The Mynock's Guide To
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T H E A F T E R Y E A R S
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Version 3.10 9/14/09
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==============================================================================
Please do not use any information from this document without my permission.
This document may only be hosted at the following sites:
my personal website (see Final Notes)
GameFAQs.com
Neoseeker.com
Supercheats.com
gamesradar.com
cheatplanet.com
gamerevolution.com
==============================================================================
CONTENTS
Updates
The Characters
Walkthru
-Prologue
-Ceodore's Tale
-Kain's Tale
-Rydia's Tale
-Yang's Tale
-Palom's Tale
-Edge's Tale
-Porom's Tale
-Edward's Tale
-The Lunarians' Tale
-The Crystals - Part 1 "The Gathering"
-The Crystals - Part 2 "The Finale"
Challenge Dungeons
-Ceodore/Kain
-Rydia
-Yang
-Palom
-Edge
-Porom
-Edward
-The Lunarians
Magic Spell List
Bands
Special Encounters
Tips & Tricks
Contributors
Final Notes
Other Resources
==============================================================================
Updates:
9/14/09 Added a section in the walkthrough talking about the
C-Peninsula found during the Gathering.
9/10/09 Add gamerevolution.com to list of sites that can host this.
Fixed the requirements for a Band.
(not widely released)
9/09/09 Minor additions and fixes.
9/07/09 Added the Crystals Tale. Reformatted the entire guide...
hopefully, it is easier to read now.
Added additional new and missing info here and there.
Fixed many typos and misspellings.
8/01/09 Added Porom, Edward, and the Lunarians' Tales.
Also, additional character information and minor
fixes and additions here and there
7/12/09 Added Edge's Tale, magic spell list, misc. fixes and adds
Also added two more sites that can host this guide
7/06/09 This is the 1st version of this guide, so everything is new
==============================================================================
#############################
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## CHARACTERS ##
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Each section will have new characters that are introduced in that chapter.
The level cap for each character only applies during the tales and will be
removed in the final chapter. Characters that aren't upgraded in some way
will be available in the final chapter (unless otherwise marked). Spells
will have the level they are learned in parenthesis.
Character description in quotes come from the official website:
(
http://na.square-enix.com/ffay/).
Ceodore Prince--->Redwings Level Cap: 50
"Prince of the kingdom of Baron, and son of King Cecil and
Queen Rosa, the man and woman who once fought to save the
world. The castle court has great expectations of him,
but he has doubts about his own abilities."
Starting Level: 1
Starting Equipment: Broadsword, Bronze Shield, Bronze Armor
Abilities:
White Magic Cast white magic
Awaken Unleash Lunarian power for a temporary status
boost (learned at end of Adamant Isle Grotto)
Spells: Cure (1) Libra (5) Protect (12) Raise (14)
Cura (15) Esuna (20) Float (25) Shell (34)
Blink (40) Reflect (45) Haste (47) Curaga (49)
Biggs Red Wings Level Cap: 12
Starting Level: 12
Starting Equipment: Longsword, Bronze Shield, Bronze Helm,
Bronze Armor, Iron Gloves
Abilities:
Black Magic Cast black magic
Spells: Fire Blizzard Thunder Sleep
Poison Toad Stop Pig
Fira
NOTE: Temporary character; can't be used in final chapter
Wedge Red Wings Level Cap: 10
Starting Level: 10
Starting Equipment: Longsword, Bronze Shield, Bronze Helm,
Bronze Armor, Iron Gloves
Abilities:
White Magic Cast white magic
Spells: Cure Cura
NOTE: Temporary character; can't be used in final chapter
Cecil Paladin Level Cap: 30
"A paladin of Lunarian ancestry. Ascending to the throne of Baron
has done nothing to change the love he has for his people,
and both the military and his citizens trust him deeply."
Starting Level: 15
Starting Equipment: Kingsword, Lustrous Shield, Lustrous Helm,
Knight's Armor, Gauntlets
Abilities:
White Magic Cast white magic
Cover Take damage in place of an ally
Spells: Cure Sight Libra Cura
Teleport (19) Esuna (24)
Rosa White Mage Level Cap: 50
"The white mage who serves as Baron's queen and a steadfast,
loving support for Cecil. Her heart goes out to Ceodore as
he enters an emotionally turbulent time in his life."
Starting Level: 15 (Prologue), 30 (Kain's Tale)
Starting Equipment: Healing Staff (Prologue), Mythril Staff (Kain's),
Sage's Miter, Sage's Surplice, Rune Armlet
Abilities:
White Magic Cast white magic
Blessing Bless all allies to restore HP and MP
Aim 100% hit rate for bow attacks
Spells: Cure Hold Slow Libra
Sight Raise Protect Cura
Silence Esuna(18) Berserk(20) Teleport(21)
Blink(23) Confuse(24) Shell(29) Curaga(30)
Mini(30) Dispel(33) Haste(35) Float(38)
Reflect(40) Curaja(45) Arise(55) Holy(60)
Cid Engineer Level Cap: 50
"The kingdom of Baron's airship engineer. Though his beard may
now be white, he refuses to retire and continues to
demonstrate his prowess on the job. He is well-acquainted
with Cecil and the others and is somewhat of a surrogate
grandfather to Ceodore."
Starting Level: 15 (Prologue), 30 (Kain's Tale)
Starting Equipment: (Prologue) Wooden Hammer, Iron Helm,
Iron Armor, Iron Gloves
(Kain's) Myhtril Hammer, Horned Helmet,
Horned Armor, Power Armlet
Abilities:
Analyze Uncover enemy HP and weak point
Risk Strike A risky attack that causes massive
damage if it hits
Hooded Man ??? Level Cap: 50
Who is this mysterious man and why is he helping Ceodore?
It seems he has issues with a certain Dragoon, but seems
reluctant to talk about his past or his goals.
Starting Level: 15
Starting Equipment: Large Shield, Falchion, Turban,
Training Garb, Power Armlet
Abilities: None
White Mage White Mage Level Cap: 10 in Ceodore's
20 in Porom's
Starting Level: 10 in Ceodore's Tale, 15 in Porom's Tale
Starting Equipment: Staff, Leather Cap, Leather Clothing
Abilities:
White Magic Cast white magic
Spells: Hold Slow Libra Cure
Protect Cura Silence Raise
Esuna
NOTE: Temporary character; can't be used in final chapter;
A White Mage appears in Ceodore's Tale and in Porom's Tale
Black Mage Black Mage Level Cap: 10 in Ceodore's
20 in Porom's
Starting Level: 10 in Ceodore's Tale, 15 in Porom's tale
Starting Equipment: Rod, Leather Cap, Leather Clothing
Abilities:
Black Magic Cast black magic
Spells: Fire Blizzard Thunder Sleep
Poison Stop Fira Blizzara
Thundara
NOTE: Temporary character; can't be used in final chapter;
A Black Mage appears in Ceodore's Tale and in Porom's Tale
Kain Dragoon--->Holy Dragoon Level Cap: 50
"A former dragoon of Baron. He secluded himself atop Mt.
Ordeals in order to overcome his weaknesses. His whereabouts
have since been unknown."
Starting Level: 30 (25 in Porom's Tale)
Starting Equipment: Mythril Shield, Wind Spear, Mythril Helm,
Mythril Armor, Mythril Gloves
Abilities:
Jump Jump into the sky and attack for massive damage
White Magic Cast white magic (learned as Holy Dragoon)
Spells: Cure Cura Esuna Teleport
Haste Blink Hold
NOTE: The dark Kain isn't used in the Final Chapter.
Dark Kain also appears in Porom's Tale, but that version
doesn't effect the Final Chapter.
Rydia Summoner Level Cap: 40
"Summoner from the village of Mist, able to conjure Eidolons
to aid her. Her second home is the Eidolons' realm, the Feymarch,
although Queen Asura decreed that she should live with her fellow
humans. She now endeavors to rebuild Mist with the cooperation
of Cecil and others."
Starting Level: 15
Starting Equipment: Whip, Leather Cap, Leather Clothing, Iron Armlet
Abilities:
Black Magic Cast black magic
Summon Summon an Eidolon
Spells: Fire Blizzard Thunder Sleep
Poison Warp Toad Stop
Fira Blizzara Thundara Pig (20)
Osmose(26) Bio (32) Drain (36) Blizzaga(41)
Firaga(42) Thundaga(43) Break(45) Quake(51)
Death(55) Tornado(58) Flare(60) Meteor(65)
All Summons except those that require an item to learn
NOTE: Also appears in Porom's Tale, but that version doesn't
effect the Final Chapter.
Luca Shop Hand Level Cap: 40
"She is the only daughter of the Dwarven King Giott. She studies
engeineering as Cid's apprentice, mastering the skills of airship
steering and maintenance. She yearns for the surface world and
frequently travels back there to visit. Luca uses her mechanical
dolls Calca and Brina to assist her in battle."
Starting Level: 10
Starting Equipment: Hammer, Bronze Helm, Bronze Armor, Iron Gloves
Abilities:
Analyze Uncover enemy HP and weak point
Big Throw Cause massive damage even from the back row
(requires hammer or axe equipped)
Calca Doll Level Cap: 40
Male doll given life by the mechanical genius, Luca. She uses
Calca and his counterpart, Brina, to assist her in battle and in
airship repairs.
Starting Level: 1
Starting Equipment: Knife, Boy's Clothes
Abilities:
Jive Random effects on enemies
Brina Doll Level Cap: 40
Female doll given life by the mechanical genius, Luca. She uses
Brina and her counterpart, Calca, to assist her in battle and in
airship repairs.
Starting Level: 1
Starting Equipment: Knife, Girl's Clothes
Abilities:
Dance Random effects on allies
Yang Monk Level Cap: 40
"Taking his place as the king of Fabul, he upholds the teachings
of the royal dynasty and leads the people of Fabul. His training
as a monk remains unchanged, and he hasn't neglected his personal
discipline. His greatest desire is to be able to gently raise
his only daughter, Ursula."
Starting Level: 15
Starting Equipment: Lightning Claws, Flame Claws, Headband,
Kenpo Gi, Power Armlet
Abilities:
Focus Build power and strike for massive damage
Kick Attack all enemies with a flying kick
Cover Counter Take damage in place of an ally and counterattack
Ursula Princess--->Monk Level Cap: 40
"Ursula is Yang's only daughter and the first princess of the
kingdom of Fabul. She was brought up watching her father's form
and training and has yearned for such strength since she was a
young girl. However, she is irritated by her father, who
refuses to give her lessons. The heart of her strength comes
from her mother, the queen."
Starting Level: 10
Starting Equipment: Ice Claws, Lightning Claws, Feathered Cap,
Bronze Breastplate, Iron Armlet
Abilities:
Kick Attack all enemies with a flying kick
Chakra Heals HP and some status ailments
Tenketsu Strike an enemy weak point for massive damage
(learned at end of Adamant Isles - Forest)
Monk A Monk Level Cap: 20
Starting Level: 10
Starting Equipment: Flame Claws, Leather Cap, Bronze Breastplate
Abilities:
Kick Attack all enemies with a flying kick
NOTE: Temporary character; can't be used in final chapter
Monk B Monk Level Cap: 20
Starting Level: 10
Starting Equipment: Ice Claws, Leather Cap, Bronze Breastplate
Abilities:
Kick Attack all enemies with a flying kick
NOTE: Temporary character; can't be used in final chapter
Monk C Monk Level Cap: 20
Starting Level: 15
Starting Equipment: Metal Knuckles, Feathered Cap,
Bronze Breastplate, Iron Armlet
Abilities:
Kick Attack all enemies with a flying kick
NOTE: Temporary character; can't be used in final chapter
Palom Black Mage Level Cap: 40
"He deeply admires the late, great sage Tellah, and now he yearns
to become a great sage himself. Now grown, he harbors
resentment towards the elder of Mysidia and his elder twin sister,
Porom, who still preach to him as if he were a child. He wishes
to leave the rigid confines o Mysidia behind him to travel all
over the world in pursuit of his dream."
Starting Level: 13 (10 in Porom's Tale)
Starting Equipment: Ice Rod, Wizard's Hat, Gaia Gear, Silver Armlet
in Porom's Tale: Flame Rod, Feathered Cap, Leather Clothing,
Iron Armlet
Abilities:
Black Magic Cast black magic
Bluff Lower enemy status and raise your own intellect
Dualcast Casts two magic spells in one turn (optional)
Spells: Fire Blizzard Thunder Sleep
Poison Pig(11) Blizzara Fira
Thundara Break Warp(19) Toad(22)
Osmose(25) Drain(29) Bio(30) Stop(32)
Blizzaga(41) Firaga(42) Thundaga(43) Quake(45)
Death(46) Tornado(48) Flare(50) Meteor(55)
NOTE: Also appears in Porom's Tale, but that version doesn't
effect the Final Chapter.
Leonora Epopt Trainee-->Epopt Level Cap: 40
"Leonora is determined to become an Epopt of Troia. She is a
humble and quiet young lady. She learns magic from Palom
through consistent training in the Tower of Trials."
Starting Level: 3
Starting Equipment: Staff, Feathered Cap, Gaia Gear, Iron Armlet
Abilities:
White Magic Cast white magic
Black Magic Cast black magic
Dualcast Casts two magic spells in one turn (optional)
Spells: Cure Raise Teleport Esuna
Fire? Fire Blizzard? Blizzard
Thunder? Thunder (? spells are temporary)
Libra(5) Sight(8) Hold(11) Cura(12)
Slow(13) Poison(15) Protect(17) Silence(19)
Sleep(22) Berserk(23) Shell(25) Stop(30)
Mini(32) Confuse(35) Drain(36) Blink(38)
Osmose(39) Float(40) Fira(41) Dispel(42)
Blizzara(44) Curaga(45) Thundara(47) Haste(51)
Reflect(54) Curaja(57) Arise(62) Holy(70)
Firaga(78) Blizzaga(80) Thundaga(82) Flare(85)
Edge Ninja Level Cap:40
"The inheritor of his parents' dying wish to revive the ruins of
Eblan Castle. His people place great confidence in him, and he
rules as the kind-hearted king of Eblan with the support of the
Eblan Four."
Starting Level: 15
Starting Equipment: Kodachi (x2), Green Beret, Shinobi Gear,
Silver Armlet
Abilities:
Ninjutsu Perform various ninja arts
Throw Throw a weapon to cause damage
Smash and Grab Attack and steal at the same time
Spells: Flame Flood Shock
Gale Smoke Heal Pill(17)
Shadowbind(25) Mirage(32) Blast(42)
Frost(45) Blitz(48) Tremor(50)
Gekkou Ninja Level Cap: 40
"Gekkou is the stalwart leader of the Eblan Four and is known as
'Gekkou of Fire.' He is a warm-hearted, honorable man of few words."
Starting Level: 10
Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear,
Iron Gloves
Abilities:
Ninjutsu Perform various ninja arts
Shuriken Throw a shuriken to cause damage
Spells: Flame Flash (15) Payback Wave(24)
Blast(42)
Zangetsu Ninja Level Cap: 40
"Zangetsu is one of the Eblan Four and is known as 'Zangetsu of
Thunder.' He is an elderly man with aspirations of becoming
a shinobi. He admires Edge and, although he looks young enough
to be his son, considers him his master."
Starting Level: 9
Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear,
Iron Gloves
Abilities:
Ninjutsu Perform various ninja arts
Human Kite Fly up into the sky then attack for
massive damage
Spells: Shock Flash(11) Shadowbind(20)
Blitz(42)
Izayoi Kunoichi Level Cap: 40
"Izayoi is one of the Eblan Four and is known as 'Izayoi of Water.'
She is a kunoichi who always approaches battle in a calm and
collected manner."
Starting Level: 7
Starting Equipment: Kodachi, Leather Cap, Foot Ninja Gear,
Iron Armlet
Abilities:
Ninjutsu Perform various ninja arts
Illusions Confuse enemies
Spells: Flood Heal Pill Heal Salve(15)
Smelling Salts(25) Stealth Kill(40)
Frost(42)
Tsukinowa Ninja Level Cap: 40
"Tsukinowa is one of the Eblan Four and is known as 'Tsukinowa of
Wind.' He is a ninja boy whose skill would put an adult to shame.
He's as quick-witted and agile as the wind, just as his alias
implies."
Starting Level: 5
Starting Equipment: Kunai (x2), Leather Cap, Foot Ninja Gear,
Iron Armlet
Abilities:
Ninjutsu Perform various ninja arts
Steal Steal items from enemies
Spells: Gale Mirage Heal Pill(9)
Restore Weed(21) Smoke(33) Tremor(42)
Porom White Mage Level Cap: 40
"After reaching adulthood, she supported the aging elder and
undertook the protection of the magical laws of Mysidia. She
has also obtained the trust of the Mysidian black mages.
However, she is constantly questioning her troubling relationship
with her twin brother, Palom."
Starting Level: 10
Starting Equipment: Healing Staff, Feathered Cap, Leather Clothing,
Iron Armlet
Abilities:
White Magic Cast white magic
Pray Pray to restore HP for all allies
(learned when Tale reaches modern age)
Dualcast Casts two magic spells in one turn (optional)
Spells: Hold Slow Libra Cure
Sight Raise Cura Protect(12)
Silence(15) Berserk(18) Teleport(19) Esuna(20)
Blink(23) Confuse(25) Shell(29) Dispel(31)
Mini(31) Curaga(33) Haste(38) Float(40)
Reflect(44) Curaja(48) Holy(52) Arise(56)
Elder Mysidia Elder Level Cap: 30
Starting Level: 30
Starting Equipment: Staff
Abilities:
White Magic Cast white magic
Spells: Hold Silence Confuse Blink
Protect Shell Slow Haste
Berserk Reflect Dispel Libra
Cure Cura Curaga Curaja
Esuna Raise Mini Teleport
Sight Float
NOTE: This characters is only used for one battle during Porom's tale
Edward Royal Level Cap: 40
"He is the beloved king of Damcyan. With the cooperation of Baron,
he maintains the balance of the worldwide economy. He often
plays his harp in the moonlit night, reminiscing about his departed
love, Anna, and her late father."
Starting Level: 8
Starting Equipment: Dream Harp, Feathered Cap, Bard's Tunic, Gil Band
Abilities:
Bardsong Random effects on allies or enemies
Salve Use a healing item on all allies at the same time
Escape Leave the battle and take no further attacks
Guard A,B,& C Soldier Level Cap: 20
Starting Level: 10
Starting Equipment: Broadsword, Bronze Shield, Bronze Helm,
Bronze Armor, Iron Gloves
Abilities:
None
NOTE: Temporary character; can't be used in final chapter;
There are 3 different guards, each with different stats
Harley Secretary Level Cap: 40
"Harley is the secretary to the king of Damcyan. Though determined
to become a scholar, she was enchanted by Edward's singing voice
and became his secretary."
Starting Level: 5
Starting Equipment: Whip, Leather Cap, Leather Clothing,
Economical Ring
Abilities:
Piercing Sight
Remove magical effects and set a weak point
Gil Toss Cause damage by throwing gil
Golbez Lunarian Level Cap: 45
The mysterious Man in Black. "He refuses to reveal either his
identity or his motives." In reality, he is the brother of
Cecil who has returned to help and to atone for his actions
in the original Final Fantasy IV.
Starting Level: 30
Starting Equipment: Ancient Sword, Ebony Robe, Rune Armlet
Abilities:
Black Magic Cast black magic
Pressure Stop enemies from moving
Taunt Draw enemy attacks
Spells: Fire Fira Firaga
Blizzard Blizzara Blizzaga
Thunder Thundera Thundaga
Bio Osmose(32) Drain(35)
Quake(42) Flare(55) Meteor(60)
NOTE: Golbez won't naturally go past 2971 HP until he reaches
level 56.
FuSoYa Lunarian Level Cap: 40
Starting Level: 30
Starting Equipment: Protect Staff, Sage's Miter, Sage's Surplice,
Rune Armlet
Abilities:
White Magic Cast white magic
Black Magic Cast black magic
Bless Gradually recover all allies' HP and MP
Spells: FuSoYa knows every white and black magic spell
NOTE: FuSoYa won't naturally go past 190 MP;
Temporary character; can't be used in final chapter
#############################
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## WALKTHRU ##
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/------------------------------******-------------------------------\
/ PROLOGUE - "Return of the Moon" and \
/ CEODORE'S TALE - "The Last of the Red Wings" \
/ \
/----------------------------------******-----------------------------------\
| ABOARD THE RED WING AIRSHIP CEODORE'S TALE |
\---------------------------------------------------------------------------/
We begin our quest with Ceodore, aboard an airship, heading to the
Adamant Isle with some of the Red Wings, including the leaders, Biggs and
Wedge. Wedge will tell Ceodore to talk to the other Red Wings. By talking
to the others, you'll learn that Ceodore is going to the Isle for his
initiation trial to become a knight. Shortly after talking to everyone,
the airship will land on the Adamant Isle. It's a small island with a
single village and a cave. Head to the village.
/----------------------------------******-----------------------------------\
| MYTHRIL CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore \
| ITEMS: Tent, Potion, Ruby Ring |
| SUNDRIES: Potion 30 Phoenix Down 100 |
| Gold Needle 400 Maiden's Kiss 60 |
| Eyedrops 30 Antidote 40 |
| Tent 100 |
| WEAPONSMITH: Broadsword 200 Longsword 450 |
| ARMORER: Bronze Shield 100 Bronze Helm 150 |
| Bronze Armor 600 |
| HIDDEN ITEM LOCATIONS: |
| TENT - patch of grass on the right side of the village |
| POTION - patch of grass in the upper right corner of the village |
| RUBY RING - patch of grass above the Weapon Shop |
\---------------------------------------------------------------------------/
As you enter, Biggs will tell you that the object of the trial is to obtain
the Knight's Emblem from the Adamant Isle Grotto and that you can't enter
until the moon is full. From the current moon's position, staying at the
Inn will make the moon full. However, explore the village first.
You can either keep the Ruby Ring, which ups your magic defense a little
and protects against the pig spell, or you can talk to the pig near the
Weapon and Armor shops. The ring actually belongs to the pig and he'll
give you a 500 gil reward for finding it for him. talk to the pig again
to see him and hist friends dance.
Use the money to buy better equipment, then head to the Inn. Stay the night
and the moon will become full. Leave the Inn and a soldier will come tell
you that Biggs is waiting at the grotto.
Exit Mythril and head over to the cave.
/----------------------------------******-----------------------------------\
| ADAMANT ISLE GROTTO - 1F CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Biggs, Wedge \
| ITEMS: Potion, Tent, Ether, Phoenix Down |
\---------------------------------------------------------------------------/
Biggs is waiting for you. Talk to him, then get the contents of the 4
chests as instructed (POTION, TENT, ETHER, PHOENIX DOWN). Now talk to
Biggs again. Biggs and Wedge will join your party. First thing you should
do is take Biggs' equipment and give it to Ceodore (he's got better stuff,
and Ceodore will need it more than Biggs will). Talk to the mini and he'll
move so you can get to the stairs. Go down them to begin the first
dungeon.
/---------------------------------------------------------------------------\
| ADAMANT ISLE GROTTO - B1 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Biggs, Wedge \
| ITEMS: Potion, Tent, Ether |
\---------------------------------------------------------------------------/
Go up and you'll encounter your first battle (assuming you didn't do any
fighting outside). The battle is in a fixed spot, so there is no avoiding
it. Wedge will explain how the moon's phase affects your fighting
abilities. After defeating the Goblins, continue along the path to
another fixed battle. Ceodore sits this one out as Biggs and Wedge
explain Bands. Follow Wedge's instructions to have Biggs and Wedge
learn the Vibro Edge Band.
Go down and get the POTION from the chest, then head right and up some
steps to get a TENT from another chest. Continue along to find a 3rd chest
and the stairs leading to the next floor.
/---------------------------------------------------------------------------\
| ADAMANT ISLE GROTTO - B2 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore \
| ITEMS: Phoenix Down, Bomb Fragment, Eye Drops |
\---------------------------------------------------------------------------/
As you enter this floor, Biggs and Wedge will leave the party, leaving
Ceodore to finish the trial on his own. Go up and through the door to
find a save spot. Use a tent to recover and change the phase of the moon to
Waning (making physical attacks stronger), then save. Go up more and exit
the save room.
Walk left through the wall between the rocks and grab the PHOENIX DOWN from
the chest. Then go back and follow the main path over to the steps to the
next floor (grabbing a BOMB FRAGMENT and EYE DROPS from 2 chests along the
way).
/---------------------------------------------------------------------------\
| ADAMANT ISLE GROTTO - B3 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore \
| ITEMS: Bronze Hourglass, Tent, Antarctic Wing, Echo Herbs, Iron Gloves |
\---------------------------------------------------------------------------/
Go down and get the BRONZE HOURGLASS from the chest, then head right,
across a bridge, to another chest containing a TENT. From there go
straight down to yet another chest (ANTARCTIC WIND). Go back up a little,
then head left to another chest (ECHO HERBS). Going down from that chest,
you'll see an indentation in the wall that seems to be an obvious hidden
path. It'll lead to another chest containing IRON GLOVES. Return to the
main path and enter the door to find another save spot. Do what you need
to do, then exit the room and go down to the stairs to the next floor.
/---------------------------------------------------------------------------\
| ADAMANT ISLE GROTTO - B4 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore \
\---------------------------------------------------------------------------/
This is the bottom floor. Go up and grab the chest. You'll be attacked
by a SAND WORM.
SAND WORM STRATEGY:
Don't waste items or magic since this battle can't be won.
After a few attacks, the Sand Worm will use Whirlwind and the
1st phase of the battle will end.
Biggs and Wedge will come check on Ceodore, who will tell them
it's his fight.
He'll re-enter the battle and use his AWAKEN ability. He'll
now be able to win the battle (just attack and heal when
needed).
After winning, you'll get the Knight's Emblem and officially learn the
AWAKEN ability. Biggs and Wedge will rejoin the party, and you'll have
to backtrack your way out of the grotto.
When you reach the top floor, Biggs will leave the party. Exit the cave
and save. You can go back to Mythril if you need to shop (the Innkeeper
will just talk to you, so no resting... but don't waste a Tent).
When you're ready, board the airship.
/----------------------------------******-----------------------------------\
| ABOARD THE RED WING AIRSHIP CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Biggs, Wedge \
\---------------------------------------------------------------------------/
Examine the pot to restore your HP and MP, then talk to the soldier. He'll
ask if you're ready to head back to Baron. If you're done on Adamant Isle,
then say "yes".
On the way back to Baron, the ship will be attacked by Belphegors. After
defeating the Belphegors, the ship will be surrounded by enemies and a
soldier will mention smoke coming from Baron.
/----------------------------------******-----------------------------------\
| BARON CASTLE CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Cecil \
| ITEMS: Tent, Decoy, Phoenix Down |
\---------------------------------------------------------------------------/
Cecil and Rosa are in the throne room of Baron Castle. A solder storms in
and tells them hordes of monsters are coming. Cecil will follow the soldier
out to check on the situation. You now control Cecil.
Soldiers block most of the directions, so go the only way you can. Cecil
will be attack by 2 Gargoyles. After beating them, go up and press the
barely visible button to open a secret door. Get the 3 chests (TENT,
DECOY, PHOENIX DOWN), then go up the stairs.
A few more steps and you'll be attack by a Zu and 3 Cocktrice. Defeat them
and continue to a save spot. You'll get random encounters from here on,
so be ready. Continue onward to the tower.
/---------------------------------------------------------------------------\
| BARON CASTLE - EAST TOWER CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Cecil \
| ITEMS: Hermes Sandals, Hi-Potion, Red Fang, Ether, Remedy (x2), |
| Bacchus's Wine, Echo Herbs, X-Potion, Heavenly Wrath, 500 gil, |
| Bomb Crank |
\---------------------------------------------------------------------------/
1F - Grab the 3 chests (HERMES SANDALS, HI-POTION, RED FANG) you can reach. To
get the 4th chest (ETHER) go down the stairs, then back up them.
B1 - Grab a REMEDY from the rightmost pot. You can keep going right to find
stairs leading to B2, but there's nothing much down there.
Return to the 1st floor of the tower and use the stairs going up
2F - There is a BACCHUS'S WINE in the bottom middle pot and ECHO HERBS in the
top right pot. There is also 2 chests (X-POTION, HEAVENLY WRATH). Get
everything, then continue upstairs.
3F - Here you'll find a girl being attacked by a monster. Get the 2 chests you
can reach (REMEDY, 500 GIL), then talk to the monster to start a battle
with an Ogre. Defeat the Ogre and the girl will run for safety. Now grab
the remaining chest (BOMB CRANK) and then backtrack to the main foyer of
the castle.
/---------------------------------------------------------------------------\
| BARON CASTLE CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Cecil, Rosa, Cid \
\---------------------------------------------------------------------------/
The leftmost guard will be gone, so head towards the steps he was blocking.
The guard will enter, then keel over from battle wounds. The Centaur Knight
that did the damage will now attack you. Defeat the creature, then go up.
A little further and Rosa will join the party.
Exit the room, and you'll see a 2nd moon has returned. Now go up and
Cid will join you. You can enter the West Tower (the left door) but there
is nothing in it aside from Cecil, Rosa, and Ceodore's room (whoopee!!).
Enter the right door (the one Cid came out of) to continue.
Use the save spot, then go up the stairs. You'll have to fight a series
of battles now. First up, Belphegor x2. Next, you'll have to fight an
Ahriman and 3 Spirits. Last is a Strato Avis plus 3 Cockatrice.
Make it through those battles and Cecil will ask Cid to take Rosa and run.
Reluctantly, the pair leave your party and run...just in time for Cecil to
greet a Mysterious Girl riding Bahamut! Without even introducing herself,
she sends Bahamut to attack Cecil. There isn't much you can do against
the mighty Bahamut. He'll countdown to his Megaflare attack, which will
defeat Cecil and end the battle.
/----------------------------------******-----------------------------------\
| ABOARD THE RED WING AIRSHIP CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore \
\---------------------------------------------------------------------------/
The focus switches back to Ceodore. He gets the feeling his father is in
trouble. The airship then goes out of control and crashes.
We now get a glimpse at part of Rydia's Tale, where the Mysterious Girl
appears in Feymarch and turns Leviathan and Ashura to stone.
Edge sees the Tower of Bab-il has returned. As do the Dwarves in the
underworld.
/----------------------------------******-----------------------------------\
| MEADOW CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
Back to Ceodore... the airship has crashed and everyone appears to be
dead except Ceodore (which you'll find out after trying to speak to all six
of them). Biggs regains conciousness long enough for you to speak to him.
He orders Ceodore to return to Baron.
Save at the save spot a couple space to the right, then head let.
Monsters will appear and you'll be attacked. Defeat the monsters, then
you'll be attacked by a Flamehound. This is another impossible battle.
Just survive for a little while and a Hooded Man will defeat the monster.
He'll tell Ceodore there is a way to Baron in Mysidia, to the west.
Then he'll join your party.
Do as the guy says and head west to Mysidia.
/----------------------------------******-----------------------------------\
| MYSIDIA CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| INN: 50 |
| SUNDRIES: Potion 30 Phoenix Down 100 |
| Gold Needle 400 Maiden's Kiss 60 |
| Echo Herbs 50 Eyedrops 30 |
| Antidote 40 Tent 100 |
| WEAPONSMITH: Longsword 450 Rod 100 |
| Ice Rod 220 Flame Rod 380 |
| Staff 160 Healing Staff 480 |
| Bow 220 Iron Arrows 50 |
| ARMORER: Leather Cap 100 Feathered Cap 330 |
| Leather Clothing 200 Gaia Gear 500 |
| Iron Armlet 100 |
\---------------------------------------------------------------------------/
As you enter, the Hooded Man will tell you to go to the Hall of Prayer to
find someone to unlock the seal to the Devil's Road. Go ahead and explore
the town first.
When you're ready, head to the building at the north end of town. Here
you'll find Porom, the white mage of Mysidia. She'll call a Black Mage
and a White Mage to help you with the seal... and the journey through
the Devil's Road.
Exit the Hall of Prayer and go to the plain building on the right side of
town. The door is locked, but the White Mage will release the seal,
allowing you to enter. Enter the building and step on the white circle to
be teleported to the Devil's Road.
/----------------------------------******-----------------------------------\
| DEVIL'S ROAD CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Bomb Fragment, Phoenix Down, Sage's Surplice, Silver Apple, Ether, |
| Echo Herbs, Hi-Potion |
\---------------------------------------------------------------------------/
This dungeon is a maze of teleporters. Start by stepping on the teleporter
above you.
Go up and through the wall on the left to get a chest (BOMB FRAGMENT). Try
to avoid the glowing red portions of the floor... they damage you. Step on
the only teleporter to continue.
This time you have a choice of two white circles. The bottom/left one
takes you back to the entrance, so use the top/right one instead.
No choice again. Step on the circle to continue.
Follow the path up to another transporter.
Once again, you have two choices. The left transporter will take you back a
few sections (back to the last time there were two teleporters), so choose
the right one.
There is only a single teleporter this time, but before using it you can
walk through the left wall (at the top) to get a PHOENIX DOWN from a chest.
Now use the teleporter.
There are 2 circles in this room, plus a chest containing a SAGE'S SURPLICE.
From the chest, go straight left to find another walk-through wall, which
leads to a SILVER APPLE. Now, the top circles leads to another corridor.
Go right to find another teleporter.
Here you'll find 3 chests (ETHER, ECHO HERBS, HI-POTION), plus a lone
teleporter, which will lead back to the last room with 2 teleporters.
Take the top one again. This time, go down and use that teleporter.
Keep going from teleporter to teleporter and you'll eventually reach a
save spot. Rest, save, then continue to the left.
In this room, the white circles will open and close paths. This idea is to
get over to the top left corner of the room. Each time you'll have a choice
of 2 circles to step on. Use this order:
left, left, top, bottom, top, bottom, left
The remaining circle teleports you out of the Devil's Road.
Just exit the room, and you'll be in Baron.
/----------------------------------******-----------------------------------\
| BARON CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Hi-Potion, Potion, Arctic Wind, Spider Silk, 500 gil, Mallet, |
| Phoenix Down, Unicorn Horn, White Fang, Dry Ether |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Mallet 80 Diet Ration 100 |
| Echo Herbs 50 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 100 |
| Bestiary 50 Tent 100 |
| Cottage 500 |
| WEAPONSMITH: Longsword 450 Iron Sword 1000 |
| Flame Rod 380 Thunder Rod 700 |
| Healing Staff 480 Crossbow 700 |
| Holy Arrows 500 |
| ARMORER: Iron Shield 600 Iron Helm 800 |
| Iron Armor 1000 Iron Gloves 130 |
| Wizard's Hat 700 Gaia Gear 500 |
| Sage's Surplice 1200 Silver Armlet 650 |
|HIDDEN ITEM LOCATIONS: |
| HI-POTION - in a pot near the Inn |
| POTION - in a pot near the Armorer |
| ARCTIC WIND - pond in the lower right corner of town |
| SPIDER SILk - pond in the lower right corner of town |
| 500 GIL - grass in the upper left corner of town |
| Mallet - grass in the upper left corner of town |
| Phoenix Down - grass in the upper left corner of town |
\---------------------------------------------------------------------------/
I highly recommend that you buy some Spider Silks, since they cast Slow on
enemies (which probably is THE single most important strategy for boss
battles in this game).
There is a small table in the lower right corner of the Weapon/Armor shop.
Step on the rightmost stool and it'll say "Authorized Personnel Only".
Go down through the wall and follow the path around the shop to get to the
backside. Unfortunately, the shop owners will kick you out when they see
you. (There are 2 chests here that you will be able to get later though,
so remember how to get there).
Enter the water near the top middle of town. Go down the waterfall, and
follow the river to a pond. Here you'll find 2 invisible "chests" -
see above for contents.
In the upper right corner of town, there is a hidden path in the trees
that leads over to the upper left corner of town. Here you'll find 3 more
hidden "chests" (in the grass this time).
Examine the cross swords on the wall of the Inn to open a secret door for
3 chests (UNICORN HORN, WHITE FANG, DRY ETHER).
When you're ready, exit Baron and enter the castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
\---------------------------------------------------------------------------/
Baron soldiers are blocking the entrance and won't let you pass...
"Orders from the king."
You'll need to find another way. The Hooded Man suggests the waterway
in town.
/----------------------------------******-----------------------------------\
| BARON CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Baron Key, 2000 gil |
\---------------------------------------------------------------------------/
The door to the waterway is on the left side of town, but it's locked.
Go to Cid's house (the one in the upper left corner, right above the
waterway door). Talk to the woman (Cid's daughter) there and she'll give
you the BARON KEY. Use the key to unlock the waterway door.
Before going down the stairs, go through the hidden path on the righ to
get 2000 GIL from a chest. If you still need to upgrade equipment, now is
a good time. When you're ready, use the stairs.
/----------------------------------******-----------------------------------\
| ANCIENT WATERWAY - B4 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Unicorn Horn, 600 gil, Phoenix Down |
\---------------------------------------------------------------------------/
Follow the path down to get 3 chests (UNICORN HORN, 600 GIL, PHOENIX DOWN).
Then, continue following the path around to the steps leading up to the
next floor.
/---------------------------------------------------------------------------\
| ANCIENT WATERWAY - B3 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Coral Blade, Remedy |
\---------------------------------------------------------------------------/
It looks like a dead end, but you can go through both the bottom and right
walls. Go through the bottom wall to get to a chest containing a HI-POTION.
From the chest, go through the bottom wall to reach the next open area with
another chest. This one is a Monster-in-a-box (Black Lizard). Defeat the
monster to get a CORAL BLADE.
From there, go through the wall to the right. This leads to another open
section. Once again, go through the wall to the right. This hidden path
forks... go up to get a REMEDY, then head back and go right to reach the
steps going up (you can also get there by going through the wall between
the rocks to the right of the chest).
/---------------------------------------------------------------------------\
| ANCIENT WATERWAY - B2 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Soma Drop |
\---------------------------------------------------------------------------/
Not much here. To the left of the steps leading up there is another
walk-through wall leading to a chest (SOMA DROP).
/---------------------------------------------------------------------------\
| ANCIENT WATERWAY - B1 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Black Mage, White Mage \
| ITEMS: Silver Hourglass |
\---------------------------------------------------------------------------/
Go through the door to the left to find a save spot. In that room you can
walk through the right wall to reach a chest (SILVER HOURGLASS).
Now exit the save room and follow the path to the stairs leading up to
Baron Castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: 100 gil, Bronze Hourglass |
\---------------------------------------------------------------------------/
First, head right and follow the water around to the front of the castle.
There is an invisible "chest" near the bridge containing 1000 GIL. There
is another "chest" to the left of where you entered from the Ancient
Waterway (this one has a BRONZE HOURGLASS in it).
To actually get in the castle, go left and go through the door at the bottom
left corner of the castle. As you enter, Ceodore will leave to find his
parents. The Black and White Mages will also leave, claiming their job was
just to get them to Baron. This leaves you with just the Hooded Man.
Go in the door right above the Hooded Man, and take the stairs that are
inside. This leads to the prison that is full of Baron soldiers. Go back
upstairs and use the door Ceodore entered. The castle is empty (except for
a few seemingly brain washed soldiers) and treasureless, so just head up
to the throne room.
The throne room appears empty, too, but as you try to leave, Cecil will step
out from behind the throne. Cecil will dismiss the Hooded Man, who will
then go back to the main foyer where he'll run into Ceodore (who will
rejoin the party).
Go down to the exit the castle. The guards wouldn't let you in, but they
will kick you with no problem.
Cecil will send guards to stop the mysterious Hooded Man. The only place
to run seems to be northwest to the Mist Cave. At this point, Ceodore and
the Hooded Man will learn the CROSS SLASH BAND.
/----------------------------------******-----------------------------------\
| OUTSIDE BARON CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
The mist Cave is northwest of Baron. You can walk there if you feel like
some random battles, or you can go a little southwest of Baron. Here
you'll find a Chocobo Forest. Talk to the white chocobo to restore MP or
talk to a yellow one and you can ride it all the way to the Mist Cave
without having to worry about monsters.
/----------------------------------******-----------------------------------\
| MIST CAVE - ENTRANCE CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
Here you'll find out for sure that the Baron Soldiers are actually monsters.
Defeat the one guarding the cave in order to enter.
/---------------------------------------------------------------------------\
| MIST CAVE - B1 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Steel Helm |
\---------------------------------------------------------------------------/
Just follow the path until you reach a chest containing a STEEL HELM.
From there, try to cross the bridge. The Hooded Man will make it across,
but Ceodore will fall. The Hooded Man jumps down after him.
/---------------------------------------------------------------------------\
| MIST CAVE - B2 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Silent Bell, Phoenix Down, Remedy, Mythril Gloves |
| SUNDRIES: Hi-Potion 150 Phoenix Down 100 |
| Mallet 80 Echo Herbs 50 |
| Tent 100 Bomb Fragment 200 |
| Antarctic Wind 200 Zeus's Wrath 200 |
\---------------------------------------------------------------------------/
Ceodore isn't hurt but the fall means you'll have a longer journey to get
out of the cave. Go down and use the steps on the left to get a
chest (SILENT BELL), the use the step on the right. Go as far left as you
can, then up to get another chest (PHOENIX DOWN). Keep following that path
to another chest (REMEDY). Back track and cross the bridge you passed
earlier. Half way across the bridge, another bridge leads off into the wall
and a hidden room.
There's not much in this room besides a bunch of rocks and a chest
containing MYTHRIL GLOVES.
Exit the hidden room, then continue following the path to a door and stairs
leading to the next floor. Through the door you'll find a save spot as well
as a Tradingway, who has items for sale.
/---------------------------------------------------------------------------\
| MIST CAVE - B3 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Antidote, X-Potion, Arctic Wind |
\---------------------------------------------------------------------------/
Grab the ANTIDOTE from the chest, then follow the path down to another
chest (X-POTION). Cross the bridge to the right. At the rock, go up to
get another chest (ARCTIC WIND). Return to the rock and go right. This
will lead to the next floor.
/---------------------------------------------------------------------------\
| MIST CAVE - B2 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Cottage, Chain Mail |
\---------------------------------------------------------------------------/
First, go up to get a chest (COTTAGE). Continue up to a door. Through
the door is a chest containing a CHAIN MAIL.
Now return to where you entered this floor and go right. Save at the save
spot when you reach it, then continue up. A hole will appear and you'll
have to fight a TUNNELER.
TUNNELER STRATEGY:
If you have Float, use it (Ceodore learns it at
level 25). Use the Cross Slash Band to do the most
damage. If you need to heal, have Ceodore do it,
while the Hooded Man continue attacking.
After defeating the Tunneler, continue up to the next floor.
/---------------------------------------------------------------------------\
| MIST CAVE - B1 CEODORE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Mallet, Hi-Potion, Bomb Crank |
\---------------------------------------------------------------------------/
You are now back on the floor Ceodore fell from. Grab the MALLET from the
chest and go left from there to get a HI-POTION from another chest. Go up
to the bridge Ceodore fell from and grab another chest (BOMB CRANK).
Return to the first chest and go up towards the exit of the cave.
Baron Soldiers will appear around you. A heavy mist will form and the
soldiers will walk right by you, allowing you to freely exit the cave.
Here you'll find out a little more about the Hooded Man.
\-----------------------------------------------------------------------------/
\ END OF CEODORE'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ KAIN'S TALE - "Return of the Dragoon" \
/ \
/----------------------------------******-----------------------------------\
| MOUNT ORDEALS - FLASHBACK KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
| ITEMS: Mythril Armor, Antarctic Wind, Mythril Gloves, Cottage |
\---------------------------------------------------------------------------/
CROSSING - Kain is standing on Mount Ordeals looking out over the surrounding
forest. Go left and get MYTHRIL ARMOR from a chest, then go back
right and down. To the left is another chest (ANTARCTIC WIND).
From there go right and enter the door
TRAIL - Follow the path down to another door.
ENTRANCE - Head down, grabbing the 2 chests (MYTHRIL GLOVES, COTTAGE), and
attempt to leave the mountain. Kain will say he still has business
on the mountain and he'll hear a voice. Head back up to where you
started (the crossing).
CROSSING - This time go through the door at the top (near the very first chest
you got).
SUMMIT - You can save here. Go to the left from there to a bridge. Kain
will hear the voice again. Cross the bridge and examine the
monument. He'll enter the place where Cecil became a Paladin in
the original game. The voice (KluYa, Cecil's father) will talk to
Kain. Another Kain will appear and start a battle. The game's
logo will appear and Kain's prologue will end.
/----------------------------------******-----------------------------------\
| MOUNT ORDEALS - PRESENT TIME KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
Kain will be standing just above the save spot on the Summit. He'll hear a
scream. Go left to the bridge and you'll find Porom being attacked by a
monster. Walk towards her and a battle will start with Porom, a white mage,
and a black mage versus a ton of undead. Kain will jump in and destroy all
the undead.
At this point, time jumps forward to Kain in Mysidia (you'll see what
happened on Mount Ordeals during Porom's Tale).
/----------------------------------******-----------------------------------\
| MYSIDIA KAIN'S TALE |
\---------------------------------------------------------------------------/
The Mysterious Girl seems to have defeated everyone in Mysidia and Kain is
offering the girl a Crystal on the condition that he gets to kill Cecil
first. He'll then follow the girl into the Devil's Road.
/----------------------------------******-----------------------------------\
| DEVIL'S ROAD KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
| ITEMS: Mythril Sword, Decoy, Hi-Potion, Mythril Shield, Bronze Hourglass, |
| Mythril Helm, Zeus's Wrath |
\---------------------------------------------------------------------------/
Talk to the Mysterious Girl and follow her into the teleporter.
Like you did in Ceodore's Tale, go through the top of the left wall to reach
a chest (MYTHRIL SWORD). Now continue through the teleporter.
Unlike Ceodore's Tale, there is only one choice this time. Take it.
Keep going through this teleporter, too. Notice that the flashing red
floor doesn't hurt Kain like it did Ceodore and company.
Go up and talk to the girl again, then follow her.
Step on the only teleporter here.
The same walk-through wall is on the left side. Get the DECOY, then enter
the teleporter.
Get the HI-POTION from the chest, then go through the wall to the left to
reach a 2nd chest (MYTHRIL SHIELD). Now use the teleporter.
Get the 3 chests (BRONZE HOURGLASS, MYTHRIL HELM, ZEUS'S WRATH), then
continue on.
Go down and talk to the Mysterious Girl again. Once again, follow her.
There is another teleporter if you go down. Use it.
If you step into the teleporter below you, you'll go all the way back to the
beginning. Instead, go right and talk to the girl one more time. Following
here will get you to the room with the save spot.
Save, then continue by using the teleporter to the left.
Get through this section the same way you did before (left, left, top,
bottom, top, bottom, left). Now exit the room and you'll be in Baron.
/----------------------------------******-----------------------------------\
| BARON KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
| ITEMS: Hi-Potion (x2), Unicorn Horn, Gold Needle, Ether, Phoenix Down (x2) |
| Tent, Lustful Lali-ho |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Diet Ration 100 |
| Echo Herbs 50 Antidote 40 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 100 |
| Bestiary 50 Tent 100 |
| Cottage 500 |
| WEAPONSMITH: Longsword 450 Iron Sword 1000 |
| Flame Rod 380 Thunder Rod 700 |
| Healing Staff 480 Crossbow 700 |
| Holy Arrows 500 |
| ARMORER: Iron Shield 600 Iron Helm 800 |
| Iron Armor 1000 Iron Gloves 130 |
| Wizard's Hat 700 Gaia Gear 500 |
| Sage's Surplice 1200 Silver Armlet 650 |
| HIDDEN ITEM LOCATIONS: |
| HI-POTION - pot near Inn |
| POTION - pot near Armor shop |
| PHOENIX DOWN - pond in lower right corner of town |
| HI-POTION - pond in lower right corner of town |
| TENT - grass in upper left corner of town |
| PHOENIX DOWN - grass in upper left corner of town |
| SPIDER SILK - grass in upper left corner of town |
| LUSTFUL LALI-HO- right-most bookcase in Cid's house |
\---------------------------------------------------------------------------/
You'll find that all the hidden item spots are here again, plus one new
one in Cid's house. Plus the chests in the Inn are back as well (UNICORN
HORN, GOLD NEEDLE, ETHER). You'll also find Namingway in the Inn. He'll
tell you to come back later (after you've finished the chapter). I suggest
you DON'T SELL all the extra mythril stuff you've found so far (you can use
it later).
You CAN use the Lustful Lali-ho as an item, but it doesn't do much.
Instead, SAVE it (and any others that you get) for much later in the game
where you can get Discovery Books (max MP +50) for them. If you want to
see what it does when used as an item, save your game first, then use it
and reset when you're done.
When you're ready, exit the town and enter Baron Castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
| ITEMS: X-Potion (x2), Red Fang, Remedy (x2), Hi-Potion (x2), Phoenix Down, |
| Bronze Hourglass, Hermes Sandals, Echo Herbs, Bacchus's Wine, |
| Heavenly Wrath, White Fang, Cottage |
\---------------------------------------------------------------------------/
Like in Ceodore's Tale, the guards will stop Kain from entering. However, the
Mysterious Girl will tell them to let Kain through.
The treasures are back, so from the main foyer go right and get the 3 chests
there (X-POTION, RED FANG, REMEDY). Now go up the stairs and head to the
East Tower. Get everything from there.
East Tower 1F chests: HI-POTION, PHOENIX DOWN, BRONZE HOURGLASS,
HERMES SANDALS
B1 right pot: REMEDY
2F pots: ECHO HERBS, BACCHUS'S WINE
2F chests: HI-POTION, HEAVENLY WRATH
3F chests: WHITE FANG, X-POTION, COTTAGE
Now head back to the main foyer and go up to the throne room. The
Mysterious Girl now won't let Kain see Cecil until he's collected 2 more
Crystals. Kain agrees.
Exit the castle and an airship will be outside for you. When you're ready,
board the airship and talk to the soldier at the bottom. The airship
will fly off.
MEANWHILE...
/----------------------------------******-----------------------------------\
| MIST KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Bomb Crank, Heavenly Wrath, Arctic Wind, Potion, Hi-Potion, |
| Phoenix Down, Blood Sword |
| INN: 50 |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Echo Herbs 50 Antidote 40 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Iron Sword 1000 Coral Blade 2500 |
| Great Bow 2000 Fire Arrows 500 |
| Ice Arrows 500 Lightning Arrows 500 |
| ARMORER: Steel Helm 2000 Chainmail 2200 |
| Plate Armor 5000 Iron Shield 600 |
| Iron Helm 800 Iron Armor 1000 |
| Iron Gloves 130 |
| HIDDEN ITEM LOCATIONS: |
| BOMB CRANK - in grass near the small pond |
| HEAVENLY WRATH - in grass through hidden path right of the shop's well |
| ARCTIC WIND - in grass through hidden path right of the shop's well |
\---------------------------------------------------------------------------/
Ceodore and the Hooded Man are now in Mist. If you save the mythril stuff
that Kain found, equip it to Ceodore now.
Explore the village. It's small but there is a little bit here. In the
house in the upper left corner of town, you can walk into the fireplace
and then right to find 3 chests (POTION, HI-POTION, PHOENIX DOWN). From
there, walk through the right wall and down to find a 4th chest
(BLOOD SWORD).
Examine the tombstone and the Hooded Man will say something peculiar that
hints at who he might be.
There's a Tradingway in the Inn if you need to stock up on items.
When you're ready, exit the town on the left side. Save your game, then
re-enter the village and exit on the right side.
/----------------------------------******-----------------------------------\
| MIST CLIFF KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Hi-Potion, Bone Wrist, Cottage, Gaia Drum, Sleep Blade, Flame Shield,|
| Hermes Sandals, Ether |
\---------------------------------------------------------------------------/
Climb the cliff by walking up it between outcrops.
Go up three sections and you'll have a choice between 2 paths. The right
path leads to those 2 chests (HI-POTION, BONE WRIST) below you. Now go back
and take the let path. This will lead to the next screen.
Use the left path to get a chest (COTTAGE), then go back and use the right
path. When you reach what looks like a dead end, just walk behind the
rock pillar to the other side. Go down and grab another chest (GAIA DRUM),
then head up to the next screen.
Climb up, then go over to the chest (SLEEP BLADE). Now continue up and
you'll be at the top of the cliff.
The top of the cliff has a save spot. Save your game, then start the climb
down the other side.
Start climbing down and Ceodore will fall (AGAIN?!). As the Hooded Man,
climb down to the next screen.
Climb down some more. You'll reach a spot with multiple ways to go. Use
the path on the right and climb down to where Ceodore is. Ceodore will
rejoin the party. Climb back up one section. Use the right path here to
reach a chest (FLAME SHIELD). Return to the spot that had multiple paths.
Use either left path to reach the chest to the left (HERMES SANDALS), then
climb up to find another chest containing an ETHER. Now climb all the way
down to the next screen.
Just climb down and you'll be out of the cliff area. The pair will see
Kain's airship heading to Damcyan.
/----------------------------------******-----------------------------------\
| MOUNT ORDEALS - FLASHBACK KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
Now we get to see what happened to Kain on the top of Mount Ordeals. In
the Kain vs Kain battle, just do whatever.. The other Kain will eventually
jump defeating your Kain.
/----------------------------------******-----------------------------------\
| KAIN'S AIRSHIP KAIN'S TALE |
\---------------------------------------------------------------------------/
Back on the airship, Kain will reveal that he already captured Fabul's
Crystal.
/----------------------------------******-----------------------------------\
| OUTSIDE MIST CLIFF KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
Head north to the desert, then east to find the oasis town of Kaipo.
/----------------------------------******-----------------------------------\
| KAIPO KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Potion |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Diet Ration 100 |
| Echo Herbs 50 Antidote 40 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 100 |
| Bestiary 50 Tent 100 |
| Cottage 500 |
| WEAPONSMITH: Coral Blade 2500 Flame Sword 14000 |
| Great Bow 2000 Blinding Arrows 1000 |
| ARMORER: Iron Shield 600 Steel Helm 2000 |
| Cross Helm 4200 Chainmail 2200 |
| Plate Armor 5000 Bone Wrist 3800 |
| HIDDEN ITEM LOCATIONS: |
| POTION - in a pot just above the weapon shop |
\---------------------------------------------------------------------------/
As you enter, the Hooded Man suggests you stay at the Inn. Do some
exploring first.
Examine the grave stone. They belong to Tellah and Anna, who both died
in the original Final Fantasy IV.
There is a dancer in the pub, on the 2nd floor of the Inn.
When you're ready, stay at the Inn (it'll be free this time). During the
night you'll be attacked by Baron soldiers (Zombie Infantry x3). After
defeating the soldiers, the Hooded Man will say that you need to head to
the Underground Waterway to the northeast in the morning.
Exit the village when you're ready and head due north, then a tad bit east.
/----------------------------------******-----------------------------------\
| UNDERGROUND WATERWAY ENTRANCE - SOUTH, B1 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Hi-Potion, Ice Shield, Maiden's Kiss, X-Potion, Ether, Silent Bell, |
| Spider Silk |
\---------------------------------------------------------------------------/
Take the bridge north to 2 chests (HI-POTION, ICE SHIELD), then go back and
follow the path left, across another bridge, to a 3rd chest (MAIDEN's KISS).
From there, go up and then right as far as you can. Here you'll find steps
leading down into the water. Enter the water and go up the waterfall to grab
another chest (X-POTION).
From the chest, follow the water to the left. There is a waterfall that is
three spaces wide... walk into the center of it to find a hidden room.
Inside is 3 more chests (ETHER, SILENT BELL, SPIDER SILK).
Now go back to dry land and go left to the stairs leading down to the next
floor.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B2 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Spider Silk, Hi-Potion |
\---------------------------------------------------------------------------/
Follow the path until you enter the water. To the left you can get back on
dry land where you'll find a chest (SPIDER SILK). From there, go down,
back into the water, and then back up to dry land again.
Go left to another chest (HI-POTION), then haed back and go down across a
bridge. Now follow the path to a door.
Through the door is a save spot where you'll automatically rest while...
/----------------------------------******-----------------------------------\
| OUTSIDE DAMCYAN KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
Feel free to fight some battle outside Damcyan if you wish. There are
several places (Antlion's Den, Impact Crater, and Underground Waterway)
that you can enter, but as soon as you do Kain will say he doesn't need
to be there and walk out.
When you're ready, enter Damcyan Castle.
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
First thing you should do is take one step down, then go right and follow
the castle wall until you reach a door.
/---------------------------------------------------------------------------\
| DAMCYAN CASTLE TREASURY KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
| ITEMS: Zeus's Wrath, Antarctic Wind, Bomb Fragment, Tent, Phoenix Down (x2),|
| Potion (x3), Hi-Potion (x3) |
\---------------------------------------------------------------------------/
Inside, you'll find a room with three jail cells. There are 3 chests
inside the cells. To get them, press the button on the wall to the right
of the right-most cell door. This will open up a secret door. Go through
the secret door and follow the hidden path into the right-most cell.
Walk through the left wall when you're even to one square below the chests.
Get the first two chests (ZEUS'S WRATH, ANTARCTIC WIND). From in front
of the chests, take one step down and walk through the left wall of this
cell to get to the last chest (BOMB FRAGMENT).
Now exit the cells and go down the stairs.
The basement has 6 chests and 4 pots. The bottom-left pot contains a TENT
and both right pots have PHOENIX DOWNs. The chests contain: 3 POTIONs and
3 HI-POTIONs. Now go back outside the castle and enter the main part of it.
/---------------------------------------------------------------------------\
| DAMCYAN CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
The only place Kain will let you go is up the steps straight ahead. Continue
going up to the Throne Room. Here, Kain will find Edward and we'll jump
back to...
/----------------------------------******-----------------------------------\
| UNDERGROUND WATERWAY - B2 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Icebrand |
\---------------------------------------------------------------------------/
We're back with Ceodore and the Hooded Man at the save spot. Go up
to continue.
Outside the save room, go right and think about grabbing the chest. Think
carefully because there's a Monster-in-a-box there, and it's pretty tough.
If you think you're ready to face the Mythril Golem, then open the chest.
I suggest equipping the Sleep Blade you found on the Mist Cliff, as it could
very well put the Golem to sleep, making the fight a whole lot easier.
You'll get an ICEBRAND for defeating the Mythril Golem. From the chest,
go down and enter the water. Go right, out of the water, and up to the door.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B3 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Zeus's Wrath, Flame Mail |
\---------------------------------------------------------------------------/
Go down until you have to choose between 2 bridges. Go right to get two
chests (ZEUS'S WRATH, FLAME MAIL), then go back and cross the left bridge.
Keep going to the door leading to the next area.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B2 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Hi-Potion, Remedy |
\---------------------------------------------------------------------------/
Either follow the path up, or go left and go through the wall to a hidden
path. They both lead to the steps to the next floor and a chest. Get the
HI-POTION from the chest, then go into the hidden path (2 steps in actually).
Now go up (still in the wall) and follow that path to the right. This will
get you to another chest (REMEDY).
Now return to the step and go up.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY ENTRANCE - NORTH, B1 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Tent, Bacchus's Wine, Phoenix Down, Dry Ether |
\---------------------------------------------------------------------------/
Go up until you reach a bridge. From there go left and down to get two
chests (TENT, BACCHUS'S WINE). Return to the bridge and cross it.
The exit is right there, but go down first to grab a couple more chests
(PHOENIX DOWN, DRY ETHER). Now go back and exit the cave so that...
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
We can see what Kain is up to. Kain asks Edward for the Fire Crystal and
tells him his plans for Cecil. Kain is about to attack Edward to get the
Crystal, when Rosa enters and...
/----------------------------------******-----------------------------------\
| OUTSIDE UNDERGROUND WATERWAY - NORTH SIDE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
We're back to Ceodore and the Hooded Man. Rest and save, then go a bit
north and enter the Underground Falls.
/----------------------------------******-----------------------------------\
| UNDERGROUND FALLS KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
No where to go but down, so jump down the waterfall to get...
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
..back to Kain, again. Kain tells Rosa that she'll be his when he kills
Cecil. Kain demands the crystal again, but Edward opens a small box
revealing a carnelian signet (you'll see where this comes from in a later
chapter) which sets ires everywhere. Not sure what this accomplishes though
since Kain still attacks Edward and Rosa.
Just beat the crap out of Edward by jumping (you can't hurt Rosa). Once
Edward is beat, the battle will end and Kain will go towards Rosa, backing
her up a couple steps while...
/----------------------------------******-----------------------------------\
| UNDERGROUND LAKE - B2 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Heavenly Wrath, Potion |
\---------------------------------------------------------------------------/
Get out of the water and follow the path around to 2 chests. Get the
HEAVENLY WRATH and POTION from them, then go up to a door leading to the
next floor.
/---------------------------------------------------------------------------\
| UNDERGROUND LAKE - B1 KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
| ITEMS: Potion, Phoenix Down |
\---------------------------------------------------------------------------/
Go left to 2 chests (HI-POTION, PHOENIX DOWN), then go up and enter the
water. Now, get prepared for a boss battle. When you're ready, walk
towards the gap in the waterfall to start the battle with Octo-Kraken and
its 4 Octo-Leech tentacles.
OCTO-KRAKEN STRATEGY:
The top 2 tentacles are weak versus fire,
while the bottom 2 are weak against ice, however, you
should be able to take out an Octo-Leech with a
Cross Slash band. Once they're gone, Cross Slash the
Octo-Kraken. If you managed to get the Icebrand earlier,
make sure it is equipped and this should be a short fight.
After defeating the Octo-Kraken, exit the cave through the gap in the
waterfall.
/----------------------------------******-----------------------------------\
| OUTSIDE DAMCYAN KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
You'll be just in time to see Kain's airship take off. Kain not only has
the Fire Crystal, but Rosa as well. The airship rumbles as Cid appears
on the scene with the Enterprise. Kain escapes and Cid lands his ship
outside Damcyan.
Enter the castle.
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man \
\---------------------------------------------------------------------------/
Go straight to the throne room. Cid will be there helping Edward.
Everyone agrees they need to chase after Kain.
/----------------------------------******-----------------------------------\
| ABOARD KAIN'S AIRSHIP KAIN'S TALE |
\---------------------------------------------------------------------------/
Kain tells Rosa again how he's going to kill Cecil, and she gets to watch.
/----------------------------------******-----------------------------------\
| THE ENTERPRISE KAIN'S TALE |
\---------------------------------------------------------------------------/
Ceodore thought Kain was a good guy and Edward assures him that Rosa will
be fine... Cecil on the other hand...
The Hooded Man urges Cid to go faster.
/----------------------------------******-----------------------------------\
| OUTSIDE BARON KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain \
\---------------------------------------------------------------------------/
Kain's airship lands. Enter Baron Castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
Kain tells the guards to let them through... he has the crystals.
/----------------------------------******-----------------------------------\
| OUTSIDE BARON KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Cid \
\---------------------------------------------------------------------------/
The Enterprise lands with Ceodore and company. Go to Baron (the town,
not the castle).
/----------------------------------******-----------------------------------\
| BARON KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Cid \
| ITEMS: Ice Armor, X-Potion |
| WEAPONSMITH: Flame Sword 14000 Icebrand 26000 |
| Battle Axe 2500 Killer Bow 2000 |
| Blinding Arrows 1000 Silencing Arrows 1000 |
| Psycho Spiral 2000 |
| ARMORER: Iron Shield 600 Cross Helm 4200 |
| Chainmail 2200 Plate Armor 5000 |
| Bone Wrist 3800 Sage's Miter 2000 |
| Sage's Surplice 1200 Rune Armlet 2000 |
\---------------------------------------------------------------------------/
The townspeople have new things to say, plus the weapon and armor shops have
new stuff AND there are a couple new chests to get.
Remember the "Authorized Personnel Only" area of the Weapon/Armor shop?
Well, this time when you get behind the counters, the shopkeepers won't
complain. This mean you can get the two chests they have (ICE ARMOR,
X-POTION).
When you're ready, go out and enter the castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE KAIN'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Hooded Man, Cid \
| ITEMS: Dragoon Lance |
\---------------------------------------------------------------------------/
Once again, the guards won't let you through. Beat the crap out of the
3 Zombie Infantry and they won't care any more. Go up to the main foyer.
There's nothing left to get in the castle, so just go up until you catch
up to Kain and Rosa.
First, Ceodore and Rosa are all happy that each other is safe. Then, the
Hooded Man enters and Rosa recognizes him as... KAIN??!
Now, it's Kain vs Kain (aka Hooded Man), with you controlling the
Hooded Man. It doesn't really matter what you do, when the bad Kain does
enough damage he'll talk and the battle will end.
Ceodore and Rosa will try to intervene, but the Hooded Man will tell them
to get back while we go to Kain vs Kain, round 2. This time it's Kain? vs
Kain, and Kain has regained his Jump command and is now equipped with a
DRAGOON LANCE.
KAIN? STRATEGY:
Not really much to do here. Just Jump over and
over, healing if you need to. Once you've done enough
damage (between 10000 and 14000) the battle will end.
Back on Mount Ordeals, when we saw Kain vs Kain the first time, the dark
Kain defeated the light Kain (who became the Hooded Man). Now Kain has
accepted his dark half.
You recover the Water, Wind, and Fire Crystals. Kain hears KluYa's voice
again and becomes a dragoon again... only this time he's a Holy Dragoon.
Holy Dragoon Kain and Rosa join your party. Go up to the throne room.
Cecil and the Mysterious Girl are waiting. Cecil greets the group (which
now includes Edward). Enjoy the credits. When they're done, you can save
your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_ TALE, so you
can load them back up in the last chapter.
***At this point you can reload you're finished save file and enter
***Ceodore/Kain's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF KAIN'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ RYDIA'S TALE - "The Eidolons Shackled" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| MIST RYDIA'S TALE |
\---------------------------------------------------------------------------/
Rydia's tale starts in Mist sometime in the past (but after the events of
the orginal Final Fantasy IV)... you can tell it's in the past because the
character sprites are the original ones from the first game.
Edward is there and tells Rydia he wants to help Mist in whatever way he
can. It appears Ebland and Fabul are helping, too.
/----------------------------------******-----------------------------------\
| BARON CASTLE RYDIA'S TALE |
\---------------------------------------------------------------------------/
Cecil wait patiently, while Cid paces. Rydia appears and wonders if its
over yet. Seconds later, Ceodore is born.
/----------------------------------******-----------------------------------\
| MIST RYDIA'S TALE |
\---------------------------------------------------------------------------/
Back in Mist, in more modern times (the sprites are updated now).
The chief tells some children that Rydia is visiting Feymarch.
/----------------------------------******-----------------------------------\
| FEYMARCH - CHAMBER OF THE EIDOLON KING RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
\---------------------------------------------------------------------------/
Confused yet? Things aren't exactly coherant so far. Don't worry, you'll
get to play soon.
King Leviathan and Queen Ashura tells Rydia she shouldn't be in Feymarch
and that she should leave. Suddenly the music stops and they tell Rydia
that she must leave at once. Leviathan teleports Rydia to the upper level
of Feymarch just before the Mysterious Girl strolls in. She reveals that
Bahamut is already under "our" control and then petrifies the king and
queen (along with all the other Eidolons).
/---------------------------------------------------------------------------\
| FEYMARCH - UPPER LEVEL RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
| ITEMS: Potion (x2), Ether, Tent, Phoenix Down, Ice Rod, Hi-Potion, 500 gil |
\---------------------------------------------------------------------------/
Rydia wakes up near a Feymarch teleporter pad, wondering what happened.
You can't use that teleporter. Make a complete sweep of the area to get
5 chests (POTION x2, ETHER, TENT, PHOENIX DOWN)... you have to use the
teleporter to the Middle Level and then come back up to get the Ether.
From the chest containing the Phoenix Down (at the very bottom of the area)
go up and step into a hidden transporter (you can just see a black outline).
Go up to get 4 more chests (ICE ROD, DRY ETHER, HI-POTION, 500 GIL). Now
go back to the Upper Level. Go to the top of the area and enter the
teleporter to the Middle Level.
/---------------------------------------------------------------------------\
| FEYMARCH - MIDDLE LEVEL RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
| ITEMS: Kokkol Ore |
\---------------------------------------------------------------------------/
Not much to see here. Everyone is petrified, so you can't shop. You can
still talk to them though. There is a save spot in the top left building.
The building right below that is the library.
Examine all the bookshelves to learn more about the Eidolons and Feymarch,
then go down the stairs.
More bookshelves with more information. Make sure to examine the top left
bookshelf though to get a KOKKOL ORE (1 of 12). Use the teleporter.
/---------------------------------------------------------------------------\
| FEYMARCH - CHAMBER OF THE EIDOLON KING RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
\---------------------------------------------------------------------------/
Talk to the King and Queen. Ryida will blame herself for what happened and
you'll see a flashback of Cecil and Kain in Mist (from the first game).
Rydia blamed herself for that, too.
Make your way back up to the Upper Level and enter the teleporter you
couldn't before (where Leviathan sent Rydia earlier).
/----------------------------------******-----------------------------------\
| PASSAGE OF THE EIDOLONS - B3 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
| ITEMS: Ether, 500 gil, Phoenix Down, Tent, Potion (x2) |
\---------------------------------------------------------------------------/
If you remember this area from the first game, you'll remember it was a
pain in the butt due to the damaging floors. You don't have the Float
spell this time, but luckily you won't need it... the floors are
harmless this time around.
Start by going directly right... through the wall. Go up and around to get
a chest (ETHER). Go back down and through the wall to the right (you can
see the "hidden" path this time). Follow it around until you are to the
left of a trio of chests. Walk through the wall there to get the chests
(500 GIL, PHOENIX DOWN, TENT). Return to the "hidden" path and continue
up and then out into the main path. Go right and follow the path to get
2 more chests (POTION x2). Now go back left and up to the top left corner
of the area.
As you approach the exit you'll be attacked by 3 Domovoi. Rydia will
attempt to summon an Eidolon but nothing will happen. You'll have to beat
them the old-fashioned way, by beating the snot out of them. After
defeating the Domovoi, make your way up to the next floor.
/---------------------------------------------------------------------------\
| PASSAGE OF THE EIDOLONS - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
| ITEMS: Eyedrops, Bronze Hourglass |
\---------------------------------------------------------------------------/
There's a save spot immediately to the right. Save then head left. Go
up to get EYE DROPS from a chest, then go down to get another chest
(BRONZE HOURGLASS). From there, go left to the stairs leading up.
/---------------------------------------------------------------------------\
| PASSAGE OF THE EIDOLONS - B1 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
| ITEMS: Ether, Decoy, Feathered Cap |
\---------------------------------------------------------------------------/
Follow the path going right until it forks. Continue right to get a chest
(ETHER). From there, go straight up (you'll pass the stairs going up on
your left) to another chest (DECOY). To the left is another "hidden" path
which leads to a 3rd chest (FEATHERED CAP). Return to the stairs and go
up and out of the cave.
/----------------------------------******-----------------------------------\
| OUTSIDE THE PASSAGE OF THE EIDOLONS RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia \
\---------------------------------------------------------------------------/
Rydia will be puzzled by the lack of Luca (the dwarf princess). A Zu will
appear and attack Rydia. Cannon fire from above will destroy the Zu.
The cannon fire came from the airship, Falcon, piloted by the missing Luca.
Rydia wonders if the Crystal in the Dwarven Castle is safe. She explains
to Luca what happened in Feymarch, and they decide to check it out.
Suddenly, a Red Wing airship attacks the Dwarven Castle.
Luca and Rydia board the Falcon and hurry to the castle.
/----------------------------------******-----------------------------------\
| OUTSIDE THE DWARVEN CASTLE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
\---------------------------------------------------------------------------/
Enter the castle when ready.
/----------------------------------******-----------------------------------\
| DWARVEN CASTLE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: 500 gil, Bomb Crank, Spider Silk, Soma Drop, Potion (x3), |
| Hermes Sandals, Hi-Potion, Kokkol Ore (x3), 600 gil, |
| Phoenix Down (x2), Ether, Iron Shield, Silver Apple, |
| Warrior's Clothes, Tent, Bacchus's Wine |
| INN: 50 |
| SUNDRIES: Potion 30 Phoenix Down 100 |
| Gold Needle 400 Maiden's Kiss 60 |
| Echo Herbs 50 Eye Drops 30 |
| Antidote 40 Tent 100 |
| WEAPONSMITH: Crescent Axe 800 Bow 220 |
| Iron Arrows 50 Whip 200 |
| ARMORER: Bronze Helm 150 Bronze Armor 600 |
| Iron Gloves 130 Iron Shield 600 |
Iron Helm 800 Iron Armor 1000 |
\---------------------------------------------------------------------------/
Go forward through the door to 1F.
1F - If you talk to the dwarves, you'll discover their Crystal was stolen by
the Mysterious Girl. Go forward again and enter the throne room.
THRONE ROOM - King Giott will confirm that the Crystal was swiped by the
Mysterious Girl, and she did it by summoning Eidolons!
Turns out she has three of the four Dark Crystals and the final
one is hidden in the Sealed Cave. Luca and Rydia
volunteer to go after it and Luca says they won't be going alone.
Now to explore the castle. Return to 1F.
1F - Go left and up the stairs.
2F - WEST - This is the Inn/Item shop. Examine the pot to get 500 GIL.
When ready, go up the stairs in the bottom left corner.
WEST TOWER - Use the stairs going up. Here you'll find lots of pots.
The right pot on the bottom row contains a BOMB CRANK
(you'll need to go "behind" the wall to reach it).
Go up the stairs to the 3rd floor of the tower.
- There are 4 chests here... all seemingly impossible to reach.
Go straight left, through the wall, to reach the first
chest (SPIDER SILK).
Now take one step down and one step left. Follow the inside of
the outer wall to reach the next chest (SOMA DROP).
Once again take a step down. Head right until you disappear, then
go up as far as you can. You can now go right and get the
chest (POTION). To get the final chest, go under the
one you just opened. Now just follow the wall up and over to
the chest (HERMES SANDALS).
Make your way back to the stairs and return all the way to the
1st floor of the West Tower.
- Go down and exit through the door.
ROOF - Just go right and you'll find the door to the East Tower.
EAST TOWER - Get the HI-POTION from the chest, then go up the stairs to
the 2nd floor.
Here you'll find more pots! First, examine the suit of armor to
get another KOKKOL ORE (2 of 12). Go to the bottom of the room
and you'll be able to go behind the left wall to reach the 3 back
pots. The center of those pots has 600 GIL in it. Go up the
stairs to the 3rd floor.
Four more seemingly impoosible to reach chests. All 4 are
actually simple to get... just walk straight to them from the
stairs. They contain a PHOENIX DOWN (top), an ETHER (bottom),
an IRON SHIELD (left), and a SILVER APPLE (right).
Now go back to the 1st floor and use the stairs going down.
2F - EAST - Here you'll find the weapon and armor shops. Walk between the
2 shops and go through the gap in the wall to reach the
Lali-ho Pub.
LALI-HO PUB - Doesn't seem very lively. The lone dwarf here will dance for
you though... yippee! Go over to the black mark on the floor
and walk through the right wall. This leads to a staircase
going down to the Old Developer's Office.
OLD DEVELOPER'S OFFICE - The door to the office is locked. It seem the
developers have moved to a new location. Hmmm... where could
they be? You won't find out until MUCH later. Oh, well, for
now just head back to 2F (where the weapon and armor shops are).
2F - EAST - Go down the top set of stairs on the left side.
B1 - Go straight up and examine the pot there to find WARRIOR'S CLOTHES. Two
of the other pots here contain POTIONs. Go to the far left and enter the
door to the Infirmary.
INFIRMARY - Examine the far left desk to receive another piece of
(3 of 12), KOKKOL OREthen go back out to B1.
B1 - Go let and talk to the dwarf. He'll open a secret door. Go through
it then left to reach B2.
B2 - Go left, down, then back right to find 3 chests (PHOENIX DOWN, TENT,
BACCHUS'S WINE). From there head left until you reach stairs.
DWARVEN BASE - To the left you'll find 3 suits of armor. The center one
hides a KOKKOL ORE (4 of 12). Continue left and you'll find a
lone pot and some stairs.
The pot is a recovery pot. Examine it anytime to completely
restore the entire party's HP and MP. The stairs lead outside.
/----------------------------------******-----------------------------------\
| OUTSIDE DWARVEN BASE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
\---------------------------------------------------------------------------/
This is a great spot for advancing levels and collecting gil. If you're
in need of healing, just enter the Dwarven Base and use the recovery pot.
There's a lot of area here to explore, but no real place to go aside from
the Dwarven Base. Once of the enemy encounters around this area (and
all of the outside Underworld, actually) is a group of Tiny Mages. Tiny
Mages can drop Ethers and Dry Ethers, which can be very useful in Rydia's
Tale since you'll be relying a lot on Rydia's magic in battle.
The Tower of Babil is far to the north, but you can't get in.
WHen you're set, make your way back through the castle and board the Falcon.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
Luca will introduce Rydia to her living dolls, Calca and Brina (who were
boss enemies in the original Final Fantasy IV). The dolls will join your
party and Luca will say they should go to Tomra.
You have complete control of the Falcon, so you can go anywhere in the
Underworld. Before heading to Tomra, go due south and you should find
a tiny house. Land and enter.
/----------------------------------******-----------------------------------\
| KOKKOL'S FORGE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Kokkol Ore, Hi-Potion, Angel's Clothes |
\---------------------------------------------------------------------------/
Enter the house and talk to the dwarfs. Seems Kokkol (the dwarf that
forged Excalibur) has dies in the years following Final Fantasy IV, but
his assistant is still there. He'll take the Kokkol Ores you've found
and use them to forge new equipment for you. Here's the list of weapons
he can make, and the requirements to get each weapon:
Knife 1 Kokkol Ore
Mythril Knife 2 Kokkol Ore + a Knife
Dancing Dagger 3 Kokkol Ore + a Dagger
Hammer 1 Kokkol Ore
Battle Axe 3 Kokkol Ore + a Crescent Axe
Mythril Hammer 4 Kokkol Ore + a Hammer
Tomahawk 4 Kokkol Ore + a Battle Axe
You should have 4 Kokkol Ores at this time. For now, save them.
Examine the fireplace in the back of the room for a KOKKOL ORE (5 of 12). A
pot on the upper right side holds a HI-POTION.
Go upstairs. Examine the bookcase to find ANGEL'S CLOTHES.
For now, exit Kokkol's Forge, but remember where it is because you'll be
returning shortly. Board the Falcon and head left. Follow the lower wall
of the Underworld and you should find the village of Tomra.
/----------------------------------******-----------------------------------\
| TOMRA RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Bacchus's Wine, Phoenix Down, Kokkol Ore (x3), Potion |
| INN: 100 |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Rod 100 Ice Rod 220 |
| Flame Rod 380 Bow 220 |
| Crossbow 700 Iron Arrows 50 |
| Holy Arrows 500 Dagger 300 |
| ARMORER: Leather Cap 100 Feathered Cap 330 |
| Wizard's Hat 700 Leather Clothing 200 |
| Gaia Gear 500 Iron Armlet 100 |
| Silver Armlet 650 |
| HIDDEN ITEMS: |
| BACCHUS'S WINE - in a pot in the Inn |
| PHOENIX DOWN - the left pot in the weapon shop |
| KOKKOL ORE (6 of 12)- suit of armor in the armor shop |
| KOKKOL ORE (7 of 12)- pot in the upper left corner of the village |
| POTION - pot inside upper left building |
| KOKKOL ORE (8 of 12)- pot inside upper left building |
| (need to walk "behind" lower wall to reach) |
\---------------------------------------------------------------------------/
Although pointless, there is a secret passage connecting th weapon and
armor shops.
Buy a Dagger (or two)! Head back to Kokkol's Forge.
/----------------------------------******-----------------------------------\
| KOKKOL'S FORGE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
You should now have 8 Kokkol Ores. Talk to the dwarf and have him make a
Dancing Dagger with the Dagger you just bought in Tomrea and 3 of your
ores. This is a great weapon for Brina. She is generally pretty weak,
but have her use the Dancing Dagger in battle as an item and she'll do
some decent damage.
You can make a 2nd Dancing Dagger for Calca, too... or you can save your
Kokkol Ore for making a Tomahawk for Luca later.
Your ultimate goal is to enter the Sealed Cave. However, the monsters in
there may be a little tough at the moment. To help remedy that, board the
Falcon and head to the northeast corner of the Underworld. Here you'll
find the Sylph Cave where you can raise levels and gather some treasures.
/----------------------------------******-----------------------------------\
| SYLPH CAVE - B1 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Spider Silk, Potion |
\---------------------------------------------------------------------------/
Like the Passage of the Eidolons, the floors are harmless to the touch.
Head right and grab the 2 chests (SPIDER SILK, POTION)... you can't get
the 3rd chest just yet.
Now head left and down to reach the stairs to the next floor.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
Walk left or right, and around to the steps going down.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B3 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Echo Herbs, Phoenix Down, Clown's Clothes |
\---------------------------------------------------------------------------/
As soon as you enter, go left through the wall (it's just a short cut).
Then go up and get 2 of the 3 chests (ECHO HERBS, PHOENIX DOWN). To get
the 3rd, stand below the bottom chest and go through the wall to the
right. It contains CLOWN'S CLOTHES, which are good for a doll equipped
with a Dancing Dagger, since they raise speed by 20 points meaning that
doll can do more damage more often.
Return to the stairs, but don't go up them. Instead, walk through the
wall on the right this time. This will lead up to another set of stairs.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Ether, Tent |
\---------------------------------------------------------------------------/
Just follow the path to the right until you reach a chest. Get the ETHER
from it, then continue down to another chest (TENT). To the left of the
chest is a hole. Fall down the hole.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B3 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Hi-Potion, Bronze Hourglass, 800 gil |
\---------------------------------------------------------------------------/
You'll drop down next to 3 chests (HI-POTION, BRONZE HOURGLASS, 800 GIL).
Grab the loot, then head up to a seemingly dead end. Go left through the
wall and step on the teleporter.
/---------------------------------------------------------------------------\
| SYLPH CAVE - WATERFALL GROTTO RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Ether, Horned Helmet, Hi-Potion, Mythril Knife |
\---------------------------------------------------------------------------/
Here you'll find 4 chests (ETHER, HORNED HELMET, HI-POTION, MYTHRIL KNIFE).
You'll also find another teleporter. This one is an exit leading out of
the Sylph Cave. It's the only way you can go.
/---------------------------------------------------------------------------\
| SYLPH CAVE - OUTSIDE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
Use a tent if you want, then save. Now re-enter the cave and return to B2.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
This time head down and use the stairs you'll find there.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B1 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: 500 gil, Dagger |
\---------------------------------------------------------------------------/
To the right is a save spot. From the save spot, go up and then right.
The secret passage through the wall leads up to the chest you couldn't
reach ealier (it contains 500 GIL).
Return to the stairs. This time go left. Go past the steps leading down
to reach a chest (DAGGER). Now return to the step and go down them.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Phoenix Down |
\---------------------------------------------------------------------------/
Get a PHOENIX DOWN from the chest, then follow the path to the left until
you reach steps heading back up.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B1 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Silver Armlet, Hi-Potion |
\---------------------------------------------------------------------------/
Go up and grab the contents of the 2 chests (SILVER ARMLET, HI-POTION).
Return to B2.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Kokkol Ore |
\---------------------------------------------------------------------------/
Continue up the path to the stairs leading down. Before going down them,
go through the wall to the right. The hidden path leads all the way around,
and finally into, the small room containing a lonely chest
(KOKKOL ORE (9 of 12)).
Return to the stairs and go down.
/---------------------------------------------------------------------------\
| SYLPH CAVE - B3 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Kokkol Ore |
\---------------------------------------------------------------------------/
Follow the path and you'll find the Sylph's house. Before entering, examine
the pot outside for another KOKKOL ORE (10 of 12).
/---------------------------------------------------------------------------\
| SYLPH CAVE - SYLPH'S HOME RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Mage's Robe, Healing Rod |
\---------------------------------------------------------------------------/
It seems the Sylphs suffered the same ate as the rest of the Eidolons.
Oh, well. Grab the 2 chests (MAGE'S ROBE, HEALING ROD), then head upstairs.
Step on the square to teleport out of the Sylph's Cave. If you didn't get
2 Dancing Daggers from Kokkol's Forge earlier, head there now.
/----------------------------------******-----------------------------------\
| KOKKOL'S FORGE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
If you only got 1 Dancing Dagger earlier, you should have 7 Kokkol Ores.
You can now trade 3 of them plus a Crescent Axe (which you can buy at the
Dwarven Castle) to get a Battle Axe. Then trade that Battle Axe plus your
remaining 4 Kokkol Ores for a Tomahawk, which is a good weapon for Luca to
use from the back row. (If you did get 2 Dancing Daggers earlier, then
you can come back here later after you've found a Battle Axe in the
Sealed Cave).
Now it's time to tackle the Sealed Cave, which is located a little
northwest of Tomra.
/----------------------------------******-----------------------------------\
| SEALED CAVE - B1 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Potion (x2), Echo Herbs, Ether, Mage's Clothes |
\---------------------------------------------------------------------------/
Luca will unseal the door to the cave using her necklace when you enter.
When Luca and Rydia are done running their mouths, go through the door.
Start by going down and using the rope to go down to the next level.
Continue going down to a chest (POTION). Up and to the right of the chest
is a door. Through that door you'll find 2 more chests (ETHER, ECHO HERBS).
Exit the little room and go left. Here you'll find another rope. Climb
the rope and enter the door.
In this room you'll find 2 more chests (POTION, TENT). There are also 2
doors and the stairs leading down to the next floor. The left door leads
to an empty room. Examine the right door and it'll attack! Defeat the
Trap Door (or the monster that it summons) and then enter the door. It'll
lead to another small room. This one has a chest in it though
(MAGE'S CLOTHES). Leave this room and take the stairs to the next floor.
/---------------------------------------------------------------------------\
| SEALED CAVE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Gold Needle, Phoenix Down, Battle Axe, Bomb Crank, Zeus's Wrath, |
| Bomb Fragment, Hi-Potion, Bronze Hourglass, Potion, Ether |
\---------------------------------------------------------------------------/
Go down and drop down the rope. Grab the GOLD NEEDLE from the chest, then
go back up the rope.
Go right to ind another chest (PHOENIX DOWN). From there, go up to a door.
This one just leads to another small, empty room. Go left to the next door.
This door is a Trap Door. Defeat the door and go through to find a chest
(BATTLE AXE). Exit the room and move left to the next door.
This time the room is a little bigger and contains 3 chests (BOMB CRANK,
ZEUS'S WRATH, BOMB FRAGMENT).
The 4th door leads to another small room with a chest (HI-POTION), while
the 5th door is another Trap Door battle. This Trap Door is guarding a
save spot.
The 6th and final door along this wall leads to 2 more chests (BRONZE
HOURGLASS, POTION).
From outside the 6th door, head down to yet another door. Grab the ETHER
from the chest, then move on to the next floor.
/---------------------------------------------------------------------------\
| SEALED CAVE - B3 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
| ITEMS: Cottage, Phoenix Down, Kokkol Ore (x2), Hi-Potion, Horned Armor, |
| Gold Needle, Dry Ether |
\---------------------------------------------------------------------------/
Grab the 2 chests to the right (COTTAGE, PHOENIX DOWN), then enter the door
to the left. Examine the skeleton on the ground to get a
KOKKOL ORE (11 of 12). Exit the little room, then go through the gap at
the bottom of the room.
Go far to the right and grab the chest there (HI-POTION). Now enter the
door near there. Inside is another door. This one is a Trap Door. This
particular door leads to a secret passage. Follow the passage to the right
to get to a chest (HORNED ARMOR). Now go back to the main area.
Head back to the let and go down the rope. To the right is another door.
Go through to find 2 more chests (GOLD NEEDLE, DRY ETHER). Search the
box in the bottom right corner to find the final KOKKOL ORE (12 of 12).
Exit the little room and return to the rope. This time head left and take
the stairs to the next floor.
/---------------------------------------------------------------------------\
| SEALED CAVE - B4 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
Take advantage of the save spot you'll find here, then go straight down and
through the gap in the bottom wall. Go either direction and head for the
center of the room. Here you'll find stairs to the next floor.
/---------------------------------------------------------------------------\
| SEALED CAVE - B5 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
Just go up across a bridge and enter the door.
/---------------------------------------------------------------------------\
| SEALED CAVE - CRYSTAL CHAMBER RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
You made it! Go up and grab your prize (DARK CRYSTAL). Now, heal up if you
need to and exit the chamber.
/---------------------------------------------------------------------------\
| SEALED CAVE - B5 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
As you approach the bridge you'll be attacked by the Demon Wall.
DEMON WALL STRATEGIES:
Start out by using a Spider Silk to Slow the wall.
Now you can do one of two strategies (or a combination of
the 2).
A) Have Rydia use Bio if you have it, otherwise Blizzara seems
to work the best, or she can heal when needed. Luca,
Calca, and Brina should use the Go! Calcabrina! band.
B) Have Rydia and Luca use their Lightning Brain Buster band
and have the dolls either use their Calca and Brina band or
heal when needed.
Either way should kill the Demon Wall relatively quickly.
After defeating the Demon Wall (which is a whole hell-of-a-lot easier than
in Final Fantasy IV), you'll have to work your way all the way back out of
the cave (and Rydia's Warp spell won't work)! Make sure to take advantage
of the save spots along the way.
/---------------------------------------------------------------------------\
| SEALED CAVE - ENTRANCE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca, Calca, Brina \
\---------------------------------------------------------------------------/
Once you've backtracked all the way out of the cave, you'll see a
flashback from the 1st game, where Kain takes the Dark Crystal (the same
one you just worked so hard to retrieve). Back in the real world, the
Mysterious Girl appears and events from the past are repeated (which seems
to happen a lot in this game). The Mysterious Girl disables Calca and Brina,
knocks out Rydia, and takes the Dark Crystal. The girl then knocks out
Luca as well, then leaves. Luca and Rydia revive, but the dolls are gone
for good (or are they...?)
/----------------------------------******-----------------------------------\
| OUTSIDE THE SEALED CAVE RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
\---------------------------------------------------------------------------/
Rydia and Luca are just about ready to leave the Underworld. Board the
Falcon and Luca will ask you if you're ready. Say "not yet" if you still
have anything you want to do in the Underworld (visit Kokkol's Forge, grind
for levels, reexplore areas, etc). Once you select "To the Overworld!"
you'll never be able to come back to the Underworld again... so choose
wisely.
Once you're all set to go to the Overworld, board the Falcon and tell Luca
"To the Overworld!"
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON - THE OVERWORLD RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
\---------------------------------------------------------------------------/
While Rydia and Luca are flying to Baron, they see Palom and some girl
flying a black chocobo (why they're there will be explained in Palom's
chapter).
Suddenly, Calca and Brina reactivate and attack! Luca will tell Rydia
not to touch them, which leaves her to fight by herself. You'll be forced
to defend with Rydia, so just have Luca attack (or use Big Throw). Take
out Calca first, then Brina (since she doesn't attack at all).
When you've defeated the dolls (which is pretty easy), the Falcon will be
attacked by a Red Wing airship. The attacks will cause Rydia to crash land
the Falcon near Agart.
It appears the dolls are gone for good this time (or are they...?) and
Luca is sad. She examines the Falcon and figures she can repair it if she
can get the parts. Exit the airship and head to town.
/----------------------------------******-----------------------------------\
| AGART RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Potion |
| INN: 100 |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Eye Drops 30 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Thunder Rod 700 Dagger 300 |
| Thorn Whip 3000 Battle Axe 2500 |
| Fire Arrows 500 Ice Arrows 500 |
| Lightning Arrows 500 Great Bow 2000 |
| ARMORER: Wizard's Hat 700 Sage's Miter 2000 |
| Sage's Surplice 1200 Steel Helm 2000 |
| Chainmail 2200 Ruby Ring 1000 |
| Silver Armlet 650 Rune Armlet 2000 |
| HIDDEN ITEMS: |
| POTION - in the grass on the left side of town |
\---------------------------------------------------------------------------/
Not much to do here. Only 1 hidden item to be found. Stock up on
supplies and the best equipment you can afford, then exit the town and go
to the cave a few steps to the east.
/----------------------------------******-----------------------------------\
| AGART MINE - B1 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Hi-Potion, Remedy, Arctic Wind |
\---------------------------------------------------------------------------/
Get a HI-POTION from the chest to the left. Follow the winding path down
to a 2nd chest (REMEDY). From there go right to get another chest (ARTIC
WIND), then continue down to the stairs to the next floor.
/---------------------------------------------------------------------------\
| AGART MINE - B2 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: X-Potion, Cottage |
\---------------------------------------------------------------------------/
Keep going until you reach a pot and a chest (X-POTION). The pot is a
recovery pot, making this area somewhat good for gaining levels if you
want (I say somewhat because it's not really close to someplace to save).
When you're set, go right to another chest (COTTAGE) and the stairs
leading onward.
/---------------------------------------------------------------------------\
| AGART MINE - B3 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Phoenix Down, Decoy, Plate Armor |
\---------------------------------------------------------------------------/
Go down until you reach a fork in the path. Continue down to get a
chest (PHOENIX DOWN). Head back up to the fork and go right.
Now you have a choice of 3 paths. The top path is a dead end. The middle
path leads to a chest (DECOY). And the bottom path immediately splits
into 2 more paths.
Out of these 2 paths, the bottom leads to another chest (PLATE ARMOR). The
top one continues a little to the right before forking yet again.
This time you can go up or down. Go up to get to a save room. When you're
set, head down to the stairs leading to the next floor.
/---------------------------------------------------------------------------\
| AGART MINE - B4 RYDIA'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Mythril Gloves, Dry Ether, Remedy, Mythril Spring, Circlet, Agarite |
\---------------------------------------------------------------------------/
Another complex maze of paths. If you go up a little you'll see a chest
to the right. Get the MYTHRIL GLOVES from it, then go down. Here you
should find a pot. Search it for a DRY ETHER. Go back towards the stairs
and take the leftmost path.
Follow the path up and you'll reach a spot where you can see a chest to the
left, a door to the upper right, and another path to the lower right. Get
the REMEDY from the chest, then enter the door.
This room appears empty except for a bunch of rocks. There aren't any items
here, and normally there aren't any enemies either. However, come here
during a Waxing Moon and you'll encounter Quarto Puppets (which look like
Calco and Brina from the original game and the music switches to Calca and
Brina's theme... hmmm).
Defeat these rare creatures and you have a small chance of them dropping a
Mythril Nut or a Mythril Bolt. If you take the time to get those two
items, plus get the Mythril Spring from a pot a little later on, you'll be
able to do something special at the end of Rydia's Tale.
When you're ready, exit the rocky room and follow the lower right path.
The path will fork once again.
Take the lower path first. This leads to that pot I referred to that
contains the MYTHRIL SPRING. Go back and take the upper path.
Save and rest, then go up to one last fork in the road. Each leads to a
chest. Take the left path first to get a CIRCLET. The chest on the right
contains... an Agart Turtle!
AGART TURTLE STRATEGY:
Use the Lightning Brain Buster band when you can. If the
turtle turns red, cast Blizzard (not Blizzara, it's too slow)
as soon as you can to counter the fire attack it's building up.
Heal when necessary.
Once you've defeated the Agart Turtle, you'll get AGARITE. Now you have to
make your way back out of the mine. You can either walk or use Rydia's
Warp spell multiple times.
/----------------------------------******-----------------------------------\
| OUTSIDE AGART RYDIA'S TALE |
\---------------------------------------------------------------------------/
You're almost done. Just board the Falcon.
/----------------------------------******-----------------------------------\
| ABOARD THE CRASHED FALCON RYDIA'S TALE |
\---------------------------------------------------------------------------/
As you enter, Luca and Rydia will start the process of fixing the Falcon.
However, the damage is worse than Luca thought and she has to scrap Calca
and Brina... unless you managed to collect the Mythril Spring, Mythril Bolt,
and Mythril Nut. If you managed to get those 3 items, Rydia will give them
to Luca. Luca can use them to not only fix the Falcon, but fix Calca and
Brina, too.
The Falcon is fixed (and so are Calca and Brina, if you had the parts).
Suddenly the ground beings to shake. Titan is attacking Agart! A battle
will begin with you attacking Titan from behind. it doesn't matter what
you do here... just attack or whatever. Eventually, a Man in Black will
appear, defeating Titan.
Who is this mysterious person? You'll have to wait a long time to find
out. For now, he says that they should leave. "The Tower awaits."
The Tower of Babil is shown and... the credits roll. When they're done,
you can save your data. MAKE SURE YOU USE A FRESH SAVE SLOT FOR _EACH_
TALE, so you can load them back up in the last chapter.
***At this point you can reload you're finished save file and enter
***Rydia's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF RYDIA'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ YANG'S TALE - "The Master of Fabul" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| FABUL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang \
| ITEMS: Potion (x3), Phoenix Down, Hermes Sandals, Bacchus's Wine, Hi-Potion |
| Bomb Fragment, Tent, 500 gil
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Eye Drops 30 |
| Antidote 40 Echo Herbs 50 |
| SUNDRIES 2: Tent 100 Cottage 500 |
| Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Bestiary 50 |
| WEAPONSMITH: Flame Claws 350 Ice Claws 450 |
| Lightning Claws 550 |
| ARMORER: Leather Cap 100 Feathered Cap 330 |
| Leather Clothing 200 Bronze Breastplate 450 |
| Iron Armlet 100 |
\----------------------------------------------------------------------------/
This tale starts immediately with Yang versus 3 Monks. Just have Yang kick
a couple times.
Turns out it was just a training battle. Ursula, Yang's daughter, enters
and asks to train with them. Yang refuses. Next, the chancellor comes
out and tells Yang there is urgent news and that he should come to the
throne room.
The exit of Fabul is below you, but you can't leave, yet. Go through the
door above you to the main foyer of the castle.
1F - Here you'll find doors to the Inn/Item Shop and the Weapons/Armor shops.
In the Inn, you'll find a save spot and Challengingway (for future
reference).
You can't really afford much at the moment, so just continue up to 2F.
2F - The throne room is up more, but for now go through the door at the bottom
of the room. You can now enter the two towers for some loot. Go in the
left one first.
WEST TOWER - On the 1st floor, get the 3 chests (POTION x2, PHOENIX DOWN).
Go over to the pair of pots and search the left one for
HERMES SANDALS. You can continue up 2 more floors, but there's
nothing much up there (just some recuperating monks and
Yang's room).
Go back out and check out the east tower.
EAST TOWER - Nothing much on the 1st floor. Talk to everyone and continue up.
On the 2nd floor, check the bottom pot for a BACCHUS'S WINE.
Talk to the blonde to see her(?) dance. Continue up.
On the 3rd floor, grab the HI-POTION from the chest, then head
back to 2F.
2F - Go up the stairs at the top of the room.
THRONE ROOM - Here you'll find out about Baron collecting crystals. A monk
will then rush in and tell Yang that the princess has left the
castle. Yang decides that he trusts Cecil and that he should
go ater Ursula. Two monks join him.
There is a BOMB FRAGMENT in the pot. The door leads to the
Crystal Chamber where the Wind Crystal rests. On the right
side of the room is a button. Step on it to open a secret door.
The door conceals a hidden path leading to 3 chests
(POTION, TENT, 500 GIL).
Go equip yourself, then exit the castle (I suggest getting
Ice Claws for everyone, plus a couple more pair for later).
/----------------------------------******-----------------------------------\
| OUTSIDE FABUL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Monk A, Monk B \
\---------------------------------------------------------------------------/
Your destination is far to the northwest. It's straight forward to get
there though, so just follow the path until you reach Mount Hobs. Of
course, if you want to get there without encountering any monsters,
there is a chocobo forest to the northeast a little ways.
/----------------------------------******-----------------------------------\
| MOUNT HOBS - EAST SLOPE YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Monk A, Monk B \
| ITEMS: Potion (x2) |
\---------------------------------------------------------------------------/
There is a chest to the left (POTION). Go up and you'll find another
chest (POTION). Cross the bridge and enter the door on the other side.
/---------------------------------------------------------------------------\
| MOUNT HOBS - EAST TRAIL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Monk A, Monk B \
| ITEMS: Tent, Potion |
\---------------------------------------------------------------------------/
Go up, grab the 2 chests (TENT, POTION), then continue on through the
upper door.
/---------------------------------------------------------------------------\
| MOUNT HOBS - EAST VISTA YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Monk A, Monk B \
| ITEMS: Tent, Hi-Potion, Phoenix Down |
\---------------------------------------------------------------------------/
Go left, then up to a chest (TENT). From there go left, then down to a
2nd chest (HI-POTION). Go back up to the save spot. To the right of the
save point is another chest (PHOENIX DOWN). The door to the next area
is to the left.
/---------------------------------------------------------------------------\
| MOUNT HOBS - SUMMIT YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Monk A, Monk B, Ursula \
| ITEMS: Maiden's Kiss, Hi-Potion |
\---------------------------------------------------------------------------/
Grab the MAIDEN'S KISS from the chest then go down. Here you'll find
Ursula being attacked by monsters. Ursula will take out a couple, but
then you'll have to fight 3 Domovoi using Ursula. A few kicks should be
enough to take out the Domovoi. Yang and the monks will then join Ursula
to take out a familiar face... Mom Bomb!
MOM BOMB STRATEGY:
If you have Ice Claws equipped, this battle should be
pretty easy. Just attack (or Focus with Yang).
The Mom Bomb itself may be impossible to beat (I counted
around 11000 HPS using the most power weapon in the game),
however, keep doing damage and it'll transform. After
another transformation, it'll turn into 3 Bombs and 3
Gray Bombs, which should be a breeze to defeat.
After defeating Mom Bomb, Yang will chew out Ursula for leaving the castle
and venturing out into the wild alone. She says she wanted to check out the
shooting star which ell near Mount Hobs. After some smooth talking,
Ursula convinces Yang to let her go along with him to investigate the
meteor.
Grab the chest (HI-POTION), the head left to the door.
/---------------------------------------------------------------------------\
| MOUNT HOBS - WEST CROSSING YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
| ITEMS: Kenpo Gi |
\---------------------------------------------------------------------------/
--Follow the path until it forks. Follow the path leading down, first. This
leads to a chests containing a KENPO GI. Equip the gi to Ursula, then
head back to the fork. Now head right to reach the door to the next area.
/---------------------------------------------------------------------------\
| MOUNT HOBS - WEST SLOPE and VISTA YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
| ITEMS: Potion, Phoenix Down, Decoy, Hi-Potion, Power Armlet |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Tent 100 |
| Cottage 500 Gold Needle 400 |
| Maiden's Kiss 60 Eye Drops 30 |
\---------------------------------------------------------------------------/
On the West Slope , for now, just enter the door to the left.
On the West Vista, you'll find a save spot and 4 chests (POTION, PHOENIX DOWN,
DECOY, HI-POTION). Collect everything and return to the West Slope.
Back on the West Slope, head down and to the right. Here you'll find a
Tradingway, who will sell you supplies.
From there, head down and to the left to find a chest (POWER ARMLET).
Equip the armlet to Ursula, then continue down and exit the mountain.
A little to the west is the meteor crater.
/----------------------------------******-----------------------------------\
| IMPACT CRATER - UPPER WALL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
| ITEMS: Maiden's Kiss |
\---------------------------------------------------------------------------/
The Impact Crater is a series of ledges. Light colored rocks indicate
spots where you can jump down or across to another ledge. Most of the
creatures are vulnerable to lightning, so equip lightning claws if you
have them.
You'll start out on the Upper Wall. Just go right and jump down a ledge.
Go left to a chest (MAIDEN'S KISS), then down to the next ledge. Now you
can just head right and jump to the next area.
/---------------------------------------------------------------------------\
| IMPACT CRATER - MIDDLE WALL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
| ITEMS: Tent, Headband, Metal Knuckles |
\---------------------------------------------------------------------------/
Head left until you reach 2 jump points. Use the left one to reach a
chest (TENT), then jump back and use the right one.
Now there are 3 jump points. The top one leads back over to the chest you
already got. Use the right one to get another chest (HEADBAND), then
head back and use the left jump point.
Here, the left jump point (out of 2) will take you up to the save spot.
Save, then return and use the right jump point.
Use the 1st jump spot you reach and then another one to reach a
chest (METAL KNUCKLES). head back up and go to the far left, then down.
Use this jump point to get to the next area.
/---------------------------------------------------------------------------\
| IMPACT CRATER - LOWER WALL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
| ITEMS: Antarctic Wind, Silver Armlet, Faerie Claws |
\---------------------------------------------------------------------------/
To the left is a chest (ANTARCTIC WIND) and the jump point to the next ledge.
Follow the path to the right, then back to the left. Use the 1st jump
point you reach. Go over and grab the chest (SILVER ARMLET), then drop
back down and continue following the path until you reach 2 more jump
points. Use the upper one to get the chest (FAERIE CLAWS), then drop back
down and use the lower one.
The path now leads left. Here you'll find a jump point to the final area.
/---------------------------------------------------------------------------\
| IMPACT CRATER - FLOOR YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
| ITEMS: Hi-Potion |
\---------------------------------------------------------------------------/
Go left and drop down. Examine the tomb stone to find out what happened
to some missing monks... but who made the grave? Sylphs will appear and
warn Yang to stay on his guard and that the Crystals are in danger.
From the grave, head down and use the jump point to go left.
Now go up to a chest (HI-POTION). Continue up to another jump point.
This one will take you back outside the crater.
Now for the fun part... you get to go all the way back through Mount Hobs.
/----------------------------------******-----------------------------------\
| MOUNT HOBS YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B \
\---------------------------------------------------------------------------/
When you reach the summit, your group will see a group of airships heading
towards Fabul. Continue through the rest of Mount Hobs, then head back
southeast to Fabul.
/----------------------------------******-----------------------------------\
| FABUL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Monk A, Monk B, Monk C \
| ITEMS: Maiden's Kiss |
\---------------------------------------------------------------------------/
It looks like you have beat the airships here. Head to the throne room.
Everyone will discuss what to do next. Yang decides to greet the Red Wings
at the gate to gauge their intentions. Ursula is forced to stay behind
and a 3rd monk joins the party.
Unfortunately, it seems their intentions aren't good as they immediately
attack. The 1st battle is against a Captain and 2 Baron Marines.
The Red Wing airships bomb the castle and Yang is forced to retreat inside.
You'll be attacked by a Sahagin, a Leshy, and a Domovoi.
Another group of monsters forces Yang to retreat further into the castle.
After another fight versus a Captain and 2 Baron Marines, you'll be forced
back to the throne room.
Here a Gargoyle will attack, followed by another Sahagin-Leshy-Domovoi
encounter.
A voice will say "sorry I've been scarce lately" and Yang apparently
recognizes the voice (or the person the voice belongs to).
/---------------------------------------------------------------------------\
| FABUL - CRYSTAL CHAMBER YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula \
\---------------------------------------------------------------------------/
Shiela (Yang's wife) and Ursula are here. Kain enters and demands the
Wind Crystal. Ursula will go on the defensive. Attack Kain a couple times
and Yang will join the battle. Defeat Kain and he'll act like nothing
happened, leaping up to the Crystal. He'll take the Crystal, leap back to
the exit and leave.
Yang decides to go to Baron to confront Cecil. Ursula insists on coming
along. Exit the castle and go a little east to the ship waiting at port.
/----------------------------------******-----------------------------------\
| CARGO SHIP YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B, Monk C \
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 100 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Flame Claws 350 Ice Claws 450 |
| Lightning Claws 550 Metal Knuckles 600 |
| ARMORER: Leather Cap 100 Feathered Cap 330 |
| Headband 450 Leather Clothing 200 |
| Bronze Breastplate 450 Kenpo Gi 4000 |
| Iron Armlet 100 Silver Armlet 650 |
\---------------------------------------------------------------------------/
Yang and Ursula say their goodbyes then the ship departs. After some time,
the ship will be attacked by 2 Sahagin and 2 Splashers. Defeat the
creatures.
A little later, another ship will come along side. It's Edward on a ship
from Damcyan. It appears they're heading for Baron as well. The captain
decides it'd be fun to race them.
Unfortunately, something happens to your ship's fuel tanks and it'll be
forced to go aground on a small, deserted island (part of the Adamant Isles).
The captain says palm oil should work as fuel and Yang goes of by himself
to get some.
By night time, Yang is still not back and Ursula is worried. You can talk
to the sailor to your let if you need to rest. The one on the right will
sell you stuff.
In the upper left corner are steps leading below deck. Here you'll find a
save spot. Save, then go back up on deck. Exit the ship (your 3 monk
buddies will follow).
/----------------------------------******-----------------------------------\
| ADAMANT ISLES - FOREST PART I YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ursula, Monk A, Monk B, Monk C \
| ITEMS: Phoenix Down, Cottage |
\---------------------------------------------------------------------------/
Follow the path until it forks. Take the path leading up and grab the 2
chests (PHOENIX DOWN, COTTAGE). Return to the fork. This time go down.
Continue along that path and it'll fork again. Go down to a save spot.
Save, then return and go up to the next area.
/---------------------------------------------------------------------------\
| ADAMANT ISLES - FOREST PART II YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang \
| ITEMS: Hi-Potion, Silver Breastplate |
\---------------------------------------------------------------------------/
Here we'll see a flashback of Shiela telling Yang she's pregnant.
We're now in control of Yang. The pot to the left is a recovery pot,
making this a decent spot for leveling. Go up and you'll have a choice
between 3 paths. The right and left paths each lead to a chest
(HI-POTION) on the right, SILVER BREASTPLATE on the left. Go back to the
spot it splits and take the middle path. This leads up to the next area.
/---------------------------------------------------------------------------\
| ADAMANT ISLES - FOREST PART III YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ursuala, Monk A, Monk B, Monk C \
| ITEMS: Remedy, Hermes Sandals, Hi-Potion |
\---------------------------------------------------------------------------/
Another flashback of Yang training while Ursula is born.
Back to Ursula. Go over to the right a little bit. Here you'll see some
long grass near the wall. You can go through the bottom right wall (it's
just a short cut, and good to know about for later). If you want to make
sure to get everything DON'T go through the wall, instead go up and follow
the left-hand wall. When it dead-ends, go through the right wall. This
will lead you to a chest (REMEDY).
From the chest, go down a little until the path forks. Use the upper right
path and walk through the right wall when the path ends. This hidden path
will lead up and to the left to a large patch of tall grass. Near the
center of this patch of grass is one of those invisible "chests" Grab
the HERMES SANDALS, then go back to the fork.
This time take the lower right path. This will eventually lead to another
chest (HI-POTION) and the same area the hidden path that you didn't take
would have lead. Continue along the path to reach the exit of this area.
/---------------------------------------------------------------------------\
| ADAMANT ISLES - FOREST PART IV YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang \
| ITEMS: Green Beret, Bomb Crank |
\---------------------------------------------------------------------------/
Another flashback... this one shows Yang training/playing with a young
Ursula.
As Yang, go up and follow the path for a ways. When it forks, go up to
get a chest (GREEN BERET), then go back and follow the path going down.
Grab the chest (BOMB CRANK), then enter the gap in the lower wall to get
to the next section.
/---------------------------------------------------------------------------\
| ADAMANT ISLES - FOREST PART V YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ursula, Monk A, Monk B, Monk C \
| ITEMS: Cottage, Phoenix Down, Hell Claws, Rune Armlet, Bronze Hourglass |
\---------------------------------------------------------------------------/
In this flashback, Shiela asks Yang when he is going to give Ursula formal
training. Yang says "not until she understand it for herself"...
meaning kindness and nobility.
Take the up path, which leads to another area.
Go up and save your game. From there go right, then down when you can.
You'll see a gap in the wall on both sides of you. Enter the right gap
and walk through the wall to the chest (COTTAGE). Go back through the wall,
and back up and to the right. Go to the next area.
Follow the path to the right to get a chest (PHOENIX DOWN). Go back to
where you entered this area. The path leading down will take you to
another area.
Continue right until you reach a chest (HELL CLAWS). From there, go down
and left to the next section.
Keep going left to the next area. Go up andget the RUNE ARMLET from the
chest, then return to the previous area. This time go down.
Grab the chest (BRONZE HOURGLASS) then go left to the next area.
Just follow the path through to the next section, and continue until you
reach a save spot. Relax, you're almost done.
Rest, save, then head right to get to the next area. Follow the path
through to the final area.
/---------------------------------------------------------------------------\
| ADAMANT ISLES - FOREST FINAL YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Ursula, Monk A, Monk B, Monk C, Yang \
\---------------------------------------------------------------------------/
Here you'll find some palm trees. Examine them and Ursula will get enough
palm oil to refuel the ship. An Adamantoise will then attack!
When the battle starts, none of your attacks will do more than 1 damage.
Just whack away at it and it'll use an attack that reduces everyone to 1 HP.
After another flashback, Ursula will learn the TENKETSU ability, which
attacks an enemies weak spot.
ADAMANTOISE STRATEGY:
The battle will begin again with Ursula using the Tenketsu
ability, then Yang will join the battle with a kick.
Search for a Band using Yang's attack and Ursula's new
Tenketsu. This Five Star Crimson Palm will not only do
a lot of damage, but also Slow the Adamantoise. Continue
using the band while the Monks attack (or heal). You could
also have Yang Focus and Ursula use Tenketsu.
After the battle, Ursula will officially learn Tenketsu, and you'll get
PALM OIL. Yang will accept Ursula as his disciple. The pair will also
gain use of the TWIN WING FRENZY Band.
Now you get to walk all the way back to the ship. Follow the path back a
few sections until you have a choice of either going left or right. Go
left to the area where you got the Rune Armlet. From there, go left through
a couple more areas.
You should now be back in the area with all the hidden paths, including
the short cut mentioned before. Go through the wall and continue left.
This will bring you back to the very first area. Follow the winding path
and exit to the beach where the ship is docked.
/----------------------------------******-----------------------------------\
| CARGO SHIP YANG'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula, Monk A, Monk B, Monk C \
\---------------------------------------------------------------------------/
Board the ship and, after refueling, the ship will continue its journey to
Baron. Unfortunately, Leviathan has other plans... (Are you tired of
seeing these credits, yet?)
When the credits are done you can save your data. MAKE SURE YOU USE A
FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last
chapter.
***At this point you can reload you're finished save file and enter
***Yang's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF YANG'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ PALOM'S TALE - "The Mage's Voyage" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| ABOARD A SHIP PALOM'S TALE |
\---------------------------------------------------------------------------/
We start off this tale watching the ship's captain and a sailor fishing.
The captain doesn't want the sailor complaining in fear of waking "him".
The sailor wonders how long they'll have to deal with "that brat".
The brat in question then comes up from below deck... it's Palom. Palom
acts like a spoiled brat before we find out that he is on a job of some sort.
/----------------------------------******-----------------------------------\
| MYSIDIA PALOM'S TALE |
\---------------------------------------------------------------------------/
In a flashback, we find out Palom was chosen by the Mysidian Elder to do
a job. Palom just wants to do training to become a sage, like his hero,
Tellah. The Elder says he's not ready. Normally, Porom would go for this
job, but the Elder wants Palom to do it.
/----------------------------------******-----------------------------------\
| ABOARD A SHIP PALOM'S TALE |
\---------------------------------------------------------------------------/
Palom notices the moon is getting closer. Talk to the sailors and you'll
find out you're heading to Troia. There is a save spot below deck.
When you talk to the captain, Palom will complain about the 1 week trip
taking a month (due to a broken compass).
The ship finally arrives at the cape of Troia.
/----------------------------------******-----------------------------------\
| OUTSIDE TROIA PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom \
\---------------------------------------------------------------------------/
You have to trek it to get to Troia, and, since you have to cross a river
with no bridge, you'll have to find a chocobo forest. Follow the coast
and head west. Cross the bridge, then head north and you'll find the
chocobo forest.
Catch a yellow chocobo and ride it north to Troia.
/----------------------------------******-----------------------------------\
| TROIA PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom \
| ITEMS: Dry Ether, 1000 gil, Ether (x2), Decoy |
| INN: 50 |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Ice Rod 220 Flame Rod 380 |
| Thunder Rod 700 Staff 160 |
| Healing Staff 480 Dagger 300 |
| Crossbow 700 Holy Arrows 500 |
| ARMORER: Feathered Cap 330 Wizard's Hat 700 |
| Gaia Gear 500 Ruby Ring 1000 |
| Iron Armlet 100 Silver Armlet 650 |
\---------------------------------------------------------------------------/
Explore the town. Enter the pond in the bottom right corner of town and
follow the river to the top of the town where you can exit the water.
There is a hidden path through the trees leading to a grass filled
clearing. Hidden in the grass are a DRY ETHER, 1000 GIL, and ETHER, and
a DECOY.
Challengingway is near the top of the town for future reference.
There are two unmarked buildings. The right one is the Black Chocobo
Nursery. Examine the animal skull on the wall to open a door and go
downstairs. Go through the wall near the pot, then take the secret path
down and all the way around to the left and, finally, into the chocobo
pen. Talk to the girl in the pen. She'll ask you talk to everyone. So,
talk to all 6 black chocobos, then talk to the girl again. She'll give you
an Ether for your efforts.
The other unmarked building is the Pub. Right now there's nothing worth
coming here for. Later, when you have money, the lady near the entrance
will sell a MEMBER'S WRIT for 10000 gil. With that in hand, you can talk
to the guy guarding the "hidden" door. However, even with the writ you
can't get in a the moment.
Exit the town and enter Troia Castle.
/----------------------------------******-----------------------------------\
| TROIA CASTLE PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom \
| ITEMS: Hi-Potion, Potion (x2), Antidote, Echo Herbs, Gold Needle, |
| Maiden's Kiss, 300 gil, Phoenix Down |
\---------------------------------------------------------------------------/
As you enter, go forward and through the door.
There are doors to the left and right, plus stairs leading up. The door to
the left leads to the Infirmary, where you'll find a save spot.
Go in the right door and continue until you reach a small room with 3 sets
of stairs. The left stairs lead to the treasure chamber, however, it's just
a bunch of already-opened chests.
Go down the middle stairs and examine the top right pot for a HI-POTION.
The right stairs lead to a room with 8 chests, but they seem to be
impossible to get. The trick here is to step on the floor switch. This
will open a hidden door. As you go through to get the 1st two chests
(POTION x2), another secret door will open. Keep going and 2 more secret
doors will open allowing you to get all 6 remaining chests (ANTIDOTE,
ECHO HERBS, GOLD NEEDLE, MAIDEN'S KISS, 300 GIL, PHOENIX DOWN).
Now go back to the main foyer , and go up the step to the Epopt Chamber.
In the Epopt Chamber, you'll find out who the Epopts want Palom to train...
a girl named Leonora. The training requires Palom to accompany Leonora
to the Tower of Trials and make it to the top floor.
Leonora will join the party. You can see the Earth Crystal in the Crystal
Chamber through the door. If you talk to the Epopts, you'll learn that
there is a chocobo forest to the north. Exit the castle and head north to
the Chocobo Village.
/----------------------------------******-----------------------------------\
| CHOCOBO VILLAGE PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Hi-Potion, Phoenix Down |
\---------------------------------------------------------------------------/
Near where the white chocobo is, you'll find a hidden path in the trees
leading right. When you stop, examine the area for a HI-POTION and a
PHOENIX DOWN.
Grab a yellow chocobo and ride it south to the Tower of Trials (it's just
west of where the ship is docked).
/----------------------------------******-----------------------------------\
| TOWER OF TRIALS - 1F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Ether, Gold Needle, Echo Herbs |
\---------------------------------------------------------------------------/
When you enter, you'll walk up to the door and Leonora will open it.
Go inside.
Inside, Palom will teach Leonora the basics of the Fire spell. After he's
done, Leonora will have to fight a lifeless doll (ie, it doesn't fight
back). The only command available to her is the FIre? spell. If you want
to have a little fun, use Fire? on Palom. To continue, just cast Fire?
on the Fire Doll.
Grab the chest (ETHER) then follow the path until a cloaked figure
appears. Palom will have Leonora fight the Mini Red by herself. One
Fire? spell should take care of it and Leonora will officially learn
the Fire spell.
The pot to the right is a recovery pot. Keep going to find 2 chests
(GOLD NEEDLE, ECHO HERBS) and the stairs to the next floor.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 2F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Phoenix Down, Echo Herbs |
\---------------------------------------------------------------------------/
Follow the path around to a save spot. Keep going to reach 2 chests
(PHOENIX DOWN, ECHO HERBS), then go left to this floor's guardian. This
time Leonora will have to fight 3 Mini Reds by herself. A single Fire
spell should take out all 3 in one turn. On to the next floor.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 3F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Phoenix Down, Tent, Holy Arrows |
\---------------------------------------------------------------------------/
Palom decides to teach Leonora Blizzard next. Use Blizzard? on a Blizzard
Doll to continue. Go down and get the chest (PHOENIX DOWN). From there,
go down and all the way to the right to get 2 more chests (TENT,
HOLY ARROWS). Go up to reach the stairs leading up. Before going up them
though, there is a recovery pot to the left.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 4F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Ether |
\---------------------------------------------------------------------------/
Go down to a save spot. Keep going to get to a chest (ETHER) and the
stairs to the next floor. The stairs are being guarded by a trio of
Mini Blue that Leonora will have to fight by herself (just use Blizzard?).
Defeat them and Leonora will official learn Blizzard.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 5F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Healing Staff |
\---------------------------------------------------------------------------/
Palom will teach Leonora Thunder? and have her use it on a Thunder Doll.
Go down and get the chest (HEALING STAFF), then continue to a recovery pot
and stairs leading back down.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 4F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Tent, Echo Herbs |
\---------------------------------------------------------------------------/
Follow the path down to 2 chests (TENT, ECHO HERBS), then head up to
another set of stairs leading back up to the fifth floor.
On the 5th floor, keep going and you'll find the sixth floor stairs.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 6F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Sage's Miter |
\---------------------------------------------------------------------------/
Get the SAGE'S MITER from the chest, then head up to a save spot. Keep
going and you'll eventually reach a recovery pot and the guardian of this
floor, 3 Mini Yellow, which Leonora will, once again, have to fight alone.
Defeat them with Thunder? She'll officially learn Thunder after the battle.
/---------------------------------------------------------------------------\
| TOWER OF TRIALS - 7F PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Remedy, Hermes Sandals, Cottage, Dry Ether, Decoy, Sage's Surplice |
\---------------------------------------------------------------------------/
The final floor. Head over to the left where you'll find 4 floor
switches. Step on all but the top left switch to open passage to 3 out of
the 4 corners. Get the chests (REMEDY, HERMES SANDALS, COTTAGE) from the
bottom 2 corners, then go up to the top right corner.
Where the floor looks damaged, you can enter the wall. Follow the hidden
path over to the top left corner and get the final 3 chests (DRY ETHER,
DECOY, SAGE'S SURPLICE).
Head back to the center of the room and examine the plinth. The words
etched on the plinth is the Monastic Seal that Leonora needed to pass
her trial.
Now you have to go back down the tower. Walk (or use Warp multiple times)
and exit the tower. Once you're out, head north to the chocobo forest,
grab a yellow chocobo, and head back to Troia.
/----------------------------------******-----------------------------------\
| TROIA PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
If you manage to collect 10000 gil, go to the pub and purchase the
Member's Writ from the lady near the entrance. Then go talk to the guy
guarding the "hidden" door. Show him the Member's Write and he'll let
you through. Follow the hidden path to stairs leading down.
/---------------------------------------------------------------------------\
| TROIA - KING'S BOUNTY PUB PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Lustful Lali-ho |
\---------------------------------------------------------------------------/
Talk to the guy at the counter to see a dance show. Go up through the
door the dancers came from and follow the hidden path to their dressing
room. There is a single unopened chest here with a LUSTFUL LALI-HO
(remember, save this until the final chapter). If you let Leonora see it
like she asks, she'll throw it away (so don't do it). The lady here will
sell you a Member's Card for 50000 gil!
When you can afford to buy it, get the Member's Card and then go back to the
main area. Talk to the guy on the right side and say "No" to his
question, then show him the Member's Card. Follow the hidden path he
reveals to get to more stairs.
/---------------------------------------------------------------------------\
| TROIA - QUEEN'S BOUNTY PUB PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| WEAPONSMITH: Queen's Whip 6800 |
| ARMORER: Queen's Tights 6800 Queen's Mask 3500 |
| Queen's Gloves 5800 |
\---------------------------------------------------------------------------/
When you reach the spot with counters on each side, talk to the guy at the
left counter to see another dancing girls show.
Go in the left of the 2 doors the girls came from. A hidden path leads to a
a girl selling a VIP Card for a whopping 99999 gil! (No, that's not a typo,
it takes every once of gil you can hold to buy it!)
You'll want to eventually save up for the VIP Card, but for now go back
and enter the right of the 2 doors the dancers emerged from. This leads to
another dressing room with 2 girls selling stuff.
This stuff is ONLY available here, and the whip is REQUIRED to get a Band
in the final chapter.
If you've managed to save up for the VIP Card, talk to the guy at the
rightmost counter. Tell him "Yes", then show him the VIP Card. He'll
open another secret door. Follow the hidden path to the stairs.
/---------------------------------------------------------------------------\
| TROIA - THE EMPEROR PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Black Tail |
\---------------------------------------------------------------------------/
Talk to the hummingway to start the final dance show. Once again, the
doors the girls came from each lead to a dressing room, however, there is
nothing useful in either of them (just a dancing girl in each).
Instead, go to the bottom of the right wall. Take one step up, then go
right, through the wall, and follow the path to a third dressing room.
Rats... nothing but a dancer here, too. You can reach a 4th dressing room
by going to the 2nd space up on the left wall of the main dance floor
and walking through the wall there. Though there doesn't seem to be much
of a point aside from talking to another dancer.
As you're walking back to the stairs, you'll see that a chest is there now.
Open it to get a BLACK TAIL (this one may be more of a pain to get than
the ones that are rare drops from rare monsters... definitely more
expensive).
Now, head all the way back up through all the pubs and exit Troia.
SAVE! (Especially, if you got the Black Tail). Then go to the castle.
/----------------------------------******-----------------------------------\
| TROIA CASTLE PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Cottage, Ice Arrows |
\---------------------------------------------------------------------------/
Head up to the Epopt Chamber. The Epopts congratulate Leonora and welcome
her as the 8th Epopt. They then tell Palom about Baron gathering Crystals.
Palom is taken to the Infirmary to rest and Leonora goes to rest somewhere
else. Later, Leonora will rush in to tell Palom the Crystal is afraid.
Save if you want, then head to the Epopt Chamber. Palom will learn that
Baron airships are on the way.
Palom requests to hold the Crystal for now and the Epopts agree. The duo
will go up and get the EARTH CRYSTAAL and, while they're there, the
Mysterious Girl will show up in the Epopt Chamber demanding the Crystal.
Leonora will show Palom a hidden passage leading to a set of stairs.
Follow the path until you have to go down. Continue and about half way
down you'll find a spot on the left wall where you can walk through. This
leads to 2 chests (COTTAGE, ICE ARROWS). Go back to the main path and
continue down to the stairs. They lead to a small room with another set
of stairs leading down.
/----------------------------------******-----------------------------------\
| TROIA CASTLE - WATERWAY PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Hi-Potion (x2), Lightning Arrows, Great Bow, Heavenly Wrath, |
| Arctic Wind, Ether, Remedy, Bacchus's Wine, Phoenix Down (x2), |
| Tent, Rune Armlet, Echo Herbs, Lilith's Kiss, Cottage, Spider Silk, |
| Ruby Ring |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Echo Herbs 50 |
| Diet Ration 100 Tent 100 |
| Cottage 500 |
\---------------------------------------------------------------------------/
Here you'll find a Tradingway and a save spot. Stock up on goods, save,
then head down to the next floor.
Follow the path until you reach a spot where you can either go left (across
a bridge) or down. Go down, then right to get a chest (HI-POTION). Go
back to the left and enter the water. Follow the canal down and to the
right to find 2 more chests (LIGHTNING ARROWS, GREAT BOW).
Go back to dry land and cross the small bridge. Grab the chest (HEAVENLY
WRATH), then go down. The pot here is a recover pot. Go on to the
next area.
To the right you'll find 2 more chests (HI-POTION, ARCTIC WIND). Return to
the steps and head down from there. Grab the chest (ETHER), then keep
going to another chest (REMEDY). A little further you'll find 2 more
chests (BACCHUS'S WINE, PHOENIX DOWN).
Follow the path some more and you'll end up in the water. Go up and exit
the water (you'll need to go under a bridge to get there). This path
leads to the steps leading up to a save spot.
Rest, save, and then go up the step to the next area.
Go up and grab the chest (TENT), then head left. When the path forks, go
up to get another chest (RUNE ARMLET), then head back and continue down
into the water. There are 2 rocks to the right... walk through the wall
between the rocks and keep going right to reach 3 chests (ECHO HERBS,
LILITH'S KISS, COTTAGE). Go back left, though the walls, and follow the
water up and right to reach another chest (SPIDER SILK) and the step
leading up to the next area.
Follow the path until you can get out of the water. There is a chest
(PHOENIX DOWN) to the right and another (RUBY RING) across the bridge.
Enter the water and go up and out of the waterway.
/----------------------------------******-----------------------------------\
| TROIA CASTLE PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
You'll end up just outside Troia Castle. The only thing to do is exit the
castle.
Leonora suggests they go to the Lodestone Cavern to hide. You'll need to
remove ALL equipment that is metal before going there.
/----------------------------------******-----------------------------------\
| TROIA PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| WEAPONSMITH 2: Psycho Spiral 2000 Great Bow 2000 |
| Fire Arrows 500 Ice Arrows 500 |
| Lightning Arrows 500 |
| ARMORER 2: Sage's Miter 2000 Sage's Surplice 1200 |
| Rune Armlet 2000 |
\---------------------------------------------------------------------------/
Remember the exclusive pubs are available for the right price any time
you have the money.
tock up on supplies and non-metal equipment in Troia, then head north
to the Chocobo Village.
/----------------------------------******-----------------------------------\
| CHOCOBO VILLAGE PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
You'll find that the village has a couple new inhabitants... black
chocobos. Catch one and it'll take you to the Lodestone Cavern.
/----------------------------------******-----------------------------------\
| LODESTONE CAVERN - B1 PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Hi-Potion, Echo Herbs |
\---------------------------------------------------------------------------/
If a character has any metal equipment they'll be paralyzed in battle,
so make sure you don't.
Head all the way right to find a chest (HI-POTION) and a recovery pot. Go
back left and head down. Keep going to eventually reach the stairs to the
next floor and a chest (ECHO HERBS).
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B2 PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Ether (x2), Circlet |
\---------------------------------------------------------------------------/
Head left to get a chest (ETHER), then head up to the top right corner of
the area to a door. The door leads to 2 more chests (CIRCLET, ETHER).
Go back out and head left to the stairs.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B3 PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Cottage, Spider Silk, Bronze Hourglass, Polymorph Rod |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Echo Herbs 50 |
| Diet Ration 100 Tent 100 |
| Cottage 500 |
| ARMORER: Sage's Miter 2000 Sage's Surplice 1200 |
| Ruby Ring 1000 Ruby Armlet 2000 |
\---------------------------------------------------------------------------/
Go through the door to find a save spot and a Tradingway. Rest, stock up
on items, and save, then leave the room and continue by heading down.
Here you'll find another door. Inside is 3 chests (COTTAGE, SPIDER SILK,
BRONZE HOURGLASS). Get them, then go back out and head left. Keep going
to another door.
In this room, you'll find another chest (POLYMORPH ROD), a recovery pot,
and the stairs to the next floor.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B4 PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
As you head left, Leonora will show you the real path and you'll end up in B5.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B5 PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Mage's Robe, Hermes Sandals, Hi-Potion, Soma Drop |
\---------------------------------------------------------------------------/
Take the left path first to a chest (MAGE'S ROBE), then head back and
follow the right path. After the 1st bridge, you'll reach normal land.
Stand in the center and walk straight up (over an invisible bridge) to
a chest (HERMES SANDALS). Go back across the invisible bridge and head left.
Before going up the stairs, head up. Here you'll find 2 peninsulas. The
left one has a chest (HI-POTION) on it. You can walk straight up off the
right, smaller peninsula. Follow the invisible bridge over to another
chest (SOMA DROP). Now return to and use the stairs.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B4 PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Dry Ether |
\---------------------------------------------------------------------------/
You'll automatically walk over a hidden bridge to the main land, just north
of where you were before on B4. Soldiers will show up, but they can't
get to you.
Go right and enter the door to find a save spot and a recovery pot.
Recover and save, then head back and go up to another door. Before going
in, go up and around to the chest (DRY ETHER). Return to the door and
go through.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - CRYSTAL CHAMBER PALOM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
Go up and Leonora will place the Earth Crystal on the pedestal. This will
cause the Dark Elf, from the original game, to return from where ever it
was he was being held.
DARK ELF STRATEGY:
Start out by casting Slow (or using a Spider Silk). Leonora
can concentrate on healing and using Shell. Palom should
cast Blizzard or Thundara (unless you've leveled enough to
get Bio... that may work better).
Do about 5000 damage and the Dark Elf will transform into
the Dark Dragon.
Just attack the Dark Dragon (maybe throw in a magic attack for good
measure, although it doesn't matter... nothing will hurt it). After a
few attacks, Shiva will appear and finish off the Dark Dragon.
The Mysterious Girl enters and demands the Crystal. Palom will take the
Crystal and turn himself to stone, while Leonora teleports away.
Leonora will end up back at the last save spot. Recover and save, then
leave. She'll go back to the Crystal Chamber. Leonora will cast Esuna
on Palom and you'll find out, through a flashback, that Leonora has known
Palom since they were kids.
Palom and Leonora will learn the PARTICLE BOMB Band and will attack the
Mysterious Girl. Just use Particle Bomb a few times. The Mysterious Girl
will summon Shiva to finish you off. She'll take the Earth Crystal and
leave. Enjoy the credits... AGAIN!
When the credits are done you can save your data. MAKE SURE YOU USE A
FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last
chapter.
***At this point you can reload you're finished save file and enter
***Palom's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF PALOM'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ EDGE'S TALE - "The Pulse of Bab-il" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| EBLAN CASTLE EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: EDGE \
| ITEMS: Eye Drops, Potion, Ether (x2), Antidote, Maiden's Kiss, |
| Phoenix Down (x2),|
| INN: 50 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Echo Herbs 50 Eye Drops 30 |
| Antidote 40 |
| SUNDRIES 2: Tent 100 Cottage 500 |
| Emergency Exit 180 Bestiary 50 |
| WEAPONSMITH: Kunai 200 Kodachi 350 |
| Boomerang 150 Metal Boomerang 800 |
| Shuriken 200 |
| ARMORER: Leather Cap 100 Steel Headplate 750 |
| Foot Ninja Gear 480 Shinobi Gear 3500 |
| Kenpo Gi 4000 Iron Gloves 130 |
| Iron Armlet 100 Silver Armlet 650 |
\----------------------------------------------------------------------------/
Like Yang's Tale, Edge's Tale starts with a training battle: Edge versus
Gekkou, Izayoi, Tsukinowa, and Zangetsu. Hardly a fair fight... for the
4 students.
After defeating the students, they'll do a lot of talking and butt-kissing.
They'll then notice that there are 2 moons in the sky again.
THRONE ROOM - Edge tells the Seneschal to watch the castle while Edge goes
out to take care of some business.
2F - You'll find the weapon and armor shops here.
1F - Here you'll find the Inn and item shops. Challengingway is here (for
future reference), as is a save sot. Walk straight right from the save
spot to enter the wall. The hidden path follows the wall and leads up to
the treasure chest in between the 2 item shop clerks. The chests says
it contains merchandise and makes the screen light up (like it would if
you were about to enter a battle). The clerk will then say "surprised?"
It doesn't appear to actually do anything.
Continue on through the bottom doors and you'll be in the outside part of
the castle. There are two towers you can reach by going left or right.
EAST TOWER - On the 1st floor, go above the top left column and step into the
wall. Follow the hidden path to the left chest (EYE DROPS), then
go up the only stairs you can reach.
- Examine the button on the wall to your right to open a hidden
door. To get to the door, you'll have to go down so that you can
get under the stairs.
Get the 3 chests you can reach (POTION, ETHER, ANTIDOTE), then go
down the right set of stairs to get the chest on 1F that you
couldn't reach before (MAIDEN'S KISS). Return to the 2nd floor
and you'll be able to get to the last chest (PHOENIX DOWN).
Now head over to the west tower.
WEST TOWER - From where you start, take 2 steps down. You can now go through
the wall on the right. This will take you to the right chest
(ETHER). Now go up to the 2nd floor.
- There is a hidden stairs on the left side that will lead back
down to the 1st floor so you can get the left chest there
(PHOENIX DOWN). Return to the central stairs and walk straight
down into the wall. A hidden passage will take you to the stairs.
EDGE'S CHAMBER - Nothing here. Return to the castle proper and try to exit
the castle. Gekkou, Zangetsu, Izayoi, and Tsukinowa will show up
volunteering their services.
/----------------------------------******-----------------------------------\
| THE NINJA MISSIONS EDGE'S TALE |
\---------------------------------------------------------------------------/
You now have to complete 4 mini-tales: one for each student ninja. You
can complete them in any order and the moon will only advance at the end of
each mission (and not when resting like normal).
**IMPORTANT: If one of the students dies during their mission, they will
be gone for good! So, save often and reset if one of them dies.**
I'll list the missions in the order they are listed on the menu, but you
can take them in any order you want.
/-----------------------------------------------------------------------\
/ GEKKOU'S MISSION \
/----------------------------------******-----------------------------------\
| IMPACT CRATER - FLOOR EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Gekkou \
| ITEMS: Potion, Crescent Axe |
\---------------------------------------------------------------------------/
Gekkou is sent to investigate the falling star that landed near Mount Hobs.
He'll see monks from Fabul confronting the Mysterious Girl. The girl
easily defeats 2 of the monks and then escapes. The remaining 3 monks
follow after her.
SAVE, then go down to a chest (POTION). Like in Yang's Tale, the light
colored rocks are used to jump from ledge to ledge.
Go right, across the river, then talk to the downed monks. Use the jump
point to go up and get the chest (CRESCENT AXE), then use the right jump
spot to go to the next area.
/---------------------------------------------------------------------------\
| IMPACT CRATER - LOWER WALL EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Gekkou \
| ITEMS: Maiden's Kiss, Kenpo Gi, Steel Headplate, Shuriken |
\---------------------------------------------------------------------------/
Use the jump point to the right. This immediately gets you to another
jump point that lets you reach the chest above you (MAIDEN'S KISS). Now
go left and follow the path to a jump point and a chest (KENPO GI). Get the
chest then use the jump point.
Get the chest (STEEL HEADPLATE) then use the nearby jump point to go back to
the main trail. After watching the monks continue their chase, continue
along the main path. Use the jump point, get the chest (SHURIKEN), then
head right. Jump up to the next area.
/---------------------------------------------------------------------------\
| IMPACT CRATER - MIDDLE WALL EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Gekkou \
| ITEMS: Power Armlet, Hi-Potion, Tent, Ether |
\---------------------------------------------------------------------------/
Go up to get a chest (POWER ARMLET), then head left to get a 2nd chest
(HI-POTION)... you'll need to use a couple jump points to get to it.
Return to the 1st chest and use the nearby jump point to get up to the
next ledge.
After seeing the monks continue their chase, use the jump point to the far
left. Use the left jump point here to reach the save point. SAVE, then
jump back across to the main path. Go back to the jump point to the far
right and use it. Get a TENT from the chest, then use the next jump point.
The jump point on the far left leads to a chest (ETHER). Get it, then jump
back and continue following the path. Step on the last jump point to go
up to the upper wall.
/---------------------------------------------------------------------------\
| IMPACT CRATER - UPPER WALL EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Gekkou \
| ITEMS: Shuriken, Hi-Potion |
\---------------------------------------------------------------------------/
Get the chest to your left (SHURIKEN). Continue left to the jump point.
There will be another chest (HI-POTION) just north of you. Get it, then
head left to the next jump point.
Take a couple steps to the left. Gekkou will see the Mysterious Girl and
the monks. The remaining monks will be easily knocked down. You now are
given the choice to "Hold back" or "Join in". If you have a death wish,
choose "Join in", otherwise make the wise decision and "Hold back".
If you, for some stupid reason, chose to fight the Mysterious Girl, she'll
use Meteor and wipe Gekkou out before he even gets a chance to attack. Now
you get to reset so you can still use Gekkou later.
If you were smart and held back, the monks will get up and try again. This
time they will die and the Mysterious Girl will leave. Gekkou will return
to the Crater floor to bury the monks (the same grave Yang find during his
Tale).
The moon will now advance a phase and you'll get to pick the next ninja you
want to use.
/-----------------------------------------------------------------------\
/ ZANGETSU'S MISSION \
/----------------------------------******-----------------------------------\
| DWARVEN CASTLE EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Zangetsu \
| ITEMS: Shuriken, Emergency Exit, Potion |
| INN: 50 |
| SUNDRIES: Potion 30 Phoenix Down 100 |
| Gold Needle 400 Maiden's Kiss 60 |
| Echo Herbs 50 Eye Drops 30 |
| Antidote 40 Tent 100 |
| WEAPONSMITH: Spear 60 Javelin 650 |
| Kunai 200 Kodachi 350 |
| Shuriken 200 |
| ARMORER: Headband 450 Steel Headplate 750 |
| Kenpo Gi 4000 Shinobi Gear 3500 |
| Iron Gloves 130 Iron Armlet 100 |
| Silver Armlet 650 |
\---------------------------------------------------------------------------/
Zangetsu is disguised as a dwarf. After King Giott's speech, the real
dwarves will wonder why Zangetsu sucks as a dwarf. Go up the stairs on
the left side.
2F - WEST - Here you'll find the item shop and the inn. Head over to the far
left stairs to reach the West Tower.
WEST TOWER - Grab the chest (SHURIKEN) at the top of the room, then go back
down to 2F.
Use the stairs next to the Inn.
B1 - Go to the far right and examine the pots. One of them contains an
EMERGENCY EXIT. Now use the stairs near there.
2F - EAST - Here you'll find the weapon and armor shops. Walk between the 2
shops to get to the pub.
LALI-HO PUB - There is a save spot here. Use it. You can reach the
Old Developer's Office by going through the wall to the right of
the damaged floor, but there isn't anything there (since they
have moved and locked the door).
Return to 2F and go up the stairs to the right of the armor shop.
EAST TOWER - Get the POTION from the chest. You can try going up a floor
but you won't be allowed. Exit the tower through the door at
the bottom.
ROOF - Go up to the look out point. You'll see the Tower of Babil is active
again. Zangetsu will leap off the castle and end up outside a cave.
/----------------------------------******-----------------------------------\
| DWARVEN MINE PATH EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Zangetsu \
| ITEMS: Potion (x2), Zeus's Wrath, Maiden's Kiss, Remedy, Cottage, Javelin, |
| Shinobi Gear, Heavenly Wrath, Ether (x2), Hi-Potion, Trident, |
| Headband |
\---------------------------------------------------------------------------/
Go down and SAVE. Head back up and go left to the 1st of many chests
(POTION). From there, keep going to the next chest (ZEUS'S WRATH).
From the chest, use the steps on the left. This leads to 4 chests
(MAIDEN'S KISS, REMEDY, COTTAGE, JAVELIN). After getting them, head back
and use the other steps.
You now can either go up or the next set of steps. Go up first. This
leads to 2 more chests (SHINOBI GEAR, HEAVENLY WRATH). Now go back and go
up the steps.
Grab a POTION from the chest, then go up te steps to the right. You now
have a choice of going down 3 different steps. The bottom 2 each lead
to a chest (ETHER, HI-POTION). The upper steps lead to 2 more sets of steps.
This time the upper steps lead to a chest (ETHER) and the lower steps lead
onward.
Grab the TRIDENT from a chest, then go up yet another set of steps. Go
south, across a bridge, to another chest (HEADBAND). Now go up to the top
of the room. Here you'll find a recovery pot and a door.
As you approach the door, Zengetsu will be attacked by a Belphegor.
Defeat the Belphegor to finish Zengetsu's mission.
The moon will now advance another phase and you'll get to choose the
next mission.
/-----------------------------------------------------------------------\
/ IZAYOI'S MISSION \
/----------------------------------******-----------------------------------\
| TROIA EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Izayoi \
| ITEMS: Ether (x2), Eye Drops, Potion, Hi-Potion, 300 gil |
| INN: 50 |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Echo Herbs 50 |
| Tent 100 Cottage 500 |
| Gold Needle 400 Maiden's Kiss 60 |
| WEAPONSMITH: Crossbow 700 Holy Arrows 330 |
| Thorn Whip 3000 Kunai 200 |
| Kodachi 350 |
| ARMORER: Feathered Cap 330 Steel Headplate 750 |
| Bronze Breastplate 450 Shinobi Gear 3500 |
| Ruby Ring 1000 Iron Armlet 100 |
| Silver Armlet 650 |
\---------------------------------------------------------------------------/
Izayoi is disguised as a trainee of the Epopts. One of the Epopts will tell
the girls to meet in the pond in front of the Inn. But first, explore.
In the basement of the black chocobo nursery (top right unmarked building...
examine the animal skull to get to the basement), walk through the wall
near the pot and follow the hidden path down and around to the left, and,
finally, into the chocobo pen. Like you did with Palom, talk to the girl,
talk to all 6 chocobo, then talk to the girl again. She'll give you an
ETHER for you troubles.
Now head for the Pub (the other unmarked building). Check the top pot for
some EYE DROPS. The only other thing in the pub is a bunch of people who
want to hit on Izayoi. The exclusive (expensive) pubs from Palom's Tale
are not accessable here.
Palom is waandering around near the item shop, so this is just after he
arrived in Troia.
When you're ready, enter the pond near the Inn. Your task is to become
one with the water. Just stand still for a little while. One of the
other trainees will stop and complain about being cold. That will end
the training session.
Follow the river to the left until you reach a 2nd pond. Exit the water
and go left through the trees. A hidden path leads to a grassy clearing.
Here you'll find 4 hidden items in the corners of the clearing (POTION,
ETHER, HI-POTION, 300 GIL).
Go back to outside the Inn and talk to the other trainees, then exit the
village and head north to the Chocobo Village (there are no enemies to
worry about).
/----------------------------------******-----------------------------------\
| CHOCOBO VILLAGE EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Izayoi \
| ITEMS: Potion (x2) |
\---------------------------------------------------------------------------/
Go up to where the white chocobo is walking around. Near there is a spot
on the right wall where you can walk through. At the end of this hidden
path is 2 POTIONS.
Catch a yellow chocobo and ride it south to the Tower of Trials.
SAVE, then enter.
/----------------------------------******-----------------------------------\
| TOWER OF TRIALS EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Izayoi \
| ITEMS: Potion (x2), Bronze Breastplate, Ether (x2), Crossbow, |
| Bronze Hourglass, Tent, Ice Arrows, Eye Drops, Thorn Whip, |
| Hi-Potion, White Fang |
\---------------------------------------------------------------------------/
Go up and examine the door. It won't open, so Izayoi rips off her disguise
and starts climbing the outer wall.
Go right and enter the door. Inside is a recovery pot and 3 chests (POTION,
BRONZE BREASTPLATE, ETHER). The recovery pot makes this a good spot to
gain a few levels before continuing up the tower.
When you're ready, exit the little room and continue by going right, then
climbing the wall. Keep going until you reach another door.
Grab the 6 chests (ETHER, CROSSBOW, BRONZE HOURGLASS, TENT, ICE ARROWS,
POTION), then go up the stairs.
Get another chest (EYE DROPS), then go through the door at the bottom of
the room.
At this point, the enemies get harder, so be careful. Head right and climb
up to the next floor. Keep going and you'll reach another door. Inside
is a chest (THORN WHIP) and a save spot. SAVE, then continue climbing
the tower.
When you get to the next floor, Izayoi will be attacked by a Zu. After
defeating the Zu, Izayoi will notice that the Tower of Babil is glowing.
You're now at the top of the tower. You can walk behind the central
"building". In the center you'll find a HI-POTION and a WHITE FANG (one
above the path, and one below). Now you have to either walk all the way
back down the tower or use an Emergency Exit.
Once you're out of the tower, head east to the ship (it's the ship Palom
arrived on).
/----------------------------------******-----------------------------------\
| CARGO SHIP EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Izayoi \
\---------------------------------------------------------------------------/
Talk to the captain and Izayoi will ask for a ride back to Eblan. The
ship will set sail.
--That ends another mission. The moon advances another phase and you'll get
to choose who's mission is next.
/-----------------------------------------------------------------------\
/ TSUKINOWA'S MISSION \
/----------------------------------******-----------------------------------\
| MYSIDIA EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Tsukinowa \
| INN: 100 |
| SUNDRIES: Potion 30 Phoenix Down 100 |
| Gold Needle 400 Maiden's Kiss 60 |
| Echo Herbs 50 Eye Drops 30 |
| Antidote 40 Tent 100 |
| WEAPONSMITH: Kunai 200 Kodachi 350 |
| Boomerang 150 |
| ARMORER: Feathered Cap 330 Steel Headplate 750 |
| Bronze Breastplate 450 Shinobi Gear 3500 |
| Ruby Ring 1000 Iron Armlet 100 |
| Silver Armlet 650 |
\---------------------------------------------------------------------------/
Tsukinowa is disguised as a child named Lapin in Mysidia. The black mage
professor will chew out "Lapin" for not paying attention. Porom will then
come out to tell the mage he needs to go to the Hall of Prayer.
Porom will talk to Lapin and there will be mention of a toad in his pocket.
This is kind of a hint for a bit later.
Check out the town. By talking to people you can determine that this is
shortly after Ceodore and the Hooded Man entered the Devil's Road.
If you want you can leave Mysidia and head west to the Western Cape. Not
much happening there though just Tsukinowa talking a bit to himself.
Head up to the Hall of Prayer. A black mage stops you from entering,
telling you there is an important meeting going on.
How do you get in? Well, a kid near the Inn will cast Toad on you if you
let him. As a toad, go back up and talk to the black mage. Seems he's
afraid of toads. Go inside and listen in on the meeting.
In the meeting, you'll learn that the Mysidians are afraid past events will
be repeating due to the return of the moon. Porom says she'll travel to
Mount Ordeals. Tsukinowa decides to follow her.
Return to the boy and have him cast Toad on you again to get back to normal.
Return to the Hall of Prayer. Talk to the right black mage and he'll
give you a BOOMERANG.
Now, if you're all set, exit Mysidia and head east to Mount Ordeals (no
encounters along the way).
/----------------------------------******-----------------------------------\
| MOUNT ORDEALS - ENTRANCE EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Tsukinowa \
| ITEMS: Hi-Potion, Tent |
\---------------------------------------------------------------------------/
SAVE before entering.
Tsukinowa will remove his "Lapin" disguise. You'll now have to deal with
random encounters. Follow the path up to a chest. This chest, like all the
chests Tsukinowa will find, is a Monster-in-a-box. Defeat the monsters
for a HI-POTION.
Go up to the next chest. Defeat the monsters and you'll get a TENT. Continue
up and go through the door.
/---------------------------------------------------------------------------\
| MOUNT ORDEALS - TRAIL EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Tsukinowa \
| ITEMS: Hi-Potion, Green Beret |
\---------------------------------------------------------------------------/
Go up for another Monster-in-a-box. Defeat the monsters for another
HI-POTION. As you continue along the path, you'll see Porom. Tsukinowa
will hide and Porom goes through a door. Go up and get the chest. The
monsters in this one are guarding a GREEN BERET. Now, follow Porom
through the door.
/---------------------------------------------------------------------------\
| MOUNT ORDEALS - CROSSING EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Tsukinowa \
| ITEMS: Metal Boomerang, Ether |
\---------------------------------------------------------------------------/
There is a chest to the far left. Kill the baddies inside to get a
METAL BOOMERANG. Now head up the main path until you see Porom again.
When she leaves, go left to the chest (ETHER). Follow Porom.
/---------------------------------------------------------------------------\
| MOUNT ORDEALS - SUMMIT EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Tsukinowa \
| ITEMS: Hi-Potion, Shinobi Gea |
\---------------------------------------------------------------------------/
The chest has a HI-POTION in it (after defeating the monsters of course).
Head up and SAVE. Continue up and across the bridge to the monument and
another chest. Kill the bad guys in the chest to get SHINOBI GEAR.
Examine the monument. Where is Porom?
As you head back across the bridge, Tsukinowa will stop and notice the
Tower of Babil has activated. Go back down Mount Ordeals.
Once you're out, you need to make your way back to Mysidia. There is a
chocobo forest nearby, but there are still no enemies so it isn't really
needed. You can rest and stock up on supplies in Mysidia if you wish.
When you're ready, go to the Western Cape that is west of Mysidia.
/----------------------------------******-----------------------------------\
| WESTERN CAPE EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Tsukinowa \
\---------------------------------------------------------------------------/
Tsukinowa will literally walk on water to head back to Eblan.
This marks the end of the last ninja mission. We now return to Edge in Eblan.
/----------------------------------******-----------------------------------\
| EBLAN CASTLE EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge \
\---------------------------------------------------------------------------/
Edge will be in his chambers. He is worried about the approaching moon.
Suddenly, he'll open a secret passageway and leave. Edge will observe
that the Tower of Babil has returned.
/----------------------------------******-----------------------------------\
| OUTSIDE EBLAN EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge \
\---------------------------------------------------------------------------/
You'll end up outside Eblan. If you need to shop, re-enter the castle.
Otherwise, head west to the Cave of Eblan (there won't be any encounters
along the way).
/----------------------------------******-----------------------------------\
| CAVE OF EBLAN - B1 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge \
| ITEMS: Hi-Potion, Ether, Cottage, Mythril Gloves, Silver Breastplate |
\---------------------------------------------------------------------------/
First thing to do here is walk through the wall to the right. Grab the
HI-POTION from the chest, then continue through another wall to the next
chest (ETHER). From there, go as far down as you can. Get the chest
(COTTAGE). Go back up a little bit and cross the bridge to the left.
Go up and get the chest (MYTHRIL GLOVES), then head down and to the left.
Here you'll find the stairs to the next floor, however, if you go up,
there is one more chest (SILVER BREASTPLATE).
/---------------------------------------------------------------------------\
| CAVE OF EBLAN - B2 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge \
| ITEMS: Rune Armlet, 500 gil |
\---------------------------------------------------------------------------/
Head to the left and grab the chest (RUNE ARMLET). A little further and
you'll find the grave of Edge's parents, the former king and queen of Eblan.
Left from there is the stairs to the next floor and, a little further left,
another chest (500 GIL). The stairs lead to the Path to Tower of Babil.
/----------------------------------******-----------------------------------\
| PATH TO TOWER OF BABIL EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge \
| ITEMS: Hi-Potion (x5), Cross Shuriken, Emergency Exit, Echo Herbs, |
| Dry Ether, Silver Apple, Ether, Phoenix Down, Cottage (x2), Potion, |
| Remedy, Soma Drop, Kogarasu |
\---------------------------------------------------------------------------/
You'll find a chest immediately upon entering. Grab the HI-POTION, then
continue north to another chest (CROSS SHURIKEN). From there, go down
into the wall (the gap is the entrance). This hidden passage leads to 1
more chest (HI-POTION). Go back through the hidden path and up the stairs.
Follow the left wall straight up to a chest (EMERGENCY EXIT). Head back
down a little and head right. Go up to get another chest (ECHO HERBS),
then go back down to where 3 rocks are lined up inn a row. Stand next to
those rocks (in the same row) and take 2 steps down. You can now go right...
into the wall. A quick hidden path leads to a chest (DRY ETHER).
Go back through the hidden path and down to the stairs.
You'll see 3 chests immediately, but before getting them take 2 steps down
and go through the wall to the right. A hidden path here leads to 2 more
chests (SILVER APPLE, HI-POTION). Now go back and get those 3 chests
(ETHER, HI-POTION, PHOENIX DOWN).
Now follow the path down as far as you can go. Grab the chest to the
left (COTTAGE), then go right to get 3 more chests (POTION, REMEDY,
HI-POTION). From there go up to the stairs.
To the right is a door leading to a save spot. While in the save room,
walk through the right wall above the rocks. This will lead you to a
chest (SOMA DROP).
From outside the save room, go left to a chest (KOGARASU). Go back to the
door and head up. As you approach the stairs, Rubicante will appear, and
disappear just as quickly. Go through the left wall (at the corner) to get
one last cheset (COTTAGE), then go up the stairs.
/----------------------------------******-----------------------------------\
| TOWER OF BABIL - B1 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi \
| ITEMS: Hi-Potion, Great Bow, Battle Axe, Ether |
\---------------------------------------------------------------------------/
Go up. If you wish to leave the dungeon, step on the blue circle.
Otherwise, step up to the top left corner. Edge will step through the
wall.
Get the chest (HI-POTION), then follow the path to the left. A little ways
along the path, Edge will be attacked by 2 Belphegor. Tsukinowa will join
the battle (if he lived through his mission).
After the battle, Tsukinowa will join your party. Keep following the path
to another chest (GREAT BOW). A little bit further and you'll be
attacked by 2 Flamehounds. This time Izayoi will join the fight (assuming
she's still alive). Defeat the Flamehounds and Izayoi will officially join
the party. Get the chest above you for a BATTLE AXE, then go right (past
the door) to another chest (ETHER). Return to the door and go in.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B2 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Cross Shuriken, Partisan, Hi-Potion |
\---------------------------------------------------------------------------/
Get the chest to your left (CROSS SHURIKEN) then follow the path to the
right. Shortly, your group will be attacked by 3 Proto Clockworks.
Zangetsu will join this battle (if he's still alive, of course).
Destroy the robots and Zangetsu will officially join you. Continue left.
When you reach a bridge leading down, go that way to get a chest (PARTISAN).
Go back across the bridge and continue left. You'll encounter a pair of
Frostbeasts. Gekkou will show up in this fight (once again, assuming he
survived his mission).
Beat the frozen fiends and Gekkou will officially join the fun. The gang's
all here. Keep going to a chest (HI-POTION) and the elevator to the next
floor.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B3 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Ether |
\---------------------------------------------------------------------------/
Go right, past the door, to a chest (ETHER). Return to the door and go in.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B4 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Kogarasu, Tent |
\---------------------------------------------------------------------------/
Head left to get a chest (KOGARASU). Return to the door, and go right.
Grab a TENT from the chest when you reach it, then continue to the
elevator.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B3 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
\---------------------------------------------------------------------------/
-Go as far right as you can. Here you'll find 2 doors. The left door leads
to a save spot (black circle) and a teleporter to leave the tower (blue
circle).
When you're ready to continue, exit the save room and enter the right door.
You'll be back on B4 again. Just go left and enter the other door.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B5 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
\---------------------------------------------------------------------------/
The ninjas will see the Mysterious Girl at the center of this floor. Go
down the right bridge to a chest (CHAIN WHIP), then head back and take
the left bridge.
Go far to the left to get another chest (HI-POTION). Return to the central
bridge and go up to confront the Mysterious Girl. As you approach the
girl, Edge's mother and father will tell him to run... he can't win.
Rubicante will then appear and disappear again.
Hmm... seems they don't want you to fight... oh, well. Go up and talk to
the Mysterious Girl. After some talking, a battle will begin.
The Mysterious Girl will summon Ifrit. Basically, the idea here is to just
stay alive. After a little bit, Ifrit will use his Hell Fire attack.
Although barely alive, the ninjas escape and enter the door the girl came
out of. Edge remembers a trap door here and uses it to escape.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B8 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Ether |
\---------------------------------------------------------------------------/
The only enemy encounter you'll face for the rest of the tower is Ifrit.
Just run (or use Smoke)! Go up to get a chest (ETHER). Now follow the
path down to the elevator.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B7 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Phoenix Down |
\---------------------------------------------------------------------------/
Head up and grab the PHOENIX DOWN from the chest. Continue up to the door.
/---------------------------------------------------------------------------\
| TOWER OF BABIL - B6 EDGE'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Elixir |
\---------------------------------------------------------------------------/
When you reach a spot where you can go left or right, head right first too
a chest (ELIXIR). Now go left to the door.
After a quick flashback of Cecil and company arriving at an enemy ship and
stealing it to escape the Tower, Edge and company arrive at the same spot...
only there's no airship.
The Mysterious Girl arrives right behind them. Edge decides the only choice
is to take a leap of faith...and the lemmings (I mean... fellow ninjas)
follow.
Luckily, Rydia and Luca (along with the unknown Man in Black) are flying
by at this time in their airship. So... do you have the credits
memorized, yet?
When the credits are done you can save your data. MAKE SURE YOU USE A
FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last
chapter.
***At this point you can reload you're finished save file and enter
***Edge's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF EDGE'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ POROM'S TALE - "The Vanished Lunar Whale" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| MYSIDIA - IN THE PAST POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom \
\---------------------------------------------------------------------------/
The Elder is giving Porom a lesson. Palom is late, as usual. Porom goes
off to find him. She finds her twin bragging to a young girl (you'll know
who the girl is if you've played Palom's Tale). Porom drags Palom back
to the Elder, where he gets scolded and punished. Palom runs off and Porom
says she'll go find him.
You can't leave the village, and all the shopkeepers will just talk (rather
than sell you stuff). Find Palom.
His first hiding spot is near the weapon/armor shops. Talk to him and he'll
run away. Hiding spot #2 is in front of the item shop. Once again he'll
run when you talk to him. His next spot will be behind the item shop.
Palom will finally give up and go back to the Elder with Porom
Palom will run his mouth.
/---------------------------------******----------------------------------\
/ SEVERAL YEARS LATER (BUT STILL IN THE PAST) \
| ABOARD A SHIP POROM'S TALE |
\---------------------------------------------------------------------------/
Young Porom and Palom are heading to Tellah's homeland of Kaipo. Porom
explains to Palom a little about being a sage.
/----------------------------------******-----------------------------------\
| KAIPO DOCKS POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
\---------------------------------------------------------------------------/
The twins finally arrive. Head due west to get to Kaipo (monster free).
/----------------------------------******-----------------------------------\
| KAIPO POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Potion |
| INN: 50 |
| SUNDRIES: Potion 30 Phoenix Down 100 |
| Gold Needle 400 Maiden's Kiss 60 |
| Eye Drops 30 Antidote 40 |
| Tent 100 |
| WEAPONSMITH: Rod 100 Staff 160 |
| Bow 220 Iron Arrows 50 |
| ARMORER: Leather Cap 100 Clothing 50 |
| Leather Clothing 200 Iron Armlet 100 |
\---------------------------------------------------------------------------/
Check out the top pot near the weapon shop for a POTION.
Examine the graves at the back of the village. They belong to Tellah and,
his daughter, Anna. Porom has all sorts of respect for Anna, while Palom
gets all excited when viewing his hero, Tellah's, grave.
Your next stop is the underground waterway, so stock up on supplies, then
head northeast from Kaipo.
/----------------------------------******-----------------------------------\
| UNDERGROUND WATERWAY ENTRANCE - SOUTH, B1 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Lightning Arrows, Crossbow, Tent, Wizard's Hat, Dry Ether, |
| Hi-Potion, Phoenix Down |
\---------------------------------------------------------------------------/
Go up across the bridge to get 2 chests (LIGHTNING ARROWS, CROSSBOW).
Return across the bridge and head left to another chest (TENT). From there,
go up to the center of the bridge. Palom will note the spot where Tellah
met Cecil.
Take the bridge to the right and go until you reach the spot where you can
enter the water. Go up the waterfall to the left to reach a chest
(WIZARD'S HAT).
Now, follow the water west to a 3 tile wide waterfall. Step into the center
of it to reach the Waterfall Grotto. Get the 3 chest (DRY ETHER, HI-POTION,
PHOENIX DOWN), then head back to where you entered the water.
Now that you're back on dry land, go back to the left and use the steps to
the next floor.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B2 (EAST) POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Maiden's Kiss, Ether, Gaia Gear |
\---------------------------------------------------------------------------/
Head up and enter the water. You can get back out of the water to the left
to reach a chest (MAIDEN'S KISS). Return to the water and continue down
to more dry land.
Go left to get another chest (ETHER), then use the bridge to the south.
Follow the path to a door.
Use the save spot, then continue. Go right to get a chest (GAIA GEAR).
From there, go down and enter the water, again. Keep going to another door.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B3 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Tent, Thunder Rod |
\---------------------------------------------------------------------------/
When you reach the spot with bridges leading left and right, go right to get
to 2 chests (TENT, THUNDER ROD), then go back and continue left to the door.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B2 (WEST) POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Phoenix Down, Hermes Sandals |
\---------------------------------------------------------------------------/
Go up and get the chest (PHOENIX DOWN). Walk through the left wall near the
stairs, take a couple steps and then go up. Continue following the hidden
path to a chest (HERMES SANDALS). Return to the stairs and go up them.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY ENTRANCE - NORTH, B1 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Ether, Maiden's Kiss, Cottage, Unicorn Horn |
\---------------------------------------------------------------------------/
Go up and get the 2 chests on your left (ETHER, MAIDEN'S KISS). Now go right
to the exit. Palom will indicate the presence of a big monster.
Before going up the stairs, go down to get 2 chests (COTTAGE, UNICORN HORN).
/----------------------------------******-----------------------------------\
| OUTSIDE UNDERGROUND WATERWAY POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
\---------------------------------------------------------------------------/
There are no monsters outside. Rest and save before entering the other cave.
/----------------------------------******-----------------------------------\
| UNDERGROUND FALLS POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
\---------------------------------------------------------------------------/
Like Ceodore and the Hooden Man did in their tale, leap off the waterfall.
/----------------------------------******-----------------------------------\
| UNDERGROUND LAKE - B2 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Ether, Hi-Potion |
\---------------------------------------------------------------------------/
Get out of the water. Follow the path until you reach steps leading down
to 2 chests (ETHER, HI-POTION). Get them, then head up to the door.
/---------------------------------------------------------------------------\
| UNDERGROUND LAKE - B1 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Young Porom, Young Palom \
| ITEMS: Hermes Sandals, Silver Armlet |
\---------------------------------------------------------------------------/
Go right and grab the 2 chests (HERMES SANDALS, SILVER ARMLET). Now go
up and enter the water. See those tentacles by the waterfall...?
Those tentacles mean boss time.
COOLER MAMMOTH STRATEGY:
The Cooler Leeches are weak against Lightning, but the Mammoth
will regenerate them as soon as they die... plus, the Mammoth
is healed by Lightning.
Have Porom cast Slow on the whole group while Palom concentrates
on the Cooler Mammoth with Fira. Porom's main duty is to heal
when necessary.
After defeating the Cooler Mammoth, Palom will congratulate himself.
/---------------------------------******----------------------------------\
/ SEVERAL MORE YEARS LATER (BUT STILL IN THE PAST) \
| CLEARING POROM'S TALE |
\---------------------------------------------------------------------------/
Getting closer to current times, the sprites are now the modern ones.
Porom is going to go to Mist... Palom is missing, again. Cid lands the
Falcon to pick up Porom. Porom decides to go without Palom.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON POROM'S TALE |
\---------------------------------------------------------------------------/
On the way to Mist, Palom comes from below deck. Apparently, he was in
Baron and decided to come back with Cid.
/----------------------------------******-----------------------------------\
| OUTSIDE MIST POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom \
\---------------------------------------------------------------------------/
If you go over to Mist Cave, you'll get a little scene with Palom wanting to
go in to test himself. Porom stops him though. The only place to go is
Mist.
/----------------------------------******-----------------------------------\
| MIST POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom, Rydia \
| ITEMS: Bomb Fragment, Bomb Crank (x2), Silver Hourglass, Dry Ether, |
| Cottage, Soma Drop |
| INN: 50 |
| HIDDEN ITEM LOCATIONS: |
| BOMB FRAGMENT - grass near small pond in upper right corner |
| BOMB CRANK - hidden path right of weapon/armor shop |
| BOMB CRANK - hidden path right of weapon/armor shop (yes, 1 of them) |
\---------------------------------------------------------------------------/
Go to the house in the top left corner of town to visis Rydia. Palom has
other ideas and asks Rydia to take them to Feymarch. Rydia agrees and joins
your party (notice this is before Rydia's Tale events, so Rydia has all her
Summons still).
Walk into the fireplace and follow the hidden path to 3 chests (COTTAGE,
DRY ETHER, SILVER HOURGLASS). Walk through the right wall between the
chests to reach a 4th chest (SOMA DROP).
Exit Mist and board the Falcon, which will take you on a quick detour to
the Dwarven Castle in the Underworld.
/----------------------------------******-----------------------------------\
| DWARVEN CASTLE POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom, Rydia \
| ITEMS: 1000 gil, Hi-Potion (x3), Spider Silk, Dry Ether, Cottage, |
| Hermes Sandals, Antidote, Tent, Ether, Unicorn Horn, |
| Bronze Hourglass, Echo Herbs, Phoenix Down |
| INN: 50 |
| SUNDRIES: Potion 30 Maiden's Kiss 60 |
| Tent 100 Phoenix Down 100 |
| Eye Drops 30 Gold Needle 400 |
| Antidote 40 |
| WEAPONSMITH: Ice Rod 220 Flame Rod 380 |
| Thunder Rod 700 Healing Staff 480 |
| Crossbow 700 Holy Arrows 500 |
| Whip 200 |
| ARMORER: Feathered Cap 330 Wizard's Hat 700 |
| Gaia Gear 500 Iron Armlet 100 |
| Silver Armlet 650 |
\---------------------------------------------------------------------------/
Start by going around the castle and getting all the hidden treasures. Go
to the main foyer and take the left stairs up.
2F - WEST - This is the Inn/Item Shop. Examine the pot for 1000 GIL. Go up the
stairs on the left.
WEST TOWER - Go up to the 2nd floor.
Go "behind" the bottom wall and examine the bottom right pot for
a HI-POTION. Go up to the 3rd floor.
- Walk left, through the wall, to the leftmost chest (SPIDER SILK).
From that chest, take a step down and then left a step. Now go
down and follow the wall to the bottom chest (DRY ETHER). Go
underneath this chest and follow the right wall up to the next
chest (COTTAGE). Once again, walk under the chest and follow the
wall to the upper chest (HERMES SANDALS).
- Work your way back to west tower - 1F and exit using the door at
the bottom.
ROOF - Enter the east tower.
EAST TOWER - Get the chest at the top of the room (HI-POTION), then go up the
central stairs to the 2nd floor.
- Go under the left group of pots. Examine the pot in the middle
for an ANTIDOTE. Go up the stairs.
- Just like in Rydia's Tale, you can simply walk straight to each
of the 4 chests that are here (TENT, ETHER, UNICORN HORN,
BRONZE HOURGLASS). Now return to the 1st floor of this tower
and go down the stairs on the right side.
2F - EAST - Here you'll find the weapon and armor shops. Go between the 2
shops and walk up to get to the pub.
LALI-HO PUB - Apparently, you just missed the developers moving. You can
still get to the old developer's office by going through the
right wall where the floor looks damaged.
- Go back to the shops and use the stairs in the upper left corner.
B1 - Go up and examine the pots for ECHO HERBS, a HI-POTION, and a
PHOENIX DOWN. Return to the main foyer.
1F - Go up the step in the center of the upper wall to get to the throne room.
THRONE ROOM - Your party greets King Giott, then Luca comes out. Everyone
says "Hi" and Luca decides she wants to ride on the airship.
After Giott almost blurts out that Luca has a thing for Palom,
leave the castle and board the Falcon.
Cid will fly you to the Passage of the Eidolons.
/----------------------------------******-----------------------------------\
| OUTSIDE THE PASSAGE OF THE EIDOLONS POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom, Rydia \
\---------------------------------------------------------------------------/
There is a recovery pot on the Falcon if you need it. No monsters outside,
so go in when you're ready.
/----------------------------------******-----------------------------------\
| PASSAGE OF THE EIDOLONS - B1 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom, Rydia \
| ITEMS: Fire Arrows, Ether, Hi-Potion |
\---------------------------------------------------------------------------/
As you enter, go right, then up to a chest (FIRE ARROWS). From there, go
left (through the "hidden" passage) to another chest (ETHER). Return to the
first chest and go down to chest #3 (HI-POTION). Now just head left and
follow the path to the stairs.
/---------------------------------------------------------------------------\
| PASSAGE OF THE EIDOLONS - B2 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom, Rydia \
| ITEMS: Hi-Potion, Cottage |
\---------------------------------------------------------------------------/
To the right, the path will split. Go down, first, to get a chest
(HI-POTION), then go back and continue up. Go left to get another chest
(COTTAGE), then continue following the path leading right. Here you'll
find the stairs and a save spot.
/---------------------------------------------------------------------------\
| PASSAGE OF THE EIDOLONS - B3 POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Palom, Rydia \
| ITEMS: Hermes Sandals, Sage's Surplice, Decoy, Echo Herbs, Hi-Potion, |
| Dry Ether |
\---------------------------------------------------------------------------/
Go left, then down. Here you'll find a "hidden" path through the left wall.
When you're even with the bottom of a trio of chests, press against the
right wall to walk through. Grab the chests (HERMES SANDALS,
SAGE'S SURPLICE, DECOY), then return to where you first entered the hidden
path. Go right, then down to a chest (ECHO HERBS). Continue right to
another chest (HI-POTION). Enter the wall on the right side and head up.
This will take you to one more chest (DRY ETHER).
Return to the previous chest, go left a little, then up to the teleporter.
This is as far as Rydia will take Porom and Palom. She says the Eidolons
don't like humans entering their world, plus time is different there.
Palom says he's willing to take the risk, so Rydia goes to Feymarch to get
permission. She's only gone a second, but she comes back saying "sorry".
You now have to return to the Falcon. Either backtrack, use Warp a few
times, or use Porom's Teleport. Board the Falcon and talk to Cid.
/---------------------------------******----------------------------------\
/ PRESENT DAY \
| MYSIDIA POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, White Mage, Black Mage \
| INN: 200 |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 100 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Ice Rod 220 Flame Rod 380 |
| Thunder Rod 700 Healing Staff 480 |
| Psycho Spiral 2000 Crossbow 700 |
| Great Bow 2000 Holy Arrows 500 |
| ARMORER: Wizard's Hat 700 Sage's Miter 2000 |
| Gaia Gear 500 Sage's Surplice 1200 |
| Silver Armlet 650 Rune Armlet 2000 |
\---------------------------------------------------------------------------/
While Porom is talking to the Elder, the Lunar Whale rises from the water
outside Mysidia and leaves in the direction of the moon. The Elder
wishes to call upon the powers of the Dragoon, Kain. Porom, and a couple
friends, volunteer to go to Mount Ordeals to find him. (NOTE: If you
haven't figured out Tsukinowa's mission in Edge's tale, this part of
Porom's story will reveal the answer).
Challengingway is in the pub (1st floor of the Inn) for future reference.
Do whatever shopping you need to do, then exit the village.
/----------------------------------******-----------------------------------\
| OUTSIDE MYSIDIA and MOUNT ORDEALS POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, White Mage, Black Mage \
\---------------------------------------------------------------------------/
Head east to the Mount Ordeals area. The area around Mount Ordeals is home
to the White Dragon when the moon is Waxing. Be careful! (If you're
searching for the dragon, I had the most luck on the peninsula northeast
of Mount Ordeals... this may be the only place it appears, not sure).
It'd probably be a good idea to wait until later to hunt the White Dragon.
For now, head to Mount Ordeals.
/----------------------------------******-----------------------------------\
| MOUNT ORDEALS POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, White Mage, Black Mage \
| ITEMS: Ether, Psycho Spiral, Sage's Miter, Blinding Arrows |
\---------------------------------------------------------------------------/
ENTRANCE - Go up to the door, grabbing the 2 chests along the way (ETHER,
PSYCHO SPIRAL).
TRAIL - Keep going to the next door.
CROSSING - There is a chest to the left (SAGE'S MITER). Now follow the main
path up to another chest (BLINDING ARROWS) and the door to the
next area.
SUMMIT - Go up and save your game, then head left to the monument. Porom will
faintly hear KluYa's voice talking to Kain. The trio will enter the
monument to see it's bene destroyed (meaning the 2 Kain personalities
have already split). KluYa will speak to Porom and you'll end up
back outside the monument.
Head right. As you step onto the bridge, a crap-load of undead will
attack. Kain will appear to save the day.
After Kain joins your party, exit Mount Ordeals (you'll have to walk,
Teleport doesn't work). Head back to Mysidia (use a chocobo if you
wish, the forest is southwest of Mount Ordeals).
/----------------------------------******-----------------------------------\
| MYSIDIA POROM'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Kain, White Mage, Black Mage, (and the Elder briefly) \
\---------------------------------------------------------------------------/
Monsters have invaded! Look for the Elder. The Inn and all the shops are
available if you need to purchase anything. You can talk to the monsters
to start a battle.
To advance, talk to the purple robed monster near the top. Defeat the
Steel Golem, then enter the Hall of Prayer. Go up through the Crystal
Chamber to the Prayer Dais. A monster has attacked the Elder and will now
attack you.
The injured Elder will tell you the monsters came through the Devil's Road
from Baron. Kain says he wants to go to Baron and heads for the Crystal
Chamber. You can follow, but he'll just stand there.
Leave the Hall of Prayer to find the Mysterious Girl. The Elder will come
out to confront her. Here you'll have to face the Mysterious Girl, but
Porom will have Elder on her side.
After a bit, the Mysterious Girl will summon Ramuh. Ramuh will use
Judgement Bolt, but not before the Elder is able to teleport Porom to
safety.
At this point, Kain appears with the Crystal and things play out as they did
in Kain's Tale. After Kain enters the Devil's Road, the credits roll...
yet again.
When the credits are done you can save your data. MAKE SURE YOU USE A
FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last
chapter.
***At this point you can reload you're finished save file and enter
***Porom's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF POROM'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ EDWARD'S TALE - "Star-Crossed Damcyan" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Spider Silk, Bronze Tail (x2), Bomb Core, Potion |
\---------------------------------------------------------------------------/
THRONE ROOM - King Edward is busy with an important matter, and the guards
won't let the chancellor by. A woman named Harley enters and
is allowed to pass.
It seems the chancellor is worried about finances because
Edward has been sending money to Fabul and Mist to help them
in their recovery efforts (although, since it's been 17 years,
it may be unrealistic to think that they'll every fully recover).
- Later, Edward, Harley, and the chancellor are discussing the
falling star that landed between Dancyan and Mount Hobs.
They decide to send a message to Baron to get Cecil's opinion.
Harley volunteers to investigate the impact crater.
- A few nights later... Harley still hasn't returned and Edward
is worried. You can now explore the castle. Go right and use
the stairs going up.
EDWARD'S ROOM - You can rest here by sleeping in the bed, but hold off on
doing so for now.
Return to the throne room and use the stairs going down
this time.
STOREHOUSE - Grab the SPIDER SILK from the chest, then go down another floor.
Immediately, come back up to the storehouse. Take a step down
into the wall and follow the hidden passage as far as you can.
Examine the spot above you to get a BRONZE TAIL, then take 1 step
down. You can now get the chest (BOMB CORE) to your left.
Return to the stairs and go down them.
1F - The pot between the two currently closed shops contain a POTION. The
shops will be opened at a later time. Head left (passed the steps
leading up to 2F) to the Inn (also closed). Use the stairs you'll
find here.
CHILDREN'S ROOM - Continue up another floor, back to the throne room. Go up
the stairs above you.
HARLEY'S ROOM - Talk to the woman blocking your way. She'll leave, giving you
access to Harley's room. If you step into her bed, Edward
will "doze off" for a second. Harley's diary is on the desk
for you to read. When you're done, return to Edward's room
and rest.
EDWARD'S ROOM - Edward will dream of being in Kaipo, where Anna will appear.
When Edward wakes up, go to 1F.
1F - Go outside using the exit in the bottom wall.
OUTSIDE - Go down and talk to the guard. He'll tell you it's time for the
changing of the guard and he'll leave.
Before exitting, go back up a little and then to the right (behind
the tower). There is a strip of flowers here. Examine the 2nd
spot up to find a BRONZE TAIL (you'll find out what these are for
later in the tale).
Return to where the guard was and take one step out into the sand.
The chancellor will stop you, but Edward says he's just going out
for some air. The chancellor insists that he takes some guards.
/----------------------------------******-----------------------------------\
| OUTSIDE DAMCYAN EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Before going too far, re-enter the castle.
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Guard A, Guard B, Guard C \
| ITEMS: Hi-Potion (x2), Phoenix Down (x2), Longsword, Antarctic Wind, |
| Potion (x4), Silver Armlet, Eye Drops |
\---------------------------------------------------------------------------/
Take one step down (into the sand) and follow the outer wall to the right.
Enter the door that you'll find. Here you'll find the treasury.
Examine the button to your left to open a secret door. Follow the hidden
path to the 1st jail cell. Walk through the left wall one step down from
the top to reach the next cell. Get the 2 chests (HI-POTION, PHOENIX DOWN).
Take one step down from the chests and walk through the left wall to reach
the 3rd chest (LONGSWORD).
Now, go down the stairs in the bottom left corner. Here you'll find 4 pots
and 6 chests. The bottom left pot holds an ANTARCTIC WIND. The right 2
pots contain a POTION and a HI-POTION. The chests contain 3 POTIONS,
a PHOENIX DOWN, a SILVER ARMLET, and EYE DROPS.
Now you can exit the castle. Although you can enter the underground lake,
Edward will stop you from going more than a step inside. Go east across
a bridge.
/----------------------------------******-----------------------------------\
| IMPACT CRATER - OUTSIDE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The monsters a different once you've crossed the bridge. You can enter
the Antlion Den, but there's no point at the moment (and you'll be
required to go in there later.. no point in doing it twice).
Head northeast to the Impact Crater.
/----------------------------------******-----------------------------------\
| IMPACT CRATER - UPPER WALL EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Guard A, Guard B, Guard C \
| ITEMS: Potion, Hi-Potion, Iron Armor |
\---------------------------------------------------------------------------/
Go down. Here you'll find a recovery pot and a chest (POTION). This is a
great spot to gain levels and farm for Bronze and Silver Tails (both types
will come into play later).
Go up, past the entrance, and you'll have the choice of either going right
or going back down a different path. Go down first to get a chest
(HI-POTION). Now head right.
Follow the path to another chest (IRON ARMOR), then go down and talk to the
guard. He'll tell you Harley is deeper in the crater. Keep following the
path to the next area.
/---------------------------------------------------------------------------\
| IMPACT CRATER - MIDDLE WALL EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Guard A, Guard B, Guard C \
| ITEMS: Potion, Beret |
\---------------------------------------------------------------------------/
Go down and grab the chest (POTION). Go back up a little and head right
until the path splits (up or down). There is a chest (BERET) to the north
and another guard to the south. The guard will tell you that Harley is
still deeper into the crater.
Continue along the path to the lower wall.
/---------------------------------------------------------------------------\
| IMPACT CRATER - LOWER WALL EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Guard A, Guard B, Guard C, Harley \
| ITEMS: Ether, Tent, Stardust, Bronze Tail |
\---------------------------------------------------------------------------/
There is a chest (ETHER) to the south. The path also continue near the
chest. You'll see Harley talking to herself. Follow the path to a save
spot. Save, then keep going. Get the 2 chests (TENT, STARDUST), then
make your way over to Harley.
Harley will join your party after Edward decides it's time to return to
Damcyan. Examine the steam vent near where Harley was to get a
BRONZE TAIL. Work your way back out of the crater. At the entrance, you'll
see a Red Wing airship heading towards Damcyan. Return to Damcyan.
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Bouquet x2 |
| INN: 50 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Eye Drops 30 |
| Antidote 40 Tent 100 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 200 |
| Bestiary 50 |
| WEAPONSMITH: Dream Harp 480 Silver Harp 880 |
| Whip 200 Thorn Whip 3000 |
| Broadsword 200 Longsword 450 |
| ARMORER: Feathered Cap 330 Bard's Tunic 70 |
| Bronze Breastplate 450 Iron Armlet 100 |
| Silver Armlet 650 Iron Shield 600 |
| Iron Armor 1000 Iron Helm 800 |
\---------------------------------------------------------------------------/
Go straight up to floor 2F. Here, the chancellor will inform you that an
emissary from Baron has arrived. You'll then be taken up to the throne
room.
The emissary will come with a message from Baron: the matter of the meteor
should be handled exclusively by Baron. Edward is confused by the message
and the fact that Cecil didn't come personally. Edward decides to pay
Cecil a visit.
The Inn and all the shops are now open on floor 1F. Stock up on supplies,
then try to exit the castle. Edward will pick some Damcyan flowers
(BOUQUET x2). Now you can exit.
Head south and enter the underground lake.
/----------------------------------******-----------------------------------\
| UNDERGROUND LAKE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Antarctic Wind, Arctic Wind, Hi-Potion, Cottage, Bronze Tail |
\---------------------------------------------------------------------------/
B1 - Follow the path to 2 chests (ANTARCTIC WIND, ARCTIC WIND), then head left
and enter the door.
B2 - Go down to 2 more chests (HI-POTION, COTTAGE). Continue along the path
until you reach a gap in the waterfall. Enter the gap.
BEHIND THE FALLS - 1F - Go to the bottom left corner of the small room.
Go down into the wall and search when you stop to get a BRONZE TAIL.
Now head up the stairs at the top of the room.
BEHIND THE FALLS - 2F - Just go down and exit the room to reach the
Underground Falls.
/----------------------------------******-----------------------------------\
| UNDERGROUND FALLS EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Bronze Tail |
\---------------------------------------------------------------------------/
This is the same place you jumped off the waterfall with several other
characters. Edward doesn't need to jump off though since he's going the
other way. Examine the rock for a BRONZE TAIL, then exit the falls area.
Save and rest, then enter the southern cave.
/----------------------------------******-----------------------------------\
| UNDERGROUND WATERWAY ENTRANCE, NORTH - B1 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Hi-Potion (x2), Iron Sword, Bomb Crank |
\---------------------------------------------------------------------------/
Head down to get 2 chests (HI-POTION, IRON SWORD). Return to the entrance
and head left. Get 2 more chests (BOMB CRANK, HI-POTION), then head south
to the stairs leading to the next floor.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B2 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: 1000 gil, Phoenix Down |
\---------------------------------------------------------------------------/
Take one step down and then go left into the wall. Follow the hidden path
up and to the right to get a chest (1000 GIL). Return to the stairs and
go down to another chest (PHOENIX DOWN). Continue down to the next floor.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B3 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Heavenly Wrath, Zeus's Wrath |
\---------------------------------------------------------------------------/
Follow the path until you reach two bridges leading right. Use the bottom
bridge to get 2 chests (HEAVENLY WRATH, ZEUS'S WRATH). The upper bridge
leads to a door.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY - B2 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Hi-Potion (x2), Zeus's Wrath |
\---------------------------------------------------------------------------/
Follow the path to a chest (HI-POTION). From there, go left then down
some stairs to a save room.
It looks like Harley may be getting sick, but she says she's fine. You'll
automatically rest. Save, then continue south.
Keep going until you cross a bridge. There is a chest to the left
(ZEUS'S WRATH). Get it, then continue right into the water. There are 2
sets of steps leading out of the water. The left set leads to a chest
(HI-POTION). The right set leads onward to the next floor.
/---------------------------------------------------------------------------\
| UNDERGROUND WATERWAY ENTRANCE, SOUTH - B1 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Ether, Chain Whip, Coeurl Whisker, Remedy, Bronze Tail (x2), |
| Bestiary, Silver Breastplate, Hi-Potion |
\---------------------------------------------------------------------------/
Go as far right as you can and enter the water. Go up the waterfall to
your left to get a chest (ETHER). Return down the waterfall and follow
the water to the left until you see a 3 space wide waterfall.
Enter the middle space to reach 3 chests (CHAIN WHIP, COEURL WHISKER,
REMEDY). Exit the waterfall and walk straight down until you stop. Examine
that spot for a BRONZE TAIL. Now go under the left bridge and examine
the rock for another BRONZE TAIL.
Go back to dry land and head back to the left, towards the entrance to this
floor. This time go south to a chest (BESTIARY). From there, go right
until you see the exit and a bridge. Go up, across the bridge, to 2 more
chests (SILVER BREASTPLATE, HI-POTION). You'll also find a mini person near
here. He's a tail collector and will trade for your Bronze and Silver Tails.
5 Bronze Tails => 1 Silver Tail
5 Silver Tails => 1 Gold Tail
The Gold Tail is the one you want. Like the other chapter Tails, the Gold
Tail is used in the final chapter to trade for equipment).
When you're ready, exit the waterway.
/----------------------------------******-----------------------------------\
| KAIPO EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Potion, Bronze Tail |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Eye Drops 30 Antidote 40 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 100 |
| Bestiary 50 Tent 100 |
| Cottage 500 |
| WEAPONSMITH: Silver Harp 880 Dark Harp 3000 |
| Thorn Whip 3000 Chain Whip 6000 |
| Longsword 450 Iron Sword 1000 |
| ARMORER: Beret 1200 Bronze Breastplate 450 |
| Silver Breastplate 2000 Silver Armlet 650 |
| Rune Armlet 2000 Iron Shield 600 |
| Iron Armor 1000 Iron Helm 800 |
| HIDDEN ITEM LOCATIONS: |
| Potion - pot above the weapon shop |
| Bronze Tail - bookshelf in pub (2nd floor of the Inn) |
\---------------------------------------------------------------------------/
Once inside, Harley will collapse. Edward will take her to a residence, the
same one Rosa was in during Final Fantasy IV when she got desert fever, and,
like Rosa, Harley also has desert fever. You'll need a sand pearl to heal
her and the only place to get one is the Antlion's den.
That night, Edward will visit Tellah and Anna's graves. Their ghosts will
appear reminding Edward to live and follow his heart.
In the morning, Edward decides to leave the guards behind and get the sand
pearl himself. Exit the residence and explore the town.
Exit the village and head back to the underground waterway.
/----------------------------------******-----------------------------------\
| UNDERGROUND WATERWAY, FALLS, and LAKE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
\---------------------------------------------------------------------------/
Just go through the place like you have so many times before. When you
reach the falls, you'll have to go through the path to the left since
Edward is too chicken to jump.
One you're out, head north to Damcyan, then east to Antlion's Den. Make
sure the moon is full, then enter.
/----------------------------------******-----------------------------------\
| ANTLION'S DEN - B1 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Hi-Potion, Zeus's Wrath, Antarctic Wind, Spider Silk, Tent, |
| Bronze Tail, Gold Needle |
\---------------------------------------------------------------------------/
Head left to a chest (HI-POTION). Go down the steps and go up under the
small bridge to another chest (ZEUS'S WRATH). From that chest, go straight
down as far as you can. Go left to reach 2 more chests (ANTARCTIC WIND,
SPIDER SILK).
Go back and this time head right until you see the stairs to the next floor.
Head up, under the bridge, to get a chest (TENT). Go back under the
bridge and walk right, through the wall, to a rock. Examine the rock to
get a BRONZE TAIL.
Now head towards the stairs to the next floor. Before using the stairs,
go up the double steps and continue up to another chest (GOLD NEEDLE).
Now you can go to the next floor.
/---------------------------------------------------------------------------\
| ANTLION'S DEN - B2 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Hi-Potion, Lamia Harp |
\---------------------------------------------------------------------------/
Go down to a chest (HI-POTION). Enter the door to the left of the chest
to reach another chest (LAMIA HARP). From outside the door, continue to
the left and follow the path until you reach stairs leading back up a floor.
/---------------------------------------------------------------------------\
| ANTLION'S DEN - B1 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Bomb Fragment, Zeus's Wrath, Decoy |
\---------------------------------------------------------------------------/
Enter the door to the left. Inside, you'll find a save spot and 3 chests
(BOMB FRAGMENT, ZEUS'S WRATH, DECOY). Double check that the moon is full,
save, then return to B2.
/---------------------------------------------------------------------------\
| ANTLION'S DEN - B2 EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Antarctic Wind, Hi-Potion |
\---------------------------------------------------------------------------/
Go up to get a chest (ANTARCTIC WIND). From there, head left to another
chest (HI-POTION). Now go down to the stairs to the final floor.
/---------------------------------------------------------------------------\
| ANTLION'S DEN - ANTLION'S NEST EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
| ITEMS: Sand Pearl, Silver Tail |
\---------------------------------------------------------------------------/
Go straight down and "talk" to an antlion to receive a SAND PEARL. Examine
the bottom rock and it'll say "A boulder rests here", unless you do it
during a New Moon... then you'll get a SILVER TAIL.
Backtrack your way out of the Antlion's den. You can shop in Damcyan if
you need to. When you're ready, return to the Underground Lake.
/----------------------------------******-----------------------------------\
| UNDERGROUND LAKE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward \
\---------------------------------------------------------------------------/
Follow the path. When you reach the long bridge, Edward will be confronted
by bandits. Edward will end up getting knocked off the bridge and washed
away to the southern entrance of the waterway (right outside the hidden
grotto).
Just work your way to the exit in the bottom right corner. Now return
to Kaipo.
/----------------------------------******-----------------------------------\
| KAIPO EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Return to the residence and talk to Harley. Select the Sand Pearl and
Harley will be cured, however, Edward will collapse.
After some rest, the exhausted Edward will be find and ready to go. You'll
now have Harley and the three guards back in your party. Exit Kaipo and
head east to a ship.
/----------------------------------******-----------------------------------\
| KAIPO DOCKS EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Talk to the captain and say "Yes" when you're ready to set sail for Baron.
/----------------------------------******-----------------------------------\
| ABOARD SHIP TO BARON EDWARD'S TALE |
\---------------------------------------------------------------------------/
Along the way, Edward and Harley will talk about the moon, Golbez, and the
past. A little further towards Baron, you'll see Yang's ship. Like it
happened in Yang's tale, the Fabul ship will fall behind.
A bit later, the ship will arrive in the port of Baron.
/----------------------------------******-----------------------------------\
| PORT OF BARON EDWARD'S TALE |
\---------------------------------------------------------------------------/
If you ever want to return to Kaipo, just talk to the captain. When you're
ready, exit the port.
/----------------------------------******-----------------------------------\
| BARON - OUTSIDE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
You have access to everywhere from Baron to the Mist Cave, but the Mist
Cave is being blocked by a Baron guard. Enter Baron (the town, not the
castle).
/----------------------------------******-----------------------------------\
| BARON EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \
| ITEMS: Potion (x2), Bronze Tail, Bronze Hourglass, Remedy, Tent, |
| Phoenix Down, Hi-Potion, Gold Needle, Cross, Echo Herbs, Silver Tail |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Eye Drops 30 Antidote 40 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 100 |
| Bestiary 50 Tent 100 |
| Cottage 500 |
| WEAPONSMITH: Silver Harp 880 Dark Harp 3000 |
| Thorn Whip 3000 Chain Whip 6000 |
| Longsword 450 Iron Sword 1000 |
| ARMORER: Beret 1200 Bronze Breastplate 450 |
| Silver Breastplate 2000 Silver Armlet 650 |
| Rune Armlet 2000 Iron Shield 600 |
| Iron Armor 1000 Iron Helm 800 |
| HIDDEN ITEM LOCATIONS: |
| Potion - pot near the Inn |
| Potion - pot near the armor shop |
| Bronze Tail - in water near the left waterfall |
| Bronze Hourglass- in lower right pond |
| Remedy - in lower right pond |
| Tent - in grass in the upper left corner of town |
| Phoenix Down - in grass in the upper left corner of town |
| Hi-Potion - in grass in the upper left corner of town |
\---------------------------------------------------------------------------/
All the hidden item places from previous chapters are back, plus another
one, so explore the town.
Examine the cross swords in the Inn to get 3 chests (GOLD NEEDLE, CROSS,
ECHO HERBS). The secret passage in the weapon/armor shop is opened and
allows you to reach the chest (SILVER TAIL) in the weapon shop, but the
armorer will stop you from getting his chest.
When you're ready, exit the town and enter the castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE EDWARD'S TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The only path acessible is the one to the throne room, so head that way.
Edward and Cecil will talk about the meteor and the moon.
Before Edward leaves, Cecil will give him a small box as a gift (the same
one he opens to reveal a Carnelian Signet at the end of Kain's Tale).
Edward will present the Bouquet of Damcyan flowers to Cecil in return.
Exit the castle and return to the ship. Talk to the captain to head back
to Damcyan.
/----------------------------------******-----------------------------------\
| ABOARD SHIP TO DAMCYAN EDWARD'S TALE |
\---------------------------------------------------------------------------/
Edward will explain to Harley that Cecil wasn't himself and that the flowers
he gave Cecil were actually Whisperweed, which allows them to listen to
Cecil.
They listen to a conversation between Cecil and the Mysterious Girl. A
little more talking and we find out that Yang's ship did indeed run into
Leviathan at the end of Yang's tale. Credits... yippee.
When the credits are done you can save your data. MAKE SURE YOU USE A
FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last
chapter.
***At this point you can reload you're finished save file and enter
***Edward's Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF EDWARD'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ LUNARIANS' TALE - "The Blue Planet That Was" \
/ \
/---------------------------------------------------------------------------\
**REMINDER: Make sure that, when you save, you save in a fresh slot so that
you can load each tale into the Final Chapter.
/----------------------------------******-----------------------------------\
| BARON CASTLE LUNARIANS' TALE |
\---------------------------------------------------------------------------/
Cecil is "looking for him again". Rosa enters wondering how Ceodore is
doing. The 2 talk a bit about Ceodore.
/----------------------------------******-----------------------------------\
| AGART LUNARIANS' TALE |
\---------------------------------------------------------------------------/
In the observatory, the astronomers notice the red moon has returned.
/----------------------------------******-----------------------------------\
| ON THE MOON LUNARIANS' TALE |
\---------------------------------------------------------------------------/
It's a battle between Paladin Cecil and Golbez, both in their original
FFIV glory... and you get to control Golbez (sorta). Cecil will defeat
Golbez, and the Man in Black (from the end of Rydia's tale, will awake
in the Chamber of Sleep.
/----------------------------------******-----------------------------------\
| CHAMBER OF SLEEP LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| SUNDRIES: Hi-Potion 150 Eye Drops 30 |
| Phoenix Down 100 Antidote 40 |
| Gold Needle 400 Tent 100 |
| Echo Herbs 50 Cottage 500 |
\---------------------------------------------------------------------------/
The Man in Black is Golbez! He awakes in a stasis pod. There are several
other sleeping Lunarians also in the room. A 2nd pod is empty.
Go up to the top of the area. here you'll find a holographic Tradingway,
a save spot, and the teleporter leading onward.
/----------------------------------******-----------------------------------\
| LUNAR SUBTERRANE - B12, B11, B10 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Hi-Potion, Tent |
\---------------------------------------------------------------------------/
B12 - Just follow the path down until you reach B11.
B11 - Follow the path until Golbez stops. He'll sense something. Continue on
to B10.
B10 - There is a restoration square to the left (though you don't need it at
the moment, since there aren't any enemies, yet). North of the
restoration square is a chest (HI-POTION). There is another chest to
the right containing a TENT. Now continue up to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B9 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Ether, X-Potion |
\---------------------------------------------------------------------------/
Grab the chest (ETHER) to the left, then continue to another chest (X-POTION)
and the stairs to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B8 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Phoenix Down |
\---------------------------------------------------------------------------/
Head left, then up to a chest (PHOENIX DOWN). From there, continue right
and up to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B7 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
\---------------------------------------------------------------------------/
Climb the steps to the right. Follow the path heading right, then down.
Here you'll find a few doors that you can't enter just yet. Keep going
a little further and you'll get attacked by a Magma Tortoise and a
Fell Turtle.
After defeating the turtles, enter the next door to find a save spot. Exit
the save room and continue left and up to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B6 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Phoenix Down, Cottage, Hi-Potion, Tent |
\---------------------------------------------------------------------------/
Grab the PHOENIX DOWN from the chest to the left, then go through the gap
in the bottom wall.
Grab the 3 chests (COTTAGE, HI-POTION, TENT), then try going up the stairs.
You'll be attacked by a Centaur Knight, a Black Knight, and a Flame Knight.
Beat the knights, and continue up.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B5 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Bronze Hourglass, Mythril Gloves, Unicorn Horn, Tent, Ether |
\---------------------------------------------------------------------------/
There is a recovery pot to the right (as well as a door you can't enter).
Recover, then head far to the left to get a chest (BRONZE HOURGLASS).
Now, return and go up the steps.
Grab the chest (MYTHRIL GLOVES) on the left, then enter the gap at the
bottom right. Get the chest (UNICORN HORN) to the right, then go up the
steps. Enter the gap in the left wall and follow the hidden path up
to another chest (TENT). Go through the left wall then head down.
Enter the gap in the bottom wall here.
Get the chest (ETHER) to the left, then go to the steps to the right. A
few steps up and you'll be attacked by an Ice Lizard and a Black Lizard.
Defeat the lizards and continue up.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B4 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Hi-Potion, X-Potion, White Fang, Phoenix Down |
\---------------------------------------------------------------------------/
Get the chest (HI-POTION), then enter the door. Grab the X-POTION from the
chest on the left, then head right. There is another chest (WHITE FANG)
in the upper right corner and door leading to a save spot in the lower right
corner. Just below the save room is a gap in the wall leading onward.
Go up 2 long staircases, then head right to get a chest (PHOENIX DOWN).
Now head to the left. As you approach the stairs leading up to the next
floor, you'll be attacked by a Chimera and 2 Gremlins. Defeat them and
continue.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B3, B2 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Cottage, Mythril Helm |
\---------------------------------------------------------------------------/
B3 - There is a recovery pot in the upper right corner. Continue up the stairs
in the center of the upper wall.
B2 - Grab the COTTAGE from the chest, then head through the right wall. Enter
the gap in the next right wall and follow the hidden path until you're
even with a seemingly impossible to reach chest. Just follow the hidden
path left to get the MYTHRIL HELM from that chest. Return to the main
hidden path and continue down until you're out of the wall. Go left from
there to reach the stairs to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B1 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
| ITEMS: Mythril Shield |
\---------------------------------------------------------------------------/
A few steps in and you'll be attacked by a Lamia Matriarch and 3 Goblin
Captains. Defeat them, then go up a little more. Here you'll see a
transporter. Before using it though, there is a spot in the right wall
where you can walk through. Follow the outside path around to a chest
(MYTHRIL SHIELD), then return to the transporter.
/----------------------------------******-----------------------------------\
| CRYSTAL PALACE LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
2F - Talk to all the crystals, then head down to the stairs at the
bottom of the room. FuSoYa will appear and join the party. Now you can
use the stairs.
1F - The exit of the palace is at the bottom of the room. There are two
recovery panels also in the room. The left one recovers HP and status,
while the right one recovers MP.
One you step outside, you'll start getting random encounters. If you wish
to gain some levels, this is a good spot due to the recovery panels inside.
/----------------------------------******-----------------------------------\
| THE MOON - OUTSIDE LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Start by going south to the cave entrance of the Hummingway Abode.
/----------------------------------******-----------------------------------\
| HUMMINGWAY ABODE LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| SUNDRIES: Hi-Potion 150 Eye Drops 30 |
| Phoenix Down 100 Antidote 40 |
| Gold Needle 400 Cottage 500 |
| Echo Herbs 50 Ether 10000 |
\---------------------------------------------------------------------------/
Here you'll find a ton of Hummingways to talk to. Included among them
is Challengingway and Tradingway.
Notice you can buy Ethers here, but they are really expensive. Exit the
abode, and head northeast to the first half of the Lunar Tunnel.
/----------------------------------******-----------------------------------\
| LUNAR TUNNEL - EAST LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Nothing much here. Just head through to the other side. Once you're out,
head northwest to the 2nd half of the tunnel.
/----------------------------------******-----------------------------------\
| LUNAR TUNNEL - WEST LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: X-Potion, Dry Ether, Blood Sword |
\---------------------------------------------------------------------------/
Grab the 2 chests to the right (X-POTION, DRY ETHER), then head left and
down. Here you'll find another chest (BLOOD SWORD) and the exit.
If you head south now, you'll end up back to the Hummingway Abode. From
there, go west and down the set of double steps. Head far to the south
until you reach a cave with a circular mountain around it. The cave
is Bahamut's home.
NOTE: This tunnel is home to the Ebony Dragon during a New Moon.
/----------------------------------******-----------------------------------\
| LAIR OF THE FATHER - B1 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Aura Staff, Dry Ether |
\---------------------------------------------------------------------------/
Go straight down and grab the chest (AURA STAFF) there. Head back up a
little and then to the right until you reach a wall. At the top of the
wall is a hidden path leading to a chest (DRY ETHER).
Return to the main path and follow it to the door leading to the next floor.
/---------------------------------------------------------------------------\
| LAIR OF THE FATHER - B2 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Ether, Ice Shield |
\---------------------------------------------------------------------------/
Follow the path to a chest (ETHER). From there, go right to another
chest (ICE SHIELD). Head back to the left a little and try going up to the
door. On the little bridge, you'll be attacked by a Count Malboro.
Defeat it and move on to the next floor.
/---------------------------------------------------------------------------\
| LAIR OF THE FATHER - B3 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Start heading down. You'll be attacked by another Count Malboro. Defeat
it and continue. A little further and you'll have to fight another
Count Malboro. Defeat this one and go up to find the petrified Bahamut.
It turns out he and the other Eidolons are not petrified... they are
chained to another dimension. FuSoYa will talk of a meteor that fell near
the Lair of the Father. That's your next destination.
Exit the Lair of the Father (either walk or use FuSoYa's Teleport spell).
The meteor site is due south.
/----------------------------------******-----------------------------------\
| IMPACT CRATER - UPPER WALL (EAST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: X-Potion |
\---------------------------------------------------------------------------/
You'll start on the Rim. Just head to the left to get to the Upper Wall.
Like the Impact Crater on the blue planet, navigation through the area
requires the use of jump points, which look like light-colored rocks.
Use the jump point when you come to it. To the left is a chest (X-POTION)
and another jump point. Use the jump point and head right. The next jump
spot takes you to the middle wall.
/---------------------------------------------------------------------------\
| IMPACT CRATER - MIDDLE WALL (EAST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Phoenix Down, Echo Herbs, Mythril Sword, Unicorn Horn |
\---------------------------------------------------------------------------/
To the left, you'll find 2 jump points. Use the left one to get a chest
(PHOENIX DOWN), then go back and use the right one.
This section has 3 jump points. Use the right one to get up to a chest
(ECHO HERBS). Return and use the bottom left jump point to continue.
Use the left jump spot here, then another left to reach a chest
(MYTHRIL SWORD). Drop down 2 levels using the only 2 jump points there are,
then head right to the 1st jump spot you find. Use it and the next one to
reach a 4th chest (UNICORN HORN). Jump back up a level and go all the way
to the right. Use the jump pad to the lower wall
/---------------------------------------------------------------------------\
| IMPACT CRATER - LOWER WALL (EAST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Hi-Potion, Cottage, Ether |
\---------------------------------------------------------------------------/
There is a chest (HI-POTION) to the left, as well as the jump point leading
onward. Follow the path until you reach a jump point. Use it to go up a
level to reach a chest (COTTAGE). Drop back down and continue following the
path until you reach a pair of jump points.
Use the top one to get another chest (ETHER), then drop back down and use
the bottom one. Here you'll find a save spot. Save, then head left to
reach the crater floor.
/---------------------------------------------------------------------------\
| IMPACT CRATER - FLOOR LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Here you'll find the Mysterious Girl. As usual, she'll ignore questions and
demand crystals. She'll attack you and summon Asura. You can't damage
Asura, so concentrate your attacks on the Mysterious Girl. Defeat the
girl and Asura will fade.
FuSoYa says to head back to the Crystal Palace, so head left to the west
half of the lower wall.
/---------------------------------------------------------------------------\
| IMPACT CRATER - LOWER WALL (WEST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Dry Ether, X-Potion, Emergency Exit |
\---------------------------------------------------------------------------/
Follow the path using 2 jump points. After the 2nd jump, you'll have a
choice between 2 more jump spots. Use the bottom one to reach a chest
(DRY ETHER), then use the upper one.
Go left to another jump pad. Use it, then head down to another pair of
jump spots. Once again, the lower one leads to a chest (X-POTION) and
the upper one leads onward.
You now have another set of jump points to choose from. The lower one leads
to a 3rd chest (EMERGENCY EXIT) and the upper one leads onward. From here,
just go north to the middle wall.
/---------------------------------------------------------------------------\
| IMPACT CRATER - MIDDLE WALL (WEST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Dry Ether, Antidote, Ether |
\---------------------------------------------------------------------------/
Follow the path until you reach a fork in the road. The lower path leads to
a chest (DRY ETHER). The upper path leads up to another split in the path.
Use the right path to reach another chest (ANTIDOTE), then follow the left
path. There is another chest (ETHER) to the south and the path continues
to the north.
/---------------------------------------------------------------------------\
| IMPACT CRATER - UPPER WALL (WEST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Dry Ether, Hi-Potion, Cottage, Diamond Armlet |
\---------------------------------------------------------------------------/
Head up and the path will once again split. The lower left path leads to
a chest (DRY ETHER). Get that, then continue north. Get a HI-POTION from
another chest, then keep going up, then left.
Here you'll find that the road splits yet again. Both lower paths lead
to chests (COTTAGE, DIAMOND ARMLET). The upper path leads up to the rim.
/---------------------------------------------------------------------------\
| IMPACT CRATER - RIM (WEST) LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Just head left to exit the crater. A little southwest of the crate is
the Lunar Face dungeon, however, you'll need an item to get past the 1st
room (the item can only be found in the challenge dungeon).
Head east, then north to the Crystal Palace (stop at the Hummingway Abode
if you need any supplies).
/----------------------------------******-----------------------------------\
| CRYSTAL PALACE LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Remember the recovery panels are here if you need them. Head up to the 2nd
floor. here you'll find out the Moon Crystals have lost their light. The
Mysterious Girl will appear (she must have 9 lives or something). Another
fight with the Mysterious Girl will ensue. This time she'll summon
Leviathan. Once again, you can't hurt the Eidolon, so concentrate on the
girl. And, once again, Leviathan will fade when the Mysterious Girl is
defeated.
After defeating her again, Golbez will question whether the Mysterious Girl
is immortal. FuSoYa and Golbez will then pray in order to try and summon
the Lunar Whale. Once of the crystal will shatter and a 2nd Mysterious Girl
will appear! She just as quickly disappears, taking the defeated girl with
here.
You now have to return to the stasis pods at the moons core, only this time
there will be random encounters. Step on the transporter square to begin.
/----------------------------------******-----------------------------------\
| LUNAR SUBTERRANE - B1, B2, B3 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: X-POTION, Dry Ether, Decoy, Icebrand |
\---------------------------------------------------------------------------/
B1 - There is a walk-through wall to the left that Golbez stopped you from
using before. Use it now and step on the teleporter. It'll take you to
the other side of the floor where you'll find stairs to B2.
B2 - Go up to a chest (X-POTION), then use the teleporter to the left. Now
head down and use the stairs to the next floor.
B3 - Unfortunately, there is nothing here worth mentioning. Either work your
way back up to B1, or Teleport out and re-enter the Crystal Palace.
B1 - This time go down and use the stairs there.
B2 - Head to the right. Follow the path through 2 walls and, finally, to the
stairs. At this point, another Moon Crystal will shatter.
B3 - There is a recovery pot to the right. Head down, past the stairs. Here
you can walk through the right wall to a chest (DRY ETHER). From there,
go through the next right wall and follow the hidden path to 2 more chests
(DECOY, ICEBRAND). Return to the stairs and go down them.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B4 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Elixir |
\---------------------------------------------------------------------------/
Go to the right and down the long stairway. Enter the door to the left to
get a chest (ELIXIR). Return to the stairways and go right to another
stairway. Go down the stairway and enter the door at the bottom.
Once through the door, you'll find a 2nd door leading to a save spot. Save,
then head far to the left and enter the gap in the wall. Now just go down
the stairs. Another crystal will shatter.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B5 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Ice Armor, Remedy |
\---------------------------------------------------------------------------/
Enter the door at the bottom of the stairs. Here you'll go up and go
through the right wall. Enter the next right wall and follow the hidden
path through to another open area.
Enter the gap in the bottom wall to get to a chest (ICE ARMOR). Return
through the door (to where you went through the gap in the wall). Go up
and use the stairs.
Enter the door to the left, then go down the stairs at the top of the room.
To the right is a door leading to a chest (REMEDY), a recovery pot, and
the stairway to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B6 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Luminous Robe |
\---------------------------------------------------------------------------/
Go down and take the left set of stairs. At the bottom of the stairs,
head left and cross an invisible bridge. When the path dead ends, enter
the wall. The hidden path leads to a hidden stairway, which takes you to
a chest (LUMINOUS ROBE). From the chest, go right to a teleporter.
Follow the long stairway up to another teleporter.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B5 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Soma Drop |
\---------------------------------------------------------------------------/
Go up another long stairway to a chest (SOMA DROP). Beyond that you can
find a teleporter leading to a save spot.
Return to the invisible bridge on B6.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B6 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/-
Go back up the stairway to the right of the invisible bridge, and then
back down the staiway to the right of that. Follow the path around to
a door. Inside you'll find the stairs to B7. Another crystal shatters.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B7 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Dry Ether, Remedy |
\---------------------------------------------------------------------------/
Go down and enter the 1st door you reach to find a save spot. The next
door leads to an empty room, and the 3rd door leads to 2 chests (DRY ETHER,
REMEDY). Keep going until you reach a stairway. At the bottom of the
stairs is the passage to the next floor.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B8, B9, B10 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
B8 - Just follow the path to the next floor. Another crystal will shatter.
B9 - Once again, just follow the path. This time to a teleporter.
B10 - Follow the path to the bottom of the area. You can use the recovery pad
on the left, then use the teleporter on the right. Once more crystal
will shatter.
/---------------------------------------------------------------------------\
| LUNAR SUBTERRANE - B11 LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Just follow the path, yet again, to the teleporter. One more shattered
crystal. The voice of KluYa on Mount Ordeals will say he'll pray, too.
Then the Mysidian Elder and Porom will witness the Lunar Whale rise from
the bay.
Go up and the last crystal will shatter. Suddenly, everything will start
to shake. Golbez and FuSoYa will learn the DOUBLE BLACK MAGIC band, and
a battle with Zeromus's Malice will begin.
ZEROMUS'S MALICE STRATEGY:
Your new Double Black Magic band should do the trick here.
After about 30000 damage, Zeromus's Malice will use Big Bang. FuSoYa
will tell Golbez to go to the Blue Planet and then teleports him to the
Lunar Whale. We then see the whale heading towards the planet, while we
watch flashbacks of Golbez from Final Fantasy IV (including a battle
against Cecil, Kain, Rosa, and Yang, and a battle against Cecil, Tellah,
Cid, and Yang).
/----------------------------------******-----------------------------------\
| LUNAR WHALE LUNARIANS' TALE |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez \
\---------------------------------------------------------------------------/
Go up and Golbez will see he's no longer on the moon. Role credits...again.
When the credits are done you can save your data. MAKE SURE YOU USE A
FRESH SAVE SLOT FOR _EACH_ TALE, so you can load them back up in the last
chapter.
***At this point you can reload you're finished save file and enter
***Lunarians' Challenge Dungeon.
\-----------------------------------------------------------------------------/
\ END OF LUNARIAN'S TALE /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ THE CRYSTAL'S TALE - "The Planet Eater" \
/ PART 1 - "The Gathering" \
/---------------------------------------------------------------------------\
When you first start this Tale, you'll be asked if you wish to load data from
any of the previously finished Tales. Selecting your finished Tales allows
you to transfer all equipment, items, money, levels, etc. over to the final
Tale.
Things to know about the Crystals...
The 99999 gil cap, that the previous Tales had, has been lifted. The new
cap is 9999999 gil.
The level caps from the previous Tales have been lifted. The new cap is
level 50 for Edge, Rydia, and Luca (who you'll be using throughout the whole
first part of the Tale) along with the Man in Black (who's level cap is
set a little higher at 55).
I will be going through the final Tale assuming that all the previous Tales
have been played. If you didn't play a previous Tale, or you decided not
to load your finished save, things will play out a little differently and
you'll miss out on some of the new characters.
/----------------------------------******-----------------------------------\
| THE SETUP THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
The final Tale begins where Edge's Tale left off... with Edge asking the Man
in Black where he came from.
We then see the astronomers, in Agart, in the observatory...
meteors are falling from the moon!
The people of these Damcyan and Fabul have noticed the meteors as well.
Back in Agart, the astronomers now see that the moon is falling!
The people of Eblan see the moon getting closer as well.
/----------------------------------******-----------------------------------\
| AGART - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
The Falcon emerges from the Underworld. The crew has to move so they don't
get hit by meteors. The Man in Black (who we now know is Golbez) takes
the controls and starts towards Baron.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
The end of Kain's Tale replays. Cid, Ceodore, Kain, Rosa, and Edward are
confronting the brainwashed Cecil.
/----------------------------------******-----------------------------------\
| BARON - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail |
\---------------------------------------------------------------------------/
The Falcon lands outside Baron. The Man in Black, Edge, Rydia, and Luca
leave the ship (Calca and Brina will be asked to watch the ship if they
were repaired at the end of Rydia's Tale).
You now have free reign of the area between Baron and the Mist Cave. The
area has been ravaged by meteors, so there are craters everywhere.
Start by heading northwest, up the river to a lake and waterfall. To the
left of the lake, in the trees, is a clearing you can enter.
In the center of the clearing is an invisible "chest" in the grass.
Examine it to get a SMALL TAIL (1 of 21) (the use of this will be explained
later).
The Mist Cave is blocked by a crater, so the only other way to go is either
Baron or Baron Castle. Start by visiting the town.
/----------------------------------******-----------------------------------\
| BARON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Phoenix Down, Small Tale, Hi-Potion, X-Potion (x2), Silver Hourglass,|
| Cottage, Dry Ether, Small Tail |
| SUNDRIES: X-Potion 3000 Ether 10000 |
| Phoenix Down 100 Gold Needle 400 |
| Echo Herbs 50 Remedy 5000 |
| Cottage 500 Gnomish Bread 100 |
| WEAPONSMITH: Flame Sword 14000 Icebrand 26000 |
| Battle Axe 2500 Dwarven Axe 15000 |
| Thorn Whip 3000 Chain Whip 6000 |
| ARMORER: Iron Shield 600 Cross Helm 4200 |
| Plate Armor 5000 Bone Mail 37500 |
| Bone Wrist 3000 Circlet 1500 |
| Mage's Robe 2000 Rune Armlet 2000 |
| HIDDEN ITEM LOCATIONS: |
| Phoenix Down - pot near Inn |
| Small Tale - well near Cid's house |
| Hi-Potion - pot near armor shop |
| X-Potion - in pond at lower right corner of town |
| Silver Hourglass - in pond at lower right corner of town |
| Cottage - in grass at top left corner of town |
| X-Potion - in grass at top left corner of town |
| Dry Ether - in grass at top left corner of town |
| Small Tail (2 of 21) - in grass at top left corner of town |
\---------------------------------------------------------------------------/
You'll find a Tradingway immediately to the left when you enter. He'll sell
you weapons, armor, and sundries. He's the replacement for the regular
shops, which are all locked up. There are soldiers wandering around town.
Talk to them to fight some Zombie Infantry.
Go up and examine the door to Cid's house. Cid's daughter will recognize
Luca's voice and let the group in. They'll tell Cid's family they're are
looking for Cid and the others.
You can enter Rosa's mother's house as well because she recognizes Rydia's
voice. She's worried about Ceodore and Rosa.
You'll have to beat up some Zombie Infantry if you want to enter the water
to get to the pond. You'll have to defeat some more Zombie Infantry if
you want to enter the secret path in the trees to get to the large grassy
area (both spots have hidden items).
When you're all set, exit the town and go to the castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
A strange purple glow (the same as the one coming from the Tower of Babil) has
enveloped the castle, preventing you from entering. You'll have to find
another way inside (and the ancient waterway isn't going to work this time).
Return to the Falcon.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail
\---------------------------------------------------------------------------/
You'll be asked if you want to launch the airship. Say "no" for now. You'll
find Calca and Brina on the deck (if you repaired them, of course). The
ninjas (Izayoi, Tsukinowa, Zangetsu, and Gekkou) are below desk (assuming
they survived their missions in Edge's Tale). You won't be able to use
any of them in your party until later. You can also rest by examining any
of the 3 rightmost beds.
When you're read, launch the airship (examine the steering wheel). You now
have free reign over the Overworld. Start by going to directly east of
Baron. You should see a lone tree on the tip of a peninsula. Land there
and step on the tree to enter a hidden area.
There is an invisible "chest" on the right side of the central grassy patch.
Examine it for a SMALL TAIL (3 of 21).
Fly back to Baron, then head north to Mist.
/----------------------------------******-----------------------------------\
| MIST THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Bomb Core, Bomb Crank (x2) |
| HIDDEN ITEM LOCATIONS: |
| Bomb Core - in grass near upper pond |
| Bomb Crank - in grass through hidden path right of armor shop well |
| Bomb Crank - in grass through hidden path right of armor shop well |
\---------------------------------------------------------------------------/
The town is covered in mist. The Mist Dragon is protecting the village.
The Mist Dragon tells Rydia to leave and to only come back once the other
Eidolons have been freed.
You are free to explore the village before leaving, however. The doors are
all locked but there are a few hidden items to get.
Return to the airship. Head a little northeast and land in the grass.
/----------------------------------******-----------------------------------\
| KAIPO - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Head northeast, into the desert, to Kaipo.
/----------------------------------******-----------------------------------\
| KAIPO THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Eye Drops 30 Antidote 40 |
| SUNDRIES 2: Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Spider Silk 100 |
| Bestiary 50 Tent 100 |
| Cottage 500 |
| WEAPONSMITH: Silver Harp 880 Dark Harp 2800 |
| Thorn Whip 3000 Chain Whip 6000 |
| Longsword 450 Iron Sword 1000 |
| ARMORER: Beret 1200 Bronze Breastplate 400 |
| Silver Breastplate 2000 Silver Armlet 650 |
| Rune Armlet 2000 Iron Shield 600 |
| Iron Armor 1000 Iron Helm 800 |
\---------------------------------------------------------------------------/
Sylphs are flying around everywhere. If you talk to them, they'll cry for
Yang and attack. You can kill one or two, but don't kill all of them or
you may be sorry. You'll have to come back later once you've found Yang.
Feel Free to explore town. Head up to the residence in the top right corner.
Here you'll find Yang and Ursula, who apparently washed ashore at Kaipo
Docks (after being shipwrecked by Leviathan) and walked all the way here.
You can try talking to them, but they are both unconscious.
Exit the village and go south and slightly east to a trio of craters making
a triangle. Enter the center of the craters to find a hidden area. Examine
the central pillar to get a SMALL TAIL (4 of 21).
Return to the Falcon (it's the only place you can go since the Underground
Waterway is blocked by a crater... and I know you really wanted to go
through it one more time). Once aboard the airship, go south until you
reach the ocean, then head east to a penincula shaped kind of like the letter
C.
/----------------------------------******-----------------------------------\
| C-PENINSULA THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Black Belt Gi, Small Tail |
\---------------------------------------------------------------------------/
This area can be deadly. Some of the encounters here are with monsters that
don't normally appear until later in the game. There are also a couple
monsters that don't appear any where else (Bog Witch and Bog Toad).
If you can handle the extra power of the monsters here, they give a large
amount of experience.
Also, there is a small patch of desert on the C-Peninsula.
SAVE, then step on the sand to find another hidden area. Inside you'll find a
chest with a Monster-in-a-box inside. It's a Great Malboro. If you can't
beat it right now, remember where it is and come back later.
Defeat the Great Malboro, and you'll get a BLACK BELT GI. Examine the pillar
in the upper right corner to get a SMALL TAIL (5 of 21).
Now, head northeast to Fabul.
/----------------------------------******-----------------------------------\
| FABUL - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail (x2), Faerie Rod |
\---------------------------------------------------------------------------/
Before entering the castle, there are a couple place to check out. The first
is a clearing in the trees to the southeast of Fabul.
Examine the bush in the clearing to get a SMALL TAIL (6 of 21).
There is a 2nd clearing in the forest between Fabul and Mount Hobs to the
northwest (you can use the airship to get close to it if you want).
In the 2nd clearing, there is a chest with a FAERIE ROD. From the chest,
go right, into the trees, and follow the hidden path down to a bush.
Examine the bush for another SMALL TAIL (7 of 21).
Go back and enter Fabul.
/----------------------------------******-----------------------------------\
| FABUL THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Bronze Hourglass, Phoenix Down (x2), Cross, Hermes Sandals, |
| Bacchus's Wine, Hi-Potion, Small Tail, Frying Pan, Ladle, |
| X-Potion, Cottage, Decoy |
| INN: 100 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Eye Drops 30 |
| Antidote 40 Echo Herbs 50 |
| SUNDRIES 2: Tent 100 Cottage 500 |
| Bomb Fragment 200 Antarctic Wind 200 |
| Zeus's Wrath 200 Bestiary 50 |
| WEAPONSMITH: Flame Claws 350 Ice Claws 450 |
| Lightning Claws 550 Metal Knuckles 600 |
| ARMORER: Leather Cap 100 Feathered Cap 330 |
| Headband 450 Leather Clothing 200 |
| Bronze Breastplate 450 Kenpo Gi 4000 |
| Iron Armlet 100 Silver Armlet 650 |
\---------------------------------------------------------------------------/
Guards will stop you until one of them recognizes Rydia and Edge. The Sylphs
are here, too. Like in Kaipo, the Sylphs will attack if you talk to them...
DON'T KILL THEM ALL!
Head to 2F and use the door at the bottom of the room, then go to the West
Tower.
WEST TOWER - On the 1st floor, get the 3 chests (BRONZE HOURGLASS,
PHOENIX DOWN, CROSS), then examine the top left chest for
HERMES SANDALS. Head up to the 2nd floor of the tower.
- The White Mage here will restore your HP. There is nothing on
the 3rd floor, so head down and go to the East Tower.
EAST TOWER - There is a BACCHUS'S WINE in the bottom pot on the 2nd floor,
and a chest (HI-POTION) on the 3rd floor. Also, if you examine
the flowers on the 3rd floor you'll get a SMALL TAIL (8 of 21).
- Return to the main castle, and head to the throne room.
THRONE ROOM - You'll tell Shiela (Yang's wife) about Yang and Ursula.
She'll give you a FRYING PAN and a LADLE.
"What, no knife this time?"
- Get an X-POTION from the pot on the left side of the room.
Step on the floor switch on the right side of the room to open
a secret door. Follow the hidden path to 3 chests
(PHOENIX DOWN, COTTAGE, DECOY).
Exit the castle and board the Falcon. Return to Kaipo.
/----------------------------------******-----------------------------------\
| KAIPO THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Go to the residence and talk to Yang. Select the Frying Pan. Edge will
whack Yang with it, and Yang will wake up. Edge doesn't want to hit a lady,
so Rydia will step in. Select the Ladle. A whack in the head to Ursula
and she's awake as well.
Now that Yang is better, the Sylphs will appear and will be normal again.
Rydia will now regain Sylph as a Summon.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
Time to check in on Kain, Cecil, and the others. The Mysterious Girl will
swipe the Water, Wind, and Fire Crystals.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Yang and Ursula are now resting below deck. Launch the airship and head north
to Damcyan.
/----------------------------------******-----------------------------------\
| DAMCYAN - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail |
\---------------------------------------------------------------------------/
Before entering the castle, head west to a large crater with two small craters
below it. Step below the large crater to enter a hidden area.
Examine the skeleton for a SMALL TAIL (9 of 21). Now head back to Damcyan
and enter.
/----------------------------------******-----------------------------------\
| DAMCYAN CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: X-Potion (x3), Phoenix Down, Emergency Exit, Hi-Potion, Ether (x2), |
| Diamond Shield, Red Fang, White Fang, Blue Fang, Bomb Core, Decoy, |
| Small Tail |
\---------------------------------------------------------------------------/
Like you did in Edward's tale, take 1 step down and follow the wall to the
right until you reach a door. The door leads to the treasury.
TREASURY - Use the button on the wall to the right of the cell doors. Enter
the secret door and follow the path to the 1st cell. Walk through
the left wall to 2 chests (X-POTION, PHOENIX DOWN). Take a step
down from those chests and walk through the left wall to the
3rd chest (EMERGENCY EXIT).
- Use the stairs in the bottom left corner to reach the basement.
The bottom left pot holds an X-POTION. The right 2 pots hold
another X-POTION and a HI-POTION. The 6 chests contain 2 ETHERS,
a DIAMOND SHIELD, a RED FANG, a WHITE FANG, and a BLUE FANG.
Return to the castle proper. Here you'll find Antlions. Edge wants to trash
them, but Rydia talks him out of it. If you want to kill one though, just
talk to on to start the fight. You can actually kill all you want, they'll
make more.
Go through the door to 1F. Here you'll find more Antlions! Head right, past
the empty weapon and armor stalls, and up the stairs.
STOREHOUSE - When you enter, step down into the wall. Follow the path to the
chest (BOMB CORE) on the right side of the room. Go back to the main part
of the room and get the other chest (DECOY). Now go up the stairs to the
throne room.
THRONE ROOM - The people of Damcyan have the path to the throne blocked,
so just go up to Edward's room if you want (there's nothing
there). Otherwise, head back down to 1F.
1F - Go up the stairs on the far left side (near the empty Inn). Head all
the way up to Harley's room.
HARLEY'S ROOM - Examine the left side of the bookcase to get a
SMALL TAIL (10 of 21).
Return to 1F one more time.
1F - Go up the staircase in the center to find more Antlions on 2F. Keep
going up to the Throne Room.
THRONE ROOM - All the people of Damcyan (including Harley, minus Edward) are
here. Harley will tell your party about where Edward went.
Harley will request to join you. Edge agrees but she has to
stay on the Falcon.
- Talk to everyone, then exit the castle.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Harley is now below deck. Launch the airship and head east to Fabul. Now
go south to Mythril on the Adamant Isles.
/----------------------------------******-----------------------------------\
| MYTHRIL - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Not much here besides the village of Mythril.
/----------------------------------******-----------------------------------\
| MYTHRIL THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Cottage, Small Tale, Remedy, Heavenly Wrath, Luminous Robe |
| SUNDRIES: Hi-Potion 150 Phoenix Down 100 |
| Maiden's Kiss 60 Mallet 80 |
| Diet Ration 100 Cross 100 |
| Cottage 500 Gnomish Bread 100 |
| WEAPONSMITH: Mythril Sword 6000 Mythril Knife 3000 |
| Mythril Staff 4000 Mythril Hammer 8000 |
| ARMORER: Mythril Armor 17000 Mythril Shield 1000 |
| Mythril Helm 3000 Mythril Gloves 2000 |
| HIDDEN ITEM LOCATIONS: |
| Cottage - grass on right side of town |
| Small Tale - well near armor shop |
| Remedy - grass above well near armor shop |
| Heavenly Wrath - grass above weapon and armor shops |
\---------------------------------------------------------------------------/
Ok, so there isn't much here. The shops and Inn are locked, but the vendors
have set up outside their buildings. There are a few items to pick up,
though.
Reboard the Falcon and go straight south from Mythril to a large crater
surrounded by 3 small craters. Step just below the large crater to enter a
hidden area. Get the chest inside for a LUMINOUS ROBE.
Now take the Falcon south to Mount Ordeals. From there, go south a little
more and a little east to a cave.
/----------------------------------******-----------------------------------\
| SOUTHEAST CAVE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tale, Elixir, Small Tail, Ribbon |
\---------------------------------------------------------------------------/
To the right is 2 boxes. The right box holds a SMALL TALE. Follow the left
path up to a chest (ELIXIR). On the way back down, step under the rock
arch and walk into the right wall. Follow the hidden path to a wood crate.
Examine it for a SMALL TAIL (11 of 21).
Go back to the Falcon. Return north to Mount Ordeals and southwest to a large
forest on an island. There is a clearing in the forest where you'll find a
hidden area.
Here you'll find a chest containing a Monster-in-a-box. Defeat the Armor
Contruct to get a RIBBON.
Now head west to Mysidia.
/----------------------------------******-----------------------------------\
| MYSIDIA THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Everything is locked and no one is in any condition to help you in any way.
Head up to the Hall of Prayer and try to enter. Ramuh will appear and
attack the party. Although you can defeat Ramuh, DO NOT DEFEAT RAMUH!!
If you defeat him, Ramuh is gone for good. Instead, just survive Ramuh's
Thunder-class spells (including Judgement Bolt).
RAMUH STRATEGY:
Go ahead and attack until Rydia talks to Ramuh.
When this happens, DO NOTHING. Ramuh will come to
his senses.
If you do it right (ie DON'T KILL RAMUH), Rydia will regain the use of him
as a Summon.
Now enter the Hall of Prayer. Porom is inside trying to maintain a spell
protecting the hall. When you enter, Porom will collapse.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Porom is resting below deck. She'll inform everyone what happened to the
Elder. She'll also tell them that Palom went to Troia, but hasn't been
heard from since. Rydia tells her that she and Luca saw him on a black
chocobo. Porom will then tell of Kain stealing the Water Crystal and
going to Baron to kill Cecil.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
Cecil, Kain, and the others are still here. The moon is getting closer.
Kain attacks Cecil, but Cecil will easily beat Kain.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Re-enter Mysidia.
/----------------------------------******-----------------------------------\
| MYSIDIA THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tale |
\---------------------------------------------------------------------------/
The people are back on their feet. Go up and enter the Hall of Prayer.
Search the desk to the left of the resting Elder for a SMALL TALE.
Return to the Falcon and take it either north or south to the Damcyan area.
From Damcyan, go about halfway to Kaipo (south) and then west to a small
island with a small forest on it. Land and enter the forest.
/----------------------------------******-----------------------------------\
| CHOCOBO FOREST THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Chocobo |
\---------------------------------------------------------------------------/
No chocobos, but go straight up to an invisible "chest" in the grass. Examine
it to get CHOCOBO, the item used to give Rydia the Chocobo Summon.
Now take the Falcon west to Troia.
/----------------------------------******-----------------------------------\
| TROIA- OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
You should be able to land in the small grass spot next to Troia. Enter the
town.
/----------------------------------******-----------------------------------\
| TROIA THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail, Dry Ether, X-Potion, Decoy, Ether |
| SUNDRIES: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Maiden's Kiss 60 Echo Herbs 50 |
| Tent 100 Cottage 500 |
| WEAPONSMITH: Polymorph Rod 1250 Psycho Spiral 2000 |
| Elfin Bow 5000 Blinding Arrows 1000 |
| Silencing Arrows 1000 |
| ARMORER: Sage's Miter 2000 Circlet 1500 |
| Sage's Surplice 1200 Mage's Robe 2000 |
| Silver Armlet 650 Rune Armlet 2000 |
| HIDDEN ITEM LOCATIONS: |
| Small Tail (12 of 21) - in indentation behind armor shop |
(examine the wall) |
| Dry Ether - in grass in top left corner of town |
| X-Potion - in grass in top left corner of town |
| Decoy - in grass in top left corner of town |
| Ether - in grass in top left corner of town |
\---------------------------------------------------------------------------/
The buildings are locked, but the shop vendors are outside their buildings
ready to assist you.
To reach the grassy area in the top left corner (and the 4 hidden items it
hides), enter the pond in the bottom right corner and follow the river.
Exit the water at the top of town and enter the trees. The hidden path leads
to the grass.
Exit the town and enter the castle.
/----------------------------------******-----------------------------------\
| TROIA CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Here, you'll find out that the entire castle has been completely frozen over.
Go up to the Epopt Chamber and then up to the Crystal Chamber.
The party will find out that the Earth Crystal has been stolen, too. They'll
talk about Palom and hint where he might be. Exit the castle.
/----------------------------------******-----------------------------------\
| TROIA - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail (x2), Ice Whip, Mage Masher |
\---------------------------------------------------------------------------/
Before going to look for Palom, take a walk. Head east and you'll find a
clearing at the tip of a small peninsula. In this clearing you'll find a
small maze. Work your way over to the bush on the far right and examine it
for a SMALL TAIL (13 of 21).
Head back to Troia, then walk north to where the Chocobo Village was in
Palom's Tale. To the east of that is another clearing. Examine the
bush on the left side for another SMALL TAIL (14 of 21). Next to the bush
on the right side is a hidden passage leasing up to the chest (ICE WHIP).
Board the airship and fly due south from Troia. You should see another
clearing surround by 3 craters. Land near there, save, and enter the
clearing.
Inside is a chest containing a Monster-in-a-box! Defeat the 3 Dark Sages
and you'll not only get a good deal of experience, but a MAGE MASHER, too.
And, if you're really lucky, a Dark Sage could drop a Ribbon).
Board the Falcon again. This time head back up to Troia, then fly
northeast to the large island where the Lodestone Cavern is.
/----------------------------------******-----------------------------------\
| LODESTONE CAVERN - B1 THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Recovery Rod, Unicorn Horn |
\---------------------------------------------------------------------------/
Go to the far right to get a chest (RECOVERY ROD). Back to the left is a
bridge leading south. Follow it down and continue until you reach another
chest (UNICORN HORN) and the stairs to the next floor.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B2 THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Coeurl Whisker, Cottage, Hermes Sandals |
\---------------------------------------------------------------------------/
Head to the far left, then up to a chest (COEURL WHISKER). From the chest,
go right as far as you can, then up to a door.
Through the door you'll find 2 more chests (COTTAGE, HERMES SANDALS). Exit
the little room and head to the far left where you'll find the stairs to
the next floor.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B3 THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Dry Ether, Diamond Helm, Silver Hourglass, Cottage |
\---------------------------------------------------------------------------/
There is a save spot through the door to the left. From the door, go down
as far as you can, to another door. Inside this one you'll find 3 chests
(DRY ETHER, DIAMOND HELM, SILVER HOURGLASS).
From the 2nd door, head left and then up to another door. The room it leads
to holds another chest (COTTAGE) and the stairs to the next floor.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B4 THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
The Troian safeguards are no longer in place, so you can go straight up
to the Crystal Chamber if you wish. However, in order to get everything,
you'll want to go left, across the invisible bridge, and down the stairs.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B5 THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Light Curtain, White Fang, Remedy, Elixir |
\---------------------------------------------------------------------------/
Head left to get a chest (LIGHT CURTAIN). Return to the stairs and head
right this time. When you reach a small piece of land, walk up, across
an invisible bridge, to a chest (WHITE FANG). Return to the piece of
solid land and head left.
When you see the stairs, go up to a chest (REMEDY) on a large outcrop of land.
To the right is a small outcrop of land. Another invisible bridge leads
up and to the right from the small outcrop. It leads to another chest
(ELIXIR). Return to the stairs and go up them.
/---------------------------------------------------------------------------\
| LODESTONE CAVERN - B4 THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tale, Small Tail, Diamond Gloves |
\---------------------------------------------------------------------------/
Walk straight right immediately upon entering to find a hidden bridge. Keep
going right to find a door leading to a save room. Examine the left box in
the save room to get a SMALL TALE.
Exit the save room and go back to the left, then up to another door. Don't
go inside, yet. Instead, go directly east of the door to a skeleton.
Examine it for a SMALL TAIL (15 of 21). Now, go around to the left side
of the door to get a chest (DIAMOND GLOVES).
Return to the door and enter the Crystal Chamber. Go up to find a frozen
Palom and Leonora. The ice that covers them isn't regular ice...
it's Diamond Dust! This means Shiva!
SHIVA STRATEGY:
Like Ramuh, you want to make sure that you
DO NOT KILL SHIVA! If you kill her, she's gone for good.
Instead, just survive her ice-class spells (including
Diamond Dust) while doing some damage to her (but not
too much). When Rydia says "She's stopped", just sit
there and do nothing. A little wait and Shiva will
return to normal.
After the battle, Rydia will get Shiva to us as a Summon (assuming you didn't
kill her). Palom and Leonaara will thaw and your party will take them to
Troia Castle to recover.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
Kain has been defeated by Cecil. Ceodore stand up to his father.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Palom and Leonora are now resting below deck. Exit the airship and go to
Troia Castle.
/----------------------------------******-----------------------------------\
| TROIA CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail, Small Tale |
\---------------------------------------------------------------------------/
Now that it's unfrozen, there is treasure to be had. As you go up towards
the door leading inside, you should be able to go through the left and right
walls to enter the water. Go left first and follow the moat as far as you
can. Here, you can find an invisible "chest" containing a
SMALL TAIL (16 of 21). On the opposite side of the castle you'll find a
SMALL TALE.
You can now enter the castle, if you want to talk to people, but all the
paths leading to any possible treasure locations (from Palom's Tale) are
blocked off.
Exit the castle and board the Falcon. Head north (or south) to Eblan.
/----------------------------------******-----------------------------------\
| EBLAN - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail (x2) |
\---------------------------------------------------------------------------/
We'll skip going to Eblan for now... just take the Falcon north past the
Tower of Babil. You should see a lone tree on the tip of a peninsula.
Land and step on the tree to get to a hidden area.
Walk straight up to find an invisible "chest" in the grass. Examine it for
a SMALL TAIL (17 of 21).
Relaunch the Falcon and go southeast to a desert. Below the right side of the
desert is another lone tree. Land next to it and enter another hidden
area.
The left side of the central grassy area holds another SMALL TAIL (18 of 21).
Now head east to Agart (don't worry, you'll return to Eblan in a bit).
/----------------------------------******-----------------------------------\
| AGART - OUTSIDE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Diamond Armor |
\---------------------------------------------------------------------------/
To the east of Agart (by foot) is a solitary tree. Step on it to enter a
hidden area. The chest you'll find here contains a Monster-in-a-box
(a Fell Knight and 2 Imps). Defeat the monsters to get DIAMOND ARMOR.
Now enter Agart.
/----------------------------------******-----------------------------------\
| AGART (MONSTERS INVADE) THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Gaia Drum |
\---------------------------------------------------------------------------/
Agart has been overrun by monsters. Make your way to the grassy path on the
left side of town and search to find a GAIA DRUM.
Go to the back of town behind the well area. The Mysterious Girl is just
standing there. As you approach her, she'll tell you she's "done with this
planet". She'll summon Titan to attack you and then disappear.
TITAN STRATEGY:
Just wail away (and stay alive) until Titan uses
GAIA'S WRATH. An unknown voice will cast Float to
save you.
It was Porom! She'll promptly collapse and you'll go
back to fighting Titan (this time floating on air).
Just do more damage (and stay alive) until Titan comes
to his senses. Giving Titan a taste of his own
medicine (Quake) with the Man in Black does good damage
After Titan regains his senses, he'll rejoin Rydia as a Summon. You're
group will then take Porom back to the Falcon. If you did things in a
different order, and you haven't recovered Porom, yet, then things will
play a bit differently here.
Return to Agart.
/----------------------------------******-----------------------------------\
| AGART THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Small Tail |
\---------------------------------------------------------------------------/
The people are back and everything is back to normal (except the Inn and shops
are still locked. Go to the observatory (to the left of the entrance) and
search the globe for a SMALL TAIL (19 of 21).
Enter the door to the well area. Examine the well and go down.
/----------------------------------******-----------------------------------\
| AGART SUBTERRANE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Decoy, Diamon Armlet, Ogrekiller, Golden Apple |
\---------------------------------------------------------------------------/
Go left and get the chest (DECOY). Head to the right (past the rope) and then
up until the path splits. Go right to get another chest (DIAMOND ARMLET)
then return to the fork and go up to the stairs to the next floor.
Before going down the stairs, go right to a pair of boxes. From there,
go down (under a rock arch) to another set of stairs, which leads to a
room with a chest (OGREKILLER). To the right of the chest, you can
enter the wall (white pebbles mark the spot). Follow the hidden path to
another chest (GOLDEN APPLE).
Return to the stairs to the next floor. You can go to B2 if you want, but
there isn't anything there but a save spot.
Head back to the surface and board the Falcon. Now it's time to return
to Eblan.
/----------------------------------******-----------------------------------\
| EBLAN CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Elixir, Small Tail, Small Tale, Red Fang, Cottage, Decoy, |
| Bacchus's Wine, X-Potion |
\---------------------------------------------------------------------------/
The place is on fire! Which means Ifrit is in the castle somewhere. Go
forward to find that the main door is blocked by intense fire. Head left
to get to the West Tower.
WEST TOWER - Ifrit will be a random encounter in the tower. Like you did
Edge's Tale, you just need to run.
Take 2 steps back towards the door and go right. The secret passage
leads to the right chest (ELIXIR). Now go up the stairs.
- Go straight down into the wall and then follow the wall. There
is a SMALL TAIL (20 of 21) in the lower right pot. Now go up the
stairs to Edge's Chambers.
EDGE'S CHAMBERS - Examine the armor to get a SMALL TALE, then talk to the
cloaked figure to fight a Melt Golem. Defeating it will cause
half the flames near the front entrance to die down.
Return to the front entrance and head right this time. Enter
the East Tower.
EAST TOWER - Like the West Tower, Ifrit is a possible encounter. Just run
from him.
Go to the top left corner of the room and walk left into the wall.
Follow the path down to the chest (RED FANG). Go back to the main
room and up the stairs.
- Walk below the cloaked figure (you'll need to go through the
corner of the wall) and down the stairs on the right side. Back
on 1F, get the chest (COTTAGE), then go back up the stairs.
- Get the 2 chests to your right (BACCHUS'S WINE, X-POTION),
then talk to the hooded figure to battle another Melt Golem.
Defeating it will make the rest of the flames blocking the front
entrance go away.
Return to the front entrance and enter.
1F - Ifrit continue to torment you here. There is a save spot to the right.
From the save spot, go right directly into the wall. Follow the hidden
path to the chest (DECOY) behind the item shop counter. Go up to the
2nd floor, then continue up to the Throne Room.
THRONE ROOM - The Seneschal and some guards are here. You'll find out that
the women and children have been evacuated. Ifrit will then
attack for one final battle. Edge will lure him away so the others
can escape. During Edge's solo battle with Ifrit, just survive
until Ifrit uses Hellfire. This will KO Edge.
- Rubicante will appear and you'll have to fight him (you'll be
fully recovered). At the beginning of the battle, Rydia will show
up. Rubicante will just talk after each of your turns (it doesn't
matter what you do). After a few rounds, he'll cast Inferno and
the battle will end.
- After the battle with Rubicante, Edge will realize what they
need to do, and Edge and Rydia will learn the INFERNO Band.
Time to fight Ifrit!
IFRIT STRATEGY:
The battle will start out with Edge and Rydia using
Inferno, then Luca and the Man in Black will join the fun.
Have Edge and Rydia continue to use Inferno. Man in Black
should use Blizzaga, and Luca should attack and/or heal
when needed.
After a while, Ifrit will regain his senses and let Rydia use him as a Summon.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Kain, Rosa, Ceodore, Edward, Cid \
\---------------------------------------------------------------------------/
Back in Baron... Kain, Rosa, Ceodore, Edward, and Cid all attack Cecil.
Just put up a good fight and stay alive. Cecil will eventually Summon (!)
Odin.
/----------------------------------******-----------------------------------\
| EBLAN CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Boltslicer, Silent Bell, Remedy |
| INN: 50 |
| SUNDRIES 1: Potion 30 Hi-Potion 150 |
| Phoenix Down 100 Gold Needle 400 |
| Echo Herbs 50 Eye Drops 30 |
| Antidote 40 |
| SUNDRIES 2: Tent 100 Cottage 500 |
| Emergency Exit 180 Bestiary 50 |
| Gnomish Bread 100 |
| WEAPONSMITH: Crimson Cherry 4800 Ashura 7000 |
| Metal Boomerang 800 Chakram 4000 |
| Shuriken 200 |
| ARMORER: Leather Cap 100 Steel Headplate 750 |
| Foot Ninja Gear 480 Shinobi Gear 3500 |
| Kenpo Gi 4000 Iron Gloves 130 |
| Iron Armlet 100 Silver Armlet 650 |
\---------------------------------------------------------------------------/
The fires are out and everything is back to normal. Head to the 2nd floor
of the West Tower. Enter the hidden stairs on the left side of the room to
get the left chest on the 1st floor (BOLTSLICER).
Now go to the 2nd floor of the East Tower and get the 2 chests that were
blocked by fire before (SILENT BELL, REMEDY).
The item shops and Inn are reopened on the 1st floor of the castle proper.
And the weapon and armor shops are on the 2nd floor.
Exit the castle when you're ready and head west to the Cave of Eblan.
/----------------------------------******-----------------------------------\
| CAVE OF EBLAN THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Remedy, Ether, Phoenix Down (x2), X-Potion, Hi-Potion, Spider Silk |
\---------------------------------------------------------------------------/
B1 - Start by going right, through the wall, to a chest (REMEDY). Go through
the right wall next to the chest to reach a 2nd chest (ETHER). Now head down
to another chest (PHOENIX DOWN). Go back up a little and cross the bridge
to the left. Go up from there to get a 4th chest (X-POTION), then go down
to the bottom of the room.
Head left until you see the stairs to the next floor. There is one more
chest to get if you go up (HI-POTION). Return to the stairs and go to B2.
B2 - Get the chest to the left (SPIDER SILK). From there, go to the far left
for a 2nd chest (PHOENIX DOWN). Now go up and use the stairs leading to
the Path to Tower of Babil.
/----------------------------------******-----------------------------------\
| PATH TO TOWER OF BABIL THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
| ITEMS: Phoenix Down, Hi-Potion (x3), Small Tail, Spider Silk, X-Potion, |
| Hermes Sandals, Dry Ether, Cottage, Ether (x2), Bacchus's Wine, |
| Lilith's Kiss, Vampire Fang, Mallet, Potion, Kotetsu, Kiku-Ichimonji,|
| Black Cowl |
\---------------------------------------------------------------------------/
Grab the chest (PHOENIX DOWN) then go up until you reach another chest
with a HI-POTION in it. To the right of the chest is 3 rocks. Examine the
rightmost rock for a SMALL TAIL (21 of 21).
Go down through the gap in the wall to reach another chest (SPIDER SILK),
then head back through the wall and up the stairs.
Follow the path up to a mini person. He's a tail collector. He'll trade:
14 Small Tails --> 1 Rainbow Tail
7 Small Tails --> 1 of any other colored Tail
(Blue, Green, Red, Black, Purple,
White, Gold, Gray, or Ebony)
There are a total of 21 Small Tails scattered around the world. Which means
you can get 1 Rainbow Tail and 1 of another color, or 3 colored Tails.
I suggest getting the Rainbow Tail and 1 other.
From the Tail Collector, go up and to the left to get a chest (X-POTION).
Return to the mini and go up and right to another chest (HERMES SANDALS).
Go back to the mini once more. There should be a trio of rocks there.
Stand in line with the rocks and take 2 steps down. Enter the wall to your
right and follow the hidden path to a chest (DRY ETHER). Return to the
collector one more time and go down to reach the stairs leading onward.
Take 2 steps down and enter the wall to your right. This hidden path leads to
2 chests (COTTAGE, ETHER). Go back through the wall and get the 3 chests
just below you (BACCHUS'S WINE, LILITH'S KISS, VAMPIRE FANG).
From there, follow the path down and then left to another chest (MALLET).
Go right to find 3 more chests (HI-POTION x2, POTION). Now head up to
the stairs leading onward.
There is a save spot through the door to the right. While in the save room,
go through the right wall in the space above the rocks. This leads to
a chest (KOTETSU).
Exit the save room and go left to a chest (ETHER). Return to the door and
head up this time. s you approach the stairs leading up to the Tower of
Babil, a glow similar to the one at Baron Castle will appear. Edge will
try to go up the stairs, only to be stopped by an invisible barrier.
A hooded figure will appear and you'll have to fight a Marquis Malboro.
MARQUIS MALBORO STRATEGY:
Use a Spider Silk to start off. Have Golbez cast
Firaga to do some descent damage. The Malboro will
probably cast Reflect.
Rydia and Edge should use the Inferno Band, while Luca
and Golbez attack and heal.
Defeating the creature will net you a KIKU-ICHIMONJI. Walk through the
wall to the left to reach one more chest (BLACK COWL). Now either
backtrack all the way out to the Overworld or use an Emergency Exit.
Return to the Falcon and launch.
/----------------------------------******-----------------------------------\
| ABOARD THE FALCON THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
Not counting any item-acquired summons, you should now have Sylph, Ramuh,
Shiva, Titan, and Ifrit. This should be all of the non-optional ones you
can currently get. Time to head back to Mist (north from Agart).
/----------------------------------******-----------------------------------\
| MIST THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca \
\---------------------------------------------------------------------------/
The mist will disappear and the people will come out from hiding. It turns
out 2 children were the ones who stopped the mist dragon from being petrified
along with the other Eidolons. The Dragon returns to Rydia.
Board the Falcon and head to Baron Castle.
/----------------------------------******-----------------------------------\
| BARON CASTLE THE CRYSTALS "The Gathering" |
\---------------------------------------------------------------------------/
/CHARACTERS: Man in Black, Rydia, Edge, Luca (entering the castle) \
| Man in Black, Rosa, Ceodore, Rydia, Edge (final battle) |
\---------------------------------------------------------------------------/
***WARNING*** Make sure you've done everything you want to before entering
the castle. Once you enter, you will not be able to do anything else on
the planet. ***END WARNING***
The glow around the castle has disappeared allowing you to enter the castle.
Golbez runs ahead of the rest, who promptly follow. The Man in Black (aka
Golbez) won't allow you to go anywhere but straight ahead to the Throne
Room.
Upon entering the Throne Room, we'll see the end of the battle against Cecil,
where Odin was just summoned. Just stay alive until Odin recognizes Kain
and the others. Odin will turn around and KO Cecil.
A quick reunion and the Man in Black finally reveals to the others who he is.
You'll now have to fight the Mysterious Girl with the team of
Golbez (still called Man in Black), Rosa, Ceodore, Rydia, and Edge.
MYSTERIOUS GIRL STRATEGY:
-Ceodore and Rydia can learn the THUNDER WAVE Band at this
point, but the big damage can be done by using Rosa and
Rydia's HOLY BURST Band.
Golbez should use any of his -aga spells. Ceodore and
Edge should heal or attack.
-The Mysterious Girl will attack with Leviathan (Tidal Wave)
and Bahamut (Megaflare). When her "backside" flares like
a peacock tail, it means Meteor is coming.
-She has about 45000 HP.
After defeating her, Edge gets excited, thinking it was all over. Golbez,
however, knows that this is just one copy of the Mysterious Girl. Four
more girls appear and then all 5 disappear.
The group discusses what has happened and what needs to be done. Outside
Baron, the Lunar Whale lands.
You are now prompted to save your game.
\-----------------------------------------------------------------------------/
\ END OF CRYSTAL'S TALE - PART 1 /
\-------------------------------------------------------------------------/
/-------------------------------******--------------------------------\
/ THE CRYSTAL'S TALE - "The Planet Eater" \
/ PART 2 - "The Finale" \
/---------------------------------------------------------------------------\
For part 2 of the final Tale, the level caps have all been completely lifted,
making the maximum level at 99.
The second half of The Crystals starts off with flashbacks of Cecil and the
Hooded Man, Cecil and Edward, and Cecil and Kain... all with extra bits
showing that the real Cecil was there somewhere inside wondering what he
was doing.
We'll then see the Mysterious Girl and Cecil, just after Cecil was defeated
by Bahamut.
/----------------------------------******-----------------------------------\
| LUNAR WHALE THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Cecil awakes but is "an empty shell". Edward and a few others listen through
the whisperweed to find out things are getting worse on the planet.
The Lunar Whale starts shaking and is pulled in towards the moon. It lands
(roughly). You now have control of Ceodore and can go anywhere on the
ship. Talk to anyone and you'll be able to change your party members:
Cecil (now at lvl. 40) Rosa Ceodore
Kain Rydia Edge Cid
Yang Palom Porom Edward
Luca Ursula Leonora Gekkou*
Zangetsu* Izayoi* Tsukinowa* Harley
Golbez Calca* Brina*
*These characters are only available if the requirements were met during
Rydia's and Edge's Tales.
I suggest leaving Cecil behind for now. Until later, he is slow and rather
useless. Pick whoever you want and remember there are a tone of new Bands
to learn. I suggest looking at the Bands and picking a team that has at
least one Band that will break the 9999 damage limit. Keep in mind that
Cecil will be unable to learn Bands at this time.
The stairs at the bottom lead to a save spot, more party memebers, and "beds"
you can rest in. When you're ready, use one of the teleporters in the upper
portion of the top floor
/----------------------------------******-----------------------------------\
| OUTSIDE LUNAR WHALE THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| SUNDRIES: Hi-Potion 150 X-Potion 3000 |
| Ether 10000 Dry Ether 50000 |
| Phoenix Down 100 Remedy 5000 |
| Cottage 500 Emergency Exit 180 |
| WEAPONSMITH: Shuriken 200 Cross Shuriken 2000 |
\---------------------------------------------------------------------------/
Here you'll find a holographic Tradingway and an interdimensional elevator
(which is currently offline). Stock up on supplies, then exit in any
direction (but up, of course).
/----------------------------------******-----------------------------------\
| MOON SURFACE THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
This is considered to be like a dungeon, since you can't save anywhere you
want like you could in a normal overworld situation. The first thing
you'll notice is this is not the same moon that Golbez and the Lunarians
are from.
You can re-enter the Lunar Whale at any time to rest, save, or switch out
you characters. This makes it a good spot to do some leveling if you feel
you need to.
There are two different Gray Coeurls that appear on the surface. One is
considerably stronger than the other, only appears alone, and only appears
during a Waning Moon. The other will appear with other enemies and is
quite common. The stronger one has a chance of dropping a Gray Tail.
When you're ready, head west to a cave opening.
/----------------------------------******-----------------------------------\
| SUBTERRANE - B1 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Decoy |
\---------------------------------------------------------------------------/
As you enter the cave, just walk forward and step on the teleporter. There
are no enemies in the first room.
This will take you to B1... which DOES have enemies. Start by going through
the right wall and following the path around to a chest (DECOY). Return
to the teleporter. This time walk through the left wall to another
teleporter.
This will take you to the opposite side of the floor. Go down the stairs in
front of you.
/---------------------------------------------------------------------------\
| SUBTERRANE - B2 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Cottage |
\---------------------------------------------------------------------------/
Go up to get a chest (COTTAGE), then continue on to the teleporter. Use this
teleporter, then head down to the stairs.
/---------------------------------------------------------------------------\
| SUBTERRANE - B3 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Genji Shield |
\---------------------------------------------------------------------------/
Go up to find a chest (GENJI SHIELD). Return to B1.
/---------------------------------------------------------------------------\
| SUBTERRANE - B1 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Get back to the entrance teleporter and go down this time. Go down the stairs.
/---------------------------------------------------------------------------\
| SUBTERRANE - B2 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Genji Armor, X-Potion |
\---------------------------------------------------------------------------/
Follow the path into the wall. When you're even with a chest, go left to
get it (GENJI ARMOR). Go back to the right and continue up until you're
out of the wall. Go through another wall to find a chest (X-POTION) and
the stairs.
/---------------------------------------------------------------------------\
| SUBTERRANE - B3 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Dry Ether, Remedy, Ether |
\---------------------------------------------------------------------------/
Here you'll find a crystal and your party will stop to investigate. The
crystal will shatter and you'll have to fight Baigan and his 2 Arms, who
were originally seen in Final Fantasy IV.
After the battle, you'll automatically rest for the night. During the night,
Ceodore and Ursula will have a nice talk and they'll learn the TWIN RUSH
Band.
The spot where you auto-rested is a save spot. Save, then step on the green
circle. The interdimensional elevator is now online. Green panels like
this are scattered all over (every few floors will have one). They can
be used to teleport back to the Lunar Whale, and, from there, teleport to
any other floor you've previously been to that has an elevator access point.
You are also able to switch out your party.
When you're set, head down and enter the left wall. Follow the hidden path to
a chest (DRY ETHER). From that chest, enter the left wall and follow this
hidden path to 2 more chests (REMEDY, ETHER).
Go back through both hidden paths, then up to the stairs.
/---------------------------------------------------------------------------\
| SUBTERRANE - B4 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: White Fang, Lustrous Sword, X-Potion, Red Fang, Blue Fang |
\---------------------------------------------------------------------------/
Head left as far as you can to a chest (WHITE FANG). Return to the right and
go down the steps. At the bottom of the steps, go right and enter the
doorway.
This leads to another chest (LUSTROUS SWORD). Exit the little room and go
to the left as far as you can. Go down the steps and enter the doorway.
Head right, then up to a chest (X-POTION). Go right to the other side of the
room to find another chest (RED FANG). The gap in the wall to the left
of the chest is the exit to this room. It should be noted, however,
that this room is home to Ebony Dragons. Both versions are strong, but
only the one appearing alone during a New Moon can drop Ebony Tails.
Exit the room when you're ready.
Get the chest (BLUE FANG), then examine the crystal. Like before, it will
shatter. This time you'll have to find the Magus Sister: Sandy, Cindy,
and Mindy (also from the original Final Fantasy IV).
Defeat them and the spot the crystal was on is a save spot. This is a good
base of operation for gaining levels and/or trying to get more Ebony Tails
in the previous room (Just make sure you have a New Moon). When you step
on the save spot it'll ask you if you want to rest. Say YES!
During the night you'll see a scene with Edge and the Eblan Four.
When you're ready to continue, go down the steps to the left.
/---------------------------------------------------------------------------\
| SUBTERRANE - B5 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Silver Hourglass, Genji Gloves, X-Potion, Ether (x2), Unicorn Horn, |
| Hi-Potion |
\---------------------------------------------------------------------------/
Go to the bottom of the steps and head right. Get the chest (SILVER HOURGLASS)
then enter the door.
Go up and through the left wall to a chest (GENJI GLOVES). From there, enter
the left wall and follow the hidden path. When you reach visible floor
again, go down and enter the gap in the wall. Get the chest (X-POTION),
then go back through the door.
Go up and use the stairs. There is a chest to the left. Get the ETHER, then
head right and enter the door.
Here you'll find a chest containing another ETHER. Get it, then use the stairs
at the top of the room. NOTE: This small room is home to 2 different
Shadow Dragons. One appears alone during a Waxing Moon and can drop
Black Tails.
Examine the crystal. As before, it shatters and you'll have to fight a boss
previously seen in the original FF4. This time it's Lugae and Barnabas.
After you defeat the mad scientist, step on the save spot and say YES to rest.
This time you'll see a scene featuring Palom and Porom. The twins will
learn the TWINCAST Band.
To the right of the save pot is a chest (UNICORN HORN). To the left of the
save spot is a door leading to another chest (HI-POTION) and the stairway
leading down to B6. In the small room containing the Hi-Potion chest, you
can encounter Flan Princesses during a Full Moon. They can drop Pink Tails.
When you're ready, go on to B6.
/---------------------------------------------------------------------------\
| SUBTERRANE - B6 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Fuma Shuriken, Gaia Drum, Final Outfit, Flame Whip |
\---------------------------------------------------------------------------/
Get the chests to the left and right (FUMA SHURIKEN, GAIA DRUM), then go down
the right stairway to another chest (FINAL OUTFIT). From there go across
the invisible bridge to the right. Follow the path until it dead-ends.
Here, you can go left through the wall to a hidden set of stairs.
Go down to get a chest (FLAME WHIP), then go left to a teleporter. You'll
now be on the opposite side of the floor. Go up to another teleporter.
/---------------------------------------------------------------------------\
| SUBTERRANE - B5 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Genji Helm, Blood Lance |
\---------------------------------------------------------------------------/
Continue up to a chest (GENJI HELM). Keep going to another teleporter.
This leads to a save spot. Exit the room through the gap in the bottom wall.
Grab the BLOOD LANCE from the chest, then go all the way back to the
invisible bridge on B6.
/---------------------------------------------------------------------------\
| SUBTERRANE - B6 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: White Robe |
\---------------------------------------------------------------------------/
Once you've crossed the invisible bridge again, go up the stairway, then back
down the stairway to the left. Go down and enter the door.
Before examining the crystal, go up the right side of the room to get a
chest (WHITE ROBE). Examine the crystal, watch it shatter, and begin
the battle with Edge's parents: the King and Queen of Eblan (appearing
as they did in FF4 after Rubicante corrupted them). You don't even have
to do anything this time. The King and Queen will go away on there own if
you just sit there and do nothing (or attack if you want, but it won't
matter either way).
Step on the save spot and say YES to rest. Rydia and Luca get a scene this
time.
After your rest, go down the stairs to the left.
/---------------------------------------------------------------------------\
| SUBTERRANE - B7 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Murasame, Dragon Shield, Protect Ring, Stardust Rod |
\---------------------------------------------------------------------------/
The scenery changes, as does the monsters you can encounter. Follow the path
down and enter the 1st door. Here you'll find a save spot. Say YES, when
it asks you if you want to rest, to see a scene with Leonora, Porom, and
Luca (with Palom eavesdropping). After the scene, Palom, Luca, and Leonora
will learn the ICE CRUSH Band.
If you need to go to the Lunar Whale for supplies or change your party, there
is an interdimentional elevator above the save spot.
Exit the save room and go left to the next door. here you'll find a
chest (MURASAME). It's also possible to encounter Behemoths. Once again,
there are 2 versions. One appears anywhere on this floor, the other
appears alone and only in this room during a New Moon. This one can drop
Purple Tails.
Exit the room and head left to the next door. There are 2 chests here
(DRAGON SHIELD, PROTECT RING). Exit the room and follow the path until
you reach a stairway which leads down to another crystal.
Examine it and you'll have to fight 4 Skulnants. Defeat them and the
crystal will shatter leading to a battle with the Archfiend of Earth...
Scarmiglione.
Defeat him and any Revenant he summons and you'll immediately get a back-attack
against Scamiglione's true form.
Defeat the undead Archfiend and he'll thank you. It's really looking like
all these former bosses are being used against their wills. A chest will
appear containing a STARDUST ROD.
Head right and go down the stairs. This will take you to a room with no
enemies. Go up across the long, land bridge and down the stairs at the
other end.
/---------------------------------------------------------------------------\
| SUBTERRANE - B8 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: White fang, X-Potion, Dragon Mail, Unicorn Horn, Sage's Staff, |
| Sage's Robe |
\---------------------------------------------------------------------------/
The surroundings are now watery looking, and the enemies have changed again
to suit the scenery.
Head to the left and down a stairway to reach a chest (WHITE FANG). Go
back up the stairway and head to the far left. Continue down the stairway
here. Go north to a chest (X-POTION).
Directly to the left of the chest is a walkthrough wall. The hidden path
leads to another chest (DRAGON MAIL). Return to the X-Potion chest and
follow the path to the south then west as far as you can. Here you'll
find another chest (UNICORN HORN).
From that chest, go back to the right a little, then down a stairway to
a door.
Inside, you'll find a save spot. As usual, say YES to rest. Cid and Luca
get some face time (Calca and Brina get involved, too, if they were
revived). If Calca and Brina are around, Cid, Luca, Calca, and Brina
will learn the FINAL CALCABRINA Band.
Save, then continue through the gap in the bottom wall at the left end of
the room.
Go left and examine the crystal. You know the drill... the crystal shatters
and you fight a boss from FF4. This time it's the Archfiend of Water...
Cagnazzo!
Get the 2 chests (SAGE'S STAFF, SAGE'S ROBE) that appear when you defeat
the Archfiend. Now, it may be a good idea to go back and save before
continuing.
If you want to try for White Tails, make the moon waxing before moving on.
Go back to where you fought Cagnazzo and enter the door.
Although you can fight White Dragons anywhere on B8, only this room has the
one that will drop White Tails. It will appear alone and only during a
Waxing Moon.
When you're set, go through the gap in the bottom wall on the right side to
get to B9.
/---------------------------------------------------------------------------\
| SUBTERRANE - B9 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Ether, Dragon Gloves, Blue Fang, X-Potion, Dragon Helm, Gungnir |
\---------------------------------------------------------------------------/
A new floor, a new element... new enemies.
Follow the path until you reach a whirlwind. To the right, the path forks
into 2 paths. The top path looks like it quickly dead-ends, however, it
goes behind the wall and up to a chest (ETHER). Go back and take the other
route. This leads to some stairs which will take you to the next area.
To the right is a whirlwind. Stand in the whirlwind and go right, into the
wall. The hidden path leads to a small empty room with a gap in the
bottom wall. During a Waning Moon, this small room is home to Green Dragons
that can drop Green Tails.
Go through the gap in the wall to find a chest (DRAGON GLOVES). Return
through the hidden passage to the whirlwind you stood in before. Go
straight down and go through the gap in the wall to reach another
chest (BLUE FANG).
Return to the landmark whirlwind. This time go left, then down to another
gap in the wall.
Go through the gap, then head left to some stairs. These stairs lead to a
chest (X-POTION). From the chest, go left into the wall and up to another
chest (DRAGON HELM).
Return down the stairs and go south to a save spot. Say YES to rest, as
usual. Edward and Harley have some alone time. Save, then head right to
the crystal. Once this one shatters, you'll have to face the Archfiend of
Wind...Barbariccia!
Defeat the bikini-clad Archfiend and a chest containing a GUNGNIR will appear.
I suggest going back and saving before heading right. Follow the path to
the next floor.
/---------------------------------------------------------------------------\
| SUBTERRANE - B10 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice - Edge suggested \
| ITEMS: Godhand, Remedy, X-Potion, Red Fang, Apollo Harp, Fuma Shuriken, |
| Ether, Red cap, Fire Scarf |
\---------------------------------------------------------------------------/
Everything's red. Must be time for the fire floor.
Go down two stairways, then go right and enter the door.
This room is home to Red Dragons. Once again there are two versions. The
stronger version only appears during a New Moon. It will appear alone and
may drop a Red Tail. The weaker, and more common variation, also has some
nice equipment that it could drop if you're lucky.
Head down and go through the gap in the wall to reach a chest (GODHAND). Go
back through the Red Dragon room and head left to a chest (REMEDY). From
there, head down the stairway to the right, and then down either of the
next 2 stairways.
Enter the door that is between the stairways to reach a save spot. Save,
then exit the save room. This area is filled with doors. Start with the
top one on the right, which leads to a chest (X-POTION).
The door to the right of that just leads to the door below you. The door
to the left (and a little down) leads to another chest (RED FANG). The
one below that is a dead end.
Go to the bottom of the room and enter the door to the right. This leads
to another chest (APOLLO HARP). To the right of that is the door leading
onward. Remember that... we'll be back here in a minute.
Go over to the left side of the area (along the bottom). The door you find
here leads to another chest (FUMA SHURIKEN). The next door up just leads
to the door above that. However, the door to the right of those doors
leads to yet another chest (ETHER).
Return to the door in the bottom right corner and enter it. Go down and
through the gap in the wall. Now head to the far left for a chest (RED CAP).
Return to the right and enter the door.
Step on the save spot and say YES to rest. Yang and Edge have a chat and
learn the OBORO STRIKE Band. Also in this room is the interdimensional
elevator, just in case you need to return to the Lunar Whale for supplies.
I suggest adding Edge to your party now if he isn't already, and Rydia to
your party before leaving B10 (if she isn't already).
Save, then head up through the door.
Here you'll find another crystal. When this one shatters, Rubicante, the
Archfiend of Fire, follows.
If you have Edge in your party, you'll be asked if you want to fight with
him alone. The fight seems to be considerably shorter if you use Edge
alone, since Rubicante will use Inferno on himself after only 15000 HP
(instead of about 50000 HP, which is what he has if you attack him with
your whole party).
If Edge beats Rubicante alone, he'll get 20000 experience and a chest will
appear containing a FIRE SCARF.
If your entire party defeats Rubicante, each member will receive 13162
experience (and this will always happen because Rubicante will restore
your party before he dies). The Fire Scarf chest will not appear.
Go back and save if you want, then go down the stairs and step on the
teleporter.
/---------------------------------------------------------------------------\
| SUBTERRANE - B11 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice - Rydia suggested \
| ITEMS: Cottage, Poison Axe, Ether, Moonring Blade, Yoichi Bow, Yoichi Arrows|
\---------------------------------------------------------------------------/
Go straight up, past two paths leading left (they're both dead ends). The
third left path is the one you want. Go left until you reach a path going
up. This leads to a chest (COTTAGE). Go back and continue left a little
bit more.
Go down as far as you can to get another chest (POISON AXE). Go back up
and then right when you can. Now head up to a door.
In this room, a Thunder Dragon might appear. As usual, Thunder Dragons can
appear anywhere on this floor. However, only during a Full Moon in this
room will one appear alone. It may drop a Blue Tail.
Exit the room through the door on the left.
Go to the left to get a chest (ETHER), then head down as far as you can to
find another chest (MOONRING BLADE). Head back up until you reach a bridge
leading to the right. This leads to a save spot. Say YES to rest and see
a scene with Golbez and Ceodore. Save, then follow the path leading down.
This takes you to the next crystal.
This time when the crystal shatters, you'll have to face the CPU, Strike
Module, and Defense Node from the Giant of Babil (in the original game).
After defeating the heart of the giant, 2 chests will appear (YOICHI BOW,
YOICHI ARROWS). Go back and save, then continue onward.
/---------------------------------------------------------------------------\
| SUBTERRANE - B12 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice - Rydia suggested \
| ITEMS: Lunar Curtain, Silver Hourglass, Gold Hourglass, Cottage, |
| Minerva Bustier, Fuma Shuriken, Light Curtain, White Tiger Mask, |
| Dry Ether, Mystic Whip |
\---------------------------------------------------------------------------/
When you enter, you'll be in a small room (which is technically still part of
B11). Go down the stairs in front of you to continue.
There are now 2 directions you can go. Use the path leading down and continue
down to the bottom of the area. Now go right and follow the path up to a
door. Before going through the door, go to the right and get a
LUNAR CURTAIN from a chest. Now enter the door.
Upon entering the new room, go left. You can enter the wall at the dead-end.
The secret passage leads to 2 chest (SILVER HOURGLASS, GOLD HOURGLASS).
Go back through the hidden path and head right. Follow the path to a
building and enter it.
Get the chest (COTTAGE), then go up the stairs. Save your game, then go
through the door at the bottom of the room.
Talk to the queen. She (being Asura) will attack you. Defeat her and
she'll join Rydia as a summon (not sure what happens if Rydia isn't with
you, which is why I suggested adding her to your party earlier).
A chest will appear containing a MINERVA BUSTIER.
Go back through the door and save, then exit the building. Now head left
and use the stairs.
To the left is two more sets of stairs. Go up the far left set. Once
upstairs, head left, past another building (we'll come back to it in a
bit), and up to a chest (FUMA SHURIKEN). From there, go down and to the
right to another set of stairs.
These stairs lead back to the main floor of B12 (just on the opposite side
of where you were before). Go left, then up to a chest (LIGHT CURTAIN).
Now go down as far as you can to find another chest (WHITE TIGER MASK).
Return to the building you past a little bit ago and enter.
Once in the building, get the chest (DRY ETHER), then go up the stairs. Save,
then go through the door at the bottom.
Talk to the old man to start a battle with Leviathan. During the battle,
Asura will appear to try to talk sense into her husband. Not sure if it
helped any, but she does completely restore your party, plus casts protect
and shell, before she leaves.
Like Asura, Leviathan will rejoin Rydia as a Summon after he's defeated (once
again, not sure what happens if Rydia isn't with you).
Get the chest (MYSTIC WHIP) that appears, then go back through the door.
Save and make the moon Full. Now exit the building.
Return down the stairs to the right.
This time go up the stairs in the middle. These lead to a corridor.
Although Gold Dragons appear everywhere on B12, this corridor is the only
place they appear alone, and only during a Full Moon. The stronger version
of the Gold Dragon can drop Gold Tails.
When you're ready, step on the teleporter.
/---------------------------------------------------------------------------\
| SUBTERRANE - B13 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice - Golbez, Cecil, Ceodore, and Rosa suggested \
| ITEMS: Excalibur |
\---------------------------------------------------------------------------/
Go up to a save spot and an interdimensional elevator. The upcoming scenario
will occur differently depending on who is in your party (out of Golbez,
Cecil, Ceodore, and Rosa).
SAVE!! Then use the elevator to return to edit your party. For the best
outcome, you'll want to include Golbez, Cecil, Ceodore, and Rosa... the
5th member doesn't matter.
When you go up, you'll find Dark Knight Cecil.
IF YOU HAVE ONLY GOLBEZ OR ONLY CECIL -- You'll get into a brief fight with
the Dark Knight, and he'll quickly wipe out your party.
GAME OVER!
IF YOU HAVE CECIL AND GOLBEZ (BUT NOT CEODORE AND ROSA) --
You'll fight the Dark Knight, but this time he won't instantly wipe
you out. After a couple rounds, the Dark Knight will try to wipe
your party out. Cecil will Cover everyone to protect them.
The Dark Knight will then attempt to use Black Fang on Cecil. Golbez
will jump in front of him taking the blast.
After the battle, Cecil will return to normal (no more mindless
zombie) and you'll fight the Dark Knight one more time (without
Golbez). You can now defeat the Dark Knight, but after the battle
Golbez will die... permanently. This will change the ending a
little.
IF YOU HAVE CECIL, GOLBEZ, CEODORE, AND ROSA --
This scenario starts out similar to if you don't have Ceodore and
Rosa, with Cecil Covering everyone, then Golbez taking the
Black Fang for Cecil. However, this time Golbez will fight
the Dark Knight one-on-one (well, it starts out that way). Someone
will cast protect and shell on Golbez, then Rosa joins the fight.
After some time in battle, it will abruptly end. Ceodore will see
a vision of Biggs and Wedge, who tell him to believe in
himself and his family.
You'll now fight the Dark Knight one more time (with your whole
party, minus Cecil). Fight for several rounds and the Dark Knight
will use Black Fang on Ceodore. Cecil will regain his sense and
Cover Ceodore when the Dark Knight tries Black Fang again.
Finish off the Dark Knight, once and for all. In this situation,
Golbez doesn't die.
In either of the scenarios that includes Golbez AND Cecil, a sword will
appear. Examine it to make a new path appear and to receive EXCALIBUR.
You should now probably go back and save. You can also change your party
to whoever you want.
You are now able to learn Bands that require Cecil.
Use the interdimensional elevator to return to the Lunar Whale. Once there,
use the elevator again to descend into the Luanr Subterrane. You'll now
have the option to go to ????. Choose that option.
/---------------------------------------------------------------------------\
| ???? (TAIL COLLECTOR'S HOUSE) THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Go up and enter the building. Inside you'll find a mini person. He is a
rare tail collector and will trade your rare tails for some great stuff.
So, you now finally get to use all those colored Tails you've collected
up until now.
Blue Tail --> Blue Armor
Green Tail --> Rare Band v2
Red Tail --> Level Band v2
Black Tail --> Twin Stars
Purple Tail --> Treasure Hunter v2
White Tail --> Rapid Ring v2
Gold Tail --> Gil Band v2
Gray Tail --> Rear Ring
Ebony Tail --> Taunt Ring
Rainbow Tail --> Limit Ring
Pink Tail --> Pink Armor
Remember, that you can always go back to previous floors in the subterrane
to try to get more of any of the colored Tails (except the Rainbow Tail).
WAIT, there's more! Go up to the back of the house and go up the stairs.
Here you'll find Tradingway. He'll trade your Adamantite for Adamant
equipment.
1 Adamantite --> Adamant Gloves
2 Adamantite --> Adamant Shield
2 Adamantite --> Adamant Helm
3 Adamantite --> Adamant Armor
It takes 8 pieces of Adamantite to get a full set of Adamant equipment.
Go back downstairs. There's still more to do! To the left you'll see a bed.
Stand in the space above the bed and go left, through a secret passage, to
stairs leading down to the new Developer's Office!
/---------------------------------------------------------------------------\
| DEVELOPER'S OFFICE THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Lustful Lali-Ho, Discovery Book |
\---------------------------------------------------------------------------/
Talk to the soldier you see when you first enter. He'll give you a
LUSTFUL LALI-HO.
Talk to everyone. Some people will start fights. For example, the black mage
to the left of the entrance will start a fight with Kuromaku, Demonichin,
and Mad Vegan. Kuromaku will summon Cynico, Mild Ghost, and AssasShin,
then run away. Just watch what they do... you can't hurt them.
You'll also run into random encounters with Nakahara and Imuimu.
There is a hidden path in the top left corner of the main room (next to a
purple hooded guy). It leads to a cat who will restore your HP and MP (but
the hidden path leading there is pretty convoluted).
The main attraction here is the pot in the top central area. Examine it and
select Lustful Lali-ho. This will start a fight with a Game Designer.
Defeat it to get either another Lustful Lali-ho or a DISCOVERY BOOK.
You can repeat this as long as you have Lustful Lali-hos.
When you're ready to continue, return to B13. Save and then follow the path
up past where you fought Dark Cecil. The Mysterious Girl will appear.
After some talking, she'll disappear revealing a teleporter to the Depths.
/----------------------------------******-----------------------------------\
| DEPTHS - B1 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| SUNDRIES: X-Potion 3000 Ether 10000 |
Dry Ether 50000 Elixir 100000 |
| Phoenix Down 100 Remedy 5000 |
| Cottage 500 Emergency Exit 180 |
| WEAPONSMITH: Shuriken 200 Cross Shuriken 20000 |
| Fuma Shuriken 50000 |
\---------------------------------------------------------------------------/
Go straight down. You should see a door. Enter it to find a holographic
Tradingway, a save spot, and the interdimensional elevator. There's also
a restoration panel for restoring HP and MP. Needless to say, this is the
perfect place to base your self while raising levels outside.
This is also a great place to spend all that hard-earned gil (and will be the
only place to spend it from here on). You'll likely return to this place
often using the elevator from later floors.
Exit the room and go to the far right. Follow the path to the stairway
leading to the next floor.
/---------------------------------------------------------------------------\
| DEPTHS - B2 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Crystal Shield, X-Potion |
\---------------------------------------------------------------------------/
Get the chest to the right (CYRSTAL SHIELD). Now head down the small stairway
to the next section of this floor.
Go to the far left, then down to another chest (X-POTION). Now head to the
bottom of the room and down the stairway to the next floor.
/---------------------------------------------------------------------------\
| DEPTHS - B3 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Cat Ear Hood, Dry Ether, X-Potion, Silver Hourglass |
\---------------------------------------------------------------------------/
There is a chest to the left (CAT EAR HOOD) and another to the right
(DRY ETHER). Now head to the bottom left corner of the floor to get a 3rd
chest (X-POTION). Another chest (SILVER HOURGLASS) is in the bottom right
corner of the floor.
The stairway to the next floor is in the bottom middle part of this floor.
/---------------------------------------------------------------------------\
| DEPTHS - B4 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: X-Potion, Protect Ring, Remedy, Brave Suit |
\---------------------------------------------------------------------------/
You have the choice of 3 stairways. Both the left and right stairways lead
to chests (X-POTION, PROTECT RING). The center stairway leads down to the
lower section of this floor.
Go left to get a chest (REMEDY), then head to the right. This leads to a
walk-through wall (just walk into the indentation). Follow the hidden path
to another chest (BRAVE SUIT). Return to the stairway and step on the red
teleporter.
/---------------------------------------------------------------------------\
| DEPTHS - B5 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Assassin Dagger, Rising Sun, Triton Dagger, Dragon Claws |
\---------------------------------------------------------------------------/
Go down and step on the save spot. Say YES to rest and see a scene with
Golbez and Cecil.
There is an access point to the interdimensional elevator if you need to use
it. Save, then go to the top left corner of the floor. Step on the circle
to teleport to a room with a crystal.
Well, you've seen pretty much all the Final Fantasy IV bosses, who could this
one be? Examine it and it'll shatter as usual.
This time it's... the Fiend of Earth, Lich!
LICH STRATEGY:
Use Firaga and Curaga/Curaja if you can. Fire and
Holy-based bands also work great.
After defeating the first big boss of the original Final Fantasy, get the
chest that appears for an ASSASSIN DAGGER. This a pretty good weapon to
try out, as it has a chance to one-hit KO its target.
Return to the save spot and save. Now head over to the top right corner.
Once again, step on the circle to teleport to a little room holding a
crystal. This time you get to fight the Fiend of Fire, Maralith.
MARALITH STRATEGY:
Ice-based attacks (standard and bands) work well here.
A chest containing a RISING SUN will appear after defeating the fire fiend
from the original Final Fantasy.
Go back to the save point and save again. This time go to the bottom left
corner of the floor and teleport to another crystal room. The boss you'll
have to face this time is the Fiend of Water, Kraken.
KRAKEN STRATEGY:
As with most water-based creatures, Lightning attacks
will do some good damage here.
Once again, a chest will appear when you've beaten the Final Fantasy boss.
Get the TRITON DAGGER, then return to the save spot.
Three bosses from the original Final Fantasy down, one to go. Head to the
bottom right corner, step on the teleporter, and examine the crystal.
Tiamat, the Fiend of Wind, will attack!
TIAMAT STRATEGY:
Unlike the original Final Fantasy, Tiamt can't be killed
with one Break spell.
DO NOT use Lightning attacks... they heal.
Quake works really good here, as does Firaga and Blizzaga.
Be sure that you have someone ready to heal just in case
Tiamat uses Maelstrom on your party (this knocks everyone
down to just a few HP).
When you defeat the mighty Tiamat, get the DRAGON CLAWS from the chest.
Return to the save spot. Save, then go down to the newly activated
teleporter to B6.
/---------------------------------------------------------------------------\
| DEPTHS - B6 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: X-Potion, Hypnocrown, Dry Ether, Light Curtain, Lunar Curtain |
\---------------------------------------------------------------------------/
Go down and enter the door. Inside you'll find 3 chests. The center one
is a Monster-in-a-box. Defeat the monsters for a HYPNOCROWN. The other 2
chests contain an X-POTION and a DRY ETHER.
Exit the room and continue down until you reach the stairway leading to the
next floor. Go left and right from the stairway to get 2 more chests
(LIGHT CURTAIN, LUNAR CURTAIN). Now go down to B7.
/---------------------------------------------------------------------------\
| DEPTHS - B7 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Spider Silk, Crystal Gloves, X-Potion |
\---------------------------------------------------------------------------/
Head south and down the first stairway. Head right to a save spot. Go back
to the stairway and head south from there. Follow the path to a gap in the
wall. This will take you through a hidden path to a chest (SPIDER SILK).
Go back up to the stairway, and this time head left to another stairway.
Go down this stairway and then left. Follow the path to a door. Inside
you'll find another chest (CRYSTAL GLOVES).
Exit the room and continue to the right, then down. Get the chest to the
left (X-POTION), then come back and enter the gap in the bottom wall.
/---------------------------------------------------------------------------\
| DEPTHS - B8 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Red Jacket, Hermes Sandals |
\---------------------------------------------------------------------------/
Go down the left stairway and head left at the bottom. Enter the door. This
leads up to a teleporter, which takes you to a chest (RED JACKET). Return
to the entrance of B8 and go down the right stairway this time.
Go right to get a chest (HERMES SANDALS), then return and head left. Follow
the path to the teleporter leading to B9.
/---------------------------------------------------------------------------\
| DEPTHS - B9 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Crystal Helm, Loki's Harp, X-Potion, Seraphim Mace, Tiger Fang, |
| Gigant Axe |
\---------------------------------------------------------------------------/
If B5 of the Depths was the original Final Fantasy floor, then B9 is the
Final Fantasy II floor.
Go down and step on the save spot. Select YES to rest and see a scene with
Golbez and Kain. After the scene, the duo will learn the SPIRAL BLOW band.
There is an interdimensional elevator access point to the left of the save
spot. To the left and a little up from the save spot is a chest
(CRYSTAL HELM). Return to the save spot, save, then head up and right to
another chest (X-POTION). Now go to the top right corner of the floor.
Here you'll find the 1st of 4 crystals on this floor. Examine it to fight
Astaroth.
ASTAROTH STRATEGY:
Your biggest worry here is going to be Astaroth castin
Death. She also likes to use -aga spells and
an occasional Flare. To counter all that, cast Reflect
(or use Lunar and Light Curtains) to send all her spells
back towards her.
Holy-based attacks work well, also.
Get the SERAPHIM MACE from the chest that appears when you've defeated the
demon, then head back to the save spot.
Save, then head to the top left corner of the floor. Here you'll find another
crystal. Examine it to fight Beelzebul.
BEELZEBUL STRATEGY:
Like the battle with Astaroth, Reflect will help here as
well. As long as you keep Reflect up on your entire
party, this battle should be pretty easy.
Get the chest that appears when the creature is defeated for a LOKI'S HARP,
then return to the save spot. Save. Now go to the crystal in the bottom
left corner to fight King Behemoth.
KING BEHEMOTH STRATEGY:
This thing is all about physical attacks. Like all bosses,
you should slow it, then make sure to cast Protect on
your party. Any form of Blink (Decoy, Mirage, etc) will
help you a bunch as well.
Now just blast it with your most powerful attacks (Holy
works great if you have it). When you get near 95000
damage, make sure to heal your party because King Behemoth
uses Meteor as it dies.
Get the chest that appears after this hard-fought battle for a TIGER FANG.
Return to the save spot, save, then head for the bottom right crystal.
The last Final Fantasy II boss is the Iron Giant.
IRON GIANT STRATEGY:
This guy likes to use Crush and some hard-hitting
physical attacks. So Protect and Blink yourself.
Haste is also helpful.
You should obviously Slow the Giant. High-damage bands,
-aga spells, and Holy are your best bets here, while
leaving one or two characters strictly for healing and
Raising as needed.
Defeat this bad boy and a chest will appear (GIGANT AXE). Head back to the
save spot (on the way you'll pass the newly activated teleporter). Save,
then return to the teleporter and advance to the next floor.
/---------------------------------------------------------------------------\
| DEPTHS - B10 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Remedy, Phoenix Down, X-Potion, Black Garb |
\---------------------------------------------------------------------------/
Watch out for Deathmasks... they can be brutal if you're not sufficiently
prepared.
Head to the right first to get 2 chests (REEDY, PHOENIX DOWN). Return to the
teleporter and go down. Continue down as far as you can, then go right to
another chest (X-POTION).
Head back up to the other path going right you passed before. This leads to
3 doors. The 1st and 3rd door just lead to each other through a hidden
passage. The center door leads to another room with a chest (BLACK GARB)
in it.
Go back out of the room and continue right. When you reach the gap in the
bottom wall, enter it to reach B11.
/---------------------------------------------------------------------------\
| DEPTHS - B11 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Cottage, Silver Hourglass, Crystal Mail, Ribbon, Dry Ether, X-Potion |
\---------------------------------------------------------------------------/
Follow the path until you reach a platform with 2 stairways leading down
from it. Take the left stairway first to reach a pair of chests
(COTTAGE, SILVER HOURGLASS). Head back and take the right stairway this
time. At the bottom of the stairway, go right for another chest
(CRYSTAL MAIL), then head left to the stairs to the next section.
Step on the teleporter below you to get to a chest (RIBBON), then go back
through the teleporter. Go right, through a short hidden passage, and
then down to a gap in the wall. To the left of the gap is another
chest (DRY ETHER). Go back to the gap and head down through the wall.
Here you'll find the teleporter to B12. Before using it, follow the path
to the left to get 1 more chest (X-POTION).
/---------------------------------------------------------------------------\
| DEPTHS - B12 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Thor Hammer, Perseus Arrows, Perseus Bow, Masamune, Holy Lance |
\---------------------------------------------------------------------------/
Welcome to the Final Fantasy III floor.
Go up to find a save spot and an interdimensional elevator access point. Step
on the save spot and say YES to rest. This time you'll see Kain and Cecil
have a chat.
Like the other crystal-bearing floors, each leads to a fight with a boss
from a previous Final Fantasy... in this case III. From left to right
the crystals are:
Cerberus, Twinhead Dragon, Echidna, Ahriman
I'll have you fight them from weakest to strongest according to number of HP
(but you can take them in any order you want).
Remember to save after each boss fight.
CERBERUS STRATEGY:
This thing will attack 3 times in a row (once for each head),
usually with one of each -aga spell. If you don't have armor
that nullifies or absorbs damage from the main 3 elements,
maintain Reflect on the characters that don't.
Just wail on Cerberus with your strongest attacks (physical or
magical).
Defeat Cerberus to get a chest with a THOR HAMMER in it.
ECHIDNA STRATEGY:
Echidna likes to use Death, Flare, Quake, and occasionally
Tornado. Maintaining Reflect will help. You'll also probably
want to Float your party.
Slow him and Haste you, then just use your best attacks.
You'll get 2 chests after defeating Echidna (PERSEUS ARROWS, PERSEUS BOW).
AHRIMAN STRATEGY:
This bugger uses Doom and then Hastes you to make the clock
countdown faster.
The trick here is to kill one of your characters, then
immediately Raise them. Ahriman will only use Haste over and
over until the Doom countdown has ended. Wait until he casts
Doom again on your one remaining character and then have that
characters start Raising the others.
Attack him with whatever you've got when you're not Raising
or killing yourself. Repeat as needed. No need to Heal until
have the battle.
This time the chest that appears will contain the MASAMUNE.
TWINHEAD DRAGON STRATEGY:
This dragon uses mostly physical attacks with the occasional
-aga spell thrown in. It also like to use Constrict which
can immobilize a fighter. Slow the dragon. Protect, Haster,
and Blink your party.
Use your strongest abilities to finish it off.
The chest that appears after the Twinhead Dragon is defeated contains a
HOLY LANCE.
Once they're all gone, save, then head up the center stairway to the
teleporter.
/---------------------------------------------------------------------------\
| DEPTHS - B13 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Remedy, X-Potion |
\---------------------------------------------------------------------------/
Follow the path left, then down as far as you can to reach a chest (REMEDY).
Go back up until you reach a path leading right. Take this path until it
splits.
The top fork leads to another chest (X-POTION), while the lower fork leads
to the stairs to B14.
/---------------------------------------------------------------------------\
| DEPTHS - B14 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Dry Ether, Lunar Mail, Hero's Shield, White Fang, X-Potion, Remedy, |
| Excalipar, Lunar Shield, Ragnarok |
\---------------------------------------------------------------------------/
Go left to a chest (DRY ETHER). Head back to the stairs and go down until the
path splits. The left path leads to a door. Through the door is a chest
(LUNAR MAIL).
Get the chest, then return to the fork. Now go down a little and the path
will fork again. The path on the right side leads to a dead-end, however,
there is a robot walking around there. Talk to it if you want to fight
Omega (you may wish to save it for later... it's TOUGH!)
OMEGA STRATEGY:
This thing has some powerful attacks that can pierce even
the most powerful armor.
It'll start by casting Reflect on itself, which means if you
want to cast spells on it, you'll have to Reflect them off
yourself. However, physical attacks seem to work the best,
as do Lightning-based attacks. So the Thor Hammer you acquired
a couple floors ago would work well, as would Rydia's Ramuh
summon (since it would bypass Omega's Reflect).
If it casts Omeguard on itself, you'll need to hit it a few
times in order to break through the guard (physical attacks
only do 1 damage with the Omeguard up).
It has 165000 HP.
If you manage to beat Omega, you'll receive a HERO'S SHIELD for your efforts.
Return to the fork and take the left path, which almost immediately forks
again. This time the left side leads to a chest (WHITE FANG) and the right
side leads to the next section of B14.
Head to the left to reach 2 chests (X-POTION, REMEDY). You'll have to go
"through" the arched walkways to reach them. Return to the stairs and go
right this time (into another walkway), then down into a small crystal room.
Besides the crystal, you'll see an interdimensional elevator access point.
Use it to "Return to B1" where you can recover and save. Use the elevator
to get back to B14 and examine the crystal.
This one leads to a battle with Final Fantasy V's Gilgamesh.
GILGAMESH STRATEGY:
Gilgamesh has some powerful physical attacks, plus he can
Slow you. Give him a Slow of your own and cast Float on your
party to avoid his Earthquake attack. Blink your characters
as well. Cold-based attacks work well on him.
After around 75000 damage, he'll go on about his stomach
hurting and he'll cast a bunch of protecting spells on
himself. He'll also start attacking several times in a row
and using Penetrating Laser which will do some damage no
matter what armor you have. Another 25000 damage and he'll
finally die.
Defeating Gilgamesh will get you EXCALIPAR (which is useless??) An exit in
the bottom wall will also appear. Step on the save spot that the crystal
covered and select YES. After a scene with Ceodore and Kain, the two will
learn their DOUBLE JUMP Band.
Save, then use the bottom exit. Go straight down, into another "walkway",
over an invisible bridge to a chest (LUNAR SHIELD). Return to the "walkway"
and follow it down to an open area. Continue down into another covered
"walkway".
Once in the walkway, you can go left or down. Go left to get to an
EXTREMELY OPTIONAL chest. The chest is a Monster-in-a-box (without the
pop-up saying so). Like Omega earlier, the Lord Dragon is TOUGH (TOUGHER,
actually)!! It may be best to wait until you've gotten stronger to attempt
this battle.
LORD DRAGON STRATEGY:
This guy doesn't play around: Tidal Wave (does big damage to
everyone, regardless of armor), Doom, Flare, Thermal Rays
(another whole group attack), Maelstrom, and more.
The sad part is, most of it's attacks aren't able to be
Reflected.
Slow is a must (I'd go for multiples this time around). DO NOT
use Holy! It heals A LOT.
Meteor works well, but is slow and takes a lot of MP. Most
other attack spells don't do all that much, with Flare doing
the 2nd most behind Meteor.
Limit breaking Bands will help a lot here as well, as long as
they aren't Holy-based.
If you manage to beat this beast, you'll be rewarded with the RAGNAROK,
the 2nd most-powerful sword in the game (that can be found through normal
means anyways).
Go back to the fork in the covered walkway, and go down into the gap in the
wall.
The 14th level of the depths is huge! This part of B14 doesn't have any
random encounters. However, it is a maze of sorts. Go left until the
path splits. Go down 2 stairways, then left again. You should be at a
door that looks like it has teeth. Examine it and you'll be transported
to Twisted Space.
/---------------------------------------------------------------------------\
| TWISTED SPACE THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
No random encounters here either. Follow the path for a while and you'll come
to a spot where you can continue down or go right. Going down quickly
dead-ends, so head right. Eventually, you'll reach a crystal. Examine it
to fight Atmos.
ATMOS STRATEGY:
This thing use Meteor a lot, and also Firaga and Tornado.
Slow it for sure. Flare is awesome here.
Keep healed up in case of Meteor, then give it whatever you've
got. Fire nullifying or absorbing armor is a great help.
When you defeat Atmost, you'll be back on B14.
/---------------------------------------------------------------------------\
| DEPTHS - B14 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Robe of Lords |
\---------------------------------------------------------------------------/
You'll be back in the "maze" section and a new chest has appeared below you.
It contains the ROBE OF LORDS.
Random encounters are back, but there is nothing else on this floor. Just
enter the door above you.
/---------------------------------------------------------------------------\
| DEPTHS - B15 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Lunar Gloves, Elixir (x2), Mutsunokami, X-Potion, |
| Knife (throwing kind), Dry Ether, Ultima Weapon, Remedy, |
| Light Curtain |
\---------------------------------------------------------------------------/
There is an interdimensional elevator access point to your left, and a save
spot to your right. Step on the save spot and say YES to see a scene
featuring Edward, Edge, Cecil, and Rydia. They are gathered around the
Whisperweed and can hear people from Damcyan. This means the moon is close
enough for the Whisperweed to work.
Go to the right and stand below the crystalline rock. Now go down through a
hidden path leading to a chest (LUNAR GLOVES).
Head back up to the crystalline rock and take 2 steps to the left. Go down
through the wall until you can see your whole character. take 4 steps
left, then go up to another chest. It's a Monster-in-a-box, but nothing
to worry about (just a Worst Malboro). Defeat the creature to get an
ELIXIR.
Go back down until you see your feet, then return to the right. Go down the
steps. If you continue going down you'll reach a crystal. Examine the
crystal to fight Ghost Train from Final Fantasy VI (always a back-attack).
GHOST TRAIN STRATEGY:
Unfortunately, there's no one-hit KO with a Phoenix Down like
in the original game.
The Ghost Train is technically undead, so Fire and Cure-based
spells work great (obviously, you'll want to use Firaga and
Curaja if you can). Actually, a pretty easy fight.
A chest appears after Ghost Train is defeated containing MUTSUNOKAMI.
Now go up and enter the door. Get the chest (X-POTION) then head to the left.
Go up through the door to find another chest (another Worst Malboro with an
ELIXIR). Then come back and go down through the gap in the wall.
Continue down and you'll find another crystal. This one is Ultros (also
from Final Fantasy VI).
ULTROS STRATEGY:
You'll want to cast Float on your party to protect from his
Earthquake attack. Physical attacks provoke a Constrict
counterattack. Fire-based attacks work well here, as does
Lightning-based attacks.
At about 65000 damage, Ultros will "suddenly change".
He'll be more aggressive and will use things like Heal (which
restores over 8000 HP), Berserk on you, etc.
Once he changes, Fire attacks will cause him to do a Tidal
Wave attack, which does major damage to your whole party...
so, stop with the Fire attacks.
Overall, not too difficult if you're careful.
Defeat Ultros for a pettily 5 experience and 3 gil. He also has a guarantee
drop... a KNIFE. This is the same Knife (or Spoon if you played the US FF2
on SNES) that Yang's wife gives Edge to throw for 9999 damage (use the
Limit Ring to do much more damage).
Defeating the 2 Final Fantasy VI bosses will activate the teleporter in the
center of the room. Probably the best thing to do now is to go back to the
save spot at the top of the room. Save, then walk straight down to the
teleporter.
The teleporter takes you to section 2 of B15. In this area, it's possible to
encounter Final Fantasy VI's Death Gaze. Like the original, it will run
away from you, but won't regain HP between battles. Kill it for a prize
that you'll get a little later.
Go down the left side of the room to get a chest (DRY ETHER). If you go down
the center you'll find a crystal. This one is optional and is another
TOUGH battle. It is Ultima Weapon from Final Fantasy VI.
ULTIMA WEAPON STRATEGY:
Slow the hell out of it and stay alive. This thing has
around 230000 HP and can hit you hard with attacks like Flare
and Maelstrom. Just keep chipping away at it and healing,
and you may get lucky.
If you wish to avoid the fight, just go around the crystal, but if you
defeat the Ultima Weapon, you'll receive the ULTIMA WEAPON... the strongest
weapon you can get through normal gameplay.
Regardless of whether you did or did not fight Ultima Weapon, continue down as
far as you can. Enter the door. This leads to a small room with a chest
(REMEDY) in it. Go to the right and use the other exit.
Go up and get another chest (LIGHT CURTAIN), then come back down to the two
crystalline rocks. Step between the rocks and continue out onto an
invisible bridge. Follow it up to a crystal.
If you defeated Doom Gaze, the crystal will be active. Examine it and you'll
be able to assign the DUALCAST ability to Palom, Porom, or Leonora. Once
you've learned Dualcast, the crystal will shatter. You don't need the
character in your party to teach them Dualcast.
Go back through the small room with the Remedy in it. Now head left, then
down to the teleporter to B16 (finally!)
/---------------------------------------------------------------------------\
| DEPTHS - B16 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
On this floor, you'll encounter Deathmasks, Full Bodys, Right Arms, Left Arms,
Right Feet, and Left Feet. All of which can possibly drop a piece of
Phase equipment (which is the best equipment Calca and Brina can use). The
Full Body will always appear with a Deathmask. Defeat the Deathmask first,
otherwise it will self-destruct killing one of your party members.
This is a tiny floor. Just follow the path to a teleporter.
/---------------------------------------------------------------------------\
| DEPTHS - B17 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
See B16. Aside from the layout, this floor is essentially the same as B16.
/---------------------------------------------------------------------------\
| DEPTHS - B18 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Lunar Helm |
\---------------------------------------------------------------------------/
The same monsters appear on this floor, too. Head down, keeping to the right
side of the room. This leads to a purple teleporter. Use it to get to a
chest (LUNAR HELM). Teleport back and head to the bottom of the room,
where you'll find the next teleporter.
/---------------------------------------------------------------------------\
| DEPTHS - B19 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Once again, the same creatures appear here. Work your way down to the bottom
of the room and use the stairs to B20.
/---------------------------------------------------------------------------\
| DEPTHS - B20 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia + You choice (Rydia is required) \
\---------------------------------------------------------------------------/
There are no enemy encounters here. Go up and you'll find a save spot and an
access point to the interdimensional elevator. Put Rydia in your party if
she isn't already.
SAVE! Then head up to find the Mysterious Girl. She's impressed you've made
it so far, but she claims your luck has run out as she summons Bahamut!
You'll have to face them both. Without Rydia in your party, Bahamut will
cast MegaFlare and wipe out your entire party (meaning Game Over).
BAHAMUT AND MYSTERIOUS GIRL STRATEGY:
The Mysterious Girl likes to cast a powerful Meteo. She also
uses Quake, so make sure to Float your whole party. You can't
hurt the Mysterious Girl, so concentrate your attacks on
Bahamut.
Flare works great, as does Holy. Your best bet, however, is
the limit breaking Bands.
At around 90000 damage, Asura will appear to try to talk sense into the
King of Dragons. A MegaFlare will shut her up. Then Leviathan will try
using force where diplomacy failed... another MegaFlare.
Something ust have worked though because Bahamut will then MegaFlare the
Mysterious Girl.
After the battle, Bahamut will return to Rydia. Go back down and save.
Now go to the stairs at the top of the room.
/---------------------------------------------------------------------------\
| DEPTHS - B21 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Here you will encounter (randomly) Maenad, who looks suspiciously like the
Mysterious Girl (only a lot weaker). This may mean you're getting closer to
the truth.
Go up and use the stairs.
/---------------------------------------------------------------------------\
| DEPTHS - B22 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Dry Ether, X-Potion |
\---------------------------------------------------------------------------/
Maenad is the only random encounter here as well. As you go up, you'll see
2 doors. Each leads to a chest (DRY ETHER, X-POTION). The central path
leads to the stairs to the next floor.
/---------------------------------------------------------------------------\
| DEPTHS - B23 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
The only Maenads you'll find here are just standing around. Talk to them
and they'll say they are called Maenad. They also say they are the most
advanced form of life, they think as one, and that they are ready for their
next mission. At least they aren't hostile.
Move on to the next floor.
/---------------------------------------------------------------------------\
| DEPTHS - B24 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
There are a bunch of Maenads here is stasis pods. One in the top row (along
the back of the room) is flashing. Examine this young Maenad to release her
from her stasis pod.
She'll ask for her orders. You'll tell her to stay there and be good. She'll
open the way to the next floor for you.
/---------------------------------------------------------------------------\
| DEPTHS - B25 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
| ITEMS: Crystal (x8) |
\---------------------------------------------------------------------------/
Here you'll find a bunch crystals. They are the crystals from the Final
Fantasy IV world, as well as some unfamiliar ones. Examine them all to
retrieve the ones from the blue planet (CRYSTAL x8). The light is gone
from the crystals, but they definitely came from the home world.
There is a save spot in the center of the room. An access point to the
interdimensional elevator is at the top of the room, as is the stairs to the
next floor.
/---------------------------------------------------------------------------\
| DEPTHS - B26-28 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
No enemies on the next 3 floors. Just follow the path through the floors
until you reach B29.
/---------------------------------------------------------------------------\
| DEPTHS - B29 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
This is the last interdimensional access point and save spot left.
SAVE! Then head down the stairway.
/---------------------------------------------------------------------------\
| BOTTOMMOST DEPTHS THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Just go straight up until you reach a giant tentacley-thing. It's time for
battle.
??? STRATEGY:
No strategy required. It starts out doing nothing. After
some damage, it'll start using Drain and Osmose... nothing
to worry about. That's pretty much it.
After the battle, a glowing being will emerge from the tentacley-thing.
The glowing being will reveal that it is the keeper of the Crystals. It
semes the Crystals were sent out across the universe to record and store
everything. The being created the Crystals in an experiment to create
the ultimate evolution in life. The Maenads (aka the Mysterious Girls) are
used to harvest the Crystals from the planets they are sent to. They
are also the being's latest experiment, built from the data the Crystals
provided (all of this seem to be the connection between all of the first
six Final Fantasy games).
The being isn't satisfied with the progress of the blue planet's inhabitants,
and that's why it is on its way to destruction. The being reveals that
everything is its work, which is why it's called the Creator.
CREATOR (form 1) STRATEGY:
The Creator works in a pattern. After each attack you make,
it'll do the next move in its pattern. It starts with
Auto-Reflect and finishes with an attack (the 4th move in the
pattern), then repeats.
Really not much to do. Just use your strongest attacks (limit
breaking Bands, of course, being the best).
After the battle, the Creator will reveal more about its past, saying it is
the last survivor of a lost civilization. The tentacley-thing was what
was sustaining the Creator, and now it is changing... transforming...
since the pod was broken.
CREATOR (form 2) STRATEGY:
Compared to the first form, this guy is a little tougher.
Meteor, Holy, and Flare are its main attacks, which means
casting Reflect on everyone is a good idea (it will at least
help with Holy and Flare).
A few limit breaking Bands will take care of this threat.
After defeating this form of the Creator, you'll have to go against one last
form. All your attacks will miss so don't bother doing anything. The
Creator will get closer and closer until the screen goes black.
You'll see people all over the blue planet sensing the fighters on the moon
(which people they show will depend on who's in your party). The companions
not in the active party will each say something encouraging.
Your party members will get back up and say something. The 8 Crystals from
the blue planet will regain their light. Time to fight the last form of
the Creator!
CREATOR (form 3) STRATEGY:
This time it's a lot tougher. When the battle starts, your
attacks still won't do anything. Use a Crystal from your
inventory to remove its shield of darkness. Now the battle
really begins.
The Creator has some hard hitting attacks (including an Osmose
attack that steals from all party members) and can also heal
itself for 9999 HP.
Slow it (of course) and use your best attacks, like Flare,
Bahamut, and limit breaking Bands. Unfortunately, the
Creator has the ability to change its weakness, so limit
breaking Bands and spells that use elements may be rendered
much less effective (or, even worse, make them heal the
Creator).
Just keep at it and it'll eventually be defeated.
As it's being defeated, the Creator will tell you that the moon is falling
apart and that you should RUN!
/---------------------------------------------------------------------------\
| DEPTHS - B29-25 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
You'll be taken back to the bottom of B29. Run!
The save spot and elevator won't work, so just keep going. Along the way,
you'll get back-attacked by the Creator several times. You can't run and
you'll have to do about 90000 damage to make it back off. Luckily, it'll
use moves that usually do 9999 damage to itself, and only rarely does damage
to your party.
Continue moving up the floors until you reach B24.
/---------------------------------------------------------------------------\
| DEPTHS - B24-21 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
Here you'll meet the young Maenad from before and you'll get back-attacked
by the Creator again. Towards the end of this fight, Maenad will appear to
help you.
After the battle, the young Maenad will "join" your party. Continue going
up through the Depths (by running south).
The Creator will continue to back-attack you on each floor. Now Maenad wil
appear after a few attacks to cast a spell and end the battle.
/---------------------------------------------------------------------------\
| DEPTHS - B20 THE CRYSTALS "The Finale" |
\---------------------------------------------------------------------------/
/CHARACTERS: You choice \
\---------------------------------------------------------------------------/
On this floor, Maenad's attack will finally defeat the Creator.
Continue to the bottom of the room and up the stairs.
CONGRATULATIONS!!! You've just finished the game. Now sit back and enjoy
the ending... oh, and the credits again. At least this time the credits
have all the characters coming out to take a final bow (or wave).
After the credits, save one more time. This doesn't appear to do much besides
placing a crystal on your save file, so you know you've beaten it.
\-----------------------------------------------------------------------------/
\ END OF CRYSTAL'S TALE - PART 2 /
\-------------------------------------------------------------------------/
#############################
#############################
## CHALLENGE DUNGEONS ##
#############################
#############################
/----------------------------------******-----------------------------------\
| CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
To get to the challenge dungeon for this chapter, talk to Namingway in the
Baron Inn. He'll reveal that he can't change names any more, therefore,
he's going to change his name to Challengingway the challenger. He'll then
off you a chance to explore his challenge dungeon.
/----------------------------------******-----------------------------------\
| ENTRANCE FLOOR CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
\---------------------------------------------------------------------------/
Just go up and step on the white teleporter to get the party started.
Now go down and exit the room.
/----------------------------------******-----------------------------------\
| ANCIENT CASTLE - OUTSIDE CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
| ITEMS: Adamantite, Protect Staff, RANDOM #1 |
| RANDOM CHEST #1 POSSIBILITIES: Zeus's Wrath, Hi-Potion, Antarctic Wind, |
| Phoenix Down, Coeurl Whisker, Maiden's Kiss, |
| Bronze Hourglass, Diet Ration, Gaia Drum |
| (THERE MAY BE OTHERS AS WELL) |
\---------------------------------------------------------------------------/
Just follow the path to a chest. It's a Monster-in-a-box (Adamantine Golem)
so only open it if you are prepared. Defeat the Adamantine Golem and you'll
receive ADAMANTITE. From the chest, go right and then up until you reach
some trees.
There is a gap in the trees leading to a hidden path, but it seems to lead
no where. Go a little to the left and then up to the next chest (RANDOM #1).
Each time you enter the challenge dungeon the Random #1 chest will reset
and will be ready to get again.
Go down a bit from the chest and enter the gap in the wall. This hidden
path leads over to a door on the right side of the area. Go through the
door, then up through a second door, to find a chest (PROTECT STAFF).
Return to where you entered the hidden path and go through the door above
you.
/---------------------------------------------------------------------------\
| ANCIENT CASTLE - 1F CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
| ITEMS: Ice Shield, Ice Armor, Golden Apple |
\---------------------------------------------------------------------------/
First, go left and up to get a chest (ICE SHIELD). Return to the entrance.
This time, go right and up to get another chest (ICE ARMOR). Note that
you have to go behind the walls near these chests to get them.
To the right of the second chest is a bedroom with 3 pots. Check the
rightmost pot to get a GOLDEN APPLE. If you go straight down from here
you'll reach a hole you CAN go down... however, if you wish to get
everything, skip this.
Return to the entrance again. From there, go straight up to some stairs.
Go up the stairs.
/---------------------------------------------------------------------------\
| ANCIENT CASTLE - 2F CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
| ITEMS: Angel Arrows |
\---------------------------------------------------------------------------/
No much here but a chest (ANGEL ARROWS). Return to the outside part of the
castle
/---------------------------------------------------------------------------\
| ANCIENT CASTLE - OUTSIDE CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
| ITEMS: Dry Ether |
\---------------------------------------------------------------------------/
Go left, then follow the path up to a chest (DRY ETHER). Now go right and
enter the hidden path through the tree. Examin the well to climb down it.
/---------------------------------------------------------------------------\
| ANCIENT CASTLE - 1F CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
| ITEMS: Ogrekiller |
\---------------------------------------------------------------------------/
Go down and get a chest (OGREKILLER)... you have to go behind the wall to
get to it. Now examine the hole (the black square) to go down it.
/----------------------------------******-----------------------------------\
| UNDERGROUND CAVERN CEODORE AND KAIN'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Ceodore, Rosa, Kain (Holy Dragoon), Cid \
| ITEMS: Diamond Armlet, RANDOM #2, Elixir, Gold Hairpin |
| RANDOM CHEST #2 POSSIBILITIES: |
| Ether, Phoenix Down, Maiden's Kiss, Tent, Mallet, Hermes Sandals, |
| Remedy, Cottage, Coeurl Whisker, Heavenly Wrath, Gaia Drum, |
| Luminous Robe, Diamond Shield, Diamond Gloves, Diamond Helm, |
| Diamond Armor, Lustful Lali-ho, Flan Ring, Adamantite, |
| Elfin Bow, Sledgehammer, Obelisk, Demon Slayer |
\---------------------------------------------------------------------------/
Follow the path around, past the door, until you get to a chest (DIAMOND
ARMLET). Now go back to the door and go through it.
Just follow the path around until you reach a door. You can exit the
Challenge Dungeon by going through that door. A little to the right of
the door is a save spot.
Straight up from the save spot is the dungeon boss. The Curse Dragon has
approximately 30000 HP, so if you aren't ready to face it right now, just
continue.
If you manage to defeat the Curse Dragon, you can get a chest (RANDOM #2).
This chest contains one of the items listed above and will reset every
time you enter the challenge dungeon. After getting the chest, you'll
be ejected from the challenge dungeon.
There is more to explore, however, so either save the Curse Dragon for
later, or beat it and re-enter the dungeon.
Either way... from the save spot, go right and up some steps. Go down to
get an ELIXIR. Now go up and follow the path around to the next area.
Keep following the path to reach a chest (GOLD HAIRPIN). If you continue
to the right you'll be at the spot you'd be if you dropped down the hole
I said not to on the 1st floor of the Ancient Castle (this is good to
know for future excursions into the dungeon).
That's it for this challenge dungeon. You can re-enter whenever you want.
The 2 RANDOM chests will be reset with a random item each time. The
Curse Dragon will also reset. All the other chests will remain opened.
===========================================================================
/----------------------------------******-----------------------------------\
| RYDIA'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
Even if you managed to revive Calca and Brina, they are unavailable in the
challenge dungeon.
Enter Agart and talk to Challenging way to enter the challenge dungeon. He's
in a small building being the well area (between the Inn and the
weapon/armor shop).
/----------------------------------******-----------------------------------\
| CHALLENGE DUNGEON - 1F RYDIA'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Chain Whip, Mythril Helm |
\---------------------------------------------------------------------------/
Go up across a bridge to a set of three doors. The left and right doors
are dead ends. The middle leads onward. All three (as well as all the
doors in the challenge dungeon) are Trap Doors.
Three more doors. The left door leads to a chest (CHAIN WHIP). The
middle door leads to a possibly locked door. If it's locked, later
visits to the dungeon may find this door unlocked. It leads to a chest
containing a Monster-in-a-box (2 Coeurls and 2 Mad Ogres). Defeat the
creatures for a MYTHRIL HELM. Also through the middle door is an optional
fight with a Demon Wall (just examine between the 2 torches).
The right door leads to 3 more doors.
The left and right doors lead to a couple more optional Demon Wall fights.
The middle one also leads to a Demon Wall battle. Defeat the Demon Wall
to advance.
Here you'll find a save spot and the stairs leading up to the next floor.
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 2F RYDIA'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Ether, Bronze Hourglass, Light Curtain, X-Potion, Mythril Shield |
\---------------------------------------------------------------------------/
ITEMS:
Ugh! More doors! Three to be exact. Each leading to more doors or dead
ends. Start with the right door. This leads to 2 more doors.
The left leads to a chest (ETHER), the right leads to a possibly locked
door... again, later visits may find the door unlocked and leading to
3 more chests (LIGHT CURTAIN, X-POTION, Monster-in-a-box). Defeat the
3 Flamehounds inside the Monster-in-a-box for a MYTHRIL SHIELD).
Return to the 1st "room". This time go through the let door. This leads
to 2 more doors. Take the right one, which leads to 3 more doors.
The middle door leads onward to another door. Go left one door and go
down through it to get another chest (BRONZE HOURGLASS), then come back up.
The areas between the torches are all Demon Walls. The one on the right
leads to a save spot and the stairs up (the others are dead ends).
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 3F RYDIA'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: Mythril Armor, Spider Silk, Remedy, Cottage, Polymorph Rod |
\---------------------------------------------------------------------------/
First door, now it's ropes. Luckily, this time its fairly straight forward.
The ropes you climb will determine whether you have to fight fixed battles
or not. Although you can use whatever ropes you want, I'll have you use the
ropes that avoid the fixed battles.
Go left and climb ropes to the top (if you wish to avoid fixed battles, use
the middle rope, the right rope, then the middle rope again).
Here you'll find an option Demon Wall battle (examine between the torches)
and stairs leads to a Monster-in-a-box (3 Mad Ogres). Defeat them to get
MYTHRIL ARMOR. Leave the room and go back down a level (using the middle
rope again if you wish to avoid the fixed battles). Cross the bridge
leading towards the center.
Go down (using the right rope) to 3 chests (SPIDER SILK, REMEDY, COTTAGE).
Go straight up from there (using the right rope, then the middle rope)
to reach another optional Demon Wall and stairs leading down to
another Monster-in-a-box (Steel Golem and 2 Skuldiers). Defeat the mosnters
to get a POLYMORPH ROD.
Go back to the center using the middle rope and cross the bridge to the right.
Go up from there (using the right rope) and you'll find another Demon Wall.
Defeat this one to reveal a door.
This door will take you to another save spot and more stairs.
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 4F RYDIA'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Rydia, Luca \
| ITEMS: ITEMS: RANDOM |
| RANDOM POSSIBILITIES: Black Robe, Adamantite, Elixir, Gaia Hammer, |
| Soma Drop, Sprint Ring, Silver Apple, Gold Hairpin, |
| Flame Shield, Flame Mail, Coeurl Whisker, Gaia Drum, |
| Maiden's Kiss (THERE ARE OTHER POSSIBILITIES AS WELL, |
| BUT NOTHING SPECIAL)
\---------------------------------------------------------------------------/
Go up and talk to the monster. This will start a fight with the boss
of Rydia's challenge dungeon.
BOSS GOBBY STRATEGY:
Don't cast spells until the 3 Minion Gobbys are gone or the
Boss Gobby will counter with spells of his own. Attack the
Minions until they're all gone, then have Rydia use Bio
on the Boss Gobby, while Luca attacks and/or heals. Using
a Spider Silk helps, but isn't necessary. The Boss Gobby
likes to heal himself with Curaga and Curaja once the
Minions are killed,
After defeating the monsters, head up to the final chest (RANDOM). You'll
be ejected from the dungeon and back to Agart.
-- final chest will be reset each time, as will the Gobbys.
===========================================================================
/----------------------------------******-----------------------------------\
| YANG'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
Yang's challenge dungeon is incredibly straight forward. The only thing
that might make it difficult is the high encounter rate.
When you reload your completed save, you'll be back outside Fabul. Enter
and go find Challengingway in the Inn to start the challenge dungeon.
/----------------------------------******-----------------------------------\
| FIRST CHAMBER YANG'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula \
\---------------------------------------------------------------------------/
The monk will explain that how the challenge dungeon works. The dungeon
consists of 5 chambers (this one and 4 others). Go through the door
and down two corridors until you each the 2nd chamber.
/---------------------------------------------------------------------------\
| SECOND CHAMBER YANG'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula \
| ITEMS: RANDOM #1 |
| RANDOM #1 POSSIBILITIES: Arctic Wind, Heavenly Wrath, Bomb Fragment, |
| Bomb Crank, Mallet, Hermes Sandals, Tent, |
| Phoenix Down, Diet Ration |
\---------------------------------------------------------------------------/
From this point on, each chamber will consist of a Monster-in-a-box in a
chest. The Monster-in-a-box will just be a regular random encounter.
Defeat the monsters and you'll get a random item (in this case, RANDOM #1)
from a list of possible items.
Once you've gotten the item, you can go into one of two doors. The left
door will always lead down a couple corridors and, finally, to a room
with a monster guarding the exit (which looks like a save spot). Use the
left exit if you need to exit the dungeon.
The right door will leads to a couple corridors and the next chamber.
/---------------------------------------------------------------------------\
| THIRD CHAMBER YANG'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula \
| ITEMS: RANDOM #2 |
| RANDOM #2 POSSIBILITIES: Unicorn Horn, Zeus's Wrath, Hermes Sandals, |
| Cottage, Bomb Crank, Ether, Light Curtain, |
| Bronze Hourglass |
\---------------------------------------------------------------------------/
Get the RANDOM #2 from the chest after defeating the Monster-in-a-box,
then continue.
/---------------------------------------------------------------------------\
| FOURTH CHAMBER YANG'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula \
| ITEMS: RANDOM #3 |
| RANDOM #3 POSSIBILITIES: Ether, Cottage, Soma Drop, Black Cowl, Adamantite, |
| Gaia Drum, Bronze Hourglass, Coeurl Whisker |
\---------------------------------------------------------------------------/
RANDOM #3 contains a few better items this time, including Adamantite. I
think that with items like Black Cowl and Adamantite that can also appear
in the final chest, they'll only appear once (so, get them here and they
won't ever show up in the final chest).
/---------------------------------------------------------------------------\
| FINAL CHAMBER YANG'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Yang, Ursula \
| ITEMS: RANDOM #4 |
| RANDOM #4 POSSIBILITIES: Chakra Headband, Silver Apple, Elixir, |
| Rose Twine Dress, Hyper Wrist, Cat Claws, |
| Hell Claws, Black Belt Gi, Black Cowl, Adamantite, |
| X-Potion |
\---------------------------------------------------------------------------/
This time, after you grab RANDOM #4 (which are all good items), there is
only one door to go through. This leads to a bunch of corridors in a row,
and, finally, a monster guarding the exit.
Defeat the monsters (it'll be just another random encounter), then step
on the "save spot" to warp out of the dungeon.
All 4 chests will reset every time you enter the dungeon, so keep coming
back for more treasure. Granted, the 1st and 2nd chests are mostly junk,
but the 3rd is usually good and the final one is always good.
It appears that once you've gotten everything from the final chest list,
it'll repeat X-Potions from then on.
===========================================================================
/----------------------------------******-----------------------------------\
| PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
When you reload, you'll be back outside Troia. Challengingway is in the
area behind the item shop.
/----------------------------------******-----------------------------------\
| ENTRANCE FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
Go forward, right through the door. You'll now be taken to a random floor.
You'll have to go through 3 random floors to reach the Last Floor.
The possible floors are:
Flan Floor Town Floor Convoy Floor
Mountain Floor Flashback Floor Magic Floor
Perplexion Floor Maze Floor Bridge Floor
Strength Floor Strongarm Floor
(these are the ones I've encountered in 17 runs through the dungeon, it's
possible there may be more since the Strongarm Floor never appeared for
me until one of my last couple runs).
/----------------------------------******-----------------------------------\
| FLAN FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Ether, Bomb Crank, Elixir, 5000 gil, Remedy, Blinding Arrows |
\---------------------------------------------------------------------------/
Follow the path to 2 pots. The top pot contains an ETHER. A little
further you'll see a spot where the floor looks damaged. Walk down into
the wall and follow the hidden path to a BOMB CRANK.
Continue along and you'll reach a dead end. Pass through the bottom of
the left wall. Then go through the top of the next wall. Examine the
clock to get an ELIXIR, then go through the wall one space from the top.
Go down until you see a bunch of pillars. Walk through the left wall at
the top of that area, and follow the path up to a chest (5000 GIL). Go
back to the pillars. There is a chest (REMEDY) behind the rightmost column
in the top row. Walk between the two rows. You'll find another chest
(BLINDING ARROWS) behind the 2nd-to-last column in the bottom row.
Beyond that are the stairs leading onward.
/----------------------------------******-----------------------------------\
| TOWN FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: X-Potion, Blue Fang, Silent Bell, Ruby Ring, Spider Silk, |
| 6800 gil, Hermes Sandals |
\---------------------------------------------------------------------------/
Go forward until the path splits. Go right and follow that path until it
ends. Examine the dead end to get a X-POTION. Return to the fork and
go up.
Follow the path through the building and keep going until you see a well.
A few steps up and to the right is a bit of high grass. Below the bush
in the grass is a BLUE FANG. Return to the well.
Examine the well to recover HP and MP. Go right and use the path leading
down into the building. At the end of that path is a SILENT BELL. Exit
the building and go up to 2 pots. The right one has a RUBY RING and the
left has a SPIDER SILK.
Take the path through the building on the left and follow it until it
splits into multiple paths. The left path leads to a pot with 6800 GIL
in it. The upper right also leads to a pot. This one contains
HERMES SANDALS. Finally, the lower right path leads to the next random
floor.
/----------------------------------******-----------------------------------\
| CONVOY FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Gaia Drum, Cross, Gold Needle, Ether, Bronze Hourglass |
\---------------------------------------------------------------------------/
From the starting ship, go left and follow the dock to a chest (GAIA DRUM).
Return to the starting ship and follow the lower right dock to a 2nd
chest (CROSS). Keep going to reach the next chest (GOLD NEEDLE).
Return to the starting ship again. This time take the upper right path.
Follow it to a chest (ETHER). From there, take the lower right path to
the final chest (BRONZE HOURGLASS). Return to the previous boat and
take the upper right path to get to the stairs leading onward.
/----------------------------------******-----------------------------------\
| MOUNTAIN FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: 3000 gil, Mystic Veil |
\---------------------------------------------------------------------------/
NOTE: This floor is home to the Gil Bird. Chances are it'll run from you,
but if you can defeat it, it is worth either 9999 gil or 999 gil,
depending on which version it is.
Climb the steps, then head down and under the bridge. To the left are
steps leading up to a chest (3000 GIL). Go back and continue down.
When you reach the wall, continue by going right. When you see a door
on your right, go left across the long central bridge. Follow that path
to another chest (MYSTIC VEIL). Return to the door and go through.
/----------------------------------******-----------------------------------\
| FLASHBACK FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
Step on the black tile to restore HP and MP. You can step on the white
circle tile to leave the challenge dungeon if you want. Go through the
door in the back to continue. This is, by far, the easiest of the
random floors.
/----------------------------------******-----------------------------------\
| MAGIC FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Mythril Staff, Soma Drop |
\---------------------------------------------------------------------------/
Go up, then right to reach a chest (MYTHRIL STAFF). Go back to the left
and continue to another chest (SOMA DROP) and the stairs leading to the
next random floor.
/----------------------------------******-----------------------------------\
| PERPLEXION FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Tent, Coeurl Whisker, Unicorn Horn, Potion |
\---------------------------------------------------------------------------/
Go down the left path to get a chest (TENT). From the chest, go left, then
down to another chest (COEURL WHISKER). Now go up to the top wall. Here
you'll find a 3rd chest (UNICORN HORN). On your way back down, stick to
the left side and you should be able to get to the 4th chest (POTION).
Return all the way back to where you started. This time, go down the
right side. This will lead you to the stairs out of here.
/----------------------------------******-----------------------------------\
| MAZE FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
\---------------------------------------------------------------------------/
If you stick to the left side of this floor and go up to the top, you'll
find a recovery pot. Now just head right and follow the path. Keep
heading right and up, and you should eventually reach the stairs in the
upper right corner of the room.
/----------------------------------******-----------------------------------\
| BRIDGE FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Decoy, Bestiary, Dry Ether, Hi-Potion, White Fang |
\---------------------------------------------------------------------------/
Go straight to the right to get a chest (DECOY). Now, head down and
grab the chest (BESTIARY) on the left. From there, go as far right as you
can. This will lead to a bunch of boxes and a chest (DRY ETHER). The
bottom right box contains a HI-POTION.
Work your way back to the left and head down. Once you've reached the
bottom left corner, go right to get to the stairs leading onward and one
more chest (WHITE FANG).
/----------------------------------******-----------------------------------\
| STRENGTH FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Killer Bow, Hi-Potion, Silver Hourglass |
\---------------------------------------------------------------------------/
Go straight up to get a chest (KILLER BOW). There is a HI-POTION in the
pot in the bottom left corner of the room. There is another chest in the
top right corner of the room. You'll have to go through a wall (look for
a spot on the floor that looks damaged) to get the SILVER HOURGLASS from the
chest.
The stairs leading onward are at the top of the room in the center of the
back wall.
/----------------------------------******-----------------------------------\
| STRONG ARM FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: Phoenix Down, Lilith's Kiss, Cottage, Silver Apple |
\---------------------------------------------------------------------------/
Go all the way to the right to get a chest (PHOENIX DOWN), then return and
go up. Follow the path until it forks. Go left for another chest
(LILITH'S KISS), then go right and follow this path until it forks again.
The right path leads to 2 chests (COTTAGE, SILVER APPLE). The left path
leads to the stairs.
/----------------------------------******-----------------------------------\
| LAST FLOOR PALOM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Palom, Leonora \
| ITEMS: ITEMS: RANDOM |
| RANDOM POSSIBILITIES: Protect Staff, Hi-Potion, Talisman, Gaia Drum, Mallet,|
| Hermes Sandals, Antarctic Wind, Phoenix Down, |
| Soma Drop, Coeurl Whisker, Single Star, Red Robe, |
| Bronze Hourglass, Black Robe, Wizard's Rod, Remedy, |
| Elixir, Silver Apple, Adamantite |
\---------------------------------------------------------------------------/
Save your game, then head up to the cloaked figure. Talk to it to start
a battle with the Blade Dragon.
BLADE DRAGON STRATEGIES:
A)-This guy is tricky. Any non-elemental (ie anythings besides
fire, blizzard, or thunder) with cause the Blade Dragon to
counter with a Venom attack, plus heal itself several
thousand HP. He also seems to counter spells directed
at your allies, however, recovery spells and items seem safe.
-Not only can you only use fire, blizzard, or thunder-based
attacks, but he's also only weak against one of them (the
others will heal him)... and he switches his weakness a
little bit after any successful attack!
-Leonora is pretty useless in this battle, so have her use
items to heal when needed, otherwise she can defend.
-Use Slow or a Spider Silk (at take the counter attack).
While Leonora heals (using items only), have Palom use a
Hermes Sandals on himself, then use Bluff 1 or 2 times (taking
a counter attack each time).
Wait for the Dragon to attack... it will attack with 1 of the
elements that will heal it. You can now either take a 50-50
guess, or wait until it uses a different elemental attack.
The element it DOES NOT attack with is the one it is weak
against. With the dragon slowed, you should be able to get
2 attacks (4 if you had Palom use a Hermes Sandals) attacks
with Palom before the Blade Draong uses Barrier Shift, which
changes its weakness. Wait until it attacks again and
repeat the process until it's defeated.
B)-Alternatively, if you are strong enough, just use the
Particle Bomb Band. Heal, then repeat. You will have to deal
with the counter attack and healing that the Blade Dragon
does. However, it seems the amount the dragon heals is
connected to the amount of hit points it has left. The less
HP it has, the lower the amount it heals.
After finally defeating the Blade Dragon, get the final chest (RANDOM),
which ejects you from the dungeon.
You can come back as many ties as you want. You'll have 3 more random
floors to get through, plus the Blade Dragon and the final chest will reset.
===========================================================================
/----------------------------------******-----------------------------------\
| EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
When you reload, you'll be at the entrance of the cave of Eblan. Exit
the cave and head east to Eblan Castle.
/----------------------------------******-----------------------------------\
| EBLAN CASTLE EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
\---------------------------------------------------------------------------/
Go straight ahead until you reach the Inn/Item shops. You'll find
Challengingway in the Inn half.
/----------------------------------******-----------------------------------\
| ENTRANCE FLOOR EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
\---------------------------------------------------------------------------/
The old dude here will tell you how this challenge dungeon works. It
seems the faster you can get to the end, the better chance you have of
getting one of the better items.
S Rank = 5:00 or less
A Rank = 5:01 to 10:00
B Rank = 10:01 to 20:00
C Rank = 20:01 to 30:00
D Rank = 30:00 or more
The clock begins as soon as you go through the door. To make things more
interesting, sometimes chests are a random normal items and other times
they are a random monster-in-a-box with better treasure (there are 2 better
treasures per floor, once you've gotten both, all the chests on that floor
will be standard items... these are marked with an * in the item list on
each floor). There are also spots on each floor that will be fixed battles
and/or cause little blue cloaked guys to appear, running around and getting
in the way.
Remember, the idea is to be fast, so that may require you to run (or use
Smoke) from battles. Also, avoid getting chests to speed up your time a
little. And remember, the shortest way is not always the fastest.
/----------------------------------******-----------------------------------\
| CHALLENGE DUNGEON - 1F EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Random #1, Random #2, Random #3 |
| RANDOM #1-3 POSSIBILITIES: Killer Bow*, Ashura*, recovery items, Shuriken |
\---------------------------------------------------------------------------/
There is a chest down and to the left. Get it, then continue by going right.
Go up to another chest (going up to get this chest will activate the little
blue guys on this floor). From there, go down and follow the path until
you reach a chest in the top left corner of the floor. Keep going to reach
the elevator.
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 2F EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Random #4, Random #5, Random #6, Random #7 |
| RANDOM #4-7 POSSIBILITIES: Black Belt Gi*, Mythril Hammer*, recovery items, |
| Shuriken, Cross Shuriken, Emergency Exit |
\---------------------------------------------------------------------------/
There are walkthrough walls all over the place on this floor. For a
"short cut" you can go through the right wall and then through the next
right wall (right in the middle). This will lead to the large central area.
However, each of the 2 secret passages will require you to fight 2 fixed
battles that you can't run from.
The fastest way is the long way. You can also get some chests going this
way. Start by going through the lower wall. The hidden path leads to a
chest. Continue through the bottom wall of this room. Follow the hidden
path as far down as you can, and then right. Go up for a 2nd chest.
From the chest, take a step down, then go right and follow the path through
the wall at the bottom and follow the hidden passage to the large central
room. Get the chest here, then you can do one of two things.
The first way is to head over to the rocks on the right side of the large
room. Walk between the rocks through the wall. Now go up to the stairs.
Going through the wall near the rocks requires you to fight a fixed,
unescapable battle.
The quicker way is to go back down into the wall. About half way down, you
can go right and you'll end up in a narrow corridor that leads up to
the stairs. This way doesn't require fighting any fixed battles (just
normal random encounters).
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 3F EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Random #8, Random #9, Random #10 |
| RANDOM #8-10 POSSIBILITIES: Crimson Cherry*, Black Cowl*, recovery items, |
| Shuriken, Cross Shuriken, Emergency Exit |
\---------------------------------------------------------------------------/
Compared to the last floor, this one is simple. Follow the winding path
until you reach the chest. From there, continue following the path
across the bridge.
Go up and to the right for another chest. Return to the main path and go
down as far as you can. Now go a little left, then up to a 3rd chest.
You can get this chest by coming from the other direction as well. Either
way requires you to fight a fixed battle, and causes a bunch off little
blue guys to show up to get in your way.
Head back to the main path and follow it to the right, then up to the stairs.
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 4F EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Random #11 |
| RANDOM #11 POSSIBILITIES: Chakram*, Wind Spear*, Cross Shuriken, |
| Emergency Exit, recovery items |
\---------------------------------------------------------------------------/
You can exit the challenge dungeon by going left to a white circle
teleporter. To the right is a recovery square.
Go straight up the center to a chest (there is an unavoidable, fixed battle
along the way). Go through the door at the top of the room.
/---------------------------------------------------------------------------\
| CHALLENGE DUNGEON - 5F EDGE'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edge, Tsukinowa, Izayoi, Zangetsu, Gekkou \
| ITEMS: Random #12 |
| RANDOM #12 POSSIBILITIES: Kotetsu, Mist Wrap, Gaia Hammer, Treasure Hunter, |
| Flame Lance, Adamantite, Wing Edge, Silver Apple, Blitz Whip, |
| Soma Drop, Goblin Mask, Ether, Elixir, other consumables |
\---------------------------------------------------------------------------/
Just go straight ahead to the final chest. There is another unavoidable,
fixed battle just before reaching the chest.
The item in the final chest is random, but the faster your time is getting
here, the better your chance of getting one of the good items.
You'll be sent back to Eblan Castle once you open the chest. Re-enter as
many times as you wish. All the chests will reset (though once you've
gotten the Monster-in-a-box items on a floor, the chest will ust be junk
items).
===========================================================================
/----------------------------------******-----------------------------------\
| POROM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
After reloading your save, Porom (along with Kain, the White Mage, and
the Black Mage) will be outside Mysidia. Enter Mysidia and head to the
Pub (1st floor of the Inn). Challengingway is there.
/----------------------------------******-----------------------------------\
| ENTRANCE FLOOR POROM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Kain, White Mage, Black Mage \
\---------------------------------------------------------------------------/
Talk to the old dude by the door to see how this dungeon works. It seems
the object is to help people in a certain amount of time. The more you
help, the better chance of the final chest being a good item.
Go through the door when ready.
/----------------------------------******-----------------------------------\
| MAIN FLOOR POROM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Kain, White Mage, Black Mage \
| ITEMS: Random #1-6 |
| RANDOM #1-6 POSSIBILITIES: Killer Bow*, Power Staff*, Hi-Potion, Antidote, |
| Maiden's Kiss, Tent, Gold Needle, Eye Drops, Potion, Phoenix Down, |
| Remedy, Ice Arrows, Ether, Echo Herbs |
| NOTE: The two items marked with a * will only appear once, randomly. |
\---------------------------------------------------------------------------/
This dungeon is kind of a pain. You have 15 minutes to make it to the
upper left corner where the teleport to the Last Floor is. You have to
get to the Last Floor, defeat the "boss", and get the final chest within
that 15 minutes. If you don't, you'll be ejected from the dungeon and you'll
have to start all over.
Not only do you have the time limit, but you also need to help as many
people as you can in order to up your chances of getting a good treasure
from the final chest.
There will be various people randomly placed on the floor who each want
something.
Black mages - want you to rescue them from either an Evil Dreamer,
a Steel Golem, or a Chimera.
Soldiers - want either 5 of a particular consumable item, or
1 weapon, armor, or Remedy. All items he wants can
be bought in Mysidia, except for Remedy... so stock
up before entering the dungeon.
Blue old guy- wants a particular spell cast on him (usually multiple
times, so make sure you have plenty of MP before
talking to him).
White mage - wants 3 evil spirits blessed. 3 evil spirits (flames)
will appear randomly on the floor. Talk to them to
bless them (a message will appear when you get them
all).
To top it all off, your starting location is also random.
There are six chests that reset each time you enter the dungeon. The first
is in the top right corner of the floor. From that chest, head left past
steps leading down to grass. Now go down as far as you can (you should
end up going down some steps to a seemingly dead-end). There is a secret
passage through the trees to the right that leads to a large grassy area.
The 2nd chest is at the top of the grassy area.
The 3rd chest is a ways to the left of where the secret passage to the large
grassy area is.
The 4th chest is in the middle of the floor.
To get chest #5, go to the top left corner of the floor (where the teleporter
is), then head down until you see the chest that is surrounded by trees.
You'll have to go through another secret passage through the trees to reach
it.
The sixth chest is to the far right from chest #5.
When you're ready and/or you're getting close to running out of time, head
to the teleporter in the top left corner of the floor.
/----------------------------------******-----------------------------------\
| LAST FLOOR POROM'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Porom, Kain, White Mage, Black Mage \
| ITEMS: Random #7 |
| RANDOM #7 POSSIBILITIES: Luminous Robe, Elixir, Silver Apple, Rapid Ring, |
| Aura Staff, Mystic Veil, Adamantite, Ether, Soma Drop, Cottage, |
| Arctic Wind, Hermes Sandals |
\---------------------------------------------------------------------------/
The final chest is usually (but not always) blocked by a cloaked monster.
The monster will either be a single Mythril Golem, a Flamehound-Frostbeast
combo, or 2 Mad Ogres (at least that's all I've run into). Grab the
final chest (RANDOM #7). You will then be sent out of the dungeon. As
usual, you may re-enter as many times as you wish. Everything will reset.
===========================================================================
/----------------------------------******-----------------------------------\
| EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
When you reload your saved game, Edward and company will be outside Kaipo.
Enter Kaipo, and you'll find Challengingway in the upper left corner of town.
/----------------------------------******-----------------------------------\
| CHALLENGE DUNGEON EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| SOME POSSIBLE RANDOM ITEMS IN CHESTS OR OTHER SEARCHABLE LOCATIONS: |
| Empty (yes, chests can contain nothing) |
| Remedy Bronze Hourglass 1000 gil |
| Potion Hermes Sandals Hi-Potion |
| Bomb Fragment Tent Cottage |
| Antarctic Wind Zeus's Wrath 500 gil |
| Phoenix Down Echo Herbs White Fang |
| Gold Needle Decoy 1500 gil |
| WHISPERWEED SEED POET'S NOTEBOOK |
| ITEMS NOT ON A FIXED FLOOR: Gil Bird Egg, Adamantine Pig |
\---------------------------------------------------------------------------/
There are chests, pots ,and other examinable items everywhere with
randomly placed items all over (even in already opened chests). Which
means, examine everything.
Also randomly placed is a Gil Bird(v3). It'll be a blue cloaked figure
that gives a GIL BIRD EGG when defeated.
An Adamantine Pig will also be randomly located somewhere in the dungeon.
You'll need to talk to a woman on the 4th floor and then talk to the pig
to get ADAMANTINE PIG.
In short, this floor has a lot of randomness and is also rather large.
/---------------------------------------------------------------------------\
| ENTRANCE FLOOR EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
A dancing girl will tell you how this dungeon works. You'll have to pay
to open the final chest. The more you pay, the better your chances of
getting a good item. Any gil you make inside the dungeon will be lost
when you leave (you can leave with less than what you entered with, but
you can't leave with more).
Enter the door to begin, then go up through a second door.
/----------------------------------******-----------------------------------\
| LOBBY - 1F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Here you'll find 4 sets of stairs leading down, 3 doors, and a staircase
leading up.
*The top left stairs leads to Boss Room - B1 (don't worry, the "boss" isn't
anything special.
*The bottom left stairs leads to left side of the Great Chamber - B1, while
the top right stairs leads to the right side of that chamber.
*The bottom right stairs leads to Alcove - B1.
*The left door leads to West Passage - 1F.
*The middle door leads to Central Passage - 1F.
*The right door leads to East Passage - 1F.
*Finally, the central staircase leads up to the 2nd floor of the Lobby.
/---------------------------------------------------------------------------\
| BOSS ROOM - B1 EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
A secret passage through the left wall leads to a small room containing
a chest.
Talk to the hooded figure to fight a Steel Golem (v2). Although not
much different than a regular Steel Golem, this one drops 6000 gil.
/---------------------------------------------------------------------------\
| GREAT CHAMBER - B1 EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Assuming you entered from the left side of the Lobby, you'll find a chest
to the right. A man will ask for 10000 gil. If you have the gil, give it to
him. If you give him the gil, he'll appear in a random location and he'll
repay you 15000 or 20000 gil.
To the right of the man is another chest. A little further you'll find
another chest and a blue cloaked figure. Talk to the figure to fight
a Bandit (v1).
Continue on to the steps leading back up to the lobby.
/---------------------------------------------------------------------------\
| ALCOVE - B1 EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
You'll find 5 chests in this room as well as several other searchable
items.
/---------------------------------------------------------------------------\
| WEST PASSAGE - 1F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Go up to get a chest, then head left to another chest. Continue up to a
door. The door leads to a Merchant's Square.
/---------------------------------------------------------------------------\
| MERCHANT'S SQUARE - 1F (LEFT) EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The merchant here is looking for a poet's notebook. If you've found one,
give it to him.
/---------------------------------------------------------------------------\
| CENTRAL PASSAGE - 1F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Just go up and through the door.
/---------------------------------------------------------------------------\
| MERCHANT'S SQUARE - 1F (MIDDLE) EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| SUNDRIES: Bomb Fragment 200 Gold Needle 400 |
| Antarctic Wind 200 Echo Herbs 50 |
| Zeus's Wrath 200 Cross 100 |
\---------------------------------------------------------------------------/
The left merchant wants a gil bird egg (found by defeating the randomly
located Gil Bird). Give it to him if you have one. He'll pay you
10000 gil for it.
The right merchant will sell you stuff.
/---------------------------------------------------------------------------\
| EAST PASSAGE - 1F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Go up to find 2 chests. To the right is another chest. Go up from there
and through the door.
/---------------------------------------------------------------------------\
| MERCHANT'S SQUARE - 1F (RIGHT) EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
This merchant wants a whisperweed seed. The seed is one of the many
possible random items located in the challenge dungeon. The merchant
will pay you 500 gil for the seed.
/----------------------------------******-----------------------------------\
| LOBBY - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The 2nd floor Lobby has 2 exits on the bottom level (on each side of the
wide staircase) and 4 exits on the top level.
*The left exit on the bottom level leads to West Passage - 2F.
*The right exit on the bottom level leads to East Passage - 2F.
*The far left and far right exits on the top level both lead to Tower - 2F.
*The middle left door on the top level leads to Doorway - 2F.
*And, finally, the middle right door on the top level leads to Alcove - 2F.
A lady will sometimes appear here asking for 5000 gil. Give it to her if
you have it and she'll appear somewhere else in the dungeon. Find her and
talk to her again and she'll repay you 10000 or 15000 gil.
/---------------------------------------------------------------------------\
| WEST PASSAGE - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Just go forward and enter the door.
/---------------------------------------------------------------------------\
| MERCHANT'S SQUARE - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| SUNDRIES: Bomb Crank 500 Heavenly Wrath 500 |
| Arctic Wind 500 Remedy 5000 |
\---------------------------------------------------------------------------/
There is a chest here as well as 2 merchants. The left one wants a
bard's lyre (which is found on the 3rd floor). Give it to her if you have
one and he'll give you 5500 gil for it.
The other merchant will sell you stuff. If you're looking to take gil out
of the dungeon, a good way to do so is to buy Remedies and then sell them
in Kaipo.
Go through the door in the back of the room.
/---------------------------------------------------------------------------\
| PASSAGE - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The door in the center leads to the Corridor to 3F. Keep going to the
right to reach the Alcove - 2F.
/---------------------------------------------------------------------------\
| EAST PASSAGE - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Just go up to the door.
/---------------------------------------------------------------------------\
| ALCOVE - 2F (LOWER) EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Echo Herbs |
\---------------------------------------------------------------------------/
Examine the flowers to get an ECHO HERBS. Make sure to examine the left
and right sides of each bookcase on both the front and the back for possible
random items.
The door in the back leads to Passage - 2F (the same Passage - 2F that
the West Passage takes you to).
/---------------------------------------------------------------------------\
| TOWER - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The doors on the left and right ends are both elevators which can be used
to reach the 3rd and 4th floors (the only way to reach the 4th floor), but
costs 1000 gil to use. The door on the bottom leads back to the Lobby - 2F.
/---------------------------------------------------------------------------\
| DOORWAY - 2F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
There are 5 red figures in a row blocking the path to the back of the room.
Each one requires you to pay 500 gil to get past them. The back of the
room is a prime location for either the Adamantine Pig or the people you
loaned money to.
/---------------------------------------------------------------------------\
| CORRIDOR TO 3F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Enter the door at the bottom of the room to reach Tower - 3F.
/----------------------------------******-----------------------------------\
| TOWER - 3F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The top doors on the left and right are where the elevator is. The bottom
doors lead to Boss Room 3F (left) and Chocobo Chamber 3F (right).
/---------------------------------------------------------------------------\
| BOSS ROOM - 3F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| ITEMS: Bard's Lyre |
\---------------------------------------------------------------------------/
To get to the "boss", you'll have to pay either 300, 1000, or 10000 gil to
one of the red figures. Talk to the blue figure to fight a Flamehound (v3).
Defeat it to get a BARD'S LYRE. Take the Bard's Lyre to the Merchant's
Square on the 2nd floor.
/---------------------------------------------------------------------------\
| CHOCOBO CHAMBER - 3F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Talk to the chocobos. Sometime a chocobo will have gil for you (either
1000, 3000, 5000, or 8000 gil) or they'll take gil from you (-13000 gil).
There are probably other amounts as well to gain and lose.
/----------------------------------******-----------------------------------\
| TOWER - 4F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
Both ends have doors leading to the elevators. Once again, it's 1000 gil
per trip. There are 2 doors in the center. The bottom leads to
Restaurant 4F and the top leads to Boss Room 4F.
/---------------------------------------------------------------------------\
| RESTAURANT - 4F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
The old lady running the restaurant wants an Adamantine Pig (which is
randomly located somewhere in the dungeon). You'll get 8000 or 8500 gil
for it. Note that you have to talk to the old lady before the Adamantine
Pig will be able to be acquired.
/---------------------------------------------------------------------------\
| BOOS ROOM - 4F EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
\---------------------------------------------------------------------------/
There is a blue figure here. Talk to it to fight with a Belphegor (v3).
The door in the back leads to the Last Floor.
/----------------------------------******-----------------------------------\
| LAST FLOOR EDWARD'S CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Edward, Harley, Guard A, Guard B, Guard C \
| FINAL CHESTS POSSIBILITES: Adamantine, Exorcist Gown, Silver Apple, |
| Muse Harp, Soma Drop, Elixir, Silver Apple, |
| Ice Whip, Circular Hat, Professor's Robe, |
| Level Band |
| plus more common items such as Dry Ether, |
| Coeurl Whisker, Silent Bell, Bomb Crank, Ether, |
| and Bronze Hourglass |
\---------------------------------------------------------------------------/
There are 5 chests here. Each will cost you gil to open. The bottom row
from left to right is 10000, 20000, and 30000 gil. The top row is 40000
and 50000 gil.
The more you pay, the better chance of a good item. You can open as many
as you can afford (and you can leave the room to gather more gil if you
need to).
The white circle will teleport any you out of the dungeon. You'll lose
any of the event items you didn't sell to people. You'll also lose any
gil earned in the dungeon. Upon re-entering, the bosses will be reset,
as will the final chests. Random items will also be replaced all over.
===========================================================================
/----------------------------------******-----------------------------------\
| LUNARIANS' CHALLENGE DUNGEONS |
\---------------------------------------------------------------------------/
When you reload your game, you'll be at the entrance of the Crystal Palace.
Exit the palace and head south to the Hummingway Abode.
Challengingway is waiting on the left side.
/----------------------------------******-----------------------------------\
| ENTRANCE FLOOR LUNARIANS' CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
Go up and step on the teleporter. You can see another teleporter past
a wall, but you won't be able to get there until later.
/----------------------------------******-----------------------------------\
| CHALLENGE DUNGEON LUNARIANS' CHALLENGE DUNGEON |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Ether (x2), Hermes Sandals, X-Potion (x3), Bacchus's Wine, |
| Dry Ether (x2), Master's Staff, RANDOM |
| RANDOM POSSIBILITIES: Diamond Shield, Diamond Gloves, Diamond Armor, |
| Diamond Helm, Enhancement Sword, Proof of Courage, |
| plus consumables such as Light Curtain, Arctic Wind, |
| Diet Ration, Bomb Crank, Gaia Drum, and |
| Antarctic Wind |
\---------------------------------------------------------------------------/
Follow the path to the right until you can go up. About half way up on the
left side is a spot you can enter the left wall. This hidden path leads to
a chest (ETHER). Return to the main path and follow it to the stairs to the
next floor.
To the right is a walk-through wall. The hidden path leads to 2 chests,
though you can only get the right one for now (ETHER). Return to the main
path and go up a little. On the right wall is a spot you can enter. Follow
the hidden path to the 2nd chest (X-POTION). Go back to the main path and
follow it up and to the left. When you see the stairs to the next floor, go
south to a chest (HERMES SANDALS). Now return to the stairs and continue
on to the next floor.
Go up and enter the door to find a save spot. Exit the save room and head
right. When the path forks, go down to get a chest (X-POTION), then go
back and continue north. When you see the stairs head left and through the
wall to another chest (BACCHUS'S WINE). Now use the stairs.
Go up the steps and you'll have a choice of either going up or left. Head
left and enter the door at the end of the path. Get the chest (DRY ETHER)
inside, then enter the wall on the bottom right. Follow the hidden path,
the head down through the gap in the lower wall. This path will eventually
lead you to a chest (DRY ETHER). Below the chest is a gap in the wall.
Enter it to find another chest (MASTER'S STAFF). Return all the way back
to the place where the path forked. This time go up.
This will take you to a chest (X-POTION) and a save spot. Beyond the
save spot is the boss, Kirin.
KIRIN STRATEGY:
FuSoYa should cast Float. You should then use spells and
items to cast Slow on Kirin and Haste & Reflect on your
party. Now just use -aga spells to finish off the creature
in no time.
After defeating Kirin, get the final chest (RANDOM) to exit the dungeon.
You can enter as many times as you wish. Kirin and the final chest will
both reset. If nothing else, you should at least go through until you
get Proof of Courage from the final chest. This item is required in
order to enter the second Lunarian Challenge Dungeon.
Remember the Lunar Face? Well, if you manage to get the Proof of Courage
from the final chest here, take it to the Lunar Face (west of the crater).
/----------------------------------******-----------------------------------\
| LUNAR FACE - INTERIOR LUNARIANS' CHALLENGE DUNGEON 2 |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
If you have the Proof of Courage, talk to Challengingway to open up a door.
Go through that door and step on the teleporter.
/----------------------------------******-----------------------------------\
| ENTRANCE FLOOR (FROM LUNAR FACE) LUNARIANS' CHALLENGE DUNGEON 2 |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
\---------------------------------------------------------------------------/
You'll end up in the top half of the same entrance floor from before. Go
up and step on the teleporter.
/----------------------------------******-----------------------------------\
| CHALLENGE DUNGEON 2 LUNARIANS' CHALLENGE DUNGEON 2 |
\---------------------------------------------------------------------------/
/CHARACTERS: Golbez, FuSoYa \
| ITEMS: Ether (x3), X-Potion (x4), Coeurl Whisker, Lunar Curtain, |
| Light Curtain, Dry Ether (x2), RANDOM #1, RANDOM #2, RANDOM #3, |
| RANDOM #4 |
| RANDOM #1,2 & 3 POSSIBILITIES: Heavenly Wrath, Mallet, Arctic Wind, |
| Gaia Drum, Antarctic Wind, Bomb Crank, Cottage, |
| Diet Ration, Coeurl Whisker |
| (and probably similar items) |
| RANDOM #4 POSSIBILITES: Aegis Shield, Megalixir, Adamantite, Rare Band, |
| Defender, Maiden's Kiss, Hi-Potion, Antarctic Wind, |
| and probably other common junk |
\---------------------------------------------------------------------------/
Go up and then right. Here you can enter the wall. Follow the hidden path
down to a chest (ETHER). Return to the main path. Go up and grab the
chest (X-POTION) to the left. From there go right to the wall. Enter the
wall and follow the hidden path up to a door. Inside, you'll find 2 more
chests (COEURL WHISKER, ETHER). Return to the X-Potion chest and go up
to the door to the next area.
Grab the chest (RANDOM #1), then follow the path up until it splits. There
is another chest on the left (X-POTION). The right path leads to the door
leading onward. However, before continuing through the door, go through
the left wall to another chest (LUNAR CURTAIN).
Once through the door, go right to get a chest (X-POTION), then return and
go up the center path. When you reach the door to the next area, head
right. Go up the staircase and then left to a chest (LIGHT CURTAIN) and
a door leading to a save spot. Go back to the door leading onward. This
time go left. This leads to 2 more chests (X-POTION, DRY ETHER). To get
the Dry Ether chest, you'll have to walk under the above plateform. Now
you can go back and enter the door to continue onward.
Go down the steps in the center of the room. This leads to the next floor
where the surroundings change from rock to crystal. From this point on,
the floors will shift each time you enter the dungeon, making each
playthrough slightly different. It also means that some chests may not be
possible to get every time since the shifting floor may make them impossible
to reach.
Go down and enter the door on the left. This is the entrance to a hidden
path. First, follow it down to a chest (ETHER), then follow it up and
right. Now, you need to go right. The shifting floor may require you to
either use the established hidden path that goes above the visible one, or
use the visible one to a door leading up to that hidden path.
Either way, go right, then down (once again, you may be able to use the
visible path or be required to use the hidden path). You might be able
to reach RANDOM #2 chest, if the shifting floor allows, on the way to the
door to the left.
On this floor, you'll see 3 hidden path entrances to the left. They all
lead to the same general area, but the shifting floor may close one or two
of the paths. RANDOM #3 chest is to the left once you leave the hidden
paths, however, you may be unable to reach it (or you may need to use the
hidden path above you). Now you need to go right, which may require using
a hidden path above the visible one (the entrances to the hidden path are
visible though, so no worries).
Once you reach the far right, you'll need to go down through a wall. Going
down through the next wall may allow you to reach another chest (DRY ETHER)
if the shifting floor allows.. The door leading to the next area is to
the left.
Here, you'll find a save spot to the left. Further to the left is a door
you can use to exit the dungeon without fighting the boss or getting the
final chest.
Go north from the save spot to find the boss, Armstrong.
ARMSTRONG STRATEGY:
Any magic spell directed towards Armstrong will cause its
attack power to increase. You can do a lot of damage with
Double Black Magic, but Armstrong will get stronger each time.
Physical attacks may be the safest, but will also take along
time to dwindle Armstrong's approximate 35000 HP to nothing.
Defeat Armstrong and you'll be able to get the final chest (RANDOM #4).
Getting the chest will send you back to Lunar Face - Interior. Step on
the teleporter to try again. Armstrong and the final chest will reset,
while random chests #1,2 & 3 sometimes reset.
#############################
#############################
## MAGIC SPELLS ##
#############################
#############################
WHITE MAGIC---
Arise 52 MP Cure KO and restore full HP
Berserk 18 MP Cause Berserk
Blink 8 MP Create illusory doubles to trick foes
Confuse 10 MP Cause Confuse
Cure 3 MP Restore small amount of HP
Cura 9 MP Restore moderate amount of HP
Curaga 18 MP Restore large amount of HP
Curaja 40 MP Restore very large amount of HP
Dispel 12 MP Remove black magic spell effects
Esuna 20 MP Cure all status ailments except KO
Float 8 MP Start floating in the air
Haste 25 MP Speed up the passage of time
Hold 5 MP Cause Paralyze
Holy 46 MP Attack with holy power
Libra 1 MP Identify enemy HP and weak point
Mini 6 MP Cause or reverse Mini
Protect 9 MP Create a magic curtain that raises defense
Raise 8 MP Cure KO
Reflect 30 MP Create a barrier that reflects magic
Shell 10 MP Create a magic curtain that raises magic defense
Sight 2 MP View the mini-map
Silence 6 MP Cause Silence
Slow 14 MP Slow down the passage of time
Teleport 10 MP Escape from a dungeon or from battle
BLACK MAGIC---
Bio 20 MP Attack with bacteria
Blizzard? 2 MP Attack? with cold
Blizzard 5 MP Attack with cold
Blizzara 15 MP Attack with powerful cold
Blizzaga 30 MP Attack with devastating cold
Break 15 MP Cause Petrify
Death 35 MP Instantly KO targets
Drain 18 MP Absorb HP
Fire? 2 MP Attack? with fire
Fire 5 MP Attack with fire
Fira 15 MP Attack with powerful fire
Firaga 30 MP Attack with devastating fire
Flare 50 MP Attack with thermal energy
Meteor 99 MP Summon meteors to cause damage
Osmose 0 MP Absorb MP
Pig 1 MP Cause or reverse Pig
Poison 2 MP Cause Poison
Quake 30 MP Start and earthquake and cause damage
Sleep 12 MP Cause Sleep
Stop 15 MP Stop time and prevent target from moving
Thunder? 2 MP Attack? with lightning
Thunder 5 MP Attack with lightning
Thundara 15 MP Attack with powerful lightning
Thundaga 30 MP Attack with devastating lightning
Toad 7 MP Cause or reverse Toad
Tornado 25 MP Create a tornado and cause near-fatal damage
Warp 4 MP Go back one floor
SUMMON MAGIC---
Asura 40 MP Summon Asura
Bahamut 60 MP Summon Bahamut
Bomb 10 MP Summon a bomb
Chocobo 7 MP Summon a chocobo
Cockatrice 15 MP Summon a cockatrice
Dragon 35 MP Summon Dragon
Goblin 1 MP Summon a goblin
Ifrit 30 MP Summon Ifrit
Leviathan 50 MP Summon Leviathan
Mindflayer 18 MP Summon a mindflayer
Odin 45 MP Summon Odin
Ramuh 30 MP Summon Ramuh
Shiva 30 MP Summon Shiva
Sylph 25 MP Summon Sylph
Titan 40 MP Summon Titan
NINJUTSU---
Flame 7 MP Create fire to attack an enemy
Flood 7 MP Create a Tsunami
Gale 7 MP Create a gale
Heal Pill 6 MP Restore a small amount of HP
Heal Salve 21 MP Restore a moderate amount of HP
Mirage 6 MP Create illusory double to trick foes
Payback Wave 25 MP The lower the HP of the caster,
the higher the damage
Restore Weed 15 MP Cure certain status ailments
Shadowbind 5 MP Stop a target from moving
Shock 7 MP Create lightning to attack an enemy
Smelling Salts 9 MP Cures KO
Smoke 10 MP Escape from battle under the cover of smoke
Stealth Kill 30 MP Cause fatal damage with a single blow
#############################
#############################
## BANDS ##
#############################
#############################
/-------------------------PROLOGUE/CEODORE'S TALE---------------------------\
| Vibra Edge Biggs (Attack) + Wedge (Attack) 10 MP |
| Attack all enemies |
| |
| Holy Blade Cecil (Attack) + Rosa (White Magic) 15 MP |
| Slice a single enemy with a sword wreathed in holy power |
| |
| Machine Break Cecil (Attack) + Cid (Analyze) 7 MP |
| Cause massive damage to machine-type enemies |
| |
| Cross Slash Ceodore + Hooded Man 7 MP |
| Slice through a single enemy (learned during an event) |
\---------------------------------------------------------------------------/
/-------------------------------KAIN'S TALE---------------------------------\
| Cross Slash Prime Ceodore (Attack) + Kain (Attack) 20 MP |
| Slice through a single enemy together |
| |
| Saint Dive Kain (Jump) + Rosa (White Magic) 30 MP |
| Attack all enemies with divine wrath |
| |
| X Chaser Rosa (Aim) + Cid (Analyze) 12 MP |
| Critically strike a single enemy |
| (requires Rosa to have bow equipped) |
| |
| Divine Heal Ceodore (White Magic) + Rosa (Blessing) 28 MP |
| Restores party members' HP with the blessing of the moon |
| Full Moon - recover + shell |
| Waning Moon - recover + protect |
| New Moon - small recover + esuna |
| Waxing Moon - full recover |
| |
| Rocket Launcher Ceodore (Attack) + Cid (Analyze) 12 MP |
| Enchant weapons with fire to attack the enemy |
| (requires Cid to have hammer or axe equipped) |
| |
| Aiming Trust Kain (Jump) + Cid (Analyze) 12 MP |
| Set your sights on one enemy and punch through it |
\---------------------------------------------------------------------------/
/------------------------------RYDIA'S TALE---------------------------------\
| Lightning Brain Buster Rydia (Black Magic) + Luca (Attack) 7 MP |
| Send a head-busting lightning charged strike towards the enemy |
| (requiers Luca to have hammer or axe equipped) |
| |
| Calca and Brina Calca (Jive) + Brina (Dance) 10 MP |
| Combine the power of Calca and Brina to cast a random spell |
| |
| Go! Calcabrina! Luca (Analyze) + Calca (Jive) 10 MP |
| + Brina (Dance) |
| Attack all enemies with fire and lightning |
\---------------------------------------------------------------------------/
/------------------------------YANG'S TALE----------------------------------\
| Dual Wing Dance Yang + Ursula 6 MP |
| Strike at a single enemy with a pincer attack |
| (learned during an event) |
| |
| Five Star Crimson Palm Yang (Attack) + Ursula (Tenketsu) 9 MP |
| A powerful, calculated strike against a single enemy |
| (can only be learned after Ursula learns the Tenketsu ability) |
\---------------------------------------------------------------------------/
/------------------------------PALOM'S TALE---------------------------------\
| A Little Black Magic 10 MP |
| Palom (Bluff) + Leonora (Black Magic) |
| Practice some black magic |
| |
| Particle Bomb Palom + Leonora 20 MP |
| Deal massive non-elemental damage to a single enemy |
| (learned towards the end of Palom's Tale) |
\---------------------------------------------------------------------------/
/-------------------------------EDGE'S TALE---------------------------------\
| Blazing Moon Ring Edge (Ninjutsu) + Gekkou (Shuriken) 7 MP |
| A blazing body slam against a single enemy |
| |
| Frozen Moon Dance Edge (Attack) + Izayoi (Ninjutsu) 8 MP |
| Freeze then shatter a single enemy |
| |
| Wild Moon Edge (Attack) + Tsukinowa (Attack) 12 MP |
| Attack all enemies |
| |
| Gale Twin Break Edge (Ninjutsu) + Zangetsu (Human Kite) 14 MP |
| An aerial attack against all enemies |
| |
| Phantom Lightflies Gekkou (Ninjutsu) + Izayoi (Illusions) 9 MP |
| Restore party HP and cure some status ailments, relative |
| to the lost HP of the Band members |
| |
| Gale Rush Zangetsu (Ninjutsu) + Tsukinowa (Ninjutsu) 12 MP |
| Speed up time for all allies |
| |
| Wheel of Elements Gekkou (Ninjutsu) + Izayoi (Ninjutsu) 15 MP |
| + Zangetsu (Ninjutsu) + Tsukinowa (Ninjutsu) |
| Attack all enemies with fire, ice, and lightning |
| |
| Ultimate Art: Advent of Phoenix 20 MP |
| Edge (Smash and Grab) + Gekkou (Shuriken) + |
| Izayoi (Illusions)+ Zangetsu (Human Kite) |
| + Tsukinowa (Steal) |
| Attack all enemies with fire |
\---------------------------------------------------------------------------/
/-------------------------------POROM'S TALE--------------------------------\
| Twincast Palom + Porom 20 MP |
| Cast a spell together for greater power |
| (will have during the young twins portion of the tale) |
| |
| Thunderstorm Rydia (Black Magic) + Palom (Black Magic) 25 MP |
| A magical ice and lightning attack that targets all enemies, |
| but damages at random |
| (while this Band can be learned here, it may have to be |
| relearned in the final chapter since Rydia and Palom |
| are just temporary characters in Porom's Tale) |
\---------------------------------------------------------------------------/
/-------------------------------EDWARD'S TALE-------------------------------\
| Feast of the Land Edward (Bardsong) + Harley (Gil Toss) 20 MP |
| Restore party HP and certain status ailments |
\---------------------------------------------------------------------------/
/------------------------------LUNARIANS' TALE------------------------------\
| Double Black Magic Golbez + FuSoYa 30 MP |
| Cast a powerful black magic spell together |
| (learned during final battle) |
\---------------------------------------------------------------------------/
/------------------THE CRYSTALS - PART 1 ("The Gathering")------------------\
| ****REMEMBER: All Bands from previous Tales can still be learned, |
| assuming the characters are available**** |
| |
| Broken Heart Rydia (Attack) + Edge (Attack) 25 MP |
| Strikes all enemies with the pair's emotions |
| (requires Rydia to have Bow and Arrows equipped) |
| |
| Flare Tornado Rydia (Black Magic) + Edge (Ninjutsu) 15 MP |
| + Luca (Big Throw) |
| Imbues your weapons with the power of fire and strikes |
| all enemies (requires Luca to have hammer or axe equipped) |
| |
| Inferno Rydia + Edge 40 MP |
| A punishing flame move that attacks all enemies |
| (learned in Eblan) |
| |
| Thunder Wave Ceodore (Attack) + Rydia (Black Magic) 20 MP |
| Blows away all enemies with the power of lightning |
| |
| Holy Burst Rydia (Black Magic) + Rosa (White Magic) 55 MP |
| Holy magical attack on all enemies |
\---------------------------------------------------------------------------/
/--------------------THE CRYSTALS - PART 2 ("The Finale")-------------------\
| ****REMEMBER: All Bands from previous Tales can still be learned, |
| assuming the characters are available**** |
| |
| Thunderstorm Rydia (Black Magic) + Palom (Black Magic) 25 MP |
| A magical ice and lightning attack that targets all enemies, |
| but damages at random |
| (this can be learned in Porom's Tale, but may not |
| transfer to the final chapter, due to Rydia and Palom |
| being temporary characters in Porom's Tale) |
| |
| Sylph Protection Rydia (Summon) + Yang (Attack) 17 MP |
| Yang basks in the blessings of the Sylphs |
| |
| Mirage Song Rydia (Summon) + Edward (Bardsong) 35 MP |
| Use Dragon's fog to conjure up illusions |
| (requires Edward to have a harp equipped) |
| |
| Wild Whip Rydia (Attack) + Izayoi (Attack) 4 MP |
| + Harley (Attack) |
| Three fighters whip a single enemey repeatedly |
| (requires Rydia, Izayoi, and Harley to be |
| equipped with a whip) |
| |
| Call Me Queen Rydia (Attack) + Izayoi (Attack) 11 MP |
| + Harley (Attack) + Leonora (Attack) |
| Whip and turn the enemy into a pig |
| (requires Rydia, Izayoi, and Harley to all be equipped |
| with whips, and Leonora to be equipped with Queen's Whip |
| |
| Tri-disaster Rydia (Black Magic) + Palom (Black Magic) 20 MP |
| + Leonora (Black Magic) |
| Cast a succession of powerful black magic |
| |
| Infinity Rydia (Black Magic) + Palom (Black Magic) 60 MP |
| + Porom (White Magic) + Rosa (White Magic) |
| + Leonora (White Magic) |
| Five fighters combine to cast powerful magic |
| (can break 9999 damage cap) |
| |
| Mystic Waltz Edward (Bardsong) + Calca (Jive) + Brina (Dance) 12 MP |
| The song and dance of three fighters triggers a random effect |
| (requires Edward to have a harp equipped; |
| Calca and Brina must have been revived at the |
| end of Rydia's Tale) |
| |
| Fist Dance Yang (Attack) + Edward (Bardsong) 13 MP |
| Attack one enemy to the beat of the music |
| (requires Edward to have a harp equipped) |
| |
| Exploding Kick Yang (Kick) + Gekkou (Shuriken) 14 MP |
| Flame damage to all enemies |
| |
| Mirage Dive Edge (Ninjutsu) + Kain (Jump) 32 MP |
| Summon clones to confuse and attack one enemy |
| |
| Rapid Fire Tsukinowa (Attack) + Ceodore (Attack) 20 MP |
| + Palom (Black Magic) |
| Rapidly attack a single enemy with fireballs |
| |
| Healing Wind Tsukinowa (Ninjutsu) + Porom (White Magic) 40 MP |
| Restore all allies' HP |
| |
| Holy Ray Rosa (White Magic) + Porom (White Magic) 50 MP |
| Holy magical attack on all enemies |
| |
| Frost Wave Leonora (Black Magic) + Izayoi (Ninjutsu) 25 MP |
| A magical ice attack that targets all enemies |
| |
| Sprite Bred Leonora (White Magic) + Porom (White Magic) 40 MP |
| Holy magical damage on one enemy |
| |
| Pure White Magic Leonora (White Magic) + Porom (White Magic) 99 MP |
| + Rosa (White Magic) |
| Causes assorted magical effects by the focused energy |
| of three mages |
| |
| Petal Whirlwind Leonora (Black Magic) + Luca (Analyze) 50 MP |
| + Ursula (Kick) + Porom (White Magic) |
| Focus attack at an enemy's critical point with magic |
| (can break 9999 damage cap) |
| |
| Double Tomahawk Luca (Attack) + Cid (Attack) 10 MP |
| Both characters throw axes at a single enemy |
| (requires Cid and Luca to have hammer or axe equipped) |
| |
| Mecha-kite Luca (Analyze) + Zangetsu (Human Kite) 15 MP |
| Damage all enemies with a powered-up kite |
| |
| Delta Evolution Luca (Attack) + Ceodore (Attack) 15 MP |
| + Ursula (Attack) |
| Strike a single enemy with the combined power of three |
| |
| Palom in the Sky Luca (Big Throw) + Palom (Bluff) 30 MP |
| + Leonora (Black Magic) |
| + Porom (White Magic) |
| Palom attacks all enemies using lightning |
| (requires Luca to have hammer or axe equipped) |
| |
| Makeshift Cannon Luca (Big Throw) + Ursula (Kick) 58 MP |
| + Ceodore (Attack) + Palom (Black Magic) |
| + Porom (White Magic) |
| Throw Ceodore and Ursula to cause damage on all enemies |
| (requires Luca to have hammer or axe equipped; |
| can break 9999 damage cap) |
\ /
/ \
| ******THE FOLLOWING BANDS WILL BE LEARNED AFTER EVENTS****** |
| Twin Rush Ceodore + Ursula 12 MP |
| Sword and fist strike at a single enemy |
| (learned after defeating Baigan on Subterrane B3) |
| |
| Twincast Palom + Porom 40 MP |
| Two fighters combine to cast powerful magic |
| (learned after defeating Lugae and Barnabas on Subterrane B5) |
| |
| Ice Crush Palom + Luca + Leonora 35 MP |
| Freeze then shatter all enemies |
| (learned on Subterrane B7) |
| |
| Final Calcabrina Cid + Luca + Calca + Brina 30 MP |
| Calca and Brina attack all enemies in their fully completed form |
| (learned on Subterrane B8; Calca & Brina must have |
| been revived at end of Rydia's Tale) |
| |
| Oboro Strike Edge + Yang 25 MP |
| Combo strike on a single enemy |
| (learned on Subterrane B10 just before Rubicante) |
| |
| Spiral Blow Kain + Golbez 22 MP |
| Two fighters attack one enemy |
| (learned on B9 of the Depths) |
| |
| Double Jump Kain + Ceodore 35 MP |
| Two fighters attack an enmy from the air simultaneously |
| (learned on B14 of the Depths after defeating Gilgamesh) |
\ /
/ \
| ******THE FOLLOWING BANDS CAN'T BE LEARNED UNTIL AFTER****** |
| ****************CECIL REGAINS HIS SENSES******************** |
| Vibra Plus Cecil (Attack) + Ceodore (Attack) 35 MP |
| Two fighters slice away at all enemies |
| |
| Holy Cross Cecil (Attack) + Ceodore (Attack) + 35 MP |
| + Rosa (White magic) |
| Strike all enemies with a sword combining holy power |
| |
| Sword and Fist Cecil (Attack) + Ceodore (Attack) 30 MP |
| + Yang (Attack) + Ursula (Attack) |
| Combine the power of four to strike a single enemy |
| (can break 9999 damage cap) |
| |
| Vibra Prime Cecil (Attack) + Ceodore (Attack) 40 MP |
| + Rosa (Aim) + Cid (Attack) + Kain (Attack) |
| Five fighters slice away at all enemies |
| (requires Rosa to have bow and arrows equipped; |
| requires Cid to have hammer or axe equipped; |
| can break 9999 damage cap) |
| |
| Advanced Blade Cecil (Attack) + Ceodore (Attack) 40 MP |
| + Golbez (Black Magic) |
| Imbue your sword with magic and attack one enemy |
| (can break 9999 damage cap) |
| |
| Double Pressure Cecil (Cover) + Golbez (Pressure) 20 MP |
| Slows down all enemies |
| |
| Ultima Spark Cecil (White Magic) + Golbez (Black Magic) 50 MP |
| Inflicts non-elemental magic damage on all enemies |
| |
| Iron Flash Cecil (Attack) + Rydia (Summon) 40 MP |
| Cecil borrows the power of Odin to cut through all enemies |
| |
| Sword Dance Cecil (Attack) + Edward (Bardsong) 13 MP |
| Attack one enemy to the beat of the music |
| (requires Edward to have a harp equipped) |
| |
| King's Quad Cecil (Attack) + Edward (Bardsong) 30 MP |
| + Edge (Attack) + Yang (Attack) |
| Four kings join together for a combo attack |
| (requires Edward to have a harp equipped) |
| |
| Twin Drive Cecil (Attack) + Yang (Kick) 15 MP |
| Sword and fist strike at a single enemy |
| |
| Sky Grinder Cecil (Attack) + Kain (Jump) 45 MP |
| Attack a single enemy with sword and spear |
| (can break 9999 damage cap) |
| |
| Trinity Crusade Cecil (Attack) + Kain (Jump) + 35 MP |
| + Rosa (White Magic) |
| Three fighters combine to attack one enemy |
| (can break 9999 damage cap) |
| |
| Effect Form Cecil (White Magic) + Kain (White Magic) 20 MP |
| + Rosa (Blessing) |
| Cast Curaja, Protect, Shell and Haste on users |
| |
| Final Fantasy Cecil (Attack) + Kain (Jump) 75 MP |
| + Rosa (White Magic) + Edge (Throw) |
| + Rydia (Black Magic) |
| An offense/defense mix combining the powers of all five fighters |
| (can break 9999 damage cap) |
| |
| Break Breaker Cecil (Attack) + Palom (Black Magic) 35 MP |
| + Porom (White Magic) |
| Petrifies and shatters all enemies |
\---------------------------------------------------------------------------/
#############################
#############################
## SPECIAL ENCOUNTERS ##
#############################
#############################
Throughout the game you'll run into townspeople who will tell you about
powerful monsters that only appear during certain moon phases. Besides
these monsters, there are a couple others that also only appear during
certain moon phases. These special encounters usually have a rare item
drop possibility.
CEODORE'S TALE:
Thunder Dragon -only appears on the 1st floor of the Mist Cave during
a Full Moon. Has a small chance of dropping a Blue Tail.
KAIN'S TALE:
Gray Coeurl -only appears on Mysidia's side of the Devil's Road
during a Waning Moon. Has a small chance of dropping
a Gray Tail.
RYDIA'S TALE:
Green Dragon -only appears in Agart Mine during a Waning Moon. Has
a small chance of dropping a Green Tail.
Quarto Puppet -only appears in Agart Mine on B4 in the small room
filled with rocks... and only during a Waxing Moon.
Has a small chance of dropping a Mythril Nut or a
Mythril Bolt, which are need ed to revive Calca and Brina.
YANG'S TALE:
Red Dragon -only appears on the Floor of the Impact Crater during
a New Moon. Has a small chance of dropping a Red Tail.
EDGE'S TALE:
Behemoth -only appears near the save room of the Passage to Tower
of Tower of Babil during a new moon. Has a small chance
of dropping a Purple Tail.
POROM'S TALE:
White Dragon -only appears near Mount Ordeals during a Waxing Moon.
Has a small chance of dropping a White Tail.
LUNARIANS' TALE:
Ebony Dragon -only appears in the western Lunar Tunnel during a
New Moon. Has a small chance of dropping an Ebony Tail.
THE CRYSTALS:
Gray Coeurl -on the surface of the moon during a Waning Moon.
Like it's counterpart in Kain's Tale, it can drop
Gray Tails.
Ebony Dragon -only appears on Subterrane B4 during a New Moon, and
only in the room just before the battle with
Sandy, Cindy, and Mindy. Can drop an Ebony Tail.
Shadow Dragon -only appears on Subterrane B5 during a Waxing Moon,
and only appears in the small room just before the
fight with Lugae and Barnabas. Can drop a Black Tail.
Flan Princess -only appears on Subterrane B5 during a Full Moon, and
only in the small room to the left of the save spot.
Can drop a Pink Tail.
Behemoth -appears on Subterrane B7 during a New Moon. Only
appears in the room to the left of the save room.
Can drop a Purple Tail.
White Dragon -only appears in the room past Cagnazzo on
Subterrane B8, and only during a Waxing Moon.
Can drop a White Tail.
Green Dragon -Through a secret passage in the second area of
Subterrane B9 during a Waning Moon. Can drop Green Tails.
Red Dragon -In the room to the right of the entrance of
Subterrane B10 during a New Moon. Can drop a Red Tail.
Thunder Dragon -On Subterrane B11, in the central room during a Full
Moon. Can drop a Blue Tail.
Gold Dragon -In the corridor on Subterrane B12 where the teleporter
to Subterrane B13 is. It only appears during a Full Moon.
It can drop a Gold Tail.
#############################
#############################
## TIPS & TRICKS ##
#############################
#############################
--There is a 99999 Gil cap for all the tales but the final one.
--Slow is your friend. Use the Slow spell (or Spider Silk) on bosses (or
harder enemies) for an easier fight.
--Stop is also your friend. While it doesn't work on bosses, it does work
on A LOT of regular monsters. If you're having a hard time with a
creature try Stopping it (Stop spell, or one of the Hourglass items).
#############################
#############################
## CONTRIBUTORS ##
#############################
#############################
If you send me information that I'm missing, and I use it, then your
name will go in this section.
CKB Additional item for one of the challenge dungeon chests,
confirmation that black tail doesn't require talking to
dancers, Blade Dragon doesn't counter cure spells
Wayne Yang's final chest can also give Black Cowl and Adamantite.
zigzagzarf Monks level cap in Yang's tale
MJMiller 2 missing chests on the Flan Floor of Palom's challenge dungeon
==============================================================================
Final notes:
This guide has been brought to you by The Mynock.
If you have any suggestions, comments, or questions, please
email me at the following address:
[email protected]
Please use FINAL FANTASY IV AFTER YEARS GUIDE as subject.
Discuss Final Fantasy IV: The After Years at my forum:
http://mynockxff4.forumer.com
==============================================================================
Other Resources:
The Mynock's Guide to Final Fantasy IV: The After Years - Item List
-A Complete listing of every item included in the game, including
many that were removed and aren't actually available through
normal gameplay.
The Mynock's Guide to Final Fantasy IV: The After Years - Bestiary
-A complete listing of every monster in the game. Each monster will
include information such as HP, Weakness, Gil, Experience, Item Drops,
and Location... plus other stats.
==============================================================================
(C)2009 Christopher "The Mynock" Smith