_____ _____ _____ _____ _____ _____ _____ _____
| | | | | __| | | _ | | |_ _| Developer: Nautilus
| --| | | | | __| | | | | | | | | | Publisher: Aruze (JPN)
|_____|_____|\___/|_____|_|___|__|__|_|___| |_| Midway : Localisation/
Distributor
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| W A L K T H R O U G H / F A Q |
| by threetimes |
|_____________________________________________________________________________|
This walkthrough is dedicated to Psycho_Penguin 23/2/1984 - 28/6/2011 R.I.P.
and to Saikyo Mog, both of whom have supported me over many years of making
FAQs.
And to all those for whom Shadow Hearts Covenant is THE. BEST. GAME. EVER!
NOTE: completed up the end of Disc 2, Forest of the Wind. The rest will follow
soon!
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| TABLE OF CONTENTS ............................................. SEARCH CODE |
|_____________________________________________________________________________|
To find a section of the guide select the Edit option on your toolbar and
then, "Find" and type the code. Or use Ctrl +F, (it's the Apple button for
Macs +F) to bring up a box where you can type in the code.
I. Introduction ..................................................... *INTRO
II. Game Basics ...................................................... *BASE
III. Hints And Tips ................................................... *TIPS
IV. The Walkthrough .................................................. *WALK
TO BE COMPLETED
32. Inugami Village .............................................. *W32
33. Immortal Mountain (Mount Fuji) ............................... *W33
34. Azabu Kamiyashiki - Minister Ishimura ........................ *W34
35. Queen's Garden (Europe) ...................................... *W35
36. Roger's House (Wales) ........................................ *W36
37. Zurich (Europe) .............................................. *W37
38. Asuka Stone Platform: Vessel ................................. *W38
V. CHARACTER QUESTS (Optional) ...................................... *QUES
01. Tiffauges Castle (Yuri) ...................................... *Q01
02. The Doll House (Gepetto) ..................................... *Q02
03. Fort Of Regrets (Karin) ...................................... *Q03
04. The Man Festival (Joachim) ................................... *Q04
05. Black Forest (Lucia) ......................................... *Q05
06. Neam Ruins Again (Anastasia) ................................. *Q06
07. Dog Shrine (Kurando) ......................................... *Q07
08. Dark Seraphim (Yuri) ......................................... *Q08
09. Ultimate Equipment (Summary) ................................. *Q09
VI. PERSONAL (Character Skills) ...................................... *PERS
01. Fusions (Yuri) ............................................... *P01
02. Wolf Bouts (Blanca) .......................................... *P02
03. Stud Cards and Dresses (Gepetto) ............................. *P03
04. Nibelung Scores (Karin) ..................................... *P04
05. Great Gama (Joachim) ......................................... *P05
06. Tarot and Oils (Lucia) ....................................... *P06
07. Photos and Silver Angels (Anastasia) ......................... +P07
08. Demon Morph (Kurando) ........................................ *P08
* Be frugal in spending money because you need 100,000 Cash before the end of
Disc 1 to allow you to buy a very expensive but very powerful Crest as early
as possible.
* Choose one fusion soul and raise the level to 9 giving you additional power
early on, even though you won't have access to all the special skills until
you obtain the first Soul Drop and the Grade 3 fusion (in the chapter Gallery
of the Dead).
* When you have enough party members to form teams place Yuri second or third
in the order so you have a better chance of triggering three person combos
with him in fusion form, without having to move anyone.
* Maximum cash is 99,999,999 and it's easy to get this amount by casting the
Tower Tarot card (found in Nihonbashi on Disc 2) with Lucia.
* Maximum levels are 99 but there's no need to get anywhere near that high, and
stats are capped at 99. Some of Yuri's fusion forms will reach this number
with his levels at around level 70.
* Try to maintain a good perfect rate on the Judgement Ring. You require a
success rate of 65% + perfects to obtain the Extreme accessory (in Japan,
on Disc 2).
* Keep the Pedometer and Step Doubler/Tripler equipped to the SAME PERSON
when inside dangerous locations. This counts your steps and allows you to
obtain valubale prizes. Remove when fighting bosses!
* If you miss finding an item you can return to most locations and all towns.
However you cannot return to Mirror Castle, Idar Flamme, Otherworld,
Purgatory, and Hojo Research Lab (after the second visit with Yuri). Make
sure to find the valuable Step Tripler inside the Lab!
* Use Extract healing items and Third Key attack items when you need them. You
can buy these items from a shop in Petrograd near the end of the game. You
can also buy additional Strike and Hit Area Expands (from the Cathedral shop
in Paris) but only later in the game.
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| S H A D O W H E A R T S C O V E N A N T : - D I S C O N E |
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The opening scene shows soldiers converging on a church in the village of
*Domremy*. You can skip the scene if you've seen it before by pressing START
to pause to the game and then, the Triangle button, but it's worth watching to
the end. This "skip" feature works for every scene.
The introduction give a bit of historical background to the game, which takes
place in 1915 during World War I. You are introduced to Karin, an officer
in the German Army. (I'm sure they didn't allow women to lead soldiers 100
years ago, but this is an alternative reality so anything is possible.)
Keep watching and you'll witness a big hunk of a guy carrying off a old geezer
from a large magical looking structure somewhere wild. We'll find out more
about both these men later on.
After this, the World Map Screen appears. Press Triangle when at this screen
and it opens the Command Menu. YOU CAN SAVE AT ANY TIME ON THE WORLD MAP. All
new locations are added to the World Map and you travel directly from one to
another simply by selecting one from here. There's no overworld and no
relentless walking from place to place.
It's a system that works really well, and you'll now see that you're in Europe
and have the first available location open at Apoina Tower, in Italy. It's the
only option, so press X to confirm and the game will continue. Alternatively,
check out the Menu first. It's a good idea to get a feel for how the Menu
System works as there are two pages, and you'll need to read up on various Help
topics that are added as you progress. Time and current cash is shown at the
lower right of the menu screen. Use the cursor to select items and you'll be
told what each item will do. And save your game!
This is one of the very best menu systems you'll ever see in an RPG. It
explains every detail, and even gives biographies for each item, monster, and
NPC. However, if you're anything like me you'll probably ignore it all for ages
and just want to get on and play the game.
As soon as you select Apoina Tower from the World Map menu you'll start
another scene between Karin and Nicolai, which explains the nature of the Tower
and what Nicolai hopes to find there.
You'll enter the Tower and finally have control of the team, but as soon as you
walk forwards towards the shining save point you'll encounter the first
enemies. Choose to learn about the Battle Basics and you'll receive a short
demonstration that guides you through the basic battle commands and how to use
the Judgement Ring.
Hit any part of the coloured sections to make a corresponding hit on the enemy.
The yellow parts are the Hit Areas, and if you hit the narrow red Strike Areas
your attack is more powerful, inflicting extra damage. Use X to stop the ring
spinning when it reaches the hit areas. Hit all of them (there are only two now
but later you can add more) and you'll hit the enemy twice. If you miss the
first hit area then the whole attack is nullified.
Special Abilities are unique to each character and also use the ring, only this
time the colours are different. The green part is a step area and you have to
hit that before hitting the blue modulate area to make the attack. The further
along the blue area you manage to stop the ring, the more power. There's also a
red strike section and again, hit that to add to the power of the ability.
One more point is to aim to get a ring perfect for a battle: meaning that you
hit the strike area every time, and this gives you additional rewards in the
form of various bonuses, sometimes including items. This is hard to do for
bosses, but you might get additonal items from some of them. Bonuses can also
be in the form of additional cash, experience points, or, later in the game,
soul points. There is also a special reward for gaining a high ring perfect
percentage much later in the game, and you'll need at least 65% to achieve
this.
After the tutorial you'll be in charge of Karin, and you'll notice that the
turn card order is glowing red for her. Look at the number of SP (Sanity
Points) she has left and it's at 2. That's why her card is red, because she
will lose sanity by the time she gets a second or third turn and will go
berserk. That's why it helps to win battles quickly, or you risk losing control
of a character. Actually, Karin is the most vulnerable to losing SP as she has
the lowest of all characters. You can heal this status with the Pure items, but
there's no need to now, as you will kill the remaining Revenant enemy, assuming
you don't miss hitting the ring!
NOTE: Later on you can change the ring setting from Normal (the default) to
Practice Ring if you find it difficult to hit the areas. With this ring setting
if you miss a hit that won't stop the rotation of the ring and you can still
make an attack.
---------------------
HP/MP and SP Recovery
---------------------
Walk over to the glowing circle on the floor to save your game. Just use items
to heal up and hold onto the tents for later when you have more HP and MP to
recover. You'll notice the SP recovers after a battle because it represents the
character's sanity: fighting is stressful and depletes sanity, but once a
battle is done everyone recovers again. Kind of realistic. Oh and sometimes
it's fun just to let your characters lose their sanity to see what they will
do. While you're taking stock, look at the Library/Monsters to see details of
the enemy you just fought. It is a Dark element Revenant and therefore weak to
Nicolai's light magic.
-----------
First Combo
-----------
Just to the left of the Save Point you'll find some stairs leading to a balcony
where there's a hidden treasure chest containing a [THERA LEAF]. You'll spot a
red line at the left of the floor which indicates a locked door, You cannot go
through here on this visit, but will return much later in the game.
There's a corresponding staircase to the right of the Save Point and a hidden
item on the balcony that is revealed by a [?] symbol. Pick up a [TALISMAN OF
LUCK]. Walk to the main staircase at the lower right and there will be a
second battle to teach you about combos. This is important if you're not
familiar with the system. Scroll down the commands until you see Combo and then
move a character next to another one. There's only the two of them now, but
later you'll be able to make combos with four people.
The tutorial explains that the hit classes are very important because you have
to follow on from the final position that your attack pushes the enemy. Take
the first attack and the judgment ring starts to turn, and you must press the
button shown before the ring stops spinning in order to make the second attack
of the combo. (It is completely random which of the 4 buttons you have to
press.)
In the tutorial Karin hits the enemy with a high angle attack leaving it up in
the air. As it falls Nicolai can make a standard attack. You'll see that the
damage added is +1. With more hits and more people attacking the damage can go
very much higher than that! You can also mix up attacks and magic. Combos do
more damage when the characters have high affinity with each other, and that's
achieved by doing more combos.
Note that this new enemy, the Statue, has an SP lowering attack which will
remove 1 or 2 points from Sanity Points as well as doing a little damage. Watch
out for Karin going berserk from this attack. Many enemies use such attacks and
it's just one of those additional things to be aware of.
-----------------------------------------
Meeting the Ring Soul: Ring Customization
-----------------------------------------
Go through the door and up the staircase to the next floor of the Tower. After
another battle Nicolai will start chatting and Karin reveals something
significant about the demon in Domremy. After this, turn to the left and down,
to find a treasure chest with a [MANA LEAF] in the lower corner of the floor.
There's another chest with a [HIT AREA EXPAND] Judgement Ring item in the top
right corner, but you cannot use this item just yet. Continue to the right and
a blue light appears which triggers your first encounter with the Ring Soul.
Karin receives the first [ATTACK BOOST] item, and after the conversation two
messages will appear on your screen telling you about "Ring Customization"
You now have the option for a more detailed explanation about Ring
Customization from the menu. Select "Yes" and you get a tutorial on all kinds
of ring related things. This includes: Hit Area Width, Add-on Effects, Hit Area
No., Ring Types, and Auto Ring. In summary, you can choose to make the ring
easier to use by adding items that expand the hit and strike areas as well as
selecting different ring styles to suit your play style. You'll also
automatically have the [EVASION DOWN 1] added to Karin's ring.
After the tutorial you can use the Attack Boost under the heading "Hit Area No"
to increase Karin's attacks from two to three. Press triangle to go to the menu
and then use the directional buttons to select "Ring Custom". Press X to select
this and then again on the character. You can only add Ring boosts from
this new screen. Also, any Ring items will only be shown here and not in the
Item Menu.
The tutorial explains the different Ring Types: Normal, Practice, Technical and
Gamble and Auto. Change the Ring setting to Practice if you are having trouble
hitting all areas, or to any other option if you're confident about your use
of the ring. You can even choose Auto Ring which guarantees no ring misses, but
rather misses the point of the battle system. I'd suggest sticking with the
Normal Ring and get used to it. It's not that hard!
You now have the "Ring Custom." option on the menu, and this is where you go
to change anything on the ring. There are options for Hit Area Width, Add-On
Effects, Hit Area No. Ring Types and finally for Auto Ring. Use ALL the ring
items on Karin's Ring, because her ring is harder to use than Nicolai's if you
want to get ring perfects from the beginning. Although, you can add stuff to
Nicolai's ring if you like and everything is returned to you a little later.
MINOR SPOILERS! - RING ITEMS
I used to think that these items would disappear if you used them on Nicolai's
ring, but that is not the case. So use them in any way that suits you best. Any
ring items you don't use at all will be available at the start of the Ardennes
Forest, but anything used by Karin or Nicolai won't be returned to you until
you reach Paris.
---------------------
Floor 3 and Top Floor
---------------------
Continue up the stairs fighting groups of Revenant and Statues as you go.
There's another red marker next to a Sealed Door at the top of the staircase,
but again, that's somewhere you cannot access for now. The purple circle in
the centre of the floor is a teleport spot, but before triggering it turn to
right, and you'll find a treasure chest with a [PURE LEAF] in the alcove.
Press X when you see a [?] in the circle and after that you'll be on the top
floor with a door ahead and a Save Point. The way back down the staircase is
sealed but if you want to open the route back again, simply press X again on
the purple circle question mark spot and you'll be back on the lower floor:
Check the alcove after reaching the top floor and you'll find a far more
valuable [TENT] hidden in the right corner. By this point Karin should have
gained a level and you might want to fight a few more battles to raise them
both to level 3, but it's not necessary. Use a Tent to restore all MP and HP
and then approach the door.
o-----------------------------------------o-----------------------------------o
| B O S S - GARGOYLE (Dark) | 003 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP:140 , MP: 90, WGT: Heavy | Poison [+] P-Atk Down [-] |
| Skills : Evil Ray | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp: 50, Cash: 200, Soul: 0 | Paralysis [-] S-Atk Down [-] |
| Drops : Pure Seed x1 | Seal [-] S-Def Down [+] |
| Extras : Ring No-Miss: +Thera Seed. | Petrify [-] Delay [-] |
| Enemy Action No.:+Experience | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
This enemy seems like an old friend if you've played Koudelka, except that he's
a poor shadow of his previous self and isn't a challenge at all. The only thing
to be careful about is that his Evil Ray skill has the effect of SP lowering,
and if Karin gets hit by it she is likely to lose so much SP that she goes
berserk. In fact that's not too bad in this battle if you still have her at
level 2 as she is likely to attack and inflict much more damage than normal. Of
course you don't have any control over her and the music is very strange when
berserk, and she won't gain any experience from the battle if she's still
berserk at the end of it. Heal up using the Pure Leaf item, but it only heals
for 3 SP and she's going to be losing SP at a faster rate than you can heal.
To avoid that try defending with Karin to start with, and relying on three
rounds of Nicolai's Blessed Light magic. This will hurt the boss for around 40
HP damage if you manage to hit the strike area of the ring. Use this attack
three times and with one attack from Karin that will take care of this boss.
Following the battle you'll be back on the world map for Europe, with a new
location. You cannot return to Apoina Tower, at least, not for a long time.
-----------------
Through the Woods
-----------------
Karin and Nicolai start inside the woods outside Domremy. All you need to do is
find the way to the village and a few items, and fight some very cute toy-like
enemies. Walk forwards to the junction and up the left path to a dead end,
where there is a treasure chest with a [MANA LEAF]. Return to the first
junction and go right just a couple of steps and take the next left. (There's
nothing to find at the dead end straight ahead.) At the next junction go right
(left just takes you back to the treasure chest path) and walk to the dead end
where you'll find a hidden [THERA LEAF] at the left. Carry on up the path to
where you can see another soldier and walk past him to another dead end with
another [?] where you'll find a [HIT AREA EXPAND].
-------------------
Through the Village
-------------------
You can see the village if you take the path to the right of the soldier, and
there's a Medic waiting there. Speak to him and he'll heal the party Turn to
the left and investigate the small shed where there's another [?] search point
and a [TALISMAN OF LUCK]. Walk to the right and there are some steps at the
corner of the house leading to a treasure chest with a [STRIKE EXPAND]. Carry
on up the central path and you'll run into a battle with more toys. After that
check the path between the houses at the right for a treasure chest with a
[TENT].
Carry on up the path to the well and find a chest to the left of the soldier.
This contains a [THERA SEED]. You'll see some steps between the houses which
take you towards the church and a Save Point, but turn around to the right just
before the steps and you'll find a short path heading down and a hidden chest
with a [PURE LEAF]. Save your game and be ready for series of events until you
gain control of the party once more.
-----------
Crest Magic
-----------
After the scene finishes, talk to Gepetto to receive three crests: [ANDRAS],
[FOCALOR] and [FURFUR]. There is more conversation and some instructions appear
on screen explaining about crest magic. Go to the "Crest Change" part of the
menu and equip characters with crests so they can use magic. Yuri cannot equip
crests. If you select "Recommended" the game will give Andras to Gepetto and
the other two crests to Blanca, but that's not the best arrangement as Blanca
will have two attack spells and Gepetto none, and it's better to have each of
them with an attack spell.
Note that under the character's portrait there is a gauge labelled DCP. This
indicates their Dominance Capacity Points and it increases as they level up. At
the moment Gepetto's DCP is 10 and Blanca's is 7. Each crest has a level and
you can only equip crests that equal to or add up to less than the current DCP
for that character. Check the "Crest Magic" menu and press Square and you can
sort the magic in one of four ways for each individual: Restore, Attack,
Support, By Alphabet. This is really handy when you get more crests as it
allows you to customise where spells will appear on the battle menu.
You'll have some Hit Area Width and Strike Area ring items if you didn't use
them all before, but it's not worth adding them to anyone's ring until you test
out the new rings for Yuri, Gepetto and Blanca, and Karin isn't in the active
party so you can't do anything with her.
Speak to Karin and answer Yes to gather everyone together. Walk down the cave
to find a Save Point
-------------------
Entering the Forest
-------------------
Walk left from the Save Point and you'll be in your first battle with Yuri in
the lead. It's a surprise attack and the enemy has you surrounded, but they
aren't strong: just 2 Death Snails and a Skeeter. Use magic on them if you want
to achieve ring perfect scores, as Blanca's ring is tricky to use at first,
with two areas near the start. Yuri's ring is fairly easy to use and Gepetto
only has one hit area so that's easy too. Practice making combos and with one
spell hitting multiple enemies you can start to get rewards for a no-damage or
ring perfect victory.
Move on, and there's a scene with Lenny who's pursuing the group with his claw
comrades. Don't worry about them for now, and you can still return to the save
point if you want to. The forest conceals various chests and hidden items and
there is more than one route through, but I'm going to take you directly to the
third Save Point at the bridge, and then backtrack for the rest of the
treasure.
The reason for doing it this way is that you get all the treasure, have a
chance to level up characters a bit before fighting the boss of this place AND
open the bridge, so you can return here if you happen to miss anything, or just
want to wander around the woods again at some later point. The bridge can ONLY
be opened from the eastern end, so if you don't do that now it necessitates an
even longer walk. If you continue on past the bridge you'll trigger that boss
battle, so you can also use this route as a short-cut if you want to speed
things up a bit.
----------------------------------
To the Drawbridge and Save Point 3
----------------------------------
From the junction to the west of the first Save Point, walk up the path and
keep going, ignoring a path to the right which is just a short dead end. At the
next junction, turn left to find a treasure chest with a [THERA LEAF]. Back at
the junction, go right, and turn right again at the following junction.
There's a screen change and you'll be walking along the right bank of a river.
The path appears to turn slightly to the northwest and there's what might be a
turning to the right. It's hidden and not marked as a junction, but walk right,
along this narrow path, and there is a hidden [HIT AREA EXPAND] at the very
end.
Return to the main path as it heads roughly north, and eventually you reach a
junction with one path leading to the left and the other going straight on.
Turn left to find a treasure chest with a [SOUL BENEDICTION]. Go back to the
main path and continue until you arrive at a drawbridge. There's a small puzzle
here with three levers.
Lever 1 (left) Lever 2 (middle) Lever 3 (right hand)
1. Pull Lever 3 and lever 2 rises and lever 3 goes down
2. Pull lever 1 and lever 3 rises and lever 1 rises. (All 3 are up.)
3. Pull lever 2 and all three go down and that opens the gate!
Walk across the bridge and check the [?] mark at the top left edge to find a
[HIT AREA EXPAND]. Save your game at the nearby Save Point and walk back to the
start, retracing your steps.
----------------------------
To the Lift and Save Point 2
----------------------------
From the first junction, go left, and you'll see a wooden bridge crossing a
stream. Continue and keep to the left path at the next turning and you'll find
a treasure chest at a dead end with a [MANA LEAF]. Go back to the turning just
before this chest and take the other path. Follow this, taking the right fork
at the next junction and then heading east, over a narrow wooden bridge that
crosses the stream. You'll find a treasure chest in this small clearing with a
[BARBATOS CREST]. Cross back over the stream and if you head left you'll be
back on the path heading north, next to the rock wall. There's a treasure chest
in a small alcove in this rock wall, containing the key item [BATTERY]. Don't
rush past it!
Continue up the path and around the right hand bend and there's another chest
in the next corner with a [PURE LEAF]. Keep following this long winding path
until you reach an open gate with a sign on it. Check the sign to find a
hidden [SOUL BENEDICTION]. There's an elevator that you can ride in using
the battery you found. Plug it in and choose to ride the lift down and you'll
find a second Save Point. Re-enter the lift and choose to press the button, but
nothing happens, and then press it again and you can go up to the top level.
Walk left, and go inside an alcove in the rock face where you'll find a hidden
[LEATHER CAP]. Check the ground in front of the second wooden gate and there's
a hidden [TENT]. Return to the lift and go down to the bottom. Save your game
and make sure everyone is at full health before procedding. Walk on past the
Save Point to find a clearing, a scene and a boss battle.
-------------
The Graveyard
-------------
Yuri is inside a graveyard and you can open two doors to find three more doors,
behind which are elemental altars.
- Left Door: Fire, Wind and Light Doors
The Fire Altar is to the right of the doorway and immediately visible. The
Wind Altar is opposite it and not obvious. The Light Altar is directly
opposite the entrance door.
- Right Door: Earth, Water and Dark Doors
The Earth Altar is down the screen and initially hidden from view. In fact it
is to the left side of the entrance door. The Water Altar is to the right, and
the Dark Altar is directly opposite the entrance door.
Select any altar and it will be charged up with the soul energy you've been
collecting from battles. Yuri then receives a fusion monster and you can charge
up that monster from the menu using "Soul Charge" from Yuri's Personal menu.
There's a more detailed tutorial on this, but simply put, this is how to raise
the level of the fusion monsters so their stats increase and they get more
skills. You will only be able to raise the levels for fusions that you obtained
from the Graveyard, and have to return here again if you want to obtain another
Fusion.
It's up to you in which order to get them, but many people prefer Karyl, the
fire fusion, first, as it can increase attack power and is the most powerful of
the elemental fusions. Personally I like the Earth fusion for its defensive
qualities. It doesn't matter too much because you should aim to get them all
eventually, but the next boss is weak to Air magic so you could choose the Air
fusion, Malakia for its elemental attack magic and Gale speed up spell, or
Earth which would offer more protection from the boss's earth based attacks.
You can only get one fusion soul on this visit.
--------
The Boss
--------
Attempt to leave the altar room and Yuri will wake up, after a scene with the
rest of the party. And then, there's a battle!
o-----------------------------------------o-----------------------------------o
| B O S S - ARACHNE (Earth) | 009 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 300, MP: 77, WGT: Heavy | Poison [-] P-Atk Down [+] |
| Skills : Poison, Crag | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 70, Cash: 1000, Soul: 40 | Paralysis [-] S-Atk Down [-] |
| Drops : Poison 1, Vassago Crest | Seal [-] S-Def Down [-] |
| Extras : Max hits + Cash | Petrify [-] Delay [-] |
| Enemy action no. +Soul | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
This boss can be tricky to defeat if your levels are still low (level 4) and
you don't heal up. As well as Crag (earth) magic it will inflict poison with
its physical attack so you'll need to be alert to heal this immediately with a
Soul Benediction. Use combos between Blanca and Yuri for more damage and that
will raise their affinity for future battles, but keep an eye on the turn
order. Only move into combo formation when you know that Arachne is not going
to get the next turn or she might knock you out of the formation. Use Thera
Leaves to keep everyone healed and Pure Leaves to replace lost SP for Blanca.
Make good use of your fusion monster's skills to boost attack, defense or
speed, depending on which fusion you chose. (A combo with Malakia's Howling and
the other two using magic as well did 150 damage at level 5 for Yuri and 4 for
the others)
If you get a combo with 7 hits (for example) you'll receive extra cash (100),
and the less turns Arachne gets rewards you with additional soul points (4). By
the way, if anyone bothers to use that crappy published strategy guide this is
just one of a myriad of errors: they say you get 5000 experience points and the
enemy stats are wrong too. The author must have been eating too many magic
mushrooms in the forest.
After the battle there's a short scene, and then the game shifts back to the
Europe world map. Paris is accessible, but as soon as you select the location
there's an interruption. Poor Yuri has someone rummaging around... Answer
the question as you choose because it makes no difference.
If you fought the boss and didn't explore the rest of the forest you can return
before going to Paris. There's a path if you walk right from the open area, and
you'll find another Save Point and a river that you cannot cross. The only way
to cross it is to walk all the way back nearly to the start of the forest area,
necessitating going left from the open area and back up in the lift.
TIP
If you're aiming for a good score on the ring and a high rank, then try and
make sure that all ring hits connect even if you don't get all strike areas and
perfect rings. It is much easier to get perfects using magic or skills than
direct physical attacks, at least, until you add the area width items and
obtain accessories that slow down the ring. You can keep checking your rank and
you should try to be consistent with the local enemies. After Ardennes you'd
expect to be rank 94: Zosim. Your Score can go down as well as up!
PERSONAL AND SIDE-QUESTS
Wolf Bout 1
Cornelia Dress 1 (With the Stud Card)
SAVE POINTS
1. Gepetto's Apartment
2. Champs Elysees Hotel
NOTE: Mr. Matador Stud Card is only picked up with a save file from Shadow
Hearts on your memory card. Otherwise it's acquired a little later, in
Florence.
There are a number of scenes after arriving in Paris, and eventually there's a
battle with three Clawed (No damage victory - +3 experience) enemies. One Hail
spin magic attack should remove two of them and this is a simple battle to win.
Karin will join in this fight.
Afterwards Karin receives the first of her special sword skills (Heuervelk)
from Gepetto, with the [NIBELUNG PRELUDE], and there are new instructions about
her Sword Arts. Each score from the Nibelung Opera will either give her a new
art or raise the level of an existing one. You'll notice that she has lost her
Officer's Saber together with her neat uniform, and that's replaced with the
sword she finds in the apartment, the [FLEURET].
Yuri will automatically pick up a [MR SOMMELIER] Stud Card (which is used to
gain new dresses and spells for Cornelia) and you're finally free to save your
game. Check out the ring items and you'll find that EVEN IF NICOLAI used all of
them, they have all been kept by Karin. The Attack Boost is back, together with
the Evasion Down 1 ring effect item and all the Area Width items you started
out with. (I was convinced otherwise so ran through this whole section again,
equipping everything to Nicolai's ring just to check it out!)
Open the treasure chest just to the left of the Save Point to obtain another
Crest: [CROCELL CREST], and then enter the door to the study that's at the
right of the Save Point. You'll spot the corner of a chest at the lower right.
Open it to receive a [THERA LEAF] but there's nothing else in here, although
the room is full of paraphernalia. That's it for now, although we'll return
here later on to talk to Gepetto's landlady for something useful.
Equip your new crests. Crocell has the Cure spell that restores a small amount
of HP and that's likely to be very useful soon enough. Used in a battle it
heals for a greater amount of HP although it can be used from the menu at any
time. I gave it to Karin, but you might prefer to give it to Gepetto and keep
Karin on attack duty. Yuri should have enough Soul Energy to charge up your
initial Fusion monster to Level 3 but it won't gain new skills, so you could
take a trip to the graveyard to acquire one or two more Fusions. You only need
an initial charge of 40 to get one new fusion and it's worth having as many as
possible early on.
Leave the apartment by the door to the right, and walk down the alleyway a
short distance until you see some grass and steps to the right. This leads to
the underground, and your next destination. However, if you want to spend a
little time levelling up your new team or gain some more Soul Energy, simply
walk forwards and you'll run into more Clawed Soldier enemies. Although Gepetto
will tell you that you're going the wrong way and should hurry up, you can
ignore him and fight these enemies for as long as you like.
Walk right and down, through the grass, to find a wooden cover hiding a ladder
down into the subway tunnels. Climb down and walk right for a short distance
(left is an immediate dead end) to arrive at a Station. There's no other option
as the tunnel is blocked by a train. Talk to the three people waiting for the
train (you cannot enter the train) to glean a little information, but nothing
important.
TIP
Before continuing make sure that Blanca is at full health and that he has the
best defensive equipment (add the Leather Cap accessory) as well as an attack
spell. The crests Andras (for Mirage) and Fufur (for Gale Spin) are good
choices for him. Equip the Ring Effect item: Poison 1. He's going to be in a
battle on his own and you don't want to lose!
Would you believe it if I told you that the Brady Strategy Guide tells you that
from now on "only items of special note will be called out in the walkthrough
text"? According to the author most items aren't difficult to find, yes,
especially when you don't even give us any maps. :p Well, I'll give you maps
and descriptions of where to find EVERYTHING! *Shoots down Strategy Guide*
After walking through the tunnel and up through the station you emerge in a
Paris Street. There are more people around here, both on the street and inside
a Cafe. Talk to them all if you like, and some of them drop tidbits of
information: one is a pianist who might be important later, another tells you
about the Lottery and a third suggests that there are wolves nearby. Climb to
the top of the steps as far as you can go and you'll discover a [?] item at the
right side of the middle lamp. It's a [HIT AREA EXPAND].
Enter the door next to Timid Salvador and you're inside the local cafe and bar
where a scene will play out. Gepetto is an old regular here and you get the
information you need from the barman. The plan is to use abandoned subway
tunnels to get out of Paris safely, but first, you need to find Dr. Gautier the
subway engineer who's staying at a hotel in the Champs Elysees nearby. Talk to
the other patrons of the bar if you wish, although it's more for local colour
than anything else. (It's so endearing hearing about the hopes and dreams of an
ordinary NPC that in some other game would probably not even have a name.)
There's nothing to find inside the bar so don't bother searching, and walk back
down toward the subway entrance for a significant encounter with Ernest! Yes,
it's a Frenchman with a dog, well, another wolf, and he's got a proposition for
you that you cannot refuse.
o----------------------------------------o
| W O L F B O U T 1 - TETSU (Wind) |
o----------------------------------------o
| HP: 90, MP: 0, WGT: Light |
| Skills : Physical Defence Down |
| Rewards: Exp: 20, Cash: 100, Soul: 0 |
| Drops : Coral Lariat |
o----------------------------------------o
Stats for the Wolf Bout enemies are not given in the game Bestiary so these
numbers are a rough estimate.
At level 5 this isn't hard, but if you don't have any spells it might take a
few attacks to win. Use a Thera Leaf to heal (it has a shorter wait time than
using the Cure spell) and keep a close eye on Blanca's sanity. Use a Pure item
to replenish his SP by 3 points well before the red card comes up on the turn
order. If you've equipped him with the Poison 1 ring effect that might work on
Tetsu, and the Mirage spell will help increase Blanca's evasion. If you lose
the battle, or any wolf bout, you can fight the wolf again whenever you wish,
and as many times as it takes to win.
o----------------------------------------o
After the battle Blanca will receive the [SCORE CARD] on which every wolf he
defeats will place its pawprint as proof. Get three pawprints and Ernest will
honour Blanca with another special attack or boost. Wolves are found in some
unexpected places but Ernest will give clues to their locations if you've
already visited somewhere that has a wolf in hiding. Blanca now has the first
of his special skills: "SOUL COMET"
Make your way back down to the Subway Station and enter the train and Yes, you
do want to travel somewhere else! The people say exactly the same things so
don't bother talking to them again.
The train arrives and deposits you on the platform. You cannot take it back to
Montmartre now, and there's nothing to find here, and although you can talk to
the man at the left, he won't move to let you pass. Climb the steps up to this
new location and as soon as you move a few steps forwards you'll be greeted by
the dynamic duo, Pierre and Gerard. Gerard gives you the valuable [POINT CARD]
which you use when shopping to gain better discounts. Only use it after saving
your game first, in case you mess up with the shopping Judgement Ring!.
Pierre offers to make a dress for Cornelia in return for the Stud Card. Choose
any "dress" and Cornelia gains elemental spells and Gepetto changes his class
accordingly. These are the options now, and I'd suggest selecting a class that
you don't yet have for anyone, maybe Light or Water. But really it won't matter
too much as you'll find more Stud Cards for more dresses and the spells they
give are not all that useful, given that you also have crests.
However, if you give Focalor (water magic) to Gepetto and use the Sassy Sailor
dress that will boost the power of all his water spells. The same concept
applies to any of the dresses. Check Gepetto's Personal menu to see that the
dress is already equipped and the magic is listed separately from crest magic.
(Water is a good one to start with because of the next boss battle.)
Walk up the avenue and enter the building with two lamps signalling the
doorway. It's the hotel where you'll find Dr Gautier and is situated at the
upper side of the pavement, some distance to the right of the shop. You'll find
a Save Point inside and should make a save before returning to the Magimel
Brothers and doing some shopping! Buy one Shell Bracelet if you can afford it,
although you will find a free one soon, poison is a very annoying status effect
and you don't want to waste cash on too many Soul Benediction items.
Take the 10% discount challenge and hit three areas of the ring to be
successful. The more you spend, the more points you will get added to the
Discount Rank, For example, a Tent gets you 2 points, and a Shell Bracelet nets
25. Selling things also counts towards the rank, and you get a mark-up of 5%.
The rate is (roughly) 1 point added to the ranking for every successful 100
Gold spent You might want to buy a few extra Mana Leaves for the dungeon. I am
always reluctant to spend good money on new weapons as many are found, but
that's your other option.
By the way, you cannot stay at the hotel and there is nowhere offering a free
heal or wash and brush up!
After making your purchases it's time to search out a few items and chat to the
posh people of Paris, if you wish! Starting out from the subway exit, walk
around to the top left where Yuri will stop at the western edge of the map and
you'll see that familiar question mark [?]. Check it out to obtain a hidden
[P-DEFEND DOWN 1] ring item. Equip this to whichever attacker hasn't already
got a ring item. Since the enemies in the next location are immune to poison
status this will be more useful than the Poison effect item you already have.
I put it on Yuri since he has three hits and a better chance of the item taking
effect.
Check out the lamp-post to the left of the car and the kid and you'll find a
free [THERA LEAF]. Talk to the little girl on her own and you'll hear some
information that gives a fair warning of trouble to come and a passer-by
comments about strange people with claws on the subway, so you know what to
expect.
Enter the hotel again, and chat to the people there if you like. There's a
partially hidden treasure chest behind the front desk that contains the
[HAURES CREST] and a chambermaid in the left room at the top of the stairs but
nothing to find in the room. The second room to the right is where you'll find
the engineer, but before talking to him, open the treasure chest between the
two beds to find an appropriate [TENT]. Finish the conversation with Gautier
and return to the street.
Go down to the subway platform and if you want to return anywhere else you can
ride the train back to Montmartre: the door is hidden from view but it's at the
front of the train. However, nothing will have changed just yet, so there's
really no point. Talk to Victor, the man blocking the opening into the tunnels
and he will stand aside letting you pass through.
Walk down the tunnel until you reach a junction where you have to go right.
That prompts a scene back at the station, and just as you might have expected,
Lenny and the claws are on your trail! Despite this, you can still return to
the Hotel to save your game, and to shop if you wish. Back in control of Yuri,
carry on up the passage and you'll now see the map of the area. After a few
more steps you'll stop at the back of a train that blocks the tunnel to the
exit. It's a bit silly because I'm sure they could all squeeze past, but that's
not permitted and the task is to find a fuse for the engine. You'll have to
take the other path and this is when battles start.
Continue up the tunnel until it opens out and there's a three way split. First
of all check the rubble at the left, just to the right of a smallish post and
you'll see a [?]. This reveals a valuable [SHELL BRACELET]. Equip it
immediately and now you should have two of the party protected from poison.
Walk across to the opposite side of the tunnels and you'll find a treasure
chest in the corner, with a [STRIKE EXPAND].
By this point everyone is likely to be at level 5 or 6 and that's high enough
to manage this place, but don't let HP or MP fall too low for anyone and heal
up with that Cure spell during battles or items after a battle. Be especially
careful if the enemies surround you, as they will. It's easy to get taken
unawares and suddenly find that everyone has lost a lot of HP and you've nearly
run out of MP!
--------------
To the Switch
-------------
First of all we'll follow the left hand tracks to find some items and a Save
Point, and then return here to finish the rest of the search. Walk along the
left tracks and there's a right-angled wall at the left where you'll find a
hidden [PURE LEAF]. The path divides again here, but the left fork just leads
to a dead end, so ignore that and take the right one. Follow it up, ignoring a
side tunnel that heads off to the right, until you reach a dead end at another
back side of a wagon. Here you'll encounter the RING SOUL who will donate
another [ATTACK BOOST] despite Yuri being less than impressed. Equip the Attack
Boost to Blanca's ring if he doesn't yet have three attacks because he needs
them for future wolf bout battles.
Turn to the left and walk a fair distance along this single tunnel until you
reach a junction. Turn down to find a treasure chest nestled at the back of a
wagon. This contains another Ring Effect item: [SP-DEFEND DOWN 1].Turn around
and head north, straight up this tunnel to reach the visible Save Point. Save
your game, use a Tent to restore everything to everyone, and flip the switch
you'll find just at the left of the tunnel end. You'll see a train move as a
result and this opens up a tunnel somewhere. Now you've got to backtrack to the
main junction, although you can take a slightly different route, just for fun.
Head down the tunnel, go right and carry on quite a way until you have to stop.
Turn down and take the first tunnel to the right, which will eventually take
you back to the open area via the middle track. Follow the right-most tunnel
now.
----------------
To the Cathedral
----------------
Head up the right hand tunnel from the three-way split and you'll reach another
division in the tracks. Go left, along a short tunnel until you're stopped at a
wagon where there's a treasure chest containing a valuable [POCKET WATCH]
accessory. This prevents all Ring abnormalities and should be equipped to Yuri
or Blanca. Return to the junction and take the right fork. You'll soon turn a
bend and see the back of a wagon in the distance and an opening to the left
that has no railway tracks.
Follow this narrow tunnel until you reach a section of track that is blocked at
both ends. but there's another narrow tunnel heading left for quite a long way.
Eventually you'll come to a track with no opening down, but another narrow
tunnel off to the left and a dead end straight ahead, but just out of sight
around a bend. Go straight for a short way to find a treasure chest with a
[PHOENIX TAIL].
At last, you're nearly done and should follow the narrow tunnel a long way to
the left, until you reach a junction. The only open route is due north,
straight ahead to another dead end where you'll find a treasure chest with a
[TALISMAN OF LUCK]. I'm sorry to say that you've got to walk all the way back,
along those two narrow tunnels until you reach a wide track with an orange
wagon blocking the north.
Turn down, and then go right, to traverse the third narrow tunnel back to the
far side. Turn up the track and head north. There should be a wagon with the
letter SV 29 painted on it. There's nothing to find though, so turn left along
the narrow tunnel just a few steps down from here. Keep going until you emerge
onto the tracks, and head up.
The tunnel bends to the left, and just before that is another narrow tunnel off
the right. Follow the left bend to reach a dead end with a treasure chest that
contains the [AMY CREST]. Return and take the side passage heading back to the
right, and that will end up at the north side of the wagon with the letters SV
29. Walk up this tunnel to find a wooden platform and a ladder up at the right.
You'll emerge at poor looking area with a great view of Notre Dame.
Walk down the steps to find the Junk Shop next to another Save Point. Save
before shopping, but all you have to do is talk to the shopkeeper and he gives
you the [FUSE] for free. I stocked up on more Mana Leaves for the return trip,
having run out by this point, and invested in some new weapons. Note that he
sells the Coral Lariat and Coral Pendant which cut the ring's speed, but you
probably won't have the cash for those.
Note that this shop is a valuable place to revisit later in the game. Not only
does it sell all shop bought weapons, but it also stocks the best weapon for a
certain party member, as well as offering an accessory for Gepetto. Don't
forget about this place! (And it's also the location for a participant in a
character side-quest and sells Hit Area and Strike Area Expand items, but
there's a lot of walking and fighting to do before that occurs.)
While you're here, check Yuri's Soul Energy and acquire another Fusion soul, or
two!. Since all Grade 1 souls have all their skills already unlocked it's a
good idea to obtain them all as soon as you can, and then decide which ones you
wish to level up. By this point I had three of them: Fire, Light and Wind.
Save your game at the Cathedral area and enter the hole (it's marked with a
[?]) again. The way back to the stuck wagon is a lot more straightforward. Walk
down the tracks and turn left into the narrow tunnel. Run to the far end and
then head down the next set of tracks to the dead end. Then, go right, back
along another narrow tunnel (you've just circled around to the far side of the
wagon with SV 29 written on it.)
From here, walk down the tracks, ignoring the turning to the left, and you'll
emerge at a minor junction with another set of tracks. Keep going (in effect,
to the left) aa the tunnel bends and brings you back to the open area where
three tracks converge. Take the lower exit and keep going until you are halted
by a [!] and a battle with three Clawed Soldiers. It's a simple one to deal
with and after that walk up to the back of the wagon.
Yuri will prompt you to give the fuse a go and the wagon trundles off up the
tracks to the right. Move forwards and save your game at the nearby Save Point
BEFORE investigating the cart. Use a Tent and check on everyone's equipment and
Yuri's skills. Ideally you'll need both Fire and Water Fusions. Once you get
closer to the cart, events take over, and boy, do they take over! You know how
annoying those mini-cart levels can be in some games? *chuckle*. Suffice to
say, you don't need any guidance.
At the end of the cart sequence walk forwards for another scene. A definite
*Tee hee hee* moment, after which there's a double boss battle!
o-----------------------------------------o-----------------------------------o
| B O S S - CASTOR (Fire) | 013 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 275, MP: 100, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : Blaze, Tight Ring, Rage | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp: 75, Cash: 550, Soul: 25 | Paralysis [-] S-Atk Down [-] |
| Drops : Tent, Sitri Crest | Seal [-] S-Def Down [-] |
| Extras : Combos | Petrify [-] Delay [+] |
| | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
o-----------------------------------------o-----------------------------------o
| B O S S - POLLUX (Water) | 014 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 275, MP: 100, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : Small Ring, Splash | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 75, Cash: 550, Soul: 25 | Paralysis [-] S-Atk Down [-] |
| Drops : Lottery Ticket, Zepar Crest | Seal [-] S-Def Down [+] |
| Extras : Combos | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
This isn't difficult at Level 7 with full health to begin with. However, you
should pick one monster and kill it off before starting on the second, simply
because of their different elemental strengths, and the fact that two of them
can use combo attacks. I found that one of their combos killed Gepetto
outright, not surprising given that he still had his default equipment and the
lowest HP. If that occurs to anyone just use a Talisman of Luck to revive them.
Of course, the better option would be to prevent them from making a combo
attack. When you see that blue light around them, use a hard hitting attack
or spell with those arrows lined up [>>>] on one of them to push them out of
the formation. They both use ring status effect attacks that only the Pocket
Watch will protect you from. If that occurs you can heal the effect with a
Phoenix Tail item, but I wouldn't waste a turn doing that. Use magic instead of
a physical attack and it's easy enough to use the ring even if it's smaller or
tighter than usual.
Fuse Yuri into his fire fusion Karyl and a really easy combo to do with just
two people is between Karin and Yuri. Start with her special Heuervelk skill
that sends Pollux into the air and follow it with Karyl's Blaze spell that is
Anti-Air and has 6 hits. Using a combo with three of four people would be even
better, but be cautious if someone has had their ring altered.
After defeating Pollux things are much easier because the two enemies cannot
combo. Blanca's Soul Comet is effective on either monster and Gepetto's doll
magic will also be very useful, especially if you have either Aqua Cast or Heat
Cast. Change Yuri's fusion from Fire to Water (or something else) when
attacking Castor and take care to keep him sane if the battle lasts a while!
I'm pretty sure that you are more likely to get the better dropped items if you
win at lower levels. With the team all at level 7 I obtained all item drops,
including the two crests. If you don't get the crests (it's not guaranteed)
then don't worry because you can fight these monsters again much later in the
game, and ensure that you get the crests. Of course it's better to get them
now, so the other option is to reload from your previous save and try again.
These crests give useful boost spells of Shield and Rage. Both of them will
help in Blanca's one on one battles so they are handy to obtain early on.
As well as that you'll be able to gain some additional benefits from owning
these crests once a certain item is in your possession. (Hint: Solomon's Key.)
After a post-battle chat with Veronica and a promise that you'll meet again,
you'll be on the world map with Le Havre highlighted. You can return to
Ardennes and Paris from here, and if you opt for Paris there are now four new
options: Gepetto's Apartment, Montmartre, Champs Elysees and Cathedral. This
means that you can instantly travel to any of these locations. Very handy for
for revisitng Ernest at Montmartre or the Junk shop at the Cathedral.
===============================================================================
06. LE HAVRE.............................................................. *W06
===============================================================================
TREASURE
* Bathin (Lottery) * Agares (Joachim) * Gremory (Joachim)
o Area Expand o Strike Expand o Attack Boost
o P-Attack Down 1 (Boss)
- Seal of Force - Pure Leaf - Thera Seed
- Wool Coat - Tent - Lottery Ticket x1
- Thera Leaf - Mana Leaf - Seal of Vitality (Boss)
MONSTERS
015: Thug (Wind)
016: Fat Thug (Water)
PERSONAL AND SIDE-QUESTS
Ring Soul 3
Lottery Member 16
Walk down the steps into the town and you'll find a [?] next to the lamp post
at the corner to the left of the familiar shop. This reveals a [SEAL OF FORCE].
Wait before buying anything as you'll find a couple of items. Cross the small
bridge to the right to arrive at an area with a house and boxes. Check the
barrels and boxes behind the small house and you'll find a [?] spot and a free
[PURE LEAF]. (And you'll also find a cantankerous old biddy...)
Walk right, around to the front of the house where you'll find Henry, who gives
you some useful advice about who else to talk to. Don't leave here just yet but
walk up past the tree to open a visible chest for a [THERA SEED]. Walk back
towards the tree staying behind Henry and you'll bump into and old friend. It's
the RING SOUL and after a nice chat he'll donate another [ATTACK BOOST]. Save
this one for now, because you'll soon get a new party member and when you do,
add this to his ring.
Return over the bridge and walk towards the other side of the town where you'll
find the captain of the ship, who won't take you across the channel unless you
can pay him a generous bonus. He suggests employment as part of a vigilante
group. There's a save point nearby and if you carry on past this point you'll
end up at a dead end between some warehouses.
There's a treasure chest here containing a [WOOL COAT], better armour for
Gepetto, (or anyone). Check out the barrels to the left of the dead end and
you'll discover a hidden [TENT]. Return to the Save Point and save your game
before heading to the left. You'll be stopped by a man standing by the wall.
This is Fox, who won't take no for an answer and insists that you play the
Lottery. You will only have one ticket and you don't want to waste it on
anything except the first item.
o-----------------------------------------------------------------------------o
| LOTTERY MEMBER NO.16 |
o-----------------------------------------------------------------------------o
Name : Fox
When : On the first visit to Le Havre, Europe.
Where : Standing next to the wall to the left of the Save Point
Ring Type: Normal
Prizes : Red : Bathin Crest
Yellow: Hit Area Expand
Blue : Daphne Fruit
Green : Pure Leaf
Miss : Tissues
A Lottery member won't reveal their identity unless you have a ticket in your
possession. Usually you'll have a choice whether to play or not and you MUST
save your game first as tickets as rare. (Later on you can get more as drops
from enemies, from not for a long time to come.) The goal is to win the red
prize from all the lotteries, and this is another side-quest that rewards you
well for completing it.
Different lotteries will have different ring layouts as well as different
speeds or other handicaps. This one is easy. Watch the ring and press X when
the cursor reaches the narrow red strip and that should make it stop on the red
when it completes the revolution.
Enter the garden of the house to the left of Fox and explore to the right.
There's a hidden [HIT AREA EXPAND] nestled at the bottom of the boxes next to
the right wall. Enter the shed and you'll find a treasure chest at the back of
it, containing a protective accessory the [STAR BROOCH]. This allows you to
escape a battle if everyone is Berserk, if you manage a successful ring. It's
not something I ever used, but you might as well equip it to someone for the
time being as it increases S-Def by 1 point. There's another hidden item to the
left, just in front of the wooden pillar: a [STRIKE EXPAND].
Enter the house and move forwards to trigger a scene with the Mayor and his
cronies. After you've joined the viligantes check the yellow ornamental head in
the middle of the carpet to find a [LOTTERY TICKET]. Go upstairs and check
under the portrait of the Mayor to find a [THERA LEAF]. You can talk to the
Mayor and Cole's men again or leave the house and get some different response
from the locals. Seems this bandit hunting isn't quite what you were led to
believe, but you've no choice. Speak to Cole once again and he'll ask if you're
all set. Say yes and leave the house to find the town is now in darkness.
There's a review of procedure from the bodyguards after you walk towards the
Save Point and you're told to patrol the south side of town, across the little
bridge. You can save your game now. You have to go south as Karin will stop you
from going north. Walk over the bridge and then cross back and you'll be
alerted to some problem. Head for the warehouses at the north of the town and
you'll face the bandit boss!
o----------------------------------------------o
| M I N I - B O S S - GRAND PAPILLON (Earth) |
o----------------------------------------------o
| HP: 355, MP: 55, WGT: Heavy |
| Skills : Drain Touch. Physical Attack Down |
| Rewards: Exp: 50, Cash: 250, Soul: 0 |
| Drops : P-Attack Down 1, Seal of Vitality |
o----------------------------------------------o
His main attack is a three hit strike with a log that inflicts around 25 HP
damage or maybe more. He can heal himself with Drain Touch and that will
deplete someone's HP by around 40 HP. His other skill is to reduce physical
attack but that's easy to circumvent by using special attacks or magic.
Go for combos, but avoid earth magic (though you'll only have this if you equip
Yuri's Earth fusion) since Grand Papillon is strong to earth attacks. He's also
pretty well defended from direct physical assaults so concentrate on magic and
special skills. Use items to heal if you need to although that shouldn't be
necessary so long as he doesn't target the same person twice in a row. He's
also pretty slow, making it easy to form three or four person combos before he
even gets his first turn!
o----------------------------------------------o
After the battle you'll be back inside the Mayor's house with a new request, to
finish off the "bandit" and they tell you to find him at the south side of
town. Walk back there (over the small bridge) for another scene, after which
you're inside the tavern. Search the back of the bar at the top left of the
room for a [MANA LEAF] and leave. Return to the Mayor's house now you
"officially" know what you knew all along, (save your game if you want) and
you'll be greeted by the gang, who aren't too pleased with your change of
heart. Cue battle!
This isn't really much of a fight, against 3 Thugs and 2 Fat Thugs so I won't
call it a boss battle, it's just a minor skirmish. One Heuerbach special from
Karin will take out a group of three, and after that it's just a question of
mopping up the remnants. You'll probably kill them all before they even get a
turn. You get a Mana Leaf for a Ring Perfect victory and nothing else of note
besides 30 experience points, 276 cash and 8 soul.
Return to speak to Grand Papillon (Joachim) outside the tavern at the south of
town (and chat to the captain again about the ship, and the other folks if you
wish). Those dastardly vigilantes haven't given up yet and you have a new task,
to rescue the children!
--------------
PARTY MEMBERS!
--------------
Joachim joins the group as a temporary member and you have a new option to
access 'PARTY MEMBERS" from the Command Menu. View the tutorial about how to
make best use of this option. Basically you can "set" battle teams from amongst
the current line-up, so you could have a physical attack group (Joachim, Yuri,
Karin and Blanca) or a magic attack group: (Yuri, Karin, Gepetto and Blanca) or
any other composition you like. You can also set the lead character for the
group and have three separate teams ready to roll.
Press circle on the team that is highlighted and they will be your battle team.
You can also change teams on the fly while moving around a dungeon by pressing
L1 or L2 to scroll between them. You can give the teams your own names, and
change those at any time. Whoever is at the first position will be the named
leader of the tema if you don't create your own team name.
Leave town (up the steps to the left of the shop) and a new location will
appear on the world map. Wine Cellar!
===============================================================================
07. WINE CELLAR .......................................................... *W07
===============================================================================
07.1. Wine Cellar
07.2. Le Havre Again And Solomon's Key
07.3. Wine Cellar Revisit - Lucky Chests And Wolf Bout 2
===============================================================================
TREASURE
* Baum Crest * Sallos Crest (Boss)
o Sp-Attack Down 1 (Boss) o Strike Expand (Wolf)
- Seal of Wisdom - Bhodi Bracelet - Mana Seed
- Lottery Ticket x1 - Thera Seed - Silver Bracelet
- Pure Seed - Mr. Chef (Lucky Chests) - Key of Solomon
MONSTERS Bonus Rewards
015: Thug (Wind) No-Damage Victory: +Soul
016: Fat Thug (Water) Ring Perfect Victory: +Thera Leaf
017: Gregor (Dark)
018: Roach Queen (Dark)
019: Roach/Centipede (Fire)
PERSONAL AND SIDE-QUESTS
Wolf Bout 2 (Revisit Cellar)
Cornelia Dress 2 (With the Stud Card)
Lucky Chests Round 1 (Revisit Cellar)
Solomon's Key: "Forest of Passion"
SAVE POINTS
1. Wine Cellar Entrance
2. Wine Cellar/Back Storeroom
Joachim is the lead character for this expedition and you cannot remove him
from the team. But why would you want to? A wrestling vampire with bulging
muscles is just what you need for this place, and Joachim has some very useful
attributes besides his bulges... He has the highest HP and comes with two
crests giving him a physical barrier spell and Earth magic. He also has three
attacks on his ring. as well as a unique skill only he possesses: you already
met the Golden Bat, but for the time being you cannot make use of his
Joachythms.
--------------------
Wine Cellar Entrance
--------------------
Turn around and walk back and you'll be out to the world map again. Assuming
you're ready for this adventure, walk forwards a couple of steps past the Save
Point and you'll be in a battle with 3 Thugs and 3 Fat Thugs. Combo and use
skills and magic that target groups to finish the battle fast. Watch out for
the status effect of Fast Ring combined with Tight Ring (which makes the areas
much smaller) as it's very hard to be accurate with the ring if both are active
on someone. Open the wooden door and enter the cellar. Walk forwards through a
metal gate and up the passage ignoring the two gates to the right. Go through
the wooden door and around a corner to open another door into the south west
area.
The thugs and Fat thugs can be dangerous if they get the jump on you as they
are fast and will combo. One time I had four of them combo on Yuri and he was
tossed around in the air like a rag doll until he died. *sob*. Not pleasant to
watch. Combo as often as you can and keep health high for everyone.
------------------
Wine Cellar Area 1
------------------
You'll see that this room has barrels blocking the way to the far side of the
first room, but there are metal walkways along both the north and south walls.
Walk over the upper one and then, go back over the lower one and you'll find a
treasure chest in the corner near the door. It contains a [SEAL OF WISDOM].
Return over the walkway and go through the door into the adjoining room.
There's another treasure chest at the far side containing a [BHODI BRACELET].
which provides protection against paralysis. Give this to whoever has the Heal
spell that cures status abnormalities.
Although this room is empty now, you can return here later and find the Lucky
Chests mini-game. There are no enemies in this area.
------------------
Wine Cellar Area 2
------------------
From Area 1, walk back down the corridor and go right, through the metal gate.
At the junction, walk up the wide passage and you'll stop for a short
discussion. After Yuri shows off his knowledge of vintages (I thought it was
funny even if his companions didn't) enemies will change and you'll encounter
lots of insects: Roaches, Centipedes and Gregors (almost old friends since they
first appeared in Koudelka). Use Water and Light magic on these pesky critters.
You'll see what looks like a small alcove to the right of the passage and it's
actually a doorway into another cellar. Walk over the lower metal gangway and
cross the room to go under the upper walkway to find a treasure chest tucked
away in the upper right corner of the room. It contains a [MANA SEED]. There's
a door through to the next room and a switch on the wall next to it. Operate
the switch to pull down some steps leading up to the other walkway. Mount the
steps and walk left to find another switch on the high wall of the room.
Operate this one to unlock the door. Return and go through the door to the back
room. There's a treasure chest next to the back wall and it contains a [LOTTERY
TICKET]!
Leave this room returning to the central passage and continue heading up and
around to the left, where you'll arrive at a T junction. Take the path straight
up, through a metal gate, to the door of the Back Storeroom.
------------------
Wine Cellar Area 3 (Save Point)
------------------
Although this is the target area it's best to pay a quick call to save your
game and restore health with a Tent before finding the rest of the treasure and
then returning here when everything has been done.
------------------
Wine Cellar Area 4
------------------
Make your way around to the west of the cellar and you'll find another small
alcove in the western wall that leads to a wooden door and another large area.
There's a visible treasure chest under the metal stairs next to the lower wall
that contains a [THERA SEED]. Don't climb the metal stairs just yet, but circle
around the central barrels to arrive back at the south wall where you'll
discover a hidden switch tucked under the walkway. That moves the stairs at
this end of path. Go back around the barrels to the door and up onto the
walkway. You can now get down the far side to arrive at the door to the inner
room. Enter to find a treasure chest near the upper wall that contains a
[SILVER BRACELET] accessory.
Return to the previous room and it can be awkward to find the metal stairs.
Walk into the lower left corner of the room and wander around there if you
can't spot them until the camera view changes. Leave the room and follow the
passage up, right, and up again to return to area 3 and the Save Point.
------------------
Wine Cellar Area 5
------------------
To reach this area, start in Area 3 and walk up the metal path at the right
where you'll stop above a wooden door. Use the switch on the wall and return to
the Save Point where stairs have descended allowing you to climb up and cross
over the boxes. Walk down the steps to the right and go left, to find another
switch under the left walkway. Use this switch.
Climb back up onto the left walkway, past the Save Point and back up onto the
right walkway. Walk along and down the other side and now use the second switch
on the left wall, in the upper left corner of the room. This moves one set of
stairs down and one set up. Climb the newly released stairs right next to your
position and walk back past the Save Point and under the walkway at the right.
Yay! You can now access the door to Wine Cellar Area 5! Yep it's another
complicated one...At least the encounter rate is so low as to be almost
non-existent.
There's a lever hiding under the lower walkway if you check just past the
inaccessible stairs. Use that one and the stairs will tip down. Climb up and
you'll find a second switch on the wall. Use this to lower the stairs for the
upper walkway. Return to the ground and climb up those stairs. There's yet
another switch on this high wall, so use it and that lowers the stairs at the
other end of the bottom walkway.
Return there and walk all the way to the far side. Before opening the door
investigate UNDER the lowered stairs and there's yet another switch to pull.
This moves the stairs on the upper walkway. Retrace your steps to that point
and you can walk through to the middle of the room to find a treasure chest
with a [PURE SEED]. You'd think there's be something better for all that
effort..
Hoppity skip Joachim back to the door to the inner room and stagger through to
claim your prize. It's a treasure chest with a [RAUM CREST]. Return to the area
with the Save Point.
------------------
Wine Cellar Area 6
------------------
After getting everything, save your game and check everyone's health. Use a
Tent if you need to, and give a Coral Lariat to Joachim if you're having any
difficulty with his ring because he has to tackle the next fight on his own.
Give him crests with the Barrier and Rage spells: Gremory and Sitri, and he
should also have a Bhodi Bracelet equipped already. Add that spare Attack Boost
to his ring to give him four strikes making him quite the powerhouse!
Walk over the left metal walkway and enter the door to Area 6. Check out the
bodies on the ground if you wish, and walk forwards to find Veronica with the
two children.
o-----------------------------------------o-----------------------------------o
| B O S S - VERONICA (Water) | 020 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 220, MP: 90, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : Special Attack Down, Hail Beak | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 100, Cash: 250, Soul: 0 | Paralysis [-] S-Atk Down [-] |
| Drops : Sp-Attack Down 1 | Seal [-] S-Def Down [-] |
| | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Her physical attack does three strikes with the whip and hurts Jo for around 25
HP. The Special Attack Down skill won't really matter much because all he has
is Drain Touch, which isn't the best skill to use. Boost his attack power with
Rage and you could also use Barrier to lessen the power of her hits. Then
attack with a normal attack and Joachim can hurt her for nearly 100 HP on each
turn. It will take two turns (with Rage) and one more hit to down her, but try
and make sure to heal Jo before the final turn so he has a good amount of HP
before the next fight starts.
o----------------------------------------------o
After this there's another battle, with no chance to heal Joachim before it
begins so that's the first thing to take care of. At least you have the whole
team for this one. (Levels are likely to be 8 or 9 by now.)
o-----------------------------------------o-----------------------------------o
| B O S S - MEURSAULT (Wind) | 021 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 666, MP: 170, WGT: Heavy | Poison [+] P-Atk Down [+] |
| Skills : Howling, Paralysis | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp: 200, Cash: 1500, Soul: 55 | Paralysis [-] S-Atk Down [-] |
| Drops : Sallos Crest, Soul Benediction | Seal [-] S-Def Down [-] |
| Extras : Gregor and Centipede allies | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
The boss will inflict paralysis and that should be cured immediately with the
Heal spell or a Soul Benediction item, and protected against with the Bhodi
Bracelet of which you should have two equipped. He also has two cohorts, a
Gregor and a Centipede, which although easy to defeat can make the battle more
difficult. Gregor will cast Rage on Meursault boosting his attack power, which
isn't too good.
Try and take out the small fry as soon as the battle begins to prevent that. If
Rage is in place the boss can do around 70 HP damage to one. Its Howling spell
can have the effect of reducing SP so be careful that no-one goes berserk. The
best strategy is to go for combos, but if you mess those up by missing the ring
then you could find yourself in trouble. If the battle continues for too long
and you spend too much time healing, there's the risk of everyone going
berserk.
Use Rage on Joachim to boost his attack power and fuse Yuri into Vastitas. Make
dual combos between two characters for a safer strategy than using three or
four people because if the combo fails with the first person, you'll still be
in position for the second person to make the combo. Some Ring effects might
work on the boss, especially P-Attack Down, which is a good one to keep on
Joachim, given that you'll probably use his physical attacks most often.
If you have problems with this battle I'd suggest that you stock up on Thera
Leaves to cut down the need to use healing spells and buy everyone the better
armour than their default stuff. Better weapons will help too for Yuri and
Blanca if you haven't upgraded them yet, but you will get a free weapon for
Blanca in a while (once you reach England) so you could save money if you can
manage without a new weapon.
-------------------------------------------------------------------------------
07.2. LE HAVRE AGAIN AND SOLOMON'S KEY
-------------------------------------------------------------------------------
After the battle you'll be back in Le Havre and arrangements are made for you
to take ship to England with no more trouble from anyone! Talk to the captain
and the mate at the dock, but they won't give you the option to sail just yet.
There's one more thing to do, return to see Granny Lot at the Sea Gull tavern.
Joachim officially joins the gang and Granny Lot gives Yuri the awesome
[SOLOMON'S KEY]. This is added to the top slot on the second page of the
Command Menu and shows an old map titled "King Solomon's Key".
------------------
SOLOMON'S KEY TIME
------------------
Place the crests you've found in the right position on this demonic map and
that will boost their power, releasing new magic spells. It's a bit like a
jigsaw puzzle with clues as to the positioning of the crests and a fascinating
additional quest to obtain all crests and slot them all into position. Check it
out!
You'll see a Crest List at the right side of the map and the lighted ones are
the areas where you have crests ready to be slotted into position. Select
"Forest of Passion" a green area at the lower left of the map. You should have
a number of crests listed now: Andras, Vassago, Gremory, Sallos, Sitri, Zepar,
and Furfur. Each one has a detailed description of the demons' appearance and
attitudes, and even friendships. Peer at the map to work out the placement. For
example, Sallos has a tent in the forest and you'll see a tent in the lower
middle of the map so that's where he lives.
Try and solve the puzzle on your own, for fun. Or check out the diagram. You
can complete this section now, with the 7 crests in your possession, and when
you do you'll see each crest highlighted in turn as they get additional spells.
Once you've done that, adjust your equipped crests to take account of the fact
that many of them have new spells added.
-------------------------------------------------------------------------------
07.3. WINE CELLAR REVISIT - LUCKY CHESTS AND WOLF BOUT 2
-------------------------------------------------------------------------------
Before leaving Le Havre for Southampton, or at any time after that when you
have access back to the world map, return to the Wine Cellar to find another
Wolf and an important side-quest involving a mini-game.
Walk straight along the first passage to the far end and turn left into the
west room. Walk over the metal grid to reach the door into the inner room and
you'll find Jimote, With a New Business waiting for you.
---------------------------
Round One. Prize: Stud Card
---------------------------
The game is simple. Pay him 100 Cash and he shows you eight treasure chests
lined up like this:
1 2 3 4
5 6 7 8
They contain Mana Leaf x2, Pure Leaf x2 and Thera Leaf x4 and the idea is to
open two chests with the same item to win one. If you do that, you get another
go, if you don't, after the first free turn, you lose. Remember the contents
of the ones you have already opened and choose a new chest to open. It's easy
enough to do and you'll win the prize of another Stud Card [MR. CHEF] allowing
Gepetto to have another doll made for Cornelia.
After winning the prize this game is closed down. Leave the room and re-enter
to find that the game is available again only there is no prize. Later on a
second version opens up that costs 300 cash and has 12 chests to open. This
game rewards you with a Soul Drop, but I'll tell you when that happens.
----------------
Finding the Wolf
----------------
From this room, return to the passage and go right, through the metal gate, and
then up at the junction. Keep going north, around a corner until you reach
another passage heading north. Follow this up to the back room where you can
save your game before tackling the Wolf Bout.
Give Blanca the Coral Lariat to slow down the ring if you need it, and
a Pocket Watch to guard against the status effect of Fast Ring. It would help
to have him equipped with the best armour you can use at this point (Leather
Cloak or Wool Coat will do) and give him some crests so he can cast spells on
his opponent: Focalor (Water) would be best. Enter the inner room and talk to
Kelly.
o----------------------------------------o
| W O L F B O U T 2 - KELLY (Fire) |
o----------------------------------------o
| HP: 180, MP: 0, WGT: Light |
| Skills : Fast Ring |
| Rewards: Exp: 66, Cash: 300, Soul: 0 |
| Drops : Strike Expand, Seal of Luck |
o----------------------------------------o
Use Shield to start off and that will cut the damage considerably. The Fast
Ring attack should only do about 5-10 HP damage with that in place. Without
Shield, the damage to Blanca is around 20-25 HP so it's worth while using that.
You'll need to use a Mana Leaf and a Pure Leaf to replenish MP and SP if you're
still at level 8 or 9.
Physical attacks are less powerful that magic. Try and hit the Strike area for
the spells to create more damage and that will boost the effect of Shield as
well. Soul Comet will hurt Kelly for about 30 HP loss, Evil Ray 35, and Gale
Spin about the same. Hail Beak can cause around 40 HP of pain if you hit the
strike area of the ring, so really any spell that's not fire is effective.
o----------------------------------------o
Return to Le Havre, say your good-byes and head over to the dock where the ship
is ready to sail. Just talk to the First Mate to embark to England. Don't
bother using a Tent to heal up after the visit to the Cellar as you'll
automatically be healed before reaching the next location.
===============================================================================
08. PORT OF SOUTHAMPTON .................................................. *W08
===============================================================================
TREASURE
o Strike Expand o Hit Area Expand o Slow 1 (Lottery)
- Lottery Ticket x1 - Leonardo's Bear - Locker
- Seal of Aura - Mr Detective - Dried Straw (Trade)
- Nibelung Scene 4 - Tissues (Boss)
MONSTERS
N/A
PERSONAL AND SIDE-QUESTS
Lottery Member 15
Cornelia Dress 3 (With the Stud Card)
Great Gama 1 (Joachim learns Grand Slam)
Trading Quest 1
Select the Port of Southampton from the world map and you'll arrive inside the
walled town, in darkness. Take a step forwards to start a conversation with
Sergeant Upham and you'll discover that getting to Wales won't be that simple.
Remember this chap because you can get something important from him in the
morning.
You can talk to the watchman but other than that there are only two items to
find, although you can leave them until later if you wish, until you can see
what you're doing! Check the pillar at the left of the gateway entrance (to
the right of the Save Point) and there's a hidden [STRIKE EXPAND]. Walk left,
past the watchman and towards the shops, and you'll see some posters on the
right wall. There's a lamp-post at the left of the pavement and you'll find a
[LOTTERY TICKET] in between the lamp and the wall. (Turn to face the wall to
see the friendly [?] denoting a hidden item.)
Everywhere else is closed and there's no-one else to talk to so, enter the
lighted building to find yourself inside the bar of the Hotel. After a long
conversation involving a dubious grasp of Welsh geography (Wales is a separate
country about 100 miles to the northwest of Southampton in case you wanted to
know), and meeting up with an old friend (Kato from Shadow Hearts kind of got a
lot bigger...) you're free to move, although you cannot leave the Hotel.
Open the treasure chest at the foot of the stairs to find a [HIT AREA EXPAND].
Talk to everyone in the bar and go upstairs to meet Kato again. He's inside the
second door, but enter the first door to find a treasure chest in between the
two beds which contains the [MR DETECTIVE] Stud Card (and don't wake Blanca!).
The chat between Yuri and Kato might bring a tear to your eye if you've played
Shadow Hearts as it reveals the real feelings of both Yuri and Kato. (Kato was
a lowly sergeant who loved his superior officer.)
More scenes and Yuri ends up inside the graveyard. Pick either answer when
talking to Jeanne as the response is the same. Finally it's the morning and the
team is back together inside the bar. Chat to people here again if you wish and
at long last you can explore the metropolis of Southampton, reduced to one
small street I know, but there's still quite a few additional things to do
here.
Attempt to leave town by the main gate and Joachim will protest. It seems that
someone is calling him! First of all check out the people of the port. Talk to
the Sergeant again, near the steps to the castle wall, and he'll donate you a
valuable item: [NIBELUNG SCENE 4] from which Karin learns Bullenfogel! Talk to
the old lady at the upper right corner of the street and it turns out that
she's another Lottery member. Save your game first, in case you miss, but this
is an easy one.
o-----------------------------------------------------------------------------o
| LOTTERY MEMBER NO.15 |
o-----------------------------------------------------------------------------o
Name : Gossip-monger Maureen:
When : Next day after arriving in Southampton
Where : Main street to the right of the Magimel's shop
Ring Type: Normal
Prizes : Red : Slow 1
Yellow: Hit Area Expand
Blue : Talisman of Mercy
Green : Thera Seed
Miss : Tissues
As before, wait until the cursor points to the red strip on the ring (it's at
the top right) and press X. Another circuit will spin and you should get the
top prize!
---------------------
TRADING QUEST BEGINS!
---------------------
Walk up the steps to the Castle wall and Yuri will automatically pick up
something from the stone floor if you walk towards the man. This prompts a chat
and the start of the Trading Quest. You get the first item, [DRIED STRAW] in a
long chain of trading items with disparate people the world over. As Yuri
rightly remarks, this is less a case of learning how to be a good trader and
more a pain in the butt to keep seeking out people to trade with.
You don't have to bother as the final item is something that you can buy,
although it's expensive. However there's an easy way to make money (much later
in the game) if you really don't want to continue with this quest. But it's
kind of fun seeing what people will trade and finding them all...
The man walks away and you can find a hidden treasure chest up here. Walk
right, to the end wall where the chest is completely out of sight, but there's
a free accessory, the [LEONARDO'S BEAR], inside it.
Shop to replenish your healing items, especially for Thera Leaves and Pure
Leaves if your stock is low. Exchange the Stud Card for another dress for
Cornelia. Hold off on buying new weapons if you can, because you will find all
the better ones for free, but later than this first chance to acquire them.
------------------------
JOACHIM'S PERSONAL QUEST
------------------------
Before investigating the area at the left of the shop, save your game and boost
his ring to four attacks if you haven't already done so. Equip the Leonardo's
Bear accessory you found, and the best defensive and attack accessories to him.
You might prefer the Coral Lariat to slow down his ring, but the Bear is
essential! You'll need at least three Thera Leaf healing items as well. The
fight isn't one you can miss since you won't be permitted to leave town until
it's over, but it IS one you can lose. If you do, either try again or wait
until Joachim has gained a level or two. At level 9 it's easy enough to win.
Go inside and as soon as you make a move there will be a scene.
o--------------------------------------------o
| BATTLE - GREAT GAMA (1) | 127 |
o--------------------------------------------o
| HP: 250, MP: 0, WGT: Heavy |
| Skills : Grand Slam |
| Rewards: Exp: 100, Cash: 10, Soul: 0 |
| Drops : Tissues |
o--------------------------------------------o
Grand Slam will damage Jo for around 41 points at level 9. On the first turn
increase Joachim's attack power with Rage, and slam Great Gama with an ordinary
four hit attack on the second turn. Heal with a Thera Leaf on the third. Hit
him again on the fourth. Keep interspersing healing with hitting depending on
the damage doled out, but don't bother using a spell on him as that will do
less damage than a direct physical attack.
o--------------------------------------------o
As a result of winning this bout Joachim learns the Grand Slam skill. You can
go on to fight him a second time but he warns you about a particular attack
that he'll use on the third turn. But first of all find Joachim a better
weapon!. Walk to the back of arena and you'll see the edge of a locker at the
upper left corner, to the left of the treasure chest. Stop, and a scene unfolds
and Joachim acquires [LOCKER] his new weapon. Yes, you never have to buy
weapons for Joachim. He just picks up whatever is lying around and makes it his
own as any good tree-hugging, environmentally friendly gay vampire would do.
Open the treasure chest to obtain a [SEAL OF AURA].
If you attempt the second fight at this low level you don't stand a chance.
Gama will start off with his Deathtron Hammer attack, which Joachim will barely
survive as it does over 100 HP damage. On the third turn he'll use a Third Key
and wallop you for over 300 HP damage which isn't something you can shrug off.
Wait until Joachim is around Level 15 or 16. I did this after Neam Ruins, so
see that section for the strategy.
------------------
JOACHIM'S RHYTHMS!
------------------
Look at the Personal Menu for Joachim and check on his Joachythms. You'll see a
pretty graph showing the progress of his biorhythms, and the Notes at the
bottom of the page tell you how many more battles he must fight before he
changes into one of his other forms. You might find that he's close to becoming
the Golden Bat. He will remain in this form for a few battles and then revert
to his normal self. Another few battles and he'll change again into the next
form: "Invisible". Leave him in the non-active party if he's currently in a
form you don't like using, and fight some battles to trigger another change of
form.
--------------
YURI'S FUSIONS
--------------
Yuri should have all Fusion souls by now, at least, that's one way to play it,
but I tend to use Soul Energy to charge up one or two Fusions to Grade 2,
acquiring more powerful spells and much more powerful fusions! You could try
out Barbaria, the second grade Fire fusion for pure power, or Sorm, the second
grade Earth fusion for his defence and size, and Grano is useful for his speed
and size. Yuri can spark combos without any effort when in these fusion forms!
The fusion must be at level 3 for you to learn an additional spell, although
you can charge up the altar to get a Grade 2 fusion even at level 1.
Before departing for the Mines buy better equipment for everyone because that
place is tough going and it's a long way, but save your money on the weapons as
there are free ones inside the Mines. (The Bearclaw for Yuri isn't found until
AFTER the mines in case you're in doubt.) You'll find another shop inside the
Rhondda Mines, but it will be a while before you reach it. Obtain another dress
for Cornelia after completing the Lucky Chests in the Wine Cellar if you
haven't already done so.
TIP
I try and keep at least 5 healing items of each type. By the time you've
finished spending you should reach Rank D at the shop, giving you the option of
a discount for 20%. The drawback is that the ring spins faster! ALWAYS SAVE
before shopping if you want to maintain a 100% score and save money.
TREASURE
* Murmur Crest (Boss)
o Attack Boost
- Lottery Ticket x2 - Mana Seed - Thera Seed
- Whetstone - Lantern - Seal of Speed
- Fine Rapier - Pure Seed - Studded Belt
- Pure Seed - Seal of Strength - Third Key (Lottery)
MONSTERS BONUS REWARDS
022 Barghest (Wind) No damage victory: +Cash
023 Propolis (Water) Number of Hits: +Soul
024 Tammuz (Light) Ring Perfect Victory: Mana Leaf/Thera Leaf
025 Lambton (Earth)
PERSONAL AND SIDE-QUESTS
Ring Soul 4
Lottery Member 14
SAVE POINTS
1. Rhondda Mine/Entrance
2. Rhondda Mine/Storeroom
3. Rhondda Mine/North Elevator
-------------------------
Rhondda Mines First Level
-------------------------
Enemies in here appear in mixed groups, often just one of each kind, which
means that you usually have to target them one at a time. Pick the first one to
act for the first hit and you should manage to kill them all quickly by using
the correct elemental magic. The Lambton worm is usually alone at first, and a
combo attack is your best strategy for a fast defeat.
Start by walking straight ahead towards the Save Point but take the first
turning to the left. Ignore the first turning and continue to the corner where
you'll find a hidden [?] item, a valuable [LOTTERY TICKET]. Run up the passage
and take a left and you'll find a treasure chest at the end of this short
tunnel. It contains a minor [MANA SEED] but anything free is good! Return to
the main passage and up to the Save Point. Continue to the T junction. Go
right, along a curving passage a fair distance until you reach a dead end.
Check the rocks and you'll find a hidden item, a [THERA SEED].
Return to the junction and carry straight on for a long way following the only
path until you reach a corner where there's a treasure chest with another
[THERA SEED]. Take the next tunnel to the right and then go right again down a
short tunnel to reach a chest with a [WHETSTONE] weapon for Blanca. Return to
the main tunnel and at the next junction go left to find a mine shaft cage lift
that takes you down to the lower level. First of all read the notice beside the
lift, because you should always read everything in an RPG! You'll be rewarded
with a hidden [LOTTERY TICKET].
----------------------------
Rhondda Mines Basement Level
----------------------------
Leave the lift and walk down the short tunnel to the corner where you'll run
into the Ring Soul and obtain another [ATTACK BOOST]. If you go right at the
next junction you'll soon discover that the light fails and you cannot see a
thing. Just carry on and take the turning down where you'll find another lift.
Go down and there's another Save Point and a small hut where you'll find a
[LANTERN].
Return to the previous level and walk up, right, and then up again to
investigate the dark tunnel. Yuri will automatically use the Lantern and you'll
discover another hut with a hidden [SEAL OF SPEED] in the top left corner of
the hut, by what looks like a boiler with pipes coming out of it. Return to the
main tunnel and continue to the left, past the opening down to the Save Point
and you'll light the lantern again and see the path heading down a slope to a T
junction. At this point the path goes north or south.
Go north and it divides again. The southwest fork takes you to an open cave on
the upper level where you'll find a treasure chest containg a [FINE RAPIER]
weapon for Karin. You'll spot a shadowy figure standing on the cave floor, but
you cannot reach him from here. Go back inside the tunnel and take the lower
lower road at the fork since the other way just leads to a dead end with
nothing to find. At the next junction, going right will take you up the slope
and back to the point where you can go down to the Save Point, and the other
route goes south where you'll find a hidden [PURE SEED] in the stones at the
dead end.
Return to the junction and go left and keep going up along a twisting tunnel
until you reach the next T junction. (There's nothing to find in a tiny alcove
to the right.) Take the right fork as the left just leads to a dead end. More
mine spelunking up a winding tunnel to the next junction. Go up, and then left
after a few steps, and keep going to a dead end where you'll find a treasure
chest with a [STUDDED BELT] accessory. Take the nearby turning down, to reach
the next mine shaft lift. Go down to find the next Save Point.
--------------------
Shopping and Lottery
--------------------
After saving your game, head back up the lift to do some shopping and to track
down the Lottery Member. For the Lottery, go right when you reach the tunnel up
from the lift and left, heading south from the junction where you light the
lantern again. At the nest junction go right, and you'll enter the open cave.
Walk around the path under the overhanging rock and you'll find Anthony, Weary
of People.
o-----------------------------------------------------------------------------o
| LOTTERY MEMBER NO.14 |
o-----------------------------------------------------------------------------o
Name : Anthony, Weary of People
When : When you reach the north-west section of the mines.
Where : Rhondda Mines
Ring Type: Invisible
Prizes : Red : Third Key
Yellow: Hit Area Expand
Blue : Daphne Fruit
Green : Mana Seed
Miss : Tissues
Although the ring is invisible, you will get to see the layout at
the start for about a second. The red section is at the lower left, at the
south-west part of the ring. Click X as soon as the pointer touches that
section when the movement begins and you should get the prize.
Return to the path and take the first turning up, and the second turning left.
Carry on to the end and go up a short tunnel to find the shop. I'm always
anxious about mot missing the ring for shopping so I'd suggest saving your game
again first. There's not much new to buy and you won't need the weapon for
Joachim, but I bought some Thera Seeds for better healing.
-------------------------------------
Rhondda Mines Basement Level 2 - Boss
-------------------------------------
Save your game and use a Tent if you need to heal up everyone's MP. Equip the
ring effect item P-Attack Down, Slow and S-Def Down to Joachim, Karin and Yuri
if you're going to be using physical attacks with them.
Check out your crests and change Gepetto's doll to Angel of Light. Use any four
characters you prefer and check that someone has the Gremory crest with the
Bright Light spell. If Joachim is in Bat form, which is quite likely, either
fight a few more battles to change form or strip him of his crests because the
Bat cannot use magic. However, it's not a bad idea to use him as a bat because
you can equip him with the Slow ring effect, and his physical attacks are so
powerful that it's quite likely to take effect. Make sure someone has the
Sallos crest with Gale to boost speed.
From the Save Point on the lower level walk down the path and check the rubble
at the corner to find a hidden [PURE SEED]. The path curves to the right and
you'll emerge inside a large cavern where there's something rather big and bold
waiting for you.
o-----------------------------------------o-----------------------------------o
| B O S S - GRIMLOCK (Dark) | 026 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 780, MP: 215, WGT: Heavy | Poison [-] P-Atk Down [+] |
| Skills : Heaven, Slow, Gale, Hell's Eyes| Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 425, Cash: 1600, Soul: 65 | Paralysis [-] S-Atk Down [-] |
| Drops : Murmur Crest | Seal [-] S-Def Down [+] |
| Extras : Number of turns + Exp. | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
You don't have to use a Light fusion for Yuri, and Wind might be preferable for
its speed boosting spells, or Fire, especially if you've upgraded it to a Grade
2 fusion. I went with Barbaria and used Energy Charge on the first turn to
increase attack power, followed by a combo with the rest of the team.
Grimlock will cast Gale on himself and then attack someone inflicting Slow
status. You can see that status from the attack menu as the person will have a
slow running icon next to their name. Use Gale on them to speed them up. A Soul
Benediction item won't do the job. Hell's Eyes causes around 40-50 damage on
one and Heaven a bit less than that. Slow is very effective as a status effect
on Grimlock, decreasing his action speed by 50%. This isn't a hard battle with
everyone at Level 10, and so long as you manage a few combos it will be over
quickly.
Pay attention to the terrain during the post-battle conversation because you'll
see a treasure chest behind the rock at the right of screen, but when you gain
control again it's disappeared. Walk left a couple of steps and open the chest
that's hiding next to the dark edge of the rock wall, at the left of the
screen. You'll get a [SEAL OF STRENGTH.]. (It's the big outcrop that reaches up
to the ceiling of the cavern.) That's the lot, so leave by the north exit and
you're back on the world map, and in Wales!
Note that the Murmur crest won from Grimlock gives you the Raise Up spell which
revives anyone knocked unconscious in battle, and restores a small amount of
HP.
===============================================================================
10. WALES ................................................................ *W10
===============================================================================
TREASURE
* Forneus Crest
o Hit Area Expand o Paralysis 1 (Boss) o Attack Boost
- Seal of Life - Bearclaw - Lottery Ticket x1
At long last you get treated to a brief outline of the story of Shadow Hearts,
illustrated with Yuri's cute drawings and laconic delivery of that epic tale.
Open the treasure chest nearby for a [SEAL OF LIFE] and walk down the cliff
path. When you reach the open area continue down the screen, past one of the
struts of the weird structure (Roger's house is as idiosyncratic and unique as
its owner) and you'll find another chest at the right side of the path. This
one contains a [HIT AREA EXPAND]. If you continue down this path you'll end up
back on world map and future arrivals bring you to this point at the south side
of the building.
Walk towards the lab/house/rocket ship/ and go left where you'll find a third
chest nestling at the foot of one of the struts. This contains the [BEARCLAW],
a better weapon for Yuri, although you might already have bought one of those.
There's still something else to find and it's not at all obvious. Wander around
the upper right strut, just to the left of the path to the cliff, and the
screen will go black signalling the appearance of the Ring Soul. You'll get
another [ATTACK BOOST] as well as witnessing how Yuri's attempt to be nice
misfires. *giggle*.
Go inside the house and, after a short scene, search around for Roger and some
items. Yuri will be on a high platform, so go right, down the stairs to the
floor. There's a Save Point at the back of the room next to a busted vending
machine. Head around to the right and you'll find a treasure chest in the next
alcove with a [FORNEUS CREST]. Walk left towards the tables with books near the
staircase and search to see a [?] where you'll find a [LOTTERY TICKET].
If you trigger the next scene before finding the items, it won't matter because
you can come back inside after the events. Take a moment to equip the crest and
check that everyone is ready for battle. You'll need Bhodi Bracelets to protect
at least two of the team from Paralysis. Move towards the central stairwell
that leads down to the exit door, and the team will realise that Roger's not
around, and that's followed by a scene where they go outside and meet Lenny.
o-----------------------------------------o-----------------------------------o
| B O S S - LENNY (Earth) | 026 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 570, MP: 0, WGT: Heavy | Poison [+] P-Atk Down [-] |
| Skills : Paralysis | Deadly Poison [+] P-Def Down [-] |
| Rewards: Exp: 666, Cash: 300, Soul: 70 | Paralysis [-] S-Atk Down [-] |
| Drops : Paralysis 1 | Seal [-] S-Def Down [+] |
| Extras : 027: Clawed Commander x2 (Wind)| Petrify [-] Delay [+] |
| | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
The Clawed Commanders are dangerous because they use Blind Ring (only a Pocket
Watch protects from that). They also combo with each other and cast Gale Spin.
Take out at least one of them early on to prevent that. Cure Blind Ring with
Heal or a Phoenix Tail item. Lenny isn't a pushover as he'll inflict paralysis
as well as around 40-50 HP worth of damage with his multiple hitting physical
assault.
I used Gale on Blanca and kept him busy healing the others with items when
necessary, and then comboed Lenny into submission. Unfortunately the ring
effect of Poison didn't take, but that's a good one to try on Lenny, making him
lose HP on each turn. Remember that ring effects only work if you use ordinary
physical attacks and not special attacks.
Following the battle you'll meet someone new, who calls himself Thomas and
claims to be on your side. He gives you more information about the secret
society and tells you to go to Italy to seek out help from Carla. Return to the
world map by walking south from the house and Florence will appear on the world
map.
A pretty new town, a nice new sidequest and, even better, a pretty nice dancing
girl! After the most stunning display of card dancing you'll ever have seen,
the group has a new escort (though not a party member) and a new mission: to go
and collect a rare flower for Carla. Leave the building by the south door and
explore the town before setting forth. Open the treasure chest to the left of
Carla's place for a [THERA SEED].
Talk to the people to learn more about their hopes, fears and dreams, and in
particular speak to Jones, the Rich Businessman: the man in a grey suit
standing next to the fountain. He will donate [NIBELUNG SCENE 7] which gives
Karin a new skill called Geuschbenst. Find a young woman who's walking around
the fountain area dressed in a maid's outfit and talk to her. Her name is
Becky, the Artist, and she gives you a new stud card [MR MATADOR], at least, if
you didn't already get that one in Gepetto's apartment in Paris. (It's the one
you could receive early on if you had a Shadow Hearts save game on your memory
card.)
At the far side of the fountain, turn to check the barely visible wall around
it and you'll discover a [?] which reveals a hidden [VEPAR CREST]. (Yuri's back
will be to the right edge of the right bench.)
Walk past the fountain to find the Save Point and make a point of saving before
shopping and investigating the corners of the city. Walk past the shop and wolf
towards the top corner of the area and search the doorway to find a hidden
[LOTTERY TICKET]. Speak to the man in the corner (to the left of the wolf) and
his name is a dead giveaway: Straw Handiwork Fan Massimo wants some straw...
Might as well say yes or you'll upset him, although you can still make the
trade by talking to him again. He gives you [UNDERGROUND FILM].
Still avoiding talking to the wolf, check the back wall between him and the
shop to find a treasure chest with a [BAT'S GOLD] item. This is for Joachim and
will transform him into a Golden Bat without having to wait for his rhythms to
kick in.
The shop doesn't have any new weapons but it does have some nice new armour. As
well as that you'll find additional accessories. Buy the Bell Bracelet and Silk
Shawl and equip them both to Blanca before attempting the next Wolf Bout.
When you're ready, talk to the wolf to initiate the next bout of wolf baiting.
o-----------------------------------------o
| W O L F B O U T 3 - JEROME (Water) |
o-----------------------------------------o
| HP: 256, MP: 0, WGT: |
| Skills : Seal, Splash |
| Rewards: Exp: 110, Cash: 350, Soul: 0 |
| Drops : Seal 1 |
o-----------------------------------------o
With Blanca at level 11 it's simple enough so long as he has the Bell Bracelet
to guard against Seal attacks. Use Soul Comet and boost the effect of this
special attack with a Surge spell from the Vassago crest. That should do around
80-90 points of damage to poor Jerome, who really doesn't stand a chance.
Splash causes around 20-25 damage and his Seal physical attack doesn't hurt for
much at all so you won't even need to heal. After three Souls Comets he'll be
defeated and you win another pawprint.
o-----------------------------------------o
------------------------------
WALKING SIDEQUEST - PEDOMETER!
------------------------------
As you approach the exit (to the right side of the Save Point) someone will
stop the party in their tracks, and start you on yet another sidequest, the
familiar *walking a long way for rewards* quest that featured in Shadow Hearts.
This version is rather sweet as you become members of Healthy Rooney's hiking
club, sort of. (It's nice that SHC makes a virtue out of the distance you
travel on foot!)
Anyway, you'll get a [PEDOMETER] and should keep this equipped to an ACTIVE
member of the team at all times. It won't work on someone who's not in the
battle group, and it won't record steps taken in towns and safe areas, only in
dungeons. Equip it to Yuri or anyone who's always in your active party. Take it
off and replace it with something more useful when you're about to fight a
boss, and remember to put it back on!
If you talk to her again and say you want to swap your steps for a prize she'll
show you a list. You get prizes for 500, 1000 and then at every 1000 steps up
to 9000 although what they are isn't shown until you reach the required number.
It's best to collect the maximum before exchanging steps for prizes as it's the
best armour for a party member.
---------------------------
BLANCA'S QUEST REPORT BACK!
---------------------------
Although the new location of the Isle will appear after a story scene with
Nicolai and Lenny, don't go there just yet! Return to Paris and select
Montmartre from the sub-menu. Talk to Ernest now Blanca has three pawprints. He
gives you a valuable [THERA EXTRACT] item which heals all HP for someone. Hang
onto it until you have enough HP to warrant using such an item.
---------------
JOACHIM'S QUEST
---------------
Once Joachim has reached Level 12 and you've access to the better defensive
Chain Mail armour in Florence you might try out the second bout with the Great
Gama in Southampton.
You'll have the Third Key obtained from the Rhondda Mines to help. Equip him
with the Leonardo's Bear and accessories to boost attack and defence: a Western
Belt is ideal. Also, have a Crest that gives him Barrier to defend from Gama's
Deathtron Hammer special attack, or Shield to dinimish the power of his
ordinary attack. After the first hit from Gama cast that magic and you should
get another turn before his next one. Now it's a bit tricky, because he might
do Deathtron again or his ordinary attack and both do around 80 HP damage and
you cannot survive two of them. When it's his third turn, defend!
See Section 14.7 for full details of how to win this tricky battle at slightly
higher levels for Joachim.
PERSONAL AND SIDE-QUESTS
Ring Soul 6
Solomon's Key: "Flame Desert"
Lucia's Default Tarot Cards
- High Priestess, - The Hierophant - The Hermit
- The Hanged Man - The Moon
SAVE POINTS
1. Manmariana Island/Entrance Hall
2. Manmariana Island/By Courtyard
Select the location from the world map and you arrive on a pier. To return to
the world map simply walk left. To reach the mansion, walk up the landing and
then, up the steps, and don't bother searching anywhere as there's nothing to
find outside. Click X on the door to enter and, after a short scene, you'll be
in a minor skirmish with 2 Katherines and 1 Domovoi.
After that battle you're free to explore. All treasure chests in here are
bright blue and hard to miss! Walk up and open the first chest to receive a
[HIT AREA EXPAND] and enter the central door where Lucia "remembers" where the
flower grows...up ahead, but the doors won't open. The idea is to collect
"zodiac" tiles and place them in the correct sections on the doors in order to
unlock them. First, you've got to find them all. There are three inside the
chest in this room: the [VIRGO TILE], the [AQUARIUS TILE] and the [TAURUS
TILE]. There's no point bothering with the doors until you've found all the
tiles, so leave this room and go right, up the stairs to the rooms on the east
floor.
---------
East Wing
---------
Inside the first circular room head for the door and you'll see a treasure
chest to the right. It's not visible if you just walk around the room. Open it
to get a [PURE SEED]. Go through the door and up the hallway into the room at
the right.where you'll find a treasure chest with another three tiles: [LIBRA
TILE], [ARIES TILE] and [CAPRICORN TILE]. Move further into the room and the
Ring Soul pops up. You get another [ATTACK BOOST] and an insight into the Ring
Soul's daily life. *grins*. The room at the end of the hall has a single chest
with a [STAR KEY]. Return to the ground floor.
---------
West Wing
---------
Go left this time, and the Star Key unlocks the door to the west rooms. Inside
the first room you'll find a table with a plate of fortune cookies. Eat one for
random effects, including full restoration of HP and MP, but more likely to
reduce HP to 1, at least for some of the team, or perhaps to get a small
healing effect of around 10-20 HP, or 30-40 HP. You can keep eating them to get
a range of effects, but the full heal one is rare.
Continue up the hallways into the room at the left where you'll find a chest at
the back of the room with another three tiles: [SAGITTARIUS TILE], [PISCES
TILE] and [SCORPIO TILE]. The final room has a puzzle and an explanation from
Lucia that only someone with AB blood type can open the door, and if you get it
wrong the treasure will disappear. You can test the blood type by having two
people stand on hearts on the floor. If their blood types don't mix, the lamp
will light. Karin explains" A and B don't mix, but O mixes with either A or B.
The task is to find someone who makes the lamp light with both Karin [A] and
Lucia [B].
If you want to go ahead and test it out, here's how it works. To compare two
people, walk up to the hearts and say you want to compare them, and select a
"test subject" There's only Yuri, Joachim and Gepetto to choose from and you'll
soon find out that Yuri and Karins's blood types mix and the lamp doesn't light
and it's the same with him and Lucia. Joachim's gets the light with Lucia but
not with Karin, so he's not the one either. That only leaves Gepetto, and the
lamp lights for both Karin and Lucia meaning that his blood type must be AB
(and not O) because it won't mix with either of them.
Approach the door and agree to touch it and you'll be shown everyone's name.
Choose Gepetto and the door unlocks. Enter the back room and open two treasure
chest: the left one has [PETRIFY 1] and the right contains the last three
tiles: [LEO TILE], [GEMINI TILE] and [CANCER TILE].
---------------
The Three Doors
---------------
Return to the three doors to solve a slightly more complex puzzle. Each door
opens when you place the tiles in accordance with the clues given in a poem.
Use the D Pad to scroll through the pictures on the tiles and choose a frame in
which to place it. You can remove one or exchange it for another tile an take
as long as you like. There's no penalty! Note the arrangement of the tiles
relates to the story and is dependent on the placement of the background
frames. If you just place them from top to bottom in the order shown here, that
will work.
The left door leads to a small room with a chest containing a [FIFTH KEY] and
the right door is a quick way through to the next Save Point. The middle door
requires you to unlock both sections and leads to a small room with a chest
containing a [THERA SEED] and then through to the area with the Save Point.
Left Door - "The Hero"
" To protect the children, the archer waits, bow in hand,
to shoot the wild beast approaching from the distance."
Gemini (children)- Sagitarrius (archer) - Leo (lion)
Right Door - "The Maiden"
" In the desert, water is a treasure. To win her,
offer the maiden her weight in water placed in earthen water jugs."
Virgo (maiden) - Aquarius (water jug) - Libra (balancing scales)
Middle Door
Middle Left Door - "The Value of Livestock"
" Getting cheese is better than only wool.
But getting succulent meat is the best thing of all."
Taurus (meat) - Capricorn (cheese) - Aries (wool)
Middle Right Door -"On Evolution"
" First, it came from the sea. It grew legs so it could play in the shoal.
Then it developed poison to protect."
Scorpio (poison) - Cancer (crab) Pisces (fish)
------------
One Giant...
------------
Go through to the back room into the garden where you'll try to find the
flower,
but discover a pretty pink cat instead. Sorry to those who consider it juvenile
humour, but Yuri's response to Andre' cracks me up every time making it
difficult to concentrate on fighting the subsequent battle. Anyway... put the
Physical Defence Down Ring Effect on the person who you're going to use mostly
for physical attacks. Other than that have everyone at full health and equip
Pocket Watches. My team were all at level 12 for this battle.
o-----------------------------------------o-----------------------------------o
| B O S S - ANDRE (Fire) | 032 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 830, MP:260, WGT: Heavy | Poison [-] P-Atk Down [-] |
| Skills : Cash Steal, Blaze, Fake Ring | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp:1200, Cash:1900, Souls: 75 | Paralysis [-] S-Atk Down [-] |
| Drops : Thera Extract, Beleth Crest | Seal [-] S-Def Down [-] |
| Extras : Combo hits - Western Belt | Petrify [-] Delay [-] |
| Enemy Action - +soul | Instant Death [-] Slow [-] |
| | HP Down [+] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Andre isn't difficult but he IS annoying because he has a skill where he steals
your money. The only way to prevent this is to kill him as quickly as you can
so he doesn't get a chance to use it. Go for a 4-person combo with as many hits
as you can manage and you might win an additional item from him: the Western
Belt. Watch out for his Fake Ring status effect. (If you can afford to buy
another Pocket Watch maybe leave and spend all your cash first as the best way
to stop Andre from stealing any!) I suppose you could use Mirage to increase
evasion in the vain hope that it might make him miss, but since you can only do
that on one person at a time, that's probably not the best use of your turns.
If you start by moving the first character (Blanca has the highest natural
speed and is likely to get the first turn) next to someone later on the cards
and then fuse Yuri into a large Grade 2 fusion such as Grano or Mahrae, that
should engender a 4-person combo straight off. I managed around 300+ damage to
him with that strategy on the first turn. However he still stole 1433 cash on
the next, and there wasn't a thing I could do about it. Andre's third skill is
Blaze, fire magic that also might have the effect of reducing SP, so that's
another danger to watch out for. He won't just steal once, but might filch even
more money on another turn so you're going to end up quite a bit poorer, even
if you do win that Western Belt. (Note that when he uses the steal skill his
next turn comes around fast.)
------------------
FLORENCE AND LUCIA
------------------
After the battle the party will be back with Carla and she gives you the
[PURSON CREST] as an apology for misleading you. After more background to the
story, Lucia joins the party and you get the first of her Aromatherpay Oils:
[OCEAN OIL] and [MISTY OIL].
Lucia is now a permanent party member and she joins you at level 13 equipped
with a Luna Fan, Silk Shawl, Studded Belt and Feather Bracelet. She also has
the crest, [AIM] which is a useful one for Blanca's wolf bouts, having Rage,
Shield and Gale magic on one crest. At level 13 she's nearly as good with magic
as Gepetto, having just three points less INT and 2 points less DCP on joining
the team, but she outclasses him on every other stat except for Vitality, which
is the same. She's effective as a fighter as well as a mage and her personal
skills can turn a boss battle around for you. Her oils are used by mixing them
during a battle for a range of effects. They don't run out and she will acquire
more.
Her other skill is to use Tarot cards, and she starts out with the [HIGH
PRIESTESS], [THE HIEROPHANT], [THE HERMIT], [THE HANGED MAN], and [THE MOON].
Each one tells you what the effects are. She spins the cards and you select one
to receive the benefits. Sometimes the card is upside down and then the effects
are reversed. Given the degree of luck involved, some people don't like to use
the cards, but they add another layer of challenge and fun to the gameplay.
You'll get many more cards before the end of the game and you don't have to
take them all as some have effects you might not want, but once picked up a
card cannot be discarded. For example: The Justice Card kills Lucia and
resurrects all other dead party members. To avoid that always have a Leonard's
Bear equipped to Lucia which protects her from this instant death effect!
This is the point when I tend to stop using Gepetto, as Lucia is so much more
useful, and having her in the team means that I can start increasing her
Affinity with the rest, since she begins with none. She's a very valuable
member for the latter stages of the game thanks to her oil mixtures, so
increasing her affinity is a good plan if you intend to use her.
-------------------
SOLOMON'S KEY TIME
-------------------
You should also be able to complete the FLAME DESERT, using the crests Aim
(which you got as a default gift when Lucia joined the party), Amy, Haures,
Bathin and Beleth. This is mildly puzzling, but I'll give a head start: the
burning old fields refers to the part with skeletons lying around.
Amy
|
Beleth - Bathin
|
Haures - Aim
===============================================================================
13. SG ITALIAN BRANCH: HQ ............................................... *W13
===============================================================================
TREASURE
* Uvall Crest
o Delay 1 o Hit Area Expand o Sp-Attack Down 2 (Boss)
- Lottery Ticket x1 - Thera Root - Toggle Switch
- Seal of the Urn - Strongoids - Talisman of Mercy
- Justice Tarot (boss) - Mana Extract (Wolf)
Leave Florence and fiddle around with crests and teams as you wish before
entering this new location of SG Italian Branch HQ which opens up close to
Florence. You'll need Earth, Water and Fire magic for the enemies and Dark for
the boss, so you could visit the Graveyard to obtain Yuri's Grade 2 Dark Fusion
if you haven't yet done so.
-------
Floor 1
-------
There's nothing to find in the outer courtyard and it seems a bit strange that
the front door is unlocked and you can just wander in off the street. Inside
the hall find the treasure chest behind a pillar at the upper right and you'll
find [DELAY 1], another ring effect item. Enter the next room where there's a
grand piano, wall clock and bookcases to search. Go behind the piano to find a
chest with the [UVALL CREST]. There's a Black Book on the piano that you can
read for a clue and you'll find a Yellow Book in the bookcase near the clock,
and a Blue Book on a small table past the fireplace. Head to the south side
side of the room to find a large table with a Red Book.
-------
Floor 2
-------
Approach the old clock and you'll get the option to change the time to 3, 6, or
9 o'clock. 9 will take you up to the next floor where battles begin with freaky
new enemies as well as familiar Clawed Commanders. The corridor appears to be a
dead end but check out the second picture.and it will revolve, leaving the team
inside a control room of sorts. The machine at the far end is missing a part,
but there's a switch you can flip situated in the middle of the left wall of
lights, and this moves a wall in the corridor outside. Close to the machine is
a control panel that requires a password that you don't have. Leave the room by
clicking on the picture again at the point where you came in.
Walk back along the corridor and there's a door at the top right of the middle
hall, which leads into a library. Walk right, hugging the outer shelves of
books to end up at a dead end. Check the left bookcase to find a hidden
[LOTTERY TICKET]. Return to the door and walk down to a table in the corner and
a treasure chest right next to it, with a [THERA ROOT].
Go around the bookshelves into the centre of the room and face down to find a
hidden something. It's the PASSWORD, though you don't get told what it is.
Return to the control room and Yuri will enter the password "unagi". This opens
another section of wall in the hallway. Return to the hall and walk straight
down to find a door to a new room.
The shelves create narrow passages in this room. Start by walking right, to the
end wall and then around to the left to reach the end of the upper corridor
where there's a treasure chest with a [HIT AREA EXPAND]. Go right, and keep
going, around a set of shelves to find a hidden switch in the upper right
corner. Flip this to open a wall back near the door. Head down the stairs into
the basement.
--------
Basement
--------
Walk left to find a chest next to the upper wall. This contains the [TOGGLE
SWITCH] There's a hidden item on the barrel in the upper left corner of the
room and that's a [SEAL OF THE URN]. Finally, you'll find a second chest at the
lower left of the room with a [STRONGOIDS] item for Joachim which changes him
into his invisible form. Return to the revolving door room again and check the
machine. Yuri will use the Toggle on it and the clock begins to chime as the
mechanism switches on. Return to the clock and you can now go up to the third
floor.
-------
Floor 3
-------
Pick up a [TALISMAN OF MERCY] from the second pot on the shelf in the study.
The door to the next room is at the lower right corner and you'll find a Save
Point. Since Delay is the only boss weaknes, put that on the ring of your best
attacker, probably Joachim, if you're using him. Check that you've got the best
crests on the battle team, and Evil Ray dark magic on the best magic user:
Gepetto, Blanca or Lucia.
o-----------------------------------------o-----------------------------------o
| B O S S - JANUS (Light) | 035 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 880, MP: 69, WGT: Heavy | Poison [-] P-Atk Down [-] |
| Skills : Bright Light, Special Def.Down | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp:2000, Cash:2300, Souls:85 | Paralysis [-] S-Atk Down [-] |
| Drops : Justice Tarot, Sp-Attack Down 2| Seal [-] S-Def Down [-] |
| Extras : Max hits - Seal of Life | Petrify [-] Delay [+] |
| Enemy action no.- + Cash | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Try using a Tarot card! The Hanged Man means that enemies skip a turn, which is
helpful. Remember that you can only use one during one battle. Also, using
Lucia's Ocean Oil + Misty Oil combination will heal everyone's HP at once,
saving on the use of items or spells. Combo away on him, and just be wary of
using Karin. Although her sword skill of Geuschbenst will guarantee lots of
hits when comboing, her lack of SP might be a problem, as usual...
If you're going for a 4-person combo it would help to have Lucia or Yuri as the
final person so they can use their dark combo magic. (But give them a Coral
accessory if you're doubtful of making the 5 ring hits required. I know I
usually miss it if I don't... Oops.)
Enter the final room and it's the end of the line! My team were all level 13 at
this point.
-------------------------------
FLORENCE AND STORY TELLING TIME
-------------------------------
After this simple battle you'll hear more news about Roger and there's a new
task that will have bells ringing for players of Koudelka and Shadow Hearts.
Yes, it's "that" place again, and "that" Manuscript. But for now there's only
one place you can go to, back to Florence to see Carla again. After the scenes
are done with, talk to Carla again and she will heal the whole party for free.
She'll do this now for a while, though not for ever!
-------------------
SOLOMON'S KEY TIME
-------------------
After getting the Uvall Crest you should have all five blue crests to fill in
the ENCHANTED SEA part of the Key of Solomon Map. That's Uvall, Vepar,
Crocell, Focalor, and Forneus. This one is really easy to work out with clear
clues. Each crest will get a boost, increasing your spells again.
Vepar --- Crocell
| |
Forneus - Focalor - Uvall
------------------
BLANCA'S WOLF BOUT
------------------
Go back to the HQ and make your way up to the room where you fought the boss.
Simply go up in the clock and then activate the clock again to go to the third
floor where you'll find Henri.
o-----------------------------------------o
| W O L F B O U T 4 - HENRI (Earth) |
o-----------------------------------------o
| HP: 300, MP: 0, WGT: Light |
| Skills : Reverse Ring< Thorn |
| Rewards: Exp: 166, Cash: 450, Soul: 0 |
| Drops : Mana Extract |
| Extras: Enemy Action +Cash |
| Ring Perfect +Experience |
o-----------------------------------------o
The main thing to watch out for is the status effect of Reverse Ring so prevent
that by equipping Blanca with the Pocket Watch and there's nothing to worry
about. Gale and Barrier are useful protective spells this time if you can be
bothered, and since Blanca's Soul Comet is a wind attack that's going to be
particularly effective. Boost its power with Surge magic and 3 or 4 of these
will defeat him with ease.
Henri's physical attack causes around 30-40 damage and his magic about 25, and
there's a good chance of Reverse Ring missing the mark even without the Pocket
Watch. Soul Comet will power up again and you get another Pawprint added to the
Score Card.
TREASURE
* Phenex Crest * Berith Crest * Ose Crest (Boss)
o Hit Area Expand o Attack Boost o Instant Death 1 (Boss)
- Red Mailbox - Rope Ladder - Face Guard
- Mana Seed - Talisman of Luck, - Thera Seed
- Seed of Vitality - Lottery Ticket x1 - Leonardo's Bear
- Getitup - Mana Extract
MONSTERS BONUS REWARDS
036: Calamity Orb (Light) No-Damage Victory: +Cash
037: Ofnir (Dark) Ring Perfect Victory: +Items
038: Otheon (Fire) Number of Hits: +Soul
039: Star Gazer (Water)
PERSONAL AND SIDE-QUESTS
Ring Soul 7
Great Gama 2 (Joachim learns Deathtron Hammer)
Select Wales, and walk up to Roger's house where you'll see a red mailbox set
on the ground just to the right of the heart door. Check it out and you'll get
the [RED MAILBOX], another weapon for Joachim! Go inside the house and there's
a new treasure chest to the left of the Save Point that contains the [ROPE
LADDER]. Leave, and walk up the path towards the forbidding ruins. Stop at the
edge of the cliff, just to the left of the empty treasure chest and you'll fix
the ladder and climb down by clicking on the ladder again.
Open the treasure chest at the left of the entrance room to find a [FACE GUARD]
and save your game before venturing into Floor 1. The encounter rate is low to
start with.and you'll mostly run into single Ofnir enemies that are easy to
defeat with combos. The Calamity Orb will turn up in massed ranks on the second
floor and use combo attacks, and the large Otheon appears on the third,
although the enemies will now come in mixed groups. Groups of Orbs are the most
awkward because they are hard to target as a group, and some of your spells
won't kill them off. Battles also interrupt your concentration and sense of
direction!
Due to the Light elemental power of the Orbs I'd consider using Yuri's 2nd
Grade dark fusion Orexis, and Gepetto's Dark doll for Cornelia, except that
Yuri's fusion soul only has an attack that targets one enemy, which isn't going
to be all that helpful. If you've completed the Flame Desert section of
Solomon's Key then you will have an additional Evil Ray spell added to the
Beleth Crest, and Vassago has that spell too, if you've completed the Forest of
Passion part of the map. Raum has the same spell. Set up your crests so these
are distributed amongst the active team.
Given the size of this place, I've divided this section into subsections.
_ - Exit Floor 1
_|_|___________________ The first two floors comprise of large moving blue
| | |_|_____| |_|T| | blocks that move in a set direction. Step on the
| _ T| _____ | first one that moves straight ahead, and then, go
|_|_| _ | _|_| | right when you stop. Follow the blocks to the next
| |_|_|_| _| blue one that moves left, depositing you on the
| _| __|_| |_| middle section. Take the top right block up into a
| |_|_| _ ___ | | gap, and walk right, to reach the treasure chest
| |_|_ |___| | that contains a [MANA SEED]. Return to the middle
| _ |_______| section and take the lower left block down to the
|_|_|___ _ | south west corner. From here you can get back to
| |_| |_| | the start, but you don't want to do that! Step on
| ___| _| | | the upper block up to the north west corner. Open
|___|_|___|_|_|_________| another chest for a [TALISMAN OF LUCK] and step on
|_|- Start the red block to exit down to the next floor.
_ - Start Floor 2
_|_|____a_________b____ You start at the north west corner of this floor
| _ _ ___|_ _ _| | | and it's a bit more complicated with buttons to
|_|_|_| |_|_| | _| _| press and two different coloured blocks, blue and
| | |_| | |T| yellow. Look at the mini-map to see the moveable
|_ _ _ _| _ | | c blocks highlighted. The first blue block won't
|_|_|_ |_| __|_|_| _|_| move because the opposite block is currently
|_ ___| |___|_|_| |_|_| yellow. Blocks will ONLY move to another one of
|T|_|_| |_| _ | the same colour. Flip the switch on the wall.(a)
| _ _ _ _ _|_| | to change the colour of all blue blocks to yellow.
|_|_| |_|_|_|_|_| _| Step on, and you'll move right, to a large
|_|_| |_|_|_ _ _| d platform. The camera angle can be a bit confusing
| |_ |_|_|_| |_|_| | in here, but walk to the upper right yellow block
|___|_______________|_ _| to move over to a platform at the east of the room
e Exit - |_| where there's another switch (c) and a treasure
chest with a [HIT AREA EXPAND].
Push the button next to the chest to change the blocks to blue again so you can
move back to the central platform. Walk up, and use button (b), and now you can
ride the yellow block at the left of the platform over to the west wall. Open
the treasure chest for a [THERA SEED]. Ride the lower yellow block back to the
middle area, and then the blue block at the lower right corner down to the
south platform. From here, go left and ride a yellow block to the south west
corner and press the button (e). Take the blue block back to the lower platform
and the next blue block over to the south west corner. Exit onto the red block
and down to the next floor.
_ - Exit Floor 3
_|_|______b____________ This is a bit different as there are blue and pink
|_|_|_| |_|_|_|_____ | transparent pathways (light bridges) between the
| |_|___ |_|_|___|_| | blocks that you switch using some buttons. On this
| |_|_|_| | | |_| | map they are shown double spaced. From the start,
| | | |_| |_| | go left, along the blue transparent path, and back
| | | ___|_|___|_|_| to button [a}. Press it to make the path appear
|_____|_|_|_|_|_|___|_|T| back to the entrance and up to the next blue
|T|___|_|_|_| | | | block. Go up, and open a treasure chest for a [SEED
|_| | | ___|_|_| OF VITALITY]. Continue up the floor and left,
| |_|_______|_|_|_|_|a across a pink bridge, to reach the pink button (b).
| |_|_|_|_|_|_| | | | Press this THREETIMES! and use the pink bridge
| |_|_____|_|_| back to the middle of the room. Go left, straight
| |_|_|___|_|_| along the pink path to reach the second chest with
|___________________|_|_| a [LOTTERY TICKET]. Return to the pink button {b}
Start - |_| and press it twice. Follow the pink bridges to
the exit in the north west corner.
NOTATION
M - block moves between levels
T - Treasure
SP - Save Point
_
|_| - block that moves back and forwards
You arrive at this floor to a welcome sight. Yes, a Save Point, and time for a
Tent stop. And you'll need a rest because things just got more complicated.
There are three floors on different levels set one above the other and you
start at the middle one. Although the exit is on the top level there are quite
a few items to find before finishing up here. Some blocks take you up or down,
the yellow ones can be moved to let you pass by using the corresponding
switches. Blocks marked with a M will move from one level to another.
Take the blue block to the south side of the middle floor and there's a yellow
block (B) preventing you from going further. Ride the moving block down to the
lower level where you can see a button shining. Press it to remove that barrier
and return.to the middle floor. Walk down over the moved block to find another
blue block down. Walk right, where there's another block and then up and left
to button A. Pressing it removes that block so walk through the gap and up to
the north wall to find a treasure chest with a [LEONARD0'S BEAR] accessory.
Go back and take the first blue block you see, back to the middle section of
the middle floor. Now, this had me stumped one time, because it appears as if
you cannot reach the blue block one up from where you arrived. But the central
section of the platform is made out of rock, not blocks, and you can walk over
it to reach that block. Ride it up to the top floor to reach a chest containing
the [PHENEX CREST].
Go back down to the middle floor and walk up to press the button. That clears
the path on the top floor. But there's another chest to reach. Go left to edge
behind the central large rock, and you can squeeze under an overhanging yellow
block to take the blue block down, back to the lower floor. Go left, and press
the yellow button again. Now, ride the blue block back up and edge back past
the rock. Look south and you'll see that you made a yellow block bridge to the
south ledge. All that for a [GETITUP!] item for Joachim.. do we really want
this? Well yes, we do, because this item allows Joachim to transform into his
most powerful Grand Papillon form!
Finally, take the left blue block up to the top floor where another blue block
deposits the team at a wide doorway. Go through. :p
Still no chance to rest or save but it's not far now. Just this puzzle to solve
and it doesn't involve walking. Enter the room to find a pretty coloured
circular tile on the floor. Step on it and Yuri asks which colour is it to be.
There are three choices: red, blue and green and the order changes the
arrangement of the three sections of lighted staircase in front of you. (It
doesn't matter in what order you press the colours, so long as you press these
colours the number of times shown.)
1. Press: BLUE > GREEN > BLUE.
In the next room there are two puzzles and it's easy to completely miss the
route to the second one. From the puzzle tile, walk left where you see a block
and the camera will pan out giving you a view of the other puzzle. This time
there are four colours.
2. Press: BLUE - 3 times > YELLOW - 2 times > RED 2 times.
Walk up the stairs to reach a treasure chest containing the [BERITH CREST]
which has the more powerful Evil Born magic although it's a bit late now as
there's only one room left with any enemies.
3. Press: YELLOW > GREEN > GREEN
Finally, complete the third puzzle and walk up the staircase into a new area.
This room is very large but there's only one thing to find. First of all walk
up along the north wall to the Save Point next to the Magimel's Shop. Next,
head down to the south west corner of the room where you'll find the Ring Soul
in a bit of a rush, but you still get another [ATTACK BOOST]. The shop stocks
some new weapons for the party, and buying upgrades might be a good plan given
the power of the upcoming boss battle. It also sells the expensive but handy
Replacement Man which instantly revives someone, but is lost if that occurs.
However, you SHOULD buy Leonardo's Bears to protect from the boss's Instant
Death skills. You will have two already, and I bought two more. Just makes the
fight a lot easier and with the 20% discount it's not too expensive. By the
way, the next town has the same weapons for sale but better armour, so it's no
loss to buy weapons now.
There are no enemies in this room. Fall off the path and you'll be back in the
large open hall.
Floor 4 * = orange block
___________________________
| _ _ ___ _| _| _| T| Stand on the orange block to light up an
| |_|_|_|_|_ _|___|*|_|_|_ | otherwise invisible path for a few seconds
| |_|_ |_|_|_|_| |_|_|_| |_| Walk over the path, square by square, to
| |_|_| _ _|_| |_|_ _| the next safe block. Each section completed
|_ _|_| |_|*|_| |_|_|_| will remain visible even if you fall off
_| |_|_| | | _ _ _ _ _| |_ (safely to the previous floor). The third
<|_ _| _|_| |_|_|_|_|*|< _| path has a choice of directions. Take the
|_| _|_|_| |_|_ _ _ |_| shorter one to reach the nearest blocks,
| |_|_| |_|_|_|_|_ | and to access the top corner with the only
| _|_|_ _ ___ _|_|_| | treasure chest. This contains a [MANA
| |_|_|_|_|*|___|_|_| | EXTRACT]. Return to the orange block taking
|_____|_|_|_|_|_|___________| the path to the left and you'll end up at a
large doorway. Go through to find another
Save Point.
Restore health at the Save Point and check everyone's set-up again. Equip the
Sp-Attack Down 2 to someone's ring since this is likely to take effect on the
boss, and Delay also has a fair chance of working. Team wise, any group will
do, but I'd recommend Joachim for his high SP and effective physical attacks.
Put Arc Cure on someone if you don't have Lucia, and even if you do. Watch out
for Karin's SP as usual My team was at level 15 for this battle. Enter the
blue altar chamber and fight!
o-----------------------------------------o-----------------------------------o
| B O S S - GRAIL GAZER (Water) | 040 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 1240, MP: 409, WGT: Light | Poison [-] P-Atk Down [+] |
| Skills : Icicle, Hail Breeze | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp:2900, Cash: 2500, Souls:90 | Paralysis [-] S-Atk Down [+] |
| Drops : Instant Death 1, Ose Crest | Seal [-] S-Def Down [-] |
| Max Hit - + Soul | Petrify [-] Delay [+] |
| Enemy action - + Cash | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
o-----------------------------------------o-----------------------------------o
| COHORTS - Star Gazer x2 (Water) | 039 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 320, MP: 0, WGT: Light | Poison [+] P-Atk Down [-] |
| Skills : Instant Death | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp: 200, Cash: 200, Soul: 2 | Paralysis [+] S-Atk Down [-] |
| Drops : Talisman of Mercy | Seal [-] S-Def Down [+] |
| | Petrify [-] Delay [+] |
| | Instant Death [+] Slow [+] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
The Grail and Stars will attempt to combo if you let them, and a triple
combo, with Instant Death from the Stars and Icicle from the boss, will kill
someone just from the sheer amount of damage they can do. The Star Gazers have
320 HP and so they are not that easy to kill off quickly. Target them one by
one with combos. A good high hit combo is Joachim's Grand Slam special followed
by Karin's Geuschbenst, and then Yuri's Grano fusion with Howling. After that
the battle is straightforward.
The Grail Gazer has just two attacks: Hail Breeze is an area water spell that
might hurt more than one for around 50-80 damage, and Icicle is a multiple hit
on one and might remove some SP. I set up a four person combo that was going
well until Yuri suddenly went berserk as I was fiddling around deciding on the
order of the last two attacks, so keep a close eye on SP! Joachim is really
good for this fight especially if you've got 5 attacks on his ring, and because
of his high SP if the battle lasts longer than it should!
There are some more scenes after this battle, and you'll see that Yuri has an
idea about what he might do with the book he found. Carla will still heal
everyone for free if you return to Florence after the events. Next stop,
Cannes. (Don't ask how they manage to nip around Europe so fast while there's
still a war on!)
Now you have access to the Replacement Man accessory you could do the second
stage of the Great Gama battle in Southampton (although I don't use it as it's
a bit of a waste of money.) You can wait until later in the game, when he is
much stronger, and try and defeat Gama before the third turn, perhaps with a
Fifth Key and when Joachim is in Golden Bat form, but it's fun to do it now.
Note that being Invisible won't protect you! You could also transform into
Grand Papillon with the Getitup! item you found in Neam, but this strategy is
based on NOT using anything special. You'll get another Third Key from winning
the battle if you want to use the one you've already got.
At level 16 (with the Chainmail Vest) Deathtron Hammer hurts for 80-90 damage
and Joachim's Grand Slam inflicts around 100 damage to Gama. You can survive
the Third Key attack on the third round with half HP and Shield in place, or
simply defend! Use Thera Roots to heal HP and your next turn comes around
faster.
After surviving the Third Key attack keep using Grand Slam interspersed with
healing, or you can use a Third or Fifth Key item if you want to win faster. It
works better if Joachim has 5 attacks on his ring, OR use the Gamble Ring and
pile on Hit Area and Strike Expands to give you a better chance of hitting the
single small area. With this ring you only have to hit the area once to do a
multiple hitting assault with the key, but beware, it's a lot smaller than it
looks on the Ring Custom menu page! Equip a Coral accessory as well.
Round 1 - Gama uses Deathtron Hammer.
- Cast Shield.(try and hit the Strike area), and cast Gale.
Round 2 - Gama attacks OR uses Deathtron Hammer.
- Block.
Round 3 - Gama uses a Third Key multiple attack.
- Use a Thera Root. Attack with Grand Slam or use a Key.
Round 4 - Gama attacks or uses Deathtron.
- Grand Slam.
Round 5 - Gama attacks or uses Deathtron.
- Shield and Gale effect is gone. Replace Shield. Use Thera Seed.
Continue in this pattern and add a Rage spell to boost physical attack before
MP runs out, making Joachim's physical attack more powerful. You'll defeat Gama
without wasting a Key or the Replacement Man.
o--------------------------------------------o
Joachim learns Deathtron Hammer which is a special attack with 15 hits,
making it a great attack for racking up multiple hits during combos. The only
drawback is that it takes a whopping 72 MP to use it!
TREASURE
* Marchosias Crest (Lottery)
- Seal Of Force - Lottery Ticket x1 - Grass Oil
- Waterway Key, - Mr. Samurai Stud Card - Western Belt
- Treasure: Dawn - Daruma Doll/Limestone Block (Trade)
MONSTERS
N/A
PERSONAL AND SIDE-QUESTS
Lottery Member 13
Cornelia Dress 5 (With the Stud Card)
Trading Quest 3
Treasure Hunt: Clue 1
This town is on three levels, but there's only one Save Point at the entrance.
The shop is down three flights of steps and at the far side of the town so you
cannot save and shop without a long walk! Continue left from the shop and
you'll leave town. There's also a beach to search and this is where you depart
to St Maguerite, at least, for the first visit.
From the entrance at the left of the screen go forwards and you'll see a Save
Point. There are quite a number of folks loitering around here, and the first
man with a hat will give a bit of background to the town. Walk down the steps
into the middle part of town and the first person you meet (he's walking back
and forth) will offer to give you a [DARUNA DOLL] in return for the
Underground Film. You can accept this trade or not, but there's a second
possibility that makes the trading sequence slightly shorter. (Although you end
up at the same end point so it really doesn't matter which option you pick.)
The woman with an apron gives some information about who to talk to about
getting to St. Maguerite. Check the flower pot to the left of Clair, the
smartly dressed woman, and you'll find a [SEAL OF FORCE]. The lamp-post at the
top of the next set of stairs conceals a [?] that turns out to be a [LOTTERY
TICKET].
Halfway down these steps you can talk to Filio for some information about
Roger! (He's someone to remember for a later quiz.) At the bottom of the steps
investigate the small public water trough for [GRASS OIL], another oil for
Lucia giving her more Aromatherapy options.
The man at the right of the cafe' will introduce you to yet another side-quest.
This is the Treasure Hunt and you get the first clue: [TREASURE: DAWN]. Find
the item again in the Inventory, Key Items menu and press triangle to read the
clue, which is pretty self-explanatory, once you reach St Maguerite.
" In the building with the row of cells, is a thick chain connected to a huge
dog. At the end of the chain is hidden an important treasure."
The alternative trading option comes in the shape of a small boy who will give
you a [LIMESTONE BLOCK] for your Underground Film. I always went for the
first option, simply for that reason, but this time I'm going for the kid.
The next Lottery Member is found outside the second building (there's no access
inside)
Inside the cafe you'll find Nelson, the guy with the boat. He's along the bar
to the right, hiding in a corner. He'll hand over the [WATERWAY KEY] as well as
agreeing to lend you his boat. Chat up the plump man in a grey suit and he'll
reward you for the attention, and agreeing to buy him a drink, by giving you
the [MR. SAMURAI] Stud Card.
The next screen reveals the Magimel shop and there are yet more people past
this, although none of them reveal anything essential. (Go past the woman in
green and the camera pans out, allowing you a couple more steps before you
leave the town completely.) Walk down the wooden pier over the beach and
you'll find a treasure chest at the left. This contains a [WESTERN BELT] and
here's the boat to the island. Although there's a save point as soon as you
arrive, if you attempt to return to Cannes you'll be back on the world map.
Save your game again before shopping or doing the Lottery. Yes, it means
walking back through the town after exiting to the world map.
o-----------------------------------------------------------------------------o
| LOTTERY MEMBER NO.13 |
o-----------------------------------------------------------------------------o
Name : Cannes-born Marivele:
When : After completing Neam and arriving in Cannes
Where : Outside cafe in Cannes
Ring Type: Small Ring
Prizes : Red : Marchosias Crest
Yellow: Face Guard
Blue : Hit Area Increase
Green : Pure Seed
Miss : Tissues
This lottery isn't quite as easy as before because of the small size of the
ring, but the first prize is a valuable crest that gives Gale Spark, a more
powerful wind spell with 10 hits. so you must get that. The red section is down
at 7 o'clock position on the ring, between the blue and green sections, and at
least if you miss you'll probably get another prize.
Finally, shopping... or not! If you can't be bothered to mess around with
leaving Cannes to save your game before shopping (hoping to maintain your 100%
success rate with the shopping ring) then don't shop here! The next location
has a shop with the same inventory and a Save Point right next to it, making
everything much easier.
Ensure that Blanca has the best weapon available to him, and buy at least one
each of the better Desert Cloaks and Long Robes (depending on who you use in
your regular team) as well as additional items if you need them. A couple of
Mirror Bracelets might be handy for a later boss, although you can manage
without them and just heal up the bad status.
===============================================================================
16. ST MARGUERITE ....................................................... *W16
===============================================================================
16.1 Wolf Shopping
16.2. Prisoners
16.3. Blanca's Mission
16.4. Another Rescue Mission
16.5. Cannes Again And Roger's House
===============================================================================
TREASURE
* Camio Crest * Bifrons Crest
o Slow 2 (Lottery) o Poison 2 (Boss) o Strike Expand
o Sp-Defend Down 2 o Attack Boost
- Lottery Ticket x2 - Face Guard - Shell Bracelet (Wolf)
- Ring of Keys - Tent - Zodiac Bracelet (optional)
- Weapon (NOTE) - Temperance Tarot - Wheel of Fortune Tarot
- Thera Extract - Fountain Pen - Adhesive
- Bent Wire - Daphne Fruit - Seal of Strength
- Earthen Pipe - Handmade Key - Nibelung Scene 2
- Bandit Earrings (Boss) - Treasure: Dawn
MONSTERS BONUS REWARDS
###: Stray Wolf (Wind) No-Damage Victory: +Soul
041: Paladin (Light) Ring Perfect Victory: +Mana Seed/other items
042: Clawed Admiral (Dark) Number of Hits: +Hit Area Expand
044: Kheperer (Fire) Enemy Action No.: +Cash
045: Gatorback (Earth)
PERSONAL AND SIDE-QUESTS
Ring Soul 8
Lottery Member 12
Wolf Bout 5 (Full Moon learned)
Treasure Hunt: Clue 2
SAVE POINTS
1. St Maguerite Island/Waterway
2. St Maguerite Island/Forest
3. St Maguerite Island/Special Cell
4. St Maguerite Island/By Cell
NOTE: Weapon (Depends on choice of character, and avoiding torture.)
-------------------------------------------------------------------------------
16.1 WOLF SHOPPING
-------------------------------------------------------------------------------
After taking the boat from Cannes to the island you'll disembark at a small
jetty. When you arrive, take a step to the right to see the Save Point (you
might miss it!) and save your game. If you leave by the boat you'll be back at
the world map menu and can select the island again directly from there.
As soon as you go towards the door there's a scene, and after this you're in
control of Blanca. Yes indeed, you get to play as a white wolf! Approach the
hole and press X on the [?] to go through. Shopping is a simple matter with the
Save Point in the immediate vicinity.
Wolf World (Zae, the Peddler Wolf) Only accessible by Blanca. (* = NEW!)
------------------------------------------------------------------------------
| Items | Cost | Weapons | Cost | Equip |
|----------------------------------------------------------------------------|
| Thera Leaf | 50 | Bearclaw | 1440 | Yuri |
| Thera Seed | 120 | Gauntlet | 2160 | Yuri |
| Mana Leaf | 100 | Kite String | 1530 | Gepetto |
| Mana Seed | 300 | Piano Wire | 2300 | Gepetto |
| Pure Leaf | 230 | Whetstone | 1300 | Blanca |
| Pure Seed | 230 | Whetstone Plus | 1960 | Blanca |
| Soul Benediction | 150 | Fine Rapier | 1400 | Karin |
| Phoenix Tail | 90 | Blessed Saber | 2090 | Karin |
| Talisman of Luck | 480 | Locker | 1480 | Joachim |
| Tent | 200 | Red Mailbox | 2230 | Joachim |
| | | Luna Fan | 1350 | Lucia |
| | | Golden Fan | 1890 | Lucia |
|------------------------------|------------------------------|--------------|
| Armour | Cost | Accessories | Cost |Protect/Effect|
|------------------------------|------------------------------|--------------|
| Chainmail Vest | 1350 | Studded Cap | 600 | +4 P-DEF |
| Silk Shawl | 1260 | Face Guard | 1700 | +6 P-DEF |
| Desert Cloak | 1890 | Studded Belt | 600 | +4 P-ATK |
| Long Robes | 2030 | Western Belt | 1700 | +6 P-ATK |
| | | Shell Bracelet | 2770 | Poison |
| | | Feather Bracelet | 3050 | Panic |
| | | Silver Bracelet | 3180 | Mental Break |
| | | Mirror Bracelet | 3240 | Petrification|
| | | Pocket Watch | 5200 | Ring status |
| | | Replacement Man | 5200 | Revives uncon|
| | | Coral Lariat | 5050 | Speed dn 25% |
| | | Coral Pendant | 5500 | Speed dn 50% |
------------------------------------------------------------------------------
Head to the left of Zae and the Save Point and inspect the trees. You'll find a
hidden item: the [CAMIO CREST]. Walk right, through the gap, and Blanca is met
by a friendly (but thieving) wolf.
It's dead easy to defeat with one Soul Comet (at level 16) and you get the
Waterway Key back.
o-------------------------------------------o
Blanca leaves the area after this battle and rejoins the team. He cannot go
back inside if you missed that crest, or the shop. At least, not for a while.
TIP
Consider powering up Grano, the wind fusion, to Level 5 and you get Slash, a 13
hit single enemy attack which will help for those high hit bonuses as well for
the boss of this place.
Enter the prison, climb the stairs, and you'll find a wooden door. Once inside
this guard room search the left cupboard to find a hidden [LOTTERY TICKET]. Go
through the other door into a corridor, where the top left door leads to a junk
room with nothing of interest. The metal gate is locked, but you can go right,
through another wooden door, into a cell block where there's another locked
metal door straight ahead. There's a dial and a code for it. At this point
battles start with large groups of Paladins and Clawed Admirals. Use area of
effect spells to take them out fast for the extra rewards. You might obtain a
Pocket Watch drop from the latter.
Walk down, and right, to find a treasure chest with a [FACE GUARD]. You can
chat to the prisoners. The one inside the first cell is a Lottery Member,
with the easiest ring of them all since it moves so slowly. The red section is
at 8 o'clock and quite big. If you aren't sure about it, head back to the jetty
and save your game first.
o-----------------------------------------------------------------------------o
| LOTTERY MEMBER NO.12 |
o-----------------------------------------------------------------------------o
Name : Panty Thief Thompson:
When : After gaining access to the prison.
Where : The first cell in the first cell block
Ring Type: Fickle
Prizes : Red : Slow 2
Yellow: Western Belt
Blue : Talisman of Mercy
Green : Thera Seed
Miss : Tissues
The prisoner inside the first cell is a Lottery Member, with the easiest ring
of them all since it moves so slowly. The red section is at 8 o'clock and quite
big. If you aren't sure about it, head back to the jetty and save your game
first.
Win the Slow 2 Ring item and equip it to Blanca's ring. He's going to have to
fight another boss on his own and this is something that will take effect.
Also, equip Blanca with the best defensive gear and the Shell Bracelet, and
Silver Bracelet, (although you will obtain another Shell Bracelet) as well as
the Pedometer. (The other alternative is to UNequip everyone else of their
stuff, but that's far too time-consuming.) Make sure Blanca has a good range of
crests as well with Rage, Surge, Barrier and Shield as well as some water and
light magic.
Talk to the three prisoners (leaving out the lottery guy) to get some clues.
Starting with the man next to the lottery cell:
- All the numbers were even.
- The numbers go in descending order. And they're all 4 or higher
- There's an 8 in there somewhere.
Return to the door and select the code: [8, 6, 4] and go through and down some
stairs.
---------
The Cells
---------
After this, events take over, until everyone is found recovering locked up in
cells in another part of the prison. And Veronica wants to play games. You can
have quite a bit of fun here, choosing the person you'd like to see her "play"
with.
Ulp. She's looking this way...! - Yuri
Fine. Let me at her! - Karin
I just might like the kinky stuff... - Gepetto
Sometimes, a man's got to stand! - Joachim (obviously!)
........ (I won't look at her...) - Lucia
Answer all her questions correctly and you'll be rewarded with a weapon
for that character, at least, you will when you get out of the cells. (They are
weapons that you'll be able to buy or find at the next location.) The correct
answers are always the first option (out of three).
Joachim's scene is probably the funniest, but you don't need a new weapon
for him as he'll find one inside the prison soon enough. Anyway choose whomever
you wish, Veronica walks to their cell and ...
TIP. One way to decide who should go with Veronica is to pick the character
who hasn't had a recent weapon upgrade. That was Gepetto in this game, so he
got the special treatment.
Blanca to the rescue, but there's a long way to go. Start by entering the hole
in the wall and go up to where you encountered the wolf earlier. You'll be
stopped by the revenge sentry, Philippe.
o------------------------------------------o
| W O L F B O U T 5 - PHILIPPE (Dark) |
o------------------------------------------o
| HP: 352, MP: 0, WGT: Light |
| Skills : Evil Born, Mental Break |
| Rewards: Exp: 240, Cash: 600, Soul: 0 |
| Drops : Pure Extract, Shell Bracelet |
o------------------------------------------o
With a Silver Bracelet equipped you'll escape the ravages of Mental Break
which depletes MP by 15-20 points on each turn, but it's not essential. Cast
Surge and then Soul Comet on each round and three of those, with an additional
attack will suffice at Level 16. Heal with a Thera Seed when you need to. Evil
Born does around 30 HP damage and his other attack around 40-45, so you will
need some healing if you don't use a defensive spell.
o------------------------------------------o
Blanca learns Full Moon and gets the fifth paw print on the Score Card. Talk to
the wolves for a little more information about human rubbish disposal that
might come in handy later, and heal Blanca before entering the main prison
building - off to the right. (You might encounter groups of Stray Wolves in the
forest.)
---------------
Stealth Mission!
---------------
Blanca starts at the south west corner of a large cell block, and his task is
to go up, and right, and then find a way through to the far right corridor. The
route is simple enough but getting there without being spotted by the
patrolling guards, is not. Yes, it's a doggy stealth mission! Your instructions
are made clear as soon as you pad up the hall a few steps. Guards will attack
if they spot you and the aim is to sneak past.
The red triangle on the sub-map shows the position of the guards and the
direction they are patrolling. It's really hard to avoid being spotted, and you
might spend so much time giggling at Blanca on hind legs that it's hard to stay
focussed. If you are successful in completing the mission there's a reward of a
ZODIAC BRACELET. Along the route there are two treasure chests, but DO NOT
attempt to get them now, because you won't be able to do so without being
spotted. You can easily get them once you have everyone together again.
There are two possible ways to tackle this part. Go slowly and carefully and
avoid all guards, OR don't bother and kill them all and speed through here
quickly forgoing the reward. What tends to happens is that you get so far and
then make a mistake and it's either go back to the beginning or just give up
and rush through the rest of it. Be warned, it's long, takes quite a while, and
the final area is the hardest one.
Guard 1
From the point where the tutorial started Blanca is half way up the passage and
the guard is patrolling to the right. Don't go right and wait until their back
is turned before moving past the side passage. It's really difficult to see the
red mark with the added flickering from the torches. I've marked the guards on
the map with a small [g] and hope that helps! The battle is only against a
single enemy and very easy. Once the guard has been defeated it's gone.
Guards 2
Turn the corner and Blanca will stop. This time the task is to sneak past two
guards while their backs are turned and NOT step on a branch, which will alert
them to his presence. Move very slowly! Fail, and you've got to defeat two
Paladins.
Guards 3
Around the next corner you stop again and this time the task is to avoid
detection from the guards on the other side of the gate, and reach the treasure
chest which contains the [BIFRONS CREST]. It's easy to get past the guard on
this side of the chest, and to reach the chest when his back is turned, but I
never manage to get out again without being seen. (So the sensible thing is to
leave the chest until later.) Go right, and click X on the wooden door to
enter a longer corridor with no cells.
Guard 4.
More instructions. Press the X button next to a pillar and Blanca can hide in
the shadow. Even if the guard looks your way, you won't be seen. Press the
circle button when hiding to return to normal. (Or just don't bother and kill
the guard...) He patrols up and down, so wait until he's moving away before
moving down to the next pillar. Hide (the camera changes views in a slightly
awkward way) and wait until he's moved past you and then, run for it!
Guard 5.
Blanca will stop near a wooden door when he spots a another guard and will go
inside the room. The task now is to look for a key before the guards return.
Its location is random: on the table, in a corner, inside the top cupboard, are
all possibilities, and you acquire [RING OF KEYS]. Don't bother entering the
metal gates as it's just a tiny side-room with nothing to find. Exit by the
door (at the lower left) and go right and avoid the stairs (Blanca won't let
you go far up or down here: and the stairs down take you to the place where the
party was knocked out with the perfume.)
Guard 6
Go through the wooden door to the right of the staircases and you'll run into
yet another guard. This one walks straight past Blanca as he automatically
tucks himself behind a pillar. This is really tricky if you want to get the
treasure chest at the end of the path which contains a [TENT]. (Best not to
bother and get it later.) The guard stops at the junction and checks left,
(where Blanca is hiding) before walking up, then back to the junction, and
down. Wait until he's gone past, heading up and dash down to get the chest.
Hide behind a pillar and wait until he's close to you heading away, up the
path. Then run up and hide again, waiting until he's passed you going back
down, and continue up the path.
Guard 7
You'll go down some stairs and there's a guard patrolling from left to right
across a squared section of pathways. Two more are patrolling on the next cross
pathway. Wait until the first has moved past the junction and move right. Hide,
do the same again for the second junction, and then the third, heading up to
the top right corner. (The Ring Soul isn't in the top right corner of this
section of the prison until later.) There are also branches on the ground in
the middle of the floor that will give away your position if you don't walk
slowly. Head through the door in the middle of the north wall and there's a new
challenge.
Guard 8
There are two guards behind the metal grid in front of you and somehow you have
to lure them away from here so you can get past. The idea is to move towards
the metal bars and let them spot you. They cannot get to you just yet as they
have to run around the side hallways, and while they are doing that, run around
to the left or right and hide behind a pillar while one passes by, and then
move out and around the hall quickly to exit through the door on the far side
of the metal grid.
Make it through to the door in the middle of the north wall, without having
alerted any guards' attention during the whole mission, and you get a reward of
the [ZODIAC BRACELET], which grants protection from both petrification and
paralysis. It's a good accessory but you will be able to buy (and find) more of
these so don't sweat this difficult task!
Before going through the final door check that Blanca is at full health and has
a Shell Bracelet equipped. (Although there is time to do this when you enter
the final room, if you don't rush through.) Veronica' pet is waiting and the
battle starts as soon as you move forwards.
o-----------------------------------------o-----------------------------------o
| B O S S - OSCAR (Wind) | 043 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 400, MP: 0, WGT: Normal | Poison [-] P-Atk Down [+] |
| Skills : Slash, Remove, Poison | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp:2000 , Cash:600 , Soul:0 | Paralysis [-] S-Atk Down [+] |
| Drops : Temperance Tarot Card, Poison 2| Seal [-] S-Def Down [-] |
| Extras : | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
The awkward thing about Oscar is that he's a Wind elemental and thus, strong to
Blanca's most powerful Soul Comet attack You could use physical attacks,
especially if you boost them with Rage (but he will remove that boost) and have
the Slow 2 Ring effect item equipped. You'll have Rock Storm from the Camio
crest and Earth Edge from Agares, so those are other possibilities to add to
the damage, or just boost Soul Comet with Surge and hit him with that. He
doesn't have a huge amount of HP so it's not too difficult, provided you are
protected from poison.
His physical Slash attack hurts for about 30-40 HP. If you use a status
boosting spell he'll remove it on the next turn, BUT that takes up one of his
turns, and since some of these spells have a short casting time Blanca can
manage one (such as Surge) AND an attack on the same turn, so it's still
worth-while. Watch your health because he might get two attacks on one turn if
he uses that Poison special attack, and you'll need around 90 HP to survive
that. Really, Rock Storm is the fastest way to defeat him.
Investigate the chain that's all that is left of Oscar after the battle and
you'll discover that hidden treasure that Croft told you about in Cannes. It's
the [WHEEL OF FORTUNE] Tarot Card and is found in the middle of room, just
where Oscar's neck used to be. Note that you cannot find this item unless you
obtained the Treasure: Dawn. Walk up the right steps and down, to find a
treasure chest on the ledge by the doorway. This has a [STRIKE EXPAND]
You're nearly there, just go down the stairs and it's grand party reunion time!
Check the collection of boxes at the top of the room for a hidden itme: a ring
effect [SP-DEFEND DOWN 2], and the treasure chest will contain a [WEAPON] for
someone if you didn't get electrocuted! (I got a Filament for Gepetto.)
There's no Save Point until you actually rescue everyone, and then it will
magically appear. Simply go to the middle of the room and Yuri will tell Blanca
what to do!
-------------------------------------------------------------------------------
16.4. ANOTHER RESCUE MISSION
-------------------------------------------------------------------------------
The team is reunited, but there's still quite a way to go. Return by the route
Blanca took and at first there are no enemies. Battles start again soon enough
and the enemies have changed to the Gatorback and Kheperer. The former has a
lot more HP than the humans and much more powerful attacks, but that makes them
a good candidate for generating multiple hit combos and you might get rewarded
with a Hit Area Expand item. The Kheperer is a classic Shadow Hearts
nightmarish enemy but it doesn't have much HP. All the guards that Blanca had
to avoid have disappeared
Climb the stairs and go through the room where Oscar's chain is all that's left
of him, and then through the next room with the metal bars in the centre. When
you enter the next room, head to the top right corner where you'll find an
overexcited and totally hyper Ring Soul. You'll obtain another [ATTACK BOOST].
Then, climb the stairs, and as you enter the cell block a prisoner will stop
you. Dexterous Locke talks to Yuri and reminds us why the hell we were here in
the first place. He asks you to obtain three items so he can manufacture a key,
although he doesn't specify exactly where to find these.
1. Pen or Pencil (Fountain Pen) - in lower floor study
2. Bonding Material (Adhesive) - in ground floor "empty" storage room
3. Soft Metal (Bent Wire) - from wolves
(Head down to the end of the corridor for a Tent in a chest if you didn't get
this with Blanca.) Go left, through to the passage with the stairs going up and
down.
There are a few other items to find as well as the three for Locke. Go up the
stairs first, and you'll enter the study where the scene with Nicolai and Lenny
took place. There's a treasure chest by the door with a [THERA EXTRACT] and
you'll find a hidden item on the desk, a [FOUNTAIN PEN] required for the key
making. Return to the main passage and this time go down the staircase.
You'll find a treasure chest with a [DAPHNE FRUIT] in the corner of the hall at
the bottom of the stairs. Go right, into the torture room, and find a hidden
item to the right of the manacles, next to the Iron Maiden. It's a [SEAL OF
STRENGTH.] The adjoining room is where Veronica set off her perfumed trap and
there are a couple of helpful things to obtain there. First of all go along the
upper left path to find a hidden [?] and a [LOTTERY TICKET] at the far end.
There's a treasure chest at the same position on the opposite side path. This
has a [PURE ROOT]. Approach the green pipe on the floor of the room and click X
to trigger that familiar Joachim finds a new weapon! music. Acquire the
[EARTHEN PIPE] and a great line from Yuri. Go up the stairs and you'll be back
in familiar territory.
You've just gone through the "Dial" door into the cell block, but the occupants
have nothing new to say. Head straight through the wooden door and through the
passage into the small side room where there was nothing to find before. Search
the boxes here to find a hidden item: [ADHESIVE], the next component for the
key. Go through the metal gate that's now open, and turn left into the large
cell block that Blanca explored. (Open the treasure chest here if you didn't do
so with Blanca - it's left from the door.) Make your way around this floor to
the lower left corner where Blanca can go through the hole back to the wolves.
As soon as he moves forwards the Friendly Wolf will offer him a wire, and you
get [BENT WIRE]. Return through the hole. Now you've got everything, walk back
to the key maker. (If you need to save and use a Tent, then simply go through
the wooden door in the north wall of the cell block where you'll find a handy
Save Point next to the metal door that you need the key for.) To return to
Locke simply go right, and along the main corridor and through the wooden door
into his cell block. After talking to him again you get the [HANDMADE KEY]. Adn
he generously gives you something else: [NIBELUNG SCENE 2] and extra Heuervelk
power for Karin!
That's it, so now return through the wooden door to the main hallway and head
all the way left, past the metal gate, through to the larger cellblock with the
flaming torches and then up to the Save Point. Save, heal, sort out your
preferred team and prepare for battle! You didn't expect to get out of here
without one!
Equip the Slow 2 Ring effect item to your main physical attacker as that's the
ONLY status effect this enemy isn't immune to. I just stayed with Blanca as he
already had this equipped and he's useful in this battle. Equip Mirror
Bracelets (or that Zodiac one you might have got with Blanca) to protect from
petrification, but with Blanca's Full Moon skill you'll have a good remedy for
that, or Yuri's Grano wind fusion's Arc Heal, at least if you run out of Soul
Benedictions. I went with Lucia, Joachim, Yuri and Blanca and they were at all
at level 17. (Karin is too much of a problem in this battle at this low level,
with her pathetic SP.)
First of all you'll have to defeat 6 Clawed Admirals, but you've been fighting
them for a while now and that's a simple task. If you need reminding, they are
Dark elementals. Next, another 6 Clawed Admirals, and the music steps up a
gear. Not done yet, for there's another 6 after this. (With a bit of luck
you'll get a drop of a Pocket Watch or two.) Make sure to heal MP and HP during
this battle because you won't get a chance before the real boss battle starts.
o-----------------------------------------o-----------------------------------o
| B O S S - GODHAND (Wind) | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 1960, MP: 0, WGT: Heavy | Poison [-] P-Atk Down [-] |
| Skills : Deadly Three, Petrify | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 4400, Cash:4000, Soul: 95 | Paralysis [-] S-Atk Down [-] |
| Drops : Thera Extract, Bandit Earrings | Seal [-] S-Def Down [-] |
| Extras : | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
The thing about Godhand is that he's quite slow. Use Grano and cast Gale on
Yuri to put him at an even greater disadvantage and attempt to get the status
effect of Slow on him as well, with that ring effect. His Deadly Three attack
three of the team, with the first suffering around 100 HP damage, but the other
two only 10, so that's not too bad. His Petrify attack does around 80 HP damage
to one, so you'll need to heal that person as well as curing them from being a
rock in a hard place. Since you don't know who he's going to target with that
attack you'd need 4 Mirror Bracelets to prevent it completely.
Surge on Joachim gives his specials that extra boost and then, go for combos!
If you use physical attacks your turns will come around much faster, so keep
that in mind. Since healing is going to be a major task it's probably easier to
go for 3-person combos rather than risk someone getting stoned before you have
a chance to let off a 4-person combo. Deathtron Hammer is totally awesome for
this battle.
Following this, my favourite all time good guy (from Koudelka and Shadow
Hearts) finally gets a chance to introduce himself, once again. (Add whatever
name you wish to the naming screen!) He's not lost any of his charm.
-------------------------------------------------------------------------------
16.5. CANNES AGAIN AND ROGER'S HOUSE
-------------------------------------------------------------------------------
You'll be back on the world map with only Cannes accessible, so go there to
hear Roger's side of the story. He wants you to go to his house, but first of
all talk to Loud Croft again, who's still outside the bar at Cannes (assuming
you solved the riddle of his first treasure and found the item). He'll give you
another clue in the form of [TREASURE: LOVE]. Again, go the Inventory menu, Key
Items to read it. The Hint is "look back" and it's a series of letters written
backwards. The deciphered clue reads: "Behind the pillar where there is a view
of the town that has stone houses and a beautiful sunset." This is not in
Cannes, but a place you've yet to visit.
By this point all Yuri's fusions could be at Level 3 and Grade 2, or Level 5
for some if you've boosted them more than the others. Go to Roger's house to
complete this section of the game, and you'll leave Western Europe for a while.
Finish off any outstanding business, although you will be able to return to
these towns eventually.
Select Wales and enter Roger's house. Talk to him and then walk along the right
side of the room in between the outer wall and the inner grid wall. The hidden
[?] switch is at the far end and this reveals an opening in the middle of the
room.
Before proceeding further, check out the vending machine shop next to the Save
Point and you'll find that it's operational! It doesn't sell really good stuff
as it did in Shadow Hearts, but at least there's a save point right next to it
in case you miss the discount. (Although maybe that's the reason it doesn't
sell the better equipment, because it'd be too easy to shop here.) It's the
same range as on offer inside Neam Ruins, only easier to get at, and it doesn't
sell the better armour from Cannes and the Wolf Forest shop. By this point
you'll probably have reached Discount Rank C, which has an even faster ring.
Step onto the purple centre of the floor and use the action button to get two
options to go in the elevator, or not. Go down, and walk forwards and if you're
feeling nosy, enter the opening to the right of the screen There's nothing to
find in here except a double locked door, but it's worth noting for the future.
Enter the left opening to trigger a scene. Roger reveals his time-busting
anachronistic secret! GO, BACON!
===============================================================================
17. PETROGRAD ............................................................ *W17
===============================================================================
17.1. Hermitage - Floor 2
17.2. Outside The Palace
17.3. Hermitage - Ground Floor To Grand Hall
17.4. From Anastasia's Room To The Lion Shrine
17.5. Wolf Bout 6
17 6 Domremy And Wolf Bout 7 (Optional Detour)
===============================================================================
TREASURE
* Andrealphus Crest(Ana) * Balam Crest (Ana) * Botis Crest (Ana)
* Dantalion Crest (Ana) * Furcas Crest * Eligos Crest
* Halphas Crest (Boss) * Zagan Crest (Ernest - Paris)
o P-Attack Down 2 o Hit Area Expand o P-Defend Down 2
o Strike Expand
- Seal of Life - The Empress Tarot - Mana Root
- Pure Root - Lottery Ticket x2 - Mana Seed
- Nibelung Scene 5 - Espada - Prism Band (Lottery)
- Circlet - Mr. Swan Stud Card - Night Oil (Boss)
- Lion Shrine Key (Boss) - Pirate Earrings - Super Piroshki (Trade)
- The Fool Tarot Card (Wolf)
PERSONAL AND SIDE-QUESTS
Lottery Member 11
Wolf Bout 6 and 7 (learns Comeback)
Cornelia Dress 6 (with the Stud Card)
Trading Quest 4
Album 1: Pendulum - Aqua Raise
SAVE POINTS
1. Hermitage/Anastasia's Room
2. Petrograd
3. Hermitage/Entrance Hall
4. Hermitage/2F East Corridor
5. Hermitage/Lion Shrine Corridor
Petrograd is the new highlighted location. You can still revisit the other
towns, until you choose Petrograd, after which, well, you'll see soon enough.
This is the map for the second floor but not everything is accessible at first.
Guards block some doors, but they will move away when you revisit here a bit
later on. You don't have to get the treasure now, and the task is simply to
find Ewan.
To Lion Shrine
X _____
| | | X - No Entry
_____ | X RAS | ANA - Anastasia'a Room
North Stairs|H | | |_____| RAS - Rasputin's Room
________ |_____| | | | YUS - Yusporov's Room
| __ | | | | X | DIM - Dimitri's Room
| |=||=| | | | | |_____| GOR - Gorby's Room
| |=||=| | |HALL | | | | QN - Queen and Alexei
|T|=||=| |___|_____|___| | YUS | EWAN - Find Ewan here
______|XX_____________X_|_____| T - Treasure Chest
| | |_|_|_|_|_|_|_| | | H - Hidden Item
|EWAN | |_|_|_|_|_|_|_| X | SP - Save Point
|_____| |_|_|_|_|_|_|_| |_____| HALL - The main hall (enter later)
| | |_|_|_|_|_|_|_| | T| Zuvious, a trader, is in Gorby's room,
| QNA |C|_|_|_|_|_|_|_| | DIM | later.
|_____| |_|_|_|_|_|_|_| |_____| Lottery Member 11 is inside Dimitri's
|SP H | |_|_|_|_|_|_|_| | | room later.
| ANA | |_|_|_|_|_|_|_| | GOR | C - Cyril, a patrolling guard gives a
|____T|_|_____________|_|_____| Stud Card later.
| |
|T_______X_X______|
When you have control again, check out the menu to find out more about
Anastasia. She has four crests already equipped but none of them have any kind
of attack magic. She also has no weapon, but other than that has Long Robes, a
Face Guard and Bell Bracelet. Her element is water and she's a good mage
character with high DCP. The items, equipment, crests and cash from the rest of
the party are not available.
Set out to explore the palace (it's called the Hermitage and also named the
Winter Palace) and find what you can. Anastasia is currently in the east wing.
The door at her back that leads to the Lion Shrine is locked, and she's not
interested in entering Rasputin's room. A guard blocks the entrance to the next
room, and the next one contains Prince Yusopov and a maid called Misia but
nothing else.
The door to the left is also blocked by a guard so keep going down and you'll
pass through a door into the lower hallway. The first door is guarded but you
can enter the second one and find a treasure chest in the upper right corner
with a [SEAL OF LIFE]. There's nothing inside the next room except a couple of
chatty people.
The hall door takes you into a grand staircase area, but soldiers guard the
access to the lower floor so keep going to the left and you'll discover a
hidden treasure chest in the corner which contains a [P-ATTACK DOWN 2] ring
effect item. You might as well equip this. Go through the door into the West
Corridor where one guard patrols and another one guards the door to the north
staircase.
The first room at the left is Anastasia's bedroom and there's a Save point
here. Check out the teddy bear on the couch and you'll find [THE EMPRESS] card
hidden under it. There's a treasure chest hiding at the right side of the bed
and that's got a [MANA ROOT]. Right royal hoarder she is. The middle room is
worth a visit to meet Anastasia's mother and brother, although you won't find
anything else in here except confirmation that that queen is under Rasputin's
command. Ewan, the page is found in the last room. After talking to him, return
to Anastasia's room.
You're given the option to sleep or not. Say no and nothing happens, but just
leave and return to get the option again. After this events proceed for quite a
while until Anastasia is outside Edgar's shop in the city. Her Special Menu is
introduced and for the first time you have a chance to see information about
enemies by taking a picture of them. Also, she can learn some enemy skills by
snapping them, but only a very few. There's no prize for photography, but it's
a very useful skill, especially when she has learned things like how to steal
items or cash!
-------------------------------------------------------------------------------
17.2. OUTSIDE THE PALACE
-------------------------------------------------------------------------------
You're now free to explore the city, although you don't have much money to
spend, only 1000 cash or so. Start up opening the treasure chest to the right
of the screen to get a [PURE ROOT] and then, walk to the left side of the shop
door to discover a handy Save Point. You cannot cross the bridge so walk out on
the road and down the screen. Chat to the passers by for more insight about the
current state of affairs. The road south seems to be a dead end too, but keep
pushing down, and you'll pass through into a new screen. It's possible to avoid
this altogether, and it won't matter as you can pick up the items and
conversations later.
Anyhow, once in the square, head for the palace and then, all the way up to the
top left corner where there's a treasure chest with the [FURCAS CREST]. It's so
far away as to be nearly impossible to spot unless you know what you're looking
for! Although you cannot walk around the back of the square you can approach
the central monument and you'll discover a [SEAL OF WISDOM] hidden item at the
base of the lamp post at the right edge. There's another treasure chest that's
hard to identify as such, to the left of the arch, close to the wall. It
contains a [HIT AREA EXPAND]. Take the princess up to front door of the palace
just for fun.
| |____ Steps (to Gallery of the Dead)
-------------------H ____ H
|T | | | | |
EDGAR | | | | | | Back on the street heading right, Rasputin
SHOP | |____| |____| | walks past and Anastasia hides. Carry on
(H) |SP | and you'll see him again, heading down
| _______________T| some steps. Open the chest in the corner
| | of the street to get a [P-DEFEND DOWN 2]
| | ring effect item. Walk up and check out
| | the left lamp-post by the bridge for a
_| |_ T - Treasure [STRIKE EXPAND]. Go down the steps at the
| | H - Hidden Item right. Events take over and rescue appears!
|_ _| SP - Save Point Fight a Pendulum monster with Yuri and
| | company, and Anastasia has been added to
____|Arch|_____ the party. Take a photo of it, and that
| T SHOP| gives her the "AQUA RAISE" album skill.
| ______ | It will only attack Anastasia but you'll
| | H | | have killed it before it can hurt her much.
| | | GATE Back inside Edgar's shop, search behind the
| |_____| | counter to find a hidden [LOTTERY TICKET].
| | There's an inner room, but nothing to find.
|T____________ | Return down the steps and go left to find
Palace | | a hidden [MANA SEED] in the boxes by an
iron gate.
After all these events Anastasia is part of the gang and you can change her
ring customisation, crests and equipment to suit. She will have her first
"Album" entry and any monster she photographs has its stats added to the
Monster list: check the new "Data" entry for details.
Walk back down the the street towards the Winter Palace and stop to talk the
old man Boris who will give you [NIBELUNG SCENE 5] and boost Karin's
Bullenfogel attack. Now you have access to cash you might want to buy some
better equipment and weapons. Don't buy a weapon for Karin as you'll soon find
one. In fact, the shop will reappear right next to a handy Save Point before
your next stint of fighting, so I'd suggest waiting until then.
-------------------------------------------------------------------------------
17.3. HERMITAGE - GROUND FLOOR TO GRAND HALL
-------------------------------------------------------------------------------
_
_|_|_
|T |
| |
|_____|
|=| |=|
|=| |=|
|=| |=|
|_____|_______________ NOTATION
_____|XX_____________| | X - No Entry
| T| |_|_|_|_|_|_|_| | TAT - Tatkov, Kristin and Flora
| OE HI|_|_|_|_|_|_|_| | BOR - Marta, Tasya, Borislav and Foma
|_____| |_|_|_|_|_|_|_| | OE - Olive, Erich and Ewan
| | |_|_|_|_|_|_|_| | T - Treasure Chest
| BOR | |_|_|_|_|_|_|_| | HI - Hidden Item
|_____| |_|_|_|_|_|_|_| | SP - Save Point
| | |_|_|_|_|_|_|_| | = - Staircase
| TAT | |_|_|_|_|_|_|_| |
|_____|_|_____________| |
|_______________|_|
| |
|=| | | |=|
|=|___|SP___|=|
|_____________|
Entrance
Enter the palace and, after more revelations from the key players in the plot,
there's a Save Point in the Entrance Hall. You're now on the ground floor,
making more rooms accessible for looting! Head straight through the centre door
and go left to access three rooms in the west wing. The plant pot in between
the second and third doors has a [?] and a hidden [LOTTERY TICKET]. The third
room has a treasure chest in the top right corner that contains an [ESPADA]
sword for Karin. The end door is guarded. Chat to the people you find for a bit
more insight into their lives in this gilded cage.
Go back to the entrance and upstairs, and you're back to the second floor where
Anastasia started out. Nothing much has changed in the West Corridor except
that the other two rooms are empty, and there's still no access through to the
North staircase, so enter the East Corridor. There's a new Save Point at the
far end of the east hall to facilitate the lottery I guess. You'll find
Zuvious, Lover of Folkcraft inside the first room here, and he'll exchange the
Daruma Doll for a [SUPER PIROSHKI] (if you made that trade back in Cannes).
Inside the middle room the second maid is Lottery Member 11.
o-----------------------------------------------------------------------------o
| LOTTERY MEMBER NO.11 |
o-----------------------------------------------------------------------------o
Name : Natalya, Always Serving People
When : After Anastasia joins up with Yuri and co.
Where : Middle room, second floor, East Hall, the Hermitage, Petrograd.
Ring Type: Reverse Ring
Prizes : Red : Prism Band
Yellow: Replacement Man
Blue : Hit Area Expand
Green : Mana Seed
Miss : Tissues
The ring starts moving from the top and goes anti-clockwise with the red
section at the middle right of the ring. Hit it just before the marker crosses
that section. The movement is normal so it's not too difficult. The item is an
accessory for Joachim only, to make him turn invisible more quickly.
Go through the left door that's now unguarded and enter the Tsar's hall. When
you have control of the party again go through to the back bedroom and around
to the far side of the grand four-poster bed. You'll stumble across a [?] and
acquire a [CIRCLET] accessory, just for girls to increase S-Defence by an
impressive 8 points. Make your way back to the grand staircase via the East
Corridor and across to the west. Talk to the patrolling guard, Cyril and
he gives you [MR. SWAN] stud card for Gepetto. Yuri is the lead character now
and he won't let you leave the palace, so you have no choice but to go to
Anastasia's room.
You get to see both Yuri's compassion and his ability to tell it like it is in
the following story scenes, as well as imbibing a bit of a history lesson,
after which you are given the choice of a battle team. I went for Anastasia,
Lucia, Joachim and Yuri. With her oils and tarot, Lucia is fun and saves time
and money on healing, and Jo is still awesome.
Anastasia is a good choice for her water magic as the next boss is Fire, and
you can take pictures of all the enemies and see their HP/MP and elements at a
glance for every battle, but ONLY if she's in the active party. For now, her
default set of crests is pretty useful with those Arc spells. Give her Arc Cure
as another back-up. I don't know why they give you the party choice option,
because you can change the team manually. Anyway, make a save and check out the
palace under the influence.
-------------------------------------------------------------------------------
17.4. FROM ANASTASIA'S ROOM TO THE LION SHRINE
-------------------------------------------------------------------------------
Le Cage Aux Songes - Petrograd, Winter Palace, Anastasia's Room
------------------------------------------------------------------------------
| Exactly the same inventory as the shop in the main square. |
|____________________________________________________________________________|
The Magimel Brothers have set up shop inside Anastasia's room and Pierre will
sew another dress for you. This is a good point to shop as there's a Save Point
in the room so you can concentrate on getting the maximum benefit from the
discounted ring.
Make your preparations and then enter the corridor where battles start. If you
try to go towards the Lion Shrine by the most direct route, down through
the door and then walking along the top of the main staircase to the East
Corridor, you'll find that the way is blocked. It's the same if you walk UP the
corridor from Anastasia's room, as that door is also blocked.
Instead, walk down the corridor from Anastasia's room, down the main staircase
and through the central door. Head to the west corridor on the first floor and
you can access the north stairs, but there's someone sleeping in front of the
door that leads to the corridor with doors to the courtyard. Walk up the
passage between the stairs and enter that north west room where you can find
another crest in a chest in the top left corner. It's the [ELIGOS CREST]. Climb
the staircase and walk all the way down the left side to a dead end where
you'll discover a treasure chest with a [BELL BRACELET].
Next, walk around to the right side where you'll find a door that takes you to
the long west-east corridor past the door to the Grand Hall (which is empty).
Keep going to the far side and walk down the screen to pass through the door.
(The Lion Shrine door is locked and you need a key for it, and the other two
rooms on this corridor are empty. The door to the south is blocked by a
sleeping guard.
Save your game next to the door that used to have a guard outside it, and enter
after checking health and equipment. Make sure to equip the Bell Bracelet to
your healer so at least they stay free from having their magic sealed, but
Anastasia already has one so she's a safe bet! My team was at level 19 for this
battle and it's really straightforward so just field whatever team you like.
o-----------------------------------------o-----------------------------------o
| B O S S - VICTOR (Fire) | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 1800, MP :200 , WGT: Normal | Poison [-] P-Atk Down [+] |
| Skills : Magma, Seal | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp:5200, Cash:4200, Souls:100 | Paralysis [-] S-Atk Down [+] |
| Drops : Halphas Crest, Night Oil | Seal [-] S-Def Down [-] |
| Extras : + Pendulum (Water) | Petrify [-] Delay [+] |
| Max hits + Mana Seed | Instant Death [-] Slow [-] |
| Enemy action + Cash | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Start the battle by killing the Pendulum that accompanies Victor. A combination
of Joachim's Deathtron Hammer and Yuri's fire fusion, or Karin's Geuschbenst
will finish the small fry off fast. Take a photo of Victor so you can keep a
close track of his current status if you wish, or cast Arc Mirage. Attack with
physical hits to inflict S-Atk Down.
He doesn't really have much in the way of skills or power and his only other
attack is Seal, which won't be effective (even without the Bell Bracelet) if
you've boosted evasion as well. The only minor risk is if you've grouped
everyone together and he manages to target you all with Magma which can reduce
HP by around 80-100.
Combos are the best way to defeat him quickly and you could have Yuri in his
fire fusion form and use Energy Charge and that, combined with Jo's Deathtron
Hammer is a pretty powerful combination, even without anyone else. Use Aqua
Edge on Barbaria and that makes Yuri even more devastating. Water magic is
obviously effective: Anastasia's Aqua Raise, Hail Breeze and Yuri's Icicle with
a Level 5 Mahrae is another good combination.
He drops an item on the floor before disappearing. Pick it up to obtain the
[LION SHRINE KEY]. Back to the corridor and walk further up to enter the middle
door. where you'll find a treasure chest to the left of the bed. Obtain the
[PIRATE EARRINGS] and return to the corridor. (Rasputin's room is still
guarded, albeit with a sleeping one.) There's yet another Save Point, and at
last you can enter the Lion Shrine. Watch and learn!
-------------------------------------------------------------------------------
17.5. WOLF BOUT 6
-------------------------------------------------------------------------------
Eventually the group will be back inside Edgar's shop and can wander around the
city again. Yes, I know it doesn't make much sense that a group of six people
and a dog can escape undetected despite the soldiers posted around the town,
but you can shop, chat again to the locals for some reactions to recent events,
and, most importantly, fight another wolf. (If you leave the city and re-enter,
all the soldiers have disappeared.)
Walk right from the Save Point outside Edgar's place and then, turn up the
narrow alley. Equip Blanca with a Feather Bracelet to protect him from Panic
and the Long Robes as well as his best weapon, the Steel Rasp. Give him the
Forneus Crest for Surge, Barrier and Mirage, Berith for Evil Born and Aim for
Rage, Shield and Gale. You'll need some Thera items for healing.
o--------------------------------------------o
| W O L F B O U T 6 - R-3 (Light) |
o--------------------------------------------o
| HP: 506, MP: 0 |
| Skills : Panic, Nova |
| Rewards: Exp: 400, Cash:900, Soul: 0 |
| Drops : Feather Bracelet, Strike Expand |
o--------------------------------------------o
R-3's Panic attack will cause around 45 HP damage with Blanca at level 19 and
his SP will drop by around 3 points on every turn if afflicted by that status
effect. His Nova spell hurts for about 35 HP. I went with Gale and Surge, and
then let rip with Soul Comet which did around 140 damage, but Evil Born is much
better, inflicting around 180 damage, so the fight won't take long. ( ^ ^ ).
o--------------------------------------------o
Walk out of the city over one of the bridges, (or through the main gate) and
Goreme Valley shows up on the map, however, don't go here just yet, but head
over to Paris/Montmartre and talk to Ernest again now you've got the 6th paw
print. He gives you the [ZAGAN CREST].
-------------------------------------------------------------------------------
17 6 DOMREMY AND WOLF BOUT 7 (OPTIONAL DETOUR)
-------------------------------------------------------------------------------
You'll also notice that Domremy appears on the world map list of locations so
you can take a quick trip there too! The soldiers have gone, but there's
another threat. Talk to Depressed Nagy, the old man found wondering around at
the base of the steps leading to the church, and he'll tell you about a wolf
pack that's been roaming around the village at night. They are found at the end
of the first path to the right, from the entrance to the woods, but only AFTER
talking to Nagy.
I'd suggest getting the better Blue Cape or Plastron for Blanca from Goreme
before tackling this, especially if levels are low, at around 20. In fact, you
may as well leave it until you return to Russia, because there's something else
to find in Domremy which isn't there at the moment, and that way you only need
to make one trip. At level 20 this is really extremely hard, assuming you don't
use a Third Key and I'd advise waiting until Blanca is at least at Level 22
before attempting it. There's really no need to knock yourself out fighting
this battle before that, but this is the earliest point at which you can try
it.
After completing the events inside the Gallery of the Dead and the Winter
Palace you can buy better armour (Baptism Stole) and a new weapon (Sharp Rasp)
for Blanca from the new shop that opens up in the Winter Palace, and that will
give you the extra oomph needed to beat the three. Level 22 or 23 is about
right.
Equip a Shell Bracelet to protect from Poison, a Bell Bracelet to protect from
Seal (probably the most important one!) and maybe a Silver Bracelet to guard
against Mental Break and the loss of MP. You could use the Spikes accessory
instead, which will protect from all bad status effects but the loss of SP is
too great to sustain, and Blanca will go berserk. I went with a Coral Pendant,
Bell and Shell Bracelet as Mental Break isn't used that often, and you can
quickly heal from that with a Soul Benediction item. Crests such as Aim,
Eligos, Camio and Forneus give a range of attack and defence spells.
o---------------------------------------------o
| W O L F B O U T 7 - Pack of Three |
o---------------------------------------------o
| MAYA - Leader with red eye-patch (Light) |
o---------------------------------------------o
| HP: 320, MP: Unknown |
| Skills : Bright Light, Seal, Hell's Eyes, |
| Poison |
| Rewards: Exp:333 , Cash: 333, Soul: 0 |
| Drops : The Fool Tarot Card, Lottery Ticket|
o---------------------------------------------o
| MARTEGA - (Wind) |
o---------------------------------------------o
| HP: 170, MP: Unknown |
| Skills : Gale Spin, Air Shot, Poison, |
| Hell's Eyes |
| Rewards: Exp:333 , Cash: 333, Soul: |
| Drops : Mana Root, Lottery Ticket |
o---------------------------------------------o
| MASH - Scar on his face (Dark) |
o---------------------------------------------o
| HP: 190, MP: Unknown |
| Skills : Meteor Burst, Mental Break, |
| Hell's Eyes, Holy Pulse, |
| Rewards: Exp: 333, Cash: 333, Soul: |
| Drops : Thera Root, Lottery Ticket |
o---------------------------------------------o
You need a good supply of Thera Seeds and Pure Seeds if you're going to try
this battle at level 20. They can defeat you on the first turn at this level,
with a combination attack, Bright Light and Holy Pulse or Metero Burst, which
will do 230-240 damage in total, but try again if that happens. Another
possible combo is Gale Spin, Meteor Burst and a Poison attack which causes
around 150 damage. They are likely to take the first turn, but if one
attacks on his own, the others won't, and will be guarding, making them harder
to damage.
Start by casting Gale, and then Barrier in between using Thera Seeds to heal
up. Defend if you need to. Watch out for a chance to attack with an area of
effect spell on them all! With protection from poison try to kill Mash to start
with as his attacks can be devastating when left with Maya. Another problem is
when you need to heal AND use a Pure item, so try and boost SP well before it's
needed or Blanca could end up losing sanity and that's a quick way to los.
They might begin with a combo of these three attacks Gale Spin, Meteor Burst,
and Poison, or Gale Spin, Holy something and Poison.which will hurt for around
150 HP reducing Blanca's HP considerably and you've no choice but to heal, but
use a Thera Seed and you can still cast Gale.
Even after defeating one of them it's very tough to win, unless you cheat with
a Third key.
o---------------------------------------------o
You'll probably get three Lottery Tickets from this battle together with the
Tarot Card. You learn Comeback, a revival spell for Blanca that restores all
HP.
===============================================================================
18. GOREME VALLEY ........................................................ *W18
===============================================================================
TREASURE
* Marax Crest * Seere Crest (T. Hunt) * Sabnock Crest (Trials)
o Evasion Down 2 o Attack Boost
- Seal of Aura - Lottery Ticket x1 - Blue Cape
- Treasure: Sneak - Mr Sax (Trials) - Blood Jewel (Trials)
- Third Key (Trials)
MONSTERS
N/A
PERSONAL AND SIDE-QUESTS
Ring Soul 9
Treasure Hunt: Clue 3 (Cannes)
Solomon's Trials - Beginner
When all the events are completed, walk towards the Save Point and you'll be
halted by Sarah. She introduces you to the Solomon's Trials optional pit fights
side-quest. This is something you'll want to do, but maybe not now. However,
here's a quick run-down of the BEGINNER stage fights, and you can choose any
one in any order you like. Where there is more than one battle, the next one
follows directly on and if you lose a battle, or fail the conditions, that's
the end of that attempt.
---------------------------
SOLOMON'S TRIALS - BEGINNER
---------------------------
There are no battle rewards, but you can use Anastasia to take photos and learn
any skills you might have missed out on. (For example, you will encounter Andre
in the MONK (second stage) Level 3 fight, and snapping the pink puss gives
Anastasia the Cash Steal skill.) For now, the best one to complete is Level 1
for that additional crest. Even if you win the Stud Card, Pierre is on a break
for a while yet and you can't get another dress for Cornelia even with that
tempting offer from Mr. Sax.
The important one to do as soon as you can manage it is Level 1 to obtain the
Sabnock Crest. This valuable crest contains the Arc Shield magic that you won't
otherwise have until you can get Yuri's Grade 3 Earth fusion. See the separate
section for details of how to win each level.
Buy the better armour at the shop for Yuri and Karin at least, but ideally for
four people, although you'll find a Blue Cape for free. You'll probably be on
the 30% discount by now, making everything that much cheaper. Save first as the
ring spins pretty quickly and can take you by surprise.
Open the treasure chest at the right of the fat man to get the [MARAX CREST].
Assuming you've kept up to date with the trading side-quest, Starving Coquile
will want the Super Piroshki.cake, but a better exchange is with someone in
Florence, so resist making him even fatter and avoid him.
Enter the cave dwelling and explore the side caves, although you won't find
anything useful in the two at the left. The first one at the right has a
treasure chest behind the fire that contains a [SEAL OF AURA]. The next cave
home at the right, just before Jovis' room, reveals a hidden [LOTTERY TICKET]
lying on the table to the right of the room.
Climb the stairs and you'll emerge onto an outer ledge. IF you've received the
second Treasure: Love clue, this is the spot! Check the left side of the pillar
and you'll get the [SEERE CREST]. There's no [?] for hidden items so it's easy
to miss this part of Croft's treasure hunt. Return to Cannes and talk to Croft
to get the third clue: [TREASURE: SNEAK]. This clue is as confusing as Croft
suggests, with some kind of code, but the location isn't available for a quite
a while yet, so I'll come back to it when the time comes.
Lawrence is waiting outside the chapel, and once you enter a series of scenes
play out as Jovis explains a few things. At the end of it all search behind the
altar to find a [EVASION DOWN 2] ring effect item. After this you can find
Lawrence here for much of the rest of the game. He's worth visiting again at
the end of the game when you've completed the monster library and he'll give
you a Soul Drop, but not just yet!
For now, exit the church and turn up the short corridor to the right where
you'll enter Jovis' room. Find a treasure chest at the right of this room which
contains a [BLUE CAPE]. Back inside the church, enter the door to the right of
the altar and walk right, keeping to the edge of the round room, where you'll
meet up with a decidedly more chatty Ring Soul near a pillar. He donates
another [ATTACK BOOST].
Talk to Jovis and agree that you're ready, and this adventure begins! By the
way, check both of the them are at full health because you won't find another
Save Point until after undergoing a few fights: but you will get a full heal
fairly soon.
As soon as Yuri moves you'll be in an easy battle, and as soon as it's
finished, Yuri will collapse, but no worries, it's just a temporary halt. Walk
up the hallway and through the door. The passage splits in two and you can see
that on the mini-map. Cross through the gap to the right side and through the
door to a calm sitting room.
If you continue through the far door you'll end up at a Save Point but the door
ahead is locked. Instead, check the mirror in the room and you'll fight
doppelgangers of Karin and Yuri before you pass through to the mirror image
side of the Castle. They don't give any experience, items, cash or souls and
are pathetically easy. Simply combo with area of effect spells to kill them
both in one turn.
_____
| BOSS| NOTATION
| | SP - Save Point
|_ _ _| _ T - Treasure Chest
SP| |T| M - One-Way Mirror
| | | | D - Door
| | | | JM - Jovis (appears in this mirror)
| | | |
___|D|___ ___|D|__
| | | SP| You'll now be in the east side of the castle
| M >>>JM | and Jovis turns up in the mirror to heal you.
_|D_______| |_______D|_ Talk to him again for more free healing. This
| | | | | | is a good place to fight for as long as you
| | | | like with Yuri and Karin, especially if you
| | |______ ______| | | want to garner some additional souls to boost
| |________M <<< M________| | all Yuri's fusions to Level 5, although
|_________D| |D_________| unfortunately you won't get a soul bonus for
| | | | any battles. By always using combos you'll
| M <<< M | quickly build up their affinity, making them
| | | | an even more powerful twosome. All this is
___| | | |___ optional of course and there's really no
| ____| |____ | pressing need to do any of that.
| | | |
| | | |
|_| |_|
/ \ / \
|Start| | T |
\___/ \___/
Head up the corridor to open the chest with a [THIRD KEY], and then down,
keeping to the right side of the double corridor to reach the door leading down
to the second chest with contains the [GLASS KEY]. This unlocks the door to the
boss Back up the corridor and stop at the first mirror. Fight yourselves again
and cross back to the west side. Simply walk up, go right, through the gap in
the wall, and then, through the parlour to the Save Point before the boss room.
Stand on the red and blue circle inside this room and after a short scene
you'll get to slice and dice Amon. Levels for the two were 20 and 22 with
50 points of affinity.
o-----------------------------------------o-----------------------------------o
| B O S S - AMON (None) | 056 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 765, MP: 268, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : The End, Demon Rays | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp:6800, Cash:6000, Souls:105 | Paralysis [-] S-Atk Down [-] |
| Drops : Pure Extract, Seal of the Urn | Seal [-] S-Def Down [-] |
| Extras : Enemy action +Experience | Petrify [-] Delay [-] |
| Ring Perfect +Soul | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
On your first move fuse into Grano and his size will create an instant combo
with Karin, doing around 200 + damage to Amon with a spell and her best special
skill, Geuschbenst. On your next turn cast Gale on Yuri and have Karin do the
same. Heal with an item (much faster than using magic) and make another combo
with your most powerful fusion form. Without using a Third Key you need 4
combos to finish the battle.
His skill of The End will harm one for about 70-80 HP and his physical attack
does around the same. Demon Rays is a single hit blast on one that also does
around 70 HP damage. Amon isn't weak to anything at all, so don't bother about
ring effects or which elements you use.
After the battle Yuri acquires the [AMON FUSION SOUL]. When you get a chance to
do so, raise Amon's level to 3 and he learns Mind/Body Revival which fully
restores HP and revives anyone who is unconscious.
----------------------------------
YURI'S PERSONAL QUEST - SOUL DROPS!
----------------------------------
SOUL DROP 1 - GOREME VALLEY
Events take over for quite some while after this, and you'll end up back in
Petrograd. Exit by the front gate and return to Goreme and go to the church.
Lawrence is waiting here (he's not there immediately after returning from the
Mirror Castle). Talk to him and he gives Yuri a [SOUL DROP 1]. This CANNOT be
used just yet, but it soon will, allowing you to obtain one of Yuri's 3rd Grade
Fusions from the graveyard. Pick any one and use a single Soul Drop. There are
six Soul Drops scattered around the world, one for each elemental fusion form.
SOUL DROP 2 - DOMREMY CHURCH
Visit Domremy again and enter the church. You'll see that a yellow spot ss
glowing at the left side of the altar. It also has a helpful [?]. Pick up the
[SOUL DROP 2].
NOTE: If you haven't yet defeated the three wolves in Domremy Forest do so now!
See Section 17.6 for full details.
===============================================================================
20. GALLERY OF THE DEAD .................................................. *W20
===============================================================================
20.1. Grade 3 Fusions
20.2. Gallery Of The Dead
===============================================================================
TREASURE
* Leraje Crest * Andromalius Crest
o Attack Boost
- Nibelung Scene 8 - Thera Root - Talisman of Mercy (Wolf)
- Lottery Ticket x1 - The Magician Tarot - Leonardo's Bear
- Talisman of Luck - Strongoids - Plastron
- Silver Locket
MONSTERS BONUS REWARDS
057: Jack (Fire) No-Damage Victory: +Hit Area Expand/Cash
058: Jill (Water) Ring Perfect Victory: +Experience
059: Agony (Earth)
060 Peryton (Dark)
PERSONAL AND SIDE-QUESTS
Ring Soul 10
Wolf Bout 8
Grade 3 Soul Fusions
SAVE POINTS
1. Gallery of the Dead/Entrance
2. Gallery of the Dead/Cemetery
3. Gallery of the Dead/Passage
Ernest still isn't inside his shop but some of the people in the square and
streets have comments on current events. You'll be greeted by Ewan who tells
you to go to the steps by the bridge and meet Prince Yusopov there. Make your
way up the street, right, and then, up at the corner towards the bridge and
Yuri will be taken off to the graveyard once more.
This is an IMPORTANT EVENT! Jeanne tells him that the six fusion monsters will
give him even greater powers if he finds "something like symbols that represent
them". These are the Soul Drops, and each one will allow you to unlock the 3rd
grade fusion for each monster. (They only apply to the six elemental fusions
and not to Amon.) Yuri is returned to the streets of Petrograd before he can
do anything else, but now is your chance!
Return to the Save Point outside Edgar's shop and go to the Graveyard. Use the
Soul Drop from Lawrence at ANY altar. It's not like Shadow Hearts where you had
to have the matching elemental soul drop. You don't need any soul energy to
release the next grade of fusion, just agree to apply the Soul Drop to an altar
and win the subsequent battle against the elemental fusion. These battles are
tough at low levels and you'll need to use Gale and Shield (from Grano and
Sorm) to defend from their powerful physical attacks. All fusion monsters have
600 HP and 200 MP and you don't get any rewards at all from these battles.
Note that each Grade 3 fusion has a different name and appearance, and you
cannot level up your grade 1 and grade 2 fusions any more after getting a Grade
3 fusion. (Not that you need to because they automatically increase to the same
level as the Grade 3 fusion.) Try to get Libertis, the wind fusion as soon as
you can and level it up to 6 to learn the Arc Gale spell.
See the separate section on Yuri's Personal skills for full details of all
these battles and Grade 3 fusion skills.
-------------------------------------------------------------------------------
20.2. GALLERY OF THE DEAD
-------------------------------------------------------------------------------
Walk down the steps beside the river and you'll meet the Prince, who escorts
the team inside the underground tunnels. You can leave if you wish, and there's
a Save Point at the entrance.
Exit to Winter Palace
| |
| |
| |________
|____ ___L4
| |
| | |H ___G___ H| _____
| | | | | | | _RS| NOTATION
_| |_ | | | | | | |T| SP - Save Point
| X|___| | | | | | - T - Treasure Chest
| _____| | |_____| Wolf H - Hidden Item
H_ SP| L2 | __G__ | RS - Ring Soul
| | | | | | | | L - Lever
| | | |___| | | | G - Gate
_____| | |H____ | | |___ X - Lighted Panel
|T ___ | | | |___L3|
| | | | | |
| | | |_____________| |_____
| | |___SP__G_ _________ H|
| | |G| | |
| | | | | |
_____|H|_________ |T| |G|
| ____ ________ | - L1|
| | | | | | _____| |
| | |G|____ | | Start_____ |
| | L6|L5 T| |G| |H_SP
| | | | | L7 _____________________________________________________
|H| | |__| | |
| | | _____| | This is fun, as you get a lesson in the Cyrillic
| |________| | | alphabet from Anastasia! Don't worry though, there
|____________| | there isn't a test afterwards. You have to open a
| number of gates by pressing the corresponding
| lever, and the place is a little confusing
_________________________| without an overhead map.
There are only three types of enemies in here and they are all pretty weak with
90 or 100 HP. Use Wind spells and avoid Earth, Fire and Water so you can blast
them all at once!
Check the skeleton next to the Save Point to find [NIBELUNG SCENE 8] and Karin
will have Geuschbenst powered up! A couple of steps up the passage reveal that
the gate is down but there's a lever on the wall beside it Pull the lever [L1]
to open the first gate and walk up the passage to the wall where there's
another {?} and a hidden [THERA ROOT].
You cannot find the levers for the next two gates at the left junction just
yet, so head up at the first junction. Take the first turn left and there's
another hidden item in the corner. This time it's a [LOTTERY TICKET]. Use the
lever [L2] at the end of this short dead end passage, and go back to the
junction. From here, head up and right, past the now open gate and you'll find
the next wolf waiting behind bars just at the junction before heading down the
narrow passage to the south. Talk to Necros to start the battle, but not before
equipping a Bhodi Bracelet to avoid getting stopped in your tracks.
o---------------------------------------------o
| W O L F B O U T 8 - Necros (Dark) |
o---------------------------------------------o
| HP: 600, MP: 0. WGT: Light |
| Skills : Paralysis, Dark Claw |
| Rewards: Exp: 650, Cash: 1300, Soul: 0 |
| Drops : Talisman of Mercy |
o---------------------------------------------o
Dark Claw does around 30-40 damage and his physical attack isn't much worse,
managing around 50 HP hurt. The problem is if you forget to equip an accessory
to prevent paralysis. Even a combination of Mirage, Gale and Barrier won't help
to avoid that. Assuming you're protected, cast Gale, then Shield and finally,
Surge to boost Soul Comet. Hit the strike area for additional power, and Soul
Comet should do anything from 120-150 damage at level 20. Bright Crime is also
very damaging to Necros. You might need to heal with a Pure item before the end
of the battle, but it's easy enough to win this one. You'll get another paw
print and Soul Comet powers up again.
o---------------------------------------------o
Go down the passage from the wolf cage and you'll find another lever, with the
Russian letter "k". {L3}. Pull it to open a gate that gives you access to the
west side of the underground tunnels. Return up the passage past the empty wolf
cage and around to the right where you'll meet Yuri's new best friend, the Ring
Soul at the north east corner of the area. You got another [ATTACK BOOST].
Continue down to the dead end to find a treasure chest with the [LERAJE CREST].
Return to the removed {E] gate and go up where you'll find a hidden [?] item
tucked away in the top right corner of the path. This is another tarot card
[THE MAGICIAN]. a helpful one that cuts MP use in half.
Go left, through the [K] gate that's now open and past the opening down because
there's another [?] item in the top left corner of the passage. It's a
[LEONARDO'S BEAR] accessory. Follow the passages down and to the left and
you'll arrive at a Save Point in the cemetery.
Check the top right corner of this room and you'll see a map showing all the
lever and gate letters and which ones have been turned on. So far you've
operated three levers and there are four more to find. Go up the short passage
and turn right to find the lever "a" [L4]. Pull it and return to the cemetery.
(If you go left to the exit door you'll get a short explanation of why it won't
open.)
Now, check you the top left stone (you have to stand at the side facing north)
for a hint about what to do. The [X] marked area is a lighted panel showing the
gates that have been unlocked so far. Down the side of the gravestone at the
lower left is a hidden item: the [ANDROMALIUS CREST].
Go south, and you'll find another Save Point if you head east. And the gate has
been unlocked but the one that blocks the short tunnel to the south is still
locked, so head in the other direction around to reach the south west corner of
the area. Stop at the corner and there's a nearly hidden treasure chest with a
[SEAL 2] ring effect item. Walk down the wider floor and you'll see two
skeletons just before the crossroads. One of them hides a [TALISMAN OF LUCK].
From the crossroads go left and you'll find another hidden item at the only
barred off alcove. This is [STRONGOIDS] another item for Joachim. Continue
along the passage and go up at the next junction to the right-angled corner
where a treasure awaits with a [PLASTRON] armour inside. Another couple of
steps to the left and you'll find the [B] type "Russiany" character on a lever
[L5].
This opens the gate up the corridor to the right of this location, so go that
way, and you'll find another lever with a [P] on the right wall [L6]. Use this
and it opens the gate south of those crossroads. Make your way back there and
go right, and down at the corner. You'll find another lever that looks like a
[b], confusingly... although as Anastasia explains, it's not. Anyhow, move this
one (I've labelled it [L7] and return to the passageway Save Point. (NOT to the
entrance!)
The route is: up from the crossroads, right, down, and right and a couple of
steps past the Save Point. Go down at the next junction which gives you access
to the short dead end passage. Check the skeleton lying there and you'll see a
white shining spot. Pick it up to receive [SILVER LOCKET]. Return to the
cemetery and investigate the middle grave at the [?] corner. That prompts
Anastasia to suggest doing what you knew was coming. Give the Locket back to
the sorrowful noble. The door that blocked the exit has now disappeared and you
can climb up into the statue room at the Winter Palace.
===============================================================================
21. WINTER PALACE COURTYARD (AND LOOSE ENDS) ............................. *W21
===============================================================================
21.1. Courtyard
21.2. Winter Palace Tower
21.3. The Winter Palace And Petrograd Again
21.4. Solomon's Trials And Trading
===============================================================================
From Gallery of the Dead
v
_|_|_ NOTATION
|T | SP - Save Point
| | T - Treasure Chest
|_____| H - Hidden Item
|=| |=| X - Ewan blocks the way south.
|=| |=| V - Courtyard Tower
|=| |=|_______________
|____ SP SHOP | | You emerge in the statue room that exits to the
_____|X _____________| | North stairs. Speak to Dmitri and leave the room,
| | | |_|_|V|_|_| | | when events take over for quite some time.
| | | |_|_| |_|_| | | Eventually you'll be back in control of Yuri
|_____| | | | outside the Great Hall on the second floor. The
| | |T|___ _____| | the way to the East Corridor is blocked by
| | |_|_|_| |_|_|_| | Dmitri. Go through the west door and talk to
|_____| |_|_|_|H|_|_|_| | Prince Yusopov who tells you where Rasputin has
| | |_|_|_|_|_|_|_| | gone. Head down the north staircase
| | |_|_|_|_|_|_|_| |
|_____|_|_____________| | NOTE: You will have already have opened the chest
|_______________|_| inside the statue room.
Ewan the Page is waiting at the door to the corridor that leads to the
courtyard. It's the only way open so go through to find that Pierre and Gerard
got there before you! But they don't sell anything new and you still cannot
upgrade Anastasia's "egg" weapon. Make sure you have enough Leonardos' Bear
accessories for everyone (ideally) and a good supply of Pure items. There's a
handy Save Point right next to them.
Enter the courtyard and walk to the middle for a scene, after you'll be
attacked by five Peryton flying enemies. One Bright Crime spell should take out
at least three of them. Check the central stone fountain for a [?] and you'll
find a [TALISMAN OF MERCY]. The [IPOS CREST] is inside a treasure chest down
near the left wall.
NOTE: with this crest you can finally complete the Wilderness of War section of
Solomon's Key.
-------------------
SOLOMON'S KEY TIME
-------------------
You should also be able to complete the WILDERNESS OF WAR, using most of
Anastasia's crests together with ones found in Neam and Petrograd and the crest
reward for Solomon's Trials. Here's what you'll add and the correct placement
for the crests.
Climb the tower to the roof. The stairs start in the middle of it: just saying
'cos you could be searching around for an entrance... and you'll face more
Perytons as you climb up Although easy enough to defeat, they can be a
nuisance if you get surrounded by them in surprise attack, especially when they
cast Arc Shield and Arc Barrier and you're unable to target a group of them.
They usually appear in groups of 5, but they don't often use combos.
Arrange your crests so you distribute the boost spells amongst the team. You
now have access to Arc Mirage (Balam), Arc Barrier (Dantalion) Arc Rage
(Leraje), Arc Gale (Ipos) and Arc Shield (Sabnock) if you've completed the
first level of Solomon's Trials Beginner stage. If you have enough Leonardo
Bear accessories for everyone then, use those to prevent Veronica's Instant
Death skill.
If not, then equip the ones you do have, and with Yuri's Amon level 3 skill or
your Raise Up crest magic and Talismans you'll just have to revive anyone that
needs it. I like to field Anastasia in this battle, not just for taking a photo
of Veronica, but to let her defend her home! The boss is weak to both Defend
Down ring effects so equip the best you have (level 2) to the best attackers.
My team was at level 22 for this battle and it's the toughest one yet, but not
too difficult with the right preparation
o-----------------------------------------o-----------------------------------o
| B O S S - NIGHT QUEEN (Water) | 061 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 2380, MP: 420, WGT: Light | Poison [-] P-Atk Down [-] |
| Skills : Instant Death, Rock Storm | Deadly Poison [-] P-Def Down [+] |
| Bright Crime, Red Blaze | Paralysis [-] S-Atk Down [-] |
| Gale Spark | Seal [-] S-Def Down [+] |
| Rewards: Exp:9900, Cash:8000, Soul:110 | Petrify [-] Delay [-] |
| Drops : Haagenti Crest, Moon Oil | Instant Death [-] Slow [-] |
| Extras : Peryton x2 (Dark) | HP Down [-] Evade Down [-] |
| Enemy action +Soul |-----------------------------------|
| Max hits +Cash | |
| Ring Perfect/Ring no miss | |
| +Experience | |
o-----------------------------------------o-----------------------------------o
Make good use of Arc Gale, Arc Barrier and Arc Mirage at the start of the
battle. If you're using mostly physical attacks then add Arc Rage to that list!
On the first round, kill the two Perytons before they get a chance to boost
Veronica's defense or make a combo with her. Use the rest of the your turns to
cast Arc Gale and the other arc spells. The queen's instant death attack causes
around 130 damage even without causing the status effect and she uses a range
of medium power elemental spells.
As is my wont, I forgot I had the Spikes equipped to Lucia so she kept losing
SP when attacked with the Instand Death spell and went berserk. Then she did
her lovely life saving act of casting a tarot card (even though I had already
used one) and restored everyone's MP by 50%. Really, with Arc Gale AND Bears on
three or all of the team, this a lot easier than you might think. I used my "B'
team just for fun, with Gepetto, Anastasia, Lucia and Blanca. Yes, I left out
Yuri, and although the battle took longer than it could have done, it was just
a matter of having a few extra Pure Seeds.
After the battle, events take over...spectacular events! Eventually you gain
control again back inside the palace, outside the door of Anastasia'a room.
There's a lot of stuff to do now, ends to tie up, as this disc draws to a
close. Or, you can rush off to this new location. (Note that if you missed
getting the Mr. Swan card earlier you can obtain it now, from Cyril, the
guard.)
-------------------------------------------------------------------------------
21.3. THE WINTER PALACE AND PETROGRAD AGAIN
-------------------------------------------------------------------------------
The whole of the palace is open to explore for the first time, although all the
rooms off the West Corridor (Floor 2) are empty. The Tsar is found inside the
Great Hall and Alexei and the Empress are in the bedroom behind. The rooms on
the East Corridor are empty too, but enter Rasputin's room (the last one at the
top of the corridor) and search the right side of the bed to find the unique
[PURPLE BONDAGE], Veronica's garment, although this cannot be used by anyone
and is listed as a Key Item in the Inventory as it has a very special function.
There's another hidden item at the left of bed: {TISSUES]. Ewww...
Talk to Pierre Magimel with the Purple Bondage and he'll be inspired to design
another creation, BUT he won't make the dress unless you have another Stud
Card, which can only be obtained from doing the Solomon Trials, Beginner Level
4. (At least, for now.)
The Lottery lady and Dmitri are still inside the middle room of the south set
of room at the East Corridor, and Zuvious, the Lover of Folkcraft will trade
your Daruma Doll if you haven't yet completed the trading sequence. Enter the
grand staircase to find many guards and a new shop opened by Gorby, and Prince
Yusopov is standing guard at the entrance. Do NOT buy the new weapon for Lucia!
You'll find one for free in the next location.
Go through to the back of Floor 1 and up the West Corridor (the rooms are all
empty) and out into the Courtyard. Climb up to where you fought the Night Queen
and you'll find a [?] at the top left corner of the area which reveals the
first [SILVER ANGEL] item. This is one of a few Silver Angels that will
eventually give you Anastasia's best weapon.
Leave the Palace and the plot thickens nicely! Walk down to the lower corner of
the square, next to the palace wall, and you'll find a frozen fish sticking up
out of the snow. Joachim acquires a new weapon, the [FROZEN TUNA]!
Head over to Edgar's shop and talk to him to be given the [PANORAMIC LENS]
which allows Anastasia to take photos of all monsters rather than just one.
After that, you'll automatically stay the night at Edgar's shop revealing
another scene with Nicolai. Note that you can only see this scene now, so don't
miss it! And the rest doesn't heal anyone...
-------------------------------------------------------------------------------
21.4. SOLOMON'S TRIALS AND TRADING
-------------------------------------------------------------------------------
-------
TRADING
-------
Once you have the Super Piroshski there are a number of possible trade routes
to take, but one of them leads to a dead end!.
- Starving Coquile, the fat man in Goreme Valley also wants this item and he'll
give you a [BURNING CANDLE] in exchange, but this trade leads to a dead end
after the subsequent one, and a not very useful item, so avoid this one.
- Gourmet Connoisseur Ginori, in Florence, will trade the Super Piroshki for a
[FINE TEA SET] if you wish to see yet another option in the trade route, but
it's not necessary as you can make the same exchange in the next new
location, for the same item.
- The best trade deal is to visit Paris, and go to the Champs Elysees. Talk to
Zinedine of Mitsuboshi, the man in a grey suit standing by a double doorway.
He'll offer you the [TALKING PANDA] in exchange.
----------------
SOLOMON'S TRIALS
----------------
Talk to Sarah again in Goreme Valley and a new group of trials has opened up.
If you only want to do one, make it level 3 to win the Step Doubler. When
equipped to someone with the Pedometer this will double the amount of steps
you record. Also you can take photos with Anastasia to learn two new skills
that are ONLY available through Solomon's Trials.
MONK STAGE TWO
- Level 1 -
Reward : Gold Necklace
- Level 2 -
Reward : Fifth Key
- Level 3 -
Reward : Step Doubler
Include Anastasia so she can take a snapshot of Andre and learn Cash Steal.
- Level 4 -
Reward : Mind's Eye
Use Anastasia so she can take a snapshot of Oscar and learn Remove.
TREASURE
o Paralysis 2 o Strike Expand o Hit Area Expand
- Mana Root - Jupiter Fan - Thera Root
- Silver Bracelet, - Bat's Gold - Cosmic Bracelet
- Soul Benediction - Third Key - Will Power
- Feather Bracelet - Pure Root - Seal of Speed
- Replacement Man - The World Tarot (Boss) - Warlock Earrings (Boss)
I'd suggest keeping Anastasia in the party simply so you're reminded of the
elemental power of the enemies you encounter here. although she can also learn
a new Album skill, Direct Press, from the Hati enemy. Obtain all treasure
before finishing in here, because you won't be able to return.
To Inner Area
|
SHOP
SP2
____/|\_______
__/ | \__ NOTATION
__/ +++ \ SP - Save Point
/ | \ +++ - Giant Egg
/ T3/4 |___ *** * Giant Egg
/ \ | \__________\ T7/8/9 *
/______|__*____| / \___/ T - Treasure Chest
/ / * | | \
*** *** *** T5 \
\ | \____ |_*_/ \
\ \ | * \_____ |
| | | / \ /
|___/ __ / / | /
| / | +++ /T6 \____***
| | \__/ *** /
/\__ | |__ / / _________________________________________
| \__ | | \___/ / |
+++ \ | | / | This is a big place, with
\ \__/ | __/ | indistinguishable grey corridors that
\ T2 | / | are blocked with a giant egg attached
\_____ | / | to webbing. Each one contains an
\ | ____/ | identical monster group of 4, 5 or 6
\ |/ | Gigafilarias. Once defeated, the way is
\T1 | | clear and the egg disappears, although
\__| | there is no need to defeat them all to
| | reach the goal.
+++ |
\ | Once the Magimel shop is reached, the
\ | kindly brothers will give the team a
|SP1 | ride back to the start, although they
Start | won't offer the same servive back to
| second save point. This is a one time
______________________________________| only visit so find all treasure now!
Defeating the "egg" monsters isn't always as easy as it should be. They have
high agility and they cast Arc Gale on the group making them even faster, as
well as inflicting Slow with their physical attacks. They also combo with each
other and seem to target one person until they've killed them, even though
their physical attacks are not that strong. Cast Arc Gale and smash them with
combo water magic.
Other battles are random and you can run from them if you don't want to gain
levels too quickly. The main thing is to keep everyone at full health and
restore MP if it gets low in case you trigger a surprise attack. While here
make sure to snap the Hati enemy to learn the Direct Press Album skill for
Anastasia.
A little further on and you come to a junction. As I said, it's a big place and
there are a number of items to find on both routes, but I'll do it one side at
a time, first of all making for the Magimel Brothers shop at the far side, and
then working back to collect the rest of the treasure. The first chest is
visible at the left of the junction and contains a [MANA ROOT]. Follow the left
corridor and there appears to be a shield across the corridor, but it falls
back when you approach. The second egg contains six of the worms.
At the next junction take a detour down the right passage. It goes on for quite
a long way and you'll pass through another "door" that drops away as you pass.
The next chest is visible against the upper wall of the corridor where it
curves down. This gives you a new weapon for Lucia, the [JUPITER FAN].
From here, carry on to the central passage where you can go north again and
encounter the next giant egg. Continue north and just past the next turning to
the right you'll find another giant egg. After that, take the turning left and
go up a short passage at the first junction. You'll find two treasure chests
here, the left one has a [THERA ROOT] and the right contains a [SILVER
BRACELET].
Return to the main passage and defeat another giant egg before you reach the
Save Point and the Magimel's shop. Once at the shop you can make a save and
return to collect the rest of the treasure, and the brothers will offer to give
you a ride back to the entrance if you want to leave or start again from there.
Pierre is inspired by the Purple Bondage outfit you found in Rasputin's room
and will make another dress for Cornelia, IF you have a spare Stud Card. (Win
the Mr Sax one from Solomon's Trials, Beginner Stage Level 4, which is very
easy to complete.) You can exchange this card for the Black Queen Passion
non-elemental dress which is very useful as it avoids the problem of changing
dresses to suit the element of the enemies.
This shop is only available on this visit and it carries nearly the same
inventory as Gorby's shop inside the Winter Palace except for the addition, for
the first time, of the "Root" items, a copy of Joachim's Frozen Tuna, which
you don't need to buy, and the better Chainmail Belt. Stock up on a few of the
root items if you need them. By this point you might be onto the 40% discount
challenge, which is that much faster and harder! Always save before shopping if
you want to maintain your shopping score!
From the shop, it's easy to get the rest of the treasure and avoid fighting all
the giant eggs if you want. Head south again, until you reach the first
junction to the right. Follow this passage until the next junction and head
down to find a treasure chest at the left of the passage with a [BAT'S GOLD]
item.
Continue down to the junction and go right, and then down to the left at the
next junction where you'll soon reach another chest with the ring effect item
[PARALYSIS 2], and a giant egg blocking the path south. You can fight this one
or turn around and head back up the path, going right when you reach the
junction. This brings you to the outer eastern path. Go north to the next
junction and turn right down a short passage where there are three treasure
chests at the dead end. The first one at the left has a [COSMIC BRACELET], the
second a [SOUL BENEDICTION] and the one at the right has a [STRIKE EXPAND].
Back on the main path, still going north, you'll come to the turning left that
takes you back to the middle passage, eventually! Or continue and defeat
another giant egg before arriving back at the shop.
To Boss area
| |
|YY|T| NOTATION
| | SP - Save Point
| | _ T - Treasure Chest
_ _________ _ | |_ _ _______ _ |T| [l] - Lower case letter -
|g|___ ___|y| |SP3 _|P|_ _|y| |p| |U| Button colour
| |_ _ _ ___| |_ | |_____| |_____|_| [L] - Capital letter -
| _|T|G|___ |T| | _____________| | Corresponding door
|_| | | | | |u| L - Light Blue
|L| | | |_| _ |_| G - Green
| | | | |B| |b| _ B - Blue
_____| |_________| |_____| |_____| |_____|T| P - Pink
|l|____________________ __________________ | U - Purple
| | | |
| | |_|
Enter
(from Shop Save Point)
Walk north to enter a new area. The idea is a simple one. Find and press all
the coloured buttons to unlock the corresponding doors and find all the
treasure. The exit to the next area is the Yellow door and it requires two
buttons to open both sides of it. You can do this is any order and it's not
something you can mess up.
Start by going left, and up, to find a treasure chest with a [HIT AREA EXPAND]
to the right of the passage. You can see the Yellow Door at the end of the
corridor and there's a Save Point before you each it if you want to make a
save. Back at the entrance, walk to the far right and up, to find a second
chest with a [THIRD KEY]. Walk back to the first junction and up the next
passage. Press the button next to the whirring blue fan. That stops the fan and
opens the blue door.
Go up the next opening through the now open blue door and turn right, going all
the way to the end. Turn down to use purple button, and that opens the door
straight up. You'll find a treasure chest behind it with a [WILL POWER] item.
Operate the button by the pink fan and walk left and up. Go right along a short
passage to find a yellow fan and a yellow button. Press it to remove half the
lock on the yellow door. Walk left, back to the Save Point.
Head down from here, back to the bottom passage and go all the way to left to
find a pale blue switch next to a light blue fan. That opens the door in the
nearby passage, so walk up,through the open door and turn right to get a
treasure chest in front of the green door that's still locked. This contains a
[FEATHER BRACELET]. Walk on up to the T junction and turn right. This passage
ends at a yellow button and whirring yellow fan. Press the button and that
opens the left side of the yellow door. At the other end is the green button
and fan. Use this and the route is open back to the yellow door. (Right, down,
right again and up.)
Head through the door and stop to open an almost hidden treasure chest just
past the door at the right. It only contains a [PURE ROOT] but for the honour
of completionists everywhere, it's not one to miss! Climb the path and you're
at the egg mother's nest. My team was level 26 by this point.
o-----------------------------------------o-----------------------------------o
| BATTLE - MOTHER FILARIA (Light)| 067 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 700, MP: 230, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : Cure (heals 200 HP), Paralysis,| Deadly Poison [-] P-Def Down [-] |
| Bright Crime, Nova | Paralysis [-] S-Atk Down [-] |
| Rewards: Exp:3000, Cash:2000, Souls:30 | Seal [-] S-Def Down [-] |
| Drops : Mana Extract | Petrify [-] Delay [+] |
| Extras : No of hits - + Seal of Strength| Instant Death [-] Slow [-] |
| Enemy action - + Soul | HP Down [+] Evade Down [-] |
| | |
o-----------------------------------------o-----------------------------------o
You're facing two of these wormy things and beware! Win the first battle and
another one starts immediately with no chance to heal the team in betwwen.
They will heal each other, so the strategy is obviously to target them one at a
time and kill the first as fast as you can, especially as they will combo with
each other. Arc Gale and Arc Barrier will help to boost everyone at the start.
You can protect from Paralysis with the Bhodhi Bracelet, but they won't use
that attack a lot and it's not difficult to heal anyone afflicted. If you're
using Gepetto, transfer to the Dark dress for the best results.
Another option is to equip the Delay ring effect item and use physical attacks
with Arc Rage and Energy Charge on Yuri's fire fusion, together with Joachim's
Deathtron's Hammer for a powerful multihit combo. Watch out for Nova on a group
which can do around 100 HP damage and if followed with a physical attack that
could kill a weaker party member outright. The only minor problem is that once
you defeat the first pair, another pair turns up and you might not have much MP
left. A quick way to restore MP is to use Night Oil + Moon Oil which restores
MP for two turns.
Start the second battle healing everyone and putting in place your Arc spells
again. By the way, using Entrance on Yuri's dark fusion skill is VERY effective
for a single turn.
Walk up to the exit door but turn down the left circular path in the battle
area to find a treasure chest with a [SEAL OF SPEED]. Walk around the right
circular path to find a hidden [?] item, the [REPLACEMENT MAN] accessory, at
the right side of the third black "pillar". Enter the door and save your game
and use a tent to fully heal everyone before going through the second door.
Those battles were just the warm-up and now it's the real thing!
-------------------------------------------------------------------------------
22.3. IDAR FLAMME (THRONE ROOM)
------------------------------------------------------------------------------
-
You already know who you're going to fight, so there are no real surprises
here, except for the thrill of the scenes before the battle and the fun of
fighting Rasputin in his fusion form! It's probably best to field the team with
the highest SP and equip the Will Power accessory to those with the lowest SP.
Blanca is useful for this fight with his Comeback full restore skill. My team
was at level 26/27 for this fight, and I used Blanca, Yuri, Karen and Lucia.
Equip the Delay Ring effect and that might work on him
o-----------------------------------------o-----------------------------------o
| B O S S - ASMODEUS (None) | 068 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 2880, MP: 450, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : Evil Crest, Surge, Bent Space, | Deadly Poison [-] P-Def Down [-] |
| SP lowering | Paralysis [-] S-Atk Down [-] |
| Rewards: Exp:14500, Cash:12000, Soul:150| Seal [-] S-Def Down [+] |
| Drops : The World Tarot, | Petrify [-] Delay [+] |
| Warlock Earrings | Instant Death [-] Slow [-] |
| Extras : No of hits: Zodiac Bracelet | HP Down [-] Evade Down [-] |
| |
o-----------------------------------------o-----------------------------------o
Since he uses Surge to boost his special attacks, casting Arc Barrier is
advisable. Also, he's weak to Delay so equipping that ring effect item and
using physical attacks to afflict him with that is a good idea, with Arc Gale,
of course and Arc Rage in place. SP lowering is a problem for your sanity
challenged team members, and indeed for anyone, as it can remove up to 20 SP at
once, but you can equip the Will Power accessory to help prevent that attack,
at least on a couple of people. He doesn't use this attack too often, so it's
not as bad as it might be.
Evil Crest decreases the power of a Special Attack by a third, Bent Space is an
area of effect spell that hurts one for over 200 HP and the second person for a
bit less: around 100 HP, at least, while Surge is in place. Keep Arc Gale
active at all times and protect the team with Arc Barrier, re-casting it when
the effect wears off. Lucia's oils are invaluable for additional healing,
defence and boosting critical attacks. Do your best to get the Zodiac Bracelet
by generating a high number of hits (30 is plenty!) using a three person combo
at least once in the battle.
At this level everyone increased at least one level and some of them two.
You'll "leave" the castle and it's gone forever, but now Apoina Tower is
available again from the Europe menu. Everyone is fully healed after this
battle.
===============================================================================
23. APOINA TOWER AND REVISITS ............................................ *W23
===============================================================================
23.1. Unfinished Business And Revisits Around Europe!
23.2. Apoina Tower
===============================================================================
TREASURE
* Belial Crest * Paimon Crest
* Asmodeus Crest (Buy) * Alloces Crest (Lottery)
o Strike Area Expand o Hit Area Expand o Attack Boost
o Delay 2 (Boss)
- Kidnapper's Weight - Murderer's Weight - Arsonist's Weight
- Thief's Weight - Pure Extract - Seal Of The Soul
- Galahad's Sword (Boss)
PERSONAL AND SIDE-QUESTS
Ring Soul 11
Lottery Member 10 (Gepetto's Apartment, Paris)
Soul Drop [3] Return to the Wine Cellar for Lucky Chests Round 2
Solomon's Key: "Forsaken Hill"
Silver Chair - Gepetto
------------------------------------------------------------------------------
23.1. UNFINISHED BUSINESS AND REVISITS AROUND EUROPE!
------------------------------------------------------------------------------
Before going to Apoina Tower finish off any outstanding business. Solomon's
Trials are less essential as Sarah will move to your new location, as well the
Magimel Brothers, but the Wolf Bouts, Trading Quest, Treasure Quest and any
Ring Souls not yet encountered, won't be accessible for quite a time to come.
Check the Pedometer girl back in Florence if you want to trade steps for items,
and make sure you obtained Joachim's Deathtron Hammer attack from Great Gama in
Southampton. You WILL return to Europe eventually if you miss anything so don't
panic!
-------------------------
The Wine Cellar Soul Drop
--------------------------
There is one important thing to do though. Go to the Wine Cellar and visit the
Lucky Chests game again. (If you didn't do the first game, it's straight up
from the Save Point as far as you can go, and then turn left to enter the room
at the west of the cellar. Go through to the back room to meet Jimote.)
Round Two. Prize: Soul Drop
It costs 300 cash to play the second round, and there are twelve treasure
chests, with three chances to win. The chests are arranged in three rows of
four in a row and they contain 4 Pure Seeds, 4 Mana Seeds, and 4 Thera Seeds.
Other than that, it's exactly the same drill as before.
1 2 3 4
5 6 7 8
9 10 11 12
I would suggest drawing a sketch of the chests, numbering them, and writing
down the items (P for Pure, M for Mana and T for Thera) to make sure you
remember where they are. Of course that doesn't guarantee a win, but you'll get
it eventually! Don't start by opening chests you've already opened. I tend to
be systematic and open the top four first, then the second four and finally the
last four.
Win the game and you get another [SOUL DROP 3] for Yuri. Head to the graveyard
and acquire your third Grade 3 fusion!
---------------------------
Paris - Gepetto's Apartment
---------------------------
Time for a quick trip back to Gepetto's apartment in Paris. This is one of
those things you wouldn't know you had to do and I don't think anyone suggests
that you should go back there, but do it! Gepetto's Landlord is waiting for
you.
o----------------------------------------------------------------------------o
| LOTTERY MEMBER NO. 10 |
o----------------------------------------------------------------------------o
Name : Cremius the Landlord
When : Before Apoina Tower, after Idar Flamme.
Where : Gepetto's Apartment, Paris
Ring Type: Fast Ring
Prizes : Red : Alloces Crest
Yellow: Will Power
Blue : Hit Area Expand
Green : Pure Seed
Miss : Tissues
This is a fast ring and you'll take taken by surprise as it rushes past! The
red area is at the 8 hand position of a clock just before a large blue area and
that's probably the one you'll hit the first time. But don't be too quick to
press X and watch the ring for a couple of turns. Press just before it passes
the lower green part to be in with a shot. At least there's a Save Point right
next to the the Lottery member so you can simply re-load until you get the
crest.
---------------------------
Paris - Cathedral Junk Shop
--------------------------
Call in on the Cathedral area and there's a new man standing next to the Save
Point who's impressed by Yuri's heritage. Inside the shop the inventory has
changed and the Junk Dealer will sell Gepetto the [SILVER CHAIR] for 10,000
Cash, a non-negotiable rate, although it's an optional purchase. Equip this
accessory and if his health is dangerously low another team member will step in
to protect him. It's not something you'll really find much use for, but this is
where you acquire it.
The shop has upgraded its inventory and it sells everything you could buy at
Gorby's shop in Petrograd plus an additional item, the Hit Area Expand is now
for sale for the first time in the game and you could have a field day adding
lots of them to any rings you like.
-------------------------
Petrograd: Asmodeus Crest
-------------------------
People will have different things to say if you revisit these places, but the
real reason for this trip is to find Elio, the Tippler who's always hanging
around near the second bridge (where the steps take you down to the Gallery of
the Dead). Talk to him and he'll offer you something he found, but it costs
100,000 Cash and again, there's no negotiation.
You don't have to buy this now, or at all, but you might have enough cash if
you sell off all the less powerful weapons and armour for the highest mark-up
price: at Rank B that's a 20% mark up. You get the [ASMODEUS CREST] which has
two very powerful spells: Dark Resist increases an ally's defence to a Dark
class special attack and Evil Crest is a powerful dark magic attack costing 80
MP and targeting a large area. If you don't get this now, you've a long wait!
The crest will be the first one you've found that fits into the Palace of
Transgression area so it won't immediately help to complete a colour of the
key.
If you can't afford it now, try to buy it before completing Apoina Tower as
you'll earn some more cash fighting enemies in there.
Starting out at the Tower my team were all at level 27/28 to give you an
indication of reasonable levels by this stage of the game, and Shopping reached
Rank B, discounted by 40%. There's never any need to grind in this game!
This time you'll arrive outside the tower, and you can see the edge of a
treasure chest at the left of the door, but a dead guard's body blocks the way
to it. Inside everything is much the same as it was at the beginning of the
game except that the door to the left is now open. Go through, and there's
another door leading outside to the area at the left where there are two
treasure chests. The first one contains the [BELIAL CREST] and the one you saw
before has a [STRIKE EXPAND].
-------
Floor 3
-------
After that, climb the stairs to the third floor and you'll soon encounter lots
of nice new enemies. The portal to the higher floor has disappeared and there's
no save point but the door is open to allow you to climb all the way up. Before
doing so nip around the left corner of the floor to meet the Ring Soul again,
who will give you another [ATTACK BOOST].
On the fourth floor there's a sealed door and a puzzle. Enter the lower left
cage and open a chest to find a [KIDNAPPER'S WEIGHT]. [MURDERER'S WEIGHT] is
found in the top left cell. [ARSONIST'S WEIGHT] in the top right one, and
[THIEF'S WEIGHT] in the lower right cell.
Inside the cell with the weights you'll find an explanation printed out on the
left wall. It explains the "weight" of crimes.
Kidnapping is twice as bad as stealing
Arson is four times as bad as stealing
Murder is four times as bad as kidnapping
Yellow = execution and a three-times arsonist will be executed.
Floor 5 is open to the next two floors with three moveable cages (pans) on the
floor, and a switch [A] at the left of the room. You can choose to put the
"pan" at the lower level or the top level, but all the pans are already at the
lower level, so select the top level. That moves the lower left cage [a] up.
Climb the stairs and walk across the bridge the pan created. Open the treasure
chest at the left to get a [PURE EXTRACT]. The route to the next switch has a
gap that you cannot cross so climb up the next floor.
Before you clear the curtain like wall there's a treasure chest on the path
with a [SEAL OF THE SOUL] item. The switch [B] is next, but leave that for a
moment and enter the floor. You'll find a treasure chest at the top of the
upper path with a [HIT AREA EXPAND]. To the left of this chest you can see
another one, suspended in a cage that you cannot reach.
Operate the switch [B] to put the pan at the lower level, and that moves the
one on the path entering the room. Go back down the stairs, to Floor 6. That
pan you moved has created a route to the switch [B] on this floor. This one can
be moved to the top, middle or lower level. Choose the lower level and that
moves one pan up to the top floor and the connecting one down to the bottom
floor (Floor 5). Walk down to Floor 5 and open the treasure chest inside this
cage to obtain the valuable [PAIMON CREST]. It's valuable because it is the
final one of another area of Solomon's Key. Use it on the key to generate
additional spells!
Return to Floor 7 and pull the lever [B] to the top position. That brings the
cage back up here, so you can cross over to the far side of the floor and up
the stairs to the top level.
---------
Top Floor
---------
Enter the double doors and you'll be back at that familiar small area with a
Save point and impressive doors leading to Nicolai. Complete Solomon's Key, and
give Blanca good equipment, accessories and crests, whether or not you plan to
use him for the forthcoming boss battle. He has a special role to play when
you each your destination and it's best not to leave him short-changed.
------------------
SOLOMON'S KEY TIME
------------------
After getting the Paimon Crest you should have all eight purple crests to fill
in the FORSAKEN HILL part of the Key of Solomon Map. That's Agares, Camio,
Barbatos, Phenex, Purson, Marchosias and Raum. This one is the hardest yet,
with 8 crests to place correctly. Raum likes forests and lives in the large
tree, and Camio is also a bird living at the far west of the area.
--------
WARNING!
--------
This is your last chance to equip at least one group magic crest to Blanca and
give him some good accessories, including a Coral one if you like using those.
You'll control him at the start of the next Disc and he only has access to his
equipped crests with no option to use the party inventory. Don't worry too much
about his armour and weapon and you'll find some better ones.
If you haven't already bought that crest for 100,000 Cash in Petrograd this is
your last chance for a while. With the additional money obtained getting this
far you might be able to afford it!. It doesn't take long to return there if
you run away from all battles. Everything will stay as you left it, no annoying
re-setting of puzzles if you leave a dungeon in this game!
---------
Equip the ring effect Special-Attack Down to your best hitter (probably Yuri)
as that's the ONLY status effect that Nicolai is susceptible to.
o-----------------------------------------o-----------------------------------o
| B O S S - ASTAROTH (None) | 072 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 3040, MP: 472, WGT: Light | Poison [-] P-Atk Down [-] |
| Skills : Delay, Barrier, Bright Crest - | Deadly Poison [-] P-Def Down [-] |
| Special Def. dn. Meteor Fall | Paralysis [-] S-Atk Down [+] |
| Rewards: Exp:17400, Cash:15000, Soul:150| Seal [-] S-Def Down [-] |
| Drops : Galahad's Sword, Delay 2 | Petrify [-] Delay [-] |
| Extras : No of Hits (33) - | Instant Death [-] Slow [-] |
[ Cosmic Bracelet | HP Down [-] Evade Down [-] |
| Enemy Action - + Soul |-----------------------------------|
| Ring no miss + Cash | |
o-----------------------------------------o-----------------------------------o
Use whomever you like best for this battle. With a team at level 28-30 this
isn't difficult. Start by casting protective and attack spells: Arc Gale, Arc
Surge, Arc Rage and Arc Barrier. If you use Lucia she can boost critical
attacks with her Moon Oil + Night Oil and restore MP with Night Oil + Moon Oil.
Grass Oil + Night Oil will increase Special Defence Power for three turns as an
alternative to Barrier. Generate combos whenever you can to rack up 30 hits or
more, and obtain the Cosmic Bracelet reward. Deathtron Hammer from Joachim with
Geuschbenst from Karin gives you 33 hits with just those two attacks.
I started off using Energy Charge with Yuri's Barbatos, with the others casting
Arc Gale, Arc Surge and Arc Rage and then, let rip on the second turn, starting
with Yuri's physical attack which immediately had the desired effect on
Astaroth, reducing his special attack. With Karin adding her Geuschbenst skill,
that did over 600 HP damage on one turn. (Barabatos was only at level 5 but if
you've got Fides that combination will do even more damage.)
Astaroth will cast Barrier to reduce the effectiveness of your special attacks,
but that doesn't effect direct physical hits. Meteor Fall will cause around 100
- 150 damage to a group and more than that if he targets just one. Cast Evil
Crest to reduce his Special Attack, which lessens the need for you to heal or
use protective magic. A combo with three people did 1000 HP damage so this
battle won't last long if you can manage that (With Arc Rage, Arc Surge and
Energy Charge all taking effect.)
The one minor problem might be that Bright Crest reduces your Special Defense.
His physical attack causes Delay and can hurt for a fair amount, up to 250
HP. This might kill someone who doesn't have full HP.
Following some unexpected events it's officially the END OF DISC ONE! and you
are prompted to make a save before continuing to play on the second disc.
IMPORTANT! If your PS2 doesn't recognise the second disc when obeying the
prompt to insert the second disc, restart the game, using the second disc and
load that "End of First Half" save to continue the game.
______________________________________________________________________________
| |
| S H A D O W H E A R T S C O V E N A N T : - D I S C T W O |
|_____________________________________________________________________________|
TREASURE
* Naberius Crest * Cimeies Crest (buy) * Andusias Crest
o Hit Area Expand o Attack Boost
- Dandy's Kimono - Silver Rasp - Colorful Comb
- Giant Pillar - Small Jug - Lottery Ticket x1
- Seal of Speed - Mana Root - Huge Jug (Lottery)
- Mr. Doctor Stud Card - Shining Oil - The Sun Tarot
- Lottery Ticket x1
MONSTERS
073: Akagi Soldier (Earth)
PERSONAL AND SIDE-QUESTS
Ring Soul 12
Lottery Member 9
Cornelia Beastmaaster Ecstasy Dress 2 (with the Stud Card and Racoon Toy)
Soul Drop [4]
SAVE POINTS
1. Yokohama Brick Warehouses
2. Yokohama Streets
As soon as the scene ends you'll be control of Blanca, facing Karin. Turn to
the right to open a treasure chest containing [DANDY'S KIMONO]. Equip this to
Blanca. While you're doing that, check his accessories, crests and ring effect
items, although you can only use the stuff he already has equipped as the praty
menu is not available. You can "speak" to everyone by clicking X on them for
various response. Push on the door to exit the warehouse and walk right, along
the pavement, where you will quickly run into a scene and a battle!.
You're controlling the Young Swordsman and he faces three soldiers. Each one
will fire at him for about 30-35 HP damage which doesn't require healing,
although he has some items : 7 Thera Root, 3 Mana Root, 2 Pure Root and 3
Talisman of Luck. He doesn't have any magic so winning this battle depends on
your reflexes with his ring. In fact, it's a very easy ring to control as there
are two areas close together at the 1 and 3 o' clock positions and the third is
all the way around the ring at the 11 o'clock position giving plenty of time to
hit it. Kill them one by one and you get 1332 experience, 1500 Cash and no soul
energy. The swordsman is at level 30 if that's Yuri's current level.
Choose to add Blanca to the battle (if you don't, the swordsman has to fight
alone) and there's a repeat fight with 3 Akagi Soldiers with the same rewards.
Yet again the soldiers attack (and this time Blanca will automatically join in
if he's not already involved). With a mid level circular range spell such as
Red Blaze Blanca can take out all three of them at once if they are standing
close together. (Ring Perfect gets extra cash.)
The young man runs off and the player then controls him again, but Blanca is
with him. You have access to his items (Thera Root x7, Mana Root x3, Pure Root
x2 and Talisman of Luck x3) so heal them both if need be, but you cannot change
your new friend's equipment. However, you CAN ignore his desire to hurry and
search the area for another treasure chest. Go left, up the left pavement and
down the small steps at the second warehouse door. Walk up (at the left of the
goods wagon) and you'll find a treasure chest containing the [NABERIUS CREST]
which is an excellent one for Blanca, giving him both the Gale spell and Gale
Spike a powerful 64 MP wind spell.
If you attempt to leave this area by walking all the way to the south, the
young samurai will stop you. There's a handy save point at the end of the right
pavement, and you can wander around for as long as you like, fighting random
Akagi Soldier, but that won't progress the story. To the right of the Save
Point in the corner of the buildings is another chest with a better weapon for
Blanca the [SILVER RASP].
Walk along the outer wall to the right where another battle will start with
three more soldiers. It's a bit disappointing that there is no challenge at
all. After the scene has ended Blanca will find a [COLORFUL COMB] on the
ground, and the scene shifts to Yuri again. This item is an accessory ONLY for
Blanca and it speed up turns in an emergency.
------------------------------------------------------------------------------
24.2. BRICK WAREHOUSES - SHOPPING AND LOTTERY
------------------------------------------------------------------------------
Attempt to leave the warehouse and you'll discover that Blanca is still not
with the party. Walk down the pavement to the Save Point and then talk to the
people hanging around the warehouse area. (You can return here later if you
miss anything now, and even re-enter the warehouse where you started out.)
There's nothing else to do or find in the area where Blanca met the old man and
girl but save your game before attempting the lottery
Walk left towards the left pavement and down towards the exit. The man in green
trousers and white T shirt, walking near the boxes at the left, is called
Manual Laborer Murai, and he's Lottery Member 9.
o----------------------------------------------------------------------------o
| LOTTERY MEMBER NO. 9 |
o----------------------------------------------------------------------------o
Name : Manual Laborer Murai
When : On arriving in Japan, after meeting Kurando.
Where : Yokohama Brick Warehouses
Ring Type: Normal
Prizes : Red : Huge Jug
Yellow: Mirror Bracelet
Blue : Thera Extract
Green : Thera Root
Miss : Tissues
This is a very easy normal ring, and the red area is at the 8 o'clock section
of the ring.
Onto the left pavement and enter the middle warehouse doors (to the left of the
woman in pink). Head to the far left where you'll see a red pillar lying on the
floor. You've guessed it. Another flight of fancy from Joachim and another
weapon for him. This is simply called [GIANT PILLAR]. Not quite as romantic as
the tuna, but Joachim manages to make it seem redolent with significance! Open
the chest in the left corner for a [HIT AREA EXPAND]. There's a hidden [?] item
in the oranges and stuff on the counter. This is the other jug item, the
[SMALL JUG], and you'll also find a hidden [LOTTERY TICKET] by searching the
table.
Carry on up the pavement and into the second warehouse. Check the upper boxes
near the door to find a hidden [SEAL OF SPEED]. A treasure chest in the top
left corner of the room yields a [MANA ROOT]. Talk to the man in white and
green edged between the boxes to discover that he's a secret shopkeeper.
This shop is important for two reasons: you can buy a crest here now (and a
stuffed toy for Pierre), and at the end of the game you can buy all weapons
here, aside from the ultimate ones. For now, buy the crest and the Raccoon Toy.
Don't bother buying anything else unless you're really good at the faster
discount ring because there's another shop close to a Save Point in the next
location.
Leave the Warehouses by walking down the railway tracks, and a new location
appears on the map.
There are a number of scenes now, after which Kurando has joined the party and
you're back in control of Yuri again. You're inside a house and before doing
anything else check behind the far pillar. It's behind the old man to the
right. There's a hidden treasure chest there that contains a valuable
[SOUL DROP 4], so Yuri can acquire yet another 3rd grade fusion form.
Leave the house and investigate the streets. There's a save point just to the
left of the building. If you walk right, you'll leave the streets area, so go
left instead. and you'll soon find the Magimel's shop. Check behind the black
sign at the right side of the shop and there's a [?] denoting a hidden item.
You'll find [MR.DOCTOR] Stud Card and can immediately trade this in for another
dress provided you have already bought the Raccoon Toy from the shop in the
Brick Warehouses. Pierre needs this for inspiration! In return Gepetto gets the
special Beastmaster Ecstasy dress for Cornelia
There are still more things to find here. Talk to the woman in the middle of
street. She's called Tomoko and if you speak to her three times she says
different things each time, and in the end she gives you the [SHINING OIL] for
Lucia.
Stay close to the pavement and turn into the side street. (Go too far and you
will leave the location.) Just behind the lamp-post at the corner go a step up
the side street, where the Ring Soul will appear and you'll receive another
[ATTACK BOOST]. From here, seek out a wooden door and you'll find a hidden [?]
which reveals the [THE SUN TAROT CARD].
Find a couple of wheelbarrows near the junction and search these to find
another hiding place. This reveals a [LOTTERY TICKET]. There's a treasure chest
to the left of the man on the pavement and that contains the [ANDUSIAS CREST].
Do some shopping and buy the better armour for anyone that needs it, and the
upgraded weapons for anyone that hasn't had one recently. There are more things
to obtain in this location, and even a quiz to complete, but nothing else is
available now so this is somewhere to revisit later.
Leave the streets to finda new location opens up on the map. Go to the
Battleship Mikasa!
As soon as you arrive, ignore the ship and turn left. Investigate the boxes and
packing cases inside the open warehouse and you'll find that the Ring Soul is
waiting for you again. You'll get another [ATTACK BOOST]. Go BEHIND the steps
that lead up to the ship and open a hidden treasure chest to get the
[VAPULA CREST]. Enter the ship and speak to the first sailor, Sukiyama. He'll
give you the [NIBELUNG SCENE 3] for Karin.
Walk right, and you'll soon find some stairs down to the middle deck. You
arrive at the far right of the ship and there will be a scene. After this you
get to pick teams.
* Team Kurando
Kurando and Blanca (choose two more)
* Team Yuri
Yuri (choose three more)
Once the teams are selected, the action starts and you can switch parties at
any time by pressing the square button. You'll have to do that at various
stages in order to operate levers to open various doors on two decks. There's a
map of the ship to help you navigate, but it can be a bit confusing.
By the way, don't use Anastasia's Direct Press album skill on the Flying Drone
(it has 480 HP) as it won't work.
Middle Deck v Starting Point
_________________________________________________________ NOTATION
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| SP = Save Point
|_|_|_|_|_|_|V |T|_|_|S____ __|X|_____ ____|X|K|T| |_| K = Keyholes
|_| |X|___ |_|_|_|_|_|W|_|_|_|_|_| |_|_|_| |_| T = Treasure chest
|_| Q |_____| |_|_|_|_|_|X|_|_|_|_|_| |_|_|_|S| |_| HI = Hidden item
|_|___|X|___ |_|_|_|_|_|K|_|_|_|_|_| |_|_|_| SP |_| S = Stairs
|_|_|_|_|_|_|_____|X|___________|X|_______HI|_|S______|_| V = Lever
|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_| X = Locked Door
L = Lottery
C = Cabin Door
You'll start this mission with Kurando's team on the middle deck and cannot
return up the stairs until you've completed the search. There's a nearby save
point and the sailor standing by will explain that the sailors won't stop you.
That means that you're free to talk to any sailor you meet. The way this place
works is that ANY key opens ANY lock!
Open the treasure chest near the red locked door to find a [SECURITY KEY 1].
The stairs at the lower side of the deck go down to the lower deck and that's
the area Yuri is exploring so you cannot go down there with Kurando. Check the
area to the right of the upper door and you'll discover two keyholes there
marked [1] and [2]. Insert a security key into a hole to trigger the mechanism
and unlock a door somewhere. You'll be given two options and a third to view a
map of the ship.
Use your key on Lock 1 and that opens the door. Go through and take the first
turning down, and then right again to the dead end. There's a hidden [?] item
here, the [THE LOVERS] Tarot Card. (You can continue all the way along the
lower corridor to the end door, but cannot proceed any further.) Return to the
two keys control by the first door and remove the key from Lock 1 and use it on
Lock 2. Switch parties back to Yuri.
Walk left from the stairs, up the short passage and right to the now open door.
You're now at the east side of the lower deck under the area that had the save
point. Talk to the sailor for a hint about how to get around with just two keys
and open the treasure chest for [SECURITY KEY 2]. Insert Yuri's Key 2 into lock
1 and stay next to the keyholes while switching back to Kurando.
Before doing anything, make a save with Kurando since you'll soon meet a
Lottery Member and it's always best to save if you don't want to waste a
ticket. Then, take out Kurando's key and go through the open door, down the
first short corridor, left (through an open door) and up the next corridor to
reach the keyhole marked [3]. Use the key. It doesn't open this door, but opens
a door on the Lower Deck for Yuri.
Switch back to Yuri and insert the key into keyhole [2] to open the door next
to the keyholes again. Go through, and keep going all the way to the far
western end of the corridor. You'll find a treasure chest with the [CABIN KEY].
o----------------------------------------------------------------------------o
| LOTTERY MEMBER NO. 8 |
o----------------------------------------------------------------------------o
Name : Watanabe, the Warrant Officer:
When : After getting two Security Keys
Where : Lower Deck, Mikasa Battleship
Ring Type: Up
Prizes : Red : P-Attack Down 3
Yellow: Kendo Mask
Blue : Hit Area Expand
Green : Mana Root
Miss : Tissues
Turn down at the junction in this part of the corridor and you'll find
another sailor standing against the door. He's a lottery member in disguise!
The red section is at the 7 o'clock spot and it's quite easy to hit.
From here, still with Yuri's team, go right, and then down the next short
corridor and left to reach the Cabin that's now accessible. Open the door and
inside you'll find a well-informed sailor. He'll also fully heal the party if
you speak to him a second time. Check the naval uniform at the upper left
corner of the bookcase for a hidden [?] item and it's another ring effect item,
the [INSTANT DEATH 2]. (Note that you will only find this item if you've
already received the Treasure: Sneak clue from Croft.)
Face the small table by the door, and you should see another [?] and be able to
pick up a [LOTTERY TICKET]. (Keep checking until you see the sign as it is at a
very specific spot.) There's a red flashing console in here with a lever. Pull
it to open the door marked [A] on the middle deck. Leave the cabin and return
to the two keyholes door by going right, up the corridor, and right again. Take
out the key and put it into keyhole [1], which closes the door again, and wait
while Kurando does his part!
Switch to Kurando. Kurando is still waiting at the door with the [3] keyhole.
Take out the key. Go down and left through the now open [A] door and you're in
a larger area at the west end of the ship. Walk up to open a visible chest that
contains the [VINE CREST]. Check the red console next to the upper left door
and it has a lever that will open door [B]. Use the lever. Although both doors
are open they lead to locked wooden doors that give access to the captain's
cabin and you cannot get inside there on this visit.
Leave this room and walk right, heading all the way along the bottom corridor
until you can turn up at the second turning, and then, go right again to return
through the door to the two consoles. Insert the security key into keyhole [2],
which opens the door for Yuri. (Now both doors are open.)
Switch back to Yuri and remove his key. That closes the door for Kurando, but
Yuri is free to move. Go left, down, left along the lower corridor, and up at
the junction where you'll find a locked door with two keyholes: [1] and [4].
Use your key in keyhole [1] and that opens the door for Kurando.
Switch back to Kurando and take out his key from keyhole [2] and then go
through the open door. Continue along the corridor to where you have to stop at
door 4.
Switch back to Yuri and take out his key from [1] and put it into [4], opening
this door for Kurando.
Go through door 4 with Kurando and carry on past the junction to find the
stairs to the lower deck at the end of the corridor. Go down. There's a
treasure chest with a [TENT], a helpful sailor and some stairs going down to
the warehouse section. But first of all use the red console in the top left
corner and level C opens the lower right door.
Switch back to Yuri who's still waiting at the door with the [4] keyhole. Walk
down, and left, to go through the open C door and join Kurando. (You can go
down to the warehouse but you won't get very far without Yuri as well.)
Once everyone is assembled down the stairs they automatically open the door:
the party are all back together again. Walk to the end of the passage and save
your game. Adjust the party and crests to prepare for the boss battle that's
next. He's weak to Fire so Karin is a good choice for one. The ring effect
that's most likely to be effective is P-Atk Down 3, which is why they gave it
you. With the team at level 30 this shouldn't be too difficult.
o-----------------------------------------o-----------------------------------o
| B O S S - LT. COL. TERADA Water | 076 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 3360, MP: 0, WGT: Normal | Poison [-] P-Atk Down [+] |
| Skills : Guard, Rapid Fire (Speed -50%) | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp:20376, Cash 22000, Soul:208| Paralysis [-] S-Atk Down [+] |
| Drops : Demon Earrings,Seal of Vitality| Seal [-] S-Def Down [-] |
| Extras : No of hits - Lottery Ticket | Petrify [-] Delay [-] |
| Enemy turns - + Cash | Instant Death [-] Slow [-] |
| Ring Perfect + Soul | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
* Total includes the 4 soldiers rewards. The soldiers might drop a Thera Root
or Filament weapon.
Terada ia accompanied by 4 Akagi Soldiers, but they stupidly group together
allowing you to take them all out at once with an Evil Crest (or other area of
effect) attack! The Colonel will guard himself making your attacks less
damaging, so while he's doing that, just use all your usual boosts: Arc Gale,
Arc Rage, Arc Mirage, Surge and so on.
His rapid fire attack will decrease action speed by 50% although that attack
doesn't hurt as much as his normal strike, which might kill someone with less
then 200 HP. Also, his rapid fire attack has a chaining effect which means that
damage will multiply if he attacks the same person again on the next turn, but
he seems to forget who he targetted so that's unlikely to happen.
Obviously you want to use fire magic on him, but also try to achieve a combo of
30 hits or so to win an extra Lottery Ticket. Be careful! Don't use
Barbaria/Fide's physical attack after Karin's Geuschbenst or Red Crest magic
that leaves him on the floor, as that will stop your combo dead in its tracks.
I used Yuri, Karin, Anastasia and Lucia and her oil mix is handy for
replenishing MP. They all gained a level. Don't forget to equip the Demon
Earrings to Yuri when you get the chance.
Okay, this is kind of annoying because you're taken away from Yuri and co. and
put in control of Ouka, a Mutant Ape who has to undergo a test inside Kato's
lab. It's a bit pointless because any items you pick up as Ouka CANNOT be
acquired by Yuri and anything you don't pick up won't be available for him.
However, if you want to play a perfect game you'll have to find them all. If
you're not worried about this, then just charge through the test area and don't
bother trying to find the items.
Ouka is at level 50 and has 650 HP and 608 MP. Her equipment is a Nambu Special
handgun and Power Suit and nothing else. Her ring has three hit areas and you
cannot alter it in any way, although you can choose the ring type as usual. She
has Thera Root x10, Thera Extract x5, Mana Root x10, Mana Extract x5, Daphne
Fruit x10, Talisman of Mercy x5 and Tent x3. Yes, I know you're thinking how
can she use a talisman on her own, but as Kato mentioned, she's the third
Mutant Ape so maybe at some point she'll join up with her buddies.
She has one skill listed under her personal menu of Support Fire: Anti-Armor
Bomb a non-class, circular, medium 1 hit attack. She is Light class.
_____________
|__| | | SP - Save Point
__| |__T __|_ B - Battle
__| | | T - Treasure Chest
| |____|
_|_ |
| | ___|
| | |
|___| T_|__|_______________
| | |
| | B
___|___ __|__
B | |
__| |BOSS|
|SP | |____|
| | - Start
____|___|
Enter the door to the right of the Save Point and walk forwards for an
introduction to another Mutant Ape, called Hien.
o-----------------------------------------o-----------------------------------o
| B A T T L E - HEIN (Wind) | 077 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 621, MP: 634, WGT: Normal | Poison [-] P-Atk Down [-] |
| Skills : Anti-Armor Bomb | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 0, Cash: 0, Soul: 0 | Paralysis [-] S-Atk Down [-] |
| Drops : Sp-Def Down 4 | Seal [-] S-Def Down [-] |
| Extras : - | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
He has the same skill of Anit-Armour Bomb and that does around 110 -120 HP
damage, and his normal attacks do a little less than that. You'll need to heal
up once at least, but just keep attacking and using the skill and it won't take
long. You win the ring effect item [SP-DEFEND DOWN 4] but nothing else, no
cash, experience or soul. Ouka is as she is and nothing changes. Equip the ring
effect item as it will make the next battle that little bit easier. Heal up in
case you forget later.
Next comes target practice and some instructions. Targets will spring out as
your travel down the passage. These targets will be marked with a [CIRCLE],
[X], [TRIANGLE] or [SQUARE] button. Shoot the target using the button of the
same mark. If you press the wrong button you won't be able to move for a set
period of time. At times, a Special Agent Kato target will appear. You must not
shoot this target. If you do, you won't be able to move for a set period of
time. That's it and you can view the instructions again.
The timer begins to count down and you cannot return to the previous room. Walk
up the corridor and each time you reach a new section with a slit in the floor
a target will pop up. Shoot it and ignore the side passages that are both dead
ends. Go through the door for more instructions.
You must destroy 30 targets before you can proceed to the next passage. These
pop up one after the other inside this one room. Watch out for the ones with
Kato's picture on them and don't shoot those. The game counts the number and
when you've completed them the targets stop and you can go through the next
door.
Follow the passage until you see a short corridor to the right. Go through a
door and then down to reach a treasure chest with a [MANA ROOT]. After that,
continue along the only passage until you reach another room. This time it's a
practice range and the task is to destroy 30 targets again. But they are moving
towards you and if one reaches the front you won't be able to move for a set
period of time. This is easy because there isn't a Kato one you must avoid
shooting, and you can see which one is next as the targets drop down from the
ceiling.
Finish up and walk left to enter another corridor. Follow the passage to the
junction and go left to get a treasure chest with a [SOUL BENEDICTION]. Walk
past the next junction as there's nothing in to find at the two dead ends. and
go through the door to a new area. Kato will comment on your speed, or lack of
it and you'll come across Raiden, the other Mutant Ape. He'll insist on
fighting you and it's much the same as before except he has slightly higher HP.
o-----------------------------------------o-----------------------------------o
| B A T T L E - RAIDEN (Earth) | 078 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 675, MP: 584, WGT: Light | Poison [-] P-Atk Down [-] |
| Skills : Anti-Armor Bomb | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp: 0, Cash: 0, Soul: 0 | Paralysis [-] S-Atk Down [-] |
| Drops : P-Def Down 4 | Seal [-] S-Def Down [-] |
| Extras : - | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Just be aware that if you use the skill too many times in a row it will give
your opponent an extra turn as it's a slower attack than a normal physical
attack. After slugging it out you get another ring effect item [P-DEFEND DOWN
4].
Now all three Mutant Apes are together. Heal up Ouka and make sure one of the
other two has the ring effect item equipped. There's an invisible door behind
where Raiden was waiting for you so just push and it opens into a new room and
a boss.
o-----------------------------------------o-----------------------------------o
| B O S S - ARMOURED FIGHTER Light| 079 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 2500, MP: 0, WGT: Heavy | Poison [-] P-Atk Down [+] |
| Skills : Cannon | Deadly Poison [-] P-Def Down [+] |
| Rewards: Exp: 0, Cash: 0, Soul: 0 | Paralysis [-] S-Atk Down [+] |
| Drops : None | Seal [-] S-Def Down [+] |
| Extras : - | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
This guy is no pushover as his physical attack with cause around 250 worth of
damage and two of those on one party member will need healing. The main problem
is when the fighter fires off a cannon that targets everyone for around 200 HP
each.
You might as well use combos with the three to generate additional damage.
Other than that, intersperse your skills with physical attacks and hope that
the ring effects take effect! Which they will! The reduction in Special defense
means that your armour skills will do extra damage and with the reduction in
Physical defence your normal attacks will really hurt him. All three of them
have really straightforward rings so you should manage that part of it easily.
You get absolutely nothing for beating this enemy. Zilch, naught, not a bean.
This section begins with two revisits to previous locations: firstly, back to
the Mikasa to complete a Wolf Bout and then, to Yokohama Streets to find Croft
and continue the Treasure sidequest. (You have to visit Yokohama anyway to
continue with the story.)
Following the battle at the Hojo Lab you'll be back with Yuri and the team,
minus Kurando. They leave the Mikasa and return to the world map. (They are all
at full health.) The save heading is "Resting at the Inn" so that's the guide
for where to go next. However, don't go there just yet, but return to the
Mikasa. There are no enemies here now.
Go right and down the stairs to the save point on the middle deck. Head through
the door at the top left of the room (you don't have to use the Security Keys
now as all doors are unlocked). Walk left, past the first junction and through
the open door still going left. Turn down at the next junction (before reaching
the steps down to the lower deck) and you'll find a wooden lion waiting at the
closed door. Equip Blanca with the Zodiac Bracelet to prevent the status effect
of petrification which will literally rock you in your tracks if afflicted.
o---------------------------------------------o
| W O L F B O U T 9 - Carven (Earth) |
o---------------------------------------------o
| HP: 700, MP: 0. WGT: Light |
| Skills : Petrify |
| Rewards: Exp: 1350, Cash: 1500, Soul: 0 |
| Drops : Petrify 2, Seal of Luck |
o---------------------------------------------o
All he does is headbutt Blanca with a single attack that can cause Petrify. But
with the appropriate accessory that won't work and it doesn't do much damage.
Just use Soul Comet and wind magic and boosting speed with Gale will help too.
As well as the ring effect item of [PETRIFY 2], you'll get Soul Comet powered
up and another pawprint on your score card.
o---------------------------------------------o
By the way, you can still receive free healing from the sailor inside the small
room on the lower deck if you head down the stairs below the save point. You
can also go and chat to the captain if you walk through to the bow of the ship
on the middle deck: along the top corridor and down at the first junction, and
then, all the way left.
Go through the open door and the wooden doors are now unlocked. Enter his cabin
and talk to him, and he offers you a quiz by way of recompense for locking you
all up for three days! This is a series of timed questions all about the game,
so there's no excuse for getting them wrong! Fortunately, there's also no
penalty for messing up so you can learn the answers and win yourself the prize
of another crest, the [FORAS CREST] which contains the spell of Cure All. (It
fully recovers HP for one ally.)
Make sure to have the message speed as instant so you see the question
immediately. You have to answer 10 questions with a time limit of 10 seconds
for each one. The questions are selected randomly from a full list of 20 and
each of the four possible answers shows a triangle, circle, square or X button
for you to select. However, these are also random, so I cannot tell you which
button to press, only tell you the correct answers!
Select Yokohama Streets and walk up, past the Magimel shop towards the inn.
Stop at the second side street and you'll discover that a second person is
standing on the pavement where you met the celebrity tea connoisseur. It's
Croft, the treasure hunter guy, Back Again! Talk to him, and if you've found
all the previous treasure he'll give you [TREASURE; ROAMER]. Check this out
from the Key Items inventory and it reads: "Return to the fork. In the
entangled forest. Where the wind blows. It is there before you." This is a
location you haven't yet visited, so save this for later.
Enter the Inn to the right of the save point in the streets and Kurando's
master, Naniwa will make you an offer you can't refuse. Leave the inn and walk
right to exit the streets and the new location of the Foreigner's Cemetery will
appear. By the way, it's a good idea to upgrade equipment for your main team if
you haven't already done so. Buy the better Hakama Pants and Dandy's Kimono
armour and weapons before entering the new location.
Kurando isn't with the party but you could buy him the better sword, or wait
until the next shop appears, which will be soon enough, and it's right next to
a save point!
Enter the cemetery and make a save if you wish. You might also want to obtain
the Grade 3 Dark fusion for Yuri as the next boss is weak to Dark magic. Don't
go left for the moment, but search the grave at the far side from the save
point and you'll find a hidden [?] item the valuable [SP-DEFEND DOWN 3] ring
effect item. Equip this to someone. Walk left, along the narrow rock path to
what appears to be a magic circle. Use any party you like but make sure you
have Arc Mirage and the Evil Crest/Evil Cradle spells. Levels for the next
battle are likely to be around 30. I used Yuri, Anastasia, Karin and the Golden
Bat, but Lucia is a better option than the bat.
o-----------------------------------------o-----------------------------------o
| B O S S - TSUKIYOMI (Light) | 080 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 3600, MP: 444, WGT: Light | Poison [-] P-Atk Down [+] |
| Skills : Evasion Down, Hell's Light | Deadly Poison [-] P-Def Down [-] |
| Rewards: Exp:19000,Cash:24000,Souls:210 | Paralysis [-] S-Atk Down [+] |
| Drops : Valak Crest, Seal of Aura | Seal [-] S-Def Down [-] |
| Extras : No of hits - Loin Guard | Petrify [-] Delay [+] |
| Enemy action - + soul | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Start with the normal strategy of increasing defence, speed and attack or
special attacks. Beware of his physical assault that inflicts evasion down and
counter that with Arc Mirage. Physical Attack down, and Special Attack down
(from using Evil Crest magic or from ring effects) work well on him.
Hell's Light is an area of effect magic attack that targets along a line and
hurts for about 150-180 HP, depending on distance, equipment and any defence.
With all your Evil Crest and Evil Cradle spells this isn't going to be too much
of a challenge, but ff you don't shield everyone (using Sorm's Arc Shield, or
Veneficium's Arc Mirage) then the boss's physical attack can kill someone with
less good armour!
Be careful because his attack might savage someone's SP so using Will Power on
the less mentally strong people is advisable. A nice strategy for any boss
fight is to cast Arc Gale, Arc Rage, Energy Charge with Fides/Barbaria, AND use
Lucia's oils to boost critical rate to 100%. You'll need a combo of more than
30 hits to obtain the Loin Guard.
After a discussion about the current situation Kurando has unlocked his
personal skill: Demon Morph and there's an explanation about how this is the
same as Yuri's fusions. Raise the levels of his fusion monsters with Soul
Charge.
Check his personal menu to view his current demon morph of Tsukiyomi, a
Light fusion with the single skill of Hell's Light. Raise this to level 4 with
the soul energy from the battle (seems fair to donate that to Kurando) and
you'll acquire the additional skill of Star's Shadow which recovers full HP,
status and ring abnormality recovery for one ally. Might be handy. Kurando's
profile changes too and he's now a fully fledged member of the party.
Once you enter the Otherworld you cannot return until the events have been
completed, and this is a once only visit, so collect all the treasure!
------------------------------------------------------------------------------
26.4. THE OTHERWORLD
------------------------------------------------------------------------------
BOSS NOTATION
| T SP = Save Point
SP __/__ T = Treasure chest
| / \
T T | / \
| \| | T | Walk forwards to the save point that is
|__ | | |___| shining in the distance and you'll also find
| | | | the Magimel's shop. This sells exactly the
BLUE* RED* \ / same things as the one in Yokohama Streets
|_____| \____ / except that it has added Joachim's Giant
|T | | T| Pillar weapon in case you missed finding
| | that. Everyone is at full health after the
|____ ____| battle so there's no need to waste a tent.
| | Equip Pocket Watches to defend against
BLUE* RED* reverse ring and try to take out enemies
| | quickly to prevent them from making combos:
|_____| especially dangerous if they manage a
| surprise surround attack.
^
Le Cage Aux Songes - The Otherworld
-------------------------------------------------------------------------------
| Exactly the same inventory as the shop in Yokohama Streets with one addition|
| + Giant Pillar - 7520 |
|_____________________________________________________________________________|
Walk to the junction where the right path has an open arch with a red star
lantern. If you approach that arch you'll be transported back to the start. So
don't do that! Go through the left arch with the blue star and you'll soon
reach another junction with a blue star at the left and a red at the right.
Open the treasure chest for a [PURE ROOT] and talk to the guardian, who is
distinctly unhelpful.
Go through the blue arch again because the red has exactly the same effect as
before, taking you back to the start. Follow the left path to the end and
you'll find a treasure chest containing the [CALMING CHARM] item. This yin-yang
charm deals with the curses on the gates letting you pass through. Return to
the junction and attempt to enter the red arch so you're transported back to
the start if you want to heal, save or save a little on walking.
Now, go up to the first red arch and it will unseal, changing the colour of the
star to blue. Walk up to the next junction where there's a treasure chest at
the right that contains a [STRIKE EXPAND]. It doesn't matter too much which
route you take because this path loops around in a circle, but take the left
path to circle around and at the upper side of the path you'll see a treasure
chest just at the north edge of the path where a narrow path dips down. This
contains a [GETITUP!] item for Joachim.
Continue following the path back heading south and you'll reach a new junction
with two more child guardians. Ignore them if you want, as they are no more
helpful than the last guardian, and take the left path which quickly leads to
another dead end with a chest that contains [DISPELLING CHARM].
Return to the first junction and go left where you'll find the red star arch
next to the child guardian. Approach the arch and the seal will be dispersed.
Walk through the arch Follow this path until you see a shining pale light of a
save point in the distance, and dip down to the left of the path to find a
treasure chest that's better hidden than the one on the previous path. This
contains a [FIFTH KEY]. (It's six arches before reaching the save point.)
Save your game and check you've found everything since this is one of those
areas you cannot return to, although really there's nothing that important
The next boss is Dark element so you might want to use Yuri's Puera Grade 2
fusion (assuming you've not upgraded it yet) or just do the usual thing with
Fides. But it's fun to change them around a bit and this time add Kurando to
the party for his Light magic. Take off all the dark crests although keep the
valuable Paimon or Asmodeus crest on an active party member so you can use the
Dark Resist spell.
Check your other two party members have the full range of Arc spells if you
chose to use Kurando as well as Yuri. Add the ring effect S-Defend Down to your
preferred physical attacker and Evasion Down to another. Since one skill is MP
drain, you could take in Lucia for her oil MP restore skill, or concentrate on
physical attacks. My team were Yuri, (Level 35) Kurando (Level 32), Gepetto
(Level 31) for a change, and Lucia (Level 32).
o-----------------------------------------o-----------------------------------o
| B O S S - GARAN (Dark) | 084 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 3720, MP: 500, WGT: Light | Poison [-] P-Atk Down [-] |
| Skills : Mind Assault, Evil Summoning, | Deadly Poison [-] P-Def Down [-] |
| Rock Strike
| Rewards: Exp:21000,Cash:30000,Souls:220 | Paralysis [-] S-Atk Down [-] |
| Drops : Oracle Earrings, Glasyalabolas | Seal [-] S-Def Down [+] |
| Extras : No of Hits - Strike Expand | Petrify [-] Delay [-] |
| Enemy action - + Soul | Instant Death [-] Slow [-] |
| Pera-Pera x2 | HP Down [-] Evade Down [+] |
o-----------------------------------------o-----------------------------------o
He comes accompanied by two Pera-Pera enemies so remove them both first. After
that, if using Lucia, cast her MP replenishment oils (Night Oil followed by
Moon Oil) as Garan's Mind Assault skill will remove ALL MP. Don't use physical
attacks after Hell's Light! Evil Summoning is an area of effect magic that
might target two people at ocne for around 150-200. If using Kurando's fusion
then cast Dark Resist on him to give some protection from this.
With Arc Gale and the ring effect items of evasion down and special defence
down you'll be able to defeat him before he has a chance to do much at all.
After the battle you'll escape the otherworld and be back inside the cemetery.
What follows are a number of story scenes after which the action continues from
a new location: the old man's (Naniwa) home at Mukyo-An.
===============================================================================
27. IMPERIAL CAPITAL - NIHONBASHI ........................................ *W27
===============================================================================
27.1. Nihonbashi - Great Gama
27.2. Nihonbashi - Vacant Lot
27.3. Imperial Capital and Foreigner's Cemetery (Sidequests)
===============================================================================
TREASURE
* Buer Crest - Stolos Crest (Wolf)
o Attack Boost
- The Tower Tarot - Daphne Fruit - Lottery Ticket x1
- Emcee's Desk - Fifth Key (Gama) - Mana Extract
- Seal of Wisdom - Judgment Card (Boss) - Seal of Vitality (Boss)
- Extreme (Naniwa) - Warning Device (Lottery) - Frilly Apron (Wolf)
- Nibelung Scene 6
MONSTERS
085: Koshoki (Light)
PERSONAL AND SIDE-QUESTS
Ring Soul 14
Lottery 7
Wolf Bout 10
Great Gama 3 (Joachim learns Artem Buster)
Soup Drop [5]
SAVE POINTS
1. Nihonbashi/Park
2. Nihonbashi/Vacant Lot
-------------------------------------------------------------------------------
27.1. NIHONBASHI - GREAT GAMA
-------------------------------------------------------------------------------
After leaving Naniwa's house you'll be in control of Joachim and Anastasia and
have access to the city of Nihonbashi for the first time.
Walk over the bridge towards the centre of the city and chat to the people to
find out some interesting information. A white suited man will remind you about
what's happening with that monster released at the Hojo Lab, and a pink dressed
lady gives the location of a training school that sounds familiar!
Before proceeding further, investigate behind the pillar at the right side of
the bridge. Joachim will be out of view but you'll discover a hidden tarot
card: [THE TOWER]. This is a VERY good card to get as soon as possible because
it will double your cash with normal use, providing you include Lucia in the
team and use the Tarot! Check the doorway at the upper left corner of the
crossroads to find a hidden [DAPHNE FRUIT].
Straight on at the crossroads leads out of the city and Joachim won't let you
go that way. Go left to the park, training school and a save point. Before
entering the park investigate the left wall between the man and the flag with
Japanese characters. You'll find a hidden [?] item, a handy [LOTTERY TICKET].
--------------------------------
Nihonbashi - Park and Great Gama
--------------------------------
Enter the park and walk to the back of the wrestling arena. Check out the two
men standing behind a desk. You can talk to the commentator at the left, but as
soon as you approach the dark-suited man a scene will start and Joachim
acquires another weapon the [EMCEE'S DESK].
The Magimel shop is over to the right, but it's best to wait until the whole
party are back together before spending anything. However, don't miss the
comical options for buying when Joachim is in the lead. You could buy the
better Kendo Armour for him, but it's not essential. There's a treasure chest
near the right wall of the park, next to the tree. Open this to get the
[BUER CREST].
Approach the ring to trigger a chat with Great Gama, followed by the inevitable
wrestling bout, so ensure you've saved and found the Desk first! (Although you
do have the option to just watch for now.) This is the third and last of
Joachim's one-on-one battles with Great Gama and you'll get another skill for
him.
This is a repeat performance of the second bout, except that Gama uses a Fifth
Key to give him a multiple hitting attack on the fifth turn. Actually it's a
lot easier, and at level 32 you shouldn't have any problems. But here's a few
strategies, just in case!
Count the rounds so you're ready to defend on that turn and have full HP!
Alternatively, beat him before the 5th turn, or equip a Replacement Man to
revive Joachim. Depending on how many battles you've fought you might be about
to trigger the Grand Papillon form which will give Jo additional power. Or you
could use a Getitup! item to change into that form. Another strategy is to use
the Golden Bat form and a fifth key.
Here's a round by round strategy. Start by using Gale, and at level 32 Joachim
should get the first turn. On his turn [1] Gama will use his new skill Artem
Buster that does a little over 100 HP damage. Use Shield on the next turn and
his ordinary attack [2] will do around 75-80 damage. Deathtron Hammer did 224
and on his next turn [3] Gama did another Artem Buster. Time to heal up and
you'll get another turn. (I used Surge as well as healing with an item.) Next
was another physical attack [4]. Now defend and the fifth key attack will do
less than 100 HP damage. By this point Gale will have worn off. Your best bet
is to use Rage and physical attacks now because that will give you more turns
and do just as much damage as Deathtron Hammer.
A Ring no miss gets 1 cash!
o--------------------------------------------o
Despite what he says, you cannot fight Gama again, and all he'll do is drop a
hint about the "legendary festival". Pay heed, as this is something not to be
missed! However, it won't appear until much later, and takes place in this
location.
Once you're finished in the park return to the crossroads, and go right where
you'll find another save point and a vacant lot. Make sure that Joachim is at
full health after his battle with Gama and save your game again as there's a
surprise battle coming up. Equip Slow to Joachim's Ring now (or to someone
else's ring later if you are not using him for the boss battle).
-------------------------------------------------------------------------------
27.2. NIHONBASHI - VACANT LOT
-------------------------------------------------------------------------------
Investigate behind the post next to the save point to find a hidden [?] item, a
[MANA EXTRACT]. Enter the vacant lot to trigger a scene with Yuri and Karin.
After that's over there's a mini-boss battle with Anastasia, Yuri, Karin and
Joachim in the team.
o-----------------------------------------o-----------------------------------o
| BATTLE - SHOKI 1 (Light) | 086 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 1140, MP: 455, WGT: Heavy | Poison [-] P-Atk Down [-] |
| Skills : Hell's Light : | Deadly Poison [-] P-Def Down [-] |
| | Paralysis [-] S-Atk Down [+] |
| Rewards: Exp:6500 , Cash: 8500, Soul:65 | Seal [-] S-Def Down [-] |
| Drops : None | Petrify [-] Delay [-] |
| | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Hell's Light is an area spell that can hurt those in the path for over 200 HP
damage. But this is a simple battle to win with just one combo between three of
the party, especially if you boost special attacks with Arc Surge.
Following this battle, another, smaller monster turns up, This one only has 244
HP and is even easier to beat. After this you're free to explore the Vacant Lot
and find the only item. There's a treasure chest at the top left corner that
holds a [SEAL OF WISDOM].
Leave the lot and the rest of the team greet you. Eventually you're back in
control of Yuri. To continue with the game tell Karin you're ready, but there
are various things to do first. Sarah, from Goreme Valley has turned up here
but she only offers the same two stages of the Solomon's Trials: Beginner's and
Monk. Complete these if you haven't already done so.
The Magimel shop has moved to this location and since they are right next to
the save point it's easier to shop now, especially if you're at Rank A for
shopping! Stock up on the better armour at least, if not the weapons for the
rest of the team, but don't buy the Dragonsword for Karin because you'll find a
free one in the next dungeon. Oh and once you reach Rank A for shopping you get
the Gold Card which exempts you from penalties if you fail to get the discount.
You can wander around and fight more Koshoki enemies if you wish, but to move
on, speak to Karin and leave this area. (Yes, I know I said that before but
it's easy to forget if you get drawn into the trials or lots of shopping!)
Given that the next boss enemy is a Light elemental you could use a spare Soul
Drop to get the Grade 3 Dark fusion, Somnion for Yuri if you don't have it
already and don't want to use the usual Fides/Sorm combination. It's quite a
useful fusion as it has the skills of Arc Surge and Delay which is often
effective on bosses.
Kato and the Mutant Apes turn up after which you'll be fighting three Koshiki
monsters in control of the Mutant Apes. A good start is to use the skill to
target all three of them, and then finish them off with physical attacks if you
need to, but the Support Fire can kill all three at once if you make sure to
target the middle one and get a ring perfect for the attack.
At last the battle with the big bad boss starts and you control Yuri and the
party again. This one isn't a pushover, but you already know what to expect
from the taster battle in the lot. This version has one mean trick up it's
scaly arm, and that's to use an Instant Death attack, which you can prevent
with Leonardo's Bears on everyone. But it's not a big deal.
o-----------------------------------------o-----------------------------------o
| B O S S - SHOKI 2 (Light) | 086 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 4550, MP: 455, WGT: Heavy | Poison [-] P-Atk Down [-] |
| Skills : Bright Crest, Instant Death: | Deadly Poison [-] P-Def Down [-] |
| Special Def. down, Meteor Fall | Paralysis [-] S-Atk Down [+] |
| Rewards: Exp:26000, Cash:34000, Soul:230| Seal [-] S-Def Down [-] |
| Drops : Judgment Tarot, Seal o Vitality| Petrify [-] Delay [-] |
| Extras : Enemy action No - Seal of Soul | Instant Death [-] Slow [+] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Start with Arc Gale, Arc Surge and another Arc spell if you like, but use the
Evil Crest as soon as possible to inflict the status of S-Atk Down.
Unfortunately Delay won't work if you have boosted Somnion to get that skill,
but Slow will.
A combination of evil magic attacks from three people can easily get you over
1000 damage on one turn, especially with Surge in place as well. Although Shoki
can inflict Instant Death with a physical assault it may only use that once,
especially if you defeat it quickly (in 5 turns or less) and it's worth-while
doing that for the extra drop of a Seal of the Soul.
You get a nice load of experience and cash for this battle, and at level 33-35
it's easy enough to win without any difficulties. Following this there are a
number of scenes, explaining a few things. After regaining control of Yuri,
leave Mukyo-An and a new location pops up: Hojo Research Lab. However, there
are a few more things to do first!
-------------------------------------------------------------------------------
27.3. IMPERIAL CAPITAL AND FOREIGNER'S CEMETERY (SIDEQUESTS)
-------------------------------------------------------------------------------
At long last you have the chance to explore the city again and to revisit the
other locations. The Magimel shop is back inside the park in Nihonbashi, and a
few people will comment about the appearance of the monster. Sarah is still
standing outside the Vacant Lot if you haven't yet completed her Beginner and
Monk trials, and there are new faces inside the Lot, including a wolf. You can
return to the Cemetery, and although the save point has disappeared the place
has expanded with more graves and even people!
--------
MUKHO-AN (Ring Perfect Successes)
-------
At any time after these events you can speak to Naniwa at his house and he'll
give you an important accessory: the [EXTREME]. However, you must have a
minimum of 65% Ring Perfect success. Check the score in the Score section of
the inventory to see how well you're doing. It's not difficult to achieve this
percentage, but if you're a bit off then concentrate on your ring actions!
Add the Expand items to the ring of any character to help in hitting the strike
area every time, and consider using Coral accessories to slow down the ring.
It is always easier to achieve ring perfects with skills and magic than with
direct physical attacks, so try that too if you are determined to acquire this
item.
----------
NIHONBASHI (Lottery and Wolf Bout)
-----------
Return to the capital and walk down the bridge to the end. Stop at the right
pillar (behind which you found the Tower Tarot Card) and there's a new person
in a yellow coat, standing in front of it. He'll identify himself as Lottery
Member 7 and you should make sure to win the first prize as this accessory
prevents surround attacks.
o----------------------------------------------------------------------------o
| LOTTERY MEMBER NO. 7 |
o----------------------------------------------------------------------------o
Name : Gambling Maniac Kanechira
When : After completing events in the capital and defeating Shoki
Where : At the right side end of the bridge into the city.
Ring Type: Random Ring
Prizes : Red : Warning Device
Yellow: Zodiac Bracelet
Blue : Hit Area Expand
Green : Pure Root
Miss : Tissues
This ring's speed cannot be predicted, and it might be fast or slow. The red
section is at the 7 o'clock position and it's not that simple to hit as you
might find the cursor stopping just before or just after it. I managed to win
two Pure Roots rather than anything useful but it's easier if you wait until
the ring slows down and then press X just before the red section.
Go to the Vacant Lot where you'll find a new wolf. Before approaching the
pretty pink wolf in the corner of the lot equip Blanca with the Adamantime Rasp
and Ascetic's Stole. Give him a Pocket Watch to prevent the status effect of
Small Ring, and add the Warlock Earrings to boost Special Attack power and
damage by 20%.
o---------------------------------------------o
| W O L F B O U T 10 - Eleanor (Water) |
o---------------------------------------------o
| HP: 810, MP: 0. WGT: Light |
| Skills : Hail Crash, Small Ring |
| Rewards: Exp: 2000, Cash: 2500, Soul: 0 |
| Drops : Stolos Cres, Frilly Apron |
o---------------------------------------------o
She's quite fast and with Blanca at level 33, she is likely to get the first
turn. Cast Gale, followed by Shield to cut down the damage of her physical
attacks by a large amount, and then wallop her with your best Soul Comet. That
should do nearly 200 HP damage to her and Red Blaze fire magic will do around
the same, maybe more if you get ring perfects. Hail Crash does around 100 HP
damage to Blanca.
o---------------------------------------------o
--------------------
FOREIGNER'S CEMETERY (Ring Soul and Nibelung)
--------------------
From the Map of Japan (select by using the circle button) choose Yokohama, then
select Foreigner's Cemetery. From the entrance walk down the screen (as if to
find the save point again at the south side of the area). It's just a few steps
onto the grass between the thick trunk of the tree at the right and the small
tree at the left. You'll find the Ring Soul who will give you another [ATTACK
BOOST] after a fourth-wall breaking conversation. Yeah, we don't really need
any more attack boosts, once the hard hitters have reached the max.
There are two old men further inside the Cemetery and situated in between them
is a white grave topped with a cross. Check the edge of this grave to find a
hidden [?] item, a valuable [SOUL DROP 5] for Yuri to get another 3rd grade
fusion .
Talk to the second old man, called Azama, Mindful of his Ancestors and he'll
give you [NIBELUNG SCENE 6] which adds extra power to Karin's Bullenfogel
special skill.
===============================================================================
28. HOJO RESEARCH FACILITY ............................................... *W28
===============================================================================
28.1. Research Lab
27.2. Experiment Halls
27.3. Back Together Again (Sidequests)
===============================================================================
TREASURE
* Shax Crest (Trials)
o Evasion Down 3 o Strike Expand x2 o Sp-Attack Down 3
- Loin Guard - Thera Root - Lottery Ticket x2
- Dragonsword - Pure Root - Step Tripler
- Daphne Fruit - Seal of Luck - Fifth Key
- Tent - Priest Earrings (Boss) - Lottery Ticket (Boss)
- The Emperor Tarot (Paris) - Nibelung Scene 9 (Southampton)
- Warlock Earrings (Trials) - Gold Band (Trials) - Seventh Key (Trials)
IMPORTANT!
The visit to the Research Facility is a one time only trip and once you leave
you cannot return. Make sure to find and equip the Step Tripler with the
Pedometer on one active team member. This increases your step count by three
fold.
-------------------------------------------------------------------------------
28.1. RESEARCH LAB
-------------------------------------------------------------------------------
____________|_| - Door to Experiment Halls
| _________ |
___________________ |=| | | NOTATION
|E|_____ _____| |=| | | SP - Save Point
| | | | | T - Treasure Chest
| |_ | | | H - Hidden Item
| B | | | | | E - Elevator
_______| | | | |-|
|_|SP___|_____|_| |T__________|T| - Treasure chest on upper
|___| _|__ |_ landing
Entrance | SP| ___________
__________| |_____| |
|E|_____________________| H |
| |
|___________|
From the world map select Imperial Capital and then Hojo Research Lab to enter
this new location. There's nothing to find in the entrance area, but the team
decide to enter the side door to steal uniforms. You can switch parties as
usual and the lead character will be dressed in the soldier's uniform so
there's no fun to be had seeing what Blanca looks like. Once you're dressed as
soldiers you cannot leave and it's worth noting that this is a one-time only
visit so make to grab all the treasure while you're here!
Enter the main building and take a left to find a save point. The exit to this
floor is at the end of the second turning to the left, where some soldiers will
tell you to use the elevator. What follows is a long scene with Kato in a
familiar place (from Ouka's awakening mission). Back in control of Yuri you
arrive at the lower floor and cannot return to the elevator.
Walk straight through a small area and through the door at the right. After
another scene you're back inside that small area and now there's a save point
next to the door that was locked before. First of all, go back through the door
behind Yuri into the lab where Nicolai was held. Check the left corner of the
apparatus to find a hidden [?] item a [LOIN GUARD].
Return to the connecting hall and save your game before entering the double
doors. This leads into a large warehouse room. There's a treasure chest at the
lower left corner, behind the barrels. This contains the ring effect item
[EVASION DOWN 3]. Take the stairs at the top left of the room and follow the
narrow walkway around to the end where you'll find another chest containing a
[THERA ROOT]. (You have to go through a metal door to reach it.)
Return to the main floor and make your way to the upper right corner of the
room where a door opens up to a familiar place. Yes, this is where you ended
the section playing as Ouka.
This time there are enemies to fight, many more items to find and keep, and you
go through the halls in the opposite direction, ending up back where the Ouka
section began. You'll need powerful Earth magic for the Flying Drone X that has
over 600 HP and it can inflict Petrify. Watch out for enemy combos.
Head right for a fair way until you reach a dead end. Poke around the small
ventilator box at the right of the end wall and you'll find a hidden [?]
[LOTTERY TICKET]. Next, go all the way left and through the door. At the
crossroads go down to find a treasure chest containing a [DRAGONSWORD] weapon
for Karin.
The path goes north after this and you will end up inside the shooting range.
Check the fourth booth to find another hidden [?] which reveals another
[LOTTERY TICKET]. Leave the room and walk up to the corner where you'll see a
small ventilator on the upper wall. Check the corner to find a hidden
[STRIKE EXPAND]. Keep going until you see another short passage down. There's
a treasure chest here, containing a [PURE ROOT].
Continue heading left and through a door, and then, down, and left again
through another door. (The path down leads to a dead end with nothing else to
find.) You'll reach a junction with a couple of choices. Up is a dead end, and
left takes you to a short passage with a treasure chest containing another
[STRIKE EXPAND].
Follow the path down and through another door into a wider passage. Keep going
through another door and you'll reach a cross-roads. Now, this is important! Go
left to the dead end. Nothing here it seems, but check the lower corner (by the
ventilator grill) and you'll discover the valuable [STEP TRIPLER] item! Equip
this to the same person that has the Pedometer and your step counter is
tripled. (These accessories are always found at the bottom of the accessory
inventory.)
Walk south from the crossroads and you're back inside the room where Ouka
started out, although this time there isn't a save point. Investigate the right
side of the bed she was on and you'll discover a hidden [?] [SP-ATTACK DOWN 3]
ring effect item. Leave by the door at the left of this room and you're inside
a hallway with a welcome save point.
Open the treasure chest just up from the save point to obtain a [DAPHNE FRUIT].
Climb the stairs and stop at the floor called 5/4 where there are some cables
on the floor. At the left side of the cable you'll find a hidden item [?]: a
[SEAL OF LUCK]. On floor 4/3 you'll find a treasure chest tucked away at the
left corner just before you climb the stairs to the next floor. This contains a
[FIFTH KEY].
At the top floor (Floor 1), stop, before walking along the passage to the right
as there's a treasure chest with a [TENT]. Then, carry on to the right and
enter the elevator door and you'll emerge on the other side, next to the save
point at the entrance hall.
At last we get to fight a boss! Choose your team with care because you want to
get the item reward for achieving over 30 hits and it's easiest to do that with
Karin and Joachim's specials. Given his weakness to wind I used Blanca, with
Joachim, Yuri and Anastasia with levels of 34, 35, 37 and 36 respectively.
o-----------------------------------------o-----------------------------------o
| B O S S - MASTER CYLINDER (Earth) |090| [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 5040, MP: 520, WGT: Light | Poison [-] P-Atk Down [-] |
| Skills : Cannon, Super Rotation, | Deadly Poison [-] P-Def Down [-] |
| Dissolve, Paralysis | |
| Rewards: Exp:29000,Cash:39000,Souls:240 | Paralysis [-] S-Atk Down [-] |
| Drops : Priest Earrings, Lottery Ticket| Seal [-] S-Def Down [-] |
| Extras : No of Hits - Warlock Earrings | Petrify [-] Delay [-] |
| Enemy Action +Soul | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
Dissolve is a physical attack on one doing around 230-250 damage with the added
Instant death status effect, but that won't hurt you with Leonardo's Bears.
Blanca or Kurando are useful for their full health revive skills if you don't
have enough to go round, but he's only likely to do it once if you're smart! He
can also attack one person with physical attacks that might inflict paralysis
so again, accessories that protect from that could be used, but it's easy
enough to heal from that, and he won't do it often. Be careful because his
cannon attack can target more than one and will hurt for around 200-250 damage.
Super rotation inflicts around 200 + damage to one or two people as it's a
multiple hit attack (with 13 hits) that randomly targets a couple of people.
Go for speed in this battle and I'd advise using Yuri's Libertis wind fusion
for the whole battle. Start off with Arc Gale and other Arc spells as usual:
Arc Surge (and Arc Barrier for protection) are particularly handy if you're
using wind specials. A good combo is Deathron Hammer, followed by Soul Comet
and then Slash from Yuri's Libertis netting you 36 hits to ensure you win the
Warlock Earrings. I whacked him in 5 turns with three person combos using
Anastasia to cast Arc Cure or use items when needed. The faster you are, the
less damage he can do and the fight will soon be over..
You'll leave the building after this battle and cannot return.
-------------------------------------------------------------------------------
27.3. BACK TOGETHER AGAIN (SIDEQUESTS)
-------------------------------------------------------------------------------
After all this, you're back in Naniwa's garden, and when you gain control again
you'll find that only one destination is available: Nihonbashi. The task is to
find the errant members of the party. You'll glean a little information about
some new developments from Rich Okatsu, the woman in pink, and from Curious
Hikosaburo,:the man with a yellow coat at the crossroads.
Walk forwards to find Joachim and Anastasia, but you won't find any change at
the park until you've also found Kurando and Blanca in the Vacant Lot. Next,
walk left at the crossroads to the park where you'll find Lucia and Gepetto
hanging out by the Magimel shop. Start to leave the park and Roger returns!
Roger's return heralds a new chapter in the game since you can now move freely
between Europe and Japan. You're shown instructions about moving between
locations and you can now fly around the world at your leisure. This means that
you can quickly nip back to Paris to update Blanca's score card and take care
of any trading you've got left to do. Just press the L1 or R1 button to change
maps.
------------------
PARIS - Montmartre
------------------
Talk to Ernest if you've completed 9 wolf bouts to receive the [THE EMPEROR]
Tarot Card for Lucia, which cuts turn interval in half.
-------------------
SOUTHAMPTON - Hotel
-------------------
Talk to Sefo, the barfly who was rescued by Kato all that time ago, and he'll
donate [NIBELUNG SCENE 9] IF you've already got the previous 8, and Karin gets
extra Geuschbenst power! This extends the attack to use 24 hits and, although
it uses 72 MP now, but that makes it a very handy attack when racking up
combos! By this point all three of Karin's skills should be at Level 3 with the
other two using 64 MP.
-----------------
FLORENCE - Rooney
-----------------
If you've been diligent in wearing the Pedometer and not cashed in your
accumulated steps then there's a good chance that you'll have over 9000!
However, you cannot yet get the hidden item.
---------------------------
SOLOMON'S TRIALS - BELIEVER
---------------------------
Sarah has another set of trials ready for you! It doesn't matter if you've
completed the earlier set or not, but the third Believer stage is now
available. If you want to pick and choose, the one to complete is the second
level for the Shax crest reward.
- Level 1 -
Reward : Warlock Earrings
- Level 2 -
Reward : Shax Crest
- Level 3 -
Reward : Gold Band
- Level 4 -
Reward : Seventh Key
Take along Anastasia to learn additional photo album skills from Andre, Armored
Fighter and Mini Tanukis if she doesn't already have them.
===============================================================================
29. FOREST OF THE WIND/PURGATORY ......................................... *W29
===============================================================================
TREASURE
* Marabas Crest
o Strike Expand o Hit Area Expand o Poison 3 (Boss)
- Seal of the Soul - Mana Root
Select this new location from the world map after completing any side trips.
You are on the way to Inugami Village, Kurando's home.
Walk up the path and keep veering to the right and you'll arrive at a single
tree trunk. Stop here and search at the base of the tree for a hidden item [?]
a [SEAL OF THE SOUL]. It's immediately before the screen changes and you'll
spot a narrow path off to the right. However, before you can reach that side
path there's a scene. After this everyone will be in another zone like the one
at the Foreigner's Graveyard, only this time there's a slightly more
complicated gate puzzle to solve. Talk to the child guardian and then check out
the altar which shows this diagram with each * representing a candle.
4 3
TC__*_____*__TC
\ /\ / The concept is simple - walk around the triangles without
5* 6* *7 *2 treading the same ground twice. Just pick a linear path.
TC\/__*_\/ When you return to the Save Point area after completion,
\ 8 / the barrier at the red star will dissipate. Follow the
9* *1 route numbers to navigate it successfully! As you walk up
\/ the path you'll go under a red star (marked with a number)
|SP and it will change to blue and the corresponding candle
BOSS | on the altar lights up.
| SHOP|
^ "Map"| Magimel's Shop
BARRIER____| The shop has the same inventory as Nihonbashi, except that
it sells the Emcee's Desk for 10250 cash.
------------------------------------------------------------------------------
| Exactly the same inventory as the shop in Nihonbashi with one addition. |
| + Emcee's Desk - 10250 |
|____________________________________________________________________________|
There's a handy save point nearby and somehow the Magimels have ended up here
too. As soon as you move to one of the paths, battles will start. Walk up to
the top right corner and open a treasure chest for a [STRIKE EXPAND]. Keep
going all the way to far left corner for a another chest that contains a [MANA
ROOT]. Walk down the western path to the four way junction and open a treasure
chest here for a [HIT AREA EXPAND].
Next, go UP the path that heads in a north easterly direction to the next
four-way junction at the north. From here, take the southeast path to the next
four-way junction on the eastern path, and then go directly west across the
middle of the area. At the junction go south east again and you'll be back at
the start.
Check out the altar and all candles will be lit, and the Guaardian will tell
you that the seal has broken. Stand in front of the red barrier and it will
disappear. Walk through the arch and it's only a short way to meet the ghoulish
Garan and trigger one of the best boss put-downs of the game, probably of any
game!
o-----------------------------------------o-----------------------------------o
| B O S S - YAMA GARAN (Dark) | 094 | [+] = Effect [-] = No Effect |
o-----------------------------------------o-----------------------------------o
| HP: 5100, MP: 600, WGT: Light | Poison [-] P-Atk Down [-] |
| Skills : Mind Assault, Evil Summoning, | Deadly Poison [-] P-Def Down [-] |
| Rock Strike, Deadly Poison | |
| Rewards: Exp:32500,Cash:45000,Souls:250 | Paralysis [-] S-Atk Down [-] |
| Drops : Marhas Crest, Poison 3 | Seal [-] S-Def Down [-] |
| Extras : + 3 Enku | Petrify [-] Delay [-] |
| Enemy action: +Seal of Aura | Instant Death [-] Slow [-] |
| | HP Down [-] Evade Down [-] |
o-----------------------------------------o-----------------------------------o
With the Enku added to the battle you can obtain more rewards. My team were at
level 36/37 for this battle.
Start with Arc Gale and then take out the three Enku as fast as you can. You'll
quickly notice that Garan is immune to magic damage and special skills so boost
attack with Arc Rage and hit him with physical strikes. Boost critical rate to
100% with Lucia's Moon Oil + Night Oil combination and use Fides with Yuri and
Energy Charge. Heal Deadly Poison immediately if you need to.
If Karin and Fides are active then Garan is likely to keep using Hail Crash as
it's the opposite elemental power and that will seriously damage them both, so
you need Arc Barrier to give some protection from his spells. In fact, Arc
Barrier is a good idea whoever is in your party. I'd suggest NOT using Karin,
but field the three Yuri, Kurando and Joachim for their 5 strikes rings and a
healer, probably Lucia, for her useful oils and Tarot. Combo with the three
hitters for extra damage.
Remember that Mind Assault removes all MP so having any MP for healing might be
a problem. Use items if you need them. Also, cast Holy Edge to give an
additional insult to the injury you'll be able to do with Yuri in his Fides
fusion form. (I got an MP replenish Tarot Card this time from Lucia's skill:
she's usually helpful like that!)
There are six basic fusions each representing an element. As well as these
there are two non-elemental fusions, one of which is found as a part of the
plot and which can be upgraded by completing an optional sidequest. The
Ultimate Dark Seraphim fusion requires all other fusions to be at Grade 3, with
Neo-Amon and Kurando's second fusion form obtained. These do NOT need to be at
Level 10.
To obtain the six Grade 3 fusions you need a Soul Drop. When you have one, go
to the graveyard and select any gravestone. Use the Soul Drop to trigger a
battle with the fusion monster. Win, and you acquire the Grade 3 fusion.
The first three Soul Drops can be found before in Europe BEFORE leaving for
Asia at the end of Disc One. If you miss them you can get them later after
returning to Europe. However, it is worth the extra effort to find them as soon
as you can, even if you are not ready to battle the third grade fusion
monsters.
The Soul Drops do not become available until an event occurs in Petrograd when
Yuri visits the graveyard and talks with Jeanne. This is part of the plot and
you do not have to do anything to trigger it. It occurs when the party is on
the way to the Gallery of the Dead.
You have to play the Lucky Chests minigame to match hidden chest contents. Play
and win the first round. Go back after obtaining the first soul drop and he
will say that he has some new prizes and you can play the second round.
----------------
2. Goreme Valley
----------------
: Inside the church
This soul drop is very easy to find and can be obtained early on in the game,
after your first visit to Goreme Valley. Once you have completed the events in
the Mirror Castle and leave the valley to return to Petrograd, go back to the
valley and go all the way through the passage and metal door at the end into
the chapel. Mr. Lawrence will be here, standing on the left hand side. Speak to
him and he will give you the soul drop.
------------------
3. Domremy Village
------------------
: Inside the church
The village location will be open again after the events in Russia so you can
revisit. Go through the village to the church. Head inside and walk up to the
altar. You will notice a gleam of light to the left side at the corner of the
window. Simply pick up the item to get another Soul Drop.
-----------
4. Yokohama
-----------
: Naniwa's house
After speaking to Naniwa (at first only identified as "Mysterious Old Man")
inside his house in Yokohama, go behind the pillar at the top of the room next
to the buckets and there is a hidden chest with a Soul Drop.
-----------------------
5. Foreigner's Cemetery
-----------------------
: By the white grave
After completing the events in the "Otherworld", and the next set of scenes in
the Capital, you can return to the cemetery and find the soul drop. From the
entrance, go to the far side of the grass and past "Retired Old Man Iwai".
Continue left, and before you reach the next man "Azama, Mindful of his
Ancestors", stop at the white central grave with a cross. This is where you
find the fifth Soul Drop.
------------------
6. Inugami Village
------------------
: Inside the shed
After the events when you first arrive here, go right from where Kurando is
standing (as he will be leading the group). There is a small grey shed at the
corner of the field. There is a hidden chest here and the Soul Drop is inside
it. If you are starting from the world map, enter Inugami, and the shed is
straight ahead of you, at the right side of the path.
Symbols |^| = up hit - high angle knocks enemy into the air
|v| = down hit - knock down slams enemy into the ground
[>>] = hard hit - knocks enemy far away
[=>] = stop hit (ends a combo!)
EARTH FUSION SKILLS
-------------------------------------------------------------------------------
Grade/Name | Lv| Skills | MP | Effect
-----------+---+------------+----+---------------------------------------------
1 Vastitas | 1 | Shield | 12 | Increases Physical Defense Power for one
| 1 | Crag | 16 | Earth Sp. Damage. Single/5 hits/Anti-ground
-----------+---+------------+----+---------------------------------------------
2 Sorm | 3 | Stand | 26 | Stops SP Damage for all when "Resisting"
| 5 | Thorn | 32 | Earth Sp. Damage. Circular, medium/6 hits/
| | | | Anti-ground |^|
-----------+---+------------+----+---------------------------------------------
3 Gaudion | 8 | Arc Shield | 36 | Increases Physical Defense Power for allies
| 8 | Howling | 44 | Restores small amount of SP to all allies
| 9 | Strike | 64 | Earth Special Damage. Circ., large/1 hit/|^|
___________|___|____________|____|_____________________________________________
FIRE FUSION SKILLS
-------------------------------------------------------------------------------
Grade/Name | Lv| Skills | MP | Effect
-----------+---+------------+----+---------------------------------------------
1 Karyl | 1 | Rage | 12 | Increases one ally's Physical Attack Power.
| 1 | Blaze | 16 | Fire Special Damage. Single/6 hits/Anti-air
| | | | [>>]
-----------+---+------------+----+---------------------------------------------
2 Barbaria | 3 | Energy | 52 | Increases own Physical Attack. Uses one
| | Charge | | turn.
| 5 | Magma | 32 | Fire Special Damage.Piercing,medium/3 hits/
| | | | |^|
-----------+---+------------+----+---------------------------------------------
3 Fides | 6 | Arc Rage | 36 | Increases all allies' Physical Attack Power.
| 8 | Hell Flame | 64 | Fire Special Damage. Circular, medium/
| | | | 6 hits/|v|
| 9 | Inferno | 80 | Fire Special Damage. Single/15 hits/[>>]
___________|___|____________|____|_____________________________________________
WATER FUSION SKILLS
-------------------------------------------------------------------------------
Grade/Name | Lv| Skills | MP | Effect
-----------+---+------------+----+---------------------------------------------
1 Amnis | 1 | Mirage | 12 | Increases Evasion Rate for one ally
| 1 | Splash | 16 | Water Special Damage. Single/3 hits/[>>]
-----------+---+------------+----+---------------------------------------------
2 Mahrae | 3 | Cure Plus | 24 | Restores medium amount of HP to one ally.
| 5 | Icicle | 32 | Water Special Damage. Circular, small/
| | | | 9 hits/[v]
-----------+---+------------+----+---------------------------------------------
3Veneficium| 6 | Arc Mirage | 36 | Increases Evasion Rate for all allies.
| 8 | Cure All | 32 | Restores full amount of HP to one ally
| 9 | Hail | 64 | Water Special Damage. Single/10 hits/[^]
___________|___|____________|____|_____________________________________________
LIGHT FUSION SKILLS
-------------------------------------------------------------------------------
Grade/Name | Lv| Skills | MP | Effect
-----------+---+------------+----+---------------------------------------------
1 Radeus | 1 | Barrier | 12 | Increases one ally's Special Defense Power.
| 1 | Heaven | 16 | Light Special Damage. Single/4 hits/
| | | | Anti-ground/|^|
-----------+---+------------+----+---------------------------------------------
2 Puera | 3 | Raise Up | 24 | Restores some HP and wakens one Unconscious
| | | | ally.
| 5 | Nova | 32 | Light Special Damage.Circ.,medium/6 hits/
| | | | Anti-air/ [^]
-----------+---+------------+----+---------------------------------------------
3 Miserati | 6 |Arc Barrier | 36 | Increases all allies' Special Defense Power.
| 8 |Resurrection| 40 | Restores all HP and wakens one Unconscious
| | | | ally.
| 9 | Pulse | 64 | Light Special Damage, Piercing, Irregular/
| | | | 17 hits/Anti-ground/[^]
___________|___|____________|____|_____________________________________________
DARK FUSION SKILLS
-------------------------------------------------------------------------------
Grade/Name | Lv| Skills | MP | Effect
-----------+---+------------+----+---------------------------------------------
1 Nox | 1 | Surge | 12 | Increases Special Attack Power for one ally.
| 1 | Hell's Eyes| 16 | Dark Special Damage. Single/3 hits/[v]
-----------+---+------------+----+---------------------------------------------
2 Orexis | 3 |Mind Assault| 1 | Drains MP from one enemy.
| 5 | Dark Claw | 32 | Dark Special Damage. Single/9 hits/[v]
-----------+---+------------+----+---------------------------------------------
3 Somnion | 6 | Arc Surge | 36 | Increases Special Attack Power - all allies.
| 8 | Delay | 40 | Slows the turn order of one enemy.
| 9 | Thanatos | 64 | Dark Special Damage. Linear, large/13 hits.
___________|___|____________|____|_____________________________________________
AMON
-------------------------------------------------------------------------------
Skill | Lv| MP | Effect
------------------+---+----+---------------------------------------------------
Demon Rage | 1 | 36 | Non-class Special Damage. Linear, medium/1 hit/|^|
Mind/Body Revival | 3 | 48 | Fully restores HP and awakens one Unconscious ally
The End | 5 | 54 | Non-class Special Damage. Circular, medium/1 hit>>
__________________|___|____|___________________________________________________
NEO-AMON
-------------------------------------------------------------------------------
Skill | Lv| MP | Effect
------------------+---+----+---------------------------------------------------
Demon Rage | 1 | 36 | Non-class Special Damage. Linear, medium/1 hit/|^|
Mind/Body Revive | 3 | 48 | Fully restores HP and awakens one Unconscious ally
The End | 5 | 54 | Non-class Special Damage. Circular, medium/1 hit>>
Not Yet! | 8 | 56 | restores a small amount of HP to all Unconscious
| | | allies.
"Die Scumbag!" | 9 | 88 | Non-class Special Damage. Circular, large/
| | | 18 hits/|^|
__________________|___|____|___________________________________________________
DARK SERAPHIM
Dark Seraphim starts at Level 1 WGT Normal SP 7 /turn.
-------------------------------------------------------------------------------
Skill | Lv| MP | Effects
------------------+---+----+---------------------------------------------------
For Everyone... | 1 | 72 | Increase Status for all allies
For Tomorrow... | 4 | 88 | Non-class Special Damage + HP drain.
| | | Single/1 hit =>
For the Child... | 7 |160 | Non-class Special Damage. All/30 hits/* (targets
| | | and chains attacks)
__________________|___|____|___________________________________________________
The stats for the fusions are not affected by equipment, but they are dependent
on current levels. In other words, the higher Yuri's level the higher the
fusions stats. There is a cap to the fusion form's stats. If Yuri is at a high
enough level, say, level 70, the fusions may reach 99 for Strength, Vitality
and even Agility. They cannot go higher than this.
The stats listed here show the increases that each fusion gives, based on
Yuri's status.
-------------------------------------------------------------------------------
FUSION NAME LEVEL STR VIT AGL INT POW LUC
-------------------------------------------------------------------------------
Earth 1: Vastitas 10 11 10 8 4 8 7
Heavy
2: Sorm 10 14 12 10 6 11 9
Heavy
3: Gaudion 10 17 15 13 9 14 12
Heavy
-------------------------------------------------------------------------------
Wind 1: Malakia 10 5 5 11 9 9 9
Normal
2: Grano 10 7 6 13 12 12 12
Normal
3: Libertis 10 11 8 17 15 15 15
Normal
-------------------------------------------------------------------------------
Fire 1: Karyl 10 10 11 4 8 7 8
Heavy
2: Barbaria 10 12 13 6 11 9 11
===============================================================================
02. WOLF BOUTS (BLANCA) ................................................ *SK02
===============================================================================
Although these bouts are optional (after the first one) it's important to
undertake them all because they give Blanca additional skills or boost those he
already has. Each successful battle results in a Paw Print on the Score Card he
received for the first fight in Paris. Acquire three paw prints and return to
talk to Ernest outside the subway station at Montmartre and he'll give Blanca a
reward. You also gain item drops from the battles. See the location in the
walkthrough for more details of all the battles.
------------------------------------------------------------------------------
MANIFESTATION OBTAIN MP Description
------------------------------------------------------------------------------
Soul Comet Default 20 Wind Class Sp. Dam. Single/#hits
Full Moon Wolf Bout 5 18 Recovers Ring and Status Abnormalities
for all allies
Comeback Wolf Bout 8 36 Restores all HP to unonscious ally
Aurora Wolf Bout 12 54 Restores all HP to all allies
Red Comet Wolf Bout 15 20 Wind Class Sp. Dam. Single/12 hits
------------------------------------------------------------------------------
Soul Comet powers up from Wolf Bouts and this adds more hits.
Red Comet replaces Soul Comet.
---------------
WOLF BOUTS 1-15
---------------
01. Tetsu
Where : Montmartre, Paris.
When : After visiting the Cafe in Montmartre on the first visit.
Reward: Learn Soul Comet.
Ring Perfect Victory: Extra Cash
02. Kelly
Where : Wine Cellar, south-west room (near Le Havre).
When : After completing events in the Cellar and defeating Veronica.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Cash
03. Jerome
Where : Florence, on the north side of town.
When : After completing events in the Cellar and defeating Veronica.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Seal of Force
04. Henri
Where : SG Italian Branch HQ, top floor.
When : After completing events and defeating Janus.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Experience
05. Philippe
Where : St. Marguerite Island, inside the wolf forest.
When : After the rest of the group has been captured.
Reward: Learns Full Moon.
Ring Perfect Victory: Thera Root
06. R-3
Where : Petrograd, in an alley off the street leading to the right from Edgar's
shop.
When : After returning to Petrograd.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Experience
07. Necros
Where : Petrograd, inside the Gallery of the Dead.
When : On the first visit to the Gallery with Anastasia.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Experience
08. Martega, Mash, Maya: Domremy.
Where : Domremy Woods. Talk to Nagy in Domremy and they'll appear in the woods.
When : As soon as Domremy is available again from the world map.
Reward: Learns Comeback.
Ring Perfect Victory: LeonardoÕs Bear
09. Carven
Where : Battleship Mikasa, middle deck.
When : As soon as the team leaves the Battleship after the first visit.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Cash
10. Eleanor
Where : Nihonbashi, eastern park: Vacant Lot.
When : After beating the monsters in the capital.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Cash
11. Matsunaga
Where : Inugami Village, Fountain of Sukune.
When : Return after defeating Kouenki.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Strike Expand
12. Lobo
Where : Immortal Mountain.
When : On the first visit.
Reward: Learns Aurora.
Ring Perfect Victory: Extra Experience
13. Henri
Where : Tiffauges Castle: in the circular room at the west side.
When : On the first visit to Tiffauges Castle.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Cash
14. Lobo
Where : Forest of Wind.
When : After events with Alice and Karin in Inugami Village.
Reward: Powers up Soul Comet.
Ring Perfect Victory: Extra Experience
15. Wolfman
Where : Montmartre, Paris.
When : After completing all the other wolf bouts.
Reward: Soul Comet is transformed into Red Comet.
Ring Perfect Victory: Strike Expand
Ring Perfect information courtesy of FinalFLuver.
===============================================================================
03. STUD CARDS AND DRESSES (GEPETTO) .................................... *P03
===============================================================================
Each Stud Card will be exchanged by Pierre Magimel for a dress for Cornelia.
Some dresses require a special item to "inspire" Pierre as well as a Stud Card.
Pierre is always found at a Magimel Brothers shop in any town, although not
always in a dungeon shop.
There are nine Stud Cards and nine dresses, but the last three require special
items as well as Stud Cards to inspire Pierre's creativity.
----------
STUD CARDS
----------
Mr. Sommelier
Where : Gepetto's apartment, Paris
When : Automatically acquired.
Mr. Matador
Where : Gepetto's apartment, Paris. OR Florence
When : Automatically acquired if you have a Shadow Hearts save file.
OR: Becky, the Artist will give it to you if you speak to her.
Mr. Chef
Where : Wine Cellar, Lucky Chests prize.
When : After completing events in the Wine Cellar, return to the west room and
win this prize from the first round of Lucky Chests.
Mr. Detective
Where : Southampton. Inside a treasure chest found on the castle wall.
When : The day after arriving at the port.
Mr. Samurai
Where : Cannes. Inside the bar.
When : Agree to buy a drink for the large man in a grey suit
Mr. Swan
Where : A gift from the pacing guard, Cyril in the Winter Palace
When : After Anastasia joins the party.
Mr. Doctor
Where : Behind the black sign next to the Magimel's shop in Yokohama Streets.
When : On the first visit to Yokohama Streets, Japan.
Mr. Sax
Where : Prize for Beginner Level 4 , Solomon's Trials
When : Win this on the first visit to Goreme Valley (or later).
Mr. Wrestler :
Where : A gift from Yamagushi standing near the wrestling ring in the park at
Nihonbashi.
When : After the visit to the Immortal Mountain.
-------
DRESSES
-------
Choose the order in which you get the first six, each of which boosts
one element and has an elemental spell. The last three dresses require you to
give Pierre an additional item.
Little Mushroom: Earth Cast: 20 MP
Original Class changed to Earth. Earth Class magic/effects upped.
Earth Class Special Damage. Circular, small/1hit =>
Sassy Sailor: Aqua Cast: 20 MP
Original Class changed to Water. Water Class magic/effects upped.
Water Class Special Damage. Circular, small/1hit =>
Fire Dancer: Heat Cast: 20 MP
Original Class changed to Fire. Fire Class magic/effects upped.
Fire Class Special Damage. Circular, small/1hit =>
Windy Pixie: Air Cast: 20 MP
Original Class changed to Wind. Wind Class magic/effects upped.
Wind Class Special Damage. Circular, small/1hit =>
Angel of Light : Holy Cast: 20 MP
Original Class changed to Light. Light Class magic/effects upped.
Holy Class Special Damage. Circular, small/1hit =>
Dark Beauty : Dark Cast: 20 MP
Original Class changed to Dark. Dark Class magic/effects upped.
Dark Class Special Damage. Circular, small/1hit =>
Black Queen: Passion: 36 MP
Original Class changed to none. Improves Dark, Wind.
Dark Class Special Damage. Circular, medium/1hit=>
Requirement: Purple Bondage. (find in Rasputin's room at Winter Palace)
Beastmaster: Ecstasy: 72 MP
Original Class changed to none. Improves Fire, Earth.
Earth Class Special Damage. Circular, medium/6hits ^
Requirement: Racoon Toy. (buy from Brick Warehouse shop)
Blue Virgin: Advent: 88 MP
Original Class changed to none. Improves Light, Water.
Light Class Special Damage. Circular, large/1hit v
Requirement: Yuri's drawing.
(Yuri does the drawing when giving Pierre the final Stud Card)
Karen learns sword arts from finding musical scores and three of these are
powered up when you find more scores. This table shows her skills at the
maximum power.
SWORD ARTS
-------------------------------------------------------------------------------
Skill | LV | MP | Effect
------------------+-----+-----+------------------------------------------------
Heuervelk | 3 | 64 | Fire Class Special Damage. Circular.
| | | Large/1 hit/^
------------------+-----+-----+------------------------------------------------
Bullenfogel | 3 | 64 | Fire Class Special Damage. Linear.
| | | Large/2 hits/v
------------------+-----+-----+------------------------------------------------
Geuschbenst | 3 | 72 | Non-class Physical Damage. Single/24 hits/^
------------------+-----+-----+------------------------------------------------
Sonnestark | - | 88 | Fire Class Special Damage. Piercing.
| | | Large/2 hits/^
-------------------------------------------------------------------------------
The odd thing about these scores of the chapters of Wagner's opera Ring of the
Nibelung, is that you find them out of order. However, if you miss one and
return for it later, you might find a different one from those listed.
The order in which they are given to you is as follows. If you miss someone
then the next person will simply give you the next Nibeling scene so the order
could be different. This is because the next two numbers power up a skill.
(Prelude, 2, and 3), (4, 5, 6), (7, 8, 9).
1. Prelude (Paris),
2. Scene 4 (Southampton)
3. Scene 7 (Florence)
4. Scene 2 (St. Maguerite}
5. Scene 5 (Petrograd)
6. Scene 8 (Gallery of the Dead)
7. Scene 3 (Battleship Mikasa)
8. Scene 6 (Foreigner's Cemetery)
9. Scene 9 (Southampton)
10. Finale (Queen's Garden - revisit)
Nibelung Prelude
Where : Acquired automatically in Gepetto's apartment.
When : On the first visit to Paris.
Effect: Karin learns Heuervelk.
Nibelung Scene 2
Where : Given by the locksmith in St. Marguerite
When : As soon as you talk to him.
Effect: Heuervelk is powered up.
Nibelung Scene 3
Where : A gift from a sailor on the Mikasa
When : As soon as you arrive on the Mikasa battle ship in Japan.
Effect: Heuervelk is powered up.
Nibelung Scene 4
Where : From the sergeant by the steps in Southampton.
When : The next day after arriving in the port.
Effect: Karin learns Bullenfogel.
Nibelung Scene 5
Where : Given by old man Boris in Petrograd.
When : After the party meets Anastasia in Edgar's shop in Petrograd.
Effect: Bullenfogel is powered up.
Nibelung Scene 6
Where : From Azama, Mindful of his Ancesters in the Foreigner's Cemetery.
When : After beating Shoki and before going to the Hojo Research Facility.
Effect: Bullenfogel is powered up.
Nibelung Scene 7
Where : Given by Jones, the Rich Businessman by the fountain in Florence.
When : On the first visit to Florence.
Effect: Karin learns Geuschbenst.
Nibelung Scene 8
Where : Examine a skeleton in the Gallery of the Dead to find this hidden item.
When : On visiting the Gallery of the Dead, Petrograd.
Effect: Geuschbenst is powered up.
Nibelung Scene 9
Where : Given by a man inside the Hotel in Southampton, when all other scenes
have been obtained.
When : After finding all the other scenes.
Effect: Geuschbenst is powered up.
Finale
Where : Found inside the Queen's Garden.
When : Revisit after beating the boss.
Effect: Karin learns Sonnestark.
===============================================================================
05. MUSCLE ARTS AND JOACHRHYTHMS (JOACHIM) .............................. *P05
===============================================================================
Joachim learns three skills by fighting and beating the Great Gama in one-on-
one battles in the wrestling ring. Gama is found in Southampton, England, and
in Nihonbashi, Japan.
Joachim has three fighting forms: Invisible, Golden Bat, and Grand Papillon, as
well his ordinary self, and he changes forms based on his Joachrhythms. These
are dependent on battles fought although there are items which permit changing
his form instantaneously.
- Golden Bat
Has low HP but vastly increased strength and speed. Cannot use crests or
special skills. Use the Bat's Gold item to change into this form.
- Invisible
Keeps the same stats and skills but is invisible, meaning the enemies won't
attack him and giving him high evasion. However, he's not invincible!
Use the Strongoids item to change into this form.
- Grand Papillon
Has increased stats for every parameter. This from first becomes available
after completing the events inside the Wine Cellar. Use the Getitup! item to
change into this form.
- The Great Question
This form is the most powerful of all and acquired after completing Joachim's
quest of the Man Festival, situated in Nihonbashi. It supercedes the Grand
Papillon form and the Getitup! item will change Joachim into this form.
Joachim must have all his skills and the Asuka Stone Platform must have
appeared before talking to Gama in Nihonbashi.
===============================================================================
06. TAROT AND OILS (LUCIA) .............................................. *P06
===============================================================================
Lucia starts out with two oils and finds more during the the course of the
game. Each oil can be combined with one other and that produces pre-determined
effects. The cost is in MP and they can be used as often as you wish and will
never run out!.However, the effects don't have any impact on Lucia herself
which means that the best way to use her is as a back-up mage, boosting the
rest of the team. All the effects are temporary and last as long as stated and
after using a combination once, you'll see the description of the effects on
the battle menu screen in subsequent battles.
Note that the only way to see the effects of the combinations is to use them
during a battle. After that the ??? mark will disappear and you'll see the full
description. You cannot use the oils from the command menu although you can
read the basic description from there. I've taken the more detailed
descriptions from using the oils in battle.
Lucia can only use her oils one lot at a time, so you have to wait for the
effects to end before using them again. Tarot cards can only be used once in
one battle. Note that some oils have a strike effect, but others don't and
you'll just see a single blue section on the ring.
---------
LOCATIONS
---------
- Ocean Oil : Automatically given by Carla (Florence).
- Misty Oil : Automatically given by Carla.
- Grass Oil : Hidden item at the fountain at the bottom of steps in Cannes.
- Night Oil : Defeat VICTOR (Winter Palace, Petrograd).
- Moon Oil : Defeat NIGHT QUEEN (Winter Palace, Petrograd).
- Shining Oil : Talk to Tomoko, Just Back from France, in Yokohama Streets,
three times.
- Sunrise Oil : Inside a hidden treasure chest upstairs in Saki's house,
Inugami Village.
- Aurora Oil : Finish the Black Forest sidequest and report back to Carla.
------------
COMBINATIONS
------------
Descriptions are taken from the game during a battle, which gives slightly
different (and more detailed) information from Lucia's personal menu screen
description. Where the action was a Strike on the ring, the effect has been
increased (and noted as such!).
OCEAN OIL - HP Recovery
-------------.-----.----------.------------------------------------------------
Combine with | MP | Duration | Effect
-------------+-----+----------+------------------------------------------------
Ocean Oil | .. | ....... | ...............................................
Misty Oil | 20 | Instant | HP recovery (small)
Grass Oil | 25 | 1 turn | HP recovery (small)
Night Oil | 30 | 1 turn | HP recovery (medium)
Moon Oil | 30 | 2 turns | HP recovery (small)
Shining Oil | 35 | 2 turns | HP recovery (medium)
Sunrise Oil | 25 | Instant | HP recovery (medium)
Aurora Oil | 70 | 2 turns | Ally HP healed by 180 points
_____________|_____|__________|________________________________________________
MISTY OIL - Status Protection
-------------.-----.----------.------------------------------------------------
Combine with | MP | Duration | Effect
-------------+-----+----------+------------------------------------------------
Ocean Oil | 20 | 1 turn | Protects against status effects
Misty Oil | .. | ....... | ...............................................
Grass Oil | 25 | 2 turns | Defend against all ally ring abnormalities
Night Oil | 30 | 3 turns | Protects against status effects
Moon Oil | 25 | 2 turns | Protects against status effects
Shining Oil | 20 | 1 turn | Defend against all ally ring abnormalities
Sunrise Oil | 30 | 3 turns | Defend against all ally ring abnormalities
Aurora Oil | 60 | 3 turns | Defend against all ally status and ring
| | | abnormalities
_____________|_____|__________|________________________________________________
GRASS OIL - Increases Defence
-------------.-----.----------.------------------------------------------------
Combine with | MP | Duration | Effect
-------------+-----+----------+------------------------------------------------
Ocean Oil | 25 | 3 turns | Ally Physical Defense up 18% (strike)
Misty Oil | 25 | 3 turns | Ally Special Defense up 18%
Grass Oil | .. | ....... | ...............................................
Night Oil | 20 | 3 turns | Ally Special Defense up
Moon Oil | 25 | 3 turns | Ally Physical Defense up
Shining Oil | 30 | 3 turns | Ally Physical Defense up 24% (strike)
Sunrise Oil | 30 | 3 turns | Ally Special Defense up 24% (strike)
Aurora Oil | 60 | 3 turns | Ally Physical, Special Defense up 24% (strike)
_____________|_____|__________|________________________________________________
AURORA OIL
-------------.-----.----------.------------------------------------------------
Combine with | MP | Duration | Effect
-------------+-----+----------+------------------------------------------------
Ocean Oil | 70 | 2 turns | Allies HP healed by 150 points
Misty Oil | 70 | 2 turns | Allies healed by 60 HP, 60 MP, 3SP.(strike)
| | | Defends against Status and Ring Abnormalities
Grass Oil | 70 | 2 turns | Allies healed by 60 HP, 60 MP, 3SP.(strike)
| | | Physical and Special Defense up 18%
Night Oil | 70 | 2 turns | Ally HP healed by 60, MP by 120, SP by 3 (str)
Moon Oil | 900 | 2 turns | Allies healed by 60 HP, 60 MP, 3 SP.
| | | and also have "3rd Key" effect on attacks.
Shining Oil | 70 | 2 turns | Allies healed by 60 HP, 60 MP, 3 SP. (strike)
| | | Physical and Special Attack Power up 18%
Sunrise Oil | 70 | 2 turns | Ally HP healed by 60, MP by 60, SP by 5 points
| | | (strike)
Aurora Oil | .. | ....... | ...............................................
_____________|_________________________________________________________________
NOTE: To give Lucia sufficient MP to use the 900 MP oils equip her with the
Oracle Earrings to increase Max MP by 20% or Priest Earrings to decrease MP
consumption by 20% (which cuts the amount needed from 900 to 720).
Tarot Cards are Lucia's second personal skill. She acquires them by various
means: some are in her possession when she joins the party, others are dropped
from bosses but a few are found, and you can avoid picking them up if you wish.
This gives you the option to pre-select at least some of the Tarot Cards,
avoiding the ones with the worst negative effects (for example: the Death
card.)
It costs nothing to use a Tarot Card, although you can only use them
ONCE during one battle. However, if Lucia goes berserk she often picks a Tarot
Card and there is no limit on the number of times she might do that.
Cards will sometimes receive a boost, doubling their effect, and sometimes be
reversed, giving the opposite effect, and the reverse effect can also be
doubled. You'll know when this occurs because the selected card will sparkle.
With the Seven Stars accessory equipped to Lucia the cards will always sparkle,
and therefore always give a special effect. This is found inside the Black
Forest after completing her character quest and revisiting.
Tarot picks are completely subject to chance, but add a nice degree of
randomness and additional challenge to battles, especially when they are
reversed! They also give you the chance of an excellent boost or even an
instant kill of a boss. ALWAYS equip Lucia with the Leonardo's Bear accessory
to protect her from the effects of instant death if the Justice Card is cast.
Here they are in alphabetical order, with a brief summary of the location and
details of the effects. I have not managed to record the full range of effects
despite using the cards in nearly every battle in one game! Descriptions with a
(?) appended denote an educated guess, and at least show the rarity of getting
that result.
-------------------------------------------------------------------------------
Death : Asuka Stone Platform, Level 4 Green.
+ Indefensible "Instant Death" effect on all enemies
++ ??
- ??
-- ??
-------------------------------------------------------------------------------
High Priestess : Default
Restores 50% MP.
: + All ally MP is restored by 50% of max value
++ All ally MP completely restored
- All ally MP is reduced to 50%
-- All ally MP is reduced to 0
-------------------------------------------------------------------------------
Judgment : Defeat SHOKI in Nihonbashi.
Draw another card
+ Draw one more card. Always positive effect.
-------------------------------------------------------------------------------
Justice : Defeat JANUS in the SG HQ, Italy.
Kills Lucia, resurrects and fully heals all.
+ Lucia is downed and heals all unconscious allies fully
++ Resurrect effect on all allies
- ??
-- ??
-------------------------------------------------------------------------------
Strength : Defeat KING TAMAKOS, Queen's Garden, Scotland.
* Amount of damage caused is doubled.
++ ??
- ??
-- ??
-------------------------------------------------------------------------------
Temperance : Defeat OSCAR, St Margarete.
Reduces SP consumption.
+ All ally SP consumption is reduced by 50%
++ All ally SP consumption is cut by 75%
- All ally SP consumption increased by 2x
-- All ally SP consumption increased by 4x
-------------------------------------------------------------------------------
The Chariot : Found inside the Black Forest.
Damages enemies based on half HP
+ All enemies damaged by an amount equal to 50% of max HP
++ All enemies damaged by an amount equal to 100% of max
HP
(This occurs immediately as an unavoidable HP loss.)
- ??
-- ??
-------------------------------------------------------------------------------
The Devil : Inside Tiffauges Castle.
Inflicts bad status effect on enemies
+ All enemies inflicted with 1 status abnormality
++ All enemies inflicted with 2 status abnormalities
- All allies afflicted with 1 status abnormality
-- All allies afflicted with 2 status abnormalities
-------------------------------------------------------------------------------
The Emperor : From Ernest in Montmartre, Paris for 9 paw prints.
Turn interval cut in half
+ Turn interval is cut in half.
++ All ally action speed increases by 4x
- Ally action speed is cut by 50% (?)
-- Ally action speed is cut by 75%
-------------------------------------------------------------------------------
The Empress : Found under the teddy in Anastasia's bedroom, Petrograd.
All ally evasion doubled.
+ All ally Evasion Rate increased x2
++ All ally Evasion Rate increased x4 (300%)
: - All ally Evasion Rate is reduced by 50% (?)
-- All ally Evasion Rate is reduced by 75%
-------------------------------------------------------------------------------
The Fool : Reward for beating the 3 wolves in Domremy forest.
Damage display is doubled (stats not to be trusted!)
+ Damage display is doubled
++ Damage display is magnified 4 times
- Damage display is reduced by 50%
-- Damage display is reduced by 75%
-------------------------------------------------------------------------------
The Hanged Man : Default.
Enemies' next turn is skipped
+ All enemies' next turn is skipped
++ All enemies skip 2 turns
- All allies skip a turn
-- All allies skip 2 turns
-------------------------------------------------------------------------------
The Hermit : Default.
SP restored by 50%.
+ SP is restored by 50% of max value.
++ SP is restored by 100% {?}
- All ally SP is reduced by 50%
-- All ally SP reduced to 0.
-------------------------------------------------------------------------------
The Hierophant : Default.
Ally HP is healed by 50%.
+ All ally HP healed by 50% of max value
++ All ally HP completely healed
- All enemy HP healed by 50% (?)
-- All enemy HP completely healed
-------------------------------------------------------------------------------
The Lovers : Found on the Mikasa.
All ally HP, MP and SP is restored by 50%
+ HP, MP and SP are restored by 50% of max value
++ All ally HP, MP and SP completely restored
- All HP, MP and SP reduced by 50% (?)
-- All HP, MP and SP reduced to 0 - everyone dies!
(This effect cannot be defended against with a Crucifix or
Leonardo's Bear)
-------------------------------------------------------------------------------
The Magician : Hidden item in the Gallery of the Dead. Near K gate.
All ally MP consumption is cut in half.
+ All ally MP consumption is cut in half
++ ??
- ??
-- ??
-------------------------------------------------------------------------------
The Moon : Default.
Ally MP is boosted by 50%
+ All ally MAX MP in battle increases by 50%.
++ All ally MAX MP multiplied x2.
- All ally MP is reduced by 50%
-- All ally MP reduced to 1
-------------------------------------------------------------------------------
The Star : Found in the garden of Saki's house, Inugami Village.
Ally HP is boosted by 50%
+ All ally MAX HP in battle increases by 50%.
++ All ally MAX HP increased by 2x
- All ally HP reduced by 50% (?)
-- All ally HP reduced to 1
(Cannot be healed, even with items!)
-------------------------------------------------------------------------------
The Sun : Found in Yokohama Streets.
Ally SP is boosted by 50%.
+ All ally MAX SP in battle increases by 50%.
++ All ally MAX SP increased by 2x (?)
- All ally HS reduced by 50% (?)
-- All ally SP reduced to 1 (?)
-------------------------------------------------------------------------------
The Tower : Behind the right side bridge pillar in Nihonbashi.
Cash held is doubled
+ Currently held cash is multiplied by x2.
++ Currently held cash is increased by x4
- Currently held cash is decreased by 50% (?)
-- Currently held cash is decreased by 75%
-------------------------------------------------------------------------------
The World : Reward from beating ASMODEUS, Idar Flamme.
Doubles battle gains of cash, experience and soul.
+ After battle: money, EXP, and Soul Energy is doubled.
++ After battle earned money, EXP, and Soul up 4x
- After battle money, EXP and Soul is reduced by 50% (?)
-- After battle money, EXP and Soul is reduced by 75% (?)
-------------------------------------------------------------------------------
Wheel of Fortune : Prize for Croft's treasure hunting quest. Inside
St. Margarete.
Luck increased by 128 points.
+ All ally Luck is multiplied by 128.
++ All ally luck is multiplied by 256 (?)
- All ally luck is divided by 128 (?)
-- All ally luck is divided by 256
-------------------------------------------------------------------------------
===============================================================================
07. PHOTOS AND SILVER ANGELS (ANASTASIA) ................................ +P07
===============================================================================
------------------
ANASTASIA'S ALBUMS
------------------
Anastasia is equipped with a camera which she can use to take photographs of
enemies. This reveals their stats, but ONLY while she is in the active party.
By taking photos of specific enemies she learns new skills. Her default camera
only allows her to photo one enemy. After defeating the Night Queen on the roof
of the Winter Palace, visit Edgar's shop and talk to him to receive the
PANORAMIC LENS accessory. This allows her to photo all enemies at once: if it
is equipped!
Only enemies photographed will reveal their full details in the Monster Library
so it's really worthwhile taking pictures of as many as possible. You can also
see the totals by selecing Snapshot from her Personal menu.
She can snap 10 speical enemies to able to summon them in battles and make use
of their skills.
Skill : Cash Steal
Enemy : Andre (boss)
Locate: Solomon Trials, Monk Level 3, Believer Level 4
(Note that Anastasia is not in the party when meeting Andre for the
first time.)
Skill : Falling Leaves
Enemy : Tengu
Locate: Forest of the Wind. Equip the accessory Warning Device to prevent a
surround attack so this elusivve enemy can be defeated before it flees.
Skill : Nightmare
Enemy : Bailey
Locate: Doll House. (Visit this place for Gepetto's quest.)
Skill : Power Cannon
Enemy : Mecha Lord
Locate: Imperial Capital - Azabu Kamiyashiki,
Solomon Trials: Embodiment, Level 2.
Skill : Remove
Enemy : Oscar (boss)
Locate: Solomon Trials: Monk, Level 4, Believer Level 4
(Note that Anastasia is not in the party when meeting Oscar for the
first time.)
-------------------------------------------------------------------------------
Skill | MP | Effect
------------------+-----+------------------------------------------------------
Aqua Raise | 36 | Water Special Damage. Poison. Circular. small/1
| | hit/knockback
------------------+-----+------------------------------------------------------
Cash Steal | 38 | Steals cash from one enemy
------------------+-----+------------------------------------------------------
Direct Press | 28 | Halves one enemy's HP (doesn't work on bosses)
------------------+-----+------------------------------------------------------
Euthanasia | 88 | Water Special Dmg.+ Abnormality. Circular, large/
| | 1 hit/knockup
------------------+-----+------------------------------------------------------
Falling Leaves | 1 | Allow characters to run from a battle (100% chance)
------------------+-----+------------------------------------------------------
Nightmare | 56 | Reduces one enemy's HP to 1
------------------+-----+------------------------------------------------------
Pillage Storm | 38 | Steal items from one enemy
------------------+-----+------------------------------------------------------
Power Cannon | 72 | Non-class Special Damage. Linear, large/17 hits/
| | knock up
------------------+-----+------------------------------------------------------
Remove | 50 | Nullifies one enemy's increased status effect
------------------+-----+------------------------------------------------------
Spirit Ward | 80 | Drives one enemy away from the battle
-------------------------------------------------------------------------------
-------------
SILVER ANGELS
-------------
Collect all five Silver Angels and visit Petrograd to speak to Edgar inside his
shop. He will give Anastasia the GOLD ANGEL, her ultimate weapon.
1. Return to the roof of the Winter Palace after defeating Veronica.
2. Behind the drying rack in front of the left house in Inugami Village.
3. Behind the couch in the diary room of the Doll House.
4. Reward for beating Worshipper Level 1, Solomon's Trials.
5. Prize for completing the Stud Card quiz held by a man next to Great Gama's
wrestling ring in Nihonbashi.
These stats show the increases to status that each fusion gives, based on the
maximum level 10. Jutendouji has the highest Strength, Vitality and Agility in
the game, even higher than Dark Seraphim.
-------------------------------------------------------------------------------
FUSION NAME LEVEL STR VIT AGL INT POW LUC
-------------------------------------------------------------------------------
Tsukiyomi 10 18 18 17 9 7 14
Normal
SP:5
===============================================================================
01. Ring Soul ............................................................ *S01
===============================================================================
The Ring Soul is useful because each time it is found it will give you an
Attack Boost item. Added to the ring of any character, this item allows an
extra hit area. This, of course, means that more damage can be inflicted when
using a normal attack as there are more chances for getting strike and critical
attacks. It is especially useful for the characters whose default ring setting
only has one attack. It is also useful for those characters who engage in
battle quests: i.e. Blanca, Joachim and to a lesser extent, Kurando.
Each character has a maximum number of attacks that can be on the ring. This
list shows the maximum attacks each character could have. There are 8
characters and 16 Attack Boosts: 2 each.
----------------
DISC ONE: EUROPE
----------------
Ring Soul 1. Apoina Tower
After the initial scenes in the Church at Domremy and subsequent events,
Nikolai and Karin go to Apoina Tower where the first battles of the game take
place. The Ring Soul cannot be missed.
Ring Soul 2. Paris Subway
Get the key to the subway from Dr Gaultier inside the Hotel on the Champs
Elysees. At the three-way tunnel junction enter the furthest left tunnel where
will be another junction. Take the right hand track. Continue at the fork and
go north where the path is halted by another subway car. The next Ring Soul is
here.
Ring Soul 3. Le Havre
Access Le Havre after leaving the subway tunnels of Paris. Go down the steps
and right, past the shop, La Cage Aux Songes, and then, right, across a samll
bridge. Head past the house on your left and then up to where Unemployed Henry
is standing underneath a tree. Go past him towards the tree and the Ring Soul
will appear.
Ring Soul 4. Rhonnda Mine
After completing the events in the inn at Southampton and being told about the
only way to Wales, you enter the mines. This Ring Soul cannot be missed, and
it's waiting at the corner to the south after getting off the lift to the first
basement in the mines.
Ring Soul 5. Wales
This location opens up after leaving the Rhonnda Mines. The Ring Soul can be
found between Roger's house and the structure to the right of it.
Ring Soul 6. Manmaria Island
Lucia takes you to this island after visiting Carla in Florence. From the
entrance hall of the mansion go up through the first door, and turn right and
go up the stairs. From this room, go through the northern door and along the
corridor. Half way along the corridor turn right to enter a room and at the far
right side of this room, next to a folding screen the Ring Soul will appear.
Ring Soul 7. Neam Ruins
This location opens up after events at the SGHQ Italian Branch. The Ring Soul
is found at the lower left corner of the large floor diagonally opposite the
Magimel's shop.
Ring Soul 8. St Marguerite Island
The island is reached from Cannes, after acquiring the Waterway Key. It's easy
to miss this one!
From the save point at the jail cells in St. Marguerite go back through the
room where Blanca fought Oscar and then forwards through the door. turn to the
left as you face the screen, and go to the corner. Walk forwards, and right,
until you are in the centre of the area. Go forwards again (Yuri is facing you)
and you will have gone through another door. Turn to your right, facing the
screen which is left for your characters. The Ring Soul is at the upper right
hand corner of the area with all the doors and passages the Blanca had to get
through.
Ring Soul 9. Goreme Valley
On the first visit here, after completing the first series of events in
Petrograd, find the Ring Soul easily inside the altar room reached from the
church. It's found next to a pillar at the right.
Ring Soul 10. Gallery of the Dead
From the first save point go forwards and operate the switch on the left. Go on
up, and turn left at the wall. At the T junction go right and up. Take the
first turning left to find another lever at the end of the passage. Operate the
switch and return to the corridor, and then go up and you will be in a larger
area. Go right, all the way to the wall, and then up past the cells, and right
again a few steps, and the Ring Soul will appear at the corner.
Ring Soul 11. Apoina Tower (revisit)
This visit occurs after events in Idar Flamme. Find the Ring Soul in Floor 3,
inside the left alcove. Easy to miss, but easy enough to find!
--------------
DISC TWO: ASIA
--------------
Ring Soul 12. Yokohama Streets
Found behind a lamp-post in the side street to the left of the Magimel's shop.
Ring Soul 13. Mikasa Warship
Before entering the ship, go to the left to an area with boxes and freight. The
Ring Soul is between the large boxes.
Ring Soul 14. Foreigner's Cemetery
This Ring soul cannot be found on the first visit to the Cemetery. Go there
when the Hojo Research Lab location appears. Walk down onto the grass to find
it.
Ring Soul 15. Inugami Village
First entered after escaping from Purgatory, with Kurando in the lead. Go up
the path between the two houses and find the Ring Soul to the left of the
visible treasure chest.
Ring Soul 16. Immortal Mountain/ Mt Fuji
After finding the Blue Crystal use it on the altar next to the Save Point. Step
into the light to reach a new cave. Follow the passage down to find the Ring
Soul.
===============================================================================
02. Lottery Members ..................................................... *S02
===============================================================================
You MUST have a Lottery Ticket in your possession, and then the Lottery member
will reveal their identity. If you lose, you get Tissues (to mop up your
tears). You have to play the Lottery to win the first prizes from them all and
they are listed in reverse order, in that Number 1 is the final one and 16 the
first! You do NOT have to win the red prize for them all to trigger Lottery
Member 2, so long as you've PLAYED them all!
-------------------------------------------------------------------------------
LOTTERY ASSOCIATION CHAIRPERSON
Lottery Member 01:
Name : Silver Bat
When : After playing all the other lotteries.
Where : The silver bat outside the cafe in Le Havre
Ring Type: Random
Prizes : Red : Rose Bondage (Joachim's ultimate armour)
Yellow: Meteor Mask
Blue : Strike Expand
Green : Pure Extract
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 02:
Name : Yoshiko Kawashima
When : After playing the other 14 lottery members.
Where : Imperial Capital, Mukyo-An.
Ring Type: Fast
Prizes : Red : Thief Earrings
Yellow: Getitup!
Blue : Strike Expand
Green : Mana Extract
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 03:
Name : Bitter Ludwig
When : During Karin's quest, after entering the Asuka Stone Platform.
Where : Fort of Regrets
Ring Type: Fast
Prizes : Red : Mind's Eye
Yellow: Bat's Gold
Blue : Strike Expand
Green : Thera Extract
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 04:
Name : Alicia in Wonderland
When : After raising the vessel at Asuka and talking to Nero in Florence to
gain access to Tiffauges.
Where : Tiffauges Castle
Ring Type: Blind Ring
Prizes : Red : Demon Ward
Yellow: Strongoids
Blue : Pure Extract
Green : Hit Area Expand
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 05:
Name : Guy Who's Running Away
When : After obtaining the Locker keys and finishing the events here,
return.
Where : Azabu Kamiyashiki (Imperial Capital) inside the locker room at
Ishimura's home.
Ring Type: Reverse Ring
Prizes : Red : Slow 3
Yellow: Ninja Gi
Blue : Mana Extract
Green : Hit Area Expand
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 06:
Name : Samba the Ladybug:
When : After arriving in Inugami for the first time.
Where : Hiding on the tree trunk to the left of the Magimel shop and next to
the save point.
Ring Type: Small Ring
Prizes : Red : Dark Angel
Yellow: Cosmic Bracelet
Blue : Thera Extract
Green : Hit Area Expand
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 07:
Name : Gambling Maniac Kanechira
When : After completing events in the capital and defeating Shoki
Where : At the right side end of the bridge into the city.
Ring Type: Random Ring
Prizes : Red : Warning Device
Yellow: Zodiac Bracelet
Blue : Hit Area Expand
Green : Pure Root
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 08:
Name : Watanabe, the Warrant Officer:
When : After getting two Security Keys
Where : Lower Deck, Mikasa Battleship
Ring Type: Up?
Prizes : Red : P-Attack Down 3
Yellow: Kendo Mask
Blue : Hit Area Expand
Green : Mana Root
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 09:
Name : Manual Laborer Murai
When : On arriving in Japan, after meeting Kurando.
Where : Yokohama Brick Warehouses
Ring Type: Normal
Prizes : Red : Huge Jug
Yellow: Mirror Bracelet
Blue : Thera Extract
Green : Thera Root
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 10:
Name : Cremius the Landlord
When : Before Apoina Tower, after Idar Flamme.
Where : Gepetto's Apartment, Paris
Ring Type: Fast Ring
Prizes : Red : Alloces Crest
Yellow: Will Power
Blue : Hit Area Expand
Green : Pure Seed
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 11:
Name : Natalya, Always Serving People
When : After Anastasia joins up with Yuri and co.
Where : Middle room, second floor, East Hall, the Hermitage, Petrograd.
Ring Type: Reverse Ring
Prizes : Red : Prism Band
Yellow: Replacement Man
Blue : Hit Area Expand
Green : Mana Seed
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 12:
Name : Panty Thief Thompson:
When : After gaining access to the prison.
Where : The first cell in the first cell block at St Maguerite island.
Ring Type: Fickle
Prizes : Red : Slow 2
Yellow: Western Belt
Blue : Talisman of Mercy
Green : Thera Seed
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 13
Name : Cannes-born Marivele:
When : After completing Neam and arriving in Cannes
Where : Outside cafe in Cannes
Ring Type: Small Ring
Prizes : Red : Marchosias Crest
Yellow: Face Guard
Blue : Hit Area Increase
Green : Pure Seed
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 14
Name : Anthony, Weary of People
When : When you reach the north-west section of the mines.
Where : Rhondda Mines
Ring Type: Invisible
Prizes : Red : Third Key
Yellow: Hit Area Expand
Blue : Daphne Fruit
Green : Mana Seed
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 15:
Name : Gossip-monger Maureen:
When : Next day after arriving in Southampton
Where : Main street to the right of the Magimel's shop
Ring Type: Normal
Prizes : Red : Slow 1
Yellow: Hit Area Expand
Blue : Talisman of Mercy
Green : Thera Seed
Miss : Tissues
-------------------------------------------------------------------------------
Lottery Member 16: Fox
Name : Fox
When : On the first visit to Le Havre, Europe.
Where : Standing next to the wall to the left of the Save Point
Ring Type: Normal
Prizes : Red : Bathin Crest
Yellow: Hit Area Expand
Blue : Daphne Fruit
Green : Pure Leaf
Miss : Tissues
This quest begins in Southampton when you talk to Himovic, the Straw Merchant
who's waiting up the steps on the castle wall. What's confusing about the
quest is that are a number of different trades to make, some with the same
item, and some in places that you've already visited, so it's tough knowing who
to trade with and where they might be.
The ultimate goal is to obtain the Nemesis Fan, Lucia's best weapon, BUT this
can be bought so there's no need to complete the quest just to procure this
weapon. However, if you DON'T complete this quest you will miss getting the
details of Malkovitch, and you need those to achieve 100% completion for the
game.
There are quite a number of possible trades for this quest that lead to dead
ends, although you will receive something useful.
----------------------------------------
THE IDEAL ROUTE (with the least trades):
----------------------------------------
1. Dried Straw (Himovic, the Straw Merchant, in Southampton)
2. Dried Straw > Undergound Film (Straw Handiwork Fan, Massimo, in Florence)
3. Underground Film > Daruma Doll (Aspiring Director Ijichi, in Cannes)
OR > Limestone Block (Wannabe Movie Critic Fabio in Cannes)
4. Daruma Doll > Super Piroshski (Zuvious, Lover of Folkcraft in the
Winter Palace, Petrograd)
OR
Limestone Block > Super Piroshki (Chagall, Who Stinks of Ink, in
Petrograd courtyard)
5. Super Piroshski > Talking Panda (Zinedine in the Champs Elysees, Paris.)
6. Talking Panda > 10-Day-old Rice (Ichizumi in Inugami Village)
7. 10-Day-old Rice > Research Paper (Fleming in Southampton)
8. Research Paper > Nemesis Fan (Malkovitch at the Cathedral, Paris)
This is an optional quest that requires you to speak to a man called Croft who
will give a clue to the location of a special treasure. You can ONLY find the
treasure if you have the relevant clue. Find these in the Key Items inventory.
Report back to Croft with the treasure to receive the next clue.
1. Treasure: Dawn.
Find Loud Croft in Cannes, outside the bar, to initiate the treasure hunt.
Clue : " In the building with the row of cells, is a thick chain connected
to a huge dog. At the end of the chain is hidden an important
treasure."
Location : St, Marguerite in the room where Blanca fought Oscar. Search the
rattling chain on the floor.
Treasure : Wheel of Fortune Tarot Card
2. Treasure: Love
Clue : The Hint is "look back" and it's a series of letters written
backwards. The deciphered clue reads: "Behind the pillar where there
is a view of the town that has stone houses and a beautiful sunset."
Location : Goreme Valley, on the ledge up the stairs, behind a pillar.
Treasure : Seere Crest
3. Treasure : Sneak
Clue : This is nearly indecipherable, but the gaps give a kind of clue.
You're supposed to read down, rather than from left to right
I inerp th kohiauohioha
ncn s tp.etpegelrnrannel
a twhiho chot iyimng I
abohainerCkec tmt f g tw.
Translated this is: "In a cabin on the warship in the port. Check
the
pocket of the military uniform hanging on the wall."
Location : Battleship Mikasa, inside the Cabin. Search the uniform to find it.
Treasure : Instant Death 2
4. Treasure: Roamer
Find Croft in Japan, Yokohama Streets, after finishing events in the Mikasa.
He's standing down the second side street.
Clue : "Return to the fork. In the entangled forest. Where the wind blows.
It is there before you."
Location : Forest of the Wind, Japan. Walk up the path to the second screen. At
the point where the path divides go right, and walk back to the
junction. Stop and press X on the ground to find the treasure.
(Thanks to sophialeigh for this accurate description.)
Treasure : Blood Jewel
5. Treasure: Done
Clue : What do the following have in common? Find the answer and find the
treasure.
1. Garden 2. Next to rock 3. Pond
Location : Mukyo-An, Japan. Check the stone statue in the garden of Naniwa's
house.
Treasure : Dog Bone
-------------------------------------------------------------------------------
1. MIKASA BATTLESHIP - CAPTAIN KANEDA'S QUIZ
-------------------------------------------------------------------------------
Location: Inside the Captain's cabin on board the Mikasa.
Task : Answer 10 random questions. Each one has four possible answers.
Prize : Folas Crest
Q: Which essential item in battle recovers the HP of unconscious characters?
A: Talisman of Mercy
Q: Which of the following weapons used by Lucia sports a full-moon emblem?
A: Luna Fan
Q: What pro-level accessory makes Hit Areas vanish, but doubles Attack Power?
A: Mind's Eye
Q: What's the name of the practice sword Karin borrowed by Gepetto?
A: Fleuret
Q: Which of the following item restores MP?
A: Mana Leaf
Q: What's drawn on the front of the Seal of Force, which increases Power?
A: An angel
Q: What creature's eggshell is Anastasia's weapon, Blue Serpent, made from?
A: Reptile
Q. Which of Blanca's weapons is in the top 100 whetstones in the world?
A: Whetstone Plus
Q. What's the coating on Gepetto's weapon, Copper Filament?
A: Copper
Q. What's the name of the secret global organization running the lottery?
A: The World Lottery Society
Q. Which of the following accessories guards against Petrification?
A: Mirror Bracelet
Q. What's the effect of the charming getup for men, the Loin Guard?
A: Increased Attack Power
Q. What is Yuri's special weapon, Phantom Claw, made from?
A: Unidentified Bones
Q. How many are there in a pack of tissues, the lottery consolation prize?
A: 8
Q. Which accessory is the savior that stops Instant Death from working?
A: Leonardo's Bear
Q. Which item increases Max SP, which shows a character's emotional stability?
A: Seal of the Soul
Q. What is the most effective restoring item?
A: Thera Extract
Q. What kind of weapon is Joachim's Timber?
A: Square Lumber
Q. Which if the follow accessories protects against Poison?
A: Shell Bracelet
Q. Which item cures all Status and Ring Abnormalities in an instant?
A: Daphne Fruit
-------------------------------------------------------------------------------
2. YOKOHMA STREETS - MONSTER QUIZ
-------------------------------------------------------------------------------
Location: On Yokohama Streets at the top end of town past the shop.
Task : Answer 10 random questions. Each one has four possible answers.
Prize : Steel Egg.
Q: What's the name of the airborne weapon controlled by Dr. Hojo?
A: Master Cylinder
Q: What form is the vessel containing Astaroth's negative power, Shoki?
A: A dog
Q. Veronica's pet monster, Oscar, is a mixture with what animal?
A: Doberman
Q. Veronica summoned a monster called Meursault. What's its favourite thing?
A: Liquor
Q. What's the worm-like monster possessing antibodies for Idar Flamme?
A: Megafilaria
Q. What's the name of the flag in the otherworld of the Foreigner's Cemetery?
A: Pera-pera
Q: Peryton, who attacked Russia, has the body of a bird. What is its head?
A: A Deer
Q. What's the tough guy called who appears in Le Havre wielding square lumber?
A: Thug
Q. Jill, the monster that appears in the Gallery of the Dead, was once what?
A: A girl
Q: Tammuz, who shows up in the mine in Rhondda, is a human mixed with what?
A: A scorpion
Q. What's the name of armor worn by low-ranking Iron Soldiers on the Mikasa?
A: Akagi
Q. What does the Clawed Admiral have on his head that young officers envy?
A: A piece of red cloth
Q. Katherine, who shows up on Manmariana Island, is what kind of monster?
A: A tussock moth
Q. The twin familiars Veronica summons are Castor, and who?
A: Pollux.
Q. On Manmariana Island, what's the name of Carla's cat that she got at a
festival?
A::Andre
Q. What's the name of the Imperial Army unmanned airborne weapon on the Mikasa?
A: Flying Drone
Q. Who is the most important member of the secret society group lead by Lenny?
A: Lenny
Q. Blooming Phoenix who shows up in the Immortal Mountain, has how many legs?
A: 1
Q. What does the monster Death Snail, from the Ardennes Forest, carry on its
back?
A: A skull
Q. What kind of toy is the monster Ducky Toy, which appears in Domremy?
A: Drakes
-------------------------------------------------------------------------------
3. NIHONBASHI - WRESTLER QUIZ
-------------------------------------------------------------------------------
Location: Talk to Woken-Up Yamaguchi inside the wrestling park at Nihonbashi
Task : Answer 10 random questions. Each one has four possible answers.
Prize : Silver Angel
Q: What does France's top bodybuilder, Marcel, do for a living?
A: Sommelier
Q: What does Oliver, the German Mr. Doctor, have in his left hand?
A: Medical records
Q: What is the occupation of Italy's top bodybuilder, Miccoli?
A: Chef
Q: What color underwear does the Indian top bodybuilder, Mr. Wrestler wear?
A: Black
Q: What field does Dr. Oliver, Germany's top bodybuilder, work in?
A: Gynecology
Q: What does chef and restaurateur, Miccoli, have in his left hand?
A: A fry pan
Q: Which ballet did superstar ballerina Kalpin perform entirely solo?
A: Swan Lake
Q: People call Enrique, Spain's top bodybuilder, the "Iberian ..." what?
A: Red Tornado
Q: What instrument does the popular musician, O'Brian, play?
A: Sax
Q: How does super-sleuth Ashley like to spend his spare time?
A: Reading
Q. What color loincloth does the Last Samurai, Ogasawara, wear?
A: Red
Q. How many bodybuilders that appear on Stud Cards have nothing in their hands?
A: 2
Q. How does soul man O'Brian, America's top bodybuilder, wear his hair?
A: Afro
Q. How many world bodybuilders that appear on Stud Card have their back turned?
A: 1
Q. What does the ultimate matador, Enrique, have in his mouth?
A: A rose
Q. What is the occupation of Russia's top bodybuilder, Kalpin?
A: Ballerina
Q. What does Marcel, France's largest sommelier, have in his right hand?
A: A wine glass
Q. Who is England's top bodybuilder and super-sleuth?
A: Ashley
Q: Japan's top bodybuilder, Mr. Samurai, likes getting naked, what's his name?
A: Ogasawara
Q: What can you smell if you rub the vest of the slightly shy masked wrestler?
A: Curry
Talk to Healthy Rooney in the square in Florence and she gives you the
Pedometer. Equip this to anyone in the active party to count the steps taken in
dangerous areas. IMPORTANT: ONLY steps in dungeons and where there are enemies
will be counted, so walking around towns does not add anything to the counter.
The Pedometer MUST be equipped to someone who is in the battle team for it to
count. It's no use equipping it to someone who is "resting".
The Step Doubler and Step Tripler will add to the count, but only one of these
can be equipped and it must be to the person who also has the Pedomenter
equipped, taking up two accessory slots.
Prizes
500 Steps - Mana Extract
1,000 Steps - Pure Extract
2,000 Steps - Replacement Man
3,000 Steps - Will Power
4,000 Steps - Strongoids
5,000 Steps - Bat's Gold
6,000 Steps - Hit Area Expand
7,000 Steps - Strike Expand
8,000 Steps - Getitup!
9,000 Steps - Ultra Belt
10,000 Steps - Microskirt (Karin's ultimate armour)
The best way to handle this is to keep adding steps and avoid spending them on
things that you can find or buy elsewhere. Once you have entered the final
location in the game (Asuka Stone Platform), return to Rooney with over 10,000
Steps and she will hand over the Microskirt. You won't lose any points and can
spend them all!
----------------------------------------------------
Cannes: Wine Cellar: Jimote's Box Game: Lucky Chests
----------------------------------------------------
Return to Cannes at any time after the events with Joachim have been completed
and go to the Wine Cellar. From the save point go left and down the main
corridor to the very end. Go left through the door and over the walkway to the
other side of the room. Go through the door to find someone waiting there.
This is "Jimote, With a New Business". You have to play a minigame with him to
match hidden chest contents.
Play and win the first round. For the second round wait until after beating the
boss of Idar Flamme. the room and then go back in and he will say that he has
some new prizes! You cannot play the third round until after returning to
Europe from Asia.
---------------------------
Round One. Prize: Mr Chef
---------------------------
Available: after beating boss of Wine Cellar.
Cost: 100 cash to play.
The first round is easy. There are two rows of eight closed chests: select two
to open and hope the contents match. (there will be four Thera Leaf and two
Mana and two Pure Leaf.) If they match you take the items and the chests remain
opened. If they don't the chests will be closed again and you have another go.
Remember the contents of the ones you have already opened and choose a new
chest. Continue until you have matched them all. You only have two chances, so
if you guess wrong the second time you lose. Pay the entry fee again to have
another go.
You get Mr. Chef. A card for another doll for Gepetto.
----------------------------
Round Two. Prize: Soul Drop
----------------------------
Available: after beating boss of Idar Flamme
Cost: 300 cash to play.
This time there are twelve treasure chests and you have three chances to win.
I would suggest drawing a sketch of the chests and writing down the items to
make sure you remember where they are if you need to.
They are arranged in three rows of four in a row. Exactly the same drill as
before. The items are Pure Seed, Mana Seed, Thera Seed
------------------------------------
Round Three. Prize: Decarabia Crest
------------------------------------
Available: after returning to Europe from Japan.
Cost: 500 cash to play.
This time there are sixteen treasure chests and you have four chances to win.
This is the order in which these areas of the map can be completed. The +
indicates the spells which are added to crests when that section of the map is
complete. The location of the crests is shown for quick reference.
-------------------------------------------------------------------------------
1. FOREST OF PASSION
-------------------------------------------------------------------------------
Amy + Entrance Paris Subway Tunnels
Beleth + Evil Ray Manmariana (Boss)
Bathin + Cure Lottery 16: Le Havre
Haures + Red Blaze Paris, Champs Elysees Hotel
Aim + Heat Edge Lucia
-------------------------------------------------------------------------------
4. WILDERNESS OF WAR
-------------------------------------------------------------------------------
Dantalion + Bright Crime Anastasia
Leraje + Red Blaze Gallery of the Dead
Halphas + Air Edge Winter Palace (Boss)
Berith + Surge Neam Ruins
Ipos + Gale Spark Winter Palace Courtyard
Eligos + Barrier Winter Palace
Balam + Hail Breeze Anastasia
Ose + Mirage Neam (Boss)
Alloces + Evil Born Lottery 10: Paris, Gepetto's Apart.
Sabnock + Rock Storm Solomon's Trials, Beginner 1
-------------------------------------------------------------------------------
5. FORSAKEN HILL
-------------------------------------------------------------------------------
Glasyalabolas + Arc Surge Otherworld (Boss)
Bune + Arc Cure Yokohama (Brick Warehouses shop)
Bifrons + Cure All St. Marguerite
Samigina + Cure Plus Immortal Mountain
Murmur + Resurrection Rhonnda Mines (Boss)
Furcas + Rage Petrograd square
-------------------------------------------------------------------------------
7. SPRING OF WISDOM
-------------------------------------------------------------------------------
When shopping you can try for a discount and that means you use the Judgement
Ring. The higher the discount the faster the Ring! Buy without a discount and
you don't have to use the ring.
At the first shop in Paris you will be given a Point Card to use when shopping.
This adds points as you shop, even if you just buy normally and don't go for
the discount, and as you get more points your shopping rank and the discount
percentage increases.
The more expensive the item, the more points you will get, and every item earns
points so you can get more by buying in bulk. (Add as many things as you want
to your shopping list and buy them all at once.)
If you miss the judgement ring when shopping there is a point penalty and you
will be charged the full amount. Accumulate enough points to get Rank A and the
Gold Card which gives a maximum 50% discount and 25% Mark-up on sold items, and
there is no penalty for failed attempts.
Rank Discount Mark-up
A 50% 25%
B 40% 20%
C 30% 15%
D 20% 10%
E 10% 5%
When going for more expensive items with the higher percentage it's a good idea
to buy from a shop next to a save point so you can reload your game if you
fail.
DISC ONE
01. Paris ............................................................ SHOP01
Champs Elysees
Cathedral (1)
02. Le Havre ......................................................... SHOP02
03. Port Of Southampton .............................................. SHOP03
04. Rhonnda Mine ..................................................... SHOP04
05. Florence ......................................................... SHOP05
06. Neam Ruins ....................................................... SHOP06
07. Cannes ........................................................... SHOP07
08. St. Marguerite ................................................... SHOP08
09. Wales ............................................................ SHOP09
10. Petrograd ........................................................ SHOP10
11. Goreme Valley .................................................... SHOP11
12. Petrograd Winter Palace - Entrance ............................... SHOP12
13. Idar Flamme ...................................................... SHOP13
14. Paris - Cathedral (2) ............................................ SHOP14
DISC TWO
15. Yokohama - Brick Warehouses (1) .................................. SHOP15
16. Yokohama Streets ................................................. SHOP16
17. Otherworld ....................................................... SHOP17
18. Imperial Capital - Nihonbashi .................................... SHOP18
19. Purgatory ........................................................ SHOP19
20. Inugami Village .................................................. SHOP20
21. Yokohama - Brick Warehouses (2)................................... SHOP21
22. Petrograd Winter Palace - Great Hall ............................. SHOP22
23. Paris - Cathdral (3) ............................................. SHOP23
===============================================================================
DISC ONE
===============================================================================
------------------------------------------------------------------------------
01. PARIS ............................................................ *SHOP01
------------------------------------------------------------------------------
Le Cage Aux Songes - Petrograd, Winter Palace, Anastasia's Room
------------------------------------------------------------------------------
| Exactly the same inventory as the shop in the main square. |
|____________________________________________________________________________|
------------------------------------------------------------------------------
11. GOREME VALLEY ..................................................... SHOP11
------------------------------------------------------------------------------
---------
Accessory
---------
Silver Chair: 10,000
(One-off purchase for Gepetto)
===============================================================================
DISC TWO
===============================================================================
===============================================================================
02. COMBOS AND AFFINITY .................................................. *G02
===============================================================================
Go to the Personal section of the menu and select any character to see their
Affinty. You'll be shown a list of all characters and the affinity rating. The
highest is 100. This score represents the closeness of one character to another
and those that have a high affinity have a great advantage for combo attacks.
Higher affinity gives a longer time for the Combo Ring, making it easier to
complete a combo as well as adding to the damage.
Some characters already have affinity with each other: for example, Anastasia
starts with 20 affinity point with Joachim and Blanca and has 40 affinity
points with Kurando when he joins the party. You can build up affinity by doing
successful combos: 1 point is added to each character who joins in a combo, but
only for the character they are next to. (The first person in the combo would
only get a 1 point added for 1 character as they only link once.)
Once you have built up affinity you will find that combos will naturally spark
without you even doing anything when characters are next to each other in the
battle line-up. This is especially true if Yuri uses a large fusion form (which
fills more space) and if he is placed in the middle of the party line-up: in
second place. Since you use Yuri more than any other character he will have
more affinity with everyone faster!
There is another advantage to having high affinity. Combos use up sanity at
a faster rate. This has happened to me a few times when I have moved someone to
join a combo, which means they have had a turn and then have to wait. Every
extra turn uses up a sanity point: and more of course for Yuri and Kurando if
they are in fusion form. So, by the time the combo starts (in a long battle),
they might already be nearly at berserk state and then break the combo.
If you have high affinity the combo blue light will shine and you do not lose
sanity by having to move a character to make the combo. Also, the higher the
affinity, the MORE TIME you have to select the right button on the controller
during the combo. You can test this out easily by using someone with hardly any
affinity with anyone and you'll see that the time given is much less.
--------------------
Advantages of Combos
--------------------
- Effective combos will mean that you can finish fights fast.
- Complete a high hits combo and you get additional bonuses: items as well as
soul points, cash and experience.
- Successful combos add to your score and overall ranking.
- The higher your affinity with the other party members, the higher the damage
you can do to your enemies.
- The damage caused by a combo increases with the number of hits.
Most importantly, combos are a challenge and immense fun to pull off.
------------------
Setting up a Combo
------------------
A combo can be made with two, three or four characters who will hit one after
the other in one long attack. Move characters to stand next to each other and
a blue light glows to show that a combo formation is active. Characters with
high affinity often show this blue light without moving them.
When in combo mode start with an attack and a Judgement Ring appears. After
making the attack the Combo Ring appears. You will see one of four patterns:
a circle, X, triangle or square. Press the corresponding button on the
controller within the time limit to trigger the combo and allow the next
person to make their attack.
Combos can be made with any kind of attack: physical, crest magic, personal
special attacks.
For combos with three or four characters it's important to make sure their
attacks will follow on from each other. Normal attacks, High Angle and Knock
Down are the easiest to use. Avoid using straight-line attacks because these
can miss if the enemy has been knocked down or up.
-----------------
Breaking a Combo
-----------------
How combos might break and ways to prevent that!
- Enemies might break the combo formation by knocking a character back.
Avoid this by using the "Resist" defence command.
- Miss hitting the combo ring in time.
Raise affinity higher to give more time!
- Attacks miss.
Choose attacks that will follow on and avoid line attacks or hard hits.
Use Coral accessories to slow down the ring if you miss the Judgement Ring.
- Using items or specials such as Tarot Cards or Photos.
Don't do that!
- A character goes berserk or suffers from some other bad status effect that
means you lose control of their actions.
Use protective accessories and magic to prevent this.
-----------------
Finishing a Combo
-----------------
Hard hits are very effective when used to finish a short combo, but any attack
will do. If four people make the combo then you have the option of using the
special combo magic!
Combo magic is shown as ??? until you've used that spell during a battle. This
magic is ONLY accessible as the fourth attack when doing a combo with all four
characters.
-------------------------------------------------------------------------------
C O M B O M A G I C| Description
--------------+-----+----------------------------------------------------------
Strong Earth | 64 | Earth Sp Dam. Circular. Medium/1HIT [v]
Shock Max | 64 | Water Sp Dam. Circular. Medium/1HIT [=>]
Flame Mine | 64 | Fire Sp Dam. Circular. Medium/1HIT [=>]
Air Shot | 64 | Wind Sp Dam. Linear. Medium/15 HITS [^]
Holy Pulse | 64 | Light Sp Dam. Linear. Medium/1 HIT [v]
Meteor Burst | 64 | Dark Sp Dam. Circular. Large/1 HIT [v]
Tempest | 64 | Non-class Sp Dam. Circular. Large/1 HIT [v]
______________|_____|__________________________________________________________
===============================================================================
03. THE JUDGEMENT RING ................................................... *G03
===============================================================================
----------
Ring Types
----------
There are four choices of Ring Types: the Normal Ring, the Practice Ring, the
Technical Ring, and the Gamble Ring.
1. Normal Ring
For the Normal Ring, if you miss a Hit Area this stops the ring from spinning
and your attack will end at that point. A miss does not negate the whole
attack. So, for example, if you had given Yuri his full quota of Attack
Boosts, he would have 5 possible hit areas. If you only missed hitting the
fourth one he would still be able to make three attacks. The normal ring has
all the Strike Areas for each Hit Area, and if you successfully hit those you
get a Ring Perfect. Your attacks also do more damage and may be critical
attacks.
2. Practice Ring
You could also choose to use the Practice Ring which has no Strike Areas at
all. However even if you miss a Hit Area the ring will continue to spin and
you could make another attack with the next Hit Area if you hit it. With the
maximum number of attacks in place this might do more damage although you would
not get any critical hits without the Strike Areas. However it also means no
Ring Perfects, and is perhaps only for beginners who do not feel confident
in hitting the Strike areas.
3. Technical Ring
If you want to use the Technical Ring you have to hit every Hit Area or your
whole attack is negated. For this ring, fewer attack boosts might be
advisable, but if you are skilled at using the ring then the maximum number
for the heavy hitters would be very effective. This ring is slightly smaller
than the normal ring.
4. Gamble Ring
The Gamble Ring has one area that must be hit, and again, if you miss the Hit
Area your whole attack is negated. It does have a Strike Area but it is
extremely small and hard to see, let alone hit. If you add two attack boosts
to Yuri's ring, for example, although the Gamble Ring will not change in
appearance, when the area is hit Yuri would then do 5 attacks. Add the Expand
items to this ring and if you add a lot of them then the area will slightly
wider and therefore slightly easier to hit.
Piling on the Hit and Strike Area Expand items DO make a difference on this
ring, but they are also shrunk so small that you need maybe 10 or 20 of them to
make any discernible difference.
--------------------------------------
Hit Area Expand and Strike Area Expand
--------------------------------------
Once you have added all the attack boosts that you want and can have for a
particular ring, it is time to consider these additional items. They are
useful because they help you to be more accurate in hitting every area. You
can experiment with these, as if you add them to a ring and find that you want
to change the settings, you can remove them and they will be returned to your
pool of expand items so you can reassign them.
Each character's ring has a different layout and some are harder to use than
others. First experiment with the ring in battle to see how easy or hard you
find it to get every hit area, and then to get a ring perfect by hitting
every strike area. Once you know how it flows, then consider adding the items
that can extend the areas and help you get a better laid out ring. This is
really a matter of personal preference.
--------------------------------------
Buying More Hit and Strike Area Expands
--------------------------------------
During Disc Two, after the Forest of the Wind location opens up and you meet up
with Roger again, the Europe map becomes available once more and you can
revisit past locations from Disc One.
To do this is simple: just select Map of Japan, and then Move to Europe (L1 or
R1) from the main menu and then whichever particular location you want.
YOU DO NOT HAVE TO CHANGE DISCS.
You can then go to Paris, select "Cathedral" and revisit the Junk Emporium.
Here you can buy Hit Area Expands for 5000 cash. Later they will also sell
Strike Area Expands for 20000 cash.
Magic spells are attached to crests that are found throughout the world. (See
the Inventory section on crests for details of where they are all found.)
ABBREVIATIONS
Sp Dam. - Special Damage
[>] - Standard Hit: arrow points right
[=>] - Hard Hit: double arrow point right
[^] - High Angle: arrow points up, knocks enemy up into the air
[v] - Knock Down: arrow points down, knocks enemy to middle or ground
Small - Small area targeted
Medium - Medium area targeted
Large - Large area targeted
Linear - A line area targeted
Crest+ - This additional spell is added to the named crest when powered up
on Solomon's Key.
(See the section on Solomon's Key for details of how to place the
crests on the map.)
--------------.-----.----------------------------------------------------------
H E A L I N G | MP | DESCRIPTION/CRESTS
--------------+-----+----------------------------------------------------------
Cure | 6 | Restores a small amount of HP to one ally
| | BATHIN+, CROCELL, FURFUR+, SAMIGINA
--------------+-----+----------------------------------------------------------
Heal | 8 | Recovers Status and Ring Abnormalities for one ally
| | BATHIN, BUNE, UVALL+, VALEFOR+
--------------+-----+----------------------------------------------------------
Cure All | 32 | Restores all HP to one ally.
| | BIFRONS+, BUER+, FORAS, VALEFOR
--------------+-----+----------------------------------------------------------
Cure Plus | 24 | Restores medium amount of HP to one ally
| | DECARABIA+, MARAX, SAMIGINA+, STOLAS
--------------+-----+----------------------------------------------------------
Arc Cure | 16 | Restores a small amount of HP to all allies.
| | BIFRONS, BUNE+, STOLOS+, UVALL
--------------+-----+----------------------------------------------------------
Arc Heal | 18 | Recovers Ring and Status Abnormalities for all allies.
| | BUER, CIMEIES+, MARAX+, STOLOS
--------------+-----+----------------------------------------------------------
Raise Up | 24 | Restores small HP and wakens one Unconscious ally.
| | CROCELL+, FORAS+, MURMUR, PHENEX
--------------+-----+----------------------------------------------------------
Resurrection | 40 | Restores all HP and wakens one Unconscious ally.
| | BUNE, GUSION+, MURMUR+, SAMIGINA
______________|_____|__________________________________________________________
HP restoration spells can be used from the Command Menu.
--------------.-----.----------------------------------------------------------
S U P P O R T | MP | DESCRIPTION/CRESTS
--------------+-----+----------------------------------------------------------
Air Edge | 8 | Adds Wind class to one ally's Physical Attack.
| | BARBATOS, BOTIS, HALPHAS+, MARBAS
--------------+-----+----------------------------------------------------------
Aqua Edge | 8 | Adds Water class to one ally's Physical Attack.
| | ANDREALPHUS, CROCELL, FORNEUS+, RONOVE
--------------+-----+----------------------------------------------------------
Dark Edge | 8 | Adds Dark class to one ally's Physical Attack.
| | GUSION, MARBAS+, PURSON, RAUM
--------------+-----+----------------------------------------------------------
Earth Edge | 8 | Adds Earth class to one ally's Physical Attack.
| | AGARES, BARBATOS+, BOTIS, ORIAS
--------------+-----+----------------------------------------------------------
Heat Edge | 8 | Adds Fire class to one ally's Physical Attack.
| | AIM+, AMY, ANDREALPHUS, ORIAS+
--------------+-----+----------------------------------------------------------
Holy Edge | 8 | Adds Light class to one ally's Physical Attack.
| | BATHIN, GUSION, PHENEX+, RONOVE+
--------------+-----+----------------------------------------------------------
Air Resist | 32 | Increases Wind class special attack defense for one ally
| | BAAL, SEERE+, SHAX
--------------+-----+----------------------------------------------------------
Aqua Resist | 32 | Increases Water class special attack defense for one ally
| | DECARABIA, HAAGENTI+, OROBAS
--------------+-----+----------------------------------------------------------
Dark Resist | 32 | Increases Dark class special attack defense for one ally
| | ASMODEUS, PAIMON+, SHAX
--------------+-----+----------------------------------------------------------
Earth Resist | 32 | Increases Earth class special attack defense for one ally
| | CIMEIES, GAAP, ZAGAN+
--------------+-----+----------------------------------------------------------
Heat Resist | 32 | Increases Fire class special attack defense for one ally
| | AMON, BELIAL+, CIMEIES
--------------+-----+----------------------------------------------------------
Holy Resist | 32 | Increases light class special attack defense for one ally
| | ANDROMALIUS+, ASTAROTH, DECARABIA
--------------+-----+----------------------------------------------------------
Barrier | 12 | Increases one ally's Special Defense Power.
| | ELIGOS+, FORNEUS, GREMORY, VALAK
--------------+-----+----------------------------------------------------------
Gale | 12 | Shortens turn interval for one ally.
| | AIM, MARCHOSIAS+, NABERIUS, SALLOS
--------------+-----+----------------------------------------------------------
Mirage | 12 | Increases Evasion Rate for one ally.
| | ANDRAS, FORNEUS, OSE+, VINE
--------------+-----+----------------------------------------------------------
Rage | 12 | Increases Physical Attack Power for one ally.
| | AIM, FURCAS+, SITRI, VAPULA
--------------+-----+----------------------------------------------------------
Shield | 12 | Increases Physical Defense Power for one ally.
| | AIM, AMDUSIAS, CAMIO+, ZEPAR
--------------+-----+----------------------------------------------------------
Surge | 12 | Increases Special Attack Power for one ally.
| | BERITH+, FORNEUS, GLASYALABOLAS, VASSAGO
--------------+-----+----------------------------------------------------------
Arc Barrier | 36 | Increases Special Defense Power for all allies.
| | DANTALION, VALAK+
--------------+-----+----------------------------------------------------------
Arc Gale | 36 | Shortens turn interval for all allies.
| | IPOS, NABERIUS+
--------------+-----+----------------------------------------------------------
Arc Mirage | 36 | Increases Evasion Rate for all allies.
| | BALAM, VINE+
--------------+-----+----------------------------------------------------------
Arc Rage | 36 | Increases Physical Attack Power.for all allies
| | LERAJE, VAPULA+
--------------+-----+----------------------------------------------------------
Arc Shield | 36 | Increases Physical Defense Power for all allies.
| | AMDUSIAS+, SABNOCK
--------------+-----+----------------------------------------------------------
Arc Surge | 36 | Increases Special Attack Power for all allies.
| | ALLOCES, GLASYALABOLAS+
--------------+-----+----------------------------------------------------------
Gathering | 64 | Gathers enemies into one place.
| | BOTIS+, GUSION, SHAX+
--------------+-----+----------------------------------------------------------
Entrance* | ___ | Uses own MP to increase one ally's Special Attack Power.
| | (Effect: For the next attack, special damage ups by 150%
| | and the effect goes even if an ordinary physical attack
| | is used.)
| | AMY+, ANDREALPHUS+, HALPHAS, MALPHAS
______________|_____|__________________________________________________________
Entrance* the MP cost depends on the user's MP.
--------------.-----.----------------------------------------------------------
A T T A C K | MP | DESCRIPTION/CRESTS
--------------+-----+----------------------------------------------------------
Bright Light | 16 | Light Sp Dam. Circular. Small/1 Hit [v]
| | ANDROMALIUS, GREMORY+, PURSON, VEPAR
--------------+-----+----------------------------------------------------------
Bright Crime | 32 | Light Sp Dam. Circular. Small/5 HIT [^]
| | ANDROMALIUS, DANTALION+, ELIGOS, MALPHAS+
--------------+-----+----------------------------------------------------------
Bright Banish | 64 | Light Sp Dam. Circular. Small/9 HIT [v]
| | ANDROMALIUS+, RONOVE, VALAK
--------------+-----+----------------------------------------------------------
Bright Crest | 80 | Light Sp Dam. Circular. Large/1 HIT [v]
| | (Effect: Special Defense Decreased 30%)
| | ASMODEUS+, ASTAROTH
--------------+-----+----------------------------------------------------------
Evil Ray | 16 | Dark Sp Dam. Linear. Small/7 HIT [^]
| | BELETH+, PAIMON, RAUM, VASSAGO+
--------------+-----+----------------------------------------------------------
Evil Born | 32 | Dark Sp Dam. Piercing. Small/5 HITS [v]
| | ALLOCES, BERITH, PAIMON, RAUM+
--------------+-----+----------------------------------------------------------
Evil Summoning| 64 | Dark Sp Dam. Circular. Medium/1 HIT [^]
| | GLASYALABOLAS, MARBAS, PAIMON+
--------------+-----+----------------------------------------------------------
Evil Crest | 80 | Dark Sp Dam. Circular. Large/1 HIT [^]
| | (Effect: Special Attack decreased 30%)
| | ASMODEUS, ASTAROTH+
--------------+-----+----------------------------------------------------------
Rock Rot | 16 | Earth Sp Dam. Circular. Small/1 HIT [^]
| | AGARES, BELETH, ZAGAN, ZEPAR+
--------------+-----+----------------------------------------------------------
Rock Storm | 32 | Earth Sp Dam. Circular. Medium/1 HIT [=>]
| | AGARES+, CAMIO, SABNOCK+, ZAGAN
--------------+-----+----------------------------------------------------------
Rock Strike | 64 | Earth Sp Dam. Piercing. Medium/2 HIT [=>]
| | ANDUSIAS, ORIAS, ZAGAN+
--------------+-----+----------------------------------------------------------
Rock Crest | 80 | Earth Sp Dam. Circular/1 HIT [=>]
| | (Effect: Physical Defense decreased 30%)
| | BAAL+, GAAP
--------------+-----+----------------------------------------------------------
Gale Spin | 16 | Wind Sp Dam. Circular. Small/2 HIT [^]
| | FURFUR, SALLOS+, SEERE, VEPAR+
--------------+-----+----------------------------------------------------------
Gale Spark | 32 | Wind Sp Dam. Linear. Medium/10 HIT [^]
| | IPOS+, MALPHAS, MARCHOSIAS, NABERIUS, SEERE
--------------+-----+----------------------------------------------------------
Gale Spike | 64 | Wind Sp Dam. Circular. Medium/6 HIT [^]
| | MARBAS, SEERE+, NABERIUS
--------------+-----+----------------------------------------------------------
Gale Crest | 80 | Wind Sp Dam. Circular/1 HIT [^]
| | (Effect: Action Speed decreased 50%)
| | BAAL, GAAP+
--------------+-----+----------------------------------------------------------
Hail Beak | 16 | Water Sp Dam. Piercing. Small/2 HIT [^]
| | ANDRAS+, FOCALOR, HAAGENTI, VEPAR
--------------+-----+----------------------------------------------------------
Hail Breeze | 32 | Water Sp Dam. Circular. Medium/1 HIT [v]
| | BALAM+, FOCALOR+, HAAGENTI, OSE,
--------------+-----+----------------------------------------------------------
Hail Crash | 64 | Water Sp Dam. Circular. Large/1 HIT [^]
| | HAAGENTI+, RONOVE, VINE
--------------+-----+----------------------------------------------------------
Hail Crest | 80 | Water Sp Dam. Circular. Large/1 HIT [v]
| | (Effect: Evasion decreased 30%)
| | AMON+, OROBAS,
--------------+-----+----------------------------------------------------------
Red Rave | 16 | Fire Sp Dam. Circular. Small/1 hit [=>]
| | BELETH, BELIAL, HAURES, SITRI+
--------------+-----+----------------------------------------------------------
Red Blaze | 32 | Fire Sp Dam. Circular. Medium/1 hit [=>]
| | BELIAL, FURCAS, HAURES+, LERAJE+
--------------+-----+----------------------------------------------------------
Red Cradle | 64 | Fire Sp Dam. Circular. Large/1 HIT [=>]
| | BELIAL+, ORIAS, VAPULA
--------------+-----+----------------------------------------------------------
Red Crest | 80 | Fire Sp Dam, Circular. Large/1 hit [=>]
| | (Effect: Physical Attack decreased 30%)
| | AMON, OROBAS+
--------------+-----+----------------------------------------------------------
Melt Crest | 160 | Non-class Special Damage. All/1 HIT/* (Star = BIND)
| | SOLOMON
______________|_____|__________________________________________________________
Why should you do the Solomon Trials? When you've done them all and completed
the Solomon's Key with all crests in the correct positions you can fight
Solomon himself, and get the Melt Crest, the best one in the game. Also you can
steal anything you missed before, such as crests or oils, as well as obtaining
additional items, equipment, and Ring Effect items. Take snaps with Anastasia
to get those skills you couldn't get before she joined the party.
You'll get set rewards from completing each trial and these include crests as
well as Gepetto's ultimate armour so it's important to complete the trials. You
can undertake each trial as many times as you like although you won't get any
more rewards: except for those that you steal! There are no battle rewards,
experience points, soul energy or cash.
The first trials are available from Sarah in Goreme Valley and after that new
trials open up after completing various events in the game. Sarah will move to
Nihonbashi for a while and then back to Goreme when you are able to leave
Japan.
-------------------------------------------------------------------------------
BEGINNER
-------------------------------------------------------------------------------
- Available on first arriving at Goreme Valley
-----------
- Level 1 -
-----------
Conditions: Win 5 battles in a row
Party : Any 1 person
Reward : Sabnock Crest
Enemies : 1. Ofnir, Otheon,
2. Stray Wolf
3. Barghest, Propolis, Tammuz
.4. Gremlin, Langsuir, Clawed Commander (x3)
5. Gatorback, Kheperer, Paladin
Note that the order in which the enemies appear can vary. Equip a Pocket Watch
to protect from ring abmormalities and maybe a Shell Bracelet, although you'll
probably kill the enemies before they get a chance to inflict much damage.
-----------
- Level 2 -
-----------
Conditions: Make a combo of 28+ hits at least once
Party : Form a party of up to 4
Reward : Blood Jewel
Enemies : Godhand
This enemy might petrify someone so equip Mirror Bracelets to everyone to
prevent that. Make any kind of combo to rack up 28 hits or more. It does not
have to be a four-person combo, but if you can manage that, try and finish off
with Air Shot for 15 hits. Ideally use magic or personal skills with as
many hits to the attack as possible. Some good ones are:
Crest Magic
Gale Spark - 10
Evil Ray - 7
Bright Banish - 9
-----------
- Level 3 -
-----------
Conditions: Win 4 battles in a row with Reverse Ring in effect, without missing
a ring and without curing abnormalities
Party : Form a party of up to 2
Reward : Third Key
Enemies : 1. Ducky Toy, Wooden Lion
2. Ekimmu, Clawed Soldier, Sting
3. Thug, Fat Thug
4. Gregor, Centipede, Roach Queen.
The problem with this challenge is that you cannot miss a ring hit and the ring
goes in reverse. You have to concentrate hard to make sure you're not taken by
surprise when the ring starts to spin backwards. Equipping Coral accessories
will help a bit in slowing down the ring. Using low level magic rather than
physical attacks can save the day!
-----------
- Level 4 -
-----------
Conditions: Win 6 battles in a row while poisoned, without curing abnormalities
or using items!
Party : Form a party of up to 3.
Reward : Mr. Sax
Enemies : 1. Skeeter, Death Snail, Zosim
2. Gatorback, Kheperer, Clawed Admiral
3. Revenant, Statue
4. Lambton Worm (x2)
5. Domovoi, Fortune Stick, Katherine
6. Calamity Orb (x 6)
Note that the order in which enemies appear can vary. Equip Bhodi Bracelet
accessories to protect from paralysis for the battle with the Lambton Worm. You
CAN heal HP, but not cure status abnormalities, and it doesn't matter if you
miss a ring. Since everyone will be losing HP all the time from the poison make
sure to keep someone on constant healing duty. Lucia can be used to good effect
in this battle if you leave it until after defeating Victor in the Winter
Palace. Mix Night Oil with another oil to heal MP allowing the others to keep
sufficient MP to use healing spells.
-------------------------------------------------------------------------------
MONK
-------------------------------------------------------------------------------
- Available after Idar Flamme appears.
-----------
- Level 1 -
-----------
Conditions: Win one battle using a 18+ hit combo at least once, but without
using personal skills
Party : Up to 4
Reward : Gold Necklace
Enemies : Pendulum, Victor
Check up on crest magic before this battle and use crests with a lot of hits to
form a combo. Don't use Yuri (or Kurando) unless you plan to combo just using
physical attacks. Remember, you cannot use their fusions to create the winning
combo. Field Anastasia to learn Aqua Raise from the Pendulum if she doesn't
have it already but don't use her Album skills! Good spells to use are:
Gale Spark - 10 hits
Evil Ray - 7 hits
Bright Banish - 9 hits
With just two of those and an ordinary physical attack from someone else you
can easily get the combo, but it's got to kill the enemy, which is a bit harder
to pull off. Polish off the Pendulum and with Anastasia in the team you can
keep a close watch on Victor's HP. Let rip the combo when there's enough HP
left to take the damage and kill him.
-----------
- Level 2 -
-----------
Conditions: Win 3 battles in a row with Tight Ring in effect, without missing a
ring or curing abnormalities
Party : Up to 2
Reward : Fifth Key
Enemies : 1. Karin, Yuri
2. Arachne
3. Castor, Pollux
Tight ring is very tight. Equip Coral accessories to slow down the ring and
that
helps.
-----------
- Level 3 -
-----------
Conditions: Win 5 battles in a row
Party : Up to 3
Reward : Step Doubler
Enemies : 1. Andre
2. Pendulum, Wormgaur (x2), Quartzback
3. Jill (x2), Jack x2), Agony (x2),
4. Peryton, (x6)
5. Peryton (x2) Night Queen
Pretty straightforward series of battles. Include Anastasia so she can take a
snapshot of Andre and learn the Album skill of Cash Steal. Remember that the
Night Queen uses Instant Death magic so you'll need to equip Leonardo's Bears,
have Raise Up magic or plenty of Talisman of Luck/Mercy items. You might have
other revival skills by now, but Talismans are faster to use.
-----------
- Level 4 -
-----------
Conditions: Choose anyone and win 5 battles in a row with Blind Ring in effect
and without curing abnormalities
Party : 1 person
Reward : Mind's Eye
Enemies : 1. Oscar
2. Gatorback, Kheperer, Paladin
3. Quartzback (x3), Wormgaur (x2),
4 Ogoroja, Tweedledum, Tweedledee
5. Amon
Choose someone whose ring is easy to use and make sure you remind yourself of
the position for the main attacks you plan to make, and maybe even make a note
of the ring positions. It's a lot easier to stick to physical attacks or one
spell! Equip an accessory to slow down the ring (Coral Pendant) and boost
physical attack if you're going with that option. Amon is no pushover with just
one fighter. (Or you could opt to use the Practice Ring to guarantee hits even
if you miss.)
-------------------------------------------------------------------------------
BELIEVER
-------------------------------------------------------------------------------
- Available after completing Hojo Research Lab and reuniting with Roger.
-----------
- Level 1 -
-----------
Conditions: Win 3 battles in a row with Reverse Ring and Tight Ring in effect,
without missing a ring or curing abnormalities.
Party : Up to 2
Reward : Warlock Earrings
Enemies : 1. Zamuza, Megafilaria (x2), Echidna
2. Akagi Soldier (x3)
3. Gaki (x2), Pera-pera (x2), Noh Masks
Equip one or both characters with the Coral Pendant and it's easy enough, so
long as you avoid the higher level spells or fusion attacks that have narrow
areas you might miss. Alternatively, use the Practice Ring to help with those
physical attacks, and maybe add any Hit Area Expand items you've got spare. If
you miss a ring, you'll fail that part of the trial and thus, fail it all.
Ideally have those characters with no hit areas at the far left of the ring so
you have time to make the hit. I found Anastasia was good for this trial, with
2 attack areas on her ring, and Gepetto with just one.
-----------
- Level 2 -
-----------
Conditions: Win 3 battles in a row while poisoned and with Fake Ring in effect,
without curing abnormalities.
Party : Up to 3
Reward : Shax Crest
Enemies : 1. Echidna, Hati, Megafilaria (x2)
2. Gigafilaria (x6)
3. Spider Walker, Flying Drone, Akagi Soldier (x2)
4. Pera-pera (2), Noh Masks (2)
5. Lt. Col. Terada
Thank goodness it doesn't matter if you miss a ring in this trial, and you can
heal up from HP loss caused by the poison, even though you must not heal the
poison as such. Fake Ring means that one section is added to the ring and it's
a dud! It varies each time, so someone with a three hit ring will have an
additional area added and any of the four areas might be fake. Spells have the
step area as it should be, but then there's a choice of two blue areas, one of
which is false.
Using the Practice Ring for everyone means that even if you hit a false area,
the ring will continue to spin. It's not too big a deal even with the standard
ring, but don't use a technical ring. You can equip ring effects like Petrify
for the Noh Masks and Paralysis for the Pera-Pera. The ring effect item Special
Attack down works on Terada. Also, if you use mostly physical attacks (boosted
with accessories) from the people with 5 steps on the ring, you've got a good
chance of success.
Have someone using Arc Cure, although you won't always be successful if you're
using a normal ring. Joachim in Bat form is useful! The dud section is always
the fifth or sixth on a physical attack. Watch out for anyone going berserk
becuase they might use a healing spell or item and that can scupper your
attempt!
Anastasia can learn Direct Press from Hati if she doesn't yet have that Album
skill.
-----------
- Level 3 -
-----------
Conditions: Win 4 battles in a row with Small Ring in effect and without curing
abnormalities
Party : Any 1 person
Reward : Gold Band
Enemies : 1. Zamuza, Echidna, Hati
2. Mother Filaria (x2)
3. Noh Masks (x2), Pera-pera, Gaki
4. Asmodeus
The ring is very small and you could do with a magnifying glass to see it!
Failing that, use someone whose ring you know well, and it's more a question of
remembering that the ring is so small and acting quickly enough each time.
Again, change to the practice ring if you're in any doubt about hitting every
area, and don't bother about hitting the strike areas if you use the standard
ring.
Some of the enemies have high HP and you'll need more than just physical
attacks. Mother Filaria is weak to HP down, Delay and Dark magic, and Asmodeus
is also susceptible to Delay, as well as Sp-Def Down (which is an effect from
Bright Crest). Make sure to equip a Crucifix or accessory to prevent Panic and
Paralysis, and Will Power to prevent SP lowering attacks from Asmodeus: it's
hard to win on your own if you're berserk!
-----------
- Level 4 -
-----------
Conditions: Win 12 battles in a row.
Party : Up to 4
Reward : Seventh Key
Enemies : 1. Gargoyle
2. Arachne
3. Castor, Pollux
4. Centipede, Gregor, Meursault
5. Grimlock
6. Andre
7. Janus
8. Star Gazer, Grail Gazer
9. Oscar
10. Mother Filaria (x2)
11. Armored Fighter
12. Mini Tanukis
This is just a matter of battling your way through a range of boss enemies.
Take along Anastasia to learn additional photo album skills from Andre (Cash
Steal), Oscar (Remove) and Mini Tanukis (Pillage Storm) if she doesn't already
have them. In fact this is the only way to take a snap of Oscar!
-------------------------------------------------------------------------------
WORSHIPPER
-------------------------------------------------------------------------------
- Available after completing events in Mount Fuji.
-----------
- Level 1 -
-----------
Conditions: Using these four characters, win 3 battles in a row without using
Attack!
Party : Gepetto, Blanca, Lucia and Anastasia
Reward : Silver Angel
Enemies : Danters, Lemures, Emptiness, Koshoki, Steel Soldier, Flying
Drone X, Mutant Snail, Armored Fighter
Pretty simple stuff, just use skills and magic and avoid physical attacks.
- Level 2 -
Conditions: Using these four characters, win 3 battles in a row without using
Crest Magic or Combo Magic.
Party : Yuri, Karin, Joachim and Kurando
Reward : Ultra Belt
Enemies : Koshoki, Beetle Walker, Flying Drone X, Towd, Enku, Yomi
Samurai, Mutant Snail, Yama Garan
This time you cannot use crest magic but that doesn't prevent you from using
Yuri's fusions. Just avoid 4 person combos so you're not tempted to use that
combo magic!
- Level 3 -
Conditions: Win 3 battles in a row with Fast Ring in effect, without curing
abnormalities or using items.
Party : Up to 3
Reward : Dragonfangs
Enemies : Gaki, Noh Masks, Pera-pera, Beetle Walker, Flying Drone X, Steel
Soldier, Enku, Yomi Samurai, Towd, Shoki
Tricky if you're not agile with the ring moving fast. Equip Coral accessories
to compensate a little, and use the Practice Ring if you have difficulties.
It's a lot easier to use less powerful magic rather than physical attacks.
-------------------------------------------------------------------------------
EMBODIMENT
-------------------------------------------------------------------------------
- Available after obtaining Yuri's final fusion form. (I think...)
-------
Level 1
-------
Conditions: Win 6 battles in a row
Party : 1 person
Reward : Dark Angel
Enemies : 1. Titanium Soldier (x5)
2. Lava Lump, Samurai Ghoul (x2)
3. Raiden
4. Scorpilus, Samurai Ghoul
5. Hien
6. Great Gama
Just use Yuri for this.
-------
Level 2
-------
Conditions: Win 6 battles in a row
Party : Up to 4
Reward : Electro Band
Enemies : Towd, Blooming Phoenix, Samurai Ghoul, Lava Lump, Titanium
Soldier, Mecha Lord, Bethlehem, Graffias, Morgan, King Tamakos
Take a picture of the Mecha Lord with Anastasia to learn Power Cannon, and King
Tamakos to learn Spirit Ward if she doesn't already have these Album skills.
Conditions: Win 4 battles in a row
Party : Up to 4
Reward : Puppeteer's Cape (Gepetto's Ultimate armour.)
Enemies : 1. Veronica (less than 200 HP)
2. Clawed Commander x2, Lenny.
3. Grand Papillon
4. Tin Lion
The final battle is one of those fun fights that will have you screaming WHAT
THE ****! the first time you encounter the Tin Lion. It will quickly smash your
powerful team to bits with attacks that inflict huge damage, and none of your
attacks will make a dent in it. Of course there's a trick to it.
Use physcial attacks with a Petrify 4 Ring effect item on someone and that
will kill the Tin Lion. Alternatively, Joachim finally has a use for his Drain
Touch skill, or try out Anastasia's Euthanasia instant death Album skill.
Complete the Solomon trials AND complete the Solomon's Key with all crests in
their correct places. Speak to Sarah once more when you have unlocked King
Solomon's Enigma (the key). You are honoured with an audience with the King,
(his first visitors for 3000 years!) and bestowed the additional favour of
fighting him to alleviate his boredom. Like it or not!
o--------------------------------------------o
| B O S S - K I N G S O L O M O N |
o--------------------------------------------o
| HP: 9350, MP: 999 |
| Skills : SP Lowering, Red Crest, Melt Crest|
| Rewards: EXP: 99999, Cash 50000, Soul 385 |
| Drops : SEVEN-EYED MASK, SOLOMON CREST |
o--------------------------------------------o
His main attack is an SP lowering one, nothing much to worry about and you can
equip the Will Power accessory to prevent this. Use Lucia's oil mix to ensure
everyone keeps healed from SP, HP and MP damage, at least, until he uses the
Melt Crest! Everyone is chained and have all ring abnormalities. Red Crest is
another attack on one that won't hurt much (or more than one if you're
standing close together.) However, you need everyone equipped with Pocket
Watches or Crucifixes to defend against the ring effects.
There is another way to avoid the worst of the effects from Solomon's nasty
attacks. Equip the Spikes accessory to everyone which means that they are
always in "Resist" mode. This negates harmful effects, without having to
defend. Use Yuri's Stand skill with his earth Grade 3 fusion, Gaudion, and that
prevents SP loss. With these protective measures you can concentrate on
attacking (whilst keeping HP high.) I died after not remembering to do that,
and with a Blind Ring I couldn't do much to heal as I kept forgetting where to
click on the ring. Not a good plan!
Take in Anastasia to take a snap if you want to keep a check on how much HP
Solomon has left, and Lucia for her oils: Misty Oil + Sunrise Oil defends from
all ring abnormalities for 3 turns. Other than that, Yuri and anyone else you
prefer. Hard hitters are good for this battle so you can chain with Yuri.
Kurando would be a good choice, and give Arc Cure to the crest users. If you
have to revive someone make sure to use a spell that fully heals them:
Resurrection crest magic, Comeback/Aurora from Blanca or Mind/Body Revive from
Amon/Neo/Amon.
Start with For Everyone (Dark Seraphim of course) to boost all stats, and take
a snapshot. Then, set up a combo with For the Child, and hit him hard! Watch
out for the effects of For Everyone wearing off, and recast it. You can steal
the Seven -Eyed Mask from Solomon but you will get it after the fight, and
sadly you can't get two of them. (You can also steal a fair amount of cash if
you need any! Keep everyone healed up as Solomon can use the Melt Crest twice
in a row. With high affinity you'll be able to get high results for your
combos.
You get the SOLOMON CREST which will be turned into the Melt Crest.
The level for each crest denotes how many DCP (Dominance Capacity Points) are
required to equip it. The crests with the more powerful spells require more
DCP. If you equip two crests that have the same spells on one person, then the
MP cost is cut in half.
Bosses often drop crests, but some drops are not 100% certain, and you might
have to fight that enemy again in the Solomon's Trials and steal the missing
crest. Where there is a character name, then the crests are either given to you
by that character or come with them as default equipment.If there's a (2) after
a location, then the crest is found on a second visit.
Place the crests correctly on the Key of Solomon to trigger higher level spells
on those crests. when a section of Solomon's Key map is completed all the
linked crests will gain additional spells. These spells are marked with
[brackets] on the chart below. When you have placed all crests on Solomon's Key
map there's a flash, and a message from King Solomon. After beating him you'll
acquire the final crest: Solomon's Crest which becomes the Melt Crest.
Use the square button from the Inventory menu screen to sort crests as you
wish.
Crests can be sorted by: Region (based on the areas of Solomon's Key).
Crest Level (based on the DCP number).
Alphabetically.
Press triangle on each crest to see the full details of the name of the magic,
the MP use, and range of magic (small, medium, large), how many hits it
attacks with together with the direction of the attack. The colour of the
Arrows show the elemental type: Green for Earth, Yellow for Wind, Red for Fire,
and so on. Details of all magic are given in the Guides section titled Magic
Spells.
-------------------------------------------------------------------------------
Thera Root
Effect: Restores 300 HP
Cost : 300 Gold
Buy : Idar Flamme (first)
Find :
Drops :
-------------------------------------------------------------------------------
Thera Extract
Effect: Restores all HP.
Cost : 5000 Gold
Buy : Petrograd (Grand Hall)
Find : Ernest, Paris for completing 3 Wolf Bouts
St Marguerite (study)
Lottery 9 Brick Warehouses (blue)
Lottery 6 Inugami Village (blue)
Lottery 3 Fort of Regrets (green)
Queen's Garden,
Doll House steps
Neam Ruins 2
Drops : ANDRE, GODHAND, Blooming Phoenix, Bethlehem, Talos, Waira
-------------------------------------------------------------------------------
Mana Leaf
Effect: Restores 50 MP
Cost : 100 Gold
Buy : All shops.
Find :
Drops :
-------------------------------------------------------------------------------
Mana Seed
Effect: Restores 100 MP
Cost : 300 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Mana Root
Effect: Restores 200 MP
Cost : 500 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Mana Extract
Effect: Restores all MP
Cost : 10000 Gold
Buy : Petrograd (Grand Hall)
Find : Neam Ruins F4
Nihonbashi, Vacant Lot
Immortal Mountain, Fire Caves
Lottery 5 Azabu Kamiyashiki (Imperial Capital) (blue)
Lottery 2 Mukyo-An.(Imperial Capital) (green)
Drops : Wolf Bout 4 SG Italian Branch HQ, MOTHER FILARIA (Idar Flamme),
Samurai Ghoul, Graffias, HOTAKE GARAN
-------------------------------------------------------------------------------
Pure Leaf
Effect: Restores 3 SP
Cost : 230 Gold
Buy : All shops.
Find :
Drops : .
-------------------------------------------------------------------------------
Pure Seed
Effect: Restores 6 SP.
Cost : 510 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Pure Root
Effect: Restores 10 SP
Cost : 1000 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Pure Extract
Effect: Restores all SP.
Cost : 20,000 Gold
Buy : Petrograd (Grand Hall)
Find :
Drops : Amon (Mirror Castle)
-------------------------------------------------------------------------------
Soul Benediction
Effect: Removes all status abnormalities
Cost : 150 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Phoenix Tail
Effect: Removes all ring abnormalities
Cost : 90 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Daphne Fruit
Effect: Removes all status and Ring abnormalities.
Cost : 1060 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Talisman of Luck
Effect: Restores 30% of HP to unconscious character
Cost : 480 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Talisman of Mercy
Effect: Restores 50% of HP to unconscious character
Cost : 820 Gold
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Tent
Effect: Full recovery for whole party. (HP, MP,SP) Only used at a Save Point.
Cost : 200 Gold
Buy : All shops
Find :
Drops :
-------------------------------------------------------------------------------
02.2. "SEAL" ITEMS - PERMANENT INCREASES TO STATUS
-------------------------------------------------------------------------------
Seal of Aura (3)
Effect: Increases maximum MP by 3-5 points
Cost : N/A
Buy : No
Find :
Drops : TSUKIYOMI (Yokohama - Foreigner's Cemetery)
-------------------------------------------------------------------------------
Seal of Force (2)
Effect: Increases Power of 1-3 points.
Cost : N/A
Buy : No
Find :
Drops : Mecha Lord (Imperial Capital)
-------------------------------------------------------------------------------
Seal of Life (4)
Effect: Increases maximum HP by 3-5 points
Cost : N/A
Buy : No
Find :
Drops : None.
-------------------------------------------------------------------------------
Seal of Luck (2)
Effect: Increases maximum Luck by 1-3 points
Cost : N/A
Buy : No
Find :
Drops : None.
-------------------------------------------------------------------------------
Seal of Speed (5)
Effect: Increases Agility by 1-3 points
Cost : N/A
Buy : No
Find :
Drops : KING TAMAKOS (Queen's Garden)
-------------------------------------------------------------------------------
Seal of Strength (3)
Effect: Increases Strength by 1-3 points
Cost : N/A
Buy : No
Find :
Drops : None
-------------------------------------------------------------------------------
Seal of the Soul (2)
Effect: Increases maximum SP by 1-2 points.
Cost : N/A
Buy : No
Find :
Drops :
-------------------------------------------------------------------------------
Seal of the Urn (4)
Effect: Increases Dominance capacity by 1-3 points.
Cost : N/A
Buy : No
Find :
Drops : Amon (Mirror Castle)
-------------------------------------------------------------------------------
Seal of Vitality (5)
Effect: Increases Vitality by 1-3 points.
Cost : N/A
Buy : No.
Find :
Drops : LT. COL. TERADA (Yokohama - Battleship)
SHOKI (Imperial Capital)
-------------------------------------------------------------------------------
Seal of Wisdom (4)
Effect: Increases Intelligence by 1-3 points.
Cost : N/A
Buy : No
Find :
Drops : None
-------------------------------------------------------------------------------
02.3. KEYS - MULTIPLY ATTACKS
-------------------------------------------------------------------------------
Third Key
Effect: Can spin ring up to 3 times if action is successful
Cost :
Buy : Winter Palace
Find : Lottery 14 red prize
Solomon's Trial, Beginner Lv 3
Mirror Castle
Idar Flamme
Drops : Great Gama (2)
-------------------------------------------------------------------------------
Fifth Key
Effect: Can spin ring up to 5 times if action is successful
Cost : N/A
Buy : No
Find : Manmarinana Isle
Solomon's Trials, Monk Lv 2
The Otherworld, Japan
Hoko Research Lab
Drops : Great Gama 3
-------------------------------------------------------------------------------
Seventh Key
Effect: Can spin ring up to 7 times if action is successful
Cost : N/A
Buy : No
Find : Reward from Ernest (12 Pawprints)
Solomon's Trials, Believer Lv 4
Asuka
Black Forest
Drops : Great Question
-------------------------------------------------------------------------------
Eternal Key
Effect: Continuous successful action allow infinite ring spins.
Cost : N/A
Buy : No
Find : Neam Ruins
Drops : None
-------------------------------------------------------------------------------
02.4. JOACHIM ONLY
-------------------------------------------------------------------------------
Bat's Gold
Effect: Able to transform into: Golden Bat
Cost :
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Strongoids
Effect: Becomes invisible
Cost :
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
Getitup!
Effect: Able to transform into: Grand Papillon and later: Great Question
Cost :
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
02. 5 LOTTERY TICKETS AND OTHER ITEMS.
-------------------------------------------------------------------------------
Lottery Ticket
Effect: A valid lottery ticket. Play the lottery with this ticket.
Cost : N/A
Buy : No
Find : Various locations
Drops : MASTER CYLINDER (Imperial Captial)
TENGU (Forest of the Wind)
-------------------------------------------------------------------------------
Tissues
Effect: Always useful pocket tissues. (The lottery consolation prize.)
Cost : N/A
Buy : No
Find : Prize for losing the Lottery.
Drops : None
-------------------------------------------------------------------------------
Valuable Gem
Effect: An extremely expensive, glittering yellow genstone
Cost : N/A (Sell for cash)
Buy : No
Find : N/A
Drops : Henri, Wolf Bout 14
These are items that cannot be sold or discarded and most are retained even
when they have no further use, such as the items that make a key, or the Mr.
cards given to Pierre Magimel. However, Trading quest items are NOT retained:
once they are given to someone, they are gone.
-------------------+-----------------------------------------------------------
ITEM | DESCRIPTION AND PURPOSE
-------------------+-----------------------------------------------------------
10-Day-Old-Rice | Trading Quest item.
Adhesive | One of the ingredients for making the Handmade Key.
Arsonist's Weight | A weight to measure the gravity of crime. Used in Apoina.
Battery | Used to power the lift in the Ardennes, where it's found.
Bent Wire | One of the ingredients for making the Handmade Key.
Blue Crystal | Used inside Immortal Mountain to reveal unseen paths.
Broken Watch | Old watch given by to Karin by a soldier in the Fort of
| Regrets. Iwai in the Foreigner's Cemetery, Japan knows the
| name of the owner.
Burning Candle | Deep red candle that never goes out. Trade with Starving
| Coquile in Goreme Valley. (give him Super Piroshki)
Butterfly Clip | A hair decoration worn by Yuma. Given to Joachim in the
| Wine Cellar.
Cabin Key | Key for a cabin on the Mikasa.
Daruma Doll | Trading Quest item. Popular type of Daruma doll.
Dog Shrine Map | Map of Dog Shrine given to Kurando by Saki.
- RIN Stone | Stone that shows a hidden route through the dog shrine.
- HEI Stone | Stone that shows a hidden route through the dog shrine.
- TOU Stone | Stone that shows a hidden route through the dog shrine.
- SHA Stone | Stone that shows a hidden route through the dog shrine.
- KAI Stone | Stone that shows a hidden route through the dog shrine.
- JIN Stone | Stone that shows a hidden route through the dog shrine.
- REI Stone | Stone that shows a hidden route through the dog shrine.
- ZAI Stone | Stone that shows a hidden route through the dog shrine.
- ZEN Stone | Stone that shows a hidden route through the dog shrine.
Dried Straw | Trading Quest item.
Emigre Manuscript | Found inside Neam Ruins. Contains a spell to revive dead.
Fine Tea Set | Trading Quest item. High quality Italian tea set. Traded
| by Gourmet Connoisseur Ginori in Florence for the Super
| Piroshki.
Fountain Pen | One of the ingredients for making the Handmade Key.
Fuse | Used to power a wagon in the Paris Subway. Obtained from
| the Junk shop at the Cathedral.
Glass Key | Found inside the Mirror Castle. Opens the door to Amon.
Gold Card | Point card that gives the biggest discounts and bonuses
| when shopping. Given by Gerard Magimel when reach Rank A.
Handmade Key | Made by a prisoner in St Maguerite. Used to release Roger.
Hieroglyphics | Engraved tablet found in Neam Ruins 2. Given to the
| Professor in the Fort of Regrets.
Holy Easter Egg | Decorative Easter Egg. Traded by Edgar for the Daruma Doll
Holy Misteltoe | Used by Nicolai to curse Yuri. Obtained in Apoina Tower.
Kidnapper's Weight | A weight to measure the gravity of crime. Found in Apoina.
King | Chess piece found in Queen's Garden.
Knight | Chess piece found in Queen's Garden.
Lantern | Found in the Hut inside Rhondda Mines. Lights dark places.
Lion Shrine Key | Obtained after fighting Viktor. Used to open door to the
| the Lion Shrine inside the Winter Palace.
Locker 1 Key | Key for Iron Soldiers locker room in Ishimura's mansion
Locker 5 Key | Key for Iron Soldiers locker room in Ishimura's mansion
Mask of Question | The mask of the winner of the Man Festival. Won by Joachim
Moon Crystal | Found in Queen's Garden and used by Roger to revive Alice.
Mr. Sommelier | Stud Card 1. Found on the floor of Gepetto's apartment.
Mr. Detective | Stud Card 2. Found in bedroom of Southampton Hotel.
Mr. Doctor | Stud Card 3. Found in Yokohama Streets behind a sign.
Mr. Matador | Stud Card 4. Given by Becky in Florence. (OR found in
| Gepetto's apartment with a save file from Shadow Hearts.)
Mr. Swan | Stud Card 5. Given by Cyril the guard in the Hermitage.
Mr. Chef | Stud Card 6. Prize for Round 1 Lucky Chests in Wine Cellar
Mr. Sax | Stud Card 7. Prize for Beginner's Stage L4 Solomons Trial
Mr. Samurai | Stud Card 8. Gift from Anatole inside the bar at Cannes.
Mr. Wrestler | Stud Card 9. Gift from Yamaguchi in park, Nihonbashi.
Murderer's Weight | A weight to measure the gravity of crime. Used in Apoina.
Nibelung Prelude | Given to Karin by Gepetto in his apartment in Paris.
Nibelung Scene 2 | Gift from Dextrous Locke inside St Marguerite Prison.
Nibelung Scene 3 | Gift from Sukiyama on entering the Battleship Mikasa.
Nibelung Scene 4 | Gift from Sergeant Upham in Southampton, by the wall.
Nibelung Scene 5 | Gift from Boris in Petrograd streets.
Nibelung Scene 6 | Gift from Azama, an old man in Foreigner's Cemetery, Japan
Nibelung Scene 7 | Gift from Jones, the businessman in Florence, by fountain.
Nibelung Scene 8 | Found by skeleton next to first save point in Gallery of
| the Dead, Petrograd.
Nibelung Scene 9 | Gift from Sefo, inside bar at Southampton IF all 8 have
| been obtained.
Nibelung Finale | Defeat GUARDIAN inside Queen's Garden (second visit)
Pawn | Chess piece found in Queen's Garden.
Periapt | A magic stone that embodies Yuri's soul
Point Card | Used for points when shopping. Obtained from the Magimel
| Brothers in Paris.
Purple Bondage | Veronica's Bondage Suit. Found in Rasputin's room in the
| Winter Palace. Inspires Pierre to make another dress.
Queen | Chess piece found in Queen's Garden.
Raccoon Friend | Stuffed toy bought in Brick Warehouses shop. Inspiration
| for a new dress design from Pierre.
Reborn Droplet | A person's soul in a droplet. Found by Yuri inside the
| Graveyard and allows him to fight to obtain Dark Seraphim,
| his final fusion form.
Red Crystal | Used inside Immortal Mountain to reveal unseen paths.
Research Paper | Trading Quest item.
Ring of Keys | Keys to the special cells in St Marguerite. Found and used
| by Blanca to release the party from imprisonment.
Rope Ladder | Found inside Roger's house, Wales. Use to access Neam.
Security Key 1 | Key for use on the warship Mikasa.
Security Key 2 | Copy of Security Key 1. (Used on the Mikasa.)
Silver Locket | Old locket of a lady. Found on a skeleton in Gallery of
| the Dead. Returned to the grave to open the way out.
Solomon's Key | Given to Yuri by Granny Lot in Le Havre. A map for crests.
Star Key | Opens the door to Manimarina mansion. Used by Lucia.
Super Piroshki | Trading Quest item. From Chagall OR Zuvious in Petrograd.
Talking Panda | Trading Quest item.
Thief's Weight | A weight to measure the gravity of crime. Found in Apoina.
Toggle Switch | Found inside SG Italian Branch HQ.
Treasure: Dawn | Riddle to the location of treasure. From Croft in Cannes.
Treasure: Love | Riddle to the location of treasure. From Croft in Cannes.
Treasure: Sneak | Riddle to the location of treasure. From Croft in Cannes.
Treasure: Roamer | Riddle to the location of treasure. From Croft in Cannes.
Underground Film | Trading Quest item.
Waterway Key | Key to enter St Marguerite. Given by Nelson in Cannes bar.
Yellow Crystal | Used inside Immortal Mountain to reveal unseen paths.
___________________|___________________________________________________________
Y = Yuri
G = Gepetto
B = Blanca
K = Karin
J = Joachim
L = Lucia
A = Anastasia
KU = Kurando
-----------------.-------.------.------.------------------.--------------------
1. BODY ARMOUR | COST | P-DEF| S-DEF| EQUIPPED BY: | Find/Drop
-----------------+-------+------+------+------------------+--------------------
Cotton Shirt | 560 | +9 | +9 | Y G - - J - - KU | ...................
Cotton Blouse | 600 | +9 | +9 | - - - K - L A - | ...................
Cloak of Rags | 540 | +8 | +10 | - - B - J - - - | Default Blanca
Leather Cloak | 840 | +19 | +17 | Y - B K J - - - | Default Joachim
Wool Coat | 900 | +17 | +19 | - G B - - L A - | Le Havre
Chainmail Vest | 1350 | +30 | +26 | Y G - - J - - - | ...................
Silk Shawl | 1260 | +26 | +30 | - - B K - L A - | Default Lucia
Desert Cloak | 1890 | +42 | +38 | Y - B K J - - - | ...................
Long Robes | 2030 | +37 | +43 | - G B - - L A - | Default Anastasia
Plastron | 3040 | +56 | +52 | Y - B K J - - - | Gallery of the Dead
Blue Cape | 2840 | +50 | +58 | - G B K - L A - | Goreme Valley
Combat Suit | 4250 | +76 | +68 | Y - - K J - - - | ...................
Baptism Stole | 4560 | +69 | +75 | - G B - - - A - | ...................
Dandy's Kimono | 6830 | +99 | +90 | Y G B - J - - KU | Brick Warehouses
Hakama Pants | 6380 | +92 | +97 | - - - K - L A - | ...................
Kendo Armor | 9570 | +127 | +118 | Y - - K J - - KU | ...................
Ascetic's Stole | 10250 | +120 | +125 | - G B - - L A - | ...................
Ninja Gi | 15380 | +160 | +151 | Y - B K J - - KU | Scorpilus drop*
| | | | | Lottery No. 5**
Fountain Robe | 14350 | +150 | +161 | - G B K - L A - | ...................
_________________|_______|______|______|__________________|____________________
*Scorpilus is an ordinary enemy found inside the Immortal Mountain.
** This is the Yellow (second) item and the member is found inside the locker
room at Azabu Kamiyashiki.
Everyone can equip up to three accessories and these make or break many boss
battles. However, they can only equip ONE defence boosting and ONE attack
boosting accessory each. Status protection and special effect accessories have
no restriction, but one exception is the Bandit and Pirate Earrings, which
cannot be equipped to the same person. Equip the correct accessories and your
team avoids many bad status effects!
A. Status Protection
B. Increase to Defense
C. Increase to Attack
D. Special Effects
E. Character Unique Accessories
-------------------------------------------------------------------------------
A. STATUS PROTECTION - EVERYONE CAN EQUIP THESE
-------------------------------------------------------------------------------
BELL BRACELET
Effect: Defends against Seal. S-Def +1
Cost : 3050
Buy : (first) Florence
Find : Anastasia's default accessory, Petrograd, Winter Palace north stairs.
Drop : None
-------------------------------------------------------------------------------
BHODI BRACELET
Effect: Defends against paralysis. S-Def +1
Cost : 3000
Buy : (first) Le Havre
Find : Wine Cellar Area 1
Drops : None
-------------------------------------------------------------------------------
COSMIC BRACELET
Effect: Defends against Poison, Seal, Panic, Mental Break. S-Def +2
Cost : 11500
Buy : (first) Inugami Village
Find : Idar Flamme Outer Area
Drops : Astaroth (No of Hits reward), Lava Lump (Immortal Mountain)
-------------------------------------------------------------------------------
CRUCIFIX
Effect: Protects from all status and ring abnormalities.
Cost : N/A
Buy : No
Find :
Drops : None
-------------------------------------------------------------------------------
FEATHER BRACELET
Effect: Defends against Panic. S-Def +1
Cost : 3050
Buy : Shop (first)
Find : No
Drops : Roach Queen,
-------------------------------------------------------------------------------
LEONARDO'S BEAR
Effect: Cancels out Instant Death. S-Def +1
Cost : 3300
Buy : Shop (first)
Find : No
Drops : None
-------------------------------------------------------------------------------
MIRROR BRACELET
Effect: Prevents Petrification. S-Def +1
Cost : 3240
Buy : Shop (first)
Find :
Drops :
-------------------------------------------------------------------------------
POCKET WATCH
Effect: Prevents all ring abnormalities. S-Def +1
Cost : n/a
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
REPLACEMENT MAN
Effect: Revives bearer from unconsciousness on next turn. S-Def +3
Cost : 5200
Buy : Shop (first). Neam Ruins
Find :
Drops :
-------------------------------------------------------------------------------
SHELL BRACELET
Effect: Prevents Poison. S-Def +1
Cost : 2700
Buy :
Find :
Drops : GATORBACK
-------------------------------------------------------------------------------
SILVER BRACELET
Effect: Prevents Mental Break. S-Def +1
Cost : 3180
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
SPIKES
Effect: During battle always in "Resist" defence mode. S.Def +1
Cost : 2180
Buy :
Find :
Drops : None
-------------------------------------------------------------------------------
WILL POWER
Effect: Defends against SP lowering attacks. S-Def +1
Cost : 6000
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
ZODIAC BRACELET
Effect: Defends against paralysis and petrification. S-Def +2
Cost : 10300
Buy :
Find : Reward for completing Blanca's mission in St. Marguerite.
Drops : NOH MASKS (Yokohama - Otherworld)
-------------------------------------------------------------------------------
B. INCREASE TO DEFENCE
-------------------------------------------------------------------------------
BLACK UNDERPANTS
Effect: Special Attack damage is halved.
Equip :
Cost :
Buy :
Find :
Drops :
-------------------------------------------------------------------------------
FACE GUARD
Effect: Boosts Physical defense +6
Equip :
Cost : 1700
Buy :
Find : No
Drops : None
-------------------------------------------------------------------------------
HEADGEAR
Effect: Boosts Physical defense. +8
Equip :
Cost : 2700
Buy :
Find : No
Drops :
-------------------------------------------------------------------------------
LEATHER CAP
Effect: Boosts Physical Defense. +2
Equip :
Cost : 320
Buy :
Find :
Drops : PROPOLIS
-------------------------------------------------------------------------------
METEOR MASK
Equip :
Effect: Boosts defense. P-Def +10, S-Def +6
Cost : N/A
Buy : No
Find : .
Drops : None
-------------------------------------------------------------------------------
SEVEN-EYED MASK
Equip :
Effect: Boosts defence. P-Def +9, S-Def +10
Cost : N/A
Buy : No
Find :
Drops : None
-------------------------------------------------------------------------------
STUDDED CAP
Equip :
Effect: Boosts defence. +4
Cost : 600
Buy :
Find : No
Drops : TAMMUZ
-------------------------------------------------------------------------------
WHITE UNDERPANTS
Effect: Boosts Physical Defense. +10
Equip : Karin, Gepetto, Anastasia
Cost : N/A
Buy : N/A
Find : Give the Shanghai Heaven book (found inside Neam Ruins on Anasastia's
character quest) to Roger inside his house.
Drops : N/A
-------------------------------------------------------------------------------
D. SPECIAL EFFECTS - EVERYONE CAN EQUIP THESE
-------------------------------------------------------------------------------
ASCETIC EARRINGS
Effect: Increases soul energy gain by 20%
Cost : N/A
Buy : No
Find : ??
Drops : None
-------------------------------------------------------------------------------
ASHRA'S EARRINGS
Effect: Maximum HP increased by 20%
Cost : N/A
Buy : No
Find : No
Drops : MECHA LORD
-------------------------------------------------------------------------------
BANDIT EARRINGS
Effect: Increases cash from battles by 20%, decreases item drop rate by 20%.
P-Atk +1
Cost : N/A
Buy : No
Find : No
Drops : Godhand (St. Marguerite)
-------------------------------------------------------------------------------
BLOOD JEWEL
Effect: Restores SP after going berserk. S-Def +1
Cost : N/A
Buy : N/A
Find : 1. Solomon's Trials, Beginner Level 2 reward.
2. Forest of the Wind: hidden item for Treasure Hunt Sidequest.
Drops : N/A
-------------------------------------------------------------------------------
CORAL LARIAT
Effect: Speed of ring reduced by 25%. S-Atk +1
Cost : 500
Buy : Le Havre and all shops
Find :
Drops : None
-------------------------------------------------------------------------------
CORAL PENDANT
Effect: Speed of ring reduced by 50%. S-Atk +1
Cost : 5500
Buy : Le Havre and all shops
Find : No
Drops : None
-------------------------------------------------------------------------------
DARK ANGEL (may be called FALLEN ANGEL EARRINGS?)
Effect: Maximum SP up 20%. P-Atk +2
Cost : N/A
Buy : No
Find : Prize for Lottery 6
Reward for beating Solomon's Trials, Embodiment, Level 1.
Drops : N/A
-------------------------------------------------------------------------------
DEMON EARRINGS
Effect: Increases physical damage taken and inflicted by 20%.
P-Atk + (20%) P-Def - (20%)
Cost : N/A
Buy : No
Find : No
Drops : LT. COL. TERADA (Yokohama - Mikasa Battleship)
-------------------------------------------------------------------------------
DEMON WARD
Effect: Halves the rate of enemy encounters. S-Def +1
Cost : N/A
Buy : No
Find : Lottery Member 4, Tiffauges Castle, Red prize.
Drops : N/A
-------------------------------------------------------------------------------
EXTREME
Effect: All hit and strike areas of the ring disappear. Attack force triples.
Cost : N/A
Buy : No
Find : Reward for achieving 65%+ perfect ring rate and 95%+ successful ring.
Given by Naniwa at Mukyo-An, Japan.
Drops : N/A
-------------------------------------------------------------------------------
GOLD NECKLACE
Effect: Doubles rate of enemy encounters. P-Def +1
Cost : N/A
Buy : No
Find : Solomon's Trials: Monk, Level 1
Drops : N/A
-------------------------------------------------------------------------------
HUGE JUG
Effect: Cuts SP consumption in half. P-Atk -10, P-Def -10, S-Atk -10, S-Def -10
Cost : N/A
Buy : No
Find : Lottery 9, Brick Warehouses Red prize.
Drops : N/A
-------------------------------------------------------------------------------
MAGIC MIND'S EYE
Effect: Hit area of the ring disappears. Special attack force doubles.
S-Atl +5, S-Def +5
Cost : N/A
Buy : N/A
Find :
Drops : None
-------------------------------------------------------------------------------
MIND'S EYE
Effect: Hit area of the ring disappears, but physical attack force doubles.
P-Atl +5, P-Def +5
Cost : N/A
Buy : No
Find : Lottery Member 3, Fort of Regrets, red prize.
Drops : N/A
-------------------------------------------------------------------------------
MONK EARRINGS
Effect: Experience points gained increase by 20%. Maximum SP decreased by 20%.
Cost : N/A
Buy : No
Find : Asuka Stone Platform
Drops : None
-------------------------------------------------------------------------------
ORACLE EARRINGS
Effect: Maximum MP increased by 20%. S-Def +2.
Cost : N/A
Buy : No
Find :
Drops : GARAN (The Otherworld)
-------------------------------------------------------------------------------
PEDOMETER
Effect: Counts footsteps taken when equipped to an active party member.
Cost : N/A
Buy : No
Find : Given to the party by Healthy Rooney, in Florence.
Drops : None
-------------------------------------------------------------------------------
PIRATE EARRINGS
Effect: Money from battles decreases by 20%, and item drop rate goes up by 20%.
P-Atk +1
Cost : N/A
Buy : No
Find : Inside a room in the Winter Palace, Petrograd.
Drops : None
-------------------------------------------------------------------------------
PRIEST EARRINGS
Effect: Decreases MP use by 20%. S-Atk +2.
Cost : N/A
Buy : No
Find : No
Drops : 1. MASTER CYLINDER (Imperial Capital)
2. PEACH BAT (Le Havre)
-------------------------------------------------------------------------------
SMALL JUG
Effect: Doubles SP consumption, but increases attack.
P-Atk +10, P-Def +10, S-Atk +10, S-Def +10.
Cost : N/A
Buy : No
Find : 1. Inside the first open warehouse at the left side of the Brick
Warehouses, Japan.
2. Hidden in the Immortal Mountain caves.
Drops : None
-------------------------------------------------------------------------------
STAR BROOCH
Effect: Allows party to escape if everyone has gone berserk. S-Def +1
Cost : N/A
Buy : No
Find : Inside the shed in the garden of the Mayor's house at Le Havre.
Drops : None
-------------------------------------------------------------------------------
STEP DOUBLER
Effect: Doubles step count when equipped with the pedometer.
Cost : N/A
Buy : N/A
Find : Reward for completing Solomon's Trials, Monk - Level 3.
Drops : None
-------------------------------------------------------------------------------
STEP TRIPLER
Effect: Triples step count when equipped with the pedometer.
Cost : N/A
Buy : N/A
Find : Hidden item in the Experiment Halls, Hojo Research Lab.
Drops : None
-------------------------------------------------------------------------------
THIEF EARRINGS
Effect: Money and items from battles increase by 20%
Cost : N/A
Buy : No
Find : First prize from Lottery Member 2 in Mukyo-An.
Drops : None
-------------------------------------------------------------------------------
WARLOCK EARRINGS
Effect: Special attack strength and damage from special attacks, up 20%.
S-Atk + (20%) S-Def - (20%)
Cost : N/A
Buy : No
Find : No
Drops : ASMODEUS (Idar Flamme)
-------------------------------------------------------------------------------
WARNING DEVICE
Effect: Prevents surround attacks from enemies.
Cost : N/A
Buy : No
Find : First prize from Lottery Member 7 in Nihonbashi.
Drops : None
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
E. CHARACTER UNIQUE ACCESSORIES
-------------------------------------------------------------------------------
BRIDE'S DRESS (Lucia)
Effect: Bride's dress presented by Mr Lawrence. Changes Lucia's appearance.
Cost : N/A
Buy : No
Find : Obtained by talking to Mr. Lawrence in Southampton after completing
the Black Forest quest for Lucia and reporting to Carla in Florence.
Drops : None
-------------------------------------------------------------------------------
THE SEVEN STARS (Lucia)
Effect: Guarantees Special Tarot Card result every time. (Double the effect.)
Cost : N/A
Buy : No
Find : Inside the Black Forest after beating the boss and returning.
Drops : None
-------------------------------------------------------------------------------
AUTUMN KIMONO (Anastasia)
Effect:
Cost : N/A
Buy : No
Find : A gift from Saki, Inugami Village after obtaining Kurando's second
fusion form.
Drops : None
-------------------------------------------------------------------------------
ANNE'S CROSS (Karin)
Effect: Prevents ring and status abnormalities. Recovers HP.
Cost : N/A
Buy : No
Find : Zurich, Alice's grave.
Drops : None
-------------------------------------------------------------------------------
DATING OUTFIT (Karin)
Effect: Dating outfit that changes Karin's appearance.
Cost : N/A
Buy : No
Find : A gift from Roger after completing Fort of Regrets AND the trading
sidequest (any outcome).
Drops : N/A
-------------------------------------------------------------------------------
FLARE BROOCH (Yuri and Kurando)
Effect: Halves SP consumption during fusion.
Cost : N/A
Buy : No
Find : Immortal Mountain
Drops : BAAL (Doll House)
-------------------------------------------------------------------------------
COLORFUL COMB (Blanca)
Effect: Speeds up turns in an emergency
Cost : N/A
Buy : No
Find : Blanca finds the comb after completing events in the Brick Warehouses.
Drops : None
-------------------------------------------------------------------------------
SILVER CHAIR (Gepetto)
Effect: Other party members protect Gepetto is his health is low.
Cost : 10,000
Buy : No
Find : Buy from Junk Shop, Paris
Drops : None
-------------------------------------------------------------------------------
===============================================================================
07. RING ITEMS ..........................................................*I07
===============================================================================
There are four types of Ring Items:
* Attack Boosts received from the Ring Soul
* Hit Area Expands that enlarge the Hit Area
* Strike Area Expands that enlarge the Strike Area
* Ring Items that add an effect (48 in total)
Attack Boosts - you can REMOVE all attacks to make everyone's ring with just
one hit area if you wish, but you won't have sufficient attack boosts to
restore them to the default number so I wouldn't advise that!
You will obtain 16 Attack Boosts, and many Hit Area Expands and Strike Area
Expands, some of which are in set locations and others can be won from the
Lottery or bought at the Junk Emporium at the Cathedral in Paris late in the
game.
The "Added Effects" can be equipped to a ring to give an additional effect to
physical attacks. You will only find one of each of these items, with 4 of each
of 12 types, making a total of 48.
Ring Items with a 1 will add a weak effect.
Ring Items with a 2 will add a low-odds effect.
Ring Items with a 3 will add a medium-odds effect
Ring Items with a 4 will add a high-odds effect
-------------------------------------------------------------------------------
DELAY ... slows down enemy delaying its turn.
-----------------+-------------------------------------------------------------
Delay 1 | SG Italian Branch HQ
Delay 2 | ASTAROTH (Apoina Tower, second visit)
Delay 3 | NEO ASTAROTH (Immortal Mountain)
Delay 4 | Neam Ruins 2
-----------------+-------------------------------------------------------------
EVASION DOWN ... makes it harder for the enemy to evade physical attacks.
-----------------+-------------------------------------------------------------
Evasion Down 1 | Apoina Tower (From first meeting with Ring Soul)
Evasion Down 2 | Goreme Valley. Behind the altar inside the Chapel.
Evasion Down 3 | Hojo Research Lab (Warehouse)
Evasion Down 4 | Asuka Stone Platform, Floor 3
-----------------+-------------------------------------------------------------
INSTANT DEATH ... this can instantly kill an enemy.
-----------------+-------------------------------------------------------------
Instant Death 1 | GRAIL GAZER (Neam Ruins)
Instant Death 2 | Battleship Mikasa (Treasure Hunt Clue 3)
Instant Death 3 | Immortal Mountain. Wolf Bout 12
Instant Death 4 | Forest of Wind, Wolf Bout 13
-----------------+-------------------------------------------------------------
PARALYSIS ... stops all movement.
-----------------+-------------------------------------------------------------
Paralysis 1 | LENNY (Wales)
Paralysis 2 | Idar Flamme
Paralysis 3 | Queen's Garden
Paralysis 4 | GAAP (Black Forest)
-----------------+-------------------------------------------------------------
PETRIFY ... turns the enemy to stone. Another hit can destroy them.
-----------------+-------------------------------------------------------------
Petrify 1 | Manmariana Island (behind blood type door)
Petrify 2 | Battleship Mikasa, Wolf Bout 9
Petrify 3 | Tiffauges Castle
Petrify 4 | Doll House
-----------------+-------------------------------------------------------------
P-ATTACK DOWN ... decreases the power of an enemy's attacks.
-----------------+-------------------------------------------------------------
P-Attack Down 1 | GRAND PAPILLON (Le Havre)
P-Attack Down 2 | Petrograd, Winter Palace upper hall.
P-Attack Down 3 | Battleship Mikasa, Lottery Member 8 (red prize)
P-Attack Down 4 | GUARDIAN, Queen's Garden revisit
-----------------+-------------------------------------------------------------
P-DEFEND DOWN ... decreases defence from physical attacks.
-----------------+-------------------------------------------------------------
P-Defend Down 1 | Paris, Champ Elysees (hidden item)
P-Defend Down 2 | Petrograd, city
P-Defend Down 3 | Inugami Village, Fountain of Sukune Wolf Bout 11
P-Defend Down 4 | FUUJIN AND RAIJIN, Asuka Stone Platform
-------------------------------------------------------------------------------
POISON ... makes an enemy lose some HP every turn.
-----------------+-------------------------------------------------------------
Poison 1 | ARACHNE (Ardennes)
Poison 2 | OSCAR (St. Marguerite)
Poison 3 | YAMA GARAN (Purgatory)
Poison 4 | Dog Shrine
-----------------+-------------------------------------------------------------
SEAL ... prevents the enemy from using magic.
-----------------+-------------------------------------------------------------
Seal 1 | Florence: Wolf Bout 3
Seal 2 | Gallery of the Dead. South west corner treasure chest.
Seal 3 | KOUENKI (Inugami Village)
Seal 4 | KOUENKI 2 (Inugami Village)
-----------------+-------------------------------------------------------------
SLOW ... slows the enemy's turn rotation
-----------------+-------------------------------------------------------------
Slow 1 | Southampton: Lottery Member 15 (red prize)
Slow 2 | St Marguerite Island. Lottery Member 12 (red prize)
Slow 3 | Azabu Kamiyashiki, Lottery Member 5 (red Prize)
Slow 4 | Black Forest
-----------------+-------------------------------------------------------------
SP-ATTACK DOWN ... makes magic attacks less effective.
-----------------+-------------------------------------------------------------
Sp-Attack Down 1 | VERONICA (Wine Cellar)
Sp-Attack Down 2 | JANUS (SG Italian Branch HQ)
Sp-Attack Down 3 | Hojo Research Lab
Sp-Attack Down 4 | Paris, Montmartre, Wolf Bout 15
-----------------+-------------------------------------------------------------
SP-DEFEND DOWN ... makes defence from magic less effective.
-----------------+-------------------------------------------------------------
Sp-Defend Down 1 | Paris, Subway Tunnel
Sp-Defend Down 2 | St. Marguerite Island
Sp-Defend Down 3 | Yokohama, Foreigner's Cemetery
Sp-Defend Down 4 | FUUJIN AND RAIJIN, Asuka Stone Platform
_________________|_____________________________________________________________
Items stolen or received for battle bonuses don't show up on the Items list in
the game, and even if you steal items during the Solomon fights they still
won't show up in the Monsters listing. Bosses do not automatically drop items,
especially the optional quest ones, but you can steal these using Anastasia in
the Solomon Trials. However, the best way to obtain items from bosses is to
fight them at lower levels. Don't grind!
WT = Weight (L - Light, N - Normal, H - Heavy)
-------------------------------------------------------------------------------
-------------------------------- DISC ONE -------------------------------------
-------------------------------------------------------------------------------
Please note that these descriptions are taken from the completed game and
sometimes the earlier descriptions won't show the same details.
One of the reasons why you should complete the trading quest to the very end is
to get the entry for Malkovich. She won't be on the character list if you don't
do it. That's also true for finishing up the Lottery and the Wolf Bout to the
bitter end. Fail, and you won't get those characters listed. Every character
shows its elemental power on the screen even though many of them are never
encountered in battle.
No. 1 - GENERAL HEIMANN Element (Fire)
Imperial German Army General and commander of Luxembourg forces. He orders
Karin's squadron to investigate the Demon of Domremy impeding their invasion
force.
No. 2 - RING SOUL (Light)
Soul of the Judgement Ring that controls all fortune. Can appear any time and
gives ring power-up items. Its true form is a mystery.
No. 3 - CARDINAL NICOLAI CONRAD (Light)
Disguised as an exorcist from the Vatican, he is actually a Knight Priest sent
by a secret society to destroy the Domremy Demon. Cursed Yuri with the
Mistletoe relic.
No. 4 - ASTRAOTH-NICOLAI (None)
Nicolai possessed by the soul of the fallen angel, Astaroth. After failing to
defeat Yuri and win Karin's love, he is the incarnation of sadness and malice.
No. 5 - LENNY CURTIS (Earth)
Huge warrior and leader of the secret society's assassin group, the Steel
Claws. He's highly praised by his superiors for his hard work and devotion to
the cause.
No. 6 - JEANNE (Earth)
Girl from Domremy and Blanca's owner. Although killed by the society, she
appears in Yuri's heart and becomes his guide to his own soul.
No. 7 - ERNEST (Wind)
Zoologist who lured Blanca to the Wolf Bout. He treasts his pet, Tetsu, just
like his own grandson, but behind his glasses, he hides sharp, calculating
eyes.
No. 8 - PIEERE MAGIMEL (Water)
Tailor who travels the world with his twin brother, Gerard. He sews dresses for
Cornelia and his dream is to one day market his own line of clothing.
No. 9 - GERARD MAGIMEL (Water)
Item seller, he travels the world with his twin brother, Pierre. An aggressive
salesman, he'll go anywhere, no matter how dangerous, in his beloved wagon.
No. 10 - VERONICA VERA (Water)
Magic warrior with the secret society, she uses her sec and her beauty as a
weapon. She is an assassin of the highest caliber and has been ordered to kill
Yuri.
No. 11 - GRAND PAPILLON (Earth)
The Bandit of Le Havre. He only harasses the vigilante group. He rampages all
night long and only comes home, like a child, when he gets hungry.
No. 12 - THE GOLDEN BAT (Earth)
The bat form of Grand Papillon. Although Yuri has come across the bat before,
he seems to have no memory of the meeting.
No. 13 - GRANNY LOT (Earth)
Owner of the Sea Gull, Le Havre's tavern. Since she took over the tavern she
has lived there along wit two orphaned children.
No. 14 - YUMA (Wind)
Despite having lost bother her parents, she's a happy girl now living in the
Sea Gull tavern. She summons Grand Papillon with her favorite butterfly hair
ornament.
No. 15 - JOHN (Water)
Along with Yuma, he does chores around the Sae Gull. A happy little boy, he
seems relatively unaffected despite having lost his parents in the war.
No. 16 - SPECIAL AGENT MASAJI KATO (Earth)
Secret agent of the Japanese Navy, working for Minister Ishimura. He turned
into a cold, grim soldier after the death of his superior office in Shanghai.
No. 17 - THE GREAT GAMA (Light)
Legendary pro-wrestler from India and also Joachim's mentor. He sets up
wrestling rings everywhere in the hopes of promoting the sport. He loves curry.
No. 18 - THE GREAT QUESTION (Light)
The highest figure in the wrestling world, he waits atop the Tower of the Holy
Ring for a challenger to come and west the title from his rather twisted hands.
No. 19 - THOMAS THE EXPLORER (Wind)
Mystery man who showed up suddenly in Wales. He says that he is fighting
against the secret society, but he has ulterior motives of some kind.
A British spy investigating the secret society Sapientes Gladio. He later
becomes known as Lawrence of Arabia when he fights alongside the Bedouins.
No. 20 - ROGER BACON (None)
Strange creature living in Wales. Although hard to imagine from his skeletal
visage, he is a legendary and powerful magician.
No. 21 - CARLA (Fire)
Once a Florentine beauty, she fell on hard times after her looks deserted her.
She raised Lucia form a child and now runs a fortunetelling business.
No. 22 - LUCIA (Dark)
Fortuneteller and exotic dancer living In Florence. Although not the brightest,
she has enraptured many men with her beauty, style and charm.
No. 23 - ALICE ELLIOT (Light)
Heroine from previous adventure. During the battle with Albert, she sacrificed
herself to save her lover's soul. Her cute exterior belies her strong will.
The love of Yuri's life. She is now dead, but she continues to watch over him.
Even the dreaded Mistletoe curse is powerless before her deep love for him.
No. 24 - GRIGORI YEFIMOVICH RASPUTIN (Dark)
Mad monk originally from Siberia. He has used his magic to gain influence
inside the Russian royal family. His ultimate goal is to conquer all of Europe.
No. 25 - ASMODEUS-RASPUTIN (None)
Rasputin after having been taken over by Asmodeus. With all of his humanity
extinguished, he now kills merely for the pleasure of it.
No. 26 - PRINCE YUSUPOV (Wind)
Russian nobleman and captain of the Imperial Guards. Since the coming of
Rasputin, he has become worried about the fate of the Empire.
No. 27 - GRAND DUKE DMITRI (Fire)
Russian nobleman and confidant of Anastasia. Although he opposes Rasputin, he
has recently become somewhat removed from politics.
No. 28 - PRINCE ALEXEI (Light)
Next in line for the Throne of Russia. Though born with a rare blood disease,
he's a bright and charming boy who is very close to his big sister.
No. 29 - EMPRESS ALEXANDRA (Fire)
Empress of Russia and granddaughter of Queen Victoria of England. Although
kindly by nature, he son's long illness has left her sad and embittered.
No. 30 - EDGAR (Wind)
Trusted watchmaker to the Royal Family, he also make special weapons and other
items that Anastasia requests. He secretly collects silver angels.
No. 31 - GOZTAFSSIKI (Dark)
An alien from the distant planet of Suzuran, this pointy-eared creature clearly
has plans to take over the entire Earth.
No. 32 - SARAH (Fire)
Woman from the Goreme Valley who claims to have been King Solomon's maid.
Strangely, she summons people to another world where they fight various
monsters.
No. 33 - JOVIS ABRAHAM (Light)
Former Archbishop of the Eastern Orthodox Church and founder of Sapientes
Gladio. Disappointed in his ability to stop Rasputin, he went into seclusion.
No. 34 - CARDINAL ALBERT SIMON (Dark)
Magician who, in a previous adventure, tried to destroy the world. He was
stopped by Yuri, but his true enemy has always been Rasputin the mad monk.
No. 35 - EMPEROR NICHOLAS II (Earth)
Emperor of Russia. He's more concerned with his family than running an empire.
This weakness allows those around him to take over the reins of government.
No. 36 - YOUNG SWORDSMAN (Kurando) (Light)
A brave young samurai bodyguard. He protects the lives of his master and his
master's young daughter.
No. 37 - MYSTERIOUS OLD MAN/NANIWA KAWASHIMA (Wind)
A. An older gentleman whose life is constantly threatened by assassins. His
refined manners suggest a man of aristocratic breeding.
B. Ishimura and Hyuga's former master. Since the death of his daughter in
Shanghai one year ago, he has withdrawn from political life but is still a
great patriot.
No. 38 - MYSTERIOUS GIRL (Yoshiko Kawashima) (Fire)
A. Little girl notable for her bright red shoes. Her one treasure is a
tortoiseshell comb from her mother.
B. Her real identity is Hsien-Hsi, 14th child of Prince of Manchu Shangi, but
she was adopted by Kaniwa Kawashima. As an adult, she's known as the Asian Mata
Hari.
No. 39 - CAPTAIN TORAZO KANEDA (Water)
Vice Admiral of the Japanese Imperial Navy and captain of the battleship
Mikasa. He was refueling in Japan when he became involved in this story.
No. 40 - LT. COL. TOSHIYUKI TERADA (Water)
Leader of the Japanese Army's new armored division, the Iron Soldiers. A
powerful warrior himself, his body is encased in thick steel armor.
No. 41 - FOREIGN MINISTER KANTARO ISHIMURA (Water)
Shadow ruler of Japan. His goal is to build a new country on the Asian
continent, but his health has forced him to proceed more quickly than planned.
No. 42 - GARAN THE ORACLE (Dark)
Oracle working secretly for Ishimura. He is the 18th in direct succession from
Seimei Abe, powerful mage. He was quite handsome in his youth.
No. 43 - HIEN OF THE MUTANT APES (Wind)
Second of the Mutant Apes created by Kato, he is equipped with tektite blades
that can slice through steel. His best weapon, though, is his awesome agility.
No. 44 - RAIDEN OF THE MUTANT APES (Earth)
First of the Mutant Apes to be created by Kato, he has a huge battery mounted
on his body and wields fearsome electrical power. He is a deeply loyal person.
No. 45 - OUKA OF THE MUTANT APES (Light)
Last of the Mutant Apes to be made by Kato, she has no machine parts but is
herself a living weapon. She was created using genes from Yoshiko Kawashima.
No. 46 - DR. HOJO (Earth)
Head of weapons development for the Japanese Imperial Army. With his head
deeply buried in his research, he has no interest in political realities.
No. 47 - CAPTAIN JINPACHIRO HYUGA (Dark)
A lieutenant commander with the Japanese Navy in 1893, he was sent to Asia on a
top-secret mission along with his Russian wife and three-year-old son.
No. 48 - SAKI INUGAMI (Fire)
Leader of the Inugami Clan in Katsuragi, she has great spiritual powers and
uses the Fountain of Sukune to aid Yuri. Her beauty belies her actual age.
No. 49 - KOSUKE ISHIMURA (Water)
Grandson of Kantaro Ishimura. He finally started to sleep by himself, but still
wets his bed. He loves his grandfather dearly.
No. 50 - HENRI (Earth)
Henri after transforming back into a human. He looks incredible for a man over
ninety. He wants to spend his final days studying entomology.
No. 51 - THE PEACH BAT (Earth)
Beautiful pink bat. Yuma and John found it. It's actually Joachim' baby sister,
but its true form can't be seen now. Maybe next game...
No. 52 - THE SILVER BAT (Earth)
Beautiful silver bat. Its true form, not seen in this game, is that of
Joachim's handsome young brother and Yuri's good friend.
No. 53 - MALKOVICH (Water)
Real name Margarete, she is a talented spy who has taken the role of Yuri's
protector. Her next active duty assignment is to be in America.
The music for SHC was composed by Yoshitaka Hirota and Yasunori Mitsuda
together with Kenji Ito. All three of them collaborated to write the 3 Karma
track. The added notes were translated by me from the Japanese subtitles for
each track, mostly using an online translator, so please let me know if there
are some better translations. Buy the OST if you want to hear it all!
# 01: Prelude - Advertisement I
# 02: ICARO AGAIN - Advertisement II
# 03: Deep Meditation - Title
# 04: Old Smudged Map - Map of Europe
# 05: Death is The Great Leveller - Tower of Atonement
# 06: Vicious 1915 - Battle in Europe
# 07: Swoop! - Running Wild in Europe
# 08: Suffocation - Grim Atmosphere
# 09: Flame of Strain to Blaze - Tension
# 10: In Darkness of a Labyrinth - Dungeon
# 11: Town of Twilight - European Town
# 12: Memories of Melodies - Peace
# 13: Dear, my Dressmaker - The Tailor
# 14: Grand Papillon!! - Pro-Wrestler
# 15: Soul Comet - Spirit of The Wolf
# 16: Glint of Light (Orchestral Arrangement) - Wolf Game
# 17: OohLaLa! (Long Version) - The Florence Beauty
# 18: The Real Intentions - Real Intention
# 19: Glint of Light - Boss in Europe
# 20: Crack Your Body - Boss Runaway in Europe
# 21: Veronica Vera - Queen
# 22: Call Back From Jesus:Mysterious Monastery - Underground Ruins
# 23: Holly Mistletoe - Graveyard
# 24: Take Off! - Airship
# 25: Anastasia - Pounding of Imperial Woman
# 26: Relaxation Mood - Relief
# 27: Anastasia (Going Her Way) - Adventure of Imperial Woman
# 28: Spiritualization - Sanctuary of God
# 29: Sadness Mood - Sorrow
# 30: Never Ending Sadness - A Lament
# 31: Defeat And Death - Game Over
# 32: Rasputin - Mysterious Monk
# 33: Evil Gate Opener I - Arrival at The Stronghold I
# 34: Evil Gate Opener II - Arrival at The Stronghold II
# 35: Evil Gate Opener III - Arrival at the Stronghold III
# 36: Pulsation Fortress - Pulsating Stronghold
# 37: Strain - Assault
# 38: Astaroth - Fallen Angel Battle
# 39: Crack Your Mind - Fallen Angel Runaway
-------------------------------------------------------------------------------
DISC 2
-------------------------------------------------------------------------------
# 40: Grey Memories - Map of Japan
# 41: Rising Sun - Japanese Town
# 42: Deep in Coma - Battle in Japan
# 43: Concon Ticktin Con Ticktin - Running Wild in Japan
# 44: Gathering God - Piquancy
# 45: Impatiently Mood - Irritation
# 46: Serious Mood - Unrest
# 47: The Past - Personal History
# 48: Crisis - Crisis
# 49: Hatred - Toudou Research Institute
# 50: Field of God-Dog - Village of The Dog God
# 51: Fountain of Saintly Demon I - Spring of The Holy Demon I
# 52: Fountain of Saintly Demon II - Spring of The Holy Demon II
# 53: Hardcore to The Brain - Mid-Boss in Japan
# 54: Getting Nasty - Mid-Boss Runs Wild in Japan
# 55: Faith or Fate - Kato
# 56: Transience - The Miracle
# 57: ALICE (Piano Arrangement) - Alice
# 58: Kallen - Karen
# 59: The Fate - Cluster Amaryllis
# 60: The 3 Karma - Decisive Battle
# 61: Come on - The Decisive Battle Runs Wild
# 62: Result - Victory
# 63: ICARO (Piano Arrangement) - Main Theme
# 64: Love Moon Flower (Getsurenka) - Ending
Thanks to:
-GameFAQs for hosting my FAQs.
-Nautilus for making my favourite series of games.
-The Bradygames Official Game Guide for being so awful. :p
-depthcharge for his excellent FAQ that made me question whether another FAQ
was really needed.
-the Shadow Hearts Covenant board at GameFAQs.
-thanks to FinalFluver for Wolf Bout Ring Perfect information.
-thanks to sophialeigh for an accurate description of a Treasure location.
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
This FAQ is copyrighted by threetimes on 28th June 2013
Any errors or omissions are all my responsibility, so if you can help correct
them or add anything extra that might be useful please let me know. Or if you
just want to chat about SHC! Emails must be titled SHADOW HEARTS COVENANT
WALKTHROUGH/FAQ and can be sent to me at:
threetimes.ajh (use the abbreviation @) gmail (dot) com