==========================================
Disgaea: Hour of Darkness Walkthrough/FAQ
Author: Salah al-Din
Email:
[email protected]
ver. 1.30
Saturday, June 5, 2004
==========================================
Table of Contents.
0.00 Introduction/Version History
1.00 Walkthrough
1.00 Introductory notes
1.01 Episode 1 [Tutorial & Vyers Castle]
1.02 Episode 2 [Frozen River]
1.03 Episode 3 [Dinero Palace]
1.04 Episode 4 [Blazing Core]
1.05 Episode 5 [Jotunheim]
1.06 Episode 6 [Blair Forest]
1.07 Episode 7 [Salamander's Breath]
1.08 Episode 8 [Lunar Snowfield]
1.09 Episode 9 [Stellar Graveyard]
1.10 Episode 10 [Sea of Gehenna]
1.11 Episode 11 [Forest of the Dead]
1.12 Episode 12 [Stellar Graveyard II]
1.13 Episode 13 [Gargantua Deck & Gargantua Interior]
1.14 Final Episode [Celestia & Seraphic Sanctuary]
1.15 Side Area 1 [Prinny Land]
1.16 Side Area 2 [Cave of Ordeal]
1.17 Side Area 3 [Human World]
1.18 Side Area 4 [Alternate Netherworld]
1.19 Side Area 5 [Beauty Castle]
1.20 Side Area 6 [Baal Castle]
2.00 Item Guide
2.01 Item Listings
2.02 Obtaining some of the rarer items
2.03 Shopping notes
2.04 Specialists and Their Properties
2.05 Item notes of interest
3.00 The Hospital
3.01 Requirements for the Hospital Items
3.02 Cost for Reviving from the Hospital
3.03 Minimum amount of HL needed to obtain the Hospital Prizes
3.04 Exploiting the Hospital
4.00 The Dark Congress
4.01 The Senators and Bribing
4.02 Promotion Exams
4.03 Proposal List
4.04 Dark Congress Strategies
5.00 Class Guide
5.01 Introductory Notes
5.02 Humanoid Classes
5.03 Monster Classes
5.04 Unique Classes
5.05 Skills List
5.05.01 Magic
5.05.02 Weapon Skills
5.05.03 Monster Skills
5.05.04 Character Skills
5.05.05 Scout Skills
5.06 Places to rack up Monster Kills
6.00 Gaining Experience, and Hell
6.01 Formulae
6.02 List of Exp, and HL Parameters by Class
7.00 Geo Symbols and Panels
7.01 Introduction to Geo Effects
7.02 Geo Symbol List
7.03 Rules Governing Clones
7.04 Using the Geo Panels and Symbols
8.00 Miscellaneous Stuff
8.01 Ending Requirements
8.02 About Ally Kills
8.03 Capturing Monsters
8.04 Lifting and Throwing Strategies
9.00 Concluding Notes, Thanks etc.
============================================
0.00 Introduction/Version History
============================================
The current state of the guide, while quite exhaustive at the moment is
incomplete. Updates will be far and few between as of now, as there is
some information that warrants me playing through the game again, from
scratch. I, however am confident you'll find much to be of use to you in
this rather exhaustive, addicting, seemingly, never-ending game.
The Item World guide will probably be the biggest chunk of the guide and
will likely take me the longest to figure it out completely. You'll see just
how big it's going to be from the *tiny* little snippet of what's to come.
This guide as it stands now, is completed. I am running out of things to add.
I have also decided that since this guide is starting to close in on the
500kb mark, that the Item World guide that I had planned will be posted as a
seperate guide at a later date. I'll be taking in suggestions to add other
things to this guide that I might have missed. I however won't be doing a
portion on Transmigration, as I feel I'd only be regurgitating all the work
JungleJim did in his Training FAQ, which covers everything there really is
to know about Transmigration.
Version History
1.30 - 6/ 5/04 - Big Update this time. No I hadn't forgotten! ^_^
-> Formula for gaining Exp discovered and explained
-> Formula for gaining HL discovered and explained
-> Walkthrough now contains Exp / HL for all the maps
-> Further information on Senator's Likes and Dislikes
-> Corection to Weapon Mastery table due to JungleJim's
findings.
-> new strategy for a story battle added
-> Couple small corrections to Class Guide data
-> Small correction to Skill Level effect (It's 5.5% not
7% as I had earlier)
-> Added EP and HL Parameters for all known classes
-> Removed Item World portion schematic
-> Explanations on how to get some of the rarer items in
the game.
- More to come later, as I wanted to get the Exp and HL
formulas out there at last.
1.10 - 11/23/03 - Status : Specialists -> Complete
Class Guide -> Complete
Overall -> Complete
Additions: Finished off the Unique Characters skill section
Added in a Section on Monster Hunting
Added in notes on how Status Effects work.
Found the caps to Status Effect Specialists
!Updated Dark Congress!: Rarity of items affects
Senator's liking of items; Thanks to Notti.
Added in sections on Ending Requirements,
Ally Kills, Capturing Monsters, and Lifting and
Throwing Strategies.
Changes : Skills' SP cost increases by 7% per Skill level.
Clarified a few more definitions in the Skills List
Corrected the unlock Requirement for the Knight.
1.00 - 11/ 8/03 - Apologies for the long update, but as you can see a lot's
been added. I am satisfied with the guide enough to bring it
to version 1.00, as it covers pretty much all the bases.
Status : Item Listings -> Complete
Specialists -> 80% Complete (in progress)
Item World -> >1% Complete
Dark Congress -> Complete
Class Guide -> 98% Complete (in progress)
Additions: Finished the item list and corrected some of their
ranks.
Found out there's a limit to how many clones can
be generated.
Added in the Mana Costs for the human classes.
Forgot to add in that Thieves speed up the bonus
gauge as their special ability, whoops!.
Added in a Status Resist tag to the Divine Majin
as it's the only Human Character with 99 Resist to
all status effects.
Added in a comment on how to Tower Throw.
Added in Monster and Unique Class Sections.
Added in Skills list for Magic, Weapons, and
Monsters (Uniques to come later.)
Discovered a character limit to the party, added it
to the class guide section.
Changes : Corrected the note about the max number of
specialist spaces.
Reworded the note on what effect defeating Baal has
on the Dark Congress.
Corrected some level requirements to some Classes.
Removed : Explanation on conditions for the Triple Exp bill;
It's instead covered automatically in the Skills
list.
0.9 - 10/27/03 - Huge update this time as you can see :)
- Status: Main Walkthrough -> Complete
Side Area Walkthrough -> Complete
Item Listings -> About 95% Complete
Hospital Items -> Complete
Item World -> >1% Complete
Dark Congress -> 99% Complete
Geo Symbols -> Complete
Class Guide -> 45% Complete
Additions: New Items added, missing just a handful of items
now.
Added in a small explanation on the Stronger
Enemies bill.
Added in a note of what effect defeating Baal has
on the Dark Congress.
Added in a section on Specialists to the Item
Section; Debating on whether to give it, it's own
section or not.
Class Guide has been added, only human classes are
covered at the moment. Uniques and Monsters will be
added in the next update. Creation costs to be
added in later once I figure a way to squeeze them
inside the tables ^_^;
And of course, the Walkthrough is done done done!
Changes: Fixed up the table of contents a tad. Still had the
Hospital Items old section under the Item Guide,
oops.
Fixed a rather stupid spelling mistake. "Curse Status
Ailments"? O_o
0.8 - 10/20/03 - Pretty big update this time as you can see, I've added
in and completed a few more sections.
Status: Main Walkthrough -> Complete
Side Area Walkthrough -> Incomplete (In Progress)
Item Listings -> About 85-90% Complete
Hospital Items -> Complete
Item World -> >1% Complete
Dark Congress -> 99% Complete
Geo Symbols -> Complete
Class Guide -> Planned.
Additions: More of the Cave of Ordeal walkthrough completed.
Human World walkthrough added.
Dark Congress section completed and added.
A few more items added to the item listings.
A few more Bonus levels were added to reflect the
current state of the walkthrough.
Added a note on Item Levelling in the item world.
Added in a Geo Symbols section.
Added in a few more Bonus levels, and I do believe 51
is as high as it'll go, so I'd say it's complete.
Changes: Corrected the "Rarity stat boost", as I have a better
understanding of how it's calculated now.
Reorganized and completed the Hospital Items list as
I can now confirm that "Treasure" items require HP, SP,
and Dec counts. Removed the postulation notes.
0.51 - 10/17/03 Changes: Found some more weapons with inherent status effect
specialists, and added the info into the item list.
Discovered a Legendary item with a 13 Specialist
Capacity.
Clarified what I mean by "Bonus" Specialist when
finding an item's rank.
Fixed some spelling and grammar mistakes.
Additions: Discovered that Stat boosting specialists are
affected by the 5% increase per mastery level of the
weapon.
Items get 16 specialist spaces when the Item God is
defeated.
Discovered what causes the mysterious stat boost
when equipping an item that has zeroes in those stats
Added in a note about Prinnies and the Hospital.
Added in a few more requirements for Hospital items,
as some peculiarities popped up.
Updated the item list to reflect the item requirements
I found from the hospital.
0.5 - 10/13/03 Status: Main Walkthrough -> Complete
Side Area Walkthrough -> Incomplete (Prinny Land done)
Item Listings -> About 85-90% Complete
Hospital Items -> Complete
Item World -> >1% Complete (Schematic Present)
Dark Congress -> Planned
Class Guide -> Planned
I may add more things later on
Changes: None; Initial Version.
==============================================================================
========================
1.00 Walkthrough
========================
1.00 Introductory Notes: A few things need to be explained about the data
tables for all the following maps.
1) In the Bonuses column the first set of numbers before the "->"
indicate the Bonus Gauge levels. 0-3 for example means all bonus gauge
levels from 0 to 3. After the "->" is another number, this number
indicates the Level of the Bonus you'll get. The "Bonus Rank" you see
when selecting a map is basically a catch-all number that ranks the
Overall Bonuses you'll get. Just so you know; "Bonus Gauge Level",
"Bonus Level", and "Bonus Rank" are all separate terms which I'll use.
This is where it's going to get confusing. A single BONUS LEVEL has
a maximum range of 4 BONUS GAUGE LEVELS. That is you'll never see more
than 4 identical HL or Exp Bonuses on the Bonus list of a map. The
BONUS RANK shifts the BONUS LEVELS 3 places along the BONUS GAUGE
LEVELS. That is the difference between a Bonus Rank of 1 and 2 is
that the first BONUS LEVEL 3 prize will now appear on the BONUS GAUGE
3 levels lower. Yes the terms are easy to confuse, but once you
understand how the Bonus Gauge and Rankings work to give you those
bonuses it will become easier to distinguish them.
The Maximum possible Bonus level is 51. When you get to Baal, the
stage there is all Level 51 bonuses, so it can't go any higher than
that.
Bonus Level Chart
|Level| Exp Bonus | HL Bonus | Item ||Level| Exp Bonus | HL Bonus | Item
|-----|-----------|----------|---------||-----|-----------|----------|--------
| 1 | 7 | 30 |R. 1 || 2 | 12 | 50 |R. 1- 2
| 3 | 25 | 100 |R. 2- 3 || 4 | 50 | 200 |R. 3- 4
| 5 | 87 | 350 |R. 3- 5 || 6 | 137 | 550 |R. 4- 6
| 7 | 200 | 800 |R. 5- 7 || 8 | 275 | 1100 |R. 5- 8
| 9 | 375 | 1500 |R. 6- 9 || 10 | 500 | 2000 |R. 7-10
| 11 | 625 | 2500 |R. 7-11 || 12 | 750 | 3000 |R. 8-12
| 13 | 1000 | 4000 |R. 9-13 || 14 | 1250 | 5000 |R. 9-14
| 15 | 1750 | 7000 |R. 10-15 || 16 | 2500 | 10000 |R. 11-16
| 17 | 3750 | 15000 |R. 11-17 || 18 | 5000 | 20000 |R. 12-18
| 19 | 6250 | 25000 |R. 13-19 || 20 | 7500 | 30000 |R. 13-20
| 21 | 10000 | 40000 |R. 14-21 || 22 | 12500 | 50000 |R. 15-22
| 23 | 15000 | 60000 |R. 15-23 || 24 | 17500 | 70000 |R. 16-24
| 25 | 20000 | 80000 |R. 17-25 || 26 | 20000 | 100000 |R. 17-26
| 27 | 30000 | 120000 |R. 18-27 || 28 | 37500 | 150000 |R. 19-28
| 29 | 50000 | 200000 |R. 19-29 || 30 | 62500 | 250000 |R. 20-30
| 31 | 75000 | 300000 |R. 21-31 || 32 | 87500 | 350000 |R. 21-32
| 33 | 100000 | 400000 |R. 22-33 || 34 | 112500 | 450000 |R. 23-34
| 35 | 125000 | 500000 |R. 23-35 || 36 | 137500 | 550000 |R. 24-36
| 37 | 150000 | 600000 |R. 25-37 || 38 | 162500 | 650000 |R. 25-38
| 39 | 175000 | 700000 |R. 26-39 || 40 | 182500 | 750000 |R. 27-39
| 41 | 200000 | 800000 |R. 27-39 || 42 | 212500 | 850000 |R. 28-39
| 43 | 225000 | 900000 |R. 29-39 || 44 | 237500 | 950000 |R. 29-39
| 45 | 250000 | 1000000 |R. 30-39 || 46 | 262500 | 1050000 |R. 31-39
| 47 | 275000 | 1100000 |R. 31-39 || 48 | 300000 | 1200000 |R. 32-39
| 49 | 325000 | 1300000 |R. 33-39 || 50 | 350000 | 1400000 |R. 33-39
| 51 | 375000 | 1500000 |R. 34-39 ||
2) Geo Symbols are noted by what effect they grant. and appear at the
bottom of the target list. I've used abbreviations to denote what
colour the symbol is, and what colour panel it's sitting on.
Geo Abbreviations:
Rd = Red
Bl = Blue
Gr = Green
Yl = Yellow
Pu = Purple
Cy = Cyan
Nl = Null
If you see Rd+Gr, it means that a Red Symbol is sitting on a Green
Panel. If you see just Rd by itself, it means that the symbol is red
but it's currently not sitting on any geo panels. Pretty straight
forward.
3) For enemies I've placed certain "tags" on them as they have unique
qualities to them. Here's a list of those tags.
Boss = Boss of this stage, He won't appear again when you revisit
a map.
Stand = An enemy, that upon revisiting a map "Stands in" for a boss,
or a Unique monster.
F.Boss = Final Boss
Unique = A regular monster, that only appears once when you first
encounter it, and then is removed for subsequent visits.
If an asterik (*) is next to a monster's class it is a "mini-boss".
They are treated as normal enemies, except they give 50% more Exp, HL,
and Mana when they are killed. This extra bonus is already calculated
into the Exp and HL it will offer in the table.
4) Some strategies I may mention say to throw characters to locations
that are clear over on the other side of the map. To achieve this you
will need to know how to Tower Throw. Basically you pick up the
character you want to throw, and then have another character pick up
the the character that picked up the first, and so on, until you have
a "Tower" of characters. And when you throw them, they'll the throw
the portion of the tower that's above them consecutively. You can
easily get a character or two over to the other side of a map in a
single turn. This is mandatory if you wish to beat Cave of Ordeal 5.
5) I've recently cracked the formula that determines how much Exp each
target is worth when killed. The formula is as follows:
Exp = 0.02 * EP * Enext + 6
EP is the Experience Parameter, this is a factor that determines
experience given between different monsters of the same level. EP
values for everyone will be listed further down in the guide.
Enext is the core value listed in the enemy's Exp data that shows how
much Exp they need to gain a level. Take this number at the start of
the battle to determine how much Exp you get from a monster at that
level. Note that this value will be different for monsters who don't
level up normally i.e. KitCats, Surts, Prinnies, Vampires etc... In
this case divide their current Exp Next value were appropriate:
Prinnies: Divide by 0.8
Dark Cannon: Divide by 1.2
Geo Symbols: Divide by 1.2
Great Wyrms: Divide by 1.2
Vampires: Divide by 1.2
KitCats: Divide by 1.2
6) The formula for determining how much HL you receive from killing an
enemy is a fairly simple one:
HL = [(Lv + 2)^2 + Lv + 2] * (HL Parameter / 10)
Basically take the level of the monster, add 2 then square it, then add
the level again, then add 2. Multiply that result by 1/10 of the HL
Parameter to get the amount of HL that monster is worth. HL Parameters
for monsters will be listed in the Class Guide.
7) Lastly are target quantities. If you see x2, x3 x4 etc. It means
there's 2, 3, or 4 of those same targets somewhere on the map. This
applies to Geo Symbols as well, in that if you have 2 Exp +50% symbols
of the same colour, both sitting on the same colour panel they'll
produce an Exp +100% effect.
1.01
|=================================EPISODE 1===================================
|=============================================================================
|Tutorial
|=============================================================================
Battle Basics 1
Piece of cake, just gang up on the ghosts.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->1 |Lv 1 Ghost x3 9 Exp -
|1-4 ->2 | 12 HL -
|5-8 ->3 |
|9 ->4 |
|--------|--------------------------------------------------------------------
Note: Cannot Return to this map
Battle Basics 2
Same as before, you might however want to gang up on the Hobbit first.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->1 |Lv 1 Ghost x4 9 Exp -
|1-4 ->2 | 12 HL -
|5-8 ->3 |
|9 ->4 |Lv 2 Hobbit 12 Exp -
| | 20 HL -
|--------|--------------------------------------------------------------------
Note: Cannot Return to this map
Geo Symbols
Bring Laharl out and whack the Blue Symbol from the raised portion of the
terrain next to it to wipe out all the enemies. On return visits, throw as
many monsters together to a level that you can handle, and kill it on a HL+50%
panel to rack up money early in the game.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->1 |Lv 1 Ghost x5 9 Exp -
|1-4 ->2 | 12 HL -
|5-8 ->3 |
|9 ->4 |Lv 2 Hobbit 12 Exp -
| | 20 HL -
| |
| |Lv 1 Exp +50% Bl+Rd 7 Exp -
| | 6 HL -
| |
| |Lv 1 HL +50% Yl+Rd 7 Exp -
| | 6 HL -
| |
| |Lv 1 Def +50% Nl+Bl 7 Exp -
| | 6 HL -
|--------|--------------------------------------------------------------------
Note: This map changes to "Practice Map" afterwards and the Exp +50% symbol
is removed
|=============================================================================
|Vyers Palace
|=============================================================================
Magnificent Gate
You have two choices here. Either put the Blue symbol onto the geo panel
beside your base and cause a huge chain reaction wiping out most of the
enemies here in one shot, and severely weakening the rest. Or destroy
the Yellow symbol weakening most of the monsters and put the Blue Symbol on
the geo panel to rack up Experience bonuses on the Enemies you kill.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->1 |Lv 1 Ghost x6 9 Exp -
|1-4 ->2 | 12 HL -
|5-8 ->3 |
|9 ->4 |Lv 2 Hobbit x2 12 Exp -
| | 20 HL -
| |
| |Lv 2 Red Skull 12 Exp Wooden Staff
| | 22 HL -
| |
| |Lv 1 Enemy Boost x3 Yl+Rd 7 Exp -
| | 6 HL -
| |
| |Lv 1 Exp +50% Bl 7 Exp -
| | 6 HL -
|--------|--------------------------------------------------------------------
Blessed Court
Get rid of the 4 Ghosts in front of your base on the first turn. Then make
your way to where the two Yellow geo panels are with your two strongest
characters to form a wall, and set up team-attacks to get rid of the rest
of the enemies who will rush you.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->2 |Lv 1 Ghost x4 9 Exp -
|2-5 ->3 | 12 HL -
|6-9 ->4 |
| |Lv 2 Hobbit x4 12 Exp -
| | 20 HL -
| |
| |Lv 3 Warrior 17 Exp Common Sword
| | 30 HL Amulet
| |
| |Lv 3 Brawler 17 Exp Wristband
| | 30 HL Amulet
| |
| |Lv 1 Attacks +1 Rd+Yl 7 Exp -
| | 6 HL -
| |
| |Lv 1 Def +50% Gr+Yl 7 Exp -
| | 6 HL -
|--------|--------------------------------------------------------------------
Corridor of Love
Get rid of the Boggarts around your base on the first turn, magic users will
help a lot in accomplishing this. On your second turn, go after the Ghost in
the water and place as many of your troops in there as possible. Stay in the
water and use your ranged attacks to pick off the rest of the troops that rush
you.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->2 |Lv 2 Ghost* Unique 18 Exp Muscle Brawn
|2-5 ->3 | 30 HL Bulletproof Vest
|6-9 ->4 | Protector
| |
| |Lv 2 Ghost* Stand 18 Exp Crab Pincer
| | 30 HL Muscle Brawn
| | Bulletproof Vest
| | Protector
| |
| |Lv 3 Boggart x5 20 Exp -
| | 33 HL -
| |
| |Lv 4 Archer x2 27 Exp Common Bow
| | 42 HL Protector
| |
| |Lv 4 Red Mage 27 Exp Light Staff
| | 46 HL Protector
| |
| |Lv 4 Warrior 27 Exp Iron Lance
| | 42 HL Protector
| |
| |Lv 2 Recovery 20% Rd+Bl x2 9 Exp -
| | 10 HL -
| |
| |Lv 1 Damage 20% Rd+Bl x2 7 Exp -
| | 6 HL -
|--------|--------------------------------------------------------------------
Note: The Recovery 20% Symbols will be replaced with Damage 20% symbols after
clearing. The Ghost during the story battle will be replaced by one
that has a Crab Pincer equipped.
Hall of Caresses
Before attempting this stage Laharl must be able to do at least 30 damage with
a blade rush to a Geo Symbol. At the start, have Etna throw Laharl next to the
symbols lined up on the side of the map, between the 2 Boggarts and get rid of
the symbols with a Blade Rush on your first turn. Keep your troops back as you
deal with the Boggarts, the Mage, and the Archer. Keep your advancement to a
minimum, so that the Warriors and Mid-Boss don't gang up on you as well.
After all the lesser enemies are dealt with gang up on the 2 Warriors, and
then go after Mid-Boss and use Laharl to finish off Combos.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->3 |Lv 3 Boggart x5 20 Exp -
|3-6 ->4 | 33 HL -
|7-9 ->5 |
| |Lv 4 Archer 27 Exp Hunter's Bow
| | 42 HL Protector
| | Protector
| | Protector
| |
| |Lv 4 Green Mage 27 Exp Light Staff
| | 46 HL Protector
| | Protector
| | Protector
| |
| |Lv 4 Warrior x2 27 Exp Short Sword
| | 42 HL Bulletproof Vest
| |
| |Lv 6 Mid-Boss* Boss 384 Exp Paw Glove
| | 540 HL Protector
| |
| |Lv 6 Adept Ninja* Stand 97 Exp Battle Axe
| | 140 HL Bulletproof Vest
| | Protector
| | Amulet
| |
| |Lv 1 Enemy Boostx3 Rd+Rd x2 7 Exp -
| | 6 HL -
| |
| |Lv 2 Attacks +1 Rd+Rd 9 Exp -
| | 10 HL -
|--------|--------------------------------------------------------------------
Note: The Adept Ninja will replace the Boss of this stage after being cleared.
1.02
|=================================EPISODE 2===================================
|=============================================================================
|Frozen River
|=============================================================================
Forsaken Land
Virtually all the enemies in this Episode are weak to Fire, so having a Red
Mage and a Red Skull can make your life easier. With that said, throw someone
up onto the cliff next to your base to deal with the Cleric and Archers, while
your heavy hitters deal with all the Zombies.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->4 |Lv 4 Zombie x5 27 Exp -
|4-7 ->5 | 42 HL -
|8-9 ->6 |
| |Lv 4 Archer x2 27 Exp Longbow
| | 42 HL -
| |
| |Lv 4 Cleric 27 Exp Witch's Staff
| | 42 HL -
|--------|--------------------------------------------------------------------
Icy Breath
More Zombies, and they're all weak to fire, and to top it off, they're grouped
in clumps. Fire magic should make very quick work of them.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->4 |Lv 4 Zombie x9 27 Exp -
|4-7 ->5 | 42 HL -
|8-9 ->6 |
|--------|--------------------------------------------------------------------
Eternal Winter
A word of caution, be VERY careful of the Imps and the Gremlin. They have a
very damaging attack that will almost always poison your characters. Do not
bunch your characters up if you can help it. The Zombies aren't a threat,
they're lined up very nicely in front of your base to Blade Rush and 3 panel
fire magic to death with.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->4 |Lv 4 Zombie x6 27 Exp -
|4-7 ->5 | 42 HL -
|8-9 ->6 |
| |Lv 6 Imp x4 52 Exp -
| | 79 HL -
| |
| |Lv 7 Gremlin 75 Exp Scratch Claw
| | 108 HL Bulletproof Vest
|--------|--------------------------------------------------------------------
White Death
Made somewhat difficult because of the Dragon here as it has a lot of HP and
is quite powerful. The Imps and Gremlins are a snap to get rid of, they're
again all weak to fire and line up conveniently for your mages to kill on the
first turn. Obviously take out the Angel as soon as you're able to, before
taking on the Dragon.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->4 |Lv 6 Imp x3 52 Exp -
|1-4 ->5 | 79 HL -
|5-8 ->6 |
|9 ->7 |Lv 7 Gremlin x2 75 Exp Scratch Claw
| | 108 HL Bulletproof Vest
| |
| |Lv 8 Dragon* Unique 195 Exp Scratch Claw
| | 247 HL Amulet
| | Amulet
| | Amulet
| |
| |Lv 5 Angel Boss 38 Exp Witch's Staff
| | 56 HL Fancy Lid
| |
| |Lv 9 Golem* Stand 183 Exp Shocking Grasp
| | 217 HL Fancy Lid
|--------|--------------------------------------------------------------------
Note: The Angel will be removed from this map, and the Golem will replace the
Dragon after clearing.
1.03
|=================================EPISODE 3===================================
|=============================================================================
|Dinero Palace
|=============================================================================
Gaudy Entrance
All Brawlers, all fairly far away, and sparsely laid out. Keep everyone back
and draw a couple of them at a time towards you so you can take them out with
ease.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->4 |Lv 5 Brawler x5 38 Exp Rock Fist
|1-4 ->5 | 56 HL Protector
|5-8 ->6 |
|9 ->7 |Lv 5 Brawler x2 38 Exp Long Bow
| | 56 HL Protector
| |
| |Lv 6 Pugilist 56 Exp Witch's Staff
| | 79 HL Protector
| | Amulet
| |
| |Lv 7 Pugilist* 112 Exp Battle Axe
| | 148 HL Bulletproof Vest
| | Protector
| | Amulet
|--------|--------------------------------------------------------------------
Golden Courtyard
Your first introduction to the No Entry effect, is actually quite helpful as
it splits the battlefield in two enabling you to take care of the brawlers
that are directly in front of you, without having to worry about the rest
behind the line. Don't get too close to the line though until you're ready to
deal with the rest. Have your magic users take out the 2 bow wielding brawlers
and wait for the rest to advance towards the line. The priest should advance
to a point where you can take him out with magic easily. Now bring out all
your ranged attackers and kill the rest that advanced to the line which they
cannot cross to attack you.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->4 |Lv 6 Pugilist x4 56 Exp Double Slap
|1-4 ->5 | 79 HL Bulletproof Vest
|5-8 ->6 |
|9 ->7 |Lv 6 Pugilist x2 56 Exp Double Slap
| | 79 HL Bulletproof Vest
| | Amulet
| |
| |Lv 6 Pugilist x2 56 Exp Longbow
| | 79 HL Bulletproof Vest
| |
| |Lv 8 Manticore 113 Exp Shocking Grasp
| | 121 HL Fancy Lid
| |
| |Lv 9 Priest* 122 Exp Smiting Rod
| | 217 HL Chain Mail
| | Muscle Hustle
| |
| |Lv 1 No Lifting Bl+Bl 7 Exp -
| | 6 HL -
| |
| |Lv 6 No Entry Bl+Bl 29 Exp -
| | 36 HL -
|--------|--------------------------------------------------------------------
Flashy Passage
Yeesh, that's a LOT of brawlers. Use area of effect-3 magic to take out the
rows of brawlers quickly and efficiently. Use your heavy hitters to protect
your magic users and they'll counterattack any brawler foolish enough to
advance on you. Slowly advance forward taking out the brawlers with mages,
and wait for that 1 high level brawler to advance forward and pound the crap
out of it quickly before it can do some serious damage. All that's left now
is to clean up the 4 Brawlers with bows up on the ledge.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->5 |Lv 4 Brawler x15 27 Exp Double Slap
|2-5 ->6 | 42 HL Bulletproof Vest
|6-9 ->7 |
| |Lv 6 Brawler 52 Exp Double Slap
| | 72 HL Bulletproof Vest
| |
| |Lv 7 Pugilist x4 75 Exp Big Arrow
| | 99 HL Fancy Lid
| |
| |Lv 10 Pugilist* 231 Exp Bushido Lance
| | 237 HL Chain Mail
| | Fancy Lid
| | Muscle Hustle
|--------|--------------------------------------------------------------------
Lavish Hall
Due to a curious AI implementation, the Wall of Meat will not move nor attack
you even when standing right in front of them. Use this to your advantage and
stack up all your "tank" characters against the line, and let the two Spear
carrying brawlers advance. You'll now have 8 enemies all very nicely lined up
for your magic users to slaughter with impunity. All that's left now is the
boss, which will take about maybe 2 or 3 turns of ganging up on him before
he'll go down.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->5 |Lv 6 Wall of Meat(Brawler)x6 52 Exp -
|2-5 ->6 | 72 HL -
|6-9 ->7 |
| |Lv 10 Pugilist* x2 231 Exp Bushido Lance
| | 237 HL Chain Mail
| | Fancy Lid
| |
| |Lv 12 Rich Demon* Boss 312 Exp Bat Parasol
| | 630 HL Leather Jacket
| |
| |Lv 13 Blue Mage* Stand 372 Exp Hibernal Staff
| | 396 HL Chain Mail
| | Bulletproof Vest
| | Muslce Hustle
|--------|--------------------------------------------------------------------
Note: The Blue Mage will replace the boss of this map after clearing.
1.04
|=================================EPISODE 4===================================
|=============================================================================
|Blazing Core
|=============================================================================
Road of Flames
Virtually everything in this episode is weak to Ice attacks, so Blue Mages
and Skulls are deadly here, as are your gun toting characters which have
an Ice based skill. The Pumpkins here are nicely arranged in front of your
base, and they're sitting on Exp +100% panels to boot. The other monsters
will advance onto another stretch of Exp+100% panels, they're a bit tougher
than you've dealt with before. Beware the Killer Armor though, it is a very
powerful monster at this stage in the game, and they appear here quite
frequently. Killing them at a distance is far preferable than to duke it out
with them at close range.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->6 |Lv 9 Pumpkin x4 69 Exp -
|3-6 ->7 | 224 HL -
|7-9 ->8 |
| |Lv 11 Decoy x2 121 Exp Poison Needle
| | 327 HL Leather Jacket
| |
| |Lv 12 Killer Armor 268 Exp Bat Parasol
| | 231 HL Chain Mail
| |
| |Lv 10 Exp +50% Gr+Gr x2 73 Exp -
| | 55 HL -
|--------|--------------------------------------------------------------------
Parched Ground
More of the same. The pumpkins and a decoy are arranged in a staggered
formation, making it difficult to deal with them quickly. An idea is to throw
them into a nice formation that your magic users and your heavy hitters can
deal with quickly. There's no real easy way of dealing with the Killer Armors
other than to just hack away at them.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->6 |Lv 9 Pumpkin x7 69 Exp -
|3-6 ->7 | 224 HL -
|7-9 ->8 |
| |Lv 11 Decoy x4 121 Exp Poison Needle
| | 327 HL Leather Jacket
| |
| |Lv 12 Killer Armor x2 268 Exp Bat Parasol
| | 231 HL Chain Mail
|--------|--------------------------------------------------------------------
Blazing Field
Lots of enemies here, and virtually the entire map is affected with an
Enemy Boost +50%. But wait, is that a Damage 20% symbol I see within throwing
distance of the base? Hahahaha, get someone over there and throw the symbol on
to the geo-field. You'll have to take out the 5 Pumpkins lined up in front of
your base before you do that. Once the Damage 20% symbol is placed, just wait
5 turns and victory will be yours.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->7 |Lv 9 Pumpkin x5 69 Exp -
|4-7 ->8 | 224 HL -
|8-9 ->9 |
| |Lv 11 Decoy x5 121 Exp Poison Needle
| | 327 HL Leather Jacket
| |
| |Lv 12 Killer Armor x2 268 Exp Bat Parasol
| | 231 HL Chain Mail
| |
| |Lv 14 Nightmare 320 Exp Cat's Claw
| | 380 HL Dimensional Cape
| |
| |Lv 10 Damage 20% Rd 73 Exp -
| | 55 HL -
| |
| |Lv 10 Enemy Boost+50% Rd+Rd 73 Exp -
| | 55 HL -
|--------|--------------------------------------------------------------------
Note: The Damage 20% symbol is removed after the map is cleared.
Molten Labyrinth
Not an easy fight, you'll really have no choice but to just slug it out here.
be mindful of the Killer Armors though and get rid of them fast. If you're
around Level 10-15 you should be able to make it through this. If not use
the first stage in this episode to level up.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->7 |Lv 12 Killer Armor x4 268 Exp Bat Parasol
|4-7 ->8 | 231 HL Chain Mail
|8-9 ->9 |
| |Lv 14 Nightmare x2 320 Exp Cat's Claw
| | 380 HL Dimensional Cape
| |
| |Lv 15 Mandrake 275 Exp Bat Parasol
| | 581 HL Bulletproof Vest
| | Fancy Lid
| |
| |Lv 17 Mid-Boss* Boss 3,406 Exp Cat's Claw
| | 2,850 HL Power Jacket
| | Nerd Glasses
| |
| |Lv 17 Dark Knight* Stand 960 Exp Cat's Claw
| | 684 HL Dimensional Cape
| | Leather Jacket
|--------|--------------------------------------------------------------------
Note: The Dark Knight replaces the boss of this stage after clearing.
1.05
|=================================EPISODE 5===================================
|=============================================================================
|Jotunheim
|=============================================================================
Absolute Zero
YUCK. This is one fight I just hate because it's so bothersome with the way
the map is laid out. First order of business is to get rid of that Ally
Damage 20% symbol, which requires a bit of ingenuity to pull it off in 1 turn.
First throw somebody to where the Imps have it surrounded, and lift one up
so you can make room for somebody to pick up the symbol, and throw the monster
somewhere else. Now throw a character over to the symbol, and throw the symbol
at one of the Imps to destroy it. Don't bother with the other two symbols, the
Imps are pretty powerful as it is in their numbers, so just hack away at them.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->7 |Lv 12 Imp x9 208 Exp -
|1-4 ->8 | 231 HL -
|5-8 ->9 |
|9 ->10|Lv 12 ATK -50% Yl+Yl 107 Exp -
| | 105 HL -
| |
| |Lv 12 Def +50% Yl+Yl 107 Exp -
| | 105 HL -
| |
| |Lv 12 Ally Damage20% Yl+Yl 107 Exp -
| | 105 HL -
|--------|--------------------------------------------------------------------
Endless White
Try no to use Laharl on this fight, since his stats are cut in half for this
fight. This fight can get quite annoying at times if you're even slightly
underpowered. Take out all the Pucks as quickly as you can, also throw a few
characters over to the ledge where those Scouts are to keep them busy.
Eventually after those enemies are taken care of gang up on the Ninja, and
use skills to attack him. Ninjas counterattack like mad so don't attack him
directly.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->7 |Lv 12 Puck x7 228 Exp -
|1-4 ->8 | 231 HL -
|5-8 ->9 |
|9 ->10|Lv 15 Scout x2 343 Exp KLZ900
| | 367 HL Power Jacket
| |
| |Lv 15 Ninja 410 Exp Bushido Lance
| | 367 HL Bushido Armor
|--------|--------------------------------------------------------------------
Terrible Cold
What a fun map, virtually the entire map is rendered invincible for everyone.
The seemingly only spot that isn't rendered invincible is way up in the corner
that's a bit of pain to reach because of the limited space for moving on this
map. There is however a second spot that isn't invincible and it's under your
base panel. Bring out all the characters you want to use, and then keep
throwing monsters onto your base panel until it gets destroyed. This is a good
thing as it'll really rake in the Hospital prizes afterwards. Now just keep
one enemy cornered on that spot at a time and kill them off one by one. You
can combine enemies together to make things go quicker, as well as getting
massive amounts of experience, but try not to make the enemy too powerful that
you can't kill it. After this map is cleared, you'll be using this map for
quite a long time as a levelling ground.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->7 |Lv 14 Empusa x5 263 Exp -
|1-4 ->8 | 353 HL -
|5-8 ->9 |
|9 ->10|Lv 14 Nekomata x3 406 Exp -
| | 272 HL -
| |
| |Lv 14 Invincibility Rd+Rd 149 Exp -
| | 136 HL -
|--------|--------------------------------------------------------------------
Ice Queen
Not a particularly hard or noteworthy fight. Mobility here is extremely
limited, but since so is the enemy's you can pick them off easily one by one.
Nothing tricky about beating the boss and his pet Golem, just gang up on them
and they'll go down quickly.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->8 |Lv 14 Empusa x4 263 Exp -
|2-5 ->9 | 353 HL -
|6-9 ->10|
| |Lv 14 Lilim x2 292 Exp -
| | 380 HL -
| |
| |Lv 16 Golem 437 Exp Cat's Claw
| | 376 HL Bulletproof Vest
| |
| |Lv 19 Demon Sire* Boss 1,338 Exp Cat's Claw
| | 1,386 HL Chain Mail
| | Fancy Lid
| |
| |Lv 19 Cait Sith* Stand 1,338 Exp Cat's Claw
| | 762 HL Chain Mail
| | Fancy Lid
|--------|--------------------------------------------------------------------
Note: The Cait Sith will replace the boss on this map after clearing.
1.06
|=================================EPISODE 6===================================
|=============================================================================
|Blair Forest
|=============================================================================
Calamity Woods
"Isn't this a bit much?" This is probably one of the more overwhelming fights
you'll face, virtually every square of the map is covered with enemies. Try
to keep only a few troops on that tiny little piece of map you can move on to
get rid of the enemies as they advance on you. If Laharl is somewhat
overpowered, you can find a spot where you can throw him right into the thick
of things and wreak havoc with his Blazing Knuckle. Keep at it, you'll win....
eventually.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv 12 Ghost x2 208 Exp -
|3-6 ->10| 210 HL -
|7-9 ->11|
| |Lv 12 Boggart x2 228 Exp -
| | 231 HL -
| |
| |Lv 12 Hobbit x2 208 Exp -
| | 210 HL -
| |
| |Lv 12 Puck 228 Exp -
| | 231 HL -
| |
| |Lv 12 Zombie x2 208 Exp -
| | 210 HL -
| |
| |Lv 12 Imp x2 208 Exp -
| | 210 HL -
| |
| |Lv 12 Gremlin x2 228 Exp -
| | 231 HL -
| |
| |Lv 12 Man-Eater x2 208 Exp -
| | 210 HL -
| |
| |Lv 12 Pumpkin x2 127 Exp -
| | 357 HL -
| |
| |Lv 12 Decoy 147 Exp -
| | 378 HL -
| |
| |Lv 12 Golem x2 228 Exp -
| | 231 HL -
| |
| |Lv 12 Killer Armor x2 268 Exp -
| | 231 HL -
| |
| |Lv 12 Dark Knight 288 Exp -
| | 252 HL -
| |
| |Lv 12 Nightmare x2 228 Exp -
| | 294 HL -
| |
| |Lv 12 Gargoyle x2 248 Exp -
| | 273 HL -
|--------|--------------------------------------------------------------------
Ritual Site
From that to this. A lone knight. Easy, right? wrong, this knight will wipe
the floor with you if you're not careful. Bring out all your heavy hitters and
gang up on her. Since she starts quite a distance aways, it might be a good
idea to get in a few free shots at the start, by throwing her near your base
so that you can surround her. Do NOT attack directly, use skills to attack.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv 24 Demonslayer* Boss 4,738 Exp Great Sword
|3-6 ->10| 3,159 HL Stealth Cape
|7-9 ->11| Steel Armor
| | Muscle Victory
| |
| |Lv 22 Rune Knight* Stand x2 1,786 Exp Magic Sword
| | 1,260 HL Fur Coat
| | Bushido Armor
| | Muscle Fight
|--------|--------------------------------------------------------------------
Note: The 2 Rune Knights will replace the lone Demonslayer once the map is
cleared.
Witches' Den
Prinnies! Prinnies explode when thrown, so pick up an enemy prinny and throw
them around. If a prinny is caught in an explosion they'll explode too,
causing a chain reaction.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv 10 Pvt. Prinny 141 Exp -
|3-6 ->10| 156 HL -
|7-9 ->10|
| |Lv 11 Pvt. Prinny 171 Exp Paw Glove
| | 182 HL -
| |
| |Lv 12 Pvt. Prinny x2 208 Exp Paw Glove
| | 210 HL -
| |
| |Lv 15 Pvt. Prinny x3 343 Exp Paw Glove
| | 306 HL -
| |
| |Lv 16 Pvt. Prinny 398 Exp Paw Glove
| | 342 HL -
| |
| |Lv 16 Pvt. Prinny 398 Exp Paw Glove
| | 342 HL Protector
| | Protector
| | Protector
| |Lv 16 Imp x9 398 Exp -
| | 376 Exp -
|--------|--------------------------------------------------------------------
Note: The Imps will replace the Prinnies after the map is cleared.
Writhing Shadow
Uh, unless you're on a second playthrough (which you probably aren't if you're
reading this walkthrough) just let them kill you off. Don't worry, all your
characters will be resurrected for free later on.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv 75 Alt. Overlord Boss x10 107,646 Exp -
|3-6 ->10| 30,030 HL -
|7-9 ->11|
| |Lv 40 Fafnir Stand 6,258 Exp -
| | 2,889 HL -
|--------|--------------------------------------------------------------------
Note: The Fafnir will replace the Alt. Overlords once the map is cleared
(THANK GOD)
Nightdwellers
Bit of an annoying fight since if you don't get rid of that Warp symbol on the
first turn, you probably won't be able to get enough of a chance to later on.
The Warp symbol affects the entire map, so unless each of your characters are
powerhouses by themselves, you probably won't last long here. The one surefire
way to get rid of the symbol is to throw it diagonally at one of the monsters
that is lined up on that cliff. Throwing diagonally however is very risky, as
there's a good chance you'll miss time it and you'll be stuck with virtually
no way of getting rid of it. Getting rid of the monsters is a bit easier now
once the Warp effect is gone. The first row is lined up quite nicely for your
mages to get rid of with ease. Afterwards just gang on the Prism Ranger and
slaughter the rest of them.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv 17 Specter x4 549 Exp -
|3-6 ->10| 456 HL -
|7-9 ->11|
| |Lv 17 Puck x4 504 Exp -
| | 418 HL -
| |
| |Lv 17 Man-Eater x4 459 Exp -
| | 380 HL -
| |
| |Lv 20 Prism Ranger* Boss 5,034 Exp Lizard Tail
| | 3,795 HL Power Jacket
| |
| |Lv 18 Warp Rd+Rd 265 Exp -
| | 171 HL -
|--------|--------------------------------------------------------------------
Note: The Prism Ranger is removed once the map is cleared.
Heart of Evil
You will probably get your ass handed to you on a platter here as all 10 Pucks
have completely surrounded your base panel, and they inflict hefty damage as
well as poisoning and putting your characters to sleep with their Demon's
Breath attack. The objective here is to get rid of all the Pucks on the first
turn. They aren't arranged in a way you can get rid of them quickly, so you'll
have to throw them into a formation so that you can deal with all of them at
once. When the Pucks are gone it's just a simple matter of ganging up on the
Gargoyles and then finally Mid-Boss himself.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->9 |Lv 17 Puck x10 504 Exp Leather Jacket
|3-6 ->10| 418 HL Fancy Lid
|7-9 ->11| Bulletproof Vest
| |
| |Lv 20 Gargoyle x2 810 Exp Lizard Tail
| | 657 HL Dimensional Cape
| |
| |Lv 22 Mid-Boss* Boss 6,361 Exp Lizard Tail
| | 4,500 HL Dimensional Cape
| | Chain Mail
|--------|--------------------------------------------------------------------
Note: The boss of this stage is removed once the map is cleared.
1.07
|=================================EPISODE 7===================================
|=============================================================================
|Salamander's Breath
|=============================================================================
Scorching Wind
Get ready to deal with a lot of Zombies in this episode. This map is a fun
place to level up with. The entire map is covered with Exp +100% and HL +50%
panels, and to top it off, all the enemies are lined up very conveniently for
your mages to take them out quickly. Happy slaughtering! :)
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->10|Lv 20 Zombie x13 676 Exp -
|4-7 ->11| 506 HL -
|8-9 ->12|
| |Lv 23 Ghoul 1,044 Exp -
| | 715 HL -
| |
| |Lv 20 Exp +50% Rd+Rd x2 341 Exp -
| | 253 HL -
| |
| |Lv 20 HL +50% Rd+Rd 341 Exp -
| | 253 HL -
|--------|--------------------------------------------------------------------
Column of Fire
Pretty easy map, throw a character over to the Null Symbol, behind all those
Zombies, and destroy it. Then bring out the rest of your characters and hack
away at them.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->10|Lv 20 Zombie x7 676 Exp -
|4-7 ->11| 506 HL -
|8-9 ->12|
| |Lv 23 Ghoul x2 1,044 Exp -
| | 715 HL -
| |
| |Lv 26 Corpse 1,546 Exp -
| | 974 HL -
| |
| |Lv 24 Enemy Boostx3 Nl+Rd 531 Exp -
| | 351 HL -
|--------|--------------------------------------------------------------------
Raging Earth
One of the toughest most ingenious maps in the game. The map is divided into
two sections, a line of geo panels with No Entry and No Lifting separating
them. On your side you have to contend with an entire field of red panels
that have both Damage 20% and Silence on it. Since you can't use Clerics to
heal you'll need to get to the Damage 20% symbol ASAP, but it's lying on the
other side of the map behind the No Entry line, it's also miles away from the
No Entry symbol, which you will need to make a mad dash for and get rid of it.
The enemies on the other side will rush you if you once the symbol is
destroyed, so getting to the other side to get rid of the Damage 20% and
Silence symbols is going to be a pain. A good idea is to make a mad dash for
the No Entry symbol gang up on it to destroy it, and when the enemies advance,
throw them onto the field of red, and "wall" them off as your characters run
to the other side. They will take damage every turn, and they can't use their
Zombie Twister to escape, so it will make your life a whole lot easier now.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->10|Lv 20 Zombie x6 676 Exp -
|4-7 ->11| 506 HL -
|8-9 ->12|
| |Lv 25 Damage 20% Rd+Rd 588 Exp -
| | 378 HL -
| |
| |Lv 25 Silence Rd+Rd 588 Exp -
| | 378 HL -
| |
| |Lv 25 No Lifting Gr+Gr 588 Exp Chain Mail
| | 378 HL Chain Mail
| | Chain Mail
| |
| |Lv 25 No Entry Gr+Gr 588 Exp Chain Mail
| | 378 HL Chain Mail
| | Chain Mail
|--------|--------------------------------------------------------------------
Crimson Plains
Bit of a fun map here with the way the Geo Symbols are laid out. The red
panels which boost your attack and defense surrounded your base panel, and the
Green Panels form a ring around all that. Basically put your four strongest
characters on the Red Panels and let them enemy rush you, they'll hardly lay a
scratch.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->10|Lv 20 Zombie x4 676 Exp -
|1-4 ->11| 506 HL -
|5-8 ->12|
|9 ->13|Lv 23 Ghoul x5 1,044 Exp -
| | 715 HL -
| |
| |Lv 26 Corpse x2 1,546 Exp -
| | 974 HL -
| |
| |Lv 20 ATK +50% Rd+Rd 341 Exp -
| | 253 HL -
| |
| |Lv 20 DEF +50% Rd+Rd 341 Exp -
| | 253 HL -
| |
| |Lv 20 ATK -50% Gr+Gr 341 Exp -
| | 253 HL -
| |
| |Lv 20 DEF -50% Gr+Gr 341 Exp -
| | 253 HL -
|--------|--------------------------------------------------------------------
Note: The Geo Symbols will be removed after the map is cleared.
Ember of Dreams
This battle is noteworthy because a unique Zombie here has three one of a kind
items equipped that you can't get anywhere else. So use your Rogues to steal
them. However, getting your Rogues close enough is another matter entirely.
For starters throw the 3 Zombies sitting on Defense +100% panels near your
base so you can deal with them easily. Next send two groups to either side of
the map to block the advancement of those two groups of Zombies, and kill them
quickly. Now you're left with the last 3 Zombies, let them advance towards you
now, and kill of the 2 Corpses. Now have your Rogues steal those items, and
then kill the Zombie. Don't get too careless though as the Zombie can and will
kill your Rogues easily, steal the Horse Wiener first to lower it's Attack
power.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->10|Lv 20 Zombie x4 676 Exp -
|1-4 ->11| 506 HL -
|5-8 ->12|
|9 ->13|Lv 23 Ghoul x4 1,044 Exp Leather Jacket
| | 715 HL -
| |
| |Lv 26 Corpse x3 1,546 Exp Poison Needle
| | 974 HL Leather Jacket
| |
| |Lv 27 Zombie* Unique 2,127 Exp Horse Weiner
| | 1,305 HL Mahogany's Brain
| | Hercules Body
| |
| |Lv 27 Zombie* Stand 2,127 Exp Lizard Tail
| | 1,305 HL Power Jacket
| | Dimensional Cape
| |
| |Lv 26 Def +50% Gr+Gr x2 648 Exp -
| | 406 HL -
|--------|--------------------------------------------------------------------
Note: The Unique Zombie only appears the first time, afterwards another Lv 27
Zombie replaces it.
1.08
|=================================EPISODE 8===================================
|=============================================================================
|Lunar Snowfield
|=============================================================================
Theatre of Death
This is a brutal, brutal map to contend with. On your first turn, you must
throw two characters over to where the two Geo Symbols are located. What's
worse it'll take around 8 of your maximum 10 characters to reach. One group
of 4 characters will take one path and throw 1 character to the Enemy Boost
symbol, while another group of 4 characters throws 1 character to the
Defense -50% symbol. Now the tricky part is this: Pick up the Def -50% symbol
then pick up and throw the Enemy Boost onto the blank panel, and set the
Defense penalty symbol down where the Enemy Boost symbol was. You'll
have to make due with a 50% defense penalty for one turn, so it's best to use
Ninjas as your initial throwers so that they can dodge the relentless attacks
of those tree stumps. On your next turn you should have more characters to
throw stuff around with, so pick up the Enemy Boost x3 panel and just chain
throw it onto one of the Cyclops to destroy it. Now comes the fun bit, pick up
the Defense penalty symbol, but don't throw it just yet, instead bring out the
rest of your characters, preferably mages and get rid of those pesky
tree-stumps. When your turn is about over, throw the panel onto the blank spot
on the map, so you're not facing a defensive penalty on the Enemy's turn.
When your turn comes around again, pick up the Defense Penalty symbol, but
don't throw it, instead attack with all your free characters, and then
cancel the pick-up and end your turn. Keep repeating this until those annoying
Cyclops are defeated.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv 24 Man-Eater x10 1,057 Exp -
|2-5 ->12| 702 HL -
|6-9 ->13|
| |Lv 27 Cyclops x2 5,654 Exp -
| | 435 HL -
| |
| |Lv 25 Enemy Boostx3 Yl+Yl 588 Exp -
| | 378 HL -
| |
| |Lv 25 Def -50% Yl 588 Exp -
| | 378 HL -
|--------|--------------------------------------------------------------------
Frigid Garden
Pretty simple map, most of the enemies are far below your experience level so
it makes them pretty easy to kill. Hack away.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv 1 Man-Eater 9 Exp -
|2-5 ->12| 12 HL -
|6-9 ->13|
| |Lv 2 Man-Eater 12 Exp -
| | 20 HL -
| |
| |Lv 4 Man-Eater 27 Exp -
| | 42 HL -
| |
| |Lv 8 Man Eater 89 Exp -
| | 110 HL -
| |
| |Lv 16 Man Eater 398 Exp -
| | 342 HL -
| |
| |Lv 32 Man Eater 2,187 Exp -
| | 1,190 HL -
| |
| |Lv 1 Oakrot 9 Exp -
| | 13 HL -
| |
| |Lv 2 Oakrot 12 Exp -
| | 22 HL -
| |
| |Lv 4 Oakrot 29 Exp -
| | 46 HL -
| |
| |Lv 8 Oakrot 97 Exp -
| | 121 HL -
| |
| |Lv 16 Oakrot 437 Exp -
| | 376 HL -
| |
| |Lv 32 Oakrot 2,405 Exp -
| | 1,309 HL -
| |
| |Lv 1 Treant 9 Exp -
| | 14 HL -
| |
| |Lv 2 Treant 13 Exp -
| | 24 HL -
| |
| |Lv 4 Treant 31 Exp -
| | 50 HL -
| |
| |Lv 8 Treant 105 Exp -
| | 132 HL -
| |
| |Lv 16 Treant 476 Exp -
| | 410 HL -
| |
| |Lv 32 Treant 2,623 Exp -
| | 1,428 HL -
|--------|--------------------------------------------------------------------
Freezing Souls
Pretty difficult map as the enemies all of a sudden get a rather surprising
boost to all their levels, and there's a lot of them to contend with. The
first group which guards all the geo symbols can be taken care of with several
spell casting and heavy hitting comboed together. The Spear carrying fighters
will now advance so deal with them the same way you dealt with the first
group. Pick up and throw the Geo Panels so it produces a desirable effect.
Then bring out your fire magic users and pound Blue Mages and Bow using
Warriors from a distance they shouldn't be able to hit you from.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv 28 Battler x6 1,709 Exp Trident
|2-5 ->12| 1,023 HL Power Jacket
|6-9 ->13| Fancy Lid
| |
| |Lv 28 Battler x2 1,709 Exp Mighty Axe
| | 1,023 HL Power Jacket
| | Fancy Lid
| |
| |Lv 28 Battler x2 1,709 Exp Bastard Sword
| | 1,023 HL Power Jacket
| | Fancy Lid
| |
| |Lv 28 Battler x4 1,709 Exp Enchanted Arrow
| | 1,023 Exp Dimensional Cape
| |
| |Lv 28 Blue Mage 1,555 Exp Hibernal Staff
| | 1,023 Exp Dimensional Cape
| |
| |Lv 25 Enemy Boostx3 Yl+Yl 588 Exp -
| | 378 HL -
| |
| |Lv 25 Attacks +1 Yl+Yl 588 Exp -
| | 378 HL -
| |
| |Lv 25 ATK -50% Yl 588 Exp -
| | 378 HL -
|--------|--------------------------------------------------------------------
Under the Moon
Nothing funny here, if you're finding it difficult, you just need to level up
a bit. I'd Recommend somewhere in the region of Level 30 to make this battle
much easier. Just another hackfest here.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->11|Lv 27 Nightmare x6 1,559 Exp -
|2-5 ->12| 1,218 HL -
|6-9 ->13|
| |Lv 30 Shade* x2 3,334 Exp Magic Vest
| | 2,376 HL Dimensional Cape
| | Star Orb
| |
| |Lv 33 Chernobog* 4,968 Exp Magic Vest
| | 3,213 HL Dimensional Cape
| | Star Orb
|--------|--------------------------------------------------------------------
1.09
|=================================EPISODE 9===================================
|=============================================================================
|Stellar Graveyard
|=============================================================================
Valgipus IV
Ridiculously easy if you have 3x3 area of effect attacks. Even a mage's area
of effect-8 spells can be effective. Not much to say about this map, all 9
enemies are boxed together.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->12|Lv 30 Nekomata x8 2,593 Exp -
|3-6 ->13| 1,056 HL -
|7-9 ->14|
| |Lv 33 Dullahan 3,549 Exp -
| | 1,638 HL -
|--------|--------------------------------------------------------------------
Thurvean Sector
Bit of a funny map, throw the Nekomata's outside the ring of green geo panels
surrounding your base, and place the No Entry symbol, also conviently located
within walking distance of your base, onto the geo panels to produce a barrier
around yourselves. Now just use your Scouts to peg them off at maximum range.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->12|Lv 30 Nekomata x11 2,593 Exp -
|3-6 ->13| 1,056 HL -
|7-9 ->14|
| |Lv 33 Dullahan x4 3,549 Exp -
| | 1,638 HL -
| |
| |Lv 30 No Entry Nl 930 Exp -
| | 528 HL -
|--------|--------------------------------------------------------------------
Sphere VIII
You can get rid of the 8 brawlers in front of your base quite quickly if you
throw them into a desirable formation. A ring-of-8 is an ideal formation as
one character in your party has the attack you're looking for. Not to spoil
anything, but he's your vampire you acquired in Ep 5. Once they're done with,
you have two more to contend with, and then the 3 Black Belts. Stay VERY far
away from those Black Belts at all costs, they can do massive amounts of
damage, so keep them away from eachother, and keep your guys bunched together
so that they can't move, and gang up on them. Get rid of the sword wielding
one first his constant use of Wind Cutter will be the death of you if you
don't do something fast. Stealing his sword is an option.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->12|Lv 32 Pugilist x10 2,405 Exp -
|3-6 ->13| 1,309 HL -
|7-9 ->14|
| |Lv 36 Black Belt* 5,784 Exp 2-Pronged Blade
| | 2,889 HL Steel Armor
| | Muscle Armor
| |
| |Lv 36 Black Belt* 5,784 Exp Axe of Sorcery
| | 2,889 HL Steel Armor
| | Muscle Armor
| |
| |Lv 36 Black Belt* 5,784 Exp Swift Knuckle
| | 2,889 HL Steel Armor
| | Muscle Armor
| |
| |Lv 32 ATK +50% Rd+Rd 1,096 Exp -
| | 595 HL -
| |
| |Lv 32 DEF +50% Rd+Rd 1,096 Exp -
| | 595 HL -
|--------|--------------------------------------------------------------------
Cross Point
Pretty easy battle, just get someone to the Silence symbol and throw it onto
the map somewhere, doesn't matter too much where as the whole map is covered
in green geo panels. The Wraith's should be pretty easy to deal with now
As a side note check out all the stuff these guys have equipped. Not only can
these orbs be useful to you, but they also sell for a pretty penny. Around
1.75 million HL to be exact when everything's added up. When you're stronger
make it a habit to throw them into your base to recruit them and get all of
their stuff.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->13|Lv 34 Wraith x9 3,323 Exp Moon Orb
|4-7 ->14| 1,731 HL Moon Orb
|8-9 ->15| Star Orb
| |
| |Lv 34 Wraith x2 3,323 Exp Moon Orb
| | 1,731 HL Moon Orb
| | King Orb
| |
| |Lv 34 Silence Gr 1,282 Exp -
| | 666 HL -
|--------|--------------------------------------------------------------------
Primordial Soup
Two enemies, not much higher level than the last battle. Just gang up on them
and they should be gone in about 2 or 3 turns at most.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->13|Lv 38 Defender* Boss 5,130 Exp Ion 9k Samurai
|4-7 ->14| 2,460 HL Power Jacket
|8-9 ->15| Bulletproof Vest
| | Muscle Dream
| |
| |Lv 38 Super Robot* Boss 5,130 Exp Cobra Fang
| | 2,460 HL Steel Armor
| | Steel Armor
| | Steel Armor
| |
| |Lv 38 Cyclops* Stand 20,493 Exp -
| | 1,230 HL -
|--------|--------------------------------------------------------------------
Note: 1 Cyclops will replace both the characters on this map after it's cleared.
1.10
|=================================EPISODE 10==================================
|=============================================================================
|Sea of Gehenna
|=============================================================================
Fervent Melody
Pretty annoying map due to the No Lifting and Invincibility effect covering
nearly the entire map. Knock one of the Guardians (square by square) onto the
non-affected panels using fist skills, lift up a bunch of your characters, and
throw the monster onto the No Lifting symbol to get rid of it. Phew, now you
have map that offers you just Invincibility. Throw the monsters onto the
non-affected panels and just smash 'em.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->13|Lv 34 Guardian x5 3,323 Exp -
|1-4 ->14| 1,864 HL -
|5-8 ->15|
|9 ->16|Lv 34 Invincibility Bl+Bl 1,282 Exp -
| | 666 HL -
| |
| |Lv 34 No Lifting Bl+Bl 1,282 Exp -
| | 666 HL -
|--------|--------------------------------------------------------------------
Wasteland of Woe
Not much to say here, this map can be annoying due to the number and type of
enemies here. Be careful of the Dragons here, don't let them get too close or
you'll be done for. Basically you just need to be at around Level 35 to get
through this map with ease.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->13|Lv 23 Hobbit x4 950 Exp -
|1-4 ->14| 650 HL -
|5-8 ->15|
|9 ->16|Lv 23 Hobbit 950 Exp Paw Glove
| | 650 HL -
| |
| |Lv 27 Puck x3 1,559 Exp Cat's Claw
| | 957 HL Dimensional Cape
| | Amulet
| |
| |Lv 28 Puck x2 1,709 Exp Cat's Claw
| | 1,023 HL Dimensional Cape
| | Amulet
| |
| |Lv 33 Brownie 2,840 Exp Porcu-Spine
| | 1,512 HL Magic Vest
| | Chain Mail
| | Protector
| |
| |Lv 36 Dragon x2 4,449 Exp -
| | 2,223 HL -
| |
| |Lv 40 Fafnir 6,258 Exp -
| | 2,889 HL -
|--------|--------------------------------------------------------------------
River of Lava
Yuck. This map requires so much work to get through that it's a bit annoying
to deal with. Take out the Brownies, and then get all those symbols off of
the geo panels and place the Def -50% symbol on a geo panel so that you can
even damage the Sentinel that's sitting on that 1 specific panel on the map.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->13|Lv 33 Brownie x4 2,840 Exp Procu-Spine
|1-4 ->14| 1,512 HL Magic Vest
|5-8 ->15|
|9 ->16|Lv 40 Sentinel 16,810 Exp Spiked Shell
| | 1,083 HL Stealth Cape
| | Steel Armor
| | King Orb
| |
| |Lv 40 Recovery 20% Gr+Gr x2 1,960 Exp -
| | 903 HL -
| |
| |Lv 40 Enemy Boostx3 Gr+Gr 1,960 Exp -
| | 903 HL -
| |
| |Lv 40 Attacks +1 Gr+Gr 1,960 Exp -
| | 903 HL -
| |
| |Lv 40 No Lifting Gr+Gr 1,960 Exp -
| | 903 HL -
| |
| |Lv 40 DEF -50% Gr 1,960 Exp -
| | 903 HL -
|--------|--------------------------------------------------------------------
Searing Tyranny
A bit of a level building map here. All the enemies near you are sitting on
Exp +100% panels, so smash them to bits quickly. This leaves you with 5 more
monsters to get rid of, none of which are much of a threat, so make use of
bonus experience this map offers.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->14|Lv 35 Treant x12 3,309 Exp -
|2-5 ->15| 1,687 HL -
|6-9 ->16|
| |Lv 35 Exp +50% Gr+Gr x2 1,382 Exp -
| | 703 Exp -
|--------|--------------------------------------------------------------------
Inferno
Be careful here, there's a lot of enemies, and they're all pretty powerful.
This map is made quite difficult because of it's diagonal layout, which makes
moving about to actually get to these enemies particularly difficult. You're
gonna have to let the enemies come to you, as they'll bunch up on their
approach towards you. Take out the Dragons and Pucks FAST, because Mid-Boss
isn't much of a threat with them around. Throw enemies into 3x3 formations
when need be, as it will really help you out.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->14|Lv 31 Puck x8 2,217 Exp -
|2-5 ->15| 1,234 HL -
|6-9 ->16|
| |Lv 40 Fafnir x2 6,258 Exp Procu-Spine
| | 2,889 HL Bushido Armor
| |
| |Lv 44 Mid-Boss* Boss 37,749 Exp Spiked Shell
| | 16,215 HL Dandy Gown
| | Dimensional Cape
| | Falcon Shoes
| |
| |Lv 44 Nidhogg* Stand 12,840 Exp Spiked Shell
| | 5,049 HL Magic Vest
|--------|--------------------------------------------------------------------
Note: The Nidhogg will replace the boss of this map after it's cleared.
1.11
|==================================EPISODE 11=================================
|=============================================================================
|Forest of the Dead
|=============================================================================
Ghostly Whisper
Twelve enemies, lined up in rows of 6 on Exp +100% panels. Your mages should
have fun here, as you can probably kill them all on the first turn. If not,
get rid of the Star Skulls first, and then take out the pumpkinheads. Their
attacks can get quite annoying at times, so be prepared to take a lot of
damage.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->15|Lv 37 Star Skull x6 3,506 Exp Pixie Staff
|3-6 ->16| 1,872 HL Magic Vest
|7-9 ->17|
| |Lv 38 Mandrake x6 2,737 Exp -
| | 3,116 HL -
| |
| |Lv 40 Exp +50% Bl+Bl x2 1,960 Exp -
| | 903 HL -
|--------|--------------------------------------------------------------------
Rising Fear
Seems the designers knew of the visibility problems this game has and hid all
the pumpkinheads under trees on purpose. Not much to say here either. The
Skulls can be killed off in 1 turn, and that leaves just a handful of pumpkin-
heads to deal with at a time. Careful of the Rune Knight though, stealing her
sword is a sure way to make her less of a threat.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->15|Lv 40 Scarecrow x7 3,523 Exp Electric Eel
|3-6 ->16| 3,612 HL Muscle Armor
|7-9 ->17|
| |Lv 41 Red Skull 4,177 Exp Pixie Staff
| | 2,081 HL Magic Vest
| |
| |Lv 41 Green Skull 4,177 Exp Pixie Staff
| | 2,081 HL Magic Vest
| |
| |Lv 41 Blue Skull 4,177 Exp Pixie Staff
| | 2,081 HL Magic Vest
| |
| |Lv 44 Rune Knight* 10,576 Exp Taser Sword
| | 4,536 HL Ghost Cape
| | Magic Vest
| | Slippers
|--------|--------------------------------------------------------------------
Crawling Terror
A really annoying map, the map is very long and drawn out, with all of the
symbols clumped together at the far end. It'll probably take almost all your
characters to get there by throwing, and in fact you should use all your
characters to get there as there's a bunch of symbols to get rid of, chief
of which is that annoying No Lifting symbol. Once the Symbols are taken off
the panels work your way back to your base by walking and killing the monsters
which line the map.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->16|Lv 43 Alp x11 6,158 Exp Magic Vest
|4-7 ->17| 2,898 HL -
|8-9 ->18|
| |Lv 43 Alp 6,158 Exp -
| | 2,898 HL -
| |
| |Lv 43 Recovery 20% Bl+Bl x2 2,372 Exp -
| | 1,035 HL -
| |
| |Lv 43 DEF +50% Bl+Bl x2 2,372 Exp -
| | 1,035 HL -
| |
| |Lv 43 No Lifting Bl+Bl 2,372 Exp -
| | 1,035 HL -
|--------|--------------------------------------------------------------------
Hero's Tomb
At first the map seems ridiculously hard, what with the entire map covered
with Enemy Boost x6!! Read: the battlefield where all the enemies are sitting
and then some more close to your base. But a look over the map reveals a
couple interesting observations. 1) the two geo symbols are right next to
eachother 2) there's an enemy which you can use that's on a throwing line to
get rid of the panels. First order of business is to throw a character on the
spot that's directly between a symbol and a pumpkin head, throw the pumpkin-
head onto the symbol; that's one down. Now throw another character on the spot
between the next symbol and where the pumpkinhead is standing now, so that you
can throw the symbol onto the pumpkinhead. There that's the Enemy Boost effect
disabled. Since the enemy forces have been divided into 2 bring most of
your characters over to where all those pumpkinheads are. Oh and you might
want to have a couple characters take out those 2 pumpkinheads which block
the "path of Alps", and keep them well back for now. On the third turn
the enemies will clue in that you're attacking them from the side and join in
but by then, you've probably dispatched almost all the Pumpkin heads and can
deal with them now. Also bring those two characters you used to take care
of those 2 pumpkin heads earlier and catch them in a pincer attack. Just hack
away at the rest of them and you'll win.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->16|Lv 40 Scarecrow x6 3,523 Exp -
|4-7 ->17| 3,612 HL -
|8-9 ->18|
| |Lv 43 Alp x4 6,158 Exp Cobra Fang
| | 2,198 HL -
| |
| |Lv 43 Alp x2 6,158 Exp -
| | 2,198 HL -
| |
| |Lv 45 Corpse x3 6,417 Exp Cobra Fang
| | 2,707 HL -
| |
| |Lv 35 1st Defender* Boss 20,656 Exp Electric Eel
| | 10,545 HL Stinky Jacket
| |
| |Lv 45 Enemy Boostx3 Bl+Bl x2 2,677 Exp -
| | 1,128 HL -
|--------|--------------------------------------------------------------------
Note: The boss will be removed after the stage is cleared.
1.12
|==================================EPISODE 12=================================
|=============================================================================
|Stellar Graveyard II
|=============================================================================
Embryon
Fairly easy map, the enemies walk along the "paths" clumping them together,
they can attack from a distance, but you can attack them from even farther
away and damage many of them at a time with Mages.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->16|Lv 44 Recruit x7 5,038 Exp RQ57 Dragon
|1-4 ->17| 2,162 HL Stealth Cape
|5-8 ->18|
|9 ->19|Lv 48 Officer 6,992 Exp RQ66 Saint
| | 2,805 HL Silver Tux
| | Steel Armor
| |
| |Lv 44 Ally Damage 20% Gr+Gr 2,522 Exp -
| | 1,081 HL -
|--------|--------------------------------------------------------------------
Core Point No. 4
Yuck, it's either "can't use skills" or "Get killed on the next turn". Anyways
throw a character over to the Silence symbol and throw it into the green area.
Now, just hack away at the enemies from a distance, they can't really touch
you now. Be mindful of the two enemies with Guns on the pillar in the middle
of the map.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->16|Lv 44 Recruit x9 5,038 Exp Silver Axe
|1-4 ->17| 2,162 Hl Silver Tux
|5-8 ->18|
|9 ->19|Lv 44 Recruit x2 5,038 Exp RQ66 Saint
| | 2,162 HL Silver Tux
| |
| |Lv 44 Ally Damage20% Gr+Gr x5 2,522 Exp -
| | 1,081 HL -
| |
| |Lv 44 Silence Rd+Rd 2,522 Exp -
| | 1,081 HL -
|--------|--------------------------------------------------------------------
Star Cluster
Another invincibility based map, means more fun. First order of business
should obviously be to get rid of that Ally Damage 20% symbol. Simply throw
your characters towards and get rid of it by throwing it onto the Officer from
behind. Next, get rid of the Enemy Boost symbol by throwing and enemy onto it
down there. Now you can have fun exploiting your invincibility.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->17|Lv 44 Recruit x4 5,038 Exp Silver Axe
|2-5 ->18| 2,162 HL Silver Tux
|6-9 ->19|
| |Lv 44 Recruit x4 5,038 Exp LDT54-2
| | 2,162 HL Silver Tux
| |
| |Lv 44 Recruit 5,038 Exp Silver Axe
| | 2,162 HL Stealth Cape
| |
| |Lv 48 Officer 6,992 Exp Adamant Axe
| | 2,805 HL Gritty Vest
| | Steel Armor
| |
| |Lv 48 Officer 6,992 Exp RQ66 Saint
| | 2,805 HL Gritty Vest
| | Steel Armor
| |
| |Lv 44 Enemy Boost+50% Rd+Gr 2,522 Exp -
| | 1,081 HL -
| |
| |Lv 44 Ally Damage 20% Rd+Rd 2,522 Exp -
| | 1,081 HL -
| |
| |Lv 44 Invincibility Rd+Rd 2,522 Exp -
| | 1,081 HL -
|--------|--------------------------------------------------------------------
Sidereal Rift
You'll have to slug it out here. You should probably be around level 45-50
to make things go by smoothly.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->17|Lv 44 Recruit x4 5,038 Exp Bloody Axe
|2-5 ->18| 2,162 HL Silver Tux
|6-9 ->19| Power Jacket
| | Muscle Victory
| |
| |Lv 44 Recruit x3 5,038 Exp RQ66 Saint
| | 2,162 HL Silver Tux
| | Steel Armor
| |
| |Lv 48 Officer 6,992 Exp Adamant Axe
| | 2,805 HL Gritty Vest
| | Steel Armor
| | Monster Belt
| |
| |Lv 48 Officer 6,992 Exp H30k
| | 2,805 HL Gold Tux
| | Crosshair Scope
| | Muscle Dream
| |
| |Lv 52 Rival* Boss 59,116 Exp Panda Claw
| | 22,275 HL Hero Cape
| | Gritty Vest
| | Steel Belt
|--------|--------------------------------------------------------------------
Note: The boss of this stage will be removed after the map is cleared.
1.13
|==================================EPISODE 13=================================
|=============================================================================
|Gargantua Deck
|=============================================================================
Point Alpha-III
The objective for this map is rather obscure. You may think you have to
destroy all the cannons here to pass, but when you realize that on every
turn they make mincemeat out of anything that even so much as gets in their
line of fire, and not only that but the ridiculous level and stats of those
2 big guns at the far end of the map, makes one wonder "what the hell am I
supposed to do here!?" The answer is relatively simple, yet obscure. There's
a flashing yellow panel at the far end of the map between two small pillars
You'll have to throw characters there to reach it. However you cannot throw
a character directly onto the panel, they have to WALK onto it. So you'll
have to pick up a character that hasn't moved and throw them near the panel,
and then have them walk onto it, to clear the map.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv 50 Turret x4 21,276 Exp -
|3-6 ->19| 8,268 HL -
|7-9 ->20|
| |Lv 100 Big Gun x2 185,241 Exp -
| | 52,530 HL -
|--------|--------------------------------------------------------------------
|=============================================================================
|Gargantua Interior
|=============================================================================
Main Corridor 1
Easy, easy, easy, there's only 6 enemies here, and in such close quarters, you
should be able to dispatch them with ease.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv 50 Cyborg x4 8,514 Exp Silver Arm
|3-6 ->19| 3,107 HL Gold Tux
|7-9 ->20|
| |Lv 50 Cyborg x2 8,514 Exp PS-714
| | 3,107 HL Gold Tux
|--------|--------------------------------------------------------------------
Main Corridor 2
Another placeholder battle. You should be able to wipe out all the enemies
here except for the Psi-Soldier on the first turn. Which leaves only him to
gang up on in the second turn.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv 45 Recruit x5 5,349 Exp Adamant Axe
|3-6 ->19| 2,256 HL Silver Tux
|7-9 ->20| Steel Armor
| |
| |Lv 50 Cyborg x2 8,514 Exp PS-714
| | 3,107 HL Gold Tux
| | Stealth Cape
| | Crosshair Scope
| |
| |Lv 55 Psi-Soldier* 17,901 Exp Light Saber
| | 6,445 HL Gold Tux
| | Ghost Cape
| | Steel Belt
|--------|--------------------------------------------------------------------
Main Corridor 3
Not good. You're completely surrounded, on a map that's entirely Enemy Boosted
to 150%. And each of the 3 symbols is behind the enemies in 3 different
directions. Send your tank characters out to throw them to those three
symbols and get rid of them by throwing them onto the enemies that guard them
on the first turn. Now in the next 2 or 3 turns, you'll have to kill all the
enemies here as fast as you possibly can. Use multiple area of effect attacks
and mages to make short work of all these soldiers. If you played it right,
you'll have gotten rid of all the soldiers and the Boss is still waiting for
you to advance on him. With only the boss around you can just gang up on him.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->18|Lv 50 Cyborg x6 8,514 Exp PS-714
|3-6 ->19| 3,107 HL Gritty Vest
|7-9 ->20|
| |Lv 55 Psi-Soldier x3 11,934 Exp Light Saber
| | 4,297 HL Gold Tux
| | Ghost Cape
| |
| |Lv 60 Rival* Boss 87,256 Exp Demon's Hand
| | 29,295 HL Gold Tux
| | Hero Cape
| |
| |Lv 60 Psi-Soldier* Stand 22,692 Exp Light Saber
| | 7,616 HL Platinum Tux
| | Ghost Cape
| |
| |Lv 30 Enemy Boost+50% Rd+Rd x3 930 Exp -
| | 528 HL -
|--------|--------------------------------------------------------------------
Note: The boss of this stage will be replaced by a Psi-Soldier after the map
is cleared.
Bridge
WARNING: If you still want to do stuff here, not that there's much here to do
in this episode, do not take this battle yet. Because after you win
you will not be allowed to visit the Gargantua again.
With that out of the way, this battle will introduce you to the very cool
Angel class, which you'll be seeing a lot of from here on out. There's not
much to say, the battlefield is pretty constrictive, and there's a fair number
of enemies here, so they tend to bunch up a lot. You can probably take them
all out in 2 turns with area of effect attacks. If you're at level 45 this
should be a breeze.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->19|Lv 50 Angel x8 8,514 Exp Mistral Spear
|4-7 ->20| 3,582 HL Mistral Armor
|8-9 ->21| Fur Coat
| |
| |Lv 55 Angel Cadet* x2 17,901 Exp Shining Arrow
| | 4,628 HL Jupiter's Armor
| | Fur Coat
|--------|--------------------------------------------------------------------
Note: After this stage is cleared you cannot go back to any of the maps in
Episode 13
1.14
|===============================FINAL EPISODE=================================
|=============================================================================
|Celestia
|=============================================================================
Field of Virtue
Very easy stage, bring out all your characters, except for 1 with an area of
effect attack that damage everyone around him. Throw the monsters so that they
are right near and surround the base. Now bring out that 1 character, and just
blast them all with area of effect attacks. You should probably be able to
kill everything here and severely damage Mid-Boss on the first turn. After
that just mop things up. Side Note: this is a GREAT levelling map, and is the
one you should fall back on if you have trouble with the rest of the battles
here.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->19|Lv 65 Strigoi x3 27,537 Exp Demon's Hand
|1-4 ->20| 8,656 HL Reaper's Cloak
|5-8 ->21|
|9 ->22|Lv 70 Mid-Boss* Boss 133,351 Exp Finedish Claw
| | 39,420 HL Black Armor
| | Gritty Vest
| |
| |Lv 70 Neuntoter* Stand 53,346 Exp Fiendish Claw
| | 15,768 HL Black Armor
| | Gritty Vest
| |
| |Lv 60 Exp +50% Rd+Rd x2 5,822 Exp -
| | 1,953 HL -
|--------|--------------------------------------------------------------------
Note: The Neuntoter will replace the boss of this stage once it's cleared.
Paradise
Tough map, due to the fact you need to focus on getting rid of both those
Warp symbols on your first turn. Throw the symbols onto the Angel Cadets to
get rid of them. From there it's just a hack and slash fest. You'll need to
be around level 50 to get through this map alive, as the Angels here are
quite strong and numerous.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->19|Lv 55 Angel x6 11,017 Exp Mistral Sword
|1-4 ->20| 4,297 HL Mistral Armor
|5-8 ->21|
|9 ->22|Lv 60 Angel Cadet x2 15,128 Exp Zephyr
| | 5,468 HL Jupiter's Armor
| | Stealth Cape
| |
| |Lv 65 Angel Soldier* 30,438 Exp Golden Axe
| | 10,251 HL Gold Tux
| |
| |Lv 60 Warp Rd+Rd x2 5,822 Exp -
| | 1,953 HL -
|--------|--------------------------------------------------------------------
Angelic Choir
Let the enemies advance towards you, they're just slightly out of range to
take on, on the first turn, so make use of the two Geo Panels near your base
and put your strongest characters on them. Hack away and use magic on the
enemies as they approach you, advance slowly forward so that the enemies in
the distance rush towards you. Not too hard, but then again, you'll need to
above level 50 to survive this onslaught.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->20|Lv 55 Angel x3 11,017 Exp Mistral Sword
|2-5 ->21| 4,297 HL Mistral Armor
|6-9 ->22|
| |Lv 57 Rune Knight x4 14,162 Exp Bloodlust
| | 4,956 HL Cactus Armor
| | Ghost Cape
| |
| |Lv 60 Valkyrie x2 15,128 Exp Judgment Arrow
| | 5,077 HL Gold Tux
| | Ghost Cape
| |
| |Lv 60 Angel Cadet x2 15,128 Exp Bahamut's Horn
| | 5,468 HL Gold Tux
| | Fur Coat
| |
| |Lv 60 Angel Cadet 15,128 Exp Bahamut's Fang
| | 5,468 HL Gold Tux
| | Fur Coat
| |
| |Lv 65 Angel Soldier* 30,438 Exp Golden Axe
| | 10,251 HL Gold Tux
| | Prophet's Robe
| |
| |Lv 70 DEF +50% Rd+Rd 5,822 Exp -
| | 1,953 HL -
| |
| |Lv 70 Recovery 20% Rd+Rd 5,822 Exp -
| | 1,953 HL -
|--------|--------------------------------------------------------------------
Coliseum
This game sure knows how to throw everything it can in terms of map design,
this is one that really takes the cake. You'll quickly notice with the way
the No Entry lines are laid out, that you can only move in single file, and
that throwing your characters to get farther is virtually useless. On top of
that there are enemies on the other half of the map who can move about freely
and pick your characters of as they move through this zigzag layout. The only
thing I can suggest is to get yourself a very powerful mage and carefully pick
off the enemies from as far away as you possibly can. You can probably get
about half of all the enemies on the other side of the map before one decides
to ambush you. But thankfully by then, you have some degree of safe movement
available to you that they can join in on picking off the enemies. When
all is said and done, there should be one lone Valkyrie way off in the
distance and you've probably advanced far enough that you can finally reach
the No Entry symbol and lift it off, enabling you to rush to the other side of
the map that was locked off. Definitely one of the harder maps in the game.
An Alternate strategy emailed to me by <Jamie Covington> Using a Scout's Dark
Cannon to take out the Geo Symbol is an incredibly viable option. Placing the
cannon on the other side of the "wall" would be ideal.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->20|Lv 60 Valkyrie x6 15,128 Exp Judgment Arrow
|2-5 ->21| 5,077 HL Gold Tux
|6-9 ->22| Ghost Cape
| |
| |Lv 65 Angel Soldier x4 20,292 Exp Prophet's Staff
| | 6,834 HL Gold Tux
| | Prophet's Robe
| |
| |Lv 70 Crusader* 40,011 Exp Adamant Sword
| | 12,614 HL Nine Tail Fur
| | Gold Tux
| |Lv 70 No Entry Rd+Rd 5,822 Exp -
| | 1,953 HL -
|--------|--------------------------------------------------------------------
Divine Prison
Just a few monsters here, but they have a LOT of HP. So gang up and take them
out one by one. Be very careful of that one dragon, it's the most powerful
monster here.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->20|Lv 75 Balrog* 48,447 Exp -
|2-5 ->21| 14,414 HL -
|6-9 ->22|
| |Lv 75 Sea Dragon* 48,447 Exp -
| | 13,513 HL -
| |
| |Lv 75 Myrmecoleo* 48,447 Exp -
| | 11,711 HL -
| |
| |Lv 75 Ahzi Dahaka* 58,134 Exp -
| | 16,216 HL -
| |
| |Lv 75 Neuntoter* 64,593 Exp -
| | 18,018 HL -
|--------|--------------------------------------------------------------------
|=============================================================================
|Seraphic Sanctuary
|=============================================================================
Inner Sanctum
Uh, is this a joke? Only 3 enemies, and they're not nearly as powerful as
the ones you just beat. Have fun, you should be able to finish this map in a
single turn.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->21|Lv 75 Avenger* x2 51,675 Exp Pallas Athene
|3-6 ->22| 15,315 HL Gold Tux
|7-9 ->23| Prophet's Robe
| |
| |Lv 75 Avenger* 51,675 Exp Wyrmslayer
| | 15,315 HL Gold Tux
| | Prophet's Robe
|--------|--------------------------------------------------------------------
Hall of Justice
What a neat map :) Loads of enemies here, and all of them pretty powerful,
especially the Crusaders located near the top. They'll all advance down the
stairs though. Anyways when you start off, you can start by using your mages
to basically snipe those 3 Angel Soldiers with bows who are lined up nicely
The spot you can use to reach them is 1 panel past the first column nearest to
the base. You'll need a Mage with a range of at least 6 to reach them, with an
area of effect-6 spell. From there, throw a couple characters towards the 5
Angels at the bottom, they're quite weak and can be killed in a couple of
attacks. Next come the Angel Cadets, you may have had a character or two to
injure them on your first turn, there's only 3 so it should be relatively easy
to get rid of them. Next come the last 2 Angel Soldiers, they're also easily
dealt with. Now comes the hard part in dealing with the Crusaders. Their Wind
Cutters are wicked powerful, and there's four of them to deal with. Hit them
as hard and as fast as you can. If you're lucky you'll probably only get to
deal with two of them at a time rather than all 4 at once. Finally after
all that you can start pounding on the Archangel. He's not overly powerful,
but he does have over 10,000 HP so it'll take a while to knock him down. I
recommend you be at least level 60 before attempting this map.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->21|Lv 55 Angel 11,017 Exp Mirage
|3-6 ->22| 4,297 HL Gold Tux
|7-9 ->23|
| |Lv 55 Angel 11,017 Exp Golden Axe
| | 4,297 HL Gold Tux
| |
| |Lv 55 Angel 11,017 Exp Remote Bow
| | 4,297 HL Gold Tux
| |
| |Lv 55 Angel 11,017 Exp Bloodlust
| | 4,297 HL Gold Tux
| |
| |Lv 55 Angel 11,017 Exp Zephyr
| | 4,297 HL Gold Tux
| |
| |Lv 60 Angel Cadet x2 15,128 Exp Bahamut's Horn
| | 5,468 HL Gold Tux
| |
| |Lv 60 Angel Cadet 15,128 Exp Rune Staff
| | 5,468 HL Gold Tux
| | Prophet's Robe
| |
| |Lv 65 Angel Soldier x5 20,292 Exp Platinum Bow
| | 6,834 HL Gold Tux
| | Gritty Vest
| |
| |Lv 70 Crusader x4 26,674 Exp Adamant Sword
| | 8,409 HL Nine Tail Fur
| | Gold Tux
| |
| |Lv 80 Archangel* Boss 193,261 Exp Geo Saber
| | 51,045 HL Celestial Armor
| | Holy Orb
| | Muscle Dream
|--------|--------------------------------------------------------------------
Note: The boss of this stage will be removed after it's cleared.
Sacred Altar
Well this is it, this is the final map, and the last boss is quite nasty.
If you're at level 60, as you would be to pass the previous map with ease, be
prepared to have characters killed in a single hit at full HP from this boss.
The Avengers surrounding him can be easily taken care of in 2 turns, so focus
on them first before the last boss, as they just make this fight harder than
it already is. To make things more bearable, have some high level thieves
around and nab his equipment. Go for the weapon first, then the Testament
which will drastically lower his attack power. You can go for the Armor if you
want but it's not necessary. If he can't kill characters in a single hit
you're better off than when you were. It will take a while to whittle off all
his 20,000 HP but it's not too terribly difficult. Level 60 is the bare
minimum to be in order to win, but to make things easier you should be around
Level 70-75.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->22|Lv 75 Avenger 34,550 Exp Platinum Lance
|4-7 ->23| 10,210 HL Bahamut's Scale
|8-9 ->24| Spirit Belt
| |
| |Lv 75 Avenger 34,550 Exp Bahamut's Aim
| | 10,210 HL Bahamut's Scale
| | Spirit Belt
| |
| |Lv 75 Avenger 34,550 Exp Crisis
| | 10,210 HL Bahamut's Scale
| | Spirit Belt
| |
| |Lv 75 Avenger 34,550 Exp Bahamut's Talon
| | 10,210 HL Bahamut's Scale
| | Spirit Belt
| |
| |Lv 75 Avenger 34,550 Exp Laevateinn
| | 10,210 HL Bahamut's Scale
| | Spirit Belt
| |
| |Lv 90 Seraph* F.Boss 268,779 Exp Lightning Fang
| | 64,170 HL Celestial Armor
| | Orichalch Shield
| | Testament
|--------|--------------------------------------------------------------------
Note: This is the final map of the game. Cannot be re-entered.
1.15
|=============================================================================
|Prinny Land
|=============================================================================
Prinny Land 1
Note: Prinnies do not explode in Prinny Land when thrown. Seeing that they're
all weak prinnies this map is a snap. Hacking through 17 prinnies though can
take a while.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->16|Lv 35 Pvt. Prinny x16 2,759 Exp -
|4-7 ->17| 1,406 HL -
|8-9 ->18|
| |Lv 40 Cpt. Prinny 4,695 Exp -
| | 2,167 HL -
|--------|--------------------------------------------------------------------
Prinny Land 2
Get rid of the Clone symbol pronto! Throw a Prinny onto it to get rid of it.
Other than that it's more of the same from the last map.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->19|Lv 35 Pvt. Prinny x6 2,759 Exp -
|1-4 ->20| 1,406 HL -
|5-8 ->21|
|9 ->22|Lv 50 Gen. Prinny x4 9,932 Exp -
| | 3,838 HL -
| |
| |Lv 200 Recovery 20% Pu+Pu 30,521 Exp -
| | 20,503 HL -
| |
| |Lv 200 Clone Pu+Pu 30,521 Exp -
| | 20,503 HL -
|--------|--------------------------------------------------------------------
Prinny Land 3
Beware the Prinny God. The first set of Prinnies is easily dealt with, with
area of effect-7 spells and ganging up on the rest. The second set of prinnies
is also easily taken care of with consecutive 3x3 area of effect attacks. This
just now leaves the Prinny God to be ganged up on. He has a bunch of stuff
that is worth stealing so keep an eye out if any legendary versions pop up on
subsequent visits.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->23|Lv 40 Cpt. Prinny x6 4,695 Exp -
|2-5 ->24| 2,167 HL -
|6-9 ->25|
| |Lv 50 Gen. Prinny x13 9,932 Exp -
| | 3,838 HL -
| |
| |Lv 70 Prinny King 35,564 Exp Mystic Eye
| | 10,512 HL Cactus Armor
| |
| |Lv 100 Prinny God* 138,935 Exp Destroy
| | 39,397 HL Platnium Tux
| | Guts Belt
| | Testament
|--------|--------------------------------------------------------------------
1.16
|=============================================================================
|Cave of Ordeal
|=============================================================================
Cave of Ordeal 1
Pretty easy, just hack your way through all these monsters as you advance
forward. They're sparsely laid out so it's not much of a problem.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->23|Lv 50 Zakkum x8 9,223 Exp -
|2-5 ->24| 3,582 HL -
|6-9 ->25|
| |Lv 60 Manticore* 22,693 Exp -
| | 6,444 HL -
|--------|--------------------------------------------------------------------
Cave of Ordeal 2
Even at Level 60 this map is relatively easy. What you need to do is throw
the Nekomatas into two lines of 3 on either side of the raised walkway in the
middle of the map. And use 3x3 area of effect attacks, or attacks like
Asteroid Drop to take them all out. When the rest of the enemies advance, do
the same thing over again and then gang up on the Succubus until it's dead.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->27|Lv 75 Nekomata x6 30,145 Exp -
|3-6 ->28| 6,006 HL -
|7-9 ->29|
| |Lv 85 Cait Sith x4 45,795 Exp Bear Claw
| | 8,421 HL -
| |
| |Lv 100 Succubus* 61,136 Exp Nessie Attack
| | 23,638 HL Nine Tail Fur
|--------|--------------------------------------------------------------------
Cave of Ordeal 3
You will need to be at about Lv 150-160 here or barring that, have some
extremely powerful weapons to take care of these guys. Mages are absolutely
awesome here. The enemies can only move 2 spaces, and the farthest away
they'll be able to hit you is 3 spaces directly in front of them. For a total
attacking and move range of 5. Mages can hit stuff up to 9 spaces away, so if
you've been using them in your game, they'll be able to take these guys down
and they won't move an inch as long as you stay outside their 5 panel
attacking range.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->31|Lv 150 Nataku x8 212,420 Exp -
|4-7 ->32| 16,279 HL -
|8-9 ->33|
| |Lv 160 Talos 240,532 Exp -
| | 21,124 HL -
| |
| |Lv 150 Exp +50% Rd+Rd 23,094 Exp -
| | 11,628 HL -
|--------|--------------------------------------------------------------------
Cave of Ordeal 4
If you sit around and level up a bit on the previous map to around Level 200
you should be able to get through this without much trouble. The enemies here
are rather weak, despite being at rather high levels. The Dullahans and and the
Death Boar suffer from low move and attack range, and they likely won't move if
you use Mages against them from a maximum range of 9 panels. Use your Tank
characters to deal with the Alps, and when they're gone, bring out your mages.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->34|Lv 210 Alp x6 83,272 Exp -
|1-4 ->35| 63,218 HL -
|5-8 ->36|
|9 ->37|Lv 250 Dullahan x2 91,552 Exp -
| | 82,882 HL -
| |
| |Lv 300 Death Boar* 109,674 Exp Geo Saber
| | 301,969 HL Evil Armor
| | Gritty Vest
| | Hero Belt
|--------|--------------------------------------------------------------------
Cave of Ordeal 5
You will need to be exceedingly well prepared for this map, I mean it. The
Nightmares and Nebiroses surround you like the Pucks did way back at the end
of Episode 6, with a Tiamat ready and waiting to crush you. The Zombie King way
over on that small island of his can only be reached by using Thieves to throw
your characters across, and the bad news is, you can only do it once, as one
Thief will trapped on a tiny stepping stone, unable to move, unable to attack
or even be attacked. So only attempt this map if you're in the region of about
Level 1500-2000. The Zombie King has a Nirvana, an armor which can't be bought,
which you can steal, that's of course if you're at a high enough level to grab
it from him in one shot.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->38|Lv 350 Nightmare x6 117,286 Exp -
|2-5 ->39| 173,958 HL -
|6-9 ->40|
| |Lv 400 Nebiros x4 170,608 Exp -
| | 243,009 HL -
| |
| |Lv 700 Tiamat* 608,053 Exp Dragon Heart
| | 1,406,492 HL Infernal Armor
| |
| |Lv1000 Zombie King* Unique 685,935 Exp Amon Force
| | 2,261,263 HL Nirvana
| | Chakra Belt
| | Muscle Star
|--------|--------------------------------------------------------------------
Note: When you first beat this map you will receive a God's Hand, the Rank 39
Fist weapon. The Zombie King will be removed once the map is completed.
1.17
|=============================================================================
|Human World
|=============================================================================
Central City
Lots of enemies here, and they're bunched up on paths. So Winged Slayer,
Wind Cutter among others will cut through this swath of troops. You'll need
to be at around 75-80 though, as that Space Marine has a lot of HP and packs
quite a punch for just a normal enemy.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->27|Lv 70 Space Police x12 24,896 Exp T-199X
|3-6 ->28| 7,358 HL Platinum Tux
|7-9 ->29|
| |Lv 75 Bandit x4 12,922 Exp Gilgamesh
| | 13,213 HL Hero Cape
| |
| |Lv 80 Prowler 18,042 Exp Gilgamesh
| | 15,653 HL Hero Cape
| |
| |Lv 90 Space Pirate* 48,387 Exp Odyssey
| | 32,085 HL Dragon Jacket
| | Hero Cape
| |
| |Lv 95 Space Marine* 93,894 Exp Odyssey
| | 21,388 HL Orichalch Shield
| | Crosshair Scope
|--------|--------------------------------------------------------------------
Neo Eden
Much like the previous map, only the enemies are quite highly levelled here,
and have access to nearly all weapon skills at a considerably high level.
Needless to say, if you're at Level 100 they'll be dishing out damage just
as much as you are. But since they're bunched up when you start, use Mages
and Winged Slayers like no tomorrow to clear the field a bit. Approach the
group of Cyborgs from as far away as you can, their attacks really HURT if you
let them get close.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->31|Lv 80 Recruit x8 25,773 Exp RQ99 Omega
|4-7 ->32| 6,806 HL Platinum Tux
|8-9 ->33|
| |Lv 90 Officer x2 39,425 Exp RQ99 Omega
| | 9,411 HL Platinum Tux
| |
| |Lv 100 Cyborg x3 44,462 Exp Golden Axe
| | 12,607 HL Dragon Jacket
| |
| |Lv 110 Psi-Soldier x2 47,458 Exp Fujiyama
| | 16,452 HL Dragon Jacket
| | Foresight
|--------|--------------------------------------------------------------------
EDF Headquarters
WARNING: This is the last Map of the Human World, if you complete this map it
will finish the game and give you the Human World ending.
A rather surprising and hysterical Enemy Class shows up here, and not in any
way you'd think. Anyways, this battle is QUITE tough. It looks easy
compared to what you've faced on the way here, but these enemies can really
really hurt you, even at Level 200. The General especially, who has a whopping
40000 HP. His "sidekicks" also have about 30000 HP each. You will need to
dish out about 15000 damage every turn or more on these guys, otherwise
they'll eventually overwhelm you and start killing your troops with ease.
To be safe I'd recommend you be at about Level 250-300 or higher, and have
some really powerful weapons equipped.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->34|Lv 130 Space Police x6 56,902 Exp Olympus
|1-4 ->35| 24,578 HL Platinum Tux
|5-8 ->36|
|9 ->37|Lv 180 Defender?* Boss x2 412,674 Exp Hero Cape
| | 249,795 HL -
| |
| |Lv 220 General* Boss 503,086 Exp Astro Suit
| | 371,295 HL -
|--------|--------------------------------------------------------------------
Note: This map cannot be re-entered.
1.18
|=============================================================================
|Alternate Netherworld
|=============================================================================
Alternate World
A fairly easy map. You start on a small island in the center, with 5 other
"islands" with 2-4 enemies on them. If you stay on your own island and just
blast these monsters with Magic, they WILL NOT MOVE to attack you.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->27|Lv 110 Specter x11 43,808 Exp -
|3-6 ->28| 15,187 HL -
|7-9 ->29|
| |Lv 130 Koropokkoru x5 52,838 Exp -
| | 22,822 HL -
|--------|--------------------------------------------------------------------
Hall of Sin
This map *looks* hard, but it's actually pretty easy. With the way the map is
laid out you can take on each enemy one by one. This makes things far easier
as all 10 characters ganging up on one of them could kill it in about a turn
or two if you're around level 80-100. One time I had Laharl solo this map at
Level 140, and Bravehearting him.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->31|Lv 170 Djinn x6 72,864 Exp -
|4-7 ->32| 41,658 HL -
|8-9 ->33|
| |Lv 200 Death x3 91,552 Exp -
| | 73,810 HL -
|--------|--------------------------------------------------------------------
Hall of Penance
Amazingly, the easiest way to do this battle legitimately is to simply solo it
with Laharl. You may need to bring a Cleric to heal him every now and agin, or
even better have Laharl leech Omega Heal from a Cleric under him, and he can
do this map all by himself at around Level 175-200. The key here is to get
Laharl over to the far corner where that "peg" is and have him lure the
enemies over there. They'll line up perfectly for his Meteor Impact attack.
Even better, only two or three enemies can attack him at once. It gets better
as you lure in 2 Demonic Suits together, as the one in the rear will always
use Gigantic Slash, which will also injure the enemies for you as well.
How nice :) That just leaves a sort of a boss fight against the Tao Tieh,
who's much stronger than all the other enemies here, but if you now gang up
on him with all 10 of your characters he'll go down easily.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0 ->34|Lv 300 Scarecrow x12 82,255 Exp -
|1-4 ->35| 183,012 HL -
|5-8 ->36|
|9 ->37|Lv 350 Demonic Suit x4 181,258 Exp -
| | 186,384 HL -
| |
| |Lv 400 Tao Tieh 207,166 Exp -
| | 243,009 HL -
|--------|--------------------------------------------------------------------
Malefic Seal
It's getting harder to write strategies now, because basically I'm just
soloing these maps with Laharl. It's just quicker and easier. Anyways to get
past this map I had a Level 835 Laharl, brought 5 Mages to Braveheart his
strength up, while keeping those mages outside the Dragons moving and attack
range, and just let Laharl use Nightsever or Dimension Slash. When his
Strength went back down, I'd lure the Dragons away from the base, and then
brought my Mages out to braveheart Laharl again. If Laharl's HP ever got low I
had taught him Omega Heal to heal himself. It's a pretty hard map if you
weren't expecting the jump in levels here, but it's nothing a little levelling
can't solve.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-2 ->42|Lv 750 Ahzi Dahaka* x2 617,229 Exp Orichalch Claw
|3-6 ->43| 1,528,891 HL Bahamut's Scale
|7-9 ->44|
| |Lv 900 Tiamat* 781,917 Exp El Dorado
| | 2,321,342 HL Shield of Aegis
|--------|--------------------------------------------------------------------
Warrior Maiden
There's an amazingly cheap strategy you can use to win this battle in such
an absurdly easy fashion. There several small "islands" surrouding the battle
field, if you throw them onto those "islands" they will not move nor even
attack you. The Boss strangely won't use Omega Heal, if you do this. The only
limitation to this battle is if you can't damage the Overlord enough. I did
this map with a Level 850 Laharl, with the Mages Bravehearting him. He could
do at most 15000 damage a hit from Wind Cutter against this boss. So it can
be done at lower levels. You'll just need to watch you don't run out of SP.
BTW when you do beat this map you'll get a "Super Bonus" HL. This is worth
by my estimation to be about 40 million HL. Yikes, as if you'd need that much
at this stage in the game. From this point on, you'll be seeing that "Super
Bonus" HL a lot. I believe it's any HL total that's over 10 million.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->47|Lv1500 Carmilla* 823,282 Exp El Dorado
|4-7 ->48| 5,418,014 HL Evil Armor
|8-9 ->49|
| |Lv1500 Tail Ring* 1,166,311 Exp El Dorado
| | 4,402,136 HL Evil Armor
| |
| |Lv2000 Overlord* Boss 1,829,691 Exp Lucifer Force
| | 30,075,045 HL Infernal Armor
| | Arcadia
| |
| |Lv1800 Divine Majin* Stand 2,058,331 Exp Infernal Axe
| | 12,183,772 HL Infernal Armor
| |
| |Lv1800 Divine Majin* Stand 2,058,331 Exp Fenrir
| | 12,183,772 HL Infernal Armor
|--------|--------------------------------------------------------------------
Note: The 2 Divine Majins will replace the boss of this stage.
1.19
|=============================================================================
|Beauty Castle
|=============================================================================
Foreboding Seal
You've finished the Alternate Netherworld, and got the hidden character right?
Then this should be a snap for her. She can do this stage by herself without
having to heal herself.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-3 ->43|Lv1200 Chimera x2 585,388 Exp Belial Force
|4-7 ->44| 2,024,408 HL Shield of Aegis
|8-9 ->45|
| |Lv1500 Flamberg* 1,920,979 Exp Amon Force
| | 9,481,525 HL Infernal Cape
|--------|--------------------------------------------------------------------
Beauty of Evil
This battle seems downright impossible considering the last battle was
ridiculously easy. But thanks to a brilliant bit of strategic preparation that
was devised by Magus` over at SG, it made this battle easy. What it involves
is going back to the previous level and combining a Chimera with the Flamberg
to produce a Lv 2700 Flamberg. That hidden character should easily be able
to weaken it enough and retreat back in to the base so that it can be
captured! With a Lv 2700 Flamberg under your control you can go one step
further and combine both Chimeras into the Flamberg to produce a monster Lv
3900 Flamberg which can be captured. If you keep this up, by utilizing the
Stronger Enemies bill you'll have a Lv 9999 Flamberg in about two hours!
Have fun with them :). This map can be done with a single Lv 2700 Flamberg
with the character you got in the Alternate Netherworld constantly healing
him. But the higher level the Flamberg is, the safer you are.
|Bonuses | Target Listing | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->48|Lv1800 Prophet* x2 1,152,669 Exp Kerykeion
|2-5 ->49| 6,822,912 HL Shield of Aegis
|6-9 ->50|
| |Lv2500 Witch* Boss 2,287,248 Exp Nyanko Soul
| | 46,968,795 HL Gau's Guts
| | Crowdia's Beuty
| | Myao's Cat Ears
| |
| |Lv2200 Divine Majin* Stand 2,515,891 Exp Infernal Bow
| | 18,191,272 HL Infernal Armor
| | Infernal Shield
| |
| |Lv2200 Divine Majin* Stand 2,515,891 Exp Amano-Hahakiri
| | 18,191,272 HL Infernal Armor
| | Infernal Shield
| |
| |Lv2200 Divine Majin* Stand 2,515,891 Exp Infernal Spear
| | 18,191,272 HL Infernal Armor
| | Infernal Shield
|--------|--------------------------------------------------------------------
Note: The Divine Majins will replace the boss of this stage.
1.20
|=============================================================================
|Baal Castle
|=============================================================================
This area appears once you've completed Prinny Land, Cave of Ordeal, Alternate
Netherworld, and Beauty Castle.
Patriarch's Seal
Much like the first stage of Beauty Castle, the new character you get from
there can mop the floor with these guys all by herself.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-1 ->44|Lv1500 Efreet x3 914,754 Exp Belial Force
|2-5 ->45| 4,515,012 HL Infernal Armor
|6-9 ->46|
| |Lv2000 Surt* 2,744,532 Exp Lucifer Force
| | 18,045,027 HL Infernal Armor
| | Infernal Shield
|--------|--------------------------------------------------------------------
Lord of Terror
"You gotta be kidding! Level 4000?!"
If you use the strategy discussed earlier before heading to get past Beauty of
Evil, I reccommend you keep it up, and then capture a Lv 9999 Surt by passing
the Stronger Enemies proposal a few times and then combing the monsters in the
previous stage. With the Lv 9999 Surt, and by keeping some of the Lv 9000 and
8000+ Flambergs, you can Plunder Baal's equipment, and then equip it to the
Surt in the first turn or so, as you can see here. :)
http://mywebpage.netscape.com/Ankhorial/bwahahaha.jpg
The odds are now HEAVILY in your favour of beating him.
Bring out Mages to Braveheart the Surt, and it'll do around 200,000 damage
to him alone. Now with an Army of high level Flambergs and a Surt, and Mages
to Braveheart all of them, you can do some serious damage to Baal. After the
first round of Bravehearts, retreat all your Mages into the base and now bring
one and only one out each round to keep all those Great Wyrms strength up.
Baal will always go after the weakest character that's out, your mage. As long
as you keep Baal away from the Great Wyrms by using the Mage to Braveheart
them, you can't lose. It'll probably take anywhere from 5-10 turns to kill
Baal depending on how many Level 8000-9000 Great Wyrms you have out to support
the Lv 9999 Surt.
|Bonuses | Enemy Targets | Experience / HL | Equipped Items
|--------|-------------------------------|-----------------|------------------
|0-9 ->51|Lv4000 Tyrant* Boss 9,149,814 Exp Nemesis
| | 120,150,045 HL Super Robo Suit
| |
| |Lv6000 Uber Prinny* Stand 14,475,414 Exp Nemesis Mk-II
| | 270,225,045 HL Prinny Costume
|--------|--------------------------------------------------------------------
Note: Uber Prinny Baal replaces Tyrant Baal after the map is cleared for the
first time. If you want to defeat the Uber Prinny, use the exact same
strategy you used to beat Tyrant Baal. Steal Uber Prinny Baal's stuff
and equip it to the Lv 9999 Surt. Now bring out your mages to Braveheart
the Surt and it's ATK should be over 1 million and have 600k DEF and RES
http://mywebpage.netscape.com/Ankhorial/ubersurt.jpg
You can bring out the same high level Flamberg's to help out and equip
one of them with the Nemesis, and the Nyanko Soul to help in damage
dealing. If you combo all their attacks together, you'll do in excess of
1 million damage to Prinny Baal each turn. Hell the Surt itself could
take on Prinny Baal as it'll do close to a million damage.
http://mywebpage.netscape.com/Ankhorial/810k.jpg
Since Prinny Baal has about 5 million HP, he'll go down after about 5
turns.
==============================================================================
========================
2.00 Item Guide
========================
Brief Notes: 1) Ranks; The first number is the Customer Rank necessary to buy
the item. The second number is the Item Rank itself. A dash
indicates the item cannot be bought.
2) Uncommon Abbreviations: PSN = Poison
SLP = Sleep
PRZ = Paralyze
FGT = Forget
ALL = All other stats
HPR = HP Recovery
SPR = SP Recovery
RNG = Range
2.01 - Item Lists
-----------------
Weapon - Fists
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Wrist Band : ATK: 3 HIT: 1 30 HL
0 / 2 Rock Fist : ATK: 6 HIT: 4 80 HL
0 / 3 Double Slap : ATK: 9 HIT: 6 200 HL
1 / 4 Leather Glove : ATK: 15 HIT: 10 500 HL
1 / 5 Iron Claw : ATK: 19 HIT: 13 1100 HL
1 / 6 Power Gauntlet : ATK: 27 HIT: 13 SP : 15 1800 HL
2 / 7 Hyper Knuckle : ATK: 33 HIT: 21 SPD: 10 3000 HL
2 / 8 Lethal Knuckle : ATK: 40 HIT: 26 5000 HL
2 / 9 Fake Fist : ATK: 48 HIT: 32 8000 HL
3 / 10 Cross Counter : ATK: 60 HIT: 40 12500 HL
3 / 11 Swift Knuckle : ATK: 72 HIT: 48 18000 HL
3 / 12 Magic Cuff : ATK: 82 HIT: 48 SP : 40 24000 HL
4 / 13 Poison Knuckle : ATK: 93 HIT: 62 PSN: 3 32000 HL
4 / 14 Megaton Punch : ATK: 105 HIT: 70 45000 HL
4 / 15 Fist of Fury : ATK: 116 HIT: 77 60000 HL
5 / 16 Mach Punch : ATK: 126 HIT: 80 SPD: 80 60000 HL
5 / 17 Spiked Glove : ATK: 138 HIT: 92 80000 HL
5 / 18 Bagh Nakh : ATK: 150 HIT: 100 90000 HL
6 / 19 Mystic Hand : ATK: 165 HIT: 110 SP : 70 100000 HL
6 / 20 Metal Fist : ATK: 180 HIT: 120 120000 HL
6 / 21 Silver Arm : ATK: 195 HIT: 130 150000 HL
7 / 22 Demonic Fist : ATK: 210 HIT: 140 HP : 90 200000 HL
7 / 23 Karate Chop : ATK: 225 HIT: 150 270000 HL
7 / 24 Mistral Fist : ATK: 240 HIT: 160 350000 HL
8 / 25 Jupiter's Fist : ATK: 262 HIT: 175 350000 HL
8 / 26 Straight Punch : ATK: 285 HIT: 190 450000 HL
8 / 27 Mirage : ATK: 308 HIT: 160 SPD: 160 600000 HL
9 / 28 Kwanca : ATK: 330 HIT: 220 800000 HL
9 / 29 Bahamut's Fist : ATK: 352 HIT: 235 1100000 HL
9 / 30 Golden Arm : ATK: 375 HIT: 250 1500000 HL
10 / 31 Crisis : ATK: 405 HIT: 270 1500000 HL
10 / 32 Diabolic Fist : ATK: 435 HIT: 290 2000000 HL
10 / 33 Platinum Arm : ATK: 465 HIT: 310 3000000 HL
11 / 34 Galactica : ATK: 495 HIT: 330 4000000 HL
11 / 35 Terra Smasher : ATK: 525 HIT: 350 5000000 HL
11 / 36 Punisher : ATK: 562 HIT: 375 6000000 HL
12 / 37 Zodiac : ATK: 650 HIT: 400 7000000 HL
12 / 38 Infernal Fist : ATK: 750 HIT: 450 HP, DEF, RES: 200 8000000 HL
- / 39 God's Hand : ATK:1000 HIT: 500 50000000 HL
- / 40 Ultimus : ATK:2000 HIT:1000 SPD:1000 MV: 1 JM:10 800000000 HL
Weapon - Swords
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Common Sword : ATK: 4 30 HL
0 / 2 Short Sword : ATK: 8 80 HL
0 / 3 Swordbreaker : ATK: 13 200 HL
1 / 4 Bronze Sword : ATK: 19 500 HL
1 / 5 Long Sword : ATK: 27 1100 HL
1 / 6 Ninja Sword : ATK: 34 SPD: 10 HIT: 10 1800 HL
2 / 7 Sharp Edge : ATK: 43 HIT: 20 3000 HL
2 / 8 Bastard Sword : ATK: 53 5000 HL
2 / 9 Broad Sword : ATK: 65 8000 HL
3 / 10 Magic Sword : ATK: 80 SP : 15 12500 HL
3 / 11 2-Pronged Blade : ATK: 95 18000 HL
3 / 12 Great Sword : ATK: 110 24000 HL
4 / 13 Taser Sword : ATK: 125 PRZ: 3 32000 HL
4 / 14 Mortuus Blade : ATK: 120 45000 HL
4 / 15 Psychic Sword : ATK: 155 INT: 25 SP : 25 60000 HL
5 / 16 Stabbing Knife : ATK: 170 60000 HL
5 / 17 Evil Thwarter : ATK: 185 PSN: 4 80000 HL
5 / 18 Hibernal Sword : ATK: 200 SLP: 4 90000 HL
6 / 19 Muramasa : ATK: 220 100000 HL
6 / 20 Light Saber : ATK: 240 120000 HL
6 / 21 Vajra : ATK: 260 150000 HL
7 / 22 Mistral Sword : ATK: 280 200000 HL
7 / 23 Jupiter's Sword : ATK: 300 270000 HL
7 / 24 Bloodlust : ATK: 320 350000 HL
8 / 25 Masamune : ATK: 350 350000 HL
8 / 26 Bahamut's Fang : ATK: 380 450000 HL
8 / 27 Adamant Sword : ATK: 410 HP : 150 600000 HL
9 / 28 Demon Killer : ATK: 440 800000 HL
9 / 29 Wyrmslayer : ATK: 470 1100000 HL
9 / 30 Laevateinn : ATK: 500 HIT: 70 SPD: 70 1500000 HL
10 / 31 Diabolic Sword : ATK: 540 DEF: 100 1500000 HL
10 / 32 Crusade : ATK: 580 SP : 80 RES: 80 2000000 HL
10 / 33 Kusanagi : ATK: 620 3000000 HL
11 / 34 Excalibur : ATK: 660 ALL: 100 4000000 HL
11 / 35 Shichishi-Tou : ATK: 700 SP : 150 5000000 HL
11 / 36 Infernal Sword : ATK: 750 HP : 200 DEF: 200 RES: 200 6000000 HL
12 / 37 Arondight : ATK: 900 ALL: 200 7000000 HL
12 / 38 Amano-Hahakiri : ATK:1200 SP : 400 INT: 400 8000000 HL
- / 39 Cosmic Blade : ATK:2000 ALL: 300 50000000 HL
- / 40 Yoshitsuna : ATK:4000 ALL:1000 MV : 2 JM :20 RNG:5 2000000000 HL
Weapon - Spears
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Common Spear : ATK: 3 30 HL
0 / 2 Iron Lance : ATK: 6 80 HL
0 / 3 Knight's Lance : ATK: 9 200 HL
1 / 4 Bogus Spear : ATK: 14 500 HL
1 / 5 Long Spear : ATK: 19 1100 HL
1 / 6 Koshimoto Spear : ATK: 27 1800 HL
2 / 7 Bushido Lance : ATK: 33 3000 HL
2 / 8 Trident : ATK: 40 5000 HL
2 / 9 Paralyzing Spear: ATK: 48 PRZ: 2 8000 HL
3 / 10 Falcon Lance : ATK: 60 SPD: 20 12500 HL
3 / 11 Forgetful Spear : ATK: 72 FGT: 3 18000 HL
3 / 12 Black Spear : ATK: 82 24000 HL
4 / 13 Silver Lance : ATK: 93 32000 HL
4 / 14 Kung Fu Spear : ATK: 105 HIT: 40 45000 HL
4 / 15 Venomous Spear : ATK: 116 PSN: 4 60000 HL
5 / 16 Moonlight : ATK: 128 DEF: 20 SLP: 4 60000 HL
5 / 17 Skewer : ATK: 138 80000 HL
5 / 18 Mistral Spear : ATK: 150 90000 HL
6 / 19 Jupiter's Spear : ATK: 165 100000 HL
6 / 20 Special Lance : ATK: 180 120000 HL
6 / 21 Vile Brilliance : ATK: 195 150000 HL
7 / 22 Golden Lance : ATK: 210 200000 HL
7 / 23 Bone Lance : ATK: 225 270000 HL
7 / 24 Zephyr : ATK: 240 SPD: 50 HIT: 50 350000 HL
8 / 25 Bahamut's Horn : ATK: 262 350000 HL
8 / 26 Benkei : ATK: 285 450000 HL
8 / 27 Demonic Spear : ATK: 308 600000 HL
9 / 28 Pallas Athene : ATK: 330 HP : 60 SP : 60 800000 HL
9 / 29 Kiyomasa : ATK: 352 1100000 HL
9 / 30 Hero's Spear : ATK: 375 DEF: 40 1500000 HL
10 / 31 Platinum Lance : ATK: 405 1500000 HL
10 / 32 Li Shuwen : ATK: 435 HP : 70 DEF: 70 2000000 HL
10 / 33 Diabolic Spear : ATK: 465 SP : 80 INT: 80 3000000 HL
11 / 34 Walkeure : ATK: 495 SPD: 100 4000000 HL
11 / 35 Gungnir : ATK: 525 HP : 100 5000000 HL
11 / 36 Gae Bolga : ATK: 600 SP : 100 INT: 100 6000000 HL
12 / 37 Chaladholg : ATK: 700 DEF: 150 SPD: 150 8000000 HL
12 / 38 Infernal Spear : ATK: 800 HP : 200 DEF: 200 RES: 200 10000000 HL
- / 39 Longinus : ATK:1000 HIT: 200 SP : 200 INT: 200 15000000 HL
- / 40 Glorious : ATK:1500 ALL: 400 800000000 HL
Weapon - Bows
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Common Bow : ATK: 2 HIT: 1 30 HL
0 / 2 Hunter's Bow : ATK: 5 HIT: 2 80 HL
0 / 3 Long Bow : ATK: 8 HIT: 4 200 HL
1 / 4 Big Arrow : ATK: 12 HIT: 6 500 HL
1 / 5 Blessed Bow : ATK: 17 HIT: 8 RES: 10 1100 HL
1 / 6 Pixie Bow : ATK: 22 HIT: 11 SLP: 2 1800 HL
2 / 7 Enchanted Arrow : ATK: 28 HIT: 14 SP : 10 3000 HL
2 / 8 Warrior's Bow : ATK: 35 HIT: 17 HP : 20 5000 HL
2 / 9 Sprite Bow : ATK: 43 HIT: 21 INT: 10 8000 HL
3 / 10 Venomous Bow : ATK: 53 HIT: 26 PSN: 3 12500 HL
3 / 11 Elven Bow : ATK: 63 HIT: 31 SPD: 10 18000 HL
3 / 12 Spirit Bow : ATK: 73 HIT: 36 24000 HL
4 / 13 Master Bow : ATK: 83 HIT: 41 32000 HL
4 / 14 Bow of Havoc : ATK: 93 HIT: 46 45000 HL
4 / 15 Bow of Justice : ATK: 103 HIT: 52 60000 HL
5 / 16 Silver Bow : ATK: 113 HIT: 56 60000 HL
5 / 17 Flex Bow : ATK: 123 HIT: 61 80000 HL
5 / 18 Plasma Arrow : ATK: 133 HIT: 66 PRZ: 4 90000 HL
6 / 19 Hero's Bow : ATK: 146 HIT: 73 100000 HL
6 / 20 Shining Arrow : ATK: 160 HIT: 80 120000 HL
6 / 21 Mistral Bow : ATK: 173 HIT: 85 150000 HL
7 / 22 Jupiter's Bow : ATK: 186 HIT: 94 200000 HL
7 / 23 Golden Bow : ATK: 200 HIT: 100 270000 HL
7 / 24 Judgment Arrow : ATK: 213 HIT: 106 350000 HL
8 / 25 Remote Bow : ATK: 233 HIT: 116 350000 HL
8 / 26 Platinum Bow : ATK: 253 HIT: 126 450000 HL
8 / 27 Kuki : ATK: 273 HIT: 136 600000 HL
9 / 28 Bow of Virtue : ATK: 293 HIT: 146 800000 HL
9 / 29 Arcane Bow : ATK: 313 HIT: 156 1100000 HL
9 / 30 Yoichi's Bow : ATK: 333 HIT: 166 1500000 HL
10 / 31 Bahamut's Aim : ATK: 360 HIT: 180 1500000 HL
10 / 32 Percival : ATK: 385 HIT: 190 2000000 HL
10 / 33 Prometheus : ATK: 410 HIT: 200 3000000 HL
11 / 34 Starchaser : ATK: 440 HIT: 220 4000000 HL
11 / 35 Diabolic Bow : ATK: 500 HIT: 250 DEF: 100 5000000 HL
11 / 36 Ull's Bow : ATK: 550 HIT: 300 SP : 100 INT: 100 7000000 HL
12 / 37 Fleche Enflammee: ATK: 700 HIT: 500 HP : 100 SPD: 100 8000000 HL
12 / 38 Infernal Bow : ATK: 750 HIT: 600 HP, DEF, RES: 200 10000000 HL
- / 39 Artemis : ATK: 900 HIT: 700 INT: 250 SP : 250 15000000 HL
- / 40 Galaxy : ATK:1500 HIT:1200 ALL: 300 800000000 HL
Weapon - Guns
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 RQ22 Common : HIT: 3 30 HL
0 / 2 Model 24 : HIT: 6 80 HL
0 / 3 RQ38 Custom : HIT: 9 200 HL
1 / 4 Dolphin EX : HIT: 15 500 HL
1 / 5 RQ-P38 : HIT: 19 1100 HL
1 / 6 Nether 35 : HIT: 27 1800 HL
2 / 7 KLZ900 : HIT: 33 3000 HL
2 / 8 RQ44 Magnum : HIT: 40 5000 HL
2 / 9 Model 48 : HIT: 48 8000 HL
3 / 10 Dune Eagle : HIT: 60 12500 HL
3 / 11 Nether 58 : HIT: 72 18500 HL
3 / 12 ZK Auto 13 : HIT: 82 24000 HL
4 / 13 Ion 8k Ninja : HIT: 93 32000 HL
4 / 14 Model 56 : HIT: 105 45000 HL
4 / 15 RQ57 Dragon : HIT: 116 60000 HL
5 / 16 LDT52-R : HIT: 128 60000 HL
5 / 17 Nether 72 : HIT: 138 80000 HL
5 / 18 P50-XX : HIT: 150 90000 HL
6 / 19 Ion 9k Samurai : HIT: 165 100000 HL
6 / 20 RQ66 Saint : HIT: 180 120000 HL
6 / 21 GH40WZ : HIT: 195 150000 HL
7 / 22 H30k : HIT: 210 200000 HL
7 / 23 PS-714 : HIT: 225 SLP: 5 270000 HL
7 / 24 RQ77 Godslayer : HIT: 250 350000 HL
8 / 25 Nether 108 : HIT: 265 350000 HL
8 / 26 T-199X : HIT: 285 450000 HL
8 / 27 Karlten : HIT: 308 600000 HL
9 / 28 RQ99 Omega : HIT: 330 800000 HL
9 / 29 Gilgamesh : HIT: 354 1100000 HL
9 / 30 Olympus : HIT: 375 1500000 HL
10 / 31 Odyssey : HIT: 405 1500000 HL
10 / 32 Phillipan : HIT: 450 2000000 HL
10 / 33 Fujiyama : HIT: 500 3000000 HL
11 / 34 Beowulf : HIT: 600 5000000 HL
11 / 35 Tiamat : HIT: 650 INT: 100 6000000 HL
11 / 36 Brunhild : HIT: 700 RES: 100 7000000 HL
12 / 37 Siegfried : HIT: 750 DEF: 100 8000000 HL
12 / 38 Fenrir : HIT: 800 SP : 100 9000000 HL
- / 39 Infernal Gun : HIT:1000 HP : 200 DEF: 200 RES: 200 20000000 HL
- / 40 Etoile : HIT:2000 ALL: 300 800000000 HL
Weapon - Axes
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Common Axe : ATK: 5 HIT: -1 30 HL
0 / 2 Villager's Axe : ATK: 10 HIT: -2 80 HL
0 / 3 Battle Axe : ATK: 16 HIT: -3 200 HL
1 / 4 Bronze Axe : ATK: 23 HIT: -5 500 HL
1 / 5 Iron Axe : ATK: 32 HIT: -7 1100 HL
1 / 6 Tomahawk : ATK: 42 HIT: -9 1800 HL
2 / 7 Warrior's Axe : ATK: 53 HIT: -11 3000 HL
2 / 8 Mighty Axe : ATK: 66 HIT: -14 5000 HL
2 / 9 Steel Axe : ATK: 81 HIT: -17 8000 HL
3 / 10 Stamina Axe : ATK: 100 HIT: -22 HP : 20 12500 HL
3 / 11 Axe of Sorcery : ATK: 118 HIT: -25 SP : 20 18000 HL
3 / 12 Pixie Axe : ATK: 137 HIT: -28 SLP: 3 24000 HL
4 / 13 Falcon Axe : ATK: 156 HIT: -32 SPD: 20 32000 HL
4 / 14 Enchanted Axe : ATK: 175 HIT: -35 SP : 20 INT: 20 45000 HL
4 / 15 Silver Axe : ATK: 193 HIT: -40 60000 HL
5 / 16 Dwarven Axe : ATK: 212 HIT: -45 RES: 20 60000 HL
5 / 17 Bloody Axe : ATK: 231 HIT: -50 80000 HL
5 / 18 Adamant Axe : ATK: 250 HIT: -53 90000 HL
6 / 19 Demon's Axe : ATK: 275 HIT: -55 100000 HL
6 / 20 Dream Axe : ATK: 300 HIT: -60 INT: 30 SLP: 5 120000 HL
6 / 21 Headhunter : ATK: 325 HIT: -65 150000 HL
7 / 22 Hero's Axe : ATK: 350 HIT: -70 200000 HL
7 / 23 Mistral Axe : ATK: 375 HIT: -75 270000 HL
7 / 24 Jupiter's Axe : ATK: 400 HIT: -80 350000 HL
8 / 25 Golden Axe : ATK: 437 HIT: -87 350000 HL
8 / 26 Vigaro's Axe : ATK: 475 HIT: -95 450000 HL
8 / 27 Axe of Death : ATK: 512 HIT:-102 PSN: 6 600000 HL
9 / 28 Rune Axe : ATK: 550 HIT:-110 SP : 40 INT: 40 800000 HL
9 / 29 Terra Firma : ATK: 587 HIT:-118 1100000 HL
9 / 30 Hellish Axe : ATK: 625 HIT:-125 1500000 HL
10 / 31 Bahamut's Talon : ATK: 675 HIT:-135 1500000 HL
10 / 32 Platinum Axe : ATK: 725 HIT:-145 2000000 HL
10 / 33 Axe of Slaughter: ATK: 900 HIT:-180 SP : -50 INT: -50 3000000 HL
11 / 34 Mercurius : ATK: 825 HIT:-165 4000000 HL
11 / 35 Diabolic Axe : ATK: 875 HIT:-175 5000000 HL
11 / 36 Empyrean Axe : ATK: 937 HIT:-187 6000000 HL
12 / 37 Balmung : ATK:1000 HIT:-200 7000000 HL
12 / 38 Infernal Axe : ATK:1200 HIT:-240 HP, DEF, RES: 200 8000000 HL
- / 39 Durandal : ATK:1500 HIT:-300 10000000 HL
- / 40 Apocalypse : ATK:2500 ALL: 500, except HIT 800000000 HL
Weapon - Staves
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Wooden Staff : INT: 4 30 HL
0 / 2 Light Staff : INT: 8 80 HL
0 / 3 Witch's Staff : INT: 13 SP : 5 200 HL
1 / 4 Mage's Staff : INT: 19 SP : 7 500 HL
1 / 5 Smiting Rod : INT: 26 ATK: 10 1100 HL
1 / 6 Quality Staff : INT: 34 1800 HL
2 / 7 Hibernal Staff : INT: 43 SLP: 2 3000 HL
2 / 8 Stamina Staff : INT: 53 HP : 20 5000 HL
2 / 9 Swordstaff : INT: 65 ATK: 25 8000 HL
3 / 10 Pixie Staff : INT: 80 12500 HL
3 / 11 Forgetful Staff : INT: 95 FGT: 3 18000 HL
3 / 12 Mortuus Staff : INT: 110 24000 HL
4 / 13 Staff of Sorcery: INT: 125 SP : 30 32000 HL
4 / 14 Silver Staff : INT: 140 45000 HL
4 / 15 Elven Staff : INT: 155 60000 HL
5 / 16 Blessed Staff : INT: 170 60000 HL
5 / 17 Sage's Staff : INT: 185 SP : 30 RES: 30 80000 HL
5 / 18 Staff of Hope : INT: 200 90000 HL
6 / 19 Enchanted Staff : INT: 220 SP : 40 100000 HL
6 / 20 Mistral Staff : INT: 240 120000 HL
6 / 21 Jupiter's Staff : INT: 240 150000 HL
7 / 22 Staff of Virtue : INT: 280 200000 HL
7 / 23 Golden Staff : INT: 300 270000 HL
7 / 24 Prophet's Staff : INT: 320 SP : 60 RES: 60 350000 HL
8 / 25 Rune Staff : INT: 350 RES: 100 350000 HL
8 / 26 Rainbow Rod : INT: 380 450000 HL
8 / 27 Bahamut's Wit : INT: 410 DEF: 70 ATK: 70 600000 HL
9 / 28 Holy Staff : INT: 440 800000 HL
9 / 29 Saint's Staff : INT: 470 ALL: 30 1100000 HL
9 / 30 Gambantein : INT: 500 SP : 90 1500000 HL
10 / 31 Diabolic Staff : INT: 540 DEF: 100 ATK: 100 1500000 HL
10 / 32 Tainted Staff : INT: 580 2000000 HL
10 / 33 Polansky's Staff: INT: 620 SP : 120 3000000 HL
11 / 34 Yggdrasil : INT: 660 HP : 150 4000000 HL
11 / 35 Mjollnir : INT: 700 5000000 HL
11 / 36 Dark Matter : INT: 750 HIT: 150 ATK: 150 6000000 HL
12 / 37 Kerykeion : INT: 800 7000000 HL
12 / 38 Infernal Staff : INT: 900 HP : 200 DEF: 200 RES: 200 8000000 HL
- / 39 Galactic Staff : INT:1100 SP :1100 15000000 HL
- / 40 Omniscient Staff: INT:2000 ALL: 500 800000000 HL
Weapon - Monster
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Paw Glove : ATK: 5 30 HL
0 / 2 Scratch Claw : ATK: 10 80 HL
0 / 3 Crab Pincer : ATK: 16 200 HL
1 / 4 Shocking Grasp : ATK: 23 500 HL
1 / 5 Poison Needle : ATK: 19 PSN: 2 1100 HL
1 / 6 Bat Parasol : ATK: 42 1800 HL
2 / 7 Cat's Claw : ATK: 53 3000 HL
2 / 8 Lizard Tail : ATK: 66 5000 HL
2 / 9 Porcu-Spine : ATK: 81 8000 HL
3 / 10 Electric Eel : ATK: 100 12500 HL
3 / 11 Cobra Fang : ATK: 120 PSN: 3 18000 HL
3 / 12 Spiked Shell : ATK: 135 24000 HL
4 / 13 Wolf Fang : ATK: 150 32000 HL
4 / 14 Tentacles : ATK: 170 45000 HL
4 / 15 Vampire Fang : ATK: 193 60000 HL
5 / 16 Gorilla Foot : ATK: 212 60000 HL
5 / 17 Lionheart : ATK: 231 80000 HL
5 / 18 Bear Claw : ATK: 250 90000 HL
6 / 19 Tiger Fang : ATK: 275 100000 HL
6 / 20 Panda Claw : ATK: 300 120000 HL
6 / 21 Nessie Attack : ATK: 325 150000 HL
7 / 22 Medusa Eye : ATK: 350 PRZ: 5 200000 HL
7 / 23 Brocken : ATK: 375 FGT: 5 270000 HL
7 / 24 Demon's Hand : ATK: 400 350000 HL
8 / 25 Fiendish Claw : ATK: 437 350000 HL
8 / 26 Primal Force : ATK: 475 INT: 70 SP : 70 450000 HL
8 / 27 Goblin's Fury : ATK: 512 600000 HL
9 / 28 Mystic Eye : ATK: 550 HIT: 110 800000 HL
9 / 29 Geo Saber : ATK: 587 INT: 120 SP : 60 1100000 HL
9 / 30 Destroy : ATK: 625 1500000 HL
10 / 31 Lightning Fang : ATK: 675 1500000 HL
10 / 32 Dragon Tooth : ATK: 725 2000000 HL
10 / 33 Enigma : ATK: 775 3000000 HL
11 / 34 Orichalch Claw : ATK: 825 4000000 HL
11 / 35 El Dorado : ATK: 875 HIT: 100 SPD: 100 5000000 HL
11 / 36 Dragon Heart : ATK: 937 DEF: 150 6000000 HL
12 / 37 Belial Force : ATK:1000 HP : 200 7000000 HL
12 / 38 Amon Force : ATK:1200 HIT: 200 PSN: 8 10000000 HL
- / 39 Lucifer Force : ATK:1500 ALL: 300 100000000 HL
- / 40 Nyanko Soul : ATK:2000 ALL: 400 200000000 HL
- / 41 Nemesis : ATK:2500 ALL: 800 1500000000 HL
- / 42 Nemesis Mk-II* : ATK: 31600 ALL: 13600 MV : 1 JM :10 2000000000 HL
*The Nemsis Mk-II is already Lv 100
Etc - Armor
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Amulet : DEF: 3 30 HL
0 / 2 Protector : DEF: 6 80 HL
0 / 3 Bulletproof Vest: DEF: 10 200 HL
1 / 4 Fancy Lid : DEF: 15 500 HL
1 / 5 Leather Jacket : DEF: 21 1300 HL
1 / 6 Chain Mail : DEF: 27 1800 HL
2 / 7 Dimensional Cape: DEF: 33 SPD: 10 SP : 10 2500 HL
2 / 8 Power Jacket : DEF: 40 ATK: 15 3500 HL
2 / 9 Bushido Armor : DEF: 47 HP : 10 ATK: 10 5000 HL
3 / 10 Magic Vest : DEF: 54 SP : 20 INT: 20 20000 HL
3 / 11 Muscle Armor : DEF: 62 HP : 30 8000 HL
3 / 12 Steel Armor : DEF: 70 17000 HL
4 / 13 Fur Coat : DEF: 78 18000 HL
4 / 14 Dandy Gown : DEF: 87 INT: 25 24000 HL
4 / 15 Stealth Cape : DEF: 95 SPD: 30 32000 HL
5 / 16 Stinky Jacket : DEF: 105 45000 HL
5 / 17 Ghost Cape : DEF: 115 RES: 20 SPD: 20 60000 HL
5 / 18 Prophet's Robe : DEF: 125 RES: 20 SP : 30 INT: 30 70000 HL
6 / 19 Silver Tux : DEF: 135 80000 HL
6 / 20 Gritty Vest : DEF: 145 HP : 30 HIT: 30 INT: -20 90000 HL
6 / 21 Mistral Armor : DEF: 160 100000 HL
7 / 22 Jupiter's Armor : DEF: 175 100000 HL
7 / 23 Cactus Armor : DEF: 190 ATK: 40 117000 HL
7 / 24 Hero Cape : DEF: 210 SPD: 40 HIT: 40 150000 HL
8 / 25 Gold Tux : DEF: 230 200000 HL
8 / 26 Reaper's Cloak : DEF: 250 SP,ATK,INT,HIT: 50 ALL:-50 250000 HL
8 / 27 Black Armor : DEF: 270 RES: 30 300000 HL
9 / 28 Nine Tail Fur : DEF: 300 SP : 40 INT: 40 500000 HL
9 / 29 Platinum Tux : DEF: 330 1000000 HL
9 / 30 Dragon Jacket : DEF: 360 HP : 50 ATK: 50 1200000 HL
10 / 31 Orichalch Shield: DEF: 390 1500000 HL
10 / 32 Bahamut's Scale : DEF: 420 2000000 HL
10 / 33 Evil Armor : DEF: 450 3000000 HL
11 / 34 Shield of Aegis : DEF: 480 RES: 100 4000000 HL
11 / 35 Celestial Armor : DEF: 510 ALL: 70 5000000 HL
11 / 36 Infernal Cape : DEF: 550 SPD: 150 HIT: 150 6000000 HL
12 / 37 Infernal Shield : DEF: 600 SP : 150 INT: 150 7000000 HL
12 / 38 Infernal Armor : DEF: 650 HP : 150 RES: 150 ATK: 150 8000000 HL
- / 39 Nirvana : DEF:1000 RES: 500 20000000 HL
- / 40 Astro Suit : DEF: 400 RES: 200 HP : 500 SPD: 100 50000000 HL
ATK: 800 INT:-300 SP :-100 HIT: 150
Etc - Robot
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 40 Super Robo Suit : DEF:2000 ALL:1000 MV : 3 JM : 30 2000000000 HL
Etc - Costume
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 41 Prinny Costume* : DEF:22600 RES:22600 HP:45100 2000000000 HL
* The Prinny Costume is already at Lv 100
Etc - Belts
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Quasi-Power Belt: ATK: 3 DEF: -1 30 HL
0 / 3 Power Belt : ATK: 10 DEF: -3 200 HL
0 / 5 Endeavor Belt : ATK: 18 DEF: -5 1100 HL
1 / 7 Belt of Will : ATK: 30 DEF: -9 3000 HL
2 / 9 Mega-Power Belt : ATK: 45 DEF: -13 8000 HL
3 / 11 Monster Belt : ATK: 60 DEF: -20 18000 HL
4 / 13 Super Belt : ATK: 80 DEF: -25 32000 HL
5 / 15 Steel Belt : ATK: 100 DEF: -33 60000 HL
6 / 17 Aura Belt : ATK: 120 DEF: -40 80000 HL
7 / 19 Love Belt : ATK: 140 DEF: -45 100000 HL
8 / 21 Spirit Belt : ATK: 160 DEF: -50 150000 HL
9 / 23 Hero Belt : ATK: 190 DEF: -60 270000 HL
10 / 25 Soul Belt : ATK: 220 DEF: -70 350000 HL
11 / 27 Training Belt : ATK: 250 DEF: -80 600000 HL
12 / 29 Bravery Belt : ATK: 300 DEF:-100 1100000 HL
- / 31 Guts Belt : ATK: 350 DEF:-110 1500000 HL
- / 33 Shaolin Belt : ATK: 400 DEF:-130 3000000 HL
- / 36 Black Belt : ATK: 500 DEF:-150 5000000 HL
- / 38 Chakra Belt : ATK: 600 DEF:-200 8000000 HL
- / 39 Champion Belt : ATK:1500 20000000 HL
Etc - Shoes
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 4 Slippers : MV: 1 JM: 3 1000 HL
4 / 6 Cross-Trainers : MV: 1 JM: 5 SPD: 20 DEF: 5 3000 HL
6 / 8 Ninja Shoes : MV: 1 JM: 7 SPD: 50 DEF: 12 HIT: 30 8000 HL
8 / 10 Falcon Shoes : MV: 1 JM:10 SPD:110 DEF: 25 20000 HL
- / 30 Angel's Sandels : MV: 2 JM:20 SPD:300 DEF:100 RES:100 2000000 HL
Etc - Engine
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 40 Hyperdrive : MV:99 JM:99 (Warp anywhere on the map) 800000000 HL
Etc - Orbs
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 2 Common Orb : SP : 5 RES: 5 300 HL
- / 5 Psyche Orb : SP : 15 RES: 15 1000 HL
- / 8 Dark Orb : SP : 30 RES: 30 3000 HL
- / 11 Blood Orb : SP : 50 RES: 50 10000 HL
- / 14 Star Orb : SP : 80 RES: 80 30000 HL
- / 17 Moon Orb : SP : 120 RES: 120 100000 HL
- / 20 King Orb : SP : 180 RES: 180 300000 HL
- / 25 Holy Orb : SP : 260 RES: 260 1000000 HL
- / 35 Chaos Orb : SP : 400 RES: 400 5000000 HL
- / 39 Universal Orb : SP : 800 RES: 800 20000000 HL
Etc - Glasses
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 2 Common Glasses : HIT: 10 INT: 2 100 HL
2 / 5 Magnifying Glass: HIT: 25 INT: 7 300 HL
3 / 8 Nerd Glasses : HIT: 50 INT: 14 1000 HL
4 / 11 Plastic Nose : HIT: 90 INT: 24 3000 HL
5 / 14 Opera Glasses : HIT: 140 INT: 35 10000 HL
6 / 17 Nightvision : HIT: 200 INT: 50 30000 HL
7 / 20 Crosshair Scope : HIT: 280 INT: 70 100000 HL
8 / 23 Foresight : HIT: 400 INT: 100 300000 HL
- / 26 Destiny Lens : HIT: 550 INT: 150 1000000 HL
- / 30 Providence : HIT: 800 INT: 250 3000000 HL
Etc - Muscle
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 2 Muscle Brawn : HP : 10 100 HL
- / 5 Muscle Hustle : HP : 25 300 HL
- / 8 Muscle Spirit : HP : 50 1000 HL
- / 11 Muscle Fight : HP : 110 3000 HL
- / 14 Muscle Ace : HP : 200 10000 HL
- / 17 Muscle Victory : HP : 300 30000 HL
- / 20 Muscle Dream : HP : 500 100000 HL
- / 25 Muscle World : HP :1000 500000 HL
- / 33 Muscle Star : HP :2000 2000000 HL
- / 39 Galactic Muscle : HP :5000 10000000 HL
Etc - Wiener
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 15 Horse Wiener : ATK: 110 SPD: 30 HIT: 30 8400 HL
Etc - Brain
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 15 Mahogany's Brain: INT: 150 8400 HL
Etc - Body
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 15 Hercules's Body : HP : 250 DEF: 50 8400 HL
Etc - Teeth
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 39 Accelerator : SPD:1000 DEF: 250 MV : 3 JM : 30 10000000 HL
Etc - Guts
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 40 Gao's Guts : HP :3000 DEF:1500 50000000 HL
Etc - Beauty
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 40 Crowdia's Beauty: ATK:1500 SPD:1500 HIT:1500 50000000 HL
Etc - Cat Ears
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 40 Myao's Cat Ears : SP :1500 INT:1500 RES:1500 50000000 HL
Etc - Treasure
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 5 Imperial Seal : HP : 20 ALL: 10 4000 HL
- / 10 Dark Rosary : HP : 40 ALL: 20 14000 HL
- / 14 Devil Ring : HP : 70 ALL: 35 30000 HL
- / 18 Feather Token : HP : 110 ALL: 55 75000 HL
- / 22 Sofia's Mirror : HP : 160 ALL: 80 175000 HL
- / 26 Pravda Necklace : HP : 220 ALL: 110 400000 HL
- / 30 Royal Ring : HP : 300 ALL: 150 1000000 HL
- / 34 Testament : HP : 400 ALL: 200 3000000 HL
- / 38 Exodus : HP : 540 ALL: 270 10000000 HL
- / 40 Arcadia : HP :1000 ALL: 500 100000000 HL
Item: Recovers HP
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 1 ABC Gum : HPR: 10 RNG: 1 6 HL
0 / 1 Mint Gum : HPR: 40 RNG: 2 30 HL
0 / 3 Candy : HPR: 100 RNG: 2 95 HL
1 / 5 Cotton Candy : HPR: 200 RNG: 2 240 HL
2 / 7 Taiyaki : HPR: 500 RNG: 3 750 HL
3 / 9 Chocolate : HPR: 1000 RNG: 3 2000 HL
4 / 11 Flan : HPR: 2300 RNG: 3 4800 HL
5 / 13 Eclair : HPR: 4500 RNG: 4 10000 HL
- / 20 Shortcake : HPR: 8000 RNG: 4 25000 HL
- / 30 Sundae : HRP:20000 RNG: 5 115200 HL
Item: Recovers SP
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 1 Opened Drink : SPR: 5 RNG: 1 10 HL
0 / 2 Unopened Drink : SPR: 10 RNG: 2 50 HL
0 / 4 Garlic Water : SPR: 40 RNG: 2 150 HL
1 / 6 Yam Starch : SPR: 70 RNG: 2 600 HL
2 / 8 Barbeque Sauce : SPR: 130 RNG: 3 1250 HL
3 / 10 Egg Yolk : SPR: 250 RNG: 3 3000 HL
4 / 12 Protein Shake : SPR: 480 RNG: 3 6500 HL
5 / 14 Bloody Mary : SPR: 900 RNG: 4 13500 HL
- / 22 Sake : SPR: 1600 RNG: 4 27500 HL
- / 33 Mushroom Soup : SPR: 9000 RNG: 5 250000 HL
Item: Recovers HP & SP
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 1 Dried Worm : HPR: 15 SPR: 7 RNG: 3 50 HL
- / 3 Caterpillar Egg : HPR: 30 SPR: 12 RNG: 3 150 HL
- / 5 Charred Newt : HPR: 60 SPR: 25 RNG: 4 300 HL
- / 7 Rooster Blood : HPR: 150 SPR: 50 RNG: 4 600 HL
- / 9 Snake Kidney : HPR: 300 SPR: 85 RNG: 4 1500 HL
- / 12 Bat Soup : HPR: 750 SPR: 160 RNG: 4 3500 HL
- / 15 Frog Sweat : HPR: 1650 SPR: 350 RNG: 5 7500 HL
- / 20 Immortal's Pill : HPR: 3450 SPR: 600 RNG: 5 16000 HL
- / 29 Soma : HPR: 6750 SPR:1125 RNG: 5 40000 HL
- / 38 Elixir : HPR:20000 SPR:9000 RNG: 6 500000 HL
- / 39 Veggie Burger : HPR: 20 SPR: 10 RNG: 2 100000 HL
Item: Cures Status Ailments
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 1 Faerie Dust : StatusRec RNG: 2 50 HL
Item: Steals Items
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
0 / 2 Stealing Hand : HIT: 20 RNG: 2 100 HL
2 / 6 Plunder Hand : HIT: 30 RNG: 2 500 HL
3 / 10 Cha-Ching Hand : HIT: 40 RNG: 3 2500 HL
4 / 20 Bandit's Hand : HIT: 60 RNG: 4 12500 HL
- / 30 Awesome Hand : HIT: 80 RNG: 5 62500 HL
Item: Escape from Item World
Rank | Name | Stats and Item Effects | Base Price
-------|----------------|---------------------------------------|-------------
- / 3 Mr. Gency's Exit: Escape from Item World 2000 HL
2.02 Obtaining some of the rarer items
--------------------------------------
- Over the course of the game, you may find many items are quite
difficult to get a hand on. For the completionist here's a list of all
items that cannot be bought, and where to find multiple copies of the
item.
Weapons:
--------
- God's Hand : Complete Cave of Ordeal 5
Steal from enemy in high rank Item World
Steal from Item God in an Infernal Fist
Win from the Bonus Gauge
- Ultimus : Steal from Item God in a God's Hand
Steal from Item God 2 in the Ultimus
- Cosmic Blade : Steal from enemy in high rank Item World
Steal from Item God in an Amano-Hahakiri
Win from the Bonus Gauge
- Yoshitsuna : Steal from Item God in a Cosmic Blade
Steal from Item God 2 in the Yoshitsuna
- Longinus : Talk to Longinus in the castle once anyone has
Lv 26 or higher Spear Mastery (Always Rarity 0)
Steal from enemy in high rank Item World
Steal from Item God in an Infernal Spear
Win from the Bonus Gauge
- Glorious : Steal from Item God in a Longinus
Steal from Item God 2 in a Glorious
- Artemis : Steal from enemy in high rank Item World
Steal from Item God in an Infernal Bow
Win from the Bonus Gauge
- Galaxy : Steal from Item God in an Artemis
Steal from Item God 2 in a Galaxy
- Infernal Gun : Steal from enemy in high rank Item World
Steal from Item God in a Fenrir
Win from Bonus Gauge
- Etoile : Steal from Item God in an Infernal Gun
Steal from Item God 2 in an Etoile
- Durandal : Steal from enemy in high rank Item World
Steal from Item God in an Infernal Axe
Win from Bonus Gauge
- Apocalypse : Steal from Item God in a Durandal
Steal from Item 2 in an Apocalypse
- Galactic Staff : Steal from enemy in high rank Item World
Steal from Item God in an Infernal Staff
Win from Bonus Gauge
- Omniscient Staff: Steal from Item God in a Galactic Staff
Steal from Item God 2 in an Omniscient Staff
- Lucifer Force : When Priere joins
Steal from enemy in high rank Item World
Steal from Item God in an Amon Force
Win from Bonus Gauge
- Nyanko Soul : When Marjoly joins
Steal from Item God 2 in a Nyanko Soul
- Nemesis : Steal from Tyrant Baal
Steal from Item God 2 in a Nemesis
- Nemesis Mk-II : Steal from Uber Prinny Baal
Armors:
-------
- Nirvana : Steal from Zombie King in Cave of Ordeal 5
Steal from enemy in high rank Item World
Win from Bonus Gauge
Steal from Item God in a Nirvana
- Astro Suit : Steal from the General at EDF Headquarters
Steal from Item God 2 in an Astro Suit
- Super Robo Suit : Steal from Tyrant Baal
Steal from Item God 2 in a Super Robo Suit
- Prinny Costume : Steal from Uber Prinny Baal
Accessories:
------------
- Guts Belt : Steal from Prinny God in Prinny Land 3
Steal from enemy in the Item World
Steal from Item God in a Bravery Belt
Win from Bonus Gauge
- Shaolin Belt : Steal from enemy in the Item World
Steal from Item God in a Guts Belt
Win from Bonus Gauge
- Black Belt : Steal from enemy in the Item World
Steal from Item God in a Shaolin Belt
Win from Bonus Gauge
- Chakra Belt : Steal from Zombie King in Cave of Ordeal 5
Steal from enemy in high rank Item World
Steal from Item God in a Black Belt
Win from Bonus Gauge
- Champion Belt : Steal from enemy in a high rank Item World
Steal from Item God in a Chakra Belt
Steal from Item God in a Champion Belt
Win from Bonus Gauge
- Angel's Sandels : Steal from enemy in the Item World
Steal from Item God in Ninja Shoes
Win from Bonus Gauge
- Accelerator : Steal from enemy in high rank Item World
Win from Bonus Gauge
Steal from Item God in an Accelerator
- Hyperdrive : Acquired after defeating an Item God 2 for the
first time
(Pops into your inventory without notice)
Steal from Item God 2 in a Hyperdrive
Orbs: Most Orbs are given out as prizes by the Hospital. You can get more
by stealing them off of a variety of enemies both in and out of the
Item World. However there are a couple that are particularly hard to
acquire
- Chaos Orb : Given out as a prize by the Hospital
Steal from enemy in high rank Item World
Steal from Item God in a Holy Orb
Win from Bonus Gauge
- Universal Orb : Steal from enemy in high rank Item World
Steal from Item God in a Chaos Orb
Win from Bonus Gauge
- Destiny Lens : Steal from enemy in high rank Item World
Steal from Item God in a Foresight
Win from Bonus Gauge
- Providence : Steal from enemy in high rank Item World
Steal from Item God in a Destiny Lens
Win from Bonus Gauge
Muscles: Most muscles are given out as prizes by the Hospital. You can
get more by stealing them off of enemies throughout the Item
World. Occasionally some story battle monsters have them too.
The last two Muscles are particularly rare.
- Muscle Star : Steal from Zombie King in Cave of Ordeal 5
Given out as a prize by the Hospital
Steal from enemy in the Item World
Steal from Item God in a Muscle World
Win from Bonus Gauge
- Galactic Muscle : Steal from enemy in a high rank Item World
Steal from Item God in a Muscle Star
Win from Bonus Gauge
- Horse Wiener : Steal from Zombie in Stage 7-4 (One chance only!)
- Mahogany's Brain: Steal from Zombie in Stage 7-4 (One chance only!)
- Hercules Body : Steal from Zombie in Stage 7-4 (One chance only!)
- Gao's Guts : When Marjoly joins
Steal from Item God 2 in a Gao's Guts
- Myao's Cat Ears : When Marjoly joins
Steal from Item God 2 in a Myao's Cat Ears
- Crowdia's Beauty: When Marjoly joins
Steal from Item God 2 in a Crowdia's Beauty
Treasures: aka Emblems, aka Stat Increasers, aka Imperial Seals. These
are some of the hardest items to acquire, and one of the more
coveted items in the game. The Hospital will give out 1 of each
with the Testament being the last. To get more of these items
you have only one choice. Get them from the Bonus Gauge. The
Exodus is especially hard to acquire as no enemies will have
it equipped, and appears very rarely on the Bonus Gauge.
- Testament : Acquire one in the Final Episode. Must have read
all Etna's Diarie entries before that point.
Steal from Prinny God in Prinny Land 3
Steal from the Seraph in the Final Battle
Win from Bonus Gauge.
- Exodus : Win from Bonus Gauge
Steal from Item God in a Testament
- Arcadia : When Priere joins
Steal from Item God in an Exodus(highly unlikely)
Steal from Item God 2 in an Arcadia
Consumables:
------------
- Shortcake : Win from Bonus Gauge
- Sundae : Win from Bonus Gauge
- Sake : Win from Bonus Gauge
- Mushroom Soup : Win from Bonus Gauge
Elixirs: Most of these the Hospital will give out as prizes. They can only
be found in the Bonus Gauge otherwise.
- Soma : Win from Bonus Gauge
- Elixir : Win from Bonus Gauge
- Veggie Burger : Win from Bonus Gauge
- Awesome Hand : Win from Bonus Gauge
- Mr. Gency's Exit: Given at the start of Episode 3
Win from Bonus Gauge
Win as a prize for clearing any 10th Floor in the
Item World.
2.03 Shopping Notes
-------------------
- When your Customer Rank increases the number of new weapons and armors
increases by 3 (except for the last rank), and the number of old items
in a given category is decreased by 1. This only applies to Weapon and
Armor categories. Given that, here is chart of what can be bought
relative to those ranks.
CRank | IRank
-------|-------
0 | 1- 3
1 | 2- 6
2 | 3- 9
3 | 4-12
4 | 5-15
5 | 6-18
6 | 7-21
7 | 8-24
8 | 9-27
9 | 10-30
10 | 11-33
11 | 12-36
12 | 13-38
- The Shop's selection of items is randomly generated upon each and
every visit.
- You can buy back the items you sell off (at double the price though!).
But ONLY if you haven't left the shop. Once you leave the shop, the
items you sold to the shop are gone. Buying back items you sell
increases your customer rank, so exploit it!.
- It is impossible to buy Rare and Legendary items from the shop.
- Item prices are influenced by how many specialists the item has. Also
item prices are influenced as you level them up, and when you subdue
specialists. These are the following effects:
5% Original Base Price increase for each unsubdued Specialist
10% Original Base Price increase for each subdued Specialist
5% Original Base Price increase for each level the Item gains
50% Original Base Price increase if it's Rare
100% Original Base Price increase if it's Legendary
It's worth mentioning that the Specialist and Item level modifiers are
calculated separately, and are then added together. The result is this
equation which I derived:
Price = Base*Qual+(Base*Qual)*(0.05*Unsub+0.1*Sub)+(Base*Qual)*(0.05*Level)
Functions: * - Multiply
+ - Add
Terms: Price - The Final price of the item.
Base - The Base Price of them item. As noted in the item lists.
Qual - Whether the item is Normal, Rare, or Legendary.
Normal = 1
Rare = 1.5
Legendary = 2
Unsub - The Population number of unsubdued Specialists.
Sub - The Population number of subdued Specialists.
Level - The level of the item.
2.04 Specialists and their Properties
-------------------------------------
- The most a single Specialist can achieve in one slot is a power of 19998.
This doesn't prevent you from adding onto that by using a second slot.
- Here are a list of Specialists that appear on an item, what they do, and
what their effective caps are.
Dietician - Increases HP - Caps = None
Master - Increases SP - Caps = None
Gladiator - Increases ATK - Caps = None
Sentry - Increases DEF - Caps = None
Teacher - Increases INT - Caps = None
Physician - Increases RES - Caps = None
Marksman - Increases HIT - Caps = None
Coach - Increases SPD - Caps = None
Firefighter - Raises Fire Resistance - Caps = 90% Resistance
Aeronaut - Raises Wind Resistance - Caps = 90% Resistance
Cryophile - Raises Ice Resistance - Caps = 90% Resistance
Alchemist - Adds chance of Poison to attacks - Caps =100
Hypnotist - Adds chance of Sleep to attacks - Caps =100
Witch Doctor - Adds chance of Paralyze to attacks - Caps =100
Gangster - Adds chance of Deprave to attacks - Caps =100
Amnesiac - Adds chance of Forget to attacks - Caps =100
Pharmacist - Increases Poison resistance - Caps = 998
Coffee Maker - Increases Sleep resistance - Caps = 998
Social Worker - Increases Paralyze resistance*- Caps = 998
Medicine Man - Increases Deprave resistance* - Caps = 998
Psychologist - Increases Forget resistance - Caps = 998
*Note: Due to an apparent reference error in the game (possibly because of
the text editing), Social Worker and Medicine Man effects are switched
around. Social Worker now affects PARALYZE, and Medicine Man affects
DEPRAVE. Logically Social Worker should be raising Deprave resistance,
because that's what they do; fight against depravity.
- Here is how status effects work:
(Resist / 10) / Power * 100 = %chance to resist a status each turn.
Resist, is the character's resistance stat to a status.
Power is the strength of the status causing specialist, or +1 to the Skill
Level of a status causing skill.
Chance to resist each turn is the chance that the status effect will wear
off or be blocked by the character.
The status effect will last no longer than the number of turns equal to its
power. A status causing skill that has a power of 5 will last a maximum of
5 full turns. The turn in which the status is inflicted is counted as Turn
0, so a status effect will wear off naturally after Turn 5 has ended.
For example a character has a resist of 1 to poison, and someone uses
Poison Arrow on that character and the skill is at Level 3, therefore:
(1 / 10) / 4 * 100 = 2.5% chance to block the status, and fight it off each
turn, for 4 full turns.
You CAN re-inflict a status on a target, this causes the max-turn limit
of the status to be reset based on the power of the status causing effect.
Note: Since many monsters have a 99 Resistance to all statuses, it seems
they are impervious, they are not. Getting a status causing
specialist or skill above 10 will start to have an effect on them.
At 20 they'll have a 50% chance to resist, and at 100 a 10% chance to
resist.
- At 999 Resist, the character will by the above formula have a 99% chance
to resist statuses regardless of the status effect's power.
- The max status effect power an enemy will ever use on you is a Lv 80
Skill. So 81 is as high as an enemy status effect power will get. A safe
Resist value to ward off that status effect is somewhere in the region of
610 or higher. 810 will give you complete immunity, so it's not really
necesary to get up to 999 Resistance.
Statistician - Increases Exp gained from enemies - Caps = 300%
Broker - Increases HL gained from enemies - Caps = 300%
Manager - Increases Mana gained from enemies - Caps = 300%
Armsmaster - Increases Weapon Mastery rate - Caps = 1900%*
*Note: I have tested this and can confirm undoubtedly that 1900% is the
actual cap of the Armsmaster. It was a relatively simple test to do,
which boggles my mind slightly as to why 2400 was accepted as the cap.
Anyways the test involves the Majin, which has an S rank for all weapons,
which makes it very easy to compare the fill rates for Weapon Mastery.
Before I started I had a 2114 Armsmaster on a weapon, used it once, then
switch weapons on the Majin and gave him a 2400 Armsmaster, and both filled
at the same rate. The extra 286 had NO EFFECT. I then gave the Majin another
weapon with a 2400 Armsmaster on it, and went to the practice map where I
used that weapon once. I noticed the gauge filled up 2 and a half levels.
Next I went to Fervant Melody in the Sea of Gehenna and gave the Majin a
different weapon, this time without the 2400 Armsmaster, and this is when
I discovered that it took EXACTLY 20 strikes with that weapon to reach the
same amount of weapon mastery with the other weapon. And just to prove it I
reset the game and this time did it backwards by giving the 2400 Armsmaster
to the weapon that took me 20 strikes with, and used the weapon that
originally had the 2400 Armsmaster 20 times to reach the same level of
mastery as before. Therefore the Armsmaster Cap is 1900 and not 2400.
2.05 Item Notes of Interest
---------------------------
- I discovered a very easy way of determining what rank an item is,
however it's a bit random. Since every Rank 1 item, if it has a "Bonus"
Specialist (Statistician, Broker and the like) residing in it, has a
power of 6, you can find the rank of any item by simply subtracting 5
from it's Power Value. This is only true if the Specialist is unsubdued.
- There is, I've recently discovered, a VERY rare possibility of an Item
having a Bonus Specialist 1 power value higher than it should. eg a
Mr. Gency's Exit I have, has a Broker of 9 on it, when it's a Rank 3
item.
- If the above cannot be ascertained, as can be the case with one-time
only items, check to see what Level the monsters are at via the Item
World lady on the first floor, and compare it to an easily bought item
that produces monsters of the same level. If Monster Levels from both
items on the first floor match up, they are the same rank.
- Normal Items can contain at most 7 Specialists, and naturally come with
at most 4 Specialists. Getting a 7 Slot-4 Specialist item is *very*
rare, and they can only be found, but not bought. The Hospital gives
them out on very rare occasions.
- Rare Items can contain at most 10 Specialists and naturally come with
at most 5 Specialists. Again getting a 10 Slot-5 Specialist Rare item
is VERY rare. The Hospital gives these out exceedingly rarely.
- Legendary Items start with at most room for 13 specialists and naturally
come with at most 6 Specialists. These are super rare and hard to come
by. Despite the rumours, it is NOT possible to get Legendary Items from
the Hospital. I've tried well over 2500 times and have not got one
Legendary item. Considering the Rarity values are anywhere from 0-255
And that Legendary items have a Rarity of 0-7, which is round about
a 4-5% chance. I had much better luck stealing with 1% chance than
getting a Legendary Item from the hospital.
- An Item can hold a maximum of 16 Specialists. Defeating Item Kings
increases this capacity by 1, as well as defeating the Item God of a
Legendary Item. Therefore, a maximum of 2 Spaces may be added to a
Rare Item, and 4 to a Legendary Item.
- Certain weapons will ALWAYS have 1 particular Status Effect Specialist
on it. The Power of this Specialist is determined by the item rank.
These weapons are noted in the above item lists as a having status
effects on them.
- Certain item categories have a propensity for inherently carrying one
specialist over another. For instance, you will never ever see
a weapon inherently come with a Status Defense specialist. Also
there's a greater chance a certain specialist will appear on certain
accessories more than others. Glasses always seem to come packed with
Marksmen specialists, and Belts with Gladiators.
- An item's rank determines that max possible power of an unsubdued
specialist. This number dramatically increases when you get to a high
enough item rank. Rank 1 items will never ever have stat specialists
of a power greater than 2, Rank 2 items will never have stat
specialists with a power greater than 3 and so on. Looking into this
further to discover what the max values are for each rank.
- For each weapon mastery level a character obtains, they get 5% boost
to their respective weapon they have equipped. This 5% boost per
mastery level also applies to the stat boosting specialists on that
weapon. Example: you have a 100 Sentry on a Weapon, and have a
mastery level of 10 for that weapon you have equipped, you'll gain
150 DEF from the 100 Sentry.
- If you equip items with the same Rarity values to the same character
the character will get a stat boost. The stat boost is calculated by
taking 10% of all stats of the items and adding them together.
Decimals are truncated before the adding takes place. When 3 items
match up, the stat boost is doubled, and when all 4 items match is is
tripled.
- Items that are at Rank 40 and above, will always be Legendary.
- There are 3 "Trophy" items in the game. They will flash Blue-Green
instead of the usual Gold. These items are the Yoshitsuna, Super Robo
Suit, and the Hyperdrive. The only thing different these items have
against others, is that their icons are unique and much larger.
===============================================================================
=============================
3.00 The Hospital
=============================
3.01 Requirements for the Hospital Items
----------------------------------------
Below is a chart that details what prizes the Hospital gives out and when.
The values are the total recovery values noted on the Hospital's main screen.
When you reach these values the appropriate prize may be claimed. These items
will NEVER disappear from the list, and when you claim them, you claim ALL the
items. If your Item Bag is full, the items are stocked into your Warehouse
automatically.
By either cancelling out of the hospital entirely, or healing another
character, the item's rarity, population count, and specialists will change
it's entirely possible to get Rare items this way, though the Hospital will
not give out Legendary versions.
Note: Prinnies don't count towards your totals.
Hospital Gifts Chart
Prize | HP | SP | Dec |
---------------|-------|------|-----|
Muscle Brawn 100| | |
Muscle Hustle 400| | |
Muscle Spirit 1000| | |
Muscle Fight 2000| | |
Muscle Ace 5000| | |
Muscle Victory 10000| | |
Muscle Dream 40000| | |
Muscle World 100000| | |
Muscle Star 200000| | |
Common Orb | 50| |
Psyche Orb | 200| |
Dark Orb | 500| |
Blood Orb | 1000| |
Star Orb | 2000| |
Moon Orb | 5000| |
King Orb | 10000| |
Holy Orb | 20000| |
Chaos Orb | 50000| |
Caterpillar Egg | | 5|
Charred Newt | | 10|
Rooster Blood | | 25|
Snake Kidney | | 50|
Bat Soup | | 80|
Frog Sweat | | 120|
Immortal's Pill | | 170|
Imperial Seal 200| 100| 5|
Dark Rosary 700| 300| 15|
Devil Ring 2000| 1000| 40|
Feather Token 5000| 2000| 70|
Sofia's Mirror 10000| 5000| 110|
Pravda Necklace 40000| 10000| 160|
Royal Ring 100000| 20000| 220|
Testament 200000| 50000| 300|
3.02 Cost for Reviving from the Hospital
----------------------------------------
1 HL per 3 HP recovered
2 HL per 1 SP recovered
30 HL per Lv of character + 2 HL per 3 HP recovered for reviving.
3.03 Minimum amount of HL needed to obtain the Hospital Prizes
--------------------------------------------------------------
The prices reflect the total amount of HL you've spent at the Hospital
based on the requirements met and the price for recovering HP, SP and
Deceased characters, individually.
Muscle Brawn : 34 HL
Muscle Hustle : 134 HL
Muscle Spirit : 334 HL
Muscle Fight : 667 HL
Muscle Ace : 1667 HL
Muscle Victory : 3334 HL
Muscle Dream : 13334 HL
Muscle World : 33334 HL
Muscle Star : 66667 HL
Common Orb : 100 HL
Psyche Orb : 400 HL
Dark Orb : 1000 HL
Blood Orb : 2000 HL
Star Orb : 4000 HL
Moon Orb : 10000 HL
King Orb : 20000 HL
Holy Orb : 40000 HL
Chaos Orb : 100000 HL
Caterpillar Egg: 160 HL
Charred Newt : 320 HL
Rooster Blood : 800 HL
Snake Kidney : 1600 HL
Bat Soup : 2560 HL
Frog Sweat : 3840 HL
Immortal's Pill: 5440 HL
Imperial Seal : 450 HL
Dark Rosary : 1304 HL
Devil Ring : 3907 HL
Feather Token : 7837 HL
Sofia's Mirror : 16744 HL
Pravda Necklace: 38294 HL
Royal Ring : 80154 HL
Testament : 175967 HL
3.04 Exploiting the Hospital
----------------------------
How can this be useful? Well here's the way I exploited the Hospital, and I
did this to check all the requirements for all the items in the first episode
You'll have to make some sacrifices though, in selling off some of the weaker
stuff the hospital hands out. But it's worth it as you'll get everything in
about 4 or 5 hours, and before you've gone to Vyers Palace.
1) Driving up the HP recovery counter. When you get the first Muscle item at
a measely 100 HP recovered, keep cancelling out until you get one that
grants an HP bonus in excess of 15. Basically a Rare one with a Dietician
on it. Equip it on Laharl, and his Max HP will rise, but his current HP
will stay the same, so go to the hospital to recover the HP. Take off
the item and put it back on, and send him to the hospital again to recover
keep this up until you get the next Muscle. The potential for exploiting
should be obvious. The bigger the difference between Laharl's normal Max HP
and his modified Max HP, the quicker the counter will climb.
2) Driving up the SP recovery counter. This is basically the same idea as
driving up the HP counter, equip an orb, recover SP at the hospital, take
it off then put it back on and repeat. However driving up the SP counter
requires a LOT of money. So you might want to raise up all the other
counters first, selling off the HP&SP recovering items, and selling off one
of the accessories or two when you've got more than 3 or 4 of the same kind
from the hospital.
3) Driving up the Dec counter. This one requires a bit of effort and some trial
and error to be really efficient at. The idea is this. Go to the Dark
Congress and create as many Good-For-Nothing Mages and Skulls as you want
use -5 Bonus Points to lower their Base HP to 4. You'll now either get a
character with 3 or 4 HP to start. However since you'll have a limited
amount of Mana at the start, it's a good idea to go through the Training
Map several times to build it up. With your army of Lv 1 Mages with 3 or 4
HP, go to the training map and bring out all your characters, except for
those mages, and throw the Hobbit into the Base Panel. The Hobbit will
slaughter them all, now just finish the map as normal. Go to the hospital
and heal them up for another round. I had created 20 of these "Fodder Mages"
and it'd cost me around 750 HL to revive the lot of them. As you can imagine
this will drive the Dec counter up pretty fast in only a few rounds at the
training map for very litle money.
If you work these three ideas together it becomes easier and easier to do as
the money you get from selling the stuff the hospital gives you, far, far
outweighs the cost of getting them , and by the time you're done you'll have
several hundred thousand HL left to spend with a bunch of absurdly powerful
items in your inventory before you've even really started the game. I'd drive
up the counters in this order, to be the most cost efficient way: Dec, HP, and
then SP. If you do too much to soon, you won't have the money to keep up, and
you'll be wasting time. Instead, work your way into it gradually, so that when
you sell stuff off the money will last you until you get the next item.
==============================================================================
========================
4.00 The Dark Congress
========================
The Dark Congress can be used in all sorts of ways to get the game to suit your
needs. The Concept in using the Congress is both simple, in it's ease of use,
and complex in how it's designed. What follows is a dissection of the Congress
and how it can used and exploited to get the most out of it.
4.01 The Senators and Bribing:
------------------------------
- The total amount of influence you see when the Congress is in Attendance is
equal to the sum of all the Senator's levels. Therefore higher level
Senators should be bribed first, as their Level = the number of votes
they'll give you.
- A Proposal is passed when the Yea votes outnumber the Nay votes by an amount
equal to the Mana you spent on the Proposal. For instance, if you proposed
the Triple Exp bill, which costs 100 Mana, you would need to have 100 or
more Yea votes than the Nays for it to pass.
- When the cursor is placed over a Senator you can see what their position
is on the proposal, and whether they are likely to vote in your favour or
not. When you go to "check" a Senator by pressing the X button a list of
all items currently in your Item Bag, along with a message on whether
the Senator wants the item or not appears. This is where you can bribe a
Senator to get the to vote in your favour, what follows are charts detailing
all this information.
Note: These are not exact numbers, rather they're my interpretation on what
I've seen happen in the Dark Congress up till now. There is a bit of
a random factor (two of them actually) involved and I'm unsure of it's
quantity at the moment.
Bribing Chart:
Bribing Interest | Point Bonus
---------------------|-------------
Must Have! | +3~6
Interested | +2~4
Slightly Interested | +1~2
Not Very Interested | -1
Does Not Want! | -3
Attitude Chart:
Attitude | Vote in Favour? | Point Range
------------------|-------------------|----------------
Love<3 | Almost Always | 151+
Total Support | Extremely Likely | 145-150
Strongly For | Very Likely | 141-144
In Favour Of | Somewhat Likely | 135-140
Leaning Yes | Occasionally | 131-134
Either Way | 50/50 Chance | 125-130
Leaning No | The odd time | 121-124
Against | Somewhat Unlikely | 115-120
Strongly Against | Very Unlikely | 111-114
Total Opposition | Extremely Unlikely| 105-110
Loathe | Almost Never | 0-104
- The point bonus from bribing Senators is exactly that, it increases the
number of affection points that Senator has, and thus changes his attitude
towards you on votes.
- The value of the Item has no effect whatsoever on whether the Senator likes
it or not, so buy up tons of Rank 1 items and use them to bribe the
Senators.
UPDATE: Special thanks goes to Notti, who found out what causes Senators to
like or dislike items. Results of his findings, and my tests to
to verify them, have yielded the following results:
- Senators like or dislike items that are of a certain Rarity value.
- As rarity value changes, their desire for the item will go
up or down, in a sequential cycle. Thus one Senator's profile
for liking or disliking items could be this.
Rarity: 0- 10 Must Have!
Rarity: 11- 20 Interested
Rarity: 21- 30 Slightly Interested
Rarity: 31- 40 Not Very Interested
Rarity: 41- 50 Does Not Want!
Rarity: 51- 60 Not Very Interested
Rarity: 61- 70 Slightly Interested
Rarity: 71- 80 Interested
Rarity: 81- 90 Must Have!
.
.
.
Repeats.
Or it could be this:
Rarity: 0- 10 Not Very Interested
Rarity: 11- 20 Slightly Interested
Rarity: 21- 30 Interested
Rarity: 31- 40 Must Have!
Rarity: 41- 50 Interested
Rarity: 51- 60 Slightly Interested
Rarity: 61- 70 Not Very Interested
Rarity: 71- 80 Does Not Want!
.
.
.
Repeats.
Or it could be even be this:
Rarity: 0- 30 Must Have!
Rarity: 31- 60 Interested
Rarity: 61- 90 Slightly Interested
Rarity: 91-120 Not Very Interested
Rarity:121-150 Does Not Want!
Rarity:151-180 Not Very Interested
Rarity:181-210 Slightly Interested
Rarity:211-240 Interested
Rarity:241-255 Must Have!
- There are countless variations of this cycle, that's dependant on
Rarity Values, not just the ones I arbitrarily listed.
- You can thus exploit this to a massive degree, by writing down the
Rarity numbers of the items you're taking into the Congress, and check
for any Senators that show a Must Have! for that item. Write down the
Senator's name, and Level beside the Rarity values, and always
bribe them with that Item of the same rarity. Of course since there
are so many Senators, and it's doubtful you'll get the one you want,
you could always use the "Raise Military Funds" proposal to Bribe
Senators and then return with more items of the same rarity, to bribe
the Senator you want.
FURTHER UPDATE: Arigato hasm emailed me an extension to the findings given
to be by Notti. So here are his findings in his words:
* Each senator has a "magic number" -- a rarity value they most desire.
For example, the senator I first experimented with had a "magic number" of
223. At this point, I have not figured out how this magic number is
determined -- there seem to be several pairs of senators with identical or
very similar magic numbers so they may not be random, but as yet I have
determined no method of computing the magic numbers apart from recording
their reactions to various items.
To figure out how the senator will respond to your item:
1. Take item's rarity and subtract the "magic number".
2. Add or subtract 256 if necessary to put the number in the range of -128 to
128 (e.g. If the number is more than 128, subtract 256. If it is less than
-128, add 256.)
3. If this number is negative, drop the negative sign to make it positive
(so -56 becomes 56). You should now have a number between 0 and 128.
(More mathematically, steps 1-3 are simply the way to determine the shortest
distance between the rarity and the magic number in modulo 256 space)
4. Use the following table to determine the reaction:
0* - 7 = Must have!
8 - 39 = Interested
40 - 63 = Slightly interested
64 - 87 = Not very interested
88 - 128 = Does not want
* (There seems to be no bonus for having the exact value, but I have not
tested this extensively.)
For example, assume you offered a senator with magic number 223 an item of
rarity 59.
1. Take rarity and subtract the magic number:
59 - 223 = -164
2. Add or subtract 256 to put this in the range -128 .. 128
-164 + 256 = 92
3. Make it positive
92 is already positive
4. Use the table
92 is "does not want"
Here is a complete list of how that senator with a magic number of 223 will
respond to items of various rarity:
0 - 6 Interested
7 - 30 Slightly interested
31 - 54 Not very interested
55 - 135 Does not want
136 - 159 Not very interested
160 - 183 Slightly interested
184 - 215 Interested
216 - 230 Must have
231 - 255 Interested
I have rigorously verified this on two senators and have had results
consistent with this system on 28 of 30 senators -- I believe the last 2 to
be errors in copying down their reactions. I have never yet come across a
senator with more than one "magic number" (there CAN be multiple senators
with the same name, however, so care must be taken to distinguish among them).
I don't plan to research this further myself (I've spent enough hours on it)
but major points of future effort could be:
1. Verifying the system rigorously on even more senators
2. Attempting to discern a pattern/formula to the "magic numbers"
3. Determining if items closer to the "magic number" give better results,
even for the same textual description -- e.g. with a magic number of 223,
is an item of rarity 224 better than one of 226, even though they are both
"Must have!"?
[/End of Email]
- I have been experimenting with bribes, and have concluded that the attitudes
are on a point scale. I arbitrarily chose 128 as the median, as it seems
like a nice number, and it also makes it high enough to take into account
some of the HUGE negative influence some proposals have on Senators, and
that some Senators take a freaking long time to get out of Loathing you.
I'd assume 255 would be the ceiling. Not that it'd matter that much, as if
you got a Senator up that high, they'd Love you no matter what.
- After defeating Baal, Laharl and only Laharl will automatically increase
all Senator's attitudes by 25 points if he addresses the Congress. This
effect becomes permanent for all requests Laharl proposes.
4.02 Promotion Exams:
---------------------
- In order to get more influence on votes, and thus higher level senators to
appear in the congress, you will need to take Promotion Exams. These exams
Raise that character's Demon Rank within the congress. A higher rank gives
you more proposals to issue as well as more influence with which to pass
them. A Promotion Exam is a single character fight against several
opponents at once. If you win, your Demon Rank goes up, if you lose however
it's Game Over, so don't take these battles on unless you know for certain
you can win.
Promotion Rank 1:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 2 Zombie x3 12 Exp -
| -
|Lv 4 Ghoul 29 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 2:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 5 Ghoul x2 41 Exp -
| -
|Lv 8 Corpse 105 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 3:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 9 Hobbit x3 112 Exp -
| -
|Lv 12 Gremlin 222 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 4:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 20 Guardian x2 877 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 5:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 25 Nightmare x2 1,286 Exp -
| -
|Lv 30 Dark Knight 2,593 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 6:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 34 Wraith x3 3,323 Exp -
| -
|Lv 40 Ekim 5,477 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 7:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 42 Red Skull x2 4,452 Exp Sage's Staff
| Prophet's Robe
|
|Lv 45 Centurion 6,417 Exp Mistral Spear
| Stinky Jacket
|
|Lv 50 Majin 14,186 Exp Muramasa
| Cactus Armor
| Dandy Gown
|--------------------------------------------------------------------
Promotion Rank 8:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 60 Decoy x3 8,149 Exp -
| -
|Lv 70 Serpent 23,118 Exp Fiendish Claw
| Reaper's Cloak
| Stealth Cape
|--------------------------------------------------------------------
Promotion Rank 9:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 80 Dragon x2 38,656 Exp -
| -
|Lv 100 Ahzi Dahaka 66,690 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 10:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 120 Lilim x3 38,229 Exp -
| -
|Lv 150 Neuntoter 92,360 Exp -
| -
|--------------------------------------------------------------------
Promotion Rank 11:
| Enemy Targets | Experience / HL | Equipped Items
|-------------------------------|-----------------|------------------
|Lv 200 Wight x4 85,449 Exp -
| -
|Lv 250 Shaitan 167,599 Exp -
| -
|--------------------------------------------------------------------
- At Demon Rank 11 that character cannot be promoted any higher.
4.03 Proposal List:
-------------------
- Here is now a list of proposals which you can bring before the Congress.
"Attitude" is the congressional attitude modification of all Senators
attending. The value is added or subtracted from their current Attitude
points to give them a modified attitude for that proposal. And Rank is
the Demon Rank that character needs to be in order to choose the
proposal.
Proposal List:
| Proposal | Description | Rank | Mana Cost |Attitude
|-------------------------|-----------------------|------|-----------|---------
| Senator List | Lists Senators who've | 0 | - | -
| | attended the Congress | | |
| | | | |
| Create New Character | Create new characters | 0 | Varies | -
| | at level 1. Mana Cost | | |
| | varies with Class and | | |
| | Quality. | | |
| | | | |
| Delete a Character | Erases a character in | 0 | - | -
| | your party, and any | | |
| | equipment they have | | |
| | equipped. Story based | | |
| | characters can't be | | |
| | deleted. | | |
| | | | |
| Change Name | Input a new name for | 0 | - | -
| | a character. Story | | |
| | based characters can't| | |
| | change their names. | | |
| | | | |
| Promotion Exam | Raises a character's | 0 | - | -
| | demon rank by fighting| | |
| | a battle solo. | | |
| | | | |
| Raise Military Funds | Increases your money | 0 | 10 | -50
| | by an amount of how | | |
| | many votes you won by | | |
| | | | |
| More Expensive Stuff | Increases the Shop's | 1 | 10+20 per | +25
| | Product Rank by 1 | |ProductRank|
| | | | |
| Cheaper Stuff | Lowers the Shop's | 1 | 10 | +25
| | Product Rank by 1 | | |
| | | | |
| Eyewear Inventory | Adds Glasses to the | 2 | 30 | -
| | Shop's inventory. Can | | |
| | only be passed once | | |
| | | | |
| Belt Inventory | Adds Belts to the | 2 | 30 | -
| | Shop's inventory. Can | | |
| | only be passed once | | |
| | | | |
| Shoe Inventory | Adds Shoes to the | 2 | 30 | -
| | Shop's inventory. Can | | |
| | only be passed once. | | |
| | | | |
| Transmigrate | Starts a character in | 3 | 100+x | -
| | a new class at level 1| |for quality|
| | | | |
| Improve Counterattack | Raises a character's | 3 | 300 | -
| | Counter value by 1. | | |
| | Once per character. | | |
| | | | |
| Triple Exp | Get Triple the Exp | 4 | 100 | -
| | from the next kill on | | |
| | one enemy only. See | | |
| | the rules on this | | |
| | below | | |
| | | | |
| Bonus Gauge Boost | Start the next battle | 4 | 100 | -
| | with the Bonus Gauge | | |
| | filled by a random | | |
| | amount. | | |
| | | | |
| Prinny Day | Only Prinnies can be | 4 | 100 | -
| | used on the next fight| | |
| | but only items may be | | |
| | claimed from the Bonus| | |
| | Gauge | | |
| | | | |
| Improve Movement | Increases the Mv stat | 4 | 500 | -
| | of the character by 1.| | |
| | Once per character. | | |
| | | | |
| Stronger Enemies | Increases the level | 5 | 100+50 | -
| | of enemies you fight. | | for each |
| | Can be passed 20 times| | subsequent|
| | | | time. |
| | | | |
| Weaker Enemies | Lowers the level of | 5 | 10 | -
| | of enemies you fight. | | |
| | Negates 1 passing of | | |
| | the Stronger Enemies | | |
| | proposal. | | |
| | | | |
| Prinny Land | Opens the gate to | 5 | 400 | -
| | Prinny Land. Must be | | |
| | at Episode 9 before | | |
| | it can be proposed. | | |
| | | | |
| Cave of Ordeal | Opens the gate to the | 6 | 700 | -25
| | Cave of Ordeal. | | |
| | | | |
| Human World | Opens the gate to the | 7 | 1500 | -50
| | Human World. Must be | | |
| | at the Final Episode | | |
| | before you can enter. | | |
| | | | |
| Alternate Netherworld | Opens the gate to the | 8 | 3000 | -75
| | Alternate Netherworld | | |
| | | | |
| The Mysterious Seal | Opens the gate to | 9 | 5000 | -100
| | Beauty Castle | | |
|-------------------------|-----------------------|------|-----------|---------
- Two proposals have a complex set of rules that govern how they work.
The Triple Exp proposal is a notorious example, here's a list of those rules
for those such proposals.
Raise Military Funds: The amount of money you get from this is derived from
the following equation. (Yea-Nay)*5. Basically for every
vote you get, you get 5 HL. This proposal is not worth
the trouble.
Triple Exp: Check the Skills section of the class guide for info on target
orders for attacks that hit multiple enemies at once.
Stronger Enemies: The amount by which Enemies' Levels increases by is equal
to 20% of their original levels + 2. Thus, since the bill
can be passed 20 times the max Level gain would be 400% + 40.
4.04 Dark Congress Strategies:
------------------------------
- If a Proposal fails to pass, you have the option of fighting against all the
Senators who voted against you. This is EXTREMELY risky for most of the game
as the Senators are all very high level. But when passing the last few
proposals to open the secret areas, it'll probably become a necessity, given
the insane amount of bribing you'd need to do to pass them legitimately.
- A neat trick you can employ when fighting the Senators, is to get at least
1 high level Senator on your side, and then throw any dissenting Senators
onto that Senator who voted Yea. This will cause the Senators to combine
levels. If the Yea Senator is more powerful than the Nay Senator, then the
Yea Senator's level will increase and the Nay will be marked as "killed".
Best of all, "killing" a Senator this way does not affect their attitude
towards you at all. Beware though if you throw the Yea Senator and you miss,
as can happen when throwing diagonally, he'll turn against you. And for some
strange reason if the Yea Senator takes damage, be it from another Senator
or from you, he'll also change his vote. Nothing sucks more than having a
Lv 2500+ Senator turning on you.
- Exploit the Triple Exp Proposal. You can only kill one enemy and get triple
the Experience. Try throwing enemies together into a single high level
enemy and then kill it. Careful though not to create an enemy that's to hard
for you to kill.
- Want to get the bad ending requirement of passing 100 proposals by force?
Keep one character at Rank 0 for the whole game, then when you're strong
enough he should have at least 1000 Mana by then. So propose "Raise
Military Funds" using that character, and then slaughter all those Senators
with ease (there's not many of them).
- During Promotion Exams try fighting only 1 or 2 Enemies at a time, rather
than all of them at once. Take a look at their movement range, if you're
positioned outside their attacking range, they won't move, but those that
are will be drawn to your position.
- Prinny Day by itself is pretty useless. Sure the entire Bonus list is
all items, some of them Rare or Legendary, but Prinnies are terrible for
building the Bonus Gauge. Instead combine the Bonus Gauge Boost with Prinny
Day for some more desireable results. Sure the Bonus Gauge Boost is
completely random, but it never starts you lower than 1, and doesn't seem
go higher than 4 or 5, which certainly increases the chance of getting
a Legendary Item from the Bonus Gauge.
- This tip is probably pretty obvious to those building levels, but to those
who haven't caught on, get the most out of the levelling maps in the game
by passing the Stronger Enemies bill. Higher Level enemies yield vastly
more exp. The bill can be passed a total of 20 times, so there's plenty
of time to be spent on the levelling maps if things are going to slowly
for you. Just be sure to weaken them for the Promotion Exams.
- Don't bother creating Distinguished and Genius quality characters from
scratch. The amount of Mana needed, and the fact it'll likely fail on top
of wasting your Mana, makes it not worth the trouble. Instead it's better
to create a character without the Congress's approval, and then
Transmigrate a character as a Genius, which requires no approval.
==============================================================================
========================
5.00 Class Guide
========================
5.01 Introductory Notes
-----------------------
- You can have a maximum total of 115 characters in your party. If you try
to create another the option will be greyed out, and you will not be
allowed to throw any character into the Base Panel. (It will "Buzz" you).
Unique characters have "Reserved" spaces before they join you. Since there
are 11 of these characters the maximum number of generic units is 104.
- The Human Class tables are divided into 4 main columns. The First Column
details the Name of the Class, and what level any of the previous classes
before it need to be at to unlock it, and the base cost for creating the
class. The Second column is abbreviated DEX, for Dexterity. The values here
cover the class's Counter ("C") Rate, its Move ("M") Rate, and its Jump
("J") Value. The Third Columns deals with the Class's stats. The first row
of numbers are the base stats you see when creating the character, the row
of percentages underneath it are its Aptitude values in those stats, which
you can also view at any time in the character's status window. The Last
Column deals with Weapon Proficiency. The first row of letters are the
class's weapon mastery rate, which affects how fast the weapon mastery
gauge will climb when using that weapon. the row of numbers underneath them
is the number of points those letters represent towards gaining mastery
levels. And under that are numbers which tell you how many points that
character will get towards a skill associated with that weapon. Magic is
associated under Staves, since Staves affect the potency of magic. So the
points there tell you how many skill points that class will get when using
Magic.
- The Base Cost to create the class is a value used by the game to determine
the costs involved when creating a character. The value used is the cost to
create an Incompetent character. The other qualities are simply modifications
of that number. So here's a handy dandy chart that shows what effect the
quality has on the character, as well as the bonus points that come with
them. The Bonus Points are used for modifying the character's base stats as
you see fit.
Good-for-nothing: 1/10th Cost| -5 Points
Incompetent : Base Cost| 1 Point
Average : x5 Cost| 3 Points
Skilled : x20 Cost| 6 Points
Distinguished : x100 Cost| 8 Points *Requires Approval by Congress
Genius : x500 Cost| 10 Points *Requires Approval by Congress
- The Ranks for weapon mastery are NOT exact values, rather the ranks indicate
a rough range by how fast the Gauge fills.
Example: Use a Majin to get Level 1 mastery in any weapon, and watch
carefully how the gauge fills up. Next, take a Divine Majin and do
the same thing, and you'll notice the Divine Majin has a faster
fill rate, even though both of them are Rank S.
Example 2: Use one Brawler and give him a Bow, use it 10 times, then have
the brawler switch to a Spear and use it 10 times. The Spear will
level up faster than the Bow will.
Therefore we can conclude 2 things: 1) higher class characters master
weapons faster than their lower tier brethen. 2) Even though the letters may
be all the same for one character, they'll have slightly different fill
rates.
To shed some light on how the fill rates work, note how many times you used
a weapon to reach Mastery Level 1 with it, and keeping a close eye on how
the gauge is filled. Since I felt it would've been quite the pain to program
in the fill rates as percentages for all 255 levels, I felt it was much
simpler to go with a points system equivilant to that of how Skill levels
work. And surprisingly all skills learned from weapons have the exact same
point value as the Weapon Mastery rate does. The lone exception are Staves
and Magic.
I am quite confident that these are the value ranges for all the Mastery
Ranks.
- S = 25-35 Points
- A = 20-24 Points
- B = 15-19 Points
- C = 10-14 Points
- D = 5- 9 Points
- E = 1- 4 Points
And yes, I was insane enough to test all this out thoroughly and record
the data for all the human classes =P
- Here is a table that tells you how many points you'll need to gain weapon
mastery levels. The number of points you get is dependent on the Class and
the weapon that character has equipped. The exact point values are covered
below in the Class Charts. Just for reference the highest point gain you
can get at a time with a 1900 Armsmaster is 700. And only the Galaxy
Mage/Skull equipped with a Staff is able to do that.
Lvl | Total Points | To Next || Lvl | Total Points | To Next |
-----|--------------|---------||-----|--------------|---------|
0 0 100 || 1 100 200 |
2 300 300 || 3 600 400 |
4 1000 500 || 5 1500 600 |
6 2100 700 || 7 2800 800 |
8 3600 900 || 9 4500 1000 |
10 5500 1100 || 11 6600 1200 |
12 7800 1300 || 13 9100 1400 |
14 10500 1500 || 15 12000 1600 |
16 13600 1700 || 17 15300 1800 |
18 17100 1900 || 19 19000 2000 |
20 21000 2000 || 21 23000 2000 |
22 25000 2000 || 23 27000 2000 |
24 29000 2000 || 25 31000 2000 |
26 33000 2000 || 27 35000 2000 |
28 37000 2000 || 29 39000 2000 |
30 41000 2000 || 31 43000 2000 |
32 45000 2000 || 33 47000 2000 |
34 49000 2000 || 35 51000 2000 |
36 53000 2000 || 37 55000 2000 |
38 57000 2000 || 39 59000 2000 |
40 61000 2000 || 41 63000 2000 |
42 65000 2000 || 43 67000 2000 |
44 69000 2000 || 45 71000 2000 |
46 73000 2000 || 47 75000 2000 |
48 77000 2000 || 49 79000 2000 |
50 81000 2000 || 51 83000 2000 |
52 85000 2000 || 53 87000 2000 |
54 89000 2000 || 55 91000 2000 |
56 93000 2000 || 57 95000 2000 |
58 97000 2000 || 59 99000 2000 |
60 101000 2000 || 61 103000 2000 |
62 105000 2000 || 63 107000 2000 |
64 109000 2000 || 65 111000 2000 |
66 113000 2000 || 67 115000 2000 |
68 117000 2000 || 69 119000 2000 |
70 121000 2000 || 71 123000 2000 |
72 125000 2000 || 73 127000 2000 |
74 129000 2000 || 75 131000 2000 |
76 133000 2000 || 77 135000 2000 |
78 137000 2000 || 79 139000 2000 |
80 141000 2000 || 81 143000 2000 |
82 145000 2000 || 83 147000 2000 |
84 149000 2000 || 85 151000 2000 |
86 153000 2000 || 87 155000 2000 |
88 157000 2000 || 89 159000 2000 |
90 161000 2000 || 91 163000 2000 |
92 165000 2000 || 93 167000 2000 |
94 169000 2000 || 95 171000 2000 |
96 173000 2000 || 97 175000 2000 |
98 177000 2000 || 99 179000 2000 |
100 181000 2000 || 101 183000 2000 |
102 185000 2000 || 103 187000 2000 |
104 189000 2000 || 105 191000 2000 |
106 193000 2000 || 107 195000 2000 |
108 197000 2000 || 109 199000 2000 |
110 201000 2000 || 111 203000 2000 |
112 205000 2000 || 113 207000 2000 |
114 209000 2000 || 115 211000 2000 |
116 213000 2000 || 117 215000 2000 |
118 217000 2000 || 119 219000 2000 |
120 221000 2000 || 121 223000 2000 |
122 225000 2000 || 123 227000 2000 |
124 229000 2000 || 125 231000 2000 |
126 233000 2000 || 127 235000 2000 |
128 237000 2000 || 129 239000 2000 |
130 241000 2000 || 131 243000 2000 |
132 245000 2000 || 133 247000 2000 |
134 249000 2000 || 135 251000 2000 |
136 253000 2000 || 137 255000 2000 |
138 257000 2000 || 139 259000 2000 |
140 261000 2000 || 141 263000 2000 |
142 265000 2000 || 143 267000 2000 |
144 269000 2000 || 145 271000 2000 |
146 273000 2000 || 147 275000 2000 |
148 277000 2000 || 149 279000 2000 |
150 281000 2000 || 151 283000 2000 |
152 285000 2000 || 153 287000 2000 |
154 289000 2000 || 155 291000 2000 |
156 293000 2000 || 157 295000 2000 |
158 297000 2000 || 159 299000 2000 |
160 301000 2000 || 161 303000 2000 |
162 305000 2000 || 163 307000 2000 |
164 309000 2000 || 165 311000 2000 |
166 313000 2000 || 167 315000 2000 |
168 317000 2000 || 169 319000 2000 |
170 321000 2000 || 171 323000 2000 |
172 325000 2000 || 173 327000 2000 |
174 329000 2000 || 175 331000 2000 |
176 333000 2000 || 177 335000 2000 |
178 337000 2000 || 179 339000 2000 |
180 341000 2000 || 181 343000 2000 |
182 345000 2000 || 183 347000 2000 |
184 349000 2000 || 185 351000 2000 |
186 353000 2000 || 187 355000 2000 |
188 357000 2000 || 189 359000 2000 |
190 361000 2000 || 191 363000 2000 |
192 365000 2000 || 193 367000 2000 |
194 369000 2000 || 195 371000 2000 |
196 373000 2000 || 197 375000 2000 |
198 377000 2000 || 199 379000 2000 |
200 381000 2000 || 201 383000 2000 |
202 385000 2000 || 203 387000 2000 |
204 389000 2000 || 205 391000 2000 |
206 393000 2000 || 207 395000 2000 |
208 397000 2000 || 209 399000 2000 |
210 401000 2000 || 211 403000 2000 |
212 405000 2000 || 213 407000 2000 |
214 409000 2000 || 215 411000 2000 |
216 413000 2000 || 217 415000 2000 |
218 417000 2000 || 219 419000 2000 |
220 421000 2000 || 221 423000 2000 |
222 425000 2000 || 223 427000 2000 |
224 429000 2000 || 225 431000 2000 |
226 433000 2000 || 227 435000 2000 |
228 437000 2000 || 229 439000 2000 |
230 441000 2000 || 231 443000 2000 |
232 445000 2000 || 233 447000 2000 |
234 449000 2000 || 235 451000 2000 |
236 453000 2000 || 237 455000 2000 |
238 457000 2000 || 239 459000 2000 |
240 461000 2000 || 241 463000 2000 |
242 465000 2000 || 243 467000 2000 |
244 469000 2000 || 245 471000 2000 |
246 473000 2000 || 247 475000 2000 |
248 477000 2000 || 249 479000 2000 |
250 481000 2000 || 251 483000 2000 |
252 485000 2000 || 253 487000 2000 |
254 489000 2000 || 255 491000 ---- |
- Note that when a Character counterattacks, it counts towards the Weapon
Mastery gauge too. So the more counters a character uses, the faster the
gauge will fill up.
- The Class groupings are listed in the order they'll appear in the Dark
Congress.
5.02 Human Classes
------------------
Male Brawlers - Requirements : None
Innate Abilities : None
Throwing Range : 4 Panels, 29dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Brawler |C 2| Base Stats | Mastery |
Lv Req: - |M 6| 16 5 12 4 6 12 12 4 |A E E E E E E |
Cost: 10 |J20| |20 4 4 3 1 4 1|
| | Aptitudes | Skill Exp |
| |100% 50% 100% 50% 60% 100% 100% 50%|20 4 4 3 1 4 4|
| | | |
| | | |
Pugilist |C 2| 17 6 13 5 6 13 12 4 |A E D E E D E |
Lv Req: 5 |M 6|100% 50% 100% 50% 60% 100% 100% 50%|21 4 5 3 1 5 1|
Cost 13 |J22| |21 4 5 3 1 5 4|
| | | |
| | | |
Fighter |C 3| 18 6 14 5 6 13 13 4 |A D D E E D E |
Lv Req: 12 |M 6|100% 60% 100% 60% 60% 100% 100% 60%|22 5 5 3 2 5 2|
Cost: 16 |J24| |22 5 5 3 2 5 5|
| | | |
| | | |
Black Belt |C 3| 19 6 15 6 7 14 13 5 |A D D E E D E |
Lv Req: 25 |M 6|100% 60% 100% 60% 70% 100% 100% 60%|23 5 6 4 2 6 2|
Cost: 19 |J26| |23 5 6 4 2 6 5|
| | | |
| | | |
Wushu Master |C 4| 20 7 16 6 7 14 14 5 |A D D E E D E |
Lv Req: 50 |M 6|100% 70% 100% 60% 70% 100% 100% 60%|24 6 6 4 3 6 3|
Cost: 22 |J28| |24 6 6 4 3 6 6|
| | | |
| | | |
Eternal Fist |C 4| 21 7 17 7 7 15 14 5 |S D D E E D E |
Lv Req: 100 |M 6|100% 70% 100% 70% 70% 100% 100% 60%|25 6 7 4 3 7 3|
Cost: 25 |J30| |25 6 7 4 3 7 6|
| | | |
| | | |
Female Brawlers - Requirements : None
Innate Abilities : None
Throwing Range : 4 Panels, 29dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Brawler |C 2| Base Stats | Mastery |
Lv Req: - |M 6| 16 5 12 4 6 12 12 4 |A E D E E E E |
Cost: 10 |J20| |20 4 5 3 1 3 1|
| | Aptitudes | Skill Exp |
| |100% 50% 100% 50% 50% 100% 100% 60%|20 4 5 3 1 3 4|
| | | |
| | | |
Pugilist |C 2| 17 6 13 5 6 13 12 4 |A D D E E E E |
Lv Req: 5 |M 6|100% 50% 100% 50% 50% 100% 100% 60%|21 5 6 3 1 4 1|
Cost: 13 |J22| |21 5 6 3 1 4 4|
| | | |
| | | |
Fighter |C 3| 18 6 14 5 6 13 13 4 |A D D E E E E |
Lv Req: 12 |M 6|100% 60% 100% 60% 60% 100% 100% 60%|22 5 6 3 2 4 2|
Cost: 16 |J24| |22 5 6 3 2 4 5|
| | | |
| | | |
Black Belt |C 3| 19 6 15 6 7 14 13 5 |A D D E E D E |
Lv Req: 25 |M 6|100% 60% 100% 60% 60% 100% 100% 70%|23 6 7 4 2 5 2|
Cost: 19 |J26| |23 6 7 4 2 5 5|
| | | |
| | | |
Wushu Master |C 4| 20 7 16 6 7 14 14 5 |A D D E E D E |
Lv Req: 50 |M 6|100% 70% 100% 60% 70% 100% 100% 70%|24 6 7 4 3 5 3|
Cost: 22 |J28| |24 6 7 4 3 5 6|
| | | |
| | | |
Eternal Fist |C 4| 21 7 17 7 7 15 14 5 |S D D E E D E |
Lv Req: 100 |M 6|100% 70% 100% 60% 70% 100% 100% 70%|25 7 8 4 3 6 3|
Cost: 25 |J30| |25 7 8 4 3 6 6|
| | | |
| | | |
Male Warriors - Requirements : None
Innate Abilities : None
Throwing Range : 4 Panels, 29dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Warrior |C 1| Base Stats | Mastery |
Lv Req: - |M 5| 14 6 11 8 8 11 11 8 |E A C D E A E |
Cost: 10 |J15| | 3 20 12 5 2 20 2|
| | Aptitudes | Skill Exp |
| |100% 60% 100% 100% 70% 80% 80% 70%| 3 20 12 5 2 20 5|
| | | |
| | | |
Battler |C 1| 15 6 12 8 8 11 12 9 |E A C D E A E |
Lv Req: 5 |M 5|100% 60% 100% 100% 70% 80% 80% 70%| 4 21 12 5 2 21 2|
Cost: 13 |J16| | 4 21 12 5 2 21 6|
| | | |
| | | |
Centurion |C 1| 16 7 12 9 9 12 12 9 |E A C D E A E |
Lv Req: 12 |M 5|100% 60% 100% 100% 70% 80% 90% 70%| 4 22 13 5 3 22 3|
Cost: 16 |J17| | 4 22 13 5 3 22 6|
| | | |
| | | |
Champion |C 2| 17 7 13 9 9 12 13 9 |D A C D E A E |
Lv Req: 25 |M 5|100% 70% 100% 100% 70% 90% 90% 80%| 5 23 13 6 3 23 3|
Cost: 19 |J18| | 5 23 13 6 3 23 7|
| | | |
| | | |
Hero |C 2| 18 8 13 10 9 13 13 10 |D A C D E A E |
Lv Req: 50 |M 6|100% 70% 100% 100% 80% 90% 90% 80%| 5 24 14 6 4 24 4|
Cost: 22 |J19| | 5 24 14 6 4 24 7|
| | | |
| | | |
Cosmic Hero |C 2| 19 8 14 10 10 13 14 10 |D S C D E S E |
Lv Req: 100 |M 6|100% 70% 100% 100% 80% 90% 90% 80%| 6 25 14 6 4 25 4|
Cost: 25 |J20| | 6 25 14 6 4 25 8|
| | | |
| | | |
Female Warriors - Requirements : None
Innate Abilities : None
Throwing Range : 4 Panels, 29dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Warrior |C 1| Base Stats | Mastery |
Lv Req: - |M 5| 14 6 11 8 8 11 11 8 |E A A D E C E |
Cost: 10 |J15| | 3 20 20 5 2 12 2|
| | Aptitudes | Skill Exp |
| |100% 60% 100% 100% 60% 80% 80% 80%| 3 20 20 5 2 12 5|
| | | |
| | | |
Battler |C 1| 15 6 12 8 8 11 12 9 |E A A D E C E |
Lv Req: 5 |M 5|100% 60% 100% 100% 60% 80% 80% 80%| 4 21 21 5 2 12 2|
Cost: 12 |J16| | 4 21 21 5 2 12 6|
| | | |
| | | |
Centurion |C 1| 16 7 12 9 9 12 12 9 |E A A D E C E |
Lv Req: 12 |M 5|100% 70% 100% 100% 60% 90% 80% 80%| 4 22 22 5 3 13 3|
Cost: 16 |J17| | 4 22 22 5 3 13 6|
| | | |
| | | |
Champion |C 2| 17 7 13 9 9 12 13 9 |D A A D E C E |
Lv Req: 25 |M 5|100% 70% 100% 100% 70% 90% 90% 80%| 5 23 23 6 3 13 3|
Cost: 19 |J18| | 5 23 23 6 3 13 7|
| | | |
| | | |
Hero |C 2| 18 8 13 10 9 13 13 10 |D A A D E C E |
Lv Req: 50 |M 6|100% 70% 100% 100% 70% 90% 90% 90%| 5 24 24 6 4 14 4|
Cost: 22 |J19| | 5 24 24 6 4 14 7|
| | | |
| | | |
Cosmic Hero |C 2| 19 8 14 10 10 13 14 10 |D S S D E C E |
Lv Req: 100 |M 6|100% 80% 100% 100% 70% 90% 90% 90%| 6 25 25 6 4 14 4|
Cost: 25 |J20| | 6 25 25 6 4 14 8|
| | | |
| | | |
Majins - Requirements : All Male; Brawler, Warrior, Ninja, Thief, Scout at
Lv 200.
Innate Abilities : None
Throwing Range : 5 Panels, 32dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Majin |C 3| Base Stats | Mastery |
Lv Req: - |M 6| 25 12 18 13 15 13 15 13 |S S S S S S S |
Cost: 100 |J25| |25 25 25 25 25 25 25|
| | Aptitudes | Skill Exp |
| |110% 110% 110% 110% 110% 110% 110% 110%|25 25 25 25 25 25 15|
| | | |
| | | |
Mega Majin |C 3| 26 12 19 14 16 13 16 13 |S S S S S S S |
Lv Req: 28 |M 6|110% 110% 110% 110% 110% 110% 110% 110%|26 26 26 26 26 26 26|
Cost: 110 |J27| |26 26 26 26 26 26 16|
| | | |
| | | |
Giga Majin |C 4| 27 13 20 14 17 14 16 14 |S S S S S S S |
Lv Req: 56 |M 6|110% 110% 110% 110% 110% 110% 110% 110%|27 27 27 27 27 27 27|
Cost: 120 |J29| |27 27 27 27 27 27 17|
| | | |
| | | |
Omega Majin |C 4| 28 13 20 15 18 14 17 14 |S S S S S S S |
Lv Req: 120 |M 6|120% 120% 120% 120% 120% 120% 120% 120%|28 28 28 28 28 28 28|
Cost: 130 |J31| |28 28 28 28 28 28 18|
| | | |
| | | |
Tera Majin |C 5| 29 14 21 15 19 15 17 14 |S S S S S S S |
Lv Req: 250 |M 6|120% 120% 120% 120% 120% 120% 120% 120%|29 29 29 29 29 29 29|
Cost: 140 |J33| |29 29 29 29 29 29 19|
| | | |
| | | |
Divine Majin |C 5| 30 14 21 16 20 15 18 15 |S S S S S S S |
Lv Req: 500 |M 7|120% 120% 120% 120% 120% 120% 120% 120%|30 30 30 30 30 30 30|
Cost: 150 |J35| |30 30 30 30 30 30 20|
ST Resist:99| | | |
| | | |
Ninjas - Requirements : Male Brawler + Male Warrior = Lv 20
Innate Abilities : Increased Avoidance
Throwing Range : 5 Panels, 32dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Ninja |C 3| Base Stats | Mastery |
Lv Req: |M 6| 15 7 12 6 9 18 13 8 |S B C D E A E |
Cost: 20 |J25| |25 15 10 8 2 20 3|
| | Aptitudes | Skill Exp |
| |100% 70% 100% 80% 80% 110% 100% 70%|25 15 10 8 2 20 8|
| | | |
| | | |
Adept Ninja |C 3| 16 7 13 6 10 19 14 8 |S B C D E A E |
Lv Req: 7 |M 6|100% 70% 100% 80% 80% 110% 100% 70%|26 16 11 8 2 21 3|
Cost: 24 |J27| |26 16 11 8 2 21 9|
| | | |
| | | |
Elite Ninja |C 4| 16 8 13 7 10 20 14 8 |S B C D E A E |
Lv Req: 18 |M 6|100% 80% 100% 90% 80% 110% 100% 80%|27 16 12 9 3 22 4|
Cost: 28 |J29| |27 16 12 9 3 22 9|
| | | |
| | | |
Shadow Ninja |C 4| 17 8 14 7 11 21 15 9 |S B C D E A E |
Lv Req: 37 |M 7|100% 80% 100% 90% 90% 110% 100% 80%|28 17 13 9 3 23 4|
Cost: 32 |J31| |28 17 13 9 3 23 10|
| | | |
| | | |
Master Ninja |C 5| 17 9 14 8 11 22 15 9 |S B C C E A D |
Lv Req: 75 |M 7|100% 90% 100% 90% 90% 110% 100% 80%|29 18 14 10 4 24 5|
Cost: 36 |J33| |29 18 14 10 4 24 10|
| | | |
| | | |
Shinobi |C 5| 18 9 15 8 12 23 16 10 |S B B C E S D |
Lv Req: 150 |M 7|100% 90% 100% 100% 90% 110% 100% 90%|30 18 15 10 4 25 5|
Cost: 40 |J35| |30 18 15 10 4 25 11|
| | | |
| | | |
Samurais - Requirements : Female Brawler + Female Warrior = Lv 20
Innate Abilities : None
Throwing Range : 4 Panels, 29dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Ronin |C 2| Base Stats | Mastery |
Lv Req: - |M 5| 16 7 14 7 8 11 14 9 |D S S D E S E |
Cost: 20 |J20| | 5 25 25 9 2 25 3|
| | Aptitudes | Skill Exp |
| |100% 70% 110% 100% 70% 100% 100% 70%| 5 25 25 9 2 25 6|
| | | |
| | | |
Samurai |C 2| 17 7 15 7 9 12 15 9 |D S S C E S E |
Lv Req: 7 |M 5|100% 70% 110% 100% 70% 100% 100% 70%| 5 26 26 10 2 26 3|
Cost: 24 |J21| | 5 26 26 10 2 26 7|
| | | |
| | | |
Bushi |C 2| 17 8 15 8 9 12 15 9 |D S S C E S E |
Lv Req: 18 |M 5|100% 70% 110% 100% 80% 100% 100% 80%| 6 27 27 10 3 27 4|
Cost: 28 |J22| | 6 27 27 10 3 27 7|
| | | |
| | | |
Kengo |C 3| 18 8 16 8 10 13 16 10 |D S S C E S E |
Lv Req: 37 |M 5|100% 80% 110% 100% 80% 100% 100% 80%| 7 28 28 11 3 28 4|
Cost: 32 |J23| | 7 28 28 11 3 28 8|
| | | |
| | | |
Blademaster |C 3| 18 9 16 9 10 13 16 10 |D S S C E S D |
Lv Req: 75 |M 6|100% 80% 110% 100% 80% 100% 100% 80%| 7 29 29 11 4 29 5|
Cost: 36 |J24| | 7 29 29 11 4 29 8|
| | | |
| | | |
Shogun |C 3| 19 9 17 9 11 14 17 11 |D S S C E S D |
Lv Req: 150 |M 6|100% 80% 110% 100% 90% 100% 100% 80%| 8 30 30 12 4 30 5|
Cost: 40 |J25| | 8 30 30 12 4 30 9|
| | | |
| | | |
Knights - Requirements : All Female; Warrior, and Mage at Level 10
Innate Abilities : Learns Braveheart, Magic Boost, Shield, Magic Wall
Learns 1 random set of element spells up to Omega.
Auto-Use random magic attack when "Attacking".
Throwing Range : 4 Panels, 29dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Knight |C 0| Base Stats | Mastery |
Lv Req: - |M 4| 14 10 10 6 11 8 9 10 |D B D D E C B |
Cost: 20 |J15| | 5 15 7 7 2 12 15|
| | Aptitudes | Skill Exp |
| | 80% 90% 90% 60% 90% 70% 80% 90%| 5 15 7 7 2 12 10|
| | | |
| | | |
Vanquisher |C 0| 14 11 11 6 12 8 9 11 |D B D D E C B |
Lv Req: 7 |M 4| 80% 90% 90% 60% 90% 70% 80% 90%| 6 15 8 8 2 12 15|
Cost: 24 |J15| | 6 15 8 8 2 12 11|
| | | |
| | | |
Rune Knight |C 1| 15 11 11 7 12 9 10 11 |D B D D E C B |
Lv Req: 18 |M 4| 80% 90% 90% 60% 90% 80% 80% 90%| 6 16 8 8 3 13 16|
Cost: 28 |J16| | 6 16 8 8 3 13 11|
| | | |
| | | |
Chaos Knight |C 1| 15 12 12 7 13 9 10 12 |D B D D E C B |
Lv Req: 37 |M 4| 90% 100% 90% 60% 90% 80% 90% 90%| 7 16 9 9 3 13 16|
Cost: 32 |J16| | 7 16 9 9 3 13 12|
| | | |
| | | |
High Knight |C 1| 16 12 12 8 13 10 11 12 |D B D D E C B |
Lv Req: 75 |M 4| 90% 100% 90% 70% 100% 80% 90% 100%| 7 17 9 9 4 14 17|
Cost: 36 |J17| | 7 17 9 9 4 14 12|
| | | |
| | | |
Space Knight |C 1| 16 13 13 8 14 10 11 13 |D B C C E C B |
Lv Req: 150 |M 4| 90% 100% 100% 70% 100% 90% 90% 100%| 8 17 10 10 4 14 17|
Cost: 40 |J17| | 8 17 10 10 4 14 13|
| | | |
| | | |
Archers - Requirements : Any character with Bow Mastery at Level 3
Innate Abilities : Increased Bow Damage
Throwing Range : 3 Panels, 26dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Archer |C 0| Base Stats | Mastery |
Lv Req: - |M 4| 13 7 11 7 9 12 14 8 |E E D S D E D |
Cost: 12 |J15| | 3 4 6 25 8 3 5|
| | Aptitudes | Skill Exp |
| | 70% 70% 100% 70% 70% 100% 110% 70%| 3 4 6 25 8 3 8|
| | | |
| | | |
Sniper |C 0| 14 7 12 7 9 13 15 8 |E E D S D E D |
Lv Req: 6 |M 4| 70% 70% 100% 70% 70% 100% 110% 70%| 3 4 7 26 8 4 5|
Cost: 15 |J15| | 3 4 7 26 8 4 9|
| | | |
| | | |
Striker |C 0| 14 8 12 8 10 13 15 9 |E D D S D E D |
Lv Req: 14 |M 4| 70% 80% 100% 70% 80% 100% 110% 70%| 3 5 7 27 9 4 6|
Cost: 18 |J16| | 3 5 7 27 9 4 9|
| | | |
| | | |
Valkyrie |C 0| 15 8 13 8 10 14 16 9 |E D D S D D D |
Lv Req: 30 |M 5| 80% 80% 100% 70% 80% 100% 110% 80%| 4 5 8 28 9 5 6|
Cost: 21 |J16| | 4 5 8 28 9 5 10|
| | | |
| | | |
Ace Archer |C 1| 15 9 13 9 11 14 16 9 |E D D S C D D |
Lv Req: 60 |M 5| 80% 80% 100% 80% 80% 100% 110% 80%| 4 6 8 29 10 5 7|
Cost: 24 |J17| | 4 6 8 29 10 5 10|
| | | |
| | | |
Freischutz |C 1| 16 9 14 9 11 15 17 10 |E D D S C D D |
Lv Req: 120 |M 5| 80% 80% 100% 80% 80% 100% 110% 80%| 4 6 9 30 10 6 7|
Cost: 27 |J17| | 4 6 9 30 10 6 11|
| | | |
| | | |
Skulls - Requirements : None
Innante Abilities : All subclasses learn Braveheart and Magic Boost
Red learns all Fire magics
Green learns all Wind magics
Blue learns all Ice magics
Star learns all Star magics
Prism learns all Fire/Wind/Ice magics, except Tera
Galaxy learns everything, except Tera spells
Throwing Range : 3 Panels, 26dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Red Skull |C 0| Base Stats | Mastery |
Lv Req: - |M 4| 9 13 6 3 13 10 9 13 |E E E D D E S |
Cost: 10 |J12| | 2 2 2 5 6 2 30|
| | Aptitudes | Skill Exp |
| | 40% 100% 50% 40% 110% 70% 80% 110%| 2 2 2 5 6 2 20|
| | | |
| | | |
Green Skull |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S |
Lv Req: - |M 4| 40% 100% 50% 40% 110% 70% 80% 110%| 2 2 2 5 6 2 31|
Cost: 13 |J12| | 2 2 2 5 6 2 21|
| | | |
| | | |
Blue Skull |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S |
Lv Req: - |M 4| 40% 100% 50% 40% 110% 70% 80% 110%| 2 2 2 5 6 2 32|
Cost: 16 |J12| | 2 2 2 5 6 2 22|
| | | |
| | | |
Star Skull |C 0| 10 14 7 3 14 11 10 14 |E E E D D E S |
Lv Req: *5 |M 4| 50% 100% 50% 50% 110% 80% 90% 110%| 3 3 3 6 7 3 33|
Cost: 19 |J13| | 3 3 3 6 7 3 23|
| | | |
| | | |
Prism Skull |C 0| 11 15 7 4 15 11 10 16 |E E E D D E S |
Lv Req: *35 |M 5| 50% 100% 60% 50% 110% 80% 90% 110%| 3 3 3 6 7 3 34|
Cost: 22 |J15| | 3 3 3 6 7 3 24|
| | | |
| | | |
Galaxy Skull |C 0| 12 16 8 4 16 12 11 18 |E E E D D E S |
Lv Req: *50 |M 5| 50% 100% 60% 50% 110% 80% 90% 110%| 4 4 4 7 8 4 35|
Cost: 25 |J17| | 4 4 4 7 8 4 25|
| | | |
| | | |
* To unlock the Star Skull, you need a Red, Green, a Blue at that level
To unlock the Prism Skull, you just need a Star Skull at that level
To unlock the Galaxy Skull, you just need the Prism Skull at that level.
Mages - Requirements : None
Innante Abilities : All subclasses learn Braveheart and Magic Boost
Red learns all Fire magics
Green learns all Wind magics
Blue learns all Ice magics
Star learns all Star magics
Prism learns all Fire/Wind/Ice magics, except Tera
Galaxy learns everything, except Tera spells
Throwing Range : 3 Panels, 26dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Red Mage |C 0| Base Stats | Mastery |
Lv Req: - |M 4| 9 13 6 3 13 10 9 13 |E E E D D E S |
Cost: 10 |J12| | 2 2 2 6 5 2 30|
| | Aptitudes | Skill Exp |
| | 40% 100% 50% 40% 110% 80% 70% 110%| 2 2 2 6 5 2 20|
| | | |
| | | |
Green Mage |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S |
Lv Req: - |M 4| 40% 100% 50% 40% 110% 80% 70% 110%| 2 2 2 6 5 2 31|
Cost: 13 |J12| | 2 2 2 6 5 2 21|
| | | |
| | | |
Blue Mage |C 0| 9 13 6 3 13 10 9 13 |E E E D D E S |
Lv Req: - |M 4| 40% 100% 50% 40% 110% 80% 70% 110%| 2 2 2 6 5 2 32|
Cost: 16 |J12| | 2 2 2 6 5 2 22|
| | | |
| | | |
Star Mage |C 0| 10 14 7 3 14 11 10 14 |E E E D D E S |
Lv Req: *5 |M 4| 50% 100% 50% 50% 110% 90% 80% 110%| 3 3 3 7 6 3 33|
Cost: 19 |J13| | 3 3 3 7 6 3 23|
| | | |
| | | |
Prism Mage |C 0| 11 15 7 4 15 11 10 16 |E E E D D E S |
Lv Req: *35 |M 5| 50% 100% 60% 50% 110% 90% 80% 110%| 3 3 3 7 6 3 34|
Cost: 22 |J15| | 3 3 3 7 6 3 24|
| | | |
| | | |
Galaxy Mage |C 0| 12 16 8 4 16 12 11 18 |E E E D D E S |
Lv Req: *50 |M 5| 50% 100% 60% 50% 110% 90% 80% 110%| 4 4 4 8 7 4 35|
Cost: 25 |J17| | 4 4 4 8 7 4 25|
| | | |
| | | |
* To unlock the Star Mage, you need a Red, Green, a Blue at that level
To unlock the Prism Mage, you just need a Star Mage at that level
To unlock the Galaxy Mage, you just need the Prism Mage at that level.
Male Clerics - Requirements : None
Innate Abilities : Learns all Healing Magic, Espoir, Shield, and
Magic Wall
Throwing Range : 3 Panels, 26dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Cleric |C 0| Base Stats | Mastery |
Lv Req: - |M 4| 12 12 10 4 12 10 11 11 |E E E B D E S |
Cost: 10 |J12| | 3 4 4 15 6 2 25|
| | Aptitudes | Skill Exp |
| | 70% 100% 80% 60% 100% 70% 80% 100%| 3 4 4 15 6 2 15|
| | | |
| | | |
Priest |C 0| 13 12 11 4 13 10 11 12 |E E E B D E S |
Lv Req: 5 |M 4| 70% 100% 80% 60% 100% 70% 80% 100%| 4 4 4 16 7 2 26|
Cost: 13 |J13| | 4 4 4 16 7 2 16|
| | | |
| | | |
Bishop |C 0| 13 13 11 5 14 11 12 13 |E D D B D E S |
Lv Req: 12 |M 4| 80% 100% 80% 70% 100% 80% 90% 100%| 4 5 5 16 7 2 27|
Cost: 16 |J14| | 4 5 5 16 7 2 17|
| | | |
| | | |
Sage |C 0| 14 13 12 5 15 11 12 14 |D D D B D E S |
Lv Req: 25 |M 5| 80% 100% 90% 70% 100% 80% 90% 100%| 5 5 5 17 8 3 28|
Cost: 19 |J15| | 5 5 5 17 8 3 18|
| | | |
| | | |
Prophet |C 0| 14 14 12 6 16 12 13 15 |D D D B D E S |
Lv Req: 50 |M 5| 90% 100% 90% 70% 100% 80% 90% 100%| 5 6 6 17 8 3 29|
Cost: 22 |J16| | 5 6 6 17 8 3 19|
| | | |
| | | |
Savior |C 0| 15 15 13 6 17 12 13 16 |D D D B D E S |
Lv Req: 100 |M 5| 90% 100% 100% 80% 100% 90% 100% 100%| 6 6 6 18 9 3 30|
Cost: 25 |J17| | 6 6 6 18 9 3 20|
| | | |
| | | |
Female Clerics - Requirements : None
Innate Abilities : Learns all Healing Magic, Espoir, Shield,
and Magic Wall
Throwing Range : 3 Panels, 26dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Cleric |C 0| Base Stats | Mastery |
Lv Req: - |M 4| 12 12 10 4 12 10 11 11 |E E E B D E S |
Cost: 10 |J12| | 3 4 4 15 6 2 25|
| | Aptitudes | Skill Exp |
| | 80% 100% 70% 70% 100% 80% 70% 100%| 3 4 4 15 6 2 15|
| | | |
| | | |
Priest |C 0| 13 12 11 4 13 10 11 12 |E E E B D E S |
Lv Req: 5 |M 4| 80% 100% 70% 70% 100% 80% 70% 100%| 4 4 4 16 7 2 26|
Cost: 13 |J13| | 4 4 4 16 7 2 16|
| | | |
| | | |
Bishop |C 0| 13 13 11 5 14 11 12 13 |E D D B D E S |
Lv Req: 12 |M 4| 90% 100% 70% 80% 100% 90% 70% 100%| 4 5 5 16 7 2 27|
Cost: 16 |J14| | 4 5 5 16 7 2 17|
| | | |
| | | |
Sage |C 0| 14 13 12 5 15 11 12 14 |D D D B D E S |
Lv Req: 25 |M 5| 90% 100% 80% 80% 100% 90% 80% 100%| 5 5 5 17 8 3 28|
Cost: 19 |J15| | 5 5 5 17 8 3 18|
| | | |
| | | |
Prophet |C 0| 14 14 12 6 16 12 13 15 |D D D B D E S |
Lv Req: 50 |M 5|100% 100% 80% 80% 100% 90% 80% 100%| 5 6 6 17 8 3 29|
Cost: 22 |J16| | 5 6 6 17 8 3 19|
| | | |
| | | |
Savior |C 0| 15 15 13 6 17 12 13 16 |D D D B D E S |
Lv Req: 100 |M 5|100% 100% 90% 90% 100% 90% 80% 100%| 6 6 6 18 9 3 30|
Cost: 25 |J17| | 6 6 6 18 9 3 20|
| | | |
| | | |
Scouts - Requirements : Brawler + Warrior = Lv 10
Innate Abilities : Has unique ability, Geo Change (SP 20, Lv1, 20Exp)
Has unique ability, Dark Cannon (SP 30, Lv1, 20Exp)
Throwing Range : 5 Panels, 32dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Scout |C 1| Base Stats | Mastery |
Lv Req: - |M 6| 13 7 10 5 8 12 15 7 |D D C D A C D |
Cost: 20 |J25| | 7 8 13 6 20 11 9|
| | Aptitudes | Skill Exp |
| | 90% 60% 80% 70% 80% 100% 110% 80%| 7 8 13 6 20 11 10|
| | | |
| | | |
Surveyor |C 1| 14 8 10 5 9 12 16 7 |D D C D A C D |
Lv Req: 6 |M 6| 90% 60% 80% 70% 80% 100% 110% 80%| 7 9 13 7 21 12 9|
Cost: 24 |J26| | 7 9 13 7 21 12 10|
| | | |
| | | |
Ranger |C 2| 14 8 11 6 9 13 16 8 |D D C D A C C |
Lv Req: 14 |M 6|100% 70% 90% 80% 80% 100% 110% 80%| 8 9 14 7 22 12 10|
Cost: 28 |J27| | 8 9 14 7 22 12 10|
| | | |
| | | |
Strider |C 2| 15 9 11 6 10 13 17 8 |D C C D A C C |
Lv Req: 30 |M 6|100% 70% 90% 80% 90% 100% 110% 80%| 8 10 14 8 23 13 10|
Cost: 32 |J28| | 8 10 14 8 23 13 11|
| | | |
| | | |
Geo Master |C 2| 15 9 12 7 10 14 17 9 |D C B D A C C |
Lv Req: 60 |M 6|100% 70% 100% 90% 90% 100% 110% 90%| 9 10 15 8 24 13 11|
Cost: 36 |J29| | 9 10 15 8 24 13 11|
| | | |
| | | |
Lord |C 2| 16 10 12 7 11 14 18 9 |D C B D S C C |
Lv Req: 100 |M 6|100% 70% 100% 90% 90% 100% 110% 90%| 9 11 15 9 25 14 11|
Cost: 40 |J30| | 9 11 15 9 25 14 11|
| | | |
| | | |
EDF Soldiers - Requirements : Any character at Gun Mastery level 30
Innate Abilities : None
Throwing Range : 5 Panels, 32dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Recruit |C 1| Base Stats | Mastery |
Lv Req: - |M 4| 19 2 14 10 6 9 15 7 |A D D E S A E |
Cost: 30 |J12| |20 5 5 4 25 20 2|
| | Aptitudes | Skill Exp |
| |110% 80% 100% 110% 80% 100% 120% 60%|20 5 5 4 25 20 4|
| | | |
| | | |
Officer |C 2| 20 3 14 10 7 9 16 7 |A D D D S A E |
Lv Req: 10 |M 4|110% 80% 100% 110% 80% 100% 120% 60%|21 6 5 5 26 21 2|
Cost: 35 |J13| |21 6 5 5 26 21 4|
| | | |
| | | |
Cyborg |C 2| 20 3 15 11 7 10 16 8 |A D D D S A E |
Lv Req: 24 |M 4|110% 80% 100% 110% 90% 100% 120% 60%|22 6 6 5 27 22 2|
Cost: 40 |J14| |22 6 6 5 27 22 4|
| | | |
| | | |
Psi-Soldier |C 2| 21 4 15 11 8 10 17 8 |A D D D S A E |
Lv Req: 50 |M 5|110% 90% 100% 110% 90% 100% 120% 70%|23 7 6 6 28 23 3|
Cost: 45 |J15| |23 7 6 6 28 23 4|
| | | |
| | | |
Space Police |C 3| 21 4 16 12 8 11 17 9 |A D D D S A E |
Lv Req: 100 |M 5|110% 90% 100% 110% 90% 100% 120% 70%|24 7 7 6 29 24 3|
Cost: 50 |J16| |24 7 7 6 29 24 5|
| | | |
| | | |
Space Marine |C 3| 22 5 16 12 9 11 18 9 |S D D D S S E |
Lv Req: 200 |M 5|110% 90% 100% 110% 90% 100% 120% 70%|25 8 7 7 30 25 3|
Cost: 55 |J17| |25 8 7 7 30 25 5|
| | | |
| | | |
Angels - Requirements : All Female; Cleric, Knight, Archer at Lv 100
Innate Abilities : Learns one random set of elemental magic up to Giga
Learns healing magic up to Giga
Learns Espoir
Throwing Range : 5 Panels, 32dm High
Class Name |DEF| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Angel |C 1| Base Stats | Mastery |
Lv Req: - |M 5| 18 11 13 9 12 11 11 14 |D A A A E B A |
Cost: 30 |J15| | 9 20 20 20 2 15 20|
| | Aptitudes | Skill Exp |
| |100% 100% 100% 100% 100% 100% 100% 110%| 9 20 20 20 2 15 14|
| | | |
| | | |
Angel Cadet |C 1| 19 12 14 9 13 11 11 15 |C A A A E B A |
Lv Req: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 110%|10 20 20 20 2 15 20|
Cost: 35 |J16| |10 20 20 20 2 15 15|
| | | |
| | | |
Angel Soldier|C 2| 19 12 14 10 13 12 12 15 |C A A A E B A |
Lv Req: 24 |M 5|100% 100% 100% 100% 100% 100% 100% 110%|10 21 21 21 3 16 21|
Cost: 40 |J17| |10 21 21 21 3 16 16|
| | | |
| | | |
Crusader |C 2| 20 13 15 10 14 12 12 16 |C A A A E B A |
Lv Req: 50 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|11 21 21 21 3 16 21|
Cost: 45 |J18| |11 21 21 21 3 16 17|
| | | |
| | | |
Avenger |C 2| 20 13 15 11 14 13 13 16 |C A A A E B A |
Lv Req: 100 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|11 22 22 22 4 17 22|
Cost: 50 |J19| |11 22 22 22 4 17 18|
| | | |
| | | |
Paladin |C 2| 21 14 16 11 15 13 13 17 |C A A A E B A |
Lv Req: 200 |M 6|100% 100% 100% 100% 100% 100% 100% 110%|12 22 22 22 4 17 22|
Cost: 55 |J20| |12 22 22 22 4 17 19|
| | | |
| | | |
Thieves - Requirements : Brawler + Warrior = Lv 10
Innate Abilities : Higher stealing percentage up to 99%
Is able to steal stats from enemies.
Fills up the Bonus Gauge faster; multiple Thieves
increase the effect when taking part in Combos.
Throwing Range : 6 Panels, 35dm High
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Rogue |C 0| Base Stats | Mastery |
Lv Req: - |M 5| 9 4 7 3 7 9 9 3 |E D E E D E E |
Cost: 10 |J20| | 3 7 2 4 8 2 3|
| | Aptitudes | Skill Exp |
| | 60% 50% 60% 40% 60% 100% 100% 50%| 3 7 2 4 8 2 6|
| | | |
| | | |
Thief |C 0| 10 5 7 3 7 9 10 3 |E D E D D E E |
Lv Req: 6 |M 5| 60% 50% 70% 40% 60% 100% 100% 50%| 4 7 3 5 9 2 3|
Cost: 13 |J21| | 4 7 3 5 9 2 6|
| | | |
| | | |
Bandit |C 0| 10 5 8 4 8 10 10 4 |E D E D D E E |
Lv Req: 14 |M 5| 70% 50% 70% 50% 60% 100% 100% 50%| 4 8 3 5 9 3 4|
Cost: 16 |J22| | 4 8 3 5 9 3 7|
| | | |
| | | |
Prowler |C 0| 11 5 8 4 8 10 11 4 |D D E D C E E |
Lv Req: 30 |M 5| 70% 60% 70% 50% 70% 100% 100% 50%| 5 8 4 6 10 3 4|
Cost: 19 |J23| | 5 8 4 6 10 3 7|
| | | |
| | | |
Raider |C 0| 11 6 8 4 8 11 11 5 |D D E D C E D |
Lv Req: 60 |M 6| 70% 60% 70% 50% 70% 100% 100% 60%| 5 9 4 6 10 4 5|
Cost: 22 |J24| | 5 9 4 6 10 4 8|
| | | |
| | | |
Space Pirate |C 0| 12 6 9 5 9 11 12 5 |D D D D C E D |
Lv Req: 120 |M 6| 70% 60% 70% 60% 70% 100% 100% 60%| 6 9 5 7 11 4 5|
Cost: 25 |J25| | 6 9 5 7 11 4 8|
| | | |
| | | |
5.03 Monster Classes
--------------------
Note: Since monsters cannot master weapons, their resistances to statuses
is included, since various monsters have different status resistance
values.
PSN = Poison
SLP = Sleep
DPR = Deprave
FGT = Forget
PRZ = Paralyze
Faeries:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Hobbit |C 0| 17 6 14 8 8 11 11 6 | 1 1 1 1 1|
Cost: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Puck |C 1| 18 6 15 8 9 12 11 6 | 1 1 1 1 1|
Cost: 13 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Brownie |C 1| 19 6 15 9 9 12 12 7 | 1 1 1 1 1|
Cost: 16 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Koropokkoru |C 1| 20 7 16 9 10 13 12 7 | 1 1 1 1 1|
Cost: 19 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J21| | |
| | | |
Lilliput |C 1| 21 7 16 10 10 13 13 8 | 99 99 99 99 99|
Cost: 22 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J23| | |
| | | |
Phooka |C 1| 22 7 17 10 10 14 13 8 | 99 99 99 99 99|
Cost: 25 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J25| | |
| | | |
Spirits:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Ghost |C 0| 15 8 12 7 13 9 10 9 | 1 1 1 1 1|
Cost: 10 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Boggart |C 0| 16 8 12 7 14 9 11 10 | 1 1 1 1 1|
Cost: 13 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Specter |C 1| 17 9 13 8 15 10 11 10 | 1 1 1 1 1|
Cost: 16 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Wraith |C 0| 18 9 13 8 15 10 11 11 | 1 1 1 1 1|
Cost: 19 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Fiend |C 1| 19 10 14 8 16 11 12 11 | 99 99 99 99 99|
Cost: 22 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Phantom |C 1| 20 10 14 9 16 11 12 12 | 99 99 99 99 99|
Cost: 25 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Golems:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Golem |C 1| 23 6 15 7 9 8 10 6 | 1 1 1 1 1|
Cost: 25 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J12| | |
| | | |
Spriggan |C 1| 25 6 16 8 10 9 10 7 | 1 1 1 1 1|
Cost: 30 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J13| | |
| | | |
Ekim |C 2| 27 6 16 8 10 9 11 7 | 1 1 1 1 1|
Cost: 35 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J14| | |
| | | |
Djinn |C 2| 29 7 17 9 10 9 11 8 | 99 99 99 99 99|
Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Ullikummi |C 2| 31 7 17 9 11 10 12 8 | 99 99 99 99 99|
Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Gogmagog |C 2| 33 7 18 10 11 10 12 9 | 99 99 99 99 99|
Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Treant:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Man-Eater |C 0| 16 8 13 9 12 10 10 8 | 1 1 1 1 1|
Cost: 12 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J12| | |
| | | |
Oakrot |C 1| 17 8 14 9 12 11 10 9 | 1 1 1 1 1|
Cost: 15 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J13| | |
| | | |
Treant |C 1| 18 9 14 10 13 11 11 9 | 1 1 1 1 1|
Cost: 18 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J14| | |
| | | |
Zakkum |C 1| 19 9 15 10 13 11 11 10 | 1 1 1 1 1|
Cost: 21 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Erl King |C 1| 20 10 15 11 14 12 11 10 | 99 99 99 99 99|
Cost: 24 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Yggdrasil |C 1| 21 10 16 11 14 12 12 10 | 99 99 99 99 99|
Cost: 27 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Winged:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Imp |C 1| 15 10 13 10 14 12 9 10 | 1 1 1 1 1|
Cost: 15 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J30| | |
| | | |
Gremlin |C 1| 16 10 14 10 15 13 9 11 | 1 1 1 1 1|
Cost: 18 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J32| | |
| | | |
Agathion |C 1| 17 11 14 11 15 13 10 11 | 1 1 1 1 1|
Cost: 21 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J34| | |
| | | |
Alp |C 1| 18 11 15 11 16 13 10 12 | 1 1 1 1 1|
Cost: 24 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J36| | |
| | | |
Incubus |C 1| 19 12 15 12 16 14 10 12 | 99 99 99 99 99|
Cost: 27 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J38| | |
| | | |
Daemon |C 1| 20 12 16 12 17 14 11 13 | 99 99 99 99 99|
Cost: 30 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J40| | |
| | | |
Dark Knights:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Killer Armor |C 1| 18 7 17 10 9 11 12 7 | 1 1 1 1 1|
Cost: 20 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Dark Knight |C 1| 19 7 18 10 9 12 12 7 | 1 1 1 1 1|
Cost: 24 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Dullahan |C 2| 20 8 18 11 9 12 13 7 | 1 1 1 1 1|
Cost: 28 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Avenger |C 2| 21 8 19 11 10 12 13 8 | 1 1 1 1 1|
Cost: 32 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Demonic Suit |C 2| 22 9 19 12 10 13 14 8 | 99 99 99 99 99|
Cost: 36 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Executioner |C 2| 23 9 20 12 11 13 14 9 | 99 99 99 99 99|
Cost: 40 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Lanterns:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Pumpkin |C 1| 16 8 13 9 12 10 10 8 | 1 1 1 1 1|
Cost: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J12| | |
| | | |
Decoy |C 2| 17 8 14 9 12 11 10 9 | 1 1 1 1 1|
Cost: 13 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J13| | |
| | | |
Mandrake |C 2| 18 9 14 10 13 11 11 9 | 1 1 1 1 1|
Cost: 16 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J14| | |
| | | |
Scarecrow |C 2| 19 9 15 10 13 11 11 10 | 1 1 1 1 1|
Cost: 19 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Jack |C 2| 20 10 15 11 14 12 11 10 | 99 99 99 99 99|
Cost: 22 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Halloween |C 2| 21 10 16 11 14 12 12 10 | 99 99 99 99 99|
Cost: 25 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Gargoyles:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Gargoyle |C 1| 20 6 15 11 12 10 9 12 | 1 1 1 1 1|
Cost: 20 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Guardian |C 1| 21 6 15 12 12 11 9 12 | 1 1 1 1 1|
Cost: 24 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Nebiros |C 1| 22 7 16 12 13 11 10 13 | 1 1 1 1 1|
Cost: 28 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Balrog |C 2| 23 7 16 13 13 12 10 13 | 99 99 99 99 99|
Cost: 32 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Seth |C 2| 24 8 17 13 14 12 11 14 | 99 99 99 99 99|
Cost: 36 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Pazuzu |C 2| 25 8 17 14 14 13 11 14 | 99 99 99 99 99|
Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Shadows:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Nightmare |C 0| 18 9 12 7 16 10 9 14 | 1 1 1 1 1|
Cost: 15 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Shade |C 0| 19 9 12 8 17 11 9 14 | 1 1 1 1 1|
Cost: 18 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Lich |C 1| 20 10 13 8 17 11 10 15 | 1 1 1 1 1|
Cost: 21 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Chernobog |C 1| 21 10 13 9 18 12 10 15 | 1 1 1 1 1|
Cost: 24 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Death |C 1| 22 11 14 9 18 12 11 16 | 99 99 99 99 99|
Cost: 27 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Thanatos |C 1| 23 11 14 10 19 13 11 16 | 99 99 99 99 99|
Cost: 30 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Serpents:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Serpent |C 2| 22 5 17 11 10 13 11 9 | 1 1 1 1 1|
Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Mizuchi |C 2| 23 5 18 12 10 13 12 9 | 1 1 1 1 1|
Cost: 35 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Sea Dragon |C 3| 24 6 18 12 10 14 12 9 | 1 1 1 1 1|
Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Rahab |C 3| 25 6 19 13 11 14 13 10 | 99 99 99 99 99|
Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Leviathan |C 3| 26 7 19 13 11 15 13 10 | 99 99 99 99 99|
Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Midgardsorm |C 4| 27 7 20 14 11 15 14 10 | 99 99 99 99 99|
Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Galactic Demons:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Cyclops |C 2| 20 5 16 25 5 10 10 25 | 99 99 99 99 99|
Cost: 100 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| |
|J12| | |
| | | |
Sentinel |C 2| 22 5 16 26 5 10 10 26 | 99 99 99 99 99|
Cost: 120 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| |
|J13| | |
| | | |
Nataku |C 2| 24 6 17 27 5 11 11 27 | 99 99 99 99 99|
Cost: 140 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| |
|J14| | |
| | | |
Talos |C 3| 26 6 17 28 6 11 11 28 | 99 99 99 99 99|
Cost: 160 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| |
|J15| | |
| | | |
Ravana |C 3| 28 7 18 29 6 12 12 29 | 99 99 99 99 99|
Cost: 180 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| |
|J16| | |
| | | |
Argus |C 3| 30 7 18 30 6 12 12 30 | 99 99 99 99 99|
Cost: 200 |M 2|100% 100% 100% 150% 100% 100% 100% 150%| |
|J17| | |
| | | |
Dragons: Note - All Dragons learn Bloody Talons except for the following
Dragon: Ice Breath, Blue Nova, Dragonic Furor
Fafnir: Ice Breath, Blue Nova, Dragonic Freeze
Nidhogg: Fire Breath, Red Nova, Dragonic Flare
Ahzi Dahaka: Fire Breath, Red Nova, Dragonic Flare
Tiamat: Ice Breath, Blue Nova, Dragonic Flare
Bahamut: Ice Breath, Red Nova, Dragonic Flare
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Dragon |C 1| 25 8 16 10 13 10 10 10 | 1 1 1 1 1|
Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Fafnir |C 1| 27 9 16 10 14 10 11 11 | 1 1 1 1 1|
Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J21| | |
| | | |
Nidhogg |C 1| 29 9 17 11 14 11 11 11 | 1 1 1 1 1|
Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J22| | |
| | | |
Ahzi Dahaka |C 2| 31 10 17 11 15 11 12 11 | 99 99 99 99 99|
Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J23| | |
| | | |
Tiamat |C 2| 33 10 18 12 15 12 12 12 | 99 99 99 99 99|
Cost: 60 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J24| | |
| | | |
Bahamut |C 2| 35 11 18 12 16 12 13 12 | 99 99 99 99 99|
Cost: 65 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J25| | |
| | | |
Undeads:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Zombie |C 0| 21 5 13 4 6 8 9 6 | 1 1 1 1 1|
Cost: 10 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Ghoul |C 1| 22 5 14 4 7 8 9 7 | 1 1 1 1 1|
Cost: 13 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Corpse |C 1| 23 6 14 5 7 9 9 7 | 1 1 1 1 1|
Cost: 16 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Ghast |C 1| 24 6 15 5 7 9 10 7 | 1 1 1 1 1|
Cost: 19 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Wight |C 1| 25 6 15 6 8 10 10 8 | 99 99 99 99 99|
Cost: 22 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Zombie King |C 2| 26 7 16 6 8 10 11 8 | 99 99 99 99 99|
Cost: 25 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Nether Nobles:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Brute |C 1| 24 7 15 8 11 11 14 8 | 1 1 1 1 1|
Cost: 30 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Death Boar |C 2| 25 7 15 9 12 11 14 8 | 1 1 1 1 1|
Cost: 35 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Minotaur |C 2| 26 8 16 9 12 12 15 8 | 1 1 1 1 1|
Cost: 40 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Humbaba |C 2| 27 8 16 10 13 12 15 9 | 99 99 99 99 99|
Cost: 45 |M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Archdemon |C 3| 28 9 17 10 13 13 16 9 | 99 99 99 99 99|
Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Behemoth |C 3| 29 9 17 11 14 13 16 9 | 99 99 99 99 99|
Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Beasts:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Manticore |C 1| 30 7 14 4 11 7 10 11 | 1 1 1 1 1|
Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Nue |C 1| 32 8 14 5 12 7 10 12 | 1 1 1 1 1|
Cost: 35 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J22| | |
| | | |
Myrmecoleo |C 1| 34 8 15 5 12 8 11 12 | 1 1 1 1 1|
Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J24| | |
| | | |
Chimera |C 1| 36 9 15 6 13 8 11 13 | 99 99 99 99 99|
Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J26| | |
| | | |
Tao Tieh |C 2| 38 9 16 6 13 9 12 13 | 99 99 99 99 99|
Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J28| | |
| | | |
Sphinx |C 2| 40 10 16 7 14 9 12 14 | 99 99 99 99 99|
Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J30| | |
| | | |
Succubi:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Empusa |C 1| 16 11 14 9 15 9 10 13 | 1 1 1 1 1|
Cost: 15 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Lilim |C 1| 17 11 15 9 15 10 10 14 | 1 1 1 1 1|
Cost: 18 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Succubus |C 1| 18 12 15 10 16 10 11 14 | 1 1 1 1 1|
Cost: 21 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Carmilla |C 2| 19 12 16 10 16 11 11 15 | 1 1 1 1 1|
Cost: 24 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Hecate |C 2| 20 13 16 11 17 11 12 15 | 99 99 99 99 99|
Cost: 27 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Lilith |C 2| 21 13 17 11 17 12 12 16 | 99 99 99 99 99|
Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
KitCats:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Nekomata |C 3| 21 5 16 9 6 14 16 6 | 1 1 1 1 1|
Cost: 20 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J25| | |
| | | |
Cait Sith |C 3| 22 5 17 9 7 15 17 7 | 1 1 1 1 1|
Cost: 23 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J26| | |
| | | |
Werecat |C 3| 23 6 18 10 7 15 17 7 | 1 1 1 1 1|
Cost: 26 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J27| | |
| | | |
Tailring |C 4| 24 6 18 10 8 16 18 8 | 1 1 1 1 1|
Cost: 29 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J28| | |
| | | |
Elbacky |C 4| 25 7 19 11 8 16 18 8 | 99 99 99 99 99|
Cost: 32 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J29| | |
| | | |
Bastet |C 4| 26 7 19 11 9 17 19 9 | 99 99 99 99 99|
Cost: 35 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J30| | |
| | | |
Nosferatu:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Vampire |C 2| 21 12 17 11 14 11 13 13 | 99 99 99 99 99|
Cost: 50 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Strigoi |C 2| 22 12 18 11 14 12 13 13 | 99 99 99 99 99|
Cost: 55 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J21| | |
| | | |
Neuntoter |C 2| 23 13 18 11 15 12 14 14 | 99 99 99 99 99|
Cost: 60 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J22| | |
| | | |
Varcolaci |C 3| 24 13 19 12 15 13 14 14 | 99 99 99 99 99|
Cost: 65 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J23| | |
| | | |
Nosferatu |C 3| 25 14 19 12 16 13 15 15 | 99 99 99 99 99|
Cost: 70 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J24| | |
| | | |
Unholy King |C 3| 26 14 20 12 16 14 15 15 | 99 99 99 99 99|
Cost: 75 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J25| | |
| | | |
Great Wyrms: Note - Efreet and Kagusutchi learn "Fiery" skills
Shaitain learns "Raging" skills
Marid learns "Frigid" skills
Flamberg learns "Astral" skills
Surt learns "Diabolic" skills
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Efreet |C 1| 28 8 16 10 12 9 11 11 | 99 99 99 99 99|
Cost: 40 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Shaitan |C 1| 30 9 17 11 13 10 12 12 | 99 99 99 99 99|
Cost: 45 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J16| | |
| | | |
Marid |C 1| 32 10 18 12 14 11 13 13 | 99 99 99 99 99|
Cost: 50 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Flamberg |C 1| 34 11 19 13 15 12 14 14 | 99 99 99 99 99|
Cost: 55 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J18| | |
| | | |
Surt |C 1| 36 12 20 14 16 13 15 15 | 99 99 99 99 99|
Cost: 60 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Kagutsuchi |C 1| 38 13 21 15 17 14 16 16 | 99 99 99 99 99|
Cost: 65 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Prinnies:
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Pvt. Prinny |C 0| 15 5 10 7 7 9 9 6 | 1 1 1 1 1|
Cost: 10 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Cpt. Prinny |C 1| 16 6 11 8 8 10 10 7 | 1 1 1 1 1|
Cost: 15 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J17| | |
| | | |
Gen. Prinny |C 2| 17 7 12 9 9 11 11 8 | 1 1 1 1 1|
Cost: 30 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J19| | |
| | | |
Prinny King |C 2| 20 9 14 11 11 13 13 10 | 99 99 99 99 99|
Cost: 60 |M 5|100% 100% 100% 100% 100% 100% 100% 100%| |
|J21| | |
| | | |
Prinny God |C 3| 25 11 16 13 13 15 15 12 | 99 99 99 99 99|
Cost: 100 |M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J25| | |
| | | |
5.04 Unique Classes
-------------------
Note: The Special skills each of these characters learn do not count towards
their Weapon Mastery when they are used.
Laharl: Type - Humanoid
Gain - Start of the game (Main Character)
Throws - 5 Panels, 32dm High
Skills - Burning Knuckle
Overlord's Wrath
Meteor Impact
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Demon Prince |C 2| 17 8 12 8 9 11 12 9 |A A A A C A B |
|M 6|100% 100% 100% 100% 100% 100% 100% 100%|20 20 20 20 10 20 15|
|J20| |20 20 20 20 10 20 10|
| | | |
Etna: Type - Humanoid
Gain - Start of the game (Main Character)
Throws - 5 Panels, 32dm High
Skills - Prinny Raid
Sexy Beam
Chaos Impact
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Vassal |C 1| 15 9 10 6 9 11 10 9 |B B A B C A B |
|M 5|100% 100% 100% 100% 100% 100% 100% 100%|15 15 20 15 10 20 15|
|J20| |15 15 20 15 10 20 10|
| | | |
Flonne: Type - Humanoid
Gain - End of Episode 2
Throws - 4 Panels, 29dm High
Skills - Power of Love
Holy Arrows
Divine Ray
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Angel |C 0| 12 12 6 4 13 9 8 11 |D C C A B D S |
|M 5|100% 100% 100% 100% 100% 100% 100% 100%| 5 10 10 20 15 5 30|
|J15| | 5 10 10 20 15 5 20|
| | | |
Hoggmeiser: Type - Monster (Nether Noble)
Gain - End of Episode 3
Skills - Spinning Slash
Darkness Slash
Earthshaker
Megaton Crush
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Rich Demon |C 1| 23 6 14 7 10 10 13 7 | 1 1 1 1 1|
|M 4|100% 100% 100% 100% 100% 100% 100% 100%| |
|J15| | |
| | | |
Maderas: Type - Monster (Nosferatu)
Gain - End of Episode 5
Skills - Chaos Fire
Chaos Swarm
Chaos Force
Chaos Plasma
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Demon Sire |C 2| 21 11 16 10 13 10 12 12 | 1 1 1 1 1|
|M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Gordon: Type - Humanoid
Gain - End of Episode 9
Throws - 6 Panels, 35dm High
Skills - Gordon Spark
- Gordon Punch
- Gordon Blitz
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Defender |C 2| 20 5 12 6 6 11 13 3 |B B C D S S D |
|M 5|100% 100% 100% 100% 100% 100% 100% 100%|15 15 10 5 25 25 5|
|J20| |15 15 10 5 25 25 5|
| | | |
Jennifer: Type - Humanoid
Gain - End of Episode 9
Throws - 4 Panels, 29dm High
Skills - Star Buster
Cosmic Arrow
Terminus Omega
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |Fi|Sw|Sp|Bo|Gu|Ax|St|
-------------|---|----|----|----|----|----|----|----|----|--|--|--|--|--|--|--|
Sidekick |C 2| 15 6 11 5 9 13 12 5 |S C B C A D C |
|M 5|100% 100% 100% 100% 100% 100% 100% 100%|25 10 15 10 20 5 10|
|J20| |25 10 15 10 20 5 8|
| | | |
Thursday: Type - Monster (Machine; can't be transmigrated, obviously)
Gain - End of Episode 9
Skills - Robo Attack
Robo Crush
Robo Bazooka
Arigato Roboto
Note: I am unsure if these are Thursday's stats exactly, because he cannot be
transmigrated. These are the numbers I'm assuming he'd be at if he were
leveled back down to 1 by comparing other classes of the same level
as he is.
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Super Robot |C 1| 13? 4? 10? 12? 6? 6? 6? 4?| 99 99 99 99 99|
|M 5|150% 150% 150% 150% 150% 150% 150% 50%| |
|J12| | |
| | | |
Kurtis: Type - Monster
Gain - Episode 14; Stage 5
Skills - Rocket Punch
Final Punch
Nuclear Fusion
Pringer Beam
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Rival |C 2| 16 6 11 8 8 10 10 9 | 1 1 1 1 1|
|M 6|100% 100% 100% 100% 100% 100% 100% 100%| |
|J20| | |
| | | |
Priere: Type - Monster
Gain - After completing Alternate Netherworld
Skills - Omega Heal (Spell)
Dragon Rage
Requiem Aeternam
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Overlord |C 4| 60! 20 23 18 19 15 17 18 | 99 99 99 99 99|
|M 6|130% 120% 130% 130% 120% 130% 130% 120%| |
|J30| | |
| | | |
Marjoly: Type - Monster
Gain - After completing Beauty Castle
Skills - Tera Fire (Spell)
Tera Wind (Spell)
Tera Ice (Spell)
Tera Star (Spell)
Dark Conjuration
Class Name |DEX| HP | SP |ATK |DEF |INT |SPD |HIT |RES |PSN|SLP|DPR|FGT|PRZ|
-------------|---|----|----|----|----|----|----|----|----|---|---|---|---|---|
Witch |C 4| 70! 30! 22 17 23 17 16 21 | 99 99 99 99 99|
|M 6|120% 130% 120% 120% 130% 120% 120% 130%| |
|J30| | |
| | | |
5.05 Skills List
----------------
- To calculate the power of a skill, is to take a percentage of the current
stat used to inflict damage. The percentages are applied directly to the
stat to determine the base damage. Magical skills use the INT stat to
determine damage, Bow use both ATK and HIT stats, Guns use only the
the HIT stat to determine damage, and all others use the ATK stat to
determine damage.
- Every time a skill is used it accrues points to a gauge. The number of
points gained is determined by the class and whether the ability, is
Weapon, Magic, or Character based, these point values are listed in the
above class charts under the Weapon Mastery point values. All monsters get
20 points every time their skills are used. Unique abilities from Unique
characters also only get 20 points with each use. The exception to this is
Marjoly who gains 30 points.
- Below is chart which lists how many points are needed to gain skill levels.
Each time a skill is levelled up, it's base power and SP cost is magnified
by 5.5%. If a skill has a base power of 100% then each subsequent level the
skill gains would increase the power by 5.5%. If the skill had a base power
of 150% then each subsequent level the skill gains would increase the power
by 8.25%. Magic spells are seemingly unaffected in Power when they gain Skill
Levels, they only get increased Ranges and Area of Effects.
Lvl | Total Pts. | Next || Lvl | Total Pts. | Next || Lvl | Total Pts. | Next |
----|------------|------||-----|------------|------||-----|------------|------|
0 0 50 || 1 50 100 || 2 150 150 |
3 300 200 || 4 500 250 || 5 750 300 |
6 1050 350 || 7 1400 400 || 8 1800 450 |
9 2250 500 || 10 2750 550 || 11 3300 600 |
12 3900 650 || 13 4550 700 || 14 5250 750 |
15 6000 800 || 16 6800 850 || 17 7650 900 |
18 8550 950 || 19 9500 1000 || 20 10500 1050 |
21 11550 1100 || 22 12550 1150 || 23 13700 1200 |
24 14900 1250 || 25 16150 1300 || 26 17450 1350 |
27 18800 1400 || 28 20200 1450 || 29 21650 1500 |
30 23150 1550 || 31 24700 1600 || 32 26300 1650 |
33 27950 1700 || 34 29650 1750 || 35 31400 1800 |
36 33200 1850 || 37 35050 1900 || 38 36950 1950 |
39 38900 2000 || 40 40900 2050 || 41 42950 2100 |
42 45050 2150 || 43 47150 2200 || 44 49350 2250 |
45 51600 2300 || 46 53900 2350 || 47 56250 2400 |
48 58650 2450 || 49 61100 2500 || 50 63600 2550 |
51 66150 2600 || 52 68750 2650 || 53 71400 2700 |
54 74100 2750 || 55 76850 2800 || 56 79650 2850 |
57 82500 2900 || 58 85400 2950 || 59 88350 3000 |
60 91350 3050 || 61 94400 3100 || 62 97500 3150 |
63 100650 3200 || 64 103850 3250 || 65 107100 3300 |
66 110400 3350 || 67 113750 3400 || 68 117150 3450 |
69 120600 3500 || 70 124100 3550 || 71 127650 3600 |
72 131250 3650 || 73 134900 3700 || 74 138600 3750 |
75 142350 3800 || 76 146150 3850 || 77 150000 3900 |
78 153900 3950 || 79 157850 4000 || 80 161850 4050 |
81 165900 4100 || 82 170000 4150 || 83 174150 4200 |
84 178350 4250 || 85 182600 4300 || 86 186900 4350 |
87 191250 4400 || 88 195650 4450 || 89 200100 4500 |
90 204600 4550 || 91 209150 4600 || 92 213750 4650 |
93 218400 4700 || 94 223100 4750 || 95 227850 4800 |
96 232650 4850 || 97 237500 4900 || 98 242400 4950 |
99 247350 ---- || -- ------ ---- || -- ------ ---- |
- The is no way to enhance the gain of Skill Exp a character gets. If you want
human character to get Skill levels faster, transmigrate them to a class
that yields more Skill Exp.
- The highest possible amount of Skill Exp you can gain with each action is 30.
5.05.01 Magic;
--------------
Areas of Effect for Spells.
Note: The order in which the panels are hit are indicated by the numbers.
Also note that you can rotate some of these effects clockwise at 90
degrees with each press of the square button. The order is also affected
in the direction the character is facing. All these patterns listed are
taken from the perspective that the character is facing up on the page.
Spells cost more SP to cast the higher the Area of Effect (AOE) is.
The amount by which this increases by is a percentage of the base SP cost
of the spell, after factoring in it's Skill Level. This percentage is
multiplied by how many extra panels you wish to add to the spell's AOE.
Healing spells operate differently than attack spells do, and seem to
increase exponentially in power as the caster's Intelligence stat rises.
The numbers indicate how many times more powerful the spell is with
respect to the initial healing spell. Giga Heal has a power of (12)
therefore it is 12 times more powerful than Heal.
[6] [7]
1 [1] 4 [1][3] 7 [2] [1] [3]
[2][4] [4] [5]
[2] [3] [4][1][8]
2 [1] 5 [4][1][5] 8 [3] [7]
[2] [2][5][6]
[3] [3][6] [4][6][9]
3 [1] 6 [1][5] 9 [3][1][8]
[2] [2][4] [2][5][7]
Name | Class Level | SP | Power | Max Height | Effects
------------|--------------------------|----|-------|------------|-------------
Fire |Red Mage Lv 1| 4 | 100% | 36Up, 36Dn | Fire damage
|Red Skull Lv 1| | | |
|Prism Mage Lv 1| AOE| | |
|Prism Skull Lv 1| +1 | | |
|Galaxy Mage Lv 1| 80%| | |
|Galaxy Skull Lv 1| | | |
|Knight Lv 1| | | |
|Angel Lv 1| | | |
| | | | |
Mega Fire |Red Mage Lv 8| 10 | 125% | 36Up, 36Dn | Fire damage
|Red Skull Lv 8| | | |
|Prism Mage Lv 8| AOE| | |
|Prism Skull Lv 8| +1 | | |
|Galaxy Mage Lv 8| 85%| | |
|Galaxy Skull Lv 8| | | |
|Knight Lv 10| | | |
|Angel Lv 12| | | |
| | | | |
Giga Fire |Red Mage Lv 20| 25 | 150% | 36Up, 36Dn | Fire damage
|Red Skull Lv 20| | | |
|Prism Mage Lv 20| AOE| | |
|Prism Skull Lv 20| +1 | | |
|Galaxy Mage Lv 20| 90%| | |
|Galaxy Skull Lv 20| | | |
|Knight Lv 25| | | |
|Angel Lv 30| | | |
| | | | |
Omega Fire |Red Mage Lv 40| 60 | 175% | 36Up, 36Dn | Fire damage
|Red Skull Lv 40| | | |
|Prism Mage Lv 40| AOE| | |
|Prism Skull Lv 40| +1 | | |
|Galaxy Mage Lv 40| 95%| | |
|Galaxy Skull Lv 40| | | |
|Knight Lv 50| | | |
| | | | |
Tera Fire |Red Mage Lv100|150 | 200% | 36Up, 36Dn | Fire damage
|Red Skull Lv100| | | |
|Witch Lv 1| AOE| | |
| | +1 | | |
| |100%| | |
| | | | |
Wind |Green Mage Lv 1| 4 | 100% | 36Up, 36Dn | Wind damage
|Green Skull Lv 1| | | |
|Prism Mage Lv 1| AOE| | |
|Prism Skull Lv 1| +1 | | |
|Galaxy Mage Lv 1| 80%| | |
|Galaxy Skull Lv 1| | | |
|Knight Lv 1| | | |
|Angel Lv 1| | | |
| | | | |
Mega Wind |Green Mage Lv 8| 10 | 125% | 36Up, 36Dn | Wind damage
|Green Skull Lv 8| | | |
|Prism Mage Lv 8| AOE| | |
|Prism Skull Lv 8| +1 | | |
|Galaxy Mage Lv 8| 85%| | |
|Galaxy Skull Lv 8| | | |
|Knight Lv 10| | | |
|Angel Lv 12| | | |
| | | | |
Giga Wind |Green Mage Lv 20| 25 | 150% | 36Up, 36Dn | Wind damage
|Green Skull Lv 20| | | |
|Prism Mage Lv 20| AOE| | |
|Prism Skull Lv 20| +1 | | |
|Galaxy Mage Lv 20| 90%| | |
|Galaxy Skull Lv 20| | | |
|Knight Lv 25| | | |
|Angel Lv 30| | | |
| | | | |
Omega Wind |Green Mage Lv 40| 60 | 175% | 36Up, 36Dn | Wind damage
|Green Skull Lv 40| | | |
|Prism Mage Lv 40| AOE| | |
|Prism Skull Lv 40| +1 | | |
|Galaxy Mage Lv 40| 95%| | |
|Galaxy Skull Lv 40| | | |
|Knight Lv 50| | | |
| | | | |
Tera Wind |Green Mage Lv100|150 | 200% | 36Up, 36Dn | Wind damage
|Green Skull Lv100| | | |
|Witch Lv 1| AOE| | |
| | +1 | | |
| |100%| | |
| | | | |
Ice |Blue Mage Lv 1| 4 | 100% | 36Up, 36Dn | Ice damage
|Blue Skull Lv 1| | | |
|Prism Mage Lv 1| AOE| | |
|Prism Skull Lv 1| +1 | | |
|Galaxy Mage Lv 1| 80%| | |
|Galaxy Skull Lv 1| | | |
|Knight Lv 1| | | |
|Angel Lv 1| | | |
| | | | |
Mega Ice |Blue Mage Lv 8| 10 | 125% | 36Up, 36Dn | Ice damage
|Blue Skull Lv 8| | | |
|Prism Mage Lv 8| AOE| | |
|Prism Skull Lv 8| +1 | | |
|Galaxy Mage Lv 8| 85%| | |
|Galaxy Skull Lv 8| | | |
|Knight Lv 10| | | |
|Angel Lv 12| | | |
| | | | |
Giga Ice |Blue Mage Lv 20| 25 | 150% | 36Up, 36Dn | Ice damage
|Blue Skull Lv 20| | | |
|Prism Mage Lv 20| AOE| | |
|Prism Skull Lv 20| +1 | | |
|Galaxy Mage Lv 20| 90%| | |
|Galaxy Skull Lv 20| | | |
|Knight Lv 25| | | |
|Angel Lv 30| | | |
| | | | |
Omega Ice |Blue Mage Lv 40| 60 | 175% | 36Up, 36Dn | Ice damage
|Blue Skull Lv 40| | | |
|Prism Mage Lv 40| AOE| | |
|Prism Skull Lv 40| +1 | | |
|Galaxy Mage Lv 40| 95%| | |
|Galaxy Skull Lv 40| | | |
|Knight Lv 50| | | |
| | | | |
Tera Ice |Blue Mage Lv100|150 | 200% | 36Up, 36Dn | Ice damage
|Blue Skull Lv100| | | |
|Witch Lv 1| AOE| | |
| | +1 | | |
| |100%| | |
| | | | |
Star |Star Mage Lv 1| 6 | 125% | 36Up, 36Dn | Magic damage
|Star Skull Lv 1| | | |
|Galaxy Mage Lv 1| AOE| | |
|Galaxy Skull Lv 1| +1 | | |
| | 80%| | |
| | | | |
Mega Star |Star Mage Lv 12| 16 | 155% | 36Up, 36Dn | Magic damage
|Star Skull Lv 12| | | |
|Galaxy Mage Lv 12| AOE| | |
|Galaxy Skull Lv 12| +1 | | |
| | 85%| | |
| | | | |
Giga Star |Star Mage Lv 25| 40 | 185% | 36Up, 36Dn | Magic damage
|Star Skull Lv 25| | | |
|Galaxy Mage Lv 25| AOE| | |
|Galaxy Skull Lv 25| +1 | | |
| | 90%| | |
| | | | |
Omega Star |Star Mage Lv 50|100 | 210% | 36Up, 36Dn | Magic damage
|Star Skull Lv 50| | | |
|Galaxy Mage Lv 50| AOE| | |
|Galaxy Skull Lv 50| +1 | | |
| | 95%| | |
| | | | |
Tera Star |Star Mage Lv120|200 | 250% | 36Up, 36Dn | Magic damage
|Star Skull Lv120| | | |
|Witch Lv 1| AOE| | |
| | +1 | | |
| |100%| | |
| | | | |
Heal |Cleric Group Lv 1| 4 | (1) | 24Up, 24Dn | Recovers HP
|Angel Lv 2| AOE| | |
| | +1 | | |
| | 80%| | |
| | | | |
Mega Heal |Cleric Group Lv 10| 15 | (4) | 24Up, 24Dn | Recovers HP
|Angel Lv 15| AOE| | |
| | +1 | | |
| | 85%| | |
| | | | |
Giga Heal |Cleric Group Lv 25| 40 | (12) | 24Up, 24Dn | Recovers HP
|Angel Lv 36| AOE| | |
| | +1 | | |
| | 90%| | |
| | | | |
Omega Heal |Cleric Group Lv 50|100 | (40) | 24Up, 24Dn | Recovers HP
|Overlord Lv 1| AOE| | |
| | +1 | | |
| | 95%| | |
| | | | |
Espoir |Cleric Group Lv 7| 10 | - | 24Up, 24Dn | Cures Status
|Angel Lv 9| AOE| | |
| | +1 | | |
| | 80%| | |
| | | | |
Magic Boost |Mage Group Lv 9| 8 | - | 24Up, 24Dn | Int +20%
|Skull Group Lv 9| AOE| | | Caps at 100%
|Knight Lv 7| +1 | | | Fades 15%
| | 80%| | | per turn
| | | | |
Braveheart |Mage Group Lv 12| 8 | - | 24Up, 24Dn | Atk +20%
|Skull Group Lv 12| AOE| | | Caps at 100%
|Knight Lv 10| +1 | | | Fades 15%
| | 80%| | | per turn
| | | | |
Magic Wall |Cleric Group Lv 15| 8 | - | 24Up, 24Dn | Res +20%
|Knight Lv 6| AOE| | | Caps at 100%
| | +1 | | | Fades 15%
| | 80%| | | per turn
| | | | |
Shield |Cleric Group Lv 9| 8 | - | 24Up, 24Dn | Def +20%
|Knight Lv 9| AOE| | | Caps at 100%
| | +1 | | | Fades 15%
| | 80%| | | per turn
| | | | |
5.05.02 Weapon Skills
---------------------
Definitions: Lv - Denotes the Mastery Level of that weapon of which the skill
is learned.
[>] - Indicates the direction the character is facing, in these
instances the character is always facng to the right.
[1] - Numbers inside the bracket are the affected hit areas. The
order of the hits is also determined by this number. [1] is
hit first, [2] is hit afterwards, and so on.
[X] - This panel needs to be free in during the time the skill is
performed.
[K] - This panel needs to be free, because this will be the new
position of the enemy after the skill is performed.
[B] - This panel needs to be free, because this will be the new
position of the character after the skill is performed.
Free Range: x - Free Range indicates you can manually select
any target within the radius the number
indicates. It's like choosing the target from
spells. The area of effect will be located next
to the character.
[!] - The [!] indicates it doesn't matter which way the character
is facing
Knock - An attack that knocks an opponent to a new panel
Bounce - And attack that "bounces" a character to a new panel
Fire, Ice, Wind - An attack that has either a Fire, Ice, or Wind
property to it.
"Status Effect" - An attack which more often than not adds that
status to the targets.
Fists:
Skill | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Triple Strike | 1 | 3 | 150% | 12Up, 12Dn | Knock | [>][1][K]
Tiger Charge | 3 | 7 | 200% | 12Up, 12Dn | Knock | [X][X][>][1][K]
| | | | | |
| | | | | | [2][3][4]
Lion's Roar | 6 | 80 | 125% | 12Up, 12Dn | None |[X] [5][>][1]
| | | | | | [6][7][8]
| | | | | |
King of Beasts | 10 | 32 | 225% | 12Up, 12Dn | Knock | [>][1] [K]
Rising Dragon | 15 | 65 | 275% | 12Up, 12Dn | Knock |[X][K][>][1]
| | | | | |
| | | | | | [2][3][4]
Big Bang | 20 |150 | 200% | 64Up, 64Dn | Fire | [>][5][1][6]
| | | | | | [7][8][9]
Swords:
Skill | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Blade Rush | 1 | 8 | 150% | 12Up, 12Dn | None | [>][1][2][3][X]
Hurricane Slash | 3 | 7 | 200% | 6Up, 6Dn | None | [>][1]
Wind Cutter | 6 | 20 | 175% | 12Up, 12Dn | None |[>] [2][1][3]
| | | | | |
| | | | | | [2][3][4]
Winged Slayer | 10 | 90 | 175% | 16Up, 18Dn | None |[X] [>][5][1][6]
| | | | | | [7][8][9]
| | | | | |
Nightsever | 15 | 65 | 300% | 12Up, 12Dn | None | [>][1]
Dimension Slash | 20 |120 | 250% | 24Up, 24Dn | None |[>][4][2][1][3][5]
Spears:
Skill | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Impaler | 1 | 3 | 125% | 24Up, 36Dn | Bounce | [B][>][1]
Sky Lunge | 3 | 7 | 175% | 6Up, 6Dn | Bounce | [>][1][B]
| | | | | |
| | | | | | [2][3][4]
Asteroid Drop | 6 | 80 | 150% | 24Up, 18Dn | Bounce | [5][>][1] [B]
| | | | | | [6][7][8]
| | | | | |
Avalanche | 10 | 45 | 250% | 24Up, 24Dn | Bounce |[B] [>][1]
| | | | | |
| | | | | | [2][3][4]
Turbulence | 15 | 90 | 150% | 24Up, 24Dn | Wind | [5][>][1]
| | | | | | [6][7][8]
| | | | | |
| | | | | | [2][3][4]
Spear Storm | 20 |120 | 175% | 24Up, 24Dn | Fire |[B] [5][>][1]
| | | | | Bounce | [6][7][8]
Bows:
Skill | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Poison Arrow | 1 | 3 | 150% | 12Up, 12Dn | Poison | [>] [1]
Dark Flash | 3 | 10 | 125% | 12Up, 16Dn | Deprave| [>] [1][2][3]
| | | | | |
| | | | | | [X]
| | | | | |
Delta Split | 6 | 20 | 200% | 14Up, 14Dn | Sleep | [>] [1]
| | | | | |
| | | | | | [X]
| | | | | |
| | | | | | [2]
Sturmhimmel | 10 | 32 | 175% | 14Up, 12Dn |Paralyze| [>] [1]
| | | | | | [3]
| | | | | |
| | | | | | [2] [3]
Zielregen | 15 | 65 | 150% | 12Up, 12Dn | Forget | [>] [1]
| | | | | Fire | [4] [5]
| | | | | |
Doppelganger | 20 |100 | 275% | 15Up, 15Dn | None | Free Range: 4 [!][1]
Guns:
Skill | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Tri-Burst | 1 | 3 | 150% | 20Up, 20Dn | Ice | [>] [1]
Rapidfire | 3 | 7 | 150% | 8Up, 8Dn | Fire | [>] [X][1]
Proximal Shot | 6 | 15 | 175% | 12Up, 12Dn | Bounce | [B][X][X][>][1]
Bullet Storm | 10 | 32 | 200% | 12Up, 12Dn | None | [>] [1]
Totenkreuz | 15 | 65 | 250% | 18Up, 18Dn | Fire | Free Range: 4 [!][1]
Inferno | 20 |120 | 275% | 15Up, 15Dn | None | Free Range: 5 [!][1]
Axes:
Skill | Lv | SP | Power | Max Height | Effect | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Boulder Crush | 1 | 3 | 175% | 12Up, 12Dn | None | [>][1]
Skull Splitter | 3 | 7 | 200% | 12Up, 12Dn | None | [>][1]
Colossal Fissure| 6 | 25 | 250% | 12Up, 14Dn | None | [>][1]
Violent Storm | 10 | 32 | 275% | 8Up, 8Dn | None | [>][1][X]
Graviton Bomb | 15 | 65 | 300% | 16Up, 12Dn | Fire | [>][1]
Calamity Drive | 20 |120 | 325% | 15Up, 15Dn | None | [>][1]
5.05.03 Monster Skills
----------------------
Definitions: Lv - Refers to the Experience Level of the Monster at which the
skill is learned.
Atk or Int - Denotes what stat is used to calculate damage for the
attack. DEF is used against the Atk stat, RES is used
against the Int stat.
HPD - HP Drain. Target is damaged, and the user of the skill is
healed by the same amount.
HPR - Targets recover HP.
PSN/SLP/FGT/PRZ - PSN = Poison, SLP = Sleep, FGT = Forget,
PRZ = Paralyze. These effects are sometimes
inflicted upon the target. Multiple effects are
added simulatneously to the target
X Waves - All the panels in the affected areas are hit all at once
X number of times. Enemies can die before the attack is
finished.
First, Then: - This attack is unique to the Lanterns. It passes
over the same squares twice, damaging the targets
on each pass. But the order of the targets affected
changes on the second pass. Enemies can die before
the attack is finished
x2Heal - This recovery skill has a power that's equal to 2 times
the power of the Heal spell
(st) - The power of the skill is exactly a percentage of the
stat used.
Note: All monsters, regardless of their class will always gain 20 Skill Exp
whenever they use a Skill.
Faeries:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Petit Flare | 5 | 6 | 125% | 12Up, 12Dn | Int | [>][1]
Demon's Breath | 15 | 28 | 150% | 18Up, 6Dn |Atk/SLP | [>][2][1][3]
| | | | | |
| | | | | | [2] [3]
Camaraderie | 30 | 55 | 200% | 48Up, 48Dn |Atk/PSN |3 Waves: [>] [1]
| | | | | | [4] [5]
| | | | | |
Chomper Combo | 50 | 70 | 350% | 12Up, 12Dn | Atk | [>][1][K]
| | | | | |
Ghosts:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [2]
Pixie Magic | 5 | 10 | 100% | 12Up, 12Dn | Int | [>][1]
| | | | | | [3]
| | | | | |
Shock Magic | 15 | 18 | 100% | 12Up, 12Dn | Int | [>] [1]
| | | | | |
| | | | | | [3][4][5]
Bomb Magic | 30 | 42 | 125% | 14Up, 14Dn |Int/Fire| [2][>][1]
| | | | | | [6][7][8]
| | | | | |
Ice Magic | 50 | 58 | 125% | 12Up, 12Dn |Int/Ice | [>] [1]
Golems:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Golem Dunk | 5 | 8 | 250% | 12Up, 6Dn | Atk | [>][1]
Golem Cannon | 15 | 27 | 250% | 36Up, 36Dn |Atk/Fire| [>][1][2][3]
Psionic Wave | 30 | 45 | 100% | 12Up, 12Dn |Int/PRZ | [>][1]
| | | | | |
| | | | | | [3][4][5]
Golem Smash | 50 | 70 | 300% | 12Up, 12Dn | Atk | [2][>][1]
| | | | | | [6][7][8]
Treants:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Putrid Breath | 5 | 6 | 100% | 12Up, 12Dn |Int/PRZ/| [>][1]
| | | | | PSN |
Stomp-o-rama | 15 | 24 | 150% | 20Up, 20Dn | Atk | [>][1][2][3]
Pounding Spree | 30 | 42 | 200% | 12Up, 12Dn |Atk/Knok| [X][>][1] [K]
| | | | | |
| | | | | | [4]
Paranoia | 50 | 64 | 250% | 12Up, 12Dn | Atk |5 Waves: [>][2][1][3]
| | | | | | [5]
Winged:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [2]
Hell Pepper | 5 | 6 | 175% | 18Up, 12Dn |Atk/PSN | [>][1]
| | | | | | [3]
| | | | | |
| | | | | | [2]
Holy Dust | 15 | 22 |15%(st)| 18Up, 12Dn |Int/HPR | [4][>][1]
| | | | | | [3]
| | | | | |
| | | | | | [2]
Ionize | 30 | 45 | 125% | 12Up, 12Dn | Int | [>][1][4]
| | | | | | [3]
| | | | | |
Air Assault | 50 | 65 | 200% | 12Up, 12Dn | Atk | [>] [4][3][2][1]
Dark Knights:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Power Slice | 5 | 6 | 150% | 12Up, 12Dn | Atk | [>][1]
Lightning Slash | 15 | 25 | 175% | 12Up, 6Dn | Atk | [>][1]
Gigantic Slash | 30 | 45 | 225% | 22Up, 6Dn | Atk | [>][2][1]
Blade Frenzy | 50 | 72 | 250% | 8Up, 8Dn | Atk | [>][1]
Lanterns:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Jackknife | 5 | 6 | 175% | 12Up, 12Dn | Atk | [>][1]
Jack the Ripper | 15 | 25 | 200% | 12Up, 12Dn | Atk | [>][1]
| | | | | |
Jack Rush | 30 | 48 | 200% | 12Up, 12Dn | Atk |First:[>][1][2][3][B]
| | | | | |Then :[B][6][5][4][<]
| | | | | |
Jackpot | 50 | 65 | 325% | 12Up, 12Dn | Atk | [>][1]
Gargoyles:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Minimize | 5 | 6 | 150% | 12Up, 12Dn |Atk/PRZ | [>][1]
| | | | | |
| | | | | | [2]
Soul Eater | 15 | 24 | 125% | 12Up, 12Dn |Int/HPD | [>][1]
| | | | | | [3]
| | | | | |
| | | | | | [4]
Cannonball | 30 | 55 | 100% | 10Up, 10Dn |Atk/Fire| [>] [2][1][3]
| | | | | | [5]
| | | | | |
| | | | | | [2]
Eruption | 50 | 78 | 100% | 24Up, 12Dn |Int/Fire| [4][>][1]
| | | | | | [3]
Shadows:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Fire Dance | 5 | 18 | 100% | 12Up, 12Dn |Int/Fire| [>][1][2][3][4][5]
| | | | | |
| | | | | | [2] [3]
Ice Dance | 15 | 36 | 100% | 12Up, 12Dn |Int/Ice | [>] [1]
| | | | | | [4] [5]
| | | | | |
| | | | | | [1]
| | | | | | [3]
Light Dance | 30 | 64 | 100% | 12Up, 12Dn |Int/Fire| [>][5]
| | | | | | [4]
| | | | | | [2]
| | | | | |
| | | | | | [4]
Fire & Ice | 50 | 96 | 150% | 24Up, 24Dn |Int/Ice/| [>] [2][1][3]
| | | | | Fire | [5]
Serpents:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Flap Dance | 5 | 8 | 125% | 12Up, 6Dn | Atk | [>][1]
| | | | | |
| | | | | | [4]
Quadra Nosedive | 15 | 28 | 150% | 12Up, 12Dn | Atk | [>][2][1][3]
| | | | | | [5]
| | | | | |
Death Drop | 30 | 42 | 200% | 6Up, 6Dn |Atk/Wind| [>][1]
| | | | | |
| | | | | | [8]
| | | | | | [3][6]
Supernova | 50 | 75 | 175% | 12Up, 12Dn | Atk | [>] [2][1][5]
| | | | | | [4][7]
| | | | | | [9]
Galactic Demons:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [7]
| | | | | | [3]
Magnetic Wave | 5 | 18 | 150% | 12Up, 12Dn | Atk | [6][2][>][1][5]
| | | | | | [4]
| | | | | | [8]
| | | | | |
| | | | | | [3][6]
Magnetic Blast | 15 | 35 | 150% | 12Up, 12Dn | Atk | [>][2][1][5]
| | | | | | [4][7]
| | | | | |
Magnetic Field | 30 | 60 | 175% | 12Up, 12Dn | Atk | [>][1]
| | | | | |
| | | | | | [2][3][4]
Magnetic Flash | 50 | 60 | 175% | 12Up, 12Dn | Atk | [5][>][1]
| | | | | | [6][7][8]
Dragons:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Bloody Talons | 5 | 12 | 200% | 12Up, 12Dn | Atk | [>] [1]
| | | | | |
Ice Breath | 15 | 32 | 150% | 12Up, 12Dn |Atk/Ice | [>][1][2][3]
Fire Breath | | | | |Atk/Fire|
| | | | | |
| | | | | | [1]
Blue Nova | 30 | 48 | 200% | 18Up, 18Dn |Atk/Ice | [X][>] [2]
Red Nova | | | | |Atk/Fire| [3]
| | | | | |
Dragonic Freeze | 50 | 75 | 225% | 18Up, 18Dn |Atk/Ice | [2][3][4]
Dragonic Furor | | | | |Atk/Wind| [5][>][1]
Dragonic Flare | | | | |Atk/Fire| [6][7][8]
Undeads:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Zombie Puke | 5 | 7 | 150% | 12Up, 12Dn |Atk/PSN | [>][1]
Zombie Twister | 15 | 18 | 125% | 12Up, 12Dn |Atk/Wind| [>][1][2][3][B]
| | | | | |
| | | | | | [2]
Zombie Gatling | 30 | 29 | 175% | 12Up, 12Dn |Atk/Fire| [X][>][1]
| | | | | | [3]
| | | | | |
Zombie Swarm | 50 | 48 | 225% | 24Up, 24Dn |Atk/PRZ | [>][1]
Nether Nobles:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [2]
Spinning Slash | 5 | 10 | 200% | 12Up, 12Dn | Atk | [3][>][1]
| | | | | | [4]
| | | | | |
| | | | | | [2]
Darkness Slash | 15 | 18 | 250% | 18Up, 12Dn | Atk | [>][1][4]
| | | | | | [3]
| | | | | |
Earthshaker | 30 | 45 | 200% | 18Up, 12Dn | Atk | [>K] [1B]
| | | | | |
| | | | | | [4]
Megaton Crush | 50 | 72 | 325% | 12Up, 12Dn | Atk | [>] [2][1][3]
| | | | | | [5]
Beasts:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Stinger Strike | 5 | 8 | 150% | 12Up, 12Dn |Atk/HPD | [>][1]
Beast Rend | 15 | 24 | 150% | 12Up, 12Dn | Atk | [>][1][2][3][B]
Devour | 30 | 46 | 250% | 12Up, 12Dn |Atk/Fire| [X][>][1]
Beast Ray | 50 | 65 | 150% | 8Up, 12Dn | Int | [>][1][2][3][4][5]
Succubi:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Hip Attack | 5 | 8 | 125% | 12Up, 12Dn |Atk/HPD | [>][1]
Thunderbolt | 15 | 24 | 75% | 12Up, 12Dn | Int | [>][1][2][3]
| | | | | |
| | | | | | [3]
Evil Healing | 30 | 38 |x2Heal | 24Up, 24Dn |Int/HPR | [2][>][1]
| | | | | | [4]
| | | | | |
| | | | | | [4]
Flying Sparks | 50 | 62 | 100% | 12Up, 12Dn | Int |FreeRng 2:[>][2][1][3]
| | | | | | [5]
KitCats:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Rapid Kick | 5 | 7 | 150% | 12Up, 6Dn | Atk | [>][1]
Fists of Fury | 15 | 28 | 200% | 12Up, 6Dn | Atk | [>][1]
Mystic Blast | 30 | 46 | 250% | 12UP, 6Dn | Atk | [>][1][2][3]
Delta Kick | 50 | 64 | 275% | 12Up, 6Dn | Atk | [>][1] [K]
Nosferatu:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [2] [3]
Chaos Fire | 5 | 18 | 125% | 18Up, 6Dn |Int/Fire|[>] [1]
| | | | | | [4] [5]
| | | | | |
| | | | | | [3]
Chaos Swarm | 20 | 35 | 200% | 24Up, 12Dn | Atk | [2][>][1]
| | | | | | [4]
| | | | | |
| | | | | | [7]
| | | | | | [2] [3]
Chaos Force | 30 | 64 | 175% | 12Up, 12Dn | Atk | [4] [>] [1]
| | | | | | [5] [6]
| | | | | | [8]
| | | | | |
| | | | | | [2][3][4]
Chaos Plasma | 50 | 88 | 150% | 24Up, 24Dn | Int | [5][>][1]
| | | | | | [6][7][8]
Great Wyrms:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Fiery Dance | | | | |Atk/Fire|
Raging Dance | | | | |Atk/Wind| [2][3][4]
Frigid Dance | 5 | 36 | 175% | 10Up, 10Dn |Atk/Ice | [>][5][1][6]
Astral Dance | | | | | Atk | [7][8][9]
Diabolic Dance | | | | | Atk |
| | | | | |
Fiery Column | | | | |Atk/Fire| [7]
Raging Column | | | | |Atk/Wind| [2] [3]
Frigid Column | 15 | 52 | 200% | 18Up, 12Dn |Atk/Ice | [4] [>] [1]
Astral Column | | | | | Atk | [5] [6]
Diabolic Column | | | | | Atk | [8]
| | | | | |
Fiery Roar | | | | |Atk/Fire| [8]
Raging Roar | | | | |Atk/Wind| [3][6]
Frigid Roar | 30 | 76 | 200% | 12Up, 12Dn |Atk/Ice | [>] [2][1][5]
Astral Roar | | | | | Atk | [4][7]
Diabolic Roar | | | | | Atk | [9]
| | | | | |
Fiery Burst | | | | |Atk/Fire|
Raging Burst | | | | |Atk/Wind| [2][3][4]
Frigid Burst | 50 |102 | 250% | 18Up, 12Dn |Atk/Ice | [5][>][1]
Astral Burst | | | | | Atk | [6][7][8]
Diabolic Burst | | | | | Atk |
Prinnies:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Prinny Barrage | 5 | 10 | 175% | 12Up, 12Dn | Atk | [>] [1]
Prinny Dance | 20 | 30 | 175% | 24Up, 24Dn |Int/PRZ/| [>][1]
| | | | |PSN/FGT |
| | | | | |
| | | | | | [4]
Prinny Bomb | 35 | 58 | 150% | 12Up, 12Dn |Atk/Fire|4 Waves: [3][>][1]
| | | | | | [2]
| | | | | |
| | | | | | [2][3][4]
Pringer Beam | 50 | 96 | 350% | 24Up, 12Dn | Atk | [5][>][1]
| | | | | | [6][7][8]
5.05.04 Character Skills
------------------------
These skills are learned by the unique characters. Even if they are humanoid
characters, these skills will not affect Weapon Mastery when used, furthermore
they are always reset to Skill Level 1 when the character transmigrates. If an
Attack is based on the INT stat, then equipping a staff will amplify the damage
as Staff Mastery increases.
Definition: Lv - Refers to the Experience level of the Character that the skill
is learned.
Sac. - Sacrifice. The character is automatically killed after using
this attack. This does not count as an Ally Murder.
Demon Prince, Laharl:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [3]
Blazing Knuckle | 5 | 15 | 200% | 36Up, 12Dn |Atk/Fire| [2][>][1]
| | | | | | [4]
| | | | | |
| | | | | | [4]
Overlord's Wrath| 20 | 40 | 250% | 18Up, 18Dn | Atk | [>] [2][1][3]
| | | | | | [5]
| | | | | |
| | | | | |
| | | | | | [7]
| | | | | | [3]
Meteor Impact | 50 |150 | 275% | 24Up, 24Dn | Atk | [6][2][>][1][5]
| | | | | | [4]
| | | | | | [8]
Vassal, Etna:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Prinny Raid | 5 | 15 | 200% | 20Up, 20Dn | Atk | Free Range: 3 [!][1]
| | | | | |
| | | | | | [2][3]
| | | | | | [1] [4]
Sexy Beam | 20 | 40 | 200% | 12Up, 12Dn | Int | [>] [5]
| | | | | | [9] [6]
| | | | | | [8][7]
| | | | | |
| | | | | | [7]
| | | | | | [2] [3]
Chaos Impact | 50 |100 | 300% | 20Up, 20Dn | Atk | [4] [>] [1]
| | | | | | [5] [6]
| | | | | | [8]
Angel, Flonne:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | | [2][3][4]
Power of Love | 5 | 15 | x2Heal| 18Up, 18Dn |Int/HPR | [5][>][1]
| | | | | | [6][7][8]
| | | | | |
| | | | | | [4]
Holy Arrows | 20 | 40 | 200% | 18Up, 4Dn | Int |[>] [2][1][3]
| | | | | | [5]
| | | | | |
| | | | | | [4]
Divine Ray | 50 |100 | 225% | 24Up, 24Dn | Int |Free Rng:4[>][2][1][3]
| | | | | | [5]
Defender, Gordon:
Note: Even though Gordon is best with a Gun, and the HIT stat increases the
power of guns, his skills are affected by his ATK stat. And yes, his
final skill is that freakishly powerful.
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Gordon Spark | 5 | 12 | 250% | 6Up, 6Dn | Atk | [>][1]
Gordon Punch | 20 | 30 | 300% | 10Up, 10Dn | Atk | [>][1][K]
Gordon Blitz | 50 | 70 | 500% | 20Up, 20Dn | Atk | [>][1]
Sidekick, Jennifer:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Star Buster | 5 | 15 | 200% | 8Up, 10Dn | Atk | [X][>][1]
| | | | | |
| | | | | | [2][3][4]
Cosmic Arrow | 20 | 60 | 200% | 18Up, 18Dn | Atk | [>][5][1][6]
| | | | | | [7][8][9]
| | | | | |
Terminus Omega | 50 | 70 | 400% | 20Up, 20Dn | Atk | [>][1]
Super Robot, Thursday:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Robo Attack | - | 18 | 150% | 12Up, 12Dn | Atk | [>][2][1][3][X]
Robo Crush | - | 35 | 200% | 12Up, 6Dn | Atk | [>][1]
| | | | | |
| | | | | | [2][3][4]
Robo Bazooka | - | 72 | 300% | 18Up, 18Dn | Atk | [5][>][1]
| | | | | | [6][7][8]
| | | | | |
| | | | | | [7]
| | | | | | [2] [3]
Arigato Roboto | 50 |200 | 450% | 24Up, 24Dn |Atk/Sac.| [6] [>] [1]
| | | | | | [4] [5]
| | | | | | [8]
Rival, Kurtis:
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Rocket Punch | 5 | 18 | 250% | 8Up, 8Dn | Atk | [>][1] [K]
| | | | | |
| | | | | | [3]
| | | | | |
Final Punch | 20 | 42 | 200% | 18Up, 12Dn | Atk | [2] [>] [1]
| | | | | |
| | | | | | [4]
| | | | | |
| | | | | | [2][3][4]
Nuclear Fusion | 35 | 68 | 175% | 15Up, 15Dn |Atk/Fire|[X][X][X][>][5][1][6]
| | | | | | [7][8][9]
| | | | | |
| | | | | | [2][3][4]
Pringer Beam | 50 | 96 | 350% | 24Up, 12Dn | Atk | [5][>][1]
| | | | | | [6][7][8]
Overlord, Priere:
A note about Requiem Aeternam, the order of hits DOES NOT start from the dark
blue targetting square, like all other magics. Ignore the dark blue Targetting
Panel when targetting the first enemy. The order of hits is determined by 2
factors. 1) The Direction Priere is facing, which determines the location of
dark blue targetting panel. 2) The direction the map is rotated before you use
the skill. Because the second clause causes the targetting order to be
completely different essentially every time you use it, it's impossible for me
to give some sort of orientation on the hit order. The one thing that is
a constant with the skill, is that it always targets enemies in a clockwise
manner. Stay very far away from this skill if you plan on using it to destroy
Geo Symbols, or using the Triple Exp bill.
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
Dragon's Rage | 1 | 65 | 125% | 24Up, 24Dn | Atk | Free Range: 3 [!][1]
| | | | | |
| | | | | |
Requiem Aeternam| 1 | 96 | 125% | 24Up, 24Dn | Int | Free Range: 7
| | | | | | See the above note.
Witch, Marjoly:
The Attack Order for Dark Conjuration is my best guess. I can't figure out
how to determine what the attack order is because the effect area is just too
massive.
Skill | Lv | SP | Power | Max Height | Based | Attack Zone
----------------|----|----|-------|------------|--------|----------------------
| | | | | |[ 9][10][11][12][13]
| | | | | |[14][ 2][ 3][ 4][15]
Dark Conjuration| 1 |100 | 150% | 24Up, 24Dn | Int |[16][ 5][ >][ 1][17]
| | | | | |[18][ 6][ 7][ 8][19]
| | | | | |[20][21][22][23][24]
5.05.05 Scout Skills
--------------------
The Scout class has two unique and very useful skills at their disposal.
Surprisingly they're affected by a Scout's Staff Mastery. Which is quite odd
since a staff is not the weapon of choice for a Scout. The Staff Mastery only
affects the range in which you may place the Dark Cannon. Using these skills
will not increase the Scout's Weapon Mastery, and they will always accrue 20
Skill Exp to their Skill Levels regardless if it's a high or low tier Scout.
Skill | Lv | SP | Power | Max Height | Effect
----------------|----|----|-------|------------|-------------------------------
Geo Change | 1 | 20 | ----- | N/A | Generates a random Geo Panel/
| | | | | Symbol arrangement on an Item
| | | | | World or previously cleared
| | | | | Map. Higher Skill level lowers
| | | | | likelyhood of a "blank" map.
| | | | |
Dark Cannon | 1 | 30 |Varies | 30Up, 30Dn | Summons a turret onto the map.
| | | | | At first you target ANYTHING
| | | | | on the map as a 10 Second
| | | | | timer counts down. Afterwards
| | | | | it becomes an NPC and will
| | | | | attack the closest target,
| | | | | Ally or Enemy, between your
| | | | | turn and the Enemy's turn.
| | | | | The Experience Level of the
| | | | | turret is determined by:
| | | | | 1 + 1/2 Scouts's Lv + Skill Lv
5.06 Places to rack up Monster Kills
------------------------------------
To open up a monster class, you have to kill it. You'll also notice, that when
you do so, the cost to create the monster is quite exhorbitant. However once
you rack up 30 kills on that Monster Class, the creation cost will be brought
down to the normalcy, listed in this guide. It's worth noting, that virtually
every monster in the game makes an appearance in the Dark Congress, except for
2. Those 2 will have to be found in the Item World. The Item World contains
every single monster in the game, but they're restricted on which rank items
they'll appear in. So here's a chart that will help you find these monsters and
rack up the 30 kills for each of them.
Monster | Good Locations
---------------|---------------------------------------------------------------
Hobbit Episode 1 - Stage 2 (Blessed Court), Rank 3 Promotion Exam.
Puck You'll get 30 kills once you progress through the game.
Brownie Episode 10 - Stage 3 (River of Lava)
Koropokkuru Alternate Netherworld 1 (Alternate World)
Lilliput Dark Congress, Floors 1-40 of a high rank item.
Phooka Dark Congress, Floors 1-40 of a high rank item.
Ghost Practice Map
Boggart Episode 1 - Stage 3 (Corridor of Love)
Specter Episode 6 - Stage 5 (Nightdwellers), or Alternate Netherworld 1
Wraith Episode 9 - Stage 4 (Cross Point)
Fiend Dark Congress, Floors 1-40 of a high rank item.
Phantom Dark Congress, Floors 1-40 of a high rank item.
Golem Episode 6 - Stage 1 (Calamity Woods)
Spriggan Dark Congress, Floors 41-80 of a low rank item.
Ekim Rank 6 Promotion Exam
Djinn Alternate Netherworld 2 (Hall of Sin)
Ullikummi Dark Congress, Floors 1-40 of a high rank item.
Gogmagog Dark Congress, Floors 1-40 of a high rank item.
Man-Eater Episode 8 - Stage 2 (Frigid Garden)
Oakrot Episode 8 - Stage 2 (Frigid Garden)
Treant Episode 8 - Stage 2 (Frigid Garden)
Zakkum Cave of Ordeal 1
Erl King Dark Congress, Floors 1-40 of a high rank item.
Yggdrasil Dark Congress, Floors 1-40 of a high rank item.
Imp Episode 6 - Stage 3 (Witches' Den)
Gremlin Episode 6 - Stage 1 (Calamity Woods), Rank 3 Promotion Exam
Agathion Dark Congress, Floors 41-80 of a low rank item.
Alp Episode 11 - Stage 3 (Crawling Terror)
Incubus Dark Congress, Floors 1-40 of a high rank item.
Daemon Dark Congress, Floors 1-40 of a high rank item.
Killer Armor Episode 4 - Stage 4 (Molten Labyrinth)
Dark Knight Episode 4 - Stage 4 (Molten Labyrinth)
Dullahan Episode 9 - Stage 2 (Thurvean Sector)
Avenger Dark Congress, Floors 1-40 of a high rank item.
Demonic Suit Alternate Netherworld 3 (Hall of Penance)
Executioner Dark Congress, Floors 1-40 of a high rank item.
Pumpkin Episode 4 - Stage 2 (Parched Ground)
Decoy Episode 4 - Stage 2 (Parched Ground)
Mandrake Episode 11 - Stage 1 (Ghostly Whisper)
Scarecrow Episode 11 - Stage 2 (Rising Fear), Alternate Netherworld 3
Jack Dark Congress, Floors 1-40 of a high rank item.
Halloween Dark Congress, Floors 1-40 of a high rank item.
Gargoyle Episode 6 - Stage 1 (Calamity Woods)
Guardian Episode 10 - Stage 1 (Fervent Melody), Rank 4 Promotion Exam
Nebiros Cave of Ordeal 5
Balrog Final Episode - Stage 5 (Divine Prison)
Seth Dark Congress, Floors 1-40 of a high rank item.
Pazuzu Dark Congress, Floors 1-40 of a high rank item.
Nightmare Episode 8 - Stage 4 (Under the Moon)
Shade Episode 8 - Stage 4 (Under the Moon)
Lich Dark Congress, Floors 41-80 of a low rank item.
Chernobog Episode 8 - Stage 4 (Under the Moon)
Death Alternate Netherworld 2 (Hall of Sin)
Thanatos Dark Congress, Floors 1-40 of a high rank item.
Serpent Rank 8 Promotion Exam
Mizuchi Dark Congress, Floors 41-100 of a high rank item.
Sea Dragon Final Episode - Stage 5 (Divine Prison)
Rahab Dark Congress, Floors 41-100 of a high rank item.
Leviathan Dark Congress, Floors 41-100 of a high rank item.
Midgardsorm Dark Congress, Floors 41-100 of a high rank item.
Cyclops Episode 8 - Stage 1 (Theatre of Death), Episode 9 - Stage 5
Sentinel Episode 10 - Stage 3 (River of Lava)
Nataku Cave of Ordeal 3
Talos Cave of Ordeal 3
Ravana Dark Congress, Floors 1-40 of a high rank item.
Argus Dark Congress, Floors 1-40 of a high rank item.
Dragon Episode 10 - Stage 2 (Wasteland of Woe), Rank 9 Promotion Exam
Fafnir Episode 10 - Stage 5 (Inferno)
Nidhogg Episode 10 - Stage 5 (Inferno)
Ahzi Dahaka Final Episode - Stage 5 (Divine Prison), Alt. Netherworld 4
Tiamat Alternate Netherworld 4 (Malefic Seal), Cave of Ordeal 5
Bahamut Floors 41-100 of a high rank item.
Zombie You'll get 30 Kills as you progress through the game.
Ghoul Episode 7 - Stage 4 (Crimson Plains)
Corpse Episode 7 - Stage 5 (Ember of Dreams)
Ghast Dark Congress, Floors 41-80 of a low rank item.
Wight Rank 11 Promotion Exam
Zombie King Dark Congress, Floors 1-40 of a high rank item.
Brute Dark Congress, Floors 41-100 of a high rank item.
Death Boar Cave of Ordeal 4
Minotaur Floors 41-100 of a high rank item.
Humbaba Dark Congress, Floors 41-100 of a high rank item.
Archdemon Dark Congress, Floors 41-100 of a high rank item.
Behemoth Dark Congress, Floors 41-100 of a high rank item.
Manticore Episode 3 - Stage 2 (Golden Courtyard)
Nue Dark Congress, Floors 41-100 of a high rank item.
Myrmecoleo Final Episode - Stage 5 (Divine Prison)
Chimera Beauty Castle 1 (Foreboading Seal)
Tao Tieh Alternate Netherworld 3 (Hall of Penance)
Sphinx Dark Congress, Floors 41-100 of a high rank item.
Empusa Episode 5 - Stage 4 (Ice Queen)
Lilim Episode 5 - Stage 4 (Ice Queen)
Succubus Cave of Ordeal 2
Carmilla Alternate Netherworld 5 (Warrior Maiden)
Hecate Dark Congress, Floors 1-40 of a high rank item.
Lilith Dark Congress, Floors 1-40 of a high rank item.
Nekomata Episode 9 - Stage 2 (Thurvean Sector)
Caith Sith Cave of Ordeal 2
Werecat Dark Congress, Floors 41-80 of a mid rank item.
Tail Ring Alternate Netherworld 5 (Warrior Maiden)
Elbacky Dark Congress, Floors 1-40 of a high rank item.
Bastet Dark Congress, Floors 1-40 of a high rank item.
Vampire Dark Congress, Floors 41-100 of a high rank item.
Strigoi Final Episode - Stage 1 (Field of Virtue)
Neuntoter Final Episode - Stages 1 (Field of Virtue) & 5 (Divine Prison)
Varcolaci Dark Congress, Floors 41-100 of a high rank item.
Nosferatu Dark Congress, Floors 41-100 of a high rank item.
Unholy King Dark Congress, Floors 41-100 of a high rank item.
Efreet Baal Castle 1 (Patriarch's Seal)
Shaitan Rank 11 Promotion Exam
Marid Dark Congress, Floors 41-100 of a high rank item.
Flamberg Beauty Castle 1 (Foreboding Seal)
Surt Baal Castle 1 (Patriarch's Seal)
Kagustuchi Dark Congress, Floors 41-100 of a high rank item.
Pvt. Prinny -
Cpt. Prinny Prinny Land 3
Gen. Prinny Prinny Land 3
Prinny King Prinny Land 3
Prinny God Prinny Land 3
===============================================================================
========================
6.00 Gaining Experience, Mana, and Hell
========================
6.01 Formulae
-------------
- As mentioned before in the intro notes to the walkthrough, I found out what
the formula was that governed Exp and Hell gaining. If you're curious about
how I came up with them, and what they mean in greater detail, then reading
this section might be very helpful.
1) Experience Formula:
Exp Gain = 0.02 * Enext * EP + 6
- First is the Exp formula. The amount of Exp you get is essentially
determined by how much Exp the target you want kill needs to advance a
level. Why is this so? Well if you were at the exact same level as the
target you killed, the target would give you a percentage of the Exp you
need to gain a level at that level. Obviously if you were at a higher
level than the target, it'd take longer to advance a level. And if you
were weaker than the target, it'd be relatively easy to gain levels.
That's why the Exp you get is based off of the target's "Exp to Next"
"Enext" = Monster's Exp to Next value
A note though, not all monsters will have an accurate Exp to Next
displayed, because a few monster classes need more or less Exp to gain
levels. To find the actual Exp to Next value which you want, do the
following to the Exp to Next value the following classes have:
Prinny : Divide by 0.8
Dark Cannon: Divide by 1.2
Great Wyrm : Divide by 1.2
Vampire : Divide by 1.2
KitCat : Divide by 1.2
Geo Symbol : Divide by 1.2
- Another factor involed is something called EP or the Experience
Parameter. This is a factor which multiplies the basic amount of
experience you'll get. Every class has an EP that differs between them.
This is to make sure that things don't give out the exact same Exp when
you kill them. It'd be a pretty stale system if everything gave out the
same exp at the same level. Therefore, this is the second most important
factor in determing how much Experience you'll get.
"EP" = Experience Parameter
- This next factor is rather obscure. And it concerns the constant of
"0.02" When I was looking for this formula I was convinced it was an
asymptote line. Briefly, an asymptote line is a function whereby the line
starts at some point and decreases, but it will never actually reach
0. When I was looking over JungleJim's training FAQ I saw he had
recorded a Level 9999 Efreet giving 6,099,824 Exp. Convinced I was
looking at an asymptote line I divded it by the Exp Next value at Level
9999, (15,249,545) because I was looking for a function that would
give the Exp Gained based off of how much Exp is needed to advance a
level. It turned out the quotient was 0.400000393. So I divided out the
EP for the Efreet of 20 and it became 0.020000196. For all practical
purposes that number is 0.02. However if I where to change the value
by 1/1 hundred millionth it would alter the Exp the Efreet is supposed
to offer. So I decided to subtract out the 0.02. Considering the logic
by what I was doing, this would have to be part of the formula
0.02 * EP * Enext
0.02 = The "Zero" the asymptote can never reach.
Now to figure out what's causing this thing to have such a ridiculously
fine accuracy
- The value of 6 came about when I multipled 0.000000196 back into the
Exp Next value for level 9999. It came out to ~2.99, essentially 3.
So I tried using that value with something really low level, like a
Hobbit, I was 3 lower than I should've been. It then dawned on me when I
divided out all those factors, I also cut the EP of the Efreet in half
and thus the value of 6, which was giving me 3. So I started using 6,
and lo and behold time after time I kept getting the right result for
everything. It was the number of 6 that was causing the curve of the
line as the requirements for advancing to the next level got larger and
larger therefore:
6 = The starting point of the line, and it determines the curve.
Thus:
0.02 * EP * Enext + 6 = Exp Gained.
- Note that most bosses grant a 50% bonus for killing them after Exp is
calculated.
2) Hell Formula:
Hell Gained = [(Lv+2)^2 + Lv + 2] * (HL Parameter / 10)
- This formula was decidely easier to figure than the Experience one as
just by looking at 1 enemy's HL count as it levelled up was a classic
(n+1) + (n+1)^2 pattern.
For example: Lv 1 Ghost = 12 HL
Lv 2 Ghost = 20 HL
Lv 3 Ghost = 30 HL
Lv 4 Ghost = 42 HL
And so on. from level 1 - 2 it increased by 8, then 10, then 12. To cut
it short I tried a nice highly levelled monster, and noticed that the
pattern still held true. Thus since the amount of HL can vary between
monsters based on their HL Parameter. It would just be a simple matter
of multiplying it in. If I were to use decimals in the adding then
multiply in the actual HL Parameter the result would be fantastically
way off, so to make it work I left the integers in as whole numbers.
and multiply in the HL Parameters as tenths.
- Note that most bosses grant a 50% bonus for killing them after
the calculations are done.
3) Mana Formula:
Mana = Level of Monster killed
- Very straight forward to understand. :)
4) Exp/HL penalty:
- When you kill either a Clone or an Ally you get 1/4 the normal Exp and
HL they would normally offer.
6.02 List of Exp, Mana, and Hell Parameters by Class
----------------------------------------------------
- The following is a list of all Exp, and HL parameters for all classes.
Much of the info here was gleaned from the Offical Strategy Guide.
The ones that weren't listed in the guide, I derived myself.
Humanoids:
Class Name | Exp | HL || Class Name | Exp | HL |
----------------|-----|----||------------------|-----|----|
Brawler 10 10 || Warrior 10 10 |
Pugilist 11 11 || Battler 11 11 |
Fighter 12 12 || Centurion 12 12 |
Black Belt 13 13 || Champion 13 13 |
Wushu Master 14 14 || Hero 14 14 |
Eternal Fist 15 15 || Cosmic Hero 15 15 |
|| |
Majin 20 20 || Ninja 12 12 |
Mega Majin 21 21 || Adept Ninja 13 13 |
Giga Majin 22 22 || Elite Ninja 14 14 |
Omega Majin 23 23 || Shadow Ninja 15 15 |
Tera Majin 24 24 || Master Ninja 16 16 |
Divine Majin 25 25 || Shinobi 17 17 |
|| |
Ronin 12 12 || Knight 12 12 |
Samurai 13 13 || Vanquisher 13 13 |
Bushi 14 14 || Rune Knight 14 14 |
Kengo 15 15 || Chaos Knight 15 15 |
Blademaster 16 16 || High Knight 16 16 |
Shogun 17 17 || Space Knight 17 17 |
|| |
Archer 10 10 || Red Skull 10 11 |
Sniper 11 11 || Green Skull 10 11 |
Striker 12 12 || Blue Skull 10 11 |
Valkyrie 13 13 || Star Skull 11 12 |
Ace Archer 14 14 || Prism Skull 14 15 |
Freischutz 15 15 || Galaxy Skull 16 17 |
|| |
Red Mage 10 11 || Cleric 10 10 |
Green Mage 10 11 || Priest 11 11 |
Blue Mage 10 11 || Bishop 12 12 |
Star Mage 11 12 || Sage 13 13 |
Prism Mage 14 15 || Prophet 14 14 |
Galaxy Mage 16 17 || Savior 15 15 |
|| |
Scout 10 12 || Recruit 10 10 |
Surveyor 11 13 || Officer 11 11 |
Ranger 12 14 || Cyborg 12 12 |
Strider 13 15 || Psi-Soldier 13 13 |
Geo Master 14 16 || Space Police 14 14 |
Lord 15 17 || Space Marine 15 15 |
|| |
Angel 12 13 || Rogue 4 20 |
Angel Cadet 13 14 || Thief 5 21 |
Angel Soldier 14 15 || Bandit 6 22 |
Crusader 15 16 || Prowler 7 23 |
Avenger 16 17 || Raider 8 24 |
Paladin 17 18 || Space Pirate 9 25 |
Monsters:
Class Name | Exp | HL || Class Name | Exp | HL |
----------------|-----|----||------------------|-----|----|
Hobbit 10 10 || Ghost 10 10 |
Puck 11 11 || Boggart 11 11 |
Brownie 12 12 || Specter 12 12 |
Koropokkuru 13 13 || Wraith 13 13 |
Lilliput 14 14 || Fiend 14 14 |
Phooka 15 15 || Phantom 15 15 |
|| |
Golem 11 11 || Man-Eater 10 10 |
Spriggan 12 12 || Oakrot 11 11 |
Ekim 13 13 || Treant 12 12 |
Djinn 14 14 || Zakkum 13 13 |
Ullikummi 15 15 || Erl King 14 14 |
Gogmagog 16 16 || Yggdrasil 15 15 |
|| |
Imp 10 11 || Killer Armor 13 11 |
Gremlin 11 12 || Dark Knight 14 12 |
Agathion 12 13 || Dullahan 15 13 |
Alp 13 14 || Avenger 16 14 |
Incubus 14 15 || Demonic Suit 17 15 |
Daemon 15 16 || Executioner 18 16 |
|| |
Pumpkin 6 17 || Gargoyle 12 13 |
Decoy 7 18 || Guardian 13 14 |
Mandrake 8 19 || Nebiros 14 15 |
Scarecrow 9 20 || Balrog 15 16 |
Jack 10 21 || Seth 16 17 |
Halloween 11 22 || Pazuzu 17 18 |
|| |
Nightmare 11 14 || Serpent 13 13 |
Shade 12 15 || Mizuchi 14 14 |
Lich 13 16 || Sea Dragon 15 15 |
Chernobog 14 17 || Rahab 16 16 |
Death 15 18 || Leviathan 17 17 |
Thanatos 16 19 || Midgardsorm 18 18 |
|| |
Cyclops 40 5 || Dragon 15 15 |
Sentinel 43 6 || Fafnir 16 16 |
Nataku 46 7 || Nidhogg 17 17 |
Talos 49 8 || Ahzi Dahaka 18 18 |
Ravana 52 9 || Tiamat 19 19 |
Argus 55 10 || Bahamut 20 20 |
|| |
Zombie 10 10 || Brute 7 20 |
Ghoul 11 11 || Death Boar 8 22 |
Corpse 12 12 || Minotaur 9 24 |
Ghast 13 13 || Humbaba 10 26 |
Wight 14 14 || Archdemon 11 28 |
Zombie King 15 15 || Behemoth 12 30 |
|| |
Manticore 13 11 || Empusa 9 13 |
Nue 14 12 || Lilim 10 14 |
Myrmecoleo 15 13 || Succubus 11 15 |
Chimera 16 14 || Carmilla 12 16 |
Tao Tieh 17 15 || Hecate 13 17 |
Sphinx 18 16 || Lilith 14 18 |
|| |
Nekomata 14 10 || Vampire 18 18 |
Cait Sith 15 11 || Strigoi 19 19 |
Werecat 16 12 || Neuntoter 20 20 |
Tailring 17 13 || Varcolaci 21 21 |
Elbacky 18 14 || Nosferatu 22 22 |
Bastet 19 15 || Unholy King 23 23 |
|| |
Efreet 20 20 || Pvt. Prinny 10 10 |
Shaitan 22 22 || Cpt. Prinny 12 12 |
Marid 25 25 || Gen. Prinny 14 14 |
Flamberg 28 28 || Prinny King 20 20 |
Surt 30 30 || Prinny God 25 25 |
Kagutsuchi 33 33 || |
Miscellaneous:
Class Name | Exp | HL || Class Name | Exp | HL |
----------------|-----|----||------------------|-----|----|
Demon Prince 10 10 || Mid-Boss 50 50 |
Vassal 10 10 || Demonslayer 30 30 |
Angel 10 10 || Alt. Overlord 50 50 |
Defender 10 10 || Prism Ranger 50 50 |
Sidekick 10 10 || 1st Defender 50 50 |
Super Robot 10 10 || Rival (Human) 50 50 |
Rival (Prinny) 10 10 || Archangel 50 50 |
Rich Demon 10 20 || Seraph 50 50 |
Demon Sire 15 20 || Defender? 50 50 |
Overlord 20 50 || General 50 50 |
Witch 20 50 || Tyrant 50 50 |
|| Uber Prinny 50 50 |
Geo Symbol 5 5 || |
|| Dark Cannon 5 5 |
Item God 50 50 || Turret 30 30 |
Item God 2 50 50 || Big Gun 50 50 |
- Important note: with regards to Item World bosses, you get an Exp & HL
boost like you would for dispatching normal bosses, except these boosts
are different.
Gatekeepers : Regular Class, No Exp/HL bonus for killing
Item General: Regular Class, 1.5x Exp/HL for killing
Item King : Regular Class, 2.0x Exp/HL for killing
Item God : Special Class, 2.5x Exp/HL for killing
Item God 2 : Special Class, 3.0x Exp/HL for killing
- Another important note is that the "Real" Item God (2) won't appear in
Monster Weapons. A random monster will be picked as the Item God (2) to
hold monster weapons.
- As a point of reference. Item God 2 can yield more Exp than everything
else COMBINED in the game at Level 9999.
Standard Exp for killing a Lv 9999 Item God 2 = 45,748,653
Plus a 300 Statistician = 182,994,612
Plus a Triple Exp Bill = 548,983,836
Plus a 100% Exp Panel (Most commonly generated) = 1,097,967,672
Plus a 150% Exp Panel (Rarely generated) = 1,372,459,590
And that's just one monster, not counting all those other Lv 9999 monsters
That give out loads of Exp. And Divine Majins can appear there as well.
You can repeatedly kill any Item God 2, by using a Mr. Gency's Exit
on Floor 100 after you have killed the Item God 2, but before clearing
the stage. Re-enter the item and the Item God 2 will be there again.
VERY IMPORTANT: Make sure you steal from the Item God 2 the first time
you meet him there, before you start racking Exp from him. Otherwise the
Item you want to get a copy of will disappear forever.
By Comparison here's the Total Exp generated from Beauty of Evil
Standard Exp with all Stronger Enemy bills passed = 45,892,487
Plus a 300 Statistician = 183,569,948
Plus a Triple Exp Bill (Divine Majin killed) = 275,067,284
Plus a 100% Exp Panel for all kills (Geo Change) = 550,134,568
Plus a 150% Exp Panel for all kills (Geo Change) = 687,668,210
==============================================================================
========================
7.00 Geo Symbols and Panels
========================
7.01 Introduction to Geo Effects
--------------------------------
- If a Symbol rests on a Geo Panel, all panels of that colour on the map have
the effect the Symbol grants. If a Symbol that grants Exp +50% is resting
on a Green Panel, then all Green Panels have the Exp +50% effect.
- If multiple Geo Symbols are resting on the same coloured panel, their
effects will be "stacked" or added together. If 2 Enemy Boost +50% symbols
rest on the same colour then the effect will be added together and all
panels of that colour will produce an effect of Enemy Boost +100%. If 2
Warp symbols are on the same colour panels then it won't stack. Only
symbols that have a numerical effect to them can be stacked, however Clone
symbols seem to be the only exception to this rule.
- When a Geo Symbol is destroyed, all panels of the colour the Symbol was
destroyed on will change to the colour of the Symbol. If the Symbol was
the same colour as the panel, then this will not happen. Anything standing
on a Panel that changes colour takes damage. Any Geo Symbol resting on a
Panel that changes colour is immediately destroyed.
- When a Geo Symbol is destroyed on a Panel that's changed colours, the game
will "wait" until all the panels have changed colours, and then that Geo
Symbol's colour changing effect will take place. This will keep happening
until no more Geo Symbols are destroyed.
7.02 Geo Symbol List
--------------------
- There are 6 different coloured Geo Panels in the game, and 6 different
coloured Geo Symbols to go along. These colours are as follows.
Panel Colour | Symbol Colour
--------------|---------------
Red | Null
Green | Red
Blue | Green
Yellow | Blue
Purple | Yellow
Cyan | Purple
- Those are the order in which the colours appear on the map in the Item
World. The following effects can be found on any coloured Symbol:
Effect | Description
----------------|------------------------------------------------------------
ATK +50% | Raises the damage done by all attacks by 50% when attacking
| from this panel.
|
ATK -50% | Lowers the damage done by all attacks by 50% when attacking
| from this panel.
|
DEF +50% | Increases the DEF and RES stats of the character by 50% if
| they are standing on this panel.
|
DEF -50% | Lowers the DEF and RES stats of the character by 50% if
| they are standing on this panel.
|
Evade | Increases the chance of dodging and blocking attacks when
| standing on this panel.
|
Enemy Boost +50%| Increases all the stats of Enemies by 50% when they are
| standing on this panel.
|
Enemy Boost x3 | Triples the stats of all enemies when they are standing on
| this panel.
|
Exp +50% | Receive 50% more Exp from an enemy when they are killed on
| this panel.
|
HL +50% | Receive 50% more HL from an enemy when they are killed on
| this panel
|
Attacks +1 | Repeats the command a character was issued when attacking
| from this panel. Affects only Magic and Regular attacks.
| Skills do not count. Any SP, Skill Exp, Mastery Level
| changes still occur for the repeated attack.
|
Damage 20% | At the end of the Enemy's Turn all characters and enemies
| take damage to 20% of their Max HP.
|
Ally Damage 20% | At the end of the Enemy's Turn, only your characters take
| damage to 20% of their Max HP.
|
Recovery 20% | At the end of the Enemy's Turn all characters and enemies
| recover HP equal to 20% of their Max HP.
|
Warp | At the end of the Enemy's Turn, all characters currently
| standing on this panel will be warped randomly to another
| panel of the same colour.
|
Silence | Anyone standing on this panel cannot use their Skills or
| or Magic.
|
Invincibility | Anyone standing on this panel is completely immune to all
| forms of damage. Damage from Geo Effects will still occur.
|
Clone | At the end of the Enemy's Turn, a random character standing
| on this panel will generate an exact copy of themselves at
| a random location of the same coloured panel. There's a
| special set of rules for clones covered later on.
|
No Color Change | When destroying a Geo Symbol, if there's still a No Color
| Change effect even after the Geo Symbol is destroyed on
| that coloured panel, the panels won't change colour. Has
| no effect if you destroy Geo Symbols from a Colour Chain.
|
No Lifting | Cannot lift anything up from anything standing on this
| panel. You're free to throw from it however.
|
No Entry | No Character or Enemy can walk over or stop on these
| panels. You can't throw characters over these panels
| either.
7.03 Rules Governing Clones
---------------------------
When something is cloned via the clone panel, they have a special set of rules
as to what you may or may not do with clones, that makes them different from
normal enemies.
- An Ally that's Cloned becomes an opponent. (Avoid this at all costs)
- You may NOT steal any items from a Clone. It will show a 0% rate, even for
Theieves.
- You CAN steal stats from Clones.
- You may NOT capture a Clone of a Monster. Throwing a Clone of a Lv 10
monster into a base of characters at Lv 200 will always result in the
destruction of the base.
- You CAN get Exp and HL from the Clones that you kill.
- After testing on Prinny Land 2, the max number of enemies that could be
produced via the Clone Panel was 29, 19 of them were cloned Prinnies. The
absolute maximum number of enemies on a given map is 29. So any fear of the
game crashing due to unlimited Cloning should be put to rest now.
- A Clone has the exact current stats of the character. Therefore
a character with 16/23890 HP, 10/8940 SP will generate a Clone with those
current stats.
- Clone symbols CAN be stacked, I've only recently just discovered. If there
are two Clone symbols on the same colour, then the Clone Panel will Produce
TWO clones on the same turn. I'd imagine if you were unlucky enough to
stumble upon 3 Clone Symbols on the same colour, they'd produce THREE Clones
a turn. YUCK. (Strangely, this doesn't always happen, I'm looking towards a
glitch in the game)
- If a panel has both Invincibility and Clone and ONLY those properties, then
Clones will not be generated. (Again this doesn't always happen, so I'm
looking towards a glitch in the game.)
- If a Specialist is Cloned, they become an enemy (they have a Red Life Bar).
It's impossible to replicate Specialists within an item, and subdue it.
- Killing a "Copy" of an ally who's been cloned will not count as an Ally
Murder, again they are considered an enemy and have a Red Life Bar.
7.04 Using Geo Panels and Symbols
---------------------------------
- Don't like the colour that Symbol is resting on? i.e. Enemies being
affected by Invincibility panels. Throw the Symbol onto a different
colour to turn the tables.
- A Geo Symbol that's to hard for you to destroy? Throw the Geo Symbol
onto an enemy, or vice versa to destroy the symbol instantly.
- A special rule applies to Geo Symbols when destroyed by Fist skills
that knock them onto other panels. When a Geo Symbol is destroyed
this way, it will change the colour of the panel it lands on. However
if you knocked it onto an Exp or HL bonus panel, you will NOT get the
bonus. You WILL get the bonus only if the Symbol was on such a panel
in the first place.
- Want an easy colour chain? Stick all the Symbols onto the same colour
panels and destroy one of them. If you're going for the Panel
Termination bonus, place the Null symbols furthest away so that it gets
hit LAST. When you destroy Symbol, the colour changing goes in a
circular fashion outwards from the symbol.
- Damage from colour changing is dependant upon the first symbol that's
destroyed. If a symbol has 15 HP the first chain will do 5 damage, the
second chain will do 10 damage, the third will do 15, the fourth will
do 20 and so on. Geo Symbols of course destroyed in chains are destroyed
regardless of this damage rule. When a Panel Termination bonus occurs, all
monsters, including NPC's and Specialists on the map, regardless if they
are standing on a geo panel or not take damage, equal to the damage the
last Color Combo inflicted.
- Chain Hits from colour combos translate directly into filling the Bonus
Gauge. 100 Chain Hits = 1 Bonus Gauge level. 900 Chain Hits = 9 Bonus
Gauge Levels. Getting a Panel Termination bonus fills the gauge about
1 and a half extra levels.
- Colour Combo translates directly into how fast the Chain Hit point
gauge climbs. At Colour Combo 1, each panel that changes colour gives
1 Chain Hit, at Colour Combo 2 each panel that changes colour give 2
chain hits. And at 3 each panel yields 3 Chain Hits, and so on.
==============================================================================
========================
8.00 Miscellaneous Stuff
========================
8.01 Ending Requirements
------------------------
The requirements for getting all the various endings, is pretty straight-
forward. Most of them have to do with Ally Kills, which will be covered
shortly. The following endings have priorities over one another, should two
conditions match. The order that I list the endings, are in their order of
priority. If you meet requirements for 2 or more endings, then the one above
takes precedence.
1) Good Ending - Finish the stage "Sacred Altar", while having no Ally Kills
2) Normal Ending - Finish the stage "Sacred Altar", while having at least 1
Ally Kill
3) Dark Congress Ending - Meet the requirements for the Normal Ending, and pass
100 proposals by force.
4) Item God Ending - Meet the conditions for the Normal Ending, and defeat an
Item God at floor B100 of any Legendary Item.
5) Human World Ending - Finish the stage "EDF Headquarters", located in the
Human World.
6) Flonne Ending - Have 50 Ally Kills by the time you finish the stage "Lavish
Hall". Then choose the option 'to kill'.
7) Etna Ending - Have 100 Ally Kills by the time you finish the stage "Ice
Queen". Then choose the option 'to kill'.
8) Mid-Boss Ending - Simply lose to Mid-Boss at any time you fight him.
Requires all 10 dispatched characters to be killed.
8.02 About Ally Kills
---------------------
What are Ally Kills? Quite simply it is when you *deliberately* target and kill
any of your troops out in the field, with one of your own characters. The
number of Ally Kills you execute affects what endings you'll get. So it pays to
know precisely what is considered an Ally Kill and what isn't. Basically it's
an Ally killing an Ally. What is considered an Ally? A character that has a
Green Life Bar is an Ally. Any other coloured life bar is ignored.
The following COUNTS as Ally Kills
- You select "Attack" from the character's command menu, and kill one of your
own troops.
- You select "Attack" from the character's command menu, and hit one of your
own characters, that character counters back and kills the attacking
character.
- You use a Special Skill from the character's command menu, and it hits one of
your own characters, killing that character it hit.
- You use a Special Skill that targets multiple characters, some enemies, some
allies. The skill hits both enemies and allies, killing an ally in the
process as some enemies are killed.
- Thursday's Arigato Roboto. Any ally EXCEPT Thursday that is killed by this
attack is considered an Ally Kill
The following DOES NOT count as Ally Kills
- Throwing Prinnies, and inadvertantly killing an Ally. The thrown Prinny
doesn't count either as an Ally Kill.
- Any ally killed from Geo Chains, or damage panels on the battlefield will
not count as an Ally Kill.
- Dark Cannon. If the Dark Cannon kills one of your characters it won't count.
It also won't count when you first summon the dark cannon, and hit and kill
one of your own characters.
- Throwing a Monster into your base to capture it. Any characters killed,
including the enemy which is killed so it can join you, are not counted as
Ally kills.
- Killing a Yea Senator when persuading by force will not count as an Ally
Kill.
- Killing a copy of a character, that was created by the Clone Panel will not
count as an Ally Kill.
- Thursday's Arigato Roboto. Thursday is immedaitely killed when he uses this
attack. Tursday's death doesn't count as an Ally Kill.
8.03 Capturing Monsters
-----------------------
You can capture many monsters in the game. Essentially, any monster that you
can create in the Dark Congress, you can capture. The only classes that can't
be captured are Humanoid Classes, and Bosses.
The following are considered "Bosses" and can't be captured:
- Mid-Boss
- Angel (Episode 2 Boss)
- Rich Demon
- Demon Sire
- Demonslayer
- Alt. Overlord
- Prism Ranger
- Defender
- Super Robot
- 1st Defender
- Rival
- Archangel
- Seraph
- Defender?
- General
- Overlord
- Witch
- Tyrant
- Uber Prinny
Capturing a Monster involves throwing it into your base panel, during which
a battle occurs between the monster and everyone residing in the base. The
Monster is captured, when it's HP and SP are reduced to 0. If the Monster
kills everyone in the base before that happens, then the Base Panel will be
destroyed and the Monster will be left standing in it's place.
When a monster is thrown into the base, it will unload all of its SP as damage
onto random characters. Effectively it's an SP explosion, where all it's SP
converted into damage, which is randomly distributed to random characters. If
any characters survived it, then a battle will ensue that will attempt to
lower the Monster's HP to 0. The determination of whether you'll win or not
appears to be based on a 1 on 1 duel to the death with the monster. If one
character dies, then another character at random will try their hand at the
monster. This keeps going until either all characters are defeated, or the
Monster's HP is brought to 0, at which point it is captured.
This is pretty much the reason why when you throw a high levelled monster into
the base it will cut through all your party members, even after the SP
explosion. If a bunch of slightly lower leveled characters took on the monster
at once and he had a lot of HP remaining, before it was thrown into the base,
you'd likely win on the combined strength of all your characters. But since you
have the possibility of losing half the time or more, a 1 on 1 fight against
successive randomly chosen characters, would be the most likely answer.
So before you throw a monster into the base to capture it, do 2 things.
1) Try and get it to waste as much SP as you can. If the Monster's level is
so high that it has a virtual inexhaustable amount of SP, then ignore this.
Just hope and pray your characters will survive the SP explosion when its
thrown into the base
2) Lower it's HP as much as you can. The closer you get it to 0 before throwing
it into the base, the better chance one of those random characters will kill
it.
A good way to get around the SP explosion, is to create a LOT of brand new Lv 1
characters at the Dark Congress, and let them soak up all the SP damage, this
will ensure in most cases that your strongest characters will be fighting the
monster at their full capacity. It isn't guaranteed, but it will increase the
chances of your stronger characters survivng the SP explosion. You can have a
maximum of 104 createable characters in your army, so there's LOTS of room to
create these fodder characters.
8.04 Lifting and Throwing Strategies
------------------------------------
There's a ton of useful things you can do when you lift and/or throw things
around the map. Here's a bunch of useful strategies to employ.
1) Throwing an enemy onto another enemy will combine the two of them together.
The reulstant enemy will be the following:
The levels of the two monsters will be added together
The class of the monster will be determined by which one had the higher
level.
If both monsters are the same level then the one who has the highest base
stats when they are added together will be the resultant enemy.
The current HP and SP is equal to the sum of the two monster's Current HP
and SP.
In many cases the amount of Exp you get from this combined monster is less
than if you killed the monsters seperately. However the amount of HL you get
from this combined monster is dramatically more than if you killed the
monsters individually.
2) Don't attack Geo Symbols, throw them onto an Enemy or vice-versa. Attacking
Geo Symbols to destroy them is a time consuming process because it usually
takes two or more attacks to do it. However throwing a Geo Symbol onto an
enemy, or an enemy onto a Geo Symbol will always destroy the Symbol. This
becomes VERY useful in the item world when you can see you can set off a
massive chain, but can't, because the Geo Symbol as far too strong. Simply
throwing an enemy onto the symbol or vice-versa will make it possible to
reap the rewards of the Bonus Gauge of enemies who are hundreds of levels
higher than you are.
3) Lift up obstructions, so you can move farther. In many instances inside the
item world, you can be almost completly surrounded and have little room to
walk. You can remedy this by lifting up geo symbols and enemies, to open up
path for your characters to walk under them. When you've got the characters
out of that "prison", simply cancel all the lifting you did
4) Thieves are the best throwers in the game. They're the only class besides
Gordon who can throw 6 Panels. You can cover a lot of ground really quickly
with several Thieves in your army.
5) Bunch of enemies scattered all over the place, but relatively close by?
try throwing them into an arrangement so that you can hit all of them with
powerful area of effect attack that hits multiple enemies.
6) Throw characters back into the base after they've executed their actions
and moved. Say, you wanted to bring a Cleric out to heal someone in a
dire situation, but didn't want your Cleric to be killed on the enemy's
turn. Simply throw the Cleric back into the base using a character that's
already out after you've healed that character, and you can bring out the
same number of characters to attack before you sent your Cleric out!
7) You can pick up characters that have already picked up something else. You
can use this to great effect by picking up a lot of characters on a map
that is virtually covered in Geo Panels except for a few spaces. Lift up
several characters so that they can all effectively stand on the same panel.
This becomes incredibly helpful when you level up characters via the Bonus
Gauge, and there's not enough spaces for all the characters to be safe from
the Geo Chain.
8) An extension of the previous tip, is that you can throw characters one by
one from the tower. They will throw each character in the tower
successively, covering huge distances in a single turn. Very handy for
reaching out of the way Geo Symbols, and Specialists.
9) Is something just out of reach of your attacking range? Try throwing it into
a characters attacking. Becomes useful when there's an enemy you want dead,
a character that could kill it is just out of reach. Don't you just hate it
now in games where the enemy is running away from you, always outsde your
attacking range. Why can't I just throw a character over there and get rid
of this nonsense? =P
=============================================================================
========================
9.00 Concluding Notes, Thanks etc.
========================
I still have a lot of work ahead of me with this game, so bear with me.
Thanks to the people who contributed the following to this guide:
<
[email protected]> who informed me that items can get 16 spaces for
specialists when the Item God is defeated.
<Magus`> at SG who came up with the idea of combining the Chimeras into
the Flamberg and capturing it.
<JungleJim> Who's very handy Character FAQ enabled me to extrapolate what the
Unique Classes Base Stats were, via Transmigration. And correcting
my mistake in the Weapon Mastery tables.
<Notti> For discovering what causes Senators to like or dislike certain items.
<Joshua Sullivan> for reminding me that monsters take damage when all Geo
Panels are terminated.
<Arigato> For his findings on Bribes and Senators
<Jamie Covington> For alternate strategy map 14-4.
<DoubleJump Books> For the Exp and HL parameters on most of the classes
Thanks goes out to Nippon Ichi Software for creating such an incredibly
brilliant game, and to Atlus for bringing it out over here!
All materials used in construction of this guide are owned by their
respective owners. This guide may not be copied, or reproduced in whole or in
part anywhere else unless you have my permission.
(c)2003 Salah al Din