-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
V I C T O R I O U S B O X E R S : I P P O ' S R O A D T O G L O R Y
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Victorious Bxers FAQ/Walkthrough
for PS2 (Playstation 2)
FAQ/Walkthrough created by Mad Monarch Gyl
Mad Monarch Gyl (
[email protected])
MSN Conact:
[email protected]
Copyright April 2003 by Mad Monarch Gyl
Created: April 29, 2003 (04.29.03)
Version Final
Date of Update: May 7, 2003 (05.07.03)
Disclaimer:
This FAQ/Walkthrough is created for personal use only, meaning it should not
be used for anything that gains any money. Magazines, Game Guides, Websites
in particular should not have this guide with out my permission. Ripping off
part(s) of this FAQ/Walkthrough and putting it as your own results you to be
guilty of the crime "Plagiarism".
Plagiarism is an act of stealing, ripping off, copying ideas or words of
another person and taking it as your own without a crediting the real source
the just way that he/she should have been thanked. To simply put it,
Plagiarism is bad.
Also, you could never ever use this FAQ/Walkthrough to make your own
FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
or any other guide you should give proper credit to the author. Also, you
could have this FAQ/Walkthrough on your website provided that not a single
character has been altered and you must have my permission before you could
do so. If you didn't have my permission then you have crossed the lines of the
copyrights law. By the way, you could print the whole thing/parts of
the FAQ/Walkthrough though.
"Walang nakawan pare..." (Please don't steal =P)
The guide could only be seen at:
www.gamefaqs.com
Contents:
I. Introduction
II. Updates/Revisions
III. Game Basics
A. Game Menu
B. Game Controls
C. Sway/Step
D. Combinations
E. K.O. Punch
IV. Walkthrough
A. Ippo Makunouchi
B. Ippo: Comeback
C. Masaru Aoki
D. Tatsuya Kimura
E. Mamoru Takamura
F. Genji Kamogawa
V. The Boxers
VI. Hints/Tips/Secrets/Codes
VII. FAQs
VIII. Credits
*-*-*-*-*-*-*-*-
* Introduction -
*-*-*-*-*-*-*-*-
Hey! Gyl here again. Anyway I'm back as to bring you a very sweet boxing game
guide known as Victorious Boxers. From comics to anime series to its own video
game, surely our hero Ippo Makunouchi has really shone a lot. If you're an avid
boxing fan this is surely a game for you. A game that features no life bar or
stamina gauges, no super skills or anything in between it, plainly boxing.
Anyway the walkthrough isn't designed as to how you should fight since I know
most people have their own boxing styles, I'll merely tell you what that
opponent's main weakness/spot is as you could hit him and still maintain your
own style of fighting. I could say I'm an average player as proclaiming myslef
as a master here isn't actually very appropriate. Anyway let's run down with the
stuffs but before that if you've seen the past 2 guides that I made this one has
a completely different style anyway just wanna tell you guys about that crap
hehehe... if somehow I managed to just copy this format on anyone's guide then
I'm extremely sorry as I don't have any Idea that you have a format like this
anyway let's just cut the craps and let's get on with the show.
*-*-*-*-*-*-*-*-*-*-*
* Updates/Revisions *
*-*-*-*-*-*-*-*-*-*-*
April 29, 2003 (04.29.03) <10:04 AM> Version 0.9
------------------------------------------------
The guide is born and hopefully get as much contribution it needed to be the
best there is. Anyway Versio 0.9 is all about skeletal parts of the guide and
basically be a comprehensive one later on.
May 1, 2003 (05.01.03) <8:23 AM> Final Version
----------------------------------------------
Okay, finally getting this guide up I'm definitely set for more review and
hopefully not a lot since I'm going to complete everything as soon as possible.
I guess the walkthrough is now complete and I've arranged some minor typos and
mispelled words so perhaps that's about all of it. Though submissions are still
accepted.
May 7, 2003 (05.07.03) <8:37 AM> Just a Quick Update
----------------------------------------------------
I've declared the guide's last update but then again just to post the list
of website you could view this guide. I'ts listed just below the disclaimer
so go have a look. If the sire you've viewed this isn't on the list then
just report them to me and we'll make the move.
*-*-*-*-*-*-*-*
* Game Basics *
*-*-*-*-*-*-*-*
*- -*
*- Game Menu -*
*- -*
Title Screen:
Story Mode - A list of story mode characters starting from Ippo's very start.
This mode is not just a series of boxing matches but has storylines
as well.
VS. Mode - Either go up against a Computer or Beat the hell out of another
player.
Player Data - This option shows you informations about a beaten opponent and the
number of Wins/Lost/KOs/Draws/Win%/Lose% and a few more things.
You could also view saved replays here.
Options - Under the Option are other selections like:
Controller Setting - Let you customize your controls the way you
like
Save/Load - If Autoload/save ins't activate it here's a
place to manually do all those things.
Sound Setting - An option that deals with the sounds of the
game.
In-Game Menu:
Special Moves - Shows you all possible special punches taht you could throw.
Controller Stup - Let you customize the controls.
Camera View - Customize the view of the camera you like, choose from 18 kinds.
Resume - Resume bout.
*- -*
*- Game Controls -*
*- -*
_____ _____
|L1,L2| |R1,R2|
/-------\ /-------\
/ _ \____________/ \
| _| |_ ___ ___ T |
| |_ _| |Sel| |Str| S O |
| |_| __ __ X |
\ / \ / \ /
\ |LAS |----|RAS | /
\ / \__/ \__/ \ /
\___/ \___/
This is a default setting:
L2 - Technique
L1 - Special
D-Pad - None
left analog stick - Normal
Triangle button - Right Straight
Square button - Left Straight
X button - Left Hook
Circle Button - Right Hook
right anaog stick - None
R1 - Special
R2 - Technique
Technique + L/R Staight/Hook - Normal Uppercut
*- -*
*- Sway/Step -*
*- -*
There's this command that isn't set in the default keys. This keys would either
allow you to sway or duck/dive punches while holding that button or simply the
other way around. I personally would either replace one Technique button (L2 to
be exact) as Sway to activate it quickly. Anyway here are the basics stuffs about
them. Also, you could only choose between Step or Sway key.
Sway - Gives you the ability to duck or dive punches completely evading them or
blocking it. With it you have to press the sway button + Left analog stick to
dodge/sway.
Sway + Down - Back the whole body away without moving.
Sway + Up - Duck/Dive down low
Sway + Left/Right - Dive in that direction
Sway + Up Left/Right - Duck on either direction so a follow up punch would be
easy.
Sway + Down Left/Right - Back off in either direction as it'll be easier to send
counter punch in precise directions.
Step - With it you have to press the step button to be able to move around. The
Left analog stick now serves as your sway meaning you don't have to press
the sway key to dodge though you still have to press the step key to
move in the ring.
Step + Up - Walk to the opponent
Step + Down - Back off from the opponent
Step + Left/Right - move to that direction.
Step + Up Left/Right - Move to the opponent in the chosen direction
Step + Down Left/Right - Move away in the chosen direction.
*- -*
*- Combinations -*
*- -*
Combinations are easily created in Victorious Boxers though it's quite hard to
sting successful ones. I've quite comeup with a fairly decent number of
combinatins. Anyway here are what I found out so far but be reminded that
combinations works very different against every enemy as they have their own
ways. Anyway you could send in your own personal combinations just
be reminded that this part only accepts attack string that has no special
punches but other similar things or accepted anyway and perhaps be under the
certain Boxer's section.
Combo # 1
Start out with the Jabs. Keep on beating an opponent till you connect on atleast
two then quickly follow a simply left and right hook. This simply string mostly
could follow up to special attacks and is well when you'll be fighting head on.
Combo # 2
This one is rather tough but is quite effective. My combo # 2 is designed for
dodging then counter attacking. Start off by being close to the opponent then
dodge down. There you start punching him with a left right combination and
simply watch him punch. If he goes left then punch him with a hook or uppercut
on the other end. Sometimes an opponent has their weakspots like their lower
right or their face and usually aim at it.
Combo # 3
Start out with 2 left straight, then follow up with a right hook and a left
uppercut ones the 3 strings connects. Easily done but the timing is quite
hard since this would usually be used with an out boxer.
*- -*
*- K.O. Punch -*
*- -*
K.O. punch section will be measuring how to deal the final blow to an opponent.
Anyway ones you've started fighting the only way to notice an opponent that'll
be nearly done is when you hit him with a jab or a hook that opponent will
definitely be blown back. Once this happens he's surely next to be knocked down.
The trick on knocking your opponent down is to string up 3 powerful connected
blows and defintely he'll fall. What do I mean by stringing up 3 powerful
connected blows? As he's shaky his guards will be nearly weak and basically
simple jabs are enough to push him back. Anyway If you managed to pull him to a
corner or near the rope be sure to not let him slip by giving him strings of
attacks. In that way he'll surely fall but the next best thing is to end those
hits with a special, e.i. a corkscrew punch could send him falling down in an
instant without stringing a combo. Usually special punches makes the KOing a lot
easier so you may want to use it than a 3 combo string.
*-*-*-*-*-*-*-
* Walktrough -
*-*-*-*-*-*-*-
The story mode is simply a series of title matches or simply bouts. You have to
finish a certain character's story before you could proceed with the next
main character as well as unlocking gyms and boxers. Remember that this is
merely tips so you could definitely use your style when boxing. Anyway,
let's get started.
Legends
* - Very Easy (Hahaha! Puny opponent)
** - Easy (Don't mind if I show you my moves)
*** - Average (This is getting rather serious)
**** - Hard (Thumb Sore)
***** - Very Hard (What am I gonna do?)
*- -*
*- Ippo Makunouchi -*
*- -*
Special Technique learned: Uppercut (Special + Right Hook)
Ichiro Miyata
Difficulty *
Miyata's AI is rather weak so basically keep blasting him with punches of your
own and if you're through with him send him dizzy with a series of special
upper cuts. This bout is just like a tutorial as the new special skill is
learned simply use it as the AI wouldn't defend on that part thoroughly. Just
be aggressive and keep on keeping a close distance.
Naoya Ogawa
Difficulty *
The strategy here is same as Miyata's, he's rather very weak and perhaps a
sparring with Miyata will not even earn him a victory. He's slow and weak
so there shouldn't be any problem.
Yusuke Oda
Difficulty *
Same as Miyata and Ogawa, he's an out boxer if I'm correct so just keep on
getting close and pummel him there.
Yoshio Fujiwara
Difficulty **
Special Technique: Batting (Special + Right Straight)
Just watchout for the head buts and onces he do tried one use your left fist to
hit it. It'll be a harder counter punch than usual. Fujiwara is an In Boxer and
would always want to be in a position to use his headbut just use a couple of
jabs and hooks then hit him with an uppercut once's clear.
Jason Ozuma
Difficulty **
Ozuma is rather an average boxer compared to the last ones. He could throw
an average blow but is rather slow paced so no problem there. He would
usually goe to his right then left or a 1-2 punch just dodge it and it's your
turn. Uppercuts could clear him. You won't have much problem with him so
not much trouble back here.
Kenta Kobashi
Difficulty *
Kobashi is rather weak so be aggressive here and wear him down. He'll mostly
dodge than try hitting you so you better be on the offensive side here. Simple
punches/combos here are enough.
Ryuichi Hayami
Difficulty **
Special Technique: Shotgun (Special + Right Straight)
A rather easy opponent if you just watch his shotgun. Just charge him and
counter his shotgun with striaght punches and always position yourself near
his body so he couldn't shot gun you. The shotgun couldn't hit it's middle
part only it's left or right part. In anycase his constant shotgun would just
weaken him so basically charge him and use uppercuts. He'll rarely use the
shotgun if you've keep on hitting him.
Ryo Mashiba
Difficulty ***
Special Technique: Chopping Right (Special + Right Straight)
Mashiba is rather the most decent opponent so far as his Chopping right
could deal hard blows. He's tough and has an average stamina. Basically, just
get close with him and be aggressive. Constantly hit him with the special
upper cuts to wear him down. Keep on getting close and just duck one he tried to
hit you with his own combination. He has a very easy-to-hit body so duck and
work there and simply hit him hard with the upper when you had the shot.
Special Technique learned: Special Smash (Special + Right Straight)
Takeshi Sendo
Difficulty ***
Special Technique: Smash (Special + Left Straight)
Sendo is a great in boxer and could hit you far with his Smash Punch as it
could send you dizzy with a few blows. Hit him with hooks then simply uppercut
him. It's pretty tough to hit him with the new smash punch that you have so
I believe you should better practice it out first. Basically down low and hook
could beat this guy.
Keigo Okita
Difficulty **
Special Technique: Corkscrew Blow (Special + Right Straight)
Stay on Okita's left side and there beat him out. This way his corkscrew won't
hit you. The new smash punch could work here though that'll put you in a risk
if he ever threw the corkscrew punch. I suggest you try get your rythm and
hit him with the Special Uppercuts all the time and when he tried getting away
use the Smash punch as well as if he move towards you. A series of upper cuts
would make him pause for another to hit him so it's our best bet.
Takuma Saeki
Difficulty ** + * half
The Speed Star's next! He's rather quick and perhaps the fastest in the game.
Sure he's quick but he has a really weak blow though once he started going
for strings of attacks it could be devastating. I would put myself and try to
corner this guy. Don't bother using special skills with him as your current
attack will barely hit him. Hooks could always catch him as he tries dancing
away so you better have a quick reflexes for it. One's you've hit him hard his
hair would fall down and he'll have a new look =P. If you managed to bring him
dwon his speed would be altered though he's still quick/
Special Technique learned: Gazzel Punch (Special + Left Straight)
Vorg Zangief
Difficulty **
Special Technique: White Fang (Special + Right Straight)
Vorg or the White Wolf is rather easy. With Ippo's new punch you could bring
the White Wolf down. Like a wolf he's rather fierce so do not be on the
defensive fight head on him answering his jabs with your own jabs. You could
always hit him with uppercuts as it slowly makes him pause for another one.
To effectively use the Gazzel Punch position Ippo by Vorg's left foot and
blast him with the Gazzel. He's fairly easy here than the anime version. Anyway
combinations and the new punch + Special uppercuts works well.
Eiji Date
Difficulty *****
Special Technique: Corkscrew (Special + Right Straight)
Tip # 1
Darn, the flyweight champ is surely a champion. Date(the-te not date) is rather
tough. Anyway watchout for his corkscrew as he's quick enough to string it with
his own left and right combinations. Quickly just dodge if you're taking hits.
The secial Uppercuts here doesn't slow him down for a bit but do works with a
follow up straight. What my cousin did here is to hit him with an uppercut
then a smash punch. That'll throw him back, if he tried going near time it right
for a smash punch to land on his face ASAP. Date is quick and has a long stamina
and a hell of a toughness but you could bring him down anyway. If you notice
it correctly whether you didn't fall in the first four round Date will will
always start the 5th round very different from the last ones perhaps a time
to make his move so you better not make it reach the 5th. An effective Gazzel
works with him as well. Date is quite a challenge but isn't impossible.
Tip # 2
I tried beating him up again and this time without the use of special skills.
What you have to do is to keep your distance fomr him and simply position
yourself in a comfortable postion for you to fight head on with him. I would do
is I'll try to go close and hit forward twice to make him lunge forward. This
gives Ippo a rather close way to fight with Date. As you lunge forward quickly
duck down and pummel him there. Watch his technique as he'll usually start with
jabs and follow up with hooks ones he connects watch out for a sudden corkscrew.
If you're pummeled all the way at the first two punches he connected at you hits
hard all you have to do is either dodge down or evade it by backing up. You'll
notice his combination later on and he'll definitely be very predictable now.
Just wait for him to hit you with hook and hit him on the separate way with a
swaying hook. Remember that a successful counter-attacks doubles the damage
recieved. Try fighting him with just jabs head on this way you'll be able to
block and hit him the same way he's trying to deal that to you. If you're about
to fall simply sway left or right and hit him back down low. I've managed to make
him fall down twice in round 3 and twice again in round 4 and finally knocking
him out at round 5. The very first time you knocked him down never ever keep
your guards down as he'll be more aggressive one's it happens. To make sure
you're in the lead read what Mr. Kamogawa has to say, if he told you something
about "Brilliant!! something something" then you're on a roll.
*- -*
*- Ippo: Comeback -*
*- -*
Special Technique learned: Dempsey Roll (Special + Left Hook)
Ponchai Chuwatana
Difficulty **
Special Technique: Flying Swallow (Special + Left Straight)
Swallow Turn (Special + Right Hook)
Chuwatana is rather an easy contest. With the new defensive/offensive
Dempsey Roll Skill the bout is quite easy. Just start off with some jabs and
ones you noticed his rythm hit him with a Dempsey Roll ones a side is open.
In no time he'll be down just don't fire those punches too early as it somehow
decreases your stamina.
Takeshi Sendo
Difficulty ***
Special Technique: Smash (Special + Left Straight)
Explosive Dash (Special + Right Straight)
Ultra-Low Smash (Special + Left Hook)
Deadly Smash (Special + Right Hook)
Sendo is finally well equipped now though pity I didn't noticed the AI to be
better. Simply blast him with early uppercuts or Gazzels and ones a spot is free
do the roll! The Dempsey Roll! Hehehe... he's still as weak as the last time
though he could surely fight with those new techniques.
Kazuki Sanada
Difficulty: * + * half
Sanada is rather annoying, he could pack punches but somehow those aren't strong
simply counter them with your own and use theDempsey Roll again and he'll be
down. Ha! Another Victim of the Rolling Dempsey! =P
Hammer Nao
Difficulty: *
After a series of tough matches how'd these guys reach the top to challenge the
champ? Anyway Nao is weak but has a toughness and strenght enough to work for
what he lacks. His guards usually opens as he throw a slow punch so Dempsey Roll
him or Uppercut and cut him down.
Yi Yonsu
Difficulty: *
He's a little more like Sanada though a bit wise. With the Dempsey Roll you
won't need help anymore.
Iwao Shimabukuro
Difficulty **
Special Technique: Gazzel (Special + Left Straight)
Iwao is rather agile but not strong enough. Dempsey Roll him and you've got
another Rolled victim.
Ryuhei Sawamura
Difficulty ***
Special Technique: Ballet (Special + Left Straight)
Tip # 1
An average opponent. He's Ballet could hit you a lot as well as his quick way
of moving about could slow you down. Simply take the defensive and wait for
him to come. Fight head one and keep dodging/ducking and stick to the right
as his Ballet could only hit his left. If you dodged one hit him with a dempsey
Roll or a quick Smash Punch. A few good hit and he'll be down. He's just
quick but not strong so you have a slight advantage. Beat him and
Congratulations you've beaten another annoying boxer!
Tip # 2
Sawamura could be a **** star rating if you made him stay on the initiative.
You gotta fight him head on and charge at him right away. His ballet could
only hit one direction and onces he tried that he's definitely opening the other
side for a blow. Just keep swaying around and he'll barely hit you. He'll
usually be steady on hooks as well as his opening shot so once you've dodged
that fight him with jabs then uppercuts(Techniques+punch) not the special
on so you could hit him on any sides. He's quick and has a good speed punches
but anything else he's rather weak on his body so as your prime target he'll
fall down. This took me around 3 round to K.O. him so it's your call.
Tip # 3
Simply watch for his Ballet punch and quickly Dempey Roll him. He's rather
weak and a constant dodging and swaying will help then fire away with jabs
and a dempsey roll to finish him. This is perhaps the most effective one.
Dodge his first two shots (A hook and a jab on the other side) and hit him with
jabs and a dempsey roll will only take you roughly around the lenght of late
2nd round to early 3rd round.
*- -*
*- Masaru Aoki -*
*- -*
Special Technique learned: Double Punch (Special + Left Straight)
Corkscrew Blow (Special + Right Straight)
Frog Punch (Special + Right Hook)
Bull Ushida
Difficulty: *
Ushida is rather slow and a boxer that really wanted to be on the offensive
side almost leaving his guards down for you. I guess the creator really made
every first bout with different characters a tutorial like one so anyway
try to try out all of Aoki's specials and try to maintaing a rythm of your
own with him. Aoki is an In-Boxer so that means that he fights up close with
the enemy with out necessarily dealing with him at a distance. Sway around
him and hit him hard with jabs combined with either a double punch or a
corkscrew. Once he flew away try to maintain a distance for a corkscrew welcome
hit him with it everytime he tries closing in on you and in no time he'll be
K.O. or should I say T.K.O.ed as this guy has some stamina not much of a problem
here.
Jackal Ito
Difficulty: **
Ito is an 'Out' Boxer so he'll be using his height and lenght advantage to
beat you. He have a fairly long arms to hit you by a distance and retreat when
you gain close. Charge at him with double forward and duck down. He'll try to
combo you when you're close so time it right that when you counter you'll be
able to throw a jab + Double Punch. I usually try to left striaght him and
Double Punch him and he'll be knocked back. Sometimes Jabs and Hooks are just
enough to get this guy down. Another thing is the corkscrew. Try to get
close to him and hit him with a left hook to send him to the right if it
connected jab right then corkscrew him. Not a big problem again.
Snake Thomas
Difficulty: *
Special Technique: Corkscrew Blow (Special + Right Straight)
I guess a Jackal is still better than Snakes. This thai boxer is pretty weak
he has a very weak head so target that with uppercuts and double punch. His
body is somewhat flexible as it could really absorb blows so the head is the
main target. A double punch and some corkscrew (2 to be exact) is just enough
to bring him down.
Boy Arate
Difficulty: *
Now the Pilipino. Pilipinos are quick boxers with powers landed every blow.
Boy is quick and though without any specials he could land combinations on
you. I suggest you duck his first few blows as he'll slow down after it. After
which it's your time to bounce back. Hit him with a good corkscrew or double
punch to make him retreat. Once he does try to keep on walking towards him
and keep on pummeling him. Be aggressive in this fight and it'll be over.
Ippo Makunouchi
Difficulty: ****
Special Technique: Uppercut (Special + Right Hook)
Ippo's sparring with Aoki isn't a great idea well anyway I find a rather easy
way to box him out (K.Oed him under 3 rounds 3 minutes and 03 seconds
coincidence? nah... plain luck =P) Ippo has a very simple moves and would
usually be waiting and ducking. He'll be moving slowly towards you and notice
that he isn't very aggressive in this match. Take that opportunity and start the
fight with boxing him head on. If you're beaten early duck quickly and hit him
down hill mimick you and he'll duck down himself ones he does uppercut him left
and right. Never ever use any specials here other than that if it has a weak
chance of hitting since Ippo always take those chances to beat the hell out
of you. There isn't anyway of knowing if you're winning as Aoki would keep
on saying the same thing even if you managed to knock him down twice and you
never been knocked down. If you see Ippo trembling with merely jabs keep
pressing forward and circle him to the left (on his uppercut side) Yes! I'm
not crazy as ones he's nearly exhaisted corkscrew blows and combinational
hooks could tear him apart. Just remember to keep on dodging and counter
attacking that'll be the only offense we got till Ippo's almost brought down.
Also, if you keep on Knocking him down every round you'll notice that he's
getting even slower and slower so take that advantage.
Paddy Magramo
Difficulty: *
Perhaps an easy one after a very tough contest. Paddy has a weakspot and it's
his head. Keep on running down some corkscrew on his face and he's as good as
a KOed boxer. Just keep chasing him around and try to circle him and hit him
with hooks.
Special Technique learned: Look Away (Special + Left Hook)
Katsukata Imae
Difficulty: ***
Now for the title belt. Remember that with the new skill (Look Away) he'll only
bit that trick ones so use it on the right time. At the very start I quickly
dodge his blows and counter them. Just keep countering his blows and step back
if you're being pummeled. If you think he's about to go down use the corkscrew
blows and doulbe punch. Then just keep on pushing towards him and circling him
to the left and hit him with hooks since if you brought him down he'll be slow
to catch you. The constant strafe to the left would give him a hard time to
hit you and you on the other had will have an easier way to box him. The
Look away move should be used with the frog punch as one successful frog punch
could send him down considering that he's been beaten already. After the
battle you're now the new Champ! Now, next Story mode.
*- -*
*- Tatsuya Kimura -*
*- -*
Special Technique learned: Quick Dash (Special + Right Straight)
Shinji Kanzaki
Difficulty: *
Is it me or is Kimura's Out Boxing matches my style? Kanzaki could be
taken down KOed in under 3 rounds. All you have to do is to go near Kanzaki
and keep hitting Square and Triangle button to keep on jabing and if it connects
use hooks using X and Circle alternately. I used that smashing technique and
is quite very useful all the time. If he's taking enough beating bring him
down with clear uppercuts and hooks.
Hiroshi Nishimura
Difficulty: *
A plainly easy. Just use my Smashing combo and when he tries ducking give him an
uppercut. He isn't a problem so fight with your own style.
Takeishi Ryusaki
Difficulty: **
Another easy guy. He's agile like Kimura and has long arms like him. A fairly
deviced match. All you have to do is to back down far and use the straight dash
and a quick jab to start your combo. Keep doing this whenever you're being
thrown out of your rythm. Just gain your rythm quick and blasy him down.
Porn Morcotte
Difficulty: **
Just use the past techniques you used in the last bouts. He's no diffenent to the
others.
Nefma Ozca
Difficulty: **
Ozca likes to duck giving you a chacne to keep your uppercuts on his face. Hit
him with your combos and go into your rythm. It's easy to adjust unto him as
he's quite slow giving you a lot of advantages.
Special Technique Leanred: Dragon Fish Blow (Special + Left Hook)
Ichiro Miyata
Difficulty: **
Special Technique: Quick Dash (Special + Right Straight)
Sparring with Miyata! He has improved now and you've decided to fight him as
he has the same technique with Mashiba and so he accepted it. Simply blast
him up early on and when he tries ducking use uppercuts. If you caught him
with your combinations try out the new skill you learned and he'll be brought
down with it. The Dragon Fish Blow looks like Vorg's White Fang and perhaps
a similar version of it so it's very useful now.
Ryo Mashiba
Difficulty: **
Special Technique: Chopping Right (Special + Right Straight)
He's technique is very similar to Ippo's story mode so use it again this time.
Keep using the simple smashing combo and use Dragon Fish Blow in between he's
quite easy to be taken down with a dragon fish blows so use it often. Mashiba
isn't a treat if you keep circling on him to the right. Keep moving forward as
you strafe right and he'll barely catch up with you.
*- -*
*- Mamoru Takamura -*
*- -*
Atsushi Tamaoki
Difficulty: *
Like every start of Story mode this guy simply looks like a punching bag so
practice with him and try to gain a rythm with Takamura. Takamura is much like
Ippo but a bit faster a hell lot of stronger and tougher. So you may know
what's up with him.
Bear
Difficulty: **
A whooping 58 seconds win! The bear could wipe anyone with just a swipe and it's
stenght is extremely uncomparable with anyone else and simply the thought of
boxing with a bear is insane. Well, Like Takamura's character he's really a
funny guy so what do you expect? Anyway the Bear is extremely powerful but
very very very and a few more very slow. What my cousin did here (since he's
the guy resposibe) He easily dodged few blows and keep on following up with a
swaying hooks and series of uppercuts. Uppercuts slows the bear down and makes
it pause for a second for another beating. You could completely keep on
uppercutting this monster and it'll go down in no time.
Takaaki Ito
Difficulty: *
Special Technique: Smash (Special + Left Straight)
I dunno... perhaps creating Takamura's a joke. Takamura's fiercely strong and
having Ito for an opponent is quite funny. Ito is much like Nao and rather
worse I think. Have Takamura beat him up and he'll be gone in no time. Ito
is not much of challenge if you ask me.
Morris West
Difficulty: **
You'll be a bit weak in this bout but anyway you could still blast this guy
down. He's weak with his body so blast him there. Uppercuts works well
with him. If you're used to successions of uppercuts it'll work well here.
Morris West has some punches but dodging them and blasting him with counter
punches weakens him too much.
Brian Hawk
Difficulty: ***
Now a real challenge. Simply keep on circling him around and hit him on a
blind spot if he decided to fight you head on, fight back. Hooks and Uppercuts
are the key here as well as swaying ones as a counter punch works well against
a Hawk. Just don't let yourselft be pushed by the ropes so he could combo you.
Keep yourself moving around to avoid direct blows.
*- -*
*- Genji Kamogawa -*
*- -*
Ginpachi Nekota
Difficulty: ****
Nekota could be described as more like Saeki but with the overall ability of
an Eiji Date. Anyway by far now you must have mastered the tiem when to
throw counter punches as it's very essential here. Nekota likes to throw in
combinations of blows as well as quick uppercuts so I suggest your sway should
be backing off now not the ducking one. In that sway you won't get hit until
he moves around use a swaying hook from the direction to hit him with a counter.
When you managed to make him fall down take the initiative and give him
series of jabs and hooks he'll keep retreating for sure so try to put him in
a corner and beat him there. My cousing beat him in just 5 rounds and a K.O.
though Nekota managed to knock him down thricein the tourney.
Special Technique: Iron Fist (Special + Right Hook) used upto 5x per bout only
Ralph Anderson
Difficulty: *****
Ralph is rather easy I tell you! If you don't believe me read on. I managed to
knock him down in just under 3 rounds and it's a K.O. Ralph is strong and quick
that's why he's able to throw Nekota in to a coma. Ralph is rather fierce yet
pretty weak down low. He's good at hooks and jabs so watch out. All the time
just duck down adn try hitting him there. If he punches you with his right
quickly use the Iron Fist. Two succesful Iron Fist is equall to a Knocked Down
Anderson. He's really waek down low and so I suggest just duck and hook him on
his right as he always uses his right. Swaying counters downlow always works
and if he tried playing it down low back down and jump back up again as his AI
will restart on the very first jabs combo and just keep repeating the swaying
left hook when he uses his right. Also, you could keep on bashing him there down
with straights while dodging again. Trust me just do this and he'll be down.
Though the process is very slow and tire-some have you forgotten about that
patience is a virtue crap? Just use that and he's long gone.
*-*-*-*-*-*-*-
* The Boxers -
*-*-*-*-*-*-*-
Ippo Makunouchi (In white Shirt)
When he's unlocked: Default
Special Technique: Uppercut (Special + Right Hook)
Ippo Makunouchi (In Boxing attire)
When he's unlocked: When he starts boxing professionally
Special Technique: Gazze; Punch (Special + Left Straight)
Special Smash (Special + Right Straight)
Dempsey Roll (Special + Left Hook)
Uppercut (Special + Right Hook)
Ichiro Miyata (In black shirt)
When he's unlocked: Default
Special Technique: None
Ichiro Miyata (In Boxing attire)
When he's unlocked: After the Sparring with Tatsuya Kimura
Special Technique: Quick Dash (Special + Right Straight)
Naoya Ogawa
When he's unlocked: After being defeated
Special Technique: None
Yusuke Oda
When he's unlocked: After being defeated
Special Technique: None
Yoshio Fujiwara
When he's unlocked: After being defeated
Special Technique: Batting (Special + Right Straight)
Jason Ozuma
When he's unlocked: After being defeated
Special Technique: None
Kenta Kobashi
When he's unlocked: After being defeated
Special Technique: None
Ryuichi Hayami
When he's unlocked: After being defeated
Special Technique: Shotgun (Special + Right Straight)
Ryo Mashiba
When he's unlocked: After being defeated
Special Technique: Chopping Right (Special + Right Straight)
Takeshi Sendo
When he's unlocked: After being defeated
Special Technique: Smash (Special + Left Straight)
Keigo Okita
When he's unlocked: After being defeated
Special Technique: Corkscrew Blow (Special + Right Straight)
Takuma Saeki
When he's unlocked: After being defeated
Special Technique: None
Vorg Zangief
When he's unlocked: After being defeated
Special Technique: White Fang (Special + Right Straight)
Eiji Date
When he's unlocked: After being defeated
Special Technique: Corkscrew (Special + Right Straight)
Ponchai Chuwatana
When he's unlocked: After being defeated
Special Technique: Flying Swallow (Special + Left Straight)
Swallow Turn (Special + Right Hook)
Takeshi Sendo
When he's unlocked: After being defeated
Special Technique: Smash (Special + Left Straight)
Explosive Dash (Special + Right Straight)
Ultra-Low Smash (Special + Left Hook)
Deadly Smash (Special + Right Hook)
Kazuki Sanada
When he's unlocked: After being defeated
Special Technique: None
Hammer Nao
When he's unlocked: After being defeated
Special Technique: None
Yi Yonsu
When he's unlocked: After being defeated
Special Technique: None
Iwao Shimabukuro
When he's unlocked: After being defeated
Special Technique: Gazzel (Special + Left Straight)
Ryuhei Sawamura
When he's unlocked: After being defeated
Special Technique: Ballet (Special + Left Straight)
Masaru Aoki
When he's unlocked: After Ippo: Comeback Story Mode
Special Technique: Double Punch (Special + Left Straight)
Corkscrew Blow (Special + Right Straight)
Look Away (Special + Left Hook)
Frog Punch (Special + Right Hook)
Bull Ushida
When he's unlocked: After being defeated
Special Technique: None
Jackal Ito
When he's unlocked: After being defeated
Special Technique: None
Snake Thomas
When he's unlocked: After being defeated
Special Technique: Corkscrew Blow (Special + Right Straight)
Boy Arate
When he's unlocked: After being defeated
Special Technique: None
Paddy Magramo
When he's unlocked: After being defeated
Special Technique: None
Katsukata Imae
When he's unlocked: After being defeated
Special Technique: None
Tatsuya Kimura
When he's unlocked: After Masaru Aoki's Story Mode
Special Technique: Quick Dash (Special + Right Straight)
Dragon Fish Blow (Special + Left Hook)
Shinji Kanzaki
When he's unlocked: After being defeated
Special Technique: None
Hiroshi Nishimura
When he's unlocked: After being defeated
Special Technique: None
Takeishi Ryusaki
When he's unlocked: After being defeated
Special Technique: None
Porn Morcotte
When he's unlocked: After being defeated
Special Technique: None
Nefma Ozca
When he's unlocked: After being defeated
Special Technique: None
Mamoru Takamura (Blue Shorts)
When he's unlocked: After Tatsuya Kimura's Story Mode
Special Technique: None
Mamoru Takamura (Red Shorts)
When he's unlocked: After fighting with the red shorts.
Special Technique: None
Atsushi Tamaoki
When he's unlocked: After being defeated
Special Technique: Corkscrew Blow (Special + Right Hook)
Bear
When he's unlocked: After being defeated
Special Technique: None
Takaaki Ito
When he's unlocked: After being defeated
Special Technique: Smash (Special + Left Straight)
Morris West
When he's unlocked: After being defeated
Special Technique: None
Brian Hawk
When he's unlocked: After being defeated
Special Technique: None
Genji Kamogawa
When he's unlocked: After being defeated
Special Technique: Iron Fist (Special + Right Hook) used upto 5x per bout only
Ginpachi Nekota
When he's unlocked: After being defeated
Special Technique: None
Ralph Anderson
When he's unlocked: After being defeated
Special Technique: None
*-*-*-*-*-*-*-*-*-*-*-*-*-*-
* Hints/Tips/Secrets/Codes -
*-*-*-*-*-*-*-*-*-*-*-*-*-*-
Unlock a certain Boxer
Simply Defeat them suring the Story Mode
Unlock Special Skill/Blows
Complete each story modes and some boxers will have a new look/skills
Unlock Gyms
Complete the whole Story mode to unlock the last gym
*-*-*-*-
* FAQs -
*-*-*-*-
1. Do I get anything from contributing?
A: Of course, you'll be in my credit lists and a chance to help other people
out.
2. Hey! I know how to easily beat <insert boxers name here>.
A: Great... you could send it over and I'll definite credit you for it though it
should be detailed as to most people would understand the steps clearly.
3. What's the technique button for?
A: Read the Game Controls section.
4. How come there aren't any life guage or something in the game?
A: I dunno.. but I think it's pretty cool.
*-*-*-*-*-*
* Credits *
*-*-*-*-*-*
I would like to thank the following:
GameFaqs - The best FAQ site in the world nuff' said.
Me - I dunno.. perhaps my sore thumb has something to do with it =P
My cousin - Rodrick Santiago, he helped me finish the game and most of all
find one.
YOU - This won't be called a guide with out anyone being guided. Thank you.
If I ever missed someone by all means please tell me. But if I do forget about
you here's a THANK YOU!!!!