-----------------------------------------------------
Phantasy Star Universe Network Mode FAQ Version 1.20
Copyright 2007 by James Bragado
GameFAQs ID: Tigereye
Public Email: [email protected]
PSU Contact: Rosara, Female Newman, account# 20007027
-----------------------------------------------------

-----------------
Table of Contents
-----------------
Each section can be found quickly by searching for the <---> tags I've placed
within this document.

1) Version History                              <History>

2) Introduction To Phantasy Star Universe       <Intro>

3) Changes From Phantasy Star Online &          <Changes>
  PSU's Story Mode

4) Getting Started in Network Mode              <Start>
   a) System Requirements For Playstation 2    <PS2>
   b) System Requirements For PC               <PC>
   c) Creating A Network Settings File For PS2 <NetworkFile>
   d) Creating A Sega ID                       <ID>
   e) Connecting To The Server                 <Connecting>

5) Character Creation, Abilities & Statistics   <Character>
   a) Creating A Character                     <Creation>
   b) Racial Abilities                         <Racials>
   c) Race/Gender Statistics Chart             <RaceChart>
   d) Default Class And Trainer Selections     <DefaultClass>
   e) Character & Class Development            <Development>
   f) Experience Chart                         <ExpChart>

6) Adventuring in Network Mode                  <Adventure>
   a) Introduction To Universes & Lobbies      <Lobbies>
   b) Shop Types                               <ShopTypes>
       -Weapon Shops                           <WeaponShop>
       -Armor Shops                            <ArmorShop>
       -Item Shops                             <ItemShop>
       -Disk Shops                             <DiskShop>
       -Synthesis Shops                        <SynthesisShop>
       -Clothes/Parts Shop                     <ClothesShop>
       -Weapon Upgrade Shop                    <UpgradeShop>
       -Makeover Shop                          <MakeoverShop>
       -Room Decorations                       <Decor>
       -The Club                               <Club>
   c) Type (class) Counters                    <Type>
   d) Mission Counters                         <MIssion>
   e) Field Lobbies                            <Field>
   f) Chat & Keyboard Features/Shortcuts       <Chat>

7) Interface Commands In Network Mode           <Interface>
   a) Player Information                       <PlayerInfo>
       -Status                                 <Status>
       -Equipped Items                         <EquippedItems>
       -Photon Arts List                       <ArtsList>
       -Types List                             <TypesList>
   b) Items                                    <Party>
   c) Map                                      <Map>
   d) Community                                <Community>
       -Party                                  <Party>
         -Forming A Party                      <FormParty>
         -Party Leader Rights                  <LeaderRights>
         -Party Member Rights                  <PartyRights>
         -Lucky Days                           <LuckyDays>
       -Simple Mail                            <SimpleMail>
       -Partner Card                           <PartnerCard>
       -Shortcuts                              <Shortcuts>
   e) System                                   <System>
       -Options                                <Options>
       -Blacklist                              <Blacklist>
       -Log Out                                <LogOut>

8) Classes                                      <Classes>
   a) Basic Classes                            <BasicClasses>
       -Hunter                                 <Hunter>
       -Ranger                                 <Ranger>
       -Force                                  <Force>
   b) Expert Classes                           <ExpertClasses>
       -ForteFighter                           <Fortefighter>
       -ForteGunner                            <Fortegunner>
       -Fortetecher                            <Fortetecher>
       -Fighgunner                             <Fighgunner>
       -Wartecher                              <Wartecher>
       -Guntecher                              <Guntecher>
       -Protranser                             <Protranser>
   c) Class Level Up Chart                     <ClassChart>

9) Photon Arts                                  <PhotonArts>
   a) Introduction To Photon Arts              <ArtIntro>
   b) Skills                                   <Skills>
   c) Bullets                                  <Bullets>
   d) Technics                                 <Technics>

10) Partner Machinery                           <PM>
   a) Introduction To Partner Machinery        <PMIntro>
   b) Storage                                  <Storage>
   c) Feeding                                  <Feeding>
   d) Item Synthesis                           <Synthesis>
   e) Evolution                                <Evolution>

11) Weapons                                     <Weapons>
   a) Weapon Statistics                        <WeaponStats>
   b) Grinding Weapons                         <Grinding>

12) Line Shields                                <Shields>

13) Units                                       <Units>

14) Clothes & Parts                              <Clothes>

15) Room Decorations & Remodelling Tickets      <Decorations>

16) Tips And Strategies                         <Tips>
   a) Synthesis Material Farming               <Mats>
   b) Meseta Farming                           <Meseta>
   c) Exp Farming                              <Exp>
   d) Rare Item Hunting                        <Rares>
   e) Synthesis Strategies                     <SynthStrats>

17) Network Mode Missions                       <Missions>

18) Network Mode Update Patch History           <Update>

19) Other Frequently Asked Questions            <FAQs>

20) Contact Information                         <Contact>

21) Credits                                     <Credits>

------------------------------------
Section 1: Version History <History>
------------------------------------
Please note that all updates are done based on player demand and my
availability.

Version 1.20      -Updated Network Mode missions section
10/31/2007        -updated the Network Mode Patch History section to reflect
                  content released up to this date
                 -Thanks to work, Tales Of The Abyss and Tales Of The World:
                  Radiant Mythology, I've slacked off PSU over the past while.
                  I'm back now. I know that there are still updates needed for
                  some of the other sections.

Version 1.18      -Updated Network Mode missions section to add the new
3/30/2007          Guardians missions as I currently remember them, though it's
                  still incomplete
                 -updated the Network Mode Patch History section to reflect
                  content released up to this date
                 -Thanks to work, and being obsessed enough to max all classes
                  and PAs, updates have been slowing down, though I'm still
                  keeping track of the changes.
                 -As I'm still leveling PAs the PA table isn't complete at this
                  time

Version 1.17      -Updated Network Mode missions section to add the new S rank
1/19/2007         missions and new guardians mission during the past 2 updates
                 -Once I stop being lazy, I'll update the photon art section.

Version 1.16      -Updated Network Mode missions section to add the 3 new S rank
12/26/2006         missions and new guardians mission
                 -Minor corrections to mission names

Version 1.15      -Updated the expert class spellings for Fighgunner and
12/18/2006         Fortetecher (formerly Figunner and Fortecher) to match
                  their spellings on the US server
                 -Corrected the Network Mode Mission section to only show
                  S rank missions for the Linear Line
                 -Corrected some technic descriptions, regarding status effects
                  inflicted, also added hit count to their descriptions
                 -added Guardian Mission inclusion in the update section
                 -added some information regarding status ailment levels for
                  bullet photon arts

Version 1.10      -Did some proofreading but I know there are still mistakes
12/8/2006         -Corrected GH430 and GH440 weapon assignments
                 -updated expert class data, including corrections
                 -restructured the Missions section to show how each of the
                  quests are connected

                 Items missing in version 1.01
                 -Photon art statistics (all types)
                 -full capabilities of combat PMs (photon arts to be specific)
                 -Network Mode Missions section
                 -Tips section

Version 1.00      What can I say? It's my 2nd attempt designing a FAQ, based on
11/23/2006        on my Grandia 3 Battle FAQ template, hitting level 50 on
                 11/10/06.

                 Items missing in version 1.00
                 -Photon art statistics (all types)
                 -full capabilities of combat PMs
                 -Network Mode Missions section
                 -Tips section

Please note that I won't get into a walkthrough section since others have
Already submitted guides for those on GameFAQs.

---------------------------------------------------------
Section 2: Introduction To Phantasy Star Universe <Intro>
---------------------------------------------------------
The purpose of this FAQ is to answer various questions related to PSU.
After seeing an influx of multiple topics asking the same questions being posted
on the GFAQs forums, I decided to compile the information I've gathered during
gameplay to contribute to the PSU community. Any corrections and suggestions
are welcome. See the contact information section to reach me. Please note that
this FAQ assumes that you have a general understanding of the game. After all,
that's what the manual's for. Apart from that, I hope this FAQ will answer the
majority of the questions that people ask. I must be crazy to write something
like this. I guess that's what motivation and love for the game can do. Hope
you enjoy reading this as I was creating it. Be safe fellow Guardian!

The Story:

Phantasy Star Universe's story revolves around an organization called the
Guardians, whose responsibility is to protect the people of each of the four
races: humans, newmen, CASTS and beasts. However, before the organization
was formed, each of the 4 races were at constant war for 500 years. However,
though 100 years of peace between the races has brought prosperity, a mysterious
invasion by the SEED have endangered the world and its inhabitants. Therefore,
the Guardians organization was created to deal with the SEED. As the player in
Network Mode, you are a member of the Guardians organization and team up with
other players around the world to rid the world of the SEED infestation.

Phantasy Star Universe's features include:

-Real time battle system
-Flexible (one of the better ones) character customization system
-Online play for up to 6 players
-4 playable races to choose from, each with their own strenths and weaknesses
-3 planets and the space colony to explore
-Content updates to expand the game
-Server side character saves to help combat cheating and corruption
-USB keyboard support
-Utilizes broadband connections
-Linked PlayStation 2 and PC servers

What PSU is not/doesn't have:

-A full-fledged MMORPG like World of Warcraft or Final Fantasy 11
-PVP, unless it's implemented at a future date
-Creating a character offline and taking it online (unlike PSO)
-Online play via dialup
-Linking XBox 360 with PS2/PC, though XBox links with the Japanese servers

-------------------------------------------------------------------------
Section 3: Changes From Phantasy Star Online & PSU's Story Mode <Changes>
-------------------------------------------------------------------------
This section is geared toward Veterans of Phantasy Star Online (PSO) who are
concerned with the differences between PSU and its predecessor. What's
different you ask? Here are the changes that I've found since the game's
inception.

-Characters are stored on the server, as opposed to the PS2's memory card
or PC's hard drive.

-Character creation has been expanded since PSO and character voices
have been added.

-Classes are no longer restricted by race and gender.

-Beasts have been introduced as a new race to join the humans, newmen
and CASTS.

-In Network Mode, only forces and tech using expert classes have access to
technics, compared to PSO. Also, in Story Mode, hunters and rangers have
access to wands.

-CASTs can now use technics (techniques in PSO) if they choose to become a
tech using class.

-Characters no longer a TP stat in PSO lingo. All skills and techs
now use PP (photon points) which are now associated to weapons.

-Photon Arts and technics must be linked to weapons and the said weapons
equipped to cast them.
-PSO's Anti (cures negative status effects) has been renamed to Reverser.

-PSO's Reverser (resurrects fallen allies) has been renamed to Giresta.

-Weapons and technics that multitarget are capped to 3 targets per swing/cast

-Several new technics (formerly techniques in PSO) have been added to the
game.

-Characters are a able to switch between the game's classes via the type
counters at each city's Guardians' branch, eliminating the need to create
alts, with the only exception being race/gender changes

-MAGs have been replaced by Partner Machinery (PM for short), which allow
the player to use them as storage, synthesis and even as a combat ally
once its production level has reached level 30 in Story Mode and 80 in Network
Mode

-Photon arts, which are new skills that related to weapons and guns have been
added to make melee classes more flexible in combat, as opposed to be stuck
with 3 swing combos in PSO.

-Strafing is now possible.

-Guns are no longer limited to 3 shot bursts like they were in PSO. In
addition, they can now be fired while strafing.

-Weapons can now only have 1 photon element associated with them. Back in PSO
weapons could have photons (%s) in up to 3 areas. This is no longer the case
here in PSU.

-Lobbies have been greatly expanded to become part of the interactive game
world, making PSU feel like an MMORPG, though the process of game creation
is similar to PSO, where each teams gets their own version (instance as WoW
players would call it) of each mission.

-Each section of each mission has been renamed to Blocks. For example Forest
1, 2 and 3 in PSO are now simply Block 1, 2 and 3.

-Monster levels, and their exp values in Story Mode and Network Mode are
different.

-Each mission rewards are based on a grading system that incorporates 3
specific factors: the # of enemies slain, # of times party members have been
slain, as well as the percentage of time that each player has been in the
party during the length of the mission. As content is added, timed missions
will make their return, making it similar to PSO's Challenge Mode.

-Multiple missions at a given destination branch out to different missions,
based on the choices players make. In addition, completing missions lead
the party to a new field lobby where a new selection of missions for that
become selectable.

-Meseta is a vital part of the game's economy and player development. It is
also more difficult to obtain in Network Mode, compared to Story Mode and
PSO, thus making it more valuable.

-Players have a room that they can decorate, and is also where their
partner machine resides.

-Players can now open up their own shop to sell their spoils.

--------------------------------------------------
Section 4: Getting Started in Network Mode <Start>
--------------------------------------------------
This section will inform you of what you need to know to get set up to go
online. Since I own the PS2 version, any assistance regarding the PC version set
up will be greatly appreciated.

   -------------------------------------------------------
   Section 4a: System Requirements For Playstation 2 <PS2>
   -------------------------------------------------------
In order to play Phantasy Star Universe online on your Playstation 2, you'll
need the following items in addition to the $9.99 US monthly fee:

1) If you have a pre slim Playstation 2 console, you'll need to purchase or
  borrow a friend's network adapter. Slim PS2s have a built in broadband
  adapter.

2) A Playstation 2 memory card with at least 2.6 megabytes of free space to
  download the Network Mode System File. Please note that size of the system
  file will increase as more content is added to the game's Network Mode.

3) A cable/DSL modem.

4) An Ethernet cable to connect your PS2 to your cable/DSL modem.

5) Access to an internet service provider (ISP) with broadband capabilities.

Optional items:

7) A USB keyboard

   -------------------------------------------
   Section 4b: System Requirements For PC <PC>
   -------------------------------------------
In order to play Phantasy Star Universe online on your PC, you'll need the
following items listed in the table below.

Specifications                Required            |         Recommended
--------------------------------------------------------------------------------
Operating System      Windows 2000 (SP4 or later) | Windows XP (SP2 or later)
                                                 |
CPU                   Pentium4 1.6Ghz             | Pentium4 2.6GHz or better
                                                 |
RAM                   256MB                       | 512MB or more
                                                 |
Graphics              VRAM 64MB,                  | VRAM 128MB,
                     NVIDIA GeForce4 series,     | NVIDIA GeForce4 series or
                                                 | better
                     ATI Radeon 8500 series      | ATI Radeon 8500 series or
                                                 | better
--------------------------------------------------------------------------------
Sound                 Direct Sound compatible sound card
DirectX               DirectX 9.0c
Hard Drive Space      9 GB of free space required (may change based on patches)
Display               VGA (640x480), 16 bit color
Optical Drive         DVD Dual layer Drive
Network               Internet connection 256kbs or better
Peripherals           Keyboard, Gamepad with 12 buttons that supports Analog
                     control
--------------------------------------------------------------------------------

The following notes are from Sega's official PSU site. please read them
carefully.

-Sega is not responsible for your network configuration. Please make sure your
network environment is working properly before connecting to Phantasy Star
Universe.

-Be advised: Embedded graphics cards, such as GeForce MX or Intel915 may not
function as intended.

-Sega reserves the right to terminate services with a 60 day notice. Game
patches may increase the minimum amount of required hard drive space.

-Phantasy Star Universe requires DirectX 9.0b or above. Sega can't guarantee
software will function on all machines; please check the system requirements
before playing.

-For questions about DirectX, please contact your PC vendor or visit
http://www.microsoft.com/windows/directx/default.aspx.

-Be advised that Sega cannot troubleshoot driver-related problems. Please check
your hardware vendor and make sure your computer is up-to-date with the most
recent drivers.

-Laptops may be able to run Phantasy Star Universe, but are not officially
supported.

-Some customers have reported some DVD-ROM drives are incompatible. These
DVD-ROM drives may have difficulty reading dual-layer DVD-ROMs. To troubleshoot
This issue, please update the firmware or contact the device manufacturer.

   ------------------------------------------------------------------
   Section 4c: Creating A Network Settings File For PS2 <NetworkFile>
   ------------------------------------------------------------------
Creating the network Settings for the PS2 is accomplished by either using PSU's
built in network settings option, which is found once you choose Network Mode
from the title screen. Alternative, this file can also be created by using
the network adapter's start-up DVD, which is included in your network adapter
package. Simple follow the screen by screen instructions by providing your
ISP's settings.

   -----------------------------------
   Section 4d: Creating A Sega ID <ID>
   -----------------------------------
Regardless of which version of PSU you're playing, you'll need create a Sega ID
in order to purchase the Guardians License, which in turn is required to play
Network Mode. To do this, do the following listed below:

1) Access PSU's billing website using the following link:
  https://billing.playsega.com/protected/securityCheck

2) Click "Click here" to begin the ID creation process:

3) Choose your country and click Next.

4) Enter your email address, desired Username, password and personal information
  and once you've read, understood and accepted the subscriber agreement, click
  the checkbox below to acknowledge your acceptance and click Next.

  Please note that your PlaySEGA username (Sega ID) abides to the following:
     -Must be between 4 and 12 characters long
     -Must contain only alphanumeric characters (letters and numbers only)
     -Must not contain symbols (!@#$^&*_)
     -Must not contain rude names or profanity
     -Is NOT case-sensitive
     -Can not be changed. Choose carefully

  Also, please note that your Sega ID password abides to the following:
     -Must be between 6 and 12 characters long.
     -Must be alphanumeric (letters and numbers only)
     -Must not contain symbols (!@#$^&*_)
     -IS case-sensitive (upper and lowercase letters are considered different)
     -Can be changed at any time.

5) If your information is and your desired username hasn't already been taken,
  check your chosen email address' mailbox shortly after the registration
  process and click the activation link found in the confirmation email to
  complete the activation process.

6) Access PSU's billing website again using the following link:
  https://billing.playsega.com/protected/securityCheck

7) Sign in by entering either your email address or username, as well as your
  password, then click Sign In.

8) Click New Subscription.

9) Click the button for your desired Phantasy Star Universe Guardian's
  License duration. If you're a new customer, the 60 day subscription will
  include 15 free days of online play as a bonus, while signing up for
  180 days will grant you 30 days of free online play.

10) Enter your billing address then click Next.

11) Enter your credit card information then click Next.

12) Double check your information, read the subscriber agreement, click the
   checkbox to accept, then click Confirm.

13) Your payment should now process, though your credit card won't be charged
   the subscription fee until the end of your 15 or 30 day free days.

   -------------------------------------------------
   Section 4e: Connecting To The Server <Connecting>
   -------------------------------------------------
Great! Now that you've made it this far, it's time to connect to the server and
start your adventure as a Guardian.

1) Make sure your PS2 or PC's internet connections are all set up.

2) Start up PSU on either your PS2 or PC and select Network Mode from the game's
  title screen.

3) If you're on PS2, press X to load your network settings file.

4) The DNAS authentication process should now begin.

5) Once authentication is successful, the PS2 version will check for a new
  system file updates, while the PC version will check for a patch.

6) If an system file or patch is downloaded, you'll need to restart the game
  and start back at step 1.

7) If no update is needed, enter your Sega ID and password into the login
  box and confirm.

8) If the information is correct and your Guardians License hasn't expired,
  you should then be presented with the character selection screen.

9) Success! Create or load your character and begin your adventure!

-----------------------------------------------------------------
Section 5: Character Creation, Abilities & Statistics <Character>
-----------------------------------------------------------------
This section will provide you the information you'll need to know about each of
the available races, as well as the consequences resulting from the choice you
make during the character creation process.

   -------------------------------------------
   Section 5a: Creating A Character <Creation>
   -------------------------------------------
Each of the 4 races has many features regarding a character's looks and voice
which can be tailored to your liking. What exactly can be customized is based
on your race. The list below shows which features can be customized. The number
of available features listed here are as of the time of this document's writing.

Human Male
----------
23 Face styles
6 Eye styles, also with adjustable eye color
19 Eyebrow styles
3 Eyelash styles
2 Ear styles
18 Hairstyles, also with adjustable hair color
5 Body Suit choices
Skin Color slider bar
Proportion slider bar, along with a grid to shape the body (fat vs skinny, etc.)
15 Jackets
15 Pants
15 Shoes
10 Voice types
Voice pitch slider (make each voice sound like an old man or young girl)

Human Female
------------
5 Face styles
6 Eye styles, also with adjustable eye color
19 Eyebrow styles
13 Eyelash styles
2 Ear styles
17 Hairstyles, also with adjustable hair color
5 Body Suit choices
Skin Color slider bar
Proportion slider bar, along with a grid to shape the body
15 Jackets
15 Pants
15 Shoes
10 Voice types
Voice pitch slider bar

Newman Male
-----------
23 Face styles
6 Eye styles, also with adjustable eye color
19 Eyebrow styles
3 Eyelash styles
3 Ear styles
18 Hairstyles, also with adjustable hair color
5 Body Suit choices
Skin Color slider bar
Proportion slider bar, along with a grid to shape the body
15 Jackets
15 Pants
15 Shoes
10 Voice types
Voice pitch slider bar

Newman Female
-------------
5 Face styles
6 Eye styles, also with adjustable eye color
19 Eyebrow styles
13 Eyelash styles
3 Ear styles
17 Hairstyles, also with adjustable hair color
5 Body Suit choices
Skin Color slider bar
Proportion slider bar, along with a grid to shape the body
15 Jackets
15 Pants
15 Shoes
10 Voice types
Voice pitch slider bar

CAST Male
---------
12 Face styles
3 Eye styles, also with adjustable eye color
19 Eyebrow styles
3 Eyelash styles
5 Ear styles
18 Head types, also with adjustable hair color
Body Color Slider bar
Proportion slider bar, along with a grid to shape the body
3 Arm selections
3 Torso selections
3 Leg  selections
8 Main Color selections
Sub Color slider bar
10 Voice Types
Voice pitch slider bar

CAST Female
-----------
12 Face styles
3 Eye styles, also with adjustable eye color
19 Eyebrow styles
13 Eyelash styles
5 Ear styles
17 Head types, also with adjustable hair color
Body Color slider bar
Proportion slider bar, along with a grid to shape the body
3 Arm selections
3 Torso selections
3 Leg  selections
8 Main Color selections
Sub Color slider bar
10 Voice Types
Voice pitch slider bar

Beast Male
----------
23 Face styles
7 Eye styles, also with adjustable eye color
19 Eyebrow styles
3 Eyelash styles
3 Ear styles
18 Hairstyles, also with adjustable hair color
5 Body Suit choices
Skin Color slider bar
Proportion slider bar, along with a grid to shape the body
15 Jackets
15 Pants
15 Shoes
10 Voice types
Voice pitch slider

Beast Female
------------
5 Face styles
7 Eye styles, also with adjustable eye color
19 Eyebrow styles
13 Eyelash styles
4 Ear styles
17 Hairstyles, also with adjustable hair color
5 Body Suit choices
Skin Color slider bar
Proportion slider bar, along with a grid to shape the body
15 Jackets
15 Pants
15 Shoes
10 Voice types
Voice pitch slider bar

   --------------------------------------
   Section 5b: Racial Abilities <Racials>
   --------------------------------------
As the game states, each of the 4 races has strengths and weakness that will
result in certain races and genders being suited to specific classes. Listed
below is the list of currently known abilities that are accessible only to
characters of a specific race.

Race    Special Ability
--------------------------------------------------------------------------------
Human   Able to equip Crea weapons

Newman  Able to equip Crea weapons

CAST    Able to purchase/find SUV weapons and equip them to the extra slot in
       their armor to execute a special attack once they've taken enough damage
       charge them. Available once CASTS have reached level 20.

Beast   Able to get a tattoo inscribed on their arms which absorb energy every
       time they take damage. Once they've taken enough damage, they can use
       their nanoblast ability to turn into beasts, and depending on which kind
       of tattoo they have inscribed, will bestow them with extra power, speed,
       evade or invincibility. Be careful as they can't use items for the
       duration of the nanoblast. Available once beasts have reached level 20.
--------------------------------------------------------------------------------

   ----------------------------------------------------
   Section 5c: Race/Gender Statistics Chart <RaceChart>
   ----------------------------------------------------
Due to the nature of each race's abilities, their strengths are weaknesses are
shown even at the statistical level. The table below shows how each class ranks
in comparison to the other 3 classes in each of the player attributes. The more
*s showing in the stat, the higher it is. Credit goes to Brady's Official
Strategy guide for this chart though it's been reformatted.

As for the stats, here's what they mean:

HP = Hit points        (damage a char can take before becoming incapacitated)
ATP = Attack Power     (with weapons/guns)
ATA = Attack Accuracy (with weapons/guns)
TP = Technic Power     (increases technic damage dealt)
DFP = Defense Power    (reduces physical damage taken)
EVP = Evasive Power    (ability to block attacks)
MST = Mental Strength  (reduces technic damage taken)
STA = Stamina          (resistance to negative status ailments)

Race    HP    ATP   ATA   TP    DFP   EVP   MST    STA
-------------------------------------------------------
Human   **    **    **    ***   **    ***   ***    **
Newman  *     *     ***   ****  **    ****  ****   ***
CAST    ***   ***   ****  *     ****  *     *      ***
Beast   ****  ****  *     **    ***   **    **     **
-------------------------------------------------------

In addition to the above, males have higher HP, ATP and ATA, while females have
higher EVP, TP, MST and STA.

   ---------------------------------------------------------------
   Section 5d: Default Class and Trainer Selections <DefaultClass>
   ---------------------------------------------------------------
Due to the nature of each race's starting stats, each of the 4 races is set to
the class that best reflects their stats when a character is made. The small
table below lists them. In addition, each race's trainer, who is the 1st NPC
ally available to players are listed.

Race    Default Class  Trainer
------------------------------------------------
Human   Hunter         Hyuga Ryght
Newman  Force          Maya Shidow
Cast    Ranger         Lou
Beast   Hunter         Leongini Santosa Berafort
------------------------------------------------

   ------------------------------------------------------
   Section 5e: Character & Class Development <Development>
   ------------------------------------------------------
This section explain each of the character's statistics, and how they affect
gameplay.  As stated in the previous section here's a description of what each
of the stats mean.

HP = Hit points        (damage a char can take before becoming incapacitated)
ATP = Attack Power     (with weapons/guns)
ATA = Attack Accuracy  (with weapons/guns)
TP = Technic Power     (increases technic damage)
DFP = Defense Power    (reduces physical damage taken)
EVP = Evasive Power    (ability to block attacks)
MST = Mental Strength  (reduces technic damage taken)
STA = Stamina          (resistance to negative status ailments)

Whenever a character deals damage to a monster and deals the killing blow,
the character is awarded the slain monster's full experience value. If he or she
damages a monster and another player or NPC ally deals the killing blow, the
character will receive roughly 75-80% of the slain monster's experience value.
This information is important to know because during large multiplayer games,
enemies are most likely to be killed at a very fast rate. To make sure you
get your share of each monster's exp, do what you can to damage every
monster without endangering yourself or your teammates. If you can do this
consistently, you'll level up much faster than trying to solo missions. Once a
character has acquired enough experience points, he or she will level up,
causing each of the character's 8 statistics to increase, with each
increase based on the character's current class and race. At the time of this
document's writing, the level cap is level 60, though it's scheduled to be
increased as Network Mode receives content updates.

   --------------------------------------
   Section 5f: Experience Chart <ExpChart>
   --------------------------------------
Credit for the following experience chart is courtesy of psu.fei-yen, along with
Google's website translation services.

http://translate.google.com/translate?u=http%3A%2F%2Fpsu.fei-yen.jp%2Fwiki%2Fhtm
l%2F&langpair=ja%7Cen&hl=en&ie=UTF8

Lv  Exp     Finite  Total Exp  |   Lv  Exp     Finite  Total Exp
   needed  Differ-            |       needed  Differ-
           ence               |               ence
-------------------------------+--------------------------------
1   39       0         0       |   26  ?         ?        ?
2   141      102       39      |   27  13120     ?        141603
3   246      105       180     |   28  13264     144      154723
4   715      469       426     |   29  14695     1431     167987
5   1197     482       1141    |   30  16154     1459     182682
6   1340     143       2338    |   31  16162     8        198836
7   1488     148       3678    |   32  16171     9        214998
8   1638     150       5166    |   33  16179     8        231169
9   2533     895       6804    |   34  17756     1577     247348
10  3449     916       9337    |   35  19332     1576     265104
11  3618     169       12786   |   36  19342     10       284436
12  3788     170       16404   |   37  19352     10       303778
13  3962     174       20192   |   38  19363     11       323130
14  5110     1148      24154   |   39  22563     3200     342493
15  6283     1173      29264   |   40  24971     2408     365056
16  6550     267       35547   |   41  27379     2408     390027
17  6821     271       42097   |   42  29787     2408     417406
18  7096     275       48918   |   44  39109     6914     479388
20  9796     1364      64446   |   45  41831     2722     518497
21  9912     116       74242   |   46  44553     2722     560328
22  10023    111       84152   |   47  47274     2721     604881
23  10139    116       94175   |   48  49996     2722     652155
24  10431    ?         ?       |   49  59225     9229     702151
25  ?        ?         ?       |   50  59241     16       761376
-------------------------------+--------------------------------

Until the US servers of PSU are updated, the current level cap is 60.
An updated table will be placed once the information's available.

--------------------------------------------------
Section 6: Adventuring in Network Mode <Adventure>
--------------------------------------------------
This section will describe everything there is to know about adventuring in
Network Mode. You'll be introduced to the concepts of universes and lobbies,
which are now part of the interactive game world, unlike PSO. Upon reading this
section, you should a good grasp of how to manoeuvre around the varies lobbies
and shops on each planet, as well as the Guardians Colony to proceed in PSU.

   ---------------------------------------------------------
   Section 6a: Introduction To Universes & Lobbies <Lobbies>
   ---------------------------------------------------------
For those of you who are familiar with PSO, you can think of universes as the
equivalent of ships on Dreamcast and GameCube PSO, with lobbies remaining the
same. For those of you who are unfamiliar with PSO, picture a universe as a
1 of Sega's 18 game servers. The reason there are 18 universes is because each
game server can only accommodate an unspecified # of players online on it at the
same time. Just like MMORPGS like World of Warcraft need to have new realms
created to accommodate their player base, the same principle applies to players
of PSU, though on a smaller scale. So in summary:

Universe: One of sega's game servers which allow players to play online, which
         has a limit on how many players can be on it at once before it reaches
         maximum capacity. Once a Universe becomes full, no more players will
         be able to join the universe in question. Use the red cubes that are
         scattered all over each lobby to move between universes.

Lobby:    In PSU, the lobbies in this game are essentially the cities, or towns
         where the players reside while they're not on the battlefield doing
         missions. Is it in the lobbies that you can see every player that's
         in the vicinity, whether or not they're in your party. In addition,
         all of the game's shops and means of planetary travel are accessed
         through the lobbies.

   ----------------------------------
   Section 6b: Shop Types <ShopTypes>
   ----------------------------------
In PSU, each of the 4 cities has a variety of shops for players to spend their
hard earned meseta. Everything from guns to room decorations are available to
the player for the right price. With the except of the Weapon Upgrade Shop and
Club, you'll need meseta to purchase the goods offered by these merchants. The
following will give you a brief description of what kind of shops are available
and what they offer players in Network Mode.

Weapon Shops <WeaponShop>
------------
Being self explanatory, these shops sell a wide array of weapons for you to use
in your adventures to rid the world of the SEED infestation. Fortunately, all
the items of the same type are sorted together in order of rarity to make it
easier for players to compare statistical differences and gauge whether or not
the extra expense is worth the difference in increased statistics such as attack
power or defense power.

Armor Shops <ArmorShop>
-----------
Like weapons, these shops sell a wide array of armor that can purchase to
protect you against attacks from any hostile creatures. Fortunately, like
weapons, armor is also sorted together in order of rarity to make it easier for
players to compare statistical differences and gauge whether or not the extra
expense is worth the difference in defense power or elemental resistance.

Item Shops <ItemShop>
----------
The main purpose of item shops in PSU is for players to restock on restoratives
such as monomates, antimates, as well as the all important scape dolls that
instantly revive any player who falls in battle, without incurring the penalties
associated with incapacitations. Rangers and Protransers will also seek item
shops to restock their supply of traps. Finally for extra long missions or those
hate returning to town to recharge their weapons' PP, will be delighted to know
that these shops sell photon charges to fully recharge 1 weapon's PP, which can
be significant during longer fights such as bosses.

Disk Shops <DiskShop>
----------
These shops sell the disks that characters need to use in order to learn, and
therefore use their photon arts and technics. As Network Mode is updated via
patches, the selection of accessible photon arts available for purchase will
increase, thus granting players access to new abilities.

Synthesis Shops <SynthesisShop>
---------------
Synthesis shops serve 2 purposes. The first, and most important purpose is that
these shops sell the synthesis boards that players insert into their partner
machines to enable them to synthesize (manufacture) many types of items, ranging
from weapons, armor, restorative items and even room decorations! In fact, many
of the more powerful weapons, along with the ability to imbue normal weapons
with elemental properties can greatly increase your damage. Higher end armor
provides more protection and can also sometimes be imbued with elemental
properties as well to increase your resistance to specific elements, though
you'll take more damage from your armor's opposite element. As for these shops'
second purpose, you're also able to purchase the materials that are required for
many of the items that can be synthesized.

Clothes/Parts Shop <ClothesShop>
------------------
The sole purpose for Clothes and Parts shops if for players to purchase new
clothing/parts to change their character's appearances; or if they've got money
to burn, to feed to their partner machineries to raise their armor stats.

Weapon Upgrade Shop <UpgradeShop>
-------------------
Though weapons upgrade shops don't charge players for their services, players
can still expect to spend a hefty amount of meseta on synthesizing the grinders
that these merchants need to ply their trade. Provided you have the materials,
these shops are the only means of increasing a weapon's effectiveness by
increasing it's maximum PP as well as its attack/technic power. Be warned
however as upgrades have a chance to fail and if it fails, the weapon attempted
to upgraded will be DESTROYED and lost. However, using higher quality grinders
and upgrading on your lucky day (explained later) will help reduce the chances
for failure. That aside, should extreme luck be with you, weapon can be upgraded
(grinded) a maximum of 10 times.

Makeover Shop <MakeoverShop>
-------------
The makeover shop's purpose is to allow players to change their characters'
physical appearances, by paying the shop to allow changes to players, hair,
skin color, CAST parts, and many other features, though proportion is fixed.
However, beasts have more significant interest in the makeover shop because this
is where they pay 10k meseta to have their arms tattooed, thus unlocking their
nanoblast racial ability.

Room Decorations <Decor>
----------------
There isn't much to say about these shops. Their sole purpose is to sell a
variety of decorations and remodelling tickets that allow players to customize
their room. Perhaps the purchase of them all is Open Shop remodelling ticket,
as it allows players to sell their drops and synthesized weapons, armor and
items for profit.

The Club <Club>
--------
Though none have taken place since the US launch of PSU at the time of this
document's writing, the club's purpose is to host special events that take
place in Network Mode from time to time. Based on the PSU original soundtrack,
I'm guessing that there'll be club events for Christmas and Halloween. But
honestly, the events that are planned are strictly decided on by Sega.

   ----------------------------------------
   Section 6c: Type (class) Counters <Type>
   ----------------------------------------
Though the type counter only serves one purpose, it's one of the most important
purposes in the game. These counters are the only place where players can
change their class. Changing classes allow players to cross train for the
expert classes that are planned to be released in the future. Even then, keep in
mind that changing classes will unequip all your weapons, armor and units
because each class has restrictions as to what kind of gear they can equip.
Don't forget to reequip yourself after a class change. On a final note, the
meseta cost required to change classes is based on your character's level, with
higher level characters having to pay a higher fee. At the time of this writing,
A level 50 character will pay a fee of 2650 meseta, which is practically spare
change anyway by the time he or she reaches that level.

   --------------------------------------
   Section 6d: Mission Counters <MIssion>
   --------------------------------------
Mission counters are found through each city and field lobby. This is where
players go to select missions to play in order to develop their characters.
Keep in mind that each city and field lobby offers different missions, and that
many missions can only be accessed once a party has reach the appropriate
location where the missions in question take place.

   ---------------------------------
   Section 6e: Field Lobbies <Field>
   ---------------------------------
Field lobbies are where players are taken after the completion of each mission.
They allow players to form parties, recharge weapons and restock on supplies
to take back to the battlefield, should they have a mission in progress. Field
lobbies also have missions counters that offer missions to players regarding
SEED hostilities in the immediate area. In addition, if at least 1 party member
has access to a field lobby, other players in the party can return to each
planet's city and talk to the Field lobby NPCs located close to mission counters
to teleport them back to the field lobbies in question, without having to repeat
the missions needed to reach the lobbies in question originally.

   -----------------------------------------------------
   Section 6f: Chat & Keyboard Features/Shortcuts <Chat>
   -----------------------------------------------------
Using a keyboard, PSU's expanded chat system allows players to a lot of fun and
create stuff while chatting with each other in game. Some examples include
creating thought bubbles, jagged balloons for yelling, and even cut ins with
players' portraits to spice up conversations. Credit goes to tgfcer and PSU
Wiki for the information provided below.

For those people who are playing online and wondering how to string chat
commands, CUT-INs, and animations together.

I've translated this small guide from tgfcer

Syntax : <A>/<B>alt<C> (space) @<D><E><F> (space) <G><H> (space) {<I>} Your Text

<A> = Party Chat [#] <-- Add # before any sentence to broadcast your message in
     party chat instead of public
<B> = Opposite Gender's Animation [s] <-- s stands for shift, don't enter s for
     your gender's animation
<C> = Character Animation [f1] Sit ~ [f12] Boredom, [a] Angry ~ [z] Bow
<D> = Text Bubble Style [s] Screaming Bubble [c] Thinking Bubble <-- Leave this
     category blank for default chat bubble
<E> = CUT-IN Emotion [0] Smile ~ [9] Angry
<F> = CUT-IN Face Direction [0] Normal [1] Facing Up [2] Facing Forward
     [3] Facing Down
<G> = SE (Sound Effect) &0 ~ 127
<H> = Voice !0~26
<I> = Font Color {red} {blu} {gre} {yel} {ora} {pur} {vio} {bei} {gra} {whi}
     {blk} <-- Make sure you include the brackets {} for font color

*Command inputs are case-sensitive, leave your letters in lower-case.
*Sound Effects are only usable during combat/missions
*Voices 0~11 are only usable during combat/missions
*Voices 12~26 are only usable in lobbies (outside missions)

To chat with Character Animations simply enter : /<B>alt<C> + Your Text
To chat with CUT-IN simply enter : @<D><E><F> + Your Text
To chat with colors simply enter :{color code here} Your Text
*You can enter multiple colors in a sentence

For Example :

If you enter the line /saltd @c53 Orz
http://i93.photobucket.com/albums/l73/Unknown_PC/56b9511d.jpg

You will get :
http://i93.photobucket.com/albums/l73/Unknown_PC/a83a444c.jpg
Thanks to 3H for the images.

Miscellaneous Chat commands :
/menu <- Opens up the menu
/item <- Opens inventory menu
/map <- Opens up Map
/party <- Opens party menu
/mail <- Opens mail menu
/partnercard <- Opens partner card menu
/shortcut <- Opens shortcut menu
/dice <- Rolls a 6-sided dice
/random <- Picks a random number from 0~1000
/card <- Draws a random card from a deck

---------------------------------------------------------
Section 7: Interface Commands In Network Mode <Interface>
---------------------------------------------------------
This section covers material that can be found in the PSU manual, but as these
commands are important and useful in gameplay, I'll explain each of the menu
options that appear when you bring up the menu with the Start button on PS2 and
the Esc key on PC.

   -------------------------------------------
   Section 7a: Player Information <PlayerInfo>
   -------------------------------------------

Status <Status>
------
This option displays the vital statistics of you character, as follows:

--------------------------------------------------------------------------------
Character name = Your character's name

Level = The character's current level. Higher values indicate more power
Race = The character's gender
Gender = The character's gender
Class = Your current class, which dictates your gear and photon art restrictions

HP = Hit points        (damage a char can take before becoming incapacitated)
ATP = Attack Power     (with weapons/guns)
ATA = Attack Accuracy (with weapons/guns)
TP = Technic Power     (increases technic damage)
DFP = Defense Power    (reduces physical damage taken)
EVP = Evasive Power    (ability to block attacks)
MST = Mental Strength  (reduces technic damage taken)
STA = Stamina          (resistance to negative status ailments)

Exp = Total exp earned
Next Level = exp needed to reach the next level

Meseta = The amount meseta (money) your character is currently carrying
--------------------------------------------------------------------------------

Equipped Items <EquippedItems>
--------------
This command displays a window that shows all of your currently equipped
weapons, armor, units and clothes, along with their statistics.

Photon Arts List <ArtsList>
----------------
This command displays a window that shows how proficient you are with every
photon art that you currently know, along with each photon art's PP cost,
power/accuracy boosts, and special effects. Please note that no character can
know more than 36 photon arts at one time.

Types List <TypesList>
----------
This command displays a window that shows how proficient you are with every
class that is currently available in Network. As players level up existing
classes, combined with content updates, more classes will become available
for selection. Also, this window will what kind of weapons each class can equip,
as well as how much experience each class has accumulated.

   --------------------------
   Section 7b: Items <Items>
   --------------------------
This command allows you to add weapons and items to the action palette, equip
and remove armor and units, as well as use items that you are currently
carrying. Lastly, unwanted items can be dropped on the ground, provided you are
not in a lobby or in your room. Also, the maximum number of items a player can
carry at one time is 60.

   ---------------------
   Section 7c: Map <Map>
   ---------------------
Only useable during missions, pulling up the map will show you and your party
members' positions, along with any enemies, doors and keys. You also have the
option of moving and zooming the map itself. The legend below will identify
what each of the symbols found on the map mean.

Colored arrows = You and your party members' locations and direction you and
                they are facing
Yellow Circle = Enemy
Big Yellow Dot = Boss
Green Rectangles = Unlocked doors/gates
Red Rectangles = Locked doors/gates
Red Circle = Gate Key needed to unlock doors/gates

   ---------------------------------
   Section 7d: Community <Community>
   ---------------------------------
This section will focus mainly on the commands that you'll be using most often
when playing with other players. The commands contained herein allow you to
form/leave parties, change leadership, send mail/partner cards, and set loot
rules.

Party <Party>
-----
This command is the one that you'll be using the most by far as you play PSU as
it's for gathering friends or strangers so that you can tackle each of the
missions more easily as a group.

  Forming A Party <FormParty>
  ---------------
  You can only invite players and up to 2 NPCs to join your party if:

     1) You're not in a party or are the party leader.
     2) You're not in your room.
     3) The person you're inviting isn't in a different universe or in his/her
        room.
     4) Your party isn't in the middle of a mission, even if you return to the
        city or field lobby.
     5) The party already has 6 members.

  Assuming that the above 5 conditions are met, you can invite players to join
  your party in 2 ways:

     1) Approach a player in a lobby or field lobby until yellow crosshairs
        highlight him/her. Press X on PS2 and choose Invite to Party.

     2) Choose the Form Party command from the Community -> Party menu and
        highlight your friend's partner card, then press X on PS2. This method
        must be used to invite NPCs.

  Party Leader Rights <LeaderRights>
  -------------------
  All the commands listed in this submenu are self explanatory, though I'd like
  to make special attention to the Abandon Mission, Set Party Password, and
  Remove Member commands.

  Abandon Mission:    Use this command to completely abort the party's current
                      mission, forfeiting any mission rewards and progress
                      made. This is good to use if someone dies without a scape
                      doll early in the mission so you can quickly restart it
                      for S rank. Another nice trick with which to use this
                      command is right after you complete a mission and
                      receive the mission rewards (meseta and mission points).
                      Doing this allows the party to return to the field lobby
                      the party came from, so the party can repeat the same
                      missions available in that area without having to do all
                      the prior missions again to get back to that field lobby.

  Set Party Password: This is very useful for locking games to prevent
                      harassment, or for saving spots. For your convenience,
                      this password can be changed and even removed at any
                      time, even when a mission is in progress to allow
                      strangers to join.

  Remove Member:      As the party leader, you can use the command to remove
                      players from the party, essentially forcing them to
                      abort the mission the party was doing. This should only
                      be used if players are demonstrating improper gaming
                      conduct as abuse could lead to a lot of hate towards you.


  Party Member Rights <PartyRights>
  -------------------
  All the commands listed in this submenu are self explanatory, though I'd like
  to make special attention to the Leave Party and Card commands.

  Leave Party:        The main reasons you would use this command is to leave
                      a party with undesirable players or to join another
                      party. As a show of respect, unless you're being
                      mistreated, inform the rest of the party before you leave
                      so that they're prepared and are less likely to think
                      ill of you.

  Send Card:          Really enjoyed playing with someone? Send him/her your
                      partner card conveniently, regardless of his/her
                      location, provided they're still in the party.

Lucky Days <LuckyDays>
----------
You may notice that some players may have sparkling stars next to their names,
provided you have the character name display option enabled. Every day at
midnight, players of a certain race and gender will be granted 0 to 3 levels of
luck.

Being lucky has the following 2 benefits:

1) If the player is the party leader, rare items are more likely to drop from
  chests and enemies. If someone in your party is lucky, it'd be a wise
  decision to make him/her the party leader so that everyone in the party can
  benefit from the increase item drop rates.

2) The player has a increased chance of success when grinding weapons at the
  weapon upgrade shops. This is great because breaking weapons due to failed
  upgrades can really be disheartening, not to mention expensive, once more
  powerful and rarer weapons are being grinded.

This small chart will describe how lucky a character is:
--------------------------------------------------------------------------------
No stars:           Normal rare item drop rates and grinding success percentages
3-4 white stars:    Slight increase in drop rares and grinding success %ages
5-7 white stars:    Moderate increase in drop rares and grinding success %ages
Bright orange star: Highest increase in drop rares and grinding success %ages
--------------------------------------------------------------------------------

  Simple Mail <SimpleMail>
  -----------
  The simple mail commands are straightforward. Use them to communicate with
  players via the in game mailing system, as well as to reply to their messages
  to you as well. One nice feature that wasn't available in PSO is the ability
  to send an outgoing mail to multiple recipients.

  Partner Card <PartnerCard>
  ------------
  Partner cards enable you to send simple mails and invite players into your
  party with ease. In addition, you'll also be able to tell if they're online.

  Send Card:          Really enjoyed playing with someone? Send him/her your
                      partner card conveniently, regardless of his/her
                      location, provided they're still in the party.

  Sort Priority:      use this command to sort your partner cards to place
                      friends you play with frequently closer to the top, to
                      make it easier to form parties with them, as well as to
                      check to see if they're online.

  Delete card:        Need to clean up your partner card list which is getting
                      cluttered? This is the command to use. Please keep in
                      mind that once you delete the card, you can no longer
                      send simple mails to that player or invite him/her to
                      your party remotely. Use with care.

Shortcuts <Shortcuts>
---------
This nifty feature can be used to program your favorite chat phrases to say with
the touch of a button. Not much explanation is needed here, but I mentioned it
as it's quite a nice feature if you have a keyboard. F1 through F12 can be
assigned shortcuts.

   ---------------------------
   Section 7e: System <System>
   ---------------------------
This section describes the small amount of useful options that you can use to
tailor the game to your liking.

Options <Options>
-------
Fortunately, all the items here are self explanatory. You change many options
like text display speed, lock on settings and even music/sound effects volume.
Set the options to your personal taste.

Blacklist <Blacklist>
---------
Blacklisting players essentially means that you're blocking all transmissions,
chat and party invite from the players on this list. This is mainly used to
combat harassment by other players. You can add players to this list by their
partner cards or simple mails. On the bright side, once you no longer have
hostility towards someone, you can remove him or her from your blacklist to
allow him/her to interact with you once more once you've made amends.

Log Out <LogOut>
-------
Once you're ready to stop your playing session, simply use this command to log
off the network. You progress is saved by the server at all times.

----------------------------
Section 8: Classes <Classes>
----------------------------
This section will describe each of the classes' abilities, as well as their
weapon and technic restrictions. Obviously, each class will have different
styles of combat in mind. Choose the class that best suits your style of play.

   ----------------------------------------
   Section 8a: Basic Classes <BasicClasses>
   ----------------------------------------
Every new character that's created will be assigned one of 3 basic classes,
solely based on their race. This section will provide a description of each
class' strenths and weaknesses, as well as what their weapon and photon art
restrictions are.

Hunter <Hunter>
------
Suited to melee combat, they have the highest HP, and have the widest selection
of melee weapons of the basic classes. The table below will list the hunter's
maximum rank of each weapon that the class can equip. Humans and beasts are
hunters by default when created.

Weapon              Maximum Rank
--------------------------------
Swords              B
Knuckles            B
Spears              B
Double Sabers       N/A
Axes                N/A
Twin Sabers         B
Twin Daggers        B
Twin Claws          N/A
Sabers              B
Daggers             B
Claws               N/A
Rifles              N/A
Shotguns            N/A
Bows                N/A
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       N/A
Handguns            C
Crossbows           N/A
Cards               N/A
Machine guns        N/A
Rods                N/A
Wands               N/A
--------------------------------

For photon arts, the hunter's restrictions are as follows:
-Skills up to level 20
-Bullets up to level 10
-No technics

Additional abilities:
-25% bonus to PP regeneration rates when using melee weapons
-Beast hunters gain a 4% bonus to HP, other bonuses unknown at this time

Ranger <Ranger>
------
Suited to ranged combat, they have the highest ATA, as well as the widest
selection of guns of the basic classes. The table below will list the ranger's
maximum rank of each weapon that the class can equip. CASTS are rangers by
default when created.

Weapon              Maximum Rank
--------------------------------
Swords              N/A
Knuckles            N/A
Spears              C
Double Sabers       N/A
Axes                N/A
Twin Sabers         N/A
Twin Daggers        N/A
Twin Claws          N/A
Sabers              c
Daggers             c
Claws               N/A
Rifles              B
Shotguns            B
Bows                N/A
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       B
Handguns            B
Crossbows           N/A
Cards               N/A
Machine Guns        B
Rods                N/A
Wands               N/A
--------------------------------

For photon arts, the ranger's restrictions are as follows:
-Skills up to level 10
-Bullets up to level 20
-No technics

Additional abilities:
-25% bonus to PP regeneration rates when using ranged weapons.
-Regular Trap damage formula is 0.75 x (char level) + 181
-G Trap damage formula is 1.25 x (char level) + 115
-CAST rangers gain a 3% bonus to HP, other bonuses unknown at this time


Force <Force>
-----
Suited to technic combat, they have the highest TP, and are the only class
capable of using technics of the basic classes. The table below will list
the force's maximum rank of each weapon that the class can equip. Newmen
are forces by default when created.

Weapon              Maximum Rank
--------------------------------
Swords              N/A
Knuckles            N/A
Spears              C
Double Sabers       N/A
Axes                N/A
Twin Sabers         N/A
Twin Daggers        C
Twin Claws          N/A
Sabers              C
Daggers             C
Claws               N/A
Rifles              N/A
Shotguns            N/A
Bows                B
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       N/A
Handguns            C
Crossbows           N/A
Cards               N/A
Machine Guns        N/A
Rods                B
Wands               B
--------------------------------

For photon arts, the force's restrictions are as follows:
-Skills up to level 1
-Bullets up to level 10
-Technics up to level 20

Additional abilities:
-25% bonus to PP regeneration rates when using rods and wands
-Newman forces gain a 2.75% bonus to HP, other bonuses unknown at this time

   ------------------------------------------
   Section 8b: Expert Classes <ExpertClasses>
   ------------------------------------------
As a character gains experience and levels up their basics classes by earning
mission points as rewards from doing missions, he/she will gain the ability to
change to more power expert classes, which either enhance the power of a basic
class or combined the strength of multiple classes. Though these classes haven't
been released on the US PSU server at the time of this writing, these classes
have already been confirmed and are already implemented in JP PSU.

ForteFighter <Fortefighter>
------------
Taking the aspect of the hunter class to a new level, this class boasts the
ability to equip many S rank melee weapons, which allow this class to deal some
serious damage, especially since skills can reach level 30. The table below will
list the Fortefighter's maximum rank of each weapon that the class can equip.

Hunter level 10 is required to become a Fortefighter.

Weapon              Maximum Rank
--------------------------------
Swords              S
Knuckles            S
Spears              s
Double Sabers       N/A
Axes                S
Twin Sabers         A
Twin Daggers        A
Twin Claws          S
Sabers              A
Daggers             A
Claws               S
Rifles              N/A
Shotguns            N/A
Bows                N/A
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       N/A
Handguns            A
Crossbows           N/A
Cards               N/A
Machine Guns         N/A
Rods                N/A
Wands               N/A
--------------------------------

For photon arts, the Fortefighter's restrictions are as follows:
-Skills up to level 30
-Bullets up to level 10
-No technics

Additional abilities:
-25% bonus to their PP regeneration rates when using melee weapons
-20% PP discount when using Skills
-Beast Fortefighters gain 4% bonuses to HP, ATP and DFP
-Beast Fortefighters gain a 3% bonus to ATA
-Beast Fortefighters gain 1.5% bonuses to EVP and MST
-Beast Fortefighters gain a 1% bonus to TP

ForteGunner <Fortegunner>
-----------
Taking the aspect of the ranger class to a new level, this class boasts the
ability to equip many S rank ranged weapons, which allow this class to deal some
good damage to single and multiple targets, especially since bullets can reach
level 30. Also, as bullets cap at 30, this leads to an increased chance for each
of the Fortegunner's shots to inflict negative status ailments upon the enemies.
The table below will list the Fortefighter's maximum rank of each weapon that
the class can equip.

Ranger level 10 is required to become a Fortegunner.

Weapon              Maximum Rank
--------------------------------
Swords              N/A
Knuckles            N/A
Spears              A
Double Sabers       N/A
Axes                N/A
Twin Sabers         N/A
Twin Daggers        N/A
Twin Claws          N/A
Sabers              A
Daggers             A
Claws               N/A
Rifles              S
Shotguns            S
Bows                N/A
Grenade Launchers   S
Laser Cannons       S
Twin Handguns       A
Handguns            S
Crossbows           A
Cards               N/A
Machine Guns         A
Rods                N/A
Wands               N/A
--------------------------------

For photon arts, the Fortegunner's restrictions are as follows:
-Skills up to level 10
-Bullets up to level 30
-No technics

Additional abilities:
-25% bonus to their PP regeneration rates when using ranged weapons
-20% PP discount when using Bullets
-CAST Fortegunners gain a 6% bonus to ATA
-CAST Fortegunners gain a 5% bonus to EVP
-CAST Fortegunners gain a 3.5% bonus to HP
-CAST Fortegunners gain 3% bonuses to ATP and DFP
-CAST Fortegunners gain 1% bonuses to TP and MST

Fortetecher <Fortetecher>
---------
Taking the aspect of the force class to a new level, this class boasts the
ability to equip S rank rods and canes, which allow this class to deal some
serious damage to single and multiple targets, especially since technics can
reach level 30. Also, as technics cap at 30, this leads to an increased chance
for each of the Fortetecher's spells to inflict status ailments upon the
enemies. However, the class' major flaw is its extremely low DFP, which can
be alleviated with Deband, Dizas and Jellen once they're released. That said,
the table below will list the Fortetecher's maximum rank of each
weapon that the class can equip.

Force level 10 is required to become a Fortetecher.

Weapon              Maximum Rank
--------------------------------
Swords              N/A
Knuckles            N/A
Spears              A
Double Sabers       N/A
Axes                N/A
Twin Sabers         N/A
Twin Daggers        A
Twin Claws          N/A
Sabers              A
Daggers             A
Claws               N/A
Rifles              N/A
Shotguns            N/A
Bows                S
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       N/A
Handguns            A
Crossbows           N/A
Cards               S
Machine Guns         N/A
Rods                S
Wands               S
--------------------------------

For photon arts, the Fortecher's restrictions are as follows:
-Skills up to level 1
-Bullets up to level 30
-Technics up to level 30

Additional abilities:
-25% bonus to their PP regeneration rates when using rods and canes
-20% PP discount when using Technics
-Newman Fortechers gain a 7% bonus to MST
-Newman Fortechers gain a 6% bonus to EVP
-Newman Fortechers gain a 5% bonus to TP
-Newman Fortechers gain a 2.3% bonus to HP
-Newman Fortechers gain 2% bonuses to ATP, ATA and DFP

Fighgunner <Fighgunner>
--------
Combining the abilities of the hunter and ranger, this class can deal damage to
single or multiple targets at melee range, or from a distance with guns. Wide
weapon selection with emphasis on saber type weapons. The table below will list
the Fighgunner's maximum rank of each weapon that the class can equip.

Hunter level 5 and Ranger level 3 are required to become a Figunner.

Weapon              Maximum Rank
--------------------------------
Swords              A
Knuckles            A
Spears              A
Double Sabers       S
Axes                N/A
Twin Sabers         S
Twin Daggers        S
Twin Claws          A
Sabers              S
Daggers             S
Claws               A
Rifles              N/A
Shotguns            N/A
Bows                N/A
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       A
Handguns            A
Crossbows           A
Cards               N/A
Machine Guns         A
Rods                N/A
Wands               N/A
--------------------------------

For photon arts, the Figunner's restrictions are as follows:
-Skills up to level 20
-Bullets up to level 30
-No technics

Additional abilities:
-25% bonus to their PP regeneration rates when using melee weapons
-25% bonus to their PP regeneration rates when using ranged weapons
-Human Figunners gain a 6% bonus to ATA
-Human Figunners gain a 5% bonus to EVP
-Human Figunners gain a 3.5% bonus to HP
-Human Figunners gain 3% bonuses to ATP and DFP
-Human Figunners gain 1% bonuses to TP and MST

Wartecher <Wartecher>
---------
Combining the abilities of the hunter and force, this class resembles PSO's
HUnewearl as it can deal damage to single or multiple targets using both
weapons and technics. However, this class' damage potential is more effective
against single targets due to the class' weapons selection. Also an excellent
class to solo with as you'll be able to cast Resta and other buffs spells as
they're released. The table below will list the Wartecher's maximum rank of
each weapon that the class can equip.

Hunter level 3 and Force level 5 are required to become a Wartecher.

Weapon              Maximum Rank
--------------------------------
Swords              N/A
Knuckles            A
Spears              A
Double Sabers       N/A
Axes                N/A
Twin Sabers         A
Twin Daggers        S
Twin Claws          A
Sabers              A
Daggers             S
Claws               A
Rifles              N/A
Shotguns            N/A
Bows                A
Grenade Launchers   N/A
Laser Cannons       N/A
Twin Handguns       N/A
Handguns            A
Crossbows           N/A
Cards               A
Machine Guns         N/A
Rods                N/A
Wands               A
--------------------------------

For photon arts, the Wartecher's restrictions are as follows:
-Skills up to level 20
-Bullets up to level 10
-Technics up to level 20

Additional abilities:
-25% bonus to their PP regeneration rates when using melee weapons
-25% bonus to their PP regeneration rates when using wands
-Human and Newman Wartechers gain a 5% bonus to EVP
-Human and Newman Wartechers gain 3% bonuses to ATP, DFP, TP and MST
-Human and Newman Wartechers gain a 2.5% bonus to ATA

Guntecher <Guntecher>
---------
Combining the abilities of the ranger and force, this class resembles PSO's
RAmarl as it can deal damage to single or multiple targets using both
weapons and technics. Also an excellent class to solo with as you'll be
able to cast Resta and other buffs spells as they're released. The table
below will list the Guntecher's maximum rank of each weapon that the class can
equip.

Ranger level 5 and Force level 3 are required to become a Guntecher.

Weapon              Maximum Rank
--------------------------------
Swords              N/A
Knuckles            N/A
Spears              N/A
Double Sabers       N/A
Axes                N/A
Twin Sabers         N/A
Twin Daggers        N/A
Twin Claws          N/A
Sabers              A
Daggers             A
Claws               N/A
Rifles              A
Shotguns            A
Bows                A
Grenade Launchers   N/A
Laser Cannons       A
Twin Handguns       S
Handguns            S
Crossbows           S
Cards               A
Machine Guns         S
Rods                N/A
Wands               A
--------------------------------

For photon arts, the Guntecher's restrictions are as follows:
-Skills up to level 10
-Bullets up to level 30
-Technics up to level 10

Additional abilities:
-25% bonus to their PP regeneration rates when using ranged weapons
-25% bonus to their PP regeneration rates when using wands
-Human and Newman Guntechers gain a 5% bonus to ATA
-Human and Newman Guntechers gain 3% bonuses to HP, ATP, DFP, EVP and MST
-Human and Newman Guntechers gain a 1.5% bonuses to TP

Protranser <Protranser>
----------
Combining the abilities of the hunter and ranger to the extreme, including the
ability to use traps that do enhanced damage, the Protranser shines in both
melee and ranged combat, with some support afforded by the use of traps to
inflict negative status ailments on enemies. However, the class' main weakness
is its inability to equip any S rank weapons at all. The table below will list
the Protranser's maximum rank of each weapon that the class can equip.

Hunter/Ranger/Force level 5 are required to become a Protranser.

Weapon              Maximum Rank
--------------------------------
Swords              A
Knuckles            A
Spears              A
Double Sabers       N/A
Axes                A
Twin Sabers         N/A
Twin Daggers        N/A
Twin Claws          N/A
Sabers              A
Daggers             N/A
Claws               N/A
Rifles              N/A
Shotguns            A
Bows                A
Grenade Launchers   A
Laser Cannons       A
Twin Handguns       N/A
Handguns            A
Crossbows           N/A
Cards               N/A
Machine Guns         N/A
Rods                N/A
Wands               N/A
--------------------------------

For photon arts, the Protranser's restrictions are as follows:
-Skills up to level 30
-Bullets up to level 30
-No technics

Additional abilities:
-Regular Trap damage formula becomes 1.25 x (char level)  + 115
-G Trap damage formula becomes 1.75 x (char level) + 181
-Human Protransers gain a 3.5% bonus to HP
-Human Protransers gain 3% bonuses to ATA, DFP and EVP
-Human Protransers gain a 2% bonus to ATP
-Human Protransers gain 1.5% bonuses to TP and MST

   ---------------------------------------------
   Section 8c: Class Level Up Chart <ClassChart>
   ---------------------------------------------
Here are the experience charts that show how many mission points are needed to
be obtained to reach each level, with basic classes (Hunter, Ranger and Force)
as well as expert classes (Fortefighter, Figunner, Protranser, etc.) being
shown.

Credit again goes to
http://translate.google.com/translate?u=http%3A%2F%2Fpsu.fei-yen.jp%2Fwiki%2Fhtm
l%2F&langpair=ja%7Cen&hl=en&ie=UTF8


Basic Class Leveling Chart

Level  Mission  Total
      Points   Mission
      Needed   Points
-----------------------
1      0        0
2      60       60
3      70       130
4      80       210
5      100      310
6      120      430
7      130      560
8      140      700
9      150      850
10     150      1000
-----------------------

Expert Class Leveling Chart

Level  Mission  Total
      Points   Mission
      Needed   Points
-----------------------
1      0        0
2      400      400
3      500      900
4      600      1500
5      750      2250
6      1500     3750
7      750      4500
8      1000     5500
9      1000     6500
10     1500     8000
-----------------------

-----------------------------------
Section 9: Photon Arts <PhotonArts>
-----------------------------------
This section will cover information regarding the photon arts that exist in
PSU. For organizational purposes, I've divided each of the types of photon arts
into their own section.

   --------------------------------------------------
   Section 9a: Introduction To Photon Arts <ArtIntro>
   --------------------------------------------------
Photon arts a new a addition to PSU, which you can consider as special moves
and magic spells. Each type of weapon has its own photon art, which has its own
unique attributes, animations and abilities. Melee weapon photon arts are called
Skills. Ranged weapon photon arts are called Bullets. Lastly, magical photon
arts (aka spells) are called Technics. Please note that Sega may choose to add
new photon arts at its discretion. Another noteworthy point that I should make
is that each time you use a Skill, Bullet, Or Technic, provided its level isn't
capped by your character's current class, it'll gain experience and level up,
providing an increase to its damage and accuracy levels. Every 10 levels, being
11 and 21, each type of photon art will receive a significant bonus, which I'll
explain in each of the 3 separate subsections below. One final important note:
A player can only know a total of 36 photon arts of all types combined at one
time. Please choose your photon arts carefully, especially if you choose to play
as the hybrid expert classes.

   ---------------------------
   Section 9b: Skills <Skills>
   ---------------------------
As mentioned in the introduction, this section will list the photon arts which
are linked to the many melee weapons available in PSU. Huge credit due to PSU
Pedia for the information listed below. Below is the link as well.

http://psupedia.org/index.php?title=Skills

Sabers
------

   ---------------
   |Rising Strike|
   ----------------------------------------------------------------------------
   PP: 15
   ATP: 131-150%
   (130 + PA level)%
   ATA: 52-84%
   level 1-10: (2 * PA level + 50)%
   level 11-13: (2 * PA level + 51)%
   level 13-20: (PA level + 64)%

   Attack Description:

   At skill level 1-10, you hit 2 enemies in your range twice, second hit being
   launching the enemy(s) in the air. At skill level 11+, if you press the PA
   button after the first 2 initial hits you will jump in the air and hit two
   enemies in your range 1 time, launching them far away.
   ----------------------------------------------------------------------------

   ----------------
   |Gravity Strike|
   ----------------------------------------------------------------------------
   No information is known about Gravity Strike at the time of this writing.
   ----------------------------------------------------------------------------

   ------------
   |Cross Rush|
   ----------------------------------------------------------------------------
   No information is known about Cross Rush at the time of this writing.
   ----------------------------------------------------------------------------

   --------------
   |Hearts Slash|
   ----------------------------------------------------------------------------
   No information is known about Hearts Slash at the time of this writing.
   ----------------------------------------------------------------------------

Daggers
-------

   ----------------
   |Hikaishuuhazan|
   ----------------------------------------------------------------------------
   PP: 16
   ATP: 152-180%
   level 1-10: (2 * PA level + 150)%
   level 11-20: (PA level + 160)%
   ATA: 47-88%
   level 1-10: (2 * PA level + 45)%
   level 11-20: (2 * PA level + 48)%

   Attack Description:

   At skill level 1-10, you hit 2 enemies in your range twice, second hit being
   launching the enemy(s) in the air. At level 11+, if you press the PA button
   after the first 2 initial hits, you will jump in the air and hit two enemies
   in your range 1 time, launching them far away.
   ----------------------------------------------------------------------------

   ------------------
   |Buten Shuren-zan|
   ----------------------------------------------------------------------------
   PP: 16

   Attack Description:

   At skill level 1-10 you slash enemies in front of you twice, then kicking
   and knocking smaller enemies down. At skill level 11-?? after the first
   combo, you spin multiple times and slash nearby enemies and finish with yet
   anotherkick, which launches enemies away.
   ----------------------------------------------------------------------------

   --------------------
   |Shunbu Shouren-zan|
   ----------------------------------------------------------------------------
   No information is known about Shunbu Shouren-zan at the time of this
   writing.
   ----------------------------------------------------------------------------

Claws
-----

   ------------------
   |Senten Kanzan-ga|
   ----------------------------------------------------------------------------
   Attack Description:

   At skill level 1-10, you thrust your claw upwards, hitting the target(s,
   unconfirmed) in your range 3 times. This also launches the target(s). At
   skill level 11+, you can thrust your claw forward after the first time by
   pressing the PA button after the first thrust. You hit all targets in range
   4 times, and you launch them far away. By moving the direction during this
   part of the skill, it is possible to hit 180 degrees in front of you.
   ----------------------------------------------------------------------------

   ---------------------
   |Shousen Totsuzan-ga|
   ----------------------------------------------------------------------------
   No info is known about Shousen Totsuzan-ga at the time of this writing.
   ----------------------------------------------------------------------------

Swords
------

   ---------------
   |Tornado Break|
   ----------------------------------------------------------------------------
   PP: 16
   ATP: 132-150%
   level 1-2: 132%
   level 2-20: (PA level + 130)%
   ATA: 55-75%
   level 1-10: (PA level + 54)%
   level 11-20: (PA level + 55)%

   Attack Description:

   At skill level 1-10, you swing the sword around your character once in a
   wide arc hitting all enemies surrounding you. At skill level 11-20 you can
   swing it around a second time by pressing the PA button when the first swing
   ends. At skill level 21-30 you can swing it around a third time by pressing
   the PA button after the second swing.
   ----------------------------------------------------------------------------
   --------------
   |Shield Break|
   ----------------------------------------------------------------------------
   No information is known about Shield Break at the time of this writing.
   ----------------------------------------------------------------------------

   -------------
   |Power Break|
   ----------------------------------------------------------------------------
   No information is known about Power Break at the time of this writing.
   ----------------------------------------------------------------------------

Knuckles
--------

   -------------
   |Bogga Danga|
   ----------------------------------------------------------------------------
   PP: 18
   ATP: 121-135%?
   level 1-15: (PA level + 120)%
   ATA: 55-82%?

   Attack Description:

   Starts off as a 3 hit combo that hits multiple enemies. After reaching level
   11, another additional 2 hits are added, the THIRD being a sweep kick which
   blows all enemies in front of you far, far away. The last being a front-
   wards roll hitting any enemy in front of you at level 21.
   ----------------------------------------------------------------------------

   -------------
   |Bogga Zubba|
   ----------------------------------------------------------------------------
   No information is known about Bogga Zubba at the time of this writing.
   ----------------------------------------------------------------------------

Spears
------

   ------------
   |Dus Daggas|
   ----------------------------------------------------------------------------
   PP: 18
   ATP: 161-180%
   (PA level + 160)%
   ATA: 51-86%
   level 1-10: (2 * PA level + 49)%
   level 11-20: (PA level + 66)%

   Attack Description:

   A quick two-hit attack at levels 1-10. At level 11 three quick jabs are
   added afterwards, and at level 21 several strikes are added, the last
   sending enemies away from you.
   ----------------------------------------------------------------------------

   ------------
   |Dus Robado|
   ----------------------------------------------------------------------------
   No information is known about Dus Robado at the time of this writing.
   ----------------------------------------------------------------------------

Axes
----
   No information is known about axe photon arts at the time of this writing.


Double Sabers
-------------

   ---------------
   |Tornado Dance|
   ----------------------------------------------------------------------------
   Attack Description:

   The use of this move thrusts your character toward the direction you point
   or toward the target you are locking onto. By spinning your body and double
   saber, your character will hit all targets in his/her range, for a total of
   4 hits. This move also launches enemies. By changing your direction during
   this skill, it is possible to do this skill in a circle if desired.
   ----------------------------------------------------------------------------

   --------------
   |Spiral Dance|
   ----------------------------------------------------------------------------
   Attack Description:

   Double blade skill: 3 hits A flurry of hits that can attack multiple
   enemies.
   ----------------------------------------------------------------------------

Twin Sabers
-----------

   --------------
   |Rising Crush|
   ----------------------------------------------------------------------------
   PP: 18
   ATP: 166-185%?
   Level 1-14: (PA level + 165)%
   ATA: 52-83%?
   Level 1-10: (2 * PA level + 50)%
   Level 11-14: (PA level + 64)%
   Hits: 1-3

   Attack Description:

   Level 1-10: 1 strike
   Level 11-20?: 2 strikes
   Level 21?-30?: 3 strikes
   ----------------------------------------------------------------------------

   --------------
   |Crimson Rush|
   ----------------------------------------------------------------------------
   No information is known about Crimson Rush at the time of this writing.
   ----------------------------------------------------------------------------

   --------------
   |Assault Rush|
   ----------------------------------------------------------------------------
   No information is known about Assault Rush at the time of this writing.
   ----------------------------------------------------------------------------

Twin Daggers
------------
   ------------------
   |Renkai Buyou-zan|
   ----------------------------------------------------------------------------
   PP: 12
   ATP: 141?-155%
   level 6-20: (PA level + 135)%
   ATA: 64?-83%
   level 6-10: (PA level + 58)%
   level 11-20: (PA level + 63)%

   Attack Description:

   At skill level 1-10, you twirl around with your daggers hitting all enemies
   around you 3 times. At skill level 11-20 you can twirl the other way around
   after the first time pressing the PA button when the first twirl ends and
   hit the enemies around you 2 more times. The hits are stronger than the
   first time. At skill level 21-30 a third combo is added that knocks enemies
   down.
   ----------------------------------------------------------------------------

   ------------------
   |Moubu Seiren-zan|
   ----------------------------------------------------------------------------
   No information is known about Moubu Seiren-zan at the time of this writing.
   ----------------------------------------------------------------------------

Twin Claws
----------

   ------------
   |Last Tears|
   ----------------------------------------------------------------------------
   No information is known about Last Tears at the time of this writing.
   ----------------------------------------------------------------------------

   -----------------
   |Bukuu Rensen-ga|
   ----------------------------------------------------------------------------
   No information is known about Bukuu Rensen-ga at the time of this writing.
   ----------------------------------------------------------------------------

   -----------------------------
   Section 9c: Bullets <Bullets>
   -----------------------------
As mentioned in the introduction, this section will list the photon arts which
are linked to the many ranged weapons available in PSU. Huge credit due to PSU
Pedia for the information listed below. Below is the link as well.

http://psupedia.org/index.php?title=Bullets

"PA Level" denotes the photon art's current level, which increases with repeated
use. As Bullets level up, they provide a higher attack power and accuracy boost.
In addition, the probability of them inflicting their associated status effect
will increase as well.


Rifles
------

   --------------
   |Burning Shot|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        8 at PA Level 1-10
                   10 at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            121-141%
                   (PA Level + 120)%

   ATA:            52-81%
                   Level 1-10: (2 * PA Level + 50)%
                   Level 11-20: (PA Level + 61)%
                   Level 21-30: ?

   Special effect: Burn level 2 at PA Level 1-10
                   Burn level 3 at PA Level 11-20
                   Burn level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Frozen Shot|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level 2 at PA Level 1-10
                   Freeze level 3 at PA Level 11-20
                   Freeze level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Plasma Shot|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level 2 at PA Level 1-10
                   Shock level 3 at PA Level 11-20
                   Shock level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Grav Shot|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level 2 at PA Level 1-10
                   Silence level 3 at PA Level 11-20
                   Silence level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Rising Shot|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level 2 at PA Level 1-10
                   Confusion level 3 at PA Level 11-20
                   Confusion level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   ---------------
   |Darkness Shot|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level 2 at PA Level 1-10
                   Infection level 3 at PA Level 11-20
                   Infection level 4 at PA level 21-30
   ----------------------------------------------------------------------------

Shotguns
--------

   --------------
   |Barata Banga|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level ? at PA Level 1-10
                   Burn level ? at PA Level 11-20
                   Burn level ? at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Barata Riga|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level ? at PA Level 1-10
                   Freeze level ? at PA Level 11-20
                   Freeze level ? at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Barata Inga|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level ? at PA Level 1-10
                   Shock level ? at PA Level 11-20
                   Shock level ? at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Barata Diga|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level ? at PA Level 1-10
                   Silence level ? at PA Level 11-20
                   Silence level ? at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Barata Yoga|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level ? at PA Level 1-10
                   Confusion level ? at PA Level 11-20
                   Confusion level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ---------------
   |Barata Megiga|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level ? at PA Level 1-10
                   Infection level ? at PA Level 11-20
                   Infection level ? at PA level 21-30
   ----------------------------------------------------------------------------


Bows
----

   -----------
   |Ensei-sou|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level 2 at PA Level 1-10
                   Burn level 3 at PA Level 11-20
                   Burn level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Reisei-sou|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level 2 at PA Level 1-10
                   Freeze level 3 at PA Level 11-20
                   Freeze level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Raisei-sou|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level 2 at PA Level 1-10
                   Shock level 3 at PA Level 11-20
                   Shock level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Jisei-sou|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level 2 at PA Level 1-10
                   Silence level 3 at PA Level 11-20
                   Silence level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Yousei-sou|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level 2 at PA Level 1-10
                   Confusion level 3 at PA Level 11-20
                   Confusion level 4 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Insei-sou|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level 2 at PA Level 1-10
                   Infection level 3 at PA Level 11-20
                   Infection level 4 at PA level 21-30
   ----------------------------------------------------------------------------

Laser Cannons
-------------

   ---------------
   |Burning Prism|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level ? at PA Level 1-10
                   Burn level ? at PA Level 11-20
                   Burn level ? at PA level 21-30
   ----------------------------------------------------------------------------

   --------------
   |Frozen Prism|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level ? at PA Level 1-10
                   Freeze level ? at PA Level 11-20
                   Freeze level ? at PA level 21-30
   ----------------------------------------------------------------------------

   --------------
   |Plasma Prism|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level ? at PA Level 1-10
                   Shock level ? at PA Level 11-20
                   Shock level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Grav Prism|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level ? at PA Level 1-10
                   Silence level ? at PA Level 11-20
                   Silence level ? at PA level 21-30
   ----------------------------------------------------------------------------

   --------------
   |Rising Prism|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level ? at PA Level 1-10
                   Confusion level ? at PA Level 11-20
                   Confusion level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Dark Prism|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level ? at PA Level 1-10
                   Infection level ? at PA Level 11-20
                   Infection level ? at PA level 21-30
   ----------------------------------------------------------------------------

Twin Handguns
-------------

   --------------
   |Twin Burning|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level 1 at PA Level 1-10
                   Burn level 2 at PA Level 11-20
                   Burn level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Twin Frozen|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level 1 at PA Level 1-10
                   Freeze level 2 at PA Level 11-20
                   Freeze level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Twin Plasma|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level 1 at PA Level 1-10
                   Shock level 2 at PA Level 11-20
                   Shock level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Twin Grav|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level 1 at PA Level 1-10
                   Silence level 2 at PA Level 11-20
                   Silence level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Twin Rising|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level 1 at PA Level 1-10
                   Confusion level 2 at PA Level 11-20
                   Confusion level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Twin Dark|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level 1 at PA Level 1-10
                   Infection level 2 at PA Level 11-20
                   Infection level 3 at PA level 21-30
   ----------------------------------------------------------------------------

Handguns
--------

   -------------
   |Burning Hit|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level 1 at PA Level 1-10
                   Burn level 2 at PA Level 11-20
                   Burn level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Frozen Hit|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level 1 at PA Level 1-10
                   Freeze level 2 at PA Level 11-20
                   Freeze level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Plasma Hit|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level 1 at PA Level 1-10
                   Shock level 2 at PA Level 11-20
                   Shock level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   ----------
   |Grav Hit|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level 1 at PA Level 1-10
                   Silence level 2 at PA Level 11-20
                   Silence level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Rising Hit|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level 1 at PA Level 1-10
                   Confusion level 2 at PA Level 11-20
                   Confusion level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   ----------
   |Dark Hit|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level 1 at PA Level 1-10
                   Infection level 2 at PA Level 11-20
                   Infection level 3 at PA level 21-30
   ----------------------------------------------------------------------------

Crossbows
---------

   -----------
   |Yak Banga|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level ? at PA Level 1-10
                   Burn level ? at PA Level 11-20
                   Burn level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ----------
   |Yak Riga|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level ? at PA Level 1-10
                   Freeze level ? at PA Level 11-20
                   Freeze level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ----------
   |Yak Inga|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level ? at PA Level 1-10
                   Shock level ? at PA Level 11-20
                   Shock level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ----------
   |Yak Diga|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level ? at PA Level 1-10
                   Silence level ? at PA Level 11-20
                   Silence level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ----------
   |Yak Yoga|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level ? at PA Level 1-10
                   Confusion level ? at PA Level 11-20
                   Confusion level ? at PA level 21-30
   ----------------------------------------------------------------------------

   ------------
   |Yak Megiga|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level ? at PA Level 1-10
                   Infection level ? at PA Level 11-20
                   Infection level ? at PA level 21-30
   ----------------------------------------------------------------------------

Machine guns
------------

   --------------
   |Burning Fury|
   ----------------------------------------------------------------------------
   Element:        Fire

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Burn level 1 at PA Level 1-10
                   Burn level 2 at PA Level 11-20
                   Burn level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Frozen Fury|
   ----------------------------------------------------------------------------
   Element:        Ice

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Freeze level 1 at PA Level 1-10
                   Freeze level 2 at PA Level 11-20
                   Freeze level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Plasma Fury|
   ----------------------------------------------------------------------------
   Element:        Lightning

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Shock level 1 at PA Level 1-10
                   Shock level 2 at PA Level 11-20
                   Shock level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Grav Fury|
   ----------------------------------------------------------------------------
   Element:        Ground

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Silence level 1 at PA Level 1-10
                   Silence level 2 at PA Level 11-20
                   Silence level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------
   |Rising Fury|
   ----------------------------------------------------------------------------
   Element:        Light

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Confusion level 1 at PA Level 1-10
                   Confusion level 2 at PA Level 11-20
                   Confusion level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -----------
   |Dark Fury|
   ----------------------------------------------------------------------------
   Element:        Dark

   PP Cost:        ? at PA Level 1-10
                   ? at PA Level 11-20
                   ? at PA Level 21-30

   ATP:            ?-?%
                   (PA Level + ?)%

   ATA:            ?-?%
                   Level 1-10: ?
                   Level 11-20: ?
                   Level 21-30: ?

   Special effect: Infection level 1 at PA Level 1-10
                   Infection level 2 at PA Level 11-20
                   Infection level 3 at PA level 21-30
   ----------------------------------------------------------------------------

   -------------------------------
   Section 9d: Technics <Technics>
   -------------------------------
As mentioned above, Technics are essentially the magic spells of PSU. As in
many other games, technics have a wide variety of effects, ranging from dealing
elemental damage, to restoring HP, to buffing and debuffing allies and enemies
respectively. Below is the complete list of technics sorted by element for
technic stacking purposes on rods and wands.

Credit goes to PSUPedia for the information contain here. Below is the link.
http://psupedia.org/index.php?title=TECHNICS

Fire Based Technics
--------------------------------------------------------------------------------
Foie   | Shoots a ball of fire in a straight line in front of the caster.
      | Explodes upon hitting an enemy. High damage. Can cause Burn Status.
-------+------------------------------------------------------------------------
Rafoie | Creates a blast of fire in front of the caster, damaging enemies around
      | it. Can cause Burn Status. Hits up to three targets.
-------+------------------------------------------------------------------------
Damfoie| Generates a continuous flame in front of the caster, draining their
      | weapon's PP at a fixed rate depending on how long the casting button is
      | held. Treat it as a flamethrower.
-------+------------------------------------------------------------------------
Gifoie | Generates a wall of flame around the caster, damaging any enemies
      | within range. Hits up to six targets.
-------+------------------------------------------------------------------------
Shifta | Temporarily increases the ATP of the caster and his/her allies.
-------+------------------------------------------------------------------------
Jellen | Temporarily decreases the ATP of enemies.
--------------------------------------------------------------------------------

Ice Based Technics
--------------------------------------------------------------------------------
Barta   | Generates cold air which travels in a straight path in front of the
       | caster hitting up to 6 enemies. Can cause Freeze Status.
--------+-----------------------------------------------------------------------
Rabarta | Creates a block of ice in front of the caster, damaging enemies around
       | it. Can cause Freeze Status. Hits up to three targets.
--------+-----------------------------------------------------------------------
Dambarta| Generates a continuous blast of frigid air in front of the caster,
       | draining their weapon's PP at a fixed rate depending on how long the
       | casting button is held. Similar to Damfoie, except with ice.
--------+-----------------------------------------------------------------------
Gibarta | Generates a wall of ice around the caster damaging any enemies within
       | range. Hits up to six targets.
--------+-----------------------------------------------------------------------
Deband  | Temporarily increases the DFP of the caster and his/her allies.
--------+-----------------------------------------------------------------------
Zalure  | Temporarily decreases the DFP of enemies.
--------------------------------------------------------------------------------

Lightning Based Technics
--------------------------------------------------------------------------------
Zonde   | Generates a bolt of lightning which will penetrate an enemy in front
       | of the caster. Hits up to six targets. Can cause Shock Status.
--------+-----------------------------------------------------------------------
Razonde | Generates a thunderbolt in front of the caster, damaging enemies in a
       | radius. Hits up to three targets. Can cause Shock Status.
--------+-----------------------------------------------------------------------
Gizonde | Generates a dome of thunder over the caster, damaging any enemies
       | within range. Hits up to six targets.
--------+-----------------------------------------------------------------------
Noszonde| Generates a ball of electricity which automatically pursues an enemy
       | as long as the casting button is held down. Can hit multiple targets
       | near the point of impact.
--------+-----------------------------------------------------------------------
Zodial  | Temporarily increases the ATA and EVP of the caster and his/her
       | allies.
--------+-----------------------------------------------------------------------
Zoldeel | Temporarily decreases an enemy's ATA and EVP.
--------------------------------------------------------------------------------

Earth Based Technics
--------------------------------------------------------------------------------
Diga   | Launches a ball of fire and rock with a parabolic flight path. This
      | ball explodes upon impact. High damage. May inflict Silence Status.
-------+------------------------------------------------------------------------
Radiga | When cast a mass of fire and rock will is summoned from the ground at a
      | distance. Hits up to three targets. May inflict Silence Status.
-------+------------------------------------------------------------------------
Damdiga| Continually generates poisonous fog in front of the caster, draining
      | their weapon's PP at a fixed rate depending on how long the casting
      | button is held.
-------+------------------------------------------------------------------------
Gidiga | Causes the ground beneath the caster to violently break apart damaging
      | any enemies within the attack radius. Hits up to six targets. May
      | inflict Silence Status.
-------+------------------------------------------------------------------------
Nosdiga| Generates serpents that automatically pursues an enemy as long as the
      | casting button is held down. The number of serpents increases with the
      | level of this Technic. Good for targets that move a lot.
-------+------------------------------------------------------------------------
Dizas  | Temporarily generates a field around the caster which decreases absorbs
      | 1-3 melee attacks. (1 at levels 1-10, 2 at levels 11-20, 3 at levels
      | 21-30).
--------------------------------------------------------------------------------

Light Based Technics
--------------------------------------------------------------------------------
Resta   | Uses the power of photons to heal and restore the cells of a body.
       | Restores the HP of the caster and nearby allies.
--------+-----------------------------------------------------------------------
Giresta | Allows the caster to revive a fallen ally. It also increases the
       | body's healing abilities by adding an automatic HP regeneration
       | effect.
--------+-----------------------------------------------------------------------
Reverser| Uses the power of photons to enable properties of immunity. Removes
       | all negative Status Effects.
--------+-----------------------------------------------------------------------
Regrant | Consumes PP at a fixed rate depending on how long the casting button
       | is held. This technic generates explosions of light which damage
       | enemies and possibly the caster.
--------+-----------------------------------------------------------------------
Rentis  | Temporarily generates a field around the caster which absorbs up 1-3
       | ranged attacks. (1 at levels 1-10, 2 at levels 11-20, 3 at levels
       | 21-30).
--------+-----------------------------------------------------------------------
Retier  | Temporarily increases the TP and MST of the caster and his/her allies.
--------------------------------------------------------------------------------

Dark Based Technics
--------------------------------------------------------------------------------
Megid    | Launches a purple sphere in front of the caster. Has a low chance of
        | instantly killing an enemy in battle.
---------+----------------------------------------------------------------------
Ramegid  | Generates a gravitational field in front of the caster damaging any
        | enemies within the attack radius. Hits up to three targets.
---------+----------------------------------------------------------------------
Dammegid | Consumes PP at a fixed rate depending on how long the casting button
        | is held. This technic generates a gravitational field in front of the
        | caster which can cause infection.
---------+----------------------------------------------------------------------
Nosmegid | Generates a sphere of gravity that automatically pursues an enemy as
        | long as the casting button is held down. The amount of damage dealt
        | depends on the caster's remaining HP.
---------+----------------------------------------------------------------------
Megiverse| This technic restores the caster's HP by absorbing it from enemies.
        | Consumes PP at a fixed rate depending on how long the casting button
        | is held.
---------+----------------------------------------------------------------------
Megistar | Temporarily raises all attributes of the caster in exchange for a
        | large amount of HP.
--------------------------------------------------------------------------------

----------------------------------
Section 10: Partner Machinery <PM>
----------------------------------
This section will provide information regarding partner machinery and their
usage.

   --------------------------------------------------------
   Section 10a: Introduction To Partner Machinery <PMIntro>
   --------------------------------------------------------
The Partner Machinery (PM) is a helper robot that's assigned to every player. It
performs a variety of important functions so reading the information here will
help you make the most use of your little robotic companion. Feed it well and
it'll return the favor many times over.

   ------------------------------
   Section 10b: Storage <Storage>
   ------------------------------
The most basic function of partner machinery is that it allows you to store up
a maximum 300 different item slots. Specifically speaking, A Saber and a handgun
would take up 1 slot each, was will a full stack of stackable items. In
addition, items and materials must be in storage before you can use them for
synthesis, or putting them in a shop for to be sold for profit.

   ------------------------------
   Section 10c: Feeding <Feeding>
   ------------------------------
Feeding your partner machine is the most important (and expensive) activity that
you must do. Feeding your partner machinery items will cause the its statistics
to increase, based on the rarity and nature of the item it has consumed. Each
item raises and lowers stat a certain number of points, represented by the long
bar to the right of each stat. When a statistic gains 100 points, causing the
bar to fill up completely, it will increase by 1 and the points bar will empty
again. Also, unlike Story Mode, partner machines in Network Mode can eat 100
items before they become full. Once they become full, you must wait 12 hours
before your partner machine will become hungry to eat again.

The following table below shows each of the PM's stats and their benefits to the
player:

Please note that the Production Level is simply the sum of all Striking, Ranged,
Tech and Armor levels.

Partner Machinery Statistics Chart
--------------------------------------------------------------------------------
Stat     |                               Effect
--------------------------------------------------------------------------------
Striking | Increases the probability of success when synthesizing melee weapons.
        | +1% chance to synthesize per 2 points of Striking
---------+----------------------------------------------------------------------
Ranged   | Increases the probability of success when synthesizing ranged
        | weapons. +1% chance to synthesize per 2 points of Ranged
---------+----------------------------------------------------------------------
Tech     | Increases the probability of success when synthesizing casting
        | weapons. +1% chance to synthesize per 2 points of Tech
---------+----------------------------------------------------------------------
Armor    | Increases the probability of success when synthesizing armor.
        | +1% chance to synthesize per 5 points of Armor
---------+----------------------------------------------------------------------
B St     | Increases overall synthesis percentages and increases the PM's stats
        | when used in battle, thus making it more viable when used on
        | missions. Currently doesn't seem to be implemented.
--------------------------------------------------------------------------------

Personal note: I'm a bit skeptical about the overall synthesis boost provided by
              the PM's battle experience, though I'm keeping a close eye on the
              percentages as I level my PM's Battle Strength stat.

Now that we know what the stats do for us, the follow table will show which type
of items will reach each stat. In addition, the item's rarity, denoted
by the number of stars it has also affects the amount of increase in the stats
involved.

Partner Machinery General Stat Raising Feeding Chart
--------------------------------------------------------------------------------
Stat     |                               Item Fed
--------------------------------------------------------------------------------
Striking | Melee weapons, recovery items, skill disks
---------+----------------------------------------------------------------------
Ranged   | Guns, Traps, bullet disks
---------+----------------------------------------------------------------------
Tech     | Rods, Wands, technic disks
---------+----------------------------------------------------------------------
Armor    | Clothes, part, armor, units, room decorations
---------+----------------------------------------------------------------------
B St     | Taking your partner machine into battle with you
--------------------------------------------------------------------------------

Please keep in mind that many items also lower a stat when fed to a PM. Though
the decrease isn't much it does add up over the course of a feeding session.
Again, the item's rarity also determines the actual decrease. That said, please
note that PMs won't lose a level when you feed them an item that lowers a stat
when that stat's bar is already completely empty. There's no penalty at this
point.

Partner Machinery General Stat Decreasing Feeding Chart
--------------------------------------------------------------------------------
Stat     |                               Item Fed
--------------------------------------------------------------------------------
Striking | Force weapons, line shields, technic disks, materials
---------+----------------------------------------------------------------------
Ranged   | Units, skill disks
---------+----------------------------------------------------------------------
Tech     | Melee weapons, units, traps, bullet disks, parts
---------+----------------------------------------------------------------------
Armor    | Ranged weapons
---------+----------------------------------------------------------------------

Now, putting all the information we have now, the following tables will list
exactly how many points each stat gains and loses, based on different item
types, at various rarity levels.

Melee Weapons Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        +4               -1
 2        +8               -1
 3        +12              -2
 4        +16              -2
 5        +20              -3
and possibly based on extrapolation...
 6        +24              -3
 7        +28              -4
 8        +32              -4
 9        +36              -5
 10       +40              -5
 11       +44              -6
 12       +48              -6
------------------------------------------

Ranged Weapons Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                 +4               -1
 2                 +8               -1
 3                 +12              -2
 4                 +16              -2
 5                 +20              -3
and possibly based on extrapolation...
 6                 +24              -3
 7                 +28              -4
 8                 +32              -4
 9                 +36              -5
 10                +40              -5
 11                +44              -6
 12                +48              -6
------------------------------------------

Force Weapons Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        -1               +4
 2        -1               +8
 3        -2               +12
 4        -2               +16
 5        -3               +20
and possibly based on extrapolation...
 6        -3               +24
 7        -4               +28
 8        -4               +32
 9        -5               +36
 10       -5               +40
 11       -6               +44
 12       -6               +48
------------------------------------------

Line Shields Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        -1                        +6
 2        -2                        +9
 3        -2                        +12
 4        -3                        +15
 5        -3                        +18
and possibly based on extrapolation...
 6        -4                        +21
 7        -4                        +24
 8        -5                        +27
 9        -5                        +30
 10       -6                        +33
 11       -7                        +36
 12       -7                        +39
------------------------------------------

Units Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                 -1      -1       +4
 2                 -1      -1       +6
 3                 -2      -2       +8
 4                 -2      -2       +10
 5                 -2      -2       +12
and possibly based on extrapolation...
 6                 -3      -3       +14
 7                 -3      -3       +16
 8                 -3      -3       +18
 9                 -4      -4       +20
 10                -4      -4       +22
 11                -4      -4       +24
 12                -5      -5       +26
------------------------------------------

Recovery Items Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        +4               +1
 2        +6               +2
 3        +8               +2
 4        +10              +3
 5        +12              +3
and possibly based on extrapolation...
 6        +14              +4
 7        +16              +4
 8        +18              +5
 9        +20              +5
 10       +22              +6
 11       +24              +6
 12       +26              +7
------------------------------------------

Traps Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                 +4      -1
 2                 +6      -2
 3                 +8      -2
 4                 +10     -3
 5                 +12     -3
and possibly based on extrapolation...
 6                 +14     -4
 7                 +16     -4
 8                 +18     -5
 9                 +20     -5
 10                +22     -6
 11                +24     -6
 12                +26     -7
------------------------------------------

Skill Disk Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        +6       -1
 2        +9       -2
 3        +12      -2
and possibly based on extrapolation...
 4        +15      -3
 5        +18      -3
 6        +21      -4
 7        +24      -4
 8        +27      -5
 9        +30      -5
 10       +33      -6
 11       +36      -6
 12       +39      -7
------------------------------------------

Bullet Disk Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                 +6      -1
 2                 +9      -2
 3                 +12     -2
and possibly based on extrapolation...
 4                 +15     -3
 5                 +18     -3
 6                 +21     -4
 7                 +24     -4
 8                 +27     -5
 9                 +30     -5
 10                +33     -6
 11                +36     -6
 12                +39     -7
------------------------------------------

Technic Disk Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        -1               +6
 2        -2               +9
 3        -2               +12
and possibly based on extrapolation...
 4        -3               +15
 5        -3               +18
 6        -4               +21
 7        -4               +24
 8        -5               +27
 9        -5               +30
 10       -6               +33
 11       -6               +36
 12       -7               +39
------------------------------------------

Clothes Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                                  +4
 2                                  +6
 3                                  +8
 4                                  +10
 5                                  +12
and possibly based on extrapolation...
 6                                  +14
 7                                  +16
 8                                  +18
 9                                  +20
 10                                 +22
 11                                 +24
 12                                 +26
------------------------------------------

Parts Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                         -1       +5
 2                         -2       +8
 3                         -2       +10
 4                         -3       +13
 5                         -3       +15
and possibly based on extrapolation...
 6                         -4       +?
 7                         -4       +?
 8                         -5       +?
 9                         -5       +?
 10                        -6       +?
 11                        -6       +?
 12                        -7       +?
------------------------------------------

Materials Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1        -1       +1
 2        -1       +2
 3        -1       +2
 4        -1       +3
 5        -2       +3
and possibly based on extrapolation...
 6        -2       +4
 7        -2       +4
 8        -2       +5
 9        -3       +5
 10       -3       +6
 11       -3       +6
 12       -3       +7
------------------------------------------

Room Decorations Feeding Chart
Stars   Striking  Ranged   Tech     Armor
------------------------------------------
 1                                  +2
 2                                  +3
 3                                  +4
 4                                  +5
 5                                  +6
and possibly based on extrapolation...
 6                                  +7
 7                                  +8
 8                                  +9
 9                                  +10
 10                                 +11
 11                                 +12
 12                                 +13
------------------------------------------

   ---------------------------------------
   Section 10d: Item Synthesis <Synthesis>
   ---------------------------------------
The 2nd most important ability that a player's partner machinery (PM) can do is
To create new weapons, line shields, recovery items, juices and even room
decorations for you. This is accomplished by the following steps:

1) Find or purchase the synthesis board for the item that you wish to create.
  Many boards for different kinds or items sold at shops. However, boards for
  rarer and more powerful weapons and items can only be found from chest and
  monster drops.

2) Once you have the board, you'll need to gather the materials that the item
  you want to create uses as materials. Like boards, materials can be purchased
  or found as chest and monster drops. For the most part, the item's required
  materials are written as part of the board's description information.

3) Now that you have the board and items, return to your room and place all of
  desired item's materials into your PM's storage.

4) Insert the board for the desired item by using the P Machinery Functions,
  Synthesis A Item, and finally Insert Board commands. Please be careful when
  inserting boards as your PM can only have 32 boards installed at once.

5) Once the board is inserted, choose the Synthesize command. This should open
  up a window, with the list of items that your PM synthesize. If you did
  everything correctly, you should be able to highlight the item that you wish
  to create from the menu. As you scroll through your list of creatable items,
  the window at the bottom of your screen will list the required materials and
  success rate for the highlighted item, as well as the board's capacity, which
  is the amount of that item that can be created before the board is no longer
  usable.

6) Confirm that you wish to synthesize the current item by press X on PS2 or
  Enter on PC.

7) For items that allow you to insert your materials (denoted by ???) in the
  materials list, highlight the ??? slot and press X or Enter and a new window
  will open, listing the different photons you have in your storage. The photon
  you select will determine a weapon or line shield's elemental property, which
  allows you to create weapons that'll do more damage against monsters of the
  opposing element, while reducing the same element's damage done to you when
  applied to a line shield (though you'll also take more damage from attacks
  of the opposite element).

8) Once you confirmed the materials and/or photons to be used, you'll be asked
  to confirm that you want to begin the synthesis process. If you accept, your
  PM will do 1 of 2 things.

  a) Synthesize the item and give it to you right away, which is usually the
     case for grinders, juices and recovery items.

  b) Tell you that you'll have to use the Take Out Item at a later time. This
     usually happens whenever you try to synthesize weapons and line shields.
     You can use the Take Out Item command at this point and when you highlight
     the item being create, a small window to the right will tell you how much
     longer you need to wait for the synthesis procedure to complete, which can
     take from 15 minutes to 4 hours from what I've seen so far. Keep in mind
     that the clock keeps ticking even when you're offline. Do whatever you
     want to burn the time.

9) If you tried to create a weapon or line shield and you know that it's time
  to get your item, use the Take Out Item command, highlight your item confirm
  that you want to take it out. If you're scared of failure, you can use the
  Cancel Synthesis command to back out and retain the materials. If you're
  lucky and/or have a PM skilled at making the item you want, the synthesis
  should be successful and you can choose to have your new item placed into
  your inventory or storage. If the item fails (which happens unfortunately),
  you'll more often than not receive an item of significantly lesser value,
  such as monomates, dimates and other consumable items.

There's one last point that I should make. A board can only synthesize 1 item at
a time, unless the items being created are stackable, such as recovery items
However, you're allowed to synthesize multiple items at once, provided that you
have enough boards inserted to do so.

   ----------------------------------
   Section 10e: Evolution <Evolution>
   ----------------------------------
Another special ability that a player's partner machinery (pm) is able to do is
to evolve itself with items that are fed. As the partner machine's production
Level hits certain level milestones, its appearance will change as it'll evolve
into a new form. The form that the PM takes is dependent on the Striking,
Ranged, Tech and Armor's current value when the milestone is reached. So what's
the point? Glad you asked! You see, there are 2 rewards to evolving your PM. The
first rewards is that its ability to synthesis specific items will increase,
thus decreasing the chance of failure. However, the second reward is that once
it reaches its final evolution, it'll evolve into a humanoid form and offer you
its Partner Card so you bring her into combat with you! You won't be
disappointed with the results either at the PM is always 10 levels higher than
you, and as it gains experience in battle (represented by the B St stat on page
2 of the PM's status screen), it's statistics will improve, making it an even
more powerful companion to have when your party's short on players. Please note
that the last point made is still under confirmation, as it seems that the
B St stat isn't activated at this time.

The leveling milestones where each stage of evolution are as follows:

1st evolution:   Production Level 20
2nd evolution:   Production Level 50
Final evolution: Production Level 80

Now for the meat of this section, the Evolution chart! The data gathered here
is from Brady's official guide, except that I decided to use ASCII format to
make the chart conform to GameFAQs standards.

All partner machinery begin as the GH101 model. As stated before, what you feed
your PM will determine its final form, each of which has its own weapons that
it uses in combat. For exact details of what to feed your PM to get the desired
evolution you want, please consult the Feeding section of this FAQ.

Using the numbered points on the diagram with the numbered notes below, you can
trace each evolutionary path.

                               GH410 -uses a long sword and twin swords
                              /      -at low HP it uses a wand to cast Resta
                             /       PAs used: Spinning Break, Assault Crush?,
                            /                  Resta
                       (3) /
                      GH301
                     /     \
                    /       \
                   /         \
              (2) /           \
             GH201             GH420 -uses a claw and dual claw
            /     \           /      -at low HP it uses a wand to cast Resta
           /       \         /       PAs used: Resta, ?
          /         \       /
         /           \ (4) /
        /             GH302
       /                   \
      /                     \
     /                       \
(1) /                         \
GH101                           GH430 -uses a laser cannon
    \                         /      -at low HP it uses a wand to cast Resta
     \                       /       PAs used: Resta, ?
      \                     /
       \               (6) /
        \             GH303
         \           /     \
          \         /       \
           \       /         \
            \ (5) /           \
             GH202             GH440 -uses a shotgun
                  \           /      -at low HP it uses a wand to cast Resta
                   \         /       PAs used: Resta, ?
                    \       /
                     \ (7) /
                      GH304
                           \
                            \
                             \
                              \
                               GH450 -uses various rods with various technics
                                     -at low HP it uses a wand to cast Resta
                                     PAs used: Resta, ?


Evolution notes (Start at point 1 as all PMs start as GH101 then follow along)
---------------
(1) If Striking >= 10 when the PM reaches level 20, GH101 becomes GH201.
   Otherwise, it becomes GH202.

(2) If Striking >= 20 when the PM reaches level 50, GH201 becomes GH301.
   Otherwise, it becomes GH302.

(3) If Striking >= 30 when the PM reaches level 80, GH301 becomes GH410.
   Otherwise, it becomes GH420.

(4) If Ranged >= 20 when the PM reaches level 80, GH302 becomes GH430.
   Otherwise, it becomes GH420.

(5) If Striking >= 20 when the PM reaches level 50, GH202 becomes GH303.
   Otherwise, it becomes GH304.

(6) If Ranged >= 20 when the PM reaches level 80, GH303 becomes GH430.
   Otherwise, it becomes GH440.

(7) If Tech >= 20 when the PM reaches level 80, GH304 becomes GH450.
   Otherwise, it becomes GH440.

Other notes
-----------
PM Device Zero will reset your Partner Machinery to level 0.
All other PM Devices will change your Partner Machinery's to any of the 4
variants once it has reached 4xx models (3rd evolution), provided it's
compatible.

-----------------------------
Section 11: Weapons <Weapons>
-----------------------------
Weapons are what Guardians use to fend off the SEED infestation. Whether they're
swords, guns or rods, weapons playa vital role in the game. This section will
give you information that you must know to understand how weapons work in PSU,
since they've also changed quite significantly from PSO.

   --------------------------------------------
   Section 11a: Weapon Statistics <WeaponStats>
   --------------------------------------------
Regarding weapons, each of them have a variety of stats that mean different
things. In order to get the most effective usage from your weapons, you must
understand how each of the stats mean, as well as their effects. The table below
will summarize the information shown when weapons are highlighted.

--------------------------------------------------------------------------------
Stat    |                              Description
--------+-----------------------------------------------------------------------
ATP     | Increases damage dealt by physical attacks and physical Photon Arts
--------+-----------------------------------------------------------------------
TP      | Increases the damage dealt by your technics
--------+-----------------------------------------------------------------------
ATA     | Increases your chance to hit a target successfully with weapons
--------+-----------------------------------------------------------------------
Element | The percentage of extra damage dealt against enemies of the opposite
       | element
--------------------------------------------------------------------------------

   ----------------------------------------
   Section 11b: Grinding Weapons <Grinding>
   ----------------------------------------
Weapons upgrade shops are the only means of increasing a weapon's effectiveness
once elements half already been applied. Grinding a weapon increases its maximum
PP as well as its attack/technic power. Be warned however as upgrades have a
chance to fail and if it fails, the weapon attempted to be upgraded will be
DESTROYED and lost. However, using higher quality grinders and upgrading on your
lucky day will help reduce the chances for failure. That aside, should extreme
luck be with you, any weapon can be upgraded grinded a maximum of 10 times,
signifying the weapon's true potential. However, to get started with the
upgrade process, you'll need to get some grinder bases first, which serve as the
raw materials that need to be converted into grinders though synthesis.

To get grinder bases:
Purchase or gather grinder bases of the same or higher type of quality as the
weapons you wish to grind. For example, Grinder Base C and Grinder Base B
are 2 kinds of grinder bases. Once you have enough grinder bases, you must then
purchase the matching grinder synthesis boards from a synthesis shop and head
back to your room.

Synthesizing the grinders:
Once you're in your room, place all the grinder bases you need into
storage and insert the synthesis board(s) and begin to synthesize the your
desired number of grinders. Don't worry about failing grinder syntheses.
The success rate is always 100% and are synthesized instantly. As you you'll
Notice, you'll synthesize grinders of varying quality, as denoted by the
+ figures (Grinder C+1 and Grinder S+10 for example). Grinders with higher
+ figures have an increased chance of success when used to perform the
weapon upgrade. Save the good once for later.

Upgrading the weapon:
Now that you have enough grinders of the correct quality, check your weapon's
Manufacturer then visit the correct upgrade shop. Use the following table to
Head to the right place:

Upgrade Location Table
-------------------------
Clyez for Kubara
Parum for GRM
Neudaiz for Yohmei
Moatoob for Tenora Works
-------------------------

Once you find the weapon upgrade NPC, you'll need to remove the weapon from
Your action palette. Once you've done so, talk to the NPC, agree to the
Disclaimer, select your weapon, then the grinder of equal or higher rank.
The NPC will now give you a sentence that estimates the probability of success
with the grinder you chose. The phrases from best to worst are:

There is no chance of failure.
The probability of success is very high.
The probability of success is high.
The probability of success is about fifty-fifty.
The probability of success is low.
The probability of success is very low.
There is no chance of success.

If you're comfortable with the odds or are a gambler, agree to proceed and
you'll see a meter at the center of the screen start to fill up and shake. The
upgrade is a success if the meter fills up completely without shattering.
You'll then see a window at the bottom left of your screen showing the exact
Benefits that the upgrade has done to the weapon's ATP, ATA, TP and PP,
as applicable. If the upgrade failed, I'm sorry. Your weapon's been
destroyed and lost. Better luck next time.

There you have it! That's pretty much how upgrading weapons is about.

----------------------------------
Section 12: Line Shields <Shields>
----------------------------------
Line shields can be referred to as armor as they protect the player by reducing
damage that he/she receives from enemy attacks. Thought the concept of armor is
easy to understand, here's a table that explains the information that you'll
see when you highlight line shields in your items or equipped items menu.

--------------------------------------------------------------------------------
Stat    |                              Description
--------+-----------------------------------------------------------------------
DFP     | Reduces damage taken from physical attacks and physical photon arts
--------+-----------------------------------------------------------------------
MST     | Reduces damage taken from elemental attacks and technics
--------+-----------------------------------------------------------------------
EVP     | Increases your chance to block an attack and take no damage
--------+-----------------------------------------------------------------------
Element | The percentage of damage reduction against attacks of the shown
       | element
--------------------------------------------------------------------------------

-------------------------
Section 13: Units <Units>
-------------------------
Units are items that can be attached to armor to increase its stats or grant
special abilities such as HP regeneration. More importantly, CASTs use SUV units
as their special racial ability, which are always inserted into any line shields
that have an "Extra" slot. There are 4 types of units available, all of which
attach to different parts of a line shield, provided the line shield has the
appropriate slot available for it to be inserted.

Here's a small table which lists the types of slots, as well as what kind of
benefits units designed for them tend to bestow upon their wearers when
equipped.

--------------------------------------------------------------------------------
Slot  |                             Typical Benefits
------+-------------------------------------------------------------------------
Head  | Units tend to increase TP and MST, mostly found on Yohmei line shields
------+-------------------------------------------------------------------------
Arm   | Units tend to increase ATP and ATA, mostly found on GRM line shields
------+-------------------------------------------------------------------------
Leg   | Units tend to increase DFP and EVP, found on various line shields
------+-------------------------------------------------------------------------
Extra | Allows CASTS to use SUV units, HP/PP regeneration, higher stamina, etc.
--------------------------------------------------------------------------------

---------------------------------------
Section 14: Clothes And Parts <Clothes>
---------------------------------------
This is perhaps the easiest section in this FAQ. Anyway, the only purpose
Clothes have in PSU is to give your character a unique look, to help distinguish
Yourself from other players, as well as to satisfy your desire for fashion. Each
of the cities have a clothing Shop where you can buy an expanding array of
clothing, along with various color variations as well. As nice a concept as
clothes and Parts are, it's sad they occupy 3 of your 60 available slots on your
character. The only advice I'll place here will help distinguish which race can
wear what.

Clothes: Human, Newman and Beast
Parts:   CASTS

---------------------------------------------------------------
Section 15: Room Decorations & Remodeling Tickets <Decorations>
---------------------------------------------------------------
Just like the Clothes And Parts section. The main purpose for room decorations
in PSU is to give your abode a unique look, to satisfy your desire for interior
decorating. Each of the cities have a clothing Shop where you can buy several
types of decorations to place into the squares scattered around your room. As
aesthetic as this sounds, I must mention the most important, and often
overlooked decoration: the Open Shop remodelling ticket. This essentially
expands your room to include a shop that you can use to sell items that you find
or synthesize for extra profit. It's a great way and powerful way to make a lot
of meseta if you play your cards right. Set one up as soon as you can. To use
redecorating tickets, simply speak to your partner machinery and select the
Redecorate Room command, followed by the ticket you wish to use.

--------------------------------------
Section 16: Tips And Strategies <Tips>
--------------------------------------
As I play the game more, I will begin to update this section. Until then please
bear with me.

   ----------------------------------------------
   Section 16a: Synthesis Material Farming <Mats>
   ----------------------------------------------
-Elemental photons that drop are identical to the elemental type of the enemy
that dropped them.

-Nanocarbons can be found in Sleeping Warriors, as well as Lab Recovery

More will be added as they're found.

   ------------------------------------
   Section 16b: Meseta Farming <Meseta>
   ------------------------------------
(Update Pending)
The Holy Grounds B looks to be the most time efficient way to earn money so far
With a strong part of 6, you can rip through the mission in roughly 18 minutes
and net a 1850 meseta and 18 missions points to boot, while having a rather
easy time. For the big money, Desert Terror A runs cough up a whopping 4000
meseta for S rank. Make sure to trying a strong and competent party for best
results. Sleeping Warriors also seems to have a decent return as well, mainly
due to nanocarbons. However, as new content has just been added, this may
change.

   ------------------------------
   Section 16c: Exp Farming <Exp>
   ------------------------------
(Update Pending)
So far repeated Sleeping Warriors and Grove Of Fanatics runs with a strong
party of 6 offer some nice exp rewards. 5 star weapons also tend drop often in
Sleeping Warriors, while rare boards drop in Grove Of Fanatics A. This info will
likely change as new missions are added. As you become stronger, Desert
Goliath becomes the best choice.

   --------------------------------------
   Section 16d: Rare Item Hunting <Rares>
   --------------------------------------
(Update Pending)
Neudaiz is a hot spot for drops, primarily from the "The Demons Above A" and
the "The Temple Of Fanatics A" missions. Again, this section will change as new
content is released.

   -----------------------------------------------
   Section 16e: Synthesis Strategies <SynthStrats>
   -----------------------------------------------
For those of you who want to maximize your chances at synthesis can do this.
Just as a word of warning though. This is very expensive and time consuming.
However, once completed, you'll be able to synthesize anything in the game with
the highest possible success rates, without having to look for other players
Want to know how? You've come to the right place. This knowledge will cost you
dearly though. Don't say you weren't warned.

The reason this strategy works is due to the fact that Sega allows players to
create up to 4 characters on 1 account. Furthermore, Sega also allows players
to transfer items to any character on the same account via the Common Box.
Please note that the Common Box can store up to 32 different item types.
Apart from that, the secret lies in these facts.

Now that you understand the reasoning behind the strategy, here's what you'll
need:

-Tons of meseta
-4 characters created on your account with the PMs matching the char's
race/class
-A lot of time and patience (especially if you use mass character creation
to obtain free PM food)

Strategy:

The strategy's quite simple. However it takes organization and as I said
earlier, a lot of time and money. I'll use my account as an example.

Character Slot 1: Rosara, Newman FO -> PM will specialize with 100 Tech
Character Slot 2: Azrod,  CAST RA   -> PM will specialize with 100 Ranged
Character Slot 3: Felkor, Beast HU  -> PM will specialize with 100 Striking
Character Slot 4: Kayala, Human HU  -> PM will specialize with 100 Armor

By feeding the respective characters' PMs with the correct items by transferring
them via the Common Box, in time you'll have an account that's able to
synthesize anything in the game with maximum chance of success!

--------------------------------------------
Section 17: Network Mode Missions <Missions>
--------------------------------------------
As I play the game more, I will begin to update this section. Until then, please
bear with me.

Guardians Colony
----------------
Unsafe Passage C, B, A, S, S2
  |
  -> Fight For Food C, B, A, S, S2

Dark Satellite C, B, A, S, S2
  |
  -> SEED Awakened C, B, A, S, S2
     |
     -> True Darkness C, B, A, S, S2

Parum
-----
Bullet License (trade PA fragments for ultimate bullets)

Mad Creatures C, B, A, S, S2
  |
  -> Plains Overlord C, B, A, S, S2
  |   |
  |   -> The Mad Beasts C, B, A, S, S2
  |       |
  |       <----------------------------------------------------+
  |       |                                                    |
  |       -> Lab Recovery C, B, A, S, S2                       |
  |       |                                                    |
  |       -> Endrum Remnants C, B, A, S, S2                    |
  |           |                                                |
  |           ->The Dual Sentinel C, B, A, S, S2               |
  |               |                                            |
  |               -> Duel In The Ruins C, B, A, S, S2          |
  |                                                            |
  -> Sleeping Warriors C, B, A, S, S2                          |
                                                               |
Train Rescue C, B, A, S, S2-------------------------------------+

Neudaiz
-------
Technique License (trade PA fragments for ultimate techs)

Mizuraki Defense C, B, A, S, S2
  |
  -> The Demons Above C, B, A, S, S2
  |
  -> Moonlight Beast C, B, A, S, S2

Forested Islands C, B, A, S, S2
  |
  -> The Rainbow Beast C, B, A, S, S2
  |   |
  |   -> The Eastern Peril C, B, A, S, S2
  |   |
  |   -> The Holy Grounds C, B, A, S, S2
  |
  -> The Grove Of Fanatics C, B, A, S, S2

Moatoob
-------
Skill License (trade PA fragments for ultimate skills)

Bruce's Dungeon C, B, A, S2

System Defense C, B, A, S, S2
  |
  -> Desert Terror C, B, A, S, S2

Valley Of Carnage C, B, A, S, S2
  |
  -> Mine Defense C, B, A, S, S2
      |
      -> Rogue's Shortcut C, B, A, S, S2
      |
      -> Desert Goliath C, B, A, S, S2
          |
          -> Stolen Weapon C, B, A, S, S2

Episode 2 Story Missions
------------------------
All 10 chapters are now available at the Clyez Guardians branch (Talk to Mina).
Please note that they must be done in order from 1 to 10.

------------------------------------------------------
Section 18: Network Mode Update Patch History <Update>
------------------------------------------------------
This section is meant to keep track of each Network Mode update, as each adds
to the existing game's content.

October 26, 2007
  -PSU expansion "Ambition Of The Illuminus" announced to ship on 11/20,2007
  -1UP cup event missions "Invisible Road" and "United Front" removed
  -1UP cup event mission "Deadly Brilliance" ranks C through S2 released
  -Additional 1UP cup Rappy Feather exchange options added

October 19, 2007
  -1UP cup event starts with "Invisible Road" and "United Front" ranks C
   through S2 released
  -Halloween lobby theme implemented
  -Death penalty changed for Xbox 360 servers
  -Monsters and bosses at higher ranks move a bit slower (Xbox 360 servers)
  -Cheat protection updated (Xbox 360 servers)

September 28, 2007
  -New co-op mission "True Darkness" ranks C through S2 released
  -Gravity Break, Dus Majarra, Anga Jabroga, Spinning Strike, Hikai Shuha-zan,
   Mayalee Shot, Barada Chamga, Masei-sou, Boma Duranga, Phantasm Prism, Twin
   Penetration, Penetrating Hit, Yak Maga, Masei-shiki ultimate photon arts
   released
  -Regrant and Megistar ultimate technics released

September 14, 2007
  -Last story mission "Illuminus Ambition" ranks C through A released
  -Level cap raised from 90 to 100
  -AMF Army Jacket/Bottoms, Vigor Coat, Western Bottoms (male), One-piece
   Swimware (female and CAST female) released
  -Rafal Attacker, Grom Attacker and Sturm Attacker SUV units released
  -Partner machine GH 4X3 and 4x4 series evolutions released
  -Dizas and Rentis no longer affect allies

August 31, 2007
  -New co-op mission "Duel in the Ruins" ranks C through S2 released
  -Dark Satellite and SEED Awakened S2 missions released
  -New items and board released via monster drops

August 10, 2007
  -New co-op mission "Cost of Research" ranks C through S2 released
  -Train Rescue, Endrum Remnants, The Dual Sentinel SS missions released
  -Fireworks lobby for Ohtoku city implemented
  -New items and board released via monster drops

July 27, 2007
  -Mizuraki Defense, Demons Above, Grove of Fanatics, Moonlight Beast, Desert
   Goliath S2 mission released
  -New online story mission "The Price Of Genocide" ranks C through A released
  -New items and board released via monster drops

July 13, 2007
  -Death penalty changed for PC/PS2 servers
  -Level cap raised from 80 to 90
  -Balance changes for the following missions: Valley of Carnage, Mine Defense
   Tunnel Recapture, The Desert Goliath, Lab Recovery, Demons Above, Moonlight
   Beast, The Eastern Peril, Forest Infiltration, System Defense and Desert
   Terror
  -New items and board released via monster drops
  -7 day level 3 luck for everyone starts (Operation Firebreak reward)
  -Mad Creatues Plains Overlord, Sleeping Warriors S2 missions released
  -Holy Light Festival lobby theme implemented for Ohtoku City
  -Additional Mipmap and sound buffer options implemented (Options Menu)

June 28, 2007
  -Operation Firebreak ends (over 50 million points achieved)
  -New Neudaiz co-op mission "Her Secret Mission" ranks C through A released
  -System Defense and Desert Terror S2 missions released
  -New items and board released via monster drops
  -Braves Coat/Pants/Shoes, Nobles Bottoms/Long Coat, Bunbun Vest/Bottoms/
   Robrob Boots and Smartia Bottoms/Shirt clothing released
  -Hegel Attacker, Blitz Attacker and Meteor Attacker SUV units released
  -25% off clothes and parts at the GRM shops
  -50% off clothes and parts at the Yohmei shops
  -20% off clothes and parts at the Tenora Works shop

June 23, 2007
  -Sonic's birthday event (gets you his statue as a room decoration)

June 8, 2007
  -Operation Firebreak missions Seabed Blaze and Urgent Orders ranks C through
   A released
  -Parum Standardization Commemoration lobby theme implemented
  -Lou's (NPC) defense has been slightly increased
  -Ethan Waber (NPC) given new photon arts
  -More 10-11 star boards released

May 25, 2007
  -Operation Firebreak begins with Heatwave Island, Flower of Flames,
   Sea of Fire, Burning Garden and Scorched Valley ranks C through A
   being released
  -Grinder A board released, thus allowing A rank weapons to be grinded
  -Wedding lobby decoration released

May 11, 2007
  -Mad Beasts, Forested Islands, Rainbow Beast and Holy Grounds S2 missions
   released
  -Some 10 star boards relased

April 27, 2007
  -Story mission "Flash of Ruin" released
  -Eastern Peril and Rogues' Shortcut S2 released

April 13, 2007
  -Valley Of carnage, Mine Defense and Tunnel Recapture S2 released
  -Story mission "Protect The Festa" released
  -The following clothes have been released: Boaboa Vest/Pants/Boots,
   Roar Roars Vest/Bottoms/Pants, Western Bottoms, Phasnis Vest,
   Evors Leg/Arm, Digiel Leg/Digiel Arm

March 23, 2007
  -Crimson Beast C through S and Forest Infiltration C through S added
  -Easter lobby theme

March 9, 2007
  -Level cap increased to 80
  -Chapter 6 Guardian mission added
  -S2 rank missions added for Unsafe Passage, Fight for Food and Lab Recovery
  -PM Devices 411, 412, 421, 422, 431, 432, 441, 442, 451 and 452 released
  -White Day room decorations

March 2, 2007
  -Ultimate photon arts for Knuckles, Double Blade, Twin Blades,Twin Daggers
   Twin Claws, Claws, Rifles, Shotguns. Bow, Grenade Launchers, Laser Cannons
   Twin Handguns, Handguns, Throwing Blade (cards), and Machine guns released
  -Nos series, as well as Giresta, Megid and Megiverse technics released
  -2 co-op missions: Rogue's Shortcut and The Eastern Peril added
  -10 and 11 star boards added as drops
  -Seed Awakened ranks C through S released (Dulk Fakis boss)

February 9, 2007
  -New Episode 2 Guardians mission addeds

February 2, 2007
  -S rank missions added for The Dual Sentinel, Desert Goliath, and Moonlight
   Beast
  -New clothing added
  -Difficulty levels C, B and A added to the Guardians missions
  -New Reform tickets added
  -Valentines lobby theme, along with its associated rare enemies and items

January 26, 2007
  -S rank missions added for Train Rescue, Tunnel Recovery, and Dark Satellite
  -New Episode 2 Guardians mission added
  -Christmas lobby theme, along with its associated rare enemies and items

January 19, 2007
  -S rank missions added for The Holy Ground, Endrum Remnants, The Mad Beasts,
   Forested Islands, and Rainbow Beast
  -New Reform tickets added

January 12, 2007
  -S rank missions added for System Defense, Desert Terror, Grove of Fanatics
  -New Episode 2 Guardians mission added
  -New clothes
  -Weapons, armor and synthesis materials up to 8 stars, as well as Sol
   Atomizers can be purchased from shops
  -Dam series, buffs (except Megiverse, Dizas and Rentis), debuffs, Ramegid
   released
  -Light and Dark element photon arts for ranged weapons (bow, rifle, etc)
   released
  -Level cap increased from 60 to 70
  -Addition of Bruce's Dungeon C, B and A
  -2nd set of melee weapon photon arts released

December 26, 2006: 3nd S Rank Mission Set Patch
  -S rank missions added for Plains Overlord, Sleeping Warriors, and
   Lab Recovery
   -New Guardians mission Desert's End: Act 1 added

December 15, 2006: 2nd S Rank Mission Set Patch
  -S rank missions added for Mad Creatures, Demons Above, Mizuraki Defense,
   Valley of Carnage and Mine Defense

December 8, 2006: Expert Class Patch
  -Expert classes implemented
  -Level cap increased from 50 to 60
  -S rank missions added for the Linear Line
  -1st Guardians mission The Mask: Act 1 added
  -Weapons/armor up to 7 stars can be purchased
  -weapons/armor up to 10 stars can be synthesized
  -Gizonde, Gibarta, Gifoie and Gidiga technics released
  -New SUV weapons
  -New clothes/parts added
  -Claws, dual claws, double sabers, cards, laser cannons have been added
   along with their respective photon arts
  -PM Device Zero added to allow players to reset their partner machinery

November 17, 2006: 1st Mission Extension Patch
  -Moatoob opened, offering C, B and A Rank missions for its respective areas
  -Several missions have been added for most of the existing field lobbies
  -1-5 star weapons from Tenora works introduced at shops and for synthesis
  -Maya Shidow no longer casts Resta but buffs more, and is slightly more
   aggressive
  -All healing done by NPCs disabled, or so it seems

October 24, 2006: Launch
  -Level cap is 50
  -Weapons up to 4 stars purchasable
  -Weapons up to 6 stars can be synthesized
  -Hunter, Ranger, Force basic classes available
  -C, B and A rank missions for Guardians Colony, Parum and Neudaiz
   available

---------------------------------------------------
Section 19: Other Frequently Asked Questions <FAQs>
---------------------------------------------------
This section will list commonly asked questions that many players have. This
List will grow as needed.

Question: When will you add to or update your FAQ?
Answer:   I'll do so when demand and desire dictate. After all, there's always
         work. At the same time, playing PSU is also likely to keep me
         distracted.

-----------------------------------------
Section 20: Contact Information <Contact>
-----------------------------------------

I can be reached via the following methods:

Public Email:           [email protected]
ICQ:                    36767111
AIM:                    Valgar X
MSN:                    [email protected]
GFAQs:                  Tigereye
PSU:                    Rosara, level 80 female newman (at the time of this FAQ)

-----------------------------
Section 21: Credits <Credits>
-----------------------------

My thanks go out to all of the following, plus anyone else who assists in the
future. If you're not listed and made a contribution, please let me know.

Myself, for creating this
Sega/Sonic Team for creating PSU
CJayC for the creation and maintenance of GFAQs
Brady Games for data I borrowed from their official PSU strategy guide
Google for their website translation services
PSU Pedia for their wealth of information
PSU Wiki
Anyone else I may have missed

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders.

Copyright 2007 James Bragado