===============================================================================
||        ||  ||====      ||====           /_\        ====   ====
||        ||  ||    \\    ||    \\        // \\        || \\  ||
||        ||  ||  \\//    ||    //       //   \\       ||  \\ ||
||        ||  ||=== \     ||=====       //=====\\___   ||   \\||
||        ||  ||    \\    ||     \\    //=======\\__|  ||    \ |
||        ||  ||     \\   ||      ||  //         \\    ||     ||
\\______//   ||      \\  ||      || //           \\   ||     ||
  ======    /__\     /_\ ||=====// //             \\ /__\   /__\
_____________________________
\                            \\
 \                            \\
  \       |==========\         \\
   \      ||          \         ||
    |     ||          /         || _____  ____  _____  ====   ====
    |     ||_________/          ||| ____| \  / /____ \  ||\\   ||
    |                          // ||____   || ||    \/  || \\  ||
    |                         //  | ____|  || ||    __  ||  \\ ||
    |      ==========        //   ||       || ||   |_ | ||   \\||
    |     ||          \      \\   ||____   || | \___//  ||    \\|
    |     ||           \      \\  |_____| /__\ \____/  /__\   /__\
    |     ||            \      \\
   /       \\            \      \\
  /         \\            \      \\
 /           \\            \      \\
/             \\            \      \\_
/_______________\\           /_________\\
===============================================================================
Urban Reign FAQ/Walkthrough
===============================================================================
Version 0.3
===============================================================================
FAQ by Brendan Walsh (MoonSoo/Fatdonkey/B-Dash)
===============================================================================
Table of Contents:
1. Version History
    Ver. 0.3
2. Introduction
3. READ FIRST!!! (For first time Urban Reign players)
    a) Make your difficulty on either Easy or Very Easy for first-timers!
    b) Do not play this game if you want a deep storyline.
    c) Try to have a friend play with you.
    d) What to do after you beat the storyline.
    e) Play Story Mode FIRST
4. Basic Controls of Urban Reign
    a) Controller Layout
    b) Combos and Juggles
    c) Character strengths and weaknesses
5. Advanced Controls of Urban Reign
    a) Controller Layout
    b) Advanced Movements
    c) Specials/SPA
    d) Charge-Up
    e) Weapons
    f) Partner menu
    g) Regions
6. The Story/Storyline Walkthrough
7. Character Profiles/Moves Lists
8. Unlockables/Secrets
9. Trivia
10. End/Credits
11. Copyright
12. Contact/Email
===============================================================================
1. Version History

0.4 (06/25/2006): Added Shun Ying, Dwayne, Glen, Jake, Kadonashi, Tong Yoon and
                 Grimm's character profiles and movesets. Fixed a few minor
                 errors and added Supercheats to the copyrights.


0.3 (06/22/2006): Finished Introduction, READ FIRST, Basic Controls,
                 Advanced Controls, End/Credits, Copyright and Contact/Email.
                 Finished the first chapter in story mode and gave a complete
                 bio of Brad Hawk. Will need to continue with the rest of
                 story mode and characters, along with creating Unlockables
                 and Trivia section.
===============================================================================
2. Introduction

Hello. My name is Brendan Walsh. Some may know me as MoonSoo. Don't ask about
the Fatdonkey thing. That was a while back. -_-
B-Dash is just another online name I use when playing games like Syphon Filter
Omega Strain and such. Kinda based off of K' (pronounced Kay Dash) from King of
Fighters, but with a B obviously.

Anyway, this here is my very first FAQ, and I decided to base it upon Urban
Reign for the Sony Playstation 2.. Why? Well, to me, Urban Reign is one of
the most underrated games out there right now. My friend and I always enjoy
playing the game in Challenge mode. I think the game's greatest shine is the
gameplay. It has one of the best physics I've ever seen in a game.

But let's get to the point. I've always been wanting to make an FAQ for quite
some time. And Urban Reign is probably the game I'm best at thus far. Pretty
soon, I might make a Warriors FAQ, that is, if they accept it. I'm such a
sucker for Beat 'em Ups. :D

So right now, I'm going to try my best to have all of you fans appreciate my
first FAQ as much as I can. And who knows? It may actually be good. ^_^

What I'm mostly going to concentrate on are the characters themselves. Their
strengths and weaknesses. What weapon(s) is good for him/her. Their rating.
All that jazz.

Well, let's get started shall we?

Oh, and have fun. :D

- MoonSoo.

P.S. Oh, and I almost forgot. This FAQ should only be found in GameFAQs ONLY.
If I find this FAQ anywhere else, well, then it's not going to be pretty.
Unless ofcoarse you get my permission. -_-

So please, no one steal this. I don't want to be dealing with copyright laws.
===============================================================================
3. READ FIRST!!!

If this is your first time to Urban Reign, or are new to it, then read this. A
few guidelines for the beginners in Urban Reign.

a) Make your difficulty on either Easy or Very Easy for first-timers!

  I'm the type of guy who usually plays in Normal or Hard mode, even if it is
my first time playing. But after about a half an hour on playing Urban Reign
in Hard, I felt like I was going to kick my tv. And I usually rock in Beat
'em ups.
  So yes, make your difficulty atleast on easy for your first time. Urban
Reign has this thing where the opponents are either punching bags or being
Rocky Marciano. Especially when there's more than one of the. You may be having
fun at one point, but wait until you get up to the major type characters.

b) Do not play this game if you want a deep storyline.

  Or atleast rent the game. Basically, this game is all about gameplay. The
storyline in the game is very... how should I say this, non-existing. Yes,
there is a storyline in the game, but it's very weak.
  So if you want a game with awesome gameplay, then this game is for you. If
you want a game with an awesome storyline only, don't bother with this game.

c) Try to have a friend play with you.

  Believe me, the multiplayer in this game is incredible. While it may lack
a co-op mode *grumble grumble*, this game has an outstanding multiplayer action
in both Multiplayer and Challenge mode. And the double teams are sick!
  So, if you have any friends out there with you, HAVE THEM PLAY WITH YOU!!!
Thank you and have a nice day. ^_^

d) What to do after you beat the storyline.

  Like many games, Urban Reign is packed with unlockables. Nothing really big
though. Just a bunch of secret characters (more than 60!!) and a few new
modes to play in.

e) Play Story Mode FIRST

  If you go right into multiplayer mode, you're not going to have much of a
fun time. Don't worry. Story mode is just 100 missions... No, it's shorter than
it sounds.
  Then after you unlock quite a few people, then you can try unlocking more
once you unlock free mode when completing story mode as well.
===============================================================================
4. The Basic Controls of Urban Reign


a) Controller Layout
  =================

  _______                                                        ________
 |_Taunt |                                                      | Target_|
        ||                     _________                       //
        ||                    |__Pause__|  _______   _________//
        ||                           ||   |_Dodge_| /     _____|
     __/  \____                      ||   ||   ____/_R1__/
    / \_L2___/ \                     ||   ||  /          \
   |            |                    ||   || |            l
   |            |                    ||   || |     _______l________ ______
   /   _____     \___________________||___||/     / _  ____________|_Grab_|
  /   / __  \                        ||_  ||     | / \ \    \
 |   / |  |  \                      /   \  \\    | \ / /     |
 |  /  _\/ _  \        ____        / ___ \  \\____\___/___   |
 | |  | \ / |  |      l____l      | |___> |  \ / \\   // \\  |
 | |  |_/ \_|  |      SELECT       \START/    |\_/ | | \_/ \ |
 |  \   /\    /              ANALOG \___/      \__/___\___/\\|
  \  \ |__|  /                ____                // \\     \\
   \  \_ ___/       ________ |____| ________     | \_//     /\\__________
    \   \\         / ______ \______/ ______ \     \  /     /  |__Attack__|
    /    \\       / /      \ \    / /      \ \     ||      \
   /      \\      \ \______/ /    \ \______/ /   __||_      \
  /        \\     /\  ______/      \__  ____/\  |_Run_|      \
 /          \\   /  ||                ||      \               \
/            \\ /   ||                ||       \               \
/              \\    ||                ||        \               \
\              /\\__//_          ______||         \              /
\____________/ |_Move_|        |_Camera_|         \____________/


Legend:
======

Move - D-Pad/Left Analog Stick
Attack - Circle
Grab - Triangle
Run/Dash - X
Dodge - Square
Target Enemy - R1
Taunt - L2
Camera Rotation - Right Analog Stick
Pause/Menu - Start


b) Combos and Juggles
  ==================

Probably the biggest thing in Urban Reign's gameplay are the combos. The
combos in this game are a must. If you just push the circle button randomly,
you could easily be defeated.
Just like in Tekken and Soul Calibur, there is a juggle system. The juggle
system can be both easy to do, and very hard to initiate.
Once you launch your enemy in the air, then what? What combo will you
perform? This is where Urban Reign begins to really shine. Unlike games like
Mortal Kombat Deception, and such (and I'm not bashing it for all of you MK
fans out there), this game has many different moves that you can perform in
a juggle. So much variety in the juggles.
One thing you should know about combos and juggles. An enemy can begin to
dodge in the middle of a juggle or a combo. And if you are caught in a combo or
juggle, you'll have to push the dodge button (square), except it has to be more
precise, meaning that you have to dodge within the frame the opponent hits you.


c) Character strengths and weaknesses
  ==================================

Every character in Urban Reign has strengths and weaknesses, just like in
real life. Even the over-powered, juiced up Golem has a weakness, but we'll
get into that later. Whether it may be a low defense in a specific region or a
horrible attack offense, these stats make just about every single Urban Reign
unique in their abilities.
===============================================================================
5. The Advanced Controls of Urban Reign

a) Controller Layout
  =================

 ____________                                                   _____________
l_Weapon Grabl                                                 | Partner_Menu|
        ||                                                    //
        ||                                           ________//
        ||                                          /   _______|
     __/  \____                                ____/_R2__/
    / \_L1___/ \                              /          \
   |            |                            |            |
   |            |                            |    _____   |
   /   _____     \__________________________/    /     \   \
  /   / __  \                                   / / \   \   \
 |   / |  |  \                                  \ \_/    \   |
 |  / __\/ __ \        ____         ___     _____\     _  \  |
 | |  | \ / |  |      |____|       |___>    \ / \ \   / \  | |
 | |  |_/ \_|  |      SELECT        START    \\_/  \  \_//\\ |
 |  \   /\    /              ANALOG           \     \___/  \\|
  \  \ |__|  /                ____             \   / \\     \\
   \  \_____/       ________ |____| ________    \  \_/ \    /\\____________
    \              / ______ \______/ ______ \    \______\  / |_Special_Art_|
    /             / /      \ \    / /      \ \  //         \
   /              \ \______/ /    \ \______/ / //           \
  /               /\________/      \________/\//             \
 /               /              _____________//               \
/               /              |_Weapon_Throw_|\               \
/               /                                \               \
\              /                                  \              /
\____________/                                    \____________/

b) Advanced Movements
  ==================

In Urban Reign, The attack you do depends on what directional you are
pressing at the time. There are 4 different directional attacks. Up. Down.
Left/Right and Neutral (no directional at all). Same goes with Special
Arts and Grabs.


c) Specials/SPA
  ============

A special meter is indicated right below your health meter. Each directional
will differ the amount of your special needed. How do you gain more of your
special? Either just beat the crap out of your opponent, dodge his/her
attacks, or take damage.
Just like Attack, Specials have four different directionals. The neutral
special (pushing triangle and circle only) pushes back enemies that are close
to you.


d) Charge-Up
  =========

One special that every character in the game has. Whether it may be Golem,
or Em Cee, every one has this special. This SPA will help your character status
in any way. There are 4 different SPA's and every character only has one.
These SPA's will differ pending on who you are using.
To initiate SPA, push down and Special (Triangle and Circle). Your
character will charge up in whatever SPA he has. This requires 50% of your
special meter.
Every SPA has a color, representing what type of effect it will have. Your
character will then glow with that color. The SPA's are as follow:

Red: Power Up
Increases offensive power for a limited time.

Yellow: Armor
Increases toughness and will have no staggering animations when hit (Does not
apply to grapples)

Blue: Concentration
Automatically performs counter-attacks and grapple breaks for a short time.

Green: Arcanum
Allows character to perform different moves that were not available before.

e) Weapons
  =======

In Urban Reign, weapons can be the very difference between winning and losing.
Each weapon will have different effects and uses, depending on who you're
using and what weapon you have in possession.
For example, McKinzie specialty is the Hunting Knife. If you give him, oh say,
a Kendo Stick, the results are not going to be the same.
While weapons can be a savior, other characters are actually better without a
weapon, like Tong Yoon for example.


f) Partner menu
  ============

If you're fighting along side with an A.I. partner, the Partner menu can help
tell your partner what to do.
While holding the R2 button, there are five commands that you could perform.
Here is a list of selections in the Partner Menu:

R2: Double-Team attack call
R2+X: Switch character/partner
R2+Circle: Split up
R2+Triangle: Help
R2+Square: Pass Weapon/Receive Weapon


g) Regions
Every character in Urban Reign has three body regions: Head, Upper and Lower.
Every character has different strengths and weaknesses within these regions and
knowing a character's strength and weakness in regions can be the difference
between victory and defeat.
Every character has moves that will damage a specific region or regions if it's
a combo-type move.
There are three stages of regional health:

Green: Fine
The region is either not harmed at all or damaged very very slightly.

Yellow/Blue lightning: Injured
This region has taken quite a beating and is now weaker than before.

Red/Red lightning: Destroyed
This region has now taken a huge amount of damage, making that region very weak
and vulnerable to attacks.

There are two ways to tell the stage a specific region is in.

  1. The small picture of a body next to your health and SPA meter, showing
  the three stages of regional health by going through the colors green,
  yellow and red.

  2. When attacking the person's region, you may see some lightning effects
  form around the region. For example, if a person's upper region is in an
  injured state, when you hit the upper region, you will some blue lightning
  form around the upper body, signaling the region's state of health.
===============================================================================
6. The Story/Storyline Walkthrough

As you've probably guessed, this is where the story mode takes place. To start
a new story mode, go to NEW GAME on the top, as you would've guessed. In story
mode, you will gain new moves, partners and abilities as you progress. How
you strengthen your abilities is up to you. You will be allowed to edit at the
end of each level. You play as Brad Hawk in story mode.
You have just about all of your moves except for the running power bomb, air
grabs and only neutral SPA. For a complete focus on Brad's moves, check the
Character Profiles below.

Here's a few tips to get you started. You can run up against walls and enemies,
although it will do you almost no good at all, since you lack dive attacks for
now. You can double throws, meaning that you can throw two guys at once,
whether they are both in front of you or one is in front while one is behind
you, but they can be cancelled if an opponent not being thrown interrupts
your double attack.


Story mode
=========
(There will be no spoilers whatsoever. I will try to leave huge spoilers out as
much as possible)

===============================================================================
                                 CHAPTER: 1
===============================================================================

===============================================================================
Mission 1: Warming Up
=========

Stage: Back Alley
=====

Requirements: Defeat all opponents
============

Opponents: Em Cee, Real Deal
=========

Advice: Experiment with your moves
======

Em Cee is a very weak and crappy fighter, so he should be absolutely no problem
what so ever. Real Deal is just a bit stronger than Em Cee, but still just a
push-over. You will start off with Real Deal in front of you and Em Cee behind
you. Just take them both out and get a feel for the game.
===============================================================================

===============================================================================
Mission 2: First Job
=========

Stage: Chinatown
=====

Requirements: Defeat all opponents
============

Opponents: Spider, Busta
=========

Advice: Experiment with your moves
======

Spider and Busta are waiting outside for you. They both should be a piece of
cake. Just beat them both up.
===============================================================================

(From here on, you get to choose your mission on the map in any order. I'll
list the missions by numerical order.)

===============================================================================
Mission 3: Declaration
=========

Stage: Bar
=====

Requirements: Defeat Busta
============

Opponent: Busta
========

Advice: Continue experimenting
======

One of the guys beaten you've just before is back. Just whoop him once more in
this level.
===============================================================================

===============================================================================
Mission 4: Friendly Gesture
=========

Stage: Hideout
=====

Requirements: Defeat one of the opponents
============

Opponents: Seth, Rod, Torque
=========

Advice: Defeat Rod instead of the other two.
======

Now Glen Kluger's biker gang, the Hell's Legions, are getting a piece of you.
All you have to do is knock out one of the guys (preferably Rod) and that's it.
===============================================================================

===============================================================================
Mission 5: Child's Play
=========

Stage: Southend
=====

Requirements: Defeat one of the opponents
============

Opponents: Nas-Tiii, Ty, Real Deal
=========

Advice: Just fight Nas-Tiii
======

These three are just push-overs. Nas-Tiii wants to go against you, so just
finish him off.
If you hit either Ty or Real Deal (who are by the car, watching you fight
Nas-Tiii) or if you throw Nas-Tiii into one of them or if you waste too much
time, they will come after you. So just be careful if you  can't handle the
three altogether.
===============================================================================

===============================================================================
Mission 6: Turf
=========

Stage: Motel
=====

Requirements: Defeat the opponent within the time limit (1:00)
============

Opponents: Reggie
=========

Advice: Has a weak head defense. Don't fool around unless you know what to do.
======

Your first real mission. Reggie is actually quite a good fighter and may prove
to be a challenge to first-timers. What makes Reggie hard to counter during a
combo is that there's usually a pause, so you'll have to time perfectly with
his combo.
You have one minute to take out Reggie. Don't fool around unless you know what
you're doing. As time grows shorter, the music will get louder, reminding you
of how much time you have left. The time can be seen on the top of the screen.
===============================================================================

===============================================================================
Mission 7: Retaliation
=========

Stage: Chinatown
=====

Requirements: Defeat all opponents
============

Opponents: Busta, Spider, Pain Killah
=========

Advice: If things get too wild, run. Use health drinks to your advantage.
======  Double throws work pretty well.

You will face three of the zaps here. Shouldn't be too hard, but if things do
get out of hand, try to run away and wait for them. Then do a hit and run. And
double throws help as well.
And when you defeat someone, he will drop a health drink. Pick it up by using
L1 and push circle to regain some of your health. It's a one time only drink,
so use it wisely. Push L1 to discard afterwards.
Usually only a specific character would be holding a drink, but all three
enemies hold a drink.
===============================================================================

===============================================================================
Mission 8: New Kid on the Block
=========

Stage: Southend
=====

Requirements: Defeat all opponents
============

Opponents: Emilio, Jose
=========

Advice: Fight off Emilio first. Go for Emilio's lower region
======

Emilio will go after you first. Rough him up a bit. Jose will join in on the
action soon afterwards. Then take them both out easily.
If you really want to hurt Emilio, damage him by the lower region. That way,
he'll be hurting a lot more than usual.
===============================================================================

(You can now use the diving attack combos and grabs by running up walls and
people)

===============================================================================
Mission 9: Eye for an Eye
=========

Stage: Warehouse
=====

Requirements: Defeat all opponents
============

Opponents: Reggie, Zach, Colin
=========

Advice: Use diving moves and dodge counters to your advantage. Double throws
======  work nicely in this level.

It's you against three Karate experts. This can prove to be quite challenging.
However, with your new diving attack now learned, you can use that to beat
these guys up.
But remember, they all fight like Reggie, who had a confusing combo to counter,
so be careful when fighting these guys. After defeating Reggie, he will drop a
health drink. Use that if you're low on health.
===============================================================================

===============================================================================
Mission 10: Observer
==========

Stage: Motel
=====

Requirements: Take Glen's men down
============

Opponents: Glen, Rod, Torque, Seth
=========

Advice: Defeat them all quickly before Glen joins in and don't hit him. If
======  Glen does come in, just try to knock him back while you fight the
       others.

That really big guy with the goatee was Glen. You don't to have him fight you
with the other three fighting you right now. The music will change if Glen
joins in.
Although it's just about impossible for you to defeat all three before Glen
comes, try knocking out atleast two to make it easier.
Rod will drop a health drink when defeated.
===============================================================================

===============================================================================
Mission 11: Proof
=======

Stage: Bar
=====

Requirements: Defeat Jake
============

Opponent: Jake
========

Advice: Make dodge a priority. Try not to grab or do combos often since he can
======  easily dodge them. If he goes for an SPA, you do the same before it
       hits you. Juggles work nicely in this fight.

I guess you can call this a boss battle, since Jake is one of the major
characters in the game, and he's actually challenging. Jake uses wrestling,
so expect him to use a lot of grabs. Make sure that you try to pace yourself
and dodge a lot.
Also, don't do amazing and long combo chains, because unlike the others, Jake
is actually smart enough to counter them. Same goes for grabs. If you grab him,
make sure that you're not making a huge risk, because a grab that you do can be
the difference between your victory or your defeat.
One last thing. Jake's SPA's are quite brutal. Try to counter it with an SPA
right when he's about to hit you.
===============================================================================

===============================================================================
Mission 12: Unlucky One
==========

Stage: Back Alley
=====

Requirements: Defeat all opponents
============

Opponents: Busta, Spider, Pain Killah, BK
=========

Advice: Double throws helps a bit. If you are overpowered, run.
======

You should know three of these guys. The fourth one, BK, is a guy that was at
the wrong place at the wrong time. So it's four against you. It can get a bit
out of hand at times, but you should have no problem taking them all out.
BK drops a health drink when defeated; use that to your advantage.
===============================================================================

===============================================================================
Mission 13: Paying the Price
==========

Stage: Hideout
=====

Requirements: Defeat all opponents
============

Opponents: Miguel, Ramon, Jose, Torque
=========

Advice: Same strategy as the previous mission
======

Again, it's four against one. Just a different level and different punching
bags. Ramon should drop a health drink if beaten.
===============================================================================

===============================================================================
Mission 14: Right Stuff
==========

Stage: Bar
=====

Requirements: Defeat Glen
============

Opponents: Glen, Jake
=========

Advice: Get Glen only; leave Jake alone
======

This is just like the battle with Jake before, only this time it's Glen. Just
try not to hit Jake, or else you'll get two tough bad mothers on you.
===============================================================================

===============================================================================
Mission 15: Fury
==========

Stage: Motel
=====

Requirements: Defeat Kadonashi
============

Opponents: Kadonashi
=========

Advice: Watch out for his Charge SPA. Run if he does his Charge SPA, or just be
======  careful against him.

Kadonashi has a mean Charge SPA, which enhances his moves list. When he does
this, he will have longer combos and more damaging SPAs'. When he does do a
Charge SPA, he will glow green. This is only temporary, but that doesn't mean
that he wont do it again.
Just get him in small combos and run if you have to. He should be quite a
challenge, but you should be able to handle yourself if you do these steps.
===============================================================================

(You can now use Foward SPA. Look at Brad Hawk's moves list for more info.)

===============================================================================
Mission 16: Repercussions
==========

Stage: Back Alley
=====

Requirements: Defeat all opponents
============

Opponents: BK, Grave Digga
=========

Advice: They only use attacks; they wont do grabs. Dodge their punches. Give
======  your new SPA move a try in this mission (make sure the opponent is
       close to you). Double throws are good.

These two are just push-overs. Since they have a pretty decent neutral combo,
dodging them will help a lot. If they get too bothersome, give your new SPA a
try (you must have three bars in your SPA meter filled). And since there's only
two of them, no one will be there to cancel your double throw, so double throws
come in handy.
===============================================================================

===============================================================================
Mission 17: Crashing the Party
==========

Stage: Southend
=====

Requirements: Defeat all opponents
============

Opponents: Miguel, Busta, Spider, Em Cee, Ty
=========

Advice: Try keeping your distance; they can easily overpower you. Diving moves
======  are quite useful in this mission

You get five random guys against you. Surprisingly, they can easily take you
down if they work together. That is why you're gonna have to move around a lot
in this mission. What's really useful in this mission are your diving maneuvers
which can easily turn the tables. Since Brad's diving attack can make a
continuous chain, you can knock back a few guys along the way.
Double throws work as well, but it can be very risky, since there's quite a few
that could cancel your double throw and beat the crap out of you.
===============================================================================

===============================================================================
Mission 18: Hit-and-Run
==========

Stage: Bar
=====

Requirements: Defeat the two opponents before time runs out (1:00)
============

Opponents: Torque, Rod
=========

Advice: Use double throws, SPAs' and diving moves to your advantage.
======

These two should be easy. Only problem is that you have a minute before the
cops come in. So don't take your time. Just give them both hell.
You'll begin to hear sirens and see flashing lights outside the window when
time's almost up.
Rod will drop an energy drink when beaten, which will charge up your SPA meter
when you drink it.
===============================================================================

(You can now do a Running Power Bomb. Look at Brad's moves list for more info)

===============================================================================
Mission 19: Chinatown Welcome
==========

Stage: Chinatown
=====

Requirements: Defeat all opponents
============

Opponents: Bones, Grave Digga, BK, Booma
=========

Advice: Use diving attacks and SPAs' to your advantage, as well as air juggles.
======  Try out your new throw. Double throws are also a good one, but risky.

These four can be a bit of trouble if you go at them all at once. Do the same
strategy as in Mission 17. If no one else is in your way, try doing the new
Running Power Bomb. If you connect the Running Power Bomb to a wall, you can do
a two hit combo to the upper body.
Grave Digga should be holding a health drink. Defeat him to get it.
===============================================================================

===============================================================================
Mission 20: The Hungry Wolf
==========

Stage: Warehouse
=====

Requirements: Defeat Tong Yoon
============

Opponent: Tong Yoon
========

Advice: Diving attacks are nice in this fight. Watch out for his SPAs; they
======  can a pain in the arse. Avoid going for lower attacks.

No, it's not Terry Bogard, but the Muay Thai champion of Thailand, Tong Yoon
Bulsook! ... *cricket cricket*
But anyway, Tong Yoon can be one mean mother if you don't know how he fights.
Attacking his lower region is almost completely useless, since he probably has
the toughest legs out of all the Urban Reign cast, so try avoiding down grabs
and down attacks. Although it wouldn't be a bad idea to use these moves every
once in awhile, just try not to rely on them too much.
His SPAs can be quite nasty. Both his upper and side SPA will have him coming
right at you.
Try using diving attacks and juggles to your advantage and you should easily
beat Tong Yoon.
===============================================================================

===============================================================================
Mission 21: World-Ranked Boxer
==========

Stage: Hideout
=====

Requirements: Defeat all opponents
============

Opponent: Grimm, Glen
========

Advice: Try going for Glen first. Double throws are a good advantage. If all
======  else fails, run.

Grimm can be a bad sore if he teams up with Glen together. Since it's only
Grimm and Glen there, no one will be there to cancel your double throw.
Glen can be bothersome, so just get rid of him first. If Grimm comes by you,
just hit him back and continue with Glen. If they both are attacking, just use
either a neutral or foward SPA and run. Follow these and you can make it alive
in one piece.
Glen drops an energy drink when defeated; use that if you're in need of an SPA
charge.
===============================================================================

(You can now use a Side SPA. Look at Brad's moves list for more info.)

===============================================================================
Mission 22: Ring of Fire
==========

Stage: Bar
=====

Requirements: Defeat Grimm
============

Opponent: Grimm
========

Advice: Be cautious when Grimm has his Charge SPA on; he should be glowing red.
======  Use your new SPA to your advantage. Juggles can be used as an advantage
       against him.

It's just you and Grimm. He should immediately start off the match with a
charge SPA that will increase his strength. Don't just start fighting him
carelessly or you will lose quickly. I'm not saying avoid him at all costs,
just don't fight so recklessly.
Your new SPA will help a lot in this fight, since it's Brad's best SPA out of
all the three (in my opinion at least), and does a ten hit combo for that
matter. So if Grimm's doing that huge SPA combo, reply with this SPA. Only
minor setback is that it requires for mini-bars of the SPA meter to be filled.
And since there is no one to cancel your juggles, you can do simple juggles
with Grimm before he dodges them. He should be easy to beat if you fight
strategically instead of just all muscle.
===============================================================================

===============================================================================
Mission 23: Avenging the Honor
==========

Stage: Back Alley
=====

Requirements: Destroy Zach's lower region
============

Opponent: Zach
========

Advice: Use down throws and down attacks against zach. When Zach's laying on
======  the ground, use a down attack; don't grab while he's on the ground.

This should be fairly easy. All you need to do is use down attacks until his
lower region becomes red.
Just don't defeat him; defeating him with his lower region not entirely
destroyed will result in a mission failure.
===============================================================================

===============================================================================
Mission 24: Helping Hands
==========

Stage: Warehouse
=====

Requirements: Defeat all opponents
============

Opponents: Kadonashi, Tong Yoon
=========

Advice: Try fighting one at a time. If they both gang up on you, run away.
======  Don't bother trying to use a double attack; it's too risky.

You got two boss characters fighting you. This can be very tricky. I prefer
fighting only one at a time, though the choice of who to fight first is yours.
Kadonashi can be hard in this fight while Tong Yoon can just be an annoying
pest.
Use the same strategies from the previous battles you've had with these guys
and it should work nicely. Just try not to fight them both at once.
Kadonashi will drop a health drink when defeated.
===============================================================================

===============================================================================
Mission 25: Outnumbered
==========

Stage: Chinatown
=====

Requirements: Defeat all opponents
============

Opponents: Busta, Spider, Em Cee, Nas-Tiii, Pain Killah
=========

Advice: Use double attacks with caution. If outnumbered, run and attack one at
======  time.

Back to the nobody's. Only problem is their numbers, which can be a
disadvantage for you. But no need to worry. These guys still suck even with a
large pack. Just take them all out. Be careful when attempting to do a double
attack; one of them that's not being attacked can cancel your double attack and
beat you up with his other friends.
Em Cee should drop a health drink when defeated. Nas-Tiii should drop an energy
drink when defeated as well.
===============================================================================

===============================================================================
Mission 26: Fist to Fist
==========

Stage: Motel
=====

Requirements: Defeat Jake
============

Opponent: Jake
========

Advice: Beware of his grabs when his charge SPA is on; he will do more damaging
======  throws. If he goes down, try not to let him up.

Jake can be one bad mother in this one. Especially his charge SPA. If his
charge SPA is initiated, he will be glowing green.
Keep combos to a minimal and just make him hit the ground. Try not to give him
mercy and give him all hell.
===============================================================================

(You can now use Air Grapple, which allows you to grab opponents while they are
in mid air)

===============================================================================
Mission 27: The Blitz
==========

Stage: Hideout
=====

Requirements: Defeat all opponents
============

Opponents: Rod, Torque, Seth, Glen
=========

Advice: Use your new Air Grapple to your advantage. Use double throws with
======  caution. Diving attacks and throws can be a life saver. If overpowered,
       run.

They're all are going to attack you at once, so don't just run in there. Using
diving attacks and diving grabs can be very helpful in this fight. Double
attacks can also help out if no one cancels it.
And try out your new Air Grab. The grab differs depending on where you grab the
mid-air opponent and he/she is positioned. For example, If you grab an opponent
by his legs with back facing down, you'll be able to perform a power bomb (and
running power bomb if you push x).
Try not to let them overpower you and make use of your SPAs
Rod should drop a health drink when defeated.
===============================================================================

===============================================================================
Mission 28: Who's Your Daddy?
==========

Stage: Hideout
=====

Requirements: Defeat Glen
============

Opponent: Glen
========

Advice: If charged up, go for grabs; strikes will not make him stagger and can
======  attack you normally even if being beaten. Use his pipe and make good
       use of it.

Just you and Glen. He'll immediately start off with a charge SPA. When this
happens, do not use strikes. I'll repeat: DO NOT USE STRIKES. Strikes will have
no affect his animation and can fight back easily. So when he is glowing
yellow, go for grabs.
(Quick Note: SPAs will have the same affect as normal strikes, so avoid using
them as well)
As you can see, he also has a pipe. What you need to do is damage a region and
sooner or later he will drop it. Push L1 to pick up and drop weapons. Weapons
are like regular attacks and grabs, having the directional attacks. Push both X
and square to throw it, although it is possible that he can catch it.
So here's a simple layout to defeat Glen:

Go for grabs if has his charge SPA on
Use his pipe against him
After his charge SPA is gone, give him hell

Follow these three steps and you will easily win.
===============================================================================

(You can now use charge SPA. Brad's charge SPA will increase his offense for a
period of time. Charge SPA requires half an SPA meter)

===============================================================================
Mission 29: Small Fry
==========

Stage: Motel
=====

Requirements: Defeat all opponents
============

Opponents: Spider, Busta, Pain Killah
=========

Advice: Use your new SPA to your advantage. Double attacks are a nice helper.
======

These are just three nobody's, just like what the title of this mission says,
"Small Fry".
Your new SPA will really come in handy, since it will increase your offense for
a period of time.
Just fight these three like you normally would and they should go down easily.
===============================================================================

===============================================================================
Mission 30: Showdown
==========

Stage: Scrapyard
=====

Requirements: Defeat Dwayne
============

Opponent: Dwayne
========

Advice: Use everything you've learned to defeat Dwayne.
======

At last, you meet Dwayne. He can be quite the tricky fighter. He will begin the
fight with a charge SPA, which, just like yours, increases his offense. So try
not to let him get the upper hand at that point. Use all the techniques you've
learned and take him down.
===============================================================================


===============================================================================
                              END OF CHAPTER
===============================================================================

                        (Chapters 2 and 3 coming soon)

===============================================================================
7. Character Profiles/Moves Lists

This section is for each character of Urban Reign. Each of these characters
have a unique fighting style. Some may be the same as others, but due to their
different stats, they may not have the same strategy. Anyway, let's start with
the main characters.
And for all of you Tekken and Soul Edge/Calibur fans out there, you may see
that a lot of the fighters in Urban Reign have the same moves and animations
as those in the games.
Hell, I'll even give a short description to their fighting style, because, well
I'm a huge fan of the Martial Arts and street fighting, so I know some
knowledge in the way a lot of the characters fight.
And a legend for those who may have trouble reading the moves list:

^=Up
v=Down
<=Left
>=Right
+=Add to command. For example, ^+Circle means push up and Circle together.

a) Main Characters

=========
Brad Hawk
=========
Fighting Style: All-Round
Height: 6'/185 cm
Weight: 192 lbs/87 kg
DoB: n/a
Age: n/a
Ranking: *****
Gang: None/Brawler-for-Hire

A brawler who's come to town at the request of Shun Ying Lee. Not much is known
about his past, but his strength shows he has extensive fighting experience.

The main protagonist of Urban Reign. Brad has a tough look. Shaved head, rugged
face, pimpin' jacket and strong fighting style.

All-Round seems to have an influence in the mixture of Boxing, Kickboxing,
Wrestling and Street Fighting. Nothing can really be told about this style,
because it's a style that the fighter creates on his own.


==========
Moves List
==========

=======
Attacks
=======

Strikes:
=======

Machine Gun Uppercut
Command: Circlex4
Region: Head, Head, Upper, Head

Slashing High Kick
Command: ^+Circle
Region: Head

Storm Uppercut
Command: </>+Circlex3
Region: Upper, Upper, Head

Sweep Kick
Command: v+Circle
Region: Lower

Snap Kick
Command: v+Circle (when near a downed enemy)
Region: Lower


Face Away Strikes:
=================

Machine Gun Uppercut
Command: Circlex4
Region: Head, Head, Upper, Head

Swinging Overheard Punch
Command: ^+Circle
Region: Head

Storm Uppercut
Command: </>+Circlex3
Region: Upper, Upper, Head

Spinning Sweep Kick
Command: v+Circle
Region: Lower


=====
Grabs
=====

Front Grabs:
===========

Power Bomb
Command: ^+Triangle
Region: Head

Running Power Bomb
Command: Push X during Power Bomb
Region: Upper

Wall Power Bomb
Command: Connect a Running Power Bomb to a wall
Region: Upper, Upper

Reverse Back Shoulder Throw
Command: </>+Triangle
Region: Upper

Leg Screw
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Face Crusher
Command: ^+Triangle
Region: Head

Reverse Back Shoulder Throw
Command: </>+Triangle
Region: Upper

Shin Breaker
Command: v+Triangle
Region: Lower


Face Away Grabs:
===============

Arm Twist to High-Section Kick
Command: ^+Triangle
Region: Head

Reverse Back Shoulder Throw
Command: </>+Triangle
Region: Upper

Leg Scissors
Command: v+Triangle
Region: Lower


Air Grabs:
=========

Enemy Facing Up:
===============

Power Bomb
Command: Triangle by lower region
Region: Upper

Running Power Bomb
Command: Push X during Power Bomb
Region: Upper

Wall Power Bomb
Command: Connect a Running Power Bomb to a wall
Region: Upper, Upper

German Suplex
Command: Triangle by head region
Region: Upper

Spiral Backbreaker
Command: Triangle by upper region
Region: Upper


Enemy Facing Down:
=================

Powerslam
Command: Triangle
Region: Upper


Ground:
======

Mounted Punching*
Command: Triangle while enemy is laying on the ground
Region: Head, Head, Head, Head

*=Enemy can face both up and down for this move


======
Diving
======

Diving Kick*
Command: Circle
Region: Head

Hurricarana
Command: Triangle
Region: Head

Reverse Hurricarana
Command: Triangle (facing behind opponent)
Region: Head

*=Can perform numerous times while in the air


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Cyclone Kick
Command: Circle
Region: Upper, Head

Catapult Uppercut
Command: ^+Circle
Region: Head

Stomach Blow
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Twister
Command: Circle+Triangle
Region: Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Fatal Blow
Command: ^+Circle+Triangle
Region: Upper

Lightning Smash
Command: </>+Circle+Triangle
Region: Upper, Head, Upper, Upper, Upper, Head, Upper, Upper, Upper, Head

Charge (Power Up)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Hawk Talon
Command: Triangle when two enemies are in front of you
Region: Head

Hawk Wing
Command: Triangle when two enemies are in front of you and behind you
Region: Head


Double-Team Attacks:
===================

Phalanx Attack
Command: Triangle when a partner and you are in front of an opponent
Region: Upper, Upper, Head

Sky-High
Command: Triangle when you are behind an enemy and a partner is in front
Region: Head

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



=============
Shun Ying Lee
=============
Fighting Style: Kung Fu/Chinese Sword
Height: 5'7/170 cm
Weight: 117 lbs/54 kg
DoB: 2/23
Age: 24
Ranking: ****
Gang: Chinatown Triads/Gang Leader

The leader of Chinatown and the Chinese Triads. When her father died, he passed
down command to Shun Ying Lee. Her younger brother, Lin Fong Lee, however, was
not pleased with this decision. She is currently having a gang war with Dwayne
and his gang, the Zaps.

The female protagonist of Urban Reign. She's sexy, strong and smart. How can
you get better than that? And I guess having the most dialogue in the game
helps her in character develoment.

Shun Ying's style of Kung Fu is most likely Bajiquan Kung Fu. Bajiquan was
originally called Baziquan, or "rake fist", due to the fact that when not
striking, the fist is held loosely and slightly open, resembling a rake.


==========
Moves List
==========

=======
Attacks
=======

Strikes:
=======

Leaping White Crane Kick (Yang Style)
Command: Circlex4
Region: Head, Upper, Upper, Upper, Head

Leaping White Crane Kick (Yin Style)
Command: Circle x2, quick pause, Circle x2/x3 (depending the length of pause)
Region: Head, Upper, Head, Head Head

Butterfly Cross Kick
Command: ^+Circlex2
Region: Head, Head, Head

Sun-Moon Double Knee
Command: </>+Circlex2
Region: Upper, Upper

Rising Blue Dragon
Command: v+Circlex3
Region: Lower, Lower, Lower

Croughing Tiger
Command: v+Circle (when near a downed enemy)
Region: Lower


Face Away Strikes:
=================

Leaping White Crane Kick (Yang Style)
Command: Circlex5
Region: Head, Head, Upper, Upper, Upper, Head

Kangaroo Back Roll
Command: ^+Circle
Region: Head

Double Tornado Kick
Command: </>+Circlex2
Region: Upper, Head

Spinning Dragon Kick
Command: v+Circlex2
Region: Lower, Upper


=====
Grabs
=====

Front Grabs:
===========

Headlock Kick
Command: ^+Triangle
Region: Head

Headlock Face Crusher
Command: Push X during Headlock Kick
Region: Head

Tornado Face Crusher
Command: Connect a Headlock Face Crusher to a wall
Region: Head

Whirlwind Dragon Slap
Command: </>+Triangle
Region: Upper

Leg Scissors
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Sitout Rear Slam
Command: ^+Triangle
Region: Head

Arm Twist to Mid-Section Kick
Command: </>+Triangle
Region: Upper

Reverse Leg Scissors
Command: v+Triangle
Region: Lower


Face Away Grabs:
===============

Headlock Kick
Command: ^+Triangle
Region: Head

Arm Twist to Mid-Section Kick
Command: </>+Triangle
Region: Upper

Leg Scissors
Command: v+Triangle
Region: Lower


Ground:
======

Mounted Punching*
Command: Triangle while enemy is laying on the ground
Region: Head, Head, Head, Head

*=Enemy can face both up and down for this move


======
Diving
======

Diving Kick*
Command: Circle
Region: Head

Diving Flip
Command: Triangle
Region: Head

Reverse Diving Flip
Command: Triangle (facing behind opponent)
Region: Head

*=Can perform numerous times while in the air


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Sun-Moon Double Knee
Command: Circlex2
Region: Upper, Upper

Two-Tailed Scorpion
Command: ^+Circle
Region: Head, Head

Roaring White Tiger Kick
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Fierce Dragon Tornado Kick
Command: Circle+Triangle
Region: Upper, Upper

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Phoenix Tornado Kick
Command: ^+Circle+Triangle
Region: Upper

Dancing Butterfly
Command: </>+Circle+Triangle
Region: Upper, Head, Upper, Upper, Upper, Head, Upper, Upper, Upper, Head

Charge (Concentration)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Rising Sprite
Command: Triangle when two enemies are in front of you
Region: Head, Upper

Fairy Wave
Command: Triangle when two enemies are in front of you and behind you
Region: Upper


Double-Team Attacks:
===================

Kung Fu Master
Command: Triangle when a partner and you are in front of an opponent
Region: Upper, Upper, Head

Double-Team Swing DDT
Command: Triangle when you are behind an enemy and a partner is in front
Region: Head

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



============
Dwayne Davis
============
Fighting Style: Rush
Height: 5'10/178 cm
Weight: 165 lbs/75 kg
DoB: 12/17
Age: 32
Ranking: ****
Gang: Zaps/Leader

The leader of the Zaps gang. After losing his family at a very young age, he
values his gang members and homeboys. After having one of his closest member,
KG, disappear, he suspects that Shun Ying and her Chinese gang may have taken
him and begins to attack them.

The third main protagonist of Urban Reign. Usually I'm not a fan for "gangstas"
and "homeboys" but this guy is kinda cool. I mean, he actually doesn't act like
an @$$hole and is loyal to his gang. And he's got a pretty cool fighting style.

Rush appears to be somewhat of a more complexed style of street fighting, which
includes Boxing and Wrestling as well.


==========
Moves List
==========

=======
Attacks
=======

Strikes:
=======

Dwayne Combination
Command: Circlex6
Region: Head, Head, Upper, Upper, Head, Upper

Lightning Hook Combination
Command: ^+Circlex4
Region: Head, Head, Head, Head

Shoot-Off Combination
Command: </>+Circlex3
Region: Upper, Upper, Head

Crossfire Combination
Command: v+Circlex5
Region: Lower, Upper, Head, Head, Head

Snap Kick
Command: v+Circle (when near a downed enemy)
Region: Lower


Face Away Strikes:
=================

Dwayne Combination
Command: Circlex6
Region: Head, Head, Upper, Upper, Head, Upper

Gut-Blow Combination
Command: ^+Circlex2
Region: Head, Upper

Shoot-Off Combination
Command: </>+Circlex3
Region: Upper, Upper, Head

Crossfire Combination
Command: v+Circlex5
Region: Lower, Upper, Head, Head, Head


=====
Grabs
=====

Front Grabs:
===========

Turn-Over Facebuster
Command: ^+Triangle
Region: Upper, Head

Running Power Bomb
Command: Push X during Turn-Over Facebuster
Region: Upper

Wall Power Bomb
Command: Connect a Running Power Bomb to a wall
Region: Upper, Upper

Alabama Slam
Command: </>+Triangle
Region: Upper

Running Alabama Slam
Command: Push X during Alabama Slam
Region: Upper

Wall Alabama Slam
Command: Connect a Running Alabama Slam to a wall
Region: Upper (does twice as much damage on the Upper region)

Leg Scissors
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Uppercut Combination
Command: ^+Triangle
Region: Upper, Upper, Upper, Head, Head

Sidewalk Slam
Command: </>+Triangle
Region: Upper

Atomic Drop
Command: v+Triangle
Region: Lower


Face Away Grabs:
===============

Uppercut Combination
Command: ^+Triangle
Region: Upper, Upper, Upper, Head, Head

Triple Knee Attack
Command: </>+Triangle
Region: Upper, Upper, Upper

Reverse Low Blow Kick
Command: v+Triangle
Region: Lower


Air Grabs:
=========

Enemy Facing Up:
===============

Power Bomb
Command: Triangle by lower region
Region: Upper

Running Power Bomb
Command: Push X during Power Bomb
Region: Upper

Wall Power Bomb
Command: Connect a Running Power Bomb to a wall
Region: Upper, Upper

German Suplex
Command: Triangle by head region
Region: Upper

Spiral Backbreaker
Command: Triangle by upper region
Region: Upper


Enemy Facing Down:
=================

Powerslam
Command: Triangle
Region: Upper


Ground:
======

Mounted Punching*
Command: Triangle while enemy is laying on the ground
Region: Head, Head, Head, Head

*=Enemy can face both up and down for this move

======
Diving
======

Diving Kick*
Command: Circle
Region: Head

Falling Face-Buster
Command: Triangle
Region: Head

Falling Skull-Buster
Command: Triangle (facing behind opponent)
Region: Head

*=Can perform numerous times while in the air


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Truss Kick
Command: Circle
Region: Head

Smackdown
Command: ^+Circle
Region: Head

Mach Kick
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Twister
Command: Circle+Triangle
Region: Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

P3/Pain Cubed
Command: ^+Circle+Triangle
Region: Upper, Upper, Head

Zaps Judgement
Command: </>+Circle+Triangle
Region: Upper, Upper, Upper, Head

Charge (Power Up)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Diving Neck-Breaker
Command: Triangle when two enemies are in front of you
Region: Head

Double Bulldogging Headlock
Command: Triangle when two enemies are in front of you and behind you
Region: Head


Double-Team Attacks:
===================

Twin Super Kick
Command: Triangle when a partner and you are in front of an opponent
Region: Upper, Head

Hard Puncher
Command: Triangle when you are behind an enemy and a partner is in front
Region: Head

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



===========
Glen Kluger
===========
Fighting Style: Power
Height: 6'3/194 cm
Weight: 214 lbs/97 kg
DoB: 11/2
Age: 41
Ranking: ****
Gang: Hell's Legions/Leader

The leader of the Hell's Legions biker gang. He has been hired by Dwayne and
the Zaps, he is out to fight Brad Hawk and Shun Ying Lee.

We got another Biker stereotype. I really could care less about this guy. I'm
not much into the whole Biker look, although I do like motorcycles and leather
jackets.

Power is basically a street fighting type of fighting that uses strength and
force.


==========
Moves List
==========

=======
Attacks
=======

Strikes:
=======

Brute Force
Command: Circlex5
Region: Head, Upper, Head, Head, Upper

Double Axe Handle
Command: ^+Circle
Region: Head

Migrane
Command: </>+Circlex3
Region: Upper, Upper, Head

Stepping Low Kick
Command: v+Circle
Region: Lower

Angry Stomp
Command: v+Circle (when near a downed enemy)
Region: Lower


Face Away Strikes:
=================

Brute Force
Command: Circlex5
Region: Head, Upper, Head, Head, Upper

Backfist
Command: ^+Circle
Region: Head

Stepping Low Kick
Command: v+Circle
Region: Lower

Mule Kick
Command: v+Circle
Region: Lower


=====
Grabs
=====

Front Grabs:
===========

Atomic Piledriver
Command: ^+Triangle
Region: Upper, Head

Running Power Bomb
Command: Push X during Atomic Piledriver
Region: Upper, Upper

Wall Power Bomb
Command: Connect a Running Power Bomb to a wall
Region: Upper, Upper, Upper

Ultimate F-5
Command: </>+Triangle
Region: Upper, Upper, Upper

Shin Breaker
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Facebuster
Command: ^+Triangle
Region: Head

Electric Chair Drop
Command: </>+Triangle
Region: Upper

Atomic Drop
Command: v+Triangle
Region: Lower


Face Away Grabs:
===============

Gorilla Press Spear
Command: ^+Triangle
Region: Head

Walking Gorilla Press Throw
Command: Push X during Gorilla Press Spear
Region: Upper

Gorilla Press Crusher
Command: Connect a Walking Gorilla Gorilla Press Throw to a wall
Region: Upper, Upper

Powerslam
Command: </>+Triangle
Region: Upper

Reverse Low Blow Kick
Command: v+Triangle
Region: Lower


Air Grabs:
=========

Enemy Facing Up:
===============

Rag Doll
Command: Triangle by lower region
Region: Upper

Oaklahoma Slam
Command: Triangle by head region
Region: Upper

Running Oaklahoma Slam
Command: Push X during Oaklahoma Slam
Region: Upper

Oaklahoma Wall Slam
Command: Connect a Running Oaklahoma Slam to a wall
Region: Upper, Upper

Spiral Backbreaker
Command: Triangle by upper region
Region: Upper


Enemy Facing Down:
=================

Gorilla Press Slam
Command: Triangle by head region
Region: Upper

Walking Gorilla Press Throw
Command: Push X during Gorilla Press Spear
Region: Upper

Gorilla Press Crusher
Command: Connect a Walking Gorilla Gorilla Press Throw to a wall
Region: Upper, Upper

Powerslam
Command: Triangle by upper region
Region: Upper

Pinata
Command: Triangle by lower region
Region: Upper, Upper, Upper


Ground
======

Facing Up:
=========

Mounted Punching
Command: Triangle by head or upper region
Region: Head, Head, Head, Head

Rag Doll
Command: Triangle by lower region
Region: Upper


Facing Down:
===========

Mounted Punching
Command: Triangle by upper or lower region
Region: Head, Head, Head, Head

Head Snap
Command: Triangle by head region
Region: Head


======
Diving
======

Elbow Thrust
Command: Circle
Region: Head

Concussion*
Command: Triangle
Region: Head

*=Can perform on both sides


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Clothesline
Command: Circle
Region: Head

Running Knee
Command: ^+Circle
Region: Head

Axe Handle
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================
Double Lariat
Command: Circle+Triangle
Region: Head, Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Thick-Headed
Command: ^+Circle+Triangle
Region: Head

Hell's Awakening
Command: </>+Circle+Triangle
Region: Upper, Head, Upper, Head, Head

Charge (Power Up)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Double Flapjack
Command: Triangle when two enemies are in front of you
Region: Head

Double Face Crusher
Command: Triangle when two enemies are in front of you and behind you
Region: Head


Double-Team Attacks:
===================

Double Chokeslam
Command: Triangle when a partner and you are in front of an opponent
Region: Head, Upper

Heavy Hitter
Command: Triangle when you are behind an enemy and a partner is in front
Region: Head

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



===========
Jake Hudson
===========
Fighting Style: Wrestling
Height:
Weight:
DoB:
Age:
Ranking: ****
Gang: None/Muscle-for-Hire

Ever since giving up Amateur Wrestling from an injury, he has now become a
muscle-for-hire. Hired by Dwayne to take down Brad and Shun Ying.

He sure likes dressing up Western style I think. That and the fact that he
looks just like my friend from the Bronx too. I like this design overall.

Jake uses a more professional wrestling and technical fighting style than Alex
Steiner. A lot of his moves are based on technique in pro wrestling.


==========
Moves List
==========

=======
Attacks
=======

Strikes:
=======

Cranium Shots
Command: Circlex2
Region: Head, Head

Jumping Back Kick
Command: ^+Circle
Region: Head

Front Kick
Command: </>+Circle
Region: Upper

Stepping Low Kick
Command: v+Circle
Region: Lower

Angry Stomp
Command: v+Circle (when near a downed enemy)
Region: Lower


Face Away Strikes:
=================

Stunning Throat Thrust
Command: Circlex2
Region: Head, Head

Swinging Overheard Punch
Command: ^+Circle
Region: Head

Back Chop
Command: </>+Circle
Region: Upper

Mule Kick
Command: v+Circle
Region: Lower


=====
Grabs
=====

Front Grabs:
===========

Tombstone Piledriver
Command: ^+Triangle
Region: Head

Running Oaklahoma Slam
Command: Push X during Tombstone Piledriver
Region: Upper

Oaklahoma Wall Slam
Command: Connect a Running Oaklahoma Slam to a wall
Region: Upper, Upper

Tiger Throw
Command: </>+Triangle
Region: Upper, Upper

Manhattan Drop
Command: v+Triangle
Region: Lower

Falling Suplex*
Command: ^+Triangle
Region: Head

Atomic Jackhammer*
Command: </>+Triangle
Region: Upper

Leg Screw*
Command: v+Triangle
Region: Lower

*=Need Charge SPA initiated


Back Grabs:
==========

German Suplex
Command: ^+Triangle
Region: Head

Olympic Slam
Command: </>+Triangle
Region: Upper

Shin Breaker
Command: v+Triangle
Region: Lower

Lifting Dragon Suplex*
Command: ^+Triangle
Region: Head

Inveverted Suplex*
Command: </>+Triangle
Region: Upper

Single Crab*
Command: v+Triangle
Region: Upper, Lower

*=Need Charge SPA initiated


Face Away Grabs:
===============

Stunner
Command: ^+Triangle
Region: Head

Arm Twist to Mid-Section Kick
Command: </>+Triangle
Region: Upper

Leg Scissors
Command: v+Triangle
Region: Lower


Air Grabs:
=========

Enemy Facing Up:
===============

Power Bomb
Command: Triangle by lower region
Region: Upper

Running Power Bomb
Command: Push X during Power Bomb
Region: Upper

Wall Power Bomb
Command: Connect a Running Power Bomb to a wall
Region: Upper, Upper

German Suplex
Command: Triangle by head region
Region: Upper

Spiral Backbreaker
Command: Triangle by upper region
Region: Upper


Enemy Facing Down:
=================

Powerslam
Command: Triangle
Region: Upper


Ground
======

Facing Up:
=========

Head Snap
Command: Triangle by head region
Region: Head

Cross Armbar
Command: Triangle by upper region
Region: Upper

Figure 4 Leg Lock
Command: Triangle by lower region
Region: Lower, Lower


Facing Down:
===========

Chinlock
Command: Triangle by head region
Region: Head

Crossface
Command: Triangle by upper region
Region: Head

Ankle Lock
Command: Triangle by lower region
Region: Lower


======
Diving
======

Missle Dropkick*
Command: Circle
Region: Head

Diving Tornado DDT
Command: Triangle
Region: Head

Diving Reverse Tornado DDT
Command: Triangle (facing behind opponent)
Region: Head

*=Can perform numerous times while in the air


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Clothesline
Command: Circle
Region: Head

Dropkick
Command: ^+Circle
Region: Head

Thrust Kick
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Twister
Command: Circle+Triangle
Region: Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Running Dropkick
Command: ^+Circle+Triangle
Region: Head

Big Chop
Command: </>+Circle+Triangle
Region: Head

Charge (Arcanum)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Double Suplex
Command: Triangle when two enemies are in front of you
Region: Head, Upper

Double Stunner
Command: Triangle when two enemies are in front of you and behind you
Region: Head


Double-Team Attacks:
===================

Double Cutter
Command: Triangle when a partner and you are in front of an opponent
Region: Upper

Back Breaker Leg Drop Combination
Command: Triangle when you are behind an enemy and a partner is in front
Region: Upper, Head

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



==================
Kadonashi Shotaro
==================
Fighting Style: Karate
Height: 5'7/175 cm
Weight: 172 lbs/78 kg
DoB: 11/25
Age: 34
Ranking: ****
Gang: Kadonashi Dojo

The grand master of the Kadonashi Dojo. In pursuit of the, "American dream," he
came to the United States from Japan and opened a Karate dojo. He is not fluent
in English.

Every brawler game needs a Japanese guy. Every brawler needs a Karate fighter.
This man kills two birds with one stone. Kadonashi! Bascially, he is what you
would expect from a Karate fighter (white Karate gi and a black belt). Maybe
my mom is his barber since we both have the same exact hair.

Kadonashi uses Kyokushinkai Karate. Kyokushinkai translates as, "the society
for the ultimate truth," in Japanese. Kyokushin is known as one of the roughest
Karate styles of all time, being a full contact martial art and adapts several
other styles, such as Shotokan Karate, Goju Ryu Karate, Kickboxing and Tae
Kwon Do.


==========
Moves List
==========

=======
Attacks
=======

Strikes:
=======

Basic Sparring
Command: Circlex3
Region: Upper, Upper, Upper

Spinning High Kick
Command: ^+Circle
Region: Head

Suigetsu Strike
Command: </>+Circlex2
Region: Upper, Upper

Spinning Low Kick
Command: v+Circle
Region: Lower

Ground Punch
Command: v+Circle (when near a downed enemy)
Region: Lower

Kumite*
Command: Circlex6
Region: Upper, Upper, Upper, Head, Upper, Upper

Kicking Kumite*
Command: ^+Circlex4
Region: Head, Upper, Upper, Head

Full Contact*
Command: </>+Circlex4
Region: Upper, Upper, Upper, Head

Fly Away*
Command: v+Circlex3
Region: Lower, Upper, Head

*=Need Charge SPA initiated


Face Away Strikes:
=================

Basic Sparring
Command: Circlex
Region: Head, Upper, Upper

Spinning High Kick
Command: ^+Circle
Region: Head

Snap Side Kick
Command: </>+Circle
Region: Upper

Low Outer Hook
Command: v+Circle
Region: Lower


=====
Grabs
=====

Front Grabs:
===========

Arm Twist to High-Section Kick
Command: ^+Triangle
Region: Head

Tsurikomi-Goshi
Command: </>+Triangle
Region: Upper

Leg Pop
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Sleeper Lock
Command: ^+Triangle
Region: Head, Head

Sambo Suplex
Command: </>+Triangle
Region: Upper

Rolling Leg Lock
Command: v+Triangle
Region: Lower, Lower, Lower


Face Away Grabs:
===============

Arm Twist to High-Section Kick
Command: ^+Triangle
Region: Head

Tsurikomi-Goshi
Command: </>+Triangle
Region: Upper

Rolling Leg Lock
Command: v+Triangle
Region: Lower, Lower, Lower


Ground:
======

Mounted Punching*
Command: Triangle while enemy is laying on the ground
Region: Head, Head, Head, Head

*=Enemy can face both up and down for this move


======
Diving
======

Diving Kick*
Command: Circle
Region: Head

Leaping Hammer Fist**
Command: Triangle
Region: Head

*=Can perform numerous times while in the air
**=Can perform on both sides


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Forearm Smash
Command: Circle
Region: Upper

Flying Side Kick
Command: ^+Circle
Region: Head

Double Lift Kick
Command: </>+Circle
Region: Upper, Head

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Twister
Command: Circle+Triangle
Region: Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Fatal Fist Blow
Command: ^+Circle+Triangle
Region: Upper

Hurricane Uppercut
Command: </>+Circle+Triangle/Circle+Triangle**
Region: Upper, Upper, Upper, Head

100-Man Kumite**
Command: </>+Circle+Triangle
Region: Upper, Upper, Upper, Head, Upper, Upper, Head, Head

Charge (Arcanum)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is
**=Need Charge SPA initiated


=======
Doubles
=======

Double Attacks:
==============

Sodetsurikomi-Goshi
Command: Triangle when two enemies are in front of you
Region: Head

Tomoe-Nage
Command: Triangle when two enemies are in front of you and behind you
Region: Head


Double-Team Attacks:
===================

Sky-High
Command: Triangle when a partner and you are in front of an opponent
Region: Head

Two-Man Army
Command: Triangle when you are behind an enemy and a partner is in front
Region: Upper, Head

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



=================
Tong Yoon Bulsook
=================
Fighting Style: Muay Thai
Height: 5'7/177 cm
Weight: 159 lbs/72 kg
DoB: 9/30
Age: 29
Ranking: ****
Gang: None

Former Muay Thai champion back in his home country. Normally a lone wolf, but
having fallen on hard times, he's been lending a hand in gang feuds.

Tony Jaa's got nothing on this dude! Since I myself do some Muay Thai, I think
Tong Yoon helps justify the art of Thai Kickboxing. While I may not be fond of
his voice, he does have a cool appearance and has the knees to prove it. I do
like his tatoos as well.

Muay Thai is Thailand's national sport, and considered by many as the most
dangerous martial art of all time. Tong Yoon's style is the traditional art
of Muay Thai. Muay Thai is mostly known for its uses of fists, elbows, and
knees.


Moves List:
==========

Attacks:
=======

Novice
Command: Circlex4
Region: Head, Head, Upper, Upper

Kao Dode
Command: ^+Circle
Region: Head

Fierce Roundhouses
Command: </>+Circlex4
Region: Upper, Upper, Upper, Upper

Fierce Low Spinning Roundhouse
Command: v+Circle
Region: Lower


Face Away Strikes:
=================

Novice
Command: Circlex4
Region: Head, Head, Upper, Upper

Kao Dode
Command: ^+Circle
Region: Head

Fierce Roundhouses
Command: </>+Circlex4
Region: Upper, Upper, Upper, Upper

Fierce Low Spinning Roundhouse
Command: v+Circle
Region: Lower


Grabs:
=====

Front Grabs:
===========

Concussion
Command: ^+Triangle
Region: Head

Triple Knee
Command: </>+Triangle
Region: Upper, Upper, Upper

Leg Scissors
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Concussion
Command: ^+Triangle
Region: Head

Arm Twist to Mid-Section Kick
Command: </>+Triangle
Region: Upper

Reverse Leg Scissors
Command: v+Triangle
Region: Lower


Face Away Grabs:
===============

Concussion
Command: ^+Triangle
Region: Head

Triple Knee
Command: </>+Triangle
Region: Upper, Upper, Upper

Reverse Low Blow Kick
Command: v+Triangle
Region: Lower


Ground:
======

Mounted Punching*
Command: Triangle while enemy is laying on the ground
Region: Head, Head, Head, Head

*=Enemy can face both up and down for this move


======
Diving
======

Elbow Thrust
Command: Circle
Region: Head

Concussion*
Command: Triangle
Region: Head

*=Can perform on both sides


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Elbow-Knee Knockdown
Command: Circle
Region: Head

Fierce Elbow
Command: ^+Circle
Region: Head

Mid Spinning Roundhouse
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Twister
Command: Circle+Triangle
Region: Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Leaping Fang
Command: ^+Circle+Triangle
Region: Upper. Head

Thailand Tornado
Command: </>+Circle+Triangle
Region: Upper,

Charge (Power Up)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Double Spear
Command: Triangle when two enemies are in front of you
Region: Upper

Head Clank
Command: Triangle when two enemies are in front of you and behind you
Region: Head


Double-Team Attacks:
===================

Twin Super Kick
Command: Triangle when a partner and you are in front of an opponent
Region: Upper, Head

Thailand Beatdown
Command: Triangle when you are behind an enemy and a partner is in front
Region: Head, Upper, Upper, Upper, Upper, Upper

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head



=====
Grimm
=====
Fighting Style: Boxing
Height: 5'7/177 cm
Weight: 159 lbs/72 kg
DoB: 9/30
Age: 29
Ranking: ****
Gang: None

A former world-ranked boxer who also began to practice pro wrestling as well.
Not thinking of others, he uses his strength and muscle to bring others around
him.

Grimm looks like one of those rough necks that can beat the crap out of you if
you mess with him. I think what makes a plus to that is his shaved head.

Boxing is where two individuals fight each other with their fists wrapped in
gloves in a series of one to three-minute rounds. Grimm uses a street type of
Boxing, which would convert to both Boxing and street fighting and grapples.


Moves List:
==========

Attacks:
=======

Right Hook Combo
Command: Circlex4
Region: Head, Head, Upper, Head

Left Cross Combo
Command: ^+Circlex3
Region: Head, Upper, Upper

Body Blows
Command: </>+Circlex3
Region: Upper, Upper, Upper

Low Roundhouse
Command: v+Circle
Region: Lower


Face Away Strikes:
=================

Right Hook Combo
Command: Circlex4
Region: Head, Head, Upper, Head

Sonic Fang
Command: ^+Circlex2
Region: Head, Upper

Body Blows
Command: </>+Circlex3
Region: Upper, Upper, Upper

Low Outer Hook
Command: v+Circle
Region: Lower


Grabs:
=====

Front Grabs:
===========

Uppercut Combination
Command: ^+Triangle
Region: Upper, Upper, Upper, Head, Head

Nasty Mount
Command: </>+Triangle
Region: Upper, Head, Head, Head, Head, Head, Head

Leg Scissors
Command: v+Triangle
Region: Lower


Back Grabs:
==========

Turning Power Bomb
Command: ^+Triangle
Region: Head

Olympic Slam
Command: </>+Triangle
Region: Upper

Reverse Leg Scissors
Command: v+Triangle
Region: Lower


Face Away Grabs:
===============

Uppercut Combination
Command: ^+Triangle
Region: Upper, Upper, Upper, Head, Head

Overhead Throw
Command: </>+Triangle
Region: Upper

Leg Scissors
Command: v+Triangle
Region: Lower


Ground:
======

Mounted Punching*
Command: Triangle while enemy is laying on the ground
Region: Head, Head, Head, Head

*=Enemy can face both up and down for this move


======
Diving
======

Overhead Punch
Command: Circle
Region: Head

Concussion*
Command: Triangle
Region: Head

*=Can perform on both sides


=======
Dashing
=======

Wall Run
Command: X (connect to a wall or person)
Region: Head
(can set up for diving maneuvers)


Attacks:
=======

Foward Thrust
Command: Circle
Region: Head

1-2
Command: ^+Circle
Region: Head, Head

Right Fake-Left Cross
Command: </>+Circle
Region: Upper

Sliding Kick
Command: v+Circle
Region: Lower


==================
Special Arts (SPA)
==================

Twister
Command: Circle+Triangle
Region: Head, Head

Windmill
Command: Circle+Triangle (while on the ground)
Region: Head, Lower

Stun Gun
Command: ^+Circle+Triangle
Region: Head

Finishing Blow
Command: </>+Circle+Triangle
Region: Upper, Upper, Upper, Upper, Upper, Head, Head, Head

Charge (Power Up)*
Command: v+Circle+Triangle
Region: Upper

*=Will affect your stats for a period of time depending on what charge type it
is


=======
Doubles
=======

Double Attacks:
==============

Double Overhead Suplex
Command: Triangle when two enemies are in front of you
Region: Upper

Neck-Snapping Suplex
Command: Triangle when two enemies are in front of you and behind you
Region: Head, Upper


Double-Team Attacks:
===================

Double Cross-Power Bomb
Command: Triangle when a partner and you are in front of an opponent
Region: Upper, Head

Sweeping Famouser
Command: Triangle when you are behind an enemy and a partner is in front
Region: Head, Upper, Upper, Upper, Upper, Upper

Double-Team Facebuster
Command: Triangle when a partner and you are behind an opponent
Region: Head




                     (Other characters coming soon)
===============================================================================
8. Unlockables and Secrets
                                (Coming Soon)

===============================================================================
9. Trivia
                                (Coming Soon)

===============================================================================
10. End/Credits

I must show my gratitude to those who've inspired me to write this FAQ. Without
them, I wouldn't have taken the time to have written this FAQ. I thank whoever
has assisted me in any way, shape or form to me writing this FAQ.

========
GameFAQs
========
 For having a site for all FAQs and Walkthroughs. And providing me a tutorial
as to how to write an FAQ/Walkthrough

==================================================
Kevin Dinglasan (KDKM0506/InspectorK/IJCSpeedKing)
==================================================
 For writing the first and only Urban Reign FAQ and giving me a motivation
into making my own FAQ. If you're reading this right now, I just want to let
you know how much I enjoyed your FAQ and like your courage into making the
only Urban Reign FAQ out there right now in GameFAQs

===============================
Michael Posa (Posa/-BIO-HaZaRd)
===============================
 For being my best friend out there and giving me a good break from writing
this faq and playing challenge mode with me. As well as helping me in other
games like getting 100% on every difficulty in The Warriors (though I did most
of it on my own) and getting me almost all of the dog tags in MGS2 and so on.

See ya on Omega Strain tonight. :D

=============================
James Walsh and Myong Suk Kim
=============================
 My parents. If it weren't for them, then, well, I wouldn't even exist. Thank
you mom and dad for loving me dearly! ^o^

=====
Namco
=====
 I thank Namco for making this exceptional game. I love how they made the
physics and animation so superb and almost unbeatable to any other game I've
played. Just goes to show you that games don't have to be overhyped to show
how great the game is.
 Now if you guys made Urban Reign 2 or Urban Reign for the PSP, then I'll be
even more happy, and you're darn right I'll be writing an FAQ for it as well!

=======================
You, the reader/cheater
=======================
 Why shouldn't give my thanks to you people? What's the point in writing FAQs
if no one's gonna give a crap reading about it? Even though this is a small
game not known by many in the public, it's a nice stepping stone for me. And
hell, I love this freakin' game. ^__^
===============================================================================
11. Copyright

As many of you, if not then all of you should know, this FAQ has its own
copyrights, which are mine. This FAQ is originally meant to be apart of
GameFAQs only. However, if any of you wish to add this FAQ to either your
website or a website, nothing more than an email for permission is needed. I
will find no trouble allowing one to put this FAQ on a website as long as I am
informed at first.
As of now this FAQ should only be found in the following website(s):

  GameFAQs.com
  Supercheats.com

However, if either I or a loyal reader of this FAQ is to find this FAQ in a
website not listed above, I will be forced to use legal action towards those
attempting to have this FAQ and hold it as their own.
I'm only a 16 year-old boy from Long Island, New York. Don't think that
stealing this FAQ and holding it as your own will make you popular anywhere.
I am just a fan of this game and making an FAQ.

Bottom Line: Even a starving hawk never steals from others. Please don't steal
at all.

.. Heh, I said hawk. Kinda fits this FAQ, right? You know, Brad Hawk, right?
Yeah, heh heh...
.. Ok, I'll stop now.
===============================================================================
12. Contact/Email

For those who wish to contact me for any reason at all, including comments,
criticism, suggestions, etc., I am available to be contacted in the following
ways.

Email: [email protected]

AIM: ftdnky721

MSN: [email protected]

Please feel free to contact me anytime. I will accept all emails and IM's
unless if it's spam or stupid posts that is.
===============================================================================

With that being said, I tip my hat to thee, wishing you all a nice day.

                                                                     -MoonSoo