Wolf FAQ
Author: Valdimiar
Email:
[email protected]
Date started: 02/04/04 (DD/MM/YY)
Version: 1.1
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VIRTUA FIGHTER SERIES
VF1
was released in 1991
VF2
was released in 1994
VF3
was released in 1996 and was the down point of the series with uneven
levels, knocking off item and a 1 hit kill combo for Akira. There was
one new character added, which was Taka Arashi, the Sumo wrestler.
VF4
Sega said that this was to be the sequel to VF2, not VF3. VF4 turned
out to be an excellent game with alot of new types of moves added to
different situations. Two new characters this time; Lei Fei and
Vanessa.
VF4 evolution
Another two characters; Brad and Goh. VF4 evolution has very much
supierior graphics and training mode. The old kumite mode has been
replaced with an all new Quest mode that has the interesting concept of
fighting your way through arcades to get to the final tournament.
There are eight arcades and the event square which holds tournaments,
each of the arcades holds their own tournaments that get gradually
bigger, and have tougher opponents. The only down side is that the
split-path ranks have been removed and there are now more ranks between
10th dan and hero.
Wolf in general
Wolf relies mainly on very powerful moves that stagger and knock down
and float the opponent for enormous combos that can take 60 damage, all
the way up to 165 damage for normal combo and 185 wall combo. Wolf is
VF's throw master and can throw the opponent in a range of situations
and the opponents actions. A few of Wolfs moves set him up for ground
throws and low throws. Wolf has the single most damaging throw, that
does an 80 damage guaranteed, with a potential of 100. To win a lot as
Wolf you have to learn most of his combo starter and if they put you at
a disadvantage or if they can be followed by insane damage combos **?
eg. short shoulder, to punch, to screw lariat. This combo is really
easy to do and will hit for 98 damage on normal hit.
There is one word to remember when playing as Wolf: POWER.
MOVE LIST
Wolf's moves, commands, normal damage and counter hit damage
Format
Commands Key
Forward = f FC = whilst rising from a crouch
Back = b C = whilst crouching
Up = u DR = During run
Up Forward = uf DE = During evade
Up Back = ub FU = face up whilst knocked down
Down Forward = df FD = face down whilst knocked down
Down = d OB = opponents back to the wall
Down Back = db FW = facing wall
Controller layout
P+K+G K+G
P+G P+K
U P
Ub Uf G K
B F P
Db Df
D
Move----Command----Normal damage----
Strait hammer----P----7----
Move list
Technique Command Damage
strait hammer P 14
Jab strait PP 14
1,2,upper PPP 19
Elbow smash PP,f,P 16
Combo double arm suplex PP,f,P db,P+K+G 60
Combo elbow butt PP,f,P,b,P 20
Hammer kick PK 20
Low hammer d,P 9
Body blow f,P 18
Dragon fish blow f,PP 20
Reverse sledgehammer FC df,f,P 25
Axe lariat f,f,P 35
Screw hook f,df,d,db,b,P 20
Screw lariat f,df,d,db,b,PP 22
Elbow butt b,P 20
Shoulder attack b,f,P 29
Shoulder attack (full charge) b,f,P 45
Shoulder fient d in b,f,p 0
Arrow knuckle df,P 20
Arrow knuckle reel b,df,P 35
Verticle smash FC df,p 22
Comet hook db,P 19
Tomahawk chop uf,P 15
Flying meyer f,P+G in uf,p 40
High kick K 25
Double high kick K,K 20
Low smash (Dh)K 17
Knee lift f,K 30
Low drop kick f,d,K 20
Standing low kick d,K 18
Face lift kick df,K 28
Drop kick uf,K 30
Level back crush P+K 30
Running shoulder attack P+K (DR) 35
Push up f,P+K 5
Short shoulder b,f,P+K 30
Grizzly lariat df,P+K 20
Neck cut kick K+G 30
Rolling sobat f,K+G 30
Tornado sobat f,f,K+G 35
Heavy toe kick b,K+G 17
Toe kick stunner b,K+G hit P+G 45
Toe kick slide b,K+GK 17
Front roll kick b,f K+G 30
Thrust kick df,K+G 25
Flying zero uf,K+G 35
Reject wall P+K+G 0
Reject wall level back chop P+K+G,P 25
Reject wall low drop kick P+K+G,K 20
Reject wall catch P+K+G,P+G 0
Reject wall low P+K+G,P+K+G 0
Side step catch P+K+G (DE) 50
Jumping lariat P+K+G (DR) 35
Throws
Face crush chop P+G 40
Giant swing b,db,d,df,f,P+G 80
KS u,ub,b,db,d,df,f,uf P+G 80
Pendulum lariat f,df,d,db,b,P+G 45
DDT b,P+G 60
Smack down bottom b,df,P+G 65
Excalibur df,P+G 50
Wall body slam df,P+G (OB) 50
Brain buster df,df, P+G 70
Jack Hammer df,df, P+G,P+G 70
Swing through db,P+G 0
Arm whip f,f,P+G 50
Frankensteiner uf,P+G 50
Low swing tackle b,b,P+G 0
Double german after catch b,P+G 70
Sliding leg scissors on opponents side P+G 50
Cyclone whip on opponents side b,f,P+ 60
German suplex behind opponent P+G 70
Dragon suplex behind opponent d,P+ 80
Reverse tiger driver opponent crouching db,P+ 60
Big bridge bomb opponent crouching df,df,P+G 75
Double arm suplex opponent crouching df,P+G 70
Cross arm breaker beside opponent crouching d, P+K+G 70
German suplex behind opponent crouching d, P+K+G 80
Catch f,P+G 0
Kepra Dora slam P+G after catch 45
Emerald fusion db,P+G after catch 55
Spiral bomb b,P+G after catch 50
Change f,P+G 0
Reversals
Captured high kick b,P+K 40
Captured mid kick db,P+K 40
Dragon screw right side kick db,P+K 50
Dragon screw left side kick db,P+K 50
Low punch cut low punch d,P+K 15
Shining wizard low punch d,P+K f,P+G 45
Jump attacks
Step hammer whilst rising P 25
Rock punch During jump P 25
Toe crush whilst rising K 25
Toe crush whilst landing K 25
Down attacks
Elbow u,P 25
Elbow drop df,P 15
Somersault drop u,K 18
Front roll kick b,f,K+G 18
Piercing elbow df,P+K 26
Double claw d,P+G 0
Stomping df,P+G 35
Ground throws
Stomping df,P+G 35
German suplex (FU) head towards df,P+G 35
Arm bar on either side df,P+G 35
STF (FD) legs towards df,P+G 35
Grand sword (FD) head towards 35
Cross face lock (FD) either side 35
Back turned attacks
Rolling hammer P 12
Back kick K 30
Back row hammer d,P 20
Back drop kick d,K 20
Rolling hammer Dh,P 20
Back drop kick Dh,K 20
Wall attacks
Jumping knee b,P+K+G 30
Rising attacks
Rolling clear KKK 20
Low clear D,KKK 20
USEFULL MOVES
Elbow but b,P
This is a very useful move to start the match with if the opponent
tries to get the first hit as it will counter attack a lot of moves and
beat him down. After b,P you can hit the opponent with a screw lariat
if they recover from the beatdown.
Screw lariat f,df,d,db,b,P,P
Screw lariat is wolf's fastest mid attack and the first hit floats,
therefore being a combo starter. Screw lariat is another good move to
start the match with, it does more damage on normal hit than on
beatdown. It can also be useful for interrupting combos.
Shoulder attack b,f,P
Though not very good at close range it is useful for interrupting and
opponents attack series from a distance and to attack recovering
opponents. The only place it's any use at close range is in a corner of
a fenced ring, obviously if there are no fences it is really stupid and
useless at the corner. If an opponent is recovering near a wall it can
be used to good effect, hit the recovering opponent and they will fly
in to wall almost always landing face down so you can do grand sword or
STF if your quick enough.
Arrow knuckle df,P
Arrow knuckle does not do a lot of damage on it's own but it if good
making the opponent crouch on impact just long enough for a low throw
if they don't see it coming and get out of crouch
Knee lift f,K
Knee is one of wolf's main combo starters and has tons of follow ups.
Knee on counter hit will cause a gut collapse which is good for follow
ups such as b,K+GK or screw lariat or for good damage another knee.
Push from change f,P+G from change
Push will leave the opponent with their back to you and at a
disadvatage large enough to be hit with short shoulder and knee.
b,df,P+G and df,df,P+G
This is the throw 'Exalibur' and 'Brainbuster', they is usefull because
the opponent is less lightly to escape them than giant swing.
df,df,f,P Modified reverse sledge hammer
This is modifyed reverse sledge hammer. If you input the command quick
enough wolf will do reverse sledge hammer from an almost standing
position, this works on the basis of df,df buffering a crouch dash.
Sledge hammer can also be used to good effect after interupting an
opponents combo with low punch.
FC,df,P Vertical smash
This is an excellent follow up for low punch because it will stagger
the opponent and is a combo starter.
WOLF'S COMBOS
Tatics advice
Combo 1
b,P f,df,d,db,b,PP Normal hit 47 Counter hit 52
Elbow butt to Screw latriat
A good combo to start a round with because the elbow is 14 frames and
will counter pretty much anything th opponent will try.
Combo 2
counter hit f,K f,PP Counter hit 75
Knee to Dragonfish blow
As the tatics advice said Dragonfish blow is not the best way to end
this combo.
Be carefull trying to hit the knee for a counter as it is a garenteed
throw if blocked, If you do get the knee blocked try throw escape
methods and guard.
Combo 3
Counter hit f,K b,K+GK Counter hit 71
Knee to toe kick slide
Similar to combo 2 but does less damage but is easier to follow up with
a down attack,
eg. df,P+G for a ground throw.
Combo 4
b,f,P+K P f,df,d,db,b,PP Normal hit 70 Counter hit 85
Short shoulder to punch to Screw lariat
High damage combo. The short shoulder is another of wolfs garanteed
throw moves so be certain that it will hit, complete the half circle
backwards before pressing P for Screw lariat or you will only get the
P,P string.
Combo 5
b,f,P+K d,P FC,df,f,P Normal hit 57 Counter hit 72
Short shoulder to low punch to reverse sledge hammer
Easy to do but hard to follow up with a down attack. The only things to
remember on this one is not accidently do Verical smash instead of
sledge hammer and that it is best suited to heavyweights.
Combo 6
b,f,P+K P f,df,d,db,b,P FC,df,f,P Normal hit 73 Counter hit 88
Short shoulder to Screw hook to reverse sledge hammer
OK the biggest thing to remember to do in this combo is to do Modified
reverse sledge hammer DO NOT try and crouch and then do sledge hammer,
it will not work.
Combo 7
b,f,P+K P KK Normal hit 73 Counter hit 88
Short shoulder to punch to double high kick
This combo does the same damage to combo 6. The timing on this combo is
really hard but just keep praticing, this combo will not work on
heavyweights.
Combo 8
P+K fully charged b,P u,ub,b,db,b,df,f,uf,P+G Normal hit 130
Counter hit 145
Level back chop to elbow butt to KS AKA 'the forbidden wolf combo'
This is one of the most damaging combo in the whole game if followed up
by df,P+G does 165
damage. The P+K must be fully charged or to combo won't work, when
fuuly chared P+K hits it will stagger and the elbow butt will change to
be a sort of 'slap elbow'. After the 'slap elbow' you get a garanteed
throw for KS, you have 8 frames to input a throw so Perfect Giant Swing
will also work. if you do choose PGS it is easier to escape than KS but
does more damage.
Combo 9
f,P+G from change b,f,P+K d,P b,K+GK Normal hit 50 Counter hit
NA
Push to short shoulder to low punch to toe kick slide
Another powerfull wolf combo, unlike the forbiden wolf combo this is
completly garanteed after the change. Remember to input short shoulder
very quickly AFTER the push, also this combo will not work on
heavyweights, you will have to remove the low punch.
Other combos
Combos have only been tested on a super light weight opponent.
b,P d,P FC,df,f,P 44
b,P d,P FC,df,P 41
b,P df,df,f,P 32
b,P df,P+K 46
b,f,P+K b,P df,P+G 81
b,f,P+K P b,P df,P+G 85
b,f,P+K f,PP 60
b,f,P+K db,P b,f,P+K 60
b,f,P+K P f,K 65
b,f,P+K b,K+GK 56
b,f,P+K P f,PP 67
b,f,P+K P b,f,P+K b,f,P+K 77
b,df,P f,PP 69
b,df,P PPP 72
b,df,P f,df,d,db,b,P 72
b,df,P df,df,f,P 60
b,df,P d,P FC,df,f P 64
b,df,P KK 76
b,df,P b,K+GK 65
b,df,P d,P b,f,P+K 68
b,df,P P b,f,K+G
Must hit on counter
f,K b,f,P+K d,K
VS PROBLEM CHARACTER STRATEGYS
Akira
Against Akira you just have to evade alot and you will escape alot of
his moves, Avoid being at point blank range to Akira or he will is
lightly to throw with a large damage throw or a stagger throw. watch
out for SPoD, the moment you see akira start to spread his palms for
the first hit of SPoD evade to his back and then throw him. Throw
escape with, in order of priority; d,P+G f,P+G df,P+G
Pai
Pai has alot of floaters than can lead to big damage combos, Wolf being
a heavywieght is at a reduced risk of these but still needs to be
careful. Pai has about 10 million different stagger throws that she can
follow up with her uf,KK string. Just remember that pai can be killed
during her moves recovery time.
Lau
Lau's throws are medium power and his float combos are nothing short of
lethal. DO NOT let yourself be hit with hid df,P+K combo starter. Don't
be fooled that his alternate stance is strong because it is really weak
and he has very few options from it. The way to beat lau is to wiat for
him to make a mistake.
Wolf
The dreaded mirrior match, and with wolf it is dreaded. Remember what
moves are garanteed throw moves and then hit him with Brainbuster or
Jackhammer. Don't fall into the trap of mirrioring his moves too.
Sarah
When Sarah goes into flamingo stance don't panic, just evade the first
kick she does then do a low punch and she's knocked out of flamingo.
Remember that if you see a flurry of kicks it is probaly a sakabi move
so don't try to interupt it.
Lion
Don't even try to out speed Lion, he's way faster and will just counter
hit you, some of Lion's moves look like low but are really mid. The
hardest thing for Lion to combat is a player who blocks all hid combo
starters. To defeat Lion try and evade during some of his series and
spot hid garanteed throw moves, don't try and throw him at every
chance, mix up throws with elbow butt and Screw latriat etc.
The other characters should not give Wolf that much of a disadvantage
especially not Goh but they obviously high rank are always a bit hard
depending your skill level.
LEGAL STUFF
This FAQ is free plain and simple, It can not be used to make money
from and is for personal use only.
This document should only be found at www.GameFAQs.com.
CREDITS
Credits go to everyone on the GameFAQs VF4 evolution message board.
SUGGESTIONS FOR THE NEXT UPDATE
There will inevitably an update as this is the very first version. If
you want to send me suggestions for the next Update please Email me at
[email protected] or if you post somthing on the GameFAQs VF4 evolution
message board I will denifinatly see it.
Copyright 2004 Jacob Williams