Vampire Savior: The Lord of Vampire
                    Lilith Aensland Movelist
                   For the Capcom Arcade Game
                           Beta 1.0.1
               Compiled by Mark Kim (Vesther Fauransy)
        Date of Completion: November 18, 1999 (Time not given)
      Date of Public Release: November 18, 1999 (Time not given)

Copyright Information
---------------------
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Darkstalkers, Night Warriors, Vampire, Vampire Hunter, Vampire Savior,
the characters in the "Vampire/Dalkstalkers" series, the storyline, the
CPS, CPSII, and CPSIII board, and all other material related to either
Street Fighter or Dalkstalkers are registered trademarks and copyrights
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I'll make this simple: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED
USE OF IT!!!  NO PAID PUBLISHERS (ESPECIALLY EGM AND ANYBODY OF THE
ZIFF-DAVIS FIRM) SHALL USE THIS FILE IN ORDER TO GENERATE INCOME OUT OF
THIS WORK!!!!  THIS FAQ HAS TO REMAIN FREE OF CHARGE AT ALL COSTS!!!!
I didn't create this file so that some hack-writer can just slack-off
and get paid for it!!!

========================================================================
HISTORY OF THE FAQ

October 31, 1999
----------------
Most of the useless rants have been axed in favor of this file's fresher
interface.  Some of the orginization of this file have received plenty
of bug fixes through my discretion.

November 18, 1999
-----------------
The Newsflash is back in a more professional-looking format.  In my
discretion, I might have removed the "Versus the World" section in order
to explain the moves a lot more better and in extreme detail alongside
with other Vampire Savior Movelists I have been creating.

Some of the moves are somewhat worth executing and some have special
properties.  Other moves are just trying to place you in high risk in
tight situations.  That is why learning when to execute moves is just
as important as knowing the characters' strengths and weakness in the
game.

Note: You don't have to read the "Versus the World" section of this
document as it only explains the proper way of handling a foe.

Keep in mind that Lilith is actually a weaker Morrigan but she has as
many combos as with her big sister.

========================================================================
CONTENTS

* Newsflash
* Notations
* Basics
* Combo System
* Personalized Moves
* Dark Force
* Victory Rants
* Lopsided Moves
* Versus the World
* Where this file can be found
* Do's and Dont's
* How to suggest fixes and other tralala
* Credits (Acknowledgements)
* End of File

========================================================================
NEWSFLASH

As always, newest versions of this file can be found at my own website
located at http://www.verasnaship.net.  If you have any fixes, suggestions,
or other tralala you want to throw out, then please use my web-based
mailform at http://www.verasnaship.net/emailme.html.

The desired text to view this document is a Monotype Font like Courier
New.  If for any reason this document isn't aligned correctly, please
do the following:

* On Netscape Communicator 4.5, go to Edit->Preferences
* Go to Appearance->Fonts
* For the Fixed Width Font, select Courier New and select a Size of 10.
* Now check these sampled type to see if your document has been aligned
 correctly or not:

1234567890
**********

I highly recommend that you view this document through either Edit.COM,
SimpleText, or any other Text-based Editor that you have depending on
the operating system that you are running this file under.  If you wish
to view this application under Windows 95, 98, 2000, or NT, then it is
highly recommended that you view this document under WordPad.  Just make
sure that in Windows that if you want to view this document under WordPad,
make sure that the font is set to COURIER NEW and the font size is set
to 10.

Universally, Edit.COM (for Windows and DOS), and SimpleText (for Mac
Users) are the ideal tools to view this file.

========================================================================
NOTATIONS

T:  Towards
DT: Away
D:  Crouch
DA: Crouch with your weight away from your opponent
A:  Walk away from your opponent
JA: Jump away from your opponent
J:  Straight Jump
JT: Jump towards your opponent
JP: Jab Punch
SP: Strong Punch
FP: Fierce Punch
SK: Short Kick
FK: Forward Kick
RK: Roundhouse Kick
P:  Any Punch
K:  Any Kick
2P: Press 2 or all Punch Buttons
2K: Press 2 or all Kick Buttons

The move list given in this guide assumes that you are facing right.
To dash, press T,T, or A,A.  On these dashes, Lilith will just either
dash or dodge as opposed to having to go off-ground to dash.  Use
caution when dashing because Jedah can jack any dashing foe with a
well-timed Nero-Fatica if you are sloppy.  To jump higher than a normal
jump, tap D and jump right away after pressing D.

========================================================================
VAMPIRE SAVIOR BASICS

Much of the features has changed ever since the first Darkstalkers came
out.  This includes but not limited to the following:  Simplified Combo
System, multiple Dramatic Moves, Controllable use of Chi, Dark Force
Combo Enhancers, and finally, Energy Bats.  I'll discuss some of the
new things that may benefit the speed of gameplay.

Energy Bats
-----------
In the past DarkStalkers games, the one who can knock all the energy
away from the other wins the match.  The person wins the match if he
or she is the first one to win two rounds.  In Vampire Savior, the
purpose would be to speed up the gameplay with one-round matches.
Now the first one to take away all energy bats from the other wins
the match.  Even though you get hit, and if you don't take any more
hits during a given amount of time, then you will regain energy.  Be
warned that the more amounts of hits you inflict, and the longer you
delay to commit another hit, the more likely the player will recover
more energy.  So you will need to hit your foe as fast as possible to
do away with the energy meter.  If you lose all of your energy in
reserve, then you lose one energy bat.  If you lose all energy bats,
then you lose the match.  The Energy Bat setting at my arcades is set
to 2.

Chi System
----------
You build up your Chi by either taking hits from your enemies or by
inflicting some damage.  Combos increases your Chi in a hurry.  In
the first DS, you had to use your Chi right away.  Since Vampire
Hunter, you can control how you use your Chi.  You can use a level
of Chi with any basic Special Move by substituting one button with
2-button presses.  Also, Dramatic Moves will require the use of at
least one Chi Level.  As opposed to Night Warriors, there will be
some moves that will require the use of 2 Chi Levels or more!

Even More Combos
----------------
The first Vampire suffered from flickering combos.  Night Warriors
tried to fix this problem with Chain Combos, but the flickering
was still there.  Now with the help of a new combo system, you can
pull off combos that you were not able to pull off in the past.
Capcom also has added a Dark Force Combo Enhancer for those who
love a good crackle at the local arcade.  See the Combo System and
the Dark Force Sections for more of this.

Follow-Up Moves
---------------
In addition to Special Moves, you have an arsenal of Spectacular
Moves, Dramatic Moves, and Guard-Cancels (I call this a Guard Piss).
A Spectacular Move is when you perform a normal Special Move using
two buttons to end the command instead of one.  A Dramatic Move is
a stand-alone Special Move that usually looks cooler than its Special
or Spectacular counterparts.  A Guard Cancel is executed by blocking
your foe first, and then motion T,D,DT+Whatever the button should be
used for this character.  Unfortunately, Anakaris has no Guard Piss
(this is jacked!), and certain characters may be restricted on how
they guard-piss their opponent (i.e. Jon Talbain can only do this
when his opponent's on the air).

Ground Taps
-----------
You can score an extra hit by hitting U+P or U+K to score a tap
when your opponent's on the canvas.  However, the opponent tends
to recover quickly from the tap before you land.  You can even use
more than one button for a Spectacular Ground Tap.

Escaping
--------
Press the Kick Button with the desired direction you want to move
in order to escape from your pursuing foe.  This is required if
you want to escape those darn pursues.  However, Escaping depends
on how fast your character can recover after getting knocked down,
so the only way to get good at this is with experimentation.

Softening Throws
----------------
Press Towards or Back and press either Strong, Fierce, Forward, or
Roundhouse to soften the throws immediately when you see the Throw
Animation.  This is difficult to do because your timing must be
tight in order to escape throws all the time.  Unfortunately, any
throw that uses a combination of a joystick motion and a button
press cannot be softened.

Consequently, the computer will be using joystick motioned throws
for all of the time so keep that in mind.

========================================================================
UNDERSTANDING THE COMBO SYSTEM

I have taken this section from my very own Demitri Guide, so if you have
read my Demitri Guide you should be familiar with this section.
Otherwise, it would be wise to blow this section.  All you FAQ-stealers
out there:  I've given my own Demitri Guide credit for this section
(although I was the one who decided to create a Demitri Guide). ;-)

Since the original Vampire/Darkstalkers, there has been a need for some
chain combos to improve the feel of gameplay.  But since the X-Men
games combos have been simplified even more, meaning that you start
combos with weak hits and then end it with stronger hits.  Well Vampire
Savior has all the chain combos and the weak-to-strong rules.  Starting
out a combo with a flying strong is acceptable, as long as you know how
deep you must be in order to initiate the combo.  Rapid-Tapping won't
work, so the only way you can execute chain combos is to tap the button
as soon as you see the spark.  This is hard, but practice allows you to
perform lots of chain combos.  Since I'm not really a combo lover in
nature, I'm only gonna mention a few combos.  Here, I'm gonna tell you
the chaining system.  Here it is:

   JP ======> SP =======> FP (Or use a Special or a Spectacular Move)
       \/ \/    \/   \/
       /\ /\    /\   /\
   SK ======> FK =======> RK (Or use a Special or a Spectacular Move)

A Special Move is a move you perform using a correct joystick motion
and by completing the process with only one button.  A Spectacular
Move (or ES Move) is performed by using the same process as with a
Special Move, but you use two or three buttons of the same type to
execute the move.

There will be an in-depth section dedicated to combos.  If you want to
know how to do ludicrous combos, then find that section.  In the future,
I will add a Table of Contents so I can keep my readers in track.

Remember to follow the simple weak-to-strong principle when trying to
execute some pretty impressive combos!

========================================================================
LILITH'S PERSONALIZED MOVES

Soul Flash
----------
Motion: D,DT,T+P
Range: 3
Usefulness: 4 (With 10 being the best)
Combobility: 9
Economy: 5
This is more of an extension of Lilith's lips because this fireball is
rather weak that it doesn't want to leave Lilith's heat.  You can
execute this move on the air, but I consider this dangerous because
doing it on the air will drain Lilith considerably.  Because this is
the same as Dan's Hadoken in SFA, you minus well use this move for
frontal coverage defense.  If you end the motion with T+2P, then
Lilith's Kiss will last longer for three hits.  On the positive side,
you can heat up some pretty good combos with this move.  Jump in the
air, use a deep attack, then press JP, SK, SP_FK, and press D,DT,T+P
to end the combo for a 5-hit Yes Combo.  Beginners will hate Lilith
because the Soul Flash isn't as rangey as Morrigan's Soul Fist.  I
like Jedah's Dio=Sega projectile the best because you can then set up
the cheese at your local arcade.

Here are some great combos to do with the Soul Flash (Note that some
of these combos require precise first-hit positioning at times):

* Jump in the air, any air attack, preferrably Jab or Short.
 Follow up with either a Standing or Crouching Jab/Short, finish the
 chain up with a Soul Flash with a Jab Button.  You can substitute
 the Jumping Jab/Short and a Jab Soul Flash with a stronger equivalent,
 but completing the combo might be a tad harder.

* Use two crouching jabs or short kicks.  Use either a Strong or a
 Forward while crouching and then two-in-one into a Soul Flash.  Please
 be warned that certain moves won't two-in-one so you might have to make
 some necessary adjustments.

* Jump in the air with any air attack.  Follow up with a crouching
 Jab or Short, then with a crouching Strong or Forward, then quickly
 two-in-one with the Soul Flash.

* There are ways to two-in-one into a Soul Flash but here's the most
 basic ways to two-in-one into a Soul Flash.  Notice that if you
 want to at anytime use the Spectacular Soul Flash, then your Chi
 must be at Level 1 or higher.

- Standing Jab into Soul Flash
- Standing Strong into Soul Flash
- Standing Short into Soul Flash
- Standing Forward into Soul Flash
- Ducking Jab into Soul Flash
- Ducking Short into Soul Flash
- Ducking Strong into Soul Flash
- Ducking Forward into Soul Flash

These are hard to perform at first but once you get the timing in
correctly, these two-in-ones become second-nature.

Shining Blade
-------------
Motion: T,D,DT+P
Range: 3
Usefulness: 8
Combobility: 9
Economy: 7
The Shadow Blade is the move Lilith needs to counter any aerial attacks.
Sadly, this move won't grant Lilith any invincibility like it would for
Ryu's Shoryuken in the SF series, but at least you should keep your
opponent on the defensive with this one.  Please KIM that your opponent
may air block this move so it is important not to overuse this move on
flying opponents.  I think Lilith's Shining Blade is safer to execute
because she doesn't travel as far as Morrigan does with her Shadow
Blade, but I consider Demitri's the safest of the three because Demitri
doesn't fly too high with his Demon Cradle.  As with Demitri's Demon
Cradle and Morrigan's Shadow Blade, Lilith can use this move as a Guard
Cancel.  Just Block and as you successfully block the move, do the
Shining Blade.  Guard Canceling is much harder than Alpha Countering
because you have to pull back, and as you successfully block, perform
the Shining Blade.  It's satisfying to do so after you master it simply
because it pisses your opponent off but please KIM that some characters
can only guard-piss his/her opponent under certain conditions.  If you
end the motion with DT+2P instead, Lilith will do three Shining Blades
instead.

The Shining Blade's purpose as a combo ender makes it a perfect choice
for Anti-Air Attacks and for combinations.  For Anti-Air Attacks, use
Fierce.  Use Jab Shining Blades for Combinations so that you don't leave
yourself vulnerable for vicious Counterattacks.  However, just to warn
you that Lilith can't air-block while landing from a Shining Blade.

Here are some combos that you should try:

* Jump in the air with any Air Attack.  Comboing with an Air Attack
 requires precise first-hit positioning at times.  Use a standing
 Jab or Short and then follow that with a Jab Shining Blade.

* Do the same thing as with the aforementioned, but in between the
 standing Jab/Short and the Shining Blade, use a Strong/Forward while
 standing before kicking in the Shining Blade.

* Crouch and do some Jabs or Shorts to catch an enemy off-guard.
 Now all you need to do if you want to do the Shining Blade is to
 Stand and press Strong/Forward on Hit Number 3 and then on hit Number
 4, kick the Shining Blade in.

Lilith loves to use the Shining Blade to its full potential.  By using
any attack (other than Flying Attacks, Fierce or Roundhouse) and following
up immediately with a Jab Shining Blade, Lilith can score a quick 2 hits.

Merry Hurricane
---------------
Motion: D,DA,A+K
Range: 6
Usefulness: 6
Combobility: 9
Economy: 5
Lilith gets happy and spins a short range before returning to the
ground.  Like all other moves, I would use this as a part of the combo,
because as opposed to the Tatsu Maki Senpu Kyaku in SF, the Merry
Hurricane won't allow you to dodge any crappy projectiles.  Ending the
move with A+2K instead will allow Lilith to score more hits.  Here's a
sample:  Jump in with a deep hit, then press SK, JP, SP, then let go
with the Merry Hurricane for a 5-hit Yes Combo.

Here are some combos that you should try:

* Jump in the air with any Air Attack.  Comboing with an Air Attack
 requires precise first-hit positioning at times.  Use a standing
 Jab or Short and then follow that with a Jab Merry Hurricane.

* Do the same thing as with the aforementioned, but in between the
 standing Jab/Short and the Merry Hurricane, use a Strong/Forward while
 standing before kicking in the Merry Hurricane.

* Crouch and do some Jabs or Shorts to catch an enemy off-guard.
 Now all you need to do if you want to do the Merry Hurricane is to
 Stand and press Strong/Forward on Hit Number 3 and then on hit Number
 4, kick the Merry Hurricane in.

I highly recommend that you use the Merry Hurricane to its full potential.
Like the Soul Flash, this move can be two-in-oned from any button other
than Fierce or Roundhouse.  Lilith can score a fast two or more hits with
the Merry Hurricane if you can get the timing right.

Bye-Bye
-------
Motion: T,DT,D,DA,A+P
Range: 5
Usefulness: 2
Combobility: 0
Economy: 2
Definitely a rather lame move.  Pales in comparison to Morrigan's
Wohjah.  All Lilith does is leap as she tries to hug you, then as she
hugs you, grabs you with her wings and shoots you right into the wall
like an arrow for use with a crossbow as she says Bye Bye.  You
definitely leave yourself for a vicious cancellation when doing this
move because you won't be able to pull the joystick back to block
during the Bye-Bye motion and if you fail this move, then it's more
likely that Lilith Aensland will be saying "OUCH!" so loud that you'll
regret doing this move.

Enhanced Jump
-------------
Motion: D,U
Range: 7
Usefulness: 0
Combobility: 6
Economy: 3
Function: Special Jumping Move
Lilith can jump higher than a normal jump with this move.  Please don't
overuse this move as characters like Demitri and Jedah will jack you if
they see you fly too much.  You shouldn't need to use this move because
I found this move to be useless anyway.  Keep in mind that I often see
the CPU use this move, and you may be thrown off range if you use it, so
use this move spraingly.

========================================================================
DRAMATIC MOVES

Dramatic (or EX) moves are stand-alone moves that are not intended to
be used in combos.  They require that you use commonly one level of CHI
in exchange for the damage you can do.  Use Dramatic moves only after
your opponent loses one energy bat.  In order to reach Jedah, you will
need to win the first three matches without losing a single energy bat
and by finishing up your opponent using nothing but Dramatic Moves.
This is rather ridiculous because it's rather difficult to do.  I don't
know if Cheap Finishes are acceptable or not.  Please let me know if
you find something new.

Darkness Illusion Flattener
---------------------------
Motion: JP, JP, T, SK, FP
Damage: 8
Range: 2
Economy: 5
Best Time to use: As part of a combo
Lilith flattens you with 21-23 shots (ending with her Wing Punch) up
close and personal.  This is the least effective of the move and as
with Demitri's Midnight Bliss and Morrigan's Illusion Flattener, you
should use this move only to surprise your foe.  You can use this move
on the air, but I wouldn't recommend doing this because you leave
yourself vulnerable for a vicious counterattack.  As with Morrigan's
Darkness Illusionary Flattener, this is best used as a part of an
Expert-Level Combo.

Splendor of Love
----------------
Motion: T,D,DT+2K
Range: 4
Damage: 6
Economy: 9
Best time to use it: Either as a Shoryuken or as a part of a combo
Lilith flies around naked (!) while the bats are circling around her.
Use this move like you would with the Dragon Punch as I found this one
to be a great Anti-Air Move.  I would rank this one the best of all of
Lilith's Dramatic Moves because not only you can use this to keep your
opponent away, but you can use this as a Dragon Punch too!  BTW you'll
have to be careful using this move because you leave Lilith vulernable
for a vicious counter on her way back down.  Try this move on combos.
This could turn out to be a great addition if you know the timing of
pulling off a combo with this nude move.

Showtime
--------
Motion: A,DA,D,DT,T+2K
Range: 4
Damage: 1
Economy: 2
Best Time to use it: When your opponent is *just* about to get up
about 2-3 Liliths away.
WARNING:  YOUR SPECIAL METER MUST BE AT LEVEL 2 OR BETTER TO EXECUTE
THIS MOVE.
Lilith throws a hat and if your opponent connects, then he will be
forced to "dance."  Try to press on the buttons that you see flashing
within the sequence for good damage.  I don't want you to execute this
move because this is what makes Lilith a rather lame character.

========================================================================
DARK FORCE

Dark Force Techniques are special moves that spices up your regular
hits.  These moves are activated when you press two buttons of the same
strength at the same time.  You will have a limited time to inflict
mucho damage to your enemy, so try to make sure that you stay aggresive
for almost all of the time.  Be careful because the number of times you
can use Dark Force Techniques is limited.  BTW Chi means the Special
Energy Meter you see at the bottom of the screen.  Lilith Aensland has
a twin following her every step of the move, but the DF isn't as
satisfying to use as with Morrigan's because Lilith doesn't ambush her
enemy when she does this DF.  On the other hand, you can pull off some
spectacular combos using this if you are good enough.

========================================================================
WHAT EACH VICTORY MEANS

As with Street Fighter 2 and othe CPS 2 (and CPS 3)-powered kits, you
will know what kind of victory you have earned right after you kill your
foe to a crisp.  Here is what each victory mean in plain words:

Finish: The Knockout blow you landed was either a Normal Move or a Throw
Move

Cheap Finish: The Knockout blow you landed could be either a Special
Move, Spectacular Move, or a Dramatic Move, and the opponent got KOed
even though he or she blocked the move.

Special Finish: The final blow you landed was a Special Move without
any blocking.

ES Finish: You used a Spectacular Move to finish up your opponent.

EX Finish: You used a Dramatic Move to finish up your opponent.

========================================================================
LOPSIDED LILITH COMBOS

Although I'm pretty much against comboing, I'm gonna give some detailed
examples on how to combo your foe.  Keep in mind that for ease of
pulling out a combo, I follow the Weak-to-Strong principles (though
starting out with a combo with an air strong attack is permissible).
Now without further dues, here are some combos that you may find
useful:

Combo 1
-------
1. Jump into the air with a deep Fierce
2. Land and follow up with a Short
3. Follow up with a crouching Forward
4. End with a crouching Roundhouse

Combo 2
-------
1. Jump into the air with a deep Roundhouse
2. Use a standing Jab
3. Use a standing Strong
4. End with either the Soul Flash, Merry Spin, or Shining Blade.
  If your Chi bar is at Level 1, then alternatively you can end the
  combo with either a Spectacular Soul Flash, Merry Spin. or Shining
  Blade.

Combo 3
-------
1. Jump into the air with a deep Roundhouse
2. Land and use three crouching Short Kicks or a Jab
3. Press Towards and Roundhouse at the same time to score four final
  hits.

Combo 4
-------
Your Chi Bar must be at Level 1 to do the combo.
1. Jump at your opponent with a Fierce.
2. Press Jab while standing.
3. Press Jab and almost immediately press Towards.
4. Press Short and hit Fierce to launch the Darkness Illusion.
5. This is an experts combo.

Combo 5
-------
Note: Your Chi Bar must be at Level 3 or Higher to do this combo.
1. Execute Lilith's Molester Dark Force Technique
2. Jump towards your opponent with a deep Fierce.
3. Press Jab while standing.
4. Press Jab and almost immediately press Towards.
5. Press Short and hit Fierce to launch the Darkness Illusion.
6. This is an experts combo.

BTW A 4-7 Hit Combo is a "Yes" combo, 8-11 Hit Combo is a "Miracle"
Combo, and 12 or more hits are "Monster" combos.  Any combos that I'm
missing should be submitted via e-mail.  Some combos may be Sega
Saturn Exclusive, so you may need to do a lot of experimentation of
these combos.  And remember, this guide covers for both the Arcade
and Saturn.

Note: Combos are explained in detail in both this section and in the
Special Moves Section.  Besides the combos in this file, many more are
available.

========================================================================
LILITH VERSUS THE WORLD

This portion of the FAQ assumes that you are playing this game on "Solo"
mode.  I will tell you what to do in the event that you have to face a
certain character.

QUEEN BEE
You need to concentrate on keeping Queen Bee at bay if you want to
defeat her.  Use Shining Blades to nullify her Adon Sting moves, Soul
Flashes for frontal coverage, and make sure that you use your Merry
Spins accordingly because Queen Bee may sting and throw you if you
overuse this move (Queen Bee will block then attack you).  Even worse,
repetitive use of the Merry Spins will cause Queen Bee to guard-piss
you!  Don't give Queen Bee a chance to throw you because her throws
are powerful.  And stay away from Queen Bee's Dramatic Moves.

VICTOR VON GERDENHEIM
Always make sure that you block and counter all of Victor's moves, as
Victor can cause massive damage with his moves.  Don't try to jump at
him because he may use his Gyro Clothesline on you.  A better way to
deal with Mr. VG would be to block any of his move, and when you
successfully block his move, start guard-pissing him.  I think that
Victor Von Gerdenheim would be a good way to learn how to guard-piss
your foe on Vampire Savior.

BISHAMON
Bishamon has tremendous range with his sword so you shouldn't be getting
too close with this jackal under any circumstances.  You probably may
have a hard time trying to beat him because none of your moves can match
Bishamon's reach.  You may have to play defensive here.  Jump over his
Soul Stun shots and then put some hurt on him.  As with Victor Von
Gerdenheim, you should try to do as much Guard Cancels as you can.
Don't let him corner you or this could be your last.

HSIEN-KO
Watch out for any of her aerial projectiles because she can play
Keep-Away for as long as she wants.  You may want to try dashing at her
in order to avoid having her throw an aerial projectile at you and be
sure that you watch out for any Dramatic Specials, namely the Tenraiha.
Of course, playing guard piss-offs are pretty satisfying to do on this
dangerous Kyonshi.

ANAKARIS
Anakaris can prove to be a pain in the ass overtime because not only
Anakaris has long range, he has the bad habit of nullifying your air
assaults with his Bandage Uppercut.  I would just wait until Anakaris
tries to jump kick you, then go ahead with the guard piss.  I find that
you can also guard piss Anakaris if you can block his Serpent Drop and
then perform the Shining Blade immediately.

FELICIA
Felicia may prove to be more than a match to Lilith because Felicia
has faster reflexes than Lilith does.  It's important that you know
how to guard piss any monster by now because guard-pissing proves to
be an important asset for Lilith Aensland.  I'm not kidding.  Stay
off her Please Help Me Dramatic Blow as the catwoman loves to inflict
unusual levels of ouch.  You may want to do a Shining Blade on Felicia
if she happens to try a Delta Kick on you.

BABY BONNIE HOOD
This is a good fight to learn how to utilize Lilith's combos.  Even
though her Molotov Cocktail will knock out jumping fighters, the only
thing I'm asking for you out of this weak scrapper is to stay off her
dramatic moves, which are surprisingly powerful.  Why not learn how to
use combos while the fight goes on, and try combining simple punches
and transforming into the Illusionary Flattener?  I'm pretty sure that
you will find the Illusionary Flattener useful in combos.

RIKUO
Never jump towards Rikuo because he has a bad habit of Kuuhadaning you.
Be careful of his slidings because he may execute a devastating combo
on you.  Here, guard-pissing would be very important to Rikuo because
since he's a hard rock to crack, you minus well learn how to guard-piss
Rikuo as much as you can.  If Rikuo happens to use his Tsunami, then I
would just jump towards Rikuo and hit him so his Tsunami may have no
effect at all.  Remember Rikuo's Tsunami cancels when he gets hit.

SASQUATCH
If Sasquatch does several jabs in a row, then that means he's signaling
to do the Judgment Beam, something that you need to block right away.
Always use the Shining Blade whenever he tries to jump towards you
because usually he'll try to deck you with some powerful punches that
you can't believe your eyes.  It's pretty dangerous trying to jump
towards Sasquatch since he can freeze-piss you in the air.

JOHNATHAN TALBAIN
Guard cancelling his Luna Hammer assaults is as important as Bread and
Butter.  Try not to jump towards him since he'll just Crime Razor piss
you (or he may even guard piss you).  Be careful of his Dragon Cannon
since it's as awesome as a Harley.  Definitely go defensive on this
fast-hitter, and watch out for any of his surprise Luna Hammer
Assaults.

LORD RAPTOR
Watch out for his Mutant Muncher because you can't block this move.
Also, you may want to try a guard piss if he has to try a Rocker
Hurricane or a Judgment Hurricane on you.  Be careful that his reflexes
are rather high and you need to block and guard piss him if he happens
to try a Chainsaw assault.  His teleports are something to worry about.

DEMITRI MAXIMOV
Demitri is one of the stronger characters in the game because he can
throw a Chaos Flare at you, and make you jump at him so he can use his
Demon Cradle.  I would try to guard-piss him if he tries a Bat Spin on
you, and definitely stay off his Dramatic Moves because this is always
something to worry about.  Don't let him try out a Quick Pleasure on
you because that is when Demitri tends to cause even more problems.

JEDAH
You need to win three matches in a row without losing any energy bats,
and KOing all of your opponents with nothing but Dramatic Moves.  Face
it Ms. Aensland.  YOU ARE OUTGUNNED.  You need real strategy to kill
Jedah.  Jedah will keep you at bay with his Dio=Sega's, and with a
well-timed Nero=Fatica, he can air-piss you.  Stay away from his
Prova=D'Serbo and his Finale=Rosso since these moves allow Jedah to
give you an even harder time!  You can blast this joker with a Shining
Blade if he tries to tag you with an Ira=Spinta.  Try to blast Jedah
with nothing but Shining Blades if he tries to jump towards you, and
make sure that you aren't doing a lot of jumping since Jedah can throw
a Dio=Sega at you to make things even worse.

MORRIGAN AENSLAND (Final Boss)
Morrigan wants to throw you back to where you belong.  Tell her that
you need her body.  Put some serious pain on her when she attempts a
failed Shadow Blades, and jump over her Soul Fists to turn it aside.
Your main concern will be negotiating the Final Shower, which causes
massive damage even when it's blocked.  Just concentrate on the Lilith
Basics, and Morrigan Aensland shouldn't give you too many problems.

If you have any strategy corrections, please don't hesitate to e-mail
me for any fixes.

========================================================================
THE DO'S AND DONT'S

The latest version of this FAQ can always be found first at my own
website (http://www.verasnaship.net), where my homepage is located at.
The library where I keep much of my FAQs are located at the Text Library
at http://www.verasnaship.net/text/.

I just don't like it when people have the outdated versions of my FAQs.
In order to put an end to all of this, from now on (as of today and lasting
forever), this file can ONLY BE stocked on the following websites:

* Verasnaship Interactive, http://www.verasnaship.net
* GameFAQs, http://www.gamefaqs.com
* Secrets of the Game Sages, http://www.gamesages.com
* Cheat Code Central, http://www.cheatcc.com
* Game Shark Code Creators Club, http://www.cmgsccc.com

You can always get the latest version at Verasnaship first since I run
the website for myself.  GameFAQs does a good job keeping the files
up-to-date at all times and is the most visited site for FAQ-related
walkthroughs.  Secrets of the Game Sages is a "Code-related" partner
to GameFAQs since both GameFAQs and Secrets of the Game Sages share the
same information.  Cheat Code Central not only has codes, but up-to-date
FAQs and Text-based Walkthroughs based upon marshmallow's knowledge.
Finally, Game Shark Code Creators Club is a Game Shark site run under
the Code Master to provide up-to-date Game Shark Codes and is a highly
visited Game Shark Site.

DONT'S: Never, ever, ever place this file directly onto your Internet
Account as I'm now getting sick and tired of people trying to store the
outdated version of my files.  To make sure that only the latest version
of this file is stored, this had to be the case.

DO'S: You are permitted to create a link to any of these websites.
Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
under the statement, "Linking Rights".  I highly recommend that you make
a link to my website so that people will always have the latest version
of this work viewed right through their screen.  The only permissible
link that you can use to link to this file is as outlined as in the
following:

* http://www.verasnaship.net/text/arcade.html (The Arcade Stable)

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
about linking rules, visit http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.

========================================================================
HOW TO SUGGEST ANY FIXES, BUGS, OR ANY OTHER TRALALA

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller.  That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
ACKNOWLEDGEMENTS

*  Capcom Japan and USA alike for creating yet another good fighting
  game.  Although DarkStalkers isn't as deep as with the Street Fighter
  and Marvel Fighting Games, I think DarkStalkers is pretty much a darn
  good worthwhile game.

*  John Culbert (tigeraid) for a premium Jedah Guide for Vampire Savior

*  Kao Megura for being the most prolific FAQ Author plus the additions
  of the Cryptic Needle Move.  Hard move to perform indeed!!!  Plus he
  was nice enough to give me some detail regarding about one of the
  harder Demitri Moves!!!

*  Darklancer for a good list of endings

*  IGN for being a great gaming community

*  GameFAQs.com for being a stable for original work.

** END OF DOCUMENT **

Unpublished work copyright and trademark of Mark Kim.  All Rights Reserved.
Vampire Savior: The Lord of Vampire (c) Capcom.  All Rights Reserved.