_       _  _ _ _  __     __   _ _     _ _ _               _ _ _
\ \    / /|  _ _||  \   | |  / _  \  |  _ _ |     /\     |  _ _ |     /\
 \ \  / / | |    |   \  | | / /  \ \ | | _ _     /  \    | |         /  \
  \ \/ /  | |_ _ |  \ \ | |/ /    \ \|_ _   |   / /\ \   | | _ _    / /\ \
  / /\ \  |  _ _|| | \ \| |\ \    / /     | |  / /__\ \  | ||_  |  / /__\ \
 / /  \ \ | |_ _ | |  \   | \ \_ / /  _ _ | | / /_  _\ \ | |__| | / /_  _\ \
/_/    \_\|_ _ _||_|   \__|  \_ _ /  |_ _ _ |/_/      \_\|_ _ _ |/_/      \_\



            _ _ _  _ _ _ _ _ _ _ _  _ _ _      _     _ _    _ _ _
           |  _ _||  _  ||_ _  _ _||  _ _ |  / _ \  |  _ \ |  _ _|
           | |    | |_| |   | |    | |_ _   / / \ \ | | \ || |
           | |_ _ |  _ _|   | |    |_ _   |/ /   \ \| | | || |_ _
           |  _ _||  |      | |        |  |\ \   / /| | | ||  _ _|
           | |_ _ |  |   _ _| |_ _  _ _|  | \ \_/ / | |_/ || |_ _
           |_ _ _||_ |  |_ _ _ _ _||_ _ _ |  \_ _/  |_ _ / |_ _ _|


                           _ _ _ _ _     _ _ _ _ _
                          |_ _   _ _|   |_ _   _ _|
                              | |           | |
                              | |           | |
                              | |           | |
                           _ _| |_ _     _ _| |_ _
                          |_ _ _ _ _|   |_ _ _ _ _|



           O=======================================================O
           |  Guide: Xenosaga Episode II Jenseits von Gut und Bose |
           | Author: Marc Charbonneau AKA beefybuffalo             |
           | E-mail: chaosfan (at) hotmail (dot) com               |
           |Version: 1.01                                          |
           O=======================================================O

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     Legal                               |LG01
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Copyright 2006 Marc Charbonneau

This guide is copyright to me, Marc Charbonneau and may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide is only available on:
Gamefaqs.com
Cheat CC.com (Cheat Code Central)
1UP/Mycheats.com
Honest Gamers.com
Neoseeker.com
Cheathappens.com

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              Table of Contents
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.  Legal                                                                 |LG01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2.  About Myself and the Guide                                            |AB02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3.  Basics of the Game                                                    |BG03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4.  Battle Help                                                           |BH04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5.  Status Effects                                                        |ST05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6.  Walkthrough                                                           |WT60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 1   | Old Miltia (Fourteen Years Ago)                    |WT61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 2   | Second Miltia                                      |WT62
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 3   | Second Miltia Free roam                            |WT63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 4   | Subconscious Domain (Summer)                       |WT64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 5   | Subconscious Domain (Winter)                       |WT65
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 6   | Dammerung                                          |WT66
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 7   | Elsa Free Roam                                     |WT67
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 8   | Ormus Stronghold                                   |WT68
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 9   | Foundation Free Roam                               |WT69
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 10  | Submerged City                                     |WT70
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 11  | Labyrinthos                                        |WT71
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 12  | Foundation Free Roam 2                             |WT72
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 13  | Omega System                                       |WT73
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 14  | Space-time Anomaly                                 |WT74
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Epilogue    | What to do next                                    |WT75
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 15  | Desert                                             |WT76
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 16  | Factory                                            |WT77
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 17  | Heaven's Ruins                                     |WT78
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Dungeon 18  | Space Coliseum                                     |WT79
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
        Extra Bosses|                                                    |WT80
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    | Phobos Rigas                                       |WT81
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    | Baal Zebul                                         |WT82
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    | Mikumari                                           |WT83
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7.  GS Campaign                                                           |GC00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 1                                                |GC01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 2                                                |GC02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 3                                                |GC03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 4                                                |GC04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 5                                                |GC05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 6                                                |GC06
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 7                                                |GC07
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 8                                                |GC08
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 9                                                |GC09
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS 10                                               |GC10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  11                                              |GC11
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  12                                              |GC12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  13                                              |GC13
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  14                                              |GC14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  15                                              |GC15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  16                                              |GC16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  17                                              |GC17
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  18                                              |GC18
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  19                                              |GC19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  20                                              |GC20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  21                                              |GC21
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  22                                              |GC22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  23                                              |GC23
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  24                                              |GC24
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  25                                              |GC25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  26                                              |GC26
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  27                                              |GC27
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  28                                              |GC28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  29                                              |GC29
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  30                                              |GC30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  31                                              |GC31
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  32                                              |GC32
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  33                                              |GC33
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  34                                              |GC34
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  35                                              |GC35
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |GS  36                                              |GC36
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8.  Segment Addresses                                                     |SA08
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9.  Character Stats                                                       |CS09
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. Character Attacks                                                     |CS10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11. E.S. Stats                                                            |ES11
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12. E.S. Attacks                                                          |ES12
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13. Skills                                                                |SK13
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14. Secret Keys                                                           |SK14
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15. Ethers                                                                |ET15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    |Ether Combos                                        |ET16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16. Items                                                                 |IT16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17. Accessories                                                           |AC17
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18. Enemy Database                                                        |ED18
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
19. Contacting Me                                                         |CM19
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
20. Updates                                                               |UP20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
21. Credits                                                               |CD21

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                            About Myself and The Guide                   |AB02
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

My name is Marc Charbonneau and I am currently in grade 10. I wrote this guide
because I am a huge fan of the Xenosaga series and because it gave me something
to do over the summer holidays. This is my first guide so be gentle when
judging me about it; I don't have experience with these sorts of things. I hope
to get better as I hope to write guides for all three Xenosaga games. I am open
to ideas for this guide as long as they are good ones. Should you know of a way
to significantly help the process or end result of this guide feel free to
contact me with your idea.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              Basics of the Game                         |BG03
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Modes

Quest Mode
Quest mode is when you move your main character throughout the dungeons and
cities of the game. In this mode you can talk to NPC's (non playable
characters), obtain items, develop your characters skills, and solve puzzles to
move forward in the story.

Battle mode
This mode is where you take on the baddies that get in your way. There are
several different things you can do in this mode, and they will be discussed in
the battle help section.

Cinematic mode
This is where the cut scenes play out and where the story progresses. You can
skip the cut scenes by pausing the game and pressing triangle, however this is
not recommended because the game is very story based.

Controls

Quest:
Left Analog stick: Move character
Square: Destroy objects
Triangle: Menu
Circle: Talk to NPC/Confirm
L1 or R1: Cycle through destroyable objects
R2: Walk (hold)

Menu:
D-Pad or Left Analog Stick: Move cursor
Square: Remove equips (status menu only)
Triangle: Exit Menu
Circle: Confirm/Forward
Cross: Back
L1 or R1: Cycle characters
L2 or R2: Cycle Menu's
Start: Change party leader

Battle:
Square: Attack
Triangle: Attack
Circle: Attack/Confirm selection in menu
Cross: Opens menu/Goes back in menu
D-pad or left analog stick: Moves cursor in menu/selects enemy out of menu
L1 or L2: Add/Remove attack status box
R1 or R2: Bring up boost menu

Cut scene:
Start: Pause/unpause the game
Triangle: Skip cut scene when paused

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 Battle Help                             |BH04
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

                                  Attacking:

An attack is made using the triangle, square and circle buttons. Triangle
represents C zone attacks and square represents B zone attacks. Circle attacks
hit the highest zone they can. You can add additional attacks after the basic
attack by expending stock you've saved up on past turns. They are always circle
attacks.

                       To help with circle attacking:

chaos and Ziggy both down enemies. If the enemy in break and you use circle
they will use an attack that attempts to down them. As long as they are not
aired or downed they will always use this attack, in the break state or not.
The same goes for KOS-MOS and Jin but they will attempt to air the enemy.

Now if the attack successfully downs the enemy they will then change there
attacks to there down only attacks. These attacks only occur if the enemy is in
the down state.

Now if the enemy is in the down state and Jin or KOS-MOS uses a circle attack
it will be the same attack as when he is attempting to air an enemy. They will
only use this attack for circle unless the enemy is aired.

Now if the enemy is aired both Jin and KOS-MOS change there attacks to there
air only attacks. As long as the enemy is aired these will be there circle
attacks. This will also occur if the enemy is large or aerial, where the A Zone
can be hit.

Now if the enemy is aired both chaos and Ziggy cannot attack that enemy. Until
the enemy falls they cannot attack at all with any attacks. However they can
still attack large and aerial enemies with circle attacks that attempt to down
the enemy.

As for Shion and MOMO no matter whether the enemy is normal, aired or downed
there attacks can reach and will attack the highest point possible. Usually
this is the B Zone. However when facing large enemies or enemies that are
aerial they can attack the A Zone.

Jr is the same as MOMO and Shion except he has air only attacks like KOS-MOS
and Jin. Against large and aerial enemies, as well as aired enemies, he will
use these attacks. However if the enemy is normal, in the break state, or down
he will use his non-air circle attack.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  Boosting:

To use boost you must first have at least "one" beside your boost gauge. Then
press the R1 or R2 to bring up the boost menu. Use square, triangle and circle
to select whom you will boost. Once boosted there icon will appear where the
boost menu was. If a counter-boost if activated it will delay a boost but you
will get the next turn after the counter-boost. Note until you unlock an
ability called combo boost a character cannot take a boost if their icon is
displayed in the turn viewer. This enables double attacks and ether combos. It
is also necessary to use boosts to chain combos together and build up an AC
Chain.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                    Menu:

Use the Cross button to open the menu during battle.

Stock: Adds one stock to your stock gauge. In E.S. it adds 100EC to your charge
meter. A maximum of three stock can be stocked. Same goes for the E.S. however
you need an accessory to enable stocking to 300EC.

Ether: Allows you to use ethers you have learned from the skills menu. By
pressing triangle on certain ethers when a character is boosted with usually
the same skills you can perform an ether combo by pressing triangle. Only
available to E.S. Zebulun in E.S. battles. Ethers known are based of ethers
MOMO has learned.

Item: Use an item in your inventory. Only available in character battles.

Double: Only available if a second character boost that has a double attack
with the current character. One selected you can select an attack if there is
more than one. The number next to it is how much stock is needed to use the
attack. Only available in character battles.

Move: If the battle allows, you may be able to move your character to another
spot on the field. Be careful because if you cross the field you will have your
back turned until you attack.

Change: Switch your character with one in reserve.

Escape: Available to Shion and MOMO only, and the E.S. Zebulun in E.S. battles.
It allows for the party to flee from non-boss fights.

Special: Available to only KOS-MOS in character battles and all mechs in E.S.
battles, it allows for special techniques to be used. The number next to the
attack represents the amount of stock for KOS-MOS or Energy Charge for the E.S.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Status Effects                           |ST05
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

There are three types of status effects: Low level, High level and Support.
Low-level statuses are the most common and will have mild effect on both
enemies and characters. However if a character/enemy is hit by a low level
attack when they already have a low-level status of the same kind there is a
chance it will grow into a high-level status. High-level statuses have a
drastic effect on you're the character/enemy but are harder to obtain. Support
ethers must be cast on a character to give it support status. Both Low-level
and support statuses last for five turns while high-level status last for the
entire battle. To remove a low-level status can be cured with Refresh L or
Antidote L. High-level statuses can be cured with Refresh H or Antidote H. The
duration of support status effects can be doubled to ten turns by using an
equip ST Double for characters or G ST Double for Mechs. I will list the
negative status effects and what they do.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Low:
L Slow -Speed drops slightly
L Stun -Unable to take action (skips turn)
L Heavy -Slight drop in Physical Attack
L Weak -Slight drop in Physical Defense
L Ether PD -Slight drop in Ether Attack
L Ether DD -Slight drop in Ether Defense
L Blind -Slight drop in Dexterity and Evasion
L Poison -Lose 10% of HP each turn
L Poison EP -Lose 5 EP each turn
L Charge Down -Energy charge is lowered by 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
High:
H Stop -Unable to take action (skips turn)
H Stun -Unable to take action/10% chance of breaking free when attacked
H Heavy -Drastic drop in Physical Attack
H Weak -Drastic drop in Physical Defense
H Ether PD -Drastic drop in Ether Attack
H Ether DD -Drastic drop in Ether Defense
H Blind -Drastic drop is Dexterity and Evasion
H Poison -Lose 25% of HP each turn
H Poison EP -EP cost doubles
H Charge Down -Energy Charge is lowered by 50%
H Bind -Unable to perform single attacks
H Lost -Unable to use Ethers
H Boost Lock -Unable to Boost
Curse -Target is dealt damage equal to the damage they do/Lasts for three turns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                |-----------|
                                |Walkthrough|
                                |-----------|                            |WT60
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Select new game to begin. If you have Xenosaga Ep.I data you can load it for
this game. You will receive KOS-MOS and Ziggy's swimsuits as well as the
professor's swimsuit. Also you will gain extra skill points, each characters
level times 30 will give you your bonus points plus 600 from the start. Watch
the cut scene. Once it's over you will begin play.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          Old Miltia (14 years ago)                      |WT61
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have control of the E.S. Asher head forward and Canaan will ask about
the save point. It is the yellow spinning plate. You can heal all your
characters to full health by walking into it and you can save your game by
pressing the circle button. Head forward to the next area. Chaos will ask how
to destroy thing in your path. Simply get with in range of the object and press
the square button. Continue forward and destroy the objects in your path. After
chaos asks about multiple targets you should see a tank in the background.
Destroy it and the two barrels behind it to obtain the Power Shield, and equip
for the E.S. Equip it by going into the menu and selecting status, the select
E.S. Asher and the stats for it will appear as well as a list of equipped
accessories and accessories in stock. Press Circle to equip the power shield
and leave the menu. Go back and continue the way you were going for another cut
scene. Head forward into the machine to start a battle. In this battle you will
be given a tutorial of the battle system. Use the square attack, as it should
kill them in one shot. Next you must boost so use R1 or R2 to pull up the boost
menu and press square to boost Asher. Canaan will go through the menu and
charge the EC to 200 so try out the special attack ice storm and defeat the
last enemy using physicals. Continue forward destroying the object. Activate
the trap and the enemy will stop moving for a bit. Yellow traps give you extra
EC (in an E.S.) or stock (character battle). Continue forward and defeat the
next mech. Destroy all the wreckage behind him to obtain Nano Repair A. Next go
back and continue. Destroy the mech using the trap and continue. Red traps give
you extra boost. Watch the cut scene.

You will now be on foot. Your fighting characters are chaos and captain Jin
Uzuki. Canaan does not participate in battles. Use the save point to the left
to save your game. You can teach them both some skills if you want. They both
start with 600 class and skill points, however if you loaded clear data chaos
will have more. Teach chaos everything in Level 1 class C because you will be
using it later and he is always in your party. Jin comes with Medica and
Refresh L already learned. Feel free to use Jin's points anyway you desire.
Also take note all of chaos' attacks are aura based and he can down enemies
while Jin can air them. Remember to equip any skills you learned that have a
ring symbol. Head forward and run into the enemy to start a fight. There will
be another tutorial about character battles. Pay close attention to breaking
and attack zones. Go read the battle section for more help on this or any other
battle concept. After the battle go south and destroy all the wreckage here to
obtain Revive S from a chest. Go back and continue forward to the next area.
Destroy the door after the car and inspect it using the Circle button. It will
say you found Segment Address 14. The game will explain this later and I
explain this in the Segment Address section of the guide. Continue forward and
engage the battle for yet another tutorial about menu controls and double
attacks. Try using it, as it will come in handy later in this area. Continue
forward and climb the ladder on the left. Follow the path and destroy the
object at the end to obtain Skill Upgrade Dx3. Go back down the ladder and go
right to the next area. Continue along the path passed the U-tic Solder.
Destroy the green circles around the towers for a bio sphere. Continue and use
the red trap to your advantage. Continue to the next screen and watch a cut
scene. Use the save point and destroy the two block ads to clear a path. Follow
it for a cut scene and your first boss fight!
O=============================================================================O
Margulis HP=1000 Type=Bio W.Atk=Physical W.Atr=Ic/Sl Break=CB
Exp=2500 Sp=150 Cp=400 Item=Revive DX Rare Item=Skill Upgrade E
Difficulty=Medium     Recommended Lv=5

Margulis Attacks:
Dakshina Marg ~40 Single/Physical/Slash
Amavasya ~70 Single/Physical/Slash
Courcien ~50 All/Physical/Strike
Brahma -Self/Increase Accuracy
Matriko Shakti -Self/Break block

Stock up to the fullest and have Full boost. Have Jin attack using CB break and
follow up with one circle attack to air him. Boost chaos during this and once
it is his turn boost Jin and have them use the double attack Ice Brand. This
attack plays against all of the boss's weaknesses. It should easily kill him in
one shot. He will attack with one final strike attack after he is defeated
which will deal around 50 damage to both of your characters. If your hp drops
below 70 heal yourself using Jin's medica. If his hp drops below half he will
use Matriko Shakti, which prevents breaking from the front. However if you move
a character behind him you can break him from the side he is not facing. Try to
kill him on boost event slot because his final attack will then use the bonus
slot. It will give you more skill points. It shouldn't be too hard if you use
the double attack.
O=============================================================================O
Watch the cut scenes and you will be asked to save. After you save you will
have to watch more cut scenes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Second Miltia                            |WT62
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The story now picks off from where it left off in Ep.I. After all the cut
scenes (and there is a lot of them) you will have control of Ziggy. Head south
and use the save point. Continue south and leave for another cut scene. Once it
is done you will have control of the party. You have four members and only
three of them are allowed to fight. I recommend you use chaos, MOMO, and Jr.
because chaos has a high ether attack and if you teach medica it will help you
a lot more than Ziggy would. MOMO and jr. are good because their attacks
pierce. Teach Jr. anything you like but have MOMO learn the Class A set first
because with the highest ether attack she can heal the most. Next teach her
class C skills. Her attack is based off her ether attack so her attack stat
never matters. Also you can change the leader that appears on screen. It
doesn't change anything except the destroy animations. Now that we are done
with that proceed forward and a mech will attack you. Defeat him and move up
the stairs. Destroy all the boxes and go through the door. Go down the stairs
on the left and destroy the box to collect Skill Upgrade Ax5. Then go back and
go down the stairs on the right to the next area. Follow the stream north and
destroy the gate. Stay on the right side against the wall and hold right as you
go down the steam end. Follow the path and go past the ladder (we don't want to
go down) destroy the obstacles and pick up an Antidote L. Destroy the door and
go up the next ladder you see and leave. A cut scene will occur. Destroy the
door and go up the stairs.

Destroy the box in front of you to obtain Ether Pack S. Follow the path around
and destroy the next box for Revive Sx2. Continue along the path and use the
trap to your advantage. Continue to the next screen. As you go down the path
you will be chased by a huge mech. You cant' outrun it so get ready to fight.
He back attacks you so make sure all your characters attack first so that they
turn around. Continue along the path and go up the stairs. Heal your character
here and go forward. A helicopter dropping four U-tic members out of it will
attack you. They attack from both sides so focus on defeating one side at a
time. The net thing it drops will bring you back to that same battle if it
catches you. The trick is to run to the sides and wait for it to pass you, then
go again to the next side area. Don't forget to destroy stuff to get Revive Sx2
and Skill Upgrade Ax5. Turn right at the end of the path and destroy the gate.
Save your game. Head up the elevator. Go down the path and destroy the boxes
for bio spheresx2 and continue along. You will then be ambushed by a boss!
O=============================================================================O
0-88 Libra Hp=3360 Type=Mech Weak Atk=Ether Weak Atr=Th/Pc Break=None
Exp=5800 Skill=450 Class=600 Item=Auxiliary Armor B Rare Item=G ST Double
Difficulty=Medium     Recommended Lv=9

0-88 Libra Attacks:
Octo Ray ~90 Single/Ether/Beam
Asm1229 ~90 All/Physical/Fire
Sonic Boom ~110 All/Physical/Strike

First off stock to the fullest and make sure you have al least 2 boost. Have Jr
use all four circle attacks and have chaos boost ahead. Then unload chaos'
stock to down the enemy, it won't do much but it sets up MOMO. Boost her during
chaos' attacks and have her unload on it. Its hp should be around 750. From
here you can just use standard attacks and have chaos heal since he doesn't do
much. You can also use break sensors ether to lower its hit rate and evasion.
After he starts to lose hp he will start using all attacks. If all your
characters have low hp you can have MOMO boost or chaos' turn (or vice-versa)
and go to ether and on medica press triangle to use a ether combo, which will
heal the party for a low amount of hp at the cost of 2 ep to each person. It
should not be a hard fight.
O=============================================================================O
Now go back and save. Head back up the elevator and destroy the crane arm to
create a path across. Climb the ladder and go across the crane arm and turn
right at the end. Continue forward and destroy the box blocking the way. An
enemy will pop out of it. Defeat it and continue along the path. Destroy the
boxes on the right for Revive Sx2. Continue forward and fight the two mechs and
the U-tic helicopter. Remember both chaos and Ziggy cant hit the helicopter.
Continue on into the next building. Use the save point to save your game and
enter the door on the left. Follow the stairwell and don't stop moving. When
the mechs start chasing you keep going and run through the door really fast.
You don't want to fight them because after this cut scene is a boss fight!
O=============================================================================O
Pilum HP=3360 Type=Mech W.Atk=Physical W.Atr=Bm/Au/Th/Pc Break=None
Exp=6200 Skill=400 Class=450 Item=EF Circuit B Rare=Tuned Circuit

Scutum Hp=4800 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Th/Pc Break= None
Exp=6800 Skill=500 Class=150 Item=Auxiliary Armor B Rare Item=Charge Boost

Difficulty=Hard     Recommended Lv=11

Pilum Attacks:
Impulsion ~110 Single/Physical/Pierce/L weak
Egalite Launcher ~50 All/Physical/Fire
Attacker -Self/Raises attack power
Transfer Additional Ammo -?

Scutum Attacks:
Fine Ray ~80 Single/Ether/Beam
Sentenza ~170 Single/Physical/Strike/L Slow
Lightning's Grace -Adds thunder to sentenza's attack
Down Dex -Single/L blind
Armor Field -Increases defence
Medica -Restores 840 Hp
Refresh L -Recovers from L status
Refresh H -Recovers from H status

Start by stocking to the fullest. Pilum wastes his first turn talking and
Scutum wastes two turns. Now have chaos and Jr attack Pilum with all there
stock. Don't worry about boosting because they don't have break zones so all
attacks are standard damage. Chaos' attacks will build up an AC chain, which
will add on a little more damage with every attack. When his Hp gets around 500
have MOMO use all of her stock to finish him off. Use the medica ether combo to
heal the whole party. Now have MOMO and Jr. attack and have chaos heal. Also if
you took the time to learn thunder or aura blast you can use those as well. If
either of there hp is low Scutum will cast Medica and heal for 840 hp. Also he
will heal any status effects with refresh L/H. When his hp drops really low he
will use armor field but it shouldn't matter because you are attacking him with
MOMO anyways. Try to defeat them on a skill bonus because it will land you a
lot of skill points.
O=============================================================================O
Watch the cut scenes after the fight.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           Second Miltia free roam                       |WT63
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You gain control of Shion on the Second Miltia map. Head to the buildings in
the centre of the map and enter the city. Use the save point and save your
game. The green plate next to it is an E.V.S. that will take you back to the
previous dungeons you have been in. Right now you can only go to Old Miltia but
more will become available as you complete them in the story. Head north and
turn right at the end of the path. Here you will run into agent bunnie. He will
make you become a civil agent for the GS campaign. He will describe the details
of it. Note this is a side-quest and is not necessary to do any of them
however, the rewards you get for some of them are well worth it. These are one
of two ways to get more double attacks and you also can get a lot of secret
keys, which unlock abilities in the skills menu. I will point out when they
become available and unless you are in a rush to finish the game you should do
them. I am also assuming that you have done them as soon as they become
available with one exception and some of the rewards might be included in a
boss strategy. If you need help go to the GS campaign section of this guide.
Now continue northeast up the stairs to the next area. Go forward passed the
publishing agency and around. You will be stopped by Angelina who will give you
the segment file. She will also give you decoder 6, which happens to open the
door behind her. Go inside and collect Secret Key 3, which opens the focus 1
ability in the skill menu. Leave and continue going right. Go up the stairs and
enter moby dick's cafe. Watch the cut scenes.

GS 1,2,3,7,8,9 and 11 are now available.

Go to the publishing agency regardless and in the room Miguel is in collect the
Boost Max item and save it for a future boss fight. Once you finish them go to
the Uzuki residence on the Second Miltia map. Watch all the cut scenes. When
you gain control of chaos go back inside and collect the bio sphere from his
backyard. Then destroy the door by the gate to the back yard to reveal segment
address 9.

Now go back inside and talk to Jun to do GS 5 to get decoder 1. You can also do
GS 19 and 25 now.

Once you have finished those head over to the U.M.N. control centre in Second
Miltia. Go forward and through the big doors to the north. Head all the way to
the back of this room and enter the door on the right for a cut scene. Now head
back out of the big doors and go right. Enter this door for a cut scene. Now go
back through the big doors and in the back this time talk to the guy on the
left. A few cut scenes will occur. Now you're in control of Shion so exit this
room and use the elevator to leave. Allen will catch you and you will leave
together. Note that this is the last opportunity to do GS 1to earn psycho
pocket. If you haven't done it yet go do so now, if you have continue to the
U.M.N. center. If there is anything else you want to do, do it now because this
is the last time you will be able to on this disc. When you are ready talk to
Allen and tell him you are ready.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         Subconscious Domain (Summer)                    |WT64
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the cut scenes you will be in control of Shion. You now need to make a
fighting party. In addition to the four you had earlier you now have Shion and
KOS-MOS to choose from. I would recommend you use chaos, jr and MOMO but the
choice is up to you. Go inside the house and destroy the door at the base of
the stairs and go to the back to collect Skill Upgrade Cx2. Now head up the
stairs for a cut scene. When its over go back outside and enter the yellow
glowing thing. After the cut scenes leave this area and follow the phantoms
outside the front. Keep following the phantoms left and cross the bridge. Keep
going left until a cut scene occurs. Then go back right and cross the bridge.
Continue right to get another cut scene. After that head back inside and go
right and through the next door on the screen. Now go back left and go through
the big double door by the save point. Go forward and a cut scene will occur.

You are now in the Subconscious Domain. Head left and destroy all the boxes for
a fight and Revive Sx2. Now go save and head north passed the enemies. Use the
trap to your advantage. When you get to the end go up the back of the truck and
open the chest for Med Kit Mx2. Now head back to where you started and take the
path on the right. Continue right to the next area. Here head forward and go
towards the cabin. Attack the cabin 5 times to break it. You will need to
remember where this is a long time from now. Go back on the normal path going
left. Fight through all the enemies here to gain exp. Continue left to the next
screen and go up to the fallen tree. Take a left and collect the Skill Upgrade
Bx4. Head back to the fallen tree and go down it and take the path on the left
past the enemies and destroy the tree. Cross the tree and go around the
pathway. Past the rock there is a fork, go straight first and destroy the tree
to make a short cut for yourself. Now go back and this time turn north and head
to the next area.

Continue forward past the enemy to the open field. Here you need to find the
tree but DON'T destroy it yet, instead move right and destroy the first two
stones you come across. Now destroy the tree. It will float until a rock stops
it. Cross where it stops and pick up Decoder 4. Now leave the way you came in
and come back. The tree is now back where it started. This time don't destroy
any stones and destroy the tree to cross to the other side. Save your game and
destroy the tree on this side to create another short cut. Go around and turn
left the first chance you get to collect Antidote Hx2. Head back and take the
next left pathway to lead you to the next area. Head north and cross the tree
on the right. Stay on the right side when you get off and destroy a tree. Go
where the tree ways and you will find a path. At the end jump down and collect
the Boost Max and save it for the boss fights later. From there jump down and
head left and at the end destroy the wall to create a final short cut to the
beginning (where the cabin was). Now head right and go up the ramp. Cross the
tree again and keep going north till you encounter a cut scene. A fight will
begin. Once its done save your game and defeat all three enemies. Once you have
done that save again and head north to the next area. A cut scene will occur
and a boss will attack!
O=============================================================================O
Level 4 Hp=5760 Type=Bio W.Atk=Physical W.Atr=Au/Th/Pc/Sl Break=CCBB
Exp=15000 Skill=900 Class=600 Item=Ether Pack DX Rare Item=Skill Upgrade E

Difficulty=Hard     Recommended Lv=19

Level 4 Attacks:
Armed Bug Now ~150 Single/Physical/Strike
ESW Output 20% ~90 Single/Physical/Strike/L Heavy
ESW Output 50% ~130 All/Physical/Strike/L Poison
ESW Output 100% ~200 All/Physical/Strike/Down
Central Dogma Repair Program -Recovers 25% of Max HP
System Recovery 40%/70%/100% -Increases stats permanently
Unlimited Program -Increases Stats for five turns
Alchemy -Summons Infected U.R.T.V
Drain Body Fluids -Attacks Infected U.R.T.V and steals half of its HP

Start by moving the center character behind the boss. Next fill up on stocks
and boosts. Attack him until he uses central dogma repair program because he
will counter boost, which would break up you combo. Heal with ether combo's if
necessary, if Medica 2 is known by two characters you can combo that to heal a
lot of hp. He will recover some Hp at the beginning and start recovering his
system. Ok here's what you do, first use the boost max item IF you have TWO of
them. If you only have one don't bother. Next cast aura sword on Jr if you have
it, if not then don't worry. Next have Jr use his CC attack and boost MOMO.
Have her unload her stock to break him, boost chaos. Attack with chaos' circle
attacks and hope it is a boost event, boost Jr. Unload his stock and hope it's
a boost event, boost chaos. If you have anymore boosts just keep switching
between Jr and chaos because only they can hit really hard in this fight. An
alterative to chaos would be KOS-MOS and the whole party under aura sword. It
cranks up Jr's attack because of the double weakness plus physical attack. His
Hp should either be gone with aura sword or around 700ish without it. From here
just use standard attacks until he dies.
O=============================================================================O
A cut scene will occur and you will be back inside the Yuriev Institute. Head
through the big door to the south then save you game and go all the way to the
end on right side and through the door. Follow the pathway around and watch the
cut scene. Follow the white phantom into the yard. Watch that cut scene and go
back inside the Yuriev Institute. Head back through the big doors to begin the
next dungeon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        Subconscious Domain (Winter)                     |WT65
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This area is pretty much the same area except with snow and stronger enemies.
Save you game here and destroy the crates on the left to get a Med Kit S. Head
north past the enemies and destroy the box behind the sign to obtain Antidote
Lx2. Go back south and turn east to the next area. Keep going east to the next
area. Defeat all the enemies you come across in this dungeon because you need
to gain levels for the final boss of disc one. Continue right and defeat the
next enemy and go to the next area. Fight the gnosis and go down the broken
tree stump. Go around the path and destroy the tree. Cross the tree and
continue along. Be careful because the Infected U.R.T.V.'s come in packs and
have incredible speed. Use you reserve characters to heal your hp before the
fights. Keep going and destroy the rock to obtain Bio spherex2. Save them until
a little later. Keep going around the path and destroy the tree to create a
short cut. Now go the other way to the next area. Continue forward past the
gnosis. Back to the tree puzzle, do the same as last time. The first two from
the left will get you a bio sphere. Then go back to the previous area and come
back. Now destroy the first three from the tree going right and then destroy
the tree. Go to the end and cross the tree. Destroy the rock you can and pick
up Skill Upgrade Bx4. Now leave and come back and just destroy the tree. Cross
and save your game. Defeat the U.R.T.V. and take the left path to pick up
Rejuvenator M. Then take the next left and head up to the next area. Use the
trap to defeat the enemy. Then go left and collect Ether Pack M. Cross the tree
on the right and stay right. Destroy the tree and go in the new path. Jump down
at the end and register Segment Address 15. Jump down and go left to the end
and destroy the wall to create a short cut for later. Then go back right and go
up the ramp. Cross the right tree again and head north to the next area. Save
your game. Now make sure you are at level 24 or higher and have at least two
party characters knowing Medica 2. Also make sure you have a Boost Max and a
Bio Sphere although if you don't it can't be helped and you didn't listen when
I said save them. Head north using the path on the right and cross the tree.
Fight the gnosis and follow the path around and go down the next tree. Fight
the enemy and continue around.
!!Update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thanks to Brasto for this information:
Near the exit to the boss if we go SW, we'll obtain Ether Pack M x 2. If we go
NW, we'll obtain Skill Upgrade A x 10. And if we go E, we'll gain Sill
Upgrade C x 2.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Cross the log and USE THE BIO SPHERE. You want to be at full health. Make sure
your characters are properly equipped and head forward. Watch the cut scene and
fight the final boss of disc one!
O=============================================================================O
Albedo Hp=7680 Type=Bio W.Atk=None W.Atr=Fi/Pc/Sl Break=BCCB
Exp=21000 Skill=1200 Class=750 Item=Skill Upgrade E Rare Item=Awakening I

Albedo's Attacks:
Release of Desire ~150 Single/Physical/Pierce/Thunder/Down
Carrion of Souls I ~??? All/Ether
Carrion of Souls II -10% All/Ether/HP Drain/Boost Drain
Carrion of Souls III -All/Ether/EP Drain/Stock Drain
Thunder Blast ~130 Single/Ether/Thunder
Ice Blast ~130 Single/Ether/Ice
Soul Blast ~300 All/Ether/Aura
Albedo's Arm's are destroyed -Destroys break block, can't use release of desire
Regeneration -Albedo's arms grow back

Albedo starts of in break block status and unlike before you can't move behind
him. Instead you must attack his with attributes he is weak against, which is
Pierce, Fire and Slash so Jr and MOMO are good choices for this battle. When
you attack him about 5 times with a weakness and he guards against it his arms
will be destroyed. This will destroy the break block effect as well as prevent
his arm attacks until his arms regenerate. Ok so to start have everyone stock
to three. Then have Jr and MOMO use basic attacks without using the stock to
damage Albedo. Have the third character to use the Boost Max you should have
saved and to heal the party when needed. Once his break block is down cast fire
sword on your party if you have it and use a combo, preferably air him so he
doesn't counter-boost at a high AC time. Hopefully this will bring his HP down
to around to about 1500 or so. From here he will begin using Ether Spear and
Soul Blast. From here you will need to use one character constantly heal and
have the other two stock and combo again. Once this has been done he should be
defeated. Just watch your HP when he starts using Soul Blast. He does tend to
boost and use it again, which would devastate your HP especially with Shion,
MOMO or Jr.
O=============================================================================O
After the battle watch the cut scenes and save your game when asked. This is
the end of disc one. Insert disc two.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  Dammerung                              |WT66
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the cut scenes are over you will gain control of Shion. Leave the room
using the door to the south. Take the path on the right all the way to the end
and go through the door. Head down and go in the other door in the room. Inside
this room find Allen and talk to him. Now go back to your room. Walk over to
the bed and rest. A cut scene will occur. Once it is done head back to the room
you found Allen in and another cut scene will occur. Once it finishes head back
to in front of Shion's room and use the save point on the left. Keep going left
and go down the elevator that doesn't have an X on it. Go down.

After Allen is finished talking head around the path and use the trap before
you open the door and fight the mech. Continue and fight the next mech. Keep
going and go down the stairs. Destroy the boxes at the direct south for Med Kit
Sx2. Now head east and destroy those boxes for Ether Pack Sx2. Head back
slightly and turn south to enter a ship of sorts. Destroy the boxes on the left
for a Med Kit M. Now attack the wall behind the car five times and collect
decoder 18. Now head right and destroy the boxes along the bottom for a
Rejuvenator DX. Next destroy the boxes along the top now and climb the ladder.
Now to the first cannon will shoot at a conveyer belt where a box will pass by.
One of them will be holding a secret key. Now head over to the other side and
press the button by telling Allen to be quiet. A gun will start shooting and
destroy a truck that was in your way. Go down the ladder and leave through the
right exit. Go and collect Secret Key 7. Now head directly north and destroy
the boxes to obtain a Med Kit L. Go to the save point and save your game. Head
left and enter the first door and fight all the enemies in here until you are
at least at level 29. Leave and come back to regenerate the enemies. You can
alternate between this room and the large room to speed things up because the
large room has more enemies per fight. Destroy the one that attacks and the
other one will summon another one. This only happens once per battle though but
it gives you more exp.

Each room has a letter above it in orange. In room A you will find Segment
Address 7. Room B has nothing. Room C has a fight. Room D has nothing. Room E
has a fight. Room F has nothing. Room G has a fight. Room H is locked. Room I
has a fight. Once you are at level 29 or higher use the next door to the left.
Note that this is the best area for levelling up in the game. All your party
members will gain 80% of the experience Shion gains here and the enemies are
weak to her attacks. Since Shion gains all the experience and it is not split
with others it makes the experience EACH CHARACTER gets higher than if you had
a full party splitting it three ways. So if you want to you can stay here as
long as you want and level up to any desired level and everyone else will be
between 2 to 6 levels behind, depending on what there level was after the last
boss and how long you train here. Anyways when you are ready head to the second
door left of the save point. Enter it and destroy the column holding up the
bridge. Destroy the boxes to the north and collect the Ether Pack M. Go on the
bridge and use the trap to stun the enemy. Defeat him and continue north to the
next area. This puzzle is quite confusing to explain. Start by going down the
ladder. Head south to make the camera show all the boxes. Okay now the column
of boxes on the right nearest to the ladder is column 1. The one next to it is
column 2 and so on going left to column 6 at the end. Rows are counted as row
one being the first set of boxes closest to you in a column. First destroy all
the boxes in column one and two to uncover Segment Address 1 at the back. Go
inside and collect Secret Key 8. Now go back out and use the red plate to reset
the blocks.

This part gets confusing; destroy the first four rows of boxes in the column
six. Now destroy the box on the left so the black box drops one level. Now
destroy two boxes in the last row of column six. Now destroy one box from the
second and third row in column five. Destroy the first row in column four and
one box from the second row of the fourth column. Now destroy the first and
second row of column three and destroy one box in row three of column five to
drop it down to two boxes. Now go up the ladder and head north and turn along
the path you created. Destroy all the boxes in your path and cross the blocks.
Why didn't we just do this? That's because the black boxes are indestructible.
Once you're across head south through the door. Defeat the enemy and continue
through this door. Next head right until a cut scene occurs. You can and should
activate the elevator and go save your game. Go back up and head into the next
room. Remember the locked room labelled Room H? You need to use these conveyer
belts to drop into that room. Head down the stairs and get on the conveyer
belt. It moves fast so pay attention, pass the first turn on the left, first
one on the right, second one on the left and second one on the right. Turn into
the third turn on the left and stay on this belt. DON'T turn off of it. You
will land in the locked room. Head down the stairs, destroy the boxes in your
way and climb the stairs to the top. Grab the Skill Upgrade Cx2 on the way. In
the next room you can see the ship you want to steal through the window. Run
across the room and go through the door. Head down the stairs to the next
puzzle.

In this room you want to tip the platform to raise the other side high enough
to get to the exit. Destroy the block furthest left and the next one going
right. Also destroy the next one going right. Now go up the stairs onto the
platform and on in the left corner where you destroyed the first block. Stand
in the little triangle to tip the platform. Now head to the southeast corner
and stand in that little corner to drop the platform and destroy the box.
Follow it back to where you just were tip the platform down on this side again.
Collect Decoder 15 and run back to the other side but this time go onto the
bridge part and go through the door to continue. If you make a mistake use the
plate at the far north wall to reset the blocks. Save and fight the mechs in
this area. Stay in the center of the room and head north until you get to the
stage. Now go right but stay as close to the stage as possible. Once you get to
the top of this part head across to the switch on the right. Activate it to
stop the wind from blowing. Head over to the left side of the stage and use the
ladder to climb up. Run into the center to activate it. A cut scene will occur.
O=============================================================================O
2xVSS Fresnel Hp=2720 Type=Mech W.Atk=Ether W.Atr=Bm/Th Break=BB
Exp=1180 Skill=48 Class=15 Item=Scrap Iron Rare Item=Junked Circuit

Difficulty=Very Easy     Recommended Lv=30

VSS Fresnel Attacks:
33 Series Vulcan Cannon ~65 Single/Physical/Pierce
Heavy Axe ~125 Single/Physical/Strike

Not quite a boss but the game says it is so here we go. Stock up to full and
let loose. It will break them so the last two attacks should kill it. Rinse and
repeat for the second enemy. Like I said it really isn't a boss but a final
fight of the dungeon.
O=============================================================================O
Once it's over head through the door to the north. Approach the ship and a
bunch of cut scenes will occur.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Elsa free roam                           |WT67
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have control of Shion head right and go up the ramp. Save your game
and head into the doors on the right. A scene will occur. Once it's over you
can leave for Old Miltia but first leave the room and go back down the ramp.
Keep going left and go through the doors to the cabin area. Enter the second
cabin and destroy the object in the northwest corner to reveal Segment Address
2. Now head out and enter the room to the far left. Do GS 27 and then leave.
Head back to the elevator and use it to go down to B1. Talk to the droid
outside the Weaponry sign to begin the hardest GS in the game. You will have to
pay off a debt of 10,000,000G. Refer to the GS section to get a good strategy
of how to do this. Now that that's all done go talk to Matthews to go to Old
Miltia. A cut scene will occur.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Ormus Stronghold                          |WT68
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you have control of your character form a party, which can now include Jin
if you want. I recommend you keep using the same people you were using before
but it is up to you. Head to the elevator you started in and go down. You are
now in control of the E.S. You must now form a party with the E.S. I recommend
using Asher and Zebulun. Asher has the best HP and physical stats and Zebulun
can cast any ethers that MOMO has learned. Make Zebulun first and the Asher,
the reason will come later. Also change the Co-Pilot for Zebulun. Move Ziggy
with MOMO and keep chaos with Jr on the Asher. Equip any Auxiliary Armors to
Zebulun and any EF Circuits to Asher. Once everything is done use the save
point and head south. Keep following the path around and use the traps to help
you. Keep going and fight the next enemy. Turn right at the fork and destroy
the object at the end to reveal the yellow forbidden device. Remember its here.
Go back and turn south. At the next fork head up the northwest path. In the
next area is a puzzle.

Go up to the spinners labelled "one" and attack the one on the right twice.
Then attack the one labelled "two" once on the bottom side (closest to the
camera) then attack the third one twice on the right side (facing the
entrance). Attack the bottom one four times and the floor will break up and an
elevator will come up, get on it and take it down. Go inside the door and go
through the next door. Exit the E.S. when asked. Go left and use the save
point. Go through the door and activate the red button inside the yellow
circle. No go back and get inside the E.S. and go back up the elevator. Go back
to the last fork and this time go south. Go through the enemy and attack the
door twice to destroy it. Enter and head forward. Destroy all the doors you
coma across in this area. Head east, then north, then east to the end, head
down the ramp and go south, then go west again and down the ramp to the south.
Collect the G Slow Guard. Go back north, east and north. Go up the ramp on the
right and keep going north down the next ramp. Head east and go up that ramp to
collect the charge recover. Equip it to one of your E.S. probably Asher because
of its high HP. Head back down the ramp and go west, north down the ramp. Go
north, west and south. Attack the enemy and go west to the next area. Destroy
all the objects in this area to obtain Nano Repair Zx2, Nano Repair Ax4, Nano
Spherex2 and another Nano Repair Ax2. Remember all these items can only be used
outside of battle. Use the save point. Use the elevator and destroy the box on
the way up. Go through the door and get ready for a boss fight!
O=============================================================================O
Pilum Hp=17700 Type=Mech W.Atk=Physical W.Atr=Pc/St Break=None
Exp=4000 Skill=0 Class=0 Item=Anti-Thunder Armor Rare Item=Tuned Circuit

Scutum Hp=19200 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Th Break=None
Exp=5000 Skill=0 Class=0 Item=Anti-Fire Armor Rare Item=Charge Boost

Difficulty=Hard     Recommended Level=21

Pilum Attacks:
Impale ~700 Single/Physical/Pierce
Impulsion ~850 Single/Physical/Pierce
Egalite Launcher ~700 All/Physical/Fire
Madness Dance ~1800 Single/Physical/Pierce
Nagifar Third Portable Weapon ~7000 Single/Ether/Beam

Scutum's Attacks:
Fine Ray ~800 Single/Ether/Beam
Sentenza ~1200 Single/Physical/Strike/L Slow
Lacteus Orbis ~1500 All/Ether/Thunder
Medica -1500HP Recovery
Lightning Grace -Adds Thunder Element to Sentenza
Armor Field -Increased Defense
Hero Shield -Absorbs half the Damage Pilum Takes (Scutum is damaged instead)

Try to have Zebulun steal the rare items off these two if you can. Target Pilum
for all your attacks unless you need to lower Scutum's IA. Remember to use the
Critical hit up slot wisely, because each time a mech is hit with a critical
hit, friend or foe, its intercept attack rate will be cut in half. Also
remember you must stock to attempt to an intercept. Only really try to
intercept an attack if your IA is 80 or higher. All of Asher's basic attacks
work well against Pilum. When Richard starts to lose control and starts to
charge have Zebulun start healing Asher because if you did what I asked and put
Asher second the attack will hit him no matter what. It will do around 7000
damage to Asher. He will move back to use the attack. Once Pilum loses a large
amount of Hp Scutum will cast Hero Shield, which will absorb half the damage
Pilum takes. When Scutum loses a lot of Hp it will cast Armor Field to raise
its defence. Shot buster is effective against Scutum so try to use it a lot
once Pilum is out of the way. Once Pilum is gone the battle should ease up a
bit. Remember to use Medica 2 if either of your E.S.'s HP falls below 2000.
Zebulun takes priority because it can revive.
O=============================================================================O

Head forward and activate the switch to create the bridge. Now head all the way
back to the area where you can leave your E.S. Save your game when you get
there. Head through the door and run across the unblocked path. Collect Secret
Key 14 from the chest along the way. Head through the door at the end of the
path to the next area. Go up the ladder and go left and try to use the trap on
the enemy. Enemies here tend to come in pack of three or four so be careful. Go
up the belt and fight the enemy. After attack the wall five times to destroy it
and collect Class Upgrade Bx6. Run inside and collect Decoder 2. Continue going
right but don't go on the ladder. Instead so south at the ladder and destroy
the box to lower a ramp. This will come in handy later. Collect the Class
Upgrade Cx6 and go up the ladder. Save you gave and head through the door on
the right. Cross the bridge to the next area. Go down the spiral staircase
taking down all the enemies that stand in your way. Once at the bottom go
through the door to the next area. In this room there is a tower of crates. To
push the crates attack them from the right (door side) to destroy them attack
from the front (south side). Push the first one, destroy the second, push the
third one, push the fourth one, destroy the fifth and sixth ones and push the
seventh one. Now head down the ladder and destroy the first one to raise the
platform to level seven. Enter the door on the left. In this room there are six
blue crates that you must use to create a path. They should look like this:
---- -- <-Wall
  2             N
1     3  4      W E
  5             S
  6
Not the best diagram I know but it should do the trick. Ok now when you push
them they will slide until something stops them. Push 5 north so it collides
with 2. Then push it east so it collides with 3. Then push it north so it stops
at the wall. Now push 6 north into 2 and then east into 3. Leave it here. Now
go push 2 into the wall. Now push 5 west into 2 and then push it north into the
hole. Next push 6 into the wall and then into 2. Push that block into the hole
and it will slide over 5 into the next slot. Next push 1 into 3 and push it
against the wall and into the hole like the others. Do the same thing with 3
and 4 to create a bridge for you to cross. Cross to the other side and you will
see green crates. These move one square in the direction you push it in.

12345

-- B --- <-Wall
  L    []<-Segment Address 13
  U
  E

It should look something like that but slightly more detailed. What you want to
do is push each block one at a time into the empty space on the right of the
blue blocks (labelled blue on the diagram). Start by pushing 4 south two to
start the bridge. Next move 5 one west and three south to fit in the next area.
Next move 2 south one, two east, two south and then one more east. Next move 3
one east, three south and then two east. Finally move 1 three east, three south
and three east. Go on the path and Register Segment Address 13. You don't have
the Decoder yet but you wont have to do this puzzle again. Now leave the green
path and use the door east of where the green blocks were. Save you game and
continue.

You have to use these tubes to take you down to the bottom. The blue tubes take
you up and the yellow tubes take you down. This may get confusing so pay close
attention. Use the yellow tube to your south to go down. Pass the first tube
and use the next on to go up. Pass the first tube again and use the second one
to go down. Go along the path here and turn. Fight the enemy and decode Segment
Address 4. Collect Secret Key 9 and learn the skill Expansion Pack because it
allows you to equip one more skill for a total of four. Leave and head up using
the blue one. Use the next tube to go up. Next use the only yellow tube to go
down. Then use the blue tube to go back where you started. Save if you want.
Now go down the yellow tube again. Take the blue tube up and use the first
yellow tube to go down. Use the next tube to go down and then use the yellow
tube to go down. Use the next yellow tube to go down and fight the enemy. Take
the blue tube up and use the yellow tube to go back down. Turn right and use
the green tube to go down to the next area. SAVE YOU GAME. The next boss is one
of the hardest you will fight in this game. It's a good idea to teach Ice Veil
to two characters. It can combo into ice wall. Also make sure the whole party
can cast Break Sensors. Use the blue tube to go up and enter the next area
using the path at the middle of the path (might seem invisible). Watch the
scene and get ready to fight a boss!
O=============================================================================O
Orgulla Form Hp=18000 Type=Mech W.Atk=Ether W.Atr=Th/St Break=BCBB
Exp=27000 Skill=1800 Class=1800 Item=Skill Upgrade E Rare Item=Awakening II

Manes Form Hp=18000 Type=Mech W.Atk=Physical W.Atr=Fi/Pc Break=CBB
Exp=27000 Skill=1800 Class=3600 Item=Skill Upgrade E Rare Item=None

Difficulty=Very Hard     Recommended Level=31

Orgulla's Attacks:
Byron's Cane ~200 Single/Physical/Slash/L Poison
Scatter Shot ~200 All/Physical/Pierce
Byron's Cane Shot ~300 Single/Physical/Pierce/Slash/L Poison
Sealed Throne -Steals boost and Seal's Movement
Eve of the Assassin -Vaccine + Poison Up
Quick -Increase Speed 25%
Medica -Recovers 4500HP
Recover L -Recovers L Status
Eyes Flash Blue/Green -???
Eyes Shine Blue -Ready to transform to Manes
Manes Awakening -Transforms to Manes

Manes' Attacks:
Vahalla ~400 Single/Physical/Slash/Ice/Air
Virgid ~470 Single/Physical/Slash/Ice/L Weak/Down
Ice Blast ~600 Single/Ether/Ice
Einherjar ~1200 Single/Physical/Slash/Ice
Blood Oath -Sacrifices 500HP to increase strength
A Pound of Flesh -Sacrifices 500HP to fill boost gauge by one
Eyes Flash Blue/Green -???
Second Virus -Stats return to normal
Manes Restraint -Transforms back to Orgulla

Orgulla starts off the battle with Sealed Throne, which will steal your boost
count and prevent you from moving. Have a character for only healing and
support magic. Have a back up healer and make sure all three can revive.
Regardless of your party make sure someone can air her. Break her then launch
her into the air and have the second character (middle) move to the other side.
Then switch back to your original party. We did this for two reasons, first
this way her scatter shot attack only hits one person or on rare occasions two
people and second because attacking from behind ensures a 100% accuracy rating
meaning she can't dodge it and if you noticed already she has a high evasion
rate. You can cast Break Sensors if you want but there is a high resistance
against it. Steal both of her items and then start attacking her. Start using
combos around 15000HP.

When Manes awakens a lot of her stats change. She gets a new break zone and a
new set of attacks. This is the more deadly form of the two because she will
boost after attacking your character and use another attack. The problem with
that is her attacks air and down so you take even more damage. What's worse it
all her attacks are ice-elemented, which will carry an AC chain to all her
attacks but that's why we learned ice veil. Combo it into ice wall as soon as
she transforms. Don't let her attack on the boost Event Slot because she that
means she can now add one more attack against you after the first attack. I
don't recommend you use MOMO or Shion for this part because there HP and
defense are just to low. When she transforms back she will use eve of the
assassin to raise her status defense and increase her poison effect rate. Take
note that every time she transforms from one form to the other her items are
restocked so you can steal Skill Upgrade E every transformation and another
Awakening II every time she transforms to the first form. This is called the
Orgulla farming trick because if you steal 20 Awakenings you can pay off the
captain's debt (GS 32) because each awakening sells for 500,000G.
O=============================================================================O

Once the battle ends destroy one of the four electric glowing pillars. Doing
that will drop the core of the stronghold into the water by the save point. Now
leave the room and use the yellow tube to go down and SAVE YOUR GAME. It's the
last chance you will get in this dungeon and you'll see why in a minute. Go
down the ramp into the core unit. There is a fuse path that you must navigate
to get the bombs to hit the end all at the same time. Go up to the switch but
don't touch it. Head to the first slider on the right and move it down. Now
move to the second one on the right side and move it up. Go back to the switch
and head up to the first one on the left. Move it down. The next one on the
left must be pushed down as well. Finally push the one left of the last one
closest to the bottom of the screen. Leave the last one where it is. Now go to
the switch and activate it. If it didn't work you can reset the fuses and try
again. If it did work you will have thirty minutes to get back to the Elsa. The
timer will continue through battles so you must end them fast. Ok so leave and
use the green tube to go up. Notice the save point is gone? I figure they took
out the save points in case you lose a lot of time and make it so there is no
way you can get to the in time so you aren't forced to start a new game.
Anyways no saving so if you need to heal use your reserve party members or a
bio sphere. Go north once you get off the green tube (don't fight this enemy)
use the second blue tube to go up. Fight this enemy and go up this blue tube.
Go up the next blue tube on the right and then go up the blue tube on the left.
Take the next blue tube on the left. Then use the blue tube at the end followed
by the blue tube on the left (south). Now leave this area using the door on the
path to the left. Cross the blue bridge and leave this area. Go on the elevator
and use it. Leave this area. Now for the hardest part, climb up the spiral
stairs to the top. Try to have 25 min remaining when you enter and about 12 min
left. Cross the bridge to the next area. Go down the ladder and press square to
activate a trap and freeze an enemy. Head south and use the ramp you created
earlier to make a short cut. Head down the ladder and go through the door. Run
to the other side and go through the door. Enter the E.S. and make sure
everything is equipped the way you want it. You may want to equip Asher with
the tuned circuit you should of stole from Pilum. Also if you have Anti-Fire
Armor equip it. Once everything is the way you want it head out for a cut scene
and a boss battle!
O=============================================================================O
E.S. Issachar Hp=30400 Type=Mech W.Atk=None W.Atr=Au/Ic/Pc/Sl Break=None
Exp=10000 Skill=0 Class=0 Item=EMAX300 Rare Item=None
Difficulty=Average Recommended Level=23

E.S. Issachar's attacks:
Merciless Rain ~900 All/Ether/Strike
Vicious Crimson ~550 Single/Physical/Pierce
Gungnears Blow ~1200 Single/Physical/Pierce
Falling Rose ~1700 Single/Ether/Fire
Falling Rose II ~2000 Single/Ether/Fire
Genesis ~6500 All/Ether/Thunder
D-Field -Slows Missles down
Intercept Attack ~600 Attacking Mech/Ether/HP Drain

Her attacks aren't to threatening except for Genesis, which can do around 7000
damage to both mechs. If you equipped Anti-Fire Armor her Falling rose attacks
won't be to damaging. Her IA will drain HP so be careful about that. Remember
to use Zebulun's ether abilities to the fullest. Cast veils to lower her damage
more and cast swords to element an attack that she is weak against. If you can
get an AC chain going for ice or aura be sure to use a special move at the end
to do massive damage. Just keep attacking and this boss shouldn't give you to
much trouble.
O=============================================================================O

Watch the cut scene's and save your game when prompt to.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Foundation Free Roam                        |WT69
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There are a few things we need to do before we head to Old Miltia. First off
make a party and head to the park area inside the Durandal. Once there head
into the park and talk to the Realian. Select the second answer and then the
first answer to obtain Decoder 11. Now go to the Elsa and head for Old Miltia.
Enter the city using the E.S. and return to the Elsa. We did this to open up a
few more GS campaigns.

Now we have a lot of new GS campaigns open. Do GS
4,6,10,12,14,15,17,18,20,22,23,29 and 33.

You must finish some of them to open some of the other ones. As usual go to the
GS section of the guide if you need any help doing them. While doing this be
sure to open Segment Address 2,7,11,14 and 15 to collect those goodies. You
need to open 14 to get decoder 7.

At this point if you have enough skill points make sure you have learned
Experience Up +10, Combo Boost and Expansion Pack for your pilots (Jr and MOMO
if you are following this guide). Together they cost 8200 skill points. If you
don't have that many points learn those abilities in that order. Now there is
one more thing to do before we go back to Old Miltia, and that is to talk about
why those specific abilities should be learned.

There are 17 Abilities that an E.S. can use. If it is a mastered ability the
pilot (Jr, MOMO or KOS-MOS) must know them for them to take affect. If they are
equip able then the pilot must have the skill equipped themselves for it to
have an effect in the E.S. The mastered skills are: Focus 1, Focus 2, Exp+10,
Exp+15, Lost Agl, Guard and Inner Peace. The Equip skills are Rare+10, Rare+30,
ST Resist+20, ST Resist +30, EP Regen, EP Half, CRTC+5, Revenge Power, Rebound
and Combo Boost. The most useful equip abilities in my opinion are Combo Boost,
Rebound and Revenge Power and ST Resist+30 for Asher and Dinah and Combo Boost,
Rebound, and any combo of these three, EP half/Rare+30/ST Resist+30 depending
on how you fight. CRTC+5 isn't all that useful, ST Resist+20 and Rare+10 are
useless because they have better skills of the same type. EP Regen doesn't
supply much EP compared to a focus 1 or 2,Inner Peace and rebound set-up
because then you are encouraged to stock for all the extra evasion and EP.
Anything that deals with EP is useless with Asher and Dinah anyways. Any chance
you get to learn these abilities I recommend you do simply because the E.S.'s
don't have as much flexibility as characters so if the right abilities aren't
known the battle can go down hill in an instant. Remember only pilots can use
these abilities in the E.S. so if you followed my recommendation you would be
using Jr. and MOMO anyways. Make sure to equip any E.S. skills and talk to
Matthews to go back to Old Miltia.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Submerged City                           |WT70
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fist thing to do is equip the EMAX300 to Zebulun and make sure to have Ziggy as
co-pilot. Why? Zebulun has a 300-charge attack regardless of who is the co-
pilot but also has a second one if Ziggy is the co-pilot. This gives it two
strong attacks as appose to one. Asher should have Tuned Circuit and Charge
Recover still equipped from the last battle, if it doesn't equip them. Now go
along the path to the next area. Destroy the objects and fight the mech. Attack
the bridge to lower it. Go up and follow the path around to another mech. Now
go forward a little and turn left. Get out of your E.S. and register Segment
Address 10. Get back in and go right and then north. Continue forward passed
all the debris and mechs. Collect the G Weak Guard from one of the rocks and
keep going forward to the next area. Start going and fight the mech in the
northern path. Exit the E.S. and open Segment Address 18 to obtain Secret Key
16. Now get back in the E.S. and take the south path. Pick up the Nano Repair A
and Nano Repair Z. Fight through the mechs and continue on. Head forward and
fight the pink mech. He absorbs beam, fire and thunder attacks. Once he is
defeated use the save point a little ahead. Go north and go up the little ramp.
Collect the Nano Repair A and attack the bridge to make it drop. Cross over and
turn left into the new area. Take the south path and destroy the debris and
fight a mech hiding. Keep going and collect the Nano Repair Z. Head up the ramp
to the south and fight a pink mech again. Destroy the rocks and collect Decoder
9. Now head back down and continue going left. Collect the Nano Spherex2 from
the rocks on the right but keep going left. Fight the mech and head to the next
area. Fight another pink mech. Go forward and collect the G Poison Guard. Then
turn left and go around the rail. Knock the bombs into the water, then go down
and attack the bombs to create an explosion clearing the water that was
blocking the way. Go use the save point and continue along to the next area. Go
forward and watch a cut scene.
O=============================================================================O
Naglfar Cannons Hp=35200 Type=Mech W.Atk=None W.Atr=All Break=None
Exp=15000 Skill=0 Class=0 Item=Charge Clean Rare Item=EMAX300

Kulga Valy HP=2240 Type=Mech W.Atk=Physical W.Atr=Sl/St Break=None
Exp=900 Skill=0 Class=0 Item=Scrap Iron Rare Item=Junked Circuuit

Difficulty: Hard     Recommended Level= 26

Naglfar Cannons Attacks:
Main Cannon ~4500 Single/Ether/Beam
Full Cannon Barrage ~9000 Single/Ether/Beam
Defence Shields -Reduces damage
Shields Down 50% -Damage reduction halved
Shields Down -Damage reduction gone
Ether Room Damaged -Unable to use ether
Ether Room Repaired -Can use ether again
Readying Next Shot -Preparing to fire
Energy Load 50% -Fires on next turn
Transporting Auto-Techs -Summons Kulga Valy
Transport Room Damaged -Unable to summon Kulga Valy
Transport Room Repaired -Can summon Kulga Valy
Crew Abandoning ship, Energy level 50% -Preparing to fire last shot.

Kulga Valy Attacks:
Homing Laser ~ 600 Single/Ether/Beam
Break Armor -Single/L Weak

What makes this boss rather hard is that there are infinite amounts of Kulga
Valy that attack you from all sides. There is a max of four on the field at one
time but when you destroy one they are replaced a few turns later. The way
around this however is only one can be replaced on the field at a time unlike
some of the previous mechs in this area. You will need to use all attacks to
hit them all at once. Next try to steal both the items off the boss since both
can be useful to you. Now as for the boss he will put shields up. The slot he
puts the shield up on is when you need to attack him. It will reduce the effect
and the second time the shields will be gone for a while. When the ether room
gets damaged he won't be able to attack. When he does fire cannon 1 have
Zebulun heal the craft that got hit. When you do get his HP to around 3000,
stock up to full EC and make sure you have full boost. This is because when you
defeat him he will counter-boost with 6000 HP and launch a final attack before
being defeated. You don't want this so have Zebulun use Aird and follow up with
Shot Buster or Vice-Versa. Use one more attack if necessary.
O=============================================================================O

Once the battle is over continue going right. After they talk to each other
collect the Nano Repair A and G ST Double. Then destroy the barricade and get
out of your E.S. go down the stairs to enter the next dungeon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Labyrinthos                             |WT71
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Save your game and go left. Turn left and cross the bridge. Now go south and
collect Med Kit Sx2. Go down the stairs and fight the mech. Go north and up the
ladder. Destroy the door and fight the mech. Collect Secret Key 13 from the box
he was guarding. Now go south and turn left. Push the button to open the gate.
Go back down the ladder and back up the stairs. This time go down the stairs on
the left and go to the end of the path to the next area. In this area you must
level off both sides of the water to make a path that you can cross on both
sides. To do this push the 6 button, then the two, then the five, then the six
then finally the two button. This will bring both sides to zero. Now go around
to the left and go up the ladder. Go down the stairs and go up the ladder on
the other side and leave. Head down the stairs here and go up the ladder to the
south. Defeat the enemy and go through the door. A cut scene will occur. Head
through the door to the north and turn right. Destroy the webs and continue.
Next turn north and destroy the webs here. Fight the enemy. There are three
paths here. The path to the right to an enemy, the path to the north leads to a
Segment Address and the path to the left leads to a train. Now because the
decoder is a little ahead we are going to hold off on the Segment Address and
instead take the left path to the next area. Use the save point and use the
train. Once you get off collect the Med Kit S from the boxes and then head
north to the next area.

What we have in this area is an elevator that is blocked by two bars. The bars
can be moved using switches on the higher level. Start by going right at the
circle and turn down the first branch off the circle. In this area we must
climb ladders so destroy the boxes and go up the ladder to the top. Get off and
destroy the boxes to the south to get an Antidote L. Now destroy the boxes to
the north and fight the enemy. Destroy the next boxes to obtain a Med Kit M.
Now go down the ladder to the lowest level and destroy the boxes. Destroy the
next boxes for a Rejuvenator DX in a chest. Now go up to the highest level and
destroy those boxes to gain access to the next area. In this area there are
spinners that move the walls that are attached to them. Here is a wonderful
diagram:

1     2
  3
4       5

Basically it looks like that. I will tell you the order to hit them in. If it
says a number twice hit it twice. Start with 4,1,1,1,2,3,3,5. Now go collect
the Class Upgrade Bx6. Now go back up and begin again with:
3,5,5,5,3,4,4,2,2,5,3. Now go and collect the Boost Max. Remember to save this
and any Rejuvenators or Revive DX's for the boss fights. Never use these in a
normal battle unless they are your last object and have no EP left to cast
ethers. Go back up and do: 3,3,1,1,3 and leave this area. Go down the path and
press the button to open the green bar from the elevator. Now go down using the
elevator and use the save point. Go and fight the mech to the north. Collect
Decoder 5 from the chest he was guarding. Now go around the ring going counter-
clockwise and turn at the next branch off the ring.

Go up the stairs and fight the enemy. Go up the stairs and push the button. Now
go down and go under the two blocks and turn north passed the enemy and turn
left. Collect the Rejuvenator E. Save this as usual. Now go back and lower both
the bridges you passed under a few minutes ago. Cross the bridges and fight the
enemy along the way. Raise the bridge after the enemy and continue. Collect the
bio sphere and lower the next block. Cross over and go down. Go under the block
that you raised and use the door. Now for a block challenge. When you push a
block it will stretch out for as many blocks as there are stacked. Here is a
diagram of the area:
      North
      S  E

      12
         3

       45
      6

       LL
S=Skill Upgrade Dx5
E=Exit
L=Ladder
That is how the blocks are laid out. Ok now we are going to push block 1 north,
block 2 south, block 3 north, then block 6 south , then block 4 south and
finally block 5 north. You can screw up if you don't do this in the order
specified. If you screw up use the button at the top of the ladder to reset.
Cross your bridge to collect Skill Upgrade Dx5. Then use your bridge to leave
via exit. Go around and press the button to remove the final lock on the
elevator. Go down and save. Now remember the path to Segment Address 5? Go all
the way back there and follow it to the end and open it to get Secret Key 20.
Don't forget about the boxes outside, destroy them for Antidote Hx2. Now go
back to the elevator and save your game. Go down the elevator and use the big
doors to leave. Go forward for a little message event. Go left and use the
elevator to go up. Raise the structure using the red button on the south side,
then go back down using the elevator. Go in the center of the structure and
push the button. Now go back up and cross the structure. Once your across lower
the structure and go down the stairs and go around to the front and enter
through the big doors for a cut scene. Once it is over press the button behind
Canaan to open the lock downstairs. Go back out and use the elevator on this
side to go down. Head north through the unlocked door and use the elevator to
go down. Save your game. Jin will not be in your party until the boss fight so
have someone else fill in for him, KOS-MOS or Ziggy will work fine. If that
happens to be your party use chaos and if your party didn't include Jin it
really doesn't matter then. Collect the Bio Sphere and Antidote H from the
boxes then open the door to the north. You must fight these enemies but there
are only three. When you defeat all three GO BACK AND SAVE YOUR GAME! Now go
back and enter the big doors and prepare for a boss fight after the really cool
cut scene.
O=============================================================================O
Margulis HP=20800 Type=Bio W.Atk=Ether W.Atr=Bm/Pc Break=CBCB
Exp=36000 Skill=2400 Class=2400 Item=Skill Upgrade E Rare Item=Awakening III

Difficulty=Hard     Recommended Level=37

Margulis' Attacks:
Shakti ~150 Single/Physical/Slash/Pierce
Shiva ~280 Single/Physical/Slash/Pierce/Fire
Rakta ~450 Single/Ether/Fire/Down
Kalognirurda ~330 All/Ether/Strike (couldn't catch all the name)
Samya ~150 One Side/Ether/Thunder/Down
Summons Chaaya -Creates a shadow
Suppress Chaaya -Dissolves shadow
Medica -5200 HP recovery
First Seal Acala-Charging for H Stop
Second Seal Acala -Charging for H Stop
Third Seal Acala -Charging for H Stop
Forced H Stop ~330 All/Ether/Strike/H Stop (Battle Ends)

If Jin is not a regular party member have him switch out for whoever is. Keep
in mind though that Jin has to end the battle. If you kill him with any other
character Margulis will counter-boost and survive with one HP. This will also
cause a problem because one of your party members will not gain the class and
skill points from this battle so you will have to choose who will miss out on
them. However if Jin is a regular party member no need to worry. Also take note
that if you lose all ways of reviving Jin you will lose (how that happens I
don't know since by now you should know Revert). Next steal both items from
him. When he creates a shadow you can steal the same items from it as the real
thing, which means more Awakenings for the captains debt. His shadow can attack
just like he can but it will only use his sword attacks. He will absorb all
attack damage but it will take off the real Margulis' HP so single attacks are
better used against the shadow but combos are still better with the real
Margulis. When he uses all attacks if your HP for all three characters is low
use the Rejuvenator E item, which will heal everything to everyone. As the
majority of his attacks carry pierce or slash element the matching coat would
help reduce damage quite a bit, even more with both I would assume though I'm
not sure. As far as strategy goes make use of the boost max you picked up
earlier and make sure everyone has the same attack element for combos. Attacker
and Ether Spear can also increase the damage he will take. When the shadow
appears attack it with normal attacks to drain HP from Margulis. It seems the
shadow takes more damage for normal attacks so unless you are doing a large
combo that involves air or down keep attacking the shadow. When he starts
charging up for H stop you must defeat him before he uses it on you because
unless you guard the status off (which I'm not sure if you can or not!) it will
end the battle instantly. Make sure Jin ends it or he will counter-boost and
keep going. Try to kill him on the skill bonus.
O=============================================================================O

Watch the cut scenes and save your game. Watch a few more cut scenes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           Foundation Free Roam 2                        |WT72
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

We have three new GS open: 16,26 and 35. One of which will earn you inner
peace, one of the most useful abilities in the game. Another will give you a
Decoder and the last one gives you an item that opens a path to a Segment
address so these ones are needed. Next you need to go open Segment Address 13
in the Ormus Stronghold. When you get out of your E.S. in the next room there
will be a hole you can jump down to take you to the room with the Segment
Address. Collect the Robot Head and dive out. Next go to the Iron Man bar and
inspect the piano. Play the Iron 4 theme song to unveil Segment Address 16.
Collect the Right Leg and Decoder 3. Now go to Second Miltia and go to the
Uzuki Residence. Collect Secret Key 4 and head to Second Miltia sector two.
Open Segment Address 3 and collect the left leg. Now board the Elsa and go to
B1. Go down the stairs and talk to the professor. Keep talking to him until you
get all three Erde Kaiser summons for Shion. Then go talk to Matthews and head
to the Omega System.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Omega System                            |WT73
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Leave the Elsa using the mobile weapon hanger. Make sure both your E.S.'s have
EMAX300 equipped. Head south all the way to the gate and destroy it. Get on the
elevator and go down. When it asks you where to go say stop and fight the enemy
to the right. Destroy the block and go through. Exit your E.S. and open Segment
Address 17 to obtain Secret Key 28, which opens Best Ally. It is a good ability
to have however it cost's 9600 skill points so if there are no other skills you
want or need to learn for a character save up for this. Get back on your E.S.
and use the elevator to go down one level and get off. Collect the Nano Sphere
from the box and continue down to the next area. Get off on the next stop and
save your game. Next go to the other side to get a Nano Repair Z. Now go down
and use the trap on the mech. Go left and get out of your E.S. and head through
the door. Use the trap here and destroy the large crates in the top left corner
of the room. Go up the stairs and fight the mech. Continue up the stairs and go
through the first door. Cross the bridge and turn right. Go to the end and
fight the guard and pick up Secret Key 24 from the blocks he was guarding. Now
go all the way to the left and push the button to open the door for the E.S.
Now go back across the bridge and go through the door. This time go right and
go through this door. Push the button to open the first door for the E.S. Now
head back to the E.S.'s and get in. Go through the two doors that you opened.
Keep going until you get to a dead end.

Get out of your E.S. and enter the next area using the elevator on foot. You
need to turn the power on to move the elevator the E.S.'s are sitting on (how
convenient). Go all the way to the bottom of the stairs and save your game.
Then use the elevator to go down to the lowest level. Turn on the power to the
A.M.W.S. elevator and go all the way back up to the top of the stairs where the
first switch was. Start the A.M.W.S. elevator and start running down the
stairs. There are two switches that you must push to open a path for the E.S.
to go down. The first is on the bottom of the first set of stairs you go down.
Go to the button and press circle and when it asks yes or no wait until the
elevator is right above the red thing on the button pad and press yes. Then
rush all the way down the third floor and run up to the button. Mash the circle
button as soon as you get close to the switch and hopefully you will open the
second gate. If you don't it will bounce off and you will have to start again.
Now go down the stairs and save. Go down the elevator and get on the E.S. Walk
forward a little and a boss will ambush you!
O=============================================================================O
Inversion HP=49600 Type=Mech W.Atk=Physical W.Atr=Au/Fi Break=None
Exp=52000 Skill=0 Class=0 Item=Auto-Recover Rare Item=None

Difficulty=Hard     Recommended Level=31

Inversion's Attacks:
Analyzing Enemy Combat Powers -Determines what counter-boost pattern to follow
Analyzing Enemy Ether Skills -Determines what counter-boost pattern to follow
Spiral Ray ~1800 Single/Ether/Beam
High Altitude guided laser ~1500 All/Ether/Beam
AEE ~2200 All/Ether/Beam/Ice/L Ether DD
Ether Jamming ~1500 Single/Ether/H Lost
Quick -Increases speed 25%


Start by stealing the item it has. Then charge Zebulun to 300EC and have it
cast Flame Sword on Asher. Make sure you have full boost and have Asher start
attacking the boss and combo boosting until there is one boost left. Don't
worry about guarding because it tend to do that a lot. Then boost Zebulun and
have it use Meteor Blast. The attack should do between 18000-20000 damage if
you had a low AC chain. You can try doing that again but I found that it
counter-boost rate goes up after that, though that might be just me. If you
want you can just have Zebulun charge to 300 again and have Asher attack with
Flame Sword without combining any of it and it should drop. Once it loses 30000
or so HP it will start boosting and use quick. Remember you can combo ethers
with Zebulun regarding you have combo boost learned. Just don't use beam, ice
or thunder attacks because he will absorb them. Also I don't know what the
counter-boost settings do thus I have not included them in the strategy. Just
know that they will change when it analyzes you.
O=============================================================================O
Head forward through the door and equip the auto recover to one of your E.S.
This accessory will revive one E.S. with 50% of its health if it is defeated in
battle. It only happens once per battle though. Anyways in this area you have
to attack the blocks from one side to destroy them. So just attack all the
green sides and eventually you will destroy them all. Collect the Charge Boost,
G Ether PD Guard and Nano Sphere from the chests. Once you destroy them all
head through the exit at the northwest corner. There are two paths you can take
here. One is an E.S. path to the left and the other is a character path current
blocked by blocks. The path for the E.S. is pretty straight forward so I will
talk about the character path. You can take whichever path you want but
remember the rest of the bosses are with characters so if your character levels
are low (below 40) I strongly suggest you take the character path. Your E.S.
wont have another boss fight until the post game side quests anyways. Now the
block puzzle is quite hard to explain so here is a diagram:

8  B  RB  Y
7  YBYRBYYBB
6 BYRBRRYBBY
5 BYRBYRYBRY
4 BBBBYRBBYY
3 RYYYRRYRRR
2 RRYBRYBBRB
1 YRBRRYRRYY

 1234567890

B=Blue Block
Y=Yellow Block
R=Yellow Block
#=Column/Row Number

So that's what it looks like without color. We need to destroy enough blocks so
that there are two in each column to make a bridge. Notice that I gave each
column and row a number. What you are going to do here is I will give
coordinates and you must destroy the block at those coordinates. The first
number represents the column while the second number represents the row.
Destroy the blocks in this order:

9.5
8.4
9.4
9.1
0.3
7.3
5.1
3.1
1.1
2.3
3.3
3.3
2.3
2.3
6.3

If you did this correctly then the bridge should be complete and you should see
a zoom of the door you have to go through. Go save now and get out of your E.S.
Go all the way to the right and destroy the object to obtain Skill Upgrade Bx4.
Now go left, destroy the first door and enter. Collect the Med Kit DX and
leave. Go in the next door and fight the mech. Collect the Boost Max and leave.
Cross the bridge and cross the block bridge. Destroy the door and go inside.
Fight the Ormus Knight and continue. Take the path before the second Ormus
Knight and pick up Secret Key 27. Now fight the second enemy, push the button
and go through the door. If you want to destroy the pillars there are items but
also enemies that have over 10000HP and will attack with an extremely strong
move and regenerate their HP. The items are Ether DX, Ether Pack M and Skill
Upgrade C. Keep going straight until you get to a room with a glass bridge and
a big tower. Destroy the big tower to reveal a save point. Save your game. Now
is a good time to learn the ether Safety Level. This will help immensely in the
upcoming battles. If you can't afford it wait until after the next battle to
get it. Aura Veil and Coat will also help and can be learned after the next
boss. Once you are ready use the platform to go to the next area. Go forward a
bit and a boss will ambush you!
O=============================================================================O
Cathedral HP=32000 Type=Mech W.Atr=None W.Atk=Changes Break=CCCC
Exp=42000 Skill=3000 Class=4800 Item=Skill Upgrade E Rare Item=None

Difficulty=Average-Hard     Recommended Level=40

Attacks for all forms:
Target of desire disappeared -All male or female characters are gone (target)
Wheel of Memory -Waits to be attacked and changes form
Cry of the Rapture -Changes to Rapture form
Call to Arms -Changes to Arms form
Memories of Guadolupe-Tells you who it will kill after the count down
Purification of the soul -Kills target (can be blocked with Safety Level)

White Robe Attacks: W.Atr=Bm Break=CCCC
Love of the Virgin ~120 All/Ether/Beam
A lily bathed in deception -L Weak
Four Shining Wheels -L Poison EP
Assumption of the Virgin -8000 HP Recovery

Cry of Rapture Rapture: W.Atr=Pc/Sl/St Break=BCC
Thunder Blast ~250 Single/Ether/Thunder
Flame Blast ~250 Single/Ether/Fire
Look of the rapture -Increases ether attack
Gehenna ~300 All/Ether/Fire
Lamet Of Babel ~300 All/Ether/Thunder
Call to Arms: W.Atr=Bm/Au/Th/Fi/Ic Break=BCCB
Instigate Massacre -Increases Strength
Sodom Quake ~400 All/Physical/Strike
Roar of Lucifer ~200 All/Physical/Strike

Cathedral will change its attack pattern, weakness and break zone depending on
what character attacks it after it uses Wheel of Memory. If you attack it with
a female character refer to Cry of the Rapture. If you attack it with a male
character refer to call to arms. When it is in Rapture form if a male character
attacks it will counter-boost and will attack with thunder blast. The same
happens if a female attacks call to arms but it will use Sodom Quake, which is
far more deadly. Try to keep it in White Robe mode as long as possible. Not
attacking it during Wheel of Memory changes it to the White Robe form. Also
know that you cannot air this enemy. Just keep it in White Robe form and use
elemental combos to drop its HP.
O=============================================================================O
Now go back and save your game. Once that's done learn any necessary ethers and
continue forward. Use the control the boss was guarding and get ready for a
boss fight!
O=============================================================================O
Patriarch Form 1 HP=21600 Type=Bio W.Atk=Physical W.Atr=Pc/Sl/St Break=BCBB
Exp=72000 Skill=6000 Class=5400 Item=Skill Upgrade E Rare Item=Awakening IV

Patriarch Form 2 HP=32400 Type=Bio W.Atk=Physical W.Atr=Pc/Sl/St Break=BCC
Exp=72000 Skill=6000 Class=5400 Item=Skill Upgrade E Rare Item=Awakening IV

Patriarch's Attacks:
Invitation to Death ~450 Single/Physical/Aura/L Slow/Down
Death to the Wicked ~350 Single/Ether/Aura/L Blind
Sublime Blast ~300 Arc/Ether/Aura/
Fool's Punishment ~350 Single/Ether/Aura
Rite of Invitation ~450 Single/Physical/Aura/L Slow/Down
Crossroads of Dimensions ~300 All/Ether/Strike/Aura/Air
Gravestone Lock -Single/H Boost Lock
Curse of Cortes - Single/Curse
Quick -Increase Speed 25%

Proto Omega's Attack:
U.M.N. Phase Cannon Scatter ~800/All/Ether/Beam
U.M.N. Phase Cannon Direct  ~900/All/Ether/Beam

A few things about this boss, any physical attacker is recommended except Ziggy
because his attacks do half the damage they normally would. MOMO can be used if
you wish because of the pierce property. Don't use Shion because her attacks
will do next to no damage and you can't chain her attacks anyways. As for
strategy the boss will use fairly weak attacks in its first form so don't worry
too much. Start by moving the center character behind him. Then stock up and
fill your boost gauge. Then have a character use Boost Max and fill up the
boost again. Then use aura sword on everyone because the rest are resisted so
the damage is lower, then let loose with attacks. A Chain of 15 or more attacks
can take him out or severely damage him.

Once you defeat him he will fall over and a fake post battle screen will
appear. Then he will revive himself and gain more HP. The one big difference
besides more attacks is the use of proto omega. When he starts talking about
proto omega on its next turn it will use it's U.M.N. Phase Transfer attack,
which hits the party for a lot of damage. Also if the boss's turn happens to be
before Omega's turn he will likely use Crossroads of Dimensions, which attempts
to air you, making Omega's attack a virtual one hit kill. So to stop this cast
Safety Level on at least two characters and make sure they all stock to raise
their Evasion with Inner Peace. If the attack does hit then you will survive
with one HP and if it doesn't hit, no problem. As for the rest use the same
tactics you use in the first form but you may need two combos to get the job
done.
O=============================================================================O
Now watch the cut scenes. Once they are all done you will have Jr. in your
party. If you don't use him make sure you teach him the memory skill. Head over
to the park and a few cut scenes will occur.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             Space Time Anomaly                          |WT74
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ok the final Dungeon and it is literally straightforward. Start by saving your
game. Then go forward into a pink vortex to trigger a cut scene. Once that is
done do the same thing and another cut scene will occur. Keep going forward and
a third cut scene will occur. Then go through two more and the battle with the
final boss will occur.
O=============================================================================O
Albedo HP=5300 Type=Bio W.Atk=Physical W.Atr=Au Break=Changes
Exp=0 Skill=0 Class=0 Item=None Rare Item=None

Difficulty: Impossible to lose     Recommended Level: None

Albedo's Attacks:
Ice Blast ~350 Single/Ether/Ice
Miracle Star ~420 Single/Ether
Eternal Chain ~900 Single/Ether/Aura
Safety Level -Survive with one HP
Regenerate Space time -Heals Jr's HP
Regenerate Conscious -2650HP Recovery

Basically just keep breaking him. Once you get the first one keep attacking his
new break with the Memory skill. He will basically mock you through out the
whole battle and will cast Safety Level on you so you can't die in this battle.
When he dies he will cast Eternal Chain but you will survive with One HP no
mater what. Don't worry about healing; Albedo will do that for you.
O=============================================================================O
Once you finish the battle a series of cut scenes will occur. Following them
will be the credits. After which will occur one more cut scene. Once it ends
save your clear save data. You can reload this data unlike the Ep.I save data.
Loading clear data opens up an epilogue like story with the rest of the GS,
Segment Address and four new dungeons'. It will also re-open the omega system
so you can fight the patriarch again and again, however you also have to go
through the space-time Anomaly again and watch the credits. This is the last
way to pay off the captain's debt using 500,000G items.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   Epilogue                              |WT75
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You will see the Professor standing by you when you load your clear save file.
Run towards him and he will start talking to you and take you to the robot
factory. After he talks to you go to Second Miltia and talk to the other
Professor. He will give you Sequencer B. Ok now we are going to do GS 13 and
24. Start GS 21 and 28 and leave GS 36 alone for now. Ok now go to the Elsa and
use the U.M.N. plate to dive into the Omega System using characters. Go all the
way down to the elevator and use it to take you to the bottom floor. Go through
the large door to the north that had to be opened for the E.S. Destroy the
boxes in the corner to obtain Decoder 10. Now go back to the elevator and go up
to the save point and save. Now cross the bridge that was to small for the E.S.
and keep going down the path. Collect the Bio Sphere in the next area and use
the elevator at the end. Fight the mech and continue through the door. Turn
right and continue. Now there are three towers of blocks that can only be
destroyed from the side that is green.

  C3

      C2
C1

Start by destroying the blocks that are facing south in C1 and C2 (towards the
camera). Next go down the elevator and destroy one block facing west from C1.
Now go up the elevator and cross C1 to gain access to C3. Destroy the two
blocks facing south. Then go down the elevator and destroy two more blocks from
C3 that are facing west. Now go up the elevator and cross C3 and collect the
Skill Upgrade Dx20. Now go down the elevator and destroy all the blocks in C1
and one block in C2. Go back up and cross C2 to collect Class Upgrade Cx10. Now
go down and destroy all the blocks in C3 and attack the block in C2 from the
gap past C3. Now go and destroy the last block in C2 and collect Secret Key 25.
We are done here so dive out and dive into the Submerged City. Make your way to
Segment Address 10 and open it to obtain Secret Key 26. Now on with the hunt
for Dark Professor, dive into the Ormus Stronghold and head to the yellow
forbidden device and use the Sequencer B to activate it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Desert                                |WT76
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Use the save point to the left. Now you will see a series of sand pits and
pillars in the center to the desert. Attack them all to obtain G Ether PD
Guard, G Lost Guard, Nano Repair A and three Gnosis battles. Next head right
and go up the ramp and fight the Gnosis. Continue past it and get out of the
E.S. Open Segment Address 8 and collect the Robot Part Body, the final part of
Erde Kaiser. Now get back on the E.S. and head left under a bridge and pick up
the Nano Repair A. Go up the ramp and cross the bridge. Fight the gnosis and
collect the G Poison Guard. Now go as far north as possible and find a wall
that you can attack and do so until it falls.

Go through and head forward. Cross the bridge and take the path on the right.
Destroy the blocks to obtain Nano Repair A. Fight the gnosis and continue
north. Collect the G Stun Guard from the next area and head back to the bridge.
Take the left path and push the button to rotate the bridge. Head north and
collect the Nano Repair Z. Collect the Nano Repair A from the blocks in the
next area and head under the bridge. Fight the gnosis and go left. Collect the
Nano Sphere from the blocks. Go down the bridge and take the left path. Fight
the gnosis and collect the Nano Sphere and continue forward. Collect the Power
Shield and make you way back to the bridge. Take the right path this time and
collect the Poison EP Guard. Now take the North path on the bridge back. Take
the North path at the intersection in the next area and collect the Nano Repair
Z and head through the opening to the next area. Collect the G Bind Guard and
head back. Now take the right path at the intersection. Collect the Nano Repair
Z and fight the gnosis. Head to the next area and save your game. Make sure you
are at least at level 42 or higher and engage the enemy you see for a boss
fight!
O=============================================================================O
Scarabeille HP=96000 Type=Mech W.Atk=Ether W.Atr=Bm/Au/Fi/St Break=None
Exp=68000 Skill=0 Class=0 Item=Skill Upgrade E Rare Item=None

Difficulty: Hard     Recommended Level: 42

Scarabeille's attacks:
Blade Attack ~2000 Single/Physical/Slash
Dream Sting ~1400 Single/Physical/Pierce/L Stun
IA ~13000 All/Ether/Beam
Decaying Gas -All/L Poison
Gravestone Bind -Single/H Bind
Increases gear speed -Increases Speed
Quick -Increase Speed 25%

Don't attack it until it says it bows to the visitors. If you do it will power
up and make the battle a lot harder than it already is. Just stock or cast
support ethers during this time. Steal the item if you want though it isn't all
that great. Move one E.S. to the other side as well. When it says it bows to
the visitors that's when you can begin to attack. Make sure you have full boost
and EC. Have Zebulun use Aird while Asher boosts and uses Odin Buster. With
Odin Buster on a critical hit event slot behind the enemy it can do around
25000, which is a good chunk of its HP. You should be able to do it again
without much trouble. Once it loses about half of it's HP it will start to
increase it's gear speed which will make it faster as well as start stunning
your characters with Dream Sting. Just try to stock and use Odin Buster and
Aird on ether or critical event slots. The other thing is when it "stocks" and
if it has a high IA it will intercept long-range attacks and blast you for
about 13000 damage.
O=============================================================================O
Head forward to the next area. Open the chest for Sequencer C and use the
yellow dive device to dive back to the Ormus Stronghold. The other path that
you must get out for leads to the fourth Forbidden Device and must be unlocked
by defeating all three bosses and acquiring Sequencer D so remember this path.
Dive out of the Ormus Stronghold and talk to the Professor to obtain the Erde
Kaiser. Which one you get depends on how you did in GS 27.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                   Factory                               |WT77
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Dive into Subconscious Domain Summer and go to the Red Forbidden Device. Use
the Sequencer and you will be in the Factory. Note you must have started GS 21
or you will not be able to finish the Dungeon. If you haven't started it yet go
do that now. Head forward and turn left. Go up the stairs and fight the gnosis.
Head forward and collect the Antidote Lx2 then turn right. Go north and turn
left here. Destroy the boxes in the last column to obtain Med Kit Sx2. Then
destroy the boxes in the middle column and head south. Next destroy the boxes
on the right to obtain Boost Max, then destroy the ones on the left and go down
that path down the conveyer belt and challenge the gnosis. Keep going and lower
the ladder. Then cross the bridge to the next area. Activate the elevator and
go down to the elevator and use it to cross the gap.

Continue into the next area and get past the gnosis. Take the south path for a
bio sphere, then the east path down the stairs. Save your game and continue
south past the gnosis and destroy the blocks on the left Med Kit L. Continue
forward and around the elevator to the next area. Take the south path, then the
next south path to obtain Secret Key 29. Now use the elevator to the north.
Once it stops head down the conveyer belt and turn right. Fight the gnosis and
turn left to collect Antidote Hx2. Use the elevator to go up and activate the
ladder. Keep going south first and push the button to activate the elevator.
Now go down the ladder and save your game. Go south and west and take the
elevator down.

Head through the door and continue forward past the gnosis. Turn left and
destroy the box to obtain a Bio Sphere. Then turn right and collect the Skill
Upgrade D. Go left and leave through the door. Go down and to the end and
activate the crane to destroy the boxes. Then go back up the ladder and head
back to the previous area and go down this ladder. Fight the gnosis and go down
the conveyer belt and turn to the next area. Run across the bridge to the next
area and head north. Destroy the boxes to the left and collect the Ether Pack
DX. Save your game here. Go back and continue north up the stairs. Turn north
and then west and destroy the box to obtain a Bio Sphere. Then go south and
follow the path to the next intersection. Head north and follow this pathway
around down the stairs. Fight the gnosis and collect Secret Key 30 Destroy the
box on the right and push the button to lower the ladder. Go down and save your
game. Go back up the ladder and go down the conveyer belt and engage the boss!
O=============================================================================O
Dullea Soul HP=57600 Type=Gnosis W.Atk=None W.Atr=Ic/Pc Break=BCCC
Exp=72000 Skill=3600 Class=5400 Item=Skill Upgrade E Rare Item=None

Difficulty: Average     Recommended Level: 45

Dullea Soul's attacks:
Big Job ~200 Single/Physical/Pierce
No talking ~350 Single/Physical/Slash/H Poison EP
Flesh Searing Gale ~250 All/Physical/Slash
Bone Crushing Gale ~250 All/Physical/Slash/Boost Steal
Ignite ~1600 All/Ether/Fire
Madness -Methane fills the room/ prepares for Ignite
Decaying Gas -All/L Poison

This boss begins the battle in a break block status. He will waste a few turns
trying to talk or something like that so just stock and fill the boost gauge.
Jr. and MOMO are good choices for this battle due to the pierce weakness. After
a few turns the break block will disappear so Ice Sword your party and unleash
a combo. Try to get his HP down to 30000 or less. Once he loses a lot of HP he
will start to talk to you and give you hints to an upcoming puzzle. They will
stay on the screen until you press circle in case you want to write it down or
something. While he is doing this heal any HP you lost and recover your stock
and boost. Once he tells you the hints he will turn into a complete gnosis.
That's when you should unleash your second combo. His HP should be around 4000
or lower. From there heal and use standard attacks to finish. Also cast Flame
Wall to lower Ignites damage.
O=============================================================================O
The second seal of the final forbidden dive device has been lifted. Go back and
save your game. Then go back to the boss area and go east. Collect the class
Upgrade C from the left then go right and activate the button to power the
elevator. Now head back up the conveyer belt and down the ladder and go to the
elevator. Go on the bridge and fight the gnosis. Defeat him and continue east.
Head up to the puzzle and enter challenge mode. If you can't do this you still
haven't started GS 21, which I pointed out earlier. You need a combination of
blocks to add up to nine.

Sky Blue=1
Yellow=3
Blue=5
Red=7
Orange=-2
Gray=-4
Purple=-6
Green=-8

Those are the values of each block. Now you must use five shots so you can't
just do the first three. So attack the blocks in this order:
Red, Orange, Gray, Yellow and Blue. It will release the lock and open the door.
Go in and collect the Pink Book and Sequencer A. Now go back and turn east to
find a Red dive device. Use it to leave the Factory and then dive out of the
Subconscious Domain. Head back to Roy to complete GS 21. Now go to Second
Miltia and use the Green Forbidden Device in the Other Professor's room to go
to the next Dungeon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Heaven's Ruins                           |WT78
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ok so you're floating around in the sky. Start by destroying all the crystal
pillars to obtain a Bio Sphere and a Med Kit M. Then enter the ruins. Head
north all the way and save your game. See the three dots on the door? Those
represent the three crystal blocks you must destroy. Go back to the two blocks
and destroy the right one and follow the path all the way south and go around
the ramp at the end to obtain Secret Key 31. Go back north a little and turn
left when you get the chance. Then head south and engage the boss!
O=============================================================================O
Svarazic HP=22400 Type=Gnosis W.Atk=Physical W.Atr=Au/Th/Ic/Pc/Sl/St Break=BCB
Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D

Difficulty: Hard     Recommended Level: 51

Heat Claw ~450 Single/Physical/Fire
Burn Wave ~400 One Side/Ether/Fire
Flame Blast -on itself to regain HP
Hells Cannon ~1200 All/Ether/Fire
Elemental Energy Overload -Will attack with Hells Cannon on next turn

The elemental that uses the power of fire, so both Flame Coat and Flame
Veil/Wall are effective at reducing damage. Weak to almost all attacks so use
any sword when doing combos. He likes to counter boost a lot so it might be
better to air him instead of down. Move your characters to three opposite
corners so he doesn't always hit all your characters and so he will have his
back turned to one if not two characters at a time. Use attacker on the
physical attackers to dish out even more damage to him. Don't use fire attacks
or else he will absorb them into HP, hence the Flame Blast attack on himself.
O=============================================================================O

Now head north and fight the gnosis, use the trap if you can. Turn right and
destroy the block at the end of the path. Go back to the two blocks and destroy
the left one and follow the path and turn south to destroy the red crystal and
remove the first seal on the door. Now go past the gnosis. Destroy the block to
the north to obtain Skill Upgrade Ex6. From there continue east and go through
the door. Turn down the first path and engage the Boss!
O=============================================================================O
Perun HP=22400 Type=Gnosis W.Atk=None W.Atr=Bm/Au Break=CBB
Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D

Difficulty: Hard     Recommended Level: 51

Shock fist ~450 Single/Physical/Strike/Thunder/Down
Shockwave ~300 One Side/Ether/Thunder
Boost 1 -Increases boost by 1
Thunder Blast -On self, which increases HP
Zeus Cannon ~1000 All/Ether/Thunder
Elemental Energy Overload- Will attack with Zeus Cannon on next turn

The elemental which uses the power of thunder, so both Thunder Coat and Thunder
Veil/Wall are effective at reducing damage. Move your characters to three
opposite corners so he always has his back turned to someone if not two people.
He will cast Thunder Blast on himself to regain HP, so it goes without saying
don't use Thunder Attacks. Stock up to full and fill your boost, then cast Aura
Sword. It seems to counter boost often when attacked so it may be wise to air
him as appose to downing him, since a downed enemy can still counter boost.
Just empty out your stock and keep boosting until he drops dead.
O=============================================================================O

Now go all the way south and turn right. Follow this path and destroy the
crystal to remove the second seal on the door. Now go back to the boss area and
take a left turn to the next area. Run across the bridge and destroy the block
at the end of the path. Now go back and save your game. Head back to the fire
bosses area and go north to the next area. Go up the ramp and engage the boss!
O=============================================================================O
Stribog HP=22400 Type=Gnosis W.Atk=None W.Atr=Fi Break=CCB
Exp=30000 Skill=1200 Class=0 Item=Rejuvenator M Rare Item=Skill Upgrade D

Difficulty: Hard     Recommended Level:51

Stribog's Attacks:
Frost Claw ~300 Single/Physical/Strike/Ice/L Slow/Down
Frigid Wave ~300 Single/Ether/Ice
Cocuyus Cannon ~900 All/Ether/Ice
Ice Blast -On self, which increases HP
Elemental Energy Overload -Will use Cocuyus Cannon on next turn

The elemental which uses the power of ice, so both Ice Coat and Ice Veil/Wall
are effective at reducing damage. Move your characters to three opposite
corners so he always has his back turned to someone if not two people. He will
cast Ice Blast on himself to regain HP, so it goes without saying don't use Ice
Attacks. Stock up to full and fill your boost, then cast Fire Sword. It seems
to counter boost often when attacked so it may be wise to air instead of
downing so he doesn't counter boost in a chain attack. Just empty out your
stock and keep boosting until he drops dead. Be aware that unlike the first two
he will heal himself for around 2000 HP.
O=============================================================================O

Now head back to the save area and go left. Take the next left outside and
destroy the third and final seal on the door, which will cause the door to
explode. Head back and save, then go through the door. Now head north and turn
left. Go into the tower and go around to the next exit. When you are outside go
right to the next area. Engage the enemy here. Be careful as they are very
strong and like team up on you. Take out the guys with the swords first. Once
they are defeated go back and continue going up the tower, fighting through the
gnosis to the inside area. Destroy the wall when the target appears and
register Segment Address 12. Now keep going and go inside the tower. Don't
fight the second group until you save in and there is a save point a little
further ahead. After you save come back and take on the gnosis to light the
second set of flames removing the second and last seal of the dungeon. Then go
back and save. Enter the room to the right and make sure at least one party
member knows heaven's rain or a double attack that hits all. Attack the little
thing in the middle of the room for a boss fight!
O=============================================================================O
Zwerg Kape HP=4160 Type=Gnosis W.Atk=Physical W.Atr=Bm/Fi/Pc/Sl/St Break=CC
Exp=2400 Skill=180 Class=0 Item=Ether Pack M Rare Item=Skill Upgrade C

Difficulty: Hard     Recommended Level: 54

Zwerg Kape's attacks:
Handshake ~150 Single/Physical/Strike/Aura/Air
Proof of subordination ~180 Single/Physical/Strike/Down
Sweet Wisperings ~180 All/Ether/Ice
Invitation to a dance -Revives a fallen Zwerg Kape

What? A boss with only 4200 HP? Hah no problem right? Wrong. First off there
attacks either air or down you and with five of them there is a good chance one
will have the next turn and attack the downed character. Next off when you kill
one, one of the remaining Zwergs will revive it. This is why you needed an all
attack. Get all five of their HP down to 200ish if you can and leave them. Once
all five of them are at 200-300HP use your double attack or heavens rain to
kill them. If any still live boost and dispose of it before it starts to revive
its friends.
O=============================================================================O

After the battle the elevator will begin to move. Use it to go back down and
save your game. Then go back to the top and challenge the next boss!

O=============================================================================O
Nepas Rigas HP=59000 Type=Gnosis W.Atk=Ether W.Atr=Bm/Au Break=CBCC
Exp=84000 Skill=4800 Class=5400 Item=Skill Upgrade E Rare Item=None

Difficulty: Very Hard     Recommended Level: 54

Magna Shot ~300 Single/Physical/Pierce
Hemmorhage Shot ~500 Single/Physical/Pierce/L Poison EP
Kreaz Shot ~500 Single/Physical/Pierce/H Bind
Reload>>Magna -Uses Magna Shot
Reload>>Hemmorhage -Uses Hemmorhage Shot
Reload>>Kreaz -Uses Kreaz shot
Embrace ~800 Single/Physical/Strike
Unbreakable block -Break Block
Boost 1 -Increase boost by one
Memory offline -charges for Ragnorak
Ragnorak ~1100 ~One side/Ether/Fire
Quick -Increase speed 25%
Wanna play a game that tests each other's courage? -Read on for more on this.

First thing's first, charge up to full boost and stock. Let loose a small combo
just enough to air or down it and move one character to the other side. We do
this for two reasons, one his ragnorak attack hits one side so this way not
everyone will take damage and secondly because later on in the battle he will
create a break block meaning you can't move or break him anymore, so if you
don't move now you lose the chance to move again which makes the battle that
much harder. Refill what was lost and cast aura sword on your party. Let loose
a chain of attacks and try to get an AC chain of around 12 or higher. If you
have Erde Kaiser fury slash or pierce now would be a good time to use it. It
should do around 26000 damage. If not you may need another combo to get it down
to around 20000 HP. Once his HP is at around 20000 he will use Unbreakable
Block, which will create a break block that will not go away until you attack
it alot. He will also begin using boost around this point. Keep hammering on
him and remove H Bind if it hit one of your characters since it will stop them
from attacking.

Once he has 7000 HP left he will counter-boost and challenge you to a little
game. What happens here is he will skip all his turns and wait for you to
attack him. During this time you should regain all your stock and cast safety
level on all your characters. Don't bother healing though because if you don't
kill him in one shot (which you won't in the beginning) he will counter-boost
and attack you for about 8000 damage (because you are standing there
defenceless). Cast aura sword on everyone and unload a characters stock. You
can't combo or break him because he counter-boosts as soon as he is hit. Aura
sword is only there to increase the damage from AC and his weakness. Try
waiting to attack until the critical slot for attackers or ether up slot for
ether attackers. Cast attacker and ether spear as well if you know them. When
he does attack you it is unavoidable and he will attack the same character that
attacked him. If a character does fall for whatever reason use the time to
revive them since he wont be attacking anyways. Just keep doing this until he
falls.
O=============================================================================O
Defeating him unlocks the third and final seal on the fourth forbidden
encephalon device. Open the chest to obtain Decoder 12. Go back and open the
final Segment Address to obtain Sequencer D. Now head back to the elevator and
use it. Dive out of here and back to second Miltia. From here go back to the
Desert to the area you fought the Boss. Save your game here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Space Coliseum                           |WT79
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

From the save point head north to the next area. Keep going north and take the
small path just right of the yellow dive device. Once you are out of your E.S.
head north to the next area. Go up the stairs and activate the final dive
device. Head north and keep opening the doors until you are in a huge room. Run
up to the Dark Professor and a scene will occur. After which you will fight the
final boss of this quest!
O=============================================================================O
Dark Erde Kaiser HP=192000 Type=Mech W.Atk=Ether W.Atr=Changes Break=AAAA
Exp=96000 Skill=9000 Class=5400 Item=Skill Upgrade E Rare Item=None

Difficulty: Very Hard     Recommended Level: 55

Dark Erde Kaiser's attacks:
Dark Knuckle ~650 Single/Physical/Strike
Dark Cyclone ~550 All/Physical/Slash
Dark Chaos Flame ~600 All/Ether/Fire
Dark Wave -All/L Ether DD
Lost Mist -All/H Lost
Shadow Bind -Single/H Bind
Aura Veil -Lower aura damage 25%
Quick -Increases Speed 25%
Kaiser Shield -Reduces all damage by half/reduces elemental damage to 1/4

First thing you will notice is that he has so much HP it can't even be shown in
the box (it's a bunch of ?????). Next off you should notice he has no weak
elements which, means any attack chain will work fine here. Ok first off cast
Best Ally on everyone if you took the time to learn it. This is just for
insurance since this will be a long battle. Then stock to fullest and recharge
your boost count if need be, then let loose a combo. Make chaos or Ziggy a
party member for this battle because you can't air him and with this much HP it
will be hard without the x2 advantage. If you are using MOMO then have the
other two characters go first and then have her go after the AC is at around
nine or so and the slot is either the critical or ether up slot. If you have
Erde Kaiser DON'T USE IT! You need to save it for later.

After a few combos he cast Aura Veil. Switch to either the other downer (chaos
or Ziggy) or use Annihilation. Whether he always casts aura veil or if it was
because I was using aura combos I'm not sure but if it is different for you
(say fire veil because of Ziggy) adjust accordingly. If you can spare the HP
and EP use curse on him for a little extra damage since he does more to you in
one shot than you do to him. Works best if he attacks MOMO on a critical. I
noticed that after his HP got below 140000 he gained a weakness to Thunder so
if you want you could exploit that in your next combo.

After the next combo he used Kaiser Shield, which greatly reduces damage and
also seems to reduce elemental damage even further. He also loses his thunder
weakness here. If he uses an attack Dark Wave he will usually follow up with
Remember I told you to save you Erde Kaiser? Well bring out Shion and have the
other two characters break and down it, then use it on the ether or critical
slot. First off you did around 10000 damage and secondly you destroyed the
Kaiser Shield. Now switch Shion back out of your party if you don't use her.

Now his weak attribute changes to everything, so get ready to do some massive
damage. Restock and Refill your boost. Then let loose with everything you've
got. After he is downed MOMO can dish out 10000 damage per shot without
critical or ether up so use her to deal massive damage. Make sure to defeat him
on the bonus slot, it will net you 6000 skill points per character.
O=============================================================================O
Well you've done it; you defeated Dark Erde Kaiser, Congratulations! This marks
the end of any story driven quests in this game.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Extra Bosses                             |WT80
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                              It's not over yet!

It's not all done yet, because with the defeat of Dark Erde Kasier comes two
new bosses to fight. One is located in old Miltia where you fought Margulis and
the other is in the Desert where you fought Scarabeille. They are even harder
than the Dark Erde Kaiser so be well prepared when you fight them. Also there
is a boss similar to the Negas Rigas hiding in the Dammerung where you found
the ship. And last but not least there are two more GS campaigns to do, one of
which has a boss fight in it that can be a breeze or next to impossible. It is
located where you fought Negas Rigas in Heaven's Ruins. So go do GS 28. Once
you finish that you should have one GS left to do, however if you have not paid
off the captain's debt you need to do that first. Then take on GS 36. From here
on out everything you do is to say you did it. Just be sure to leave the desert
before you save. DON'T USE THE SAVE IN THE DESERT or you will begin battle with
desert super boss and chances are you aren't prepared. Note each of the extra
bosses all carry EMAX300 and Auto-Recover Items, so if you need that's three
million gold for you right there. However I suggest that you keep one auto-
recover you steal to use for the E.S. extra boss, then sell it when your done.
All right lets start with the first and easiest boss of the three.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Extra Boss 1                             |WT81
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now we are going to take on an optional boss. A few things to make sure you
have Spear coat will help a lot since it uses a gun, last revenge to help
survive any strong attacks and Annihilation will remove status effects from
your enemies as well as cause damage to an enemy. Learn those if you can. Also
if you have obtained Secret Key 31 from heaven's ruins be sure to learn
Rebound. Once you are ready dive into the Dammerung head all the way to the
back and engage the enemy where the ship that you stole was. Don't forget to
save at the wind tunnel! Note this boss is available as soon as you load clear
save data however unless your party has say KOS-MOS and Jin in it you wont have
enough HP to last the battle since a lot of his attacks deal 800ish or more.
O=============================================================================O
Phobos Rigas HP=55555 Type=Gnosis W.Atk=Ether W.Atr=Bm/Au/Sl Break=CBBC
Exp=85000 Skill=4000 Class=6800 Item=EMAX300 Rare Item=Auto Recover

Difficulty: Hard     Recommended Level: 55

Phobos Rigas Attacks:
Single Shot ~300 Single/Physical/Pierce
Reload>>Sorrow -Loads a new magazine, uses Chilling Wind
Reload>>Misery -Loads a new magazine, uses Alone in the Dark
Reload>>Despair -Loads a new magazine, uses Single Shot
Reload>>Woe -Loads a new magazine, uses Rotting Flesh
Chilling Wind ~800 Single/Physical/Pierce/Ice/L Slow/Down
Alone in the Dark ~800 Single/Physical/Pierce/L Blind
Rotting Flesh ~800 Single/Physical/Pierce/HP Drain
Buried Alive ~1300 Single/Physical/Strike/Air
Terror -Adds Safety Level
Panic -Increases speed 25%
Horror -Adds Ether Spear
Frenzy -Creates Break Block
Fear Lv.1 -Uses Terror, Panic, Horror or Frenzy
Fear Lv.2 -Uses Terror, Panic, Horror or Frenzy
Fear Lv.3 -Uses Terror, Panic, Horror or Frenzy
Fear Lv.4 -Uses Terror, Panic, Horror or Frenzy
Fear Lv.5 -Uses Terror, Panic, Horror or Frenzy
Fear Maximum -L Stun/Break Block shatters
The end is here -charging up for Immobilization
Immobilization ~4000 All/Ether/Fire

Start by stocking to full and filling your boost gauge. Inner Peace won't give
you too much help in this battle because some of it's attacks ignore evasion so
don't stock for the sake of evading attacks, it won't work most of the time.
Always strive to recover lost HP in this battle. He has a very high evasion
rate and will counter-boost when he dodges an attack. When he attacks he can
have his weapon jam or run out of ammo, this is when he will reload ammo. Try
to use your first few combos during the Despair ammo because this is his
weakest damage. After losing 5000 damage he will start using Buried Alive,
which does massive damage that ignores evasion, and air's the character. When
he starts using fear his stats will increase and he will use moves that will
further increase his stats or add status effects to himself. Use Annihilation
to clear status effects that he uses because they will really hurt you in the
long run. When fear hits maximum he will become stunned and break block will
break. This is your chance to heal and restock. Once you are ready unleash a
Combo using aura sword. After his HP drop a lot he will start using
Immobilization. It ignores ether defence but can be avoided.
O=============================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                Extra Boss 2                             |WT82
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Next we are off to find the second Extra Boss and the final character battle
you will fight in this game (Regarding you did everything when you were suppose
to). To fight him go back to where you fought Margulis in Old Miltia. A new
boss is ready to challenge you. Save before you fight him.
O=============================================================================O
Baal Zebul HP=99999 Type=Gnosis W.Atk=None W.Atr=Ic/Pc/St Break=Changes
Exp=99999 Skill=9999 Class=9999 Item=EMAX300 Rare Item=Auto-Recover

Difficulty: Very Hard Recommended Level: 60

Baal Zebul's Attacks:
Heca Strike ~800 Single/Physical/Slash/Strike/Thunder
Hedge Smash ~900 Single/Physical/Slash/Strike/Fire
Amassing His Bile -Prepares for Aqua Regia
Amassing His Bile and focuses defense -Break block
Spewed His Bile -Shoot out bile in selected area, hits next turn
Aqua Regia ~4000 Single/Ether/L Poison
Ball's Wraith ~800 One Side/Ether/Thunder/H Bind
Baten Kaitos ~1300 Single/Physical/Strike/Fire
Baal's Curse -Cannot move until it wears off or you use annihilation
Cycle of Destruction At Great Cost -????
Wound Himself, His Eyes Change to Emerald -Break Zone CCCC, some stats change
Wound Himself, His Eyes Change to a Mix of Colours -Break changes back to BCBC
Wound Himself, His Eyes Change to Pitch Black -Break Changes to BBBB
God of Dung -Increase Boost to 3 at the cost of 1000HP
Prince of Gluttony -Amasses bloody bile for triple Aqua Regia
Triple Aqua Regia ~4000 Three Spots/Ether/L Poison

He will start the battle in break block status. First thing you should do is
move the center character to the other side. Doing this you will notice that
there are six different areas you can move to. This is because his attack Aqua
Regia will attack a random area but you will be given the opportunity to move
first. If you pay attention when he attacks you can avoid the attacks
completely, and you should since 4000 damage isn't the best thing to be hit
with in this battle. Also you can break him from the back, defeat break is
BCBC. Then steal both of his items; you won't get the chance later. Use any and
all items you can since this is the last battle you will fight using your
characters. When he uses Baal's Curse you are unable to move, which means if he
starts to use his bile you are screwed. After a while he will release the curse
and attack himself with annihilation. As for battle strategy use Jin in your
party. Pierce and strike attacks are stronger but they will also trigger a
counter-boost followed by either Heca Strike or Hedge Smash. Be sure to air him
and use ice sword for combos. Erde Kaiser Fury Slash coupled with Ice Sword and
Ether Burst/EP Half would work wonders here, as usual with Ether Spear and
Critical or Ether Up event slots. Once he has around 30000HP left he will start
to use attacks that wound himself to change his break zones and a few stats. He
can also now attack three areas with Aqua Regia so watch where he targets, it
won't always be a character now. Just keep to your attacks and he should fall
after time. Be careful because he ended up killing himself in my case so I
didn't get the skill bonus and MOMO was KO'ed at the time so she didn't get any
points at all.
O=============================================================================O

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 Extra Boss 3                            |WT83
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The last boss is located in the desert where you fought Scarabeille. The two
E.S. you will use are Asher and Zebulun. What should be equipped is listed in
the boss strategy.

O=============================================================================O
Mikumari HP=200000 Type=Mech W.Atk=None W.Atr=Au/Pc/Sl/St
Exp=99999 Skill=0 Class=0 Item=EMAX300 Rare Item=Auto-Recover

Difficulty: Very Hard     Recommended Level: 50

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!A huge thanks goes out to Split Infinity for allowing me to use his boss     !
!strategy for this boss. This is Split Infinity's work and has only had the   !
!abbreviations extended to allow you to understand what he is trying to say.  !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

----------------------------------- ATTACKS -----------------------------------
01. [Who goes there?] - [Our name is Mikumari.] - [Worship up and sing our
praises!] - blah blah blah

02. Creeping in the Dark - [Here in the shadow of heaven, you will know our
darkness!] - ice ether attack VS all mechs - ice ether damage, induces L Blind

03. Good Deed - [Our darling children!] - aura ether attack VS all mechs - aura
ether damage, ignores evasion

04. [Are you finished yet?] OR [What's taking you so long?] - if you don't
   attack Mike for some time, it may be a good or a bad thing

05. Purification - [We have been reborn pure!] - changes from Creeping into
   Pure mode

06. Rebirth - [Our precious children...] - VS all mechs - 9600 HP recovery,
   used during Pure mode if Mike is targeted by Down class ether

07. [With our very breath, we will purge you of your sins!] - [It seems like
   Mikumari's parameters improved.] - offensive parameters improve, refer to
   strategy for info on when used

08. [Our children, we shall grant you some of our life.] - [It seems like it
   wants to heal you.] - use a Down class ether to have Mike cast Rebirth
   during Pure mode

09. [It's changing into creeping mode.] - Mike will soon shift modes from Pure
   into Creeping

10. [We loathe you blue things...]; [We loathe you white things...]; [We loathe
   you pink things...]; [We are not some toy...]; [We are alive.]; [Yes, now
   there's our good child...]; [Your presence is beginning to bore us!];
   [Worship us! Kneel before us and sing our praises!]; [Don't bother me!] -
   all of the above cause Mike to ramble and skip a turn

11. Ill Words - [You are annoying us!] - thunder ether attack VS all mechs -
thunder ether damage, ignores evasion

12. Creeping - [We crawl down the path of darkness!] - Mike changes from Pure
   into Creeping mode

13. [How unfortunate!] - [You have offended Mikumari!] - do *not* use Break
   type ethers on Mike unless specifically told so or you'll regret doing it

14. Vengeance - [Feel the resentment of our children!] - slash physical attack
damage VS one mech - slash physical damage

15. [Ah yes! That is good!] - [You have pleased Mikumari.] - using Down class
   ether on Mike is highly recommended

16. [Just who do you think you are?!] - [It seems like Mikumari's parameters
   have changed to a special attack mode.] - even more power for Mike, its
   defensive parameters drop further, refer to strategy for info on when used

17. [This world is darkness! Everything is darkness!] - [It seems like
   Mikumari's parameters have reached their final levels.] - even *more* power
   for Mike, but its defensive parameters drop further, refer to strategy for
   info on when used

18. Resentment - [Which one should feel our wrath?] OR [Enemy of our children!
   We shall strike you down!] - Pierce physical attack VS one mech - pierce
physical damage

19. Purge Filth - [You shall feel our rage!] OR [Fear us! We are a god!] -
   hit and fire physical attack VS mech/s, 60-degree arc effect - fire/hit
physical damage, ignores evasion, induces L Slow

20. Between Heaven and Earth - [You shall feel our rage!] OR [God of Heaven!
   God of Earth! Come together as one!] - thunder ether attack VS mech/s, 60-
degree arc effect -thunder ether damage, ignores evasion, induces L Charge Down

21. [Hey! We are not some wind-up toy!] - [It appears you've angered Mikumari.]
   - using Junk Beam or Break class ethers is a bad idea during Pure mode, as
   it causes Mike to change back to Creeping mode immediately

22. Holy Water - [Your happiness pleases us.] - VS one mech - Refresh L or
   Refresh H effect, used during Pure mode if Mike is targeted by Down class
   ether and one of your mechs is suffering from L or H type statuses

23. Healing Waters - [Ah, sweet waters of life...] - VS one mech - Medica 2
   effect, recovers 8000 HP, used during Pure mode if Mike is targeted by Down
   class ether

24. [It seems like it doesn't want you to cast Break Ethers.] - Mike is giving
   you a hint

25. [It seems like it wants you to cast Down Ethers.] - Mike is giving you
   another helpful hint

26. [Our children, we have cleansed you...] - [...of your sins.] - Mike goes
   sayonara

-------------------------------- BOSS STRATEGY --------------------------------

Estimated damage: Creeping in the Dark 10000 dmg to all, Good Deed 8000 dmg to
all, Ill Words 8000 dmg to all, Purge Filth 10000 dmg to mechs hit, Resentment
8000 dmg to one, Vengeance 8000 dmg to one, Heaven and Earth 12000 dmg to mechs
hit.

Can use Move command.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Dinah not recommended for this battle - reasons: lower HP than Asher, Iron
Blade requires 300 EC and deals less damage.
Zebulun with MOMO (Combo Boost, EP Regen, Rebound, EP Half) & Ziggy
     equipment: Auto Recover, Tuned Circuit, G ST Double
Asher with Jr (Combo Boost, ST Resist 20, ST Resist 30, Rebound) & Jin
     equipment: Charge Clean, Tuned Circuit, Charge Recover
If you don't have Tuned Circuits, replace with Power Shields or EF Circuits.

Before first parameter improvement Mike uses 2-3 offensive moves in Creeping
mode, before switching to Pure mode. Between first and second parameter
improvement Mike uses 3-6 offensive moves in Creeping mode, before switching to
Pure mode. Between second and third parameter improvement Mike uses six
offensive moves in Creeping mode, before switching to Pure mode. Pure mode ends
after four of Mike's turns (not counting cboosts), or if you attack it. After
third parameter change Pure mode is no longer entered. Also, always try to
maintain three boosts in your BG.

Boss gains upgrades like this (I tested it in several battles):
a) 1st parameter change: below 120000 HP or after six (6th) Pure modes have
  ended without Mike crossing mentioned HP barrier
b) 2nd parameter change: below 60000 HP or after four (10th) Pure modes have
  ended without Mike crossing mentioned HP barrier
c) 3rd parameter change: below 30000 HP or after four (14th) Pure modes have
  ended without Mike crossing mentioned HP barrier

If you're still paying off Matthews' debt, here's a 1 million G for you: steal
both EMAX300 and Auto Recover, then sell 'em.

This is a hard battle, but not the one that cannot be won without some
strategy. The basic gist of this battle is to guard against Mike's attacks
during Creeping mode, and heal your wounds during Pure mode. As Pure mode lasts
for 4 Mike's turns, we're gonna launch Wings of Light just before it ends.
Wings of Light easily deals somewhere between 15000-20000 dmg, and Zebulun is
going to help a little as well. BTW, you cannot prolong this battle forever -
Mike usually powers up at specific intervals which I explained two paragraphs
above. You will be using Asher only to do the attacking, while Zebulun will
supply boosts or HP recovery. Let the battle commence.

Immediately you'll be smashed with Creeping in the Dark for about 12000 dmg to
both mechs (hope it won't be CTC ESL). If Zebulun is KOed at this point, reset
the battle - we'll need that Auto Recover saving later in the battle. Asher can
take the punishment easily and stand its ground until first Pure mode. You need
to sustain damage for 2-3 turns, at which point Mike switches into Pure mode.
Until it does so, however, have Asher stock and Zebulun heal.

When first Pure mode is entered, place Asher behind Mike ASAP. Even though Mike
counts as mech, DO NOT USE BREAK ETHERS ON IT. It will end Pure mode
immediately. You must use Down ethers on it! Down ethers only. When you do,
Mike will boost (if it has some available) and use one of the following:
Rebirth for 9600 HP recovery to both mechs, Healing Waters for 8000 HP recovery
to one mech, or Holy Water to clear off status changes for one mech. Except for
Holy Water you cannot predict which of the two Mike's healing moves will be
used. If Mike can't boost, it will use the appropriate move on next regular
turn it gets.

While in Pure mode, have Zebulun cast Quick on itself first to get more turns;
or in case you have used any boosts, cast Boost 1 to refill the gauge. Because
of G ST Double acc, effect will last for ten turns. Cast Down ethers until both
mechs are healed (or have Zebulun heal itself or Asher). Don't attack Mike yet!
After Mike reaches third turn or when you're notified of Mike changing into
Creeping mode, use Asher' Wings of Light and Zebulun's Power Kick - I recommend
you launch them after third turn Mike reaches. Note: don't take too long into
making a decision over what will be your next move, as doing so triggers Mike
to power up and you don't want that.

When Creeping mode is entered, repeat what you were doing from start of battle
by having both mechs stock until next Pure mode. To speed up the killing
process, you can try this: after Asher charges 200 EC and it has a turn, have
Asher boost itself. Now use Wings of Light; in case Mike cboosts and uses a
powerup, it doesn't matter, as Asher will still have next turn, on which you
will stock.

Mike loves to turn against Asher, and that's what we want - to have Mike use
most of its attacks against Asher, while leaving Zebulun alone so it can react
accordingly - if you had Asher attack in a fashion mention in above paragraph,
cast Boost 1 or heal whoever needs healing. Have Zebulun do whatever you wish,
just don't attack Mike - you don't want to have Mike go postal on Zebulun.
Mike's attacks which cannot be evasionded are: Good Deed, Ill Words, Between
Heaven and Earth, Purge Filth. Everything else can be avoided, including deadly
Creeping in the Dark. Once Mike triggers next Pure mode, Asher and Zebulun will
have 200 EC.

As next Pure mode is entered, again repeat the cycle. Zebulun Quick on self,
then Down ethers on Mike to have it heal your mechs, or Boost 1. Asher still
stocks, and doesn't attack. When notified of Pure mode ending, Asher uses Wings
of Light.

Continue until Mike's first powerup is used (below 120000 HP). Attacks it
gained are Purge Filth and Between Heaven and Earth. Both carry nasty statuses:
L Slow and L Charge Down, but since we have Charge Clean acc on Asher, this is
of no worries. Unfortunately both attacks cannot be evasionded, and if guarded,
damage done will be somewhere around 6000. Mike also uses Resentment or
Vengeance, but these two can be avoided and if Asher cboosts successfully, you
gain a free healing turn thanks to Charge Recover.

It will take several more of Mike's attacks before it reverts into Pure mode,
but because it will concentrate on Asher (unless it uses one of its hit-all
attacks), Zebulun will be able to recover any excess loss of HP Asher
sustained. During Pure modes entered from now on Mike will end it immediately
if it's attacked.

When Mike's below 60000 HP and second powerup is used, Mike tends to be using
Ill Words, Good Deed and Creeping in the Dark more frequently, so employing
Zebulun with Medica 2 (or Medica 2 ether combo) may be necessary. You'll need
to stand ground thru six turns of hell, however, all it takes are mere 3-4
Wings of Light to bust Mike's ass for good.

If possible, try augmenting Mike's HP so that it doesn't cross 30000 HP
remaining (say around 35000 HP), which is the point of final powerup being
used. After this point Mike no longer enters Pure mode and will attack you
mercilessly. So, use Wings of Light for about 18000 dmg, pushing Mike on the
brink of extinction. Don't use boosts you may have left! You may need them to
have Zebulun cut it if Mike unexpectedly gains an upper hand.

Once Mike's HP is decreased to the point where it cannot exist anymore, Mike
says final farewell. And so do we to final challenge of Xenosaga: Episode II.
O=============================================================================O
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 GS campaign                             |GC00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

These are little side quests that you can do to earn extra skills and double
attacks. They require a lot of running around and very little battling, however
a few of them have their own bosses to them. If you see any errors or missing
information such as prerequisites contact me using the E-mail address provided
at the beginning of the guide and I will change them and add your name to the
credits. Every little bit helps.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 1                                                                      |GC01
Location: Second Miltia, in front of hospital.
Talk to Jacqueline with a female character.
Mission: Deliver a letter from Jacqueline to Sidney
Reward: Secret Key 1
What to do: Go to the space station and board a private flight to the
foundation or the Elsa if you are on disc 2. Get off and use the private
shuttle to the launch area. From here enter the iron man bar in the city area
and talk to the person right next to the counter. Talk to him to give him the
letter. Now go back to Jacqueline to tell her you gave him the letter. She will
give you your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 2                                                                      |GC02
Location: Second Miltia, in hospital, back room
Talk to Sikes
Mission: Deliver four letters
Prerequisite: GS 1
Reward: Secret Key 2
What to do: Take the four letters from him and deliver them to these people at
these locations:
Spade: In the publishing agency, talk to Enrico.
Heart: Go to the Durandal and head to the Park, talk to Eugene.
Club: In the spaceport, talk to Ulrica.
Diamond: Foundation, second screen a top the stairs, talk to Patricia.
Now go back to Sikes and pick up your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 3                                                                      |GC03
Location: Foundation, Laundry mat
Talk to Sheila
Mission: Stop the mice
Reward: Secret Key 6
Limit: 1:30
What to do: Go up the ladder in the living room and talk to Amber. She will
explain what to do. You need to catch all 10 mice in 1:30 using the square
button to attack them. Generally if you get in their path or trap them in a
corner it becomes easy. One will run up the stairs and then go in a hole to
take him back down so go back down to find him. The rest are pretty
straightforward. If you fail you can redo it as many times as you want so don't
worry. Once you get all ten take the secret box back to Sheila and claim your
prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 4                                                                      |GC04
Location: Elsa, B1
Talk to SPUMONI
Mission: Find ZAZA
Reward: 20 Skill Upgrade D and Rejuvenator E
What to do: You need to find ZAZA using the clues that each person gives you.
First head over to the Second R&D Division on Second Miltia. Talk to the
engineer at the end to obtain ZAZA's clue one. Now go to the fishing zone on
the Foundation and talk to the kid on the left to obtain ZAZA's clue two. Now
go to the Publishing Agency on Second Miltia and talk to the woman by the
computer for ZAZA's clue three. Next head to the Observation room in the park
on the Durandal and talk to the man left of the fountain and obtain ZAZA's clue
four. Next go to sector two of Second Miltia and talk to a woman near the ramp
that leads to the sewer entrance. She will give you ZAZA's clue five. Now head
to the Foundation and go to the second sector. Go up the stairs and talk to the
woman up here. She will give you ZAZA's clue six. Now go to the U.M.N. Control
Center on Second Miltia. Enter the room Ziggy got repaired in on Disc one and
talk to the first person you see to collect ZAZA's clue seven. Now go to the
launch bay on the foundation. Talk to ZAZA and input the code that was written
on the seven clues.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 5                                                                      |GC05
Location: Jin's house
Talk to Jun
Mission: Sort the shelves
Reward: Decoder 1 and Archangel's Requiem (Double attack for Jr. and Shion)
Limit: 3:00
What to do: You must line up the shelves so that both the vertical and
horizontal symbols match. This can take a few tries but your allowed as many as
you want. That's all I can help with.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 6                                                                      |GC06
Location: Second Miltia, Kitchen of Moby Dick's
Talk to Chop with a female character
Mission: Help Chop cook a dish
Limit: 1:30
Reward: Decoder 17
What to do: Press the buttons he tells you to press. Take your time because you
have about two seconds to press each button and if you press one wrong you have
to start again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 7                                                                      |GC07
Location: Second Miltia, publishing Agency, back room
Talk to Miguel
Mission: Hang up 20 posters.
Reward: 3 Skill Upgrade D, MOMO's Swimsuit, Jr.'s Swimsuit
What to do: I will do my best to describe the area's you need to hang posters
up. We will start in sector 2 by the entrance/exit.
Post 4 posters on the wall by moby dicks on the ground level. Then go up the
stairs and under the Second Miltia post 1. Go inside moby dicks and on the left
after you go up the stairs you can post 1. One can be posted to the right of
segment address 6 and one to the left. Now head south from the Segment Address
and go down the stairs. Head down the next stairs you see to the south and hang
one up by the yellow caution sign. Now go to the first sector. Three can go on
the wall where bunnie is. Go inside the hospital and post one on the east wall
in the last room. Head south from the hospital and go up the stairs. Post two
in the first room you come to, then one outside on the wall right after it, and
then go in the next room and post two. Now go down the stairs and post one
behind the save point. Now go north towards the hospital and post one in the
centre of the wall. Go back to Miguel and collect your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 8                                                                      |GC08
Location: Second Miltia, down the southern most stairs in sector 2.
Talk to Lizzy
Mission: Push the switch
Limit: 5:00
Reward: Burst Veil (Double attack for Shion and MOMO)
What to do: Use the key to open the door and go down the ladder. Head left and
attempt the repair job. Head down the yellow conveyer belt to the left and go
up the ladder. Run through the path when there is no electricity coming out.
The electricity stuns you but you can still go through it if you do get hit
however, on conveyer belts you will head in the direction of the belt, which is
usually backwards. Follow the path around the electricity and be careful at the
conveyer belt. If you see sparks coming that means it's about to discharge.
Keep going around to the next set of discharges. Be careful because if one of
these hit you it will knock you onto the conveyer belt, which will take you
back to the beginning. Keep going around the little bars feel free to get hit
on the next conveyer belt as it will carry you right along. The one after it
won't though. Head down the ladder and destroy the boxes to receive 5 skill
upgrade A, 2 class upgrade C and a bio sphere. The path to the north will lead
you to the switch. Press it and the timer will stop. Now go back and take the
path on the left to collect a Rejuvenator M. Now go back and talk to Lizy to
collect your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 9                                                                      |GC09
Location: Second Miltia, by stairs to sector 2
Talk to Maple
Mission: Get the teddy bear back
Reward: Elemental Nocturne (Double for chaos and Jr.)
What to do: Head to sector 2. Go up the escalator and turn right. You will
encounter Bonny. Once she finishes talking to you keep going right and she will
talk to you again after the stairs. Keep going down the path to the end and go
down the ramp. She will talk to you again and say she left the bear by your
feet. Pick up the shiny object and take it back to Maple to collect your
reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 10                                                                     |GC10
Location: Second Miltia, Hospital
Talk to Luty
Mission: Plant a flower
Reward: Secret Key 15
What to do: Go onboard the Elsa and enter cabin 1 and talk to the droid to get
five hyper fertilizers. Next go into cabin two as KOS-MOS and talk to this
droid to obtain the spring seed. Now go to the hospital and plant the spring
seed and use the five hyper fertilizers and talk to Luty to get a reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 11                                                                     |GC11
Location: Second Miltia, by sewer entrance
Talk to Ciaran
Mission: Destroy Nanomachines
Reward: Secret Key 11
What to do: Use the machines to see which ones you have to destroy. The red
ones must be destroyed and the green ones must remain. If you destroy a green
one you have to start over again. Once you finish collect your reward from
Ciaran.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 12                                                                     |GC12
Location: Second Miltia, Sector Two, Sewer Entrance
Talk to Ray
Mission: Open all the valves
Prerequisite: GS 11
Reward: Secret Key 12
What to do: Go to the second floor using the elevator in the back of the first
floor. Start by going east and turning the valve here. Next head all the way
west and go down the stairs and turn east under the bridge. Next go under the
next bridge and head up the stairs. Head east, north and east again and turn
the second valve. Next head south at the first turn and open valve three. Head
back north and turn west, then south all the way and press the button to move
the hover platform. Once it is done activate the other button to make a bridge
to the other side. Head west, then south and turn valve four. Now head north
and go down the stairs and go up the stairs to the south and go east. Follow
the path all the way to the end and turn valve five. Now head back and go south
at the three way and turn valve six. Now leave the sewer and collect your prize
from Ray.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 13                                                                     |GC13
Location: Second Miltia, Inside sewer, Next to Elevator
Talk to Glenn
Mission: Inspect Water Tank B
Prerequisites: GS 12
Reward: Decoder 8
What to do: Go down the elevator and make your way back to valve six. Go down
the stairs on the left and use the key at the end of the path. Heal yourself if
necessary and prepare for battle!
O=============================================================================O
Wraith Virus HP=25600 Type=Gnosis W.Atk=None W.Atr=Bm/Th/Fi/Pc Break=None
Exp=30000 Skill=2700 Class=3000 Item=Skill Upgrade D Rare Item=Skill Upgrade E

Wraith Feeler HP=2400 Type=Gnosis W.Atk=None W.Atr=Bm/Th/Fi/Sl Break=None
Exp=1500 Skill=70 Class=60 Item=None Rare Item=None

Difficulty: Average     Recommended Level=43

Wraith Virus' Attacks:
Horizontal Strike ~300 All/Physical/Strike
Scoop Up ~750 All/Physical/Strike/Air
Down Force -Single/L Heavy
Boost 1 -Increase boost by one
Quick -Increase speed 25%
Almighty Calus -Summons another Wraith Feeler

Wraith Feeler's Attacks:
Drain Fluids -6.7% Single/HP Drain
Drain Spirit -10% Single/EP Drain

Ok this boss will take massive damage from MOMO and Jr with fire sword cast on
them. Keep doing that and the boss will fall quickly. After the bosses at the
Omega System this one should not pose a threat especially since the majority of
the damage will come from the Feelers. Defeat them if you want but remember he
can bring them back. One the Virus die's then you must kill the feelers to end
the battle.
O=============================================================================O

Once you defeat it head back to Glenn and collect the reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 14                                                                     |GC14
Location: Second Miltia, Sector one, Stella's room
Talk to Kate
Prerequisite: GS 25
Mission: Find proof her brother was in Miltia Fourteen years ago
Reward: Secret Key 21
What to Do: Use the U.M.N. to dive into Miltia fourteen years ago as character.
Head west to the next area and destroy the debris. Then head up the stairs to
the next area. Cross the bridge and push the button to activate the ladder.
Attack the gnosis for a boss fight!
O=============================================================================O
Rod Blondel Hp=17600 W.Atr=None W.Atk=Bm/Au/Fi Break=BBC
Exp=24000 Skill=1200 Class=1200 Item=Skill Upgrade D Rare Item=Skill Upgrade E
Difficulty: Average Recommended Level: 30

Rod Blondel's Attacks:
Venomous Touch ~350 Single/Physical/Strike/L Poison
Hedro Dust ~300 All/Ether/Strike/L Poison
Venom Touch Combo ~650 Single/Physical/Strike/L Poison

Stock up to full and have full boost as well. Cast aura or fire sword on people
that don't have an element and then just unleash combos on him until he dies.
He can and will poison you a lot so you may want to have a heal going at all
times curing the poison. His attacks are quite strong to so make sure your
party can heal themselves. Don't forget you can combo Refreshes to affect the
whole party. If the going gets tough you can always run from him.
O=============================================================================O

You will obtain the Memory Locket. Take this back to Kate to claim your prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 15                                                                     |GC15
Location: Foundation, Our Treasure, Second Floor
Talk to Mallory
Mission: Find her ring (again)
Reward: Secret Key 17
What to do: Wow this woman cannot hold on to a ring. Those who played Ep.I know
what I mean. Anyways go to the Laundromat and take the ring that is there.
Bring it back to her for your reward. If you give her another ring you will
fail the GS.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 16                                                                     |GC16
Location: Foundation, Our treasure hotel, Second Floor
Talk to Margoyles
Mission: Find a music box
Reward: Iron 4 Sheet Music
What to do: Go talk to the Mechanic in Made in Heaven that is fixing the car.
He will give you a music box. Take it back to Margoyles and collect the reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 17                                                                     |GC17
Location: Foundation, Sector Two
Talk to Bonny
Mission: Find Bonny a job
Prerequisite: GS 9 and 23
Reward: Dual Spell Ray (double attack for chaos and Shion)
What to do: Go to the Laundromat and talk to Nikita. Tell her you want the Pink
Maid Uniform. Now go to the iron man bar and use the lift to go up one level
and talk to the Girl to obtain the Rules of High Society book. Now go talk to
Caito down one level (the bartender). Caito will give you a reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 18                                                                     |GC18
Location: Second Miltia, Sector one, Other Professor's Room
Talk to Janet
Mission: Find the Architect
Reward: Unlock Code
What to do: Go to the foundation and head to the second sector. Look for an
area that is blocked off by a car on the first level and destroy the car to
find the designer. Talk to him and get the blueprint. Now take it back to Janet
and have her look at it. Use the unlock code on the statue to uncover Segment
Address 11.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 19                                                                     |GC19
Location: Foundation, Made in Heaven
Talk to King
Mission: Find a doctor
Reward: 2 Revive DX
What to do: Head to the hospital on Second Miltia and talk to the doctor there.
Force him to go see King. Then go back and see King.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 20                                                                     |GC20
Location: Foundation, Our Treasure hotel, Second floor
Talk to Kramer with a female character
Mission: Wipe Windows
Limit: 2:00
Reward: King's Key
What to do: Run up to a window and press circle, then rotate the right analog
stick to clean the window. You have two minutes to do nine windows. Once you
finish Kramer will give you Kings key which will open the lock in Kings hideout
giving you 5 Skill Upgrade D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 21                                                                     |GC21
Location: Foundation, Sector Two
Talk to Roy
Mission: Find his Time Capsule
Reward: Skill Upgrade Ex6
What to do: Once you unlock the Factory Bonus Dungeon play through it to the
end and complete the puzzle to obtain the pink book. Take it back to Roy to get
your Reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 22                                                                     |GC22
Location: Foundation, sector 27
Talk to Johnny
Mission: Play rock-paper-scissors with people
Reward: Cross Fist (Double Attack for Ziggy and KOS-MOS)
What to do: Go to everyone in this sector and play rock-paper-scissors with him
or her. You have to try and win three games to pass. It may be less but I
always end up with three wins. Once you are done talk to Johnny to get your
reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 23                                                                     |GC23
Location: Elsa, B1
Talk to PANACHE
Mission: Uncover the thief's identity
Reward: Fiery Ritornelle (double attack for Jr. and Ziggy)
What to do: Head to the Second R&D division on Second Miltia and enter the
first room on the right. Talk to Narcissus to obtain a Power Battery. Now go
back to the ship and use it five times to reveal a little more of the thief. Go
back to Narcissus after five uses to recharge the battery. Keep doing this
until the thief's identity is completely revealed. Then talk to PANACHE to
claim your prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 24                                                                     |GC24
Location: Foundation, Launch Bay
Talk to Simon
Mission: Beat the quiz game
Reward: EMAX300
What to do: Go to the hotel and use the free play token. Enter these answers to
the questions:
1: 4
2: 2000
3: 8
4: 4
5: 40
6: 229
7: 3
8: 6
9: 10
10: 5
11: 12
12: 82
13: 4
14: 10
15: 25612
16: 34
17: 01
18: 9
19: 7
20: 28080

Once you answer all the questions go back to Simon to collect your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 25                                                                     |GC25
Location: Second Miltia, Sector 1, Stella's room
Talk to Stella
Mission: Collect three antiques
Reward: 2 Class Upgrade C, chaos' Swimsuit and Shion's Swimsuit
What to do: You must find three people that have Stella's things.
The first is the man in front of the publishing agency. Then go south and turn
east at the pathway after you pass the stairs and before the ramp talk to Tess.
Next go to the cafe and go around to the chef's door and talk to Rachel. Now
take all three items back to Stella and claim your Prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 26                                                                     |GC26
Location: Foundation, Launch Bay
Talk to Pitt
Mission: Find his son
Reward: Secret Key 10
What to do: Activate a U.M.N. dive into Old Miltia fourteen years ago. Go to
the Segment address and head east to the next area. Continue east and when you
see a bridge over a gap cross it. Enter the Toy store using the key he gave
you. Run to the end and attack the huge unicorn thing.
O=============================================================================O
Grips Sister HP=22400 Type=Gnosis W.Atk=Ether W.Atr=Au/Th/Pc/Sl/St Break=BBB
Exp=30000 Skill=1800 Class=1800 Item=Skill Upgrade D Rare Item=Skill Upgrade E

Difficulty: Hard    Recommended Level: 38

Grips Claw ~180 Single/Physical/Slash
Flame Blast ~250 Single/Ether/Fire
Fire Breath ~300 One side/Ether/Fire
Telepathy ~150 Single/Ether/Strength up/Hp Drain
Telepathy -10% Single/Ether/Ether Up/EP Drain
Power of telepathy weakened -Stats return to normal
Evil Glare -Single/H Stop
Evil Eye -All/L Stop

Since you can only hit the B zone in this battle the break should have been
obvious. This battle shouldn't be to hard after the battle in Labyrinthos. Move
the center character to the other side. If he uses Evil Eye or Evil Glare be
sure to clear it from all your characters that were afflicted. When he uses
telepathy I believe his stats double because Flame blast started doing 550ish
to my characters. Just use normal combos and make sure everyone has aura sword
cast on them. Don't unload your stocks until he is aired or downed.
O=============================================================================O

Talk to Henry to make him dive out, then dive out yourself. Go back to Pitt to
pick up your prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 27                                                                     |GC27
Location: Elsa, Restaurant
Talk to ADONIS (droid behind the counter)
Mission: Mix a Remedy
Reward: Decoder 14
Limit: 5 tries
What to do: Talk to the other droids to see what the captain likes most. Once
you are done talk to ADONIS to mix. The solution is 3:2:2. Now take it to the
Matthews robot to test it. If you did it right talk to ADONIS to claim your
prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 28                                                                     |GC28
Location: Foundation, Iron Man Bar
Talk to Caito
Mission: Fight Mad Skelter
Reward: Grand Ronde (double attack for KOS-MOS and chaos)
What to do: Once you clear the Space Coliseum go back to Heaven's Ruins where
you fought the last boss in front of the green dive device and another boss
will be waiting for you.
O=============================================================================O
Mad Skelter HP=46356 Type=Gnosis W.Atk=None W.Atr=Bm/Fi/Sl Break=
Exp=76000 Skill=4200 Class=5400 Item=Skill Upgrade E Rare Item=None

Difficulty: Varies     Recommended Level: 55

Mad Skelter's Attacks:
Stigma -Single/Physical/Pierce
Inescapable Arrow Shot 1 -Single/Physical/Pierce/L Resistance D
Inescapable Arrow Shot 2 -Single/Physical/Pierce/L Weak
Inescapable Arrow Shot 3 -Single/Physical/Pierce/L Slow
Inescapable Arrow Final -Single/Physical/Pierce/HP Drain 100%
The curse of Zero -All/L Poison
Pandora's Gate -All/Ether

First thing this boss will do is copy the highest levelled characters stats. I
do believe however that this can be used to your advantage. To do this make a
party so that either MOMO or Shion are the highest levelled and enter battle
with him. Shion is probably the best bet here since her Evasion isn't that
high. Once he copies her stats switch them out for Jin, KOS-MOS, and Jr. Then
stock up and use flame sword and air him, them use Jin and KOS-MOS slash
attacks in the air to deal massive damage. Chaos is a no go in this battle
because he absorbs aura. Also don't let him copy KOS-MOS or the battle will be
next to impossible. It's never happened to me but I've heard stories about it.
O=============================================================================O

Once you defeat him go back to Caito to collect your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 29                                                                     |GC29
Location: Foundation, Fishing Lab
Talk to Butch
Mission: Catch Red Eye
Limit: 1:00 per attempt
Reward: Decoder 16, Red Eye Fish Print
What to do: Use the fishing rod and try to catch red eye. It seems to be
completely random so just keep trying. When you do catch it Butch will give you
a reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 30                                                                     |GC30
Location: Foundation, King's Hideout
Talk to Clive
Mission: Find Owners for the cats
Reward: Cross Hilbert (double attack for KOS-MOS and MOMO)
What to do: Pick up all the cats and drop them of at these locations:
Rebour: Laundry Mat
Ollie: Space Port
Newt: Publishing Agency
Walker: Iron Man Bar
Loop: Moby Dick's
When you are finished go back to Clive to collect your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 31                                                                     |GC31
Location: Foundation, Our Treasure hotel
Talk to Layla with either Jr. or MOMO
Mission: Find the origin of the photo
Reward: Vault Key (opens to 4 Med Kit DX)
What to do: You must find the photographer of the photo. She is located at the
publishing agency on Second Miltia. Talk to her to find out where it was taken
and go back to Layla to get your reward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 32                                                                     |GC32
Location: Elsa, B1
Talk to KAMIKAZE
Mission: Pay off the captions debt
Reward: Skill Upgrade E x40, Power Strike (double attack for Ziggy and MOMO),
Secret Key 19, X-Buster (special attack for KOS-MOS), Jin's Swimsuit.
What to do: There are several items that pay 500,000G. These include EMAX300,
Auto-Recovers and Awakenings. If you want to use the accessories use the
awakenings to pay it off. The Orgulla farming trick can be used for this. As
well you can fight the patriarch again and again to collect Awakening IV's if
you are past the Ormus Stronghold or need a few more to finish the debt off.
Also note you can steal extra awakenings from Margulis' shadow when you fight
him the second time. Any other items aren't worth the effort of gathering them,
since you can just fight the patriarch to gain more exp and skill points
anyways. Talk to K-2 at the space port in Second Miltia to pay off the debt.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 33                                                                     |GC33
Location: Foundation, launch bay
Talk to Hugo
Mission: Disarm a bug in the encephalon
Reward: Secret Key 18
What to do: Find an U.M.N. plate and dive into MOMO's subconscious domain
summer. Head left and destroy the door on the bathroom. Destroy the poster for
the first hint. Next head north and inspect the crate behind the sign to unlock
the first protection. Now head south and turn east to the next area. Inspect
the flowers to unlock the protection two. Now head east again and pass through
two area's until you get to the fallen tree. Go down the tree and inspect the
flowers next to it to unlock protection three. Use the path on the right to
take a short cut across a tree and head north to the next area. Cross the
stream using the tree short cut and inspect the wall next to the hole the water
is coming out of to unlock protection four. Next head north and in the next
area go down the ramp on the right. Inspect the tree north of the blue flowers
to unlock protection five. Now head west and use the short cut that takes you
to the area with the shed. Go next to the red dive device and inspect the rock
with the flowers on it to unlock protection six. Head east to go to the next
area. Go to the area after this and inspect the empty log in the bushes for
protection seven. Next head to the northern exit of this area. From here go
north and use the tree bridge on the right to cross. Inspect the flowers in the
path to the left after the bridge to unlock protection eight. Next head south
to the previous area and destroy the first three rocks on the right side of the
tree (leave the last one). Now destroy the tree and cross where it stops.
Inspect the first rock you come to unlock protection nine. Now go to the
southern exit. Follow the path to the rock and destroy it. Go in and inspect
the tree. He will give you Secret Key 18 but you still need to talk to Hugo to
complete this GS.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 34                                                                     |GC34
Location: Second Miltia, Sector Two
Talk to Carlos
Mission: Find the best date spot
Reward: Lion Heart (double attack for Jin and Shion)
What to do: Just tell him its second Miltia. Walk away and come back a little
later to collect your prize.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 35                                                                     |GC35
Location: Foundation, Our treasure roof
Talk to Camille with a male character
Mission: Fix the roof
Limit: 1:00
Reward: Decoder 13
What to do: Go up to a broken part and mash the circle button until it is
repaired. Try to do all one level before going down the stairs. If you do it in
less than a minute Camille will reward you, if you don't you can try again as
many times as you like.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GS 36                                                                     |GC36
Location: Second Miltia, Sector Two
Talk to Winona
Mission: Compete against Winona
Reward: Twin Buster (double attack for Shion and KOS-MOS)
What to do: Complete every GS without failure and talk to her. You will win.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              Segment Addresses                          |SA08
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This is a table of all the information on each Segment Address. Formay is like
this:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#  |Location of Door |Location of Decoder|Reward
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1  |Dammerung        |Complete GS 5     |Secret Key 8
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2  |Elsa             |Ormus Stronghold  |Secret Key 22
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3  |Publishing Agency|Segment Address 16|Robot Part Left Leg
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4  |Ormus Stronghold |SC Domain Summer  |Secret Key 9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5  |Labrinythos      |Labrinthos        |Secret Key 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6  |Second Miltia    |Given to you      |Secret Key 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7  |Dammerung        |Segment Address 14|Robot Part Left Arm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8  |Desert           |Complete GS 13    |Robot Part Body
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9  |Uzuki Residence  |Submerged City    |Secret Key 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10 |Submerged City   |Omega System      |Secret Key 26
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11 |Foundation       |Durandul Park     |Secret Key 23
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12 |Heaven's Ruins   |Heaven's Ruins    |Sequencer D
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13 |Ormus Stronghold |Complete GS 35    |Robot Part Head
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14 |Old Miltia       |Complete GS 27    |Robot Part Right Arm/Decoder 7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15 |SD Winter        |Dammerung         |Secret Key 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16 |Iron Man Bar     |Complete GS 29    |Robot Part Right Leg/Decoder 3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17 |Omega System     |Complete GS 6     |Secret Key 28
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18 |Submerged City   |Dammerung         |Secret Key 16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                               Character Stats                           |CS09
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are the level 50 stats of each character
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Shion:
HP=1314
EP=71
Str=36
Vit=48
Dex=61
Eva=63
Agl=8
Eatk=65
Edef=65

Shion is a rather useless character for two reasons. One being that her attacks
contain elements so you can't cast sword ethers on her to make chains. Her
elements also cut off each other as is goes Thunder-->Beam-->Thunder making it
hard to get a good combo from her. The other reason is that her attacks are
based off her ether attack and not the strength stat. While looking at her
stats this may seem like a good thing but MOMO's ether stats are higher and you
can sword MOMO, making her a better choice than Shion. Shion is the only
character that can use Erde Kaiser ethers, so there are benefits to using her.
Low on HP and Vitality, she will fall fast in battle. Shion cannot air or down
enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MOMO:
HP=1206
EP=81
Str=26
Vit=33
Dex=71
Eva=77
Agl=9
Eatk=71
Edef=73

MOMO is probably the most useful character in the game. Her attack is based off
of her ether attack power and not strength. This makes her insanely strong
against most enemies. Her attacks don not have an element so you will need to
cast sword ethers on her to use chains. Downsides to MOMO are her low HP and
Vitality stats, which means she dies quite fast since a lot of attacks are
physical in nature. MOMO can not air or down enemies.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KOS-MOS:
HP=2528
EP=64
Str=68
Vit=65
Dex=67
Eva=64
Agl=6
Eatk=66
Edef=65

KOS-MOS is above average character. Her stats are well rounded except for HP,
which is really high. This makes for her to be a good tank since her defences
are high. She is also the only character that can use special attacks. Her high
strength makes for good attacking and her ether attack can heal for a good
amount of HP. Her normal attacks contain no elements so sword ethers are
effective here. Downsides include her speed, which is very low, but by
equipping the swimsuit her speed will increase by one.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jr.:
HP=1453
EP=61
Str=67
Vit=57
Dex=74
Eva=68
Agl=8
Eatk=65
Edef=61

Jr. is a average character. His stats are pretty well balanced except for dex,
which is highest in the game. He has no element so sword ethers are useful
here. All his attacks are of the physical nature so that nice strength stat
will work wonders here. Low stats include HP and Vitality, which means he will
have some difficulty with large groups of enemies, or strong boss attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
chaos:
HP=1623
EP=71
Str=62
Vit=59
Dex=62
Eva=64
Agl=7
Eatk=69
Edef=62

Probably the most balanced character in the game. His stats are all normal
except for his ether attack, which is second highest in the game. All of his
attacks are aura based which limits the amount of chains he can partake in. He
has the ability to down enemies in the break state. Doesn't really have a low
stat since most are in the middle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ziggy:
HP=3066
EP=48
Str=71
Vit=70
Dex=57
Eva=48
Agl=6
Eatk=38
Edef=39

The tank of the party, Ziggy has the highest HP, Str and Def in the game. All
of his attacks are fire based so he can't be much help in chains. Like chaos he
can down enemies in the break state. Where as he is the physical powerhouse,
his speed and ether stats leave something to be desired as they are the lowest
in the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jin:
HP=2068
EP=63
Str=66
Vit=63
Dex=67
Eva=61
Agl=7
Eatk=64
Edef=59

Jin is a well-balanced character like chaos except with high HP. His attacks
are physical and most contain the slash element, which is the only character
with is aside for KOS-MOS air attacks. His attacks are not elemented so he can
use sword ethers to contribute to chain attacks. He can also air enemies in the
break state.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              Character Attacks                          |CS10
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are attacks that characters can use in battle. Both single and double
attacks are listed. The format for single attacks goes like this:
Name                Target|Zone |Type |Range|Element

Double attacks go like this:
Name                Partner|Target|Type    |Element|Stock|Added Effect

Shion
Normal:
Electro Shot        Single|A,B,C|Ether|Long|Thunder
Electro Ray         Single|A,B,C|Ether|Long|Beam
Electro Blast       Single|A,B,C|Ether|Long|Thunder

Double:
Burst Veil          MOMO   |All   |Support         |Stockx1|Burst Veil
Archangel's Requiem Jr.    |All   |Physical|Pierce |Stockx2
Dual Spell Ray      chaos  |Single|Ether   |Beam   |Stockx2
Lion Heart          Jin    |Single|Physical|Slash  |Stockx2
Gravity Bomb        KOS-MOS|Single|Physical|Strike |Stockx2|L Slow
Twin Buster         KOS-MOS|Single|Ether   |Beam   |Stockx3
Phoenix Blade       Jin    |Single|Ether   |Aura   |Stockx3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MOMO
Normal:
Robin               Single|A,B,C|Ether|Long|Pierce
Lark                Single|A,B,C|Ether|Long|Pierce
Sparrow             Single|A,B,C|Ether|Long|Pierce

Double:
Burst Veil          Shion  |All   |Support        |Stockx1|Burst Veil
Silver Duet         Jr.    |Single|Ether   |None  |Stockx2
Cross Hilbert       KOS-MOS|All   |S.Atk   |None  |Stockx2|H Lost
Blessed Miracle     chaos  |All   |Support |None  |Stockx3|Best Ally
Power Strike        Ziggy  |Single|Physical|Strike|Fire|Stockx3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KOS-MOS
Normal:
T-Arts 1            Single|BB |Physical|Short|Strike
T-Arts 2            Single|BC |Physical|Short|Strike
T-Arts 3            Single|CC |Physical|Short|Strike
T-Arts 4            Single|CB |Physical|Short|Strike
T-Arts 5            Single|B,C|Physical|Short|Strike|Air
T-Arts 6            Single|A  |Physical|Short|Slash
T-Arts 7            Single|AA |Physical|Short|Slash

Special:
Minigun             Single|Physical|Long|Pierce|Stockx1
Micro Missile       All   |Physical|Long|Strike|Stockx2
Dragon Blade        Single|Ether   |Long|Beam  |Stockx1
X-Buster            All   |Ether   |Long|Beam  |Stockx3

Double:
Cross Fist          Ziggy|Single|Physical|Strike|Stockx2
Cross Hilbert       MOMO |All   |S.Atk   |None  |Stockx2|H Lost
Gravity Bomb        Shion|Single|Physical|Strike|Stockx2|L Slow
Twin Buster         Shion|Single|Ether   |Beam  |Stockx3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jr.
Normal:
Quick Draw          Single|BB |Physical|Long|Pierce
Quick Turn          Single|BC |Physical|Long|Pierce
Quick Drop          Single|CC |Physical|Long|Pierce
Quick Shot          Single|CB |Physical|Long|Pierce
Cross Hand          Single|B,C|Physical|Long|Pierce
Crossover           Single|A  |Physical|Long|Pierce
Killing Sky         Single|AA |Physical|Long|Pierce

Double:
Elemental Nocturne  chaos|All   |Ether   |Aura       |Stockx2
Archangel's Requiem Shion|All   |Physical|Pierce     |Stockx2
Silver Duet         MOMO |Single|Ether   |None       |Stockx2
Fiery Ritornelle    Ziggy|All   |Physical|Pierce/Fire|Stockx2

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
chaos
Normal:
Spirit Touch        Single|BB |Physical|Short|Strike|Aura
Angel Blast         Single|BC |Physical|Short|Strike|Aura
Divine Seal         Single|CC |Physical|Short|Strike|Aura
Spirit Cross        Single|CB |Physical|Short|Strike|Aura
Spirit Strike       Single|B,C|Physical|Short|Strike|Aura|Down
Angel Shot          Single|C  |Physical|Short|Strike|Aura|Down Only
Heaven's Wraith     Single|CC |Physical|Short|Strike|Aura|Down Only

Double:
Ice Brand           Jin  |Single|Physical|Slash/Ice|Stockx2
Elemental Nocturne  Jr.  |All   |Ether   |Aura     |Stockx2
Dual Spell Ray      Shion|Single|Ether   |Beam     |Stockx2
Blessed Miracle     MOMO |All   |Support |None     |Stockx3|Best Ally

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ziggy
Normal:
Combo One           Single|BB|Physical|Short|Strike|Fire
Combo Two           Single|BC|Physical|Short|Strike|Fire
Combo Three         Single|CC|Physical|Short|Strike|Fire
Combo Four          Single|CB|Physical|Short|Strike|Fire
Burst Blow          Single|BB|Physical|Short|Strike|Fire|Down
Burst Blade         Single|BB|Physical|Short|Strike|Fire|Down Only

Double:
Cross Fist          KOS-MOS|Single|Physical|Strike     |Stockx2
Fiery Ritornelle    Jr.    |All   |Physical|Pierce|Fire|Stockx2
Power Strike        MOMO   |Single|Physical|Strike|Fire|Stockx3

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jin
Normal:
Tempest Blade       Single|BB |Physical|Short|Slash
Wind Blade          Single|BC |Physical|Short|Slash
Spinning Blade      Single|CC |Physical|Short|Slash
Rising Blade        Single|CB |Physical|Short|Slash
Tornado Strike      Single|B,C|Physical|Short|Strike|Air
Soaring Blade       Single|A  |Physical|Short|Slash
Raptor              Single|AA |Physical|Short|Slash

Double:
Ice Brand           chaos|Single|Physical|Slash/Ice|Stockx2
Lion Heart          Shion|Single|Physical|Slash    |Stockx2
Phoenix Blade       Shion|Single|Ether   |Aura     |Stockx3
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 E.S Stats                               |ES11
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Asher:
HP: 27390
EP: 0
Power: 614
Armor: 570
Dexterity: 69
Evasion: 63
Agility: 7
Ether Attack: 487
Ether Defense: 418

The physical powerhouse, and somewhat lagging in the ether and speed area's.
Probably the best choice though as its high HP can make up for its low ether
defence.

Dinah:
HP: 22981
EP: 0
Power: 550
Armor: 507
Dexterity: 65
Evasion: 59
Agility: 8
Ether Attack: 587
Ether Defense: 516

The middle craft, having the highest Ether attack. I would recommend against
using this mech due to Asher's higher HP and defense. The special attacks are
decent.

Zebulun:
HP: 18265
EP: 81
Power: 426
Armor: 396
Dexterity: 65
Evasion: 70
Agility: 9
Ether Attack: 519
Ether Defense: 587

This is the only mech allowed to use ether skills, making it the most useful
mech of the three. The physical stats and HP are low however the fact that you
can heal more than makes up for it. Its speed and ether stats are what make
this mech very useful since this allows you to heal your mechsfaster and for
more HP. Ether Skills that it can use are based of ethers MOMO has learned.
Look at the ether skills section for more details.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 E.S. Attacks                            |ES12
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The format for Normal attacks is:
Target/Type/Range/Properties

The format for Special attacks is:
Co-pilot/Charge/Target/Type/Range/Properties
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E.S. Asher

Normal:
Shield Lancer   Single/Physical/Short/Strike
Gatling Gun     Single/Physical/Long/Pierce

Special:
Shot Buster     Any/100%/Single/Ether/Long/Beam
Gatling Blast   Shion/200%/Single/Physical/Long/Pierce
Wings of Light  Jin/200%/Single/Physical/Short/Slash/Aura
Ice Storm       chaos/200%/Single/Ether/Long/Ice
Corona Buster   Ziggy/200%/Single/Ether/Long/Fire
Odin Buster     chaos or Shion/300%/Single/Ether/Long/Beam
Moonlight Blade Jin/300%/All/Ether/Long/Aura
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E.S. Dinah

Normal:
Hand-to-Hand    Single/Physical/Short/Strike
Beam Blaster    Single/Ether/Long/Beam

Special:
Spiral Fist     Any/100%/Single/Physical/Long/Strike
Tornado Fist    Shion/200%/Single/Physical/Long/Strike/Thunder
Twin Dragons    Jin/200%/Single/Physical/Short/Slash
Chained Blast   chaos/200%/Single/Physical/Short/Strike/Aura
Meteor Storm    Ziggy/200%/Single/Ether/Long/Fire
X-BUSTER        Shion/300%/All/Ether/Long/Beam
Iron Blade      Jin/300%/Single/Physical/Long/Slash/Aura
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E.S. Zebulun

Normal:
Kick            Single/Physical/Short/Strike
Archery         Single/Ether/Long/Pierce

Special:
Rain Arrow      Any/100%/All/Ether/Long/Pierce
Starlight Arrow Shion/200%/Single/Ether/Long/Pierce
Golden Bow      Jin/200%/Single/Ether/Long/Pierce/Aura/Clear Status Effect
Ice Rondo       chaos/200%/Single/Physical/Short/Slash/Ice
Power Kick      Ziggy/200%/Single/Physical/Short/Strike/Fire
Aird            Any/300%/All/Ether/Long/Beam
Meteor Blast    Ziggy/300%/Single/Ether/Long/Fire
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    Skills                               |SK13
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are the skills that can be learned using skill points. They are organized
by level and class. Format is like this:

Name            |Skill| Type|Effect

                                   Level 1

Class A -300 Class points
Medica          | 200|Ether |Low HP Recovery relative to ether attack
Refresh L       | 150|Ether |Clear L-type status based on ether attack
Poison Guard    | 100|Master|Poison Resistance +25%
Blind Guard     | 100|Master|Blind Resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class B -300 Class Points
Attacker        | 200|Ether |Raises attack but lowers defense
Defender        | 200|Ether |Lowers attack but raises defense
Str+2           | 100|Equip |Increase attack
Vit+2           | 150|Equip |Increase defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class C -300 Class Points
Analyze         | 150|Ether |Analyze enemy
Memory          | 100|Master|Recall enemy zones once learned
Eatk+2          | 150|Equip |Increase ether attack
Edef+2          | 150|Equip |Increase ether defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class D -300 Class Points
Down Dex        | 150|Ether |Lower Dexterity and Evasion of B/G enemy
Break Sensors   | 150|Ether |Lower Dexterity and Evasion of M enemy
Dex+2           | 150|Equip |Increase Dexterity
Eva+2           | 150|Equip |Increase Evasion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class E -300 Class Points
Ice Blast       | 200|Ether |Ice ether attack
Flame Blast     | 200|Ether |Fire ether attack
Thunder Blast   | 200|Ether |Thunder ether attack
Aura Blast      | 200|Ether |Aura ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class F -300 Class Points
Down Force      | 150|Ether |Lower attack of B/G enemy
Down P Def      | 150|Ether |Lower defense of B/G enemy
Down Ether      | 150|Ether |Lower ether attack of B/G enemy
Down E Def      | 150|Ether |Lower ether defense of B/G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class G -300 Class Points
Break Arms      | 150|Ether |Lower attack of M enemy
Break Armor     | 150|Ether |Lower defense of M enemy
Break Beam      | 150|Ether |Lower ether attack of M enemy
Break Shield    | 150|Ether |Lower ether defense of M enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class H -600 Class Points
Psycho Pocket   | 300|Ether |Steal an item
Break B10       | 400|Master|Break bonus chance +10%
Focus 1         | 600|Master|Recover 10% EP with stock command
EP Regen        | 600|Equip |EP+2 every turn
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                   Level 2

Class A -600 Class Points
Ice veil        | 300|Ether |Reduce ice damage 25%
Flame Veil      | 300|Ether |Reduce fire damage 25%
Thunder Veil    | 300|Ether |Reduce thunder damage 25%
Aura Veil       | 300|Ether |Reduce aura damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class B -600 Class Points
Ice Sword       | 300|Ether |Add ice element to attacks
Flame Sword     | 300|Ether |Add fire element to attacks
Thunder Sword   | 300|Ether |Add thunder element to attacks
Aura Sword      | 300|Ether |Add aura element to attacks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class C -600 Class Points
Revert          | 600|Ether |Revive a character with 25% HP
Medica 2        | 600|Ether |Mid HP recovery relative to ether attack
Medica All      | 600|Ether |Low HP recovery relative to ether attack
Vaccine         | 400|Ether |Raise status effect resistance 10%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class D -600 Class Points
Stock 1         | 500|Ether |Increase stock count by one
HP Mind 10      | 500|Master|HP recovery +10%
ST Mind 10      | 400|Master|Status effect recovery +10%
Rare+10         | 600|Equip |Rare item acquisition +10%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class E -600 Class Points
Heavy Guard     | 200|Master|Heavy Resistance +25%
Weak Guard      | 200|Master|Weak Resistance +25%
Ether PD Guard  | 200|Master|Ether PD Resistance +25%
Ether DD Guard  | 200|Master|Ether DD Resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class F -600 Class Points
Ether Spear     | 400|Ether |Raise ether attack and lower ether defense
Ether Shield    | 400|Ether |Lower ether attack and raise ether defense
Junk Beam       | 500|Ether |20% chance to cancel M enemy's action
Miracle Star    | 400|Ether |Non-elemental ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class G -600 Class Points
Ice Coat        | 400|Equip |Reduce ice damage 25%
Flame Coat      | 400|Equip |Reduce fire damage 25%
Thunder Coat    | 400|Equip |Reduce thunder damage 25%
Aura Coat       | 400|Equip |Reduce aura damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class H -1200 Class Points
Boost 1         |1200|Ether |Increase boost count by one
Expansion Pack  |1000|Master|Increase skill slots by one
Inner Peace     |1500|Master|Raise Evasion after using stock command
ST Resist 20    |1200|Equip |Status effect resistance +20%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                   Level 3

Class A -1200 Class Points
Refresh H       | 800|Ether |Clear H-type status based on ether atack
Safety Level    |1200|Ether |Survive with one HP (one time)
ST Mind 15      | 600|Master|Status effect recovery +15%
Limiter Up      |1500|Equip |Increase max HP&EP 10%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class B -1200 Class Points
Blade Coat      | 500|Equip |Reduce blade damage 25%
Spear Coat      | 500|Equip |Reduce slash damage 25%
Hammer Coat     | 500|Equip |Reduce strike damage 25%
Beam Coat       | 500|Equip |Reduce beam damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class C -1200 Class Points
Cleanse         | 800|Ether |Clear status using half of current HP
Rapid Refresh   |1000|Master|Regeneration x2 during reserve
Double Power    |1000|Equip |Double effects of equipped skills
Last Revenge    |1200|Equip |When KO'ed, boost with 1HP and 3 stock
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class D -1200 Class Points
Stun Guard      | 400|Master|Stun resistance +25%
Lost Guard      | 400|Master|Lost resistance +25%
Poison EP Guard | 400|Master|Poison EP resistance +25%
Slow Guard      | 400|Master|Slow resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class E -1200 Class Points
Quick           |1200|Ether |Increase speed 25%
Charge Time     | 800|Ether |Double HP regeneration (one time)
Crtc+5          | 800|Equip |Increases critical hit rate 5%
First Combo     |1000|Equip |Stock +1 when battle starts
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class F -1200 Class Points
Prayer          |1200|Ether |Receive a heavenly gift
Break B15       |1500|Master|Break bonus chance +15%
Revenge Power   |1500|Equip |25% chance of counter-boost after critical
Rare+30         |1800|Equip |Rare item acuisition +30%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class G -1200 Class Points
Misty           |1000|Ether |Block B/G enemy's ether skills
Infection       | 800|Ether |Lower status resistance of B/G enemy
Guard           | 800|Master|Damage reduction +20% when guarding
Ether Burst     |1800|Equip |Doubles Ether Attack, but also doubles EP usage
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class H -2400 Class Points
Skill Up 10     |3600|Master|Skill Points +10%
Experience Up 10|3600|Master|Experience Points +10%
Combo Boost     |3600|Equip |Boost possible anytime
EP Half         |3600|Equip |EP consumption 1/2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                                   Level 4

Class A -2400 Class Points
Heaven's Rain   |2400|Ether |Aura ether attack
Curse           |4000|Ether |Inflicts curse
Damage -10      |4000|Equip |Lower all damage by 10%
Samurai Soul    |3200|Equip |Increase attack when party member is KO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class B -2400 Class Points
Annihilation    |2800|Ether |Non-elemental ether attack & clear status
Focus 2         |4800|Master|Recover 15% EP with stock command
Lost Agl        |2400|Master|Retain full agility after casting ether
Knight Soul     |3200|Equip |Increase defense when party member is KO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class C -2400 Class Points
Overload        |3600|Equip |50% chance of stock+2 when stocking
ST Resist 30    |3200|Equip |Status effect resistance +30%
ST Double       |2800|Equip |Duration of status effects x2
HP Mind 15      |2400|Master|HP Recovery +15%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class D -4800 Class Points
Best Ally       |9600|Ether |Auto-revive and recover all HP (one time)
Skill Up 15     |7200|Master|Skill points +15%
Experience Up 15|7200|Master|Experience points +15%
Rebound         |8000|Equip |50% chance of boost after guard or evasion
                            after using the stock command
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 Secret Keys                             |SK14
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Secret Keys enable your characters to learn more skills. I have created a list
of Keys, their locations and what they unlock. If you need more help finding
them refer to the area given in the walkthrough and browse the section and you
should find it. Another way if using the Ctrl+F system.

Key Number    |Location          |Unlocks skill
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 1  |GS1               |Psycho Pocket
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 2  |GS2               |Break B10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 3  |Segment Address 6 |Focus 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 4  |Segment Address 9 |EP Regen
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 5  |Segment Address 15|Stock 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 6  |GS3               |Rare+10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 7  |Dammerung         |Junk Beam
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 8  |Segment Address 1 |Boost 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 9  |Segment Address 4 |Expansion Pack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 10 |GS26              |Inner Peace
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 11 |GS11              |ST Resist 20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 12 |GS12              |Safety Level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 13 |Labyrinthos       |Limiter Up
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 14 |Ormus Stronghold  |Rapid Refresh
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 15 |GS10              |Last Revenge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 16 |Segment Address 18|First Combo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 17 |GS15              |Break B15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 18 |GS33              |Rare+30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 19 |GS32              |Ether Burst
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 20 |Segment Address 5 |Skill Up 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 21 |GS14              |Experience Up 10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 22 |Segment Address 2 |Combo Boost
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 23 |Segment Address 11|EP Half
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 24 |Omega System      |Curse
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 25 |Epilogue (omega)  |Focus 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 26 |Segment Address 10|Overload
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 27 |Omega System      |ST Double
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 28 |Segment Address 17|Best Ally
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 29 |Factory           |Skill Up 15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 30 |Factory           |Experience Up 15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Secret Key 31 |Heaven's Ruins    |Rebound
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Battle Ethers                            |ET15
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The ethers that are usable in battle will be listed in order. The ethers with
an asterisk (*) beside their name are ethers that the E.S. Zebulun can use when
MOMO has learned them.

Name           |Target     |EP|Combo?
Description of ether
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Medica*       |One Ally    | 2|Combos to Double Medica
Low HP recovery relative to Ether Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Medica 2*     |One Ally    | 4|Combos to Double Medica 2
Mid HP recovery relative to Ether Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Medica All*   |All Allies  |10|No combo
Low HP recovery relative to Ether Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Refresh L*    |One Ally    | 4|Combos to double Refresh L
Clear L-Type status effect based on caster's Ether Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Refresh H*    |One Ally    | 6|Combos to double Refresh H
Clear H-Type status effect based on caster's Ether Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cleanse       |Self        | 8|No combo
Clear status effects using half of current HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revert*       |One Ally    |20|No combo
Revive character with 25% HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vaccine       |One Ally    | 6|No combo
Raise status effect resistance 10%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Down Dex*     |One Enemy   | 4|Combos to XSB Dex
Lower Dexterity and Evasion of B or G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Down Force*   |One Enemy   | 4|Combos to XSB Force
Lower Physical Attack of B or G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Down P Def*   |One enemy   | 4|Combos to XSB P Def
Lower Physical Defense of B or G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Down Ether*   |One Enemy   | 4|Combos to XSB Ether
Lower Ether Attack of B or G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Down E Def*   |One Enemy   | 4|Combos to XSB E DEF
Lower Ether Defense of B or G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break Sensors*|One Enemy   | 4|Combos to XBK Sensors
Lower Dexterity and Evasion of M enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break Arms*   |One Enemy   | 4|Combos to XBK Arms
Lower Physical Attack of M enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break Armor*  |One Enemy   | 4|Combos to XBK Armor
Lower Physical Defense of M enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break Beam*   |One Enemy   | 4|Combos to XBK Beam
Lower Ether Attack of M enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Break Shield* |One Enemy   | 4|Combos to XBK Shield
Lower Ether Defense of M enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Junk Beam*    |One Enemy   | 4|Junk Blast
20% chance to cancel M enemy's action
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Infection     |One Enemy   | 4|No combo
Lower Status Resistance of B or G enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Misty         |One Enemy   | 6|Lost Mist
Block B or G enemy's Ether skills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Veil* |One Ally    | 4|Combos to Thunder wall
Reduce thunder damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Veil*   |One Ally    | 4|Combos to Flame wall
Reduce fire damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Veil*     |One Ally    | 4|Combos to Ice wall
Reduce thunder damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aura Veil*    |One Ally    | 4|Combos to Aura wall
Reduce aura damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Sword*  |One Ally    | 4|No combo
Adds fire to non-elemental attacks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Sword*|One Ally    | 4|No combo
Adds thunder to non-elemental attacks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Sword*    |One Ally    | 4|No combo
Adds ice to non-elemental attacks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aura Sword*   |One Ally    | 4|No combo
Adds aura to non-elemental attacks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Blast*  |One Enemy   | 6|Combos to Flame Storm/Flame Burst
Fire ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Blast*    |One Enemy   | 6|Combos to Ice Storm/Ice Burst
Ice ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Blast*|One Enemy   | 6|Combos to Thunder Storm/Thunder Burst
Thunder ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aura Blast*   |One Enemy   | 6|Combos Aura Storm/Thunder,Fire,Ice Burst
Aura ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miracle Star* |One Enemy   | 8|Combos to Miracle Stars
Non-elemental ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Heaven's Rain*|All Enemies |18|No combo
Aura ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Annihilation* |One Enemy   |18|No combo
Non-elemental ether attack & clear status effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Prayer        |Self        |16|No combo
Receive a heavenly gift
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stock 1       |One Ally    | 4|No combo
Increase stock count by one
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boost 1*      |Self        | 8|No combo
Increase boost count by one
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quick*        |One Ally    |10|No combo
Increase turns 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Analyze*      |One Enemy   | 4|Combos to Pocket Rare
Analyze enemy
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Psycho Pocket*|One enemy   | 4|Combos to Pocket Rare
Steal an item
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charge Time   |Self        | 4|No combo
Double HP regeneration (one time)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Curse         |One Enemy   |18|No combo
Enemy takes as much damages as it causes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Safety Level  |One Ally    |20|No combo
Survive with one HP (one time)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Best Ally     |One Ally    |60|No combo
Auto-Revive and recover all HP (one time)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Attacker*     |Self        | 4|No combo
Raise Physical attack and lower Physical Defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defender*     |Self        | 4|No combo
Lower Physical Attack and raise Physical Defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ether Spear*  |Self        | 4|No combo
Raise Ether Attack and lower Ether Defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ether Shield* |Self        | 4|No combo
Lower Ether Attack and raise Ether Defense
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Ether Combos                             |ET16
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

To use an ether combo you must first boost a character. Next if the two
characters know the required ethers press triangle on one of them to bring up
the ether combo list. Select the combo you want to use and both characters will
expend the same amount of EP to use it. This can be done with one character by
combo boosting themselves. Most apply the same effect to all enemies or allies,
although a few boost the strength of an attack.

Name           |Target      |EP|Required ethers
Description of ether combo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Double Medica  |All Allies  | 2|Medica x2
Low HP recovery
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Double Medica 2|All Allies  | 4|Medica 2 x2
Mid HP recovery
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Refresh L      |All Allies  | 4|Refresh L x2
Remove L status effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Refresh H      |All Allies  | 6|Refresh H x2
Remove H status effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XSB Dex        |All Enemies  | 4|Down Dex x2
Lowers Dexterity and Evasion of B or G enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XSB Force      |All Enemies  | 4|Down Force x2
Lowers Physical Attack of B or G enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XSB P DEF      |All Enemies  | 4|Down P Def x2
Lowers Physical Defense of B or G enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XSB Ether      |All Enemies  | 4|Down Ether x2
Lowers Ether Attack of B or G enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XSB E Def      |All Enemies  | 4|Down E Def x2
Lowers Ether Defense of B or G enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XBK Sensors    |All Enemies  | 4|Break Sensors x2
Lowers Dexterity and Evasion of M enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XBK Arms       |All Enemies  | 4|Break Arms x2
Lowers Physical Attack of M enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XBK Armor      |All Enemies  | 4|Break Armor x2
Lowers Physical Defense of M enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XBK Beam       |All Enemies  | 4|Break Beam x2
Lowers Ether Attack of M enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XBK Shield     |All Enemies  | 4|Break Shield x2
Lowers Ether Defense of M enemies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Junk Blast     |All Enemies  | 4|Junk Beam x2
20% Chance to cancel M enemies' actions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lost Mist      |All Enemies  | 6|Misty x2
Block B or G enemies' ether skills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Wall   |All Allies   | 4|Thunder Veil x2
Reduce thunder damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Wall     |All Allies   | 4|Flame Veil x2
Reduce fire damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Wall       |All Allies   | 4|Ice Veil x2
Reduce ice damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aura Wall      |All Allies   | 4|Aura Veil x2
Reduce aura damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Storm    |All Enemies  | 6|Flame Blast x2
Fire ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Flame Burst    |One Enemy    | 6|Aura Blast + Flame Blast
Concentrated fire ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Storm      |All Enemies  | 6|Ice Blast x2
Ice ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ice Burst      |One Enemy    | 6|Aura Blast + Ice Blast
Concentrated ice ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Storm  |All Enemies  | 6|Thunder Blast x2
Thunder ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thunder Burst  |One Enemy    | 6|Aura Blast + Thunder Blast
Concentrated thunder ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aura Storm     |All Enemies  | 6|Aura Blast x2
Aura ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Miracle Stars  |All Enemies  | 6|Miracle Star x2
Non-elemental ether attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pocket Rare    |One Enemy    | 4|Analyze + Psycho Pocket
Analyze enemy and steal rare
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                    Items                                |IT16
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

These are the items you will come across during your quest. Some of them are
limited to how many you can get.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Med Kit S        |Recover 25% HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Med Kit M        |Recover 50% HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Med Kit L        |Recover 75% HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Med Kit DX       |Recover all HP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ether Pack S     |Recover 25% EP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ether Pack M     |Recover 50% EP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ether Pack DX    |Recover all EP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rejuvenator M    |Recover 50% MAX HP and EP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rejuvenator DX   |Recover all HP and EP
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rejuvenator E    |Recover all HP and EP for all allies
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Antidote L       |Heal L-type status effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Antidote H       |Heal H-type status effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bio Sphere       |Recover all HP and EP (entire party)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skill Upgrade A  |Skill Points +10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skill Upgrade B  |Skill Points +30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skill Upgrade C  |Skill Points +50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skill Upgrade D  |Skill Points +100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skill Upgrade E  |Skill Points +500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class Upgrade A  |Class Points +10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class Upgrade B  |Class Points +50
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class Upgrade C  |Class Points +100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nano Repair A    |Recover 25% of MAX HP and EP (E.S. only)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nano Repair Z    |Recover 50% of MAX HP and EP (E.S. only)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nano Sphere      |Recover all HP and EP of all crafts (E.S. only)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scrap Iron       |Remains of a machine
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Junked Circuit   |A destroyed circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ether Core       |A rare part used to fix broken ether
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Awakening I      |A double attack for Jr. and MOMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Awakening II     |A double attack for Shion and KOS-MOS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Awakening III    |A double attack for Shion and Jin
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Awakening IV     |A double attack for chaos and MOMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 Accessories                             |AC17
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

These are the accessories that you can equip through out the game to your E.S.
in the status menu. You can equip three to one E.S. however all three must be
different.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Auxiliary Armor A   |Armor +30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Auxiliary Armor B   |Armor +40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EF Circuit A        |Ether Defense +20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EF Circuit B        |Ether Defense +30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anti-Fire Armor     |Reduces fire damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anti-Thunder Armor  |Reduces thunder damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anti-Beam Armor     |Reduces beam damage 25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tuned Circuit       |Agility +1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charge Boost        |Increase charge 25% by using the stock command
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charge Clean        |Clear all status effects using the Stock command
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Charge Recover      |Recover 5% of maximum HP by using the stock command
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Power Shield        |Damage reduction +20% when defending
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Slow Guard        |Slow resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Poison Guard      |Poison resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Heavy Guard       |Heavy resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Weak Guard        |Weak resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Stun Guard        |Stun resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Ether PD Guard    |Ether PD resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Ether DD Guard    |Ether DD resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Bind Guard        |Bind resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Lost Guard        |Lost resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Poison EP Guard   |Poison EP resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Energy Charge     |Charge down resistance +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G Power Charge      |Resistance to all status effects +25%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G ST Double         |Double duration of status effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EMAX300             |Make maximum charge 300%
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Auto Recover        |Recover 50% HP when incapacitated (once)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Enemy Database                           |ED18
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This is the enemy database. Any non-boss enemy you encounter will be listed.
Their analyze data will be listed in this format:

Name|HP|Type|Break Zone|W.Attack|W.Atribute
Experience|Skill Points|Class Points|Item|Rare Item

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Stole Marine|1500|Mech|None|Ether|St
700|0|0|Nano Repair A|Auxiliary Armor A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kulga Lily|600|Mech|None|None|None
420|0|0|Nano Repair A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
U-tic soldier A|110|Bio|BB|None|Au/Fi/Sl
80|20|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
U-tic soldier B|140|Bio|CB|None|Au/Fi/Sl
100|22|0|Ether Pack S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E2 Houser|320|Mech|CC|Ether|Bm/Th
180|32|0|Scrap Iron|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0-78 Grisly|480|Mech|CB|Ether|Bm/Th/St
360|34|0|Scrap Iron|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
U-tic Soldier A|170|Bio|BB|None|Au/Fi/Sl
200|20|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
U-tic soldier B|200|Bio|CB|None|Au/Fi/Sl
220|22|0|Ether Pack S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Executus Sogitto|1760|Mech|None|Ether|Bm/Th/Pc
1800|60|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS-P|260|Bio|BB|None|Au/Fi
260|22|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS-B|320|Bio|BC|None|Au/Fi
320|24|0|Ether Pack S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Testod|450|Mech|CC|None|Bm/Th/Pc
460|32|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ratus T1 MKII|880|Mech|None|Ether|Bm/Th
580|38|0|Bio Sphere|Class upgrade A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Carnicos I|700|Mech|CC|Ether|Bm/Th
550|34|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Expression|700|Gnosis|BB|Physical|Au/Fi/Pc/Sl
680|40|0|Antidote L|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Necessity|1280|Gnosis|BC|Ether|Ic
760|44|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vacillation|960|Gnosis|ABB|Physical|Au/Th/Pc
820|42|0|Med Kit S|Revive S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Information Type|660|Gnosis|BB|Physical|Bm/Fi/Ic/Pc
740|35|0|Ether Pack S|Antidote L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Infected U.R.T.V.|480|Bio|CC|None|Au/Th/Sl
700|32|0|None|Skill Upgrade A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glare|860|Gnosis |BC|Physical|Au/Fi/Pc/Sl
840|40|0|Antidote L|Antidote H
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Catharsis|1470|Gnosis|CB|Ether|Fi
1000|44|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Piercing Scream|1130|Gnosis|ABB|Physical|Au/Th/Pc
1080|42|0|Med Kit S|Revive S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Infected U.R.T.V.|600|Bio|CC|None|Au/Th/Sl
880|32|0|None|Skill Upgrade A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Creation Type|860|Gnosis|BB|Physical|Au/Fi/Pc/Sl
900|36|0|Ether Pack S|Antidote L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VSS Fresnel|2720|Mech|BB|Ether|Bm/Th
1180|48|15|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VSS Emissive|1840|Mech|CB|Ether|Bm/Th
880|44|15|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VSS Rayleigh|960|Mech|None|Ether|Bm/Th/Pc
800|40|15|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Executus Armo|4160|Mech|None|Ether|Bm/Th/Pc
1200|0|0|Nano Repair A|EF Circuit A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yacud Cannon|2000|Mech|None|None|Bm/Th/Pc
820|0|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cera 6F|3040|Mech|None|None|Au/Pc
960|0|0|Scrap Iron|G Stun Guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cera 7F|3520|Mech|None|Physical|Au/Sl/St
1100|0|0|Scrap Iron|Anti-Beam Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cera 7S|4640|Mech|None|Physical|Au/Sl/St
1320|0|0|Scrap Iron|Anti-Beam Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS P2|1420|Bio|BB|None|Au/Fi/Sl
1240|50|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS C|1580|Bio|CB|None|Au/Fi/Sl
1400|60|0|Med Kit S|Revive S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS B2|1800|Bio|BC|None|Au/Fi/Sl
1300|54|0|Ether Pack S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS A|2880|Bio|None|None|Bm/Th
1540|64|0|Bio Sphere|Skill Upgrade A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calx II Prototype|3360|Bio|CB|None|Bm/Th/Fi
1920|78|0|Med Kit S|Antidote H
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vive II Prototype|2560|Bio|BB|Physical|Au/Ic/Pc/Sl
1760|72|0|Ether Pack S|Antidote L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kluga Valy|2240|Mech|None|Physical|Sl/St
900|0|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leviat|4800|Mech|None|Ether|Bm/Th/Fi
1800|0|0|Scrap Iron|G Weak Guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Auto-Intercept Pod|1440|Mech|None|None|Bm/Th/Pc
400|0|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leviat Officer|4800|Mech|None|None|Bm/Th/Fi
1980|0|0|Scrap Iron|EF Circuit B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0-88 Delphinus|17600|Mech|None|Physical|Au/Sl
4000|0|0|Junked Circuit|G Power Charge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0-78 Grisly 2|3520|Mech|CB|Ether |Bm/Th/St
1920|74|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revised Carnicos I|3840|Mech|CC|Ether|Bm/Th
2120|70|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS P2|2080|Bio|BB|None|Au/Fi/Sl
1600|50|0|Med Kit S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS B2|2720|Bio|BC|None|Au/Fi/Sl
1700|54|0|Ether Pack S|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Revised Testud|2640|Mech|CC|Ether|Bm/Th
1900|78|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS F|2400|Bio|BC|None|Au/Fi/Sl
1860|64|0|Ether Pack S|Class Upgrade A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vive II Revised|4160|Bio|BB|Physical|Au/Fi/Pc/Sl
2200|82|0|Ether Pack S|Antidote L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calx II Revised|4960|Bio|CB|None|Au/Th
2400|88|0|Med Kit S|Antidote H
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PSS S|2400|Bio|CC|None|Au/Fi/Sl
1780|60|0|Med Kit S|Bio Sphere
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anathema|9600|Mech|None|None|Bm/Au/Th/Sl/St
2820|0|0|Junked Circuit|G Ether DD Guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Maranatha|8160|Mech|None|None|Bm/Au/Th
3280|0|0|Junked Circuit|G Blind Guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anathema Officer|9600|Mech|None|Physical|Bm/Au/Th/Sl/St
3600|0|0|G Heavy Guard|G Boost Guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ormus Knight A|3600|Bio|BB|None|Fi/Pc
3000|80|0|Med Kit S|Bio Sphere
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ormus knight B|3840|Bio|BC|None|Bm/Th/Sl
3180|88|0|Ether Pack S|Revive S
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
0-78 Grisly 2|4400|Mech|CB|Ether|Bm/Th/St
2700|84|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Carnicos II|5120|Mech|CC|Ether|Bm/Th
2820|92|0|Scrap Iron|Junked Circuit
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Crescens|10400|Mech|None|Physical|Au/Ic/Sl/St
3800|0|0|Ether Core|G Energy Guard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nova|14400|Mech|None|Ether|Au/Fi/St
4200|0|0|Ether Core|Anti-Ice Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ortu Ria Kuth|12000|Mech|CBAA|None|Bm/Au/Th/Sl
7000|120|0|Ether Core|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ortu Ria Lukia|9600|Mech|BCBC|Physical|Au/Ic/St
5000|100|0|Ether Core|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ortu Ria Hins|14400|Mech|AAA|Ether|Bm/Au/Th/Fi/Pc
9000|140|0|Ether Core|None
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Arvakv|22000|Gnosis|None|Ether|Au/Ic/Pc
5000|0|0|Nano Repair A|Skill Upgrade C
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ashmed Bapuz|16000|Gnosis|None|Physical|Bm/Th/Pc/Sl
6400|0|0|Nano Repair A|Class Upgrade B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ai Apaec|8160|Gnosis|BB|Ether|Bm/Th
6400|72|0|Med Kit M|Med Kit L
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aiakos|5440|Gnosis|CC|None|Bm/Fi/Pc/Sl
4600|180|0|Antidote L|Skill Upgrade B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Deion|6560|Gnosis|CB|Ether|Ic
5200|90|0|Ether Pack S|Ether Pack M
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kazfa Jina|7200|Gnosis|CBB|Ether|Au/Th
5600|100|0|Med Kit M|Class Upgrade B
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Okypete|4720|Gnosis|BB|None|Bm/Fi/Pc
4200|80|0|Bio Sphere|Antidote H
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Azazel|12800|Gnosis|AA|Physical|Bm/Au/Pc
8800|200|0|Med Kit M|Ether Pack M
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Avnaras|10400|Gnosis|BC|Ether|Au/Ic
7600|120|0|Revive S|Skill Upgrade C
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                Contacting Me                            |CM19
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you would like to contact me please title your E-mail as either Xenosaga
Ep.II or Xenosaga 2 and send it to chaosfan (at) hotmail (dot) com. If you are
submitting an error you caught please include a name I can credit you by, as I
will not list any E-mail addresses on my site apart from mine. Also I will
accept a boss strategy for any boss in the epilogue section OR for Orgulla. Any
others will not be posted. Please include your name for crediting as well.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   Updates                               |UP20
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 1.01-January 11, 2007 -Added a few missed items and completed the boss
lists for the Ormus Stronghold. Submitted Guide to Cheat Code Central

Version 1.00-October 16, 2006 -Finished all sections and submitted the guide to
GameFaqs.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   Credits                               |CD21
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I must thank the following because they helped in the creation of this guide.

GameFaqs for hosting my guide
Cheat Code Central for hosting my guide
Ste290597 for clarifying a question on Mad Skelter
Split Infinity for allowing me to use his Boss Strategy for Mikumari
Brasto for pointing out items I missed in the SD (Winter)