Unlimited SaGa - Judy FAQ/Walkthrough (incomplete)
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Authors: Exdreamer (
[email protected]) and Kashell
Triumph (
[email protected]).
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Version 1.0: (06-24-03) Incomplete Judy FAQ/Walkthrough
submitted to Gamefaqs.com
Version 1.1: (07-24-03) "Ships Ahoy" through "Looking for
Mom: Part 3" added to Adventure Walkthrough and "Fugar's
Mansion" through "Avalon" added to Sidequests section. FAQ
update.
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Important Info:
Exdreamer: Before reading this FAQ/Walkthrough, please
understand that it may not be reproduced under any
circumstances except for personal, private use. It may not be
placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
Kashell: And if I find out you have plagiarized, copied, or
anything else non-user friendly, then I will eat your
kittens.
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Table of Contents:
1 - Introduction
2 - FAQ
3 - Adventure Walkthrough
a) Prologue
b) Where's My Family?
c) Save Ursula!
d) Follow the Crystal Hoop
i) Part 1
ii) Part 2
e) That Familiar Big Back
f) The March to Sea
g) Ships Ahoy
h) To Longshark
i) The Creepy Magic Tablet
j) Looking for Mom: Part 1
k) Looking for Mom: Part 2
l) Looking for Mom: Part 3
m) I'm Coming For You, Mom!
4 - Secrets & Sidequests
a) Sunken City
b) Cemetery
c) Fugar's Mansion
d) Vanished Mogul
e) The Seven Waterfalls
f) Legendary Leviathan
g) Avalon
5 - Credits
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1 - Introduction
Unlimited SaGa is the *counts* ninth installment of the SaGa
series. While not as famous as other big names (as in Final
Fantasy), SaGa has a group of loyal followers that enjoy the
freedom and fun of SaGa. Unlimited SaGa has strayed away from
the normal games in the series, however. For one thing, you
don't have the option to move around in town with your
character. Instead you pick locations with your cursor.
That's just one of the COUNTLESS new additions. In any case,
the FAQ/Walkthrough is for the cutest witch ever to grace any
console: Judy! Judy's quest is one of the easier ones, and is
all about learning as much magic as possible. All right,
let's get started!
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2 - FAQ
First off, don't expect one of us to answer a question of
yours if you ask one of the following, or something similar.
Q: What are the different difficulties in your Adventure
Walkthrough section?
A: Very easy, Easy, Normal, Medium, Hard, Very Hard
Q: How does the skill system work?
A: After you finish a scenario, your character will receive
random bonuses. You can choose one of these bonuses and place
it into an empty slot in that character's grid. Try giving
each character skills that fit the character personality.
With Judy, you should give her magic tablets, staff skill
upgrades, and make sure she gets her familiars up as well.
Q: What are these magic tablets?
A: Judy (and the other mages) need to study tablets to learn
new arts. You can select which tablet you want to study by
going to the Status menu, and selecting Judy. Then, select
that tablet you wish to study. From the start of the game,
she is already studying a tablet. As the game progresses, she
will acquire new tablets from the story.
Q: How do I learn new magic arts?
A: By using any magic spell during a battle, you can upgrade
your magic tablets. Each tablet you study has three skills,
and by filling up the bar under each skill, you can learn
that new art. For instance, Judy's beginning tablet is Detect
Undead, Detect Animals, and Detect Plants. Once you upgrade
ONE of these, you can upgrade it to the next level and learn
something new.
Q: How does HP increase?
A: At the end of a scenario, after you finish your upgrades,
each character will get an increase in HP. The amount is
random.
Q: JUDY WILL NOT INCREASE HER LP! I KEEP LOSING!
A: Judy is a MAGE. Place her in the back, and select her to
attack last. The characters will shift according to who
attacks and when. With her in back, she will be safe from
attacks. Also, give her a shield. Remember, LP will never
increase.
Q: I keep losing against this boss.
A: Remember that you have to take away LP in order to kill
your enemies. Use your powerful combo attacks to cause plenty
of HP damage. This in turn will cause some LP damage. And as
usual, place Judy in the back.
Q: AHH!! How do I beat the bandit part?
A: Please refer to Section d, Part ii of the Adventure
Walkthrough.
Q: How do I do this with this character?
A: Sorry, this FAQ/Walkthrough is for Judy only. Hopefully
more FAQ/Walkthroughs will go up in the future for the other
Unlimited Saga characters.
Q: My characters aren't learning any new weapon skills!
A: The best way to do this is via fighting against the most
powerful foes you come across. This ensures a better chance
of gaining a new skill or two.
Q: I ran out of turns!!
A: No worries, just select to try it again. Also, remember
that this is a great way to train and learn new Arts and
Skills.
Q: Do I have to do Sidequests?
A: Nope! Only if you want to.
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3 - Adventure Walkthrough
a) Prologue: Judy's game starts out in Sadovos, Sylan Town
where we are introduced to her family. She tells us about
her old grandfather, her admired older sister, her gluttonous
older brother, her magic-less father, and her witch mother.
When her older sister leaves to go out somewhere, Judy is
left to mind their family shop. While doing so, a mysterious
man named Clyde comes to visit. Clyde is supposedly an old
friend of her grandfather and he wishes to see him. Judy
lets him in and the man traps her grandfather in a mirror.
Clyde asks Judy's grandfather about "Leith Torle's magic
tablet of the forbidden spell," which her grandfather seems
to know nothing about. Before long, though, all of Judy's
family members get transported away because of their defense
magic field. Judy winds up in a small village, but leaves to
return to her house. When she arrives, her grandfather tells
her that she must find all her family members who were
transported away and do something about Clyde. He also tells
her to take a magic tablet off the table and bring it along.
Judy agrees and tells her grandfather "just leave it to me!"
>> Judy's Beginning Stats
Strength = 3 Fire = 8
Skill = 6 Earth = 6
Spirit = 2 Metal = 10
Magic = 6 Water = 4
Endurance = 8 Wood = 9
HP = 48/48 LP = 10/10
HP Recovery C
Learning Skills = Magic Tablet L2
Learned Skills = Algaion L1, Atlas L1, Astraios L1 <<<
b) Where's My Family?
Setting: Jade Forest
Difficulty: Normal
Rounds: Unlimited
Allies: Kurt
Enemies: Vegeplasts, Insects, Birds, Beasts
-> Sadovos, Sylan Town
People: Customer: Ugo, Local: Van, Drifter: Spike
Shop: Starting items -
Copse (126 Kr) Longbow (110 Kr)
Frail Armor (2450 Kr) Feather (2100 Kr)
Frail Armor (195 Kr) Stone Dagger (849 Kr)
To begin this quest, go to the Pentagram Inn. Once there, go
to "information" and see what the people have to say (even
though it's not very important). Next go to "adventure" and
select "Where's My Family?"
After you select "Where's My Family?" you will be transported
to Jade Forest. Judy needs to pass through here to go north.
Since this is probably your first time in the moving phase,
try to get accustomed to using the Adventure Screen. Every
step you take will reveal new and unknown territory on the
screen. To recover HP on the Adventure Screen, press either
of the analog sticks (R3 and L3). However, be careful in
doing so! Every time you recover a certain amount of HP with
the "stand-by" feature, it will cost you one turn. This may
not sound like much, but later in the game (when turns are
limited) you'll have to be careful spending your turns
wisely. Also, keep in mind that you can use skills and items
anytime during the Adventure Screen. (This will definitely
come in help a lot.)
Anyways, when you're ready, move to the first space on the
Adventure Screen labeled "overgrown path." When you do so, a
man named Kurt will meet up with you and join your party.
>>> Kurt's Beginning Stats
Strength = 7 Fire = 8
Skill = 5 Earth = 5
Spirit = 9 Metal = 3
Magic = 9 Water = 5
Endurance = 18 Wood = 11
HP = 190/190 LP = 17/17
HP Recovery A
Learning Skills = none
Learned Skills = Punch L1, Sword Arts L2, Gauntlet L1,
Inconspicuous L2, Road Guide L1, Defuse L1
Note: Since Kurt is a lot stronger than Judy at this point in
the game, you'll probably want him to be taking and giving
most of the damage in battles. Keep that in mind so Judy
doesn't die early on in the game (which would result in
starting over a new game). <<<
Once he joins your party and you equip him with some extra
equipment, continue to head along the overgrown path. Watch
out for traps, though! You'll more than likely run into
them. Be on the look out for treasure chests too, even
though they might be dangerous. To open a treasure chest
when it appears on the screen, select "skill" and highlight
the treasure chest. Then examine it by selecting "."
As you head north on the overgrown path, you'll find a few
local carriers. After talking with them you'll wind up in
Forest's Eye. Keep going north until you find "moss covered
sign LV1." Examine it and it will tell you that the upcoming
area is dangerous and you should turn back south. Instead of
doing what it tells you, though, recover everyone's HP in on
the Adventure Screen and keep going. Soon after, you'll run
into your very first boss battle!
*BOSS FIGHT* He may look tougher than the monsters you've
fought before, but you have nothing to fear! Have Kurt do
all of the work since Judy probably has low LP by now from
previous battles. Make sure to do combos (by pressing "O" to
"hold") with Kurt's "Multi Blade" and/or "Slash" abilities.
By doing this a few times, you shouldn't have any trouble
killing the Boss off.
Afterwards you'll wind up in a small town called Serin, Small
Hamlet where Judy and her father are reunited. Thus, ending
the adventure "Where's My Family?"
c) Save Ursula!
Setting: Cave/Armand's Hideout
Difficulty: Very Easy
Rounds: Unlimited
Allies: Kurt, Thomas
Enemies: Vegeplasts, Undead, Slime, Beasts
-> Serin, Small Hamlet
People: Employee: Hopkins, Employee: Natalia, Employee: Kent
Shop: Starting items -
Fur (Trade) Stone Sword (Trade)
Serpentine (Trade) Serentine (Trade)
Feather (Trade)
After talking a little with Thomas, Judy's father, you'll
meet Mrs. Therese. She tells you that Prince Amand has
kidnapped her daughter, Ursula. So, it looks like you have
to rescue her! Go to the inn and select "Save Ursula!" from
the menu.
>>> Thomas' Beginning Stats
Strength = 24 Fire = 9
Skill = 13 Earth = 3
Spirit = 14 Metal = 4
Magic = 5 Water = 8
Endurance = 5 Wood = 5
HP = 325/325 LP = 19/19
HP Recovery C
Learning Skills = none
Learned Skills = Axe Arts L2, Adaptability L1, Gun Arts L1,
Throw L2, Diplomacy L1, Toughness L2 <<<
This is one of the easier and less time consuming adventures.
Unless you're in the mood to look for treasure, go west and
then south to find Armand's Hideout. Then, go east from
there and you'll engage in a boss battle.
*BOSS FIGHT* Billy Croker should be even easier than the
first boss. Have Judy use magic and leave most of the dirty
work to Thomas' gun or other weapon. Kurt can supply some
back-up attacks if necessary, but you probably won't need
much.
After the battle, Armand will return Ursula, apologize to
everyone, and join your party.
>>> Armand's Beginning Stats
Strength = 9 Fire = 8
Skill = 7 Earth = 10
Spirit = 12 Metal = 6
Magic = 1 Water = 6
Endurance = 1 Wood = 17
HP = 98/98 LP = 21/21
HP Recovery E
Learning Skills = none
Learned Skills = Fashion L1, Fashion L2, Fashion L3, Maharaja
L1 <<<
d) Follow the Crystal Hoop
i) Part 1
Setting: Vale Cave
Difficulty: Easy
Rounds: Unlimited
Allies: Kurt, Thomas, Armand
Enemies: Beasts, Insects, Windlings, Birds
Judy's crystal tells her that she needs to go to Vale, but to
do so she needs to head through Vale Cave. In Vale Cave,
you'll probably run in to quite a few battles. Fortunately,
though, they should all be easy since Judy has three allies
with her.
Getting out of the cave is fairly simple. Start off by
heading southwest until you find a flimsy bridge. Judy will
spot Clyde's servant spirit and soon after you'll engage in
another boss battle!
*BOSS FIGHT* Clyde's servant spirit will summon a boss called
Pinhut Titus. He shouldn't be to hard to kill off. Have
Judy (or whoever has it) use Fire Arrows to cause major
damage. Keep it up and the boss will be gone in no time.
After the battle, Thomas will fall through the bridge and you
will loose him as a party member. However, Judy knows how
strong her dad is, so she tells everyone that they must go on
and fight without him. The only question is: when will he be
back?
ii) Part 2
Setting: Solophereo, Village of Hope (night)
Difficulty: Normal
Rounds: Unlimited
Allies: Kurt, Armand
Enemies: Bandits
If you follow the red and/or yellow text around the meeting
place (avoiding the blue text), this part should be fairly
easy. But, if you waste a turn by opening a chest, healing,
etc., you'll have to start all over again. This can get
very, very, very frustrating, so make sure you do the right
thing!!
Start in the northeast corner of the map and keep going
clock-wise around the area. You'll run into a lot of bandits
(2-7 each battle) but they're easy to kill. Be careful,
though, when you battle 7 of them at a time. They may not do
much damage, but in large groups they are a lot more
powerful.
After you kill off about 4-5 groups of bandits without going
into blue text (or opening a chest, healing, etc.), all of
them will leave the village and Judy will spot a "familiar
big back" in the bushes. "It couldn't be..." she says.
e) That Familiar Big Back
Setting: Corridors
Difficulty: Easy
Rounds: Unlimited
Allies: Kurt, Armand
Enemies: Slime, Birds, Beasts
-> Solophereo, Village of Hope
People: Customer: Hendrick, Tourist Catalina, Minstrel:
Tuffitte
Shop: Starting items -
Cotton (258 Kr) Copper Spear (1932 Kr)
Copper Spear (1705 Kr) Scale Spear (944 Kr)
Wooden Armlet (110 Kr)
Make way to the High Hopes Lodge. Buy some items if needed
and then go talk to the people there. Whenever you're ready,
select "That Familiar Big Back" under "adventures."
There's only one map inside the Corridors, so you probably
won't get lost. Make way to the center of the screen, where
you'll find the bandit's hideout and a few other surprises!
*BOSS FIGHT* This boss shouldn't be too difficult since you
now have good ol' Roy in your party. Dark Mage will case
nothing but magic on you and himself, so watch out! Sometime
his attacks can take up to 400 HP each! Try using Roy's
Magic Lock to lock a few of his elemental spells such as
"Fire Arrows" (if the reel lands on fire) or "Boulder" (if
the reel lands on earth).
Afterwards, Roy will permanently join your party and you'll
be sent back to Solophereo, Village of Hope where Roy
suggests taking a boat to your next location.
f) The March to Sea
Setting: Highroad
Difficulty: Very Easy
Rounds: Unlimited
Allies: Kurt, Armand, Roy
Enemies: Birds, Beasts, Aguans, Vegeplasts, Slime
This adventure shouldn't be hard because there isn't a boss
fight to worry about! Once you select "The March to Sea,"
you'll be transported to the Highroad. If you do not wish to
find treasure, all you need to do is keep heading east. Once
you get to the third map, you will only be able to have three
allies fight at a time. Don't worry, though, this should not
be a problem.
Finishing this scenario will unlock new merchants at shops
around the world, so be sure to go back to locations you've
visited in the past.
g) Ships Ahoy
Setting: Ship
Difficulty: Easy
Rounds: Unlimited
Allies: Kurt, Armand, Roy, Nuage
Enemies: Undead, Aguans
-> Gadeira, Port Town
People: Customer: Petter, Cutomer: Colettle, Customer
Julian, Tea Customer: Joachim, Nuage
Shop: Starting items -
Padded Mail (1984 Kr) Silk (808 Kr)
Stone Spear (7400 Kr) Target (944 Kr)
Stone Mask (2681 Kr) Bestial Shield (2931 Kr)
Bestial Dagger (1677 Kr) Lazuli Mail (3726 Kr)
Padded Mail (5180 Kr) Topaz (1790 Kr)
Stone Staff (5920 Kr)
A simple quest with lots of treasure! First, head down the
main hallway and look in all the rooms for treasure chests.
There aren't too many enemy battles, so you won't have to
worry about anyone dying. A man named Nuage joins at the
very end of the hallway so be sure to equip him with weapons
and armor before moving on. Whenever you're ready and have
done enough exploring, head upstairs to the deck for a boss
battle.
*Boss Fight: Titan Crab
The only thing you need to be careful of when facing Titan
Crab is his speed. He can cast up to three attacks at once,
so you may need to use Purify (if anyone has it) to keep
everyone's HP high. Fortunately, his attacks are weak and
his LP is low, so he shouldn't be much of a challenge -
especially since you now have five members in your party.
When the battle ends, Nuage will give you a breif history
lesson and you'll soon arrive at the game's most famous city!
h) To Longshark
Setting: Vaftom
Difficulty: N/A
Rounds: N/A
Allies: Kurt, Armand, Roy, Nuage
Enemies: N/A
-> Vaftom, City of Temples
People: Employee: Hopkins, Minstrel: Tuffitte, Customer:
Julian
Shop: Starting items -
Lazuli (2422 Kr) Lead Staff (2190 Kr)
Lazuli (2422 Kr) Ravenite (1596 Kr)
Feather (2100 Kr) Cedar (1120 Kr)
Topaz (2089 Kr) Buckler (1269 Kr)
Feather (2275 Kr) Metal Ring (3446 Kr)
Fang (3283 Kr) Bestial Ring (1545 Kr)
Stone Armlet (4736 Kr) Bestial Staff (2895 Kr)
*Note: The "Danger in the Mines" and "Knight's Mausoleum"
sidequests are now available for anyone looking for a
challenge!*
When you arrive at Vaftom, I recommend that you:
1 - Talk to all of the people in the inn to learn more about
the Festival of Regina Leone.
2 - Stock up on expensive materials from the shop to have for
blacksmithing/Mythe Works in the future.
3 - Make a permanent save point here so you can see the
gorgeous CG of Judy at the Festival of Regina Leone anytime
you want! (truly optional, but definitely worthwhile)
Whether or not you do the above is up to you, but to trigger
"To Longshark," you must enter the Iskandar Plaza and watch a
short but sweet CG of the Festival of Regina Leone. After
it's over, backtrack to the inn and select it "To Longshark"
from the adventure menu. You will then see a quick cutscene
of Clyde... and the adventure will be over!
i) The Creepy Magic Tablet
Setting: Ruined Path
Difficulty: Normal
Rounds: 100
Allies: Kurt, Armand, Roy, Nuage, Marie
Enemies: Undead, Slime, Demons, Vegeplasts, Insects
-> Longshark, Peninsula Town
People: Salesman: Julian, Townie: Mick, Bachelorette: Lynda
Shop: Starting items -
Bestial Shield (2422 Kr) Bestial Dagger (2190 Kr)
Stone Armlet (2422 Kr) Bestial Sword (1596 Kr)
Metal Shield (2100 Kr) Bestial Axe (1120 Kr)
Leather Suit (2089 Kr) Feather Amulet (1269 Kr)
Metal Ring (2275 Kr) Stone Leggings (5180 Kr)
To trigger "The Creepy Magic Tablet," talk to one of the
people in the High Tide Inn and they will tell you that
Judy's sister, Marie, has been staying here. Soon after,
Judy and Marie will be reunited and she will join your party.
*Note: Now is a good time to do some of Judy's harder
Sidequests (if you want), since you have six people in your
party!*
Once you select "The Creepy Magic Tablet" from the adventure
menu, you'll be transported to a familiar area where Judy
found her first mysterious magic tablet shard. The purpose
of this quest is to find as many magic tablet shards as you
can in 100 turns. Be sure to watch out for poisonous gas
when exploring.
Also, the skills "obstacle crossing" and "swimming" are
needed for maximum shard-finding... good luck!
h) Looking for Mom: Part 1
Setting: Highroad
Difficulty: Easy
Rounds: Unlimited
Allies: Kurt, Armand, Roy, Nuage, Marie
Enemies: Insects, Vegeplasts, Windlings, Beasts, Giant Beasts
All three "Looking for Mom" adventures are simple and don't
take long to complete. Each one consists of two or three
maps - go northeast on each one.
Afterwards, you'll be shown a scene involving Clyde and his
bats... will you get to Judy's mom before he does?
i) Looking for Mom: Part 2
Setting: Highroad
Difficulty: Easy
Rounds: Unlimited
Allies: Kurt, Armand, Roy, Nuage, Marie
Enemies: Wildlings, Slime, Vegeplasts
-> Zomar, Tropical Village
People: Customer: Hendrick, Local: Aefa, Adventurer: Melvin
Shop: Starting items -
Copse (126 Kr) Cotton (258 Kr)
Bestial Armlet (2235 Kr) Fang (3582 Kr)
Feather (2100 Kr) Wooden Spear (144 Kr)
All three "Looking for Mom" adventures are simple and don't
take long to complete. Each one consists of three maps - go
northeast on each one.
j) Looking for Mom: Part 3
Setting: Highroad
Difficulty: Easy
Rounds: Unlimited
Allies: Kurt, Armand, Roy, Nuage, Marie
Enemies: Wildlings, Slime, Vegeplasts, Birds, Insects
-> Wanda, Carrier Central
People: Drifter: Spike, Grocer: Chance, Minstrel: Tuffitte
Shop: Starting items -
Stone Sword (685 Kr) Fur Hood (886 Kr)
Fang Amulet (3821 Kr) Chain Mail (3269 Kr)
Stone Shield (5180 Kr) Fur (531 Kr)
Cotton (288 Kr) Stonebow
Frail Armor (5074 Kr)
Once you get to Wanda, you have the option of doing three new
sidequests: Lumina Stone, Night Desert, and Nakle Lines. If
you don't feel like doing them, select "Looking for Mom: Part
3" instead.
All three "Looking for Mom" adventures are simple and don't
take long to complete. Each one consists of three maps - go
northeast on each one.
Soon you will arrive at a burnt city. Judy suspects that
Clyde burnt the city... is she right?
k) I'm Coming For You, Mom! (incomplete)
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4 - Secrets & Sidequests
*Note: Sidequests can be done anytime throughout the game and
are not essential for completing Unlimited Saga.*
a) Sidequest #1: Sunken City
Setting: Dirt Roanne
Difficulty: Normal
Rounds: 300
Allies: Varies
Enemies: Beasts, Aguans, Undead, Wildlings, Demons
*Available when you first arrive at Serin, Small Hamlet*
This is your first optional quest in the game. If you do not
wish to do it, you can simply skip over it.
Stop by Cherub Inn to find out some new information from the
three employees. Then when you're ready, select "Sunken
City" from the "adventures" menu. Be sure to save prior to
doing so (just in case).
Before moving around on the Adventure Screen, make sure you
remember to use your rounds semi-wisely throughout Dirt
Roanne. Unlike previous adventures, you are limited to the
amount of rounds you take. 300 may seem like a lot, but
sometimes it's easy to take it for granted.
Dirt Roanne is very large and maze-like, but wandering around
carefully should get you to the Music Hall in no time. Don't
bother wasting turns going in windows unless you're really
anxious for treasure. Also, don't forget about traps! It's
more than easy to find yourself running into them.
While exploring, you will see periodically see that "the shadows of
fish can be seen on the surface of the water." Occasionally after you
see this message, a group of Aguans will attack your party. (Thanks to
Hero of Zeit for this info.)
Once you get to the Music Hall, you'll discover the momentum
you were looking for... and an ape!
*BOSS FIGHT* This battle will probably be a little more time-
consuming than the other ones you've been in. Have everyone
with magic use it in combos and only use weapon/melee attacks
if there's no other option. The ape will cause a lot of
damage every time he attacks, so watch your HP and LP.
b) Sidequest #2: Cemetery (coming soon)
Setting: Cemetery
Difficulty:
Rounds: 80
Allies: Varies
Enemies: Undead, Demons
c) Sidequest #3: Fugar's Mansion
Setting: Fugar's Mansion
Difficulty: Very Easy
Rounds: 100
Allies: Varies
Enemies:
This sidequest is very easy and shouldn't take long to
complete. What you're trying to do if use the "Keyaxe" to
destroy custom-made doors or dressers to find something.
When you first start, head left to find six dressers.
Destroy them until you find what you're looking for. If you
do NOT find it, continue to explore the mansion until you do.
d) Sidequest #4: Vanished Mogul
Setting: Cave
Difficulty: Hard
Rounds: 420
Allies: Varies
Enemies: Beasts, Birds, Wildlings
*Note from ExDreamer: This sidequest can get very annoying
and tedious at times, so I only recommend doing it if you're
really trying to complete all the sidequests in Judy's
scenerio.*
Mogul has run away and it's your job to find him. This
sidequest is more time-consuming than it is difficult, but
the endless battles really start to wear you out once you get
far enough.
Throughout the quest, you will have to use your Keyaxe 1-2
times when you see "a faint light shines from the keyhole on
the ground." There are three different kinds of faint
lights, which will turn your Keyaxe whatever color. However,
if you end up not getting a green circle when the reel pops
up (when you're using the Keyaxe), seven enemies will pop out
and attack you! (This is INCREDIBLY annoying at times, so be
careful!)
Explore all the storage areas until you find Mogul. When you
run into him, you are given the option to return him or to
let him go. Either choice is fine and will end the
sidequest.
e) Sidequest #5: The Seven Waterfalls
Setting: Outside, Field
Difficulty: Very Easy
Rounds: 150 (?)
Allies: Varies
Enemies: Beasts, Aguans, Birds, Wildlings
This quest is available as soon as you enter Solophereo.
This is a really easy quest. Just follow the pathway and
examine each of the waterfalls. Once that is over, you'll
have finished the quest!
The monsters are easy, so you don't have to worry about them.
f) Sidequest #6: Legendary Leviathan
Setting: Outside, Field
Difficulty: Medium
Rounds: 200 (?)
Allies: Varies
Enemies: Beasts, Aquans, Birds, Wildlings
This quest is available as soon as you enter Solophereo.
Alright, I recommend doing this after the Seven Waterfalls
quest. Head to the Squall Falls, and examine them. You'll
find a secret passage way. From here, head south and west.
You'll come across a fiend who is napping. Examine him, and
he'll tell you how to catch the Leviathan. You need to be at
an area where a certain type of bird, Waterfowl, is. There
are three places to look. Leave the fiend, and then head to
north. You'll find some crevices that are called, Hidden Lake
area or something along those lines. In one of these three
places, a waterfowl will be sitting. When you come across
one, just recover your HP or something in order to pass the
turns. After about three rounds, a shadow will appear.
Examine the shadow and get ready for a tough fight!
*Boss Fight: Leviathan
This is a tough foe to handle. Use your strongest skills to
link up powerful combos. Have Judy use Fire Arrows. The
Leviathan has some very powerful attacks. The Cannon Drill
will always take away LP (it did for me) and his Splash
attack hits everyone.
The Leviathan has a lot of HP, so it will take some time to
ware him out. Find out which combo works best and use that to
take down his HP. Eventually, his LP will begin to fall. I
think that he has 10 LP.
After the battle ends, the quest ends! Congratulations on a
job well done!
g) Sidequest #7: Avalon
Setting: Outside, Field
Difficulty: Medium
Rounds: 1400 (?)
Allies: Varies
Enemies: Beasts, Aquans, Birds, Wildlings
This quest is available as soon as you enter Solophereo. This
is one of the Seven Wonders.
In this quest, your first objective is to find three levers.
You have enough turns to explore the full place, so you don't
have to worry about running out of turns. The levers do not
need to be pulled in any specific order.
Once you have pulled each one, head to the NW area. You'll
end up seeing an elevator. Heal up, and then go down it.
You'll get into a boss fight.
Boss Fight: Elder Dragon
This foe is tough, but can be beaten. The Elder Dragon has
some powerful attacks. The ones to watch out for are Tail
Lash and Dragon Breath. These take away a lot of HP and
attack all allies.
Use combo attacks to wittle down his LP. He has around 15 LP
and around 2000 HP. Take out Judy if need be. He'll start to
use his more powerful attacks when he is almost dead.
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5 - Credits
Square Enix - For publishing this great RPG!
Gamefaqs - For putting up this FAQ/Walkthrough. Thank you
very much!
Everyone from the Unlimited Saga Message Board - for giving
Exdreamer and Kashell support! Thanks!
All Readers - Couldn't have done it with out you.