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C L A S S O F H E R O E S
Races and Majors Guide
Version 1.1.1
By Kazamu
Last Updated on June 19, 2009
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1. TABLE OF CONTENTS [TOC]
===============================================================================
To quickly jump to a section, perform a search (Ctrl + F in most browsers and
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Section Title Section Code
1. Table of Contents [TOC]
2. Version History [VER]
3. Introductory Notes [INT]
4. Races -- Stats [RST]
5. Majors -- Stats [MST]
6. HP Growth [HPG]
7. Majors -- Requirements [MRQ]
8. Races -- Skills [RSK]
9. Majors -- Skills [MSK]
10. Majors -- Spells [MSP]
11. Races -- Individual Analysis [RIN]
12. Majors -- Individual Analysis [MIN]
13. Majors -- Experience [MXP]
14. Majors -- Experience (Summary) [MXS]
15. Credits and Thanks [CRE]
16. Contact Info [CON]
2. VERSION HISTORY [VER]
===============================================================================
Version 1.1.1 (June 19, 2009)
-----------------------------
- Added a tip regaring using the Cleric's Appraise ability
- Fixed the name of the last Evoker spell
Version 1.1 (June 15, 2009)
---------------------------
- Added a section on HP Growth
Version 1.0 (June 14, 2009)
---------------------------
- This guide was started
3. INTRODUCTORY NOTES [INT]
===============================================================================
Unlike many RPGs of today, Class of Heroes takes on a different sort of
approach to the way that stats are controlled. In most typical RPGs, it is the
job of the character that normally governs how stats are distributed, or how
players are inclined to set points to stats.
In Class of Heroes, the main factor that controls how stats are distributed is
the character's race. Each race starts out with its own unique set of stats
that more or less control what sort of job players are likely to choose for
them, despite how the race may look.
For instance, Fairies would most likely be believed to make for the best
magicians, but by the rules of the game, it is Agility that Fairies excel most
in.
Another great example are the Erdgeists. Although their image depicts more of a
fighting type of character, giving the thought that they would best make Monks,
it is Wisdom and Faith that they actually excel in.
Why the producers decided to make things so confusing like this is
questionable, but thankfully bonus points available during character creation
can help players to shape characters the way that they want them to be (to an
extent).
The bottom line is, if you're going to try to make the best party possible, you
should generally try to give particular jobs to characters of races that have
the sort of stats for it to make sense.
For example, making a caster out of a Drake would pretty much be a waste of all
that Strength and Vitality. Plus, they'd only be able to get a little higher at
Wisdom and/or Faith than some races are initially.
This guide isn't to inform players which races to put together, it's a guide on
each major and race on an individual basis. If you're looking to figure out who
to include in the party, please refer to the Affinity guide.
4. RACES -- STATS [RST]
===============================================================================
Below is a list of the initial stats that each character race begins with.
Remember that these stats can all be increased at least by 10 points through
bonus points during the initial creation of them.
Affinity levels, explained in the appropriate guide, can further affect these
stats to make characters more powerful than they began. However, it needs to be
noted that even though 2 characters may be able to obtain the same stats
through bonus points, it's still the character's race that governs such things
as Max HP.
For example, during a test run, I made a Sprite Warrior with an initial Vitality
of 15. By the time it was at level 66, it still had under 900 HP. A Drake
Warrior with an initial Vitality of 15 surpassed the Sprite's Max HP at level
33. By level 53, the Drake had more than double, and by 66, the Drake had
almost 3 times as much HP as the Sprite.
It also needs to be noted that during the leveling up process, the Sprite's
Vitality dropped to 14. 1 less than it was set to initially. The Drake, on the
other hand, had an increase in Vitality to 23, 8 points higher than what was
initially set. This test was done without the aid of increasing affinity.
STR = Strength
WIS = Wisdom
FTH = Faith
VIT = Vitality
AGI = Agility
LUK = Luck
EVD = Evade
STR WIS FTH VIT AGI LUK EVD
Human 8 8 8 9 8 9 12
Elf 7 10 10 7 9 8 13
Dwarf 11 6 10 11 6 7 10
Erdgeist 5 14 11 5 5 9 9
Halfling 6 6 5 6 12 14 14
Sprite 5 9 7 5 14 12 18
Felpier 9 7 8 10 12 6 14
Drake 14 5 5 14 6 8 11
Diablon 9 12 8 10 8 7 12
Celestian 7 8 14 7 8 10 12
Below is a chart that lists the general HP growth speeds from fastest to
slowest. Although this does correspond well with what you can get from just
looking at the chart, it's important to note that it is ultimately the sort of
balance to expect by level 99 despite any initial Vitality boosts or choice of
majors.
Best Drake
Dwarf, Diablon
Felpier, Human
Celestian, Elf, Halfling
Worst Sprite, Erdgeist
5. MAJORS -- STATS [MST]
===============================================================================
Although character races govern most stats, they do not control all stats.
Majors have their own effect on how a character can perform in battle. You will
likely notice that different characters have different values of accuracy (the
number directly below the characters' HP).
Accuracy is controlled firstly by the character's major and can be modified
slightly by the equipment that the character uses.
Characters of fighting classes naturally have higher values of accuracy, while
classes that excel in the art of magic have lower amounts of accuracy. Fighting
classes are guaranteed to reach the maximum of 99 accuracy (without equipment),
while casters will only reach the mid-40s by level 99.
6. HP GROWTH [HPG]
===============================================================================
A thread regarding the "slow" HP growth of the Valkyrie came to my attention.
It would appear that HP growth is not solely based on character race as I had
first perceived. A couple of quick tests shows that the character's major does
indeed play a role in governing a character's HP growth.
I ran a test with a team completely made up of Drakes, since their high
Vitality makes for the largest range of possible HP gains. I chose a Warrior,
Wizard, Devout, Thief, Ranger and Evoker for this test. Below are the results.
Test 1 -- Keeping Vitality at its initial position
--------------------------------------------------
Lv HP STR WIS FTH VIT AGI LUC
-----------------------------------------------
Warrior 1 29 14 5 5 14 6 8
99 5248 27 14 17 27 18 20
-----------------------------------------------
Wizard 1 26 14 12 5 14 6 8
99 4591 27 17 14 27 18 20
-----------------------------------------------
Devout 1 19 14 5 12 14 6 8
99 4797 27 16 17 27 18 20
-----------------------------------------------
Thief 1 29 14 5 5 14 10 12
99 4431 27 16 14 27 17 20
-----------------------------------------------
Ranger 1 21 14 5 5 14 10 12
99 4834 27 17 14 27 18 20
-----------------------------------------------
Evoker 1 20 14 13 13 14 6 13
99 4530 27 17 17 27 18 20
As you can see in this test, the Warrior clearly beats the other classes, which
are obviously not fighting classes, at obtaining the highest amount of HP at
level 99.
What is perhaps a point of greater interest, however, is that despite the stats
initially set, all of the stats at level 99 are very close to one another. Now,
it's important to note that I did not use this party on the battlefield, which
means that their affinity ratings were at the default of 111% (+1% from each of
the 5 Drakes, and 3 Drakes were Good while the others were Neutral).
What this means is that regardless as to how many Bonus Points you get at the
time of creation, every character will inevitably reach a point at which their
stats are roughly +10 their initial race stats (disregarding the effects of
affinity). It may takes 10s of levels to achieve, but it will happen.
Test 2 -- Starting with maximum Vitality
----------------------------------------
Lv HP STR WIS FTH VIT AGI LUC
-----------------------------------------------
Warrior 1 28 14 5 5 24 6 8
99 4828 27 17 16 27 18 19
-----------------------------------------------
Wizard 1 31 14 12 5 24 6 8
99 4677 27 17 16 27 18 20
-----------------------------------------------
Devout 1 27 14 5 12 24 6 8
99 4752 27 16 17 27 18 20
-----------------------------------------------
Thief 1 39 14 5 5 24 10 12
99 4795 27 16 17 27 18 20
-----------------------------------------------
Ranger 1 33 14 5 5 24 10 12
99 4728 27 17 17 27 17 18
-----------------------------------------------
Evoker 1 33 14 13 13 24 6 13
99 4554 27 17 17 27 17 20
Looking at this chart and comparing it to the previous chart should raise a lot
of suspicion. If the characters are all starting with max Vitality, why are
most ending up with less, or roughly the same, HP as when their Vitality was
not changed?
The randomness of HP gained per level might be one reason for this, but it
would require more strenuous amounts of tests to be certain. Notice how this
time the amounts of HP are not only lower in many cases, but they are also much
closer to one another than previously. Not that there was an extremely huge
difference between the HP of the Warrior and the Evoker before anyways (~700 at
level 99).
Test 3 -- Test 1 and 2 with the Valkyrie
----------------------------------------
For this test, I made 4 Warriors for the extra characters (1 Neutral, 3 Good),
since Drakes can take on the major without any added stats.
Lv HP STR WIS FTH VIT AGI LUC
-----------------------------------------------
Valk1 1 25 14 9 13 14 10 10
99 4954 27 17 17 27 18 20
-----------------------------------------------
Valk2 1 40 14 9 13 24 10 10
99 5212 27 16 17 27 18 20
This test more or less blew the results of Test 1 and Test 2 away. In this
test, the Valkyrie that started with maximum Vitality actually did clearly beat
the Valkyrie with default Vitality. This, in my opinion, proves that the
randomness of HP gains can be quite misleading.
In the end, although the character's major may actually have an influence on
their HP growth, it's clear that the character's race is much more influential.
Now, before you take all of this to mean that casters can never have more HP
than fighters, there is something more to note about in regards to HP and how
to achieve more.
Although it is a very slow process, players have the option of switching the
majors of characters. In doing so, the character's level is reset to 1 and
their HP is reduced to roughly half of what it used to be. Any magic spells
learned will be kept, with the restriction of how many spells in that
category the new major can learn.
If you're following, this means that you can take a character, level it up to
level 99 and switch majors, and you'll wind up with a character that can obtain
about 150% of the amount of HP that they originally had at level 99. Keep doing
this over and over, and eventually you'll be able to reach about 200% of the HP
you were able to reach at level 99 the first time.
Take note that 9,999 HP is the maximum, however, HP is stored as 2 separate
values (1 of which is a hidden stat), which is why changing the major of a
character with 9,999 HP does not necessarily result in a level 1 character
with roughly 5,000 HP (you can actually get a level 1 character with about
5,700 HP, for example).
7. MAJORS -- REQUIREMENTS [MRQ]
===============================================================================
Just like taking classes in a school, majors require having certain
pre-requisites. In the case of Class of Heroes, these are in the form of stats,
alignment and sometimes even gender.
STR WIS FTH VIT AGI LUK Align Gender
Warrior 12 - - - - - Any Any
Wizard - 12 - - - - Any Any
Devout - - 12 - - - Any Any
Thief - - - - 10 12 N/E Any
Cleric - 13 13 - - - G/E Any
Evoker - 13 13 - - 13 N Any
Ranger 12 - - 10 10 12 N/E Any
Alchemist 10 13 - 10 - 13 G/E Any
Psychicer - 13 13 8 8 14 G/E Any
Monk 13 9 12 13 10 9 G/N Any
Samurai 12 13 9 12 11 9 G/N Any
Valkyrie 14 9 13 14 10 10 N F
Paladin 15 10 13 15 10 13 G M
Kunoichi 13 11 12 13 15 15 E F
Ninja 13 12 11 13 15 15 E M
Below is a chart indicating the number of points any particular race would
require in order to take on the given major.
Hu El Dw Er Ha Sp Fe Dr Di Ce
Warrior 4 5 1 7 6 7 3 - 3 5
Wizard 4 2 6 - 6 3 5 7 - 4
Devout 4 2 2 1 7 5 4 7 4 -
Thief 5 3 9 8 - - 6 8 7 4
Cleric 10 6 10 2 15 10 11 16 6 5
Evoker 14 11 16 6 15 11 18 21 12 8
Ranger 10 11 10 20 10 12 9 8 10 12
Alchemist 12 14 13 16 15 15 14 13 8 14
Psychicer 15 13 19 13 17 15 19 24 13 10
Monk 16 16 15 22 24 21 16 16 15 15
Samurai 16 16 16 20 23 20 15 18 12 18
Valkyrie 20 20 19 26 27 24 20 18 19 17
Paladin 26 25 25 31 29 28 26 24 24 23
Kunoichi 29 28 28 33 30 27 28 29 26 27
Ninja 29 28 28 32 30 27 28 29 25 32
It may come as a surprise, but the figures in this chart really only indicate
how easy it is for a race to take on a major. What it doesn't provide is a way
of indicating how well the race can adapt to the major that they are given.
Unfortunately, there's more to factors like HP than simply adding extra points
into Vitality. The character needs to be of a race that naturally excels in HP
growth to gain the sort of HP required to stay alive in the front row.
8. RACES -- SKILLS [RSK]
===============================================================================
Certain races have skills that they learn automatically just for being who they
are. These skills can sometimes be seen on multiple different races, but there
are a few which are unique to specific races.
Erdgeists
---------
Levitate No harm will be taken from traps on the floor.
Protection Protects you from attacks that can instantly kill.
Sprite
------
Levitate No harm will be taken from traps on the floor.
Drake
-----
Breath Deal damage to many foes. Range is based on level.
Diablon
-------
Breath Deal damage to many foes. Range is based on level.
Celestians
----------
Levitate No harm will be taken from traps on the floor.
9. MAJORS -- SKILLS [MSK]
===============================================================================
Similar to how some races have their own skills, each major has its own set of
skills that can be learned. Sometimes these skills are given to you right off
the bat, but most need to be earned by leveling up.
Warrior
-------
Lv Name Effect
13 Tri Slash Strike three times in a fluid and powerful motion.
16 Dual Fist Equip a one-handed weapon in each fist to attack with.
50 True Dual Fist Equip any weapon in each hand to attack with.
99 Satori Enables the sacred technique of reincarnation.
Wizard
------
Lv Name Effect
1 Magic Bane Enables high damage against spirits and magical monsters.
13 Unleash Focus the mind to double the effect of spells.
96 Satori Enables the sacred technique of reincarnation.
Devout
------
Lv Name Effect
1 Divinity Enables high damage against ghosts and the undead.
7 MP Stroll MP will recover as you walk through the labyrinth.
13 MP Swap Exchange your MP with that of a classmate's.
96 Satori Enables the sacred technique of reincarnation.
Thief
-----
Lv Name Effect
1 Thievery Grants further mastery of natural thieving skills.
7 Mug Attack any foe and potentially steal gold as well.
26 Dual Fist Equip a one-handed weapon in each fist to attack with.
94 Satori Enables the sacred technique of reincarnation.
Cleric
------
Lv Name Effect
1 Divinity Enables high damage against ghosts and the undead.
1 Appraise Use a keen eye to examine items you've obtained.
4 Magic Bane Enables high damage against spirits and magical monsters.
7 Requiem A prayer for the soul purifies a group of undead.
91 Satori Enables the sacred technique of reincarnation.
Evoker
------
Lv Name Effect
7 Evoke Ring A circle of power boosts a summon's HP, ATK, and DEF.
91 Satori Enables the sacred technique of reincarnation.
Ranger
------
Lv Name Effect
1 Thievery Grants further mastery of natural thieving skills.
13 Lock On A shot aimed at the vitals that can kill in one strike.
89 Satori Enables the sacred technique of reincarnation.
Alchemist
---------
Lv Name Effect
1 Alchemy Create and modify items with the art of alchemy.
7 Lucky Draw Increases chance of acquiring items after battle.
10 Appraise Use a keen eye to examine items you've obtained.
13 Item Dance Use all of your stock of an item in one round.
29 Dual Fist Equip a one-handed weapon in each fist to attack with.
45 True Dual Fist Equip any weapon in each hand to attack with.
80 Satori Enables the sacred technique of reincarnation.
Psychicer
---------
Lv Name Effect
7 Magic Bane Enables high damage against spirits and magical monsters.
7 Sniper A weapon's range is made limitless. Hit any foe in any row.
13 Barrier Summon a wall to nullify attacks. Can be reinforced.
26 Dual Fist Equip a one-handed weapon in each fist to attack with.
65 True Dual Fist Equip any weapon in each hand to attack with.
89 Satori Enables the sacred technique of reincarnation.
Monk
----
Lv Name Effect
1 Foresight Raises evasion at set levels. Armor weakens this.
7 Counter Chance to counter an enemy's attack.
13 Blitz Attack three times consecutively with fierce force.
20 Dual Fist Equip a one-handed weapon in each fist to attack with.
50 1 Inch Fist Attack with bare fists for a chance of an instant kill.
60 True Dual Fist Equip any weapon in each hand to attack with.
87 Satori Enables the sacred technique of reincarnation.
Samurai
-------
Lv Name Effect
7 Dual Fist Equip a one-handed weapon in each fist to attack with.
13 Dlash Run Take a quick swipe at all enemies in the front row.
55 True Dual Fist Equip any weapon in each hand to attack with.
87 Satori Enables the sacred technique of reincarnation.
Valkyrie
--------
Lv Name Effect
7 Divinity Enables high damage against ghosts and the undead.
13 Bold Move Deal great damage to one foe at the cost of your Defense.
23 Dual Fist Equip a one-handed weapon in each fist to attack with.
60 True Dual Fist Equip any weapon in each hand to attack with.
85 Satori Enables the sacred technique of reincarnation.
Paladin
-------
Lv Name Effect
7 Divinity Enables high damage against ghosts and the undead.
13 Cover Take damage from attacks in an ally's stead.
23 Dual Fist Equip a one-handed weapon in each fist to attack with.
60 True Dual Fist Equip any weapon in each hand to attack with.
85 Satori Enables the sacred technique of reincarnation.
Kunoichi
--------
Lv Name Effect
1 1 Inch Fist Attack with bare fists for a chance of an instant kill.
1 Thievery Grants further mastery of natural thieving skills.
1 Foresight Raises evasion at set levels. Armor weakens this.
7 Fierce Hit Deal a fierce blow to any foe that can confuse it as well.
20 Dual Fist Equip a one-handed weapon in each fist to attack with.
26 Divinity Enables high damage against ghosts and the undead.
26 Magic Bane Enables high damage against spirits and magical monsters.
55 True Dual Fist Equip any weapon in each hand to attack with.
82 Satori Enables the sacred technique of reincarnation.
Ninja
-----
Lv Name Effect
1 1 Inch Fist Attack with bare fists for a chance of an instant kill.
1 Thievery Grants further mastery of natural thieving skills.
1 Foresight Raises evasion at set levels. Armor weakens this.
7 Assassinate A silent attack that can dispatch foes in one strike.
20 Dual Fist Equip a one-handed weapon in each fist to attack with.
26 Divinity Enables high damage against ghosts and the undead.
26 Magic Bane Enables high damage against spirits and magical monsters.
55 True Dual Fist Equip any weapon in each hand to attack with.
81 Satori Enables the sacred technique of reincarnation.
10. MAJORS -- SPELLS [MSP]
===============================================================================
There are 4 categories of magic in Class of Heroes and while certain classes
learn some of the magic in one or more areas, hybrids often only learn 2
spells from a given category. These hybrids are not constrained to the 2 spells
that they learn, however. The spells can be forgotten and new spells can take
their place.
Below is a chart listing the differt majors and how many spells will be
retained when switching majors. These numbers are NOT how many spells in each
category the major will learn. Note that the Evoker is the ONLY major that can
use summon magic. Once you switch majors, you lose all of your summons.
A good plan to get as many spells as possible is to make a Cleric or Psychicer.
Once they learn all of the spells (black and white for Cleric, psychic for
Psychicer), switch over to the other job and learn all of their spells. In the
end, you'll wind up with either a Cleric that can use all white and black
spells and 3 psychic spells in every level of magic, or a Psychicer with all
psychic spells and 3 black and 3 white spells in every level of magic.
After you've got all of the spells, you can go further by switching to any
other major, and you'll have whatever major you choose with a wide selection
of spells. So you can make a Samurai with 2 black, 1 white and 1 psychic spell
in every level of magic. Or a Warrior with 1 spell of each type of magic in
every level of magic.
Although it's a painstakingly long process, it helps ensure that you have
backup healers / casters in case the main one(s) run out of MP.
Bl Wh Ps Su
Warrior 1 1 1 0
Wizard 4 3 3 0
Devout 3 4 3 0
Thief 1 1 1 0
Cleric 4 4 3 0
Evoker 2 2 3 2
Ranger 1 1 2 0
Alchemist 2 2 2 0
Psychicer 3 3 4 0
Monk 1 1 2 0
Samurai 2 1 1 0
Valkyrie 1 2 1 0
Paladin 1 3 1 0
Kunoichi 1 1 2 0
Ninja 1 1 2 0
Black Magic
-----------
Lv Name Effect
1 Fire Deal fire damage to one foe. Strong vs. earth.
Sight Display the map of the labyrinth. Lasting effect.
Sleepum Puts a group of foes to sleep.
Slow Lower a foe's evasion. Effect is stackable.
2 Bolt Deal bolt damage to one foe. Strong vs. water.
Levitas All allies will float above traps. Lasting effect.
Dreadum Strike fear into the hearts of one group of foes.
Dasper Lower a foe's spell resistance. Effect is stackable.
3 Aqua Deal water damage to one foe. Strong vs. fire.
Firegan Deal high fire damage to a group. Strong vs. earth.
Chaos Confuse a group of foes.
Slowgan Lower a group's evasion. Effect is stackable.
4 Quake Deal earth damage to one foe. Strong vs. bolt.
Boltgan Deal high bolt damage to a group. Strong vs. water.
Paralum Paralyze an enemy group.
Daspergan Lower a group's spell resistance. Effect is stackable.
5 Dark Deal dark damage to once foe. Strong vs. light.
Aquagan Deal high water damage to a group. Strong vs. fire.
Poisum Attack a group of foes with a poison fog.
Silenum Seal the spells of a group of enemies.
6 Quakegan Deal high earth damage to a group. Strong vs. bolt.
Darkgan Deal high dark damage to a group. Strong vs. light.
Stonum Petrify a group of enemies.
Invalum Erase spell effects from all combatants.
7 Big Bang Attack all foes with a world-shaking explosion.
Teleport Warp to a previously visited place. Usable in battle.
Demendum Banish a group of foes into the void. No EXP earned.
Ragnarok Target all allies with random effects. Uses all level 7 MP.
White Magic
-----------
Lv Name Effect
1 Heal Restore an ally's HP.
Luminus Temporarily light up the labyrinth. No effect in the dark.
Awaken Wakes one sleeping ally.
Haste Raise an ally's evasion. Effect is stackable.
2 Calm Cure fear from an ally.
Usper Raise an ally's spell resistance. Effect is stackable.
Scan Search a treasure chest for traps.
Findum Locates allies within the labyrinth.
3 Healgan Restore the HP of all allies.
Lumigan Illuminate the labyrinth. Lasting effect.
Order Cure an ally's confusion.
Hastgan Raise the evasion of all allies. Effect is stackable.
4 Massage Cure an ally's paralysis.
Uspergan Raise the spell resistance of all allies. Stackable.
Scopum Discern foes more easily. Lasting effect.
Hastgana Raise the evasion of all allies. Lasting, stackable effect.
5 Healgana Greatly restore the HP of all allies.
Shine Deal light damage to one foe. Strong vs. dark.
Detox Cure an ally's poison.
Uspergana Raise the resistance of all allies. Lasting, stackable effect.
6 Metaheal Completely restore an ally's HP.
Shinegan Deal high light damage to a group. Strong vs. dark.
Soft Cure an ally's petrification.
Death End the life of one foe.
7 Metacure Restore the status of all allies.
Revive Revive a fallen ally with all HP.
Deathgan End the lives of an entire group of enemies.
Escapum Instantly escape from the labyrinth.
Psychic Magic
-------------
Lv Name Effect
1 Vanishum Instantly escape from battle.
Blind Lower a foe's accuracy. Effect is stackable.
Wall Defend an ally from attacks by back-row enemies.
Defen Raise an ally's resistance to attacks. Stackable.
2 Kinesis Attack one foe using telekinesis.
Offen Raise an ally's accuracy. Effect is stackable.
Salve Cure an ally of poison.
Bully Coerce all weaker foes to run away.
3 Mind Map See a map of a 7x7 block surrounding the current area.
Wallgan Defend all allies from attacks by back-row enemies.
Psyinvalum Erase the spell effects from all allies.
Insight Reveal the secrets of the labyrinth. Lasting effect.
4 Kinesgan Attack a group of foes using telekinesis.
Blindgan Lower the accuracy of a group. Effect is stackable.
Defgana Raise all allies' resistance to attacks. Lasting effects.
Defgan Raise all allies' resistance to attacks. Stackable.
5 Offgan Raise the accuracy of all allies. Effect is stackable.
Offgana Raise the accuracy of all allies. Lasting effect.
Dispel Erase the spell effects from all foes.
Phase Warp to a previously visited place. Usable in battle.
6 Beam Deal random, psychic damage to one foe.
Cure Cure the status of an ally.
Unlock Use psychic powers to unlock treasure chests and doors.
Apraisum Use psychic powers to appraise unidentified items.
7 Beamgan Deal random, psychic damage to a group.
Restore Restore all HP and cure status of an ally.
Psych Raise the stamina of an ally. Spell will be forgotten.
Magnet Lift a curse from an ally. Spell will be forgotten.
Summon Magic
------------
* Note: All spell descriptions say "Summon spell, Cost: #G, Level dependant"
Lv Name Cost Location
1 Coin 10G Novice's Road (X13 Y13)
Firefly 20G Holdeah Cave (X17 Y11)
2 Pest 40G Particus Road (X6 Y13)
Wings 50G Kausa Path (X16 Y17)
3 Mole 80G Pa'tol Road (X7 Y12)
Rotblade 90G Jetro Temple (X17 Y2)
4 Plant 130G Yamhaus Ruins (X7 Y17)
Lepus 140G Howler Path (X12 Y8)
5 Skeleton 190G Zaskia Pass (X12 Y7)
Slime 200G Flake Pass (X2 Y2)
6 Godbeast 260G Dukett Path (X18 Y18)
Soul 270G Boest Cave (X17 Y19)
7 Godplant 340G Tohaus Trail (X10 Y2)
Nymph 350G Lark Cave (X10 Y10)
11. RACES -- INDIVIDUAL ANALYSIS [RIN]
===============================================================================
Humans
------
Humans do not particularly excel in any area, making them highly flexible
when it comes to career choices. They obtain a decent amount of HP from
level-ups, which makes them a good choice to put in the front row. The downside
to Humans is their lack of race skills, meaning that you'll need to carry
multiple weapons if you make them into fighters, so that when you encounter
ghosts or magical enemies they won't be doing nothing.
Elves
-----
Elves are another nearly well-rounded class similar to Humans, but with a
little more focus in magic stats and slightly lowered Vitality. The lowered
Vitality puts Elves on level with Halflings and Celestians in terms of HP
growth, making it rather questionable whether or not it's a good idea to put
one in the front. Similarly to Humans again, Elves do not have any sort of
special abilities to put themselves apart from others.
Hybrid classes of physical attacks and magic would make good choices for Elves
(e.g. Ranger, Samurai perhaps).
Dwarf
-----
Dwarves are pretty much what you should expect. They are a powerhouse type of
race. They excel primarily in Strength and Vitality, though their high Faith
also makes them good choices for healers such as a Devout or Cleric, or even a
Paladin or Valkyrie.
Erdgeist
--------
Despite the way they appear in their portraits, Erdgeists are anything but good
choices for use in the front row. Erdgeists start with a low amount of
strength and their HP growth is sub-standard for a front row position. You may
notice from their stats that they excel in the magic categories (i.e. Faith and
Wisdom), making magic-based majors like a Devout, Wizard or Cleric more ideal
for them.
Their Levitation ability is useful to have since it basically means that they
won't take damage from shock tiles. Most other races need to have a spell cast
or an item used in order to grant them the ability to levitate over them.
Halflings
---------
Halflings are great choices when Agility and/or Luck matters to the major
desired such as Thieves, Ninjas and Kunoichi. Their generally lower HP growth
means that they are quite vulnerable in the front.
Sprites
-------
Contrary to common belief, Sprites in Class of Heroes do not excel in magic
stats so much as they do in Agility and Luck, which makes them good choices for
Thieves and other Agility-based majors. Their HP growth is terrible, and thus,
they should never get the chance to see the front row of the battlefield. Their
magic stats are not so low that they cannot take on magical majors without
difficulty however, so the thought of using a Sprite as a Devout, Wizard or
Cleric should not be discouraged.
Similarly to Erdgeists, Sprites also have the Levitate ability, so shock tiles
are no threat to Sprites (Note that there are shock walls though).
Felpiers
--------
Felpiers gain a fair amount of HP throughout their leveling process, but not
nearly as much as Drakes. Their more balanced stats make them ideal choices for
hybrid majors such as the Samurai and may even be quite successful for
Agility-based majors such as the Ninja and Kunoichi, or even a Thief.
Drakes
------
Drakes take on the role of the typical warrior type in Class of Heroes. They
excel at Strength and Vitality, but have terrible magic stats (i.e. Faith and
Wisdom) and their Agility and Luck are rather poor. Essentially, what this
means is with good armour and weapons, Drakes can be a force to be reckoned
with. To top it off, they have a Breath ability which helps them get rid of
monsters that don't die easily by physical attacks.
Diablons
--------
Diablons share the same sort of HP growth as Dwarves, making them excellent
choices in the front row. Although their initial Vitality is the same as the
Felpier, Diablons gain more HP than Felpiers. Their increased Wisdom over
Felpiers may make them more suitable characters for offensive magic majors such
as Wizards and Samurai.
Similarly to Drakes, Diablons also have the Breath ability, which could
possibly make Diablons second in line as the best warrior race. Weapons can
take care of most monsters, while the Breath ability can take care of magical
and ghost type monsters.
Celestian
---------
Their high Faith makes Celestians the ideal choice for healing majors such as
the Devout and the Cleric. Their HP growth is close to that of the Elves and
Halflings, which makes them rather questionable for front row usage.
12. MAJORS -- INDIVIDUAL ANALYSIS [MIN]
===============================================================================
Warrior
-------
Warriors excel in the use of melee weapons. Anything there is to say about the
Warrior, you probably already know. They are the backbone of the party and its
a very highly recommended idea to have one in your party at least during the
beginning when your party is low in level since Warriors are the quickest to
level up.
Wizard
------
Wizards gets full access to black magic and gets a special ability to increase
its effect. Magic is great because, if used properly, it can deal a lot of
damage to its targets. At the same time, however, magic usage is highly
restrictive. You can only use magic in any level a maximum of 9 times. In other
words, you can only cast up to 63 times before you need to recover MP. Another
thing to watch out for are Anti-Magic Zones in the dungeons. Anti-Magic Zones
make it so that existing spell effects die out prematurely, and also restricts
spells from being cast.
Devout
------
Devouts are the number one type of healers. Not only do they get full access to
white magic, they also learn an ability called MP Stroll, which allows them to
recover 1 MP every 100 - Level steps (with a minimum of 10 steps). This ability
allows Devouts to keep casting white magic without too much concern for
recovery.
Thief
-----
Thieves are the best at what they do, which is basically any thief-related
abilities, such as picking locks, disarming traps and stealing. Thieves are a
must have even when considering other jobs that have these abilities. They have
them, but they aren't as good at doing them.
Cleric
------
Clerics are masters of both white and black magic, but without the bonuses that
the Wizard and Devout receive. However, what Clerics do get that the others do
not is the ability to appraise items and no major can beat a Cleric at doing
so.
Clerics are, in my opinion, must haves. The ability to appraise will save
millions of gold by the end of the game since everything you find in the
dungeons need to be appraised. Backing them up with a Wizard will help provide
additional black magic for the party.
Keep in mind that you don't have to bring a Cleric with you to appraise the
items. You could make disposable Clerics back at Particus so that if one gets
stuck with Fear, you can just create another to take its place. Then just expel
the one that got the Fear status. Alternatively, you can cast such spells as
Calm on the character to remove the status ailment.
Evoker
------
Evokers are a unique major in that their spells do not deal damage directly
like white, black and even psychic magic. Rather, Evokers call monsters to do
the fighting for them. The ability to summon these monsters does not come from
leveling up like magic does either. It must be obtained in the dungeons.
To help assist Evokers, they also learn a bit of psychic magic.
Ranger
------
Rangers provide physical support from the back. Aside from that, there's not
really anything earth-shattering to talk about. They are perhaps one of the
least needed majors in a party. They do learn an ability that attempts to
one-shot enemies though and they also learn a bit of psychic magic.
Alchemist
---------
Alchemists provide alchemical services on the battlefield, which can be quite
useful if you're spending the time to appraise everything that you find before
returning to Particus. Alchemists learn some psychic abilities to help make
them somewhat more useful.
In my opinion, I would avoid the Alchemist. It doesn't really serve any grand
purpose on the battlefield and it's the slowest major to level up. They learn
an ability to use all of the same item in stock at once, but that sounds more
like throwing items out the door to me. I can't recall a time where I actually
needed to use more than 1 item during a round.
They also get an ability that increases the chances of getting items, which may
help to get some rare items, but that also means more junk items. Personally, I
find myself finding enough items as is without an Alchemist.
Psychicer
---------
Psychicers have full access to psychic magic and learn an ability that allows
them to fight an enemy anywhere from anywhere, making them a good back support
major.
Monk
----
Monks are masters of unarmed combat. They also gain an ability that increases
their evade rate naturally. However, equipping armour will degrade this
ability, so it can be troublesome to determine whether it's better to rely on
keeping the evade rate high or increasing its defense with armour. I've never
been a fan of using characters bare, but I suppose it does save on resources.
Samurai
-------
The Samurai is a hybrid major of physical and magical attacks. Simply put,
think of a Warrior with the ability to learn 2 black magic spells at each level
of magic. Samurai are great to have when facing large crowds, especially if the
larger numbers are in front. The Samurai learns an ability that can attack all
of the enemies in a group, but only the group closest to the party.
Valkyrie
--------
The Valkyrie is a hybrid major of physical attacks and white magic that is only
available to females. The Valkyrie is a daring major, in that its ability tries
to deal a powerful blow to an enemy at the expense of abandoning its defense.
It's a great ability to use so long as all of the enemies are focused on
attacking the rest of the party, but a hit could mean a devastating blow to the
Valkyrie.
Paladin
-------
Paladins are, like Valkyries, a mix of a Warrior and a Devout, but is only
available to males. Paladins (and Valkyries) learn some white magic, but do not
ever get full access. Paladins are best made to act as meat shields, as they
learn a Cover ability which causes them to try to protect other team members.
In my opinion, Paladins don't really offer much more than what other majors
already provide. Plus, Paladins take much longer to level up than most other
majors that can provide those services.
Kunoichi
--------
The Kunoichi is a hybrid major of physical attacks and psychic abilities and is
only available to females. Similarly to other hybrids, the Kunoichi does not
get full access to these abilities and only learns a subset of them. Kunoichi
get a special ability that allow them to confuse an enemy. Kunoichi also get
the abilities of Thieves, but be warned that they are not as successful at
these tasks as a Thief.
Ninja
-----
The Ninja is essentially the Kunoichi with a different special ability and is
only available to males. Rather than dealing high damage and confusing enemies,
the Ninja tries to one-shot enemies, or, in other words, kill them in one hit.
13. MAJORS -- EXPERIENCE [MXP]
===============================================================================
Another area where Class of Heroes differs from most typical RPGs is in the way
that characters level up. Rather than set amounts of experience per level for
all characters, each major requires a different amount of experience to get to
the next level. Due to this, players will inevitably find characters at
different levels early on and throughout the game until everyone starts
reaching level 99.
Warrior
-------
Lv Current Total Lv Current Total
2 400 400 51 260,100 4,552,500
3 900 1,300 52 270,400 4,822,900
4 1,600 2,900 53 280,900 5,103,800
5 2,500 5,400 54 291,600 5,395,400
6 3,600 9,000 55 302,500 5,697,900
7 4,900 13,900 56 313,600 6,011,500
8 6,400 20,300 57 324,900 6,336,400
9 8,100 28,400 58 336,400 6,672,800
10 10,000 38,400 59 348,100 7,020,900
11 12,100 50,500 60 360,000 7,380,900
12 14,400 64,900 61 372,100 7,753,000
13 16,900 81,800 62 384,400 8,137,400
14 19,600 101,400 63 396,900 8,534,300
15 22,500 123,900 64 409,600 8,943,900
16 25,600 149,500 65 422,500 9,366,400
17 28,900 178,400 66 435,600 9,802,000
18 32,400 210,800 67 448,900 10,250,900
19 36,100 246,900 68 462,400 10,713,300
20 40,000 286,900 69 476,100 11,189,400
21 44,100 331,000 70 490,000 11,679,400
22 48,400 379,400 71 504,100 12,183,500
23 52,900 432,300 72 518,400 12,701,900
24 57,600 489,900 73 532,900 13,234,800
25 62,500 552,400 74 547,600 13,782,400
26 67,600 620,000 75 562,500 14,344,900
27 72,900 692,900 76 577,600 14,922,500
28 78,400 771,300 77 592,900 15,515,400
29 84,100 855,400 78 608,400 16,123,800
30 90,000 945,400 79 624,100 16,747,900
31 96,100 1,041,500 80 640,000 17,387,900
32 102,400 1,143,900 81 656,100 18,044,000
33 108,900 1,252,800 82 672,400 18,716,400
34 115,600 1,368,400 83 688,900 19,405,300
35 122,500 1,490,900 84 705,600 20,110,900
36 129,600 1,620,500 85 722,500 20,833,400
37 136,900 1,757,400 86 739,600 21,573,000
38 144,400 1,901,800 87 756,900 22,329,900
39 152,100 2,053,900 88 774,400 23,104,300
40 160,000 2,213,900 89 792,100 23,896,400
41 168,100 2,382,000 90 810,000 24,706,400
42 176,400 2,558,400 91 828,100 25,534,500
43 184,900 2,743,300 92 846,400 26,380,900
44 193,600 2,936,900 93 864,900 27,245,800
45 202,500 3,139,400 94 883,600 28,129,400
46 211,600 3,351,000 95 902,500 29,031,900
47 220,900 3,571,900 96 921,600 29,953,500
48 230,400 3,802,300 97 940,900 30,894,400
49 240,100 4,042,400 98 960,400 31,854,800
50 250,000 4,292,400 99 980,100 32,834,900
Wizard, Devout
--------------
Lv Current Total Lv Current Total
2 440 440 51 286,110 5,007,750
3 990 1,430 52 297,440 5,305,190
4 1,760 3,190 53 308,990 5,614,180
5 2,750 5,940 54 320,760 5,934,940
6 3,960 9,900 55 332,750 6,267,690
7 5,390 15,290 56 344,960 6,612,650
8 7,040 22,330 57 357,390 6,970,040
9 8,910 31,240 58 370,040 7,340,080
10 11,000 42,240 59 382,910 7,722,990
11 13,310 55,550 60 396,000 8,118,990
12 15,840 71,390 61 409,310 8,528,300
13 18,590 89,980 62 422,840 8,951,140
14 21,560 111,540 63 436,590 9,387,730
15 24,750 136,290 64 450,560 9,838,290
16 28,160 164,450 65 464,750 10,303,040
17 31,790 196,240 66 479,160 10,782,200
18 35,640 231,880 67 493,790 11,275,990
19 39,710 271,590 68 508,640 11,784,630
20 44,000 315,590 69 523,710 12,308,340
21 48,510 364,100 70 539,000 12,847,340
22 53,240 417,340 71 554,510 13,401,850
23 58,190 475,530 72 570,240 13,972,090
24 63,360 538,890 73 586,190 14,558,280
25 68,750 607,640 74 602,360 15,160,640
26 74,360 682,000 75 618,750 15,779,390
27 80,190 762,190 76 635,360 16,414,750
28 86,240 848,430 77 652,190 17,066,940
29 92,510 940,940 78 669,240 17,736,180
30 99,000 1,039,940 79 686,510 18,422,690
31 105,710 1,145,650 80 704,000 19,126,690
32 112,640 1,258,290 81 721,710 19,848,400
33 119,790 1,378,080 82 739,640 20,588,040
34 127,160 1,505,240 83 757,790 21,345,830
35 134,750 1,639,990 84 776,160 22,121,990
36 142,560 1,782,550 85 794,750 22,916,740
37 150,590 1,933,140 86 813,560 23,730,300
38 158,840 2,091,980 87 832,590 24,562,890
39 167,310 2,259,290 88 851,840 25,414,730
40 176,000 2,435,290 89 871,310 26,286,040
41 184,910 2,620,200 90 891,000 27,177,040
42 194,040 2,814,240 91 910,910 28,087,950
43 203,390 3,017,630 92 931,040 29,018,990
44 212,960 3,230,590 93 951,390 29,970,380
45 222,750 3,453,340 94 971,960 30,942,340
46 232,760 3,686,100 95 992,750 31,935,090
47 242,990 3,929,090 96 1,013,760 32,948,850
48 253,440 4,182,530 97 1,034,990 33,983,840
49 264,110 4,446,640 98 1,056,440 35,040,280
50 275,000 4,721,640 99 1,078,110 36,118,390
Thief
-----
Lv Current Total Lv Current Total
2 480 480 51 312,120 5,463,000
3 1,080 1,560 52 324,480 5,787,480
4 1,920 3,480 53 337,080 6,124,560
5 3,000 6,480 54 349,920 6,474,480
6 4,320 10,800 55 363,000 6,837,480
7 5,880 16,680 56 376,320 7,213,800
8 7,680 24,360 57 389,880 7,603,680
9 9,720 34,080 58 403,680 8,007,360
10 12,000 46,080 59 417,720 8,425,080
11 14,520 60,600 60 432,000 8,857,080
12 17,280 77,880 61 446,520 9,303,600
13 20,280 98,160 62 461,280 9,764,880
14 23,520 121,680 63 476,280 10,241,160
15 27,000 148,680 64 491,520 10,732,680
16 30,720 179,400 65 507,000 11,239,680
17 34,680 214,080 66 522,720 11,762,400
18 38,880 252,960 67 538,680 12,301,080
19 43,320 296,280 68 554,880 12,855,960
20 48,000 344,280 69 571,320 13,427,280
21 52,920 397,200 70 588,000 14,015,280
22 58,080 455,280 71 604,920 14,620,200
23 63,480 518,760 72 622,080 15,242,280
24 69,120 587,880 73 639,480 15,881,760
25 75,000 662,880 74 657,120 16,538,880
26 81,120 744,000 75 675,000 17,213,880
27 87,480 831,480 76 693,120 17,907,000
28 94,080 925,560 77 711,480 18,618,480
29 100,920 1,026,480 78 730,080 19,348,560
30 108,000 1,134,480 79 748,920 20,097,480
31 115,320 1,249,800 80 768,000 20,865,480
32 122,880 1,372,680 81 787,320 21,652,800
33 130,680 1,503,360 82 806,880 22,459,680
34 138,720 1,642,080 83 826,680 23,286,360
35 147,000 1,789,080 84 846,720 24,133,080
36 155,520 1,944,600 85 867,000 25,000,080
37 164,280 2,108,880 86 887,520 25,887,600
38 173,280 2,282,160 87 908,280 26,795,880
39 182,520 2,464,680 88 929,280 27,725,160
40 192,000 2,656,680 89 950,520 28,675,680
41 201,720 2,858,400 90 972,000 29,647,680
42 211,680 3,070,080 91 993,720 30,641,400
43 221,880 3,291,960 92 1,015,680 31,657,080
44 232,320 3,524,280 93 1,037,880 32,694,960
45 243,000 3,767,280 94 1,060,320 33,755,280
46 253,920 4,021,200 95 1,083,000 34,838,280
47 265,080 4,286,280 96 1,105,920 35,944,200
48 276,480 4,562,760 97 1,129,080 37,073,280
49 288,120 4,850,880 98 1,152,480 38,225,760
50 300,000 5,150,880 99 1,176,120 39,401,880
Cleric, Evoker
--------------
Lv Current Total Lv Current Total
2 520 520 51 338,130 5,918,250
3 1,170 1,690 52 351,520 6,269,770
4 2,080 3,770 53 365,170 6,634,940
5 3,250 7,020 54 379,080 7,014,020
6 4,680 11,700 55 393,250 7,407,270
7 6,370 18,070 56 407,680 7,814,950
8 8,320 26,390 57 422,370 8,237,320
9 10,530 36,920 58 437,320 8,674,640
10 13,000 49,920 59 452,530 9,127,170
11 15,730 65,650 60 468,000 9,595,170
12 18,720 84,370 61 483,730 10,078,900
13 21,970 106,340 62 499,720 10,578,620
14 25,480 131,820 63 515,970 11,094,590
15 29,250 161,070 64 532,480 11,627,070
16 33,280 194,350 65 549,250 12,176,320
17 37,570 231,920 66 566,280 12,742,600
18 42,120 274,040 67 583,570 13,326,170
19 46,930 320,970 68 601,120 13,927,290
20 52,000 372,970 69 618,930 14,546,220
21 57,330 430,300 70 637,000 15,183,220
22 62,920 493,220 71 655,330 15,838,550
23 68,770 561,990 72 673,920 16,512,470
24 74,880 636,870 73 692,770 17,205,240
25 81,250 718,120 74 711,880 17,917,120
26 87,880 806,000 75 731,250 18,648,370
27 94,770 900,770 76 750,880 19,399,250
28 101,920 1,002,690 77 770,770 20,170,020
29 109,330 1,112,020 78 790,920 20,960,940
30 117,000 1,229,020 79 811,330 21,772,270
31 124,930 1,353,950 80 832,000 22,604,270
32 133,120 1,487,070 81 852,930 23,457,200
33 141,570 1,628,640 82 874,120 24,331,320
34 150,280 1,778,920 83 895,570 25,226,890
35 159,250 1,938,170 84 917,280 26,144,170
36 168,480 2,106,650 85 939,250 27,083,420
37 177,970 2,284,620 86 961,480 28,044,900
38 187,720 2,472,340 87 983,970 29,028,870
39 197,730 2,670,070 88 1,006,720 30,035,590
40 208,000 2,878,070 89 1,029,730 31,065,320
41 218,530 3,096,600 90 1,053,000 32,118,320
42 229,320 3,325,920 91 1,076,530 33,194,850
43 240,370 3,566,290 92 1,100,320 34,295,170
44 251,680 3,817,970 93 1,124,370 35,419,540
45 263,250 4,081,220 94 1,148,680 36,568,220
46 275,080 4,356,300 95 1,173,250 37,741,470
47 287,170 4,643,470 96 1,198,080 38,939,550
48 299,520 4,942,990 97 1,223,170 40,162,720
49 312,130 5,255,120 98 1,248,520 41,411,240
50 325,000 5,580,120 99 1,274,130 42,685,370
Ranger, Psychicer
-----------------
Lv Current Total Lv Current Total
2 560 560 51 364,140 6,373,500
3 1,260 1,820 52 378,560 6,752,060
4 2,240 4,060 53 393,260 7,145,320
5 3,500 7,560 54 408,240 7,553,560
6 5,040 12,600 55 423,500 7,977,060
7 6,860 19,460 56 439,040 8,416,100
8 8,960 28,420 57 454,860 8,870,960
9 11,340 39,760 58 470,960 9,341,920
10 14,000 53,760 59 487,340 9,829,260
11 16,940 70,700 60 504,000 10,333,260
12 20,160 90,860 61 520,940 10,854,200
13 23,660 114,520 62 538,160 11,392,360
14 27,440 141,960 63 555,660 11,948,020
15 31,500 173,460 64 573,440 12,521,460
16 35,840 209,300 65 591,500 13,112,960
17 40,460 249,760 66 609,840 13,722,800
18 45,360 295,120 67 628,460 14,351,260
19 50,540 345,660 68 647,360 14,998,620
20 56,000 401,660 69 666,540 15,665,160
21 61,740 463,400 70 686,000 16,351,160
22 67,760 531,160 71 705,740 17,056,900
23 74,060 605,220 72 725,760 17,782,660
24 80,640 685,860 73 746,060 18,528,720
25 87,500 773,360 74 766,640 19,295,360
26 94,640 868,000 75 787,500 20,082,860
27 102,060 970,060 76 808,640 20,891,500
28 109,760 1,079,820 77 830,060 21,721,560
29 117,740 1,197,560 78 851,760 22,573,320
30 126,000 1,323,560 79 873,740 23,447,060
31 134,540 1,458,100 80 896,000 24,343,060
32 143,360 1,601,460 81 918,540 25,261,600
33 152,460 1,753,920 82 941,360 26,202,960
34 161,840 1,915,760 83 964,460 27,167,420
35 171,500 2,087,260 84 987,840 28,155,260
36 181,440 2,268,700 85 1,011,500 29,166,760
37 191,660 2,460,360 86 1,035,440 30,202,200
38 202,160 2,662,520 87 1,059,660 31,261,860
39 212,940 2,875,460 88 1,084,160 32,346,020
40 224,000 3,099,460 89 1,108,940 33,454,960
41 235,340 3,334,800 90 1,134,000 34,588,960
42 246,960 3,581,760 91 1,159,340 35,748,300
43 258,860 3,840,620 92 1,184,960 36,933,260
44 271,040 4,111,660 93 1,210,860 38,144,120
45 283,500 4,395,160 94 1,237,040 39,381,160
46 296,240 4,691,400 95 1,263,500 40,644,660
47 309,260 5,000,660 96 1,290,240 41,934,900
48 322,560 5,323,220 97 1,317,260 43,252,160
49 336,140 5,659,360 98 1,344,560 44,596,720
50 350,000 6,009,360 99 1,372,140 45,968,860
Alchemist
---------
Lv Current Total Lv Current Total
2 800 800 51 520,200 9,105,000
3 1,800 2,600 52 540,800 9,645,800
4 3,200 5,800 53 561,800 10,207,600
5 5,000 10,800 54 583,200 10,790,800
6 7,200 18,000 55 605,000 11,395,800
7 9,800 27,800 56 627,200 12,023,000
8 12,800 40,600 57 649,800 12,672,800
9 16,200 56,800 58 672,800 13,345,600
10 20,000 76,800 59 696,200 14,041,800
11 24,200 101,000 60 720,000 14,761,800
12 28,800 129,800 61 744,200 15,506,000
13 33,800 163,600 62 768,800 16,274,800
14 39,200 202,800 63 793,800 17,068,600
15 45,000 247,800 64 819,200 17,887,800
16 51,200 299,000 65 845,000 18,732,800
17 57,800 356,800 66 871,200 19,604,000
18 64,800 421,600 67 897,800 20,501,800
19 72,200 493,800 68 924,800 21,426,600
20 80,000 573,800 69 952,200 22,378,800
21 88,200 662,000 70 980,000 23,358,800
22 96,800 758,800 71 1,008,200 24,367,000
23 105,800 864,600 72 1,036,800 25,403,800
24 115,200 979,800 73 1,065,800 26,469,600
25 125,000 1,104,800 74 1,095,200 27,564,800
26 135,200 1,240,000 75 1,125,000 28,689,800
27 145,800 1,385,800 76 1,155,200 29,845,000
28 156,800 1,542,600 77 1,185,800 31,030,800
29 168,200 1,710,800 78 1,216,800 32,247,600
30 180,000 1,890,800 79 1,248,200 33,495,800
31 192,200 2,083,000 80 1,280,000 34,775,800
32 204,800 2,287,800 81 1,312,200 36,088,000
33 217,800 2,505,600 82 1,344,800 37,432,800
34 231,200 2,736,800 83 1,377,800 38,810,600
35 245,000 2,981,800 84 1,411,200 40,221,800
36 259,200 3,241,000 85 1,445,000 41,666,800
37 273,800 3,514,800 86 1,479,200 43,146,000
38 288,800 3,803,600 87 1,513,800 44,659,800
39 304,200 4,107,800 88 1,548,800 46,208,600
40 320,000 4,427,800 89 1,584,200 47,792,800
41 336,200 4,764,000 90 1,620,000 49,412,800
42 352,800 5,116,800 91 1,656,200 51,069,000
43 369,800 5,486,600 92 1,692,800 52,761,800
44 387,200 5,873,800 93 1,729,800 54,491,600
45 405,000 6,278,800 94 1,767,200 56,258,800
46 423,200 6,702,000 95 1,805,000 58,063,800
47 441,800 7,143,800 96 1,843,200 59,907,000
48 460,800 7,604,600 97 1,881,800 61,788,800
49 480,200 8,084,800 98 1,920,800 63,709,600
50 500,000 8,584,800 99 1,960,200 65,669,800
Monk, Samurai
-------------
Lv Current Total Lv Current Total
2 600 600 51 390,150 6,828,750
3 1,350 1,950 52 405,600 7,234,350
4 2,400 4,350 53 421,350 7,655,700
5 3,750 8,100 54 437,400 8,093,100
6 5,400 13,500 55 453,750 8,546,850
7 7,350 20,850 56 470,400 9,017,250
8 9,600 30,450 57 487,350 9,504,600
9 12,150 42,600 58 504,600 10,009,200
10 15,000 57,600 59 522,150 10,531,350
11 18,150 75,750 60 540,000 11,071,350
12 21,600 97,350 61 558,150 11,629,500
13 25,350 122,700 62 576,600 12,206,100
14 29,400 152,100 63 595,350 12,801,450
15 33,750 185,850 64 614,400 13,415,850
16 38,400 224,250 65 633,750 14,049,600
17 43,350 267,600 66 653,400 14,703,000
18 48,600 316,200 67 673,350 15,376,350
19 54,150 370,350 68 693,600 16,069,950
20 60,000 430,350 69 714,150 16,784,100
21 66,150 496,500 70 735,000 17,519,100
22 72,600 569,100 71 756,150 18,275,250
23 79,350 648,450 72 777,600 19,052,850
24 86,400 734,850 73 799,350 19,852,200
25 93,750 828,600 74 821,400 20,673,600
26 101,400 930,000 75 843,750 21,517,350
27 109,350 1,039,350 76 866,400 22,383,750
28 117,600 1,156,950 77 889,350 23,273,100
29 126,150 1,283,100 78 912,600 24,185,700
30 135,000 1,418,100 79 936,150 25,121,850
31 144,150 1,562,250 80 960,000 26,081,850
32 153,600 1,715,850 81 984,150 27,066,000
33 163,350 1,879,200 82 1,008,600 28,074,600
34 173,400 2,052,600 83 1,033,350 29,107,950
35 183,750 2,236,350 84 1,058,400 30,166,350
36 194,400 2,430,750 85 1,083,750 31,250,100
37 205,350 2,636,100 86 1,109,400 32,359,500
38 216,600 2,852,700 87 1,135,350 33,494,850
39 228,150 3,080,850 88 1,161,600 34,656,450
40 240,000 3,320,850 89 1,188,150 35,844,600
41 252,150 3,573,000 90 1,215,000 37,059,600
42 264,600 3,837,600 91 1,242,150 38,301,750
43 277,350 4,114,950 92 1,269,600 39,571,350
44 290,400 4,405,350 93 1,297,350 40,868,700
45 303,750 4,709,100 94 1,325,400 42,194,100
46 317,400 5,026,500 95 1,353,750 43,547,850
47 331,350 5,357,850 96 1,382,400 44,930,250
48 345,600 5,703,450 97 1,411,350 46,341,600
49 360,150 6,063,600 98 1,440,600 47,782,200
50 375,000 6,438,600 99 1,470,150 49,252,350
Valkyrie
--------
Lv Current Total Lv Current Total
2 640 640 51 416,160 7,284,000
3 1,440 2,080 52 432,640 7,716,640
4 2,560 4,640 53 449,440 8,166,080
5 4,000 8,640 54 466,560 8,632,640
6 5,760 14,400 55 484,000 9,116,640
7 7,840 22,240 56 501,760 9,618,400
8 10,240 32,480 57 519,840 10,138,240
9 12,960 45,440 58 538,240 10,676,480
10 16,000 61,440 59 556,960 11,233,440
11 19,360 80,800 60 576,000 11,809,440
12 23,040 103,840 61 595,360 12,404,800
13 27,040 130,880 62 615,040 13,019,840
14 31,360 162,240 63 635,040 13,654,880
15 36,000 198,240 64 655,360 14,310,240
16 40,960 239,200 65 676,000 14,986,240
17 46,240 285,440 66 696,960 15,683,200
18 51,840 337,280 67 718,240 16,401,440
19 57,760 395,040 68 739,840 17,141,280
20 64,000 459,040 69 761,760 17,903,040
21 70,560 529,600 70 784,000 18,687,040
22 77,440 607,040 71 806,560 19,493,600
23 84,640 691,680 72 829,440 20,323,040
24 92,160 783,840 73 852,640 21,175,680
25 100,000 883,840 74 876,160 22,051,840
26 108,160 992,000 75 900,000 22,951,840
27 116,640 1,108,640 76 924,160 23,876,000
28 125,440 1,234,080 77 948,640 24,824,640
29 134,560 1,368,640 78 973,440 25,798,080
30 144,000 1,512,640 79 998,560 26,796,640
31 153,760 1,666,400 80 1,024,000 27,820,640
32 163,840 1,830,240 81 1,049,760 28,870,400
33 174,240 2,004,480 82 1,075,840 29,946,240
34 184,960 2,189,440 83 1,102,240 31,048,480
35 196,000 2,385,440 84 1,128,960 32,177,440
36 207,360 2,592,800 85 1,156,000 33,333,440
37 219,040 2,811,840 86 1,183,360 34,516,800
38 231,040 3,042,880 87 1,211,040 35,727,840
39 243,360 3,286,240 88 1,239,040 36,966,880
40 256,000 3,542,240 89 1,267,360 38,234,240
41 268,960 3,811,200 90 1,296,000 39,530,240
42 282,240 4,093,440 91 1,324,960 40,855,200
43 295,840 4,389,280 92 1,354,240 42,209,440
44 309,760 4,699,040 93 1,383,840 43,593,280
45 324,000 5,023,040 94 1,413,760 45,007,040
46 338,560 5,361,600 95 1,444,000 46,451,040
47 353,440 5,715,040 96 1,474,560 47,925,600
48 368,640 6,083,680 97 1,505,440 49,431,040
49 384,160 6,467,840 98 1,536,640 50,967,680
50 400,000 6,867,840 99 1,568,160 52,535,840
Paladin
-------
Lv Current Total Lv Current Total
2 680 680 51 442,170 7,739,250
3 1,530 2,210 52 459,680 8,198,930
4 2,720 4,930 53 477,530 8,676,460
5 4,250 9,180 54 495,720 9,172,180
6 6,120 15,300 55 514,250 9,686,430
7 8,330 23,630 56 533,120 10,219,550
8 10,880 34,510 57 552,330 10,771,880
9 13,770 48,280 58 571,880 11,343,760
10 17,000 65,280 59 591,770 11,935,530
11 20,570 85,850 60 612,000 12,547,530
12 24,480 110,330 61 632,570 13,180,100
13 28,730 139,060 62 653,480 13,833,580
14 33,320 172,380 63 674,730 14,508,310
15 38,250 210,630 64 696,320 15,204,630
16 43,520 254,150 65 718,250 15,922,880
17 49,130 303,280 66 740,520 16,663,400
18 55,080 358,360 67 763,130 17,426,530
19 61,370 419,730 68 786,080 18,212,610
20 68,000 487,730 69 809,370 19,021,980
21 74,970 562,700 70 833,000 19,854,980
22 82,280 644,980 71 856,970 20,711,950
23 89,930 734,910 72 881,280 21,593,230
24 97,920 832,830 73 905,930 22,499,160
25 106,250 939,080 74 930,920 23,430,080
26 114,920 1,054,000 75 956,250 24,386,330
27 123,930 1,177,930 76 981,920 25,368,250
28 133,280 1,311,210 77 1,007,930 26,376,180
29 142,970 1,454,180 78 1,034,280 27,410,460
30 153,000 1,607,180 79 1,060,970 28,471,430
31 163,370 1,770,550 80 1,088,000 29,559,430
32 174,080 1,944,630 81 1,115,370 30,674,800
33 185,130 2,129,760 82 1,143,080 31,817,880
34 196,520 2,326,280 83 1,171,130 32,989,010
35 208,250 2,534,530 84 1,199,520 34,188,530
36 220,320 2,754,850 85 1,228,250 35,416,780
37 232,730 2,987,580 86 1,257,320 36,674,100
38 245,480 3,233,060 87 1,286,730 37,960,830
39 258,570 3,491,630 88 1,316,480 39,277,310
40 272,000 3,763,630 89 1,346,570 40,623,880
41 285,770 4,049,400 90 1,377,000 42,000,880
42 299,880 4,349,280 91 1,407,770 43,408,650
43 314,330 4,663,610 92 1,438,880 44,847,530
44 329,120 4,992,730 93 1,470,330 46,317,860
45 344,250 5,336,980 94 1,502,120 47,819,980
46 359,720 5,696,700 95 1,534,250 49,354,230
47 375,530 6,072,230 96 1,566,720 50,920,950
48 391,680 6,463,910 97 1,599,530 52,520,480
49 408,170 6,872,080 98 1,632,680 54,153,160
50 425,000 7,297,080 99 1,666,170 55,819,330
Kunoichi
--------
Lv Current Total Lv Current Total
2 720 720 51 468,180 8,194,500
3 1,620 2,340 52 486,720 8,681,220
4 2,880 5,220 53 505,620 9,186,840
5 4,500 9,720 54 524,880 9,711,720
6 6,480 16,200 55 544,500 10,256,220
7 8,820 25,020 56 564,480 10,820,700
8 11,520 36,540 57 584,820 11,405,520
9 14,580 51,120 58 605,520 12,011,040
10 18,000 69,120 59 626,580 12,637,620
11 21,780 90,900 60 648,000 13,285,620
12 25,920 116,820 61 669,780 13,955,400
13 30,420 147,240 62 691,920 14,647,320
14 35,280 182,520 63 714,420 15,361,740
15 40,500 223,020 64 737,280 16,099,020
16 46,080 269,100 65 760,500 16,859,520
17 52,020 321,120 66 784,080 17,643,600
18 58,320 379,440 67 808,020 18,451,620
19 64,980 444,420 68 832,320 19,283,940
20 72,000 516,420 69 856,980 20,140,920
21 79,380 595,800 70 882,000 21,022,920
22 87,120 682,920 71 907,380 21,930,300
23 95,220 778,140 72 933,120 22,863,420
24 103,680 881,820 73 959,220 23,822,640
25 112,500 994,320 74 985,680 24,808,320
26 121,680 1,116,000 75 1,012,500 25,820,820
27 131,220 1,247,220 76 1,039,680 26,860,500
28 141,120 1,388,340 77 1,067,220 27,927,720
29 151,380 1,539,720 78 1,095,120 29,022,840
30 162,000 1,701,720 79 1,123,380 30,146,220
31 172,980 1,874,700 80 1,152,000 31,298,220
32 184,320 2,059,020 81 1,180,980 32,479,200
33 196,020 2,255,040 82 1,210,320 33,689,520
34 208,080 2,463,120 83 1,240,020 34,929,540
35 220,500 2,683,620 84 1,270,080 36,199,620
36 233,280 2,916,900 85 1,300,500 37,500,120
37 246,420 3,163,320 86 1,331,280 38,831,400
38 259,920 3,423,240 87 1,362,420 40,193,820
39 273,780 3,697,020 88 1,393,920 41,587,740
40 288,000 3,985,020 89 1,425,780 43,013,520
41 302,580 4,287,600 90 1,458,000 44,471,520
42 317,520 4,605,120 91 1,490,580 45,962,100
43 332,820 4,937,940 92 1,523,520 47,485,620
44 348,480 5,286,420 93 1,556,820 49,042,440
45 364,500 5,650,920 94 1,590,480 50,632,920
46 380,880 6,031,800 95 1,624,500 52,257,420
47 397,620 6,429,420 96 1,658,880 53,916,300
48 414,720 6,844,140 97 1,693,620 55,609,920
49 432,180 7,276,320 98 1,728,720 57,338,640
50 450,000 7,726,320 99 1,764,180 59,102,820
Ninja
-----
Lv Current Total Lv Current Total
2 760 760 51 494,190 8,649,750
3 1,710 2,470 52 513,760 9,163,510
4 3,040 5,510 53 533,710 9,697,220
5 4,750 10,260 54 554,040 10,251,260
6 6,840 17,100 55 574,750 10,826,010
7 9,310 26,410 56 595,840 11,421,850
8 12,160 38,570 57 617,310 12,039,160
9 15,390 53,960 58 639,160 12,678,320
10 19,000 72,960 59 661,390 13,339,710
11 22,990 95,950 60 684,000 14,023,710
12 27,360 123,310 61 706,990 14,730,700
13 32,110 155,420 62 730,360 15,461,060
14 37,240 192,660 63 754,110 16,215,170
15 42,750 235,410 64 778,240 16,993,410
16 48,640 284,050 65 802,750 17,796,160
17 54,910 338,960 66 827,640 18,623,800
18 61,560 400,520 67 852,910 19,476,710
19 68,590 469,110 68 878,560 20,355,270
20 76,000 545,110 69 904,590 21,259,860
21 83,790 628,900 70 931,000 22,190,860
22 91,960 720,860 71 957,790 23,148,650
23 100,510 821,370 72 984,960 24,133,610
24 109,440 930,810 73 1,012,510 25,146,120
25 118,750 1,049,560 74 1,040,440 26,186,560
26 128,440 1,178,000 75 1,068,750 27,255,310
27 138,510 1,316,510 76 1,097,440 28,352,750
28 148,960 1,465,470 77 1,126,510 29,479,260
29 159,790 1,625,260 78 1,155,960 30,635,220
30 171,000 1,796,260 79 1,185,790 31,821,010
31 182,590 1,978,850 80 1,216,000 33,037,010
32 194,560 2,173,410 81 1,246,590 34,283,600
33 206,910 2,380,320 82 1,277,560 35,561,160
34 219,640 2,599,960 83 1,308,910 36,870,070
35 232,750 2,832,710 84 1,340,640 38,210,710
36 246,240 3,078,950 85 1,372,750 39,583,460
37 260,110 3,339,060 86 1,405,240 40,988,700
38 274,360 3,613,420 87 1,438,110 42,426,810
39 288,990 3,902,410 88 1,471,360 43,898,170
40 304,000 4,206,410 89 1,504,990 45,403,160
41 319,390 4,525,800 90 1,539,000 46,942,160
42 335,160 4,860,960 91 1,573,390 48,515,550
43 351,310 5,212,270 92 1,608,160 50,123,710
44 367,840 5,580,110 93 1,643,310 51,767,020
45 384,750 5,964,860 94 1,678,840 53,445,860
46 402,040 6,366,900 95 1,714,750 55,160,610
47 419,710 6,786,610 96 1,751,040 56,911,650
48 437,760 7,224,370 97 1,787,710 58,699,360
49 456,190 7,680,560 98 1,824,760 60,524,120
50 475,000 8,155,560 99 1,862,190 62,386,310
14. MAJORS -- EXPERIENCE (SUMMARY) [MXS]
===============================================================================
For those who are more mathematical and/or hate looking at charts, the current
experience required for any given level can be calculated with the following.
EXP required = Level ^ 2 * Class EXP factor
And to find the total EXP required:
Total EXP required = Class EXP factor (n * (n + 1) * (2n + 1) / 6 - 1)
That mess next to Class EXP factor is the sum of squares minus the square of 1,
which is 1 (since you don't need any experience to get to level 1), simplified.
Class Factor Table
Major Factor Major Factor
----- ------ ----- ------
Warrior 100 Psychicer 140
Wizard 110 Monk 150
Devout 110 Samurai 150
Thief 120 Valkyrie 160
Cleric 130 Paladin 170
Evoker 130 Kunoichi 180
Ranger 140 Ninja 190
Alchemist 200
15. CREDITS AND THANKS [CRE]
===============================================================================
Big thanks goes to Atlus, Acquire and ZeroDiv for making this game, and making
it available to English players in a form that the greater population ENJOYS
Japanese games (i.e. English text, original Japanese voices), unlike MANY OTHER
localization companies... <_<
All information was gathered by me, Kazamu. Yes, including the EXP charts. I
didn't actually get every job up to level 99 though, so no, I'm not that bored.
I leveled up a Warrior through the Infirmary until I saw the pattern, then
tested a few other jobs and found the same pattern occurring.
Thanks to Light_lord for the tip on using Calm to recover Feared Clerics.
This guide was written by yours truly (Kazamu).
16. CONTACT INFO [CON]
===============================================================================
You can contact me by sending a message to Kazamu on GameSpot, or sending an
e-mail to
[email protected]