==============================================================================
``````````````````````````Speed Run FAQ/Walkthrough```````````````````````````
`````````````````````Version 1.0 by DavidK519 & Paltheos``````````````````````
````````````````E-mail-
[email protected] &
[email protected]`````````````````
````````````````````````````Updated March 6, 2006`````````````````````````````
==============================================================================
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=================
Table of Contents
=================
____________________________________
/ \
/ 1. Version History \
| 2. Introduction |
| 3. Rules of the Run |
| 4. Playing Tips |
| 5. Walkthrough |
| I. The Beginning |
| II. McNeil Manor |
| III. On the Run |
| IV. Contest of Champions |
| V. Beyd and the Lighthouse |
| VI. Reaching Angel Tower |
| VII. The Beginning: Adulthood |
| VIII. Plant Problems |
| IX. Freeing Deis |
| X. Fixing the Ship |
| XI. Crossing the Ocean |
| XII. The Lost Continent |
| XIII. Crossing the Desert |
| XIV. Myria Station |
| 6. Frequently Asked Questions (FAQs) |
\ 7. Acknowledgments and Closing /
\____________________________________/
==============================================================================
``````````````````````````````````````````````````````````````````````````````
````````````````````````````` 1. VERSION HISTORY `````````````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
Version 1.0 - First release: Composed of 7 Sections (Version History,
Introduction, Rules of the Run, Playing Tips, Walkthrough, Frequently Asked
Questions (FAQs), and Acknowledgments and Closing). 3/6/06 177KB
==============================================================================
``````````````````````````````````````````````````````````````````````````````
`````````````````````````````` 2. INTRODUCTION ```````````````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
-------
DavidK5
-------
Allow me to introduce myself! My name is David Kovaz, better known as DavidK5
on the GameFAQs message boards and other various places on the internet. Let
me also introduce my partner in crime, Brian Lundin, more widely known as
Ragnarok500, Paltheos, or "Rag" for short. Now I'll explain how this FAQ came
to be.
A few years ago, Rag first came to the Breath of Fire III board on GameFAQS
seeking a co-author for his soon-to-be Single Character Challenge Guide.
Although there were no takers, he stuck around and completed SCC's for every
character, all the while informing the board of his progress through game
logs. This was the beginning of what has virtually been an age of challenge
games on the BoF3 board. Since the SCC FAQ was posted, countless topics about
various challenges have been posted, and in-depth discussions on challenges
have become common-place. So given the atmosphere of BoF3 challenge mania and
the fact that I had become addicted to speed-running Perfect Dark, I guess
BoF3 speed games from me were inevitable. Although, it was truly by whim that
I decided to do my first three speed games.
Before I started doing speed games, however, another long-time (but mostly
scarce) member of the BoF3 board, known as SharpPaper, did two informal speed
games; one with cheats and the other legit. His time with cheats was around
8-9 hours (I don't think he ever mentioned the exact figure), and his legit
time was 14:24.
My first speed game, which was done sometime late in 2004, was really just a
casual "race" through the game that resulted in 13:50. I didn't really prepare
or make any sort of log of it, so it wasn't a serious speed run by any means.
My second run (11:31), which I completed in the spring of 2005, was a lot more
serious. I made a log of saves and started truly developing speed strats.
However, my third run, done in late 2005, was the most intense and the most
formal. By getting 10:03, I easily exceeded limits that I initially thought to
be absolute by successfully employing new and creative strats and just
generally being quicker. What made this game so formal was the fact that I
took it upon myself to tape the entire thing.
Once I unveiled my results, Rag quickly took interest in the video (vid) and
proposed that we use it to create a Speed Game FAQ. I agreed, mailed him a
copy of the vid, and within a couple of weeks he managed to watch the entire
run, noting all of the instances in which time was lost in order to derive a
max time. And now Rag and I have worked together to create this FAQ, which
will essentially put my vid into words and provide you with all the
information you'll need to clear this game within a very impressive time of
10 hours.
--------
Paltheos
--------
David's pretty much covered everything, but I still wanna say my own little
thing. ;P
Prior to Speed Run 3, my involvement in the Speed Runs (SR) was little more
than interest (a.k.a. practically nothing). However, as of SR#3, I became
interested in the intensive time-cutting attempts and offered some advice here
and there to help David out (plus the whole video and critique and FAQ writing
thing David mentioned >_>).
Even though I haven't been involved in BoFIII Speed Running for too long, one
lesson clearly stands out above all the others: It's hard to gauge exactly how
much time can be shaved off the last figure. We've made rough estimates before
(namely David's claim after Speed Run 2 that 11 hours was the absolute minimum
and my assertion that 9 hours 20 minutes was unpassable after Speed Run 3,
where I'd calculated that 9:29 was the minimum with the current strategies),
but it seems as if there's always more and more exploits that can cut off a
precious few seconds here and there, so now we're cautious about issuing
minimum times. Hopefully, I'll be wrong about the "absolute minimum", and Speed
Run 4 will yield more saved time than ever thought possible.
Finally, for a quick summary of all the Speed Run times thus far:
Sharp Paper SR (w/ Cheats) - 8-9ish hours
Sharp Paper SR (Legit) - 14:24
DavidK5 SR#1 (Late 2004) - 13:50
DavidK5 SR#2 (Mid 2005) - 11:31
DavidK5 SR#3 (Late 2005) - 10:03
==============================================================================
``````````````````````````````````````````````````````````````````````````````
```````````````````````````` 3. RULES OF THE RUN `````````````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
Simply put, the objective of a speed game is to finish the game as quickly as
possible (dur). For RPG's like BoF3 which are exceptionally long, this means
that the true objective is to finish the game with as little time on the game
clock as possible. In BoF3's case, your final time is the time that displays
in your Clear Save file, which you have the option to create after the end
credits. Expecting someone to play for about half a day straight without
saving/resetting is not only unreasonable, but the resulting in-game time
won't be anywhere close to its maximum. And that is why we're not interested
in real-time speed runs, but rather, shooting for the lowest in-game timer
possible.
Now here are the actual rules:
1. Cheating devices (i.e. Game Shark, Turbo Controllers, ect.) may not be used
in any way. This is pretty obvious, but I'm pointing it out for formality's
sake.
2. You may not play on an emulator. This may seem a little strict, but it's
easier to simply ban emulators than saying "you may use an emulator ONLY if
the emulator PERFECTLY replicates gameplay on console". Using save sates,
altering the game speed, and exploiting other features of an emulator that
cannot be performed on console would obviously be prohibited. Even if you
are not intentionally using an emulator to alter gameplay, your settings
probably don't replicate console gameplay perfectly, and thus you may still
hold an advantage over those who play on console.
3. In-game REPEATABLE glitches may be used to your benefit. What exactly does
this mean? It means that glitches which can be repeated by anyone, on any game
disk, under the same conditions are allowed. An example of this is the item
duplication glitch (which doesn't really help you in a speed game). As of
right now, no such glitches have been discovered which would actually be
useful in a speed run, but this rule is in place to account for any glitches
that may be discovered in the furture. Examples of glitches that cannot be
exploited are those that can only be performed on emulators or damaged disks,
or glitches that result from using cheating devices or tampering with the game
system or game disk.
4. You must end your game with a Clear Save to acquire your final time. In
other words, you have to choose the "Choose your own path" option at the end
of the game, fight the final boss, and make a Clear Save file (which
officially marks the end of the run). I think we can all agree that choosing
the "Give up your power" option does not constitute beating the game.
==============================================================================
``````````````````````````````````````````````````````````````````````````````
`````````````````````````````` 4. PLAYING TIPS ```````````````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
--------------------------------------
The 10 Keys to a Successful Speed Game
--------------------------------------
1. Know the game.
I can't stress this enough. If you need to look at a walkthrough every five
minutes to figure out where to go, then this isn't a challenge you'll want to
pursue. Sure, you can pause and consult a walkthrough, but ultimately you will
be much faster if you just know this stuff off-hand. I'm not saying that you
should have every nook and crany imprinted into photographic memory. However,
it will help tremendously if you have a good (not perfect) mental map of each
dungeon and town. You should know the basic route to get through each dungeon,
and you should know where all of the important items are. Know how to clear
all of the mini games and puzzles and know the basic strategies for all of the
bosses. In essence, know what to do and how to do it. Being familiar enough
with the game in order to take on a challenge like this requires that you have
at least a few playthroughs under your belt.
2. Escape, escape, escape!
You'll be using the Escape command a lot. It's faster to run from most random
battles than to fight. When a random battle pops up, you have to decide almost
instantly whether you should fight or run. Luckily, the answer will most often
be run. However, if it looks like you can scatter the enemy in one quick
round, then you should probably fight for the extra exp and zenny. If I had to
throw a figure out there, I'd say that you'll be running from about 9 of every
10 battles.
3. Anticipate and plan.
I say this primarily in reference to boss fights, but this bit of advice can
apply to other things as well. You should be familiar enough with the bosses
to predict what attacks they may use and when they may use them, whether it be
at any time during the battle or during a certain attack stage. Based off this
information, you should be able to anticipate situations that you are likely
to encounter. Knowing that you cannot avoid these situations, you should plan
ahead and figure out how you'll want to react. If you immediately know what to
do when faced with a particular dilemma, you'll be able to fly through the
command selection screens. You don't want to waste precious seconds sitting
there thinking about what to do.
4. No fishing. No faerie village. No exce... er, ok maybe two exceptions.
Obviously since this is a speed game, side quests like fishing and faerie
village are generally a big no-no. However, with fishing there are two
exceptions to this rule: 1) Getting a Mackerel for shisu, which is required
in order to progress in the game, and 2) Getting a Silver Knife from the
Manillo near the Farm, which ultimately saves you a lot of time in McNeil
Manor. People have questioned whether or not getting certain items from the
faerie village might end up saving time, and right now the answer to that
question is no. Building up the village takes too much time, and there are no
items that you can get from the faerie village that would make up for it.
5. Just the bare necessities!
No, I'm not quoting "The Jungle Book"... I swear. This goes hand-in-hand with
the "no fishing/faerie village" rule. You don't want to go out of your way for
items that you won't need. You'll end up skipping most of the items lying
around in dungeons and towns. Only pick up items that are vital in order to
progress and items that will ultimately save you more time than it takes to
get them.
6. Spend money wisely (and quickly).
This mainly applies to the beginning of the game when zenny is scarce and you
you need to make some vital purchases (i.e. the Claymore for the Contest of
Champions). Try to think ahead and know exactly what you're going to buy
before you get to the shop. That way you can blitz through your purchases as
quickly as possible. Aside from obtaining key items like the Claymore, most
of your money should be invested in Healing Herbs, Vitamins, Antidotes,
Panaceas, and Ammonias. Decent equipment is simply too expensive, and the
ability to heal yourself quickly without draining AP will prove much more
useful.
7. Pause when necessary.
When you're pretty much anywhere other than on the world map, you can press
Start and a little white hand will appear over your head. This pauses the
game timer and allows you to explore the area immediately around you. You
should ALWAYS pause when you're adjusting the camera angles to locate items
and other objects. It's also useful if you're in the middle of a dungeon and
need to suddenly stop playing. Be aware that there's no way to pause during
battles.
8. Make sure Ryu's apprenticeships are timed correctly.
There are only two masters that you should even bother with: Bunyan and
Meryleep. The levels at which you apprentice Ryu to these masters are very
important in order to have certian skills available when they are needed. It
is vital that Ryu gains access to Super Combo by the time you beat the
Stallion, and you should acquire Shadowwalk from Meryleep right before you
fight the Elder (although, given the new Elder strat that Rag has suggested,
Shadowwalk isn't entirely necessary for Elder, but it will help). More details
about this are presented in the walkthrough, but this is something you really
need to keep in mind as you progress through the first half of the game.
9. Get Influence early!
The current fastest strats for Mikba and Elder require that you have the
Influence skill to control Weretiger. It's much faster to meet a Boss Goblin
"by chance" and learn Influence on the fly than the other alternative: making
an extra save before Mt. Levett and resetting until you get it on the fly
there. So if you meet a Boss Goblin, have Ryu examine while your other
characters attack. The sooner you get Influence, the better.
10. When in doubt, defend.
Strategic defending is a great technique that I, unfortunately, only realized
at the very end of my third speed run. In most boss fights you'll only have
one main attacker (usually Ryu), and your other characers will be providing
healing and support. However, on many turns your support characters may have
nothing to do if the battle is going well. Instead of wasting precious seconds
deciding on a command for them and then having even more time wasted with a
possibly lengthy attack animation, just have that character defend. This will
not only improve their chances for survival, but it will also save you time.
Even using a regular attack in these cases probably won't help you, because
the damage you deal will be insignificant, you'll waste time with an attack
animation, and you can get burned if the enemy reprisals you.
==============================================================================
``````````````````````````````````````````````````````````````````````````````
``````````````````````````````` 5. WALKTHROUGH ```````````````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
Before we get going, allow me to explain some of my notation:
1) When I say, "Go north", I don't mean, "Go up." North refers to the game's
version of north, or "up-left". Similarly, all other directions are shifted
45 degrees counter-clockwise. However, on the other hand, if I say, "Go up,"
I mean, "Go up."
2) Brackets '[' and ']' are used to signify text scrolling, if just because
I'm too lazy to come up with a snappy catchphrase for every trace of dialogue.
However, if I'm feeling creative, I'll try to throw in something whenever I
can.
2a) Just to remind you, there are numerous scenes throughout the game where
the game takes over control of text scrolling, and I'll try my best to
remember and make note of when those moments are (>.> Usually not outrigt
though), but I'd advise just mashing the X button whenever text appears at
all instead of depending on me for that.
3) Fairly obvious, but arrows '<' and '>' will contain your playing time.
Just to be clear, the arrows are there for nothing more than a means of
notation. >_> *wonders why he listed this*
4) Throughout the game, you're posed quite a few questions in which you must
choose one of two (or more) responses. Whenever I say "Choose the first/second
(default) reply", that means you can just continue mashing the X button since
the cursor's already in the correct position. However, if I say "Choose the
first/second (non-default) reply", you'll need to press up, down, or whatever
before the X mashing resumes.
4a) When asked to save, "yes" is always the first reply, so I'll refrain from
repeating myself in the walkthrough.
5) If you return to an area you've been to before yet my directions seem...
too general, that simply means that I already listed the quickest path and
I expect you to remember it.
6) The game has this bad habit of changing your formation without giving you
the faintest clue. To alleviate your worries, I'll tell you exactly when the
game does so so that you won't need to waste time checking your menu.
7) The format used for bosses means the following:
o----------------------------o
| Boss Name(s) |
| |
|maxHP of Boss(es) |
|Attacks of Boss(es)* |
o----------------------------o
PC#1's** Name (Level #) PC#2's Name (Level #) PC#3's Name (Level #)
Weapon:
Shield:
Helmet:
Armor:
Acc. 1: Abbreviation for "Accessory"
Acc. 2: Likewise
Master:
Skills: Foreign Skills only
Formation: Name (any additional information)
*A boss's ordinary physical will not be listed since virtually all of them
have one.
**PC being short for playable character.
Now, prepare your mind and fingers, and without further ado, giddyap!
------------------------------------------------------------------------------
I. The Beginning
------------------------------------------------------------------------------
---------------------
Pre-Game Setup Screen
---------------------
Enter in Ryu's name (or whatever), set Message Speed to Fast, turn on
Auto-Run, and begin. Don't worry about timing during this sequence, the clock
doesn't start until you press Quit.
----------
Dauna Mine
----------
[Text Scrolling] Use Whelp Breath on Gary and Mogu. Afterwards, take the west
path to the next room (south path takes much longer), then head south, east,
south to enter the next room to encounter a rather frightened miner. [Text
Scrolling] Continue heading south where you'll meet an engineer and a miner.
[Text Scrolling] Whelp Breath the two, then continue heading south and then
west to leave the room (Note: *Not* any of the staircases; avoid them all).
You'll encounter yet another scared-out-of-his-mind miner. [Text Scrolling]
Cross the mini-wooden bridge and run south until you're stopped by a buff
mine worker. [Text Scrolling] Choose Whelp Breath as your command against the
fellow but be stopped by a voice before you can carry it out.
After being knocked out by the crane and consequently carried off on the
train, rapidly rotate your finger around the pad to break free from the cage
as quickly as possible.
-----------
Cedar Woods
-----------
[Plenty of text scrolling between Rei's hunting and Ryu's dream sequence]
After waking up, head immediately down the steps, examine both drawers in
the treehouse's main room for a Vitamin and a Worm, and head out. Walk along
the pegs in a counter-clockwise direction to leave the vicinity of the
treehouse, continue following the main path, and head south at the fork
(a.k.a. the direction of the old, bearded man) into the next area. Run through
the trees, then head east until you see a path going north that leads straight
out of the woods. On the world map, travel south through the mini-maze
straight to McNeil village.
------
McNeil
------
[Text scrolling through the trio's antics]
----
Farm
----
[More text scrolling] Open the menu, go to tactics, change your formation to
Attack, and put Rei at point. Next head south to arrive at Yrall Road.
<Time ~ 0:10>
RANDOM NOTE: You'll want to escape from all random battles except those
including a Boss Goblin and at least one other enemy, because you'll want to
obtain at some point (preferably early, so you won't have to worry
about it later). When a Boss Goblin pops up, have Ryu examine the Boss Goblin,
Rei attack the other enemies, and have Teepo defend. If you're really lucky,
you'll learn it in a few tries. But keep in mind that every time you try to
get Influence, you're sacrificing a little bit of time. So if you meet a Boss
Goblin 3-4+ times and fail to get Influence, you should probably reset.
----------
Yrall Road
----------
Run south until you pass the gates of the highway. [Text Scrolling] Hide in
the designated spot behind the trees. [Text Scrolling] Head east to grab the
40 Zenny bag in the corner and then leave the way you came in. Head back to
McNeil.
------
McNeil
------
Go the Item Shop, buy as many Healing Herbs as you can (hopefully around 7),
snatch the Molotov in the drawer to the right of the saleslady, and then leave
the town via its north entrance.
Enter the mini-maze and head towards the "?" point (a.k.a. The Road to Mt.
Glaus).
----------------
Road to Mt.Glaus
----------------
Yeah, we're doing this now as it's easier with a three-party team (esp. with
Rei) than with just Ryu and Teepo. Anyways, designate Teepo as your point
field member and then travel east along the main road across the bridge.
Continue following the main path until it splits, then head west to see a
rock. Kick it over and take the Vitamin beneath it. Now head west, then
north-west. Pass the next rock you see and keep running until you see a
treasure chest. Take the 80 Zenny inside, then kick the nearby rock, and take
the Coin it had covered up. Continue heading west until you leave the area.
Head south, skipping the first entrance to Cedar Woods, and enter the second
one on your left (a.k.a. the one closest to Bunyan's house).
-----------
Cedar Woods
-----------
Head south at the fork, following the path until you arrive at the doorstep of
Bunyan's house. Put Rei at field point to unlock the door and enter the cabin.
[Text Scrolling] Being careful to avoid Rei, head towards and climb down
the ladder in the back, then run towards the drawer in the south-east corner
of the basement, and steal Beef Jerky. [Text Scrolling] Climb the ladder and
leave the cabin.
[Text Scrolling] Choose the first (default) reply to begin the Wood Chopping
mini-game. Fortunately, since this mini-game always requires the same amount
of time to complete and doesn't furnish any rewards at all (other than being
able to continue with the main game >_>), you needn't feel pressured at all.
After finishing with the mini-game, follow the dirt path to the nearest exit
and then enter Mt.Glaus.
--------
Mt.Glaus
--------
Run north until you see the sandy slopes, then turn west, and run up the dirt
(not sand) incline. Continue following the main path and cross a bridge. [Text
Scrolling] Enter the the nearby mountain cottage. [Text Scrolling] After
resting, put Rei at point of Attack Formation (your formation remains
unchanged from before) and leave the cabin.
<Time ~ 0:24>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------o
| Nue (1st fight) |
| |
|HP=140 |
|Attacks: Nue Stomp, Chlorine|
o----------------------------o
Rei (5) Ryu (2) Teepo (2)
Weapon: Ballock Knife Dagger Dagger
Shield: Bracers (empty) (empty)
Helmet: (empty) (empty) (empty)
Armor: Leather Armor Clothing Clothing
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: (none) (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Rei at point)
Strategy: Very simple pattern-- Rei attacks (~25-~30), Teepo Flares (~20-~25),
and Ryu defends. Nue's damage maxes out around 12, 13 or so, ergo you should
be fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Return to the cabin and rest by "talking" to the bed. Then run outside and
speak with the Ladon statue to save.
<Time ~ 0:26>
Shift through the wreckage of crushed trees and enter the cave.
[Text Scrolling] Run east and turn north at the second fork, following the
trail of blood, to enter the next area. Follow the trail of blood. [Text
Scrolling] Then pilfer 200 Zenny from the cadaver and leave the room the way
you came in. [Text Scrolling] Return to the main east-way path and continue
heading east until you arrive at another fork. Turn north and enter the next
area. [Text Scrolling] When asked if you agree with Teepo's plan or not,
choose the first (default) response. Then run north towards the cavern's
river and choose the first (default) response to the diving-in question to
take a brief swim in the river and enter the Nue's lair.
[Text Scrolling] Follow the bloodier trail towards another cavernous-looking
door, but you'll be stopped by the fierce eyes of the Nue glaring at you from
the darkness. It's time for Round 2! [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-----------------------------------------------------------o
| Nue (2nd fight) |
| |
|HP=290 |
|Attacks: Nue Stomp, Chlorine, Jolt, (moderate counter rate)|
o-----------------------------------------------------------o
Rei (5) Ryu (2) Teepo (2)
Weapon: Ballock Knife Dagger Dagger
Shield: Bracers (empty) (empty)
Helmet: (empty) (empty) (empty)
Armor: Leather Armor Clothing Clothing
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: (none) (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Rei at point)
Strategy: Similar to last time, albeit a few exceptions. On your first turn,
Rei attacks, Teepo Flares, and Ryu throws that Molotov you acquired earlier
(~25). After that, Rei and Teepo will continue accordingly while Ryu defends
whenever everyone's at maxHP. As for Nue, Nue Stomp maxes at 20ish, his
physical hits for pretty much the same as before (~10 on average BTW), and
the one-time, pre-warned Jolt slams your team for ~15. Responding to damage--
When Rei is damaged, if Rei's HP>20, Ryu casts Heal or uses a Healing Herb on
him, but if Rei's HP<20, Rei uses a Healing Herb on himself. If anyone else
should get injured, have Ryu take care of the healing. Once Nue pulls out
Jolt, have Rei Healing Herb himself while Ryu heals himself. Finally, once
Teepo's AP is spent (around the time of Jolt), you needn't worry about his
survival anymore, as, should he die, yay, more experience for everyone else.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once Nue is conquered, go back west to leave the cave (Note: *Not* east into
the Nue's nest; that action triggers unnecessary cutscenes).
------------------------------------------------------------------------------
II. McNeil Manor
------------------------------------------------------------------------------
-----------
Cedar Woods
-----------
[Text Scrolling] Take the exit near the sign that points towards Mt.Glaus. Now
go to McNeil.
------
McNeil
------
[Text Scrolling] Talk to Loki. Once you're done, head to the Item Shop and buy
a Wooden Rod and as many Healing Herbs as you can (30ish would be good).
Next, go to the Inn and save.
<Time ~ 0:38>
Leave the Inn and town via the north exit.
------------
Yrall Region
------------
Head west towards the Fishing Spot out on the peninsula. There, equip your new
Wooden Rod and Worm and start fishing for 2 Rainbow Trout. Since the shadow
of Rainbow Trout are unqiue to this spot, you shouldn't have too much trouble
locating and pulling them up.
Next, journey to the Fishing Spot west of the Farm and try to capture 2 Trout.
Similarly, their shadows are unique to the area and should make your task
easier. Then switch your bait to Coin, toss it back out, and wait for Manillo.
Once you've reeled him in, trade all your recently captured fish for a Silver
Knife which you'll now present to Ryu.
And, yes, the Silver Knife is definitely worth it. In exchange for a few
minutes, you gain a weapon that not only has significantly higher base damage
but is also strong against every boss on the whole McNeil property except
Pooch and Rocky.
Return to the village.
------
McNeil
------
Since the fishing may require many resets to get just right, and there are a
number of uncertainties until you reach the next save point in McNeil Manor,
go to the Inn and save now.
<Time ~ 0:42>
Take the south exit to the Farm.
----
Farm
----
Straight to the hut to meet Loki. [Text Scrolling] Afterwards, you'll arrive
at the Manor's outskirts. Run east along the path, then north-east as you
approach the hut, and finally turn north as you pass the hut on the right
until you reach the deteriorated section of the wall. Press X at the wall.
[Text Scrolling]
------------
McNeil Manor
------------
Immediately run west and then north to talk to the man hidden to the left of
the bushes to receive 50 Zenny. Go back to where you began and proceed north.
When prompted by the first guard you meet for a bribe, pay him the 50 Zenny he
requests by choosing the first (default) reply. Resume your northly path up
the nearby staircase and turn north then west upon reaching the top. Check the
first north-west corner you see to find a Wallet. After that return to the
top of staircase and chat with the nearby guard to return and his Wallet and
enable you to pass. Carry on east (*not* down the staircase) and then south
(this time, down the staircase). Climb the ladder and strike the bell with
Ryu's sword. [Text Scrolling] Descend the ladder and dart north-east followed
by north to climb the mini-stair case. Converse with the slacking, smoking
sentry in the vicinity to receive your task for permission to pass. [Text
Scrolling] Dash south down towards the main gate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-------------o
| Pooch |
| |
|HP=260 |
|Attacks: Snap|
o-------------o
Rei (5) Ryu (3) Teepo (3)
Weapon: Ballock Knife Silver Knife Dagger
Shield: Bracers (empty) (empty)
Helmet: (empty) (empty) (empty)
Armor: Leather Armor Clothing Clothing
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: (none) (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Rei at point)
Strategy: Rei attacks (~20-~30), Teepo Flares (~10) for the first two turns
and follows by switching to physicals (~5), and Ryu attacks (~10). Pooch
himself isn't that bad either, if you're lucky. Snap gnaws at you for ~10, but
his physical can rise up to ~20 on un-Snapped target. The plan: If Teepo is
damaged in any way, he is to heal himself. If Rei's hit with Snap, he can wait
a turn before healing. However, if his DEF has dropped, that means two
physicals, instead of three, will kill him. As for Ryu, if he takes damage
from anything, he should be healed ASAP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<Time ~ 0:49>
Now that you've disposed of the canine, use Healing Herbs on your party and
turn back to pass the lazy guard. After traveling down another mini-staircase,
proceed south to spot a man and a woman behind the bushes. Change your bearing
toward east and continue circling the bushes until you reach the two. Talk
to the man first and then Mina (the woman). Afterwards, go back towards the
chicken coop you passed on the way and talk to the sentry guarding its
entrance. After he sprints off to Mina's side, enter the coop. [Text
Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-------------------o
| Rocky |
| |
|HP=280 |
|Attacks: Ovum, Jump|
o-------------------o
Rei (6) Ryu (4) Teepo (4)
Weapon: Ballock Knife Silver Knife Dagger
Shield: Bracers (empty) (empty)
Helmet: (empty) (empty) (empty)
Armor: Leather Armor Clothing Clothing
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: (none) (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Rei at point)
Strategy: Whoo-boy. Rocky's as evil as ever, and you'll definitely need luck
on your side to make it through this disaster. Offense is simple enough: Rei
attacks (~25-~30), Teepo Flares (~20-~25), and Ryu attacks (~10-~15).
Run-of-the-mill business as usual. But Rocky, as usual, is out to make it as
tough as possible for ya. Jump persists in being pure evil with an out of this
world numerical gamut (nearly OHKOish at best) and Ovum's disabling prowess
never dwindles. Fortunately, also as usual, Rei is the only one faster than
the boss, which you can use to your advantage when healing, but at the same
time you need to be careful not to dawdle, not only for the obvious reason
that this is a Speed Run but also because Rocky *will* make you pay if you
don't charge at him with everything you've got.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] After the insanity from the wild chickens dies down, track
back, again passing the rather carefree, smoking guard and run towards the
wall opposite the mini-staircase you descend after passing said guard. From
there, turn north to climb the invisible staircase and head east after doing
so. [Text Scrolling]
--------------
McNeil Mansion
--------------
Run on the red carpet towards the steps until you're stopped and levitated
by the invisible... hand(?) of Torast.
<Time ~ 0:54>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o--------------o
| Torast |
| |
|HP=120 |
|Attacks: Sleep|
o--------------o
Ryu (5) Teepo (5)
Weapon: Silver Knife Dagger
Shield: (empty) (empty)
Helmet: (empty) (empty)
Armor: Clothing Clothing
Acc. 1: (empty) (empty)
Acc. 2: (empty) (empty)
Master: (none) (none)
Skills: (none) (none)
Formation: Attack (Ryu at point)
Strategy: Sleep = Bad. Aside from being a huge time eater, it gives him a
free potshot of ~15ish damage (although, >_> on the other hand, the smack
does wake you up). I suppose the best you can do is hope that it doesn't hit
Ryu, as his damage is by far the best (~55, as opposed to Teepo's 10+ Flare
damage). Otherwise, if Ryu should take even one hit from a physical,
immediately have Teepo Healing Herb him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<Time ~ 0:56>
[Text Scrolling] Healing Herb the duo as called for and resume your journey
before you were so rudely interrupted. After climbing the first set of steps,
choose the one on the left to climb, and continue heading west. Turn south and
then west through the first doorway. Rush down the corridor and enter the
second doorway to the north. Traverse this new corridor until you reach the
next doorway. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------------o
| Kassen |
| |
|HP=62 |
|Attacks: Drain, Leech Power|
o---------------------------o
Ryu (5) Teepo (5)
Weapon: Silver Knife Dagger
Shield: (empty) (empty)
Helmet: (empty) (empty)
Armor: Clothing Clothing
Acc. 1: (empty) (empty)
Acc. 2: (empty) (empty)
Master: (none) (none)
Skills: (none) (none)
Formation: Attack (Ryu at point)
Strategy: Laugh haughtily as Kassen's abilities have virtually no effect and
as Ryu's stabs inflict an inordinately large amount of damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Make a sojourn east until you see the first doorway to the
south and pass through it. Hug the west wall until you find a Panacea and then
motion toward the nearby steps.
<Time ~ 0:59>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------o
| Galtel |
| |
|HP=145 |
|Attacks: Blunt, Weaken, Slow|
o----------------------------o
Ryu (6) Teepo (6)
Weapon: Silver Knife Dagger
Shield: (empty) (empty)
Helmet: (empty) (empty)
Armor: Clothing Clothing
Acc. 1: (empty) (empty)
Acc. 2: (empty) (empty)
Master: (none) (none)
Skills: (none) (none)
Formation: Attack (Ryu at point)
Strategy: More random stabbing here. Galtel's just too weak.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] After defeating yet another McNeil, climb down the staircase
and head west until you reach a south-facing doorway. Head through it and then
through the other door adjacent to it and continue journeying west. Scale the
northward staircase at the end of the room and grab the 600 Zenny out of the
chest in the south end of the room. Go back down the stairs and this time
head south for another boss fight. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------o
| Doksen |
| |
|HP=140 |
|Attacks: Heal, (high counter rate)|
o----------------------------------o
Ryu (6) Teepo (6)
Weapon: Silver Knife Dagger
Shield: (empty) (empty)
Helmet: (empty) (empty)
Armor: Clothing Clothing
Acc. 1: (empty) (empty)
Acc. 2: (empty) (empty)
Master: (none) (none)
Skills: (none) (none)
Formation: Attack (Ryu at point)
Strategy: Fortunately, hitting this ghost with anything Holy-elemental not
only does critical damage but also initiates an algorithm which sets all of
his regular turn commands to "Heal a random enemy". So... uh... >_> yay.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Proceed south and then east until you reach an elevator.
Press the button left of the shaft and choose the first (default) reply to
start the elevator. Climb the steps to the north-east. [Text Scrolling] Rest.
[Text Scrolling] Now save and climb the ladder to the roof.
<Time ~ 1:04>
[Text Scrolling] Head southeast and then west across the chimneys. Continue
running north across another set of chimneys until you start approaching the
northern edge of the stage. Next head northwest and now west down the left
side of the northern-most shingle outcropping to grab the grappling hook.
[Text Scrolling]
Now that you're on the other side of the roof along with Rei, move south
toward the smoking chimney and grab the Broad Sword hidden on the right side
of the platform bearing the said chimney. Equip Ryu with the newly found
Broad Sword and Rei with the Silver Knife, and put Rei at point of Attack
Formation (game has not changed the formation).
<Time ~ 1:08>
Backtrack north up the first staircase you see and descend the steps you find
up there. Now that you're back inside the mansion, head west until you see a
doorway. Approach it to trigger a cutscene. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-----------------------------------------o
| Amalgam |
| |
|HP=520 |
|Attacks: Astral Warp, Flare, Frost, Sleep|
o-----------------------------------------o
Rei (6) Ryu (6) Teepo (6)
Weapon: Silver Knife Broad Sword Dagger
Shield: Bracers (empty) (empty)
Helmet: (empty) (empty) (empty)
Armor: Leather Armor Clothing Clothing
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: (none) (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Rei at point)
Strategy: Amalgam is quite a load of trouble. His physicals use hit for 20-,
and Astral Warp for double that (do the math... >_>). On the upside,
circumstances are a bit easier for you. Teepo does crap damage (~10 from
Flare, as opposed to Rei's physical's ~65-~70 and Ryu's Heal's ~20) *and*
his death is almost desired, thus giving Amalgam a rather convenient target
for you. Plus, Rei can survive an Astral Warp at maxHP. Can't say the same
about anyone else, but eh *shrugs*. Not much to this battle but luck, but
you did save right before him, so resets are always an easy option here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling]
-----------
Cedar Woods
-----------
<Time ~ 1:14>
Equip Rei with a Ballock Knife and Ryu with a Silver Knife. Now, to the Farm!
----
Farm
----
Talk to Loki by the wheelbarrow, south from the northern entrance. Next, go
to the hut. [Text Scrolling] Leave the Farm through the southern exit.
Now back from whence you came! (through the "This way to Mt.Glaus" entrance of
the woods >_>)
-----------
Cedar Woods
-----------
Head to the treehouse area. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------o
|Balio and Sunder (1st fight)|
| |
|HP=Infinite |
|Attacks: Lightning |
o----------------------------o
Strategy: To hasten your demise, have all your party members target Rei.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
------------------------------------------------------------------------------
III. On the Run
------------------------------------------------------------------------------
Leave Bunyan's house after waking up. [Text Scrolling] Leave Cedar Woods and
then immediately re-enter.
You can now apprentice party members to Bunyan (Hooray!), so assign Ryu under
Bunyan and be on your way.
Head toward Yrall Road and travel east along the road (Note: East along the
road... on the World Map, not *in* Yrall Road) to enter Central Wyndia. Woot!
Choose some arbitrary point on the World Map to set-up camp so that you can
rest and save.
<Time ~ 1:22>
To Mt.Myrneg!
---------
Mt.Myrneg
---------
Dash south after entering and pick up the Icicle in the treasure chest near
the Tarman. Then climb up the ladder east of it and continue heading east.
Ascend the next ladder you encounter and change your bearing to the east,
continue going east again and climb (yet again) the first ladder you
encounter. Change your bearing west and then north to reach the nearby ladder.
Resume heading north and then west and climb the first ladder you see.
Finally, keep running east until you're stopped by Sunder. [Text Scrolling]
-------------
Castle Wyndia
-------------
[Text Scrolling]
---------------
Wyndian Dungeon
---------------
[Text Scrolling] When asked what to do in response to Balio & Sunder
kidnapping Nina, choose the second (non-default) reply. When asked a second
time, again choose the second (non-default) reply.
After escaping from your cell, run east and then south. Enter the open doorway
and descend all the steps to catch up with the nefarious duo.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------o
|Balio and Sunder (2nd fight)|
| |
|HP=??? |
|Attacks: Lightning |
o----------------------------o
Strategy: Target yourself.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Change your formation to Attack with Ryu at point (Ryu's
already in 1st position).
<Time ~ 1:31>
Head south and down the staircase to the Catacombs.
-----------------
Wyndian Catacombs
-----------------
RANDOM NOTE: Run from everything in here, unless you encounter a single Volt,
in which case you should have Ryu destroy it for some extra experience.
Run south and southwest to a ledge and jump down from it. Continue going
southwest to reach an upward slope. Climb it and talk to the tombstone
surrounded by the picket fence and the two giant torches (the tombstone
closest to the center at this elevation). Just a reminder, but the correct
responses are:
1st ("red")
1st ("climbing")
1st ("I")
3rd ("is")
2nd ("look")
2nd ("beneath")
2nd ("this")
[Text Scrolling] Travel west, avoiding your obstacle by moving to the north.
Check behind the second decorated tombstone on the northside (second as in
the western-most one) for a Wisdom Fruit. Continue by following the main tiled
path out.
------
Wyndia
------
Head west, south, and then east up the staircase. Start going south as soon as
you can and then descend the several small stairscases. Head southeast towards
the stationary boy standing on the west side of the fountain. The fastest
order for Hide-and-Seek:
1) Run southeast and hug the wall until you find the first child.
2) Switch between west and southwest for a couple seconds and then continually
run southwest until you find the second child in a corner west of the item and
weapons shops.
3) Run over to the east side of the item and weapon shops on this level
(before the first upward set of steps) to find the third child in the corner.
4) Climb all the small staircases and run between the tables towards a tree
to the east by southeast of a man sitting on the south side of a table. The
fourth and last child is by the northeast corner of the tree.
[Text Scrolling] Alternate between west and northwest to run to the exit of
the city. Head toward Eygnock Road.
------------
Eygnock Road
------------
Run south along the road and then toward the door to the windmill house. After
entering the house, immediately exit it. [Text Scrolling]
------
Genmel
------
[Text Scrolling] Go to the southwest corner of town and talk to the invisible
Manillo in the corner to receive a Flier for a discount in the shops. Enter
and talk to the second Manillo on the right (the northernmost one) and buy
30 or so Healing Herbs and 15 Vitamin(s). Then leave the shop and head east
until you see the exit. Scurry northeast to Mt.Boumore.
----------
Mt.Boumore
----------
Change your Formation to Attack with Ryu at point (Ryu's already at point).
<Time ~ 1:41>
Start off by running east and up the first incline and second incline you see.
Then you'll reach a series of forks: First west and north. Then take a west
fork and follow it to the end to get an invisible 400 Zenny bag in a corner.
Head back to the last fork and head towards the ladder you see to the north.
Climb, run east, and talk to Mason, who's standing in front of the door of the
house.
After you rest, check the door you just passed to initiate a cutscene. [Text
Scrolling] Take the other door outside. Cross the wooden bridge, approach the
console, and press X. [Text Scrolling]
Once the lift stops on the other side of the mountain, head southeast toward a
staircase. Then run east and keep running east, up every incline until you
reach the summit. [Text Scrolling] Head south to leave the area.
First order of business in Eastern Wyndia: journey to the southwest to the "?"
area.
------------------------------------------------------------------------
Forest by the side of Mt.Boumore in Eastern Wyndia (wordiest title ever)
------------------------------------------------------------------------
Snag the Reverse gene at the west end of the area and then return to the World
Map. Follow the trail east to Momo's Tower.
-----
Tower
-----
[Text Scrolling] Head northeast, up the main staircase, and take the northern
of the two main entrances inside (the one with a traveler by it).
<Time ~ 1:51>
Head east and up the set of steps at the end of the hall. Then run south and
enter the door at the end of this corridor. Continue by running east, then up
the stairs, northwest and finally up the staircase you spot in the distance.
On the new floor, run south while hugging the wall and then east to trigger
a cutscene. [Text Scrolling] After resting, save.
<Time ~ 1:57>
RANDOM NOTE: You should run from pretty much all the battles here. A possible
exception would be Ice Toads, because you can destroy them fairly quickly with
normal attacks from Ryu, Momo packing Flame Chrysm, and Nina using Simoon if
she has it. They offer pretty good experience, and even one failed escape
attempt against a pair of them can be lethal.
Leave Momo's lab and enter the next room you see to the east. Solve the Floor
Panel puzzle. Here's a quick and easy solution, courtesy of the Mini-Game FAQ:
LOCKED DOOR
B -------------------------------------
O | 1 | 2 | 3 | 4 |
O -------------------------------------
K | 12 | 7,11 | 6,10,20| 5,21 |
S -------------------------------------
H | 13 | 8 | 9,19 | 18 |
E -------------------------------------
L | 14 | 15 | 16 | 17 |
F -------------------------------------
Go through the unlocked door and retrieve the Flame and Ice Chrysm. Exit both
rooms back to the main corridor and head east to a set of steps. After scaling
them, climb up the small staircase to the southeast and proceed west until
you reach a door. In the next room, press the switches at the bases of, from
the left, the second and fourth cubes. Run north up the stairs and then west
into the next room. Dash south down the next hall, east up more steps, and
south to another door.
Pull the blue switch and travel to the southeastern door. Run down the new
corridor and grab the 800 Zenny in the treasure chest in the second room
on the left. Then return to the switch room, cross the red platform and climb
up the stairs. On the next floor, dash down the corridor and then west to the
stairs.
Climb some more steps and get onto the gray platform. Run up another set of
stairs and approach the crystal. Shoot it with Nina's magical beam eight times
and then board the orange platform. Ascend the stairs and cross the hallway up
more steps. On the next floor, ignore the door and continue scaling the
stairs.
<Time ~ 2:03>
Approach the red laser beam and shoot Nina's magical beam at the crystal.
Circle a short path around the perimeter of the crystal to be sure none of
your party members are in the purple beam's path or where the red beam's path
was and shoot the crystal again. Run a slightly elongated path from where you
last shot the crystal to clear you party members from the path of where the
purple beam will reappear (without getting too close to the blue beam), zap
the crystal again, and head east to enter the final room.
[Text Scrolling] Check the center cabinet south of the desk for a Panacea,
then activate a switch behind the desk, picking the first (default) reply to
pressing it. [Text Scrolling]
-----------------
Rocket Crash Site
-----------------
[Text Scrolling] Check by a tree southeast of where the rocket crashed for the
Thorn gene.
Back in Eastern Wyndia, get back to the dirt road and continue north to the
Coffee Shop.
-----------
Coffee Shop
-----------
Follow the path to the first of several inclines and follow them all up until
Nina stops you. [Text Scrolling] Run back down the hill and resume following
the dirt path, taking the other exit (not the way you came in). Journey down
the dirt road a little further to the gray Plant.
-----
Plant
-----
Run west around the greenhouse, flip the blue switch, and ride the conveyor
belt up. Then head northeast to and up a slope, make a counter-clockwise 180,
and ride another conveyor belt. After disembarking from this conveyor, head
north then east, around a farmer and up a slope. Cross the nearby conveyor
belt, run near the north wall, and ride yet another conveyor. Run southwest to
a blue switch, flip it, and get on the adjacent conveyor belt. Head east from
there and then down the last conveyor. Put Momo in the field lead and talk to
Palet. Afterwards, run southwest to a sandy slope and slide down. Then go east
to the Inn, talk to the woman at the right, rest, and save.
<Time ~ 2:11>
Leave the Plant and head west to the Dump!
----
Dump
----
Access the menu, change to Defense Formation, and run south and around the
walls until you see an opening in it. Take a short excursion behind them
(east, then north) to a blue switch. Flip it twice and snatch the 1200 Zenny
in the treasure chest across the conveyor. Head back to outside the walls
again and head north to cross the conveyor again. Proceed into the next room.
Head west down the slope and then south down another slope. Continue south
to the end of the room and retrieve the Magic Shard from the treasure chest
and feed it to Ryu. Run east from the chest and into the viny room.
<Time ~ 2:15>
[Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-----------------------------------o
| Mutant |
| |
|HP=500 |
|Attacks: Dream Breath, Venom Breath|
o-----------------------------------o
Ryu (8) Nina (7) Momo (10)
Weapon: Broad Sword Oaken Staff Ammo
Shield: (empty) (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Leather Apron Mage's Robes
Acc. 1: (empty) Soul Gem (empty)
Acc. 2: (empty) (empty) (empty)
Master: Bunyan (none) (none)
Skills: (none) (none) (none)
Formation: Defense
Strategy: Nina Simoons (47), Momo switches her Ammo out for Flame Chrysm and
attacks (~80-~110), and Ryu Protects Momo for the first two turns. After that,
Flame+Defender Dragon and subsequent Flame Claws (~50-~60) are the ways to go
for Ryu. The luck here is more on Momo than anyone else. Nina's chances of
survival don't look that good, considering that Mutant can (but doesn't
always) OHKO (~30ish give or take a few points) her when attacking. With that
in mind, Momo's ridiculous Flame Chrysm damage is a very nice welcome. Venom
Breath shouldn't be too big a worry, and otherwise just hope he targets either
the dragon or, when the dragon's down, Momo. And, of course, if hit by Dream
Breath too many times, resetting is always a viable option.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Triangle out of the party selection screen.
<Time ~ 2:21>
Exit the Dump. Remember to hit the blue switch on the way, as boxes will again
be obstructing your path on the conveyor belt. Return to the Plant.
-----
Plant
-----
[Text Scrolling] Go to the Inn and rest. [Text Scrolling]
------------------------------------------------------------------------------
IV. Contest of Champions
------------------------------------------------------------------------------
------
Genmel
------
[Text Scrolling] Once Sunder asks who to keep behind as a hostage, choose
the second option, Peco (non-default). Leave Balio's room, head down the
stairs, and pass the playboy outfit model into the next room north. Climb
a set of stairs, shift through the crowd, and keep heading west, passing
some steps, into a room in the corner. Head east and then down the stairs.
Talk to the guard behind the counter (Note: You should be on the south
side of the counter), buy a Claymore, and equip it to Ryu. Move a few inches
to the right to talk with the playboy outfit model and buy a MultiVitamin.
Then, run over to the other model behind the counter to save.
<Time ~ 2:29>
Climb back up the steps you'd descended but a minute ago, run west down the
corridor and into the first door you spot with a carpet adorned with a sword
crest. Access your menu, put Momo at position 1 in your formation (while
making sure Ryu is in position 2), equip her with Ice Chrysm, and then talk to
the playboy outfit model. Choose the second (non-default) and then first
(default) responses to her questions. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-----------------------------------o
| Claw & Dodai |
| |
|HP=220; 3000 |
|Attacks: Blind, Double Blow; (none)|
o-----------------------------------o
Momo (11)
Weapon: Ice Chrysm
Shield: (empty)
Helmet: Glass Domino
Armor: Mage's Robes
Acc. 1: (empty)
Acc. 2: (empty)
Master: (none)
Skills: (none)
Formation: Normal (Default)
Strategy: Very straightforward. Shoot at Claw's Dodai (~70-~100) as he knives
away at yours (50~ for his regular physical, 30+ per hit from Double Blow, and
~20 from Blind) until his Dodai starts sinking into the lava. Then kill off
Momo. If your own Dodai starts sinking, use that MultiVitamin you just bought
on it.
Ryu (9)
Weapon: Claymore
Shield: (empty)
Helmet: (empty)
Armor: Clothing
Acc. 1: (empty)
Acc. 2: (empty)
Master: Bunyan
Skills: (none)
Formation: Normal (Default)
Strategy: Flame + Reverse Whelp should do it. Be wary of his first strike--
You should be fine as long as he performs neither a completely successful
Double Blow or Blinding Blind. His Dodai should fall fairly quickly at ~120 a
Frost Claw.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Head back to the "Inn" to rest and save.
<Time ~ 2:38>
Run to the east exit of the room. Climb the stairs, and take the path
*without* the mother and litte girl. Enter the room with a green carpet
decorated with a sword in front of it. Access your menu, change your formation
to Attack, put Ryu at position 1, and change Momo's weapon to Ammo. Talk to
model inside the room. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------------------------------------o
| Emitai & 2 Golems |
| |
|Emitai: HP=600 |
| Attacks: (none, not even a standard attack)|
|Golem: HP=750 each |
| Attacks: Spirit Blast |
o---------------------------------------------------o
Ryu (14) Nina (8) Momo (11)
Weapon: Claymore Oaken Staff Ammo
Shield: (empty) (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Leather Apron Mage's Robes
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: Bunyan (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Ryu at point)
Strategy: On the first turn, have Ryu access a Flame + Thorn Dragon (*not*
Flame + Defender, you're gambling everything on the extra power boost for the
defense loss; you *did* just save after all), Momo attack Emitai (~40), and
Nina defend. The Golems do their usual "alternate between physical (~40) and
Spirit Blast (~30) (with one starting on physical and the other on Spirit
Blast)", so Nina should Healing Herb people whenever she's needed. Ryu will
focus his attack on Emitai (~140) along with Momo. Keeping everyone alive
until you defeat Emitai is a good plan (although Nina can die if Emitai is
near-death and nobody else needs healing; also preferably before Ryu reverts
to human form; otherwise, resetting might be a good call, depending on how it
plays out). After that, disperse your attacks on the Golems based off of how
much damage each has taken (e.g. Have Ryu attack the less damaged one while
Momo [and maybe Nina] attack the more damaged one).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Leave the room, head west, down the steps, into the next
room, enter the nearby passageway a guard is standing by, and into the door
with a brown carpet adorned with a sword at its foot. Talk to the playboy
outfit model inside and choose the first reply (default) to her question,
"Are you ready?" [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------------------------o
| Garr (1st fight) |
| |
|HP=Infinite |
|Attacks: Pyrokinesis, Flare, Fireblast, Lucky Strike|
o----------------------------------------------------o
Strategy: Do whatever you like (providing it's fast, duh). Targetting yourself
works, but you save a fraction of a second or so if you auto-attack him but
he OHKO Lucky Strikes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Leave the room, climb the nearby staircase, round the
counter, and head southwards down a staircase. Hug the counter, climb up the
stairs, and approach Balio's room. [Text Scrolling] Descend the steps and
take the south entrance out. Continue along the stone path until you approach
several portraits east of the path. Hug them and then head east to the Inn.
Rest and save.
<Time ~ 2:52>
Leave Genmel. Journey northwest, across the first bridge but before you go
onto the next one, go west and wrap around the mountain toward the "?" that is
the tree behind it. Before you enter, switch Peco into your party (it doesn't
matter who he's replacing; he'll only be there for a sec).
----------------
Thieves' Hideout
----------------
Switch Peco to field point and have him headbutt the tree for the Flower
Jewel. Then enter the tent and examine the drawer in the back for a Wisdom
Fruit and return to the World Map.
Switch Peco back out of the party, put Ryu at position 1 of your formation,
and change your formation to Attack. Then backtrack and head toward the
second bridge (Maekyss Gorge).
-------------
Maekyss Gorge
-------------
Start crossing the bridge until you're stopped. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o--------------------------------o
| Bully 1, Bully 2, Bully 3 |
| |
|Bully 1: HP=200 |
| Attacks: (none) |
|Bully 2: HP=200 |
| Attacks: Flare |
|Bully 3: HP=200 |
| Attacks: Blind |
o--------------------------------o
Ryu (14) Nina (9) Momo (11)
Weapon: Claymore Oaken Staff Ammo
Shield: (empty) (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Leather Apron Mage's Robes
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: Bunyan (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Ryu at point)
Strategy: Felling Bully 3 is your first priority since minus Nina (who should
be Simooning for ~50) all your attacks are physicals (~100-~120 from Ryu, ~70
from Momo). Whenever anyone except Nina is damaged, have Nina toss around
Healing Herbs. And as with before, if Nina should die, not only should you
not reset, but hoorah! (Damage-- Bully 1- ~30, Bully 2- ~20, Bully 3- ~30)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] When asked to switch party members, switch out Nina for Momo.
As for your formation, it's already fine, so spam triangle after you exit
the party member switch menu. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------------------------------o
| Stallion |
| |
|HP=1500 |
|Attacks: Barrier, Resist, Jolt, Utmost Attack|
o---------------------------------------------o
Ryu (15) Garr (13) Momo (11)
Weapon: Claymore Spear Ammo
Shield: (empty) (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Scale Mail Mage's Robes
Acc. 1: (empty) Titan Belt (empty)
Acc. 2: (empty) (empty) (empty)
Master: Bunyan (none) (none)
Inoc.: (none) (none) (none)
Skills: (none) (none) (none)
Formation: Attack (Ryu at point)
Strategy: Fortunately, your first turn is a freebie (as Stallion always opens
with Barrier), so use this opportunity to have Momo and Garr heal all the
(possible) wounds on Ryu and Momo while Ryu transforms into a Flame + Thorn
Dragon. Ryu and Garr should attack (~180-~200 and ~50, respectively) while
Momo handles any and all healing. After Ryu reverts (and his attack drops to
~100), Momo should continue the healing but cast a Protect on Ryu if she
should have the opportunity, but remember that Stallion's physical is evil.
Worst case scenario- near-OHKO on Momo (53 was his best damage). Also, on that
subject, whenever Momo takes any damage, heal her ASAP. (Damage-- Jolt- ~15,
physical- ~40-~50)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Run down the incline and under the bridge toward the hut.
Grab the Frost gene to the right of the hut (semi-concealed by a bush),
backtrack up the incline and leave via the south.
Follow the dirt path, cross a third bridge, and head west at Eygnock Road
toward the Yrall Region. Take the entrance to Cedar Woods closest to Bunyan's
house.
-----------
Cedar Woods
-----------
Talk to Bunyan at his house three times for Ryu to learn Risky Blow, Focus,
and Super Combo. Note however that every time he asks you if there's someone
else you'd like to apprentice under him, that you should say yes (first reply
and the default) and then immediately triangle out of the menu and continue
scrolling through the text, as saying no actually takes longer as it initiates
more dialogue than if you'd said yes. Once you've learned all those skills,
leave the woods and go to Wyndia.
------
Wyndia
------
Head east up all the stairs, north by the outside eatery, then west by the
Inn and up the steps. Run northeast to and then up a staircase and talk to the
sentry guarding Castle Wyndia's front gate.
-------------
Castle Wyndia
-------------
[Text Scrolling] Run down the stairs and past the maid. Enter the main dining
area (otherwise, the fork on the north side) and talk to the maid standing
by a broken dish. Travel all the way back to where you first came down the
stairs except now go south, down a staircase into the basement. Run southwest
to another set of stairs, then west through that new room to more stairs. Pass
by the first row of wine containers and run down the stairs; then move
northwest until you start hugging the wall of the second row. Continue
hugging the wall as it does a 90 degree turn and press X as soon as you stop
to find Honey. Return to Nina's room (a.k.a. where you started) and use the
door on the north side of her room along with all other subsequent doors to
go out to the balcony. [Text Scrolling]
----
Camp
----
[Text Scrolling]
Once you're returned to the World Map, cross Eastern Wyndia to the Checkpoint.
--------------------
[Eastern] Checkpoint
--------------------
[Text Scrolling]
------------------------------------------------------------------------------
V. Beyd and the Lighthouse
------------------------------------------------------------------------------
--------------
Rhapala Region
--------------
East down the hills, then make a quick counter-clockwise turn to approach
some more hills. Enter the "?" hut at their top.
----------------
Hut by the Shore
----------------
Head northeast and wrap around the back of the house to a staircase heading
down to the beach. Put Ryu at point in field position, check far behind the
staircase, and retrieve the Thunder gene. Leave the area.
Come down the hills and scurry along south to the shipping town Rhapala.
-------------
Rhapala/Wharf
-------------
Go north, east, south, and then north again (all as far as you can without
entering any houses) and enter the house (Inn) on the right on the quasi-hill.
Descend the stairs, approach the table near the northeast corner of the room,
and talk to the red-haired Guildmaster. Leave the Inn the way you came in
(being wary to avoid the mouse that might hamper you). Head down the staircase
you see on the right, wrap around the wall, and continue heading north to the
Wharf. Proceed north and turn east at the fork. As you turn south at the next
split, make sure to avoid all the cockroaches. Run down the mini-ramp and
talk to the blonde Shadis. [Text Scrolling] Start heading back to Rhapala the
way you first came, but Shadis will stop you mid-way. [Text Scrolling] Return
to the Inn and talk to the Guildmaster again. Head back to the first floor
of the Inn and save.
<Time ~ 3:16>
Start heading back toward the exit of Rhapala but stop at the Weapon Shop
first. Talk to the young sailor behind the counter and sell the following:
Dagger, Silver Knife, Magician Rod, Ballock Knife (choosing the first, default
replies to sell). Then buy a Scale Mail and leave town.
----
Camp
----
[Text Scrolling]
Now head to the Wharf.
-------------
Rhapala/Wharf
-------------
[Text Scrolling] Go over to where Beyd and everyone else is and talk to Beyd.
[Text Scrolling] Go back to where Beyd and everyone else is... again and talk
to Beyd. Talk some more with Beyd and choose the second (non-default) reply,
confirming you have some equipment for him. Choose the second (non-default)
response again to start training.
[Text Scrolling] Equip Beyd with a Broad Sword and Scale Mail. Access the
menu, change your formation to Attack, and put Ryu at point. Then talk to Beyd
and choose the third (non-default) reply to start the battle.
This will be your only night of training with Beyd, so this is what you do:
Nina and Momo will spend every one of their turns Frosting and Healing Beyd
(respectively) while Ryu spends his first two turns Focusing and casting Super
Combo on his third turn to conclude the battle (Try to get at least 6-7 hits
with Super Combo. If you can get more, awesome). [Text Scrolling]
Back to the Wharf.
-------------
Rhapala/Wharf
-------------
Talk to Beyd and choose the third (non-default) reply. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------o
| Zig |
| |
|HP=250 |
|Attacks: Lucky Strike|
o---------------------o
Ryu (15) Nina (9) Momo (12)
Weapon: Claymore Oaken Staff Ammo
Shield: (empty) (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Leather Apron Mage's Robes
Acc. 1: (empty) (empty) (empty)
Acc. 2: (empty) (empty) (empty)
Master: Bunyan (none) (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Formation: Attack (Ryu at point)
Strategy: Obviously, you won't be depending on Beyd to actually win here, so
your goal is to wait until Zig's attention is distracted to the sidelines
(a.k.a. waving to Shadis) and hit him with Super Combo the instant he does so.
On every turn he's actually fighting, have everyone defend. At worst, you'll
have two turns to do this and at best four turns, so if Zig doesn't give you
an opening by then... well... reset ahoy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling]
--------------
Rhapala Region
--------------
Access your menu, switch Nina out for Garr, and place Momo at field point.
Enter Rhapala.
-------------
Rhapala/Wharf
-------------
Run down to the Inn and save.
<Time ~ 3:26>
Go to the Wharf. Examine the treasure chests by Beyd for a Silver Knife and
Crepe Cape. Talk to Beyd for a Guild Badge. Run north up the set of stairs
then west and down the first staircase. Resume heading west until you see a
wooden bridge. Run up it until you're stopped by a sailor. [Text Scrolling]
Continue crossing the bridge. Walk a few inches to the north on the World Map
to the Lighthouse.
----------
Lighthouse
----------
Head north and then up a staircase. Go east to a series of barrels and shoot
the northern-most barrel. Continue heading east toward another staircase.
Immediately after descending it, check the small western corner for a Mithril
Shield. Access your menu and equip Momo with a Crepe Cape and Ryu with the new
Mithril Shield. Head south toward a bridge that doubles-back after heading
a bit far out onto a pier. After crossing the third bridge, head up the
stairs, and check the corner behind the lamp and opposite the five barrels
for a Swallow Eye. Backtrack to the top of those steps and climb up the nearby
ladder. Ascend the stairs in front of you and continue following the path to
the entrance to the Lighthouse interior.
RANDOM NOTE: Always run from Spectres! They'll drain your AP, which may be
problematic when it comes time to fight the boss.
Descend the steps and turn west at the T-intersection. Go down the staircase
you come across and turn north at the subsequent T-intersection. Pull the
blue switch you cross and continue along the path. After passing through
a doorway, approach a wooden hatch, examine it, and insert a Flame Chrysm.
Pull the blue switch in the back and engage the generator (X) once the graph
reaches its apex (top of the graph and its center). [Text Scrolling] Come down
the ladder and leave the room via its east exit. Follow the path and head
south at the fork, through the doorway, and to the outside. Examine any one of
the invisible chests (preferably the one right next to you >_>) for a
replacement Flame Chrysm and head back inside. Go back to the intersection
except now head north to grab a Dream Ring in the southeastern corner. Open
your menu and feed that Swallow Eye you picked up to Ryu, equip Momo with
Flame Chrysm, and Ryu with the Dream Ring. Then backtrack to the stairs you
see. At their top, continue north, pull the blue switch en route, and resume
heading north up the stairs. Then head northeast until you're stopped. [Text
Scrolling] Keep going north until you stop for a cutscene. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------o
| Gazer |
| |
|HP=1100 |
|Attacks: Eye Beam, Hypnotize|
o----------------------------o
Ryu (15) Garr (13) Momo (12)
Weapon: Claymore Spear Flame Chrysm
Shield: Mithril Shield (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Scale Mail Crepe Cape
Acc. 1: (empty) Titan Belt (empty)
Acc. 2: Dream Ring (empty) (empty)
Master: Bunyan (none) (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Formation: Attack (Ryu at point)
Strategy: Garr should spend most of the battle Pyrokinesising (~70-~80)
(except) to heal, Momo should attack whenever her HP is above 30 (~70-~80),
and Ryu should transform into a Flame + Thorn Dragon (whose physical ~180 and
Flame Claw ~290-~330). Gazer's not really all that bad. Eye Beam does 0
damage... to everyone, his physical is his best damage at ~20-~30 on
everybody, but Hypnotize is your only really worry, bungling up your pace and
creating the possibility of slashing away at your own teammates. Still, this
battle's not that bad.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<Time ~ 3:35>
Now you can finally climb that staircase... and all the ones that follow.
Keep on scaling them 'til you reach the roof. Pull the blue switch in the
back behind the giant light bulb. [Text Scrolling] Re-equip Momo with Ammo and
leave the Lighthouse. Choose some arbitrary point between Rhapala and the
closest flower circle to make camp. Now rest and save.
<Time ~ 3:40>
To a flower circle. Choose the first (default) reply to using the Faerie Tiara
to enter.
--------------
Faerie Village
--------------
Scale up the hill towards the small cottage and go right in. [Text Scrolling]
Leave the cottage, run north by a set of bushes (not up the inclines) and
then south down a decline and to the ocean. [Text Scrolling] When asked by
the game (OMGLOLBBQ! 4th Wall'd!) if you'd like to rewatch the scene in
English, choose the second (non-default) reply. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------o
| Dolphin |
| |
|HP=1200 |
|Attacks: Tsunami, Intimidate|
o----------------------------o
Ryu (15) Nina (9) Momo (13)
Weapon: Claymore Oaken Staff Ammo
Shield: Mithril Shield (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Leather Apron Crepe Cape
Acc. 1: (empty) (empty) (empty)
Acc. 2: Dream Ring (empty) (empty)
Master: Bunyan (none) (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Formation: Attack (Ryu at point)
Strategy: For the first turn, Momo should cast Protect on herself. Meanwhile,
Nina should cast Jolt incessantly (again, if Nina dies... hooray) while Ryu
transforms into a Thunder + Thorn Dragon and Thunder Claw (~300) away. Momo
should spend the remainder of her turns casting Heal on either Ryu whenever
he/she should take damage (and, obviously, numerically equal damage between
the two is worse for Momo so prioritize accordingly), and you should finish
the Dolphin before Ryu even reverts.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head back inside the cottage. [Text Scrolling] Leave the village. Switch Nina
out for Garr and head for the Wharf.
-------------
Rhapala/Wharf
-------------
Talk to Beyd, then head for the Inn in Rhapala. Go down to the basement bar
and talk to the Guildmaster to receive the Guildmaster's Letter. As always,
fear teh mouse on the way out! Talk to the innkeeper before leaving the Inn
and save.
<Time ~ 3:50>
Stop by the Weapon Shop and talk to the old man on the left. Buy 20ish
Vitamins, 10ish Antidotes, 10ish Panaceas, and a couple Ammonias. Then leave
Rhapala, head west, scale the hill, wrap around it, and head east to Mt.Zublo.
------------------------------------------------------------------------------
VI. Reaching Angel Tower
------------------------------------------------------------------------------
--------
Mt.Zublo
--------
Go east up the stairs and pass by the guards to the south. Head up the steps
and turn south at the T-intersection. At the next T, turn east and continue
following the path until you enter the volcano's interior.
Start out going east and then south. Turn west at the second intersection and
follow the trail into the next room. Hurry on east and down the narrow path
with the yellow, confusion gas on the south (obviously trying to avoid the gas
if at all possible) and do the same for the next "narrow path with the yellow,
confusion gas". Grab the Ring of Fire its termination and equip it to Momo.
Leap down from the hill and climb up all the rope ladders. Scale the stairs
and head east into the volcano's main room.
(Note: Once you encounter an easily and quickly winnable match in the volcano,
switch out Momo's Ammo for Ice Chrysm.)
Follow the path laid out for you (straightforward for a while) and don't
change your bearing at the first intersection. At the second one, however,
wrap around the corner and head southwest to grab a Wisdom Fruit in a treasure
chest on the peninsula. Return to the main trail and proceed east until you
approach an isthmus. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o------------------------------------------o
| Gisshan, Charybdis, Scylla (GCS) |
| |
|Gisshan: HP=800 |
| Attacks: Vitalize, Confuse, Sleep|
|Charybdis: HP=1000 |
| Attacks: Snap, Wall of Fire |
|Scylla: HP=1000 |
| Attacks: Snap, Wall of Fire |
o------------------------------------------o
Ryu (16) Garr (14) Momo (14)
Weapon: Claymore Spear Ice Chrysm
Shield: Mithril Shield (empty) (empty)
Helmet: (empty) (empty) Glass Domino
Armor: Clothing Scale Mail Crepe Cape
Acc. 1: (empty) Titan Belt (empty)
Acc. 2: Dream Ring (empty) Ring of Fire
Master: Bunyan (none) (none)
Inoc.: (none) (none) (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Formation: Attack (Ryu at point)
Strategy: Have Momo toss your only Icicle (~100 on C&S, ~50 on Gisshan), Garr
anticipative heal Ryu, and Ryu transform into a Frost Whelp. After that, Momo
should cast Quake (as it seems to increase Gisshan's chances of using
Vitalize, as opposed to the scarier Confuse and Sleep, and at max damage
completely cancels out the +60 HP from Vitalize), Garr should continue the
anticipative healing on Ryu, and Ryu should Frost Claw away at Scylla (~250-
~340; the default lava beast). Mid-way into the battle, as Momo's AP starts
to drop quite a bit and presumably Scylla is approaching death, switch Momo
to healing and have Garr aid Ryu in assaulting Scylla. The fight gets a little
easier here as Momo outruns the magma-inhabiting serpents (so she doesn't need
to anticipate what the serpents might do to Ryu that turn, she's just healing
what already has been done >_> *states the obvious*). Once Scylla falls,
concentrate the onslaught on Charybdis, being more lenient with your healing.
Once it's just Gisshan left, auto-charge him to defeat.
Damage-wise, it's important to bear in mind that the beginning of the battle
is easily the most difficult period. Frost Whelp Ryu can be one-turn KOed by
Wall of Fire x2 (~60-~75 each on the Whelp; half that on Momo or Garr) or
[near max damage] a Wall of Fire and serpent physical (~35-60-). Also on the
list of things you need going your way is Gisshan not suddenly spamming Sleep
or Confuse, throwing off your pattern and leaving you ripe for the picking.
After Scylla's gone, as said before, everything gets much easier but keep an
eye of Gisshan and don't be too lazy on the healing, even if the fight seems
won.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Keep on going east until you leave the volcano. Continue eastward, go down the
hills, and head toward the platformed village Urkan Tapa.
----------
Urkan Tapa
----------
Head east and then into the first doorway. Climb up the right-hand staircase
and then two ladders. Switch Garr to field point and push the boulder out of
your way. Pass through the newly opened doorway. [Text Scrolling] Switch
Garr out of field point (it doesn't particularly matter who's up next in the
switch) and leave Urkan Tapa.
----
Camp
----
[Text Scrolling]
------------
Urkan Region
------------
Switch out Nina for Momo *stabs game for changing your party yet again without
saying anything*. Then set up camp at some arbitrary point between Urkan Tapa
and Angel Tower in order to rest and save.
<Time ~ 4:06>
Embark unto Angel Tower.
-----------
Angel Tower
-----------
Pass the two priests and climb up the steps. Go east through the a crack in
the banisters mid-way up, run toward the priest, and leap down all the ledges
near him. Then doubleback on the adjacent stairs to enter the interior of the
tower. (Note: At any opportune moment after healing from a battle, switch
Momo's weapon to Ammo.)
Go down a large set of steps and then head east around a couple corners to
another staircase. After descending it, move a little more to the east and
climb the small set of stairs. Pass into the room at the end of the corridor.
Travel to the east end of that room and go through the doorway. Continue
north until you come across some steps leading down.
Descend more stairs until you reach a block. Switch Garr to field point and
push it to the opposite wall (2 pushes). Go to the next block you see to the
east and push it twice, then switch a smaller party member to field point,
pass through the opening, and put Garr back at the front. Have Garr shove this
block to the opposite (western) wall (5 pushes). Again, switch a smaller party
member to field point, squeeze through the narrow opening, and place Garr back
at field point. Push the block again, now this time to the southern wall (4
pushes). Circle around the elevated platform with the descending staircase
(which you can't reach yet) until you arrive at another block. Push this block
north 12 times, then push the adjacent block north 2 times. Head south to the
staircase and climb up. Cross over all the blocks you've pushed into place and
approach the staircase. But before going down, remove Momo's Ring of Fire and
equip it in Ryu's remaining blank accessory slot.
<Time ~ 4:10>
[Text Scrolling] Run to the west side of the large monument and examine the
western-most panel. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------------------------o
| Garr (2nd fight) |
| |
|HP=380 |
|Attacks: Pyrokinesis, Flare, Fireblast, Lucky Strike|
o----------------------------------------------------o
Ryu (16)
Weapon: Claymore
Shield: Mithril Shield
Helmet: (empty)
Armor: Clothing
Acc. 1: Ring of Fire
Acc. 2: Dream Ring
Master: Bunyan
Skills: Risky Blow
Focus
Super Combo
Formation: Normal (default)
Strategy: Transform Ryu into Trygon (Flame + Frost + Thunder) and Auto-Charge
(~110-~130). Garr's attacks aren't anything to worry about; you'll finish him
in no time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling]
------------------------------------------------------------------------------
VII. The Beginning: Adulthood
------------------------------------------------------------------------------
----------
Dauna Mine
----------
[Text Scrolling] When asked by Garr if you can forgive, choose the first reply
(default; although, technically, either reply is acceptable, the first saves a
fraction of a second). [Text Scrolling] Wrap around the nearby corner and run
to the southern exit of the room. [Text Scrolling] Run to the south end of the
room and exit via the west. Pass by all the lamposts as you move south and
then turn west at the T-intersection. Board the elevator and go to B1 (first
choice, default). [Text Scrolling] Head south, down the ramp, and doubleback
to open the treasure chest for Light Clothing. Pause, equip it to Ryu, and
change your formation to Attack (Ryu is already at point; leave it that way).
Return to the lift and ride it to B2 (first option, default). Enter the room
by the elevator shaft and use the diary to save.
<Time ~ 4:19>
Leave the rest point, head east down the ramp and flip the first switch you
pass. Continue following the railroad tracks to another switch. Flip that one
as well. Return to the starting terminal of the tracks, switch Garr to field
point, and have him push the car of dynamite. Run to the east end of the room
and up the nearby ramp. Resume heading east until you see the treasure chest
that the dynamite car enables you to reach since it's acting as a bridge now.
Open the chest for a Feather Sword and equip it to Ryu. Go back down the ramp
and follow the tracks east (Note: Pull the eastern switch en route) until you
need to swerve around a wall to get behind the car. Push the car back to its
starting position. Run southwest to a switch almost directly west of the last
one and flip it. Return to the car's starting point and push it again. Run to
where the car of dynamite is now and push it a final time into the giant
boulder, destroying both. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------o
| Dragon Zombie |
| |
|HP=2500 |
|Attacks: Rotten Breath, Bone Dance|
o----------------------------------o
Ryu (17) Garr (14)
Weapon: Feather Sword Spear
Shield: Mithril Shield (empty)
Helmet: (empty) (empty)
Armor: Light Clothing Scale Mail
Acc. 1: Ring of Fire Titan Belt
Acc. 2: Dream Ring (empty)
Master: Bunyan (none)
Inoc.: (none) (none)
Skills: Risky Blow (none)
Focus
Super Combo
Formation: Attack (Ryu at point)
Strategy: Ryu should immediately transform into a Flame Whelp and Flame Claw
(~250-~330) at the undead dragon while Garr Pyrokinesises (~70-~80). What
you're hoping for in this battle is for Dragon Zombie to spam Rotten Breath,
since, as with most Dragon Zombie strategies, you're not going to heal the
poison, so it's the equivalent of him wasting a turn. Bone Dance is as always
your worst enemy (~30) and his physical's pretty nasty too (~70). Your best
bet is to prioritize Ryu's/the Whelp's (>_>) survival over Garr's, so have
Garr toss Vitamin(s) whenever needed and with any luck you should be fine.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Take the newly no-boulder exit out of the cavern. When the
tracks split, take the eastern branch and the door up the stairs out. Hug the
west wall of the next corridor to another doorway and then hug the east wall
to another doorway. In the control room, flip the lever 3 times, leave the
room and then exit the mine via the south exit.
Start following the path down until you're stopped by the chief. [Text
Scrolling] After walking a little to the southeast, Garr will stop to console
Ryu. [Text Scrolling] Continue southeast into the first hut. [Text Scrolling]
Go into the adjacent hut and save at the diary on the counter.
<Time ~ 4:31>
Leave the second hut, dash west down the ramp, and pass through the exit to
the south.
----
Camp
----
[Text Scrolling]
Once you're grown Ryu sprite spawns on the Dauna Hills map, head south, cross
the wooden bridge, and resume journeying south, down a hill, toward the forest.
---------
Ogre Road
---------
Take the southwest road for a while, twisting and turning with it. On the way,
cut three Horseradish bushes down. Resume heading south (southeastish) until
you're stopped. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o--------------------o
| Weretiger |
| |
|HP=930 |
|Attacks: Snap, Focus|
o--------------------o
Ryu (17) Garr (15)
Weapon: Feather Sword Spear
Shield: Mithril Shield (empty)
Helmet: (empty) (empty)
Armor: Light Clothing Scale Mail
Acc. 1: Ring of Fire Titan Belt
Acc. 2: Dream Ring (empty)
Master: Bunyan (none)
Inoc.: (none) (none)
Skills: Risky Blow (none)
Focus
Super Combo
Formation: Attack (Ryu at point)
Strategy: After Ryu transforms into a Flame Whelp, just Auto-Charge Rei, and
he should flee in a few turns.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Resume following the trail out of the forest. Then proceed south to Mt.Levett.
---------
Mt.Levett
---------
Head south and then east up the large hill. Go northeast to the higher trail
and use that to get around instead of the lower one (which is nothing but a
trap). Follow the path off the mountain and head east to Yrall Road.
----------
Yrall Road
----------
Stay on the road until you reach the Wyndian blockade. Turn north from there
and go to McNeil.
------
McNeil
------
[Text Scrolling] Drop by the Inn. [Text Scrolling] Switch Ryu to field point
and take the north exit out of the village. Take the entrance to Cedar Woods
bearing the sign "This way to Mt.Glaus".
-----------
Cedar Woods
-----------
Go to the treehouse's area. [Text Scrolling] Start up the trail to the
treehouse. [Text Scrolling] Continue following the path to the back of Ryu's,
Rei's, and Teepo's house. [Text Scrolling] Meet up with Garr again. [Text
Scrolling] Leave the woods and go back to the Farm.
----
Farm
----
Head south pass the crops and go southeast at the fork to McNeil Manor.
------------
McNeil Manor
------------
[Text Scrolling] Access the menu and change your formation to Attack (Ryu is
already at point; leave him there).
<Time ~ 4:45>
Southeast of where you start off is the exit. [Text Scrolling] Hug the fence
until it ends, then head southwest back to the Farm.
----
Farm
----
Return to the World Map, and go back to Mt.Levett.
Note: If you have not learned Influence by now, you may want to detour back to
McNeil and make a save at the Inn. The trip back through Mt. Levett is your
last opportunity to acquire Influence before the Mikba battle. If you don't
get it there, you'll have to reset, and I doubt that you'll want to start over
from way back at Dauna Mine. If you've already managed to snag Influence on
the fly, then you're all set to pwn Mikba. Awesome!
---------
Mt.Levett
---------
Similar to last time, except this time take the low road (yay for traps?).
Snatch the Gold Hairpin from the treasure chest and go west to leave the
cavern. Hop down from the platform and then leave the mountain. Once you reach
Dauna Hills, hug the mountain west to find Syn City.
--------
Syn City
--------
[Text Scrolling] Hurry west past all the mauled vendors and whatnot, then
north across the drawbridge, and east into the back room. Talk to the
shivering man laying against the east wall and then leave the room. [Text
Scrolling] Exit the city.
Head east then up the hill. Continue going north/northwest until you near the
Checkpoint. Choose some arbitrary spot to make camp. Save.
<Time ~ 4:49>
Head out for the Checkpoint.
---------------------
[Northern] Checkpoint
---------------------
Head west to trigger a cutscene. [Text Scrolling] When asked to choose party
members, give Garr Nina's spot, and when asked to pick a formation, put Rei at
position 1 and triangle out. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------------------------------------------o
| Mikba |
| |
|HP=2400 |
|Attacks: Multistrike, Quake, Resist, Venom Breath, Lucky Strike, (high|
| counter rate) |
o----------------------------------------------------------------------o
Rei (19) Ryu (17) Garr (15)
Weapon: Moon Sword Feather Sword Spear
Shield: Steel Gauntlets Mithril Shield (empty)
Helmet: Bandana (empty) (empty)
Armor: Light Clothing Light Clothing Scale Mail
Acc. 1: (empty) Ring of Fire Titan Belt
Acc. 2: (empty) Dream Ring (empty)
Master: (none) Bunyan (none)
Skills: (none) Risky Blow (none)
Focus
Super Combo
Influence
Formation: Attack (Rei at point)
Strategy: For this battle, as crazy as it may sound at first, Weretiger will
be your vanguard. In all actuality though, the plan works out very well
(albeit, it requires some degree of luck to do so, but its premise is very
solid). Ammonia and Vitamin Rei on Turn 1. After the Vitamin, the command
script to automatically initiate Weretiger status will kick in and Rei
transforms. If this isn't already painfully obvious, Rei attacks every turn
(not as if you had a choice otherwise anyway >_>). Ryu supports by casting
Protect on Rei, then Influence (before the % chance of Rei hitting your other
party members becomes too high) on Mikba, and then a series of 3 Shields.
Meanwhile, Garr will pretty much be anticipative Vitamining Rei every turn.
The only times Garr is to stray from that is to heal either himself or
Ryu (should one or the other be in a danger zone from Lucky Strike).
As for what Mikba has to offer: Base physical (~30 -> ~20; acceptable), Quake
(???, he never whipped it out in this run, but its damage should be low enough
so that you wouldn't mind too much), Resist (seeing as Rei is faster than
Mikba, you want him casting this as much as possible), Venom Breath (see
Dragon Zombie on poisoning issues, another "you want him to do this" but
obviously more Resists are preferable), Multistrike (10+ per hit -> 10- per
hit; acceptable), and last but not least Lucky Strike (~75 -> ~60; his worst
damage and the only real reason to be afraid of him, combined with his
counter rate. Basically, if you take too many hits from this and your
Ammonia supply just can't cover it, reset.).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Switch Nina out for Garr at the party select screen. Enter
the guard station hut, put Rei at field point, and unlock the door by the
first guard. Grab the Deluxe Rod from the treasure chest inside. Leave the
area.
------------------------------------------------------------------------------
VIII. Plant Problems
------------------------------------------------------------------------------
-----------
Dauna Hills
-----------
Pick a spot to make camp. Rest and save.
<Time ~ 4:58>
Note: This save is entirely for insurance. Imagine how much it would suck to
pull off an awesome win against Mikba (after several tries, most likely), and
then get ambushed by a Goo Titan or have several failed escapes at Mt. Levett!
So if you have the "huevos rancheros" then feel free to skip this save... at
your own risk.
Leave Camp and go to Eygnock Road.
------------
Eygnock Road
------------
[Text Scrolling] After Nina's rant, leave the way you came in and then head
toward the Plant.
-----
Plant
-----
Ride the conveyor belts to where Palet used to be. [Text Scrolling] Exit the
Inn. [Text Scrolling] Leave the Plant, southeast to Yggdrasil's domain.
---------------------------------
[Eastern Wyndia's] Yggdrasil Tree
---------------------------------
[Text Scrolling] When asked to choose party members, switch Nina and Momo for
Rei and Peco. Depart from the area and journey north to the zigzaggy spot of
forest and the "?" within that is Meryleep's Forest.
-----------------
Meryleep's Forest
-----------------
Run northeast and have Ryu slice away the three bushes cutting you off from
the pond. Then switch Peco to field point, have him run away from the nearby
stone, then suddenly pull a 180 charging toward the stone, and watch him
smash it into the pond. Talk to Meryleep twice after she emerges. During your
second convo, say, "Yes," (first reply, default) to the question regarding
whether or not you've found the Flower Jewel. Apprentice Rei under Meryleep,
say you want to apprentice someone else under her (first reply, default),
apprentice Ryu under her, and then state that you don't have anyone else to
apprentice under her (second reply, non-default). Exit the forest and return
to the Plant.
-----
Plant
-----
[Text Scrolling] Ride the conveyor belts as you usually would until you spot
a set of stones and X mark on the ground. Headbutt the stone nearest you
onto the X mark after getting off the conveyor belt. Then run in a circle
for a moment or so and headbutt it east off the hill into a greenhouse. Pull
the blue switch for the next conveyor belt (while trying your best to avoid
the stones in your way) and ride it. On the other side is another set of
rocks and an X. Here, headbutt the rock west of the scientist 4 times to the
north. Then get on its west side and continually headbutt it onto the X. Once
it's there, run backwards a little, then forward again, only now to the
south wall of the cliff, and then turn north at the right time to smash into
the greenhouse. [Text Scrolling] Temporarily leave the Plant to take Peco out
of the party for Momo.
Now go back in and, again, head back to where Palet would usually be but now
enter the building toting green smoke. Switch Momo to field point and shoot
the furnace. [Text Scrolling]
----------------------
Secret Underground Lab
----------------------
[Text Scrolling] Go south and then east at a conveyor belt toward a computer
room. Examine the computer panel with the red "1" on it. [Text Scrolling] Go
into the back room and the beds therein to rest and save.
<Time ~ 5:14>
Return to the base of the ladder that first led you into the Plant and head
north through the numbered door into the numbered doors room. Pass through
the door at the southern end of the room. Inside, descend two sets of stairs
into a room flooded with chrysm radiation. Check by the plants in the
northeast corner for the next password (toggle the map if needed). Return
to the computer room and enter it in the panel with the red "2". [Text
Scrolling]
Go back to the numbered doors room and pass through the middle door this time.
Before going north, make a quick trip to the adjacent room to pull the blue
switch inside. Follow the path down a set of steps and continue following it
until you see a door nearby some external ventilation shafts. On the other
side, examine the memo behind the ventilation shafts for the next password,
then climb up them. At the peak of the shafts, grab the Force gene, then come
back to the bottom. Take the conveyor belt up and walk into the next room.
Before boarding another conveyor belt, check the east side of the giant box
for Sleep Shells and equip them to Momo. Now board the conveyor belt and
return to the computer room. Switch Momo to field point and examine the panel
displaying a red "3". [Text Scrolling]
Revisit the numbered doors room and go through the door directly opposite the
way you came in. Pass by the green generators and circle around the monstrous
device toward a door that will blow open as you approach. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o--------------------------------o
| Huge Slug |
| |
|HP=2500 |
|Attacks: Syphon, Molasses, Quake|
o--------------------------------o
Ryu (18) Rei (20) Momo (14)
Weapon: Feather Sword Moon Sword Sleep Shells
Shield: Mithril Shield Steel Gauntlets (empty)
Helmet: (empty) Bandana Glass Domino
Armor: Light Clothing Light Clothing Crepe Cape
Acc. 1: Ring of Fire (empty) (empty)
Acc. 2: Dream Ring (empty) (empty)
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Formation: Attack (Ryu at point)
Strategy: Easy as pie. Have Momo switch her weapon to Flame Chrysm while Rei
casts Speed on himself and Ryu transforms into a Flame Warrior (Flame +
Force). During the EX turn, have Rei cast Speed on Ryu to grant Ryu an EX turn
as well. Flame Claw hacks off ~570-~660 per hit and the support from the rest
of the team adds to that total. Huge Slug should be gone in no time. Oh, and
should either of the support PCs die, don't worry about it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling]
<Time ~ 5:25>
Leave the slug's room and scale up the steps to the west. Then check the
portfolio for clues to the final password and go back to the computer room.
Examine the computer displaying the red "4" and pick the sixth choice (non-
default) followed by the third choice (also non-default). [Text Scrolling]
Enter the back room and rest. Take the east door from the rest point to
enter a narrow corridor. At the end of this corridor is a ladder. Climb it and
pass thorugh another door. Head east, then climb onto the platform. Run across
the platform (north at the T), grab the Wisdom Ring from the treasure chest
and equip it on Momo. Resume along the path down a ladder. A few steps after
climbing down, a cutscene will begin. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------------------------------o
| Shroom |
| |
|HP=3000 |
|Attacks: Head Cracker, Ragnarok, Lavaburst, Blitz, Restore|
o----------------------------------------------------------o
Ryu (19) Rei (21) Momo (14)
Weapon: Feather Sword Moon Sword Flame Chrysm
Shield: Mithril Shield Steel Gauntlets (empty)
Helmet: (empty) Bandana Glass Domino
Armor: Light Clothing Light Clothing Crepe Cape
Acc. 1: Ring of Fire (empty) Wisdom Ring
Acc. 2: Dream Ring (empty) (empty)
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Formation: Attack (Ryu at point)
Strategy: Shroom shouldn't be too difficult, lest he spam his heavy artillery.
First turn: Ryu transforms into a Warrior dragon (Force gene only), Rei casts
Speed on himself, and Momo casts Protect on herself. Rei should then cast
Speed on Ryu on his EX turn, which will net Ryu EX turns as well. Now just
have Ryu do Focus + normal attacks (~400-~500), while Rei and Momo support.
Momo should lay 2 or 3 Protects on Ryu, then a few on Rei if you wish. Rei
will spend most of his time healing with Vitamins (or Healing Herbs if you
only have light wounds), and Momo should assist in healing if you get into
critical condition. On their free turns, you should have Rei and Momo Pilfer
and defend respectively. You'll want to anticipate Shroom using Blitz around
half-way through the fight, and when he does, smack him with Focus + Aura (or
double Focus if you think he still has quite a bit of HP left). This should
hit for at least ~700-~1000. But be sure to roughly keep track of your total
damage in case he doesn't pull out Blitz so you can Focus + Aura when he gets
below about 1000 HP.
As for Shroom's attacks... there are only a few big dangers and uncertainties.
His physical hits for a painful ~70-~100 (before Protects) and Lavaburst deals
~40-~50 flame-based damage to everyone. You can expect Ragnarok to do ~0 or
something weird like that (as seems to be the trend in this particular
battle). Your main concerns, however, should be Head Cracker and Blitz, which
we don't have exact numbers for at the moment, since Shroom never used them
in this run... go figure. Head Cracker is very likely to cause a OHKO if it's
used before you lay down some Protects. The same goes for Blitz, but you'll
probably have enough Protects up to have at least Ryu and Rei survive it by
the time it's used. Just remember that Ryu is the only character whom you
absolutely must keep alive, so use more Protects on him if either of these
attacks becomes a problem.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Examine the blue switch. [Text Scrolling] Choose the first
reply (default). Leave both the Lab and Plant.
----
Camp
----
[Text Scrolling]
Once respawned to the World Map, return to Wyndia.
------
Wyndia
------
[Text Scrolling] Climb up to Castle Wyndia and talk to the gate guard.
-------------
Castle Wyndia
-------------
[Text Scrolling] Head east toward the basement. [Text Scrolling] Go back to
the castle's main area, run west across the dining room and then up the steps.
Put Nina at field point and talk to the woman between the two maids, Queen
Sheila. Go back down the stairs. [Text Scrolling] Follow Honey down some
staircases to the wine storage room. [Text Scrolling] Chase after Honey, down
the ladder. [Text Scrolling]
--------------
Durandal's Hut
--------------
[Text Scrolling] Climb the ladder out of the teleporter room and leave the
hut. [Text Scrolling] Go south to leave the area.
----
Camp
----
[Text Scrolling] When asked to choose a party, put Garr in Nina's spot.
------------------------------------------------------------------------------
IX. Freeing Deis
------------------------------------------------------------------------------
--------------
Central Wyndia
--------------
Hurry east to the Checkpoint.
--------------------
[Eastern] Checkpoint
--------------------
Approach the guards at the entrance to the bridge. [Text Scrolling] Cross the
bridge and then journey to Mt.Zublo.
--------
Mt.Zublo
--------
Pass the guard as usual but turn north instead of south at the first
T-intersection to take the main road out of Mt.Zublo. Now enter Angel Tower.
-----------
Angel Tower
-----------
Switch Garr to field point and try passing the two priests. [Text Scrolling]
As you descend the stairs, pass through the crack in the east banister and
grab the Ivory Dice in the treasure chest. As you try to leave, the priests
will talk to you. [Text Scrolling] Exit the tower, head south along the narrow
coastline and make camp at some arbitrary spot. Rest and save.
<Time ~ 5:55>
Resume following the coastline and enter the Tidal Caves.
-----------
Tidal Caves
-----------
As you pass the Manillo, he gives you a warning. [Text Scrolling] Leave the
caves and then immediately re-enter.
Enter the first cave and then another. You'll encounter several forks; tackle
them by heading west, northwest, and finally southeast. Leave the cave, and
climb down the ladder to the east. Proceed southeast to a treasure chest. Grab
the Thunder Ring inside and backtrack to that last ladder and descend the one
right near it. Enter the nearby cave and continue along the main path. At the
T, turn south and out of the cave and then back in (via the immediately
adjacent cave). Climb up the ladder and exit the cavern by heading south.
Finally, as you leave the Tidal Caves, grab the Gross gene en route. Again,
continue along the coastline in order to reach Cliff.
-----
Cliff
-----
Head west and climb up the first set of steps. Continue heading west until
you reach Gaist's cave/home. [Text Scrolling] Leave Gaist's home and talk
to Garr outside. To Garr's question, choose the first (default) reply. [Text
Scrolling] Go back a bit to a set of steps your crossed along the way. Enter
the hut at the top, rest, and save.
<Time ~ 6:04>
Return to Gaist's cave, talk to him, and say that you want the truth (first
reply, default). Then stand between the two braziers. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------------------------------o
| Gaist & 2 Torches |
| |
|Gaist: HP=2500 |
| Attacks: Corona, Risky Blow, Sanctuary|
|Torch: HP=300 |
| Attacks: Flare, (no regular attack) |
o---------------------------------------------o
Ryu (19)
Weapon: Feather Sword
Shield: Mithril Shield
Helmet: (empty)
Armor: Light Clothing
Acc. 1: Ring of Fire
Acc. 2: Dream Ring
Master: Meryleep
Skills: Risky Blow
Focus
Super Combo
Influence
Formation: Normal (default)
Strategy: Despite how it may look, Ryu's actually perfect for this fight as
is. Because his base AGL is lower than Gaist's, his dragon form won't take any
of the damage from Gaist's attacks. However, Ryu's AGL in Frost Warrior (Frost
+ Force) is high enough to get EX turns on Gaist, putting Ryu in an almost
perfect scenario. Frost Claw is the way to go, of course, after a solid Focus
boosts the damage up to ~520-~700. You should keep the torches alive, because
their presence is actually what nets you those vital EX turns in Warrior form.
Gaist's base physical is nothing to be afraid of (~45 against Warrior, ~80 on
Ryu) and only Corona has any real stopping power (~120 on Frost Warior,
absorbed by Ryu... to the max!). Your only other worry is Risky Blow, and its
accuracy is far too crappy to be much of a real concern.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Check Gaist's remains for the Beast Spear, equip it to Garr,
and change your formation to Attack (Ryu's already at point, keep it that
way). Now return to Angel Tower.
-----------
Angel Tower
-----------
Take the route you'd usually take to enter the interior of the tower, only
this time don't climb up the huge staircase. Instead, go down the staircase
to the south after leaping off the numerous tiers. [Text Scrolling] Back to
Mt.Zublo.
--------
Mt.Zublo
--------
Enter the blue stone cave at the base of the volcano and examine the east
wall of the cave. [Text Scrolling] Choose the first (default) reply to Deis'
question (you won't be apprenticing under her anyway, so you might as well).
[Text Scrolling] Leave the mountain, heading northeast in the Urkan Region to
the pile of machines and Junk Town.
------------------------------------------------------------------------------
X. Fixing the Ship
------------------------------------------------------------------------------
---------
Junk Town
---------
Run west up a staircase to the town Inn. Talk to lady behind the counter to
rest and save.
<Time ~ 6:19>
Leave the Inn and walk down a couple sets of staircases. Proceed west until
you hit a guard, a couple sailors, and Beyd. [Text Scrolling] Follow them.
Switch Nina out of the party for Momo; then head southwest to the Dock.
----
Dock
----
Run southwest to the ship. [Text Scrolling] Place Momo at field point and talk
to Beyd. [Text Scrolling] Climb up the ladder to leave the engine room and
enter the main room of the ship. Then swerve around the corner and leave the
ship (east). As you start heading for the exit of the dock, a machine
guildsman will talk to you. [Text Scrolling] As you leave the Dock, make your
third party member Rei (replacing Nina, of course). Return to Junk Town.
---------
Junk Town
---------
Head northeast to enter the Chief of the Machine Guild's house. He's
stationary behind the table; go talk to him. Now leave Junk Town and head
north to Steel Beach.
-----------
Steel Beach
-----------
Run north along the wooden planks. The watchman will stop you. [Text
Scrolling] Hurry northeast around the hunks of junk toward the bulky-looking
Foreman. Switch Garr to field point and speak to him. Play the scavenger
hunting mini-game (a.k.a. rope-pulling mini-game) until you pull up Angler.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-----------------------------------o
| Angler |
| |
|HP=3000 |
|Attacks: Venom Breath, Thunder Clap|
o-----------------------------------o
Ryu (20) Rei (21) Garr (16)
Weapon: Feather Sword Moon Sword Beast Spear
Shield: Mithril Shield Steel Gauntlets (empty)
Helmet: (empty) Bandana (empty)
Armor: Light Clothing Light Clothing Scale Mail
Acc. 1: Ring of Fire (empty) Titan Belt
Acc. 2: Dream Ring (empty) (empty)
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Formation: Attack (Ryu at point)
Strategy: Start off with a Speed on Rei, Ryu transforming into a plain ol'
Warrior (Force), and Garr attacking (~120-~170). From there on out, it's
basically: Garr attacks, Ryu Focuses then attacks (~450-~570), and Rei either
attacks (~40) or heals. >_> Very simple; after all, Angler completely and
totally sucks as a boss in general. All of his real attacks are ST and never
come close to topping a 100, everyone but Garr EXes him, and that leaves him
with nothing but Venom Breath, which stinks without some real firepower.
Summary: Angler sucks, and you'll obliterate him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] It's time to go part hunting! Grab the part you saw while
conversing with the Foreman (on the edge of the water). Then approach the
south cliff-face and toggle the map to see another part. Head west and grab
the part lying on a scrap heap. Cross the wooden bridge and map-toggle the
south cliff-face here to find another part. Turn north and check north of
the engineer fellow working on the outside of the freighter for a part. Then
enter the freighter.
Hug the west wall as you head north until you get stuck on a part. Continue
north until you find a part right out in the open. Do a 180 and descend the
stairs and double set of ladders. Head north and down another ladder. Pull
the blue switch twice to raise the striped girder and grab the part on the
opposite side. Go back north and check behind a gray girder for another part
(the exact location is the spot behind the girder behind a blue switch). Then
head southwest crossing beneath a striped girder to snatch a part at its base.
Pull the nearby blue switch twice. Head back up the ladder and start crossing
the paths made by your movements of the girders, grabbing two parts along the
way. Climb down the ladder onto the bottom of the hull again and pull the blue
switch near the part on top of a steel crate that you couldn't reach before.
Now grab the part near the base of the striped girder you just moved
(northeast side of the base). Proceed north until you approach the last steel
crate on the west side of the hull. On the east side of this crate is a
concealed part. Similarly, the last crate on the east side has a part hidden
also, although for this crate the part is on its north side (as, obviously,
being on the west side would leave the part in plain view, but I digress).
Check east of the east-side crates for a Robe of Wind. Then return to the
"beginning" of the hull, climb up the ladder, and cross all the striped
girders to reach that last part. Now exit Steel Beach and return to the Ship.
Note: After finding a part, mash the X button until you can move again.
----
Dock
----
Go to the ship's engine room and approach Momo. [Text Scrolling] Press X for
every number of every part, then hit triangle. [Text Scrolling]
----
Ship
----
[Text Scrolling] Climb down the ladder to leave the bridge and go the ship's
outside. Talk to Nina at the front of the ship. [Text Scrolling]
------------------------------------------------------------------------------
XI. Crossing the Ocean
------------------------------------------------------------------------------
-------------
Rhapala/Wharf
-------------
[Text Scrolling] Go to the ship's bridge and talk to Zig and say that you're
ready (first reply, default).
----
Ship
----
[Text Scrolling] Leave the bridge and talk to Garr, who's standing between the
beds. Then climb up to the bridge again and tell Zig you've made a decision
(first response, default). [Text Scrolling]
--------------
The Middle Sea
--------------
Blast your engines north out onto the Outer Sea. [Text Scrolling] After your
brief excursion into the crashing waters of the Outer Sea, talk to Zig and
say that you're ready to go to Parch (first reply, default). Head south past
the rocks and then west to arrive at the small port village.
-----
Parch
-----
Run along the wooden pier while avoiding all the beetles. Once you arrive on
land, turn east at the wooden T and continue east up the stairs to the mayor's
house. Speak with the seated mayor, then backtrack to the shop you crossed on
the way. Rest and save at the Inn inside.
<Time ~ 6:43>
Leave Parch, return to the Wharf, take the Lighthouse exit out, and trace
backwards to Maekyss Gorge.
-------------
Maekyss Gorge
-------------
Enter the hut below the bridge on the eastern side of the river. Speak to the
blue-haired lady inside. Choose the sixth (non-default) reply. Leave the area.
--------------
Central Wyndia
--------------
Go to the Fishing Spot that just appeared on the west side of the bridge. Set
Deluxe Rod and Worm as your rod and lure respectively and then cast out your
line for a Mackerel. They're fairly easy to catch and common to boot. As for
size, it's irrelevant for a Speed Run. Now go east to the Coffee Shop.
-----------
Coffee Shop
-----------
Scale the hills as usual, run east past the tables, and go down the small
slope behind the coffee shop. Switch Garr to field point and talk to the
small, cloaked fellow. [Text Scrolling] Play the well mini-game. [Text
Scrolling] After he rewards you some Vinegar, return to Maekyss Gorge.
-------------
Maekyss Gorge
-------------
Check behind the hut (and bridge behind the hut) for a tree. Switch Peco to
field point and headbutt it twice. Now enter the hut and talk to the blue-
haired lady again. Choose the sixth (non-default) followed by the second (also
non-default) responses, switch Ryu to field point, and head back to Parch.
-----
Parch
-----
Go to the mayor's house and talk to his assistant(?) to initiate the shisu
mini-game. X the Mackerel, 11 Shaly Seeds, and all your Vinegar and
Horseradish. Then Knead everything once and End. [Text Scrolling] Leave Parch.
Sail east to the two rocks beyond the west-stretching peninsula (the one with
the hut on it) and enter the "?" area.
---------------------------------------------
Rocky Sea and the "Legendary Mariner's" House
---------------------------------------------
Take the northern path through the waters. Otherwise, all I can say is to
leave yourself sufficient (READ: plenty of) space between the ship and the
rocky crags. [Text Scrolling]
----
Ship
----
[Text Scrolling] Leave the bridge and go to the ship's outside. Talk to Momo
and then return to the bridge and talk to Zig. [Text Scrolling]
--------------
The Middle Sea
--------------
Wait for the Black Ship to enter the Middle Sea and then ram her be-hind!
----
Ship
----
Go to the engine room and check on Momo. [Text Scrolling] Switch out Nina for
Rei and save.
<Time ~ 6:59>
Now go from a little ship to a big one!
----------
Black Ship
----------
Pass through a door into the ship's interior. Descend a staircase and travel
through the door at the north end of the corridor. Examine the panel on the
east end of this room and choose Program 3 (third choice, non-default). Board
the platform and continue boarding it until you're taken down. Then enter the
adjacent room and examine a panel to activate the crane (first reply,
default). Then reboard the platform and take it back to the starting point.
Now activate Program 4 (fourth choice, non-default) and continually board the
movable platform until you can access a door on the north end of the room.
At the end of the corridor beyond the door is a slot holding an ID card.
Choose the first reply (default) to take it. Then take the platform back to
the starting terminal.
Return to where you first entered the Black Ship interior and take the north
door. Continue north until you see a panel. Choose the the first option
(default) to operate the crane without the guide. Then capture a crate with
the crane and repeat the whole process until you've moved three of the four
crates. (Note: For fastest results, don't go for the crate in the northeast
corner, as it's the furthest away) Cross the crate bridge and exit south.
Climb the set of steps and pass north through this corridor to more stairs.
Examine the panel and perform an ID check (first reply, default) to use the
elevator. Switch Momo to field point, climb the stairs, and examine the panel
in the bridge.
[Text Scrolling] Choose the first reply (default) to Momo's question to start
the Boost Counter mini-game. Go back down the stairs, down the elevator, and
down more stairs. Then enter the first door you see on the east side of the
corridor and examine the panel inside. Return to the bridge and once the
counter hits 100, talk to Momo. [Text Scrolling]
Return to the bridge. [Text Scrolling] Switch out Garr for Momo, change your
formation to Attack (Ryu's already at point; leave him there), then head for
the door Momo displayed. However, on the way, after the first staircase down
after the elevator ride, check the first door on the west side of the corridor
to save.
<Time ~ 7:12>
*Now* head for the corridor. Run north to the end of it into the next room.
Now go east down and up some stairs and south into a small chamber. Grab the
Ivory Dice in the treasure chest and proceed north to the end of the next
room. Then climb down a ladder and continue to follow the path into another
room. Head east up the stairs and continue following the path until you
encounter another set of steps. Descend them and the stairs after them as
well. Climb down the ladder and hug the boxes until you see a ladder attached
to one of them. Climb it, run along the tops of the crates and enter the door
at the end of the room. Ascend the ladder to the deck of the Black Ship.
Approach the front of the ship. [Text Scrolling] If at all possible, lure
the Ammonites within the range of the ship's main cannons. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o------------------------------------------------------------o
| 2 Ammonites |
| |
|HP=2000 each |
|Attacks: Tsunami, Iceblast, Blizzard, Multistrike, Hypnotize|
o------------------------------------------------------------o
Ryu (20) Rei (22) Momo (16)
Weapon: Feather Sword Moon Sword Flame Chrysm
Shield: Mithril Shield Steel Gauntlets (empty)
Helmet: (empty) Bandana Glass Domino
Armor: Light Clothing Light Clothing Crepe Cape
Acc. 1: Ring of Fire (empty) Wisdom Ring
Acc. 2: Dream Ring (empty) (empty)
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Formation: Attack (Ryu at point)
Strategy: The only tough part of this battle is the beginning. If you can
survive that, the rest is pie. The problem-- Multistrike's potential,
essentially a OHKO at max damage (50+, usually ~50 to 50-) at max number of
hits (3, from 1-3). Fortunately, bearing in mind these factors in addition to
its mediocre accuracy, it shouldn't be too much to worry about. Start off the
battle with Rei Speeding himself, Ryu transforming into a Thunder Warrior
(Thunder + Force) and Momo using the Robe of Wind on Ryu. Now that Ryu and Rei
both have EX turns, the battle should be easy. You need about 4 Thunder Claws
to down one Ammonite (~600 per Thunder Claw) unless you get a random Reprisal
along the way. Rei will handle all your healing, and Momo will cast Protects
on people (in the priority: Ryu -> Rei -> herself). Whenever Rei has the
chance though, toss two Ivory Dice on the Ammonite Ryu's *not* concentrating
his attack on. And that's about it. Iceblast isn't too much of a problem at
~70, Tsunami could get ugly (Rei *and* Momo at healing then, *fast*),
Confuse... *points to Rei, and Blizzard's not likely to make an appearance
given the brief time span of the battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Climb down the ladder. [Text Scrolling]
------------------------------------------------------------------------------
XII. The Lost Continent
------------------------------------------------------------------------------
--------
Kombinat
--------
[Text Scrolling] When asked to choose your party, switch Peco out for Rei.
Then run north along the long pier until you enter the main area of the city.
Enter the first storage house you see. Talk to the man in white on the west
side of the room to buy weapons. Buy a Spiked Gauntlets from him and equip it
to Ryu. Then move over to the east-side vendor and buy 20ish Vitamin(s) and
10ish Panaceas. Leave the building and head east into a storage house with a
yellow "1" on the front. Talk to the man inside to rest and save.
<Time ~ 7:23>
Leave the Inn and run west past two storage houses, then north up a flight of
stairs and out of the automated city.
----
Camp
----
[Text Scrolling]
Head north to the "?" that is another Yggdrasil tree.
-----------------------------
[Lost Shore's] Yggdrasil Tree
-----------------------------
Grab the Trance gene on the right side of Yggdrasil and then return to the
World Map. Head south down the small slope and hug the eastern wall until you
arrive at the Steel Grave.
-----------
Steel Grave
-----------
Change your formation to Attack as soon as you enter (Ryu's at point; keep it
that way). Turn north at the first T-intersection and continue following to
two sets of ladder. Climb the north one first and retrieve the UV Glasses at
the top and then backtrack to the east one. Hurry south and down a slope and
check a small alcove immediately east of the slope for Speed Boots. Equip both
the UV Glasses and Speed Boots to Ryu (placing the latter over the Dream
Ring). Walk east to a ladder and resume heading east onto a dirt path. At the
T-intersection, take the north branch out and march north to the Colony.
------
Colony
------
[Text Scrolling] Head north up three flights of stairs into a teleporter room.
[Text Scrolling] Pick up the Key at the center of the device. Leave the room
and head down the west staircase. Run to the spot northewest of you where you
can leap down to the next level.
<Time ~ 7:30>
Hurry to the western edge of the stage (the piles of machine scrap) and follow
that path through a room and up some stairs until you approach a ledge and a
treasure chest. Steal the Wisdom Fruit from the chest and then jump off from
the ledge through the window. Switch Momo to field point and have her examine
the panel. [Text Scrolling] Press the southern mirror's red button twice, the
northwestern mirror's thrice, and the northeastern mirror's twice. Then pull
the red switch on the console to activate the transporter. Exit the room,
climb up the adjacent set of steps and follow the path up all of the
immediately adjacent steps back to the transporter. Enter the beam.
-------------
Relay Point A
-------------
Leave the teleporter room and follow Honey until you're stopped for a
cutscene. [Text Scrolling] At the party select screen, switch out Nina for
Rei. Return to where you first left the transporter room but head south this
time. Pass the first flight of stairs you come across but run up the second.
Proceed up more steps. Head southeast toward four levers and pull them in
this order: Blue-dotted, Light Blue-dotted, Brown-dotted (ignoring the Red-
dotted lever). Pass beneath the red-dotted, striped girder and climb up
the stairs. Traverse three striped girders and travel under a fourth up
the stairs. Head southwest through this room to another flight of stairs.
Time for the platform mini-game. Head east past two platforms (the first one
you pass will be called "Platform B" and the second one "Platform A"). Ride
Platform A south until it bumps into Platform B which in turn collides with
the edge. Then ride Platform B south until it stops. Now walk across Platform
B onto another platform, C. which will eventually stop. Take Platform C north,
then west until it crashes into Platform A. Once Platform A stops, go back to
Platform C and ride it to the center of the room to unlock the door. Take
Platform C back to the mainland and go through the door.
Climb up both flights of stairs and turn south to take you outside. Grab the
Barbarossa from the treasure chest and head back inside. Return to the top of
the second flight of stairs and take the north path this time. Continue to
follow the main path until you reach the antenna. Examine the console and
choose the second (non-default) option, followed by the first (default)
option. Align the antenna. [Text Scrolling] Now return to the transporter
room, examine the console, choose the third option (non-default), and step
into the beam.
--------------
Container Yard
--------------
Grab the Radiance gene in the southeast corner and go back to the transporter.
Then examine the console, choose the second (non-default) option, and step
into the transporter beam.
--------
Dragnier
--------
Exit the chamber. [Text Scrolling] Leave the banquet room (west). [Text
Scrolling] Head northwest up the stairs and then northeast up more steps.
Talk to Garr. [Text Scrolling] Backtrack down the stairs and resume running
south to leave Dragnier. Switch Rei out for Nina and then re-enter the hidden
village of the dragons.
Descend the pit in the center of the village. The path is linear until after
the mural, at which point you should enter the northernmost room. [Text
Scrolling] Put Garr at field point and approach Jono. [Text Scrolling] Switch
Nina to field point and approach Jono. [Text Scrolling] When Nina asks you
what to do, choose the first (default, although which you choose is otherwise
irrelevant) answer. [Text Scrolling] Climb out of the pit and head for the
transporter room.
For the two transportations, use the fourth (non-default) option for the first
panel and the third (non-default) option for the second console. Now head to
Meryleep's Forest.
-----------------
Meryleep's Forest
-----------------
Summon Meryleep and talk to her twice for Ryu to learn Charm and Shadowalk.
Leave the forest. Return to Castle Wyndia and beam back to Dragnier (fourth,
non-default location followed by the second, non-default location).
--------
Dragnier
--------
After exiting the transporter room, head east into a tent containing a statue
of Ladon. Save.
<Time ~ 8:01>
Return to the pit in the center of town. After crossing the mural room, first
enter the room opposite of where you enter this new corridor and examine the
drawer in the northeast corner for an Ivory Dice. Now go to Jono's room.
Open the menu, change your formation to Attack (Ryu's already at point),
replace Ryu's Speed Boots with the Thunder Ring, equip the newly available
Speed Boots to Momo's open accessory slot, and equip Sleep Shells on Momo.
Have Ryu approach Jono. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------------------------------o
| Elder |
| |
|HP=5000 |
|Attacks: Bad Back, Inferno, Myollnir, Sirocco, Double Blow|
o----------------------------------------------------------o
Ryu (24) Rei (25) Momo (21)
Weapon: Feather Sword Moon Sword Sleep Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Bandana Glass Domino
Armor: Light Clothing Light Clothing Crepe Cape
Acc. 1: Ring of Fire (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Speed Boots
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: After building up some defenses on Ryu (first a "Robe of Wind" Speed
from Momo while Ryu Protects himself several times, throwing in a couple
Shields inbetween, Rei casts a Speed on himself, and Momo follows up with
Mights on Ryu), use your main offense here-- Focus x2 -> Shadowalk
(~830-~1060) with the dragon prince. Afterwards, the rest of the team should
support Ryu. If they die... (namely through Myollnir or Double Blow, which are
OHKOs, as opposed to Inferno's ~45, Sirocco's ~70, or his physical's ~115,
which only OHKOs Momo) well, they die. Revive them if you have Ammonia;
if not, then that's fine too. Ryu can pretty much handle everything by
himself, and Double Blow is the only thing he has to fear. PS: Use that Ivory
Dice on him before you slay Jono.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Approach Jono. [Text Scrolling] Grab the Infinity gene left
behind by the dragon elder, climb out of the pit, and try leaving until Griol
stops you. [Text Scrolling] Head east toward the green tent. Examine one of
the beds to rest. Now go to the Ladon statue in the village and save.
<Time ~ 8:13>
Now leave the dragon village and journey north to the Factory.
------------------------------------------------------------------------------
XIII. Crossing the Desert
------------------------------------------------------------------------------
-------
Factory
-------
Tackle the forks as followed: Fork 1 - South; Fork 2 - Southeast; Fork 3 -
East, taking you inside.
Head north (not up the staircase) and down the dirt slope. Turn east at the
intersection and scale up the steps. Proceed northeast through the door.
Follow the path and pass the first blue switch you see. However, the second
blue switch, you flip. Then hurry back to the first one, flip it, and cross
over both brown blocks before they rise again. Then descend the stairs and run
west to a door. Head east, then turn south, and run to the end of the room
through the doorway. Flip the blue switch right near the door. Then hurry
northeast to another blue lever to push. Climb up to the platform and begin
the Workbot mini-game. The solution, straight from the Mini-Game FAQ:
"This is how it?s done step by step, literally! Well first of all, when
I?m referring to direction, up means walking towards where the workbot
is and down is walking towards the side with the stairs. Now, take two
steps to the left and one step down to end have the workbot end up on
the left side of one of the cubes. Walk right three steps and then go
back left by one step. Head up one step, then left one step, and then
up one step again. Now take one more step to the left to position the
workbot in front of one of the switches. Hit it and then walk right one
step. Head south one step and then take two steps to the right to get
the workbot back behind one of the cubes. Take three steps downward,
and then go back up by three steps to reach another switch. Flip the
switch and take two steps to the right to access the last switch."
Note: Don't bother hitting the last switch, since you won't be picking up the
Hourglass here.
Backtrack to the door that took you into the room (without going through it).
Climb up the ladder west of it and follow the path northeast to another door.
After ascending the giant flight of stairs, cut the lock next to the door and
head out. Once back out on the World Map, scurry north a few steps into the
desert.
--------------------
Desert of Death/Camp
--------------------
[Text Scrolling] Check the canteen and take some water (second option,
non-default). At the diary, remove Nina from the party in exchange for Momo
and then save.
<Time ~ 8:18>
Exit the area (eastern end of the field is closest).
Now, for desert travel, it's very simple: Shift your bearing between the
north star and the fake north star and travel in that direction until you
encounter Manmo. Camp strategies? Simple- always immediately walk to the edge
of camp and choose "Break after resting" (first choice, default).
Anyway, once you reach the Manmo screen: [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o-------------------------------------------------------o
| Manmo |
| |
|HP=3200 |
|Attacks: Quake, Focus, Feign Swing, (huge counter rate)|
o-------------------------------------------------------o
Ryu (25) Rei (25) Momo (23)
Weapon: Feather Sword Moon Sword Sleep Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Bandana Glass Domino
Armor: Light Clothing Light Clothing Crepe Cape
Acc. 1: Ring of Fire (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Speed Boots
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: IRT Kaiser (Infinity + Radiance + Trance) FTW! Focus x2 -> Shadowalk
(~2200) is the way to go, although Ryu immediately reverts to base form. In
base form, Focus x2 -> Shadowalk again (~900) followed by a regular physical
(~200) to finish the fight. As with before, and for pretty much all of the
bosses from now on, the rest of your team is there solely for support and
their deaths are acceptable (although that doesn't mean they shouldn't heal
themselves). Damage: Quake (~40 on Ryu/Momo, ~60 on Rei; not bad at all) and
his physical (~100-~150; potential OHKO depending on the target, also not that
bad). Yeah... fairly easy battle here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Cut down the rakda. [Text Scrolling] Approach the tent. [Text
Scrolling] Enter the tent. [Text Scrolling]
-----
Oasis
-----
[Text Scrolling] Switch Peco out for Rei at the party select screen. Head west
to the Inn and save inside.
<Time ~ 8:45>
Leave the Inn and head north up the hill back out to the World Map.
------------------------------------------------------------------------------
XIV. Myria Station
------------------------------------------------------------------------------
------
Desert
------
Change your formation to Attack and equip Rei with the Feather Sword.
Then travel northeast to Caer Xhan.
---------
Caer Xhan
---------
Follow the road until you see a building with three doors. Enter the third
door and talk to the robot behind the counter. Sell all your weapons and then
buy a Sun Mask and equip it to Rei. Leave the store and follow the road to
a 4-way intersection. Turn east and enter a building on the north side of the
road. Proceed along the path until you arrive at the first beam security trap.
Hug the wall to avoid all the lasers and move onto the second beam security
trap. This one, however, you'll have to just plow right through, so you'll
incur some damage. After coming outside, head north through another door and
examine the console at the north end of the room. To its questions, choose
both first replies (default) to deactivate all the safeguards to the lift to
Orbital Station Myria. Leave the security room, run southwest to a ledge, and
leap off of it. Continue southwest until you reach the main road again and
follow it north to another building on the east side. Examine the console for
a small cutscene and then follow the purple stones out. [Text Scrolling]
Board the lift. [Text Scrolling]
---------------------
Orbital Station Myria
---------------------
Head northeast to the stairs to descend into the Worker's Area. Hug the east
wall until you find a staircase heading up. Pull the blue switch in that room,
climb back down, examine the console near the elevator shaft, and choose the
Maintenance Deck (second option, non-default). Follow the path on the
scaffolding until you arrive at another elevator shaft. Check the panel and
choose to rise back to the Worker's Area (first option, default). Go west
to a door and north through the next room to a T-intersection. Turn east
and climb the staircase at the end of the hallway. Examine the left console
and deactivate the laser grid blockading the Final Area. Walk back down the
steps and this time head west at the T. After the corridor twists north,
enter the door on the east side. Shift through the lockers into the the small
connected room and rest on the beds. Now check the diary and save (fourth
option, non-default).
<Time ~ 8:50>
Leave the locker room and head north up the flight of stairs. Run southwest to
the exit of the next room and then follow the orange panels into the
Laboratory Area.
Ride the moving walkway and the continue along the orange panels. Pass through
the medical room and stray from the orange panels at the north end of the next
room to grab the Holy Robe in the closet. Equip it to Momo and resume your
journey on the orange squares. Enter the room at the northern terminal of the
orange trail. [Text Scrolling] Examine the panel to stop the release of the
sleeping gas; then check the drawer at the northwest end of the room for a
Swallow Eye. Backtrack along the orange trail and pass through the second door
on the east. Run southeast up the stairs and approach the electric grid.
Choose the first (default) reply to enter. Heal Ryu after crossing and then
ride the lift down. Head southwest through a doorway and then proceed along
the path through another door. In the next corridor, enter the first door
you spot, examine the console, and choose the first (default) option to ride
the lift up. Grab the Slicer from the treasure chest, equip it to Rei, and
use the Swallow Eye on Ryu. Pass through the door. [Text Scrolling]
<Time ~ 8:55>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o--------------------------------------------------------o
| Chimera |
| |
|HP=7500 |
|Attacks: Paralyzer, Myollnir, Blizzard, Inferno, Restore|
o--------------------------------------------------------o
Ryu (27) Rei (25) Momo (23)
Weapon: Barbarossa Slicer Sleep Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Sun Mask Glass Domino
Armor: Light Clothing Light Clothing Holy Robe
Acc. 1: Ring of Fire (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Speed Boots
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: Most of Chimera's attacks are pretty deadly. Fortunately, he's still
not that tough. Gross Warrior (Gross + Warrior) with Ryu is the way to go.
Rei should Speed himself and then Momo while Momo Protects/Mights Ryu. As for
Ryu, Focus x2 -> Aura (~2750-~3000), and then regular physicals (~800).
If Ryu reverts, retransform him. Only other catch is Paralyzer; keeping one
of your teammates alive just means you have to Panacea Ryu to continue the
battle, but if Ryu's the only one left, then Paralyzer = Game Over.
Fortunately, this battle is short enough so that that's barely a concern, but
I'm just throwin' it out there.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<Time ~ 8:59>
Pick up Card Key B. [Text Scrolling] Now ride down the lift Chimera had been
standing on. Head south to the next room, retrieve the HE Shells from the
treasure chest, and equip them to Momo. Now leave the Laboratory Area.
Backtrack along the orange panels and then switch to the green panels ASAP.
Now trace your path by the green panels and enter the next area.
Ride the escalator up, and pass through the medical room. Switch Momo to field
point and blast the door at the east end of the room. At the 4-way
intersection, head east. Proceed onto the grass, down a small hill, and then
northeast to another hill. After scaling up and down that second hill, head
southwest and hug the western walkway until you can doubleback onto it. Follow
it to a locked door. Switch Rei to field point to break the lock and enter the
room. Head for the northwest exit but hug the east wall as you pass the pit
in order to avoid the poisonous vines (and grab the Wisdom Fruit in the drawer
near the northwest exit too). Proceed west but steal the Silver Tiara in the
treasure chest next to the tree in the second northern alcove. Continue going
west until you see a set of steps. Climb up them and head east to a door.
Hurry north through this corridor and examine the console at its terminal.
Choose to go to Eden (first option, default).
[Text Scrolling] Step down the platform and head north across a bridge. [Text
Scrolling]
-----------
Ryu's Dream
-----------
[Text Scrolling] Head north. [Text Scrolling] Continue north. [Text Scrolling]
North again. [Text Scrolling] More north, to the Ladon statue. Examine it
and then turn back south. [Text Scrolling] Talk to the Ladon statue to rest
and save.
<Time ~ 9:11>
Proceed north until you arrive at another Ladon statue. Talk to it and then
stand there motionless until the Dragon God tells you to continue. Hurry
north. [Text Scrolling] More north. [Text Scrolling] North into the "sparkly"
circle.
This area's a real labyrinth, so for simplicity I'm gonna list the turn to
make at *every* intersection, even if it's obvious that one of the routes
leads to a dead-end: West, West, South, West (into yellow teleporter), East,
South, [Text Scrolling] North (into blue teleporter), East, North (into green
teleporter). [Text Scrolling] Continue north to a blue teleporter. [Text
Scrolling] Open the menu, replace the Ring of Fire with the Dream Ring, and
then approach the staircase. [Text Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------o
| Arwan |
| |
|HP=2400 |
|Attacks: Sleep, Chill|
o---------------------o
Ryu (28)
Weapon: Barbarossa
Shield: Spiked Gauntlets
Helmet: UV Glasses
Armor: Light Clothing
Acc. 1: Dream Ring
Acc. 2: Thunder Ring
Master: Meryleep
Skills: Risky Blow
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Normal (default)
Strategy: Warrior (Force) -> Focus x2 -> Aura (2300+) and then nick him with a
regular physical (~200) to finish him off if the Aura didn't OHKO him. Half
the time the single Aura will be good enough.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
---------------------
Orbital Station Myria
---------------------
[Text Scrolling] At the party select screen, exchange Nina for Momo and set
your formation at Attack (Ryu's already at point; *obviously*, leave him
there).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o---------------------------------------------------------o
| Dragon Lord |
| |
|HP=12500 |
|Attacks: Inferno, Blizzard, Sirocco, Howling, Triple Blow|
o---------------------------------------------------------o
Ryu (29) Rei (26) Momo (23)
Weapon: Barbarossa Slicer HE Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Sun Mask Silver Tiara
Armor: Light Clothing Light Clothing Holy Robe
Acc. 1: Dream Ring (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Speed Boots
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: It's critical that Rei successfully Pilfers the Dragon Blade on the
first turn (reset-worthy, depending on how Dragon Lord uses his turn, Momo
dieing is an acceptable loss) while Ryu defends and Momo switches out her
Speed Boots for the Ring of Fire and then casts Speed on Rei. On the next
turn, Ryu should replace his Barbarossa and Dream Ring with Dragon Blade and
Speed Boots respectively and then transform into IRT Kaiser (Infinity +
Radiance + Trance). Now, what you need here is at least one other non-Ryu
memeber alive. If it's Momo, have her use a Wisdom Fruit now on Ryu. If Rei
and if he has EX turn capability, defend now and use the Wisdom Fruit on Ryu
during that EX turn (as Rei using the Wisdom Fruit on Ryu *before* he
transforms sorta defeats the point). Once Ryu's AP's charged up to max,
Focus x2 -> Shadowalk (~6000-~6300) twice and then one non-focused Shadowalk
(~3000) to finish the job.
Against Dragon Lord's attacks, IRT Kaiser should be fine. After IRT emerges,
Teepo has only four turns to knock Ryu out of the astounding form, which in
three turns can only be done by three Triple Blows and in four turns any
number of things, but considering that you have another ally to draw fire
*and* that Dragon Lord's tremendous skill arsenal is more of a shortcoming in
this type of scenario.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling]
<Time ~ 9:21>
Grab Card Key A. Now open the menu and equip Dragon Armor on Ryu over Light
Clothing. Then head southwest to the lift to leave Eden. Exit from the entire
garden area and backtrack on the green panels. Pass the gates where the
security laser beams were blocking the path to the Final Area. Immediately
head west after traversing those gates, examine the wall console near the
door, and choose the first (default) response to unlock the door.
Take the T-intersections as follows: North, North, and West. Once you enter
the Sample Rooms, head east to fight Sample 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o--------------------o
|3 Sample 1s (3 Nues)|
o--------------------o
Ryu (31) Rei (26) Momo (23)
Weapon: Dragon Blade Slicer HE Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Sun Mask Silver Tiara
Armor: Dragon Armor Light Clothing Holy Robe
Acc. 1: Speed Boots (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Ring of Fire
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: Auto-Charge -> Instant Win.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Take the east door out and continue heading east through the next door to
fight Sample 3.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------o
|2 Sample 3s (2 Mikbas)|
o----------------------o
Ryu (31) Rei (26) Momo (23)
Weapon: Dragon Blade Slicer HE Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Sun Mask Silver Tiara
Armor: Dragon Armor Light Clothing Holy Robe
Acc. 1: Speed Boots (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Ring of Fire
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: Gross Warrior's (Gross + Force) is your best choice here, then
Focus -> Aura on each of them should get the job done, while the rest of your
team works on support damage or defends (whatever, really).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Climb the ladder and head west through a door. Grab the Moon Tears in the
treasure chest and then exit south. Climb down another ladder, head through
the northeast door to a rest point. Accordingly, rest, and then head back to
the last room and save at the diary (fourth choice, non-default).
<Time ~ 9:30>
Descend the ladder. [Text Scrolling] Hurry south. [Text Scrolling] Ride the
elevator down into the abyss. [Text Scrolling] Run west past the hologram
into the next room and then proceed south. [Text Scrolling] After the next
turn, follow the path west until you spot a small descending ramp. Walk
across it and then up another nearby ramp. [Text Scrolling] Continue up
another ramp and stay on track. [Text Scrolling] At the T-intersection, ignore
the turn and continue east. Take the steel lift up. [Text Scrolling] Talk to
all your allies (clockwise or counter-clockwise; it doesn't particularly
matter); then approach the goddess. [Text Scrolling] Since you plan on
fighting Myria, when asked whether or not to retain the power of the Dragon
Clan, choose the second (non-default) reply. [Text Scrolling] At the party
select screen, exchange Garr for Momo, and, at the formation select screen,
in case this pattern isn't already painstakingly obvious, pick Attack
formation with Ryu at point (which, also as usual, he already is). [Text
Scrolling]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
o----------------------------------------------------------------------------o
| Myria |
| |
|HP=20000 |
|Attacks: Inferno, Myollnir, Blizzard, Restore, Sirocco, Sanctuary, Evil Eye,|
| Death, Venom, Holocaust |
o----------------------------------------------------------------------------o
Ryu (31) Rei (27) Momo (24)
Weapon: Dragon Blade Slicer HE Shells
Shield: Spiked Gauntlets Steel Gauntlets (empty)
Helmet: UV Glasses Sun Mask Silver Tiara
Armor: Dragon Armor Light Clothing Holy Robe
Acc. 1: Speed Boots (empty) Wisdom Ring
Acc. 2: Thunder Ring (empty) Ring of Fire
Master: Meryleep Meryleep (none)
Skills: Risky Blow (none) (none)
Focus
Super Combo
Influence
Charm
Shadowalk
Formation: Attack (Ryu at point)
Strategy: Whoo-boy, it's time for the final battle, and Myria's not gonna make
it easy for ya. IRT Kaiser (Infinity + Radiance + Trance), of course on turn 1
from Ryu, while Rei and Momo handle the Speeds (on Ryu and Rei, respectively;
and get a second Speed in on Rei as soon as the opportunity arises). Focus x2
-> Shadowalk (~2000-~2400) from Ryu is your best chance, and have either Rei
or Momo restore his AP via a Wisdom Fruit whenever Ryu's AP sinks into
critical. Priority #1 is to keep Ryu in IRT form, and since you have quite a
few Wisdom Fruits to work with, it might be a good idea to use them a turn
early in case Myria does something cheap (which is very likely). Priority #2
is to make sure Ryu keeps EX turns, which requires one casting of Speed.
Without EX turns you'll eat through your AP way too quickly. So if Myria spams
Sanctuary a lot, you might want to reset (as painful as that is). Keeping
either Rei or Momo *alive* however is an entirely separate ordeal. Myollnir is
a OHKO on any non-IRT PC, her physical hits for ~110 damage (~50 on IRT, but
that's simply because True Kaiser rules), and Holocaust is a OHKO on Momo and
near-OHKO on Rei. As these statistics would seem to suggest, your chances of
keeping both Rei and Momo alive are pretty dang slim... to none. So, once
they're both gone, finish up with IRT normally, except substitute Bonebreak
in before you're forced to revert. Once you're back in human form, have Ryu
use a Wisdom Fruit on himself and then command him to transform into a Gross
Warrior (Gross + Force). Aura (~2000) spamming is the way to go, but remember
the risks. Since you're out of True Kaiser form, you're susceptible to all
status effects and ID attacks in addition to being less durable overall. Most
of everything is tolerable except a possible Blind status from Venom (believe
me, Poison and Confusion are the least of your worries) and worst of all, the
dreaded Evil Eye, which renders an instant Game Over. However, with any luck,
you've torn through most of Myria's HP by now, so finish her off as quickly as
possible, at all costs, before she beats you to it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Text Scrolling] Enjoy the ending and Pure Again! Congrats! As soon as the
credits are done rolling, and the "Fin" screen is done (be sure to mash the
Start button after the song sequence on the Fin screen plays through once):
[Text Scrolling] Choose to save.
<Time ~ 10:03>
And there you have it! Take a gander at your shiny new save, do a little
dance, call all of your friends (ok, maybe not >_>), and give yourself a pat
on the back. You just beat the game really freaking quickly!
==============================================================================
``````````````````````````````````````````````````````````````````````````````
```````````````````` 6. FREQUENTLY ASKED QUESTIONS (FAQS) ````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
Q: Where can I get the full 10:03 video?
A: Jon Barber (a.k.a. Ngamer) has graciously allowed me to host the speed run
vid in its entirety on his webspace. The video can currently be found at
www.thengamer.com/BOF3.
==============================================================================
``````````````````````````````````````````````````````````````````````````````
``````````````````````` 7. ACKNOWLEDGMENTS AND CLOSING ```````````````````````
``````````````````````````````````````````````````````````````````````````````
==============================================================================
Thanks go out to the following for making this guide possible:
Paltheos..... For proposing the FAQ in the first place, watching and analyzing
hours of video footage, creating the walkthrough, and just
generally being cool.
GameFAQs..... For hosting this guide, as well of the rest of our FAQs.
The Board.... For all of your support and helping to keep BoF3 alive.
SharpPaper... For his work in completing our community's first speed game. I
apologize for absolutely shattering your record, though :P
Jon Barber... For allowing me to host the full speed run vid on his webspace.
And thanks for helping to keep www.the-elite.net alive! I
probably would never have done a single speed run if it wasn't
for The Elite.
----------
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