Breath of Fire III Hidden Info and Codes
Version: 0.4
Dated: 08/07/2004
by ZC Liu (
[email protected])
-------------------------------------------------------------------------------
This document should only be found at:
www.gamefaqs.com
www.neoseeker.com
www.psxcodez.com
Contents
--------------------------------------------------
*Version History
*Disclaimer
*The Basics of Hidden Info in BoF 3
*Bits of BoF 3 on the Hidden-Side Up
*On Character Stats
-LEVEL-UP TABLES
*On the Weretiger Form
*On the Dragon Form
-HOW TO DETERMINE YOUR DRAGON FORM
-BASE STAT MODIFIERS FOR DRAGON FORMS
-STATS MODIFIERS FOR UNIQUE DRAGON FORMS
-ADDITIONAL EFFECTS OF DRAGON GENES
>ELEMENTAL DRAGON GENES
>STAT-MODIFYING DRAGON GENES
>ASSIST DRAGON GENES
>PRIORITY DRAGON GENES
-MOVELIST FOR DRAGON FORMS
*On the Faeries
-GIFT SHOP QUIRKS
-BINGO! YOU GOT THAT RIGHT!
*Enemy Information List
-Chrysm Machine-soldiers
-Eggs
-Goblins
-Gongs
-Goos
-Wizards
*Gameshark Codes for BoF 3
*Credits
*Acknowledgements
*Version History
--------------------------------------------------
0.4-- Minor, minor update! A few codes and things
in the faeries section. And a correction.
Keep hoping for the next one! ; 08/07/2004
0.3-- I must be a poor writer! Either that or
there's something wrong in the pipeworks
somewhere. Is this version up? ; 13/06/2004
0.2-- It didn't get posted up! I wonder if it's
because of the filename...? Well, a lot of
changes since the last version! ; 06/06/2004
0.1-- The bare bones of this document, I've tried
to put in the most important stuff that
gamers would like to know about. I'll try an
update soon, but, it's been so long since I
last worked on a guide! ; 19/05/2004
*Disclaimer
--------------------------------------------------
I don't own any of the elements of Breath of Fire 3 that are copyrighted by
Capcom and any related companies. I'm not a staff of the company that made the
Gameshark, nor am I anyone who participated in the creation of the Sony
I'm a typical small-fry game guide writer. By I, I'm referring to myself, ZC
Liu in this guide. Plain enough?
Assume too that like all small-fry game guide writers, I take serious offense
at attempts to take info from my guides without my permission. A simple
"Please" usually paves the way, and those who can't be bothered with it will
simply not use my guides. Retaliation will come in all the various forms I
know to date.
I can't claim absolute ownership of all that appears in this document. Quite a
lot of information I'd gained from reading at message boards and magazines,
but I'm including them in this guide since no one bothered to do so. Cobblered
together, they're mighty precious info! The rest though is typically all mine,
from the long hours I've spent playing and hacking this well-loved game. The
Gameshark codes are mostly my creations. Same way, just ask and you'll get
them. They may or may not work for your game, or they might work so well as to
spoil your gaming experience. Indulge in them for a while, but don't come to
rely on them. Well, that's it. I'm open to questions and suggestions at
[email protected] , but don't expect too much of me, since this guide is a
work of interest.
*The Basics of Hidden Info in BoF 3
-------------------------------------------------------------------------------
Before learning a subject, typically one has to briefly define what that
subject is about. Try recalling when your new subject teacher first introduced
you to Physics. Something closer? Remember when you first learnt what a RPG
was? Well, something like that. So, what's 'hidden info' supposed to be?
Most of you should have an idea. Likely the first example you get in BoF 3 is
when you use a Moxa on one of your characters and, hey, how DO I see how much
Willpower my character has? *Applause* Willpower is 'hidden info'! Unfair is a
way to put it, since with games like Final Fantasy 7 and beyond, they've
provided stat screens for close to everything. If you take the time to notice
though, you find'll things that you'd like to know about, but somehow the game
DOESN'T tell you, for pretty much every game in existence. Stuff that they
don't show you, things that you don't know about, info that you can't relate
to, simple things that you don't notice... Fellas, welcome to the maze of
hidden info in BoF 3!
The list includes:
*Willpower
*Flame, Frost, Electric, Earth, Wind, Holy, Psionic, Status, Death
*Surprise, Reprisal, Critical, Dodge, Accuracy
*Stamina Level
*ATK, DEF, SPD, I.Q., Reprisal Modifiers
Willpower:
*Stat which increases probability of triggering "Guts!" event.
*"Guts!" automatically revives a character with 1 HP right after the character
gets KOed in battle.
*Being KOed by anything at all can trigger "Guts!", even attacks from your own
party members!
*A "Guts!" message in green appears when this happens...
*As well as a different screen message for each character:
Ryu : Ryu recovers with willpower
Rei : Heh, guess I slipped...
Teepo: OK, now I'm angry!
Nina : Don't count me out yet!
Momo : Hey! That hurt!
Peco : Wheeeeeeeeep!
Garr : Was that supposed to hurt?
*Can be triggered more than once per battle.
*NOT ever noted to activate for Weretiger form and Dragon forms.
*Negative statuses will be gone, including Poison, Silence, etc.
*Positive statuses will be kept, including Berserk, Last Resort, etc.
*Any stat-modifiers will remain, for example several ATK.UPs and SPD.Downs.
*The maximum value Willpower can be boosted to is 99.
*Equipping the Lion's Belt accessory will give a +10 Willpower effect in
battle, each.
*Using a Moxa outside of battle will give a permanent +1 to the target
character's Willpower stat; no warning given when stat is already maxed out
--------------------------------------------------
Flame, Frost, Electric, Earth, Wind, Holy, Psionic, Status, Death:
*They're the characters' affinity or resistance towards the corresponding
elements, effects, or move-types.
*In levels ranging from 0 to 7. The higher the level, the stronger the
affinity or resistance.
*Temporary means of changing these attributes include equipping various
pieces of equipment, apprenticing under some Masters, taking innoculations...
and changing into dragon forms.
*NO PERMANENT means of changing these innate attributes, which differ from
character to character.
*Actual range in levels is from 0 to 6, when the change is a simple addition
or subtraction. Level 7 is possible only when the modification says "* to 7",
which forces the stat to be so regardless of other changes.
*There are some slight differences in the way they behave; check the list
below for their effects.
*Elements, like Frost, correspondingly modifies the resultant damage.
*Holy is an odd element that can be used offensively or for curative effects.
The following tables show the details.
*Psionic effects usually come as stat-lowering effects like ATK.Down. For
beneficial ones like SPD.UP, the system does not consider resistance.
*Status is obvious; Poison, anyone?
*Death influences the chance of an outright KO, like the Instant Kill effect,
but also includes the probability for Death-type moves like Leech Power to
succeed.
Flame, Frost, Electric, Earth, Wind | Psionic, Status, Death
|
LV| Effect For Elemental Attacks | LV| Resistance To Effects
--|--------------------------------- | --|---------------------------------
0| 300% as damage to HP | 0|-200% resistance; weakness
1| 200% as damage to HP | 1|-100% resistance; weakness
2| 100% as damage to HP; default LV | 2| 0% resistance; default LV
3| 75% as damage to HP | 3| 25% resistance
4| 50% as damage to HP | 4| 50% resistance
5| 25% as damage to HP | 5| 75% resistance
6| NO damage to HP | 6| 100% resistance
7| 100% absorbed as HP; heals HP | 7| 200% resistance; effective?
---------------------------------------------------------------------------
Holy | Holy
|
LV| Effect For Offensive Moves | LV| Effects For Curative Spells
--|--------------------------------- | --|---------------------------------
0| 300% as damage to HP | 0| 300%, HP damage
1| 200% as damage to HP | 1| 200%, HP damage
2| 200% as damage to HP | 2| 100%, HP damage
3| 167% as damage to HP | 3| 0%, HP damage
4| 133% as damage to HP | 4| 50%, HP restore
5| 100% as damage to HP; default LV | 5| 100%, HP restore; default LV
6| 50% as damage to HP | 6| 200%, HP restore
7| NO damage to HP | 7| 400%, HP restore
EXCEPTIONS
*Depress is a Psionic-type move, which does AP damage on the opposite party.
In this case, Psionic behaves like an element-type, such as Electric
*Chill is a Frost-type move, which does Frost damage on the opposite party,
and has an additional chance to cause SPD.Down. The SPD.Down effect is pitted
against the targets' Psionic resistance, not Frost resistance.
*Temptation is a Status-type move, which inflicts Confuse on your opponents,
plus causes DEF.Down, SPD.Down, and ATK.Down. Here, the entire move is used
against the enemies' Status resistance, and has nothing to do with Psionic
resistance in any way.
--------------------------------------------------
Surprise, Reprisal, Critical, Dodge, Accuracy:
*Literally, the rates for the corresponding effects...
*Surprise affects your chances for surprise attacks when starting random
battles. I can't really pin down how it works, though. I think it's the
average value of your three party members' Surprise rate that the battle
system uses. Or it might just be the lead character? But is that the lead
character during battles, or the lead character when walking around
battlefields? See what I mean?
*Reprisal affects the tendency of reprisals triggering against physical
attacks; Peco has the highest natural Reprisal at 50.
*Critical is simply critical% to most players!
*Dodge is the likelihood of dodging physical attacks.
*Accuracy translates into the hit% for physical attacks.
*The maximum value for all these stats is at 100, though there ain't any legal
ways to attain that for Critical and Dodge, which is just as well.
*Temporary ways to change these stats include equipping specific items,
apprenticing under certain Masters, and using some moves during battle.
*NO PERMANENT ways to modify these innate stats, which differ from character
to character.
--------------------------------------------------
Fatigue Points:
Dunno the real term for this one. You know, when your battle ends and any
character is left KOed, they get revived with 1 HP and their max HP gets
highlighted in yellow? That's a sign of fatigue (tired, sore, whatever...),
and everytime something similar happens, that character gets plonked with 1
Fatigue Point. It doesn't indicate anywhere how many Fatigue Points there are,
though if you repeat the needed steps, you'll find that the max HP just gets
lower and lower. For each Fatigue Point a character gets, you'll see a 10%
deduction from the true max HP of that character. Default is 0 points, of
course. Coming is the tech stuff:
What increases Fatigue Points
-----------------------------
*Character is KOed in battle and unrevived when battle ends; max 5 points
*Character uses the Disembowel move in battle; max 5 points
*Use of a Mandrake for healing a character; max 9 points
*Extreme thirst in desert, which affects ALL characters; max 9 points
EFFECT: -10% of true max HP for each Fatigue Point taken
Resting at an Inn, or what the game considers a proper resting facility, will
remove your entire party's Fatigue Points. Resting at Camp, or using a Water
Jug when traveling in the desert, will not affect this in any way.
--------------------------------------------------
ATK, DEF, SPD, I.Q., Reprisal Modifiers:
*Only used when in battle.
*Modifiers on your characters' corresponding stat.
*Affected by moves such as Slow, or use of items like Ginseng.
*When successful, you'll see ATK.Down and SPD.UP or similar messages above
the affected characters.
*You DON'T get to see how much it increases your stat by. I'll be covering
this in a movelist later
*The caps for all of these modifiers is at +50 and -25. Though there doesn't
seem to be anyway to lower your Reprisal modifier.
EXCEPTION
*Celerity, the self-empowering move that increases your ATK, DEF, SPD, and
I.Q. modifiers by +50, is capable of breaching the +50 limit. If any positive
modifiers were applied before using Celerity, they'll be added on past the
+50 limit. That means it's possible to reach an effective boost of +100 for
each of these stat modifiers with Celerity! Take care not to use another
stat-modifying move on that character though, as the game's calculations will
take the +50 limit into consideration again.
--------------------------------------------------
That's all I can think of for your characters' hidden stats and such. I'll try
to put on more stuff later!
*Bits of BoF 3 on the Hidden-Side Up
-------------------------------------------------------------------------------
Well, after that gedunky tutorial, here's what a list of you can handle in the
game that does things you can't see normally. It's all I can think of, anyhow.
This section includes Equipment, Masters, Innoculations, and Moves. Actually,
not Moves. They'll be covered in their own list later on. Tempted as I am to
put in every bit of info about the following, most of them are already covered
in other guides, and this guide's about hidden info... So, on to it!
EQUIPMENT
--------------------------------------------------
They're effective only when equipped. Don't be ridiculous and think otherwise!
Weapons
-------
AshurasSword Death +3
-
Deadly Blade Critical +8
-
Dragon Blade Dragon-slayer
Use to cast Fireblast
-
Holy Avenger Property: Holy
Devil-slayer
Use to cast Might
-
Lifestealer Death +3
-
PiercingEdge Use to cast Weaken
-
Royal Dagger Use to cast Protect
-
Royal Sword Use to cast Lightning
-
Slicer Critical +8
-
ThievesKnife Critical +4, Surprise +5
-------
BlessedStaff Death +1
Use to cast Heal ; only during battles
-
LacquerStaff Use to cast Silence ; auto-targets enemies
-
Ouroboros Status +1, Death +1
Use to cast Raise Dead
-
Ruby Scepter Use to cast Flare
-
Thunder Rod Use to cast Jolt
-
WindCutter Use to cast Cyclone
-------
Homing Bomb Accuracy to 100
-------
Brass Claws Use to cast Simoon
-------
Beast Spear User loses HP equal to 1/20 of max HP each turn during battle, to
the limit of 1 HP
-
Gunginir Accuracy to 100
-
Rufad'sSpear Use to cast Shield
Handgear
--------
DragonShield Flame to 7
-
Flame Shield Flame +2
-
Ice Shield Frost +2
-
Mind Shield Psionic +2
-
Protectors Status +2
Headgear
--------
Divine Helm Death to 7
-
Dragon Helm Flame to 7
-
Silver Tiara Psionic +2, Status +2, Death +2
-
Sun Mask Flame +2
Body Armor
----------
AsbestosArmr Flame +2
-
BlizzardMail Frost +2
-
Diana'sDress Psionic +2, Status +2, Death +2
-
Dragon Armor Flame to 7
-
Force Armor Psionic to 7
-
Holy Robe Psionic +2, Status +2, Death +2
-
Life Armor In battle, replenishes an additional 1 HP per turn, cumulative
with all other HP-restoring effects; e.g. Refuge Formation.
Outside battle, restores an additional 1 HP per step taken,
cumulative with Cupid's Lyre (x1) and Ivory Charm (x1).
-
Magma Armor Flame to 7, Frost -1
-
ManlyClothes When KOed, auto-revives character with max HP; works on Rei's
Weretiger form, but not for Ryu's dragon forms. Soul Gem has the
higher priority in taking effect, when both are equipped.
<The Manly Clothes were ripped!>
-
Mist Armor Holy +2, Psionic +2, Status +2, Death +2
-
PhantomDress Holy -3, Psionic to 7, Status to 7, Death to 7
-
Robe of Wind Electric +2, Wind +2, Earth +4
Accessories
-----------
Artemis' Cap Accuracy +10
-
Barrier Ring Psionic +3
-
Coupons Cost price when buying from shops x0.8, no cumulative effect;
effective when equipped by anyone in the current party.
-
Cupid's Lyre In battle, replenishes an additional 1 HP per turn, cumulative
with all other HP-restoring effects; e.g. Refuge Formation.
Outside battle, restores an additional 1 HP per step taken,
cumulative with Life Armor and Ivory Charm, but not another
Cupid's Lyre.
-
Diamond Ring Death +3
-
Hawk's Ring Surprise +20
-
Ivory Charm Flame +2, Frost +2, Electric +2, Earth +2, Wind +2, Holy +2,
Psionic+2 , Status +2, Death +2
In battle, replenishes an additional 1 HP per turn, cumulative
with all other HP-restoring effects; e.g. Refuge Formation.
Outside battle, restores an additional 1 HP per step taken,
cumulative with Life Armor and Cupid's Lyre, but not another Ivory
Charm.
-
Life Sandals Status +1
-
Light Bangle Status +3
-
Lion's Belt Willpower +10
-
Midas Stone Total Zenny won at end of battles x1.5, no cumulative effect;
effective when equipped by anyone in current party, but not if
that character is KOed when the battle ends
-
Ring of Fire Flame to 7
-
Ring of Ice Frost to 7
-
Soul Gem When KOed, auto-revives character with max HP; works on Rei's
Weretiger form, but not for Ryu's dragon forms. Has priority over
ManlyClothes in taking effect, when both are equipped.
<The spirit stone shattered!>
-
Talisman Death +1
-
Thunder Ring Electric to 7
MASTERS
--------------------------------------------------
Here's the bonus effects that being the apprentice of some Masters give your
characters. Like before, these changes are effective only while you still
retain the status of an apprentice.
Mygas Surprise +5, Dodge -2
-
Yggdrasil Flame -1
-
D'lonzo Surprise +10, Dodge +5, Accuracy +5
-
Fahl Dodge -5
-
Hondara Holy +1, Death +2
-
Hachio Critical +3
-
Ladon Flame +3, Status +1, Death +1
-
Meryleep Dodge +10
INNOCULATIONS
--------------------------------------------------
If you don't know where to go for these, try the buildings with a first-aid
sign hanging outside. Junk Town, Rhapala, Urkan Tapa, and Wyndia should have
them. Be prepared to pay for the temporary effects, though! Plus, you can have
only one 'block' in effect for the same character. Useful for some parts of the
game (hint-hint-Mt. Zublo-hint-hint).
Flameblock | Raises flame attack resistance -> Flame +2
Frostblock | Raises frost attack resistance -> Frost +2
Thunderblock | Raises electric attack resistance -> Electric +2
Earthblock | Raises earth attack resistance -> Earth +2
Windblock | Raises wind attack resistance -> Wind +2
Mindblock | Raises ability/magic resistance -> Psionic +2
Changeblock | Raises status change resistance -> Status +2
Deathblock | Raises death attack resistance -> Death +2
-------------------------------------------------------------------------------
*On Character Stats
-------------------------------------------------------------------------------
This section is all about your BoF 3 characters stats, from the hidden to the
obvious. Since this guide's on hidden info, that's what's coming up first.
----------------------------------------------------------------
| |Flame|Frost|Electric|Earth|Wind|Holy|Psionic|Status|Death|
|--------------------------------------------------------------|
|ALL | 2 | 2 | 2 | 2 | 2 | 5 | 2 | 2 | 2 |
----------------------------------------------------------------
EXCEPTIONS
*Nina-> Wind 3
*Peco-> Death 4
*Garr-> Flame 4
*Whelp-> Flame 6, Electric 3, Earth 3, Wind 4, Holy 4, Psionic 3, Death 3
; during start-of-game sequence at Dauna Mine
---------------------------------------------------------
| |Surprise|Reprisal|Critical|Dodge|Accuracy|
|-------------------------------------------------------|
|Ryu (Child) | 50 | 12 | 5 | 6 | 95 |
|Ryu (Adult) | 55 | 12 | 5 | 8 | 100 |
|-------------|-----------------------------------------|
|Rei | 75 | 6 | 5 | 25 | 100 |
|-------------|-----------------------------------------|
|Teepo | 50 | 12 | 5 | 6 | 95 |
|-------------|-----------------------------------------|
|Nina (Child) | 50 | 0 | 3 | 10 | 100 |
|Nina (Adult) | 50 | 0 | 3 | 12 | 100 |
|-------------|-----------------------------------------|
|Momo | 30 | 0 | 0 | 4 | 70 |
|-------------|-----------------------------------------|
|Peco | 35 | 50 | 3 | 0 | 90 |
|-------------|-----------------------------------------|
|Garr | 55 | 16 | 8 | 4 | 90 |
|-------------|-----------------------------------------|
|Whelp (!) | 10 | 100 | 15 | 10 | 95 |
---------------------------------------------------------
Whelp (!): during start-of-game sequence at Dauna Mine
Starting Willpower
------------------
Ryu : 1
Rei : 3
Teepo: 1
Nina : 2
Momo : 6
Peco : 1
Garr : 11
Whelp: 0 ; during start-of-game sequence at Dauna Mine
NOTE! The ONLY way for Willpower to increase permanently in this game is
through the use of the Moxa item. Leveling up will not affect your characters'
Willpower stat in any way, while the Willpower boost given by the Lion's Belt
is effective only when this accessory is equipped.
Starting EXP
------------
Ryu : 0
Rei : 90
Teepo: 0
Nina : 90
Momo :1000
Peco : 0
Garr :3000
Whelp: 0 ; during start-of-game sequence at Dauna Mine
NOTE! The Whelp does not gain any EXP during the start-of-game sequence at
Dauna Mine, even though some of the enemies there do have a bit of EXP, and
there's some Z as well. The game does NOT give any after-battle rewards during
this sequence, which might explain why. Sort of like the final boss battle bit.
--------------------------------------------------
-LEVEL-UP TABLES
Yeah, someone else did this already, but I've made one myself earlier, and it
seems wasteful not to put this in. Okay, this is a long list in table form
showing what happens when you level-up your characters. I've put down some
bits on starting stats, as well as a summary of stats at some intervals,
through plain leveling-up. There's a bit on moves learnt through the way, and
a few bonuses of sorts. Well, if you think you'll fall asleep, by all means
skip this! Oh, and EXTRA! Peco seems to skip straight up from Level 97 to
Level 99, at least in my version of the game. A bug? I think mine's the NTSC.
Start at Level 00: Whelp (start-of-game sequence at Dauna Mine)
*
00 Whelp
---------
HP | 15
AP | 15
Pwr| 10
Def| 8
Agl| 4
Int| 8
Start at Level 01: Ryu, Teepo, Peco
* * *
01 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 20 | - | 22 | - | - | 40 | -
AP | 11 | - | 13 | - | - | 8 | -
Pwr| 12 | - | 13 | - | - | 18 | -
Def| 10 | - | 10 | - | - | 14 | -
Agl| 8 | - | 10 | - | - | 3 | -
Int| 10 | - | 12 | - | - | 4 | -
EXP - 10 R, T
- 15 P
02 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | - | 2 | - | - | 3 | -
AP | - | - | - | - | - | 1 | -
Pwr| 1 | - | 1 | - | - | 3 | -
Def| - | - | 1 | - | - | - | -
Agl| 1 | - | - | - | - | - | -
Int| 1 | - | - | - | - | - | -
EXP - 30 R, T
- 45 P
03 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | - | - | 4 | -
AP | 1 | - | 2 | - | - | 1 | -
Pwr| 1 | - | 2 | - | - | 1 | -
Def| 1 | - | - | - | - | 1 | -
Agl| 1 | - | 1 | - | - | 1 | -
Int| 2 | - | 3 | - | - | - | -
EXP - 60 R(Purify), T(Frost)
- 90 P
04 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | - | 4 | - | - | 4 | -
AP | 3 | - | 4 | - | - | 3 | -
Pwr| 1 | - | 2 | - | - | 3 | -
Def| 1 | - | 2 | - | - | 2 | -
Agl| - | - | 1 | - | - | 1 | -
Int| 3 | - | 4 | - | - | - | -
Start at Level 05: Rei, Nina
EXP - 105 R, T
- 158 P
* *
05 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 42 | 5 | 27 | - | 14 | -
AP | 3 | 12 | 3 | 33 | - | 6 | -
Pwr| 2 | 23 | 2 | 13 | - | 6 | -
Def| 2 | 15 | 1 | 13 | - | 5 | -
Agl| 1 | 19 | - | 14 | - | - | -
Int| 3 | 22 | 2 | 24 | - | 3 | -
EXP - 173 R(Protect), T
- 138 I, N
- 260 P
06 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 4 | 5 | 5 | - | 2 | -
AP | 2 | 1 | 2 | 4 | - | 2 | -
Pwr| 1 | 3 | 1 | 1 | - | 2 | -
Def| 2 | 2 | 2 | - | - | 1 | -
Agl| - | 1 | 2 | 2 | - | 2 | -
Int| - | 3 | 3 | 4 | - | - | -
EXP - 275 R, T
- 219 I, N(Simoon)
- 413 P
07 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 5 | 3 | 2 | - | 6 | -
AP | 4 | - | 4 | 5 | - | - | -
Pwr| 3 | 4 | 4 | 2 | - | 2 | -
Def| 1 | 3 | 2 | 1 | - | - | -
Agl| 2 | 2 | - | - | - | - | -
Int| 3 | - | - | 2 | - | - | -
EXP - 428 R, T
- 341 I, N
- 643 P
08 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 7 | 5 | 4 | - | 14 | -
AP | 4 | 3 | 4 | 4 | - | 5 | -
Pwr| 2 | 3 | 2 | 2 | - | 7 | -
Def| 3 | 3 | 3 | 2 | - | 6 | -
Agl| - | 1 | 1 | 1 | - | 1 | -
Int| 3 | 4 | 5 | 5 | - | 5 | -
EXP - 658 R, T
- 523 I(Jolt), N(Blunt)
- 988 P
09 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 4 | 5 | 3 | - | 5 | -
AP | 3 | 2 | 3 | 6 | - | 2 | -
Pwr| 3 | 2 | 3 | 2 | - | 2 | -
Def| 3 | 2 | 3 | 2 | - | 2 | -
Agl| 2 | - | - | 2 | - | - | -
Int| 4 | 1 | 4 | 2 | - | - | -
Start at Level 10: Momo
EXP - 946 R(Rejuvenate), T
- 796 I, N(Weaken)
- 1419 P(Dream Breath)
*
10 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 5 | 6 | 4 | 52 | 6 | -
AP | 5 | - | 6 | 4 | 40 | 4 | -
Pwr| 3 | 4 | 2 | 3 | 30 | 3 | -
Def| 2 | 3 | 2 | 2 | 25 | 3 | -
Agl| - | 3 | 2 | 1 | 15 | - | -
Int| 4 | 4 | 4 | 4 | 50 | - | -
*********************************************
Stats at Level 10:
10 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 56 | 67 | 60 | 45 | 52 | 98 | -
AP | 36 | 18 | 41 | 56 | 40 | 32 | -
Pwr| 29 | 39 | 32 | 23 | 30 | 46 | -
Def| 25 | 28 | 26 | 20 | 25 | 34 | -
Agl| 15 | 26 | 17 | 20 | 15 | 8 | -
Int| 33 | 34 | 37 | 41 | 50 | 12 | -
**********************************************
EXP - 1305 R, T, M
- 1137 I, N
- 1958 P
11 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 4 | 3 | 2 | 3 | 5 | -
AP | 3 | - | 4 | 7 | 2 | - | -
Pwr| 4 | 3 | 4 | 2 | - | 4 | -
Def| 2 | 2 | 2 | 1 | - | - | -
Agl| 1 | 2 | 1 | - | 2 | 1 | -
Int| 3 | - | 5 | 2 | 2 | - | -
EXP - 1754 R, T, M(Sleep)
- 1563 I(Slow), N(Iceblast)
- 2628 P
12 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 6 | 7 | 6 | 5 | 3 | -
AP | 3 | 4 | 2 | 3 | 6 | 2 | -
Pwr| 2 | 2 | 4 | 3 | 3 | 2 | -
Def| 2 | 3 | 1 | - | 2 | 3 | -
Agl| 2 | - | - | 1 | - | - | -
Int| 2 | 3 | 2 | 4 | 5 | - | -
Start at Level 13: Garr
EXP - 2315 R, T(Fireblast), M(Quake)
- 2096 I(Silence), N(Slow)
- 3466 P
*
13 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 5 | 1 | 5 | 5 | 15 | 99
AP | 7 | 2 | 6 | 3 | - | 5 | 7
Pwr| 3 | 3 | 3 | 3 | 4 | 7 | 58
Def| - | - | 2 | 2 | 2 | 6 | 44
Agl| - | 3 | 2 | 2 | - | - | 17
Int| 5 | 1 | 4 | - | 3 | 6 | 21
EXP - 3016 R, T(Iceblast), M(Confuse)
- 2763 I, N
- 4408 P
- 3588 G(Fireblast)
14 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 3 | 7 | 1 | 4 | 3 | 5
AP | 2 | - | 6 | 8 | 5 | 1 | -
Pwr| 1 | 4 | 4 | - | 2 | 1 | 5
Def| 4 | 2 | 3 | 3 | 1 | 2 | 3
Agl| - | 1 | - | - | 1 | - | 1
Int| 4 | 1 | 5 | 6 | 3 | - | 2
EXP - 3892 R, T, M
- 3596 I, N(Typhoon)
- 5468 P
- 4631 G
15 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 6 | 6 | 4 | 4 | 5 | 7
AP | 5 | - | 3 | 5 | 3 | 3 | 2
Pwr| 3 | - | - | 2 | 4 | 3 | 3
Def| 2 | 4 | 3 | 1 | 3 | - | 1
Agl| 3 | 2 | 1 | 3 | 2 | 3 | -
Int| 2 | 4 | 1 | 1 | - | - | 2
EXP - 4988 R(Shield), T, M
- 4637 I(Speed), N(Lightning)
- 6660 P
- 5935 G
16 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 7 | 6 | 5 | 3 | 5 | 5 | 4
AP | - | 3 | 2 | 5 | 4 | 3 | -
Pwr| 2 | 1 | 4 | 2 | 2 | 3 | 6
Def| 4 | 2 | 2 | 3 | 3 | 3 | 4
Agl| - | 1 | 2 | 2 | - | - | 1
Int| 5 | - | 6 | 7 | 6 | - | 1
EXP - 6221 R, T, M(Speed)
- 5808 I, N
- 8002 P(Venom Breath)
- 7402 G
17 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 5 | 7 | 5 | 2 | 14 | 8
AP | 3 | 2 | - | 4 | 2 | 6 | 3
Pwr| 4 | 4 | 2 | - | 3 | 7 | 4
Def| 2 | 1 | 4 | 2 | - | 6 | 2
Agl| 2 | - | - | 1 | 1 | - | -
Int| 3 | 3 | - | 4 | 4 | 2 | 1
EXP - 7608 R, T, M
- 7125 I, N(Drain)
- 9504 P
- 9052 G
18 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 8 | - | 7 | 2 | 6 | 15 | 8
AP | 3 | 2 | 6 | 6 | 5 | 7 | -
Pwr| 3 | 3 | 4 | 1 | 1 | 6 | 5
Def| 3 | - | 3 | 1 | 2 | 5 | 3
Agl| - | 2 | 2 | - | - | 2 | 2
Int| 3 | 3 | 4 | 2 | 6 | 2 | -
EXP - 9168 R(Raise Dead), T, M(Rejuvenate)
- 8607 I(Lightning), N
- 11187 P
- 10909 G
19 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 4 | 6 | 4 | 4 | 6 | 4
AP | 4 | - | 5 | 3 | 6 | - | 1
Pwr| 4 | 2 | 3 | 3 | 4 | 2 | 3
Def| 3 | 3 | 4 | 3 | 1 | 2 | 2
Agl| - | - | - | 2 | 1 | - | 1
Int| 3 | 1 | 1 | 6 | 5 | - | 2
EXP - 10923 R(Remedy), T, M(Might)
- 10274 I, N
- 13071 P(Rejuvenate)
- 12998 G
20 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 5 | 5 | 3 | 5 | 4 | 5
AP | 5 | 4 | 6 | 6 | 2 | 3 | -
Pwr| 6 | 5 | 4 | 2 | 3 | 3 | 2
Def| 2 | 3 | 1 | 1 | 4 | 3 | 3
Agl| 2 | 2 | 3 | - | 1 | - | -
Int| - | 4 | 2 | 3 | 4 | - | 3
*********************************************
Stats at Level 20:
20 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 106 | 111 | 114 | 80 | 95 | 173 | 140
AP | 71 | 35 | 81 | 106 | 75 | 62 | 13
Pwr| 61 | 66 | 65 | 41 | 56 | 84 | 86
Def| 49 | 48 | 51 | 37 | 43 | 64 | 62
Agl| 25 | 39 | 28 | 31 | 23 | 14 | 22
Int| 63 | 53 | 67 | 76 | 88 | 22 | 32
*********************************************
EXP - 12897 R, T, M
- 12149 I, N
- 15181 P(Purify)
- 15348 G(Gambit)
21 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 6 | 4 | - | 3 | 7 | 6
AP | 4 | 3 | 5 | 9 | 7 | 4 | -
Pwr| 3 | 3 | 3 | 2 | 2 | 1 | 4
Def| 3 | 2 | 2 | 2 | 2 | - | 5
Agl| - | 1 | 2 | 1 | - | - | -
Int| 6 | - | 6 | 6 | 7 | - | 2
EXP - 15118 R, T, M
- 14259 I, N
- 17544 P
- 17992 G
22 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 7 | 3 | 8 | 5 | 6 | 14 | 10
AP | 5 | - | 4 | 5 | 3 | 7 | 2
Pwr| 4 | 5 | 4 | - | 4 | 7 | 6
Def| 2 | 3 | 4 | 2 | - | 6 | 3
Agl| 3 | 1 | 2 | 1 | 2 | 1 | 1
Int| - | 3 | 2 | 1 | 2 | 4 | 1
EXP - 17615 R(Vitalize), T, M
- 16633 I, N(Leech Power)
- 20191 P
- 20966 G
23 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 7 | 6 | 7 | 5 | 6 | 4 | 7
AP | 3 | 4 | 2 | 4 | 6 | 2 | 2
Pwr| 3 | 2 | 3 | 3 | 4 | 3 | 3
Def| 4 | 1 | 3 | 1 | 2 | 2 | 4
Agl| 2 | - | - | - | 1 | - | 1
Int| 5 | 3 | 4 | 4 | 5 | - | 3
EXP - 20426 R, T, M(Remedy)
- 19304 I, N
- 23155 P
- 24312 G
24 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 7 | 4 | 2 | 4 | 6 | 5
AP | 6 | 3 | 7 | 8 | 3 | - | -
Pwr| 5 | - | 6 | 3 | 5 | 2 | 5
Def| - | 4 | 2 | - | 4 | 3 | 4
Agl| 2 | 3 | 3 | 3 | 1 | 2 | 1
Int| 4 | - | 7 | - | 4 | - | -
EXP - 23588 R, T, M
- 22309 I, N
- 26475 P
- 28076 G
25 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 4 | 5 | 4 | 3 | 7 | 3
AP | 6 | - | 6 | 7 | 4 | 3 | -
Pwr| 2 | 4 | 2 | 2 | 1 | 4 | 4
Def| 3 | 3 | 4 | 2 | 3 | 2 | 2
Agl| - | 2 | - | 2 | - | - | -
Int| 4 | 4 | 3 | 6 | 7 | - | 3
EXP - 27146 R(Barrier), T, M
- 25689 I, N
- 30127 P
- 32311 G(Kyrie)
26 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 9 | 5 | 8 | 2 | 5 | 5 | 9
AP | 2 | - | 7 | 7 | 2 | 2 | 1
Pwr| 6 | 4 | 7 | 1 | 3 | 7 | 3
Def| 3 | - | 4 | 3 | 1 | 4 | 4
Agl| - | 2 | 3 | - | 2 | 2 | -
Int| - | 1 | - | 2 | 5 | - | 3
EXP - 31148 R, T, M(Raise Dead)
- 29492 I, N
- 34144 P
- 37075 G
27 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 5 | 6 | 6 | 6 | 15 | 8
AP | 5 | - | 5 | 4 | 1 | 6 | -
Pwr| 4 | 3 | 5 | 3 | 2 | 3 | 6
Def| 2 | 3 | 4 | 1 | 1 | 7 | 3
Agl| 3 | 1 | 1 | 2 | - | - | 2
Int| 4 | 4 | 4 | 5 | 3 | 5 | 1
EXP - 35651 R, T, M
- 33770 I, N(Blizzard)
- 38563 P
- 42435 G
28 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 3 | 5 | 4 | 5 | 5 | 5
AP | 6 | 3 | 7 | 8 | 5 | 2 | 3
Pwr| 4 | 2 | 5 | 2 | 4 | 1 | 6
Def| 3 | 1 | 2 | 3 | 2 | 3 | 5
Agl| - | 3 | - | - | 1 | - | -
Int| 5 | 2 | 7 | 5 | 3 | - | -
EXP - 40717 R(Restore), T, M(Ragnarok)
- 38570 I(Death), N
- 43424 P
- 48465 G
29 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 7 | 6 | 7 | 6 | 6 | 7 | 7
AP | 4 | 2 | 5 | 3 | 3 | 2 | -
Pwr| 4 | 3 | 3 | 3 | 2 | 1 | 4
Def| 3 | 2 | 3 | 1 | 3 | 1 | 4
Agl| 2 | - | 1 | 1 | 1 | - | 1
Int| - | 2 | - | 3 | 7 | - | 2
EXP - 46416 R, T, M
- 43970 I, N
- 48771 P(Icebreath)
- 55249 G(Inferno)
30 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 8 | 5 | 7 | 4 | 4 | 15 | 8
AP | 4 | 3 | 2 | 5 | 4 | 7 | -
Pwr| 5 | 3 | 4 | - | 3 | 7 | 5
Def| 3 | 3 | 3 | 3 | 2 | 7 | 4
Agl| - | 1 | 2 | 2 | 1 | 1 | 1
Int| 4 | 2 | 4 | 6 | 5 | 3 | 1
*********************************************
Stats at Level 30:
30 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 168 | 161 | 175 | 118 | 143 | 258 | 208
AP | 116 | 53 | 131 | 166 | 113 | 97 | 21
Pwr| 101 | 95 | 106 | 60 | 86 | 120 | 132
Def| 75 | 70 | 82 | 55 | 63 | 99 | 100
Agl| 37 | 53 | 42 | 43 | 32 | 20 | 29
Int| 95 | 74 | 104 | 114 | 136 | 34 | 48
*********************************************
EXP - 52827 R(Resurrect), T, M
- 50045 I, N
- 54653 P(Firebreath)
- 62881 G
31 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 2 | 6 | 2 | 2 | 6 | 4
AP | 6 | - | 6 | 8 | 5 | 3 | -
Pwr| 6 | - | 6 | - | 4 | 4 | 3
Def| 2 | 4 | 2 | 3 | - | 2 | 3
Agl| 1 | 2 | 1 | 1 | - | 2 | 1
Int| 2 | 1 | 2 | 5 | 8 | - | -
EXP - 60039 R, T, M
- 56879 I, N
- 61123 P
- 71467 G
32 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 8 | 5 | 8 | 5 | 6 | 4 | 5
AP | 4 | 1 | 4 | - | 2 | - | 1
Pwr| 5 | 4 | 5 | 2 | 2 | 3 | 5
Def| 3 | 2 | 3 | 1 | 3 | 2 | 4
Agl| 1 | 2 | 1 | 2 | - | - | -
Int| 4 | - | 4 | 4 | 5 | - | 2
EXP - 68153 R, T, M(Vitalize)
- 64568 I, N(Sirocco)
- 68240 P
- 81126 G
33 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 4 | 6 | 4 | 5 | 6 | 8
AP | 5 | - | 5 | 7 | 3 | 2 | -
Pwr| 3 | 4 | 3 | 2 | - | 2 | 6
Def| 3 | 1 | 3 | 3 | 2 | 4 | 2
Agl| - | - | - | - | 3 | - | 1
Int| 4 | 3 | 4 | 5 | 3 | - | 1
EXP - 77281 R(Vigor), T, M
- 73217 I, N
- 76068 P
- 91992 G
34 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 7 | 5 | 7 | 5 | 4 | 5 | 9
AP | 3 | 2 | 3 | 6 | 4 | - | 2
Pwr| 6 | 1 | 6 | 3 | - | 4 | 4
Def| - | 1 | - | - | 3 | - | 2
Agl| 2 | 3 | 2 | 2 | 1 | 1 | -
Int| 3 | 4 | 3 | - | 4 | - | 3
EXP - 87550 R, T, M
- 82948 I, N
- 84679 P
- 104217 G
35 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 4 | 3 | 3 | 5 | 15 | 6
AP | 7 | - | 7 | 7 | 4 | 8 | 1
Pwr| 4 | 3 | 4 | 1 | 5 | 7 | 4
Def| 4 | 3 | 4 | 2 | 1 | 6 | 4
Agl| 2 | 1 | 3 | 2 | - | - | 1
Int| - | 2 | - | 5 | 7 | 3 | 3
EXP - 99103 R(Bonebreak), T, M(Restore)
- 93895 I, N
- 95099 P
- 117970 G
36 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 9 | 3 | 9 | 5 | 9 | 8 | 6
AP | 1 | 4 | 1 | 5 | 3 | - | -
Pwr| 5 | 2 | 5 | - | 1 | 3 | 5
Def| 2 | 2 | 2 | 2 | 4 | - | 3
Agl| 1 | 2 | 2 | - | 2 | - | -
Int| 5 | - | 5 | 3 | 3 | - | -
EXP - 112100 R, T, M
- 106211 I, N(Myollnir)
- 106561 P
- 133442 G
37 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 6 | 5 | 1 | 5 | 7 | 9
AP | 5 | 2 | 5 | 5 | 2 | 3 | -
Pwr| 4 | 4 | 4 | 2 | 4 | 2 | 3
Def| 3 | 1 | 3 | - | 2 | 2 | 1
Agl| - | - | - | 3 | 2 | 1 | 2
Int| 4 | - | 4 | 4 | 5 | - | 2
EXP - 126721 R, T, M
- 120066 I(Myollnir), N
- 119169 P
- 150848 G
38 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 3 | 4 | 5 | 6 | 6 | 4
AP | 3 | 2 | 3 | 4 | 5 | 1 | -
Pwr| 3 | - | 3 | - | 4 | 2 | 3
Def| 3 | 3 | 3 | 2 | 2 | 3 | 4
Agl| 3 | 2 | 2 | - | - | - | 1
Int| - | 4 | - | 6 | 6 | - | 1
EXP - 143170 R, T, M
- 135653 I, N
- 133038 P
- 170430 G
39 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 5 | 6 | - | 5 | 14 | 3
AP | 4 | - | 4 | 9 | 1 | 6 | 4
Pwr| 4 | 3 | 4 | 1 | 3 | 7 | 5
Def| 2 | 2 | 2 | 1 | 1 | 4 | 2
Agl| - | 1 | - | - | 2 | 1 | -
Int| 6 | 4 | 4 | 5 | 4 | 4 | -
EXP - 161676 R, T, M
- 153188 I, N
- 148641 P
- 192459 G
40 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 5 | 5 | 4 | 4 | 4 | 8
AP | - | 4 | - | 7 | 4 | 2 | -
Pwr| 3 | 4 | 2 | 1 | 4 | 1 | 4
Def| 3 | 3 | 3 | 1 | 2 | - | 3
Agl| 2 | 2 | 2 | 2 | - | - | 1
Int| 4 | 3 | 4 | 2 | 4 | - | 3
*********************************************
Stats at Level 40:
40 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 227 | 203 | 234 | 152 | 194 | 333 | 270
AP | 154 | 68 | 169 | 224 | 143 | 122 | 29
Pwr| 144 | 120 | 148 | 72 | 116 | 155 | 174
Def| 100 | 92 | 107 | 70 | 83 | 122 | 128
Agl| 49 | 68 | 55 | 55 | 42 | 25 | 36
Int| 127 | 95 | 134 | 153 | 185 | 41 | 63
*********************************************
EXP - 182495 R, T, M
- 172915 I, N
- 168388 P
- 217242 G
41 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 3 | 4 | 3 | 3 | 6 | 4
AP | 3 | 2 | 3 | 6 | 4 | 2 | 1
Pwr| 3 | 2 | 3 | - | 2 | 2 | 4
Def| 3 | 1 | 3 | - | 1 | - | 3
Agl| 1 | - | 2 | 2 | - | 2 | 2
Int| 4 | 1 | 4 | 4 | 5 | - | -
EXP - 205916 R, T, M
- 195107 I, N
- 190603 P
- 245123 G
42 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 4 | 5 | 4 | 4 | 4 | 6
AP | 5 | 1 | 5 | 5 | 2 | - | -
Pwr| 4 | - | 4 | 2 | 4 | 3 | 2
Def| - | 3 | - | 1 | 3 | 3 | 3
Agl| - | 2 | 1 | 1 | - | - | -
Int| 2 | 3 | 2 | 4 | 2 | - | 2
EXP - 232265 R, T, M
- 220074 I, N
- 215595 P
- 276489 G
43 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 6 | 5 | 6 | - | 2 | 15 | 4
AP | 2 | - | 2 | 7 | 4 | 6 | -
Pwr| 3 | 3 | 3 | 1 | 3 | 7 | 5
Def| 2 | 2 | 2 | 2 | - | 5 | 1
Agl| 2 | 2 | 1 | 1 | 3 | 1 | 1
Int| 1 | - | 1 | 1 | 3 | 4 | 2
EXP - 261907 R, T, M
- 248162 I, N
- 243711 P
- 311776 G
44 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 2 | 3 | 4 | 6 | - | 5
AP | 5 | 3 | 5 | 4 | 3 | 1 | -
Pwr| 3 | 3 | 3 | - | 2 | 3 | 3
Def| 2 | 4 | 2 | 3 | 3 | 2 | 3
Agl| 2 | 1 | 2 | - | - | - | 1
Int| 4 | 3 | 4 | 2 | 4 | - | 1
EXP - 295255 R, T, M
- 279761 I, N
- 275341 P
- 351474 G
45 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 5 | 5 | 2 | 5 | 5 | 6
AP | 4 | 2 | 4 | 5 | 2 | 1 | -
Pwr| 2 | 4 | 2 | 1 | 4 | - | 3
Def| 3 | - | 3 | 1 | - | - | 4
Agl| - | 3 | - | 2 | 2 | - | -
Int| - | 3 | - | 4 | 4 | - | 3
EXP - 332771 R, T, M
- 315310 I, N
- 310926 P
- 396134 G
46 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 4 | 3 | 3 | 3 | 4 | 4
AP | - | - | - | 4 | 2 | 3 | 1
Pwr| 2 | 2 | 2 | 2 | - | 1 | 2
Def| 3 | 3 | 3 | - | 2 | 2 | 3
Agl| 1 | - | 3 | 1 | 1 | - | 1
Int| 2 | 1 | 2 | 3 | - | - | -
EXP - 374976 R, T, M
- 355306 I, N
- 350958 P
- 446377 G
47 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 5 | 4 | 5 | - | - | 13 | 5
AP | 4 | - | 4 | 5 | 4 | 6 | -
Pwr| 3 | - | 3 | - | 3 | 6 | 4
Def| 1 | 3 | 1 | 2 | 1 | 5 | 1
Agl| - | 2 | - | - | - | - | 1
Int| 4 | - | 4 | 4 | 3 | 3 | 1
EXP - 422457 R, T, M
- 400298 I, N
- 395994 P
- 502900 G
48 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 2 | 3 | 3 | 4 | 3 | 2
AP | 3 | 2 | 3 | 3 | 2 | 2 | -
Pwr| - | 3 | - | 1 | 2 | 3 | 3
Def| 2 | 1 | 2 | 1 | 2 | 1 | 3
Agl| 2 | 1 | 2 | 2 | 1 | 1 | -
Int| 1 | 2 | 1 | 2 | 1 | - | 1
EXP - 474873 R, T, M
- 450914 I, N
- 446659 P
- 566488 G
49 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 2 | 4 | 2 | 3 | 3 | 3
AP | 2 | - | 2 | 4 | 1 | - | -
Pwr| 3 | 1 | 3 | 1 | 2 | 2 | 4
Def| 2 | - | 2 | - | - | 2 | 2
Agl| - | - | 1 | 1 | 1 | - | 1
Int| 3 | 1 | 3 | 2 | 4 | - | -
EXP - 534966 R, T, M
- 507857 I, N
- 503657 P
- 632023 G
50 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 1 | 3 | 2 | 2 | - | 3
AP | 2 | - | 2 | 3 | 2 | 2 | -
Pwr| 2 | 2 | 2 | - | - | 1 | 2
Def| - | 1 | - | 1 | 1 | - | 2
Agl| - | 1 | - | - | - | - | 1
Int| 3 | 2 | 3 | 2 | 4 | - | 1
*********************************************
Stats at Level 50:
50 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 268 | 235 | 275 | 175 | 226 | 386 | 312
AP | 184 | 78 | 199 | 269 | 170 | 145 | 31
Pwr| 169 | 140 | 173 | 80 | 138 | 183 | 206
Def| 118 | 110 | 125 | 81 | 96 | 142 | 153
Agl| 57 | 80 | 67 | 65 | 50 | 29 | 44
Int| 151 | 111 | 158 | 181 | 215 | 48 | 74
*********************************************
EXP - 600501 R, T, M
- 571917 I, N
- 567780 P
- 697558 G
51 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 3 | - | 3 | - | 2 | 5
AP | 2 | - | 2 | 2 | 3 | 1 | 1
Pwr| - | 2 | - | - | 2 | - | 2
Def| 1 | 2 | 1 | 2 | 1 | 1 | -
Agl| 1 | 1 | 1 | 1 | - | - | -
Int| - | - | - | - | 2 | - | 2
EXP - 666036 R, T, M
- 637452 I, N
- 633315 P
- 763093 G
52 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | 1 | 3 | 10 | 2
AP | - | 1 | - | 4 | 1 | 5 | -
Pwr| 2 | 1 | 2 | - | - | 5 | -
Def| - | 2 | - | - | - | 5 | 3
Agl| - | - | - | 1 | 1 | - | -
Int| 3 | 1 | 3 | 1 | 3 | 2 | -
EXP - 731571 R, T, M
- 702987 I, N
- 698850 P
- 828628 G
53 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 4 | 2 | - | 3 | 1 | -
AP | - | - | - | 1 | - | - | -
Pwr| 1 | - | 1 | 1 | 1 | - | 3
Def| - | - | - | 2 | 2 | 2 | 1
Agl| - | 2 | - | - | - | - | 1
Int| 2 | - | 2 | 3 | - | - | -
EXP - 797106 R, T, M
- 768522 I, N
- 764385 P
- 894163 G
54 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | 2 | 1 | 2 | 1
AP | 2 | 2 | 2 | - | 2 | - | -
Pwr| - | - | - | - | 1 | - | 2
Def| 1 | 2 | 1 | - | - | 1 | -
Agl| 2 | 1 | 2 | 2 | 2 | - | -
Int| - | 2 | - | - | 2 | - | 1
EXP - 862641 R, T, M
- 834057 I, N
- 829920 P
- 959698 G
55 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 2 | 4 | - | - | 3 | -
AP | - | - | - | 2 | - | 1 | 1
Pwr| 1 | 3 | 1 | 1 | 3 | 2 | -
Def| - | - | - | 1 | - | - | 2
Agl| 2 | - | 2 | - | - | 1 | -
Int| - | 1 | - | 3 | - | - | -
EXP - 928176 R, T, M
- 899592 I, N
- 895455 P
- 1025233 G
56 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 2 | - | 3 | 1 | - | 4
AP | 4 | - | 4 | - | 4 | 2 | -
Pwr| 2 | - | 2 | - | - | 3 | 1
Def| - | 1 | - | - | 2 | 2 | -
Agl| - | - | - | 2 | - | - | 1
Int| 3 | - | 3 | - | 1 | - | -
EXP - 993711 R, T, M
- 965127 I, N
- 960990 P
- 1090768 G
57 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | 2 | - | 9 | 2
AP | 3 | 3 | 3 | - | - | 5 | -
Pwr| 3 | - | 3 | - | 1 | 5 | 3
Def| 2 | - | 2 | 1 | 1 | 4 | 1
Agl| - | 2 | - | - | 2 | - | -
Int| - | 1 | - | 2 | 4 | 3 | -
EXP - 1059246 R, T, M
- 1030662 I, N
- 1026525 P
- 1156303 G
58 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 1 | 2 | - | 2 | - | 3
AP | - | - | - | 4 | 3 | - | -
Pwr| - | 3 | - | - | - | 2 | -
Def| - | - | - | - | 1 | - | 1
Agl| 3 | 1 | 3 | 1 | - | 1 | -
Int| - | - | - | 1 | - | - | 1
EXP - 1124781 R, T, M
- 1096197 I, N
- 1092060 P
- 1221838 G
59 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | 3 | 4 | 3 | 2 | 3 | 3
AP | 2 | - | 2 | - | - | - | 1
Pwr| 2 | - | 2 | 2 | 1 | 1 | -
Def| - | 2 | - | - | - | 2 | 1
Agl| - | 1 | - | 1 | - | - | 2
Int| 1 | 1 | 1 | - | 3 | - | -
EXP - 1190316 R, T, M
- 1161732 I, N
- 1157595 P
- 1287373 G
60 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | 2 | 3 | 1 | 2
AP | 1 | 2 | 1 | 3 | 2 | - | -
Pwr| - | 1 | - | - | 2 | - | 1
Def| 2 | - | 2 | 2 | - | 2 | 2
Agl| 1 | - | 1 | 2 | 1 | - | 1
Int| - | 2 | - | 3 | - | - | 1
*********************************************
Stats at Level 60:
60 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 289 | 250 | 296 | 191 | 241 | 417 | 334
AP | 198 | 86 | 213 | 285 | 185 | 159 | 34
Pwr| 180 | 150 | 184 | 84 | 149 | 201 | 218
Def| 124 | 119 | 131 | 89 | 103 | 161 | 164
Agl| 66 | 88 | 76 | 75 | 56 | 31 | 49
Int| 160 | 119 | 167 | 194 | 230 | 53 | 79
*********************************************
EXP - 1255851 R, T, M
- 1227267 I, N
- 1223130 P
- 1352908 G
61 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 2 | 2 | - | - | - | -
AP | 3 | - | 3 | 1 | 1 | - | 1
Pwr| 1 | 1 | 1 | 1 | - | 1 | 3
Def| - | 1 | - | 1 | - | - | -
Agl| - | 2 | - | - | - | - | 1
Int| - | - | - | 2 | 4 | - | -
EXP - 1321386 R, T, M
- 1292802 I, N
- 1288665 P
- 1418443 G
62 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | - | 2 | - | 2 | 2 | 2
AP | - | 1 | - | 3 | - | - | -
Pwr| 1 | - | 1 | - | - | 1 | -
Def| 2 | - | 2 | 1 | 1 | - | 2
Agl| - | 2 | - | 2 | - | 1 | -
Int| 1 | - | 1 | 1 | - | - | 1
EXP - 1386921 R, T, M
- 1358337 I, N
- 1354200 P
- 1483978 G
63 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 1 | - | 1 | 1 | 4 | 1
AP | 1 | - | 1 | - | - | 4 | -
Pwr| 2 | 2 | 2 | 2 | 2 | 6 | 2
Def| 1 | 1 | 1 | - | - | 5 | 1
Agl| 2 | - | 2 | - | - | - | -
Int| - | - | - | - | 2 | 2 | -
EXP - 1452456 R, T, M
- 1423872 I, N
- 1419735 P
- 1549513 G
64 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 1 | - | 1 | 2 | - | 1
AP | - | 1 | - | 2 | 2 | - | -
Pwr| - | - | - | - | 1 | - | -
Def| 2 | 2 | 2 | 1 | 1 | 1 | -
Agl| - | - | - | 1 | - | - | 2
Int| 3 | 3 | 3 | 2 | - | - | -
EXP - 1517991 R, T, M
- 1489407 I, N
- 1485270 P
- 1615048 G
65 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | 3 | 1 | 1 | -
AP | - | 1 | - | - | - | - | 1
Pwr| 1 | - | 1 | - | 1 | 1 | 3
Def| - | - | - | 2 | - | - | 1
Agl| - | 2 | - | - | 3 | - | -
Int| 1 | - | 1 | 2 | 1 | - | -
EXP - 1583526 R, T, M
- 1554942 I, N
- 1550805 P
- 1680583 G
66 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 4 | - | 2 | - | - | 3
AP | - | - | - | - | 1 | 2 | -
Pwr| - | 1 | - | 1 | - | - | -
Def| - | - | - | - | 1 | - | -
Agl| 4 | 1 | 4 | 2 | - | 1 | -
Int| - | 2 | - | - | 2 | - | 2
EXP - 1649061 R, T, M
- 1620477 I, N
- 1616340 P
- 1746118 G
67 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 4 | - | 4 | - | 2 | - | -
AP | 2 | 2 | 2 | 3 | - | - | 1
Pwr| - | - | - | - | 1 | 1 | 1
Def| 1 | 2 | 1 | - | - | 1 | 1
Agl| - | 1 | - | 1 | - | - | -
Int| - | - | - | 1 | - | - | -
EXP - 1714596 R, T, M
- 1686012 I, N
- 1681875 P
- 1811653 G
68 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | 2 | - | 1 | 4
AP | - | - | - | 1 | 1 | 1 | -
Pwr| 3 | 3 | 3 | 1 | 1 | - | -
Def| - | - | - | 1 | 2 | - | -
Agl| - | 2 | - | - | - | - | 1
Int| 2 | - | 2 | 3 | - | - | -
EXP - 1780131 R, T, M
- 1751547 I, N
- 1747410 P
- 1877188 G
69 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 3 | - | 1 | - | 4 | 2
AP | 1 | - | 1 | - | 1 | 5 | -
Pwr| - | - | - | - | - | 4 | 1
Def| - | 1 | - | 1 | - | 4 | -
Agl| 1 | - | 1 | - | 2 | - | 1
Int| - | 1 | - | - | 1 | 1 | 1
EXP - 1845666 R, T, M
- 1817082 I, N
- 1812945 P
- 1942723 G
70 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 1 | 2 | - | 3 | - | 1
AP | 1 | - | 1 | 2 | - | 1 | -
Pwr| - | 2 | - | 2 | 2 | - | 2
Def| 1 | 2 | 1 | - | - | - | 2
Agl| - | 1 | - | 1 | - | - | -
Int| - | 1 | - | 2 | - | - | 1
*********************************************
Stats at Level 70:
70 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 302 | 262 | 309 | 201 | 252 | 429 | 348
AP | 206 | 91 | 221 | 297 | 191 | 172 | 37
Pwr| 188 | 159 | 192 | 91 | 157 | 215 | 230
Def| 131 | 128 | 138 | 96 | 108 | 172 | 171
Agl| 73 | 99 | 83 | 82 | 61 | 33 | 54
Int| 167 | 126 | 174 | 207 | 240 | 56 | 84
*********************************************
EXP - 1911201 R, T, M
- 1882617 I, N
- 1878480 P
- 2008258 G
71 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | 2 | 1 | 2 | -
AP | - | 2 | - | - | - | - | 1
Pwr| 2 | - | 2 | 1 | 1 | 2 | -
Def| - | - | - | - | - | 1 | 2
Agl| - | 1 | - | - | - | - | 1
Int| 1 | - | 1 | 2 | 2 | - | 1
EXP - 1976736 R, T, M
- 1948152 I, N
- 1944015 P
- 2073793 G
72 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 2 | - | - | - | - | 2
AP | 2 | - | 2 | - | 2 | 1 | -
Pwr| - | 1 | - | 1 | - | - | -
Def| - | - | - | 1 | 1 | 2 | -
Agl| 2 | - | 2 | 2 | - | - | -
Int| - | - | - | - | - | - | -
EXP - 2042271 R, T, M
- 2013687 I, N
- 2009550 P
- 2139328 G
73 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | - | 2 | - | 2
AP | - | 1 | - | 2 | - | - | -
Pwr| - | 1 | - | - | - | 1 | 2
Def| 2 | - | 2 | 1 | 1 | - | -
Agl| - | 2 | - | - | 3 | 1 | 1
Int| - | - | - | - | 1 | - | -
EXP - 2107806 R, T, M
- 2079222 I, N
- 2075085 P
- 2204863 G
74 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 1 | 2 | 1 | - | 4 | -
AP | - | 2 | - | - | 1 | 4 | -
Pwr| 1 | - | 1 | - | 2 | 3 | -
Def| - | 1 | - | 2 | 1 | 4 | 1
Agl| - | 1 | - | - | - | - | -
Int| - | 1 | - | 1 | 1 | 1 | 2
EXP - 2173341 R, T, M
- 2144757 I, N
- 2140620 P
- 2270398 G
75 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 1 | - | - | - | - | 3
AP | 3 | - | 3 | 3 | - | 2 | -
Pwr| - | 2 | - | - | - | - | 1
Def| 1 | - | 1 | 1 | - | 1 | -
Agl| - | 1 | - | 3 | - | - | 1
Int| - | - | - | 1 | 3 | - | -
EXP - 2238876 R, T, M
- 2210292 I, N
- 2206155 P
- 2335933 G
76 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 1 | 3 | 1 | 2 | 1 | 1 | -
AP | - | - | - | - | - | - | 1
Pwr| - | - | - | 1 | 2 | 2 | 1
Def| - | 1 | - | - | - | - | -
Agl| 1 | - | 1 | - | - | - | -
Int| 3 | - | 3 | - | - | - | -
EXP - 2304411 R, T, M
- 2275827 I, N
- 2271690 P
- 2401468 G
77 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 1 | - | 1 | - | 1 | 2 | 1
AP | - | - | - | 1 | 2 | 1 | -
Pwr| 2 | 2 | 2 | - | - | - | -
Def| - | 1 | - | 1 | 1 | 2 | 2
Agl| 1 | 2 | 1 | 1 | 1 | - | -
Int| 1 | 1 | 1 | 2 | - | - | 1
EXP - 2369946 R, T, M
- 2341362 I, N
- 2337225 P
- 2467003 G
78 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | - | 1 | - | 1
AP | 2 | 2 | 2 | - | 2 | - | -
Pwr| - | - | - | - | 2 | 2 | 2
Def| - | - | - | 1 | - | - | -
Agl| - | 2 | - | 1 | - | 1 | -
Int| 1 | - | 1 | 2 | 1 | - | -
EXP - 2435481 R, T, M
- 2406897 I, N
- 2402760 P
- 2532538 G
79 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | 1 | - | 2 | 2
AP | 2 | 2 | 2 | 2 | - | 1 | -
Pwr| - | - | - | - | - | - | 1
Def| 2 | 2 | 2 | 2 | 2 | 1 | -
Agl| 1 | - | 1 | - | 1 | - | 1
Int| - | - | - | 1 | 2 | - | -
EXP - 2501016 R, T, M
- 2472432 I, N
- 2468295 P
- 2598073 G
80 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 2 | 2 | 1 | 2 | - | -
AP | 1 | - | 1 | - | - | - | 1
Pwr| 1 | 1 | 1 | 1 | - | 1 | -
Def| - | 2 | - | - | - | - | 1
Agl| - | 1 | - | - | 1 | - | -
Int| 2 | - | 2 | - | - | - | 1
*********************************************
Stats at Level 80:
80 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 311 | 271 | 318 | 208 | 260 | 440 | 359
AP | 216 | 100 | 231 | 305 | 198 | 181 | 40
Pwr| 194 | 166 | 198 | 95 | 164 | 226 | 237
Def| 136 | 135 | 143 | 105 | 114 | 183 | 177
Agl| 78 | 109 | 88 | 89 | 67 | 35 | 58
Int| 175 | 128 | 182 | 216 | 250 | 57 | 89
*********************************************
EXP - 2566551 R, T, M
- 2537967 I, N
- 2533830 P
- 2663608 G
81 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | 2 | - | 1 | 3
AP | 2 | - | 2 | - | 1 | 2 | 1
Pwr| 3 | 1 | 3 | - | 1 | - | -
Def| - | - | - | 1 | 2 | - | 1
Agl| - | 1 | - | 2 | - | 1 | -
Int| - | 2 | - | - | - | - | -
EXP - 2632086 R, T, M
- 2603502 I, N
- 2599365 P
- 2729143 G
82 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | 2 | 3 | - | 2 | - | 2
AP | - | - | - | 2 | - | - | -
Pwr| 1 | 1 | 1 | 1 | 1 | 1 | 1
Def| - | - | - | - | - | 3 | 2
Agl| - | - | - | 1 | - | - | -
Int| - | - | - | 2 | 2 | - | 1
EXP - 2697621 R, T, M
- 2669037 I, N
- 2664900 P
- 2794678 G
83 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 1 | - | 1 | - | 2 | 3 | 2
AP | - | 1 | - | 1 | 1 | - | -
Pwr| - | - | - | - | - | 1 | 2
Def| 2 | 1 | 2 | - | 1 | - | -
Agl| 1 | 2 | 1 | - | 1 | 1 | 2
Int| - | - | - | 1 | 1 | - | -
EXP - 2763156 R, T, M
- 2734572 I, N
- 2730435 P
- 2860213 G
84 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 1 | - | 2 | - | - | 1
AP | - | - | - | - | - | - | -
Pwr| 1 | 2 | 1 | - | 1 | - | -
Def| - | 1 | - | 1 | 1 | 2 | 1
Agl| 1 | - | 1 | - | - | - | -
Int| - | 1 | - | - | - | - | 1
EXP - 2828691 R, T, M
- 2800107 I, N
- 2795970 P
- 2925748 G
85 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 1 | - | - | - | - | 2
AP | 1 | 1 | 1 | 1 | 2 | 2 | -
Pwr| - | - | - | - | - | - | 3
Def| - | - | - | - | - | - | -
Agl| - | - | - | 1 | - | - | -
Int| 2 | - | 2 | - | - | - | -
EXP - 2894226 R, T, M
- 2865642 I, N
- 2861505 P
- 2991283 G
86 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | - | 1 | 2 | -
AP | - | - | - | 1 | - | - | 1
Pwr| - | - | - | - | 1 | 1 | -
Def| 1 | 1 | 1 | - | - | - | -
Agl| 2 | 1 | 2 | - | - | - | -
Int| 1 | 2 | 1 | 2 | 2 | - | 2
EXP - 2959761 R, T, M
- 2931177 I, N
- 2927040 P
- 3056818 G
87 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 2 | - | 1 | - | - | -
AP | 2 | - | 2 | - | 2 | 2 | 1
Pwr| 1 | - | 1 | 1 | - | - | 1
Def| - | - | - | 1 | 1 | 1 | 2
Agl| 2 | 1 | 2 | 2 | 1 | 1 | 1
Int| - | - | - | - | - | - | -
EXP - 3025296 R, T, M
- 2996712 I, N
- 2992575 P
- 3122353 G
88 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 1 | - | 1 | - | 1 | 1 | 2
AP | - | 1 | - | - | - | - | -
Pwr| 1 | - | 1 | - | 2 | 2 | -
Def| - | 1 | - | - | - | - | -
Agl| - | - | - | - | - | - | -
Int| - | - | - | 2 | 3 | - | -
EXP - 3090831 R, T, M
- 3062247 I, N
- 3058110 P
- 3187888 G
89 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | - | - | 1 | -
AP | - | 1 | - | 1 | - | 1 | -
Pwr| - | 2 | - | 1 | - | - | 2
Def| 1 | - | 1 | - | 1 | - | -
Agl| - | 1 | - | - | - | 1 | -
Int| 1 | - | 1 | - | 2 | - | -
EXP - 3156366 R, T, M
- 3127782 I, N
- 3123645 P
- 3253423 G
90 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | 1 | 2 | 2 | 1 | 3 | 1
AP | - | - | - | 1 | 2 | - | -
Pwr| 2 | 1 | 2 | - | 1 | - | -
Def| - | - | - | 1 | 1 | 1 | 2
Agl| - | 1 | - | - | - | - | -
Int| 1 | 1 | 1 | 1 | - | - | -
*********************************************
Stats at Level 90:
90 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 321 | 278 | 328 | 215 | 267 | 451 | 372
AP | 221 | 104 | 236 | 312 | 206 | 188 | 43
Pwr| 203 | 173 | 207 | 98 | 171 | 231 | 246
Def| 140 | 139 | 147 | 109 | 121 | 190 | 185
Agl| 84 | 116 | 94 | 95 | 69 | 39 | 61
Int| 180 | 134 | 187 | 224 | 260 | 57 | 93
*********************************************
EXP - 3221901 R, T, M
- 3193317 I, N
- 3189180 P
- 3318958 G
91 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 2 | - | - | - | - | 4
AP | 3 | - | 3 | 2 | 1 | 1 | 1
Pwr| - | - | - | - | 2 | 2 | 1
Def| - | - | - | - | - | - | -
Agl| 1 | - | 1 | 2 | 1 | - | -
Int| 1 | 1 | 1 | - | 1 | - | 1
EXP - 3287436 R, T, M
- 3258852 I, N
- 3254715 P
- 3384493 G
92 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | - | 2 | - | 1
AP | - | 1 | - | - | 1 | 1 | -
Pwr| 1 | 1 | 1 | 1 | - | - | 1
Def| 1 | 2 | 1 | - | - | 2 | 2
Agl| 2 | - | 2 | - | - | 1 | -
Int| - | - | - | 2 | - | - | -
EXP - 3352971 R, T, M
- 3324387 I, N
- 3320250 P
- 3450028 G
93 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 1 | 1 | 1 | 1 | 1 | 1 | -
AP | - | - | - | - | - | - | 1
Pwr| - | - | - | 1 | - | - | -
Def| 1 | 1 | 1 | 1 | 1 | - | -
Agl| - | 3 | - | - | 2 | - | 1
Int| 3 | - | 3 | - | - | - | 1
EXP - 3418506 R, T, M
- 3389922 I, N
- 3385785 P
- 3515563 G
94 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 2 | - | 2 | - | - | 2 | 2
AP | 1 | - | 1 | 1 | 2 | - | -
Pwr| - | 2 | - | - | - | - | -
Def| - | - | - | - | 1 | 1 | -
Agl| - | - | - | 2 | - | - | -
Int| - | 1 | - | - | - | - | -
EXP - 3484041 R, T, M
- 3455457 I, N
- 3451320 P
- 3581098 G
95 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 1 | - | 2 | - | - | 1
AP | 1 | 1 | 1 | - | - | 1 | -
Pwr| - | - | - | 1 | 2 | 1 | -
Def| 2 | 1 | 2 | - | - | 2 | 1
Agl| - | - | - | - | - | - | -
Int| - | 1 | - | - | - | - | -
EXP - 3549576 R, T, M
- 3520992 I, N
- 3516855 P
- 3646633 G
96 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | 2 | - | - | 1 | - | -
AP | 2 | - | 2 | 3 | - | - | -
Pwr| 1 | 1 | 1 | - | - | 1 | 2
Def| - | - | - | - | - | - | -
Agl| - | 2 | - | - | 1 | 1 | 1
Int| - | - | - | 1 | 3 | - | -
EXP - 3615111 R, T, M
- 3586527 I, N
- 3582390 P
- 3712168 G
97 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | - | - | - | 1 | 1 | 3 | -
AP | - | 2 | - | - | - | - | 1
Pwr| 1 | - | 1 | - | 1 | 1 | -
Def| 1 | - | 1 | 1 | 1 | - | 1
Agl| 2 | - | 2 | - | - | - | -
Int| 2 | 1 | 2 | 1 | 2 | - | -
EXP - 3680646 R, T, M
- 3652062 I, N
- 3647925 P
- 3777703 G
98 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 1 | 1 | 1 | 1 | - | - | 1
AP | - | - | - | 1 | - | - | -
Pwr| - | 1 | - | 1 | 1 | - | 1
Def| 1 | - | 1 | 1 | - | - | -
Agl| 2 | 2 | 2 | - | 1 | - | -
Int| - | - | - | - | - | - | 2
EXP - 3746181 R, T, M
- 3717597 I, N
- 3647925 P
- 3843238 G
99 Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 3 | - | 3 | - | - | 1 | 3
AP | - | - | - | 2 | 2 | 2 | 1
Pwr| 1 | - | 1 | - | 1 | - | 1
Def| - | 1 | - | - | - | 1 | -
Agl| - | - | - | 1 | - | - | -
Int| 1 | 1 | 1 | 1 | 1 | - | 1
*********************************************
Stats at Level 99:
Ryu Rei Teepo Nina Momo Peco Garr
---------------------------------------------
HP | 328 | 285 | 335 | 220 | 272 | 458 | 384
AP | 228 | 108 | 243 | 321 | 212 | 193 | 47
Pwr| 207 | 178 | 211 | 102 | 178 | 236 | 252
Def| 146 | 144 | 153 | 112 | 124 | 196 | 189
Agl| 91 | 123 | 101 | 100 | 74 | 41 | 63
Int| 187 | 139 | 194 | 229 | 267 | 57 | 98
*********************************************
--------------------------------------------------
*On the Weretiger Form
-------------------------------------------------------------------------------
Well, here's my short treatise on Rei's Weretiger form. Hope it's enough of an
appetizer for the next section!
Essentially, what happens when you command Rei to change into his Weretiger
form is that he becomes permanently uncontrollable while in that form, and
will perform normal attacks on any other combatant with berserk-raised power.
He will not die in three turns like a character from using Berserk, though.
Additionally, any use of the Influence move while the Weretiger form is
dominant will force it to focus on attacking a specific target for a while.
Though the message will not appear, critical hits are still possible, and
you'll notice an incredibly higher amount of damage occasionally. Reprisals
too are possible, though I've never seen it happen without some tinkering
with a hacking device, as Rei simply has one of the lowest reprisal rates.
But they do happen! And finally, if you have something like Lifestealer on
Rei, a weapon that has the possibility of causing an Instant Kill, such lucky
strikes might occur if you're interestingly lucky. Then again, most enemies
don't survive many attacks from Rei's Weretiger form, and for those who can
take a lot of punishment, they're likly capable of knocking out the Weretiger
form faster than you can get Rei up again, and probably will be immune to
Instant Kill as well. :P Wisen up! Weretiger's useful only if you're
desperate, or incredibly confident, plus have that bit of luck. Otherwise,
you'll probably do better trying to escape when your party's about decimated
to shreds. Try not to rely on Weretiger too often, especially for long drawn-
out battles, since you'll lose control of an excellent character for as long
as Weretiger's around, plus you've got to use Influence every so often with
another character (probably gonna be Ryu, huh), you probably can have better
options. But it's fun to have the Weretiger form around! ;p Rrhouugghh!!
A summary of the characteristics of the Weretiger form:
-------------------------------------------------------
*Rei will be uncontrollable by the player, and will randomly use a normal
physical attack on any other combatant in battle, including your other party
members.
*Attack strength is boosted by a magnitude similar to use of Berserk, causing
your attacks to deal around 3 times the normal damage. This effect is not
affected by the casting of Sanctuary, which resets stat-modifiers caused by
moves like Protect and Slow.
*Unlike using Berserk, shifting to the Weretiger form will not cause Rei to be
automatically KOed in 3 turns. You won't get the "Pay the price for going
berserk!" message!
*Like a character who has used the Berserk move, the Weretiger form will be
affected by the use of Influence, which forces it to focus on attacking a
single target for some time until the target is KOed.
*Similar to a character who has used Berserk, if Rei is KOed while in Weretiger
form and directly revived due to virtue of the Soul Gem or Manly Clothes, he'd
still retain the Weretiger form, and the Berserk status would still affect a
character. As an aside, the KO countdown still continues for a character under
Berserk, and will still kill the character by the end of the 3 turns.
*Rei may be in Weretiger form, but his attacks will still retain the properties
granted by his equipped weapon. That means if your weapon grants an elemental
property, or has a chance of causing an Instant Kill, these qualities will
still be present when the Weretiger attacks. The Heat Shotel and Lifestealer
are examples of such weapons. This may be used to your advantage, as if you
equip the appropriate element-absorbing items on your other party members, any
random Weretiger attacks on them would heal them for a large amount of HP
instead! Beware of doing the same for your enemies, though.
*Reprisals are possible during the Weretiger form, subject though to Rei's
innately low reprisal rate. If this occurs though, you can well laugh at your
luckless enemy!
*Rei will keep any stat-modifiers from before he turns into his Weretiger form.
The same goes for any status changes. Yep, everything's still the same.
*Revival through triggering of "Guts!" due to high Willpower has not been noted
to date.
*On the Dragon Form
-------------------------------------------------------------------------------
-HOW TO DETERMINE YOUR DRAGON FORM
The strengths and weaknesses of the resultant dragon form Ryu turns into can
be determined based upon his present stats, if you take the time and have the
interest to see this section to the end! Bear with this and you should be able
to choose your dragon genes with more taste. Ok, wisdom!
A step-by-step walkthrough of what dragon form you end up with:
Check the total number of genes selected
| |
V V
1 gene only 2 or 3 genes
| |
| V
| Check for unique gene combinations -> YES
| | |
| V V
| None *Unique form of your *
| | *combination if EXACT *
| | *combination is used. *
| | #IF NOT, check for the#
| | #presence of the: #
| | #Infinity gene #
| | #Failure gene #
| | #Fusion gene #
| | #similar to the #
| | #next 3 steps; should #
| | #they ALL be absent, #
| | #THEN will you get the#
| | #unique form! Use your#
| | #common sense for some#
| | #cases... you should #
| | #have enough for this!#
V V
Check for Infinity gene -> YES -> *Kaiser form*
|
V
None
|
V
Check for Failure gene -> YES -> *FAILURE Whelp form*
|
V
None
|
V
Check for Fusion gene -> YES -> *Hybrid form*
| |
V V
None FAILURE WITHOUT PROPER CONDITIONS
| |
V V
Check for Mutant Gene -> YES -> *Resultant dragon form will get*
| *somewhat random stats and *
| *elemental changes, plus a *
| *random dragon form of: *
| *Whelp/Dragon/Warrior/Behemoth *
| #EXCEPT if the Force gene is #
| #spliced in too, you WILL have #
| #the Warrior form #
| !BUT should the Miracle gene be!
| !present as well, you'll END up!
| !with the Behemoth dragon form !
V
None (For the following dragon forms,
| check for its combination in table)
|
V
Check for Miracle gene -> YES -> *Behemoth form*
|
V
None
|
V
Check for Force gene -> YES -> *Warrior form*
|
V
None
|
V
Recheck total number of genes, excluding the: Gross gene
| | Reverse gene
| | ??? gene
| | Trance gene
V V
1 gene only 2 or 3 genes
| |
V V
*Whelp form* *Dragon form*
The priority order goes as:
Infinity > Failure > Fusion > [UNIQUE DRAGON FORMS] > Miracle > Force > Others
The Infinity, Failure, and Fusion genes are Priority genes that will try to
over-ride the other genes below them in the hierarchy. In a way, they also
come under UNIQUE DRAGON FORMS. The Miracle, Force, and other genes come after
UNIQUE DRAGON FORMS in order of priority, as they will not pose an impact if a
gene combination for a UNIQUE DRAGON FORM is already present. Like, if you
take a combination of ??? + Force + Mutant, you'll get the Pygmy dragon form
and not a Warrior dragon form, as the Mutant + ??? combination out-ranks the
presence of the Force gene. And so on. In some cases though, there are
exceptions to the rule. The Myrmidon dragon form is created with Force +
Trance, while Shadow + Trance gives the Tiamat dragon form. Since the Force
gene ranks above the Shadow gene, one would expect that with a combination of
Force + Trance + Shadow, you'd get the Myrmidon dragon form. The Tiamat dragon
form is what you end up with though. Another relatively similar scenario pits
the Mammoth against the Pygmy dragon form, as Miracle + ??? + Mutant. As it
turns out here, you'll get the logical result, the Mammoth dragon form. My
observation to this is that in these cases of contention, the system grants
preference to the party-replacing dragon forms, which Tiamat and Mammoth both
are. Long-winded! *Sigh*, before I forget, let's look at the list of UNIQUE
DRAGON FORMS that I've been prattling about.
Infinity + Trance + Radiance -> TRANCE-RADIANCE KAISER
Infinity + Failure -> FAILURE KAISER
Infinity -> BERSERK KAISER
Failure -> FAILURE WHELP
Fusion -> *Character* HYBRID ; see FUSION table
Shadow + Trance -> TIAMAT
Miracle + ??? -> MAMMOTH
Force + Trance -> MYRMIDON
Flame + Frost + Thunder -> TRYGON
Miracle + Thorn + Reverse -> WILDFIRE
Mutant + ??? -> PYGMY
Here's all on stats for all of Ryu's dragon forms. I'll give a short warning:
IT'S LONG!! Some of them may be repetitive, but it should be easier for you to
find what you're looking for. Unique dragon form stats are near the front!
The stats affected by transformation into a dragon form are:
HP (Max) | -> Simply multiply these stats by your dragon form's
Pwr, Def, Agl, Int | final stat modifiers!
Flame, Frost, Electric, Earth, Wind | -> These attributes are super-imposed
Holy | over by those of your dragon form's
Psionic, Status, Death |
Critical | -> These hidden stats are affected by only one unique dragon form,
Dodge | the Enhanced Rei Hybrid dragon form; basically a bonus for you!
AP | -> These stats, hidden or otherwise, are not known to be affected.
Willpower | For the reprisal rate, this is somewhat unexplainable, since
Surprise | some particular dragon forms, like Wildfire and Kaiser, seem
Reprisal | to get reprisals much more often. Perhaps they get another
Accuracy | modifier on this base stat?
All modifiers are used on the present value of your stats, meaning WITH your
equipment included, though resistances are replaced by the dragon form. It
should be noted though, that when switching between human and dragon form, and
vice versa, you will LOSE all the temporary stat boost effects gained by some
moves in battle, typically powerups or powerdowns from Speed, Last Resort, or
Slow. Any status ailments you get while in either form will be carried over
when you switch forms with Restore Form, and they will still be on your human
form if your dragon form gets knocked out in battle, or end the battle without
curing for lasting status effects like Poison.
In addition, you retain your equipped weapon's properties, particularly its
element, if any. Other traits will come in too, such as the possibility of an
Instant Kill hit when the Hidden Dagger is equipped. The effects of items like
the Cupid's Lyre and Shaman's Ring WILL be active for their operating
conditions, although it's obvious an equipped Soul Gem or Manly Clothes
wouldn't save your dragon form! However, remember that ALL your various
resistances are replaced by those of your current dragon forms', so don't
think it odd if your equipped Ring of Fire didn't have any apparent effect. It
simply CAN'T give your dragon form the influence it usually does. So, the
short form of this paragraph would be:
'All your special resistance values are REPLACED by those of your
current dragon form, and any usual effects from various sources on
this will NOT be active WHILE IN DRAGON FORM. These sources include
equipment, various Block innoculations (the injections!! *ouch*),
and not to forget, related influence from specific Masters. ALL the
rest of your stats are NOT affected unless the dragon form
specifically has an impact on them. Hmmm, get it?' Short'ie??
--------------------------------------------------
-BASE STAT MODIFIERS FOR DRAGON FORMS
----------------------------------------------
| | HP | Pwr | Def | Agl | Int |
|--------------|-----------------------------|
|Whelp |120% |130% |120% |120% |100% |
|--------------|-----------------------------|
|FAILURE Whelp |100% |100% |100% |100% |100% |
|--------------|-----------------------------|
|Dragon |180% |150% |150% |120% |100% |
|--------------|-----------------------------|
|Warrior |130% |230% |120% |180% |100% |
|--------------|-----------------------------|
|Behemoth |330% |230% |230% | 60% |100% |
|--------------|-----------------------------|
|Hybrid | |
|--------------| |
|Kaiser | REFER UNDER UNIQUE DRAGON |
|--------------| FORMS! |
|Unique | |
----------------------------------------------
ATTRIBUTES
# Flame, Frost, Electric, Earth, Wind -> 2
# Holy -> 5
# Mind, Status, Death -> 2
--------------------------------------------------
-STATS MODIFIERS FOR UNIQUE DRAGON FORMS
-----------------------------------------
|FAILURE | HP | Pwr | Def | Agl | Int |
|WHELP |-----------------------------|
| |100% |100% |100% |100% |100% |
-----------------------------------------
-----------------------------------------
|WILDFIRE | HP | Pwr | Def | Agl | Int |
| |-----------------------------|
| | 10% |250% |300% |200% |100% |
|---------------------------------------|
|Flame to 6, Frost to 6, Electric to 6, |
|Earth to 6, Wind to 6 |
|Holy to 3 |
|Psionic to 6, Status to 6, Death to 6 |
-----------------------------------------
-----------------------------------------
|TRYGON | HP | Pwr | Def | Agl | Int |
| |-----------------------------|
| |220% |180% |180% |120% |100% |
|---------------------------------------|
|Flame to 6, Frost to 6, Electric to 6 |
-----------------------------------------
-----------------------------------------
|MYRMIDON | HP | Pwr | Def | Agl | Int |
| |-----------------------------|
| |180% |300% |120% |150% |100% |
-----------------------------------------
-----------------------------------------
|MAMMOTH | HP | Pwr | Def | Agl | Int |
| |-----------------------------|
| |1000%|200% | 0% | 50% |100% |
-----------------------------------------
-----------------------------------------
|PYGMY | HP | Pwr | Def | Agl | Int |
| |-----------------------------|
| |100% | 10% | 10% |300% |300% |
-----------------------------------------
-----------------------------------------
|TIAMAT | HP | Pwr | Def | Agl | Int |
| |-----------------------------|
| |250% |180% |180% |100% |150% |
|---------------------------------------|
|Earth to 6 |
|Holy to 3 |
|Psionic to 6, Status to 6, Death to 6 |
-----------------------------------------
-----------------------------------------
|REI | HP | Pwr | Def | Agl | Int |
|HYBRID |-----------------------------|
| |150% |150% |120% |200% |100% |
|---------------------------------------|
|+Force Gene to get the Enhanced form, |
|with a bonus of Critical +30, Dodge +30|
-----------------------------------------
-----------------------------------------
|MOMO | HP | Pwr | Def | Agl | Int |
|HYBRID |-----------------------------|
| |150% |150% |120% |100% |250% |
|---------------------------------------|
|+??? Gene to get the Enhanced form, |
|with a higher stat-modifier of |
|Int x300% instead |
-----------------------------------------
-----------------------------------------
|PECO | HP | Pwr | Def | Agl | Int |
|HYBRID |-----------------------------|
| |250% |150% |150% | 80% |100% |
|---------------------------------------|
|+Shadow Gene to get the Enhanced form, |
|with a basic regeneration rate of 5% of|
|max HP at the end of every turn |
-----------------------------------------
-----------------------------------------
|NINA | HP | Pwr | Def | Agl | Int |
|HYBRID |-----------------------------|
| |120% |120% |100% |150% |250% |
|---------------------------------------|
|Wind to 6 |
|---------------------------------------|
|+Eldritch Gene to get the Enhanced |
|form, with a higher stat-modifier of |
|Int x300% instead |
-----------------------------------------
-----------------------------------------
|FAILURE | HP | Pwr | Def | Agl | Int |
|KAISER |-----------------------------|
| |120% |130% |120% |120% |100% |
-----------------------------------------
-----------------------------------------
|BERSERK | HP | Pwr | Def | Agl | Int |
|KAISER |-----------------------------|
| |300% |250% |250% |150% |150% |
|---------------------------------------|
|Flame to 5, Frost to 5, Electric to 5, |
|Earth to 5, Wind to 5 |
|Psionic to 6, Status to 6, Death to 6 |
-----------------------------------------
-----------------------------------------
|TRANCE- | HP | Pwr | Def | Agl | Int |
|RADIANCE |-----------------------------|
|KAISER |300% |250% |250% |150% |150% |
|---------------------------------------|
|Flame to 5, Frost to 5, Electric to 5, |
|Earth to 5, Wind to 5 |
|Psionic to 6, Status to 6, Death to 6 |
-----------------------------------------
-ADDITIONAL EFFECTS OF DRAGON GENES
--------------------------------------------------
>ELEMENTAL DRAGON GENES
-----------------------------------
|FLAME | Attribute Changes |
|---------------------------------|
| |Flame to 6, Frost to 1 |
|---------------------------------|
|+Thorn |Flame to 7, Frost to 0 |
|---------------------------------|
|+Reverse |Flame to 1, Frost to 6 |
|---------------------------------|
|+Thorn |Flame to 0, Frost to 7 |
|+Reverse | |
-----------------------------------
-----------------------------------
|FROST | Attribute Changes |
|---------------------------------|
| |Flame to 1, Frost to 6 |
|---------------------------------|
|+Thorn |Flame to 0, Frost to 7 |
|---------------------------------|
|+Reverse |Flame to 6, Frost to 1 |
|---------------------------------|
|+Thorn |Flame to 7, Frost to 0 |
|+Reverse | |
-----------------------------------
-------------------------------
|THUNDER | Attribute Changes |
|-----------------------------|
| |Electric to 6 |
|-----------------------------|
|+Thorn |Electric to 7 |
|-----------------------------|
|+Reverse |Electric to 1 |
|-----------------------------|
|+Thorn |Electric to 0 |
|+Reverse | |
-------------------------------
-----------------------------------------------
|SHADOW | Attribute Changes / Impact |
|---------------------------------------------|
| |Holy to 4, Status to 5, Death to 5 |
|---------------------------------------------|
|+Thorn |Holy to 4, Status to 6, Death to 6 |
|---------------------------------------------|
|+Reverse |Holy to 6 |
|---------------------------------------------|
|+Thorn |Holy to 7 |
|+Reverse | |
|---------------------------------------------|
|@Fusion |Creates ENHANCED PECO HYBRID |
| |dragon form, when conditions apply |
| |for PECO HYBRID dragon form |
-----------------------------------------------
-----------------------------------------------
|RADIANCE | Attribute Changes |
|---------------------------------------------|
| |Holy to 6 |
|---------------------------------------------|
|+Thorn |Holy to 7 |
|---------------------------------------------|
|+Reverse |Holy to 4, Status to 5, Death to 5 |
|---------------------------------------------|
|+Thorn |Holy to 4, Status to 6, Death to 6 |
|+Reverse | |
-----------------------------------------------
--------------------------------------------------
*INTERRUPT* How to use the following stat tables:
At the top-left corner is the basic stat-affecting dragon gene, shown in CAPS.
Below it, in the same column, are the various combinations with that basic
gene that will induce different stat changes yet again. Read the matching line
on the right column to see what dragon form that gene combination would give
you, then apply the additional stat modifiers on top of the base stat
modifiers given in the table above.
*An example:
I'm interested in knowing what sort of stat changes a gene combination of
Force, Miracle, and Eldritch would give me. There happen to be tables for all
of these 3 genes, so I look up the FORCE table for what I want. I find a
sub-category with +Eldritch on top and @Miracle just below it. With Force as
the primary gene, + marks Eldritch as the secondary gene, and @ signifies
Miracle as the conclusive gene in this combination, including Eldritch. So,
by reading only the line of @Miracle in this sub-category, I have the
ADDITIONAL stat modifiers for a combination of Force+Eldritch+Miracle as:
Apply to Behemoth form
*HP -30%
*Pwr 0%
*Def 0%
*Agl +20%
*Int +30%
Reading from the BASE STAT MODIFIERS FOR DRAGON FORMS in front, I see that the
basic stat modifiers for the Behemoth form goes as:
----------------------------------------------
| | HP | Pwr | Def | Agl | Int |
|--------------|-----------------------------|
|Behemoth |330% |230% |230% | 60% |100% |
----------------------------------------------
Thus, after applying the additional stat modifiers on top of the base stat
modifiers, we get:
----------------------------------------------
| | HP | Pwr | Def | Agl | Int |
|--------------|-----------------------------|
|RESULT |300% |230% |230% | 80% |130% |
----------------------------------------------
Hope that helps! Reading gets easier after some practice, but you don't really
need to do all that, just know that the dragon form works for your situation.
The tables are for those who like maths, and those who simply like having the
option of knowing what happens behind the scenes. Well, enjoy! There are such
tables below for FORCE, DEFENDER, ELDRITCH, MIRACLE, GROSS, and some assorted
stuff for the other genes.
--------------------------------------------------
>STAT-MODIFYING DRAGON GENES
----------------------------------------------------
|FORCE | HP | Pwr | Def | Agl | Int | FORM |
|--------------------------------------------------|
|@Miracle |-30% |+30% | 0% |+20% | 0% | Behemoth |
|--------------------------------------------------|
|+Thorn |-30% |+30% | 0% |+30% | 0% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |-30% |+30% |+30% |+20% | 0% | Behemoth |
|--------------------------------------------------|
|+Reverse |+50% |-50% | 0% |-50% | 0% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |-30% |-80% |-50% |+20% | 0% | Behemoth |
|--------------------------------------------------|
|+Eldritch|-30% | 0% | 0% | 0% |+30% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |-30% | 0% | 0% |+20% |+30% | Behemoth |
|--------------------------------------------------|
|+Thorn |+80% |-80% | 0% |-80% | 0% | Warrior |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Thorn |-30% |-30% | 0% |+30% |+60% | Warrior |
|+Eldritch| | | | | | |
|--------------------------------------------------|
|+Eldritch|+50% |-30% | 0% |-50% |-20% | Warrior |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Defender|+20% | 0% |+30% |-30% | 0% | Warrior |
| -----|-----------------------------|----------|
|@Miracle | 0% |+30% |+30% | 0% | 0% | Behemoth |
|--------------------------------------------------|
|+Defender|+20% |+30% |+60% |-30% | 0% | Warrior |
|+Thorn | | | | | | |
|--------------------------------------------------|
|+Defender|+20% |-50% |-20% |-30% | 0% | Warrior |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Defender|+20% |-30% |+30% |-30% |+30% | Warrior |
|+Eldritch| | | | | | |
|--------------------------------------------------|
|@Fusion |Creates ENHANCED REI HYBRID dragon |
| |form, when conditions apply for REI |
| |HYBRID dragon form |
----------------------------------------------------
----------------------------------------------------
|DEFENDER | HP | Pwr | Def | Agl | Int | FORM |
|--------------------------------------------------|
| |+30% | 0% |+30% |-20% | 0% | Whelp |
| -----|-----------------------------|----------|
| |+30% | 0% |+30% |-20% | 0% | Dragon |
| -----|-----------------------------|----------|
|@Force |+20% | 0% |+30% |-30% | 0% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |+30% | 0% |+30% |-30% | 0% | Behemoth |
|--------------------------------------------------|
|+Thorn |+60% | 0% |+60% |-50% | 0% | Dragon |
| -----|-----------------------------|----------|
|@Force |+20% |+30% |+60% |-30% | 0% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |+30% |+30% |+30% |-30% | 0% | Behemoth |
|--------------------------------------------------|
|+Reverse |-20% | 0% |-20% |+30% | 0% | Whelp |
| -----|-----------------------------|----------|
| |-20% | 0% |-20% |+30% | 0% | Dragon |
| -----|-----------------------------|----------|
|@Force |+20% |-50% |-20% |-30% | 0% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |-80% |-50% |-80% |+80% | 0% | Behemoth |
|--------------------------------------------------|
|+Thorn |-50% | 0% |-50% |+60% | 0% | Dragon |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Eldritch|+30% |-20% |+30% |-20% |+30% | Dragon |
| -----|-----------------------------|----------|
|@Force |+20% |-30% |+30% |-30% |+30% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |+30% |-30% |+30% |-30% |+30% | Behemoth |
|--------------------------------------------------|
|+Eldritch|+60% |-50% |+60% |-50% |+60% | Dragon |
|+Thorn | | | | | | |
|--------------------------------------------------|
|+Eldritch|-20% |+30% |-20% |+30% |-20% | Dragon |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Force | 0% |+30% |+30% | 0% | 0% | Behemoth |
|+Miracle | | | | | | |
----------------------------------------------------
----------------------------------------------------
|ELDRITCH | HP | Pwr | Def | Agl | Int | FORM |
|--------------------------------------------------|
| | 0% |-20% | 0% | 0% |+30% | Whelp |
| -----|-----------------------------|----------|
| | 0% |-20% | 0% | 0% |+30% | Dragon |
| -----|-----------------------------|----------|
|@Force | 0% |-30% | 0% | 0% |+30% | Warrior |
| -----|-----------------------------|----------|
|@Miracle | 0% |-30% | 0% | 0% |+30% | Behemoth |
|--------------------------------------------------|
|+Thorn | 0% |-50% | 0% | 0% |+60% | Dragon |
| -----|-----------------------------|----------|
|@Force |-30% |-30% | 0% |+30% |+60% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |+30% |-30% |+30% |-30% |+60% | Behemoth |
|--------------------------------------------------|
|+Reverse | 0% |+30% | 0% | 0% |-20% | Whelp |
| -----|-----------------------------|----------|
| | 0% |+30% | 0% | 0% |-20% | Dragon |
| -----|-----------------------------|----------|
|@Force |+50% |-30% |-50% | 0% |-20% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |-50% |-30% |-50% |+50% |-20% | Behemoth |
|--------------------------------------------------|
|+Defender|+30% |-20% |+30% |-20% |+30% | Dragon |
| -----|-----------------------------|----------|
|@Force |+20% |-30% |+30% |-30% |+30% | Warrior |
| -----|-----------------------------|----------|
|@Miracle |+30% |-30% |+30% |-30% |+30% | Behemoth |
|--------------------------------------------------|
|+Thorn | 0% |+60% | 0% | 0% |-50% | Dragon |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Thorn |+60% |-50% |+60% |-50% |+60% | Dragon |
|+Defender| | | | | | |
|--------------------------------------------------|
|+Defender|-20% |+30% |-20% |+30% |-20% | Dragon |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Force |-30% | 0% | 0% |+20% |+30% | Behemoth |
|@Miracle | | | | | | |
|--------------------------------------------------|
|@Fusion |Creates ENHANCED NINA HYBRID dragon |
| |form, when conditions apply for NINA |
| |HYBRID dragon form |
----------------------------------------------------
----------------------------------------------------
|MIRACLE | HP | Pwr | Def | Agl | Int | FORM |
|--------------------------------------------------|
|+Force |-30% |+30% | 0% |+20% | 0% | Behemoth |
|--------------------------------------------------|
|+Defender|+30% | 0% |+30% |-30% | 0% | Behemoth |
|--------------------------------------------------|
|+Reverse |-50% |-50% |-50% |+50% | 0% | Behemoth |
|--------------------------------------------------|
|+Eldritch| 0% |-30% | 0% | 0% |+30% | Behemoth |
|--------------------------------------------------|
|+Thorn |+30% |+30% |+30% |-30% | 0% | Behemoth |
|--------------------------------------------------|
|+Force | 0% |+30% |+30% | 0% | 0% | Behemoth |
|+Defender| | | | | | |
|--------------------------------------------------|
|+Force |-30% | 0% | 0% |+20% |+30% | Behemoth |
|+Eldritch| | | | | | |
|--------------------------------------------------|
|+Force |-30% |+30% |+30% |+20% | 0% | Behemoth |
|+Thorn | | | | | | |
|--------------------------------------------------|
|+Force |-30% |-80% |-50% |+20% | 0% | Behemoth |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Defender|+30% |-30% |+30% |-30% |+30% | Behemoth |
|+Eldritch| | | | | | |
|--------------------------------------------------|
|+Defender|-80% |-50% |-80% |+80% | 0% | Behemoth |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Defender|+30% |+30% |+30% |-30% | 0% | Behemoth |
|+Thorn | | | | | | |
|--------------------------------------------------|
|+Eldritch|+30% |-30% |+30% |-30% |+60% | Behemoth |
|+Thorn | | | | | | |
|--------------------------------------------------|
|+Eldritch|-50% |-30% |-50% |+50% |-20% | Behemoth |
|+Reverse | | | | | | |
|--------------------------------------------------|
|+Thorn | | | | | | Wildfire |
|+Reverse | | | | | | |
----------------------------------------------------
----------------------------------------------------
|GROSS | HP | Pwr | Def | Agl | Int | FORM |
|--------------------------------------------------|
| |+30% |+30% |+30% |+30% | 0% | Normal* |
|--------------------------------------------------|
|+Thorn |+60% |+60% |+60% |+60% | 0% | Normal* |
|--------------------------------------------------|
|+Reverse |-20% |-20% |-20% |-20% | 0% | Normal* |
|--------------------------------------------------|
|+Thorn |-50% |-50% |-50% |-50% | 0% | Dragon |
|+Reverse | | | | | | |
----------------------------------------------------
*: By 'Normal', I'm referring to all non-unique
forms and those without the Infinity Gene,
Failure Gene, or Fusion Gene spliced in
--------------------------------------------------
>ASSIST DRAGON GENES
----------------------------------------------------------
|THORN | Impact |
|--------------------------------------------------------|
| |SEE TABLES FOR 'ELEMENTAL, STAT-MODIFYING' GENES |
----------------------------------------------------------
------------------------------------------------------------
|REVERSE | Impact |
|----------------------------------------------------------|
| |SEE TABLES FOR 'ELEMENTAL, STAT-MODIFYING' GENES |
------------------------------------------------------------
------------------------------------------------------------
|MUTANT | Impact |
|----------------------------------------------------------|
| |Acts as random mixture of up to 3 genes among |
| |'ELEMENTAL, STAT-MODIFYING, REVERSE, TRANCE, ???' |
| |genes; random effect will not create specific |
| |UNIQUE DRAGON FORMS |
|----------------------------------------------------------|
|@??? |Creates PYGMY dragon form |
------------------------------------------------------------
-----------------------------------------------------------
|??? | Impact |
|---------------------------------------------------------|
|@Miracle |Creates MAMMOTH dragon form |
|---------------------------------------------------------|
|@Mutant |Creates PYGMY dragon form |
|---------------------------------------------------------|
|@Fusion |Creates ENHANCED MOMO HYBRID dragon form, when |
| |conditions apply for MOMO HYBRID dragon form |
-----------------------------------------------------------
--------------------------------------------------------
|TRANCE | Impact |
|------------------------------------------------------|
|@Shadow |Creates TIAMAT dragon form |
|------------------------------------------------------|
|@Force |Creates MYRMIDON dragon form |
|------------------------------------------------------|
|@Radiance |Creates TRANCE-RADIANCE KAISER dragon form |
|@Infinity | |
--------------------------------------------------------
--------------------------------------------------
>PRIORITY DRAGON GENES
------------------------------------------------
|FAILURE | Impact |
|----------------------------------------------|
| |Creates FAILURE WHELP dragon form |
|----------------------------------------------|
|@Infinity |Creates FAILURE KAISER dragon form |
------------------------------------------------
--------------------------------------------------
|FUSION | Impact |
|------------------------------------------------|
|Creates a corresponding HYBRID dragon form |
|depending on who your other two active party |
|members are: |
| |
| *PECO HYBRID- Peco + (Rei / Garr) |
| *REI HYBRID- Rei + (Nina / Momo) |
| *NINA HYBRID- Nina + (Peco / Garr) |
| *MOMO HYBRID- Momo + (Nina / Peco) |
| |
|For all other situations, the gene will not |
|grant any effect, and if used on its own, will |
|create a basic Whelp dragon form. For example: |
| |
| *You do not have a full 3-member battle party |
| *Your other two active party members are Garr |
| plus either Rei or Momo |
| *Any of your other two party members are |
| currently KOed in battle |
--------------------------------------------------
------------------------------------------------
|INFINITY | Impact |
|----------------------------------------------|
| |Creates BERSERK KAISER dragon form |
|----------------------------------------------|
|@Failure |Creates FAILURE KAISER dragon form |
|----------------------------------------------|
|@Radiance |Creates TRANCE-RADIANCE KAISER |
|@Trance |dragon form |
------------------------------------------------
-MOVELIST FOR DRAGON FORMS
-------------------------------------------------------------------------------
This is a short list that includes all the moves that you might get to use
with the entire variety of dragon forms available. I've also included which
dragon forms will have access to these moves. In alphabetical order. There's
room for improvement, I know!
Aura |All Warrior forms
|Myrmidon form
-------------------------------------------------------------------------------
Aura Breath |Myrmidon form
-------------------------------------------------------------------------------
Blind |All Whelp forms
-------------------------------------------------------------------------------
Blitz |All Behemoth forms
-------------------------------------------------------------------------------
Blizzard |All normal forms with Frost+Eldritch genes; NOT with Flame
| gene added in
|Both Nina Hybrid forms
-------------------------------------------------------------------------------
Bonebreak |Failure Kaiser form
|Trance-Radiance Kaiser form
-------------------------------------------------------------------------------
Charge |All Behemoth forms
|Wildfire form
-------------------------------------------------------------------------------
Chlorine |All normal forms with Shadow gene; NOT with Radiance gene
| added in
|All normal forms with Radiance+Reverse genes; NOT with Shadow
| gene added in
-------------------------------------------------------------------------------
Combustion |Both Momo Hybrid forms
-------------------------------------------------------------------------------
Counter |All normal forms with Defender gene
-------------------------------------------------------------------------------
Death |All normal forms with Shadow+Eldritch genes; NOT with Radiance
| gene added in
-------------------------------------------------------------------------------
Divine Breath |All normal forms with Radiance; NOT with Shadow gene added in
|All normal forms with Shadow+Reverse genes; NOT with Radiance
| gene added in
-------------------------------------------------------------------------------
Doom Breath |Tiamat form
-------------------------------------------------------------------------------
Dragon Breath |All Dragon forms
|Both Peco Hybrid forms
|Both Rei Hybrid forms
|Trygon form
|Pygmy form
-------------------------------------------------------------------------------
Dream Breath |Both Peco Hybrid forms
-------------------------------------------------------------------------------
Ebonfire |All normal forms with Flame+Shadow genes; NOT with Frost gene
| added in
|Dragon form with Frost+Radiance+Reverse genes
-------------------------------------------------------------------------------
Flame Breath |All normal forms with Flame gene; NOT with Frost gene added in
|All normal forms with Frost+Reverse genes; NOT with Flame gene
| added in
|Trygon form
-------------------------------------------------------------------------------
Flame Claw |All normal forms with Flame gene; NOT with Frost gene added in
|All normal forms with Frost+Reverse genes; NOT with Flame gene
| added in
-------------------------------------------------------------------------------
Flame Strike |All Warrior forms with Flame gene; NOT with Frost gene added in
|All Warrior forms with Frost+Reverse genes; NOT with Flame gene
| added in
|Myrmidon form
-------------------------------------------------------------------------------
Focus |All normal forms with Force gene
-------------------------------------------------------------------------------
Frost Breath |All normal forms with Frost; NOT with Flame gene added in
|All normal forms with Flame+Reverse genes; NOT with Frost gene
| added in
|Trygon form
-------------------------------------------------------------------------------
Frost Claw |All normal forms with Frost; NOT with Flame gene added in
|All normal forms with Flame+Reverse genes; NOT with Frost gene
| added in
-------------------------------------------------------------------------------
Frost Strike |All Warrior forms with Frost; NOT with Flame gene added in
|All Warrior forms with Flame+Reverse genes; NOT with Frost gene
| added in
|Myrmidon form
-------------------------------------------------------------------------------
Gaea's Breath |Enhanced Peco Hybrid form
-------------------------------------------------------------------------------
Gambit |All Warrior forms
|Myrmidon form
-------------------------------------------------------------------------------
Geo Breath |Normal Peco Hybrid form
-------------------------------------------------------------------------------
Giant Growth |Mammoth form
-------------------------------------------------------------------------------
Holy Strike |All Warrior forms with Radiance gene; NOT with Shadow gene
| added in
|All Warrior forms with Shadow+Reverse genes; NOT with Radiance
| gene added in
|Myrmidon form
-------------------------------------------------------------------------------
Howling |All Kaiser forms
-------------------------------------------------------------------------------
Hurricane |Enhanced Rei Hybrid form
-------------------------------------------------------------------------------
Inferno |All normal forms with Flame+Eldritch genes; NOT with Frost gene
| added in
|Both Nina Hybrid forms
-------------------------------------------------------------------------------
Kaiser Breath |All Kaiser forms
-------------------------------------------------------------------------------
Lightning |Both Nina Hybrid forms
-------------------------------------------------------------------------------
Magma Breath |Pygmy form
-------------------------------------------------------------------------------
Meteor Strike |All Behemoth forms
|Mammoth form
-------------------------------------------------------------------------------
Might |All Momo Hybrid forms
-------------------------------------------------------------------------------
Myollnir |All normal forms with Thunder+Eldritch genes; NOT with Reverse
| gene added in
|Enhanced Nina Hybrid form
-------------------------------------------------------------------------------
Protect |All Momo Hybrid forms
-------------------------------------------------------------------------------
Ragnarok |Enhanced Momo Hybrid form
-------------------------------------------------------------------------------
Remedy |All normal forms with Eldritch gene; NOT with Reverse gene
| added in
|Both Momo Hybrid forms
-------------------------------------------------------------------------------
Restore |All normal forms with Eldritch gene; NOT with Reverse gene
| added in
|Both Momo Hybrid forms
-------------------------------------------------------------------------------
Restore Form |All forms
-------------------------------------------------------------------------------
Shadow Breath |All normal forms with Shadow gene; NOT with Radiance gene
| added in
|All normal forms with Radiance+Reverse genes; NOT with Shadow
| gene added in
|Tiamat form
-------------------------------------------------------------------------------
Shadow Walk |Both Rei Hybrid forms
-------------------------------------------------------------------------------
Shining Claw |All normal forms with Radiance; NOT with Shadow gene added in
|All normal forms with Shadow+Reverse genes; NOT with Radiance
| gene added in
-------------------------------------------------------------------------------
Sirocco |Enhanced Nina Hybrid form
-------------------------------------------------------------------------------
Snap |All Dragon forms
|Trygon form
|Pygmy form
-------------------------------------------------------------------------------
Speed |All Momo Hybrid forms
-------------------------------------------------------------------------------
Tempest |Normal Rei Hybrid form
-------------------------------------------------------------------------------
Temptation |Both Nina Hybrid forms
-------------------------------------------------------------------------------
Thunder Breath |All normal forms with Thunder gene; NOT with Reverse gene added
| in
|Trygon form
-------------------------------------------------------------------------------
Thunder Claw |All normal forms with Thunder gene; NOT with Reverse gene added
| in
-------------------------------------------------------------------------------
Thunder Strike |All Warrior forms with Thunder gene; NOT with Reverse gene
| added in
|Myrmidon form
-------------------------------------------------------------------------------
Typhoon |Both Nina Hybrid forms
-------------------------------------------------------------------------------
Venom Breath |Both Peco Hybrid forms
|Tiamat form
-------------------------------------------------------------------------------
Vitalize |All normal forms with Eldritch gene; NOT with Reverse gene
| added in
|Enhanced Momo Hybrid form
-------------------------------------------------------------------------------
Whelp Breath |All Whelp forms
|Wildfire form
-------------------------------------------------------------------------------
Wind Strike |Myrmidon form
-------------------------------------------------------------------------------
*On the Faeries
-------------------------------------------------------------------------------
-GIFT SHOP QUIRKS
Most people know how the Gift Shop works. Get into battles, visit the Gift
Shop, and get a free gift from each faerie assigned there. Repeat for more
free gifts, and get into more battles in between visits to get better gifts!
Well, that's the basics of it. It doesn't matter if you win or escape from the
battle, just triggering a battle will make a contribution towards your total
battle count. And for newbies, the gift given depends on the total number of
battles you've encountered since you placed your faerie in the Gift Shop until
you ask for your gift from a faerie. Each faerie has a separate counter, in
case you didn't notice. Below is the complete gift list, I think. Check out da
presents you get for 7 'n 77! And, well, everything 500 and beyond is a Spirit
Ring!
--------------------------------------------------
|No. Of | Free Gift You Receive |
|Battles | |
|------------------------------------------------|
| 0 | I don't have anything right now. Come |
| | back later |
|--------|---------------------------------------|
| 1 | Healing Herb |
|--------|---------------------------------------|
| 2- 3 | Antidote |
|--------|---------------------------------------|
| 4- 6 | Vitamin |
|--------|---------------------------------------|
| 7 | Fish-head |
|--------|---------------------------------------|
| 8- 10 | Vitamin |
|--------|---------------------------------------|
| 11- 15 | Panacea |
|--------|---------------------------------------|
| 16- 20 | Multi Vitamin |
|--------|---------------------------------------|
| 21- 25 | Firecracker |
|--------|---------------------------------------|
| 26- 30 | Icicle |
|--------|---------------------------------------|
| 31- 40 | Life Shard |
|--------|---------------------------------------|
| 41- 50 | Magic Shard |
|--------|---------------------------------------|
| 51- 60 | Power Food |
|--------|---------------------------------------|
| 61- 70 | Protein |
|--------|---------------------------------------|
| 71- 76 | Swallow Eye |
|--------|---------------------------------------|
| 77 | Coupons |
|--------|---------------------------------------|
| 78- 80 | Swallow Eye |
|--------|---------------------------------------|
| 81- 90 | Fish-head |
|--------|---------------------------------------|
| 91-200 | Wisdom Fruit |
|--------|---------------------------------------|
|201-499 | Shaman's Ring |
|--------|---------------------------------------|
| 500+| Spirit Ring |
--------------------------------------------------
-BINGO! YOU GOT THAT RIGHT!
The Number-Guessing Game at the BoF 3 casino is one of the most-frustating-
ever-mini-games to best; outright, it's only slightly easier to win than the
lottery! You do start with some clues though. It's a 3-digit number with 3
unique digits, which means the same digit will not be used for more than one
card. Well, you still have to be extremely lucky to get it right the first
time round. Failed in the first guess? Then you'll get more clues to help you
out, each time you fail a guess. A 'hit' means that you got a card correct,
while a 'blow' will notify you that one of the digits you chose was used in
the number, but you guessed it on the correct card. It doesn't tell you which
is which, of course, so if you get the number on the fourth try, count
yourself pretty lucky you didn't get a 500 Z Rice Ball! Below are the two
lists of yummy items you might get. It's more rewarding to go exploring with
weakling faeries, though.
Normal Prize List
----------------------------------------------------
|No. Of | Possible Win Items |
|Guesses | |
|Taken | |
|--------------------------------------------------|
| 1 | Cupid's Lyre, Shaman'sRing, Spirit Ring |
|--------|-----------------------------------------|
| 2 | Moon Tears, Speed Boots, Wisdom Fruit |
|--------|-----------------------------------------|
| 3 | Ivory Dice, Lion's Belt, Titan Belt |
|--------|-----------------------------------------|
| 4 | High Boots, Vitamins, Wisdom Seed |
|--------|-----------------------------------------|
| 5 | MultiVitamin, Napalm, Vitamins |
|--------|-----------------------------------------|
| 6 | Ammonia, MultiVitamin, Panacea |
|--------|-----------------------------------------|
| 7 | Healing Herb, Panacea, Vitamin |
|--------|-----------------------------------------|
| 8 | Bread, Healing Herb, Rice Ball |
----------------------------------------------------
Cleared Game Prize List
------------------------------------------------------------------
|No. Of | Possible Win Items |
|Guesses | |
|Taken | |
|----------------------------------------------------------------|
| 1 | Cupid's Lyre, GooKingSword, Shaman'sRing, Spirit Ring |
|--------|-------------------------------------------------------|
| 2 | Divine Helm, Lifestealer, ShotgunShell |
|--------|-------------------------------------------------------|
| 3 | Ascension, Light Bangle, Wisdom Fruit |
|--------|-------------------------------------------------------|
| 4 | Soul Gem, Wisdom Fruit |
|--------|-------------------------------------------------------|
| 5 | Panacea, Vitamins |
|--------|-------------------------------------------------------|
| 6 | Healing Herb, Vitamin |
|--------|-------------------------------------------------------|
| 7 | Green Apple, Rice Ball |
|--------|-------------------------------------------------------|
| 8 | Croc Tear |
------------------------------------------------------------------
*Enemy Information List
-------------------------------------------------------------------------------
Moves, HP, Attributes, Items, what there is to know about enemies is mostly
down here. Well, I do need help to complete the parts of the general
description of the enemy, and where they can be found. Right now, I've not
finished collecting data on all the enemies, so there are only the bits on:
Chrysm Machine-soldiers, Eggs, Goblins, Gongs, Goos, Wizards.
Basically, enemies have the same stats like your characters, except for some
bits. Base stats like AP and Def, and Attributes like Flame resistance goes by
the same rules. But they don't have specific stats for stuff like Dodge rate
and Reprisal rate, though. Instead, the game sort of tags them as likely to do
those things, so the Nuts and Bolts are likely to dodge physical attacks, the
Revenant enemies are likely to do critical hits with Lucky Strike. Oh, and the
Cacti enemies are likely to get a Reprisal going whenever you pull a physical
attack on them. Without these tags, enemies simply can't get Lucky Strikes and
Reprisals, and they're not likely to dodge your physical attacks unless you
try something with a less-than perfect (100) Accuracy. In addition, they have
EXP and Z, as well as the filchable Stolen Item, and the Dropped Item as
after-battle rewards. Oh right, they don't equip stuff on themselves, and they
can't use Examine on your party to learn Skills from you. Plus they stay KOed
after they get KOed. Right. Anything else?
Shown here are the values for HP, AP, Pwr, Def, Agl, Int, EXP, Z, as well as
the Drop-chance for the Stolen and Dropped items. For the remaining attributes
like Flame resistance or Death resistance, the default values are like yours,
5 for Holy, and 2 for the rest, so only values different from the default will
be shown, to save space. The number shown after the Stolen and Dropped items
is its Drop-chance, ranging in value from 0 to 7. 0 means the item cannot be
obtained at all (you probably did something), while 7 means you get the item
for sure if you do what's necessary (stealing if possible, or defeating the
enemy). I've seen fractions popping up in some guides, so, if you want to
think of it that way... 7 is a 1/1 chance, 6 is 1/2, 5 is 1/4, 4 is 1/8, 3 is
1/16, 2 is 1/32, 1 is 1/64, but 0 means you'll get nothing. Or something that
goes like that. Chances are it's somewhat different, but don't worry too much
about it. For some extra info, using Charm on an enemy will increase the Drop-
chance of both items, +2 for the Stolen, and +1 for the Dropped. Charm works
only once, though. There's also the belief that equipping a Midas Stone on a
battling character will increase your chances of getting items, though I can't
say I've noticed it. It's your game. Oh yes, the AI responds in certain ways
when you do some specific things, like inflicting Blind on the Eye Goo. I've
put down what I've noticed at the end, and except for the stats, most things
are open to correction by readers, so feel free to contribute or tell me what
went wrong. Asta la vista!
I'll be coming back soon...
Chrysm Machine-soldiers:
------------------------
[ProtoBot] Proto Bot
HP:65
AP:10
Pwr:53
Def:20
Agl:11
Int:50
Flame:4
Frost:4
Electric:1
Earth:6
Wind:4
Psionic:1
Status:7
Death:7
30 EXP
0 Z
Stolen item: Marbles--4
Dropped item: Cuirass--3
Moves: Attack
Hit with Electric attack-> [ProtoBot] gets Confuse status
--------------------------------------------------
[ArmorBot] Armor Bot
HP:65
AP:10
Pwr:22
Def:40
Agl:7
Int:50
Flame:6
Frost:6
Earth:6
Wind:6
Psionic:1
Status:7
Death:7
45 EXP
0 Z
Stolen item: Breastplate--3
Dropped item: Marbles--4
Moves: Attack, Charge
Hit with normal Attack-> Def x0.7
Hit with Electric attack-> [ArmorBot] gets Confuse status
--------------------------------------------------
[HyperBot] Hyper Bot
HP:65
AP:30
Pwr:57
Def:30
Agl:20
Int:100
Flame:3
Frost:3
Electric:7
Earth:6
Wind:3
Psionic:1
Status:7
Death:7
120 EXP
0 Z
Stolen item: Cuirass--3
Dropped item: Ginseng--3
Moves: Attack, Blitz
Start of EVERY 3 turns-> Pwr x0.8
Moves: Attack, Defend
<HyperBot: Losing powe...>
Hit with Electric attack-> Pwr x1.2
*ONCE* Moves: Attack, Blitz
<HyperBot increases in ability!>
--------------------------------------------------
[MultiBot] Multi Bot ; Reprisal
HP:115
AP:100
Pwr:148
Def:150
Agl:20
Int:50
Earth:6
Wind:6
Psionic:0
Status:7
Death:7
300 EXP
0 Z
Stolen item: Silver Mail--3
Dropped item: Barrier Ring--2
Moves: Defend, Rejuvenate
Hit with Flame Attack-> Moves: Wall of Fire, Rejuvenate
Hit with Frost Attack-> Moves: Iceblast, Rejuvenate
Hit with Electric Attack-> Moves: Thunder Clap, Rejuvenate
--------------------------------------------------
[TankBot] Tank Bot
HP:275
AP:200
Pwr:115
Def:40
Agl:30
Int:100
Electric:1
Earth:6
Psionic:1
Status:7
Death:7
500 EXP
0 Z
Stolen item: Wisdom Seed--4
Dropped item: Wisdom Fruit--3
Moves: Defend, Sacrifice, Transfer, Vitalize
Hit with Electric attack-> [TankBot] gets Confuse status
--------------------------------------------------
[DeathBot] Death Bot
HP:450
AP:50
Pwr:200
Def:125
Agl:23
Int:100
Flame:3
Frost:3
Electric:1
Earth:6
Wind:3
Psionic:5
Status:5
Death:7
960 EXP
100 Z
Stolen item: DamascusMail--3
Dropped item: Atomic Bomb--2
Moves: Attack, Barrier, Might, Protect, Triple Blow
Start of battle-> Uses Barrier, Protect, Might, then Triple Blow in 1st 4 turns
<INTRUDER ALERT. ARMING WEAPONS.>
--------------------------------------------------
[Berserkr] Berserker
HP:12000
AP:500
Pwr:600
Def:300
Agl:60
Int:999
Flame:3
Frost:3
Electric:3
Earth:6
Wind:3
Psionic:7
Status:7
Death:7
30000 EXP
3000 Z
Stolen item: Aries Gloves--3
Dropped item: Rufad'sSpear--3
Moves: Attack, Fire Whip
Start of battle-> Inflicted with Confuse
HP reduced to 3000 or less-> Moves: Berserk ; will not be auto-KOed in 3 turns!
-------------------------------------------------------------------------------
Eggs:
-----
[Egg Gang]
HP:270
AP:20
Pwr:174
Def:85
Agl:27
Int:200
Earth:1
Death:4
560 EXP
420 Z
Stolen item: Beads--3
Dropped item: Ivory Dice--3
Moves: Attack, Double Blow, Magic Ball, Ovum
--------------------------------------------------
[Gold Egg]
HP:500
AP:100
Pwr:190
Def:120
Agl:38
Int:250
Earth:1
Psionic:7
Status:7
Death:7
100 EXP
20000 Z
Stolen item: Diamond Ring--3
Dropped item: Divine Helm--1
Moves: Attack, Escape, Ovum, Resist
Hit with normal Attack-> Z x0.8
<Gold Egg loses a chunk of flesh!>
-------------------------------------------------------------------------------
Goblins:
--------
[Goblin] ; Influence-able
HP:10
AP:10
Pwr:15
Def:10
Agl:5
Int:1
Frost:1
2 EXP
5 Z
Stolen item: Bent Sword--4
Dropped item: Old Popper--4
Moves: Attack, Unmotivate
--------------------------------------------------
[BossGbln] Boss Goblin
HP:25
AP:10
Pwr:16
Def:13
Agl:27
Int:10
Frost:1
12 EXP
10 Z
Stolen item: Waistcloth--3
Dropped item: Brass Helm--3
Moves: Attack, Influence
Without other enemies present-> Moves: Escape
--------------------------------------------------
[BlueGbln] Blue Goblin ; Influence-able
HP:120
AP:20
Pwr:100
Def:35
Agl:12
Int:1
Frost:1
Status:3
Death:4
95 EXP
75 Z
Stolen item: Beef Jerky--5
Dropped item: Scramasax--4
Moves: Attack, Escape, Jolt, Rejuvenate
--------------------------------------------------
[Hobgobln] Hobgoblin
HP:380
AP:200
Pwr:188
Def:90
Agl:17
Int:50
Frost:1
Psionic:1
Death:5
800 EXP
300 Z
Stolen item: Power Food--3
Dropped item: Nothing
Moves: Attack, Intimidate, Jolt, Spirit Blast
With [BossGbln] present-> Priority on hitting [BossGbln] with Attack
-------------------------------------------------------------------------------
Gongs:
------
[Gonghead]
HP:31
AP:18
Pwr:19
Def:11
Agl:7
Int:20
Frost:1
Earth:6
Psionic:1
Status:1
Death:1
8 EXP
10 Z
Stolen item: Vitamin--3
Dropped item: Life Shard--1
Moves: Attack, Giant Growth
--------------------------------------------------
[Gonger]
HP:70
AP:3
Pwr:45
Def:14
Agl:10
Int:4
Earth:6
Psionic:1
Status:1
Death:1
30 EXP
27 Z
Stolen item: MultiVitamin--3
Dropped item: Life Shard--2
Moves: Attack, Defend, Venom Breath
--------------------------------------------------
[Thrasher]
HP:90
AP:1
Pwr:140
Def:50
Agl:25
Int:50
Earth:6
Wind:1
Psionic:1
Status:1
Death:1
185 EXP
110 Z
Stolen item: Wisdom Seed--4
Dropped item: Nothing
Moves: Attack, Timed Blow, Watch Enemy
--------------------------------------------------
[Mad Gong]
HP:230
AP:30
Pwr:230
Def:52
Agl:30
Int:85
Frost:1
Earth:6
Psionic:1
Status:1
Death:1
850 EXP
0 Z
Stolen item: Ginseng--5
Dropped item: Nothing
Moves: Attack, Charge
-------------------------------------------------------------------------------
Goos:
-----
[Eye Goo] ; Influence-able*
HP:12
AP:5
Pwr:14
Def:7
Agl:4
Int:1
Psionic:1
Status:1
Death:1
2 EXP
4 Z
Stolen item: Healing Herb--5
Dropped item: Vitamin--3
Moves: Attack
On 10th turn-> Moves: Snooze
Inflicted with Blind: EXP x10
*ONCE*
--------------------------------------------------
[Mage Goo]
HP:22
AP:2
Pwr:16
Def:8
Agl:7
Int:20
Frost:1
Psionic:1
Status:1
Death:1
6 EXP
20 Z
Stolen item: Healing Herb--4
Dropped item: Wisdom Seed--1
Moves: Attack, Burn
Inflicted with Blind: EXP x3
*ONCE*
--------------------------------------------------
[Gooey]
HP:48
AP:12
Pwr:22
Def:6
Agl:1
Int:10
Psionic:7
Status:7
Death:7
9 EXP
4 Z
Stolen item: Marbles--4
Dropped item: Nothing
Moves: Defend
Start of battle-> Inflicted with Paralyse
Ryu Level 51+ -> Recovers from Paralyse in 1st turn,
Moves: Ebonfire
--------------------------------------------------
[Puff Goo] ; Influence-able, Reprisal*
HP:21
AP:5
Pwr:21
Def:12
Agl:6
Int:1
Psionic:3
Status:3
Death:3
15 EXP
7 Z
Stolen item: Healing Herb--5
Dropped item: Vitamin--3
Moves: Attack, Defend
Inflicted with Blind: EXP x3
*ONCE*
--------------------------------------------------
[GooTitan] Goo Titan
HP:350
AP:100
Pwr:120
Def:40
Agl:17
Int:950
Psionic:2
Status:1
Death:5
660 EXP
200 Z
Stolen item: Life Shard--3
Dropped item: Protectors--2
Moves: Attack, Defend, Escape, Burn, Charge, Timed Blow
Inflicted with Blind: Pwr, Def, Agl, Int x0.6
*ONCE*
Ryu Level higher-> Chance of using Timed Blow higher
[GooTitan] HP lower-> Chance of using Timed Blow higher
--------------------------------------------------
[Goo King]
HP:1500
AP:1000
Pwr:250
Def:110
Agl:70
Int:350
Psionic:5
Status:7
Death:7
15000 EXP
1000 Z
Stolen item: Green Apple--7
Dropped item: GooKingSword--1
Moves: Attack, Escape, Burn, Charge
Steal Stolen item-> Moves: Charge, Ragnarok, Sirocco, Tornado ; might not occur
<Goo King wants the item back!>
-------------------------------------------------------------------------------
Wizards:
--------
[Codger]
HP:225
AP:4
Pwr:155
Def:58
Agl:23
Int:250
Psionic:1
Status:1
Death:1
380 EXP
230 Z
Stolen item: Rare Book--3
Dropped item: Skill Ink--3
Moves: Attack, Bad back, Flying Kick, MagicShuffle
--------------------------------------------------
[Adept]
HP:190
AP:14
Pwr:205
Def:91
Agl:35
Int:300
Frost:1
Psionic:3
Status:4
Death:5
650 EXP
550 Z
Stolen item: Holy Robe--2
Dropped item: Shaman'sRing--1
Moves: MagicShuffle, Meditation
--------------------------------------------------
[ArchMage] Arch Mage ; HP Regen
HP:3000
AP:50000
Pwr:300
Def:150
Agl:80
Int:700
Psionic:7
Status:7
Death:7
48000 EXP
2000 Z
Stolen item: Soul Gem--5
Dropped item: Holy Avenger--7
Moves: Benediction, Blizzard, Mind Sword, Myollnir
More KOed party members-> Chance of using Benediction higher
-------------------------------------------------------------------------------
*Gameshark Codes for BoF 3
-------------------------------------------------------------------------------
The section people come looking for every time... at least, that's what I hope
since this is what's absolutely my own work. I have to disclaim again, though.
"By Sa, how I hate this!" I'm not someone who created the Gameshark, so don't
bother me on what works and what doesn't. These codes were created for use
with the NTSC version of BoF 3, which is the only version I have, though I
believe that by changing the offsets (for those of you who hack), the codes
may be adjusted to work on other versions. Don't blame me for "screwing" up
your game, since I don't possess the Force. Keep copies of your savegames if
they're that important. Oh, and the earlier quote comes from Lord Golden, aka
the Fool to some, featured in Robin Hobb's [The Tawny Man] series. Read about
the legends of the Elderlings and be overwhelmed by their dragons. May the
Force be with you. Plus a working Gameshark.
--------------------------------------------------
*Dragon Form Control Status Codes*
30145FBA 0? ; battle position 1
301460FA 0? ; battle position 2
3014623A 0? ; battle position 3
Replace ? with:
0 for control, with access to only Dragon(Attack) menu
1 for no control, the berserk behaviour of the typical Kaiser dragon form
2 for control, with access to all Ability menus
The scariest codes to date I've made for BoF 3, these codes affect only one
thing: Ryu's dragon forms. Right. Well, the codes are effective only when you
use Accession to switch Ryu over to any of his dragon forms. Substituting "2"
in place of "?" for the codes seems only sensible. Not to forget evil. Press
left and right from your Abilities menu to be entitled for the right to emit a
sinister "Ooo...". Try the typical Berserk Kaiser dragon form and do the same
to get to laugh aloud. Don't forget to use Kaiser Breath to finish up. For
afters, leaving the codes on at all times don't seem to affect the game in any
other way. Thank you, BoF 3 programmers! BTW, you don't need all three codes
to be on. Just the one for Ryu's battle position will do. For those who like
changing battle formations though, I find no reason not to have all three
codes on throughout the entire game. Anything goes.
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*Dragon Form AP Cost*
301463B8 ?? ; inputting 00 is recommended for AP cost-free dragon forms
This code too affects only Ryu's dragon forms. Putting "00" in place of "??"
will reduce the AP cost for transformation to 0. Plus, this affects the AP
maintenance cost each turn as well. Guilty? Put a value if you want. Since
this is BoF 3, you can settle for "03". Veteran Gameshark users should know
such values are typically in hex, and this is no exception. Don't expect
setting the values at "10" to change the cost to 10 AP! Leaving this on has
not been known to cause other side-effects. Unless you count the laughs.
--------------------------------------------------
*Moves' AP Consumption*
301463C8 ?? ; inputting 00 will make all skills used cost-free
"Smashing my own sign-board" it is. I wasn't the first to come up with this
code. The GSCCC beat me to it. The effect is that all AP costs for using moves
is reduced to 0. This doesn't affect the AP cost for Ryu's dragon forms,
though. Accession costs 0 AP by the way, if you look where you should. The bad
part? This affects your enemies as well, so unless you do something quirky,
like use Leech Power a lot, they'll never run out of AP too! The catch? You
still need enough AP to select the move to begin with, even though no AP will
be deducted for using that move. Luckily this applies for the opposition too,
so Vile Weeds don't become that much worse!
--------------------------------------------------
*Number-Guessing Mini-game Digits*
301DB080 ?? ; digit 1
301DB081 ?? ; digit 2
301DB082 ?? ; digit 3
That frustatingly nasty mini-game in Faerie Land can be totally wrecked with
this series of codes. Whatever values you put in with these codes will be the
digits for the Number-Guessing game, so even if you put 01 throughout, you'll
STILL win if you put in the number 111. Get all those previously unattainable
prizes!! The only catch for it to work is this: enter only values from 01 to
09 in place of ??, okay!? No responsibility will be taken for any unforeseen
consequences. If you still want that bit of chance-iness, leave one or two
digits unhacked, as you please.
--------------------------------------------------
*Super Combo's Number Of Hits*
301EC862 ?? ; try not to input values beyond 20
Not even Bunyan can do this without cheating! Want plenty of hits for the
Super Combo move? You can have a "32 HIT COMBO!!" with this! Which isn't
normally possible, by the way, not even if the game goes slower than 1 frame
per second. So, if you input 20 in place of ??, you'll get a whopping 32 HITS
and insanely high damage on your target. Don't input more than that, though,
as the game is more than likely to hang for some reason. Oh, and if you notice
an excessive amount of numbers at some moments, you'll just have to bear with
them as a side-effect for using this code!
--------------------------------------------------
*Characters' Start-Apprenticing Level
301449EC ?? --- Ryu
30144A90 ?? --- Nina
30144B34 ?? --- Garr
30144BD8 ?? --- Teepo
30144C7C ?? --- Rei
30144D20 ?? --- Momo
30144DC4 ?? --- Peco
This codes are for altering the level at which your character started his or
her current apprenticeship. Mainly, this is for learning skills from Masters
easily, without having to level-up like an obsession was on you. The Masters
teach your characters skills by taking the difference between your current
level and the level at which you started calling out "Master!". So, the best
value to replace ?? with should be 00. The magic number to use though seems to
be FF, which will let that character learn any skill, or get an item, as fast
as you can talk to that Master. Yeah, it's a mathematical catch!
--------------------------------------------------
*All 6 Battle Formations Available
30144F59 3F ; will enable access to all 6 battle formations in Tactics menu
As above. You get to use these formations much earlier than normal! And you
don't have to worry about switching Masters in order to learn them the normal
way.
--------------------------------------------------
*Celerity Countdown Timer
80145554 ???? ; inputting 0000 and 0000 will allow instant reuse of the skill
80145556 ???? ; for 1 more time
Bored of waiting so long for Celerity to re-activate? Difficult not to be,
since it takes a whopping 5 hours under normal circumstances, starting
directly after you use the move. This code will re-activate Celerity by
resetting the timer, so as long as you keep the code on, you'll be able to use
Celerity over and over. No side-effects!
--------------------------------------------------
*Bonebreak Countdown Timer
80145558 ???? ; inputting 0000 and 0000 will allow instant reuse of the skill
8014555A ???? ; for 1 more time
Similar to the Celerity move, Bonebreak also needs a full 5 hours of game time
to recharge. The code resets the timer so that Bonebreak is immediately usable
again. Need I say what keeping the code on does? Finally a better reason for
keeping Ryu in human form! No side-effects on the code too!
--------------------------------------------------
*Credits
--------------------------------------------------
Here's a list of contributions to this document:
-Infinity Dragon, who pointed out that the Dragon Blade weapon also had the
Dragon-slayer property.
-Kusanagi, for suggesting the various uses of 'useless' moves like Watch Enemy
and Unmotivate.
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*Acknowledgements
--------------------------------------------------
As vital as the disclaimer, in some ways. Now, short. Later, longer, I hope!
So, scooby-snacks or the preferred equivalent to:
-The readers. Hope you found this guide useful, so give me feedback on how to
better it!
-CJayC and the Gamefaqs site. Can't imagine a gaming world without them!
"Olé!" "Wan Sui!" "Banzai!" "Never say die!" Cheers! 8P
-calb, Galtor, and _Demo_, the ePSXe team, for creating one of the greatest
emulator programs to date. And Pete, the P.E.Op.S team, and other emulation
programmers, for bringing our gamers' fantasy to the real world!
-My long-time e-penpal Carol, for believing I can still write. Thanksa!
-Myself, of course. Who else didja think did all da hard work? Ok, I'm an
obsessive game hacker! And I'm proud of it! Plus I write! Awlright!
-Chris MacDonald, I hope you get this song:
[Spirit Dreams Inside]--Final Fantasy: The Spirits Within
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FIN
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