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Mana Khemia: Alchemists of Al-Revis
Walkthrough/FAQ
Version 0.2
by Kamatari47 (
[email protected])
#####################################################################
DISCLAIMER:
This guide is intended for private, personal use. Any unauthorized
reproduction, publication, or distribution of this guide without my
express written permission is strictly prohibited. At this time,
this guide may be published with permission by gamefaqs.com and
neoseeker.com only; any unauthorized publisher of this guide is
committing a violation of copyright. Of course, I can't really do
anything to stop you from ripping this thing off GameFAQs or NeoSeeker
and putting it up wherever you please, but it'll be interesting to see
if you take the time to delete this sentence first. All information
found in this guide was derived from and/or verified through my
personal gaming experience. I will endeavor to properly credit all
contributions to the best of my ability.
Please note that, at this time, this guide is a major work in progress.
Many sections of the guide are incomplete. If you wish to contribute
anything to this guide, please be aware that your contributions may
not be assessed until work on this guide has reached the point at which
those contributions become relevant.
Table of Contents:
I. Introduction
II. Gameplay
1. Options
2. Controls
3. School
4. Search
5. Battle
6. Alchemy
8. Stats and Status
7. Grow Book
9. Shops
10. Extras
III. Playable Characters
1. Vayne
2. Jess
3. Nikki
4. Pamela
5. Flay
IV. Walkthrough
1. Chapter One
- Orientation
- Week 1
- Week 2
- Week 3
2. Chapter Two
- Week 1
- Week 2
- Week 3
- Week 4
- Week 5
- Week 6
3. Chapter Three
- Week 1
- Week 2
- Week 3
- Week 4
V. Lists, Charts, and Tables
1. Item Omnibus
A. Useable Items
B. Material Items
C. Weapons
D. Armor
E. Accessories
F. Key Items
G. Recipe Books
2. Skills
A. Common Skills
B. Character Skills
C. Enemy Skills
D. Ether Effects
3. Shops
A. Street Vendor
B. Student Store - Leyfa
C. Student Store - "Rock Guy"
D. Cafeteria
E. Infirmary
F. Resource Center Depths
G. Gossip Shop
4. Gathering
A. Gather Points
5. Alchemy
A. Creative Recipes
B. Derived Recipes
C. Ether Levels
D. Co-op Synthesis
6. Grow Book
A. Vayne
B. Jess
C. Nikki
D. Pamela
E. Flay
7. Quests
A. Assignments
B. Jobs
C. Character Events
D. Character Quests
8. Bestiary
VI. Frequently Asked Questions (FAQ)
VII. Update History/Special Thanks
=====================================================================
I. Introduction
=====================================================================
This guide is an effort to comprehensively document information useful
for players of Gust's Mana Khemia: Alchemists of Al-Revis. This game
was originally released by Gust in Japan as Mana-Khemia: Gakuen no
Renkinjutsushi-tachi (Mana-Khemia: Alchemists of the Academy), and the
US localization of the game was published by NIS America. Though a
part of Gust's long-running Atelier franchise (which includes, among
others, the Atelier Iris series, the Alchemists of Salburg series, and
the Alchemists of Gramnad series), Mana Khemia is a standalone story
unrelated to the other Atelier series in plot or setting. The game
does, however, feature gameplay elements that fans of the other Atelier
franchise games will find familiar, as well as a visual style that is
consistent with the look of many Gust RPGs. My lofty aim with this
document is to eventually produce a guide that addresses and records
all information concerning the game that a typical gamer will find
useful. Where possible, I will do my best to avoid plot spoilers;
though it is impossible to produce a guide of this scope that contains
no spoilers whatsoever, I will try not to reference any plot information
that may take away from your enjoyment of the game. The walkthrough
section focuses primarily on strategy, tactics, and alchemy; it is
intended to reflect the way I play through the game, and your own
experience may differ greatly (as I have something of a reputation as
a plodding completionist). Questions about the game will be fielded
in Section VI: Frequently Asked Questions (FAQ).
=====================================================================
II. Gameplay
=====================================================================
Mana Khemia is essentially an intermarriage of an alchemy-driven,
turn-based RPG with a high school drama. As Vayne Aurelius, you must
strive to succeed at the Al-Revis Academy for aspiring alchemists while
interacting with friends, rivals, mentors, and miscreants, as well as
a large cast of characters who are none of the above. The most notable
characteristic of the game is the absence of a traditional level-up
system: playable characters do not have a "level" trait and do not
gain the experience points normally associated with that trait. Proper
mastery of alchemy and the Grow Book system is necessary if you wish
to increase the power level of your characters, since you will not be
able to achieve those ends via a traditional EXP-level gain system.
1. Options
Before you start the game, you may select Options in the title menu
and change the configuration of your game. You can also access the
Option menu during a game by pressing the Triangle button at any
time -- except during a battle -- and then selecting "Option" from the
Main Menu.
Message: This option allows you to change the display speed of dialogue
and game messages. At "Lazy" speed, messages display at a
deliberate pace; at "Bam" speed, they display instantaneously.
Vibration: This option allows you to toggle vibration on or off.
Voice: This option allows you to set the volume of voiced dialogue.
While this option is highlighted, Vayne will continuously
introduce himself to show you exactly how high each volume
level is.
BGM: This option allows you to set the volume of background music.
SFX: This option allows you to set the volume of sound effects.
Language: This option allows you to change the language spoken in the
game from English to Japanese and vice versa. It does not
affect the language used for written text, which is set to
English and cannot be changed.
2. Controls
The default control scheme is as follows:
D-Pad: Menu navigation
Left Analog: Field movement
Right Analog: (Not used)
Start Button: View map
Select Button: View Handbook
X Button: Access, Confirm, Gather
Circle Button: Jump, Cancel
Square Button: Slash, Use Co-op Synthesis
Triangle Button: Access menu, Switch message windows
L1 Button: Cycle to previous character
L2 Button: (Not used)
L3 Button: (Not used)
R1 Button: Cycle to next character
R2 Button: (Not used)
R3 Button: (Not used)
3. School
Since Mana Khemia simulates school life at Al-Revis Academy, its
method of time advancement follows the progress of Vayne's studies
at Al-Revis. Progression through Al-Revis Academy is based on that
of a typical Japanese high school, which advances its students through
three academic years of three trimesters each. In the localized
version of Mana Khemia, students of each grade are referred to as
"freshmen", "sophomores", and "seniors" despite the fact that these
terms are exclusive to the four-year system used by American high
schools; some players may be surprised to find that there is no "junior"
class at Al-Revis Academy. The week is the standard unit of time used
for plot progression in Mana Khemia, and the first few weeks of each
chapter (each chapter roughly corresponding to either a trimester or
an inter-trimester break) usually require you to complete certain
Assignments before you can move on to the next week. Assignments are
issued and graded at Student Affairs, and you can receive scores of A,
B, C, or F depending on how well you completed each Assignment. High
scores (e.g. "straight A's") allow you to enjoy all available units of
Free Time at the back end of each chapter, whereas bad scores may
result in the loss of your Free Time to Detention. You can carry out
Jobs or go on Character Quests during Free Time, whereas in Detention,
you receive tedious Assignments instead. It's to your benefit to score
as highly as you can on all your Assignments, as Free Time to spend on
Jobs and Character Quests is infinitely more rewarding than Assignments
from Detention. Note that each week will not end until you've completed
that week's Assignment, so you can explore to your heart's content
before, during, or after undertaking the Assignment (in the case of
"after", make sure that you do not turn in the results of your Assignment
at Student Affairs) without advancing the storyline. There are some
Assignments, however, which must be completed within a certain period
of time, and the amount of extra exploration you can do will be limited
in those instances.
Relationships are fairly important in Mana Khemia. There are numerous
events and possible Character Quests (which can be completed during
Free Time only) which increase Vayne's friendship level with his comrades.
High friendship levels increase the power of Vayne's Variable Strike
and also unlock character-specific ending sequences.
4. Search
In Mana Khemia, a Search is any session of exploration conducted at
an off-campus location. Exploration of these locations will lead to
the discovery of treasure chests (whose contents can be pilfered only
once per game), ingredient bags (which contain alchemy ingredients;
a bag in a specific spot will usually yield the same alchemy ingredient
whenever you visit that area), field obstacles such as bushes and barrels
(which may produce ingredient bags after you slash them), and monster
encounters. Monsters are usually visible on the field map as red sprites
(referred to in the game as Monster Symbols) of various shapes and sizes
(large Monster Symbols, for example, indicate the presence of tough
monsters); a monster battle will be initiated if you come into contact
with any of these sprites. If you press Square to slash a monster
instead of running or jumping into it, your party will receive an initial
action speed bonus, which usually results in the party getting to move
first in the ensuing battle. Note that if your party's strength rating
far exceeds that of a group of monsters, that group of monsters will
appear on the field map as a blue Monster Symbol. You can slash blue
Monster Symbols to destroy them without an ensuing monster battle, though
you will not earn any Ability Points and you may receive one alchemy
ingredient (selected randomly from among the ingredients that that group
of monsters is capable of dropping) or nothing at all. Running or jumping
into a blue Monster Symbol instead of slashing it will result in a normal
monster encounter. Unlike treasure chests, field obstacles and Monster
Symbols are all infinitely renewable -- they will reappear in the same
places each time you leave and re-enter a Search location.
One thing you may notice when Searching is that directional orientation
is slanted in map view:
NORTH
\
\
\ ____ EAST
\ __/
__\/
____/ \
/ \
WEST \
\
\
SOUTH
Note that the cardinal directions East and West are not actually
"staggered" as represented in the graphic above, but this is the closest
I could get to illustrating a balanced yet slanted cross. You should
do fine if you just remember that in map view, cardinal North looks like
Northwest, East looks like Northeast, South looks like Southeast, and
West looks like Southwest in normal (i.e. centered) directional
orientation.
There is a day/night system in effect in Mana Khemia. Searches start
at 10:00 hours, and you will be informed via a pop-up message whenever
3 hours have elapsed (you can follow the passage of time by paying close
attention to the time display in the Main Menu and to the clock mechanism
in the top right corner of the screen). Game time progresses much more
quickly than real time -- 3 hours of game time elapses in about 90
seconds of real time (assuming that you fight no monster battles during
that time). Monster battles also consume a variable amount of game time
each (the longer the battle, the more time consumed), so you'll find that
time passes by more quickly when you fight often during a Search. During
a Search, the only field actions which do not cause the passage of time
are navigation of the Main Menu, perusal of the map, and usage of a Save
Point. The following is a list of times of the day:
Morning: 4:00 - 6:00
Noon: 6:00 - 18:00
Evening: 18:00 - 19:00
Night: 19:00 - 4:00
The only differences between morning, noon, and evening is the amount of
ambient lighting in field view and the color scheme of the background
(if outdoors) in both field view and battle view. Night, however, effects
major changes to the game above and beyond cosmetic differences: Monster
Symbols maneuver much faster (making it more difficult for you to slash
them and gain an initial action speed bonus), blue Monster Symbols cannot
be destroyed when slashed (you will enter a normal monster battle instead),
and monster battles become much, much tougher. At night, all monsters
you fight receive massive boosts to their ATK and MGK, as well as minor
boosts to their DEF, RES, and action speed; if you do happen to slash
their Monster Symbols, you will also receive a much smaller initial action
speed bonus than normal. You do not gain any extra AP or Cole from
defeating a monster at night. It is not impossible to defeat monsters
at night, but the experience is often painful -- while the monsters you
battle do not gain any extra HP, they usually inflict about twice as much
damage as usual with both Physical and Magic attacks. It is also much
harder to flee from a monster battle at night, which only adds to the
difficulty of the experience.
You can find Save Points in many Search locations. In addition to fully
restoring your party's HP and SP and allowing you to save or load your
game, Save Points also allow you to conduct longer, more fruitful
Searches. By saving your game at a Save Point and then loading it
immediately, you will regenerate any field obstacles and Monster Symbols
found at that Search location. Repeated usage of this "save & load"
technique will allow you to stockpile alchemy ingredients and/or Ability
Points much more quickly and efficiently than you could otherwise.
Please note, however, that you will not be able to reset the game time
clock with this method -- if you saved your game at night, it will still
be night after you load the game.
Whenever you wish to end a Search, simply use the Wings of Icarus Key
Item to warp straight back to campus. The HP and SP of your party
members are automatically replenished whenever you return to campus;
your HP and SP will not automatically replenish if you choose to leave
a Search location by exiting the area on foot.
Later in the game, you will be able to send various party members to
Gather from the various off-campus locations. This will allow you to
collect items available from those locations without conducting an
active Search of the area.
5. Battle
Mana Khemia's battles utilize a turn-based, single-line 2D system
reminiscent of many recent Atelier franchise titles. Your party may
consist of up to three active characters and up to three support
characters at a time. Active characters may attack, guard, use a
skill, or use an item; support characters provide support attacks,
support defense, and various character-specific effects such as healing
and counterattacking. You may swap your characters between the active
roster and the support roster during a battle by soliciting help from
a support character, who will then take the place of the active
character requesting the support. If Vayne is in the support lineup
and is the last character to act during a chain of support attacks,
he can unleash a Variable Strike that deals an amount of damage
dependent on his friendship level with the rest of the party. Like
the Atelier Iris games, there is also a Burst Gauge that fills up as
you attack (the more damage you inflict, the faster the gauge fills
up; critical hits boost the Burst Gauge slightly more than usual,
attacks targeting an enemy weakness boosts the Burst Gauge much more
than usual, and critical hits scored with attacks that capitalize on
an enemy weakness is the best Burst Gauge filler of all -- one such
hit usually fills about 60% of the gauge. When the Burst Gauge is full,
you'll go into Burst Mode (the background will change accordingly) and
can choose to unleash a Finish Burst, a powerful attack accompanied by
various additional effects. Your attacks also deal more damage in
Burst Mode; the game keeps track of the total number of hits you've
scored during Burst Mode using a "Chain" counter at the top of the
screen, and the more hits you've scored so far, the more damage each
of your subsequent attacks will inflict. The Burst Gauge depletes
whenever a player character takes an action in Burst Mode, though you
can slow the rate of depletion by continuing to use high-hit count
attacks against the enemy, as well as by using skills that exploit
enemy weaknesses. The Burst Gauge does not drain at all outside of
Burst Mode except when your characters get knocked out -- the Burst
Gauge will empty by a small amount each time one of your characters
gets knocked out -- and when a monster battle ends (the Burst Gauge
does not carry over from battle to battle).
Since character strength will be fairly limited throughout much of the
game, it is somewhat important to manipulate turn order in battle so
that you can dispatch enemies without giving them many opportunities
to strike back. The turn order is represented by a line of card icons
in the upper left-hand corner of the screen (in battle view); this is
called the Card Gauge. Characters whose cards are closer to the target
icon on the right side of the Card Gauge will get to move earlier.
Characters with higher SPD usually move faster, and characters equipped
with the "Quick" E-Effect may also exhibit high action speed (the ether
effect randomly decreases the Card Gauge "cost" of actions by half).
When a character uses a normal attack or skill, his/her card icon will
move back on the Card Gauge to indicate when that character will receive
his/her next turn; how far back the card icon drops usually depends on
how powerful the attack/skill used was (as a rule of thumb, the more
powerful an attack or skill, the further back the card icon for that
character will drop), as well as whether or not the character has been
inflicted with the "Slow" status effect (card icons for Slowed characters
fall further back on the Card Gauge after each action than normal).
Guarding expends very little action speed (i.e. the Guarding character's
card icon moves back only a few slots on the Card Gauge), and you may
use the D-pad to arbitarily position a Guarding character's card icon
on the Card Gauge in order to set up better timing for that character's
next action. Some offensive skills have the added effect of knocking
enemies back on the Card Gauge (thus delaying their next action), and
the same applies to Physical attacks used by any character equipped with
the "Daze" class of ether effects.
Affinities also matter greatly in battle. Enemies which are weak to an
attack type (such as Physical, Magic, Fire, Ice, and Lightning) will
receive extra damage when hit by an attack of that type; conversely,
enemies that are resistant or immune to an attack type will receive
reduced (if resistant) or no (if immune) damage from attacks of that
type. Vayne's Analyze skill can be used to discover the HP, SP, and
affinities of a target enemy: once learned, this info will be permanently
accessible for that particular enemy throughout the rest of the game.
Another way of reducing the combat capabilities of an enemy is to
consecutively attack that enemy: the more hits you land on an enemy in
sequence, the higher your chances of stunning that enemy (the enemy's
Card Gauge icon will turn progressive shades of red to indicate how
close that enemy is to becoming stunned). A stunned enemy becomes
suffers the "Break" status anomaly and is incapable of moving until it
recovers from that particular ailment. If you attack a stunned enemy,
you will automatically land a critical hit, though doing so will cure
the enemy of its status ailment. Please note that enemies can stun your
characters the same way (i.e. by attacking a member of your party
consecutively). You can increase the probability of stunning an enemy
by equipping your characters with the "Stun" class of ether effects.
By defeating enemies, you will earn items, Cole (money), and Ability
Points (AP) for your Grow Book (note that each character gains AP
individually, rather than adding to a communal pool). Your entire
party receives double AP whenever you win a battle represented in field
view as a large Monster Symbol, and the character who deals the final
blow of each battle will gain an additional 25% AP bonus (rounded down).
You also earn bonus AP when you unleash a chain combo against the enemy
by attacking while in Burst Mode; the more hits you score before Burst
Mode ends, the more bonus AP you earn at the end of the battle. If any
character is knocked out (i.e. his/her HP had been reduced to 0) at the
end of the battle, that character will receive only 50% AP (rounded down);
the character will, however, Awaken automatically once the battle's
over, albeit doing so with only 1 HP. If your entire party is wiped out
in battle, you will be automatically warped back to the Infirmary at
Al-Revis Academy (though, as the Wipe Out tutorial entry notes, this
results in a Game Over in certain special battles with plot significance).
You do not lose any Cole, items, or AP as a result of being wiped out.
6. Alchemy
As you'd expect from the title and setting, alchemy plays a huge role
in Mana Khemia. You must make a variety of items through alchemy in
order to complete various Assignments, and many of those Assignments
will also require you to synthesize the item to a specific ether level
(E-Level). Since the usual EXP-level system is absent in Mana Khemia,
you must also use alchemy in order to increase the strength of your
party: this includes mastery of the Athanor system for synthesizing
weapons, armor, and accessories, as well as increasing the completion
percentage of your Grow Book by activating new nodes through Item/Athanor
Synthesis. In order to synthesize an item, you must first learn its
recipe; you will acquire some of these during storyline events, some
from treasure chests found in Search locations, and some by purchasing
recipe books at various shops. You may also learn recipes by means of
a special conversation between Vayne and one of his comrades after the
successful synthesis of a certain item; recipes learned this way are
called Creative Recipes. Another way to learn alchemy recipes is to
change the first ingredient used in the synthesis of an item whose
recipe you already know: most of the time, this does little more than
change the base ether level of the synthesized item or (if an Athanor
Synthesis) its selection of possible ether effects; occasionally, though,
changing the first ingredient will result in the discovery of a new
recipe altogether, and these are called Derived Recipes. You may only
synthesize items you know the recipes for: you cannot synthesize items
whose recipes are unknown, even if you already possess all of the
necessary ingredients for making that item.
Item Synthesis occurs through the application of the alchemy circle.
This is a spinning wheel that contains five symbols, each of which
corresponds to a particular element: gray (none), green (Wind), yellow
(Earth), blue (Water), and red (Fire). The wheel will spin for each
ingredient involved in a particular synthesis, and the ether level of
the end product will change depending on which symbol the circle stops
on for each ingredient. The alchemy circle may be difficult to manage
the first few times you attempt to synthesize an item, but it is a lot
easier to manipulate once you learn how it works -- to stop the circle
on a desired symbol, simply press the X button when the symbol
immediately preceding it passes through the target icon. For example,
if you want the alchemy circle to stop on red (Fire) for a particular
ingredient, just press X when the blue (Water) symbol passes through
the target icon. Every ingredient has its own elemental affinity, which
is represented by the background color of its alchemy card. Every time
you stop the alchemy circle on the affinitive element of an ingredient,
you increase the ether level of the end product by 10. Conversely,
every time you stop the alchemy circle on the anti-element (this is
the element symbol to the immediate left of a particular element symbol
on the alchemy circle, not including the gray symbol) of an ingredient,
you decrease the ether level of the end product by 10 instead. The
following is a list of elements and their anti-elements:
ELEMENT ANTI-ELEMENT
Wind Earth
Earth Water
Water Fire
Fire Wind
Stopping the alchemy circle on a neutral element (i.e. an element that
is neither the affinitive element nor the anti-element of the current
ingredient) results in no change in the ether level of the end product,
and stopping the alchemy circle on the gray symbol will cause a random
effect: the ether level may be increased by a random amount, decreased
by a random amount, or stay the same. The magnitude of any increase or
decrease to the ether level from the gray symbol is a random number from
1 to 10. The E-Level of an item determines which ether effects
(E-Effects) are present on the item; outside of the "Effect Plus" class
of E-Effects (which increase the potency of Useable Items) and the
"Plus Range" class of E-Effects (which enlarge the area-of-effect radius
for Useable Items used for offensive purposes in battle), none of the
E-Effects present on non-equipment items have any tangible effect on
the game -- their purpose is for determining the range of potential
E-Effects on an equipment item (weapon, armor, or accessory) when you
create it through Athanor Synthesis. The ether level range extends
from 0 to 100 for each item (represented by a circular dial on the lower
left of your screen during synthesis and on the lower left of the item's
Encyclopedia entry), and each possible E-Effect for an item will only be
present within a certain E-Level range. As a rule of thumb, the higher
the ether level for an item, the better the E-Effects; there are,
however, plenty of exceptions to this rule, as some items require a
middle-dial E-Level range to produce their most useful E-Effect, and
others will require an extremely low-dial range (e.g. 0-10) to do
likewise. To better understand the E-Level/E-Effect dynamic, please
observe the following example:
Item: Flour
Possible E-Effects: SP+ (S), ATK+ (S), MGK+ (S), HP+ (S), Flame Gaze,
HP+ (M)
E-EFFECT RANGE*
SP+ (S) 0-30
ATK+ (S) 0-40
MGK+ (S) 0-50
HP+ (S) 60-90
Flame Gaze 70-100
HP+ (M) 91-100
*Range numbers may not be exact
The first number represents the ether level below which the E-Effect
will not appear, and the second number represents the ether level above
which the E-Effect will appear. For example, let's say we're making
Flour with two ingredients that combine for a base ether level of 50:
only the MGK+ (S) E-Effect will be present at the start of synthesis.
The following procedure will produce Flour with the HP+ (S) and Flame
Gaze E-Effects:
1. Set first ingredient to affinitive element: ether level increases
to 60; HP+ (S) appears, MGK+ (S) disappears.
2. Set second ingredient to affinitive element: ether level increases
to 70; Flame Gaze appears.
If, on the other hand, we have two ingredients for Flour that combine
for a base ether level of 44 (again, only the MGK+ (S) E-Effect will
be present at the start of synthesis), the following procedure will
produce Flour with the SP+ (S), ATK+ (S), and MGK+ (S) E-Effects.
1. Set first ingredient to anti-element: ether level decreases to 34;
ATK+ (S) appears.
2. Set second ingredient to anti-element: ether level decreases to 24;
SP+ (S) appears.
You can select from a wide variety of ingredients for each ingredient
slot involved in a particular synthesis. The only effect of a change
in ingredients used is a resultant change in the base ether level of
the synthesized item: the higher the combined E-Level of the ingredients
used, the higher the base E-Level of the product. In Item Synthesis,
you will not be able to "transfer" any E-Effects present on the
ingredients over to the product of the synthesis. The base ether level
of the product will also be higher if all of your ingredients have
matching affinitive elements, and it will be a bit lower if many of the
ingredients are affinitive to anti-elements of the other ingredients.
If you have multiples of each ingredient used in a particular synthesis,
you can choose to Mass Produce an item: doing so skips the alchemy
circle segment and simply reproduces the result of your last synthesis
of that particular item (i.e. it produces a copy -- or copies-- of the
item using the same ingredients as the last synthesis, and with the
same E-Level value as the product of the last synthesis). Please note
that all copies of a synthesized item in your inventory behave as if
they were synthesized using your last formula: for example, if you make
5 Heal Jars with E-Level 65 (E-Effects: Healing, Powdery) and then make
5 more Heal Jars with E-Level 85 (E-Effects: Healing, Effect Plus,
Powdery), all 10 Heal Jars in your inventory can then be used for
above-average HP recovery -- in other words, all 10 Jars will be
equipped with Effect Plus, even though that E-Effect was not present
when you synthesized your first 5 Heal Jars. Mass production also
ignores any ether level changes in the ingredients used to synthesize
the item in question; if you re-synthesize one of the ingredients to a
different E-Level value, mass production will continue to yield items
with the same ether level as your last synthesis (in effect, mass
production ignores the fact that the base ether level for the item has
changed). Similarly, a synthesized item purchased from a shop or
obtained from a Search will also carry an identical E-Level value as
the product of your last synthesis of that particular item.
Vayne can also call upon the aid of his comrades during Item Synthesis.
Each member of your party can be used to provide Co-op Synthesis support
during each step of a synthesis: each character possesses a unique
arsenal of Co-op effects (including at least one effect that only he
or she may furnish), and the game randomly determines which Co-op
effect is active for a character at any given point in time. For
example, only Nikki is capable of generating a Co-op Card that can be
used to lower the current ether level to 0 (very useful if you're trying
to generate a low-dial E-Effect), whereas only Flay is capable of
generating a Co-op Card that can be used to increase the current ether
level by 30 (very useful if you're trying to generate a high-dial
E-Effect), but neither Co-op Card is assured of being the active effect
when you attempt an Item Synthesis (you may get their "Random Synth"
or "Synth Support" effects instead). Knowledge of each character's
Co-op Synthesis capabilities is essential in your effort to produce
optimally synthesized items. You can also purchase a particular Rumor
at the Gossip Shop that dramatically increases the magnitude of E-Level
changes, but the Rumor will not be available until after you've acquired
all recipes in the game. Until then, you must rely on Co-op support
from your comrades.
Athanor Synthesis is a special type of alchemy used to produce weapons,
armor, and accessories. Like Item Synthesis, you combine various
ingredients to produce the equipment you desire, and you must know the
recipe for any equipment you're trying to synthesize via the Athanor
system. Like Item Synthesis, there is a large selection of possible
ingredients to be used in each ingredient slot, and you may discover
Derived Recipes by changing the first ingredient used in a particular
Athanor Synthesis. Unlike Item Synthesis, the alchemy circle does
not come into play -- you simply select the ingredients you wish to
use and then confirm the synthesis. You will then be asked to fill
three E-Effect slots on the synthesized equipment: the first slot
may only be filled by an E-Effect that grants access to a Common Skill
(e.g. Healing, Lightning, Flame Gaze, Curse), whereas the second and
third slots must be filled by E-Effects that grant stat bonuses and
attribute changes (e.g. HP+ (S), HP+ (M), ATK+ (S), MGK+ (M), Poison,
Critical+ (S), Stun+ (L), Daze+ (L)). The range of E-Effects you can
choose from is determined by the total set of E-Effects found on the
ingredients used in a particular Athanor Synthesis; therefore, it
behooves you to synthesize items with good E-Effects to use as
ingredients for Athanor Synthesis, and a wide range of E-Effects among
the ingredients is also preferable to multiple instances of the same
E-Effects. You can assign any E-Effect present on one of the ingredients
onto the synthesized equipment, though there is no benefit to assigning
two of the same class of attribute E-Effects. This is because only
the best of each class of E-Effects equipped on a character is active;
for example, if a character is wielding a weapon armed with the E-Effects
HP+ (S) and ATK+ (M), and wearing an accessory armed with the E-Effects
HP+ (M) and ATK+ (S), only the ATK+ (M) and HP+ (M) E-Effects will be
active -- the other two E-Effects are still equipped on the character,
but provide no benefit. If you wish to change the E-Effects assigned
to a piece of equipment, you must perform a new Athanor Synthesis; you
cannot reassign E-Effects without synthesizing the equipment anew. As
with Item Synthesis, you can mass produce equipment by choosing the
"Synthesize" option, which will reproduce the results of your last Athanor
Synthesis of that equipment item (including the same configuration of
E-Effects assigned during your last synthesis) on each copy you wish
to mass produce. Athanor Synthesis is one of the two primary methods
for increasing character strength in Mana Khemia; the other is the Grow
Book.
7. Grow Book
The Grow Book is a system of character growth that resembles the
Sphere Grid system of Final Fantasy X. Each character has a unique
layout to his/her Grow Book, and you unlock nodes on a Grow Book
by synthesizing the item featured in the node through alchemy. Once
unlocked, each node will offer up to three abilities that you can
purchase by spending the corresponding amount of AP: these abilities
range from stat boosts to new skills to extra hits for your normal
attacks, and they cost several hundred to several thousand AP each.
You cannot purchase abilities at an unlocked node if you have not
created a route to that node -- in other words, you must "activate" one
of the nodes adjacent to the node in question, which will result in a
pathway being opened to the node you wish to access. The central node
of each character's Grow Book does not require an open pathway to
activate, but you must have access to an open pathway in order to
activate any other nodes. In the early stages of the game, you will
usually have much more AP than you could spend, so it is to your benefit
to activate as many nodes as you can through alchemy and then use your
large store of AP to purchase all the abilities you can; doing so will
significantly lower the difficulty of most battles in the game.
8. Stats and Status
Below is a reference table concerning the abbreviations used to display
character stats in each character's Status menu:
---------------------------------------------------------------------
Abbreviation |Full Attribute Name |A Higher Number Means... |
---------------------------------------------------------------------
HP |Hit Points |Higher capacity to take damage |
SP |Skill Points |Higher capacity for skill usage |
ATK |Attack |Higher Physical attack power |
MGK |Magic |Higher Magic attack power |
DEF |Defense |Higher Physical defense |
RES |Resistance |Higher resistance to Magic |
SPD |Speed |Higher evasion and action speed |
---------------------------------------------------------------------
Note that the three elemental damage types in the game (Fire, Ice, and
Lightning) are considered to be sub-types of Magic; a higher MGK stat
will increase the damage you inflict whenever you use any Fire-, Ice-,
or Lightning-type skill, and a higher RES stat will decrease the damage
you receive whenever you're hit by a Fire-, Ice-, or Lightning-type
attack. The four types of Magic damage (Magic, Fire, Ice, and Lightning)
are, however, treated as separate entities when interacting with enemy
weaknesses and resistances; an enemy that is weak against Fire will
not receive extra damage from a non-elemental Magic attack, and an
enemy that is resistant to Magic will receive normal damage if hit by
a Fire-, Ice-, or Lightning-type attack.
Below is a reference table concerning the various status effects found
in the game. Status effects are usually inflicted as secondary effects
of certain skills, and whether or not any status effect is inflicted
on its target is usually randomly determined (in other words, the
status effect can miss). Once inflicted, persistent status effects
(such as Curse, Poison, Seal, Slow, and the "stat up"/"stat down" class
of effects) will wear off after enough turns have elapsed, and they will
also wear off if the battle ends. Note that many monsters are immune
to certain types of status effects.
---------------------------------------------------------------------
Status |Effect |
---------------------------------------------------------------------
Awaken |Revives target fallen ally |
Break |Target is stunned and cannot move until it recovers |
|or is damaged |
Cure Anomaly |Removes negative status effects from target |
Curse |Target may not be healed |
Damage to SP |Lowers target's SP instead of HP |
Defense Down |Temporarily decreases the DEF of the target |
Defense Up |Temporarily increases the DEF of the target |
HP Drain |Absorbs HP from the target |
HP Heal |Restores target's HP |
Instant Kill |Kills target instantly |
Knockback |Delays target's next turn |
Mental Down |Temporarily decreases the RES of the target |
Mental Up |Temporarily increases the RES of the target |
Poison |Target takes Poison damage equal to 10% of his/her |
|max HP (if ally) or 4% of its max HP (if enemy), |
|rounded down, each turn |
Power Down |Temporarily decreases the ATK of the target |
Power Up |Temporarily increases the ATK of the target |
Seal |Target may not use skills (if ally) or Magic skills |
|(if enemy) |
SP Heal |Restores target's SP |
Sleep |Target cannot move until damaged or the Sleep effect |
|wears off |
Slow |Increases the wait time between target's turns |
---------------------------------------------------------------------
This last table deals with the different attributes assigned to skills:
=====================================================================
Skill Type |Effect |
=====================================================================
Counter Attack |Skill is triggered automatically against an enemy |
|that damages the user with an attack of the |
|qualifying type (e.g. Fire is the qualifying type |
|for "Counter Attack on Fire Attribute" skills) or |
|causes the user to be indirectly damaged by an |
|attack of the qualifying type (for example, the |
|Caterperider's Fiery 5-Chain attack, a "Counter |
|Attack on Fire Attribute" skill, will be executed |
|against any character who inflicts lethal damage |
|to a nearby Kamikaze Doll and causes it to damage |
|the Caterperider with Explosive Counter) |
---------------------------------------------------------------------
Double Up Skill |Damage is not inflicted until the user's next turn |
---------------------------------------------------------------------
List Skill |Skill consumes a certain number of a specific item |
|or a specific amount of HP when used |
---------------------------------------------------------------------
Time Skill |Skill places a number of Timecards on the Card |
|Gauge; some skills place Timecards that duplicate |
|the effects of the skill, while others place |
|Timecards that do something else entirely |
=====================================================================
9. Shops
There are a number of shops on campus which may be used to purchase
certain ingredients and recipes. The first five are available from
the start of the game and are found in four separate on-campus locations:
the Infirmary, the Campus Grounds (this merchant is a Street Vendor
who will move inside the Cafeteria if you complete a particular quest
late in the game), the Cafeteria, and the Student Store (which houses
two merchants). The sixth shop is located deep within the Resource
Center and is not accessible until Chapter 3.
There is also a special "Gossip Shop" which becomes available following
an event in Chapter 2. The Gossip Shop allows you to purchase Rumors;
many of these are unlocked by various in-game achievements (e.g. jump
over 200 times, amass over 100000 Cole, Search at night on over 10
different occasions) and each provides a different benefit (e.g. +30
HP to all party members, 20% off all shop prices, decrease the strength
of monsters at night). Other Rumors are unlocked by progressing through
the storyline or by completing certain Character Quests. Only one
Rumor may be active at any given time: you must pay the cost of a Rumor
to activate it and discover its effect, and you must pay the cost again
if you activate a different Rumor later and decide to switch back to
the old Rumor. Most of the better Rumors cost a few thousand Cole each
to activate, so you're advised against swapping between Rumors unless
you can derive a significant benefit from doing so.
10. Extras
Select "Extras" from the title menu to access the Extras menu. Here
you can view character and world illustrations by choosing the Gallery
option, peruse Encyclopedia entries unlocked so far by choosing the
Encyclopedia option, and listen to BGM tracks by choosing the Music
option. Extra content for each option is unlocked as you progress
through the game, and two new options ("Cast" and "Endings") become
available after you complete the game.
=====================================================================
III. Playable Characters
=====================================================================
This section provides some background information about the playable
characters in Mana Khemia. Each character's original name (from the
Japanese version of the game) is listed in parentheses beside his/her
American name (from the localized version of the game). Please note
that you can press Triangle at each character's Status Menu to view
a summary of his/her personal story; Vayne's story entries are updated
as you progress through the game, and all other playable characters'
story entries are updated as you complete their respective Character
Quests.
1. Vayne Aurelius (Vain Aureolus)
The main character of the game, Vayne was leading a hermit's existence
until Zeppel appeared and persuaded him to enroll at the Al-Revis Academy.
Vayne has few memories of his past and often looks for direction to
his contracted Mana, a being named Sulpher who usually appears in the
form of a black cat. Sulpher is fairly apathetic and cynical toward
everyone but Vayne, whom he cares for like a parent. Interestingly,
no one but Vayne can converse with Sulpher -- every other Mana in the
game speak in the common language that everyone understands. Vayne is
a fairly versatile character who focuses more on Physical attacks than
on Magic. He uses collars as weapons (the collars are actually equipped
on Sulpher, who morphs into a bladed gauntlet in battle) and is the only
character capable of Analyzing an enemy, as well as the only character
capable of using a Variable Strike.
2. Jessica "Jess" Philomele (Philomel "Philo" Hartung)
A cheerful girl of eternally sunny disposition, Jess was the first to
befriend Vayne at Al-Revis Academy. Jessica possesses an abiding love
for alchemy, although she has a tendency to replace ingredients in a
haphazard manner, a pattern of behavior that results in frequent
explosions (according to the Mana of Wind, 40% of her syntheses end
in explosions). Jess uses bags as weapons (she hits the enemy with
a variety of objects -- books, bombs, maces -- pulled out of the
hammerspace dimension within her bag) and is more proficient at Magic
than at Physical attacks. Her normal attack is Magic-type instead
of Physical-type, and she is the only character in your party capable
of healing at the start of the game. Jessica's contracted Mana, the
Mana of Wind, takes the shape of a young girl and cooperates with Jess
on many of her unique skills. Jessica is capable of using Funny Pouch,
a skill that transforms defeated monsters into snacks which may be used
as ingredients in alchemy.
3. Nicole "Nikki" Mimi Tithel (Titil Mimi Nike Mele)
An energetic girl of the Beastman race, Nikki was the only other member
of Flay's workshop until Vayne and Jess were forcibly recruited. Her
speech is heavy with slang (in the Japanese version, she spoke with
a very mild Kansai accent), and she calls Flay "Flaya" ("Gun-chan" in
the Japanese version). Unlike Vayne and Jess, Nikki does not possess
a contracted Mana at the beginning of the game. Her fighting style
emphasizes Physical attacks, and she is the only character capable of
converting defeated Beast-type monsters, via the Heart Cracker skill,
into condensed emotions which can be used in battle to summon those
monsters for a variety of special attacks. Nikki uses hammers, and
she is capable of stealing items from enemies by using the Team Kobold
special attack.
4. Pamela Ibis (Pamela Ibis)
A friendly and popular ghost girl, Pamela has been haunting the confines
of Al-Revis Academy for years. Pamela is a bit whimsical and occasionally
mischievous, but she never does anything that would bring anyone lasting
harm. Given her deceased status, Pamela's emphasis in battle is placed,
understandably, on Magic rather than Physical attacks. Her normal
attack is Magic-type rather than Physical-type, and she uses the claws
of her stuffed teddy bear as her weapon of choice. Pamela is a recurring
character found in many titles in the Atelier franchise.
5. Flay Gunnar (Gunnar Damm)
A sophomore at Al-Revis Academy, Flay is known far and wide as an
impulsive troublemaker. He does whatever he feels like doing, and
one such whim resulted in his recruiting Vayne and Jess into his
workshop. Flay is an active character from the beginning of the game,
but he will join your party until after he acquires a Mana at the
start of Chapter 4. Flay uses mechanical swords as his weapons of
choice, and his fighting style is heavily geared toward Physical
attacks.
<<To be continued...>>
=====================================================================
IV. Walkthrough
=====================================================================
Start a new game and watch the introductory scenes.
CHAPTER 1 ~A CAT, A BOY, AND ALCHEMY~
Watch some more mandatory scenes. Once you gain control of Vayne and
Jess, leave the classroom and start exploring the campus.
[[Orientation]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Normal Paper (Limited) ... 100 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you're ever at a loss as to where to go next, hit Select to look at
your Student Handbook and check the Memo section. Your current task
is to explore three different locations on campus, so go ahead and
visit them in any order you wish. You will be taught about Jobs at
Student Affairs, meet the head merchant at the Student Store, and meet
Melanie, the school nurse, at the Infirmary. You can buy the Normal
Paper recipe book from Leyfa at the Student Store if you wish, though
you shouldn't buy anything else at this point (you can't even afford
any of the merchandise offered by the "Rock Guy" unless you're playing
a New Game+). After a couple more mandatory scenes, Vayne and Jess
become members of Flay's workshop. Speak to Nikki to recruit her into
your party, and Orientation will come to a close.
[[Week 1: Class]]
[[Assignments: Synthesis I Basics (Required)]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Normal Paper (Limited) ... 100 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ Powdering Powder (Limited) ... 100 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After viewing the Assignments tutorial, you'll finally be allowed to
explore the entire campus. Go to the Campus Grounds for a special
scene featuring Flay. You can pick up Clearwater in batches of 10
from the faucet in your workshop, but don't be tempted to try to sell
it for a profit -- Clearwater sells for only 1 Cole each. When you're
ready, go pick up your Assignment from Arsha at Student Affairs. Doing
so will net you a new tutorial entry and the Wings of Icarus Key Item.
After you've chosen and accepted the "Synthesis I Basics" Assignment,
Zeppel will teach you some basics and ask you to bring him a Clearwater,
a Blue Petal, and a Spinacherb. You're now allowed to go off-campus
and enter the Living Forest.
__________________________________________________________________
/ \
| |
| LIVING FOREST |
| |
| |
|Description: First area available to students. Plenty of plant |
| items. No strong monsters, but dangerous at night. |
| |
|Field Items: Obtained from: |
| Uni ... Bag |
| Clearwater ... Stream |
| Spinacherb ... Bush |
| Puniball ... Bag |
| Beast Fang ... Bag, Bush |
| Blue Petal ... Bag, Bush |
| Wild Meat ... Bag |
| Woodchip ... Bag |
| |
|Chest Items: |
| Heal Jar x3 |
| Heal Jar x3 |
| Wooden Club |
| Puppy Paw Gloves |
| 100 Cole |
| 100 Cole |
| 100 Cole |
| 150 Cole |
| 200 Cole |
| |
|Monsters: Dropped Item: |
| Bear* ... Wild Meat |
| ^Bear Hug x8 |
| Bear Cub* ... Wild Meat |
| ^Bear Hug x4 |
| Ariel ... Glacier Stone |
| Mandragora ... Woodchip |
| Koalaria ... Woodchip |
| ^Koalaria Spirit x6 |
| |
|Boss: ... NONE |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| ^Only if defeated by Nikki's Heart Cracker skill |
| |
| |
\__________________________________________________________________/
First, a word about item collection: I recommend opening every
accessible treasure chest in a location and acquiring a decent amount
(at least 20-25) of every field item and dropped item available from
that location. Doing so gives you a sufficient quantity of each
available ingredient when you get around to experimenting with alchemy,
and it also means that you do not have to make frequent return trips
to replenish your ingredient stocks. Likewise, I recommend keeping
similar inventory counts for each ingredient item available only from
a shop; outside of the wares sold by the "Rock Guy", items are pretty
cheap at this juncture of the game, and you should not have to grind
too much to acquire the Cole necessary for the recommended buying
spree. You should also buy recipe books (the items listed as "Limited"
or "Ltd." in the shop inventory lists) as soon as you can; doing so
allows you to synthesize new items as soon as possible. For the rest
of the guide, I will work under the assumption that you'll purchase
recipe books as soon as they're made available; shop inventory entries
will not list recipe books that you should already have purchased prior
to that point of the game.
It's also a good idea to use Vayne's Analyze skill on each new enemy
you encounter. The Analyze skill provides information on the HP
total and affinities of each monster; once learned, this information
will be available for that monster for the rest of the game. It's
also a good idea to collect condensed emotions from Beast-type monsters
by using Nikki's Heart Cracker skill to deal the finishing blow;
condensed emotions power Nikki's List Skills, some of which are very
powerful at this juncture of the game. There are no accessible Save
Points in the Living Forest, so if you run low on HP or SP, you should
warp back to campus using the Wings of Icarus. A word of caution:
do NOT fight at night at this point of the game. Doing so is a good
way to get yourself rudely butchered, and you really don't want to be
wiped out more than once (since the first wipeout you suffer unlocks
a new tutorial entry in your Encyclopedia). If night descends while
you're actively engaged in a Search, you can either warp back to campus
by means of the Wings of Icarus or simply find a safe spot and wait
out the 9 hours of game time/4 minutes and 30 seconds of real time
required for morning to arrive. Collect some Clearwater from the
faucet in your workshop (40-50 is sufficient, though you could max out
your stock at 99 if you wish), then go off-campus and select the
Living Forest as your destination.
Watch the mandatory scene -- you'll pick up a Blue Petal automatically
and also receive a tutorial on Searches. A battle against three
Koalarias will then initiate, followed immediately by the tutorial on
battle basics. The Koalarias aren't much of a threat, so dispatch
them quickly -- you may wish to use Nikki's Heart Cracker to finish
off a couple of them and collect some Koalaria Spirit. After the
tutorial ends, just go along the path until you enter a new section of
the Living Forest.
Go straight ahead and touch the ingredient bag to collect a Woodchip;
most visible ingredient bags (as opposed to those that appear when you
destroy field obstacles) will yield the same ingredient on each of your
visits to a Search location, so remember the location of each bag in
case you need a greater quantity of a particular ingredient later (do
note, however, that this particular ingredient bag may contain an Uni
or Blue Petal instead of a Woodchip). Go east and south along the path
and collect another Woodchip from a visible ingredient bag (this bag
may also contain an Uni or Blue Petal); there should be a normal Monster
Symbol in the vicinity, and you can fight another battle for some more
Cole and AP (remember to Analyze any new monsters you encounter). Follow
the path east and you should encounter two more Monster Symbols at a
fork in the road; defeat the monsters and head north up the ledges.
Fight another monster battle if you wish and keep going north. A visible
ingredient bag along your path contains a Wild Meat. Once you've entered
a new section of the area, head north and grab a visible bag which
contains a Beast Fang. Keep going north until you come across a thicket
of bushes: cut them all down and you'll likely come across the Spinacherb
you need to complete the Assignment. Instead of warping back to campus
like Nikki suggests, follow the path north and then west. Fight a
monster battle, then turn north down the side path and fight another
monster battle. After the monsters have been dealt with, open the
treasure chest to obtain 150 Cole. Return to the main path and go west
to find another thicket of bushes; slash these to see if they yield
any additional items. Turn north along the path and mow down some more
bushes, then turn east and collect a Blue Petal from a visible bag
(this bag may also contain an Uni or Woodchip). Head north once more
and fight a monster battle. Go east to enter a clearing with two Monster
Symbols and a whole lot of bushes; defeat the monsters, cut down the
bushes, collect a visible bag containing an Uni, Blue Petal, or Woodchip,
and open a chest containing 100 Cole. Rejoin the main path to the west
and head north this time to exit this section of the Living Forest.
Strike north, fight two more monster battles, and then collect a Wooden
Club from the treasure chest. Unlike weapons created through Athanor
Synthesis, this Wooden Club is not equipped with any ether effects;
nevertheless, it's a better weapon for Nikki than the Crack Hammer she's
currently using, so have her equip the Wooden Club right away. Follow
the path northwest and then north until you come to a series of ledges;
jump to the top and head north until you come across another thicket of
bushes around a visible bag containing a Beast Fang. Collect every item
in the vicinity and steel yourself for a fight against a tough monster;
when you're ready, slash the large Monster Symbol to initiate a fight
against a group of monsters that is bound to contain a Bear. As long
as you use Jess's Healing Echo alpha whenever you take significant
damage, you should be able to survive the fight; if you conserved any
of Nikki's SP, you can try to finish off the Bear with Heart Cracker
for 8 Bear Hugs. Go down the ledges to the west and turn south; you'll
march right through the forest canopy toward a visible ingredient bag.
Collect the bag for an Uni, Blue Petal, or Woodchip, then head southeast
and cut down all the bushes nearby when you reach a dead end. Turn back
and head straight north and you'll eventually see a large Monster Symbol
and a visible ingredient bag. Fight the monster if you want (if you do,
make sure Jess has at least 16 SP left for another use of Healing Echo
alpha) and grab the bag for an Uni, Blue Petal, or Woodchip. This is
another dead end: you're not allowed to go further north into the Bone
Grove until Vayne becomes a Sophomore. Use the Wings of Icarus to warp
back to campus.
Now that you have some money, you may want to buy some ingredients from
the shops around campus; I suggest picking up a few Carrotatos from
the Cafeteria and Gash Twigs from the Street Vendor. Make sure you buy
the Normal Paper recipe book from Leyfa at the Student Store and the
Powdering Powder recipe book from the Cafeteria lady. Since we still
have some more treasure chests to open, let's go back to the Living
Forest.
Follow the path until you exit the first section of the area (there
will be three new Monster Symbols to obstruct your progress, so deal
with them appropriately), and then keep going along the path until you
reach the fork in the road. This time, take the path heading south.
Climb up a mild incline and open the treasure chest to receive 200 Cole,
then drop off the ledge and keep going east to enter a new section of
the woods. Go south until you hit an apparent dead end, then jump onto
the ledge to the east; atop this ledge is a large thicket of bushes,
as well as a visible bag containing an Uni, Blue Petal, or Woodchip.
Go east and then south along the ledge and you'll find another thicket
of bushes and a Monster Symbol; defeat the monster(s) and march
southeast. Drop off the ledge when it terminates and cut down the
bushes to the west, then look southeast for a treasure chest. Open the
chest to receive 100 Cole, then head east; you'll come across three
Monster Symbols before you reach another fork in the road, this time
marked by a visible ingredient bag at the foot of a tree. Collect the
ingredient bag (which contains an Uni, Blue Petal, or Woodchip), cut
down the thicket of bushes nearby, and take the path heading northeast.
Cut down another thicket of bushes, then head due north until you reach
a Monster Symbol and some more bushes. Deal with both types of
obstacles accordingly, then keep going north along the path; you'll
encounter a Monster Symbol and two more thickets of bushes before
entering a new section of the woods.
Go north until you hit an apparent dead end, cut down the bushes there,
then turn east and jump up the wide ledge. Go east and then southeast
along the ledge; you'll encounter another Monster Symbol and a clump
of bushes before coming to another apparent dead end. Jump up to the
ledge above and deal with the Monster Symbol nearby, then keep heading
east along the path until you find a large Monster Symbol guarding a
solitary treasure chest along a side path. Either destroy or run
around the Monster Symbol, and open the chest to receive 3 Heal Jars.
Go a little further east and you'll find that this is a true dead end
(you're not allowed to enter the Milennium Tree area until much later),
so turn around and head all the way back to the fork in the road where
you originally took the path heading northeast. This time, take the
path heading southeast; you'll come across three clumps of bushes and
two Monster Symbols (deal with them accordingly) in the new section
of the woods before you find yourself turning due east with the road.
Keep going east until you reach some bushes surrounding a visible
ingredient bag; cut down the bushes and touch the bag to acquire a
Puniball. Go east and you'll find a large Monster Symbol slightly to
the east of another thicket of bushes; cut down the bushes on both
sides of the road and either destroy or avoid the Monster Symbol, then
keep heading east along the path. Turn to the north once you've reached
the eastern end of the trail and you'll find a somewhat hidden treasure
chest: it contains another 100 Cole. Go south and turn west once a
branch road opens up in that direction. Destroy the Monster Symbol,
then cut down all the bushes and collect the two visible ingredient
bags -- each of them contains an Uni, Blue Petal, or Woodchip. Return
to the main road and keep heading south; if the sun sets, either
wait out the 4 and 1/2 minutes it takes for morning to arrive or warp
back to campus and make your way back to this point.
Once morning has arrived, turn southwest down the side path and cut down
the bushes in your way. Destroy or avoid the large Monster Symbol,
and open the treasure chest to obtain a pair of Puppy Paw Gloves. This
accessory offers a +30 boost to HP, so equip it onto Jess right away.
Go back to the main road and head southeast to enter a new section of
the forest. Go southwest and cut down the bushes in your way to collect
a visible ingredient bag (it contains an Uni, Blue Petal, or Woodchip),
then go east and dispatch the two Monster Symbols obstructing your
progress. Turn south along the path and cut down the two sets of bushes,
as well as collecting the visible bag that contains yet another Uni,
Blue Petal, or Woodchip. Keep heading south along the path until you
reach a corner marked by a thicket of bushes and a Monster Symbol; deal
with both obstacles accordingly. Turn west and cut down some bushes,
then turn southeast to go around the corner and you'll come across two
sets of bushes, two Monster Symbols, and a visible ingredient bag; mow
down the bushes, destroy the Monster Symbols, and collect the bag for
another Uni, Blue Petal, or Woodchip. Follow the path east until you
come across two exits leading to new sections of the forest. Turn to
the north of the fork and follow a semi-hidden trail until you reach a
treasure chest, and open the chest to obtain 3 Heal Jars. Return to
the fork and let's use the exit to the east. Head straight east and
touch the visible bag to collect a Beast Fang, then turn south,
southwest, and south again. You should now be in a clearing with two
Monster Symbols and two visible bags, each of which contains an Uni,
Blue Petal, or Woodchip. Turn east at the edge of the clearing, and
you should encounter two more Monster Symbols before coming to a dead
end. You'll see a chest and a visible bag on some stone blocks above,
but you cannot reach that height quite yet. Head back to the previous
section of the Living Forest and, this time, take the exit to the south.
Follow the path south and turn southwest until you reach a ledge where
you can freely retrieve Clearwater from the river below; this place acts
just like the faucet in your workshop and yields Clearwater in batches
of 10. Turn east to enter a clearing full of bushes and visible
ingredient bags; the visible bag to the southeast (on ground level)
contains an Uni, Blue Petal, or Woodchip, while the visible bags atop
the second level of the two-tiered ledge contain a Beast Fang and
Puniball, respectively. Once you're done looting the clearing, use
your Wings of Icarus to warp back to campus.
Save your game at the workshop, then head out to Zeppel's office at
the Faculty Room location. Speak to Zeppel to receive the Healing
Medicine recipe book; he'll then instruct you to synthesize your first
item right then and there.
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Spinacherb + Blue Petal + Clearwater = Heal Jar |
| E-Level: 59 + 10 + 10 + 10 = 89 |
| Elements: Earth + Water + Water |
| E-Effects: Healing, Effect Plus, Powdery |
| |
| |
\_________________________________________________________________/
Stop the alchemy circle on the three affinitive elements listed above
to produce a Heal Jar that's about as good as it gets right now. With
that, your first Assignment comes to a close and you receive your first
"A" grade at Al-Revis Academy. Watch the mandatory scenes and let's
proceed to Week 2.
[[Week 2: Class]]
[[Assignments: Combat I Basics (Required)]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Standard Uniform-M (Ltd.) ... 100 Cole +
+ Standard Uniform-F (Ltd.) ... 100 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Before we get to the matter of this week's Assignment, let's synthesize
a few items. If you're missing any of the ingredients listed in the
recipes below, buy them from the corresponding shop on campus.
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Carrotato + Spinacherb = Flour |
| Co-op: E-Level Altered! Plus 10 (Jess) x2 |
| E-Level: 34 + 20 + 20 = 74 |
| Elements: Earth + Earth |
| E-Effects: HP+ (S), Flame Gaze |
| |
| |
\_________________________________________________________________/
It may take a few attempts to synthesize this item due to the random
nature of the generation of Co-op Synthesis cards, but once Jess
shows the card you want (E-Level Plus 10), finish off the current
synthesis quickly (it doesn't matter which elements you choose), save
your game, then lead off a new Flour synthesis by using that particular
Co-op Card. With luck, her Co-op Card for the second ingredient will
also be the "E-Level Altered" card, allowing you to boost E-Level by a
total of 40 and force the appearance of the Flame Gaze E-Effect. Load
your game if the Support card for the second ingredient isn't what
we're looking for. The successful synthesis of Flour will trigger a
conversation with Nikki, who provides you with your first Creative
Recipe: Salt. You do not yet have the necessary ingredients for
synthesizing Salt, so let's move on to something we can synthesize
instead.
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Legien Steel + Canone Rock = Polish Powder |
| E-Level: 64 + 10 + 10 = 84 |
| Elements: Earth + Fire |
| E-Effects: SP+ (S), Critical+ (M), Silky |
| |
| |
\_________________________________________________________________/
The above is your first item created from a Derived Recipe; to
synthesize it, simply start a Flour synthesis and change the first
ingredient to Legien Steel. There's one more item to synthesize before
starting the Assignment:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Spinacherb + Carrotato + Clearwater = Zettel |
| Co-op: E-Level Altered! Plus 10 (Jess) |
| E-Level: 40 + 20 + 10 + 10 = 80 |
| Elements: Earth + Earth + Water |
| E-Effects: SP+ (S), Healing, Half |
| |
| |
\_________________________________________________________________/
The Zettel synthesis is also dependent on Jess showing the appropriate
Co-op Card, though you probably won't need to make as many attempts
here as you made for the Flour synthesis. After you've made a Zettel,
go to Student Affairs and pick up this week's Assignment. Lorr will
teach you a few fundamentals for fighting (how's that for alliteration?),
and at the end of the lecture, he'll hand you 2 Heal Jars plus a Nectar
and tell you to go to Wind's Corridor, where you're to defeat a Platinum
Puni and bring back a Shiny Puniball as proof of the feat. Before we
can go explore the new area, however, we need to follow Jess's advice
and stop by the Athanor Room.
The Athanor Room is located downstairs from your workshop, and an
event with Moritz, its scary-faced keeper, will occur automatically
when you enter. He'll give you the Old Collar recipe book and the
ingredients necessary for you to synthesize a Ragged Collar right away.
Since we've already synthesized Flour and Polish Powder, we have some
options as far as E-Effects for the Ragged Collar are concerned;
because your key stats are all very low at this point, however, let's
stick with the ingredients Moritz gives you -- they'll provide the
most useful set of E-Effects at this juncture of the game.
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Woodchip + Legien Steel + Dirt = Ragged Collar |
| E-Effects: Lightning, DEF+ (S), HP+ (S) |
| |
| |
\_________________________________________________________________/
Moritz then instructs you to check out your Grow Book. After reading
through the tutorial, open the Main Menu and choose "Grow Book." You
should be able to purchase four abilities for Vayne right away: three
from the Ragged Collar node and one from the Flour node. Purchase all
four abilities. You're now allowed to Search the Corridor - Mist
section of Wind's Corridor, and we'll do just that after a quick
shopping run at the Student Store. You'll find that Leyfa has stocked
two new recipe books: Standard Uniform-M and Standard Uniform-F. Even
though we cannot synthesize the items unlocked by these recipes just
yet, there's no reason not to buy the books anyway. After buying both
books, save your game and head off-campus toward Wind's Corridor.
__________________________________________________________________
/ \
| |
| CORRIDOR - MIST |
| |
| |
|Description: The only road to the lower world that connects to |
| campus. The structure is a mystery, and there are |
| invisible paths. |
| |
|Field Items: Obtained from: |
| Heal Jar ... Crate |
| Uni ... Crate |
| Cyprus Copper ... Barrel |
| Puniball ... Barrel |
| Beast Fang ... Barrel |
| Wild Meat ... Barrel |
| Rotten Meat ... Barrel |
| Flour ... Barrel |
| |
|Chest Items: |
| Nectar |
| Nectar |
| Fake Brand Bag |
| Puppy Paw Gloves |
| Straw Doll |
| Lovely Bag (Recipe) |
| Hammeryhammer (Recipe) |
| 100 Cole |
| |
|Monsters: Dropped Item: |
| Mini Puni ... Puniball |
| Puni ... Puniball |
| Owlbear* ... Wild Meat |
| ^Bear Hug x10 |
| Tiger ... Beast Fang |
| ^Panther Pathos x5 |
| Trumpet Lily ... Red Petal |
| Cyclone Mana ... Thunder Stone |
| |
|Boss: ... Army of Puni |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| ^Only if defeated by Nikki's Heart Cracker skill |
| |
| |
\__________________________________________________________________/
Monsters populating this area are a little bit tougher than what you
found in the Living Forest, so be careful. Like the Living Forest,
there are no Save Points to be found in the currently accessible parts
of Wind's Corridor, so we'll have to make several trips in order to
fully explore the location.
Kick off your Search by following the road east; you'll encounter two
Monster Symbols before you arrive at a fork in the road. Defeat the
monsters and take the path to the south to arrive at a dead end;
destroy the barrels, collect whatever ingredients they yield, and
return to the fork. This time, take the path leading north, jump up
some steps, and try to destroy the large Monster Symbol atop the steps;
be wary of the Owlbear that you'll invariably encounter -- its Counter
Form technique results in major pain if you foolishly attack it while
the technique is in effect. If the Owlbear uses Counter Form, have
Vayne and Nikki guard; Jess is the only character who should attack the
Owlbear before it gets its next turn, and this is because her normal
attack is classified as a Magic attack (only Physical attacks trigger
the retaliatory strikes of Counter Form). Once you've dealt with the
Owlbear and its confederates, destroy the barrels nearby and open the
treasure chest to receive the Hammeryhammer recipe book. Go east down
some steps, destroy a Monster Symbol, and turn south along the path.
After dispatching another Monster Symbol, a mandatory scene will play
as you arrive at a fork in the road. After the scene ends, head south
along the path -- yes, this is the wrong direction, but we're not in
any hurry to deal with the Platinum Puni just yet. Destroy or avoid
the large Monster Symbol in your way, and keep following the path south
until you find Dino standing beneath some steps. Talk to him if you
wish (he doesn't tell you anything that you don't already know), then
jump up the steps and head east to enter a new section of the Corridor.
Head east along the path, destroy the two Monster Symbols you encounter,
and loot the barrels nearby. Go north up some steps, destroy another
Monster Symbol, and loot a couple more barrels. Turn east along the
path and take a side path south down some steps. Loot the crates at
the end of the side path, then return to the main road and deal with
the two Monster Symbols nearby. Keep going east and take the path to
the south when you come to a fork in the road. Follow the path east,
jump up some steps, destroy a Monster Symbol, and turn south to enter
a new section of the Corridor. Go south until you come to a fork, then
take the path leading west. Destroy a Monster Symbol and keep heading
west until you come to a dead end with a treasure chest. Open the
chest to obtain a Fake Brand Bag, and equip it onto Jess immediately.
Turn around to head east and then south, destroying two Monster Symbols
along the way. You'll find an elevator that leads to the Mana Ruins,
but it's out of order at the moment. Head all the way back to the
previous section of the area, and head due north until you encounter a
Monster Symbol. The sun should set just as you finish off the monster(s),
so just stand still and wait out the 9 hours of game time it takes for
morning to arrive.
Once morning has arrived, head north then west along the path, destroy
a Monster Symbol, then head north once more to enter a new section of
the area. Head north along the road, destroy two Monster Symbols, then
open the visible treasure chest nearby to receive a Straw Doll. This
accessory boosts MGK by 20, so equip it onto the character whose normal
attack is classified as Magic -- Jess. Inch your way north a little
bit more and you'll encounter another fork in the road; take the path
to the west. Head north down the steps and deal with the two Monster
Symbols nearby (one of these is of the large variety, and you may want
to avoid it). Keep going north and you'll see a treasure chest and
some barrels at the foot of the steps; loot the barrels and open the
chest to receive another set of Puppy Paw Gloves, which you should give
to Nikki. Go north and then east up some more steps, and either fight
or avoid the large Monster Symbol. Investigate the blue platform nearby
to learn that it's another out-of-order elevator, and make your way back
to the fork in the road that brought you here. This time, take the
route heading east and go north up some steps. Destroy the two Monster
Symbols at the top of the steps and head west along the path. Turn
north in conjunction with the road, destroy another Monster Symbol,
and you'll see a sign that informs you that the God's Scar area up
ahead is off-limits at this point of the game. Use your Wings of Icarus
to warp back to campus.
Head for the Athanor Room and synthesize a Crack Hammer using the
following recipe:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Canone Rock + Legien Steel + Dirt + Gear = Crack Hammer |
| E-Effects: Flame Gaze, ATK+ (S), DEF+ (S) |
| |
| |
\_________________________________________________________________/
You can also unlock a Derived Recipe by changing the first ingredient
of a Crack Hammer synthesis to an Uni, but you won't be able to
complete this recipe for some time to come. You can unequip Vayne's
Male Uniform and use it as the first ingredient of a Male Uniform
synthesis to unlock another Derived Recipe (Altered Uniform M), but
you won't have the final ingredient necessary for this synthesis until
Chapter 2 Week 2. Likewise, unequip a Female Uniform from Jess or
Nikki and use it as the first ingredient of a Female Uniform synthesis
to unlock one last Derived Recipe (Altered Uniform F); this recipe will
also remain incomplete until you can acquire an Eternal Turnkey in
Chapter 2 Week 2. Open Nikki's Grow Book to see that you've activated
her first node: Crack Hammer. Purchase all three abilities offered
by the activated node. Save your game at the workshop, and let's head
back to Wind's Corridor.
Make your way back to the first fork in the road (where the mandatory
scene occurred during our last visit). This time, take the road heading
south, destroy the Monster Symbol, and loot the barrels and crates
nearby. Head south along the road; after dealing with two Monster
Symbols, you'll enter a new section of the area. Go south along the
path, then destroy the Monster Symbol and loot the barrels as you turn
east with the road. Turn south once more and take the steps down a
side path heading west. Destroy the Monster Symbol at the bottom of
the steps and open the treasure chest to receive a Nectar. Go back
up the steps, destroy the Monster Symbol, and head east along the road
until you arrive on a platform with a treasure chest and three barrels.
Loot the barrels and open the chest to receive the Lovely Bag recipe
book. Go south down some steps and turn east; destroy the two Monster
Symbols in your way and keep going east to enter the lair of the
Platinum Puni.
After the mandatory scene ends, go southeast then south along the road
and destroy the Monster Symbol you come across. Jump up the steps and
head southeast instead of going north to challenge the boss. Deal with
the Monster Symbol nearby, head south down some steps, and head southeast
until you come to a fork in the road. Go south for now and take care
of the Monster Symbol you'll encounter after dropping down some steps.
Head southeast to enter a new section of the area, then either fight
or avoid the large Monster Symbol. Head east and then south down some
steps, and deal with the large Monster Symbol accordingly. Drop down
some more steps and open the treasure chest for 100 Cole. Jump back
up three steps and head east along the path while destroying the two
Monster Symbols in your way. Loot the barrel and crate near the second
Monster Symbol, then open the treasure chest on a ledge a short distance
away to receive another Nectar. Turn south at the corner up ahead and
destroy the three Monster Symbols (two normal, one large) in your way.
Night should have fallen just as you enter a new section of Wind's
Corridor, so take a rest and wait for morning to arrive. Once the sun
has risen, head south and then east; destroy the Monster Symbol you'll
encounter. Go south down some steps and turn east to discover another
unpowered elevator. Turn around and head back to the fork of the road
to the east of the Platinum Puni's lair; this time, go northeast. Turn
to the southeast to loot a solitary barrel, then take the path heading
east to enter a new section. Destroy the two Monster Symbols in your
way as you head east, then turn south and destroy two more Monster
Symbols. Loot the barrels and crates at the end of the path, then head
west down some steps and loot the barrels at the western edge of the
small patch of vegatation-covered ground. Turn around and head back to
the lair of the Platinum Puni, and head straight for the Monster Symbol
representing the boss of the area. We're now ready to take on the Army
of Puni.
The boss fight starts with your party matched up against three Mini
Puni. After you take care of the small fry, three regular Puni appear.
Defeat them and you'll encounter three Red Puni. Only after defeating
that trio will you encounter the Platinum Puni, which is escorted by
three more Red Puni.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mini Puni
HP: 42
Skills: Puni Summon
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Strategy: Normal attacks suffice against these weak monsters.
---------------------------------------------------------------------
Puni
HP: 63
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Strategy: A little tougher than the Mini Puni, but normal attacks
are more than enough to deal with these monsters.
---------------------------------------------------------------------
Red Puni
HP: 138
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Strategy: This variety of Puni hits a lot harder than the average
Puni. Normal attacks will still get you through the fight
with the trio of Red Puni, but you may need to use Healing
Echo alpha to keep your characters in peak condition.
---------------------------------------------------------------------
Platinum Puni
HP: ????? (approximately 250)
Skills: Puni Press
Type: Puni
Traits: Weak against Fire
Strategy: The Platinum Puni has a lot more HP than the other varieties
of Puni, so if you have any SP left, now is the time to use
it. Vayne's Analyze skill can be used to deal above-average
damage, and likewise with Nikki's Heart Cracker skill; the
Flame Gaze skill would normally be very useful against Puni,
but Nikki's low MGK stat hampers its effectiveness. All in
all, the Platinum Puni is not too much of a threat; the most
important thing to remember for this battle is to eliminate
its three Red Puni cohorts first.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The rewards for winning the battle against the Army of Puni is 249 AP
(at 230% AP gain -- this figure will be more if you entered Burst Mode
and performed chain combos) and 126 Cole, as well as the Shiny Puniball
Key Item, which triggers an automatic return to campus. You can turn
in the results of your Assignment now if you wish, but I recommend
doing a little more grinding at Corridor - Mist: you may occasionally
find a Rotten Meat inside a barrel there, and I recommend that you
collect at least four of these before moving on to the next chapter.
In my experience, the quickest way to collect Rotten Meat at this
location is to repeatedly break the two barrels in the dead end to the
south of the first fork, and doing the same to the three barrels on
the platform to the north of the fork (the one with the large Monster
Symbol and treasure chest). Assuming that you avoid the large Monster
Symbol, you can pilfer the contents of the five barrels and exit the
area (on foot, not with Wings of Icarus -- it takes extra time to move
back out to Wind's Corridor from campus) without having to fight more
than two monster battles. It only takes a couple of minutes to make a
jaunt of this scope, and some mild repetition should end in your
acquisition of the four Rotten Meats we require. If you're good at
running around or jumping over Monster Symbols, you can also try to
break every barrel in the area -- there are now 27 barrels in the
accessible parts of Wind's Corridor (24 originally, plus 3 more located
where the Monster Symbol for the Army of Puni used to be), and you can
loot them all within 9 hours of game time if you trigger no more than
three monster battles. On average, you acquire a Rotten Meat every
four times you run this obstacle course of barrel breakage.
You should also perform a new Athanor Synthesis at this stage of the
game:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Zettel + Puniball + Red Petal = Favorite Bag |
| E-Effects: Half, Critical+ (S), SP+ (S) |
| |
| |
\_________________________________________________________________/
Equip Jess with her new Favorite Bag (it should be a little bit better
overall than the vanilla Fake Brand Bag she'd been using), and open up
her Grow Book. Two nodes should now be activated: Favorite Bag and
Heal Jar. Purchase all four abilities available so far (three from
the Favorite Bag node, one from the Heal Jar node), and you're now
free to go to Student Affairs to turn in your Assignment. Bask in the
glow of your second "A" grade and let's move on to the next week of
action.
[[Week 3: Event]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It's time to make that Nicro Cloth that Ernentraud tasked you with
synthesizing back during Orientation. You will quickly learn, however,
that you're missing a key ingredient. In order to acquire that
ingredient, the party must try to wrench it out of the paws of a
certain monster known to camp out in the Old Schoolhouse. Go
off-campus and enter the new Search location: the Old Schoolhouse.
__________________________________________________________________
/ \
| |
| OLD SCHOOLHOUSE |
| |
| |
|Description: Old buildings once used as classrooms. Demon beasts |
| and demon-type monsters roam the area. |
| |
|Field Items: Obtained from: |
| Spinacherb ... Bush |
| Canone Rock ... Barrel, Crate |
| Legien Steel ... Barrel, Crate |
| Cyprus Copper ... Barrel, Crate |
| Blue Petal ... Bush |
| Wild Meat ... Barrel, Crate |
| Worn Weapon ... Barrel, Crate |
| Worn Armor ... Barrel, Crate |
| Woodchip ... Bush |
| Gear ... Barrel, Crate |
| |
|Chest Items: |
| Heal Jar x3 |
| Nectar |
| Deliciousoup (Recipe) |
| 50 Cole |
| 50 Cole |
| |
|Monsters: Dropped Item: |
| Airplant ... Blue Petal |
| Clay Puppet ... Gear |
| Kamikaze Doll ... Worn Armor |
| Sword Geist* ... Worn Weapon |
| Shield Geist* ... Gear |
| Warlock ... Canone Rock |
| Gespenst ... Legien Steel |
| |
|Boss: ... Lore Beast |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| |
| |
\__________________________________________________________________/
The monsters here are quite a bit tougher than what you faced in the
first two Search locations, so be extremely careful. This Search
location is also larger than the first two, so you'll have to take
breaks every now and then as the sun sets; do not try to keep going at
night -- that's a good way to get yourself roadkilled here.
Proceed northwest and west along the path as soon as the short mandatory
scene ends. Turn north up an incline and cut down the bushes in your
way, and turn east then north up another incline. Cut down some more
bushes, then follow the path northwest until your progress is obstructed
by yet another set of bushes. Mow down the vegetation, then head north
to enter a new section of the area. Destroy a Monster Symbol nearby,
then turn west and clear some bushes. After you cut down the last bush
in the vicinity, you should encounter another Monster Symbol; destroy
it. Go north up the slope, then turn west down a second slope. Destroy
the large Monster Symbol (beware of Sword Geists, as they can put a real
hurting on you with Cursed Waves and Magic Blade Dance), then break the
crates nearby. Keep going west and you'll encounter a Monster Symbol
near two more crates; destroy both varieties of impediment. Follow the
path west and you'll enter a new section of the area. Head west along
the path and destroy a Monster Symbol, then turn north around the corner
and dispense with two more Monster Symbols. Destroy the crates nearby,
then head through the door. Destroy the two Monster Symbols in the
abandoned classroom you just entered, then loot the crates and treasure
chests; the chest to the north contains 50 Cole, while the chest to the
east contains 3 Heal Jars. Leave the abandoned classroom and head west
along the path. Destroy the three Monster Symbols in your way (two
normal, one large), and turn north around the corner. Break the crates
nearby, then exit north into a new section of the schoolhouse. The sun
should set just as you destroy the two Monster Symbols nearby, so sit
tight and wait out the night after you break the barrels and crates in
your vicinity.
After morning has arrived, jump up the ledge to the north and dispatch
the three Monster Symbols roaming the area. Loot the barrels nearby,
then turn north and destroy another Monster Symbol. Loot the barrels
outside the door to another abandoned classroom, then destroy the large
Monster Symbol in the vicinity. Enter the abandoned classroom and
destroy the three Monster Symbols inhabiting it, then loot the barrels,
crates, and treasure chest (which contains the Deliciousoup recipe book).
Leave the abandoned classroom and follow the road west; you'll encounter
two Monster Symbols before coming upon the exit to the second floor.
Ignore the exit for now and head west to enter a new section of the area.
Turn north around the corner and keep heading north; destroy the five
Monster Symbols (four normal, one large) and cut down the bushes in front
of the locked gate. You won't be able to access the area behind the gate
for quite some time to come, so make your way back to the stairs leading
up to the second floor and ascend them. Turn west and loot the barrels
and crates in the corner, then head east while dispatching the five
Monster Symbols infesting the corridor. Destroy the two Monster Symbols
in the corner (one normal, one large), loot the barrels and crates, and
head south along the path while destroying the four Monster Symbols
you'll encounter. Turn east around the corner to enter a new section
of the second floor. Head east along the path and destroy the large
Monster Symbol in your way, then keep going east down the corridor until
you reach a Save Point. Recharge your HP and SP at the Save Point, then
enter another abandoned classroom via the door nearby. Eliminate the
three Monster Symbols in the room, then loot the barrels, crates, and
treasure chests; the chest to the north contains a Nectar, while the
chest to the east contains 50 Cole. Leave the abandoned classroom and
save your game at the Save Point.
You can now use the save & load technique to really stockpile items
available at this Search location: simply save your game, load your
game, clean out the barrels and crates in the abandoned classroom nearby
(along with the three Monster Symbols), and repeat the procedure.
I recommend spending some time here doing just that; even if you've
already acquired a decent amount of each available ingredient, it pays
(literally) to collect more due to the fact that most of the items
obtained here can be sold for a nice sum of Cole. Since you'll recover
your HP and SP automatically whenever you use the Save Point, it's
relatively safe to fight at night here -- just go all out and use your
most powerful skills on the monsters you face. When you're done hoarding
ingredients, make sure that the time of day is morning or noon (if it
is not, keep grinding the abandoned classroom until the sun rises),
save your game one last time, and head east to enter a new section of
the schoolhouse. Keep going east until you get a mandatory scene which
leads right into a boss fight:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lore Beast
HP: ????? (approximately 1000)
Skills: Bite, Howling, Tail Whip
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice
Dropped Item: Bomb
Heart Cracker: Panther Pathos x20
Strategy: The Lore Beast packs a wallop, but since you've come straight
from a Save Point, you should have ample SP to spend against
it. Jess should concentrate on using Healing Echo alpha,
whereas Vayne and Nikki should use Analyze and Heart Cracker,
respectively, to maximize damage throughput.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You earn 200 AP (at 100% AP gain), no Cole, and the Bomb recipe book
for defeating the Lore Beast; you can also earn 20 Panther Pathos by
using Nikki's Heart Cracker skill as the finishing blow. Another set
of mandatory scenes play; at its conclusion, you'll acquire a Nicro
Cloth and move on to Chapter 2.
CHAPTER 2 ~FINALS AND THE NEW KID~
[[Week 1: Event]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ Gloves (Limited) ... 200 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Zettel ... 80 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ Luxury Purse (Limited) ... 150 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
You hear news of the arrival of a new transfer student. You may feel
compelled to immediately check out what the fuss is all about, but
let's do a little shopping, exploration, and alchemy first. Purchase
the Gloves recipe book from the Street Vendor at the Campus Grounds,
and then buy the Luxury Purse recipe book from Melanie at the Infirmary.
Then let's make a return trip to the Old Schoolhouse.
__________________________________________________________________
/ \
| |
| OLD SCHOOLHOUSE |
| |
| |
|Description: Old buildings once used as classrooms. Demon beasts |
| and demon-type monsters roam the area. |
| |
|Field Items: Obtained from: |
| Spinacherb ... Bush |
| Canone Rock ... Barrel, Crate |
| Legien Steel ... Barrel, Crate |
| Cyprus Copper ... Barrel, Crate |
| Blue Petal ... Bush |
| Wild Meat ... Barrel, Crate |
| Worn Weapon ... Barrel, Crate |
| Worn Armor ... Barrel, Crate |
| Woodchip ... Bush |
| Gear ... Barrel, Crate |
| |
|Chest Items: |
| Long Uniform |
| 100 Cole |
| |
|Monsters: Dropped Item: |
| Airplant ... Blue Petal |
| Clay Puppet ... Gear |
| Kamikaze Doll ... Worn Armor |
| Sword Geist* ... Worn Weapon |
| Shield Geist* ... Gear |
| Warlock ... Canone Rock |
| Gespenst ... Legien Steel |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| |
| |
\__________________________________________________________________/
There are now three normal Monster Symbols inhabiting the first section
of the area, but they should not be too difficult to deal with. Use
much the same route as last time and head all the way to the Save Point
on the second floor. On this Search, you should skip the trips into
the abandoned classrooms and the trip to the locked gate to save time.
Save your game, make sure that it's currently daytime (if not, use the
save & load technique to grind the abandoned classroom near the Save
Point until the sun rises) and take the exit to the east. March
straight to the spot where you fought the Lore Beast on your last visit,
then turn south along the corridor. Turn east once you've reached the
end of the corridor and you should see a door leading to another
abandoned classroom. Enter the room and destroy the five Monster
Symbols (three normal, two large), then start looting everything you
see: barrels, crates, and treasure chests. The chest to the west
contains 100 Cole, whereas the chest to the east contains a Long Uniform.
This is much better armor than what Jess and Nikki are using right now,
so equip it onto one of them right away (I gave mine to Jess). Warp
back to campus.
Save your game at the workshop and let's do some alchemy. Go to your
cauldron and select the recipe for Flame; change the item in the first
ingredient slot to Thunder Stone to activate a Derived Recipe:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Thunder Stone + Flour + Legien Steel = Lightning Rod |
| Co-op: E-Level Altered! Reset to 0 (Nikki) |
| E-Level: 0 + 10 + 0 + 0 = 10 |
| Elements: Wind + Fire + Fire |
| E-Effects: Lightning, Plus Range+, Electrifying |
| |
| |
\_________________________________________________________________/
It may take a few tries before you can get that particular Co-op Card
to appear, but that's okay -- we'll need a handful of Lightning Rods
for future use anyway. The successful synthesis of Lightning Rod will
lead to Jess furnishing the Creative Recipe for Bomb Ice, and we might
as well synthesize that item, too:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Glacier Stone + Flour + Clearwater = Bomb Ice |
| E-Level: 70 + 10 + 10 + 10 = 100 |
| Elements: Water + Earth + Water |
| E-Effects: Ice Storm, Effect Plus+, Cold |
| |
| |
\_________________________________________________________________/
After synthesizing the Bomb Ice, open up Jess's Grow Book and buy the
Thump Hammer ability from the newly-activated Lightning Rod node.
Unequip your two pairs of Puppy Paw Gloves (from Jess and Nikki,
respectively), leave the workshop, and head for the Athanor Room.
Perform the following Athanor Synthesis, which is a Derived Recipe
for Puppy Paw Gloves:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Cyprus Copper + Puppy Paw Gloves + Rotten Meat = Thorn Gauntlet |
| E-Effects: Silent, DEF+ (S), RES+ (S) |
| |
| |
\_________________________________________________________________/
Now perform the following Athanor Synthesis, which is available as a
Derived Recipe of the Thorn Gauntlet you just made:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Legien Steel + Puppy Paw Gloves + Worn Armor = Gloves of |
| Artorius |
| E-Effects: Lightning, DEF+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
Equip Vayne with the Thorn Gauntlet and Nikki with the Gloves of
Artorius. You'll notice that Vayne now has an overlapping E-Effect in
DEF+ (S), so let's re-synthesize his Ragged Collar:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Woodchip + Legien Steel + Dirt = Ragged Collar |
| E-Effects: Lightning, HP+ (S), Stun+ (S) |
| |
| |
\_________________________________________________________________/
Open up Vayne's Grow Book and purchase the +1 HIT ability upgrade at
the newly activated Thorn Gauntlet node, then hit R1 and do the same
for Jess. You can learned a new Derived Recipe (Fake Brand Bag) by
starting a Brand Name Bag synthesis and changing the first ingredient
used to Nicro Cloth, but you won't be able to complete this synthesis
until Week 2. You now have a decision to make regarding the single
Nicro Cloth in your inventory, as you can synthesize one of three items
with it: Flame, Male Uniform, and Female Uniform. Both Flame and Male
Uniform are good choices, as both items activate two Grow Book nodes
each (albeit for different characters: Flame favors Jess, and Male
Uniform favors Vayne), where the Female Uniform activates zero.
Personally, I find Flame to be a little better at this juncture, as
Jess benefits more from the Grow Book nodes (particularly the two +25
HP ability upgrades) than does Vayne, and there's also the matter of
the Male Uniform being sub-standard due to the lack of E-Effects on
the Nicro Cloth used to synthesize it. Go back to your workshop and
use the following recipe to synthesize Flame:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Canone Rock + Flour + Nicro Cloth = Flame |
| E-Level: 78 + 10 + 10 + 10 = 100 |
| Elements: Fire + Earth + Wind |
| E-Effects: Flame Gaze, Effect Plus |
| |
| |
\_________________________________________________________________/
Open up Jess's Grow Book and purchase all six abilities available from
the two nodes you just activated (three from Flame and three from Gloves
of Artorius). Leave the workshop and head to your Classroom; watch
the mandatory scenes and we'll move on to Week 2.
[[Week 2: Class]]
[[Assignments: Predictology (Required)]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Zettel ... 80 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Go to your workshop to trigger a special scene, then go to the Roof via
the stairs outside to trigger a second scene. Go to the Campus Grounds
and head for the trash incinerator to see another special scene
starring Flay. Make your way to Student Affairs to pick up this week's
Assignment: Predictology. Isolde teaches this week's class, and she
will issue you a Fishing Pole and a vial of Nectar at the end of her
lecture; your task is to find a fishing spot on The Heights and reel
in as many fish as you can within a 2-hour time limit. You may now
proceed to the new off-campus destination: The Heights.
__________________________________________________________________
/ \
| |
| THE HEIGHTS |
| |
| |
|Description: The mountains at the north of campus. Used by the |
| school for events to train physical strength and |
| stamina. |
| |
|Field Items: Obtained from: |
| Spinacherb ... Bag |
| Burdock Straight ... Bag |
| Lando ... Bush |
| Thunder Stone ... Bag |
| Tuft ... Bag |
| Beast Fang ... Bush |
| Blue Petal ... Bag, Bush |
| Red Petal ... Bag |
| Wild Meat ... Bag |
| Woodchip ... Bag |
| |
|Fished Items: Fished from: |
| Endless Seaweed ... Fishing Spot (Right) |
| Strom Shell ... Fishing Spot (Right) |
| Joker Fish ... Fishing Spot (Left) |
| Tiger Blowfish ... Fishing Spot (Both) |
| Masou ... Fishing Spot (Left) |
| Beast Fang ... Fishing Spot (Both) |
| |
|Chest Items: |
| Worn Weapon |
| Funfur Cloth (Recipe) |
| Spring Decor (Recipe) |
| Wooden Beatstick (Recipe) |
| Doll (Recipe) |
| 150 Cole |
| 150 Cole |
| |
|Monsters: Dropped Item: |
| Red Puni ... Puniball |
| Kobold ... Tuft |
| ^Kobold Thoughts x5 |
| Kobold Mage ... Tuft |
| ^Kobold Thoughts x6 |
| Leopard* ... Beast Fang |
| ^Panther Pathos x8 |
| Morninglory ... Blue Petal |
| Brownie* ... Brownie Mask |
| Lantern Fish** ... Masou |
| Harpy ... Crimson Feather |
| ^Harpy's Heart x6 |
| |
|Boss: ... NONE |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| **Found only when fishing |
| ^Only if defeated by Nikki's Heart Cracker skill |
| |
| |
\__________________________________________________________________/
Head east as soon as you enter The Heights and collect the visible
ingredient bag for a Tuft (note that, for some reason, this visible bag
will not appear during any Searches conducted after Chapter 2 has ended).
Turn south and then east, jump up a ledge, and destroy the Monster
Symbol in your way. If you encounter any Kobolds or Kobold Mages, be
sure to finish them off with Nikki's Heart Cracker skill; the Kobold
Thoughts you earn can and should be used to power the highly useful
Team Kobold List Skill, which will come in handy when you use it to
steal such important items as Brownie Masks (from Brownies) and Crimson
Feathers (from Harpies). Climb up another ledge to the north, then
turn northwest and mow down the bushes in your way. Go northwest until
you enter a new section of The Heights, and go northwest and west until
you drop down some steps. Destroy the Monster Symbol at the bottom of
the steps, cut down the bushes to the northwest of the monsters, then
head west and northwest until you see a visible ingredient bag. Collect
the bag for a Wild Meat, then turn north and destroy the Monster Symbol
nearby. Head north across theuneven ground until you encounter another
Monster Symbol; eliminate the monsters, cut down both sets of bushes in
visual range, and open the treasure chest on a small ledge to the east
to obtain a Worn Weapon. Jump up a ledge to the west and head in that
direction to reach a sign informing you that the God's Scar zone up
ahead is off-limits for now. Turn around and make your way back to the
first section of The Heights. Head east this time, cut down the bushes
on a ledge above, and keep climbing up until you encounter a large
Monster Symbol. The Leopards you'll encounter when battling large
Monster Symbols at The Heights can cause some serious havoc, so be
prepared to heal early and often. If you encounter any Brownies
alongside the Leopards, use Nikki's Team Kobold List Skill to steal
Brownie Masks from them. After dealing with the large Monster Symbol,
jump up the steps to the north and open the treasure chest to acquire
the Doll recipe book. Head back down the steps and go south until you
reach a thicket of bushes surrounding a visible bag; cut down the bushes
and collect the bag to obtain a Tuft. A visible bag to the northeast
contains a second Tuft. Head southeast along the path to enter a new
section of the area.
Follow the path southeast and turn east until you arrive at the starting
point of a loop in the road; destroy the Monster Symbol there and mow
down the bushes to the east. There are two visible bags near this end
of the loop; the bag to the west contains a Tuft, while the bag to the
east contains a Burdock Straight. March to the northern end of the loop
and collect the visible bag to acquire a Tuft, Red Petal, or Woodchip,
then head east until you reach a treasure chest that contains the Spring
Decor recipe book. Turn south along the loop and destroy the Monster
Symbol you'll encounter, then head southeast to collect another Tuft
from a visible ingredient bag. Jump up the steps to the east and
destroy a Monster Symbol, then follow the path southeast and east until
you reach two exits, one to the east and the other to the south. Ignore
the south exit for now and take the exit to the east. March east along
the curvature of the path until you reach two Monster Symbols; defeat
both groups of monsters, then keep going east. Cut down the bushes in
your way, then jump up the ledge and open the treasure chest to receive
the Funfur Cloth recipe book. Head west and northwest toward a Monster
Symbol trapped inside some bushes. Cut down the bushes, destroy the
Monster Symbol, and collect the three visible ingredient bags: the bag
to the west contains a Burdock Straight, and the other two bags may
each contain a Tuft, Red Petal, or Woodchip. March west past the Save
Point and cut down the bushes surrounding another treasure chest; open
the chest to receive 150 Cole. Night should be descending just about
now, so save your game at the Save Point and use the save & load
technique to grind this section of The Heights until morning arrives.
Once the sun has risen, leave this section of The Heights by using the
exit to the northwest.
Destroy the two Monster Symbols you come across immediately upon entering
the new section of the area, then jump up the steps to the north. Jump
to another formation of ledges to the north, then head northwest until
you see a visible ingredient bag on a very narrow ledge. Use a carefully
placed jump to land on the small ledge, and collect the visible bag to
obtain a Tuft. Jump onto another ledge to the north and destroy a large
Monster Symbol, then head north and northwest along the path until you
exit to a new section of the area. Follow the road northwest and west,
then turn north onto a side path. Cut down the bushes in your way, and
follow the path west until you arrive at a dead end; collect the two
visible bags (each contains a Tuft, Red Petal, or Woodchip), then
backtrack to the main thoroughfare. Head southwest down some steps and
destroy a Monster Symbol, then keep going west until you arrive at a
thicket of bushes. Mow down the vegetation, then go west and northwest
ntil you fetch up near another set of bushes. Cut down both the bushes
and the Monster Symbol nearby, then veer north along the path until you
enter a new section of the area. Jump up some steps and destroy the
Monster Symbol nearby, then head northwest along the path until you
come to a junction point at which two roads diverge, one high and one
low. Take the lower road and destroy the Monster Symbol on the bottom
ledge, then turn around and climb the steps leading up the higher road.
Keep heading east up the steps until you collect a visible ingredient
bag (it contains a Tuft, Red Petal, or Woodchip), then turn northwest
and west along the road and collect the visible ingredient bags for two
Tufts. Cut down two sets of bushes as you follow the path west, then
drop down the steps to the south until you arrive near a thicket of bushes
on the bottom ledge. Trim the bushes, destroy the Monster Symbol nearby,
then jump up the steps to the east and grab the visible ingredient bag
for a Thunder Stone (note that, unlike other visible bags, this bag will
not reappear on future trips to the area). Head back up to the higher
road, turn north and cut down some bushes, then ascend the steps until
you encounter a large Monster Symbol. Destroy the Monster Symbol, then
head south along the ledge to access a treasure chest that contains 150
Cole. Jump up to the highest point of the area and the students on duty
will inform you that the exit to the Huffin Tree is currently off-limits.
Cut down the bushes to the east of the signpost, then enter the Communal
Farm area via the exit to the west of the students on duty.
Follow the path all the way west to reach the Communal Farm (you can't
do anything here just yet), and cut down the bushes nearby. Backtrack
east and drop down some steps to the south to collect two visible
ingredient bags (one contains a Blue Petal, whereas the other contains
a Tuft, Red Petal, or Woodchip). Exit east and backtrack across two
entire sections of the area and you'll return to the western half of
The Heights. Head southeast until you can drop off the end of the
edge, then immediately turn west and destroy a Monster Symbol. Head
west and cut down the bushes in your way, then jump to the ledge above
and cut down another set of bushes. Head north until you encounter a
Monster Symbol hanging out near a treasure chest; destroy the monsters,
then open the chest to obtain the Wooden Beatstick recipe book. Turn
north and northeast along the path and cut down the bushes at the bottom
of the high ledge, then jump onto the road above and head southeast
until you reach the end of the ledge. Drop down to the path below yet
again and head southwest; cut down the bushes obstructing your progress
and collect the visible ingredient bag to obtain a Spinacherb. Follow
the loop south and then northeast, then jump up the steps to the east
and cut down the bushes. Take the exit to the southeast to return to
the Save Point. I recommend utilizing the save & load technique here
until you've acquired at least 5 Crimson Feathers and 5 Brownie Masks;
the most efficient way to do so is to grind normal Monster Symbols at
night (hoping to encounter Harpies so that you may steal their Feathers),
then turn northwest and grind the large Monster Symbol in the next
section from sunrise to sunset (hoping to encounter Brownies so that
you may steal their Masks). Once you've acquired a healthy quantity of
each ingredient, warp back to campus.
Time to go wild with alchemy! Let's start by attempting a Green Soup
synthesis where we switch the item used in the first ingredient slot
to Lando; doing so activates the Derived Recipe for Red Soup. We can't
synthesize Green Soup or Red Soup just yet, so let's move on to the
next item on the agenda: Nicro Cloth.
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Gash Twig + Tuft + Clearwater = Nicro Cloth |
| E-Level: 60 + 10 + 10 + 10 = 90 |
| Elements: Wind + Wind + Water |
| E-Effects: DEF+ (S), HP+ (S), Pretty |
| |
| |
\_________________________________________________________________/
Follow up your success synthesis of Nicro Cloth by synthesizing an
Eternal Turnkey:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Gear + Legien Steel + Polish Powder = Eternal Turnkey |
| E-Level: 58 + 10 + 10 + 10 = 88 |
| Elements: Fire + Earth + Earth |
| E-Effects: Flame Gaze, Effect Plus |
| |
| |
\_________________________________________________________________/
Make sure you've synthesized a handful of both Nicro Cloth and Eternal
Turnkey, then head to the Athanor Room to synthesize some equipment.
Let's start by attempting a Brand Name Bag synthesis where we swap the
first ingredient used to a Nicro Cloth; this unlocks the Derived Recipe
for Fake Brand Bag. Since we can't quite synthesize either Bag yet,
let's move on to the next item on the agenda: Wooden Club.
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Woodchip + Spinacherb + Carrotato + Nicro Cloth = Wooden Club |
| E-Effects: ATK+ (S), Stun+ (S) |
| |
| |
\_________________________________________________________________/
Immediately attempt another Wooden Club synthesis and swap the item
used in the first slot to the Wooden Club you just made. This activates
the Derived Recipe for Brownie Hammer, which we can complete right now:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer |
| E-Effects: Silent, ATK+ (S), Stun+ (S) |
| |
| |
\_________________________________________________________________/
Activate another Derived Recipe by changing the item used in the first
slot of a Wooden Club synthesis to the Brownie Hammer you just made;
we're a long way off from getting the ingredients to finish off this
recipe, so forget it for now. The next item to synthesize is this one:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Worn Armor + Gear = Male Uniform |
| E-Effects: DEF+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
Immediately after synthesizing the Male Uniform, let's improve on it
through the following procedure:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Male Uniform + Worn Weapon + Rotten Meat + Eternal Turnkey |
| = Altered Uniform M |
| E-Effects: Silent, ATK+ (S), SPD+ (S) |
| |
| |
\_________________________________________________________________/
We'll then do pretty much the same thing for the girls:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Zettel + Red Petal = Female Uniform |
| E-Effects: Half, Critical+ (S), HP+ (S) |
| |
| |
\_________________________________________________________________/
Followed by:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Female Uniform + Tangerine + Heal Jar + Eternal Turnkey |
| = Altered Uniform F |
| E-Effects: Lightning, HP+ (S), MGK+ (S) |
| |
| |
\_________________________________________________________________/
Synthesize two Altered Uniforms F (unequip the second Female Uniform
from whoever is wearing it before attempting synthesis), then place one
of them into the first slot of a Female Uniform synthesis to unlock the
Derived Recipe for Long Uniform (which we can't complete yet). Activate
another Derived Recipe by inserting a Brownie Mask into the first slot
of a Straw Doll synthesis, then make two sets of Puppy Paw Gloves using
the following formula:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Tuft + Nicro Cloth + Wild Meat = Puppy Paw Gloves |
| E-Effects: Daze+ (S), Stun+ (S) |
| |
| |
\_________________________________________________________________/
We could also synthesize a Straw Doll at this point, but personally,
I'd rather save the ingredients -- we'll be able to synthesize a much
better Straw Doll in a short while. Open up Vayne's Grow Book and
purchase all seven new abilities (three from the Male Uniform node,
three from the Gloves of Artorius node, and one from the Altered
Uniform M node), then open up Nikki's Grow Book and purchase all nine
new abilities (three from the Puppy Paw Gloves node, three from the
Gloves of Artorius node, and three from the Wooden Club node). Equip
Vayne with the Altered Uniform M and a set of Puppy Paw Gloves, equip
Jess with an Altered Uniform F and the other set of Puppy Paw Gloves,
and equip Nikki with the Brownie Hammer and the other Altered Uniform F.
Your characters are now much stronger than they used to be, so save
your game at the workshop and let's head back to The Heights.
March east across two entire sections of The Heights and save your
game at the Save Point, then turn around and leave the current section
of the area by using the exit to the southwest. Head west and drop
down the steps to the south to enter a new section of The Heights.
Head south while mowing down the bushes in your way, and you'll
eventually arrive at the river bank where you're to complete your
Assignment. Once the Assignment starts, run up to one of the two
fishing spots (it doesn't matter which spot you choose) and press X to
start fishing. Read through the directions and try to sync your
button presses to the "Success" portion of the Fishing Gauge in order
to catch fish. You receive one point for each item (Endless Seaweed,
Strom Shell, Joker Fish, Tiger Blowfish, Masou, Beast Fang) you reel
in, and you lose one point for each monster you reel in. Monsters are
easily recognized once you realize the fact that the "Success" area
occupies 90% of the Fishing Gauge whenever they snag your lure, and
you're advised to stop your cursor on the "Failed" area of the Fishing
Gauge (or allow the Fishing Gauge to time out) to avoid reeling them
in. If you do catch a monster, you will have to fight a school of
Lantern Fish in a monster battle; Lantern Fish are fairly weak
monsters, but they could pose a mild threat if you happen to be doing
your fishing at night. Try to reel in at least six items without
catching a monster (each monster you catch will increase the number
of fish you need to haul in to earn a particular grade) to ensure an
"A" grade on this Assignment. Do not go back to campus right away
after the 2-hour time limit is up; instead, turn south and cut down
the bushes at the end of the path, then resume fishing at both fishing
spots. Try to amass sizable quantities of all five marine products
available here (Endless Seaweed, Strom Shell, Joker Fish, Tiger Blowfish,
Masou) before warping back to campus. Note that fished ingredients at
The Heights have different rates of appearance -- Endless Seaweed and
Joker Fish are the most common, Strom Shell and Masou are a little less
common, whereas Tiger Blowfish and Beast Fang are the rarest of all
(probably to compensate for the fact that they can be acquired at both
fishing spots).
Once you've returned to Al-Revis Academy, save your game at the workshop
and perform the following synthesis:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Endless Seaweed + Clearwater = Salt |
| Co-op: E-Level Altered! Plus 10 (Jess) |
| E-Level: 64 + 20 + 10 = 94 |
| Elements: Water + Water |
| E-Effects: Stun+ (S), Daze+ (S), Bright |
| |
| |
\_________________________________________________________________/
It may take a few attempts for Jess to display the right Co-op Card
at the start of synthesis, but that's okay -- we'll need more than a
few piles of Salt. Upon the successful synthesis of Salt, Jess will
teach you a new Creative Recipe: Black Powder. We don't have the right
ingredients for making Black Powder just yet, so let's try our hand at
something else:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Spinacherb + Clearwater + Salt + Carrotato = Green |
| Soup |
| E-Level: 70 - 10 + 0 + 0 + 0 = 60 |
| Elements: Water + Wind + Wind + Fire |
| E-Effects: HP+ (S), Healing, Light |
| |
| |
\_________________________________________________________________/
Now that we've made Green Soup, let's try our hand at cooking up the
Red version, too:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Lando + Tiger Blowfish + Salt + Goat Milk = Red |
| Soup |
| E-Level: 72 + 0 + 10 + 10 + 10 = 100 |
| Elements: Earth + Earth + Water + Water |
| E-Effects: ATK+ (M), Hellwave, Sweet |
| |
| |
\_________________________________________________________________/
Let's wrap up this session of Item Synthesis with the following recipe:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 + 10 + 10 + 10 + 10 = 100 |
| Elements: Water + Wind + Wind + Water |
| E-Effects: DEF+ (M), SP+ (M), Shiny |
| |
| |
\_________________________________________________________________/
Save your game and leave for the Athanor Room. Let's get started with
a Derived Recipe for Ragged Collar:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Cyprus Copper + Flour = Leather Collar |
| E-Effects: Flame Gaze, DEF+ (M), HP+ (S) |
| |
| |
\_________________________________________________________________/
The next item to be synthesized is a Brand Name Bag for Jess:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Crimson Feather + Fake Brand Bag + Heal Jar |
| = Brand Name Bag |
| E-Effects: Flame Gaze, DEF+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
Now that we've made a Brand Name Bag, let's turn around and synthesize
a Fake Brand Bag:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Blue Petal + Zettel + Brand Name Bag = Fake Brand |
| Bag |
| E-Effects: Ice Storm, DEF+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
The Fake Brand Bag is not as good as the Brand Name Bag, of course --
the synthesis was solely for the purpose of unlocking a Grow Book node.
Since Jess still needs a Bag to wield, let's re-synthesize a Brand Name
Bag for her:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Crimson Feather + Fake Brand Bag + Heal Jar |
| = Brand Name Bag |
| E-Effects: Ice Storm, SP+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
The next item on the agenda is a re-synthesis of Thorn Gauntlet:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Cyprus Copper + Pleather Cloth + Rotten Meat = Thorn Gauntlet |
| E-Effects: Curse, DEF+ (M), SP+ (M) |
| |
| |
\_________________________________________________________________/
The last accessory we're making during this Athanor session is a Straw
Doll:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll |
| E-Effects: Flame Gaze, Critical+ (S), DEF+ (M) |
| |
| |
\_________________________________________________________________/
Make another Leather Collar using the current recipe (i.e. use the
"Synthesize" option) and equip it onto Vayne. Equip Jess with the
Brand Name Bag, and equip Nikki with a Thorn Gauntlet. Open up Vayne's
Grow Book and purchase the two new abilities (one from Salt and one
from Leather Collar), then hit R1 and purchase four new abilities for
Jess (the Funny Pouch skill from the Fake Brand Bag node and three
attribute boosts from the Straw Doll node). Hit R1 one more time and
purchase three abilities from Nikki's Grow Book (one ability from each
of three nodes). After saving your game at the workshop, let's go
on a snack run.
When used to deliver the finishing blow, Jess's new Funny Pouch skill
will turn monsters into snacks. Below is a table listing the snack
items available from each of the four locations currently accessible,
as well as which monsters yield those snack items:
---------------------------------------------------------------------
LIVING FOREST |
---------------------------------------------------------------------
Snack Item |Monsters |
---------------------------------------------------------------------
Candy Eye |Ariel |
Monster Cookie |Bear, Bear Cub, Mandragora |
Puppy Paw Flan |Koalaria |
---------------------------------------------------------------------
CORRIDOR - MIST |
---------------------------------------------------------------------
Snack Item |Monsters |
---------------------------------------------------------------------
Candy Eye |Cyclone Mana |
Monster Cookie |Owlbear, Trumpet Lily |
Puni Gummi |Mini Puni, Puni |
Puppy Paw Flan |Tiger |
---------------------------------------------------------------------
OLD SCHOOLHOUSE |
---------------------------------------------------------------------
Snack Item |Monsters |
---------------------------------------------------------------------
Monster Cookie |Airplant, Clay Puppet, Kamikaze Doll, Sword |
|Geist, Shield Geist, Gespenst |
Vanilla Syrup |Warlock |
---------------------------------------------------------------------
THE HEIGHTS |
---------------------------------------------------------------------
Snack Item |Monsters |
---------------------------------------------------------------------
Candy Eye |Morninglory |
Monster Cookie |Brownie, Harpy |
Puni Gummi |Red Puni |
Puppy Paw Flan |Kobold, Kobold Mage, Leopard |
Taiyaki |Lantern Fish |
---------------------------------------------------------------------
Revisit the various locations in the game and try to obtain a handful
of each variety of snack item (there are six varieties available so
far) before returning to campus.
Save your game, then go to the Athanor Room to synthesize a new
Leather Collar:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Cyprus Copper + Polish Powder = Leather Collar |
| E-Effects: Critical+ (M), RES+ (S) |
| |
| |
\_________________________________________________________________/
Follow up with a new Straw Doll synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll |
| E-Effects: Critical+ (M), DEF+ (S) |
| |
| |
\_________________________________________________________________/
Immediately use the Straw Doll to synthesize a new accessory:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Brownie Mask + Straw Doll + Pleather Cloth + Monster Cookie |
| = Vasilissa's Doll |
| E-Effects: Provoke, Critical+ (M), SP+ (M) |
| |
| |
\_________________________________________________________________/
Now that we've got the E-Effects we want on the Vasilissa's Doll, let's
re-synthesize both the Leather Collar and Straw Doll:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Cyprus Copper + Flour = Leather Collar |
| E-Effects: Flame Gaze, DEF+ (M), HP+ (S) |
| |
| |
\_________________________________________________________________/
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll |
| E-Effects: Flame Gaze, Critical+ (S), DEF+ (M) |
| |
| |
\_________________________________________________________________/
Return to your workshop and perform a new synthesis for Pleather Cloth:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 - 10 + 0 - 10 - 10 = 30 |
| Elements: Fire + Fire + Earth + Fire |
| E-Effects: DEF+ (M), RES+ (M), Hard |
| |
| |
\_________________________________________________________________/
Head back out to the Athanor Room and use the Pleather Cloth to
synthesize a new set of Puppy Paw Gloves:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Puppy Paw Flan + Pleather Cloth + Wild Meat = Puppy Paw Gloves |
| E-Effects: Half, Daze+ (S), RES+ (M) |
| |
| |
\_________________________________________________________________/
Immediately use that new set of Puppy Paw Gloves in the following
Athanor Synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Legien Steel + Puppy Paw Gloves + Worn Armor = Gloves of |
| Artorius |
| E-Effects: Half, RES+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
Exchange Vayne's Thorn Gauntlet for the Vasilissa's Doll, then open up
his Grow Book and purchase all six new abilities (three from the
Vasilissa's Doll node and three from the Polish Powder node). Press
R1 to access Jess's Grow Book and purchase six new abilities (three
from Vasilissa's Doll and three from Bomb Ice), then press R1 one more
time and purchase three abilities from Nikki's Grow Book (all three
are issued from the Vasilissa's Doll node).
At this point, your party's stats should look like this:
*********************************************************************
* Vayne Aurelius *
* *
* Status: E-Effect: Skill: *
* *
* HP 150 DEF+ (M) Analyze *
* SP 125 HP+ (S) Eluding Thorn *
* ATK 94 ATK+ (S) Flame Gaze *
* MGK 89 SPD+ (S) Silence *
* DEF 125 Daze+ (S) Half *
* RES 137 RES+ (M) Taunt *
* SPD 56 Critical+ (M) *
* SP+ (M) *
* *
*********************************************************************
* Jessica Philomele *
* *
* Status: E-Effect: Skill: *
* *
* HP 150 SP+ (M) Thundering Hammer *
* SP 150 SPD+ (S) Funny Pouch *
* ATK 63 HP+ (S) Healing Echo alpha *
* MGK 152 MGK+ (S) Ice Storm *
* DEF 92 Daze+ (S) Lightning *
* RES 145 RES+ (M) Half *
* SPD 60 Critical+ (S) Flame Gaze *
* DEF+ (M) *
* *
*********************************************************************
* Nicole Mimi Tithel *
* *
* Status: E-Effect: Skill: *
* *
* HP 148 ATK+ (S) Summon Friend *
* SP 100 Stun+ (S) Team Kobold *
* ATK 133 HP+ (S) Panther Raid *
* MGK 65 MGK+ (S) Harpy Sisters *
* DEF 123 RES+ (M) Bear Homerun *
* RES 112 SPD+ (S) Koalaria Knock *
* SPD 90 DEF+ (M) Koalaria Screw *
* SP+ (M) Heart Cracker *
* Silence *
* Lightning *
* Half *
* Curse *
* *
*********************************************************************
Now's a good time to try out Burst Mode using the above skill setup
(you could do actually activate Burst Mode earlier than this, but it
would be far more risky for you to do so due to low character stats and
the lack of a full complement of Common Skills). The best place to
test-drive Burst Mode is at the Old Schoolhouse: simply slash the large
Monster Symbol near the Save Point on the second floor, exploit the
weaknesses of all the monsters you face, and use the save & load
technique to regenerate the Monster Symbol until you're done
experimenting with Burst Mode. Of all the potential enemies you could
face when fighting that large Monster Symbol, only Warlocks do not have
exploitable weaknesses; Sword Geists and Shield Geists are weak to Fire
Gaze, whereas Clay Puppets and Gespensts are weak to the Lightning skill.
I managed to Burst enough times at this point to unlock the "Burster"
Rumor at the Gossip Shop (which opens business during Week 3), though
you don't have to go quite that far.
Once everything is in order, head to Student Affairs and speak to
Arsha to turn in your Assignment. With that, Week 2 ends and Week 3
begins.
[[Week 3: Class]]
[[Assignments: Pharmacy I (Required)]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Zettel ... 80 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
As Week 3 begins, you will get a mandatory scene that introduces you
to Koropok and the Gossip Shop. After the scene ends, talk to Koropok
and see which Rumors have been unlocked for use. Refer to the table
in section V-3 (G) to learn the condition, effect, and cost of each
particular Rumor; for convenience's sake, I've attached a mini-table
below that lists the Rumors I've unlocked at this stage of the game:
=====================================================================
Rumor |Price |Condition & Effect |
=====================================================================
Hodge-Podge Team |0 |Condition: Join Flay's workshop |
| |Effect: You're getting attention |
---------------------------------------------------------------------
The Well Off |1000 |Condition: Have more than 30,000 |
| | Cole |
| |Effect: 20% Off Student Store, |
| | Leyfa's items |
---------------------------------------------------------------------
Fortune Makers |2000 |Condition: Earn more than 100,000 |
| | Cole |
| |Effect: 20% Off all shops |
---------------------------------------------------------------------
Fighter |1000 |Condition: Fought more than 200 |
| | battles |
| |Effect: Everyone's Attack +15 |
---------------------------------------------------------------------
Chicken |200 |Condition: Run away from battle |
| | more than 20 times |
| |Effect: Everyone's Speed + 5 |
---------------------------------------------------------------------
The Jumpy Ones |200 |Condition: Jump more than 200 |
| | times |
| |Effect: Everyone's HP + 30 |
---------------------------------------------------------------------
Tough Guys |200 |Condition: Been knocked |
| | unconscious in battle |
| | more than 20 times |
| |Effect: Everyone's Defense + 5 |
---------------------------------------------------------------------
The Immortal |500 |Condition: The entire party wiped |
| | out more than 10 times |
| |Effect: Everyone's Defense + 10 |
---------------------------------------------------------------------
Greedy Needy |500 |Condition: Gather more than 40 |
| | items in one search |
| |Effect: 15% more chance of |
| | monsters dropping an item |
---------------------------------------------------------------------
Strongling Fetish |1000 |Condition: Defeat more than 20 |
| | strong monsters |
| |Effect: 30% more chance of |
| | monsters dropping an item |
---------------------------------------------------------------------
Bully |500 |Condition: Sword slash more than |
| | 20 monsters in one |
| | search |
| |Effect: There will be more |
| | monsters that can be |
| | sword slashed |
---------------------------------------------------------------------
Pacifists |500 |Condition: Didn't fight any |
| | enemies for more than |
| | 10 searches* |
| |Effect: Everyone's Speed +8 |
---------------------------------------------------------------------
Absolute Memory |1000 |Condition: Didn't look at the map |
| | for more than 10 |
| | searches |
| |Effect: Everyone's Speed +10 |
---------------------------------------------------------------------
OCD |200 |Condition: Ended search with |
| | everyone's HP at Max |
| | more than 10 times* |
| |Effect: Everyone's Resistance +10 |
---------------------------------------------------------------------
Burster |1000 |Condition: Number of Bursts |
| | totals more than 20 |
| | times |
| |Effect: The Burst Gauge starts |
| | slightly at an advantage |
---------------------------------------------------------------------
Wild Child |200 |Condition: Total searching time |
| | exceeds 100 hours |
| |Effect: AP Gain + 2 |
---------------------------------------------------------------------
Delinquent |1000 |Condition: Walk around at night |
| | more than 10 times |
| |Effect: Slightly lessens monster |
| | strength at night |
---------------------------------------------------------------------
Window Lady |500 |Condition: Leave the shop without |
| | buying more than 20 |
| | times |
| |Effect: 10% off all shops |
---------------------------------------------------------------------
Fearless! |2000 |Condition: Have more than 15,000 |
| | AP |
| |Effect: All Stats +5 |
=====================================================================
* A Search must consume more than 3 hours of game time to qualify for
a Rumor marked with an asterisk
Activate the best rumor available to you at this stage of the game (the
"Fearless!" Rumor is pretty good if you've unlocked it), then head
over to Student Affairs to pick up this week's Assignment: Pharmacy I.
Melanie will teach you a few things about plants and medicine, then
send you off to water the farm located within the Living Forest; you'll
receive a Shovel and 2 Heal Jars for the task. Save your game, then
let's head out to the Living Forest.
__________________________________________________________________
/ \
| |
| LIVING FOREST |
| |
| |
|Description: First area available to students. Plenty of plant |
| items. No strong monsters, but dangerous at night. |
| |
|Field Items: Obtained from: |
| Uni ... Bag |
| Clearwater ... Stream |
| Spinacherb ... Bush |
| Puniball ... Bag |
| Beast Fang ... Bag, Bush |
| Blue Petal ... Bag, Bush |
| Wild Meat ... Bag |
| Woodchip ... Bag |
| |
|Monsters: Dropped Item: |
| Bear* ... Wild Meat |
| #Monster Cookie |
| ^Bear Hug x8 |
| Bear Cub* ... Wild Meat |
| #Monster Cookie |
| ^Bear Hug x4 |
| Ariel ... Glacier Stone |
| #Candy Eye |
| Mandragora ... Woodchip |
| #Monster Cookie |
| Koalaria ... Woodchip |
| #Puppy Paw Flan |
| ^Koalaria Spirit x6 |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| #Only if defeated by Jess's Funny Pouch skill |
| ^Only if defeated by Nikki's Heart Cracker skill |
| |
| |
\__________________________________________________________________/
You should remember the route to the farm -- it's the enclosed area
with the Clearwater stream and the huge overgrowth of bushes. The
following paragraph will provide some simple reminders on how to get
there, just in case. There are no new areas, monsters, or treasure
chests in the Living Forest, and normal Monster Symbols should be so
much weaker than your party that they've all turned blue by now. That
should make things easier for you, though you don't really need to
hurry -- even though the time limit for the Assignment was stated to
be 6 hours, you can take as much time as you want due to the complete
lack of any grading requirements. As long as you get around to
watering the farm eventually, you'll receive an "A" on this Assignment.
Follow the path east, south, then east again to enter the next section
of the forest. Head east along the curvature of the road, then turn
south at the fork to enter the next section of the area. Head south,
east, south, southeast, south, and then east until you reach a second
fork, then take the exit to the southeast. Follow the path southeast,
east, and south along the thoroughfare until you reach a fork at the
southern end of the trail; the path to the southwest is a dead end, so
use the path to the southeast to exit this section of the woods. Head
south along the path and turn west, south, and southeast to round a
bend in the road; from there, head east until you reach another fork
in the road. Take the exit to the south to enter another section of
the woods, then follow the trail south, southeast, and east to reach
the farm. Make sure you have some Clearwater in your inventory
(retrieve some from the stream below if you don't), then press X in
the designated field at the southeastern end of the clearing to complete
your Assignment.
You can now Gather plant- and root-type ingredients from each of the
four Search locations accessible so far. Simply press Start to view
your map of the area, head to the blue points labeled as "Gather Points",
and dig up everything you see growing in the special fields. You'll
need to leave and re-enter the area or use the save & load technique
(if there is an accessible Save Point nearby) in order to replenish
the contents of a Gather Point. Below is a list of the items you can
Gather from each of the four accessible Search locations:
=====================================================================
Search Location |Plant Items |Root Items |
=====================================================================
Living Forest |Spinacherb, Gash Twig |Carrotato, Dirt, Belgrade |
| |Potato |
---------------------------------------------------------------------
Corridor - Mist |Eicheloa |N/A |
---------------------------------------------------------------------
Old Schoolhouse |N/A |Carrotato, Dirt, Belgrade |
| |Potato |
---------------------------------------------------------------------
The Heights |Eicheloa, Poison |Dirt, Red Dirt, Burdock |
|Shroom |Straight |
=====================================================================
The Heights is the only area accessible so far that has two different
types of Gather Points scattered across two different locales. The
Gather Point for plant-type ingredients at The Heights is the ledge
with a large Monster Symbol near the starting point of the area,
whereas the Gather Point for root-type ingredients is the Communal
Farm to the west of the blocked-off exit leading to the Huffin Tree.
Note that the fishing spot at The Heights also appears on the map as
a Gather Point, but there are no plant- or root-type ingredients for
you to dig up in that section of the area. The Living Forest area
also features different Gather Points for each type of vegetable
ingredient, but unlike The Heights, both types of Gather Points are
located in the same general vicinity (i.e. at the farm where you just
completed this week's Assignment). You may only Gather plant-type
ingredients at the Mist level of Wind's Corridor (the Gather Point is
located in the section northeast of the Platinum Puni's lair), and you
may only gather root-type ingredients at the Old Schoolhouse (there are
two Gather Points in the area: one in the section north of the starting
point, and the other just outside the abandoned classroom east of the
stairs to the second floor).
Make sure you collect handsome quantities of Belgrade Potato, Red Dirt,
and Poison Shroom; Spinacherb, Gash Twig, Eicheloa, Carrotato, Dirt,
and Burdock Straight are already available from other sources, so you
don't have to worry about stockpiling those ingredients. After your
Gathering session is complete, return to your workshop and synthesize
Flour using a new formula:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Belgrade Potato + Spinacherb = Flour |
| Co-op: E-Level Altered! Plus 10 (Jess) |
| E-Level: 68 + 20 + 10 = 98 |
| Elements: Earth + Earth |
| E-Effects: Flame Gaze, HP+ (M) |
| |
| |
\_________________________________________________________________/
Head for the Athanor Room and put the Flour to use in the following
synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Cyprus Copper + Flour = Leather Collar |
| E-Effects: Flame Gaze, DEF+ (M), HP+ (M) |
| |
| |
\_________________________________________________________________/
Re-synthesize Nikki's Brownie Hammer using the following formula:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer |
| E-Effects: Silent, ATK+ (S), DEF+ (S) |
| |
| |
\_________________________________________________________________/
Let's then synthesize another Altered Uniform F using a slightly
different recipe:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Female Uniform + Tangerine + Heal Jar + Eternal Turnkey |
| = Altered Uniform F |
| E-Effects: Lightning, Critical+ (S), MGK+ (S) |
| |
| |
\_________________________________________________________________/
Return to your workshop and re-synthesize Pleather Cloth to peak ether
level:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 + 10 + 10 + 10 + 10 = 100 |
| Elements: Water + Wind + Wind + Water |
| E-Effects: DEF+ (M), SP+ (M), Shiny |
| |
| |
\_________________________________________________________________/
Then head back to the Athanor Room and synthesize a new pair of Puppy
Paw Gloves:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Tuft + Pleather Cloth + Rotten Meat = Puppy Paw Gloves |
| E-Effects: Curse, DEF+ (M), SP+ (M) |
| |
| |
\_________________________________________________________________/
Immediately throw the Puppy Paw Gloves into the following synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Cyprus Copper + Puppy Paw Gloves + Poison Shroom = Thorn |
| Gauntlet |
| E-Effects: Curse, Poison, SP+ (M) |
| |
| |
\_________________________________________________________________/
Return to your workshop and re-synthesize Pleather Cloth back to an
E-Level of 30:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 - 10 + 0 - 10 - 10 = 30 |
| Elements: Fire + Fire + Earth + Fire |
| E-Effects: DEF+ (M), RES+ (M), Hard |
| |
| |
\_________________________________________________________________/
Continue the current session of alchemy with another synthesis of Puppy
Paw Gloves:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Puppy Paw Flan + Pleather Cloth + Wild Meat = Puppy Paw Gloves |
| E-Effects: Half, Daze+ (S), RES+ (M) |
| |
| |
\_________________________________________________________________/
Then finish off this week's syntheses with a new formula for Straw
Doll:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll |
| E-Effects: Flame Gaze, DEF+ (M), HP+ (M) |
| |
| |
\_________________________________________________________________/
Exchange Vayne's Vasilissa's Doll for a Thorn Gauntlet, and exchange
Nikki's Gloves of Artorius for a pair of Puppy Paw Gloves. Save your
game at the workshop, then head over to Student Affairs. Speak to
Arsha to receive an "A" for Pharmacy I, and Week 3 will then come to a
conclusion.
[[Week 4: Free Time/Detention]]
[[Assignments: Campus Patrol (Detention)]]
[[Jobs: 062, 072]]
[[Character Quests: Jess, Nikki]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Zettel ... 80 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Whether or not you have Free Time this week depends solely on your
Predictology performance back in Week 1. If you scored a "C" or better,
you'll receive Free Time (because the 2 units from a "C" will combine
with the automatic 4 units from the "A" in Week 2 to give you the 6
units required to pass the current term). If you scored a "F" on your
Predictology Assignment, however, your week will be wasted in Detention.
The walkthrough for this week is therefore divided into two scenarios:
Scenario A deals with the Detention Assignment, whereas Scenario B
deals with Free Time.
A. DETENTION
In the mandatory scene that plays as the week begins, Zeppel condemns
you to Detention and informs you that your task is to patrol the Old
Schoolhouse at night. Save the game at your workshop, then head out
to the Old Schoolhouse. The area is utterly deserted, so just make
your way to the second floor while destroying and looting every field
obstacle (bushes, barrels, crates) you encounter. The one good thing
about this Detention Assignment is that there are absolutely no monsters
around, so you can totally go wild about stockpiling massive counts of
each ingredient item available here (though you'd have to leave and
re-enter the area to do so, as the Save Point is out of order for this
Assignment). In any case, make your way to where the Save Point used
to be, then take the exit to the east and head for the abandoned
classroom at the eastern end of the corridor. A mandatory scene will
play once you reach the door to the classroom, and a monster battle
will trigger automatically at the end of the scene. You'll face off
against a Puni, a Sword Geist, and a Shield Geist:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Puni
HP: 63
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
Strategy: This monster is laughably weak by now. Any of your three
characters should be able to kill it with a single attack.
---------------------------------------------------------------------
Sword Geist
HP: 480
Skills: Cursed Waves, Magic Blade Dance
Type: Ghost
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Worn Weapon
Snack: Monster Cookie
Strategy: Sword Geists may be somewhat threatening at night, but it'll
be morning by the time you fight this battle. Try to Break
it with a series of normal attacks and watch out for Cursed
Waves.
---------------------------------------------------------------------
Shield Geist
HP: 426
Skills: Flame Gaze, Healing
E-Effects: Blocking
Type: Ghost
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Gear
Snack: Monster Cookie
Strategy: The Shield Geist will likely spend a few turns Healing, and
may waste turns Healing itself even when it's at full health.
The monster's Flame Gaze skill is not particularly damaging,
and it's basically less of a threat than a mild irritation
(its Blocking E-Effect being the main irritant) at this
stage of the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another scene will play once you've triumphed over this underwhelming
trio of monsters, and Week 4 will draw to a close once the scene ends.
B. FREE TIME
After reading through the Free Time tutorial, you'll be allowed access
to the Guys' Dormitory and Girls' Dormitory. If you scored an "A" on
your Predictology Assignment, you may visit Koropok to activate a new
Rumor ("Uber Nerds"). Go to Student Affairs and speak to Arsha to
receive a tutorial on Jobs. Check the Job Board to see that Jobs 062
and 072 are open for work. Let's tackle them one at a time:
*********************************************************************
Job #062: Settle the Crazed Beasts
Description: It seems the animals of the Living Forest are up to
something. Suppress the gang of uncontrollable animals.
Reports to the Student Affairs desk.
Instructions: Go to the Living Forest and defeat the Beast Gang.
They've been sighted nearby the ruins.
Client: Arsha
Reward: 1040 Cole
Time Limit: Chapter 2 Week 6
*********************************************************************
Head off to the Living Forest and leave the first section by the exit
to the east. Proceed along the path in the next section until you
reach the fork in the road, and take the exit to the south. Head south,
east, south, southeast, and then east until you reach the second fork
in the road, then take the exit to the southeast. Follow the road
southeast, east, south, and southeast to enter a new section of the
area, then keep going south along the trail and round a bend in the
road. Head east to reach the third fork in the Living Forest, and then
use the exit to the east. Follow the path east, south, southwest, and
south, and then keep heading east until you discover a trio of Monster
Symbols clustered together at the foot of the Mana Ruins. Attack the
cluster of Monster Symbols and you'll kick off the consecutive battle
with a fight against two Bear Cubs and a Tiger:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bear Cub
HP: 202
Skills: None
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x4
Strategy: These guys are small fry by now. Even though this variety
has slightly more HP than the normal version of the monster,
two normal attacks should still dispatch each one.
---------------------------------------------------------------------
Tiger
HP: 121
Skills: Moment's Slice, Rapid Move
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice, Immune to Slow
Dropped Item: Beast Fang
Snack: Puppy Paw Flan
Heart Cracker: Panther Pathos x5
Strategy: The Tiger is capable of slightly more annoyance than the
Bear Cubs, but it's not really a threat at all. One normal
attack from Nikki should be able to kill it at this point.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After you get rid of the initial wave of monsters, enemy reinforcements
will arrive in the form of a Tiger and a Kobold:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tiger
HP: 126
Skills: Moment's Slice, Rapid Move
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice, Immune to Slow
Dropped Item: Beast Fang
Snack: Puppy Paw Flan
Heart Cracker: Panther Pathos x5
Strategy: The only difference between this Tiger and the last one is
a very small amount of extra HP.
---------------------------------------------------------------------
Kobold
HP: 157
Skills: Chomp
Type: Beast
Family: Kobold
Traits: Weak against Lightning
Dropped Item: Tuft
Snack: Puppy Paw Flan
Heart Cracker: Kobold Thoughts x5
Strategy: Two normal attacks should dispatch of the Kobold, and even
if you give it a chance to strike first, it won't do much,
if any, damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The third wave of monsters consists of a Bear and a Tiger:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bear
HP: 852
Skills: Beat Down, Berserk Bear
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x8
Strategy: The Bear is extra sturdy, but it lacks a versatile repetoire
of skills. Get rid of its companion Tiger first, then keep
chaining hits on the Bear and try to Break it. Alternatively,
you could use Half as your first action to reduce the Bear's
HP by over 400. Use Jess's healing magic if the Bear
inflicts any significant damage to you.
---------------------------------------------------------------------
Tiger
HP: 143
Skills: Moment's Slice, Rapid Move
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice, Immune to Slow
Dropped Item: Beast Fang
Snack: Puppy Paw Flan
Heart Cracker: Panther Pathos x5
Strategy: The Tiger returns for a third go-round in this consecutive
battle. It receives a somewhat larger boost in HP this time,
but the size of the boost is still not large enough to make
any difference. This Tiger is still a chump.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The fourth and final wave of monsters consists of a Bear and its Cub:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bear
HP: 918
Skills: Beat Down, Berserk Bear
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x8
Strategy: This Bear has more HP than any previous incarnation, but it
still lacks variety in its repetoire of attacks. Use Half
at the start of battle to cut its HP by 50%, then keep
chaining normal attacks on it until it becomes roadkill.
---------------------------------------------------------------------
Bear Cub
HP: 257
Skills: None
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x4
Strategy: This Bear Cub is a bit sturdier than the last one. Due to
its lack of skills, however, it's still not much of a threat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You earn 179 AP (at 230% AP gain) and 294 Cole for winning the battle
against the Beast Gang. After the battle ends, activate your Wings of
Icarus and warp back to campus. Speak to Arsha at Student Affairs to
receive your reward, and let's move on to the next Job.
*********************************************************************
Job #072: The Rumored Blowfish
Description: The cats' favorite Tiger Blowfish, I want to try it too!
Can someone catch 'em for me? I'll be waiting in front
of the bulletin board at the Student Affairs office.
Thanks in advance!
Instructions: It's a request for ingredients. Kourel wants Tiger
Blowfish x2.
Client: Kourel
Reward: 1000 Cole
Time Limit: Chapter 2 Week 6
*********************************************************************
You should have some Tiger Blowfish left over from the fishing session
in Week 2. If not, go to the river bank at The Heights and fish at
either spot until you catch a couple of them. When you're ready,
simply speak to Kourel near the Job Board to hand over the Tiger
Blowfish and claim your reward.
Save your game at the workshop, then decide whose Character Quest you
wish to tackle at this point. Speak to the character you wish to learn
more about and choose "I wonder" (or a variation thereof) to activate
that character's Character Quest. At this point, you can undertake the
first part of Jess's Character Quest or the first part of Nikki's
Character Quest:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jess's Character Quest
Part 1
Goals: Visit both the Campus Grounds and "Someone's Workshop" (access
the latter by way of the Workshop Hallway).
---------------------------------------------------------------------
Nikki's Character Quest
Part 1
Goals: Visit the Faculty Room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In my game, I chose Part 1 of Nikki's Quest. Regardless of your choice,
Week 4 will end after you complete one Character Quest.
[[Week 5: Free Time]]
[[Jobs: 062, 072]]
[[Character Quests: Jess, Nikki]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Zettel ... 80 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you spent Week 4 in Detention, then this is the time for you to
complete Jobs 062 and 072 as well as undertake one Character Quest
(either Jess's Character Quest, Part 1 or Nikki's Character Quest,
Part 1). If Week 4 was Free Time for you, then you may use this week
to complete whichever Character Quest you did not do last week:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jess's Character Quest
Part 1
Goals: Visit both the Campus Grounds and "Someone's Workshop" (access
the latter by way of the Workshop Hallway).
---------------------------------------------------------------------
Nikki's Character Quest
Part 1
Goals: Visit the Faculty Room.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make sure you've completed both Jobs before taking on a Character Quest.
Week 5 will end at the conclusion of the Character Quest, and next up
is the long-awaited final exam.
[[Week 6: Event]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Zettel ... 80 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Zeppel announces the subject of your final exam and hands you the
Strong Fiber recipe book. Head over to your workshop and a mandatory
scene will play; the upshot of things is that your alchemy cauldron
will be out of commission until you acquire a Huffin, so save the
game and head out toward the Huffin Tree at The Heights:
__________________________________________________________________
/ \
| |
| THE HEIGHTS |
| |
| |
|Description: The mountains at the north of campus. Used by the |
| school for events to train physical strength and |
| stamina. |
| |
|Field Items: Obtained from: |
| Spinacherb ... Bag |
| Huffin ... Bag |
| Burdock Straight ... Bag |
| Lando ... Bush |
| Tuft ... Bag |
| Beast Fang ... Bush |
| Blue Petal ... Bag, Bush |
| Red Petal ... Bag |
| Wild Meat ... Bag |
| Woodchip ... Bag |
| |
|Fished Items: Fished from: |
| Endless Seaweed ... Fishing Spot (Right) |
| Strom Shell ... Fishing Spot (Right) |
| Joker Fish ... Fishing Spot (Left) |
| Tiger Blowfish ... Fishing Spot (Both) |
| Masou ... Fishing Spot (Left) |
| Beast Fang ... Fishing Spot (Both) |
| |
|Gathered Items: Type: |
| Eicheloa ... Plant |
| Poison Shroom ... Plant |
| Dirt ... Root |
| Red Dirt ... Root |
| Burdock Straight ... Root |
| |
|Chest Items: |
| Amber Soup |
| |
|Monsters: Dropped Item: |
| Red Puni ... Puniball |
| #Puni Gummi |
| Kobold ... Tuft |
| #Puppy Paw Flan |
| ^Kobold Thoughts x5 |
| Kobold Mage ... Tuft |
| #Puppy Paw Flan |
| ^Kobold Thoughts x6 |
| Leopard* ... Beast Fang |
| #Puppy Paw Flan |
| ^Panther Pathos x8 |
| Morninglory ... Blue Petal |
| #Candy Eye |
| Brownie* ... Brownie Mask |
| #Monster Cookie |
| Lantern Fish** ... Masou |
| #Taiyaki |
| Harpy ... Crimson Feather |
| #Monster Cookie |
| ^Harpy's Heart x6 |
| |
|Boss: ... Roxis |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| **Found only when fishing |
| #Only if defeated by Jess's Funny Pouch skill |
| ^Only if defeated by Nikki's Heart Cracker skill |
| |
| |
\__________________________________________________________________/
A mandatory scene will play as soon as you enter The Heights. After
the scene ends, head east along the path, turn south at the Gather
Point, then head south and southeast to exit to the next section.
Veer east along the path until you reach the twin exits at the eastern
end of the section; take the exit to the east. Head straight for the
Save Point and save your game there, then use the exit to the west of
the Save Point. A mandatory scene will play as you enter the new
section of The Heights; it ends in a boss battle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Roxis
HP: ????? (approximately 950)
Skills: Ice Rain, Megaheal, Purify Ring
Type: None
Traits: Immune to Seal
Strategy: Roxis is capable of using some pretty devastating skills,
and it's certainly frustrating to see him undo multiple turns'
worth of damage with a single Megaheal. He's also capable
of using Purify Ring to Break your characters. Like all
Bosses, he's immune to Half, so you can't do much besides
persistently pummeling him with Physical attacks (and if you
can Poison him, that'd be great) and have Jess heal the party
if you take significant damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You earn 360 AP (at 100% AP gain) and no Cole or items for defeating
Roxis. After the battle ends, head west along the road until it turns
north, then keep going north until you enter a new section of the area.
Jump up the steps to the north, then head northwest and take the high
road west until you arrive at a fork where one road heads north and the
other heads south. Take the road to the north and climb up to the
summit; follow the signpost and take the exit to the northwest. After
a lengthy mandatory scene, head back out to The Heights. You will
automatically proceed to the location of the Huffin Tree and acquire
10 Huffins. After the ensuing mandatory scene ends, head back to The
Heights.
Make your way to the section of the area containing the Huffin Tree.
Head northwest, drop down the steps to the west, cut down the bushes
nearby, and collect the visible ingredient bag for a Tuft, Red Petal,
or Woodchip. Follow the path west and northwest until you encounter
a Monster Symbol. Defeat this batch of monsters, then jump up the
steps to the north and destroy another Monster Symbol. Turn to the
east and climb up a series of steps until you reach a treasure chest;
open the chest to obtain a vial of Amber Soup. Head back down the
steps and head west; collect the visible bag in your way to obtain
a Tuft, Red Petal, or Woodchip. Turn northwest along the road and
climb the steps to the east; you're now at the foot of the Huffin Tree.
Each of the three visible ingredient bags beneath the Tree contains
a Huffin; once you've collected them all, warp back to campus.
Save your game at the workshop, then proceed with the following Item
Synthesis:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Huffin + Burdock Straight + Clearwater = Dietary |
| Fiber |
| E-Level: 59 + 10 + 10 + 10 = 89 |
| Elements: Water + Earth + Water |
| E-Effects: DEF+ (M), RES+ (M), Pretty |
| |
| |
\_________________________________________________________________/
The successful synthesis of Dietary Fiber triggers a mandatory scene,
and that spells the end of Chapter 2.
CHAPTER 3 ~SUMMER BREAK AND GHOST STORIES~
[[Week 1: Event]]
This week goes by at the speed of lightning. A brief mandatory scene
plays, and when it ends, so does Week 1.
[[Week 2: Free Time]]
[[Jobs: 042, 043, 063, 073, 082, 083]]
[[Character Quests: Jess, Nikki]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Nicro Cloth ... 70 Cole +
+ Zettel ... 80 Cole +
+ Polish Powder ... 230 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ Light Armor (Limited) ... 250 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ Salt ... 50 Cole +
+ Flaming BBQ (Limited) ... 250 Cole +
+ Fruit Juice (Limited) ... 250 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ Medicinal Collar (Limited) ... 250 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the mandatory scene ends, leave your workshop and head to the
Roof to trigger a special scene with Jess and Nikki. Head to Vayne's
Classroom to trigger another special scene (this time with Jess), then
move to Classroom B-1 for one last special scene (this one stars Flay).
After the special scenes end, make a circuit around the shops on campus
and buy all four new recipe books (Light Armor, Flaming BBQ, Fruit
Juice, Medicinal Collar). Return to your workshop, save your game,
and then kick off an alchemy session with the following synthesis:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Spinacherb + Burdock Straight + Clearwater = Dietary |
| Fiber |
| E-Level: 58 + 10 + 10 = 88 |
| Elements: Earth + Earth + Water |
| E-Effects: DEF+ (M), RES+ (M), Pretty |
| |
| |
\_________________________________________________________________/
Synthesizing the Dietary Fiber unlocks a new Creative Recipe, courtesy
of Jess. You cannot synthesize the unlocked item (Silver Thread) just
yet, so let's move on to the next item on the alchemy agenda:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Wild Meat + Carrotato + Salt = Steak |
| Co-op: E-Level Altered! Reset to 0 (Nikki) |
| E-Level: 0 + 10 + 10 + 0 = 20 |
| Elements: Fire + Earth + Wind |
| E-Effects: HP+ (S), Effect Plus |
| |
| |
\_________________________________________________________________/
Cooking up the Steak results in Nikki's teaching you the Creative Recipe
for Broiled Fish. We don't yet have all the ingredients necessary for
grilling fish, so let's make some fruit juice instead:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Tangerine + Lando + Goat Milk = 120% Fruit |
| Co-op: E-Level Altered! Plus 10 (Jess) x2 |
| E-Level: 43 + 20 + 20 + 10 = 93 |
| Elements: Water + Fire + Water |
| E-Effects: Seele, Sweet, Powdery |
| |
| |
\_________________________________________________________________/
Attempt another 120% Fruit synthesis and change the first ingredient
used to a Spinacherb to unlock a Derived Recipe that, once again, we
lack the ingredients to complete right away. Make at least two units
of 120% Fruit (we'll be giving them away soon), then head off to the
Athanor Room. Start a new session of Athanor alchemy with the
following synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Eicheloa + Red Dirt + Tuft + Cyprus Copper = Flea Necklace |
| E-Effects: Flame Gaze, ATK+ (S), HP+ (M) |
| |
| |
\_________________________________________________________________/
Mass produce a second Flea Necklace by using the "Synthesize" option,
then attempt another synthesis of Flea Necklace and you can unlock a
Derived Recipe by changing the first ingredient used to a Beast Fang.
Don't try to synthesize the new weapon right away; we're missing a key
ingredient and won't have access to it for quite a while. Instead,
make sure you have two Male Uniforms (use the "Synthesize" option to
mass produce them if you do not) and create two Leather Cuirasses using
the following formula:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Male Uniform + Legien Steel = Leather Cuirass |
| E-Effects: Lightning, DEF+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
The next item on the agenda is a re-synthesis of Nikki's Wooden Club:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Woodchip + Spinacherb + Carrotato + Nicro Cloth = Wooden Club |
| E-Effects: ATK+ (S), HP+ (S) |
| |
| |
\_________________________________________________________________/
Conclude this session of alchemy by re-synthesizing Nikki's Brownie
Hammer:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Wooden Club + Brownie Mask + Legien Steel = Brownie Hammer |
| E-Effects: Silent, ATK+ (S), HP+ (S) |
| |
| |
\_________________________________________________________________/
Equip Vayne with the Flea Necklace, and then equip both Vayne and Nikki
with Leather Cuirasses. Open up Vayne's Grow Book and purchase a new
ability from the Flea Necklace node, then access Nikki's Grow Book and
purchase a new ability from the Leather Cuirass node. Save your game
at the workshop, then head to Student Affairs to accept a few Jobs.
There are a total of six Jobs available for the two sessions of Free
Time you get during this Chapter. Read about them at the Job Board in
Student Affairs, and let's tackle them in order:
*********************************************************************
Job #042: The Bug Master
Description: A bug loving brownie appeared in the Living Forest.
Girls are complaining about the nasty bugs. Please come
to Student Affairs if you can help.
Instructions: Go to the Living Forest and defeat the Caterpirider.
He hides behind a large tree.
Client: Arsha
Reward: 750 Cole
Time Limit: Chapter 3 Week 4
*********************************************************************
Enter the Living Forest, exit the current section to the east, and make
your way to the fork in the road. Take the road leading north and
keep advancing north along the main thoroughfare until you reach the
exit leading to the Dragon's Grave. Jump up the ledge to the south and
head through the canopy of a very large tree to reach a clearing with
a royal-looking Monster Symbol. Engage the Monster Symbol to start a
boss battle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kamikaze Doll
HP: 102
Skills: Explosive Counter, MB5
Type: None
Traits: Weak against Fire
Dropped Item: Worn Armor
Snack: Monster Cookie
Strategy: These guys are pretty weak at this stage of the game. You
must, however, make sure that they do not damage the
Caterperider with Explosive Counter as they die -- if they
do, the Caterperider will unleash the painful Fiery 5-Chain
skill on you. The best way to avoid it is to kill off the
Kamikaze Doll farthest away from the Caterperider first;
with luck, its Explosive Counter skill will damage both of
the other Kamikaze Dolls and activate their "MB5" skill.
Since Kamikaze Dolls which are about to use MB5 cannot also
use Explosive Counter, you can thusavoid triggering Fiery
5-Chain by lighting the fuses of the two Dolls closest to
the Caterperider. Once this is done, however, you're advised
to eliminate both remaining Kamikaze Dolls quickly; if you
allow either of them a turn to execute MB5, you'll be taking
a hefty chunk of damage.
---------------------------------------------------------------------
Caterperider
HP: ????? (approximately 1100)
Skills: Fiery 5-Chain, Penta Strike, Rolling Crush
Type: None
Traits: Immune to Poison
Dropped Item: Preserved Food
Snack: N/A
Strategy: The Caterperider is capable of inflicting a lot of damage,
so make sure you don't foolishly trigger its Fiery 5-Chain
attack and thus give it extra opportunities to hurt you.
Once you've eliminated the three Kamikaze Dolls, keep
attacking the Caterperider with your most powerful Physical
attacks until it bites the dust. If you sustain significant
damage during the battle, use Healing Echo alpha right away.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You earn 286 AP (at 230% AP gain) and 24 Cole for triumphing over the
Caterperider and its associates. Warp back to campus and speak to
Arsha at Student Affairs to receive your reward, then return to your
workshop and perform the following synthesis (made possible by the
Preserved Food recipe book you filched off the Caterperider):
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Goat Milk + Lando + Clearwater = Goat Cheese |
| E-Level: 45 + 10 + 10 + 10 = 75 |
| Elements: Water + Fire + Water |
| E-Effects: Daze+ (M), Cure, SP+ (M) |
| |
| |
\_________________________________________________________________/
Start another Goat Cheese synthesis and change the item used in the
first ingredient slot to Wild Meat or Rotten Meat to unlock a Derived
Recipe. That recipe cannot be completed with the ingredients we have
right now, but there is a Derived Recipe for Goat Cheese that we can
complete immediately: Smoked Fish. Start another Goat Cheese synthesis
and choose Joker Fish as the first ingredient. Complete the synthesis
with the following formula:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Joker Fish + Woodchip + Salt + Flame = Smoked Fish |
| E-Level: 85 + 10 + 10 + 10 + 10 = 100 |
| Elements: Fire + Earth + Water + Fire |
| E-Effects: Stun+ (M), Plasma Ray |
| |
| |
\_________________________________________________________________/
Head to the Athanor Room, mass produce a Male Uniform, and then
re-synthesize Leather Cuirass to the following configuration:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Male Uniform + Legien Steel = Leather Cuirass |
| E-Effects: Lightning, RES+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
Follow up with a new synthesis of Female Uniform:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Zettel + Red Petal = Female Uniform |
| E-Effects: Half, DEF+ (S), HP+ (S) |
| |
| |
\_________________________________________________________________/
Immediately throw the Female Uniform into a new synthesis of Altered
Uniform F:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Female Uniform + Tangerine + Heal Jar + Eternal Turnkey |
| = Altered Uniform F |
| E-Effects: Lightning, DEF+ (S), MGK+ (S) |
| |
| |
\_________________________________________________________________/
Return to your workshop and re-synthesize Pleather Cloth to peak ether
level:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 + 10 + 10 + 10 + 10 = 100 |
| Elements: Water + Wind + Wind + Water |
| E-Effects: DEF+ (M), SP+ (M), Shiny |
| |
| |
\_________________________________________________________________/
Head back to the Athanor Room and re-synthesize your Puppy Paw Gloves
according to the following formula:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Tuft + Pleather Cloth + Smoked Fish = Puppy Paw Gloves |
| E-Effects: Plasma Ray, DEF+ (M), SP+ (M) |
| |
| |
\_________________________________________________________________/
Re-synthesize Thorn Gauntlet via the following recipe:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Cyprus Copper + Puppy Paw Gloves + Poison Shroom = Thorn |
| Gauntlet |
| E-Effects: Plasma Ray, DEF+ (M), SP+ (M) |
| |
| |
\_________________________________________________________________/
The next item on the agenda is a new formula for Straw Doll:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Dietary Fiber + Worn Weapon + Tuft + Leather Collar = Straw |
| Doll |
| E-Effects: Flame Gaze, HP+ (M), RES+ (M) |
| |
| |
\_________________________________________________________________/
Return to your workshop and re-synthesize Smoked Fish:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Joker Fish + Woodchip + Salt + Flame = Smoked Fish |
| Co-op: E-Level Altered! Reset to 0 (Nikki) |
| E-Level: 0 + 10 + 0 + 0 + 0 = 10 |
| Elements: Fire + Fire + Wind + Earth |
| E-Effects: Venom, Critical+ (M), Stinky |
| |
| |
\_________________________________________________________________/
Then return to the Athanor Room and conclude the current session of
alchemy with a re-synthesis of Puppy Paw Gloves:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Puppy Paw Flan + Nicro Cloth + Smoked Fish = Puppy Paw Gloves |
| E-Effects: Half, Critical+ (M), Venom |
| |
| |
\_________________________________________________________________/
Save your game at the workshop, then start the next Job quest by
heading toward The Heights.
*********************************************************************
Job #043: Brawny Brownie Holdup
Description: A brownie with a huge hammer is randomly attacking
students at The Heights. Power to suppress violence!
Report to the Student Affairs desk.
Instructions: Go to The Heights and defeat the Yulawnie. It's said to
appear on the path that leads to God's Scar.
Client: Arsha
Reward: 1040 Cole
Time Limit: Chapter 3 Week 4
*********************************************************************
Head east along the road as you enter The Heights, then take the path
north when you come to a fork in the road. Follow the path north and
then northwest until you reach a large, stationary Monster Symbol.
Slash the symbol to join battle against the Yulaurnie:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yulaurnie
HP: ????? (approximately 2000)
Skills: Quake
E-Effects: Blocking
Type: None
Traits: Weak against Lightning
Dropped Item: Fancy Hat
Snack: N/A
Strategy: The Yulaurnie is much stronger than the average Brownie, and
its Quake attack produces Timecards that drop boulders on
you for medium damage. Two successive boulder hits will
Break any of your characters, so be careful. Capitalize on
the Yulaurnie's weakness to the Lightning skill and keep
zapping it until it buys the farm.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Defeating the Yulaurnie earns you 260 AP, 0 Cole, and the Fancy Hat
recipe book. Return to campus and collect your reward from Arsha at
Student Affairs, then go to the Athanor Room to synthesize a Tangerine
Hat:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Tangerine + Nicro Cloth + Dietary Fiber = Tangerine Hat |
| E-Effects: DEF+ (M), RES+ (M) |
| |
| |
\_________________________________________________________________/
Start another Tangerine Hat synthesis and change the item used in the
first ingredient slot to Flame to unlock a Derived Recipe. This item
cannot be synthesized with the ingredients we have so far, so let's
not worry about it until later. Access the Grow Book and purchase
three new stat boost abilities for each of your characters (at the
Tangerine Hat node in each character's particular Grow Book scheme),
save your game, and then leave for Wind's Corridor.
*********************************************************************
Job #063: Crash the Puni Gathering
Description: A bunch of Punis are holding secret meetings at the
Wind's Corridor - Mist. Purpose is unknown, but please
stop them. Make reports to Student Affairs.
Instructions: Go to the Wind's Corridor - Mist and defeat the Puni
Gang. They gather in the plaza that's still green.
Client: Arsha
Reward: 1760 Cole
Time Limit: Chapter 3 Week 4
*********************************************************************
Follow the path east, north, east, and then south until you reach the
fork in the road. Take the branch heading west, turn south at the
corner, and then keep heading south until you enter a new section of
the area. Follow the road south and east until you enter what used
to be the lair of the Platinum Puni. Head southeast along the path
until you reach another fork in the road, then take the road leading
northeast toward the Gather Point. Once you enter the new section of
the area, keep heading east along the path until you encounter the
trio of Monster Symbols clustered together. Slash the cluster to
initiate a consecutive battle against the Puni Gang, which sends three
Mini Puni against you as your first opponents:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mini Puni
HP: 42
Skills: Puni Summon
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
Strategy: Normal attacks should dispatch of these weak monsters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Next up is a fight against three regular Puni:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Puni
HP: 75
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
Strategy: These Puni are a little tougher than the garden variety,
but they're still very weak overall and should go down
without much of a fight.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The third leg of the battle features a trio of souped-up Red Puni:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Puni
HP: 179
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
Strategy: Red Puni are more powerful than the average Puni, and these
particular Red Puni are more durable than the average Red
Puni. Nevertheless, you should be able to defeat these Red
Puni with a couple of normal attacks each, and it's unlikely
that you'll take much damage from them in the process.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The consecutive battle continues with a fight against three more Red
Puni:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Puni
HP: 207
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
Strategy: These particular Red Puni are even more durable than the
trio you fought during the last leg of the battle.
Nevertheless, they are still not much of a threat and can be
dealt with fairly easily.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The battle against the Puni Gang concludes with a fight against one
more team of three Red Puni:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Puni
HP: 276
Skills: Puni Press
Type: Puni
Traits: Weak against Fire, Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
Strategy: These Red Puni generally require three normal attacks each
to dispatch, and they may deal enough damage to force one
use of Healing Echo alpha. Overall, however, this encounter
should still be a straight-forward, easy affair. You can
use the Flame Gaze skill here to end the battle very quickly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You earn 213 AP (at 230% AP gain) and 165 Cole for defeating the Puni
Gang. Once the battle ends, warp back to campus and see Arsha at
Student Affairs to receive your reward. Proceed to the Cafeteria to
complete your next Job.
*********************************************************************
Job #073: Lando, to Cafeteria
Description: We're running out of Lando for the lunch dessert. I
don't care who, just bring some to the Cafeteria, quick.
I'll reward you for your work.
Instructions: It's a request for ingredients. Michiyo wants Lando x2.
Client: Michiyo
Reward: 1130 Cole
Time Limit: Chapter 3 Week 4
*********************************************************************
This is a very easy Job to complete since you should have quite a few
Landos in your inventory (and if you don't, you can acquire some very
quickly by going out to The Heights and trimming every bush you come
across). Simply hand over two Landos to Michiyo at the front counter
to wrap up this Job and claim your reward. Head to Classroom C-1 for
your next Job.
*********************************************************************
Job #082: The Missing Mineral
Description: Ahh, I'm so thirsty. I don't care who, but can someone
make me 120% Fruit and bring it to me? ...I'm not trying
to use you, don't worry. I'll be waiting in Classroom
C-1, thanks.
Instructions: It's a synthesis request. Patrick wants 120% Fruit x2.
Client: Patrick
Reward: 1500 Cole
Time Limit: Chapter 3 Week 4
*********************************************************************
Hand over both units of 120% Fruit you made earlier to Patrick and
claim your reward. Head to the Campus Grounds to finish off the
current slate of Jobs.
*********************************************************************
Job #083: Itchy Scratchy Fleas
Description: The cat next to me has fleas and I want to do something
about it. So can someone bring a Flea Necklace to me?
I'm on the Campus Grounds.
Instructions: It's a synthesis request. Pheyna wants Flea Necklace x1.
Client: Pheyna
Reward: 1710 Cole
Time Limit: Chapter 3 Week 4
*********************************************************************
Look for Pheyna near a cat perched on a bench, and hand her your extra
Flea Necklace to receive your reward. Return to your workshop and
save your game. It's now time to undertake a Character Quest of your
choice. If you spent Chapter 2 Week 4 in Detention, you can choose
Character Quest Part 2 for the character whose quest you completed in
Chapter 2 Week 5, or Character Quest Part 1 for the character whose
quest you did not complete in Chapter 2 Week 5. If Chapter 2 Week 4
was Free Time for you, then you'll be able to choose Part 2 of the
Character Quest for either character (Jess or Nikki). In my game, I
went with the quest below:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nikki's Character Quest
Part 2
Goals: Synthesize a Loveless Potion using the Mystery Medicine recipe
book.
Notes: The synthesis formula listed below is probably the most efficient,
as it uses cheaper, more readily available ingredients than any
other formula.
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Puniball + Heal Jar + Poison Shroom + Clearwater |
| = Loveless Potion |
| E-Level: 65 + 10 + 10 + 10 + 10 = 100 |
| Elements: Water + Water + Earth + Water |
| E-Effects: (None) |
| |
| |
\_________________________________________________________________/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Week 2 draws to a close following the conclusion of your Character Quest
of choice.
[[Week 3: Free Time]]
[[Jobs: 042, 043, 063, 073, 082, 083]]
[[Character Quests: Jess, Nikki]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Nicro Cloth ... 70 Cole +
+ Zettel ... 80 Cole +
+ Polish Powder ... 230 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ Salt ... 50 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
If you took care of all six available Jobs back in Week 2, then the
only thing left for you to do this week is another Character Quest.
The following Character Quests are possibilities at this point,
depending on how many periods of Free Time you had last Chapter:
- Jess's Character Quest, Part 1
- Jess's Character Quest, Part 2
- Nikki's Character Quest, Part 1
- Nikki's Character Quest, Part 2
In my game, the only Character Quest left to complete at this point
is the following:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jess's Character Quest
Part 2
Goals: Give Jess 5 Polish Powders, then visit the Campus Grounds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We'll move on to Week 4 once you've completed your Character Quest of
choice.
[[Week 4: Event]]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Street Vendor: +
+ Puniball ... 20 Cole +
+ Gash Twig ... 10 Cole +
+ Legien Steel ... 100 Cole +
+ +
+Student Store - Leyfa: +
+ Dirt ... 10 Cole +
+ Eicheloa ... 10 Cole +
+ Gear ... 30 Cole +
+ Nicro Cloth ... 70 Cole +
+ Zettel ... 80 Cole +
+ Polish Powder ... 230 Cole +
+ +
+Student Store - "Rock Guy": +
+ Canone Rock ... 120 Cole +
+ Thunder Stone ... 240 Cole +
+ Glacier Stone ... 220 Cole +
+ +
+Cafeteria: +
+ Carrotato ... 10 Cole +
+ Goat Milk ... 20 Cole +
+ Tangerine ... 60 Cole +
+ Salt ... 50 Cole +
+ +
+Infirmary: +
+ Heal Jar ... 40 Cole +
+ Nectar ... 320 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
After the mandatory scenes end, you'll gain access to a new on-campus
location: the Resource Center. Visit all four designated locations
(the Infirmary, the Music Room, and the Resource Center on-campus, and
the Old Schoolhouse off-campus) to trigger a set of mandatory scenes
that end with your being granted access to the labyrinth inside the
Resource Center. Save your game at the workshop, make sure you have
plenty of Cole (if you've unlocked the "Fortune Makers" Rumor, now's a
good time to activate it), and let's go explore the new Search location.
__________________________________________________________________
/ \
| |
| RESOURCE CENTER |
| |
| |
|Description: A labyrinth leading deep from the school library. |
| Was once a Resource Center, but is now inhabited |
| by ghost-type monsters. |
| |
|Field Items: Obtained from: |
| Heal Jar ... Barrel |
| Nectar ... Barrel |
| Amber Soup ... Barrel |
| Clearwater ... Barrel |
| Glacier Stone ... Barrel |
| Thunder Stone ... Barrel |
| Legien Steel ... Bag |
| Puniball ... Bag |
| Brownie Mask ... Bag |
| Tuft ... Bag |
| Beast Fang ... Bag |
| Angel's Slip ... Bag |
| Crimson Feather ... Bag |
| Red Petal ... Bag |
| Worn Weapon ... Bag |
| Flour ... Barrel |
| Salt ... Barrel |
| |
|Chest Items: |
| ATK Fruit |
| Iron Plate |
| Japanesque Uniform |
| Bad Girl |
| Swinging Drum (Recipe) |
| Mental Stabilizer (Recipe) |
| Fruit Bomb (Recipe) |
| Robe (Recipe) |
| A Small Wand (Recipe) |
| Wing of an Angel (Recipe) |
| 300 Cole |
| 500 Cole |
| 500 Cole |
| |
|Monsters: Dropped Item: |
| Healy Puni ... Puniball |
| #Puni Gummi |
| Zombie Puni ... Puniball |
| #Puni Gummi |
| Gem Sprite ... Pendelook |
| #Candy Eye |
| Power* ... Angel's Slip |
| #Vanilla Syrup |
| Marquis* ... Devil's Panties |
| #Vanilla Syrup |
| Visionist ... Thunder Stone |
| #Vanilla Syrup |
| Dieg Spirit ... Soul of Darkness |
| #Monster Cookie |
| |
|Boss: ... Fallen Lover |
| |
| |
| *Found only in encounters represented as large Monster Symbols |
| #Only if defeated by Jess's Funny Pouch skill |
| |
| NOTE: Visible ingredient bags in the Resource Center may randomly |
| fail to appear at their designated locations |
| |
| |
\__________________________________________________________________/
Turn east as you enter the labyrinth and jump over a low counter to
engage a Monster Symbol. Jump back over the counter and head west to
reach a treasure chest that contains the Robe recipe book. Head back
toward the entrance and proceed down the stairs leading south. Destroy
the Monster Symbol in the vicinity, then head south down a second flight
of stairs. Destroy the two Monster Symbols nearby, then head west
along the path and turn north around the corner. Collect a visible
ingredient bag lodged between two bookshelves to acquire a Legien Steel,
then investigate the gate at the northern end of the path to learn that
you cannot yet access the Clock Tower. Bactrack south around the corner,
then keep heading east until you reach a visible bag sitting atop a
counter. Collect the bag for a Tuft, then go through the door nearby
to enter a new section of the Resource Center. Follow the path east
until you reach a corner of the area that contains two Monster Symbols,
a visible ingredient bag, and a treasure chest; vanquish the monsters,
collect the bag for a Puniball, and open the chest to receive the
Swinging Drum recipe book. Head south along the path, collect a visible
bag sitting atop a counter for a Brownie Mask, then turn east along the
road until you reach two Monster Symbols congregating around a treasure
chest and a visible ingredient bag. Dispatch the monsters, collect the
bag for a Crimson Feather, then open the chest to receive the Bad Girl
equipment item. Head south along the path until you approach the exit
leading to the South half of the Resource Center labyrinth. Don't use
this exit just yet; instead, turn east and go through the door to enter
a new section of the area.
Head east along the road until you reach two Monster Symbols patrolling
around two visible ingredient bags. Defeat the monsters, collect the
ingredient bags for a Worn Weapon and a Beast Fang, then follow the
path east until you reach a large Monster Symbol. Engage the Monster
Symbol; in the ensuing battle, make sure you eliminate any Healing- or
Megaheal-capable monsters before taking on any Powers or Marquis you
may encounter. After defeating the monsters, head east, turn south
around a corner, and keep going south until you reach a dead end with
a Monster Symbol and a treasure chest. Destroy the Monster Symbol,
then open the chest to receive a Japanesque Uniform. Backtrack north
slightly and use the door to the east to access a new section of the
Resource Center. Head east along the path, turn south when the road
branches off in that direction, and destroy a nearby Monster Symbol.
Loot the barrels at the southern end of the path, then turn east and
eliminate another Monster Symbol. Head east along the path until you
reach a dead end populated by a large Monster Symbol circling around
two visible ingredient bags; destroy the monsters and collect the bags
to acquire a Puniball and a Tuft. Climb the stairs to the east and
loot the barrels, then go through the door to the east to enter a small
room. The room is currently deserted, so head back through the door
and proceed west until you notice a lone merchant (who looks just like
the Street Vendor at the Campus Grounds) peddling inside a pit of sorts.
Make your way toward the merchant and collect two visible ingredient
bags near his shop to acquire a Legien Steel and a Woodchip. Proceed
to speak to this second Street Vendor and check out his shop, which is
full of strange and expensive items:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ SHOPS +
+ +
+<SHOP NAME> +
+ <ITEM> ... <PRICE> +
+ +
+Resource Center Depths: +
+ Wild Meat ... 20 Cole +
+ Rotten Meat ... 10 Cole +
+ Tuft ... 30 Cole +
+ Endless Seaweed ... 50 Cole +
+ Joker Fish ... 50 Cole +
+ Tiger Blowfish ... 50 Cole +
+ Masou ... 60 Cole +
+ Beast Fang ... 80 Cole +
+ Cyprus Copper ... 140 Cole +
+ Carbon Boulder ... 170 Cole +
+ Bonita ... 180 Cole +
+ Monster Cookie ... 200 Cole +
+ Puppy Paw Flan ... 250 Cole +
+ Taiyaki ... 500 Cole +
+ Long Ice Cream ... 510 Cole +
+ White Feather ... 240 Cole +
+ Sharkgill ... 410 Cole +
+ Muscat ... 330 Cole +
+ Mandarin Orange ... 370 Cole +
+ Holy Crest Paper ... 1000 Cole +
+ Echoing Cymbal (Limited) ... 3500 Cole +
+ Glasses (Limited) ... 3500 Cole +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Buy a handful of Carbon Boulders, and buy the two recipe books only if
you have sufficient funds. Warp back to campus, save your game, and
synthesize the following items at your workshop:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Woodchip + Pleather Cloth + Legien Steel + Worn |
| Weapon |
| = Wood Tympani |
| E-Level: 70 + 10 + 10 + 10 + 10 = 100 |
| Elements: Earth + Wind + Earth + Earth |
| E-Effects: Stun+ (S), Daze+ (S), Harmony |
| |
| |
\_________________________________________________________________/
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Carbon Boulder + Spinacherb + Canone Rock = Black |
| Powder |
| E-Level: 60 + 10 + 10 + 10 = 90 |
| Elements: Earth + Earth + Fire |
| E-Effects: Daze+ (M), Silent, Silky |
| |
| |
\_________________________________________________________________/
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 - 10 + 0 - 10 - 10 = 30 |
| Elements: Fire + Fire + Earth + Fire |
| E-Effects: DEF+ (M), RES+ (M), Hard |
| |
| |
\_________________________________________________________________/
Proceed to the Athanor Room and synthesize a new armor for Jess:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Gash Twig + Pleather Cloth + Puniball + Clearwater = Arabesque |
| Robe |
| E-Effects: Healing, DEF+ (M), MGK+ (S) |
| |
| |
\_________________________________________________________________/
Nikki will furnish a new Creative Recipe once the Arabesque Robe
synthesis is complete, but you don't yet have the ingredients to make
the new item (Chocolate Robe). Start another Arabesque Robe synthesis
and change the item used in the first slot to Crimson Feather, Cyprus
Copper, or Red Petal to unlock a Derived Recipe. Immediately start yet
another Arabesque Robe synthesis and change the item used in the first
slot to Black Powder to unlock another Derived Recipe. You cannot
complete either of the Derived Recipes just yet, so let's adjust the
E-Effects on our present equipment instead. Mass produce a Leather
Collar using the "Synthesize" option, then perform the following
series of Athanor Syntheses:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Puppy Paw Flan + Pleather Cloth + Smoked Fish = Puppy Paw |
| Gloves |
| E-Effects: Half, Critical+ (M), RES+ (M) |
| |
| |
\_________________________________________________________________/
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Nicro Cloth + Worn Weapon + Tuft + Leather Collar = Straw Doll |
| E-Effects: Flame Gaze, HP+ (M), Stun+ (S) |
| |
| |
\_________________________________________________________________/
Equip Vayne with the Japanesque Uniform you obtained from a treasure
chest inside the Resource Center, equip Jess with the Arabesque Robe
you just synthesized, and equip Nikki with the Bad Girl you received
from a chest inside the Resource Center. Access Vayne's Grow Book and
purchase three new abilities (from the Black Powder node), then cycle
to Nikki's Grow Book and purchase a new skill at the Wood Tympani node.
Save your game and head back to the Resource Center. Follow the path
south and then east until you exit the current section of the area,
then keep going east and south along the road until you exit to the
South half of the Resource Center labyrinth.
Once you enter the new section of the area, you'll discover three
Monster Symbols infesting your general vicinity; destroy them. Look
to the southwest and you'll see a treasure chest; it contains a
precious ATK Fruit. Head north from the chest and you'll run into
another Monster Symbol; eliminate the monsters, then keep heading north
until you come to a fork where you may take one of two doors, both
heading north. Take the door to the west for now, and keep heading
north once you've entered the new section of the area to grab a visible
bag containing a Beast Fang. Use the ladder to the south to drop down
to the floor below, and open the treasure chest nearby to receive the
Stuffed Animal recipe book. Drop down another floor via a nearby ladder,
then open the treasure chest to the south to receive 500 Cole. Head
straight north, get rid of the Monster Symbol obstructing your progress,
grab the visible ingredient bag at the end of the path to acquire a Worn
Weapon, and then descend west along the causeway until you reach the
bottom floor. Destroy the Monster Symbol nearby, then grab a visible
bag behind a counter to receive a Red Petal. Head east and then south
along the path, destroy a Monster Symbol, and open the chest at the
end of the path to receive 300 Cole. Backtrack until you return to the
fork with the two doors leading north, and use the door to the east
this time.
Head north along the path until you find a large Monster Symbol guarding
a treasure chest and a visible ingredient bag. Engage the Monster
Symbol, then open the treasure chest to receive 500 Cole and collect
the visible bag to receive a Woodchip. Follow the path west, north,
and then east to reach a second large Monster Symbol; destroy the
Monster Symbol, then grab the visible ingredient bag nearby to obtain
a Beast Fang. Follow the rising causeway until you reach a dead end
with a chest and a visible ingredient bag. Open the treasure chest to
acquire the Mental Stabilizer recipe book, and grab the visible bag to
acquire a Red Petal. Warp back to campus to avoid exploration at
night, then head back to the Resource Center. Leave the first section
through the exit to the east, then enter the South half of the area
via the exit to the south. Dispatch the two Monster Symbols around
the vicinity, then head east along the path until you reach some
barrels. Loot all six barrels, then proceed south to exit this
section and trigger a mandatory scene.
After the mandatory scene ends, head south down the stairs, then turn
east to engage a Monster Symbol. Continue east and dispatch another
Monster Symbol, then turn south down an aisle to the southwest to
reach a treasure chest. Open the chest to receive the Orange Bomb
recipe book, then turn east and engage a Monster Symbol cruising around
some large stacks of books. Grab a visible ingredient bag in the
southwestern corner of the area to acquire a Brownie Mask, and grab
a second bag on top of a counter to obtain an Angel's Slip. Head east
along the road until it bends sharply south, then turn west down a side
path and destroy a Monster Symbol patrolling around a visible ingredient
bag. Collect the bag for a Tuft, circle south and east around the
counter, then turn south to enter a small room. Loot all five barrels
in the room, collect the visible ingredient bag for a Brownie Mask, then
open the three treasure chests; they contain the Wing of an Angel recipe
book, the A Small Wand recipe book, and an Iron Plate. Equip Vayne with
the Iron Plate, then exit the small room and enter a new section of the
area through the door to the east. Head east along the path and grab
a visible ingredient bag for a Legien Steel, then turn south and destroy
a Monster Symbol. Head east along the northern edge of the room and
you'll encounter a large Monster Symbol; dispose of the monsters, then
head south along the eastern edge of the room and deal with a normal
Monster Symbol in the same fashion. Recharge your HP and SP at the
Save Point nearby, then head east and destroy a large Monster Symbol to
the south of a visible ingredient bag; grab the bag to obtain a Beast
Fang. Make sure you have at least one Angel's Slip and at least one
pair of Devil's Panties (if you don't, use the save & load technique
and keep fighting Powers and Marquis in large Monster Symbol encounters
until you acquire one of each item), then warp back to campus -- we'll
be doing some alchemy prior to challenging the boss of the Resource
Center.
Let's start the new session of alchemy by making an Amber Soup:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| ATK Fruit + Burdock Straight + Clearwater = Amber |
| Soup |
| E-Level: 53 + 10 + 10 + 10 = 83 |
| Elements: Fire + Earth + Water |
| E-Effects: SP+ (S), Effect Plus+, Cure |
| |
| |
\_________________________________________________________________/
Jess will furnish the Creative Recipe for Tranquilizer, but we can't
make it with the ingredients we have so far. The next item on the
alchemy agenda is an Orange Bomb:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Tangerine + Flour + Pleather Cloth = Orange Bomb |
| E-Level: 80 + 10 + 10 + 10 = 100 |
| Elements: Water + Earth + Wind |
| E-Effects: SPD+ (S), HP+ (M), Fruity |
| |
| |
\_________________________________________________________________/
Before we move on to Athanor Synthesis, re-synthesize Pleather Cloth
to peak ether level with the familiar recipe below:
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Blue Petal + Tuft + Masou + Clearwater = Pleather |
| Cloth |
| E-Level: 60 + 10 + 10 + 10 + 10 = 100 |
| Elements: Water + Wind + Wind + Water |
| E-Effects: DEF+ (M), SP+ (M), Shiny |
| |
| |
\_________________________________________________________________/
Head over to the Athanor Room and perform the following synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Pleather Cloth + Tuft + Beast Fang = Doll's Claw |
| E-Effects: Poison, SP+ (M) |
| |
| |
\_________________________________________________________________/
Immediately start another Doll's Claw synthesis and change the first
ingredient used to Carbon Boulder; you'll unlock a Derived Recipe that
cannot be completed right away. Next, synthesize an Asclepius using
the following recipe:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Woodchip + Beast Fang + Gash Twig = Asclepius |
| E-Effects: MGK+ (S), Poison |
| |
| |
\_________________________________________________________________/
The next item to be completed is a Long Uniform:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Altered Uniform F + Pleather Cloth + Endless Seaweed |
| + Asclepius = Long Uniform |
| E-Effects: Lightning, DEF+ (M), MGK+ (M) |
| |
| |
\_________________________________________________________________/
Equip Jess with the Long Uniform, then immediately use the discarded
Arabesque Robe in a new synthesis:
_________________________________________________________________
/ \
| ATHANOR SYNTHESIS |
| |
| Angel's Slip + Crimson Feather + Tuft + Arabesque Robe = Angel |
| Wing |
| E-Effects: Healing, DEF+ (M), SPD+ (S) |
| |
| |
\_________________________________________________________________/
Substitute a Devil's Panties in the first ingredient slot of an Angel
Wing synthesis to unlock a Derived Recipe, then substitute an Angel
Wing in the first slot of an Angel Wing synthesis to unlock a second
Derived Recipe. We do not yet have the ingredients necessary to
complete either recipe. Access your Grow Book and purchase three
abilities for Vayne (from the nodes for Asclepius, Puppy Paw Gloves,
and Angel Wing), five abilities for Jess (from the nodes for Asclepius,
Puppy Paw Gloves, Brand Name Bag, Orange Bomb, and Angel Wing), and
three abilities for Nikki (from the nodes for Asclepius, Loveless
Potion, and Angel Wing). Your party's stats should now look like this:
*********************************************************************
* Vayne Aurelius *
* *
* Status: E-Effect: Skill: *
* *
* HP 195 ATK+ (S) Analyze *
* SP 150 HP+ (M) Eluding Thorn *
* ATK 134 Critical+ (M) Blade Pillar *
* MGK 106 RES+ (M) Flame Gaze *
* DEF 155 DEF+ (M) Half *
* RES 162 SP+ (M) Plasma Ray *
* SPD 71 *
* *
*********************************************************************
* Jessica Philomele *
* *
* Status: E-Effect: Skill: *
* *
* HP 170 SP+ (M) Thundering Hammer *
* SP 175 SPD+ (S) Minimum Tornado *
* ATK 68 DEF+ (M) Funny Pouch *
* MGK 170 MGK+ (M) Healing Echo alpha *
* DEF 109 Critical+ (M) Ice Storm *
* RES 178 RES+ (M) Lightning *
* SPD 75 HP+ (M) Half *
* Stun+ (S) Flame Gaze *
* *
*********************************************************************
* Nicole Mimi Tithel *
* *
* Status: E-Effect: Skill: *
* *
* HP 183 ATK+ (S) Summon Friend *
* SP 125 HP+ (S) Team Kobold *
* ATK 138 Critical+ (M) Panther Raid *
* MGK 78 RES+ (M) Harpy Sisters *
* DEF 131 DEF+ (M) Bear Homerun *
* RES 159 SP+ (M) Koalaria Knock *
* SPD 102 Koalaria Screw *
* Heart Cracker *
* Wood Shake *
* Silence *
* Half *
* Plasma Ray *
* *
*********************************************************************
Enter the Resource Center and make your way back to the Save Point in
the South half of the area. Save your game, then head east along the
path until you trigger a mandatory scene. The scene concludes with a
boss battle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Fallen Lover
HP: ????? (approximately 2500)
Skills: Love Attack, Love Hurricane, Megaheal, Nightmare
Type: Ghost
Traits: None
Dropped Item: Curing Medicine
Snack: N/A
Strategy: The first order of business is to Seal the Fallen Lover --
doing so prevents it from using the annoying Love Hurricane
skill (which inflicts SP damage to your entire party), the
equally annoying Megaheal skill, and the slightly less
annoying Nightmare skill. Both Silence (Common Skill) and
Thundering Hammer (unique skill for Jess) can do the trick.
Once Sealed, the Fallen Lover will have no choice except to
use Love Attack every turn -- while this Physical skill will
inflict heavy doses of damage, it is not accompanied by any
status effects and is, therefore, not a skill that leaves
any wounds you can't Healing Echo away. Keep the Fallen
Lover Sealed, then repeatedly unleash your most powerful
attacks (such as Vayne's Blade Pillar, Jess's Minimum Tornado,
and Nikki's Wood Shake) until the monster crumbles beneath
the onslaught.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You earn 280 AP (at 100% AP gain), 0 Cole, and the Curing Medicine
recipe book for triumphing over the Fallen Lover. A set of mandatory
scenes will play, and Pamela Ibis will join your party as Chapter 3
comes to a close.
<<To be continued...>>
=====================================================================
V. Lists, Charts, and Tables
=====================================================================
Please note that, at this time, these compilations of information are
nowhere near complete.
1. ITEM OMNIBUS
This list provides information on all items in the game and is sorted
in the same order as they appear in the in-game Encyclopedia. Any info
entry listed as "N/A" is not applicable for that particular item.
A. Useable Items
Useable Items are items that can be consumed in some way: their most
common uses are to attack enemies in battle or to perform recovery
functions on party members. All Useable Items can also be used as
alchemy ingredients. Listed in each entry are the description of the
Useable Item, its effects, its targets, its Synthesis Element (the
affinitive element of that item during Item Synthesis), the ether level
of the item (only applicable to Useable Items which cannot be synthesized),
the available ether effects for that Useable Item, the purchase price
and sale price of the item, how you can acquire the item, where you can
purchase the item (if applicable) and when it is made available for
purchase, where you can find the item by collecting bags or destroying
field obstacles like bushes and barrels during a Search (if applicable),
what you can synthesize by using the item as an ingredient (if applicable),
and the earliest point at which you can acquire the item. Entries for
Useable Items which may be synthesized include additional info about
the items which may be used in each ingredient slot when synthesizing
that particular Useable Item, which recipe book unlocks the item for
synthesis, as well as the earliest point at which you can synthesize
that Useable Item.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Heal Jar
Description: A basic healing medicine made from various extracts.
Effect: HP Heal (M)
Target: Single Ally
Synthesis Element: Water
E-Effect: Healing, Effect Plus, HP+ (S), Muddy, Powdery
Ingredient 1: Spinacherb, ???, Gash Twig, Huffin
Ingredient 2: Blue Petal, ???, Red Petal
Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
Preservative
Buy Price: 40 Cole / Sell Price: 16 Cole
Acquired: Living Forest chest (x3), received from Lorr for Assignment:
Combat I Basics (x2), Old Schoolhouse chest (x3), received
from Melanie for Assignment: Pharmacy I (x2), Buy, Search,
Synthesis
Buy at: Infirmary (Chapter 1 Week 1)
Search: Corridor - Mist, Resource Center
Recipe: Healing Medicine
Used to Synthesize: Loveless Potion, Brand Name Bag, Altered Uniform F
Earliest Acquisition: Chapter 1 Week 1.
Earliest Synthesis: Chapter 1 Week 1.
---------------------------------------------------------------------
Cure Jar
Description: Neutralizes poisons and effects within the body.
Effect: Cure Anomaly
Target: Single Ally
Synthesis Element: Earth
E-Effect: MGK+ (S), RES+ (S), Plus Range
Ingredient 1: Belgrade Potato, Burdock Straight, ???, ???, ???, ???
Ingredient 2: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom,
???, Huffin
Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???
Buy Price: N/A / Sell Price: 28 Cole
Acquired: Synthesis
Recipe: Curing Medicine
Used to Synthesize: Loveless Potion
Earliest Acquisition: Chapter 4 Week 2.
Earliest Synthesis: Chapter 4 Week 2.
---------------------------------------------------------------------
Nectar
Description: An imitation of the drink of the gods.
Effect: Awaken
Target: Single Ally
Synthesis Element: Water
E-Effect: Stun+ (M), Critical+ (M), Effect Plus++, Stinky, Aromatic,
Dirty
Ingredient 1: ???
Ingredient 2: ???
Ingredient 3: ???
Buy Price: 320 Cole / Sell Price: 72 Cole
Acquired: Received from Lorr for Assignment: Combat I Basics, received
from Isolde for Assignment: Predictology, Corridor - Mist
chest, Corridor - Mist chest, Old Schoolhouse chest, Buy,
Search, Synthesis
Buy at: Infirmary (Chapter 1 Week 1)
Search: Resource Center
Recipe:
Used to Synthesize: Preservative
Earliest Acquisition: Chapter 1 Week 1.
Earliest Synthesis:
---------------------------------------------------------------------
Amber Soup
Description: Extracts of stewed medicinal plant. Calms you down.
Effect: SP Heal (S)
Target: Single Ally
Synthesis Element: Wind
E-Effect: SP+ (S), Effect Plus+, Cure, Dull
Ingredient 1: ATK Fruit, ???, ???, ???, ???
Ingredient 2: Carrotato, Belgrade Potato, Burdock Straight, ???, ???,
???, ???, ???
Ingredient 3: Clearwater, ???, ???
Buy Price: N/A / Sell Price: 30 Cole
Acquired: The Heights chest, Search, Synthesis
Search: Resource Center
Recipe: Mental Stabilizer
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 6.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Tranquilizer
Description: A strong stress relieving medicine. Slightly addictive.
Effect: SP Heal (L)
Target: Single Ally
Synthesis Element: Wind
E-Effect: Boost, SP+ (M), Effect Plus+, Detailed
Ingredient 1: Youthful Apple, ???
Ingredient 2: Carrotato
Ingredient 3: Fortune Ring
Buy Price: N/A / Sell Price:
Acquired: Synthesis
Recipe: Mental Stabilizer (Creative Recipe)
Used to Synthesize:
Earliest Acquisition:
Earliest Synthesis:
---------------------------------------------------------------------
Steak
Description: A thick, juicy slab of grilled meat.
Effect: HP Heal (S), ATK Up
Target: Single Ally
Synthesis Element: Fire
E-Effect: HP+ (S), Critical+ (S), Effect Plus, Rare, Medium, Well Done
Ingredient 1: Wild Meat, Rotten Meat, ???, ???, ???
Ingredient 2: Carrotato, Belgrade Potato, ???
Ingredient 3: Salt
Buy Price: N/A / Sell Price: 38 Cole
Acquired: Synthesis
Recipe: Flaming BBQ
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Broiled Fish
Description: Lightly salted and flame broiled.
Effect: HP Heal (M), MGK Up
Target: Single Ally
Synthesis Element: Fire
E-Effect: MGK+ (S), RES+ (S), Cold, Warm
Ingredient 1: Masou, ???, ???
Ingredient 2: Radish, ???
Ingredient 3: Salt
Buy Price: N/A / Sell Price:
Acquired: Synthesis
Recipe: Flaming BBQ (Creative Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
Green Soup
Description: A healthy green vegetable soup.
Effect: HP Heal (S), DEF Up
Target: Single Ally
Synthesis Element: Water
E-Effect: HP+ (S), Healing, Heavy, Light, Cold, Warm
Ingredient 1: Spinacherb, ???, Gash Twig, ???
Ingredient 2: Clearwater, Goat Milk
Ingredient 3: Salt
Ingredient 4: Carrotato, Belgrade Potato, Burdock Straight, ???, ???
Buy Price: N/A / Sell Price: 18 Cole
Acquired: Synthesis
Recipe: Deliciousoup
Used to Synthesize: Red Soup, Altered Uniform F
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Red Soup
Description: A red stew made of red ingredients.
Effect: HP Heal (S), RES Up
Target: Single Ally
Synthesis Element: Fire
E-Effect: ATK+ (M), Hellwave, Flaming Spicy, Spicy, Bitter, Sweet
Ingredient 1: Lando, ???, ???, ???, ???
Ingredient 2: Tiger Blowfish, ???, ???
Ingredient 3: Salt
Ingredient 4: Green Soup, Goat Milk, ???
Buy Price: N/A / Sell Price: 120 Cole
Acquired: Synthesis
Recipe: Deliciousoup (Derived Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Flame
Description: A basic bomb filled with gunpowder.
Effect: Fire Dmg (S)
Target: Area (M)
Synthesis Element: Fire
E-Effect: Flame Gaze, Plus Range, Effect Plus, Orgasmic
Ingredient 1: Canone Rock
Ingredient 2: Polish Powder, Flour, Black Powder
Ingredient 3: Nicro Cloth, Pleather Cloth, ???, ???
Buy Price: N/A / Sell Price: 58 Cole
Acquired: Synthesis
Recipe: Bomb
Used to Synthesize: Black Powder, Smoked Fish
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Bomb Ice
Description: An ice bomb. It will freeze everything upon explosion.
Effect: Ice Dmg (S)
Target: Area (M)
Synthesis Element: Water
E-Effect: Ice Storm, Effect Plus+, Cold
Ingredient 1: Glacier Stone
Ingredient 2: Polish Powder, Flour, Black Powder
Ingredient 3: Clearwater, ???, Preservative
Buy Price: N/A / Sell Price: 66 Cole
Acquired: Synthesis
Recipe: Bomb (Creative Recipe)
Used to Synthesize: Chocolate Robe
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Lightning Rod
Description: This lightning rod produces electricity instead.
Effect: Ltng Dmg (S)
Target: Single Enemy
Synthesis Element: Wind
E-Effect: Lightning, Plus Range+, Electrifying
Ingredient 1: Thunder Stone
Ingredient 2: Polish Powder, Flour, Black Powder
Ingredient 3: Legien Steel, Cyprus Copper, ???, ???
Buy Price: N/A / Sell Price: 80 Cole
Acquired: Synthesis
Recipe: Bomb (Derived Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Uni
Description: A spikey fruit with poisonous thorns.
Effect: Phys Atk (S), Poison
Target: Single Enemy
Synthesis Element: Earth
E-Level: 50
E-Effect: Poison
Buy Price: N/A / Sell Price: 2 Cole
Acquired: Search
Search: Living Forest, Corridor - Mist
Used to Synthesize:
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Orange Bomb
Description: An orange bomb that smells citrusy.
Effect: Magic (S)
Effect: Sleep
Target: Single Enemy
Synthesis Element: Fire
E-Effect: SPD+ (S), HP+ (M), Fruity
Ingredient 1: Tangerine, ???, Mandarin Orange
Ingredient 2: Flour, Black Powder, Polish Powder, ???
Ingredient 3: Pleather Cloth
Buy Price: N/A / Sell Price: 68 Cole
Acquired: Synthesis
Recipe: Fruit Bomb
Used to Synthesize: Tangerine Hat
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
120% Fruit
Description: A thick concentrated drink made of real juice and milk.
Effect: Awaken
Target: Single Ally
Synthesis Element: Water
E-Effect: Seele, Sour, Sweet, Muddy, Powdery
Ingredient 1: Bitter Grape, ???, Muscat, Tangerine, ???, Mandarin
Orange, ???
Ingredient 2: Lando, ???, ???
Ingredient 3: Goat Milk
Buy Price: N/A / Sell Price: 98 Cole
Acquired: Synthesis
Recipe: Fruit Juice
Used to Synthesize: Loveless Potion
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
ATK Fruit
Description: A sweet fruit that strengths muscles.
Effect: ATK Up (used outside of battle to permanently increase a
character's Physical Attack stat by 10)
Target: Single Ally
Synthesis Element: Fire
E-Level: 50
E-Effect: CS Effect+ (S), ATK+ (L)
Buy Price: N/A / Sell Price: 100 Cole
Acquired: Resource Center chest
Used to Synthesize: Amber Soup
Earliest Acquisition: Chapter 3 Week 4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Material Items
Material Items are those items that cannot be used in any capacity
other than as possible ingredients for alchemy. Listed in each entry
are the description of the Material Item, the Synthesis Element of the
item (the affinitive element of that item during Item Synthesis), the
ether level of the item (only applicable to Material Items which may
not be synthesized), the available ether effects for that Material Item,
the purchase price and sale price of the item, how you can acquire the
item, where you can purchase the item and when it is made available for
purchase (if applicable), where you can find the item by collecting bags
or destroying field obstacles like bushes and barrels during a Search
(if applicable), where you can fish for the item (if applicable), where
you can Gather the item (if applicable), which monsters drop the item
(if applicable), which monsters you can convert into the item using
Jessica's Funny Pouch skill (if applicable), what you can synthesize
by using the item as an ingredient (if applicable), and the earliest
point at which you can acquire the item. Entries for Material Items
which may be synthesized include additional info about the items which
may be used in each ingredient slot when synthesizing that particular
Material Item, as well as the earliest point at which you can synthesize
that Material Item.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clearwater
Description: Mineral drinking water from the clearest river. It can
be found in many places, though.
Synthesis Element: Water
E-Level: 55
E-Effects: Healing
Buy Price: N/A / Sell Price: 1 Cole
Acquired: Investigate the faucet in your workshop (x10), investigate
the stream at the eastern end of the Living Forest (x10),
Search
Search: Resource Center
Used to Synthesize: Heal Jar, Cure Jar, Amber Soup, Green Soup, Bomb
Ice, Salt, Nicro Cloth, Pleather Cloth, Goat
Cheese, Preservative, Dietary Fiber, Zettel,
Loveless Potion, Arabesque Robe
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Goat Milk
Description: Milk from a goat. Thick and nutritious. Used for many
dairy products.
Synthesis Element: Water
E-Level: 35
E-Effects: Healing
Buy Price: 20 Cole / Sell Price: 3 Cole
Acquired: Buy
Buy at: Cafeteria (Chapter 1 Week 1)
Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Red Soup, 120%
Fruit, Nicro Cloth, Pleather Cloth, Goat Cheese,
Preservative, Dietary Fiber, Zettel, Loveless
Potion, Arabesque Robe
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Spinacherb
Description: A plant with many healthy nutrients. It is bitter, but is
edible when cooked.
Synthesis Element: Earth
E-Level: 55
E-Effects: HP+ (S)
Buy Price: N/A / Sell Price: 1 Cole
Acquired: Search, Gather
Search: Living Forest, Old Schoolhouse, The Heights
Gather: Living Forest
Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Flour, Black Powder,
Nicro Cloth, Preservative, Dietary Fiber, Zettel,
Flea Necklace, Wooden Club, Arabesque Robe
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Gash Twig
Description: A pungent smelling twig. It was used to wake people up,
but no one uses it anymore these days.
Synthesis Element: Wind
E-Level: 60
E-Effects: MGK+ (S), RES+ (S)
Buy Price: 10 Cole / Sell Price: 1 Cole
Acquired: Buy, Gather
Buy at: Street Vendor (Chapter 1 Week 1)
Gather: Living Forest
Used to Synthesize: Heal Jar, Cure Jar, Green Soup, Flour, Black
Powder, Nicro Cloth, Preservative, Dietary Fiber,
Zettel, Flea Necklace, Wooden Club, Long Uniform,
Arabesque Robe, Asclepius
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Eicheloa
Description: A typical mushroom that grows on trees. It can be used
as medicine and food, especially roasted.
Synthesis Element: Earth
E-Level: 60
E-Effects: ATK+ (S), DEF+ (S)
Buy Price: 10 Cole / Sell Price: 1 Cole
Acquired: Buy, Gather
Buy at: Student Store - Leyfa (Orientation)
Gather: Corridor - Mist, The Heights
Used to Synthesize: Cure Jar, Black Powder, Nicro Cloth, Preservative,
Flea Necklace
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Poison Shroom
Description: Poisonous mushroom with purple spots. It extracts
poisons from the darkness of the night.
Synthesis Element: Earth
E-Level: 20
E-Effects: Poison
Buy Price: N/A / Sell Price: 3 Cole
Acquired: Gather
Gather: The Heights
Used to Synthesize: Cure Jar, Black Powder, Nicro Cloth, Preservative,
Loveless Potion, Flea Necklace, Thorn Gauntlet
Earliest Acquisition: Chapter 2 Week 3.
---------------------------------------------------------------------
Huffin
Description: A tree with a pretty white flower. It is rare in this
region and there's only the one in The Heights.
Synthesis Element: Water
E-Level: 70
E-Effects: Healing
Buy Price: N/A / Sell Price: 3 Cole
Acquired: Received automatically during Chapter 2 Week 6 event (x10),
Search
Search: The Heights
Used to Synthesize: Heal Jar, Cure Jar, Flour, Black Powder,
Preservative, Dietary Fiber, Zettel, Fake Brand
Bag, Long Uniform, Angel Wing
Earliest Acquisition: Chapter 2 Week 6.
---------------------------------------------------------------------
Carrotato
Description: A red, thin, potato. Only one can be harvested per plant.
It is strong in taste unless cooked.
Synthesis Element: Earth
E-Level: 30
E-Effects: ATK+ (S)
Buy Price: 10 Cole / Sell Price: 2 Cole
Acquired: Buy, Gather
Buy at: Cafeteria (Chapter 1 Week 1)
Gather: Living Forest, Old Schoolhouse
Used to Synthesize: Amber Soup, Tranquilizer, Steak, Green Soup, Flour,
Zettel, Flea Necklace, Crack Hammer, Wooden Club
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Dirt
Description: Super normal dirt. Usually mixed with water for alchemy.
Available on campus.
Synthesis Element: Earth
E-Level: 55
E-Effects: HP+ (S)
Buy Price: 10 Cole / Sell Price: 2 Cole
Acquired: Buy, Gather
Buy at: Student Store - Leyfa (Orientation)
Gather: Living Forest, Old Schoolhouse, The Heights
Used to Synthesize: Ragged Collar, Flea Necklace, Crack Hammer, Wooden
Club
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Red Dirt
Description: Red colored dirt. It has a lot of iron in it. It can
only be found in the deep layers of earth.
Synthesis Element: Fire
E-Level: 65
E-Effects: Flame Gaze, HP+ (M)
Buy Price: N/A / Sell Price: 4 Cole
Acquired: Gather
Gather: The Heights
Used to Synthesize: Ragged Collar, Flea Necklace
Earliest Acquisition: Chapter 2 Week 3.
---------------------------------------------------------------------
Belgrade Potato
Description: Potato produced by Master Belgrade. It is hard like rock
when raw, but soft when cooked.
Synthesis Element: Earth
E-Level: 65
E-Effects: HP+ (S)
Buy Price: N/A / Sell Price: 2 Cole
Acquired: Gather
Gather: Living Forest, Old Schoolhouse
Used to Synthesize: Cure Jar, Amber Soup, Steak, Green Soup, Flour,
Dietary Fiber, Zettel, Crack Hammer, Wooden Club
Earliest Acquisition: Chapter 2, Week 3.
---------------------------------------------------------------------
Burdock Straight
Description: A vegetable that is a straight root. Not recommended for
weak jaws or teeth.
Synthesis Element: Earth
E-Level: 60
E-Effects: ATK+ (S)
Buy Price: N/A / Sell Price: 4 Cole
Acquired: Search, Gather
Search: The Heights
Gather: The Heights
Used to Synthesize: Cure Jar, Amber Soup, Green Soup, Dietary Fiber,
Zettel, Straw Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Muscat
Description: The king of grapes. Each fruit is worth a gem. Organic
ones are very expensive.
Synthesis Element: Wind
E-Level: 80
E-Effects: Cure
Buy Price: 330 Cole / Sell Price: 37 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize: 120% Fruit, Preservative
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Tangerine
Description: A sweet and tangy fruit. Very useful from skin to seed.
Bad ones tend to be very sour.
Synthesis Element: Water
E-Level: 55
E-Effects: MGK+ (S)
Buy Price: 60 Cole / Sell Price: 22 Cole
Acquired: Buy
Buy at: Cafeteria (Chapter 1 Week 1)
Used to Synthesize: Orange Bomb, 120% Fruit, Preservative, Altered
Uniform F, Tangerine Hat
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Mandarin Orange
Description: An aromatic fruit, similar to the Tangerine. It is
rather large in size and is hard to eat.
Synthesis Element: Water
E-Level: 80
E-Effects: Cure, Healing
Buy Price: 370 Cole / Sell Price: 37 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize: Orange Bomb, 120% Fruit, Preservative, Tangerine
Hat
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Lando
Description: A slightly sweet and tangy, popular red fruit. It will
ripen very fast.
Synthesis Element: Fire
E-Level: 60
E-Effects: Lightning, Flame Gaze
Buy Price: N/A / Sell Price: 10 Cole
Acquired: Search
Search: The Heights
Used to Synthesize: Red Soup, 120% Fruit, Goat Cheese, Lando Cap
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Canone Rock
Description: A rock with igniting elements. It can be lit on fire,
and act as a match.
Synthesis Element: Fire
E-Level: 60
E-Effects: Flame Gaze
Buy Price: 120 Cole / Sell Price: 20 Cole
Acquired: Buy, Search, Item Drop
Buy at: Student Store - "Rock Guy" (Orientation)
Search: Old Schoolhouse
Dropped by: Warlock
Used to Synthesize: Flame, Black Powder, Polish Powder, Crack Hammer
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Glacier Stone
Description: A rock that is constantly cold. You won't need AC in the
summer as long as you have this.
Synthesis Element: Water
E-Level: 65
E-Effects: Ice Storm
Buy Price: 220 Cole / Sell Price: 20 Cole
Acquired: Buy, Search, Item Drop
Buy at: Student Store - "Rock Guy" (Orientation)
Search: Resource Center
Dropped by: Ariel
Used to Synthesize: Bomb Ice, Polish Powder, Crack Hammer
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Thunder Stone
Description: An electric stone. Caution when handling near water,
though it is too weak to kill anyone.
Synthesis Element: Wind
E-Level: 65
E-Effects: Lightning
Buy Price: 240 Cole / Sell Price: 20 Cole
Acquired: Buy, Search, Item Drop
Buy at: Student Store - "Rock Guy" (Orientation)
Search: The Heights, Resource Center
Dropped by: Cyclone Mana, Visionist
Used to Synthesize: Lightning Rod, Polish Powder, Crack Hammer
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Legien Steel
Description: An ore that is used as material for generic metals. It
is easily processed by alchemy.
Synthesis Element: Earth
E-Level: 55
E-Effects: DEF+ (S), Lightning
Buy Price: 100 Cole / Sell Price: 20 Cole
Acquired: Buy, Search, Item Drop
Buy at: Street Vendor (Chapter 1 Week 1)
Search: Old Schoolhouse, Resource Center
Dropped by: Gespenst
Used to Synthesize: Lightning Rod, Polish Powder, Eternal Turnkey,
Wood Tympani, Ragged Collar, Crack Hammer, Brownie
Hammer, Leather Cuirass, Gloves of Artorius
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Cyprus Copper
Description: An oranged colored ore that is easy to process. It is
used as equipment and synthesis materials.
Synthesis Element: Fire
E-Level: 60
E-Effects: DEF+ (S), RES+ (S)
Buy Price: 140 Cole / Sell Price: 28 Cole
Acquired: Buy, Search
Buy at: Resource Center Depths (Chapter 3 Week 4)
Search: Corridor - Mist, Old Schoolhouse
Used to Synthesize: Lightning Rod, Polish Powder, Wood Tympani, Leather
Collar, Flea Necklace, Crack Hammer, Brownie Hammer,
Leather Cuirass, Thorn Gauntlet
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Pendelook
Description: A bluish white jewel that is said to be a crystallized
soul. A large jewel has more powers.
Synthesis Element:
E-Level: 80
E-Effects: MGK+ (L), Tornado
Buy Price: N/A / Sell Price: 68 Cole
Acquired: Item Drop
Dropped by: Gem Sprite
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Carbon Boulder
Description: A black, shiny rock. Its powder can be used as gunpowder,
but you should be very careful.
Synthesis Element: Earth
E-Level: 55
E-Effects: ATK+ (S), RES+ (S)
Buy Price: 170 Cole / Sell Price: 28 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize: Black Powder, Polish Powder, Glasses of Death
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Bonita
Description: A giant fish that is supposed to be good luck. It has a
poison that can get a cat drunk.
Synthesis Element: Fire
E-Level: 65
E-Effects: ATK+ (M), DEF+ (M)
Buy Price: 180 Cole / Sell Price: 20 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize: Pleather Cloth, Smoked Fish
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Endless Seaweed
Description: A slightly annoying seaweed that will grow endlessly.
It's too big to eat.
Synthesis Element: Water
E-Level: 60
E-Effects: MGK+ (M)
Buy Price: 50 Cole / Sell Price: 5 Cole
Acquired: Buy, Fish
Buy at: Resource Center Depths (Chapter 3 Week 4)
Fished at: The Heights
Used to Synthesize: Salt, Pleather Cloth, Long Uniform
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Sharkgill
Description: A shark with sharp fangs. It will bite at anything, so
it's easy to fish up, but it can bite you too.
Synthesis Element:
E-Level: 70
E-Effects: Critical+ (L), Daze+ (L)
Buy Price: 410 Cole / Sell Price: 41 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Strom Shell
Description: A spiral shellfish with a twirling shell. It will
hypnotize you if you stare at it.
Synthesis Element: Earth
E-Level: 60
E-Effects: DEF+ (S)
Buy Price: N/A / Sell Price: 5 Cole
Acquired: Fish
Fished at: The Heights
Used to Synthesize: Salt, Arabesque Robe
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Joker Fish
Description: A fish with very fat lips. If you don't look at the lips,
its eyes are very cute.
Synthesis Element: Fire
E-Level: 55
E-Effects: Grand Ray
Buy Price: 50 Cole / Sell Price: 5 Cole
Acquired: Buy, Fish
Buy at: Resource Center Depths (Chapter 3 Week 4)
Fished at: The Heights
Used to Synthesize: Salt, Pleather Cloth, Smoked Fish
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Tiger Blowfish
Description: A tiger striped fish with fatal poison. It doesn't work
on cats, and are their favorite.
Synthesis Element: Earth
E-Level: 70
E-Effects: Daze+ (S), Stun+ (S)
Buy Price: 50 Cole / Sell Price: 5 Cole
Acquired: Buy, Fish
Buy at: Resource Center Depths (Chapter 3 Week 4)
Fished at: The Heights
Used to Synthesize: Red Soup, Loveless Potion, Thorn Gauntlet
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Masou
Description: A newborn Chinook. Its weight will increase with age, but
its size will not change. Mystery.
Synthesis Element: Wind
E-Level: 55
E-Effects: Stun+ (S)
Buy Price: 60 Cole / Sell Price: 5 Cole
Acquired: Buy, Fish, Item Drop
Buy at: Resource Center Depths (Chapter 3 Week 4)
Fished at: The Heights
Dropped by: Lantern Fish
Used to Synthesize: Broiled Fish, Salt, Pleather Cloth, Smoked Fish
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Puniball
Description: A Puni part that jiggles when touched. A healing item,
but it's still a Puni part.
Synthesis Element: Water
E-Level: 55
E-Effects: RES+ (S)
Buy Price: 20 Cole / Sell Price: 3 Cole
Acquired: Buy, Search, Item Drop
Buy at: Street Vendor (Chapter 1 Week 1)
Search: Living Forest, Corridor - Mist, Resource Center
Dropped by: Mini-Puni, Puni, Red Puni, Healy Puni, Zombie Puni
Used to Synthesize: Loveless Potion, Favorite Bag, Arabesque Robe
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Brownie Mask
Description: A Brownie will never take off its mask, until they die.
None have ever seen their true face.
Synthesis Element: Earth
E-Level: 65
E-Effects: Silent, ATK+ (S)
Buy Price: N/A / Sell Price: 8 Cole
Acquired: Search, Item Drop
Search: Resource Center
Dropped by: Brownie
Used to Synthesize: Brownie Hammer, Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Tuft
Description: A hairball of a shedding, young kobold. It is soft, and
smells like the sun.
Synthesis Element: Wind
E-Level: 55
E-Effects: Stun+ (S)
Buy Price: 30 Cole / Sell Price: 3 Cole
Acquired: Obtained automatically after defeating Lore Beast, Buy,
Search, Item Drop
Buy at: Resource Center Depths (Chapter 3 Week 4)
Search: Resource Center, The Heights
Dropped by: Kobold, Kobold Mage
Used to Synthesize: Nicro Cloth, Pleather Cloth, Flea Necklace, Doll's
Claw, Male Uniform, Female Uniform, Puppy Paw
Gloves, Straw Doll, Angel Wing
Earliest Acquisition: Chapter 1 Week 3.
---------------------------------------------------------------------
Beast Fang
Description: A common fang of a carnivorous beast. Sizes may vary,
but they are all sharp at the tip.
Synthesis Element: Fire
E-Level: 55
E-Effects: Poison
Buy Price: 80 Cole / Sell Price: 8 Cole
Acquired: Buy, Search, Fish, Item Drop
Buy at: Resource Center Depths (Chapter 3 Week 4)
Search: Living Forest, Corridor - Mist, Resource Center, The Heights
Fished at: The Heights
Dropped by: Tiger, Leopard
Used to Synthesize: Doll's Claw, Asclepius
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Angel's Slip
Description: Its soft touch will remind you of an angel's wing. It is,
however, quite revealing.
Synthesis Element: Wind
E-Level: 70
E-Effects: Healing, RES+ (S)
Buy Price: N/A / Sell Price: 16 Cole
Acquired: Search, Item Drop
Search: Resource Center
Dropped by: Power
Used to Synthesize: Female Uniform, Angel Wing
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Devil's Panties
Description: It is revealing, yet cute. Perfect for its name. But
not recommended for use during winter.
Synthesis Element: Water
E-Level: 70
E-Effects: Provoke, Critical+ (M)
Buy Price: N/A / Sell Price: 44 Cole
Acquired: Item Drop
Dropped by: Marquis
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Crimson Feather
Description: A Harpy's wing, dyed crimson red. If you find one, a
Harpy nest is close by.
Synthesis Element: Fire
E-Level: 55
E-Effects: Flame Gaze, SPD+ (S)
Buy Price: N/A / Sell Price: 16 Cole
Acquired: Search, Item Drop
Search: Resource Center
Dropped by: Harpy
Used to Synthesize: Brand Name Bag, Angel Wing
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
White Feather
Description: A pure, snow-white feather that is soft and light as down,
off of an uncommon white bird.
Synthesis Element: Wind
E-Level: 65
E-Effects: SP+ (S), SPD+ (S)
Buy Price: 240 Cole / Sell Price: 24 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize: Angel Wing
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Blue Petal
Description: A blue flower petal that is most likely from a very huge
plant. Can be found often in the bushes.
Synthesis Element: Water
E-Level: 60
E-Effects: Ice Storm
Buy Price: N/A / Sell Price: 3 Cole
Acquired: Search, Item Drop
Search: Living Forest, Old Schoolhouse, The Heights
Dropped by: Airplant, Morninglory
Used to Synthesize: Heal Jar, Pleather Cloth, Preservative, Favorite
Bag, Fake Brand Bag
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Red Petal
Description: A blood-red flower petal of a man-eating plant. You don't
want to know why it's so red.
Synthesis Element: Fire
E-Level: 65
E-Effects: Critical+ (S)
Buy Price: N/A / Sell Price: 3 Cole
Acquired: Search, Item Drop
Search: Resource Center, The Heights
Dropped by: Trumpet Lily
Used to Synthesize: Heal Jar, Pleather Cloth, Preservative, Favorite
Bag, Fake Brand Bag, Male Uniform, Female Uniform
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Wild Meat
Description: Perfectly aged meat of a wild animal. It is best when
grilled over an open flame.
Synthesis Element: Fire
E-Level: 55
E-Effects: Daze+ (S)
Buy Price: 20 Cole / Sell Price: 2 Cole
Acquired: Buy, Search, Item Drop
Buy at: Resource Center Depths (Chapter 3 Week 4)
Search: Living Forest, Corridor - Mist, Old Schoolhouse, The Heights
Dropped by: Bear, Bear Cub, Owlbear
Used to Synthesize: Steak, Bacon, Altered Uniform M, Puppy Paw Gloves
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Rotten Meat
Description: Wild animal meat that has changed colors for being out
too long. Try it, only if you dare.
Synthesis Element: Earth
E-Level: 10
E-Effects: Silent, Curse
Buy Price: 10 Cole / Sell Price: 2 Cole
Acquired: Buy, Search
Buy at: Resource Center Depths (Chapter 3 Week 4)
Search: Corridor - Mist
Used to Synthesize: Steak, Bacon, Altered Uniform M, Puppy Paw Gloves,
Thorn Gauntlet
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Worn Weapon
Description: A memento of a sad, nameless adventurer. It's useable
after a little fixing up.
Synthesis Element: Earth
E-Level: 60
E-Effects: Critical+ (S), ATK+ (S)
Buy Price: N/A / Sell Price: 8 Cole
Acquired: The Heights chest, Search, Item Drop
Search: Old Schoolhouse, Resource Center
Dropped by: Sword Geist
Used to Synthesize: Wood Tympani, Altered Uniform M, Straw Doll, Gloves
of Artorius
Earliest Acquisition: Chapter 1 Week 3.
---------------------------------------------------------------------
Worn Armor
Description: Useless beaten up armor that was used by an adventurer.
It has eroded so badly you can't even tell.
Synthesis Element: Wind
E-Level: 60
E-Effects: DEF+ (M), SPD+ (S)
Buy Price: N/A / Sell Price: 44 Cole
Acquired: Search, Item Drop
Search: Old Schoolhouse
Dropped by: Kamikaze Doll
Used to Synthesize: Wood Tympani, Male Uniform, Gloves of Artorius
Earliest Acquisition: Chapter 1 Week 3.
---------------------------------------------------------------------
Woodchip
Description: Pieces of a tree that fell against the wind. Not pillar
worthy, but it might come in use.
Synthesis Element: Earth
E-Level: 55
E-Effects: Stun+ (S)
Buy Price: N/A / Sell Price: 3 Cole
Acquired: Search, Item Drop
Search: Living Forest, Old Schoolhouse, Resource Center, The Heights
Dropped by: Mandragora, Koalaria
Used to Synthesize: Smoked Fish, Wood Tympani, Ragged Collar, Wooden
Club, Altered Uniform M, Asclepius
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Soul of Darkness
Description: A chaotic collective of demonic souls. Just holding it
might attract other evil spirits.
Synthesis Element: Water
E-Level: 15
E-Effects: SP+ (S)
Buy Price: N/A / Sell Price: 24 Cole
Acquired: Item Drop
Dropped by: Dieg Spirit
Used to Synthesize: Loveless Potion, Vasilissa's Doll
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Gear
Description: A typical cog used for various devices. Combine them to
perform any precise movements.
Synthesis Element: Fire
E-Level: 60
E-Effects: ATK+ (S)
Buy Price: 30 Cole / Sell Price: 4 Cole
Acquired: Buy, Search, Item Drop
Buy at: Student Store - Leyfa (Orientation)
Search: Old Schoolhouse
Dropped by: Clay Puppet, Shield Geist
Used to Synthesize: Eternal Turnkey, Crack Hammer, Male Uniform,
Female Uniform
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Monster Cookie
Description: A cookie with mystery ingredients that bakes in the shape
of a monster. Cinnamon flavor.
Synthesis Element: Fire
E-Level: 55
E-Effects: Provoke
Buy Price: 200 Cole / Sell Price: 10 Cole
Acquired: Buy, Funny Pouch
Buy at: Resource Center Depths (Chapter 3 Week 4)
Funny Pouch: Bear, Bear Cub, Mandragora, Koalaria, Owlbear, Trumpet
Lily, Airplant, Clay Puppet, Kamikaze Doll, Sword Geist,
Shield Geist, Gespenst, Dieg Spirit, Brownie, Harpy
Used to Synthesize: Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Puni Gummi
Description: A Puni shaped gummi. The special formula reproduces the
exact Puni texture.
Synthesis Element: Water
E-Level: 60
E-Effects: Stun+ (S), Daze+ (S)
Buy Price: N/A / Sell Price: 10 Cole
Acquired: Funny Pouch
Funny Pouch: Mini-Puni, Puni, Red Puni, Healy Puni, Zombie Puni
Used to Synthesize: Loveless Potion, Straw Doll, Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Puppy Paw Flan
Description: Chocolate flavored flan made in the shape of a puppy paw.
A wonderful little treat.
Synthesis Element: Earth
E-Level: 65
E-Effects: Half, HP+ (S)
Buy Price: 250 Cole / Sell Price: 10 Cole
Acquired: Buy, Funny Pouch
Buy at: Resource Center Depths (Chapter 3 Week 4)
Funny Pouch: Koalaria, Tiger, Kobold, Kobold Mage, Leopard
Used to Synthesize: Puppy Paw Gloves, Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Taiyaki
Description: A beautifully made sweet treat, filled with red bean paste
to the tip of the tail.
Synthesis Element:
E-Level: 60
E-Effects: Critical+ (M), Tornado
Buy Price: 500 Cole / Sell Price: 39 Cole
Acquired: Buy, Funny Pouch
Buy at: Resource Center Depths (Chapter 3 Week 4)
Funny Pouch: Lantern Fish
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Candy Eye
Description: Candy that looks exactly like an eye of a demon. But it
is strawberry milk flavored. Yum.
Synthesis Element: Water
E-Level: 55
E-Effects: Flame Gaze, Ice Storm
Buy Price: N/A / Sell Price: 18 Cole
Acquired: Funny Pouch
Funny Pouch: Ariel, Cyclone Mana, Gem Sprite, Morninglory
Used to Synthesize: Chocolate Robe
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Vanilla Syrup
Description: The best syrup with a lasting sweetness. This syrup will
make any snack better.
Synthesis Element: Water
E-Level: 60
E-Effects: RES+ (M), Critical+ (M)
Buy Price: N/A / Sell Price: 28 Cole
Acquired: Funny Pouch
Funny Pouch: Warlock, Power, Marquis, Visionist
Used to Synthesize: Heal Jar, Cure Jar, Nicro Cloth, Pleather Cloth,
Goat Cheese, Preservative, Dietary Fiber, Zettel,
Loveless Potion
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Long Ice Cream
Description: A long and tall soft serve ice cream. Much skill is
needed when trying to eat it.
Synthesis Element: Water
E-Level: 70
E-Effects: Stun+ (M), Ice Storm
Buy Price: 510 Cole / Sell Price: 51 Cole
Acquired: Buy
Buy at: Resource Center Depths (Chapter 3 Week 4)
Used to Synthesize: Long Uniform
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Flour
Description: A pure white powder made from crushing some grain. The
one necessity in most cooking.
Synthesis Element: Earth
E-Effects: HP+ (S), Flame Gaze, SP+ (S), HP+ (M), MGK+ (S), ATK+ (S)
Ingredient 1: Carrotato, Belgrade Potato, ???
Ingredient 2: Spinacherb, ???, ???, Gash Twig, ???, ???, ???, Huffin
Buy Price: 60 Cole / Sell Price: 14 Cole
Acquired: Buy, Search, Synthesis
Buy at: Cafeteria
Search: Corridor - Mist, Resource Center
Recipe: Powdering Powder
Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb,
Ragged Collar, Leather Collar
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Salt
Description: The basic spice to cooking. It can taste different
depending on the ingredient used.
Synthesis Element: Water
E-Effects: Stun+ (S), Daze+ (S), Half, RES+ (S), Bright, Spicy
Ingredient 1: Masou, Endless Seaweed, Strom Shell, Joker Fish
Ingredient 2: Clearwater, ???, ???
Buy Price: 50 Cole / Sell Price: 32 Cole
Acquired: Buy, Search, Synthesis
Buy at: Cafeteria (Chapter 3 Week 2)
Search: Resource Center
Recipe: Powdering Powder (Creative Recipe)
Used to Synthesize: Steak, Broiled Fish, Green Soup, Red Soup, Smoked
Fish, Bacon, Smoked Fish
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Black Powder
Description: Blasting powder made from very flammable material. Take
great care when handling, or else...
Synthesis Element: Earth
E-Effects: Daze+ (M), Silent, Provoke, Gritty, Silky, Onyx
Ingredient 1: Carbon Boulder, ???, ???, ???, ???
Ingredient 2: Spinacherb, ???, Gash Twig, ???, Eicheloa, Poison Shroom,
???, Huffin
Ingredient 3: Canone Rock, Flame, ???, ???
Buy Price: N/A / Sell Price: 94 Cole
Acquired: Synthesis
Recipe: Powdering Powder (Derived Recipe)
Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Polish Powder
Description: Grainy powder used to polish other objects. It takes some
time and skill to make it work.
Synthesis Element: Earth
E-Effects: Stun+ (S), Critical+ (S), SP+ (S), Critical+ (M), Gritty,
Silky
Ingredient 1: Legien Steel, Cyprus Copper, ???, ???
Ingredient 2: Canone Rock, Glacier Stone, Thunder Stone, ???, ???,
Carbon Boulder
Buy Price: 230 Cole / Sell Price: 52 Cole
Acquired: Buy, Synthesis
Buy at: Student Store - Leyfa (Chapter 3 Week 2)
Recipe: Powdering Powder (Derived Recipe)
Used to Synthesize: Flame, Bomb Ice, Lightning Rod, Orange Bomb,
Eternal Turnkey, Alchemic Cymbal, Ragged Collar,
Leather Collar
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Nicro Cloth
Description: Common cloth. It is cheap but durable, so it is popular
among students. Made for practicality.
Synthesis Element: Wind
E-Effects: DEF+ (S), HP+ (S), SP+ (S), ATK+ (S), Dirty, Pretty
Ingredient 1: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom
Ingredient 2: Tuft, ???, ???, ???
Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
Preservative
Buy Price: 70 Cole / Sell Price: 16 Cole
Acquired: Obtained automatically near the end of Chapter 1 Week 3,
Buy, Synthesis
Buy at: Student Store - Leyfa (Chapter 3 Week 2)
Recipe: Generic Cloth
Used to Synthesize: Flame, Pleather Cloth, Silver Thread, Favorite Bag,
Fake Brand Bag, Wooden Club, Doll's Claw, Male
Uniform, Female Uniform, Arabesque Robe, Puppy
Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of
Artorius, Vasilissa's Doll, Tangerine Hat
Earliest Acquisition: Chapter 1 Week 3.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Pleather Cloth
Description: Synthesized cloth that feels like leather, but is made
of everything but animal leather.
Synthesis Element: Wind
E-Effects: DEF+ (M), RES+ (M), SP+ (M), Hard, Shiny
Ingredient 1: Red Petal, Blue Petal, ???
Ingredient 2: Tuft, ???, ???, ???, Nicro Cloth
Ingredient 3: Masou, ???, ???, Bonita, Endless Seaweed, Joker Fish
Ingredient 4: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
Preservative
Buy Price: 140 Cole / Sell Price: 32 Cole
Acquired: Buy, Synthesis
Buy at:
Recipe: Funfur Cloth
Used to Synthesize: Flame, Orange Bomb, Wood Tympani, Leather Collar,
Brand Name Bag, Doll's Claw, Leather Cuirass, Long
Uniform, Arabesque Robe, Puppy Paw Gloves, Thorn
Gauntlet, Gloves of Artorius, Vasilissa's Doll,
Tangerine Hat
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Goat Cheese
Description: Popular cheese with thick flavor and strong smell. It is
best when aged for 3 years.
Synthesis Element: Wind
E-Effects: Daze+ (M), Provoke, Cure, HP+ (M), SP+ (M), Stinky
Ingredient 1: Goat Milk
Ingredient 2: Lando, ???, ???, ???, ???, ???
Ingredient 3: Clearwater, ???, ???, Vanilla Syrup, ???, Preservative
Buy Price: N/A / Sell Price: 48 Cole
Acquired: Synthesis
Recipe: Preserved Food
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Bacon
Description: Animal meat smoked over woodchips. The fat and smoke are
key to its taste.
Synthesis Element: Fire
E-Effects: Cure, SP+ (M), ATK+ (M), Daze+ (M), Hard
Ingredient 1: Wild Meat, Rotten Meat, ???
Ingredient 2: Preservative
Ingredient 3: Salt
Buy Price: N/A / Sell Price: 48 Cole
Acquired: Synthesis
Recipe: Preserved Food (Derived Recipe)
Used to Synthesize: Puppy Paw Gloves
Earliest Acquisition: Chapter 4 Week 2.
Earliest Synthesis: Chapter 4 Week 2.
---------------------------------------------------------------------
Smoked Fish
Description: Smoked fish. The taste depends on the fish you use.
Synthesis Element: Wind
E-Effects: Stun+ (M), Plasma Ray, Venom, Critical+ (M), Stinky
Ingredient 1: Masou, Bonita, Joker Fish, ???, ???
Ingredient 2: Woodchip, ???, Wooden Club
Ingredient 3: Salt
Ingredient 4: Flame, ???, ???
Buy Price: N/A / Sell Price: 56 Cole
Acquired: Synthesis
Recipe: Preserved Food (Derived Recipe)
Used to Synthesize: Puppy Paw Gloves
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Preservative
Description: A perservative that, miraculously, has no effect on
health. But people still try not to use it.
Synthesis Element: Water
E-Effects: MGK+ (M), Ice Storm, HP+ (M), SPD+ (S), Bright, Dull
Ingredient 1: Bitter Grape, ???, Muscat, Tangerine, ???, Mandarin
Orange, Nectar
Ingredient 2: Spinacherb, ???, Gash Twig, Eicheloa, Poison Shroom,
???, Huffin
Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???
Ingredient 4: Red Petal, Blue Petal, ???
Buy Price: N/A / Sell Price: 64 Cole
Acquired: Synthesis
Recipe: Curing Medicine (Creative Recipe)
Used to Synthesize: Heal Jar, Bomb Ice, Nicro Cloth, Pleather Cloth,
Goat Cheese, Bacon, Dietary Fiber, Zettel,
Loveless Potion, Brand Name Bag
Earliest Acquisition: Chapter 4 Week 2.
Earliest Synthesis: Chapter 4 Week 2.
---------------------------------------------------------------------
Dietary Fiber
Description: A thin fiber that is extracted from vegetables. Very
durable and is not easy to cut.
Synthesis Element: Earth
E-Effects: DEF+ (M), RES+ (M), Pretty, Half, Dirty
Ingredient 1: Spinacherb, ???, Gash Twig, Huffin, Belgrade Potato
Ingredient 2: Burdock Straight, ???
Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
Preservative
Buy Price: N/A / Sell Price: 26 Cole
Acquired: Synthesis
Recipe: Strong Fiber
Used to Synthesize: Flea Necklace, Wooden Club, Straw Doll, Tangerine
Hat, Lando Cap
Earliest Acquisition: Chapter 2 Week 6.
Earliest Synthesis: Chapter 2 Week 6.
---------------------------------------------------------------------
Silver Thread
Description: Silver was woven into this thread using alchemy. Its
magic makes it very durable.
Synthesis Element: Water
E-Effects: Healing, Mega Heal, Cure, Heal All, Boost, Seele
Ingredient 1: Glowing Petal, ???
Ingredient 2: Elemia Silver
Ingredient 3: Nicro Cloth
Buy Price: N/A / Sell Price: Cole
Acquired: Synthesis
Recipe: Strong Fiber (Creative Recipe)
Used to Synthesize: Tangerine Hat
Earliest Acquisition:
Earliest Synthesis:
---------------------------------------------------------------------
Eternal Turnkey
Description: A spring that will continue to move forever, though, it
is rather useless.
Synthesis Element: Wind
E-Effects: Lightning, Stun+ (S), HP+ (S), SP+ (S), Crude, Detailed
Ingredient 1: Gear, ???, ???, ???
Ingredient 2: Legien Steel, ???, ???, ???, ???
Ingredient 3: Polish Powder, ???
Buy Price: N/A / Sell Price: 66 Cole
Acquired: Synthesis
Recipe: Spring Decor
Used to Synthesize: Altered Uniform M, Altered Uniform F
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Zettel
Description: A common piece of paper. It can be used for various
purposes, and is easy to synthesize.
Synthesis Element: Earth
E-Effects: SP+ (S), Healing, MGK+ (S), ATK+ (S), Half, Critical+ (S)
Ingredient 1: Spinacherb, ???, Gash Twig, ???, ???, Huffin, ???
Ingredient 2: Carrotato, Belgrade Potato, Burdock Straight, ???, ???,
???, ???, ???
Ingredient 3: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
Preservative
Buy Price: 80 Cole / Sell Price: 22 Cole
Acquired: Buy, Synthesis
Buy at: Student Store - Leyfa (Chapter 2 Week 1)
Recipe: Normal Paper
Used to Synthesize: Favorite Bag, Fake Brand Bag, Male Uniform, Female
Uniform
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Holy Crest Paper
Description: Magical paper used for important documents. It keeps its
quality for over a thousand years.
Synthesis Element: Earth
E-Effects: Ice Rain, Seele, SP+ (M), Tempest, Dirty, Pretty
Ingredient 1: ???
Ingredient 2: ???
Ingredient 3: ???
Buy Price: 1000 Cole / Sell Price: 102 Cole
Acquired: Buy, Synthesis
Buy at: Resource Center Depths (Chapter 3 Week 4)
Recipe:
Used to Synthesize: Fake Brand Bag
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
Wood Tympani
Description: A wooden tympani that makes various sounds. Just this
one instrument can become an orchestra.
Synthesis Element: Earth
E-Effects: Stun+ (S), Daze+ (S), Curse, Harmony
Ingredient 1: Woodchip, ???, Wooden Club
Ingredient 2: Pleather Cloth, ???, ???
Ingredient 3: Legien Steel, Cyprus Copper, ???, ???
Ingredient 4: Worn Weapon, Worn Armor
Buy Price: N/A Cole / Sell Price: 70 Cole
Acquired: Synthesis
Recipe: Swinging Drum
Used to Synthesize: Brownie Hammer
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Alchemic Cymbal
Description: A magic cymbal that resonates in one's heart. Its
alchemic nature produces a strange effect.
Synthesis Element: Fire
E-Effects: Stun+ (M), Daze+ (M), Provoke, Nightmare, Cacophony, Harmony
Ingredient 1: Black Steel, ???, ???, ???
Ingredient 2: Apollo's Diapason
Ingredient 3: Polish Powder
Ingredient 4: Crack Hammer
Buy Price: N/A / Sell Price: Cole
Acquired: Synthesis
Recipe: Echoing Cymbal
Used to Synthesize:
Earliest Acquisition:
Earliest Synthesis:
---------------------------------------------------------------------
Loveless Potion
Description: A dubious anti-love potion that Jess created. You'll
need courage to drink it.
Synthesis Element: Earth
E-Effects: (None)
Ingredient 1: Puniball, Puni Gummi, Soul of Darkness
Ingredient 2: Heal Jar, Cure Jar, 120% Fruit, ???, ???
Ingredient 3: Tiger Blowfish, ???, Poison Shroom
Ingredient 4: Clearwater, ???, Goat Milk, ???, Vanilla Syrup, ???,
Preservative
Buy Price: N/A / Sell Price: 38 Cole
Acquired: Synthesis
Recipe: Mystery Medicine
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Weapons:
Listed in each entry are the description of the weapon, the name of
the character who uses the weapon, the stat boosts provided by the
weapon, the range of possible ether effects for the weapon, the items
which may be used in each ingredient slot when creating the weapon
through Athanor Synthesis, the sale price of the weapon, how you can
acquire the weapon, the recipe book that unlocks the weapon for
synthesis, the items you can synthesize by using the weapon as an
ingredient (if applicable), the earliest point at which you can acquire
the weapon, and the earliest point at which you can synthesize the
weapon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ragged Collar
Description: An old collar that Sulpher had on.
Used by: Vayne
Stats: Attack +9, Magic +2, Defense +2, Resistance +2, Speed +2
E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), DEF+ (S), Flame
Gaze, HP+ (S), HP+ (M), Lightning, MGK+ (S), SP+ (S),
Stun+ (S)
Ingredient 1: Woodchip, ???
Ingredient 2: Legien Steel
Ingredient 3: Dirt, Red Dirt, ???, Polish Powder, Flour
Sell Price: 26 Cole
Acquired: Starting equipment for Vayne, Synthesis
Recipe: Old Collar
Used to Synthesize: Straw Doll
Earliest Acquisition: Start of game.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Leather Collar
Description: A high quality leather collar.
Used by: Vayne
Stats: Attack +17, Magic +4, Defense +4, Resistance +4, Speed +4
E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), DEF+ (S), DEF+ (M),
Flame Gaze, HP+ (S), HP+ (M), MGK+ (S), RES+ (S), RES+ (M),
SP+ (S), SP+ (M), Stun+ (S)
Ingredient 1: Pleather Cloth, ???
Ingredient 2: Cyprus Copper
Ingredient 3: Polish Powder, Flour
Sell Price: 62 Cole
Acquired: Synthesis
Recipe: Old Collar (Derived Recipe)
Used to Synthesize: Straw Doll
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Flea Necklace
Description: A medicinal collar that rids fleas.
Used by: Vayne
Stats: Attack +22, Magic +6, Defense +6, Resistance +6, Speed +6
E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Half, RES+ (M),
HP+ (S), HP+ (M), MGK+ (S), Poison, RES+ (S), Stun+ (S)
Ingredient 1: Dietary Fiber, Spinacherb, Gash Twig, Eicheloa, Poison
Shroom
Ingredient 2: Carrotato, Dirt, Red Dirt, ???
Ingredient 3: Tuft
Ingredient 4: Cyprus Copper
Sell Price: 58 Cole
Acquired: Synthesis
Recipe: Medicinal Collar
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Pyre Blade
Description: A large blade with various gimmicks.
Used by: Flay
Stats: Attack +39
E-Effects:
Ingredient 1: ???
Ingredient 2: ???
Ingredient 3: ???
Ingredient 4: ???
Sell Price:
Acquired: Synthesis
Recipe:
Used to Synthesize:
Earliest Acquisition: Chapter 4 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
Favorite Bag
Description: Jess' favorite bag to stuff things in.
Used by: Jess
Stats: Magic +13
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), HP+ (S), Half, Healing,
Ice Storm, MGK+ (S), RES+ (S), SP+ (S)
Ingredient 1: Zettel, Nicro Cloth
Ingredient 2: Puniball
Ingredient 3: Blue Petal, Red Petal, ???
Sell Price: 20 Cole
Acquired: Starting equipment for Jess, Synthesis
Recipe: Lovely Bag
Used to Synthesize:
Earliest Acquisition: Start of game.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Fake Brand Bag
Description: A fake of a brand name bag. Well made.
Used by: Jess
Stats: Magic +23
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Flame Gaze,
HP+ (S), HP+ (M), Half, Healing, Ice Rain, Ice Storm,
MGK+ (S), MGK+ (M), RES+ (S), RES+ (M), Seele, SP+ (S),
SP+ (M), SPD+ (S), Tempest
Ingredient 1: Nicro Cloth
Ingredient 2: Blue Petal, Red Petal
Ingredient 3: Zettel, Holy Crest Paper
Ingredient 4: Huffin, Brand Name Bag
Sell Price: 36 Cole
Acquired: Corridor - Mist chest, Synthesis
Recipe: Luxury Purse (Derived Recipe)
Used to Synthesize: Brand Name Bag
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Brand Name Bag
Description: A copy of a popular brand name bag.
Used by: Jess
Stats: Magic +34
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Flame Gaze,
HP+ (S), HP+ (M), Half, Healing, Ice Rain, Ice Storm,
MGK+ (S), MGK+ (M), RES+ (S), RES+ (M), Seele, SP+ (S),
SP+ (M), SPD+ (S), Tempest
Stats: Magic +34
Ingredient 1: Pleather Cloth
Ingredient 2: Crimson Feather
Ingredient 3: Fake Brand Bag
Ingredient 4: Heal Jar, ???, Preservative
Sell Price: 66 Cole
Acquired: Synthesis
Recipe: Luxury Purse
Used to Synthesize: Fake Brand Bag
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Crack Hammer
Description: A unique hammer of the beastmen.
Used by: Nikki
Stats: Attack +10, Speed +5
E-Effects: ATK+ (S), DEF+ (S), Flame Gaze, HP+ (S), Ice Storm,
Lightning, RES+ (S)
Ingredient 1: Canone Rock, Glacier Stone, Thunder Stone
Ingredient 2: Legien Steel, Cyprus Copper
Ingredient 3: Belgrade Potato, Carrotato, Dirt
Ingredient 4: Gear, ???, ???
Sell Price: 76 Cole
Acquired: Starting equipment for Nikki, Synthesis
Recipe: Hammeryhammer
Used to Synthesize: Alchemic Cymbal
Earliest Acquisition: Chapter 1 Week 1.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Wooden Club
Description: Made by shaving a tree trunk.
Used by: Nikki
Stats: Attack +16, Speed +8
E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), MGK+ (S),
RES+ (S), RES+ (M), SP+ (S), Stun+ (S)
Ingredient 1: Woodchip, ???
Ingredient 2: Spinacherb, Gash Twig, Dietary Fiber
Ingredient 3: Belgrade Potato, Carrotato, Dirt
Ingredient 4: Nicro Cloth
Sell Price: 26 Cole
Acquired: Living Forest chest, Synthesis
Recipe: Wooden Beatstick
Used to Synthesize: Smoked Fish, Wood Tympani, Brownie Hammer, Asclepius
Earliest Acquisition: Chapter 1 Week 1.
Earliest Synthesis:
---------------------------------------------------------------------
Brownie Hammer
Description: A brownie's favorite hammer.
Used by: Nikki
Stats: Attack +23, Speed +12
E-Effects: ATK+ (S), Curse, Daze+ (S), DEF+ (S), DEF+ (M), Half,
HP+ (S), Lightning, MGK+ (S), RES+ (S), RES+ (M), Silent,
SP+ (S), Stun+ (S)
Ingredient 1: Wooden Club, Wood Tympani
Ingredient 2: Brownie Mask
Ingredient 3: Cyprus Copper, Legien Steel, ???
Sell Price: 72 Cole
Acquired: Synthesis
Recipe: Wooden Beatstick (Derived Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Doll's Claw
Description: Soft claws of a stuffed animal.
Used by: Pamela
Stats: SP +9, Magic +17
E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), HP+ (S), Poison, RES+ (M),
SP+ (S), SP+ (M), Stun+ (S)
Ingredient 1: Nicro Cloth, Pleather Cloth
Ingredient 2: Tuft, ???, ???
Ingredient 3: Beast Fang, ???
Sell Price: 38 Cole
Acquired: Starting equipment for Pamela, Synthesis
Recipe: Stuffed Animal
Used to Synthesize: Vasilissa's Doll
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. Armor:
Listed in each entry are the description of the armor, the characters
who can equip the armor, the stat boosts provided by the armor, the
range of possible ether effects for the armor, the items which may be
used in each ingredient slot when creating the armor through Athanor
Synthesis, the sale price of the armor, how you can acquire the armor,
the recipe book that unlocks the armor for synthesis, the items you can
synthesize by using the armor as an ingredient (if applicable), the
earliest point at which you can acquire the armor, and the earliest
point at which you can synthesize that armor.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leather Cuirass
Description: Lightweight armor for minimum guard
Used by: Vayne, Flay, Nikki
Stats: Defense +61, Resistance +64
E-Effects: ATK+ (S), Critical+ (S), Curse, Daze+ (S), DEF+ (S),
DEF+ (M), Half, Healing, HP+ (S), Lightning, MGK+ (S),
RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M), SPD+ (S),
Stun+ (S)
Ingredient 1: Pleather Cloth
Ingredient 2: Male Uniform, Altered Uniform M, Female Uniform, Altered
Uniform F
Ingredient 3: Legien Steel, Cyprus Copper
Sell Price: 62 Cole
Acquired: Synthesis
Recipe: Light Armor
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Iron Plate
Description: Heavy armor made from iron scraps
Used by: Vayne, Nikki
Stats: Defense +74, Resistance +77
E-Effects:
Ingredient 1: ???
Ingredient 2: ???
Ingredient 3: ???
Sell Price: 94 Cole
Acquired: Resource Center chest, Synthesis
Recipe:
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
Male Uniform
Description: An orthodox male student uniform
Used by: Vayne, Flay
Stats: Defense +43, Resistance +37
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Half, Healing,
HP+ (S), MGK+ (S), SP+ (S), SPD+ (S), Stun+ (S)
Ingredient 1: Nicro Cloth
Ingredient 2: Zettel, Tuft, ???, Worn Armor
Ingredient 3: Gear, Red Petal
Sell Price: 20 Cole
Acquired: Starting equipment for Vayne, Starting equipment for Flay,
Synthesis
Recipe: Standard Uniform-M
Used to Synthesize: Leather Cuirass, Altered Uniform M
Earliest Acquisition: Start of game.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Altered Uniform M
Description: Uniform for boys who want to stand out
Used by: Vayne, Flay
Stats: Defense +56, Resistance +49
E-Effects: ATK+ (S), Critical+ (S), Curse, Daze+ (S), DEF+ (S),
DEF+ (M), Half, Healing, HP+ (S), Lightning, MGK+ (S),
Silent, SP+ (S), SPD+ (S), Stun+ (S)
Ingredient 1: Male Uniform
Ingredient 2: Woodchip, Worn Weapon
Ingredient 3: Wild Meat, Rotten Meat
Ingredient 4: Eternal Turnkey
Sell Price: 38 Cole
Acquired: Synthesis
Recipe: Standard Uniform-M (Derived Recipe)
Used to Synthesize: Leather Cuirass
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Japanesque Uniform
Description: A unique outfit that attracts attention
Used by: Vayne, Flay
Stats: Defense +77, Resistance +68
E-Effects:
Ingredient 1: ???
Ingredient 2: ???
Ingredient 3: ???
Sell Price: 52 Cole
Acquired: Resource Center chest, Synthesis
Recipe:
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
Female Uniform
Description: An orthodox female student uniform
Used by: Jess, Nikki, Pamela
Stats: Defense +31, Resistance +49
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), Half, Healing, HP+ (S),
MGK+ (S), RES+ (S), SP+ (S), Stun+ (S)
Ingredient 1: Nicro Cloth
Ingredient 2: Zettel, Tuft, ???, Angel's Slip
Ingredient 3: Gear, Red Petal
Sell Price: 20 Cole
Acquired: Starting equipment for Jess, Starting equipment for Nikki,
Synthesis
Recipe: Standard Uniform-F
Used to Synthesize: Leather Cuirass, Altered Uniform F
Earliest Acquisition: Start of game.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Altered Uniform F
Description: For girls who care about fashion
Used by: Jess, Nikki, Pamela
Stats: Defense +39, Resistance +61
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), Half, Healing, HP+ (S),
Lightning, MGK+ (S), RES+ (S), SP+ (S), Stun+ (S)
Ingredient 1: Female Uniform
Ingredient 2: Tangerine, ???, ???, ???
Ingredient 3: Heal Jar, Green Soup
Ingredient 4: Eternal Turnkey
Sell Price: 40 Cole
Acquired: Synthesis
Recipe: Standard Uniform-F (Derived Recipe)
Used to Synthesize: Leather Cuirass, Long Uniform
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Long Uniform
Description: Less hoochy for the conservative girls
Used by: Jess, Nikki, Pamela
Stats: Defense +51, Resistance +79
E-Effects: ATK+ (S), Critical+ (S), DEF+ (S), DEF+ (M), Half, Healing,
HP+ (S), Ice Storm, Lightning, MGK+ (S), MGK+ (M), Poison,
RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S), Stun+ (M)
Ingredient 1: Altered Uniform F
Ingredient 2: Pleather Cloth
Ingredient 3: Huffin, Gash Twig, Endless Seaweed, Long Ice Cream
Ingredient 4: Asclepius
Sell Price: 74 Cole
Acquired: Starting equipment for Pamela, Old Schoolhouse chest,
Synthesis
Recipe: Standard Uniform-F (Derived Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Bad Girl
Description: For the real boss. Chain included
Used by: Jess, Nikki, Pamela
Stats: Defense +62, Resistance +98
E-Effects:
Ingredient 1: ???
Ingredient 2: ???
Ingredient 3: ???
Sell Price: 92 Cole
Acquired: Resource Center chest, Synthesis
Recipe:
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
Arabesque Robe
Description: A strange looking, bright green robe
Used by: Jess, Pamela
Stats: Defense +57, Resistance +78
E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Healing, HP+ (S), MGK+ (S),
RES+ (S), RES+ (M), SP+ (S), SP+ (M)
Ingredient 1: Spinacherb, ???, Gash Twig, ???, ???, ???
Ingredient 2: Nicro Cloth, Pleather Cloth, ???
Ingredient 3: Puniball, Strom Shell
Ingredient 4: Clearwater, ???, Goat Milk, ???
Sell Price: 64 Cole
Acquired: Resource Center chest, Synthesis
Recipe: Robe
Used to Synthesize: Angel Wing
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Chocolate Robe
Description: An edible robe made of chocolate
Used by: Jess, Pamela
Stats: Defense +147, Resistance +107
E-Effects: Flame Gaze, Ice Storm
Ingredient 1: Raven Robe, ???
Ingredient 2: 99% Chaos Choco
Ingredient 3: Candy Eye
Ingredient 4: Bomb Ice
Sell Price:
Acquired: Synthesis
Recipe: Robe (Creative Recipe)
Used to Synthesize:
Earliest Acquisition:
Earliest Synthesis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E. Accessories:
Listed in each entry are the description of the accessory, the stat
boosts provided by the accessory, the range of ether effects for the
accessory, the items which may be used in each ingredient slot when
creating the accessory through Athanor Synthesis, the sale price of
the accessory, how you can acquire the accessory, the recipe book that
unlocks the accessory for synthesis, the items you can synthesize by
using the accessory as an ingredient (if applicable), the earliest
point at which you can acquire the accessory, and the earliest point
at which you can synthesize that accessory. Accessories are usable
by all playable characters.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Puppy Paw Gloves
Description: Very soft gloves. It feels sooooo good. [HP Up]
Stats: HP +30
E-Effects: ATK+ (S), ATK+ (M), Critical+ (M), Cure, Curse, Daze+ (S),
Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Plasma Ray,
RES+ (M), Silent, SP+ (S), SP+ (M), Stun+ (S), Stun+ (M),
Venom
Ingredient 1: Tuft, ???, ???, Puppy Paw Flan
Ingredient 2: Nicro Cloth, Pleather Cloth, ???, ???
Ingredient 3: Wild Meat, Rotten Meat, ???, Bacon, Smoked Fish, ???,
???, ???, ???, ???, ???, ???, ???, ???, ???
Sell Price: 18 Cole
Acquired: Living Forest chest, Corridor - Mist chest, Synthesis
Recipe: Gloves
Used to Synthesize: Thorn Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 1 Week 1.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Asclepius
Description: This charm increases the holder's spirit. [SP Up]
Stats: SP +20
E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Half, HP+ (S), MGK+ (S),
Poison, RES+ (S), RES+ (M), SP+ (S), Stun+ (S)
Ingredient 1: Woodchip, ???, Wooden Club
Ingredient 2: Beast Fang
Ingredient 3: Gash Twig, ???, ???, ???, ???, ???, ???, ???, ???, ???,
???, ???, ???
Sell Price: 36 Cole
Acquired: Synthesis
Recipe: A Small Wand
Used to Synthesize: Long Uniform
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Thorn Gauntlet
Description: Gauntlets with some spikey decoration. [ATK Up]
Stats: Attack +20
E-Effects: ATK+ (S), ATK+ (M), Critical+ (M), Cure, Curse, Daze+ (S),
Daze+ (M), DEF+ (S), DEF+ (M), Half, HP+ (S), Plasma Ray,
Poison, RES+ (S), RES+ (M), Silent, SP+ (S), SP+ (M),
Stun+ (S), Stun+ (M), Venom
Ingredient 1: Cyprus Copper
Ingredient 2: Pleather Cloth, Nicro Cloth, Puppy Paw Gloves
Ingredient 3: Poison Shroom, Rotten Meat, ???, Tiger Blowfish, ???,
???, ???, ???, ???, ???, ???, ???, ???, ???
Sell Price: 58 Cole
Acquired: Synthesis
Recipe: Gloves (Derived Recipe)
Used to Synthesize: Gloves of Artorius
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Straw Doll
Description: A doll with a bow-tie charmpoint. [MGK Up]
Stats: Magic +20
E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), Daze+ (S), DEF+ (S),
DEF+ (M), Flame Gaze, Half, HP+ (S), HP+ (M), Lightning,
MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), Stun+ (S)
Ingredient 1: Nicro Cloth, Dietary Fiber
Ingredient 2: Burdock Straight, ???, Worn Weapon
Ingredient 3: Tuft, ???, Puni Gummi
Ingredient 4: Ragged Collar, Leather Collar, ???, ???, ???, ???, ???,
???, ???, ???, ???, ???
Sell Price: 36 Cole
Acquired: Corridor - Mist chest, Synthesis
Recipe: Doll
Used to Synthesize: Vasilissa's Doll
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Gloves of Artorius
Description: Gauntlets to protect delicate hands. [DEF Up]
Stats: Defense +20
E-Effects: ATK+ (S), ATK+ (M), Critical+ (S), Critical+ (M), Cure,
Curse, Daze+ (S), Daze+ (M), DEF+ (S), DEF+ (M), Half,
HP+ (S), Lightning, Plasma Ray, Poison, RES+ (S), RES+ (M),
Silent, SP+ (S), SP+ (M), SPD+ (S), Stun+ (S), Stun+ (M),
Venom
Ingredient 1: Legien Steel
Ingredient 2: Pleather Cloth, Nicro Cloth, Puppy Paw Gloves
Ingredient 3: Worn Weapon, Worn Armor, Thorn Gauntlet, ???, ???, ???,
???, ???, ???, ???, ???, ???, ???
Sell Price: 60 Cole
Acquired: Synthesis
Recipe: Gloves (Derived Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Vasilissa's Doll
Description: The girls seem to like voodoo dolls. [RES Up]
Stats: Resistance +20
E-Effects: ATK+ (S), Critical+ (S), Critical+ (M), Daze+ (S), DEF+ (S),
DEF+ (M), Flame Gaze, Half, HP+ (S), HP+ (M), Lightning,
MGK+ (S), Poison, Provoke, RES+ (S), RES+ (M), Silent,
SP+ (S), SP+ (M), Stun+ (S)
Ingredient 1: Brownie Mask
Ingredient 2: Straw Doll, Doll's Claw
Ingredient 3: Nicro Cloth, Pleather Cloth
Ingredient 4: Monster Cookie, Puni Gummi, Puppy Paw Flan, Soul of
Darkness, ???, ???, ???, ???, ???, ???, ???, ???, ???,
???
Sell Price: 52 Cole
Acquired: Synthesis
Recipe: Doll (Derived Recipe)
Used to Synthesize:
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Angel Wing
Description: An accessory shaped like an angel wing. [SPD Up]
Stats: Speed +10
E-Effects: ATK+ (S), DEF+ (S), DEF+ (M), Flame Gaze, Healing, HP+ (S),
MGK+ (S), RES+ (S), RES+ (M), SP+ (S), SP+ (M), SPD+ (S),
Stun+ (S)
Ingredient 1: Angel's Slip
Ingredient 2: Crimson Feather, White Feather
Ingredient 3: Tuft, ???, ???, Huffin, ???
Ingredient 4: Raven Robe, Arabesque Robe, ???, ???, ???, ???, ???, ???,
???, ???, ???, ???, ???
Sell Price: 88 Cole
Acquired: Synthesis
Recipe: Wing of an Angel
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Glasses of Death
Description: The enemy's weakness becomes visible. [Critical Up]
Stats: None
E-Effects: ATK+ (S), RES+ (S)
Ingredient 1: Chrome Crystal, ???
Ingredient 2: Black Liquid
Ingredient 3: Carbon Boulder
Ingredient 4: Blowfish-X
Sell Price:
Acquired: Synthesis
Recipe: Glasses
Used to Synthesize:
Earliest Acquisition:
Earliest Synthesis:
---------------------------------------------------------------------
Tangerine Hat
Description: The citrus aroma relaxes and calms. [Poison Immune]
Stats: None
E-Effects: ATK+ (S), Boost, Cure, DEF+ (S), DEF+ (M), Half, Healing,
Heal All, HP+ (S), HP+ (M), Mega Heal, MGK+ (S), RES+ (M),
Seele, SP+ (S), SP+ (M), SPD+ (S)
Ingredient 1: Tangerine, ???, Mandarin Orange, Orange Bomb, ???
Ingredient 2: Nicro Cloth, Pleather Cloth, ???, ???
Ingredient 3: Dietary Fiber, Silver Thread, ???, ???, ???, ???, ???,
???, ???, ???, ???, ???, ???
Sell Price: 70 Cole
Acquired: Synthesis
Recipe: Fancy Hat
Used to Synthesize:
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Lando Cap
Description: A potent Lando hat. Looks nice. [Seal Immune]
Stats: None
E-Effects: DEF+ (M), Flame Gaze, Half, Lightning, RES+ (M)
Ingredient 1: Lando, ???, ???, ???, ???
Ingredient 2: Silky Cloth, ???
Ingredient 3: Dietary Fiber
Sell Price:
Acquired: Synthesis
Recipe: Fancy Hat (Creative Recipe)
Used to Synthesize:
Earliest Acquisition:
Earliest Synthesis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
F. Key Items:
Key Items are items which cannot be used in alchemy and generally
serve some plot-based function in the game. Listed in each entry are
the description of the Key Item, as well as how (and when) you acquire
each Key Item. In the cases of the condensed emotions collected by
Nikki via the Heart Cracker skill, you will also find information
regarding the monsters which can be converted into each emotion, as
well as how much of the emotion they furnish upon conversion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Wings of Icarus
Description: A magical pendant given to every student. It will
instantly return you to campus when used.
Acquired: Automatic (Chapter 1 Week 1).
---------------------------------------------------------------------
Encyclopedia
Description: A user-friendly book that includes item recipes, tips
and info about monsters.
Acquired: Automatic (Start of game).
---------------------------------------------------------------------
Student Handbook
Description: A handbook to prove that you attend the Academy. It
records notes and schedules.
Acquired: Automatic (Start of game).
---------------------------------------------------------------------
Grow Book
Description: A book that records what you learned at school. The more
you make, the more it becomes complete.
Acquired: Automatic (Chapter 1 Week 2).
---------------------------------------------------------------------
Fishing Pole
Description: A simple fishing tool. It has a lure, so you don't have
to change the bait.
Acquired: Automatic (Chapter 2 Week 2).
---------------------------------------------------------------------
Shovel
Description: An alchemy enhanced shovel that can dig through any kind
of dirt. Useful for digging up veggies.
Acquired: Automatic (Chapter 2 Week 3).
---------------------------------------------------------------------
Koalaria Spirit
Description: A physical form of the pure heart of Koalaria. Used by
Nikki to borrow the powers of a Kinoara.
Acquired: Defeat Beast-type monsters of the Koalaria family with
Nikki's Heart Cracker skill.
Provided by: Koalaria (x6)
---------------------------------------------------------------------
Kobold Thoughts
Description: A physical form of the secret thoughts of Kobolds. Used
by Nikki to borrow the powers of a Kobold.
Acquired: Defeat Beast-type monsters of the Kobold family with Nikki's
Heart Cracker skill.
Provided by: Kobold (x5), Kobold Mage (x6)
---------------------------------------------------------------------
Bear Hug
Description: A physical form of the fuzzy warmth of a Bear. Used by
Nikki to borrow the powers of a Bear.
Acquired: Defeat Beast-type monsters of the Bear family with Nikki's
Heart Cracker skill.
Provided by: Bear (x8), Bear Cub (x4), Owlbear (x10)
---------------------------------------------------------------------
Harpy's Heart
Description: A clump of the happy go lucky emotions of a Harpy. Used
by Nikki to borrow the powers of a Harpy.
Acquired: Defeat Beast-type monsters of the Harpy family with Nikki's
Heart Cracker skill.
Provided by: Harpy (x6).
---------------------------------------------------------------------
Panther Pathos
Description: A crystal form of a Panther's burning passion. Used by
Nikki to borrow the powers of a Panther.
Acquired: Defeat Beast-type monsters of the Panther family with
Nikki's Heart Cracker skill.
Provided by: Tiger (x5), Lore Beast (x20), Leopard (x8)
---------------------------------------------------------------------
Shiny Puniball
Description: Proof that you have defeated the Army of Puni.
Acquired: Automatic (Chapter 1 Week 2).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
G. Recipe Books:
Listed in each entry are the description of the recipe book, the items
unlocked for synthesis by that recipe book, how you can acquire each
recipe book, the purchase price of the book (if applicable), and the
earliest point at which you can acquire each book.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Powdering Powder
Description: A book on how to crush objects. First editions had
dangerous and gruesome methods, but this one is geared
for students. Changing the ingredients can result in
various powders.
Created Items: Flour, Salt, Black Powder, Polish Powder
Acquired: Buy at Cafeteria.
Buy Price: 100 Cole
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Generic Cloth
Description: A textbook on how to make basic cloth. It also includes
basic sewing techniques that even gets boys interested
in embroidery and quilting.
Created Items: Nicro Cloth
Acquired: Received from Flay during Chapter 1 Week 3 event.
Earliest Acquisition: Chapter 1 Week 3.
---------------------------------------------------------------------
Funfur Cloth
Description: A book, mostly on how to make cloth out of animal hide
and tree bark. A must-have book to make durable garments,
even though they may not look great.
Created Items: Pleather Cloth
Acquired: Found in chest at The Heights.
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Preserved Food
Description: A book written by a housewife who discovered how to
preserve food. The stories of her 'guinea pig' husband,
who had to eat the experiments, makes you kind of want to
cry.
Created Items: Goat Cheese, Bacon, Smoked Fish
Acquired: Dropped by Caterperider.
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Curing Medicine
Description: A textbook on various potions that cure poisons within
the body. If you read this book as you synthesize,
anyone can make medicine. But if you mess up, even by
1g, a cure can become poison.
Created Items: Cure Jar, Preservative
Acquired: Dropped by Fallen Lover.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Strong Fiber
Description: A book that mentions how to extract durable fibers from
foods. The harder, chewier food, the higher quality
fiber you can get from it.
Created Items: Dietary Fiber, Silver Thread
Acquired: Received from Zeppel during Chapter 2 Week 6 event.
Earliest Acquisition: Chapter 2 Week 6.
---------------------------------------------------------------------
Spring Decor
Description: A textbook on how to make an everlasting mechanism that
uses a spring. A 300 page calculation formula explains
the Law of Perpetual Motion, but you don't need to
understand it to make one.
Created Items: Eternal Turnkey
Acquired: Found in chest at The Heights.
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Normal Paper
Description: A book on how to make typical paper. It is very easy
reading, and even if you're not an alchemist, you can
make simple paper just by reading this book.
Created Items: Zettel
Acquired: Buy at Student Store (from Leyfa).
Buy Price: 100 Cole
Earliest Acquisition: Orientation.
---------------------------------------------------------------------
Swinging Drum
Description: A book on how to alchemically make a drum. It's only a
drum, but making it is quite difficult. If you don't
have much alchemy skill, it is faster to make one the
normal way.
Created Items: Wood Tympani
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Echoing Cymbal
Description: How to make an instrument that makes an intense sound
when two metal plates are banged together. It looks very
simple, but to make it sound good, both plates must be
exactly the same.
Created Items: Alchemic Cymbal
Acquired: Buy at Resource Center Depths.
Buy Price: 3500 Cole
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Healing Medicine
Description: How to make the most elementary healing medicine. It is
said to be the basis of all alchemy, and beginners can
easily make it, too. But, it is very deep.
Created Items: Heal Jar
Acquired: Received from Zeppel after collecting the necessary
ingredients for the Chapter 1 Week 1 Assignment.
Earliest Acquisition: Chapter 1 Week 1.
---------------------------------------------------------------------
Mental Stabilizer
Description: A prescription for a shot given to those who get too
excited or cannot control their emotions. It is very
dangerous if used improperly. It mentions many times,
"Do not use regularly!"
Created Items: Amber Soup, Tranquilizer
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Flaming BBQ
Description: A cookbook written by chef, Dan Shelden, who has been
cooking for 40 years. There are many similarities in
alchemy and cooking, and therefore was added as a textbook
of the academy last year.
Created Items: Steak, Broiled Fish
Acquired: Buy at Cafeteria.
Buy Price: 250 Cole
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Deliciousoup
Description: A book on how to make delicious soup. It was first
published for housewives, but it became a best seller
for bachelors for its tasty, easy-to-make soups.
Created Items: Green Soup, Red Soup
Acquired: Found in chest at Old Schoolhouse.
Earliest Acquisition: Chapter 1 Week 3.
---------------------------------------------------------------------
Bomb
Description: One book of the best hit series, "Books on Bombs" by John
Urn. This one is the beginner's guide. The motto is
"even 3-year olds can make it," and is full of cute
pictures and simple explanations.
Created Items: Flame, Bomb Ice, Lightning Rod
Acquired: Dropped by Lore Beast.
Earliest Acquisition: Chapter 1 Week 3.
---------------------------------------------------------------------
Fruit Bomb
Description: One book of the best hit series, "Books on Bombs" by John
Urn. This was written when Urn was quite tired. Very
detailed methods of how to make cute bombs for girls are
noted here.
Created Items: Orange Bomb
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Fruit Juice
Description: A book on techniques on how to squeeze fruit juices so
they remain delicious. Making it by hand adds impurities
that make it taste strange, but by using alchemy solves
the problem.
Created Items: 120% Fruit
Acquired: Buy at Cafeteria.
Buy Price: 250 Cole
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Old Collar
Description: A book on how to make a collar for a pet. This book has
a lot of history, beginning from times when humans first
began domesticating animals, to today.
Created Items: Ragged Collar, Leather Collar
Acquired: Received during the Athanor system tutorial.
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Medicinal Collar
Description: A recipe for decorative collars with a twist. The author
used various medicines to add to the collar, but cats
would smell it and refuse, and therefore, most of the
ideas ended in failure.
Created Items: Flea Necklace
Acquired: Buy at Infirmary.
Buy Price: 250 Cole
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Lovely Bag
Description: How to make a bag for girls. Comes with an easy
explanation so that beginners can make it, too. The
author believes no matter how expensive a bag may be,
none can beat the one you make yourself.
Created Items: Favorite Bag
Acquired: Found in chest at Corridor - Mist.
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Luxury Purse
Description: How to make a bag using slightly expensive ingredients.
The method of making it is no different from a normal bag.
Sometimes, it is cheaper to buy it at a shop than make it
yourself.
Created Items: Brand Name Bag, Fake Brand Bag
Acquired: Buy at Infirmary.
Buy Price: 150 Cole
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
Hammeryhammer
Description: How to make a basic hammer. It may look simple, but you
must think about power, handling, balance, ingredient
affinity, etc., if you wish to make a good hammer.
Created Items: Crack Hammer
Acquired: Found in chest at Corridor - Mist.
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Wooden Beatstick
Description: A book on how to make a blunt weapon by carving out a
large plant. The writer is unknown, but it is assumed
to be part of a survival handbook from the previous
kingdom era.
Created Items: Wooden Club, Brownie Hammer
Acquired: Found in chest at The Heights.
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Stuffed Animal
Description: A book on how to make a different sort of stuffed animal.
Most of it is how to make weapon decorations for the doll.
If you buy this book expecting to make a normal doll, you
will be disappointed.
Created Items: Doll's Claw
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Light Armor
Description: A book on how to make simple armor using animal hide as
the basic ingredient. It also explains how to fix armor
if it breaks, so it has become a necessary book for
adventurers.
Created Items: Leather Cuirass
Acquired: Buy at Student Store (from "Rock Guy")
Buy Price: 250 Cole
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Standard Uniform-M
Description: How to make your school uniform. You must wear it for
three years, so just in case you tear it, use this book
to patch it up. Naughty students use this book to make
modified uniforms, too.
Created Items: Male Uniform, Altered Uniform M
Acquired: Buy at Student Store (from Leyfa).
Buy Price: 100 Cole
Earliest Acquisition: Chapter 1, Week 2.
---------------------------------------------------------------------
Standard Uniform-F
Description: How to make a girl's school uniform. At one time, there
was an incident where a man opened a shady business with
this recipe. Ever since, only students are allowed to
have this recipe.
Created Items: Female Uniform, Altered Uniform F, Long Uniform
Acquired: Buy at Student Store (from Leyfa).
Buy Price: 100 Cole
Earliest Acquisition: Chapter 1, Week 2.
---------------------------------------------------------------------
Robe
Description: A script on how to make the standard outfit of alchemists.
After all, it is standard, so it can't be helped that the
resulting product may look shabby.
Created Items: Arabesque Robe, Chocolate Robe
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Gloves
Description: A wonderful book on how to make various kinds of gloves
and mittens. Read this book to learn how to make cute
mittens for children, to gauntlets that protect a
soldier's rough hands.
Created Items: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
Acquired: Buy from Street Vendor.
Buy Price: 200 Cole
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
A Small Wand
Description: A small book sold last year by a doll maker that notes
how to make canes for dolls. Not only can you make a
small cane, but it teaches you how to infuse magic into
it.
Created Items: Asclepius
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Doll
Description: A book on how to make a hand-made doll. All girls buy
it, but because of the author's taste, no matter how hard
you try, it never turns out cute. Many give unsatisfied
remarks about this book.
Created Items: Straw Doll, Vasilissa's Doll
Acquired: Found in chest at The Heights.
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Wing of an Angel
Description: A book on how to make an accessory that looks like angel
wings. It has been selling like crazy due to the angel
trend from last year, and is actually hard to buy right
now.
Created Items: Angel Wing
Acquired: Found in chest at Resource Center.
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Glasses
Description: A book on how to make glasses. If you're a glasses lover,
this is a must-have. The structure is very simple, but
to make lenses that match your eyesight requires very
high skill.
Created Items: Glasses of Death
Acquired: Buy at Resource Center Depths.
Buy Price: 3500 Cole
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Fancy Hat
Description: A book on how to make a different kind of head protector.
It features cute armor hats that look like fruits. This
is just a rumor, but the girl at the cafeteria loves this
book.
Created Items: Tangerine Hat, Lando Cap
Acquired: Dropped by Yulaurnie.
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Mystery Medicine
Description: An original recipe thought up by Jess using a Love Potion
as the base. It is a recipe full of worries, whether it
actually works, whether it harms the person it is used
on...
Created Items: Loveless Potion
Acquired: Received during Nikki's Character Quest, Part 2
Earliest Acquisition: Chapter 3 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. SKILLS
These list provides information on the skills, techniques, and ether
effects (E-Effects) found in the game.
A. Common Skills
Common Skills are skills any character can equip as long as he/she
is using a weapon, armor, or accessory whose Common Skill ether effect
(hereafter referred to as "CS E-Effect") slot is set to that particular
skill. Listed in each entry is the SP cost of the Common Skill, the
effects of the skill, the secondary effects of the skill (if applicable),
its type, its targets, the number of hits the skill lands on its target
(only applicable for skills which inflict damage), the class of damage
inflicted by the skill (only applicable or skills which inflict damage),
the class of healing provided by the skill (only applicable for skills
which heal HP or SP), the ingredient items capable of furnishing the
skill as an E-Effect following Athanor Synthesis, and the earliest
point at which you can acquire that particular Common Skill. These
entries are sorted alphabetically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cure
SP: 10
Effect: Healing powers allow recovery from poison
Type: Magic
Target: Single Ally
Ingredients: Amber Soup, Muscat, Mandarin Orange, Goat Cheese, Bacon,
Silver Thread, Puppy Paw Gloves, Thorn Gauntlet, Gloves
of Artorius, Tangerine Hat
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Curse
SP: 20
Effect: Debuff the enemy
Secondary Effect: Curse
Type: None
Target: All Enemies
Ingredients: Rotten Meat, Wood Tympani, Brownie Hammer, Leather
Cuirass, Altered Uniform M, Puppy Paw Gloves, Thorn
Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
Flame Gaze
SP: 26
Effect: Deal damage with a pillar of fire
Type: Fire
Target: Single Enemy
Hits: 1
Damage Class: Minor
Ingredients: Flame, Red Dirt, Lando, Canone Rock, Crimson Feather,
Candy Eye, Flour, Ragged Collar, Leather Collar, Flea
Necklace, Fake Brand Bag, Brand Name Bag, Crack Hammer,
` Chocolate Robe, Straw Doll, Vasilissa's Doll, Angel Wing,
Lando Cap
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Half
SP: 35
Effect: Deals damage equal to 50% of enemy's current HP
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Fixed (50% of target's HP)
Ingredients: Puppy Paw Flan, Salt, Dietary Fiber, Zettel, Flea Necklace,
Favorite Bag, Fake Brand Bag, Brand Name Bag, Wooden Club,
Brownie Hammer, Leather Cuirass, Male Uniform, Altered
Uniform M, Female Uniform, Altered Uniform F, Long Uniform,
Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll,
Gloves of Artorius, Vasilissa's Doll, Tangerine Hat, Lando
Cap
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Healing
SP: 15
Effect: Healing light grants recovery (Usable on map)
Type: Magic
Target: Single Ally
Healing Class: Minor
Ingredients: Heal Jar, Green Soup, Clearwater, Goat Milk, Huffin,
Mandarin Orange, Angel's Slip, Silver Thread, Zettel,
Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather
Cuirass, Male Uniform, Altered Uniform M, Female Uniform,
Altered Uniform F, Long Uniform, Arabesque Robe, Angel
Wing, Tangerine Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Ice Storm
SP: 26
Effect: Deal damage with a pillar of ice
Type: Ice
Target: Single Enemy
Hits: 1
Damage Class: Minor
Ingredients: Bomb Ice, Glacier Stone, Blue Petal, Candy Eye, Long Ice
Cream, Preservative, Favorite Bag, Fake Brand Bag, Brand
Name Bag, Crack Hammer, Long Uniform, Chocolate Robe
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Lightning
SP: 26
Effect: Lightning strike deals damage
Type: Lightning
Target: Single Enemy
Hits: 1
Damage Class: Minor
Ingredients: Lightning Rod, Lando, Thunder Stone, Legien Steel, Eternal
Turnkey, Ragged Collar, Crack Hammer, Brownie Hammer,
Leather Cuirass, Altered Uniform M, Altered Uniform F,
Long Uniform, Straw Doll, Gloves of Artorius, Vasilissa's
Doll, Lando Cap
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Plasma Ray
SP: 80
Effect: An electric flash deals medium damage
Type: Lightning
Target: Single Enemy
Hits: 5
Damage Class: Medium
Ingredients: Smoked Fish, Puppy Paw Gloves, Thorn Gauntlet, Gloves of
Artorius
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Silence
SP: 20
Effect: Debuff the enemy
Secondary Effect: Seal
Type: None
Target: Single Enemy
Ingredients: Brownie Mask, Rotten Meat, Black Powder, Brownie Hammer,
Leather Cuirass, Altered Uniform M, Puppy Paw Gloves,
Thorn Gauntlet, Gloves of Artorius, Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
Taunt
SP: 30
Effect: Enemy will be more likely to attack you
Type: None
Target: Self Only
Ingredients: Devil's Panties, Monster Cookie, Black Powder, Goat
Cheese, Alchemic Cymbal, Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Character Skills
Character Skills are skills unique to specific playable characters.
Listed in each entry is the SP cost of the Character Skill, the effects
of the skill, the secondary effects of the skill (if applicable), its
type, its targets, the number of hits the skill lands on its target
(only applicable for skills which inflict damage), the class of damage
inflicted by the skill (only applicable for skills which inflict damage),
the class of healing provided by the skill (only applicable for skills
which heal HP or SP), the name and amount of the item consumed by the
skill (if applicable), the amount of HP consumed by the skill (if
applicable), how to acquire the skill, the amount of AP required to
purchase the skill (if applicable), and the earliest point at which
you can acquire that Character Skill. These entries are sorted
alphabetically and grouped by character; entries for List Skills (a
special class of Character Skills that consume HP or items with each
use) are listed immediately below the entry for the Character Skill
used to activate them and are also sorted alphabetically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VAYNE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Analyze
SP: 8
Effect: Damage with left arm sword
Secondary Effect: See Enemy Stats: Displays HP and Weakness
Type: Physical
Target: Single Enemy
Hits: 3
Damage Class: Minor
Acquired: Vayne starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Blade Pillar
SP: 25
Effect: Deal damage with emerging swords at the enemy's feet
Type: Physical
Target: Single Enemy
Hits: 2
Damage Class: Medium
Acquired: Purchase at Grow Book node for Flea Necklace.
AP Cost: 1000
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Eluding Thorn
SP: 13
Effect: Lash out an infinite number of thorns for little damage
Type: Physical
Target: Range (L)
Hits: 2
Damage Class: Minor
Acquired: Purchase at Grow Book node for Leather Collar.
AP Cost: 800
Earliest Acquisition: Chapter 2 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JESS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Funny Pouch
SP: 15
Effect: Swallow enemy with bag, dealing damage
Secondary Effect: Turn enemy into sweets if killing blow
Type: Magic
Target: Single Enemy
Hits: 4
Damage Class: Minor
Acquired: Purchase at Grow Book node for Fake Brand Bag.
AP Cost: 800
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Healing Echo alpha
SP: 16
Effect: Heal ally (Usable on Map)
Secondary Effect: Time Skill - Place 1 Timecard (lasts 2 turns)
Type: Magic
Target: Single Ally
Healing Class: Minor
Acquired: Jess starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Healing Echo beta
SP: 48
Effect: Medium Heal (Usable on Map)
Secondary Effect: Time Skill - Place 2 Timecards (lasts 2 turns)
Type: Magic
Target: Single Ally
Healing Class: Medium
Acquired: Purchase at Grow Book node for Cure Jar.
AP Cost: 1200
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
Minimum Tornado
SP: 50
Effect: Deal medium damage with a tornado from a Wind Mana
Type: Magic
Target: Range (S)
Hits: 6
Damage Class: Medium
Acquired: Purchase at Grow Book node for Brand Name Bag.
AP Cost: 1400
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Thundering Hammer
SP: 20
Effect: Damage with giant hammer
Secondary Effect: Seal
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Medium
Acquired: Purchase at Grow Book node for Lightning Rod.
AP Cost: 800
Earliest Acquisition: Chapter 2 Week 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NIKKI
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Heart Cracker
SP: 10
Effect: Love can hurt
Secondary Effect: Gain hearts from animals if killing blow
Type: Physical
Target: Single Enemy
Hits: 5
Damage Class: Minor
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Summon Friend
SP: -
Effect: Use the animal's heart to summon that animal
Secondary Effect: List Skill
Type: None
Target: -
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Bear Homerun
<List Skill>
Effect: Deal medium damage by comboing with a Bear
Secondary Effect: Instant Kill
Type: Physical
Target: Single Enemy
Hits: 2
Damage Class: Medium
Used Item: Bear Hug x7
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Harpy Sisters
<List Skill>
Effect: Summon the Harpy Sisters to sing a deafening song
Secondary Effect: Knockback
Type: Physical
Target: All Enemies
Hits: 3
Damage Class: Minor
Used Item: Harpy's Heart x6
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Koalaria Knock
<List Skill>
Effect: Summon a Koalaria that throws nuts & fruits
Secondary Effect: Easier to Stun
Type: Physical
Target: Single Enemy
Hits: 3
Damage Class: Minor
Used Item: Koalaria Spirit x3
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Koalaria Screw
<List Skill>
Effect: Summon a Koalaria that beats others with a club for
medium damage
Secondary Effect: Easier to Stun
Type: Physical
Target: Single Enemy
Hits: 6
Damage Class: Medium
Used Item: Koalaria Spirit x14
Acquired: Purchase at Grow Book node for Brownie Hammer.
AP Cost: 1000
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Panther Raid
<List Skill>
Effect: Summon a White Panther to deal damage
Type: Physical
Target: Row (S)
Hits: 3
Damage Class: Minor
Used Item: Panther Pathos x6
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Team Kobold
<List Skill>
Effect: Summon the Kobold Knights to deal damage
Secondary Effect: Steal Item
Type: Physical
Target: Single Enemy
Hits: 4
Damage Class: Minor
Used Item: Kobold Thoughts x3
Acquired: Nikki starts the game with this skill.
Earliest Acquisition: Start of game.
---------------------------------------------------------------------
Wood Shake
SP: 28
Effect: Drops huge acorns on random enemy targets
Secondary Effect: Double Up Skill
Type: Physical
Target: All Enemies
Hits: 6
Damage Class: Medium
Acquired: Purchase at Grow Book node for Wood Tympani.
AP Cost: 1400
Earliest Acquisition: Chapter 3 Week 4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PAMELA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Have Fun
SP: -
Effect: Skill to consume own HP to summon a friend
Secondary Effect: List Skill
Type: None
Target: Single Enemy
Acquired: Pamela joins the party with this skill.
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
Happy Twins
<List Skill>
Effect: Call upon the twin ghosts
Secondary Effect: Seal
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
HP Consumed: 21% of max HP
Acquired: Purchase at Grow Book node for Asclepius.
AP Cost: 490
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
Friends
<List Skill>
Effect: Friends attack for you
Secondary Effect: Time Skill - Place 1 Timecard (lasts 2 turns)
Type: Magic
Target: Single Enemy
Hits: 4
Damage Class: Minor
HP Consumed: 35% of max HP
Acquired: Pamela joins the party with this skill.
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
Immortal Body
SP: -
Effect: If defeated during battle, auto-revive in a few turns
Secondary Effect: Full SP on revival
Type: Magic
Target: Self Only
Acquired: Pamela joins the party with this skill.
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
Poltergeist
SP: 21
Effect: Antique furniture crashes to deal small damage
Type: Magic
Target: Range (M)
Hits: 1
Damage Class: Minor
Acquired: Purchase at Grow Book node for Doll's Claw.
AP Cost: 700
Earliest Acquisition: Chapter 4 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FLAY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Starshot
SP: 30
Effect: Deal damage with ninja stars
Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn)
Type: Physical
Target: Single Enemy
Hits: 5
Damage Class: Minor
Acquired: Flay joins the party with this skill.
Earliest Acquisition: Chapter 4 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Enemy Skills
This is a list of skills used by enemies. Some of these skills are
also usable by playable characters, but the vast majority of them are
not. Listed in each entry are the effects of the skill, the secondary
effects of the skill (if applicable), its type, its targets, the number
of hits the skill lands on its target (only applicable for skills
which inflict damage), the class of damage inflicted by the skill
(only applicable for skills which inflict damage), the class of healing
provided by the skill (only applicable for skills which heal HP or SP),
and the enemies capable of using that skill. Some skills inflict a
variable number of hits depending on the monster using the skill; the
hit count of the skill will be marked as "X", and the exact value of X
for each monster will be listed in parentheses under the "Used by"
heading. The same notation applies to certain Time Skills. These
entries are sorted alphabetically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beat Down
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 2
Damage Class: Minor
Used by: Bear
---------------------------------------------------------------------
Berserk Bear
Effect: Increases user's attack power and action speed; triggered
automatically the first time a Bear Cub is defeated (does not
activate if user is rendered incapable of moving by status
effects such as Sleep and Break)
Type: None
Target: Self Only
Used by: Bear
---------------------------------------------------------------------
Bite
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Medium
Used by: Lore Beast
---------------------------------------------------------------------
Charged Shot
Effect: Inflicts damage
Secondary Effect: Double Up Skill
Type: Physical
Target: Single Enemy
Hits: 6
Damage Class; Minor
Used by: Morninglory
---------------------------------------------------------------------
Chomp
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: X
Damage Class: Minor
Used by: Kobold (X=1), Lantern Fish (X=3)
---------------------------------------------------------------------
Counter Move
Effect: Counter Attack on Physical Attribute
Type: Auto
Target: Self Only
Used by: Owlbear
---------------------------------------------------------------------
Cursed Waves
Effect: Inflicts damage
Secondary Effect: Curse
Type: None
Target: Single Enemy
Hits: 1
Damage Class: Medium
Used by: Sword Geist
---------------------------------------------------------------------
Diselement
Effect: Inflicts damage
Secondary Effect: Mental Down
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Warlock
---------------------------------------------------------------------
Double Bite
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 2
Damage Class: Minor
Used by: Leopard
---------------------------------------------------------------------
Energy Dune
Effect: Inflicts damage
Secondary Effect: HP Drain (HP absorbed is equal to damage inflicted)
Type: Magic
Target: Single Enemy
Hits: 4
Damage Class: Minor
Used by: Ariel
---------------------------------------------------------------------
Evil Scythe
Effect: Inflicts damage
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Gespenst
---------------------------------------------------------------------
Explosive Counter
Effect: Inflicts damage
Secondary Effect: Triggered automatically when user is defeated
and at least one ally unit is still alive; not
triggered if user's "MB5" skill is active
Secondary Effect: Activates the "MB5" skill of any Kamikaze Doll
damaged by this attack
Type: Fire
Target: Range (S) (Allies Only)
Hits: 1
Damage Class: Very Minor
Used by: Kamikaze Doll
---------------------------------------------------------------------
Fiery 5-Chain
Effect: Inflicts damage
Secondary Effect: Counter Attack on Fire Attribute
Type: Fire
Target: Single Enemy
Hits: 5
Damage Class: Medium
Used by: Caterperider
---------------------------------------------------------------------
Flame Gaze
Effect: Inflicts damage
Type: Fire
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Shield Geist, Kobold Mage
---------------------------------------------------------------------
Flying Seed
Effect: Fires off spores that inflict damage when they drop on the
enemy
Secondary Effect: Time Skill - Place X Timecards (lasts 1 turn)
Secondary Effect: Inflicts no damage until Timecards activate
Type: Physical
Target: Single Enemy
Hits: 1 (per spore)
Damage Class: Minor
Used by: Trumpet Lily (X=3), Airplant (X=2)
---------------------------------------------------------------------
Force Shock
Effect: Inflicts damage
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Visionist
---------------------------------------------------------------------
Fruit Throw
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Koalaria
---------------------------------------------------------------------
Grand Ray
Effect: Inflicts damage
Secondary Effect: Knockback
Type: Magic
Target: Row (S)
Hits: 6
Damage Class: Minor
Used by: Warlock
---------------------------------------------------------------------
Healing
Effect: Heal ally
Type: Magic
Target: Single Ally
Healing Class: Minor
Used by: Shield Geist, Healy Puni, Power
---------------------------------------------------------------------
Hellwave
Effect: Inflicts damage
Type: Fire
Target: All Enemies
Hits: 1
Damage Class: Medium
Used by: Marquis
---------------------------------------------------------------------
High Kick
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 2
Damage Class: Minor
Used by: Warlock
---------------------------------------------------------------------
Howling
Effect: Inflicts damage
Secondary Effect: Knockback
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Medium
Used by: Lore Beast
---------------------------------------------------------------------
Ice Rain
Effect: Inflicts damage
Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn)
Secondary Effect: Slow
Type: Ice
Target: Single Enemy
Hits: 3
Damage Class: Minor
Used by: Ariel, Roxis
---------------------------------------------------------------------
Impulse
Effect: Inflicts damage
Secondary Effect: Knockback
Type: Physical
Target: All Enemies
Hits: X
Damage Class: Minor
Used by: Owlbear (X=3), Harpy (X=5)
---------------------------------------------------------------------
Jamming
Effect: Inflicts damage
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Gem Sprite
---------------------------------------------------------------------
Lightning
Effect: Inflicts damage
Type: Lightning
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Cyclone Mana
---------------------------------------------------------------------
Love Attack
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Medium
Used by: Fallen Lover
---------------------------------------------------------------------
Love Hurricane
Effect: Damage to SP
Type: Magic
Target: All Enemies
Hits: 1
Damage Class: Minor
Used by: Fallen Lover
---------------------------------------------------------------------
Magic Blade Dance
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 6
Damage Class: Minor
Used by: Sword Geist
---------------------------------------------------------------------
Mandra Dance
Effect: Sleep
Type: Magic
Target: Single Enemy
Used by: Mandragora
---------------------------------------------------------------------
MB5
Effect: Inflicts damage; cannot be used until activated by Explosive
Counter
Secondary Effect: Double Up Skill
Secondary Effect: Knockback
Secondary Effect: Kills user
Type: Fire
Target: All Enemies
Hits: 1
Damage Class: Medium
Used by: Kamikaze Doll
---------------------------------------------------------------------
Megaheal
Effect: Heals ally
Type: Magic
Target: Single Ally
Healing Class: Major
Used by: Roxis, Visionist, Fallen Lover
---------------------------------------------------------------------
Moment's Slice
Effect: Inflicts damage
Secondary Effect: Defense Down
Type: Physical
Target: Single Enemy
Hits: 4
Damage Class: Minor
Used by: Tiger
---------------------------------------------------------------------
Nightmare
Effect: Inflicts damage
Secondary Effect: Sleep
Type: Magic
Target: All Enemies
Hits: 1
Damage Class: Minor
Used by: Dieg Spirit, Fallen Lover
---------------------------------------------------------------------
Pandora's Box
Effect: Randomly poisons or heals the target
Secondary Effect: Poison
Secondary Effect: Heal enemy
Type: None
Target: Single Enemy
Used by: Clay Puppet
---------------------------------------------------------------------
Penta Strike
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 5
Damage Class: Medium
Used by: Caterperider
---------------------------------------------------------------------
Plasma Ray
Effect: Inflicts damage
Type: Lightning
Target: Single Enemy
Hits: 5
Damage Class: Medium
Used by: Warlock
---------------------------------------------------------------------
Poison Counter
Effect: Poison
Secondary Effect: Counter Attack on Physical Attribute
Type: None
Target: Single Enemy
Used by: Zombie Puni
---------------------------------------------------------------------
Poison Blow
Effect: Inflicts damage
Secondary Effect: Poison
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Zombie Puni
---------------------------------------------------------------------
Poison Breath
Effect: Inflicts damage
Secondary Effect: Poison
Type: Physical
Target: All Enemies
Hits: 1
Damage Class: Minor
Used by: Zombie Puni
---------------------------------------------------------------------
Puni Press
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Puni, Platinum Puni, Red Puni, Healy Puni
---------------------------------------------------------------------
Puni Summon
Effect: Summons a Puni
Type: None
Target: -
Used by: Mini Puni
---------------------------------------------------------------------
Purify Ring
Effect: Inflicts damage
Secondary Effect: Break
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Medium
Used by: Roxis
---------------------------------------------------------------------
Quake
Effect: Inflicts damage
Secondary Effect: Time Skill - Place 2 Timecards (lasts 1 turn)
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Medium
Used by: Yulaurnie
---------------------------------------------------------------------
Rapid Move
Effect: Dramatically decreases the wait time for user's next attack
Type: Auto
Target: Self Only
Used by: Tiger
---------------------------------------------------------------------
Return Slash
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 6
Damage Class: Medium
Used by: Marquis
---------------------------------------------------------------------
Rockfall
Effect: Inflicts damage
Secondary Effect: Knockback
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Dieg Spirit
---------------------------------------------------------------------
Rolling Crush
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 6
Damage Class: Minor
Used by: Caterperider
---------------------------------------------------------------------
Slicer
Effect: Inflicts damage
Secondary Effect: Defense Down
Type: None
Target: Single Enemy
Hits: 4
Damage Class: Minor
Used by: Power
---------------------------------------------------------------------
Slow
Effect: Slow
Type: None
Target: Single Enemy
Used by: Gem Sprite, Visionist
---------------------------------------------------------------------
Soul Leech
Effect: Inflicts damage
Secondary Effect: HP Drain (HP absorbed is equal to 50% of damage
inflicted)
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Gespenst, Dieg Spirit
---------------------------------------------------------------------
Spikey Vine
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Mandragora
---------------------------------------------------------------------
Swing Around
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Koalaria
---------------------------------------------------------------------
Tail Whip
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 4
Damage Class: Medium
Used by: Lore Beast
---------------------------------------------------------------------
Tornado
Effect: Inflicts damage
Secondary Effect: Knockback
Type: Magic
Target: Single Enemy
Hits: 1
Damage Class: Minor
Used by: Cyclone Mana
---------------------------------------------------------------------
Waterfall
Effect: Inflicts damage
Secondary Effect: Double Up Skill
Secondary Effect: Knockback
Secondary Effect: User cannot be attacked until its next turn
Type: Ice
Target: All Enemies
Hits: 1
Damage Class: Minor
Used by: Ariel
---------------------------------------------------------------------
Wild Fang
Effect: Inflicts damage
Type: Physical
Target: Single Enemy
Hits: 3
Damage Class: Minor
Used by: Leopard
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D. Ether Effects
This is a list of ether effects which can be assigned to equipment
created through Athanor Synthesis and then equipped by playable
characters. Listed in each entry are the description of the E-Effect,
the type of the E-Effect (either a Common Skill or an Attribute bonus),
the equipment items capable of furnishing the E-Effect, and the earliest
point at which you can equip each E-Effect. Some E-Effects only appear
when you synthesize a particular type of equipment (Weapon, Armor, or
Accessory), and these will be noted accordingly. This list is sorted
alphabetically and sub-sorted, for E-Effects of the same class, by the
magnitude of the E-Effect.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ATK+ (S)
Description: Slightly increases ATK. Effect depends on character.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club,
Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
Altered Uniform M, Female Uniform, Altered Uniform F, Long
Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn
Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll,
Angel Wing, Glasses of Death, Tangerine Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
ATK+ (M)
Description: Moderately increases ATK. Effect depends on character.
Type: Attribute
Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
Critical+ (S)
Description: Slightly increases critical rate of normal attack.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Favorite Bag, Fake Brand Bag,
Brand Name Bag, Leather Cuirass, Male Uniform, Altered
Uniform M, Female Uniform, Altered Uniform F, Long Uniform,
Straw Doll, Gloves of Artorius, Vasilissa's Doll
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Critical+ (M)
Description: Moderately increases critical rate of normal attack.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Puppy Paw Gloves, Thorn
Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Cure
Description: Unleash the power of curing. Able to use Skill: Cure.
Type: Common Skill
Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius,
Tangerine Hat
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Curse
Description: Unleash the power of darkness. Able to use Skill: Curse.
Type: Common Skill
Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy
Paw Gloves, Thorn Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
Daze+ (S)
Description: Slightly delays enemy action on normal attack.
Type: Attribute
Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy
Paw Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius,
Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Daze+ (M)
Description: Moderately delays enemy action on normal attack.
Type: Attribute
Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 4 Week 2.
---------------------------------------------------------------------
DEF+ (S)
Description: Slightly increases DEF. Effect depends on character.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club,
Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
Altered Uniform M, Female Uniform, Altered Uniform F, Long
Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn
Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll,
Angel Wing, Tangerine Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
DEF+ (M)
Description: Moderately increases DEF. Effect depends on character.
Type: Attribute
Equipment: Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name
Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather
Cuirass, Male Uniform, Altered Uniform M, Long Uniform,
Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn Gauntlet,
Straw Doll, Gloves of Artorius, Vasilissa's Doll, Angel
Wing, Tangerine Hat, Lando Cap
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
Flame Gaze
Description: Unleash the power of fire. Able to use Skill: Flame Gaze.
Type: Common Skill
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Fake Brand Bag,
Brand Name Bag, Crack Hammer, Chocolate Robe, Straw Doll,
Vasilissa's Doll, Angel Wing, Lando Cap
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Half
Description: Unleash the dark powers. Able to use Skill: Half.
Type: Common Skill
Equipment: Flea Necklace, Favorite Bag, Fake Brand Bag, Brand Name Bag,
Wooden Club, Brownie Hammer, Leather Cuirass, Male Uniform,
Altered Uniform M, Female Uniform, Altered Uniform F, Long
Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw
Doll, Gloves of Artorius, Vasilissa's Doll, Tangerine Hat,
Lando Cap
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Healing
Description: Unleash the power of healing. Able to use Skill: Healing.
Type: Common Skill
Equipment: Favorite Bag, Fake Brand Bag, Brand Name Bag, Leather
Cuirass, Male Uniform, Altered Uniform M, Female Uniform,
Altered Uniform F, Long Uniform, Arabesque Robe, Angel Wing,
Tangerine Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
HP+ (S)
Description: Slightly increases max HP. Fixed effect.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
Fake Brand Bag, Brand Name Bag, Crack Hammer, Wooden Club,
Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
Altered Uniform M, Female Uniform, Altered Uniform F, Long
Uniform, Arabesque Robe, Puppy Paw Gloves, Asclepius, Thorn
Gauntlet, Straw Doll, Gloves of Artorius, Vasilissa's Doll,
Angel Wing, Tangerine Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
HP+ (M)
Description: Moderately increases max HP. Fixed effect.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Fake Brand
Bag, Brand Name Bag, Straw Doll, Vasilissa's Doll, Tangerine
Hat
Earliest Acquisition: Chapter 2 Week 3.
---------------------------------------------------------------------
Ice Storm
Description: Unleash the power of ice. Able to use Skill: Ice Storm.
Type: Common Skill
Equipment: Favorite Bag, Fake Brand Bag, Brand Name Bag, Crack Hammer,
Long Uniform, Chocolate Robe
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Lightning
Description: Unleash the power of lightning. Able to use Skill:
Lightning.
Type: Common Skill
Equipment: Ragged Collar, Crack Hammer, Brownie Hammer, Leather Cuirass,
Altered Uniform M, Altered Uniform F, Long Uniform, Straw
Doll, Gloves of Artorius, Vasilissa's Doll, Lando Cap
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
MGK+ (S)
Description: Slightly increases MGK. Effect depends on character.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Favorite Bag,
Fake Brand Bag, Brand Name Bag, Wooden Club, Brownie Hammer,
Leather Cuirass, Male Uniform, Altered Uniform M, Female
Uniform, Altered Uniform F, Long Uniform, Arabesque Robe,
Asclepius, Straw Doll, Vasilissa's Doll, Angel Wing,
Tangerine Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
MGK+ (M)
Description: Moderately increases MGK. Effect depends on character.
Type: Attribute
Equipment: Fake Brand Bag, Brand Name Bag, Long Uniform
Earliest Acquisition: Chapter 3 Week 4.
---------------------------------------------------------------------
Plasma Ray
Description: Unleash the power of electric shock. Able to use Skill:
Plasma Ray.
Type: Common Skill
Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Poison
Description: Low chance to poison enemy on normal hit. May not work.
Type: Attribute
Equipment: Flea Necklace, Doll's Claw, Long Uniform, Asclepius, Thorn
Gauntlet, Gloves of Artorius, Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 3.
---------------------------------------------------------------------
Provoke
Description: Unleash the power of anger. Able to use Skill: Provoke.
Type: Common Skill
Equipment: Vasilissa's Doll
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
RES+ (S)
Description: Slightly increases RES. Effect depends on character.
Type: Attribute
Equipment: Leather Collar, Flea Necklace, Favorite Bag, Fake Brand Bag,
Brand Name Bag, Crack Hammer, Wooden Club, Brownie Hammer,
Leather Cuirass, Female Uniform, Altered Uniform F, Long
Uniform, Arabesque Robe, Asclepius, Thorn Gauntlet, Straw
Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing,
Glasses of Death
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
RES+ (M)
Description: Moderately increases RES. Effect depends on character.
Type: Attribute
Equipment: Leather Collar, Flea Necklace, Fake Brand Bag, Brand Name
Bag, Wooden Club, Brownie Hammer, Doll's Claw, Leather
Cuirass, Long Uniform, Arabesque Robe, Puppy Paw Gloves,
Asclepius, Thorn Gauntlet, Straw Doll, Gloves of Artorius,
Vasilissa's Doll, Angel Wing, Tangerine Hat, Lando Cap
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
Silent
Description: Unleash the power of silence. Able to use Skill: Silent.
Type: Common Skill
Equipment: Brownie Hammer, Leather Cuirass, Altered Uniform M, Puppy
Paw Gloves, Thorn Gauntlet, Gloves of Artorius, Vasilissa's
Doll
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
SP+ (S)
Description: Slightly increases max SP. Fixed effect.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Favorite Bag, Fake Brand Bag,
Brand Name Bag, Wooden Club, Brownie Hammer, Doll's Claw,
Leather Cuirass, Male Uniform, Altered Uniform M, Female
Uniform, Altered Uniform F, Long Uniform, Arabesque Robe,
Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw Doll,
Gloves of Artorius, Vasilissa's Doll, Angel Wing, Tangerine
Hat
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
SP+ (M)
Description: Moderately increases max SP. Fixed effect.
Type: Attribute
Equipment: Leather Collar, Fake Brand Bag, Brand Name Bag, Doll's Claw,
Leather Cuirass, Long Uniform, Arabesque Robe, Puppy Paw
Gloves, Thorn Gauntlet, Straw Doll, Gloves of Artorius,
Vasilissa's Doll, Angel Wing, Tangerine Hat
Earliest Acquisition: Chapter 2 Week 2.
---------------------------------------------------------------------
SPD+ (S)
Description: Slightly increases SPD. Effect depends on character.
Type: Attribute
Equipment: Fake Brand Bag, Brand Name Bag, Leather Cuirass, Male
Uniform, Altered Uniform M, Gloves of Artorius, Angel Wing,
Tangerine Hat
Earliest Acquisition: Chapter 2 Week 1.
---------------------------------------------------------------------
Stun+ (S)
Description: Slightly increases stun value. Effect depends on weapon.
Type: Attribute
Equipment: Ragged Collar, Leather Collar, Flea Necklace, Wooden Club,
Brownie Hammer, Doll's Claw, Leather Cuirass, Male Uniform,
Altered Uniform M, Female Uniform, Altered Uniform F, Long
Uniform, Puppy Paw Gloves, Asclepius, Thorn Gauntlet, Straw
Doll, Gloves of Artorius, Vasilissa's Doll, Angel Wing
Earliest Acquisition: Chapter 1 Week 2.
---------------------------------------------------------------------
Stun+ (M)
Description: Moderately increases stun value. Effect depends on weapon.
Type: Attribute
Equipment: Long Uniform, Puppy Paw Gloves, Thorn Gauntlet, Gloves of
Artorius
Earliest Acquisition: Chapter 3 Week 2.
---------------------------------------------------------------------
Venom
Description: Good chance to poison enemy on normal hit. May not work.
Type: Attribute
Equipment: Puppy Paw Gloves, Thorn Gauntlet, Gloves of Artorius
Earliest Acquisition: Chapter 3 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. SHOPS
These tables provide inventory and pricing information for all shops
in the game, as well as the earliest point at which each item becomes
available for purchase. Alchemy ingredients are listed at the top
of each table, and recipe books are listed at the bottom.
A. Street Vendor
The Street Vendor is located at the Campus Grounds for most of the
game; he will, however, move inside the Cafeteria following an event
in the late stages of the game.
=====================================================================
Item |Price |Earliest Acquisition |
=====================================================================
Puniball |20 |Chapter 1 Week 1 |
Gash Twig |10 |Chapter 1 Week 1 |
Legien Steel |100 |Chapter 1 Week 1 |
Gloves |200 |Chapter 2 Week 1 |
=====================================================================
B. Student Store - Leyfa
Leyfa is the girl standing at the northeast end of the counter.
=====================================================================
Item |Price |Earliest Acquisition |
=====================================================================
Dirt |10 |Orientation |
Eicheloa |10 |Orientation |
Gear |30 |Orientation |
Nicro Cloth |70 |Chapter 3 Week 2 |
Zettel |80 |Chapter 2 Week 1 |
Polish Powder |230 |Chapter 3 Week 2 |
Normal Paper |100 |Orientation |
Standard Uniform-M |100 |Chapter 1 Week 2 |
Standard Uniform-F |100 |Chapter 1 Week 2 |
=====================================================================
C. Student Store - "Rock Guy"
The "Rock Guy" is the man standing at the southwest end of the counter.
His nickname comes from the fact that he specializes in selling rocks,
stones, and other mineral products.
=====================================================================
Item |Price |Earliest Acquisition |
=====================================================================
Canone Rock |120 |Orientation |
Thunder Stone |240 |Orientation |
Glacier Stone |220 |Orientation |
Light Armor |250 |Chapter 3 Week 2 |
=====================================================================
D. Cafeteria
The Cafeteria shop is handled by Michiyo, the disinterested cafeteria
lady. Speak to her at the front counter.
=====================================================================
Item |Price |Earliest Acquisition |
=====================================================================
Carrotato |10 |Chapter 1 Week 1 |
Goat Milk |20 |Chapter 1 Week 1 |
Tangerine |60 |Chapter 1 Week 1 |
Salt |50 |Chapter 3 Week 2 |
Powdering Powder |100 |Chapter 1 Week 1 |
Flaming BBQ |250 |Chapter 3 Week 2 |
Fruit Juice |250 |Chapter 3 Week 2 |
=====================================================================
E. Infirmary
The Infirmary shop is run by Melanie, the beauteous school nurse.
=====================================================================
Item |Price |Earliest Acquisition |
=====================================================================
Heal Jar |40 |Chapter 1 Week 1 |
Nectar |320 |Chapter 1 Week 1 |
Luxury Purse |150 |Chapter 2 Week 1 |
Medicinal Collar |250 |Chapter 3 Week 2 |
=====================================================================
F. Resource Center Depths
The shop located deep within the Resource Center is run by a second
Street Vendor. It is not accessible until Chapter 3 Week 4.
=====================================================================
Item |Price |Earliest Acquisition |
=====================================================================
Wild Meat |20 |Chapter 3 Week 4 |
Rotten Meat |10 |Chapter 3 Week 4 |
Tuft |30 |Chapter 3 Week 4 |
Endless Seaweed |50 |Chapter 3 Week 4 |
Joker Fish |50 |Chapter 3 Week 4 |
Tiger Blowfish |50 |Chapter 3 Week 4 |
Masou |60 |Chapter 3 Week 4 |
Beast Fang |80 |Chapter 3 Week 4 |
Cyprus Copper |140 |Chapter 3 Week 4 |
Carbon Boulder |170 |Chapter 3 Week 4 |
Bonita |180 |Chapter 3 Week 4 |
Monster Cookie |200 |Chapter 3 Week 4 |
Puppy Paw Flan |250 |Chapter 3 Week 4 |
Taiyaki |500 |Chapter 3 Week 4 |
Long Ice Cream |510 |Chapter 3 Week 4 |
White Feather |240 |Chapter 3 Week 4 |
Sharkgill |410 |Chapter 3 Week 4 |
Muscat |330 |Chapter 3 Week 4 |
Mandarin Orange |370 |Chapter 3 Week 4 |
Holy Crest Paper |1000 |Chapter 3 Week 4 |
Echoing Cymbal |3500 |Chapter 3 Week 4 |
Glasses |3500 |Chapter 3 Week 4 |
=====================================================================
G. Gossip Shop
The Gossip Shop opens for business in Chapter 2, Week 3. Speak to
Koropok in the Cafeteria to buy Rumors. This table provides the name,
price, activation condition, and effect of each Rumor; I've dispensed
with the "Earliest Acquisition" information because the speed at
which you activate the achievement-based Rumors (as opposed to those
based on storyline progression) depends entirely on your playing style.
=====================================================================
Rumor |Price |Condition & Effect |
=====================================================================
Hodge-Podge Team |0 |Condition: Join Flay's workshop |
| |Effect: You're getting attention |
---------------------------------------------------------------------
The Possessed |200 |Condition: Pamela joins your |
| | group |
| |Effect: Everyone's Defense and |
| | Resistance + 5 |
---------------------------------------------------------------------
The Well Off |1000 |Condition: Have more than 30,000 |
| | Cole |
| |Effect: 20% Off Student Store, |
| | Leyfa's items |
---------------------------------------------------------------------
Fortune Makers |2000 |Condition: Earn more than 100,000 |
| | Cole |
| |Effect: 20% Off all shops |
---------------------------------------------------------------------
Fighter |1000 |Condition: Fought more than 200 |
| | battles |
| |Effect: Everyone's Attack +15 |
---------------------------------------------------------------------
Chicken |200 |Condition: Run away from battle |
| | more than 20 times |
| |Effect: Everyone's Speed + 5 |
---------------------------------------------------------------------
The Jumpy Ones |200 |Condition: Jump more than 200 |
| | times |
| |Effect: Everyone's HP + 30 |
---------------------------------------------------------------------
Uber Nerds |1000 |Condition: Gain 4 [A]s in a row |
| |Effect: Everyone's SP + 15 |
---------------------------------------------------------------------
Tough Guys |200 |Condition: Been knocked |
| | unconscious in battle |
| | more than 20 times |
| |Effect: Everyone's Defense + 5 |
---------------------------------------------------------------------
The Immortal |500 |Condition: The entire party wiped |
| | out more than 10 times |
| |Effect: Everyone's Defense + 10 |
---------------------------------------------------------------------
Greedy Needy |500 |Condition: Gather more than 40 |
| | items in one search |
| |Effect: 15% more chance of |
| | monsters dropping an item |
---------------------------------------------------------------------
Strongling Fetish |1000 |Condition: Defeat more than 20 |
| | strong monsters |
| |Effect: 30% more chance of |
| | monsters dropping an item |
---------------------------------------------------------------------
Bully |500 |Condition: Sword slash more than |
| | 20 monsters in one |
| | search |
| |Effect: There will be more |
| | monsters that can be |
| | sword slashed |
---------------------------------------------------------------------
Pacifists |500 |Condition: Didn't fight any |
| | enemies for more than |
| | 10 searches* |
| |Effect: Everyone's Speed +8 |
---------------------------------------------------------------------
Absolute Memory |1000 |Condition: Didn't look at the map |
| | for more than 10 |
| | searches |
| |Effect: Everyone's Speed +10 |
---------------------------------------------------------------------
OCD |200 |Condition: Ended search with |
| | everyone's HP at Max |
| | more than 10 times* |
| |Effect: Everyone's Resistance +10 |
---------------------------------------------------------------------
Burster |1000 |Condition: Number of Bursts |
| | totals more than 20 |
| | times |
| |Effect: The Burst Gauge starts |
| | slightly at an advantage |
---------------------------------------------------------------------
Wild Child |200 |Condition: Total searching time |
| | exceeds 100 hours |
| |Effect: AP Gain + 2 |
---------------------------------------------------------------------
Delinquent |1000 |Condition: Walk around at night |
| | more than 10 times |
| |Effect: Slightly lessens monster |
| | strength at night |
---------------------------------------------------------------------
Window Lady |500 |Condition: Leave the shop without |
| | buying more than 20 |
| | times |
| |Effect: 10% off all shops |
---------------------------------------------------------------------
Fearless! |2000 |Condition: Have more than 15,000 |
| | AP |
| |Effect: All Stats +5 |
=====================================================================
* A Search must consume more than 3 hours of game time to qualify for
a Rumor marked with an asterisk
4. GATHERING
This section provides information related to Gathering.
A. Gather Points
The table below illustrates the items you can obtain at each Search
location via usage of Gather Points. Note that some locations, such
as the Resource Center, do not have a Gather Point.
=====================================================================
Search Location |Plant Items |Root Items |
=====================================================================
Living Forest |Spinacherb, Gash Twig |Carrotato, Dirt, Belgrade |
| |Potato |
---------------------------------------------------------------------
Corridor - Mist |Eicheloa |N/A |
---------------------------------------------------------------------
Old Schoolhouse |N/A |Carrotato, Dirt, Belgrade |
| |Potato |
---------------------------------------------------------------------
The Heights |Eicheloa, Poison |Dirt, Red Dirt, Burdock |
|Shroom |Straight |
=====================================================================
5. ALCHEMY
This is a repository of information used for alchemy.
A. Creative Recipes
A Creative Recipe is an alchemy recipe provided by one of Vayne's
comrades after you synthesize a particular item. Below is a list of
Creative Recipes found in the game; each entry indicates the item you
must synthesize in order to receive the Creative Recipe, the character
responsible for furnishing the Creative Recipe, the earliest point in
the game at which you can acquire each Creative Recipe, as well as the
earliest point in the game at which you can actually synthesize the
item made available by each Creative Recipe. This list is sorted
alphabetically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Black Powder
Item Synthesized: Salt
Character: Jess
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Bomb Ice
Item Synthesized: Flame or Lightning Rod
Character: Jess
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Broiled Fish
Item Synthesized: Steak
Character: Nikki
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
Chocolate Robe
Item Synthesized: Arabesque Robe
Character: Nikki
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
Lando Cap
Item Synthesized: Tangerine Hat
Character: Pamela
Earliest Acquisition: Chapter 4 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
Preservative
Item Synthesized: Cure Jar
Character: Jess
Earliest Acquisition: Chapter 4 Week 2.
Earliest Synthesis: Chapter 4 Week 2.
---------------------------------------------------------------------
Salt
Item Synthesized: Flour
Character: Nikki
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Silver Thread
Item Synthesized: Dietary Fiber
Character: Jess
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
Tranquilizer
Item Synthesized: Amber Soup
Character: Jess
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Derived Recipes
A Derived Recipe is an alchemy recipe learned by changing the first
ingredient used in the synthesis of a known item. You will learn a
Derived Recipe instantly the first time you change the item used in the
first ingredient slot of the original recipe to any item which can be
used in the first ingredient slot of the Derived Recipe; you will not,
however, know which item you're synthesizing with that Derived Recipe
until you complete your first synthesis with that recipe (the name of
the synthesized item will be listed as question marks until then).
Below is a list of Derived Recipes found in the game; each entry
indicates the item(s) whose synthesis process you must alter in order
to receive the Derived Recipe, the ingredient item(s) you may substitute
in the first ingredient slot to learn the new recipe, the earliest point
in the game at which you can acquire each Derived Recipe, as well as the
earliest point in the game at which you can actually complete each
Derived Recipe. This list is sorted alphabetically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Altered Uniform F
Original Synthesis: Female Uniform, Long Uniform
First Ingredient: Female Uniform
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Altered Uniform M
Original Synthesis: Male Uniform
First Ingredient: Male Uniform
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Bacon
Original Synthesis: Goat Cheese
First Ingredient: Wild Meat, Rotten Meat, ???
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 4 Week 2.
---------------------------------------------------------------------
Brownie Hammer
Original Synthesis: Wooden Club
First Ingredient: Wooden Club, Wood Tympani
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Fake Brand Bag
Original Synthesis: Brand Name Bag
First Ingredient: Nicro Cloth
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Gloves of Artorius
Original Synthesis: Puppy Paw Gloves, Thorn Gauntlet
First Ingredient: Legien Steel
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Leather Collar
Original Synthesis: Ragged Collar
First Ingredient: Pleather Cloth, ???
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Lightning Rod
Original Synthesis: Flame, Bomb Ice
First Ingredient: Thunder Stone
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Long Uniform
Original Synthesis: Female Uniform, Altered Uniform F
First Ingredient: Altered Uniform F
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 3 Week 4.
---------------------------------------------------------------------
Polish Powder
Original Synthesis: Flour, Salt, Black Powder
First Ingredient: Legien Steel, Cyprus Copper, ???, ???
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis: Chapter 1 Week 2.
---------------------------------------------------------------------
Red Soup
Original Synthesis: Green Soup
First Ingredient: Lando, ???, ???, ???, ???
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
Smoked Fish
Original Synthesis: Goat Cheese
First Ingredient: Masou, Bonita, Joker Fish, ???, ???
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis: Chapter 3 Week 2.
---------------------------------------------------------------------
Thorn Gauntlet
Original Synthesis: Puppy Paw Gloves, Gloves of Artorius
First Ingredient: Cyprus Copper
Earliest Acquisition: Chapter 2 Week 1.
Earliest Synthesis: Chapter 2 Week 1.
---------------------------------------------------------------------
Vasilissa's Doll
Original Synthesis: Straw Doll
First Ingredient: Brownie Mask
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis: Chapter 2 Week 2.
---------------------------------------------------------------------
???
Original Synthesis: 120% Fruit
First Ingredient: Spinacherb, ???
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Flea Necklace
First Ingredient: Beast Fang, ???
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Crack Hammer
First Ingredient: Uni, ???
Earliest Acquisition: Chapter 1 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Wooden Club, Brownie Hammer
First Ingredient: Brownie Hammer
Earliest Acquisition: Chapter 2 Week 2.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Doll's Claw
First Ingredient: Carbon Boulder, ???
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Arabesque Robe, Chocolate Robe
First Ingredient: Crimson Feather, ???, Cyprus Copper, Red Petal
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Arabesque Robe, Chocolate Robe
First Ingredient: Black Liquid, Black Powder, ???
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Angel Wing
First Ingredient: Devil's Panties
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Angel Wing
First Ingredient: Angel Wing
Earliest Acquisition: Chapter 3 Week 4.
Earliest Synthesis:
---------------------------------------------------------------------
???
Original Synthesis: Tangerine Hat
First Ingredient: Flame, ???
Earliest Acquisition: Chapter 3 Week 2.
Earliest Synthesis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Ether Levels
Below is a table that lists the ether level range necessary to produce
each available E-Effect for a synthesized Useable Item or Material Item.
E-Level ranges are listed as a sequence of two numbers (e.g. 0-10),
where the number to the left is the E-Level below which the E-Effect
disappears, and the number to the right is the E-Level above which the
E-Effect disappears; in other words, the E-Effect in question will only
appear if the ether level of your item falls between these two numbers.
Please note that many of the E-Level range numbers cited in this table
are not exact; if you have any exact E-Level range numbers, feel free
to contribute them to this guide ASAP. Entries in this table are
sorted according to the order they appear in the Encyclopedia, with
Useable Items listed first.
=====================================================================
Item |Range |E-Effect |
=====================================================================
Heal Jar |0-50 |Muddy |
|40-70 |HP+ (S) |
|51-100 |Powdery |
|60-100 |Healing |
|80-100 |Effect Plus |
---------------------------------------------------------------------
Cure Jar |30-100 |MGK+ (S) |
|50-100 |RES+ (S) |
|80-90 |Plus Range |
---------------------------------------------------------------------
Nectar |0-10 |Stinky |
|25-45 |Effect Plus++ |
|30-40 |Aromatic |
|41-50 |Stun+ (M) |
|45-50 |Critical+ (M) |
|70-100 |Dirty |
---------------------------------------------------------------------
Amber Soup |0-60 |Dull |
|60-100 |Effect Plus+ |
|60-100 |SP+ (S) |
|80-100 |Cure |
---------------------------------------------------------------------
Tranquilizer |??-?? |Boost |
|??-?? |SP+ (M) |
|??-?? |Detailed |
|90-100 |Effect Plus++ |
---------------------------------------------------------------------
Steak |0-20 |Effect Plus |
|0-69 |HP+ (S) |
|21-40 |Rare |
|41-70 |Medium |
|70-100 |Critical+ (S) |
|71-100 |Well Done |
---------------------------------------------------------------------
Broiled Fish |0-100 |MGK+ (S) |
|0-59 |Cold |
|60-100 |Warm |
|70-100 |RES+ (S) |
---------------------------------------------------------------------
Green Soup |0-20 |Cold |
|0-20 |Heavy |
|0-80 |Healing |
|41-60 |Light |
|60-100 |HP+ (S) |
|80-100 |Warm |
---------------------------------------------------------------------
Red Soup |0-15 |Flaming Spicy |
|16-30 |Spicy |
|31-60 |Bitter |
|40-100 |ATK+ (M) |
|61-100 |Sweet |
|70-100 |Hellwave |
---------------------------------------------------------------------
Flame |0-29 |Plus Range |
|30-60 |Orgasmic |
|30-100 |Flame Gaze |
|61-100 |Effect Plus |
---------------------------------------------------------------------
Bomb Ice |0-100 |Cold |
|60-100 |Ice Storm |
|91-100 |Effect Plus+ |
---------------------------------------------------------------------
Lightning Rod |0-10 |Plus Range+ |
|0-100 |Lightning |
|0-100 |Electrifying |
---------------------------------------------------------------------
Orange Bomb |0-100 |SPD+ (S) |
|70-100 |HP+ (M) |
|90-100 |Fruity |
---------------------------------------------------------------------
120% Fruit |0-30 |Muddy |
|0-60 |Sour |
|50-100 |Seele |
|70-100 |Powdery |
|90-100 |Sweet |
---------------------------------------------------------------------
Flour |0-30 |SP+ (S) |
|0-40 |ATK+ (S) |
|0-50 |MGK+ (S) |
|60-90 |HP+ (S) |
|70-100 |Flame Gaze |
|91-100 |HP+ (M) |
---------------------------------------------------------------------
Salt |0-25 |Half |
|0-40 |Spicy |
|0-50 |RES+ (S) |
|60-100 |Stun+ (S) |
|90-100 |Daze+ (S) |
|90-100 |Bright |
---------------------------------------------------------------------
Black Powder |0-20 |Onyx |
|21-40 |Gritty |
|25-50 |Provoke |
|60-100 |Daze+ (M) |
|70-100 |Silky |
|85-100 |Silent |
---------------------------------------------------------------------
Polish Powder |0-30 |Gritty |
|0-40 |Stun+ (S) |
|60-79 |Critical+ (S) |
|70-100 |SP+ (S) |
|70-100 |Silky |
|80-100 |Critical+ (M) |
---------------------------------------------------------------------
Nicro Cloth |0-20 |Dirty |
|0-30 |SP+ (S) |
|0-40 |ATK+ (S) |
|60-100 |DEF+ (S) |
|70-100 |HP+ (S) |
|90-100 |Pretty |
---------------------------------------------------------------------
Pleather Cloth |0-30 |Hard |
|0-30 |RES+ (M) |
|0-100 |DEF+ (M) |
|85-100 |Shiny |
|90-100 |SP+ (M) |
---------------------------------------------------------------------
Goat Cheese |0-30 |Stinky |
|0-30 |Provoke |
|0-49 |HP+ (M) |
|60-100 |Daze+ (M) |
|60-100 |SP+ (M) |
|75-100 |Cure |
---------------------------------------------------------------------
Bacon |0-25 |ATK+ (M) |
|0-40 |Daze+ (M) |
|20-60 |Hard |
|70-100 |SP+ (M) |
|75-100 |Cure |
---------------------------------------------------------------------
Smoked Fish |0-15 |Venom |
|0-30 |Stinky |
|0-40 |Critical+ (M) |
|55-100 |Stun+ (M) |
|80-100 |Plasma Ray |
---------------------------------------------------------------------
Preservative |0-30 |SPD+ (S) |
|0-50 |Dull |
|0-60 |Ice Storm |
|65-100 |MGK+ (M) |
|85-100 |HP+ (M) |
|90-100 |Bright |
---------------------------------------------------------------------
Dietary Fiber |0-30 |Half |
|0-60 |Dirty |
|60-100 |DEF+ (M) |
|80-100 |RES+ (M) |
|80-100 |Pretty |
---------------------------------------------------------------------
Silver Thread |0-25 |Boost |
|0-50 |Seele |
|50-80 |Healing |
|70-100 |Cure |
|80-100 |Mega Heal |
|90-100 |Heal All |
---------------------------------------------------------------------
Eternal Turnkey |0-40 |HP+ (S) |
|0-50 |Stun+ (S) |
|0-69 |Crude |
|60-100 |Lightning |
|70-100 |Detailed |
|80-100 |SP+ (S) |
---------------------------------------------------------------------
Zettel |0-20 |Critical+ (S) |
|0-30 |ATK+ (S) |
|0-40 |MGK+ (S) |
|60-100 |SP+ (S) |
|70-100 |Healing |
|80-100 |Half |
---------------------------------------------------------------------
Holy Crest Paper |0-10 |Dirty |
|0-25 |SP+ (M) |
|30-40 |Tempest |
|55-100 |Ice Rain |
|70-100 |Seele |
|90-100 |Pretty |
---------------------------------------------------------------------
Wood Tympani |0-20 |Curse |
|0-100 |Harmony |
|60-100 |Stun+ (S) |
|70-100 |Daze+ (S) |
---------------------------------------------------------------------
Alchemic Cymbal |0-25 |Cacophony |
|0-25 |Nightmare |
|10-25 |Provoke |
|65-100 |Stun+ (M) |
|75-100 |Daze+ (M) |
|90-100 |Harmony |
---------------------------------------------------------------------
Loveless Potion |0-100 |(None) |
=====================================================================
D. Co-op Synthesis
The tables below list the variety of Co-op Synthesis functions provided
by each character. Co-op Synthesis cards are randomly generated, but
you must use the current card to generate a new card; if you do not use
the current Co-op Card, it will remain the only available Co-op function
for that character whenever you press Square to view your Co-op options.
A. Jess
=====================================================================
Co-op Function |Co-op Effect |
=====================================================================
Random Synth! |Auto synthesis |
---------------------------------------------------------------------
Synth Support! |Circle to wind |
---------------------------------------------------------------------
E-Level Altered! |Plus 10 |
=====================================================================
B. Nikki
=====================================================================
Co-op Function |Co-op Effect |
=====================================================================
Random Synth! |Auto synthesis |
---------------------------------------------------------------------
Synth Support! |Circle to water |
---------------------------------------------------------------------
E-Level Altered! |Reset to 0 |
=====================================================================
C. Pamela
=====================================================================
Co-op Function |Co-op Effect |
=====================================================================
Random Synth! |Auto synthesis |
---------------------------------------------------------------------
Synth Support! |Circle to earth |
---------------------------------------------------------------------
E-Level Altered! |Down 50% |
=====================================================================
D. Flay
=====================================================================
Co-op Function |Co-op Effect |
=====================================================================
Random Synth! |Auto synthesis |
---------------------------------------------------------------------
Synth Support! |Circle to fire |
---------------------------------------------------------------------
E-Level Altered! |Plus 30 |
=====================================================================
6. GROW BOOK
These charts reproduce each character's Grow Book layout and provide
information on the abilities available at each node. Each character's
Grow Book chart is numbered according to the earliest point at which
you can activate each node -- the earlier you can activate a node, the
lower its number.
A. Vayne
**-** **-**-**
| |
**-**-**-**-11-** 10-12-**-**-**-**
| | | | | | |
**-**-15-14-08 09 ** ** **
| | |
** 02-01-04 **
| | | |
**-**-07-06-03 05-13-**-**-**-**
| | | | | | |
** **-**-16 ** ** ** **
| | |
** ** **
| | |
**-**-**-** **
|
**
|
**
=====================================================================
# |Item Synthesized |Abilities |AP Cost |
=====================================================================
01 |Ragged Collar |+20 SP: Max SP is increased |150 |
| |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
02 |Flour |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
03 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |700 |
| | plus 1 | |
---------------------------------------------------------------------
04 |Male Uniform |+25 HP: Max HP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
05 |Gloves of |+25 HP: Max HP is increased |200 |
|Artorius |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
06 |Altered Uniform M|Last Stand: Become stronger at low HP|900 |
---------------------------------------------------------------------
07 |Salt |Item Knowledge: Item effectiveness |900 |
| | increased in battle | |
---------------------------------------------------------------------
08 |Leather Collar |Eluding Thorn: Obtain Skill |800 |
---------------------------------------------------------------------
09 |Vasilissa's Doll |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
10 |Polish Powder |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
11 |Flea Necklace |Blade Pillar: Obtain Skill |1000 |
---------------------------------------------------------------------
12 |Tangerine Hat |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+10 Resistance: Resistance increased |400 |
---------------------------------------------------------------------
13 |Black Powder |+25 HP: Max HP is increased |200 |
| |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
14 |Asclepius |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
15 |Puppy Paw Gloves |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
16 |Angel Wing |+1 HIT: # of HIT for normal attack |900 |
| | plus 1 | |
=====================================================================
B. Jess
**-** **-**-**
| |
**-**-14-17-07-** 10-11-**-**-**-**
| | | | | | |
**-**-13-12-03 09 ** ** **
| | |
** 02-01-05 **
| | | | |
**-**-**-15-04 ** 06-08-**-**-**-**
| | | | | | | |
** **-**-16 ** ** ** ** **
| | |
** ** **
| |
**-**-**-** **
|
**
|
**
=====================================================================
# |Item Synthesized |Abilities |AP Cost |
=====================================================================
01 |Favorite Bag |+20 SP: Max SP is increased |150 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
02 |Heal Jar |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
03 |Lightning Rod |Thump Hammer: Obtain Skill |800 |
---------------------------------------------------------------------
04 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |700 |
| | plus 1 | |
---------------------------------------------------------------------
05 |Flame |+25 HP: Max HP is increased |200 |
| |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
06 |Gloves of |+25 HP: Max HP is increased |200 |
|Artorius |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
07 |Fake Brand Bag |Funny Pouch: Obtain Skill |800 |
---------------------------------------------------------------------
08 |Straw Doll |+25 HP: Max HP is increased |200 |
| |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
09 |Vasilissa's Doll |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
10 |Bomb Ice |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
11 |Tangerine Hat |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+10 Resistance: Resistance increased |400 |
---------------------------------------------------------------------
12 |Asclepius |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
13 |Puppy Paw Gloves |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
14 |Brand Name Bag |Minimum Tornado: Obtain Skill |1400 |
---------------------------------------------------------------------
15 |Orange Bomb |+ Status Recovery: Faster recovery |800 |
| | from stat anomaly | |
---------------------------------------------------------------------
16 |Angel Wing |+1 HIT: # of HIT for normal attack |900 |
| | plus 1 | |
---------------------------------------------------------------------
17 |Cure Jar |Healing Echo beta: Obtain Skill |1200 |
=====================================================================
C. Nikki
**-** **-**-**
| |
**-**-**-**-11-** 10-**-**-**-**-**
| | | | | | |
**-**-13-12-07 08 ** ** **
| | |
** 03-01-02 **
| | | | |
**-**-**-09-04 ** 05-06-**-**-**-**
| | | | | | | |
** **-**-14 ** ** ** ** **
| | |
** ** **
| | |
**-**-**-** **
|
**
|
**
=====================================================================
# |Item Synthesized |Abilities |AP Cost |
=====================================================================
01 |Crack Hammer |+20 SP: Max SP is increased |150 |
| |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
02 |Puppy Paw Gloves |+25 HP: Max HP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
03 |Straw Doll |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
04 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |700 |
| | plus 1 | |
---------------------------------------------------------------------
05 |Gloves of |+25 HP: Max HP is increased |200 |
|Artorius |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
06 |Wooden Club |+25 HP: Max HP is increased |200 |
| |+10 Attack: Physical attack power |200 |
| | increased | |
| |+5 Defense: Defense increased |200 |
---------------------------------------------------------------------
07 |Brownie Hammer |List: Koalaria: Obtain List Skill |1000 |
---------------------------------------------------------------------
08 |Vasilissa's Doll |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
09 |Leather Cuirass |Blocking: Chance to block physical |900 |
| | attack | |
---------------------------------------------------------------------
10 |Tangerine Hat |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
11 |Wood Tympani |Wood Shake: Obtain Skill |1400 |
---------------------------------------------------------------------
12 |Asclepius |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
13 |Loveless Potion |+2 Speed: Speed increased |400 |
---------------------------------------------------------------------
14 |Angel Wing |+1 HIT: # of HIT for normal attack |900 |
| | plus 1 | |
=====================================================================
D. Pamela
**-** **-**-**
| |
**-**-**-**-**-** 07-08-**-**-**-**
| | | | | | |
**-**-**-10-09 06 ** ** **
| | |
** 02-01-04 **
| | | | |
**-**-**-**-03 ** 05-**-**-**-**-**
| | | | | | | |
** **-**-11 ** ** ** ** **
| | |
** ** **
| | |
**-**-**-** **
|
**
|
**
=====================================================================
# |Item Synthesized |Abilities |AP Cost |
=====================================================================
01 |Dietary Fiber |+20 SP: Max SP is increased |50 |
| |+10 Magic: Magic attack power |100 |
| | increased | |
| |+5 Resistance: Resistance increased |100 |
---------------------------------------------------------------------
02 |Puppy Paw Gloves |+2 Speed: Speed increased |200 |
---------------------------------------------------------------------
03 |Thorn Gauntlet |+1 HIT: # of HIT for normal attack |490 |
| | plus 1 | |
---------------------------------------------------------------------
04 |Straw Doll |+25 HP: Max HP is increased |100 |
| |+10 Attack: Physical attack power |100 |
| | increased | |
| |+5 Defense: Defense increased |100 |
---------------------------------------------------------------------
05 |Gloves of |+25 HP: Max HP is increased |140 |
|Artorius |+10 Attack: Physical attack power |140 |
| | increased | |
| |+5 Defense: Defense increased |140 |
---------------------------------------------------------------------
06 |Vasilissa's Doll |+20 SP: Max SP is increased |100 |
| |+10 Magic: Magic attack power |100 |
| | increased | |
| |+5 Resistance: Resistance increased |100 |
---------------------------------------------------------------------
07 |Arabesque Robe |+20 SP: Max SP is increased |140 |
| |+10 Magic: Magic attack power |140 |
| | increased | |
| |+5 Resistance: Resistance increased |140 |
---------------------------------------------------------------------
08 |Tangerine Hat |+20 SP: Max SP is increased |140 |
| |+10 Magic: Magic attack power |140 |
| | increased | |
| |+19 Resistance: Resistance increased |280 |
---------------------------------------------------------------------
09 |Doll's Claw |Poltergeist: Obtain Skill |700 |
---------------------------------------------------------------------
10 |Asclepius |+2 Speed: Speed increased |280 |
| |List: Friendly Twins: Obtain List |490 |
| | Skill | |
---------------------------------------------------------------------
11 |Angel Wing |+1 HIT: # of HIT for normal attack |630 |
| | plus 1 | |
=====================================================================
E. Flay
**-** **-**-**
| |
**-**-**-**-**-** 06-07-**-**-**-**
| | | | | | |
**-**-**-**-** 05 ** ** **
| | |
** 02-01-03 **
| | | | |
**-**-**-10-08 ** 04-**-**-**-**-**
| | | | | | | |
** **-**-09 ** ** ** ** **
| | |
** ** **
| | |
**-**-**-** **
|
**
|
**
=====================================================================
# |Item Synthesized |Abilities |AP Cost |
=====================================================================
01 |Puppy Paw Gloves |+20 SP: Max SP is increased |50 |
| |+10 Magic: Magic attack power |100 |
| | increased | |
| |+5 Resistance: Resistance increased |100 |
---------------------------------------------------------------------
02 |Thorn Gauntlet |+2 Speed: Speed increased |200 |
---------------------------------------------------------------------
03 |Gloves of |+25 HP: Max HP is increased |100 |
|Artorius |+10 Attack: Physical attack power |100 |
| | increased | |
| |+5 Defense: Defense increased |100 |
---------------------------------------------------------------------
04 |Straw Doll |+25 HP: Max HP is increased |100 |
| |+10 Attack: Physical attack power |100 |
| | increased | |
| |+5 Defense: Defense increased |100 |
---------------------------------------------------------------------
05 |Vasilissa's Doll |+20 SP: Max SP is increased |140 |
| |+10 Magic: Magic attack power |140 |
| | increased | |
| |+5 Resistance: Resistance increased |140 |
---------------------------------------------------------------------
06 |Smoked Fish |+20 SP: Max SP is increased |140 |
| |+10 Magic: Magic attack power |140 |
| | increased | |
| |+5 Resistance: Resistance increased |140 |
---------------------------------------------------------------------
07 |Tangerine Hat |+20 SP: Max SP is increased |200 |
| |+10 Magic: Magic attack power |200 |
| | increased | |
| |+5 Resistance: Resistance increased |200 |
---------------------------------------------------------------------
08 |Asclepius |+1 HIT: # of HIT for normal attack |490 |
| | plus 1 | |
---------------------------------------------------------------------
09 |Angel Wing |+1 HIT: # of HIT for normal attack |630 |
| | plus 1 | |
---------------------------------------------------------------------
10 |Bacon |Blocking: Chance to block physical |900 |
| | attack | |
=====================================================================
7. QUESTS
This section catalogues the various Assignments, Jobs, Character Events,
and Character Quests in the game.
A. Assignments
Listed in each entry are the description of the Assignment, the type
of the Assignment (Required, Optional, or Detention), the teacher in
charge of the Assignment, the location of the target area for each
Assignment, the goal of the Assignment, the grading requirements for
the Assignment, the time limit for the Assignment (if applicable), the
items handed out for use in the Assignment (if applicable), the known
conditions for acquiring each letter grade, and the earliest point at
which you can complete each Assignment. Note that Detention Assignments
do not issue grades and therefore have no grading requirements. This
list is sorted according to the earliest point at which each Assignment
may be completed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Synthesis I Basics
Description: Basic training on synthesis. Class begins in basics.
The Assignment will be explained in class, so please
attend.
Type: Required
Teacher: Zeppel
Location: Living Forest
Goal: Gather the 3 ingredients!
Grade Req.: Gather all for a higher grade!
Conditions for "A": Acquire all three ingredients.
Conditions for "B": N/A
Conditions for "C": N/A
Conditions for "F": N/A
Earliest Completion: Chapter 1 Week 1.
---------------------------------------------------------------------
Combat I Basics
Description: Actual fighting required in combat training. You will
fight a group of monsters. Details on their whereabouts
will be explained in class.
Type: Required
Teacher: Lorr
Location: Corridor - Mist
Goal: Win the consecutive battle against the monster mob!
Grade Req.: Try again if you fail!
Handout: Heal Jar x2, Nectar
Conditions for "A": Defeat the Army of Puni.
Conditions for "B": N/A
Conditions for "C": N/A
Conditions for "F": N/A
Earliest Completion: Chapter 1 Week 2.
---------------------------------------------------------------------
Predictology
Description: Learn how to utilize a tool for response times. Details
in class. Required tool will be distributed in lecture.
Type: Required
Teacher: Isolde
Location: The Heights
Goal: Respond accurately and catch your fish!
Grade Req.: Fish more for higher grade! Minus for catching monsters!
Time Limit: 2 Hours
Handout: Nectar
Conditions for "A": Score 6 or more points (+1 point for each item
caught, -1 point for each monster caught).
Conditions for "B": Score 4-5 points.
Conditions for "C": Score 2-3 points.
Conditions for "F": Score 0-1 points.
Earliest Completion: Chapter 2 Week 2.
---------------------------------------------------------------------
Pharmacy I
Description: Learn methods of gathering ingredients. The Assignment
will require you to see an actual farm. Details will be
explained in class.
Type: Required
Teacher: Melanie
Location: Living Forest
Goal: Give water to the farm!
Grade Req.: N/A
Time Limit: 6 Hours
Handout: Heal Jar x2
Conditions for "A": Water the plants at the farm.
Conditions for "B": N/A
Conditions for "C": N/A
Conditions for "F": N/A
Earliest Completion: Chapter 2 Week 3.
---------------------------------------------------------------------
Campus Patrol
Description: You did not earn enough units last term, and end up having
to do detention... It seems Mr. Zeppel is just making you
do his work, but you have to go and do the patrol at night
to not flunk.
Type: Detention
Teacher: Zeppel
Location: Old Schoolhouse
Goal: Go and check specific areas of the Old Schoolhouse. You cannot
leave until you check the entire area of the Old Schoolhouse.
Earliest Completion: Chapter 2 Week 4.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B. Jobs
Listed in each entry are the classification number and title of the Job,
a description of the Job, the Handbook instructions for the Job, the
category of the Job (Fetch or Subdue), the name of the client, the
reward offered for the Job, the Search location at which the Job is to
be conducted (only applicable for Subdue Jobs), the name and quantity of
the item required to complete the Job (only applicable for Fetch Jobs),
and the time at which the Job request expires. This list is sorted by
the earliest chapter at which they become available, and it is sub-sorted
by the classification number of the Job.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#062: Settle the Crazed Beasts
Description: It seems the animals of the Living Forest are up to
something. Suppress the gang of uncontrollable animals.
Reports to the Student Affairs desk.
Instructions: Go to the Living Forest and defeat the Beast Gang.
They've been sighted nearby the ruins.
Category: Subdue
Client: Arsha
Reward: 1040 Cole
Location: Living Forest
Time Limit: Chapter 2 Week 6
---------------------------------------------------------------------
#072: The Rumored Blowfish
Description: The cats' favorite Tiger Blowfish, I want to try it too!
Can someone catch 'em for me? I'll be waiting in front
of the bulletin board at the Student Affairs office.
Thanks in advance!
Instructions: It's a request for ingredients. Kourel wants Tiger
Blowfish x2.
Category: Fetch
Client: Kourel
Reward: 1000 Cole
Item: Tiger Blowfish x2
Time Limit: Chapter 2 Week 6
---------------------------------------------------------------------
#042: The Bug Master
Description: A bug loving brownie appeared in the Living Forest.
Girls are complaining about the nasty bugs. Please come
to Student Affairs if you can help.
Instructions: Go to the Living Forest and defeat the Caterpirider.
He hides behind a large tree.
Category: Subdue
Client: Arsha
Reward: 750 Cole
Location: Living Forest
Time Limit: Chapter 3 Week 4
---------------------------------------------------------------------
#043: Brawny Brownie Holdup
Description: A brownie with a huge hammer is randomly attacking
students at The Heights. Power to suppress violence!
Report to the Student Affairs desk.
Instructions: Go to The Heights and defeat the Yulawnie. It's said to
appear on the path that leads to God's Scar.
Category: Subdue
Client: Arsha
Reward: 1040 Cole
Location: The Heights
Time Limit: Chapter 3 Week 4
---------------------------------------------------------------------
#063: Crash the Puni Gathering
Description: A bunch of Punis are holding secret meetings at the
Wind's Corridor - Mist. Purpose is unknown, but please
stop them. Make reports to Student Affairs.
Instructions: Go to the Wind's Corridor - Mist and defeat the Puni
Gang. They gather in the plaza that's still green.
Category: Subdue
Client: Arsha
Reward: 1760 Cole
Location: Corridor - Mist
Time Limit: Chapter 3 Week 4
---------------------------------------------------------------------
#073: Lando, to Cafeteria
Description: We're running out of Lando for the lunch dessert. I
don't care who, just bring some to the Cafeteria, quick.
I'll reward you for your work.
Instructions: It's a request for ingredients. Michiyo wants Lando x2.
Category: Fetch
Client: Michiyo
Reward: 1130 Cole
Item: Lando x2
Time Limit: Chapter 3 Week 4
---------------------------------------------------------------------
#082: The Missing Mineral
Description: Ahh, I'm so thirsty. I don't care who, but can someone
make me 120% Fruit and bring it to me? ...I'm not trying
to use you, don't worry. I'll be waiting in Classroom
C-1, thanks.
Instructions: It's a synthesis request. Patrick wants 120% Fruit x2.
Category: Fetch
Client: Patrick
Reward: 1500 Cole
Item: 120% Fruit x2
Time Limit: Chapter 3 Week 4
---------------------------------------------------------------------
#083: Itchy Scratchy Fleas
Description: The cat next to me has fleas and I want to do something
about it. So can someone bring a Flea Necklace to me?
I'm on the Campus Grounds.
Instructions: It's a synthesis request. Pheyna wants Flea Necklace x1.
Category: Fetch
Client: Pheyna
Reward: 1710 Cole
Item: Flea Necklace x1
Time Limit: Chapter 3 Week 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C. Character Events
Below is a table that lists the various character-specific event scenes
you can trigger by visiting certain locations on campus. The table
lists the location of each event, the featured character (or characters)
for the event, and the point at which each event takes place. The
table is sorted according to the earliest point at which each you can
activate each event.
=====================================================================
# |Location |Featured Character(s) |Activation |
=====================================================================
1 |Campus Grounds |Flay |Chapter 1 Week 1 |
2 |Workshop |Jess, Nikki |Chapter 2 Week 2 |
3 |Roof |Jess |Chapter 2 Week 2 |
4 |Campus Grounds |Flay |Chapter 2 Week 2 |
5 |Roof |Jess, Nikki |Chapter 3 Week 2 |
6 |Vayne's Classroom |Jess |Chapter 3 Week 2 |
7 |Classroom B-1 |Flay |Chapter 3 Week 2 |
=====================================================================
D. Character Quests
Listed in each entry are the featured character of the quest, the
sequential number of the quest (as it pertains to the featured
character's personal storyline), the things you must do/places you must
visit to complete the quest, the items earned from the quest (if
applicable), and the earliest point at which you can complete that
particular Character Quest. Entries for quests which involve alchemy
will also include synthesis info boxes. These entries are sorted
according to the earliest point at which each Character Quest may be
completed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Jess's Character Quest
Part 1
Goals: Visit both the Campus Grounds and "Someone's Workshop" (access
the latter by way of the Workshop Hallway).
Earliest Completion: Chapter 2 Week 4.
---------------------------------------------------------------------
Nikki's Character Quest
Part 1
Goals: Visit the Faculty Room.
Earliest Completion: Chapter 2 Week 4.
---------------------------------------------------------------------
Jess's Character Quest
Part 2
Goals: Give Jess 5 Polish Powders, then visit the Campus Grounds.
Earliest Completion: Chapter 3 Week 2.
---------------------------------------------------------------------
Nikki's Character Quest
Part 2
Goals: Synthesize a Loveless Potion using the Mystery Medicine recipe
book.
_________________________________________________________________
/ \
| ITEM SYNTHESIS |
| |
| Puniball + Heal Jar + Poison Shroom + Clearwater |
| = Loveless Potion |
| E-Level: 65 + 10 + 10 + 10 + 10 = 100 |
| Elements: Water + Water + Earth + Water |
| E-Effects: (None) |
| |
| |
\_________________________________________________________________/
Earliest Completion: Chapter 3 Week 2.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. BESTIARY
The entries in this section combine information found in the
Encyclopedia entries for each monster with the information collected
by Vayne's Analyze skill. Listed in each entry are the description of
the monster, its HP total, the size of the Monster Symbol for encounters
which feature the monster (if applicable -- some monster fights are
triggered without contact with Monster Symbols), the skills that monster
is capable of using, the passive E-Effects equipped on the monster
(if applicable), the monster's classification type and family (the latter
only applies to Beast-type monsters), the elemental affinities and
status resistances of the monster, the item dropped by the monster, the
snack item received when you defeat that monster using Jessica's Funny
Pouch skill, and the type, as well as amount, of the condensed emotion
you receive when you defeat that monster with Nikki's Heart Cracker
skill (if applicable).
Please note that the amount of AP and Cole you receive from a monster
varies depending on the exact makeup of the monster lineup you face.
For example, here are some actual AP and Cole values from defeating
certain combinations of monsters: 1 Kobold + 1 Kobold Mage = 40 AP, 40
Cole; 2 Kobolds + 1 Kobold Mage = 65 AP, 58 Cole; 2 Kobolds + 1 Harpy
= 70 AP, 47 Cole; 1 Kobold + 1 Harpy = 55 AP, 25 Cole. If you apply
some arithmetic to the first two combinations, you get 25 AP, 18 Cole
as the values for one Kobold; apply those values to the third grouping,
and you'd conclude that one Harpy yields 20 AP, 11 Cole; apply the
Kobold values to the fourth combination, however, and you'll discover
that the values for one Harpy is 30 AP, 7 Cole. Therefore, the only
logical explanation is that, instead of being calculated as a sum of
the values for each individual monster, the amount of AP and Cole you
earn for a monster battle is dependent on the specific combination of
monsters participating in the battle. Therefore, the AP and Cole values
for each monster are not listed in the entries below; any such values
listed would not be meaningful data, as the numbers can and do change
depending on which other monsters are present in any given battle.
These entries are sorted by monster habitat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LIVING FOREST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bear
Description: A huge, powerful bear. They look scary, but are caring
and kind to their children. When their child is hurt,
they will go berserk.
HP: 656
Symbol: Large
Skills: Beat Down, Berserk Bear
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x8
---------------------------------------------------------------------
Bear Cub
Description: A baby Bear. Although they are still quite powerful.
They're very hungry for attention, and hang around their
parents all the time.
HP: 184
Symbol: Large
Skills: None
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x4
---------------------------------------------------------------------
Ariel
Description: A tawny color Clione. They like to eat tree sap, and
therefore gather in the forest. They smell sweet, but
are kind of sticky.
HP: 78
Symbol: Normal
Skills: Energy Dune, Ice Rain, Waterfall
Type: Elemental
Traits: Weak against Fire; Resistant against Ice
Dropped Item: Glacier Stone
Snack: Candy Eye
---------------------------------------------------------------------
Mandragora
Description: A plant with sharp leaves. They were popular pets at one
time. But now, the abandoned Mandragoras are causing
problems.
HP: 135
Symbol: Normal
Skills: Mandra Dance, Spikey Vine
Type: Monster
Traits: Weak against Fire and Ice; Immune to Poison
Dropped Item: Woodchip
Snack: Monster Cookie
---------------------------------------------------------------------
Koalaria
Description: A forest watcher that clings to a big club. They are
born and live 99% of their life in a tree. The last 1%
is when they die.
HP: 84
Symbol: Normal
Skills: Fruit Throw, Swing Around
Type: Beast
Family: Koalaria
Traits: Weak against Fire
Dropped Item: Woodchip
Snack: Puppy Paw Flan
Heart Cracker: Koalaria Spirit x6
---------------------------------------------------------------------
Caterperider
Description: A brownie raised by caterpillars. They have taken his
bomb and tells him to treat his life importantly.
HP: ?????
Symbol: Boss
Skills: Fiery 5-Chain, Penta Strike, Rolling Crush
Type: None
Traits: Immune to Poison
Dropped Item: Preserved Food
Snack: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CORRIDOR - MIST
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mini Puni
Description: A baby Puni. Newborns are a clear sky blue. They will
try to call for help when in need, but nothing usually
happens.
HP: 42
Symbol: Normal
Skills: Puni Summon
Type: Puni
Traits: Weak against Fire; Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
---------------------------------------------------------------------
Puni
Description: A jiggly, bouncy, very touchable light blue organism.
They are rumored to be the weakest monsters in the world.
HP: 63
Symbol: Normal
Skills: Puni Press
Type: Puni
Traits: Weak against Fire; Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
---------------------------------------------------------------------
Owlbear
Description: A monster born between a bear and owl. They have powerful
attacks, as well as sonic waves that hurt the enemy.
HP: 692
Symbol: Large
Skills: Counter Form, Impulse
Type: Beast
Family: Bear
Traits: Weak against Fire
Dropped Item: Wild Meat
Snack: Monster Cookie
Heart Cracker: Bear Hug x10
---------------------------------------------------------------------
Tiger
Description: A feline beast with sharp claws and fangs. It is
carnivorous, and always hungry. Once it finds prey,
it will attack fast.
HP: 110
Symbol: Normal
Skills: Moment's Slice, Rapid Move
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice; Immune to Slow
Dropped Item: Beast Fang
Snack: Puppy Paw Flan
Heart Cracker: Panther Pathos x5
---------------------------------------------------------------------
Trumpet Lily
Description: A plant type monster with a instrumental structure. It
attacks with a loud sound, and is quite annoying.
HP: 162
Symbol: Normal
Skills: Flying Seed
Type: Monster
Traits: Weak against Fire; Immune to Sleep
Dropped Item: Red Petal
Snack: Monster Cookie
---------------------------------------------------------------------
Platinum Puni
Description: A Puni with a platinum shine. It is full of elegance
that no other Puni can beat.
HP: ?????
Symbol: Boss
Skills: Puni Press
Type: Puni
Traits: Weak against Fire
Dropped Item: N/A
Snack: N/A
---------------------------------------------------------------------
Cyclone Mana
Description: A Mana of cold, harsh winds. In the spring, it carries
pollen in the soft winds, but in winter, it takes on a
cold, aggressive side.
HP: 124
Symbol: Normal
Skills: Lightning, Tornado
Type: Elemental
Traits: Weak against Fire; Super-resistant against Lightning; Immune
to Seal
Dropped Item: Thunder Stone
Snack: Candy Eye
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OLD SCHOOLHOUSE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Airplant
Description: A plant type monster that flies in search of a host. They
shoot rock hard seeds as an attack.
HP: 94
Symbol: Normal
Skills: Flying Seed
Type: Monster
Traits: Weak against Fire; Immune to Sleep
Dropped Item: Blue Petal
Snack: Monster Cookie
---------------------------------------------------------------------
Clay Puppet
Description: A golem made from some nearby clay. It is durable for
clay, but you can see cracks.
HP: 104
Symbol: Normal
Skills: Pandora's Box
Type: None
Traits: Weak against Lightning; Immune to Seal
Dropped Item: Gear
Snack: Monster Cookie
---------------------------------------------------------------------
Kamikaze Doll
Description: A brownie that carries around a bomb. No matter how
painful of a situation he may be in, he always has the
kamikaze spirit.
HP: 102
Symbol: Normal
Skills: Explosive Counter, MB5
Type: None
Traits: Weak against Fire
Dropped Item: Worn Armor
Snack: Monster Cookie
---------------------------------------------------------------------
Sword Geist
Description: A sword haunted by demonic tendency. It wanders the night
in search of a hand that will cut people.
HP: 480
Symbol: Large
Skills: Cursed Waves, Magic Blade Dance
Type: Ghost
Traits: Weak against Fire; Immune to Sleep and Curse
Dropped Item: Worn Weapon
Snack: Monster Cookie
---------------------------------------------------------------------
Shield Geist
Description: An enchanter gave this shield a conscience. It follows
its defensive tendency and protects everyone around it.
HP: 426
Symbol: Large
Skills: Flame Gaze, Healing
E-Effects: Blocking
Type: Ghost
Traits: Weak against Fire; Immune to Sleep and Curse
Dropped Item: Gear
Snack: Monster Cookie
---------------------------------------------------------------------
Warlock
Description: A studious hard worker who is self-taught in magic. But
her magic isn't strong. She hopes to one day study under
a famous witch.
HP: 192
Symbol: Normal
Skills: Diselement, Grand Ray, High Kick, Plasma Ray
Type: None
Traits: Resistant against Magic
Dropped Item: Canone Rock
Snack: Vanilla Syrup
---------------------------------------------------------------------
Gespenst
Description: A ghost that roams areas where there are no people. They
are not aggressive, but will try to defend if people come
close.
HP: 104
Symbol: Normal
Skills: Evil Scythe, Soul Leech
Type: Ghost
Traits: Weak against Lightning; Resistant against Ice; Immune to Curse
and Poison
Dropped Item: Legien Steel
Snack: Monster Cookie
---------------------------------------------------------------------
Lore Beast
Description: A beast type monster that lives in the Old Schoolhouse.
It loves gathering furry things and keeps it with him
at all times.
HP: ?????
Symbol: Boss
Skills: Bite, Howling, Tail Whip
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice
Dropped Item: Bomb
Snack: N/A
Heart Cracker: Panther Pathos x20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RESOURCE CENTER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Healy Puni
Description: An intelligent Puni that gained the power of healing.
Makes defeating them a pain since they just keep healing
themselves.
HP: 205
Symbol: Normal
Skills: Healing, Puni Press
Type: Puni
Traits: Weak against Fire; Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
---------------------------------------------------------------------
Zombie Puni
Description: A rotten green Puni. It stinks, is sticky, and is no
longer cute. It is poisonous as well, so be careful.
HP: 194
Symbol: Normal
Skills: Poison Blow, Poison Breath, Poison Counter
Type: Ghost
Traits: Weak against Fire; Immune to Poison, Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
---------------------------------------------------------------------
Gem Sprite
Description: After thousands of years, this cursed gem awakened to a
mind of its own. Just looking at its evil light stirs up
hatred.
HP: 170
Symbol: Normal
Skills: Jamming, Slow
Type: None
Traits: Resistant against Magic; Weak against Physical
Dropped Item: Pendelook
Snack: Candy Eye
---------------------------------------------------------------------
Power
Description: A warrior who protects the heavens. They are usually
called angels, but have no mercy for anyone.
HP: 462
Symbol: Large
Skills: Healing, Slicer
Type: Monster
Traits: Weak against Lightning; Resistant against Fire; Super-resistant
against Ice; Immune to Curse
Dropped Item: Angel's Slip
Snack: Vanilla Syrup
---------------------------------------------------------------------
Marquis
Description: An angel who broke the laws of heaven and fell to hell.
She is filled with hatred towards heaven who made her
this way.
HP: 585
Symbol: Large
Skills: Hellwave, Return Slash
Type: Monster
Traits: Super-resistant against Fire, Ice, and Lightning; Immune to
Curse
Dropped Item: Devil's Panties
Snack: Vanilla Syrup
---------------------------------------------------------------------
Visionist
Description: A self-conscious witch who has absolute pride in her
beauty. Hates anything ugly, or more beautiful than her.
HP: 192
Symbol: Normal
Skills: Force Shock, Megaheal, Slow
Type: None
Traits: Resistant against Magic
Dropped Item: Thunder Stone
Snack: Vanilla Syrup
---------------------------------------------------------------------
Dieg Spirit
Description: A ghost of a magician who died a sad death. He visits
the village every night and wails a sad cry, waking the
villagers up.
HP: 167
Symbol: Normal
Skills: Nightmare, Rockfall, Soul Leech
Type: Ghost
Traits: Resistant against Physical and Ice; Immune to Poison and Curse
Dropped Item: Soul of Darkness
Snack: Monster Cookie
---------------------------------------------------------------------
Fallen Lover
Description: A swordsman ghost that wanders the Resource Center. After
falling in love with a girl at first sight, he's been
trying to attract her.
HP: ?????
Symbol: Normal
Skills: Love Attack, Love Hurricane, Megaheal, Nightmare
Type: Ghost
Traits: None
Dropped Item: Curing Medicine
Snack: N/A
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THE HEIGHTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red Puni
Description: A red Puni. It only ate meat, and because of its skewed
eating habits, it turned red. They are aggressive and
rather stronger.
HP: 138
Symbol: Normal
Skills: Puni Press
Type: Puni
Traits: Weak against Fire; Immune to Sleep and Curse
Dropped Item: Puniball
Snack: Puni Gummi
---------------------------------------------------------------------
Kobold
Description: The tricksters of the forest that love to mess with
students. But they're cowards, so if you scare them,
they'll run away.
HP: 137
Symbol: Normal
Skills: Chomp
Type: Beast
Family: Kobold
Traits: Weak against Lightning
Dropped Item: Tuft
Snack: Puppy Paw Flan
Heart Cracker: Kobold Thoughts x5
---------------------------------------------------------------------
Kobold Mage
Description: A kobold that learned how to use magic. They can only
use simple spells, but they're still stronger than a
normal kobold.
HP: 145
Symbol: Normal
Skills: Flame Gaze
Type: Beast
Family: Kobold
Traits: Weak against Lightning
Dropped Item: Tuft
Snack: Puppy Paw Flan
Heart Cracker: Kobold Thoughts x6
---------------------------------------------------------------------
Leopard
Description: This brown beast can silently sneak behind its enemy and
kill them instantly, giving them the name, forest assassin.
HP: 400
Symbol: Large
Skills: Double Bite, Wild Fang
E-Effects: Quick
Type: Beast
Family: Panther
Traits: Weak against Ice; Immune to Slow
Dropped Item: Beast Fang
Snack: Puppy Paw Flan
Heart Cracker: Panther Pathos x8
---------------------------------------------------------------------
Morninglory
Description: A strange plant type monster that blooms with the morning
sun. They go crazy during the day, but wilt by the next
morning.
HP: 232
Symbol: Normal
Skills: Charged Shot
Type: Monster
Traits: Weak against Ice; Immune to Sleep
Dropped Item: Blue Petal
Snack: Candy Eye
---------------------------------------------------------------------
Brownie
Description: Typical brownies that live all over the world. They may
look small and cute, but are very powerful.
HP: 210
Symbol: Large
Skills: None
Type: None
Traits: None
Dropped Item: Brownie Mask
Snack: Monster Cookie
---------------------------------------------------------------------
Lantern Fish
Description: A flying fish that can breath air, but can no longer live
in water. It always looks at the fish in water with an
envious stare.
HP: 113
Skills: Chomp
Type: Monster
Traits: Weak against Lightning
Dropped Item: Masou
Snack: Taiyaki
---------------------------------------------------------------------
Yulaurnie
Description: A brownie who holds a strange looking hammer from some
house. The moment he took it, his personality suddenly
became very haughty.
HP: ?????
Symbol: Boss
Skills: Quake
E-Effects: Blocking
Type: None
Traits: Weak against Lightning
Dropped Item: Fancy Hat
Snack: N/A
---------------------------------------------------------------------
Roxis
Description: A transfer student who joined in the middle of first year.
A calm, sarcastic guy. He has a strong hatred of Vayne
for some reason.
HP: ?????
Skills: Ice Rain, Megaheal, Purify Ring
Type: None
Traits: Immune to Seal
Dropped Item: N/A
Snack: N/A
---------------------------------------------------------------------
Harpy
Description: A demon that can sing to seduce people. They are calm
and rarely attack, but because of their voice, is hated
by many.
HP: 243
Symbol: Normal
Skills: Impulse
Type: Beast
Family: Harpy
Traits: Weak against Lightning
Dropped Item: Crimson Feather
Snack: Monster Cookie
Heart Cracker: Harpy's Heart x6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=====================================================================
VI. Frequently Asked Questions (FAQ)
=====================================================================
I will endeavor to answer all noteworthy questions in this section.
Credit for the questions go to the respective people who asked them.
Do not expect to see much in this section until the guide achieves
a decent percentage of completion.
QUESTION>> What extra content is unlocked after you beat the game?
ANSWER>> The "Cast" and "Endings" entries are unlocked in Extras. If
you load a game saved at Chapter 9 or later, you will be able
to explore a hidden dungeon accessible through a previously
locked gate at the Closed Area portion of the Old Schoolhouse.
You will also be able to start a new game while keeping the
Cole, AP, Grow Book progress (nodes activated and abilities
learned), Encyclopedia entries, and map information gathered
during your completed playthrough. You will lose your items,
equipment, recipes, unlocked Rumors, stat boosts gained from
fruits, Analyze information, E-Effects added to equipment
through Athanor Synthesis, and custom E-Level values attached
to ingredients created through Item Synthesis.
QUESTION>> What in the world is a "Kinoara"?
ANSWER>> That's the original/Japanese name for the creature you know
as a Koalaria. NIS America neglected to translate the second
occurrence of the term in the description for Koalaria Spirit,
and that's where the confusion comes from.
QUESTION>> Which factors go into determining whether your party's
strength rating is high enough to turn the Monster Symbol
of a group of enemies blue?
ANSWER>> All sorts of things -- Grow Book completion rate, character
stats, and quality of equipment are all considered. If you
have two equipment items that offer the same magnitude of
stat boosts, your strength rating is usually higher if you
equip the item that must be synthesized later in the game.
For example, both Thorn Gauntlet and Vasilissa's Doll offer
a +20 stat boost (+20 Attack for Thorn Gauntlet, +20 Resistance
for Vasilissa's Doll), but Vasilissa's Doll will boost your
party's strength rating more than would Thorn Gauntlet. I
tested this personally at The Heights with mid-Chapter 2
equipment setups, and a certain combination of monsters (one
Kobold and one Morninglory) will appear as a blue symbol if
you equip a Vasilissa's Doll in a particular accessory slot,
and as a red/normal symbol if you equip a Thorn Gauntlet in
that slot.
QUESTION>> I just noticed that the "+1 HIT" class of Grow Book
upgrades don't really do anything to increase the damage
my characters inflict with each normal attack. What, then,
is the point of this type of upgrade?
ANSWER>> The more hits you land during an attack, the more opportunities
you get of scoring a critical hit or Poisoning the enemy. This
is because the critical rate and Poison rate are calculated
once each for each hit of an attack, rather than once each for
each attack (i.e. one calculation each regardless of how many
hits that attack lands). Also, the more hits you get in a
normal attack, the cooler the animation looks, though that's
not the point of the upgrade -- the main benefit is the
increased probability of scoring critical hits with your normal
attacks, as well as a higher chance of sticking the enemy with
the Poison status effect (if your character is equipped with
the Poison E-Effect or the Venom E-Effect).
QUESTION>> What do I get for finishing a monster battle quickly enough
to qualify for a "Fast Kill" stamp?
ANSWER>> Nothing. The "Fast Kill" stamp on your battle summary info
box does nothing besides look pretty; you do not get any
extra AP or Cole because of it.
QUESTION>> How do I make large amounts of Cole early in the game?
ANSWER>> In the first two chapters, the best place to visit for Cole
farming is the Old Schoolhouse. You can collect Worn Armor
fairly easily at that location, and Worn Armor sells for 44
Cole each; while collecting Worn Armor, you'll likely collect
large numbers of Canone Rock, Legien Steel, and Cyprus Copper
as well, and those sell for 20 Cole, 20 Cole, and 28 Cole each,
respectively. Once you gain access to the Resource Center in
Chapter 3 Week 4, you should switch your focus to fighting
monster battles at that location -- an enemy grouping of one
Healy Puni and two Gem Sprites is a common encounter at the
Resource Center, and you earn a whopping 204 Cole whenever
you defeat this relatively weak trio of monsters. Gem Sprites
also drop Pendelooks, which can be sold for 68 Cole each.
Liberal application of the save & load technique at the
Resource Center will allow you to quickly rack up enough Cole
to afford even the Resource Center Street Vendor's list of
expensive wares.
=====================================================================
VI. Update History/Special Thanks
=====================================================================
May 1, 2008 -- Guide updated through Chapter 3.
April 22, 2008 -- First segment of the guide posted; info is complete
through Chapter 2.
Special thanks to Gust for producing this great game, and likewise to
NIS America for localizing it. Thanks to the contributors to the
Mana-Khemia wiki at Game Kouryaku (
http://mana-khemia.gkwiki.com/) for
providing a great deal of raw data used in this guide (particularly
in Section V). Thanks to Abraham Vegh for pointing out an error in
the Status Effects table entry for Awaken. Thanks also to GameFAQs and
Neoseeker for graciously hosting this guide and for being great places
for gamers to share info and strategy about great games like this one.
The ASCII Generator at
http://www.network-science.de/ascii/ provided
the ASCII art header at the top of this document.
Questions? Comments? Corrections? Send your feedback via email to
[email protected].
(C) 2008 Wei Chen