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                               Madden NFL '07
                                 Roles FAQ
                          Written by: Aj_the_one

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Table of Contents
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A.Version History
B.Introduction
C.CHEAT PLAYS
D.Quarterback Roles
E.Running Back Roles
F.Reciever Roles
G.Offensive Line Roles
H.Defensive End Roles
I.Defensive Tackle Roles
J.Linebacker Roles
K.Cornerback Roles
L.Safety Roles
M.Kicker Roles
N.Punter Roles
O.Universal Roles
P.Legal Stuff
Q.Credits
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A. Version History
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Version 1.0- FAQ Completed
Version 1.2- Added more Universal Roles
Version 1.3- Added some of my tested and proven cheat plays
Version 1.4/10/15/06-Added roles for the punter.

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B. Introduction
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What's up people!!! Yeah i'm back after a little break from writing FAQ's and
I am ready to ge to work on my latest task. Since I have been playing madden
I have acquired a good portion of the roles and I felt that I should share
them with those who don't know how to get them and also rate them according to
how useful I found them. I hope that all reading this find some use for it and
I hope it makes your franchise or superstar mode easier to manage. Well read
on for the scoop on the new roles in '07!!!**NOTE** I have gotten alot of
E-mails telling me that I missed some roles. I hould have noted that this
FAQ is for FRANCHISE ROLES ONLY!! I don't play SS mode therefore I know none
of the roles. I will add these in time as people e-mail me the roles.

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C. Cheat Plays
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In this section I will give away my secret cheat plays that have allowed me to
accumulate 7000 yards and 99 TD's with my quarterback. I also have included
my favorite running plays and my defensive plays and strategies that I use
on each down. I use MIKE NOLAN'S(SF49ers) playbook.

Formation- IFORM TWIN WR

PA TE LEAK- First off I would only recommend that you run this play if you
have a TE who's speed is at least 80 and has good acceleration and agility,
which is necessary to break away from the LB who will be covering him. The
good thing about this play is that if you can't hit your TE you have a WR who
cuts across the middle and should be open, depending on what the safety does.
I run this play probably 15-20 times in a game and it works almost every time.
I should warn you though. You must have good eyes to run this play because you
will have to watch the coverage to know which reciever to hit. When all else
fails, your TE will be OPEN 90% of the time. Great Play!!!

TE OPTION- I would recommened that you have a fast WR who has AGI of 93 or
above because he will be cutting to the outside and should be open if he cuts
fast enough. On top of this you have your TE who runs the option and will
often pick the route which will make it easiest for him to catch the ball.

HB BLAST- As usual you should have a good tackle and guard at whichever side
you are running. I have found that when this play is ran properly you will
gain at least 5 yards per carry and will break a long run if they bring the
safety and you get out of the backfield.

HB COUNTER- This play works alot for me and is my brother's favorite running
play. Since the WR's are running a normal route the corners will normally run
with them leaving that side open because the D will likely get caught rushing
the middle leaving you to sprint up the field for 15 or 20 yards.

Formation- SINGLEBACK BIG

OUTS- I love this play to death. If you have a fast tight end, then this play
was designed for you because it has the TE run up then go on a straight post
pattern. While this doesn't great he will almost always be lined up against a
LB who will be slower than him and will get beat. If the safety hangs around
all you have to do is throw the ball up and since your TE should have a couple
of inches on the Safety(I have Vernon Davis 6'5) you will jump and cath the
ball. Most of the time I use it, I lead the TE so when he catches the ball he
has separation from the Safety and he goes the distance. Of course this is
easy for me because I have Vernon Davis and his SPD is 92. Be careful though
if your QB has no accuracy then this play won't work because you will need to
thread the ball in there sometimes and it will likely get picked off if he
doesn't have the arm for it.

HB SLAM- Right up the gut baby!! This play is a quick handoff up the middle
between the center and guard. When I run this play I nomally bounce through
the middle for a good 6-7 yard gain.

Formation- SINGLEBACK TWIN TE WR

POSTS- I just discovered this play this year so I am still shocked at how
effective it is. Unlike OUTS, you don't need a Fast TE, all you need is a
good agile reciever(the taller the better) because he will run up cut in then
cut out and give himself at least 3-4 yards of separation from the DB leaving
him open. If you can't hit him then the WR lined up next to him Runs a post
and crosses the route of the 1st WR and will often be in the middle of the
field with single or no coverage. If you can't find him then your trusty TE
will have already run a post in the opposite direction leavinghim with a LB or
sometimes nobody covering him. This play gives you 3 options to throw the ball
to and it works almost all the time.

TE STREAK- This play sends you #1 TE on a streak while sending the #2 on a
post pattern to the corner. This is good because the safety will have to
commit to someone and when he does the other TE will likely be open for a
good gain. On top of this the #2 WR will cut across the middle which makes an
appealing dump option.

Formation- SINGLEBACK BIG TWIN WR

PA FL STRETCH- The #2 TE runs a quick pattern to the corner normally getting
the attention of the cornerback while the other TE cuts across the middle on
a slant, likely beating the safety for position on the ball. The WR's run a
Streak and a Slant respectively and will normally have a 1 on 1.

Formation- SHOTGUN TRIPS BUNCH

All Plays- What I do when I run out of this formation is mix up the direction
of the routes that the recievers run. I have 2 of them cut towards the middle
while the other one cuts to the outside. This will normally jam the LB's and
DB's leaving somebody open for a short gain.

Formation- GOAL LINE NORMAL

STRONG TOSS- This play is great for 3rd down short situation because when I
run it I usually get a open field and run for 30 yards. On the goaline, when
you shift you line to block in the direction you are running it makes the play
harder to stop and this works almost all the time, getting me most of my
rushing TD's on the goal line.



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D. Quarterback Roles
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As the centerpiece of your team and your success, the quarterback carries a
big load of responsibility. It is fitting then that the ratings that can be
applied to them deal with leadership and most increase Awareness on the field.
The number in parenthesis is my rating(from 1-10) on the usefulness of the
role.

FRANCHISE QUARTERBACK(10)

Description- This player is considered the Franchise QB. This player will lose
his role if his OVR drops below 85, his franchise signs another Franchise QB
or his franchise drafts a QB in the 1st round. This role increases this
player's value by 10%.

Rating Bonuses- OL=+2 AWR/PBK,HB/FB/WR/TE=+2 CTH/AWR

Acquisition- You must be the starting quarterback for at least 2 years and
your OVR must be over 85. Your stats don't have to be stellar but your TD-INT
ratio can't be horrible.

Comments- This is one of the best roles in the game because it makes your
whole offense better for every down he is in the game. This is extremely
useful on young teams who have low AWR ratings or for a weak O-line.

CAPTAIN COMEBACK(9)

Description- This player is considered Captain Comeback. This player earns
this role if he makes 10 4th Qtr. comebacks. This role increases his value
6 percent.This player expects to make at least 1 4th qtr. comeback per season.

Rating Bonuses- QB=+3 AWR/+2 THA in 4th qtr. when losing, Offense=+1 AWR

Acquisition- You must get 10 4th Qtr. comebacks in your career.

Comments- This is good role if you have a habit of being down late in the game
because your QB becomes better making it easier to get completions. I don't
find it useful because i'm never down in the 4th qtr. but for those who find
themselves having to fight back in the end of the game, this will no doubt be
extremely helpful to you.

QB OF THE FUTURE(9)

Description- This player is considered the QB of the Future by his franchise.
This role is applied to a QB that is drafted in the 1st round and is a
prototype NFL QB. This player will lose his role if another QB is drafted in
the 1st round while he's on the roster or if he fails to meet expectations by
his 4th Year of play. This role will increase the player's value in trades by
25%.

Rating Bonuses- None

Comment- This role will be applied when you draft a QB in the 1st round so I
really have nothing of substance to say about it. No rating bonuses to speak
of but is great if you want to trade this player.

TEAM LEADER(8 depending on how young your team is)

Description- This player is considered a team leader. This role will be
removed if his OVR is 85 or less at the end of the season. This role increases
the player's value by 5%.

Rating Bonuses- Young players on team +1 AWR.

Comments- There's not much I can say on this role except it looks good in
general if your QB is a team leader. For young teams this will help as that
small boost in AWR will have big gains in your young players.

GAME MANAGER(7)

Description- This player is considered a game manager. This player loses this
role once his OVR exceeds 89 or drops below 81. This role increase his value
4%. This player expects to play in at least 4 games per season.

Rating Bonuses- QB=+1 AWR/THA on 3rd down

Acquired- N/A

Comments- When I started my franchise Trent Dilfer had this role. He didn't
play but I guess form the bonus this role is somewhat useful although there
are better roles.

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E. Runningback Roles
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Another important cornerstone of your team, your runningback will have most of
your carries in a game and will be responsible(along with his blockers) for
setting up the passing game by making the D respect the run. For this year
speed is important but power is on the same level so either type of back will
serve your purpose.

FEATURE BACK(9)

Description- This player is considered the Feature Back. This will player will
lose his role if his franchise signs another Feature back or his franchise
drafts a HB in the 1st round. This player expects to start every game and he
expects 75% of the team's carries.

Rating Bonuses- OL=+2 AWR/RBK

Acquisition- Your HB must be the starter for at least 2 years and he must put
up decent numbers(1000 yds./8-9 TD)

Comments- Like the Frachise QB this role is important because it increases
your O-line's ability to run block, mkaing it easier for your back to pile up
yards and TD's and more important keep the defense honest.

OFFENSIVE PLAYMAKER(8)*This role can be obtained by any offensive player

Description- This player is consider an offensive playmaker. This role will be
removed if this player throws 15 INT or has 5 fumbles. This player expects to
start every game. This role increase the player value by 6%.

Rating Bonuses- HB=Unstated bonuses on 3rd down and for the 4th Qtr.

Acquired- You must have a good number of TD's and yards to obtain this role.

Comments- I have never really paid attention to the bonuses that you get from
this role so I don't have a numerical representation but this role will make
that player better in the 4th Qtr.

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F. Reciever Roles
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These guys are your QB's amin threats and will see most of the receptions in
a game. Speed is good but as Anquan Boldin and Larry Fitzgerald proved, it's
not everything. Catching is the most important stat for you WR.

DEEP THREAT(9)

Description- This player will lose this role if his SPD drops below 91 or he
averages less than 8 YPC for the season. This role increases his value by 4%.
This player expects to average 3 catches per game.

Rating Bonuses- QB=+1 THP/THA, WR=+1 CTH/AWR, Defender=-1 SPD/AWR

Acquired- Your reciever must average at least 10 YPC and his speed must be
above 91.

Comments- I like this role because it gives your QB an increase in his stats
while making your WR's hands better and making the defender assigned to him
worse. If your gonna throw a bomb it should be to a player who has this role
because it will be easier to burn the DB.

GO TO GUY(10)

Description- This player will lose his role if he has 5 or more drops in a
season or less than 20 first downs. This role inceases his value by 2%. This
player excpects to start every game, average 3 catches and 2 first downs per
game played.

Rating Bonuses- QB=+3 THA, WR=+2 AWR/CTH(If pass is thrown to him)

Acquired- Your WR must have more than 20 first downs in season to obatin this
role.

Comments- This role makes bad WR's better because it fills 2 of the biggest
holes in bad WR's AWR and CTH. By increasing both it makes it more likely that
he will run his route and actually catch the ball if it is thrown to him. The
accuracy bonus for the QB is great because it helps him if he's not an
accurate passer.

POSSESSION RECIEVER(8)

Description- This role increases this player's value by 3%. This player
expects to average 2 first downs for every GP.

Rating Bonuses- QB=+1 THA, WR=+1 CTH/AWR, Defender=-1 AWR

Acquired- N/A

Comments- Go to Guy is a better role than the possession reciever but it's
still a good role for a WR. For same reasons that Go to Guy is great,
possession reciever is a little worse because it doesn't give as much of a
boost to the ratings. It's still a good role though.

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G. Offensive Line Roles
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These are the Big guys upfront who provide all of your blocking for the game.
As they have this role they are indispensible because with good block you can
do anything but with bad block your be stuck. I haven't noticed any OL only
roles except for Team Mentor and that's the one I will put.

TEAM MENTOR(10 if you have young players at that position)

Description- This player is considered a team mentor. This role will be
removed if his OVR is 85 or less and his MOR is 25 or less at the end of the
season. This role increases this player's value by 5%.

Rating Bonuses- Young players+2 AWR, veterans+1

Acquired- I don't know how my OL got this but he was OL of the year for 3
years so I would have to say that you have to be with the team for 4 or 5
years and have good blocking numbers.

Comments- This is an excellent role if you have a rookie who you want to start
in a cople of years because the Vet will add to his rating increases making
him better faster.

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H. Defensive Line Roles
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These guys are the inverse of the OL and they will be the first to engage the
O-Line when the play starts. They are responsible for putting pressure on the
QB and not letting him have all day to sit in the pocket. Very important
because hurried throws are often incompletions and interceptions.

PASS RUSHER(10)

Description- This role will be removed if his OVR is 88 or less and he records
less than 2 sacks in a season. This role increases the player's value by 4%.

Rating Bonuses- DE+1 AWR/AGI/ACC/TAK, Opposing O-Line-1 PBK, Secondary+1 AWR

Acquired- I don't know what you have to do to get this. My DE had 8 sacks last
season and he ddn't get this role. I know it is based on how many sacks you
get so I would say keep on piling up sacks and you'll get the role.

Comments- This is one the best roles to have because it makes your DE better
while making the O-Line worse which means more pressure easier.

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I. Defensive Tackle Roles
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These are the guys are that sandwiched between the DE's and will normally
engage the opposing team's center. He is normally considered an anchor for the
line because mi=ost run plays come up the middle which he should be able to
stop.

RUN STOPPER(10 Second best defensive role)

Description- This player is considered a run stopper. This role increases his
value by 6%.

Rating Bonuses- Opposing D-Line=-1 RBK. DT=+1 AWR/AGI/ACC/TAK, LB/FS/SS=+1 AWR
+2 SPD/AGI For every run play run stopper is on the field.

Acquired- My DT just got this once his tackling went up to 92. Most of the
guys with this role have TAK of 94 and above and their STR is 94 and above
also. So to acquire this role your DT must at least have TAK and STR at 92.

Comments- The bonuses that I put there aren't typos, that's what you get when
you have arun stopper on the field. He makes your entire D better while
simultaneously making the O-line and the RB worse. How much more could you ak
for in a role!!!

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J. Linebacker Roles
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These are the guys that are responsible for providing both run and pass
support. They will be sent on blitzes to the QB or dropped back into coverage
or spy on the QB. These guys have to be versatile for everything they will be
doing on the field.

DEFENSIVE PLAYMAKER(9)

Description- This player is considered a Defensive Playmaker. This role will
be removed if this player goes an entire season without a FF or and INT. He
expects to start every game. This role increase his value by 7%.

Rating Bonuses- Unknown bonuses for 3rd donw plays and for the 4th Qtr.

Acquired- A couple of seasons of getting FF, Sacks or INT's will get you this
role.

Comments- My LB(Manny Lawson) has been saddled with this role after his 1st
season and has had it ever since. He does seem to be smarter on 3rd downs when
I don't control him so I guess one of the gains would be awareness. Good for
games when you need clutch defensive plays.

DEFENSIVE ENFORCER(10)

Description- This player is considered a defensive enforcer. This role will be
removed if this player's OVR drops below 80, his TAK drops below 85 and he
records 3 big hits or less in a season. This player expects to start every
game and record at least 10 big hits in a season. This role increases the
player's value 3%

Rating Bonuses- LB=+3 TAK

Acquired- BIG HITS BABY!!! Pile up big hits in consecutive season and you
should see your player have this role.

Comments- Since I love to put the big hit on people this role is perfect. My
LB's have this as do my Safeties and man do they hurt. It also makes your LB
a better tackler because it raises hit TAK meaning that people won't shake him
off.

PASS RUSHER(10)

Description- This role will be removed if his OVR is 88 or less and he records
less than 2 sacks in a season. This role increases the player's value by 4%.

Rating Bonuses- LB+1 AWR/AGI/ACC/TAK, Opposing O-Line-1 PBK, Secondary+1 AWR

Acquired- Once again keep on piling up sacks and you should get this role.

Comments- The only LB I have seen with this role is Lavar Arrington and I
don't understand how he got but I guess it can be obtained by your LB's too.

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K. Cornerback Roles
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These are the guys that will be lined up across the WR's and will be
responsible for covering them. Speed is important because that makes it harder
to get burnt by a WR but AWR is most important because chances are you won't
be controlling you DB and the CPU will which means they will act based on
their AWR.

SHUTDOWN CORNER(10)

Description- This role is earned and lost on catches allowed. This role
increases his value 6% percent.

Rating Bonuses- Opposing DB=-1 AGI/ACC/STR/CTH/AWR, Opposing QB=-1 THA, DB=+1
AWR/AGI/ACC/SPD.

Acquired- As it's name implies this role is gained depending on how many
catches you allow in a season. I don't know what the ceiling is but my DB
allowed 32 and got the role so I guess I would say that's the ceiling. He also
had 8 INT's though.

Comments- I love this role!! It's great and I think it's the best role on
defense because it makes the opposing DB worse in every important category and
also drops the Accuracy of the QB while making you smarter and faster which in
turn makes it easier to catch interception or smack down the ball.


DEFENSIVE PLAYMAKER(9)

Description- This player is considered a Defensive Playmaker. This role will
be removed if this player goes an entire season without a FF or and INT. He
expects to start every game. This role increase his value by 7%.

Rating Bonuses- Unknown bonuses for 3rd donw plays and for the 4th Qtr.

Acquired- A couple of seasons of getting FF, Sacks or INT's will get you this
role.

Comments- All of my DB's have this because they catch alot of interceptions.
Once agai I don't know what the bonus is but it looks good to have this role
next to a shutdown corner.

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L. Safety Roles
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These guys are your last line of defense and are farthest away from the line
of scrimmage. They basically watch the play develop then decide what to do.
Some formations will have the Strong Safety blitzing and have the Free Safety
roaming the field. Basically the SS helps out in run support while the FS
should be fast and able to help out in pass coverage.

DEFENSIVE PLAYMAKER(9)

Description- This player is considered a Defensive Playmaker. This role will
be removed if this player goes an entire season without a FF or and INT. He
expects to start every game. This role increase his value by 7%.

Rating Bonuses- Unknown bonuses for 3rd donw plays and for the 4th Qtr.

Acquired- A couple of seasons of getting FF, Sacks or INT's will get you this
role.

Comments- I have alot of pride in my safeties anf both of them have this role.
My FS(Mike Adams) because he catches interceptions and bats down passes and my
SS(Darnell Bing) because he is a terror when stacked on the line and in the
open field. Forced fumbles are common and this is the role that your safeties
will be likely to have.

DEFENSIVE ENFORCER(10)

Description- This player is considered a defensive enforcer. This role will be
removed if this player's OVR drops below 80, his TAK drops below 85 and he
records 3 big hits or less in a season. This player expects to start every
game and record at least 10 big hits in a season. This role increases the
player's value 3%

Rating Bonuses- SS/FS=+3 TAK

Acquired- BIG HITS BABY!!! Pile up big hits in consecutive season and you
should see your player have this role.

Comments- With this role in the secondary, reciever are terrified of coming
across the middle because they know a big hit is coming when they catch the
ball and this will almost always result in a dropped ball if done at the right
time. All in all an excellent role to have for your safeties.

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M. Kicker Roles
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These guys are responsible for your kickoff and more importantly your field
goals. Good kickers are essential because they allow to get points on every
drive if you are close enough.

CLUTCH KICKER(8)

Description- This player is considered a clutch kicker. This player earns this
role if he makes 3 game winning kicks and he loses it if he misses 3 game
winning kicks. This role increases his value by 5%. He expects to take 80% of
the teams field goal attemps.

Rating Bonuses- K=+3 KAC,+2 KPW For every 4th Qtr. FG attempt.

Acquired- Make 3 Game winning Field Goals

Comments- This is a great role because it gives your kicker a bonus in the 4th
qtr. when you need it, making it easier to make that GW field goal or bring
your team back.

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N. Punter Roles
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These guys are responsible for moving the ball out of your territory when you
can't get a first down. They also handle the kickoff after a safety. I know
there is a role for Punter but I can't recall what it is. I will add as I come
across it in my Franchise.

COFFIN CORNER(8)

Description-

Rating Bonuses-

Acquired

Comments-


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O. Universal Roles
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These are roles that can be obtained by any position on the team.

TEAM CAPTAIN(8)

Description- This plaer is considered a team captain. Thsi role increases his
value 1%.

Rating Bonuses- Player=+1 AWR

Acquired- You can name any player you want Team Captain anytime before those
regular season starts. Go to View roster then hit X o the player you want to
name team captain. You will see the option to name that player a team captain.

Comments- This role is useful because it gives a player a boost in AWR which
can be extremely useful on the field. Since any player can be named a captain
it means you can give any player an instant boost in AWR.

NFL ICON(10/100 Depending on how many icons you have on your team).*Can be
acquired by any player.

Description- This player is considered an NFL icon. This role increases his
value by 10%.

Rating Bonuses- Every player on his side of the ball +1 AWR

Acquired- I can't tell you exactly what you have to do to get this role but I
got it by putting up excellent numbers consistently(5 years and counting).

Comments- This role is great because it boosts your offensive of defensive
awareness per icon. I have 9 icons on my team(4 Offense, 5 Defense) and that
means that every player on my defense or offense gets a bonus of 4 or 5 AWR
points which needless to say help a great deal.

UNDERACHIEVER(1)

Description- This player earned this role because his OVR is 82 or less years
after he was a 1st round draft pick. He can shed this role once his OVR is at
least 86. This role decreases this players's value by 8%.

Rating Bonuses- Team=- to all attributes while player has this role

Acquired- By having a 1st round pick whose OVR isn't 82 after 4 seasons.

Comments- This role is bad because it makes your entire team worse in just
about every category. I have seen teams AWR go down by 5 points because of a
player with this role.

TEAM DISTRACTION(1)

Description- This player has become a distraction. He's become a distraction
because his morale has dropped to dangerous levels. Once the player's morale
returns to a normal level this role will be removed. This role decreases the
player's value by 8%.

Rating Bonuses-Team=-1 AWR

Acquired- By making a player unhappy by putting him on trading block or not
playing him although he expects to play.

Comments- This role is almost as bad as Underachiever because it makes your
team stupid by lowering their AWR. The change isn't as drastic as the
underachiever but it's still bad.

FAN FAVORITE(8)

Description- This player has recieved this role because his OVR is at least
90 and he has been with the same team for 5 seasons. Thsi player does not
want ot be on the trading block. His value will increas by 10% while he has
this role.

Rating Bonuses- Player=+1 AWR, Rise in team attendance

Acquired- By having a player on the same team for 3 seasons(that's how long it
took me) and having his OVR being at least 90.

Comments- This role is good because it makes it easier to get money for your
franchise and thus get better stuff for your stadium or hire better coaches.

INJURY PRONE(1)

Description- This player is considered injury prone. He earned this role
because his INJ is 70 or less while his TGH is 80 or less. Once his INJ
exceeds 80, this role will be removed. Player will most likely be signed to
one year deals by teams.

Rating Bonuses- None

Acquired- Though you don't want to acquire this it comes when your INJ is 70
or less and your TGH is 80 or less.

Comments- If you are hoping to trade this player good luck. This role makes
it hard to trade the player and also he's a pain to play with because he will
get injured alot.

FUMBLE PRONE(1)

Description- This player earned this role because his CAR is less than 76 and
he had at least 5 fumbles this season. This player's value is decreased by
10%.

Rating Bonuses- 3RD Down/4th QTR- CAR=-5

Acquired- By having your CAR dropping below 76 and fumbling 5 times.

Comments- Like being injury prone, only worse. Your carrying will decrease by
5 on critical 3rd downs and also in the 4th Qtr which isn't good if you are
trying to mount a comeback.

FUTURE STAR(8)

Description- This player is considered a Future Star in the NFL. This role is
applied to a player that is drafted in the 1st round and who has exceptional
talent. He will lose this role if he fails to meet expectations by his 4th
year in the league. He expects to be starting by his 3rd year.

Rating Bonuses- None

Acquired- Drafting a player in the 1st round and that player having a OVR of
at least 80(I think it's 80).

Comments- This role will likely be applied to your major 1st round picks after
their first year in which they put up okay numbers or get some Playing time.

PROJECT PLAYER(6)

Description- This plaer is considered a project player. That means he's a
player with plenty of physical talent and a low OVR. This role will be removed
if his OVR exceeds 88 at any point in his career. This role increase this
player's value by 2%.

Rating Bonuses- None

Acquired- If the player's OVR is between 76 and 87.

Comments- This label is somewhat of a stigma but not really. He's not ready
to play yet but if you are willing to put in the time to train him then he
will become valuable. Michael Vick is a perfect example.

RETURN SPECIALIST(10)

Desription- This player is considered a return specialist. This role will be
removed when the player avaerages less than 15 yards per KR or 5 yards or less
per PR for the season. This role increases his value by 12%.

Rating Bonuses- KR/PR+3 AWR,+2 AGI/ACC/BTK. Blockers=+2 RBK. Opponents=-2 TAK

Acquired- Your Returner must have at least 1000 KR yds and an average of 20yds
per KR to obtain this role.

Comments- This role is really important because it increase your ability to
get good return and get good field position to score. The closer you are to
your opponents goal line when your offense comes on the field, the better.

1ST ROUND PICK(8)

Description- This player is a 1st round pick. This player excpects to start
every game by his 3rd year in the league. This role increases the player's
value 7%.

Rating Bonuses- None

Acquired- By drafting a player in the 1st round

Comments- What can I say? Player's with this label will likely make alot of
money because they are 1st round picks and they normally have a high OVR.

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P. Legal Stuff
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My FAQ may not be reproduced under any circumstances except for personal or
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site except for www.gamefaqs.com and www.ign.com or as part of any public
display is strictly prohibited, and a violation of copyright.

Copyright 2006 Armand Sellers

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Q. Credits
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- EA Sports for making another great Madden Game
- The NFL for having such a great sport
- Gamefaqs for posting my FAQ
- Andrew Fisher for sending me his stats and RB roles

Anything that you have to add or any comments please e-mail me at:

[email protected]