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Disgaea: Hour of Darkness (American Version)
Platform: Playstation 2
Version: 0.65
Last Updated: September 03, 2003
Originally Created: September 01, 2003
Author: David Lam, chibisage(at)chibiknights.com
Website: www.chibiknights.com
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Table of Contents
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(Titles below are printed EXACTLY as such in the walkthrough)

1. Introduction
2. Updates and Versions
3. Characters
4. Walkthrough (Under construction)
5. General FAQ
6. Transmigration
7. Geo Panels and Symbols
8. Classes, Skills, and Magic
9. Tricks and Tips (***Currently the pride and joy of this FAQ!***)
   [9.01] - Clinic Prize-Claiming Hoax
   [9.02] - Canceling-Out Trick
   [9.03] - Leveling Characters and Weapons
   [9.04] - Breaking Through Defenses
   [9.05] - Easy-Win Promotion Exam
   [9.06] - Etna's Diary
10. To Be Tested Later
11. Bugs and Rants
12. Credits

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1. Introduction
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Disgaea is a wonderful strategy/RPG game, which is very similar to
Final Fantasy Tactics in terms of having multiple classes and
battling.  It has more of an anime appeal to it, which gave it my
vote before I bought it, and has somewhat more impressive skills and
tactics to it that Tactics did not.  Although the story seems less
intense or dark as FFT, it's still a great game.

The majority of time you will spend playing this game will be to
level up your character and items.  I've been playing for over 30
hours now, and I'm only in chapter 5 out of 13 that I've heard.  I
may well go over 100 hours before I complete the game, though the
back promises 40 hours.  If you are not a level intensive person and
just want a good story, then I'd sadly say this game is not for you,
though when it does have a story it's actually very comical or
interesting to watch.

I've picked up a lot of little tricks while playing, and since no one
else has posted them at this moment, I thought I'd write this FAQ to
share them.

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2. Updates and Versions
------------------------------------
Version 0.65 - I added a section devoted entirely to Transmigration
(and my hate for it).

Version 0.6 - I got a ton of e-mails from people contributing some sort
of information to the FAQ.  Thanks to all who sent me their tips and
such.

I got two tips so far about Geo Panels.  I don't want to rewrite my
stuff, integrate the new information, figure out where to throw credit,
etc. since I have too many people writing already and not enough time
testing. :P  So I put the suggestions (which are well worth reading)
below my strategy.

Also added the `To Be Tested Later' section, since someone sent me an
idea and I didn't test it out and neither did he, yet.  If anyone has
any information for that, send it over to me.

PLEASE, if you send me something that you think was worth saying and
therefore worth putting into the FAQ, then give me a nickname or
something, unless you don't mind me using your e-mail name or first
name & last initial.

I also want to point out again if you didn't read my introduction that
I haven't played the entire game yet.  I'm only in chapter 5, so please
don't ask me how to get past a certain area or for character
information that I don't even know about yet. ^^;;  I will finish the
game eventually, but please give me some time. (Stupid school, always
interfering with gaming/anime time.)

Version 0.51 - I got two e-mails from people telling me that they also
did not
get voices for parts of the story, so I'm going to assume that it's a
universal
kind of thing.  Kind of makes Atlus look bad for being lazy if that's
the case.

I got an explanation for transmigrate, which did make sense, but it
still seems
like a such a waste to go from level 20+ to level 1. ^^;;  Still, once
you're
far enough in the game and especially when you can power-level I guess
it's not
actually that big of a deal.

Version 0.5 - There isn't a real walkthrough yet (which is why it's
version 0.5), I mostly posted this for the tips and tricks.
Eventually this will be more complete, however.

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3. Characters
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Laharl - The prince of the Underworld, Laharl has been sleeping for a
long time, so much that he slept right through the death of his
father two years ago.  He intends to take his rightful place as
Overlord of the Underworld by beating up anyone who stands in his
way.

Etna - Assistant to the prince, Etna leads the Prinny Squad in doing
her master's bidding, though she seems to have her own mysterious
agenda to deal with.

Flonne - Angel of Celestia, Flonne is a light-hearted girl who is
sent to the Underworld for a mission from the Celestia.  She stays
with Laharl even after her mission is complete in order to understand
demons, and to find love within their hearts.

Dark Adonis - This demon is nothing more than trouble to Laharl, whom
the prince gladly dubbed 'Mid-Boss' and insults the Dark Adonis in
any way that he can.

Volcanus - Archangel of Celestia, he is rather stubborn and
aggressive when it comes to matters of the Underworld.

Lamington - Seraph of Celestia, he gives Flonne the unusual mission
to go down to the Underworld.

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4. Walkthrough
------------------------------------
Under Construction because I haven't finished the game yet.  Sorry!!

NPCs of the game (I assume their names are always the same):
Estel - Teleports you to the battlefields
Rosetta - Head of the Item World
Hilde - Head of the Netherworld Hospital
Pelinair - Guide for the Dark Assembly
Elfir - Head of the Weapon Shop for the Rosen Queen Company
Lancelot - Head of the Battle Depot for the Rosen Queen Company
Longinus - Tells you about the different weapons in the game
Esmerelda - Mentions about the features in the game
Zommie - Gives a new random comment every chapter of the game
Ghoss - Gives a new random comment every chapter of the game
Gargo - Gives a new random comment every chapter of the game
Dratti - Gives a new random comment every chapter of the game
Manty - Gives a new random comment every chapter of the game
Goleck - Gives a new random comment every chapter of the game

Areas of the game:
Tutorial
Vyers Castle
Frozen River
Dinero Palace
Blazing Core
Jotunheim

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5. General FAQ
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Q: Your e-mail chibisage(at)chibiknights.com doesn't work.
A: Change the (at) to the appropriate symbol.  I'm trying to avoid
spam since I got a ton of it for my KOTOR FAQ.

Q: Does Disgaea really come in Japanese and English?
A: Yes... and no.  The text is always in English, and from what I've
seen, so are the battles (the warcries are in English, although the
cleric sounds like she's saying 'Hai', which is 'yes' in Japanese).
During the story, it's in Japanese though.

Q: What does taking the promotion exam do?
A: When you pass the exam, your rank goes up.  This gives the
character more options to appeal to the Dark Assembly with, as well
as increases the range of influence that the character can have on
the assembly.  For more details on the range, check out '[8.02] -
Canceling-Out Trick' under the Tricks section.

Q: Is there a penalty to using Mr. Gency's Exit in Item World?
A: From what I saw, yes.  If you leave in the middle of the dungeon,
when you finally complete it, you will be penalized in that all of
the levels you completed before exiting won't count, so the 'Levels
Cleared' bonus will be taking a dive depending on when you exited.

Q: How do you use Geo Panels and Symbols?
A: See Section 6 of this guide.

Q: Why is it that male characters can transmigrate into female ones,
and vice-versa?
A: I don't know, but it bothers me, lol.  At least they're kind
enough to let you rename your custom-made characters at any time.

Q: How does leveling weapons work?
A: As you attack monsters or even allies, your skill in the weapon
you used goes up.  I don't know all the details, but the rank (S
through E) only seems to have an effect on how quickly your skill
goes up, not on what skills you get with the weapon.  It might have
an affect on damage as well, but I'm not sure.

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6. Transmigration
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Q: Should I transmigrate my characters?
A: This is a hard question to answer.  If you don't plan on playing
this game intensively (and I mean hours and hours of leveling), then
no.  I'll explain the process of transmigration and my observations
below.

In order to transmigrate, the character needs to be rank 3 (by taking
the promotion exam 3 times).  Once you do, you'll need 100 mana to
start the transmigration.  You can pick the new class that you want to
be, then you'll also have to choose your inheritance level.
Inheritance is another mana cost, which determines how much of your
abilities and/or stats are brought over to your new character.  The
higher you pay, the better the inheritance.  Then you can rename your
character (which, once you pass the naming screen you can no longer
cancel out of the transmigration process), and your character is now
changed.

From what I can tell, rank does not have an affect on the cost of
transmigration or the inheritance cost.  The character's level prior to
transmigrating also seems to have no affect.

Inheritance is affected by two things: first is the level of the class
you're choosing (cleric versus priest, for example), and second is
whether or not you're promoting your character to the same class but of
a higher level.  I found that if you're already a scout, and you try to
transmigrate again to scout or any class above that, the cost of
inheritance nearly doubles.

The cost of inheritance for a class of the 1st level is as follows.

Title: Mana Cost, Stat Bonus, Inheritance %
Good-for-nothing: 1, -4, 15%
Incompetent: 10, +2, 30%
Average: 50, +4, 45%
Skilled: 200, +7, 60%
Distinguished: 1000, +9, 80%
Genius: 5000, 11, 95%

The cost of inheritance for classes 2 and 3 are as follows. (Note that
the stat bonus and inheritance % are the same.)

Title: Mana Cost for level 2, for level 3
Good-for-nothing: 1, 1
Incompetent: 13-15, 16
Average: 65-75, 80
Skilled: 260-300, 320
Distinguished: 1300-1500, 1600
Genius: 6500-7500, 8000

I don't know why, but as I was checking the costs, my scout+former-
warrior paid more to become an archer than for the rest of the classes
(he had some bow skill already, maybe that was why?), and this is the
cause of the price range for level 2.

And the price to upgrade/downgrade my current class for genius level
was 10000 for level 1, 12000 for level 2, and 14000 for level 3.

I had the idea that perhaps if I just transmigrated between all of the
classes that I could learn all of the base magic skills and then focus
them all into one class.  Wrong.  Without high level inheritance, your
skills will go down or if they go below 0, your character will lose
them completely.

So unless you have a source for ton of mana or unless you level all of
your skills greatly, transmigration is essentially completely worthless
for the first half of the game.  You might be able to do master two to
several classes towards the first half of the game if you work them
hard enough before transmigrating or get a huge load of mana, but
otherwise don't bother.

Does it get better later?  I'm only in chapter 5 right now, and I'm
definitely not getting anywhere near close to 10,000 mana from battles,
so it certainly isn't good now.  Whether it actually does get easier
later, I don't know.  Personally, I think transmigration really is a
junky system, but if anyone has any comments or tested ideas, please
let me know.

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7. Geo Panels and Symbols
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*** [7.01] - Intro to Panels and Symbols ***
While the instruction manual and game do cover most of this (though
maybe you lost your manual), I'll go into detail about how to use Geo
Panels and Symbols.

Only specific boards have panels, and they come in 6 different colors
from what I've seen: red, blue, green, yellow, pink, and sky blue (or
cerulean, whatever!).  Use the triangle button on the map and the
menu of commands will come up, as well as the description of the
stats of all the panels.

If a symbol of ANY color is on any panel, all of the panels with the
same color as the one that the symbol is on will gain that symbol's
power.  For example, if you place a blue symbol with a %50 exp
ability on a green panels, all of the green panels will gain the %50
exp ability.  The color of the symbol is irrelevant.

*** [7.02] - Symbol Abiltiies ***
I haven't recorded all of the abilties, but here are the ones you'll
need to know the most.

Clone: Creates an exact copy of any unit that is on a panel for more
than one turn (meaning a unit was on a clone panel after the turn was
ended), working for monsters and allies alike, HOWEVER, any ally that
steps on a panel will make a copy on the ENEMY side, so keep your units
off Clone panels.
Warp: Teleports a unit that is on a panel for more than one turn to a
random spot on the board.  This can be a good thing, sometimes.
No Lift: Anything that is on the panel with this effect cannot be
lifted, including symbols.
Invulnerable: All units, friend and foe alike, are immune to attacked
damage and will not take any drops in their HP bar (although you will
still see numbers as if you were taking damage), but WILL take damage
from panels with Ally Damage % symbols (thanks to Blackflare for that).
Even if you or a monster does more damage in a single attack than their
maximum HP, they still will NOT die.
Def +/- %: While a unit is standing on the panel at any time,
his/her/it's defense will be increased or decreased accordingly.
Atk +/- %: While a unit is standing on the panel at any time,
his/her/it's defense will be increased or decreased accordingly.
Ally Damage %: Any ally unit standing on this panel for more than one
turn will suffer the damage based on maximum HP (not current HP).
This does not have any effect on monsters.
Regenerate %: Heals a unit based on their maximum HP.  This DOES work
on monsters.
Exp %: I haven't experimented with this yet.  Either the monster
standing on it will give you more exp when it dies, or you get more for
killing a monster while standing on it.

*** [7.03] - Clearing an Area of Panels ***
To clear an area of panels, you'll need to look for the following
features.
1) The number of symbols on the board must be 1 less than the number of
colored panels.  This does NOT include a Null Geo Symbol.  So for
example, you must have 3 colored symbols to clear a 4 colored panel
area.
2) If you have 1 less colored symbol than panels, the geo symbols ALL
must be placed on the color of the panel that does NOT have a similarly
colored symbol, including the Null Geo Symbol.  So if you have red and
blue symbols, and red, blue, and green panels, you must put the symbols
on the green panels.
3) If you have an equal number of symbols and panels, places all of the
symbols on a single color panel.  This includes the Null Geo Symbol.
4**) Check for symbols that are No Lift.  If any symbol has this status
and is NOT on the remaining colored panel, you cannot clear the board.
For example, if you have a yellow No Lift symbol on a green square, but
the extra colored panel is red, you cannot complete the board.
5**) If you have any symbols on the board that are invulnerable, you
cannot complete the board simply because you can never destroy all of
the symbols.

For features 4 and 5, please read the contributions at the end of this
section for ways to bypass the No-Lift and Invulnerable symbols to
complete any board.

So how does it all work?  From now on I will use color abbreviations
(Red=R, Blue=B, Yellow=Y, Green=G, Pink=P, Sky Blue=S, Null=N).
Let's take 5 colored symbols (RGBYP), 1 Null Geo Symbol, and 6 colored
panels (RGBYPS).

The color panel that doesn't have a symbol partner is S, so place all
of the tiles on the S colored panels.  Then after they're all moved,
simply destroy one of the colored symbols to create a chain, and after
the Null Geo Symbol does it's job, the board should be cleared.  All of
the symbols should have been wiped out during the first chain, and at
some point the Null should kick in and delete all the panels.  As a
note, if a symbol is detonated on a panel of the same color, there will
be no reaction or chain.

Panels will change color according to the order in which the symbols
are destroyed.  So if you start with red and the chain first hits a
green, you'll go from making all of the tiles red, then all of the red
tiles on the board will change to green, and so on.

Why are we putting all of the tiles on the same color?  It's more
efficient and creates a longer chain for a better Level Bonus.  Suppose
we had RB symbols and RBG panels.  If you put the R symbol on the green
square and the blue panel on a red square, then set off the R symbol,
all of the green panels will turn red.  But then the blue symbol is
untouched because the chain never went back over the red panels.  So
you'll break the chain and spend another turn creating a new chain.

To make the longest possible chain, place all of the colored symbols as
close to the starting point of the chain, and place the Null symbol as
far as possible.  And of course place all of the symbols on the same
colored panel.  I'll make a diagram below.

|---------------|
| R             |
|       P     N |
|  G            |
| B  Y          |
|---------------|

It doesn't matter which you detonate, but because Geo Panels are
somewhat random when they're changing, you don't want to start with P
in case it hits N before the rest of them.  So pretending all of the
symbols are on S panels, detonate the red one.  As all of the S panels
turn red, you'll hit the B, G, Y, P, and N symbols.  Then the B chain
will start, and all of the red panels on the entire board will turn
blue.  This goes on and on until the N kicks in, and all of the colors
have been exhausted, and all of the panels have become colorless.  By
this time, your bonus meter will be flying, the enemies are all
probably dead, and the stage will be clear.

When setting off panels, try as hard as you can to set the first one
off from a colorless space, as not all panels are colored when you
start a board.  Also make sure any allies are also on colorless
panels or that they have jumped back into the home base (unless you
want to make points with the clinic).  If you don't, chances are that
while it's chaining away, your allies will get hit at least once if
not through the entire chain of X-amount of colors, and you may end
up with a dead ally.

*** [7.04] - Geo Contributors ***
From Mi: There is a way to destroy and activate "Invincible" Geo
symbols: You pick it up, and throw it on a monster that is on the color
panel you wish to destroy. It destroys the monster, the Geo Symbol and
changes the color of the panel.

From Ryan I.: 6.03 (4) and (5) aren't really true. You can use special
abilities to move the panels in a lot of cases.

For example, I had a board that was two colored (red and green) with a
red symbol and a null symbol. The usual way to clear that would be to
put them both on green and blow up the red symbol--the catch is that
the null symbol had Invicibility, so you couldn't put them both on
green because then the red symbol would be invincible.

Here's how I solved this:

E = Etna
B = Brawler with Triple Strike
R = red geo symbol (def +50%)
N = null geo symbol (invincibility)

[x] = non colored space
rxr = red colored space
gxg = green colored space

g g g g
gRg rNr
[E] [B]

I queue up the following attacks:
Etna attacks red geo symbol. She's strong so she'll do enough damage to
kill it.
Then my Brawler does Triple Strike on the null symbol (which is
invincible, so it won't get hurt).
Then Execute.

The red symbol dies. Then my brawler triple-strikes the null symbol,
moving it on to the green panel. Then the chain starts, and it DOES
kill the null symbol (even though it's on an invincible panel).

You can use this technique with a weak guy to move symbols off of "no-
lift" spaces--as long as you don't kill the symbol, it'll move. You
might want to shield it first and/or heal it afterwards if you have to
do this multiple times.

Also, I think if you lift/throw a panel at an NPC, it'll kill the
symbol, even if it is going to an invincible space.

Finally, I came up with the following system for blowing up all the
panels, in a nice pleasing chain, without putting them all on one
color. First you put two symbols onto the color that doesn't match any
symbol. Let's say you put red and green down, and you are going to
start by killing red. Then put the next symbol on the first of the two
colors--so if you want blue next, put blue on a red square, and
advance--"green and blue" now. So the next symbol (purple, for example)
goes on green (now, "green and purple"), and finally the null symbol
goes on green ("purple and null"). Nothing goes onto the purple. This
solves the problem where you might blow up the Null symbol too early
and not get the full chain.

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8. Classes, Skills, and Magic
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Please let me know if I've confused any Weapon/Class/Hero skills and
put them in the wrong places.

*** [8.01] - Weapon Skills ***
Sword - Blade Rush, Hurricane Slash, Wind Cutter, Winged Slayer
Bow - Poison Arrow, Dark Flash, Delta Spirit
Axe - Boulder Crush, Skill Splitter
Scout - Tri-Burst, Rapidfire, Proximal Shot
Spear - Impaler, Sky Lunge, Asteroid Drop
Fist - Triple Strike, Tiger Charge, Lion's Roar

*** [8.02] - Class Skills ***
Fire Mage - Fire, Mega Fire, Giga Fire, Omega Fire, Braveheart, Magic
Boost
Wind Mage - Wind, Mega Wind, Giga Wind, Omega Wind, Braveheart, Magic
Boost
Ice Mage - Ice, Mega Ice, Giga Ice, Omega Ice, Braveheart, Magic Boost
Star Mage - Star, Mega Star, Giga Star, Omega Star, Braveheart, Magic
Boost
Cleric - Heal, Mega Heal, Espoir, Shield
Scout - Dark Cannon, Geo Change

*** [8.03] - Hero Skills ***
Laharl - Blazing Knuckle, Overlord's Wrath, Meteor Strike
Etna - Prinny Raid
Flonne - Power of Love, Holy Arrows
Hoggmeiser - Spinning Slash
Prinny - Prinny Barrage
Maderas - Chaos Fire, Chaos Swarm, Chaos Force

Thanks to BigRay, im superior for some of the ability additions.

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9. Tricks and Tips
------------------------------------
*** [9.01] - Clinic Prize-Claiming Hoax ***
If this is your first time playing Disgaea, you'll notice that if you
go to the Clinic to claim a prize out of a list of prizes that the
option to claim disappears.  What is actually happening is not that
you're getting the item that you picked, but ALL of the items on the
list, at any time.  If you collect a prize early, the list does NOT
start over, it only continues to the next prize level.  Most of the
time, unless you have a lot of injured or dead party members, you can
limit yourself to getting only one item on the list at a time.  Using
the 'Canceling-Out Trick' in 8.02, you can help yourself to getting
only rare or maybe even legendary items from the Clinic.  Rare items
from the clinic almost always double in stats compared to when
they're ordinary.

*** [9.02] - Canceling-Out Trick ***
When you cancel out of a menu and re-enter it, you can often get
different results.  There are several places in which you can use
this trick, primarily in the Dark Assembly menu, the Clinic, and the
shops.

For the Dark Assembly, you can alter the amount of influence a
character has to some extent.  Pick a character and take a look at
their influence rating, cancel back out to the character selection
menu, and then pick the character again.  For a rank 5 character, I
was able to get numbers between 300 and 1450.  That's quite a jump.

For the Clinic, you can essentially choose the rarity of the items
you get.  Go to 'Claim Prize' and if the rarity is too high, cancel
back out, then go to 'Get Healing'.  Cancel back out and go back to
'Claim Prize', and the rarity will be different.  If you see a rarity
you want and accidentally cancel back out of the Claim menu, as long
as you don't leave the Clinic entirely or go to the Healing menu, you
can go right back to the Claim menu and the item will retain the
rarity.  I've gotten a lot of rare items this way, though I don't
think I've ever seen a legendary there.

For the shops, you can change the inventory of the shops by exiting
out completely and talking to the shopkeeper again.  Note: Canceling
out to the Buy/Sell menu and/or going into the Sell menu doesn't
work.  You have to exit out entirely.

*** [9.03] - Leveling Characters and Weapons ***
The best places to level character and weapons are places that have
invulnerability tiles, especially in Chapter 5, area 3.  To level,
you can stack monsters by throwing them on top of each other which
combines them into stronger ones.  To level weapons, just attack
anything on the board, even allies.  Your weapons' experience will
still go up.

From AngryIrishman: Another great place to level up is 7-1. It has
Exp+100%, and HL+50%. You fight about 13 zombies there. Even if a few
characters die at first, they will quickly level up and you gain levels
a lot faster than 5-1(It isn't nearly as tedious). You always get
around 11,000 HL for the level, plus whatever you get from the bonus
gauge(my bonus gauge is always on 2 or 3). This is a great way to level
up if you are at a high enough level to fight them(18-20 should be
fine) and it will get you around level 30 fast.

*** [9.04] - Breaking Through Defenses ***
If you're playing in Chapter 5, area 3, you'll notice enemies can
sometimes get too powerful to take damage.  There's two ways around
this.

The first is to use magic attacks, which usually does anywhere from
20 to 70 damage for low level mages.  You'll need a lot of mana for
that, but if you have lots of rare SP-items from the clinic combine
it with the second method, you should have no problem.

The second is a bit unusual and I can't say there's any reason behind
it.  If you do a single chain of attacks for all of your characters,
you'll actually get high damage hits in.  By a chain I mean assigning
all of your characters to attack physically or magically (or a mix)
all at once, and then executing.  It is important not to break the
combo by attacking or buffing a different unit in the middle of the
chain.  Either do those first or last, but not in between.  It's best
to use all 10 characters for more damage (a combination of gunners,
archers, and casters work well since 5-3 only has two spaces for
close combat).  For the first 2-5 attackers, you'll notice they all
do next to no damage (depending on their levels), however as you
approach the other attackers, their numbers will start going up from
20 to over 100 damage each, as if the monster's defense just crumbled
entirely over the hits.  A few rounds of this and the monster will be
killed easily.

From Brian L.: I would like to add that higher damage bonus is not so
much the enemy's defense crumbling as that of a combo bonus. While
attacking, the text appearing at buttom of screen has a counter that
keeps track of the number of combos done so far. Higher counter
translates to bonus damages.

*** [9.05] - Easy-Win Promotion Exam ***
For this trick you need a scout, or a character that has scout
abilities, and so far as my scout is level 27, it has worked very well
in getting him to rank 5 with no trouble at all.

'Dark Cannon' is a scout skill that summons what I believe is a neutral
cannon, meaning enemies won't touch it.  When you first summon the
cannon, you can target enemies with it, and by using the X-button, you
can fire tons of shots into enemies to either kill them or weaken them
easily.

From C. Robin B.: Just thought I'd point out that the Scout turret, you
can just hold down the X button and it'll fire rapidly like its on
turbo (like the old 3rd party gamepads).

WARNING: Do not place the cannon right next to the stands because the
cannon will be unable to compensate for the elevation levels and will
just fire into the stands if it's too close, doing absolutely nothing.

The beauty is that once the cannon has stopped firing, when the turn
ends the cannon will focus on the closest target.  Unfortunately for
the first round that's probably you if you moved in to adjust the
cannon's position.  In the second round, move your character away
into a corner.  As long as you didn't aggravate the monsters to
approach you in the very first round, then will stay where they are,
and the cannon will continue to fire at them for the rest of the
battle while all you have to do is 'End Turn' until they're all dead.

Whether or not the power of the cannon increases by levels or skill, I
don't
know, but by the 6th promotion exam and level 27 I was doing really
small damage, so little that it would've taken maybe hours to kill the
level 30
monster.  I created a level 1 Ranger and tried him out in the levels,
and he was only doing 1 damage per shot, so it is definitely related to
skill or level.

Since you can easily get to rank 3, you can transmigrate your scout
to ALL of the classes, though you need 100 mana to transmigrate to a
new class, but with just a small amount of time and battling, you
could get your character started on all of the low level skills in
the game.

*** [9.06] - Etna's Diary ***
If you check behind the chair in the throne room, and if you check
the skull sitting on the counter of the Netherworld vendors, you'll
find two switches.  Then go to the room in between both of them (with
the three guys, one of which tells you all about weapons), go to the
lower level, and inspect the upper corner.  Etna will tell you she
needs to go to the bathroom, and from there you can see her diary.
For checking the diary, you get a prize in the end.

------------------------------------
10. To Be Tested Later
------------------------------------
From John M.: Second, you mentioned that you should keep your units off
clone panels. This makes sense, but I thought of something last night
and haven't tested it yet. Do your cloned characters have all their
items? If they do, you could really steal some nice stuff that way.

------------------------------------
11. Bugs and Rants
------------------------------------
In some sections of the story, I see the characters talking, but
there are no voices.  Either it's a bug, or Atlus just got cheap on
those parts and didn't do any dubbing, although I play it usually in
English.  Maybe in the Japanese version there are voices.
- This was confirmed by 2 other people, so I guess this is just
something we'll have to accept.
- The original Japanese version of the game was apparently on CD, so
they didn't bother to add any dubbing in the American release.

------------------------------------
12. Credits
------------------------------------
This walkthrough was made by David Lam, copyright 2003.

For any feedback/questions/etc., please send an e-mail to
chibisage(at)chibiknights.com, changing the middle part accordingly.
If you submit any sort of information that you think you should be
given credit to, please include a name of some sort, real or a
nickname.

Thanks to Nippon Ichi for making Disgaea the awesome tactics game that
it is! (and to Gel for pointing that out!)

Thanks to Atlus for translating Disgaea, as well as for all of their
other wonderful games that I love!

Thanks to all of the contributors (AngryIrishman, BigRay,
Blackflare, Mi, C. Robin B., Brian L., Ryan I., John M., im superior)

All trademarks and copyrights contained in this document are owned by
their respective trademark and copyright holders.

This FAQ may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.

The following sites, and only these sites, have been given my
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