___ _ _ _ _ _ ___ _ _ _ ___ ___ ___ _ _ __
/ _| / \ | \/ | | | | | \ / \ | | | | | _| / _\ | _| | \| | | \
\ ( / \ | | | | | | |) | / \ | | | | | |_ | |__ | |_ | ' | | | |
\ \ | | | | | | | | | / | | | | | | | | _| | | / | _| | | | | |
_) \ | | | || | | | | | . \ | | | | | |_ | |_ | | | | |_ | . | | | |
|___/ |_|_| |_||_| \___/ |_|\_\ |_|_| |_| |__| |___| \___/ |___| |_|\_| |__/
_____________________________________________________________________________
|_____________________________________________________________________________|
___ __
_ _ ___ ___ / `. _ __ / \
/\ /\ | | / | / _ `. / \ / _ \ | \ / | | |
/ \/ \ | | | | | | `._) / /\ \ | | `._/ | |__| | \ /
/ /\__/\ \ | | | | | \ / /__\ \ | \ | __ | \ |
/ / \ \ | \_| | `.`. / ______ \ `.`. \| | | | |
/ / \_\ \____| \ \ /__/ \ \ \ \ \ \__| | |
/,' / | \ \ / | | \
/,' `.\ /,' \_/
// //
/ /
_____________________________________________________________________________
|_____________________________________________________________________________|
______________________________________________________________________________
==============================================================================
MUSASHI SAMURAI LEGEND
----------------------
FAQ/Walkthrough
Copyright (c)2005-2013 DomZ Ninja
==============================================================================
Author: DomZ Ninja
E-mail: domzninja[at]hotmail[dot]com
Updated: 04/03/13
Version: 1.5
NOTE: This guide does contain spoilers!
______________________________________________________________________________
==============================================================================
TABLE OF CONTENTS
==============================================================================
See that series of numbers to the right of each section? If you want to find
a specific section in the FAQ, press CTRL + F to open a search box. Type in
the series of numbers for the desired section that you're trying to find and
press Enter. Whabam! The search function will take you there in an instant.
[1] VERSION HISTORY.................................................. [0100]
[2] CONTROLS......................................................... [0200]
[3] CHARACTERS....................................................... [0300]
[4] WALKTHROUGH...................................................... [0400]
Prologue........................................................ [0401]
Of Swords and Maidens........................................... [0402]
Broken Glasses.................................................. [0403]
A Lazulnut for Fontina.......................................... [0404]
Secrets Deep Underground........................................ [0405]
Truant Twins.................................................... [0406]
Truant Twins II................................................. [0407]
Volcanic Temper................................................. [0408]
Fillet of Angry Angler.......................................... [0409]
The Former Champion............................................. [0410]
La Femme Clochette.............................................. [0411]
Music to Jog the Memory......................................... [0412]
The Final Showdown.............................................. [0413]
[5] ABILITIES........................................................ [0500]
[6] ITEMS............................................................ [0600]
[7] EQUIPMENT........................................................ [0700]
[8] TITLES........................................................... [0800]
[9] MYSTICS.......................................................... [0900]
[10] IMAGICARDS....................................................... [1000]
[11] BESTIARY......................................................... [1100]
Enemies......................................................... [1101]
Bosses.......................................................... [1102]
[12] THANKS/CREDITS................................................... [1200]
______________________________________________________________________________
==============================================================================
[1] VERSION HISTORY [0100]
==============================================================================
FAQ/Walkthrough #2
------------------
Version 1.0 (03/10/05) - Finished Chapter 2, Imagicards and Mystics are still
left undone.
Version 1.1 (04/03/05) - Finished Imagicards and completed a portion of
Chapter 3.
Version 1.2 (09/03/05) - Updated the formatting.
Version 1.3 (11/27/05) - Finally finished the guide. Sorry for the wait.
Version 1.4 (02/28/06) - New format and ASCII, hurray!
Version 1.5 (01/13/07) - Complete format overhaul. To be frank, I was
disgusted by this FAQ. It looked really ugly, hence
the update. Oh yeah, and I added a bestiary.
______________________________________________________________________________
==============================================================================
[2] CONTROLS [0200]
==============================================================================
-----------------------------.----------------------------------------------.
| D-Pad | Change Target |
|-----------------------------|----------------------------------------------|
| Left Analog Stick | Walk, Run |
|-----------------------------|----------------------------------------------|
| Right Analog Stick | Move Camera |
|-----------------------------|----------------------------------------------|
| Start | Open/ Close Menu |
|-----------------------------|----------------------------------------------|
| Select | N/A |
|-----------------------------|----------------------------------------------|
| X Button | Jump/Talk/Carry, Confirm (Menu) |
|-----------------------------|----------------------------------------------|
| Square Button | Attack (Katana) |
|-----------------------------|----------------------------------------------|
| Triangle Button | Attack (Great Oar), Cancel (Menu) |
|-----------------------------|----------------------------------------------|
| O Button | Perform Selected Ability |
|-----------------------------|----------------------------------------------|
| R1 Button | Lock On, Cycle Forward (Menu) |
|-----------------------------|----------------------------------------------|
| R2 Button | View Quick Menu, View Quick Map |
|-----------------------------|----------------------------------------------|
| L1 Button | Defend, Cycle Menu Back (Menu) |
|-----------------------------|----------------------------------------------|
| L2 Button | Use Latant Power |
'-----------------------------'----------------------------------------------'
______________________________________________________________________________
==============================================================================
[3] CHARACTERS [0300]
==============================================================================
Note: Information taken from the Official Bradygames Guide
~- Musashi -~
==============================================================================
Musashi is a young aspiring samurai who arrives in Wellspring Woods with
neither an understanding of where he is nor why he's here. Fortunately for
the Mystics who are depending on him, he is a quick learner. Armed with his
trusty katana, Musashi sets out across expansive and dangerous lands to
rescue those who fled their village and also reclaim the five sacred swords.
~- Princess Mycella -~
==============================================================================
Princess Mycella is believe to possess the most magical power of all the
Mystics and, as a result, is Gandrake's primary target. The people of her
village care deepenly for her and hope that Musashi can defy the odds and
rescue this sweet girl. Over the course of his time in Antheum, Musashi and
Mycella will become good friends; she will miss him when he has to return
home.
~- Burrini -~
==============================================================================
Burrini, the Maiden of the Earth, is oftenFound at Tunnbrod's Bread shop.
She is a very kind person who loves nature and its creatures. A long time
ago, she created a magical maze on the outskirts of Wellspring Woods calld
Manglewood. She's the only person who knows her way through it, bue even she
finds it too dangerous to be alone.
~- Fontina -~
==============================================================================
Of all the inhabitants in Antheum, Fontina is the only one who was reluctant
to summon Musashi. She is an extremely proud scholar who would like to
believe that the answer to the Mystics' problem with Gandrake is containted
in a book. As the Maiden of Water, she is reluctant to help Musashi locate
the Sword of Water.
~- Mirabo & Maribo -~
==============================================================================
Mirabo and Maribo are the twin Maidens of Fire and, when they're not getting
into troulbe, they are working on their studies at the Academy. These two
girls may be young, but they are quite worldly. Musashi must be careful when
dealing with Mirabo and Maribo, as they may be developing a crush on him!
~- Istara -~
==============================================================================
Unlike the other Mystics, Istara doesn't live in Antheum. This Maiden of Wind
prefers to live amongst the Picobeans and the great Arachnolia in Picodon
Jungle. Once a Champion at the Arena, her days of fighting monsters to
entertain the Mystics are behind her.
~- Master Mew -~
==============================================================================
Nobody becomes a samurai legend without the benefit of learning from a true
master. Master Mew may be a bit on the short side, but his wisdom is grand.
He takes Musashi under his own tutelage and duplication. Musashi will learn a
great deal from Master Mew over the course of his adventure.
~- Chief Banon -~
==============================================================================
Banon, leader of the Mystics, is also the Chief of Antheum. He is a proub but
levelheaded man who wants nothing more than for is daughter, Mycella, to be
returned and for his village to be free from Gandrake's tyranny. Musashi can
visit Banon in his office frequently to study the World Map he keeps there.
~- President Gandrake -~
==============================================================================
Gandrake is a masterful samurai who hasFound his way to becoming the
presiden of his own greedy corporation. Gandrake seeks to acquire all of the
knocn sources of nebulite and he intends to use the power of the Mystics to
do so. Gandrake is extremely skilled with a sword and has the ability to
summon Ninjaroids on the spot.
~- Glogg: Director of Negotiations -~
==============================================================================
Glogg relies on his tremendous strength to get by in Gandrake's organization
but, truth be told, he's not much of a worker. Known to sneak away to go
surfing whenever possible, Glogg's dedication to his job is often brought
into question. Despite his constant bickering with Riesling, the two make a
great team and are seldom seen apart.
~- Malbec: Director of Research and Development -~
==============================================================================
Malbec, Gandrake's "boy wonder", is the breains behind the various creations
produced by Gandrake Enterprises. Malbec may not be much of a swordsman, but
he is extremely clever and capable of inventing some of the most dastardly
weapons and monsters ever seen!
~- Rothschild: Director of Administration -~
==============================================================================
Rothschild is the suave lieutenant in Gandrake's army. He is exceptionately
smart and always calm; he doesn't let much get to him. Rothschild is a master
of the arcane and can use the powers of his staff to unleash many nasty
surprises.
~- Shiraz: Director of Intelligence -~
==============================================================================
Of all the members in Gandrake's organization, Shiraz is arguably the most
sinister. This cat-like Director of Intelligence is an extremely deft
combatant who can attack up close with its claws or back off and use its
magical tail to do its fighting.
~- Riesling: Director of Security -~
==============================================================================
Unlike Shiraz and Rothschild, Riesling isn't all that bright. In fact, he's
a bit of a buffoon- at least that's what Glogg thinks. Riesling is
consistantly getting into arguments with Glogg and is the butt of the other
board members' jokes. Riesling will definitely have something to prove when
he meets up with Musashi.
______________________________________________________________________________
==============================================================================
[4] WALKTHROUGH [0400]
==============================================================================
==============================================================================
PROLOGUE [0401]
==============================================================================
A princess is shown performing some sort of ritual. She is standing in the
center of a large room with a staff at her hand. A guard shouts to her that
there are intruders in the building.
All of a sudden, Ninjaroids invade the room being accompanied by a strange
man. The girl finishes what she calls, "a summoning", and the Ninjaroids rush
towards her. The guard is taken down, and the strange man kidnaps the princess
after they exchange words. A meteor is shown careening towards earth. It lands
in a forest, and a young boy with a metal oar is shown laying on the forest
floor.
~- Wellspring Woods -~
==============================================================================
Time to Train
-------------
The game starts off in Wellspring Woods. Continue forward from the starting
point until you reach the cat. That's Master Mew, and he will start your
training, so you know, you can get used to the game. He will tell you the
basics to the game.
Walk around and slash at the barrels to collect HP and MP. Master Mew will
summon an enemy. Use the Square Button to slash the Ninjaroid. Keep slashing
him until he dies. Mew summons more and tells you to defend. Press L1 to
defend against attacks. Lock on to one of the Ninjaroids and attack, blocking
if the other gets too close.
Keep killing enemies until you level up. Go into the Main Menu and select
"Status". You can level up attributes from there. From now, just select the
one that evenly distributes your attributes so all of your stats can get an
even boost.
Two flowers will pop out of the water once you exit the menu. Hop across and
talk to Mew. Jump towards the ledge and you will hang on the edge. Press up
on the Left Analog Stick to climb up, then proceed. Mew will teach about
carrying people.
Press X to pick someone up, Circle to toss them up in the air, and press
Square to perform a spinning slash if you threw the person in the air. Press
Square to thrust the person being carried into enemies. Press Triangle to drop
them. Now that you understand the basics, Master Mew will set up a simple
puzzle for Musashi.
Mew's Puzzle
------------
This is a relatively simple puzzle if you've been paying attention. Pick up
Mew and proceed through the clearing up ahead. A Ninjaroid will come forth;
thrust Mew into it several times to kill it. See that orb that's overing the
object stuck in the ground? Deactivate it by placing Mew onto the glowing
area. The orb will disappear once Mew is standing on the glowing platform.
Press X once next to the object to pull it out of the ground: obtaining the
Great Oar. You can press Triangle to perform a slow but strong overhead slash
with the Great Oar. This weapon has a Latent Power. Three Ninjaroids will
appear in front of you. Now's a perfect time to test it out. Press L2 and
Triangle to perform it's Latent Power: Maelstrom. It will probably kill them
all in one hit.
Graduation Day
--------------
This is your final test, and a very important technique in battle. Master Mew
will teach you how to duplicate and have the ability to perform certain
enemies powers. When you lock on to an enemy, a little bar on the side will
start to fill up. Once completely filled up, you will be able to duplicate an
enemy's attack. If your targeting reticule on the enemy is blue, that means
that it has an ability that you can duplicate. Fortunately, the Ninjaroid
that appears has an ability that you can duplicate.
Lock on and wait for the bar to fill up. Once filled up, let it attack you.
Once it's about to hit you, and exclamation point will pop up. Press Square
once it pops up to start duplicating the attack. A message will appear
telling you what to do in order to duplicate the attack. For this case, press
Square repeatedly in order to duplicate the Ninjaroid's ability: Chain
Attack. Now you can chain up to five slashes in a row. It doesn't consume any
MP, so don't fret.
Your last session with Master Mew will be completed once you duplicate and
destroy the enemy. Mew will lead you to a path with a blue floating orb. This
is a capsule which you can break with your Great Oar. Press Triangle to slash
the orb, releasing a Mystic. You must release and rescue all 28 Mystics,
which are scattered around the whole game.
This capsule contains Modena, a shopkeeper at the village. Mew will tell you
that your new quest is to rescue Princess Mycella, who was kidnapped by
Gandrake, a leader of a corrupt company planning to so some, well, evil stuff.
Enter the tunnel to continue on out of the forest.
~- Tunnel -~
==============================================================================
On His Own
----------
Just like the quest is entitled, Musashi is on his own from now on. Once you
enter the tunnel, a Falvabot will come forth. These guys are strong and have
a long-range attack. Duplicate his attack by rotating the Left Analog Stick
once, then hitting Square. You will learn another technique called Three
Sixty, where Musashi spins around, slicing anyone around him. No MP is used
for this technique as well as Chain Attack.
Take out the Galvabot if he's still alive, then open the chests. You wil
recieve a Funky Mask and Iron Parts. These are useless at the time and need
to be appraised. A Ninjaroid accompanies two Galvabots as you move forward.
Take out them, using Three Sixty if you get surrounded. Hop on the bike to
fly through the barricade.
You will be travelling through a long tunnel. Use the Left Analog Stick to
move and press Square to attack. Hold and release Square for a charged
attack. You will encounter Ninja Riders up ahead. Press up to speed forward,
slashing them as you pass by. Crash through the barricades for points. Try to
position yourself in between two to take them both out for bonuses.
A road full of Blasterbots is up ahead. They fire rapid streams of bullets,
so move from side to side, slashing at their sides to destroy them. Take out
the approaching Galvabots that come your way. More Ninja Riders will come from
behind and try to attack. Slash them each as they ride by, and the Red Ninja
Rider will come forth.
He's a lot stronger than normal ninjas. He will speed in front of you and
roll bombs behind himself towards you. Dodge the bombs and he will slow down.
Speed up and slash him once or twice or use a charged shot. When he rears
back his sword, defend with L1 or slow down to completely dodge the attack.
Speed back up and take him out with some more slashes. You will earn money
for the number of barracades smashed and number of enemies defeated. Hop off
of the bike and open the chest containing Torch Parchment. Walk through the
checkpoint so that if you die, you will be restored there. Break the capsule
containing the Mystic Shiranzo and exit the tunnel.
~- Nebulium Tower -~
==============================================================================
You will now have to travel across the long bridge towards Nebulium Tower.
The bridge is guarded by a massive amount of Galvabots. Walk across the
bridge to have around 5 come towards and fight you. Use Three Sixty often to
scatter them and use Chain Attack to send one or two flying.
Proceed across the next section of the bridge, taking out more Galvabots. Use
Three Sixty constantly, since it doesn't waste any MP. Head to the circular
platform to attract some Ninjaroids. Take them out and break the machines on
the edges for some HP and MP.
Go across the two final bridges, destroying any Galvabot in your path. On the
last section before the tower, a lot more Galvabots will approach you. Lure
them all next to each other and use Mealstrom to take them all out. Proceed
through the door into the tower.
Continue up the spiral pathway on the edge of the wall. Take out any
Ninjaroids in your way. Keep heading up until you reach an elevator. Continue
to the dead end to find another capsule. Break it open to release Palou, then
go back and enter the elevator. On the second floor, continue up the spiral
pathway littered with Ninjaroids and Blasterbots. Take them out and guard
when needed. You should soon arrive at a room.
Enter to find the princess. Destroy the machine next to the chamber that
she's being held in to release her. They introduce each other, and Musashi
tells her that they need to escape. You will have to carry Mycella througout
the tower. Thrust her into any oncoming enemies for massive damage. When you
get on the elevator, it takes you up instead of down.
Musashi and Mycella end up on the tower apex when the elevator stops. Musashi
decides to jump off with Mycella to escape, but a scream is heard from behind
him. A shadowy figure grabs Mycella and jumps on a tall structure. He
introduces himself as Gandrake, the corrupt leader of an evil organization.
He kidnaps Mycella and teleports away, leaving Musashi with his latest
creation: The Vaporbot.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Vaporbot
The Vaporbot is a big tough machine that has several attacks. For its first
attack, he will lower his arms to the ground and start spinning towards you.
Simply run in the opposite direction to avoid any collision. If you get too
far away, he will smash his hands together and shoot them at you at a high
speed, making it somewhat hard to get out of the way.
Get up close to the Vaporbot and strike the yellow orb with the spike at its
end. Repeatedly slash it to deal some damage to it. The Vaporbot will curl
into a ball and shoot itself at a wall and ricochet around the room, pinball
style. You will most likely get hurt because the attack in general is very
hard to dodge.
The Vaporbot will then float in the air in the circular form like before.
Watch his big shadow and stay away from it. He will fall, breaking into three
pieces. Attack the central part with the red insignia on it and use Maelstrom
to deal massive damage. He will then rebuild himself again, so go and slash
the glowing orb more.
The Vaporbot's last attack is a gun-type attack where he aims towards Musashi
and fires bullets out of his fingertips. Stay in between the rows of gunfire
and wait for the bullets to stop. Slash the core, dodge the ball form, and
wait for the Vaporbot to crash down again. Keep repeating this process and the
Vaporbot will be totaled.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Master Mew will appear and teleport Musashi to Antheum, the home of the
Mystics. You have just finished the Prolouge.
==============================================================================
OF SWORDS AND MAIDENS [0402]
==============================================================================
~- Antheum -~
==============================================================================
A Village Palaver
-----------------
Master Mew introduced Musashi to Chief Banon and his wife, Fermiere. Banon is
the leader of the Mystics and Princess Mycella's father. Banon explains that
the summoning Mycella used earlier actually summoned Musashi to Antheum,
where he was to rescue the princess. Musashi is the only hope in stopping
Gandrake from using the Mystics' power for himself and his Enterprise and in
rescuing Mycella.
The Mystics rely on a mineral called Nebulite. Gandrake is taking all of the
Nebulite for their Enterprises. They run an engine which uses Nebulite as
fuel, and with the shortage of Nebulite, Gandrake Enterprises is using the
Mystics to locate more Nebulite.
Antheum is a city that's actually on the back of a giant flying whale called
the Anthedon. The Anthedon has a mystical power and magical forces, and with
the help of Mycella and the Mystics, it can actually return Musashi home. Mew
explains that without the prescence of the 5 Sacred Swords, the Anthedon
isn't strong enough to send Musashi home. So Musashi's task is to rescue
Mycella, collect all 5 Sacred Swords, and rescue all of the Mystics from
Gandrake. Of course, here's a little info about the various places in Antheum.
Musashi's Quarters
------------------
This is where you save your game and also recover your HP and MP. Press X
next to the bed to Rest, Save, or look at your Imagicards.
Banon's Office
--------------
Whenever you need to leave Antheum for a quest, such as retrieving one of the
Sacred Swords, talk to Banon. He will give you options on where you would
like to go.
Modena's Emporium
-----------------
Modena's Emporium specializes in providing goods for Musashi and any other
wandering traveler. You can purchase a large amount of itmes, which can boost
your stats. Most of these items can only beFound here, so these are rare
items!
+-----------------+--------+
| ITEM | COST |
+-----------------+--------+
| Heart Earrings | 1000 |
| Spyglasses | 2000 |
| Wrist Guards | 3000 |
| Heavy Gloves | 3000 |
| Blessed Robe | 4000 |
| Opera Glasses | 10000 |
| Leather Vest | 14000 |
| Tiger Scroll | 15000 |
| Golden Teapot | 16000 |
| Tiger Eye | 20000 |
| Angel's Cloak | 35000 |
| Warrior's Ring | 40000 |
+-----------------+--------+
Tunnbrod's Bread
----------------
Tunnbrod's bakery provides a nice amount of food items used for regaining
Musashi's HP. Burnt Biscuits are free in his shop, but most of his food is
very high priced.
+-----------------+--------+
| ITEM | COST |
+-----------------+--------+
| Burnt Biscuit | 0 |
| Rye Bread | 500 |
| Corn Muffin | 950 |
| Maple Scone | 1400 |
| Apple Pastry | 1800 |
| Cinnamon Roll | 2300 |
| Sugar Loaf | 2700 |
+-----------------+--------+
Kiri's Creamery
---------------
Kiri is the owner of this creamery, in which you can buy delicious ice cream
for the road. You should purchase some Dry Ice though. You would need an
Icebox as well. You wouldn't want your ice cream to melt, would you?
+------------------+--------+
| ITEM | COST |
+------------------+--------+
| Dry Ice | 50 |
| Persimmon Crunch | 200 |
| Tofu Vanilla | 350 |
| Wasabi Mint | 800 |
| Red Bean Ripple | 1250 |
| Herbal Sherbet | 1700 |
| Yam Skin Swirl | 2500 |
+------------------+--------+
Blacksmith
----------
The Blacksmith is the place for your weapons. You can upgrade your katana
here, making it stronger which of course, increases its strength. Mugwort
will get the job done, and you won't even have to pay money!
+--------+-------------+----------+
| LEVEL | MAGIC ALLOY | STRENGTH |
+--------+-------------+----------+
| 1 | N/A | +5 |
| 2 | 2 | +10 |
| 3 | 4 | +15 |
| 4 | 6 | +20 |
| 5 | 8 | +25 |
+--------+-------------+----------+
Pepper's Grill
--------------
Pepper's Grill is another store in which you can buy food to replenish your
HP and MP. Pepper's the spunky chef and owner of the restaraunt. THese are
very important items, but they come at a price: a high one! Visit Pepper's
Grill during Chapter 5 and talk to Trixie; if you rescued her, that is. Lock
on to her and when your focus meter fills, you will duplicate her ability:
Slice and Dice.
+-------------------+-------+
| ITEM | COST |
+-------------------+-------+
| Chef Salad | 600 |
| Pork Pot Pie | 950 |
| Possum Burger | 1900 |
| Steak Dinner | 2800 |
| Hellstew | 3200 |
| Hellstew Flambe | 3200 |
| Anthedon's Feast | 4700 |
| Celestial Special | 5500 |
+-------------------+-------+
Hosomaki's Sushi
----------------
Homosaki owns a nice deli, which is the home of very tasty and rare japanese
food, including rice balls (onigiri). They restore a nice amount of HP, and
aren't that expensive.
+-------------------+-------+
| ITEM | COST |
+-------------------+-------+
| Plum Onigiri | 300 |
| Seaweed Onigiri | 500 |
| Shiitake Onigiri | 900 |
| Tuna Onigiri | 1400 |
| Salmon Onigiri | 1850 |
| Uni Onigiri | 2400 |
| Fugu Onigiri | 2500 |
+-------------------+-------+
Troupe Broccio
--------------
Troupe Broccio is a circus filled with magician, jugglers, and even a
guitarist! Once you learn the Juggle ability, come to the troupe and perfom
the Juggle ability in front of a live audience. If you perform if
successfully, you get $5000 and the "Captivating" title. If not, you get
the "Boring" title.
Appraisals
----------
If you find an item identified with ???, bring it to the appraiser. Shiranzo
will identify your item for a very small fee.
+---------------------+------+----------------------+
| ITEM | COST | TRUE IDENTITY |
+---------------------+------+----------------------+
| Funky Mask | 100 | Eagle Goggles |
| Torn Parchment | 100 | Love Letter |
| Lightweight Strap | 100 | Dragonfly Belt |
| Trashy Novel | 100 | Long Lost Love |
| Rock | 100 | Valuable Gen |
| Rock | 100 | Paperweight |
| Huge Gloves | 100 | Gecko Gloves |
| Star-Shaped Toy | 100 | Shuriken |
| White Fabric | 100 | Vintage Dress |
| Folded Cardboard | 100 | Storage Box |
| Stinky Circle | 100 | Toilet Seat |
| Damp Booklet | 100 | Sleazy Magazine |
| Round Knickknack | 100 | Piggybank |
| Wooden Sculpture | 100 | Don Keecrup Bust |
| Illegible Scroll | 100 | 101 Bad Puns |
| Useless Weapon | 100 | Flexifier |
| Pig Tooth | 100 | Swine Pearl |
| White Furball | 100 | Hare Ring |
| Black Disk | 100 | Gandrake Jingle |
+---------------------+------+----------------------+
Madame Allegee
--------------
Madame Allegee is a fortune teller who gives Musashi advice and tips for
battle. Though they seem to be helpful at times, the unreasonable price makes
this a bad idea. Don't even bother wasting your money on her.
Leyden's Lounge
---------------
Leyden's Lounge is the place to hang. Leyden sells a large assortment of
drinks, which are mostly smoothies that raise your Strength, Defense, Focus,
or Luck. These drinks are very crucial to Musashi and should be picked up at
some time.
+-------------------+-------+
| ITEM | COST |
+-------------------+-------+
| Daily Delight | 400 |
| Passion Punch | 800 |
| Vigorade | 900 |
| Bull's Eye Blend | 500 |
| Shamrock Seltzer | 200 |
| Protein Blitz | 2000 |
| Fortified Draft | 3000 |
| Squint Julep | 1000 |
| Serendipity Shake | 500 |
+-------------------+-------+
Archive
-------
Think of this place as a library. The Archive has a wide assortment of
reference books which contain onformation on weapons, artifacts, or locations
that Musashi finds. They provide a lot of backround information so you can
understand the world in a much greater detail.
Academy
-------
The Academy is a school where young children are being teached the ways of
life. Only four students are enrolled, but the teacher, Mrs. Tilsit, has a
hard time controlling them. Visit the Academy every once and a while to have
conversation with the teacher and her students.
Dojo
----
Since Musashi isn't a master samurai yet, Master Mew set up a dojo for the
two to train. Here, you can learn two new duplication abilities, which can be
quite useful in the outside world.
Chief's Quarters
----------------
This is the home to Banon, Fermiere, and Mycella. You can visit to talk with
the chief's family or to access the Chamber of Rites with a Mystic or of
course, a Maiden.
Alright, once you've gotten the feel of Antheum, head to Tunnbrod's Bread.
Talk to Tunnbrod for him to tell you that the Maiden of Earth, Burrini,
headed out to Manglewood. Go to Banon's Office on the first floor. Here, you
will be transported to Wellspring Woods once again.
~- Wellspring Woods -~
==============================================================================
Find the Maiden
---------------
Musashi will start in the woods where he started in the beginning of the
game. Head up towards the lake, then left and hop across the flowers. Taking
out oncoming Ninjaroids should be a lot easier since you're had a lot of time
to practice in the Prologue. Hop up on the ledge and climb on top of it.
Proceed forward. Break the capsule containing Asadero. Keep going forward.
This area is the same place where Mew taught you about carrying. There are
new enemies here, which are the Ripper Bats. You can duplicate Sonic Thrust
from them by pressing up on the Left Analog Stick and hitting Square. Take
them out with your newly acquired technique. Keep going down the path to find
Burrini, who seems to be in some trouble.
Musashi sees that Burrini is being pursued by Ninjaroids and that strange man
who captured Mycella in the opening cutscene. He introduces himself as
Rothschild, Director of Administration. Musashi runs to the scene, and
Rothschild flees with the Ninjaroids to deal with Musashi and Burrini. Take
them out with a Maelstrom and take out any stragglers. Burrini will thank you
for saving her, but comments on how she can't stand.
Manglewood Madness
------------------
Pick her up and return to the previous area. Once back at the area with the
lake at the center, jump down off of the ledge. Ninjaroids will attack, but I
find it easy to thrust Burrini into them and aim for the water. If you hit
them into the water, they'll instantly die. Head left from the ledge and go
up the pathway. A capsule containing Allegee is up ahead. Break it to free
the mysterious fortune teller. Take out the Ninjaroid and enter Manglewood.
~- Manglewood -~
==============================================================================
Manglewood is one giant maze. Each area is forked four times, with four
different ways to go. The areas look like this:
North
|
|
|
West------+------East
|
|
|
South
This maze repeats itself over and over, where you can only go a certain way
each time. If you want to exit Manglewood, just go south to exit the maze.
Ninjaroids will appear at each crossroad. Bring Burrini to the center of the
intersection. She will tell you which direction to go. To make your way
through the maze easily, just follow these directions:
- North
- East
- North
- West
- North
Once you follow those directions, you will exit Manglewood. You will enter
another part of Wellspring Woods where Burrini has kept the Sword of Earth.
She explains that she sealed an evil monster in the urn up ahead. She used
the Sword of Earth to seal the massive beast in the urn. She suggests that
you break the seal and take the sword, because the monster, Gorpus, is very
old after being sealed in there for all those years and he shouldn't be a
problem.
Climb up the large urn and walk towards the sword embedded in the top of the
structure. Musashi will pull out the sword and Gorpus will smash out of the
urn, sending part of the structure careening towards the entrance. The urn
lands in the entranceway, sealing the entrance and splitting Burrini and
Musashi up. The enraged beast roars at Musashi. It's time to fight!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Gorpus
Gorpus is a giant mechanical scorpion with an attitude. You can take out its
arms, but they will regrow soon. Gorpus's main attack is to slice at you with
its massive claws. Run towards it to have it attack you, and run away from
you get hit. He's stationary with this attack, so it won't follow you. Gorpus
will jump in the air and land shortly after. He's quick and large, so try to
stay out of the impact and get away from the casted shadow. Slash at his
protective jaw plate over its eye whenever you have a chance. The scorpion
will glow red and charge at you if you keep your distance.
This is the way to go, because he slowly runs towards you, making it easy to
dodge. Gorpus has one last attack, but it's dangerous. He will charge up its
tail as it starts to glow. Gorpus will shoot multiple fireballs out of its
tail towards Musashi. Run from side to side in order to dodge them. They are
fast, so be prepared to use Rye Bread or Burnt Biscuits if you get hit at all.
Once the fireballs cease, Gorpus will collapse to the ground, totally
exhausted. Quickly dash in front of the mechanical monster and slash the jaw
piece covering its eye. It may take one or two successful tries to destroy
the place. If he gets up, the dodge more attacks and wait for him to shoot
fireballs again.
Once the jaw place is off, use your Great Oar to swing into Gorpus's eyeball.
It will rear back in pain and a new jaw plate will appear. It will become
faster with its attacks and try to strike you since you're up close. Run away
from the beasts claws or dodge them and slash at the claws.
If you break off a claw, dodging the attack will be much easier for there's
only one claw to deal with and the other doesn't grow back for a while. You
can take out both of its claws, totally eliminating that attack until the
claws regrow. Gorpus will shoot more fireballs every time its eye is damaged
so take note of that. It will take three hits to the eye to kill the
creature, but remember that you must destroy the jaw piece each time. Once
Gorpus is slain, you recieve the Sword of Earth.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~- Antheum -~
==============================================================================
The Rite of Transfer
--------------------
As you return to Antheum, Tunnbrod and Burrini will both thank you for your
help back in Manglewood. Burrini says that in order for the Sword of Earth's
power to be used, they must go to the Chamber of Rites and release its Latent
Power.
Proceed to the third floor and go into the Chief's Quarters and step on the
teleport pad. After the ritual, Musashi will be able to use Tremor Thrust, the
Sword of Earth's Latent Power bye pressing L2 and Triangle. It also restored
some power to the Anthedon, making it stronger.
Meanwhile, at Gandrake Headquarters, the organization is being called for a
meeting. Malbec, Glogg, Rothschild, Shiraz, and Riesling are having a
conversation. TheyFound out that Musashi has destroyed the Vaporbot, and
they aren't liking it.
Clochette, Gandrake's Assistant, starts the meeting as Gandrake comes forward.
Glogg isn't happy, and he wants a piece of Musashi. Gandrake tells Glogg that
he should stay away from Musashi at all costs, because he is a dangerous foe.
Glogg is actually relieved by that statement, and the meeting ends.
==============================================================================
BROKEN GLASSES [0403]
==============================================================================
~- Antheum -~
==============================================================================
Another Maiden Gone Missing
---------------------------
Head to Banon's Office to hear some grave news. Gandrake's henchmen has
kidnapped Fontina, Maiden of Water, and is keeping her in Roquefort Mine.
They specifically kidnapped her because she is the wisest of the Maidens and
has the most knowlege of Nebulite. If they could get her to talk, then she
could leak possible info about Nebulite. Musashi takes the request and goes
to save her. Talk to Banon to access the World Map. Move up towards the
words "Roquefort Mine" and the Anthedon wil fly there. Press X to accept the
Broken Glasses quest.
~- Roquefort Mine -~
==============================================================================
Exploratory Drilling
--------------------
You will start off outside of the mine. Glogg will tell the Ninja Drillers on
duty to keep working, because he's bored and is heading back to headquarters.
Glogg leaves, and the drillers slack off. Go straight across the plank, but
turn left before you go across the bridge. Hop up the stairs and collect Iron
Parts. Go down and across the bridge to fight some Ninjaroids.
Round the corner and take out the Galvabots near the three structures. In-
between the pink pipes are switches. Step on a switch and use Tremor Thrust.
Switch to the Sword of Earth and press L2 and Triangle. Musashi will slam the
sword onto the switch. The door will open, containing items and MP bubbles. Do
this to all three switches to recieve all the goodies.
Go down the walkway and jump over the horizontal pipes. Take out the Galvabot
and use Tremor Thrust on the large rock with the crack in the middle. It
should be laying on the wall past the Galvabot and right next to where you
can drop down. Once broken, it reveals a cave. Open the chest to obtain the
Hard Hat, which raises Defense.
Exit the cave and drop down near the drillers. Focus on one and wait until
one sees you and rears its drill back. It will rapidly stab you with it's
drill. If your focus meter is filled, get hit with this move and press Circle
to duplicate it. This is Angry Hornet, and this spell will be your friend for
most of the game.
Kill the Drillers, but remember that they can interrupt a Chain Attack with
their drills; they are strong. They keep reappearing, so unless you want mad
EXP, head up the ramp. Go around for more drillers and Galvabots and take them
out. There is a large group of machines that you can break for HP, MP, and
money.
Go around the bars on the edge of the wall and walk between the bars and the
wall. You'll see a chest; open it for some cash. Head bak out and drop down
the hole. It leads to a lower level. Take out the drillers and open the chest
for some Magic Alloy. Go up the ladder back to the upper level where all the
drillers were. See teh central structure? Jump to the section in the center
where the switch is. Tremor Thrust the switch to rotate the structral beam.
Jump back near the drillers and climb up the ladder to a beam. Break the
capsule to free the blacksmith, Mugwort. You can upgrade your swords if you
give him Magic Alloy. Jump onto the rotating beam and look at the right beam.
There's an entranceway there. Once on the rotating beam, wait for it to face
the beam with the entrance at the end. Jump on that beam and proceed forward
towards the entrance. Now you'll be inside of the mine.
Steamed
-------
Defeat the four Ninjaroids near the entrance then take out one Blasterbot. If
you take out both, then two more will appear, so just destroy one and avoid
the other. There is an upgraded Galvabot called a Voltrabot. He can shoot
electricity at you, and conveniently for you, he has a duplicable attack;
Paralyzing Punch. Lock on to him and wait for the bar to charge up. When he
goes to punch you, get hit and press O to learn Paralyzing Punch.
Kill him once the ability is learned and climb the ladder to the left. You
will walk across walkways with vents to the side which blast out steam. Avoid
the steam and kill the Voltrabot. Get the powerups and jump to the second
walkway. Avoid the steam and climb up the ladder. Defeat the Ninjaroid and
Tremor Thrust the switch to turn the vents off. No more steam!
Go back down and head forward past the three vents where the steam was coming
from and open the chest. You will get a Passion Punch. Go towards the
platform and break the capsule. Kiri is the Mystic that was sealed away in
the capsule; she runs a creamery. hit the switch to open the large door where
the first Voltrabot was. Jump down and go through to door to end up on an
elevator.
Press X next to the switch to turn on the elevator. The elevator will go down
the track, but Musashi hears a noise from below. A massive machine with drills
comes riding up towards the elevator and jumps on. It roars at Musashi and
aims its drill arms for battle. Get ready for one of the hardest boss battles
in the game!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Drill Golem
This guy is insanely hard, and it took me at least 20 tries to take him out.
Make sure you have a lot of Rye Break, because his attacks deal over 30
damage. The little moving space doesn't help either. The boss only has two
attacks, but they are devastating. The first attack is where the Drill Golem
moves his drill hands and attempts to smash you. Jump away from him and you
should dodge the hit. The second move is when he breathes fire at you. This
attack has a very long range, so either go to the opposite side of the
elevator or try to get behind the big guy. The key to winning this battle is
to keep your distance.
Stay on the opposite side of the elevator. Drill Golem will lumber toyou. Run
behind him to get away. If he rises and rears back his head, then get behind
him: he's about to spew fire. The first attack takes a bit of time to
execute, so you can get more hits in. Use Angry Hornet one or two times on
his back, then run aawy before he swipes at you.
Run back to the other side of the elevator and wait for him to comes towards
you again. Use a Passion Punch and use Angry Hornet on his back, and always
stay moving. If he traps you in a corner, you're pretty much done. Don't use
Maelstrom; it's a waste of MP. Angry uses less MP and it actually deals as
much or more damage.
If you're out of MP, then swipe him with a couple katana slashes. Don't use a
Chain Attack, because it takes too long, and by then, he's already in front of
you and ready to attack. Drill Golem is insanely hard, but once you have his
pattern down, you can take him out after a couple of tries. Once you kill the
big guy, it will get knocked down off of the elevator and explodes. Woohoo!
~- Alternate Strategy (by Draco Purity Starscream) -~
My character's stats at this time:
Level - 5
HP - 125
MP - 129
Strength - 50
Defense - 35
Focus - 32
Luck - 40
I believe I had chose that I wanted to improve my strengths (MP and Strength)
once, and individually improved my Strength three times to achieve these
stats.
I also had a single upgrade using 2 magic alloy on my katana, I was wielding
the Earth Sword, and had the Hard Hat equipped.
During this battle, I was immediately being submerged in fire until I
developed a hasty strategy. I approached the scorpion, and when he got ready
to strike me, I ran back and around him, and used Angry Wasp on his back once
or twice. After the first or second time, I used a Passion Punch, and was
dealing 400-600 damage per Angry Wasp. Over the battle, due to mistakes in
the beginning and in my timing, I only used 3 Rye Breads.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Going South on B3
-----------------
Once the elevator lands, go through the checkpoint. Break the machines for
powerups and take out the Voltrabots and Galvabots through the hallway. Dodge
more steam from the vents and proceed into the circular dirt room. There are
groups of enemies that spawn for an infinate amount of times. If you want
EXP, here's the place to go, but there are so many enemies to kill; it's
hard. Ninja Miners make an appearance here. Focus them and when they spin
their pickaxe, get hit and press L1 to learn Twin Turbine, a defensive
ability.
If you want to leave, then just go through the door. Go across the walkway
and take out the approaching Blasterbots and avoid more steam emitting from
the vents. Take out the Voltrabots too, and you will end up in a large open
area with a bridge in front of you. Go across the bridge and destroy the
enemies. Go down the lift at the end and take out more enemies. Press X next
to the flying machine to get on and start up a minigame type thing.
You will start flying though a tunnel on the machine. Press Square to knock
into people and press Triangle to use Turbo Boost. Beware, the boost consumes
all MP and can only be used once. Once you start flying, some Ninja Aces
comes from behind. Press Square to knock into them and send them smashing
into a wall. Take out all three, then you will find some stationary ones. Try
to knock into most of them, creating a pinball effects and possibly knocking
into other to score mad points. Most of the enemies here are stationary, so
whenever you find a group, twirl next to them ans smash into them.
You will find more flying ones later in the tunnel. They shoot missiles at
you, so dodge them and continue using your ship as a battering ram. Once the
tunnel ends, your remaining health and number of enemies defeated will be
totaled up for a point score.
+-------------------------+--------+----------------+
| RANKING | MONEY | IMAGICARD |
+-------------------------+--------+----------------+
| Rank S: Flying Ace | 1000 | Ninja Ace |
| Rank A: Hotshot | 500 | Voltrabot |
| Rank B: Daredevil | 300 | Ninja Driller |
| Rank C: Suicidal Maniac | 100 | None |
+-------------------------+--------+----------------+
You will exit the machine at an area similar to where you started the flying
minigame. Open the chest containing Pork Pot Pie and get the Checkpoint. More
Ninjaroids will attack, so wipe them out with the aiding Blasterbots. Go
across the bridge and go up the lift. Go forward across the upper bridge and
take out remaining Ninjaroids, Blasterbots, and Voltrabots. Enter the next
room, and you will be on another bridge with only Voltrabots and Galvabots.
Take each out one by one and use Maelstrom if you get surrounded. Go into the
next room to enter Fontina's chamber. Fontina will be heald in a glass
storage container similar to what Mycella was kept in. Slash at the pink
tubes around the room to free Fontina. She falls into Musashi's arms and
faints shrtly after. Carry her out of the room and thrust her into any
Voltrabots and Galvabots that stand in your way.
Just as you make your way out of the room, who comes crashing through? The
Drill Golem of course, for an encore appearance. He chases Musashi through a
long hallway, with Musashi barely avoiding near death. Musashi flies into the
circular dirt room back where the Ninja Miners were. The Drill Golem comes
from underground and looks a lot different from the first encounter. His
wheels stretch out to turn into legs, and his head is perched on the circular
body. We beat him the first time, let's beat him again!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Drill Golem
Lucky for us, this time the Drill Golem is nowhere near as hard as he was
before. You have a lot more space to move around, and his attacks are
different, and weaker to boot. He will plod towards you with its small legs
and come forth. Run behind him and start slashing the pesky robot. Don't use
a Chain Attack, because he will turn around and grab Musashi in his drill,
spin him around, and shoot him in the air to deal massive damage.
Slash him two or three times, then flee to any side of the room. The Drill
Golem will engage in its long range attack when far away. His drill arms will
open, revealing two cannons. Stay in the center of his two arms and run to
the middle of him when he is firing. Unleash an Angry Hornet attack on him
once or twice.
After your assault, the Drill Golem will most likely burrow under the ground.
Its drills will stick out of the ground and chase you. Run or jump over them
and have the Sword of Earth equipped. The drills will stop and poke out of
the ground a little more. That's your cue to use Tremor Thrust. The
earthquake will scare Drill Golem out of hiding and deal a lot of damage to
the machine. He will rise and start to slowly move towards you. Run behind,
deliver a few quick slashes, then get to the other side of the room.
The best time to attack the Drill Golem is when he's firing his cannons,
because he won't more for quite a bit of time. It won't be long before the
Drill Golem is down for good. Hey, just be grateful that he was way easier
than before!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sleepy Fontina
--------------
When you return to Banon's Office, Fontina will feel sleepy. Banon tells
Fontina and Musashi to head to the Archive. Once you get there, Fontina falls
asleep. Asadero, the librarian, tells Musashi that her glasses are broken,
and since she can't see anything, she just falls asleep. She can't be woken
up until her glasses are fixed. The lens are made of a rare substance called
Lazulnut, which isFound in Wellspring Woods. Looks like it's time to head
out and find some Lazulnut!
==============================================================================
A LAZULNUT FOR FONTINA [0404]
==============================================================================
~- Wellspring Woods -~
==============================================================================
Journey North
-------------
Return to where Musashi rescued Burrini (where he was also taught on how to
carry by Mew). You will now have to face White Ninjaroids, a stronger version
of the normal Ninjaroids. Duplicate Banishing Blade from the white cousins
and use Tremor Thrust on the rock at the end of the pathway. Continue up the
path and break the capsule. Mrs. Tilsit will be rescued, who is the teacher
at Antheum's academy.
Keep going and you will reach the Wellspring Tree. Battle the White
Ninjaroids when you enter and head to the left. Kill the enemies and open the
chests to obtain Iron Parts and Magic Alloy.Go back right and jump across the
stream and head around the stairs. Take out the White Ninjaroid and open the
chest at the dead end for a Trashy Novel. Go back up the stairs and around to
the right to break another capsule. Molbo, a guard at Antheum, will be freed.
Now head to the left side of the stairs. Jump on the flowers across the
waterfall. Go around the rocky ledge and open the chest for a Lightweight
Strap. Walk where the rock points out towards the tree. Jump on the flowers
in the water and hop on the base of the trunk. Go around to the front of the
tree to find a Lazulnut.
Lazulnut Delivery
-----------------
Pick up the Lazulnut and carry it back across. Once on the rocky ledge, jump
down to where the Iron Parts and Magic Alloy was. Take out the Ninjaroids and
go back where youFound Mrs. Tilsit. Go past all the enemies, destroying them
if you'd like, and go back to Antheum at the beginning of the woods.
An Ungrateful Damsel
--------------------
Musashi will now have the Lazulnut in his inventory back in Antheum. Pay a
visit to the blacksmith and pick the option, "Just say something". Mugwort
will take the Broken Glasses and Lazulnut and repair them.
Return to the Archives and give the glasses to Fontina. She will wak up, and
she won't be happy with Musashi. They get in a heated arguement, because
Fontina didn't want Musashi's help. In fact, she didn't even want him to be
summoned in the first place; she thought they could deal with Gandrake on
their own. Fontina storms out of the building.
Give her some time to cool down. Go to the Appraiser and get your stuff
inspected. The Trashy Novel is a Love Book, and the Lightweight Strap is the
Dragonfly Belt, which enables Musashi to double jump by pressing X twice!
Visit the thirsd floor and go by the rubble to find Fontina. She will
apologize and tell you a poem regarding the Sword of Water. Stock up on Bread
at the shop and Ice Cream and go back to Banon's Office to head back to
Wellspring Woods for a quick pit-stop.
==============================================================================
SECRETS DEEP UNDERGROUND [0405]
==============================================================================
~- Wellspring Woods -~
==============================================================================
The Missing Mystic
------------------
Return to Wellspring Woods with your newly acquired Dragonfly Belt. Now you
can jump twice, so getting around is easier. Instead of going around the
island in the beginning, just go right and jump over the stream and you're on
the other side already. Go over to the ledge and jump up. Go to where you
found Mrs. Tilsit and proceed to the giant Wellspring Tree.
Once you're there, battle the Ninjaroids and jump up the stairs. Get onto the
base of the tree where youFound the Lazulnut and go to the back of the tree.
Double jump to the two flowers and go into the alcove. Break the capsule
containing the inventor, Geldbrenner, and step into the portal back to
Antheum.
Back in Antheum, you can check out the Inventions Laboratory, but I recommend
heading out to Roquefort Mine for some new pieces for inventions. Go to
Banon's Office and select "Secrets Deep Underground" at Roquefort Mine for
your new quest.
~- Roquefort Mine -~
==============================================================================
Runaway Train
-------------
If you activated the lift earlier here, then just go onto the platform from
the starting point and ride your way down to the lower level. If not, then go
all around the walkway, defeating Ninjaroids and Galvabots. Go to the middle
of the track and jump to where the switch is. Tremor Thrust it and get the
track rotating again. Turn around and jump back to climb the ladder up on the
train track.
Get on the rotating track part again and jump to where you entered the mine
last time. This time, the gate will be sealed. Press X on the gat to make
Musashi pull on it, but it's too heavy and he can't open it. Just then, a
train rides on the track and comes right in front of Musashi. It tries to run
him down, but quickly, Musashi jumps on just in time.
The train crashes into the mine. The two Ninja Miners riding the train are
happily dancing, thinking that they killed the great Musashi, not knowing
that he's really laying on top of the train. Jump down and take them out by
surprise. Head back to where you fought the first Drill Golem (*shudder*) and
ride the elevator. This time, Ninja Drillers will accomplany you on the ride
down. Get in the middle of the elevator and use Maelstrom to wipe them all
out in a single blow. Do this again when the next batch comes down. You will
arrive at the bottom of the mine. Go through the hallway, tearing through
Voltrabots and Ninjaroids while dodgeing steam.
Northbound Diversion
--------------------
When you enter the dirst room, double jump onto the steel balcony to the left
of where you enter. You can now access a room. Go down the hallway while
taking out White Ninjaroids and Voltrabots. At the end of the hall, break the
capsule and open the chest for a Migac Alloy. You will rescue a young girl
named Fiore.
Head back to the dirt room and jump to the other steel balcony and go into
the other room. It's similar to the other one, with more White Ninjaroids and
Voltrabots. Battle your way through to enter a ventilation shaft with
rotating fans.
Eastward and Onward
-------------------
once you enter the pink-lit shaft, walk across as you will notice something
in the pipes to the side of you. A large Sumoroid pops out. These guys are
very strong and have a lot of health. Lock on and focus. When they punch yo
with a green aura, get hit and press O to duplicate their move, Infernal
Strike. Take him out with some strong Chain Attacks and time your way past
the fans.
Defeat the next Sumoroid and go through in between the next fan to come to a
hallway. Take out some Ninja Miners and Drillers and go into the next shaft.
The fan blades move a bit faster, so timing must be important of you'll get
hurt. Run through when the coast is clear and take out the next Sumoroid after
he emerges from the pipe.
Which Way to Go?
----------------
Slay the lone Ninjaroid on the top of the ledge. You can go down the ledges,
but just drop down in the middle of the group of Ninja Miners and Drillers.
Unleash a Mealstrom in the middle of the lot to wipe 'em all out. The fan to
the right is going way too fast for you to pass through, so head to the gate
to your left. Break through with a katana swipe and battle your way to the
end of the pathway.
Tremor Thrust the switch to slow down the fan. Return and go through the fan
blades. Destroy the Voltrabots in the hall and slip through the next fan to
find a bunch of other fans throughout the whole tunnel. Slip and slide through
them all with proper timing to enter a room like before.
Jump down and use Maelstrom on the group of Ninja Miners and Drillers, then
go left in the tunnel by breaking the boulder with a Tremor Thrust. There
aren't any enemies, so take your time. Destroy the next capsule to free Lou,
a student at the Academy.
Break the gate behind the capsule to find a bunch of chests. You will obtain
three rocks, Steel Parts, and Iron Parts from the chests. Return to the
circular room and pick up the Magic Alloy in the corner. Hop up on the ledge
and climb up to find another hallway. There are more White Ninjaroids, so
destroy them as well as any Voltrabots.
At the end of the hallway, break the capsule to rescue Golovnin, the
proprietor at the Arena. You can find another chest with Magic Alloy and a
switch. Tremor Thrust the swtich to slow down another fan blade. Return to
the circular room and go past the fan blade. You're almost to the end!
Almost There...
---------------
Go through the final vent shaft to find some more Sumoroids. Take them out
with several Chain Attacks and go to the final circular cavern. Destroy the
Ninja Miners and Ninja Drillers. To your left is another boulder. Break it
with a Tremor Thrust and enter the tunnel. At the end of the tunnel is a
Vigorade and an Anthedon's Feast, which is a very rare food which restores
250 HP and MP! You might want to save this for when it's really needed.
Return to the circular room and go straight, through the next fan.
This is the last tunnel, so slash your way through Voltrabots to the
waterlogged room. There is a giant stone statue in the center, so as Fontina
said, use Tremor Thrust to awaken the beast inside. Just as the all-knowing
Fontina predicted, the true bearer of the Sword of Water arises for a battle!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Scarlet Kraken
The Scarlet Kraken is a very huge boss; occupying a lot of the area. It is
cessile, and can only move from side to side. It has many long tentacles
which can lash out and grab Musashi and throw him into a wall to deal damage.
Stay to the side of the beast and slash at it, trying to stay away from
oncoming tentacles. The most common attack of the Scarlet Kraken is that it
raises its front legs and sends them crashing down to the ground, starting a
minor tremor.
This attack has a long range, so be prepared to move out of its way. Since
this is its most common attack, don't use a Chain Attack because it will most
likely stomp down on you while you're performing the attack. Another attack
that Scarlet Kraken uses is where it firest black ink bombs up into the air,
letting them fall to the ground. Dodge the bombs and stay away from them
entirely. If Musashi walks on a black area where one fell, he will take
damage.
Keep attacking the side of the beast or even its tentacles. The kraken will
turn to one side of the room and start gushing water from its big mouth.
Double jump over the water and head to the backside of the creature, where
its giant water sac is located. This is the most vulnerable part of the
beast, so slash away with the little time you have. When the water stops, it
will move away, ending your attack on the sac.
When you've slashed away at the Kraken enough, it will lay on the ground and
expose its tongue out. Aim for the blue shining tip of the tongue and use
Angry Horner on it several times. This is really the only surefire way of
defeating the boss. Attackin the outside of it would just take way too long.
Scarlet Kraken will repeat all of these tactics to you. Remember all of the
cues for his attacks so you can successfully dodge and counter them without
taking much damage. Keep attacking the outside of the kraken and wait for it
to stick out its tongue. That's when you attack with Angry Hornet or
Banishing Blade.
If you don't have the Eagle Goggles or just don't like to use it, you can get
a feel for its HP. When the Scarlet Kraken turns blue, you know that it has
little health left, so up your attacks on its tongue to destroy the beast. You
will receive the Sword of Water once the Scarlet Kraken is killed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~- Antheum -~
==============================================================================
The Rite of Transfer
--------------------
Musashi returns to the Archives to show Fontina that he's actually capable of
saving the Mystics and Antheum alltogether. Fontina apologizes once again for
her actions and starts to gain respect for the samurai. She invites him to
join her in the Chamber of Rites for the Rite of Transfer. Once the cinema
ends, go to the Chief's Quarters and enter the portal leading to the chamber.
Fontina and Musashi will perform the ritual, unlocking the Sword of Water's
Latent Power, Hydro Blast. With Hydro Blast, Musashi can douse fires and cool
heated objects. Save and stock up on any healing items, and you might as well
check out the new places in Antheum.
==============================================================================
TRUANT TWINS [0406]
==============================================================================
~- Antheum -~
==============================================================================
A Little R & R
--------------
Like the title says, just relax for a bit at Antheum before you take on your
new quest. If you want some money, EXP, and imagicards, head over to the
arena and partake in some challenges. You can win itmes and imagicards, as
well as gain experience. Stock up on healing items and get new items
appraised, such as the rocksFound in Roquefort Mine.
Also, make a quick stop at the Dojo to learn a new technique. You can
learn "Counterattack" from Master Mew. Duplicate it from him to be able to
counter enemies moves. Just lock on to an enemy and wait for the focus gauge
to fill. When the enemy attacks you, an exclamation point appears, such as
one would when you duplicate an ability. If you press Square at the right
time, you can counter the enemy's attack and unleash one of your own.
Once you're ready to start your quest, go to the Academy and talk to Mrs.
Tilsit. She will state that two of her students are missing, who are also the
twin Maidens of Fire, Mirabo and Maribo. She told them to stay out of danger,
but of course, they didn't listen. They are located in Mount Terroir, so head
to Banon's Office and go there next.
~- Mt. Terroir -~
==============================================================================
Volcano Flats
-------------
Well, get ready for one annoying dungeon! This is a fiery, devilish place with
lava spewing and fireballs rocketing everywhere. Most of the time, fire will
be shooting out of the cracks in the ground. You might want to avoid them
unless you like getting roasted. Turn around from the starting point for a
chest containing a Pork Pot Pie. Take out the Ninjaroids and avoid the
spewing flames.
Musashi will encounter a Yellow Ninjaroid. Lock on and duplicate their
ability when they slash you. You will learn Double Cross, which lets you
slice your foes into diced squares. You will see a wall of fire blocking your
way. Test out the Sword of Water by pressing L2 and Triangle to use it's
Latent Power: Hydro Blast. You will shoot out balls of water, extinguishing
the fire and continuing the path for you.
Jump over the lava onto the rock island. Take out the Yellow Ninjaroids and
head right. Watch out for the fireballs shooting from the center of the
island and use Hydro Blast on the next fire wall on the right side. Go past
and open the chest for Dirty Rag. You can break the metal pillar for
powerups. Continue back to the island and head the other way.
Jump over the lava on to a ledge with a Red Galvabot on it. Lock on and get
hit when the bot spins around to learn Whirling Dervish. Jump up the steps
and defeat the two Yellow Ninjaroids. Jump up to the rock island. Go north
around the flame pit in the center and jump to the ledge. Go to the dead end
to find a chest. Open it to fins some money, then return to the rock island.
Go right this time to find another ledge. Double jump to it and proceed
forward. Double jump over the steam and go up the hill. You will end up on
top of a hill with surrounding lava. Walk around the edges to the left. Walk
straight around the edges to the open tunnel. Extinguish the fire wall and
continue ahead past the steam vents by jumping over them. Go across the
plateau to the next area.
The Rocky Ascent
----------------
Climb the rock steps past the steam vents and travel up to the high ledge. Go
down the pathway defeating any enemies in your way and you will reach a dead
end. See the lava geyser? Use Hydro Blast on it to make the lava harden,
turning it into a nice platform. Jump on it and double jump to the ledge
above. But remember, the hardened lava will shatter shortly, so make sure it
doesn't break under you!
You will now be on the edges of a lava pool. You should see little heads pop
out of the lava. If not, they will jump out at you once you walk past them.
These guys are Salamanders, and you can't hurt them...yet. If you slash at
one, you will get hurt from it's fiery body. Use Hydro Blast on the lizard to
extinguish it's bodily flames, then kill it before it flees to the lava.
There are also Red Galvabots and Ninjaroids accompanying them. Take those
foes out as well.
Go right when you come to the lava pool. Drop down at the end of the path to
the lower ledge. Notice the stepping stone in the middle of the lava. In
front of it is a lava waterfall. Take note of that for now. Walk around,
defeating Ninjaroids on your way, and jump across the pit to the next path.
Jump up the rocky stairs and you should end up on the other side of an even
larger lava pool.
There is a big rock blocking the path, so use Tremor Thrust to move it. The
rock semed to have been blocking the flow of lava as well, so when the rock
moves, the lava flows down a waterfall, lowering the lava in the large lake.
You can also go to the other side of the path where the rock was and open the
chest for a Passion Punch.
Return to the lava pool where you first encountered the Salamanders. On your
way there, you should notice a cave near where you jump up to the lava pool.
Since the lava lowered in the lake, the cave is accessible. Jump to the
stepping stone, then into the cave. Open the chest containing a Magic Alloy,
then return to the lava pool. Go around the edges this time and take out any
Yellow Ninjaroids and Red Galvabots. Avoid the steam vents once again and
climb the steps to the high platform. Open the chest to find a Fire Blanket
near a ledge that overlooks the lava pool.
Keep going around the edge of the area to end up on the other side of the
lava lake. Now you're on the opposite side of where the rock was. I'm sure
you've noticed now, but the lowered lava also exposed numerous rocks which
can be used to get to the other side. Jump along and when the rocks fork,
keep going straight. On the other side, there will be a capsule. Break it
open to rescue Hosomaki, the sushi vendor. Go back to the rock stepping
stones and take the other path. Destroy the two Yellow Ninjaroids waiting for
you at the end and proceed into the cavern.
Lava, Lava, Everywhere
----------------------
This area is a giant lava waterfall which you must scale. Go forward near the
lava pit for Salamanders to jump out at you. Use Hydro Blast to extinguish
them and slice them up. Go around the edge proceed upwards and go around to
the other side of the lava pit to find a chest which contains Iron Parts.
Turn around and jump to the other side of the river. Take out the Blasterbot.
There is a nearby cave that is being blocked by a purple energy field. Don't
worry about it now; you'll have to remember about it for later. Go up the
hill and take out the Red Galvabots.
Jump to the first rock on the lava waterfall. The gap is too wide to cross.
Wait for a rock to come down the waterfall, and when timed right, jump on it,
then to the rock on the other side. Go across and up another ramp and defeat
the Yellow Ninjaroid. You must do the same thing as right before: jump to the
first rock, wait for another one to float down the waterfall, and jump to t
with a timed jump. Go across the other side of the waterfall where more Red
Galvabots await. Kill them and head to the next part of the lava stream.
The gap is way too large to cross. Two rocks will float down this time. Wait
for two flat rocks to come floating down the river. Jump to the first one,
and the second one will sink. The second rock always sinks, so don't waste
your time. In fact, you don't even need a second rock. Just jump to the other
side of the lava towards more enemies. Take out all of the Red Galvabots,
Blasterbots, and Yellow Ninjaroids, then go to the side of the bank.
Salamanders will ambush you, so use Hydro Blast and destroy them before they
retreat into the lava.
Wait for two more flat rocks to float down the lava river. Jump to the first
rock, and then to the second one before it sinks from under you. Jump back to
the other side of the lava river. Go to the right of the exit to find a
chest. The Galvabot Kit is waiting inside, which you can give to the Arena
owner. Exit through the cave into the next area.
The Spelunking Samurai
----------------------
You will now enter a large cave. There are many intersections here, meaning
that you can take many paths through the place. Make a left at the first fork
towards the lava pit. Use Tremor Thrust to knock over the stone column into
the lava, making some nice stepping stones. Use it once more to knock over
the second column to cross the lava.
Make a right at the intersection and take out the Galvabots and Ninjaroids.
Head into the alcove to the right and break the capsule to free Trixie, the
waitress at Pepper's Grill. Pick up the items inside the chests as well.
Backtrack to the last intersection and this time head the other way. Defeat
the Ninjaroids here and approach the floor. The floor will collapse under
you, so quickly hurry past to the other side. Head towards the hole nearby
and drop down. Here, there will be two lava geysers with a rock on top of
each. Use Hydro Blast on one of the lava geysers and jump on top of it. Use
Hydro Blast on the other one and jump to the edge and make yourself up.
Proceed to the right to find Magic Alloy in the chest, then head back through
the pit and to the other ledge. Make your way up and defeat the two
Ninjaroids here. Head through the checkpoint and exit the cave.
An Odd Ascent
-------------
Quickly take out the two Ninjaroids here and destroy the capsule to free
Broccio, the ring leader of the circus. Watch out for the steam vents as you
make your way through the mountain path. Destroy the Yellow Ninjaroids and
Red Galvabots here. Soon you will meet a new enemy: the Magma Drone.
These mechanical crab-looking monsters have an ability that you can duplicate.
Wait for the Magma Drone to hide in its shell and lock on. Walk around it and
wait for the ! to appear and you will gain the ability Zanshin. Now you can
boost your defense while using MP.
Grab the small rock up ahead and place it down next to the ledge. Jump on the
rock in order for you to reach the ledge. Hoist yourself up and continue on.
Here is where you will meet the coolest, yet most annoying monsters in the
game: Oddballs.
These little black balls travel in massive groups and bounce around. They can
jump at you to hurt you a little bit. The best way to destroy all of them is
to get in the middle of the group and use Maelstrom. With them out of the way,
take out the Yellow Ninjaroids down the path. Take out more Oddballs, then
make your way around the bend.
Grab another small rock and take it across the gap. Carefully jump across
each rock platform and set it down under the ledge. Kill the Ninjaroid and
jump up to the ledge. Stand behind the upcoming steam vent and just wait for
the enemies ahead to run through it and die. Pick up the next rock and make
your way to the lava river. Hop on the first rock only until you see a second
one farther down.
When you jump to the second one, a third one should come down. Jump across it
and onto the other side. Put the rock down for now and destroy the Magma
Drones and Red Galvabots. Grab the rock and put it under the ledge then hop
up to it. Defeat the Yellow Ninjaroids and Galvabots, then head through the
doorway.
Into the Crater
---------------
You are finally at the top of the volcano, but your mission isn't over just
yet. Battle through the Red Galvabots and take either path up to the top.
Make sure to use items to replenish your HP and MP. When you make it to the
top, head to the platform jutting into the air. Musashi will find Mirabo
trapped in a large crystal ball.
Riesling will appear on the scene with Ninjaroids and tells the bots to start
up the machine. It starts to go haywire and breaks, releasing Mirabo. Musashi
catches her and makes his way back down the mountain. Don't bother with
attacking the enemies; just run down the volcanic trail to the bottom again.
There is a chest with Iron Parts to the left, so remember to get it. At the
bottom is a warp point; step in it to end your mission.
~- Antheum -~
==============================================================================
Another Artifact
----------------
Musashi brings Mirabo back to the Academy where she apologizes to Mrs.
Tilsit. She is concerned that Maribo, Mirabo's twin sister, is also missing.
She gives Musashi a pair of Huge Gloves to hold onto. Head to the Appraisals
and get your new item checked out. It turns out that they are actually Gecko
Gloves, which allow you to climb on certain walls! Return to the Academy and
talk to Mirabo. She will tell you that Maribo is held at Nebulium Tower. Save
at your Resting Quarters and visit the Blacksmit to upgrade your sword.
==============================================================================
TRUANT TWINS II [0407]
==============================================================================
~- Wellspring Woods -~
==============================================================================
Return to the Tower
-------------------
Now you will have to return to Wellspring Woods. Once there, go to the tunnel
and ride through the tunnel on the motorcycle. You should know the drill by
now. Once you're through, get the checkpoint and exit to the tower entrance.
Destroy the Galvabots until you reach a Green Ninjaroid. This guy has a
special attack where he will jump in the air and dive down at with with its
claws open. Duplicate the attack and you will learn Diving Falcon. Continue
down the walkways, defeating the Galvabots and Green Ninjaroids in your way.
Once you make it to Nebulium Tower, enter the door to go inside.
~- Nebulium Tower -~
==============================================================================
Damsel In Distress x2!
----------------------
Head to the right and double jump over the pipe. Enter the room in the center
to find a chest with Steel Parts. Return to the entrance and head left this
time. Head around the edge until you find an alcove with a ladder in it. Go
down the ladder to the lower floor. From here, run clockwise around the room
to find another ladder.
Climb down to the bottom floor. Head to the left and destroy the Blasterbots.
Hop across the water and grab the Magic Alloy in the chest. Jump back over and
proceed to the right. You will find a chest with Iron Parts at the far end. Go
across the bridge leading to the central room and approach the glass.
Here is where you get to test out your Gecko Gloves. Walk right up to the
glass wall and you will stick on it. Now climb up the wall and navigate
around the glass walls, while avoiding Blasterbot fire. When you reach a
ledge, find another glass wall and start to climb up that one as well. When
you reach some ledges, jump onto them and you will find an entrance to a
room. Proceed inside to find Maribo. Break the machine to the right of the
chamber to free her. Maribo will tell Musashi that Princess Mycella is also
trapped in the tower.
Exit the room while carrying Maribo and turn right after going across the
bridge. Put Maribo down and break the capsule ahead to free Taleggio. Enter
the elevator and ride it down to floor B2F. Cross back over the walkway and
follow the perimeter of the tower to the bridge. Enter the central room to
find Mycella. Destroy the machine to free her as well. Once freed, the group
returns to Antheum.
~- Antheum -~
==============================================================================
Reunion Time
------------
Much of the town praises Musashi and thanks him for rescuing Mycella once
again. Return to the Academy and talk to Mirabo and Maribo. They will offer
to give you the Sword of Fire if you give the monster in the volcano "a good
spanking". That sounds like a challenge to me, doesn't it? Stock up on items
and save/rest at your Resting Quarters. Once ready, head out to Mt. Terroir.
==============================================================================
VOLCANIC TEMPER [0408]
==============================================================================
~- Mt. Terroir -~
==============================================================================
Second Ascent
-------------
The first part of the mountain is virtually the same. Return to the lava
waterfall area to start the real journey. Once at the waterfall, hop over the
lava river and make your way to the small cave entrance near the river. Watch
out for the Red Blasterbots here, so destroy them all. Before, the cave was
sealed of, but now you can make your way through.
The Lower Caves
---------------
Defeat the Yellow Ninjaroids wating at the entrance of the cave and continue
to the first intersection. First, go to the right and break the stone pillars
and head back to the left. You will come to a hole with a lava geyser. Harden
it with Hydro Blast and use it as a stepping stone to get to the other side.
Go to the dead end at the far end of the cave to find two chests with Joules
and Iron Parts in them. Return to the lava geysers and head to the other side
of the cave this time. You will find an Apply Pastry in a chest in a corner
of the cave. Use the Gecko Gloves to climb the shimmering wall to the top.
You will come to an area where the rocks will give under you. Run across to
avoid falling into the lava below.
Defeat the Red Galvabots here and take out the group of Oddballs with
Maelstrom. Continue to the end of the cave and destroy the capsule to free
Pepper, the head chef and owner of Pepper's Grill. Use the checkpoint here,
but turn around and go down the other path down the cave. You will find a
Possum Burger at the end. Return to the checkpoint and head through to exit
the cave.
Firebombs Away!
---------------
Things are really starting to get hot here! The next two chambers are active
and magma rocks and fireballs will come spewing from the lava below. Stay on
your toes and cross the bridge ahead. Take out the Yellow Ninjaroids and
Oddballs all in one Maelstrom. Once they're disposed of, head up the ledges
and turn to the left.
Jump on the stepping stone and continue down the trail. Once you reach the
lava geysers, douse them with Hydro Blast. Jump up on them to get to the high
ground. Another Maelstrom will kill the Oddballs and Red Galvabots. Grab the
Nebullium Jar in the chest to the left and head right, past the Blasterbots,
to the exit.
Fahrenheit Rising
-----------------
It's a lot worse in here, as there will be times where lava will gush out
across the trails for several seconds. Make sure to stay away from these to
avoid getting burnt to a crisp. Destroy the Yellow Ninjaroids and Red
Galvabots up ahead and wait for the lava to disappear in order to jump across
to the other platform. Quickly run past the lava pit and grab the Salmon
Onigiri in the chest farther down the path.
Proceed along the main path and double jump to the left after the fire
subsides. Break the capsule at the end to free Sybella. Return back to the
other path and kill the Ninjaroids and Galvabots. Enter the cave to come face
to face with the denizen of the volcano.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Moltan
First off, smash the stones at the entrance to grab some powerups and Drop
down to start the battle. Equip the Sword of Water, because you will need it
for this fight. You will be fighting Moltan on this giant rock as the fire
beast stays in the lava surrounding you.
His basic attack is a claw swipe, where he will attempt to smack you around
with his giant hands. His next attack is where he will spit four flaming rocks
up in the air. Run from one side of the platform to the other to avoid the
rocks. Moltan's last attack is where he will slam his hands on the ground,
creating a shockwave.
His hands will stay on the ground for several seconds, and this is the time
to attack. Use Hydro Blast on his hands to freeze his hands. Jump on the
hardened one to get closer to Moltan's head. Now repeatedly use Hydro Blast
on his head. You may only get one or two shots in, but that's alright. Moltan
will rip his hardened hands off and regrow new ones as he dives into the
lava. The disembodied hands will turn into powerups, so grab them before they
disappear. Look for rising flames to signal where Moltan will pop up next.
Moltan will change up his attacks as the battle goes on. Once you take out
more and more of his health, the attacks become deadlier. Now his claw swipe
attack will be even more powerful, as he will shoot flaming streaks at you.
Dodge them as well as his giant hands. Also, Moltan will not only shoot four
boulders, but now he will release up to 10. When you get on Moltan's hardened
hands, he will start to shoot gusts of air in an attempt to blow you off and
mess up your aim. Hydro Blast his face as quickly as possible to avoid this.
The battle will take a while, and make sure to use MP replenishing items
throughout the fight or else you'll be in trouble.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~- Antheum -~
==============================================================================
Rite of Transfer
----------------
Return to Mirabo and Maribo once you have defeated Moltan and they will glady
give you the Sword of Fire. The three head to the Chamber of Rites and
complete the Rite of Transfer. Musashi gets the new sword, which can use the
power Pyro Blast. This new attack can shoot fireballs to light torches or to
torch enemies. Rest and save your game once you complete the chapter.
==============================================================================
FILLET OF ANGRY ANGLER [0409]
==============================================================================
~- Antheum -~
==============================================================================
Stew for Dinner, Tea for Dessert
--------------------------------
Once you're rested up, head to Pepper's Grill and talk to Pepper. She asks
Musashi to get her a serving of Angry Angler, which are located deep in
Picodon Jungle. When the converstaion ends, talk to Trixie the waitress and
pull out your sword (this is an exception). When she slices the fish,
duplicate the attack to learn Fish Fillet; it's essential for this mission.
Head over to the Chief's Quarters and talk to Mycella. She will give you
Mycella's Ring, which reduces the MP needed for Maelstrom. Equip it and head
over to the Arena. You can get a really good item now, so participate in
the "War on Terroir" event to win Twins' Headband. It reduced the MP for the
Sword of Fire's power, which you will be using a lot in the next area. Head
to Banon's Office to head off.
~- Picodon Jungle -~
==============================================================================
Swimming Upstream
-----------------
Picodon Jungle is a nice breath of fresh air since your last dungeon. This
lush tropical jungle is filled with strange creatures and perilous landscape.
It'll be an interesting trip, let me tell you that. Turn around and break the
pots to get Joules and head down the path. Take out the Green Ninjaroids and
proceed into the clearing. Musashi will meet up with a swordwoman who tells
you to get out as soon as possible.
You can't go left in the fork, so continue straight ahead. You will meet up
with Shadowbeans, black creatures that are conposed of giant leaves. Take out
one of them and wait for it to charge at you with its pointy beak. Charge up
and get hit by this attack to duplicate Shooting Star.
Continue down through the jungle after you defeat the two and leap onto the
tree trunks. Break the capsule to free Nox. The next tree trunk has a leaf on
it. A Ninja Trooper is hiding under it, so take caution as you jump over. He
will pop out and throw his knife-edge boomerang at you. Jump back to the
previous stump and charge up.
Duplicate his boomerang attack to learn the Karmic Circle ability. Take him
out and jump across the trunks. You will find a Juggleranium. You can't
duplicate his attack het, so just kill him for goodies. Continue across the
tree trunks and defeat the Ninja Troopers and Shadowbeans. Head into the
water and jump up on more trunks. Take out the Ninja Trooper at the top and
enter the cave in the waterfall.
The Watery Cave
---------------
Enter the cave with Fish Fillet selected and get ready to practice the
attack. When you see an Angry Angler, it will swim towards you. Use Fish
Fillet just as it leaps up to bite you, and you should slice it into three
pieces. Take out all the fish here and hop up the stone ledges in the center
of the cave. Once at the top, you will find a torch. Use the Sword of Fire's
power, Pyro Blast, to set the torch aflame. A flying beetle will come to the
scene. Hop on its back to have it carry you to higher ground.
Don't exit just yet; go to the right. Take out the Green Ninjaroids and use
Pyro Blast on the next torch. Hitch a ride on the beetle that comes to you
and get off when it stops. Destroy the capsule ahead to free Pecorino. Return
down to the other level and exit the cave.
Woodsy Walkways
---------------
Drop off of the ledge to the jungle floor to find enemies by the masses. Take
out the Shadowbeans that pursue you and make your way to the far right corner,
where you will find a body of water. Cross it and destroy the Juggleranium on
the other side. Open the chest to get Steel Parts. Now you will have to climb
the trees. Climb up the tree to the left of the pond.
Take out the Ninja Trooper and follow the walkway to the tunnel, where you
will find a chest with a Star-Shaped Toy in it. Head to the northwest corner
of the map and climb the tree. Run across the bridges past the torch to find a
chest containing Magic Alloy.
Return to the torch and light it. The beetles will also two Ninja Troopers.
Stay on the middle bug and attack the Ninja Troopers with Whirling Dervish.
Head through the checkpoint once the beetles stop and head through to the
next section.
Jungle River
------------
Equip your Great Oar here and get ready to unlesh Maelstrom on the hordes of
Shadowbeans once you drop down. Break all the gourds for Joules and make your
way towards the waterfall. Open the chest to the left of th waterfall for
some Iron Parts. Proceed along the path across the waterfall and slash
through the Green Ninjaroids. Whenever you encounter a pile of leaves, use
Pyro Blast to get a massive amount of Joules. Continue past the river, taking
out the Ninjaroids in your way. Jump up the tree stump to find a chest with
Magic Alloy in it.
Use Pyro Blast to light the torch to the right of the chest. Jump to the
beetle that flies down and and climb up the tree. Defeat the Ninja Troopers
along the way and ride the second beetle into the cave.
A Fish to Fry
-------------
The beetle will drop you off into a cave where the Yellow Angry Angler makes
its home. Grab the Steak Dinner from the chest in the corner and select Fish
Fillet ability. Stand in front of the fish to get its attention, and use Fish
Fillet right when it starts to jump out of the water. You should slice it
into three pieces if done correctly. Once you grab the Angler Fillet,
replenish all HP and MP, because the trip out of the cave is a lot more
dangerous than it was on the way in.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Crimson Gorger
As Musashi hitches a ride on the three beetles, a giant insect crashes
through the cave wall. You must use the three beetles as platforms to fight
and avoid this creatures attacks. The Crimson Gorger will start the battle by
spewing fireballs at you. Hop from beetle to beetle (you can't fall off of
them) to avoid the fireballs. The insect spends most of the battle feasting
on your beetle buddies.
His second attack is where he will close his mouth for a couple seconds and
home in on one beetle. The giant beast will then pull back and snatch the
beetle out of the air. Make sure you're not standing on the victim or else
you'll get eaten too. If that happens, repeatedly hit Square to free yourself
and avoid the fate of the beetle. A new beetle will take the place of the
fallen one.
The best way to attack the beast is to use Pyro Blast as he dines on a
beetle. Shoot it in the Crimson Gorger's mouth to damage him. His next attack
is harder to dodge. The Crimson Gorger will dive underwater and wait for
several seconds. It will then jump out of the water and grab a beetle in its
mouth. Start to attack it when it feasts on the bug.
His next attack is great, considering it leaves the big guy open for attack
for a while. The giant insect will fly behind you and grab one of the beetles
with his tongue. He starts to pull the beetles towards his mouth until he can
chomp down on it. Jump to another beetle and repeatedly use Pyro Blast on his
face. Once you deplete enough of his health, the Crimson Gorger will fly into
another section of the cave where an even larger beast lives.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Great Crimson Gorger
The Great Crimson Gorger is a larger version of the Crimson Gorger. It looks
like the predator becomes the prey as the Great Crimson Gorger ambushes the
Crimson Gorger and eats it. The battle is more or less the same, yet his
attacks are bigger and more dangerous. The fireballs that he shoots out are
bigger and harder to avoid. He will still use attacks that the Crimson Gorger
used, like diving underwater and his tongue attack. You should know how to
dodge them by now.
The Great Crimson Gorger has one new attack. He will turn around and start to
shoot lightning bolts out of its tail. Double jump from bug to bug as you
leap over the lightning as it comes towards to you. The lightning will branch
into two bolts, so avoiding it is a lot tougher. Continue to use Pyro Blast
as it snacks on the beetles and hopefully you brought a lot of MP and HP
replenishing items. If not, then these two battles will be a lot harder. Keep
attacking with Pyro Blast and you will take down the big guy as well as
escape out of the cave.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
~- Antheum -~
==============================================================================
Hellstew Coming Right Up!
-------------------------
Once you return to Antheum, visit Mugwort to upgrade your sword if you have
been following the guide and getting all of the Magic Alloy. After, head to
Pepper's Grill and give her the Angler Fillet. She will return from the
kitchen with a new item on the menu: Hellstew. If you taste some of it, you
will lose 5 HP (I guess it's really hot!) but you will get +5 Strength!
Pepper will give you some Hellstew to give to Geldbrenner. Exit the grill and
head to the Inventions store. Give Geldbrenner the Hellstew and he will hand
you Waterbug Shoes. These let you walk on water!
Now you can return to Wellspring Woods and get those treature chests in the
middle of the lake. The chest there contains Magic Alloy, so I recommend
getting it.
Big Trouble in Little Antheum
-----------------------------
Head to your Quarters to rest. As you sleep, Clochette sneaks into Antheum
and kidnaps Mycella again! Banon is concerned, and head to his office to
reassure that you'll get her back once again.
==============================================================================
THE FORMER CHAMPION [0410]
==============================================================================
~- Antheum -~
==============================================================================
Making the Rounds in Antheum
----------------------------
Talk to Golovnin in the Arena to discuss the former champion. He says that
Istara, the Maiden of Wind, was the best fighter in the arena, but he hasn't
seen her in over a year. He thinks she lives in Picodon Jungle and gives
Musashi the Champion's Belt to bring to her. This is a good time to stock up
on supplies, so buy some items and check Appraisals for any valuable items.
When you're ready, go to Banon's Office and head to Picodon Jungle once more!
~- Picodon Jungle -~
==============================================================================
Meeting the Maiden
------------------
You will appear where you first started off last time, but now you can to
west across the water. Use your new Waterbug Shoes and walk across the water.
Open the chest on the stump to find Magic Alloy, then cross to dry land.
Destroy the Ninja Troopers and Ninja Troopers and climb the nearby tree.
Enter to find yourself inside the tree. You will see a giant spider web sac
with something caught inside.
Slash it down to gree Istara, the girl you encountered before. She asks who
you are, and the response you choose determines your title (check section 9
for more details). She wants you to not only carry her, but free the
Picobeans across the jungle. I wonder if we'll ever get a break from carrying
chicks...
Pick her up and start up the spiral path around the tree. You can use the
spider webs as a trampoline to get to higher ground. Once you reach the exit,
head outside and and cross the bridge. Slash down the sac to free your first
PICOBEAN. Put Istara down to defeat the Ninja Troopers and Red Galvabot, then
pick her up and proceed. The next spider webs are homes to Arachnukes. These
spiders will puff up. If they turn red, then they will explode, dealing a lot
of damage.
Destroy them before they blow up. Take the nest out, then jump on the spider
web. You should see a sac hanging up top. Jump up to it using the spider web,
then slash it to free another PICOBEAN. You can find another PICOBEAN on the
same spider web, across from the other one. Pick up Istara and jump from web
to web as you make your way to the entrance in the tree. Enter the tree and
go through the checkpoint. Istara can walk now, and she will leave telling
you to free the rest of the Picobeans.
The Lower Jungle
----------------
Exit the tree outside once again. This area has a whirlpool in the center
with a spinning log. Jump onto the log and dispose of the Ninja Troopers.
Wait for the log to spin and jump to the right platform. Slash down the sac
to find another PICOBEAN, then jump back to the log. From here, go right and
use Pyro Blast to burn the pile of leaves in the corner. It will reveal a
hole in the ground, so why not jump down? Drop down to find yourself in a
cavern.
Cut down the sac to free another PICOBEAN. It will pray to the Picobean
statue, revealing a passage. Head down the passage to find a capsule. Break
it to free Leyden and open the chest for a Piece of White Fabric. Return to
the cavern and bounce back to the other area. This time, head to the only
other way left to go.
Battle past the Juggleraniums and Green Ninjaroids as you enter a canyon.
Enter through the hole in the tree at the end of the canyon. Free the
PICOBEAN ahead and take out the two Arachnukes. Jump up on the webs and make
your way to the opening of the tree. Head through and open the chest to find
Hachimaki.
There is a well hidden PICOBEAN to the right. It's pretty tricky to get,
since you have to double jump off of the platform and slash it in midair. You
will land on the spider web where you fought the Arachnuke nest, so
backtracking will take a while if you happen to miss the guy. Once you free
him, bounce on the spider webs towards the opening in the tree where the
checkpoint was.
The Upper Jungle
----------------
Continue through the checkpoint once more and now jump up the spider webs to
bounce to higher ground. Exit the tree to find yourself on the outside of it.
Walk up the spiraling path and destroy the Ninja Troopers. Free the next
PICOBEAN in plain sight and climb up the tree. Drop down to the platform and
make your way past the enemies to another opening in the tree. Bounce up the
webs until you reach a torch. Use Pyro Blast on it and hitch a ride on the
beetle that comes over to you.
Exit the tree once the bug stops and drop down to the lower ground. Here you
will be outside again, where you'll get ganged up on by Red Galvabots and
Ninja Troopers. Take them all out and make your way onto the gigantic web.
Use Pyro Blast to make short work of the Arachnuke and their nest. Enter the
opening to find yourself in another tree. Jump across the gap and head
outside again. Now you're right above the large web. Open the chest at the
far end for some Mythril Parts and use Karmic Circle to free the PICOBEAN.
Drop down to the large web and enter the tree again. This time, drop down to
the lower ground. The whole ground is a giant web, so jump up to find another
sac with a PICOBEAN in it. That was the last Picobean you can get, so relax
now! There is a chest in the corner with Folded Cardboard inside. Use the web
to bounce up on the ledge, where you can go through the opening.
Head across the spiraling platform towards an entrance to a tree. Head inside
and cross the ledges to the exit. Head through to exit the tree and go around
the platform, slashing through the enemies along the way. Head through the
next entranceway and climb the ledges towards the next exit. Continue through
and cross the bridge to find another Mystic capsule. Break it to free Selfie.
Climb the tree and make your way around the tree. Use Karmic Circle on the
sac to free a beetle, which will fly to another tree.
Return the way you came and reenter the tree. Double jump to the uppermost
exit and make your way through. Step on the beetle to have it take you to the
most sacred area of the jungle. Once you're there, you will encounter a large
beast that used to be the guardian of the jungle. The bad part is that Malbec
corrupted it into killing you!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Arachnolia
This battle is the hardest you've fought so far, so get ready for a long
fight! The beast is exceptionally larger than you, so even its tiny feet pose
quite a threat to you. It will begin by jumpin into the air and crashing
down. It will stretch its legs out into a walking stance, so you can get
flicked to the side by its feet. Arachnolia can shoot webs at you. If you're
caught in a web, repeatedly press Square while moving the left analog to the
left and right. To avoid the webs, run under Arachnolia.
The evil spider also drops pods on the ground, which will fire seeds in all
directions. Its most common attack is where it spins around, knocking
anything out in its way. Take not that Arachnolia can and will drop
Arachnukes to deal with you. This is a good thing, since they often drop HP
and MP balls.
The first part of the battle is the easiest. Your task at hand is to damage
Arachnolia's four legs. The easiest way to do this is to run under its legs
and use Maelstrom, but that uses a lot of MP, even with Mycella's Ring on.
You need all the MP you can get, so individually slash each leg. Once all
four legs are damaged, Arachnolia will retreat up onto the ceiling in an
attempt to heal itself.
The first time this happens, the Picobean Chief will thank Musashi by
planting four seeds around the room. The seeds grow into large flowers that
tower up to the ceiling. Head to the closest flower and use the spider web on
the ground to jump up to it. Once on the flower, equip the Sword of Fire and
aim at Arachnolia. You must use Pyro Blast and hit the glowing purple
underside of the beast.
You can even save MP by jumping on Arachnolia and using a Chain Attack on the
underbelly, but it's better used later in the battle when you're almost out of
MP. It will drop to the ground after a successfull attack or two. You will
have to repeat this entire process over again; like I said, this fight takes a
while. With some patience and plenty of MP, Arachnolia will finally lose.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
An Award for Musashi
--------------------
With Arachnolia defeated, the Picobean Chief will thank Musashi. He may have
killed their guardian, but Arachnolia is better off free than being tortured
by Malbec's device. He will give you a prize depending on how many Picobeans
you freed.
+----------+-------------------+----------------------+
| RESCUED | REWARD | TRUE IDENTITY |
+----------+-------------------+----------------------+
| 0-3 | Stinky Circle | Toilet Seat |
| 4-6 | Damp Booklet | Sleazy Mag |
| 7-9 | Round Knickknack | Piggy Bank |
| 10 | Wooden Sculpture | Don Keecrup Bust |
+----------+-------------------+----------------------+
Musashi will give Istara the Champion's Belt.
~- Antheum -~
==============================================================================
Once in Antheum again, Istara will give Musashi the Sword of Wind. They
proceed with the Rite of Transfer, and the sword's latent power is unlocked.
Hurlwind lets Musashi fire a tornado out of the sword. It can damge enemies
as well as pick them up. It's useful for activating switches that you can't
reach on foot. Go back to your Quarters to rest up and save your game.
==============================================================================
LA FEMME CLOCHETTE [0411]
==============================================================================
~- Antheum -~
==============================================================================
Banon is Vexed
--------------
Banon learns that Clochette is behind the kidnapping of Mycella. She is
Gandrake's assistant, but also the Maiden of Void. Visit Taleggion on the
third floor and talk to him. He says that after some investigating, he's
learned that Clochette has brought to Mouna Temple. Mouna Temple is a very
dangerous place, so make sure to stock up on a LOT of HP and MP replenishing
items. Once you're ready, head to Banon's Office and make way to the temple.
~- Mouna Temple -~
==============================================================================
Finding Clochette
-----------------
You will begin the mission in a canyon outside of the temple. Head to the
entrance to encounter several Vault Keepers. These undead beings are slow,
but tough. Use Whirling Dervish to slice them in two, but watch out! They can
still attack you if they are split into two pieces. Dispose of each half to
finally defeat them. Destroy all of them and head left to find some urns.
Destroy them for various pickups, then return to the entrance and head inside.
Smash the urns and head down the stairs. Destroy the Vault Guardians, but
ignore the Blorbs for now. These slimy blobs will morph into various shapes
and attack you. Lock onto one and wait for it to turn into a cube. Duplicate
the attack to learn Inner Refuge. This is a very useful attack that makes
Musashi invincible at the cost of his MP. Destroy all of them and go up the
stairs to the rigth. Make your way around the corner and through the door.
Clochette screams out to Musashi as soon as he enters the dungeon. She pleads
for him to help her escape out of the cage she's suspended in. She apologizes
for everything and tells Musashi that the only reason she even worked for
Gandrake is because she had no other choice. She says that the only way to
free her is to defeat the three enemies in the dungeon. Equip the Sword of
Wind and head up the nearby staircase. You will find the first enemy soon.
This is a Vapor Knight. The only way to damage it is to use Hurlwind on it.
Press L2 and Triangle to hit it and press it again to stop it. The armor will
fall to the ground, revealing an orb. Slash the orb until it is destroyed;
killing the beast. Head up the many staircases and defeat the other two the
same way. Once they're all dead, Clochette will be freed. The other cages
will open up, so raid them all for goodies. Open the chests at the top of the
room to find a Useless Weapon and Steel Parts.
A Temple Tour with Clochette
----------------------------
Clochette will give you the Pricey Gem as a reward for saving her. You must
carry Clochette throughout most of the temple. Exit the dungeon and you will
be stopped by a Ninja Digitator and two White Ninjaroids. Ninja Digitators
are magicians; they can use many devastating attacks against you. It will use
its powers to replace Clochette with a bomb. Throw it up in the air and slash
it before it blows up. It can also summon other Ninjaroids to aid it. Don't
bother attacking it; just run away. Run up the steps on the west side of the
room and head left to find a capsule. Break it to rescue Bel.
Turn around and head the other way to open a door. Head through to the next
room. This next room branches off into four ways. It also serves as a home to
an endless supply of Ninja Digitators. Run to the left down the corridor and
make your way past the other enemies.
Enter the door to find yourself in the dungeon. Open the chest in the cage to
find Magic Alloy, then return to the previous room. Head down the hallway
across from the entrance of the room. Ignore the enemies and go through the
door here. Go down the corridor until you reach numerous pedestals.
Carefully jump from each one to the other side. The lower floor holds a chest
with Iron Parts and a pedestal has a chest with a Possum Burger in it. Once
at the other side, continue through the doorway. The next room is small and
bare. Head through the doorway into the main room, then go left and avoid the
enemies to the next area.
In the Spotlight!
-----------------
The next room has a giant spotlight in it. If you are seen, then all exits
will close until the alarm is destroyed. Carefully carry Clochette down the
stairs and through the doorway to the right. Use Clochette to bash the
enemies out of your way as you pass through the next few rooms. The other
room has a spotlight in it, but also has an acidic pool. Put Clochette down
and wait for the acid to lower. Double jump over the gap to the left and
climb the steps. Run behind the spotlight and destroy it. Return to the
entrance and carry Clochette to safety.
The next room is pretty tricky. Put Clochette down and destroy the White
Ninjaroids. Destroy the spotlight at the east side of the room. Carry
Clochette into the next room and put her down to clear house. Double jump and
climb up into the alcove. Defeat the enemies and break the capsule to free
Mimolette. Destroy the spotlight to the left and drop down. Return to the
previous room with Clochette where you will find four spotlights that go back
and forth. Carefully maneuver past them to the next room.
The Poisoned Aqueduct
---------------------
The next room is very large and dangerous; most of the place consists of
acid. You'll have to jump across the small platforms to get across. Go to the
west side of the room to find a chest with Magic Alloy. Smash all the urns
for powerups and head to the large platform next to it. A spotlight monitors
the platform. Walk after it, then jump to the platform to the right and let
it pass you. When it passes, jump back over and continue across.
Hop across the ledge to the other platform where you will find some Steel
Parts down the stairs. Hop across the ledges to the other platform and make
your way through the door by pressing X next to the door.
The Mystery Gate
----------------
Four Ninja Drillers will destroy the bridge that you two are on as it takes
them with you. As it falls to the ground, bat the drillers away using
Clochette as a battering ram. Once the platform falls to the ground, Shiraz
and his Ninjaroid buddy drag Clochette to the "mystery gate" where they need
to use her powers for their experiment. Smash the urns for HP and MP balls,
then go through the door to start a cutscene and a battle.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Ashura
Ashura is the latest creation of Shiraz and his henchmen. As you fight this
beast, Clochette is trapped in its torso. Ashura is a giant beast with six
arms with a sword in each hand. Ashura wastes no time in starting the battle
as he slams his swords into the ground, creating a massive shockwave. Jump
over it to avoid damage. The swords will stay in the ground a bit. Check for
which sword is glowing the brightest, and attack it.
I prefer using Banishing Blade until the sword breaks. Ashura will back up
the attack by swinging the remaining swords. He will either swing it
horizontal or vertical. You can't tell which way he will swing it, so dodging
the attack is a pain. He will finally use an overhead slash attack, which
results in a sword getting stuck in the ground. Attack it with Banishing
Blade until it shatters.
Ashura will repeat this attack until you destroy the rest of his many
weapons. Once they are all destroyed, he will summon a huge version of the
Sword of Void. At first, the sword will swing down to the ground like a
pendulum. Wait for it to stop, then use Banishing Blade or a Chain Attack on
it. After a while, Ashura will try to grab you. Run away and watch for the
sword to fall from the sky. Don't let it impale you!
If Ashura grabs you, repeatedly press Square while moving the left analog
stick back and forth. Ashura will change things up another time. Avoid the
shadow on the ground and wait for the sword to drop to the ground. It will
spin around while shooting flames at you. Use a long range attack, such as
Hydro Blast, to extinguish the flames and deal damage to the sword. Keep it
up and Ashura will bite the dust.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The destruction of Ashura will not only free Clochette, but the Sword of Void
will fall to the ground. Grab the sword and pick up Clochette as you make
your way to the portal. You will teleport outside. Clochette will thank you,
but not before pickpocketing Musashi and taking the Pricy Gem back!
~- Antheum -~
==============================================================================
Fashionably Late
----------------
Clochette enters the Chief's Quarters to change into clothing for the Rite of
Transfer. If you happen to try to open the door while Clochette is getting
changed, you'll earn the "Peeping" title. You naughty boy, you!
==============================================================================
MUSIC TO JOG THE MEMORY [0412]
==============================================================================
~- Antheum -~
==============================================================================
What's that Infernal Racket?
----------------------------
First off, head off to Pepper's Grill and talk to Trixie. Duplicate her
attack to learn the Slice and Dice ability! Next, head to the first floor to
witness a confrontation between Selfie and Nox. Nox will comment on Selfie's
musical ability, resulting in his lute smashing straight on Nox's head! The
lute is busted, and Selfie's heartbroken. He asks Musashi to head to Mouna
Temple in order to retireve a legendary luteFound there. Musashi accepts,
figuring that Clochette is still getting changed. Rest and save, then head to
Banon's Office to Mouna Temple.
~- Mouna Temple -~
==============================================================================
On Familiar Ground
------------------
The whole temple has been revamped into a futuristic state. No longer will it
look decrepit, and the Vault Keepers are no more. As time went backwards, the
temple went to its former state and the Vault Keepers are now Vault
Guardians. Head to the entrance to the temple, but this time you will fight
Vapor Knights here. Destroy them all and enter the temple.
Once inside, destroy more Vapor Knights and Blorbs in the central floor. Go
straight ahead until you reach the wall, then continue right through the
door, defeating the Blorbs as you go. You will be in the hub room again.
Defeat the Ninja Digitators and Red Ninjaroids here. Go to the right to find
a room with a laser trap. Use Hurlwind on the nearby Blorb and carry it over
the lasers. Place it on the switch to deactivate the lasers. If you mess up,
another Blorb will appear. Break the capsule on the other side to free
Raclette.
From this room, go right and you will face a Vault Guardian. These guys are a
lot bigger than the Vault Keepers you fought before. It will begin by
throwing its mace at you. Attack the mace repeadly as it drags back to it to
destroy the weapon. Now the guardian will use an axe. Lock on and when your
focus is charged, get hit by the axe and duplicate that attack. You'll learn
Celestial Strike, the strongest attack move you can duplicate. It will also
use a shield, but you can destroy that as well. Keep hacking away until it is
dead, and the doors will open. Head through the doorway to the next area.
Laser Avoidance
---------------
In this next room, proceed to the pillar and jump up to to top. Leap over the
laser trap and head to the pedestals. It's easier to jump across considering
you're not carrying anyone, but it's also a bit harder since there is a
moving laser trap. It goes horizontally across the pillars, so jump over it
when it passes you. Continue until you reach the other side where some Blorbs
are waiting. Kill them all and enter the door.
The next room has a very tight network of lasers securing the ground. There
is a platform with a switch far away. Use Hurlwind on the nearby Blorb and
drop him on the switch to deactivate the lasers. Drop down and head towards
the green cube. Break it with your katana to reveal a chest. Open it to get
some Magic Alloy. Fall off of the ledge, destroy the Vault Guardian, and go
through the door.
The next passage holds a lot of enemies, and you must defeat them all to
unlock the exit. Take out the Red Ninjaroids first with a quick Maelstrom,
then focus on the Vault Guardians. Once they are all gone, continue through
the exit. Next you'll be in a waterlogged room. Jump to the left and proceed
up the ledges to find a lot of golden urns. Break them all for goodies, then
return back to the passage. Continue on to the next area.
Here, go straight into the next room with the laser trap. There is no way to
avoid it, so the only thing to do is stand in the middle and use Inner
Refuge. The lasers will pass through you and you'll be fine. Once it passes,
run up the stairs and open the chest to find Magic Alloy. Head back to the
hallway and go down the passage. Destroy all of the enemies and go through
the door leading to the aqueduct.
Fresh Water Aqueduct
--------------------
When you enter, you'll realize that there's no more acid. With the Waterbug
Shoes on, drop down into the water and run to the platform in the corner.
Jump up on it and open the chest for a Garlic Talisman. Return to the
entrance and follow the path towards the mystic capsule.
Break the capsule to free the next Mystic, Colby. If you wish, you can head to
the room where the Ninja Drillers broke the bridge. If you go there, the
bridge will be in perfect shape and you can cross to the other side, where you
will find Mythril Parts, Pig Tooth, and Magic Alloy. Anyways, jump into the
water and head to the left doorway right near the entrance to the aqueduct.
Now you'll enter the labyrinth.
Labyrinth of Despair
--------------------
Walk through the checkpoint when you first enter the labyrinth. Walk into the
first room and kill the enemies here. Break the two green cubes covering the
wall to reveal an opening. Walk through the next two rooms until you reach a
dead end.
Wait until the lasers pass, then break the cubes and go to the right. Walk
around the indestrictible blocks and you should find a chest with a Vault
Guardian Imagicard in it. Return to the previous room and go left this time.
From here, keep going straight. If you want a Pork Pot Pie, go right into the
next room. If not, then keep going left through the rooms.
The final room in the corner is guarded by lasers. Use Inner Refuge to
protect yourself from the lasers, then break the green blocks to enter the
last room. Open all of the chests here. You will find Joules, more Joules,
Iron Parts, Steel Parts, White Furball, and the Soaring V Electric Lute. With
the lute in hand, a portal to Antheum appears. Head through to complete your
mission.
~- Antheum -~
==============================================================================
Rock & Ritual
-------------
After you get the new lute back, Musashi will give it to Selphie. In
gratitude, he'll play a concert in the middle of Antheum and give you the
Black Disk. Afterwards, head to the Chief's Quarters and talk to Clochette.
They will partake in the Rite of Transfer, where you unlock the Sword of
Void's latent power. It's power, Shadow Warrior, turns Musashi invisible at
the cost of his MP. Save and rest after you're done.
==============================================================================
THE FINAL SHOWDOWN [0413]
==============================================================================
~- Antheum -~
==============================================================================
Loose Ends
----------
This is the final mission, as the title says. Once you accept the mission,
there's no turning back. This is the last time where you can partake in the
many activities in Antheum. Bring any unidentified items to the Appraisals.
The White Furball becomes the Hare Ring, which raises your Focus
significantly. This allows you to duplicate attacks from the Vapor Knight and
Juggleranium. You can now learn the Decoy attack from Master Mew in the Dojo.
This is also the last time you can partake in any Arena matches. I recommend
completing them all to get a lot of Joules and helpful items. You should
visit Mugwort and get your sword tempered for the last time. There is no
point in saving your Joules (there are no shops at Rampart Isle), so use up
all your money on HP and MP replenishing items, as well as other goodies.
When you're finally ready, head to Banon's Office to accept the quest.
Travel Arrangements
-------------------
When you're at Banon's Office, he will tell you that Rampart Isle is
protected by a force field that repels the Anthedon. With no other way to
enter the island, the crew is clueless. Leave the office and pay Geldbrenner
a visit at the Inventions shop. Talk to him, and he will invent a Jet Board
which allows you to reach the island undetected. Proceed to Banon's Office
again to access the world map. Go to Rampart Isle, and the Anthedon will stop
as close as they can get as Musashi rides to the island on his new Jet Board.
~- Rampart Isle -~
==============================================================================
Breaking and Entering
---------------------
Once Musashi enters the beach, he will be greeted by the Board of Directors.
They all swap words, and Malbec will use his latest creation on Musashi.
He'll imprison Musashi in a capsule just like the Mystics, but this one saps
his health.
Once the scene ends, press Triangle to break out. If not, then your health
will slowly depleted. Once freed, take out the Ninjaroids and ride the
elevator. Instead of going inside, jump up the cliff wall to the left and you
will find a Fugu Onigiri in a chest. Return to the entrance and continue
inside.
The next room hosts an endless amount of White Ninjaroids, which means it's a
good place to level up. Ignore the elevator for now. Anyways, head to the
right side of the wall and walk off the edge. You'll land on a small
platform. Turn around and slash the lever to make the shield disappear around
the elevator. Use the Gecko Gloves to climb up the glass to the top again,
and ride the elevator.
Here, you will have to face security bots. These snake-like robots will
regenerate unless you defeat them all simultaneously. The best way to do that
is so stand in the center and use Maelstrom on them. Once they are all dead,
a bridge will appear leading to the other side.
As you walk across the bridge, you will face various Ninjaroids. At the end
of the bridge is a Ninjaroid 2.0, the most deadly Ninjaroid model and the
most difficult enemy in the game. These guys are very fast and acrobatic and
are capable to flipping around to dodge your attacks.
First, block as it attacks and hit it a couple times. When you see it glow
red, lock on to it. It will cover itself in flames, and this attack can be
duplicated. Duplicate it to learn the final ability, Kiai. This can increase
your Strength at the cost of your MP. Kill the Ninjaroid 2.0 and make your way
through the door at the end.
Light My Fire
-------------
In this room, defeat all of the enemies and head up the staircase. The exit
is locked, so we must find a way to unlock it. There is a giant flaming pot
in the center of the room, right under the exit. Stand on either ramp leading
up to the exit and use Hydro Blast on it two times to extinguish the flames.
This will unlock the exit, letting you continue on.
The next room is pretty small and there are four Ninjaroids that constantly
respawn. They're the weak ones, so defeating them is a breeze. There are four
neon green squares in each corner of the room. They act as a trampoline,
similar to the spider webs in Picodon Jungle.
Hop on and bounce up to the ledge above. The pots here are unlit, so use Pyro
Blast to light it. Light all four to unlock the door. Exit and head on
through. You'll fight another Ninjaroid 2.0 as you enter the new area. Defeat
it quickly as well as the Sumoroid.
You'll be trapped on the side of the platform, for the gap is too far to jump
across. Use Hurlwind on the respawning Ninjaroid and place it on the switch to
lower a drawbridge. Cross the bridge and kill the Ninjaroid that you just
used, and open the chests. You will find a Gargoyle Gulp and a Celestial
Special. Now head through the door to the next area.
Assembly Row Blues
------------------
This next area is a giant Galvabot assembly line. Walk on the belt through
the hole in the fence and proceed down the assembly line, but watch out for
the machines doing their work. You may notice fenced off areas; you can't go
there on the first playthrough of the game. Once you beat the game and play
through a second time, they will be open. I haven't played the game 2 times
yet, so I don't know what lies beneath them.
Anyways, make your way to the end of the assembly line and walk out of the
hole in the fence. Climb the ladder and use Shadow Warrior before you go
across the catwalk. There is a crane at the top, and it will pick you up and
drop you down to the lower floor if you're seen. While invisible, run across
and through to the next area.
The next room is similar to the last room, but there is no assembly line.
Instead, there are dozens of tanks that hold Ninjaroids. Intentionally get
caught by the crane and go to the lower floor. You can break them open to get
powerups. Beware, some Ninjaroids will pop out and attack you. Some tanks
even hold Ninjaroid 2.0s! Even so, destroy them all to train and get the
goods. Afterwards, get back up and use Shadow Warrior as you avoid the
security crane. Don't bother going across the other catwalk; run through the
door to meet up with the first board member.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Malbec
You really can't expect to fight a 10-year old nerd hand to hand, can you?
Malbec will spend most of the time utilizing his wacky inventions throughout
the battle. The battle takes place in a circular room with six glowing
portals circulated around the room. Malbec will float around the room while
calmly sitting in a chair.
He is accompanied by four gun-toting Ninja Lab Girls who will gun you down in
an instance, so watch out. When Malbec appears, run over and begin to slash at
him. Ignore the Lab Girls, because they will respawn anyways. Soon after your
assault on Malbec, he will disappear along with his evil lackeys.
Malbec will appear on all six portals. Obviously, only one of the six is the
real one. You can slash each and every one of them (the fakes will simply
disappear) until you find the real one, but let's not waste all that time. He
will be preparing his capsule cannon and when ready, he'll shoot one of those
black capsules at you, which damages you if hit.
Go to the center of the arena with Mycella's Ring and Great Oar equipped, and
use Maelstrom to hit all six, giving you an automatic hit on the real one. He
will whine and disappear again. He will reappear with his Lab Girls again,
ready to fire. Repeat this process over and over again until Malbec falls to
his demise in the pit below. Once you kill Malbec, you will recive the Lever.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Frozen Access
-------------
Once Malbec is disposed of, return to the Ninjaroid chamber and proceed down
the other catwalk. Remember to have Shadow Warrior enabled as you head to the
other side. Press X in front of the broken machine to attach the lever on.
The lever will open a pathway in the lower floor. Drop down and head through
to the next area.
Triple Your Pleasure
--------------------
Smash all the urns here and hop on the elevator to be taken to the middle
floor. Upon entering the middle floor, turn around and head down the
corridor. Destroy all of the Red Ninjaroids and Galvabots. Head through the
portal to be teleported in a resting spot. Open all the chests to find two
Celestial Specials, a Cyclops Smoothie, a Titan Brew, and a Gandrake
Imagicard. Step through the checkpoint and return through the portal.
Return to the elevator and this time take the rightmost path. Dispose of the
enemies down the hallway and break the urns at the end of the hall. Once
you're replenished of HP and MP, step through the portal for yes, yet another
boss fight. Well hey, I like 'em.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Glogg & Riesling
This is a very interesting fight, especially since you're fighting two dudes
here. The fight will take place on a circular platform, and each guy will
stand next to each other. One will begin to swing his weapon around; don't
bother him. The other guy will stand and wait there. Run up to the stationary
one and use Celestial Strike on him. You can only only get one hit off before
he disappears and reappers to the side. Keep attacking him with Celestial
Strike one hit at a time.
Once both men are opposite from each other, whomever was swinging his weapon
will throw it at the other guy. The other guy will hit it back to him,
stunning the thrower momentarily. This attack creates a huge explosion and
can take around a third of your health out, so watch out for this. Use this
opportunity to attack the stunned opponent with a Chain Attack. The other guy
will rush to his aid, so run away.
When both are recovered, they will criss-cross around the arena, ramming into
you if you happen to be in the way. Stay near the edges of the arena to avoid
contact as much as possible. Now the roles will switch. Whomever was swinging
their weapon will now stand there. The guy who just stood there before will
now swing around his weapon. You will have to repeat this process over and
over again. If you don't have any MP replenishing items with you, the battle
will take a long time since you can only get one hit off before the guy
disappears. If not, then it's a breeze.
Once you defeat one of your opponents, they will fall to their doom. The
opponent left standing will swing around their weapon. Think of it as if you
are the defeated guy. The guy left standing will swing around his weapon and
throw it at you, as if you're the one to bat it away. Instead, run away from
the thrown weapon and attack the thrower when he is stunned. Now he will
criss-cross around the arena in an attempt to hit you. Once that's done, he
will now stand there and do nothing. That will give you a perfect opportunity
to charge the lone attacker.
Since no one is left to swing or throw your weapon, the roles will switch
after a given amount of time. I know this strategy sounds REALLY confusing,
but this fight is really frickin' weird. You'll get the hang of it when
you're fighting them, so don't worry. Once Glogg and Riesling are defeated,
you will return to the previous area.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Who's Next?
-----------
Once back in the three-pronged area, return to the elevator once again. This
time, make your way down the left corridor. Defeat all of the enemies and
brek the urns at the back of the room to fill up your HP and MP. Step into
the warp portal for a very tough battle!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Shiraz
Don't you love really hard fights? What else would you expect from the silent
but deadly warrior? Shiraz has catlike reflexes and an arsenal of strong and
quick attacks. Be on the defensive for most of this fight, or else you're
toast. Shiraz will start off with a series of quick swipes, ending with an
uppercut. He will pause for a split second after the uppercut, so quickly
stop blocking and use a Chain Attack on him before he disappears behind you.
Shiraz will also use a dive attack, but dodge and use Leaping Tiger or
Celestial Strike to deal a hell of a lot of damage to him. His other combo
leaves him vulnerable at the end. He will rapidly punch you, ending with a
fisted punch that will send you backwards if not blocked. Counterattack by
using Leaping Tiger on him.
Shiraz also has a long range attack that is deadly when not blocked at all
times. He will retreat to the edge of the arena and crouch down. When you see
this, immediately block. Shiraz will estend his pointy tail in an attempt to
pierce you with it. When the attack ends, run up to him and slash him. If you
don't attack in time, he'll continue with a second attack. Shiraz will jump
in the air and extend several blades in your direction. Block and when he
falls back to the ground, use Celestial Strike on him.
Timing is everything in this battle, because if you wait too long to damage
Shiraz, he will disappear and render your attack useless. It really becomes
annoying if you try to use an attack that uses MP, because it just went to
waste if you miss. This battle really tests your combat skills, for it's
impossible to block all of his attacks. You must think quickly instead of
just mindlessly slashing away; it's all about counterattacking. Remember, you
have a lot of Celestial Specials with you; use them! Once you defeat Shiraz,
pat yourself on the back, because that was quite possibly the toughest boss
fight in the game!
~- Alternate Strategy (by Shu) -~
Hello, IFound that Shiraz was the easiest fight. ALL you need to do is equip
the ability decoy. Everytime he attacks, you appear behind him. Now you can
either (if you have a lot of MP ) use Pyro Blast or (no MP) use the combo
Square, Square, Square, Square, 360 Square. If you can do that, you can do
huge amounts of damage to him for no MP. Either way is good. You always have
enough time to attack him from behind. When he does the jump attack, lock-on
and wait guard, you'll appear behind him for when he lands, you can use the
above mentioned combo.
I had huge attack ratings, because that's all i increased the whole time, but
if your rating is over 100, you should pretty easily be able to kill him. It
took me 5 combos and he was dead. If you DO get hit by an attack, it's best
to just live without the health, because the elevator ride can use up quite a
bit of health recovery items if your defence sucked as much as mine.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Going Up?
---------
When you return to the corridor, defeat all of the enemies as you make your
way to the elevator. This time, you can access the top floor of the base.
Step on the elevator to make your way up. You're going to have to fight some
enemies on your way up, though.
You will have to fight two sets of each Ninjaroid (regular, White, Yellow,
Green, and Red), and the second set has a Ninjaroid 2.0 thrown into the mix.
When you defeat all of the ninjaroids, the elevator will make its stop. Defeat
the enemies in the hallway and step into the warp portal at the end. Don't
forget to heal!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Rothschild
Rothschild is more of a magic user than a warrior. I'm not sure how it
contributes to the difficulty of this battle, but it makes things more fun.
Rothschild has a stinky staff in which he uses to summon enemies as well as
to attack you.
The moment the battle begins, Rothschild jumps in the middle of the arena and
will begin to summon tornadoes. The only real way to avoid this attack is to
use Inner Refuge. Dodging the cyclones is pretty tough, as it always seems like
you get caught in the last one shot (maybe it's just me). Quickly attack him
before he can get to the side of the arena.
After a successful attack on him, Rothschild will jump to the edge of the
arena and summon a group of Red Ninjaroids to do his bidding. I like to note
that as you fight the enemies, Rothschild will just stand there unguarded.
Take some time to hit him with Celestial Strike. One hit is all you get as he
will flee from the scene.
When the Ninjaroids are dead, Rothschild will return to the arena. Now he
will stand on the edge of the arena and charge up his staff. His next attack
is where he will shoot a pillar-shaped gust of wind at you which extends to
the other side of the arena.
Run from one side to the other and the attack will likely stop. Rothschild
will take a breather after the attack, so unleash your strongest moves on him
at this time. Honestly, those are his only attacks. I guess he's a weak
fighter as he doesn't have any melee attacks. Repeat this strategy to defeat
the lieutenant.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Third Time's the Charm
----------------------
Cross the bridge to Mycella's chamber. Press X next to the symbols on the
machine to insert the designated sword. Once all five swords are inserted,
Mycella is released. As the two reunite, run to the warp portal to head back
to the previous room. Turn around and press X to open the door and walk
through. Meanwhile, Rothschile (whom was thought to be dead), hits a switch
which causes the fortress to be launched into the sky. Whoo!
Run for Your Life!
------------------
As the fortress is lifting into space, you will have to guide Mycella and
yourself around the outside. As you carry Mycella, jump up the ledges. After
a little while, the ledges behind you will fall to the ground, signalling for
you to move it! Quickly jump up the ledges as falling machinery plummets to
the ground. When the platform ahead falls off, look to the right to find a
humongous pipe.
Walk across the pipe and dodge the falling machinery. When the pillar itself
falls to the ground in front of you, hop back to the platforms and continue
up. When you reach the door, head inside and walk down the hallway. Here is
where you'll encounter Gandrake. I don't feel like spoiling the cutscene, so
enjoy it. After the scene, the two of you will go head to head.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Gandrake
Gandrake uses the same attacks as you, so the battle will be tough. He will
start the battle by running across the arena, similar to what Glogg and
Riesling did. Avoid him so you don't get knocked down. When Gandrake stops,
he will move towards you and use a Chain Attack.
Block the first four hits, and attack before he hits you a fifth attack. Use
a Chain Attack of your own to counterattack. Next, he will jump in the middle
of the area and use the latent power of the current sword he's using. After
the latent power, Gandrake will use another Chain Attack on you. Retaliate by
using a Chain Attack of your own, just like the last time.
After that round of attacks, Gandrake will switch to another sword. the same
procedure will occur, so keep attacking. Once that round is over, he'll use
another sword, and so on. Each of the 5 Swords has its own health bar, and
you must deplete all of them. All in all, the latent powers of the swords are
pretty easy to dodge.
For Hydro Blast and Pyro Blast, just lock on to Gandrake and sidestep. Tremor
Thrust is easy to avoid if you stand on the edge of the arena. Shadow Warrior
is simple because you don't need to dodge it; just run up and attack Gandrake
and it will go away. Hurlwind is the only hard power to dodge and you'll most
likely get sucked into the tornado.
When you deplete a sword's health, it will drop to the ground. Pick it up
while Gandrake is stunned. If you don't, Gandrake will grab it and the sword
will regain all of its health. You can't attack Gandrake while he is stunned,
so don't bother to. Keep attacking until you have all 5 swords, and the
battle will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The scenes after this fight are SPOILERIFIC. I won't explain what happens in
the cutscenes piece by piece, but even the walkthrough will spoil some stuff.
You hear that? READ AT YOUR OWN RISK!!
Final Fight!
------------
Once you defeat Gandrake, he will turn back into his original self. In blind
rage, he'll shoot Mycella with an energy beam and kill her. Musashi is
obviously totally pissed and won't let Gandrake get away with this. He uses
the Archnebulus to create an Anthedon of his own (it looks like a giant
jellyfish, pretty cool). Now as the fortress crumbles, you will fight the
sinister Gandrake one final time. Here we go!!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Gandrake Nebulized
The final battle takes place on a chunk of the fallen base. You will have to
fight a superhuman Gandrake who has enfused himself with the Archnebulus. At
first, you can't damage Gandrake, so avoid his attacks in order to stay
alive. His first attack is where he will swipe at you with his oversized
hands. You can't block the attack, so sidestep to avoid getting hit. Gandrake
will also do an overhead slam attack with the same results.
Don't try to block, but backflip or sidestep out of the way. After a while,
the emblem on Gandrake's chest will start to glow and make a noise. His
shield has been deactivated, so now you can attack. Use Celestial Strike
followed by a Chain Attack to deal a lot of damage. He will then bring up his
shield again, rendering your attacks useless.
Gandrake will start to use his next attack. He will shoot out a small laser
beam that follows your every move. You can't block it, and it's extremely
hard to dodge. Your best bet is to use Inner Refuge to avoid getting hurt
entirely. Afterwards, Gandrake will most likely jump in the air. He will
break apart in the air and shower down on you. Watch for the shadows on the
ground and avoid getting rained down upon.
Now the parts will come together to form a puddle. Gandrake will chase you
around as a giant puddle. Run away, because he will stop for a split second
and shoot out from the ground to create a giant stalagmite. He will do this
three times, then go back to his original form.
You can finally attack Gandrake now when the red emblem appears on his chest.
Attack using the same procedure to deal a lot of damage to him. His last
attack isn't used as frequent, but it's dangerous. Gandrake will grab you and
try to squeeze the life out of you. Press Square repeatedly while moving the
left analog stick back and forth to free yourself.
Gandrake will repeat these attacks over again. Keep up the attack when the
emblem on his chest glows, and he will be done in no time. Remember to heal
constantly, because it is a tough fight!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Gandrake is defeated and the game is over, right? Right?!
~- Antheum -~
==============================================================================
Once Gandrake is beaten, you will return to Antheum with Mycella. With the
townsfolk at Antheum saddened by the loss, the Mystics get an idea. They use
the Anthedon to revive Mycella, and everything's normal again! Not for long,
as Gandrake, still alive, makes his return. He requests that he and Musashi
fight to the death, and this time, he means it.
This isn't an actual boss fight, since it only takes one hit to kill him.
With that said, you can die in one hit as well. When the battle starts, lock
on and charge your focus meter. When Gandrake slashes, counterattack to kill
the tyrant once and for all. With Gandrake finally out of the picture,
Musashi can finally return home while Antheum is in peace.
Good job on beating the game!
______________________________________________________________________________
==============================================================================
[5] ABILITIES [0500]
==============================================================================
~- Chain Attack -~
==============================================================================
Duplicated From: Ninjaroid
MP Cost: None
- Press Square repeatedly
~- Three-Sixty -~
==============================================================================
Duplicated From: Galvabot
MP Cost: None
- Press Square and rotate Left Analog Stick once
~- Sonic Thrust -~
==============================================================================
Duplicated From: Ripper Bat
MP Cost: None
- Press Square and move Left Analog Stick
~- Counterattack -~
==============================================================================
Duplicated From: Master Mew (Chapter 3)
MP Cost: None
- Lock on and press Circle when "!" appears
~- Angry Hornet -~
==============================================================================
Duplicated From: Ninja Driller
MP Cost: 10
- Press Circle
~- Paralyzing Palm -~
==============================================================================
Duplicated From: Voltrabot
MP Cost: 5
- Press Circle
~- Banishing Blade -~
==============================================================================
Duplicated From: White Ninjaroid
MP Cost: 20
- Press Circle
~- Infernal Strike -~
==============================================================================
Duplicated From: Sumoroid
MP Cost: 10
- Press Circle
~- Double Cross -~
==============================================================================
Duplicated From: Yellow Ninjaroid
MP Cost: 15
- Press Circle
~- Whirling Dervish -~
==============================================================================
Duplicated From: Red Galvabot
MP Cost: 20
- Press Circle
~- Diving Falcon -~
==============================================================================
Duplicated From: Green Ninjaroid
MP Cost: 10
- Press Circle
~- Fish Fillet -~
==============================================================================
Duplicated From: Pepper (Chapter 4)
MP Cost: 5
- Press Circle
~- Shooting Star -~
==============================================================================
Duplicated From: Shadowbean
MP Cost: 15
- Press Circle
~- Karmic Circle -~
==============================================================================
Duplicated From: Ninja Trooper
MP Cost: 15
- Press Circle
~- X-Stream -~
==============================================================================
Duplicated From: Red Ninjaroid
MP Cost: 15
- Press Circle
~- Slice and Dice -~
==============================================================================
Duplicated From: Trixie (Chapter 5)
MP Cost: 15
- Press Circle
~- Celestial Strike -~
==============================================================================
Duplicated From: Vault Guardian
MP Cost: 20
- Press Circle
~- Leaping Tiger -~
==============================================================================
Duplicated From: Vapor Knight
MP Cost: 25
- Press Circle
~- Twin Turbine -~
==============================================================================
Duplicated From: Ninja Miner
MP Cost: Gradual once used
- Press and hold L1
~- Decoy -~
==============================================================================
Duplicated From: Master Mew (Chapter 6)
MP Cost: 15
- Block a melee attack
~- Zanshin -~
==============================================================================
Duplicated From: Magma Drone
MP Cost: Gradual once used
- Press Circle (Press Circle again to cancel)
~- Inner Refuge -~
==============================================================================
Duplicated From: Blorb
MP Cost: Gradual once used
- Press Circle (Press Circle again to cancel)
~- Juggle -~
==============================================================================
Duplicated From: Juggleranium
MP Cost: 20
- Press Circle
~- Kiai -~
==============================================================================
Duplicated From: Ninjaroid 2.0
MP Cost: None
- Press Circle (Press Circle again to cancel)
______________________________________________________________________________
==============================================================================
[6] ITEMS [0600]
==============================================================================
==============================================================================
BREAD
==============================================================================
~- Burnt Biscuit -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: -
- Restores 5 HP
~- Rye Bread -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: 500
- Restores 50 HP
~- Corn Muffin -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: 950
- Restores 100 HP
~- Maple Scone -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: 1400
- Restores 150 HP
~- Apple Pastry -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: 1800
- Restores 200 HP
~- Cinnamon Roll -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: 2300
- Restores 150 HP
~- Sugar Leaf -~
==============================================================================
Found: Tunnbrod's Bakery
Buy: 2700
- Restores 300 HP
==============================================================================
ICE CREAM
==============================================================================
~- Dry Ice -~
==============================================================================
Found: Kiri's Creamery
Buy: -
- Keeps ice cream cold
~- Ice Cream Cone -~
==============================================================================
Found: Kiri's Creamery
Buy: -
- Restores 5 HP
~- Persimmon Crunch -~
==============================================================================
Found: Kiri's Creamery
Buy: 200
- Restores 30 MP
~- Tofu Vanilla -~
==============================================================================
Found: Kiri's Creamery
Buy: 350
- Restores 50 MP
~- Wasabi Mint -~
==============================================================================
Found: Kiri's Creamery
Buy: 800
- Restores 100 MP
~- Red Bean Ripple -~
==============================================================================
Found: Kiri's Creamery
Buy: 1250
- Restores 150 MP
~- Herbal Sherbet -~
==============================================================================
Found: Kiri's Creamery
Buy: 1700
- Restores 200 MP
~- Yam Skin Swirl -~
==============================================================================
Found: Kiri's Creamery
Buy: 2500
- Restores 300 MP
==============================================================================
ONIGIRI
==============================================================================
~- Plum Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 300
- Restores 30 HP
~- Seaweed Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 500
- Restores 50 HP
~- Shiitake Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 900
- Restores 100 HP
~- Tuna Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 1400
- Restores 150 HP
~- Salmon Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 1850
- Restores 200 HP
~- Uni Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 2400
- Restores 250 HP
~- Fugu Onigiri -~
==============================================================================
Found: Hosomaki Sushi
Buy: 2500
- Restores 300 HP
==============================================================================
MEALS
==============================================================================
~- Chef Salad -~
==============================================================================
Found: Pepper's Grill
Buy: 600
- Restores 30 HP and 30 MP
~- Pork Pot Pie -~
==============================================================================
Found: Pepper's Grill
Buy: 950
- Restores 50 HP and 50 MP
~- Possum Burger -~
==============================================================================
Found: Pepper's Grill
Buy: 1900
- Restores 100 HP and 100 MP
~- Steak Dinner -~
==============================================================================
Found: Pepper's Grill
Buy: 2800
- Restores 150 HP and 150 MP
~- Hellstew -~
==============================================================================
Found: Pepper's Grill
Buy: 3200
- Restores 0-300 HP and 200 MP
~- Hellstew Flambe -~
==============================================================================
Found: Pepper's Grill
Buy: 3200
- Restores 300 HP and 200 MP
~- Anthedon's Feast -~
==============================================================================
Found: Pepper's Grill
Buy: 4700
- Restores 150 HP and 250 MP
~- Celestial Special -~
==============================================================================
Found: Pepper's Grill
Buy: 5500
- Restores 300 HP and 300 MP
==============================================================================
DRINKS
==============================================================================
~- Daily Delight -~
==============================================================================
Found: Leyden's Lounge
Buy: 400
- Boosts up to 20 HP and 20 MP
~- Passion Punch -~
==============================================================================
Found: Leyden's Lounge
Buy: 800
- Temporarily increases Strength by 10
~- Vigorade -~
==============================================================================
Found: Leyden's Lounge
Buy: 900
- Temporarily increases Defense by 10
~- Bull's Eye Blend -~
==============================================================================
Found: Leyden's Lounge
Buy: 500
- Temporarily increases Focus by 10
~- Shamrock Seltzer -~
==============================================================================
Found: Leyden's Lounge
Buy: 200
- Temporarily increases Luck by 30
~- Protein Blitz -~
==============================================================================
Found: Leyden's Lounge
Buy: 2000
- Temporarily increases Strength by 20
~- Fortified Draft -~
==============================================================================
Found: Leyden's Lounge
Buy: 3000
- Temporarily increases Defense by 20
~- Squint Julep -~
==============================================================================
Found: Leyden's Lounge
Buy: 1000
- Temporarily increases Strength by 20
~- Serendipity Shake -~
==============================================================================
Found: Leyden's Lounge
Buy: 500
- Temporarily increases Luck by 50
~- Titan Brew -~
==============================================================================
Found: Rampart Isle
Buy: -
- Temporarily increases Strength by 50
~- Gargoyle Gulp -~
==============================================================================
Found: Rampart Isle
Buy: -
- Temporarily increases Defense by 50
~- Cyclops Smoothie -~
==============================================================================
Found: Rampart Isle
Buy: -
- Temporarily increases Focus by 50
~- Genie Tonic -~
==============================================================================
Found: Rampart Isle
Buy: -
- Temporarily increases Luck by 100
==============================================================================
KEY ITEMS
==============================================================================
~- Broken Glasses -~
==============================================================================
- Fontina's cracked pair of glasses
~- Lazulnut -~
==============================================================================
- A pure crystal produced by the Wellspring Tree
~- Maiden's Glasses -~
==============================================================================
- Crystal clear glasses with lenses of Lazulnut
~- Galvabot Kit -~
==============================================================================
- A Gandrake invention that mass-produced Galvabots
~- Angler Fillet -~
==============================================================================
- Fillet of Angry Angler. Eat at your own risk
~- Hellstew -~
==============================================================================
- An infamous stew so spicy, it reduces one's lifespan
~- Champion's Belt -~
==============================================================================
- The golden belt awarded to the Arena Champion
~- Pricey Jem -~
==============================================================================
- A jewel with price tag still attached. Many zeroes
~- Soaring V -~
==============================================================================
- An electric lute of legend that enraptured audiences
~- Nebulite -~
==============================================================================
- A chunk of nebulite
~- Thrushroom -~
==============================================================================
- A mysterious fungus
~- Zoom Lens -~
==============================================================================
- An invention for taking pictures of faraway objects
~- Jetboard -~
==============================================================================
- A contraption for crossing the sea
~- Lever -~
==============================================================================
- A key to activate a device
______________________________________________________________________________
==============================================================================
[7] EQUIPMENT [0700]
==============================================================================
==============================================================================
ACCESSORIES
==============================================================================
~- Heavy Gloves -~
==============================================================================
Found: Modena's Emporium
- Strength +5
~- Wrist Guards -~
==============================================================================
Found: Modena's Emporium
- Defense +5
Luck +10
~- Spyglass -~
==============================================================================
Found: Modena's Emporium
- Focus +5
~- Heart Earrings -~
==============================================================================
Found: Modena's Emporium
- Luck +30
~- Leather Vest -~
==============================================================================
Found: Modena's Emporium
- Defense +10
~- Opera Glasses -~
==============================================================================
Found: Modena's Emporium
- Focus +10
~- Tiger Scroll -~
==============================================================================
Found: Modena's Emporium
- Strength +10
Defense +3
~- Blessed Robe -~
==============================================================================
Found: Modena's Emporium
- Luck +50
~- Warrior's Ring -~
==============================================================================
Found: Modena's Emporium
- Strength +15
Defense +3
~- Angel's Cloak -~
==============================================================================
Found: Modena's Emporium
- Defense +15
~- Tiger Eye -~
==============================================================================
Found: Modena's Emporium
- Strength +3
Focus +15
~- Golden Teapot -~
==============================================================================
Found: Modena's Emporium
- Focus +3
Luck +80
~- Hachimaki -~
==============================================================================
Found: Picodon Jungle
- Strength +7
Defense +2
Luck +10
~- Hardhat -~
==============================================================================
Found: Roquefort Mine
- Defense +4
~- Fire Blanket -~
==============================================================================
Found: Mt. Terroir
- Defense +6
Focus +5
Luck +8
~- Lightning Rod -~
==============================================================================
Found: Arena
- Defense +8
Luck +15
~- Garlic Talisman -~
==============================================================================
Found: Mouna Temple
- Strength +5
Defense +5
Focus +5
Luck +5
~- Mycella's Ring -~
==============================================================================
Found: Obtain from Mycella
- Strength +1
Defense +3
Focus +1
Luck +1
~- Burrini's Ribbon -~
==============================================================================
Found: Obtain from Burrini
- Strength +1
Defense +2
Focus +1
Luck +1
~- Fontina's Armlet -~
==============================================================================
Found: Arena
- Strength +1
Defense +1
Focus +2
Luck +1
~- Twin's Headband -~
==============================================================================
Found: Arena
- Strength +3
Defense +1
Focus +1
Luck +2
~- Istara's Scarf -~
==============================================================================
Found: Arena
- Strength +3
Defense +1
Focus +1
~- Clochette's Belt -~
==============================================================================
Found: Arena
- Strength +1
Focus +2
Luck +2
~- Flak Jacket -~
==============================================================================
Found: Must Invent
- Defense +14
Focus +10
Luck +10
~- Lucky Cow Bell -~
==============================================================================
Found: Must Invent
- Luck +100
~- Corrugated Helm -~
==============================================================================
Found: Must Invent
- Defense +20
~- Mystic Bracer -~
==============================================================================
Found: Must Invent
- Strength +20
==============================================================================
WEAPONS
==============================================================================
~- Katana -~
==============================================================================
Found: Default
Musashi's favorite blade is sleek, sharp, and swift. He carries this weapon
in his right hand and has it drawn and ready to strike whenever he's not in
Antheum. Although his talents with the katana are minimal when he begins
training under Master Mew, Musashi will come to learn many impressive
abilities from those he encounters.
+-------+----+----------+-----------------------------------------------+
| LEVEL | MP | STRENGTH | COMMENTS |
+-------+----+----------+-----------------------------------------------+
| 1 | - | +5 | Needs tempering by a skilled blacksmith |
| 2 | 2 | +10 | An average blade for an average warrior |
| 3 | 4 | +15 | A good blade but nothing to write home about |
| 4 | 6 | +20 | A blade of superior craftsmanship |
| 5 | 8 | +25 | A mighty blade without equal |
+-------+----+----------+-----------------------------------------------+
~- Great Oar -~
==============================================================================
Found: Wellspring Woods (Prologue)
Latent Power: Maelstrom
MP Cost: 50
Master Mew borrowed the Great Oar from Musashi while he slept and imbued it
with the Maelstrom Latent Power. The Great Oar was a sturdy secondary weapon
prior to Master Mew's tinkering, but now it is the most devastating weapon in
all the land. The Maelstrom consumes a lot of MP, but is well worth it. No
other attack causes as much damage over a greater area as the Maelstrom. When
in doubt, unleash the Maelstrom!
~- Sword of Earth -~
==============================================================================
Found: Antheum (Chapter 2)
Latent Power: Tremor Thrust
MP Cost: 10
Use the Sword of Earth's Tremor Thrust ability to depress large buttons,
shatter boulder, and cause naerby goes to fall to the ground. Of the five
sacred swords, it is the most specialized and should only be used when a
situation requires its use. Nevertheless, if a situation in tenuous, give the
inexpensive Tremor Thrust a try!
~- Sword of Water -~
==============================================================================
Found: Roquefort Mine (Chapter 2)
Latent Power: Hydro Blast
MP Cost: 15
The Hydro Blast Latent Power is the first ranged attack that Musashi acquires.
Although its initial purpose is to extinguish flames, it can also be used to
inflict moderate damage to any noumber of enemies from afar. It is the most
effective against enemies that are too hot to touch.
~- Sword of Fire -~
==============================================================================
Found: Antheum Academy (Chapter 3)
Latent Power: Pyro Blast
MP Cost: 15
Use the Sword of Fire to unleash a volley of fireballs at an enemy. Sure, the
Sword of Fire is designed to set torches ablaze, but it's also a great
weapon. The Pyro Blast's fireballs not only cause a lot of damage to distant
enemies, but they can burn right through an emey and continue traveling a
short distance. Conside switching to the Sword of Fire when Musashi's HP is
low and the availability of the Great Oar's attack is not an option.
~- Sword of Wind -~
==============================================================================
Found: Antheum (Chapter 4)
Latent Power: Hurlwind
MP Consumption: 15
Like the Sword of Earth, the Sword of Wind is primarily used in specific
situations. It is perfectly designed to aid in defeating Vapor Knights, or
moving enemies onto unreachable swithces. The Hurlwind as an attack causes
little damage, however, if a situation gets overwhelming, use the Hurlwind to
scoop up nearby enemies and cast them aside. Not only will Musashi gain some
breathing room, but the enemies will remain dizzy for a short period of time.
~- Sword of Void -~
==============================================================================
Found: Mouna Temple (Chapter 5)
Latent Power: Shadow Warrior
MP Cost: Gradual once used
Musashi doesn't acquire the Sword of Void until late in the game and, as a
result, it is used rather infrequently compared to the others. The Shadow
Warrior ability enables Musashi to turn invisible. Use this ability to pass
security cameras undetected, or sneak up on enemies. The Sword of Void is a
good choise to escape a sticky situation, but it lacks attack capabilities.
______________________________________________________________________________
==============================================================================
[8] TITLES [0800]
==============================================================================
~- New -~
==============================================================================
How to get: Default
~- Stranded -~
==============================================================================
How to get: Defeat the Vaporbot on Nebulium Tower
~- Earthshaking -~
==============================================================================
How to get: Complete the Rite of Transfer with the Sword of Earth
~- Suicidal -~
==============================================================================
How to get: Earn a "C" ranking during the Flying Machine Rampage event at
Roquefort Mine
~- Daredevil -~
==============================================================================
How to get: Earn a "B" ranking during the Flying Machine Rampage event at
Roquefort Mine
~- Hot Shot -~
==============================================================================
How to get: Earn an "A" ranking during the Flying Machine Rampage event at
Roquefort Mine
~- Hot Shot -~
==============================================================================
How to get: Earn an "S" ranking during the Flying Machine Rampage event at
Roquefort Mine
~- Vanquishing -~
==============================================================================
How to get: Defeat Scarlet Kraken at the bottom of Roquefort Mine
~- Handsome -~
==============================================================================
How to get: When Musashi is referred to as "handsome" by Mirabo at the end
of Chapter 3
~- Sizzling -~
==============================================================================
How to get: Defeat Moltan inside Mt. Terroir
~- Red-Hot -~
==============================================================================
How to get: Eat Pepper's infamous Hellstew
~- Extraordinary -~
==============================================================================
How to get: Introduce yourself to the Wind Maiden by saying, "I'm Musashi,
swordsman extraordinaire!"
~- Famous -~
==============================================================================
How to get: Introduce yourself to the Wind Maiden by saying, "I'm Musashi,
the famous samurai!"
~- Notorious -~
==============================================================================
How to get: Introduce yourself to the Wind Maiden by saying, "I'm Musashi,
the legendary heartbreaker!"
~- Shameless -~
==============================================================================
How to get: Talk to Chimay at Antheum without possession of the Hearing Aid
~- Promising -~
==============================================================================
How to get: Talk to Chimay at Antheum with possession of the Hearing Aid
~- Merciful -~
==============================================================================
How to get: Rescue Clochette and escape Mouna Temple
~- Peeping -~
==============================================================================
How to get: Try to enter the Chief's Quarters when Clochette is changing into
her Maiden costume
~- Plundering -~
==============================================================================
How to get: Find Soaring V at Mouna Temple and give it to Selfie
~- Captivating -~
==============================================================================
How to get: Successfully perform the Juggle ability on cue during the event
with Troupe Broccio
~- Boring -~
==============================================================================
How to get: Do not successfully perform the Juggle ability on cue during the
event with Troupe Broccio
~- Deadly -~
==============================================================================
How to get: Complete the Leader's Cup 100 at the Arena
~- Chivalrous -~
==============================================================================
How to get: Rescue Mycella from Rampart Isle
~- Card Shark -~
==============================================================================
How to get: Collect all 110 Imagicards
______________________________________________________________________________
==============================================================================
[9] MYSTICS [0900]
==============================================================================
~- Modena -~
==============================================================================
Rescued in: Prologue
Found: Wellspring Woods
- Found after completing Master Mew's lesson on duplication
~- Shiranzo -~
==============================================================================
Rescued in: Prologue
Found: Wellspring Woods
- Found after the motorcycle chase in the tunnel
~- Palou -~
==============================================================================
Rescued in: Prologue
Found: Nebulium Tower
- Found on the first floor of Nebilium Tower
~- Asadero -~
==============================================================================
Rescued in: Chapter 1
Found: Wellspring Woods
- Found in Wellspring Woods, north of the climbable cliff
~- Allegee -~
==============================================================================
Rescued in: Chapter 1
Found: Wellspring Woods
- Found near the entrance to Manglewood
~- Mugwort -~
==============================================================================
Rescued in: Chapter 2
Found: Roquefort Mine
- Found on top of the railroad bridge
~- Kiri -~
==============================================================================
Rescued in: Chapter 2
Found: Roquefort Mine
- Found on the catwalk right before the elevator lift
~- Mrs. Tilsit -~
==============================================================================
Rescued in: Chapter 2
Found: Wellspring Woods
- Found past the boulder blocking the trail
~- Molbo -~
==============================================================================
Rescued in: Chapter 2
Found: Wellspring Woods
- Found on the ledge surrounding the Wellspring Tree
~- Geldbrenner -~
==============================================================================
Rescued in: Chapter 2
Found: Wellspring Woods
- Found in the alcove behind the Wellspring Tree
~- Fiore -~
==============================================================================
Rescued in: Chapter 2
Found: Roquefort Mine
- Found in the tunnel north of the main room
~- Golovnin -~
==============================================================================
Rescued in: Chapter 2
Found: Roquefort Mine
- Found in the tunnel east of the second cave hub
~- Lou -~
==============================================================================
Rescued in: Chapter 2
Found: Roquefort Mine
- Found in the tunnel south of the second cave hub
~- Hosomaki -~
==============================================================================
Rescued in: Chapter 3
Found: Mt. Terroir
- Found near the lava pool in the second area of the volcano
~- Trixie -~
==============================================================================
Rescued in: Chapter 3
Found: Mt. Terroir
- Found in the large cave beyond the lava waterfall
~- Broccio -~
==============================================================================
Rescued in: Chapter 3
Found: Mt. Terroir
- Found outside of the large cave
~- Taleggio -~
==============================================================================
Rescued in: Chapter 3
Found: Nebulium Tower
- Found outside of the elevator on floor 2F of Nebulium Tower
~- Pepper -~
==============================================================================
Rescued in: Chapter 3
Found: Mt. Terroir
- Found near the checkpoint by the cave exit
~- Sybella -~
==============================================================================
Rescued in: Chapter 3
Found: Mt. Terroir
- Found on a rock platform just outside of Moltan's lair
~- Nox -~
==============================================================================
Rescued in: Chapter 4
Found: Picodon Jungle
- Found on the tree trunk near the starting point
~- Pecorino -~
==============================================================================
Rescued in: Chapter 4
Found: Picodon Jungle
- Found on the high ledge in the waterfall cave
~- Chimay -~
==============================================================================
Rescued in: Sidequest
Found: Roquefort Mine
- Found during "Fire Up the Furnace" at the bottom of the second elevator
shaft. The side quest can be taken after completing Chapter 4 if you talk to
Mugwort.
~- Leyden -~
==============================================================================
Rescued in: Chapter 5
Found: Picodon Jungle
- Found in the cave behind the Picodon statue
~- Selfie -~
==============================================================================
Rescued in: Chapter 5
Found: Picodon Jungle
- Found in the treetops near Arachnolia's lair
~- Bel -~
==============================================================================
Rescued in: Chapter 5
Found: Mouna Temple
- Found in the corner of the main room of the temple
~- Mimolette -~
==============================================================================
Rescued in: Chapter 5
Found: Mouna Temple
- Found in the hallway behind the spotlight
~- Raclette -~
==============================================================================
Rescued in: Chapter 5
Found: Mouna Temple
- Found in the room behind the first laser trap
~- Colby -~
==============================================================================
Rescued in: Chapter 5
Found: Mouna Temple
- Found on the platform in the aqueduct
______________________________________________________________________________
==============================================================================
[10] IMAGICARDS [1000]
==============================================================================
Note: This info was taken from GuideGuy's Imagicard List, with his permission
of course. :)
~- Mystic Series -~
==============================================================================
1. Fermiere - $390
2. Mew - $830
3. Banon - $570
4. Tunnbrod - $290
5. Modena - $390
6. Pepper - $440
7. Trixie - $290
8. Trixie? - $540
9. Mugwort - $640
10. Leyden - $250
11. Golovnin - $380
12. Allegee - $290
13. Geldbrenner - $290
14. Sybella - $240
15. Shiranzo - $350
16. Mrs. Tilsit - $410
17. Lou - $330
18. Palou - $370
19. Asadero - $580
20. Kiri - $280
21. Broccio - $540
22. Selfie - $400
23. Pecorino - $240
24. Pecorino? - $480
25. Taleggio - $430
26. Molbo - $270
27. Bel - $500
28. Nox - $380
29. Chimay - $300
30. Raclette - $250
31. Fiore - $250
32. Colby - $250
33. Mimolette - $250
34. Hosomaki - $320
35. Asiago - $190
36. Tomme - $190
37. Mycella - $2160
38. Burrini - $1940
39. Fontina - $2210
40. Mirabo - $2120
41. Maribo - $1900
42. Istara - $1500
43. Clochette - $1550
~- Wellspring Series -~
==============================================================================
1. Galvabot - $610
2. Ninjaroid - $480
3. Ninjaroid? - $140
4. Blasterbot - $630
5. Ripper Bat - $310
6. White Ninjaroid - $730
7. Green Ninjaroid - $690
8. Ninja Rider - $720
9. Red Ninja Rider - $1260
10. Vaporbot - Complete "Vaporbot Face Off" at Arena
11. Gorpus - Complete "Gorpus Gamble" at Arena
~- Roquefort Series -~
==============================================================================
1. Petrivore - $430
2. Ninja Driller - $540
3. Ninja Miner - $720
4. Voltrabot - $830
5. Sumoroid - $1310
6. Ninja Ace - Earn S rank at Roquefort Mine Flying Game
7. Drill Golem - $2420
8. Drill Golem II - Complete "Golem Confrontation" at Arena
9. Scarlet Kraken - $4360
~- Terroir Series -~
==============================================================================
1. Yellow Ninjaroid - $610
2. Magma Drone - $440
3. Oddball - $190
4. Red Galvabot - $1130
5. Salamander - $1080
6. Moltan - Complete "Moltan Metldown" at Arena
~- Picodon Series -~
==============================================================================
1. Shadowbean - $650
2. Arachnuke - $400
3. Great Arachnuke - $550
4. Ninja Trooper - $680
5. Juggleranium - $860
6. Angry Angler - $580
7. Yellow Angry Angler - $570
8. Crimson Gorger - $1780
9. Great Crimson Gorger - Complete "Gorger Air Duel" at Arena
10. Arachnolia - Find in chest where you fought Arachnolia
11. Picobean Man - $850
12. Picobean Woman - $850
13. Picobean Chief - $1150
~- Mouna Series -~
==============================================================================
1. Male Lab Tech - $1200
2. Vault Keeper - $560
3. Vault Guardian - Find in chest at Mouna Temple
4. Vapor Knight - $950
5. Blorb - $500
6. Ninja Digitator - $1190
7. Red Ninjaroid - $800
8. Ashura - Complete "Ashura's Hell" at Arena
~- Special Series -~
==============================================================================
1. Musashi - $1040
2. Female Lab Tech - $??? (Second Playthrough)
3. Ninjaroid 2.0 - Find in chest at Rampart Isle
4. Burrini - $5870 (Second Playthrough)
5. Fontina - $6130
6. Mirabo - $6280
7. Maribo - $4340
8. Istara - $3000
9. Clochette - $3000
10. Mystic Anthedon - $??? (Give Talleggio Zoom Lens)
11. Mycella - $??? (Second Playthrough)
12. Gandrake - Find in chest at Rampart Isle
13. Rothschild - $??? (Second Playthrough)
14. Shiraz - $??? (Second Playthrough)
15. Glogg - $??? (Second Playthrough)
16. Riesling - $??? (Second Playthrough)
17. Malbec - $??? (Second Playthrough)
18. ??? - $??? (Second Playthrough)
19. ??? - $??? (Second Playthrough)
20. ??? - $??? (Second Playthrough, Give Talleggio Zoom Lens)
______________________________________________________________________________
==============================================================================
[11] BESTIARY [1100]
==============================================================================
==============================================================================
ENEMIES [1101]
==============================================================================
~- Ninjaroid -~
==============================================================================
HP: 200 DEF: 0 EXP: 20
Duplication Ability: Chain Attack
This enemy's eyes flash red and it strikes a pose before attacking. It
attacks with two quick slashes, first from the left and then from the right.
The noise of its blades coming together before it attacks betrays its
intentions. Listen for this sound and immediately back away or turn and
defend. A quick strike with the katana will break its concentration and delay
its attack. This is the most common and lowest level enemy in the game.
~- Galvabot -~
==============================================================================
HP: 200 DEF: 0 EXP: 35
Duplication Ability: Three-Sixty
The Galvabot comes to life and rumbles slowly toward its prey with its
robotic arms outstretched. It has two basic attacks, both of which can
deliver moderate damage. It's most common attackis a spinning attack in which
its outstretched arms swing into its prey. This attack is prefaced by a
brief "wind up" period that can be interrupted with a single katana slash.
The Galvabot's other atack is a bit less predictable and more difficult to
avoid. It can extend one of its arms to punch Musashi from afar.
~- Blasterbot -~
==============================================================================
HP: 150/400/800 DEF: 0 EXP: 35/50/75
Blasterbots are small, hovering drones that are equipped with a rapid-fire
gun. They have good aim but once they start firing they cannot alter their
aim until it's time to recharge. A few slashes from the katana will eliminate
a Blasterbot. As the game progresses, the Blasterbots get progressively more
resistant to damage but they essentially remain the same. Press and hold the
L2 button to deflect the incoming firepower until you're close enough to
attack.
~- Ninja Rider -~
==============================================================================
HP: 40 DEF: 0 EXP: -
Small gangs of Ninja Riders make an appearance on the journey to Nebulium
Tower. Ninja Riders are essentially Ninjaroids on motorcycles. All it takes
to defeat them is one well-aimed slash from the katana if passing them
quickly. Ninja Riders are equipped with a gun similar to the Blasterbot's, so
take a defensive position if a Ninja Rider draws its gun.
~- Red Ninja Rider -~
==============================================================================
HP: 200 DEF: 10 EXP: -
There is only one leader of the pack and the Red Ninja Rider is it! This foe
cruises ahead of Musashi and lobs explosive bombs back at him. Pull alongside
the Red Ninja Rider and repeatedly attack it with the katana, but don't
forget to block the Red Ninja Rider's sword attack. This enemy has more HP
than the basic Ninja Rider.
~- Ripper Bat -~
==============================================================================
HP: 250 DEF: 10 EXP: 15
Duplication Ability: Sonic Thrust
The Ripper Bat flies above the ground out of reach from Musashi but it
descend when it is ready to strike. When it is ready to attack, the Ripper
Bat rapidly increases its speed and flies straight towards its prey.
Fortunately, this foe's attack doesn't cover much distance. Simply strafe to
the side while backpedaling to avoid its attack.
~- Ninja Driller -~
==============================================================================
HP: 250 DEF: 10 EXP: 30
Duplication Ability: Angry Hornet
To defeat a Ninja Driller, sneak up behind one and cut it down before it can
react. Note, however, that when a Ninja Driller is aware of it prety, it will
put its heavy drill to use as a weapon. To deflect a charging attack, take a
defensive stance. Ninja Drillers can also use their drills to interrupt a
Chain Attack. This attack almost appears out of nowhere, making it very hard
to anticipate.
~- Voltrabot -~
==============================================================================
HP: 300 DEF: 10 EXP: 45
Duplication Ability: Paralyzing Palm
Voltrabots resemble Galvabots, but they are far more dangerous. For starters,
they are pulsing with electricity and have the ability to strike with
lightning attacks from afar. Watch for a circular outline to appear on the
ground, then quickly step away. In addition, the Voltrabot can use its
lengthy arms to deliver a shocking punch. Dispose of Voltrabots quickly to
eliminate their ranged attacks while fighting lesser enemies.
~- Ninja Miner -~
==============================================================================
HP: 250 DEF: 10 EXP: 35
Duplication Ability: Twin Turbine
Ninja Miners carry a large pickaxe and use it in three distinct ways. Their
primary attack involves swinging the pickaze in a horizontal, albeit slightly
overhead, fashion. This attack delivers a small amount of damage, but not as
much as the leaping attack. Watch for the Ninja Miner to take a step back and
squat down. It will then leap into the air and bring the pickaze down with
tremendous force. Strafe to the side to avoid this attack.
Their final attack is a twirling defensive ability that is capable of
deflecting most of Musashi's attack. Use the left-handed weapon to force them
into this twirling stance while charging the Focus Gauge-it's the only way to
duplicate the ability.
~- Ninja Ace -~
==============================================================================
HP: 500 DEF: 0 EXP: -
Ninja Aces are only located in the tunnels and outskirts of Roquefort Mine.
They fly through the air after Musashi and attempt to knock him into the
tunnel walls. When this method fails, however, they resort to heat-seeking
missiles. To counter their attack, perform the Flying Machine's Side Swing
atack to knock them into the walls.
~- White Ninjaroid -~
==============================================================================
HP: 300 DEF: 0 EXP: 40
Duplication Ability: Banishing Blade
This enemy is a stronger and faster version of the lowly Ninjaroid. It
possesses a similar attack mode as the Ninjaroid, but its second slash is a
devastating overhead attack that can inflict large amounts of damage. It's
possible to defend against this attack, but it's best to get the jump on this
foe and go on the offensive as soon as possible.
~- Sumoroid -~
==============================================================================
HP: 1000 DEF: 0 EXP: 55
Duplication Ability: Infernal Strike
The Sumoroid is a large beast that lives in the pipes below ground. it can
squeeze through the pipes and emerge from a vent to cut off Musashi's
progress. Although it packs a lot of HP, it isn't very agile and it has
limited attacking options. Watch for it to strike with a powerful jab that
utilizes cosmic powers. Another attack involves blowing a lengthy gust of
wind to keep Musashi from moving forward. Beware of its needle attack, too.
~- Yellow Ninjaroid -~
==============================================================================
HP: 600 DEF: 0 EXP: 50
Duplication Ability: Double Cross
Yellow Ninjaroids are a variety of the Ninjaroid clan that is exclusive to
the Mount Terroir region. They are easily identifiable by their bright yellow
jackets. Yellow Ninjaroids attack with both claws simultaneously. They
usually start with a horizontal slash that is usually followed by an overhead
blow.
~- Red Galvabot -~
==============================================================================
HP: 700 DEF: 0 EXP: 60
Duplication Ability: Whirling Dervish
The Red Galvabot looks very similar to a Galvabot, but it packs far more
punch. The Red Galvabot has two main attacks. For starters, it extends its
arm and delivers a lengthy punch that can connect from a considerable
distance. It's more common attack is a spinning one in which the foe squats
down and spins in place while slashing away with its bladed arms.
~- Salamander -~
==============================================================================
HP: 400 DEF: 10 EXP: 70
The Salamander is a rare creature that only leaves its fiery home in the lava
if its prey ventures too close. It is extraordinarly hot to the touch and has
the ability to breathe fire. A coupler of overhead slashes with the Sword of
Water will make quick work of a Salamander. The Hydro Blast also works
wonders against this foe.
~- Magma Drone -~
==============================================================================
HP: 800 DEF: 10 EXP: 45
Duplication Ability: Zanshin
The Magma Drone is a crab-like creature that crawls around the upper reaches
of Mount Terroir with a durable shell on its back. When frightened, it will
hide beneath its shell to ward off most attacks. Although the Tremor Thrust
is effectie at bringing the foe to an upright position, it's simpler to use
the Counterattack ability. Try to lure the Magma Drone into attacking, then
perform a Counterattack before the creature gets under its shell.
~- Oddball -~
==============================================================================
HP: 50 DEF: 0 EXP: 30
Oddballs are tiny creatures with spherical bodies and tiny arms and legs.
Although they look harmless, don't make the fatal mistake of underestimating
them. Oddballs bounce and roll toward Musashi, then leap onto him and preceed
to bit him repeatedly. Ahtough they don't inflict significant damage, this
attack does limit Musashi's movement. When dealing with one or two isolated
Oddballs, simply lockonto them and use the katana. However, when faced with
many of them, use the Maelstrom attack to cause big time damage to them all.
~- Green Ninjaroid -~
==============================================================================
HP: 650 DEF: 0 EXP: 50
Duplication Ability: Diving Falcon
Green Ninjaroids are very similar to White Ninjaroids when it comes to their
basic attacking style, yet they have one key difference. Watch for the Green
Ninjaroid to leap into the air and thrust its claws downward. THey can cover
several steps in a single leap, so be very cognizant of each foe's location
during a fight. Fortunately, these creatures are not incredibly resilient, so
use a Counterattack to maximize results.
~- Shadowbean -~
==============================================================================
HP: 500 DEF: 0 EXP: 35
Duplication Ability: Shooting Star
Shadowbeans are extremely pesky and quite resilient for their size. These
small, black creatures live in the jungle and streak towards their prey in an
attempt to impale Musashi with their pointy heads. For best results, use the
Whirling Dervish attack for the Maelstrom attack, since Shadowbeans rarely
fight alone.
~- Ninja Trooper -~
==============================================================================
HP: 700 DEF: 0 EXP: 60
Duplication Ability: Karmic Circle
The Ninja Trooper lies in wait under a leap until Musashi draws near, then it
leaps out and attacks. This creature is armed with a double-handed blade that
it uses to attack at close range, or from greature distances via a throuwing
attack. It's this randed attack that needs to be duplicated. Note that the
best way to blowk this foe's throwing attack is to stand still; it's much
more difficult to block this attack while on the move.
~- Juggleranium -~
==============================================================================
HP: 300 DEF: 180 EXP: 80
Duplication Ability: Juggle
The Juggleranium is a very timid creature and will close up and not attack if
Musashi gets close to it. Its greatest defense is its tremendous resistance
to damage - although it is weak to fire. he Juggleranium opens and performs
its signature juggling attack as long as its target is several steps away
from it. It's possible to duplicate the attack, but it takes a Focus rating
of roughly 150 to pull it off. Its defense goes to zero when the bud is open.
~- Angry Angler -~
==============================================================================
HP: 550 DEF: 85 EXP: 55
Angry Anglers come in two colors, both of which are equally nasty. These
creatures dwell in the shallow ponds and streams in Picodon Jungle and are
exceptionally aggressive. As soon as an Angry Angler spots Musashi, it turns
and leaps toward him. There are many methods to use to defeat an Angry
Angler, but perhaps the best way is to hit it with the Fish Fillet ability
while it's airborne. Its defense goes to zero when it is out of the water.
~- Arachnuke -~
==============================================================================
HP: 300/450 DEF: 0 EXP: 30/45
Arachnukes are four-legged spiders that have explosive balloons emerging from
their backs. They will slowly crawl toward Musashi after leaving their nest
and steadily inflate the balloon on their backs. It's imperative to act
quickly so that the balloon doesn't explode.
The Pyro Blast is excellent at exterminating an Arachnuke infestation. Stand
back and send fireballs at their nest and watch the little critters crackle
and pop. Beware of Arachnukes with spiky balloons, as they can float into the
air and lalnd on Musashi from above!
~- Red Ninjaroid -~
==============================================================================
HP: 800 DEF: 0 EXP: 70
Duplication Ability: X-Stream
Red Ninjaroids are considerably more dangerous than the other Ninjaroids. Not
only are they fast, they can run, flip through the air, and attack with great
speel. Most importantly, they have more Hp than the other Ninjaroids. Use the
Counterattack ability when squaring off with a lone Red Ninjaroid; otherwise,
unleash the Maelstrom or Pyro Blast latent powers.
~- Vault Keeper -~
==============================================================================
HP: 600 DEF: 0 EXP: 55
Vault Keepers possess no discernible talents and have no specific attacks
that can be duplicated. They are very resilient, though, as they will
continue to fight even after being severed in two! To get rid of them
entirely, destroy their lower body and upper body separately. Their upper
body component will drag itself across the ground in hopes of causing damage.
The lower body will simply wander aimlessly around like a zombie without a
head. Note that they are weak against Banishing Blade.
~- Blorb -~
==============================================================================
HP: 600 DEF: 0 EXP: 65
Duplication Ability: Inner Refuge
These gumdrop-shaped creatures fall from the ceiling like large raindrops and
quickly pull themselves back to form. The Blorbs possess one very special
abbility - perhaps one of the most important abilities to duplicate! These
creatures can transform themselves into invincible cubes when they get overly
frightened. Perform a duplication while they are in this cube form. This
ability will provide a great advantage throughout the rest of the game.
~- Vapor Knight -~
==============================================================================
HP: 750 DEF: 0 EXP: 80
Duplication Ability: Leaping Tiger
The Vapor Knight is a peculiar creature. It is essentially the spirit of a
former knight that continues to roam Mouna Temple inside a golden shell of
armor. It has two amazingly sharp blades that it twirls overhead.
The key to defeating a Vapor Knight is to use the Sword of Wind's Hurlwind
attack to cause the Vapor Knight's impenetrable armor to fall. Rush forward
and attack the core that floats above the armor to damage it. The Vapor Knight
possesses the single most powerful ability in the game, but it requires a
Focus rating of roughly 150.
~- Ninja Digitator -~
==============================================================================
HP: 500 DEF: 0 EXP: 85
The Ninja Digitator is the magician of Mouna Temple. It floats above the
floor while it casts spells that summon Red Ninjaroids or spawn bombs in
Musashi's hands. Ninja Digitators are extrememly simple to destroy - a
couple slashes is all it takes - but their willingness to distract Musashi
with other foes and bombs makes them a challenge nontheless.
Keep an eye on Musashi's hands when fighting a Ninja Digitator to make sure a
bomb doesn't appear there. If this occurs, press the Circle button to toss it
into the air and give it a smack with the sword as it falls.
~- Vault Guardian -~
==============================================================================
HP: 666 DEF: 100 EXP: 140
Duplication Ability: Celestial Strike
Vault Guardians are among the most difficult enemies to fight due to their
impenetrable, expanding shield. They begin a fight with a retractable spiked
flail that is large and difficult to dodge. Leap and strike the Vault
Guardian's head when its eyes flash to land a hit.
Eventually, the Vault Guardian will replace the weapon with a large, double-
bladed axe. The overhead attack from this weapon can be duplicated, so charge
the Focus Gauge while it replaces its broken weapon. Its defense drops to zero
for areas without the shield.
~- Ninjaroid 2.0 -~
==============================================================================
HP: 1000 DEF: 0 EXP: 150
Duplication Ability: Kiai
This deadly foe only appears on Rampart Isle. The Ninjaroid 2.0 is a vastly
improved model of the Ninjaroid. It still wields dual claws, but not it is
faster, larger, stronger, and it can hover above the ground. The Ninjaroid
2.0 is occasionally difficult to track, so use the lock-on feature to stay
with it.
This foe also has the ability to increase its own strength when it gets angry.
It takes a Focus rating of roughly 150 to duplicate its ability, and even then
Musashi has to damage it first. Watch for it to turn red, then perform the
duplication.
==============================================================================
BOSSES [1102]
==============================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Vaporbot
The Vaporbot is a big tough machine that has several attacks. For its first
attack, he will lower his arms to the ground and start spinning towards you.
Simply run in the opposite direction to avoid any collision. If you get too
far away, he will smash his hands together and shoot them at you at a high
speed, making it somewhat hard to get out of the way.
Get up close to the Vaporbot and strike the yellow orb with the spike at its
end. Repeatedly slash it to deal some damage to it. The Vaporbot will curl
into a ball and shoot itself at a wall and ricochet around the room, pinball
style. You will most likely get hurt because the attack in general is very
hard to dodge.
The Vaporbot will then float in the air in the circular form like before.
Watch his big shadow and stay away from it. He will fall, breaking into three
pieces. Attack the central part with the red insignia on it and use Maelstrom
to deal massive damage. He will then rebuild himself again, so go and slash
the glowing orb more.
The Vaporbot's last attack is a gun-type attack where he aims towards Musashi
and fires bullets out of his fingertips. Stay in between the rows of gunfire
and wait for the bullets to stop. Slash the core, dodge the ball form, and
wait for the Vaporbot to crash down again. Keep repeating this process and the
Vaporbot will be totaled.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Gorpus
Gorpus is a giant mechanical scorpion with an attitude. You can take out its
arms, but they will regrow soon. Gorpus's main attack is to slice at you with
its massive claws. Run towards it to have it attack you, and run away from
you get hit. He's stationary with this attack, so it won't follow you. Gorpus
will jump in the air and land shortly after. He's quick and large, so try to
stay out of the impact and get away from the casted shadow. Slash at his
protective jaw plate over its eye whenever you have a chance. The scorpion
will glow red and charge at you if you keep your distance.
This is the way to go, because he slowly runs towards you, making it easy to
dodge. Gorpus has one last attack, but it's dangerous. He will charge up its
tail as it starts to glow. Gorpus will shoot multiple fireballs out of its
tail towards Musashi. Run from side to side in order to dodge them. They are
fast, so be prepared to use Rye Bread or Burnt Biscuits if you get hit at all.
Once the fireballs cease, Gorpus will collapse to the ground, totally
exhausted. Quickly dash in front of the mechanical monster and slash the jaw
piece covering its eye. It may take one or two successful tries to destroy
the place. If he gets up, the dodge more attacks and wait for him to shoot
fireballs again.
Once the jaw place is off, use your Great Oar to swing into Gorpus's eyeball.
It will rear back in pain and a new jaw plate will appear. It will become
faster with its attacks and try to strike you since you're up close. Run away
from the beasts claws or dodge them and slash at the claws.
If you break off a claw, dodging the attack will be much easier for there's
only one claw to deal with and the other doesn't grow back for a while. You
can take out both of its claws, totally eliminating that attack until the
claws regrow. Gorpus will shoot more fireballs every time its eye is damaged
so take note of that. It will take three hits to the eye to kill the
creature, but remember that you must destroy the jaw piece each time. Once
Gorpus is slain, you recieve the Sword of Earth.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Drill Golem
This guy is insanely hard, and it took me at least 20 tries to take him out.
Make sure you have a lot of Rye Break, because his attacks deal over 30
damage. The little moving space doesn't help either. The boss only has two
attacks, but they are devastating. The first attack is where the Drill Golem
moves his drill hands and attempts to smash you. Jump away from him and you
should dodge the hit. The second move is when he breathes fire at you. This
attack has a very long range, so either go to the opposite side of the
elevator or try to get behind the big guy. The key to winning this battle is
to keep your distance.
Stay on the opposite side of the elevator. Drill Golem will lumber toyou. Run
behind him to get away. If he rises and rears back his head, then get behind
him: he's about to spew fire. The first attack takes a bit of time to
execute, so you can get more hits in. Use Angry Hornet one or two times on
his back, then run aawy before he swipes at you.
Run back to the other side of the elevator and wait for him to comes towards
you again. Use a Passion Punch and use Angry Hornet on his back, and always
stay moving. If he traps you in a corner, you're pretty much done. Don't use
Maelstrom; it's a waste of MP. Angry uses less MP and it actually deals as
much or more damage.
If you're out of MP, then swipe him with a couple katana slashes. Don't use a
Chain Attack, because it takes too long, and by then, he's already in front of
you and ready to attack. Drill Golem is insanely hard, but once you have his
pattern down, you can take him out after a couple of tries. Once you kill the
big guy, it will get knocked down off of the elevator and explodes. Woohoo!
~- Alternate Strategy (by Draco Purity Starscream) -~
My character's stats at this time:
Level - 5
HP - 125
MP - 129
Strength - 50
Defense - 35
Focus - 32
Luck - 40
I believe I had chose that I wanted to improve my strengths (MP and Strength)
once, and individually improved my Strength three times to achieve these
stats.
I also had a single upgrade using 2 magic alloy on my katana, I was wielding
the Earth Sword, and had the Hard Hat equipped.
During this battle, I was immediately being submerged in fire until I
developed a hasty strategy. I approached the scorpion, and when he got ready
to strike me, I ran back and around him, and used Angry Wasp on his back once
or twice. After the first or second time, I used a Passion Punch, and was
dealing 400-600 damage per Angry Wasp. Over the battle, due to mistakes in
the beginning and in my timing, I only used 3 Rye Breads.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Drill Golem
Lucky for us, this time the Drill Golem is nowhere near as hard as he was
before. You have a lot more space to move around, and his attacks are
different, and weaker to boot. He will plod towards you with its small legs
and come forth. Run behind him and start slashing the pesky robot. Don't use
a Chain Attack, because he will turn around and grab Musashi in his drill,
spin him around, and shoot him in the air to deal massive damage.
Slash him two or three times, then flee to any side of the room. The Drill
Golem will engage in its long range attack when far away. His drill arms will
open, revealing two cannons. Stay in the center of his two arms and run to
the middle of him when he is firing. Unleash an Angry Hornet attack on him
once or twice.
After your assault, the Drill Golem will most likely burrow under the ground.
Its drills will stick out of the ground and chase you. Run or jump over them
and have the Sword of Earth equipped. The drills will stop and poke out of
the ground a little more. That's your cue to use Tremor Thrust. The
earthquake will scare Drill Golem out of hiding and deal a lot of damage to
the machine. He will rise and start to slowly move towards you. Run behind,
deliver a few quick slashes, then get to the other side of the room.
The best time to attack the Drill Golem is when he's firing his cannons,
because he won't more for quite a bit of time. It won't be long before the
Drill Golem is down for good. Hey, just be grateful that he was way easier
than before!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Scarlet Kraken
The Scarlet Kraken is a very huge boss; occupying a lot of the area. It is
cessile, and can only move from side to side. It has many long tentacles
which can lash out and grab Musashi and throw him into a wall to deal damage.
Stay to the side of the beast and slash at it, trying to stay away from
oncoming tentacles. The most common attack of the Scarlet Kraken is that it
raises its front legs and sends them crashing down to the ground, starting a
minor tremor.
This attack has a long range, so be prepared to move out of its way. Since
this is its most common attack, don't use a Chain Attack because it will most
likely stomp down on you while you're performing the attack. Another attack
that Scarlet Kraken uses is where it firest black ink bombs up into the air,
letting them fall to the ground. Dodge the bombs and stay away from them
entirely. If Musashi walks on a black area where one fell, he will take
damage.
Keep attacking the side of the beast or even its tentacles. The kraken will
turn to one side of the room and start gushing water from its big mouth.
Double jump over the water and head to the backside of the creature, where
its giant water sac is located. This is the most vulnerable part of the
beast, so slash away with the little time you have. When the water stops, it
will move away, ending your attack on the sac.
When you've slashed away at the Kraken enough, it will lay on the ground and
expose its tongue out. Aim for the blue shining tip of the tongue and use
Angry Horner on it several times. This is really the only surefire way of
defeating the boss. Attackin the outside of it would just take way too long.
Scarlet Kraken will repeat all of these tactics to you. Remember all of the
cues for his attacks so you can successfully dodge and counter them without
taking much damage. Keep attacking the outside of the kraken and wait for it
to stick out its tongue. That's when you attack with Angry Hornet or
Banishing Blade.
If you don't have the Eagle Goggles or just don't like to use it, you can get
a feel for its HP. When the Scarlet Kraken turns blue, you know that it has
little health left, so up your attacks on its tongue to destroy the beast. You
will receive the Sword of Water once the Scarlet Kraken is killed.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Moltan
First off, smash the stones at the entrance to grab some powerups and Drop
down to start the battle. Equip the Sword of Water, because you will need it
for this fight. You will be fighting Moltan on this giant rock as the fire
beast stays in the lava surrounding you.
His basic attack is a claw swipe, where he will attempt to smack you around
with his giant hands. His next attack is where he will spit four flaming rocks
up in the air. Run from one side of the platform to the other to avoid the
rocks. Moltan's last attack is where he will slam his hands on the ground,
creating a shockwave.
His hands will stay on the ground for several seconds, and this is the time
to attack. Use Hydro Blast on his hands to freeze his hands. Jump on the
hardened one to get closer to Moltan's head. Now repeatedly use Hydro Blast
on his head. You may only get one or two shots in, but that's alright. Moltan
will rip his hardened hands off and regrow new ones as he dives into the
lava. The disembodied hands will turn into powerups, so grab them before they
disappear. Look for rising flames to signal where Moltan will pop up next.
Moltan will change up his attacks as the battle goes on. Once you take out
more and more of his health, the attacks become deadlier. Now his claw swipe
attack will be even more powerful, as he will shoot flaming streaks at you.
Dodge them as well as his giant hands. Also, Moltan will not only shoot four
boulders, but now he will release up to 10. When you get on Moltan's hardened
hands, he will start to shoot gusts of air in an attempt to blow you off and
mess up your aim. Hydro Blast his face as quickly as possible to avoid this.
The battle will take a while, and make sure to use MP replenishing items
throughout the fight or else you'll be in trouble.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Crimson Gorger
As Musashi hitches a ride on the three beetles, a giant insect crashes
through the cave wall. You must use the three beetles as platforms to fight
and avoid this creatures attacks. The Crimson Gorger will start the battle by
spewing fireballs at you. Hop from beetle to beetle (you can't fall off of
them) to avoid the fireballs. The insect spends most of the battle feasting
on your beetle buddies.
His second attack is where he will close his mouth for a couple seconds and
home in on one beetle. The giant beast will then pull back and snatch the
beetle out of the air. Make sure you're not standing on the victim or else
you'll get eaten too. If that happens, repeatedly hit Square to free yourself
and avoid the fate of the beetle. A new beetle will take the place of the
fallen one.
The best way to attack the beast is to use Pyro Blast as he dines on a
beetle. Shoot it in the Crimson Gorger's mouth to damage him. His next attack
is harder to dodge. The Crimson Gorger will dive underwater and wait for
several seconds. It will then jump out of the water and grab a beetle in its
mouth. Start to attack it when it feasts on the bug.
His next attack is great, considering it leaves the big guy open for attack
for a while. The giant insect will fly behind you and grab one of the beetles
with his tongue. He starts to pull the beetles towards his mouth until he can
chomp down on it. Jump to another beetle and repeatedly use Pyro Blast on his
face. Once you deplete enough of his health, the Crimson Gorger will fly into
another section of the cave where an even larger beast lives.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Great Crimson Gorger
The Great Crimson Gorger is a larger version of the Crimson Gorger. It looks
like the predator becomes the prey as the Great Crimson Gorger ambushes the
Crimson Gorger and eats it. The battle is more or less the same, yet his
attacks are bigger and more dangerous. The fireballs that he shoots out are
bigger and harder to avoid. He will still use attacks that the Crimson Gorger
used, like diving underwater and his tongue attack. You should know how to
dodge them by now.
The Great Crimson Gorger has one new attack. He will turn around and start to
shoot lightning bolts out of its tail. Double jump from bug to bug as you
leap over the lightning as it comes towards to you. The lightning will branch
into two bolts, so avoiding it is a lot tougher. Continue to use Pyro Blast
as it snacks on the beetles and hopefully you brought a lot of MP and HP
replenishing items. If not, then these two battles will be a lot harder. Keep
attacking with Pyro Blast and you will take down the big guy as well as
escape out of the cave.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Arachnolia
This battle is the hardest you've fought so far, so get ready for a long
fight! The beast is exceptionally larger than you, so even its tiny feet pose
quite a threat to you. It will begin by jumpin into the air and crashing
down. It will stretch its legs out into a walking stance, so you can get
flicked to the side by its feet. Arachnolia can shoot webs at you. If you're
caught in a web, repeatedly press Square while moving the left analog to the
left and right. To avoid the webs, run under Arachnolia.
The evil spider also drops pods on the ground, which will fire seeds in all
directions. Its most common attack is where it spins around, knocking
anything out in its way. Take not that Arachnolia can and will drop
Arachnukes to deal with you. This is a good thing, since they often drop HP
and MP balls.
The first part of the battle is the easiest. Your task at hand is to damage
Arachnolia's four legs. The easiest way to do this is to run under its legs
and use Maelstrom, but that uses a lot of MP, even with Mycella's Ring on.
You need all the MP you can get, so individually slash each leg. Once all
four legs are damaged, Arachnolia will retreat up onto the ceiling in an
attempt to heal itself.
The first time this happens, the Picobean Chief will thank Musashi by
planting four seeds around the room. The seeds grow into large flowers that
tower up to the ceiling. Head to the closest flower and use the spider web on
the ground to jump up to it. Once on the flower, equip the Sword of Fire and
aim at Arachnolia. You must use Pyro Blast and hit the glowing purple
underside of the beast.
You can even save MP by jumping on Arachnolia and using a Chain Attack on the
underbelly, but it's better used later in the battle when you're almost out of
MP. It will drop to the ground after a successfull attack or two. You will
have to repeat this entire process over again; like I said, this fight takes a
while. With some patience and plenty of MP, Arachnolia will finally lose.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Ashura
Ashura is the latest creation of Shiraz and his henchmen. As you fight this
beast, Clochette is trapped in its torso. Ashura is a giant beast with six
arms with a sword in each hand. Ashura wastes no time in starting the battle
as he slams his swords into the ground, creating a massive shockwave. Jump
over it to avoid damage. The swords will stay in the ground a bit. Check for
which sword is glowing the brightest, and attack it.
I prefer using Banishing Blade until the sword breaks. Ashura will back up
the attack by swinging the remaining swords. He will either swing it
horizontal or vertical. You can't tell which way he will swing it, so dodging
the attack is a pain. He will finally use an overhead slash attack, which
results in a sword getting stuck in the ground. Attack it with Banishing
Blade until it shatters.
Ashura will repeat this attack until you destroy the rest of his many
weapons. Once they are all destroyed, he will summon a huge version of the
Sword of Void. At first, the sword will swing down to the ground like a
pendulum. Wait for it to stop, then use Banishing Blade or a Chain Attack on
it. After a while, Ashura will try to grab you. Run away and watch for the
sword to fall from the sky. Don't let it impale you!
If Ashura grabs you, repeatedly press Square while moving the left analog
stick back and forth. Ashura will change things up another time. Avoid the
shadow on the ground and wait for the sword to drop to the ground. It will
spin around while shooting flames at you. Use a long range attack, such as
Hydro Blast, to extinguish the flames and deal damage to the sword. Keep it
up and Ashura will bite the dust.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Malbec
You really can't expect to fight a 10-year old nerd hand to hand, can you?
Malbec will spend most of the time utilizing his wacky inventions throughout
the battle. The battle takes place in a circular room with six glowing
portals circulated around the room. Malbec will float around the room while
calmly sitting in a chair.
He is accompanied by four gun-toting Ninja Lab Girls who will gun you down in
an instance, so watch out. When Malbec appears, run over and begin to slash at
him. Ignore the Lab Girls, because they will respawn anyways. Soon after your
assault on Malbec, he will disappear along with his evil lackeys.
Malbec will appear on all six portals. Obviously, only one of the six is the
real one. You can slash each and every one of them (the fakes will simply
disappear) until you find the real one, but let's not waste all that time. He
will be preparing his capsule cannon and when ready, he'll shoot one of those
black capsules at you, which damages you if hit.
Go to the center of the arena with Mycella's Ring and Great Oar equipped, and
use Maelstrom to hit all six, giving you an automatic hit on the real one. He
will whine and disappear again. He will reappear with his Lab Girls again,
ready to fire. Repeat this process over and over again until Malbec falls to
his demise in the pit below. Once you kill Malbec, you will recive the Lever.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Glogg & Riesling
This is a very interesting fight, especially since you're fighting two dudes
here. The fight will take place on a circular platform, and each guy will
stand next to each other. One will begin to swing his weapon around; don't
bother him. The other guy will stand and wait there. Run up to the stationary
one and use Celestial Strike on him. You can only only get one hit off before
he disappears and reappers to the side. Keep attacking him with Celestial
Strike one hit at a time.
Once both men are opposite from each other, whomever was swinging his weapon
will throw it at the other guy. The other guy will hit it back to him,
stunning the thrower momentarily. This attack creates a huge explosion and
can take around a third of your health out, so watch out for this. Use this
opportunity to attack the stunned opponent with a Chain Attack. The other guy
will rush to his aid, so run away.
When both are recovered, they will criss-cross around the arena, ramming into
you if you happen to be in the way. Stay near the edges of the arena to avoid
contact as much as possible. Now the roles will switch. Whomever was swinging
their weapon will now stand there. The guy who just stood there before will
now swing around his weapon. You will have to repeat this process over and
over again. If you don't have any MP replenishing items with you, the battle
will take a long time since you can only get one hit off before the guy
disappears. If not, then it's a breeze.
Once you defeat one of your opponents, they will fall to their doom. The
opponent left standing will swing around their weapon. Think of it as if you
are the defeated guy. The guy left standing will swing around his weapon and
throw it at you, as if you're the one to bat it away. Instead, run away from
the thrown weapon and attack the thrower when he is stunned. Now he will
criss-cross around the arena in an attempt to hit you. Once that's done, he
will now stand there and do nothing. That will give you a perfect opportunity
to charge the lone attacker.
Since no one is left to swing or throw your weapon, the roles will switch
after a given amount of time. I know this strategy sounds REALLY confusing,
but this fight is really frickin' weird. You'll get the hang of it when
you're fighting them, so don't worry. Once Glogg and Riesling are defeated,
you will return to the previous area.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Shiraz
Don't you love really hard fights? What else would you expect from the silent
but deadly warrior? Shiraz has catlike reflexes and an arsenal of strong and
quick attacks. Be on the defensive for most of this fight, or else you're
toast. Shiraz will start off with a series of quick swipes, ending with an
uppercut. He will pause for a split second after the uppercut, so quickly
stop blocking and use a Chain Attack on him before he disappears behind you.
Shiraz will also use a dive attack, but dodge and use Leaping Tiger or
Celestial Strike to deal a hell of a lot of damage to him. His other combo
leaves him vulnerable at the end. He will rapidly punch you, ending with a
fisted punch that will send you backwards if not blocked. Counterattack by
using Leaping Tiger on him.
Shiraz also has a long range attack that is deadly when not blocked at all
times. He will retreat to the edge of the arena and crouch down. When you see
this, immediately block. Shiraz will estend his pointy tail in an attempt to
pierce you with it. When the attack ends, run up to him and slash him. If you
don't attack in time, he'll continue with a second attack. Shiraz will jump
in the air and extend several blades in your direction. Block and when he
falls back to the ground, use Celestial Strike on him.
Timing is everything in this battle, because if you wait too long to damage
Shiraz, he will disappear and render your attack useless. It really becomes
annoying if you try to use an attack that uses MP, because it just went to
waste if you miss. This battle really tests your combat skills, for it's
impossible to block all of his attacks. You must think quickly instead of
just mindlessly slashing away; it's all about counterattacking. Remember, you
have a lot of Celestial Specials with you; use them! Once you defeat Shiraz,
pat yourself on the back, because that was quite possibly the toughest boss
fight in the game!
~- Alternate Strategy (by Shu) -~
Hello, IFound that Shiraz was the easiest fight. ALL you need to do is equip
the ability decoy. Everytime he attacks, you appear behind him. Now you can
either (if you have a lot of MP ) use Pyro Blast or (no MP) use the combo
Square, Square, Square, Square, 360 Square. If you can do that, you can do
huge amounts of damage to him for no MP. Either way is good. You always have
enough time to attack him from behind. When he does the jump attack, lock-on
and wait guard, you'll appear behind him for when he lands, you can use the
above mentioned combo.
I had huge attack ratings, because that's all i increased the whole time, but
if your rating is over 100, you should pretty easily be able to kill him. It
took me 5 combos and he was dead. If you DO get hit by an attack, it's best
to just live without the health, because the elevator ride can use up quite a
bit of health recovery items if your defence sucked as much as mine.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Rothschild
Rothschild is more of a magic user than a warrior. I'm not sure how it
contributes to the difficulty of this battle, but it makes things more fun.
Rothschild has a stinky staff in which he uses to summon enemies as well as
to attack you. The moment the battle begins, Rothschild jumps in the middle
of the arena and will begin to summon tornadoes. The only real way to avoid
this attack is to use Inner Refuge. Dodging the cyclones is pretty tough, as
it always seems like you get caught in the last one shot (maybe it's just
me). Quickly attack him before he can get to the side of the arena.
After a successful attack on him, Rothschild will jump to the edge of the
arena and summon a group of Red Ninjaroids to do his bidding. I like to note
that as you fight the enemies, Rothschild will just stand there unguarded.
Take some time to hit him with Celestial Strike. One hit is all you get as he
will flee from the scene.
When the Ninjaroids are dead, Rothschild will return to the arena. Now he
will stand on the edge of the arena and charge up his staff. His next attack
is where he will shoot a pillar-shaped gust of wind at you which extends to
the other side of the arena. Run from one side to the other and the attack
will most likely stop. Rothschild will take a breather after the attack, so
unleash your strongest moves on him at this time. Honestly, those are his
only attacks. I guess he's a weak fighter as he doesn't have any melee
attacks. Repeat this strategy to defeat the lieutenant.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Gandrake
Gandrake uses the same attacks as you, so the battle will be tough. He will
start the battle by running across the arena, similar to what Glogg and
Riesling did. Avoid him so you don't get knocked down. When Gandrake stops,
he will move towards you and use a Chain Attack.
Block the first four hits, and attack before he hits you a fifth attack. Use
a Chain Attack of your own to counterattack. Next, he will jump in the middle
of the area and use the latent power of the current sword he's using. After
the latent power, Gandrake will use another Chain Attack on you. Retaliate by
using a Chain Attack of your own, just like the last time.
After that round of attacks, Gandrake will switch to another sword. the same
procedure will occur, so keep attacking. Once that round is over, he'll use
another sword, and so on. Each of the 5 Swords has its own health bar, and
you must deplete all of them. All in all, the latent powers of the swords are
pretty easy to dodge.
For Hydro Blast and Pyro Blast, just lock on to Gandrake and sidestep. Tremor
Thrust is easy to avoid if you stand on the edge of the arena. Shadow Warrior
is simple because you don't need to dodge it; just run up and attack Gandrake
and it will go away. Hurlwind is the only hard power to dodge and you'll most
likely get sucked into the tornado.
When you deplete a sword's health, it will drop to the ground. Pick it up
while Gandrake is stunned. If you don't, Gandrake will grab it and the sword
will regain all of its health. You can't attack Gandrake while he is stunned,
so don't bother to. Keep attacking until you have all 5 swords, and the
battle will end.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
BOSS: Gandrake Nebulized
The final battle takes place on a chunk of the fallen base. You will have to
fight a superhuman Gandrake who has enfused himself with the Archnebulus. At
first, you can't damage Gandrake, so avoid his attacks in order to stay
alive. His first attack is where he will swipe at you with his oversized
hands. You can't block the attack, so sidestep to avoid getting hit. Gandrake
will also do an overhead slam attack with the same results.
Don't try to block, but backflip or sidestep out of the way. After a while,
the emblem on Gandrake's chest will start to glow and make a noise. His
shield has been deactivated, so now you can attack. Use Celestial Strike
followed by a Chain Attack to deal a lot of damage. He will then bring up his
shield again, rendering your attacks useless.
Gandrake will start to use his next attack. He will shoot out a small laser
beam that follows your every move. You can't block it, and it's extremely
hard to dodge. Your best bet is to use Inner Refuge to avoid getting hurt
entirely. Afterwards, Gandrake will most likely jump in the air. He will
break apart in the air and shower down on you. Watch for the shadows on the
ground and avoid getting rained down upon.
Now the parts will come together to form a puddle. Gandrake will chase you
around as a giant puddle. Run away, because he will stop for a split second
and shoot out from the ground to create a giant stalagmite. He will do this
three times, then go back to his original form.
You can finally attack Gandrake now when the red emblem appears on his chest.
Attack using the same procedure to deal a lot of damage to him. His last
attack isn't used as frequent, but it's dangerous. Gandrake will grab you and
try to squeeze the life out of you. Press Square repeatedly while moving the
left analog stick back and forth to free yourself.
Gandrake will repeat these attacks over again. Keep up the attack when the
emblem on his chest glows, and he will be done in no time. Remember to heal
constantly, because it is a tough fight!
______________________________________________________________________________
==============================================================================
[12] THANKS/CREDITS [1200]
==============================================================================
Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:
CJayC: For being an awesome host of an awesome site.
Eternal Czar Smapdi: For being the best co-author anyone could have, and for
being yourself.
Bradygames Official Guide: For character bios and enemy stats/info.
osrevad: For the ASCII art, of course.
GuideGuy: For the Imagicard list. Thanks!
Draco Purity Starscream: For the Drill Golem strategy.
Shu: For the Shiraz strategy.
FESBians: Because you're cool.
You: For reading this FAQ.
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"Me, I cried out 'God', you dared me in the dark, I felt a hush fall quietly
from my spark, so now I hide in piles of princely orange peels, it feels the
way you told me how it'd always feel"
- Passion Pit
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