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Romancing SaGa : Minstrel Song
Treasure Map Guide (Version 2.1)
by yipviva
July 5, 2017
===================
Table of Contents
===================
1) Introduction --------------------------------------------------- [INTRO]
2) Basic Knowledge ------------------------------------------------ [TM100]
2.01) How do I get Treasure Maps? ------------------------------- [TM101]
2.02) Any way to increase the chance of getting Treasure Maps? -- [TM102]
2.03) What is the search level of my Treasure Map for? ---------- [TM103]
2.04) How can I get high level Treasure Maps? ------------------- [TM104]
2.05) How do I use Treasure Maps? ------------------------------- [TM105]
3) Treasure Contents ---------------------------------------------- [TM200]
4) Content Ranks -------------------------------------------------- [TM300]
5) Treasure Hunting ----------------------------------------------- [TM400]
6) Treasure Hunting Tips ------------------------------------------ [TM500]
7) Treasure Map Infinite Use Trick -------------------------------- [TM600]
8) Miscellaneous Info --------------------------------------------- [MI000]
8.01) About the Minions ----------------------------------------- [MI001]
8.02) Stats Cap ------------------------------------------------- [MI002]
8.03) Encounter BR 10 Monsters ---------------------------------- [MI003]
8.04) Best Equipments Setup ------------------------------------- [MI004]
8.05) Techniques Glimmering/Tempering Tips ---------------------- [MI005]
8.06) Attack/Defense/Trick Modes -------------------------------- [MI006]
8.07) Weapons Best Final Form ----------------------------------- [MI007]
8.08) Claymore -------------------------------------------------- [MI008]
8.09) Gekkabijin ------------------------------------------------ [MI009]
8.10) Altours Orchard Mini-Quest 2nd Part - Chasing Birds ------- [MI010]
8.11) Draconite Barrier and Draconite Class --------------------- [MI011]
8.12) Item Alternative Bug and Dragon's Eye --------------------- [MI012]
9) Final Words ---------------------------------------------------- [FINAL]
10) Version History ----------------------------------------------- [RSA00]
11) Contact Info -------------------------------------------------- [RSB00]
12) Credits ------------------------------------------------------- [RSC00]
13) Legal --------------------------------------------------------- [RSD00]
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
1) Introduction [INTRO]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Thank you for reading my guide. This guide explains everything you need to know
with treasure maps, from basics to minor details. It also prodives some
additional miscellaneous information which might be helpful to your game.
In this guide, some of the information were obtained from Ramtieger's Game
System FAQ and Gundam4Fun's Armor/Weapons Guide, while the rest are gathered
based on my personal experience on the game and the numerous of discussions on
the GameFAQs Romancing SaGa Message Board. It is my intent to document in this
guide with all that we've discovered, so they become common knowledge to
everyone.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
2) Basic Knowledge [TM100]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
_______________________________________________________________________________
2.01) How do I get Treasure Maps? [TM101]
_______________________________________________________________________________
Every time you've won a battle, if the game determined that there is no item
drop from the monsters you've killed, then you'll have a 1% chance of getting a
Treasure Map. Yes, only 1%.
_______________________________________________________________________________
2.02) Any way to increase the chance of getting Treasure Maps? [TM102]
_______________________________________________________________________________
Starting from your second playthrough, you'll be able to meet Crowned Monsters
out on the fields or in the dungeons. They are yellow and have a yellow crown
above them. They will not chase you like the regular monsters. During the
fight, if one of them can use the technique "Imperium", then you'll have a bit
higher chance to get a Treasure Map than from a regular battle. But still, the
chance is extremely low, and it's not worth your time to keep doing soft resets
on them, you'll be better off just keep killing other regular monsters to get
Treasure Maps.
_______________________________________________________________________________
2.03) What is the search level of my Treasure Map for? [TM103]
_______________________________________________________________________________
The search level of your Treasure Map, along with your current Battle Rank(BR),
are use to determine the Treasure Contents you can get from the Treasure Map.
Please refer to section "Treasure Contents" [TM200] for more information.
_______________________________________________________________________________
2.04) How can I get high level Treasure Maps? [TM104]
_______________________________________________________________________________
When you obained a Treasure Map, the level of your Treasure Map will randomly
determined by the your current BR. This chart below was obtained from
Ramtieger's Game System FAQ:
Treasure Map Level Chart:
BR RP S.Level1 S.Level2 S.Level3 S.Level4 S.Level5
1 0~ 100 0 0 0 0
2 256~ 100 0 0 0 0
3 512~ 100 0 0 0 0
4 768~ 100 0 0 0 0
5 1024~ 80 20 0 0 0
6 1280~ 70 30 0 0 0
7 1536~ 60 25 15 0 0
8 1792~ 50 25 25 0 0
9 2048~ 45 20 20 15 0
10 2304 40 20 20 10 10
Unit: %
Note: These are not treasure map drop rates from enemies. The chart shows the
relative chances of getting treasure maps of different levels when the enemy
does drop a treasure map, and is based on the current Battle Rank. S.Level =
treasure map Search Level.
_______________________________________________________________________________
2.05) How do I use Treasure Maps? [TM105]
_______________________________________________________________________________
After you've obtained a Treasure Map, equip the proficiencies "Find Treasure"
and "Execavate", go to the location where your Treasure Map indicated. Some
locations may have multiple levels. When you reach the exact level, a blue
arrow will appear in your compass. Follow the direction where the arrow is
pointing until you get a prompt telling you the treasure is nearby, then use
Find Treasure and Excavate to dig up your treasure.
The proficiency "Find Treasure" is based on your "Search" level while the
proficiency "Excavate" is based on your "Gathering" level. Your "Search" level
needs to be equal or greater than the level of your Treasure Map, while your
"Gathering" level determines the chance you may or may not get a random
Sub-Item on top of your treasure item. Please refer to the next section
"Treasure Contents" [TM200] for more information.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
3) Treasure Contents [TM200]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
The list of items and the information here were originally obtained from
Section IF09 of Gundam4Fun's Armor/Weapons Guide and has been slightly edited.
~~~~~~~~~~~~~~~
Treasure Items:
~~~~~~~~~~~~~~~
Name Item Type Rarity Level
**** ********* ************
Alabaster Ring Ring 0
Blazing Sword Foil 0
Pocket Dragon Ring 0
Amber Maleate Necklace 0
Last Leaf Necklace 0
Harmonia Bracer Gloves 0
Shimmering Sand Robe Armor 1
Eternity Staff Staff 1
Mystic Stone Mask Helm 1
Flamberge Two-Handed Sword 1
Devil Bone Bangle Gloves 1
Farangi Long Sword 2
Amber Jack Club 2
Shooting Star Katana 2
Wisteria Bow 2
Greaves of Titus Leg 2
Dragonscale Blade Short Sword 3
Lady Hawk Hand Axe 3
Dragonscale Shield Shield 3
Vorpal Axe Two-handed Axe 4
Blue Saber Great Sword 4
Dragonscale Coat Armor 4
Red Peacock Scimitar 4
Khellendros Pole Arm 4
Malystrix Lance 4
Mirror Shield Shield 4
Black Stone Mail Armor 4
~~~~~~~~~~
Sub-Items:
~~~~~~~~~~
(Name) (Item Type)
Heeled Shoes Leg
Silver Ring Ring
Gold Ring Ring
Pearl Ring Ring
Wondrous Bangle Glove
When you find a Treasure Map Chest the following may happen:
1. You will gain a random amount of Gold.
2. You may or may not get a random amount of Jewels.
3. You will get one of the Treasure Items.
4. You may or may not get a random Sub-Item. You can get up to three Sub-Items.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
4) Content Ranks [TM300]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
All these charts below were obtained from Ramtieger's Game System FAQ and has
been slightly rearranged, they explain how the game determines the treasure
items you'll get:
Content Rank/Item Relation for Excavating Treasure:
Content Rank Items
1 Blazing Sword, Harmonic Bracer, Amber Maleate, Last Leaf,
Alabaster Ring, Pocket Dragon
2 Eternity Staff, Shimmering Sand Robe, Alabaster Ring
3 Farangi, Amber Jack, Flamberge, Shooting Star, Wisteria,
Mystic Stone Mask, Greaves of Titus, Devil Bone Bangle,
Alabaster Ring
4 Dragonscale Blade, Vorpal Axe, Dragonscale Shield
5 Blue Saber, Red Peacock, Lady Hawk, Khellendros, Malystrix,
Mirror Shield, Dragonscale Coat, Black Stone Mail, Alabaster Ring
Treasure Map Search Level/Level Revision Relation:
Battle Rank Search Level Level Revision
1 1 0
2 1 0
3 1 0
4 1 0~1
5 1~2 0~1
6 1~2 0~2
7 1~3 0~2
8 1~3 0~3
9 1~4 0~3
10 1~5 0~4
Treasure Contents Rank:
Search Lv &
Lv Revision Sum Content Rank
1~2 = 1
3~4 = 1~2
5~6 = 1~3
7~8 = 1~4
9 = 1~5
Note: The exact values (in case of "~") will be randomly decided depending on
your current Battle Rank.
Content Rank Probability Chart:
BR C.Rk1 C.Rk2 C.Rk3 C.Rk4 C.Rk5 S.Lv1 S.Lv2 S.Lv3 S.Lv4 S.Lv5
1 100 0 0 0 0 1 0 0 0 0
2 100 0 0 0 0 1 0 0 0 0
3 100 0 0 0 0 1 0 0 0 0
4 75 25 0 0 0 1~2 0 0 0 0
5 60 40 0 0 0 1~2 2~3 0 0 0
6 50 35 15 0 0 1~3 2~4 0 0 0
7 40 30 30 0 0 1~3 2~4 3~5 0 0
8 40 25 25 10 0 1~4 2~5 3~6 0 0
9 35 25 20 20 0 1~4 2~5 3~6 4~7 0
10 30 20 20 20 10 1~5 2~6 3~7 4~8 5~9
Unit: % (Content Rank only)
Notes: C.Rk = Content Rank. S.Lv = Treasure map Search Level. The chart
displays the relative chances of getting different Content Ranks, and
also shows what treasure map Search Level is required.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
5) Treasure Hunting [TM400]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
In case you do not know, the correct way of hunting treasure with Treasure Maps
is:
1. Of course you must have a Treasure map in your inventory.
2. Equip the profiencies "Find Treasure" and "Excavate"
3. Quicksave in a town or a place right before you enter the location your
TM indicates.
4. Go to the location your TM indicates and dig up your treasure.
5. If you did not find what you want, soft reset your game, reload your
quicksave, and repeat step 4.
The contents will be different each time even if you dig it up at the same
spot.
Here is my demo video:
http://youtu.be/t6UXpZuefJ4
Here are some good and bad locations for treasure hunting in my opinion:
~~~~~~~~~~~~~~~
Good locations:
~~~~~~~~~~~~~~~
- New Road
- Steps of Galessa
- Plains
- Plains Hallow
- Dinosaur Nest
- Isthmus
~~~~~~~~~~~~~~
Bad locations:
~~~~~~~~~~~~~~
- Twinmoon Temple
- Mt. Scurve
- Great Pit
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
6) Treasure Hunting Tips [TM500]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
The first time I got a level 4 Treasure Map (Steps of Galessa), I was looking
for a Blue Saber. I quicksaved in Northpoint and started the search. I did keep
track on the contents I get from it. For more than 2 hours, I've noticed that
every time I found a particular item, the amount of golds and bonus items are
always the same. At that time I started wondering if TMs drop contents from a
list. Also a few days before that I was looking for Amber Meleate from a level
2 TM. I hunted for more than 1 hour and still couldn't find it which usually it
shouldn't be that hard. Think of that, I went to kill some monsters since there
probably won't be any luck finding the Blue Saber from that quicksave. After
killing some monsters, I quicksaved in Northpoint and started the search again,
this time I noticed the contents had change and I found the Blue Saber under 4
resets.
So to the best of my knowledge, this is how TM contents go. When a player got a
TM, a list of contents will randomly created depends on the player's current
BR. When the player go to the area where the TM indicated, one of the contents
from ONLY that list will randomly pick again. Every time the player kill
monsters, the contents on the list will also change randomly depending on the
Rank points. So if you couldn't find a treasure item you want for long time,
try killing some monsters and search again.
From my experience, if you are at BR 9 or 10, with the level revision of the
Treasure Map, it is not hard to get content rank 3 items such as Farangi,
Amber Jack, Shooting Star and Wisteria from a level 1-2 TM; content rank 4
items such as Dragonscale Blade and Dragonscale Shield from a level 3 TM;
content rank 5 items such as Blue Saber and Dragonscale Coat from a level 4 TM.
one time I even found Lady Hawk from a level 1 TM.
With that being said, there is no need to get a level 5 TM in my opinion,
unless you really want to get the Gekkabijin (you can take a look at the topic
"Gekkabijin [MI009]" for more detail info. Khellendros and Malystrix can be
farm from the Silver and Red Dragon, unless you want more than one. Mirror
Shield can be obtained from Turtle Dragons. Black Stone Mail is rather easy to
get even from a level 1 TM. Greaves of Titus are not hard to find from random
chests. Red Peacock is not very useful anyway when compare to Darque's Sword or
Drachenbrand.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
7) Treasure Map Infinite Use Trick [TM600]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
This trick is also known as the "Trasure Map Recycling Trick". It was orginally
found out by some Japanese players. Here are some videos they uploaded on
Youtube:
http://youtu.be/poxiu9TQEWo
http://youtu.be/SZw5JLGZnrk
http://youtu.be/faoBbeliIFg
Due to my curiosity after watching the videos, I posted them on the GameFAQs
Romancing Saga Message Board and has brought to numerous of players'
attentions. Unfortunately not much information was discovered due to language
barriers.
Luckily, about a week later, a translation in English briefly explained how the
trick works was put out, thanks to Mew seeker after he did some researches on
some Japanese sites and such, and so I tested the trick the next day and
confirmed it works on the US Version as well. Below I will try my best to
explain how this trick really works:
~~~~~~~~~~~~~~~~~~
What are required:
~~~~~~~~~~~~~~~~~~
- Your Treasure Map of course.
- A character with high level Trade skill, try to get level 5. To make things
better, get him/her to a level 5 Trader class.
- Proficiencies "Trade", "Find Treasure", and "Excavate". "Lurk" and "Move
Silently" are not required but recommended for speed up the trick.
- Some junk items you can afford to lose, such as Socks, Beast Fang, Tortoise
Shell, Sticky String, Targe, Composite Bow, etc...
~~~~~~~~~~~~~~~~~
Follow the steps:
~~~~~~~~~~~~~~~~~
1. Go to your inventory, press the triangle bottom and put your Treasure Map
to your trade window on the left.
2. Go buy some junk items if you don't already have in your inventory.
3. Equip with the proficiencies Lurk, Move Silently, Trade, Find Treasure and
Excavate.
4. Quicksave. (This quicksave is for in case there's no monsters can trade
with you in the location your TM indicates, or if you are looking for a
specific item from you TM, or both)
5. Go to the location where your TM indicated.
6. After you saw a blue arrow on your compass, if you had not put your TM in
the trade window, do it now. Then keep looking for a monster that can trade
with you and trade out your TM. If there's no monsters can trade with you,
soft reset, reload your quicksave, and repeat step 5.
7. The blue arrow will still be there in the compass after you trade out your
TM. Now go dig up your treasure with Find Treasure and Execavte.
8. Go to a town and make a regular save at the inn. You may save in a separate
slot if you want.
9. Now pick a different field or dungeon that has only one area, avoid picking
some places like the Great Pit or Jungle which have multiple levels. The
simpler the place is, the better. Out of all places, New Road seems to be
the best, and let's just pick that. Keep going to New Road, and quicksave
every time you go there.
10. Now put your junk items to your trade window and keep trade with monsters.
During your trades with monsters, if you've ever saw the words "treasure map"
or "knowledge" on the monster's items side, congratulations! Pick that because
you will have your TM back! If the trade fail because the monster doesn't want
your junk items, soft reset your game, reload your quicksave and put some other
junk items instead, go directly to that monster and trade again, keep doing it
until you sucessfully got your TM back from the trade.
Below is the list of favorable items for monsters obtained from Ramtieger's
Game System FAQ:
Monster Type Preferred Categories
------------------------------------------
Beastmen Metals, Ornaments
Beasts Bone, Herbs (all colors)
Plants Wood, Herbs (all colors), Fragments
Avians Ornaments, Minerals, Wood, Bone
Insects Wood, Blue Herbs
Aquatics Stone, Minerals, Green Herbs
Reptiles Metals, Ornaments
Demons Ornaments, Fragments, Stone, Minerals
Undead Cloths, Leather, Wood
Unknown Cloths, Leather, Wood, Bone, Herbs (all colors)
If there were no monster can trade with, or you didn't saw the "treasure map"
or "knowledge" option, soft reset your game, load your REGULAR save you created
on step 8 and repeat step 9.
Based on the videos and my testing on the trick, it seems like Demon-type
monsters have a higher chance with your TM for trade than other types monsters.
So while you are doing step 10, you can look for Demon-type monsters and trade
with them first.
Demo video:
https://www.youtube.com/watch?v=cSx4krR8dVc
Please note that I tried this trick a couple of times, and not all the time
works. It's just that you might have a chance to get your TM back, not a
guarantee. It depends on your luck and may take you a while to get your
treasure map back. Nevertheless, you are recommended to try it out because it
is indeed a very worthy trick.
....
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8) Miscellaneous Info [MI000]
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Since most of these information are not yet covered in any FAQ/guide, so I
decided to put them all in here:
_______________________________________________________________________________
8.01) About the Minions [MI001]
_______________________________________________________________________________
Most of the time after you defeated one of the three minions, you'll hear the
minion say something like: "Unbelievable, but now I know all of your moves!"
What that really is the techniques you used to defeated the minions during the
last round of the battle, if the techniques can be deflected, then most likely
they will be deflect by Saruin when you fighting his first form. Other than
that, it has no other effects in your game.
_______________________________________________________________________________
8.02) Stats Cap [MI002]
_______________________________________________________________________________
Technically, HP is capped at 999 while all other Stats are capped at 99. In a
normal game however, you'll probably end up with 450-500 HP and 45-50's Stats
at ER 20. If you grind until ER22, then you'll probably have around 600/60's
Stats. If you continue grinding, your Stats will stop around 700/70's.
It is possible to get your HP to 999, but it is very very time consuming.
First, you need to keep killing BR 10 monsters to get your characters HP to 700
or above. After your HP reached 700 or above, the increase range will change
from 3-12 to 1-5, but now you can get this 1-5 HP gain from ANY monster,
including the Ruffians in South Estamir and the Kjar Soldier in North Estamir.
Also, only the characters currently in your team will have this 1-5 HP gain.
Although it will still take you a while to reach 999 HP from 700 or more HP, it
is much easier from now on, the real hard part is to get your HP to 700 or
above.
For all other Stats, when they reached around 70's, then they prttey much stop
increasing.
Here are my team's Stats after many many hours of grind:
Gray Claudia Sif Barbara Hawke
Max HP 999 999 999 999 999
Max BP 71 70 71 70 68
STR 69 70 70 70 71
VIT 70 70 70 70 69
DEX 70 70 68 70 70
AGI 69 70 69 70 70
INT 69 70 64 70 70
WIL 70 70 69 69 68
COM 68 70 70 70 70
CHA 70 70 70 70 69
In a normal game, there is no need to get your Stats these high. A party with
500+ HP and 50+ Stats is strong enough to take on all major bosses. However,
with the HP/Stats of my team, I don't have to be afraid of not having Defense
Mode all the time. And with the proper setup, I was able to defeat 10FS Saruin
relatively easy not dying at all without the use of any cheap moves or tricks.
_______________________________________________________________________________
8.03) Encounter BR 10 Monsters [MI003]
_______________________________________________________________________________
Some people complained about how hard to encounter BR 10 monsters, here are
some good ways to meet them:
The traps in Kidnapper's Cave always give you a higher chance to meet Ifrit, so
you may do a quicksave before you push the traps. Some players including myself
also noticed that those monsters in Aurefont Mine during the quest "The Mine
Assaulted" also have a higher chance to meet BR 10 monsters, so you may leave
that quest open forever if you want. If these two methods don't work for you,
you may simply quicksave before touching a monster at BR 9, and keep soft reset
until you meet a BR 10 monster.
Some people talked about some tricks to reach BR 10 such as by killing exactly
333 Estamirian Ghosts as soon as the quest "Frozen Lake Faerie" is open at ER
22, or by picking up herbs in a certain places, if you get a rare one, then you
are at BR 10. However, based on my experience as well as some other players,
you don't have to be at BR 10 to meet BR 10 monsters, and I do believed being
at BR 10 only increase the chance of encountering BR 10 monsters, not a
guarantee, so these tricks seem pretty useless to me.
Here is a list of BR 10 Monsters obtained from Gundam4Fun's FAQ:
Class Monster Drop Items
----------- ------------------ ---------------------
Aquatics Deep Fish Ghost Silver
Avians Basilik
Beasts Stone Beast
Beastmen Ogre Lord Ogre Gauntlets
Demons Ifrit Live Silk
Insects Queen Clawbug Crane Princess
Plants Giant Tree Wisteria
Reptiles Abyssal Marauder Hydraskin Vest
Undead Spectre
Unknown Slime (Grayish) Chunk of Copper
_______________________________________________________________________________
8.04) Best Equipments Setup [MI004]
_______________________________________________________________________________
Weapons:
- Your main weapon
- Obsidian Sword/Shooting Star/Elemental Staff
- Shooting Star/Elemental Staff
- Shooting Star/Elemental Staff
Armors:
- Dragonscale Shield/Mirror Shield
- Fashionable Helm with Garal
- Field Plate with Garal
- Conqueror Gloves with Garal or Stonefish Scales
- Greaves of Titus/Leg Mail with Garal
- Talisman/Amber Meleate
- Guardian's Ring/Dragon's Eye (Lighted)
The Obsidian Sword gives one of your character a decent boost on the Physical
Defenses. Shooting Stars provide strong protections against Status Ailments.
If you cannot get that much for every character in your team, buy them
Elemental Staffs to boost the Magic Defenses. But try to get at least two
Shooting Stars for each character, three would be the best.
Adjust the Physical and Magic Defenses ratio of your armors to what you think
is the best for you. If your character is a magic user, you may temper one of
your armors with Meteoric Iron for the immunity against Shock. If you have
Toxic Talon, you may also temper it on one of your armor for the immunity
against poison.
This setup is generally the best, of course for some certain bosses you may
equip with some other items instead for immunity against certain attacks. But
with this setup, you should not have much troubles at all when comes to battles
in your game.
_______________________________________________________________________________
8.05) Techniques Glimmering/Tempering Tips [MI005]
_______________________________________________________________________________
Most people heard about some good glimmer methods such as the Pyrix Trick,
fighting Ifrit in the traps of Kidnapper's Cave, fighting Death, etc...
However, there's this one method that I think is the most safe, the most
effective, and the most enjoyable way to glimmer techniques:
When you are at BR 9, it's very easy to meet Petrified Fish and Snow Beast,
especially Petrified Fish in Lake Malar. Both of these BR 9 monsters are
susceptible to paralysis. Have your character keep using Basic techniques
(Thrust, Punch, etc...) on them while have like 3 other characters keep using
Blunt Strike to paralyze them.
Doing this, most likely they will have no chance to act until you thrust or
punch them to death. And with all those thrusts and punches, you can learn many
techniques in a relatively short period of time. This is a very good way to
maximize your techniques so you can get more spells while keeping your weapon
crown.
Using some techniques does glimmer easier than baisc attacks, if you are
using those techniques but they keep combo with Blunk Strike, you may use fixed
battle order and have one character use Defend in between, that will break the
combo. But for most of the time, you should keep using basic attacks.
Why do I like this method? Because first, you are in a very safe condition when
doing it, you don't have to worry about your LP like performing the Pyrix Trick
or fighting Death, going to towns back and forth to restore your LP just waste
too much time, especially fighting Death. Second, combos takes priority over
glimmering, when your characters combo, that just totally eliminate the
glimmering chance for that round, but when you are using basic attacks, they
will not combo with other techniques. Third, these two BR 9 monsters have a
good amount of HP, with just a basic attack each round, you'll have a good
number of chances to glimmering techniques compare to other battles. Finally,
it's just fun to watch your characters keep sparkling new techniques, taking
away your enemies HP little by little, and your enemies have no chance to act
until they are dead.
Here is my demo video:
http://youtu.be/Z9nIEXcgCr8
According to Ramtieger's Game System FAQ, Ifrit (regular BR 10, Not the one in
Weiserheim during Theodore's Madness) has the highest glimmer rate of 48,
However, Ifrit is harder to encounter and he is more tough with his
Self-Immolation Shield and immunity against all Status Ailments. I personally
would not try to glimmer techniques from him. Petrified Fish has 40 and Snow
Beast has 43, but they should be good enough for your glimmering needs. In
fact, they are actually high since Pyrix has only 35 and Death has only 40
anyway.
From what I've read on the message board, most people seem to have problems
with glimmering the technique "Eulogy". Do NOT use the the technique "Golden
Note" to glimmer it. One easy way is keep using "Knee Split" on tough monsters
until you get it. However, if you don't have a high level skill in Short Sword,
you can also try this method. In fact, I've learned "Eulogy" plenty of times
using this method, it never took me more than 3 battles each time, or even less
than that. "Eulogy" is really not that hard to learn.
Here is my demo video:
http://youtu.be/lxFLihqr9Ow
This method is also a good way to speed up your weapon tempering process.
Even if you are using 0 DP techs, all you have to do is set every character
to the correct move and keep pressing the X botton for like 5-10 minutes, and
your weapon should be upgraded to the next level.
_______________________________________________________________________________
8.06) Attack/Defense/Trick Modes [MI006]
_______________________________________________________________________________
In general, Attack Mode makes you deal more damage, Defense Mode makes you take
less damage, and Trick Mode makes you act faster in battles.
As you may already know, Defense Mode is generally the best mode in game, you
can't go wrong with that in any class, with the equipemnts setup I mentioned
above in the topic "Best Equipments Setup" [MI004], you'll take much less
damage compare with the other two modes.
Attack Mode is great for Swordsman as both together will give you a very decent
damage boost. Draconite is also best with Attack Mode, please go to "Draconite
Barrier and Draconite Class" [MI011] for more detail info.
Classes such as Rosalian Lancer and Pirate are good with Trick Mode. However,
Trick Mode is the most useless mode in my opinion since most enemies are in
Attack Mode which makes the Trick Mode bonus go away, and most of the time
you'll be able to act faster than your enemies anyway.
It's really not necessary to have multiple modes in the same weapon or Martial
Arts while it decreased the attack power, as it only gives you the options to
switch modes in battle, it does Not give you the benefits of all modes you have
at the same time.
For the Demonbrand, some people wondered if you make the Falcata+7 to have all
modes, and the Demonbrand might have all modes while keeping the attack power
at 55. Unfortunately, it's a NO. Some players and I tested it, the attack power
did get lower. Well, good thinking though.
If you want to know more about weapon modes, please refer to Ramtieger's Game
System FAQ, it has very detailed informaion about weapon modes.
_______________________________________________________________________________
8.07) Weapons Best Final Form [MI007]
_______________________________________________________________________________
After a weapon reached its final level, you may temper it with anything to
adjust its power, DP, and DP Modifier. Tree Crystal is usually the best choice,
but there are a few exceptions.
In my opinion, a weapon's final form is best with either +2 or +4 DP Modifier,
provides you have either a level 5 class or a level 4 class plus weapon crown,
you'll receive the maximum DP cost reduction.
Below is the list of weapon types and their best final form in my opinion:
Weapon Type Material DP Modifier DP
*********** ******** *********** **
Foils Tree Crystal +2 10
Short Swords Tree Crystal +2 10
Long Swords Tree Crystal +4 10
Great Swords Electrum +4 20
Scimitars Tree Crystal +2 10
Hand Axes Tree Crystal +4 10
Clubs ---------- (your choice) ----------
Two-Handed Swords Tree Crystal +4 10
Katanas Tree Crystal +4 10
Two-Handed Axes Tree Crystal +4 10
Staffs Tree Crystal +4 10
Pole Arms Tree Crystal +4 10
Lances Tree Crystal +4 10
Bows Electrum +4 20
Foils, Short Swords and Scimitars are best with +2 DP Modifier becuase Mega
Thrust, Eulogy, Deadly Spin, and Kaleidoscope already reach 0 DP cost, and they
are pretty much all you need. All other weapons should change to +4 DP Modifier
so you can use those weapons best techniques with 0 DP cost. Great Swords and
Bows can only get +4 DP Modifier with Electrum. The only exception is Clubs,
you cannot get +4 DP Modifier even with Electrum, the same goes with LP weapons
such as the Malystrix and the Khellendros, so the choice is up to you.
Those are just my suggestions, you don't have to follow them. You may
definitely not making your weapons to +4 DP Modifier to keep the attack power
a bit higher, but then you'll need to keep buying materials and keep
re-tempering your weapons again and again and again, which is a real hassle.
Personally, I just like indestructable weapons.
_______________________________________________________________________________
8.08) Claymore [MI008]
_______________________________________________________________________________
The Claymore is the strongest Two-Handed Sword in the game. However, the
Claymore has the lowest drop rate among all items in the game. Because of that,
I think it's extremely ridiculous that it drops from random chests instead of
treasure maps. As you've read my guide, treasure maps do seem much more
self-manageable to me.
To get the Claymore, the only requirement is being at BR 9. The Abandoned Keep
is the best place to search for since the keep has 7 random weapon and armor
chests, which is the highest among all places.
According to Gundam4Fun, it took him 132 resets to found the Claymore. That is
rather lucky! I spent like 4 months with around 4 hours on almost everyday to
get mine. No other items in the game can compare to the difficulty for getting
the Claymore.
During the hunts for the Claymore in Abandoned Keep, he also found the Espada
Ropera 7 times and at least 1 Shooting Star for each reset, while I only found
Espada Ropera 3 times, and had never found any Shooting Star from random chests
(found many from TM though).
In a normal game, it's definitely not worth your time to search for something
so ridiculously hard to get. The Morglay is strong enough for your needs. But
if you want to make everything in your game perfect, give it a try.
Claymore's final form with Tree Crystal:
/ (73/-1/10)
/ (68/ 0/10)
/ (64/+1/10)
Claymore+3 --- (60/+2/10)
\ (55/+3/10)
\ (51/+4/10)
\ (47/+5/10)
"The highest-quality two-handed sword, masterfully crafted from select iron."
Here is my video:
http://youtu.be/eih21_l0A1Y
***** Congratulation to Fulgore and his friend for finding the Claymore *****
This is a copy of his post on the message board:
Here's how we did it. I'm playing on PS2 and he was playing on PC. He opened up
a hex editor and here's what we discovered
1) Chest location and contents are determined as soon as the screen loads <--
most know this
2) If you save before a room, every second you wait before entering the next
screen completely changes your chests contents. Here what's weird - it only
worked on certain chests! We both tested the jungle at the same time and I can
confirm it here. In abandoned keep, my chests never change no matter how long I
waited to change screens. Specifically the bottom floor. Might have something
to do with the cutscene when you fall compared to normal screen change.
3) We found which part of the code that was changing so after loading every
screen we knew what the contents were - thus allowing us to find what is
changing the chest contents.
4) Getting into a battle on the screen BEFORE can completely change your chest
contents also.
4a - to test this, we would wait 5-30 seconds seconds before going to the next
screen, enter it (locking the contents of the chest),then go back one screen,
fight a random enemy, and then goto the chest. Contents changed compared to
just opening the chest. With the PC he can save state and load so much faster
than on PS2 so we were both testing it but he has a hex editor so, as I said,
we already know the contents based on the code.
5) Here is how "impossible" the odds are to get this weapon. I want to say
literally a fraction of a percent - possibly .1%. He save state manipulated for
HOURS doing everything we could think of to trick the seed - opening menu,
changing equipment, changing formation, standing still, walking instead of
running, cycling through map skills, using lurk, fighting battles, loading a
battle and running, loading a battle and killing 1 enemy and running, loading a
battle and defending on every character and running, etc and everything changed
the code. He probably saw Espada Ropera/Silver Hammer/Raksha Sword over 85% of
the time. Phantom Sword and Scorpion not so much (which I found interesting
because in real playthroughs I found Scorpions to be pretty common from chests)
Treasure map rewards _DO NOT_ follow this system. I can't explain why, but the
way they generate rewards are completely different. We couldn't find any
pattern between battles/time waiting/opening the chest that would force a
certain reward. The only way was to time opening the chest with the hex editor
(impossible on PS2)
It was streamed so he might have the videos. I'll ask him for them and post
them if they are archived
But yea, he got it and I can tell you the time you'd spend on a PS2 to get it
in beyond unreasonable. My advice - it's not worth it. It was bad for him and
he avoided every 15 second interval required to see what was in the chest ->
soft reset -> load quicksave -> rinse repeat. Probably took him a total of 2
seconds each load to know what was in the chest not including anything extra
(which would be frame skipped to save time).
Tldr: Don't try to get a claymore unless you want to die irl before getting
one.
Oh, I forgot to mention. Your drop chance and item is dictated from the last
round of battle. We were playing around with it a bit trying to manipulate the
seed to force a reward and/or a specific reward but we didn't come up with
anything concrete. Either way, I can confirm on PS2 that entering the same
pre-set battle, doing the same 5 linked combo resulting in the same damage
results in the same reward. When the damage changes or you get a 3/2 link, the
reward possibility changes.
_______________________________________________________________________________
8.09) Gekkabijin [MI009]
_______________________________________________________________________________
According to various Japanese forums and Gundam4fun's Armor/Weapon Guide, the
Gekkabijin is supposed to be associated to the Falcata either as a reward for
the "Voice of the Sword" Quest in the case Gray would loose the fight with
the Sword Demon or for the other 7 characters the Falcata would have another
tempering stage to get the Gekkabijin evolution.
As for the Japanese players as it's for US players, losing the battle with
the Sword Demon, don't give anything (also is not game over), you just have
to try again every time you enter a town to win the battle.
Also, Falcata +7 is the last stage for all other 7 characters.
It was believed that there is no way to acquire this katana from legitimate
normal game playthrough. But someone proves this weapon can be unearth with
level.5 TM and this is one of the additions to the North American version.
Thanks to Feathermind for finding the source and sharing it on the message
board.
Videos:
http://www.nicovideo.jp/watch/sm24310122
http://www.nicovideo.jp/watch/sm22822815
I personally have never test this out, but the video seems legit to me and I
believed this is why getting a level.5 TM is much harder in the U.S. Version.
I saw a good number of people got quite a few level.5 TM in Japanese Version,
while in the U.S. Version, getting a level.5 TM is almost as difficult as
getting the Claymore. So this is most likely one of the few adjustments they
did with the U.S. Version.
_______________________________________________________________________________
8.10) Altours Orchard Mini-Quest 2nd Part - Chasing Birds [MI010]
_______________________________________________________________________________
Eleinia's FAQ/Walkthrough has some very good information on this Altours
Orchard Mini-Quest. However, the quest is not finished. That is only the first
part, and here I am going to talk about the second part - Chasing Birds.
(For information on the first part, please refer to Eleinia's FAQ/Walkthrough
section RS807.)
Sometimes after you finished the first part of this quest with a good harvest
(you might have to get a good harvest for the first part a couple of times),
and you come back to Altours, you may find two men standing in front of the
fruit seller. The left one is the one always telling you his shipment from
Yeoville is late. But the one standing on the right tells you the birds keep
eating the fruit and asks you if you can chase the birds away for them. Accept
the request and it will brings you to the orchard.
You cannot get into regular battles with the birds, but you can make them go
away by pressing the X button when you touch them. There is no time limit on
this mini-game. However, if all fruits on the trees are gone, either took by
you or ate by the birds, the game is over.
Your objective is to get as many fruits as possible before the birds ate them.
If you get 3 or less fruits, you will get a bad harvest. If you get 4 or 5, you
will get a fair harvest. To get a good harvest, you need to get at least 6
fruits. This is actually kind of hard and may take you a couple of tries.
Here is my demo video:
http://youtu.be/aYFdFUz_2Is
If you got 6 fruits, you will hear the vitorous music when the game is over.
The man will tell you to be sure to come back next year, and you will get a
free Fruit of Riches. But that is not the true reward of this mini-quest. The
true reward of the min-quest is you will get an extra scene after you beat the
game. You will see the man chasing the birds away, and he say you sure worked
hard and really hope you can come back again. It is not really a reward that
can help you in your playthrough, but it is still one extra accomplishment.
_______________________________________________________________________________
8.11) Draconite Barrier and Draconite Class [MI011]
_______________________________________________________________________________
On some Japanese websites and forums, there are information on a trick called
the "Draconite Barrier". It's basically a bug when Albert, Jamil, or Gray is in
Draconite class and your Main character is in a certain position, your whole
team's defense and speed will increase:
Albert in Draconite class, main character at FRONT
Jmail in Draconite class, main character at MIDDLE
Gray in Draconite class, main character at REAR
In fact, they don't even have to be in the party. As long as they are in
Draconite class, the Draconite Barrier will triggered. The effect won't overlap
when 2 or all 3 of them are in Draconite class, but will increase as class
level goes up. It has to be at least level 3 to show a noticeable defensive
impact.
Example 1:
Albert (Main Character) is in Draconite class and he is at front row = OK
Example 2:
Claudia (Main character) is at rear, while Gray is in Draconite class = OK
The effect is about the same as having Rosalian Officer in Defense Mode, and
it can stack up with all other defense bonuses.
Anyway, this bug seems only work on the Japanese version of the game. A few
people and myself have tested it on the U.S. version, but we could not see any
noticeable difference.
However, in the U.S. version, the Draconite class was notably buffed to have
its class defense bonus apply regardless of mode. Thanks to Feathermind for
sharing the info on the message board.
The Defense mode requirement for Draconites to gain their class defense bonus
was removed for the U.S. version. They probably either replaced the original
defense bonus with that coded for Rosalian Officers or removed the Defense Mode
condition because it was erroneously applying the Defense bonus to enemies
under certain circumstances. (To allies as well, as the Draconite Barrier bug
would suggest.) It makes a special point of noting that the class has been
greatly enhanced and it probably wouldn't be an exaggeration to say they are
now the strongest class in the game.
The bug about enemies gaining the Draconite defense bonus seems to be specific
to the Japanese version, and is probably the same bug involved in the Draconite
Barrier trick. The defense mode change was likely done partly to fix this bug.
Me and a few others have tested the Draconite class and can confirmed this. I
changed one of my characters to Draconite with weapon in Attack Mode and went
to fight Saruin, and that character took even less damage than other characters
in Defense Mode.
It's like Swordsman in Attack Mode and with defense bonus from Defense Mode at
the same time, but it trades off speed and chance to deflect/counter. With that
being said, it is best to use Draconite with weapons in Attack Mode since the
defense bonus apllies to all modes, and 2-handed sword is the best choice for
the class. Martial Art is still best with Defense Mode since it's the only mode
can counter for the class and you'll probably only use Second Wind anyway.
Trick Mode is the most useless mode like always (you can read
"Attack/Defense/Trick Modes" [MI006] for more info)
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8.12) Item Alternative Bug and Dragon's Eye [MI012]
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The Item Alternative Bug is a bug that tricks the game into thinking you have
an item required for a quest when you, in fact, do not. This is a copy of
Feathermind's post on the message board and has been slightly edited:
The item alternate bug is a method of tricking the game into thinking you have
an item required for a quest by using a combination of known techniques or
spells and weapons set to certain modes. It can be used to complete the
Elemental Lord fetch quests, Bait Dinosaurs to chase you for nonexistant eggs,
bait Spite into a fight at Frosthold Fortress without the Obsidian Sword, trick
the Vampire into thinking you have the Chalice, and most notably, to obtain the
restored Dragon's Eye on a non-sif playthrough.
I tested the Dragon's Eye method with Albert, and confirmed it works in the
North American version. The method for the Dragon's Eye is as follows:
- Have 4 party members.
- One character should have a Demonology channeling weapon set to a single
weapon mode.
- That character should know Mind Blast. It must be at the top of the
Demonology list.
- Fight the Dragon Knight.
- Three characters perform spells/techniques for The Dragon vortex while the
channeler goes last with a basic attack from the channeling weapon.
For my own attempt I gave Raphael a freshly unearthed Eternity Staff and taught
him Mind Blast prior to the fight. I then had my allies perform the vortex
while Raphael went last with the staff's basic Crush technique. After the
battle Albert raised the unlit Dragon's Eye and spoke in Sif's voice, and after
the following fight with a Silver Dragon I had the restored Dragon's Eye in my
possession.
Other items require different combinations of weapons/techniques/spells to fool
the system, and all require 4 or fewer party members. The battle to activate
the bug can be any random battle prior to activating the item-requiring event,
though resetting the game or fighting another battle will undo the bug (which
is why the Dragon Eye's bug must be activated during the Dragon Vortex battle.)
More testing:
- Have four or fewer party members.
- Equip the weapon required on someone and have them learn the spell or
technique needed. If it's the spell no spells can be known above it on the
list, while if it's a technique knowing more techniques seems to increase
odds of success. (I've yet to test the latter)
- Enter a battle and use the weapon for the last command you enter. Used Fixed
Battle Order if necessary (AKA if the weapon user isn't the last character on
the roster). It doesn't matter whether they actually get to act in battle. It
also doesn't matter what technique or spell is used via the weapon, only that
the weapon itself is used and the required technique or spell is known by the
user.
- Initiate the item-related event. The bug will remain active until the next
battle is fought or the game is reloaded. What makes the Dragon's Eye extra
tricky is you need to activate the bug and The Dragon vortex at the same
time, as it checks for the Dragon's Eye immediately following that fight.
What I would guess is happening is the game checks all the data for the sought
item on party members as well as those in your inventory, but with fewer than
five members it skips over and checks the next memory addresses as well, which
include the addresses where data on the last weapon used is temporarily stored
during command entry. The bug works by making sure the ID of the item sought is
met within those addresses.
What does work:
Using any technique or spell on the weapon during the final battle turn.
Using unrelated techniques or spells during turns other than the last.
Using any technique or spell with characters other than the weapon wielder.
Using 5 members and LP-killing one during the fight. (This also works for
recruiting Frielei)
Using Free Battle Order with the weapon user as the last party member.
Using Fixed Battle Order to enter the weapon user's command last.
What doesn't work:
Failing to enter the weapon's command last on the final turn.
Not using the weapon itself on the final turn.
Having a full party after the battle ends.
In my continued testing of the Item Alternative Bug, I went on a quest to con
the Elemental Lords out of their nifty items.
Here's a refresher on the steps necessary for this bug:
- have 4 or fewer party members.
- Have the required weapon and learned spell/technique for triggering the bug
with a specific item. Required spells must have no other spells known above
them in that school's list, while weapon techniques may require a few other
techniques to be known.
- Get into a fight and use the weapon in the last command entered (either via
fixed battle mode or having the last party member use it).
- Activate the event before your next battle and without resetting the game.
If done correctly, the game should be tricked into thinking you have the quest
item.
To get things started I activated both Avi's and Pyrix's quests so I could
learn techniques off Pyrix. This was a huge help in acquiring the necessary
techniques for Avi.
I did Avi's quest first. Avi requires a Bow set to 2+ modes and the Triple Shot
technique learned. I used a Hunting Bow set to Increase Versatility. I learned
Triple Shot but could not get the bug to trigger at first; it seems a few
additional techniques are required for it to work. Flooding my list with bow
techniques until it could scroll down in battle didn't work either.. I finally
got it to work by learning only the techniques known by the last character in
this video:
http://www.nicovideo.jp/watch/sm13893166
Power Shot, Triple Shot, and Aimed Shot. I've heard other techniques mentioned
for the trick (Splash Shot, Rapid Volley, Shadow Weave), so I wonder if it's a
matter of getting Triple Shot to a specific position in the list. In any case,
hooray, free Cyclone Shoes!
I recruited Galahad for the Ice Sword at this point, gave him both the Ice
Sword and Cyclone Shoes and dismissed him so he'd hang onto them for me.
On return to Pyrix, Aisha still asked for the Ignigarde for Avi. There's no
known way to trigger the bug for the Ice Sword, so for now I just learned
Dimensional Break with Pyrix's "assistance" and used it to carve my way
through the clawbugs on my way down to Nisa Caverns. I needed the Sword of
Earth for Adyllis.
Adyllis requires a Terrology channeling weapon and the skill Tremor. As the
only other Terrology channeling weapon is from Adyllis herself, Sword of Earth
is the only suitable weapon for this trick. I purchased Tremor for Aisha and
ignored the other terrology spells for now, as the required spell must be at
the top of the list for channeling weapon methods of the bug to work. I got
into a fight in front of Adyllis's lair and used Fixed Battle Mode to enter
Aisha's command last (A basic Thrust attack on the Sword of Earth) while
fleeing first. On meeting Adyllis for the first time and being commanded to
seek out the Cyclone Shoes, I told her I'd already gotten them, neglecting to
mention I'd left them with Galahad. She willingly passed over the Raincloud
Armlet and I hightailed it out of there before she caught on.
I reclaimed the Ice Sword and Cyclone Shoes from Galahad and did Adyllis's
Ecology quest to pass the time. Adyllis was far too concerned with her Insect
shortage to comment on my nifty shoes. I continued doing quests as normal
until the ER for Water Dragon Rite finally arrived.
I took Wuhan's request and completed the quest up where Strom asks for the
Raincloud Armlet. Unlike the other three Elemental Lords, Strom won't react if
you already have it. After being booted back to Kujaraht, I left the armlet
with Myriam and booted her temporarily to meet the four characters requirement.
Strom requires an Aerology channeling weapon and the related Summon Elemental
spell. The Ice Sword suits this job perfectly. I taught Neidhart the spell
(Which again, must have no other spells above it on the character's Aerology
list) and had him take a swing at a slime in Strom's entryway with the Ice
Sword while fleeing with Aisha. No fixed battle mode needed this time as
Neidhart was already in slot 4. Strom gratefully accepted the Raincloud Armlet
I had left with Myriam and apologized, and I returned the kidnapped girl to her
father Wuhan, then headed down to the local pub where Myriam rejoined me with
the real Raincloud Armlet.
With its purpose in my schemes fullfilled, I no longer needed the Ice Sword, so
I made the trek to Mount Tomae and gave it to Pyrix. As I said before, there's
no method I know of for conning him out of it with this bug, so I had to give
my schemes a rest for this trade. Pyrix gave me the Ignigarde as normal. Taking
it back to Avi did nothing (or rather, jumped straight to the ecology quest) as
that quest was already completed. It seems the quests are mostly self contained
and doing them out of order caused no problems.
The best use is probably still getting the restored version of the Dragon's Eye
that's normally exclusive to Sif. Done with Mind Blast on a Demonology
channeling weapon. That one's a little tricky since you have to activate the
bug while performing The Dragon vortex, but it has the biggest payoff as the
restored Dragon's Eye grants immunity to all Willpower status ailments and has
solid defense to boot.
So yeah, Everyone can get the Dragon's Eye now! Thanks to Feathermind for
testing it and sharing the info. Also, it really amazes me that after so many
years and this game still has things to discover within it.
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9) Final Words [FINAL]
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Although this is a short guide, many time had spent and many efforts had put in
to test the accuracy of the informaion, and it is written to the best of my
knowledege.
With all the information put out above, I wish everyone good luck with hunting
treasures and have an enjoyable time in the game.
Oh, and check out my other Romancing SaGa videos in my playlist:
http://www.youtube.com/view_play_list?p=E0852B179ACC2EDC
If you like them, don't forget to like and subscribe. :)
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10) Version History [RSA00]
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Version 1.0 - Released on August 7, 2009.
Version 1.1 - Released on August 10, 2009.
- Fixed some minor errors on the text.
Version 1.2 - Released on August 17, 2009.
- Added Miscellaneous Info section with various topics in it.
- Numbered all sections and topics.
- Edited the table of contents.
- Slightly edited some text and format.
- Corrected some minor spelling errors.
Version 1.3 - Released on August 31, 2009.
- Added the "Encounter BR 10 Monsters" topic in Miscellaneous Info
Section.
- Slightly edited some text.
- Corrected some minor spelling errors.
Version 1.4 - Released on October 19, 2009.
- Slightly rearranged the topics in Miscellaneous Info Section.
- Slightly edited some text.
- Corrected some minor spelling errors.
Version 1.5 - Released on January 4, 2010.
- Corrected some minor spelling errors.
Version 1.6 - Released on December 18, 2010.
- Slightly edited some text.
- Corrected some minor spelling errors.
Version 1.7 - Released on May 10, 2011.
- Added video links on various topic.
- Added the "Altours Orchard Mini-Quest 2nd Part - Chasing Birds"
topic in Miscellaneous Info Section.
- Edited some text.
Version 1.8 - Released on February 26, 2012.
- Added video link of Treasure Map Infinite Use Trick. Thanks to
FarelTheGecko.
- Corrected some minor spelling errors.
Version 1.9 - Released on October 18, 2014.
- Slightly edited some text.
- Corrected some minor spelling errors.
Version 2.0 - Released on November 4, 2014.
- Added the "Draconite Barrier" topic in Miscellaneous Info
Section.
- Edited some text and format.
Version 2.1 - Released on July 5, 2017.
- Added the "Gekkabijin" topic in Miscellaneous Info Section.
- Added the "Item Alternative Bug and Dragon's Eye" topic in
Miscellaneous Info Section.
- Rearranged few topics in Miscellaneous Info Section.
- Changed the "Draconite Barrier" topic to "Draconite Barrier and
Draconite Class".
- Edited various text.
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11) Contact Info [RSB00]
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If you have any question or found any error, please feel free to contact me on
the GameFAQs Romancing SaGa Message Board, and please be polite.
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12) Credits [RSC00]
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Special Thanks to:
- Square Enix for making this game.
- Eleinia, Ramtieger, Gundam4Fun, and all other players who contributed their
FAQs to this game. Really helpful!
- The Japanese players who first found out the Treasure Map Infinite Use Trick.
- Mew seeker for the translation on the Treasure Map Infinite Use Trick.
- FarelTheGecko for his video upload of the Treasure Map Infinite Use Trick.
- The players whoever first discovered the info on the Draconite class, the
Item Alternative Bug, and the Gekkabijin being a buried treasure in the U.S.
Version.
- Feathermind for sharing the info on the Draconite class, the Item Alternative
Bug, and the Gekkabijin being a buried treasure in the U.S. Version.
- Fulgore for his detail post about the way his friend finding the Claymore.
- Anyone who gave out any tips or information on the GameFAQs Romancing SaGa
Message Board.
- And You. Thank you for reading my guide.
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13) Legal [RSD00]
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This guide is authorized to be posted on GameFAQs.com only. It may not be
reproduced under any circumstances except for personal, private use. It may not
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