Wild Arms 3: Game Mechanics
-------------------------------------------------------------------------------
Written By: Evan Lai
Created: October 23, 2006
E-mail: [email protected]
Version 0.6

Disclaimer
This guide is compiled for personal use only. It cannot be used for
commercial purposes, whether in whole, in part, or altered. Only GameFAQs may
host this guide.

About this guide:

This guide gives many of the formulas for WA3. This guide is very incomplete
at this time, but gives most of the basic formulas. All of these were found by
empirical number crunching, as opposed to looking in the game data. As a
consequence, some formulas are likely off by a truncation, but they should all
be accurate within a couple of points- these too, will be fixed as they come up
in later versions.

Also, some of the notations are relics of the discovery process. I used the
variable X for the first thing that came up, and came up with new variables
when new variables were needed. For example, the variable M is used for the
secondary multiplier, whereas X is used for the primary multiplier. I use the
variables that I have been using in this guide, though I may change them to be
more intuitive in the future.

I lack the motivation of normal people.  It's taking me years to update instead
of weeks.  =P  Well, more stuff... I wonder when I'll ever hit version 1.0?  As
usual this is a cleaned up version of the "real" version, and I cleaned it up
quickly, so hopefully I didn't introduce many errors.

By nature of the guide, enemy and boss names could be thrown around, so
spoilers may abound.

Changes as of 10/23/06:
-Added a few status effects.
-Added necronomicon.
-Changed the notation for comet mark and finest arts to match the necronomicon.
-Added Teardrop, Andro Seal
-Added Grav, Merciless Queen
-Added some stuff about other sandcraft abilities.
-Added a couple monster attacks to the laundry list.
-Added more in-depth info about bosses from mid-chapter1 to mid-chapter2.
-Added a crude listing of the elements I had compiled a long time ago.
-Added a monster by monster chart of hit/evade.
-Somewhat of a clarification on critical hits.

Table of Contents
1. Definition of Terms
2. Character Stats
3. Maximum Stats
4. Experience Chart
5. MTC
6. Medium Stats
7. ARM Stats
8. ARM Upgrading
9. ARM Upgrades for Gatling
10. Status Effects
11. Physical Attacks
   A) Shoot
   B) Bare Attack
   C) Accelerator
   D) Lockon
   E) Gatling
   F) Finest Arts
12. Attack Modifiers
   A) Critical Hits
   B) Comet Mark
   C) SOS Power Boost
   D) Hyper
   E) Necronomicon
13. Magical Attacks
   A) Gems
   B) Teardrop
   C) Elemental Arcana
   D) Devastate
   E) Familiar
   F) Magnarize
   G) Dark Luceid
   H) Arc Impulse
   I) Heal
   J) Lifedrain
   K) Extension
   L) Andro Seal
   M) Grav
14. Summons
   A) Elemental Summons
   B) Zephyr
   C) Lucky Shot
   D) Raftina
   E) Celesdue
15. Monster Magic
   A) Elemental Spells
   B) Non-Elemental Spells
   C) Arcana
16. Zones
17. Sandcraft
   A) Attack
   B) Fire all ammo
   C) Harpoon
18. Lombardia
   A) Draconic Attack
   B) Missile Might
   C) Self-Regeneration
   D) Draconic Gun Blaster
19. Receiving Damage
20. Some Monster Attacks
21. In-Depth Bosses
22. Elements
23. Hitting
24. Thanks

---------------------------
1) Terms and Notation
---------------------------

L: Variable for character level
X: Variable for primary multiplier
D: Variable for defense multiplier
M: Variable for secondary multiplier
K,E: Variables for post multipliers
Q(#): Variable for FP additives

Primary Multiplier (X): The multiplier that affects the offensive stat before
the defensive stat is applied.  Primary multipliers are the most important in
determining damage.

mult#: Shorthand for the primary multiplier

Defense Multiplier(D): The multiplier that affects the defensive stat before
the offensive stat is applied.

Secondary Multiplier(M): This multiplier is taken of the difference in the
offensive and defensive values after primary and defense multipliers are
complete.  This has approximately the same affect as a post multiplier.

FP Multiplier:  This is the damage boost that your current FP provides.
Several other "FP Additives" are included in this value.

FP Additives (Q): Often called a multiplier by the game, these have the same
effect as taking an action at a higher FP value ("adding" FP), and therefore
change in relative effectiveness at different FP values and with the existence
of other FP additives. FP additives are the least useful "multiplier" for
increasing damage, and the damage is often overstated by giving the optimal
value in decriptions in the game. Sometimes an attack will have multiple Q
values- take the SUM.

Post Multipliers (K,E): The multipliers that affect damage after all other
calculations have been completed. These have approximately the same affect as
the secondary multiplier. E typically refer to elemental multipliers, though
they work in the same way.

HP: Health.  When depleted, you are knocked out.  Health in red font denotes
HP that is lower than the normal maximum.

FP: Force Points.  Determine the damage dealt and received, as well as the
abilities that can be performed.

uATT: uATT is the basic unarmed attack stat before any SHT has been applied.
The game has no notation for this, so I made this up.  It can be affected by
medium +%.

SHT: SHT is the bonus to ATT from the ARM.  It is unaffected by medium
multipliers.

ATT: uATT + SHT; this is the stat seen in the stat screen and used most of the
time by the game.

DEF:  Stat used to reduce damage from physical attacks.

MAG:  Stat used to inflict damage in magical attacks.

MGR: Stat used to reduce damage from magical attacks.

RFX: Stat used to determine turn order.

uAIM: uAIM  is the basic unarmed accuracy stat before HIT is applied.

HIT:  HIT is the bonus to AIM from the ARM.  It is unaffected by medium
multipliers.

AIM: uAIM + HIT; this is the stat seen in the stat screen and used most of the
time by the game.

EVA: Stat used to evade evadable attacks.

Luck: Instrumental in critical hit % and activation of chance based PS %, among
other unknown factors.

MTC: Used to summon guardians.

*Note: If an attack (ATT/MAG) stat is followed by a def stat (DEF/MGR), the def
stat refers to the recipient

-----------------------------
2) Character Stats
-----------------------------

At some point, I may add full tables, as these only give approximations, which
should be accurate to within 1-2 stat points.

There is at least one blatant error.  At levels 70-71, Virginia has ~30 more
MGR than she is supposed to.  Other errors are possible. While not a guarantee,
the existence of an error suggests that they just used tables instead of
formulas anyway.

Also, from level 1-5,
HP increases by an exponential formula.  After level 6, HP is linear. I could
give a curve for it, but with only a few values, it's easier to just give the
values.

HP:
Virginia:
L = 1,2,3,4 : 31, 42, 57, 76
L > 4 : 101 + 31*(L-5)

Jet:
L = 3,4,5 : 71, 97, 126
5 < L < 58 : 161 + 36.5*(L-6)
L > 57 : 2023 + 36*(L-57)

Gallows:
L = 3, 4 : 117, 157
L > 4 : 202 + 48*(L-5)

Clive:
153 + 41*(L-5)

*Note: Jet's formula is more complicated, as after a certain point, it changes
from ~36.5 per level, to 36 per level (or does something similar).
Mathematically, this should be level 57, but I still need to confirm it.

uATT:
Virginia: 9.7 + 2.303*L
Jet: 10.9 + 2.691*L
Gallows: 12.4 + 2.876*L
Clive: 13.2 + 3.368*L

DEF:
Virginia: 9.1 + 2.384*L
Jet: 14.4 + 3.700*L
Gallows: 13.3 + 3.270*L
Clive: 17.2 + 4.360*L

MAG:
Virginia: 14.1 + 3.450*L
Jet: 8.4 + 2.182*L
Gallows: 16.2 + 4.271*L
Clive: 12.8 + 3.200*L

MGR:
Virginia: 12.4 + 3.189*L
Jet: 7.5 + 1.941*L
Gallows: 16.0 + 4.000*L
Clive: 12.0 + 3.000*L

RFX:
Virginia: 23.4 + 5.646*L
Jet: 14.2 + 3.958*L
Gallows: 11.9 + 3.101*L
Clive: 6.6 + 1.750*L

uAIM:
Virginia: 14.5 + 3.545*L
Jet: 12.1 + 2.959*L
Gallows: 4.5 + 1.155*L
Clive: 16.3 + 3.947*L

EVA:
Virginia: 21.8 + 5.182*L
Jet: 15.3 + 4.160*L
Gallows: 7.5 + 2.079*L
Clive: 13.6 + 3.390*L

-------------------------
3) Maximum Stats
-------------------------

Level 100 uStats:
Stat        Virginia        Jet          Gallows           Clive
HP:          3046           3571          4761              4047
uATT:         240            280           300               350
DEF:          248            384           340               453
MAG:          359            227           443               333
MGR:          331            202           416               312
RFX:          588            410           322               182
uAIM:         369            308           120               411
EVA:          540            431           216               353

Full ARM boosted Maximums
Stat        Virginia        Jet          Gallows           Clive
ATT:          360            520           560               650
AIM:          625            518           200               691

Medium Boosted Maximums
Stat        Virginia        Jet          Gallows           Clive
HP:          6396           7499          9998              8498
uATT:         480            560           600               700
DEF:          545            844           748               996
MAG:          807            510           996               749
MGR:          794            484           998               748
RFX:          999            697           547               309
uAIM:         645            539           210               719
EVA:          999            797           399               653

Medium Boosted + ARM Absolute Maximums
Stat        Virginia        Jet          Gallows           Clive
ATT:          600            800           860              1000
AIM:          901            749           290               999

------------------------
4) Experience Chart
-----------------------

Experience Formula
1-10: (LVL^3)-1
10-100: [(LVL^4)/10]-1

*Note: ChartMTC is explained in the next section.

           Total         Needed        ChartMTC(projected)
1:                0             0              0
2:                7             7              7
3:               26            19             12
4:               63            37             18
5:              124            61             24
6:              215            91             30
7:              342           127             36
8:              511           169             42
9:              728           217             48
10:             999           271             54
11:            1463           464            193
12:            2072           609            145
13:            2855           783            174
14:            3840           985            202
15:            5061          1221            236
16:            6552          1491            270
17:            8351          1799            308
18:           10496          2145            346
19:           13031          2535            390
20:           15999          2968            433
21:           19447          3448            480
22:           23424          3977            529
23:           27983          4559            582
24:           33176          5193            634
25:           39061          5885            692
26:           45696          6635            750
27:           53143          7447            812
28:           61464          8321            874
29:           70727          9263            942
30:           80999         10272           1009
31:           92351         11352           1080
32:          104856         12505           1153
33:          118591         13735           1230
34:          133632         15041           1306
35:          150061         16429           1388
36:          167960         17899           1470
37:          187415         19455           1556
38:          208512         21097           1642
39:          231343         22831           1734
40:          255999         24656           1825
41:          282575         26576           1920
42:          311168         28593           2017
43:          341879         30711           2118
44:          374808         32929           2218
45:          410061         35253           2324
46:          447744         37683           2430
47:          487967         40223           2540
48:          530840         42873           2650
49:          576479         45639           2766
50:          624999         48520           2881
51:          676519         51520           3000
52:          731160         54641           3121
53:          789047         57887           3246
54:          850304         61257           3370
55:          915061         64757           3500
56:          983448         68387           3630
57:         1055599         72151           3764
58:         1131648         76049           3898
59:         1211735         80087           4038
60:         1295999         84264           4177
61:         1384583         88584           4320
62:         1477632         93049           4465
63:         1575295         97663           4614
64:         1677720        102425           4762
65:         1785061        107341           4916
66:         1897472        112411           5070
67:         2015111        117639           5228
68:         2138136        123025           5386
69:         2266711        128575           5550
70:         2400999        134288           5713
71:         2541167        140168           5880
72:         2687384        146217           6049
73:         2839823        152439           6222
74:         2998656        158833           6394
75:         3164061        165405           6572
76:         3336216        172155           6750
77:         3515303        179087           6932
78:         3701504        186201           7114
79:         3895007        193503           7302
80:         4095999        200992           7489
81:         4304671        208672           7680
82:         4521216        216545           7873
83:         4745831        224615           8070
84:         4978712        232881           8266
85:         5220061        241349           8468
86:         5470080        250019           8670
87:         5728975        258895           8876
88:         5996952        267977           9082
89:         6274223        277271           9294
90:         6560999        286776           9505
91:         6857495        296496           9720
92:         7163928        306433           9937
93:         7480519        316591          10158
94:         7807488        326969          10378
95:         8145061        337573          10604
96:         8493464        348403          10830
97:         8852927        359463          11060
98:         9223680        370753          11290
99:         9605959        382279          11526
100:        9999999        394040          11761

------------------------
5)MTC
------------------------

MTC experience is earned based on the experience chart above.  Whereas the
amount to level up once is the difference between the total experience of the
level you're reaching minus the experience of the level you start from, MTC
experience (MTC_E), required is the difference between the experience required
to gain that level, minus the experience required to gain the level before it.
This means that the TOTAL MTC_E required to get to a certain MTC is the same
as the amount required to gain that character level from the character level
before it.

So, from above:
Total MTC_E to reach MTC N is based on the middle column above.
MTC_E to gain 1 more MTC, N, is based on the right column above.

So far, this has only considered equal level kills.  When a target is killed
with a summon, it is compared to the level of the summoner, and seems to be
truncated to 2 decimal places.

If a level 13 character kills a level 17 target with a summon, 17/13 MTC_E, or
1.30 MTC_E are added. Therefore, the exact number of kills will vary depending
on the level of the targets compared to the caster.

As far as I can tell, using eggs will not affect this value at all. If you use
eggs to reach 93 MTC without killing anything with summons, the 94th MTC should
still be 7 MTC_E.

-----------------------
6) Medium Stats
-----------------------

Silver Mediums

Terra Roar: +30% HP, +30% DEF
Aqua Wisp: +10% HP, +30% MAG
Fiery Rage: +30% ATT
Gale Claw: +30% RFX
Moon Spark: +30% HP, +10% MAG, +30% MGR
Flash Hit: +20% HP, +30% AIM
Lucky Hand: +10% HP, +10% AIM, +30% EVA
Cosmic Cog: +10% DEF, +10% MGR, +10% RFX, +10% EVA

Gold Mediums

Terra Roar: +30% HP, +50% DEF
Aqua Wisp: +10% HP, +50% MAG
Fiery Rage: +50% ATT
Gale Claw: +50% RFX
Moon Spark: +30% HP, +10% MAG, +40% MGR
Flash Hit: +20% HP, +40% AIM
Lucky Hand: +10% HP, +10% AIM, +40% EVA
Cosmic Cog: +20% DEF, +20% MGR, +20% RFX, +20% EVA
Love Charm: +10% HP, +25% MAG, +50% MGR
Brave Seal: +20% HP, +50% ATT, +25% AIM
Hope Shard: +50% HP, +50% DEF, +25% EVA
Lust Jaw: +50% MAG, +50% MGR

Maximum Bonuses:

HP: +110%, terra roar, moon spark, hope shard
ATT: +100%, fiery rage, brave seal
DEF: +120%, terra roar, cosmic cog, hope shard
MAG: +125%, aqua wisp, love charm, lust jaw
MGR: +140%, moon spark, love charm, lust jaw
RFX: +70%, gale claw, cosmic cog
AIM: +75%, flash hit, lucky hand, brave seal
EVA: +85%, lucky hand, cosmic cog, hope shard

Total medium boost from all mediums:

HP: +180%, 8 mediums; terra roar, moon spark, hope shard, aqua wisp, flash hit,
     lucky hand, brave seal, love charm
ATT: +100%, 2 mediums; fiery rage, brave seal
DEF: +120%, 3 mediums; terra roar, cosmic cog, hope shard
MAG: +135%, 4 mediums; aqua wisp, love charm, lust jaw, moon spark
MGR: +160%, 4 mediums; moon spark, love charm, lust jaw, cosmic cog
RFX: +70%, 2 mediums; gale claw, cosmic cog
AIM: +75%, 3 mediums; flash hit, lucky hand, brave seal
EVA: +85%, 3 mediums; lucky hand, cosmic cog, hope shard

---------------------
7) ARMs
---------------------

ARM upgrade bonuses- much like the character stats, these aren't necessarily
the formulas the game uses but will give you the appropriate game values.

Virginia = 8 + [7.5*ShotU]
Jet = 15 + 15*ShotU
Gallows = -32 + [16.25*(ShotU+3)]
Clive = -37 + [18.75*(ShotU+3)]

Virginia = 16+16*HitU
Jet = -52+[13.125*(HitU+5)]
Gallows = 5+5*HitU
Clive = 18 + [17.5*HitU]

*Note: SHT/HIT on an ARM is NOT boosted by medium+%.  Even ARMs that have not
been upgraded still contribute a small amount (1 upgrade worth) of
SHT and HIT which will NOT be boosted by mediums.  Plugging in 0 into the
formulas above should give the "base" SHT/HIT.

----------------------
8) ARM Upgrading
----------------------

Base Costs
SHT = 1500
HIT = 600
BLT = 900
WGT = 150
CRT = 300

Cost of upgrade N = Base*(N)^2
Cost of all upgrades from 0 to N = Base*((N*(N+1)*(2*N+1))/6

------------------------------
9) ARM Upgrades for Gatling
------------------------------

Gatlings @ 100 FP, full bullets
A = armed, U = unarmed

Virginia
5A: base
6A: 4 WGT + 1 BLT
7A: 6 WGT + 2 BLT
8A: 8 WGT + 3 BLT
9A: 9 WGT + 4 BLT
10A: 10 WGT + 5 BLT

Jet
4A: base
5A: 5 WGT + 1 BLT
6A: 9 WGT + 2 BLT
4A + 3U = 15 WGT
5A + 2U = 13 WGT + 1 BLT
6A + 1U = 12 WGT + 2 BLT
7A: 11 WGT + 3 BLT

Gallows
3A = base
4A = 5 WGT + 1 BLT
3A + 2U = 15 WGT
4A + 1U = 10 WGT + 1 BLT
5A = 10 WGT + 2 BLT

Clive
2A + 2U = base
3A + 1U = 1 BLT
4A = 2 BLT
5A = 5 WGT + 3 BLT
6A = 9 WGT + 4 BLT


--------------------------
10) Status Effects
-------------------------

A few little tidbits for now, more in a later update.  I'm also tossing etc
stuff in now that I'll reorganize later.

POISON
(Current HP/50) damage about every 15 feet (5 meters), half-life of the
character of about 34-35 hits.

In battle, RoundUp(Max HP/5) damage at end of each round.

BRONZE
When counter = 3, RFX = 0
When counter = 2, add: uATT+SHT = SHT, aka, uATT = 0
When counter = 1, add: uAIM+HIT = HIT, aka, uAIM = 0

VALIANT
Just for fun, this is the highest possible normal valiant boost, with the 2nd
value being the max boost from the longest gatling.

Virginia: 6395 * 10 = 63,950
Jet: 7498 * 7 = 52,486
Gallows: 9997 * 5 = 49,985
Clive: 8497 * 6 = 50,982

SYNCHRONIZE
There's a lot about this that could use some going into. For now though, since
synch really isn't used much at all, I'm just going to use this to spread the
word about synch-poison, since it is so far the most powerful, if not also the
most common use.  Many of the later bosses, and two optional bosses are 100%
susceptible to synch.  If you keep yourself poisoned and synch them, keeping
away from condition green (FP 100), they'll die in 5 turns.  Life charge or
just healing keeps yourself healthy. Bad News, in particular, goes down easily
to 65,000 poison damage a turn, but Power Trask and most of the late bosses
can also be killed this way if you can keep your poison up long enough to get
through the dungeons.

QUICKEN
[+50% RFX].  The number given is the stat AFTER the boost.  Changing RFX
mediums will change the effect of the bonus as it is simply a % of CURRENT
RFX.

DISTORTION
[25% max target HP] is blocked.  Unlike other buffs, this amount is constant.
If you use distortion on a target with 2000 max HP, 500 HP would still be
blocked even if medium changes alter max HP. Any damage in excess of the amount
blocked is still received.

-----------------------------
11) Physical Attacks
-----------------------------

A) ATTACK FORMULA/SHOOT
[[(2*ATT-DEF)*(80...119/100)]*(1+FP/100)]
This is the basic formula.

ATTACK FORMULA, considering MULTI-SHELL GUNS
[[[(2*ATT-DEF)*(80...119/100)]*(BH/BA)]*(1+FP/100)]
BH refers to shells hit, BA refers to shells attempted.  Jet has 6, Gallows, 8.

ATTACK FORMULA, also considering Q ADDITIVES and K/E MULTIPLIERS
[[[(2*ATT-DEF)*(80...119/100)]*(BH/BA)]*(1+FP/100+Q)]*K

Q refers to any Q multiplier.  Multiple Q values are additive.
K refers to any K or E multiplier.  Multiple K or E multipliers are multiplied.

B) UNARMED ATTACK FORMULA
[[[(2*uATT-DEF)*(80...119/100)]*(BH/BA)]*(1+FP/100+Q)]*K

*Note: Even unarmed characters are subject to the bullet multiplier, though it
won't inform you of it.
*Note: Unarmed attacks do not have critical hits.

C) ACCELERATOR, normal ATTACK
[[[(2*ATT)*(80...119/100)]*(BH/BA)]*(1+(FP-25)/100+Q)]*K

A normal attack under accelerator is done AFTER the FP has been deducted,
resulting in an attack at a power of 25 fewer FP.  Regular attacks under
accelerator IGNORE TARGET DEFENSE.  Normal attacks occasionally BLOW AWAY
the target, a form of instant kill.  When used on a no effect monster, 6 FP
is earned.

D) LOCKON
[[(2*ATT-DEF)*(80...119/100)]*(2+(FP-25)/100+Q)]*K

Lockon damage is calculated AFTER FP has been deducted, resulting in an attack
at 25 fewer FP.  The multiplier is an FP additive- therefore the % damage boost
is reduced at higher FP values.  Lockon never gets a critical hit.  Due to the
issues with the damage formula, lockon starts as only a +60% boost, and reaches
as low as +37.5% at 100 FP.  Due to the lack of critical hits and the FP loss,
lockon average damage can actually be lower than regular attacks at high
levels. Lockon cannot be used without a bullet.  Lockon will not miss, and it
will hit invisible enemies.  When used on a no effect monster, 6 FP is earned.

The overall lockon damage is synonymous with adding 75 FP to the damage formula
of a regular attack.

E) GATLING
[[[(2*ATT-DEF)*(80...119/100)]*(BH/BA)]*(2+Q)]*K
Gatlings deal the above damage per hit. Regardless of FP, gatling damage is
based on FP=100, which can also be written, as above, as simply 2.  Gatling
hits never critical.

F) FINEST ARTS
[[((2+C)*X*uATT)*(80...119/100)]*(1+FP/100+Q)]*K
where X = 10, 20, 30, 40, depending on the degree of PS activation
C = degree of comet mark activation

Finest arts ignores defense.

-----------------------------------
12) Attack Modifiers
-----------------------------------

A) CRITICAL HIT
[[[[(2*ATT-DEF)*(80...119/100)]*(BH/BA)]*(Z)]*(1+FP/100)]

Z = 1+1(critical)+0.25*(# critical hit PS and SOS critical PS slots filled)

Therefore, Z is 1 on normal attacks, 2 on normal criticals, and increments up
to 4 if both PS skills are maxed. Remember you must be in SOS for SOS critical
to apply.

B) COMET MARK
Affects the primary multiplier (X) of physical attacks... again, base X is 2.
Level 1: +1 (150% damage)
Level 2: +2 (200% damage)
Level 3: +3 (250% damage)
Level 4: +4 (300% damage)

C) SOS POWER BOOST
Q = (P/4)
This is synonymous with adding 25 FP for each level, P, placed in the skill, to
current FP when considering damage dealt.

D) HYPER
Q = 1
This is synonymous with adding 100 FP to current FP when considering damage
dealt.

E) NECRONOMICON
Affects the primary multiplier (X) of certain select arcana- the primary
multiplier is 2 for elemental arcana/lifedrain, 4 for devastate.
Level 1: +1 (150% damage elemental arcana/lifedrain, 125% damage devastate)
Level 2: +2 (200% damage elemental arcana/lifedrain, 150% damage devastate)
Level 3: +3 (250% damage elemental arcana/lifedrain, 175% damage devastate)
Level 4: +4 (300% damage elemental arcana/lifedrain, 200% damage devastate)

*NOTE: Heal will increase your chain, but is NOT affected.
*NOTE: NOT affected: Dark Luceid, Arc Impulse, Magnarize
*NOTE: Even misses w/ lifedrain increase chain.

----------------------------
13) Magical Attacks
----------------------------

A) GEMS
[(2*MAG-MGR)*K]

Where K =
1/3 if target has "halve" to element
3 if target is "weak" to element
3+X*0.25, where X is the level of the PS weakness, and the target is weak
to the element

B)TEARDROP
[2*MAG*(80...119/100)] healing

C) ARCANA (cremate, refrigerate, inspire, vortex, dark matter, pressure,
spectre, petrify)
[[[[(2*MAG-MGR)*0.75]*(80...119/100)]*(1+FP/100)]*K]

Where K =
1/3 if target has "halve" to element
3 if target is "weak" to element
3+X*0.25, where X is the level of the PS weakness, and the target is weak
to the element

*Note
Gems deal higher damage than arcana until ~ FP 13.
Gems deal higher damage than extended arcana until ~FP 38.
Gem average higher damage than arcana until ~ FP 34.
Gem average higher damage than extended arcana until ~ FP 59.
Arcana is always stronger than a gem at ~ FP 67
Extended arcana is always stronger than a gem at ~ FP 92.

D) DEVASTATE
[[[(4*MAG-MGR)*0.75]*(80...119/100)]*(1+FP/100)]

E) FAMILIAR
Formula is currently unknown, however, it is likely of at least this form:
[[[(2*MAG-MGR)*???]*????*(1+FP/100)]*?????

I based the following off of the usual 0.75, but it seems it might use
0.125 and make up the differense elsewhere (likely # of hits).

At 100 FP, the damage had a mean of:
(2*MAG-MGR)*2.35

and a range of approximately:
[[[(2*MAG-MGR)*0.75]*(15....420/100)*(1+FP/100)]

There's about a 14% chance of dealing between 0.25x and 1.00x damage
There's about a 14% chance of dealing between 1.15x and 1.60x damage
There's about a 17% chance of dealing between 1.60x and 2.05x damage
There's about a 50% chance of dealing between 2.35x and 3.9x damage.
There's about a 5% chance of dealing between 4.3x and 6.25x damage.

Luck seems to have a factor in damage, and the animation changes, sometimes
dealing more hits than other times.  If you are familiar with Japanese, a
translation from here from lend some light to it... left column.

http://www.damirkolar.com/wa3/familiar.jpg

E-mail me a translation if you are able- I also have a site that has some of
the kanji shown, but you sort of have to hunt for it in a long list of stuff.
E-mail me if you want the link.  It's pretty much the only thing I could use
help on at this time.

Anyway, even without knowing the exact formula, the damage average is not
impressive enough to recommend using it regularly.

F) MAGNARIZE
[[(X*MAG-MGR)*0.75]*(80...119/100)]
Where X =
2 when FP = 0-24
3 when FP = 25-49
4 when FP = 50-74
5 when FP = 75-99
6 when FP = 100

Damage is hurt greatly by the lack of a normal FP multiplier... pierces MGR
okay though.  Damage is worse than devastate at ALL FP values.  The only
exception is a +75 FP magnarize used against a target with massive MGR, at least
2-3 times the value of the caster's MAG.

G) DARK LUCEID
[[[(X*MAG-MGR)*0.75]*(80...119/100)]*(1+FP/100)]
Where X = A + B + C + D + E, and
A = 1*number of elements halved
B = 2*number of elements resisted
C = 3*number of elements active
D = 1*number of elements absorbed
E = -1*number of elemental weaknesses

Beats up enemies with lots of elemental resistance.  Even if you never use it,
it's also important in making many of the late bosses simply have no
elemental affiliation instead of say, absorbing all elements.

H) ARC IMPULSE
[[[(X*MAG-MGR)*0.75]*(80...119/100)]*(1+FP/100)]
Where X =
3, with no one defending
6, with one ally defending
9, with two allies defending
12, with three allies defending

I) HEAL
[[(2*MAG)*0.75]*(80...119/100)]

J) LIFE DRAIN
[[[(2*MAG-MGR)*0.75]*(80...119/100)]*(1+FP/100)]

Same as regular arcana, but separated, since it can miss, and isn't subject
to elemental modifiers.

K) EXTENSION
[[[(X*MAG-MGR)*0.75]*(80...119/100)]*(1+(FP-25)/100)]

Extension damage is calculated AFTER FP has been deducted, resulting in an
attack at 25 fewer FP. X is whatever it would be for whatever spell, 2 for
arcana, 4 for devastate, etc.

L) ANDRO SEAL
[[[(1.5*MAG-MGR)*0.75]*(80...119/100)]*K]

Where K =
1/3 if target has "halve" to darkness
3 if target is "weak" to darkness

Dark damage to enemy group

M) GRAV
50% damage.  Capped at 20*MAG.


-------------------------
14) Summons
-------------------------

A) ELEMENTAL SUMMONS (Planet Breaker, Assault Tide, Hi-Speed Ripper, Vapor
Blast, Augoeides, Dark Destruction)
[[(8*MAG-MGR)*(80...119/100)*(FP/100)]*K]
Where K =
1/3 if target has "halve" to element
3 if target is "weak" to element
3+X*0.25, where X is the level of the PS weakness, and the target is weak
to the element

B) ZEPHYR (Phantasmic Heart)
[(16*MAG-MGR)*(80...119/100)*(FP/100)]

C) CHAPAPANGA (Lucky Hand)
[(MAG-MGR)*(80...119/100)*(FP/100)]

Forces targets to drop an item if this is the killing blow.

D) SACRED BLOOD (Raftina)
[MaxHP*(FP/100)]+1 healing

E) MERCILESS QUEEN (Celesdue)
Damage capped at 50*MAG.

--------------------
15) Monster Magic
--------------------

A) MONSTER MAGIC
(ST: Rock Gazer, Hydro Launcher, Sky Twister, Caloric Sphere, Current Spark,
Arctic Lance, Bright Blast, Screaming Mad)
(MT: Crack Tremor, Maelstrom, Storm Blade, Volcannon Trap, Electrigger, Cocytus,
Luminous Impact, Phantom Hazard)

[[[(3*MAG-MGR)*(80...119/100)]*(1+FP/100)]*K]

Where K =
1/3 if target has "halve" to element
3 if target is "weak" to element
3+X*0.25, where X is the level of the PS weakness, and the target is weak
to the element

B) MONSTER MAGIC (ST: Agony Effect, MT: Paradigm Pollution)
[[(3*MAG-MGR)*(80...119/100)]*(1+FP/100)]

Non-elemental version of the above.

C) MONSTER ARCANA

Suppressed Curse?, Unbreakable Spell?
[[[[(4*MAG-MGR)*0.75]*(80...119/100)]*(1+FP/100)]*K]

Where K =
1/3 if target has "halve" to element
3 if target is "weak" to element
3+X*0.25, where X is the level of the PS weakness, and the target is weak
to the element

Elemental versions of devastate, though unbreakable spell? is MT.

---------------------
16) Zones
--------------------
Elemental zones give an E mult of 2 (aka double damage) to the element:
arcana
summon magic
monster magic

Zones DO NOT AFFECT:
gems
attachment damage

--------------------
17) Sandcraft
--------------------

Sandcraft HP = (sum of everyone's base HP *(35+ML) + 20000

ATT = (base stats*medium+%) + SHT

A) ATTACK
[[((2*ATT-DEF)*50)*(80...119/100)]*(Q+FP/100)]*E
where Q =
1.5:   1x advantageous
2:     2x advantageous
1:     harpoon shot
2:     harpoon retracted
2.5:   harpoon retracted, 1x adv
3:     harpoon retracted, 2x advantageous

E = elemental booster or resistance on account of elemental shell, typical
triple damage for "weak" or 1/3 for "halve"
critical = double damage

B) FIRE ALL AMMO
[[((2*ATT-DEF)*50)*(80...119/100)]*(Q+(FP-25)/100)]*B*E

E = elemental booster or resistance
B = shells fired
critical = double damage
Q is the same as above

C) HARPOON
[[(2*ATT-DEF)*(80...119/100)]*(Q+FP/100)]

HARPOON, when using FORCE ABILITY
[[(2*ATT-DEF)*(80...119/100)]*(Q+(FP-25)/100)]

D) REPAIR CRAFT
(100*MAG)*(80...119/100)

E)  ASSIST PILOTING
+50% RFX

F) DIVERT WITH A FLASH BOMB.
Reduces evade by [evade/2]

-----------------------
18) Lombardia
-----------------------

Lombardia HP = (sum of everyone's base HP *(46+ML)

I've only specifically checked ML 14-20, but I figure it should work for the
others. Note that the migrant level bonus isn't added until you reload. =/ Took
me a while to figure out what the hell the problem was.

Lombardia includes SHT and ATT+%, but I don't think it includes comet mark.

DRACONIC ATTACK
((2*ATT-DEF)*10)*(80...119/100)*(1+M+FP/100)

MISSILE MIGHT
((2*ATT-DEF)*16)*(80...119/100)*(1+M+FP/100)

If you have Mighty Might activated, M = 2, otherwise M = 0.

SELF-REGENERATION
(100*MAG)*(80...119/100)

DRACONIC GUN BLASTER
((100*ATT-DEF)*2)*(80...119/100)*(FP/100)*M

M = 3 during Mighty Might, 1 otherwise.

-------------------------------
19) Receiving Physical Damage
-------------------------------

BASIC FORMULA
[[(X*attacking stat-defending stat)*(80...119/100)]*(100/(100+FP))]

The only real change is 1+FP/100 becomes 100/(100+FP), meaning that 100 FP
halves damage in your direction.

FORMULA, also considering defend, shield/protect
[[[(X*attacking stat-defending stat*D)*M]*(80...119/100)]*(100/(100+FP))]
Normal conditions, D = 1, M = 1
When defending, D = 4/3, M = 3/4
When under shield/protect, D = 4/3, M = 3/4
When defending and under shield/protect, D = 2, M = 1/2

ARCANA DAMAGE
[[[(2*MAG-MGR*D)*0.75*M]*(80...119/100)]*(100/(100+FP))]
Normal conditions, D = 1, M = 1
When defending, D = 4/3, M = 3/4
When under protect, D = 4/3, M = 3/4
When defending and under protect, D = 2, M = 1/2

--------------------------------
20) Some Monster Attacks
--------------------------------

A short spattering of monster and monster attacks, again, to be expanded upon
in later updates.  Absense of a comment isn't absense of say, evadability, it
just means I haven't filled it in yet.  It's also pretty much a laundry list.
As stated from the beginning, mult# is the same as X=#, as in the formulas for
receiving damage just above. If X is ATT or MAG is usually self-explanatory,
so many don't note it in this version.

TOY SOLDIER
Suffer by my Invincible Claw: mult2
Break through with bombs: mult3, non-evadable
Together now, we are unstoppable!: mult4, evadable, lightning physical won't
trigger it

JUMBO BEARCAT
Mighty Swing: mult2
Pulverize: mult3

VERMITHRAX
Bite Strike: mult2
Glider Dive: mult2

LYCANTHROPE(beast)
Mighty Swing: mult2
Gorefest: mult4

MERCURIUS
Gimlet: mult2, evadable
Lightning Zone: 1.5zone+active mult on physical attack
Superconductive Gimlet: mult4, evadable

Note: both deal normal zone boosted damage even when lit weakened so long as
zone is out, once zone dies, they can't use super and lose bonus even when new
zone is added.

GASHER SKELETON
Geist Gust: mult3, evadable

SPRIGGAN
Landslider: mult2, evadable, physical
Leyline Cannon: mult3, magical, pierces defend/protect

NEGA
Ars Magna: mult3
Fatima's Miracle: mult3
Sediment of the Styx: mult3
Hrimthurs' Eternal Ice Wall: mult3
Apocalypse's Thunderclap: mult3
Tsohanoai's Solar Wind: mult3
Seyfert Microcosm: mult3

BEATRICE
Nightmare: mult4

LITTLE GREY
Human Experimentation: mult2, status effects may fail, all or nothing, evadable

ALLIGATIGER
Gnaw: mult2, evadable

GIGANTES
Corporal punishment: mult2, physical, evadable, defendable
Painful Lesson: mult3, physical, evadable, defendable

VODIANOI
Iron Elbow Thrust: mult2, physical, defendable
Iron Elbow Fury: mult4, physical, evadable, defendable

CHUPACABRA
Bite: mult2, physical, evadable, defendable
Cannibal Carnival: mult2, physical, evadable, defendable- other chupacabras
will continue to attack same target with cannibal carnival

CYCLOPS
Optical Havoc: mult2 magical
Knockdown: mult2 physical, evadable

HOBGOB BOSS
Battle axe: mult2, defendable
Tackle: mult2, defendable

BALLOON
Painful injection: mult2, physical, defendable

GOB
Reckless: mult2
Gob Army: mult3, other gobs will continue to attack same target with a mult3
version of reckless

PILLBUG
Prickly: mult2 physical, defendable

KESARAN PASARAN
Mission Accomplished: mult2 physical, defendable

ASCOMID
hard touch: mult2, defendable

TATZELWURM
Heave: mult2 physical, defendable
Baking Breath: mult2 magical, defendable

BARGHEST
Bite: mult2, physical, defendable

GOLDRAKE
Bite Strike: mult2, physical, defendable, evadable
Glider Dive: mult2, physical, defendable, evadable

Hyperion Blaster: mult2 magical

ZOHAK
shockwave pulsar 2mult, doesn't always paralyze

RAGU
counter sweep: 4mult
100 Billion: 20 mult
Giant Impact: 3 mult
1 Trillion: 30 mult

Just for fun, the maximum damage of 1 Trillion Degrees is ~35,664.

BAD NEWS
Hatchet Blow: 3 mult
Rocket Bazooka: 3 mult
Counter Tomhawk: 2 mult
Power Mountain Load: 4 mult
Believe in yourself: 5/1 mult healing, ignores MGR

BOMBUR
wheel laser 3/1 mult magical
desperation 2/1 physical, defendable

ZAVERGA ZEIN
after combine, with 2 dead, paradigm K = 4
after combine, with 1 dead, paradigm K = 9
after combine, with 0 dead, paradigm K = 16

kill 3 of 4 right away, no combine, normal strength paradigm

Just for fun, the maximum damage of a K = 16 paradigm is ~35,984.

LURANAIRE
K of 2 when 1 left

DENDROBIUM
The giant groains.  Mult2
Guided Bio-Missile  Mult3

A Bao A Qu
Heave  mult2 defendable evadeable

MARDUK
Restoration: 5/1 mult healing, ignores MGR
Satellite Extinction:  5/1 mult

BAMRULVRIS
Blizzard Breath: 2mult mag
Baking Breath: 2mult mag, Adds +0.5 E mult each time hit with ice
Mow Down: 2mult, phys, evade

BLACK KNIGHT
Wizardry Brand 3 mult
Black Indignity 5 mult

GRENDEL
Crush  2mult evadable

----------------------
21) In-Depth Bosses
---------------------

Maya Battle 1

Maya:
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Vantage Rage MM:   2     S      Y       Y     shield    Y        Y       Y
AW-RSTN87:         3     S      N       Y     shield    N        N       N

AI:
Vantage Rage MM
When HP <50%, AW-RSTN87

Timid Boy:
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Homemade Blast:    2     S      N        Y     shield    N        N       N

AI:
Homemade Blast

Afro:
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Black Fenrir:      2     S      Y        Y     shield     Y       Y       Y
Psycho Crack:      3     S      Y        Y     shield     Y       Y       Y
     Add: Confuse
Healing Factor: (Heal 300) Counter: Used once, any time Timid Boy or Blonde is
the target of an attack that deals damage. On summons, heals Blonde.
If Timid Boy is defeated, Blonde, Cat (?), or Afro healed. Doesn't heal
counters.

38 fire damage/turn after taking fire damaage.

Cat (?):
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Blizzard Breath    2     S      N         Y    protect    N       N       N
Baking Breath      2     S      N         Y    protect    N       N       N

*Note: Battle ends when Blonde is defeated.

Janus
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Heretic Stab       2     S      Y        Y     shield   Y        Y       Y
Multiblast         2     M      N        Y     shield   N        N       N
Trinity            4     S      N        Y     shield   N        N       N

Oops, sorry!  Dario or Romero take damage instead. Used when about to be hit by
any sort of damage, even counters and accelerator. Status damage is okay.

AI:
Heretic Stab / Multiblast / Trinity
When Romero or Dario is defeated:
Heretic Stab /Multiblast, high chance of multiblast

Romeo
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Gillius TH12/23    2     S      Y        Y     shield    Y       Y        Y

Dario
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Throwing Star      2     S      Y        Y     shield    Y        Y       Y


Trask
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Big Press           2    S     Y        Y     shield    Y         Y       Y
Bio-Missile         3    S     N        -     shield    -         -       -
Toxic Breath        -    S     N        -        -      N         N       N
    Add: Poison

AI:
Big Press / Toxic Breath

Counter: Big Press (always, physical damage)
Counter: Bio-Missile (always, arcana damage)

Gems, summons are not countered.

Fire damage (arcana/gem/summon) -> Ice damage (arcana/gem)
       Defense = 0, elemental resistance removed
Damage after fire and before ice will cancel fire.

Accelerator ignores defense.

Janus
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Heretic Stab        2    S     Y       Y     shield      Y       Y        Y
Rising Nova         5    S     N       Y     shield      N       N        N

Sniper Shark XR     2    S     Y       -     shield      -       -        -
Multiblast          2    M     N       Y     shield      N       N        N

AI:
Heretic Stab

Damage sustained:
Heretic Stab / Rising Nova (Rising Nova rate increases greatly as HP decreases)

Counter: Heal Berry (always, arcana damage)
Counter: Multiblast / Sniper Shark XR (often, physical damage)

Doesn't counter gems / summons / status attacks.

Robed Woman
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Eliminate Scanner  3     S      N       Y      protect   N        N      N
Annihilator        3     M      N       Y      protect   N        N      N

AI:
Eliminate Scanner vs Clive
If Clive is down:
Annihilator

Janus
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Dark Spear         2     S      Y        Y     shield    Y        Y       Y
Negative Rainbow   3     M      N        Y     protect   N        N       N

Negative Rainbow: Odd turns
Dark Spear: Even turns

Counter: Dark Spear (sometimes, damage)

Slickster
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Disorder           -     S      N        -     -         N        N       N
    Add: Confuse
Tri-Injury         -     S      N        -     -         N        N       N
    Add: Misery, Amnesia, Disease
Eliminate Scanner  3     S      N        Y     protect   N        N       N

AI:
Disorder / Watching your move.

Decelerate cast on it:
Eliminate Scanner / Tri-Injury / Disorder / Watching your move.
Disorder and Watching your move become very rare.

Before decelerate: spells, lockon, summons, work.

King of Angolmois
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Screaming Mad      3     S      N       Y      protect    N       N      N
Agony Effect       3     S      N       Y      protect    N       N      N
The Seventh Moon   3     M      N       Y      protect    N       N      N

AI:
Screaming Mad / Agony Effect / The Seventh Moon
If HP < 7500: Screaming Mad / Agony Effect

Grav damage is capped at 20*MAG
Celesdue damage is capped at 50*MAG
Sleep works 50%.

Jasna
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Wizardry Brand     3     S      Y       Y      shield    Y        Y       Y
Deathbringer       -     S      Y       -        -       Y        Y       N?
    Add: Instant Death
Heal             (1.5)   S      -       -        -       -        -       -

Heal: [MAG*2*(.75)*(80...119/100)]

AI:
Wizardry Brand / Deathbringer
If: Huskarl HP < 50%
Heal

Vendidurt
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Wizardry Brand     3     S      Y        Y       -       Y        Y       Y
Brass Zapper       4     S      Y        Y       -       Y        Y       Y
Eraser             -     M      N        -       -       -        -       -

AI
Wizardry Brand / Brass Zapper

If:
Team has any buff
Eraser

Wisrapt
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Wizardry Brand     3     S      Y        Y     shield    Y        Y       Y
Weasel Size        -     S      Y        -       -       Y        Y*      N?
Protect            -    self    -        -       -       -        -       -

*Activates, but still cancels.
-Misses if used after target has acted.
-Even turn canceled, can still defender for others.

If:
Wisrapt does not have protect status
Protect

Otherwise:
Wizardry Brand / Weasel Size

Jasteuch
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Wizardry Brand     3     S     Y        Y      shield    Y        Y       Y
Khordah Avesta     3     M     N        Y      protect   N        N       N

AI:
Khordah Avesta
Wizardry Brand
Wizardry Brand
*This is a 3 round cycle. Sleep does not change the cycle- if awake, Khordah
Avesta will be used on the first round, and every third round thereafter.

Example:
Khordah Avesta
(sleeping)
(sleeping)
Khordah Avesta
Wizardy Brand

Janus
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Dark Spear          2    S      Y       Y      shield    Y        Y       Y
Proton Beam         3    S      N       Y      protect   N        N       N
Ultranegative Rainbow    M      N       -        -       N        N       N
    HP = 1

Counter: Dark Spear (always: physical damage)
Counter: Proton Beam (always: arcana damage)

Doesn't counter gems or summons.

*Battle cannot be lost.

AI:
Proton Beam
Dark Spear
Ultranegative Rainbow

Asgard
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Iron Fist          2     S     Y        Y     shield     Y       Y      Y
Barrier Knuckle    4     S     Y        Y     shield     Y       Y      Y
High-power barrier erected.
Optimize Data

*High-power barrier erected.  (can be beaten by accelerator's defense piercing)
 Does not work until actually used, but works for whole Optimize turn.

AI:
Iron Fist OR Barrier Knuckle OR High-power barrier erected.

If:
High-power barrier is used, uses Optimize Data next turn.

Diobarg
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Paralysis Bite    -     S      ?       -         -       ?        Y     ?
Ram               2     S      Y       Y      shield     ?        Y     Y

Paralysis Bite OR Ram

*NOTE: Characters on horseback are immune to paralyze.

Olivier
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Prohibited Play    -     S      ?       -       -         Y       ?      ?
Bwaaargh!          2     M      N       Y     protect     N       N      N
   Add: Disease

AI:
Bwaaargh! OR Prohibited Play

Counter: Prohibited Play (Sometimes: physical attack)

Janus
------------------Mult-Target-Evade---Defend---Ward---Defender-Blocker-Counter
Dark Spear         2      S     Y        Y    shield     ?       Y        Y
Proton Beam        3      S     N        Y    protect    ?       N        N
Negative Rainbow   3      M     N        Y    protect    N       N        N

Negative Rainbow
Dark Spear OR Proton Beam OR Negative Rainbow

Starts with:
Attack+, Magic+, Shield, Protect, Evade+, RFX+, Status Lock, Reflect

--------------
22) ELEMENTS
--------------
A crude listing that ignores alot of stuff that is important,
such as ignoring weak to all and weaknesses prior to having any attacks of
that element, but it's still worth noting.  A more accurate listing will pop
up later.  One thing you may notice is that the elements of the summons of
the mediums that give MAG+% are very poor. Light is inflated due to the many
undead.

          Weak      Halve     Resist    Active      Absorb
Earth      26        43         18         6           6
Water      17        39          6         12          8
Wind       31        42          8         5           1
Fire       40        12          7         5           2
Thunder    23        52          5         10          6
Ice        38        36          4         4           1
Light      49        11          7         2           2
Dark       18        13         30         4           2

---------------------
23) Hitting Enemies
---------------------

If your AIM exceeds target EVA, all shells hit.  The following is a list of
enemies, along with a chart.  The first list shows who's natural AIM exceeds
the specific monster's evade when the character's level = monster level.  The
2nd list shows the monsters a character can hit at level 100. You can study
it, but it's really there just to explain a point. Virginia and Clive's AIM
ratings start so high that they can usually hit anything worth shooting at
without a problem. Gallows' is so bad that he'll struggle against most monsters
even with a huge level advantage. Jet's lags a bit- a few HIT upgrades early
can enable his AIM to exceed many more monsters' EVA. By level 100, if not much
sooner, the upgrades are essentially worthless and should be initialized- only
3 normal monster types will still be able to evade.

                 Enemy Level /  Level 100
Hitting Enemies:  V  J  G  C  / V  J  G  C
A Bao A Qu        X  X     X    X  X  X  X
Aello                           X  X     X
Agawogdent        X  X     X    X  X     X
Albion            X  X     X    X  X     X
Alligatiger       X        X    X  X     X
Amduscias         X        X    X  X  X  X
Amon              X        X    X  X     X
Amon Gamech                     X        X
Annaberge         X  X  X  X    X  X  X  X
Anzu              X        X    X  X     X
Ape Vargon        X        X    X  X  X  X
Apocrypha         X        X    X  X     X
Ascomid           X        X    X  X  X  X
Axe Beak          X  X     X    X  X  X  X
Balloon           X  X     X    X  X  X  X
Balphon           X        X    X  X     X
Bandersnatch      X        X    X  X     X
Baphomet                        X  X     X
Barbarossa        X        X    X  X     X
Barghest          X  X     X    X  X  X  X
Barnago           X        X    X  X  X  X
Basilisk                   X    X  X     X
Baskerville       X  X  X  X    X  X  X  X
Beast Slug        X  X  X  X    X  X  X  X
Black Buzzard     X  X     X    X  X     X
Black Chameleon            X    X  X     X
Black Knight      X        X    X  X     X
Blue Book         X        X    X  X  X  X
Blue Snail        X  X     X    X  X  X  X
Blue Snail (2)    X  X  X  X    X  X  X  X
Bockle            X        X    X  X     X
Bogle             X  X     X    X  X  X  X
Bombardier        X        X    X  X     X
Bonedrake         X  X     X    X  X  X  X
Brant             X        X    X  X     X
Buckbaird         X        X    X  X     X
Calupdis                        X  X     X
Cannon Buffalo    X  X     X    X  X  X  X
Captor            X        X    X  X  X  X
Carrion Crawler   X  X     X    X  X  X  X
Cave Taurus       X  X     X    X  X  X  X
Chimera Fray      X  X     X    X  X     X
Chimera Geo       X  X     X    X  X  X  X
Chimera Muse      X  X     X    X  X  X  X
Chimera Wing      X        X    X  X     X
Christine         X        X    X  X     X
Chupacabra        X        X    X  X     X
Clay Puppet       X  X     X    X  X  X  X
Coatl             X        X    X  X     X
Cob               X        X    X  X  X  X
Cockatrice        X        X    X  X  X  X
Comic Book                 X    X  X  X  X
Crab Bubbler      X  X     X    X  X  X  X
Creeping Chaos                  X  X     X
Critter                    X    X  X  X  X
Cult Martyr       X  X     X    X  X  X  X
Cursed Corpse     X  X     X    X  X  X  X
Cyclops           X        X    X  X     X
Darkleit          X  X     X    X  X     X
Decarabia         X        X    X  X     X
Delphin           X  X     X    X  X  X  X
Demiurgos         X        X    X  X     X
Dendrobium        X  X     X    X  X     X
De Re Metallico                 X  X     X
Devonova          X  X     X    X  X     X
Doomsday          X        X    X  X     X
Doppleganger                    X  X     X
Drill Mandrill    X        X    X  X     X
Dryad             X  X     X    X  X  X  X
Dust Man          X        X    X  X     X
Earth Figure      X        X    X  X     X
Eel Volk          X        X    X  X     X
Elbucky           X        X    X  X     X
Empusa            X  X     X    X  X  X  X
Evil Dead         X        X    X  X     X
Fairy Light                     X  X     X
Fire Genius       X        X    X  X     X
Flauros           X  X     X    X  X     X
Fleurety          X        X    X  X     X
Forbidden         X  X     X    X  X  X  X
Gagison           X  X     X    X  X  X  X
Gamygyn           X        X    X  X     X
Gargoyle          X        X    X  X     X
Gerbug            X        X    X  X  X  X
Giant Maximum     X  X     X    X  X  X  X
Gigantes          X  X  X  X    X  X  X  X
Gob               X  X  X  X    X  X  X  X
Gorbash           X  X     X    X  X  X  X
Gorg              X  X     X    X  X     X
Grabsk            X        X    X  X     X
Great Pumpkin     X        X    X  X     X
Greater Beast                   X  X     X
Grendel           X        X    X  X     X
Griffin           X  X     X    X  X  X  X
Haborin           X        X    X  X     X
Harvestman        X  X     X    X  X     X
Helter Skelter    X  X     X    X  X  X  X
Hidden            X        X    X  X     X
Hide Bomb         X        X    X  X     X
Hobgob            X  X     X    X  X  X  X
Hodac             X  X     X    X  X  X  X
Horned Monster    X        X    X  X  X  X
Hyperion          X  X     X    X  X  X  X
Hypopomus         X        X    X  X     X
Imitator          X  X     X    X  X  X  X
Ivory Lizard      X        X    X  X     X
Jabberwock        X        X    X  X     X
Jack-O'-Lantern   X        X    X  X     X
Jammer Imp        X        X    X  X     X
Jumbo Bearcat              X    X  X     X
Kelaino                         X  X     X
Kobold            X        X    X  X  X  X
Land Lamprey                    X  X     X
Last Battalion                  X        X
Leonard           X        X    X  X     X
Leprechaun        X  X     X    X  X     X
Lily Pad          X        X    X  X     X
Little Grey       X        X    X  X     X
Lycanthrope(b)    X        X    X  X     X
Lycanthrope(m)    X        X    X  X     X
Lynch             X        X    X  X     X
Mad Gasser                      X  X     X
Manitou           X  X     X    X  X     X
Manticore                  X    X  X     X
Marid             X  X     X    X  X  X  X
Masa Gnome        X        X    X  X     X
Master Therion    X        X    X  X     X
Melchom                         X  X     X
Melchom Lich      X        X    X  X     X
Mimic             X  X     X    X  X  X  X
Moss Fungus       X  X     X    X  X  X  X
Mushussu                   X    X  X     X
Myconid           X        X    X  X     X
Necromancer       X        X    X  X     X
Necronomicon
Necrosaurus       X        X    X  X     X
Nosferatu         X        X    X  X     X
Nybbas            X        X    X  X     X
Oak               X  X     X    X  X  X  X
Oak Shaman        X        X    X  X  X  X
Oak Warrior       X        X    X  X  X  X
Obsidian Lizard   X        X    X  X     X
Okypete                         X  X     X
Orc               X  X  X  X    X  X  X  X
Orc Shaman        X        X    X  X  X  X
Orc Warrior       X        X    X  X  X  X
Orgon Energy      X  X     X    X  X     X
Pillbug           X  X     X    X  X  X  X
Pordarge          X  X     X    X  X  X  X
Premium Delphin   X        X    X  X  X  X
Quox              X        X    X  X     X
Rachael           X  X     X    X  X  X  X
Radiant Black                   X  X     X
Radiant Bronze                  X  X     X
Radiant Crystal   X        X    X  X     X
Radiant Silver                  X  X     X
Rat Monkey        X  X     X    X  X  X  X
Remnant                    X    X  X     X
Rock Baboon       X  X     X    X  X  X  X
Rock Buster                X    X  X     X
Ruby Lizard       X        X    X  X     X
Sabnak            X  X     X    X  X     X
Sammael           X        X    X  X     X
Sandcrab          X  X     X    X  X  X  X
Sapphire Lizard   X        X    X  X     X
Saracenian        X  X     X    X  X  X  X
Scorpius          X  X     X    X  X     X
Sekmet            X        X    X  X     X
Shrieker          X        X    X  X  X  X
Silent Chaos                    X  X     X
Spartoi           X  X     X    X  X  X  X
Spriggan          X  X     X    X  X     X
Strategy Guide                  X  X     X
Sun Flayer        X        X    X  X     X
Targum                          X  X  X  X
Thunderdrake      X  X     X    X  X  X  X
Toy Soldier       X        X    X  X     X
Triffid           X  X     X    X  X  X  X
Trilobite         X  X     X    X  X  X  X
Troll                           X  X  X  X
Twin Tail                  X    X  X  X  X
Undead Reptile    X  X     X    X  X  X  X
Unknown           X  X     X    X  X  X  X
Unlucky           X  X     X    X  X     X
Urchin Bug        X  X     X    X  X  X  X
Vacuumon          X        X    X  X  X  X
Vampire           X  X     X    X  X     X
Vermithrax        X        X    X  X     X
Virsago           X  X     X    X  X     X
Vodianoi          X        X    X  X     X
Voidra            X  X     X    X  X     X
Walking Dead      X  X     X    X  X  X  X
Will-O'-The-Wisp                X  X     X
Wiseman           X  X     X    X  X  X  X
Zaebos            X        X    X  X     X
Zohak             X  X     X    X  X  X  X
Zonedike                        X  X     X

-----------------
24) Thanks
-----------------

-Split Infinity for his guide and help with assorted things
-Amaiko, for scanning some thing after I already figured things out =P
-SyntaxGlitch for help with FP in damage received
-Wild Arms 3 Complete Guide: For verifying some formulas and stats.
-Duke Darkwood and Dalton of Zeal for various helps here and there.
-Anyone who's interested in this sort of stuff.
-Melissa Soo Hoo for helping a bit with familiar
-"              " <--- Your name goes here person who translates that
blurb about familiar correctly.

END