****** WILD ARMS 3 ******

Location Guide - Version 1.00


Written by: Tricrokra -> [email protected]


History:
========
1.00 May, 28th, 2003        -> The day I started on this FAQ
1.00 June, 13th, 2003       -> First release of the FAQ


Some data this FAQ is based upon...

Game Name: Wild Arms 3
FAQ Type: Location Guide
Game by: Media Vision
FAQ by: Tricrokra
Console: PlayStation 2
Region: NTSC U/C

A few terms and disclaimers
===========================
This FAQ is NOT officially authorized by Media Vision...
Wild Arms is a trademark of Sony Computer Entertainment and
Media Vision...

This FAQ is free for download and use, as long as it's unmodified

This FAQ may only be placed on a site if it's with Tricrokra's permission...
Please e-mail me if you want this FAQ on your site...
The sites www.rpgrealm.com, www.gamefaqs.com, www.tricbbs.com, www.psxcodez.com
have been granted permission to host this FAQ... If you see this FAQ on any other site,
and you think it's without my permission, please contact me...

If you want permission to host this FAQ, please make sure that
- you mail me for my permission (in most cases no problem)
- this FAQ will always be accessible free of charge
- this FAQ is in no sort of way modified


Note on languages
=================
Much of names have been changed when this game was translated from Japanese to English
and I don't know why, since all those things and persons had English names to begin with...
I played the U.S. version of the game, and I use the names as used in the U.s Game...
I know a few things that where unneededly changed in the translation and I'll note them
here:
Janearth Cascade -> Janus Cascade
Milady           -> Melody
Malic            -> Malik
Richard          -> Leehalt
Zeikfried        -> Siegfried (Obviously the translator didn't translate Wild Arms 1)
Hayonkonton      -> Creeping Chaos (A true Wild Arms fan, reallly had to know this, and as
                   a true WA-fan I'll refuse to call them Creeping Chaos)...
When you know more of these name changes to update this list, let me know...
Once again, in the FAQ I'll stick with the U.S. names...

Introduction
============
Completing Wild Arms 3 without a walktrough is next to impossible... That doesn't lie it
the high difficulty...., it also doesn't like it the complexibility of the puzzles...
The problem is searching the worldmap eternally... This was already a flaw in Wild Arms 2,
which frustrated me so bad I started to write a location guide, in Wild Arms 3 things are
even worse, and I think I will lend a helping hand, on writing this FAQ...

I advise to use this FAQ if you only want to save yourself an eternity of searching the
worldmap, but you want the liberty of solving all puzzles and enemies by yourself, so this
FAQ only handles how to get at certain locations...

As you know, all locations on the map are invisible... When you push the tools button, you
can search the area... If you are close enough, and fitting the requirement, the location
will become visible, so you can enter it...

This FAQ has a few sections
- General Locations   -> All locations were you need to be...
                        You can't beat the game without visiting those
- Optional Locations  -> Bonus Locations, not needed to win the game, but nice to visit
- Millenium Puzzles   -> Puzzle dungeons that gives you a bonus item
- Telepath Tower      -> Location of the telepath towers, part of a sub-quest

Now the fields I use for all locations

Location 01     <- Location number and name
Type            <- Type of location... Town, dungeon or something like that
Requirement     <- What you must have done before you can get there...
                  (If you don't fit this requirement, you'll be searching the world
                  forever without finding it)
Coordinates     <- Map coordinates... Handy to know when you have the map or more advanced
                  navigation equipment, so you may find it even quicker...

Reward          <- Only used at the millenium puzzles and bonus dungeons... What can you
                  earn for taking on this place

All locations marked with a "*" are standard on the map, once you fit the requirement, so
you don't need to use the search feature (seldom happens, but handy to know)

All locations marked with a "$" are "disappearing dungeons"... Once you completed them, the
location will disappear from the map, and you can never enter it again...


Types of transportation
=======================

* On Foot
 The general type of transportation... This way allows you to search the area, however
 you'll also face a lot of monsters which roam the lands
 Get: General

* Train
 AS the game progresses you can travel by train and go from station to station...
 Only do this when needed, since train tickets are awfully expensive...
 At least you won't find any monsters this way
 Get: As soon as you find a station

* Teleport gem
 You can find them in some dungeons and certain enemies have it
 Allows you to warp to a station you've been before...
 Get: The merchant has them for sale

* Horse
 When travelling by horse, you'll be a lot faster than travelling on foot, and thus
 meet less monsters on a certain distance... The battles are also easier on horse, since
 enemies will miss you pretty easily, and you're invulnerable to some status changes
 (some, not all)... Travelling by horse also allows you to jump over gorges
 Get: Buy them at the barn in Claiborne for 2000 Gella

* Sandcraft
 The sandcraft allows you to travel through the sand dunes, which was actually the
 ocean, in Filgaia's better days... You can stop at beaches, and you got an auto-pilot
 to Jolly Roger, which is the only place to upgrade or fix the Sandcraft
 With your sandcraft you'll find the strongest monsters available, however since your
 sandcraft is a strong vehicle you'll be able to beat them easily, combat works
 completely diffrent however...
 Get: Available at the ARMS shop for 15 dragon fossils

* Lombardia
 Lombardia can fly over Filgaia, and bring you everywere whitout encountering monsters...
 Lombardia can land on most places except on forests, mountains, the dunes, or any other
 kind of not-flat material... Later in the game, Lombardia might get into some battles, but
 mostly you can avoid them all without altering your encounter gauge
 Get: Defeat Lombardia in his lair

* Teleport Orb
 Unlimmited ammount of warping to any city or railway station you've been before
 Get: Millenium Puzzle #14


General Section
===============
This section contains all locations you need to visit... Refusing to visit them simply
makes that you'll never finish the game... One important note, the locations are listed
here in the order I visited them... Wild Arms 3 is written that way, that some locations
can be visited in random order, but need to be visited in the end... So, you are not
always obligated to follow my order, but this FAQ does follow the order I took on to visit
all locations...

Location 01:   Fallen Sanctuary (Gallows' prologue part)
Type:          Dungeon
Requiremment:  You need to activate the search feature... You can do this when
              a guy in Basker tells you about it
Coordinates:   ?,?

Once a guy in Baskar tells you how to use the game's search feature, leave Basker, and
head all the way to the south... From the beach head a little east, and a little south, and
the mountains will form some kind of corner... Use the search feature here...



Location 02:   Jolly Roger
Type:          Town
Requirement:   After speaking to granny after getting the four guardians, the merchant in
              Baskar needs to tell you about this place and leave...
COordinates:   ?,?

This is quite an important place, since here is also the workshop for you sandcraft which
you'll get later in the game... From Baskar head all the way south (past the sanctuary),
and you'll find a bridge... Cross it, and head all the way to the west and search of a beach
The town is located near this beach...


Location 03:   Ruins of Memory
Type:          Dungeon
Requirement:   You must have met Janus in Jolly Roger
Coordinates:   ?,?

Walk in a straight line to the East, until you can get no further...
Now follow the coast to the south, and keep searching while going south
until you find it...


Location 04:   Midland Station
Type:          Railway Station
Requirement:   A guy in Jolly Roger will tell you after you completed the Ruins of Memory
Coordinates:   ?,?

There's a railway between Baskar and Jolly Roger... it's obvious this is the place to
look... Once you found the railway, follow it to the west... The station is close to the
mountain...



Location 05:   Claiborne
Type:          Town
Requirements:  None, as long as you can reach it, that is :P
Coordinates:   11788, 7068

After you took the train to midland, go in a straight line to the
East... When you reach the railway, you may need to go a little to
the west to find it...


Location 06:   Serpent's Coils
Type:          Dungeon
Requirements:  Somebody in Clayborne must have mentioned the "Eastern Ruins"
Coordinates:   13799, 7809

From Claiborne head all the way east... There is some kind of alcove in the Northen
mountains... This dungeon is located there....


Location 07:   Ka Dingel
Type:          Dungeon
Requirement    Serpent's Coils completed
Coordinates:   9664, 4367

From Claiborne head all the way west, and you may see a a way to the south, go south,
and head West, and you'll find yourself on a gigantic penynsula... Ka Dingel is in the
middle of it...



Location 08:   Little Twister
Type:          Town
Requirement:   Ka Dingel completed
Coordinates:   6105, 8523

First of all, buy horses in Claiborne if you haven't already done that...
Mount your horse, and go from Claiborne all the way west and jump over the
gorge (jumping over gorges is very tricky, and does not always work smoothly,
try and try again)...
After jumping over, head east to the beach... The city is a little north from
the beach...



Location 09:   The Unclean Mark
Type:          Dungeon
Requirement:   Hint from innkeeper in Little Twister
Coordinates:   7239, 9606

From Little Twister it's all the way to the North East, you can hardly miss it...
If you have the map from the merchant already it might even be easier to pinpoint
it by the coordinates... :)


Location 10:   Lunatic Garden
Type:          Dungeon
Requirement:   Speak to Claudia at the inn of Little Twister
Coordinates:   7790, 6627

From Little Twister follow the coast to the south East, and you may find it!


Location 11:   Sand Canal
Type:          Dungeon
Requirement:   Lunatic Garden completed (to be sure you might talk to Claudia)
Coordinates:   4210, 10945

From Little Twister head all the way North... Keep going North until there's
no possibility to go further, not even with going around obstacles...
Search here...


Location 12:   Little Rock
Type:          Town
Requirement:   Sand Canal completed
Coordinates:   25290, 12559

Pretty important that you find it fast, since I'm sure that Janus has
really hurt you bad... From the exit of the Sand Canal, follow the
soutern coastline to the west, until your way is blocked by a mountain...
This is the place to search...


Location 13:    Glimmering Emblem
Type:           Dungeon
Requirement:    At Little Rock, they must have told you about a
               "Shrine to the North"
Coordinates:    25316, 15467

From Little Rock, go all the way to the North... It's close to the beaches


Location 14:    Leyline Observatory
Type:           Dungeon
Requirement:    1 - Glimmering Emblem Completed
               2 - People in Little Rock need to mention this place
Coordinates:    22785, 14337

Follow the coastline from Little Rock (you might encounter Jet's
prologue dugeon "Doomed to Obscurity" on your way there), just
keep following the coast line, and keep searching... You'll find
it eventually...



Location 15:     Humphrey's Peak
Type:            Town
Requirement:     Leyline Observatory Completed
Coordinates:     23125, 11959

Follow the way south from the Leyline Observatory and cross the
bridge, then follow the way south, until you see a beach...
Humphrey's Peak is located a little north from the beach...


Location 16:     East Highlands
Type:            Railway Station
Requirement:     Speak to Clive's little girl with anyone but Clive
Coordinates:     2182, 12003

From Humphrey's peak all the way to the west until you see the
railway station... Can't miss it!


Location 17: *   Diobarg
Type:            Boss enemy
Requirement:     You must be riding a horse, you must have
                spoken to Clive's wife
Coordinates:     Random

Location? Well, you need to search the worldmap for this one, so here goes...
Take the train to Dune Canyon, and call your horse with the horse whistle...
Mount your horse, and keep running around until a green exclamation mark
appears, just accept this combat and you're set...
You need to take on this boss, because until now it's the only way to
deal with the requirement to get 15 dragon fossils...


Location 18:     Fortune Gear
Type:            Dungeon
Requirement:     Clive's wife must have mentioned her wedding with Clive
Coordinates:     21717, 9269

You need to take the train to the Dune Canyon, from there follow the
railway to the East until you can't go further, and then head South...
Search here


Location 19:     Gemstone Cave
Type:            Dungeon
Requirement:     You must have been at Clive's place
Coordinates:     21607, 15206

From Humphrey's peak, call your horses with a horse whistle if they
aren't around... Mount your horse, and go all the way to the North
Jump over the gorge, and keep going north until you can't go any further...


Location 20:     Faraway Lands
Type:            Dungeon
Requirement:     Gemstone Cave & Fortune Gear completed, after
                that return to Clive's house, after that, you'll
                get a mission from a guy named Albert
Coordinates:     20990, 10924

Head west from Humphrey's Peak, when you find the Railway Station
head south and a tiny little west... Search here...



************ NOTE ************
Until now, finding locations has been easy, since everything was
set up in order, and in the areas you already were... From this
point that is going to change, now locations can be found all
over the world at the craziest positions... Therefore it's
important that you have a map (you can buy it by the merchant)...
Without a map you'll be searching forever... It's also pretty
important that you memorize which locations you've been so far,
especially towns, you can use the train or warp stars to get
to towns you need to be easily... Since this is also the point
where you will get your sandcraft, I can say that it's very
important that you at least find your from Jolly Roger...
Your sandcraft has an auto-pilot to Jolly Roger, so from now
on Jolly Roger is the central point of the game, where
you'll basically always return to, and thus this FAQ will
also pick that as the central point, however keep in mind
that some places are easier to find from other towns that
Jolly Roger, but all towns I navigate by are ones you've been
before if you follow this FAQ in the order I wrote it, so
with your map, it should never be hard to find them back...
Another thing is that now is also the time that you can pick
a diffrent order than this FAQ tells you to... It's up to
you if you want to pick diffrent orders, in the end you
must have done them all...
******************************

Location 21:      Ark Of Destiny
Type:             Special
Requirement:      Faraway Lands completed and report to Albert
Coordinates:      15345, 9647

First of all, go back to Jolly Roger (quickest way is the
train to Midland Station)... Chat with the girl who modifies
ARMs and give her 15 dragon fosils to get the SandCraft
(You should have beaten Diobarg for that)...
Now leave Jolly Roger, and the SandCraft is there...
Board the sandcraft and go to the west, and you
might come across the beach at Ka Dingel, go south
and you'll see an island, go to the beach and leave
the sand craft... From here head west and search...


Location 22: $    Survey Point #17
Type:             Dungeon
Requirement:      YOu must have spoken to the founder of
                 the Ark Of Destiny
Coordinates:      16304, 23482

From the Ark of Destiny, head back to your SandCraft, board
it and go South... Right South of the island of the ark, you
will see a beach, park your sandcraft there, and follow the way
South... If you see a bridge you're close... Don't cross the
bridge... The dungeon is a little North-East of the bridge...


Location 23:      Boot Hill
Type:             Town
Requirement:      SUrvey Point #17, destroyed, and read book
                 about prophets in library Ark Of Destiny
Coordinates:      15714, 512

From the Ark Of Destiny board your SandCraft. Go to the
East until you hit the coastline, follow the coasline
to the south, and keep going following it until you find a
beach to the North... Park your SandCraft here, and go North
and go around the mountain to the East... The town is
located between the nortern beach and the mountain.


Location --: *    Baskar (alternative route, handy when
                         you need your sandcraft close to
                         it)
Type:             Town
Requirement:      None
Coordinates:      ?.?

Take your Sandcraft from Boot Hill and go NorthWest... Pass
the Island on the North Side (FYI, the Ark Of Destiny is located
on it), and you might see a collection of stones in the
sand (to the West)... Go to it... Then go North, you might
see the Beach to Little Twister now... Follow the coast to the
West and go North as soon as you can, and then go East, and follow
the coastline to the North, and park your SandCraft at the
beach to the East... Now go all the way North and you're there...
Remember to park your SandCraft here, when your next target
is explained from Baskar...


Location 24:      Infinitum
Type:             Dungeon
Requirement:      Spoken to Granny after you met Janus in Boot Hill
Coordinates:      9940, 16849

If your SandCraft is parked at the beach described above, it's
easy... Board your SandCraft cross to the beach to the west, go
a little more west, and voila!


Location 25:      Nidhogg Pass (East)
Type:             Dungeon
Requirement:      Infinitum Completed
Coordinates:      5568, 22627

From Boot Hill, enter the Sandcraft, and go all the
way west, and pass the continent on your way on the North Side
Keep going west, until the second beach, park the sandcraft here,
and walk up the mountain and you'll see a very small forest on
the west side, go in that forest and search here...


Location 26:      Nidhogg Pass (West)
Type:             Dungeon
Requirement:      Infinitum Completed
Coordinates:      5568, 22627

From Baskar, take your Sandcraft, and go all the way North,
Keep going North, and the road will turn slowly to the west...
Keep following it until there's a beach on the North...
park the SandCraft here, go to the litte forest on the East here,
the voila, search the forest....


Location 27:      Yggdrasil
Type:             Dungeon
Requirement:      Nidhogg Pass Completed
Coordinates:      4194, 19649

After completing Nidhogg you'll end up in the Green Logde
Head North, and you'll see a lake... At the west of the
lake is a clearing... Yggdrasil is located there...


Location 28: $    Iron Dragon's Nest
Type:             Dungeon
Requirement:      You'll get the mission at the Ark Of Destiny
                 After completing Yggdrasil
Coordinates:      13639, 6445

From Ark Of Destiny, all the way North East with the SandCraft,
dock at the beach and go all the way East...
The Beach is also easy to find from Jolly Roger, head North West
with the SandCraft


Location 29:      The World's FootPrint
Type:             Dungeon
Requirement:      Speak to Granny After Destroying the
                 Iron Dragon's Nest
Coordinates:      9390, 15515

From Baskar, take your SandCraft North and Go West as soon
as you can... Dock at the first beach you find and go South
Go a little east to get a "level" lower... If you have the map
It's more easy to pinpoint this dungeon since it's located
right in the North straight above Infinitum.... (Like Shane
already stated)


Location 30:      Ruins Of Dreams
Type:             Dungeon
Requirement:      Map Shred from Clive, he'll give it when the
                 story is at the right moment
Coordinates:      20109, 16781

From Baskar, Take the SandCraft
Go South, then West and then South...
keep going STRAIGHT south, until the way is blocked to you.
Go West until the way is blocked.
Go around the continent via the North, and go Straight
South as soon as you can... You'll find some little islands...
One of them contains a beach, and that island is the place to be...
Looking at Clive's Map Shred is also a way of navigation to find
this place...


Location 31:      Gob's HideOut
Type:             Dungeon
Requirement:      None (as far as I know)
Coordinates:      15715, 24721

Virginia's prologue dungeon... All the way South from
Boot Hill... Can't miss it...
(Here you can find the WOlf Statue which you need to
get the Guardian Luceid).


Location 32:      Fila Del Fia
Type:             Dungeon
Requirement:      Werner must have mentioned the place
Coordinates:      10472, 18322

From Boot Hill take your SandCraft and head all the way
to the SOuth, Dock at the Beach in the West...
You see a big Crater, enter the crater by the entrance
of the South... Fila Del Fia is located in the middle
of the Crater...


Location 33:      Caging Tower
Type:             Dungeon
Requirement:      Fila Del Fia Completed
Coordinates:      9378, 9074

Just search the coast line North West from Claiborne


Location 34: *    Balal Quo Naga
Type:             Boss
Requirement:      None
Coordinates:      18600, 9036

From Little Twister, go with your SandCraft to the
stone collection south of Little Twister, and from
there go all the way, straight west, until you hit some
continents... Follow the coastline to the North, and you
will see a small road blocked with rocks...
Balal Quo Naga is hidden by those rocks...


Location 35:      Laxisland
Type:             Town
Requirement:      Neil (who is in Boot Hill) has to mention
                 this city
Coordinates:      17766, 19027

From the spot where you fought Balal Quo Naga head North...
You'll see a continenent with a volcano on it...
Go past it via the West side...
You'll see a continent with two beaches...
Dock at the EAST beach...
The city is at the NorthEast of this continent...


Location 36:      Dragon's Lair
Type:             Dungeon
Requirement:      Kramer Doll
Coordinates:      17950, 13130

From LaxisLand, take your SandCraft, go around the continent
south of LaxisLand by the West, and Dock at the Beach at the
South Side of it! The entrance is at the Volcano a little
to the West


Location 37:      Ballack Rise
Type:             Town
Requirement:      A guy at the Ark Of Destiny must have mentioned it
Coordinates:      11807, 14178

First of all, you need Lombardia to get here...
From Baskar, fly to the North, and as soon as you cross a dune
land across and search the area!


Location 38:      Dissection Facility
Type:             Dungeon
Requirement:      After completing the Cage Tower, you
                 must speak to some people in Claiborne
                 if you spoke to all, you'll get a dialog
                 between Maya and Siegfried as soon as you
                 leave the city
Coordinates:      17696, 24126

First of all you need Lombardia (From the Dragon's Lair)
From Boot Hill, fly over the mountain South-South-East
And land on the other side... Search this area...



Location 39:      Gunner's Heaven
Type:             Special
Requirement:      Unknown
Coordinates:      2040, 15861

An easy way to pinpoint this location is with Lombardia...
It's a little South West from Yggdrasil...
You may see some railway tracks here unfinished...
Gunner's heaven is located near the end of such a trail


Location 40:      Lion's Idol
Type:             Item
Requirement:      Win the first round in the Gunner's Heaven
Coordinates:      20925, 16470

Enter the Gemstone Cave (north of Humphrey's Peak, where
you had your second fight with the Schrodingers).
Search in this cave for an alternate exit (you'll need
Clive to bomb some walls for it)... On this exit you'll
be on a small piece of land on the worldmap...
Search this area (you might firt find a worthless sign,
if that happens search again)...


Location 41:     The Abbyss
Type:            Dungeon
Requirement:     People in Little Rock must have mentioned the place
COordinates:     25200, 10200

Board Lombardia at Humphrey's Peak and go DIRECTLY to the South...
At the most southern area of this continent you should see a way
between the mountains blocked by a rock... Destroy the rock...
Land Lombardia and enter the way you opened on foot, follow
this way to the end and search the area there...


Location 42:     Dim Root Path
Type:            Dungeon
Requirement:     After beating the Prophets in the Memory Ruins
                the leader of the Ark Of Destiny must mention
                this place
Coordinates:     8285, 22723

Go to the continent direct South of the Ark of Destiny with
Lombardia... Go to the area across the Bridge and look at
the North Mountain... Blow up the rock by letting Lombardia
shoot at it... Land... Search the spot where the rock first
was...


Location 43: *$  Deus Ex Machina
Type:            Dungeon
Requirement:     Wyvern defeated at least once...
Coordinates:     Random

This dungeon is everywhere and nowhere... Searching it can
take forever... It's contineously at a diffrent location...
But what you can do is get a hint at the telescope
from Ballack Rise... Not too helpful, but still...
For the rest, keep flying with Lombardia above the areas
of Laxisland and where the cradle (the locked version)
was... You may find some strange distortion here...
Shoot a few times into it, and the fortress may become
visible...
One word of wisdom, shooting at random, won't help you!


Location 44:    Sacrificial Altar
Type:           Dungeon
Requirement:    Deus Ex Machina Completed
Coordinates:    12912, 12627

Board Lombardia at Baskar, and fly over the mountain
and land on the other side, search the area... It's
located at the middle of this area...


Location 45:    Demondor Pillar
Type:           Dungeon
Requirement:    Sacrificial Altar Completed
Coordinates:    18406, 6388

Just walk the way from Baskar to Jolly Roger, however
this time don't cross the bridge but go the East as soon
as you reach the bridge... The pillar is here...


Location 46:    Demondo Pillar-Rear
Type:           Dungeon
Requirement:    Go to Clive's home after completing
               Demondo Pillar (Clive will temporary
               leave the party)
Coordinates:    24612, 10491

South of Humphrey's Peak is a pass... Lombardia can't
land on the path itself, but at the start of the pass
Lombardia can... Land there, and walk all the way up
The dungeon is at the top of this mountain...


Location 47:     Mimir's Well
Type:            Dungeon
Requirement:     Note on grave Virginia's mom
Coordinates:     440, 19520

All the wy North from Gunner's heaven!


Optional Locations
==================
These locations can be visited if you want, you don't need to...
A few prices can be obtained, not always usable but still...

Location O01:    Doomed To Obscurity
Type:            Dungeon
Requirement:     None
Coordinates:     23970, 16139
Reward:          Claim prizes you didn't or couldn't claim in
                Jet's prologue

This dungeon is taken in Jet's prologue, but to find it back
later is optional... It's just all the way north from Little Rock...
Follow the coast line and keep searching... Can't miss it...


Location o02:    The Secret Garden
Type:            Special
Requirement:     None
Coordinates:     17695, 8239
Reward:          Gardening for extra healing items, if you
                fulfill Florina's request

All you need is a horse... Head from Baskar to the Fallen Sanctuary
From there head all the way east and jump over the gorge...
Follow the path between the coast and the forest, and when you are
at the end, search and you will find it...


Location O03:    Decaying Labyrinth
Type:            Dungeon
Requirement:     Speak to the girl in the secret garden
Coordinates:     15345, 9647
Reward:          Secret Garden available for gardening

From the secret garden, head back to the gorge, but DON'T jump
over it... At the gorge go east... The dungeon is close to the
gorge and the mountain...


Location O04:    Statue 1
Type:            Special
Requirement:     Infinitum Completed
Coordinates:     3448, 11537
Reward:          Hint on where to find Nidhogg

On the island between the sand canal entrance and exit...
Oh, doesn't that make sense to you, from Baskar, all
the way west with your sandcraft and then you'll see
the Island on the south, the beach to park your
sandcraft is south of it...

Location O05:    Statue 2
Type:            Special
Requirement:     Infinitum Completed
Coordinates:     18960, 934
Reward:          Hint on where to find Nidhogg

From Boot Hill all the way North East until you can't go
further... Can't miss it!


Location O06:    Southfarm
Type:            Railway Station
Requirement:     None, as far as I know
Coordinates:     18960, 934
Reward:          Extra railway station. Also the way to
                the hidden location Sunset Peak

At the railway North-East Of Boot Hill.... Can't miss it!


Location O07:    Den Of Miasma
Type:            Dungeon
Requirement:     None
Coordinates:     11976, 16941
Reward:          Unlock the Arioch enemies

Originally Clive's openings Dungeon... You can get
back here to unlock the Arioch enemies...
Just on foot from Ballack Rise, all the way North-East
and search the mountain when you can't continue...


Location o08:    Cradle of the metal Gods
Type:            Dungeon
Requirement:     Alfred must have mention its coordinates
Reward:          Finding out you're not able to enter
                this building and you never will be!

Located on a higher platform west from Laxisland...
Use Lombardia to get there...
But you can't enter this building :P
You'll never be able to do it...
You can only enter it from underground via a diffrent
dungeon...


Location O09: *  Balal Quo Naga (optional boss version)
Type:            Boss
Requirement:     Beat the first version of Balal Quo Naga
Reward:          EX File Key

Make sure your SandCraft has been parked in Little Twister...
Use Lombardia and shoot in the stone collection in the dunes
south of Little Twister, you'll see it act strange...
Then go there with your SandCraft


Location O10: *  Sunset Peak
Type:            Raiway Station
Requirement:     Teleport Orb
Reward:          EX-File Key, access to thepath Tower #15,
                and millenium Puzzle #20

Sunset Peak is an abandoned railway station, and there's
no way you'll reach it on the Worldmap, since there
are no beaches around and ways to get there on foot or horse
and Lombardia can't land there...
But there IS a way... Go to SouthFarm (station close to Boot
Hill), and buy a ticked to the East-Highlands, and voila...


Millenium Puzzle
================
The Millenium Puzzles are over all the world, they contain
a puzzle which gets you an item if you solve it...

The requirement is for all the same, you must have spoken
to the ticket attendant (chat) in the Dune Canyon Station
after you defeated Diobarg...

In this first version I might not have them all covered...
That will surely happen in my updates


Millenium Puzzle #10:  16630, 18896
Reward: Tracker
You may see a higher platform NW of Laxisland...
That is the place to go...

Millenium Puzzle #13: 1310, 2671
Reward: Lion's shield
Go all the way North East, past the
mountain beside Boot Hill...
It's close to the west coast...


Millenium Puzzle #14: 21380, 5736
Reward: Teleport Orb
Not really the easiest to find... :(
First of all you need Lombardia...
Maybe the easiest way is to go South
from Humphrey's Peak with Lombardia
It's located on an island without any
beaches...

Millenium Puzzle #15: 4550, 1838
Reward: ?
From Green Lodge head North to the lake.
Head West, and search... The puzzle is South Of The Lake

Telepath Towers
===============
The telepath towers are a subquest on their own...
You have to search them on the world map, once found you
can fight them... Destroying them can lead into
meeting Hayonkontons, and in the end an optional Boss
(Mother Ship)

You must have spoken to a guy in Laxisland who mentions
an alien invasion... It doesn't always work so well to
activate the towers with that, but try and try again...
I managed to unlock them after beating the Prophets
in the Memory Ruins (after the disection facility)...

If you destroyed all towers you can go for tower #0...
For the rest the order doesn't matter, but the higher
the number, the harder the fight...


Telepath Tower #1: 16651, 18221
Walk from Laxisland to the beach and keep searching
on your way, and you will find it sooner or later...

Telepath Tower #7: 2086, 76656
At the South of the continent of Humphrey's Peak
is an area with only a small place of Lombardia to
land, and a path going up a mountain where Lombardia
can't land... Land Lombardia on the small place were
you can land, and walk a little South East...
There's the telepath tower...

Telepath Tower #10: 24096, 8343
If you take the route from Demondo-Pillar-Rear
(location 46), you're get close... It's a little
more South east on the top area

Telepath Tower #11: 13914, 1364
From Boot Hill fly to the area North-West of it,
and let Lombardia shoot at the rock... Land here
and search the area where the rock once was!

Telepath Tower #12: 22433, 2261
From Gunner's heaven follow the way NorthWest...
You might find a gorge here... Call for you horses
and jump over... Here you'll see a giant rock shaped
like a portal or something... The telepath tower
is right under it!

Telepath Tower #13: 6796, 2277
Hard to explain, but it's located north of the
Yggdrasil area... use Lombardia to get there

Telepath Tower #14: 15342, 4846
You need Lombardia and the Sandcraft... Make sure
your SandCraft is parked in Jolly Roger...
Fly with Lombardia from Jolly Roger over the dunes, and
destroy the big rock at the coastline beside Jolly Roger...
Now use your SandCraft to go to the hole you made
with shooting at the rock...Dock your SandCraft in this
hole, and search here...

Telepath Tower #15: 5854, 12902
From SunSet Peak, call your horses, and go North
Jump over the gorge and search here...