Big Boss FAQ 4.0
The rank of Big Boss can only be achieved while playing EXTREME MODE. This
FAQ is meant to help you recieve the Big Boss rank. If you find any problems
with my information please e-mail me at
[email protected]. If you have any
better advice for a certain part please e-mail me at
[email protected] and I
will add it in with your name as the submitter. As of now, every piece of
advice in this FAQ is from myself. The Big Boss rank can be a little trying
to get, but if you really want the most out of Metal Gear Solid, stay with it
and keep trying. Feel free to e-mail me,
[email protected], if you need
extra help on a certain point in the game or more in depth advice. I hope
this FAQ is a help to you.
"This document Copyright 1999
[email protected]"
Big Boss specifics:
1. Finish in under 3 hours
2. Kill 25 or less (that includes bosses)
3. Use one or no Rations
4. No Continues
Big Boss is the best rank you can get in Metal Gear Solid
How many times you save doesn't matter, so save a lot
Using Stealth Suit and Bandana has no effect on the rank
Recieving the Big Boss rank has no effect on the game. You don't get
anything after recieving the Big Boss rank.
Some key locations to save are:
1. Right before the torture part (you probably already knew that)
2. Before you fight a boss
3. After you fight a boss
4. Right before entering the comm. tower stair case part (where you have to
run up the stair case with all those guards chasing you)
5. Right before you go to get your PAL card back from the rat
6. After you get your PAL card back
7. Right before fighting Rex
8. At the start of the hand to hand fight with Liquid
9. Right after you beat Liquid in the hand to hand fight.
To finish under 3 hours
1. Skip all FMVs (I am not sure if it counts time during these, but I think
it might)
2. Submit in the torture room as soon as you can ( I know, it may not seem
cool, but it is the easiest way)
3. Use the ketchup that Otacon gave you as soon as the guard runs to the
bathroom. When he comes in the cell, before beating him up inside the cell,
run out of the cell and beat him down (that eliminates the possiblity of him
getting away and locking you in again)
4. Skip through all the CODEC conversations as quickly as possible (if you
have a rapid fire controller, use that to skip through really fast)
5. When the rat eats the PAL card, you must kill the rat ASAP, as quickly as
you can! Try a stinger missle on it, or lay some C4 by his hole, but try to
kill it quickly.
6. If you don't do something as fast as you think you could have, start over
at the last time you saved and redo that part.
1 or no rations:
1. Your health is replenished at the torture chamber.
2. You want to hold off on using a ration as long as possible ( you only get
one, make it count)
3. A good place to use the ration is before the M1 Tank if your health is low
( the tank is possibly the hardest to beat)
Being seen:
1. Its like a joke to put this in. You see, the 4 times you can be seen are
taken by preset FMV parts in the game.
2. An example of the preset FMV is when you get on the freight elevator and
the 4 guys jump in and attack you.
No Continues:
1. Just quite if you die and load your last save. Simple.
Some strategy to use:
1. When go to find the DARPA chief and you meet Meryl, you know when all the
guards run in and attack you? Kill only the first 3 guys to run in. After you
kill them, Meryl will start shooting. Just run up towards the entrance and
when the guards come in, punch punch kick combo them into the corner and keep
them there so Meryl can shoot them for you.
2. When running up the stairs of the Comm. Tower and all those guys are
shooting at you, there is a very easy way to get up the stairs without taking
any damage. Throw as many Stun Gernades as you can. Try to save all the stun
gernades you can from the beginning of the game. If you have a bandana this
is very simple, but if you don't it can get hard. If you don't have a
bandana, throw the stun gernades in a consistent time pattern. Try to see how
long the stun effect stays around and throw another once you know the effect
is about over.
3. If you don't have the hankerchief when you need to pass through the caves
with the dogs, throw a Stun Gernade there and run to the exit. If you have
the hankerchief, equip it.
4. If a guard is in your way, but you know you can't kill many more guards,
run up from behind and press square, but don't break his neck. You can drag
him to somewhere else a little bit further away so you can pass without
actually killing him.
Boss Strategies:
1. Revolver Ocelot: Simply throw numerous stun gernades, try to locate
Ocelot, equip the SOCOM, and plug away. Be careful- when the stun gernades
wear off Ocelot usually gets a quick shot off.
2. M1 Tank: Just try and beat the tank as you normally would. Throw a
Chaff Gernade, run up and try to throw regular gernades into the opening at
the top. It is considerably harder on Extreme mode, so be careful.
3. Ninja: try to run around corners and get the ninja to follow you around
them. After running around a corner and the ninja following you, quickly hit
him with your combo and run away. Use the desk area to your advantage- run
through it and around the side opening, the ninja will usually run right into
your waiting fist.
4. Psycho Mantis: Plug controller into port two or just pick up the
controller plugged into port two. If you have thermal goggles, equip them.
It will make the fight so much easier. Use your FAMAS, SOCOM, and fists.
When you need to knock out Meryl, a stun gernade works. But if you are low
on stun gernades, you should save them for the staircase run. When Mantis
gets stuff off the wall to come at you, just get into a crawl position.
Towards the end of the fight, Mantis will get anxious and start throwing
energy balls or something. When he appears just run away from the position
you were in and the ball will go right by.
5. Sniper Wolf: First take a diazepam or use a cigarett to calm down the
shaking. Push up against the wall so you can see down where Sniper Wolf is.
When she hides, get out and equip your PSG-1. When you see her show her
face, start plugging away. She won't stay out long, so get good at aiming
quickly and firing just as soon as you have the shot. Pay attention to her
breathe when she is hiding behind the pilar. It usually gives away which way
she will come out. Just continue to fire at her until you have no ammo left.
When you run out of ammo, a box of ammo will usually appear on the other
side. Just repeat this process of taking a diazepam when you are shaky,
aiming for a good shot, and plugging away.
The Hind: This can be very hard or very easy. It depends on the way you try
to fight with the hind. You can be defensive ( the hard way ) or you can be
aggressive ( the easy way ). Be very aggressive. Liquid likes to take a
long time in between shots, so take it to him.
Some points to remember are:
Stay around the building that is centrally located, right in front of the
door you come out of.
Right after you fire your missle, run to the opposite side of where the Hind
is.
When you hear Liquid yell, "EAT THIS!," stay at the small building you are
at. The missile hits over where the extra Stinger Missiles are located.
When you lose track of The Hind, equip your night vision goggles very quickly
along with the Stingers. You can find the little square that is the Hind
pretty easily.
When The Hind has no life left, Liquid will take it far off again for another
missile shot. This is very tricky to get away from. You have to run to the
side of the entrance building where the rail and the building meet in the
corner.
At the very beginning run behind the building near the door. Then go back a
little so you are even with the end of the building on the side next the the
open area you can run to and get extra Stinger Missiles. The Hind comes
around near the doorway you came through. Wait until it is almost out of
site and shoot a stinger at it. Then as soon as you shoot run to the
building side. The Hind comes around to where you will be waiting after it
is done shooting. Take another shot at it then. That makes it 2-0 you.
>From that point on you have to rely on your abilities to dodge the bullets
and stay safe.
Sniper Wolf: The saga continues. This is very easy. Just run to the far
right as soon as you start the fight. Go right and get to where the snow is
piled up higher than the rest. Now Sniper Wolf can't even shoot you. The
snow blocks it. But the snow also blocks your shots. Now equip the nikitas.
Shoot facing the left. Get a first person view by hitting triangle. Guide
the missile towards the truck, and once you see the small incline hill guide
it up the hill. Now just find Wolf and let it run into her. It is also just
as easy to fight her regular style with the PSG-1.
Vulcan Raven: Very hard. This fight might take some time. It is hard
enough on normal or hard mode, but on Extreme mode it is just extremely hard.
If you have to play through it long enough because you keep dying, you will
learn that Raven has a set pattern he runs. You can get the whole pattern
memorized if you play that much. A good strategy to use if you don't know
his pattern yet is to stay around one location and plant many, many land
mines and C4. When you hear him hit the land mine, wait a second or two and
detonate the C4. Don't try to use Stingers as much because he usually gets
some shots off too. Just listen for his heavy breathing and stay away from
him. If you know hes coming, throw a gernade as he runs through your land
mine.
Metal Gear Rex: it may take a couple tries to get the hang of, but this is
the way I found to be so effective. At the very beginning, equip your
Bandana and chaffs. Run straight at Rex and get under his legs before his
radar goes up. Rex will be confused if you throw a chaff or two and you can
run behind him and shoot at the radar from the back. Throw some more chaffs,
and keep running around under Rex. Rex will stop from time to time to try to
find you. This is where you run around behind him again and again every time
he stops and shoot him with 1 Stinger Missile. Only one thats all you have
time for. Keep running and plugging. It gets even easier after Liquid has
to look out and has no radar. You have more area to run under without the
radar and he seems to stop more frequently. Just shoot up between Rex's legs
until he blows up.
Solid Snake VS. Liquid Snake: Liquid runs a pattern. He goes from corner to
corner. Try to cut him off and blast him in the face. Do not let him throw
you over. When he goes into a corner, run at him and turn. He will move to
punch you, but you have turned and can counter his attack. Keep this up
until Liquid says, "Nice Shot." That is your sign that he is going to be
throwing his punches now. This is where the fight gets Extreme. Run
straight at him, and get your full punch-punch-kick combo off. If you only
get the punches off, he is able to pummel you with his combo, but if you get
the kick in there, it throws him back far enough that you can turn and run
backwards. After turning, go back in for some more. Keep up this pattern to
seriously beat Liquid down. If you give him too much space, he will do his
"bull rush" move. If he comes at you, just try to run out of the way(that
attack just plain nails you). Finally, as his power is down to nothing, you
must punch-punch-kick his ass off the edge.
Jeep Getaway: When you are waiting for Otacon to start up the jeep, be very
careful with the guards that run in. Just run to the jeep that Otacon first
tries to start. Stay there, only one guard will come after you. When the
guard runs at you, don't let him start shooting. Flip him over and over
until the Otacon gets the jeep started. Then, flip the guard one more time
and jump in the jeep as quickly as possible. Try to only shoot out the
barrels, killing only one of the guards or none of them. When you come to
the guard locations, just train your gun on a single guard until he dies.
Use first person view mode to shoot by pressing triangle. Then, quickly train
your fire on another guard. Get the guys who run up at you first and then
take out the guy shooting from a distance. The first guard station is easy,
simply blow away the two barrels and there go the guards. Use the same
strategy for the gun battle with Liquid after the guard stations, but try to
do it better than usual. Liquid weeves his jeep from one side to the other,
anticipate. Just train the gun where you know or think he is going. When
you get the single lane part where he is right behind you, fire your gun a
little away from him to the left. When he hits the back of your jeep it will
force your gun fire right into him. Thus, he gets no cheap shot. When you
get the pilars part, train the gun further up where he comes up for a shot.
Just be careful and get shots off before he does.
Anymore questions? E-mail me at
[email protected]
"This document Copyright 1999
[email protected]"