RC Sports : Copter Challenge
Platform : Playstation 2
FAQ/Walkthrough
written by Eddy Budiman ([email protected])
Date : Mar 17, 2003
version 0.8



Table of contents

1) Introduction
2) Controls and how to play

3) Adventure Mode
Stage 1 : Walk Along the River I
Stage 2 : Castle
Stage 3 : Night Sky
Stage 4 : Aztec
Stage 5 : Walk Along the River II
Stage 6 : Seaworld

4) Tips

5) Thanks


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1) Introduction
+++++++++++++++

This is a GREAT Game. Especially for a radio control hobbies.
They used a real life RC model of Kyosho Heli's.
I bought this game 2 days ago, and now I'm glued to it.
The game consist of Adventure Mode, License, Free flight, Challenge/
Time Trial, and even you can buy or setup your heli in Maintenance
mode.


+++++++++++++++++++++++++++
2) Controls and how to play
+++++++++++++++++++++++++++

Cross : choose menu
Triangle : back
Start : pause

Right analog stick :
up/down : go forward/go backward
right/left : strafe right/strafe left

Left analog stick :
up/down : increase/decease throttle
right/left : turn right/turn left


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3) Adventure Mode
+++++++++++++++++

Stage 1 : Walk Along the River I
--------------------------------
Start the stage by flying through the road. Cross the 4 wooden portals.
Save the mouse in the river by flying right above it, then take it to the Red
Cross platform to get 3000 points.
Continue flying along the road until you reach the river. Charge your battery
in the platform on the river. Follow the rings to gain points and fly
through the cliff all along until you see the GOAL.
The charge platform is on the cliff on the left, right before the Goal. Charge
if your battery is low, or else, just land on the Goal spot (the
center worth 1000 points)

Stage 2 : Castle
----------------
Follow the road to the bridge, where you can charge your battery.
From here you have 2 choices, enter the castle or fly around the outer castle.

ENTER THE CASTLE
Open the door by stepping on the platform. Enter, help the mouse on the left
side by stepping on the platform to lower the bridge. Go right then blow the
fan to open the bridge. Enter, there is 2 roads

1. Enter the Dining room then fly through the room until you come to the inner
garden. Blow the fan, then go through the bridge. Push the switch, enter the
door. You've come to the Bell Tower.

2. Push the switch on the Chapel (left side, where you see the happy mouse
thanking you), then the Throne room on the top center of the room will be open.
Enter the Throne room and pass the ring, then you'll discover a hole. Follow
the hole to the outside. Go up, push the platform, go to the Bell tower

Charge your heli in the platform. Then land to the platform on the upper door
of the tower. You'll be send underground to the clock machine.
Be careful here, because you have to go to the bottom of the room by descending
your heli to the DUNGEON (see DUNGEON Section)

FLY AROUND THE OUTER CASTLE
Go left to the left side of the outer castle, you'll find a well.
Enter the well push the bottom switch, then fly inverted to push the upper
switch to flush all the water surrounding the castle. Go out from the well.
Circle the castle until you come to the Bell tower.
On the right side of the tower, you'll find a hole. Enter the hole and you'll
end up in the DUNGEON

DUNGEON
Follow the dungeon to the Trap room with falling knife and sharp portcullis.
After this room you can charge your battery on the Charge platform.
Follow the corridor, push the button on the left room.
Follow the ring to the left. Be careful because you'll be followed huge rock,
your heli will be hardly damaged, probably smash if you get hit by that rock.
Follow the corridor to the platform that bring you to the upper level of the
corridor. Follow it, then charge your battery.
Go up to the outside. You'll be welcomed by tornado. Evade it, go to the right
side of the pyramid. Pass the ring to gain speed,evade another tornado.
Land on the GOAL.

Stage 3 : Night Sky
-------------------
Follow the rings to the building up ahead. You can :
1. Go left and follow the corridor to the charge battery platform.
Fly through the void to the next building, enter the rings created by the
fireworks
or
2. Go right, broke the glass to the lower level of the building.
Push the Open button and pass the colorful ring, you'll be transported through
the rings to the next building.

You can find Charge platform on the center, before the Open way on the
building. Push the open button on the right upper side of the building to open
the right door. Enter it, push the button, go outside.
Enter the center door, go left, push the platform, back tothe door, go straight
than left, follow the corridor to the outside.
If you can catch the plane and land on the platform, you'll be transported to
the center of the city. But if not, go to the charge platform then go to the
next building.
Follow the corridor, then you'll end up in the large room with air flow.
Go down through the rings to earn points. Follow the road to the MALL then go
outside.
Follow the road, don't forget to charge your battery at the right side platform
on the way to the next building.
On the building ahead of you, if you can catch the hole before the car crash to
it, you can safe some time and earn some points. If not,you have to go around
it and then enter the factory by pressing the platform. Avoid the stumper or you'll get a lot (I mean A LOT) of
damage. Pass the forklift, open the door then go to the room with up moving
platforms. Go up to the upper room by synchronizing your speed with the
platform, be careful or you'll be shocked by the current.
Charge your battery in this room. Then move down in the down moving platforms.
Repeat this up down THINGS and you'll find the way out of the factory.
Enter the road and follow it to the GOAL area.

Stage 4 : Aztec
---------------
Follow the road, enter the vines and rings to collect points. Charge your
battery before you reach the river. Keep following it until you reach the 4th
Bridge (River), on the left near the waterfall is the 2nd charge platform.
After this you'll meet the T-Rex. After you pass him, he will hunt you, so fly
as fast as you can. After you pass the crossing logs, the gate will close down
trapping the T-Rex (and also trap you, so you can't go back).
Follow the road until you reach the colorful platform in front of the pyramid.
Take the balls and drop it in the right color one by one, then the gate of the
pyramid will open.
Enter the pyramid, go right then down, follow the road, avoid the moving doors.
Then charge your battery.
Go left the the Stone Riddle. Push the platform to activate the Stone Riddle.
Look at the picture, it's said UP, RIGHT, UP DOWN. Turn your heli 90 degree
clockwise. Facing this direction, push the Northwest button (UP), then East
(RIGHT), then South (UP DOWN).
Enter the door in front of you (this way is a lot easier and gain more points,
than following the right path from the charge platform).
After you see the left arrow sign, turn left. Pass the circling doors. Charge
your battery. Pass some more circling doors and you'll arrive to a big room
with rock platform on the center. Land on the platform and you'll be
transported outside where the GOAL is waiting.

Stage 5 : Walk along the River II
---------------------------------
The stage is the same as Stage 1, so follow the walkthrough of Stage 1, until
you come to the Goal of Stage 1, you'll find an Open button. Land on it and the
waterfall will split to reveal a hole. Follow the hole, be careful the spraying
water can hurt your heli. Then land on the Charge platform.
Enter the first hole on the ground, follow the road until you reach an opening
with underground waterfalls. Land on this moving platform. Go back to where you
came from and a new road will be revealed. Follow it, pass the speed rings and
you'll come out From here you can see the GOAL point.

Stage 6 : Seaworld
------------------
Fly and follow the rings until you come to the frowning mouse just before the
lift platform. If you are running out of battery because of looking for all the
rings, you can charge your battery in the Charge platform near here.
Save the poor mouse and get him to the Red Cross platform, then head to the
lift.
You'll be send to an underwater tunnel. Enter the colorful ring that will
transport you near the Charging point.
Proceed to the next colorful ring, until you reach a big watery room with
Charge platform. Proceed to the next room, land on the moving platform.
The upper door will go up, follow it then you'll find another Chare platform.
Go up to another room with big Octopus. Hit him by getting the rock near the
mouse you've just save, place it on the catapult, then push the switch.
Repeat this 3 times and the Octopus will run away. If your battery is low,
charge it first on the room before this Octopus. Then proceed to the next
room, go up and down until you come to another big room. Charge your battery,
then enter the tunnel.
Follow the tunnel until you come to a Lift platform that will send you outside.
In front of you, you see a large ship. Enter it then go up, and land on the
GOAL to finish this final stage.


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4) Tips
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Stage 3 : You can break the ad of a young girl in the town after the Mall to
reveal a hole.
Stage 4 : You can fly through the trees in front of the river to reveal another
road.
You can get C Rank by finishing the game.
You can get D Rank and Caliber 90 Flying Circus by playing 4 hour of gameplay.

You can get A Rank if you can finish all difficulties in the Lisence Mode in
1st rank.
(Submitted by : Ginger_Fish : [email protected])

You can get SS Rank if you can finish all difficulties in the Lisence Mode in
1st rank and finish the game in Adventure Mode.
(Submitted by : Ginger_Fish : [email protected])

The Secret Planes are:
Caliber 98 Flying Circus
RAT
EPC BLACK
MANTA
VTOL
UFO
(Submitted by : Ginger_Fish : [email protected])

If you have any tips, I will gladly add it in this FAQS with your name on it.


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5) Thanks
+++++++++

First, thanks to GameFAQs because their site provide us with lots of
information.
Thank you to Xicat, Syscom for this awesome game.
Thanks to Ginger_Fish ([email protected]) to add the
Thanks to you all who read this FAQS.

Copyright (c) 2003 by Eddy Budiman