Popolocrois: Hajimari no Bouken (PlayStation 2, SCEI, RPG)
"Handkerchief" Side Quest Guide
8/31/04 V1.1
Written by: Richard Uyeyama (ru e ama ru e ama best vwh net)*
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The latest version of this file can be found at:
Is Pinon Wearing a Dragon on His Head?
http://ruyeyama.best.vwh.net/psx2/ipwadohh.html
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Popolocrois: Hajimari no Bouken is Copyright 2002 by Sony Computer
Entertainment Inc., Copyright Yohsuke Tamori. All rights reserved.
"To light a candle is to cast a shadow."
-- excerpt from A Wizard of Earthsea
(Ursula K. LeGuin)
Table of Contents:
0. Document History
I. Basic Stuff
1. What is this document?
2. What's new/different in Popolo-Hajimari (compared to Popolo2)?
3. Spoiler warning?
II. The "Handkerchief" Side Quest
III. Quick Reference Time Chart
IV. Thanks and Stuff
-------------------
0. Document History
-------------------
V1.1: 8/31/04
Ryuu-oh no Kiba secondary effect: almost completely eliminates
random encounters!
V1.0: 7/22/02
Launch version
(6/20/02: Popolocrois: Hajimari no Bouken now on sale)
--------------
I. Basic Stuff
--------------
I.1 What is this document?
This document is an English language informational resource for
Popolocrois: Hajimari no Bouken (which I shall hereafter refer to as
Popolo-Hajimari for reasons of brevity). Popolo-Hajimari is a PS2 sequel
of sorts to the PS1 game Popolocrois Monogatari II (which I shall
hereafter refer to as Popolo2), which is, of course, a sequel to
Popolocrois Monogatari (Popolo1).
In this document, I'll be covering the methods by which one can
complete the side quest (optional task not necessary for game completion)
that begins with a handkerchief.
Popolocrois: Hajimari no Bouken (PS2, J) basic info:
1 DVD ROM Disc (SCPS-55028)
1 Player
Works with: PlayStation2 8MB Memory Card (368 KB)
5800 (y)en
I.2 What's new/different in Popolo-Hajimari (compared to Popolo2)?
3D characters and areas: Unfortunately, load times are now a lot
longer, partly because of this. =/
New characters: Pinon (Pietro and Narcia's son), Luna, and Marco.
And Papoo. =) Only Pinon, Luna, and Marco are playable.
New battle system: Initiative meters are real-time now (you have to
wait for them to fill), but stronger attacks can be charged by waiting
longer (up to a 2-meter maximum). Movement and range are no longer
employed.
New battle interface: A simpler menu system with up to three choices
([square], [triangle], and [O]) per menu level.
Random encounter battlefields: Are no longer based upon the current
screen area. Load time is consequently longer, both before and after
random encounters. =/
Running away from battles: No longer costs you money. =)
New magic system: Based around three Elements (Wind, Water, Fire).
Spell strength is determined by the strength of its associated Elemental
spirit(s). Elements can be collected. Getting 30 of a particular Element
will raise that Elemental spirit to Level 2; getting 60 will raise it to
Level 3. Raising the strength of the triple-team magics (see "Team-up
magics", below) to Lv.3 seems to require getting 90 (I think) for all
three Elements. Getting 100 (maximum) for all three doesn't seem to have
any additional effect.
Team-up magics: If more than one character has an action ready, you
can combine their actions to cast more powerful spells (double- and
triple-team magics).
I.3 Spoiler warning?
While I have tried to write this document so as not to contain any
major plot spoilers, the fact that the side quest *can* span the entire
length of the game does mean that there may be some minor spoilers in this
document, especially in the "Quick Reference" section, in which the basic
structure of the entire game is displayed for easy reference.
So if you tend to be sensitive about even minor spoilers, it is
highly recommended that you complete the game on your own at least once,
before reading any further in this document...
---------------------------------
II. The "Handkerchief" Side Quest
---------------------------------
Steps must be completed in order. For each step after the first,
what you're basically doing is exchanging your previous item (the one
obtained from the previous step) for a new one. Though it would perhaps
be slightly more accurate to say that you *give* your item away, and in
gratitude, the recipient gives you something back...
Key:
Step. Who
Where
When
What
* How/Why (if further explanation is useful/noteworthy)
1. Queen Narcia
Popolocrois Castle, Throne Room
Beginning - before completing Dragon Temple
Handkerchief (hankachi)
2. Sneezing Guard
Popolocrois Castle, Main Hall (ground floor room w/staircases & statue)
Beginning - before Shadow realm
Pencil (enpitsu)
3. Boy With Glasses
Popolocrois Gakuen (schoolhouse), Classroom (when class is in session)
Beginning - before Shadow realm (any sunny daytime)
Candy (ame-dama)
* Prerequisites: Obtain Pencil. Go to the fence corner opposite from
where the boy with the glasses is standing. This will trigger a
"class begins" cutscene, after which you can enter the Classroom and
give the boy your pencil.
Visual: (B = boy, C = cutscene trigger spot)
| school |
|entrance|
--------
------ ------
| C |
| B |
------ ------
4. Man With Crying Baby
Takinen Village, first house on the left
after Wind Realm - before Shadow Realm (any daytime)
Hand Towel (tenugui)
5. Bald Man
Takinen Village, first house on the right (inn), 2F
after Wind Realm - before Shadow Realm (any daytime)
Sandwich (sandowicchi)
6. Weary Traveller
Outside path from Takinen to river crossing, before arch-tunnel
after Fire Realm - before Shadow Realm (any daytime)
or: after Shadow Realm (before Final Battle)
Magnifying Glass (mushi-megane)
* Going from Takinen to Popolocrois, after crossing the hanging bridge
(rope and planks), turn left (instead of going straight) to take the
outside path. A little bit before you reach the small arch-tunnel,
you'll see a man lying on the ground. That's him.
* While you *can* complete this step after completing the Shadow Realm,
doing so will make it impossible to finish the Side Quest (step 7
cannot be completed after the Shadow Realm), so you'll probably want
to complete step 6 at some point earlier than that...
7. Old Man Reading Book
Popolocrois City, house to the left of stairs leading up to schoolhouse
after Fire Realm - before Shadow Realm (any daytime)
Bracelet? (Nut) (udewa? (natto))
8. Windmill Engineer
Windmill by Popolocrois Castle, platform at top of ladder
after Fire Realm - before Shadow Realm (any daytime)
Model of Kanarishia Cannon (Kanarishia Taihou no mokei)
9. King Pietro
Popolocrois Castle, Throne Room
after Fire Realm - before Shadow Realm (any daytime)
Ocarina (okarina)
* If you examine the cannon model after you give it to Pietro, you'll
see tiny models of Pietro and Narcia (Popolocrois Monogatari) on/by
the cannon. =)
10. Lady Elena
Popolocrois Castle, 2F outside
after Fire Realm - before Shadow Realm (any daytime)
Aged Key (furuboketa kagi)
11. Locked Chest
Popolocrois Castle, 3F, Storage Room (room across from King's room)
after Fire Realm - before Final Battle
Royal Dragon's Fang (Ryuu-oh no Kiba)
* The Ryuu-oh no Kiba is an Accessory that only Pinon can equip. When
equipped, it will give Pinon +5 to each of the four stats (Attack,
Defense, Dexterity, Luck). It will also *significantly* reduce the
frequency of random encounters (while it is equipped). Which is
quite a nice feature (especially considering the significant load
delays which occur both before and after each random encounter).
* So if you're exploring (perhaps searching for Elements), or just
trying to get to a specific location, or just want to get to a
Realm's (or Dungeon's) Boss (or Sub-boss) battle, the Ryuu-oh no
Kiba is definitely something you'll want to have equipped. Of
course, the other Pinon-only Accessory (obtainable before entering
the Shadow Realm) gives him +10 to all four stats, so that's
probably a better Accessory to have equipped for the Shadow Realm
Boss and Final Boss battles...
* Note: With the Ryuu-oh no Kiba equipped, you won't be gaining a lot
of Experience from random encounters, so if you're having trouble
with a Boss (or Sub-boss) battle, you may want to temporarily equip
some other Accessory, to make it easier to gain more Experience (and
Levels) from random encounters...
-------------------------------
III. Quick Reference Time Chart
-------------------------------
Here's a quick reference chart showing approximately when each step in the
"handkerchief" side quest can be accomplished:
Beginning (daytime, sunny) 1 2 3
(Dragon Temple)
evening, dark 2
(Wind Realm)
evening, dark 2
daytime, sunny 2 3 4 5
(Fire Realm)
daytime, snowy 2 * 4 5 6 7 8 9 10 11
(Ice Dungeon & Water Realm)
evening, dark 2 . . . . 11
daytime, sunny 2 3 4 5 6 7 8 9 10 11
(Shadow Realm)
evening, lunar eclipse . . . 6 . . 11
(Final Battle)
Notes: # means step is possible; blank means step is not possible; period
means step is *probably* not possible (building is locked, or person is
not at the proper location), but I haven't actually tested to verify that
it doesn't work. Data not necessarily guaranteed to be 100% accurate; not
all data has been double-checked.
* During the snowy period after the Fire Realm, it's possible to complete
step 3 only if you have previously (earlier in the game) triggered the
"class begins" event. It is not possible to trigger the "class begins"
event during the snowy period.
--------------------
IV. Thanks and Stuff
--------------------
Thanks to:
GameMaster's Popolocrois: Hajimari no Bouken site (Japanese)
(
http://www.netdene.com/~kusari/popolo3/), for pointing me in the
right direction on the Step 3 prerequisites!
(eof)