Yugioh Duelists of the Roses (PS2 by Konami) Card List v 1.14
by David Nelson


Notice : This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any other website besides
http://www.gamefaqs.com or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part
of any public display is strictly prohibited, and a violation of copyright.
Thank you very much.


Versions
v 1.00 - all cards listed
v 1.01 - added effect explanations
v 1.02 - added #671, all cards 100% completed now
v 1.03 - did a much-needed overhaul of the monster effects, tweaked
         appearance, added type ranges and search tip (I can sleep now)
v 1.14 - overhauled the spell effects, added reference numbers, added
         type-specific card effect list and table of contents


What's Left To Do
> add f.a.q section when I receive any questions on the effects
> include some effect strategies




TABLE OF CONTENTS

 I : Obligatory Ramblings........................................CL01
       - Introduction
       - What's In Here
       - Thanks
       - Contact
II : Card List...................................................CL02
       - Explanation of Effects
       - Looking For a Specific Type?
       - Last Reminder
       - List of Cards
III : Type & Attribute-Specific Effect Cards......................CL03





I. OBLIGATORY RAMBLINGS [CL01]
_____________________________________________________________________________
_____________________________________________________________________________

Introduction - After getting Yugioh Duelists of the Roses for PS2 I decided
to start making a reincarnation list. Well that wasn't going anywhere so I
instead chose to create a comprehensive card list as a reference and here
we go. Mind you, this is my first submitted work so any constructive
criticism will be appreciated not ignored.


What's In Here :
 Card List - All cards from #000 to #853 are listed with card number (NO.),
card name and effect (NAME & EFFECT), attack value (ATTK), defense value (DEF),
summon level (SUMMON LEVEL), deck cost (DECK COST) and special attribute (ATTR).
Furthermore, the list is divided into groups of respective card type.
 Type-Specific Effect Cards - For those of you that wish to construct a
deck around a certain type and/or attribute, I have listed cards that affect
each type both for the better and for the worse, so you know which cards that
will aid your deck and those to look out for. I hope this helps as well.


Thanks - All members of the gamefaqs community, tankpowers for assisting
with the process, my girl Nikki for knowing what FPS means, Konami for
distributing a great game, SCEA for providing the console on which it was
played, the people at http://www.cmgsccc.com for the all card code and
GameFAQS for hosting this.


Contact - Should you find any contradictions or incorrect information in here
or if you have any suggestions; or if you have any questions about an effect
you can send me comments at [email protected]. As stated above, all
constructive criticism will be heard out.





II. CARD LIST [CL02]
_____________________________________________________________________________
_____________________________________________________________________________

Explanation of Effects - In this Yugioh game for the PS2, card effects have
been added. What does this mean? This adds a whole new flavor to the game.
In the list, the different card effects are distinguished by letters. Be on
the lookout for useful effects. Weak cards can have powerful effects.

N : Nature Effect. A continuous effect that a card has throughout the duel.

F : Flip Effect. A one-time effect that is activated only when the card is
     flipped faceup manually or as a result of another event.

D : Destruction Effect.  A one-time effect that is activated when the
     particular card is destroyed.

A : Attack Effect. An effect that is triggered whenever the particular card
     is involved in a battle.

M : Movement Effect. An effect that is triggered whenever the particular card
     is moved on the field.

SPU : Special Power Up Effect. An effect that powers up the particular card
       in certain situations.
______________________________________________________________________________

Looking For A Specific Type?
- The library is sorted in numerical order by TYPE (machine, insect, etc). So
if you're looking to build that dream zombie/dragon deck, a good place to
start would be in those respective sections of the library (dewey decimal
system, anyone?). Reference numbers are included as well so you can zoom to
what you're looking for. Don't forget! The references apply to the
Type & Attribute-Specific Effect List as well! This way you can get all the
info you need about a certain type more efficiently.


REFERENCE#/TYPE               CARD RANGE

Monster Cards
 T01 Dragon Types :          #000 - #034
 T02 Spellcaster Types :     #035 - #100 , #671
 T03 Zombie Types :          #101 - #132
 T04 Warrior Types :         #133 - #207
 T05 Beast-Warrior Types :   #208 - #223
 T06 Beast Types :           #224 - #267
 T07 Winged-Beast Types :    #268 - #291
 T08 Fiend Types :           #292 - #367
 T09 Fairy Types :           #368 - #394
 T10 Insect Types :          #394 - #432
 T11 Dinosaur Types :        #433 - #445
 T12 Reptile Types :         #446 - #458
 T13 Fish Types :            #459 - #475
 T14 Sea Serpent Types :     #476 - #480
 T15 Machine Types :         #481 - #532
 T16 Thunder Types :         #533 - #547
 T17 Aqua Types :            #548 - #612
 T18 Pyro Types :            #613 - #623
 T19 Rock Types :            #624 - #646
 T20 Plant Types :           #647 - #670
 T21 Immortal Types :        #672 - #682

Magic/Trap/Ritual Cards (only applies to Card List)
 T22 Magic (Pure) :          #683 - #751
 T23 Magic (Power-Ups) :     #752 - #800
 T24 Traps (Limited Range) : #801 - #813
 T25 Traps (Full Range) :    #814 - #829
 T26 Rituals :               #830 - #853

Attributes (only applies to Effect List)
 T27 Light
 T28 Dark
 T29 Water
 T30 Fire
 T31 Earth
 T32 Wind
_______________________________________________________________________________

Last Reminder - If you don't know this already; if you are looking for a
specific card name on this page, press CTRL+F on your keyboard to pull up
a search box. Type in the name of the card and click "Find Next".
Happy hunting!



==============================================================================
NO.   NAME & EFFECT                           ATTK  DEF   SUMMON  DECK   ATTR
                                                         LEVEL   COST
==============================================================================


DRAGON TYPES [T01]
______________________________________________________________________________
0    Blue Eyes White Dragon                   3000  2500     8     55    Light
1    Seiyaryu                                 2500  2300     7     53    Light
      A - 300-point bonus for battles
      against FIEND monsters.

2    Blue-Eyes Ultimate Dragon                4500  3800     12    83    Light
3    Kaiser Dragon                            2300  2000     7     43    Light
4    Blackland Fire Dragon                    1500   800     4     23    Dark
5    Koumori Dragon                           1500  1200     4     27    Dark
6    Curse of Dragon                          2000  1500     5     40    Dark
      A - Transforms the occupied space
      into WASTELAND terrain when engaging
      in a battle.

7    Red Eyes Black Dragon                    2400  2000     7     44    Dark
      SPU - Transforms into Red-Eyes Black
      Metal Dragon (#501) when powered up
      with a Metalmorph (#799).

8    Darkfire Dragon                          1500  1250     4     28    Dark
9    B Skull Dragon                           3200  2500     9     57    Dark
10   Tri-Horned Dragon                        2850  2350     8     52    Dark
11   Serpent Night Dragon                     2350  2400     7     53    Dark
      A - 900-pt bonus for battles against
      SPELLCASTER monsters.

12   Mikozukinoyaiba                          2200  2350     7     46    Dark
13   Yamadron                                 1600  1800     5     44    Fire
      A - Transforms surrounding spaces
      into NORMAL terrain when engaged in
      battle.
      F - Transforms surrounding spaces
      into NORMAL terrain when this card is
      flipped face-up.

14   Meteor B Dragon                          3500  2000     8     55    Fire
15   Tyhone #2                                1700  1900     6     36    Fire
16   Ryu-Ran                                  2200  2600     7     48    Fire
      SPU - Randomly transforms into DRAGON/
      FIRE monster when powered up with
      Insect Imitation (#800).

17   Manga Ryu-Ran                            2200  2600     7     48    Fire
      SPU - Strong in TOON terrain.
      SPU - Randomly transforms into DRAGON/
      FIRE monster when powered up with
      Insect Imitation (#800).

18   Crawling Dragon                          1600  1400     5     30    Earth
19   Meteor Dragon                            1800  2000     6     38    Earth
20   B. Dragon Jungle King                    2100  1800     6     39    Earth
21   Baby Dragon                              1200   700     3     19    Wind
22   W. Dragon Guardian of Fortress #1        1400  1200     4     26    Wind
23   Gaia the Dragon Champion                 2600  2100     7     47    Wind
24   Thousand Dragon                          2400  2000     7     44    Wind
25   Yamatano Dragon Scroll                    900   300     2     17    Wind
      N - Transforms into Yamadron (#013)
      after surviving 3 turns in a face-up,
      defense position. However, the card
      must be voluntarily turned face-up.

26   Petit Dragon                              600   700     2     13    Wind
27   One-Eyed Shield Dragon                    700  1300     3     20    Wind
28   Wicked Dragon with the Ersatz Head        900   900     3     18    Wind
29   Parrot Dragon                            2000  1300     5     33    Wind
      SPU - Strong in TOON terrain.

30   Harpie's Pet Dragon                      2000  2500     7     45    Wind
31   Sky Dragon                               1900  1800     6     37    Wind
32   Lesser Dragon                            1200  1000     4     22    Wind
33   Fairy Dragon                             1100  1200     4     23    Wind
34   Twin-Headed Behemoth                     1500  1200     4     27    Wind


SPELLCASTER TYPES [T02]
______________________________________________________________________________
35   Mystical Elf                              800  2000     4     33    Light
      F - When this card is flipped face-up,
      powers up all of your own LIGHT monsters
      by 800 points.

36   Time Wizard                               500   400     2     14    Light
      F - When this card is flipped face-up,
      all DRAGON monsters with ATKs less than
      2400 are turned into Thousand Dragons
      (#024).

37   Rogue Doll                               1600  1000     4     31    Light
      A - Allows the one-sided destruction
      of the opposition when battling ZOMBIE
      monsters.

38   White Magical Hat                        1000   700     3     22    Light
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

39   La Moon                                  1200  1700     5     29    Light
40   Lucky Trinket                             600   800     2     19    Light
      N - All DARK monsters are reduced 100
      points while this card remains in the
      faceup, defense position.

41   Genin                                     600   900     3     20    Light
      SPU - Strong in TOON terrain.
      F - Spellbinds an opponent for 1 turn
      when this card is flipped face-up in
      battle.

42   Fairy's Gift                             1400  1000     4     29    Light
      F - Gain 800 LP when this card is
      flipped face-up.

43   Magician of Faith                         300   400     1     12    Light
      F - When this card is flipped face-up,
      select 1 spell card from all graveyards
      and revive it in own Summoning Area.
      However, can only be activated in a turn
      when 'Magician of Faith' is being
      controlled.

44   Ancient Elf                              1450  1200     4     27    Light
45   Maha Vailo                               1550  1400     5     35    Light
      N - When in the face-up, defense
      position, the effect of all Power-up
      Cards are boosted an additional 200 points.

46   Musician King                            1750  1500     5     33    Light
47   Eldeen                                    950  1000     3     20    Light
48   Lady of Faith                            1100   800     3     19    Light
49   Ill Witch                                1600  1500     5     31    Light
50   Maiden of the Moonlight                  1500  1300     4     33    Light
51   The Stern Mystic                         1500  1200     4     32    Light
      F - When this card is flipped face-up,
      all face-down cards are automatically
      flipped face-up.

52   Neo the Magical Swordsman                1700  1000     4     27    Light
53   The Unhappy Maiden                          0   100     1      6    Light
      A - Whenever damage is inflicted to
      LP in battle, the damage amount is
      reduced to 0.

54   Right Leg of the Forbidden One            200   300     1     15    Dark
      Awards victory to the one who brings
      together all four limbs and unleashes
      the monster.

55   Left Leg of the Forbidden One             200,  300     1     15    Dark
      Awards victory to the one who brings
      together all four limbs and unleashes
      the monster.

56   Right Arm of the Forbidden One            200,  300     1     15    Dark
      Awards victory to the one who brings
      together all four limbs and unleashes
      the monster.

57   Left Arm of the Forbidden One             200,  300     1     15    Dark
      Awards victory to the one who brings
      together all four limbs and unleashes
      the monster.

58   Exodia the Forbidden One                 1000, 1000     3     30    Dark
      As Leader, summon the four limbs from
      your own deck to adjacent Summoning
      Areas, and enter your next turn face-up
      without being spellbound and victory is
      yours.

59   Saggi the Dark Clown                      600, 1500     3     21    Dark
      SPU - Strong in TOON terrain.

60   Dark Magician                            2500, 2100     7     46    Dark
61   Illusionist Faceless Mage                1200, 2200     5     39    Dark
      F - When this card is flipped face-up
      in battle, spellbinds opposing monster
      for 3 turns.

62   Curtain of the Dark Ones                  600,  500     2     16    Dark
      F - When this card is flipped face-up
      in battle, the opposing enemy is
      spellbound for one turn.

63   Kamionwizard                             1300, 1100     4     24    Dark
64   Nemuriko                                  800,  700     3     20    Dark
      N - While this card is face-up in the
      defense position, spellbinds all enemy
      WARRIOR monsters.

65   Necrolancer the Timelord                  800,  900     3     17    Dark
66   The Bewitching Phantom Thief              700,  700     2     19    Dark
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

67   Phantom Dewan                             700,  600     2     18    Dark
      F - When this card is flipped face-up
      in battle, spellbinds opposing monster
      for 3 turns.

68   Akakieisu                                1000,  800     3     18    Dark
69   Masked Sorceror                           900, 1400     4     23    Dark
70   Fairy Witch                               800, 1000     3     18    Dark
71   Ancient Sorceror                         1000, 1300     4     23    Dark
72   Sectarian of Secrets                      700,  500     2     17    Dark
      D - Weakens an opposing enemy by 300
      points when destroyed in battle.

73   Mystic Lamp                               400,  300     1     12    Dark
      F - When this card is flipped face-up,
      strengthens Lord of the Lamp (#312) by
      700 points.

74   Boo Koo                                   650,  500     2     17    Dark
      F - When this card is flipped face-up,
      strengthens Spirit of the Books (#274)
      by 700 points.

75   Skull Knight                             2650, 2250     7     49    Dark
76   Cosmo Queen                              2900, 2450     8     59    Dark
      F - When this card is flipped face-up,
      transforms the surrounding spaces
      within a range of two to DARK terrain.

77   Mask of Shine & Dark                     2000, 1800     6     43    Dark
      A - 900-pt bonus for battles against
      WARRIOR types.

78   Magician of Black Chaos                  2800, 2600     8     54    Dark
79   Dark Elf                                 2000,  800     4     33    Dark
      A - For every battle engaged with the
      enemy, the LP of the player controlling
      Dark Elf is reduced by 50 points.

80   Witch of the Black Forest                1100, 1200     4     28    Dark
      N - While this card is face-up in the
      defense position, all LIGHT monsters
      are reduced 100 points.

81   Witch's Apprentice                        550,  500     2     11    Dark
82   Sorceror of the Doomed                   1450, 1200     4     27    Dark
83   Lord of Dragon                           1200, 1100     4     28    Dark
      N - While this card is face-up in the
      defense position, all DRAGON monsters
      on the field are immune to the effects
      of an opponent's SPELL cards.

84   Invitation to a Dark Sleep               1500, 1800     5     38    Dark
      F - When this card is flipped face-up,
      all enemy cards are spellbound for 1 turn.

85   Hannibal Necromancer                     1400, 1800     5     37    Dark
      F - When this card is flipped face-up,
      all ZOMBIE monsters are increased by
      300 points.

86   The Illusory Gentleman                   1500, 1600     5     31    Dark
87   Dark Magician Girl                       2000, 1700     4     42    Dark
      F - When this card is flipped face-up,
      it is increased by 500 points for every
      Dark Magician (#060) and Dark Magician
      Girl (#087) found in all graveyards.

88   Flame Manipulator                         900, 1000     3     19    Fire
89   Dryad                                    1200, 1400     4     31    Earth
      F - When this card is flipped face-up
      in battle, the opposing monster is
      spellbound for 1 turn.

90   Tao the Chanter                          1200,  900     3     26    Earth
      F - When this card is flipped face-up,
      all LIGHT monsters are turned to DARK
      monsters.

91   Spirit of the Mountain                   1300, 1800     5     31    Earth
92   Gemini Elf                               1900,  900     4     28    Earth
93   Leo Wizard                               1350, 1200     5     26    Earth
94   Rock Spirit                              1650, 1900     5     36    Earth
95   Injection Fairy Lily                      400, 1500     3     24    Earth
      N - While this card is face-up in the
      defense position, LP increases 50 points
      at the start of each turn.

96   Spirit of the Winds                      1700, 1400     5     31    Wind
97   Djinn the Watcher of the Wind             700,  900     3     16    Wind
98   Hurricail                                l900,  200     2     16    Wind
      F - When this card is flipped face-up,
      all spells within a range of a single
      space are destroyed.

99   Kazejin                                  2400, 2200     7     51    Wind
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is reduced
      to 0.

100  Aqua Madoor                              1200, 2000     4     32    Wind



ZOMBIE TYPES [T03]
_____________________________________________________________________________
101  Shadow Spectre                            500,  200     1     12    Dark
      F - When this card is flipped face-up,
      all Shadow Spectres (#101) are increased
      by 300 points.

102  Skull Servant                             300,  200     1     10    Dark
      F - When this card is flipped face-up,
      all Skull Servants (#102) are increased
      by 300 points.

103  Zombie Warrior                           1200,  900     3     21    Dark
104  The Snake Hair                           1500, 1200     4     27    Dark
      D - Eternally spellbinds opposing
      monster when destroyed in battle.

105  Armored Zombie                           1500,    0     3     15    Dark
106  Dragon Zombie                            1600,    0     3     16    Dark
107  Clown Zombie                             1350,    0     2     14    Dark
108  Pumpking the King of Ghosts              1800, 2000     6     43    Dark
      N - While this card is face-up in the
      defense position, all ZOMBIE monsters
      are increased 100 points at the start
      of each turn.

109  Graveyard and the Hand of Invitation      700,  900     3     21    Dark
      F - When this card is flipped face-up,
      all your monsters are transformed into
      ZOMBIE monsters.

110  The 13th Grave                           1200,  900     3     21    Dark
111  Fiend's Hand                              600,  600     2     17    Dark
      D - When destroyed in battle, it
      destroys the opposing monster as well.

112  Blue Eyes Silver Zombie                   900,  700     3     21    Dark
      F - When this card is flipped face-up,
      all your monsters are transformed into
      ZOMBIE monsters.

113  Temple of Skulls                          900, 1300     4     27    Dark
      N - While this card is in the face-up,
      defense position, all MAGIC and RITUAL
      cards are rendered ineffective.

114  Dokuroizo the Grim Reaper                 900, 1200     3     26    Dark
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

115  Fire Reaper                               700,  500     2     17    Dark
      F - When this card is flipped face-up,
      all cards located in Meadow terrain
      are destroyed.

116  Mech Mole Zombie                          500,  400     2     14    Dark
      F - When turned face-up in battle,
      transforms an opponent into a ZOMBIE
      monster.

117  Phantom Ghost                             600,  800     2     14    Dark
118  Flame Ghost                              1000,  800     3     23    Dark
      F - When this card is flipped face-up,
      all cards located in Sea terrain are
      destroyed.

119  Wood Remains                             1000,  900     3     24    Dark
      F - When this card is flipped face-up,
      all Wood Remains (#119) are increased
      500 points.

120  Dark Assailant                           1200, 1200     4     24    Dark
121  Yaranzo                                  1300, 1500     4     28    Dark
122  Three Legged Zombies                     1100,  800     3     19    Dark
123  Shadow Ghoul                             1600, 1300     5     34    Dark
      M - Can move into LABYRINTH terrain,
      and transforms into Wall Shadow (#144).

124  Magical Ghost                            1300, 1400     4     27    Dark
125  Corroding Shark                          1100,  700     3     18    Dark
126  Skelgon                                  1700, 1900     6     36    Dark
127  Bone Mouse                                400,  300     1     12    Dark
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

128  Dokurorider                              1900, 1850     6     43    Dark
      M - During movement, transforms terrain
      of entered space into WASTELAND terrain.

129  The Wandering Doomed                      800,  600     2     14    Dark
130  Grand Mammoth of Goldfine                2200, 1800     6     40    Dark
131  Ghoul with an Appetite                   1600, 1200     4     28    Dark
132  Patrician of Darkness                    2000, 1400     5     34    Dark


WARRIOR TYPES [T04]
______________________________________________________________________________
133  Moon Envoy                               1100, 1000     4     21    Light
134  Giltia the Dark Knight                   1850, 1500     5     34    Light
135  Skull Guardian                           2050, 2500     7     56    Light
      A - 900-pt bonus when battling FIEND
      monsters.
      F - When this card is flipped face-up,
      strengthens all LIGHT monsters by 300 points.

136  Luminous Soldier                         1600, 1400     5     30    Light
137  Kageningen                                800,  600     2     24    Dark
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is reduced
      to 0.
      F - When this card is flipped face-up,
      adds one more Kageningen (#137) face-up
      in own Summoning Area.

138  Masked Clown                              500,  700     2     12    Dark
139  Fiend Sword                              1400,  800     4     22    Dark
140  Skull Stalker                             900,  800     3     22    Dark
      D - Reduces opposing monster by 300
      points when destroyed in battle.

141  Vishwar Randi                             900,  700     3     21    Dark
      F - When this card is flipped face-up,
      strengthens all Succubus Knights (#150)
      by 300 points.

142  Unknown Warrior of Fiend                 1000,  500     3     15    Dark
143  Black Luster Soldier                     3000, 2500     8     60    Dark
      A - 600-pt bonus when battling
      DRAGON monsters.

144  Wall Shadow                              1600, 3000     7     51    Dark
      M - Can move into LABYRINTH terrain.

145  Gate Guardian                            3750, 3400     11    77    Dark
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is reduced
      to 0.

146  Swordstalker                             2000, 1600     6     41    Dark
      F - When this card is flipped face-up,
      (it is) increased by 100 points for
      each monster in own Graveyard.

147  Hungry Burger                            2000, 1850     6     44    Dark
      A - Allows the one-sided destruction
      of the opposition when battling BEAST
      monsters.
      SPU - Strong in TOON terrain.

148  Garma Sword                              2550, 2150     7     47    Dark
      A - 800-pt bonus when battling
      SPELLCASTER monsters.

149  Greenkappa                                650,  900     3     21    Dark
      F - When this card is flipped face-up,
      adopts the ATK/DEF of the monster with
      the highest attack power on the field.

150  Succubus Knight                          1650, 1300     5     30    Dark
151  Flaming Swordsman                        1800, 1600     5     39    Fire
      A - 300-pt bonus when battling
      DINOSAUR monsters.

152  Tactical Warrior                         1200, 1900     5     36    Fire
      F - When this card is flipped face-up,
      all WARRIOR monsters are increased
      300 points.

153  Swamp Battleguard                        1800, 1500     5     38    Earth
      F - When this card is flipped face-up,
      all Lava Battleguards (#197) are
      increased 500 points.

154  Judge Man                                2200, 1500     6     37    Earth
155  Gaia the Fierce Knight                   2300, 2100     7     44    Earth
156  Celtic Guardian                          1400, 1200     4     31    Earth
      N - While this card is face-up in the
      defense position, all effects involving
      the taking of a card's control are
      rendered ineffective.

157  Karbonala Warrior                        1500, 1200     4     27    Earth
158  Kojicocy                                 1500, 1200     4     27    Earth
159  Axe Raider                               1700, 1150     4     29    Earth
160  Zanki                                    1500, 1700     5     32    Earth
161  Battle Warrior                            700, 1000     2     22    Earth
      A - 500-pt bonus when battling
      BEAST monsters.

162  Hero of the East                         1100, 1000     3     21    Earth
163  Supporter in the Shadows                 1000, 1000     3     25    Earth
      F - When this card is flipped face-up,
      all WARRIOR monsters are increased
      300 points.

164  Dream Clown                              1200,  900     3     26    Earth
      F - When this card is flipped face-up
      in battle, the opponent is rendered
      eternally spellbound.

165  Ansatsu                                  1700, 1200     5     29    Earth
166  Dragon Statue                            1100,  900     3     20    Earth
167  Monster Egg                               600,  900     3     15    Earth
      SPU - Randomly transforms into a
      BEAST-WARRIOR/EARTH monster when
      powered up with Insect Imitation (#800).

168  Rhainurdos of the Red Sword              1200, 1300     4     25    Earth
169  Hard Armor                                300, 1200     3     15    Earth
170  M-Warrior #1                             1000,  500     3     20    Earth
      F - When this card is flipped face-up,
      all M-Warrior #2s (#171) are increased
      500 points.

171  M-Warrior #2                              500, 1000     3     20    Earth
      F - When this card is flipped face-up,
      all M-Warrior #1s (#170) are increased
      500 points.

172  Judgement Hand                           1400,  700     3     21    Earth
173  Mysterious Puppeteer                     1000, 1500     4     25    Earth
174  Armaill                                   700, 1300     3     20    Earth
175  Eyearmor                                  600,  500     2     16    Earth
      F - When this card is flipped face-up,
      adopts the ATK/DEF of the monster with
      the highest attack power on the field.

176  Doron                                     900,  500     2     19    Earth
      F - When this card is flipped face-up,
      adds another Doron (#176) face-up
      in own Summoning Area.

177  Kagemusha of the Blue Flame               800,  400     2     12    Earth
178  Trap Master                               500, 1100     3     21    Earth
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

179  Wood Clown                                800, 1200     3     20    Earth
180  Beautiful Headhuntress                   1600,  800     4     24    Earth
181  Nodar the Resident of the Forest          900, 1200     3     26    Earth
      F - When this card is flipped face-up,
      strengthens all PLANT monsters by 300
      points.

182  Guardian of the Labyrinth                1000, 1200     4     22    Earth
183  Dimensional Warrior                      1200, 1000     4     27    Earth
      A - Monsters desroyed in battles
      against Dimensional Warrior (#183)
      cannot be revived once they are sent
      to the Graveyard.

184  Protector of the Throne                   800, 1500     4     23    Earth
185  Masaki the Legendary Swordsman           1100, 1100     4     22    Earth
186  Sonic Maid                               1200,  900     3     26    Earth
      F - When this card is flipped face-up,
      all Hibikime (#203) cards are increased
      500 points.

187  Kanan the Swordmistress                  1400, 1400     4     28    Earth
188  Stuffed Animal                           1200,  900     3     21    Earth
      SPU - Strong in TOON terrain.

189  Millenium Shield                            0, 3000     5     35    Earth
      N - While this card is face-up in the
      defense position, all your monsters
      receive 1000 bonus points for their DEF.

190  Monster Tamer                            1800, 1600     5     39    Earth
      F - When this card is flipped face-up,
      all INSECT monsters are increased 300
      points.

191  Swordsman from a Foreign Land             250,  250     1     10    Earth
      D - When destroyed in battle, it
      destroys the opposing monster as well.

192  Beautiful Beast Trainer                  1750, 1500     5     38    Earth
      F - When this card is flipped face-up,
      all BEAST monsters are increased 300
      points.

193  Armed Ninja                               300,  300     1     11    Earth
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

194  D Human                                  1300, 1100     4     24    Earth
195  Performance of Sword                     1950, 1850     6     43    Earth
      A - 900-pt bonus for battles against
      WARRIOR monsters.

196  Mushroom Man #2                          1250,  800     3     21    Earth
197  Lava Battleguard                         1550, 1800     5     39    Earth
      F - When this card is flipped face-up,
      all Swamp Battleguards (#153) are
      increased 500 points.

198  Oscillo Hero                             1250,  700     3     20    Earth
199  Empress Judge                            2100, 1700     6     38    Earth
200  Warrior of Tradition                     1900, 1700     6     36    Earth
201  Queen's Double                            350,  350     1     12    Earth
      F - When this card is flipped face-up,
      all Princess of Tsurogai (#204) cards
      are increased 700 points.

202  Invader of the Throne                    1350, 1700     5     31    Earth
203  Hibikime                                 1450, 1000     4     30    Earth
      F - When this card is flipped face-up,
      all Sonic Maid (#186) cards are
      increased 500 points.

204  Princess of Tsurogai                      900,  700     3     16    Wind
205  Dragoness the Wicked Knight              1200,  900     3     21    Wind
206  Hyo                                       800, 1200     3     25    Water
      D - Spellbinds an opponent for 1 turn
      when destroyed in battle.

207  The Little Swordsman of Aile              800, 1300     3     21    Water



BEAST-WARRIOR TYPES [T05]
______________________________________________________________________________
208  Garoozis                                 1800, 1500     5     33    Fire
209  Hitotsu-Me Giant                         1200, 1000     4     22    Earth
210  Battle Steer                             1800, 1300     5     31    Earth
211  Battle Ox                                1700, 1000     4     27    Earth
212  Beaver Warrior                           1200, 1500     4     27    Earth
213  Mountain Warrior                          600, 1000     3     21    Earth
      F - When this card is flipped face-up,
      all monsters in MOUNTAIN terrain are
      increased 300 points.

214  Tiger Axe                                1300, 1100     4     24    Earth
215  Rabid Horseman                           2000, 1700     6     37    Earth
216  Solitude                                 1050, 1000     3     26    Earth
      D - Spellbinds an opponent for 3 turns
      when destroyed in battle.

217  One Who Hunts Souls                      1100, 1000     4     26    Earth
      A - Monsters destroyed in battles
      against One Who Hunts Souls (#217)
      cannot be revived once they are sent
      to the Graveyard.

218  Ogre of the Black Shadow                 1200, 1400     4     26    Earth
219  Rude Kaiser                              1800, 1600     5     34    Earth
220  Sengenjin                                2750, 2500     8     58    Earth
      A - 900-pt bonus for battles against
      ROCK monsters.

221  Nekogal #2                               1900, 2000     6     39    Earth
222  Panther Warrior                          2000, 1600     6     36    Earth
223  Wolf Axewielder                          1650, 1000     4     27    Earth


BEAST TYPES [T06]
_______________________________________________________________________________
224  Gate Deeg                                 700,  800     3     20    Dark
      F - When this card is flipped face-up,
      the owning player's Summoning Power
      Points are increased to the maximum value.

225  Dark Rabbit                              1100  1500     4     26    Dark
      SPU - Strong in TOON terrain.

226  Firewing Pegasus                         2250, 1800     6     41    Fire
227  Little Chimera                            600,  550     2     12    Fire
228  The Wicked Worm Beast                    1400,  700     3     26    Earth
      D - When destroyed in battle, this
      card is returned to the deck, and the
      deck is re-shuffled.

229  Griffore                                 1200, 1500     4     27    Earth
230  Torike                                   1200,  600     3     18    Earth
231  Wolf                                     1200,  800     3     20    Earth
232  Silver Fang                              1200,  800     3     20    Earth
233  Mystic Horseman                          1300, 1550     4     29    Earth
234  Dark Gray                                 800,  900     3     17    Earth
235  Sleeping Lion                             700, 1700     4     24    Earth
236  Larvas                                    800, 1000     3     23    Earth
      F - When this card is flipped face-up,
      all Mon Larvas (#259) cards are increased
      500 points.

237  Dig Beak                                  500,  800     2     13    Earth
238  Lisark                                   1300, 1300     4     26    Earth
239  Synchar                                   800,  900     3     17    Earth
240  Fusionist                                 900,  700     3     16    Earth
241  Frenzied Panda                           1200, 1000     4     22    Earth
242  Air Marmot of Nefariousness               400,  600     2     15    Earth
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

243  Meotoko                                   700,  600     2     13    Earth
244  Master & Expert                          1200, 1000     4     22    Earth
245  Nekogal #1                               1100,  900     3     20    Earth
246  Prevent Rat                               500, 2000     4     25    Earth
247  Mystical Sheep #2                         800, 1000     3     23    Earth
      F - When this card is flipped face-up
      in battle, the opposing monster is
      spellbound for 1 turn.

248  Super War Lion                           2300, 2100     7     49    Earth
      M - If face-up, can move two spaces
      at a time regardless of terrain.

249  Leogun                                   1750, 1550     5     33    Earth
250  Tatsunootoshigo                          1350, 1600     5     30    Earth
251  Burglar                                   850,  800     3     17    Earth
252  Garvas                                   2000, 1700     6     37    Earth
253  Flower Wolf                              1800, 1400     5     32    Earth
254  Armored Rat                               950, 1100     3     22    Earth
255  Milus Radiant                             300,  250     1     11    Earth
      F - When this card is flipped face-up
      in battle, if the opposing card is a
      ZOMBIE monster, it is automatically
      destroyed.

256  Togex                                    1600, 1800     5     34    Earth
257  Hane Hane                                 450,  500     2     15    Earth
      F - When this card is flipped face-up,
      return to own deck and re-shuffle the
      deck.

258  Ancient One of the Deep Forest           1800, 1900     6     37    Earth
259  Mon Larvas                               1300, 1400     4     27    Earth
260  Pale Beast                               1500, 1200     4     27    Earth
261  Obese Marmot of Nefariousness             750,  800     3     14    Earth
262  Great Bill                               1250, 1300     4     26    Earth
263  Armored Rat                               950, 1100     3     21    Earth
264  Mystical Sheep                           1150,  900     3     21    Earth
265  Gazelle the King of Mythical Beasts      1500, 1200     4     27    Earth
266  King Tiger Wanghu                        1700, 1000     4     32    Earth
      M - If face-up, can move two spaces
      at a time regardless of terrain.

267  Chimera the Flying Mythical Beast        2100, 1800     6     39    Wind


WINGED-BEAST TYPES [T07]
______________________________________________________________________________
268  Fiend Reflection #2                      1100, 1400     4     30    Light
      F - When this card is flipped face-up
      and a card has already been played from
      the hand, an additional card can be
      played from the hand.

269  Crimson Sunbird                          2300, 1800     6     41    Fire
270  Niwatori                                  900,  800     3     22    Earth
      N - While this card is face-up in the
      defense position, all recovery values
      to LP are doubled.
      SPU - Strong in TOON terrain.

271  Tyhone                                   1200, 1400     4     26    Wind
272  Harpie Lady                              1300, 1400     4     32    Wind
      F - When this card is flipped face-up,
      Harpie's Pet Dragon (#030) increases
      300 points.
      SPU - When strengthened with Elegant
      Egotist (#797), transforms into Harpie
      Lady Sisters (#273).

273  Harpie Lady Sisters                      1950, 2100     6     46    Wind
      F - When this card is flipped face-up,
      Harpie's Pet Dragon (#030) increases
      900 points.

274  Spirit of the Books                      1400, 1200     4     31    Wind
      F - When this card is flipped face-up,
      add a Boo Koo (#074) face-down to own
      Summoning Area.

275  Faith Bird                               1500, 1100     4     26    Wind
276  Droll Bird                                600,  500     2     16    Wind
      F - When this card is flipped face-up,
      all monsters with an ATK of 500 or less
      are automatically flipped face-up.

277  Mavelus                                  1300,  900     4     22    Wind
278  Kurama                                    800,  800     3     16    Wind
279  Wing Eagle                               1800, 1500     5     33    Wind
280  Punished Eagle                           2100, 1800     6     39    Wind
281  Skull Red Bird                           1550, 1200     4     28    Wind
282  Queen Bird                               1200, 2000     5     32    Wind
283  Peacock                                  1700, 1500     5     32    Wind
284  Skullbird                                1900, 1700     6     36    Wind
285  Monstrous Bird                           2000, 1900     6     39    Wind
286  W. Dragon Guardian of Fortress #2        1200, 1000     4     22    Wind
287  Crow Goblin                              1850, 1600     5     35    Wind
288  Takuhee                                  1450, 1000     4     25    Wind
289  Fiend Reflection #1                      1300, 1400     4     27    Wind
290  Blue-Winged Crown                        1600, 1200     4     28    Wind
291  Birdface                                 1600, 1600     5     37    Wind
      N - While this card is face-up in the
      defense position, all your WINGED-BEAST
      monsters are awarded a power-up bonus
      of 300 points.



FIEND TYPES [T08]
______________________________________________________________________________
292  Ryu-Kishin                               1000,  500     3     15    Dark
293  Feral Imp                                1300, 1400     4     27    Dark
294  Summoned Skull                           2500, 1200     6     37    Dark
295  Horn Imp                                 1300, 1000     4     28    Dark
      F - When this card is flipped face-up,
      if there's a Jigen Bakudan (#621) in
      any adjacent space, teleport 1 Jigen
      Bakudan to an opponent's summoning area.

296  Sangan                                   1000,  600     3     16    Dark
297  Kuriboh                                   300,  200     1     10    Dark
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is reduced
      to 0.

298  Castle of Dark Illusions                  920, 1930     4     34    Dark
      N - While this card is face-up in the
      defense position, all FIEND monsters are
      awarded a powe-up bonus of 500 points.

299  Reaper of the Cards                      1380, 1930     5     39    Dark
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

300  King of Yamimakai                        2000, 1530     5     36    Dark
301  Barox                                    1380, 1530     5     30    Dark
302  Dark Chimera                             1610, 1460     5     31    Dark
303  Metal Guardian                           1150, 2150     5     33    Dark
304  Crass Clown                              1350, 1400     4     28    Dark
305  Mask of Darkness                          900,  400     2     18    Dark
      F - When this card is flipped face-up,
      revive 1 SPELL card from the Graveyard
      and set it in own Summoning Area. This
      can only be done during the turn of a
      player controlling a Mask of Darkness
      (#305) card.

306  Job Change Mirror                         800, 1300     3     21    Dark
307  That Which Feeds on Life                 1200, 1000     4     22    Dark
308  Trial of Nightmare                       1300,  900     4     22    Dark
309  Witty Phantom                            1400, 1300     4     27    Dark
310  Mystery Hand                              500,  500     2     15    Dark
      F - When this card is flipped face-up,
      if there's a Jigen Bakudan (#621) in
      any adjacent space, teleport 1 Jigen
      Bakudan to an opponent's summoning area.

311  The Shadow Who Controls the Dark          800,  700     3     20    Dark
      F - When this card is flipped face-up
      in battle, the engaged enemy is
      spellbound for 3 turns.

312  Lord of the Lamp                         1400, 1200     4     26    Dark
313  Tainted Wisdom                           1250,  800     3     26    Dark
      N - While this card is face-up in the
      defense position, a card's CLASS effects
      during battle can be identified even if
      the card is face-down.

314  Lord of Zemia                            1300, 1000     4     23    Dark
315  Dark King of the Abyss                   1200,  800     3     20    Dark
316  Big Eye                                  1200, 1000     4     27    Dark
      D - When destroyed in battle, the
      engaged enemy is spellbound for 1 turn.

317  Dark Prisoner                             600, 1000     3     21    Dark
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is reduced
      to 0.

318  Ancient Brain                            1000,  700     3     17    Dark
319  Claw Reacher                             1000,  800     3     18    Dark
320  Terra the Terrible                       1200, 1300     4     25    Dark
321  Mabarrel                                 1700, 1400     5     31    Dark
322  Midnight Fiend                            800,  600     2     19    Dark
      N - While this card is face-up in the
      defense position, all damage to LP
      is increased by 100 points.

323  Madjinn Gun                               600,  800     2     14    Dark
324  Dark Titan of Terror                     1300, 1100     4     25    Dark
325  The Drdek                                 700,  800     3     20    Dark
      F - When this card is flipped face-up,
      all cards are shifted to attack position.

326  Candle of Fate                            600,  600     2     17    Dark
      N - While this card is face-up in the
      defense position, all opponent monsters
      are reduced by 100 points each turn.

327  Meda Bat                                  800,  400     2     12    Dark
328  Embryonic Beast                           500,  750     2     18    Dark
      N - After being turned face-up,
      transforms into a Ryu-Kishin (#292)
      after surviving 3 turns in a face-up,
      defense position. However, the card must
      be turned up by the controlling player.

329  Wicked Mirror                             700,  600     2     13    Dark
330  Versago the Destroyer                    1100,  900     3     20    Dark
331  Megirus Light                             900,  600     3     15    Dark
332  Gorgon Egg                                300, 1300     3     16    Dark
      SPU - Transforms into a ZOMBIE/DARK
      monster when strengthened with Insect
      Imitation (#800).
333  King Fog                                 1000,  900     3     19    Dark
334  Mystic Clown                             1500, 1000     4     25    Dark
335  Dark Artist                               600, 1400     3     20    Dark
336  Bio Plant                                 600, 1300     3     19    Dark
337  Zera the Mant                            2800, 2300     8     51    Dark
338  Fiend's Mirror                           2100, 1800     6     44    Dark
      N - While this card is face-up in the
      defense position, reduce opponent's
      Summoning Power by 1 point.

339  Ryu-Kishin Powered                       1600, 1200     4     28    Dark
340  La Jinn the Mystical Genie of Lamp       1800, 1000     4     28    Dark
341  Bickuribox                               2300, 2000     2     43    Dark
      SPU - Strong in TOON terrain.

342  Zoa                                      2600, 1900     7     45    Dark
      SPU - Transforms into Metalzoa (#488)
      when strengthened with Metalmorph (#799).

343  Ushi Oni                                 2150, 1950     6     41    Dark
344  Monster Eye                               250,  350     1     11    Dark
      F - When turned face-up, flips the last
      card played by an opponent face-up.

345  Soul Hunter                              2200, 1800     6     40    Dark
346  Needle Ball                               750,  700     2     20    Dark
      D - Inflicts 500 points of damage
      against an opoonent's LP when destroyed
      in battle.

347  Morinphen                                1550, 1300     5     29    Dark
348  Dragon Seeker                            2000, 2100     6     41    Dark
      A - 500 bonus points added in battles
      against DRAGON monsters.

349  Fungi of the Musk                         400,  300     1     12    Dark
      F - Reduces an enemy by 500 points
      when this card is flipped face-up
      in battle.

350  Bistro Butcher                           1800, 1000     4     28    Dark
351  Neck Hunter                              1750, 1900     6     37    Dark
352  Chakra                                   2450, 2000     7     50    Dark
      D - Revives in own Summoning Area,
      other than current location, when
      destroyed in battle.

353  Psycho Puppet                            2000, 2350     7     49    Dark
      F - If the leader is a Mysterious
      Puppeteer (#173), gains 1500 points
      when this card is flipped face-up.

354  Invader from Another Dimension            950, 1400     4     24    Dark
355  Wretched Ghost of the Attic               550,  400     2     10    Dark
356  Key Mace #2                              1050, 1200     4     23    Dark
357  Hiro's Shadow Scout                       650,  500     2     17    Dark
      F - When this card is flipped face-up,
      identifies an opponent's face-down
      card by type (MONSTER/MAGIC/POWER-UP/TRAP).

358  Whiptail Crow                            1650, 1600     5     33    Dark
359  Man-Eating Treasure Chest                1600, 1000     4     26    Dark
360  Baron of the Fiend Sword                 1550,  800     4     24    Dark
361  Wall of Illusion                         1000, 1850     4     34    Dark
      F - Returns enemy monster to opponent's
      deck for re-shuffling when this card
      is flipped face-up in battle.

362  Toon Summoned Skull                      2500, 1200     6     37    Dark
      SPU - Strong in TOON terrain.

363  Three-Headed Geedo                       1200, 1400     4     26    Dark
364  Berfomet                                 1400, 1800     5     37    Dark
      F - Increases Summoning Power points
      to maximum level when this card is
      flipped face-up.

365  Kryuel                                   1000, 1700     4     32    Dark
      N - While this card is face-up in the
      defense position, all damage to LP
      increased by 200 points.

366  Dark Shade                               1000, 1000     3     20    Wind
367  Air Eater                                2100, 1600     6     38    Wind


FAIRY TYPES [T09]
______________________________________________________________________________
368  Gyakutenno Megami                        1800, 2000     6     43    Earth
      F - When this card is flipped face-up,
      all your own monsters with ATK of 1000
      or below are increased by 1000 points.

369  Goddess with the Third Eye               1200, 1000     4     22    Earth
370  Orion the Battle King                    1800, 1500     5     33    Earth
371  Weather Control                           600,  400     2     15    Earth
      F - When this card is flipped face-up,
      transforms all adjacent spaces to
      WASTELAND.

372  Mystical Capture Chain                    700,  700     2     19    Earth
      N - While this card is face-up in the
      defense position, spellbinds all FIEND
      monsters.

373  Spirit of the Harp                        800, 2000     4     28    Earth
374  Key Mace                                  400,  300     1     17    Earth
      F - When this card is flipped face-up,
      shifts all cards to defense position.

375  Happy Lover                               800,  500     2     18    Earth
      A - Cancels all power increases or
      decreases of an enemy monster in battle.
      Does not cancel bonus effects such as
      terrain or Leader ability effects.

376  Petit Angel                               600,  900     3     20    Earth
      D - Revives in own Summoning Area,
      other than current location, when
      destroyed in battle.

377  Hourglass of Life                         700,  600     2     18    Earth
      D - If LP is higher than 1000 at the
      moment this card is destroyed, a maximum
      of 4 monsters with the highest ATKS from
      own as well as opponent's Graveyard are
      revived under owning player's control.
      Following the revival, the owning
      player's LP is reduced by 1000.

378  Lunar Queen Elzaim                        750, 1100     3     19    Earth
379  Wing Egg Elf                              500, 1300     3     18    Earth
      SPU - Randomly transforms to a monster
      with "Elf" in its name when strengthened
      with Insect Imitation (#800).

380  Ray & Temperature                        1000, 1000     3     25    Earth
      A - Cancels all power increases or
      decreases of an enemy monster in battle.
      Does not cancel bonus effects such as
      terrain or Leader ability effects.

381  Ocubeam                                  1550, 1650     5     32    Earth
382  Goddess of Whim                           950,  700     3     22    Earth
      A - Own ATK/DEF either increased or
      decreased by up to 1500 points when
      entering battle.

383  Hoshiningen                               500,  700     2     17    Earth
      F - Own LIGHT monsters strengthened by
      300 points when this card is flipped
      face-up.

384  Skelengel                                 900,  400     2     18    Earth
      D - If a card has been played from the
      hand in the turn when this card is
      destroyed in battle, the owning player
      can play one more card from the hand.

385  Dark Witch                               1800, 1700     5     35    Earth
386  Binding Chain                            1000, 1100     3     26    Earth
      N - While this card is face-up in the
      defense position, all WARRIOR monsters
      all spellbound.

387  Muse-A                                    850,  900     3     23    Earth
      F - When this card is flipped face-up,
      all Musician King (#046) cards are
      strengthened 700 points.

388  Tenderness                                700, 1400     3     26    Earth
      N - While this card is face up in the
      defense position, all damage to LP
      reduced by half.

389  Shining Friendship                       1300, 1100     4     24    Earth
      F - Spellbinds enemy for 1 turn when
      this card is flipped face-up in battle.

390  Hourglass of Courage                     1100, 1200     4     28    Earth
      D - If LP is over 1000 points when
      this card is destroyed in battle, the
      strength of your monsters are increased
      by 1000 points, and your LP is reduced
      by 1000.

391  Winged Egg of New Life                   1400, 1700     5     31    Earth
392  Airknight Parshath                       1900, 1400     5     33    Earth
393  Doma the Angel of Silence                1600, 1400     5     30    Dark
394  Dancing Elf                               300,  200     1      5    Wind


INSECT TYPES [T10]
_______________________________________________________________________________
395  Spiked Snail                              700, 1300     3     25    Dark
      M - Able to move 2 spaces regardless of
      terrain when this card is face-up.

396  Big Insect                               1200, 1500     4     27    Earth
397  Basic Insect                              500,  700     2     12    Earth
398  Hercules Beetle                          1500  2000     5     35    Earth
399  Gokibore                                 1200, 1400     4     26    Earth
400  Giant Flea                               1500, 1200     4     27    Earth
401  Larvae Moth                               500,  400     2      9    Earth
      SPU - Transforms to Larva of Moth
      (#427) when strengthened with Cocoon
      of Evolution (#798).

402  Great Moth                               2600, 2500     8     56    Earth
      N - While this card is face-up in the
      defense position, all enemy monsters
      are reduced by 100 points each turn.

403  Perfectly Ultimate Great Moth            3500, 3000     8     70    Earth
      N - While this card is face-up in the
      defense position, all enemy monsters
      are reduced by 100 points each turn.

404  Nightmare Scorpion                        900,  800     3     22    Earth
      F - Spellbinds opposing monster
      for 1 turn when this card is flipped
      face-up in battle.

405  Winged Cleaver                            700,  700     2     14    Earth
406  Kumootuko                                 700, 1400     3     21    Earth
407  Petit Moth                                300,  200     1      5    Earth
      SPU - Transforms to Larva of Moth
      (#427) when strengthened with Cocoon
      of Evolution (#798).

408  Jirai Gumo                               2200,  100     4     33    Earth
      A - Cancels all power increases or
      decreases of an enemy monster in battle.
      Does not cancel bonus effects such as
      terrain or Leader ability effects.
      M - Decreases LP by 100 points for each
      space moved.

409  Dungeon Worm                             1800, 1500     5     33    Earth
      M - Can enter LABYRINTH terrain.

410  Leghul                                    300,  350     1     12    Earth
      F - Teleports to opponent's Summoning
      Area when this card is flipped face-up.
      When this card is flipped face-up in
      battle, the battle to be engaged is
      cancelled.

411  Ganigumo                                  600,  800     2     19    Earth
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

412  Alinsection                               950,  700     3     17    Earth
413  Cockroach Knight                          800,  900     3     17    Earth
414  Kuwagata Alpha                           1250, 1000     4     23    Earth
415  Korogashi                                 550,  400     2     15    Earth
      D - Reduces all monsters located in
      vertical and horizontal spaces by 300
      points when destroyed in battle.

416  Kattapillar                               250,  300     1      6    Earth
      SPU - Transforms to Larva of Moth
      (#427) when strengthened with Cocoon
      of Evolution (#798).

417  Man-Eater Bug                             450,  600     2     16    Earth
      F - Destroys opposing enemy when this
      card is flipped face-up in battle.

418  Gale Dogra                                650,  600     2     18    Earth
      N - While this card is face-up in the
      defense position, all enemy monsters are
      reduced 100 points each turn.

419  Kwagar Hercules                          1900, 1700     6     36    Earth
420  Minar                                     850,  750     3     17    Earth
421  Kamakimaran                              1150, 1400     4     26    Earth
422  Javelin Beetle                           2450, 2550     8     55    Earth
      A - 600 bonus points added in battles
      against DRAGON monsters.

423  Needle Worm                               750,  600     2     14    Earth
      SPU - Transforms to Larva of Moth
      (#427) when strengthened with Cocoon
      of Evolution (#798).

424  Giant Scorpion of the Tundra             1100, 1000     3     21    Earth
425  Hunter Spider                            1600, 1400     5     30    Earth
426  Acid Crawler                              900,  700     3     16    Earth
      SPU - Transforms to Larva of Moth
      (#427) when strengthened with Cocoon
      of Evolution (#798).

427  Larva of Moth                               0, 2000     2     25    Earth
      M - Cannot move.
      N - Transforms into Pupa of Moth (#428)
      if this card survives 5 turns in face-up,
      defense position after being flipped face-up
      by the controlling player. If destroyed
      prior to transformation, the card is
      revived as Larvae Moth (#401) in own Summoning
      Area other than current location.

428  Pupa of Moth                                0, 2000     2     25    Earth
      M - Cannot move.
      N - Transforms into Perfectly Ultimate
      Great Moth (#403)if this card survives 1
      turn in face-up, defense position after
      being flipped face-up by the controlling
      player. If destroyed in battle, the card is
      revived as Great Moth (#402) in own Summoning
      Area other than current location.

429  Arsenal Bug                              2000, 2000     3     50    Earth
      A - All spaces within an area of 2
      spaces are transformed into FOREST terrain.
      F - If an INSECT monster is Leader, this
      card's power is strengthened by 1500
      points when this card is flipped face-up.

430  Killer Needle                            1200, 1000     4     22    Wind
431  Insect Soldiers of the Sky               1000,  800     3     18    Wind
432  Bladefly                                  600,  700     2     18    Wind
      N - While this card is face-up in the
      defense position, all WIND monsters gain
      a 500-point power-up bonus.



DINOSAUR TYPES [T11]
______________________________________________________________________________
433  Sword Arm of Dragon                      1750, 2030     6     38    Earth
434  Two-Headed King Rex                      1600, 1200     4     28    Earth
435  Mammoth Graveyard                        1200,  800     3     20    Earth
436  Megazowler                               1800, 2000     6     38    Earth
437  Uraby                                    1500,  800     4     23    Earth
438  Crawling Dragon #2                       1600  1200     4     28    Earth
439  Tomozaurus                                500,  400     2      9    Earth
440  Two-Mouth Darkruler                       900,  700     3     16    Earth
441  Pragtical                                1900, 1500     5     34    Earth
442  Anthrosaurus                             1000,  850     3     19    Earth
443  Trakodon                                 1300,  800     3     21    Earth
444  Little D                                 1100,  700     3     18    Earth
445  Bracchio-raidus                          2200, 2000     6     42    Water



REPTILE TYPES [T12]
______________________________________________________________________________
446  Armored Lizard                           1500, 1200     4     27    Earth
447  Serpent Marauder                          700,  600     2     18    Earth
      N - While this card is face-up in the
      defense position, cancels any increased
      movement effects for all cards.

448  Yormungarde                              1200,  900     3     21    Earth
449  Drooling Lizard                           900,  800     3     17    Earth
450  Beaked Snake                              800,  900     3     17    Earth
451  Ancient Lizard Warrior                   1400, 1100     4     25    Earth
452  Krokodilus                               1100, 1200     4     23    Water
453  Grappler                                 1300, 1200     4     25    Water
454  Toon Alligator                            800, 1600     4     24    Water
      SPU - Strong in TOON terrain.

455  Emperor of the Land and Sea              1800, 1500     5     33    Water
456  Sinister Serpent                          300,  250     1     11    Water
      D - Reduces opponent's Summoning Power
      to 0 when destroyed in battle.

457  Mechaleon                                 800,  600     2     19    Water
      F - Flips all your spell cards face-down
      when this card is flipped face-up.

458  Serpentine Princess                      1400, 2000     5     39    Water
      F - Own REPTILE monsters strengthened
      by 900 points when this card is flipped
      face-up.



FISH TYPES [T13]
______________________________________________________________________________
459  Great White                              1600,  800     4     24    Water
460  Rare Fish                                1500, 1200     4     27    Water
461  Root Water                                900,  800     3     22    Water
      F - All spaces within a range of 1
      space are transformed to Sea terrain
      when this card is flipped face-up.

462  Enchanting Mermaid                       1200,  900     3     21    Water
463  White Dolphin                             500,  400     2      9    Water
464  Deepsea Shark                            1900, 1600     5     35    Water
465  Bottom Dweller                           1650, 1700     5     34    Water
466  7 Colored Fish                           1800,  800     4     26    Water
467  Rainbow Marine Mermaid                   1550, 1700     5     33    Water
468  Crazy Fish                               1600, 1200     4     28    Water
469  Misairuzame                              1400, 1600     5     35    Water
      A - Adds 500 bonus points for any
      battle against MACHINE monsters.

470  Tongyo                                   1350,  800     4     22    Water
      F - Decreases opposing enemy by 500
      points when this card is flipped
      face-up in battle.

471  Wow Warrior                              1250,  900     4     27    Water
472  Fortress Whale                           2350, 2150     7     50    Water
      A - Automatically destroys WARRIOR
      monster in battle.

473  Man Eating Black Shark                   2100, 1300     5     34    Water
474  Marine Beast                             1700, 1600     5     33    Water
475  Amazon of the Seas                       1300, 1400     4     27    Water



SEA SERPENT TYPES [T14]
______________________________________________________________________________
476  Kairyu-Shin                              1800, 1500     5     38    Water
      F - All spaces within a range of 1
      space are transformed to Sea terrain
      when this card is flipped face-up.

477  Takriminos                               1500, 1200     4     27    Water
478  Aqua Dragon                              2250, 1900     6     47    Water
      A - Space occupied is transformed to
      Sea terrain when engaged in battle.

479  Sea King Dragon                          2000, 1700     6     37    Water
480  Spike Seadra                             1600, 1300     5     34    Water
      F - When this card is flipped face-up,
      this card is strengthened by 300 points
      for every THUNDER monster on the field.



MACHINE TYPES [T15]
______________________________________________________________________________
481  Guardian of the Throne Room              1650, 1600     4     33    Earth
482  Ancient Tool                             1700, 1400     5     31    Dark
483  Gate Keeper                              1500, 1800     5     33    Dark
484  Cyber Soldier of Darkworld               1400, 1200     4     26    Dark
485  Megasonic Eye                            1500, 1800     5     33    Dark
486  Labyrinth Tank                           2400, 2400     7     53    Dark
      M - Can enter LABYRINTH squares.

487  Pendulum Machine                         1750, 2000     6     38    Dark
488  Metalzoa                                 3000, 2300     8     53    Dark
489  Saber Slasher                            1450, 1500     5     30    Dark
490  Yaiba Robo                               1000, 1300     4     28    Dark
      D - Inflicts 300 points of damage to
      opponent's LP when destroyed in battle.

491  Cyber Soldier                            1500,  700     5     32    Dark
492  Mechanical Chaser                        1850,  800     4     27    Dark
493  Blocker                                   850, 1800     4     32    Dark
      A - Whenever damage is inflicted to
      LP in battle, the damage amount is
      reduced to 0.

494  Spike Clubber                            1700, 1800     5     35    Dark
495  Cyber Stein                               700,  500     2     17    Dark
      A - Turns occupied space into
      WASTELAND when engaged in battle.

496  Cyber Commander                           750,  700     2     20    Dark
      N - While this card is face-up in the
      defense position, the strength of all
      your MACHINE monsters are increased by
      300 bonus points.

497  Jinzo #7                                  500,  400     2      9    Dark
498  Cannon Soldier                           1400, 1300     4     32    Dark
      M - Can enter labyrinth squares, and
      transforms the occupied space into
      NORMAL terrain.

499  Brave Scizzar                            1300, 1000     4     23    Dark
500  Dharma Cannon                             900,  500     2     19    Dark
      M - Can enter labyrinth squares, and
      transforms the occupied space into
      NORMAL terrain.

501  Red Eyes Black Metal Dragon              2800, 2400     8     52    Dark
502  Barrel Dragon                            2600, 2200     7     53    Dark
      F - When this card is flipped face-up,
      1 card other than own is randomly
      selected for destruction.

503  Mechanical Snail                          800, 1000     3     18    Dark
504  Disk Magician                            1350, 1000     4     24    Dark
505  Slot Machine                             2000, 2300     7     43    Dark
506  Blast Sphere                             1400, 1400     4     33    Dark
      D - All cards located in the
      surrounding 3x3 area are automatically
      destroyed when this card is destroyed
      in battle.

507  Space Megatron                           1400, 2000     4     34    Dark
508  Launcher Spider                          2200, 2500     7     47    Fire
509  Blast Juggler                             800,  900     3     22    Fire
      D - All cards located in the
      surrounding 3x3 area are automatically
      destroyed when this card is destroyed
      in battle.

510  Robotic Knight                           1600, 1800     5     39    Fire
      N - While this card is face-up in the
      defense position, the strength of all
      your MACHINE monsters are increased by
      300 bonus points.

511  Ground Attacker Bugroth                  1500, 1000     4     25    Earth
512  Holograh                                 1100,  700     3     18    Earth
513  Steel Scorpion                            250,  300     1      6    Earth
514  Machine King                             2200, 2000     6     47    Earth
      F - When this card is flipped face-up,
      this card is strengthened by 300 points
      for every THUNDER monster on the field.

515  Giant Mech Soldier                       1750, 1900     6     37    Earth
516  Mechanical Spider                         400,  500     2      9    Earth
517  Giga-tech Wolf                           1200, 1400     4     26    Earth
518  Shovel Crusher                            900, 1200     3     21    Earth
519  Golgoil                                   900, 1600     4     30    Earth
      D - Revives in own Summoning Area,
      other than current location, when
      destroyed in battle.

520  Dice Armadillo                           1650, 1800     5     35    Earth
521  Cyber Saurus                             1800, 1400     5     32    Earth
522  Steel Ogre Grotto                        1400, 1800     5     32    Earth
523  Patrol Robo                              1100,  900     3     25    Earth
      F - When this card is flipped face-up,
      flips all opponent SPELL cards face-up.

524  Royal Guard                              1900, 2200     6     41    Earth
525  Machine Attacker                         1600, 1300     5     29    Earth
526  Steel Ogre Grotto #2                     1900, 2200     6     41    Earth
527  Gear Golem the Moving Fortress            800, 2200     5     30    Earth
528  Kinetic Soldier                          2350, 1800     3     47    Earth
      A - Increases 2000 bonus points in
      battles against WARRIOR monsters.

529  Metal Dragon                             1850, 1700     6     36    Wind
530  Bat                                       300,  350     1     12    Wind
      F - When this card is flipped face-up,
      if there's a Jigen Bakudan (#621) in
      any adjacent space, teleport 1 Jigen
      Bakudan to an opponent's summoning area.

531  Metal Fish                               1600, 1900     5     35    Water
532  Mech Bass                                1800, 1500     3     33    Water



THUNDER TYPES [T16]
______________________________________________________________________________
533  Oscillo Hero #2                          1000,  500     3     20    Light
      A - Increases 800 bonus points in
      battles against FISH monsters.


534  Sanga of the Thunder                     2600, 2200     7     53    Light
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is reduced
      to 0.

535  Thunder Dragon                           1600, 1500     5     31    Light
536  The Immortal of Thunder                  1500, 1300     4     33    Light
      N - While this card is face-up in the
      defense position, all female monsters
      are reduced by 500 points.

537  Electric Snake                            800,  900     3     22    Light
      A - Increases 1000 bonus points in
      battles against MACHINE monsters.


538  Twin Headed Thunder Dragon               2800, 2100     7     49    Light
539  Thunder Nyan Nyan                        1900,  800     4     32    Light
      N - While this card is face-up in the
      defense position, all face-up THUNDER
      monsters gain movement bonus.

540  Tripwire Beast                           1200, 1300     4     25    Earth
541  Electric Lizard                           850,  800     3     22    Earth
      F - Spellbinds the opposing enemy for
      1 turn when this card is flipped
      face-up in battle.

542  La Li-Oon                                 600,  600     2     17    Wind
      N - While this card is face-up in the
      defense position, all MACHINE monsters
      are reduced 500 points.

543  Kaminarikozou                             700,  600     2     13    Wind
544  Kaminari Attack                          1900, 1400     5     33    Wind
545  Mega Thunderball                          750,  600     2     19    Wind
      F - Gain control of an opposing monster
      if it is MACHINE for one turn when this
      card is flipped face-up in battle.

546  Bolt Escargo                             1400, 1500     5     29    Water
547  Bolt Penguin                             1100,  800     3     19    Water



AQUA TYPES [T17]
______________________________________________________________________________
548  Fire Kraken                              1600, 1500     5     31    Fire
549  Boulder Tortoise                         1450, 2200     6     37    Earth
550  Fiend Kraken                             1200, 1400     4     26    Water
551  Jellyfish                                1200, 1500     4     32    Water
      N - While this card is face-up in the
      defense position, all THUNDER monsters
      are reduced 500 points.

552  Catapult Turtle                          1000, 2000     5     35    Water
      M - Can enter labyrinth squares, and
      transforms the occupied space into
      NORMAL terrain.

553  Octoberser                               1600, 1400     5     30    Water
554  Toad Master                              1000, 1000     3     25    Water
      F - Summons Frog the Jam (#594) in
      own Summon Area when this card is
      flipped face-up.

555  Akihiron                                 1700, 1400     5     31    Water
556  The Melting Red Shadow                    500,  700     2     12    Water
557  Monsturtle                                800, 1000     3     18    Water
558  Turtle Tiger                             1000, 1500     4     26    Water
559  Arma Knight                              1000, 1200     4     22    Water
560  Penguin Knight                            900,  800     3     22    Water
      F - All Penguin Soldiers (#600) increase
      800 points when this card is flipped
      face-up.

561  Dorover                                   900,  800     3     22    Water
      D - When destroyed, spellbinds the
      enemy it engaged in battle for 1 turn.

562  Twin Long Rods #1                         900,  700     3     14    Water
563  Roaring Ocean Snake                      2100, 1800     6     49    Water
      A - When engaged in battle, transforms
      the space it occupies into Sea terrain.
      F - When this card is flipped face-up,
      transforms all adjacent spaces into
      Sea terrain.

564  Hitodenchak                               600,  700     2     18    Water
      A - Gains 1000 bonus points when
      engaged in battle with MACHINE monsters.

565  Water Element                             900,  700     3     21    Water
      F - When this card is flipped face-up,
      flips all of own SPELL cards face-down.

566  Water Omotics                            1400, 1200     4     26    Water
567  Beastking of the Swamps                  1000, 1100     4     26    Water
      D - When destroyed, destroys the enemy
      it engaged in battle with.

568  The Furious Sea King                      800,  700     3     20    Water
      F - When this card is flipped face-up,
      transforms all adjacent spaces to Sea
      terrain

569  Wetha                                    1000,  900     3     19    Water
570  Change Slime                              400,  300     1     12    Water
      F - Adopts opposing monster's ATK/DEF
      when this card is flipped face-up in battle.

571  Psychic Kappa                             400, 1000     2     19    Water
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is
      reduced to 0.

572  Flying Penguin                           1200, 1000     2     22    Water
573  Suijin                                   2500, 2400     7     54    Water
      A - Whenever damage is inflicted to LP
      in battle, the damage amount is
      reduced to 0.

574  Zone Eater                                250,  200     1     10    Water
      F - Transforms all horizontal spaces
      to Sea spaces when this card is flipped
      face-up.

575  Ooguchi                                   300,250       1     11    Water
      F - Teleports to opponent's Summoning
      Area when this card is flipped face-up.
      When this card is flipped in battle,
      that battle is canceled.

576  Water Magician                           1400, 1000     4     24    Water
577  Ice Water                                1150,  900     3     21    Water
578  Waterdragon Fairy                        1100,  700     3     18    Water
579  Water Girl                               1250, 1000     4     23    Water
580  Turu-Purun                                450,500       2     15    Water
      A - Gains 1000 bonus points when
      engaging in battle against FISH monsters.

581  Guardian of the Sea                      1300, 1000     4     23    Water
582  Aqua Snake                               1050,  900     3     25    Water
      F - Spellbinds the opposing enemy for
      1 turn when this card is flipped
      face-up in battle.

583  Giant Red Seasnake                       1800,  800     4     26    Water
584  30,000 Year White Turtle                 1250, 2100     5     34    Water
585  Kappa Avenger                            1200,  900     3     21    Water
586  Kanikabuto                                650,  900     3     16    Water
587  Zarigun                                   600,  700     2     13    Water
588  Sea Kamen                                1100, 1300     4     24    Water
589  Ameba                                     300,  350     1     12    Water
      D - Transforms all adjacent spaces
      into Sea spaces when destroyed in battle.

590  Yado Karu                                 900, 1700     4     26    Water
591  Turtle Raccoon                            700,  900     3     21    Water
      F - Teleports to own Summoning Area
      when this card is flipped face-up.
      When this card is flipped face-up in
      battle, that battle is canceled.

592  Turtle Bird                              1900, 1700     6     36    Water
593  Star Boy                                  550,  500     2     16    Water
      F - When this card is flipped face-up,
      all of own Aqua monsters are strengthened
      by 300 points.

594  Frog the Jam                              700,  500     2     17    Water
      N - While this card is face-up in the
      defense position, all LP recovery
      points are doubled.

595  Behegon                                  1350, 1000     4     24    Water
596  Crab Turtle                              2550, 2500     8     51    Water
597  Weather Report                            950, 1500     4     25    Water
598  Giant Turtle Who Feeds on Flames         1400, 1800     5     32    Water
599  Violent Rain                             1550,  800     4     29    Water
      F - When this card is flipped face-up,
      all adjacent spaces are transformed
      into Sea terrain.

600  Penguin Soldier                           750,  500     2     18    Water
      F - All Penguin Knights (#560) increase
      800 points when this card is flipped
      face-up.

601  Liquid Beast                              950,  800     3     18    Water
602  Twin Long Rods #2                         850,  700     3     16    Water
603  Armored Starfish                          850, 1400     4     23    Water
604  High Tide Gyojin                         1650, 1300     5     30    Water
605  Fairy of the Fountain                    1600, 1100     4     27    Water
606  Night Lizard                             1150, 1300     4     25    Water
607  Amphibious Bugroth                       1850, 1300     5     32    Water
608  Gruesome Goo                             1300,  700     3     20    Water
609  Hyosube                                  1500,  900     4     24    Water
610  Red Archery Girl                         1400, 1500     4     29    Water
611  Toon Mermaid                             1400, 1500     4     29    Water
      SPU - Strong in TOON terrain.

612  Maiden of the Aqua                        700, 2000     4     32    Water
      N - The power of all your AQUA monsters
      increases 500 points while this card
      is face-up in the defense position.


PYRO TYPES [T18]
______________________________________________________________________________
613  Dragon Piper                              200, 1800     3     20    Fire
      F - When this card is flipped face-up,
      all spellbound cards are freed and can
      move in the following turn.

614  Wings of Wicked Flame                     700,  600     2     13    Fire
615  Charubin the Fire Knight                 1100,  800     3     19    Fire
616  Fire Eye                                  800,  600     2     19    Fire
      M - Able to move and attack without
      triggering an opponent's TRAP(LR).

617  Hinotama Soul                             600,  500     2     16    Fire
      D - When this card is destroyed in
      battle, all SPELL cards positioned in
      adjacent spaces are destroyed.

618  Fireyarou                                1300, 1000     4     23    Fire
619  Vermillion Sparrow                       1900, 1500     5     34    Fire
620  Flame Cerebus                            2100, 1800     6     39    Fire
621  Jigen Bakudan                             200, 1000     2     17    Fire
      N - When this card survives 2 turns
      face-up in the defense position, all
      cards located in a 3x3 area are
      automatically destroyed. This only
      applies when the controlling player
      intentionally flips the card face-up.

622  Molten Behemoth                          1000, 2200     5     37    Fire
      N - The power of all your PYRO monsters
      increases 500 points while this card is
      face-up in the defense position.

623  Flame Snake                               400,  450     2      9    Earth



ROCK TYPES [T19]
______________________________________________________________________________
624  Prisman                                   800, 1000     3     23    Light
      F - When this card is flipped face-up,
      all your SPELL cards are flipped face-down.

625  Rock Ogre Grotto #1                       800, 1200     3     20    Earth
626  Giant Soldier of Stone                   1300, 2000     3     33    Earth
627  Ancient Jar                               400,  200     1     11    Earth
      N - The turn count for spellbound cards
      is not conducted while the card is in the
      face-up, defense position.

628  Haniwa                                    500,  500     2     10    Earth
629  Dissolverock                              900, 1000     3     24    Earth
      F - When this card is flipped face-up,
      all cards located in MOUNTAIN terrain
      are destroyed.

630  Stone Armadiller                          800, 1200     3     20    Earth
631  Rock Ogre Grotto #2                       700, 1400     3     21    Earth
632  Stone D.                                 2000, 2300     7     43    Earth
633  Millenium Golem                          2000, 2200     6     42    Earth
634  Destroyer Golem                          1500, 1000     4     25    Earth
635  Barrel Rock                              1000, 1300     4     28    Earth
      M - Can enter labyrinth squares, and
      transforms the occupied space into
      NORMAL terrain

636  Minomushi Warrior                        1300, 1200     4     25    Earth
637  Stone Ghost                              1200, 1000     4     22    Earth
638  The Statue of Easter Island              1100, 1400     4     25    Earth
639  Muka Muka                                 600,  300     2     14    Earth
      F - When this card is flipped face-up,
      the power of this card increases by 300
      points for every monster in the controlling
      player's graveyard.

640  Sand Stone                               1300, 1600     5     29    Earth
641  Mystical Sand                            2100, 1700     6     38    Earth
642  Pot the Trick                             400,  400     2     13    Earth
      F - When this card is flipped face-up,
      your spellbound cards are freed and can
      move in the following turn.

643  Morphing Jar                              700,  600     2     13    Earth
644  The Thing That Hides in the Mud          1200, 1300     4     25    Earth
645  Stone Ogre Grotto                        1600, 1500     5     31    Earth
646  Stone Statue of the Aztecs                300, 2000     4     23    Earth



PLANT TYPES [T20]
_______________________________________________________________________________
647  Dark Plant                                300,  400     1     12    Dark
      D - When this card is destroyed in
      battle, all adajacent spaces are
      transformed into CRUSH terrain.

648  Rose Spectre of Dunn                     2000, 1800     6     38    Dark
649  Mushroom Man                              800,  600     2     18    Earth
      F - When this card is flipped face-up,
      the power of all Mushroom Man #2 (#196)
      cards are increased by 500 points.

650  Man-Eating Plant                          800,  600     2     14    Earth
651  Firegrass                                 700,  600     2     13    Earth
652  Man Eater                                 800,  600     2     19    Earth
      F - When this card is flipped face-up,
      all cards located in FOREST terrain
      are destroyed.

653  Arlownay                                  800, 1000     3     18    Earth
654  Yashinoki                                 800,  600     2     19    Earth
      F - When this card is flipped face-up,
      LP increases 500 points.

655  Ancient Tree of Enlightenment             600, 1500     3     26    Earth
      N - While this card is face-up in the
      defense position, TRAP cards cannot be
      triggered.

656  Green Phantom King                        500, 1600     3     26    Earth
      F - When this card is flipped face-up,
      all Queen of Autumn Leaves (#667) cards
      are strengthened by 500 points.

657  Rainbow Flower                            400,  500     2      9    Earth
658  Barrel Lily                              1100,  600     3     17    Earth
659  Laughing Flower                           900,  500     2     19    Earth
      F - Control of opposing card is gained
      when this card is flipped face-up in battle.

660  Bean Soldier                             1400, 1300     4     27    Earth
661  Griggle                                   350,  300     1      7    Earth
662  Darkworld Thorns                         1200,  900     3     21    Earth
663  Abyss Flower                              750,  400     2     12    Earth
664  Living Vase                               900, 1100     3     20    Earth
665  Snakeyashi                               1000, 1200     4     22    Earth
666  Trent                                    1500, 1800     5     33    Earth
667  Queen of Autumn Leaves                   1800, 1500     5     33    Earth
668  Woodland Sprite                          2100, 2100     3     47    Earth
      A - Power increases by 2500 points in
      battles against FIEND monsters.

669  Tentacle Plant                            500,  600     2     11    Water
670  Fairy King Truesdale                     2200, 1500     6     42    Water
      N - While this card is face-up in the
      defense position, the power of all your
      PLANT monsters increases by 500 points.

671  Summoned Lord Exodia - Spellcaster Type
     (Only appears in Library after summoning Exodia, however it is not usable
      per se unless you summon it it a duel.)



IMMORTAL TYPES [T21]
______________________________________________________________________________
672  Jowls of Dark Demise                      200,  100     2     18    Water
      F - When this parasite card is flipped
      face-up in battle, it takes control of
      the opposing card. When the controlled
      monster is destroyed in battle, this card
      is revived in the controlling player's
      Summoning Area, other than its current
      location. The nature effect and destruction
      features of the monster that's taken over
      are rendered ineffective.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

673  Souleater                                1200,   0      4     27    Earth
      N - When this card enters a turn face-up
      and in the defense position, all MONSTER
      cards are removed from the respective
      Graveyards, and the number of these removed
      cards are multiplied by 200 points. The
      result is added to the power of this card.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

674  Slate Warrior                            1900,  400     4     38    Wind
      F - When this card is flipped face-up,
      all your IMMORTAL cards are strengthened
      by 500 points.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

675  Shapesnatch                              1200, 1700     5     44    Dark
      N - Shapesnatch's ATK and DEF copies
      the enemy Leader's ATK for attacks and
      your own Leader's DEF when defending.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

676  Carat Idol                               2600, 3100     9     72    Light
      N - When this card enters a turn face-up
      and in the defense position, all cards
      are drawn 1 space towards Carat Idol.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

677  Electromagnetic Bagworm                   200, 1400     3     31    Light
      F - When this card is flipped face-up,
      a player gains control of all opposing
      MACHINE monsters for the turn in play.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

678  Time Eater                               1900, 1700     6     51    Dark
      N - While this card is face-up in the
      defense position, the countdown speed
      for spellbound cards are doubled should
      a Turn Count be involved.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

679  Mucus Yolk                                  0,  100     3     16    Dark
      M - Each time Mucus Yolk moves, an opponent's
      LP is reduced by 50 points.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

680  Servant of Catabolism                     700,  500     3     27    Light
      N - While this card is face-up in the
      defense position, an additional point
      is added each turn during the recovery
      of the player's Summoning Power points.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

681  Rigras Leever                            1600,  100     3     32    Fire
      F - When this card is flipped face-up,
      all players must discard their current
      hand to their respective Graveyards.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.

682  Moisture Creature                        2800, 2900     9     72    Light
      N - While this card is face-up in the
      defense position, the opposing leader's
      powers are rendered ineffective.
      D - Transforms adjacent spaces into CRUSH
      terrain when this card is destroyed in battle.


MAGIC (PURE) [T22]
______________________________________________________________________________
683  Dragon Capture Jar,                                           50    Magic
      Permanently spellbinds all DRAGON monsters.

684  Time Seal,                                                    50    Magic
      Permanently spellbinds the monster with the highest ATK
      on the field.

685  Monster Reborn                                                50    Magic
      Select, revive, and control 1 MONSTER Card from either
      Graveyard.

686  Copycat,                                                      50    Magic
      Select, revive, and control 1 SPELL Card from an
      opponent's Graveyard.

687  Mimicat,                                                      80    Magic
      Select, revive, and control 1 Card from either Graveyard.

688  Graverobber,                                                  60    Magic
      Select, revive, and control 1 SPELL Card from either
      Graveyard.

689  Forest,                                                       30    Magic
      Transforms a surrounding 2-space area into FOREST terrain.

690  Wasteland,                                                    30    Magic
      Transforms a surrounding 2-space area into WASTELAND
      terrain.

691  Mountain,                                                     30    Magic
      Transforms a surrounding 2-space area into MOUNTAIN
      terrain.

692  Sogen,                                                        30    Magic
      Transforms a surrounding 2-space area into Meadow terrain.

693  Umi,                                                          30    Magic
      Transforms a surrounding 2-space area into Sea terrain.

694  Yami,                                                         30    Magic
      Transforms a surrounding 2-space area into DARK terrain.

695  Toon World,                                                   30    Magic
      Transforms a surrounding 2-space area into TOON terrain.

696  Burning Land,                                                 30    Magic
      Transforms a surrounding 2-space area into NORMAL terrain.

697  Labyrinth Wall,                                               35    Magic
      Transform the occupied space into LABYRINTH terrain.

698  Magical Labyrinth,                                            10    Magic
      Randomly selects 1 LABYRINTH terrain space, transforms it
      to NORMAL, and transforms the space where this card was
      triggered into LABYRINTH terrain. This card is effective
      only if there is at least one space containing LABYRINTH
      terrain on the field.

699  Dark Hole,                                                    50    Magic
      Destroys all monster and spell cards on field.

700  Raigeki,                                                      80    Magic
      Destroys all monsters located in vertical and horizontal
      lines from the activated space.

701  Heavy Storm,                                                  50    Magic
      Destroys all spell cards on the field.

702  Harpies' Feather Duster,                                      70    Magic
      Destroys all spells located in vertical and horizontal
      lines from the activated space.

703  Mooyan Curry,                                                  5    Magic
      200-pt LP recovery for controlling player.

704  Red Medicine,                                                  6    Magic
      500-pt LP recovery for controlling player.

705  Goblin's Secret Remedy,                                       10    Magic
      1000-pt LP recovery for controlling player.

706  Soul of the Pure,                                             30    Magic
      2000-pt LP recovery for controlling player.

707  Dian Keto Cure Master,                                        60    Magic
      If LP is 4000 or below, the number of points is
      increased to 4000.

708  Gift of the Mystical Elf,                                     25    Magic
      Recover controlling player's LP by 1500 points.

709  Sparks,                                                        2    Magic
      Inflicts 50 points of damage to opponent's LP.

710  Hinotama,                                                      5    Magic
      Inflicts 100 points of damage to opponent's LP.

711  Final Flame,                                                   8    Magic
      Inflicts 200 points of damage to opponent's LP.

712  Ookazi,                                                       15    Magic
      Inflicts 500 points of damage to opponent's LP.

713  Tremendous Fire,                                              40    Magic
      Inflicts 1000 points of damage to opponent's LP.

714  Just Desserts,                                                80    Magic
      Opponent's LP suffers damage equivalent to 300 points
      multiplied by the number of enemies on the field.

715  Swords of Revealing Light,                                    80    Magic
      Flips all enemy cards on the Field face-up and spellbinds
      them for 3 turns.

716  Dark-Piercing Light,                                          15    Magic
      Flips all enemy cards on the Field face-up.

717  Darkness Approaches,                                          20    Magic
      Flips all cards on the Field facedown.

718  The Eye of Truth,                                             25    Magic
      Displays oppponent's hand face-up for 5 seconds.

719  Inexperienced Spy,                                            35    Magic
      Regardless of facing, Type icons of all opponent's card
      are displayed on the Field for 5 seconds.

720  Warrior Elimination,                                          50    Magic
      Destroys all WARRIOR monsters on the Field.

721  Eternal Rest,                                                 50    Magic
      Destroys all ZOMBIE monsters on the Field.

722  Stain Storm,                                                  50    Magic
      Destroys all MACHINE monsters on the Field.

723  Eradicating Aerosol,                                          50    Magic
      Destroys all INSECT monsters on the Field.

724  Breath of Light,                                              50    Magic
      Destroys all ROCK monsters on the Field.

725  Eternal Draught,                                              50    Magic
      Destroys all FISH monsters on the Field.

726  Fissure,                                                      50    Magic
      Destroys the monster with the lowest ATK on the Field.

727  Last Day of Witch,                                            50    Magic
      Destroys all SPELLCASTER monsters on the Field.

728  Exile of the Wicked,                                          50    Magic
      Destroys all FIEND monsters on the Field.

729  Dust Tornado,                                                 50    Magic
      Destroys all WINGED-BEAST monsters on the Field.

730  Cold Wave,                                                    50    Magic
      Destroys all DINOSAUR monsters on the Field.

731  Fairy Meteor Crush,                                           50    Magic
      Randomly selects 10 spaces on the Field, and destroys any
      card in-play on that space.

732  Change of Heart,                                              80    Magic
      Select one of the opponent's cards on the Field and
      control it for 1 turn.

733  Brain Control,                                                80    Magic
      Take control of opponent's highest ATK monster for 1 turn.

734  Magical Neutralizing Force Field,                             10    Magic
      Cancels all spellbind and power increase/decrease effects.
      In addition, destroys all face-up TRAP cards. Does not
      cancel any bonus effects involving terrain and leader
      abilities.

735  Winged Trumpeter,                                             10    Magic
      Strengthens all FAIRY monsters on the Field by 600 pts.

736  Shield and Sword,                                             30    Magic
      Swaps the respective ATK and DEF values of each monster
      on the Field.

737  Yellow Luster Shield,                                         10    Magic
      Boosts the DEF of all your own monsters on the Field by
      900 points.

738  Limiter Removal,                                              10    Magic
      Boosts the ATK/DEF factors of all MACHINE monsters on
      the Field by 600 points.

739  Rain of Mercy,                                                10    Magic
      Boosts the ATK/DEF factors of all PLANT monsters on
      the Field by 600 points.

740  Windstorm of Etaqua,                                          10    Magic
      Boosts the ATK/DEF factors of all WINGED-BEAST monsters
      on the Field by 600 points.

741  Sebek's Blessing,                                             10    Magic
      Boosts the ATK/DEF factors of all REPTILE monsters on
      the Field by 600 points.

742  Aqua Chorus,                                                  10    Magic
      Boosts the ATK/DEF factors of all WATER monsters on
      the Field by 600 points.

743  Stop Defense,                                                 30    Magic
      All of the enemy cards on the Field in defense position
      are shifted to attack position.

744  Monster Recovery,                                              5    Magic
      All your monsters on the Field are returned to the deck.

745  Call of the Haunted,                                           1    Magic
      All your monsters on the field are transformed to ZOMBIE
      monsters.

746  Shift,                                                        50    Magic
      Your monster with the highest ATK on the Field is
      transported to the space where this card is activated.

747  Solomon's Lawbook,                                            40    Magic
      If a card has already been played from your hand, you can
      play another card.

748  Magic Drain,                                                  60    Magic
      Absorbs all of your opponent's Summoning Power.

749  Dimension Hole,                                               20    Magic
      Transports your Leader to the space where this card is
      activated.

750  Earthshaker,                                                  70    Magic
      Randomly shifts the position of cards and changes the
      terrain on the Field. In addition, all LABYRINTH squares
      are changed to NORMAL.

751  Creature Swap,                                                75    Magic
      All cards in play on the Field with the exception of the
      Leaders are transported to contrasting spaces diagonal
      to their current positions.



MAGIC (POWER UPS) [T23]
______________________________________________________________________________
752  Legendary Sword,                                              10    Magic
      Increases the power of WARRIOR monsters of LIGHT and EARTH
      by 500 points.

753  Sword of Dark Destruction,                                    10    Magic
      Increases the power of WARRIOR monsters of DARK, FIRE,
      WATER and WIND by 500 points.

754  Dark Energy,                                                  10    Magic
      Increases the power of DARK monsters by 300 points.

755  Axe of Despair,                                               10    Magic
      Increases the power of BEAST-WARRIOR and FIEND monsters
      by 500 points.

756  Laser Cannon Armor,                                           10    Magic
      Increases the power of INSECT monsters by 500 points.

757  Insect Armor with Laser Cannon,                               10    Magic
      Increases the power of INSECT monsters by 500 points.

758  Elf's Light,                                                  10    Magic
      Increases the power of any monster with "Elf" in its
      name by 700 points.

759  Beast Fangs,                                                  10    Magic
      Increases the power of BEAST monsters by 500 points.

760  Steel Shell,                                                  10    Magic
      Increases the power of any monster with a shell by
      500 points.

761  Vile Germs,                                                   10    Magic
      Increases the power of PLANT monsters by 500 points.

762  Black Pendant,                                                10    Magic
      Increases the power of SPELLCASTER monsters of DARK
      by 500 points.

763  Silver Bow and Arrow,                                         10    Magic
      Increases the power of FAIRY monsters by 500 points.

764  Horn of Light,                                                10    Magic
      Increases the power of horned monsters other than DARK
      by 500 points.

765  Horn of the Unicorn,                                          10    Magic
      Increases the power of horned monsters of DARK by 500
      points.

766  Dragon Treasure,                                              10    Magic
      Increases the power of DRAGON and SEA SERPENT monsters
      by 500 points.

767  Electro-Whip,                                                 10    Magic
      Increases the power of female monsters by 500 points.

768  Cyber Shield,                                                 10    Magic
      Increases the power of female monsters by 500 points.

769  Mystical Moon,                                                10    Magic
      Increases the power of BEAST and BEAST-WARRIOR monsters
      by 500 points.

770  Malevolent Nuzzler,                                           10    Magic
      Increases the power of FIEND female monsters by 500 points.

771  Book of Secret Arts,                                          10    Magic
      Increases the power of SPELLCASTER monsters other than
      DARK by 500 points.

772  Violet Crystal,                                               10    Magic
      Increases the power of ZOMBIE monsters by 500 points.

773  Invigoration,                                                 15    Magic
      Increases the power of EARTH monsters by 300 points.

774  Machine Conversion Factory,                                   10    Magic
      Increases the power of MACHINE monsters by 500 points.

775  Raise Body Heat,                                              10    Magic
      Increases the power of DRAGON and REPTILE monsters
      by 500 points.

776  Follow Wind,                                                  10    Magic
      Increases the power of WINGED-BEAST monsters by 500
      points.

777  Power of Kaishin,                                             10    Magic
      Increases the power of WATER monsters by 500 points.

778  Kunai with Chain,                                             15    Magic
      Increases the power of WARRIOR and BEAST-WARRIOR monsters
      by 500 points.

779  Salamandra,                                                   10    Magic
      Increases the power of FIRE monsters by 500 points.

780  Megamorph,                                                    15    Magic
      Increases the power of any monster by 300 points.

781  Bright Castle,                                                10    Magic
      Increases the power of LIGHT monsters by 500 points.

782  Fiend Castle,                                                 10   Magic
      Increases the power of FIEND monsters by 500 points.

783  High Tide,                                                    10   Magic
      Increases the power of FISH and SEA-SERPENT monsters
      by 500 points.

784  Spring of Rebirth,                                            10   Magic
      Increases the power of THUNDER, AQUA, PYRO and ROCK
      monsters by 500 points.

785  Gust Fan,                                                     10   Magic
      Increases the power of WIND monsters by 500 points.

786  Burning Spear,                                                10   Magic
      Increases the power of PYRO monsters by 500 points.

787  7 Completed,                                                   5   Magic
      Increases the power of Slot Machine (#505) by 700 points.

788  Nails of Bane,                                                10   Magic
      Increases the power of DRAGON monsters of DARK
      by 700 points.

789  Riryoku,                                                      99   Magic
      Reduces opponent's LP by half and adds the reduced amount
      to the powers of all monsters.

790  Multiply,                                                     10   Magic
      Grants Kuriboh (#297) the power to resurrect on any
      Summoning Area other than the one it's defeated in. Also,
      when the monster flips face-up, another Kuriboh is
      generated face-down in your own Summoning Area.

791  Sword of Dragon's Soul,                                       40   Magic
      WARRIOR monsters automatically destroy DRAGON monsters
      in battle. The opposing enemy's effects are rendered
      ineffective.

792  Enchanted Javelin,                                            40   Magic
      FAIRY monsters automatically destroy FIEND monsters
      in battle. The opposing enemy's effects are rendered
      ineffective.

793  Anti-Magic Fragrance,                                         40   Magic
      PLANT monsters automatically destroy SPELLCASTER monsters
      in battle. The opposing enemy's effects are rendered
      ineffective.

794  Crush Card,                                                   80   Magic
      Strengthens all monsters with ATKs of 1000 or below. When
      defeated in battle, the adjacent spaces are transformed
      into CRUSH terrain. The opposing enemy's destruction
      effects are rendered ineffective.

795  Paralyzing Potion,                                            15   Magic
      Renders all monsters other than MACHINE eternally
      spellbound.

796  Cursebreaker,                                                  1   Magic
      Cancels all spellbind and power increase/decrease effects.
      Does not cancel any bonus effects involving terrain and
      leader abilities.

797  Elegant Egotist,                                               5   Magic
      Changes Harpie Lady (#272) to Harpie Lady Sisters (#273).

798  Cocoon of Evolution,                                           5   Magic
      Changes Larvae Moth (#401), Petit Moth (#407), Kattapillar
      (#416), Needle Worm (#423) and Acid Crawler (#426) to Larva
      of Moth (#427).

799  Metalmorph,                                                    5   Magic
      Transforms Red-Eyes B. Dragon (#007) and Zoa (#342) to
      metal monsters.

800  Insect Imitation,                                              5   Magic
      Randomly transforms any monster with "Egg" in its name
      to another monster.



TRAPS (LIMITED RANGE) [T24]
____________________________________________________________________________
801  Spellbinding Circle,                                          30   Trap
      Disposable trap that spellbinds activated enemy card for
      3 turns and reduces its strength by 600 points.

802  Shadow Spell,                                                 40   Trap
      Disposable trap that spellbinds activated enemy card for
      3 turns, and reduces its strength by 1000 points.

803  Mesmeric Control,                                             20   Trap
      Disposable trap that spellbinds activated enemy card for
      1 turn, and reduces it strength by 800 points.

804  Tears of the Mermaid,                                         15   Trap
      Disposable trap that spellbinds activated enemy card for
      1 turn, and reduces it strength by 600 points.

805  Infinite Dismissal,                                           20   Trap
      Disposable trap that spellbinds activated enemy card for
      3 turns.

806  Gravity Bind,                                                 60   Trap
      Disposable trap that eternally spellbinds activated enemy
      card, and reduces its strength by 1500 points.

807  House of Adhesive Tape,                                        5   Trap
      Disposable trap that triggers against a monster with ATK
      of 1000 or below, and destroys it.

808  Eatgaboon,                                                     8   Trap
      Disposable trap that triggers against a monster with ATK
      of 1500 or below, and destroys it.

809  Bear Trap,                                                    10   Trap
      Disposable trap that triggers against a monster with ATK
      of 2000 or below, and destroys it.

810  Invisible Wire,                                               20   Trap
      Disposable trap that triggers against a monster with ATK
      of 3000 or below, and destroys it.

811  Acid Trap Hole,                                               30   Trap
      Disposable trap that triggers against a monster with ATK
      of 4000 or below, and destroys it.

812  Widespread Ruin,                                              60   Trap
      Disposable trap that triggers against any enemy card and
      destroys every card located within a 3x3 space area.

813  Type Zero Magic Crusher,                                      15   Trap
      Disposable trap that triggers against an opponent's spell
      and destroys it.



TRAPS (FULL RANGE) [T25]
____________________________________________________________________________
814  Goblin Fan,                                                   25   Trap
      Permanent trap that triggers against an opponent's direct
      LP-attacking Riryoku (#789) and reverses the inflicted damage.

815  Bad Reaction to Simochi,                                      25   Trap
      Permament trap that triggers against LP recovery and
      reduces an opponent's LP by the same amount.

816  Reverse Trap,                                                 25   Trap
      Permanent trap that triggers against power-ups involving
      increases in ATK and DEF, reversing the positive effect
      to a negative amount.

817  Block Attack,                                                 25   Trap
      Disposable trap that triggers when an enemy card completes
      its move in the attack position. Cancels the card's actions
      and ends further movement.

818  Shadow of Eyes,                                               20   Trap
      Permanent trap that triggers when an enemy card completes
      its move in the defense position. Automatically changes the
      card to offense position.

819  Gorgon's Eye,                                                 50   Trap
      Permanent trap that triggers when an enemy card completes
      its move in the defense position. Automatically cancels
      the enemy card's move and eternally spellbinds it.

820  Fake Trap,                                                     5   Trap
      Disposable trap that triggers when Harpie's Feather Duster
      (#702) is activated, and nullifies the card's effect.

821  Anti-Raigeki,                                                  5   Trap
      Permanent trap that triggers when Raigeki (#700) is
      activated, and nullifies the card's effect.

822  Call of the Grave,                                             5   Trap
      Permanent trap that triggers when a card is resurrected
      from the Graveyard, and cancels the card's effect.

823  Magic Jammer,                                                 35   Trap
      Disposable trap that triggers when an opponent's MAGIC
      or RITUAL Card is activated, and cancels the cards's effect.

824  White Hole,                                                   10   Trap
      Permanent trap that triggers when a Dark Hole (#699) is
      activated. Protects all your cards on the Field from
      destruction.

825  Royal Decree,                                                 80   Trap
      Permanent trap that triggers against any activated TRAP
      card and nullifies the card.

826  Seal of the Ancients,                                          5   Trap
      Permanent trap that triggers against any activated RITUAL
      card and nullifies the effect.

827  Mirror Force,                                                 99   Trap
      Disposable trap that triggers when an enemy initiates an
      attack against your Leader or other cards on the field.
      Destroys every one of your opponent's attack-positioned
      cards on the field.

828  Negate Attack,                                                15   Trap
      Disposable trap that triggers when an enemy initiates an
      attack against your Leader or other cards on the field and
      cancels the attack.

829  Mirror Wall,                                                  80   Trap
      Permanent trap that triggers when an enemy initiates an
      attack against your Leader or other cards on the Field
      and reduces the ATK of the enemy by half.



RITUALS [T26]
______________________________________________________________________________
830  Curse of Millennium Shield,                                    5   Ritual
      Sacrifice 3 monsters with DEF of 2000 or higher to summon
      Millenium Shield (#189).

831  Yamadron Ritual,                                               5   Ritual
      Sacrifice 3 monsters respectively of BEAST-WARRIOR, DRAGON
      and PYRO to summon Yamadron (#013).

832  Gate Guardian Ritual,                                          5   Ritual
      Sacrifice Kazejin (#099), Suijin (#573) and Sanga of the
      Thunder (#534) to summon Gate Guardian (#145).

833  Black Luster Ritual,                                           5   Ritual
      Sacrifice 2 monsters with ATKs of 1500 or lower with Gaia
      The Fierce Knight (#155) to summon Black Luster Soldier (#143).

834  Zera Ritual,                                                   5   Ritual
      Sacrifice 2 FIEND monsters with King of Yamimakai (#300) to
      summon Zera the Mant (#337).

835  War-Lion Ritual,                                               5   Ritual
      Sacrifice 2 BEAST monsters with Leogun (#249) to summon Super
      War-Lion (#248).

836  Beastly Mirror Ritual,                                         5   Ritual
      Sacrifice 1 FIEND monster with Wicked Mirror (#329) and
      Fiend Reflection #1 (#289) to summon Fiend's Mirror (#338).

837  Ultimate Dragon,                                               5   Ritual
      Sacrifice 3 Blue-Eyes White Dragons (#000) to summon
      Blue-Eyes Ultimate Dragon (#002).

838  Commencement Dance,                                            5   Ritual
      Sacrifice 1 WINGED-BEAST monster and 1 WARRIOR monster
      with Water Omotics (#566) to summon Performance of Sword
      (#195).

839  Hamburger Recipe,                                              5   Ritual
      Sacrifice Battle Steer (#210), Bio Plant (#336) and
      Griggle (#661) to summon Hungry Burger (#147).

840  Revival of Sernin Genjin,                                      5   Ritual
      Sacrifice 2 BEAST-WARRIOR monsters and Millenium Golem
      (#633) to summon Sengenjin (#220).

841  Novox's Prayer,                                                5   Ritual
      Sacrifice 2 WARRIOR monsters and Mystical Elf (#035) to
      summon Skull Guardian (#135).

842  Curse of Tri-Horned Dragon,                                    5   Ritual
      Sacrifice Curse of Dragon (#006), Feral Imp (#293) and
      Koumori Dragon (#005) to summon Tri-Horned Dragon (#010).

843  Revived Serpent Night Dragon,                                  5   Ritual
      Sacrifice 1 WARRIOR monster, 1 WINGED-BEAST monster, and
      Darkfire Dragon (#008) to summon Serpent Night Dragon (#011).

844  Turtle Oath,                                                   5   Ritual
      Sacrifice 2 AQUA monsters and 30,000-Year White Turtle (#584)
      to summon Crab Turtle (#596).

845  Contruct of Mask (Construct?)                                  5   Ritual
      Sacrifice 2 SPELLCASTER monsters and Mask of Darkness
      (#305) to summon Mask of Shine & Dark (#077).

846  Resurrection of Chakra,                                        5   Ritual
      Sacrifice 2 monsters with ATKs of 1000 or less and
      Versago the Destroyer (#330) to summon Chakra (#352).

847  Puppet Ritual,                                                 5   Ritual
      Sacrifice 2 MACHINE monsters and Mysterious Puppeteer (#173)
      to summon Psycho-Puppet (#353).

848  Javelin Beetle Pact,                                           5   Ritual
      Sacrifice 2 INSECT monsters and Hercules Beetle (#398) to
      summon Javelin Beetle (#422).

849  Garma Sword Oath,                                              5   Ritual
      Sacrifice 2 WARRIOR monsters and Swordstalker (#146) to
      summon Garma Sword (#148).

850  Cosmo Queen's Prayer,                                          5   Ritual
      Sacrifice Queen of Autumn Leaves (#667), Princess of
      Tsurogai (#204) and Dark Elf (#079) to summon Cosmo Queen
      (#076).

851  Revival of Dokurorider,                                        5   Ritual
      Sacrifice 1 ZOMBIE monster, 1 MACHINE monster and 1 INSECT
      monster to summon Dokurorider (#128).

852  Fortress Whale's Oath,                                         5   Ritual
      Sacrifice 2 FISH monsters and Mech Bass (#532) to summon
      Fortress Whale (#472).

853  Dark Magic Ritual,                                             5   Ritual
      Sacrifice 2 monsters with ATKs of 1500 or less and Dark
      Magician (#060) to summon Magician of Black Chaos (#078).




III. TYPE & ATTRIBUTE-SPECIFIC EFFECT/MAGIC CARDS [CL03]
______________________________________________________________________________
______________________________________________________________________________

DRAGON-SPECIFIC EFFECT CARDS [T01]

Beneficial------Harmful
#083            #036
#213            #143
#766            #348
#755            #422
#788            #683
#791
______________________________________________________________________________

SPELLCASTER-SPECIFIC EFFECT CARDS [T02]

Beneficial------Harmful
#762            #011
#771            #148
#727
#793
______________________________________________________________________________

ZOMBIE-SPECIFIC EFFECT CARDS [T03]

Beneficial------Harmful
#085            #037
#108            #255
#109            #721
#112
#745
#772
______________________________________________________________________________

WARRIOR-SPECIFIC EFFECT CARDS [T04]

Beneficial------Harmful
#152            #064
#163            #077
#752            #195
#753            #386
#778            #472
#791            #528
#720
______________________________________________________________________________

BEAST-WARRIOR-SPECIFIC EFFECT CARDS [T05]

Beneficial------Harmful
#755
#769
#778
______________________________________________________________________________

BEAST-SPECIFIC EFFECT CARDS [T06]

Beneficial------Harmful
#192            #147
#759            #161
#769
______________________________________________________________________________

WINGED-BEAST-SPECIFIC EFFECT CARDS [T07]

Beneficial------Harmful
#291            #729
#740
#776
______________________________________________________________________________

FIEND-SPECIFIC EFFECT CARDS [T08]

Beneficial------Harmful
#298            #001
#755            #135
#770            #372
#782            #668
#728
#792
______________________________________________________________________________

FAIRY-SPECIFIC EFFECT CARDS [T09]

Beneficial------Harmful
#735
#763
#792
______________________________________________________________________________

INSECT-SPECIFIC EFFECT CARDS [T10]

Beneficial------Harmful
#190            #723
#756
#757
______________________________________________________________________________

DINOSAUR-SPECIFIC EFFECT CARDS [T11]

Beneficial------Harmful
#150
#730
______________________________________________________________________________

REPTILE-SPECIFIC EFFECT CARDS [T12]

Beneficial------Harmful
#458
#741
#775
______________________________________________________________________________

FISH-SPECIFIC EFFECT CARDS [T13]

Beneficial------Harmful
#783            #533
#580
#725
______________________________________________________________________________

SEA-SERPENT-SPECIFIC EFFECT CARDS [T14]

Beneficial-------Harmful
#766
#783
______________________________________________________________________________

MACHINE-SPECIFIC EFFECT CARDS [T15]

Beneficial-------Harmful
#496             #469
#510             #537
#738             #542
#774             #545
#564
#677
#722
#738
______________________________________________________________________________

THUNDER-SPECIFIC EFFECT CARDS [T16]

Beneficial------Harmful
#539            #551
#784
______________________________________________________________________________

AQUA-SPECIFIC EFFECT CARDS [T17]

Beneficial------Harmful
#612
#784
______________________________________________________________________________

PYRO-SPECIFIC EFFECT CARDS [T18]

Beneficial------Harmful
#622
#784
#786
______________________________________________________________________________

ROCK-SPECIFIC EFFECT CARDS [T19]

Beneficial------Harmful
#784            #220
#724
______________________________________________________________________________

PLANT-SPECIFIC EFFECT CARDS [T20]

Beneficial------Harmful
#181
#670
#739
#761
#793
______________________________________________________________________________

IMMORTAL-SPECIFIC EFFECT CARDS [T21]

Beneficial------Harmful
#674
______________________________________________________________________________

LIGHT-SPECIFIC EFFECT CARDS [T27]

Beneficial------Harmful
#035            #080
#135            #090
#383
#781
______________________________________________________________________________

DARK-SPECIFIC EFFECT CARDS [T28]

Beneficial------Harmful
#754            #040
______________________________________________________________________________

WATER-SPECIFIC EFFECT CARDS [T29]

Beneficial------Harmful
#742
#777
______________________________________________________________________________

FIRE-SPECIFIC EFFECT CARDS [T30]

Beneficial------Harmful
#779
______________________________________________________________________________

EARTH-SPECIFIC EFFECT CARDS [T31]

Beneficial------Harmful
#773
______________________________________________________________________________

WIND-SPECIFIC EFFECT CARDS [T32]

Beneficial------Harmful
#432
#785
______________________________________________________________________________




                                  ~ F I N ~




Copyright 2003 David Nelson