V V RRRR AAA L L Y Y 333
V V R R A A L L Y Y 3 3
V V --- RRRRR AAAAA L L Y 33
V V R R A A L L Y 3 3
V R R A A LLLLL LLLLL Y 333
V-RALLY 3: CAR HANDLING GUIDE
by
Jamie Stafford/Wolf Feather
[email protected]
Initial Version Completed: March 16, 2003
FINAL VERSION Completed: April 12, 2003
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CONTENTS
Spacing and Length
Permissions
Introduction
1.6L FWD Class
2.0L 4WD Class
Bonus Car Class
Contact Information
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SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:
1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
This guide is now approximately 95 pages in length in the
Macintosh version of Word98 using 12-point Courier font.
Therefore, printing this guide in its entirety may not
exactly be a great idea.
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PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.
This driving guide may only be posted on: FeatherGuides,
GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
Infogrames Australia, RedCoupe, InsidePS2Games.com,
CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
cheatingplanet.com, GameReactors.com, RobsGaming.com,
neoseeker.com, CheatHeaven, IGN, ComputerUnderground.com,
ps2fantasy.com, and vgstrategies.com. Please contact me for
permission to post elsewhere on the Internet.
Should anyone wish to translate this driving guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.
Remember: Plagiarism in ANY form is NOT tolerated!!!!!
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INTRODUCTION
This guide presents my personal viewpoints on the handling of
each car in V-Rally 3. Note that not all cars are available
initially in the game; however, acquiring the bonus cars is
not covered in this guide (instead, please see my V-Rally 3:
Game Guide for details on unlocking bonus cars and other
extra features of the game).
The information concerning car handling is done by selecting
two stages in Time Attack Mode, and having all cars run in
their default configurations on both of these stages. The
first stage is Africa Track 1, due to its long straightaways
and its inherent need for pure speed over cornering ability.
The second stage is Germany Track 3, for its excessive number
of corners favoring cornering ability over top-end speed
combined with its long uphill and downhill runs. This also
tests how the cars react to different terrain types; Africa
Track 1 uses both rough gravel and soft gravel, while Germany
Track 3 uses both (dry) asphalt and icy asphalt.
Note that this information is based upon my rather-aggressive
driving style, and so may not necessarily reflect other
players' approaches to the game.
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1.6L FWD CLASS
Citroen Sport Saxo
- Africa Track 1: Max speed approx. 100MPH, slow to
accelerate, easy to slide through
corners without fear of losing car
control
- Germany Track 3: Handles well, but still somewhat twitchy
in high-speed downhill cornering
Punto
- Africa Track 1: Max speed approx. 100MPH, slow to
accelerate, requires a good measure
of countersteering should the rear of
the vehicle swing about too much due
to rear weight
- Germany Track 3: VERY slow to accelerate out of tight
corners, especially travelling up a
mountainside; twitchy, especially on
long downhill runs with numerous
corners
Ford Puma
- Africa Track 1: Max speed approx. 105MPH, slow to
accelerate; brakes not as strong as
one might expect, but it is still
easy to slide through corners
without fear of losing car control
- Germany Track 3: Good handling overall, with acceptable
acceleration; braking could
potentially be a problem if the
proper braking zones are not
acknowledged
Peugeot 206 1.6L
- Africa Track 1: Max speed approx. 100MPH, slow to
accelerate, noticeable measure of
understeer
- Germany Track 3: Quite easy to slide the vehicle around
many corners without losing car
control, but quick to oversteer when
countersteering
Renault Sport Clio
- Africa Track 1: Max speed approx. 100MPH, slow to
accelerate; EXTREMELY twitchy in
steering, thus requires the utmost
precision to avoid inadvertent
oversteer
- Germany Track 3: Rather difficult to slide around corners
with any respectable speed; some
understeer
Opel Motorsport Corsa
- Africa Track 1: Max speed approx. 100MPH, best
acceleration in the 1.6L FWD class;
fairly easy to slide through most
corners without losing car control
- Germany Track 3: Weight of car makes uphill runs VERY
slow and tedious, whereas downhill
runs are fast and furious; vehicle
suffers from minor understeer,
especially when travelling downhill
at high speeds
Volkswagon Racing Polo
- Africa Track 1: Max speed approx. 100MPH, not quite as
slow to accelerate; fairly easy to
slide through most corners without
losing car control
- Germany Track 3: Solid handling overall, although a hair
slower than most other vehicles in
1.6L FWD class on long uphill runs
MG ZR EX258
- Africa Track 1: Max speed approx. 100MPH, not quite as
slow to accelerate; somewhat easy to
slide through most corners without
losing car control
- Germany Track 3: Best-handling car in 1.6L FWD class;
strong, solid power for long uphill
runs; quite easy to control even when
throwing the car around corners
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2.0L 4WD CLASS
Peugeot 206 2.0L
- Africa Track 1: Max speed approx. 115MPH, good
acceleration; terrible oversteer
- Germany Track 3: Excellent speed overall, especially
on long uphill runs, although the
inherent twitchiness makes high-speed
cornering extremely difficult on the
narrow asphalt road
Subaru Imprezza
- Africa Track 1: Max speed approx. 115MPH, poor
acceleration due to vehicle weight;
somewhat difficult to slide through
corners reliably; vehicle weight is
a major detriment :-(
- Germany Track 3: NEAR-PERFECTION in terms of speed and
handling, with very powerful braking;
beautiful handling when sliding the
car through corners
Ford Focus RS
- Africa Track 1: Max speed approx. 110MPH, average
acceleration
- Germany Track 3: Great speed, powerful braking, but
handling could definitely be improved
Mitsubishi Lancer Evolution VII
- Africa Track 1: Max speed approx. 110MPH. slightly slow
to accelerate; noticeable understeer
- Germany Track 3: EXCELLENT speed and braking; nearly as
great as the Subaru Imprezza (above)
Citroen Sport Xsara
- Africa Track 1: Max speed approx. 110MPH. slightly slow
to accelerate; minor countersteering
required when throwing the car around
corners; brakes not as strong as they
really should be for rally racing
- Germany Track 3: FAR too twitchy to be reliable in its
default configuration; extremely
dangerous to throw around corners at
high speeds; the severe lack of
vehicle weight simply worsens these
inherent conditions of the car
Hyundai Motorsport Accent
- Africa Track 1: Max speed approx. 110MPH, strong
acceleration; nice handling overall
- Germany Track 3: While not quite as bad as the Citroen
Sport Xsara, the lack of vehicle
weight definitely makes the car
twitchy
Toyota Corolla
- Africa Track 1: Max speed approx. 115MOH, slightly slow
in acceleration; brakes should be
stronger; vehicle weight can make
handling rather difficult, especially
in consecutive quick-flick corners
- Germany Track 3: A true joy to drive, although not quite
as good in handling as the Subaru
Imprezza or the Mitsubishi Lancer
Evolution VII (see above); can easily
be thrown around corners while still
maintaining a high degree of vehicle
control
SEAT Sport Cordoba Telefonica
- Africa Track 1: Max speed approx. 110MPH, one of the
best in the 2.0L 4WD class for
acceleration; good handling overall
- Germany Track 3: EXTREMELY twitchy, especially in high-
speed runs, making it virtually
impossible to throw the car into
corners with any chance of success
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BONUS CAR CLASS
SEAT Cordoba Repsol
- Africa Track 1: Max speed approx. 105MPH, slow to
accelerate; very difficult to handle
when throwing the car into corners
- Germany Track 3: EXCELLENT braking ability, but the
praise for the Cordoba Repsol ends
here; cornering is virtually
IMPOSSIBLE due to the twitchiness
combined with inherent oversteer
Subaru Imprezza
- Africa Track 1: Max speed approx. 110MPH. slightly slow
to accelerate; smooth handling,
rather easy to control when sliding
through corners at high speeds
- Germany Track 3: Slightly twitchy, but the main problem
with the Imprezza is its
overabundance of horsepower, which
makes high-speed cornering extremely
dangerous at best
Mitsubishi Lancer
- Africa Track 1: Max speed approx. 110MPH, average
acceleration; average handling, but
slightly difficult when cornering
at high speeds
- Germany Track 3: Twitchier than the Subaru Imprezza
(above), the Lancer is even harder
to control in its default
configuration - again, largely due to
the overabundance of horsepower
Toyota Corolla V-Rally
- Africa Track 1: Max speed approx. 110MPH, very nice
acceleration; great handling, smooth
and easy to control when sliding
through corners at high speeds
- Germany Track 3: The least twitchy of the Bonus Cars, the
Corolla V-Rally is still extremely
difficult to control - again, due
primarily to the excessive horsepower
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CONTACT INFORMATION
For questions, rants, raves, comments of appreciation, etc.,
or to be added to my e-mail list for updates to this driving
guide, please contact me at:
[email protected]; also, if
you have enjoyed this guide and feel that it has been helpful
to you, I would certainly appreciate a small donation via
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http://www.paypal.com/) using the above e-mail
address.
To find the latest version of this and all my other
PSX/PS2/DC/Mac game guides, visit FeatherGuides at
http://feathersites.angelcities.com/
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