Yugioh Duelists of the Roses (PS2 by Konami) Card List v 1.14
by David Nelson
Notice : This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any other website besides
http://www.gamefaqs.com or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part
of any public display is strictly prohibited, and a violation of copyright.
Thank you very much.
Versions
v 1.00 - all cards listed
v 1.01 - added effect explanations
v 1.02 - added #671, all cards 100% completed now
v 1.03 - did a much-needed overhaul of the monster effects, tweaked
appearance, added type ranges and search tip (I can sleep now)
v 1.14 - overhauled the spell effects, added reference numbers, added
type-specific card effect list and table of contents
What's Left To Do
> add f.a.q section when I receive any questions on the effects
> include some effect strategies
TABLE OF CONTENTS
I : Obligatory Ramblings........................................CL01
- Introduction
- What's In Here
- Thanks
- Contact
II : Card List...................................................CL02
- Explanation of Effects
- Looking For a Specific Type?
- Last Reminder
- List of Cards
III : Type & Attribute-Specific Effect Cards......................CL03
I. OBLIGATORY RAMBLINGS [CL01]
_____________________________________________________________________________
_____________________________________________________________________________
Introduction - After getting Yugioh Duelists of the Roses for PS2 I decided
to start making a reincarnation list. Well that wasn't going anywhere so I
instead chose to create a comprehensive card list as a reference and here
we go. Mind you, this is my first submitted work so any constructive
criticism will be appreciated not ignored.
What's In Here :
Card List - All cards from #000 to #853 are listed with card number (NO.),
card name and effect (NAME & EFFECT), attack value (ATTK), defense value (DEF),
summon level (SUMMON LEVEL), deck cost (DECK COST) and special attribute (ATTR).
Furthermore, the list is divided into groups of respective card type.
Type-Specific Effect Cards - For those of you that wish to construct a
deck around a certain type and/or attribute, I have listed cards that affect
each type both for the better and for the worse, so you know which cards that
will aid your deck and those to look out for. I hope this helps as well.
Thanks - All members of the gamefaqs community, tankpowers for assisting
with the process, my girl Nikki for knowing what FPS means, Konami for
distributing a great game, SCEA for providing the console on which it was
played, the people at
http://www.cmgsccc.com for the all card code and
GameFAQS for hosting this.
Contact - Should you find any contradictions or incorrect information in here
or if you have any suggestions; or if you have any questions about an effect
you can send me comments at
[email protected]. As stated above, all
constructive criticism will be heard out.
II. CARD LIST [CL02]
_____________________________________________________________________________
_____________________________________________________________________________
Explanation of Effects - In this Yugioh game for the PS2, card effects have
been added. What does this mean? This adds a whole new flavor to the game.
In the list, the different card effects are distinguished by letters. Be on
the lookout for useful effects. Weak cards can have powerful effects.
N : Nature Effect. A continuous effect that a card has throughout the duel.
F : Flip Effect. A one-time effect that is activated only when the card is
flipped faceup manually or as a result of another event.
D : Destruction Effect. A one-time effect that is activated when the
particular card is destroyed.
A : Attack Effect. An effect that is triggered whenever the particular card
is involved in a battle.
M : Movement Effect. An effect that is triggered whenever the particular card
is moved on the field.
SPU : Special Power Up Effect. An effect that powers up the particular card
in certain situations.
______________________________________________________________________________
Looking For A Specific Type?
- The library is sorted in numerical order by TYPE (machine, insect, etc). So
if you're looking to build that dream zombie/dragon deck, a good place to
start would be in those respective sections of the library (dewey decimal
system, anyone?). Reference numbers are included as well so you can zoom to
what you're looking for. Don't forget! The references apply to the
Type & Attribute-Specific Effect List as well! This way you can get all the
info you need about a certain type more efficiently.
REFERENCE#/TYPE CARD RANGE
Monster Cards
T01 Dragon Types : #000 - #034
T02 Spellcaster Types : #035 - #100 , #671
T03 Zombie Types : #101 - #132
T04 Warrior Types : #133 - #207
T05 Beast-Warrior Types : #208 - #223
T06 Beast Types : #224 - #267
T07 Winged-Beast Types : #268 - #291
T08 Fiend Types : #292 - #367
T09 Fairy Types : #368 - #394
T10 Insect Types : #394 - #432
T11 Dinosaur Types : #433 - #445
T12 Reptile Types : #446 - #458
T13 Fish Types : #459 - #475
T14 Sea Serpent Types : #476 - #480
T15 Machine Types : #481 - #532
T16 Thunder Types : #533 - #547
T17 Aqua Types : #548 - #612
T18 Pyro Types : #613 - #623
T19 Rock Types : #624 - #646
T20 Plant Types : #647 - #670
T21 Immortal Types : #672 - #682
Magic/Trap/Ritual Cards (only applies to Card List)
T22 Magic (Pure) : #683 - #751
T23 Magic (Power-Ups) : #752 - #800
T24 Traps (Limited Range) : #801 - #813
T25 Traps (Full Range) : #814 - #829
T26 Rituals : #830 - #853
Attributes (only applies to Effect List)
T27 Light
T28 Dark
T29 Water
T30 Fire
T31 Earth
T32 Wind
_______________________________________________________________________________
Last Reminder - If you don't know this already; if you are looking for a
specific card name on this page, press CTRL+F on your keyboard to pull up
a search box. Type in the name of the card and click "Find Next".
Happy hunting!
==============================================================================
NO. NAME & EFFECT ATTK DEF SUMMON DECK ATTR
LEVEL COST
==============================================================================
DRAGON TYPES [T01]
______________________________________________________________________________
0 Blue Eyes White Dragon 3000 2500 8 55 Light
1 Seiyaryu 2500 2300 7 53 Light
A - 300-point bonus for battles
against FIEND monsters.
2 Blue-Eyes Ultimate Dragon 4500 3800 12 83 Light
3 Kaiser Dragon 2300 2000 7 43 Light
4 Blackland Fire Dragon 1500 800 4 23 Dark
5 Koumori Dragon 1500 1200 4 27 Dark
6 Curse of Dragon 2000 1500 5 40 Dark
A - Transforms the occupied space
into WASTELAND terrain when engaging
in a battle.
7 Red Eyes Black Dragon 2400 2000 7 44 Dark
SPU - Transforms into Red-Eyes Black
Metal Dragon (#501) when powered up
with a Metalmorph (#799).
8 Darkfire Dragon 1500 1250 4 28 Dark
9 B Skull Dragon 3200 2500 9 57 Dark
10 Tri-Horned Dragon 2850 2350 8 52 Dark
11 Serpent Night Dragon 2350 2400 7 53 Dark
A - 900-pt bonus for battles against
SPELLCASTER monsters.
12 Mikozukinoyaiba 2200 2350 7 46 Dark
13 Yamadron 1600 1800 5 44 Fire
A - Transforms surrounding spaces
into NORMAL terrain when engaged in
battle.
F - Transforms surrounding spaces
into NORMAL terrain when this card is
flipped face-up.
14 Meteor B Dragon 3500 2000 8 55 Fire
15 Tyhone #2 1700 1900 6 36 Fire
16 Ryu-Ran 2200 2600 7 48 Fire
SPU - Randomly transforms into DRAGON/
FIRE monster when powered up with
Insect Imitation (#800).
17 Manga Ryu-Ran 2200 2600 7 48 Fire
SPU - Strong in TOON terrain.
SPU - Randomly transforms into DRAGON/
FIRE monster when powered up with
Insect Imitation (#800).
18 Crawling Dragon 1600 1400 5 30 Earth
19 Meteor Dragon 1800 2000 6 38 Earth
20 B. Dragon Jungle King 2100 1800 6 39 Earth
21 Baby Dragon 1200 700 3 19 Wind
22 W. Dragon Guardian of Fortress #1 1400 1200 4 26 Wind
23 Gaia the Dragon Champion 2600 2100 7 47 Wind
24 Thousand Dragon 2400 2000 7 44 Wind
25 Yamatano Dragon Scroll 900 300 2 17 Wind
N - Transforms into Yamadron (#013)
after surviving 3 turns in a face-up,
defense position. However, the card
must be voluntarily turned face-up.
26 Petit Dragon 600 700 2 13 Wind
27 One-Eyed Shield Dragon 700 1300 3 20 Wind
28 Wicked Dragon with the Ersatz Head 900 900 3 18 Wind
29 Parrot Dragon 2000 1300 5 33 Wind
SPU - Strong in TOON terrain.
30 Harpie's Pet Dragon 2000 2500 7 45 Wind
31 Sky Dragon 1900 1800 6 37 Wind
32 Lesser Dragon 1200 1000 4 22 Wind
33 Fairy Dragon 1100 1200 4 23 Wind
34 Twin-Headed Behemoth 1500 1200 4 27 Wind
SPELLCASTER TYPES [T02]
______________________________________________________________________________
35 Mystical Elf 800 2000 4 33 Light
F - When this card is flipped face-up,
powers up all of your own LIGHT monsters
by 800 points.
36 Time Wizard 500 400 2 14 Light
F - When this card is flipped face-up,
all DRAGON monsters with ATKs less than
2400 are turned into Thousand Dragons
(#024).
37 Rogue Doll 1600 1000 4 31 Light
A - Allows the one-sided destruction
of the opposition when battling ZOMBIE
monsters.
38 White Magical Hat 1000 700 3 22 Light
M - Able to move and attack without
triggering an opponent's TRAP(LR).
39 La Moon 1200 1700 5 29 Light
40 Lucky Trinket 600 800 2 19 Light
N - All DARK monsters are reduced 100
points while this card remains in the
faceup, defense position.
41 Genin 600 900 3 20 Light
SPU - Strong in TOON terrain.
F - Spellbinds an opponent for 1 turn
when this card is flipped face-up in
battle.
42 Fairy's Gift 1400 1000 4 29 Light
F - Gain 800 LP when this card is
flipped face-up.
43 Magician of Faith 300 400 1 12 Light
F - When this card is flipped face-up,
select 1 spell card from all graveyards
and revive it in own Summoning Area.
However, can only be activated in a turn
when 'Magician of Faith' is being
controlled.
44 Ancient Elf 1450 1200 4 27 Light
45 Maha Vailo 1550 1400 5 35 Light
N - When in the face-up, defense
position, the effect of all Power-up
Cards are boosted an additional 200 points.
46 Musician King 1750 1500 5 33 Light
47 Eldeen 950 1000 3 20 Light
48 Lady of Faith 1100 800 3 19 Light
49 Ill Witch 1600 1500 5 31 Light
50 Maiden of the Moonlight 1500 1300 4 33 Light
51 The Stern Mystic 1500 1200 4 32 Light
F - When this card is flipped face-up,
all face-down cards are automatically
flipped face-up.
52 Neo the Magical Swordsman 1700 1000 4 27 Light
53 The Unhappy Maiden 0 100 1 6 Light
A - Whenever damage is inflicted to
LP in battle, the damage amount is
reduced to 0.
54 Right Leg of the Forbidden One 200 300 1 15 Dark
Awards victory to the one who brings
together all four limbs and unleashes
the monster.
55 Left Leg of the Forbidden One 200, 300 1 15 Dark
Awards victory to the one who brings
together all four limbs and unleashes
the monster.
56 Right Arm of the Forbidden One 200, 300 1 15 Dark
Awards victory to the one who brings
together all four limbs and unleashes
the monster.
57 Left Arm of the Forbidden One 200, 300 1 15 Dark
Awards victory to the one who brings
together all four limbs and unleashes
the monster.
58 Exodia the Forbidden One 1000, 1000 3 30 Dark
As Leader, summon the four limbs from
your own deck to adjacent Summoning
Areas, and enter your next turn face-up
without being spellbound and victory is
yours.
59 Saggi the Dark Clown 600, 1500 3 21 Dark
SPU - Strong in TOON terrain.
60 Dark Magician 2500, 2100 7 46 Dark
61 Illusionist Faceless Mage 1200, 2200 5 39 Dark
F - When this card is flipped face-up
in battle, spellbinds opposing monster
for 3 turns.
62 Curtain of the Dark Ones 600, 500 2 16 Dark
F - When this card is flipped face-up
in battle, the opposing enemy is
spellbound for one turn.
63 Kamionwizard 1300, 1100 4 24 Dark
64 Nemuriko 800, 700 3 20 Dark
N - While this card is face-up in the
defense position, spellbinds all enemy
WARRIOR monsters.
65 Necrolancer the Timelord 800, 900 3 17 Dark
66 The Bewitching Phantom Thief 700, 700 2 19 Dark
M - Able to move and attack without
triggering an opponent's TRAP(LR).
67 Phantom Dewan 700, 600 2 18 Dark
F - When this card is flipped face-up
in battle, spellbinds opposing monster
for 3 turns.
68 Akakieisu 1000, 800 3 18 Dark
69 Masked Sorceror 900, 1400 4 23 Dark
70 Fairy Witch 800, 1000 3 18 Dark
71 Ancient Sorceror 1000, 1300 4 23 Dark
72 Sectarian of Secrets 700, 500 2 17 Dark
D - Weakens an opposing enemy by 300
points when destroyed in battle.
73 Mystic Lamp 400, 300 1 12 Dark
F - When this card is flipped face-up,
strengthens Lord of the Lamp (#312) by
700 points.
74 Boo Koo 650, 500 2 17 Dark
F - When this card is flipped face-up,
strengthens Spirit of the Books (#274)
by 700 points.
75 Skull Knight 2650, 2250 7 49 Dark
76 Cosmo Queen 2900, 2450 8 59 Dark
F - When this card is flipped face-up,
transforms the surrounding spaces
within a range of two to DARK terrain.
77 Mask of Shine & Dark 2000, 1800 6 43 Dark
A - 900-pt bonus for battles against
WARRIOR types.
78 Magician of Black Chaos 2800, 2600 8 54 Dark
79 Dark Elf 2000, 800 4 33 Dark
A - For every battle engaged with the
enemy, the LP of the player controlling
Dark Elf is reduced by 50 points.
80 Witch of the Black Forest 1100, 1200 4 28 Dark
N - While this card is face-up in the
defense position, all LIGHT monsters
are reduced 100 points.
81 Witch's Apprentice 550, 500 2 11 Dark
82 Sorceror of the Doomed 1450, 1200 4 27 Dark
83 Lord of Dragon 1200, 1100 4 28 Dark
N - While this card is face-up in the
defense position, all DRAGON monsters
on the field are immune to the effects
of an opponent's SPELL cards.
84 Invitation to a Dark Sleep 1500, 1800 5 38 Dark
F - When this card is flipped face-up,
all enemy cards are spellbound for 1 turn.
85 Hannibal Necromancer 1400, 1800 5 37 Dark
F - When this card is flipped face-up,
all ZOMBIE monsters are increased by
300 points.
86 The Illusory Gentleman 1500, 1600 5 31 Dark
87 Dark Magician Girl 2000, 1700 4 42 Dark
F - When this card is flipped face-up,
it is increased by 500 points for every
Dark Magician (#060) and Dark Magician
Girl (#087) found in all graveyards.
88 Flame Manipulator 900, 1000 3 19 Fire
89 Dryad 1200, 1400 4 31 Earth
F - When this card is flipped face-up
in battle, the opposing monster is
spellbound for 1 turn.
90 Tao the Chanter 1200, 900 3 26 Earth
F - When this card is flipped face-up,
all LIGHT monsters are turned to DARK
monsters.
91 Spirit of the Mountain 1300, 1800 5 31 Earth
92 Gemini Elf 1900, 900 4 28 Earth
93 Leo Wizard 1350, 1200 5 26 Earth
94 Rock Spirit 1650, 1900 5 36 Earth
95 Injection Fairy Lily 400, 1500 3 24 Earth
N - While this card is face-up in the
defense position, LP increases 50 points
at the start of each turn.
96 Spirit of the Winds 1700, 1400 5 31 Wind
97 Djinn the Watcher of the Wind 700, 900 3 16 Wind
98 Hurricail l900, 200 2 16 Wind
F - When this card is flipped face-up,
all spells within a range of a single
space are destroyed.
99 Kazejin 2400, 2200 7 51 Wind
A - Whenever damage is inflicted to LP
in battle, the damage amount is reduced
to 0.
100 Aqua Madoor 1200, 2000 4 32 Wind
ZOMBIE TYPES [T03]
_____________________________________________________________________________
101 Shadow Spectre 500, 200 1 12 Dark
F - When this card is flipped face-up,
all Shadow Spectres (#101) are increased
by 300 points.
102 Skull Servant 300, 200 1 10 Dark
F - When this card is flipped face-up,
all Skull Servants (#102) are increased
by 300 points.
103 Zombie Warrior 1200, 900 3 21 Dark
104 The Snake Hair 1500, 1200 4 27 Dark
D - Eternally spellbinds opposing
monster when destroyed in battle.
105 Armored Zombie 1500, 0 3 15 Dark
106 Dragon Zombie 1600, 0 3 16 Dark
107 Clown Zombie 1350, 0 2 14 Dark
108 Pumpking the King of Ghosts 1800, 2000 6 43 Dark
N - While this card is face-up in the
defense position, all ZOMBIE monsters
are increased 100 points at the start
of each turn.
109 Graveyard and the Hand of Invitation 700, 900 3 21 Dark
F - When this card is flipped face-up,
all your monsters are transformed into
ZOMBIE monsters.
110 The 13th Grave 1200, 900 3 21 Dark
111 Fiend's Hand 600, 600 2 17 Dark
D - When destroyed in battle, it
destroys the opposing monster as well.
112 Blue Eyes Silver Zombie 900, 700 3 21 Dark
F - When this card is flipped face-up,
all your monsters are transformed into
ZOMBIE monsters.
113 Temple of Skulls 900, 1300 4 27 Dark
N - While this card is in the face-up,
defense position, all MAGIC and RITUAL
cards are rendered ineffective.
114 Dokuroizo the Grim Reaper 900, 1200 3 26 Dark
M - Able to move and attack without
triggering an opponent's TRAP(LR).
115 Fire Reaper 700, 500 2 17 Dark
F - When this card is flipped face-up,
all cards located in Meadow terrain
are destroyed.
116 Mech Mole Zombie 500, 400 2 14 Dark
F - When turned face-up in battle,
transforms an opponent into a ZOMBIE
monster.
117 Phantom Ghost 600, 800 2 14 Dark
118 Flame Ghost 1000, 800 3 23 Dark
F - When this card is flipped face-up,
all cards located in Sea terrain are
destroyed.
119 Wood Remains 1000, 900 3 24 Dark
F - When this card is flipped face-up,
all Wood Remains (#119) are increased
500 points.
120 Dark Assailant 1200, 1200 4 24 Dark
121 Yaranzo 1300, 1500 4 28 Dark
122 Three Legged Zombies 1100, 800 3 19 Dark
123 Shadow Ghoul 1600, 1300 5 34 Dark
M - Can move into LABYRINTH terrain,
and transforms into Wall Shadow (#144).
124 Magical Ghost 1300, 1400 4 27 Dark
125 Corroding Shark 1100, 700 3 18 Dark
126 Skelgon 1700, 1900 6 36 Dark
127 Bone Mouse 400, 300 1 12 Dark
M - Able to move and attack without
triggering an opponent's TRAP(LR).
128 Dokurorider 1900, 1850 6 43 Dark
M - During movement, transforms terrain
of entered space into WASTELAND terrain.
129 The Wandering Doomed 800, 600 2 14 Dark
130 Grand Mammoth of Goldfine 2200, 1800 6 40 Dark
131 Ghoul with an Appetite 1600, 1200 4 28 Dark
132 Patrician of Darkness 2000, 1400 5 34 Dark
WARRIOR TYPES [T04]
______________________________________________________________________________
133 Moon Envoy 1100, 1000 4 21 Light
134 Giltia the Dark Knight 1850, 1500 5 34 Light
135 Skull Guardian 2050, 2500 7 56 Light
A - 900-pt bonus when battling FIEND
monsters.
F - When this card is flipped face-up,
strengthens all LIGHT monsters by 300 points.
136 Luminous Soldier 1600, 1400 5 30 Light
137 Kageningen 800, 600 2 24 Dark
A - Whenever damage is inflicted to LP
in battle, the damage amount is reduced
to 0.
F - When this card is flipped face-up,
adds one more Kageningen (#137) face-up
in own Summoning Area.
138 Masked Clown 500, 700 2 12 Dark
139 Fiend Sword 1400, 800 4 22 Dark
140 Skull Stalker 900, 800 3 22 Dark
D - Reduces opposing monster by 300
points when destroyed in battle.
141 Vishwar Randi 900, 700 3 21 Dark
F - When this card is flipped face-up,
strengthens all Succubus Knights (#150)
by 300 points.
142 Unknown Warrior of Fiend 1000, 500 3 15 Dark
143 Black Luster Soldier 3000, 2500 8 60 Dark
A - 600-pt bonus when battling
DRAGON monsters.
144 Wall Shadow 1600, 3000 7 51 Dark
M - Can move into LABYRINTH terrain.
145 Gate Guardian 3750, 3400 11 77 Dark
A - Whenever damage is inflicted to LP
in battle, the damage amount is reduced
to 0.
146 Swordstalker 2000, 1600 6 41 Dark
F - When this card is flipped face-up,
(it is) increased by 100 points for
each monster in own Graveyard.
147 Hungry Burger 2000, 1850 6 44 Dark
A - Allows the one-sided destruction
of the opposition when battling BEAST
monsters.
SPU - Strong in TOON terrain.
148 Garma Sword 2550, 2150 7 47 Dark
A - 800-pt bonus when battling
SPELLCASTER monsters.
149 Greenkappa 650, 900 3 21 Dark
F - When this card is flipped face-up,
adopts the ATK/DEF of the monster with
the highest attack power on the field.
150 Succubus Knight 1650, 1300 5 30 Dark
151 Flaming Swordsman 1800, 1600 5 39 Fire
A - 300-pt bonus when battling
DINOSAUR monsters.
152 Tactical Warrior 1200, 1900 5 36 Fire
F - When this card is flipped face-up,
all WARRIOR monsters are increased
300 points.
153 Swamp Battleguard 1800, 1500 5 38 Earth
F - When this card is flipped face-up,
all Lava Battleguards (#197) are
increased 500 points.
154 Judge Man 2200, 1500 6 37 Earth
155 Gaia the Fierce Knight 2300, 2100 7 44 Earth
156 Celtic Guardian 1400, 1200 4 31 Earth
N - While this card is face-up in the
defense position, all effects involving
the taking of a card's control are
rendered ineffective.
157 Karbonala Warrior 1500, 1200 4 27 Earth
158 Kojicocy 1500, 1200 4 27 Earth
159 Axe Raider 1700, 1150 4 29 Earth
160 Zanki 1500, 1700 5 32 Earth
161 Battle Warrior 700, 1000 2 22 Earth
A - 500-pt bonus when battling
BEAST monsters.
162 Hero of the East 1100, 1000 3 21 Earth
163 Supporter in the Shadows 1000, 1000 3 25 Earth
F - When this card is flipped face-up,
all WARRIOR monsters are increased
300 points.
164 Dream Clown 1200, 900 3 26 Earth
F - When this card is flipped face-up
in battle, the opponent is rendered
eternally spellbound.
165 Ansatsu 1700, 1200 5 29 Earth
166 Dragon Statue 1100, 900 3 20 Earth
167 Monster Egg 600, 900 3 15 Earth
SPU - Randomly transforms into a
BEAST-WARRIOR/EARTH monster when
powered up with Insect Imitation (#800).
168 Rhainurdos of the Red Sword 1200, 1300 4 25 Earth
169 Hard Armor 300, 1200 3 15 Earth
170 M-Warrior #1 1000, 500 3 20 Earth
F - When this card is flipped face-up,
all M-Warrior #2s (#171) are increased
500 points.
171 M-Warrior #2 500, 1000 3 20 Earth
F - When this card is flipped face-up,
all M-Warrior #1s (#170) are increased
500 points.
172 Judgement Hand 1400, 700 3 21 Earth
173 Mysterious Puppeteer 1000, 1500 4 25 Earth
174 Armaill 700, 1300 3 20 Earth
175 Eyearmor 600, 500 2 16 Earth
F - When this card is flipped face-up,
adopts the ATK/DEF of the monster with
the highest attack power on the field.
176 Doron 900, 500 2 19 Earth
F - When this card is flipped face-up,
adds another Doron (#176) face-up
in own Summoning Area.
177 Kagemusha of the Blue Flame 800, 400 2 12 Earth
178 Trap Master 500, 1100 3 21 Earth
M - Able to move and attack without
triggering an opponent's TRAP(LR).
179 Wood Clown 800, 1200 3 20 Earth
180 Beautiful Headhuntress 1600, 800 4 24 Earth
181 Nodar the Resident of the Forest 900, 1200 3 26 Earth
F - When this card is flipped face-up,
strengthens all PLANT monsters by 300
points.
182 Guardian of the Labyrinth 1000, 1200 4 22 Earth
183 Dimensional Warrior 1200, 1000 4 27 Earth
A - Monsters desroyed in battles
against Dimensional Warrior (#183)
cannot be revived once they are sent
to the Graveyard.
184 Protector of the Throne 800, 1500 4 23 Earth
185 Masaki the Legendary Swordsman 1100, 1100 4 22 Earth
186 Sonic Maid 1200, 900 3 26 Earth
F - When this card is flipped face-up,
all Hibikime (#203) cards are increased
500 points.
187 Kanan the Swordmistress 1400, 1400 4 28 Earth
188 Stuffed Animal 1200, 900 3 21 Earth
SPU - Strong in TOON terrain.
189 Millenium Shield 0, 3000 5 35 Earth
N - While this card is face-up in the
defense position, all your monsters
receive 1000 bonus points for their DEF.
190 Monster Tamer 1800, 1600 5 39 Earth
F - When this card is flipped face-up,
all INSECT monsters are increased 300
points.
191 Swordsman from a Foreign Land 250, 250 1 10 Earth
D - When destroyed in battle, it
destroys the opposing monster as well.
192 Beautiful Beast Trainer 1750, 1500 5 38 Earth
F - When this card is flipped face-up,
all BEAST monsters are increased 300
points.
193 Armed Ninja 300, 300 1 11 Earth
M - Able to move and attack without
triggering an opponent's TRAP(LR).
194 D Human 1300, 1100 4 24 Earth
195 Performance of Sword 1950, 1850 6 43 Earth
A - 900-pt bonus for battles against
WARRIOR monsters.
196 Mushroom Man #2 1250, 800 3 21 Earth
197 Lava Battleguard 1550, 1800 5 39 Earth
F - When this card is flipped face-up,
all Swamp Battleguards (#153) are
increased 500 points.
198 Oscillo Hero 1250, 700 3 20 Earth
199 Empress Judge 2100, 1700 6 38 Earth
200 Warrior of Tradition 1900, 1700 6 36 Earth
201 Queen's Double 350, 350 1 12 Earth
F - When this card is flipped face-up,
all Princess of Tsurogai (#204) cards
are increased 700 points.
202 Invader of the Throne 1350, 1700 5 31 Earth
203 Hibikime 1450, 1000 4 30 Earth
F - When this card is flipped face-up,
all Sonic Maid (#186) cards are
increased 500 points.
204 Princess of Tsurogai 900, 700 3 16 Wind
205 Dragoness the Wicked Knight 1200, 900 3 21 Wind
206 Hyo 800, 1200 3 25 Water
D - Spellbinds an opponent for 1 turn
when destroyed in battle.
207 The Little Swordsman of Aile 800, 1300 3 21 Water
BEAST-WARRIOR TYPES [T05]
______________________________________________________________________________
208 Garoozis 1800, 1500 5 33 Fire
209 Hitotsu-Me Giant 1200, 1000 4 22 Earth
210 Battle Steer 1800, 1300 5 31 Earth
211 Battle Ox 1700, 1000 4 27 Earth
212 Beaver Warrior 1200, 1500 4 27 Earth
213 Mountain Warrior 600, 1000 3 21 Earth
F - When this card is flipped face-up,
all monsters in MOUNTAIN terrain are
increased 300 points.
214 Tiger Axe 1300, 1100 4 24 Earth
215 Rabid Horseman 2000, 1700 6 37 Earth
216 Solitude 1050, 1000 3 26 Earth
D - Spellbinds an opponent for 3 turns
when destroyed in battle.
217 One Who Hunts Souls 1100, 1000 4 26 Earth
A - Monsters destroyed in battles
against One Who Hunts Souls (#217)
cannot be revived once they are sent
to the Graveyard.
218 Ogre of the Black Shadow 1200, 1400 4 26 Earth
219 Rude Kaiser 1800, 1600 5 34 Earth
220 Sengenjin 2750, 2500 8 58 Earth
A - 900-pt bonus for battles against
ROCK monsters.
221 Nekogal #2 1900, 2000 6 39 Earth
222 Panther Warrior 2000, 1600 6 36 Earth
223 Wolf Axewielder 1650, 1000 4 27 Earth
BEAST TYPES [T06]
_______________________________________________________________________________
224 Gate Deeg 700, 800 3 20 Dark
F - When this card is flipped face-up,
the owning player's Summoning Power
Points are increased to the maximum value.
225 Dark Rabbit 1100 1500 4 26 Dark
SPU - Strong in TOON terrain.
226 Firewing Pegasus 2250, 1800 6 41 Fire
227 Little Chimera 600, 550 2 12 Fire
228 The Wicked Worm Beast 1400, 700 3 26 Earth
D - When destroyed in battle, this
card is returned to the deck, and the
deck is re-shuffled.
229 Griffore 1200, 1500 4 27 Earth
230 Torike 1200, 600 3 18 Earth
231 Wolf 1200, 800 3 20 Earth
232 Silver Fang 1200, 800 3 20 Earth
233 Mystic Horseman 1300, 1550 4 29 Earth
234 Dark Gray 800, 900 3 17 Earth
235 Sleeping Lion 700, 1700 4 24 Earth
236 Larvas 800, 1000 3 23 Earth
F - When this card is flipped face-up,
all Mon Larvas (#259) cards are increased
500 points.
237 Dig Beak 500, 800 2 13 Earth
238 Lisark 1300, 1300 4 26 Earth
239 Synchar 800, 900 3 17 Earth
240 Fusionist 900, 700 3 16 Earth
241 Frenzied Panda 1200, 1000 4 22 Earth
242 Air Marmot of Nefariousness 400, 600 2 15 Earth
M - Able to move and attack without
triggering an opponent's TRAP(LR).
243 Meotoko 700, 600 2 13 Earth
244 Master & Expert 1200, 1000 4 22 Earth
245 Nekogal #1 1100, 900 3 20 Earth
246 Prevent Rat 500, 2000 4 25 Earth
247 Mystical Sheep #2 800, 1000 3 23 Earth
F - When this card is flipped face-up
in battle, the opposing monster is
spellbound for 1 turn.
248 Super War Lion 2300, 2100 7 49 Earth
M - If face-up, can move two spaces
at a time regardless of terrain.
249 Leogun 1750, 1550 5 33 Earth
250 Tatsunootoshigo 1350, 1600 5 30 Earth
251 Burglar 850, 800 3 17 Earth
252 Garvas 2000, 1700 6 37 Earth
253 Flower Wolf 1800, 1400 5 32 Earth
254 Armored Rat 950, 1100 3 22 Earth
255 Milus Radiant 300, 250 1 11 Earth
F - When this card is flipped face-up
in battle, if the opposing card is a
ZOMBIE monster, it is automatically
destroyed.
256 Togex 1600, 1800 5 34 Earth
257 Hane Hane 450, 500 2 15 Earth
F - When this card is flipped face-up,
return to own deck and re-shuffle the
deck.
258 Ancient One of the Deep Forest 1800, 1900 6 37 Earth
259 Mon Larvas 1300, 1400 4 27 Earth
260 Pale Beast 1500, 1200 4 27 Earth
261 Obese Marmot of Nefariousness 750, 800 3 14 Earth
262 Great Bill 1250, 1300 4 26 Earth
263 Armored Rat 950, 1100 3 21 Earth
264 Mystical Sheep 1150, 900 3 21 Earth
265 Gazelle the King of Mythical Beasts 1500, 1200 4 27 Earth
266 King Tiger Wanghu 1700, 1000 4 32 Earth
M - If face-up, can move two spaces
at a time regardless of terrain.
267 Chimera the Flying Mythical Beast 2100, 1800 6 39 Wind
WINGED-BEAST TYPES [T07]
______________________________________________________________________________
268 Fiend Reflection #2 1100, 1400 4 30 Light
F - When this card is flipped face-up
and a card has already been played from
the hand, an additional card can be
played from the hand.
269 Crimson Sunbird 2300, 1800 6 41 Fire
270 Niwatori 900, 800 3 22 Earth
N - While this card is face-up in the
defense position, all recovery values
to LP are doubled.
SPU - Strong in TOON terrain.
271 Tyhone 1200, 1400 4 26 Wind
272 Harpie Lady 1300, 1400 4 32 Wind
F - When this card is flipped face-up,
Harpie's Pet Dragon (#030) increases
300 points.
SPU - When strengthened with Elegant
Egotist (#797), transforms into Harpie
Lady Sisters (#273).
273 Harpie Lady Sisters 1950, 2100 6 46 Wind
F - When this card is flipped face-up,
Harpie's Pet Dragon (#030) increases
900 points.
274 Spirit of the Books 1400, 1200 4 31 Wind
F - When this card is flipped face-up,
add a Boo Koo (#074) face-down to own
Summoning Area.
275 Faith Bird 1500, 1100 4 26 Wind
276 Droll Bird 600, 500 2 16 Wind
F - When this card is flipped face-up,
all monsters with an ATK of 500 or less
are automatically flipped face-up.
277 Mavelus 1300, 900 4 22 Wind
278 Kurama 800, 800 3 16 Wind
279 Wing Eagle 1800, 1500 5 33 Wind
280 Punished Eagle 2100, 1800 6 39 Wind
281 Skull Red Bird 1550, 1200 4 28 Wind
282 Queen Bird 1200, 2000 5 32 Wind
283 Peacock 1700, 1500 5 32 Wind
284 Skullbird 1900, 1700 6 36 Wind
285 Monstrous Bird 2000, 1900 6 39 Wind
286 W. Dragon Guardian of Fortress #2 1200, 1000 4 22 Wind
287 Crow Goblin 1850, 1600 5 35 Wind
288 Takuhee 1450, 1000 4 25 Wind
289 Fiend Reflection #1 1300, 1400 4 27 Wind
290 Blue-Winged Crown 1600, 1200 4 28 Wind
291 Birdface 1600, 1600 5 37 Wind
N - While this card is face-up in the
defense position, all your WINGED-BEAST
monsters are awarded a power-up bonus
of 300 points.
FIEND TYPES [T08]
______________________________________________________________________________
292 Ryu-Kishin 1000, 500 3 15 Dark
293 Feral Imp 1300, 1400 4 27 Dark
294 Summoned Skull 2500, 1200 6 37 Dark
295 Horn Imp 1300, 1000 4 28 Dark
F - When this card is flipped face-up,
if there's a Jigen Bakudan (#621) in
any adjacent space, teleport 1 Jigen
Bakudan to an opponent's summoning area.
296 Sangan 1000, 600 3 16 Dark
297 Kuriboh 300, 200 1 10 Dark
A - Whenever damage is inflicted to LP
in battle, the damage amount is reduced
to 0.
298 Castle of Dark Illusions 920, 1930 4 34 Dark
N - While this card is face-up in the
defense position, all FIEND monsters are
awarded a powe-up bonus of 500 points.
299 Reaper of the Cards 1380, 1930 5 39 Dark
M - Able to move and attack without
triggering an opponent's TRAP(LR).
300 King of Yamimakai 2000, 1530 5 36 Dark
301 Barox 1380, 1530 5 30 Dark
302 Dark Chimera 1610, 1460 5 31 Dark
303 Metal Guardian 1150, 2150 5 33 Dark
304 Crass Clown 1350, 1400 4 28 Dark
305 Mask of Darkness 900, 400 2 18 Dark
F - When this card is flipped face-up,
revive 1 SPELL card from the Graveyard
and set it in own Summoning Area. This
can only be done during the turn of a
player controlling a Mask of Darkness
(#305) card.
306 Job Change Mirror 800, 1300 3 21 Dark
307 That Which Feeds on Life 1200, 1000 4 22 Dark
308 Trial of Nightmare 1300, 900 4 22 Dark
309 Witty Phantom 1400, 1300 4 27 Dark
310 Mystery Hand 500, 500 2 15 Dark
F - When this card is flipped face-up,
if there's a Jigen Bakudan (#621) in
any adjacent space, teleport 1 Jigen
Bakudan to an opponent's summoning area.
311 The Shadow Who Controls the Dark 800, 700 3 20 Dark
F - When this card is flipped face-up
in battle, the engaged enemy is
spellbound for 3 turns.
312 Lord of the Lamp 1400, 1200 4 26 Dark
313 Tainted Wisdom 1250, 800 3 26 Dark
N - While this card is face-up in the
defense position, a card's CLASS effects
during battle can be identified even if
the card is face-down.
314 Lord of Zemia 1300, 1000 4 23 Dark
315 Dark King of the Abyss 1200, 800 3 20 Dark
316 Big Eye 1200, 1000 4 27 Dark
D - When destroyed in battle, the
engaged enemy is spellbound for 1 turn.
317 Dark Prisoner 600, 1000 3 21 Dark
A - Whenever damage is inflicted to LP
in battle, the damage amount is reduced
to 0.
318 Ancient Brain 1000, 700 3 17 Dark
319 Claw Reacher 1000, 800 3 18 Dark
320 Terra the Terrible 1200, 1300 4 25 Dark
321 Mabarrel 1700, 1400 5 31 Dark
322 Midnight Fiend 800, 600 2 19 Dark
N - While this card is face-up in the
defense position, all damage to LP
is increased by 100 points.
323 Madjinn Gun 600, 800 2 14 Dark
324 Dark Titan of Terror 1300, 1100 4 25 Dark
325 The Drdek 700, 800 3 20 Dark
F - When this card is flipped face-up,
all cards are shifted to attack position.
326 Candle of Fate 600, 600 2 17 Dark
N - While this card is face-up in the
defense position, all opponent monsters
are reduced by 100 points each turn.
327 Meda Bat 800, 400 2 12 Dark
328 Embryonic Beast 500, 750 2 18 Dark
N - After being turned face-up,
transforms into a Ryu-Kishin (#292)
after surviving 3 turns in a face-up,
defense position. However, the card must
be turned up by the controlling player.
329 Wicked Mirror 700, 600 2 13 Dark
330 Versago the Destroyer 1100, 900 3 20 Dark
331 Megirus Light 900, 600 3 15 Dark
332 Gorgon Egg 300, 1300 3 16 Dark
SPU - Transforms into a ZOMBIE/DARK
monster when strengthened with Insect
Imitation (#800).
333 King Fog 1000, 900 3 19 Dark
334 Mystic Clown 1500, 1000 4 25 Dark
335 Dark Artist 600, 1400 3 20 Dark
336 Bio Plant 600, 1300 3 19 Dark
337 Zera the Mant 2800, 2300 8 51 Dark
338 Fiend's Mirror 2100, 1800 6 44 Dark
N - While this card is face-up in the
defense position, reduce opponent's
Summoning Power by 1 point.
339 Ryu-Kishin Powered 1600, 1200 4 28 Dark
340 La Jinn the Mystical Genie of Lamp 1800, 1000 4 28 Dark
341 Bickuribox 2300, 2000 2 43 Dark
SPU - Strong in TOON terrain.
342 Zoa 2600, 1900 7 45 Dark
SPU - Transforms into Metalzoa (#488)
when strengthened with Metalmorph (#799).
343 Ushi Oni 2150, 1950 6 41 Dark
344 Monster Eye 250, 350 1 11 Dark
F - When turned face-up, flips the last
card played by an opponent face-up.
345 Soul Hunter 2200, 1800 6 40 Dark
346 Needle Ball 750, 700 2 20 Dark
D - Inflicts 500 points of damage
against an opoonent's LP when destroyed
in battle.
347 Morinphen 1550, 1300 5 29 Dark
348 Dragon Seeker 2000, 2100 6 41 Dark
A - 500 bonus points added in battles
against DRAGON monsters.
349 Fungi of the Musk 400, 300 1 12 Dark
F - Reduces an enemy by 500 points
when this card is flipped face-up
in battle.
350 Bistro Butcher 1800, 1000 4 28 Dark
351 Neck Hunter 1750, 1900 6 37 Dark
352 Chakra 2450, 2000 7 50 Dark
D - Revives in own Summoning Area,
other than current location, when
destroyed in battle.
353 Psycho Puppet 2000, 2350 7 49 Dark
F - If the leader is a Mysterious
Puppeteer (#173), gains 1500 points
when this card is flipped face-up.
354 Invader from Another Dimension 950, 1400 4 24 Dark
355 Wretched Ghost of the Attic 550, 400 2 10 Dark
356 Key Mace #2 1050, 1200 4 23 Dark
357 Hiro's Shadow Scout 650, 500 2 17 Dark
F - When this card is flipped face-up,
identifies an opponent's face-down
card by type (MONSTER/MAGIC/POWER-UP/TRAP).
358 Whiptail Crow 1650, 1600 5 33 Dark
359 Man-Eating Treasure Chest 1600, 1000 4 26 Dark
360 Baron of the Fiend Sword 1550, 800 4 24 Dark
361 Wall of Illusion 1000, 1850 4 34 Dark
F - Returns enemy monster to opponent's
deck for re-shuffling when this card
is flipped face-up in battle.
362 Toon Summoned Skull 2500, 1200 6 37 Dark
SPU - Strong in TOON terrain.
363 Three-Headed Geedo 1200, 1400 4 26 Dark
364 Berfomet 1400, 1800 5 37 Dark
F - Increases Summoning Power points
to maximum level when this card is
flipped face-up.
365 Kryuel 1000, 1700 4 32 Dark
N - While this card is face-up in the
defense position, all damage to LP
increased by 200 points.
366 Dark Shade 1000, 1000 3 20 Wind
367 Air Eater 2100, 1600 6 38 Wind
FAIRY TYPES [T09]
______________________________________________________________________________
368 Gyakutenno Megami 1800, 2000 6 43 Earth
F - When this card is flipped face-up,
all your own monsters with ATK of 1000
or below are increased by 1000 points.
369 Goddess with the Third Eye 1200, 1000 4 22 Earth
370 Orion the Battle King 1800, 1500 5 33 Earth
371 Weather Control 600, 400 2 15 Earth
F - When this card is flipped face-up,
transforms all adjacent spaces to
WASTELAND.
372 Mystical Capture Chain 700, 700 2 19 Earth
N - While this card is face-up in the
defense position, spellbinds all FIEND
monsters.
373 Spirit of the Harp 800, 2000 4 28 Earth
374 Key Mace 400, 300 1 17 Earth
F - When this card is flipped face-up,
shifts all cards to defense position.
375 Happy Lover 800, 500 2 18 Earth
A - Cancels all power increases or
decreases of an enemy monster in battle.
Does not cancel bonus effects such as
terrain or Leader ability effects.
376 Petit Angel 600, 900 3 20 Earth
D - Revives in own Summoning Area,
other than current location, when
destroyed in battle.
377 Hourglass of Life 700, 600 2 18 Earth
D - If LP is higher than 1000 at the
moment this card is destroyed, a maximum
of 4 monsters with the highest ATKS from
own as well as opponent's Graveyard are
revived under owning player's control.
Following the revival, the owning
player's LP is reduced by 1000.
378 Lunar Queen Elzaim 750, 1100 3 19 Earth
379 Wing Egg Elf 500, 1300 3 18 Earth
SPU - Randomly transforms to a monster
with "Elf" in its name when strengthened
with Insect Imitation (#800).
380 Ray & Temperature 1000, 1000 3 25 Earth
A - Cancels all power increases or
decreases of an enemy monster in battle.
Does not cancel bonus effects such as
terrain or Leader ability effects.
381 Ocubeam 1550, 1650 5 32 Earth
382 Goddess of Whim 950, 700 3 22 Earth
A - Own ATK/DEF either increased or
decreased by up to 1500 points when
entering battle.
383 Hoshiningen 500, 700 2 17 Earth
F - Own LIGHT monsters strengthened by
300 points when this card is flipped
face-up.
384 Skelengel 900, 400 2 18 Earth
D - If a card has been played from the
hand in the turn when this card is
destroyed in battle, the owning player
can play one more card from the hand.
385 Dark Witch 1800, 1700 5 35 Earth
386 Binding Chain 1000, 1100 3 26 Earth
N - While this card is face-up in the
defense position, all WARRIOR monsters
all spellbound.
387 Muse-A 850, 900 3 23 Earth
F - When this card is flipped face-up,
all Musician King (#046) cards are
strengthened 700 points.
388 Tenderness 700, 1400 3 26 Earth
N - While this card is face up in the
defense position, all damage to LP
reduced by half.
389 Shining Friendship 1300, 1100 4 24 Earth
F - Spellbinds enemy for 1 turn when
this card is flipped face-up in battle.
390 Hourglass of Courage 1100, 1200 4 28 Earth
D - If LP is over 1000 points when
this card is destroyed in battle, the
strength of your monsters are increased
by 1000 points, and your LP is reduced
by 1000.
391 Winged Egg of New Life 1400, 1700 5 31 Earth
392 Airknight Parshath 1900, 1400 5 33 Earth
393 Doma the Angel of Silence 1600, 1400 5 30 Dark
394 Dancing Elf 300, 200 1 5 Wind
INSECT TYPES [T10]
_______________________________________________________________________________
395 Spiked Snail 700, 1300 3 25 Dark
M - Able to move 2 spaces regardless of
terrain when this card is face-up.
396 Big Insect 1200, 1500 4 27 Earth
397 Basic Insect 500, 700 2 12 Earth
398 Hercules Beetle 1500 2000 5 35 Earth
399 Gokibore 1200, 1400 4 26 Earth
400 Giant Flea 1500, 1200 4 27 Earth
401 Larvae Moth 500, 400 2 9 Earth
SPU - Transforms to Larva of Moth
(#427) when strengthened with Cocoon
of Evolution (#798).
402 Great Moth 2600, 2500 8 56 Earth
N - While this card is face-up in the
defense position, all enemy monsters
are reduced by 100 points each turn.
403 Perfectly Ultimate Great Moth 3500, 3000 8 70 Earth
N - While this card is face-up in the
defense position, all enemy monsters
are reduced by 100 points each turn.
404 Nightmare Scorpion 900, 800 3 22 Earth
F - Spellbinds opposing monster
for 1 turn when this card is flipped
face-up in battle.
405 Winged Cleaver 700, 700 2 14 Earth
406 Kumootuko 700, 1400 3 21 Earth
407 Petit Moth 300, 200 1 5 Earth
SPU - Transforms to Larva of Moth
(#427) when strengthened with Cocoon
of Evolution (#798).
408 Jirai Gumo 2200, 100 4 33 Earth
A - Cancels all power increases or
decreases of an enemy monster in battle.
Does not cancel bonus effects such as
terrain or Leader ability effects.
M - Decreases LP by 100 points for each
space moved.
409 Dungeon Worm 1800, 1500 5 33 Earth
M - Can enter LABYRINTH terrain.
410 Leghul 300, 350 1 12 Earth
F - Teleports to opponent's Summoning
Area when this card is flipped face-up.
When this card is flipped face-up in
battle, the battle to be engaged is
cancelled.
411 Ganigumo 600, 800 2 19 Earth
M - Able to move and attack without
triggering an opponent's TRAP(LR).
412 Alinsection 950, 700 3 17 Earth
413 Cockroach Knight 800, 900 3 17 Earth
414 Kuwagata Alpha 1250, 1000 4 23 Earth
415 Korogashi 550, 400 2 15 Earth
D - Reduces all monsters located in
vertical and horizontal spaces by 300
points when destroyed in battle.
416 Kattapillar 250, 300 1 6 Earth
SPU - Transforms to Larva of Moth
(#427) when strengthened with Cocoon
of Evolution (#798).
417 Man-Eater Bug 450, 600 2 16 Earth
F - Destroys opposing enemy when this
card is flipped face-up in battle.
418 Gale Dogra 650, 600 2 18 Earth
N - While this card is face-up in the
defense position, all enemy monsters are
reduced 100 points each turn.
419 Kwagar Hercules 1900, 1700 6 36 Earth
420 Minar 850, 750 3 17 Earth
421 Kamakimaran 1150, 1400 4 26 Earth
422 Javelin Beetle 2450, 2550 8 55 Earth
A - 600 bonus points added in battles
against DRAGON monsters.
423 Needle Worm 750, 600 2 14 Earth
SPU - Transforms to Larva of Moth
(#427) when strengthened with Cocoon
of Evolution (#798).
424 Giant Scorpion of the Tundra 1100, 1000 3 21 Earth
425 Hunter Spider 1600, 1400 5 30 Earth
426 Acid Crawler 900, 700 3 16 Earth
SPU - Transforms to Larva of Moth
(#427) when strengthened with Cocoon
of Evolution (#798).
427 Larva of Moth 0, 2000 2 25 Earth
M - Cannot move.
N - Transforms into Pupa of Moth (#428)
if this card survives 5 turns in face-up,
defense position after being flipped face-up
by the controlling player. If destroyed
prior to transformation, the card is
revived as Larvae Moth (#401) in own Summoning
Area other than current location.
428 Pupa of Moth 0, 2000 2 25 Earth
M - Cannot move.
N - Transforms into Perfectly Ultimate
Great Moth (#403)if this card survives 1
turn in face-up, defense position after
being flipped face-up by the controlling
player. If destroyed in battle, the card is
revived as Great Moth (#402) in own Summoning
Area other than current location.
429 Arsenal Bug 2000, 2000 3 50 Earth
A - All spaces within an area of 2
spaces are transformed into FOREST terrain.
F - If an INSECT monster is Leader, this
card's power is strengthened by 1500
points when this card is flipped face-up.
430 Killer Needle 1200, 1000 4 22 Wind
431 Insect Soldiers of the Sky 1000, 800 3 18 Wind
432 Bladefly 600, 700 2 18 Wind
N - While this card is face-up in the
defense position, all WIND monsters gain
a 500-point power-up bonus.
DINOSAUR TYPES [T11]
______________________________________________________________________________
433 Sword Arm of Dragon 1750, 2030 6 38 Earth
434 Two-Headed King Rex 1600, 1200 4 28 Earth
435 Mammoth Graveyard 1200, 800 3 20 Earth
436 Megazowler 1800, 2000 6 38 Earth
437 Uraby 1500, 800 4 23 Earth
438 Crawling Dragon #2 1600 1200 4 28 Earth
439 Tomozaurus 500, 400 2 9 Earth
440 Two-Mouth Darkruler 900, 700 3 16 Earth
441 Pragtical 1900, 1500 5 34 Earth
442 Anthrosaurus 1000, 850 3 19 Earth
443 Trakodon 1300, 800 3 21 Earth
444 Little D 1100, 700 3 18 Earth
445 Bracchio-raidus 2200, 2000 6 42 Water
REPTILE TYPES [T12]
______________________________________________________________________________
446 Armored Lizard 1500, 1200 4 27 Earth
447 Serpent Marauder 700, 600 2 18 Earth
N - While this card is face-up in the
defense position, cancels any increased
movement effects for all cards.
448 Yormungarde 1200, 900 3 21 Earth
449 Drooling Lizard 900, 800 3 17 Earth
450 Beaked Snake 800, 900 3 17 Earth
451 Ancient Lizard Warrior 1400, 1100 4 25 Earth
452 Krokodilus 1100, 1200 4 23 Water
453 Grappler 1300, 1200 4 25 Water
454 Toon Alligator 800, 1600 4 24 Water
SPU - Strong in TOON terrain.
455 Emperor of the Land and Sea 1800, 1500 5 33 Water
456 Sinister Serpent 300, 250 1 11 Water
D - Reduces opponent's Summoning Power
to 0 when destroyed in battle.
457 Mechaleon 800, 600 2 19 Water
F - Flips all your spell cards face-down
when this card is flipped face-up.
458 Serpentine Princess 1400, 2000 5 39 Water
F - Own REPTILE monsters strengthened
by 900 points when this card is flipped
face-up.
FISH TYPES [T13]
______________________________________________________________________________
459 Great White 1600, 800 4 24 Water
460 Rare Fish 1500, 1200 4 27 Water
461 Root Water 900, 800 3 22 Water
F - All spaces within a range of 1
space are transformed to Sea terrain
when this card is flipped face-up.
462 Enchanting Mermaid 1200, 900 3 21 Water
463 White Dolphin 500, 400 2 9 Water
464 Deepsea Shark 1900, 1600 5 35 Water
465 Bottom Dweller 1650, 1700 5 34 Water
466 7 Colored Fish 1800, 800 4 26 Water
467 Rainbow Marine Mermaid 1550, 1700 5 33 Water
468 Crazy Fish 1600, 1200 4 28 Water
469 Misairuzame 1400, 1600 5 35 Water
A - Adds 500 bonus points for any
battle against MACHINE monsters.
470 Tongyo 1350, 800 4 22 Water
F - Decreases opposing enemy by 500
points when this card is flipped
face-up in battle.
471 Wow Warrior 1250, 900 4 27 Water
472 Fortress Whale 2350, 2150 7 50 Water
A - Automatically destroys WARRIOR
monster in battle.
473 Man Eating Black Shark 2100, 1300 5 34 Water
474 Marine Beast 1700, 1600 5 33 Water
475 Amazon of the Seas 1300, 1400 4 27 Water
SEA SERPENT TYPES [T14]
______________________________________________________________________________
476 Kairyu-Shin 1800, 1500 5 38 Water
F - All spaces within a range of 1
space are transformed to Sea terrain
when this card is flipped face-up.
477 Takriminos 1500, 1200 4 27 Water
478 Aqua Dragon 2250, 1900 6 47 Water
A - Space occupied is transformed to
Sea terrain when engaged in battle.
479 Sea King Dragon 2000, 1700 6 37 Water
480 Spike Seadra 1600, 1300 5 34 Water
F - When this card is flipped face-up,
this card is strengthened by 300 points
for every THUNDER monster on the field.
MACHINE TYPES [T15]
______________________________________________________________________________
481 Guardian of the Throne Room 1650, 1600 4 33 Earth
482 Ancient Tool 1700, 1400 5 31 Dark
483 Gate Keeper 1500, 1800 5 33 Dark
484 Cyber Soldier of Darkworld 1400, 1200 4 26 Dark
485 Megasonic Eye 1500, 1800 5 33 Dark
486 Labyrinth Tank 2400, 2400 7 53 Dark
M - Can enter LABYRINTH squares.
487 Pendulum Machine 1750, 2000 6 38 Dark
488 Metalzoa 3000, 2300 8 53 Dark
489 Saber Slasher 1450, 1500 5 30 Dark
490 Yaiba Robo 1000, 1300 4 28 Dark
D - Inflicts 300 points of damage to
opponent's LP when destroyed in battle.
491 Cyber Soldier 1500, 700 5 32 Dark
492 Mechanical Chaser 1850, 800 4 27 Dark
493 Blocker 850, 1800 4 32 Dark
A - Whenever damage is inflicted to
LP in battle, the damage amount is
reduced to 0.
494 Spike Clubber 1700, 1800 5 35 Dark
495 Cyber Stein 700, 500 2 17 Dark
A - Turns occupied space into
WASTELAND when engaged in battle.
496 Cyber Commander 750, 700 2 20 Dark
N - While this card is face-up in the
defense position, the strength of all
your MACHINE monsters are increased by
300 bonus points.
497 Jinzo #7 500, 400 2 9 Dark
498 Cannon Soldier 1400, 1300 4 32 Dark
M - Can enter labyrinth squares, and
transforms the occupied space into
NORMAL terrain.
499 Brave Scizzar 1300, 1000 4 23 Dark
500 Dharma Cannon 900, 500 2 19 Dark
M - Can enter labyrinth squares, and
transforms the occupied space into
NORMAL terrain.
501 Red Eyes Black Metal Dragon 2800, 2400 8 52 Dark
502 Barrel Dragon 2600, 2200 7 53 Dark
F - When this card is flipped face-up,
1 card other than own is randomly
selected for destruction.
503 Mechanical Snail 800, 1000 3 18 Dark
504 Disk Magician 1350, 1000 4 24 Dark
505 Slot Machine 2000, 2300 7 43 Dark
506 Blast Sphere 1400, 1400 4 33 Dark
D - All cards located in the
surrounding 3x3 area are automatically
destroyed when this card is destroyed
in battle.
507 Space Megatron 1400, 2000 4 34 Dark
508 Launcher Spider 2200, 2500 7 47 Fire
509 Blast Juggler 800, 900 3 22 Fire
D - All cards located in the
surrounding 3x3 area are automatically
destroyed when this card is destroyed
in battle.
510 Robotic Knight 1600, 1800 5 39 Fire
N - While this card is face-up in the
defense position, the strength of all
your MACHINE monsters are increased by
300 bonus points.
511 Ground Attacker Bugroth 1500, 1000 4 25 Earth
512 Holograh 1100, 700 3 18 Earth
513 Steel Scorpion 250, 300 1 6 Earth
514 Machine King 2200, 2000 6 47 Earth
F - When this card is flipped face-up,
this card is strengthened by 300 points
for every THUNDER monster on the field.
515 Giant Mech Soldier 1750, 1900 6 37 Earth
516 Mechanical Spider 400, 500 2 9 Earth
517 Giga-tech Wolf 1200, 1400 4 26 Earth
518 Shovel Crusher 900, 1200 3 21 Earth
519 Golgoil 900, 1600 4 30 Earth
D - Revives in own Summoning Area,
other than current location, when
destroyed in battle.
520 Dice Armadillo 1650, 1800 5 35 Earth
521 Cyber Saurus 1800, 1400 5 32 Earth
522 Steel Ogre Grotto 1400, 1800 5 32 Earth
523 Patrol Robo 1100, 900 3 25 Earth
F - When this card is flipped face-up,
flips all opponent SPELL cards face-up.
524 Royal Guard 1900, 2200 6 41 Earth
525 Machine Attacker 1600, 1300 5 29 Earth
526 Steel Ogre Grotto #2 1900, 2200 6 41 Earth
527 Gear Golem the Moving Fortress 800, 2200 5 30 Earth
528 Kinetic Soldier 2350, 1800 3 47 Earth
A - Increases 2000 bonus points in
battles against WARRIOR monsters.
529 Metal Dragon 1850, 1700 6 36 Wind
530 Bat 300, 350 1 12 Wind
F - When this card is flipped face-up,
if there's a Jigen Bakudan (#621) in
any adjacent space, teleport 1 Jigen
Bakudan to an opponent's summoning area.
531 Metal Fish 1600, 1900 5 35 Water
532 Mech Bass 1800, 1500 3 33 Water
THUNDER TYPES [T16]
______________________________________________________________________________
533 Oscillo Hero #2 1000, 500 3 20 Light
A - Increases 800 bonus points in
battles against FISH monsters.
534 Sanga of the Thunder 2600, 2200 7 53 Light
A - Whenever damage is inflicted to LP
in battle, the damage amount is reduced
to 0.
535 Thunder Dragon 1600, 1500 5 31 Light
536 The Immortal of Thunder 1500, 1300 4 33 Light
N - While this card is face-up in the
defense position, all female monsters
are reduced by 500 points.
537 Electric Snake 800, 900 3 22 Light
A - Increases 1000 bonus points in
battles against MACHINE monsters.
538 Twin Headed Thunder Dragon 2800, 2100 7 49 Light
539 Thunder Nyan Nyan 1900, 800 4 32 Light
N - While this card is face-up in the
defense position, all face-up THUNDER
monsters gain movement bonus.
540 Tripwire Beast 1200, 1300 4 25 Earth
541 Electric Lizard 850, 800 3 22 Earth
F - Spellbinds the opposing enemy for
1 turn when this card is flipped
face-up in battle.
542 La Li-Oon 600, 600 2 17 Wind
N - While this card is face-up in the
defense position, all MACHINE monsters
are reduced 500 points.
543 Kaminarikozou 700, 600 2 13 Wind
544 Kaminari Attack 1900, 1400 5 33 Wind
545 Mega Thunderball 750, 600 2 19 Wind
F - Gain control of an opposing monster
if it is MACHINE for one turn when this
card is flipped face-up in battle.
546 Bolt Escargo 1400, 1500 5 29 Water
547 Bolt Penguin 1100, 800 3 19 Water
AQUA TYPES [T17]
______________________________________________________________________________
548 Fire Kraken 1600, 1500 5 31 Fire
549 Boulder Tortoise 1450, 2200 6 37 Earth
550 Fiend Kraken 1200, 1400 4 26 Water
551 Jellyfish 1200, 1500 4 32 Water
N - While this card is face-up in the
defense position, all THUNDER monsters
are reduced 500 points.
552 Catapult Turtle 1000, 2000 5 35 Water
M - Can enter labyrinth squares, and
transforms the occupied space into
NORMAL terrain.
553 Octoberser 1600, 1400 5 30 Water
554 Toad Master 1000, 1000 3 25 Water
F - Summons Frog the Jam (#594) in
own Summon Area when this card is
flipped face-up.
555 Akihiron 1700, 1400 5 31 Water
556 The Melting Red Shadow 500, 700 2 12 Water
557 Monsturtle 800, 1000 3 18 Water
558 Turtle Tiger 1000, 1500 4 26 Water
559 Arma Knight 1000, 1200 4 22 Water
560 Penguin Knight 900, 800 3 22 Water
F - All Penguin Soldiers (#600) increase
800 points when this card is flipped
face-up.
561 Dorover 900, 800 3 22 Water
D - When destroyed, spellbinds the
enemy it engaged in battle for 1 turn.
562 Twin Long Rods #1 900, 700 3 14 Water
563 Roaring Ocean Snake 2100, 1800 6 49 Water
A - When engaged in battle, transforms
the space it occupies into Sea terrain.
F - When this card is flipped face-up,
transforms all adjacent spaces into
Sea terrain.
564 Hitodenchak 600, 700 2 18 Water
A - Gains 1000 bonus points when
engaged in battle with MACHINE monsters.
565 Water Element 900, 700 3 21 Water
F - When this card is flipped face-up,
flips all of own SPELL cards face-down.
566 Water Omotics 1400, 1200 4 26 Water
567 Beastking of the Swamps 1000, 1100 4 26 Water
D - When destroyed, destroys the enemy
it engaged in battle with.
568 The Furious Sea King 800, 700 3 20 Water
F - When this card is flipped face-up,
transforms all adjacent spaces to Sea
terrain
569 Wetha 1000, 900 3 19 Water
570 Change Slime 400, 300 1 12 Water
F - Adopts opposing monster's ATK/DEF
when this card is flipped face-up in battle.
571 Psychic Kappa 400, 1000 2 19 Water
A - Whenever damage is inflicted to LP
in battle, the damage amount is
reduced to 0.
572 Flying Penguin 1200, 1000 2 22 Water
573 Suijin 2500, 2400 7 54 Water
A - Whenever damage is inflicted to LP
in battle, the damage amount is
reduced to 0.
574 Zone Eater 250, 200 1 10 Water
F - Transforms all horizontal spaces
to Sea spaces when this card is flipped
face-up.
575 Ooguchi 300,250 1 11 Water
F - Teleports to opponent's Summoning
Area when this card is flipped face-up.
When this card is flipped in battle,
that battle is canceled.
576 Water Magician 1400, 1000 4 24 Water
577 Ice Water 1150, 900 3 21 Water
578 Waterdragon Fairy 1100, 700 3 18 Water
579 Water Girl 1250, 1000 4 23 Water
580 Turu-Purun 450,500 2 15 Water
A - Gains 1000 bonus points when
engaging in battle against FISH monsters.
581 Guardian of the Sea 1300, 1000 4 23 Water
582 Aqua Snake 1050, 900 3 25 Water
F - Spellbinds the opposing enemy for
1 turn when this card is flipped
face-up in battle.
583 Giant Red Seasnake 1800, 800 4 26 Water
584 30,000 Year White Turtle 1250, 2100 5 34 Water
585 Kappa Avenger 1200, 900 3 21 Water
586 Kanikabuto 650, 900 3 16 Water
587 Zarigun 600, 700 2 13 Water
588 Sea Kamen 1100, 1300 4 24 Water
589 Ameba 300, 350 1 12 Water
D - Transforms all adjacent spaces
into Sea spaces when destroyed in battle.
590 Yado Karu 900, 1700 4 26 Water
591 Turtle Raccoon 700, 900 3 21 Water
F - Teleports to own Summoning Area
when this card is flipped face-up.
When this card is flipped face-up in
battle, that battle is canceled.
592 Turtle Bird 1900, 1700 6 36 Water
593 Star Boy 550, 500 2 16 Water
F - When this card is flipped face-up,
all of own Aqua monsters are strengthened
by 300 points.
594 Frog the Jam 700, 500 2 17 Water
N - While this card is face-up in the
defense position, all LP recovery
points are doubled.
595 Behegon 1350, 1000 4 24 Water
596 Crab Turtle 2550, 2500 8 51 Water
597 Weather Report 950, 1500 4 25 Water
598 Giant Turtle Who Feeds on Flames 1400, 1800 5 32 Water
599 Violent Rain 1550, 800 4 29 Water
F - When this card is flipped face-up,
all adjacent spaces are transformed
into Sea terrain.
600 Penguin Soldier 750, 500 2 18 Water
F - All Penguin Knights (#560) increase
800 points when this card is flipped
face-up.
601 Liquid Beast 950, 800 3 18 Water
602 Twin Long Rods #2 850, 700 3 16 Water
603 Armored Starfish 850, 1400 4 23 Water
604 High Tide Gyojin 1650, 1300 5 30 Water
605 Fairy of the Fountain 1600, 1100 4 27 Water
606 Night Lizard 1150, 1300 4 25 Water
607 Amphibious Bugroth 1850, 1300 5 32 Water
608 Gruesome Goo 1300, 700 3 20 Water
609 Hyosube 1500, 900 4 24 Water
610 Red Archery Girl 1400, 1500 4 29 Water
611 Toon Mermaid 1400, 1500 4 29 Water
SPU - Strong in TOON terrain.
612 Maiden of the Aqua 700, 2000 4 32 Water
N - The power of all your AQUA monsters
increases 500 points while this card
is face-up in the defense position.
PYRO TYPES [T18]
______________________________________________________________________________
613 Dragon Piper 200, 1800 3 20 Fire
F - When this card is flipped face-up,
all spellbound cards are freed and can
move in the following turn.
614 Wings of Wicked Flame 700, 600 2 13 Fire
615 Charubin the Fire Knight 1100, 800 3 19 Fire
616 Fire Eye 800, 600 2 19 Fire
M - Able to move and attack without
triggering an opponent's TRAP(LR).
617 Hinotama Soul 600, 500 2 16 Fire
D - When this card is destroyed in
battle, all SPELL cards positioned in
adjacent spaces are destroyed.
618 Fireyarou 1300, 1000 4 23 Fire
619 Vermillion Sparrow 1900, 1500 5 34 Fire
620 Flame Cerebus 2100, 1800 6 39 Fire
621 Jigen Bakudan 200, 1000 2 17 Fire
N - When this card survives 2 turns
face-up in the defense position, all
cards located in a 3x3 area are
automatically destroyed. This only
applies when the controlling player
intentionally flips the card face-up.
622 Molten Behemoth 1000, 2200 5 37 Fire
N - The power of all your PYRO monsters
increases 500 points while this card is
face-up in the defense position.
623 Flame Snake 400, 450 2 9 Earth
ROCK TYPES [T19]
______________________________________________________________________________
624 Prisman 800, 1000 3 23 Light
F - When this card is flipped face-up,
all your SPELL cards are flipped face-down.
625 Rock Ogre Grotto #1 800, 1200 3 20 Earth
626 Giant Soldier of Stone 1300, 2000 3 33 Earth
627 Ancient Jar 400, 200 1 11 Earth
N - The turn count for spellbound cards
is not conducted while the card is in the
face-up, defense position.
628 Haniwa 500, 500 2 10 Earth
629 Dissolverock 900, 1000 3 24 Earth
F - When this card is flipped face-up,
all cards located in MOUNTAIN terrain
are destroyed.
630 Stone Armadiller 800, 1200 3 20 Earth
631 Rock Ogre Grotto #2 700, 1400 3 21 Earth
632 Stone D. 2000, 2300 7 43 Earth
633 Millenium Golem 2000, 2200 6 42 Earth
634 Destroyer Golem 1500, 1000 4 25 Earth
635 Barrel Rock 1000, 1300 4 28 Earth
M - Can enter labyrinth squares, and
transforms the occupied space into
NORMAL terrain
636 Minomushi Warrior 1300, 1200 4 25 Earth
637 Stone Ghost 1200, 1000 4 22 Earth
638 The Statue of Easter Island 1100, 1400 4 25 Earth
639 Muka Muka 600, 300 2 14 Earth
F - When this card is flipped face-up,
the power of this card increases by 300
points for every monster in the controlling
player's graveyard.
640 Sand Stone 1300, 1600 5 29 Earth
641 Mystical Sand 2100, 1700 6 38 Earth
642 Pot the Trick 400, 400 2 13 Earth
F - When this card is flipped face-up,
your spellbound cards are freed and can
move in the following turn.
643 Morphing Jar 700, 600 2 13 Earth
644 The Thing That Hides in the Mud 1200, 1300 4 25 Earth
645 Stone Ogre Grotto 1600, 1500 5 31 Earth
646 Stone Statue of the Aztecs 300, 2000 4 23 Earth
PLANT TYPES [T20]
_______________________________________________________________________________
647 Dark Plant 300, 400 1 12 Dark
D - When this card is destroyed in
battle, all adajacent spaces are
transformed into CRUSH terrain.
648 Rose Spectre of Dunn 2000, 1800 6 38 Dark
649 Mushroom Man 800, 600 2 18 Earth
F - When this card is flipped face-up,
the power of all Mushroom Man #2 (#196)
cards are increased by 500 points.
650 Man-Eating Plant 800, 600 2 14 Earth
651 Firegrass 700, 600 2 13 Earth
652 Man Eater 800, 600 2 19 Earth
F - When this card is flipped face-up,
all cards located in FOREST terrain
are destroyed.
653 Arlownay 800, 1000 3 18 Earth
654 Yashinoki 800, 600 2 19 Earth
F - When this card is flipped face-up,
LP increases 500 points.
655 Ancient Tree of Enlightenment 600, 1500 3 26 Earth
N - While this card is face-up in the
defense position, TRAP cards cannot be
triggered.
656 Green Phantom King 500, 1600 3 26 Earth
F - When this card is flipped face-up,
all Queen of Autumn Leaves (#667) cards
are strengthened by 500 points.
657 Rainbow Flower 400, 500 2 9 Earth
658 Barrel Lily 1100, 600 3 17 Earth
659 Laughing Flower 900, 500 2 19 Earth
F - Control of opposing card is gained
when this card is flipped face-up in battle.
660 Bean Soldier 1400, 1300 4 27 Earth
661 Griggle 350, 300 1 7 Earth
662 Darkworld Thorns 1200, 900 3 21 Earth
663 Abyss Flower 750, 400 2 12 Earth
664 Living Vase 900, 1100 3 20 Earth
665 Snakeyashi 1000, 1200 4 22 Earth
666 Trent 1500, 1800 5 33 Earth
667 Queen of Autumn Leaves 1800, 1500 5 33 Earth
668 Woodland Sprite 2100, 2100 3 47 Earth
A - Power increases by 2500 points in
battles against FIEND monsters.
669 Tentacle Plant 500, 600 2 11 Water
670 Fairy King Truesdale 2200, 1500 6 42 Water
N - While this card is face-up in the
defense position, the power of all your
PLANT monsters increases by 500 points.
671 Summoned Lord Exodia - Spellcaster Type
(Only appears in Library after summoning Exodia, however it is not usable
per se unless you summon it it a duel.)
IMMORTAL TYPES [T21]
______________________________________________________________________________
672 Jowls of Dark Demise 200, 100 2 18 Water
F - When this parasite card is flipped
face-up in battle, it takes control of
the opposing card. When the controlled
monster is destroyed in battle, this card
is revived in the controlling player's
Summoning Area, other than its current
location. The nature effect and destruction
features of the monster that's taken over
are rendered ineffective.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
673 Souleater 1200, 0 4 27 Earth
N - When this card enters a turn face-up
and in the defense position, all MONSTER
cards are removed from the respective
Graveyards, and the number of these removed
cards are multiplied by 200 points. The
result is added to the power of this card.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
674 Slate Warrior 1900, 400 4 38 Wind
F - When this card is flipped face-up,
all your IMMORTAL cards are strengthened
by 500 points.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
675 Shapesnatch 1200, 1700 5 44 Dark
N - Shapesnatch's ATK and DEF copies
the enemy Leader's ATK for attacks and
your own Leader's DEF when defending.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
676 Carat Idol 2600, 3100 9 72 Light
N - When this card enters a turn face-up
and in the defense position, all cards
are drawn 1 space towards Carat Idol.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
677 Electromagnetic Bagworm 200, 1400 3 31 Light
F - When this card is flipped face-up,
a player gains control of all opposing
MACHINE monsters for the turn in play.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
678 Time Eater 1900, 1700 6 51 Dark
N - While this card is face-up in the
defense position, the countdown speed
for spellbound cards are doubled should
a Turn Count be involved.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
679 Mucus Yolk 0, 100 3 16 Dark
M - Each time Mucus Yolk moves, an opponent's
LP is reduced by 50 points.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
680 Servant of Catabolism 700, 500 3 27 Light
N - While this card is face-up in the
defense position, an additional point
is added each turn during the recovery
of the player's Summoning Power points.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
681 Rigras Leever 1600, 100 3 32 Fire
F - When this card is flipped face-up,
all players must discard their current
hand to their respective Graveyards.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
682 Moisture Creature 2800, 2900 9 72 Light
N - While this card is face-up in the
defense position, the opposing leader's
powers are rendered ineffective.
D - Transforms adjacent spaces into CRUSH
terrain when this card is destroyed in battle.
MAGIC (PURE) [T22]
______________________________________________________________________________
683 Dragon Capture Jar, 50 Magic
Permanently spellbinds all DRAGON monsters.
684 Time Seal, 50 Magic
Permanently spellbinds the monster with the highest ATK
on the field.
685 Monster Reborn 50 Magic
Select, revive, and control 1 MONSTER Card from either
Graveyard.
686 Copycat, 50 Magic
Select, revive, and control 1 SPELL Card from an
opponent's Graveyard.
687 Mimicat, 80 Magic
Select, revive, and control 1 Card from either Graveyard.
688 Graverobber, 60 Magic
Select, revive, and control 1 SPELL Card from either
Graveyard.
689 Forest, 30 Magic
Transforms a surrounding 2-space area into FOREST terrain.
690 Wasteland, 30 Magic
Transforms a surrounding 2-space area into WASTELAND
terrain.
691 Mountain, 30 Magic
Transforms a surrounding 2-space area into MOUNTAIN
terrain.
692 Sogen, 30 Magic
Transforms a surrounding 2-space area into Meadow terrain.
693 Umi, 30 Magic
Transforms a surrounding 2-space area into Sea terrain.
694 Yami, 30 Magic
Transforms a surrounding 2-space area into DARK terrain.
695 Toon World, 30 Magic
Transforms a surrounding 2-space area into TOON terrain.
696 Burning Land, 30 Magic
Transforms a surrounding 2-space area into NORMAL terrain.
697 Labyrinth Wall, 35 Magic
Transform the occupied space into LABYRINTH terrain.
698 Magical Labyrinth, 10 Magic
Randomly selects 1 LABYRINTH terrain space, transforms it
to NORMAL, and transforms the space where this card was
triggered into LABYRINTH terrain. This card is effective
only if there is at least one space containing LABYRINTH
terrain on the field.
699 Dark Hole, 50 Magic
Destroys all monster and spell cards on field.
700 Raigeki, 80 Magic
Destroys all monsters located in vertical and horizontal
lines from the activated space.
701 Heavy Storm, 50 Magic
Destroys all spell cards on the field.
702 Harpies' Feather Duster, 70 Magic
Destroys all spells located in vertical and horizontal
lines from the activated space.
703 Mooyan Curry, 5 Magic
200-pt LP recovery for controlling player.
704 Red Medicine, 6 Magic
500-pt LP recovery for controlling player.
705 Goblin's Secret Remedy, 10 Magic
1000-pt LP recovery for controlling player.
706 Soul of the Pure, 30 Magic
2000-pt LP recovery for controlling player.
707 Dian Keto Cure Master, 60 Magic
If LP is 4000 or below, the number of points is
increased to 4000.
708 Gift of the Mystical Elf, 25 Magic
Recover controlling player's LP by 1500 points.
709 Sparks, 2 Magic
Inflicts 50 points of damage to opponent's LP.
710 Hinotama, 5 Magic
Inflicts 100 points of damage to opponent's LP.
711 Final Flame, 8 Magic
Inflicts 200 points of damage to opponent's LP.
712 Ookazi, 15 Magic
Inflicts 500 points of damage to opponent's LP.
713 Tremendous Fire, 40 Magic
Inflicts 1000 points of damage to opponent's LP.
714 Just Desserts, 80 Magic
Opponent's LP suffers damage equivalent to 300 points
multiplied by the number of enemies on the field.
715 Swords of Revealing Light, 80 Magic
Flips all enemy cards on the Field face-up and spellbinds
them for 3 turns.
716 Dark-Piercing Light, 15 Magic
Flips all enemy cards on the Field face-up.
717 Darkness Approaches, 20 Magic
Flips all cards on the Field facedown.
718 The Eye of Truth, 25 Magic
Displays oppponent's hand face-up for 5 seconds.
719 Inexperienced Spy, 35 Magic
Regardless of facing, Type icons of all opponent's card
are displayed on the Field for 5 seconds.
720 Warrior Elimination, 50 Magic
Destroys all WARRIOR monsters on the Field.
721 Eternal Rest, 50 Magic
Destroys all ZOMBIE monsters on the Field.
722 Stain Storm, 50 Magic
Destroys all MACHINE monsters on the Field.
723 Eradicating Aerosol, 50 Magic
Destroys all INSECT monsters on the Field.
724 Breath of Light, 50 Magic
Destroys all ROCK monsters on the Field.
725 Eternal Draught, 50 Magic
Destroys all FISH monsters on the Field.
726 Fissure, 50 Magic
Destroys the monster with the lowest ATK on the Field.
727 Last Day of Witch, 50 Magic
Destroys all SPELLCASTER monsters on the Field.
728 Exile of the Wicked, 50 Magic
Destroys all FIEND monsters on the Field.
729 Dust Tornado, 50 Magic
Destroys all WINGED-BEAST monsters on the Field.
730 Cold Wave, 50 Magic
Destroys all DINOSAUR monsters on the Field.
731 Fairy Meteor Crush, 50 Magic
Randomly selects 10 spaces on the Field, and destroys any
card in-play on that space.
732 Change of Heart, 80 Magic
Select one of the opponent's cards on the Field and
control it for 1 turn.
733 Brain Control, 80 Magic
Take control of opponent's highest ATK monster for 1 turn.
734 Magical Neutralizing Force Field, 10 Magic
Cancels all spellbind and power increase/decrease effects.
In addition, destroys all face-up TRAP cards. Does not
cancel any bonus effects involving terrain and leader
abilities.
735 Winged Trumpeter, 10 Magic
Strengthens all FAIRY monsters on the Field by 600 pts.
736 Shield and Sword, 30 Magic
Swaps the respective ATK and DEF values of each monster
on the Field.
737 Yellow Luster Shield, 10 Magic
Boosts the DEF of all your own monsters on the Field by
900 points.
738 Limiter Removal, 10 Magic
Boosts the ATK/DEF factors of all MACHINE monsters on
the Field by 600 points.
739 Rain of Mercy, 10 Magic
Boosts the ATK/DEF factors of all PLANT monsters on
the Field by 600 points.
740 Windstorm of Etaqua, 10 Magic
Boosts the ATK/DEF factors of all WINGED-BEAST monsters
on the Field by 600 points.
741 Sebek's Blessing, 10 Magic
Boosts the ATK/DEF factors of all REPTILE monsters on
the Field by 600 points.
742 Aqua Chorus, 10 Magic
Boosts the ATK/DEF factors of all WATER monsters on
the Field by 600 points.
743 Stop Defense, 30 Magic
All of the enemy cards on the Field in defense position
are shifted to attack position.
744 Monster Recovery, 5 Magic
All your monsters on the Field are returned to the deck.
745 Call of the Haunted, 1 Magic
All your monsters on the field are transformed to ZOMBIE
monsters.
746 Shift, 50 Magic
Your monster with the highest ATK on the Field is
transported to the space where this card is activated.
747 Solomon's Lawbook, 40 Magic
If a card has already been played from your hand, you can
play another card.
748 Magic Drain, 60 Magic
Absorbs all of your opponent's Summoning Power.
749 Dimension Hole, 20 Magic
Transports your Leader to the space where this card is
activated.
750 Earthshaker, 70 Magic
Randomly shifts the position of cards and changes the
terrain on the Field. In addition, all LABYRINTH squares
are changed to NORMAL.
751 Creature Swap, 75 Magic
All cards in play on the Field with the exception of the
Leaders are transported to contrasting spaces diagonal
to their current positions.
MAGIC (POWER UPS) [T23]
______________________________________________________________________________
752 Legendary Sword, 10 Magic
Increases the power of WARRIOR monsters of LIGHT and EARTH
by 500 points.
753 Sword of Dark Destruction, 10 Magic
Increases the power of WARRIOR monsters of DARK, FIRE,
WATER and WIND by 500 points.
754 Dark Energy, 10 Magic
Increases the power of DARK monsters by 300 points.
755 Axe of Despair, 10 Magic
Increases the power of BEAST-WARRIOR and FIEND monsters
by 500 points.
756 Laser Cannon Armor, 10 Magic
Increases the power of INSECT monsters by 500 points.
757 Insect Armor with Laser Cannon, 10 Magic
Increases the power of INSECT monsters by 500 points.
758 Elf's Light, 10 Magic
Increases the power of any monster with "Elf" in its
name by 700 points.
759 Beast Fangs, 10 Magic
Increases the power of BEAST monsters by 500 points.
760 Steel Shell, 10 Magic
Increases the power of any monster with a shell by
500 points.
761 Vile Germs, 10 Magic
Increases the power of PLANT monsters by 500 points.
762 Black Pendant, 10 Magic
Increases the power of SPELLCASTER monsters of DARK
by 500 points.
763 Silver Bow and Arrow, 10 Magic
Increases the power of FAIRY monsters by 500 points.
764 Horn of Light, 10 Magic
Increases the power of horned monsters other than DARK
by 500 points.
765 Horn of the Unicorn, 10 Magic
Increases the power of horned monsters of DARK by 500
points.
766 Dragon Treasure, 10 Magic
Increases the power of DRAGON and SEA SERPENT monsters
by 500 points.
767 Electro-Whip, 10 Magic
Increases the power of female monsters by 500 points.
768 Cyber Shield, 10 Magic
Increases the power of female monsters by 500 points.
769 Mystical Moon, 10 Magic
Increases the power of BEAST and BEAST-WARRIOR monsters
by 500 points.
770 Malevolent Nuzzler, 10 Magic
Increases the power of FIEND female monsters by 500 points.
771 Book of Secret Arts, 10 Magic
Increases the power of SPELLCASTER monsters other than
DARK by 500 points.
772 Violet Crystal, 10 Magic
Increases the power of ZOMBIE monsters by 500 points.
773 Invigoration, 15 Magic
Increases the power of EARTH monsters by 300 points.
774 Machine Conversion Factory, 10 Magic
Increases the power of MACHINE monsters by 500 points.
775 Raise Body Heat, 10 Magic
Increases the power of DRAGON and REPTILE monsters
by 500 points.
776 Follow Wind, 10 Magic
Increases the power of WINGED-BEAST monsters by 500
points.
777 Power of Kaishin, 10 Magic
Increases the power of WATER monsters by 500 points.
778 Kunai with Chain, 15 Magic
Increases the power of WARRIOR and BEAST-WARRIOR monsters
by 500 points.
779 Salamandra, 10 Magic
Increases the power of FIRE monsters by 500 points.
780 Megamorph, 15 Magic
Increases the power of any monster by 300 points.
781 Bright Castle, 10 Magic
Increases the power of LIGHT monsters by 500 points.
782 Fiend Castle, 10 Magic
Increases the power of FIEND monsters by 500 points.
783 High Tide, 10 Magic
Increases the power of FISH and SEA-SERPENT monsters
by 500 points.
784 Spring of Rebirth, 10 Magic
Increases the power of THUNDER, AQUA, PYRO and ROCK
monsters by 500 points.
785 Gust Fan, 10 Magic
Increases the power of WIND monsters by 500 points.
786 Burning Spear, 10 Magic
Increases the power of PYRO monsters by 500 points.
787 7 Completed, 5 Magic
Increases the power of Slot Machine (#505) by 700 points.
788 Nails of Bane, 10 Magic
Increases the power of DRAGON monsters of DARK
by 700 points.
789 Riryoku, 99 Magic
Reduces opponent's LP by half and adds the reduced amount
to the powers of all monsters.
790 Multiply, 10 Magic
Grants Kuriboh (#297) the power to resurrect on any
Summoning Area other than the one it's defeated in. Also,
when the monster flips face-up, another Kuriboh is
generated face-down in your own Summoning Area.
791 Sword of Dragon's Soul, 40 Magic
WARRIOR monsters automatically destroy DRAGON monsters
in battle. The opposing enemy's effects are rendered
ineffective.
792 Enchanted Javelin, 40 Magic
FAIRY monsters automatically destroy FIEND monsters
in battle. The opposing enemy's effects are rendered
ineffective.
793 Anti-Magic Fragrance, 40 Magic
PLANT monsters automatically destroy SPELLCASTER monsters
in battle. The opposing enemy's effects are rendered
ineffective.
794 Crush Card, 80 Magic
Strengthens all monsters with ATKs of 1000 or below. When
defeated in battle, the adjacent spaces are transformed
into CRUSH terrain. The opposing enemy's destruction
effects are rendered ineffective.
795 Paralyzing Potion, 15 Magic
Renders all monsters other than MACHINE eternally
spellbound.
796 Cursebreaker, 1 Magic
Cancels all spellbind and power increase/decrease effects.
Does not cancel any bonus effects involving terrain and
leader abilities.
797 Elegant Egotist, 5 Magic
Changes Harpie Lady (#272) to Harpie Lady Sisters (#273).
798 Cocoon of Evolution, 5 Magic
Changes Larvae Moth (#401), Petit Moth (#407), Kattapillar
(#416), Needle Worm (#423) and Acid Crawler (#426) to Larva
of Moth (#427).
799 Metalmorph, 5 Magic
Transforms Red-Eyes B. Dragon (#007) and Zoa (#342) to
metal monsters.
800 Insect Imitation, 5 Magic
Randomly transforms any monster with "Egg" in its name
to another monster.
TRAPS (LIMITED RANGE) [T24]
____________________________________________________________________________
801 Spellbinding Circle, 30 Trap
Disposable trap that spellbinds activated enemy card for
3 turns and reduces its strength by 600 points.
802 Shadow Spell, 40 Trap
Disposable trap that spellbinds activated enemy card for
3 turns, and reduces its strength by 1000 points.
803 Mesmeric Control, 20 Trap
Disposable trap that spellbinds activated enemy card for
1 turn, and reduces it strength by 800 points.
804 Tears of the Mermaid, 15 Trap
Disposable trap that spellbinds activated enemy card for
1 turn, and reduces it strength by 600 points.
805 Infinite Dismissal, 20 Trap
Disposable trap that spellbinds activated enemy card for
3 turns.
806 Gravity Bind, 60 Trap
Disposable trap that eternally spellbinds activated enemy
card, and reduces its strength by 1500 points.
807 House of Adhesive Tape, 5 Trap
Disposable trap that triggers against a monster with ATK
of 1000 or below, and destroys it.
808 Eatgaboon, 8 Trap
Disposable trap that triggers against a monster with ATK
of 1500 or below, and destroys it.
809 Bear Trap, 10 Trap
Disposable trap that triggers against a monster with ATK
of 2000 or below, and destroys it.
810 Invisible Wire, 20 Trap
Disposable trap that triggers against a monster with ATK
of 3000 or below, and destroys it.
811 Acid Trap Hole, 30 Trap
Disposable trap that triggers against a monster with ATK
of 4000 or below, and destroys it.
812 Widespread Ruin, 60 Trap
Disposable trap that triggers against any enemy card and
destroys every card located within a 3x3 space area.
813 Type Zero Magic Crusher, 15 Trap
Disposable trap that triggers against an opponent's spell
and destroys it.
TRAPS (FULL RANGE) [T25]
____________________________________________________________________________
814 Goblin Fan, 25 Trap
Permanent trap that triggers against an opponent's direct
LP-attacking Riryoku (#789) and reverses the inflicted damage.
815 Bad Reaction to Simochi, 25 Trap
Permament trap that triggers against LP recovery and
reduces an opponent's LP by the same amount.
816 Reverse Trap, 25 Trap
Permanent trap that triggers against power-ups involving
increases in ATK and DEF, reversing the positive effect
to a negative amount.
817 Block Attack, 25 Trap
Disposable trap that triggers when an enemy card completes
its move in the attack position. Cancels the card's actions
and ends further movement.
818 Shadow of Eyes, 20 Trap
Permanent trap that triggers when an enemy card completes
its move in the defense position. Automatically changes the
card to offense position.
819 Gorgon's Eye, 50 Trap
Permanent trap that triggers when an enemy card completes
its move in the defense position. Automatically cancels
the enemy card's move and eternally spellbinds it.
820 Fake Trap, 5 Trap
Disposable trap that triggers when Harpie's Feather Duster
(#702) is activated, and nullifies the card's effect.
821 Anti-Raigeki, 5 Trap
Permanent trap that triggers when Raigeki (#700) is
activated, and nullifies the card's effect.
822 Call of the Grave, 5 Trap
Permanent trap that triggers when a card is resurrected
from the Graveyard, and cancels the card's effect.
823 Magic Jammer, 35 Trap
Disposable trap that triggers when an opponent's MAGIC
or RITUAL Card is activated, and cancels the cards's effect.
824 White Hole, 10 Trap
Permanent trap that triggers when a Dark Hole (#699) is
activated. Protects all your cards on the Field from
destruction.
825 Royal Decree, 80 Trap
Permanent trap that triggers against any activated TRAP
card and nullifies the card.
826 Seal of the Ancients, 5 Trap
Permanent trap that triggers against any activated RITUAL
card and nullifies the effect.
827 Mirror Force, 99 Trap
Disposable trap that triggers when an enemy initiates an
attack against your Leader or other cards on the field.
Destroys every one of your opponent's attack-positioned
cards on the field.
828 Negate Attack, 15 Trap
Disposable trap that triggers when an enemy initiates an
attack against your Leader or other cards on the field and
cancels the attack.
829 Mirror Wall, 80 Trap
Permanent trap that triggers when an enemy initiates an
attack against your Leader or other cards on the Field
and reduces the ATK of the enemy by half.
RITUALS [T26]
______________________________________________________________________________
830 Curse of Millennium Shield, 5 Ritual
Sacrifice 3 monsters with DEF of 2000 or higher to summon
Millenium Shield (#189).
831 Yamadron Ritual, 5 Ritual
Sacrifice 3 monsters respectively of BEAST-WARRIOR, DRAGON
and PYRO to summon Yamadron (#013).
832 Gate Guardian Ritual, 5 Ritual
Sacrifice Kazejin (#099), Suijin (#573) and Sanga of the
Thunder (#534) to summon Gate Guardian (#145).
833 Black Luster Ritual, 5 Ritual
Sacrifice 2 monsters with ATKs of 1500 or lower with Gaia
The Fierce Knight (#155) to summon Black Luster Soldier (#143).
834 Zera Ritual, 5 Ritual
Sacrifice 2 FIEND monsters with King of Yamimakai (#300) to
summon Zera the Mant (#337).
835 War-Lion Ritual, 5 Ritual
Sacrifice 2 BEAST monsters with Leogun (#249) to summon Super
War-Lion (#248).
836 Beastly Mirror Ritual, 5 Ritual
Sacrifice 1 FIEND monster with Wicked Mirror (#329) and
Fiend Reflection #1 (#289) to summon Fiend's Mirror (#338).
837 Ultimate Dragon, 5 Ritual
Sacrifice 3 Blue-Eyes White Dragons (#000) to summon
Blue-Eyes Ultimate Dragon (#002).
838 Commencement Dance, 5 Ritual
Sacrifice 1 WINGED-BEAST monster and 1 WARRIOR monster
with Water Omotics (#566) to summon Performance of Sword
(#195).
839 Hamburger Recipe, 5 Ritual
Sacrifice Battle Steer (#210), Bio Plant (#336) and
Griggle (#661) to summon Hungry Burger (#147).
840 Revival of Sernin Genjin, 5 Ritual
Sacrifice 2 BEAST-WARRIOR monsters and Millenium Golem
(#633) to summon Sengenjin (#220).
841 Novox's Prayer, 5 Ritual
Sacrifice 2 WARRIOR monsters and Mystical Elf (#035) to
summon Skull Guardian (#135).
842 Curse of Tri-Horned Dragon, 5 Ritual
Sacrifice Curse of Dragon (#006), Feral Imp (#293) and
Koumori Dragon (#005) to summon Tri-Horned Dragon (#010).
843 Revived Serpent Night Dragon, 5 Ritual
Sacrifice 1 WARRIOR monster, 1 WINGED-BEAST monster, and
Darkfire Dragon (#008) to summon Serpent Night Dragon (#011).
844 Turtle Oath, 5 Ritual
Sacrifice 2 AQUA monsters and 30,000-Year White Turtle (#584)
to summon Crab Turtle (#596).
845 Contruct of Mask (Construct?) 5 Ritual
Sacrifice 2 SPELLCASTER monsters and Mask of Darkness
(#305) to summon Mask of Shine & Dark (#077).
846 Resurrection of Chakra, 5 Ritual
Sacrifice 2 monsters with ATKs of 1000 or less and
Versago the Destroyer (#330) to summon Chakra (#352).
847 Puppet Ritual, 5 Ritual
Sacrifice 2 MACHINE monsters and Mysterious Puppeteer (#173)
to summon Psycho-Puppet (#353).
848 Javelin Beetle Pact, 5 Ritual
Sacrifice 2 INSECT monsters and Hercules Beetle (#398) to
summon Javelin Beetle (#422).
849 Garma Sword Oath, 5 Ritual
Sacrifice 2 WARRIOR monsters and Swordstalker (#146) to
summon Garma Sword (#148).
850 Cosmo Queen's Prayer, 5 Ritual
Sacrifice Queen of Autumn Leaves (#667), Princess of
Tsurogai (#204) and Dark Elf (#079) to summon Cosmo Queen
(#076).
851 Revival of Dokurorider, 5 Ritual
Sacrifice 1 ZOMBIE monster, 1 MACHINE monster and 1 INSECT
monster to summon Dokurorider (#128).
852 Fortress Whale's Oath, 5 Ritual
Sacrifice 2 FISH monsters and Mech Bass (#532) to summon
Fortress Whale (#472).
853 Dark Magic Ritual, 5 Ritual
Sacrifice 2 monsters with ATKs of 1500 or less and Dark
Magician (#060) to summon Magician of Black Chaos (#078).
III. TYPE & ATTRIBUTE-SPECIFIC EFFECT/MAGIC CARDS [CL03]
______________________________________________________________________________
______________________________________________________________________________
DRAGON-SPECIFIC EFFECT CARDS [T01]
Beneficial------Harmful
#083 #036
#213 #143
#766 #348
#755 #422
#788 #683
#791
______________________________________________________________________________
SPELLCASTER-SPECIFIC EFFECT CARDS [T02]
Beneficial------Harmful
#762 #011
#771 #148
#727
#793
______________________________________________________________________________
ZOMBIE-SPECIFIC EFFECT CARDS [T03]
Beneficial------Harmful
#085 #037
#108 #255
#109 #721
#112
#745
#772
______________________________________________________________________________
WARRIOR-SPECIFIC EFFECT CARDS [T04]
Beneficial------Harmful
#152 #064
#163 #077
#752 #195
#753 #386
#778 #472
#791 #528
#720
______________________________________________________________________________
BEAST-WARRIOR-SPECIFIC EFFECT CARDS [T05]
Beneficial------Harmful
#755
#769
#778
______________________________________________________________________________
BEAST-SPECIFIC EFFECT CARDS [T06]
Beneficial------Harmful
#192 #147
#759 #161
#769
______________________________________________________________________________
WINGED-BEAST-SPECIFIC EFFECT CARDS [T07]
Beneficial------Harmful
#291 #729
#740
#776
______________________________________________________________________________
FIEND-SPECIFIC EFFECT CARDS [T08]
Beneficial------Harmful
#298 #001
#755 #135
#770 #372
#782 #668
#728
#792
______________________________________________________________________________
FAIRY-SPECIFIC EFFECT CARDS [T09]
Beneficial------Harmful
#735
#763
#792
______________________________________________________________________________
INSECT-SPECIFIC EFFECT CARDS [T10]
Beneficial------Harmful
#190 #723
#756
#757
______________________________________________________________________________
DINOSAUR-SPECIFIC EFFECT CARDS [T11]
Beneficial------Harmful
#150
#730
______________________________________________________________________________
REPTILE-SPECIFIC EFFECT CARDS [T12]
Beneficial------Harmful
#458
#741
#775
______________________________________________________________________________
FISH-SPECIFIC EFFECT CARDS [T13]
Beneficial------Harmful
#783 #533
#580
#725
______________________________________________________________________________
SEA-SERPENT-SPECIFIC EFFECT CARDS [T14]
Beneficial-------Harmful
#766
#783
______________________________________________________________________________
MACHINE-SPECIFIC EFFECT CARDS [T15]
Beneficial-------Harmful
#496 #469
#510 #537
#738 #542
#774 #545
#564
#677
#722
#738
______________________________________________________________________________
THUNDER-SPECIFIC EFFECT CARDS [T16]
Beneficial------Harmful
#539 #551
#784
______________________________________________________________________________
AQUA-SPECIFIC EFFECT CARDS [T17]
Beneficial------Harmful
#612
#784
______________________________________________________________________________
PYRO-SPECIFIC EFFECT CARDS [T18]
Beneficial------Harmful
#622
#784
#786
______________________________________________________________________________
ROCK-SPECIFIC EFFECT CARDS [T19]
Beneficial------Harmful
#784 #220
#724
______________________________________________________________________________
PLANT-SPECIFIC EFFECT CARDS [T20]
Beneficial------Harmful
#181
#670
#739
#761
#793
______________________________________________________________________________
IMMORTAL-SPECIFIC EFFECT CARDS [T21]
Beneficial------Harmful
#674
______________________________________________________________________________
LIGHT-SPECIFIC EFFECT CARDS [T27]
Beneficial------Harmful
#035 #080
#135 #090
#383
#781
______________________________________________________________________________
DARK-SPECIFIC EFFECT CARDS [T28]
Beneficial------Harmful
#754 #040
______________________________________________________________________________
WATER-SPECIFIC EFFECT CARDS [T29]
Beneficial------Harmful
#742
#777
______________________________________________________________________________
FIRE-SPECIFIC EFFECT CARDS [T30]
Beneficial------Harmful
#779
______________________________________________________________________________
EARTH-SPECIFIC EFFECT CARDS [T31]
Beneficial------Harmful
#773
______________________________________________________________________________
WIND-SPECIFIC EFFECT CARDS [T32]
Beneficial------Harmful
#432
#785
______________________________________________________________________________
~ F I N ~
Copyright 2003 David Nelson