===============================================================================

 \\\          ///
  \\\        ///
   \\\      ///
    \\\    ///
     \\\  ///
      \\\///  ENOSAGA EPISODE III: ALSO SPRACH ZARATHUSTRA
      ///\\\              A FAQ/WALKTHROUGH
     ///  \\\                Version 0.2
    ///    \\\
   ///      \\\        Written by: Ness839 (Justin Wallace)
  ///        \\\       Email: [email protected]
 ///          \\\      Copyright September 2006

===============================================================================

                                <*<Foreword>*>

I am writing this section for a couple of reasons.  First of all, this is my
very first FAQ.  I'm very excited to be doing this, but it IS my first time.
As such, I'm asking everyone who reads or uses this FAQ to understand that
I just might make mistakes.  My email is in the heading of this FAQ, and I
want anyone who wishes to use it.  Criticisms, additions, comments, and
anything else you can think of in regards to this FAQ are all welcome.  Please
let me know if there is anything I can do to improve, or if there is something
I missed especially.  I hope this is a good start to a line of good FAQs.

Also, I picked this game in particular because I love the story.  To those of
you who also love the story, I bring good news: this guide is spoiler-free,
where it can be avoided.  I will warn you beforehand that with some bosses
and areas it cannot be avoided, but I will reveal nothing from the cutscenes.
I want everyone else to enjoy the story as much as I do. :)

And that, as they say, is that.  Enjoy!

-=Ness839=-

===============================================================================

                         <*<*<Version History>*>*>

-Version 0.1 (9/4/06)
--Began FAQ
--Added Foreword and Table of Contents
--Added Characters and E.S. Section

-Version 0.2 (9/5/06-9/8/06)
--Began Disc 1 Walkthrough
--Finished Prologue Section
--Finished Walkthrough up though Chapter Two

===============================================================================

                        <*<*<Table of Contents>*>*>
(A three-letter code will accompany each heading for easy reference.)

A) Characters [A00]
  1) Attributes [A01]
  2) Descriptions [A02]
  3) Ethers [A03]
  4) Skills and the Skill Line [A04]
B) E.S.s [B00]
  1) E.S. Descriptions [B01]
C) Disc 1 Walkthrough [C--]
  1) Prologue [C1-]
     a) Vector's S-Line Division [C1a]
     b) Pedea Island [C2a]
  2) Chapter One [C2-]
     a) Rennes-le-Chateau (Airspace) [C2a]
  3) Chapter Three [C3-]
     a) Fifth Jerusalem [C3a]
     b) C.A.T. Testing Ground [C3b]
===============================================================================

                        [A00] <*<*<Characters>*>*>

This sections will familiarize you with the various playable characters you
will experience throughout the game.  The attributes, ether skills, and skill
lines for each character will be explored as well.

                        [A01] <*<Character Types>*>

Before we talk about the seperate characters and their specific types, we
will talk about the types in a general sense.


-Attacker-
The name speaks for itself.  A type of character who specializes in, well,
attacking.  Has high strength, agility, and evasion; but lacks in vitality
and ether casting.

-Defender-
Once again, a self-explainatory character type.  Defenders will be the
tanks of your group, specializing in high HP and both physical and ether
defense.  These characters will also have high resistance to Break.

-Supporter-
The all-around character.  The Supporter will have average attack power and
defense.  Their Ethers will be concentrated on supporting the party
by causing or healing status effects.

-Healer-
Healers heal.  It's as simple as that.  Healers will have high Ether attack
power, but low physical defense and attack.

===============================================================================

                     [A02] <*<Character Descriptions>*>


                             <Main Characters>


-=Shion Uzuki=-
-Character Type: Supporter

If Xenosaga had a specific protagonist, Shion would be it.  In this third
chapter of the saga, she has quit her job at Vector and is trying to unravel
the mystery behind the Zohar and the Gnosis.

Her healing Ethers will be critical to the party's survival.  However, she
is more than a simple healer.  She has many special Tech Attacks that can
put enemies in the Break status.


-=Jin Uzuki=-
-Character Type: Attacker

Jin, who has only been playable since Episode 2, is Shion's older brother.  Due
to their unique family circumstances, Jin and Shion are somewhat distant from
each other.  He is currently helping the Kukai Foundation get to the bottom
of the Gnosis terrorism.

Jin has high physical attacks and evasion.  His HP and defense are not as high
as a Defender, but given the right development, he can be very versatile indeed.


-=KOS-MOS=-
-Character Type: Attacker/Defender

KOS-MOS is an anti-Gnosis weapon.  Designed first by Shion's former fiancee,
Kevin Winnicot, and later perfected by Shion herself, KOS-MOS is the ultimate
android.  During the events of Episode 2, KOS-MOS was turned back over to
Vector, and her current fate is unknown.

KOS-MOS has both high attack power and high defense, making her an excellent
choice for combat.  However, she lacks in the Ether department, due to a low
Ether attack power and a low Ether Point count.


-=Jr.=-
-Character Type: Attacker

Jr. is a U.R.T.V., one of many "designer children" built specifically to
combat U-DO.  He is one of the more powerful "variants", giving him the
special power to halt cellular growth.  Due to this power, he looks like
a young boy, though he is actually in his twenties.  He is acting as the
leader of the Kukai Foundation.

Jr. has a high physical attack power, and also high Ether abilities, making
a good all around attacker.


-=MOMO=-
-Character Type: Healer

MOMO is a special model of the 100-Series Observational Realian, whose purpose
is to detect and observe Gnosis.  MOMO was built by the late Joachim Mizrahi,
and is modeled after his daughter Sakura.  She was also entrusted with the
Y-Data, which contained the co-ordinates to Old Miltia and the original Zohar.
MOMO is currently working on the Kukai Foundation.

MOMO has a high ether attack power, making her ideal for healing.  She can
also use attacking Ethers very effectively.  Be wary of her low HP and
defense, however.


-=Ziggy=-
-Character Type: Defender

Ziggy is short for Ziggurat 8, his offical corporate name.  Ziggy is a victim
of the Life Recycling Act, and was brought back to life as a cyborg against
his will.  He worked for the Ziggurat Corporation before Juli Mizrahi from the
Contant Subcommitee sent him on a mission in Episode I to rescue MOMO.  Ziggy
is currently on the Kukai Foundation with the others.

Ziggy has very high HP and defense, making him ideal for taking hits for the
rest of the party.  Effective use of the Heat Ether with Ziggy will save you
a lot of heartaches.


-=chaos=-
-Character Type: Supporter

chaos is something of an enigmatic character.  No one knows much about him or
where he came from, but he used to work on the Elsa.  However, chaos possesses
extraordinary power, especially against Gnosis.  There is much still to be
revealed about chaos.

chaos, like most other supporting characters, has a fairly high Ether attack
power.  He also has many effective anti-Gnosis Special Attacks and Abilities.


                          <Supporting Characters>

-=Miyuki=-
-Character Type: Supporter

Miyuki currently works for Vector, but wants to help her friend Shion in any
way that she can.  She is normally involved in clandestine missions, though
she screws up often.  She is the inventor of the M.W.S. weapons that Shion
uses.

-=Canaan=-
-Character Type: Defender

Canaan is a Realian that serves as an aide to Representative Helmer.  He is
an excellent E.S. pilot.  He currently is under the jurisdiction of the
Contact Subcommitee, so he finds himself helping Shion and company often.

===============================================================================

                           [B00] <*<*<E.S.s>*>*>

The E.S.s are mobile craft similar to the A.G.W.S. from Episode I.  However, in
contrast to the A.G.W.S., there are whole portions of the game you spend in the
E.S.s.  Battles are conducted differently in the E.S., and that aspect will be
covered in the Walkthrough.  However, the E.S. will be covered in a general
sense in this section, and the differences between the various E.S.s will be
discussed.

-=E.S. Asher=-
-Pilots: chaos and Jr.

-=E.S. Dinah=-
-Pilots: Shion and KOS-MOS

-=E.S. Zebulun=-
-Pilots: MOMO and Ziggy

-=E.S. Reuben=-
Pilot: Jin


===============================================================================

                  [C--] <*<*<Disc One Walkthrough>*>*>

                          [C1-] -=Prologue=-

Before you offically begin the game, you are asked first if you have Episode
2 Clear Data.  Load it if you do.  All it provides is Shion's Vector Outfit.
This offers no clear advantage, so don't feel left out if you don't have it.

Next, you are asked to adjust your settings.  Do as you see fit with the
various settings.  Make sure your screen is centered, and we'll move ahead.

Watch a few opening cutscenes.  Once they are over, you are placed at:

                  [C1a] <*<Vector S-Line Division>*>

ITEMS: {50G}, {Analyze Ball}, {100G}, {Nano Repair M}, {300G}, {Analyze Ball},
{Antidote}, {Med Kit S}, {Med Kit M}, {Remover}, {300G}, {Nano Repair M},
{Update File 01}, {100G}, {Antidote}, {Revive M}, {Med Kit S}, {Trap x5},
{Trap x5}, {Ether Pack S}
SEGMENT ADDRESSES: 08
DECODERS: None




                           ++++++Enemies++++++


                            #-----------------#
                            | ON-FOOT ENEMIES |
#--------------#----#----#---#--#-----#----#---#--------#--------#--------#
|     Name     | HP | EP | Type | EXP | SP | G | C.Item | R.Item | S.Item |
#--------------#----#----#------#-----#----#---#--------#--------#--------#
| V.M.P. Sechs | 80 | 0  |  M   | 38  | 1  |10 | Scrap  | Med Kit| Med Kit|
|              |    |    |      |     |    |   |  Iron  |    S   |    S   |
|--------------|----|----|------|-----|----|---|--------------------------|
| V.M.P. Elf   | 85 | 0  |  M   | 43  | 1  |12 | Scrap  | Med Kit| Med Kit|
|              |    |    |      |     |    |   |  Iron  |    S   |    S   |
#--------------#----#----#------#-----#----#---#--------#--------#--------#

                              <Sector One>

As soon as control is turned over to you, you are introduced to the
Database.  The Database is your best friend, especially if this is your first
Xenosaga.  I recommend that you read through all of the new entries each time
it is updated, even though it is quite a bit of reading.

Move forward, towards the rotating gold plate.  For those new to Xenosaga,
that is a save point.  A small scene involving save points ensues, followed by
a database update.  Save if you so choose, and move though the large doors.
Another short cutscene explains how to destroy object by pressing the Square
button.  Destroying the obstacle triggers another database update, and allows
you to move forward once more.  A large red Vector door will block your path
forward, and you must shoot the two pylons on either side of the walkway to
advance.  Head into the next area.

In the next corridor, two rotating objects block your path.  You are shown
how to change between targets with the L1/R1 shoulder buttons.  Destroy both
boxes and move forward.  A few steps up the corridor, your first puzzle awaits
you.  The goal is to match the colored locks.  When you stand close enough
to the rotating locks, you are able to target all three objects.  Destroy the
large cylinder first, then the green lock, and finally the red one.  Continue
through the door, destroying the group of three boxes and obtaining {50G}.

Continue on until you see a short cutscene showing a red door.  Keep note
of these doors.  For those of you who are new to Xenosaga, these are Segment
Addresses, and keeping track of these doors and their keys (decoders) will net
some excellent rewards.  Examine the door, and identify it as {{SEGMENT ADDRESS
08}}.  Continue down the hall, but take a right when you reach the large golden
door.  Follow this looping hallway around and destroy all the objects you find,
grabbing {Analyze Ball}, {100G}, {Nano Repair M}, and {300G}.  The path
eventually leads you back to the golden door.  Pass through it now, and face
your next puzzle.  Walking towards the center of the room causes it to glow
in various colors.  Remember the pattern, then stand on the pedestal.  This
will cause the colored pylons to rotate, and you must destroy them in the same
order in which the colors flashed initially.  If you mess up, you can simply
activate the panel nearby to reset the pylons.  Successfully completing this
challenge grants you access to Sector Two.  Before you take the elevator down,
circle the room and destroy the objects to net an {Analyze Ball} and an
{Antidote}.

                               <Sector Two>

At the first fork in the path, continue to the left and destroy the object
to grab a {Med Kit S}.  Head back to the fork and head forward to enter your
first battle.  After you defeat the enemies (they are quite easy), your
database will update.  Follow the path, but veer right to avoid the enemy
set, and take the stairs down.  Follow the first branching path for a {Med
Kit M}.  Turn around and follow the rest of the path, destroying the door
and the object at the end, grabbing a {Remover}.  Return to the stairs and
fight the second enemy group.  Another database update follows.  Continue along
the path, but avoid the enemy group and continue down the next set of stairs.
Near the middle of this path is a chest with {300G}.  At the end of the path
{Nano Repair M}.  Head back and fight the third enemy group, prompting another
database update.  Continue to follow the path, engaging the circling enemy
group if you wish.  Through the door is the elevator which takes you
to Sector Three.


                              <Sector Three>

This area is large kind of puzzle, in that you must reveal most of the
walkways by activing computer consoles.  Follow the blue path down and to the
right, avoiding the cylinder for now.  Activate the console on the large green
platform to cause the green path to appear.  Follow the newly created green
path to the large center platform, where you can find {Update File 01}, which
gives you a very large database update.  On the other side of the partition
is an enemy group.  Fight them, and follow the blue path, destroying the
objects at the end of both branches.  The lower branch's object contains an
enemy group, and the upper cylinder contains {100G}.  Return to the large
central platform, and the green path.  Follow the blue path branching directly
off the green path, and destroy the cylinder blocking the path to reveal an
enemy set.  Defeat them, and activate the large yellow platform's console.
Loop back, past the green platform, and head south.  Follow the yellow path
here, but veer off onto the short blue path to collect an {Antidote}.  Follow
the long blue path, destroying cylinders along the way.  At the next fork,
go to the right, and activate the purple console at the end of this path.
Head all the way back to the large yellow platform, and follow the new purple
path.  Prepare to fight an enemy group when you destroy the object blocking
your path, and grab the {Revive M} from the chest.  Activate the red path,
which gives you a shortcut to the long blue path, and continue on to the
elevator, collecting a {Med Kit S} along the way.


                               <Sector Four>

Sector Four is a straight shot, with some enemies thrown in.  Follow the path
forward, destroying the two objects for {Trap x5} each.  Next will follow a
cutscene teaching you how to use traps.  After defeating the next enemy set,
your database will update and you can proceed further.  In the next area, three
enemy groups circle around the walkway.  Head towards the platform in the
center of the room, and fight the enemy group.  By the way, traps are not
really necessary for this area.  Save them for when you really need them.
Behind this enemy set is an {Ether Pack S}.  Fight as many of the circling
enemies as you want (I recommend you fight them all for the experience), and
head down to Sector Five.


                               <Sector Five>

Save your game here, because you're about to fight a boss.  For now, head to
the main platform.  Use the teleport pads on either side to warp over and
disengage the secondary locks.  Once this is done, activate the northern
console to disengage the primary locks, then use the final console.  This
will log you in to the server.  Use the console in this room to trigger some
scenes, which end in a boss battle.

#----------------------------------------------------------------------------#
|                           BOSS BATTLE: SIGRDRIFA                           |
#----------#----------#----------------------#-------------------------------#
| HP: 3000 | EXP: 380 | C.Item: None         | Weaknesses: None              |
| EP: 140  | SP: 10   | R.Item: Ether Pack S | Strong Against: Ice           |
| BL: 120  | G: 100   | S.Item: Revive M     | Absorbs: None                 |
#----------#----------#----------------------#-------------------------------#
|This battle starts with a brief explaination of the Break status and the    |
|Heat Ether skill, which Canaan has learned.  Make sure you understand this  |
|concept for later battles, but Heat will not be necessary here.             |
|                                                                            |
|This is a very simple boss battle.  Use Canaan's Jackal, and Shion's Lunar  |
|Blade I.  Hit the boss with Shion's Break Bash whenever you have the        |
|necessary Boost.  Use Miyuki to heal when necessary.  Try to end the battle |
|with Shion's Break Bash, so you can get the Finish Strike bonus.            |
#----------------------------------------------------------------------------#


Watch a few cutscenes.  That's it, you completed your first "dungeon"!


===============================================================================

                      [C1b] <*<*<Pedea Island>*>*>

ITEMS: {Analyze Ball}, {100G}, {Med Kit M}, {Revive M}, {100G}
SEGMENT ADDRESSES: None
DECODERS: {{DECODER 08}}

This area isn't a real area, per se, but there are still things to be done.
You will also re-visit this area to take part in some side quests, so it's
good to familiarize yourself with the layout of the island.  It shouldn't
take you long, and there are no enemies, so enjoy a nice change of pace.

When you're ready, go around the first area and attack the trees to find an
{Analyze Ball} and {100G}.  Cross the shallow water, and follow the sandy
path on the left, and destroy the rock at the end for a {Med Kit M}.  Head
to the right and destroy the rock wall to reveal a door.  You can't open
it now, but you'll come back later.  Head back into the water, and destroy
the rock pillars on the small islands.  In one of these you will find
{{DECODER 08}}.  Head into the next area and destroy the coconuts to find
{Revive M} and {100G}.  Activating your email console triggers some cutscenes
and ends your first trip to Pedea, as well as the Prologue.

==============================================================================

                          [C2-] -=Chapter One=-

Chapter One begins with several cutscenes.  Watch the all, and the first area
will be revealed.....

                   [C2a] <*<Rennes-le-Chateau Airspace>*>

ITEMS: None
SEGMENT ADDRESSES: None
DECODERS: None

                             ++++++Enemies++++++


                               #--------------#
                               | E.S. ENEMIES |
#------------#------#----#------#-----#----#---#----------#----------#
|    Name    |  HP  | EP | Type | EXP | SP | G |  C.Item  |  R.Item  |
#------------#------#----#------#-----#----#---#----------#----------#
| Cera 6 F   | 1000 | 0  |  M   | 40  | 1  |25 |   Nano   |   Half   |
|            |      |    |      |     |    |   | Repair M |  Repair  |
|------------|------|----|------|-----|----|---|---------------------|
| Cera 7 F   | 1000 | 0  |  M   | 40  | 1  |20 |   Nano   |   Half   |
|            |      |    |      |     |    |   | Repair M |  Repair  |
#------------#------#----#------#-----#----#---#----------#----------#

This area, the airspace around Rennes-le-Chateau, is basically a massive E.S.
tutorial.  You are thrown immediately into an E.S. battle, which is fairly
easy to win.  Simply defeat each enemy one at a time.  After defeating one
group of enemies, you are treated to another short cutscene and thrown right
into another boss battle.


#----------------------------------------------------------------------------#
|                           BOSS BATTLE: E.S. Levi                           |
#-----------#----------#------------------------#----------------------------#
| HP: 45000 | EXP: 450 | C.Item: Half Repair    | Weaknesses: None           |
| EP: ---   | SP: 10   | R.Item: Nano Repair DX | Strong Against: None       |
| BL: ---   | G: 380   | S.Item: ---            | Absorbs: None              |
#-----------#----------#------------------------#----------------------------#
|This battle starts with an explaination of the Vessels of Anima and the     |
|Anima Awakening, which is very important.  Keep this information in mind    |
|for future E.S. battles, but just in case you forget, it's in the database. |
|                                                                            |
|This battle is almost comically easy.  Simply pound on the E.S. Levi until  |
|the Anima gauge is charged, then use Anima Awakening and your Special       |
|Attacks.  Try to end on a Special Attack so you can benefit from the Finish |
|Strike bonus, as always.                                                    |
|                                                                            |
|In the event your HP gets low, use the Charge command to heal your E.S.s.   |
|You shouldn't need to do this though, since this battle is still getting    |
|you into the swing of things.                                               |
#----------------------------------------------------------------------------#

Chapter One ends how it began, with several cutscenes.  Yep, that's it!


==============================================================================


                        [C3-] -=Chapter Two=-

Watch a few cutscenes, including a very important one which fills the story
gap between Episodes II and III.  After these, you will find yourself on
the Federation's capital planet.

                      [C3a] <*<Fifth Jerusalem>*>

ITEMS: {Antidote}, {Remover}, {100G}, {Down Repair}, {200G}, {50G}, {10G},
{Med Kit S}, {Down Repair}, {Med Kit S}, {50G}, {Dive Teddy}, {Nano Repair M}
SEGMENT ADDRESSES: {{SEGMENT FILE}}
DECODERS: {{DECODER 04}}

This portion of the game is divided into two areas: the orbital elevator,
and the 1st Business District of Fifth Jerusalem.  This is also another
area that has no enemies, like Pedea Island.  Enjoy your little break,
because a substantial area is coming up next.

First off, your database updates as soon as control is granted to you.
The orbital platform is very simple.  Walk to the far right and enter the
actual orbital elevator to descend to Fifth Jerusalem proper.  Feel free
to talk to the people to get some helpful information.  Watch some cutscenes.

The overworld of Fifth Jerusalem is a lot like the Kukai Foundation from
Episode One, and Second Miltia from Episode Two.  If you haven't played
Xenosaga before, it's just a standard map.  Your destination is the First
Business District, which is south of your position.  It's the only area you
can enter, so go ahead.

                            #-----------#
                            | Shop List |
#---------------------------------#-----------------------------------------#
|              Items              |                 Equipment               |
#---------------------------------#-----------------------------------------#
| Med Kit S..................100G | Auto Macer.........................200G |
| Revive M...................600G | Denim Jacket.......................110G |
| Antidote....................20G | Snake Eye..........................100G |
| Analyze Ball.................4G | Shock Absorber.....................100G |
| Trap.......................200G | Red Oasis..........................150G |
#---------------------------------#-----------------------------------------#

Move down the street, while talking to everyone you meet.  When you see the
shop at the first bend, head there.  Buy everything you can for Shion except
the Denim Jacket, you'll be getting better equipment later for free.  Enter
the Cafe Stream and destroy all the objects to get an {Antidote} and a
{Remover}.  Leave and head into the next area.

Follow the path towards the Mobius Hotel.  Though this is your destination, we
aren't heading there just yet.  Destroy the boxes blocking the path to the
hotel so you can talk to Theodore Swaine, who has the {{SEGMENT FILE}}.  This
keeps track of all the Segment Addresses and Decoders you have found, so this
is absolutely critical to grab.  You can't continue on until you get the file
anyways, so it's impossible to miss.  Double back and follow the path to the
right into the park area.

Follow the path to the right and destroy the green canisters by the benches to
find {100G}.  Destroy the small white canisters to find a {Down Repair}.  Head
up the stairs and down the next set of stairs.  Enter the waterway and follow
it until you reach the end.  Destroy the object here for {200G}.  Loop back
around, and make sure you talk to the aqueduct worker and the old woman here.

Head back and enter the Moebius Hotel.  Destroy the object at the front to
find {50G}.  Walk up the ramp to initiate a cutscene with Allen.  After the
scene is over, head to the right and speak with the man sitting at the table.
If you were paying attention, his grandmother is the old woman causing trouble
at the aqueduct.  We'll take of that later, though.  If you continue to the
right and kick the console, you can get {10G}.  Head to the left of the
elevator and destroy all the object to get {Med Kit S}, {Down Repair},
{Med Kit S}, and {50G}.  Don't forget the circling white spheres, they
must be destroyed as well to get all the items.  Take the elevator up to your
room and watch some more cutscenes.

After the cutscenes, Doctus emails you and updates your database again.  Now
head down the elevator, and head towards the Cafe Stream.  More cutscenes
ensue.

You wake up in your hotel room.  Head down to the lobby so you and Allen can
go watch the demonstration.  Before you leave the business district, you
have a few more things to take care of.  Head back to the park and talk to
the aqueduct technician, and the man from the holel will come and take his
grandmother away.  The technician will be so grateful, he will give you the
{Dive Teddy}, an excellent piece of equipment for Shion.  Next, destroy the
cylinder to lower the water gate, then follow the path which was opened to
find a {Nano Repair M}.  Now, it's time to go to the Consolidated Advanced
Technology Testing Ground (hereafter called C.A.T. Testing Ground).  On the
over world, it's to the far east of the city.

As soon as you enter, your database updates again.  Head down the hallway
and board the only available transport, Transport Two.  Follow the path up
the ramp.  One way is blocked by guards, so go the other way.  Cutscenes
ensue.  When they are finished, your database will update yet again.  Exit
the area you were in to watch some more scenes.  Guess what happens after
these cutscenes?  That's right, your database updates!  Before you leave this
room, grab {{DECODER 04}} from the chest at the other end of the room.  Go
through the doors at the end of this hall, and follow the hallway until you
see Transport Four.  Ride it.  Follow the various hallways and elevator until
you reach Vector's R&D area.  After the cutscenes, Shion suggests she return
to the hotel.  Take her up on her suggestion.  After some revealing cutscenes,
you are back at the hotel at night.  Your database will update.  Head to the
orbital elevator, and head to the Durandal.  More cutscenes will play, of
course, and you'll have to head back down to the surface.  Do so.

When you reach the surface, head to the shop.  Buy two more sets of the
available accessories, since there are no more weapons and armors available.
Buy some more items if you like.  Head to the hotel.  In the hotel lobby,
Allen gives some information on the Skill Line.  This will be covered more
in-depth in the Skills section of this FAQ, but pay attention anyways.  In
case you forget, your database is updated with the information.  Talk to Allen
again to begin your mission to infiltrate....


                  [C3b] <*<C.A.T. Testing Ground>*>


                            #-----------------#
                            | ON-FOOT ENEMIES |
#-------------#-----#----#---#--#-----#----#---#---------#---------#---------#
|     Name    |  HP | EP | Type | EXP | SP | G | C.Item  | R.Item  | S.Item  |
#-------------#-----#----#------#-----#----#---#---------#---------#---------#
| Federation  | 150 | 4  |  B   | 40  | 1  |20 | Med Kit | Med Kit | I.D.    |
| Soldier A   |     |    |      |     |    |   |    S    |    M    | Plate   |
|-------------|-----|----|------|-----|----|---|-----------------------------|
| Federation  | 230 | 7  |  B   | 40  | 1  |20 | Med Kit | Med Kit | I.D.    |
| Soldier B   |     |    |      |     |    |   |    S    |    M    | Plate   |
|----------------------------------------------------------------------------|
| V.G.S. Eins | 300 | 0  |  M   | 45  | 1  |10 | Scrap   | Med Kit | Med Kit |
|             |     |    |      |     |    |   | Iron    |    M    |    S    |
|----------------------------------------------------------------------------|
| V.G.S. Zwei | 380 | 0  |  M   | 45  | 1  |12 | Scrap   | Med Kit | Med Kit |
|             |     |    |      |     |    |   | Iron    |    M    |    S    |
|----------------------------------------------------------------------------|
| AG-01       | 750 | 0  |  M   | 100 | 2  |80 | Junked  | Ether   | Junked  |
|             |     |    |      |     |    |   | Circuit | Core    | Circuit |
|----------------------------------------------------------------------------|
| VX-7000     | 850 | 0  |  M   | 100 | 2  |90 | Junked  | Ether   | Junked  |
|             |     |    |      |     |    |   | Circuit | Core    | Circuit |
|----------------------------------------------------------------------------|
| Yuriev      | 260 | 10 |  B   | 43  | 1  |25 |Antidote | Med Kit | I.D.    |
| Soldier A   |     |    |      |     |    |   |         |    M    | Plate   |
|----------------------------------------------------------------------------|
| Yuriev      | 200 | 7  |  B   | 43  | 1  |25 | Remover | Med Kit | I.D.    |
| Soldier B   |     |    |      |     |    |   |         |    M    | Plate   |
#----------------------------------------------------------------------------#


This is it.  Your very first non-tutorial challenge.  Are you up for it? I
hope so.  This is also your first area where you can select your party. Miyuki
must be the third person in your party, but you can freely select the first
two.  I used Shion and chaos, because they both are fairly well balanced.
Feel free to use whatever combination you prefer, or works best for you. That
being said, let's get started!

Before you enter the monorail, you will see a blue plate next to the save
point.  This is a shop plate, so you have one last chance to buy any last
minute supplies here.  The items are the same as the shop in Fifth Jerusalem.
Take the monorail whenever you're ready.

In this first area, don't bother using any traps unless you really want to.
The enemies are not too difficult, and traps just aren't necessary yet.
Follow the walkway to the left, and defeat the enemies here.  Always target
Federation Soldiers B first, due to their attack which damages the whole
party.  At the intersection, head north, take the elevator down, and attack
the walkway to make it slide into place.  Note the Segment Address here.  Go
back to the first intersection, and head south.  Take the stairs down and
fight the enemy group here.  Head north at the next intersection and defeat
the enemy here to reveal {{SEGMENT ADDRESS 10}}.  Move the walkway here, and
backtrack to the beginning of the area.  Cross the new walkway and destroy
the boxes for an {Analyze Ball}.  Defeat the next few enemy groups, open
the door and take the stairs up into the complex.

Go to the transporter bay.  Before you head south to catch Transport Two, go
north and grab {500G} from the chest there.  Now, take the transport into
the next room.

Go up the ramp and fight the enemies here.  Take the west set of doors first,
which take you to the observation room where you saw the demonstration.  There
is a chest here now, which contains a {Van Brace}, a good accessory.  Equip
someone with it, and head back, taking the eastern exit this time.  The next
room has nothing to offer, so pass right on through.

You now have a choice of three transports.  Transport Four leads to nothing.
Transport Six leads to {100G} and the Weapons Development Area.  You need a
key here, so head on back.  Transport Five takes you to where you need to go,
and some boxes which contain {50G}.  Watch the cutscene by the elevator.  How
about that, you have to go around.  Follow the long walkway into the next
area.

Head up the stairs, fighting enemies along the way.  Destroy the red cylinders
along the west wall to find a {Remover}.  Before going down the elevator, head
through the door here, and activate the console at the end of the walkway.
You'll see a large creature be partially freed by your actions.  Fantastic.
Return and take the elevator down.  Here, you must rotate the sections of the
walkway by attacking them.  However, when you attack a section, the adjacent
sections rotate also.  The solution is fairly simple, though. If the walkway
is numbered like this:
___  ___  ___  ___
[   ][   ][   ][   ]
[   ][   ][   ][   ]
[ 1 ][ 2 ][ 3 ][ 4 ]
[   ][   ][   ][   ]
[___][___][___][___]

Attack the sections in this order: 1, 3, 4, 2.  Now you can cross!  Take the
second elevator up.  Defeat the enemies here and go through the door by this
elevator, activating the console.  Watch the monster be fully released.  At
least the upper walkway is finally complete.  Head back and destroy the red
cylinders for an {Anti-Crystal}.  Head up the stairs, defeat the enemies, and
follow the circular upper walkway.  Take the elevator down to the next area.

Walk through the first and watch the giant Gnosis escape.  Good.  Make sure
you hit the save point here.  Move ahead and take the next elevator up.  The
next area has A.G.W.S. for enemies.  Here's a good place to use those traps
that you've been saving.  Try to defeat these enemies with a Finish Strike,
and the EXP awards will be great.  Now that you've taken care of these
fairly difficult enemies, move ahead and destroy the boxes directly in front
of you to uncover {{SEGMENT ADDRESS 04}}.  If you've been keeping up with this
walkthrough, you should have the decoder as well.  Retrieve the {KWP-XI} from
the chest in this area.  This is an excellent weapon for KOS-MOS.  Also,
activate the console near the large elevator.  This will unlock the elevator
that you were supposed to take earlier.  Take the elevator down and grab the
{Garude Bangle} from the chest.  Take the elevator right back up, and head
east into the next area.

In this area, you encounter a new type of enemy, the Yuriev Soldier.  These
are slightly beefed-up versions of the Federation Soldier.  Again, concentrate
on the B-type soldier first.  Defeat the enemies in the area, then head to
the small hallway to the northwest of the large room.  Activate the console
to move the first partition.  Follow this path and defeat the enemies here.
Activating this console reveals a {G-Legle/42}.  Head back into the main room.
Destroy the stack of small boxes for {100G}.  The numbered boxes contain
nothing, so destroy them if you're feeling crazy.  The tall box on the left
contains an enemy group, and the one on the right has a {Med Kit M}.  Head
up the stairs and go into the next area.

Climb the ladder and head north to find a well-hidden chest with a {Half
Repair}.  Go south now, and follow the stairs down to a console.  Activate
this console to unlock the door.

This next room will have a save point and an elevator.  Use each of them.
The elevator will take you too far down, right past the Vector divison.
Uh-oh.  You watch some cutscenes, then end up right in front of Omega.  You
also see the creepy kid, Abel.  Follow him through the next few areas and
you'll be re-united with KOS-MOS.  On the way, you'll find an {Anti-Crystal}.
Watch more cutscenes.

At this point, Miyuki leaves the party.  I simply leave KOS-MOS in Miyuki's
place, but that's up to you.  Destroy the object blocking your path to find an
enemy group.  As your head towards the elevator, destroy the debris for {Ether
Pack S}, and another enemy group.  When you approach the elevator, more
cutscenes will play.  When you regain control, press the switch to activate
the elevator.  This will put you in the demonstration area.  Make sure you
save here.  When you start walking forward, A.G.W.S. units will start chasing
you.  If you keep running, you will only fight one, at the most.  I suggest
that you use your traps and fight them all, using the opprotunity to level up
KOS-MOS's G-Shot.  This is up to you.  There are six A.G.W.S. total, so the
opprotunities are pretty good.  If you fought all the enemies, make sure you
save before continuing, because you're about to fight a boss.  Yep, that thing
you released is out for revenge.

#----------------------------------------------------------------------------#
|                           BOSS BATTLE: Aludra Calf                         |
#-----------#----------#------------------------#----------------------------#
| HP: 4500  | EXP: 885 | C.Item: DECODER 09     | Weaknesses: Beam           |
| EP: 200   | SP: 10   | R.Item: ---            | Strong Against: None       |
| BL: 270   | G: 260   | S.Item: White Fragment | Absorbs: None              |
#-----------#----------#------------------------#----------------------------#
|I used the party of Shion, chaos, and KOS-MOS for this battle.              |
|First, make sure you use Shion to steal the White Fragment from this boss.  |
|Now, that's taken care of, let's take a look at its attacks.                |
|                                                                            |
|This large Gnosis uses Fire Bolt I and Thunder Bolt I, both Ether attacks   |
|which will hit for somewhere around 150 damage to a single character.       |
|Occasionally, it will also use Inferno I, a fire Ether which damages the    |
|whole part for less than 100 HP each.  The real attack to watch for is the  |
|Double Impact, which hits one character for about 250 HP.  You may be in    |
|trouble if it decides to Boost and use this attack more than once.  Keep    |
|your health above 500 HP, and you should be fine.  As the battle progresses,|
|it will begin using the Punish Tail attack, which hits each character for   |
|about 200 HP.  Be wary of this one, and as the battle winds down, keep all  |
|of your character's HP high.  When Aludra Calf gets to around 1000 HP, it   |
|uses the Defensive Ether, and it's true abilities become awakened.  When    |
|this occurs, it starts using Double Impact II, which damages for about 400  |
|HP.  It also is in Quick status for a few turns, so make sure your HP is    |
|very high at this stage.  Eventually, the Defensive status wears off, and   |
|you're in the homestretch.  Hit it with everything you've got to finish it! |
|Make sure you try your hardest to kill it with a Special Attack, for the    |
|Finish Strike bonus. (This should go without saying at this point.)         |
|                                                                            |
|chaos and KOS-MOS will be your primary attackers this time around.  Shion   |
|should start the battle casting Quick, to give the party a slight speed     |
|advantage.  Otherwise, use Shion to keep the party healthy with Medica and  |
|Med Kits if her EP gets low.  Use chaos' and KOS-MOS' Special Attack when   |
|you have the necessary Boost, and just keep pounding away.  If you keep     |
|your HP high, especially during the later stages of the fight, you'll do    |
|just fine.  Don't forget to Boost if you get in trouble.                    |
#----------------------------------------------------------------------------#

After a few more cutscenes, Chapter Two concludes.  Well done!

==============================================================================