=========================================================
Brave Story New Travler
=========================================================
This FAQ may be not be reproduced under any circumstances except for personal,
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All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Written by: Daniel Acaba
GameFAQS ID: Misfit119
Contact me at:
[email protected]
System: PlayStation Portable (PSP)
Version 3.0 - 10/13/2007
This FAQ Copyright 2007 Daniel Acaba
List of Sites that may host this FAQ:
www.ign.com
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Index
=========================================================
1 - Update History
2 - About this FAQ
3 - Controls
4 - Stats
5 - Characters
6 - Walkthrough
7 - Demonkin Wormholes
8 - Bravesouls
9 - Unity Skills
10 - Book of Quests
11 - Monster Album
12 - Book of Accessories
13 - About the Author
=========================================================
1. Update History
=========================================================
9/07/2007 - v. 1.0 - FAQ completed, Need to add the Quest section and full
enter the beastiary, as well as accessory information.
9/08/2007 - v. 1.5 - Fixed some errors and started work on Quest log.
9/10/2007 - v. 2.0 - Quest log almost finished, beastiary and accesory log to
be done next.
9/29/2007 - V. 2.5 - Beastiary complete, next up is the acessory log.
10/13/2007 - V. 3.0 - Accessory log mostly completed. The things that have not
been filled in are due to my lack of experience with them in my current run
through the game since my previous data was lost with my memory stick.
=========================================================
2. About this FAQ
=========================================================
Brave Story New Traveler is a new, and quirky, RPG for the PlayStation Portable
handheld. The game almost seems to be designed with younger children players in
mind but at the same time it has everything that old-school JRPG players will
appreciate in a game. Initially this started as me simply keeping notes on my
playthrough to assist me in the future but I decided to expand this into a
full fledged walkthrough.
=========================================================
3. Controls
=========================================================
Analog Stick / D-Pad: Select Items, Move Character
Square Button: Quit Birdcatching, Exit Bird Brawl
Triangle Button: Display Menu Screen
X (Cross) Button: Select Item, Scroll Message, Examine, Converse
Circle Button: Cancel Selection, Quickly Scroll Through Conversation, Run
R Button: Confirm Current Quest
L Button: On World Map Screen Displays Map of Vision
Start Button: Pauses the Action
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4. Stats
=========================================================
Level - Shows the characters overall power level.
HP - Hit Points. This hows how much damage a character can take. When a
characters HP drops to zero they will be unable to continue to battle.
BP - Brave Power. Used when using Bravura skills or performing Unity attacks.
Strength - Physical strength. Related to the "Attack" parameter.
Constitution - Shows how much damage a character can absorb. Related to the
"Defense" parameter.
Agility - This parameter determines how quickly the character will perform an
action in battle.
Wisdom - This parameter determines not only the strength of the characters
magic, but also their resistance to an enemy's magic attack.
Attack - Determines how much damage a character can inflict while performing a
weapon-based attack.
Defense - Determines how much damage an enemy will inflict on the player.
EXP - Current number of experience points earned by the character.
For Next Level - How many experience points needed to advance to the next level
=========================================================
5. Characters
=========================================================
Hero - Your main character. A young boy who travels to Vision in order to help
his best friend, who is suffering from a mysterious illness. You can change the
characters name during the games opening.
-------------------------
-- The hero is the most effective character in the group. He is pretty strong,
has a fair defense and pretty powerful spells. Unlike some other games, having
him in your party at all times should really never become an imposition since
he only gets more useful as he gets a hold of more Gemstones. He also tends to
be the second fastest party member (especially if given the fruits).
==============================
Yuno - Yuno is a high-spirited, slightly overbearing half kitkin, half ankhakin
girl with an insatiable curiousity. She joins the hero on his quest so that she
can fulfill her dream of seeing the world. She is extremely proficient with a
bow and healing magics.
-------------------------
-- Yuno will act as your healer for the early part of the game and I found few
reasons to get rid of her as time went on. While she isnt the strongest party
member she is fast, has some good Bravura skills and will gain several useful
healing spells. She also happens to have some awesome Unity skills that she can
use with the hero. I consider her the best party member.
==============================
Meladee - The head of the Highlander's branch in the town of Vahadina and a
capable warrior in her own right. Fighting with a sword in each hand, she
inflicts damage with lightning quick strikes of her blades.
-------------------------
-- Meladee, for all intents and purposes, is mostly useless. She is fast but
not fast enough to guarantee going first (like Yuno does most of the time) and
she deals damage but not enough to make keeping her around worthwhile. The only
way to make her really useful is to use her as a healer. This is something she
excels at... except her low speed is a liability since the party member will
often be dead before she gets to heal them. Her Unity skills with the Hero are
good but not as good as Yunos.
==============================
Sogreth - A warrior of the waterkin who is trying his best to raise his young
son. With the strength to cut through even the toughest hides with his axe, he
is the ultimate example of raw power.
-------------------------
-- Sogreth is your party tank. He is incredibly powerful early on and it never
goes away. So while he might not be a one shot kill later on he will still be
doing a lot of damage and he can act as a tank, taking lots of damage.It doesnt
get much slower than him though so never figure him in to be a healer (even as
a back up with items). His Bravura skills can do immense damage but he has a
serious problem with low BP not letting him use the skills too much. All around
he is my second favorite party member.
==============================
Ropple - A super short, super intelligent boy of bankin descent. He was charged
with by his master to investigate abnormalities in the magical world. He is
able to use many different types of magic.
-------------------------
-- Ropple is a spellcaster through and through, meaning low HP and melee damage
ability. However he does excel with spells, allowing him to exploit an enemies
elemental weakness fairly easily. The problem with this is that there is no way
to learn an enemies weakness except through trial and error, so its really hard
to exploit it without burning energy. He is useful against bosses but I didnt
find him much use against the rank and file enemies.
==============================
Leynart - The Commander of the Knights of Stengel. A serious minded beastkin
who wields a lance in battle.
-------------------------
-- I was so upset with getting Leynart, he looks so cool but is such a wuss. He
is, essentially, a toned down Sogreth. Hes a bit faster but his defense and
offense are a bit lower and he can use his Bravura skills a bit more often. The
problem with this is that with how slow him and Sogreth are offense and defense
are of the prime importance. Thus he falls to the wayside to Sogreth.
-----------------
Other Characters
-----------------
Leading Lady - The main female character. She is your best friend and is the
reason for you entering Vision. After chasing her dog Kratos(?!) she falls into
a coma due to a mysterious illness. You can choose her name during the games
opening sequence.
==============================
Wataru - Another Traveler in Vision, he travels with the kitkin Meena. He seems
to be a cheerful and friendly young fellow, always ready to help others.
==============================
Meena - A young kitkin who uses a dagger as her weapon, Meena is friends with
Wataru and seems to be helping him on his travels.
==============================
Kee Keema - A close friend of Sogreth, he looks to his fellow waterkin like
family. He is willing to go to any end to assist him.
==============================
Traveler Rei - A dark looking young man who seems to not care who he hurts. No
one knows exactly what it is that he is seeking.
=========================================================
6. Walkthrough
=========================================================
General Tips
=============
- Dont forget to run while you are in the fields. It will help you move around
a heck of a lot faster and it eliminates some of the tedium associated with
most RPGs.
- You gain experience and levels during fights in this game. So if you are
close to a level, go after weaker enemies so that you level up. The bonus in
power can make a difference on those extra attacks that will follow.
=============
Prologue
=============
Basically you get to sit through this and make a few selections on conversation
topics. Otherwise youre just sitting through an opening cutscene. It is rather
pretty though, with some nice music.
=============
Chapter 1
=============
Wayfinder Laus' Cabin
----------------------
Once you wake up head over to the white pot with the green bird on it. Once it
talks to you and disappears examine the pot. Once youve got the item head on
inside of the cabin and pick up the Map of Vision. Now head on back out and
exit the cabin area.
----------------------
World Map
----------------------
Get your bearings, check out the Map of Vision and just generally get used to
the game. Now you can make your way to the north and enter the Cave of Trials.
Unlike in some other games you have to press the X button to go into the cave.
----------------------
Cave of Trials
----------------------
Once you get into the cave listen to what the birds say and then move forward.
What follows next is where you select your profession. Im not totally sure how
all of this works but I would guess that each of your answers adds bonuses to
certain character traits as well as giving you a character boon.
After that is done move forward into the next area to meet Wayfinder Lau. Talk
to him, save your game, check out the Healing Glim and then move on into the
next room. In here you can get repeated what the birds said in the entrance, it
is as follows:
If a trial you would take, guard your life.
Flap toward the door.
The Wayfinder's yawning.
Flip the bird if it's sunlight you seek.
Never will you solve it-- not in a thousand years.
Theres nothing to this, all you need to do is to go into each of the six doors
in this area and turn the birds so that they all face the door you came into
the room through. Once they are all facing that way the doors at the very back
of the room will open up for you. You may get attacked by a Rablin in one of
the rooms, so take it out and continue on.
Enter the room in the back and examine the statue. The bird statue will send
you back to the Wayfinders Cabin. Listen to what he has to say, take the nap he
offers and then listen some more. After giving you some items and talking yet
more he will send you on your way.
=============
Chapter 2
=============
Lanka Forest
----------------------
You will wake up near a save point and a healing glim. Save your game and then
move on. You will hear a girl yelling at some sort of animal, ignore it and
head to the north-east to get a glistenstone and jerky. Now head to the south
and investigate. You will meet a girl being attacked by three Gimblewolves, so
help her out and get rid of them.
When the fight starts you and the girl, now named Yuno, will have to take these
little buggers out. They arent that hard and dont do too much damage but they
will constantly be calling in reinforcements with their howl. So simply keep on
attacking them to wear them down. Eventually the fight will shift into a cut-
scene and Wayfinder Lau will help you chase off the wolves. After some talking
you and Yuno will start heading towards her home town, Lanka.
This area is pretty straightforward, head to the south-east through the small
path there and then to the north-east to find the exit. If you continue to make
your way to the north-east past the exit you will find a treasure chest. Get
the Sniper's Bow out of it and equip it to Yuna. Now head for the exit. None of
the enemies should trouble you that much and, if you need to, Yuno can heal you
with her Bravura skill. Once you exit this area you will find yourself in Lanka
Forest, South.
Most of the other paths you could use are blocked off so simply make your way
to the north-east and follow the path. You will find a healing glim and a save
point, so save the game again. Now you have a straight shot to the exit.
----------------------
World Map
----------------------
Make your way south to the town of Lanka. You really cant miss it to be honest.
However the enemies outside the forest can be a bit tough, especially the bird
type enemies.
----------------------
Town of Lanka
----------------------
Head into the town and go to the Inn to meet Yuno's family. Take note of the
name of their dog (Sotark is Kratos spelling backwards). Yuno will eventually
take you out to see the town, so go to each of the buildings and she will
explain its function and how to tell what a building is by the sign outside.
Bed = Lodge (inn)
Firewyrm = Highlander's branch
Sword and shield = Armory
Money bag = General Store
Keg = Tavern Sign
Wagon = Darbara Post
There are also four different pots to find stuff in, one mako berry, one
glistenstone, one brave formation 1 and one gimblewolf meat. Once all that is
done head over to near the inn where a woman should be standing. Now you have
your first real quest. Back to the Forest of Lanka!
----------------------
Lanka Forest
----------------------
Use the healing glim and the save point before continuing into the forest. The
areas are the same as before, except now if you go to where the fallen trees
were blocking the path you will find a fire shard in a chest. The enemies and
the stage are exactly the same so make your way back to the entrance to the
northern part of the forest.
As a note, you and Yuno will likely get the Partners in Crime unity skill. This
is a great skill to use here over and over. You can steal lots of items from
the enemies, so you can farm for experience and items to sell here if you keep
going back to the healing glims. Just have both characters use the unity skill
as their action and even if you fail to steal from the enemies, you will very
likely take them out anyways. Make your way to Lanka Forest, North.
Head directly to the north-west of where you appear. This tree is gone as well
so head into the path (or if you choose to XP farm here, head to the healing
glim in this area). Once you head onto the path you will find Maree's lost ring
on the ground. Dont leave the forest so soon. Head south and you will find a
sleeping bag in a treasure chest. Now head to the north and open the chest
there to gain 30 tems. Now you can make your way back to the northern part of
the forest and out of that to get back to Lanka.
----------------------
Town of Lanka
----------------------
Go to Maree and give her back the lost ring. She will give you some items that
will get you started with crafting accessories and then direct you to her boy-
friend in the general store who will explain how to dismantle them. Once all of
this is done you can then start crafting your own accessories. Sell any of the
glistenstones that you have and buy whatever armor you can afford. Now back to
the inn and then sit through the cutscene.
Once that is all said and done, have the conversation with Yuno, answer her
however you like and then move on to the next chapter.
=============
Chapter 3
=============
----------------------
World Map
----------------------
Start making your way to the west, heading for the Grandera River Crossing. You
will likely get into a few fights but the only ones worth worrying about during
the walk is the bee type enemies. Their mortal sting attack can be pretty
painful if you arent staying fully healed at all times (it does about 8 damage
which can be fatal if your health is low). Enter the Grandera River Crossing
when you get there, it looks like a shack.
----------------------
Grandera River Crossing
----------------------
There are four white jugs here with two really good items in them; one being a
fruit that will increase your max HP and a Sorcery Diagram 1. Then talk to the
man and pay the 10 tems for the passage across the river. Once you get to the
other side the ferryman will give you a net and birdcage allowing you to start
playing the birdcatching mini-game. His friend Ben will come up and actually
instruct you on how to play the game itself. Take note of the white jugs in the
background here, you are going to want to come back and examine them.
You are going to get actual instruction on the mini-game itself with Ben here
in what appears to be your first visit to one of the many Goalfinch Habitats.
After you finish with that, run around until you get yourself into an encounter
with the birds. The basics of the bird-catching mini-game will be listed in the
frequently asked questions section soon.
Once you do a round of it go ahead and talk to Ben again. He will take you back
to the Grandera River Crossing.
Listen to Vortus and Ben converse and you will be forced to go back to Lanka
Forest for a little birdbrawling. This little forced detour is actually really
annoying but regardless its useful to learn. Your bird is going to get whupped
on but it doesnt really matter. Simply finish up here, get the goalfinch
feather from Kee Hama and then you will be brought back to the Grander River
Crossing yet again. This time youre allowed to explore once the two men are
done talking to you.
Now explore the four jugs, get the fruit of bravery and recovery diagram 1 and
then leave.
----------------------
World Map
----------------------
You are supposed to be heading to Lyris, but I always love a good distraction
from the main quest, so lets head to Sakawa first. Its pretty much a straight
trip to the north. If you are interested in ignoring it then skip the next
section and head to the south straight to Lyris.
----------------------
Sakawa
----------------------
After your rather... un-gentle introduction to the city, search far and wide to
find the four white jugs. Then buy and sell whatever you need to before making
your way back to the lodge (inn). Yuno will finally get her fish fix and you
will meet Sogreth and his son. After you do this theres nothing else to do in
the town so head on out after completing whatever extra business you have to do
in there (buying weapons and potions).
On a whim I decided to head to the seaside caves mentioned in the town. They
are located to the west, along the beach line. Going inside I found alot of
experience to be had but was also getting beaten senseless by the creatures in
there. Do not enter here now, come back later.
Instead leave the world map and make your way to Lyris.
----------------------
Lyris
----------------------
Once you enter the city you are greeted with a cutscene. Now head for the city
entrance to trigger a second one. With that out of the way, explore the city
for whatever white jugs you can find and sell your glistenstones. Once that is
done, head to the south-eastern part of the city and leave the downtown part of
Lyris. Once in the uptown find the armory and get some better armor. Once that
is done leave and head to Sakawa again.
----------------------
Sakawa
----------------------
Once you are in Sakawa again head to the elders house, denoted by the purple
curtains hanging in the doorway. Once Kee Keema joins you its time to leave and
go back to that abominable Seaside Cave. You cannot actually change Keemas
equipment around due to him only being a guest but he is quite useful to have.
Leave the city and head west to the Seaside Caves.
----------------------
Seaside Caves
----------------------
This area is very straightforward, simply follow the path that is in front of
you and you will eventually reach a save point and a healing glim. Make sure to
use them before continuing on. There are two treasure chests in the area that
you should be able to find, nothing too important in them but grab them in
either case.
As a note, you should get the Swish, Filet unity attack with the Hero and Kee
Keema pretty quickly. This is phenomenal at killing off any of the giant fish
enemies who you come across and is more than capable of wiping out an entire
group of them in one go. It does do a heck of a lot of damage so it is very
possible to wipe out all enemies of any type with one use of it, its just that
powerful (especially if your Hero is more of a fighter).
After you save your game and use the health recharger, head on into the next
area of the Caves, Seaside Caves, Inner Reaches. Once in there head forward
until you see the next cutscene. You will control the Hero, Kee Keema and
Sogreth in a fight against the Boogaboo Crab.
This fight really isnt all that hard. Your best choice here is to use the
Swish, Filet unity attack with both the Hero and Kee Keema and to use Sogreths
Focused Strike bravura power. When your BPs get low simply start attacking the
crab until you have enough power to start using the unity attacks again.
Once this is over watch the cutscene and Kee Keema will leave the party. You
will see another cutscene play (a kind of cool one too) and then you will have
the chance to leave with the party. Sogreth will assist you in this endeavor.
Also do take note that you can now use Bravura Skills... and your sword looks
incredibly cool now.
The tide is going to roll in when you near the save point, so use the healing
grlim and save point. You will now have to take the longer route since the
paths that are available will have changed. So you cannot just head to the east
this time you have to head north and go around. Grab the Bronze guards and keep
on moving until you get back to the familiar path that you used to get this
deep into the area. Eventually you will get a pretty cool little cutscene, once
it ends take the new path that is opened up. Approach the strange design on the
floor and watch the cutscene. Once that is over continue forward until you
reach the exit. Head on out and return to Sakawa.
----------------------
Sakawa
----------------------
As soon as you enter Sakawa you are dragged into a cutscene with Sogreth. You
will take a nap and then have a meeting with the elusive Elder. Sogreth will
join you as an actual party member now. You will also be given the Book of
Quests as an item you can record quest details in. When you go to leave the
chapter will end.
=============
Chapter 4
=============
----------------------
World Map
----------------------
You will appear outside of Sakawa. You are going to need to head to Lyris to
take the Highlander tests now that you are a group of three. However you can go
back into Sakawa, sell items and buy items you may need. In either case, on to
Lyris city!
----------------------
Lyris
----------------------
Once you get into Lyris city, make your way to the lodge and save your game. Go
to the guy in the back of the room, named Toni Fanlon and get the two quests
from him (Toni's Inspiration 1 & 2). Now head to the Highlander branch. Once
you go inside you will get to watch another cutscene before you are given your
first part of your test to join the Highlanders; you need to head back to the
Seaside Cave and gather up several girahna spleens. Trick is that they will
only drop this when they are crazed, so you need to let them get worked up.
Yeah... this sounds like fun. Back to the cave.
----------------------
Seaside Caves
----------------------
This really isnt all that hard. Simply go into the cave and walk around until
you get into a fight with some girahna. Simply kill one off and injure a second
and they will likely get crazed. After this you can simply farm them until you
have the three required spleens. Once you have them head back to the city.
----------------------
Lyris
----------------------
Once you get back to Lyris, head to the Highlander branch and go on in. Once
you go inside you will get to watch another cutscene. Sogreth is a pretty funny
fellow, I like him. Save your game, rest in the lodge, restock equipment if
needed and then head to Triankha Hospital ruins to the northwest of the city.
----------------------
Triankha Hospital
----------------------
Watch the intro cutscene and then head straight ahead. Dont bother with going
to the northeast or southwest, theres nothing there. The Paper Treants in here
are kind of annoying, they have a fair amount of health and they can summon
help in the form of Treebee's. Head to the northwest to proceed, you can take
the left when there is a path and go to the farthest door and enter. There is
a sleeping bag in this room, nothing in the other.
Follow your initial path, taking another detour to the right. There are four
doors here, 2 on the upper wall and 2 on the lower. In the first upper door
there is an antiplegic and in the far lower door there is another craft item,
Absorption Diagram 1 to be had.
Once again start following your initial path and you will turn a corner. You
cannot go upstairs so head down the stairs instead.
Start heading down the path and enter the first door you come across. There are
235 tems in a chest here. When you continue forward you will see a door among
the north and south walls; if you enter the north one you will find a fruit of
agility in that chest. Keep moving to the dead end and you will see two doors;
there is a tenderloin in the northern door and nothing in the southern one. In
the northern door there is an exit at the back of the room. Use that and then,
when you appear in the other hallway, enter the door straight across from you.
A cutscene will play when you enter, pay attention as it hints a bit as to what
is actually going on. Once that is over head for the far door and go on through
it. There is a healing glim and a save point inside. Head for the northern door
and get the sharpened horn from inside.
Big guy isnt it? This is the Illuyanbulg and he is a pain in the butt. He isnt
really all that hard although his attacks do pack a punch (15 - 25 damage or so
per hit). Your best bet is to use the Unity ability Vision's Toughest (Hero and
Sogreth) and then start using Lightspark, Sniper's Eye and either of Sogreth's
two attacks over and over until it does. Simple as that, he is done with.
Watch the cutscenes that follow and the chapter ends.
=============
Chapter 5
=============
----------------------
World Map
----------------------
You will start this chapter outside of Lyris city. Your destination is the city
of Vahadina. It isnt immediately apparent where you need to go so click the L
button and bring the map up. You will be able to see where you need to go which
is to the south, past the Bog-Sasaya Border. While heading that way take note
that by heading to the south-west of the Triankha Hospital ruins you will find
a Goalfinch Bird sanctuary (Goalfinch Grove).
----------------------
Bog-Sasaya Border
----------------------
Make your way to the Bog-Sasaya Border and head on inside, going to the doors
and enter it. Once inside head to the man nearest you and talk to him. Once
done with that use the healing glim and the save point. Move forward towards
the border gate itself and watch the cutscenes that follow. This place is just
full of Travelers aint it? Regardless his party is a mirror of yours and you,
him and Wataru are going to have to go free Yuno and Sogreth. Wonderful.
Start out by talking to all the people in the area and examining the three jugs
near the border wall itself. Save your game and then leave the area to the
north. If you go south Wataru just reminds you that you need to rescue your two
friends, so lets not go that way.
A note about the new guest members:
Wataru is actually pretty useful in any fights you may find yourself getting
into while moving around the map, especially with his Drill Blade Bravura. It
does alot of damage and ignores defense, so its incredibly effective. Batting
Practice is an okay skill but it doesnt do enough damage to be that useful.
Meena really just seems to be a less powerful version of Yuno but she does
still have a healing ability, so thats a guide use for her. Although she does
look really cool when she gets her extra attack.
----------------------
World Map
----------------------
Once you are on the world map, start walking to the east and eventually you
will see a cutscene. The bandits will start heading to the east so its time to
follow them and continue heading that way. I would suggest that you get into
a few extra fights until the Hero and Wataru get the "We're the Heroes?" unity
skill as well as you and Meena getting the "Triple Axel" skill. We're the
Heroes? increases their attack power but Triple Axel is the killer skill. It
hits all the enemies, does a decent amount of damage and causes enemies to lose
their actions for the round. It doesnt always cause them to lose their turns
but it is still awesome.
In either case, keep moving to the east and you will see a dirt path. Start to
follow the dirt path and it will start curving to the south. Eventually you
will see the Bandit Hideout. Head on in!
----------------------
Bandit Hideout
----------------------
Now that you are inside the bandit hideout things get a bit tougher. These
bandits can do some serious damage in combat if you havent spent some time to
level up your party.
The Hideout itself is actually fairly hard to describe moving through it. The
paths are incredibly windy and hard to follow. There are numerous dead-ends and
spots where the paths run into themselves. However you can find two items of
worth here: a Fortune Diagram 1 and Enhancer Ring, both craft schematics.
If you dont feel like exploring, then simply follow along the outside edge and
you will find the exit to another area, Bandit Hideout Mountainside.
Once you enter the new area, head to the north-east and through the path until
you come across a pile of leaves in the path. Examine it to find a fruit of
strength. Now leave this path as there is nothing else on it; the other pile of
leaves drops you into a pit. Head back to the outside path and follow it until
you reach a healing glim and a save point.
If you head all the way east from the save point along the paths you will find
panic powder near a leaf covered pit, there is nothing along the other path.
Head northwest along the outside path to continue forward. Do not take the exit
that is along the mountains edge though, it leads to a dead end.
The path right next to this one is the way that you need to go to proceed. It
leads to an area with four leaf patches on the ground. The left and right ones
are pits while the upper and lower ones have items hidden in them; a tenderloin
in the upper one and an antivenom in the lower. If you keep moving to the east
after exploring those you will find 933 tems in a chest near another leaf patch
that has a sleeping bag in it. Head back a bit and then go north to find a
healing glim and a save point.
The exit near the save will take you a new area. Watch the cutscene that plays
when you enter and then its time to fight the two bandits, kitkin Mari and
waterkin Dusty. They arent really all that hard, just have the Hero and Wataru
use the "We're the Heroes?" unity skill as well as one application of the three
man unity skill "Half-Pint Express." After that simply have the Hero use his
Lightspark, Wataru should use Drill Blade and Meena should use Spectacle Spin
or act as your healer. Dusty can do some serious damage and Mari uses Sniper's
Eye fairly often as well as herbs. Overall, this shouldnt take very long.
Yet another cutscene will play and now its time to fight waterkin Lucky and
kitkin Cait. These two fight exactly like the last two, so its basically just
a repeated fight. Use the same strategy if you like and they will be done with
soon enough. Another little talking will go on and then one more time! However
by this point you are likely going to be worn down a bit from the other two
fights, so you may find yourself having to use some items here (I had to use
two solvents to weaken them).
Once they have been defeated the Knights of Stengel led by Leynart will come
out and stop any more fighting from breaking out. Now that all of that is said
and done the game will ever so graciously offer you a save point. So save now
and get ready to say goodbye to Meena and Wataru. They are going to go on their
way after this point with Kee Keema and you will get back Sogreth and Yuno.
After this Leynart will give you a reward and one of the gems will turn out to
be one of the ones youre looking for. But you have a choice here, depending on
what gem you pick you will get different Bravura powers. The red gem has fire
abilities, the blue has ice/water, the purple is electricity and the green one
is air based. It is the Gem of Spirits. Whatever gem you pick will align your
sword to that element and grant you resistance to it. It will also change your
swords shape again. I chose the fire gem. The other three will become regular
precious gems. Another cutscene will play and the chapter ends.
Two gems down, three to go!
=============
Chapter 6
=============
World Map
----------------------
You will start this chapter on the other side of the Bog-Sasaya Border and none
too far away from the city of Vahadina. I prefer to head into the border and
save the game again, just to be safe. Vahadina is just a bit to the west and
south around the hills. You should see it easily, its hard to miss.
----------------------
Vahadina
----------------------
As soon as you enter the city you will get greeted with some more talking
between your party members. This is just a quick way to remind you that you
need to go see Meladee in the Highlanders branch. Search the city to find a
Speed Diagram 2, Immunity Diagram 7, camping set, wakewater and a smokescreen.
If you pass near the tavern you will be stopped by an old man named Mamanmu,
Chairman of SNOB. He will give you a beefed-up net, upgrading the size of your
net and making it easier for you to catch more birds. This is actually a quest
but it doesnt require anything of you to complete it. Weird. Anyways, head on
over to the Highlander branch after getting the items. Nobodies home... weird
yet again. Take the neighbors advice and make your way over to the Darbaba post
and talk to Cecilia. Get any items, weapons and armor you think you might want
or need and then talk to her again to head on out into the desert.
When you get onto the world map you will be riding in a Darbaba carriage, this
lets your HP recover and you can move faster than normal. Make your way to the
east like Cecilia said. Now, as fair warning, you do want to be careful of the
enemies in this part of the desert. They can do a lot of damage really fast and
I found myself getting beaten down rather unexpectedly. My Hero was level 15,
Yuno and Sogret were 12, so you might have an easier time if you level them up
a bit. Continue east until you get a cutscene. Interesting turn of events...
Once you all wake up you will find yourself in some underground ruins. Continue
moving forward until you reach an area where you can go up or straight ahead.
If you keep moving straight you will find Meladee being accosted by three Emmet
which are bug warriors. If you want to moake your life easier make sure to wipe
out the Emmet Shooter as fast as you can. After some talking Meladee will join
your party. You can now swap out her for the other characters. I personally
prefer her over Sogreth since I prefer speed over raw power but its up to your
individual taste really. Your inactive party members seem to get around 70% of
the XP that your active ones get, so its not that big a deal.
Continue forward until you reach an area where you can go south-east or keep
going straight. Head south to find an Immunity Diagram 9. Now go back to the
intersection and keep heading forward. Funny cutscene ensues... yeesh I could
kick Yuno.
Meet Mitsuru, yet ANOTHER traveler and he isnt as friendly as Wataru or totally
uncaring like Rei. Hes actually a pretty good character though, with fairly
strong spells and able to hit many enemies at once. Theres a merchant ever so
conveniently located here so use him if you need anything. Now head to down the
passage near the merchant and take the left as soon as you can to find some
heartglue. Now double back to the area you came into and go to the left.
Use the healing glim and the save point before doing anything else, it is very
easy to get killed here. Continue along the path since it is basically a
straight line. When you reach the first intersection keep following the path
south, ignore going to the left since there is a dead end there. Keep on moving
until the path branches again. Head to the left when it does and keep heading
that way until you find the Life Diagram 2. Now head back to the main path and
follow it until you reach yet another branch, this one going northeast and to
the south. South is a dead end so head northeast and keep following that path.
You will come across a treasure chest with Aquamite in it, grab that and then
head to the northwest.
The path will branch yet again; head up the northwest path and a cutscene will
play. Do NOT recite the proper incantation, pick the third one to make sure you
get it wrong. You will be dropped in a pit, its kind of funny to watch. Search
down in this area to find a tenderloin and antivenom in chests. There is also a
healing glim down here which is very useful. When done with that head upstairs
and grab the item from the chest northeast of the stairs. Then head back to the
room with the two pedestals, pick the proper incantation:
Agara bela nem. Sunder the stone that blocks our path and set us free.
Watch the little cutscne and then say goodbye to Mitsuru. It doesnt really
matter much because your party is going to rejoin you after this. Once they do
so head backwards to the northeast and use the healing glim and the save point.
Now pick your party and give out any eqipment you may have bought. If you move
around the halls here you will find a few treasure chests but to proceed ahead
you will want to move south and through the paths until you see dirt walls. Use
the exit in that tunnel to move to the new area.
Once you appear in this area there will be an exit to the west and a path to
the east. As a warning, in this area and the ones that follow you will have to
fight Emmet Lords. These metal clad warriors are nearly impossible to hurt so
long as there are other Emmet in the fight with them. Kill the other ones as
fast as possible and then attack the lord. If you search this area you will see
a second exit that you cannot get through and a chest with 894 tems in it. You
will also find two exits side by side. Take the lower, right exit ad when you
come out into the new tunnels go straight ahead, ignore the branch off as it is
a dead end. If you move forward you will find a save point and a healing glim,
use them and then take the exit nearest them.
In this new area continue straight ahead and use the right path when you reach
the intersection. This triggers a cutscene and a fight to happen soon after.
Before the fight begins you are given time to heal, change your party and talk
to the other three. Make sure to talk to them as each will give you an item
that isnt the most useful, but are free nonetheless. Then go talk to the big
thing to start the boss fight.
Emmestine is pretty big and scary looking, reminds me of the Queen from the
very end of Aliens. Use Sniper's Eye, Light Spark and Highlander's Spirit if
you are using the same party as me (otherwise use Vision's Toughest instead of,
or in addition to, Highlander's Spirit). Then begin to lay on the attack
abilities. Dont worry about BP, simply use your most powerful attack skills as
often as you can. The major threat from her comes in the fact that her attack
power gets stronger every round so by the fifth or sixth round she can throw
down some mean damage, especially against Yuno. If youre worried about that,
make sure you use the Barrier Tonic on her. You are probably best off using the
Hero, Sogreth and Meladee for the fight. Dont bother using any items or attack/
defese boost skills, just use Lightspark, either of Sogreths attacks and have
Meladee use her Ex Heal to keep you healthy. Simple as that.
After the fight ends, everyone goes a bit loopy. Watch the ensuing cutscnes and
then the chapter will change. You will now have the Gem of the Sages. This one
allows you to use magic, giving you immediate access to the Heal and Exit
spells. Exit is really nice because its an immediate exit from a dungeon which
saves you having to find the entrance again. When you gain a level you will
likely learn the Return spell which teleports you to the last visited town.
Exit and Return are two of my favorite spells.
=============
Chapter 7
=============
----------------------
World Map
----------------------
You will appear right outside of the desert ruins so make your way back to
Vahadina to sell off items, restock on equipment and go check out the local
branch to find out about the ability to collect bounties on monsters. It is
very useful and a great source of income. While you are in Vahadina go back to
Manmanmu and get the Bird Diagram 1 from him.
Also, you will have free use of the Darbaba carriage now which is really
awesome. Since it heals your HP and BP between fights it really eliminates the
need to use up as many healing items during your explorations.
Once youre done with that, start making your way west in the direction of the
city of Gasara. When you reach an area where the forest meets the desert, you
will enter a strange wooded area, the Foresta Morgana.
----------------------
Foresta Morgana
----------------------
Read what your party says carefully, it will matter in a few minutes. In either
case use the healig glim and save point before doing anything else. Take note
that when you try to exit the forest you will end up all the way away from
where you came in. Weird. The enemies in here are fairly tough, so you may want
to hover around the healing glim and level your characters up a bit.
Head to the northwest and follow that path. You will see a small cutscene play
with a strange rock in the background. Before using the exit head to the right
and you will find a chest with an Immunity Diagram in it.
Head on through the exit into the next area. There will be a treasure chest
right in front of you with a double axe and a chest further down the path with
700 tems in it. Move further in and you will find a few more of those big
enchanted rocks. To get past them you will have to have the appropriate
spellrock. You cannot go any further this way but make note of the Scythe and
Tentacle spellrock. Go back to the entrance to this area and leave. When you
appear in the entrance area go to the northwest and you will see a chest and
a glowing spellrock. Grab the item from the chest and use the Bandit spellrock
to get past this rock.
Head on into the newly opened area and head forward. You will find a Guard
Caustic in a chest. That seems to be about all there is to do in this area at
this time. Leave the forest and you will end up south of Vahadina. Start making
your way to the east again going past the Desert ruins and into the area near
Gasara. Make your way to the city.
----------------------
Gasara
----------------------
Once you enter you get to watch another little cutscene. Meladee is going to
leave the party and let you guys wander the town a bit. Move around the town
and search out the white jugs, there should be about three of them. Check out
the town but avoid going to the northwest part of it (a fenced area) until you
are ready to move on. Once you go inside you will sit through a few cutscenes
that end with you being ready to head on out and investigate a monster problem.
You will have Ropple, the obnoxious Pankin with you as well as Kutz, the local
Highlander branch leader.
Before you go anywhere talk to Trone and Yuno will ask to speak to him alone.
This will get Yuno the Double Strike Bravesoul. Bravesoul's are kind of like
permanent boosts to the character. In this case it will let Yuno shoot at two
targets with a normal attack. This is good for killing off weak enemies and
gaining BP back. You might also want to grab your bounty from the Highlanders
branch and buy some better equipment and restock on items before leaving.
Also you can go back to the outdoor cafe where you met Ropple and pick up a
quest from the weird old lady there. She wants Mystinaga liver which you can
only get by Crazing them... of course. Well to craze them you want to hit them
with Bravura skills so don't forget it (or just reference this).
Thats all there is to the city so head on out and check your map. Your want to
head to the Chapel Ruins to the southeast to get to the lake they were talking
about. With your six man team this shouldnt be that big of a deal.
----------------------
Chapel Ruins
----------------------
Seems like they throw you straight into the underground river area when you
get here. That saves you some time. Head straight until you reach the fork in
the road. You will likely fight some Mystinaga along hte way so make sure that
you use a Bravura skill to complete this quest. Be careful with them though,
they do an obscene amount of damage when they are crazed and they can wipe you
out if you arent very careful (or high leveled). If you take the western path
then you will find a chest with a Fruit of Wisdom in it. Double back to the
intersection and take the southern path.
You will reach another fork in the road, one path to the east and one that
keeps going to the south. Head south to grab the Immunity Diagram 4 from the
chest there and double back. Once you head east a bit you will be at yet one
more intersection. Take the east path and you will find a chest with 298 tems
in it. There is absolutely nothing to the north, so ignore that. Head to the
south and you will see paths to the east and west. East is nothing so start
heading to the west and you will see an exit to a new area.
Start heading to the southwest until you see a path to the east and west. Go to
the west and you will reach a chest that has scalepeelers in it. Head on back
to the intersection and you will reach yet another intersection. Make your way
to the northeast and you will pass a statue and reach a healing glim and a save
point. Go out through the exit in this area.
Head forward and you will see a chest with a crystal water in it. Make your way
to the west until you reach a chest with a tenderloin. Then head take the west-
most path until you find a chest with tears in it. Make your way back to the
chest with the tenderloin in it and then head to the northeast. Once you reach
the intersection from there and head to the west. Yoink the item from the chest
here (I cannot remember what is in there) and head back to the intersection and
head to the east. You will reach yet another healing glim and a save point.
Take the exit over here and you will get a cutscene. You will fight two giant
octopus type creatures called Nero's. I very much suggest you bring the Hero,
Yuno and Sogreth into this fight. Start it off with the Vision's Toughest Unity
skill and then begin attacking. Have Yuno act as healer, Sogreth use his
Nutcracker attack and the Hero use Megaspark. Focus completely on the left one
at first and after beating on him for a few rounds he will lose a tentacle. Im
pretty sure this stops him from using the Deca Strike skill which is a good
thing because that skill is pretty serious. If you can keep cutting off their
tentacles you will end up forcing them to lose a round regenerating their lost
limbs. Keep up the pressure, healing when you need to and you will eliminate
the first Nero.
The fight gets immensely easier once the first one is dead and you might even
get a level up from killing one. It will still fight pretty much the same as
before. Sogreth has probably started to run low on BP so you might need to let
him recover some before unleashing more Nutcrackers. Once you kill this second
Nero then you get another cutscene. Watch your party act like weirdos and then
another cutscene before the chapter ends.
=============
Chapter 8
=============
----------------------
World Map
----------------------
You start this chapter right outside of Gasara. If you have things that you are
looking to sell head on back into the city, sell items, pick up your bounty and
then buy whatever you need to from the weapon shop. The walk to Paulta is a
long one so stock up.
If you want an optional quest you can head to the Highlanders branch and you
will get a quest to wipe out a giant crab down by the underground lake. Also,
if you got the liver for the old lady you can go to her and give it to her to
complete that quest. Talk to her again and she will ask for a Zfore claw from
a creature called the Grand Zfore. All she tells you is that they hide in caves
and they get crazed when you kill their companions.
Once you are fully done with Gasara head to the northeast, following the dirt
road, and you will eventually reach the border station from Gasara to Arikita.
----------------------
Nacht/Arikita Border
----------------------
When you get inside of the border wall you are greeted with a cutscene where it
is explained that you cannot pass this way due to landslide. You will have to
take a cave pass to get ot the other side of the border. Search the three jugs
near the wall and leave. Now you have another destination so exit back to the
world map and head to the south, following along the mountains to your eastern
side. Eventually you will be able to head to the east until you are near the
coastline. Keep making your way north until you reach the Border Caverns.
----------------------
Border Caverns
----------------------
Once you are inside the area, head straight to the north and get the Immunity
Diagram 6 from the chest. You will likely come across the Grand Zfore creature
as you are going around and fighting the enemies. Ignore the southern passage
as it is a dead end and head to the east and then south to get the Speed
Diagram 3 out of the chest. Then head to the north and the east. Make your way
to the north until you see a woman whom you can birdbrawl with and a chest.
Now head back to the south and head more to the east. At the next intersection
head to the south and follow that path. You will eventually reach a chest with
1,500 tems in it. Now make your way back to the birdbrawler and head to the
northwest of her to find the exit to the next area.
If you are confused by these directions then I am sorry but this place was
quite confusing to be going through as it is. Imagine how hard it is trying to
do this and write a FAQ at the same time. I was stuck in here for well over the
fourty minute mark.
Once you leave that area you will get a cutscene. Once it ends head to the
southeast exit. You can now take the southwestern route and keep following it
if you want to find a Silver Longbow. Head to the southeast to continue down
the path you need to use. If you keep going southeast you will find a healing
glim and a save point right next to an exit, so head on out to the sunlight.
Once you are outside of the caves start making your way to the northwest until
you reach the Cragtown of Paulta. Head on in.
----------------------
Cragtown of Paulta
----------------------
Weird town isnt it? Go around and talk to a few people before heading into the
lodge / inn. I advise you save simply to not have to make that walk again. Once
that is done head to the north and enter the Highlander branch to initiate a
cutscene. New quest! Head on out and get ready to head to Tearhaven. Do make a
note to grab the items from the four white jugs in town first.
Tearhaven is to the northeast so get moving.
----------------------
Tearhaven
----------------------
Once you make your way to Tearhaven I suggest you save your game and go around
retrieving the items from the white jugs. Avoid the Firewyrm branch for now as
that is where you get into a cutscene. Once you are done with the city head in
there and you will be told that there is no way to get the Tears you are after,
but a figure in a swamp to the south might be the culprit of this. Of course...
Well time to head that way.
You have to head southeast of the city, around the moutains to find the Swamp
of Grief. This is your ultimate target.
----------------------
Swamp of Grief
----------------------
As soon as you enter the swamp follow the path in front of you. You will see a
purple patch on the ground, those are bad. If you step on one your entire group
will be poisoned at the same time. Once you reach the crossroads you want to
head to the south (east is a dead-end) and then east at the next intersection.
This will lead you to an exit so go on through.
The next screen head to the east and then north. You will have to pass over a
patch of poison and use the exit to reach a treasure chest (fruit of strength).
Go back and take the path you were on southwards. There is another treasure
chest beyond a patch of poison, it has Protective Faulds in it (its definitely
better armor than you can buy for Meladee). Head south a bit more and carefully
grab the Sage's Staff from the chest before going south yet more and heading
for the exit.
Go around the poison patch and head to the north if you want to grab 2,700 tems
out of a chest. However do take heed that the chest is actually a monster
called a Trickster Chest, so you might want to avoid it as the creature is very
strong. It throws out around 90 - 100 damage per hit, so you will need someone
acting as a healer if you choose to fight it. Head south once youre done and
follow that path until you reach another exit, heading through.
Start moving forward until you reach the intersection. Head to the west to get
a Strength Diagram 3 out of the chest. Go back and head north and you will find
a healing glim and a save point. Use them and then head northwest to find yet
another chest, this one with a horn of bravery in it. Now head back to the save
and use the exit to the northeast.
Time for some cutscenage! Boss fight time, so select your party that suits you
the best and prepare for a brawl. Leynart will be of some help here, as will
Ropple, since they both can cast wind magics. This just so happens to be
Alchemons weakness, so it will make the fight a bit easier. If you happened to
select the wind gem back yonder your regular attacks will also be his weakness.
Alchemon is fairly powerful and a mean threat to your party. He can hit the lot
of you with an electricity attack, seriously hurt an individual with an energy
attack called shockwave, steal your BP and do a pretty wicked melee strike. You
will need at least one bruiser, be it Sogreth or Leynart in addition to a
healer (Meladee or Yuno) if you want to make this fight as simple as possible.
Depending on who you precisely use, your battle strategy will be altered. The
best bet is to have your Hero and other fighter spam their most damaging skills
while you have your healer heal.
Suggestions:
Hero = Triple Thrust (Good for throwing out criticals)
Yuno = Either healing or using Sniper's Eye (healing is smarter)
Meladee - Healing or Swallowtail Slash
Leynart = Mach Stinger or either wind spell
Ropple = Any Wind attack spell
Sogreth = Nutcracker
He will go down eventually but not without causing some serious damage and item
use from your group. Once he does fall you get some more cutscenes to watch. If
Ropple doesnt make you snicker here, you have no soul. :D Unfortunately Leynart
will leave the party after all this but you will have the Liquid Lament.
----------------------
Tearhaven
----------------------
Once you regain control of your party, I heavily suggest you rest at the inn,
save your game, pick up your bounty and restock on equipment and supplies. Then
you must head to the center of town. As you do so you will see a cutscene of
Leynart entering a house, of course the nosy people of your group are going to
investigate him. After that sad story Leynart will join up with you. Head back
to Paulta.
Along the way you may see a building called the Observation hut. This is where
you can pick up a side quest. Get the quest, pillage the white jug and then
continue on your way.
----------------------
Cragtown of Paulta
----------------------
I suggest you save your game before doing anything else. Now head to the local
Highlander branch to proceed with the games story. You must leave town and head
to the north to the mines to continue. You can buy supplies in the town now
that everyone has been freed from whatever spell they were under.
----------------------
Paulta Mines
----------------------
I will preface this section by saying that you are going to see dead bodies in
this place (well more like piles of bones). Do NOT examine them as they will
get up and attack you.
Another dungeon in the chapter, isnt that the greatest?! Not really. Sarcasm
aside head straight ahead as soon as you enter the dungeon. When you reach the
area where the tracks head off in different directions, head north to get 736
tems out of a chest. Going to the east will take you to another chest, this one
with recall juice in it (cures oblivion). The path to the next area is to the
southwest.
In this area head south to reach another Trickster chest (paralyze power). Now
double back and head northwest and then take the eastern path to find yet one
more chest, this one with tears in it. Now proceed along the west path and
follow it (it will go north, west more and then south). Just keep following it
until it takes you to another area.
Follow the path in front of you (its a straight line) until you reach a healing
glim and save point. You could probably do for the healing at this point anyway
so use them. Head north and then northwest to find a chest with Gildergold in
it (theres nothing on the northeast path). The southwest path has a Defense
Diagram 3 in it. The southeast path is the one that will take you into yet one
more new area.
Urg... four ways to go, really tough random encounters... this place is not fun
at this point. Head straight for the southern-most passage (south, southwest)
and follow it, grabbing the crystal light from the chest there and continue to
move on until you reach the healing glim and save point. Head to the north of
here to get a cutscene. After that, use the exit.
Chamber of Imprisonment... that sounds wonderful. Proceed in, following the
trail of dead bodies until you reach yet another cutscene. I would really love
to know exactly why Rei is so uber-powerful when he only has one gemstone more
than you do. Regardless, its time to fight his minions.
I suggest coming into this fight with Sogreth and Yuno at your side. As soon as
the fight starts, use the Unity Skill Quit Staring! twice. This will eliminate
the Dark Seductress and the Swordmaster and have Sogreth use the Nutcracker
attack on the Kashin Kogi. Once the two weak ones are dead, start to spam the
Triple Thrust (or Megaspark) skills, Yuno should be your designated healer and
Sogreth should keep using the Nutcracker.
Eventually he will cast a spell to nullify physical damage. If you do not have
Ropple or Leynart to cast spells, now is the time to defend and heal up. It
will wear off after about two or three turns. As soon as it wears off start to
assault him again until he puts it back up. He may summon in a monster to help
him fight you but he usually does it while he is immune to damage so use that
monster to help restore your BP. He isnt really all that hard to beat, he is
more time consuming than anything else. Eventually he will give up the ghost
and you will get a lot of XP and a Wizard Spellrock.
Watch the cutscene that follows and then use the healing glim and save point
that appear. Now go over to Volgh and climb on. More cutscenes will follow and
then you will finally get the fourth gemstone. Your sword looks really goofy
once you put that gem in... More cutscenes follow and then...
Time to face Traveler Rei one on one. This shouldnt be too hard, you basically
just have to survive around four rounds before the fight ends on its own. Just
use the Triple Thrust attack repeatedly until it ends (heal if you need to but
you probably wont). Yet more cutscenes (although you do get your Bravesoul,
Indominatable Soul).
=============
Chapter 9
=============
----------------------
World Map
----------------------
Oh thank god! I thought that the last chapter and the cutscenes would never
freaking end. As fair warning, this is the point in the game where most of the
quests and side quests become more of a chore and less of a fun diversion so if
a quest seems too hard for you dont even bother struggling through, leave and
come back after gaining 5 or so levels.
As soon as you appear on the map head back into the Firewyrm village. Find the
two white jugs and get the items from then and then talk to the Wyrmking. This
will get Meladee her Bravesoul, Just Rewards (a small blessing considering how
weak she is).
Now that you have wings you can fly to Doctor Baskans home in the mountains.
But why bother with that just yet, now you can fly around the world map,
collecting all sorts of quests from people with great ease. A small list of
quests you can get to now:
Lanka - Kukuwa in the Tavern (if you didnt get it before)
Sakawa - Wastus (standing near the Inn), Wasil (near Darbaba post)
Lyris (Downtown) - Toni Fanlon (inside the Inn)
Lyris (Uptown) - Vincent (inside tavern)
Vahadina - Warth (Highlander Branch), Ernace (Tavern) - You can get Leynarts
Bravesoul here if you go to the northmost part of town. A cutscene will ensue
and he will get the skill.
Paulta - Tet (Highlander Branch) - Dont bother with this mission until you are
in the mid to late 40's as these bosses are retardedly cheesy.
Craftsmans Cabin - Tofu (to get there you need to go to the northwest of the
Paulta Mines, easiest done on Vyne)
You can skip to the bottom part of this FAQ if you want to see a full run down
of all the side quests in the game. Once you are fully done with gathering up
and completing quests head to the Luskan observatory.
----------------------
Luskan Observatory
----------------------
Once you head inside you need to head up the stairs. Talk to the people if you
like and grab the items from the jugs as you go. There is a quest you can get
from a lady on the second floor to retrieve 5 n'bara tails from the bandit
hideout you visited previously. Do it if you like but head up to the 3rd floor
once you are ready to move forward.
Not for nothing but this conversation was about as groan inducing as it comes.
Yes my friends, you who has tried to help people and the mass murderer Rei are
one and the same he is merely misunderstood. Wonderful... check please! In the
end he simply points you towards the town of Lyris. You are going into trouble
so have money and be ready for fights.
----------------------
Lyris
----------------------
Isnt it nice to know that for a military organization, the Highlanders get the
crud kicked out of them by everything that comes their way? Regardless, head on
into the town (I suggest you save the game). Now head to the uptown section of
town and go into the armor shop. They will have some new equipment so I suggest
that you restock. Once you are done head into the chapel and use the stairs
behind the statue in the rear.
----------------------
Cistina Chapel
----------------------
Watch the cutscene and then head to the left as told. Watch Yuno (god she is so
cute) and then its time to fight. Follow the path straight ahead until you find
the place where it branches. The southeast passage contains a chest with a mind
caustic in it but you need to head down the western passage to go deeper. You
are going to be following this path for quite a ways. Eventually it will open
up into a larger room. This room has an exit to the north and west. Through
the north door is a room with nothing in it, so dont even bother going there.
To the west is another large room with an entrance to the north and west. Take
the west door to find a treasure chest with a fruit of constitution in it. Now
go north into a large chamber with a stone slab in it. Theres nothing in here
but through a door to the west is a chest with a Strength Diagram 4. Now go
back into the room with the stone slab... desk looking thing and head through
the eastern door to find two more doors and a healing glim and save point. Use
them as necessary and then take the northwest exit. Two doors to the east is a
chest with a Forget powder in it. Go back to the healing glim and head through
the exit near it.
There is an exit to your immediate northeast and a doorway to your northwest.
If you take the northwest passage to its end you will find a chest with some
Gildergold in it. Grab that and head through the northeastern door.
In the new area head to the northeast, southeast and then use the exit to the
southwest to spare yourself some trouble. Head on into the new area and use the
healing glim and save point. Use the stairs nearby once you are done with that
and prepare for a cutscene. Now you will fight the Dragon Alchemon. This boss
is pretty easy and he isnt much to worry about. He has a few attacks that do
about 60 - 80 damage depending on the defense of his target and one attack that
will confuse you when it hits (Bug call) but he isnt all that hard. Simply keep
using your most powerful hits and have one character act as healer. So long as
you keep your health above 60% of your max you should be fine. Once he dies
there is an exit to the northeast, take it.
More tunnels, yay! Follow the path until you reach a north /south intersection.
If you take the south path you will find a Bravery Diagram 4 and a Silvervold
in seperate chests. Once thats done head north until you pass the birdbrawler
(fight him if you want to) and you will be in the entrance. Head upstairs to
get out of this place.
Now that youre free, restock and buy what you can. If you feel like it you can
get a quest from the Highlander Branch but now is the time to head to those
lovely Triankha ruins.
----------------------
Triankha Ruins
----------------------
You can make your life easier in here if you cast the stealth spell that the
Hero should have learned awhile ago. This will keep the weak enemies from even
bothering you as you head on through.
This is the same place it was last time, so dont bother going treasure hunting
right now. Head north as much as you can and then west, taking the stairs down.
Follow the path at the bottom of the steps until you reach the intersection.
Head north along that path and take the north door at the end of the path. Go
through the next room and use the healing glim and save point. Take the north-
west door and you will see a staircase down in here.
This area is new... Go through the door in front of you and then follow the
path. At the intersection head southwest. At the following intersection head to
the northwest and take the door along the east wall to get a nebula shield. The
west room has a Sorcery Diagram 4 in it. Further down the corridor ignore the
east door and take the west one. Examine the mirror for an interesting turn of
events.
Time to fight that emo little Rei and his pet zombie, Volgh. Rei isnt really
all that dangerous while Volgh is alive, you need to eliminate that annoying
dragon while you can. Use your most powerful moves to keep pounding on Volg and
have someone keep healing the party. You may want to use any team attacks you
have in the first round since Volgh will isolate your whole party. Occasionally
Rei will cast a Ferricide spell, if this and Volgh hit the same person they
will die if they arent really high on health so keep them full. When you do
actually manage to kill off Volgh he is going to use an attack called Last Word
which really sucks. It does about 150 damage a person in your party.
As soon as the big lummox dies you can start to attack Rei. He does some pretty
damaging spells although nothing as powerful as what Volgh was hurling at you.
Once you lose the isolation you can really do some damage with team attacks.
Honestly the hard part here is keeping your BP and HP up without losing out on
attacking Rei too often.
I love it when you kill a boss but he lives long enough to do what he was doing
anyways... and your party just kind of stands there like theyre mentally
unable to process what hes doing.
After Rei has his Dragonball Z moment you will have to fight him again. This is
basically the exact same fight as you had just a few moments ago. He will spam
the Ferricide attack repeatedly. After a few rounds he will cast a Rivalbinder
spell. This essentially gives him a free round of attacking you while you cant
fight back or do anything really. Once youre free heal yourself and continue to
beat on him. Keep up on him and he will go down soon enough.
Grandwizard Rei my eye. He was a chump both times. But he did lead you to a
pretty awesome little cutscene. Sure it bodes ill for Vision but it looks cool.
Im pretty sure the choice you make here effects what ending you recieve.
=============
Chapter 10
=============
----------------------
Swamp of Grief
----------------------
Its the apocalypse, yay! Finish up the talking, use the healing glim and save
your game. You can head through the demon wormhole now and grab the nightmare
shield from inside, there are no enemies there. These portals will have opened
up all over Vision at this point, mostly in dungeons that you have visited in
the past. Consult the chart at the bottom of this FAQ to see where they are
located and the rewards that await.
As a fair warning, most of the enemies on the world map will be replaced with
some new, stronger enemies. This can be a problem if you are unprepared. Once
you are all done with that, fly to the border cavern and enter through the
south side. From here its a quick run to the north to get to the doors. As you
likely will expect by now a cutscene awaits and then a fight. If you are using
Ropple, him and the Hero have a unity skill called Holy Swipe. This will come
in quite useful from here on in.
There are three waves of enemies before you can make your way inside. None of
them are all that hard to defeat, at least not more than any other enemies. You
will obtain an item called the Map of the Dark. This is essentially the world
map of Vision but for the demon realm. Pass through the portal as soon as you
have healed up and readied yourself for this.
Once you enter the Dark you will be able to use your map to see where you are
heading; the Demonkins Haunt. The enemies on this map arent hard per se but
they can start to wear you down after enough fighting. Keep making your way
towards your destination and enter.
----------------------
Demonkins Haunt
----------------------
As soon as you enter there is a healing glim and a save point straight ahead.
Go straight ahead and take the turn to the southwest and take the first turn to
the southeast. This will lead you to a room with an odd rock in the floor. Go
to it and it will open a gate. Now head back and continue to the southwest.
Take the northwest passage and go through it until you get the lightwater from
the treasure chest. Head back south and go to the southwest. Follow that road
for a bit and go to the northwest, grabbing the crystal evil from the chest.
Leave and continue going to the southwest. Eventually you will reach a room
with a chest with Onycite in it. Now double back to the beginning and save.
Head straight ahead until you reach a corner and follow that path until you
reach an exit, use that.
Now take the southwest passage until you get the tourmand from the chest. Head
back and go to the southeast. Eventually you will reach an intersection, head
to the south since the north is a dead-end. Go through the northwestern passage
and follow it to its end (if you detour you can get a zirqouise from a chest)
and hit the switch. Now double back and continue going southwest. Ignore the
first northwest branch off as it leads to a dead-end. Take the second one, do
not go to the southeastern exit just yet. Grab the wakewater from the chest and
then use the southeast passage exit.
Head south and use the healing glim and the save point. From here take the
northeast passage and grab the wakewater from the chest. Now head down the
southeastern passage, the chest has 2355 tems in it. Take the southwestern path
and follow it until you reach an intersection. Southeast is the exit so ignore
that for now, go southwest and you will find three treasure chests lined up.
Grab the fruit of agility, fruit of wisdom and fruit of strength. Once you take
all the items the chests will all come to life and attack you by surprise. The
three of them as a group are fairly tough, so use as many team attacks as you
can to pound the hell out of them. They will die soon enough so long as you
dont get yourself killed first. Now double back and use the exit.
When you enter the new room you will see three statues along one wall blocking
a door and an exit. Push the middle statue into the groove in the wall, this
opens the gate back in the previous area near the save point. Head back there
and go on through. Watch the cutscene and get ready for a fight.
Its time to fight your bad self, this can be tough. As soon as the fight starts
I suggest raising up your defense if you have any skills to do so with. Now
start to pound him with your strongest attacks. I came into this with the Hero,
Yuno and Ropple so I was able to increase their defense via Ropple while using
the triple thrust attacks. This left Yuno to act as healer. It doesnt seem as
if he gets the elemental attacks that you got from the second gemstone so you
cannot exploit that. You have you to watch out for his Dark Novaspark attack.
This move does some serious damage to your entire party.
He can do an attack called Loners Call as a free action that lets him isolate
one party member. This is pretty bad but not the worst, simply heal it and keep
attacking. If you are using Ropple like I was, then you should be able to spam
the Holy Blade unity skill to pound on the Shadow. He will go down after enough
damage but dont expect it to be easy.
Awesome! The final gemstone, that was a pleasant surprise. You now have the
ultimate sword and skill Demonthrall, both fairly useful. Head on through the
exit to the northwest. Prepare for things to get ugly. Literally.
Do not use the Demonthrall ability on him, it does nothing regardless of what
it is called. Demon King Avira has a variety of attacks that can do some mean
damage to you but it is more of a battle of attrition than anything else. You
should be able to survive his attacks and keep up the attack on him as well.
If you have Ropple keep up the defense boosts to the entire party. The biggest
problem is that sometimes Avira will go first before you get the chance to do
anything, namely healing wounded party members. Lukcily he only seems to do
this with the water attack (unsure of the name) but its still problematic if he
happens to hit your weakened members.
After you have done a fair amount of damage to him he will start to randomly
use an ability called Tremor (or Counter Tremor). These attacks hit your entire
party, does a fair amount of damage and it forces you to lose your actions for
the round. Its fairly hard to tell when he is going to actually Counter Tremor
or use the Tremor attack but they can cause some serious problems for you. The
biggest problem for this fight is that you will likely start to run low on BP
as the fight drags on. If you can keep your health up while keeping up the
attacks on him you will prevail.
Take the outer path along the eastern side and grab the fruit of vitality out
of the chest before heading along the western side. Use the healing glim and
the save point before going up the stairs.
You will reappear on world map for the Dark. Head back to the gate to Vision.
As soon as you click to go through, the chapter is over.
=============
Chapter 11
=============
----------------------
Border Cave
----------------------
Kinda messed up, no? Get out of the cave ASAP and its time to head to Dela
Rubesi. You can head out and get peoples Bravesouls now, gather up equipment,
restock your supplies and head on out whenever youre ready. You have entered
the final stretch of the game so spare no expense. Once you are all done here
its time to head to Dela Rubesi for the end game.
----------------------
Dela Rubesi
----------------------
Head on inside, grab the item from the white jug and then head up the stairs.
On the new screen head towards the northeast and you will see a cutscene. Once
that is done examine the tombstone looking thing for another cutscene. On to
the Goddesses tower!
----------------------
Crystal Sanctuary
----------------------
This place sure is purty. Hit the save point and healing glim to the northwest.
Now head to the northwest but beware of the enemies. Theyre fairly tough at
this point (as they should be) so dont mess around. Take each fight as serious
as if it was a boss battle and keep yourself healed, now isnt the time to die.
When you reach the three paths that go to the northeast, go to the bottom one.
You will be in the Right chapel. Head to the east as far as you can and get the
Tears from the chest. Now head back to the northwest a bit and take the first
path you come across. Now continue to the east and then northeast before going
to the northwest. Press the panel and now double back taking the next path to
the northeast you see as you head back to the start. Grab the Dragonblazers out
of the chest (a good replacement for the demon tainted items) and keep moving.
Keep on making your way to the northeast and then head southeast along the path
(to the north is a blocked door). At the next intersection head north again and
hit the panel. Now you can double back to the door and go through. Follow this
path (it goes on for quite some time) and grab the crystal frog from the chest.
You can leave now.
This time you need to take the northern passage instead of the southern. You
will be in the Left Chapel. Take the northwestern passage and grab the Barrier
Tonic from the chest before heading to the southwest. Head to the northwest and
use the panel on the floor. Continue going that way and grab the Recovery
Diagram 3 from the chest and then double back before going southeast. If you
step on the next panel to the northeast monsters will pop out, so do it at your
discretion. Continue heading that way to grab a Lightwater from a chest. Beware
that this chest is going to attack you so you might just want to ignore this
path entirely and spare yourself the fights.
Double back and keep going to the southeast. Take the next northeast branch and
hit that panel, dunno what effect this has though. The next northeast branch
has more monsters when you step on the panel but if you keep going northeast
and then northwest you will find a Goddesses Rain in a chest. To the southwest
of that chest is the door, but you cant go through it yet. Ignore it for now
and double back before continuing southeast. Hit the panel here before you go
back and pass through the door and hit that path. Keep along that path until
you reach the end. When you reach the I shaped intersection you have several
chests you can go for; southweast nets you a Horn of Bravery, northwest gets
you the Bracer of the Sun and southwest gets you the Crystal Bird you need. You
can get out of here now.
Alright, now you can take the middle path. Hit the save point and healing glim
to the northwest of the door and then place the Crystal Frog and Bird. This is
going to open the door. Now head out to the northeast. Say hi to what seems to
be the bodyguard of the Goddess, Fashtalha.
This is actually a fairly straightforward fight for the most part. He is going
to do oodles of damage with each hit and he can do between two to four hits any
time he attacks you. These hits will likely kill off Yuno, Ropple, Meladee or
possibly even Leyart. Only you and Sogreth can really weather this. His only
real weakness is frost attacks. I heavily suggest you have Yuno and Ropple in
the group with you. Have the Hero spam Triple Thrust attacks, Yuno act as your
healer and Ropple should use Zed Protection and Ex Frost. You should have a few
Goddesses Rains items to help you heal up should anyone die. It sounds a lot
simpler than it is in all reality. He is tough, does oodles of damage and he
can kill you before youre even aware of whats happening. Amusingly enough his
least threatening attack is his Zed Frost attack (especially if youre using
Ropple with his Bravesoul).
Run back, save your game and heal yourself up. Head to the northeast to find
yourself on the Road to Destiny, its pretty isnt it? Follow the path until you
get to another cutscene. This is Onba, your final boss for the game. Kind of
unimpressive if you ask me, but ehn whatever.
Onba is fond of using Tadpole Flood an attack that does about 70 damage per
character so you will need a dedicated healer for this fight. I brought Yuno to
heal and Ropple to increase my defense and attack the enemy with magic. Onba
can also physically attack you for around 80 damage or so and cast a Zed Frost
spell that doesnt do all that much damage if you are using Ropple. Even better
about that party setup is the ability to use Therapeutic Song and Cosmic
Rainbow to heal your party per turn and remove status ailments. Offensively you
should rely on Triple Thrust from the Hero, Wild Volley from Yuno and any Ex
spell from Ropple (Onba doesnt seem to have a eakness to any specific element).
After she takes enough damage you will get an insane little cutscene and the
fight will continue. The first thing she is going to do is remove your status
buffs so get them back up ASAP if you want them. If not its time to press on in
the fight. The same sort of attacks will work for you here but her attacks are
all new. Resentful Wail does about 70 damage and will confuse you, she has a
wicked cold beam from her mouth that does about 170 damage and she can cast
Negative Blessing, an attack that does about 60 damage and de-buffs almost all
of your stats (attack, defense, agility and wisdom). She can also use an
ability called Dark Sigh that damages everyone and can toss down status ailment
effects on your whole party. You have to be very careful because she can, at
will, take two actions per round; a Zed Frost and any other attack. This can
wipe out your whole party seemingly at random so keep your health up as high
as you can. The most obnoxious part of this fight is that she can go first at
the absolute worst of times, so you have to be very careful.
This fight is more frustrating than it is hard and you may find yourself having
to use Yuno for attacks and Ropple for healing depending on how long hte fight
drags on and the damage she begins to deal on you. Keep on trying, using all of
your BP and items as you need to and she will eventually go down.
Congratulations, you have completed the game. Enjoy the ending cutscene and get
ready to save your game. You can start from this area and explore the game again
with free access to all the Guest NPC Party Members as well as the ability to
explore a new dungeon.
=========================================================
7. Demonkin Wormholes
=========================================================
At the beginning of chapter 10 these portals will be released and they hide
weapons of great power. Traditionally you will find related items near where
you acquired a party member (ie. Leynart in the Swamp of Grief, Yuno in Lanka
Forest). You can find weapons for most characters as well as armor for all of
them, they are quite good and should be acquired ASAP. Some of them have
negative traits (like slowing down characters) which arent a problem for some
of your party members but it can be a pain for others (like Yuno). Weigh the
pros and cons carefully.
===============================================================================
Location (Area) || Reward || Where to Locate
===============================================================================
Swamp of Grief || Nightmare Shield || You should appear right next to this
|| (Leynart) || portal when chapter 10 starts.
===============================================================================
Lanka Forest || Demonkin Bracer || In the initial entrance area it lies
|| (Yuno) || along the southeast part of the map
===============================================================================
Seaside Cave || Demonkin Spaulders || This is located in the deepest part
|| (Sogreth) || of the cave where you saved Minos.
===============================================================================
Desert Ruins || Shadow Faulds || From the entrance head as far south
|| (Meladee) || as possible and enter the doorway.
===============================================================================
Chapel Ruins || Deathgaze Hat || All the way down to the underground
|| (Ropple) || lake where you fought the bosses.
===============================================================================
Cave of Trials || Dark Guards || Head into the room with six doors
|| (Hero) || and take the middle right door.
===============================================================================
Paulta Mines || Destroyer Darkaxe || Go to the 4th strata level and head
|| (Sogreth) || to your east. Really cant miss it.
===============================================================================
Bandit Hideout || Shadowbry Darklance|| Run straight for the middle path and
|| (Leynart) || make your way north to find this.
===============================================================================
Triankha Hospital ||Soulbinder Darkstaff|| Lowest level of the hospital. Head
|| (Ropple) || for the northeastern most room.
===============================================================================
Emmet Colony || Vamplord Darkbow || In the deepest part of the colony
|| (Yuno) ||where you fight the boss & Helldegard
===============================================================================
Border Cave || Diablada Darkblades|| Enter from the south and head to the
|| (Meladee) || southeast. Another hard to miss.
===============================================================================
Cistina Chapel || Movement Diagram 2 || Enter the dungeon and use the north-
|| || eastern door toward the birdbrawler.
===============================================================================
=========================================================
8. Bravesouls
=========================================================
Bravesouls are something like a characters ultimate skill. They are passive (as
in they are always active) and they are quite useful. This tells you where to
acquire them and what they do. I have mentioned several in the walkthrough
where it is applicable but this is a complete, easy to use, list.
=========================================================
Hero - Taught by the Wyrmking at the end of Chapter 8.
-- Indomitable Spirit - Revives you occasionally after you are KO'd and
restores half your HP.
=========================================================
Yuno - Speak with Trone at the Highlanders branch in Gasara.
-- Double Strike - Allows Yuno to choose two targets for standard attacks.
=========================================================
Sogreth - In Chapter 11, talk to Minos in Sakawa.
-- Thick Skin - Significantly boosts defense when HP is critical.
=========================================================
Meladee - Talk to the Wyrmking at his throne during chapter 9.
-- Just Rewards - Allows Meladee to return the favor now and then after being
attacked.
=========================================================
Ropple - Talk to Dr. Luskan during Chapter 11.
-- Varia - Raises a barrier that diminshes damage from magical attacks.
=========================================================
Leynart - With Leynart go to Vahadina and head to the northeast.
-- Minds Eye - Increases the likelihood of critical hits.
=========================================================
9. Unity Skills
=========================================================
Unity skills are acquired by spending enough time in the party with your other
members. It cannot be gained from leveling up but only from fighting enough
fights with a set group. There are a number of these for most two man combos
and there are several for five man unity attacks.
===============
Hero & Yuno
===============
Partners in Crime - 5 Bp - Steals from and damages an enemy
Major Nuisance - 20 Bp - Burst a poison bag which poisons and damages all foes.
Quit Staring - 30 Bp - Charms all enemies, then attacks, ignoring defense.
Fireworks Fallout - 40 Bp - Using fireworks deal a critical hit to all enemies.
Thousand Knocks - 50 Bp - Hurl rocks at enemies, causes Oblivion and damage.
===============
Hero & Sogreth
===============
Visions Toughest - 10 Bp - Raises both allies defense.
Bug Strike - 20 Bp - Damages all foes. Good on bug type enemies.
Waterkins Hunt - 20 Bp - A slime that hampers movement and lowers agility.
Travelers Luck - 20 Bp - Spreads a protective aura that weakens opposing magic.
Cross Pendulum - 60 Bp - Hits all enemies. Guaranteed critical hit.
===============
Hero & Meladee
===============
Highlander Spirit - 10 Bp - Raises both allies attacks.
Bane of the Beast - 20 Bp - Attacks all enemies. Good on birds and beasts.
Achilles Cutter - 30 Bp - Attack the muscles of all foes lowering attack power.
Lifetaker - 30 Bp - Absorbs the HP of one target.
Desert Rose - 40 Bp - Cancels all foes actions.
===============
Hero & Ropple
===============
Magical Providence - 10 Bp - Magic attack target. Protects hero from ailments.
Holy Blade - 20 Bp - A sacred hit to all foes. Good on demonkin enemies.
Weal and Woe - 30 Bp - Attacks all enemies and cures all status ailments.
Dark Nebula - 40 Bp - Generates a void of darkness, removes enemy stat boosts.
Cosmic Rainbow - 60 Bp - Revives, restores Hp, cures all status ailments.
===============
Hero & Leynart
===============
Knightly Lore - 10 Bp - Raises both allies attack and defense.
Lance vs. Sword - 20 Bp - Attacks the enemies and raises both allies agility.
Shattershot - 20 Bp - A well-aimed shot at one enemy. Sometimes auto-kills.
Armor Crush - 30 Bp - A fierce attack that smashes enemy armor. Lowers defense.
Phantom Slicer - 60 Bp - A swipe that hits all foes. Good on ghosts.
===============
Triple Unity
===============
Hero, Yuno, Sogreth
--------------------
Gone Fishin
50 Bp
- Traps all foes in a rushing flood. Water damage to all.
--------------------
Hero, Yuno, Ropple
--------------------
Therapeutic Song
30 Bp
Restores each ally's HP with each turn
--------------------
Hero, Yuno, Meladee
--------------------
Girl Trouble
50 Bp
Bewitches enemies then wipes them out. Inflicts confusion.
--------------------
Hero, Yuno, Leynart
--------------------
Dance Macabre
50 Bp
A death dance to trap foes. Sometimes kills instantly.
--------------------
Hero, Sogreth Ropple
--------------------
Ice Crusher
50 Bp
Smashes all foes after freezing them. Inflicts paralysis.
--------------------
Hero, Sogreth, Leynart
--------------------
Iron Men Three
50 Bp
A three man charge that raises each ally's defense.
--------------------
Hero, Sogreth, Meladee
--------------------
Sands of the Goddess
50 Bp
A destructive vortex of sand. Deals wind damage to all foes.
--------------------
Hero, Meladee, Leynart
--------------------
Flanked by Justice
30 Bp
Calls on Visions guardians to raise each ally's attack.
--------------------
Hero, Meladee, Ropple
--------------------
Blazing Blades
50 Bp
Flames fanned by swords. Deals fire damage to all foes.
--------------------
Hero, Ropple, Leynart
--------------------
Lightning Storm
50 Bp
Charges weapon with thunder. Lightning damage to all foes.
--------------------
Hero, Kee Keema, Yuno
--------------------
Melting Pot
10 Bp
A rag tag bunch of all shapes and sizes. Damages one target.
--------------------
Hero, Wataru, Meena
--------------------
Half-Pint Express
20 Bp
Size doesnt matter to these three. Guaranteed critical hit.
--------------------
Hero, Meladee, Kutz
--------------------
Dragon Assault
50 Bp
Boosts attack power and launches an assault on all foes.
=========================================================
10. Book of Quests
=========================================================
This is the complete list of all the quests in the game as well as the rewards,
triggers and tips on how to complete them. A very general tip for making your
life easier when completing quests is to use the Stealth spell once you get it.
It makes going back to areas and exploring them for items and such quite a bit
less time consuming although its obviously not much help when youre looking for
particular monsters to fight...
================================================
Page 1
================================================
1. Merchants Request 1
Summary: Hunt down a peculiar scale in the Seaside Cave for Kukawa.
Location: Lanka
Trigger: Speak to Kukawa in Lanka
Reward: Strange Diagram 1
Tips: Simply head to the west from the entrance and a bit north. You will see
a cutscene and be attacked by a powerful Girahna looking monster. He shouldnt
provide much of a threat so long as youre fairly well leveled. Once you kill
the creature head back to Sakawa and give it to the man.
--------
2. Highlander Mission 5
Summary: Defeat the Blue Dragon in Lanka Forest.
Location: Lanka (Highlander branch)
Trigger: Enter the branch in Lanka.
Reward: Firewyrm Diagram 5
Tips: Head to Lanka Forest, the dragon is located in the second area (South).
You will need to make your way to the northwestern-most area to find the beast.
Defeating it can be a bit tough due to the power of some of its moves so this
is definitely a fight to bring your highest level party to (unity skills can
help out as well). He is about as tough as the Dragon Zombie that was fighting
alongside Rei, but he is a Demonkin so keep that in mind. Once hes done head
back to the Highlander branch in Lanka and get your reward.
--------
3. Accessory From the Sky
Summary: Get the Goddess's Armlet from Maree.
Location: Lanka (Outside of Inn)
Trigger: Speak to Maree in Lanka after youve completed quest #57
Reward: Goddess' Armlet
Tips: After you have gotten the five accessories from the Cave of Trials (see
quests 53-57) come back and talk to Maree. She will give you the Goddess's
Armlet which is the same as the other five accessories but for the Hero.
--------
4. Traveler Immortalized
Summary: Obtain five pieces of crystal metal from metal rabbies to provide
material to fix a statue of a legendary traveler.
Location: Lanka
Trigger: Speak to Isshin in Lanka after completing the game (in the new area).
Reward: N/A
Tips: You can get crystal metal from the rabbies on the Forbidden Isle, which
is located to the northeastern-most part of the map. Theres nothing else on the
island (unless you completed the game). This might take awhile since they dont
seem to appear too often, it isnt easy to steal from them and they have a very
annoying tendency to run from the fights. Keep at it until you get five and
then return to Isshin to finish this quest. It took me a little over an hour to
actually get the five required items.
--------
5. Merchants Request 2
Summary: Obtain choice honey from a gaia vespid in Lanka Forest.
Location: Sakawa
Trigger: Speak to Wastus in Sakawa (outside the inn)
Reward: Strange Diagram 2
Tips: Simply go to the Lanka Forest and keep fighting until you fight a Gaia
Vespid. Theyre rare monsters so you might be at this for some time. It doesnt
need to be crazed or anything, so simply kill it and return to Sakawa.
--------
6. Save the Sick Darbaba!
Summary: Hasils darbaba has fallen ill! Cecilia in Vahadina should know what
to do.
Location: Sakawa
Trigger: Speak to Hasil in Sakawa (simply approach him).
Reward: Spirit Diagram 2
Tips: Once you get the quest, simply head to the Darbaba post in Vahadina and
a conversation will occur. You will be given the Rainbow Baqua to heal the sick
Darbaba with. Now return to Hasil to complete it.
--------
7. Traveler or Gofer
Summary: Deliver the package to Nelson in Lyris.
Location: Sakawa
Trigger: Speak to Phu Phten in Sakawa (house with blue drape).
Reward: Spirit Diagram 1
Tips: Once you have the quest, head to Lyris and go to the uptown section.
Nelson is located in the lodge here so simply enter it to talk to him. He gives
you the reward for the quest.
--------
8. Like Father, Like Son
Summary: Learn Sogreths Bravesoul.
Location: Sakawa
Trigger: Speak to Minos in Sakawa
Reward: Sogreths Bravesoul, Tough Skin
Tips: I believe this can only be done after the Demonkin are released in
Chapter 10 but it might be required to wait until later. Minos is found in the
house with the green flap.
--------
9. The Finicky Painter
Summary: Obtain red powder from a Zfore
Location: Lyris (Uptown inn)
Trigger: Speak to Vincent in Lyris
Reward: Fruit of Vitality
Tips: Head to Triankha Hospital with Yuno in your party. Use the Unity Skill
'Partners in Crime' to steal the Red Powder from the Zfores when you encounter
them, this is the only way to get it. Once you have it head back to Vincent to
recieve your reward. You can now get the Finicky Painter 2 quest by leaving and
re-entering the tavern.
--------
10. The Finicky Painter 2
Summary: Obtain a blue petal from an alba nepenthes.
Location: Lyris (Uptown inn)
Trigger: Speak to Vincent in Lyris after youve completed quest #9 (uptown).
Reward: Fruit of Bravery
Tips: The alba nepenthes is a little harder to find than the Zfore was. They
can be found in the Northern Arikita area. The best way to find them is to head
to the Northeast from the Craftsmans Cabin (which is itself northwest of the
Paulta Mines) until you reach the small coast area. You will be just east of
the large forest area on the map. You can find them around here, simply keep
fighting and stealing with Yuno and the Hero until you get it. Now return to
Lyris and give it to Vincent to get your reward.
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11. The Finicky Painter 3
Summary: Obtain a jet black feather from a Balbylone.
Location: Lyris (Uptown inn)
Trigger: Speak to Vincent in Lyris after youve completed quest #10.
Reward: Composite Diagram 1
Tips: This one is going to take a bit to pull off. The Balbylone is located in
the Demonkin Haunt in The Dark. In the least you will have to wait until you
get to chapter 10 to even attempt this one, which is good because otherwise the
demons would eat you alive. Head on in through the Border Caves entrance and
steal the jet black feather from the creature when you fight it. You can then
return to Vincent for your reward.
--------
12. Toni's Inspiration 1
Summary: Find materials that will excite Toni's creativity.
Location: Lyris (Downtown lodge)
Trigger: Speak to Toni Fanlon in Lyris.
Reward:
Tips: Head on to talk with Toni again after completing the Traveling Salesman 2
quest (#18). You can then give him the Luckmagnet and he will turn it into the
Heaven Ring. If this is the second quest you have completed (both Toni's
Inspiration quests) he will give you a Spirit Diagram 3 and you can now talk to
him for another quest.
--------
13. Toni's Inspiration 2
Summary: Find materials that will excite Toni's creativity.
Location: Lyris (Downtown lodge)
Trigger: Speak to Toni Fanlon in Lyris.
Reward: Heavens Braclet
Tips: You will have to wait until chapter 11 to complete this one. You must
give Toni the Firewyrm soul that you will have retrieved from beating the Demon
King Avira. He will turn it into the Heavens Bracelet. If this is the second
quest you have completed (both Toni's Inspiration quests) he will give you a
Spirit Diagram 3 and you can now talk to him for another quest.
--------
14. The Legendary Craftsman
Summary: Tonis craftmaster is apparently in the craftmans cabin.
Location: Lyris
Trigger: Speak to Toni Fanlon in lyris after youve completed quests #12 and #13
Reward: Hell Amulet
Tips: The Craftmans cabin is located ot the northwest of the Paulta Mines. If
you have picked up the Famished Flyer quest you will have to complete that one
first before you can finish this quest. Head inside of the cabin and talk to
the old man inside. After some talking he will craft the Hell Amulet for you.
--------
15. Highlander Mission 4
Summary: Defeat the Illustress in the Cistina Cathedral.
Location: Lyris
Trigger: Enter the Branch in Lyris.
Reward: Firewyrm Diagram 4
Tips: Its time to bust up a mage. Head back to the room where you fought the
Dragon Alchemon and prepare for a fight. Even though she is technically a boss
monster you can still fairly easily hit her with status ailments so take
advantage of this by rendering her oblivious through any means possible. Once
that is done she will not be able to attack you. My preferred method of doing
this is by using the Hero and Yuno's unity skill, Thousand Knocks twice per
round until I manage to toss the ailment on her. Barring that she shouldnt be
all that powerful if you are at least level 45. At that point you should easily
be able to simply powerhouse her into the ground with whatever your preferred
party might be. Once shes dead go back to the Highlander branch for a reward.
--------
16. The Net of Doom!
Summary: Obtain the ultimate birdnet at the Triankha Hospital.
Location: Lyris (Uptown)
Trigger: Speak to Memenmo in Lyris after youve completed quest #22.
Reward: Faerie Net Muramasa
Tips: This guy is actually somewhat hard to find. Head to the uptown area and
head southeast past the weapon and item shops to find him. Talk to him, get the
quest and head to Triankha Hospital (yeah, hes suspicious, I know). Head on in
the hospital and go all the way to the stairs at the back and head up. Follow
the straight path, heading into the first room to grab a rainbow rod if you
like, the second has an antiplegic and the third has the faerie net upgrade in
it. Open the chest and you will get the faerie net Muramasa. You can leave now
if you like but going southeast into a room will net you a wind stone and there
is a fruit of vitality if you go to the northwest in the very first room. There
is nothing else up here so head on out. If you want a little chuckle go ahead
and go back to Memenmo and talk to him.
--------
17. Traveling Salesman 1
Summary: Find the luckmagnet in the bandit hideout.
Location: Bog-Sasaya Border
Trigger: Speak to Trison at the Bog-Sasaya border.
Reward: Strange Diagram 3
Tips: After you talk to the old man (hes located just next to the two guards by
the way) head to the bandit camp. Head all the way back up into it to the
summit area where you fought the bandits and a cutscene will play. Now simply
bring it back to him and get your reward.
--------
18. Traveling Salesman 2
Summary: Find the pot of luck in the bandit hideout.
Location: Bog-Sasaya Border
Trigger: Speak to Trison at the Bog-Sasaya border after youve completed quest
#17.
Reward:
Tips: Talk about your irony, all the "lucky" items this guy gets his hands on
and he gets nothing but robbed. Head back to the bandit hideout. Start heading
back for the summit yet again and you will have a cutscene play part of the way
there. A fight will ensue but he isnt much of a threat. If he poses a problem
try to paralyze him and then pound on him. Once hes dead continue towards the
summit area. Soon enough a second fight will occur, this time with two Rablins.
Seeing a theme in their names? The next fight should be interesting. Clean
their clocks like you did to the last one, they arent too hard although the
Queen can use some minor magic. Continue on just a bit more and you will run
right into the three Rablins. Depending on your level this fight will either be
frustrating or fairly easy, group attacks are a good idea as are unity skils.
Hit them as hard as you can and get rid of them. Once theyre dead Yuno proves
that shes truly a blonde (joking!) and gets into trouble. Return to Trison for
your reward. You can now completed quest 12 so you might wanna head that way.
--------
19. The Klutzy Starseer
Summary: Obtain five n'bara tails from n'baras.
Location:Lourdes Observatory
Trigger: Speak to Romy at Lourdes Observatory
Reward: Corporeal Diagram 1
Tips: To get these tails you need to head north of the Bog-Sasaya border and
head a bit to the east (above the bandit hideout). If you walk around here you
will fight the creatures and you have to steal the n'bara tail from them. Its
not easy since they dont have a whole lot of health and seem very resistant to
having you steal from them but if you keep at it you will get them eventually.
Now return to Romy on the second level of the Observatory to get your reward.
--------
20. The Sarcastic Starseer
Summary: Obtain a scarlet fin from a blood girahna.
Location: Lourdes Observatory
Trigger: Speak to Maruo at Lourdes Observatory
Reward: Corporeal Diagram 3
Tips: God this guy is so obnoxious. Well you need to head into The Dark to get
this pain in the rear what he wants. These guys are located in the Demonkin
Haunt so you need to head in there to find them. You will need to use the Unity
skill 'Partners in Crime' to steal it from them as they dont drop it. It might
take you a bit but you only need one so that at least makes this easier than
some of the other quests. Simply return to him once you have the scarlet fin to
obtain your reward.
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21. The Pankin Prodigy
Summary: Learn Ropples Bravesoul
Location: Lourdes Observatory
Trigger: Enter the third floor of Lourdes Observatory.
Reward: Ropple's Bravesoul, Varia.
Tips: All you need to do is talk to Dr. Baska at the beginning of Chapter 11
and you will get this. Easy as that.
--------
22. Breed All You Can Breed!
Summary: Get the beefed-up net from Mamanmu.
Location: Vahadina
Trigger: Speak to Mamanmu in Vahadina.
Reward: Beefed-up net
Tips: This is super simple. Just go talk to him and he will give you the net.
--------
23. An Eye for Birds 1
Summary: Get the Bird Diagram 1 from Mamanmu.
Location: Vahadina
Trigger: Speak to Mamanmu in Vahadina after youve completed quest #22.
Reward: Bird Diagram 1
Tips: After you have gotten the Beefed-Up Net from Mamanmu leave Vahadina and
come back to talk to him. He will give you the diagram.
--------
24. An Eye for Birds 2
Summary: Get the Bird Diagram 2 from Mamanmu.
Location: Vahadina
Trigger: Speak to Mamanmu in Vahadina after youve won 5 birdbrawls.
Reward: Bird Diagram 2
Tips: After you have gotten at least 5 goalfinch feathers return to Mamanmu and
he will give you the diagram.
--------
25. An Eye for Birds 3
Summary: Get the Bird Diagram 3 from Mamanmu.
Location: Vahadina
Trigger: Speak to Mamanmu in Vahadina after youve won 10 birdbrawls.
Reward: Bird Diagram 3
Tips: After you have gotten at least 10 goalfinch feathers return to Mamanmu
and he will give you the diagram.
--------
26. An Eye for Birds 4
Summary: Get the Bird Diagram 4 from Mamanmu.
Location: Vahadina
Trigger: Speak to Mamanmu in Vahadina after youve won 15 birdbrawls.
Reward: Bird Diagram 4
Tips: After you have gotten at least 15 goalfinch feathers return to Mamanmu
and he will give you the diagram.
--------
27. Get the Hell Out!
Summary: Defeat Helldegard in the emmet colony.
Location: Vahadina
Trigger: Enter the branch in Vahadina.
Reward: Strange Diagram 4
Tips: This one is fairly straight and easy. Enter the branch in Vahadina to get
the quest and then head to the Emmet Colony entrance. Now make your way down to
the area where you fought the Emmet Queen earlier. The Helldegard is located in
the western part of this area. He is a fairly straight up fight for a good half
of it. Use your most powerful attacks until he stops taking damage from your
melee strikes. He will now be immune to melee attacks thanks to his barrier so
you are going to have to use bow attacks or magic skills to hurt him. Whenever
he summons in an Emmet kill it immediately or he will restore his health via
eating it. It shouldnt take you too long to kill him off just be careful while
you are doing this.
--------
28. The "Proficiency Exam"
Summary: Create an Invaders Ring.
Location: Vahadina
Trigger: Speak to Ernace in Vahadina.
Reward: Tactician Diagram 1
Tips: Simply enough you are going to have to craft this ring. You will have to
find the items necessary to make the ring before you can craft it.
- Heavy-Duty Carapace are dropped by (or stolen from) Emmet Lords in the Emmet
Colony. You need three of them.
- Mire Molt is dropped by (or stolen from) the Mire Anguis which you can find
on the world map just south of the Bog-Sasaya border (still on the grass before
Vahadina). You need three of these.
- Aquamite is dropped by (or stolen from) the Seductress which can be found in
the Desert Ruins. You need three of these as well.
You dont actually get a reward for this one, your reward was the diagram he
gave you for your exam.
--------
29. The "Masters Exam"
Summary: Create a gale armlet.
Location: Vahadina
Trigger: Speak to Ernace in Vahadina after youve completed quest #28.
Reward: Tactician Diagram 3
Tips: Simply enough you are going to have to craft this armlet. You will have
to find the items necessary to make the armlet before you can craft it.
- Piece of Eight are dropped by (or stolen from) the Perilous Pirates which you
can find in Northern Arikita (near Paulta). You need three of them.
- Crystal Wind is dropped by (or stolen from) the Rhinorc Archers which you can
find in the Border Caverns. You need five of these.
- Crimson Skin is dropped by (or stolen from) the Crimson Grogg which are found
in the Hospital Ruins, Underground Lake. You need three of these as well.
You dont actually get a reward for this one, your reward was the diagram he
gave you for your exam.
--------
30. Love Cannot Be Forgotten
Summary: Learn Leynarts Bravesoul.
Location: Vahadina
Trigger: Speak to Helha in Vahadina.
Reward: Leynarts Bravesoul, Minds Eye.
Tips: I mentioned this in the above walkthrough but it is a simple enough
affair to get it. Simply go to the northern-most part of Vahadina with Leynart
in your party. He will speak to Sashas mother and get his bravesoul.
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31. Prince of all Bugdom
Summary: Cecilias being pressed to marry the prince of the bug kingdom who
lives in the Foresta Morgana. Help her!
Location: Vahadina
Trigger: Speak to Cecilia in Vahadina after youve completed quest #6 and #27.
(She is inside the Darbaba post).
Reward: Goalfinch Passport
Tips: Sogreth wants to squish this buggy so get yourself to the Foresta Morgana
and get this punk. Head into the area that you opened with the Claw Stone in
the forest and meet this punk. Its nice to know that these wackos you call a
party solve all their problems with violence. He isnt really all that much of
a problem to beat on, simply use all of your strongest attacks with your chosen
party and keep healing yourself. If you need to use Unity attacks then they
will cut down on his health faster than regular moves. He does lots of damage
with his attacks, and he can drain your BP, but he doesnt actually do anything
you havent seen before. You will probably want to be in the late-40's or early
50's before you even attempt this fight. Return to Cecilia once he is gone and
you will get your reward.
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32. Grandma Yunas Menu 1
Summary: Obtain a naga liver from a mystinaga.
Location: Gasara
Trigger: Speak to Grandma Yuna in Gasara.
Reward: Mind Diagram 1
Tips: Yuna will have explained to you that you need to find Mystinagas and get
them crazed to get these items off them. To get them crazed you have to hit
them with Bravura skills but it doesnt happen all the time (50% chance). You
can find them in the Underground Lake area. Get the liver and head on back to
Yuna to get your reward.
--------
33. Grandma Yunas Menu 2
Summary: Obtain a zfore claw from a grand zfore.
Location: Gasara
Trigger: Speak to Grandma Yuna in Gasara after youve completed quest #32.
Reward: Composite Diagram 4
Tips: Now you need to get her the claw from a Grand Zfore. These guys will be
found in the Border Cave so you really cant miss them. To craze them you need
to kill one of the other zfores but theres only a 10% chance of them crazing so
it will take a bit. Kill them, get the claw and return for your reward.
--------
34. Grandma Yunas Menu 3
Summary: Obtain a piece of strange cartilage from an Angry Sharkroak.
Location: Gasara
Trigger: Speak to Grandma Yuna in Gasara after youve completed quest #33.
Reward: Fruit of Strength, Fruit of Agility, Fruit of Vitality
Tips: Okay, so now she wants the strange cartilage from an Angry Sharkroak and
these can only be found in The Dark. To craze them you need to hit them with a
water element attack. Your two choices for this are to use Ropple or to use the
water stones. The stones are a better idea since they do less damage and this
allows you to do it a few times without worrying about killing them (50% chance
to craze them). Once you have it return to Grandma Yuna for your reward.
--------
35. A Dependable Highlander
Summary: Learn Yunos Bravesoul.
Location: Gasara
Trigger: Speak to Trone in Gasara.
Reward: Yunos Bravesoul, Double Strike.
Tips: All you need to do is go and speak to Trone and he will have a little
conversation with Yuno. She gets this skill which is pretty freaking good.
--------
36. Highlander Mission 1
Summary: Defeat the giant enemy crab by the Underground Lake.
Location: Gasara
Trigger: Enter the branch in Gasara after youve completed quest #35.
Reward: Firewyrm Diagram 1
Tips: All you need to do is head back to the chapel ruins and head to the
innermost area of the Underground Lake. This guy isnt much harder than the
first crab you fought, although this guy has a pretty unoriginal name (Giant
Enemy Crab indeed). He isnt much of a threat until he retreats into his shell.
This will make him a fair sight stronger defense wise and he will unleash a
pretty devastating Quake attack every so often. This can wipe out your party
right quick so make sure you have someone to heal in your party (be it you,
Yuno, Meladee or Ropple). Once he goes down head back to the branc to get your
reward.
--------
37. Demonkin Takedown
Summary: Defeat the Red Gorbioth in the Demonkins Haunt.
Location: Nacht-Arikita Border
Trigger: Speak to Rumando at the Nacht-Arikita border.
Reward: Mind Diagram 3
Tips: Alright, now this is another quest that is going to send you into The
Dark, so you might want to gather up a few of these and do them all at once.
Head back in through the Border Caverns and make your way into the deepest part
of the Demonkins Haunt, he will be located where you fought Demon King Avira
before. Do take note of the fact that you cannot get there from the first way
you entered the Demonkins Haunt, you will need to take the southern one you
went out through after killing the Demon King Avira. Inside is Gorbioth. His
name is misspelled when you talk to him (Gorbichop) but once you fight him it
is corrected. Once you get into the fight he isnt much of a threat except for
one attack, his Stun Scratch. Barring that he is just a pretty powerful member
of the demonkin meaning he is vulnerable to the Holy Blade unity skill. If you
find him doing far too much damage to you with his abilities and spells then
simply bring Ropple into the fight after getting his Bravesoul. Gorbioth dies
easily enough and then you can return to Rumando and get your reward. Yeah...
that guy is creepy much. Too much talk about his sisters rump...
--------
38. The Lost Little Girl
Summary: Kanons took off to the Swamp of Grief. Bring her back!
Location: Tearshaven
Trigger: Enter the branch in Tearshaven.
Reward: Spirit Diagram 4
Tips: Remember the cute little girl waiting for her father to come back? Well
it seems shes run off to a certain death in the Swamp of Grief in search of her
father. Time to rescue her. Head south to the next area and then head to the
southwest. You will find her passed out on the ground and will bring her back
to Tearshaven and get your reward. Quest done with. You may want to simply re-
enter the branch now to get the next quest.
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39. Highlander Mission 2
Summary: Defeat the Lizaraptor Rex in the Swamp of Grief.
Location: Tearshaven
Trigger: Enter the branch in Tearshaven after youve completed quest #38.
Reward: Firewyrm Diagram 2
Tips: Back into the swamp! He is going to be located in the part where you
fought the boss before (Alchemon). Be ready for a fight when you get there but
it isnt going to be all that hard. He only has about 2000 Hp or so and he takes
a fair amount of damage with each attack so he will go down pretty quickly. Go
on back to Tearshaven and get your reward.
--------
40. A Ladys Worth
Summary: Get rid of Tress-Tress in the Swamp of Grief.
Location: Tearshaven
Trigger: Speak to Ketcha in Tearshaven after youve completed quests #38 and #39
Reward: Composite Diagram 2
Tips: Ketcha is standing in the eastern part of Tearshaven amidst a bunch of
flowers. The witch they want knocked off is located in the same place you beat
the Lizaraptor. Well now... its not every day you get a close up like THAT in a
video game (unless its Dead or Alive). If you can hit this chick with the
Oblivious status ailment she is basically defenseless. Otherwise she isnt all
that hard, just keep pounding on her with your most damaging attacks and she is
going to die soon enough (she is weak to wind magics if you have Ropple). Well
that was worth a good laugh. Head back to Ketcha to get your reward.
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41. Loom Gloom
Summary: Obtain five metal spines from metal snayles.
Location: Tearshaven
Trigger: Speak to Yazuri in Tearshaven.
Reward: Corporeal Diagram 2
Tips: You can find Yazuri in the building in the eastmost part of the city.
Talk to her and get the quest. You can find Metal Snayles in the northern parts
of Arikita. You will need to use Yuno and the Hero's unity skill 'Partners in
Crime' to steal it from them as they dont drop it. Get five and return to her
for your reward.
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42. Give Me Courage!
Summary: Create an accessory that will give Urana the courage to apologize.
Location: Tearshaven
Trigger: Speak to Urana in Tearshaven.
Reward: Composite Diagram 3
Tips: After you have gotten Leynart in your party you can get this quest from
the man standing just outside of Sashas house. All you need to do is craft any
of your items from the "Bravery" diagrams (ring, bracelet, etc) and then talk
to him. You will show it to him and he will give you the Composite Diagram 3.
--------
43. Xin Sunxis Request
Summary: Obtain five metal shards from metal snayles.
Location: Observation Hut
Trigger: Speak to Xin Sunxi at the observation hut.
Reward: Mind Diagram 2
Tips: When you enter the observation hut you can snatch up the item from the
jug and then watch the guy flip out. After that you need to head to the north-
most part of Arikita and kill the Metal Snayles to get the five required metal
shards and then return to Xin Sunxi. He will thank you and give you the Mind
Diagram 2 as a reward.
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44. The Jewelers Request 1
Summary: Create a defenders necklace.
Location: Paulta
Trigger: Speak to Dennen at the Cragtown of Paulta
Reward: 100 tems
Tips: You can start this one after completing the Paulta Mines dungeon. He will
want you to craft the Tactician Diagram 2 he gives you. To find the pieces you
need:
- Core are dropped by Golems which are found in Paulta Mines.
- Tangret are dropped by (or stolen from) Dark Seductress in Paulta Mines
- Shriek Weed are dropped by Plantasmagora on the world map which can be found
in Arikita south of Paulta.
Once you complete this talk to him and he will give you 105 tems.
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45. The Jewelers Request 2
Summary: Create a Ingenuity Crest.
Location: Paulta
Trigger: Speak to Dennen at the Cragtown of Paulta after youve complted quest
#44.
Reward: 105 tems
Tips: After youve completed the previous quest, he will now want you to craft
the Tactician Diagram 4 he gives you. To find the pieces you need:
- Lapis Azuli are dropped by Fernobirds on the plateu area located just outside
of Dela Rubesi.
- Shegonite are dropped by Hobrablin Fighters on the world map in Southern
Arikita located south of Paulta.
- Hardened Plesiohorn are dropped by Plesiolance on the world map in Northern
Arikita located in the area near Tearshaven.
Once you complete this talk to him and he will give you 150 tems.
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46. The Jewelers Request 3
Summary: Create a Brutes Armlet.
Location: Paulta
Trigger: Speak to Dennen at the Cragtown of Paulta after youve complted quest
#45.
Reward: 150 tems
Tips: After youve completed the previous quest, he will now want you to craft
the Composite Diagram 5 he gives you. To find the pieces you need:
- Hardened Carpace - Dropped by Archemmet Basher on Forbidden Island
- Crystal Darkness - Dropped by Succubus in Earthrift
- Spineral - Dropped by Vulcano on Forbidden Island
Once you complete this talk to him and he will give you 100 tems.
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47. Highlander Mission 3
Summary: Defeat Murasme in the Paulta Mines
Location: Paulta
Trigger: Enter the branch in Paulta.
Reward: Firewyrm Diagram 3
Tips: You need to head down to where Rei got his gem from Volgh to find this
sociopath. When you can first get the quest Murasme will probably be a bit too
tough for you to take but if you come back after gaining 5 levels you should be
fine. Murasme is actually two ninjas that can do some pretty impressive damage
with their melee strikes. The most agitating part of the fight is his ability
to, at random, take two actions per round. The first of these actions is always
a group attack that does a wind spell to your whole group which will then be
followed up by melee strikes. The only real way to do anything about this is to
simply keep your health up while you hit him with your strongest attacks. Once
he is dead head back to the branch for your reward.
--------
48. Adult Discipline
Summary: Learn Meladees Bravesoul
Location: Firewyrm Village
Trigger: Speak to the Wyrmking in Firewyrm Village.
Reward: Meladees Bravesoul, Just Rewards
Tips: All you need to do is to talk to the Wyrmking as soon as you can and you
will get this skill. Easy as that and its a useful one.
--------
49. The Famished Flyer
Summary: Bring five pieces of gimblewolf meat to Tofu at the Craftsmans cabin.
Location: Craftsmans Cabin
Trigger: Enter the Craftsmans Cabin in northern Arikita
Reward: Silvervold
Tips: If you have been saving the Gimblewolf meat you find instead of selling
it then you will likely simply be able to hand it over. Otherwise you need to
get back to the Desert of No Return (south of Vahadina) and fight random
encounters until you finally manage to get five pieces of this meat. The wolves
dont drop it all the time and its usually one at a time so any items that you
have that increase drops will come in handy. Head back and give him the meat to
get your reward.
--------
50. Legendary Work 1
Summary: Have Steel Will craft the Hell Amulet.
Location: Craftsmans Cabin
Trigger: Speak to Steel Will at the Craftsmans Cabin after you have completed
quests #14 and #49.
Reward: Hell Amulet
Tips: This actually goes hand in hand with the Legendary Craftsman quest (#14)
so you cant miss it. It will be completed when that one is.
================================================
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================================================
51. Legendary Work 2
Summary: Have Steel Will craft the Hell Crest.
Location: Craftmans Cabin
Trigger: Speak to Steel Will at the Craftsmans Cabin after you have completed
quests #50 and #63.
Reward: Hell Crest
Tips: You will need to go deep down into the Earthrift and kill Metatron. Once
you have the Chaotic Soul that he will drop, Steel Will can turn that into the
Hell Crest. Quest complete.
--------
52. Legendary Work 3
Summary: Have Steel Will craft the Hell Choker.
Location: Craftsmans Cabin
Trigger: Speak to Steel Will at the Craftsmans Cabin after you have completed
the game and quest #50.
Reward: Hell Choker
Tips: You have to complete the game before you can do this quest. Bring the
Captive Soul, the item you got from Onba, to Steel Will and he will make the
Hell Choker. This thing is pretty powerful, me love long time.
--------
53. The Dawn Token
Summary: Obtain the Garland of the Dawn in the Cave of Trials.
Location: Cave of Trials
Trigger: Examine the Dawn Guardian statue in the Cave of Trials after obtaining
the Lance of the Dawn.
Reward:
Tips: You need to make your way into the Earthrift and find the item, Lance of
the Dawn. It is found on the first floor so explore until you find it. You
will fight some monsters when you open the chest (was three War-Rablins for me)
and you will get the Lance after the fight. Now return to the Cave of Trials
and show the Lance to the Dawn Guardian Statue to get the reward. Both the
Lance and the Garland are meant to be used by Leynart.
--------
54. The Dusk Token
Summary: Obtain the Armlet of the Dusk in the Cave of Trials.
Location: Cave of Trials
Trigger: Examine the Dusk Guardian statue in the Cave of Trials after obtaining
the Scepter of the Dusk.
Reward:
Tips: You need to make your way into the Earthrift and find the item, Scepter
of the Dusk. It is found on the second floor so explore until you find the
chest containing it, located in the southeast side of the floor. You will have
to fight some monsters when you open the chest and you will get the Scepter
after the fight. Now return to the Cave of Trials and show the Scepter to the
Dusk Guardian Statue to get the reward. Both the Scepter and Armlet are meant
to be used by Ropple.
--------
55. The Snow Token
Summary: Obtain the Necklace of the Snow in the Cave of Trials.
Location: Cave of Trials
Trigger: Examine the Snow Guardian statue in the Cave of Trials after obtaining
the Axe of the Snow.
Reward:
Tips: You need to make your way into the Earthrift and find the item, Axe of
the Snow. It is found on the second floor so explore until you find a bird
statue in front of a sealed door. When you examine the statue you will be
tasked to answer several questions to get past the door:
Whats the name of Yuno's Pet? -- Sotark
Whats the name of Sogreths Son? -- Minos
Whats the name of Leynarts Wife? -- Sasha
Whats the name of Ropples Teacher? -- Dr. Baskan
Name of the Dragon from the Mines? -- Volgh
What is the Highlanders Mark? -- A band
The Gemstone was the Dragons... -- Left Eye
What Weapon Does Kutz Wield? -- A Whip
Name One of Meladees Men -- Pramm
Whats the Demonkin King Named? -- Avira
Now that you have made your way through the doors, open the chest. You will
fight some monsters when you open the chest (two war-rablins and rhinorc titan)
and you will get the Axe after the fight. Now return to the Cave of Trials and
show the Axe to the Snow Guardian Statue to get the reward. Both the Axe and
the Neckclace are meant to be used by Sogreth.
--------
56. The Sun Token
Summary: Obtain the Ring of the Sun in the Cave of Trials.
Location: Cave of Trials
Trigger: Examine the Sun Guardian statue in the Cave of Trials after obtaining
the Bow of the Sun.
Reward:
Tips: You need to make your way into the Earthrift and find the item, Bow of
the Sun. It is found on the first floor so explore until you find it. You will
fight some monsters when you open the chest (was three War-Rablins for me) and
you will get the Bow after the fight. Now return to the Cave of Trials and show
the Bow to the Sun Guardian Statue to get the reward. Both the Ring and Bow are
meant to be used by Yuno and are pretty powerful.
--------
57. The Four Tokens
Summary: Obtain the Goddess's Diadem in the Cave of Trials.
Location: Cave of Trials
Trigger: Complete quests #53, #54, #55, and #56.
Reward: Goddess's Diadem
Tips: You will complete this quest, and get the reward, as soon as you complete
the fourth of the above quests. The Diadem is meant to be used by Meladee and
it has the same effect as the other four items (HP regeneration per turn). You
can now go do quest #3.
--------
58. Message from the Stars
Summary: Find someone who knows how to get through the forest door in the
desert ruins.
Location: Desert Ruins
Trigger: Examine the cloud door in the desert ruins.
Reward: Defense Diagram 2
Tips: You can get this quest after completing the desert ruins. Once you enter
them from the map, explore the 1st floor. You will find a sand, foest and cloud
doors that you cannot get past. Head all the way back to Lanka and go talk to
Lyvan who is standing between the Highlander branch and the tavern. He will
give you the forest passphrase by deciphering an ancient text. Now go back to
the ruins and open that door. Inside is your reward.
--------
59. Lore of the Water City
Summary: Find someone who knows how to get through the cloud door in the
desert ruins.
Location: Desert Ruins
Trigger: Examine the cloud door in the desert ruins.
Reward: Immunity Diagram 11
Tips: You can get this quest after completing the desert ruins. Once you enter
them from the map, explore the 1st floor. You will find a sand, foest and cloud
doors that you cannot get past. Head back to the city of Lyris and speak to the
man in blue outside of the shops in the downtown area. He will use the phrase
you tell him to decipher an ancient text and give you the passphrase to get
through the door. Open the chest inside the room to retrieve your reward.
--------
60. Riddle from the Past
Summary: Find someone who knows how to get through the sand door in the desert
ruins.
Location: Desert Ruins
Trigger: Examine the sand door in the desert ruins.
Reward: Beefed-up Birdcage
Tips: You can get this quest after completing the desert ruins. Once you enter
them from the map, explore the 1st floor. You will find a sand, forest and
cloud doors that you cannot get past. Return to Vahadina and head towards the
tavern. You should see a small building entrance just to the east of it, go
inside. Talk to the Starseer in here and he will decipher an ancient text and
give you the passphrase to get past the door. In the room your birdcage will be
upgraded.
================================================
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================================================
61. The Phantom Goalfinches
Summary: Found the secret birdcatching ground!
Location: The Earthrift
Trigger: Speak to K'moo in the Earthrift after completing quest #31.
Reward: N/A
Tips: All you need to do is find K'moo in the entrance area of the Earthrift
after you have completed the Prince of Bugdom quest. The Goalfinch Passport you
got for completing that one will, when shown to K'moo, provide you entrance to
the secret Goalfinch Grove.
--------
62. The Recluse's Test
Summary: Defeat Sheng in the Earthrift
Location: The Earthrift
Trigger: Speak to Sheng in the Earthrift
Reward: N/A
Tips: Sheng is located in the middle of the 2nd floor in the Earthrift. You
need to get past him to fight the strongest enemy in the game but he isnt going
to let you past without fighting him first. He is one of the strongest enemies
that you will fight in this game. Your party needs to be in their early 70's to
even have a chance of beating this obnoxious old man.
The best party for fighting him seems to be the Hero, Meladee and Sogreth. The
Hero has some of the most damaging skills, Meladee has the ability to cast full
heal and ressurect magics and Sogreth has the defense to actually survive some
attacks without dying.
Sheng has several attacks that can put some serious hurt down on your party.
Most notably is his Qing Cannon attack that does over 350 damage to his target,
almost certainly being a one shot kill to its target. His other attacks are
less threatening than that but two of them can hit your party and do about 100
damage to each party member.
Unfortunately there is no easy way to go about this fight. He doesnt have any
real weaknesses to exploit nor can you seal off his ability to use the Qing
Cannon attack. This is essentially going to be a knock down, drag out fight
that will take a lot of HP and even more BP use. If you have a Horn of Bravery
or two then that will make this fight easier. Otherwise stock up on healing
items and revival items and get ready for a long drawn out fight.
When you beat him he will let you pass on to the second hardest fight in this
game. Amusingly enough Sheng is harder than the true final boss.
--------
63. Vision's Ultimate Weapon
Summary:
Location: The Earthrift
Trigger: Speak to Metatron in the Earthrift.
Reward: N/A
Tips: N/A - I beat Sheng once, forgot to see what this quest was and now I
cannot do it again. If I manage to beat him I will add this quest in.
=========================================================
11. Monster Album
=========================================================
Page 1
================================================
1. Rablin
Something like a cross between a rat and a goblin.
Habitat: Cave of Trials, etc.
Spoils: Fire Shard, Glistenstone
Steal: Throwing Stone
Crazed: Crystal Fire
Crazed Trigger: A Firewyrm is Summoned
Crazed Rate: 50%
*********************************************************
2. Rablin Warrior
Rablin with a sword. A bit stronger than the usual rablins.
Habitat: Western Bog, etc.
Spoils: Pretty White Stone, Throwing Stone
Steal: Pretty White Stone
Crazed: Might Tonic
Crazed Trigger: A Firewyrm is summoned.
Crazed Rate: 50%
*********************************************************
3. Rablin Rogue
A rablin archer. This coward only attacks from afar.
Habitat: Lanka Forest, etc.
Spoils: Lightning Shard, Glistenstone
Steal: Throwing Stone
Crazed: Crystal Lightning
Crazed Trigger: A Firewyrm is summoned.
Crazed Rate: 50%
*********************************************************
4. Rablin Mage
A rablin that can use magic. Actually has some smarts.
Habitat: Western Bog, etc.
Spoils: Pretty Black Stone, Glistenstone
Steal: Pretty Black Stone
Crazed: Wisdom Tonic
Crazed Trigger: A Firewyrm is summoned.
Crazed Rate: 50%
*********************************************************
5. Hobrablin
Like a deluxe version of the rablin.
Habitat: Foresta Morgana, etc.
Spoils: Ametrine, Light Shard
Steal: Ametrine
Crazed: Prime Rib
Crazed Trigger: Players parameters have been increased (stats).
Crazed Rate: 30%
*********************************************************
6. Hobrablin Fighter
A sword-wielding hobrablin.
Habitat: Southern Arikita, etc.
Spoils: Shegonite, Crystal Light
Steal: Shegonite
Crazed: Might Tonic
Crazed Trigger: Players parameters have been increased (stats).
Crazed Rate: 30%
*********************************************************
7. Hobrablin Rogue
A hobrablin that attacks with a bow and arrows.
Habitat: Foresta Morgana, etc.
Spoils: Amberyl, Fire Shard
Steal: Amberyl
Crazed: Prime Rib
Crazed Trigger: Players parameters have been increased (stats).
Crazed Rate: 30%
*********************************************************
8. Hobrablin Mage
A magic-using hobrablin.
Habitat: Southern Arikita, etc.
Spoils: Jettite, Crystal Darkness
Steal: Jettite
Crazed: Wisdom Tonic
Crazed Trigger: Players parameters have been increased (stats).
Crazed Rate: 30%
*********************************************************
9. Rhinorc
Cross an orc with a rhinoceros and this is what you get.
Habitat: Border Cavern, etc.
Spoils: Amethyx, Crystal Fire
Steal: Amethyx
Crazed: Prime Rib
Crazed Trigger: Third turn begins.
Crazed Rate: 5%
*********************************************************
10. Rhinorc Archer
Rhinorc, archer edition.
Habitat: Border Caverns, etc.
Spoils: Crystal Wind, Gleamstone
Steal: Cystal Wind
Crazed: Prime Rib
Crazed Trigger: Third turn begins.
Crazed Rate: 5%
================================================
Page 2
================================================
11. High Rhinorc
A powered-up version of a rhinorc.
Habitat: Triankha Hospital, etc.
Spoils: Crystal Fire, Sleeping Bag
Steal: Amethyx
Crazed: Wakewater
Crazed Trigger: Third turn begins
Crazed Rate: 5%
*********************************************************
12. High Rhinorc Archer
A higher rhinorc that uses a bow and arrow to attack.
Habitat: Triankha Hospital, etc.
Spoils: Crystal Water, Tenderloin
Steal: Crystal Water
Crazed: Camping Set
Crazed Trigger: Third turn begins.
Crazed Rate: 5%
*********************************************************
13. Gimblewolf
A mutantwolf whose jaws open in a kind of spiral.
Habitat: Desert of No Return, etc.
Spoils: Screwy Fang, Gimblewolf Meat
Steal: Light Shard
Crazed: Might Tonic
Crazed Trigger: Players HP drops below 20%
Crazed Rate: 10%
*********************************************************
14. White Gimblewolf
A gimblewolf that prefers colder climates.
Habitat: Dela Rubesi area, etc.
Spoils: White Fang, Crystal Light
Steal: White Fang
Crazed: Gimblewolf Meat
Crazed Trigger: Players HP drops below 20%
Crazed Rate: 10%
*********************************************************
15. Vile Gimblewolf
A hideous gimblewolf with incredibly foul breath. It reeks!
Habitat: Central Arikita, etc.
Spoils: Jagged Fang, Crystal Darkness
Steal: Gimblewolf Meat
Crazed: Great Claw
Crazed Trigger: Players HP drops below 20%
Crazed Rate: 10%
*********************************************************
16. N'bara
Kinda looks like an armadillo. Normally pretty tame.
Habitat: Near the Bog-Sasaya Border, etc.
Spoils: N'bara Shell, Gleamstone
Steal: N'bara Tail
Crazed: Barrier Tonic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 30%
*********************************************************
17. Rabby
Resembles a rabbit. Better not lay a hand on that carrot!
Habitat: Lanka Forest, etc.
Spoils: Rabby Pelt, Wind Shard
Steal: Rabby Pelt
Crazed: Prime Rib
Crazed Trigger: Players parameters have been increased. (Stats)
Crazed Rate: 30%
*********************************************************
18. Snow Rabby
A rabby that lives in colder regions. Theyre cute...
Habitat: Dela Rubesi area, etc.
Spoils: White Rabby Hide, Crystal Water
Steal: White Rabby Hide
Crazed: Prime Rib
Crazed Trigger: Carrot Nibble is used.
Crazed Rate: 10%
*********************************************************
19. Desert Rabby
A desert-dwelling rabby. Has a nasty roundhouse kick.
Habitat: Desert of No Return, etc.
Spoils: Rabby Hide, Gleamstone
Steal: Rabby Hide
Crazed: Prime Rib
Crazed Trigger: Carrot Nibble is used.
Crazed Rate: 10%
*********************************************************
20. Darbaba
Looks like a cow. The wild ones seem quite ferocious.
Habitat: Nacht, etc.
Spoils: Darbaba Pelt, Light Shard
Steal: Darbaba Pelt
Crazed: Prime Rib
Crazed Trigger: Attacked with a standard close-range attack.
Crazed Rate: 10%
================================================
Page 3
================================================
21. Naumanni
Like an elephant except its snout is actually a mouth.
Habitat: Dela Rubesi area, etc.
Spoils: Naumanni Pelt, Crystal Lightning
Steal: Naumanni Pelt
Crazed: Large Fang
Crazed Trigger: Attacked with a standard close-range attack.
Crazed Rate: 10%
*********************************************************
22. Plesiospear
Resembles a giraffe. Hates magic, but loves eating leaves.
Habitat: Bandit Hideout, etc.
Spoils: Plesiohorn, Water Shard
Steal: Plesiohorn
Crazed: Prime Rib
Crazed Trigger: Leaf munch is used.
Crazed Rate: 10%
*********************************************************
23. Plesiopike
Stronger than the plesiospear. Its sneeze is nasty.
Habitat: Southern Arikita, etc.
Spoils: Plesiobone, Crystal Lightning
Steal: Plesiobone
Crazed: Prime Rib
Crazed Trigger: Leaf munch is used.
Crazed Rate: 10%
*********************************************************
24. Plesiolance
-----------------
Habitat: Northern Arikita, etc.
Spoils: Hardened Plesiohorn, Crystal Wind
Steal: Hardened Plesiohorn
Crazed: Prime Rib
Crazed Trigger: Leaf Munch is used.
Crazed Rate: 10%
*********************************************************
25. Flintbird
Bird with a flaming head. Close friends with the rabbies.
Habitat: Eastern Bog, etc.
Spoils: Fire Shard, Mako Berry
Steal: Glistenstone
Crazed: Dash Tonic
Crazed Trigger: Attacked with a fire-elemental attack.
Crazed Rate: 50%
*********************************************************
26. Flamebird
A little stronger than the flintbird. Looked... hot.
Habitat: Desert of No Return, etc.
Spoils: Peridotour, Fire Shard
Steal: Gleamstone
Crazed: Dash Tonic
Crazed Trigger: Attacked with a fire-elemental attack.
Crazed Rate: 50%
*********************************************************
27. Fernobird
The strongest of the flintbirds. Burnin' up like an inferno!
Habitat: Dela Rubesi area, etc.
Spoils: Lapis Azuli, Crystal Fire
Steal: Lapis Azuli
Crazed: Dash Tonic
Crazed Trigger: Attacked with a fire-elemental attack.
Crazed Rate: 50%
*********************************************************
28. Albastross
A gargantuan bird with a brutal beak.
Habitat: Central Arikita, etc.
Spoils: Toblaz, Crystal Lightning
Steal: Toblaz
Crazed: Tears
Crazed Trigger: Attacked with a wind-elemental attack.
Crazed Rate: 50%
*********************************************************
29. Vulcano
A massive bird that can heal itself, like a phoenix.
Habitat: Forbidden Isle, etc.
Spoils: Spineral, Crystal Light
Steal: Spineral
Crazed: Lightwater
Crazed Trigger: Attacked with a wind-elemental attack.
Crazed Rate: 50%
*********************************************************
30. War-Rablin
Rablin tribe, Fighter class. The rablin elite guard.
Habitat: The Earthrift
Spoils: Prime Rib, Lightwater
Steal: Poison Powder
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
================================================
Page 4
================================================
31. Rablin Jack
A rablin commando.
Habitat: Bandit Hideout
Spoils: Throwing Stone, Glistenstone
Steal: Barrier Tonic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
32. Rablin Queen
The self-proclaimed queen of the rablins.
Habitat: Bandit Hideout
Spoils: Lightning Stone, Fire Stone
Steal: Dash Tonic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
33. Rablin King
The self-proclaimed king of the rablins.
Habitat: Bandit Hideout
Spoils: Wind Stone, Water Stone
Steal: Wisdom Tonic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
34. Rhinorc Titan
A colossal rhinorc. Could have been a sumo wrestler.
Habitat: The Earthrift
Spoils: Wakewater, Horn of Bravery
Steal: Paralyze Powder
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
35. Stray Gimblewolf
A gimblewolf that mistakenly wandered out of the desert.
Habitat: Lanka Forest
Spoils: N/A
Steal: N/A
Crazed: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
36. Metal Rabby
So shiny and smooth! This guy lives fast and dies hard.
Habitat: Forbidden Isle
Spoils: Metal Shard, Crystal Light
Steal: Crystal Metal
Crazed: Crystal Metal
Crazed Trigger: Players parameters have been increased. (Stats)
Crazed Rate: 30%
*********************************************************
37. Grogg
Looks a lot like a frog. Love those bubbles!
Habitat: Triankha Hospital, etc.
Spoils: Tender Skin, Gleamstone
Steal: Tender Skin
Crazed: Corrosive
Crazed Trigger: Fourth turn begins.
Crazed Rate: 20%
*********************************************************
38. Bullgrogg
Looks like a frog that grew a horn. Thats gotta hurt...
Habitat: Cistina Cathedral, etc.
Spoils: Toughened Skin, Crystal Water
Steal: Toughened Skin
Crazed: Corrosive
Crazed Trigger: Fourth turn begins.
Crazed Rate: 20%
*********************************************************
39. Poison Grogg
A venomous grogg. Note to self: steer clear of its tongue!
Habitat: Swamp of Grief, etc.
Spoils: Poison Skin, Crystal Water
Steal: Poison Skin
Crazed: Corrosive
Crazed Trigger: Fourth turn begins.
Crazed Rate: 20%
*********************************************************
40. Crimson Grogg
A red grogg. Youre in for a shock if it manages to lick you.
Habitat: Underground Lake, etc.
Spoils: Crimson Skin, Panic Powder
Steal: Crimson Skin
Crazed: Corrosive
Crazed Trigger: Second turn begins.
Crazed Rate: 20%
================================================
Page 5
================================================
41. Lizaraptor
Resembles a lizard. What an amazing jaw...
Habitat: Seaside Cave, etc.
Spoils: Sharpened Horn, Light Shard
Steal: Sharpened Horn
Crazed: Guard Caustic
Crazed Trigger: Players parameters have been increased. (Stats)
Crazed Rate: 30%
*********************************************************
42. Poison Lizaraptor
A lizaraptor that spits poison. Be careful with these!
Habitat: Swamp of Grief, etc.
Spoils: Ametrine, Crystal Light
Steal: Ametrine
Crazed: Antivenom
Crazed Trigger: Fourth turn begins.
Crazed Rate: 20%
*********************************************************
43. Anguis
Similar to a snake, but with a ton of creepy little legs.
Habitat: Seaside Cave, etc.
Spoils: Fire Shard, Glistenstone
Steal: Fire Stone
Crazed: Guard Caustic
Crazed Trigger: Players parameters have been increased.
Crazed Rate: 30%
*********************************************************
44. Mire Anguis
A poisonous anguis. Has scary eyes.
Habitat: Near the Bog-Sasaya Border, etc.
Spoils: Mire Molt, Antivenom
Steal: Mire Molt
Crazed: Guard Caustic
Crazed Trigger: HP drops below 10%
Crazed Rate: 25%
*********************************************************
45. White Anguis
An anguis thats as white as snow. Its bite will paralyze.
Habitat: Triankha Hospital, etc.
Spoils: Water Shard, Crystal Light
Steal: Water Shard
Crazed: Guard Caustic
Crazed Trigger: HP drops below 10%
Crazed Rate: 25%
*********************************************************
46. Snayle
Not your average snail. Those spines look painful.
Habitat: Cave of Trials, etc.
Spoils: Green Snayleshell, Water Shard
Steal: Green Snayleshell
Crazed: Prime Rib
Crazed Trigger: A firewyrm is summoned.
Crazed Rate: 50%
*********************************************************
47. Roll Snayle
A bit stronger than a snailbiter, but not by much.
Habitat: Eastern Bog, etc.
Spoils: Red Snayleshell, Glistenstone
Steal: Red Snayleshell
Crazed: Prime Rib
Crazed Trigger: Attacked with a water-elemental attack.
Crazed Rate: 50%
*********************************************************
48. Testudo
An enormous turtle. Generally tame.
Habitat: Central Arikita, etc.
Spoils: Sturdy Shell, Crystal Water
Steal: Sturdy Shell
Crazed: Prime Rib
Crazed Trigger: Emerge is used.
Crazed Rate: 10%
*********************************************************
49. Testudo King
A burly testudo. Looks pretty heavy.
Habitat: Demonkins Haunt, etc.
Spoils: Sturdy Kingshell, Crystal Water
Steal: Sturdy Kingshell
Crazed: Prime Rib
Crazed Trigger: Emerge is used.
Crazed Rate: 10%
*********************************************************
50. Girahna
A fish on land in search of food. Packs a mean punch.
Habitat: Seaside Cave, etc.
Spoils: Water Shard, Glistenstone
Steal: Water Shard
Crazed: Girahna Spleen
Crazed Trigger: A girahna is defeated.
Crazed Rate: 50%
================================================
Page 6
================================================
51. Blood Girahna
A vicious type of giranha, but sort of timid, though.
Habitat: Demonkin's Haunt, etc.
Spoils: Crystal Fire, Prime Rib
Steal: Scarlet Fin
Crazed: Crystal Fire
Crazed Trigger: HP drops below 10%
Crazed Rate: 25%
*********************************************************
52. Aronaga
Your typical fish... man. Reminds me of an arowana fish.
Habitat: Underground Lake, etc.
Spoils: Water Shard, Tenderloin
Steal: Water Shard
Crazed: Might Tonic
Crazed Trigger: HP drops below 20%
Crazed Rate: 30%
*********************************************************
53. Mystinaga
A fish man that knows how to use magic.
Habitat: Underground Lake, etc.
Spoils: Gleaming Scale, Darkness Shard
Steal: Gleaming Scale
Crazed: Naga Liver
Crazed Trigger: Attacked with a skill.
Crazed Rate: 50%
*********************************************************
54. Sharkroak
Hes come ashore in search of food, and hes not happy.
Habitat: Underground Lake, etc.
Spoils: Sharkroak Fin, Water Shard
Steal: Sharkroak Fin
Crazed: Antiplegic
Crazed Trigger: Attacked with a water-elemental attack.
Crazed Rate: 50%
*********************************************************
55. Angry Sharkroak
A Sharkroak with a bad temper.
Habitat: Demonkins Haunt, etc.
Spoils: Crystal Light, Prime Rib
Steal: Crystal Light
Crazed: Strange Cartilage
Crazed Trigger: Attacked with a water-elemental attack.
Crazed Rate: 50%
*********************************************************
56. Nero
Sort of like a squid. Also capable of spraying ink.
Habitat: Underground Lake
Spoils: Tentacle, Tentacle Spellrock
Steal: Corrosive
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
57. Boogaboo Crab
A hermit crab beast. The stone on its back looks heavy.
Habitat: Seaside Cave
Spoils: Great Claw, Claw Spellrock
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
58. Voldanha
An immensely powerful girahna.
Habitat: Seaside Cave
Spoils: Water Shard, Silvervold
Steal: Gleamstone
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
59. Metal Snayle
A snayle that wont sit still for long.
Habitat: Northern Arikita
Spoils: Metal Shard, Crystal Light
Steal: Metal Spine
Crazed: Metal Spine
Crazed Trigger: A firewyrm is summoned.
Crazed Rate: 50%
*********************************************************
60. Lizaraptor Rex
A huge, red lizaraptor.
Habitat: Swamp of Grief
Spoils: Crystal Chaos, Might Tonic
Steal: Prime Rib
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
================================================
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================================================
61. Giant Enemy Crab
Huge monstrous crab. Probably wouldnt taste very good.
Habitat: Underground Lake
Spoils: Crystal Chaos, Barrier Tonic
Steal: Prime Rib
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
62. Treebee
A wasp that lives in trees. Grows angry when disturbed.
Habitat: Triankha Hospital, etc.
Spoils: Darkness Shard, Mako Berry
Steal: Darkness Shard
Crazed: Speed Caustic
Crazed Trigger: HP drops below 10%
Crazed Rate: 25%
*********************************************************
63. Vespid
A big bee. Four of them together could mean trouble.
Habitat: Western Bog, etc.
Spoils: Vespid Stinger, Darkness Shard
Steal: Vespid Stinger
Crazed: Speed Caustic
Crazed Trigger: Players parameters have been increased. (Stats)
Crazed Rate: 30%
*********************************************************
64. Giga Vespid
A more powerful vespid. Loves the nectar of flowers.
Habitat: Foresta Morgana, etc.
Spoils: Darkness Shard, Antiplegic
Steal: Darkness Shard
Crazed: Speed Caustic
Crazed Trigger: Nectar is used.
Crazed Rate: 25%
*********************************************************
65. Black Vespid
A black vespid. Its stinger makes you feel isolated.
Habitat: Northern Arikita, etc.
Spoils: Black Stinger, Crystal Darkenss
Steal: Black Stinger
Crazed: Speed Caustic
Crazed Trigger: HP drops below 10%
Crazed Rate: 25%
*********************************************************
66. Pixie Moth
Heartthrob of the insect world? Watch out for her kick.
Habitat: Foresta Morgana, etc.
Spoils: Silky Antenna, Lightning Shard
Steal: Silky Antenna
Crazed: Paralyze Powder
Crazed Trigger: Third turn begins.
Crazed Rate: 5%
*********************************************************
67. Poison Pixie
She may be cute to some, but shes poisonous!
Habitat: Triankha Hospital, etc.
Spoils: Silky Antenna, Crystal Wind
Steal: Silky Antenna
Crazed: Paralyze Powder
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
68. Prince Prinsect
Prince of the bug kingdom. A real lady-killer.
Habitat: Foresta Morgana, etc.
Spoils: Horn of Bravery, Tears
Steal: Swig of Sanity
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
69. Emmet
Your basic soldier ant? Gives me the creeps. Has a spear.
Habitat: Desert of No Return, etc.
Spoils: Recall Juice, Gleamstone
Steal: Wind Shard
Crazed: Emmet Carapace
Crazed Trigger: Inflicted wtih a status ailment.
Crazed Rate: 30%
*********************************************************
70. Emmet Shooter
A soldier ant armed with a bow. Has a long-ish head.
Habitat: Desert Ruins, etc.
Spoils: Heartglue, Water Shard
Steal: Gleamstone
Crazed: Emmet Carapace
Crazed Trigger: Inflicted with a status ailment.
Crazed Rate: 30%
================================================
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================================================
71. Emmet Basher
A soldier ant wielding a hammer.
Habitat: Desert Ruins, etc.
Spoils: Emmet Carapace, Lightning Shard
Steal: Emmet Carapace
Crazed: Gleamstone
Crazed Trigger: Inflicted with a status ailment.
Crazed Rate: 30%
*********************************************************
72. Archemmet
A diabolical soldier ant. Truly hideous. These guys bite too.
Habitat: Forbidden Isle, etc.
Spoils: Crystal Lightning, Crystal Fire
Steal: Crystal Lightning
Crazed: Cryptic Pelt
Crazed Trigger: Players HP drops below 20%
Crazed Rate: 20%
*********************************************************
73. Archemmet Shooter
An archemmet with a bow. Their bite is pain personified.
Habitat: Forbidden Isle, etc.
Spoils: Crystal Water, Dash Tonic
Steal: Crystal Water
Crazed: Force Caustic
Crazed Trigger: Players HP drops below 20%
Crazed Rate: 20%
*********************************************************
74. Archemmet Basher
An archemmet that swings a hammer.
Habitat: Forbidden Isle, etc.
Spoils: Hardened Carapace, Gildergold
Steal: Hardened Carapace
Crazed: Force Caustic
Crazed Trigger: Players HP drops below 20%
Crazed Rate: 20%
*********************************************************
75. Emmet Lord
An officer in the ant army? This guy actually looks cool.
Habitat: Emmet Colony, etc.
Spoils: Heavy-Duty Carapace, Gleamstone
Steal: Heavy-Duty Carapace
Crazed: Barrier Tonic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
76. Emmet Tyrant
The toughest ant on the block. Defense is second to none.
Habitat: The Earthrift, etc.
Spoils: Crystal Light, Crystal Light
Steal: Heavy-Duty Carapace
Crazed: Barrier Tonic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
77. Wronglegs
A spider with spindly legs. Its claws are poisonous.
Habitat: Bandit Hideout, etc.
Spoils: Cobweave, Lightning Shard
Steal: Cobweave
Crazed: Antivenom
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
78. Mommy Wronglegs
A burly spider. Watch out for its spider web attack.
Habitat: Swamp of Grief, etc.
Spoils: Poison Cobweave, Crystal Lightning
Steal: Poison Cobweave
Crazed: Antiplegic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
79. Daddy Wronglegs
King of the arachnids.
Habitat: Cistine Cathedral, etc.
Spoils: Crystal Wind, Antivenom
Steal: Crystal Wind
Crazed: Poison Powder
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
80. Helldegard
A monstrous antlion with creepy pincers. Loves to eat emmets.
Habitat: Emmet Colony
Spoils: Large Fang, Lightwater
Steal: Guard Caustic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
================================================
Page 9
================================================
81. Emmestine
The ruler of the emmets. She sure put up a fight.
Habitat: Emmet Colony
Spoils: Cryptic Pelt
Steal: Emmet Spellrock
Crazed: Force Caustic
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
82. Gaia Vespid
A particularly tenacious vespid.
Habitat: Lanka Forest
Spoils: Choice Honey, Gleamstone
Steal: Mako Berry
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
83. Warrior
An evil warrior. Always showing off for the ladies.
Habitat: Desert Ruins, etc.
Spoils: Zirquoise, Gleamstone
Steal: Fire Shard
Crazed: Might Tonic
Crazed Trigger: A female ally is defeated.
Crazed Rate: 10%
*********************************************************
84. Swordmaster
An evil swordsman. Possesses the air of a samurai.
Habitat: Paulta Mines, etc.
Spoils: Tourmand, Crystal Lightning
Steal: Tourmand
Crazed: Might Tonic
Crazed Trigger: A female ally is defeated.
Crazed Rate: 10%
*********************************************************
85. Black Knight
An evil knight. A well-rounded warrior that can use magic.
Habitat: Cistina Cathedral, etc.
Spoils: Shegonite, Crystal Fire
Steal: Shegonite
Crazed: Might Tonic
Crazed Trigger: A female ally is defeated.
Crazed Rate: 10%
*********************************************************
86. Black Stengel
A former stengel warrior who followed the path of evil.
Habitat: Crystal Sanctuary, etc.
Spoils: Crystal Grace, Horn of Bravery
Steal: Crystal Grace
Crazed: Barrier Tonic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
87. Dark Stengel
A former stengel warrior who followed the path of evil.
Habitat: Crystal Sanctuary, etc.
Spoils: Crystal Grace, Fruit of Strength
Steal: Crystal Grace
Crazed: Barrier Tonic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
88. Evil Stengel
A former stengel warrior who followed the path of evil.
Habitat: Crystal Sanctuary, etc.
Spoils: Crystal Grace, Fruit of Bravery
Steal: Crystal Grace
Crazed: Barrier Tonic
Crazed Trigger: Fourth turn begins.
Crazed Rate: 10%
*********************************************************
89. Seductress
A wicked sorceress. If she charges up, her magic is deadly.
Habitat: Desert Ruins, etc.
Spoils: Aguamite, Darkness Shard
Steal: Darkness Shard
Crazed: Wisdom Tonic
Crazed Trigger: Focus is used.
Crazed Rate: 10%
*********************************************************
90. Dark Seductress
A dark enchantress. She may be cute, but shes bad news.
Habitat: Paulta Mines, etc.
Spoils: Tangret, Crystal Lightning
Steal: Tangret
Crazed: Maiden Tears
Crazed Trigger: A swordmaster is defeated.
Crazed Rate: 15%
================================================
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================================================
91. Perilous Bandit
A bandit wreaking havoc in Vision. Has lots of friends.
Habitat: Bandit Hideout, etc.
Spoils: Toblaz, Gleamstone
Steal: Toblaz
Crazed: Gleamstone
Crazed Trigger: A Perilous Sniper is defeated.
Crazed Rate: 10%
*********************************************************
92. Perilous Sniper
A bandit armed with a bow. Heals his friends with herbs.
Habitat: Bandit Hideout, etc.
Spoils: Onycite, Antivenom
Steal: Onycite
Crazed: Gleamstone
Crazed Trigger: A Perilous Bandit is defeated.
Crazed Rate: 10%
*********************************************************
93. Perilous Pirate
---
Habitat: Northern Arikita
Spoils: Piece of Eight, Crystal Water
Steal: Piece of Eight
Crazed: Camping Set
Crazed Trigger: Players BP is below 30%
Crazed Rate: 10%
*********************************************************
94. Dusty
The eldest of the three waterkin bandits.
Habitat: Bandit Hideout
Spoils: Jerky, Tenderloin
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
95. Lucky
The middle sibling of the three waterkin bandits.
Habitat: Bandit Hideout
Spoils: Jerky, Tenderloin
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
96. Ned
The youngest of the three waterkin bandits.
Habitat: Bandit Hideout
Spoils: Jerky, Tenderloin
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
97. Mari
The eldest of the three kitkin bandits.
Habitat: Bandit Hideout
Spoils: Jerky, Tenderloin
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
98. Cait
The middle sibling of the three kitkin bandits.
Habitat: Bandit Hideout
Spoils: Jerky, Tenderloin
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
99. Ashlee
The youngest of the three kitkin bandits.
Habitat: Bandit Hideout
Spoils: Bandit Spellrock, Tenderloin
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
100. Kashin Kogi
A wizard of the highest order, but evil to the core.
Habitat: Paulta Mines
Spoils: Wizard Spellrock, Wisdom Tonic
Steal: Mind Caustic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
================================================
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================================================
101. Traveler Rei
A fellow traveler. Seems like a mage. High-school aged.
Habitat: Hospital Room
Spoils: N/A
Steal: N/A
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
102. Sorcerer Rei
He summoned the firewyrm, Volgh. It was a tough fight.
Habitat: Triankha Hospital
Spoils: Crystal Evil, Wakewater
Steal: Crystal Evil
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
103. Grandwizard Rei
Rei with the Gem of Darkness. He was terribly powerful.
Habitat: Triankha Hospital
Spoils: Crystal Evil, Wisdom
Steal: Crystal Evil
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
104. Murasame
A real life ninja! Awesome!
Habitat: Paulta Mines
Spoils: Crystal Chaos, Force Caustic
Steal: Prime Rib
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
105. Tress-Tress
A witch who lives for her hair...
Habitat: Swamp of Grief
Spoils: Maiden Tears, Tears
Steal: Prime Rib
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
106. The Illustress
A hot sorceress who leads men downt he path of destruction.
Habitat: Cistina Cathedral
Spoils: Crystal Chaos, Guard Caustic
Steal: Prime Rib
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
107. Sheng
---
Habitat: The Earthrift
Spoils: Goddess's Rain, Horn of Bravery
Steal: Goddess's Rain
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
108. Gorbioth
A many demon. Watch out for the mouth in its chest.
Habitat: Crystal Sanctuary
Spoils: Crystal Lightning, Paralyze Powder
Steal: Crystal Lightning
Crazed: Paralyze Powder
Crazed Trigger: Attacked with a lightning-elemental attack.
Crazed Rate: 50%
*********************************************************
109. Vile Gorbioth
A more powerful type of gorbioth.
Habitat: The Earthrift
Spoils: Dark Demonwing, Crystal Lightning
Steal: Dark Demonwing
Crazed: Paralyze Powder
Crazed Trigger: Attacked with a lightning-elemental attack.
Crazed Rate: 50%
*********************************************************
110. Ajheed
A pudgy demonkin. Has a booming voice.
Habitat: The Dark
Spoils: Quopal, Crystal Fire
Steal: Quopal
Crazed: Might Tonic
Crazed Trigger: Inflicted with a status ailment.
Crazed Rate: 30%
================================================
Page 12
================================================
111. Stygian Ajheed
Stronger than the ajheed. Quite agile despite its size.
Habitat: The Earthrift
Spoils: Crystal Water, Fruit of Vitality
Steal: Crystal Water
Crazed: Might Tonic
Crazed Trigger: Inflicted with a status ailment.
Crazed Rate: 30%
*********************************************************
112. Vampiress
A sexy she-devil. Dont fall prey to her temptation!
Habitat: The Dark
Spoils: Crystal Wind, Panic Powder
Steal: Crystal Wind
Crazed: Panic Powder
Crazed Trigger: HP Drain is used.
Crazed Rate: 10%
*********************************************************
113. Succubus
An even sexier devil. Those long claws look painful.
Habitat: The Earthrift
Spoils: Crystal Darkness, Fruit of Wisdom
Steal: Crystal Darkness
Crazed: Panic Powder
Crazed Trigger: HP Drain is used.
Crazed Rate: 10%
*********************************************************
114. Illuyanka
Multi-headed, fire-breathing demonkin with unnerving eyes.
Habitat: Crystal Sanctuary
Spoils: Rupee, Crystal Fire
Steal: Rupee
Crazed: Force Caustic
Crazed Trigger: A firewyrm is summoned.
Crazed Rate: 50%
*********************************************************
115. Balbylone
This demon sucks the life from its prey. Summoned by Mitsuru.
Habitat: Demonkins Haunt
Spoils: Crystal Darkness, Wisdom Tonic
Steal: Jet Black Feather
Crazed: Panic Powder
Crazed Trigger: Players BP is below 30%
Crazed Rate: 10%
*********************************************************
116. Demon King Avira
The half-whale, half-man lord of the demonkin. Huge.
Habitat: Demonkins Haunt
Spoils: Demon Kings Soul, Demonkin Spellrock
Steal: Speed Caustic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
117. Volgh
The firewyrm, Volgh. Im sorry we had to fight him.
Habitat: Triankha Hospital
Spoils: Firewyrm Soul, Horn of Bravery
Steal: Might Tonic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
118. Onba
This villainess lured travelers to destroy the Goddess.
Habitat: Tower of Fortune
Spoils: Captive Soul, Goddess's Rain
Steal: Goddess's Rain
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
119. Metatron
---
Habitat: The Earthrift
Spoils: Chaotic Soul, Fruit of Vitality
Steal: Fruit of Strength
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
120. Shadow
The wickedness in my own heart, brought to life.
Habitat: Demonkins Haunt
Spoils: Crystal Darkness, Crystal Darkness
Steal: Crystal Darkness
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
================================================
Page 13
================================================
121. Illuyanbulg
A many-headed beast. This is the fiend that killed Kyte.
Habitat: Triankha Hospital
Spoils: Fire Shard, Tenderloin
Steal: Speed Caustic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
122. Red Gorbioth
A red gorbioth. Not as threatening as I expected.
Habitat: Demonkins Haunt
Spoils: Red Animus, Crystal Evil
Steal: Wakewater
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
123. Blue Dragon
A demonkin in the form of a dragon.
Habitat: Lanka Forest
Spoils: Crystal Chaos, Crystal Evil
Steal: Lightwater
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
124. Zfore
A mobile mushroom with deadly spores. Not safe to eat.
Habitat: Triankha Hospital, etc.
Spoils: Spore Sac, Antiplegic
Steal: Red Powder
Crazed: Antiplegic
Crazed Trigger: A zfore is defeated.
Crazed Rate: 10%
*********************************************************
125. Grand Zfore
A foul mushroom. Sure knows how to dance, though.
Habitat: Border Cavern
Spoils: Greatspore Sac, Crystal Light
Steal: Greatspore Sac
Crazed: Zfore Claw
Crazed Trigger: A zfore is defeated.
Crazed Rate: 10%
*********************************************************
126. Paper Treant
A monstrous tree. A bee lives in its "head."
Habitat: Triankha Hospital, etc.
Spoils: Lighting Shard, Glistenstone
Steal: Lightning Shard
Crazed: Guard Caustic
Crazed Trigger: HP drops below 30%
Crazed Rate: 10%
*********************************************************
127. Blighted Treant
A monstrous tree bearing ripe-but-poisonous fruit.
Habitat: Swamp of Grief
Spoils: Hardened Sap, Crystal Fire
Steal: Hardened Sap
Crazed: Guard Caustic
Crazed Trigger: Hp drops below 30%
Crazed Rate: 10%
*********************************************************
128. Plantasmagora
Resembles a mandrake root. Dangerous when angered.
Habitat: Southern Arikita
Spoils: Shriek Weed, Crystal Light
Steal: Shriek Weed
Crazed: Dash Tonic
Crazed Trigger: HP drops below 30%
Crazed Rate: 10%
*********************************************************
129. Nepenthes
A demon plant that contains a sweet nectar.
Habitat: Foresta Morgana
Spoils: Spirit Grass, Wind Shard
Steal: Spirit Grass
Crazed: Spirit Grass
Crazed Trigger: Tentacle Drain is used.
Crazed Rate: 10%
*********************************************************
130. Alba Nepenthes
A nepenthes on a bad day. Has a powerful seed cannon.
Habitat: Northern Arikita
Spoils: Crystal Lightning, Corrosive
Steal: Blue Petal
Crazed: Tentacle
Crazed Trigger: Tentacle Drain is used.
Crazed Rate: 10%
================================================
Page 14
================================================
131. Golem
A monster made of stone. Its slap will knock you senseless.
Habitat: Paulta Mines
Spoils: Core, Crystal Darkness
Steal: Core
Crazed: Recall Juice
Crazed Trigger: HP drops below 30%
Crazed Rate: 10%
*********************************************************
132. Ice Golem
A golem made of ice. Beware its arctic breath.
Habitat: Dela Rubesi area
Spoils: Blue Core, Crystal Darkness
Steal: Blue Core
Crazed: Recall Juice
Crazed Trigger: Attacked with a water-elemental attack.
Crazed Rate: 50%
*********************************************************
133. Shadow Golem
A mysteriously black golem. Its dark breath oozes gloom.
Habitat: The Earthrift
Spoils: Crystal Darkness, Fruit of Constitution
Steal: Crystal Darkness
Crazed: Recall Juice
Crazed Trigger: HP drops below 30%
Crazed Rate: 10%
*********************************************************
134. Wannabe Chest
A monster posing as a treasure chest. It sure fooled me!
Habitat: Inside a Chest
Spoils: Glistenstone, Glistenstone
Steal: Glistenstone
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
135. Trickster Chest
A more dangerous version of the wannabe chest.
Habitat: Inside a chest
Spoils: Gleamstone, Gleamstone
Steal: Gleamstone
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
136. Assault Chest
The deadliest of the fake treasure chests.
Habitat: Inside a chest
Spoils: Silvervold, Silvervold
Steal: Silvervold
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
137. Fashtalha
A moving crystal statue! A galazy is hidden in its face.
Habitat: Crystal Sanctuary
Spoils: Crystal Spellrock, Barrier Tonic
Steal: Might Tonic
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
138. Dogra Shagara
A living skeleton. I guess it wouldnt be an RPG without one.
Habitat: Crystal Sanctuary
Spoils: Crystal Wind, Heartglue
Steal: Crystal Wind
Crazed: Forget Powder
Crazed Trigger: Bravery count reaches 5.
Crazed Rate: 10%
*********************************************************
139. Stranger Shagara
A skeleton swordsman. He has a sword and everything.
Habitat: Crystal Sanctum
Spoils: Crystal Water, Recall Juice
Steal: Crystal Water
Crazed: Forget Powder
Crazed Trigger: Bravery count reaches 7.
Crazed Rate: 10%
*********************************************************
140. Pike Shagara
A skeleton cavalier. Hes even got a lance.
Habitat: The Earthrift
Spoils: Crystal Evil, Horn of Bravery
Steal: Crystal Evil
Crazed: Forget Powder
Crazed Trigger: Bravery count reaches 7.
Crazed Rate: 20%
================================================
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================================================
141. Chaos Shagara
A strongers tranger shagara. These guys refuse to stay dead.
Habitat: The Earthrift
Spoils: Shagara Bone, Crystal Evil
Steal: Shagara Bone
Crazed: Force Caustic
Crazed Trigger: Bravery count reaches 7.
Crazed Rate: 20%
*********************************************************
142. Necro Shagara
A stronger pike shagara. Consumed by hate for the living.
Habitat: The Earthrift
Spoils: Crystal Evil, Heartglue
Steal: Crystal Evil
Crazed: Force Caustic
Crazed Trigger: Bravery count reaches 7.
Crazed Rate: 20%
*********************************************************
143. Wraith Clown
Your average spirit. I aint afraid of no ghost!
Habitat: The Dark
Spoils: Crystal Lightning, Lightwater
Steal: Crystal Lightning
Crazed: Tears
Crazed Trigger: Players BP is below 30%
Crazed Rate: 10%
*********************************************************
144. Screamer Clown
A vengeful spirit. Whats behind the mask...? *shudder*
Habitat: The Earthrift
Spoils: Fluoryre, Crystal Fire
Steal: Fluoryre
Crazed: Tears
Crazed Trigger: Players BP is below 30%
Crazed Rate: 10%
*********************************************************
145. Sapphire Papyrus
A possessed book. The creature in the book is a mystery.
Habitat: The Dark
Spoils: Spellbook Page, Crystal Water
Steal: Spellbook Page
Crazed: Wisdom Tonic
Crazed Trigger: Players parameters have been increased. (Stats)
Crazed Rate: 30%
*********************************************************
146. Ruby Papyrus
---
Habitat: The Earthrift
Spoils: Censored Page, Crystal Wind
Steal: Censored Page
Crazed: Wisdom Tonic
Crazed Trigger: Players parameters have been increased. (Stats)
Crazed Rate: 30%
*********************************************************
147. Alchemon
A kind of spirit. Surounded by a fog of mystery.
Habitat: Swamp of Grief
Spoils: Scythe Spellrock, Tears
Steal: Swig of Sanity
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
*********************************************************
148. Dragon Alchemon
Alchemon came to seek revenge, and he brought a dragon.
Habitat: Cistina Cathedral
Spoils: Dragon Spellrock, Smokescreen
Steal: Swig of Sanity
Crazed: N/A
Crazed Trigger: N/A
Crazed Rate: N/A
=========================================================
12. Book of Accessories
=========================================================
Page 1
================================================
1. Life Ring
Diagram: Life Diagram 1
Components: Green Snayleshell x1
Fire Shard x2
*********************************************************
2. Might Ring
Diagram: Strength Diagram 1
Components: Pretty White Stone x1
Water Shard x2
*********************************************************
3. Barrier Ring
Diagram: Defense Diagram 1
Components: N'bara Shell x1
Wind Shard x2
*********************************************************
4. Dash Ring
Diagram: Speed Diagram 1
Components: Lightning Shard x2
Vespid Stinger x1
*********************************************************
5. Sorcery Ring
Diagram: Sorcery Diagram 1
Components: Light Shard x2
Pretty Black Stone x1
*********************************************************
6. Bravery Ring
Diagram: Bravery Diagram 1
Components: Darkness Shard x2
Red Snayleshell x1
*********************************************************
7. Enhancer Ring
Diagram: Recovery Diagram 1
Components: Fire Shard x2
Rabby Pelt x1
*********************************************************
8. Deterrant Ring
Diagram: Movement Diagram 1
Components: Crystal Darkness x3
Heavy-Duty Carapace x3
Rupee x3
*********************************************************
9. Bale's Bidding
Diagram: Movement Diagram 2
Components: Censored Page x3
Fluoryre x3
Light Shard x3
*********************************************************
10. Memory Ring
Diagram: Experience Diagram 1
Components: Amerbyl x3
Light Shard x5
Spirit Grass x3
*********************************************************
================================================
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================================================
11. Leech Ring
Diagram: Absorption Diagram 1
Components: Fire Shard x2
Sharpened Horn x1
*********************************************************
12. Bandit's Ring
Diagram: Fortune Diagram 1
Components: Lightning Shard x2
Toblaz x1
*********************************************************
13. Claw Ring
Diagram: Strange Diagram 1
Components: Great Claw x1
Wind Shard x2
*********************************************************
14. Ring of the Sun
Diagram: N/A
Components: N/A
*********************************************************
15. Heaven Ring
Diagram: N/A
Components: N/A
*********************************************************
16. Ankha Prayer
Diagram: Prayer Diagram 1
Components: Crystal Grace x5
*********************************************************
17. Kitkin Prayer
Diagram: Prayer Diagram 2
Components: Crystal Grace x5
*********************************************************
18. Waterkin Prayer
Diagram: Prayer Diagram 3
Components: Crystal Evil x2
Crystal Grace x3
*********************************************************
19. Pankin Prayer
Diagram: Prayer Diagram 4
Components: Crystal Evil x5
*********************************************************
20. Beastkin Prayer
Diagram: Prayer Diagram 5
Components: Crystal Evil x5
*********************************************************
================================================
Page 3
================================================
21. Resistance Ring
Diagram: Corporeal Diagram 1
Components: Light Shard x5
N'bara Tail x1
Red Powder x1
*********************************************************
22. Mind Ring
Diagram: Mind Diagram 1
Components: Naga Liver x1
Sharkroak Fin x2
Water Shard x5
*********************************************************
23. Invader's Ring
Diagram: Tactician Diagram 1
Components: Aquamite x3
Heavy-Duty Carapace x3
Mire Molt x3
*********************************************************
24. Sage's Ring
Diagram: Composite Diagram 4
Components: Amethyx x3
Crystal Light x3
Zfore Claw x3
*********************************************************
25. Life Armlet
Diagram: Life Diagram 3
Components: Amethyx x1
Crystal Fire x2
Darbaba Pelt x1
*********************************************************
26. Might Armlet
Diagram: Strength Diagram 3
Components: Crystal Water x2
Hardened Sap x1
Sharkroak Fin x1
*********************************************************
27. Barrier Armlet
Diagram: Defense Diagram 3
Components: Core x1
Crystal Wind x2
Sturdy Shell x1
*********************************************************
28. Dash Armlet
Diagram: Speed Diagram 3
Components: Crystal Lightning x2
Peridotour x1
Toblaz x1
*********************************************************
29. Sorcery Armlet
Diagram: Sorcery Diagram 3
Components: Crystal Light x2
Jettite x1
Tangret x1
*********************************************************
30. Bravery Armlet
Diagram: Bravery Diagram 3
Components: Crystal Darkness x2
Darbaba Pelt x1
Zirquoise x1
*********************************************************
================================================
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================================================
31. Poisonproof Armlet
Diagram: Immunity Diagram 2
Components: Ametrine x1
Crystal Wind x5
Poison Skin x1
*********************************************************
32. Stunproof Armlet
Diagram: Immunity Diagram 4
Components: Crimson Skin x1
Crystal Wind x5
Sharkroak Fin x1
*********************************************************
33. Muddleproof Armlet
Diagram: Immunity Diagram 6
Components: Crystal Light x5
Greatspore Sac x1
Silky Antenna x1
*********************************************************
34. Blankproof Armlet
Diagram: Immunity Diagram 8
Components: Crystal Light x5
Emmet Carapace x1
Tangret x1
*********************************************************
35. Doubtproof Armlet
Diagram: Immunity Diagram 10
Components: Aquamite x1
Black Stinger x1
Crystal Wind x5
*********************************************************
36. Enhancer Armlet
Diagram: Recovery Diagram 3
Components: Crystal Fire x3
Hardened Plesiohorn x3
White Rabby Hide x3
*********************************************************
37. Quickstrike Armlet
Diagram: Strategy Diagram 1
Components: Hardened Carapace x5
Shriek Weed x5
White Fang x5
*********************************************************
38. Warning Armlet
Diagram: Strategy Diagram 2
Components: Aquamite x5
Gleaming Scale x5
Onycite x5
*********************************************************
39. Vampire Armlet
Diagram: Absorption Diagram 3
Components: Crystal Darkness x5
Crystal Fire x5
*********************************************************
40. Pirate's Armlet
Diagram: Fortune Diagram 3
Components: Crystal Lightning x5
Piece of Eight x5
Onycite x5
*********************************************************
================================================
Page 5
================================================
41. Emmetrinket
Diagram: Strange Diagram 2
Components: Cryptic Pelt x1
Water Shard x5
*********************************************************
42. Armlet of the Dusk
Diagram: N/A
Components: N/A
*********************************************************
43. Goddess's Armlet
Diagram: N/A
Components: N/A
*********************************************************
44. Heaven Bracelet
Diagram: N/A
Components: N/A
*********************************************************
45. Resistance Armlet
Diagram: Corporeal Diagram 3
Components: Rupee x5
Scarlet Fin x1
Sturdy Kingshell x5
*********************************************************
46. Mind Armlet
Diagram: Mind Diagram 3
Components: Red Animus x1
Rupee x5
Strange Cartilage x5
*********************************************************
47. Gale Armlet
Diagram: Tactician Diagram 3
Components: Crimson Skin x3
Crystal Wind x5
Piece of Eight x3
*********************************************************
48. Giant's Armlet
Diagram: Composite Diagram 3
Components: Blue Core x3
Core x3
Quopal x3
*********************************************************
49. Brute's Armlet
Diagram: Composite Diagram 5
Components: Crystal Darkness x3
Hardened Carapace x3
Spineral x3
*********************************************************
50. Life Necklace
Diagram: Life Diagram 2
Components: Fire Shard x5
Screw Fang x1
*********************************************************
================================================
Page 6
================================================
51. Might Necklace
Diagram: Strength Diagram 2
Components: Emmet Carapace x1
Water Shard x5
*********************************************************
52. Barrier Necklace
Diagram: Defense Diagram 2
Components: Heavy-Duty Carapace x1
Wind Shard x5
*********************************************************
53. Dash Necklace
Diagram: Speed Diagram
Components: Lightning Shard x5
Peridotour x1
*********************************************************
54. Sorcery Necklace
Diagram: Sorcery Diagram 2
Components: Light Shard x5
Tender Skin x1
*********************************************************
55. Bravery Necklace
Diagram: Bravery Diagram 2
Components: Darkness Shard x5
Plesiohorn x1
*********************************************************
56. Poisonward Necklace
Diagram: Immunity Diagram 1
Components: Mire Molt x1
Wind Shard x2
*********************************************************
57. Stunward Necklace
Diagram: Immunity Diagram 3
Components: Spore Sac x1
Wind Shard x2
*********************************************************
58. Muddleward Necklace
Diagram: Immunity Diagram 5
Components: Light Shard x2
Silky Antenna x1
*********************************************************
59. Blankward Necklace
Diagram: Immunity Diagram 7
Components: Emmet Carapace x1
Light Shard x2
*********************************************************
60. Doubtward Necklace
Diagram: Immunity Diagram 9
Components: Aquamite x1
Wind Shard x2
*********************************************************
================================================
Page 7
================================================
61. Enhancer Necklace
Diagram: Recovery Diagram 2
Components: Crystal Fire x3
Olesiobone x3
Rabby Hide x3
*********************************************************
62. Memory Necklace
Diagram: Experience Diagram 2
Components: Crystal Light x5
Hardened Sap x5
Sturdy Shell x5
*********************************************************
63. Bat Necklace
Diagram: Absorption Diagram 2
Components: Crystal Fire x3
Spirit Grass x3
*********************************************************
64. Thief's Necklace
Diagram: Fortune Diagram 2
Components: Amethyx x3
Crystal Lightning x3
Onycite x3
*********************************************************
65. Joyful Soul
Diagram: Spirit Diagram 1
Components: Great Claw x1
Lightning Shard x2
*********************************************************
66. Strange Soul
Diagram: Spirit Diagram 2
Components: Cryptic Pelt x1
Fire Shard x2
*********************************************************
67. Tortured Soul
Diagram: Spirit Diagram 3
Components: Crystal Water x5
Large Fang x1
*********************************************************
68. Peaceful Soul
Diagram: Spirit Diagram 4
Components: Crystal Light x5
Tentacle x1
*********************************************************
69. Helldegard's Thirst
Diagram: Strange Diagram 3
Components: Crystal Fire x2
Large Fang x1
*********************************************************
70. Necklace of the Snow
Diagram: N/A
Components: N/A
*********************************************************
================================================
Page 8
================================================
71. Hell Choker
Diagram: N/A
Components: N/A
*********************************************************
72. Resistance Necklace
Diagram: Corporeal Diagram 2
Components: Core x3
Crystal Darkness x5
Metal Spine x1
*********************************************************
73. Mind Necklace
Diagram: Mind Diagram 2
Components: Hardened Sap x3
Greatsopore Sac x3
Metal Shard x1
*********************************************************
74. Defender's Necklace
Diagram: Tactician Diagram 2
Components: Core x3
Shriek Weed x3
Tangret x3
*********************************************************
75. Hunter's Necklace
Diagram: Composite Diagram 2
Components: Crystal Wind x3
Maiden Tears x1
Toblaz x3
*********************************************************
76. Life Crest
Diagram: Life Diagram 4
Components: Crystal Fire x5
Hardened Plesiohorn x1
Naumanni Pelt x1
*********************************************************
77. Might Crest
Diagram: Strength Diagram 4
Components: Blue Core x1
Crystal Water x5
Toughened Skin x1
*********************************************************
78. Barrier Crest
Diagram: Defense Diagram 4
Components: Blue Core x1
Crystal Wind x5
Sturdy Kingshell x1
*********************************************************
79. Dash Crest
Diagram: Speed Diagram 4
Components: Crystal Lightning x5
Lapis Azuli x1
Spineral x1
*********************************************************
80. Sorcery Crest
Diagram: Sorcery Diagram 4
Components: Crystal Light x5
Spellbook Page x1
Tangret x1
*********************************************************
================================================
Page 9
================================================
81. Bravery Crest
Diagram: Bravery Diagram 4
Components: Crystal Darkness x5
Shegonite x1
Tourmand x1
*********************************************************
82. Ribbon
Diagram: Immunity Diagram 11
Components: Aquamite x3
Cobweave x3
Silky Antenna x3
*********************************************************
83. Magical Ribbon
Diagram: Immunity Diagram 12
Components: Black Stinger x3
Jagged Fang x3
Poison Cobweave x3
*********************************************************
84. Butterfly Ribbon
Diagram: Immunity Diagram 13
Components: Dark Demonwing x5
Quopal x5
Shagra Bone x5
*********************************************************
85. SNOB Novice Badge
Diagram: Bird Diagram 1
Components: Darkness Shard x2
Goalfinch Feather x2
*********************************************************
86. SNOB Brawler Badge
Diagram: Bird Diagram 2
Components: Darkness Shard x5
Goalfinch Feather x5
*********************************************************
87. SNOB Master Badge
Diagram: Bird Diagram 3
Components: Crystal Darkness x2
Goalfinch Feather x10
*********************************************************
88. SNOB Champion Badge
Diagram: Bird Diagram 4
Components: Crystal Darkness x5
Goalfinch Feather x15
*********************************************************
89. Garland of the Dawn
Diagram: N/A
Components: N/A
*********************************************************
90. Goddess's Diadem
Diagram: N/A
Components: N/A
*********************************************************
================================================
Page 10
================================================
91. Hell Crest
Diagram: N/A
Components: N/A
*********************************************************
92. Hell Amulet
Diagram: N/A
Components: N/A
*********************************************************
93. Ingenuity Crest
Diagram: Tactician Diagram 4
Components: Hardened Plesiohorn x3
Lapis Azuli x3
Shegonite x3
*********************************************************
94. Knight's Crest
Diagram: Composite Diagram 1
Components: Blue Petal x3
Crystal Light x3
Jet Black Feather x3
*********************************************************
95. Firewyrm Crest
Diagram: Firewyrm Diagram 1
Components: Crystal Chaos x5
Crystal Metal x5
*********************************************************
96. Seawyrm Crest
Diagram: Firewyrm Diagram 2
Components: Crystal Chaos x5
Crystal Metal x5
*********************************************************
97. Wingwyrm Crest
Diagram: Firewyrm Diagram 3
Components: Crystal Chaos x5
Crystal Metal x5
*********************************************************
98. Whitewyrm Crest
Diagram: Firewyrm Diagram 4
Components: Crystal Chaos x5
Crystal Metal x5
*********************************************************
99. Bluewyrm Crest
Diagram: Firewyrm Diagram 5
Components: Crystal Chaos x5
Crystal Metal x5
*********************************************************
=========================================================
13. About the Author
=========================================================
My name is Daniel Acaba, I live in Groton, Connecticut, USA and I am 24 years
old. Im a huge video game fan, although I dont have the time to play as much
anymore. I love writing reviews, but Im going to start trying to do more FAQs
as well.
==================
Thanks go out to:
This FAQ couldnt have been written without Ned Jordan, webmaster of the great
website www.gamerstemple.com. If I hadnt been given this game to review I could
not have written a FAQ for this great game.
My girlfriend Naomi for helping me out with this FAQ.
snkupo for his FAQ that helped me find some of the last few quests.
==================
So far Ive written the following FAQs:
Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 - PS2/X-Box
Sims 2 Career FAQ - PC
Resistance: Fall of Man - PS3
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Ninja Gaiden Sigma - PS3
Super Star Soldier - TG-16/Wii
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulles Army - PS2
Working on:
Shin Megami Tensei: Persona 3 - PS2
Shin Megami Tensei (Translated) - SNES / Super Famicom