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-------------------- UNLIMITED SAGA SKILL & MAGIC ARTS FAQ --------------------
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(A Strategic Guide for INTERMEDIATE Players)
Last Updated: [December 18th, 2004] v.1.63
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Written & Compiled by
Joewoof
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INDEX
A. Updates
B. Introduction
C. Physical Attack Types
D. Melee & Weapon Arts Lines
E. Melee & Weapon Arts List
F. In-Depth Melee & Weapon Arts List
G. Magic Spells Types
H. Magic Arts List
I. In-Depth Magic Arts List
J. Damage & Monster Defense Types
1. Racial Defenses
2. Armor Defenses
K. Credits
L. Legal Information
* NOTICE *
For Growth Panels' strategy and information, please refer to Ajora's Panel
Ability FAQ (Intermediate Level) and Ajora's Panel Growth FAQ (Advanced
Level).
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A. UPDATES
15/12/03 v.0.50
o Submitted half finished version
o In-Depth sections not done yet
17/12/03 v.0.55
o Stats added to the "Melee & Weapon Arts List" for easier comparison
o Added stats for "Martial Arts"
o Added stats for offensive "Magic Arts"
20/12/03 v.0.60
o Added HP consumption rates (incomplete)
o Fixed some errors
22/12/03 v.0.61
o Added new Growth Panels
o Added few more HP consumption rates
o Added more spells to the in-depth list (no descriptions yet)
23/12/03 v.0.62
o Started on "In-Depth Growth Panels List"
o Added descriptions for "Martial & Weapon Arts Lines"
o Finished in-depth descriptions for "Martial Arts"
5/12/04 v.1.62
o Revised "Physical Attack Types"
o Revised "Melee & Weapon Arts Lines"
o Revised Martial Arts descriptions under "In-Depth Melee & Weapon Arts List"
o Completed HP consumption rates for Skill Art
o Re-calculated all Skill & Magic Arts with new Ranking System
o Removed "In-Depth Growth Panels List" (check out SaintAjora's "Panel
Ability FAQ" instead)
o Added "Damage Types" to Skill & Magic Arts
18/12/04 v.1.63
o Removed "Growth Panels List"
o Added "Damage & Monster Defense Types"
o Added more Magic Arts HP Costs
o Added Axe Arts descriptions under "In-Depth Melee & Weapon Arts List"
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B. INTRODUCTION
In this FAQ, you can find all skills and magic arts
listed and given detailed descriptions for. It was
originally planned to be included in the General
Basics FAQ. However, since that FAQ is getting too
overloaded, it's probably a better idea to post an
entirely separate FAQ dealing specifically with
explaining the uses and functions of each and every
skill, magic spell, and growth panel.
Some of the information are copied directly from
the original general FAQ for easy reference.
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KEYS:
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SKILL STATS
HP = Maximum HP Damage Potential
LP = Maximum LP Damage Potential
AC = Accuracy
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STAT VALUE RANKING
(You may want to just read the descriptions first.)
Rank - Description - HP(Damage) - LP(Damage)
X = MaXimum -------- 90(4x) ----- 90(300%)
S = Supreme -------- 75(3x) ----- 60(200%)
A = Awesome -------- 60(2.5x) --- 45(150%)
B = Good ----------- 50(2x) ----- 30(100%)
C = Decent --------- 40(1.6x) --- 20( 67%)
D = Poor ----------- 30(1.3x) --- 15( 50%)
E = Horrible ------- 25(1x) ----- 10( 33%)
F = Pathetic ------- 1(0.1x) --- 3( 10%)
NA = No Damage ----- 0(0) ------ 0( 0%)
* x = E-Class HP Damage (roughly 150 HP Damage)
(eg. 4x = 600HP damage per attack without Weapon)
(eg. 4x = 1000HP+ damage per attack with Weapon)
* X-Class HP Damage is about 4 times as powerful as E-Class HP Damage
* LP Damage = Chance of Dealing 1LP Damage per Attack
(eg. 300% = 3LP damage per attack)
(eg. 33% = 1LP damage per 3 attacks)
* X-Class LP Damage is about 10 times more potent than E-Class LP Damage
* (HP multiplied by 6) = estimated HP damage
* (LP divided by 30) = estimated LP damage
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MISCELLANEOUS LABELS
[Best Lv#] = Best Art for That Category's Level
Lv#- = Art should be considered one Level weaker than its color.
Lv#+ = Art should be considered one Level more powerful its color.
> = Art/Category Description
>> = Art/Category Evaluation
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LEVELS
Lv0 = Useless Art. Green & Red. (not all categories have these)
Lv1 = Basic Art. Green.
Lv2 = Stronger Version of Basic Art. Blue.
Lv3 = Advanced Art. Pink.
Lv4 = Powerful Art. Orange.
Lv5 = Ultimate Art. Yellow. (not all categories have these)
*Note* Although there are several Lv5 Arts for some Weapon Arts, only
one of them is the true Ultimate Art. One Lv4 Art of each weapon is as
powerful as an Ultimate Lv5 Art and should be considered as one.
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C. PHYSICAL ATTACK TYPES
o Quick Attacks (Speed & Accuracy)
> Quick attacks are the basic abilities of most weapons.
These attacks hit enemies with such swiftness that it appears
as if the character didn't move at all.
>> Quick attacks are the most accurate of all attack types.
They also have the highest speed of all attacks, preventing
enemies from being able to chain combos with the character's
attacks. Additionally, the small delay after using it allows
Quick attacks to be easily linked into a combo. Quick attack
Arts are the easiest to learn of all attacks.
>> Quick attacks have the weakest skills overall, with awful
Lv2 & Lv3 Arts. They also often lack Arts of certain levels.
Their Lv4 Arts are decent though, and are more powerful than
those of Throw attacks. Quick attacks deal decent HP damage,
but horrible LP damage. Very low HP cost.
(eg. Woodcutter, Flash Pierce, Quick Thrust, Quickshot, Slam)
o Throw Attacks (Speed)
> The weapon is hurled at the enemy as a projectile.
>> Throw attacks are slower and less accurate than Quick
attacks, but are more powerful overall.
>> Lv2 and Lv3 Arts of Throw attacks are greatly more
powerful than than that of Quick attacks. Throw attacks
have more skills than Quick attacks. These, along with
having the lowest HP cost of all attack types, mean that Throw
attacks is the most effective attack type at the beginning of
the game. Unfortunately, their usefulness is less later on
as their Lv4 Arts are often weaker than that of Quick attacks.
(eg. Javelin, Tomahawk, Knife Throw)
o Dash Attacks (Balanced)
> Character dashes past the enemy, inflicting damage along
the way.
>> Dash attacks are slower than both Quick and Throw attack.
It has less accuracy than Aim attacks.
>> Dash attacks are unique due to its compensative nature.
For example, the Dash attack for a Slasher, such as an Axe,
will deal more LP damage than other attacks. On the other
hand, the Dash attack for a Piercer, such as a Knife, will
deal more HP damage than the rest. In other words, Dash
attacks have balanced ability to inflict both HP and LP
damage. Dash attacks have powerful high level Arts. In addition,
they have the most powerful Lv1 Art of all attack types. In
short, they're versatile and can be used in all situations.
Average HP cost.
(eg. Speedy Bleedy, Slash, Time Lapse)
o Stun Attacks (Stun)
> Stun attacks are usually the weakest of all, since they
specialize not in causing damage, but instead in the ability
to disable the enemy by inflicting Stun, Paralysis, Blackout
and other Status Effects. Very effective against normal
enemies, but can also be used to turn the tide during boss
battles.
>> Their effectiveness can be increased by inflicting
enemies with the Status Droppers - "Lower Endurance" and
"Lower Spirit". "Lower Endurance" decreases Physical Status
Resistance, improving the chances of inflicting Stun,
Paralysis, Darkness(Blinded), Nutcracker(Break Armor)
and Blackout(Death). "Lower Spirit" increases the chances of
inflicting Sleep from the "Bopeep effect". Remember that
these work on bosses!
>> Stun attacks have very powerful Lv3 and Lv4 Arts that
specialize in either HP or LP damage.
(eg. Grasshopper, Rear Blade, Stunner, Earth Dragon)
o Aim Attacks (LP)
> Energy is accumulated onto the tip of the weapon before it is
unleashed in a precise and deadly blow.
>> Aim attacks have the second highest accuracy and are
specifically designed to consistently inflict LP damage.
>> Aim attacks have the most powerful lower level Arts overall.
More importantly, they have some of the most powerful LP
damaging Arts. On the downside, they are very slow and has a
high HP cost. Very effective in finishing off tough enemies
and against bosses.
(eg. Aim, Sniper Shot, Hammer, Cross Slash, Coma Dose, Trick Shot)
o Multi Attacks (HP & LP)
> While Aim attacks target a single critical spot to deal one
LP damage, Multi attacks strike several random areas on the
enemy at once and hope for a chance to deal several LP damage.
>> Multi attacks are cumulatively the strongest attack type,
having the ability to inflict both high HP and LP damage. Multi
attacks have the greatest ability to deal LP damage, even
surpassing that of Aim attacks. Like Aim attacks, Multi attacks
are powerful at all levels, including Lv1. It even has lower
HP cost than Aim attacks. Many Multi attack Arts are the best
in the game.
>> Unfortunately, Multi attacks also have a great disadvantage.
Due to its random nature of dealing multiple hits, the damage
of Multi attacks often fluctuate a great deal. For example,
some attacks may be only half as powerful as its maximum
potential. To ensure that all strikes hit the enemy, the
character must have high accuracy (affected by the Skill stat).
To make things worse, Multi attacks have low accuracy. This
means that characters without high Skill are better off using
Aim attacks, since it scarcely fluctuates.
(eg. Multi Hit, Multi Shot, Multi Blade, Multi Poke, Dice)
o Power Attacks (HP)
> The enemy is struck with a massive blow from a weapon with
pure energy collected at its tip.
>> Power attacks are mighty HP damagers. These attacks consume the
highest amount of HP to cause very high HP damage (Lv4 Power attacks
deal twice as much HP damage as Lv4 Quick attacks).
>> As you might've guessed, these attacks are the slowest, the
poorest at dealing LP damage, and have the lowest accuracy. Use
Power Attacks to completely obliterate normal enemies and wear down
the HP of major bosses.
(eg. Power Shot, Charge, Bash, Stardust, Blast, Bone Crusher)
*Note* As a rule, spectacular explosive attacks are often better
at dealing HP damage. While on the other hand, intense concusive
high-speed attacks, although not as grand, are great at dealing
LP damage. Don't let the graphics fool you!
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D. MELEE & WEAPON ARTS LINES
The number label inside the "[*]" brackets
indicate the HP consumption rate for that
skill line. HP cost affects the amount of
HP damage a skill can do. Higher HP cost
equals better HP damage.
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Martial Arts Lines
o Power1 = [10] Punch (Uppercut) [Deadly Palm]
o Multi1 = [10] Hummingbird [Bodhisattva]
o Aim1 = [10] Punch (Uppercut) [Raksha]
o Power2 = [15] Kick [Flying Knee]
o Multi2 = [15] Kick [Three Dragon]
o Aim2 = [15] Kick [Flash Flood]
o Stun1 = [15] Throw [Call Back]
o Stun2 = [15] Hairdryer [Windwhistle]
> The main advantage of Martial Arts is the fact
that they conserve both HP and Durability. Normal
Martial Arts are generally weaker than Weapon Arts,
but Light and Heavy Martial Arts as strong as they
are.
>> Punch Arts are weaker than Kick Arts, but
are much more accurate. Another big difference is
that Punch Arts are easier to learn.
>> Normal Martial Arts Lines are Power Attacks,
serving mainly to deal HP damage. They are the
weakest compared to Light and Heavy Arts Lines.
>> Light Martial Arts are Multi Attacks, capable
of doing both high HP and LP damage. However,
you need a decent amount of the Skill stat to
use it at full potential. To gain access to Light
Martial Arts Lines, your character must be lightweight
(try unequipping everything off your character). In
addition, you must have a Punch, Kick and/or Throw
Arts Panel equipped on that character.
>> For access to the Heavy Martial Arts Lines, you
must NOT have any Martial Arts Panels on your
character. Due to this, Heavy Martial Arts are the
hardest skills to learn in the game. Heavy Martial
Arts are Aim attacks, mainly designed for dealing
LP damage. Although less powerful than Multi Attacks,
you do not need the Skill stat to bring use them at
their fullest capability.
>> Heavy Martial Arts have superior Lv3 Arts, while
Light Martial Arts have the best Lv4 Arts.
Axe Arts Lines
o Quick = [20] Woodchopper
o Throw = [15] Tomahawk
o Dash = [25] Time Lapse
o Aim = [35] Hammer (Hyper Hammer)
o Power = [45] Bash (2EN)
> Axe Arts have the most powerful starting skills
of all weapons, specializing on doing heavy HP
damage. Lv1 Axe Arts are vastly superior to Lv1 Arts of
all other weapons. Lv4 Axe Arts deal extremely high
HP damage, far more than the rest of the weapons.
As an added bonus, they seem to be easier to learn than
other Weapon Arts. Axe Arts suffer mostly from low
Accuracy and high HP consumption. Another disadvantage
is that it has low versatility, having only one
stat-dropping skill and lacking the ability to inflict
Stun.
>> Ultimate Art: Lv4 Reverse Delta (Time Lapse Line)
Sword Arts Lines
o Multi = [15] Multi Blade (Twin Blade)
o Dash = [20] Slash
o Stun = [15] Rear Blade
o Aim = [15] Cross Slash
o Power1 = [25] Stardust
o Power2 = [35] Blast (Smash) (2EN)
> Sword Arts have very powerful high level Arts.
Like Axe Arts, they are best used for quickly bringing
down the HP of enemies and bosses. Sword Arts have very
high Accuracy. However, they suffer from having pathetic
Lv1 Arts that are practically useless. Swords start
out slow in strength, but they gradually will pick
in speed and become exceptionally powerful. Have many
more uses than Axe Arts and is vastly better at dealing
LP damage.
>> Ultimate Art: Lv5 Golden Dragon (Stardust Line)
Spear Arts Lines
o Quick = [15] Flash Pierce
o Throw = [15] Javelin
o Stun = [20] Grasshopper
o Aim = [20] Aim
o Multi = [25] Multi Poke (Double Stab) (2EN)
o Power = [35] Charge (2EN)
> Spear Arts are incredibly balanced. They have
both brutal HP damagers and precise LP damagers.
They are better than Sword Arts in dealing LP
damage, but they are not as effective in dealing
HP damage. The main difference though, is that
Spear Arts have lower accuracy. They start off
with much more powerful low level Arts than those
of Sword Arts and have better skill lines overall.
>> Ulimate Art: Lv5 Poker's Wild (Multi Poke Line)
Dagger Arts Lines
o Quick = [05] Quick Thrust
o Throw = [05] Knife Throw
o Dash = [15] Speedy Bleedy
o Stun = [10] Stunner
o Aim = [10] Trick Shot
o Multi = [20] Dice (2EN)
> Dagger Arts are totally opposite from Axe Arts.
They have the highest Accuracy and deals the
most LP damage overall than all other weapons.
While all Axe Arts deal high HP damage, all Dagger
Arts deal high LP damage. They also consume the
least HP. Another great advantage is that many
Dagger Arts have the ability of inflicting Status
Effects, such as Paralysis and Blackout (Death).
Unfortunately, they have serious drawbacks
as well. Like Sword Arts, Dagger Arts start with
very weak Lv1 Arts, though not as horrible as the
Sword ones. Another drawback is that they deal
the least HP damage of all weapons.
>> Ultimate Art: Lv4 Puree (Dice Line)
Bow Arts Lines
o Quick = [10] Quickshot
o Stun = [10] Warning Shot
o Mass = [15] Random Arrowshoot (2EN)
o Aim = [20] Sniper Shot
o Multi = [15] Multi Shot (Double Shot)
o Power = [25] Power Shot
> Bow Arts are more balanced than Dagger Arts.
They are not as good at dealing LP damage, but
cause better HP damage. Like Axe Arts, they
are also fast starters. Similar to Dagger Arts,
many Bow Arts can inflict Status Effects, such
as Paralysis and Blackout (Death). Their best
strength is the ability to attack all enemies at
once of the Random Arrowshoot Line. Bow Arts suffer
mainly from low Accuracy, though it is not a true
disadvantage since Bow users generally have high
Skill Growth that makes up for the low Accuracy.
>> Ultimate Art: Lv4 Thousand Needles (Multi Shot Line)
Gun Arts Line
o Aim = [05] Shoot
> There isn't much to be said about Gun Arts,
except that they are extremely useful mid-game
as "Golden Hit", the ultimate Gun Art, is already
pre-learned. They suffer from having no other uses
though. Effective at consistently dealing both high
HP & LP damage.
Staff Arts Lines
o Quick = [10] Slam
o Dash = [10] Roundhouse
o Aim = [20] Coma Dose
o Multi = [15] Multi Hit (Double Hit)
o Power = [15] Bone Crusher
o Mass-Stun = [25] Earth Dragon
> Staff Arts are unique. They are utterly
hopeless overall in terms of inflicting LP
damage. Worse, the ability to deal HP damage cannot
rival most other weapons, even though they are
slightly more powerful than Dagger Arts. The
strength of Staff Arts lie in their unequaled
effectiveness as secondary supportive skills.
About 90% of all Staff Arts have the ability to
drop enemy status. Some of them even can inflict
nasty Status Effects, such as Blackout (Death).
Staff Arts also have the most useful skill line
for normal battles - Earth Dragon (attack all
enemies and inflict Stun at the same time).
Most suitable for characters with low Strength
and/or Skill, such as spellcasters.
>> Ultimate Art: Lv4 Total Agony (Multi Hit Line)
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E. MELEE & WEAPON ARTS LIST
EXAMPLE:
eg. "Lv4+ [SSB] Reverse Delta (High Speed Nebula)"
o "Lv4" = Skill Level
o "[SSB]" = Skill Stats
o "S"(1) = HP Damage Rate (Growth Rate taken into consideration)
o "S"(2) = LP Damage Rate (Attempt taken into consideration)
o "B" = Accuracy
o "Reverse Delta" = Skill Name of US/European Version
o "(High Speed Nebula)" = Skill Name of Japanese Version or During Battle
* "(...)" also used to show Status Changing Effect(s)
** "{+...}" indicates an additional damage type for that skill
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a. Martial Arts (Melee)
Weak low level Arts, awesome high level Arts. Conserves HP & Durability.
Damage Type: {Hit}
o Power Attack I (normal)
Lv1 [FFB] Punch (Uppercut)
Lv2 [DFB] Bear Swipe
Lv3 [DFA] Brute Force (Lowers Endurance)
Lv4 [CFA] Deadly Palm (Lowers Endurance)
o Multi Attack I (light)
Lv1 [FFB] Hummingbird
Lv2 [DDB] Gatling Jab
Lv4 [AAB] Bodhisattva (Thousand Hand Bodhisattva)
o Aim Attack I (heavy)
Lv1 [FFB] Punch (Uppercut)
Lv3 [CCB] Punch Out
Lv4 [BDB] Raksha (Blackout)
o Power Attack II (normal)
Lv1 [EFC] Kick
Lv2 [EDB] Sinker (Lowers Strength)
Lv3 [DFB] Thunder Kick
Lv4 [CFB] Flying Knee
o Multi Attack II (light)
Lv1 [EFC] Kick
Lv2 [EDB] Sinker (Lowers Strength)
Lv3 [DDA] Triangle Kick
Lv4 [SAA] Three Dragon
o Aim Attack II (heavy)
Lv1 [EFC] Kick
Lv2 [EDB] Sinker (Lowers Strength)
Lv3 [CCB] Kickrush
Lv4 [BCB] Flash Flood
o Stun Attack I (normal)
Lv1 [EFC] Throw (Stun)
Lv2 [DFB] Kawazu Throw (Stun)
Lv3 [DFB] Hammerfall (Stun)
Lv4 [CCA] Call Back (Stun)
o Stun Attack II (light)
Lv1 [F-B] Hairdryer (Stun)
Lv2 [DFB] Kawazu Throw (Stun)
Lv3 [DFA] Cyclone (Stun) {+Pierce}
Lv4 [BBA] Windwhistle (Stun) {+Pierce}
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b. Axe Arts
All Arts deal high HP damage.
Damage Type: {Slash}{Hit}
o Quick Attack
Lv1 [DFC] Woodchopper
Lv2 [DFC] Bamboo Split
Lv4 [ADA] Phoenix Blow
o Throw Attack
Lv1 [EFC] Tomahawk
Lv2 [DFC] Juggler's Nightmare
Lv3 [CFB] Skydive
Lv4 [CEB] Skyscraper
o Dash Attack
Lv1 [DEC] Time Lapse
Lv2 [CBC] Backslash
Lv4 [SSB] Reverse Delta (High Speed Nebula)
o Aim Attack
Lv1 [DDC] Hammer (Hyper Hammer)
Lv2 [CDC] Slew Motion
Lv3 [ABC] Night's Crossing
Lv4 [SAC] Fuji View (Eight Views of Mount Fuji)
o Power Attack (2EN)
Lv1 [CFD] Bash
Lv2 [CFD] Heartbreaker (Reduces Magic)
Lv3 [ABC] Night's Crossing
Lv4 [SCD] Splinter Pierce
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c. Sword Arts
Only high level Arts are powerful HP damagers.
Damage Type: {Slash}
o Multi Attack
Lv1 [FEB] Multi Blade (Twin Blade)
Lv2 [DFB] Double Mist
Lv3 [CDB] Heaven and Earth (Stun)
Lv4 [BDB] Triple Edge
Lv5 [ABB] Reckless Slash
o Stun Attack
Lv1 [FDB] Rear Blade (Stun) {+Hit}
Lv2 [DFB] Double Mist
Lv3 [CBA] Roundabout (Stun)
Lv4 [BAA] Bopeep (Bopeep: Sleep & Blackout)
o Dash Attack
Lv1 [DDB] Slash
Lv2 [DDB] Slice
Lv3 [DDB] Gust (Headwind) (Lowers Skill)
Lv4 [BDA] Dragon's Tail
Lv5 [AEA] Clear Water (Clear Current)
o Aim Attack
Lv1 [EDC] Cross Slash
Lv2 [DDC] X-Terminator
Lv3 [DCB] Grand Cross
Lv4 [ASB] Doppelganger
o Power Attack I (special)
Lv1 [DFC] Stardust (Hard Slash)
Lv2 [DFC] Noggin Nocker
Lv3 [CDB] Heaven and Earth (Stun)
Lv4 [BDA] Dragon's Tail
Lv5 [XBC] Golden Dragon
o Power Attack II (2EN)
Lv1 [DFD] Blast (Smash)
Lv2 [DFC] Noggin Nocker
Lv3 [BFB] Bear Slash
Lv4 [AFA] Vandalize
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d. Spear Arts
Has powerful HP & LP damaging Arts.
Damage Type: {Pierce}
o Quick Attack
Lv1 [DDB] Flash Pierce
Lv2 [DDB] Bolt Skewer
Lv4 [BBB] Arm of Light
o Throw Attack
Lv1 [EEC] Javelin
Lv2 [DDB] Bolt Skewer
Lv3 [BBB] Puncture
Lv4 [BBB] Twin Dragon
Lv5 [ABB] DHS (Double Headed Snake)
o Stun Attack
Lv1 [FFC] Grasshopper (Stun) {+Slash}
Lv3 [CFC] Reaper (Mass & Stun) {+Slash}
o Aim Attack
Lv1 [DDA] Aim
Lv3 [CCA] Divine Lancer (Lowers Skill) {+Slash}
Lv4 [BAA] Acupunture (Lowers Skill) {+Slash}{+Hit}
o Multi Attack (2EN)
Lv1 [CCC] Multi Poke (Double Stab)
Lv3 [BBB] Twin Dragon
Lv4 [ABB] DHS (Double Headed Snake)
Lv5 [XAB] Poker's Wild (Fearless Triple)
o Power Attack (2EN)
Lv1 [DED] Charge
Lv2 [BBB] Puncture
Lv3 [BDC] Cobra Smash
Lv4 [AEC] Lance Buster
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e. Dagger Arts
Specifically designed for dealing LP damage.
Damage Type: {Pierce}
o Quick Attack
Lv1 [FDA] Quick Thrust
Lv2 [EDA] Sonic Thrust
Lv3 [EDA] Lightning Thrust (Paralysis) {+Lightning}
Lv4 [DDA] Blitz
o Throw Attack
Lv1 [FDB] Knife Throw
Lv2 [FDB] Trickster
Lv4 [CAB] Juggle
o Dash Attack
Lv1 [EDA] Speedy Bleedy
Lv2 [EDA] Sonic Thrust
Lv3 [DEB] Cut In
Lv4 [BBA] Cross Cut {+Slash}
o Stun Attack
Lv1 [FFA] Stunner (Stun)
Lv2 [EDA] Lightning Thrust (Paralysis) {+Lightning}
Lv3 [DBA] Slashout (Paralysis) {+Slash}
Lv4 [CSA] Bloody Mary (Blackout)
o Aim Attack
Lv1 [FDB] Trick Shot
Lv2 [ECB] Trickster
Lv3 [CDB] Cut In
Lv4 [CBB] Double Trickster
o Multi Attack (2EN)
Lv1 [DBB] Dice
Lv3 [BAB] Mince
Lv4 [SXB] Puree
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f. Bow Arts
Variety of Arts, mostly for dealing LP damage.
Damage Type: {Pierce}
o Quick Attack
Lv1 [EED] Quickshot
Lv3 [CDB] Mach 5
o Stun Attack (special)
Lv1 [--D] Warning Shot (Stun)
Lv2 [--D] Shadow Skidder (Paralysis)
Lv3 [DED] Ink Shot (Darkness)
Lv4 [CBC] Shadow Arrow (Blackout)
o Mass Attack (2EN)
Lv1 [ECD] Random Arrowshoot
Lv3 [CBC] Arrow Rain
Lv4 [BBC] Parashots
o Aim Attack
Lv1 [DCA] Sniper Shot
Lv2 [DCA] Sidewinder
Lv3 [DCA] Sparrow Shot
Lv4 [BCA] Phoenix Arrow
o Multi Attack
Lv1 [EBC] Multi Shot (Double Shot)
Lv2 [DAC] Triple Shot
Lv3 [CBC] Shadow Arrow (Blackout)
Lv4 [ASC] Thousand Needles
o Power Attack
Lv1 [DDC] Power Shot
Lv2 [DDC] Sticker
Lv3 [CDB] Exorcist {+Light}
Lv4 [CCB] Zapper (Blackout)
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g. Gun Arts
Powerful, but has very few Arts (all learned).
Damage Type: {Pierce}
o Shoot
Lv0 [F-F] Red Miss (Random Shot)
Lv1 [DEA] Green Hit
Lv2 [CDA] Blue Hit
Lv4 [BCA] Golden Hit
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h. Staff Arts
Mostly consist of Stat-droppers.
Damage Type: {Hit}
o Quick Attack
Lv1 [FFB] Slam
Lv2 [FFB] Drag Down (Lowers Strength)
Lv3 [DDB] Cruncher (Lowers Endurance)
Lv4 [DCA] Aqua Lunar (Lowers Spirit)
o Dash Attack
Lv1 [FEB] Roundhouse
Lv2 [EEB] Repound
Lv3 [FFB] Drag Down (Lowers Strength)
Lv4 [BFB] Time & Tide (Blackout)
o Aim Attack
Lv1 [DFC] Coma Dose
Lv2 [DDB] Cruncher (Lowers Endurance)
Lv3 [DFC] Bell Ringer (Gong Beat)
Lv4 [CFC] Nutcracker (Nutcracker: breaks armor)
o Multi Attack
Lv1 [EFC] Multi Hit (Double Hit)
Lv2 [DCC] Triple Hit (Lowers Endurance)
Lv3 [CCC] Rock Splitter
Lv4 [BAC] Total Agony (Lowers Endurance)
o Power Attack
Lv1 [FFC] Bonecrusher (Lowers Strength)
Lv2 [EFC] Skull Splitter (Lowers Magic)
Lv3 [DDB] Cruncher (Lowers Endurance)
Lv4 [CDB] Pulverizer (Lowers Endurance)
o Mass-Stun Attack
Lv1 [EFA] Earth Dragon (Mass & Stun)
Lv4 [BFA] Grand Slam (Mass & Stun)
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H. IN-DEPTH MELEE & WEAPON ARTS LIST
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1. Martial Arts (Melee)
* Lv1 Punch (Uppercut) *
HP F(24)
LP F(3)
AC B
> A simple punch.
>> A weak and pretty much useless basic attack.
* Lv1 Hummingbird * [Best Lv1 Melee]
HP F(18)
LP F(6)
AC B
> Calls upon the agility of the Hummingbird to strike a sudden single
blow using two hands held together.
>> Deals less HP damage, but more LP damage than Punch.
* Lv1 Kick *
HP E(27)
LP F(6)
AC C
> A simple kick.
>> More powerful than both Punch and Hummingbird, but its low Accuracy
makes it less effective than Hummingbird.
* Lv1 Throw *
HP E(25)
LP F(3)
AC C
o Stun
> Dashes to the enemy and lifts the enemy into the air. The enemy then
smashes down onto the ground and becomes disoriented.
>> Slightly more powerful than Punch, but less accurate.
* Lv1 Hairdryer *
HP F(20)
LP NA(0)
AC B
o Stun
> Lifts the enemy into the air and releases. It then smashes into the
ground with bounce. The swiftness of the attack dries the hair of the
user (figuratively).
>> Weaker than Throw and cannot damage LP. On the other hand, its
higher accuracy makes it a much more effective stunner.
* Lv2 Bear Swipe *
HP D(36)
LP F(9)
AC B
> The stronger version of Punch. Calls upon the power of the Bear
to strike the enemy with twice the force that a human can do.
>> Deals the greatest HP damage of all Lv2 Martial Arts.
* Lv2 Gatling Jab *
HP D(30)
LP D(18)
AC B
> A high-speed three-hit Punch combo.
>> Deals the best LP damage of all Lv2 Martial Arts.
* Lv2 Sinker * [Best Lv2 Melee]
HP E(29)
LP D(15)
AC B
o Lowers Strength
> Leaps and strikes with a downward force, releasing blue sparks.
>> Invaluable due to its ability to lower Strength; thus, decreasing
the HP damage from the enemy attacks by 30%! Deals decent LP damage,
but is poorer than other Lv2 Martial Arts when it comes to HP damage.
* Lv2 Kawazu Throw *
HP D(31)
LP F(6)
AC B
o Stun
> Dashes and spins the enemy high into the air. It then smashes into
the ground.
>> Stronger and more accurate than both Throw and Hairdryer.
>> Named after the Creator of Unlimited Saga, Akitoshi Kawazu.
* Lv3 Brute Force *
HP D(38)
LP F(9)
AC A
o Lowers Endurance
> Releases Chi as a skyblue ball of light that rushes through its
enemy, taking away some of its inner energy.
>> Decent HP damage. Useful when used alongside Stun attacks, since
by lowering Endurance increases the chance to inflict an abnormal
physical status (including Stun) by 30%!
* Lv3 Punch Out *
HP C(42)
LP C(27)
AC B
> Executes three very heavy "Punch" attacks at the enemy.
>> Quite powerful compared with all Lv3 Arts (including Weapon Arts).
Superior amongst Lv3 Martial Arts in damaging LP.
* Lv3 Thunder Kick *
HP D(35)
LP F(9)
AC B
> Leaps and sparks a huge explosion of electricity.
>> NOT Lightning Elemental.
>> The weakest of Lv3 Martial Arts. Weaker than Brute Force in all
terms.
* Lv3 Triangle Kick *
HP D(37)
LP D(18)
AC A
> Kicks off from a wall of energy and collides the enemy.
>> Less powerful than Punch Out and Kickrush in terms of both
HP and LP damage, but has higher Accuracy.
* Lv3 Kickrush * [Best Lv3 Melee]
HP C(47)
LP C(27)
AC B
>> Cumulatively the most powerful Lv3 Martial Art. As strong as
Punch Out in all ways, except that Kickrush does higher HP damage.
* Lv3 Hammerfall *
HP D(39)
LP F(6)
AC B
o Stun
> The enemy is literally thrown into the sky and crashes down.
Pillars of energy shoot upwards from the impact.
>> Equally as useful as Brute Force. Deals slightly more HP, but
slightly less LP damage than Brute Force.
* Lv3 Cyclone *
HP D(35)
LP F(6)
AC A
o Stun
> Dashes to the enemy and conjures up a huge cyclone that sends it
spiralling into the sky. It then crashes down into the ground.
>> More accurate but less powerful than Hammerfall.
* Lv4 Deadly Palm *
HP C(46)
LP F(9)
AC A
o Lowers Endurance
> The advanced version of Brute Force. Uses instead an enormous
flaming ball of Chi.
>> Very weak compared to other Lv4 Martial Arts, but has the useful
ability of lowering Endurance. Use it in conjunction with Stun
attacks.
* Lv4 Bodhisattva (Thousand Hand Bodhisattva) *
HP A(63)
LP A(54)
AC B
> The stronger version of Gatling Jab. Summons the agility of the gods
to perform an ultra-fast twelve-hit punch combo (only 6 actually count
though). With each impact, several golden streaks of energy burst
outwards with echoes ringing as if chanting a sacred incantation.
>> Among the most powerful of all Arts in the game. Very heavy HP
damage and deals the most LP damage of all Martial Arts.
* Lv4 Raksha *
HP B(50)
LP D(18)
AC B
o Blackout
>> Stronger than Deadly Palm, but less accurate. Unique for its
ability to inflict Blackout, instantly killing the enemy. Note that,
unlike other RPGs, Blackout(Death) in Unlimited Saga works on most
bosses!
* Lv4 Flying Knee *
HP C(45)
LP F(9)
AC B
> The stronger version of Sinker. Flying Knee trades the ability to
lower Strength with superior ability to do HP damage. Leaps and uses the
knee to strike the enemy with a big impact force.
>> About as powerful as Deadly Palm, but has less Accuracy and lacks
a special property. Weakest and overall useless Lv4 Martial Art.
* Lv4+ Triple Dragon * [Best Lv4 Melee]
HP S(77)
LP A(45)
AC A
>> Spectacular HP and amazing LP damage. Also has full Accuracy.
>> Ultimate Martial Art
* Lv4 Flash Flood *
HP B(56)
LP C(27)
AC B
>> Can be thought of as the more brutal version of Raksha without the
Blackout ability. Much higher HP and LP damage than Raksha.
* Lv4 Call Back *
HP C(49)
LP C(24)
AC A
o Stun
> Mega-focuses, tackles, dashes backwards and spin-throws the enemy.
Streaks of energy shoots upwards. The great spinning momentum shatters
the ground, scattering debris in all directions.
>> Deals exceedingly more HP and LP damage than both Deadly Palm
and Flying Knee.
>> "Call Back", in this case, means to "claim one's life from behind".
* Lv4 Windwhistle *
HP B(53)
LP B(36)
AC A
o Stun
> A combination between Cyclone & Call Back. Mega-focuses, dashes
to the enemy and sends it spiralling into the sky with a humongous
erratic blue-colored tornado. It then smashes onto the ground,
creating a blue shockwave and streaks of energy. The enemy is then
tackled with another powerful blow.
>> Can be thought of as the more powerful version of Call Back. This
is one of the most powerful stunners in the game.
>> "Windwhistle" is an intentional ironic name considering its
ferocity - a euphemism, as some may call it.
-------------------------------------------------------------------------------
2. Axe Arts
* Lv1 Woodchopper *
HP D(30)
LP F(9)
AC C
> Performs a simply chop on the enemy. Splinters fly.
>> Deals a decent amount of HP damage for a Quick attack.
Although it does higher LP damage than Lv1 Martial Arts,
it is still lower than most Lv1 Weapon Arts.
* Lv1 Tomahawk *
HP E(27)
LP F(9)
AC C
> Flings the Axe. It spirals through air before
hitting the enemy with a dull thud.
>> Deals less HP damage than Woodchopper, but is still
average on the large scale of things.
* Lv1 Time Lapse *
HP D(33)
LP E(12)
AC C
> Jumps beside the enemy, tricks it by jumping over
it, spins, and dash-slashes it.
>> As a Dash attack, it deals better damage than both
Woodchopper and Tomahawk.
* Lv1 Hammer (Hyper Hammer) *
HP D(37)
LP D(18)
AC C
> Focuses energy on the tip of the Axe and strikes the
enemy with a powerful blow.
>> The most damaging Lv1 Art that does not require two
durability points per use. In other words, it is the
most efficient Lv1 Art.
* Lv1 Bash * [Best Lv1 Axe]
HP C(43)
LP F(6)
AC D
> Accumulates pure energy at the tip of the Axe before
unleashing it in an exceedingly heavy chop.
>> Highest HP damage of all Lv1 Arts in the game. 'Nuff
said.
* Lv2 Bamboo Split *
HP D(34)
LP F(9)
AC C
> The stronger version of Woodchopper, using a horizontal
slash instead. More splinters fly.
>> Not much stronger than Woodchopper.
* Lv2 Juggler's Nightmare *
HP D(37)
LP F(9)
AC C
> Spins several times before hurling the Axe towards the
enemy. It flies through the in a radical spin, before
cutting the enemy repeatedly upon contact.
>> Greatly stronger than Tomahawk and exceeds Bamboo
Split in damage. This, along with Sky Dive, makes the
Axe's Throw attacks more worthwhile learning than
Quick attacks during mid-game.
* Lv2 Backslash * [Best Lv2 Axe]
HP C(46)
LP B(30)
AC C
> Dashes to the back of the enemy and makes a huge slash.
>> Very powerful in terms of Lv2 Arts, dealing both high
HP and LP damage.
* Lv2 Slew Motion *
HP C(44)
LP D(18)
AC C
> The stronger version of Hyper Hammer. Uses more energy
to strike a heavier blow.
>> Weaker than Backlash in all ways. Higher HP damage than
Hyper Hammer.
* Lv2 Heartbreaker *
HP C(49)
LP F(6)
AC D
o Lowers Magic
> Similar to Slew Motion using red energy instead.
>> Not as powerful as Backslash and Slew Motion overall,
due to its low Accuracy and ability to do LP damage.
On the other hand, it is the only Axe Art capable of
dropping status. Not only that, the ability of lowering
Magic is a very rare.
* Lv3 Sky Dive *
HP C(43)
LP F(9)
AC B
> Throws the Axe upwards. The Axe spins in a white
sphere and projects itself to the enemy.
>> It's strength lies in its high Accuracy in relative
to other Axe Arts. Unfortunately, it cannot even begin
to compare with the sheer force of Night's Crossing.
* Lv3 Night's Crossing * [Best Lv3 Axe]
HP A(65)
LP B(36)
AC C
> Strikes the enemy in two consecutive high speed
dashes, one immediately following the other. The
unexpected second strike catches the enemy offguard
and deals a critical blow at its weakpoint.
>> Among the strongest Lv3 Arts in the game, doing
enormous HP and LP damage. The damage is so great
that is even surpasses that of several Lv4 Arts.
* Lv4 Phoenix Blow *
HP A(70)
LP D(18)
AC A
> Summons a big tree trunk that falls upon the enemy. Leaps
and chops the trunk. The trunk explodes, sending logs in all
directions.
>> The most accurate of all Axe Arts and deals very high HP
damage.
* Lv4 Skyscraper *
HP C(49)
LP E(12)
AC B
> Leaps, dragging a trail of shimmering blue energy, and strikes
the enemy, ejecting blue streaks outwards.
>> Weakest Lv4 Axe Art. Although it is still stronger than Lv4
Normal Martial Arts, it is pathetic compared to its Lv4
counterparts.
>> Despite its strength, the Throw attack line is still a
good alternative to Quick attacks, because its Lv2 and Lv3 Arts
are much better than that of the latter.
* Lv4+ Reverse Delta (High Speed Nebula) * [Best Lv4 Axe]
HP S(83)
LP S(63)
AC B
> Splits into three bodies that leap onto three positions in a
perfect triangle formation. An upside-down triangle forms upon
the enemy, targetting it. The three split images then dash
through the enemy, simultansously smashing its weakest vital
point, spinning the triangle and launching streaks of light.
>> The ultimate Axe Art. Should be considered a Lv5 Art.
Almost unparalleled both in terms of HP and LP damage. Also
has high Accuracy on top of it all.
>> This ultimate Art is the easiest to learn in the game.
>> Unfortunately, due to its power, the Time Lapse line does
not have a Lv3 Art. Time Lapse itself is also weaker than
Hyper Hammer and Bash. Because of this, the it is wiser to
not concentrate upon the Time Lapse line until the chance to
learn Reverse Delta comes along.
* Lv4 Fuji View (Eight Views of Fuji) *
HP S(79)
LP A(48)
AC C
> Mega-charges, leaps, and blasts the enemy in a massive
eruption of explosive fury. Its volcanic might alludes to
the great Mount Fuji of Japan.
>> Although weaker than Reverse Delta in all ways, it is still
extremely powerful in damaging both HP and LP. Its strength
far exceeds many Lv4 Arts of other weapons.
* Lv4 Splinter Pierce *
HP S(86)
LP C(27)
AC D
>> True to its purpose as the Axe's Lv4 Power attack, it has
the greatest ability to deal HP damage, even surpassing that
of the almighty Reverse Delta. It has modest LP damaging
capability, but suffers from very low Accuracy.
>> For characters with high Skill, this Art can prove to be
better than Reverse Delta early on in boss battles.
-------------------------------------------------------------------------------
3. Sword Arts
* Lv1 Multi Blade (Twin Blade) *
HP F(24)
LP E(12)
AC B
* Lv1 Rear Blade *
HP F(19)
LP D(18)
AC B
o Stun
* Lv1 Slash * [Best Lv1 Sword]
HP E(29)
LP D(18)
AC B
* Lv1 Cross Slash *
HP E(29)
LP D(18)
AC C
* Lv1 Stardust *
HP D(35)
LP F(9)
AC C
* Lv1 Blast (Smash) *
HP D(37)
LP F(9)
AC D
* Lv2 Double Mist *
HP D(33)
LP F(9)
AC B
* Lv2 Slice * [Best Lv2 Sword]
HP D(33)
LP D(18)
AC B
* Lv2 X-Terminator *
HP D(31)
LP D(18)
AC C
* Lv2 Noggin Knocker *
HP D(39)
LP F(9)
AC C
* Lv3 Heaven and Earth *
HP C(44)
LP D(18)
AC B
o Stun
* Lv3 Roundabout * [Best Lv3 Sword]
HP C(44)
LP B(30)
AC A
o Stun
* Lv3 Gust *
HP D(38)
LP D(18)
AC B
o Lowers Skill
* Lv3 Grand Cross *
HP D(39)
LP C(24)
AC B
* Lv3 Bear Slash *
HP B(57)
LP F(9)
AC B
* Lv4 Triple Edge *
HP B(53)
LP D(18)
AC B
* Lv4 Bopeep * [Best Lv4 Sword]
HP B(56)
LP A(45)
AC A
o Bopeep: Blackout & Sleep
* Lv4 Dragon's Tail *
HP B(54)
LP D(18)
AC A
* Lv4 Doppelganger *
HP A(68)
LP S(60)
AC B
* Lv4 Vandalize *
HP A(69)
LP F(9)
AC A
* Lv5- Reckless Slash *
HP A(70)
LP B(36)
AC B
* Lv5- Clear Water *
HP A(62)
LP E(12)
AC A
* Lv5 Golden Dragon * [Best Lv5 Sword]
HP X(92)
LP B(36)
AC C
> The ultimate Sword Art.
-------------------------------------------------------------------------------
4. Spear Arts
* Lv1 Flash Pierce *
HP D(31)
LP D(15)
AC B
* Lv1 Javelin *
HP E(29)
LP E(12)
AC C
* Lv1 Grasshopper *
HP F(22)
LP F(3)
AC C
o Stun
* Lv1 Aim *
HP D(32)
LP D(18)
AC A
* Lv1 Multi Poke (Double Stab) * [Best Lv1 Spear]
HP C(41)
LP C(24)
AC C
>> The most powerful Lv1 Art in the game.
* Lv1 Charge *
HP D(33)
LP E(12)
AC D
* Lv2 Bolt Skewer * [Best Lv2 Spear (only one)]
HP D(33)
LP D(15)
AC B
* Lv3 Puncture *
HP B(51)
LP B(30)
AC B
* Lv3 Reaper * [Best Lv3 Spear]
HP C(45)
LP F(6)
AC C
o Mass & Stun
* Lv3 Divine Lancer *
HP C(44)
LP C(21)
AC A
o Lowers Skill
* Lv3 Cobra Smash *
HP B(57)
LP D(15)
AC C
* Lv4 Arm of Light *
HP B(56)
LP B(30)
AC B
* Lv4 Twin Dragons *
HP B(54)
LP B(30)
AC B
* Lv4 Acupuncture * [Best Lv4 Spear]
HP B(55)
LP A(48)
AC A
o Lowers Skill
* Lv4 Lance Buster *
HP A(67)
LP E(12)
AC C
* Lv5- DHS (Double Headed Snake) *
HP A(66)
LP B(36)
AC B
* Lv5 Poker's Wild (Fearless Triple) * [Best Lv5 Spear]
HP X(92)
LP A(54)
AC B
> The ultimate Spear Art.
-------------------------------------------------------------------------------
5. Dagger Arts
* Lv1 Quick Thrust *
HP F(21)
LP D(15)
AC A
* Lv1 Knife Throw *
HP F(19)
LP D(15)
AC B
* Lv1 Trick Shot *
HP F(22)
LP D(15)
AC B
* Lv1 Stunner *
HP F(18)
LP F(3)
AC A
o Stun
* Lv1 Speedy Bleedy *
HP E(27)
LP D(15)
AC A
* Lv1+ Dice * [Best Lv1 Dagger]
HP D(33)
LP B(36)
AC B
* Lv2 Sonic Thrust * [Best Lv2 Dagger]
HP E(29)
LP D(18)
AC A
* Lv2 Trickster *
HP F(24)
LP D(18)
AC B
* Lv3 Lightning Thrust *
HP E(28)
LP D(15)
AC A
o Paralysis
* Lv3 Cut In *
HP D(39)
LP E(12)
AC B
* Lv3 Slashout *
HP D(35)
LP B(30)
AC A
o Paralysis
* Lv3+ Mince * [Best Lv3 Dagger]
HP B(51)
LP A(45)
AC B
>> One of the strongest Lv3 Arts in the game.
* Lv4- Blitz *
HP D(37)
LP D(18)
AC A
* Lv4 Juggle *
HP C(47)
LP A(54)
AC B
* Lv4 Double Trickster *
HP C(45)
LP B(36)
AC B
* Lv4 Bloody Mary *
HP C(48)
LP S(63)
AC A
o Blackout
* Lv4 Cross Cut *
HP C(49)
LP B(30)
AC A
* Lv4+ Puree * [Best Lv4 Dagger]
HP S(76)
LP X(90)
AC B
>> Ultimate Dagger Art. The most powerful Art in the entire game.
-------------------------------------------------------------------------------
6. Bow Arts
* Lv1 Quickshot *
HP E(28)
LP E(12)
AC D
* Lv1- Warning Shot *
HP NA(0)
LP NA(0)
AC F
o Stun
* Lv1 Random Arrowshoot * [Best Lv1 Bow]
HP E(29)
LP C(24)
AC D
o Mass
* Lv1 Multi Shot (Double Shot) *
HP E(29)
LP B(30)
AC C
* Lv1 Sniper Shot *
HP D(30)
LP C(21)
AC A
* Lv1 Power Shot *
HP D(33)
LP D(18)
AC C
* Lv2- Shadow Skidder *
HP NA(0)
LP NA(0)
AC D
o Paralysis
* Lv2 Triple Shot * [Best Lv2 Bow]
HP D(38)
LP A(45)
AC C
* Lv2 Sidewinder *
HP D(32)
LP C(21)
AC A
* Lv2 Sticker *
HP D(37)
LP D(18)
AC C
* Lv3 Mach 5 *
HP C(44)
LP D(18)
AC B
* Lv3- Ink Shot *
HP D(32)
LP E(12)
AC D
o Darkness
* Lv3 Arrow Rain * [Best Lv3 Bow]
HP C(47)
LP B(36)
AC C
o Mass
* Lv3 Sparrow Shot *
HP D(38)
LP C(21)
AC A
* Lv3 Exorcist *
HP C(43)
LP D(18)
AC B
>> Enchanted Arrow effect: Not affected by Armored defense.
(more info will be added in next update)
* Lv4 Shadow Arrow *
HP C(49)
LP B(36)
AC C
o Blackout
* Lv4 Parashots *
HP B(56)
LP B(36)
AC C
o Mass
* Lv4+ Thousand Needles * [Best Lv4 Bow]
HP A(66)
LP S(75)
AC C
> The ultimate Bow Art.
* Lv4 Phoenix Arrow *
HP B(50)
LP C(21)
AC A
* Lv4 Zapper *
HP C(47)
LP C(21)
AC B
o Blackout
-------------------------------------------------------------------------------
7. Gun Arts
* Lv0 Red Hit (Random Shot) *
HP F(3)
LP NA(0)
AC F
* Lv1+ Green Hit (Shoot) *
HP D(31)
LP E(12)
AC A
* Lv2+ Blue Hit (Shoot) *
HP C(44)
LP D(18)
AC A
* Lv4 Golden Hit (Shoot) *
HP B(55)
LP C(24)
AC A
>> More powerful than Zapper and Phoenix Arrow.
-------------------------------------------------------------------------------
8. Staff Arts
* Lv1 Slam *
HP F(18)
LP F(3)
AC B
* Lv1 Roundhouse *
HP F(23)
LP E(12)
AC B
* Lv1 Coma Dose *
HP D(30)
LP F(9)
AC C
* Lv1 Multi Hit (Double Hit) *
HP E(29)
LP F(6)
AC C
* Lv1 Bone Crusher *
HP F(23)
LP F(6)
AC C
o Lowers Strength
* Lv1 Earth Dragon * [Best Lv1 Staff]
HP E(29)
LP F(3)
AC A
o Mass & Stun
* Lv2 Drag Down *
HP F(24)
LP F(3)
AC B
o Lowers Strength
* Lv2 Repound *
HP E(25)
LP E(12)
AC B
* Lv2 Triple Hit * [Best Lv2 Staff]
HP D(38)
LP C(27)
AC C
o Lowers Endurance
* Lv2 Skull Splitter *
HP E(25)
LP F(6)
AC C
o Lowers Magic
* Lv3 Cruncher * [Best Lv3 Staff]
HP D(32)
LP D(15)
AC B
o Lowers Endurance
* Lv3 Bell Ringer (Gong Beat) *
HP D(38)
LP F(9)
AC C
* Lv3 Rock Splitter *
HP C(44)
LP C(27)
AC C
* Lv4 Aqua Lunar *
HP D(38)
LP C(24)
AC A
o Lowers Spirit
* Lv4 Time and Tide *
HP B(53)
LP F(6)
AC B
o Blackout
* Lv4 Nutcracker *
HP C(48)
LP F(9)
AC C
o Nutcracker: Breaks Enemy Defense
* Lv4 Total Agony * [Best Lv4 Staff]
HP B(58)
LP A(48)
AC C
o Lowers Endurance
>> Ultimate Staff Art.
* Lv4 Pulverizer *
HP C(44)
LP D(18)
AC B
o Lowers Endurance
* Lv4 Grand Slam *
HP B(55)
LP F(3)
AC A
o Mass & Stun
===============================================================================
-------------------------------------------------------------------------------
===============================================================================
G. MAGIC SPELL TYPES
Here are some general descriptions of the main groups of
magic spells. Fire and Forbidden spells are mostly designed
for offense, and are the most powerful. Earth and Water
have a good mixture of both offensive and defensive spells.
Wood and Metal are mostly defensive. There are exactly 12
spells per element (except for Forbidden Arts, which has 10).
Eight of those can be learned be learned from Magic Tablets,
while the rest require a Magic Blender (read the next section
for more info). All Forbidden spells can be learned from Magic
Tablets.
(Refer to "Magic Arts List" for more details.)
o Detect Spells
Detect spells serve two purposes: reveal enemy locations
on the Adventure map and weaken enemy defenses of the
corresponding type. For example, casting "Detect Animals"
will reveal where all the Wildlings, Beasts, and Giants
are on the map. In battle, casting the same spell will reduce
the HP defense of all those enemies, but it will not affect
enemies of other types, such as Undead. Detect Gold is
mainly used to find treasures, since the Gold monster scarely
shows itself. Detect Blood reduces LP defense of all monster
types.
*Tip* Since Detect spells only reduce about 5% of the enemy's
HP defense, it's often only useful very early in the game
where you do not have access to offensive spells yet. Later
in the game, use it only when you're ambushed by a large group
of monsters or at the beginning of a boss battle (yes, it's
worth it).
*Tip* If the enemies turn around and face away from the party
when the Detect spell hits them, it means that the spell does
not work with those types of monsters. Notice that casting Detect
Gold on most monsters will cause them to turn around, meaning that
Detect Gold does not work with them.
*Insight* How do Detect Spells reduce enemy defense? Logically
speaking, Detect enemies is like scanning them for weaknesses;
using these spells reveal where the weak points of the enemies
are. Therefore, it becomes easier to inflict higher damage on
enemies. Detect Blood works on the same principle. It reveals
where the main arteries and the main organs (such as the
heart) are located, allowing characters to have a higher
chance of dealing LP damage.
o Offensive Spells
Most of these simply cause HP & LP damage. Generally, there
are 3 levels of offensive spells. The lowest level consists
of weak single attack spells such as "Fire Arrow" (Fire Art),
"Bubble Blow" (Water Art), and "Boulder" (Earth Art). Second
level spells can attack all enemies at once. These include
"Ice Needle" (Water Art) and "Corona" (Fire Art). Third level
spells are those ones that can only be acquired using "Magic
Blender". Third level spells are outrageously powerful. One
such example is "Rock Rain" (Earth Art) that far surpasses
any Art in the game in the ability to wipe out an entire mob
in one single attack.
o Healing Spells
Restorative spells are more or less self-explanatory. The Wood
Art, "Life Boost", increases HP Recovery Rate roughly 50%.
Wood Art "Recycle" restores durability of the first weapon
of the caster. There are also several spells that can restore
HP in and out of battle. The most common one is "Purify" (Water
Art), which also removes any status ailments. Unfortunately,
the other HP restoration spells are high level spells that
need Magic Blender to gain access to.
o Supportive Spells
There are two types of supportive spells - stat raisers
and elemental. Stat raisers, such as Power Surge,
increase stat values by a set percentage (mentioned in
"Status Changers"). Elemental supportive spells, such
as Fire Veil and Overgrowth, increase the effectiveness
of magic spells of the corresponding type. "Veil" spells
directly increases the effectiveness of the same element
by raising the stat value for that element. "Overgrowth"
and "Rainbringer" work differently. It changes the
surrounding environment instead of affecting the caster.
Casting "Overgrowth", for example, will add more Wood
panels to the Magic Reel and increase chances of landing
on a Wood panel; thus, it indirectly accelerates the
learning rate of Wood spells. Having more panels of the
same element on the Magic Reel also increases the
effectiveness of Magic spells of the same type, just
like a "Veil" spell, although the effect is not as much.
*Tip* Status raising spells are invaluable to any boss
battle. Power Surge (Fire Art) in particular increases
the HP damage done by 30%! This means that if you
original deal 800HP damage, it will be increased to
1040HP damage! That's roughly the difference between
Lv3 and Lv4 attacks, meaning that you're essentially
increasing the power of Lv4 attacks to the level of
Lv5 attacks!
o Shield Spells
These spells, such as "Fire Shield" or "Water Shield",
allow the caster to block attacks that the spell is
designed to defend against. They act exactly like
real shields and evasive weapon abilities (eg. Deflect).
Casting it doesn't mean that you can block all attacks
of a specific type or element; it appears only occasionally
like a shield suddenly popping in front the character.
"Aegis Shield" is one of the best defensive spells as
it allows the caster to block attacks of any element,
especially useful for mage-defenders, such as Anzam
or Kong Ming. Other shield spells include "Missle Guard",
"Mind Lock", etc.
===============================================================================
-------------------------------------------------------------------------------
===============================================================================
H. MAGIC ARTS LIST
The level of each Magic Art corresponds to the level
of the Magic Tablet required to learn it. For example,
you'll need a Lv4 Fire Magic Tablet to learn Lv4
Corona.
Lv5 Arts for all Elements are accessible only with a
"Magic Blender" panel. Using this panel, you can
select several spells and combine them into a single
Lv5 Magic Art. "Blender" values determine how much
"Fusion" values are required to create the new Art.
For example, to make Lv5 Heat Fought, you can
choose Power Surge and Corona.
DETECT = "Detect" spells. Can be used for finding
enemies or objects on the dungeon map. Usually used
for reducing HP defense of specific enemies in battle.
ATTACK = Offensive spells that cause HP & LP damage.
SUPPORT = Supportive spells & Status Changers.
HEAL = Restores HP and/or removes Status Effects.
EFFECT = Inflicts a Status Effect.
SHIELD = Gives the caster a shield that blocks attacks
(just like normal shields and evasive weapon abilities).
The number label inside the "[*]" brackets
indicate the HP consumption rate for that
spell.
---
a. Forbidden Arts (Offense)
Incredibly powerful, but difficult to find and learn.
Deals heavy damage while inflicting nasty Status Effects.
Lv0 DETECT : [20] [---] Detect Blood (Reduces Enemy Life Protection)
Lv1 ATTACK : [40] [BFA] Seal of Abyss (Paralysis) {Light}
Lv2 ATTACK : [50] [BFA] Degeneration (Poison) {none}
Lv2 EFFECT : [50] [---] Weaken (Lowers Strength & Endurance)
Lv3 SUPPORT: [50] [---] Spell Magnet
Lv3 ATTACK : [50] [CFA] Psycho Noise (Mass & Lowers Sp/Mg/Elements) {Light}
Lv4 ATTACK : [60] [A-A] Blaster (Blackout) {none}
Lv4 ATTACK : [40] [-CE] Ophion {none}
---
b. Fire Arts (Offense)
Mainly designed for dealing damage.
Lv0 DETECT : [10] [---] Detect Aura (Lowers HP defense of bosses)
Lv1 SUPPORT: [10] [---] Fire Veil
Lv2 ATTACK : [15] [DFA] Fire Arrow {Heat}
Lv2 SHIELD : [20] [---] Fire Shield (Blocks Ice Attacks)
Lv3 SUPPORT: [20] [---] Power Surge (Raises Strength)
Lv3 SHIELD : [30] [---] Fire Wall (Cancels Ice Attacks)
Lv4 ATTACK : [65] [BFA] Corona (Mass) {Light}
Lv4 ATTACK : [30] [BEA] Holy Seal {Light}
Lv5 EFFECT : [??] [---] Heat Fought (Berserk)
Lv5 ATTACK : [??] [AEA] Super Wind {Light}
Lv5 ATTACK : [??] [B-A] Moving Fire Wall (Cancels Ice Attacks) {Heat}
Lv5 ATTACK : [??] [SDA] Crimson Flare (Darkness) {Heat}{Light}
---
c. Water Arts (Mixed)
Has a good mixture of healing and offensive Arts.
Lv0 DETECT : [10] [---] Detect Undead (Lowers HP defense of Undead)
Lv1 SUPPORT: [10] [---] Water Veil
Lv2 SUPPORT: [10] [---] Rainbringer (Elemental Supporter)
Lv2 ATTACK : [20] [DFA] Bubble Blow {Hit}
Lv3 HEAL : [20] [E-A] Purify (Restores HP & Removes Status Effects)
Lv3 SHIELD : [20] [---] Water Shield (Blocks Heat Attacks)
Lv4 ATTACK : [50] [CEA] Ice Needle (Mass) {Hit}{Cold}
Lv4 EFFECT : [60] [---] Slow Stream (Cancels One Enemy Action)
Lv5 EFFECT : [??] [---] Time Stop
Lv5 ATTACK : [??] [BDA] Thunderclap (Paralysis) {none}
Lv5 SUPPORT: [??] [---] Suppression (Elemental Supporter)
Lv5 HEAL : [??] [C-A] Refresh (Removes Status Effects)
---
f. Metal Arts (Mixed)
Strange mix of various supportive and offensive Arts.
Lv0 DETECT : [10] [---] Detect Gold (Reduces HP defense of Mimics)
Lv1 SUPPORT: [10] [---] Gold Veil
Lv2 EFFECT : [10] [---] Magic Lock (Paralysis - Mimics only)
Lv2 ATTACK : [20] [EFA] Shock (Mass) {Lightning}
Lv3 SUPPORT: [20] [---] Armor Blessing (Raises Armor Defense)
Lv3 SUPPORT: [30] [---] Weapon Blessing (Raises Weapon Power)
Lv4 ATTACK : [50] [CFA] Supersonic (Mass & Numbness - animal/insects) {Light}
Lv4 SHIELD : [50] [---] Mind Lock (Blocks all non-Elemental Attacks)
Lv5 DETECT : [??] [---] Detect Treasure
Lv5 SUPPORT: [??] [---] Sharpness (Raises Weapon Power - blades only)
Lv5 EFFECT : [??] [---] Gold Finger (Petrify)
Lv5 ATTACK : [??] [AFA] Siren (Mass) {Light}
---
d. Earth Arts (Defense)
Many good protective spells.
Lv0 DETECT : [10] [---] Detect Animals (Lowers HP defense of Beasts/Wildlings)
Lv1 SUPPORT: [10] [---] Earth Veil
Lv2 ATTACK : [10] [EFA] Boulder {Hit}
Lv2 EFFECT : [20] [---] Sleep
Lv3 SUPPORT: [20] [---] Build Up (Raises Strength & Endurance)
Lv3 HEAL : [40] [---] Anti-Fear (Removes Mental Status Effects)
Lv4 EFFECT : [40] [---] Animal Charmer (Weakens Beast/Wilding/Bird Attacks)
Lv4 SHIELD : [50] [---] Aegis Shield (Blocks all Elements)
Lv5 EFFECT : [??] [---] Fear
Lv5 SUPPORT: [??] [---] Power Rise (Raises Strength)
Lv5 SUPPORT: [??] [---] Mega Power Rise (Raises Strength)
Lv5 ATTACK : [??] [SAE] Stone Rain (Mass) {Hit}
---
e. Wood Arts (Defense)
Defensive spells especially useful for long battles.
Lv0 DETECT : [10] [---] Detect Vegeplants (Drops defense of Insects/Vegeplants)
Lv1 SUPPORT: [10] [---] Wood Veil
Lv2 SUPPORT: [10] [---] Overgrowth (Elemental Supporter)
Lv2 HEAL : [20] [---] Life Boost (Raises HP Recovery Rate)
Lv3 HEAL : [40] [---] Recycle (Restores Main Weapon Durability)
Lv3 SHIELD : [40] [---] Missle Guard (Blocks all Piercing Attacks)
Lv4 SUPPORT: [40] [---] Meditation (Raises Spirit & Magic)
Lv4 ATTACK : [60] [AEA] Thunderbringer {Lightning}
Lv5 EFFECT : [??] [---] Green Requiem (Blackout)
Lv5 SHIELD : [??] [---] Forest Shield (Blocks all Physical Attacks)
Lv5 HEAL : [??] [---] Regeneration (Restores HP & Removes Mental Effects)
Lv5 ATTACK : [??] [SDA] Holy Lightning {Lightning}
===============================================================================
-------------------------------------------------------------------------------
===============================================================================
I. IN-DEPTH MAGIC ARTS LIST
KEY
o Fusion Abbreviations
Fo = Forbidden
Fr = Fire
Wt = Water
Et = Earth
Mt = Metal
Wd = Wood
CLASS = The type and level of the Art, which corresponds to Magic Tablet Lv.
EFFECT = The effect of the spell in battle.
FIELD = The effect of the spell outside battle, used during a Quest.
FUSION = The values used for creating a Lv5 Magic Art.
BLENDER= The values required for creating that Lv5 Magic Art.
TYPE = The element(s) of the spell.
-------------------------------------------------------------------------------
1. Forbidden Arts
* Detect Blood *
CLASS : Lv0 DETECT
EFFECT : Reduces All Enemies' Life Protection of those with Blood
FIELD : Locates All with Blood (excludes Vegeplants & Undead)
FUSION : Fo2 Fr2
* Seal of Abyss *
CLASS : Lv1 ATTACK
EFFECT : Single Damage & Paralysis
FIELD : Banishes All Non-Evil (excludes Undead & Demons)
FUSION : Fo2 Et2
TYPE : {Light}
HP B(53)
LP F(6)
AC A
* Degeneration *
CLASS : Lv2 ATTACK
EFFECT : Single Damage & Poison
FUSION : Fo2 Wd2
TYPE : {-none-}
HP B(53?)
LP F(6?)
AC A
* Weaken *
CLASS : Lv2 EFFECT
EFFECT : Lowers Strength 15% & Endurance 15% of Single Enemy
FUSION : Fo2 Mt2
* Spell Magnet *
CLASS : Lv3 SUPPORT
EFFECT : Forces Enemy Spells to Target the Caster of "Spell Magnet"
FUSION : Fo2 Wt2
* Psycho Noise *
CLASS : Lv3 ATTACK
EFFECT : Mass Damage & Lowers Spirit 10%, Magic 10% and All Elements 10% Each
FUSION : Fo3 Mt2
TYPE : {Light}
HP C(40)
LP F(9)
AC A
* Breath of Chaos *
CLASS : Lv4 ATTACK
EFFECT : Single Damage & Blackout
FUSION : Fo3 Fr1 Mt1
TYPE : {-none-}
HP A(60)
LP NA(0)
AC A
* Ophion *
CLASS : Lv4 ATTACK
EFFECT : Single Damage
FUSION : Fo3 Wt2
TYPE : {-none-}
HP NA(0)
LP C(27)
AC E
-------------------------------------------------------------------------------
2. Fire Arts
* Detect Aura *
CLASS : Lv0 DETECT
EFFECT : Reduce HP Defense of Bosses, Giants, Dragons & Demons by 5%
FIELD : Locates Bosses
FUSION : Fr2
* Fire Veil *
CLASS : Lv1 SUPPORT
EFFECT : Raises Fire Elemental Value (Fire HP Damage)
FUSION : Fr3
* Fire Arrow *
CLASS : Lv2 ATTACK
EFFECT : Single Damage
FIELD : Breaks Magical Lock on Treasure Chest
FUSION : Fo1 Fr1 Et2
TYPE : {Heat}
HP D(33)
LP F(9)
AC A
* Fire Shield *
CLASS : Lv2 SHIELD
EFFECT : Acts as a Shield that Blocks Ice Attacks
FUSION : Fr2 Et1 Mt1
* Power Surge *
CLASS : Lv3 SUPPORT
EFFECT : Raises Strength 30%
FUSION : Fr2 Et2 Wd1
* Fire Wall *
CLASS : Lv3 SHIELD
EFFECT : Cancels 100% of Enemy Ice Attacks for One Turn
FIELD : Blocks Enemy Movement for 4 Turns
FUSION : Fr3 Wt1 Mt1 Wd1
* Corona *
CLASS : Lv4 ATTACK
EFFECT : Mass Damage
FUSION : Fo1 Fr3 Et1 Wd1
TYPE : {Light}
HP B(57)
LP F(9)
AC A
* Holy Seal *
CLASS : Lv4 ATTACK
EFFECT : Single Damage
FIELD : Banishes Undead
FUSION : Fr2 Mt2 Et1
TYPE : Light Elemental
HP B(53)
LP E(12)
AC A
* Heat Fought *
CLASS : Lv5 EFFECT
EFFECT : Inflicts Berserk
BASE : Power Surge
BLENDER: Fr3 Et2 Wd2
* Super Wind *
CLASS : Lv5 ATTACK
EFFECT : Mass Damage
BASE : Corona
BLENDER: Fo1 Fr5 Wd4
TYPE : {Light}
HP A(71)
LP E(12)
AC A
* Moving Fire Wall *
CLASS : Lv5 ATTACK
EFFECT : Mass Damage & Blocks Ice Element 100% for One Turn
FIELD : Blocks Enemy Movement for 4 Turns
BASE : Holy Seal
BLENDER: Fr3 Wt2 Mt2 Wd2
TYPE : {Heat}
HP B(53)
LP NA(0)
AC A
* Crimson Flare *
CLASS : Lv5 ATTACK
EFFECT : Single Damage & Darkness
FIELD : Breaks Magical Lock on Treasure Chest
BASE1 : Fire Arrow
BLENDER1: Fo5 Fr4 Mt1 Et1 Wd1
BASE2 : Corona (only 1 base is required)
BLENDER2: Fo3 Fr3 Mt2 Et2
TYPE : {Light}{Heat}
HP S(89)
LP D(18)
AC A
-------------------------------------------------------------------------------
3. Water Arts
* Detect Undead *
CLASS : Lv0 DETECT
EFFECT : Reduce HP Defense of Undead & Aquans by 5%
FIELD : Locates Undead
FUSION : Fo2 Wt2
* Water Veil *
CLASS : Lv1 SUPPORT
EFFECT : Raises Water Elemental Value (Water HP Damage)
FUSION : Wt3
* Rainbringer *
CLASS : Lv2 SUPPORT
EFFECT : Increases Effectiveness of Water Arts; More Water panels on Reel
FUSION : Wt2 Et2 Wd1
* Bubbleblow *
CLASS : Lv2 ATTACK
EFFECT : Single Damage
FIELD : Breaks Magical Lock for Treasure Chest & Extinguishes Fire
FUSION : Fr1 Wt2 Et1
TYPE : {Hit}
HP D(36)
LP F(3)
AC A
* Purify *
CLASS : Lv3 HEAL
EFFECT : Restores HP of Single Target & Removes Physical Status Effects
FIELD : Restores HP of Single Ally
FUSION : Wt2 Wd1
HP E(26)
* Water Shield *
CLASS : Lv3 SHIELD
EFFECT : Acts as a Shield that Blocks Heat Attacks
FUSION : Wt2 Mt1 Et1 Wd1
* Ice Needle *
CLASS : Lv4 ATTACK
EFFECT : Mass Damage
FUSION : Wt3 Mt2
TYPE : {Hit}{Cold}
HP C(40)
LP E(12)
AC A
* Slow Stream *
CLASS : Lv4 EFFECT
EFFECT : Cancels One Enemy Action at Random
FUSION : Fo2 Wt4
* Time Stop *
CLASS : Lv5 EFFECT
EFFECT : Increases the Duration of Inflicted Status Changers & Effects
BASE1 : Purify (if targetting allies)
BLENDER1: Fo3 Wt5 Mt3
BASE2 : Slow Stream (if targetting enemies)
BLENDER2: Fo3 Wt4 Mt4
* Thunder Clap *
CLASS : Lv5 ATTACK
EFFECT : Single Damage & Paralysis
BASE1 : Rainbringer
BLENDER1: Fo2 Wt3 Mt2 Et2
BASE2 : Bubble Blow (only 1 base required)
BLENDER2: Wt3 Mt3 Et3
TYPE : {-none-}
HP B(58)
LP D(18)
AC A
* Suppression *
CLASS : Lv5 SUPPORT
EFFECT : Raises Water Arts; Turns all Reel Panels into Water or Forbidden
BASE : Ice Needle
BLENDER: Fo4 Wt4 Et4
* Refresh *
CLASS : Lv5 HEAL
EFFECT : Restores HP of Single Target & Removes All Status Effects
BASE : Purify
BLENDER: Wt4 Wd5
HP C(46)
-------------------------------------------------------------------------------
4. Metal Arts
* Detect Gold *
CLASS : Lv0 DETECT
EFFECT : Reduces HP Defense of the Gold monster (only one in game) by 5%
FIELD : Locates Treasure Chests that Hold Gold (money; kr)
FUSION : Mt3
* Gold Veil *
CLASS : Lv1 SUPPORT
EFFECT : Raises Metal Elemental Value (Metal HP Damage)
FUISON : Fr1 Mt2
* Magic Lock *
CLASS : Lv2 EFFECT
EFFECT : Paralysis (Treasure Slimes only)
FIELD : Blocks Enemy Movement for 4 Turns
FUSION : Fo1 Wt1 Mt2
* Shock *
CLASS : Lv2 ATTACK
EFFECT : Mass Damage
FUSION : Fo1 Mt2 Wd1
TYPE : {Lightning}
HP E(26)
LP F(3)
AC A
* Armor Blessing *
CLASS : Lv3 SUPPORT
EFFECT : Adds 10 Extra Defense Points
FUSION : Wt1 Mt2 Et2
* Weapon Blessing *
CLASS : Lv3 SUPPORT
EFFECT : Adds 6 Extra Attack Points to Weapons
FUSION : Fr2 Wt1 Mt2
* Supersonic *
CLASS : Lv4 ATTACK
EFFECT : Mass Damage & Numbness (Insects & Animals only)
FIELD : Banishes Insects & Beasts
FUSION : Fo1 Wt2 Mt3
TYPE : {Light}
HP C(48)
LP F(3)
AC A
* Mind Lock *
CLASS : Lv4 SHIELD
EFFECT : Acts as a Shield that Blocks Non-Elemental Attacks
FUSION : Fo1 Fr1 Wt1 Mt3
* Detect Treasure *
CLASS : Lv5 DETECT
EFFECT : Increases Chances of Getting Treasure & Magic Tablets after Battle
FIELD : Locates All Treasures (Chests, Bags, Corpses, etc.)
BASE : Detect Gold
BLENDER: Fo2 Wt2 Mt5
* Sharpness *
CLASS : Lv5 SUPPORT
EFFECT : Adds 12 Extra Attack Points to Bladed Weapons (excludes Guns & Staff)
BASE : Weapon Blessing
BLENDER: Fo2 Wt2 Mt4 Et2
* Gold Finger *
CLASS : Lv5 EFFECT
EFFECT : Inflicts Petrify (Death)
BASE1 : Detect Gold
BLENDER1: Fo4 Mt5
BASE2 : Mind Lock (only 1 base required)
BLENDER2: Fo3 Fr2 Mt4
* Siren *
CLASS : Lv5 ATTACK
EFFECT : Mass Damage
BASE1 : Shock
BLENDER1: Fr2 Wt2 Mt4 Wd2
BASE2 : Supersonic (only 1 base required)
BLENDER2: Fo2 Fr2 Wt4 Mt4
TYPE : {Light}
HP A(72)
LP F(3)
AC A
-------------------------------------------------------------------------------
5. Earth Arts
* Detect Animals *
CLASS : Lv0 DETECT
EFFECT : Reduces HP Defense of Birds, Beasts & Wildlings by 5%
FIELD : Locates Birds, Beasts & Wildlings
FUSION : Wt1 Et2 Wd1
* Earth Veil *
CLASS : Lv1 SUPPORT
EFFECT : Raises Earth Elemental Value (Earth HP Damage)
FUSION : Wt1 Et2 Wd1
* Boulder *
CLASS : Lv2 ATTACK
EFFECT : Single Damage
FIELD : Breaks Magical Lock on Treasure Chest
FUSION : Fo1 Mt1 Et2
TYPE : {Hit}
HP E(28)
LP F(9)
AC A
* Sleep *
CLASS : Lv2 EFFECT
EFFECT : Inflicts Sleep on Single Enemy
FUSION : Et2 Wd2
* Build Up *
CLASS : Lv3 SUPPORT
EFFECT : Increases Strength & Endurance
FUSION : Fr1 Et2 Mt1
* Anti-Fear *
CLASS : Lv3 HEAL
EFFECT : Removes Mental Status Effects for All Allies
FUSION : Fr1 Wt1 Et2 Wd1
* Animal Charmer *
CLASS : Lv4 EFFECT
EFFECT : Prevents Bird, Beasts, & Wildlings from Using Powerful Attacks
FUSION : Fr1 Et3 Wd2
* Aegis Shield *
CLASS : Lv4 SHIELD
EFFECT : Acts as a Shield that Blocks All Elemental Attacks
FUSION : Mt1 Et3 Wd1
* Fear *
CLASS : Lv5 EFFECT
EFFECT : Inflicts Confuse
FIELD : Banishes Undead & Slimes
BASE : Sleep
BLENDER: Fo5 Et3
* Power Rise *
CLASS : Lv5 SUPPORT
EFFECT : Cancels Status Changers & Raises Strength 30%
BASE : Build Up
BLENDER: Fr2 Mt2 Et3
* Mega Power Rise *
CLASS : Lv5 SUPPORT
EFFECT : Cancels Status Changers & Raises Strength 30% (Longer Duration)
BLENDER: Fr3 Mt3 Et4
* Stone Rain *
CLASS : Lv5 ATTACK
EFFECT : Mass Damage
BASE : Boulder
BLENDER: Fo6 Et4
TYPE : Physical Hit
HP S(87)
LP A(54)
AC E
-------------------------------------------------------------------------------
6. Wood Arts
* Detect Vegeplants *
CLASS : Lv0 DETECT
EFFECT : Reduces HP Defense of Vegeplants, Insects & Slimes by 5%
FIELD : Locates Vegeplants
FUSION : Wt1 Wd2
* Wood Veil *
CLASS : Lv1 SUPPORT
EFFECT : Increases Wood Elemental Value (Wood HP Damage)
FUSION : Wd3
* Overgrowth *
CLASS : Lv2 SUPPORT
EFFECT : Increases Effectiveness of Wood Arts; More Wood Panels on Reel
FUSION : Wt1 Et1 Wd2
* Life Boost *
CLASS : Lv2 HEAL
EFFECT : Increases HP Recovery Rate of Single Ally by 50%
FUSION : Fr2 Wd2
* Recycle *
CLASS : Lv3 HEAL
EFFECT : Adds about 6 Durability Points to Main Weapon (must be 30 or less)
FUSION : Fr1 Mt1 Et1 Wd2
* Missle Guard *
CLASS : Lv3 SHIELD
EFFECT : Acts as a Shield that Blocks Every Single Piercing Attack
FIELD : Blocks Enemy Movement for 4 Turns
FUSION : Mt1 Et2 Wd2
* Meditation *
CLASS : Lv4 SUPPORT
EFFECT : Cancels All Status Changes & Raises Magic 15% and Spirit 15%
FUSION : Fr1 Wt1 Et1 Wd3
* Thunderbringer *
CLASS : Lv4 ATTACK
EFFECT : Single Damage
FIELD : Breaks Magical Lock on Treasure Chest
FUSION : Fr2 Wt2 Wd2
TYPE : {Lightning}
HP A(60)
LP E(12)
AC A
* Green Requiem *
CLASS : Lv5 EFFECT
EFFECT : Inflicts Blackout (Death)
BASE : Thunderbringer
BLENDER: Fo3 Fr3 Wt3 Wd3
* Forest Shield *
CLASS : Lv5 SHIELD
EFFECT : Acts as a Shield that Blocks All Physical Attacks
BASE1 : Missle Guard
BLENDER1: Wt2 Et2 Wd3
* Regeneration *
CLASS : Lv5 HEAL
EFFECT : Restores HP & Removes Mental Status Effects
BASE1 : Overgrowth
BLENDER1: Wt2 Et3 Wd4
BASE2 : Life Boost (only 1 base is required)
BLENDER2: Fr3 Wt2 Wd4
BASE3 : Meditation (allows caster to target self)
BLENDER3: Fr2 Et2 Wt2 Wd3
HP S(75?)
* Holy Lightning *
CLASS : Lv5 ATTACK
EFFECT : Single Damage
FIELD : Breaks Magical Lock on Treasure Chest
BASE : Thunderbringer
BLENDER: Wt5 Wd5
TYPE : {Lightning}
HP S(80)
LP D(15)
AC A
===============================================================================
-------------------------------------------------------------------------------
===============================================================================
J. DAMAGE & MONSTER DEFENSE TYPES
(I reccomend that you do not read this section until you've gotten
the hang of the Arts types system.)
Like in any RPG, enemies have different strengths and weaknesses to
different damage types. Not surprisingly, the system in USaga is
somewhat more complicated than mainstream RPGs, though not by much.
Damage types are composed of Slash, Hit, Pierce, Heat, Cold,
Lightning, Light, and none-elemental, making a total of eight.
The major difference between Unlimited Saga's damage types system
is that certain attacks can have multiple damage types. When used
upon an enemy the more effective one will be used. For example,
suppose you use Woodchopper on an enemy that has a high defense
against Slash attacks. Woodchopper is a general Axe Art that has
both Slash and Hit as its attack type. In this case, the enemy's
resistance against Slash attacks will have no effect on
Woodchopper at all. Although the enemy is resistant against
Slash attacks, it does not have defense against Hit attacks.
Remember that only the better damage type will be used against
the enemy. Having more damage types is always better than have
a single damage type in all cases.
Damage types are separated into two categories, Physical and
Elemental. Physical attacks are composed of Slash, Hit and Pierce,
while Elemental attacks are made up of Heat, Cold, Lightning, Light
and none-elemental. Do not confuse "Elemental" with "magical".
Several Magic Arts deal Physical damage also, such as Bubble Blow.
-------------------------------------------------------------------------------
1. RACIAL DEFENSES
o Beasts & Wildlings
> strong vs Physical; weak vs Elemental
> Beasts and Wildings are often brute melee monsters. These are strong
against all three types of Physical attacks - Slash, Hit and Pierce, but
are weak against all Elemental attacks.
o Dragons
> strong vs Heat; weak vs Cold
> In other words, they're strong vs Fire Arrow, while Ice Needle works
best against them. These include Dragonids (Dragon Wildlings).
o Flying Dragons
> variable Elemental defense
> Flying Dragons are strong against the Magic that most resembles
their color. For example, White Flying Dragons (White Windsor) are
strong against Ice Needle, while Red ones are strong against Fire Arrow.
Use the opposite Elemental attack type to its color. Wyverns (silvered-
colored Dragon-like ground-dwelling birds) are not considered Flying
Dragons.
o Birds
> none
> Birds generally have no weaknesses and strengths.
o Aquans
> weak vs Lightning (bosses only)
> Generally, Aquans have no strengths and weaknesses. Only their
some of their bosses are weak against Lightning attacks.
o Vegeplants (Plantoids)
> strong vs Cold & Light
> All Vegeplants have this property. It basically means that they are
resistant against a large number of spells including Ice Needle, Seal
of the Abyss, Psycho Noise, Corona, Holy Seal and Supersonic, among
others.
o Demons
> strong vs Lightning & Light
> Like Vegeplants, Demons are strong against many Magic Arts. These
include Seal of the Abyss, Psycho Noise, Corona, Holy Seal, Shock,
Supersonic, Thunderbringer, etc. These also means that the Dagger Art,
Lightning Thrust, does not work well on them either.
o Undeads
> strong vs Cold; weak vs Heat
> Every single Undead monster, including all Undead bosses, have this
property. Fire Arrow is incredibly effective against them, while Ice
Needle works poorly.
-------------------------------------------------------------------------------
2. ARMOR DEFENSES
o Enchanted
> strong vs Elemental; weak vs Physical
> Enchanted monsters consist mainly of mages. Necromancers, wizards and
the feared demon, Lich, all have this type of defense. Enchanted monsters
also include the Burak, a white fox-like Beast that has shamanic
engravings on its body.
o Armored
> strong vs Slash & Pierce, weak vs Hit(Blunt)
> Other than wearing a piece of metallic armor, armored also means
having a solid carapace, such as that of the Titan Crab or the Lancer
Beetle. A large number of enemies and bosses have this property.
o Inflated
> strong vs Hit(Blunt)
> Monsters that are filled with air or looks like a balloon are
very strong against Blunt attacks. These include Blowfish, Pinhut(those
puffy blue ghosts), OrbCrawler and the like.
o Bone
> strong vs Pierce
> There aren't many monsters with this property. Monsters that are
made up of bones are incredibly resilient against Pierce attacks.
These include Skeleton, BalloonHead, Edgelord(boss) and a certain
you-know-who with a bone dragon behind him(boss).
o Thickcloth/Thickhide
> strong vs Slash
> Only bosses have this property, and quite a number of them do.
Thickcloth refers to wearing thick or wearing full clothing
(often not robes), while Thickhide means having very tough skin
(skin, not carapace/skin-armor). Bosses with this property include
Edgelord(yep, dual defense), Elder Dragons, Knights of the Round
Table, etc.
*Note* Some enemies, especially bosses, can have a combination of
Armor Defense. A good example is the Edgelord. Graphically, you can
see that the boss is made up of skeleton and wears thick ragged
clothing. The skeleton gives it Bone defense, making it resistant
to Pierce attacks. The clothing gives it Thickcloth, which provides
it with defense against Slash attacks. However, it does not have
Inflated defense and is thus weakest against Hit attacks. Refering
back to Racial Defenses, being Undead also makes it vulnerable to
Fire Arrow.
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K. CREDITS
Thanks to:
Niu, for translating the raw data from the Japanese guide book.
Ramtiger, for further translating the raw data.
Square-Enix and Akitoshi Kawazu's development team for creating
this excellent RPG!
..and, of course, you, for reading this FAQ! ^_^"
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L. LEGAL INFORMATION
This may be not be reproduced under any circumstances
except for personal, private use. It may not be placed on
any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site
or as a part of any public display is allowed, but it must retain
the exact same form. Otherwise, it is a violiation of copyright.
CONTACT:
E-MAIL -
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Copyrights @ 2003-2004 Dawit Thepchatree
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