Vampire Savior: The Lord of Vampire
                        Anakaris Movelist
                   For the Capcom Arcade Game
                           Beta 1.0.1
               Compiled by Mark Kim (Vesther Fauransy)
        Date of Completion: November 18, 1999 (Time not given)
      Date of Public Release: November 18, 1999 (Time not given)

Copyright Information
---------------------
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Darkstalkers, Night Warriors, Vampire, Vampire Hunter, Vampire Savior,
the characters in the "Vampire/Dalkstalkers" series, the storyline, the
CPS, CPSII, and CPSIII board, and all other material related to either
Street Fighter or Dalkstalkers are registered trademarks and copyrights
of Capcom Co, LTD, and Capcom USA Inc.  All Rights Reserved.  This file
was created by Mark Kim in respect to all Capcom Properties.

I'll make this simple: THIS FILE IS MINE AND THERE IS NO UNAUTHORIZED
USE OF IT!!!  NO PAID PUBLISHERS (ESPECIALLY EGM AND ANYBODY OF THE
ZIFF-DAVIS FIRM) SHALL USE THIS FILE IN ORDER TO GENERATE INCOME OUT OF
THIS WORK!!!!  THIS FAQ HAS TO REMAIN FREE OF CHARGE AT ALL COSTS!!!!
I didn't create this file so that some hack-writer can just slack-off
and get paid for it!!!

========================================================================
HISTORY OF THE FAQ

October 31, 1999
----------------
All the unnecessary rantings have been removed.  Some of the "outdated"
stuff has been fixed to reflect the new interface.  The old "History"
has been destroyed to give this file a fresher look.

November 18, 1999
-----------------
The Newsflash is back in a more professional-looking format.  In my
discretion, I might have removed the "Versus the World" section in order
to explain the moves a lot more better and in extreme detail alongside
with other Vampire Savior Movelists I have been creating.

Some of the moves are somewhat worth executing and some have special
properties.  Other moves are just trying to place you in high risk in
tight situations.  That is why learning when to execute moves is just
as important as knowing the characters' strengths and weakness in the
game.

Note: You don't have to read the "Versus the World" section of this
document as it only explains the proper way of handling a foe.

Unfortunately, Anakaris is not that good in combos so I can't update
this file as heavy as with the Demitri, Morrigan, or Lilith Movelists.

========================================================================
CONTENTS

* Notations
* Basics
* Combo System
* Personalized Moves
* Dark Force
* Victory Rants
* Lopsided Moves
* Versus the World
* Where this file can be found
* Do's and Dont's
* How to suggest fixes and other tralala
* Credits (Acknowledgements)
* End of File

========================================================================
NOTATIONS

T:  Towards
DT: Away
D:  Crouch
DA: Crouch with your weight away from your opponent
A:  Walk away from your opponent
JA: Jump away from your opponent
J:  Straight Jump
JT: Jump towards your opponent
JP: Jab Punch
SP: Strong Punch
FP: Fierce Punch
SK: Short Kick
FK: Forward Kick
RK: Roundhouse Kick
P:  Any Punch
K:  Any Kick
2P: Press 2 or all Punch Buttons
2K: Press 2 or all Kick Buttons

The move list given in this guide assumes that you are facing to the
right.  Please change any motions of the joystick if you are facing to
the left.  To dash, press T,T, or A,A.  You can use T,T to start out some
kick-ass combos, although Anakaris' combos are pretty much hard to do
because he's slow as dough and he lives for power and competency instead.
To get away to the other side of the screen, keep tapping on A and as
soon as Anakaris gets to the other side of the screen, you should be
safe (assuming that you used this one ONLY as an escape move).

========================================================================
VAMPIRE SAVIOR BASICS

Much of the features has changed ever since the first Darkstalkers came
out.  This includes but not limited to the following:  Simplified Combo
System, multiple Dramatic Moves, Controllable use of Chi, Dark Force
Combo Enhancers, and finally, Energy Bats.  I'll discuss some of the
new things that may benefit the speed of gameplay.

Energy Bats
-----------
In the past DarkStalkers games, the one who can knock all the energy
away from the other wins the match.  The person wins the match if he
or she is the first one to win two rounds.  In Vampire Savior, the
purpose would be to speed up the gameplay with one-round matches.
Now the first one to take away all energy bats from the other wins
the match.  Even though you get hit, and if you don't take any more
hits during a given amount of time, then you will regain energy.  Be
warned that the more amounts of hits you inflict, and the longer you
delay to commit another hit, the more likely the player will recover
more energy.  So you will need to hit your foe as fast as possible to
do away with the energy meter.  If you lose all of your energy in
reserve, then you lose one energy bat.  If you lose all energy bats,
then you lose the match.  The Energy Bat setting at my arcades is set
to 2 (although John Culbert's arcade locations stocking up Vampire
Savior had the setting to 3).

Chi System
----------
You build up your Chi by either taking hits from your enemies or by
inflicting some damage.  Combos increases your Chi in a hurry.  In
the first DS, you had to use your Chi right away.  Since Vampire
Hunter, you can control how you use your Chi.  You can use a level
of Chi with any basic Special Move by substituting one button with
2-button presses.  Also, Dramatic Moves will require the use of at
least one Chi Level.  As opposed to Night Warriors, there will be
some moves that will require the use of 2 Chi Levels or more!  Don't
be surprised if there is some Anakaris Dramatic Moves that require
3 levels of CHI!  Here is my hypothesis in regards of Dramatic Moves:
The more bars of CHI you must have in order to fire-off the move,
the less economical the move is.

Even More Combos
----------------
The first Vampire suffered from flickering combos.  Night Warriors
tried to fix this problem with Chain Combos, but the flickering
was still there.  Now with the help of a new combo system, you can
pull off combos that you were not able to pull off in the past.
Capcom also has added a Dark Force Combo Enhancer for those who
love a good crackle at the local arcade.  See the Combo System and
the Dark Force Sections for more of this.  Sadly, Anakaris' weak
points include slow jumping speed and overall doughy movements so
this character isn't geared to beginners.

Follow-Up Moves
---------------
In addition to Special Moves, you have an arsenal of Spectacular
Moves, Dramatic Moves, and Guard-Cancels (I call this a Guard Piss).
A Spectacular Move is when you perform a normal Special Move using
two buttons to end the command instead of one.  A Dramatic Move is
a stand-alone Special Move that usually looks cooler than its Special
or Spectacular counterparts.  A Guard Cancel is executed by blocking
your foe first, and then motion T,D,DT+Whatever the button should be
used for this character.  Because Anakaris has no guard piss (which
more than makes up for the fact that Anakaris is an Expert's fighter
but Capcom realized that if Anakaris had a Guard Piss then this would
just make him overly cheap), there will be no Guard Piss listed here.
Hopefully, the PlayStation version should grant Anakaris a Guard
Piss.

Ground Taps
-----------
You can score an extra hit by hitting U+P or U+K to score a tap
when your opponent's on the canvas.  However, the opponent tends
to recover quickly from the tap before you land.  You can even use
more than one button for a Spectacular Ground Tap.

Escaping
--------
Press the Kick Button with the desired direction you want to move
in order to escape from your pursuing foe.  This is required if
you want to escape those darn pursues.  However, Escaping depends
on how fast your character can recover after getting knocked down,
so the only way to get good at this is with experimentation.

Softening Throws
----------------
Press Towards or Back and press either Strong, Fierce, Forward, or
Roundhouse to soften the throws immediately when you see the Throw
Animation.  This is difficult to do because your timing must be
tight in order to escape throws all the time.  Unfortunately, any
throw that uses a combination of a joystick motion/roll and a button
press cannot be softened.  And notice that the computer has a really
bad habit of using motionable throws so be prepared to take any nasty
damage from these throws!

Although Anakaris has no throw moves (with the exception of the
Mummy Nelson), you can STILL soften throws provided that the asshole
didn't use more than one motion to execute a throw.

========================================================================
UNDERSTANDING THE COMBO SYSTEM

Since the original Vampire/Darkstalkers, there has been a need for some
chain combos to improve the feel of gameplay.  But since the X-Men
games combos have been simplified even more, meaning that you start
combos with weak hits and then end it with stronger hits.  Well Vampire
Savior has all the chain combos and the weak-to-strong rules.  Starting
out a combo with a flying strong is acceptable, as long as you know how
deep you must be in order to initiate the combo.  Rapid-Tapping won't
work, so the only way you can execute chain combos is to tap the button
as soon as you see the spark.  This is hard, but practice allows you to
perform lots of chain combos.  Since I'm not really a combo lover in
nature, I'm only gonna mention a few combos.  Here, I'm gonna tell you
the chaining system.  Here it is:

   JP ======> SP =======> FP (Or use a Special or a Spectacular Move)
       \/ \/    \/   \/
       /\ /\    /\   /\
   SK ======> FK =======> RK (Or use a Special or a Spectacular Move)

A Special Move is a move you perform using a correct joystick motion
and by completing the process with only one button.  A Spectacular Move
(or ES Move) is performed by using the same process as with a Special
Move, but you use two or three buttons of the same type to execute the
move.

There will be an in-depth section dedicated to combos.  If you want to
know how to do ludicrous combos, then find that section.  In the future,
I will add a Table of Contents so I can keep my readers in track.

Remember to follow the simple weak-to-strong principle when trying to
execute some pretty impressive combos!

========================================================================
ANAKARIS' PERSONALIZED MOVES

Royal Judgment
--------------
Command: Jump in the air, Motion D,DT,T+P
Range: 8 (with 10 being the best)
Usefulness: 8 (with 10 being the best)
Economy: 7
Combobility: 5
Although this isn't really a combo-friendly move, you should try to use
this very often as long as you are in the air (but don't overjump or
guys with anti-air pissoffs like Demitri can really get the hang on you)
because if you happen to connect with your opponent with this one, then
you have him shrunken for a short amount of time.  Sadly and with lots of
crap, you cannot execute any Dramatic Special Moves while your opponent
is being shrunken.  This is also fun because here's some of the adorable
forms you'll enjoy once this move connects:

Anakaris:  Hieroglyph
Bishamon:  Cherry Tomato
Demitri Maximov: Bat
Victor Von Gerdenheim: Baby Frank
Morrigan Aensland: Bat
Rikuo: Frog
Sasquatch: Snowman
Johnathan Talbain: Dachshund
Lord Raptor: Rocker's Guitar
Felicia:  Kitty Cat
Jedah: Bat with Sickle
Hsien-Ko: Panda
Queen Bee: Small Bee
Baby Bonnie Hood: Toddler
Lilith Aensland: Bat

The stronger the punch button you use, the longer the judgment will last.
Ending the motion with 2 punch buttons instead of one causes the judgment
to last longer.

Coffin Drop
-----------
Command: Tap D, D+Any Button!!!!!!!!!!!!!!!!!!!!!!!! (But be sure that
you don't press P+K at the same time or you'll use Anakaris' Dark Force
Combo Enhancer!!!!!!!!!!!!!!!!)
Range: Variable
Usefulness: 3
Economy: 2
Combobility: 2
This is more of a keep-away move than a ranged move.  Anakaris calls up
the Pharoah and by answer a Coffin comes dropping upon the floor.  Unlike
the other Vampire Games that has Anakaris players using All-Punch or All-
Kick with the Joystick to variate the range (and unlike Vampire Hunter
which requires same strength PK with Joystick to variate the range), the
area where you will drop the coffin at depends on what button you press
to end the command.  For example, pressing Jab to end the motion will have
the coffin fall near Anakaris while pressing Roundhouse will have the
coffin drop far away from Anakaris.  Don't bother using this move if
survival is all you want because this move isn't as economical as I thought
it should be.  Ending the motion with either 2 Punch or 2 Kick Buttons
(Don't use same strength PK since that will cause you to use your Dark
Force) will force Anakaris to throw 8 coffins but this is pretty much a
lamer because your opponents can get away unscathed.  To make things even
more fair for this poor Mummy (who happened to be the Pharoah's finest
warrior as the story suggests), you can use this move in the air too!!!!
Special thanks goes to Kao Megura for the correction of the Command and
the bonus properties of this move. :)

Mummy Nelson
------------
Command: Motion D,DT,T+P while Standing
Range:  Varies
Usefulness: 7
Economy: 6
Combobility: 2
This is one hard move to master because you need to learn when's the
best time to use it and how far you can be in order to make the move
work.  If connected, Anakaris will wrap you up and spin you and when
he's done, he'll slam you to the ground.  In order for you to use this
move efficiently to dodge projectiles, you MUST know how far away you
have to be in order to make the most out of this move.  For example,
if Demitri's throwing a Chaos Fire Fist from a jump away, then you
should end the move with Fierce instead.  So practice, practice, and
practice with this move until you can use this as an effective counter
projectile special.  Ending the move with 2 punch buttons instead will
spin-out the hands like a projectile move and when it connects, Anakaris
will drag you inside his coffin and he will kick you out as he is
finished with you.

Long Cobra Blow
---------------
Command: Tap A,T+P
Range: 9
Usefulness: 8
Economy: 8
Combobility: 8
This is the meat and potatoes move for Anakaris if you want to pull off
some pretty nasty combos with this scrapper.  Although the Fierce punch
by itself will launch out the Cobra Blow, doing this command will extend
the Cobra Blow even longer, and it will cause more hits than the Fierce-
Only Cobra Blow, and if done with zest, then this move will be vicious.
Use this whenever you want increased range or if you want to use this
as a part of a combo.  Use this move for good defense.  Pressing 2 Punch
Buttons to end the command will score extra hits and more damage.  At
first, there seems to be a Japanese name for this move, but later on I
found out that there is no Japanese counterpart for this one.  Special
thanks goes to Kao Megura for the Typo Bust on this one. :)

I'm pretty ticked off that Anakaris has no Guard Cancel!!!  Please give
Anakaris one so that the game will be balanced!!!  Hopefully, Anakaris
should be given a Guard Piss for the PlayStation America release of
Vampire Savior.

========================================================================
DRAMATIC MOVES

Dramatic (or EX) moves are stand-alone moves that are not intended to be
used in combos.  They require that you use commonly one level of CHI in
exchange for the damage you can do.  Use Dramatic moves only after your
opponent loses one energy bat.  Anakaris' dramatic special moves are the
least effective moves in the game so you shouldn't be using your Chi like
a crazy deliquent.  You should only use them whenever appropriate.
I have came up empty on the character you can fight as a Mid-Boss as of
this time.  However, in order to fight an additional character in the
game (in addition to the Seven you fight normally), you will need to win
the first three matches without losing a single energy bat and by
finishing up your opponent using nothing but Dramatic Moves.  This is
rather ridiculous because it's rather difficult to do.  I don't know if
Cheap Finishes are acceptable or not.  Please let me know if you find
something new.

Ultimate Judgment
-----------------
Command: FK, JP, D, SK, SP
Damage: 3
Range: 7
Economy: 4
Best Time to use it: Use this move the same way you would use the Royal
Judgment.  You can also use this while standing, though it will not help
as much.  You cannot use this move while your opponent's shrunken.
Comments:
Anakaris blasts you with Fire, Lightning, Ice, and finally, a coffin much
larger than the original coffin.  This is one of the weaker Dramatic Moves
because your opponent may block the move, and since you are required to
use a series of button presses with this, you are vulnerable to a vicious
combo and even worse, a cancel-up.  Use this ONLY if you are positive
enough that your opponent will be hit by.  Otherwise, getting just a tick
of this is a waste of Chi.  Be careful when trying this move on the air
against Projectile characters like Sasquatch and Demitri since they can
cancel Anakaris out during the middle of the Command-Executing.  Don't go
too ballistic on the button pressing otherwise you may not be able to
execute the move.  Try moderate taps if you want to do this.

Shining Pharoah Splitter
------------------------
Command: A, DA, D, DT, T+2K
Range: 3
Damage: 5
Economy: 5
Best time to use it: Demitri's sweep distance away, and while your foe
is jumping towards you.
Comments: A good anti-air move to use if you are sure that your foe will
be doing some Deep Fierces or Deep Roundhouses at you.  Since the move
execution time is slow, you will need to give some time before the move
kicks in.  Be careful of any projectile and any crossover attacks as
they will cancel out this move and cause you to lose one level of Chi.
Also, watch out if you are using this move against Jedah since that is
when he will drown you with his Finale=Rosso move.

========================================================================
DARK FORCE

Dark Force Techniques are special moves that spices up your regular
hits.  These moves are activated when you press two buttons of the same
strength at the same time.  You will have a limited time to inflict
mucho damage to your enemy, so try to make sure that you stay aggresive
for almost all of the time.  Be careful because the number of times you
can use Dark Force Techniques is limited.  Anakaris will be flying around
the air while his legs are walking around the ground, thus enabling
Anakaris to cheese through the air for a short time.  With the feet on
the ground (and Anakaris at the air), you should try to get in some hits
and hopefully with this one, confuse the foe.  Since you may need to
reach the extra battle with a certain character, try to limit the use
of this move as your opponent's near-death.

========================================================================
WHAT EACH VICTORY MEANS

As with Street Fighter 2 and othe CPS 2 (and CPS 3)-powered kits, you
will know what kind of victory you have earned right after you kill your
foe to a crisp.  Here is what each victory mean in plain words:

Finish: The Knockout blow you landed was either a Normal Move or a Throw
Move

Cheap Finish: The Knockout blow you landed could be either a Special
Move, Spectacular Move, or a Dramatic Move, and the opponent got KOed
even though he or she blocked the move.

Special Finish: The final blow you landed was a Special Move without
any blocking.

ES Finish: You used a Spectacular Move to finish up your opponent.

EX Finish: You used a Dramatic Move to finish up your opponent.

Dark Force:  You finished your foe while you are on Dark Force Mode.

========================================================================
LOPSIDED ANAKARIS COMBOS

Although I'm pretty much against comboing, I'm gonna give some detailed
examples on how to combo your foe.  Keep in mind that for ease of
pulling out a combo, I follow the Weak-to-Strong principles (though
starting out with a combo with an air strong attack is permissible).
Now without further dues, here are some combos that you may find
useful:

Combo 1
-------
1. Jump into the air with a deep Fierce
2. Land and follow up with a Short
3. Follow up with a crouching Forward
4. End with a crouching Roundhouse

Combo 2
-------
1. Jump into the air with a deep Fierce
2. Use a standing Jab
3. Use a standing Strong
4. End the combo with either a Normal or Spectacular Long Cobra Punch
  by pressing A, T+P

BTW A 4-7 Hit Combo is a "Yes" combo, 8-11 Hit Combo is a "Miracle"
Combo, and 12 or more hits are "Monster" combos.  Any combos that I'm
missing should be submitted via e-mail.  Some combos may be Sega
Saturn Exclusive, so you may need to do a lot of experimentation of
these combos.  And remember, this guide covers for both the Arcade
and Saturn.

========================================================================
ANAKARIS VERSUS THE WORLD

This portion of the FAQ assumes that you are playing this game on "Solo"
mode. I will tell you what to do in the event that you have to face a
certain character.

QUEEN BEE
When Queen-Bee tries a Jaguar Sting, block the move and then let loose
with the Long Cobra Punch.  If for any reason Queen Bee would like to try
a Bee Sting Burglary Throw at you, block the move, and then let loose
with the Long Cobra Punch as well.  The only things I'm really asking you
of is to stay away from her Dramatic Moves at all times (Basic Fact!).

VICTOR VON GERDENHEIM
Any move Victor tries to throw at you, block, then let loose with the
Long Cobra Punch.  If you feel adventurous, then you can try out to shrink
Victor with the Royal Judgment (Be warned that you cannot execute any
Dramatic Specials during the foe's shrink mode).  Otherwise, it would
be wise to play keep-away with this joker by using Coffin Drops and
the preferred way to keep him away, the Long Cobra Punch.

LILITH AENSLAND
Lilith is pretty much a bitch since she is quicker than you and through
the fact that her attacks seem to be unpredictable at times.  Any
blocked Merry Spins should flash "Long Cobra Punch Counterattack" right
after you blocked all hits (and after Lilith finishes up with the move).
Watch out for any Dramatic specials that Lilith may have--especially the
Splendor of Love move.  Of course, you can cause even more pain right
after Lilith fails with her Shining Blade.

HSIEN-KO
Hsien Ko loves to do nothing but to play Keep-Away more and more and
more (what else I can say?).  You may have to use a few Royal Judgment
shots in order to shrink her (so you can get some hits on her) and
be sure that you don't overjump because she has some aerial projectiles
as well.  Block all her normal moves and let loose with the Long Cobra
Punch.  If you happen to block the Projectile pretty near, then just
let loose with the Long Cobra Punch right after you block the kink.
Be careful of her Jireihou and Tenraiha Dramatic Moves.  Normally, I
have to say try to jump over the Tenraiha as soon as Hsien-Ko says
TENRAIHA so that you don't fall right onto the canvas and get hit by
the spiked balls.  Also, with regards of the Jireihou, it's crucial
that you stay as far and away from Hsien-Ko as much as you can to
lessen the pain of these Blades of Lumps.

DEMITRI MAXIMOV
If for any reason why Demitri has to miss with the Demon Cradle, then
it's time to cause lots of pain.  Here, you must learn how far you must
be in order to make the best out of your Mummy Nelson.  If done correctly,
then you should be able to dodge Demitri's Chaosium Fire Fists as well
as inflicting lots of OUCH on him!!!!  Shake the joystick and tap the
button rapidly to cause more damage.  Be careful of the Bat Spin and
any Dramatic Specials as well.  A Bat Spin should be blocked and freed
with the Long Cobra Punch, but a Spectacular Bat Spin may be harder to
react at.

FELICIA
Felicia is one of the faster opponents in the game.  With regards to
the Delta Kick, you should block and then let loose with the Long
Cobra Punch.  Any contact with the Rolling Scratch moves (be sure it's
not the Phoenix Scratcher) should be negotiated with by blocking low
and right after the move finishes up should be let loose with the Long
Cobra Punch, an Anakaris trademark.  Watch out for her Please Help Me
move as this move can cause lots of pain.  Surprise:  If you happen to
block Felicia's Please Help Me (Onima, Haiyaguuu!!!), try slapping
Felicia with a Coffin Drop or a Mummy Nelson, as I'm pretty sure you
want to punish Felicia like a bitch.

BABY BONNIE HOOD
Baby Bonnie Hood is the weakest character in the game because she has
poor range and low power.  Just keep on hitting her hard and whatever
you've got.  Block a Cheering or Smiling Missile near and let loose
with the Long Cobra Punch.  Don't jump at her or she'll use her Molotov
Cocktail.  Block all her Dramatic moves at all times since they can
be blocked.  If she fails her Grandma Judgment move, then it's time
to let loose with the Long Cobra Punch right after she fails with it.
You can practice the effectiveness of the Mummy Nelson against this
weakling, although brute force would be the name of the game here.

RIKUO
Rikuo is a slippery character.  He loves to start combos with a dash
so be prepared to block low and prepare to let loose with a Long Cobra
Punch.  Don't overjump because that's when Rikuo loves to use his
Sonic Split at you.  Stay away from the Dramatic Bubble at all times
since he can execute some good combos on you.  Block or jump over his
Tsunami at all costs.  Let loose with the Long Cobra Punch after
blocking the Gill Fart or the Sonic Wave.  All moves should be blocked
and countered (with the exception of the Water Bubble).

SASQUATCH
Forget using your dramatic moves here since Sasquatch's jumps are pretty
quick and unpredictable at times.  Try to use the Long Cobra Punch as
much as you can so you can get some keep-away going on.  Avoid any contact
with his Slippery Surface Dramatic Move since it cannot be blocked.  You
can block and counter this guy but it's rather hard to do because his
blows are surprisingly quick.

JOHNATHAN TALBAIN
Block all Luna Hammer Hits and let loose with the Long Cobra Punch.  Stay
away from his Nunchakus and when he finishes, let him have it.  You can
induce a lot of punishment from a failed Crime Razor, so use this to your
own advantage.  His jumps are quick and unpredictable, so get ready to
persevere at times.

LORD RAPTOR
The Mutant Munch cannot be blocked so jump over it when you see Raptor
trying it on you, then use any powerful aerial attacks to punish this
ghoul afterwards.  Block all his rocking hurricanes (Especially the
Electric Hurricane) and let loose with the Long Cobra Punch (I'm getting
repetitive right here, ain't I?).  Steer clear of the Zombie Tap since
he can variate the range and hitting location with this one.

BISHAMON
Bishamon has a bad habit of fighting with a sword, so teach this ass
not to play around with a Katana by doing the following:  Any blocked
Spirit Holds should be countered with a Long Cobra Punch.  Block all his
Normal Moves and do vicious counters.  Dodge all of his Dramatic Special
Moves (You shouldn't have too much trouble with this because neither of
Bishamon's Dramatic Specials are that Economical).  Don't give Bishamon
a chance to trap you or to combo you too often, though.  If you think
that Bishamon will blatantly combo you to death, then it's time to press
A as much as you can until you escape!

MORRIGAN AENSLAND
Again, you should use Morrigan (Sue me if I'm going to "use" a lovely
succubus to test out my cheapness!) as a "fighting dummy" to test the
effectiveness of the Mummy Nelson in order to efficiently dodge Soul
Fists and eventually put the hurt REAL BAD on this overly-loved lady.
A missed Shadow Blade can be countered with some real hurt.  Block all
of her moves and viciously counterattack her, making sure that you are
not allowing Ms. Aensland a chance to corner-trap you.  A close Soul
Fist can be answered by blocking then let loose with the Long Cobra
Punch.

JEDAH (Final Boss)
Jedah tells Anakaris that he's been abusing power by letting people kneel
before him, and that won't be permitted at all costs.  Jedah wants to
have your soul so you can share the power with everybody else.  Now this
is WHAT I WANT IN A VIDEO GAME!!!!  Jedah is by far the worst character
for Anakaris to fight since he has a dashing jump, defensive play scythes,
and some unblockable Dramatic Moves.  Stay away from his dramatic moves
by jumping towards him (as the Dramatic is being triggered) and inflicting
an amount of OUCH at him.  Don't give Jedah a chance to combo you out or
that combo could be your last.  Jumping towards Jedah while he's not
using any Dramatic Moves will result him executing a well-timed Nero
Fatica to air-piss you.  You may want to jump away from Jedah and try
out a few Royal Judgment Shots at him.  That's all.  More can be found
on future updates!  If Jedah is down on the canvas, taunt at him by
pressing Start!

Kudos again to Kao Megura for the momentary typo busts on the majority
of these paragraphs because his typo bust suggestions were accepted into
the final cut for this update.

========================================================================
ANAKARIS' TRASH

-  "That was the worst strategy ever!!!  GO BUY AN OFFICIAL STRATEGY
  BOOK!!!!!" *laughs*
-  "Step back loser!!!!  Make way for the winner!!!!!"
-  "If you kneel before me, then I'll let you live."
-  "A new kingdom is born.  All are welcome!!!"

========================================================================
THE DO'S AND DONT'S

The latest version of this FAQ can always be found first at my own
website (http://www.verasnaship.net), where my homepage is located at.
The library where I keep much of my FAQs are located at the Text Library
at http://www.verasnaship.net/text/.

I just don't like it when people have the outdated versions of my FAQs.
In order to put an end to all of this, from now on (as of today and lasting
forever), this file can ONLY BE stocked on the following websites:

* Verasnaship Interactive, http://www.verasnaship.net
* GameFAQs, http://www.gamefaqs.com
* Secrets of the Game Sages, http://www.gamesages.com
* Cheat Code Central, http://www.cheatcc.com
* Game Shark Code Creators Club, http://www.cmgsccc.com

You can always get the latest version at Verasnaship first since I run
the website for myself.  GameFAQs does a good job keeping the files
up-to-date at all times and is the most visited site for FAQ-related
walkthroughs.  Secrets of the Game Sages is a "Code-related" partner
to GameFAQs since both GameFAQs and Secrets of the Game Sages share the
same information.  Cheat Code Central not only has codes, but up-to-date
FAQs and Text-based Walkthroughs based upon marshmallow's knowledge.
Finally, Game Shark Code Creators Club is a Game Shark site run under
the Code Master to provide up-to-date Game Shark Codes and is a highly
visited Game Shark Site.

DONT'S: Never, ever, ever place this file directly onto your Internet
Account as I'm now getting sick and tired of people trying to store the
outdated version of my files.  I want this file to look fresh all the
time from now on, OK?

DO'S: You are permitted to create a link to any of these websites.
Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
under the statement, "Linking Rights".  I highly recommend that you make
a link to my website so that people will always have the latest version
of this work viewed right through their screen.  The only permissible
link that you can use to link to this file is as outlined as in the
following:

* http://www.verasnaship.net/text/arcade.html (The Arcade Stable)

Part of the reason why I'm doing this is because if you don't view an
HTML Site, then you may not be able to run the ads that appear on top
of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
about linking rules, visit http://www.templetons.com/brad/linkright.html
which is Brad Templeton's Linking Rights Essay.

========================================================================
HOW TO SUGGEST ANY FIXES, BUGS, OR ANY OTHER TRALALA

One time when I was forced to update another FAQ for Super GT by Sega,
I was surprised to see that I was driving from Helen Keller.  That is
why you MUST follow the protocol as described in the Newsflash section
of this document.

========================================================================
ACKNOWLEDGEMENTS

*  Capcom Japan and USA alike for creating yet another good fighting
  game.  Although DarkStalkers isn't as deep as with the Street Fighter
  and Marvel Fighting Games, I think DarkStalkers is pretty much a darn
  good worthwhile game.

*  John Culbert (tigeraid) for a premium Jedah Guide for Vampire Savior

*  Kao Megura for being the most prolific FAQ Author plus the additions
  of the Cryptic Needle Move, and to attempting to add some variations
  towards the Ultimate Judgment move!!!  Sometimes the Ultimate Judgment
  proves to be ineffective to my tastes as Anakaris is supposed to be
  a power-player indeed.

*  Darklancer for a good list of endings

*  IGN for being a great gaming community

*  GameFAQs.com for being a stable for original work.

** END OF DOCUMENT **

Unpublished work copyright and trademark of Mark Kim.  All Rights Reserved.
Vampire Savior: The Lord of Vampire (c) Capcom.  All Rights Reserved.