_-_- -__ /\\ ,,,,
/, _ || \\ ||||
|| < \, /||__||\\ \\ _-_ _-_ |||| _-_
~|| /-|| \||__|||| |||| || \\|||||| \\
|| (( || || |,|| |||| ||/ ||||||/
( -__,\/\\_ -||-_/ \\/\\\\,/\\,/ \\\\\\,/
||
+-++-++-++-++-++-++-+ / +-++-++-++-++-++-++-++-+
|T||a||c||t||i||c||s| / |R||a||g||n||a||r||o||k|
+-++-++-++-++-++-++-+ / +-++-++-++-++-++-++-++-+
-----------------------------------------------------------------------------
LA PUCELLE TACTICS/RAGNAROK
Walkthrough
Created by Chris D. (FinalFLuver -
[email protected])
-----------------------------------------------------------------------------
*===========================================================================*
| 1. TABLE OF CONTENTS [C01000] |
*===========================================================================*
1. Table of Contents ........................................ [C01000]
2. Disclaimer ............................................... [C02000]
3. Introduction ............................................. [C03000]
4. Controls ................................................. [C04000]
- Controller ...................................... [C04001]
- World Map Controls .............................. [C04002]
- Town/City Controls .............................. [C04003]
- Battle Controls ................................. [C04004]
5. Character Stats .......................................... [C05000]
6. Status Effects ........................................... [C06000]
7. Elemental Magic .......................................... [C07000]
- Elemental Alignments ........................... [C07001]
- Spell Levels, Range, and Area of Effect ........ [C07002]
- Learning Spells ................................ [C07003]
- Skill and Spell EXP Rates ...................... [C07004]
8. Automatic Abilities ...................................... [C08000]
- Attacking ...................................... [C08001]
- Defending ...................................... [C08002]
- Outside of Battle Effects ...................... [C08003]
- Permanent Effects .............................. [C08004]
9. Notes Section ............................................ [C09000]
10. Walkthrough ............................................. [C10000]
~~~Chapter 1 - On-The-Job Training~~~
Devil's Stomach .......................................... [C10001]
- Tutorial 1 ................................... [C10001-T1]
- Tutorial 2 ................................... [C10001-T2]
- Tutorial 3 ................................... [C10001-T3]
- Grave of Fools ............................... [C10001-1]
- Hall of the Dead ............................. [C10001-2]
- Caretaker's Room ............................. [C10001-3]
Montblanc Castle ......................................... [C10002]
- Hall of Justice .............................. [C10002-1]
- The Birdcage ................................. [C10002-2]
- Hall of Courage .............................. [C10002-3]
- Hall of Truth ................................ [C10002-4]
- Throne Room .................................. [C10002-5]
~~~Chapter 2 - A Child's Promise~~~
Mt. Tarte ............................................... [C10003]
- Mt. Tarte (Foot)/[Foothills] ................. [C10003-1]
- Spring of Mercy .............................. [C10003-2]
- Mysterious Path .............................. [C10003-3]
- Mt. Tarte (Side)/[Sidehills] ................. [C10003-4]
- Mt. Tarte (Peak)/[Summit] .................... [C10003-5]
~~~Chapter 3 - Prier and Alouette~~~
Meuniere Forest ......................................... [C10004]
- Forest Entrance .............................. [C10004-1]
- Forest of Grief .............................. [C10004-2]
- Forest of Judgement .......................... [C10004-3]
- Forest of Grief .............................. [C10004-4]
- Barsom's House ............................... [C10004-5]
- Endless Forest ............................... [C10004-6]
- Shrine of Beasts ............................. [C10004-7]
~~~Chapter 4 - A Gigantic Problem~~~
Mayonnaise Harbor ....................................... [C10005]
- Mayonnaise Harbor ............................ [C10005-1]
Mt. Tarte ............................................... [C10006]
- Mt. Tarte (Foot)/[Foothills] ................. [C10006-1]
Mt. Champignon .......................................... [C10007]
- Lotsa Mushrooms .............................. [C10007-1]
- Mushroom Festival ............................ [C10007-2]
- Mushrooms Galore ............................. [C10007-3]
~~~Chapter 5 - A Hairy Situation~~~
Meuniere Forest ......................................... [C10008]
- Forest Entrance .............................. [C10008-1]
- Barsom's House ............................... [C10008-2]
- Barsom's House ............................... [C10008-3]
~~~Chapter 6 - The Journey Begins~~~
Cresson Castle ......................................... [C10009]
- Castle Garden ............................... [C10009-1]
Eclair's Heart ......................................... [C10010]
- Closed Heart ................................ [C10010-1]
- Resigned Heart .............................. [C10010-2]
- Fleeing Heart ............................... [C10010-3]
- Lying Heart ................................. [C10010-4]
- True Heart .................................. [C10010-5]
Royal Library .......................................... [C10011]
- Hidden Library .............................. [C10011-1]
- Maze of Books ............................... [C10011-2]
~~~Chapter 7 - A Dance in the Sky~~~
Escargot ............................................... [C10012]
- First Passage ............................... [C10012-1]
- Food Storage ................................ [C10012-2]
- Ship's Mess / [Cafeteria].................... [C10012-3]
- Second Passage .............................. [C10012-4]
- Armory ...................................... [C10012-5]
- Engine Room ................................. [C10012-6]
~~~Chapter 8 - To An Undiscovered Land~~~
Jungle ................................................. [C10013]
- Wilderness .................................. [C10013-1]
- Unexplored Jungle ........................... [C10013-2]
- Explorer's Bones ............................ [C10013-3]
Cave of Ruins .......................................... [C10014]
- Cave of Ruins ............................... [C10014-1]
- Breath of Death ............................. [C10014-2]
- Unknown Fear (First Visit) .................. [C10014-3]
- Salvation's Light ........................... [C10014-4]
- Unknown Fear (Second Visit) ................. [C10014-5]
- Unknown Fear (Final Visit) .................. [C10014-6]
- Life and Death .............................. [C10014-7]
- To a Foreign Land ........................... [C10014-8]
~~~Chapter 9 - Memories of Fatima~~~
Couscous Village ....................................... [C10015]
- Couscous Village (Battle 1) ................. [C10015-1]
- Couscous Village (Battle 2) ................. [C10015-2]
~~~Chapter 10 - The Dark Prince~~~
Ghost Village .......................................... [C10016]
Choux Fleurs Hill ...................................... [C10017]
- Choux Fleurs Hill ........................... [C10017-1]
Couscous Village (Past) ................................ [C10018]
Angelique's House (Past) ............................... [C10019]
Choux Fleurs Hill (Past) ............................... [C10020]
- Choux Fleurs Hill 1 ......................... [C10020-1]
- Choux Fleurs Hill 2 ......................... [C10020-2]
- Choux Fleurs Hill 3 ......................... [C10020-3]
~~~Chapter 11 - The Maiden of Light~~~
Mayonnaise Harbor ...................................... [C10021]
Royal Library .......................................... [C10022]
Éclair's Heart ......................................... [C10023]
- Éclair's Heart .............................. [C10023-1]
Mayonnaise Harbor ...................................... [C10024]
- Mayonnaise Harbor ........................... [C10024-1]
Pot Au Feu City (Church) ............................... [C10025]
- Church of the Holy Maiden ................... [C10025-1]
~~~The Final Chapter - A Legend is Born~~~
Angel Gate ............................................. [C10026]
- Angel Gate .................................. [C10026-1]
- Demons' Nest ................................ [C10026-2]
- Bloody Corridor ............................. [C10026-3]
- Angel's Dreams .............................. [C10026-4]
- Heaven's Light .............................. [C10026-5]
Angel Gate Top ......................................... [C10027]
- Dimensional Gate Stage 1 .................... [C10027-1]
- Dimensional Gate Stage 2 .................... [C10027-2]
- Dimensional Gate Stage 3 .................... [C10027-3]
- Dimensional Gate Stage 4 .................... [C10027-4]
- Dimensional Gate Stage 5 .................... [C10027-5]
- Dimensional Gate Final Stage ................ [C10027-6]
Croix's Heart .......................................... [C10028]
- Croix's Heart ............................... [C10028-1]
11. Overlord Prier Storyline Walkthrough .................... [C11000]
~~~Chapter 1 - Overlord Birth~~~
Croquette Village ........................................ [C11001]
- Central District .............................. [C11001-1]
- East .......................................... [C11001-2]
- Forest Entrance of Crockett ................... [C11001-3]
- Forest Crockett ............................... [C11001-4]
- Forest of Crockett ............................ [C10001-5]
~~~Chapter 2 - Demon Overlord~~~
Pot Au Feu City .......................................... [C11002]
Cave of the Vinaigrette .................................. [C11003]
- Demon Path .................................... [C11003-1]
- Between Paths ................................. [C11003-2]
- Slope to Hell ................................. [C11003-3]
- Surrounded By Darkness ........................ [C11003-4]
- Between Demons ................................ [C10003-5]
~~~Chapter 3 - Appearance of Despair~~~
Heart of Prier ........................................... [C11004]
- Heart of Darkness ............................. [C11004-1]
- Heart of Desire ............................... [C11004-2]
- Solo Heart .................................... [C11004-3]
- Heart of Baptism .............................. [C11004-4]
- Heart of Distortion ........................... [C10004-5]
~~~Chapter 4 - Sister of Darkness~~~
Pot Au Feu City .......................................... [C11005]
- Church of the Holy Maiden ..................... [C11005-1]
Massive Darkness ......................................... [C11006]
- Corridor of Darkness .......................... [C11006-1]
- Corridor of Darkness .......................... [C11006-2]
- Darkness and Darkness ......................... [C11006-3]
12. Side Quests ............................................. [C12000]
SQ1) Cactus Sword and Shop Purchases ..................... [C12001]
SQ2) Recruiting the Prinnies ............................. [C12002]
SQ3) Dark Shrine Part 1 .................................. [C12003]
- Dark Shrine ............................... [C12003-1]
SQ4) Cave of Trials Part 1 ............................... [C12004]
- Training Cave 1 ........................... [C12004-1]
- Training Cave 2 ........................... [C12004-2]
- Training Cave 3 ........................... [C12004-3]
SQ5) Leveling Up Equipment ............................... [C12005]
SQ6) Learning Spells ..................................... [C12006]
SQ7) Dark World Runs ..................................... [C12007]
SQ8) Cave of Trials Part 2 ............................... [C12008]
- Training Cave 4 ........................... [C12008-1]
SQ9) Recruiting Fallen Angel Flonne! ..................... [C12009]
- Montblanc Castle (Bonus Area) ............. [C12009-1]
SQ10) Power Leveling ..................................... [C12010]
SQ11) Prier's First Title ................................ [C12011]
SQ12) Recruiting Etna! ................................... [C12012]
- Montblanc Castle (Bonus Area) ............. [C12012-1]
SQ13) Cave of Trials Part 3 .............................. [C12013]
- Training Cave 5 ........................... [C12013-1]
SQ14) Prier's Second Title ............................... [C12014]
SQ15) Recruiting Laharl! ................................. [C12015]
- Montblanc Castle (Bonus Area) ............. [C12015-1]
SQ16) Dark Shrine Part 2 ................................. [C12016]
- The Gods' Ordeal / [God Trial] ............ [C12016-1]
SQ17) Dark World Runs Part 2 ............................. [C12017]
SQ18) Uber Power Leveling ................................ [C12018]
SQ19) Disgaea Baal!! ..................................... [C12019]
- DISGAEA Baal (Bonus Area) ................. [C12019-1]
SQ20) Phantom/Eringa Baal!! .............................. [C12020]
- Phantom World (Bonus Area) ................ [C12020-1]
SQ21) True Baal & Prier's Final Title .................... [C12021]
- Full World (Bonus Area) ................... [C12021-1]
13. Characters Section ...................................... [C13000]
- Outline ......................................... [C13001]
- Human Characters ................................ [C13002]
- Disgaea Characters .............................. [C13003]
- Monster Characters .............................. [C13004]
14. Monster Training ........................................ [C14000]
- Table Explanation ............................... [C14001]
- Training Command List ........................... [C14002]
- Fastest Way To Train ............................ [C14003]
- Benefits of Training ............................ [C14004]
15. Rosenqueen Shop Surveys ................................. [C15000]
- Normal Surveys .................................. [C15001]
- Special Surveys ................................. [C15002]
- Stronger Enemy Surveys .......................... [C15003]
16. Dark Portals and Streams ................................ [C16000]
- Colours and Their Effects ....................... [C16001]
- Stream Direction ................................ [C16002]
- Altering Stats .................................. [C16003]
- New Features .................................... [C16004]
17. Miracles and Leveling Equipment ......................... [C17000]
- Miracle Prerequisites ........................... [C17001]
- Miracle Chains .................................. [C17002]
- My Miracle Chain Diagrams ....................... [C17003]
- Tips for a Bigger Chain Bonus ................... [C17004]
18. Item Fusion ............................................. [C18000]
- How to Setup Your Fusion ........................ [C18001]
- Facet Order Upon Fusing ......................... [C18002]
- Facet Calculations .............................. [C18003]
- Abilities and Their Effects ..................... [C18004]
- How an Items Base Stats are Calculated .......... [C18005]
19. Equipment ............................................... [C19000]
- Shop Items ...................................... [C19001]
- Weapons ......................... [C19001-1]
- Defensive ....................... [C19001-2]
- Unusual ......................... [C19001-3]
- Non-Shop Items .................................. [C19002]
- Special/Rare Items .............................. [C19003]
- Dark World Items ................................ [C19004]
- Alien ........................... [C19004-1]
- Amazing ......................... [C19004-2]
- Bad ............................. [C19004-3]
- Banzai .......................... [C19004-4]
- Bargain ......................... [C19004-5]
- Beginner ........................ [C19004-6]
- Best ............................ [C19004-7]
- Cheap ........................... [C19004-8]
- Cloud ........................... [C19004-9]
- Clumsy .......................... [C19004-10]
- Combat .......................... [C19004-11]
- Comedy .......................... [C19004-12]
- Courage ......................... [C19004-13]
- Crappy .......................... [C19004-14]
- Cursed .......................... [C19004-15]
- Cute ............................ [C19004-16]
- Dark ............................ [C19004-17]
- Deadly .......................... [C19004-18]
- Death ........................... [C19004-19]
- Demon ........................... [C19004-20]
- Dirty ........................... [C19004-21]
- Dragon .......................... [C19004-22]
- ESP ............................. [C19004-23]
- Exciting ........................ [C19004-24]
- Expert .......................... [C19004-25]
- Fake ............................ [C19004-26]
- Festival ........................ [C19004-27]
- Fish ............................ [C19004-28]
- Frilled ......................... [C19004-29]
- Galaxy .......................... [C19004-30]
- Garbage ......................... [C19004-31]
- Garlic .......................... [C19004-32]
- Godly ........................... [C19004-33]
- Grand ........................... [C19004-34]
- Great ........................... [C19004-35]
- Guts ............................ [C19004-36]
- Hero ............................ [C19004-37]
- Hi-Tech ......................... [C19004-38]
- Iron ............................ [C19004-39]
- Junk ............................ [C19004-40]
- Kiddie .......................... [C19004-41]
- King's .......................... [C19004-42]
- Light............................ [C19004-43]
- Maiden .......................... [C19004-44]
- Master .......................... [C19004-45]
- Mediocre ........................ [C19004-46]
- Metal ........................... [C19004-47]
- Miracle ......................... [C19004-48]
- Monster ......................... [C19004-49]
- Moon ............................ [C19004-50]
- Music ........................... [C19004-51]
- Natural ......................... [C19004-52]
- Ogre ............................ [C19004-53]
- OK .............................. [C19004-54]
- Ordinary ........................ [C19004-55]
- Peddler ......................... [C19004-56]
- Powerful ........................ [C19004-57]
- Psycho .......................... [C19004-58]
- Ratty ........................... [C19004-59]
- Risky ........................... [C19004-60]
- Rough ........................... [C19004-61]
- Safety .......................... [C19004-62]
- Samurai ......................... [C19004-63]
- Sexy ............................ [C19004-64]
- Shifty .......................... [C19004-65]
- Shiny ........................... [C19004-66]
- Silver .......................... [C19004-67]
- Sleepy .......................... [C19004-68]
- Smooth .......................... [C19004-69]
- Special ......................... [C19004-70]
- Spirit .......................... [C19004-71]
- Star ............................ [C19004-72]
- Stone ........................... [C19004-73]
- Sturdy .......................... [C19004-74]
- Sun ............................. [C19004-75]
- Super ........................... [C19004-76]
- Terrible ........................ [C19004-77]
- Terrific ........................ [C19004-78]
- Top ............................. [C19004-79]
- Training ........................ [C19004-80]
- Ultima .......................... [C19004-81]
- Ultra ........................... [C19004-82]
- Usable........................... [C19004-83]
- Useless ......................... [C19004-84]
- Usual ........................... [C19004-85]
- Victory ......................... [C19004-86]
- Vitamin ......................... [C19004-87]
- Wakey ........................... [C19004-88]
- Winning ......................... [C19004-89]
- Unique Dark World Items ........................ [C19005]
- Random Increase/Decrease in Stats ... [C19005-1]
- Starred Items ....................... [C19005-2]
- Combination ......................... [C19005-3]
- Calculating the Cost of Items ..................... [C19006]
20. Formulas Section ....................................... [C20000]
- Level of Dark World Boss ....................... [C20001]
- Purification Power (Using Command) ............. [C20002]
- Purification Power (Using Attack) .............. [C20003]
- Purifying Demons ............................... [C20004]
- True Fusion Stats .............................. [C20005]
- Stronger Enemy Levels Survey ................... [C20006]
- Required Item EXP .............................. [C20007]
- Required Skill/Spell EXP ....................... [C20008]
- Equipment Stats Formula ........................ [C20009]
- Character Stats Formula ........................ [C20010]
21. Rosenqueen Music Player ................................ [C21000]
22. Udon Shop Record Collection ............................ [C22000]
- Collection Prizes .............................. [C22001]
- Weapon ......................................... [C22002]
- Armor .......................................... [C22003]
- Other .......................................... [C22004]
23. Acknowledgements ....................................... [C23000]
*===========================================================================*
| 2. DISCLAIMER [C2000] |
*===========================================================================*
Alright, time for the legal stuff XD
This FAQ is copyrighted (c) 2017 FinalFLuver (
[email protected]) and may
not be reproduced, in whole or in part, under any circumstances except for
personal private use.
It was written specifically for
gamefaqs.com
It may not be placed on any web site or otherwise distributed publicly
without advance written permission. In other words, this document may not be
redistributed in any form unless you have obtained permission from me. Use of
this guide on any other web site, or as a part of any public display, is
strictly prohibited, and a violation of copyright. If you find any mistakes
or see any information that may be wrong or missing, contact me at
[email protected] .
Any angry or insulting e-mails will not be responded to, sorry.
*===========================================================================*
| 3. INTRODUCTION [C3000] |
*===========================================================================*
First of all, thanks for reading my guide. As you read this guide, be aware
that the information you will find here is NOT completely spoiler free.
I wrote this faq because I wanted to write a guide that not only has detailed
explanations on how to succeed on every battle, but one that also has very
specific instructions on how to go about completing each and every Chapter
the player comes across. I also provided information across all spectrums of
the game, this includes, but is not limited to, full item lists, full
character and monster lists, full skills/magic lists, bonus material, etc.
I have also combined all the content from the original PS2 version of this
game and the Ragnarok Release for the PSP.
Also have in mind that some sections might have spoilers.
Again,
***************************************************************************
REMEMBER THAT THE INFORMATION IN THIS GUIDE IS NOT SPOILER FREE!!!!
**************************************************************************
*===========================================================================*
| 4. CONTROLS <C04000> |
*===========================================================================*
This section will cover world map, town, and battle controls. Most controls
are the same in these 3 places, but I will list them in each section
regardless.
==========
CONTROLLER ------------------------------------------------------- <C04001>
==========
_,.--.,_ | | _,.--.,_
|_,.L2.,_| | | |_,.R2.,_|
| _L1__ |____________|_|_____________| __R1_ |
|-' `'. S O N Y ,'` `-|
,' __ `. ___ __ ,' .-. `.
/ | | \ |___| |__:> / (/_\) \
! __ \/ __ | SELECT START ! ,-. `-' ,-. |
| |__ > < __| !__ __ __| ([_]) ( O ) !
! /\ ___`-. |__| ,-'___ `-' ,-. `-' |
|\ |__| ,' `. \ANALOG/ ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
==================
WORLD MAP CONTROLS ----------------------------------------------- <C04002>
==================
X Button............-Confirm Selection
-Drop items
Circle Button.......-Cancel
-Return to the previous menu screen
Triangle Button.....-Display the Menu
-Organize items
-Unequip items
-Switch between Skills/Special Abilities/Ability Level in
the status screen
Square Button.......-Displays special abilities on items in the item menu
D-Pad...............-Moves menu cursor
-Moves world map cursor (Slow)
Left Analog Stick...-Moves menu cursor
-Moves world map cursor (Fast)
Right Analog Stick..-Nothing
L1/R1 Button........-Scrolls menu cursor faster
-Scrolls between characters in status and item menu
L2 Button...........-Nothing
R2 Button...........-Nothing
R3 Button...........-Nothing
Start Button........-Nothing
Select Button.......-Nothing
==================
TOWN/CITY CONTROLS ----------------------------------------------- <C04003>
==================
X Button............-Confirm Selection
-Drop items
-Talk to people
-Enter Location
Circle Button.......-Cancel
-Hold Circle button to move dialogue along quickly from
one dialogue window to the next
-Return to the previous menu screen
Triangle Button.....-Display the Menu
-Try on equipment from the shop
-Organize items
-Unequip items
-Switch between Skills/Special Abilities/Ability Level in
the status screen
Square Button.......-Displays special abilities on items in the item menu
-Brings up the Town Locations List, for quick travel.
(Ragnarok version).
D-Pad...............-Moves menu cursor
-Character Walks (Slow)
Left Analog Stick...-Moves menu cursor
-Character Runs (Fast)
Right Analog Stick..-Nothing
L1/R1 Button........-Scrolls menu cursor faster
-Scrolls between characters in status and item menu
L2 Button...........-Nothing
R2 Button...........-Nothing
R3 Button...........-Nothing
Start Button........-Nothing
Select Button.......-Nothing
===============
BATTLE CONTROLS ------------------------------------------------- <C04004>
===============
X Button............-Confirm Selection
-Brings up character status and menu when pressed while
the cursor is on a character
-Brings up enemy status and skills when pressed while the
cursor is on an enemy
-Use on Base Panel to pull out a character
Circle Button.......-Cancel
-Hold Circle button while moving the cursor to move it 2x
faster than normal
Triangle Button.....-Display the "End Turn", "Begin Battle" and "Options"
menus
-Organize items
-Unequip items
-Switch between Skills/Special Abilities/Ability Level in
the status screen
Square Button.......-Displays special abilities on items in the item menu
-Rotate special abilities 90 degrees for each press of
the button.
D-Pad...............-Moves cursor (slowest speed)
-Hold Circle and use D-Pad to move at a speed that is
faster than using left analog, but slower than using
left analog + circle.
Left Analog Stick...-Moves cursor (Faster speed)
-Hold Circle and use the left analog stick to move at the
fastest possible speed.
Right Analog Stick..-Nothing
L1/R1 Button........-Scrolls menu cursor faster
-Scrolls between characters in the base panel
-Rotate camera angle (Depends on DEGREE in the top right
hand corner of the map)
L1 Button (PSP).....-Zoom in and out (Must hold SQUARE button as well)
R1 Button (PSP).....-Quickly scroll between characters placed on the map and
your base panel. Any character that has taken an action
cannot be scrolled to by using the R1 button. (Must hold
SQUARE button as well).
L2 Button (PS2).....-Zoom in and out
R2 Button (PS2).....-Quickly scroll between characters placed on the map and
your base panel. Any character that has taken an action
cannot be scrolled to by using the R2 button.
R3 Button...........-Nothing
Start Button........-Nothing
Select Button.......-Nothing
*===========================================================================*
| 5. CHARACTER STATS <C05000> |
*===========================================================================*
This section will basically just introduce you to the stats in La Pucelle
Tactics, they can be viewed on any characters status screen.
LV = LEVEL -> The current level of the character. When the number at the
bottom of the status window (i.e. "NEXT") reaches 0, the
character will level up.
MV = MOVE -> The amount of spaces a character can move on a map. This can
increase by a maximum of +3 provided you acquire the appropriate
levels in your STAT BARS
JM = JUMP -> The height in which the character can jump on a map. The game
measures this in "dm" which are decimeters (=1/10 of a meter).
This can increase by a maximum of +20 provided you acquire the
appropriate levels in your STAT BARS
HP = HIT POINTS -> The amount of Health or Life you character has. When this
is depleted to 0, the character is removed from battle and
cannot be revived until you head back to the world map.
SP = SPECIAL POINTS -> The amount of special points a characters has. These
are used for special abilities/skills and magic. These
are automatically restored when you go back to the
world map.
ATK = ATTACK -> The characters overall physical attack power (Base +
Equipment).
DEF = DEFENSE -> The characters overall physical defense power (Base +
Equipment).
HIT = HIT -> The characters overall physical attack accuracy (Base +
Equipment). The higher this number, the better chance of landing
a hit when using the "Attack" command. Super Dodge renders this
stat useless in this game. This stat does not affect special
abilities whether physical or magical.
INT = INTELLIGENCE -> The characters overall magical attack power (Base +
Equipment)
SPD = SPEED -> The characters overall speed (Base + Equipment). The higher
this number, the greater the chance of causing the enemy to
MISS when they use the "Attack" command. Auto-Hit renders this
stat useless in this game. This stat does not affect special
abilities whether physical or magical.
-> The only decent thing about speed is that it determines which
of your allies attacks first during a group attack sequence;
whoever is higher goes first.
RES = RESIST -> The characters overall magical defense power (Base +
Equipment).
EXP = EXPERIENCE -> The characters total experience acquired throughout the
game.
NEXT = NEXT -> The amount of experience necessary for the character to reach
the next level.
*===========================================================================*
| 6. STATUS EFFECTS <C06000> |
*===========================================================================*
Status effects in this game are actually quite pointless. The main factor in
getting a status effect to land on your target is level difference, but if
you are higher leveled, then you should just kill the enemy instead of trying
to inflict him with a status effect.
Even though levels seem to be the biggest factor in landing a status effect,
that doesn't mean that if will land even if you are significantly higher
leveled.
Ex) My Alouette was level 435, and it took her 9 attempts to inflict my
Chocolat (level 10) with Magic Seal (i.e. forget status)
Regardless, here is the list in alphabetical order.
NOTE: Names in brackets are translation changes in the English Patch.
___________________________________________________________________________
| STATUS EFFECT | ILLUSTRATION | DESCRIPTION |
|===========================================================================|
| CHARM | @ | Lowers all stats by 50% |
| (FALLEN) | | except HP and SP |
|--------------------|------------------|-----------------------------------|
| FORGET | ??? | Prevents the use of Special |
| (AMNESIA) | | Abilities |
|--------------------|------------------|-----------------------------------|
| HAIRBALL |Your whole body is| Character cannot use their unique |
| (SICK) |changed into a Fur| Special Abilities, but can still |
| | | use other learned spells |
|--------------------|------------------|-----------------------------------|
| PARALYZE | White Zig-Zags | Character cannot move but can |
| | | still attack and use special |
| | | abilities |
|--------------------|------------------|-----------------------------------|
| POISON | Purple Bubbles | Character takes damage at the |
| | | start of their turn |
|--------------------|------------------|-----------------------------------|
| SLEEP | Zz | Character is fast asleep and |
| | | cannot move or act at all |
|--------------------|------------------|-----------------------------------|
*===========================================================================*
| 7. ELEMENTAL MAGIC <C07000> |
*===========================================================================*
This section will comprise of the following information:
1) Elemental Alignments <C07001>
2) Spell Levels, Range, and Area of Effect <C07002>
3) Learning Spells <C07003>
4) Skill and Spell EXP rates <C07004>
====================
ELEMENTAL ALIGNMENTS ------------------------------------------- <C07001>
====================
The following table is courtesy of the instruction manual that comes with the
game. I've made some slight alterations to how it is displayed however.
Alignment |
of | Alignment of Magic
Character |___________________________________________________________
| Red | Green | Yellow | Blue | Purple | Light Blue | White |
|==========|===========================================================|
|Red | + | - | N | - | N | - | N |
| |-----------------------------------------------------------|
|Green | - | + | N | - | - | N | N |
| |-----------------------------------------------------------|
|Yellow | + | + | + | - | N | N | N |
| |-----------------------------------------------------------|
|Blue | - | - | - | + | N | N | N |
| |-----------------------------------------------------------|
|Purple | + | - | N | + | + | N | N |
| |-----------------------------------------------------------|
|Light Blue| - | + | N | + | N | + | N |
| |-----------------------------------------------------------|
|White | N | N | N | N | N | N | N |
|==========|-----------------------------------------------------------|
Legend
------
Red = Fire + = Strong
Green = Wind - = Weak
Yellow = Lightning N = Neutral
Blue = Cool
Purple = Status
Light Blue = Healing
White = Holy
How to read the chart?
---------------------
Consider the characters alignment FIRST, and scroll across to see what they
are strong and weak against.
Ex) A character/enemy that has a Red/Fire Alignment will be:
-Strong to Fire
-Weak to Wind
-Neutral to Lightning
-Weak to Cool
-Neutral to Status
-Weak to Healing
-Neutral to Holy
=======================================
SPELL LEVELS, RANGE, AND AREA OF EFFECT ------------------------- <C07002>
=======================================
Every single spell/skill in the game will have a description, and next to
that description you will see one of the following:
/S - Short Range Skill. Range is always 1 square and never increases; always
single target
/M - Short Range Skill. Range is always 3 squares (except for Prinny Fire,
which is 2 squares) and never increases; always single target
/L - Long Range Skill. Range increases with level; number of targets
increases with level
This section will detail the type of areas you can achieve through leveling
up spells/skill with the "/L" in the description, in other words, the long
range skills.
Outline:
Skill Level # = Level of the Skill
Skill Range = How far the skill can reach. This range is based on how far you
can move the area of effect, but depending on what area of
effect you are using, the TAREGTABLE range may be longer but
not the MOVEABLE range. For example, when you reach level 7,
you can move 5 spaces with that level 7 spell, but the level 7
spell allows you to target an enemy 7 spaces away due to the
arrangement of its area of effect.
Area of Effect = The maximum number of enemies that can be targeted
Area Drawing: What the new attack area looks like for the current skill level
[] = Squares that represent the targetable area
*All skill/spell areas of effect can be rotated with the SQUARE button.
Skill Level 0
-------------
Skill Range = 1
Area of Effect = 1
Area Drawing:
[]
Skill Level 1
-------------
Skill Range = 2
Area of Effect = 1
Area Drawing:
[]
Skill Level 2
-------------
Skill Range = 2
Area of Effect = 2
Area Drawing:
[]
[]
Skill Level 3
-------------
Skill Range = 3
Area of Effect = 3
Area Drawing:
[][][]
Skill Level 4
-------------
Skill Range = 3
Area of Effect = 4
Area Drawing:
[][]
[][]
Skill Level 5
-------------
Skill Range = 4
Area of Effect = 5
Area Drawing:
[]
[][][]
[]
Skill Level 6
-------------
Skill Range = 4
Area of Effect = 6
Area Drawing:
[][]
[][]
[][]
Skill Level 7
-------------
Skill Range = 5
Area of Effect = 7
Area Drawing:
[] []
[] [] []
[] []
Skill Level 8
-------------
Skill Range = 5
Area of Effect = 8
Area Drawing:
[][][]
[] []
[][][]
Skill Level 9
-------------
Skill Range = 5
Area of Effect = 9
Area Drawing:
[][][]
[][][]
[][][]
9 Spaces is the largest area you can achieve however, the farthest any skill
can reach is 6 spaces (not counting the extra range as a result of the Area
of Effect spell level). The farthest OVERALL that a spell can reach is 8
squares; 6 + (level 7's Area of Effect)
*My tests with Alouette's Rain of Fire
Skill Level 10 -> Skill Range = 6
Skill Level 11 -> Skill Range = 6
Skill Level 12 -> Skill Range = 6
Skill Level 13 -> Skill Range = 6
Skill Level 14 -> Skill Range = 6
Skill Level 15 -> Skill Range = 6
===============
LEARNING SPELLS ------------------------------------------------- <C07003>
===============
This section will list all the spells that are learnable through elemental
alignments.
When learning elemental spells on a monster ally, that monster will gain 2
experience points towards the spells EXP bar for the spell that is the same
elemental alignment as the monster.
EX) If a Monster ally has the fire alignment, then every time they cast a
fire spell, that spells EXP bar increase by 2, but if, for example, they cast
a wind spell, the wind spells EXP bar will increase by 1, not 2.
Outline
-------
SPELL = the spell name
LEVEL = the level the character needs to be at in order to be able to learn
cast the spell, and thus, learn it.
ALIGNMENT = The elemental alignment required for the particular spell to be
useable.
SP COST = how much SP it will cost to cast the spell
EFFECT = the effect the spell has upon casting.
**In order to use the following spells, Level and Alignment must BOTH be
satisfied.
NOTE: The following alignment requirements will be reduced by 1 for monsters
that have a particular elemental alignment. For example, if you captured a
monster that had a fire alignment, then for the monster to learn the FIRE
spell, they would only need a piece of equipment with a fire alignment of 1,
since they already ARE of that element (1 + monsters alignment of 1 = 2).
*Fire = Red (Flame)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| FIRE | 1 | 2 | 4 | Fire Damage |
|-------------------|-------|-------------|---------|-----------------------|
| MEGA FIRE | 10 | 7 | 15 | Fire Damage |
|-------------------|-------|-------------|---------|-----------------------|
| GIGA FIRE | 25 | 13 | 32 | Fire Damage |
|-------------------|-------|-------------|---------|-----------------------|
| OMEGA FIRE | 50 | 20 | 53 | Fire Damage |
|-------------------|-------|-------------|---------|-----------------------|
*Wind = Green (Triangle)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| WIND | 1 | 2 | 4 | Wind Damage |
|-------------------|-------|-------------|---------|-----------------------|
| MEGA WIND | 10 | 7 | 15 | Wind Damage |
|-------------------|-------|-------------|---------|-----------------------|
| GIGA WIND | 25 | 13 | 32 | Wind Damage |
|-------------------|-------|-------------|---------|-----------------------|
| OMEGA WIND | 50 | 20 | 53 | Wind Damage |
|-------------------|-------|-------------|---------|-----------------------|
*Cool = Blue (Diamond)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| COOL | 1 | 2 | 4 | Cool Damage |
|-------------------|-------|-------------|---------|-----------------------|
| MEGA COOL | 10 | 7 | 15 | Cool Damage |
|-------------------|-------|-------------|---------|-----------------------|
| GIGA COOL | 25 | 13 | 32 | Cool Damage |
|-------------------|-------|-------------|---------|-----------------------|
| OMEGA COOL | 50 | 20 | 53 | Cool Damage |
|-------------------|-------|-------------|---------|-----------------------|
*Thunder = Yellow (Lightning Bolt)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| THUNDER | 1 | 2 | 4 | Thunder Damage |
|-------------------|-------|-------------|---------|-----------------------|
| MEGA THUNDER | 15 | 7 | 15 | Thunder Damage |
|-------------------|-------|-------------|---------|-----------------------|
| GIGA THUNDER | 40 | 13 | 32 | Thunder Damage |
|-------------------|-------|-------------|---------|-----------------------|
| OMEGA THUNDER | 60 | 20 | 53 | Thunder Damage |
|-------------------|-------|-------------|---------|-----------------------|
*Status = Purple (Circle)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| COOL DOWN | 4 | 2 | 8 | ATK-20% (Max = -50%) |
|-------------------|-------|-------------|---------|-----------------------|
| ARMOR BREAK | 6 | 3 | 8 | DEF-20% (Max = -50%) |
|-------------------|-------|-------------|---------|-----------------------|
| MAGIC UP | 8 | 4 | 8 | INT+20% (Max = +100%) |
|-------------------|-------|-------------|---------|-----------------------|
| SHIELD | 8 | 4 | 8 | DEF+20% (Max = +100%) |
|-------------------|-------|-------------|---------|-----------------------|
| MAGIC BARRIER | 10 | 5 | 8 | RES+20% (Max = +100%) |
|-------------------|-------|-------------|---------|-----------------------|
| BRAVEHEART | 10 | 5 | 8 | ATK+20% (Max = +100%) |
|-------------------|-------|-------------|---------|-----------------------|
| POISON | 12 | 6 | 8 |INT based Status Damage|
| | | | | + Poisons Target |
|-------------------|-------|-------------|---------|-----------------------|
| MAGIC SEAL | 14 | 7 | 8 |Can't use spells/skills|
| | | | | (Forget Status) |
|-------------------|-------|-------------|---------|-----------------------|
| CHARM | 16 | 8 | 8 | All Stats -50% |
|-------------------|-------|-------------|---------|-----------------------|
| SLEEP | 18 | 9 | 8 | Puts enemies to sleep |
|-------------------|-------|-------------|---------|-----------------------|
*Healing = Light Blue (Cross)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| HEAL | 1 | 2 | 6 | Recover HP |
|-------------------|-------|-------------|---------|-----------------------|
| MEGA HEAL | 10 | 7 | 17 | Recover HP |
|-------------------|-------|-------------|---------|-----------------------|
| GIGA HEAL | 20 | 13 | 50 | Recover HP |
|-------------------|-------|-------------|---------|-----------------------|
| OMEGA HEAL | 50 | 20 | 125 | Recover HP |
|-------------------|-------|-------------|---------|-----------------------|
| ESPOIR | 5 | 4 | 8 |Recover from all status|
|-------------------|-------|-------------|---------|-----------------------|
*Saint = White (Star)
___________________________________________________________________________
| SPELL | LEVEL | ALIGNMENT | SP COST | EFFECT |
|===========================================================================|
| SAINT | 10 | 2 | 2 | Holy Damage |
|-------------------|-------|-------------|---------|-----------------------|
| MEGA SAINT | 30 | 7 | 7 | Holy Damage |
|-------------------|-------|-------------|---------|-----------------------|
| GIGA SAINT | 55 | 13 | 13 | Holy Damage |
|-------------------|-------|-------------|---------|-----------------------|
| OMEGA SAINT | 100 | 20 | 20 | Holy Damage |
|-------------------|-------|-------------|---------|-----------------------|
=========================
SKILL AND SPELL EXP RATES --------------------------------------- <C07004>
=========================
All characters skill and spell EXP will grow at a rate of +2 per each use for
all skills and spells of the same elemental alignment as the character.
For characters with no elemental alignment such as Human characters, Disgaea
characters, and Baal, the skill and spell EXP will grow at a rate of +2 per
each use for all skills and spells that have NO elemental alignment. Thus, as
a result, the EXP of the unique skills of the human characters all increase
at a rate of +2 EXP per use.
Unique healing skills are considered Non-elemental, unlike the regular
healing skills which are Healing elemental (light blue), so the unique
healing skills EXP will increase at a rate of + 2.
If you are ever confused as to whether or not a human characters skill/spell
has an elemental alignment attached to it, just cast it once and check how
much EXP it gains (+2 means non-elemental, +1 means it has an elemental
alignment)
*===========================================================================*
| 8. AUTOMATIC ABILITIES <C08000> |
*===========================================================================*
This section will list the abilities that characters learn by leveling up
their STAT BONUSES.
=========
ATTACKING ------------------------------------------------------ <C08001>
=========
The only way to trigger these abilities is to "attack" an enemy. Using
"Special Ability" (skills and magic) will never trigger these effects.
Auto-Hit Ability
----------------
Auto-Hit does just as it says, causes all attacks to hit automatically. This
means that even if the enemy has Super Dodge, if auto-hit triggers, they will
always hit the enemy.
Auto-Hit = Hit at Level 3
Baptism Attack Ability
----------------------
Causes your attacks to have the Purifying ability. In other words, if Baptism
attack triggers, it will be the equivalent of you using the Purify command.
This stacks with Purifying Equipment.
Baptism Attack = SP at Level 4, INT at Level 4
Break Abilities
---------------
Thanks to Pokeeiyuu for this info: These abilities, when triggered, will
lower the defense of the enemy for that attack (i.e. it is only lowered for
that specific attack sequence)
Tiny Break = Defense at Level 2 and Speed at Level 1
Chance Break = Defense at Level 5 and Speed at Level 3
Break = Defense at Level 9 and Speed at Level 6
Muscle Break = Defense at Level 14 and Speed at Level 10
Mega Break = Defense at Level 20 and Speed at Level 15
Giga Break = Defense at Level 27 and Speed at Level 22
Omega Break = Defense at Level 35 and Speed at Level 30
Death Stare = Defense at Level 45 and Speed at Level 40
Critical Abilities
------------------
These abilities will cause the characters attack to be a critical hit, which
does approximately 2x->3x damage.
Tiny Critical = Attack at Level 2, Defense at Level 1, Hit at Level 1
Chance Critical = Attack at Level 5, Defense at Level 3, Hit at Level 3
Critical = Attack at Level 9, Defense at Level 6, Hit at Level 6
Mega Critical = Attack at Level 14, Defense at Level 10, Hit at Level 10
Giga Critical = Attack at Level 20, Defense at Level 15, Hit at Level 15
Omega Critical = Attack at Level 27, Defense at Level 22, Hit at Level 22
Ultra Critical = Attack at Level 35, Defense at Level 30, Hit at Level 30
Fist of God = Attack at Level 45, Defense at Level 40, Hit at Level 40
Goddess' Blessing Ability
-------------------------
This will give all characters in the attack sequence an additional 50% EXP
from the enemy it was used against, provided the attack kills that particular
enemy.
Goddess' Blessing = HP, Defense, Attack, and Resistance at Level 3
Power Abilities
---------------
These abilities will cause the characters attack strength to increase during
the attack sequence.
Tiny Power = Attack at Level 1
Chance Power = Attack at Level 3
Muscle Power = Attack at Level 6
Mega Power = Attack at Level 10
Giga Power = Attack at Level 15
Omega Power = Attack at Level 22
Fiery Strength = Attack at Level 30
Fiery Spirit = Attack at Level 40
=========
DEFENDING ----------------------------------------------------- <C08002>
=========
Unlike the attack abilities, all you will get is the "Guard Skill" message
when one of these trigger.
*Barrier Abilities will trigger on magical attacks
*Guard Abilities will trigger on physical attacks
Barrier Abilities
-----------------
These abilities increase the characters resistance during the attack
sequence.
Tiny Barrier = Resistance at Level 1
Chance Barrier = Resistance at Level 3
Magic Barrier = Resistance at Level 6
Aura Barrier = Resistance at Level 10
Muscle Barrier = Resistance at Level 15
Omega Barrier = Resistance at Level 20
Spirit Barrier = Resistance at Level 30
Heaven Barrier = Resistance at Level 40
Guard Abilities
---------------
This ability increases the characters defense during the attack sequence.
This is similar to a character taking a defensive stance.
Tiny Guard = Defense at Level 1
Chance Guard = Defense at Level 3
Cross Block = Defense at Level 6
Iron Curtain = Defense at Level 10
Muscle Guard = Defense at Level 15
Alloy Guard = Defense at Level 22
Platinum Guard = Defense at Level 30
Heaven Guard = Defense at Level 40
Super Dodge Ability
-------------------
Welcome to the skill that breaks the game for the enemies. This skill allows
the enemy to dodge your attack regardless of HIT/SPD differences. Although it
is random for it to trigger, it seems to trigger at the most inopportune
times.
See my second post in the following thread:
http://www.gamefaqs.com/boards/566126-la-pucelle-tactics/61867086
Super Dodge = Speed at Level 3
=========================
OUTSIDE OF BATTLE EFFECTS ---------------------------------------- <C08003>
=========================
The following have a chance to trigger outside of the battle sequence, at the
START of the PLAYERS turn.
Chakra Ability
--------------
Will randomly recover your character from any status ailments.
Chakra = ALL stats at Level 5
Healing Abilities
-----------------
The following abilities will randomly heal your characters at the START of
the PLAYERS turn. As you obtain the higher ranks, the amount healed will
increase. The probability of this triggering seems to be about 25%.
Deep Breathing = HP at Level 5 (Heals ~3.5% of MAX HP)
Miracle Recovery = HP at Level 10 (Heals ~6.5% of MAX HP)
Omega Recovery = HP at Level 15 (Heals ~9.5% of MAX HP)
Breath of Life = HP at Level 25 (Heals ~12.5% of MAX HP)
Goddess' Breath = HP at Level 40 (Heals ~15.8% of MAX HP)
Treasure Hunt Ability
---------------------
This ability increases the chance of obtaining items when purifying Dark
Portals.
Treasure Hunt = SP, INT, SPD, HIT at Level 3
=================
PERMANENT EFFECTS ------------------------------------------------ <C08004>
=================
The following abilities are ALWAYS in effect
Jump Abilities
--------------
These increase the JUMP of the character, allowing them to move to higher
locations.
Jump + 2 = SPD at Level 2
Jump + 5 = SPD at Level 6
Jump + 8 = SPD at Level 10
Jump + 11 = SPD at Level 14
Jump + 15 = SPD at Level 20
Jump + 20 = SPD at Level 30
Movement Abilities
------------------
These increase to total overall movement of the character.
Movement + 1 = SPD at Level 3 and HIT at Level 3
Movement + 2 = SPD at Level 12 and HIT at Level 12
Movement + 3 = SPD at Level 30 and HIT at Level 30
Purify Power Abilities
----------------------
These increase the overall power of the characters Purify command
Purify Power + 1 = INT at Level 1
Purify Power + 2 = INT at Level 3
Purify Power + 3 = INT at Level 6
Purify Power + 4 = INT at Level 10
Purify Power + 5 = INT at Level 15
Purify Power + 6 = INT at Level 21
Purify Power + 7 = INT at Level 28
Purify Power + 8 = INT at Level 36
Purify Power + 9 = INT at Level 45
Purify Power + 10 = INT at Level 55
Purify Range Abilities
----------------------
These increase the total range in which your Purify command can reach.
Purify Range + 1 = SP at Level 1
Purify Range + 2 = SP at Level 3
Purify Range + 3 = SP at Level 6
Purify Range + 4 = SP at Level 10
Purify Range + 5 = SP at Level 15
Purify Range + 6 = SP at Level 22
Purify Range + 7 = SP at Level 30
Purify Range + 8 = SP at Level 40
*NOTE - Purify Power Abilities, Purify Range Abilities, Baptism Attack
Ability, and Treasure Hunt Ability can only be learned by Prier, Alouette,
Culotte, Eclair/Dark Eclair, Father Salade, and Croix
*===========================================================================*
| NOTES SECTION <C02000> |
*===========================================================================*
======
NOTE 1
======
CHANGE ENEMY DIRECTION TRICK
----------------------------
Select any USEABLE ITEM then using the left analog stick/d-pad move the
cursor under the enemy in which you want to change directions. DO NOT press X
or you will use the item, instead press CIRCLE 3 times, then go down to
"Change Facing", then press X. Now use the D-Pad to face the enemy in
whichever direction you choose. This is not possible in Ragnarok.
CHANGE-UP TRICK
---------------
You can select a Change-Up and by simply moving them over dark portals you
can change the direction of the streams flow, even from all the way across
the room. This is not possible in Ragnarok, although you can still do this
provided you are within range of actually PLACING the change-up (4 space
range), to do this, put the change-up over the portal, press O, then select
"no".
======
NOTE 2
======
GAMEPLAY CHANGES FROM PS2 TO PSP
--------------------------------
-> Change up trick and enemy direction trick was fixed (See Note 1)
-> Fully Purifying a portal causes a "Re-Action!!" message to pop up, which
gives the character another turn.
-> Any character on a stream will also get another turn if the portal of that
stream is purified ("Re-Action").
-> O and X buttons have been switched.
-> "Quit" is an option in the main menu. No more need to hard reset the game.
-> You can save the game in town
-> You can skip cutscenes by pressing triangle
-> Can no longer switch between English and Japanese voices
-> Great Miracle Reactions - this is a random chance of a miracle happening
more than once. The most I got was 3x in a row.
-> Chance to rename monster allies. This is a training command that randomly
appears (just like all training commands)
-> Music Player - Girl next to Dark Worlder in Rosenqueen shop
-> New Skills/Combo Skills for human characters
-> Record Collection - In the Udon shop, there is a person that records item
completion percentage, and battle records.
-> Alternate Story Mode (Overlord Prier Storyline)
-> New Game+ feature
-> Disgaea characters can be recruited in New Game+
-> New Boss enemies (Bosses in Alternate Story and New Game+)
-> Dark World bosses are ALWAYS on the same island as the base panel.
======
NOTE 3
======
SHOE TRICK
----------
Equip a character with 4 pairs of shoes, then move them to the spot you want
them to move to (i.e. next to a boss for example), then unequip the shoes and
equip your equipment. You can now attack the enemy/boss
======
NOTE 4
======
QUICK SURVEY TRICK
------------------
Not exactly a "trick", but regardless; provided you have multiple change-ups
already in your inventory do the following. You can do this without ever
leaving the shop. [I like to do things in sets of 5]
Step 1 - Sell 5 change-ups
Step 2 - Buy 1 change-up and do the survey
Step 3 - Repeat step 2 until you get the Wish Survey
Step 4 - If you don't get the Wish Survey after purchasing all 5, then go
back to step 1.
Doing it this way, you'll never even have to leave the shop, and if you
purchase the cheapest change-ups then you will only have to pay 25 Prica for
each survey (due to the fact that you sell them back).
======
NOTE 5
======
STRONGER MONSTERS?
------------------
*Thanks to pokeeiyuu for this info
Aside from increasing the monster levels by taking the surveys in the
Rosenqueen shop, there is also another way in which the monster levels in a
specific map will rise.
After you've beaten a level, there is a small possibility that 1 or more
monsters on that same map will have much higher levels than usual. Also at
times, these same enemies may actually have equipment similar to how the
enemies in the dark world do. The difference here however, is that you can
obtain one of their items simply by killing them, you don't need to purify
them the way you do in the dark world.
*From my own testing, this random boost to an enemy's level does not seem to
occur until you've cleared a particular stage 3 times. I had 2 clears of CoT5
and did exactly 20 tests on that map by checking the level of every single
enemy, then exiting, re-entering and checking again. Never once was an enemy
boosted. CoT 4 had 6 clears and I was constantly getting boosted enemy
levels, so I wanted to see WHEN this started occurring.
I decided to clear CoT5 1 more time (total of 3), and when I went back in, I
immediately ran into a boosted enemy. The enemy was one of the Apparitions
which was at level 209 (99 levels above normal).
======
NOTE 6
======
MAXIMUMS AND CAPS
-----------------
Characters:
-Max Level Characters can reach = 9999
-Max Number of Characters = 125
-Max Number of Characters in Battle = 8
-Max Stat Bonus bar levels = 99
-Max Skill Levels and Magic Levels = 50
Items:
-Max Level Items can reach = 99
-Max Number of Items in Inventory = 256
-Max Number of Facets that an item can have and thus, pass on through
synthesis = 28 (8 stats, 4 elements, 8 stat bonus bars, 8 special
abilities). I did not include "Move" in this since it cannot be passed on.
-> Max Stat = 9999 (Base); 32767 (level 99)
-> Max BASE stat required to reach 32767 is 8172.
-> Max Element Level = 99
-> Max Stat Bonus Level = 99
-> Max Special Ability % = 100% (except for Special Attack = 20%)
Miscellaneous:
-Max Prica that can be listed on post battle screen = 999,999,999
-Max Prica that can be shown on status menu = ??? (I currently have
1,140,509,322 so it clearly exceeds the Billion mark)
-Max DEI = 300%
-Game Clock = 255 Hours
-Max Range that spells can reach = 8 Squares; 6 by moving the cursor and +2
by using the level 7 area of effect.
-Max Number of Stronger Enemy Surveys you can pass = 20
-Max number of Change-Ups you can use in a single stage = 16
======
NOTE 7
======
FAST SCROLLING
--------------
When on a world map stage or in the dark world, it can be annoying to scroll
around with the left analog stick, but if you hold the CIRCLE button while
scrolling, it doubles the speed. In PSP version CIRCLE and X are switched, so
you would need to hold X.
======
NOTE 8
======
DEFINITIONS AND ABBREVIATIONS
-----------------------------
Facet - Any of the definable aspects that make up an object
Imo - In My Opinion
FYI - For your information
Ctrl F - This corresponds to the Ctrl and F buttons on your keyboard. Hold
Ctrl and then press F to bring up the "Find" box. You can then
search for specific words throughout the guide this way.
a.k.a. - Also Known As
======
NOTE 9
======
INVENTORY COUNT - FAST WAY
--------------------------
You can only hold 256 items in your inventory. If you unequip an item from a
character when you don't actually have room for it in your inventory, then
the game actually DROPS the item, so you will lose it.
Since the game doesn't provide a numbered list the way Disgaea does, I
thought I'd tell you a quick way to tally them up. This is for the PS2
version, since the PSP version (Ragnarok) does indeed indicate how many items
you are carrying.
1) Scroll using the R1 button, this counts 12 at a time, except for the first
time you press it which counts 13.
2) Count how many button presses it takes to reach the bottom, then minus 1
from that since you don't know for sure if that LAST button press is counting
exactly 12 items.
3) Now redo the R1 all the way down to the second last press, so it if took
you 10 presses of the R1 button in part 2), then do it 9 times now. Thus,
this new number of R1 presses will be our Y value in the formula.
4) Now just manually count the last few items until you reach the bottom.
Let X = number of manual counts for the last few items
Let Y = number of times you hit R1
Let Z = total
|---------------|
|Z = 12Y + X + 1|
|---------------|
=======
NOTE 10
=======
HOW TO RAISE THE DARK ENERGY INDEX (DEI)
----------------------------------------
1) Clearing an area map without purifying all the dark portals on it raises
the DEI. The amount it raises seems to be somewhat random, and sometimes it
doesn't raise it at all.
2) Killing you own allies raises the DEI (+10 for each ally)
3) Rosenqueen Survey "Are you interested in the Dark World?" Answer "Yes" and
then go to the map you wish to raise the DEI on. Clear that map and the DEI
will increase by +30. Note - if you purify ALL the portals on that map, it
will only increase by +20.
4) Buy a Present from the Rosenqueen shop, then enter a map that you want to
increase the DEI on. Use the Present on any character then finish the stage.
The DEI will increase by +50.
HOW TO LOWER THE DARK ENERGY INDEX (DEI)
----------------------------------------
There is only 1 way that I know of to decrease a DEI.
-Go to the map that you wish to decrease the DEI on. Purify all 6 dark
portals on that map, then finish the stage. This will decrease the DEI by 10.
=======
NOTE 11
=======
Triple XP Disappears
--------------------
After selecting "Triple XP for next Purification" from the shop survey, your
next purification will grant triple experience for your items, however, if
you do another shop survey before utilizing that Triple XP, it will cancel
it.
For example:
You get the Triple XP, then immediately do another survey and get the "Do you
like to fight stronger enemies?". After finishing the 'stronger enemies'
survey question, the Triple XP one will no longer be in effect.
=======
NOTE 12
=======
Fast Money
----------
1) Triple EXP wish - early on this is the best source of money. Just take the
survey in Rosenqueen until you get the Triple EXP wish, and when you go to
level up you items, be sure to have all the portals purified to double your
prica.
2) Kill your own allies on an easy stage like Devil's Stomach, then finish
the stage. The higher the level of you allies, the more money you receive
after finishing the stage.
Ex) I killed my level 500 Flonne on Devil's Stomach and when I finished the
stage, I received 252,000 Prica.
3) 300 DEI Dark World Runs - This is where you will get the most money before
you are able to kill Baal. Warp Engine is required, else it would be too
difficult/frustrating. Just race to the exit and sell the items you get.
4) Clearing Cave of Trials stages - This gives good Prica, and you can double
the amount by also purifying all the portals before finishing the stage.
5) Gods' Ordeal/God's Trial - Once you are strong enough to clear this stage,
you can amass a boat load of prica.
6) Killing your own Baals - Fastest source of Prica in the PS2 version.
Recruit 6 of them, then go to any stage, kill them off and finish the stage,
you will receive over 120 million prica!
7) Killing DISGAEA Baal - Fastest source for Ragnarok version. Just use
Homard's Burning Soul, rinse and repeat. 80 Million Prica each time
=======
NOTE 13
=======
Max Stats
---------
The maximum that a stat can reach on a piece of equipment is 32,767. This can
be achieved by having a BASE (level 0) stat of 8,172 and leveling up your
item to level 100. Obviously if you have a base stat higher than 8172, then
you will reach the 32,767 mark before reaching level 100 for that item.
=======
NOTE 14
=======
How to Unlock the Bonus Bosses
------------------------------
In the Ragnarok version there are bonus bosses, and characters you can
recruit.
These can only be unlocked after completing the game first, thus it is a New
Game+ feature.
1) Disgaea characters - available at the start of New Game+. Simply enter
area just below Mont Blanc's Castle which is also named Mont Blanc's Castle
though im not sure if this is just a mistranslation in the patch or not). You
will receive the first set of characters after the cutscene, but the other
characters require you to re-enter the area and battle them.
2) Disgaea Baal (a.k.a. Lord of Terror Baal) - he is unlocked after defeating
Baal in the Dark Shrine (i.e. Capricorn Baal)
3) Phantom Baal/Eringa Baal - he is unlocked after defeating Disgaea Baal
4) Baal/True Baal - he is unlocked after defeating Phantom/Eringa Baal. You
must also have Prier's 2nd Title.
=======
NOTE 15
=======
Throughout the guide I indicate that certain things require the player to be
playing the Ragnarok version of the game, that is not entirely correct as the
original PAL version of this game also had the same things that the re-
released Ragnarok version has. So when I say "Ragnarok" I'm referring to the
PSP re-release, but keep in mind that everything is relevant to the PAL
version as well.
=======
NOTE 16
=======
Miracle Chain Glitch
--------------------
I've never had this issue with the PS2 version, so it may be related to the
patch, so I thought I would just mention it in case it happens to other
players.
The glitch occurs when setting off a mass miracle. It will ONLY ever occur
after the first miracle goes off, in other words, if the first miracle goes
off, and the next portal inside the loop purifies, then you have nothing to
worry about.
The glitch itself is an abrupt STOP of the miracle chain immediately after
the first miracle triggers. The screen immediately shifts to the character
that triggered the miracle and you will see the equipment EXP screen appear,
showing the leveling of the items.
Thus instead of the miracle chain continuing, you only get 1 miracle, and it
ends.
I have tested this over and over, and have not been able to find a solution
to this glitch. Playing with savestates I would be able to mess around with
the INITIAL portal that I purify (ie changing the length of the stream, or
changing the direction in which that particular stream connects with the MAIN
stream.
Doing this, I would be able to eventually prevent the glitch, but it is never
consistent, thus anyone playing without savestates may find themselves easily
frustrated.
Near the end of my playthrough I was using a level 1 tiny bat to purify the
INITIAL portal to start the miracle chain, and I never had this issue occur
anymore. This MAY be due to the fact that I would not take this bat out of
the base panel until it was time to actually trigger the miracle. So I guess
for any player struggling with this glitch, you can try to keep you character
who is starting the miracle, inside the base panel until the turn in which
you need him.
=======
NOTE 17
=======
Alternate Storyline Endings
---------------------------
There are 4 endings in the Alternate Storyline, the GOOD ending, and 3
others.
1) Good Ending - This ending if obtained by triggering all event panels on
the stages in which they appear. Conversations with NPC's are required to
make the panels appear, in particular, the kids at the Orphanage. If you get
the Good Ending for chapter 3, there will be an event panel on the first
stage of chapter 4 (near the "doorway"), and you must trigger it before
fighting the enemies. Then just continue with the game, and beat the final
boss of the alternate storyline.
2) Alternate Ending - Complete requirements for the Good Ending, but don't
trigger the event panel on the first stage of chapter 4, then beat the final
boss of the alternate storyline.
3) Bad Ending 1 - Don't trigger any event panel throughout the alternate
storyline, and lose to Father Salade when you fight him.
4) Bad Ending 2 - Don't trigger any event panel throughout the alternate
storyline, and just continue all the way to the end and defeat the boss of
the alternate storyline. This is the same as Bad Ending 1, except you
actually beat Father Salade and continue to the end of the story.
=======
NOTE 18
=======
How to play the Alternate Storyline without playing through the main game?
At the title screen, place the cursor over the word "start" and press the
following buttons:
-------------------------------------------------
|Triangle, Square, X, Triangle, Square, X, Circle |
-------------------------------------------------
Since X and O have been switched, pressing X wont accidentally start your
game. This is why the Circle button is the last button pressed.
If you are playing on an emulator, and have switched the X and O buttons
(like I did), then you would press:
------------------------------------------------------
|Triangle, Square, Circle, Triangle, Square, Circle, X |
------------------------------------------------------
=======
NOTE 19
=======
All Characters Available in Chapter 1
-------------------------------------
This is a new game+ feature, and thus only available in Ragnarok. You need to
complete the game once, as well as complete the Alternate storyline with the
Good Ending in both.
Then when you start a new game+, you will have all your characters from the
beginning (at the levels they were at when you finished the game) and you
won't lose them throughout the 2nd playthrough. In other words, during events
in the game when certain characters are unavailable, you will still actually
have them to use in your party. This includes Croix. Eventhough Croix leaves
permanently at the end of the game, you will still have him in your party.
=======
NOTE 20
=======
English Patch Translation Errors
--------------------------------
The following is a list of translation errors/differences I've noticed in the
PSP Ragnarok English Patch when compared to the PS2 Tactics version.
_________________________________________________________________________
| | |
| DESCRIPTION | TACTICS NAME -> PATCH TRANSLATION |
|==================================|======================================|
| World Map Location | Cressen Castle -> Watercress Castle |
|----------------------------------|--------------------------------------|
| Sending Monster to Dark World | "You'll never see them again" -> |
| | "I cannot understand" |
|----------------------------------|--------------------------------------|
| Item | Wind Rod -> Wind Staff |
|----------------------------------|--------------------------------------|
| Automatic Skill | Breath of Life -> Breath |
|----------------------------------|--------------------------------------|
| Automatic Skill | Muscle Barrier -> Miracle Barrier |
|----------------------------------|--------------------------------------|
| Magic | Cool -> Ice |
|----------------------------------|--------------------------------------|
| Alouette's Skill | Holy Bell -> Holy Thunder |
|----------------------------------|--------------------------------------|
| Light Éclair's Skill | Royal Lightning -> Royal Thunder |
|----------------------------------|--------------------------------------|
| Yattanya's Skill | Meteor Paw -> Meteor |
|----------------------------------|--------------------------------------|
| Chocolat's Skill | Chocolat -> Chocolat Assault |
|----------------------------------|--------------------------------------|
| Chocolat's Skill | Butt! -> Butt Attack |
|----------------------------------|--------------------------------------|
| Chocolat's Skill | Tail! -> Tail Attack |
|----------------------------------|--------------------------------------|
| Chocolat's Skill | Claw! -> Claw Attack |
|----------------------------------|--------------------------------------|
| Haniwa's Skill | Boxes Galore -> xes Galore(*) |
|----------------------------------|--------------------------------------|
| Haniwa's Skill | Meteor Shower -> Family Feud |
|----------------------------------|--------------------------------------|
| Haniwa's Skill | This & That -> Tea Kettle |
|----------------------------------|--------------------------------------|
| Haniwa's Skill | Here & There -> This and That |
|----------------------------------|--------------------------------------|
| Box's Skill | Beast's Roar -> Roar of Fury |
|----------------------------------|--------------------------------------|
| Dark World Items (Suffix) | Briefs -> Pants |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Winning -> Winner |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Hi-Tech -> High-Tech |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Garbage -> Demon (**) |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Best -> Godly |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Godly -> Hero |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Hero -> Courage |
|----------------------------------|--------------------------------------|
| Dark World Items (Prefix) | Courage -> Champion |
|----------------------------------|--------------------------------------|
| Item Special Effects | Charm -> Fallen |
|----------------------------------|--------------------------------------|
| Item Special Effects | Special Attack -> Deadly |
|----------------------------------|--------------------------------------|
| Item Special Effects | Forget -> Amnesia |
|----------------------------------|--------------------------------------|
| Item Special Effects | Reduce Damage -> Damage Reduced |
|----------------------------------|--------------------------------------|
| Item Special Effects | Reduce SP Used -> SP Use Reduced |
|----------------------------------|--------------------------------------|
| Item Special Effects | Recover HP -> HP Recover |
|----------------------------------|--------------------------------------|
| Item Special Effects | Hairball -> Sick |
|----------------------------------|--------------------------------------|
(*) - xes Galore's SP cost was erroneously made 28,482, thus this skill is
not possible to use unless you power level you items and increase your SP,
which is not worth it.
(**) - There are 2 Demon Prefix's in the patch. "Demon" prefix from the
original tactics version is STILL in the patch, but "Garbage" is ALSO "Demon"
in the Patch.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WALKTHROUGH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C10000>~~+
<>==================///---------------------------------///================<>
/// CHAPTER 1 ///
/// On-the-Job Training ///
<>===============///---------------------------------///===================<>
We start out with a little scene between 3 of our main characters, Prier,
Alouette, and Culotte. Once it's over feel free to walk around town talking
to all the NPC's. Every chapter there will be different conversation between
them and Prier.
Leave the church entrance from either side of the screen if you haven't done
so already, then head for the Orphanage which is on the left side of town.
Talk to the kid closest to the building and he will give you >1 PRICA<.
Before leaving town go buy a Staff for Alouette since she is a mage, not a
physical fighter. Get either an Ice or Wind staff (I got her the Ice Staff),
since she already has a fire attack (rain of fire), and culotte already has
fire as well from his fire staff that he starts with.
With the remaining Prica, just buy whatever you want. I bought a Normal
Staff, and another Amulet, both with the same element (wind), and gave it to
Culotte. Now Culotte can use both Fire and Wind, and Alouette can use both
Fire and Ice.
NOTE: if you are playing the PSP version (Ragnarok), then you can quickly
move to any spot in town by pressing the SQUARE button to bring up a list of
available locations.
ROSENQUEEN SHOP
===============
Each item obtained in this game will have the following outline:
--------------
NAME OF ITEM
--------------
LV MV
HP SP
ATK INT
DEF SPD
HIT RES
--------------
ELEMENTS
--------------
EXP BAR
--------------
STAT BONUSES
--------------
Some things to note are; a) Elements, and B) Stat Bonuses.
----------------------
a) Elements:
There can only be a MAX of 4 elements on any given item. The higher the
elements alignment/number (i.e. Ice 2) the more spells you can use.
For example - Equipping an Ice Staff will allow the character to use the
"COOL" spell. See the Elemental Magic Section for more details
b) Stat Bonuses:
These stat bonuses level up just like the character does. The higher the
number next to the stat (i.e. ATK 3) the faster your "ATK EXP" will increase.
For example - ATK 5 will accumulate "ATK EXP" faster than ATK 1.
- SPD 12 will accumulate "SPD EXP" faster than SPD 10
The faster these accumulate exp the faster they level up, simple as that.
Once they level up, the character will learn "Automatic Abilities".
For Example - once your ATK EXP reaches level 1, you will get the "Tiny
Power" ability
For more info on this see the Automatic Abilities Section.
-----------------------
Ok so once you've picked up a staff for Allouette, give her wristband to
Prier so Prier will have 2 wristbands and an amulet equipped.
NOTE: Unlike Disgaea, La Pucelle allows you to equip ANY item you want to ANY
slot you want, so if you want Prier to have 4 weapons you can.
NOTE: Every time you purchase an item you can do a survey. See the Rosenqueen
Shop Surveys Section for more on this.
NOTE: If you are playing the PSP version (Ragnarok) then there will be a girl
standing next to Ellie, the Rosenqueen store owner. Talk to her to bring you
to the Music Room. See the Music Room Section for details.
UDON SHOP
=========
The Udon Shop is right next to the Mooboo (Cow pulling a cart). In the PSP
version (Ragnarok), there will be a girl in here who records certain data.
See the Udon Shop Record Collection section for more details
Now let's head out to the world map.
Save your game if you want, and head for the flashing RED marker ...
*===========================================================================*
| DEVIL'S STOMACH <C10001> |
*===========================================================================*
----------------------------------------------------------------------------
STAGE: Tutorial 1 - Attacking <C10001-T1>
ENEMIES: Level 1 Tiny Bat x3 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
This is a tutorial battle. Once you are in control, just take out your 3
characters and start attacking them. If you stay close together you can have
multiple characters attack during the battle sequence. For example:
A = Attacking character
S = Support character
E = Enemy
#1 #2 #3 #4
E E E E
| OR | OR | OR |
S-A S-A-S S S
| |
A-S S-A-S
|
S
In Example #3, the character is attacking from 2 spaces away thus, this
character would actually have to be able to do so (i.e. Culotte).
In Example #4, if Culotte is the attacking character and he has 4 allies next
to him for support, you can have 5 people attacking a single target. However,
only Culotte would be in the front row during this attack, so the other 4
members would have their attack reduced.
A = Attacking character
S = Support character
E = Enemy
#5
E-A
|
A
Example #5 shows 2 "A" characters, that means I am selecting ATTACK for both
of them. What this does is it puts BOTH characters in the FRONT LINE and BOTH
characters will trigger their learned skills (i.e. mega power, critical,
auto-hit, etc)
NOTE: Attacks don't trigger until you choose either 'end turn' or 'begin
battle', however, special abilities will trigger right away.
After the battle, you are awarded with Prica for your efforts.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Onto the next one
----------------------------------------------------------------------------
STAGE: Tutorial 2 - Purifying Portals <C10001-T2>
ENEMIES: Level 1 Tiny Bat x4 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
This is a tutorial on purification. Once you gain control you'll really have
only Culotte who can still act on this turn, so use a spell or physically
attack one of the bats before ending the turn.
Remember that getting hit from behind or from a higher elevation will
increase the damage, so before ending your turns be sure to scroll over the
character, hold the square button, and move the D-Pad to face them in a
direction that will benefit them.
Feel free to purify the portals on this stage, as you will get a Purification
Bonus for doing so, and thus, more Prica. If you purify ALL the portals in a
stage, the Purification Bonus is doubled.
When you purify portal, a screen will appear and EXP will be added to EVERY
item that you have equipped. This is the way items are leveled up in La
Pucelle Tactics. The Higher the Elemental Alignment of the item, the faster
the EXP bar fills, thus gaining more levels for the item.
NOTE: Purifying Portals may result in obtaining items from those portals.
This only applies to world map portals (i.e. Does not occur in the Dark
World).
NOTE: if you see black smoke coming out of the portal, this means that on the
next turn, an enemy will spawn. You either need to purify it before the next
turn comes, or have a character stand directly on top of the smoke/portal, as
this will prevent it from spawning as well.
NOTE: If you are playing the PSP version (Ragnarok) then you will see the
words "Re-Action!!" pop up when purifying sometimes. More info will be listed
in the Dark Portals and Streams Section of this guide.
For more info on portals and streams see the Dark Portals and Streams
Section.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next,
----------------------------------------------------------------------------
STAGE: Tutorial 3 (Devil's Stomach) - Purifying Enemies <C10001-T3>
ENEMIES: Level 1 Tiny Bat x3 (Tiny Bat Family)
Level 2 Zombie (Zombie Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
*Level 1 Tiny Bat has become your ally
This battle introduces purifying enemies. Once the battle starts just end
your turn since you can't do anything else. Finish off the remaining bat, and
then purify any nearby portals BEFORE approaching the other 3 enemies, this
will prevent them from spawning other enemies if you take too long to
complete the stage.
Finish the enemies off to complete the stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
For the time being, choose to go back to the world map and save your game.
Any time you go back to the world map your HP and SP will be completely
restored and any dead allies will be revived.
The next battle will introduce you to a Big Zombie, which is the next tier
for the zombie class. You can recruit him by purifying him. For some reason
he doesn't attack anyone during the next battle, so take your time with the
purification.
Now that you have a monster on your team a new option is available in the
menu. For more info on the "Train" option refer to the Monster Training
Section.
For now, since the Tiny Bat class sucks, I recommend training him with
anything that gives +stats until he runs away. Why? Cause he sucks.
Let's continue with the game shall we.
Choose to enter the Grave of Fools
--------------------------------------------------------------<C10001-1>----
STAGE: Grave of Fools
ENEMIES: Level 1 Tiny Bat x4 (Tiny Bat Family)
Level 3 Big Zombie (Zombie Family)
CHEST: Yes (I got a Manly Fist)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
2 Important notes here:
1) Purifying an enemy until you see "Will Convert No Matter What" will cause
them to join you after killing them 100% of the time.
2) If you already have a particular enemy class as an ally, trying to purify
the same enemy class becomes more difficult (provided your purification power
is the same as it was when you purified the first enemy), this is true for
each enemy of that class you have.
For example (just an approximation)
-You have a Zombie as an ally that reached "Will Convert No Matter What"
after using Purify 4 times.
-The next Zombie you try to purify reached "Will Convert No Matter What"
after using Purify 5 times.
-The next Zombie you try to purify reached "Will Convert No Matter What"
after using Purify 7 times.
Etc
So as you can see, the more of certain type of monster class you have in your
party, the harder it is to guarantee purifying another of the same class.
This is a reasonably large map, thus you probably won't be able to purify all
the portal before they have the chance to spawn an enemy. Regardless I
suggest going for the 2 bats to the north first. The east side of the map has
a ledge that is too high to reach so you'll just find yourself backtracking
if you go that way.
Once all the bats have been cleared out, start purifying the portals. Finish
off any enemies that spawned and continue making your way up to the Big
Zombie.
Once you reach the Big Zombie move a character directly on top of the chest
to obtain a random item. Now start purifying the zombie until you reach "Will
Convert No Matter What", then kill him for him to join you. It took me 7
purify's to fully purify him.
Note: although the Big Zombie won't act on his turns, he will still attack
you during YOUR attacks sequences, so you may want to opt for using specials
like Coup de Grace and magic
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, choose to go back to the Devil's Stomach (don't worry there
is no battle), then go back to the world map and save.
Feel free to train your new ally and give/buy him a weapon and piece of
armor.
*Before going to the next map, I suggest doing a few things:
-First, you should know that the next map has a Miracle set up for us as a
tutorial, that miracle is ALWAYS thunder based, so it's your choice whether
or not you want to buy thunder elemental items for this map. In the long run
Healing elemental items are best for miracle leveling, but this early in the
game you can get many more levels on the next map by having thunder elemental
items.
-Make sure you have a change-up (you should have 3 originally)
-Buy the strongest weapon you can afford (Muscle Glove).
-Buy an Oaken Staff or Mage's Staff (strongest INT based weapon that we can
afford so far).
Okay, now equip Prier with the 2 weapons you purchased and any other 2 items
that you want to level up. Head back to the Devil's Stomach and choose "Hall
of the Dead".
--------------------------------------------------------------<C10001-2>----
STAGE: Hall of the Dead
ENEMIES: Level 1 Zombie x9 (Zombie Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Ignore what Culotte said, and instead of killing the Zombie we'll get more
out of this miracle by letting the stream pass through him. To do this, we
need to place a Change-Up where the Zombie is standing (i.e. right below his
feet). So just bring out a character (anyone EXCEPT Prier since we want her
to purify the portal and thus gain the experience on the items she has
equipped) and place the Change-up so the stream connects.
Now take out Prier and purify the portal .... Voila
Alternatively, we don't even have to waste a change-up here, instead use the
Change-Up Trick (see NOTE 1) to change the direction the enemy is facing
Any item you had equipped would have reached level 3, but if you had a
thunder elemental item, it would have reached level 4. If you were lucky
enough to get the "Triple XP for next purification" wish, then you would have
reached level 6 and 8 respectively.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Back to the world map to save and spread out your newly leveled items to your
party. Also don't forget to train your Big Zombie again. You can train
monsters after completing any map.
You also most likely got quite a bit of money from that miracle, so treat
yourself to a little shopping spree. I'd grab some new armor;
I had 1500 Prica so I bought:
-> 1 Pot Lid
-> 2 Bulletproofs
-> 2 Protectors
-> 1 Mage's Staff
Ok let's continue. Head for the Devil's Stomach -> Hall of the Dead ->
Caretaker's Room
---------------------------------------------------------------<C10001-3>---
STAGE: Caretaker's Room
ENEMIES: Level 1 Tiny Bat x2 (Tiny Bat Family)
Level 2 Zombie x3 (Zombie Family)
Level 5 Big Bat (Big Bat Family)
Chest: Yes (Wristband)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Step on Event Tile
----------------------------------------------------------------------------
*This is your first battle with an Event Tile. Event tiles will trigger an
event that will be necessary for completing dungeons, getting the Good Ending
for specific chapter, and at times receiving special rare items at the end of
a chapter. So make sure to always trigger these events whenever you see a
tile.
Take out the bats and move towards the zombies. Once you have access to the
tile, stand on it and select yes. You will activate a switch which will open
the way to the final area of the dungeon.
Start the long trek towards the Big Bat. The Tiny Bats that spawn will be at
level 2. Once there walk onto the chest to get it and either start attacking
the bat, or if you want, start purifying him. It took me 10 purify's with my
3 characters, but remember that it depends on your purify power.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Once you are done, head back to the world map and save your game.
*Note: some players like Caretaker's Room for doing miracles, I am NOT one of
those players. Hall of the Dead is THE place for miracles and leveling your
weapons.
Buy some items for your new ally (if you decided to recruit him), then
continue to the next map.
(Devil's Stomach -> Hall of the Dead -> Continue Onward)
*===========================================================================*
| MONTBLANC CASTLE <C10002> |
*===========================================================================*
Watch the funny scene, as they discuss the castle before them. Surprisingly
they don't seem to notice the giant pit-hole directly in front of them.
--------------------------------------------------------------<C10002-1>----
STAGE: Hall of Justice
ENEMIES: Level 2 Tiny Bat x4 (Tiny Bat Family)
Level 3 Zombie (Zombie Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
*Aloutte mentions that if you ever want to retreat from a battle, all you
need to do is place a character on the exit tile. The exit tile is always
directly behind your base panel (i.e. place where you take your character
out).
This is a very easy stage, try to mess around with the portals and purify
them to damage/kill some of the bats, then just finish off the remaining
bats. You now outnumber the zombie so kill him to finish the stage.
Try purifying portals before finishing off the final enemy, you may get some
nifty items :).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
FYI - Hall of Justice is the BEST map to fight on when training your monster
allies. Why? Because the enemies are in a perfect position for a single spell
to target all of them. That spell would need to be at level 7 and have the
following target area:
X
X X *This area can target all the enemies on this map and thus kill
X them all in 1 hit. Doing this you can finish the map and make
X X it back to the world map where the Train commands will be
X refreshed.
Once again heal at the world map and train your monsters, then continue on.
-------------------------------------------------------------<C10002-2>-----
STAGE: The Birdcage
ENEMIES: Level 2 Tiny Bat x2 (Tiny Bat Family)
Level 3 Zombie x3 (Zombie Family)
Level 3 Will-o-Wisp (Flame Family)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Trigger Event Tile
----------------------------------------------------------------------------
*Before killing the final enemy on this map, make sure to trigger the Event
Tile in the center of the room (just behind the Will-o-Wisp).
Try to bait the front 3 enemies by taking a single character out of the base
panel and moving 2 spaces forward (Height of 2dm) and ending turn. The Will-
o-Wisp shouldn't move, but if the other enemies don't move either, then you
cannot bait them. Once they are cleared out, gang up on the Will-o-wisp to
prevent him from hitting an ally with his spells.
Now trigger the Event Tile to see Prier smash open a door and inside you will
meet ...
After the scene we're back in the battle so purify some portals and finish
off the remaining enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
World Map, Save, Train :)
------------------------------------------------------------<C10002-3>------
STAGE: Hall of Courage
ENEMIES: Level 4 Big Bat (Big Bat Family)
Level 3 Zombie x4 (Zombie Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
There is no event tile on this floor despite what other guides have
mentioned.
Ok so notice the row of tiles just before the red carpet, this row will bait
the front 2 zombies and the big bat, while the other 2 zombies idle. So work
on fighting off those 3 enemies first before engaging the remaining 2.
By now you should be effectively utilizing elemental weaknesses with Alouette
and Culotte.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Once again go to the world map and do your thing. Hold off on buying anything
until after the next battle.
Throne Room is the Final stage, but before going there we must complete Hall
of Truth and trigger the event tile on that stage to get the good ending for
the chapter.
(Hall of Justice -> The Birdcage -> Hall of Courage -> Hall of Truth)
--------------------------------------------------------------<C10002-4>----
STAGE: Hall of Truth
ENEMIES: Level 2 Tiny Bat x6 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Trigger Event Tile
----------------------------------------------------------------------------
*Send Prier around to Trigger the Event Tile on this floor before finishing
off the enemies.
This battle is VERY easy at this point in the game, so first get Prier onto
the Tile, while the other characters bait the Tiny Bats and purify portals.
The event scene is pretty long but it explains all about the castle and its
inhabitants.
Afterwards just finish of the pathetic Tiny Bats to finish the stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Ok it's time to do some end of chapter shopping. I purchased some weapons and
armor so that:
a) Everyone's defense was in the 30's
b) My mages' (Alouette and Culotte) INT was in the 50's
c) My fighters ATK was in the 60's; Prier in the 70's
d) My character levels ranged from 4-5
Once you feel ready, head for the Throne Room, watch the scene, and prepare
for a boss battle.
-----------------------------------------------------------<C10002-5>-------
STAGE: Throne Room
ENEMIES: BOSS Level 5 Oseille (Hekatoncheir Family)
**BOSS Level 5 Montblanc (Hekatoncheir Family)
Level 2 Tiny Bat x5 (Tiny Bat Family)
Level 3 Zombie x3 (Zombie Family)
Level 3 Will-o-Wisp x3 (Flame Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
**If you didn't trigger all the event tiles inside montblanc castle, then,
upon reaching the Throne Room, you will fight Montblanc instead of Oseille.
This will also give you the BAD ending.
Oseille and Montblanc can both be recruited if you have Prier's First title
Start off by wiping out as many of those annoying bats as possible on your
first turn with physical attacks. Don't waste your SP on them, save it for
the Will-o-Wisps and the Boss.
The remaining bats and 3 zombies will approach you right away so fight them
off before baiting the Will-o-Wisps. If you can spare a character, have them
purify a nearby portal. Depending on where the portals are in this battle, it
will be hard to get to them and thus they will inevitably spawn an enemy so
don't worry too much about it. The enemies that spawn will be level 3
zombies.
To lure out the Will-o-Wisps WITHOUT luring the Boss you need to place 2
characters in the proper spots.
B = Boss
W = Will-o-Wisp
A = Ally with Highest RES
B
W W -> Height of 23
-> Height of 15
-> Height of 11
-> Height of 8
-> Height of 5
-> Height of 2
A A -> Height of 0
They will move down to Height 5 and cast their spell while the Boss doesn't
move.
Once you eliminate the Will-o-Wisps, lure out the Boss by moving a character
with high DEF to the step with Height 2. Once the Boss makes his move heal
the character, then unleash all your best attacks (coup de grace, rain of
fire, Poison (Big Zombie), Suck Blood (Big Bat). Remember, the character
attacking from the lower elevation will do less damage. I suggest getting
Prier on the step above the Boss, then surround him with the other
characters.
Initiating an attack with Prier on the Boss will cause a scene to occur.
Killing the Boss will end the battle even if there are other enemies so feel
free to ignore the ones that spawned.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Congratulations you completed Chapter 1
GOOD ENDING = 2000 Prica + Random Item (I got a Change-up -_-)
**BAD ENDING = 100 Prica + No item
<>==================///---------------------------------///================<>
/// CHAPTER 2 ///
/// A Child's Promise ///
<>===============///---------------------------------///===================<>
Feel free to talk to everyone before leaving. I like talking to the Ox
(Mooboo) every chapter for some funny commentary.
With the 2000 Prica you obtained from the Chapter 1 Good Ending I suggest
buying 2 Ogre Staffs, 1 for Culotte and 1 for Alouette. Early on in the game
it helps for these 2 characters to have a bit of ATK power, not to mention
the Ogre Staff has 20 INT anyways, so it's a great weapon for the early game.
Try to get them WITH an element, it's difficult but they do show up like
that.
I don't recommend doing miracles and leveling your weapons just yet, however,
if you ARE lucky enough to have gotten the WISH to show up when doing survey
at the shop, then by all means head to Hall of the Dead and set up a miracle.
See the Miracles and Leveling Equipment Section. Even if you just want to
make some money then I suggest doing a miracle also. I did one but only
because I ended up getting the WISH survey to show up. After the miracle I
ended up with 70,000+ Prica.
Anyways, once you are ready, head for the Crime Scene and watch the scene,
then head for Mt. Tarte.
NOTE - You won't have Culotte until the final battle of the chapter, so you
may want to use Montblanc Castle to recruit some monster allies before
heading to Mt. Tarte. I recommend the Big Bat from the Hall of Courage (which
you should already have), a Big Zombie, and a Bear (which you will get
shortly). Prier, Alouette, and 3 monster allies should be enough.
*** If you chose to recruit Montblanc and get the bad ending in the first
chapter, you can return to Montblanc Castle and head for the Birdcage stage.
Trigger the event tile and after the scene you will be thrust into battle
with Oseille. ***
*===========================================================================*
| MT. TARTE <C10003> |
*===========================================================================*
-----------------------------------------------------------<C10003-1>-------
STAGE: Mt. Tarte (Foot) / [Foothills]
ENEMIES: Level 6 Big Bear (Big Bear Family)
Level 4 Hanahana x6 (Bloom Family)
CHEST: Yes (Cough Drop)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
*I suggest waiting until the next stage to purify the bear.
Don't move up too far to start so as to avoid having the bear approach you.
Deal with the 4 Hanahana first. Once they are gone then send someone with
high DEF towards the bear and keep your mages back for support. Use Priers
Coup De Grace on the bear and finish him off with ranged spells.
Now before fighting off the remaining 2 Hanahana's send Prier to grab the
chest.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Since my Alouette was killed by the bear in the last battle, I will be
purchasing her some stronger armor. I recommend getting her DEF up into the
40's for this chapter. I recommend a Dimensional if you have the money.
Head back to Tarte and choose to go to the Spring of Mercy first since it has
no branching paths but is required for the Good Ending.
---------------------------------------------------------<C10003-2>---------
STAGE: Spring of Mercy
ENEMIES: Level 6 Big Bear (Big Bear Family)
Level 5 Fairy Fire (Flame Family)
Level 4 Hanahana x5 (Bloom Family)
CHEST: Yes (Manly Fist)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
*If you want, you can purify the bear on this stage. Since he doesn't move or
attack, just kill off all the enemies and purify all the portals, then when
it's just the bear left, purify him until you get "convert no matter what". I
suggest having him with thunder element (see the Dark Portals and Streams
Section for why it is best)
Depending on how many allies you have it may be easier to head straight for
the Bear, since he won't move from that spot, nor will he attack even if you
are standing right in front of him. The Hanahana's will come towards you but
won't reach you for a couple turns.
Notice though, that since the bear won't move you can't get to the Fairy fire
behind him, which means he can spam spells at you. However, Big Bats are
flying enemies so send them over the water towards the Fairy Fire and kill
him, then grab the chest.
Once the bear and fairy fire are gone, finish off the remaining enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
World map, then return and head for Mysterious Path
---------------------------------------------------------<C10003-3>---------
STAGE: Mysterious Path
ENEMIES: Level 6 Big Bear x2 (Big Bear Family)
Level 4 Hanahana x6 (Bloom Family)
CHEST: Yes (Bulletproof)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Don't move too far to start, kill the nearest Hanahana then let the other 3
approach you. No other enemy will move if you stayed close to your base
panel.
Once the 4 hanahana's are gone, then use this chance to purify any nearby
portals. Try to lure out the bear that is alone and fight him off. After
that, send your bat to get the chest, and at the same time use your other
members to go after the other bear and 2 hanahanas.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
*You may want to buy some equipment, since we are getting a new character in
the next battle, and they come with nothing equipped. Despite they're
elemental based skills, those skills are still based on his ATK stat.
Continue on
--------------------------------------------------------------<C10003-4>----
STAGE: Mt. Tarte (Side) / [Sidehills]
ENEMIES: Level 6 Big Bear x3 (Big Bear Family)
Level 5 Fairy Fire x2 (Flame Family)
Level 4 Hanahana x7 (Bloom Family)
CHEST: Yes (Cough Drop)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
*We get a new ally here. Once the battle starts, step on the exit tile and go
buy him some equipment. You can also go recruit a bear in the first stage of
Mt. Tarte if you want now since our new ally can also purify.
Croix is an awesome character, he's a physical attacker with RANGE, also he
has elemental skills which makes him even more versatile.
There is a chest in a difficult location, however, your big bat has a jump of
30 dm, so he will be able to reach it via the short cut over the river.
Your first move should be to take out the Fairy Fire to your east. Then the
bear next to that fairy fire. Prier should have enough SP to cast Coup de
Grace 3 times in this battle, so save them all for the 3 bears. At the end of
your turn, the rest of the hanahana's and the bear will come after you. The
enemies near the bridge won't move until you get near them.
Once you get near the bridge try to hit the Fairy Fire with Croix and exploit
its elemental weakness. Have Prier attack the bear and then finish either one
of them off with another member if needed. Once the Hanahana's are the last
remaining enemies the battle is pretty much won.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Exit to the world map and prepare yourself for the boss of the chapter.
Upgrade your equipment and hopefully you have some solid monster allies with
you. I picked up the Big Bear from the first stage of Mt. Tarte so I'm good
to go.
------------------------------------------------------------<C10003-5>-----
STAGE: Mt. Tarte (Peak) / [Summit]
ENEMIES: BOSS Level 9 Gargoyle (300 HP) (Gargoyle Family)
Level 7 Big Zombie x2 (Zombie Family)
Level 5 Fairy Fire x2 (Flame Family)
Level 4 Hanahana x6 (Bloom Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*Start out by equipping Culotte with all his equipment
This battle can be challenging, so make sure you're prepared. If you don't
want the farthest Fairy Fire to move, then you're going to have to hug your
base panel, that is, stay on the 3 squares surrounding the base panel, any
farther out and he'll be able to reach you, it's your choice but I recommend
luring both of them with a single character (high RES).
Once the Fairy Fires move close enough, take out the rest of your party and
go after them. Make sure all 6 Hanahana's and the 2 Fairy fires are dead
before moving towards the Boss.
You can lure the closest Big Zombie without the Boss moving so check the Big
Zombies movement range and move yourself 1 space short of it.
By now, Prier should have Deliverance, but considering you've probably
leveled up Coup De Grace, Deliverance will do less damage so get behind the
Boss and unleash Coup de Grace (there will be a short scene). My Deliverance
did 96 damage at level 1, but my Coup de Grace did 124 damage at level 3. As
long as your Coup de Grace is at least level 1 then I suggest using it for
this battle.
Finish off the boss and watch the scenes as the chapter comes to an end.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Congratulations you completed Chapter 2
GOOD ENDING = 3000 Prica + Random Item (I got a Change-up .... AGAIN -_-)
<>==================///---------------------------------///================<>
/// CHAPTER 3 ///
/// Prier and Alouette ///
<>===============///---------------------------------///===================<>
Watch the funny scenes to start this chapter. Speak to the townspeople for
some laughs and some info on a beast in the forest.
You can do some miracles if you want, but it really isn't necessary until the
next chapter. The enemies in this chapter start to get more difficult, so
leveling up some characters will be helpful, especially Culotte and Alouette
since they are mages and their HP is pretty low, the enemies will probably 1-
shot-kill them in this chapter.
Head to Cresson Castle (Watercress Castle in Ragnarok version; this is
actually a patch translation error)
Here we will meet Princess Eclair a future member of our party. We also get a
look into how Prier and Eclair met, in what I consider one of the cutest
scenes in the game.
After the scenes head back to town and go to the church for a scene and our
next mission.
*===========================================================================*
| MEUNIERE FOREST <C10004> |
*===========================================================================*
-------------------------------------------------------------<C10004-1>-----
STAGE: Forest Entrance
ENEMIES: Level 7 Mr. Moo (Hippo Family)
Level 6 Gremlin (Box Family)
Level 5 Mini Dragon x5 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
We have some new enemies here. Hippo's are known for their High HP and Boxes
for their ridiculously high DEF and RES. The box on this stage however will
not move or act, so if you want you can purify it. I prefer the Hippo over
the box though simply because the Hippo has a fart attack, yes you heard me,
a fart attack.
Although the tiny bats got a tier upgrade they are still pathetic and will go
down easy. Clear them out and purify some portals, then go after the Hippo.
Finally make your way over to the box and finish him off. Remember, although
he doesn't act on his turns he will still attack you during YOUR attack
sequences, so to avoid this just use skills and spells.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
World map, save, train, continue
--------------------------------------------------------------<C10004-2>----
STAGE: Forest of Grief
ENEMIES: Level 7 Mr. Moo x2 (Hippo Family)
Level 5 Mini Dragon x7 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Trigger Event Tile
----------------------------------------------------------------------------
You start off practically surrounded in this stage. Eliminate as many bats as
possible at the start and send Prier straight up towards the Hippo that is
closest to the Event Tile. Have her attack it with Coup de Grace and then
have Croix finish him off.
On the next turn move Prier close to the event tile or onto it if she can
reach it. There will be a scene and you'll hear about an amazing medicine
called KINOKO JIRU.
Afterwards focus your attacks on the last Hippo and then just clear out the
bats to finish this stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
*NOTE: if you find that your Purifying Power is not strong enough to purify
portals in one shot then you'll need to equip that character with an item
that has "INT #". On the other hand if you want to increase your purifying
RANGE, then equip that character with an item that has "SP #". These are at
the BOTTOM of every items display screen.
Once you're ready, let's continue
--------------------------------------------------------------<C10004-3>----
STAGE: Forest of Judgement
ENEMIES: Level 7 Mr. Moo x4 (Hippo Family)
Level 6 Gremlin (Box Family)
Level 5 Mini Dragon x4 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Trigger Event Tile x2
SPECIAL ITEM: *Mushroom Essence
----------------------------------------------------------------------------
*We have 2 Event Tiles that we need to trigger on this map
The 3 Hippos that are lined up to our Northeast will move towards our
characters right from the start. Take out Prier, Croix, and your Bear and put
them in the front lines, then pull out our 2 mages to help out from the rear.
Hopefully your spells have reached level 2 so you can now hit 2 enemies.
While you are fighting off the Hippos send a character towards the closest
Event Tile, there won't be a scene, but you will obtain the >MUSHROOM
ESSENCE<.
Once you are done with the immediate area, start making your way towards the
Gremlin, he's the last enemy so don't kill him until you trigger the event
tile. He will most likely cast sleep roar on a character so you may want to
send another one just in case that character falls asleep and can't get to
the Tile. You can also wait until a dark portal spawns another bat, then just
kill the box and make your way to the tile.
After the scene finish the map
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Now that we have the >MUSHROOM ESSENCE< head back to Forest of Grief and
trigger the Event Tile again
------------------------------------------------------------<C10004-4>------
STAGE: Forest of Grief
ENEMIES: Level 7 Mr. Moo x2 (Hippo Family)
Level 5 Mini Dragon x7 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Trigger Event Tile (...Again)
----------------------------------------------------------------------------
It will take at least 2 turns to get to the Tile even with Sneakers on, so
you may as well fight off the enemies for the time being.
Watch the scene to find out that Elizabeth (our friendly Eringa) has some
information for us. Apparently the Forest Lord should not be killed, but if
you talked to the people around town at the start of this chapter you would
have already known that.
Anyways, feel free to either finish the stage for experience or just walk
onto the exit tile to escape the stage. There is no penalty for escaping the
battle so long as you already trigger the scene and gave back the mushroom
essence.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Let's continue on shall we
------------------------------------------------------------<C10004-5>------
STAGE: Barsom's House
ENEMIES: Level 7 Mr. Moo x6 (Hippo Family)
Level 6 Gremlin (Box Family)
Level 5 Mini Dragon x2 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Trigger Event Tile
----------------------------------------------------------------------------
*We must trigger the Event Tile in front of the house
If you have a decent dark portal set up, you can try to abuse it and damage
multiple enemies here. Remember to use the Change-Up trick to change the
directions the enemies are facing in order to make the stream flow in the
direction you want (PS2 version only).
There's no easy way around this battle, since you are surrounded to start,
but make sure to focus your attacks so you kill off as many Hippos as you can
in the first turn. Once you feel confident you can handle the remaining
enemies, send Prier or Croix to the Event Tile. FYI - I always use Prier or
Croix since they have 6 MV, but it really doesn't matter who triggers the
event.
After the short event, finish off the remaining enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Pot au Feu City is flashing, but we can do the next stage first without any
issue, so heal up on the world map and Train your monster allies (you should
be doing this after every map), then continue on.
-----------------------------------------------------------<C10004-6>-------
STAGE: Endless Forest
ENEMIES: Level 7 Mr. Moo x4 (Hippo Family)
Level 6 Gremlin (Box Family)
Level 5 Mini Dragon x4 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
This stage is very easy, just make sure you enter with a couple Change-Ups.
If you don't like the dark portal setup, then just use the exit tile and re-
enter to reset them.
Set up a miracle around all the enemies to damage them. I suggest trying to
force this into a double miracle by having a dark portal on the INSIDE of the
loop.
See the example outline below
D1 = Dark Portal that you purify to start the miracle
D2 = Dark Portal that goes off after the first miracle finishes. D2 MUST be
completely enclosed in the stream
-,| = Stream
>,^,v,< = Direction the stream is flowing
c = Character or Change-ups that you used to force the stream in the
direction that the arrows are showing
D1
|
v
|
c-->-C->-c
| ^ |
^ D2 v
^ v
| |
c---<<---c
The enemies should all be inside the loop. Notice the capital C, this is
vital to force the second miracle. In other words, make sure that the dark
portal that is on the inside of the loop is pointing at a character or
change-up. If it is pointing at an enemy and the FIRST miracle kills that
enemy, then it will break the loop.
NOTE - if the stream is light blue (i.e. green + blue) then it will not
damage the enemies.
Afterwards, finish off any enemy that may have survived.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, go back to the world map to see that Pot au Feu City is
Flashing. This is an indicator to go there.
************* *************
**************************** WARNING!! WARNING!! ****************************
************* *************
To get the Good Ending you must NOT kill the Forest Lord at the Shrine of
Beasts, instead you have to go back to the Church Infirmary to witness a
scene. Once the scene is over, you can go to the Shrine of Beasts and there
will be a new Boss.
************* *************
****************************** END OF WARNING *******************************
************* *************
Before going to the next stage, you may want to buy 2 pairs of sneakers, but
this will depend on what strategy you choose to take for the Boss battle, so
look at the stage below first. Ok now we can complete this chapter by heading
to the next stage.
------------------------------------------------------------<C10004-7>------
STAGE: Shrine of Beasts
ENEMIES: BOSS Level 11 Gargoyle (~374 HP) (Gargoyle Family)
**BOSS Level 10 Forest Lord (~350 HP) (Forest Lord Family)
Level 7 Mr. Moo x3 (Hippo Family)
Level 6 Gremlin x2 (Box Family)
Level 5 Mini Dragon x4 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
**If you chose to NOT return to town and view the scene in the infirmary,
then you will fight the Forest Lord on this stage, which will lead to the bad
ending.
Strategy 1
----------
Once again, killing the Boss will end the stage. If you are overpowered then
feel free to equip some of those sneakers and make a dash for the boss.
Remember that you can equip sneakers, move, then unequip them (see NOTE 3).
FYI - my Prier was at level 10 and with 4 of the best weapons I had 406 ATK.
Then I unleashed Deliverance (LV2) from the Boss's front and it did 250
damage. So use this as an estimate as to whether or not you can kill the boss
this way. Then use Croix's skills to hopefully finish off the boss (i.e.
elemental weakness)
Strategy 2
----------
Take out the bats at the start, then try to lure the Hippo in the center. The
danger in this battle is really the Boss AND the Gremlins since they have
relatively high ATK power. Make sure your healers are away from the danger so
they don't get killed as you will need healing in this battle.
I recommend a formation with your strongest DEF characters in the front.
E = Enemy
B = Boss
# = Allies
E E B E E
1 2
3 4 5 6
7 8
4 and 5 should be your healers. Lining up like this should prevent you from
being surrounded.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the touching scenes, followed by some funny ones at
the expense of Father Salade, haha.
Congratulations you completed Chapter 3
GOOD ENDING = 5000 Prica + Random Item (I got a Wind Staff)
**BAD ENDING = 100 Prica + No item
<>==================///---------------------------------///================<>
/// CHAPTER 4 ///
/// A Gigantic Problem ///
<>===============///---------------------------------///===================<>
Once again, talk to the townspeople for some laughs.
***If you chose to get the bad ending in the previous chapter, you can return
to Meuniere Forest and go to Shrine of Beasts to have a scene. After the
scene, the Lords Child will join you. After you level him up to level 20+,
you can return to the Shrine of Beasts and Prier will learn the Forest Lord
Skill.
************* *************
**************************** WARNING!! WARNING!! ****************************
************* *************
This chapter has a SPECIAL ENDING which can only be obtained by killing the
Level 40 Monster in the FIRST STAGE at Mayonnaise Harbor.
************* *************
****************************** END OF WARNING *******************************
************* *************
To kill the monster we are going to need to make some preparations.
1) Leveling up some weapons with Miracles in Hall of the Dead
2) Teaching our Mages the Braveheart spell
3) Recruit some Gremlins (Box Family) to construct a barrier in the Monster
Battle.
1) Leveling Weapons
----------------
Refer to the Miracles and Leveling Equipment Section for an explanation on
how to set up the Miracles.
For the equipment, I suggest the following:
-Knuckle Arrow (33600 Prica)
-Kitty Punch (13500 Prica)
-Kitty Punch (13500 Prica)
-Long Scissors (5250 Prica)
-------------------------
-Total = 65850 Prica
Purchase all of these such that they have the Healing Element (Light Blue
Cross), this could take a while. Then use the Miracle set up along with the
"Triple XP for next purification" wish from the shop.
After the stage is complete each item should be at Level 28-29. Prier at
Level 10 equipped with all 4 of these weapons will have 600+ ATK.
2) Braveheart
----------
*Requirements = Level 10 character + Status (Purple) Element +5
So level up Culotte and Alouette to level 10 then purchase 3 Aid Staff's, or
any 4 pieces of equipment that gives you +5 to Purple (I bought an Aid Rod +
Aid Staff = +6). Go to an easy map (Devil's Stomach) and cast braveheart with
one of them until it reaches level 1. Once it reaches level 1 you can cast
braveheart without the equipment. Now switch over the 3 Aid Staff's to the
other member and do the same thing.
NOTE - if leveling is taking too long, then just kill your highest level
character.
3) Recruiting Gremlins
-------------------
So far the highest level Gremlin we have is Level 6. Remember the Gremlin in
the Forest Entrance stage? Well that Gremlin doesn't attack, thus you don't
have to worry about your counterattacks killing him before you can purify
him, so go there and recruit 2 of them. Then equip them with 4 pieces of
armor, preferably ones that increase their HP as well (Power Jackets).
Once those preparations are done head to town and purchase some armor for
your characters (Rosario's are a good choice for now), equip 1 of your
Gremlins with a Sneaker, then head for the Harbor
*===========================================================================*
| MAYONNAISE HARBOR <C10005> |
*===========================================================================*
*If you want the SPECIAL ending, ignore what Alouette says and Kill the
monster instead.
-------------------------------------------------------------<C10005-1>-----
STAGE: Mayonnaise Harbor
ENEMIES: SPECIAL BOSS Level 40 Monster (~1600-1900 HP)
Level 11 Gunchan (Whale Family)
Level 9 Siren x2 (Mermaid Family)
Level 8 Mini Dragon x5 (Tiny Bat Family)
CHEST: Yes x5 (Iron Claw, other 4 I did not bother getting)
VICTORY CONDITIONS: Lead the Creature to Mt. Tarte!
SPECIAL CONDITIONS: Defeat the Monster
----------------------------------------------------------------------------
First Turn:
Start out by taking out your 2 Gremlins and placing them in front of the
enemies 2 Gremlins. Once you do replace the sneaker that was on the on
Gremlin with his armor. These 2 Gremlins will block the path and no allow the
enemy Gremlins to bother us while we fight the Monster, and the Mind Dragons
will have to take a longer route over the houses to reach us.
Now pull out Culotte, Alouette and Prier. Have the 2 cast braveheart on
Prier, then cancel Priers move and pull her out again, only this time place
her on top of the crate near the monster. Your setup should look like this:
M = Monster
E = Enemy
C = Crate that Prier stands on
A/a = Ally
B = Base Panel
M
C
A a -> Little "a" is Culotte
B
A A
A A
E E
The Monster should go after Culotte, which will place him directly next to
the crate/Prier. If not he may go after Alouette which means that you will
have to bring Prier off the crate, but if you do this, make sure to surround
him otherwise he will move onto the crate on his next turn in order to gain
the higher ground and thus do more damage.
Second Turn:
Cast braveheart on Prier again with both Culotte and Alouette unless one of
them needs healing, then just cast it with one person. Unleash Priers skills;
I used Deliverance (LV2) and it did 520 damage from BEHIND with Prier having
919 ATK, so use this as an estimate as to how much damage you can do (FYI -
the monster in my fight has 318 DEF). If you are going to run out of SP, then
just use Priers Coup de Grace instead.
Third Turn:
Cast Braveheart again; I had 1071 ATK now, and I used Deliverance (LV2) from
behind again and it did 602 damage.
Fourth Turn:
Cast braveheart again and heal if necessary; I had 1171 ATK this round, and I
used my last available Delieverance (LV3 -> it leveled up), it did 678 damage
killing the monster. Prier went from Level 10 -> Level 22. We also got 9000+
Prica
FYI - eventhough I had him surrounded with Croix, Prier, Alouette, and
Culotte, the monster attacked Culotte on every single turn, leaving my Prier
to attack from behind every round.
FYI - With the arrangement I have, the Mermaids and Gunchan will not come
towards us. The Mini Dragons will be able to climb the houses, but they won't
reach us until the 5th turn. This is the reason why I had the Gremlins block
the path.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
*===========================================================================*
| MT. TARTE <C10006> |
*===========================================================================*
*If you want the SPECIAL ending, you MUST defeat Homard BEFORE he kills the
Monster.
-------------------------------------------------------------<C10006-1>-----
STAGE: Mt. Tarte (Foot)/[Foothills]
ENEMIES: SPECIAL BOSS Level 12 Monster (~500-600 HP)
BOSS Level 13 Homard (Escargot Crew)
Level 11 Yattanya (Escargot Crew)
Level 8 Chocolat x5 (Escargot Crew)
VICTORY CONDITIONS: Defeat the Boss! (Refers to Homard)
----------------------------------------------------------------------------
First Turn:
Hopefully you still have the sneakers I told you to buy a while back. Pull
out Prier, and equip her will all the sneakers you have, then pull out
Culotte and Alouette and have them cast Braveheart on Prier. Take out Prier
again and move her as close to Homard as you can and re-equip her with her
weapons.
*This is easier in Ragnarok because of the "Re-Action" from purifying, so if
you are playing ragnarok, you can just move Prier, purify a nearby portal,
move her again, etc, etc, until you get close to Homard.
Don't worry too much as the damage done by everyone on the Monster will
literally take them several turns to kill him
Second Turn:
Walk up to Homard and unleash your new skill Divine Storm or Redemption, the
choice is yours.
Voila, it was that easy
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards and head back to the Church for more scenes
"Wait are you a girl?!?!" - Captain Homard
Inside the Infirmary to watch some more scenes and we'll be on the Escargot.
Haha Papillon.
*On the world map, you can enter Eringa Valley and just buy the Kinoky Jiru,
but this has consequences, specifically, you don't protect Mt. Chamignon (it
gets destroyed), and you can never return to this mountain. This does NOT
affect the Special Ending for this chapter though, thus, you would still get
the special prize and money. I suggest you ignore this method, and instead
continue with the chapter. There are only 3 stages, so its quick.
Save your game and head for Mt. Champignon.
*===========================================================================*
| MT. CHAMPIGNON <C10007> |
*===========================================================================*
Talk to all the Mushrooms here and head left to enter the first area.
---------------------------------------------------------------<C10007-1>---
STAGE: Lotsa Mushrooms
ENEMIES: Level 13 Dragonshroom (Dragonshroom Family)
Level 10 Ghost (Ghost Family)
Level 9 Eringer x5 (Shroom Family)
CHEST: Yes (Iron Claw)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*Dragonshrooms can NOT be recruited at this time. In order to recruit them
you will need to acquire Priers first Title in the Dark World.
Ok so first I should mention that these Eringers have a status effect skill
(Piston) that will reduce ALL your stats by 50%, this will make it VERY
difficult to succeed in this battle if more than a few characters are
inflicted with it.
Second, that Ghost has Mega a Spell at level 3, so he needs to die quickly or
else he can do some serious damage.
Take out Croix and have him target the Ghost with his weak element, if this
doesn't kill it then finish it off with another character. Then pull out
Prier and have her one-shot one of the Eringers (she's a powerhouse now).
Then if you have a bear, his bear bash should clear out another Eringer.
Culotte and Alouette can double team another, or if you've leveled up a
staff, you may be able to kill one for each of them. Hopefully you only have
2-3 Eringers left after your first turn, if you do, then you're in good
shape.
Finish them off and before heading for the Dragonshroom, start purifying
portals, because the enemy that spawns is no longer a pathetic tiny bat,
instead it's the Eringers.
Once you climb over to the other side, the Dragonshroom will wake up and
reveal a chest below him. Be careful of his Shroom Breath skill as it has a
pretty long range and can poison you. Send someone to grab the chest and then
focus your attacks on the Dragonshroom. With Priers strength and a bit of
help, he should die in 1 turn.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Back to the world map to heal and Train. Feel free to recruit some Eringers
if you want. I've been fighting with my 4 human characters and 1 bear only
for a while now so an extra character might be good and the Shroom family
actually have well-rounded stats.
The Ghost is ok, but I recommend holding off on another magic user until you
reach chapter 6 which is actually not far off since this chapter only has 2
more battles and chapter 5 is also VERY short.
*If you are having trouble then you should level up your characters. Provided
you killed the Monster at Mayonnaise Harbor, Prier should be in her 20's, so
by having your characters kill Prier, they can level up a few levels at
least.
Continue when you're ready
-------------------------------------------------------------<C10007-2>-----
STAGE: Mushroom Festival
ENEMIES: Level 13 Dragonshroom x2 (Dragonshroom Family)
Level 10 Ghost x2 (Ghost Family)
Level 9 Eringer x5 (Shroom Family)
CHEST: Yes x2 (Bifocals, Pot Lid)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Pull out Croix to start and have him attack the nearest Ghost to get rid of
him. Then proceed to eliminate the 3 closest Eringers, preferably having a
character left over to purify a nearby portal.
One of your characters will most likely be killed on the enemies first turn,
for me, it always seems to be Culotte as he was hit by the Dragonshroom and
the other Ghost.
On your next turn, send Prier and another character to slaughter one of the
Dragonshrooms, and have Croix once again kill off the Ghost. If the enemy
Eringers were not killed via counterattacks on the enemies turn, then be sure
to kill them this turn. You should only have the last Dragonshroom to fight.
Take this opportunity to grab the chests, purify the portals to avoid more
enemies, and heal up any characters that need healing.
Finish off the Dragonshroom now to end the stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Return to the world map to revive any dead characters, then prepare for the
final Boss of this chapter.
----------------------------------------------------------------<C10007-3>--
STAGE: Mushrooms Galore
ENEMIES: BOSS Level 15 Gargoyle (~500 HP) (Gargoyle Family)
Level 11 Apparition x2 (Ghost Family)
Level 9 Eringer x3 (Shroom Family)
CHEST: Yes (Ogre Staff)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
The Boss stage is actually easier than the previous stage. Feel free to use a
miracle to weaken/kill the entire group of enemies, but even without a
miracle it should be easy to wipe most of them out since they start so close
to your base panel.
Pull out Prier and have her kill the middle Eringer, then take out Croix to
kill the Apparition. Now focus any and all attacks on the other Apparition, I
was able to just kill it with Alouette and Culotte, once he's gone then kill
the remaining 2 Eringers.
The Gargoyle won't approach since you are still on the lower level. Move
towards him and attack if you can reach, otherwise just end your turn. On
your next turn heal up anyone that needs it, and send a character to grab the
chest, then go after the Boss.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scenes and you will receive the >KINOKO JIRU< and
a special gift from the mushrooms, the >MUSHROOM RING< which actually does
nothing and apparently doesn't even exit in our inventory.
Return to the church for a scene. Croix plays a little prank on Prier, haha,
gross.
Congratulations you completed Chapter 4
SPECIAL ENDING = 50,000 Prica!! + Angel Shoes!!
<>==================///---------------------------------///================<>
/// CHAPTER 5 ///
/// A Hairy Situation ///
<>===============///---------------------------------///===================<>
Most of the townspeople say the same thing, but the mooboo once again makes
me laugh. The girl in front of the orphanage GATE says something new every
chapter.
Our mission is to head back to Meuniere Forest
*Note - this chapter is your only chance in the entire game to recruit
characters from the Fur Family.
*===========================================================================*
| MEUNIERE FOREST <C10008> |
*===========================================================================*
-------------------------------------------------------------<C10008-1>-----
STAGE: Forest Entrance
ENEMIES: Level 8 Fluffy x10 (Fur Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*This battle is somewhat unique in that you cannot escape it, that is, there
is no exit tile.
This battle is actually very easy, just pull out your characters and start
killing.
They have an attack that can turn you into a fluffy just like them, but human
characters will look slightly different and have a slightly different voice
when attacking. For example, my Croix got turned into one and he still had
glasses, and his attack voice sounded like a man TRYING to sound like a
women, which was funny.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and you'll have a decision to make:
1) Return back to town -> Leads to Good Ending
2) Keep going
I suggest going back to town. Watch the scene and you'll meet a female dog
*cough/hack* .... I mean a shallow woman
Now head back to the forest and go to Barsoms house, choose to Play the map
for a scene to trigger.
*NOTE - if you haven't been using your unique skills (Divine storm, Rain of
Fire, etc) I suggest you start using them, they become much stronger as the
level, and certain skills that have "L" in their description will increase in
attack range as they level up.
---------------------------------------------------------------<C10008-2>---
STAGE: Barsom's House
ENEMIES: NA
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*Watch the scene and then step onto the exit tile. We need to return back to
that woman.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Return back to town for another scene. After the scene we need to return to
Barsoms house for the Boss fight.
*NOTE - to get the good ending we are going to be required to protect some
people in the next fight, so I suggest giving Prier as many sneakers as
possible (Angel Shoes really help out here) for the next battle.
---------------------------------------------------------------<C10008-3>---
STAGE: Barsom's House
ENEMIES: BOSS Level 17 Belial (~600-700 HP) (Crab Man Family)
Level 8 Fluffy x10 (Fur Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*Pull out Prier and cast Braveheart on her with Culotte and Alouette. Cancel
Prier's move, then pull her out again and move her BEHIND Belial. This can be
accomplished by equipping Prier with the Angel Shoes + 3 other sneakers, or
just purify + re-action if playing Ragnarok.
Once Prier is in position equip her with you 4 best weapons and unleash your
strongest skill (Redemption or Divine Storm if it's at a higher level). With
950 ATK, my Prier did 735 Damage with a level 1 Redemption. Of course the
damage done will also depend on his DEF. In another playthrough, I had 980
ATK and level 1 redemption did 670 damage.
If you fall just short of killing him, then Croix should be able to finish
him off by exploiting the weak element.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch some more funny scenes afterwards, haha, Prier doesn't even realize
what she's saying ... poor Barsom
Congratulations you completed Chapter 5
GOOD ENDING = 12,000 Prica + A random item (I got yet another Change-up)
<>==================///---------------------------------///================<>
/// CHAPTER 6 ///
/// The Journey Begins ///
<>===============///---------------------------------///===================<>
Talk around town again if you want then go to the world map. Cresson Castle
is our next destination but I thought I would mention the Eringa Valley in
the north part of the world map. You can actually recruit an Eringa for 3000
Prica if you want.
Keep in mind however that Eringa's are the Lowest Tier in the Shroom Family.
The only benefit that they have is that they gain EXP at a faster rate than
the other Tiers in that family. So it's your choice if you want.
*FUNNY NOTE - Talk to the Eringa behind the booth and notice how he ends his
sentence with "Eri!". Then talk to the Eringa in front of the door he will
mention that the owner of the Rosenqueen shop is an Eringa. Now if you recall
talking to the girl in the Rosenqueen shop for the FIRST time (she's the one
right next to the door), she ended her sentence with "Eri!" and said
something like "oops that's just something I say sometimes". In other words,
it's possible that she is actually an Eringa.
Once you are ready, head for Cresson Castle
*NOTE - once this chapter is done, we will have 9 characters. 6 Humans
(automatic) and 3 monsters (recruited by me)
*This dungeon is a one-time dungeon
*===========================================================================*
| CRESSON CASTLE <C10009> |
*===========================================================================*
Watch the scenes and you will rest there till night. At night you will be in
the Castle Garden
--------------------------------------------------------------<C10009-1>----
STAGE: Castle Garden
ENEMIES: BOSS Level 18 Dark Knight (300-400 HP)
Level 11 Fairy Fire x5 (Flame Family)
Level 10 Will-o-Wisp x4 (Flame Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
Throw down a change up under the nearby enemy to complete the stream so that
you can make a miracle. Now purify the portal which is actually located
behind your base panel. Say goodbye to all but 3 enemies.
Move towards the boss now and while you do cast some support spells if you
have them (i.e. braveheart, magic up, shield etc). Then lure the fairy fire
out with a character that has high RES. The fairy fires have the Cool spells
at level 5, so they have a long range, thus you don't need to get too close
to them before they notice you.
After killing the first Fairy Fire, you will have to fight the Boss and the
other Fairy Fire together. Focus on the Fairy Fire for obvious reasons. Once
it is dead, fight off the boss. My Prier was able to kill the Boss with
Redemption on the first turn (she had 450 ATK with Braveheart).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes after and you will be brought into Eclair's heart.
*===========================================================================*
| ECLAIR'S HEART <C10010> |
*===========================================================================*
---------------------------------------------------------------<C10010-1>---
STAGE: Closed Heart
ENEMIES: Level 11 Giant Zombie x5 (Zombie Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
We have the 3rd tier zombies to deal with, they are not too bad, but can
easily decimate your mages, so try to protect them.
They have quite a bit of HP too, so you may need to team up on the attacks,
that is, more than 1 person per Zombie. Prier should be able to kill one
herself, and depending on how much item leveling you've done, you could kill
others with a single character as well.
Easy battle overall
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle choose to go to the castle garden (select yes). You will be
back in the castle garden and there will be a shop and a Dark World member.
Also, returning to the garden is the same as returning to the world map, it
will recover HP and SP. However, you can't save here. In order to save your
game just enter the 'stage selection screen' (screen that shows you all the
current stages you can fight) and save there by pressing Triangle to go into
your menu.
We need to complete all the maps in order to get the good ending, so let's
just take them in the order they appear. The first 2 are single battles while
the last one has an additional path that leads to the boss.
*The next set of battles will introduce the next Tier in the Flame Family.
The next time you're able to recruit them will be when the Cave of Trials
opens up, so I suggest getting one while you are in here. They are pretty
powerful mages.
-------------------------------------------------------------<C10010-2>-----
STAGE: Resigned Heart
ENEMIES: Level 11 Giant Zombie x5 (Zombie Family)
Level 11 Salamander (Flame Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Be careful with the Salamander, he is the next Tier in the Flame Family and
thus has higher stats and can do more damage. Once again, you should be able
to take out a couple zombies with a single character each, while others may
need some extra help.
Croix is a good choice to going after the Salamander due to his Range and
elemental attacks. However, I chose to recruit the salamander so I left him
for last. If you chose to recruit him then this battle will be a little more
challenging.
If you clear out the 2 zombies to the left of your base panel, then you can
place a decoy character there and hope the salamander goes after them (I
placed my Gremlin that I recruited before the Monster battle in chapter 4).
If you're lucky like me, the salamander will physically attack instead of use
magic, haha, idiot. Once you've fully purified him, defeat him to have him
join and end the stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Go purchase some new equipment for your Salamander, and give him a pair of
shoes to increase his move to 5.
---------------------------------------------------------<C10010-3>---------
STAGE: Fleeing Heart
ENEMIES: Level 11 Giant Zombie x4 (Zombie Family)
Level 11 Salamander (Flame Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Pretty much the same as the last battle. Take out Croix to kill the
salamander, then beat down the zombies. You should only have 1 or 2 at most
remaining after the first turn. Then just purify some portals and finish the
stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Back to the Garden to restore SP and let's continue
-----------------------------------------------------------<C10010-4>-------
STAGE: Lying Heart
ENEMIES: Level 14 Sir Zombie (Zombie Family)
Level 11 Giant Zombie x5 (Zombie Family)
Level 11 Salamander x2 (Flame Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*Here is the next monster we will recruit. The Sir Zombie is the 4th tier
zombie, so try and pick him up.
Send Prier towards the Salamander farthest from the base panel, and send
Croix to the other one. They should both be able to kill them, making this
battle significantly easier.
With only the zombies remaining you can spread out your attacks, but I
recommend trying to get rid of the Sir Zombie first (Unless you chose to
recruit him). The Sir Zombie can do twice as much damage as the other
zombies.
If you're recruiting the Sir Zombie then clear out at least 2 of the Giant
Zombies, remember to exploit elemental weaknesses since their RES is fairly
poor.
Once you are done we have just the boss to take care of.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
The boss is next so return to the garden, equip your new ally then head back
to the selection screen and save your game.
--------------------------------------------------------------<C10010-5>----
STAGE: True Heart
ENEMIES: BOSS Level 19 Dark Princess (Dark Eclair) (350-450 HP)
Level 14 Sir Zombie (Zombie Family)
Level 11 Giant Zombie x4 (Zombie Family)
Level 11 Salamander x2 (Flame Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
Ok here's what we're going to do; as with every boss battle, to win we just
need to kill the boss. So take out your bear (or another strong physical
fighter) and kill the Salamander on Eclair's left. Now with the Angel Shoes
equipped, Prier can attack Eclair from her back side.
Pull out Prier and cast braveheart on her with Culotte and Alouette. I had my
Salamnder equipped with Status Element +5 so she could cast braveheart also.
Now place Prier in position and equip her with the 4 best weapons you have
(remove them from Croix and other fighters except your bear of course).
Now unleash Redemption and a scene will occur. If you couldn't finish her
off, just equip your remaining best weapons onto Croix and unleash Double
Shot.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
The chapter doesn't end yet, basically we're in part 2 of this chapter.
Back on the world map, you can go back to town if you want. You can also use
this chance to level up some weapons if you want, but I'll be waiting just a
little longer.
Open up your menu and look at all the characters you are using, you should
notice Culotte and his PATHETICALLY low HP, so in order for him not to be
killed in the library, I suggest you buy him a Ghost Cape (Rk 6) if you have
the money. We'll need at least 100,000-150,000 Prica for a Karate Chop or
Whip of Love before finishing this chapter, but we'll easily get that money
with the Miracles we'll be performing in a bit, so don't worry too much :).
*===========================================================================*
| ROYAL LIBRARY <C10011> |
*===========================================================================*
"Scared me shiftless" - Prier
---------------------------------------------------------<C10011-1>---------
STAGE: Hidden Library
ENEMIES: Level 14 Halloween (Pumpkin Family)
Level 12 Jacko Lantern x9 (Pumpkin Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
As you might have guessed it, the Pumpkin is our final recruit for this
chapter, however, it's the Pumpkin King that we want, which is in the next
stage.
These guys can Paralyze you, which will prevent you from moving, however you
can still attack, heal, use spells, etc, you just can't move. The Halloween
has this attack + Laser, which is a ranged attack.
Take out your party and fight off the 3 enemies to the right of you base
panel, then use your remaining members to cast boost spells like braveheart
and magic boost or even shield, or you could just leave all remaining members
in your base panel, this way you'll get the jump on them on the second turn.
Stick to the right side and end your turn.
The Halloween along with his 3 Jacko Lanterns won't approach, so finish off
the 3 that do approach and then send Prier in to lure the rest out. Placing
her next to the bookshelf that is closest to our base panel will be enough to
lure them.
Finish them off to end the stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
World map to recover, then continue
------------------------------------------------------------<C10011-2>------
STAGE: Maze of Books
ENEMIES: Level 16 Pumpkin King (Pumpkin Family)
Level 14 Halloween x2 (Pumpkin Family)
Level 12 Jacko Lantern x8 (Pumpkin Family)
Level 9 Pumpkin Head (Pumpkin Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*Just a reminder, when choosing to recruit a monster, you should be taking
their element into consideration. I always choose thunder element because
they resist fire, wind, and thunder. Players have argued that White is best,
however, unless that monster is on a portal/stream, they will have their
stats reduced by 10%.
Wow, look at all those enemies. Be sure to purify portals on your way down,
so as to avoid spawning more enemies. If you have any spells at level 3 then
unleash it at the start against the 3 enemies in front of you. If you
recruited a salamander, then you'll have mega wind at level 3. I also had
Rain of Fire at level 3 with Alouette.
The closest Halloween can target you on his first turn. While the remaining
enemies will come after you just as you reach the stairs, for this reason, it
can be difficult to purify the Pumpkin king in this battle. However with the
majority of my party at level 13 and Culotte dying despite have 200+ defense,
I was still able to purify him and finish the battle.
The most challenging part is the fact that he will go melee on you after
using up his SP which can cause him to be killed especially if Prier is in
the group that gets attacked, so try to get some purifying done from range
(i.e. while he is still using his range attack). Once he goes melee,
slaughter the other pumpkins quickly otherwise the close proximity will force
the Pumpkin king into several battles which can easily cause him to die.
Once you've gotten the Pumpkin King, finish off the remaining enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Head back to the world map and save, then go back to the royal library and
choose "continue onward" for a scene.
After the scene go to Mt. Tarte for another scene. After the scene Homard,
Papillon, Yattanya, and 2 Chocolat's join your party.
************* *************
****************************** WARNING WARNING ******************************
************* *************
Once you return to Hermes, there will be several cutscenes and as a result,
you will leave this portion of the world, and you won't be able to return for
quite a while. I recommend doing anything you want BEFORE you go see Hermes,
most importantly, LEVEL UP SOME WEAPONS NOW, since you won't have access to
Hall of the Dead and we have a SERIOUS CHALLENGE awaiting us that requires
some UBER STRENGTH.
First and foremost, we'll need some money to actually BUY the strong weapons,
and once we've bought them we can level them. The fastest way to make money
is with Miracles but make sure to get the "Triple XP for next Purification"
Wish first. The "Triple XP for the next Purification" wish gives WAAAYY more
money than the "Triple Money..." wish. So go make some money.
[For a quick, cheap, and fast way to do the survey's see NOTE 4]
Remember that when leveling weapons we want the Healing Element on our
weapon; the higher the number next to the Blue Cross, the faster it levels
up. I also suggest Fusing some weapons by sending monster allies to the dark
world. This is a great way to make some stronger weapons, not just in terms
of ATK, but you can also add DEF, HP, RES, etc.
Fusion is also the best way to get multiple Stat Bonuses onto your weapon and
as a result, these stat bonuses will help the character to learn automatic
skills like extra movement and jump, stronger purifying power and range, etc.
See the Item Fusion Section for more info.
I recommend leveling 4 weapons until Prier has 1000+ ATK with all of them
equipped. This is necessary for killing off the LV 100 enemy we need to fight
for the Special Ending of Chapter 8. You may want to make 1 of those weapons
a Whip of Love because it provided an excellent boost to ATK but it also
gives SP which will allow us to use our stronger skills against the boss.
For reference:
Prier at Level 23 requires 1 Whip of Love, 2 Knuckle Arrows, and 1 Kitty
Punch. These 4 items leveled up to approximately 28-30 via a single miracle
with the Triple XP wish will bring her to over 1000 ATK. If you follow my
Miracles and Leveling Equipment section and all 4 weapons have the Healing
Element, you will get approximately "Bonus + 8000-10000", then with the
Triple XP for next Purification, the weapons will level up to the level that
you need.
Once you feel that you are prepared, then it is time to continue with the
game.
************* *************
******************************** END WARNING ********************************
************* *************
We are now finally ready to continue with the game, so head for the Royal
Library and go see Hermes. During the lengthy scenes we get a new ally.
Congratulations you completed Chapter 6
GOOD ENDING = 17,000 Prica + A random item (I got a Night Vision)
<<>><<>><<>><<>><<>><<>><<>><< MID GAME LEVELS >><<>><<>><<>><<>><<>><<>><<>>
Prier Level 23
Pumpkin King Level 16
Big Bear Level 15 *These levels are given only for
Croix Level 15 the characters that I'm currently
Sir Zombie Level 14 using.
Eclair Level 14
Culotte Level 13
Alouette Level 13
Homard Level 13
Salamander Level 11
*NOTE: For some reason, in the Ragnarok version, Homard joined my party at
level 20. I thought this may have to do with the highest leveled character in
my party, which was Prier, but in all my playthroughs for the PS2 version,
Homard joined when Prier was level 23, and likewise, in the Ragnarok version,
she was also level 23. Thus, this is not indicative of the starting level in
which Homard joins.
The levels of Yattanya, Papillion, and both chocolat's did not change between
the 2 version of this game.
*There is also a glitch with Éclair. If you started new game+ and noticed you
only had the Level 1 Éclair that was added during the Overlord Prier
storyline, then after she joins you again at the end of chapter 6, you STILL
don't get your original Éclair back. In other words, the Éclair that you
leveled up during your FIRST playthrough is permanently gone, and you are
stuck with the level 1 Éclair. So you'll have to re-level her up again
(skills too).
<<>><<>><<>><<>><<>><<>><<>> END MID GAME LEVELS <<>><<>><<>><<>><<>><<>><<>>
<>==================///---------------------------------///================<>
/// CHAPTER 7 ///
/// A Dance in the Sky ///
<>===============///---------------------------------///===================<>
*===========================================================================*
| ESCARGOT <C10012> |
*===========================================================================*
Once you have control, talk to everyone. One of the chocolat's are selling
items. Talk to Homard to continue.
The ship will be attacked by demons, and you will automatically be entered
into the first fight. Step on the exit tile to be back on the ship's bridge,
then move to the right side of the screen to enter the stage selection screen
where you will be able to save your game.
Equip Eclair with Homards equipment and start the first battle
*To acquire the Good Ending you need to clear the demons out of every room in
the ship.
---------------------------------------------------------------<C10012-1>---
STAGE: First Passage
ENEMIES: Level 14 Chuchu x5 (Tiny Bat Family)
Level 14 Redcap (Box Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
We couldn't ask for an easier first battle. By now your characters should be
able to 1-hit-kill the Chuchu's. Once they are gone, just use a special on
the box and he'll die.
You may experience something for the first time in this battle, and that is,
your regular attacks MISSING. Welcome to one of the worst things about this
game.
See my Epic Miss in this thread:
http://www.gamefaqs.com/boards/566126-la-pucelle-tactics/61867086
Other players have informed me that it is possible enemies have the Super
Dodge ability, however there is no way to check this before recruiting them,
also, there is no way to tell if any abilities or stat bonuses decrease in
level after acquiring the monster. If you compare the stats of the enemy
prior to recruiting, with their stats after your recruit them, you will
notice that they almost ALWAYS decrease.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Head back to the bridge to heal if needed.
-------------------------------------------------------------<C10012-2>-----
STAGE: Food Storage
ENEMIES: Level 18 Vampire (Big Bat Family)
Level 15 Redcap x2 (Box Family)
Level 14 Chuchu x5 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
You should have level 3 spells by now so unleash a few of them to target 2
Chuchu's on either side. Hopefully you hit their weak element and killed 4 of
them. Pull out a strong character and use a special on the Vampire. Now just
clean up the other Chuchu's.
The Redcaps will act but not necessarily go after you unless you're close to
them. On your next turn, move up to them and use specials, you may need to
braveheart your characters unless you have some powerful weapons.
Feel free to purify portals in hopes of getting a decent item. I always try
this just for fun. I got a wisdom staff :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and continue, don't forget to Train your monsters between battles.
------------------------------------------------------------<C10012-3>------
STAGE: Ship's Mess / [Cafeteria]
ENEMIES: Level 18 Vampire (Big Bat Family)
Level 15 Redcap (Box Family)
Level 14 Chuchu x5 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Place your characters on the tables for an advantage. After my first turn was
over I only had the Redcap remaining, so you really shouldn't have any
trouble. If you cleared out the majority of the Chuchu's then the battle is
far less annoying.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal, train, move on
-------------------------------------------------------------<C10012-4>-----
STAGE: Second Passage
ENEMIES: Level 18 Vampire x2 (Big Bat Family)
Level 14 Chuchu x6 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Kill all the Chuchu's with characters other than Croix and Prier. Once they
are all dead, Prier and Croix can reach the 2 Vampires. If you used your
skills and the enemies' elemental weaknesses to your advantage, you should be
able to kill them all on your first turn.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and purchase a couple change-ups (2-3) then go to the armory next.
--------------------------------------------------------------<C10012-5>----
STAGE: Armory
ENEMIES: Level 16 Basket Case (Box Family)
Level 15 Redcap x4 (Box Family)
Level 14 Chuchu x4 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*This stage is actually a good place to level up since the Box Family gives
very good EXP, as indicated in the "Monsters" portion of the Character
Section of this guide.
MIRACLE
-------
The easiest way to complete this stage is via a double miracle. Use the exit
tile to exit and return to reset the dark portals if they are not to your
liking. I suggest forcing the back row of enemies to all face 1 direction if
you are just out of reach when forcing the stream around this group (not
doable in Ragnarok).
Also, the easiest way to get 2 miracles is if one of the portals are directly
below one of the enemies, otherwise it will be hard to surround a second
portal. Also don't forget that a light blue stream/miracle will not damage
the enemies.
NO MIRACLE
----------
If you don't choose to do the miracle, then you'll want to use magic to
weaken the boxes. Level 3 and 4 spells are sufficient since we most likely
don't have a level 5 (cross formation) area spell yet.
Then pull out your strong fighters and use skills to finish off the boxes
(you don't want to MISS, so use skills to guarantee a hit).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Head back to the bridge and buy any items you may want. Return to the
selection screen and save your game. We'll be fighting the boss next.
------------------------------------------------------------<C10012-6>------
STAGE: Engine Room
ENEMIES: BOSS Tempete Level 22 Priest (Capricorn Family) (850-1000 HP)
Level 18 Vampire x2 (Big Bat Family)
Level 16 Apparition (Ghost Family)
Level 15 Redcap (Box Family)
Level 14 Chuchu x4 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*His name is Count Seville Tempete .... not very intimidating, but his looks
and battle ability is, so be careful.
*Croix has a short scene with the Boss when he attacks him.
*I obtained a Magical Vest from purifying one of the portals on this stage,
finally a good item!
Our first order of business is to kill the annoying bats. Try to hit 2 of
them at a time with a level 3 elemental spell, hopefully such that they
target the weak element for both bats. If you picked up the Pumpkin King, his
Laser will be very effective here in case the magic spells don't kill off the
bats, or as in my case, 1 bat in the back row was left, so I targeted that
bat and the Apparition with Laser and killed both.
Now Pull out Prier and Croix and move them up to where the box and apparition
are lined up; place them side by side, so the Boss can't walk towards our
mages in the back, however he can still reach them with Demon Fist, as that
skill has stupid long range, how long of range you ask? Well, he moved up 2
spaces and was able to hit my Eclair who was standing 2 squares in front of
the base panel, so that was 5 squares range!!.
Coup de Grace should be enough to kill the Redcap, if not then just use Croix
to finish him off. We are not planning on attacking the Boss or the Vampires
until the next turn anyways.
Before ending your turn, if you have any other characters you want to bring
out to act (i.e. characters that have stat boosting spells?) then do so. I
didn't have any extra characters with those spells.
The Vampires will move up along the lower level, so snipe at them with your
characters, while Croix and Prier focus on the Boss. Make sure you heal up
before ending your turn, because if you didn't already lose a character on
the Boss's first attack you will on the second if you don't heal.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Following this battle is a funny scene. If you don't understand what the
scene was indicating, Croix was unzipping his pants to pee on the fire, haha!
Congratulations you completed Chapter 7
GOOD ENDING = 23,000 Prica + A random item (I got a Smelly Jacket, FINALLY
something useful)
<>==================///---------------------------------///================<>
/// CHAPTER 8 ///
/// To An Undiscovered Land ///
<>===============///---------------------------------///===================<>
The Escargot Crash Site will be our base of operations for a while.
Head there and talk to the cat farthest to the right, you can hire him just
like you did with the Eringa. Pay him 5,000 Prica and Monya-monya will join
us. The one thing he is good for is his ability to learn spells at an
incredibly fast rate. To see what I mean, equip him with a fire staff for now
and check his status screen, you will see "Fire" and under the EXP bar it
says 0/2, which means he only needs to cast Fire 2 times to level it up to
level 1 and thus learn it permanently.
Homard is back with us, so buy him a couple weapons, I bought him a Kitty
Punch and a Knuckle Arrow for now. One of the chocolat members gives us some
info on recruiting monsters; he informs us that if the monster's happiness is
at 10 then that monster can also purify.
Head for the flashing red dot and you'll be in the ...
*===========================================================================*
| JUNGLE <C10013> |
*===========================================================================*
-----------------------------------------------------------<C10013-1>-------
STAGE: Wilderness
ENEMIES: Level 19 French Kiss (Bloom Family)
Level 16 Erinda x6 (Shroom Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*Remember to purify portals; I got a Shroom Staff from one of the portals on
this stage, it has 100 INT!! I also got a Stealth Cape and Sniper Scope, all
3 in the same battle.
Ok, first some info on the enemies. Both of these guys have skills that cause
the Charm status effect (lowers all stats by 50%), and the French Kiss can
also silence your characters which prevents the use of skills. On top of
that, they are all sporting ATK stats in the 100+ range, so you need to be
careful.
Start by luring them out and by buffing your party with stat boosting spells
(braveheart, Magic Up, Shield). Once they get close enough, unleash a few
level 3 and 4 skills/spells to weaken them, then send in your heavy hitters.
The Pumpkin King is an excellent choice here, as he has an ATK based area
skill, so just braveheart him and you should do some nice damage.
With the area attacks and then physicals to finish off, you should have
cleared out 3-5 enemies on your first turn. Repeat the process on your next
turn and you should be fine.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
World map, save, train, continue
-----------------------------------------------------------<C10013-2>-------
STAGE: Unexplored Jungle
ENEMIES: Level 19 White Devil (Big Bear Family)
Level 19 Beautiful x2 (Bloom Family)
Level 16 Erinda x6 (Shroom Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
*This map introduces us to the next tier of bears, the White Devil. I suggest
recruiting him and then using your previous bear for fusions. Remember, to
increase your purifying power, you need to equip items with the "INT #" stat
bonuses; staves will have these, but you can fuse staves onto your ATK based
weapons in order to pass that bonus along (provided the weapon levels allow
the transfer)
The 2 Erindas are in a nice position for a level 2 area attack, while the
Erinda and the Beautiful are in position for a level 3. So use the area
attacks and then clean up with physicals. Buff your characters, and end your
turn.
The bear and the 2 Erindas with him will approach no matter where you stand,
however if you moved towards the right side of your base panel the Beautiful
and Erinda that started near the bear, won't move on their first turn.
On your next turn, focus your attacks on the White Devil, once he's gone, the
battle is pretty much won.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Do your thing and let's finish the jungle
-------------------------------------------------------------<C10013-3>-----
STAGE: Explorers' Bones
ENEMIES: Level 23 Bigshroom (Dragonshroom Family)
Level 19 White Devil x2 (Big Bear Family)
Level 19 Beautiful (Bloom Family)
Level 16 Erinda x4 (Shroom Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
The closest 4 enemies are both in position for a level 2 area attack, so hit
them with one each and finish them with physicals if needed. End your turn
and the last Erinda will approach, so just finish him off.
The Bigshroom and 2 White Devils won approach until you get close, so take
this time to heal up and cast and status buff, and of course, purify the
nearby portals, then make your move towards them. It IS possible to lure out
the Bigshroom and leave the White Devils behind, you just need to be about
halfway down the grassy slope in the center of the map.
Focus on the Bigshroom and use your strongest skills to bring down his HP,
then take out both White Devils in a similar manner.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle we will enter the second part of this chapter.
*NOTE - you can exploit this little trick to help you get some items if you
are low on cash. Enter the Cave of Ruins, then purify as many portals as you
can on your first turn, hopefully you'll get some items. Exit by stepping on
the exit tile, and repeat. I got items such as Imperials, Shroom Staffs,
Sniper Scope, Knuckle Arrows, etc.
*===========================================================================*
| CAVE OF RUINS <C10014> |
*===========================================================================*
-------------------------------------------------------------<C10014-1>-----
STAGE: Cave of Ruins
ENEMIES: Level 19 Siren (Mermaid Family)
Level 17 Jacko Lantern x4 (Pumpkin Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Easy fight here. Move up and lure the first pumpkin towards you by ending
your turn. You may actually be able to target the pumpkin depending on your
skill range.
Moving 6 spaces north from the base panel and 1 space east will lure the
first pumpkin in front of the mermaid. The pumpkins annoying paralyze attack
lands at a pretty good rate, so you may need to use Espoir. Aside from that
there are really no threats in this battle, the Mermaid has high INT but at
this point, she has no magic attacks.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
World map and continue
-------------------------------------------------------------<C10014-2>-----
STAGE: Breath of Death
ENEMIES: Level 19 Siren (Mermaid Family)
Level 17 Jacko Lantern x6 (Pumpkin Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Same as the last battle, only with 2 extra pumpkins, however the larger area
make it just as easy. Move up and kill the first 2 pumpkins. On the enemy
turn, all the enemies should approach except the mermaid.
Finish her off for the easy win
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and continue on. When we enter Unknown Fear, we will have a cutscene.
------------------------------------------------------------<C10014-3>------
STAGE: Unknown Fear (First Visit)
ENEMIES: NA
VICTORY CONDITIONS: RUN AWAY .... for now :)
----------------------------------------------------------------------------
*To get the Special Ending you need to beat the level 100 monster on this
stage, BUT, don't do it yet because we need the game to first RECOGNIZE our
strength by answering a question on a different stage, so for now...RUN
Equip 3 sneakers and the Angel Shoes onto Papillon and send her to the EAST
exit on this map. To do this, move her 3 spaces north and 2 spaces east, then
end turn, the enemies won't move, then on the next turn she can reach the
east exit (14 MOVE is required for this strategy)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
------------------------------------------------------------<C10014-4>------
STAGE: Salvation's Light
ENEMIES: SUB BOSS Level 25 Wyvern (Gargoyle Family) (700-800 HP)
Level 21 Undine x2 (Mermaid Family)
Level 19 Siren x2 (Mermaid Family)
CHEST: Yes x2 (Sexy Lingerie, Cross Counter)
VICTORY CONDITIONS: Defeat all enemies!
SPECIAL CONDITIONS: Trigger the Event Tile and choose YES
----------------------------------------------------------------------------
Clear out both sides of the area and grab the 2 chests. The Wyvern may move
on his first turn depending on your characters location, if not then just
lure him off of the Event Tile on the second turn.
Before killing the Wyvern, trigger the Event Tile:
You hear a voice coming from somewhere ...
"Hark, ye adventurers."
"Doth ye have the strength to face the creature on thine own?"
"If ye lack such courage, I shall weaken the creature for ye"
"But those without courage shall find that they get less reward"
"I ask again: Doth ye have the strength to fight the creature on thine own?"
->Yes --> Choose this answer
->No
"Verily, Courageous adventurers ye be..."
"Go get'em!"
Ok now kill the Wyvern
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, save your game and return back to Unknown Fear
-------------------------------------------------------------<C10014-5>-----
STAGE: Unknown Fear (Second Visit)
ENEMIES: NA
VICTORY CONDITIONS: RUN AWAY .... for now :)
----------------------------------------------------------------------------
*To get the Special Ending you need to beat the level 100 monster on this
stage, BUT, don't do it yet because we want to go back to the world map to
save and prepare.
Once again, use Papillon to head back towards the South Tile (Opposite side
of the Giant Monster). We are going to exit to the world map and recover our
HP and SP before we fight the BOSS, but we also have to teach some of our
characters the Braveheart spell.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
LAST MINUTE PREPARATIONS
------------------------
Culotte and Alouette should already have Braveheart. Teach it now to 4-5 more
characters. I chose the following characters. NOTE - these characters need to
be leveled up to level 10 to learn braveheart. The only 2 I needed to level
were the 2 chocolats, so just have them kill Prier 1 time each and that
should get them to level 10
-Eclair (5x)
-Pumpkin King (4x)
-Chocolat (7x)
-Chocolat (7x)
-Monya-monya (2x)
-Salamander (4x)
*NOTE - the number in brackets represents the number of times I need to cast
braveheart to learn it permanently
*NOTE - don't bother equipping any of our braveheart characters since they
are just going to act as decoys anyways, and by not equipping them they will
have low stats, thus the boss will go after them. This is important because
we don't want him to target Prier, which he would do since she is equipped
with 4 weapons and no armor, thus she has really low defense as a result.
Now give one of the above characters an Aid Rod and an Aid Staff (+6 Status
Element) and go to the first stage in Cave of Ruins. You can cast braveheart
5 times before you exit. The first 4 times there will be no enemies, but
after the 4th time enemies will spawn from the portals, however, they won't
act, so on your 5th turn you can cast braveheart again, then just pull out a
character from the base panel and exit back to the world map. Rinse and
Repeat.
When you feel like you are ready, head for Unknown Fear.
**Make sure you have at least 1 Change-up in you inventory**
-------------------------------------------------------------<C10014-6>-----
STAGE: Unknown Fear (Final Visit)
ENEMIES: BOSS Level 100 Giant Thing (3500-5000 HP)
Level 21 Undine x2 (Mermaid Family)
Level 19 Siren x2 (Mermaid Family)
VICTORY CONDITIONS: Go to the Next Map! ... I don't think so, let's kill this
guy.
----------------------------------------------------------------------------
*To get the Special Ending you need to defeat the Giant Thing
*Notice his HP range above; I suggest you try to get him under 4000 HP in
conjunction with < 700 DEF, this will make it much easier. You also want him
to have 6 MV so we can lure him without luring the Siren's.
Giant Things Stats in MY Battle
HP 3959
DEF 669
Element Holy (White)
FIRST TURN
----------
To try and lure him, move your decoy 5 spaces straight north from the base
panel and end your turn. If the Giant Thing has 6 Move, he should come after
you, but he didn't in my game. I move my decoy up 1 more space, and this time
him and the 2 Sirens came after me... shit. You may want to turn your back to
him on your first turn, as this may possibly bait him to come forward.
SECOND TURN
-----------
Next turn, pull out another decoy and move him onto the tile directly in
front of your base panel (i.e. he moved only 1 square); if the Giant Thing
only has 5 move, you may need to move them 2 spaces in front of your base
panel. Now pull out Prier and 5 Bravehearters and move them to the EASTERN
side of our base panel so that the Giant Thing cannot target them. Cast 5
bravehearts on Prier and end your turn, it should look like this:
[B P] = Base Panel
M = Giant Thing (Monster)
D = Decoy
P = Prier
B = Bravehearters
M
B B
D P B B
[B P] B
Once Prier is fully boosted, then end your turn. [Fully Boosted, my Prier had
1950ATK.]
The Monster will come forward and kill your decoy.
THIRD TURN
----------
Bring Prier back up to max ATK, this will require 2 Bravehearts BUT MAKE SURE
that the 2 casting the braveheart are spread out, cause you don't want the
monster hitting both of them. Place your other 3 bravehearters back in the
base panel.
Now BEFORE attacking, check to see if you can reduce his stats by means of
streams. I believe the Giant Thing is always WHITE/HOLY Elemental, which
means that as long as he is NOT standing on a stream, his stats will decrease
by 10% (Not shown in his status screen). So by using the change-up trick,
change the direction of the portals so that he is NOT on a stream (once
again, this can't be done on Ragnarok version). Also be sure that your
characters (decoy and braveheart) are at least 1 Square away from a dark
portal, otherwise he will stand on top of the dark portal to attack you
because it gives a 20% boost to his stats.
Finally before attacking on every round, use the Change Enemy Direction Trick
(NOTE 1) to force Prier into attacking the enemy from behind (This is also
not possible in the Ragnarok version). My Prier had 138 SP, so I was using LV
3 Deliverance, it did 1322 Damage.
Pull out another decoy and move him in a position that is AWAY from Prier and
the bravehearters (i.e. WEST side of screen, but still close to the Giant
Thing). Now end your turn.
FOURTH TURN
-----------
Do the same thing, braveheart Prier 2 times, move your Bravehearters away,
pull out a decoy, and change the facing direction of the enemy to force Prier
into attacking his back side. I did 1076 this time because the stupid monster
was standing DIRECTLY on top of a Dark Portal, thus increasing his stats by
20%. End Turn.
FIFTH TURN
----------
Some Mermaids will have spawned. I was only able to braveheart Prier 1 time
here, so her attack is only 1813. Why? Because I got my characters too close
to a mermaid and they go put to sleep, thus I was only able to take out 1
additional character for the braveheart. LV 3 Deliverance did 992. End Turn
SIXTH TURN
----------
Braveheart Prier again and if your Monster is under 900 HP now, you should be
done after attacking with Prier. I had 3 Characters left, thankfully 1 was a
purifier, so I could purify portals to stop the stupid Mermaids from
spawning.
Prier went from level 25 to level 43!!
Finish off the remaining enemies and we're done.
Enjoy the 50,000+ Prica for this battle :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Return to the world map to save and rearrange your equipment. Train your
monsters and continue on to the next stage, Life and Death.
-----------------------------------------------------------<C10014-7>-------
STAGE: Life and Death
ENEMIES: Level 18 Jacko Lantern x8 (Pumpkin Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Interesting set up, but not difficult by any means. They are in prime
position for level 2 skills/spells so unleash a bunch and clean up with
physical attacks if need be.
They didn't even get a turn
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Feel free to go back to the world map to heal and train, we have another SUB
Boss to fight in the last stage of these Ruins.
--------------------------------------------------------------<C10014-8>----
STAGE: To a Foreign Land
ENEMIES: SUB BOSS Level 25 Wyvern (Gargoyle Family) (700-800 HP)
Level 21 Undine x4 (Mermaid Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Step onto the first step (15 dm) and go no further, this way you will lure
out the front 2 Undine only. Finish them off then move onto the next step (19
dm) to lure out the next 2 Undines.
After killing them, move up and start attacking the Wyvern. Really easy
battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, choose to "continue onward" for a lengthy scene and the end
of the chapter.
Congratulations you completed Chapter 8
SPECIAL ENDING = 200,000 Prica!!!! + Goddess Ring!!!!
<>==================///---------------------------------///================<>
/// CHAPTER 9 ///
/// Memories of Fatima ///
<>===============///---------------------------------///===================<>
Once you have control, save your game and take a look at your Awesome new
item. Enter the town.
*===========================================================================*
| COUSCOUS VILLAGE <C10015> |
*===========================================================================*
The guy standing in front of the church is a shop owner, so buy some stuff
with your new found riches. I had 409,398 Prica so this is what I bought
(below), but be warned, you will need some spare, strong weapons for the
second battle so if you don't have any (which you should) then use the money
to buy a couple.
Wise Robe (79,800) -> Alouette
Ghost Cape (66,600) -> Culotte
Blackbelt (19,440) -> Physical characters whose armor is currently below 65
DEF
*Holy Guard (252,000) -> Optional if you managed to have the Shop's Customer
Rank at 8. It's quite pricey for now though.
Before talking to everyone exit to the world map and unequip all your
strongest weapons. You will need 4 for Prier in the first battle and 4 for
Croix in the second.
** I strongly recommend saving the 4 strongest weapons for Croix, as you will
need to adjust his equipment during his battle (see battle below)
Croix can ONLY access the INVENTORY in the second battle, so you can't pull
out a character, unequip them, then return them to the base panel. This is
why having some spare strong weapons in the inventory is a good idea for this
chapter. Also make sure the Angel shoes are in the inventory.
NOTE: DO NOT have the second set of weapons equipped on Croix prior to the
battle. When the 2nd battle begins he will be unequipped, but the weapons he
was equipped with will NOT be in the inventory.
Now talk to everyone and there will be several cutscenes followed by 2
consecutive battles.
--------------------------------------------------------------<C10015-1>----
STAGE: Couscous Village (Battle 1)
ENEMIES: BOSS Level 30 Priest (Albijwaz) (Gigas Family) (1150-1350 HP)
Level 18 Manticore x7 (Gargoyle Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*If you want the Good Ending you must defeat the Boss without killing ANY of
the villagers.
The BOSS's name is Dana Albijwaz ... once again not very intimidating.
Killing the Boss without killing any villagers is easy to do with the same
setup we used against the Giant Thing monster in the last chapter.
Just pull out 5 characters and Prier, cast Braveheart on her until she's
maxed out in ATK, equip her with the angel shoes and a pair of sneakers (she
needs 10 move to reach the boss), move her in front of the boss, then equip
her with the best 4 weapons you have.
Use the trick to change the direction the boss is facing so we can attack
from behind (not possible in ragnarok). Unleash a strong skill.
[2100 ATK, LV 4 Deliverance from Behind did 1450 damage ... why it's doing
less damage than it did against the Giant Thing doesn't make sense; the Giant
Thing had almost 700 def and I had 1950 attack at the time, while this guy
has only 250 def???]
Finish him off with any ranged attacks if needed.
Done.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scene. Prier is hovering in mid-air apparently?
Actually, there is supposed to be a cross behind her, but the game had
several things edited out??
--------------------------------------------------------------<C10015-2>----
STAGE: Couscous Village (Battle 2)
ENEMIES: BOSS Level 30 Priest (Albijwaz) (Gigas Family) (1150-1350 HP)
Level 18 Manticore x7 (Gargoyle Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*If you want the Good Ending you must defeat the Boss without killing ANY of
the villagers.
FIRST TURN
----------
**Ok this is a little more challenging. Equip Croix with the best 4 weapons
you have. I was able to get him up to 1326 ATK, although, this may be too
much and could possibly kill the gargoyles. In the PS2 version, it seemed
fine, but in the ragnarok version I was killing the gargoyles with 1200 ATK,
so you may want to have your attack around 1000-1100 for the first round, and
then re-equip items such that your attack is around 1400-1500 in the second
round.
Equip him with the angel shoes just for the sake of moving. Move him to the
BOSS' LEFT (4 squares south of the crates that are next to the house). Re-
equip the last best weapon you have and force the boss to face the opposite
direction using the Trick (again, not possible in ragnarok). Now unleash the
SINGLE TARGET BANISH (Called JUDGEMENT in Ragnarok) so as to not hit any of
the villagers.
I did just over 1000 damage .... shoot, we'll need a second turn.
ENEMY TURN
----------
The boss will heal himself for about 500-600 HP. Then 4 Gargoyles will
approach Croix and start a battle with him. Croix will hit one and hopefully
not kill it. He hit a front row Gargoyle for 550 damage in my game.
SECOND TURN
-----------
If you moved into the correct position with Croix, he should have avoided
being surrounded. So just move towards the boss and unleash another Single
Target Banish on him. You may even be able to target him without moving.
Done.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards.
Congratulations you completed Chapter 9
GOOD ENDING = 38,000 Prica + a random item (I got a Thunder Rod)
<>==================///---------------------------------///================<>
/// CHAPTER 10 ///
/// The Dark Prince ///
<>===============///---------------------------------///===================<>
Ok first thing I did this chapter was Level up Papillon.
What you need to do however, is make sure Papillon is equipped with the
Goddess Ring before she attacks Prier. Doing so will result in her SPD and
HIT EXP to level up to level 3 each, so that will give her an additional MOVE
for a total of 9. This will help in the latter portion of this chapter. My
Prier was level 43, and I killed her with Papillon and she leveled up to
level 14.
Be sure to have 3 shoes and the Angel Shoes available for battles near the
end of the chapter.
Once you're ready head for Ghost Village
*===========================================================================*
| GHOST VILLAGE <C10016> |
*===========================================================================*
There will be a scene when you enter. Talk to everyone afterwards to hear
about Choux Fleurs Hill. Leave Ghost Village now and a new place to the
northeast will be available. Before heading there you might want to pick up a
few change-ups if you don't have them already. Head there to enter...
*===========================================================================*
| CHOUX FLEURS HILL <C10017> |
*===========================================================================*
*NOTE - one-time-only battles
Watch the scene, and a familiar face arrives .... well he should have been
familiar, haha
-----------------------------------------------------------<C10017-1>-------
STAGE: Choux Fleurs Hill
ENEMIES: BOSS Level 32 Priest (Tempete) (Capricorn Family) (1250-1400 HP)
Level 24 Jabberwock x2 (Flame Family)
Level 22 Sir Zombie x5 (Zombie Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*This is the first chance for you to recruit the Jabberwock which is the
highest tier in the Flame Family. You can get it later also in repeatable
maps, but I thought I'd remind you that this is the earliest you can recruit
them.
The setup is just screaming Miracles, so use change-ups or move characters
into position with the help of the Angel Shoes. 2 Miracles should be enough
to kill every enemy on the map if Prier is the one to purify the first portal
(the boss may still remain though).
If you plan on fighting it out and not using miracles, then the obvious
choice would be to use Prier + 5x Braveheart and sack the Boss, since the
battle ends when the Boss dies. This is quicker imo, but I feel like trying
out the Miracle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene, haha, Culotte.
We travel back into the past. On the world map you'll see 2 places, the Dark
Shrine is best kept for later, instead head for the Village
*===========================================================================*
| COUSCOUS VILLAGE (PAST) <C10018> |
*===========================================================================*
After the scenes talk to everyone in town to get more info about this time
period, then head to the world map. Save and head for Angelique's House.
*===========================================================================*
| ANGELIQUE'S HOUSE (PAST) <C10019> |
*===========================================================================*
What follows is probably the longest scene in the game. Once it is over, you
will be back on the world map.
*Before going to Choux Fleurs Hill you should save your game. Just in case
you mess up, you can just reload from this point
*===========================================================================*
| CHOUX FLEURS HILL (PAST) <C10020> |
*===========================================================================*
-------------------------------------------------------------<C10020-1>-----
STAGE: Choux Fleurs Hill 1
ENEMIES: Level 27 Sergeant (Cloaked Soldier Family)
Level 25 Soldier x5 (Cloaked Soldier Family)
VICTORY CONDITIONS: Go to the Next Map!
----------------------------------------------------------------------------
*Do not kill ANY of the enemies if you want the Good Ending
Ok so the whole point of these battles is to make it to the other side of the
map and escape. Start by checking the MOVE of the 2 enemies closest to you
base panel, they should both have 5, if one of them has 6, then just step on
the exit tile and return to change that.
Equip Papillon with the Angel Shoes + 3 other shoes, she should have 15 MOVE
if you leveled her like I mentioned at the start of this chapter. The
northeast corner of this map has 2 trees, place her just south of the
skinnier tree so that she is along the edges (this only requires 14 move and
the height she is at, is 11dm). End her turn and none of the enemies will
move. Even if the top enemy moves, he'll use a ranged attack so you don't
have to worry about killing him via counters.
On her next turn, just move her to the exit.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next,
---------------------------------------------------------------<C10020-2>---
STAGE: Choux Fleurs Hill 2
ENEMIES: Level 25 Sergeant (Cloaked Soldier Family)
Level 23 Soldier x5 (Cloaked Soldier Family)
VICTORY CONDITIONS: Go to the Next Map!
----------------------------------------------------------------------------
*Do not kill ANY of the enemies if you want the Good Ending
Move Papillon East and then North along the outer edge. North of her should
be a tree, the place you should have Papillon end her turn is along the edge
between the edge of the map and what looks like a fence, the height is 13dm,
and should only take 11 MOV to get there. End her turn and no enemies will
approach. For some reason, this Height is 14dm in the Ragnarok version. So if
you are unsure of the position, just travel there and count the steps, since
I said it required 11 move .... it should be the first square past the 12dm
square.
On her next turn, just move her to the exit.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next,
-------------------------------------------------------------<C10020-3>-----
STAGE: Choux Fleurs Hill 3
ENEMIES: Level 27 Sergeant x3 (Cloaked Soldier Family)
Level 25 Soldier x6 (Cloaked Soldier Family)
VICTORY CONDITIONS: Go to the Next Map!
SPECIAL CONDITIONS: Trigger the Event Tile
----------------------------------------------------------------------------
*Do not kill ANY of the enemies if you want the Good Ending
This one is difficult. We need some WEAK decoys in this battle. First you
need to notice the Soldier standing in the ONLY available path. He is
standing at Height 15dm (hes at height 16dm in the Ragnarok version). We need
to get this guy to move.
Surprisingly this is my 5th time playing this game, and this was the FIRST
time I ever had to RESET my game because of that jack *ss. I got 12 decoys
killed (stepping on the exit tile in between attempts) and not once did that
jerk move into the correct position.
Just keep trying and eventually it will work, there's really no good spot,
you just need to force the enemy to move, and hope that they move in a way
that benefits you.
*Try to change the position that your Decoy character faces before ending
their turn in order for the enemies to alter the way the move on the first
turn, I found this helped.
Once you have the path open, hit the Event Tile (which is the tile we're
trying to reach)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards.
Congratulations you completed Chapter 10
GOOD ENDING = 47,000 Prica + random item (I got a bloody Change-up AGAIN!!)
<>==================///---------------------------------///================<>
/// CHAPTER 11 ///
/// The Maiden of Light ///
<>===============///---------------------------------///===================<>
Watch the scene as the Escargot arrives. Then watch the scene that shows the
past (50 years ago). If you haven't connected the dots yet, then this
flashback should clear things up.
Ok well Croix is no longer a member of our team, and he won't be playable
from now on. All his equipped items will be in your inventory.
Talk to the townspeople if you want, equip you characters with the best
weapons you have (i.e. Prier's and Alouette's equipment will be in your
inventory).
*NOTE - Culotte and Eclair will be fighting alone together in their battle so
make sure they are well equipped.
*The Cave of Trials is now available, however, we will wait until after we
complete this chapter before we head there.
*===========================================================================*
| MAYONNAISE HARBOR <C10021> |
*===========================================================================*
Watch the scene, Hermes will contact Culotte and ask for him and Eclair to go
visit him.
The scene now shifts to the Royal Library
*===========================================================================*
| ROYAL LIBRARY <C10022> |
*===========================================================================*
Hermes sends us back into Eclair's Heart
*===========================================================================*
| ECLAIR'S HEART <C10023> |
*===========================================================================*
------------------------------------------------------------<C10023-1>------
STAGE: Eclair's Heart
ENEMIES: BOSS Level 34 Dark Princess (Dark Eclair) (~700 HP)
Level 11 Giant Zombie x5 (Zombie Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*You can ONLY use Culotte and Eclair in this battle
*Any Equipment that Homard had will be in your inventory
Feel free to completely ignore the zombies, they're level 11 and not worth
your time.
Since the Boss is standing next to a tiny tree, you can't walk around to her
backside, so instead just use the Trick to change direction she is facing.
Have Culotte cast Braveheart on Eclair, then have Eclair equip the best 4
items and use Royal Blade as it does more damage than Royal Thunder even at a
lower level.
Haha, the Boss killed my Culotte, but it doesn't matter. I'm not sure if you
get a game over if Eclair dies though.
It should only take 2 turns at most to kill the Boss
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you get your rewards:
Culotte -> New Skill >KITTY KITTY<
Eclair -> Dark Eclair (You can now transform into Dark Eclair)
Kitty Kitty is actually a pretty strong skill, and it will increase in area
just like spells do. This is basically the skill I use when power-leveling
Culotte.
Eclair's Dark half is much better than her light half, so transform into her
dark half and you will remain that way until you choose to transform back.
Save your game and head back to Mayonnaise harbor
*===========================================================================*
| MAYONNAISE HARBOR <C10024> |
*===========================================================================*
During this scene, Homard is about to unleash a skill but is interrupted by
our party returning. The games doesn't inform you, but he actually learned
the skill during that scene.
-----------------------------------------------------------<C10024-1>-------
STAGE: Mayonnaise Harbor
ENEMIES: BOSS Level 36 Priest (Gen. Normande) (Talos Family) (~1550 HP)
Level 27 Succubus x2 (Succubus Family)
Level 24 Siren x3 (Mermaid Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*Re-equip Homard with some strong weapons
*We cannot recruit the Succubus until we get Priers first title
Gen. Veloute Normande is behind a group of enemies and we cannot reach him on
the first turn. You can either lure out the enemies and then send Homard in
to use his new skill (which does 10X damage to Horned demons) or you can just
fight off the enemies normally.
I decided to sack the Boss, so place a decoy 2 spaces north and 1 space east
(height 8 dm) and you will force 3 enemies to come towards him. This will
open up the path for Homard.
Take Homard out and give him 1x bravehart (just to be safe), the give him the
Angel Shoes and 3 other shoes and you should be able to make it to the boss,
if not, then most likely it's because a single mermaid is in the way, so kill
her with Eclair first, then move Homard towards the boss.
Now equip him with 4 of the best weapons and change the facing of the boss so
that you attack him from behind. Now unleash BURNING SOUL!!!
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scene and we'll need to rush back to the Church.
Save your game and prepare for a difficult battle, well the difficulty really
depends on how much character/item leveling and item fusion you've done so
far. I don't get too much into that until Chapter 12, so I've only really
leveled Prier, but I do have some decent weapons, as should you.
*===========================================================================*
| POT AU FEU CITY (CHURCH) <C10025> |
*===========================================================================*
Watch the scene for a very interesting bit of info from Father Salade
-------------------------------------------------------------<C10025-1>-----
STAGE: Church of the Holy Maiden
ENEMIES: BOSS Level 40 Dark Prince (Croix) (~1700 HP)
Level 33 Dark Warrior (Cloaked Mage Family)
Level 30 Chimera x2 (Gargoyle Family)
Level 25 Vampire x4 (Big Bat Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*Dark Warrior and Chimera's cannot be recruited until we get Prier's First
Title.
*Father Salade Joins us in this battle
First thing you should do is equip your characters to the fullest. If you
need extra equipment for Father Salade (who I recommend using) then just take
it off one of your monster allies.
I was JUST able to kill Croix with Prier. I boosted her ATK with 5x
Braveheart and gave her the best 4 weapons I had; I changed Croix's direction
so that I attacked him from behind and I used Level 3 Redemption. It did a
total of 1680 damage.
I still recommend you do it this way (i.e. Go straight for the BOSS) since
this battle can get ugly. Even if you don't kill Croix with Prier, you should
still have 2 characters to pull out, well all you need is 1 and I would make
that character Father Salade. He is level 50, and if you equip him with the
remaining top weapons he should easily be able to finish Croix off (of course
give him the Angel shoes and sneakers in order to reach Croix first).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Congratulations you completed Chapter 11
GOOD ENDING = 57,000 Prica + a random item (I got a Thor's Armor ... nice!)
<>==================///---------------------------------///================<>
/// THE FINAL CHAPTER ///
/// A Legend Is Born ///
<>===============///---------------------------------///===================<>
This chapter begins by immediately throwing us into the Angel Gate, but if
you are playing the NTSC version you should exit and do all the things you
want to do before tackling the Angel Gate.
The PAL Version and the Re-Release have a new game+ feature, but not the
Original NTSC Version.
<<>><<>><<>><<>><<>><<>><<>><< END GAME LEVELS >><<>><<>><<>><<>><<>><<>><<>>
Father Salade Level 50
Prier Level 44
Homard Level 25
Pumpkin King Level 21
Eclair Level 20 *These levels are given only for
White Devil Level 19 the characters that I'm currently
Alouette Level 19 using.
Culotte Level 18
Salamander Level 17
<<>><<>><<>><<>><<>><<>><<>> END END GAME LEVELS <<>><<>><<>><<>><<>><<>><<>>
PS2 Version - If you are playing this version, then you need to do everything
you want before finishing the final dungeon. Thus, before finishing the game
we will be spending time doing a lot of optional things, and as a result
accumulate approximately 60-70 additional hours to what we currently have on
our game clock. To reach the side quests section, use Ctrl-F and input
<C12000>.
PSP Version - If you don't want to do the sidequests, or are playing Ragnarok
and are planning on playing New Game+, then you can continue with the main
story (Angel Gate), but be sure to at least grab the Item that one of the
kids in the Orphanage gives you before you head for the final area of the
game.
Also, if you are planning on doing the Alternate Storyline, you should have
some equipment leveled up. If you want to recruit the demon lord monsters
inside Angel Gate, then you are going to need Priers 1st title, which can take
a while, so it's up to you. If you do get her title, you are going to have to
get it AGAIN in new game+, so unless you REALLY want those demon lord tiers,
I suggest going for her title in new game+.
*My personal suggestion before tackling the Alternate Storyline:
1) Level up your human characters to at least level 40
2) Level up some weapons AND armor. At least 1 of each for each character you
are using. They will be given to the monster allies when the human characters
are no longer usable (which occurs in the final chapter of the alternate
storyline)
3) Don't worry about monster allies prior to finishing the main story. You
WILL need them, but it's easier to simply purify them in the Alternate story,
so you don't have to level them up. Their levels range from 41-64 in the
alternate storyline, so just purify them there.
So if you are ready, lets head for Angel Gate!
*===========================================================================*
| ANGEL GATE <C10026> |
*===========================================================================*
*NOTE: Having stronger enemies bills passed will affect the levels of the
enemies in the angel gate and angel gate top. The levels listed are levels
with ZERO stronger enemies bills passed.
------------------------------------------------------------<C10026-1>------
STAGE: Angel Gate
ENEMIES: Level 36 Dark Warrior x2 (Cloaked Mage Family)
Level 32 Kracken x4 (Whale Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
NOTE: the Dark Warriors will have elemental spells corresponding to their
elemental alignment.
Start off by going after the first Dark Warrior. The Whales are not too
concerning since they can only target a single ally because their Bubbles
skill is only at level 1.
Feel free to spread out, but concentrate on the Dark Warriors first. Once
they are both dead, mop up the whale for an easy win.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, feel free to exit to the world map to heal if you want, and
then continue forward.
------------------------------------------------------------<C10026-2>------
STAGE: Demons' Nest / [Nest of Demons]
ENEMIES: Level 36 Dark Warrior x2 (Cloaked Mage Family)
Level 35 Monshroom (Dragonshroom Family)
Level 33 Sir Zombie x4 (Zombie Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
NOTE: the Dark Warriors will have elemental spells corresponding to their
elemental attribute.
Once again, I would focus on the Dark Warriors. You can hit both dark warrior
and sir zombie with a level 3 skill by standing directly in front of the base
panel. You can also end turn afterwards without having the enemies approach.
Go towards the other dark warrior and fight him off along with the nearby sir
zombie. You should have 2 sir zombies remaining along with the monshroom.
Kill the final 2 sir zombies and put your best characters on the monshroom to
finish the battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Once again, heal up on the world map and continue.
--------------------------------------------------------------<C10026-3>----
STAGE: Bloody Corridor
ENEMIES: Level 43 Dagon (Crab Man Family)
Level 38 Dark Warrior x2 (Cloaked Mage Family)
Level 33 Sir Zombie x2 (Zombie Family)
Level 32 Dark Knight x3 (Cloaked Warrior Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
NOTE: the Dark Warriors will have elemental spells corresponding to their
elemental attribute.
You can target the 3 enemies at the start, so get rid of them right off the
bat. Then either go after the sir zombies or let them come to you. After
clearing them out, the dark warriors should approach. Spread out so they
don't target multiple allies with their spells.
Finally go after the Dagon who is not very hard but has relatively high HP,
so gang up on him and exploit his elemental weakness with Alouette and
Culotte.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and continue
--------------------------------------------------------------<C10026-4>----
STAGE: Angel's Dreams
ENEMIES: Level 40 Pandora (Box Family)
Level 36 Basket Case x4 (Box Family)
Level 35 Redcap x4 (Box Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
If you have skills at level 7, then unleash it cause you can target 7 of the
9 enemies in their current formation.
I recommend bravehearting (or using magic up if it's a mage) you character
with the level 7 skill. This stage can be challenging if you are not properly
equipped with strong weapons that have been leveled. In other words, if you
are doing a low level run, or a no fusion/no weapon leveling run.
After killing off 7 enemies, finish off the last 2 with another level 7 skill
in order to reach both of them with the same character.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and continue. This is the last time you will have ALL your story
characters with you, so keep that in mind before triggering the next story
battle.
Make sure Homard is equipped with decent weapons and armor, he will be
fighting the next battle ALONE, that is, not even monster allies are allowed.
Watch the scene.
--------------------------------------------------------------<C10026-5>---
STAGE: Heaven's Light
ENEMIES: Level 45 Priest - Gen. Normande (Talos Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
You can easily kill him with Homards Burning Soul, so unleash it and end the
battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle there will be a short scene. The equipment that Homard had
on will be in your inventory now, and Homard will no longer be in the party.
*===========================================================================*
| ANGEL GATE TOP <C10027> |
*===========================================================================*
---------------------------------------------------------------<C10027-1>---
STAGE: Dimensional Gate Stage 1
ENEMIES: Random x8 (levels between 32-35)
VICTORY CONDITIONS: Go to the next map!
----------------------------------------------------------------------------
NOTE: You can step on the giant square behind the base panel if you want to
exit back onto the world map.
If you kill all 8 enemies, the battle doesn't end, instead there will be 8
more that spawn. This continues forever, thus the reason for the Victory
Conditions.
Move the square exit tile in front of what looks like a giant door to
continue.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next stage
--------------------------------------------------------------<C10027-2>----
STAGE: Dimensional Gate Stage 2
ENEMIES: Random x8 (levels between 33-36)
VICTORY CONDITIONS: Go to the next map!
----------------------------------------------------------------------------
NOTE: The tile behind the base tile will take you to the previous stage. Thus
if you want to exit to the world map, you just need to go to this stage and
then go to the giant exit tile.
Scroll the map to find the exit tile, should be NW of your starting point
provided you didn't turn the camera.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next stage
-------------------------------------------------------------<C10027-3>-----
STAGE: Dimensional Gate Stage 3
ENEMIES: Random x8 (levels between 35-39)
VICTORY CONDITIONS: Go to the next map!
----------------------------------------------------------------------------
NOTE: The tile in the center of this stage will take you to the previous
stage, so if you wanted to exit to the world map, you can do so by going
backwards in the previous stages.
All 4 tiles in this stage will take you to the same stage but in a different
spot on that stage.
The correct tile to go to is the one SW of the center tile (provided you
didn't turn the camera yet)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next stage
---------------------------------------------------------------<C10027-4>---
STAGE: Dimensional Gate Stage 4
ENEMIES: Random x8 (levels between 35-40)
VICTORY CONDITIONS: Go to the next map!
----------------------------------------------------------------------------
If you took the correct tile in the previous stage, you should be at the
farthest south portion of the map. You need to travel all the way around this
narrow path to reach the exit tile.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next stage
--------------------------------------------------------------<C10027-5>----
STAGE: Dimensional Gate Stage 5
ENEMIES: Random x8 (levels between 36-41)
VICTORY CONDITIONS: Go to the next map!
----------------------------------------------------------------------------
NOTE: Same as before, you can still return to the world map by backtracking.
This is the last time you can do this, once you reach the tile on this stage
it will take you to the final 2 battles.
Only 1 tile to reach here, so go for it.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next stage will lead to the final 2 boss fights of the game.
--------------------------------------------------------------<C10027-6>----
STAGE: Dimensional Gate Final Stage
ENEMIES: Level 64 NOIR (Final Boss)
Random x4 (levels between 43-46)
Enemies I've encountered after resets:
Kingshroom
Dark Officer
Dark General
Lilith
Gorgon
Bigshroom
Belial
Cerberus
Golem
Manticore
Aliok
Orthros
Wyvern
*I never encountered any HORNED enemies on this stage (Talos,
Capricorn, Gigas)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
Upon entering the stage will have 4 random enemies of the demon lord classes
(ie the enemies you were able to purify after receiving Prier's first title).
Their locations on the map will also be random.
Depending on where the enemies are located, you may want to take them out on
your way to Noir. If you think you can get to noir and attack in a single
turn (with the use of either the angel shoes or the warp engine) then it is
recommended you do so.
Make sure you buff your team with braveheart and stick to physical attacks
since he is of the Holy innate element and thus takes reduced damage from all
elemental spells (Culottes' KittyKitty still does good damage against him
however).
NOTE: Before ending this battle, make sure Prier is well equipped, and also
that there are some decent items in your inventory, in other words, just
unequip one of your main characters cause we will need their equipment for
the next battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, watch the sad scene
*===========================================================================*
| CROIX'S HEART <C10028> |
*===========================================================================*
-----------------------------------------------------------<C10028-1>-------
STAGE: Croix's Heart
ENEMIES: Level 40 Dark Croix (Final Boss)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
Equip Croix with whatever you have in your inventory (unfortunately the
characters that were left behind did NOT leave their equipment with you).
This battle is not difficult, just pound Dark Croix down with Redemption and
Lethal Weapon or Double Shot. Croix's other new skills are fire based and
since Dark Croix is HOLY innate, he will take reduced damage from these
skills.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Congratulations on beating the game, sit back and enjoy the ending!
PS2 Version - that's it for La Pucelle Tactics :)
PSP Version - After the credits finish running, you will be asked if you want
to save your clear data. Choose yes, then you will be asked another question:
"How to Start Next Game?"
-> As Overlord Prier -> Choose THIS one!
-> As Prier
By picking Overlord Prier, you will be able to play through the alternate
storyline. Choosing Prier would simply start a new game+, but we don't want
to do that until we've completed the alternate storyline.
Now pick a new save slot. You'll notice the save icon is different. This is
the start of the Alternate Storyline ...
You'll be taken to the main menu, so select CONTINUE not new game, and choose
to load the save file that you just save on.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~ OVERLORD PRIER STORYLINE WALKTHROUGH ~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C11000>~~+
We start out with a somewhat familiar scene (familiar to those who have
obtained Prier's first title, which is NOT required in the normal playthrough
in order to view this scene). Croix is also in this scene, as well as a ...
bear, for some reason?
<>==================///---------------------------------///================<>
/// CHAPTER 1 ///
/// Overlord Birth ///
<>===============///---------------------------------///===================<>
After the scene you'll gain control of Prier. Provided you completed the
original story, you will retain your levels, items, prica, and your monster
allies.
You will also have Alouette, Culotte, and Croix to start this chapter. Croix
will be at the level he was at the END of the game, not the level in which he
left your party.
To start, talk to ALL NPC's, in particular, the kids at the orphanage. They
will mention a ghost, and this will unlock the first Event Tile at Croquette
Village (our first destination).
Once you are ready, head out to the world map.
*===========================================================================*
| CROQUETTE VILLAGE <C11001> |
*===========================================================================*
---------------------------------------------------------------<C11001-1>---
STAGE: Central District
ENEMIES: Level 41 Mandoragora x4 (Bloom Family)
Level 41 Jacko Lantern x2 (Pumpkin Family)
Level 42 Ogre x1 (Big Bear Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Ok, so look at those levels. This is why it's a good idea to play through the
game first because you keep your levels and equipment. I only had Prier and
Croix above those levels, everyone else was level 32 and under, and Alouette
was still in the teens.
Anyways, start out by first taking out your strongest character and killing
the nearby pumpkins. You can end your turn to get the Mandoragoras to
approach but still be out of range. Clear them out, then head for the bear.
Be careful of his Bear Cross attack, as he can one-shot low HP characters
like culotte.
Once done, head for the next stage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Just like in the original story, you should be heading back to the world map
to heal and train your monsters.
---------------------------------------------------------------<C11001-2>---
STAGE: East
ENEMIES: Level 43 Apparition x5 (Ghost Family)
Level 43 Hugo x3 (Hippo Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Step on Event Tile
----------------------------------------------------------------------------
Since this is the Ragnarok version, simply use a character and purify dark
portals as you move towards the Event Tile which is behind the tree just
north of the gravestones.
After the scene take out some more characters to target the apparitions. The
character that triggered the event tile will get surrounded on the next turn,
so we want to distract/kill as many apparitions as possible.
Croix is excellent because of his starting level and his ranged attacks, so
make sure hes got some good equipment.
If you are having trouble, I suggest using only 2-4 characters, and piling on
the best equipment for them. Im using Croix (Lv 52), Prier (Lv 50), Whale (Lv
33), Culotte (Lv 24). I didn't have enough money to buy staves and make
Alouette strong, so im keeping her on the sidelines. The stages give good
money, so I'll buy her some stuff soon;
I only leveled up physical weapons on my first playthrough so my mages are
pretty bad. I'm usually more careful with my playing, but ive played tactics
almost 10x, and this is my first time playing ragnarok, so I was kind of in a
hurry to get to the new features of this game, thus, I didn't level much in
the first playthrough, nor did I go into the dark world at all.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Head to world map, train, and buy equipment if needed.
---------------------------------------------------------------<C11001-3>---
STAGE: Forest Entrance of Crockett [messed up translation again]
ENEMIES: Level 43 Mandoragora x3 (Bloom Family)
Level 43 Ogre x2 (Big Bear Family)
Level 43 Behemoth x3 (Hippo Family)
Level 46 Fairy Fire x1 (Flame Family)
Chest: Yes x2 (items are crap; shop ranks of 1 and 2)
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Get rid of the nearby Mandoragora's, then try to whittle down the HP of the
Behemoths from range if possible. On the next turn, use your most powerful
skills to finish them off.
Once the Behemoths are gone, the rest of the battle is relatively easy. The
Fairy Fire has Giga Ice, but it can only target 1 person. I still recommend
taking him out quickly though, so try to give Prier or Croix the Angel shoes
and head straight for him.
Keep any low DEF/HP characters away from the bears, and this battle should be
done without too much stress.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
When you're ready head to the next stage
---------------------------------------------------------------<C11001-4>---
STAGE: Forest Crockett [messed up translation again]
ENEMIES: Level 44 White Devil x2 (Big Bear Family)
Level 44 Apparitions x2 (Ghost Family)
Level 45 Chomp-Chomp x2 (Big Bat Family)
Level 47 Phantom x1 (Ghost Family)
Chest: Yes x1
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Due to the fact that the enemies are spread out, this battle isn't as bad as
the enemies make it seem.
Notice the big bats; if you draw a line connecting 1 of them to the other,
that is the line which determine whether or not the ghosts will come towards
you. In other words, standing on the squares of that line and onwards, will
bait the ghosts.
If you stick to the side opposite the tree, which is near the base panel, you
should only have to deal with at most, the 2 bears and one bat.
After killing the first 4 enemies head towards the ghosts at the far end.
There is no reason to spread out as they all have single target spells.
Draw out the ghosts and kill them .... pretty easy even if they are high
leveled.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next stage is the Boss stage, so make sure you are prepared.
---------------------------------------------------------------<C11001-5>---
STAGE: Forest of Crockett [messed up translation again]
ENEMIES: Boss Level 46 Dagon x1 (Crab Man Family); (HP =~ 1900)
Level 46 Ogre x2 (Big Bear Family)
Level 46 Apparition x4 (Ghost Family)
Chest: No
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
Aside from the boss's HP, he isn't very strong. The rest of the enemies are
the same as the ones you've been fighting throughout the chapter, so
implement the same strategies.
Take Prier out and leave her on the first square, right in front of the base
panel and end your turn. This will cause the 2 bears and 1 apparition to
approach. The apparition approaches because 2 of them have 6 move, while the
other 2 have 5 move.
Now take out the rest of your team and kill those 3 enemies. Afterwards, move
towards the boss and lure out the other apparitions. Once their dead, gang up
on the boss.
If you think you can 1-shot the boss, then pull out a few bravehearters and
pump up priers attack. Then give her the angel shoes, move up as far as she
can go, purify a portal, then move up and BEHIND the boss. Unleash your
strongest skill; if you don't kill him, then use Croix to finish him off.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the funny scenes afterwards. If you triggered the event panel on the
second stage, then you will get the Good ending, if not, you get the normal
ending.
Congratulations you completed Chapter 1
GOOD ENDING = 3,000 Prica + Random Item (I got Cats Eyes)
<>==================///---------------------------------///================<>
/// CHAPTER 2 ///
/// Demon Overlord ///
<>===============///---------------------------------///===================<>
After the scene, head back to town
*===========================================================================*
| POT AU FEU CITY <C11002> |
*===========================================================================*
In town, head for the church, and enter Father Salade's Office for a scene.
After the scene, Homard will join your party and you will be back on the
world map.
Before going anywhere, head back to town and talk to ALL the NPC's again.
*===========================================================================*
| CAVE OF THE VINAIGRETTE <C11003> |
*===========================================================================*
---------------------------------------------------------------<C11003-1>---
STAGE: Demon Path
ENEMIES: Level 48 Spirit x3 (Ghost Family)
Level 48 Jacko Lantern x2 (Pumpkin Family)
Level 49 Fairy Fire x2 (Flame Family)
Level 50 Giant Zombie x1 (Zombie Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
You may want to exit and re-enter until some dark portals are nearby, that
way you can purify them on your way to a double-move to reach the enemies
before their turn.
The ghosts can reach you even if you are standing next to your base panel, so
I suggest trying to reach them and take out at least 2 of them quickly. They
have level 3 spells and around 400 INT, so they can do some damage,
especially if they all survive the first round.
The Giant Zombie and Fairy Fires will come towards you right from the start,
so if you don't clear out the nearby enemies within the first 2 rounds, then
you'll have them to deal with in the 3rd round.
Keep in mind, that if you want the enemies to completely IGNORE you, then
just take out a low leveled character and leave him near the base panel, the
enemies will make a bee line for that enemy each turn, so you can just pick
them off as they make their way around you.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Next battle
---------------------------------------------------------------<C11003-2>---
STAGE: Between Paths
ENEMIES: Level 51 Giant Zombie x6 (Zombie Family)
Chest: Yes x1
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Probably the easiest battle of the alternate story thus far. No real strategy
is needed for this battle since the enemies are spread out so much that you
will most likely face only 1 enemy per turn, so just gang up on each enemy,
and continue to the next stage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Continue
---------------------------------------------------------------<C11003-3>---
STAGE: Slope to Hell
ENEMIES: Level 52 Fairy Fire x2 (Flame Family)
Level 53 Jacko Lantern x2 (Pumpkin Family)
Level 53 Golden Bat x4 (Tiny Bat Family)
Level 54 French Kiss x2 (Bloom Family)
Level 54 Redcap x1 (Box Family)
Chest: Yes x1
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Again, the Fairy Fires only have single target, but they have higher INT than
previous battles and OMEGA ice to boot, so naturally, they are our first
targets. The other nearby enemies aren't very strong.
The challenge of this stage comes at the end with the box and his tiny bat
friends. The tiny bats surprisingly have decent attack power (350-450) and by
the time you reach them, the box would have increased their attack further.
The box can have DEF and RES in the 1000+ range. You wont have to worry about
the box until all the other enemies are dead because of his low move range.
If you do go grab the chest (which you shouldn't), the bats will start to
move.
After finishing off the bats, go after the box. Depending on his move range
(he had 2 move in my game), you can just pummel him with ranged attacks, but
the quickest way would be to braveheart your strongest character and use
their strongest close range skill.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
The Price from these battles is getting really nice isn't it :).
---------------------------------------------------------------<C11003-4>---
STAGE: Surrounded By Darkness
ENEMIES: Level 51 Jacko Lantern x2 (Pumpkin Family)
Level 51 Kracken x3 (Whale Family)
Level 53 Giant Zombie x2 (Zombie Family)
Level 53 Mr. Moo x1 (Hippo Family)
Level 54 Fairy Fire x1 (Flame Family)
Chest: Yes x1
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Step on Event Tile
----------------------------------------------------------------------------
*If you stepped on the event tile in the previous chapter, and spoke to all
the NPC's, then there will be an event tile on this stage near all the whale
enemies.
Once again, your first order of business is to get rid of the Fairy Fire. He
has level 5 Omega Ice and can seriously hurt you with it.
This battle is challenging due to the fact that the enemies have AoE spells,
coupled with 400-500 atk, and you're in for trouble. Try to keep your team
spread out and make sure your healers are not surrounded by too many enemies.
Take the battle nice and slow.
If you haven't been utilizing the "Re-Action" effect of the portals and
streams, this would be a great battle to do so. Getting multiple turns in a
single round is very helpful here.
Don't forget to trigger the event tile before you finish off the last enemy.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Prepare yourself for the next battle, as it is the boss fight.
---------------------------------------------------------------<C11003-5>---
STAGE: Between Demons
ENEMIES: BOSS Level 57 Dark Prier (Demon Lord) (HP =~600-700)
Level 53 Giant Zombie x1 (Zombie Family)
Level 53 Kracken x2 (Whale Family)
Level 54 Ghost x2 (Ghost Family)
Level 54 Fairy Fire x2 (Flame Family)
Chest: Yes x1
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
This fight is easy because all you need to do is take out the boss, and just
look at that pitiful HP. Braveheart your strongest character, and make a
beeline for Dark Prier.
If you are playing the alternate storyline without completing the game first,
then you are going to have trouble on this stage. The small area around the
base panel leaves you no choice but to head straight into the fray, in other
words, you cant lure the enemies or separate them, as they will ALL come for
you. On top of that, they all have area attacks (except the zombie).
Your best bet would be to repeat previous stages that give good Prica, and
buy the strongest equipment you can get your hands on, all the while, gaining
levels in the process. Slope to Hell gives a nice amount of Prica.
The best strategy I can give you is to go for the boss, yes, even if you
didn't complete the original game and are low leveled/have weak equipment.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards. If you triggered the event panel on the second
stage, then you will get the Good ending, if not, you get the normal ending.
Congratulations you completed Chapter 2
GOOD ENDING = 17,000 Prica + Random Item (I got a cough drop)
<>==================///---------------------------------///================<>
/// CHAPTER 3 ///
/// Appearance of Despair ///
<>===============///---------------------------------///===================<>
During these scenes, you will quickly realize that Croix is no longer with
you, instead, Éclair has joined us.
If you played the original game first, then she will be able to transform
into dark éclair, if you didn't play, then she cannot transform.
**Important Note: I strongly suggest you purify some monsters onto your team
in this chapter. Next chapter you will be forced to fight with Prier +
Monster allies only. You can't purify them during that chapter.
You should have at least 4-5 monster allies from this chapter. But if you
have some from the original storyline then use them as well. Regardless, the
4-5 allies you have should be at least level 50, any monster allies you have
that are lower than that can just be used for backup/healing
I recommend the Level 55 Ghost, 2 White Devils (Bears), Level 64 pumpkin, and
a Gunchan (whale). I also recommend that they ALL have the HOLY alignment so
as to reduce magic damage from the enemies in chapter 4, since they will
pummel you from range. If you want, you can swap one of the Bears for another
Ghost**
*===========================================================================*
| HEART OF PRIER <C11004> |
*===========================================================================*
The first stage of this chapter has a Double Boss Fight, so make sure you are
prepared.
---------------------------------------------------------------<C11004-1>---
STAGE: Heart of Darkness
ENEMIES: BOSS Level 58 Dark Prier (Demon Lord) (HP =~600-700)
BOSS Level 53 Dark Éclair (Dark Éclair) (HP =~1100-1200)
Level 48 Gargoyle x2 (Gargoyle Family)
Level 55 Fairy Fire x2 (Flame Family)
Chest: No
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
*If you already completed the original story, then you can transform with
Éclair, and I suggest you do. There has been talk about how you can only
transform AFTER this battle, but I was able to transform DURING the battle.
After testing this multiple times, it is possible to lure out Dark Prier and
a the closest Fairy Fire. To do this, just place a character to the left of
the base panel. If they survive one of the attacks by the above mentioned
enemies, then the other enemy will also move and attack.
In other words, if dark prier moves first and kill the character, then the
fairy fire obviously won't move, and vice versa. It's possible that the Fairy
Fire won't move regardless, but Dark Prier seems to move every time.
The best strategy, again, would be to utilize the Re-Action, and get multiple
characters to have multiple turns. After killing Dark Prier, I suggest moving
characters around so that 2-3 characters are on top of a stream, then purify
the stream, and move them again to reach Dark Éclair. Now unleash all 3 of
their best skills.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Head back to Heart of Prier to heal and train your monsters. Then continue to
the next stage.
---------------------------------------------------------------<C11004-2>---
STAGE: Heart of Desire
ENEMIES: BOSS Level 61 Dark Prier (Demon Lord) (HP =~800)
Level 51 Golem x2 (Gargoyle Family)
Level 55 Ghost x3 (Ghost Family)
Level 60 Gremlin x1 (Box Family)
Chest: Yes x1
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
Once again, the easiest way is to utilize dark portals to reach the boss, or
even use angel shoes. Braveheart 1-2 characters, then have them sack the
boss.
If you want to fight all the enemies, then taking out the ghosts would be a
good start. They all start close to the base panel, so any character you take
out should easily be able to attack on their first turn. If you get rid of
all 3 ghosts, then the rest of the fight is rather easy, provide you have
spread out enough so that Dark Priers AoE attacks don't kill too many of your
allies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and continue
---------------------------------------------------------------<C11004-3>---
STAGE: Solo Heart
ENEMIES: BOSS Level 63 Dark Prier (Demon Lord) (HP =~800)
Level 57 Sir Zombie x3 (Zombie Family)
Level 57 Golden Bat x2 (Tiny Bat Family)
Level 57 Nosferatu x1 (Big Bat Family)
Level 64 Jacko Lantern x1 (Pumpkin Family)
Chest: No
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
*Just a note; if you are having trouble because you are low leveled, but have
1-2 purifiers with high purifying power, you could try purifying some enemies
onto your team and use them in the battles instead. You can use the Re-Action
method to have the same characters purify multiple times in a single turn.
Again, the easiest way to fight this battle is to reach the boss via Re-
Action, and sack her. If you want to fight through the enemies, focus on the
pumpkin (AoE + status) and bats (status) because they are the most dangerous.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and continue
---------------------------------------------------------------<C11004-4>---
STAGE: Heart of Baptism
ENEMIES: Level 58 White Devil x2 (Big Bear Family)
Level 58 Undine x2 (Mermaid Family)
Level 59 Mr. Moo x2 (Hippo Family)
Level 61 Gunchan x2 (Whale Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Step on Event Tile
----------------------------------------------------------------------------
*Make sure to activate the Event Tile on this stage, you can reach it on the
first turn.
No boss here, so we need to clear out all the enemies. Start off with the
whales. Once they are gone be careful with the bears because they are
sporting 600+ATK and level 5 skills, which combined, can one-shot most of my
party.
The Undines have 700+INT but their break shot skill is ATK based, so they are
not a threat. Once the Bears and whales are gone, this battle is basically
over.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up before continuing on because the final battle of the chapter is next.
****GLITCH WARNING****
If you are using Éclair in her Dark form, transform her back into her light
form now, because there is a glitch which affects her appearance in New
Game+. It doesn't occur until the first battle of the next chapter, but just
in case, I am warning you here, and recommend you keep her in her light form
starting now.
The glitch itself cause Éclair to disappear entirely from New Game+.
Sometimes you will have the Éclair copy available, but the one you leveled
during your first playthrough will be gone.
During the first fight of chapter 4, do NOT transform Éclair into her Dark
form if you are planning to use her, because it is in this exact moment that
the glitch occurs. Since I normally use Dark Éclair instead of light éclair,
my Éclair was ALREADY in her Dark form when the chapter started, and she
disappeared in my new game+ (although her copy did remain at level 0). So
that is why im am warning you now, so that you BEGIN chapter 4 with her in
her Light form.
***END OF GLITCH WARNING***
---------------------------------------------------------------<C11004-5>---
STAGE: Heart of Distortion
ENEMIES: BOSS Level 65 Dark Prier (Demon Lord) (HP =~800-900)
Level 57 Succubus x2 (Succubus Family)
Level 61 Big Bat x2 (Big Bat Family)
Level 61 Ghost x2 (Ghost Family)
Level 61 Mr. Moo x2 (Hippo Family)
Chest: No
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
Once again, you can easily go straight for the boss here. The only difference
is that unless you kill one of the enemies near the boss first, you'll be
forced to attack the boss from the front. Still, it's not a big problem
considering her low HP.
The only real threats here are the Ghosts and Dark Prier herself. The
Succubus enemies can only attack you physically, while the big bat and hippos
are no stronger then they have been all chapter.
*Remember, make sure Éclair is in her Light form before you kill the boss.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Congratulations you completed Chapter 3
GOOD ENDING = 47,000 Prica + Random Item (I got a change up)
<>==================///---------------------------------///================<>
/// CHAPTER 4 ///
/// Sister of Darkness ///
<>===============///---------------------------------///===================<>
After a short scene we are thrust right into battle
*===========================================================================*
| POT AU FEU CITY <C11005> |
*===========================================================================*
---------------------------------------------------------------<C11005-1>---
STAGE: Church of the Holy Maiden
ENEMIES: Level 60 Wyvern x1 (Gargoyle Family)
Level 60 Lilith x1 (Succubus Family)
Level 60 Dagon x1 (Crab Man Family)
Level 64 Undine x1 (Mermaid Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
SPECIAL CONDITIONS: Step on Event Tile
----------------------------------------------------------------------------
**DON'T fight the enemies. You need to trigger the event tile near the opened
door nearby. If you've followed this guide and have hit all the event tiles
in previous chapters, then this tile will appear and you will get a scene
where Prier turns into Overlord Prier.
**DO NOT transform Éclair into her Dark form, keep her in her light form
(which she should already be in, if you headed my advice earlier)
Take out the Lilith first since she can charm multiple allies, which would be
very bad. Other than that, these guys are not very strong since their skills
are terrible, so just kick their butt.
Braveheart a few characters and utilize the Re-Acion method to kill off the
Lilith and then the Undine (since she has the lowest HP). Then take out your
whole team, and mop the floor with the rest of the enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
What the scene afterwards. Despite the fact that Culotte, Éclair, and Homard
seem to chase after Prier, they apparently don't catch up because we are all
alone now (but our monster allies are still with us). So for now we will only
have Prier as a human character. All the equipment that the rest of the party
had will be in your inventory, so equip Prier as best as you can.
On the world map, we can now access the other locations from previous
chapters. This is most likely due to the fact that we don't have any human
allies, so the game opens up these areas in case we want to level up.
This chapter steps up the difficulty pretty high. Since my Culotte and
Alouette were gone, I only had 1 character that could heal, and they only had
HEAL, not MEGA HEAL. So I suggest trying to get Mega Heal (7 alignment) or
even Giga Heal (13 Alignment). Both of those can be learned by simply buying
Heal Rods (4 alignment each).
*If you didn't recruit monster allies in the previous chapter then you are
stuck with whatever you currently have. When Prier became a demon she not
only lost the ability to purify but she also lost some of her innate skills.
Skills like Baptism Attack (which allowed you to purify enemies when you
physically attacked them).
*Before continuing with the story, head back to town and talk to everyone. In
particular, Éclair in front of the church will give Prier a CRUSADE weapon.
Our next stop is Massive Darkness which is to the far east in the middle of
the ocean (same location Angel Gate was in the main storyline)
*===========================================================================*
| MASSIVE DARKNESS <C11006> |
*===========================================================================*
---------------------------------------------------------------<C11006-1>---
STAGE: Corridor of Darkness
ENEMIES: Level 64 Gunchan x5 (Whale Family)
Level 65 Salamander x2 (Flame Family)
Level 67 Dark Officer x3 (Cloaked Mage Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Your Overlord Prier is significantly weaker that her Light Form, and that is
because the genius' who made this game decided to not give her any single
target skills.
I got all 5 of my characters killed on the first enemy round of attacks.
Even with my Prier at level 57, I had to reload a save file from the previous
chapter because my monster allies were too crappy to be of any use.
This battle is very hard. I suggest you exit and re-enter until none of the
Salamanders and Dark Officers are Holy Aligned, since it will make them more
difficult to kill with spells. They already have high RES, so holy innate on
top of that makes killing them with spells too difficult, and you will most
likely need to use spells since they attack from range.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Exit to the world map to heal, then continue
---------------------------------------------------------------<C11006-2>---
STAGE: Corridor of Darkness (same name??)
ENEMIES: Level 67 Phantom x2 (Ghost Family)
Level 67 Dark Officer x2 (Cloaked Mage Family)
Level 68 Kracken x2 (Whale Family)
Level 70 Undine x2 (Mermaid Family)
Level 70 Dagon x1 (Crab Man Family)
Chest: No
VICTORY CONDITIONS: Defeat all enemies
----------------------------------------------------------------------------
Exit and Re-enter until the closest Dark Officer, and the closest Phantom are
of an elemental alignment that is weak to the spell your mage has.
Take out your strongest mage and give them the Angel Shoes. Move them as far
ahead as possible, and target both the Dark Officer and Phantom with the
level 3 spell. Hopefully you were able to kill both, if not, at least one.
Finish them off with another character.
Next, start taking out the Krackens since their Bubbles are strong and can
hit a wide range. Make sure you are spread out far enough for when it is the
enemies turn.
Make sure you are using portals and streams to your advantage (ie standing on
them to up your stats).
This fight is difficult but not as difficult as the previous fight. Feel free
to bait the enemies with a weak character or 2.
Once the phantoms and dark officers are dead, the rest of the battle is
significantly easier.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up and make sure you have 3 shoes + Angel Shoes. The next fight is the
Boss Fight.
---------------------------------------------------------------<C11006-3>---
STAGE: Darkness and Darkness
ENEMIES: BOSS Level 85 Dark Croix (HP =~2700)
Level 65 Aliok x2 (Crab Man Family)
Level 70 Chimera x2 (Gargoyle Family)
Chest: No
VICTORY CONDITIONS: Defeat the Boss
----------------------------------------------------------------------------
If you purchased the shoes like I said, then you can move all your characters
up to the boss and unleash all your strongest attacks.
If for some reason you don't have the Angel shoes, then this battle will take
more than one turn. In that case, I recommend baiting the boss. Pull out a
character and place him directly in front of the base panel. The 2 Chimera's
and the Boss will move towards you, but the Alioks shouldn't move.
The chimeras will cast curse roar, decreasing your defense, while the boss
will attack. His attacks are not very strong. You can then either go after
the boss, or end your turn again to cause him to move right up to the
character you are using as bait.
Now you can pull out all your characters an unleash hell.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Congratulations, you beat the Alternate Storyline, sit back and enjoy the
ending.
After the credits a message should pop up saying:
1) Prier Transformation has been unlocked
2) All characters first story available -> which means you have access to all
story character from the start of the game in New Game+
You'll then be given the same option you were given when you finished the
original storyline.
"How to Start Next Game?"
-> As Overlord Prier
-> As Prier -> Choose this one!
If you chose Overlord Prier, you would play the alternate storyline over
again, so instead, choose Prier. By choosing Prier you will start a New
Game+. This new game+ is the exact same as the original story again, but with
the following additions:
1) Prier can transform into her Demon Lord form
2) All characters are available from the beginning
3) All spell levels, items, prica, monster allies, and levels carry over
4) Rosenqueen Shop rank remains.
5) New characters can be recruited
6) New bosses can be fought
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUESTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C12000>~~+
Side Quests Breakdown
===========================================================================
SQ1) Cactus Sword and Shop Purchases ----------------------------- <C12001>
SQ2) Recruiting the Prinnies! -> (Ragnarok Version ONLY) --------- <C12002>
SQ3) Dark Shrine Part 1 ------------------------------------------ <C12003>
SQ4) Cave of Trials Part 1 (Recruiting some monsters) ------------ <C12004>
SQ5) Leveling up Equipment --------------------------------------- <C12005>
SQ6) Learning Spells --------------------------------------------- <C12006>
SQ7) Dark World Runs --------------------------------------------- <C12007>
SQ8) Cave of Trials Part 2 (Box Leveling) ------------------------ <C12008>
SQ9) Recruiting Fallen Angel Flonne! -> (Ragnarok Version ONLY) -- <C12009>
SQ10) Power Leveling (Recruit level 99 Monsters) ----------------- <C12010>
SQ11) Prier's First Title ---------------------------------------- <C12011>
SQ12) Recruiting Etna! -> (Ragnarok Version ONLY) ---------------- <C12012>
SQ13) Cave of Trials Part 3 (Complete) --------------------------- <C12013>
SQ14) Prier's Second Title --------------------------------------- <C12014>
SQ15) Recruiting Laharl! -> (Ragnarok Version ONLY) -------------- <C12015>
SQ16) Dark Shrine Part 2 (Complete) ------------------------------ <C12016>
SQ17) Dark World Runs Part 2 ------------------------------------- <C12017>
SQ18) Uber Power Leveling ---------------------------------------- <C12018>
SQ19) Disgaea Baal!! -> (Ragnarok Version ONLY) ------------------ <C12019>
SQ20) Phantom/Eringa Baal!! -> (Ragnarok Version ONLY) ----------- <C12020>
SQ21) True Baal & Prier's Final Title -> (Ragnarok Version ONLY) - <C12021>
===========================================================================
>>>>>>>>>>>>>>>>>> SQ1) CACTUS SWORD AND SHOP PURCHASES <<<<<<<<<<<<<C12001>
Head to the Orphanage and talk to the FIRST girl on the screen, she will hand
over her treasure, the >CACTUS SWORD<
Now talk to the girl standing in front of the GATE leading to the Orphanage.
There is much controversy as to who this girl actually is, but my guesses are
either:
a) Angelique Reincarnated
b) Croix and Angeliques unborn child (but time frame doesn't support this)
c) Goddess Poitreene
Now head to the shop and buy some new weapons and armor to suit your current
fighting party.
>>>>>>>>>>>>>>>>>>>>> SQ2) RECRUITING THE PRINNIES! <<<<<<<<<<<<<<<<C12002>
If you are playing the Ragnarok version and have already completed the main
storyline once, then on your new game+ you can recruit the prinnies. There
will be a new spot on the world map just below Montblanc Castle named ......
Montblanc Castle.
Enter for a scene, and afterwards the prinnies will join your team.
You'll be back on the world map, but don't re-enter the area since we are not
strong enough yet to fight off the level 500 enemy that awaits. We will be
back though.
>>>>>>>>>>>>>>>>>>>>>>>> SQ3) DARK SHRINE PART 1 <<<<<<<<<<<<<<<<<<<C12003>
--------------------------------------------------------------<C12003-1>---
STAGE: Dark Shrine
ENEMIES: Level 33 Dagon (Crab Man Family)
Level 24 Vampire x8 (Big Bat Family)
VICTORY CONDITIONS: Defeat all enemies!
----------------------------------------------------------------------------
Very easy battle. Use a couple level 3 spells to weaken the first 2 sets of
Vampires and then finish them off. Your newly acquired Cactus Sword should
make short work of them.
If you have Espoir and a healer then you really shouldn't have any trouble
here. If you don't want to engage the Dagon too early, then check his
movement and keep your characters 2 spaces away from his farthest possible
location; his noble attack is a short ranged attack so it can only reach 1
square in front of him.
Once you've taken care of the bats, gang up on the Dagon and finish him off.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
>>>>>>>>>>>>>>>>>>>>>>>> SQ4) CAVE OF TRIALS PART 1 <<<<<<<<<<<<<<<<C12004>
This section will cover the first 3 sections of the Cave of Trials, the
remaining 2 sections will be covered later in the guide.
*Before heading in, make sure your party is equipped with the best equipment
that you can buy.
*===========================================================================*
| CAVE OF TRIALS <C12004> |
*===========================================================================*
---------------------------------------------------------------<C12004-1>--
STAGE: Training Cave 1
ENEMIES: Level 35 Catoplebas (Forest Lord Family)
Level 30 Ogre x3 (Big Bear Family)
Level 27 Erinda x5 (Shroom Family)
Level 25 Beartrom x2 (Cub Family)
VICTORY CONDITIONS: Defeat all Enemies!
----------------------------------------------------------------------------
*Standing in line with the 5 Erinda's is close enough to actually lure out
the Catoplebas and the center Ogre (if the Ogre has 6 move)
*Catoplebas can never be recruited
All the bears in the back won't approach until your get close to them. The
Erindas have 200+ ATK and can cause sleep and charm on your characters, so
make sure that someone heals your status effects, especially Charm, before
engaging the bears in the back of the map.
Once the Erindas are gone, heal up, and boost your party with a couple
bravehearts and magic ups, then approach the bears. The Catoplebas will be
the first to engage you, and the Ogre in the center will also move. You can
however avoid waking up the other 4 bears if you don't move up too far.
Send 2-3 fighters to take on the Catoplebas, and the remainder finish off the
Erindas. Any extra characters should either heal or buff ally's. Finally go
finish off the remaining bears.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up on the world map and head for the next stage
---------------------------------------------------------------<C12004-2>--
STAGE: Training Cave 2
ENEMIES: Level 50 Bigshroom (Dragonshroom Family)
Level 40 Kracken x3 (Whale Family)
Level 40 Lamia (Mermaid Family)
Level 35 Jugon x3 (Mermaid Family)
VICTORY CONDITIONS: Defeat all Enemies!
----------------------------------------------------------------------------
*To avoid drawing the attention of the Kracken and Bigshroom, I suggest
luring the mermaids to the side and fighting them off while on the 5dm
height. Standing directly in front of your base panel will STILL cause the
Bigshroom to come after you.
After taking out the Mermaids (who thankfully don't have any magic spells),
purify some nearby portals to avoid having more Jugon spawn and make your way
towards the Bigshroom. It's impossible to lure the Krackens without the
Bigshroom, so make sure you have bravehearts and magic ups before approaching
them, so you can eliminate them on your first turn.
Prier and Father Salade can take out the Krackens with their best skills,
provided they have decent equipment. But I suggest using BOTH of them to go
after the Bigshroom first. Once the Bigshroom is gone, the battle is MUCH
easier. Heal up and finish off the Krackens.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
---------------------------------------------------------------<C12004-3>--
STAGE: Training Cave 3
ENEMIES: Level 70 Nosferatu (Big Bat Family)
Level 60 Chuchu x7 (Tiny Bat Family)
Level 50 Mini Dragon x9 (Tiny Bat Family)
VICTORY CONDITIONS: Defeat all Enemies!
----------------------------------------------------------------------------
*Enemies approach immediately
This is actually a good stage to level on until you about mid 40's to low
50's.
What I like to do on this stage, is pull a character out 1 square in front of
my base panel and end my turn until the enemies are 1 turn away from
attacking me. Then I move horizontally (west) along the bottom wall, this
will cause them to follow in a way that they are bunching up near my base
panel. Then I pull out my characters and hit as many as I can with area
attacks.
Skills will be required on this stage because otherwise you'll likely miss
the entire time. Overall it's not a difficult stage, but it can get annoying
if they gang up on a single character. Also their sleep spell is very
frustrating.
NOTE - you can get some nice items from the dark portals in this stage (Odin
Staff, Thor's Staff)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Now that you have completed the first 3 stages of the Cave of Trials it's
time to recruit some of those monsters. It's your choice which ones you want,
but I suggest the following:
Lamia -> GREAT mage
Whale -> High HP; ATK based area attack (Bubbles)
Ogre (Optional) -> Strong Single target physical attacker
For a reference on just how good monster enemies can be, check out my last
post in the following thread:
http://www.gamefaqs.com/boards/566126-la-pucelle-tactics/66302726
Note - I trained my Lamia until all 3 bars in the training menu were maxed
out (i.e. the whole bar is yellow), before I started leveling her. Doing it
this way will guarantee that your monster ally will have the highest stats
possible.
>>>>>>>>>>>>>>>>>>>>>>> SQ5) LEVELING UP EQUIPMENT <<<<<<<<<<<<<<<<<C12005>
1) Devil's Stomach - First Map (Small Level Gains)
2) Hall of the Dead (Large Level Gains)
3) CoT3 (Ultimate Level Gains) - After getting Warp Engine
1) Small Level Gains
Devil's Stomach, the very first stage, is perfect for setting up a miracle
for items that you want to level up strictly for the sake of fusing a few of
their stats.
For example, if you want to fuse weapons and you are only interested in the
ATK stat, then there is no point in leveling that weapon up to level 20+. All
you need is for that weapon to be leveled up 1-3 levels (depending on whether
or not that weapon has HP and SP stats as well). So just go to Devil's
Stomach and make a miracle that surrounds the 2 bats, set it off and you got
your small level gain.
I will provide a short description on how to achieve small level gains on
items for fusing. The purification bonus I list will be approximate and the
levels are all based on items with NO elements.
*All miracles should be set up so that there is at least 25 tiles surrounding
the 2 bats for the following example.
First Stat on an Item
---------------------
-> Surround the bats with a single colour to perform a miracle. Provided you
surround the bats with approximately 25 tiles, you will get those items to
level 1. It only takes 100 Purification Bonus to get items to level 1.
First 2 Stats on an Item
-------------------------
-> Leveling an item to level 2 can be achieved by getting a purification
bonus of about 350-400. A miracle chain where you set off 2 miracles should
get your there.
First 3 Stats on an Item
-------------------------
-> Leveling an item to level 3 can be achieved by getting a purification
bonus of about 800. A miracle chain where you set off 3 miracles should get
you there.
2) Large Level Gains
For large level gains, I recommend using Hall of the Dead. Early on you can
move around this map and set up a miracle chain without worrying about
killing all the enemies, this is because there is a zombie that will never
move so long as you don't get too close to him, this zombie is 2 squares east
and 7 squares south of the base panel.
3) Ultimate Level Gains
Once you have the Warp Engine, you can now use CoT3 to make your Miracle
Chains. If you tried doing this before getting the Warp Engine, you will
notice that things became quite frustrating due to the amount of battles you
get in while moving around the map, this is why I suggest waiting until you
get the warp engine as it makes things a lot less frustrating.
>>>>>>>>>>>>>>>>>>>>>>>>>> SQ6) LEARNING SPELLS <<<<<<<<<<<<<<<<<<<<<C12006>
Once you have your desired party members, it's time to teach them some spells
to help you through the Dark World.
Spells I recommend (Early Dark World -> DEI 101-200):
Support Spells
==============
Braveheart (5)
Magic Up (5)
Espoir (4)
Magic Barrier (3)
Mega Heal (2) -> Culotte and Alouette have Cure
Attack Spells
=============
Mega Wind (2-3)
Mega Fire (2) -> Alouette has Rain of Fire
Mega Cool (2-3)
*Number in brackets represents the number of character that I suggest
teaching the spell to.
Example: Mega Heal (2) -> Culotte and Alouette have Cure
This means that I suggest you teach Mega Heal to 2 OTHER characters since
Culotte and Alouette have Cure, thus giving you a total of 4 characters with
the ability to heal
*You may already have the first tier of spells (i.e. fire, wind, ice), but if
not, don't bother learning them, they are too weak to be of any more use in
the game, and they just clog up our skill list.
*There is no point in having Thunder spells because the only enemies that are
weak to Thunder would be enemies of the Cool element, but we already have
Fire and Wind which Cool is also weak against.
*There is also no point in getting any of the Saint spells since Saint is a
neutral element and thus no enemy in the game is weak to it.
Spells I recommend (Late Dark World -> DEI 200-300):
Support Spells
==============
*Teaching Braveheart and Magic Up to a few additional characters will be a
good idea
Giga Heal (2) -> Culotte and Alouette have Blessing
Attack Spells
=============
Giga/Omega Wind (3)
Giga/Omega Fire (3)
Giga/Omega Cool (3)
For me, physical attackers became more prominent in the later portion of my
dark world runs, so I didn't use that many mages, but if you enjoy using
magic, then you should also teach the Omega spells to the SAME above 3
character that you taught the giga spells to.
>>>>>>>>>>>>>>>>>>>>>>>>>> SQ7) DARK WORLD RUNS <<<<<<<<<<<<<<<<<<<<C12007>
The Dark World becomes an adventure on its own. I use it to collect items
since the items in the Dark World are unique to the Dark World. These items
can be sold for Prica, used for equipment, or fused onto other items.
*NOTE - the only way to have dark world items for sale in the Rosenqueen Shop
is to BUY OUT the entire stock of items in a single visit.
What are the Various Dark Worlds?
---------------------------------
The following is an approximation for which Dark World you will enter based
on the current DEI. The Dark Worlds will randomly overlap, so even if your
DEI is 110, you can end up in the Demon World upon entering.
Spirit World: DEI = 101 -> 120
Demon World: DEI = 101 -> 150
Higher Demon World: DEI = 140 -> 180
Supreme Demon World: DEI = 180 -> 220
Demon Lord World: DEI = 220 -> 270
Demon Overlord World: DEI = 280 -> 300
The lowest level enemy I've seen in the Dark World was level 10 on the first
floor of a 110 DEI Spirit World. They CAN be lower leveled if you enter a DEI
between 101-110.
Recommended Party Levels for each Dark World
--------------------------------------------
*Note - With strong equipment (i.e. fusion and leveling) the recommended
levels will not be as high.
"Spirit World" -> between levels 5->20
"Demon World" DEI (110-130) -> Mid 20's
"Demon World" DEI (130-150) -> Low 30's to mid 40's
"Higher Demon World" DEI (140-160) -> mid 50's to low 70's
"Higher Demon World" DEI (160-180) -> 70-90
"Supreme Demon World" DEI (180-200) -> 80-100
"Supreme Demon World" DEI (200-220) -> 100-110
"Demon Lord World" DEI (220-250) -> 110-140
"Demon Lord World" DEI (250-270) -> 140-170
"Demon Overlord World" DEI (270-290) -> 170-200
"Demon Overlord World" DEI (300) -> 200+
STUPID, YET SMART AI
--------------------
The enemy characters will ignore your stronger characters and go straight for
the weaker ones provided the following conditions hold.
a) The path to that character is not blocked
b) Both strong and weak characters are not TOO close to each other. By this I
mean, they can still target your strong character with an area attack, so
long as they can ALSO target the weak character
c) The word "WEAK", seems to be subjective. That is, enemies may go after
your Father Salade (Terrible RES) and ignore a weaker character (Lower Level,
HP, and DEF) because that enemy is a magic user.
So although the enemy AI can be stupid at times, be aware that they can be
smart in the sense that they will target who THEY think they can do the most
damage to. So depending on your stats, your higher leveled character may not
necessarily be the strongest
WHO CAN I PURIFY
----------------
You can purify all the enemies in the Dark World, however ONLY Haniwas have
the ability to actually join your team. The other enemies will randomly drop
one of their equipped items (which item they drop is completely random).
The following info comes from LostGunblade:
There are 3 categories when purifying enemies in the Dark World
1) Monsters that you can recruit on the surface: Boxes, Mermaids, Shrooms,
Pumpkins, etc, will randomly drop items
2) Haniwas: They will join you and bring along every piece of equipment they
had equipped at that time.
3) Demon Classes: Gargoyles, Cloaked Mage, Crab Man, etc, will randomly drop
items only AFTER obtaining Priers first title.
HOW CAN I QUICKLY INCREASE MY PURIFYING POWER?
----------------------------------------------
After doing some Dark World Runs in the previous section, you probably
started to notice that it is getting increasingly difficult to purify the
monsters, and as a result, obtain their dropped items. This is what you'll
need to do to make things easier.
-Buy 3 Elevate INT items with NO ELEMENTS on them
-Use Hall of the Dead to increase the level of your Goddess Ring to level 6+.
If you didn't obtain the Goddess Ring, then I suggest buying a Holy Guard
(252,000 Prica) and using that as your base item.
-Use Devil's Stomach to level up the 3 Elevate INT items to level 2
-Fuse the 3 above items onto your Goddess Ring
Now that your Goddess Ring has had items fused to it, you should have INT 12
(INT 3 from the Goddess Ring and the 3 Elevate INT items will give INT 3 +
INT 3 + INT 3; so 3+3+3+3=12).
Now since the Purifying Strength of a character is determined by their level
AND their Purifying Power Ability, we are going to level up our characters
while equipping the Goddess Ring.
Choose a character to level up and equip them with the Goddess Ring. As they
level up, the INT EXP will raise 4x faster than the other stat bonus bars.
Increasing the INT EXP level will grant us stronger "Purifying Power+"
abilities.
So in the end, increasing our characters level AND their INT EXP, our
purifying power will rise and thus making it easier to purify monsters in the
Dark World to farm their items.
>>>>>>>>>>>>>>>>>>>>>>>> SQ8) CAVE OF TRIALS PART 2 <<<<<<<<<<<<<<<<C12008>
Let's head for the next stage in the Cave of Trials. You will need some
strong weapons to fight off those boxes, but the real treat in this stage are
the Jabberwocks and Salamanders.
---------------------------------------------------------------<C12008-1>--
STAGE: Training Cave 4
ENEMIES: Level 90 Pandora (Box Family)
Level 80 Jabberwock x3 (Flame Family)
Level 75 Basket Case (Box Family)
Level 70 Redcap x4 (Box Family)
Level 70 Salamander x4 (Flame Family)
VICTORY CONDITIONS: Defeat all Enemies!
----------------------------------------------------------------------------
*This is a great leveling spot
You should have been using this stage to level up your characters before even
attempting to complete the stage, that is, you should have been killing as
many of the 5 boxes you could, then exit, re-enter, and do it again. So now
that you are leveled up not only in levels but also in skill range, you
should have spells/skills at level 5 so you can target and kill all 5 boxes
with 1-2 attackers.
Once the boxes are out of the way, do your best to eliminate AT LEAST 2 of
the Salamanders before ending your turn. Keep your characters spread apart so
the Salamanders can't target too many of them with their spells.
*Standing 3 spaces directly north of your base panel will end up being close
enough for the nearest Jabberwock to move on the enemy turn, which is why it
is important to get rid of as many Salamanders as you can on the first turn
otherwise you will be bombarded with spells.
On your second turn, heal up any characters hit by the Jabberwocks and
proceed to slaughter them. While you are fighting off the Flame Family
enemies, the Pandora will be sitting in the back boosting his attack, so be
careful when approaching him. If you are planning on recruiting him, then try
using spells to reduce his attack or better yet, put him to sleep.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Once you are done feel free to use this stage for leveling as well as
recruiting monsters to fuse weapons and send to the Dark World.
>>>>>>>>>>>>>>>>>> SQ9) RECRUITING FALLEN ANGEL FLONNE! <<<<<<<<<<<<<C12009>
NOTE: if you are in Prier's Demon form you will get a message when trying to
enter this area, telling you that there is nobody there. So in order to fight
this stage, you need Prier to be in her normal form.
*Make sure you have 4 characters (preferably characters you don't use) with
braveheart at level 2.
--------------------------------------------------------------<C12009-1>---
STAGE: Montblanc Castle (Bonus Area)
ENEMIES: BOSS Level 500 Flonne (Fallen Angel)
Level 100 Prinny x4 (Prinny)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*NOTE: the stats of Flonne in this battle have no effect on her stats when
she joins. I've tested multiple times and she always joins with the same
stats.
*Level 100 Prinnies will spawn from the dark portals, but they have their
skills at level 1 instead of level 10.
*Flonne's stats will vary just like they did with other boss enemies. So if
you are using physical attacks you may want to reload until her HP and DEF
are not too high. Basically anything below 5000 HP and below 2000 DEF is
good.
My Flonne tests:
HP 5400, DEF 1500
HP 3900, DEF 3150
HP 5700, DEF 3000 -> not a good choice
HP 7900, DEF 2900 -> even worse choice
HP 6300, DEF 1600
HP 4250, DEF 1850 -> I chose this one
I suggest luring out Flonne with a sacrificial character. Just move them 1
space in front of the base panel if she has 7-8 move; if she has 6 or less
move, then move them 2 spaces in front of the base panel.
Then, if you want, you can pull out a second character and move them to the
right of the base panel to lure her closer. Or just use the angel shoe trick
to bring your characters around her.
You are going to want to kill her in a single turn, so I recommend using
either 1 or 2 characters to do all the damage.
Take out your 2 strongest and equip them with the best 4 pieces of equipment
to increase their ATK. Pull out 5 bravehearters and cast braveheart on your 2
fighters for a full boost to their ATK.
Now send them in for the kill.
Note: My father salade had his Massive Punch skill at level 10, and I boosted
his ATK to 6000. He was able to kill Flonne, doing 6500+ damage. Prier's
Destructive Kick was at level 8 and her ATK was boosted to 4200. She killed
Flonne also, doing 4350 damage. So this is just a gauge for the player to
determine what attack value is need.
Killing Flonne grants you 250,000 Prica as a battle bonus and she also joins
our team :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Flonne joins us at Level 500!!
>>>>>>>>>>>>>>>>>>>>>>>>>> SQ10) POWER LEVELING <<<<<<<<<<<<<<<<<<<C12010>
In section 6 (above), I mentioned that increasing your characters level AND
their purifying strength will result in a higher purifying POWER. So what
exactly is the best ways to level up?
The following is what I suggest and may differ from other players/guides:
1) CoT3 -> This is a very easy map, and can be used to level up until you are
strong enough for CoT4
2) CoT4 -> The Boxes are a great place to level characters up to around level
99.
3) Haniwas or Boxes -> This one is really up to you. The Haniwas have a
slightly lower purify multiplier, but I recommend that
you purify 6x Pandora in CoT4, and then level them
up to level 99, they will give you more EXP than 6x
Haniwas, and they are more easily accessible.
*Before trying to recruit the Boxes, I recommend taking the survey in the
Rosenqueen Shop that increases monster levels since it can be annoying to
have to raise the Pandoras level by 9, after recruiting him since he gains
EXP 2x slower than normal characters. Pass the survey about 5-6 times.
Continue entering and exiting CoT4 until the Pandora is at least level 97,
preferably 98 or 99 since it can get painful to level them even as little as
2 levels. Then proceed to purify him fully before killing him.
After you have 3 of them at level 99, then start leveling up by killing all 3
of them. I recommend against getting 6 of them right away since it can take a
very long time to purify them the more of them you have in your party, that
is why I recommend getting 3 of them, leveling up a bit and then getting the
other 3. Why? Because when you level up (provided you are equipped with
equipment that has the INT factor on it) your purifying power will also go
up. The INT factor grants "Purifying Power + X" and the added levels also
play a significant part in your purifying power, thus this makes getting the
other 3 easier and less frustrating.
Now that you have 6 of them, you can start to mass level for a good amount of
levels. I usually level up to around 300+ with these guys.
SIDE NOTE: in case you were wondering if Hekatoncheir or Zombie King were
better than the level 99 boxes, they are not. I did a test:
Killing 1 Level 500 Zombie King grants you 380,884 EXP
Killing 1 Level 200 Hekatoncheir grants you 381,450 EXP
Killing 1 Level 99 Pandora Box grants you 491,507 EXP
>>>>>>>>>>>>>>>>>>>>>>>>> SQ11) PRIER'S FIRST TITLE <<<<<<<<<<<<<<<<<C12011>
NOTE: Even if you follow the below steps, it can still be extremely
frustrating to actually REACH the 10th floor. It took me about 15-20 attempts
in the dark world 300 DEI to get her title, mainly because I kept reaching
floors with MULTIPLE enemies blocking paths and refusing to move even when
baiting them with weak allies. So all I can say, is "luck be with you".
In order to obtain Prier's First Title of "Demon Lord", you will need to do
the following:
STEP 1:
Create a Dark World that has a DEI of 300. This can be achieved by entering a
stage, killing your own characters, exiting that stage, and repeat. Each
character you kill will add +10 to the DEI. So after you've killed 30 of your
characters, you will have 300. You can kill multiple characters in the same
stage to save time also.
STEP 2:
Enter that Dark World (it will be labeled as "Demon Overlord World") and
check the level of the monsters on the first floor. If the LOWEST leveled
enemy on the first floor is above 257, then the 10th floor should have an
enemy above 500 (See Formula section for more on this)
STEP 3:
Make your way to the 10th floor. The enemy must be:
a) Named "Demon Overlord"
b) Be level 500+
c) Highest level of all the "Demon Overlords" on that floor (i.e. it doesn't
matter if there is a level 700 enemy on the floor, if it's not a "DEMON
OVERLORD" then it's not the one we are looking for)
NOTE: in the Ragnarok version, the highest leveled enemy on the 10th floor
with have the word (BOSS) in their title. Again, if it is not a demon
overlord, then this is not the enemy you want
TIPS:
I suggest having 2 characters with significant strength before attempting to
obtain Prier's first title. Why? Because you may need to clear paths on your
way to the portal that leads to the next floor, and sometimes there are more
than 1 enemy in the way.
Characters I choose as my UBER characters for this challenge were:
1) Dark Eclair - Have her with at least 15K ATK, so that when we
braveheart her fully, she will have over 30K ATK which should be enough
to kill the Demon Overlords that are NOT Horned.
2) Homard - Having him with at least 6000 ATK is enough. Once he is
bravehearted fully, he will have 12K ATk and can kill a HORNED Demon
Overlord with Burning Soul easily.
So I used Eclair for Non-Horned Demon Overlord, and Homard for the Horned
Demon Overlords.
The level of our characters isn't as important, however, getting your
characters over level 100, provides boosts to their stats, so it will be
easier to obtain the required ATK value. I had Eclair at level 160, and
Homard at level 135 when I obtained the Title.
MY LEVEL 549 DEMON OVERLORD
---------------------------
The Demon Overlord I face was from the Talos Family, who was horned, thus my
battle was easy. He had 49,000 HP, and 7500 DEF. My Homard was given 3
bravehearts and his ATK was around 16K. His burning soul was doing 20K per
hit. So in the end, I totally overkilled him.
SPECIAL ENDING REWARD
---------------------
After defeating the level 500+ Demon Overlord, send a character straight to
the portal to end the stage. You will be rewarded with:
1,650,000 Prica
Warp Engine
You also get a cutscene where Prier is given her new title of Demon Lord
Cutscene
--------
Culotte: "P-P-P-Prier!! W-w-what are we going to do?! We'll never be able to
beat this many demons!!
Alouette: "Calm down, Culotte... There's something odd about this.
Demon Lord: "Oh nameless human-child... You are now a demon lord.
Prier: "Wha-? A demon lord?
Demon Lord: "That is correct. In the Dark World, might is everything. The
demons of the Dark World kneel before you. From now on, you shall be known as
a demon lord, respected and feared by all demons."
Prier: "...Y-you're kidding, right?"
Demon Lord: "Not at all, Master"
And so Prier became a demon lord. How ironic
that someone who wanted so much to be the
Maiden of Light should end up like this...
Could this too be a part of Goddess Poitreene's
plan?
And so ends a tale that would become a legend:
the story of a girl who became known as Demon
Lord Prier.
Fin
Prier's name on the status screen now says "Devil"
WHAT DOES GETTING PRIER'S FIRST TITLE GIVE ME?
----------------------------------------------
Aside from the incredibly useful Warp Engine, you are now able to purify the
following monster classes:
-Gargoyle Family
-Succubus Family
-Crab Man Family
-Dragonshroom Family
-Hekatoncheir Family (Montblanc and Oseille included)
-Cloaked Mage Family
-Cloaked Soldier Family
-Gigas Family
-Talos Family
-Capricorn Family
Can NEVER pufity:
-Forest Lord, Catoplebas (Forest Lord Family)
-Suzanne, Barsom
-Tempete (Capricorn)
-Albijwaz (Gigas)
-Gen. Normande (Talos)
-Monster (Giant Whale - Chapter 4 Boss)
-Giant Thing (Chapter 8 Boss)
-Noir
-Dark Knight
-Dark Prince
-Dark Croix
-Soldier (Cloaked Soldier Family) - during story battles
-Sergeant (Cloaked Soldier Family) - during story battles
>>>>>>>>>>>>>>>>>>>>>>>> SQ12) RECRUITING ETNA! <<<<<<<<<<<<<<<<<<<<C12012>
Before heading back to the new area of Montblanc Castle, you should have
already done some power leveling and also, you should have leveled some
equipment.
I recommend having at least 4000-5000 ATK (8,000-10,000 fully bravehearted),
as well as the warp engine.
----------------------------------------------------------------<C12012-1>--
STAGE: Montblanc Castle (Bonus Area)
ENEMIES: BOSS Level 1000 Etna (Overlord)
Level 150 Prinny x12 (Prinny)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*NOTE: the stats of Etna in this battle have no effect on her stats when she
joins. I've tested multiple times and she always joins with the same stats.
*No enemies spawn from the dark portals
*Etna's stats will vary just like they did with other boss enemies. So if you
are using physical attacks you may want to reload until her HP and DEF are
not too high. Basically anything below 10000 HP and below 5000 DEF is good.
MY Etna's Stats
HP = 10,200, DEF = 4,806 -> I chose this one
HP = 12,500, DEF = 5,220
HP = 8,980, DEF = 6,485
HP = 13,000, DEF = 5,079
If you got the warp engine, then you won't need to lure Etna out, which makes
this a lot easier.
Take out your 2-3 strongest hitters and fully braveheart them. Then equip
them with the warp engine and move them all towards Etna, surrounding her on
3 sides (not the front).
I was able to do about 8000 damage with Croix's Buster (Lv 4) attack and he
had approximately 10,000 attack. So I just finished her off with another
character.
Not a hard battle
Battle bonus gets you 1,005,006 Prica for killing ONLY Etna.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Etna joins us at Level 1000!!
If you feel confident in your stats, you could go back to Montblanc Castle
for another battle, if not, then I suggest you continue with the next section
of these side quests.
>>>>>>>>>>>>>>>>>>>>>>> SQ13) CAVE OF TRIALS PART 3 <<<<<<<<<<<<<<<<<C12013>
----------------------------------------------------------------<C12013-1>--
STAGE: Training Cave 5
ENEMIES: Level 500 Zombie King!!! (Zombie Family)
Level 200 Hekatoncheir (Hekatoncheir Family)
Level 130 Chimera x4 (Gargoyle Family)
Level 110 Apparition x4 (Ghost Family)
Level 110 Sir Zombie x5 (Zombie Family)
VICTORY CONDITIONS: Defeat all Enemies!
----------------------------------------------------------------------------
*This battle can be easy if you've spent time leveling and powering up your
items. If you are following my Sidequest guide and obtained Priers First
Title, then there is no reason for you to have very much difficulty with this
battle.
If you are attempting this at lower levels and thus, generally weaker, then
this is how I suggest going about this battle:
Strategy
--------
*I should tell you this first, if you place your cursor on the Chimera to the
LEFT of the Hekatoncheir (i.e. Chimera closest to the Zombie King), this
exact spot is where the Zombie King can be awakened. What I mean is, if you
place a character in that spot, the Zombie King will start coming towards
your party and attack that very character.
Start by moving out your party and placing them in the SW corner; while here,
use ranged attacks to kill off the first Apparition, then kill off any other
nearby enemies. End your turn.
The 2 closest Chimeras will move and use Curse Roar (does NOT do any damage),
so get Espoir ready in case your defense decreased. Now move up the side and
kill off the other Apparition. Before ending your turn, know that the other 2
Chimeras and the Hekatoncheir will approach from this side, and thus, the
only 4 enemies that should remain will be the 2 Sir Zombies and 2 Apparitions
on the east side (not counting the zombie king).
Hopefully the Hekatoncheir doesn't kill a lot of your characters. Heal up
afterwards and focus all your attacks on the Hekatoncheir, once he is dead
make sure your characters a healed and make your way towards the east side,
but remember not to go too far, because the Zombie King can attack you if you
do. Try to hit the 2 Apparitions with ranged attacks, then finish off the
last 2 zombies.
If you didn't take out all 8 characters then this is a good time to bait the
Zombie King with a decoy. This decoy will most likely be killed. Before
baiting him though, make sure that you buffed your characters with Braveheart
and Magic Up.
The Zombie King has a ranged attack (Zombie Slash) and a lot of SP to spam
it. Keep your characters spread out. Unfortunately the Zombie king doesn't go
straight for your weakest characters they way enemies do in the Dark World.
So you can't prevent him from attacking your main group. If you are spread
out enough and have high enough defense, you should be able to withstand his
attacks each round (provided you heal each round).
Finish him off to end the battle.
Godhand Strategy:
In order to obtain the Godhand, you will need to purify the Zombie King
before killing him, this works just like the dark world, so to be 100% sure
of obtaining the Godhand, you'll want to purify him all the way. However, in
order to purify him, you will need to use Purifying Equipment and attack him
normally. For reference, this is what I had
Prier Level 297
Purify Equipment: total = 333%
-> 2 Bustier (100% x2 = 200%)
-> 2 Miracle items from Dark World: total = 133%
ATK = 10,000
Purifying Power = 1105
With this setup it took Prier 4 attacks to fully purify him, however, on 3 of
those attacks I also got the Baptism Attack to trigger, which STACKS with the
equipment %.
So as you can see, even with that setup, it still took me 4 turns with Prier,
which is why it becomes pretty challenging to obtain the Godhand.
The Formula for Purifying an enemy is:
|------------------------------------------------------------|
|Accumulated Purify > [Purify Multiplier * (Lv + 4) * 3] + 30|
|------------------------------------------------------------|
*This info was obtained from the Japanese Website, which was given to me by
pokeeiyuu.
Thus it will take 15150 purify power to fully purify the Zombie King
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
*Completing CoT5 will open up the final stage in the Dark Shrine.
>>>>>>>>>>>>>>>>>>>>>>> SQ14) PRIER'S SECOND TITLE <<<<<<<<<<<<<<<<<<C12014>
There has been a lot of discussion over the years on how to obtain Prier's
second title. This is how I got the title and after resetting and re-
attempting it, I seem to have come across some definite requirements.
What to do/know?
----------------
1) The boss on the 10th floor needs to be level 1000+. This is obtained
easiest by entering the highest DEI (300) and having a few stronger monster
survey's passed in the Rosenqueen shop. Although there has been a lot of
discussion regarding HOW the enemy levels in the Dark World can be increased,
one thing's for certain and that is the fact that you will enter Dark World
at times where the enemy levels have increased significantly, and the next
time you go in, they are back down to the lower level range. So in the end,
you may need to rely on a bit of randomness on the games part.
The level of the weakest enemy on the FIRST floor needs to be level 513+ in
the Tactics Version, and level 527+ in the Ragnarok Version(see Formula
section for more info). I obtained these values after MANY (30+ attempts in
each of the 2 versions) dark world runs, making sure to check the lowest
enemy level on the 1st floor and comparing it to the Boss on the 10th floor.
2) The amount of Demon Lords/Overlords you kill on the way to the boss on the
10th floor doesn't matter. I didn't kill a single one except for the boss on
the 10th floor and I still got it.
3) After resetting to test this, I went into another Dark World and the Boss
on the 10th floor was level 998. After killing him and exiting, I did NOT get
the special ending. This confirms that Level 1000+ is a MUST.
4) The DEI is also irrelevant. I obtained the Special ending in a 290 DEI.
You can go lower, but this will only make it more difficult to actually have
a level 1000+ boss on the final floor, you'll probably have to pass many more
stronger enemies survey's to achieve this.
*5) If you are wondering why you haven't been able to get the second title,
then it is because of the following reason:
You need to complete 20 Dark World Runs such that the boss on the final floor
is a Demon Lord or Demon Overlord of level 500+. I tested this MANY times,
and I always get it after doing this, so I believe that THIS is the reason
many people haven't received the title. Most players won't count the number
of times the killed a 500+ demon lord/overlord on the 10th floor. It takes a
lot longer than one might think to accomplish this, so players tend to get a
false impression of the number of times they've gone through the dark world.
After receiving the title, pay attention to what the Demon Lord says in the
cutscene. He talks about killing 20 Demon Lords. In other words, the
paragraph above this one :).
SPECIAL ENDING REWARD
---------------------
After defeating the level 1000+ Demon Overlord, send a character straight to
the portal to end the stage. You will be rewarded with:
2,100,000 Prica
Light Year (Cannon)
You also get a cutscene where Prier is given her new title of Demon Overlord
Cutscene
--------
Demon Lord: "Oh Demon Lord Prier, you have defeated the twenty demon lords
who rule the Dark World. You are now a lord among lords: a
mighty demon overlord!"
Prier: "This is some kind of joke...Right?"
Demon Lord: "I am quite serious, Master."
Alouette: "Prier, you seem to have chosen the wrong path. You have become
drunk with power and forgotten your true calling in life. I'm
afraid we must now part ways.
Culotte: "..... Goodbye, Prier"
Prier: "W-wait! Give me another chance!!!
And so ends a tale that would become a legend:
the story of a girl who came to rule over all
demons as Demon Overlord Prier.
To be continued?
Prier's Name on the status screen now says "Demon", however, if you transform
into Prier's other form, the name "Demon" will disappear and is permanently
replaced by "Devil" again. This is probably a glitch.
>>>>>>>>>>>>>>>>>>>>>>> SQ15) RECRUITING LAHARL! <<<<<<<<<<<<<<<<<<<C12015>
Before heading back to the new area of Montblanc Castle, you should have
already done some power leveling and also, you should have leveled some
equipment.
I recommend having at least 7000-8000 ATK (14,000-16,000 fully bravehearted),
as well as the warp engine.
----------------------------------------------------------------<C12015-1>--
STAGE: Montblanc Castle (Bonus Area)
ENEMIES: BOSS Level 1700 Laharl (Overlord)
Level 1000 Capricorn x2 (Capricorn Family)
Level 1000 Talos x2 (Talos Family)
Level 1000 Jabberwock x3 (Flame Family)
Level 1100 Ogre x2 (Big Bear Family)
VICTORY CONDITIONS: Defeat the Boss!
----------------------------------------------------------------------------
*NOTE: the stats of Laharl in this battle have no effect on his stats when he
joins. I've tested multiple times and he always joins with the same stats.
*Level 1000 Jabberwocks will spawn from the dark portals, but they only have
their skills at level 1.
*Laharl's stats will vary just like they did with other boss enemies. So if
you are using physical attacks you may want to reload until her HP and DEF
are not too high. Basically anything below 30000 HP and below 13000 DEF is
good.
MY Laharl's Stats
HP = 38,450, DEF = 12,337
HP = 23,380, DEF = 12,048
HP = 36,959, DEF = 17,700
HP = 20,240, DEF = 14,872 -> I chose this one
If you got the warp engine, then you won't need to lure Laharl out, which
makes this a lot easier.
Take out your 2-3 strongest hitters and fully braveheart them. Then equip
them with the warp engine and move them all towards Laharl, surrounding him
on 3 sides (not the front).
At 15,700 ATK, my Croix did 7500 damage to Laharl with Buster (Lv 4). This is
just a gauge for you so you can see just how much attack you really need.
Finish Laharl off with your other boosted characters, and the battle is won.
If you have the recommended stats, then once again this battle is not
difficult. Seems all the "defeat the boss" battles weren't thought out very
well, as they are the easiest battles in the game.
Battle bonus gets you 2,898,506 Prica for killing ONLY Laharl
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Laharl joins us at Level 1700!!
>>>>>>>>>>>>>>>>>>>>>>>> SQ16) DARK SHRINE PART 2 <<<<<<<<<<<<<<<<<<<C12016>
If you are playing the North American or the original Japanese version, then
this is the FINAL Bonus Boss you can fight.
There are 2 ways to go about this battle; the easier way is using Homards'
Burning Soul to kill Baal, the other way is to NOT use Homards' Burning Soul,
which would require a significantly higher ATK stat on our character.
PRE-BATTLE PREPARATIONS
-----------------------
*The stats that I recommend will vary slightly depending on the LEVEL of the
skills you are using to fight off this stage. For example, I have Eclair's
Omega Lance at Level 18, which will do a lot more damage than Omega Lance at
Level 1, so keep this in mind when I give approximate ATK stats
My Homard VS Baal (WITH Burning Soul LV 9)
------------------------------------------
*All attacks were done from the SIDE of Baal
ATK = 18,388; Baal's DEF = 33,260; Damage = 0 per hit
ATK = 18,388; Baal's DEF = 30,997; Damage = 0 per hit
*ATK = 27,626; Baal's DEF = 34,116; Damage = 15,620 per hit \ ?
*ATK = 27,626; Baal's DEF = 32,575; Damage = 7,916 per hit / ?
ATK = 32,531; Baal's DEF = 31,612; Damage = 30,223 per hit
ATK = 32,926; Baal's DEF = 31,650; Damage = 40,757 per hit
ATK = 33,346; Baal's DEF = 30,945; Damage = 41,437 per hit
ATK = 34,096; Baal's DEF = 34,131; Damage = 22,280 per hit
ATK = 65,924; Baal's DEF = 31,596; Damage = 110,000 per hit
So based on this short summary of tests, I would conclude that as long as you
have an ATK stat >/= Baal's DEF stat, then Homards' Burning Soul Should kill
Baal in 1 turn.
My Prier VS Baal (With Redemption LV 14)
----------------------------------------
*All attacks are from the SIDE of Baal
ATK = 119,330; Baal's DEF = 30,498; Damage = 152,078
ATK = 126,606; Baal's DEF = 32,114; Damage = 148,929
ATK = 135,853; Baal's DEF = 32,528; Damage = 209,801
ATK = 143,610; Baal's DEF = 31,634; Damage = 223,403
SO base on this short summary of tests, I would conclude that as long as you
have at least 4x MORE ATK than Baal has DEF, then you should be able to kill
him in 1 turn with Redemption at level 14. Obviously if your redemption is
lower leveled then this value should be higher, maybe 4.5x or 5x?
----------------------------------------------------------------<C12016-1>--
STAGE: The Gods' Ordeal / [God Trial]
ENEMIES: Level 2000 Baal (Capricorn Family)
Level 1500 Aliok (Crab Man Family)
Level 1500 Orthros (Gargoyle Family)
Level 1500 Gorgon (Succubus Family)
VICTORY CONDITIONS: Defeat all Enemies!
----------------------------------------------------------------------------
*The only enemy in this battle with a damaging area attack is Baal.
Remember you can exit and re-enter to randomize the enemies stats. So if for
example, the Gorgon has 90K HP, then exit and re-enter until she has 50K HP.
Once you are satisfied with the enemy's HP, then let's get started.
I suggest pulling out a decoy character and moving them to the southeast
corner. The only enemy that can reach them with a damaging attack will be
Baal, so if Baal kills them then the other enemies won't even move, if Baal
instead chooses to BUFF up himself or others, then the enemies will come
towards that decoy, thus making them closer to the base panel.
In the case of Baal killing that Decoy, just exit and re-enter, and this time
you can try it again or set up 2 decoys, on no the southwest corner and the
other on the southeast corner, this way even if Baal kills one the other
enemies will still move.
Now that the enemies are close to your Base Panel, pull out your team and go
straight for Baal, use braveheart if you need to.
I suggest kill Baal FIRST because even if you spend 1-2 turns killing all 3
of his minions, Baal can 1 shot an entire group with his demon attack, so
this would be pointless. The other enemies can only attack 1 character at a
time, so at the very worst case, they will kill 3 characters on their turn.
If you cannot clear this stage in 3 turns or less, then you are not strong
enough, and will most likely be killed on the 4th turn. Also if you cannot
kill Baal with your 3 strongest characters (even after a few bravehearts)
then you need to level up more and strengthen your equipment.
Homard, Dark Eclair, and Prier should be able to kill his minions with a
single attack each if you re-set such that their HP isn't ridiculously high
(i.e. the Orthros in my game had 110,000 HP, so I exited and re-entered until
his HP was below 70,000)
If you killed Baal and at least 1 of his Minions, then the battle is pretty
much won.
Acquiring the Robot Suit
------------------------
To Purify Baal and receive his Robot Suit, you need to:
a) Have Prier's First Title
b) Equip Purifying Equipment on either Prier, Eclair, Alouette, Culotte, or
Father Salade.
c) Use the "Attack" command
d) Have high enough SPD to go FIRST during the attack sequence, or at the
very least, be able to survive an attack from Baal.
e) Have high enough HIT stat to actually land a hit against Baal or rely on
Auto-Hit.
If you have a piece of equipment with "Purfy 50%" then all you would need is
300 purifying power on that character in order to fully purify Baal since
300*0.50=150.
Once he is purified, kill him to receive the Robot Suit.
Battle Bonus = ~45-50 MILLION PRICA!!
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
If you are playing the original Tactics version of the game, then that's all
the sidequests, so unless you feel like messing around with the dark world or
leveling up more items, the next thing to do would be to finish the game. So
head for Angel Gate when you are ready.
If you are playing the Ragnarok version, then there is still more to do.
>>>>>>>>>>>>>>>>>>>>>> SQ17) DARK WORLD RUNS PART 2 <<<<<<<<<<<<<<<<<C12017>
If you are playing the Ragnarok version, then there is more to do in this
game. Firstly, you may have noticed, that after beating Baal, a new location
has appeared on the world map. In the lake, south of Pot Au Feu City, is our
next destination, but despite being strong enough to beat Baal, we are
nowhere near strong enough to beat Disgaea Baal.
So this is where Dark World Runs part 2 comes into play. We will be flying
through 300 DEI Dark Worlds, looking for enemies that are holding powerful
equipment for us to take. In particular, we want high ATK, HIT, and SPD, so
we are looking for weapons, mushrooms, and glasses.
This guide contains ALL the items of the dark world, so you can easily check
to see which items are strongest.
Some things to keep in mind:
-Focus your efforts on the Demon enemies, specifically, the enemies that you
acquired the ability to purify once you obtained Prier's second title.
-Items stats can randomly increase or decrease by set percentages.
-Missiles and Axes are the strongest weapons followed closely by hammers, so
if you see a nice prefix on them, be sure to try and acquire them.
-Blades, Knife, Lances, and Swords are also strong
-Whether or not you will be able to purify the Demon enemies will depend
entirely upon 2 factors;
1) Your Purifying Power
2) The enemy's Level
*There is more information about this in the Formula Section. Take note that
this information is in regards to purifying using the Purify command, not via
attacking regularly with "purify x%" equipment.
-Make sure to kill the boss on the 10th floor so you will be able to get the
Good Ending each time and thus, a better item. In Ragnarok, the Boss on the
10th floor is ALWAYS on the same island as the base panel, and has the word
"Boss" in his name.
>>>>>>>>>>>>>>>>>>>>>>>> SQ18) UBER POWER LEVELING <<<<<<<<<<<<<<<<<<C12018>
1) Baals -> I usually start using these guys after I've increased my
equipment strength significantly, by this time I'm usually around
level 300-400 with my party with at least 220,000+ ATK.
I recommend 220,000+ ATK UNBOOSTED because you will be using your AoE skills
to kill them, which are significantly weaker than your single target skills.
You can recruit less Baal's (2-3) and use other characters to cast braveheart
if you can't get your ATK that high, but eventually you will want to have 6
Baals, and your attacker being able to kill them in a single turn to make
things faster. Thus, you will need around 220,000+ATK to wipe them all out at
once.
The easiest way to recruit the Baals is to have 1 character as your purifier
and then use Homard to kill Baal with Burning Soul. Baal can have upwards of
50,000 SPD, so you are going to need high SPD and HIT in order to get off
your attack before him. Even if you have higher HIT than Baals SPD, you still
may miss. Likewise, even if you have higher SPD than Baal, he may go first in
the attack sequence.
So get those stats as high as possible, then just hope you go first, if not,
just reload and try again.
With the 6 Baals, you should be able to reach level 750 quickly. Then it
slows down a bit as you approach 1000+.
>>>>>>>>>>>>>>>>>>>>>>>>>>> SQ19) DISGAEA BAAL!! <<<<<<<<<<<<<<<<<<<<C12019>
So by now you should have power leveled to a decent level, as well as fused
your weapons multiple times over.
For this fight you can utilize Homard's Burning Soul as always.
When you think you are ready, head for Baal Castle! (Mistranslated as Castle
Bar in the Patch)
---------------------------------------------------------------<C12019-1>--
STAGE: DISGAEA Baal (Bonus Area) /[mistranslated as Dark Gate in the patch?]
ENEMIES: BOSS Level 4000 DISGAEA BAAL (Talos Family) / ["Disk Bar" in Patch]
VICTORY CONDITIONS: Defeat the Boss!
UNIQUE ITEM DROP: ESP Amplifier [a.k.a. Hyper Unit]
----------------------------------------------------------------------------
*Exiting and re-entering until his stats are to your liking is a good idea.
My DISGAEA Baal Stats (Approximate values):
HP = 1.5 million, DEF = 189,000
HP = 842,000, DEF = 200,000
HP = 785,000, DEF = 116,000 -> I chose this one :)
HP = 1.3 million, DEF = 182,000
HP = 1.65 million, DEF = 150,000
I suggest trying to fight him when his HP is less than 1 Million, and his DEF
is less than 150,000.
Using Prier
-----------
I was able to do 220,000 damage with her Level 8 Redemption skill from
behind. She had 237,000 ATK.
I boosted her to 335,000 ATK, and the same skill did 335,000 damage.
I boosted her to 445,000 ATK and the same skill did 470,000 damage.
So you can use those values to estimate the necessary ATK stat for your
characters in order to beat him.
To get her ATK that high, I had 4 pieces of equipment with the ATK stat on
each of them around 15,000-20,000, and her level was 752.
So with those stats you can solo him within 2-3 turns by using decoys.
Using Homard
------------
If you chose to use Homard's Burning Soul, then having him with approximately
85,000 ATK, my level 8 Burning Soul did 470,000 damage.
At 100,000 ATK, his level 8 Burning Soul did 780,000.
As you can see, this strategy took significantly less leveling and effort.
As for the drop, some people seem to think it is a random chance he will drop
his item, but I've received the drop every single time I've killed him (ie I
was testing it over and over). Thus, this item is a guaranteed drop and
purifying him is NOT required, it drops simply by defeating him.
After the fight, you will get 80,100,030 Prica !!!
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, you can re-enter and fight Disgaea Baal over and over if you
like, however, you should know that he CANNOT be recruited.
You should have also noticed a new location on your map, right next to Baal
Castle. This is New Baal Castle.
>>>>>>>>>>>>>>>>>>>>>>> SQ20) PHANTOM/ERINGA BAAL!! <<<<<<<<<<<<<<<<<C12020>
If you were able to take out DISGAEA Baal without too much difficulty, then
you are probably close to being ready to fight the next super boss. The only
"significant" difference with the next boss is his HP stat. Although, his DEF
can be very high if you don't exit and re-enter multiple times. As always, do
so in order to bring both stats down.
When you think you are ready, head for New Baal Castle! (Mistranslated as New
Castle Bar in the Patch)
----------------------------------------------------------------<C12020-1>--
STAGE: Phantom World (Bonus Area)
ENEMIES: BOSS Level 4000 PHANTOM/ERINGA BAAL (Shroom Family)/[mistranslated
as "Lord's Child" in Patch]
VICTORY CONDITIONS: Defeat the Boss!
UNIQUE ITEM DROP: Myao's Rod [mistranslated as Miao's Rod in the patch]
----------------------------------------------------------------------------
*Exiting and re-entering until his stats are to your liking is a good idea.
My PHANTOM Baal Stats (Approximate values):
HP = 4.5 million, DEF = 235,000
HP = 2.5 million, DEF = 430,000
HP = 4.5 million, DEF = 341,000
HP = 4.7 million, DEF = 235,000
HP = 4.8 million, DEF = 428,000
HP = 2.8 million, DEF = 454,000
HP = 2.4 million, DEF = 234,500 -> I chose this one
I suggest getting him below 3 million HP and below 300,000 DEF.
ÉCLAIR
------
Using Éclair's level 13 Omega Prison and attacking from behind:
-> 377,000 ATK did ~340,000 damage
-> 529,000 ATK did ~550,000 damage
-> 690,000 ATK did ~793,000 damage
-> 826,000 ATK did ~986,000 damage
-> 964,000 ATK did ~1,475,000 damage
-> 1.11 million ATK did ~1,548,000 damage
-> 1.24 million ATK did ~1,816,000 damage
-> 1.38 million ATK did ~2,040,000 damage
So as you can see, I still couldn't one shot the boss, but no need to worry,
since he will go after your decoys/braverhearters anyways, and you can kill
him the next turn or even the turn after.
There isn't much strategy, as you really just need to be powerful enough to
do significant damage to him on your turns. If you are trying this battle
with weaker stats, then you are going to want to spread out your characters
since he can, and will, target multiple characters with his skills/spells. If
you have at least 2 characters that can do upwards of 500,000 damage to him,
then you should be fine. Anything lower than that, and you may find it
difficult to win.
It's much easier and less time consuming to level up only 1-2 characters for
these uber boss fights, especially considering the fact that for each
character you'd be leveling up 4 pieces of equipment.
After killing him, he will drop the Myao's Rod.
After the fight, you will get 80,100,030 Prica !!!
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
True Baal Castle is unlocked after beating Phantom Baal. If True Baal Castle
has not been unlocked after defeating Phantom Baal, then it is due to the
fact that the player has not obtained Prier's 2nd title. This is indicated in
the cheat section on GameFaqs, and the information was provided by
Reinbach_III.
>>>>>>>>>>>>>>>>>> SQ21) TRUE BAAL & PRIER'S FINAL TITLE <<<<<<<<<<<<C12021>
For this battle, you really should have leveled up equipment such that the
ATK stat is Maxed Out!
I used 2 characters for this fight, Homard and Éclair. Both characters had 4
pieces of equipment that each had 32,767 ATK. I leveled them up high enough
such that their ATK stat (with the equipment) reached 1 million+.
When you are ready, head for True Baal Castle [mistranslated as Shin Castle
Bar in the patch]
----------------------------------------------------------------<C12021-1>--
STAGE: Full World (Bonus Area) [translation is most likely messed up, since
this name is clearly wrong]
ENEMIES: BOSS Level 9999 Baal [True Baal?](Capricorn Family)
SUB BOSS Level 4000 Phantom/Eringa Baal (Shroom Family)
SUB BOSS Level 4000 DISGAEA Baal (Talos Family)
VICTORY CONDITIONS: Defeat all enemies!
UNIQUE ITEM DROP: Devils Crest [DemonLordCert]
----------------------------------------------------------------------------
*Unlike normal Boss battles, this battle requires you to defeat all 3
enemies, not just the Boss
*Exiting and re-entering until his stats are to your liking is a good idea.
My Baal Stats (Approximate values):
HP = 18.5 million, DEF = 1.8 million
HP = 17.8 million, DEF = 1.53 million
HP = 10.4 million, DEF = 1.83 million
HP = 19.0 million, DEF = 1.35 million
HP = 18.8 million, DEF = 1.94 million
HP = 8.64 million, DEF = 1.95 million
HP = 8.73 million, DEF = 1.03 million -> I chose this one :)
I suggest getting him below 10 million HP and if you can, also get him below
1.5 million DEF.
As for the other 2 enemies, it would be too difficult to try to get all 3
enemies to have the stats you want, so I suggest focusing on True Baal. The
stats of the other 2 enemies in my battle were:
DISGAEA Baal Stats:
HP = 857,000, DEF = 197,000
Phantom/Eringa Baal Stats:
HP = 4.5 million, DEF = 267,400
STRATEGY:
---------
You can go about this battle 2 ways; either kill the 2 Sub Bosses first and
then go after the Main Boss, or go straight for the Main Boss first.
If you can kill the Main boss in 1 turn, then I suggest going after him
first. I believe this is possible considering the fact that there are Dark
Portal on this stage, thus my strategy will revolve around using them to my
advantage.
STEP 1:
-> First take out your 2 characters and braveheart them 5 times, but make
sure to:
a) Spread them out far enough such that the enemies cannot target more than 1
of them on their turn. To do this, you will need to utilize the Warp Engine,
and move your 2 attacks back and forth from one bravehearter to the next (ie
move to one, braveheart them, cancel their movement, move to the other, etc)
b) Make sure that you have someone that can purify the portals, in other
words, don't use all your purifiers as bravehearters (in the case that you
gave them all the braveheart spell)
STEP 2:
-> Use the purifier to "direct" a stream such that it passes through Baal
(thus weakening him). I will now draw a schematic to show how this should be
setup
[B] = Baal
[A] = Attacker
[P] = Purifier
[D] = Dark Portal
>>, <<, V, ^ = Streams
[D]
V
V [A]
[P] >>>> [B]
[A]
When you place the attacker in front of Baal, facing Baal will prevent the
stream from passing through the character so it doesn't reduce the characters
stats, but still reduces Baal's. The reason why I don't place the second
attacker to the side of Baal is because we want to give this second character
another turn when we purify the portal, which I will show in the next
diagram.
STEP 3:
-> You should use your strongest attacks on Baal, but make sure to save
Homards Burning Soul until you are sure you are about to defeat him, or
better yet, don't use it at all, since you still have 2 other Sub Bosses to
fight. (NOTE: if you have an Energy Shroom item, then you can use Homards
Burning soul and just have a character use the item on Homard to give him
back 100SP. This character should be a bravehearter, and since you spread
them out, you should have 3 of them left after the first turn. Why 3? Because
we are going to kill Baal before the enemy gets a turn, then when we end the
turn, the other 2 sub bosses will kill 2 bravehearters)
STEP 4:
-> Cancel your purifiers movement (bringing her back to the base panel), then
bring her out again and set it up like this:
[B] = Baal
[A] = Attacker
[P] = Purifier
[D] = Dark Portal
>>, <<, V, ^ = Streams
[D]
V
[P] >>>> [A]
[B]
[A]
V
V
Now use the purifier to purify the portal. This will give the purifier and
both attackers another turn.
STEP 5:
Find another dark portal and direct it towards Baal again to reduce his
stats.
[B] = Baal
[A] = Attacker
[P] = Purifier
[D] = Dark Portal
>>, <<, V, ^ = Streams
[A]
[B] <<<< [P]
[A] ^
^
[D]
After you have this setup, you can use your strongest attacks again.
STEP 6:
-> Setup the stream again like you did in STEP 4 and purify the dark portal
with your purifier to give you characters another turn. Keep doing this until
Baal is defeated. If you are able to defeat him before running out of dark
portals, then you can move on to the other 2 enemies without ending your
turn.
STEP 7:
-> After Baal is dead, you can start fighting the other 2 sub bosses. If you
have dark portals remaining, then I suggest going after Phantom/Eringa Baal
first. Using the remaining dark portals to finish him off. If you don't have
any dark portals remaining and also don't have any Energy Shrooms, then I
still suggest going after Phantom Baal First
If you don't have any dark portals left but you DO have an Energy Shroom,
then I suggest going after DISGAEA Baal first and using Homards Burning Soul.
Then use the other character to damage Phantom Baal before ending your turn.
On the next turn, have a surviving Bravehearter feed Homard an Energy Shroom
STEP 8:
-> Once Phantom Baal is dead, you can finally use Burning Soul to kill off
DISGAEA Baal. Or if you killed DISGAEA Baal in the previous turn, then you
can finish off Phantom Baal on this turn.
After the battle you'll receive 230,853,340 Prica !!
Baal drops the Devil's Crest [DemonLordCert] as well!
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, Prier gets her Final Title, although there is no scene like
there was with the other 2. In the English Patch her title is "SATAN", it
could be different in the PAL version or the Japanese version.
And that is it!! Once you have defeated the Level 9999 Baal, you have
defeated all the Super Bosses that Ragnarok has to offer.
At this point, you can mess around with the game and even refight the super
bosses if you want, or go ahead and complete the main story again.
Congratulations on defeating the Strongest Boss in La Pucelle Ragnarok!!
*===========================================================================*
| CHARACTERS SECTION <C13000> |
*===========================================================================*
This section will comprise of the following sub-sections:
1) Outline
2) Human Characters
3) Disgaea Characters -> Ragnarok Version
4) Monster Characters
*Note - the Japanese site gives Growth Rate values for the human characters,
but I did not include these because they change throughout the characters
levels, and I'm assuming they are different in the Japanese version. In my
game, Priers' growth rate from level 1 -> level 2, was different than her
growth rate from level 536 -> level 537, and NEITHER of those growth rates
matched the growth rates listed on the Japanese site.
=======
OUTLINE ---------------------------------------------------------- <C13001>
=======
JOINS: Indicates WHEN the character joins and at what level
MOVE: The characters base movement stat
JUMP: The characters base jump stat
ATTACK RANGE: How many squares the "Attack" command can reach
REQUIRED EXP: The amount of EXP required for the character to level up. If it
says +20%, this means that this character requires 20% MORE EXP
to go from one level to the next compared to the norm (Normal).
LEARNING RATE: This indicates the number of times a character needs to cast a
spell to learn it permanently. This number is added together
for each level, so if a character has a x5 learning rate, then
it will take 5 casts to level it to level 1, then 5+5=10 casts
to level it to level 2, etc. However, the information written
in the "Skills and Spells EXP Rate" section also needs to be
considered when calculating the Learning rate. For the
formulas see the Formula section of this guide.
KILL EXP: The coefficient used when calculating the amount of EXP gained by
killing this particular character/monster. The higher this number,
the more EXP they yield.
KILL PRICA: The coefficient used when calculating the amount of PRICA gained
by killing this particular character/monster. The higher this
number, the more PRICA they yield.
================
HUMAN CHARACTERS --------------------------------------------------- <C13002>
================
*All human characters are Non-Elemental, this means that their stats decrease
by X% when standing on a dark portal/stream. See the Dark Portals and Streams
section for more info on this.
______________________________________
________| |_______
\ | PRIER | /
> |______________________________________| <
/__________) (_________\
PRIER DEMON PRIER
----- -----------
JOINS: Start of Game; Level 1 JOINS: After Playing Alternate Storyline
MOVE: 6 MOVE: 7
JUMP: 15 dm JUMP: 15 dm
ATTACK RANGE: 1 ATTACK RANGE: 1
REQUIRED EXP: Normal REQUIRED EXP: Normal
LEARNING RATE: x8 LEARNING RATE: x8
KILL EXP: x1.0 KILL EXP: x1.0
KILL PRICA: x1.0 KILL PRICA: x1.0
STAT DIFFERENCES
----------------
I obtained the stat difference by comparing my 2 Prier's at level 99. HP and
SP are the same for both of them.
LV 99 Prier (naked stats)
ATK = 1055
INT = 510
DEF = 489
SPD = 593
HIT = 679
RES = 211
LV 99 Demon Prier (naked stats)
ATK = 848
INT = 612
DEF = 244
SPD = 770
HIT = 339
RES = 105
PRIER:
-> 50% more DEF
-> 50% more HIT
-> 50% more RES
DEMON PRIER:
-> 20% more ATK
-> 20% more INT
-> 30% more SPD
PRIER SKILLS
------------
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| TRANSFORMATION | (**) | 10 | - | Trans. into Demon Prier |
|--------------------|---------|---------|-------|-------------------------|
| COUP DE GRACE | - | 8 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DELIVERANCE | 5 | 20 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| RECOVERY | 7 | 8 | L | Heals all status |
|--------------------|---------|---------|-------|-------------------------|
| DIVINE STORM | 12 | 32 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| HOLY WIND | 15 | 8 | L | ATK + Holy based damage |
|--------------------|---------|---------|-------|-------------------------|
| REDEMPTION | 20 | 60 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BATTER UP | 35 | 22 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DESTRUCTIVE KICK | (**)40 | 50 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DOUBLE-TEAM | 7 | 35 | L | ATK based damage; |
| | | | |Combo attack with Culotte|
|--------------------|---------|---------|-------|-------------------------|
| HIDDEN TALON | After | 35 | S | ATK based damage; |
| | Ch 5 | | | Combo attack with Croix |
|--------------------|---------|---------|-------|-------------------------|
| *FOREST LORD | (*) | 48 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| HUNDRED FLOWERS | (**) | 35 | S | ATK based damage |
| | | | | Combo attack with Homard|
|--------------------|---------|---------|-------|-------------------------|
(**) - These skills are unique to the Ragnarok Version of the game
(*) Forest Lord - Obtain the bad/normal ending in Chapter 3 by choosing NOT
to return to the church infirmary prior to fighting the Shrine of Beasts map.
If you do not return to the infirmary, then the boss on that stage will be
the Forest Lord. Kill the Forest Lord and receive the bad/normal ending. Now
return back to the Shrine of Beasts and there will be a cutscene where the
Lord's Child will join you.
*NOTE - you must return to the Shrine of Beast before leaving the continent.
Thus, the deadline for doing this is BEFORE talking to Hermes at the end of
chapter 6.
*NOTE - if you did choose to obtain the Lord's Child, then raise his level to
20 and return yet again to the Shrine of Beasts for another scene. This time
Prier will be given a new skill, "Forest Lord".
(**)DEMON PRIER SKILLS
----------------------
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| TRANSFORMATION | - | 10 | - | Trans. into Demon Prier |
|--------------------|---------|---------|-------|-------------------------|
| METEOR SHOWER | - | 8 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DARK BLASTER | - | 32 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| (*)DEMON RAMPAGE | - | ? | ? | - |
|--------------------|---------|---------|-------|-------------------------|
| DARKNESS AND LIGHT | - | 30 | S | ATK based damage; |
| | | | | Combo attack w Alouette |
|--------------------|---------|---------|-------|-------------------------|
| BATON CHANGE | - | 30 | S | ATK based damage; |
| | | | |Combo attack with Culotte|
|--------------------|---------|---------|-------|-------------------------|
| THUNDER CRASH | - | 35 | S | ATK based damage; |
| | | | |Combo attack with Éclair |
|--------------------|---------|---------|-------|-------------------------|
| DEVIL PUMMEL | - | 70 | S | ATK based damage; |
| | | | |Combo attack with Salade |
|--------------------|---------|---------|-------|-------------------------|
| PLANET DESTROYER | - | 70 | S | ATK based damage; |
| | | | | Combo attack with Croix |
|--------------------|---------|---------|-------|-------------------------|
| FLAME OF PASSION | - | 70 | S | ATK based damage; |
| | | | |Combo attack with Homard |
|--------------------|---------|---------|-------|-------------------------|
(*) Demon Rampage was a skill that the Demon Prier you fight in the Alternate
Storyline had. Despite leveling Prier up and getting both titles, I was never
able to get her to learn this skill. There was either a glitch or a
translation error in her title in the status menu after receiving her 2nd
title. Specifically, her name went from DEVIL to DEMON, but after using
Transform in battle to put her into her demon form, her title changed back to
DEVIL, and when I transformed her BACK to her normal form, it stayed as DEVIL
permanently.
I'm not sure if this has any effect on whether or not she would have the
Demon Rampage skill, but it is the only thing that makes sense.
After beating Level 9999 Baal, Prier gets a new title; "Satan". Likewise with
the previous titles, if you use Transform to put her into her demon form, she
will permanently lose this title in the status menu. I'm pretty positive that
this is a Patch Glitch.
** All of Demon Priers skills are only available in the Ragnarok version of
the game provided the player has played through the Demon Lord Prier
storyline.
CHARACTER SUMMARY
-----------------
Prier's our main character and she has excellent stats, although she's a
little weak on the RES department. Her skills are mainly single target, but
she does have a multi-target skill too. This allows her to power level and
thus makes her an excellent character for the sidequest portion of the game.
Her Demon Lord form is less useful due to the fact that she doesn't have any
single target skills, thus she is not as effective in killing boss enemies
like the ones in the dark world or the Uber Bosses.
I give her a final score of 9.5/10 only because of her RES stat
I give her Demon Form a 8/10 because she doesn't have a single target skill.
______________________________________
________| |_______
\ | ALOUETTE | /
> |______________________________________| <
/__________) (_________\
JOINS: Start of Game; Level 1
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x4
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| IYASHI | - | 5 | L | Heals HP (~Heal) |
|--------------------|---------|---------|-------|-------------------------|
| RAIN OF FIRE | - | 13 | L | INT based fire damage |
| | | | | (~Mega Fire) |
|--------------------|---------|---------|-------|-------------------------|
| TOUGH LOVE | 2 | 4 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| REPENT! | 9 | 15 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CURE | 10 | 20 | L | Heals HP (~Mega Heal) |
|--------------------|---------|---------|-------|-------------------------|
| HOLY BELLS | 12 | 25 | L |INT based thunder damage |
| | | | | (~Mega Thunder) |
|--------------------|---------|---------|-------|-------------------------|
| BOOK BASH | 20 | 35 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BLESSING | 20 | 62 | L | Heals HP (~Giga Heal) |
|--------------------|---------|---------|-------|-------------------------|
| DIVINE LIGHT | 35 | 60 | L | INT based Holy damage |
| | | | | (~Mega/Giga Saint) |
|--------------------|---------|---------|-------|-------------------------|
| JUDGEMENT | (**)40 | 100 | L | INT based Holy damage |
|--------------------|---------|---------|-------|-------------------------|
| HOLY CRASH | (**) | 35 | S | ATK based damage; |
| | (***) | | | Combo attack with Prier |
|--------------------|---------|---------|-------|-------------------------|
| CROSS SLASH | (**) | 35 | S | ATK based damage; |
| | | | | Combo attack with Homard|
|--------------------|---------|---------|-------|-------------------------|
|FIST OF THE GODDESS | (**) | 35 | S | ATK based damage; |
| | | | | Combo attack with Salade|
|--------------------|---------|---------|-------|-------------------------|
**These skills are unique to the Ragnarok version of the game.
***This skill cannot be used when Prier is in her Demon Lord form
CHARACTER SUMMARY
-----------------
Alouette has higher overall stats compared to Culotte (who has higher RES).
Although Alouette has some ATK based skills, none of them are multi-
targetting, thus making her a physical fighter would be pointless. Teach her
some elemental spells and she will own the story portion of the game. If you
can get her spells up to higher levels, she will become very effective in the
Dark World too.
Overall I give her 8.5/10, mainly because of how underpowered human mages are
compared to monster mages.
______________________________________
________| |_______
\ | CULOTTE | /
> |______________________________________| <
/__________) (_________\
JOINS: Start of Game; Level 1
MOVE: 5
JUMP: 12 dm
ATTACK RANGE: 2
REQUIRED EXP: Normal
LEARNING RATE: x3
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| IYASHI | - | 5 | L | Heals HP (~Heal) |
|--------------------|---------|---------|-------|-------------------------|
| KITCHEN SINK | 5 | 8 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| TULIP SPEAR | 6 | 20 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CURE | 10 | 20 | L | Heals HP (~Mega Heal) |
|--------------------|---------|---------|-------|-------------------------|
| BLESSING | 20 | 62 | L | Heals HP (~Giga Heal) |
|--------------------|---------|---------|-------|-------------------------|
| MUSHROOMANIA | 20 | 30 | L | INT based damage |
|--------------------|---------|---------|-------|-------------------------|
| KITTY KITTY | During | 90 | L | INT based damage |
| | Ch 11 | | | |
|--------------------|---------|---------|-------|-------------------------|
| PUPPY LOVE | 10 | 35 | L | ATK based damage; |
| | | | | Combo with Alouette |
|--------------------|---------|---------|-------|-------------------------|
| TOSSED BOMB | (**) | 35 | S | ATK based damage |
| | | | | Combo attack with Croix |
|--------------------|---------|---------|-------|-------------------------|
| LIGHTNING SPEAR | (**) | 35 | S | ATK based damage |
| | | | | Combo attack with Éclair|
|--------------------|---------|---------|-------|-------------------------|
(**) - These skills are unique to the Ragnarok Version of the game
CHARACTER SUMMARY
-----------------
Culotte is helpful in the story portion, but will almost always be targeted
first by enemies. His low DEF and HP make him the target of enemy attacks.
Later on in the game once he has leveled up significantly he becomes more
useful. His Kitty Kitty spell is very strong and from what I can tell, is
NON-elemental, thus does good damage even against enemies of the Holy
element.
Overall I give him 7/10 due to the fact that he gets beat on pretty
frequently and almost always dies.
______________________________________
________| |_______
\ | CROIX | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 2; Level 5
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: +20%
LEARNING RATE: x8
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| FLAMING SHOT | - | 8 | M | ATK + FIRE Element |
|--------------------|---------|---------|-------|-------------------------|
| ICY SHOT | - | 20 | M | ATK + ICE Element |
|--------------------|---------|---------|-------|-------------------------|
| DOUBLE SHOT | 10 | 37 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| MACHINEGUN | 20 | 47 | L | ATK + FIRE Element |
|--------------------|---------|---------|-------|-------------------------|
| LETHAL WEAPON | 30 | 75 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| SACRIFICE | 50 | 150 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BUSTER | (**)55 | 200 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| RAIL GUN | (**) | 35 | S | ATK based damage |
| | | | |Combo attack with Eclair |
|--------------------|---------|---------|-------|-------------------------|
| CROSS BREAKER | (**) | 35 | S | ATK based damage |
| | | | |Combo attack with Homard |
|--------------------|---------|---------|-------|-------------------------|
| REFLECTIVE BURST | (**) | 35 | S | ATK based damage |
| | | | |Combo attack w/ Alouette |
|--------------------|---------|---------|-------|-------------------------|
(**) - These skills are unique to the Ragnarok Version of the game.
CHARACTER SUMMARY
-----------------
Croix is a pretty awesome character, however, he doesn't stay with us for the
whole game, thus losing his effectiveness. He's the only human character in
the game that has multiple physical attack with elemental properties. He also
has 2 multi-targeting skills, as well as single target non-elemental skills
in both tactics (sacrifice, and double shot) and ragnarok (buster).
Overall I give him 7/10, because he doesn't stay in your party, 9/10 if he
did stay.
______________________________________
________| |_______
\ | ECLAIR | /
> |______________________________________| <
/__________) (_________\
LIGHT ECLAIR DARK ECLAIR
------------ -----------
JOINS: Chapter 7; Level 14 JOINS: Chapter 7; Level 14
MOVE: 5 MOVE: 7
JUMP: 10 dm JUMP: 20 dm
ATTACK RANGE: 1 ATTACK RANGE: 1
REQUIRED EXP: +20% REQUIRED EXP: +20%
LEARNING RATE: x5 LEARNING RATE: x5
KILL EXP: x1.0 KILL EXP: x1.0
KILL PRICA: x1.0 KILL PRICA: x1.0
STAT DIFFERENCES
----------------
I obtained the stat difference by comparing my 2 Eclairs at level 435. HP and
SP are the same for both Light and Dark Eclair.
LV 435 Dark Eclair (naked stats)
ATK = 4457
INT = 2858
DEF = 1267
SPD = 3981
HIT = 2726
RES = 1029
LV 435 Light Eclair (naked stats)
ATK = 2865
INT = 3493
DEF = 3295
SPD = 2450
HIT = 3331
RES = 2675
LIGHT ECLAIR:
-> ~22% more INT
-> ~160% more DEF!!!
-> ~22% more HIT
-> ~160% more RES!!!
DARK ECLAIR:
-> ~55% more ATK
-> ~62% more SPD
LIGHT ECLAIR SKILLS
-------------------
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| ROYAL BLADE | - | 8 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| ROYAL THUNDER | - | 19 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| ROYAL LIGHTNING | 20 | 37 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| ROYAL DEVIL SWORD | (**)40 | 68 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| TRANSFORM | - | 10 | L | Transform into DARK |
|--------------------|---------|---------|-------|-------------------------|
| LIGHT & DARK | 25 | 100 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CUMULONIMBUS | - | 35 | L | ATK based damage; |
| | | | | Combo with Homard |
|--------------------|---------|---------|-------|-------------------------|
| LIGHTNING ROD | 20 | 35 | L | ATK based damage; |
| | (***) | | | Combo with Prier |
|--------------------|---------|---------|-------|-------------------------|
| *VENGEFUL STROKE | (**) | 35 | S | ATK based damage; |
| | | | | Combo with Salade |
|--------------------|---------|---------|-------|-------------------------|
| SWORD THROW | (**) | 35 | S | ATK based damage; |
| | | | | Combo with Alouette |
|--------------------|---------|---------|-------|-------------------------|
*This is the same exact skill as Dark Éclair's Rage Strike, but for some
reason, the translation named them differently
**These skills are unique to the Ragnarok version of the game
***Cannot be used if Prier is in her Demon Lord form
DARK ECLAIR SKILLS
------------------
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| DARK SWORD | - | 10 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| METEOR SLASH | - | 22 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| OMEGA LANCE | 20 | 40 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| OMEGA PRISON | 40(**) | 70 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| TRANSFORM | - | 10 | L | Transform into DARK |
|--------------------|---------|---------|-------|-------------------------|
| LIGHT & DARK | 25 | 100 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CUMULONIMBUS | - | 35 | L | ATK based damage; |
| | | | | Combo with Homard |
|--------------------|---------|---------|-------|-------------------------|
| LIGHTNING ROD | 20 | 35 | L | ATK based damage; |
| | | | | Combo with Prier |
|--------------------|---------|---------|-------|-------------------------|
| *RAGE STRIKE | (**) | 35 | S | ATK based damage; |
| | | | | Combo with Salade |
|--------------------|---------|---------|-------|-------------------------|
| SWORD THROW | (**) | 35 | S | ATK based damage; |
| | | | | Combo with Alouette |
|--------------------|---------|---------|-------|-------------------------|
*This is the same exact skill as Light Éclair's Vengeful Stroke, but for some
reason, the translation named them differently
**These skills are unique to the Ragnarok version of the game
(*) Light & Dark - this skill has 2 conditions:
1) Complete the events in Chapter 9 AND,
2) Eclair must be at level 25+
CHARACTER SUMMARY
-----------------
Eclair is awesome! She has some great skills and a multi-targeting skill for
power leveling. Her dark version is the version that I prefer, simply because
she has higher ATK power, however, her DEF and RES are MUCH MUCH lower in
this form, so the decision is yours, either strength and movement or
defensive tank.
Overall I give her 9/10 in her Dark form and 8/10 in her Light form.
______________________________________
________| |_______
\ | HOMARD | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 6 (skips chapter 7, joins back in 8); Level 13 (level 20 in
Ragnarok)
MOVE: 6
JUMP: 12 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x12
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| THUNDER BLADE | - | 10 | S | ATK + THUNDER Element |
|--------------------|---------|---------|-------|-------------------------|
| SHADOW DASH | - | 22 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| KING SLASH | - | 50 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DEMON BLADE | 15 | 60 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| MOON SLASHER | (**)40 | 90 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BROKEN ARROW | 20 | 25 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BURNING SOUL | During | 100 | S | ATK based damage |
| | Ch 11 | | | (*) |
|--------------------|---------|---------|-------|-------------------------|
| *BURNING MAN | - | 50 | S | ATK based damage |
| | | | | Combo with Yattanya |
|--------------------|---------|---------|-------|-------------------------|
| *FAIRY BREAK | - | 50 | L | ATK based damage |
| | | | | Combo with Papillon |
|--------------------|---------|---------|-------|-------------------------|
| FRUIT CATCH | (**) | 50 | S | ATK based damage |
| | | | | Combo with Culotte |
|--------------------|---------|---------|-------|-------------------------|
(*) Burning Soul - couple things to note about this skill:
1) Using this skill will reduce Homards HP to 1, and SP to 0.
2) This skill does 10x Damage to the following monster classes:
-> Gigas Family
-> Capricorn Family
-> Talos Family
CHARACTER SUMMARY
-----------------
Homard is another awesome character. Compared to Eclair he has better HP, DEF
and RES. The fact that he's got a multi-target skill means you can power
level him. He is also vital in obtaining the Robot Suit as early as possible
due to his Burning Soul skill. The ONLY thing I don't like about him is that
he is not a demon hunter and thus cannot purify, this doesn't become an issue
after getting Prier's first title, but before that, it just annoys me.
Overall I give him 9/10.
______________________________________
________| |_______
\ | PAPILLON | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 6 (skips chapter 7, joins back in 8); Level 1
MOVE: 8
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x3
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| FAN CHOP | - | 6 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| PRETTY KISS | 6 | 10 | L | Causes Charm Status (*) |
|--------------------|---------|---------|-------|-------------------------|
| CUPID ARROW | 15 | 25 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| FAIRY CHARGE | 20 | 55 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| ARROW BARRAGE | (**)40 | 80 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| COLLATERAL ATTACK | (**) | 35 | S | ATK based damage |
| | | | | Combo with Yattanya |
|--------------------|---------|---------|-------|-------------------------|
**These skills are unique to the Ragnarok version of the game
(*) - Charm status lowers all stats by 50%
CHARACTER SUMMARY
-----------------
I don't tend to use the Excargot crew but Papillon is the one that gets the
most use early on. Her innate 8 move is the highest of any character in the
game. Giving her the Angel Shoes + 3 other shoes and getting her the
Movement+2 skill will have her with 16 movement, which makes her a key
character for Dark World runs. However, unless you can make it to the dark
gate in 1 turn, she will be targeted by enemies and inevitably killed. Even
at level 100, the enemies ignored my level 1 tiny bat and went straight for
her.
Aside from that, she does have some nice skills but they are ATK based and
her ATK stat is TERRIBLE. She has excellent RES but her low HP causes that
high RES to be pretty much useless.
Overall I give her 9/10 for being useful as a Dark World Runner, but a 4.5/10
for overall battle efficiency.
______________________________________
________| |_______
\ | YATTANYA | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 6 (skips chapter 7, joins back in 8); Level 11
MOVE: 5
JUMP: 12 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x9
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| GIANT PAW | - | 8 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| LONG PAW | 6 | 22 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BURNING PAW | 15 | 55 | S | ATK + FIRE damage |
|--------------------|---------|---------|-------|-------------------------|
| METEOR PAW | 20 | 45 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CRUEL CLAWS | (**)40 | 70 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CHOCOLAT | (**) | 35 | S | ATK based damage |
| | | | | Combo with Chocolat |
|--------------------|---------|---------|-------|-------------------------|
**These skills are unique to the Ragnarok version of the game
CHARACTER SUMMARY
-----------------
Yattanya is actually a pretty good player, he has high HP and good ATK, but
DEF and RES are his lowest stats. He's got a multi-targeting skill in Meteor
Paw so he can be power leveled which makes him even more useful. In the
Ragnarok version he gets a powerful single target skill which is much
stronger than Giant Paw.
Overall I give him 7.5/10 in Tactics, and 8.5/10 in Ragnarok
______________________________________
________| |_______
\ | CHOCOLAT | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 6; Level 8
MOVE: 5
JUMP: 15 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x7
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| TAIL! | - | 6 | S | ATK based damage + Sleep|
|--------------------|---------|---------|-------|-------------------------|
| BUTT! | - | 17 | S | ATK based damage + |
| | | | | Charm Status (*) |
|--------------------|---------|---------|-------|-------------------------|
| CLAW! | 11 | 33 | S | ATK + Holy based damage |
|--------------------|---------|---------|-------|-------------------------|
| CHOCOLAT | 15 | 50 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| MINI CHOCOLAT | 20 | 90 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| MEGA CHOCOLAT | (**)40 | 110 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
**These skills are unique to the Ragnarok version of the game
I listed Claw! as Holy based because when the Chocolat's use the skill, the
skill EXP increases by +1 instead of +2. Non-elemental skills increase by +2
EXP, so it must have an element, however, it does equal damage to all enemies
(of equal defense) regardless of their elemental alignment. Thus, it must be
Holy elemental.
(*) - Charm status lowers all stats by 50%
Monya-Monya
-----------
Monya-Monya does not get any skill
JOINS: Chapter 8; Level 10
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
*LEARNING RATE: x2 (Fastest Spell learning in the game)!!
KILL EXP: x1.0
KILL PRICA: x1.0
CHARACTER SUMMARY
-----------------
The Chocolats have balanced stats, but they really don't stand out in any
category, and although their stats are balance, they are still on the low
end, so they're really just useful for decoys and teaching them braveheart or
magic up. The do have a multi-targeting skill so they can be power leveled
with ease if you want to use them. They are basically a weaker version of
Yattanya, but in the Ragnarok version they do get a powerful single target
skill.
As for Monya-Monya, his stats are superior to the Chocolats and his learning
rate is the fastest in the game, however, he does NOT possess any unique
skills and thus will only be effective as a mage.
Overall I gave the Chocolats 4/10 (tactics); 5/10 (Ragnarok)
Monya-Monya 1/10 (physical), 5.5/10 (mage).
______________________________________
________| |_______
\ | FATHER SALADE | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 11; Level 50
MOVE: 7
JUMP: 20 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x20
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| HOLY PUNCH | - | 8 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| 50 YEAR JAB | - | 22 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| 50 YEAR KICK | - | 40 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| HOLY TRUTH | - | 63 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| MASSIVE PUNCH | (**)40 | 80 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| HOLY STORM | - | 100 | S | ATK based damage; |
| | | | | Combo with Prier |
|--------------------|---------|---------|-------|-------------------------|
| BARRETT RIDE | (**) | 100 | S | ATK based damage; |
| | | | | Combo with Croix |
|--------------------|---------|---------|-------|-------------------------|
| KENGEKI | (**) | 100 | S | ATK based damage; |
| | | | | Combo with Homard |
|--------------------|---------|---------|-------|-------------------------|
| PRACTICE KICK | (**) | 100 | S | ATK based damage; |
| | | | | Combo with Culotte |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
Father Salade has very high ATK power, and his other stats are pretty good
also, but then you notice his RES and say "what the hell". Of all the human
characters, including the escargot crew, he has the lowest RES and thus tends
to get absolutely slaughtered by magic in the dark world.
He also doesn't have ANY multi-targeting skills which makes it difficult to
power level, couple that with the fact that he suffers from the largest EXP
penalty of any of the human characters, and you'll see why he doesn't get
much playing time in this game.
The stupid game designers of the Ragnarok version decided to give Father
Salade ANOTHER single target skill. I swear, these people probably don't even
play these games.
Overall I give him 6/10.
==================
DISGAEA CHARACTERS ---------------------------------------------- <C13003>
==================
These characters are only available the Ragnarok version of the game. To be
able to recruit them you need to complete the original storyline and then
select "Prier" after the credits to begin a New Game+.
______________________________________
________| |_______
\ | PRINNY | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 1 (New Game+); Level 1
MOVE: 5
JUMP: 15 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x7
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| PRINNY FIRE | 3 | 8 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| PRINNY BOMB | 15 | 20 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| PRINNY TOWER | 30 | 32 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| PRINNY DANCE | 10 | 60 | S | ATK based damage |
| | | | | Combo with Flonne |
|--------------------|---------|---------|-------|-------------------------|
*Prinny Fire is an M skill but only reaches 2 spaces in either direction;
normal M skills reach 3 spaces.
CHARACTER SUMMARY
-----------------
Unfortunately, just like Father Salade, these little guys suffer from the
lack of an L ranged skill. Thus, they will be too difficult to power level.
Fun to use if you want to change things up, but considering the stat boosts
characters get after being level into the triple digits, it's just not worth
the constant grinding to make these guys match up to other characters
Overall, I gave them a 5/10
______________________________________
________| |_______
\ | FLONNE | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 1 (New Game+); Level 500
MOVE: 5
JUMP: 12 dm
ATTACK RANGE: 2
REQUIRED EXP: Normal
LEARNING RATE: x3
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| EYEBEAM | - | 8 | S | INT based damage |
|--------------------|---------|---------|-------|-------------------------|
| SPACE MONSTER | - | 20 | L | INT based damage |
|--------------------|---------|---------|-------|-------------------------|
| DIVINE RAY | - | 32 | L | INT based damage |
|--------------------|---------|---------|-------|-------------------------|
| DEMON LOVE | - | 60 | L | ATK based damage; |
| | | | | Combo with Laharl |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
All 3 Disgaea characters are so high leveled, that they basically become the
best characters to use. I don't tend to use mage characters that much, but
having a free level 500 mage in Flonne was fun. The fact that she has single
and multi-target skills, makes her even more versatile. Her weak spot comes
from the fact that her combo with Laharl is based off of her ATK stat, which
will most likely be low compared to her INT.
Overall, I gave her 9/10
______________________________________
________| |_______
\ | ETNA | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 1 (New Game+); Level 1000
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x4
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| SEXY BEAM | - | 8 | *L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| METEOR SPEAR | - | 20 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DARK ERUPTION | - | 32 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| LOVE LOVE IMPACT | - | 60 | S | ATK based damage |
| | | | | Combo with Flonne |
|--------------------|---------|---------|-------|-------------------------|
| *DROPPED PRINNY | - | 8 | L | ATK based damage |
| | | | | Combo with Prinny |
|--------------------|---------|---------|-------|-------------------------|
*Sexy Beam's range was mistranslated in the patch, it is actually an L ranged
skill, not an S.
*Dropped Prinny requires the Prinny to be at least level 10
CHARACTER SUMMARY
-----------------
All 3 Disgaea characters are so high leveled, that they basically become the
best characters to use. At first glance, it may seem like Etna can't be power
leveled, but her Sexy Beam skill is actually an AoE skill. Although, she is
already level 1000, but for those who like to level up even higher, AoE
skills are essential.
Overall, I gave her a 9.5/10
______________________________________
________| |_______
\ | LAHARL | /
> |______________________________________| <
/__________) (_________\
JOINS: Chapter 1 (New Game+); Level 1700
MOVE: 6
JUMP: 15 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x8
KILL EXP: x1.0
KILL PRICA: x1.0
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| RISKY | - | 8 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| CURSED | - | 20 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| DIMENSIONAL SLASH | - | 32 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| TORNADO SWORD | - | 60 | M | ATK based damage |
| | | | | Combo with Etna |
|--------------------|---------|---------|-------|-------------------------|
| *DUDE!! | - | 35 | S | ATK based damage |
| | | | | Combo with Prinny |
|--------------------|---------|---------|-------|-------------------------|
*Dude!! requires the Prinny to be at least level 10
CHARACTER SUMMARY
-----------------
All 3 Disgaea characters are so high leveled, that they basically become the
best characters to use. Laharl will easily out rank any character you are
using considering the fact you get him at level 1700.
Overall, I gave him a 10/10
==================
MONSTER CHARACTERS ----------------------------------------------- <C13004>
==================
The following will separated into 2 sections: Common and Rare. The common
monsters will be the ones you fight regularly in story maps, while the rare
monsters will be the one that are commonly found as bosses, bonus map
enemies, and dark world enemies.
I will be listing both sections in alphabetical order
*NOTE - I will give locations where each enemy tier can be fought. The Dark
World can spawn ANY enemy tier, however, I will only indicate the Dark World
as a location if it is the ONLY location in which that tier can be fought
(Similarly for the Angel Gate).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ COMMON MONSTERS ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
______________________________________
________| |_______
\ | BIG BAT FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: BIG BAT
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x11
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.0
LOCATION: Devil's Stomach - Caretaker's Room
Montblanc Castle - Hall of Courage
Alternate Storyline - Heart of Prier
TIER: CHOMP-CHOMP
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x10
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Dark World
Angel Gate
Alternate Storyline - Croquette Village
TIER: VAMPIRE
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x9
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Escargot - All maps minus the armory
Dark Shrine - First Map
Church of the Holy Maiden (Chapter 11)
TIER: NOSFERATU
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x8
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.5
LOCATION: Cave of Trials - Training Cave 3
Alternate Storyline - Heart of Prier
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| SUCKS BLOOD | 3 | 10 | S | ATK based damage + |
| | | | | Absorbs HP |
|--------------------|---------|---------|-------|-------------------------|
| HYPNOTIZE | 7 | 10 | L | ATK based damage + |
| | | | | CAUSES SLEEP |
|--------------------|---------|---------|-------|-------------------------|
| CHARGE | 10 | 20 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
These guys aren't bad, especially early on in the game. They can be helpful
in early story maps due to the fact that they fly and thus can move over
water in some maps, but if a monster can't hit multiple enemies and thus
power level, then they are useless in my opinion. However, the fact that the
highest tier Big Bat is available for recruiting makes them okay so long as
you don't mind using single targeting skills
Overall I give the Big Bat family a 5.5/10.
______________________________________
________| |_______
\ | BIG BEAR FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: BIG BEAR
MOVE: 5
JUMP: 12 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x12
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.0
LOCATION: Mt. Tarte - all maps minus the Peak
TIER: WHITE DEVIL
MOVE: 5
JUMP: 12 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x11
KILL EXP: x1.3
KILL PRICA: x1.3
PURIFICATION COEFFICIENT: 2.5
LOCATION: Jungle - all maps minus Wilderness
Alternate Storyline - Croquette Village, Heart of Prier
TIER: OGRE
MOVE: 5
JUMP: 12 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x10
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.0
LOCATION: Cave of Trials - Training Cave 1
Alternate Storyline - Croquette Village
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| BEAR BASH | - | 15 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BEAR CROSS | 30 | 50 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
Another single target fighter. I found bears to be very helpful throughout
the game, and even in the early portions of the Dark World. They have very
good ATK and their skills are powerful. However, they will start to lag
behind in levels later on, and catching them up will be difficult, but they
do help you for a good portion of the game so I recommend using them at least
until you get Father Salade
Overall I give the Big Bear family a 6/10.
______________________________________
________| |_______
\ | BLOOM FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: HANAHANA
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x8
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 1.5
LOCATION: Mt. Tarte - all maps
TIER: FRENCH KISS
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x7
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.0
LOCATION: Jungle - Wilderness
Alternate Storyline - Cave of the Vinaigrette
TIER: BEAUTIFUL
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x7
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 2.5
LOCATION: Jungle - all maps minus the Wilderness
TIER: MANDORAGORA
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x6
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.0
LOCATION: Dark World
Angel Gate
Alternate Storyline - Croquette Village
TIER: RAFFLESIAN
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x6
KILL EXP: x1.8
KILL PRICA: x1.8
PURIFICATION COEFFICIENT: 3.5
LOCATION: Dark World
Angel Gate
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) FRENCH KISS | - | 10 | L | Causes Charm Status |
|--------------------|---------|---------|-------|-------------------------|
| 2) FLOWERCOPTER | - | 10 | L | Causes Silence Status |
|--------------------|---------|---------|-------|-------------------------|
| 3) FLOWER CRASH | 16 | 25 | M | ATK based damage + |
| | | | | DEF-10% |
|--------------------|---------|---------|-------|-------------------------|
Hanahana and Beautiful get skills 1 and 3
French Kiss and Mandoragora get skills 2 and 3
Rafflesian gets 1, 2, and 3
CHARACTER SUMMARY
-----------------
The best thing going for these guys is their HP, and that isn't saying much.
French Kiss is actually a good skill as it cuts enemies stats in half and the
only thing you really need to ensure that these skill connect is to be of a
higher level than the enemy. Flower Crash sucks and thus to make them
effective you'd have to go the mage route and teach them spells.
Overall I give the Bloom family a 4/10.
______________________________________
________| |_______
\ | BOX FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: GREMLIN
MOVE: 2
JUMP: 5 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x8
KILL EXP: x3.0
KILL PRICA: x1.5
PURIFICATION COEFFICIENT: 12.0!!
LOCATION: Meuniere Forest - all maps minus Forest of Grief
Alternate Storyline - Heart of Prier
TIER: REDCAP
MOVE: 2
JUMP: 5 dm
ATTACK RANGE: 1
REQUIRED EXP: +80%
LEARNING RATE: x7
KILL EXP: x3.3
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 12.0!!
LOCATION: Escargot - all maps minus the Second Passage
Cave of Trials - Training Cave 4
Alternate Storyline - Cave of the Vinaigrette
TIER: BASKET CASE
MOVE: 2
JUMP: 5 dm
ATTACK RANGE: 1
REQUIRED EXP: +80%
LEARNING RATE: x6
KILL EXP: x3.6
KILL PRICA: x1.7
PURIFICATION COEFFICIENT: 12.0!!
LOCATION: Escargot - Armory
Cave of Trials - Training Cave 4
TIER: PANDORA
MOVE: 3
JUMP: 5 dm
ATTACK RANGE: 1
REQUIRED EXP: +100% (=2x Normal)
LEARNING RATE: x5
KILL EXP: x4.0
KILL PRICA: x1.8
PURIFICATION COEFFICIENT: 12.0!!
LOCATION: Cave of Trials - Training Cave 4
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) SLEEP ROAR | - | 10 | L | Causes Sleep Status |
|--------------------|---------|---------|-------|-------------------------|
| 2) BATTLECRY | - | 10 | L | ATK+20% |
|--------------------|---------|---------|-------|-------------------------|
| 3) BEAST'S ROAR | 9 | 20 | L | INT based damage + |
| | | | | Causes Charm Status |
|--------------------|---------|---------|-------|-------------------------|
*Gremlins only get 1)
*Redcaps only get 2)
CHARACTER SUMMARY
-----------------
These guys are actually pretty good, they only thing they suffer from is low
movement and average HP. I suggest going the Mage Route with them because
despite having higher ATK than INT, their only damaging skill is INT based.
If you plan on using this class I don't suggest using more than 1 of them,
reason being is you'll want it to be equipped with the Angel Shoes to make
them useful. Teach them Movement+2 and some magic spells and you're looking
at a strong ally.
Overall I give the Big Bat family a 7.5/10.
______________________________________
________| |_______
\ | CUB FAMILY | /
> |______________________________________| <
/__________) (_________\
*TIER: THE LORD'S CHILD (UNIQUE)
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x7
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: NA
LOCATION: Obtain the bad/normal ending in Chapter 3 by choosing NOT to return
to the church infirmary prior to fighting the Shrine of Beasts map. If you do
not return to the infirmary, then the boss on that stage will be the Forest
Lord. Kill the Forest Lord and receive the bad/normal ending. Now return back
to the Shrine of Beasts and there will be a cutscene where the Lord's Child
will join you.
*NOTE - you must return to the Shrine of Beast before leaving the continent,
thus, the deadline for doing this is BEFORE talking to Hermes at the end of
chapter 6.
*NOTE - if you did choose to obtain the Lord's Child, then raise his level to
20 and return yet again to the Shrine of Beasts for another scene. This time
Prier will be given a new skill, "Forest Lord".
TIER: BEARTROM
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x7
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Cave of Trials - Training Cave 1
TIER: BEARTIE
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x6
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Dark World
Angel Gate
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| CUTE | - | 10 | L | Causes Charm Status |
|--------------------|---------|---------|-------|-------------------------|
| FOREST CHUMS | 12 | 50 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
Cubs have decent skills but there are not very many tiers, and unless you
chose to get the Lord's Child, you won't see these guys until the Cave of
Trials opens up in chapter 11. These guys have pretty balanced stats overall
and can be power leveled so feel free to pick one up if you like cute things.
Overall I gave them a 5.5/10
______________________________________
________| |_______
\ | FLAME FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: WILL-O-WISP
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x6
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.0
LOCATION: Montblanc Castle - The Birdcage, The Throne Room
Cresson Castle - Castle Garden
TIER: FAIRY FIRE
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x5
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Mt Tarte - Spring of Mercy, Side, Peak
Cresson Castle - Castle Garden
Alternate Storyline - Croquette Village, Cave of the Vinaigrette,
Heart of Prier
TIER: SALAMANDER
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x4
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Eclair's Heart - all maps minus Closed Heart
Cave of Trials - Training Cave 4
Alternate Storyline - Massive Darkness
TIER: JABBERWOCK
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x4
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.5
LOCATION: Choux Fleurs Hill
Cave of Trials - Training Cave 4
Montblanc Castle (Bonus Area) - Laharl Battle
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| FIRE/WIND/COOL | - | 4 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
|MEGA FIRE/WIND/COOL | 10 | 15 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
|GIGA FIRE/WIND/COOL | 25 | 32 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
|OMEGA FIRE/WIND/COOL| 50 | 53 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
| THUNDER | - | 12 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| MEGA THUNDER | - | 30 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| GIGA THUNDER | 40 | 45 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| OMEGA THUNDER | 60 | 80 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
*Will-o-Wisps get FIRE spells
*Fairy Fires get COOL spells
*Salamanders get WIND spells
*Jabberwocks get THUNDER spells
CHARACTER SUMMARY
-----------------
These guys will probably be either your 1st or 2nd monster mage you pick up.
They are excellent mages with great learning rates. Depending on how much you
like magic, you could be using these guys for the majority of the story maps.
As with all monster enemies, you should raise all their stats to max through
training before leveling them up, since this makes a significant difference.
I usually hold off on obtaining one of these guys until I run into the
Salamander in chapter 6.
Overall I gave them a 8/10
______________________________________
________| |_______
\ | GHOST FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: SPIRIT
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x6
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.0
LOCATION: Dark World
Alternate Storyline - Croquette Village, Cave of the Vinaigrette
TIER: GHOST
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x5
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Mt. Champignon - Lotsa Mushrooms, Mushroom Festival
Alternate Storyline - Heart of Prier
TIER: APPARITION
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x4
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Mt. Champignon - Mushrooms Galore
Escargot - Engine Room
Cave of Trials - Training Cave 5
Alternate Storyline - Croquette Village
TIER: PHANTOM
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x4
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.5
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
Alternate Storyline - Croquette Village
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| FIRE/WIND/COOL | - | 4 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
|MEGA FIRE/WIND/COOL | 10 | 15 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
|GIGA FIRE/WIND/COOL | 25 | 32 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
|OMEGA FIRE/WIND/COOL| 50 | 53 | L |INT based FIRE/WIND/COOL |
| | | | | damage |
|--------------------|---------|---------|-------|-------------------------|
| THUNDER | - | 12 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| MEGA THUNDER | - | 30 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| GIGA THUNDER | - | 45 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| OMEGA THUNDER | 60 | 80 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
*Spirits get COOL spells
*Ghosts get FIRE spells
*Apparitions get WIND spells
*Phantoms get THUNDER spells
CHARACTER SUMMARY
-----------------
Pretty much the same as the Flame family, the most noticeable difference I
saw was that the Ghost family has slightly lower HP, but the final 2 tiers of
the Ghost Family have 5 MV as opposed to 4 for the Flame family. Choice is
yours, both are excellent choices.
Overall I gave them an 8/10
______________________________________
________| |_______
\ | HIPPO FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: MR. MOO
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x13
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.0
LOCATION: Meuniere Forest - all maps
Alternate Storyline - Cave of the Vinaigrette, Heart of Prier
TIER: HUGO
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x12
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Dark World
Angel Gate
Alternate Storyline - Croquette Village
TIER: HYACINTH
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x11
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Dark World
Angel Gate
TIER: BEHEMOTH
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x10
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.5
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
Alternate Storyline - Croquette Village
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| HYPNO YAWN | - | 10 | L | Causes Sleep Status |
|--------------------|---------|---------|-------|-------------------------|
| HEALING YAWN | 11 | 25 | L | Heals HP |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
Hippos have very high HP, but average stats in all other categories. They
have poor learning rate, so teaching them spells is a waste, and since they
don't have any of their own "damaging" skills, this makes them rather
useless. They are really only good for physical attacks, but relying on that
is not an intelligent decision since SUPER DODGE can completely nullify your
attack in this game. They are fine for early game, but late game there are
much better recruits you could get.
Overall I gave them a 4/10
______________________________________
________| |_______
\ | MERMAID FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: SIREN
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: Normal
LEARNING RATE: x6
KILL EXP: x1.4
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.5
LOCATION: Mayonnaise Harbor - Both battles
Cave of Ruins - all maps minus Life and Death and To a Foreign Land
TIER: UNDINE
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: +20%
LEARNING RATE: x5
KILL EXP: x1.6
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 3.0
LOCATION: Cave of Ruins - Salvations Light, Unknown Fear, To a Foreign Land
Alternate Storyline - Heart of Prier, Church of the Holy Maiden,
Massive Darkness
TIER: JUGON
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: +20%
LEARNING RATE: x4
KILL EXP: x1.8
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.5
LOCATION: Cave of Trials - Training Cave 2
TIER: LAMIA
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: +40%
LEARNING RATE: x4
KILL EXP: x2.0
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 4.0
LOCATION: Cave of Trials - Training Cave 2
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) SIREN SONG | - | 10 | L | Causes Sleep Status |
|--------------------|---------|---------|-------|-------------------------|
| 2) BREAK SHOT | 12 | 18 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
*Sirens get 1)
*Undines get 2)
*Jugons and Lamias get 1) and 2)
CHARACTER SUMMARY
-----------------
Now we are talking sheer power. Mermaids have the highest INT in the game,
and remember when I mentioned that monster mages were better than human
mages? Well it was because of these ladies. If you fully train your mermaid
before leveling them, they will have ridiculously strong stats. For an
example of what I am talking about, check out my last post in this thread:
http://www.gamefaqs.com/boards/566126-la-pucelle-tactics/66302726
With a fast learning rate and high INT she can be a very useful ally.
Overall I gave the Mermaid class a 10/10
______________________________________
________| |_______
\ | PUMPKIN FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: PUMPKIN HEAD
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 2
REQUIRED EXP: +20%
LEARNING RATE: x6
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 3.0
LOCATION: Royal Library - Maze of Books
TIER: JACKO LANTERN
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 2
REQUIRED EXP: +20%
LEARNING RATE: x5
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 4.0
LOCATION: Royal Library - Both maps
Cave of Ruins - Cave of Ruins, Breath of Death, Life and Death
Alternate Storyline - Croquette Village, Cave of the Vinaigrette,
Heart of Prier
TIER: HALLOWEEN
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 2
REQUIRED EXP: +40%
LEARNING RATE: x5
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 5.0
LOCATION: Royal Library - Both maps
TIER: PUMPKIN KING
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 2
REQUIRED EXP: +60%
LEARNING RATE: x4
KILL EXP: x2.0
KILL PRICA: x2.0
PURIFICATION COEFFICIENT: 6.0
LOCATION: Royal Library - Maze of Books
*NOTE - Jacko Lanterns are the ONLY pumpkin tier that you can recruit in
chapter 12 since the Royal Library will not be accessible.
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| PHANTASM | - | 10 | L | Causes Paralysis |
|--------------------|---------|---------|-------|-------------------------|
| LASER | 14 | 18 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
I actually really liked the Pumpkin class, they are very helpful for the
story mode. They will most likely be your first character with an ATK based
area attack, so they will get a lot of use early on. They have good HP and
ATK, while their other stats are average, unfortunately you can only obtain
the 2 highest tiers during chapter 6 and 11 when Royal Library is available.
Overall I gave them a 6/10
______________________________________
________| |_______
\ | SHROOM FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: ERINGA
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x8
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 1.5
LOCATION: Eringa Valley (recruit him by paying 3000 Prica)
Dark World
Angel Gate
TIER: ERINGER
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x8
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 3.0
LOCATION: Mt. Champignon - all maps
TIER: ERINDA
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x7
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 4.0
LOCATION: Jungle - all maps
Cave of Trials - Training Cave 1
TIER: ERINJA
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x6
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 8.0
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
New Baal Castle - Phantom Baal
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) SPORES | 5 | 10 | L | Causes Sleep Status |
|--------------------|---------|---------|-------|-------------------------|
| 2) PISTON | - | 10 | M | Causes Charm Status |
|--------------------|---------|---------|-------|-------------------------|
| 3) SHROOMANIA | 10 | 15 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| 4) SHROOMINATOR | 20 | 42 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
*Eringas get 1) and 3)
*Eringers get 2) and 3)
*Erindas get 1), 2), and 3)
*Erinjas get 1), 2), 3), and 4)
CHARACTER SUMMARY
-----------------
The Shroom family is actually pretty good, if you don't believe me, go to the
Dark World and get into battle with one. They have balanced stats and a good
learning rate so you can make them into mages if you want. If you want to use
them as physical fighters then you're in luck because all tiers can learn the
Shroomania skill which is an ATK based area attack, so power leveling is an
option as well.
Overall I gave them an 8.5/10
______________________________________
________| |_______
\ | TINY BAT FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: TINY BAT
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: -20%
LEARNING RATE: x10
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 1.0
LOCATION: Devil's Stomach - all maps
Montblanc Castle - all maps except for Hall of Courage
TIER: MINI DRAGON
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: -20%
LEARNING RATE: x9
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.0
LOCATION: Meuniere Forest - all maps
Cave of Trials - Training Cave 3
TIER: Chuchu
MOVE: 4
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x8
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 2.5
LOCATION: Escargot - all maps
Cave of Trials - Training Cave 3
TIER: GOLDEN BAT
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x7
KILL EXP: x1.6
KILL PRICA: x5.0!!
PURIFICATION COEFFICIENT: 3.0
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
Alternate Storyline - Cave of the Vinaigrette, Heart of Prier
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| SUCKS BLOOD | 3 | 10 | S | ATK based damage + |
| | | | | Absorbs HP |
|--------------------|---------|---------|-------|-------------------------|
| HYPNOTIZE | 7 | 10 | L | ATK based damage + |
| | | | | CAUSES SLEEP |
|--------------------|---------|---------|-------|-------------------------|
| CHARGE | 10 | 20 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
These guys suck don't get them they suck ..... suck
Overall I gave them a -5/10
______________________________________
________| |_______
\ | WHALE FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: GUNCHAN
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x10
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 2.0
LOCATION: Mayonnaise Harbor - First Battle (Ch 4)
Alternate Storyline - Heart of Prier, Massive Darkness
TIER: KRACKEN
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x9
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Cave of Trials - Training Cave 2
Angel Gate
Angel Gate Top - Dimensional Gate Stage 1-5
Alternate Storyline - Cave of the Vinaigrette, Massive Darkness
TIER: MOBY DICK
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x8
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 1-5
TIER: LEVIATHAN
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x7
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 3.5
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) BUBBLES | 10 | 35 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| 2) BLOW HOLE | - | 22 | L | Heals HP |
|--------------------|---------|---------|-------|-------------------------|
*Bubbles - Japanese guide indicates that this skill has the COOL element, but
I've done several tests and I've concluded that it does not.
My Tests - I took 2 enemies at the same level; 1 weak to Cool, and 1 strong
to Cool. I equipped them with armor to make their RES and DEF equal, then I
used Bubbles against them from BEHIND. Although the enemy that was weak to
Cool was taking SLIGHTLY more damage, it is not enough to consider that skill
to have a Cool attribute. The damage difference was 100-200 but the total
damage was in the thousands.
I also used Mega Cool against both of them and the damage difference was
significant, 1500-2000, clearly indicated that Mega Cool affected the enemy
weak to Cool. Thus Bubbles is not Cool elemental.
*Gunchan and Kracken get 1)
*Moby Dick and Leviathan get 1) and 2)
CHARACTER SUMMARY
-----------------
This is the next monster class that I use after the Mermaids. These guys have
good stats with High HP. Most importantly they have a multi-targeting skill
in bubbles (ATK based) so you can power level them. They even have a decent
learning rate so it's not too much of a hassle to teach them some spells like
healing and braveheart.
Overall I gave them a 9/10
______________________________________
________| |_______
\ | ZOMBIE FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: ZOMBIE
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: -20%
LEARNING RATE: x15
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 1.5
LOCATION: Devil's Stomach - all maps minus Grave of Fools
Montblanc Castle - all maps minus Hall of Truth
TIER: BIG ZOMBIE
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x14
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.0
LOCATION: Devil's Stomach - Grave of Fools
Mt. Tarte - Peak
*Japanese site lists the learning rate for the Big Zombie as x15, this is
incorrect, it is actually x14.
TIER: GIANT ZOMBIE
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x13
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 2.5
LOCATION: Eclair's Heart - All Maps + Ch 11 Battle
Alternate Storyline - Cave of the Vinaigrette
TIER: SIR ZOMBIE
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: x12
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 3.0
LOCATION: Eclair's Heart - Lying Heart, True Heart
Choux Fleurs Hill
Cave of Trials - Training Cave 5
Alternate Storyline - Heart of Prier
TIER: ZOMBIE KING
MOVE: 5
JUMP: 15 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x11
KILL EXP: x2.0
KILL PRICA: x2.0
PURIFICATION COEFFICIENT: 10.0!!
LOCATION: Cave of Trials - Training Cave 5
Angel Gate Top - Dimensional Gate Stage 5 (Yup I found him there)
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| POISON | 4 | 8 | M | ATK based damage + |
| | | | | CAUSES POISON |
|--------------------|---------|---------|-------|-------------------------|
| ZOMBIE LUNGE | 8 | 15 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| ZOMBIE SLASH | 20 | 35 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
Zombies are actually decent characters. What they lack in RES, they make up
for in HP. Their overall stats are decent and they can be helpful fighters
throughout the story. Don't bother teaching them any spells though. They are
also the highest leveled non-demon class that can be recruited, that is, the
Zombie King at Level 500. So if you are getting annoyed at leveling up your
other monsters, just purify this bad boy and you got yourself a level 500
ally. They also have both single and multi-targeting skills which is actually
kinda rare in a monster class.
Overall I gave them a 7.5/10, 8/10 for being able to recruit one at level 500
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~ RARE MONSTERS ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The rare monsters are essentially all demons. The only common monster that I
feel could relate to these guys in terms of power and efficiency is the
Mermaid class, otherwise these guys are superior in every way.
The ratings I give these guys are to be compared solely to the other RARE
monsters. So if I give a monster in this section an 8/10, that doesn't mean
that the 8.5/10 from the COMMON monsters section is better than him,
understand? Ok, so without further ado, I give you the Rare monsters.
______________________________________
________| |_______
\ | CAPRICORN FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: COUNT SEVILLE TEMPETE (Boss - Priest)
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Escargot - Engine Room
Choux Fleurs Hill
TIER: CAPRICORN
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Montblanc Castle (Bonus Area) - Laharl battle
TIER: BAAL
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: X7
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark Shrine - The Gods' Ordeal
True Baal Castle - True Baal
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| BATTLECRY | - | 10 | L | ATK+20% |
|--------------------|---------|---------|-------|-------------------------|
| CURSE ROAR | - | 10 | L | DEF-20% |
|--------------------|---------|---------|-------|-------------------------|
| DEMON FIST | - | 52 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
The only class you can obtain is Baal, and if you have him, you'll have no
reason to get any other monster in this game. You get him at level 2000+.
Overall I gave them an obvious 10/10
______________________________________
________| |_______
\ | CLOAKED MAGE FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: DARK WARRIOR
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: X8
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Church of the Holy Maiden
Dark World
Angel Gate
TIER: DARK OFFICER
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: X7
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Final Stage
Alternate Storyline - Massive Darkness
TIER: DARK GENERAL
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: X6
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Final Stage
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| DARK PRAYER | - | 15 | L | HEALS HP |
|--------------------|---------|---------|-------|-------------------------|
| (*) | - | - | | |
|--------------------|---------|---------|-------|-------------------------|
(*) - These guys will have elemental spells according to their elemental
alignment.
CHARACTER SUMMARY
-----------------
These guys are not bad, but if you've seen them in the dark world, you'll
notice I thing about them, they have pathetically low HP for demons. I prefer
mermaids over them, but they do look cool. Recruiting one early will require
getting Prier's title prior to the ch 11 boss fight.
Overall I gave them an 8/10
______________________________________
________| |_______
\ | CLOAKED SOLDIER FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: SOLDIER
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: Normal
LEARNING RATE: NA
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Choux Fleurs Hill (Past) - all 3 fights
TIER: SERGEANT
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: NA
KILL EXP: x1.2
KILL PRICA: x1.2
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Choux Fleurs Hill (Past) - all 3 fights
TIER: DARK KNIGHT
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: X10
KILL EXP: x1.4
KILL PRICA: x1.4
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
TIER: CU CHULAINN
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: X9
KILL EXP: x1.6
KILL PRICA: x1.6
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Stage 5
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| MAN SCREAM | - | 10 | L | Causes Paralysis |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
These guys are the ATK version of the ones above, but there is no way to
obtain one aside from the Angel gate. Again, there are better demons out
there with significantly higher stats.
Overall I gave them a 7/10
______________________________________
________| |_______
\ | CRAB MAN FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: BELIAL
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x10
KILL EXP: x3.0
KILL PRICA: x3.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Meuniere Forest - Barsom's House
Dark World
Angel Gate
TIER: DAGON
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x9
KILL EXP: x3.5
KILL PRICA: x3.5
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark Shrine - First Map
Dark World
Angel Gate
Alternate Storyline - Croquette Village, Church of the Holy Maiden,
Massive Darkness
TIER: ALIOK
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x8
KILL EXP: x4.0
KILL PRICA: x4.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark Shrine - The Gods' Ordeal
Dark World
Angel Gate
Alternate Storyline - Massive Darkness
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| NOBLE ATTACK | - | 27 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
*Belial does not get this skill
CHARACTER SUMMARY
-----------------
The demon version of our Big Bears I guess, since they only have single
target skill. They have balanced stats with VERY high HP; they can be a fun
class to use, but if you want them then I suggest getting the level 1500
ones.
Overall I gave them an 8/10
______________________________________
________| |_______
\ | DRAGONSHROOM FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: DRAGONSHROOM
MOVE: 4
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x9
KILL EXP: x3.0
KILL PRICA: x4.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Mt. Champignon - Lotsa Mushrooms, Mushroom Festival
TIER: BIGSHROOM
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x8
KILL EXP: x3.5
KILL PRICA: x4.5
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Jungle - Explorers' Bones
Cave of Trials - Training Cave 2
TIER: MONSHROOM
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x7
KILL EXP: x4.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate
TIER: KINGSHROOM
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x7
KILL EXP: x4.5
KILL PRICA: x5.5
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| SHROOM BREATH | - | 20 | L | ATK based damage + |
| | | | | CAUSES POISON |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
These guys are better than the Crab Man's, they have better overall stats.
Their HP is lower, but they have much higher ATK power, plus they have an
area attack which as stated many times, is crucial for power leveling. The
only thing the Crab Man class has over these guys is that you can recruit a
crab man at level 1500, but by the time you're able to do that, you pretty
much have nothing left to accomplish in the game, so you'll most likely get
more use out of the dragonshrooms.
Overall I gave them an 8.5/10
______________________________________
________| |_______
\ | FOREST LORD FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: FOREST LORD
MOVE: 4
JUMP: 15 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: NA
LOCATION: Meuniere Forest - Shrine of Beasts (Only if you chose NOT to return
to the Church infirmary and watch the scene)
TIER: CATOPLEBAS
MOVE: 5
JUMP: 15 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: NA
KILL EXP: x3.0
KILL PRICA: x4.5
PURIFICATION COEFFICIENT: NA
LOCATION: Cave of Trials - Training Cave 1
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| LORD'S ROAR | - | 10 | L | Causes Paralysis |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
This class can never be recruited which is kinda too bad because they look
badass. However if you look at the Catoplebas in the CoT1, you will notice
that they don't have very good stats, they don't even surpass the Ogres, plus
they have a terrible skill set. So even if they were recruitable I don't
think they would be useful.
Overall I gave them a 5/10 (based on watching their battles against me in
CoT1)
______________________________________
________| |_______
\ | FUR FAMILY | /
> |______________________________________| <
/__________) (_________\
* I consider these guys are a rare monster simply because you have a VERY
short window of opportunity to recruit them
TIER: FLUFFY
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: -20%
LEARNING RATE: x8
KILL EXP: x1.0
KILL PRICA: x1.0
PURIFICATION COEFFICIENT: 3.0
LOCATION: Meuniere Forest (Ch 5 Only) - all maps
TIER: POOFY
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: -20%
LEARNING RATE: x7
KILL EXP: x1.3
KILL PRICA: x1.3
PURIFICATION COEFFICIENT: 4.0
LOCATION: Dark World
Angel Gate
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| STATIC | - | 22 | L |INT based THUNDER damage |
|--------------------|---------|---------|-------|-------------------------|
| BEARD DANCE | - | 10 | L | Turn character into FUR |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
These guys are not very good. They have balanced stats with low HP. The only
stat that sorta stands out is their ATK, but they have an INT based skill??
So they are basically another class that just doesn't make any sense. Their
limited window is ideal because they are easily forgotten. You have much
better options. There is a reason why one of their skills is to turn you into
one of them ..... it's because being a Fur is a negative ailment in itself.
Overall I gave them a 0/10
______________________________________
________| |_______
\ | GARGOYLE FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: GARGOYLE
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x9
KILL EXP: x3.0
KILL PRICA: x3.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Mt. Tarte - Peak (Boss)
Meuniere Forest - Shrine of Beasts (Only if you chose to return to
the Church Infirmary and watch the scene) (Boss)
Mt. Champignon - Mushrooms Galore (Boss)
Alternate Storyline - Heart of Prier
TIER: WYVERN
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x9
KILL EXP: x3.2
KILL PRICA: x3.2
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Cave of Ruins - Salvation's Light, To a Foreign Land
Alternate Storyline - Church of the Holy Maiden
TIER: MANTICORE
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x8
KILL EXP: x3.4
KILL PRICA: x3.4
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Couscous Village (Ch 9) - Both battles
TIER: CHIMERA
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x8
KILL EXP: x3.6
KILL PRICA: x3.6
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Church of the Holy Maiden
Cave of Trials - Training Cave 5
Alternate Storyline - Massive Darkness
TIER: GOLEM
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x7
KILL EXP: x3.8
KILL PRICA: x3.8
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate
Alternate Storyline - Heart of Prier
TIER: CERBERUS
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x7
KILL EXP: x4.0
KILL PRICA: x4.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate
TIER: ORTHROS
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +80%
LEARNING RATE: x6
KILL EXP: x4.2
KILL PRICA: x4.2
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) DEMON ATTACK | - | 12 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| 2) CURSE ROAR | - | 10 | L | DEF-20% |
|--------------------|---------|---------|-------|-------------------------|
*Demon Attack -> all tiers get this except Wyvern and Chimera
*Curse Roar -> all tiers get this except Gargoyle and Manticore
CHARACTER SUMMARY
-----------------
Wow there are a lot of tiers for this class. The Gargoyles are a cool class
to have unfortunately unless you are recruiting the boss's early in the game
you will be stuck with tiers that don't even get an attack skill, that is,
until you are strong enough to grab the level 1500 Orthros. They have good
learning rates, so if you plan on making them a mage, then you should exit
and re-enter "The Gods' Ordeal" until they have higher INT than ATK.
Overall I gave them an 8/10; (5/10 for not allowing the early recruitable
tiers to have "Demon Attack")
______________________________________
________| |_______
\ | GIGAS FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: DANA ALBIJWAZ (Boss - Priest)
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: +40%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Couscous Village (Ch 9) - Both Fights
TIER: GIGAS
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 2
REQUIRED EXP: +40%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| DEFENSE ROAR | - | 10 | L | DEF+20% |
|--------------------|---------|---------|-------|-------------------------|
| HEALING ROAR | - | 37 | L | HEALS HP |
|--------------------|---------|---------|-------|-------------------------|
| DEMON SHOCK | - | 52 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
CHARACTER SUMMARY
-----------------
Another demon that can never be recruited. However, if they could, they would
be pretty awesome. They have a power leveling skill plus great stats.
Overall I gave them a 9.5/10
______________________________________
________| |_______
\ | HANIWA FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: HANIWA
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x7
KILL EXP: x3.0
KILL PRICA: x3.0
PURIFICATION COEFFICIENT: 10.0!!!
LOCATION: Dark World
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| EARTHENWARE | - | 12 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| PUMPKINDOLL | - | 15 | M | ATK based; Hits with |
| | | | |pumpkins and pumpkin doll|
|--------------------|---------|---------|-------|-------------------------|
| BROOM MOP | - | 18 | M | ATK based; 3 mops shoot |
| | | | | out from a black hole |
|--------------------|---------|---------|-------|-------------------------|
| KNIFE FORK | - | 22 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| BOXES GALORE | - | 25 | M | ATK based; Hits with |
| | | | | boxes and a gremlin |
|--------------------|---------|---------|-------|-------------------------|
| THIS & THAT | - | 28 | M |ATK based; 4 black holes |
| | | | |shoot out 8 random items |
|--------------------|---------|---------|-------|-------------------------|
| LANCE SWORD | - | 31 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| POT | - | 35 | M | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| METEOR SHOWER | - | 38 | M | ATK based damage; Hits |
| | | | | with 3 meteors |
|--------------------|---------|---------|-------|-------------------------|
| SATURN | - | 41 | M | ATK based damage; Drops |
| | | | |several saturns on enemy |
|--------------------|---------|---------|-------|-------------------------|
| HERE & THERE | - | 80 | L | ATK based damage; Black |
| | | | |hole covers enemy, items |
| | | | |are absorbed into the |
| | | | |black hole, each of them |
| | | | |hitting the enemy |
|--------------------|---------|---------|-------|-------------------------|
| MULDER | - | 130 | M | ATK based; UFO sucks up |
| | | | |the enemy (random attack |
| | | | |sounds are heard), then |
| | | | |the enemy is spit out |
|--------------------|---------|---------|-------|-------------------------|
| LORD HANI | - | 130 | L | ATK based; Lord Hani |
| | | | |appears out of the night |
| | | | |sky on his horse, comes |
| | | | |down and strikes the |
| | | | |enemy SEVERAL times |
|--------------------|---------|---------|-------|-------------------------|
*NOTE - Haniwas CAN have more than one of these skills
CHARACTER SUMMARY
-----------------
These guys are a good class and can be fun to use. If you are going to
recruit them I suggest recruiting the ones with the stronger skills, in
particularly, Lord Hani. This skill is very strong AND it's multi-target.
Haniwas in general have balanced stats, but their HP is excellent. I have a
level 1032 Haniwa and his stats are between 5K and 9K with 19K HP which is
roughly the same as Prier. Not to mention you can actually TRAIN these guys
to make them even more powerful.
Overall I gave them an 8.5/10 (9/10 if they have Lord Hani)
______________________________________
________| |_______
\ | HEKATONCHEIR FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: OSEILLE
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x7
KILL EXP: x3.0
KILL PRICA: x3.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Montblanc Castle - Throne Room
TIER: MONTBLANC
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x7
KILL EXP: x3.0
KILL PRICA: x3.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Montblanc Castle - Throne Room
TIER: HEKATONCHEIR
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x7
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Cave of Trials - Training Cave 5
TIER: GRENDEL
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) MUSCLE BOMBER | - | 8 | S | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
| 2) SPIRIT WAVE | - | 30 | L | ATK based damage |
|--------------------|---------|---------|-------|-------------------------|
*ONLY Oseille and Montblanc get 1)
*Hekatoncheir and Grendel get 2)
*NOTE - to recruit Oseille and Montblanc you need to obtain Priers first
title very early in the game. This is much easier to do in Ragnarok, since
you can just wait until new game+ to recruit them.
How to Recruit BOTH Brothers?
-----------------------------
During Chapter 1 don't trigger any of the event tiles in Montblanc Castle
(leading to the bad ending), this will cause you to fight Montblanc in the
Throne Room. If you have Prier's first title, purify him and recruit him.
Now once that is over, return to Bird Cage and trigger the event tile, you
will get a scene and Oseille will fight you, he is Level 5 just like
Montblanc was. If you have Prier's first title you can purify him and recruit
him.
CHARACTER SUMMARY
-----------------
Although you can get the 2 brothers, if you really want the Hekatoncheir
family I suggest going after Hekatoncheir himself (3rd tier). Grendel is not
recruitable but the Hekatoncheir is good enough. He has an area attack so you
can power level him and he has excellent stats.
Overall I gave them an 9/10
______________________________________
________| |_______
\ | SUCCUBUS FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: SUCCUBUS
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +20%
LEARNING RATE: x7
KILL EXP: x3.0
KILL PRICA: x3.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Mayonnaise Harbor (Ch 11)
Alternate Storyline - Heart of Prier
TIER: LILITH
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: x6
KILL EXP: x3.5
KILL PRICA: x3.5
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Angel Gate Top - Dimensional Gate Final Stage
Alternate Storyline - Church of the Holy Maiden
TIER: GORGON
MOVE: 5
JUMP: 30 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: x5
KILL EXP: x4.0
KILL PRICA: x4.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark Shrine - The Gods' Ordeal
Dark World
Angel Gate
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| 1) DEMONIC HEAL | - | 30 | L | HEALS HP |
|--------------------|---------|---------|-------|-------------------------|
| 2) SULTRY SCENT | - | 10 | L | Causes Charm status |
|--------------------|---------|---------|-------|-------------------------|
*Succubus gets 1)
*Lilith gets 2)
*Gorgon gets 1) and 2)
CHARACTER SUMMARY
-----------------
If you got Prier's title early then you can pick up a Succubus. Once you are
strong enough, go grab a level 1500 Gorgon and play with her. Her stats are
balance but her HP is a bit low. I recruited one from The Gods' Ordeal that
had 96,000 HP, and when I checked her HP in my party list, it dropped down to
57,000 HP. This tends to happen with recruited monsters. She has a great
learning rate and should definitely be used as a mage.
Overall I gave them a 9.5/10
______________________________________
________| |_______
\ | TALOS FAMILY | /
> |______________________________________| <
/__________) (_________\
TIER: GEN. VELOUTE NORMANDE (Boss - Priest)
MOVE: 5
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +40%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: NA
LOCATION: Mayonnaise Harbor (Ch 11)
TIER: TALOS
MOVE: 6
JUMP: 10 dm
ATTACK RANGE: 1
REQUIRED EXP: +60%
LEARNING RATE: NA
KILL EXP: x5.0
KILL PRICA: x5.0
PURIFICATION COEFFICIENT: 150 (Demon)
LOCATION: Dark World
Montblanc Castle (Bonus Area) - DISGAEA Baal
__________________________________________________________________________
| | | | | |
| SKILL | LEARN | SP COST | RANGE | EFFECT/DESCRIPTION |
|====================|=========|=========|=======|=========================|
| CURSE ROAR | - | 10 | L | DEF-20% |
|--------------------|---------|---------|-------|-------------------------|
| CHARM ROAR | - | 10 | L | ATK-20% |
|--------------------|---------|---------|-------|-------------------------|
| HEALING ROAR | - | 30 | L | HEALS HP |
|--------------------|---------|---------|-------|-------------------------|
| DEMON WAIL | - | 52 | L | ??? |
|--------------------|---------|---------|-------|-------------------------|
*Demon Wail - I've tried countless times to get the stupid Talos enemies to
use this skill so I can determine what it does, but they NEVER do!! The
idiots keep casting Charm Roar on my Culotte over and over again. Ya, cause
Culotte is apparently a PHYSICAL threat!! .... idiots
CHARACTER SUMMARY
-----------------
Another demon that cannot be recruited. These guys, based on what I've seen
in the dark world, have excellent stats. However, their final ranking will be
based on whether or not Demon Wail does damage.
Overall I gave them an 8.5/10 (9.5/10 if Demon Wail does damage)
*===========================================================================*
| MONSTER TRAINING <C14000> |
*===========================================================================*
NOTE: The new group of enemies that you can recruit onto your team after
receiving Prier's first title CANNOT be trained (Ex Hekatoncheir Family,
Gargoyle Family, etc, etc)
This section will have the following sub-sections:
1) Table Explanation
2) Training Command List
3) Fastest Way to Train
4) Benefits of Training
=================
TABLE EXPLANATION ------------------------------------------------ <C14001>
=================
Effect on Happiness
-------------------
For the happiness I decided to round UP when estimating. So if happiness
decreased from 4 to 1, I will put -4 instead of -3 to prevent the possibility
of the monster running away. Since the happiness meter doesn't indicate
decimals, so that decrease of 3 happiness could be anywhere from 3.0->3.9. So
if you had EXACTLY 4.0 happiness and the command dropped your happiness by
3.1->3.9, the monster would run away. Thus I round UP to be safe
-> -# means that it decreases happiness by that #
-> # means that it increases happiness by that #
Boosted Stats
-------------
Indicates which stat bars will fill. "-" means none will fill because it is a
command that solely increases happiness.
*NOTE - Any equipment that is on a monster will be LOST if that monster runs
away during training.
*NOTE - Aside from the training commands, you can hit/kill your own monsters
to increase all their stat bars at the same time, however, it doesn't
increase them as much as training does AND it decreases your monsters
happiness rather quickly.
*NOTE - The lowest a monsters happiness can reach is 1, any lower and the
monster will run away. The "1 Happiness" range on the happiness bar is from
the extreme left to the right side of the H. The only way a monster can have
1 happiness is if they were brought down to it by being killed in battle, any
training command that brings it down to 1 will cause them to run away.
Ex)
| |
|___|
| |
| |
|----------|
=====================
TRAINING COMMAND LIST -------------------------------------------- <C14002>
=====================
This section will be listed in alphabetical order.
This section will cover all the Training Commands that I was able to obtain I
my playthroughs.
NOTE: if your monster's happiness is low enough, then even a POSITIVE
training effect could cause them to leave. I've tested this, and it seems
that the WEAKER the training effect, the more likely they leave.
For example, if you have your monster at 1 happiness and use the training
command "Compliment", there's a chance they will still leave, but if you use
something like "Massage" then they won't leave. So I believe that the
training effect needs to be at least a +1 when the monster is very low on
happiness.
__________________________________________________________________________
| | | |
| TRAINING COMMAND | EFFECT ON HAPPINESS | BOOSTED STATS |
|========================|=======================|=========================|
| AMUSE | 1 | - |
|------------------------|-----------------------|-------------------------|
| APOLOGIZE | 1 | - |
|------------------------|-----------------------|-------------------------|
| BE BEATEN UP | 1 | - |
|------------------------|-----------------------|-------------------------|
| BE HIT | 3 | - |
|------------------------|-----------------------|-------------------------|
| BLANDISH | 3 | - |
|------------------------|-----------------------|-------------------------|
| BOND | 3 | - |
|------------------------|-----------------------|-------------------------|
| BOXING | -1 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| BRICK-BREAK | -1 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| BROWNOSE | 2 | - |
|------------------------|-----------------------|-------------------------|
| CARE FOR | 3 | - |
|------------------------|-----------------------|-------------------------|
| CLOTHESLINE | -2 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| COMPLIMENT | 0.5-1 | - |
|------------------------|-----------------------|-------------------------|
| CONFESS | 2 | - |
|------------------------|-----------------------|-------------------------|
| DEATH SAUCE | -5 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| DETENTION | -2 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| EDUCATE | 3 | - |
|------------------------|-----------------------|-------------------------|
| ELBOW | -2 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| ENTERTAIN | 6 | - |
|------------------------|-----------------------|-------------------------|
| EYE CONTACT | 3 | - |
|------------------------|-----------------------|-------------------------|
| FEED | 1 | - |
|------------------------|-----------------------|-------------------------|
| FLATTER | 1 | - |
|------------------------|-----------------------|-------------------------|
| GIVE BOOK | -1 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| GIVE GIFT | 2 | - |
|------------------------|-----------------------|-------------------------|
| GIVE HOMEWORK | -2 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| GROVEL | 2 | - |
|------------------------|-----------------------|-------------------------|
| HARAKIRI | 5 | - |
|------------------------|-----------------------|-------------------------|
| KICK BUTT | -2 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| KICK IN NUTS | -2 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| LECTURE | -1 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| LIGHT EXERCISE | -1 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| LIGHT PRESSURE | -1 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| LISTEN | 2 | - |
|------------------------|-----------------------|-------------------------|
| LONG TALK | 2 | - |
|------------------------|-----------------------|-------------------------|
| LOVE | 1 | - |
|------------------------|-----------------------|-------------------------|
| LULLABY | 2 | - |
|------------------------|-----------------------|-------------------------|
| MARRY | 7 | - |
|------------------------|-----------------------|-------------------------|
| MASSAGE | 1 | - |
|------------------------|-----------------------|-------------------------|
| MEDDLE | 1 | - |
|------------------------|-----------------------|-------------------------|
| MEDITATE | -1 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| PAIN CONTROL | -4 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| PARTY | 2 | - |
|------------------------|-----------------------|-------------------------|
| PAY | 1 | - |
|------------------------|-----------------------|-------------------------|
| PET | 1 | - |
|------------------------|-----------------------|-------------------------|
| PILEDRIVER | -2 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| PLAY | 1 | - |
|------------------------|-----------------------|-------------------------|
| POTION | -4 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| PREACH | -3 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| PRESSURE | -4 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| PUNCH | -2 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| PUSHUPS | -1 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| RANT | 2 | - |
|------------------------|-----------------------|-------------------------|
| REPENT | 2 | - |
|------------------------|-----------------------|-------------------------|
| ROUNDHOUSE KICK | -2 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| RUN | -1 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| SCOLD | -1 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| *SHOOT | -9.5 -> -10 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| SING | 1 | - |
|------------------------|-----------------------|-------------------------|
| SIT-UPS | -1 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| SPANK | -1 | SP, INT, RES |
|------------------------|-----------------------|-------------------------|
| SPOIL | 1 | - |
|------------------------|-----------------------|-------------------------|
| SQUATS | -1 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| STAB | -8 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| STRENGTHEN LOVE | 7 | - |
|------------------------|-----------------------|-------------------------|
| STRETCH | -1 | SPD, HIT |
|------------------------|-----------------------|-------------------------|
| TALK | 1 | - |
|------------------------|-----------------------|-------------------------|
| THERAPY | 8 | - |
|------------------------|-----------------------|-------------------------|
| TIE UP | -5 | ALL STATS |
|------------------------|-----------------------|-------------------------|
| TOUGH LOVE | -1 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
| TREAT TO DINNER | 5 | - |
|------------------------|-----------------------|-------------------------|
| WASH BACK | 2 | - |
|------------------------|-----------------------|-------------------------|
| X-RATED | 2 | - |
|------------------------|-----------------------|-------------------------|
| YELL | -1 | HP, ATK, DEF |
|------------------------|-----------------------|-------------------------|
*Shoot CAN be survived, the ONLY way to survive this is to have the Happiness
bar MAXED out completely. This is because the happiness bar TECHNICALLY goes
to 11. If the bar is maxed out and the Shoot Training Command is used, you
will be left with 2 Happiness
====================
FASTEST WAY TO TRAIN --------------------------------------------- <C14003>
====================
Training commands refresh after every completed map, so the best thing to do
is go to a map that is quick and easy to finish. I chose the first map in
Montblanc Castle - Hall of Justice.
The enemies on this map are in perfect position for a level 7 spell to hit
all of them, so you can just enter the stage, cast the spell to win the
battle, and exit back to the world map to check your new training commands.
Once you have a training command that increases ALL stats, go to Rosenqueen
and buy and sell changeups until you get the "If you had one wish, what would
it be" survey, and choose "Triple effect for next training".
Now go into the training commands and train your monster to have a huge boost
to their stat bars. Ctrl F "NOTE B" for info on how these are SLIGHTLY
glitched.
====================
BENEFITS OF TRAINING --------------------------------------------- <C14004>
====================
The benefits of training you monster allies to the max is extremely
significant. I suggest maxing out their training bars fully before leveling
them up.
I compared stats between my human characters and my monster character in the
following thread (last post):
http://www.gamefaqs.com/boards/566126-la-pucelle-tactics/66302726
From the Japanese website I was able to see exactly why the training was so
effective in my own example from the thread above. This is what actually
happens with the training.
First, the amount of stat growth upon leveling up for monsters is
approximately 60-90 percent of their growth rate, but when you max out the
monsters training, the upper limit raises to 140%. Thus when fully trained,
the growth rate that they normally receive at each level up has the potential
to be 140% instead of 90%.
*===========================================================================*
| ROSENQUEEN SHOP SURVEYS <C15000> |
*===========================================================================*
CUSTOMER RANKS
--------------
First let me cover the customer ranks. The shop has what I like to call a
"Shop EXP Bat" and every time you spend money at the shop, the shops EXP
increases until it reaches the next rank or level. Each successive level
introduces new and more powerful equipment.
Ranks proceed as follows:
(Min) 1 -> 2 -> 3 -> 4 -> 5 -> 6 -> 7 -> 8 -> 9 -> D -> C -> B -> A (Max)
The customer rank is only an indicator of how HIGH in quality the shops items
can be, you can always alter the actual quality by taking surveys, however
the customer rank does not VISABLY change, in other words, the customer rank
always shows what the highest possible rank is.
With EVERY purchase you can choose to take a survey that serves to compliment
the customers wishes for types of purchasable items.
I will first indicate the NORMAL surverys and their effects, followed by the
SPECIAL surverys and their effects.
==============
NORMAL SURVEYS -------------------------------------------------- <C15001>
==============
In order for the choices in these survey to take effect you will be required
to exit the shop menu (not the store) and talk to the shopkeeper again.
*FIRST QUESTION: "How is our current selection?"
1) Not enough weapons
|
|----> More weapons will be sold in comparison to other items
2) Not enough defensive items
|
|----> More armor will be sold in comparison to other items
3) I'd like more unusual items
|
|----> More unusual items will be sold in comparison to other items
4) Selection is fine the way it is
|
|----> The ratio between weapons:armor:unusual will remain the same
*SECOND QUESTION: "What would you prefer?"
1) More expensive, stronger items
|
|----> Increases the quality of items to the higher rank
|----> NOTE - if you are already seeing the highest rank items in the
shop constantly selecting this does NOT cause the equipment
quality being sold to continually increase, that is, you will
STILL see low rank items for sale.
2) Less expensive, weaker items
|
|----> Decreases the quality of items to the previous rank
|----> NOTE - selecting this will drop the quality of items sold in
the shop to the lower rank, thus, until you choose "more
expensive, stronger items" again, you won't see the items of
the higher rank anymore.
3) Things are fine the way they are
|
|----> Keeps the quality of items at the same rank
|----> NOTE - if you are at rank A and chose "less expensive, weaker
items" then went back into the shop the highest rank items
would be B. Now after purchasing another item and taking the
survey and by choosing "Things are fine the way they are", this
choice will keep the quality of items at a rank B.
"Thank you for your cooperation. We will keep this in mind when choosing our
product lineup."
===============
SPECIAL SURVEYS ------------------------------------------------ <C15002>
===============
These surveys occur after completing the second question of the Normal
Survey. Instead of seeing the dialogue:
"Thank you for your cooperation. We will keep this in mind
when choosing our product lineup."
You will be asked one of the following:
1) Interested in the Dark World?
2) You prefer to fight strong enemies, right?
3) If you had one wish, what would it be?
1) Interested in the Dark World
|
No |----> Nothing happens
Yes |----> The DEI on the next COMPLETED map will increase by 30. Note -
if you purify all the portals on this map, it will only
increase by 20.
2) You prefer to fight strong enemies, right? (See Stronger Enemy Surveys
section below for more info)
|
*No |--> Lowers enemy levels to the previous setting
Yes |--> Are you serious? We can't take responsibility for what happens!
|
I don't care what happens |--> Enemy levels are no longer FIXED;
The RNG will randomly assign levels to
the enemies in the every map from now
on. The minimum level will be their
original level and the maximum level
will be listed in the next section
(below).
*I'm sorry I was lying |--> Lowers enemy levels to previous
setting
*By selecting "no" or "I'm sorry I was lying" at any time, you will lower the
enemy levels to the previous level listed in the table in the section below.
Thus, there is no way to KEEP the enemy levels at the same setting if you
encounter this survey question.
3) If you had one wish, what would it be?
|
Triple XP in the next battle |--> The EXP obtained for EACH enemy defeated in
the next battle will be tripled. This also
applies to the killing of you own allies
(i.e. if you are using them for
power leveling)
Triple XP for the next Purification |--> The purification bonus (i.e.
equipment EXP) applied to your
equipment from purifying a portal
(or multiple portals in the case of
a miracle) will be tripled.
Triple money for the next map |--> You will receive triple the amount of
Prica for the next completed map.
Triple effect/stat buff for next training |--> The next training command used
will increase the STAT EXP bars by 3x
more than normal.
*NOTE A - This only works for commands
that boost stats not those that increase
happiness, however, if you use a
happiness command BEFORE using a boost
command, the game treats it as if you
used up your "triple effect" so don't
choose the happiness ones first since
you get nothing from it.
*NOTE B - commands that increase ALL
stats seem to be glitched when used
under the "triple effect" bonus.
Normally they increase all 3 bars
equally but when under "triple effect"
if seems to work as a summation of all 3
bars starting with the lowest bar (SPD,
HIT). So SPD, HIT will most likely
completely fill up, followed by SP, INT,
RES, and finally HP, ATK, DEF. How much
each bar fills will be determined by the
strength of the command. For example,
"Light Exercise" may fill the bottom
bar, but only a portion of the top 2,
while "Tie Up" will fill the bottom and
middle bars, but not the top bar.
======================
STRONGER ENEMY SURVEYS ----------------------------------------- <C15003>
======================
The following formula shows how stronger enemy survey's affect the levels of
the monsters.
|------------------------------------|
|MONSTER LEVEL = BASE LEVEL + (2 x S)|
|------------------------------------|
Where S is the total number of surveys you took in which you decided to
strengthen the enemies
________________________________________________
| # OF STRONGER ENEMY | |
| SURVEYS PASSED | ENEMY LEVELS |
|========================|=======================|
| 1 | Base Level + 2 |
|------------------------|-----------------------|
| 2 | Base Level + 4 |
|------------------------|-----------------------|
| 3 | Base Level + 6 |
|------------------------|-----------------------|
| 4 | Base Level + 8 |
|------------------------|-----------------------|
| 5 | Base Level + 10 |
|------------------------|-----------------------|
| 6 | Base Level + 12 |
|------------------------|-----------------------|
| 7 | Base Level + 14 |
|------------------------|-----------------------|
| 8 | Base Level + 16 |
|------------------------|-----------------------|
| 9 | Base Level + 18 |
|------------------------|-----------------------|
| 10 | Base Level + 20 |
|------------------------|-----------------------|
| 11 | Base Level + 22 |
|------------------------|-----------------------|
| 12 | Base Level + 24 |
|------------------------|-----------------------|
| 13 | Base Level + 26 |
|------------------------|-----------------------|
| 14 | Base Level + 28 |
|------------------------|-----------------------|
| 15 | Base Level + 30 |
|------------------------|-----------------------|
| 16 | Base Level + 32 |
|------------------------|-----------------------|
| 17 | Base Level + 34 |
|------------------------|-----------------------|
| 18 | Base Level + 36 |
|------------------------|-----------------------|
| 19 | Base Level + 38 |
|------------------------|-----------------------|
| 20 | Base Level + 40 |
|------------------------|-----------------------|
Although you can continually take the stronger enemy survey's, once you've
raised it 20 times any further decision to increase won't actually do
anything.
These values show the MAX level that the enemy in any particular stage CAN
reach (Some enemy levels will be lower than the listed values, but not
higher), but does NOT take into consideration the probability of an enemy's
level being increased as a result of the player having cleared the stage 3+
times.
*===========================================================================*
| DARK PORTALS AND STREAMS <C16000> |
*===========================================================================*
This section will be separated into 3 sub-sections:
1) Colours and their Effects
2) Stream Direction
3) Altering Stats
4) New Features (Ragnarok Version)
=========================
COLOURS AND THEIR EFFECTS ----------------------------------------- <C16001>
=========================
This section will list all the colours that streams take, which colours to
mix in order to get those colours, the effect of the streams, and the name of
the Miracle that occurs.
Green = Green; Wind elemental damage -> REQUIEM
Red = Red; Fire elemental damage -> ARMAGEDDON
Blue = Blue; Cool elemental damage -> GOSPEL
Yellow = Red + Green; Lightning elemental damage -> TESTAMENT
Purple = Red + Blue; Status damage + status effects -> ULTIMATE INSANITY
Light Blue = Blue + Green; Purify enemy + Heal ally -> EVANGEL
White = Red + Blue + Green; Saint elemental damage -> RAGNAROK
================
STREAM DIRECTION --------------------------------------------- <C16002>
================
Sometimes you will notice that when 2 streams hit each other that the
direction will favour one stream over the other. So what determines the
direction? There are 2 cases:
1) Intersection
2) Distance from the base panel
1) Whichever Dark Portal is closer to the INTERSECTION of the 2 streams will
be the "Stronger" portal, thus it will force the direction of the stream in
their favor.
Diagram
-------
R = Red Portal
B = Blue Portal
I = Intersection
> = Red Stream
^ = Blue Stream
>> = Purple Stream
R > > I >> >> >>
^
^
^
^
^
B
Since the "Intersection" is closer to the Red Portal, the NEW stream will
continue along the RED streams original direction
2) In the case in which BOTH dark portals are of equal distance to the
intersection point, the dark portal that is closer to the Base Panel will be
the "Stronger" portal.
Diagram
-------
P = Base Panel
R = Red Portal
B = Blue Portal
I = Intersection
> = Red Stream
^ = Blue Stream
| = Purple Stream
|
|
|
|
R > > I
^
^ P
B
*Remember, if you FACE THE FLOW of the stream, you will STOP the flow and it
will not affect you.
==============
ALTERING STATS -------------------------------------------------- <C16003>
==============
Portals will alter your stats while you stand on them. The number in the
status window description "Element #", will be indicative of a percent
increase or decrease in your stats.
Move your cursor over a stream (red stream for example) and you will see the
following appear in the bottom left corner of your screen:
)
(_) 1 Dark Squares
Red: Fire
Notice the "1" next to the picture of the flame? That is a multiplier to
stream strength and as a result, the higher that number, the greater loss in
overall stats. I will denote this "number" as "Stream Power".
If 2 of the SAME element intersect and you move your cursor over the
resulting stream, you will see this:
)
(_) 2 Dark Squares
Red: Fire
The "Stream Power" has gone up to 2. This will ALWAYS occur when 2 of the
same element intersect.
The following table provides all the stat alteration info for each element.
TABLE 1.0
---------
|---------|---------------------------------------------------------------|
| | STREAM POWER |
| |===============================================================|
| | 0 | 1 | 2 |
|=========|===|=============================|=============================|
|CHARACTER| | STREAM ELEMENT | STREAM ELEMENT |
| ELEMENT | | R | G | B | Y | P | LB | WT | R | G | B | Y | P | LB | WT |
|=========|===|===|===|===|===|===|====|====|===|===|===|===|===|====|====|
| RED | 0 |+20|-20|-20| 0 | 0 |-20 | 0 |+30|-30|-30| 0 | 0 |-30 | 0 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| GREEN | 0 |-20|+20|-20| 0 |-20| 0 | 0 |-30|+30|-30| 0 |-30| 0 | 0 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| BLUE | 0 |-20|-20|+20|-20| 0 | 0 | 0 |-30|-30|+30|-30| 0 | 0 | 0 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| YELLOW | 0 |+20|+20|-20|+20| 0 | 0 | 0 |+30|+30|-30|+30| 0 | 0 | 0 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| PURPLE | 0 |+20|-20|+20| 0 |+20| 0 | 0 |+30|-30|+30| 0 |+30| 0 | 0 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| LT BLUE | 0 |-20|+20|+20| 0 | 0 |+20 | 0 |-30|+30|+30| 0 | 0 |+30 | 0 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| WHITE |-10|+20|+20|+20|+20|+20|+20 |+20 |+30|+30|+30|+30|+30|+30 |+30 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
| *NONE | 0 |-30|-30|-30|-30|-30|-30 |-30 |-40|-40|-40|-40|-40|-40 |-40 |
|---------|---|---|---|---|---|---|----|----|---|---|---|---|---|----|----|
*NONE - These are your Human Characters (and Baal)
How to read the table?
----------------------
Let's take the left column as a start and select the character element RED.
From this RED, we will move horizontally (right) along the row.
-First thing we come across is a 0, this represent the 0% boost in which our
stats are altered when standing on a "Stream Power" of 0. Stream Power = 0 is
the same as standing on normal surfaces that have no streams.
-Next is +20, this represents a +20% boost in our stats by standing on a RED
Stream Element with a Stream Power = 1
-Next is -20, this represents a -20% decrease in our stats by standing on a
GREEN Stream Element with a Stream Power = 1
-Next is -20, this represents a -20% decrease in our stats by standing on a
BLUE Stream Element with a Stream Power = 1
-Next is 0, this represents a 0% boost in our stats by standing on a YELLOW
Stream Element with a Stream Power = 1
-Next is 0, this represents a 0% boost in our stats by standing on a PURPLE
Stream Element with a Stream Power = 1
-Next is -20, this represents a -20% boost in our stats by standing on a
LIGHT BLUE Stream Element with a Stream Power = 1
-Next is 0, this represents a 0% boost in our stats by standing on a WHITE
Stream Element with a Stream Power = 1
-Next is +30, this represents a +30% boost in our stats by standing on a RED
Stream Element with a Stream Power = 2
-Next is -30, this represents a -30% decrease in our stats by standing on a
GREEN Stream Element with a Stream Power = 2
-Next is -30, this represents a -30% decrease in our stats by standing on a
BLUE Stream Element with a Stream Power = 2
-Next is 0, this represents a 0% boost in our stats by standing on a YELLOW
Stream Element with a Stream Power = 2
-Next is 0, this represents a 0% boost in our stats by standing on a PURPLE
Stream Element with a Stream Power = 2
-Next is -30, this represents a -30% boost in our stats by standing on a
LIGHT BLUE Stream Element with a Stream Power = 2
-Next is 0, this represents a 0% boost in our stats by standing on a WHITE
Stream Element with a Stream Power = 2
*Important Note - The only way to actually SEE the increase/decrease in stats
is to get into battle and have the EXP screen show up. This visible change
will REMAIN visible, however, this is actually just a GLITCH since dark
portals and streams do not permanently alter your stats, that is, once you
move off that portal/stream your stats go back to normal. I say this is a
glitch because simply moving off the portal/stream won't VISIBLY change your
stats back to normal but they ARE back to normal so don't worry.
The only way to VISIBLY change your stats back is to either
a) use espoir, or
b) move to a location that shows "Element 0" on your status window, get into
battle, and bring up the EXP screen again.
So always be mindful of dark portals and streams and how their elements
relate to your characters element. Use dark portals and streams to your
advantage. How do you do that?
TIP:
----
Force enemies onto streams by changing the direction of the flow using
changeups or characters. Once the stream is flowing through the enemy such
that you see "Element -20", then attack them because this is actually
reducing their stats by 20%, thus making you do more damage.
============
NEW FEATURES ----------------------------------------------------- <C16004>
============
The purification of portals has some new features in the Ragnarok version of
La Pucelle.
1) Purification Reaction -> Also known as "Re-Action!!"
|
---> This is an INCREDIBLY USEFUL feature in the Ragnarok version. It
is even helpful in the battle against the strongest boss in the game. This
effect occurs 100% of the time when you FULLY purify a dark portal. Thus,
doing so, grants the character another turn.
Not only does the character get another turn, but any character standing on a
stream (provide you are not facing the stream and blocking its flow), will
also get another turn. You will also get another turn if a miracle is
triggered and characters are standing inside the loop.
2) Great Miracle Reaction -> Double, Triple, Quadruple Miracles!!
|
---> This is a cool addition that helps to further boost your miracle
chain count when leveling up items. Although it is entirely random whether or
not you get the double, triple, etc. The most I ever got was 4x, in other
words, the original miracle + 3 more triggered before the next dark portal
purified itself. The most I ever got in a mass miracle was 8x. So basically,
I connected all 6 dark portals which resulted in 6 miracles (I used a level 1
tiny bat to purify the initial dark portal), and within all those miracles I
got an additional 8 miracles, for a total of 14 miracles.
*===========================================================================*
| MIRACLES AND LEVELING EQUIPMENT <C17000> |
*===========================================================================*
I am making this section based on how I go about making my miracles and
leveling my weapons
This section will be divided into sub-sections
1) Miracle Prerequisites
2) Miracle Chains
3) My Miracle Chain Diagrams
4) Tips for a Bigger Chain Bonus
=====================
MIRACLE PREREQUISITES ------------------------------------------ <C17001>
=====================
Q: What do you need in order to perform a miracle?
A: A stream that is 15+ tiles long that intersects itself.
Now, depending on the type of miracle you want to set off, there are some
other important factors
Q: What if I want to set off a HEALING miracle?
A: For a healing miracle to trigger, you will need to have either a living
enemy or character ON the stream or INSIDE the loop.
Q: What if I want to set off a DAMAGING miracle?
A: For a damaging miracle you will require a LIVING enemy ON the stream or
INSIDE the loop. If the enemy is on the stream and the stream damage
kills him BEFORE finishing the loop, the miracle will NOT trigger.
Q: Why didn't the other dark portals within my loop go off?
A: If you satisfied the prerequisites above, then this should never
happen. As for WHY this MIGHT happen, that reason is because you didn't
trigger a miracle after purifying the first dark portal. Once a miracle
is triggered, every dark portal within the loop will go off one after
another (subsequent miracles are not required to force the other dark
portals to trigger, only the first miracle is required).
==============
MIRACLE CHAINS -------------------------------------------------- <C17002>
==============
This is basically the advanced version of setting off a miracle, and it
involves having dark portals trigger within your initial loop. This is also
the only way to mass level your equipment and makes some huge money early in
the game.
More Miracles = Higher Bonus
----------------------------
The more miracles you set off in a single miracle chain the higher the
purification bonus. So it is ideal to enter a map and have the dark portals
in positions such that they can ALL be surrounded by your loop.
Spread Out
----------
By setting up our stream loop on the outer edges of the map will ensure that
we get the largest possible bonus. All dark portals should be pointing
towards the outer edges of the map and the intersection that this creates
should have a changeup or character placed on that exact spot.
The ideal setup would be such that you include ALL dark portals AND the 2 red
dark portals go off FIRST, this will be illustrated in my diagram in the next
section.
Purifying Power
---------------
You should also know that the purifying power of the character who starts the
miracle chain is directly related to amount of damage done by the streams and
the miracles. Thus lower purifying power is better if you want to ensure the
enemies survive long enough for multiple miracles to go off.
=========================
MY MIRACLE CHAIN DIAGRAMS ---------------------------------------- <C17003>
=========================
My ideal location for Miracle Chains is Devil's Stomach - Hall of the Dead,
followed by CoT3 after you acquire the Warp Engine.
First you will need some preparations.
Hall of the Dead Preparations
-----------------------------
1) Times Cleared = 3+ for Hall of the Dead. This will give you a chance at
encountering an enemy significantly higher leveled, thus less likely to die
from miracles (not required but helpful)
2) Pass stronger enemy surveys. Depending on what you can handle since each
survey causes the enemies max potential level to increase by +2. Early on in
the game this isn't that necessary. Later in the game, I would pass all 20
surveys to increase the max potential level by +40.
3) Level 1 monster ally that can purify (i.e. has 10 happiness)
4) 10+ changeups. The maximum amount of changeups you can place on any map is
16, but I don't usually use that many since characters work just as well, so
having at least 10 should suffice. 16 will be required when you setup large
miracles chains in CoT3 however.
5) Angel Shoes are extremely helpful to reduce the amount of turns/time it
takes to setup the miracle chain. I also recommend having a couple spare
shoes in the inventory in case you forget to unequip the angel shoes prior to
acting for the character that has them equipped (this happens quite often
with me :P)
6) 4 Pieces of Equipment that you want to level up, preferably with the
Healing Element (Light Blue Cross) on it, since the setups I use will set off
a healing miracle 3x. Another good element to have on your equipment is the
Holy element, since all miracles start off with this element.
7) Pass the "Triple XP for next purification" wish at the Rosenqueen shop.
Doing this will triple your purification bonus and thus triple the EXP that
each piece of equipment receives.
*NOTE - you can WEAKEN a portal and then purify it fully on the next turn.
This does NOT cause you to lose the Triple XP bonus. Thanks to Zetsu-bouda
for this info
Purifying Order
---------------
The order in which the dark portals activate are dependent on how far away
they are from the Base Panel. The further away a dark portal is, the earlier
it will activate. If 2 portals are the same distance away (vertically), then
the order goes from left to right (horizontally) (NOTE: rotate the camera
such that the base panel is at the top of the screen).
This is what you want to happen is for the dark portals to go off in this
order:
RED -> this is the one you actually purify
RED
GREEN (or BLUE) \___ These 2 MUST
BLUE (or GREEN) / Alternate
GREEN (or BLUE)
BLUE (or GREEN)
I usually tend to ignore one of the RED portals since it can be very annoying
to try and get a setup such that one of the red portals is the farthest
portal from the base panel. Just make sure that the extra RED portal is NOT
connected to the stream/loop.
So you can have something like this also:
RED -> this is the one you actually purify
GREEN (or BLUE) \____ These 2 MUST
BLUE (or GREEN) / Alternate
GREEN (or BLUE)
BLUE (or GREEN)
Hall of the Dead Diagram
------------------------
[BP] = Base Panel
[ET] = Exit Tile
C = Changeup or Character (facing the direction the stream is moving)
E = Enemy
P = Pillar
^,V,<,> = Stream Direction
[R*] = Red Portal that the character will purify
[R1] = 1st portal to self activate (Red)
[B2] = 2nd portal to self activate (Blue)
[G3] = 3rd portal to self activate (Green)
[B4] = 4th portal to self activate (Blue)
[G5] = 5th portal to self activate (Green)
________[ET]_____________________________
|C>>>>>>>[BP]>>>>>>>>>C>>>>>>>>>>>>>C>>>>C|
|^ ^ E ^ V|
|^ [R*] ^ V|
|^ E __________________ [G5] V|
|^ P | | V|
|^ | | V|
|^ | | V|
|^ PE| | V|
|C<<<<<<[B4] | | V|
|^ | | V|
|^ P | _| V|
|^ | _| V|
|^ | | V|
|^ P | |E V|
|^ | | V|
|^ | | [G3]>>>>>C|
__|^ | | V|
ET ^ E| | VC|
--|^ | |E VP|
|C<<<< C _| | V |
|-----|^ | | V |
|^ | | VP|
|^ | | V |
_____|^ |________________| V |
| C>>>>C E VP|
|P^ [B2] V |
| ^ E V E V |
| ^ [R1] V V |
|P^ V V V |
| C<<<<<<<<<<<<<<C<<<<<<<<C<<<<<<<<<<<<<C |
|-------------------[ET]------------------|
CoT3 Preparations
-----------------
1) Times Cleared = 3+ for CoT3. This will give you a chance at encountering
an enemy significantly higher leveled, thus less likely to die from miracles
(not required but helpful)
2) Pass stronger enemy surveys. Depending on what you can handle since each
survey causes the enemies max potential level to increase by +2. Early on in
the game this isn't that necessary. Later in the game, I would pass all 20
surveys to increase the max potential level by +40.
3) Dark Portals have between 59-85 HP on this stage, so I recommend having 5
monster allies with the following purifying powers:
-1 between 50 and 57
-1 between 60 and 65
-1 between 70 and 75
-1 between 76 and 84
-1 at level 1 with 10 purify power
The first 4 will be the monsters that will weaken the Dark Portals. You
should have 4 of them with different ranges so you can pick the right one for
the occasion. Whichever one is right for the occasion will weaken the dark
portal and our level 1 monster will finish the portal off
4) 16 change-ups
5) Warp Engine
6) 4 Pieces of Equipment that you want to level up, preferably with the
Healing Element (Light Blue Cross) on it.
7) Pass the "Triple XP for next purification" wish at the Rosenqueen shop.
Doing this will triple your purification bonus and thus triple the EXP that
each piece of equipment receives.
*NOTE - you can WEAKEN a portal and then purify it fully on the next turn.
This does NOT cause you to lose the Triple XP bonus. Thanks to Zetsu-bouda
for this info
CoT3 Diagram
------------
[BP] = Base Panel
[ET] = Exit Tile
C = Changeup or Character (facing the direction the stream is moving)
E, e = Enemy -> Force enemy to face direction of stream by using the item
trick or luring them with a character.
^,V,<,> = Stream Direction
[R*] = Red Portal that the character will purify
[R1] = 1st portal to self activate (Red)
[B2] = 2nd portal to self activate (Blue)
[G3] = 3rd portal to self activate (Green)
[B4] = 4th portal to self activate (Blue)
[G5] = 5th portal to self activate (Green)
|-----------------[ET]----------------|
|C>>>C>>>>>e>e>>>>>>>>>>>>>e>e>>>>>>>C|
|^ ^ e e E e e [R1]>C|
|^ ^ e e e e V|
|^ [G2] e e e V|
|^ e V|
|^ V|
|^ V|
|^ [R*]>>>>>C|
|C<<<<<<<[B3] V|
|^ V|
|^ V|
|^ V|
|^ [G4] V|
|^ V V|
|^ V V|
|^ [B5] V V|
|^ V V V|
|C<<<<<<<<<<<<<<C<[BP]<<<<<<C<<<<<<<<C|
|-----------------[ET]----------------|
=============================
TIPS FOR A BIGGER CHAIN BONUS ---------------------------------- <C17004>
=============================
1) Once you are comfortable with miracles you can extend the length of the
streams by looping them around, see diagram below.
I will simply take the TOP portion of the diagram above and alter it to
explain what I mean by "looping around". I will also remove [R*] and [G5] for
a cleaner picture. You can also kill the 2 enemies at the top or use the
trick that allows you to change the direction they are facing however, it can
be difficult since they are not always in the right position to warrant using
them as "changeups", and they can't be lured into position without engaging
them in battle.
________[ET]_____________________________
|C>>>>>>>[BP]>>>>>>>>>C>>>>>>>>>>>>>C>>>>V|
|^ C<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<|
|^ V |
|^ C>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>C|
|^ P |------------------| V|
|^ | | V|
I recommend watching this youtube video made by Zetsu-bouda a.k.a
TheSylfaein:
http://www.youtube.com/watch?feature=player_detailpage&v=Xx9inNhQLyI
2) If you set up your miracles the way I have you will always be guaranteed
at least 4 miracles. 3 of those miracles are the EVANGEL (Light Blue Healing)
Miracles. Thus I always suggest players put the Healing element on their
equipment. Fusing a Healing Rod will automatically add +3 to you healing
element. The higher this healing element on the weapon, the faster the item
levels up.
3) I mentioned above that having a level monster ally as your purifier can
prevent the miracles from killing the enemies, and if you increased the
levels of the enemies there is an even better chance of them surviving all
the miracles.
Doing this will allow you go trigger all 6 miracles and grant you an even
larger Purification Bonus.
4) Finally, as I mentioned earlier, ALWAYS take the shop survey that Triples
your XP for your next purification.
*===========================================================================*
| ITEM FUSION <C18000> |
*===========================================================================*
This section will comprise of my own outline on how fusion works, as well as
my own discovery on how monsters stats affect the fused items base stats. I
played this game 5 times and I just figured this out :).
*In this section I will be using the term Facets to describe the different
stats, elements, and abilities that get fused onto a weapon.
*Definition of Facet - Any of the definable aspects that make up an object.
I will separate this section into the following sub-sections:
1) How to setup your Fusion
2) Facet Order upon Fusing
3) Facet Calculations
4) Abilities and their Effects
5) How an Item's Base Stats are Calculated
========================
HOW TO SETUP YOUR FUSION ---------------------------------------- <C18001>
========================
The item that you want to KEEP should be placed in the top equipment slot of
the monster you are going to use, the other 3 slots are used for the fused
items (i.e. the items that you will lose).
2 important things to know are:
1) The MAXIMUM number of facets that your BASE item can absorb is equal to
your BASE items current level. So if your base item is level 10, then it can
absorb 10 facets.
2) The MAXIMUM number of facets that your MATERIALS can PASS onto your BASE
item is equal to each materials current level. So if Material 1 is level 3,
it can pass only its FIRST 3 facets. If Material 2 is level 5, it can pass
its FIRST 5 facets. If Material 3 is level 2, it can pass its FIRST 2 facets.
SLOT 1 = BASE ITEM
SLOT 2 = MATERIAL 1
SLOT 3 = MATERIAL 2
SLOT 4 = MATERIAL 3
Material 1, 2, and 3 will be fused INTO our BASE item, and once the monster
is sent to the dark world, you will get a message saying that you have been
given your base item back. This base item will now have higher BASE stats
than it did before you leveled it, thus leveling it up to the same level that
you had it prior to fusing will provide you with higher stats.
Example 1 - All Material Facets are Passed
------------------------------------------
SLOT 1 = BASE ITEM Level 10
SLOT 2 = MATERIAL 1 Level 3 \
SLOT 3 = MATERIAL 2 Level 5 > 3 + 5 + 2 = 10
SLOT 4 = MATERIAL 3 Level 2 /
*In example 1 there are 10 total Facets that can be passed by the 3
Materials, and our Base Item is at level 10, therefore, all 10 can be passed
on.
Example 2 - Not All Facets are Passed
-------------------------------------
SLOT 1 = BASE ITEM Level 5
SLOT 2 = MATERIAL 1 Level 3 \
SLOT 3 = MATERIAL 2 Level 5 > 3 + 5 + 2 = 10
SLOT 4 = MATERIAL 3 Level 2 /
*In example 2, the Base Item is at level 5, so it can only absorb a total of
5 Facets, thus it will absorb:
-ALL of Material 1 (3/3)
-2 of Material 2 (2/5)
-0 of Material 3 (0/3)
Example 3 - All Material Facets CAN be passed but are NOT?
----------------------------------------------------------
SLOT 1 = BASE ITEM Level 10
SLOT 2 = MATERIAL 1 Level 3 \
SLOT 3 = MATERIAL 2 Level 5 > 3 + 5 + 2 = 10
SLOT 4 = MATERIAL 3 Level 2 /
*In example 3 there are 10 total Facets that can be passed by the 3
Materials, and our Base Item is at level 10, therefore, all 10 can be passed
on right? Not necessarily. There are 2 Facets Groups that may not be able to
be passed on, they are the Elements and Abilities. This is because a max of 4
Elements can be on an item and a max of 8 Abilities.
So if the Base item already has FIRE, WIND, COOL, and THUNDER, and Material 2
has the HOLY element, this element will be ignored, and Material 2 will only
pass 4 of its 5 facets
=======================
FACET ORDER UPON FUSING ------------------------------------------ <C18002>
=======================
The order in which each facet is fused onto an item is as follows:
1) HP 15) STAT EXP 3
2) SP 16) STAT EXP 4
3) ATK 17) STAT EXP 5
4) DEF 18) STAT EXP 6
5) INT 19) STAT EXP 7
6) SPD 20) STAT EXP 8
7) HIT 21) ABILITY 1
8) RES 22) ABILITY 2
9) ELEMENT #1 23) ABILITY 3
10) ELEMENT #2 24) ABILITY 4
11) ELEMENT #3 25) ABILITY 5
12) ELEMENT #4 26) ABILITY 6
13) STAT EXP 1 27) ABILITY 7
14) STAT EXP 2 28) ABILITY 8
Regarding the Elements, Stat EXP's, and Abilities; these are added to a base
item in the order in which they appear in you monsters equipped setup (see
above)
==================
FACET CALCULATIONS ----------------------------------------------- <C18003>
==================
This section will explain how all the facets are calculated when being fused
onto your base item.
Let's start with the 8 stats:
How to Calculate my items NEW BASE stats
----------------------------------------
In order to find out the actual value that is passed on you need to take HALF
of that items base stat (i.e. HALF of that items stat when it was at level
0). If this number is a decimal, then the value is rounded DOWN.
EX) My BASE item has a BASE stat of 200 INT
My MATERIAL item has a BASE stat of 75 INT
So I will pass on 75/2 = 37.5 -> rounded down = 37 INT.
Thus, my BASE item's NEW BASE stat will be 200 + 37 = 237 INT
How to Calculate my items NEW ELEMENT value
--------------------------------------------
For elements you will take HALF the element value, then round it down and
finally ADD 1 to it.
EX) My BASE item has a FIRE element value of 8
My MATERIAL item has a FIRE element value of 5
So I will pass on 5/2 = 2.5 -> (Rounded Down) = 2 -> (then ADD 1) = 3
Thus, my BASE item's NEW element value will be 8 + 3 = 11
How to Calculate my items NEW STAT EXP
--------------------------------------
STAT EXP is done the same way Elements are done. That is, HALF the value,
then round it down and finally ADD 1 to it.
EX) My BASE item has HP 5, and ATK 5
My MATERIAL item has HP 3, ATK 9, DEF 2
So for HP it will pass on 3/2 = 1.5 -> (Rounded Down) = 1 (ADD 1) = 2
For ATK it will pass on 9/2 = 4.5 -> (Rounded Down) = 4 (ADD 1) = 5
For DEF it will pass on 2/2 = 1 -> (Rounded Down) = 1 (ADD 1) = 2
Thus, my BASE item will have:
-> HP 5 + HP 2 = HP 7
-> ATK 5 + ATK 5 = ATK 10
-> DEF 2
How to Calculate my items NEW ABILITY %
---------------------------------------
-> Item currently does NOT have that Ability
-----------------------------------------
If your BASE item does NOT have the ability that you are passing onto it
from your MATERIAL, then the percentage will be HALVED.
EX) MATERIAL has Forget 50% and passes it onto the BASE item. The BASE
item will have 50%/2 = 25%
-> Item currently HAS that Ability
-------------------------------
If your BASE item DOES have the same ability that your MATERIAL is
currently trying to pass on, then the percentage will only increase by
5%.
EX) BASE item has Forget 25%; MATERIAL has Forget 75%. After the fusion,
the BASE item will have 25% + 5% = 30%
*NOTE - all abilities max out at 100% except for 2 of them; these 2 are the
Special Attack Ability which maxes out at 20% (adds only 1% each time if the
item already has this ability), and the Reduce SP Used Ability which is fixed
PER item. See next section for more info regarding special abilities.
===========================
ABILITIES AND THEIR EFFECTS -------------------------------------- <C18004>
===========================
This section will list the unique abilities that items can have, the dark
world items that have them (i.e. prefix), shop items that have them, their
effects, and my personal opinion out each of them.
I will be listing these in alphabetical order
1)
ABILITY: Charm
PREFIX: Dark, Garbage
SHOP ITEM: NA
EFFECTS: % Chance to inflict charm on the target
OPINION: Useless
2)
ABILITY: Close Call
PREFIX: Risky
SHOP ITEM: NA
EFFECTS: Any attack that does over 1 damage will automatically reduce your HP
to 1, however, it cannot trigger if your HP=1.
OPINION: Interesting skill; if you have Recover HP at 100% then you will
always restore HP on your turn. However, since HP is only restored
at the start of your turn, being hit by consecutive attacks on the
enemies turn can easily kill you.
For example, let's assume you have 3000 HP and the enemies are
currently weak only hitting you for about 100 damage. If close call
triggers, then that 100 damage attack will do 2999 damage, leaving
you with 1 HP right? Well, now the second enemy to attack you will
do 100 damage and kill you. If you didn't have Close Call, the total
damage you would have received would have only been 200, but
instead, having close call caused you to die against weak enemies.
You can argue that this would be effective against stronger enemies,
but again, it doesn't matter how strong the enemy is, since 2
consecutive attacks will always kill you.
3)
ABILITY: Experience UP
PREFIX: Maiden, Training
SHOP ITEM: NA
EFFECTS: % chance to trigger "Goddess Blessing" during battle. So at 100%
Goddess Blessing will always trigger. This adds an additional 50% to
the EXP obtained from killing an enemy.
OPINION: Useless for the simple reason that this only works when using the
"Attack" command, and using that is pointless because "Super Dodge"
is broken in this game. Not to mention, if you want to level up, you
are most likely going to kill MULTIPLE enemies using an AoE skill. I
guess this effect would be decent for players like Father Salade,
since he has no AoE skill, but I digress.
4)
ABILITY: Forget
PREFIX: Cloud
SHOP ITEM: Fan Chop
EFFECTS: % chance of inflicting the forget status on an enemy
OPINION: Useless
5)
ABILITY: Hairball
PREFIX: Shifty
SHOP ITEM: Razor
EFFECTS: % chance of inflicting the hairball status on an enemy
OPINION: Useless
6)
ABILITY: Paralyze
PREFIX: Garlic
SHOP ITEM: Smelly Glove
EFFECTS: % chance of paralyzing the enemy thus preventing their movement
OPINION: Good for early story maps when enemies don't have access to long
range spells, otherwise, it's useless.
7)
ABILITY: Poison
PREFIX: Dirty, ESP
SHOP ITEM: Poison Hand
EFFECTS: % chance at inflicting the enemy with the poison status
OPINION: Useless
8)
ABILITY: Purify
PREFIX: Miracle, Sexy
SHOP ITEM: Bustier, Sexy Lingerie
EFFECTS: This is best explained with an example. If you have an item with
Purify 70% and you attack an enemy with the "Attack" command then,
provided the attack actually HITS the enemy, it would take 70% of
your current purifying power and apply that amount of purification
to the enemy.
OPINION: Extremely helpful when trying to purify enemies that have HIGH
purification coefficients or for extremely HIGH leveled enemies.
9)
ABILITY: Recover HP
PREFIX: Vitamin
SHOP ITEM: NA
EFFECTS: After A LOT of testing, this is how it works:
Each healing ability has an approximate % that it heals of your max HP, for
example, Goddess' Breath heals for approximately 15.8% of your max HP. The
way the Recover HP on Vitamin items works is like this. The game FIRST
calculates the amount healed depending on which healing ability you have,
then they take this value and multiply it by 20% (or 1.2). So in my game I
used Prier and this is what happened:
-Prier's HP = 9884
-Goddess' Breath heals her for 1569 HP (~= 15.8% of Max HP)
-1569 x 1.2 = 1882 HP
So by equipping a vitamin item with "Recover HP 50%", this means that IF
Goddess' Breath triggers then there is a 50% chance of it recovering 1882 HP
at the start of her turn instead of 1569 HP. After I fused a bunch of Vitamin
Items together I was able to reach "Recover HP 100%", and when I tested this,
the amount healed was 1882 HP 100% of the time.
Equipping multiple Vitamin items will add 20% for item equipped. So in my
game, this is what happened:
-Prier's HP = 9884
-Goddess' Breath heals her for 1569 HP (~= 15.8% of Max HP)
1 Vitamin Item equipped -> 1569 x 1.2 = 1882 HP
2 Vitamin Items Equipped -> 1569 x 1.4 = 2196 HP
3 Vitamin Items Equipped -> 1569 x 1.6 = 2510 HP
4 Vitamin Items Equipped -> 1569 x 1.8 = 2824 HP
However, each % is equally likely to occur, so although you have 4 Vitamin
items equipped, you still have an "equal chance" of getting the 20% boost as
you do the 80% boost to healing at the start of your turn. This "equal
chance" is the highest % value out of the 4 items, in other words, if you
have "Recover 20%, 47%, 61%, and 75%", then it will be 75% that the game
uses. Thus with these 4 items equipped you will have a 75% chance of
receiving any one of the boosts to the amount healed.
GLITCH
------
There seems to be a glitch with this ability, the game is supposed to
calculate the amount healed by multiplying the normal amount healed by
[1 + (0.2 x N)], where N = the number of Vitamin items equipped;
However, the glitch occurs when the game forgets to add the 1 to the above
calculation thus by equipping vitamin items you can obtain the above values
or the following values
1 Vitamin Item equipped -> 1569 x 0.2 = 313 HP
2 Vitamin Items Equipped -> 1569 x 0.4 = 627 HP
3 Vitamin Items Equipped -> 1569 x 0.6 = 941 HP
4 Vitamin Items Equipped -> 1569 x 0.8 = 1255 HP
As a result of this glitch, the Recover HP ability becomes less useful.
OPINION: Very Useful at 100%, but the Glitch makes it less effective
10)
ABILITY: Reduce Damage
PREFIX: Moon, Star, Sun
SHOP ITEM: NA
EFFECTS: ?? Very difficult to determine the actual effects of this ability. I
did several tests and made a post in one of my threads about how the damage
in the game seems TOO random for me to write a conclusive description on this
ability. See thread below (search "Reduce Damage" to find the post):
http://www.gamefaqs.com/boards/566126-la-pucelle-tactics/68639240
OPINION: I cant make on opinion on this ability since it is unclear exactly
how it functions.
11)
ABILITY: Reduce SP Used
PREFIX: Psycho
SHOP ITEM: NA
EFFECTS: Reduces the amount of SP required to cast skills/spells by 10%.
Cannot be doubled up on the same item, however you CAN have 2
separate itesm that EACH have this ability, in that case, the %
decrease is added together; 20% for 2 items, 30% for 3 and finally,
40% for 4 items.
OPINION: Good early on but SP becomes less of an issue after leveling up
characters and equipment.
12)
ABILITY: Sleep
PREFIX: Sleepy
SHOP ITEM: Sleepyhammer, Storm Eringa
EFFECTS: % chance to inflict sleep on the enemies
OPINION: Useless
13)
ABILITY: Special Attack
PREFIX: Deadly, Godly, Samurai
SHOP ITEM: Family Jewels
EFFECTS: % chance of landing a critical hit on a counterattack
OPINION: The effect I list for this ability only mentions counterattacks,
this is because I have never once seen the following scenario occur:
SCENARIO:
-I choose the "Attack" command to attack the enemy
-Random skills trigger (muscle power, goddess blessing, auto hit)
-Although no critical skills triggered, the attack ended up being a critical
hit?
So like I said, I've NEVER seen this occur in my 5 playthroughs, but I have
seen my characters land critical hits on counterattacks (i.e. an attack
sequence during the ENEMY'S turn). Thus I am under the impression that this
ability only triggers during counterattacks. It does not trigger in cases
like my above scenario, nor does it cause critical hit skills to trigger more
often.
======================================
HOW AN ITEMS BASE STATS ARE CALCULATED ---------------------------- <C18005>
======================================
This section will explain why monsters will at times be too weak and you will
receive the message that says:
"The character is week, so items will be powered down"
Wakuseino Mamoru discussed this at the end of his Item Fusion Guide.
Section VI: Monsters
VIi: The Low-Level Stat Killing Phenomena
His final conclusion about this was that the stats on the weapon you are
trying to enhance through fusion are brought down to the monsters base stats
and thus he says that the highest number for an item created from fusing to
have in one stat is the same number that our monster has without any
equipment on.
It won't take long for you to realize that this isn't correct. For example,
you may have a monster who is not wearing any equipment with 2100 ATK, but
for some reason when you try to send him to the dark world with your fusion
items, not only do you get the above message telling you he's too weak, but
for some reason, the ATK stat show on the weapon is only at 1950??
Wait a minute, if he has 2100 attack they why is it saying that he is too
weak for a weapon with only 1950 ATK??
This being my 5th playthrough of this game, I was confused about this every
single time I played, but I finally figured out not only WHY this happens,
but I also figured out the calculations behind this that the game uses.
The reason this happens is because the game is taking into consideration the
STAT EXP bars that level up when characters kill enemies while equipped with
items that have these STAT EXP icons. As these level up, they add a small %
to character/monster base stats.
FORMULA
-------
This formula will help you to determine the ACTUAL stat value that your
monster really has, and thus the maximum base stat that an item can have when
using that monster for fusion.
|-------------------------------------------------------|
|ACTUAL STAT = Ceiling {M / [ 1 + [(STAT x 1.05)/100] ]}|
|-------------------------------------------------------|
Where,
M = the Monsters Naked Stat Value for the particular stat you are interested
in.
STAT = The LEVEL of the STAT EXP for the particular stat you are interested
in. (i.e. ATK or INT for weapons)
*Ceiling implies that you must round this answer UP to the nearest whole
number.
Example
-------
My level 215 Hekatoncheir
M = 2255 ATK
STAT = 10 (i.e. his STAT EXP for ATK is at level 10)
Weapon I am using is my King's Blade that has a BASE attack of 3105. I am
using this weapon for my example to show you that even though 3105 is too
high for my Hekatoncheir the weapon will not drop to 2255, instead it will go
lower than that.
ACTUAL STAT = Ceiling {2255 / [ 1 + [(10 x 1.05)/100] ]}
= Ceiling {2255 / [ 1 + [0.105] ]}
= Ceiling {2255 / [ 1.105]}
= Ceiling {2040.72398}
= 2041
Thus the actual ATK stat (i.e. maximum base stat) that the weapon can have by
fusing with this monster is 2041.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EQUIPMENT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C19000>~~+
This section will cover all the items in the game.
1) SHOP ITEMS ---------------------------------------------- <C19001>
2) NON-SHOP ITEMS ------------------------------------------ <C19002>
3) SPECIAL/RARE ITEMS -------------------------------------- <C19003>
4) DARK WORLD ITEMS ---------------------------------------- <C19004>
5) UNIQUE DARK WORLD ITEMS -------------------------------- <C19005>
6) CALCULATING THE COST OF ITEMS --------------------------- <C19006>
*===========================================================================*
| SHOP ITEMS <C19001> |
*===========================================================================*
Each of the following sub-sections will be listed in alphabetical order.
-> WEAPONS
-> DEFENSIVE
-> UNUSUAL
NOTE - A shop rank of 0.5 is not actually a shop rank, but rather I use this
to indicate that at the start of the game, shop rank 0 has sort of 2 ranks
within it. After you pass a more expensive items bill, the shop upgrades its
wares. This only occurs within a rank for rank 0.
NOTE: For any item that has a "random" element, I have listed the price of
the item when there is no element on it. Those items will increase in price
whenever a random element appears on it in the shop.
=======
WEAPONS ------------------------------------------------------ <C19001-1>
=======
NAME: Aid Rod
COST: 6,000 Prica
STATS: SP + 20, INT + 20
ELEMENT: AID 4
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of aid
SHOP RANK: 3
NAME: Aid Staff
COST: 550 Prica
STATS: SP + 5, INT + 5
ELEMENT: AID 2
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of Aid
SHOP RANK: 0.5
NAME: Alondite
COST: 7,645,000 Prica
STATS: HP + 10, SP + 30, ATK + 300, INT + 30, DEF + 10, SPD + 20, HIT + 10,
RES + 30
ELEMENT: Random
STAT BONUS: HP 1, SP 2, ATK 3, DEF 1, INT 2, SPD 1, HIT 1, RES 2
DESCRIPTION: A sword used by a famous hero...
SHOP RANK: A
NAME: Axe Bomber
COST: 84,800 Prica
STATS: ATK + 120
ELEMENT: Random
STAT BONUS: ATK 2
DESCRIPTION: A razor-sharp axe
SHOP RANK: 6
NAME: Beowulf
COST: 654,000 Prica
STATS: ATK + 230, INT - 50
ELEMENT: Random
STAT BONUS: ATK 3
DESCRIPTION: Makes the user powerful but stupid
SHOP RANK: B
NAME: Cactus Staff
COST: 280,000 Prica
STATS: ATK + 60, INT + 180
ELEMENT: Random
STAT BONUS: ATK 2, INT 2
DESCRIPTION: A staff made of cacti. Ouch!
SHOP RANK: 9
NAME: Cactus Sword
COST: 490,500 Prica
STATS: HP + 50, ATK + 200, HIT + 20
ELEMENT: Random
STAT BONUS: HP 1, ATK 2
DESCRIPTION: A piece of desert artwork
SHOP RANK: C
NAME: Cross Counter
COST: 18,540 Prica
STATS: ATK + 80, DEF - 20
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: Hit them with a cross-counter!
SHOP RANK: 4
NAME: Crusade
COST: 992,000 Prica
STATS: HP + 30, SP + 30, ATK + 220, INT + 30, DEF + 30, SPD + 30, HIT + 30,
RES + 30
ELEMENT: Random
STAT BONUS: HP 1, SP 1, ATK 1, INT 1, DEF 1, SPD 1, HIT 1, RES 1
DESCRIPTION: Increases user's power a great deal
SHOP RANK: B
NAME: Dark Staff
COST: 847,000 Prica
STATS: INT + 220, DEF + 40, HIT + 40
ELEMENT: Random
STAT BONUS: DEF 2, INT 3, HIT 2
DESCRIPTION: Filled with the power of Calamity
SHOP RANK: B
NAME: Excalibur
COST: 1,199,000 Prica
STATS: SP + 50, ATK + 240, INT + 50, HIT + 50
ELEMENT: Random
STAT BONUS: SP 1, ATK 1, INT 1
DESCRIPTION: A sword used by somebody important...
SHOP RANK: B
NAME: Family Jewels
COST: 8,000 Prica
STATS: ATK + 52, HIT - 10
ELEMENT: Random
STAT BONUS: NONE
ABILITY: Special Attack 20%
DESCRIPTION: Give a critical hit where it hurts...
SHOP RANK: 3
NAME: Fan Chop
COST: 159,000 Prica
STATS: ATK + 160
ELEMENT: Random
STAT BONUS: ATK 1, SPD 1
ABILITY: Forget 30%
DESCRIPTION: Hit them with this giant paper fan
SHOP RANK: 7
NAME: Fire Rod
COST: 2,400 Prica
STATS: SP + 10, INT + 10
ELEMENT: FIRE 4
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of fire
SHOP RANK: 2
NAME: Fire Staff
COST: 220 Prica
STATS: SP + 2, INT + 2
ELEMENT: FIRE 2
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of fire.
SHOP RANK: 0
NAME: Glorious
COST: 7,645,000 Prica
STATS: HP + 30, SP + 10, ATK + 300, INT + 10, DEF + 30, SPD + 20, HIT + 30,
RES + 10
ELEMENT: Random
STAT BONUS: HP 2, SP 1, ATK 3, DEF 2, INT 1, SPD 1, HIT 2, RES 1
DESCRIPTION: A sword used by a famous hero...
SHOP RANK: A
NAME: God Staff
COST: 179,000,000 Prica!!!
STATS: SP + 300, INT + 500, RES + 300
ELEMENT: HOLY 20
STAT BONUS: SP 4, INT 5, RES 4
DESCRIPTION: An omnipotent omniscient staff
SHOP RANK: A
NOTE - In the Tactics version, this item will always be available in the
shops UNTIL it is purchased. Once you buy it, it will NEVER appear again. I
suggest trying to get a random stat boost on the weapon before purchasing it.
Example, INT + 550 instead of 500.
NOTE: In the Ragnarok version of the game, this item appears only once,
specifically, the first time you enter the shop after raising the rank to
"Rank A" and passing a "more expensive items" survey. If you leave the shop
menu without purchasing it, it disappears permanently.
NAME: Handshake
COST: 1,908 Prica
STATS: SP + 10, ATK + 30
ELEMENT: Random
STAT BONUS: SP 1, ATK 1
DESCRIPTION: Gives you a firm handshake
SHOP RANK: 2
NAME: Healing Rod
COST: 6,000 Prica
STATS: SP + 20, INT + 20
ELEMENT: HEALING 4
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of healing
SHOP RANK: 3
NAME: Healing Staff
COST: 550 Prica
STATS: SP + 5, INT + 5
ELEMENT: HEALING 2
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of healing
SHOP RANK: 0.5
NAME: Holy Rod
COST: 12,600 Prica
STATS: SP + 30, INT + 30
ELEMENT: HOLY 4
STAT BONUS: SP 3, INT 3
DESCRIPTION: Has the elemental power of holiness
SHOP RANK: 4
NAME: Holy Staff
COST: 1,160 Prica
STATS: SP + 10, INT + 10
ELEMENT: Holy 2
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of holiness
SHOP RANK: 1
NAME: Hyper Knuckle
COST: 3,090 Prica
STATS: ATK + 38, HIT + 12
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: A hyper ... knuckle
SHOP RANK: 2
NAME: Ice Rod
COST: 2,400 Prica
STATS: SP + 10, INT + 10
ELEMENT: ICE 4
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of ice
SHOP RANK: 2
NAME: Ice Staff
COST: 220 Prica
STATS: SP + 2, INT + 2
ELEMENT: ICE 2
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of ice.
SHOP RANK: 0
NAME: Iron Claw
COST: 1,166 Prica
STATS: ATK + 22, HIT + 8
ELEMENT: Random
STAT BONUS: ATK 1, HIT 1
DESCRIPTION: Gives you an iron grip!
SHOP RANK: 2
NAME: Karate Chop
COST: 98,100 Prica
STATS: ATK + 130, SPD + 20, HIT + 20
ELEMENT: Random
STAT BONUS: ATK 2, HIT 1
DESCRIPTION: Karate CHOP!
SHOP RANK: 6
NAME: Kitty Punch
COST: 13,250 Prica
STATS: ATK + 60
ELEMENT: Random
STAT BONUS: ATK 1, SPD 1
DESCRIPTION: Beware the kitty punch!
SHOP RANK: 4
NAME: Knuckle Arrow
COST: 32,960 Prica
STATS: ATK + 80
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: Gives a full-body full-power attack
SHOP RANK: 5
NAME: Lazy Javelin
COST: 46,350 Prica
STATS: ATK + 120, INT - 20, DEF - 20, SPD - 20, RES - 20
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: Very powerful, but makes user lazy
SHOP RANK: 5
NAME: Light Staff
COST: 1,690,000 Prica
STATS: SP + 100, INT + 250, RES + 100
ELEMENT: Random
STAT BONUS: SP 3, INT 4, RES 3
DESCRIPTION: Filled with the power of Poitreene
SHOP RANK: B
NAME: Long Scissors
COST: 5,150 Prica
STATS: ATK + 45
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: These scissors can reach high places
SHOP RANK: 3
NAME: Macho Fist
COST: 212,000 Prica
STATS: ATK + 170, INT- 20, HIT + 20
ELEMENT: Random
STAT BONUS: ATK 2
DESCRIPTION: Filled with manly power
SHOP RANK: 8
NAME: Mage's Staff
COST: 360 Prica
STATS: SP + 5, INT + 15, RES + 5
ELEMENT: Random
STAT BONUS: INT 1
DESCRIPTION: Said to have been used by a wizard
SHOP RANK: 0.5
NAME: Magic Hand
COST: 63,600 Prica
STATS: SP + 20, ATK + 90, INT + 20
ELEMENT: Random
STAT BONUS: SP 1, INT 1
DESCRIPTION: Does not give the user ESP
SHOP RANK: 6
NAME: Magic Staff
COST: 33,600 Prica
STATS: SP + 20, INT + 80
ELEMENT: Random
STAT BONUS: SP 1, INT 2, RES 1
DESCRIPTION: A staff filled with powerful magic
SHOP RANK: 5
NAME: Maiden Staff
COST: 484,000 Prica
STATS: SP + 50, INT + 200, RES + 50
ELEMENT: Random
STAT BONUS: SP 2, INT 3, RES 2
DESCRIPTION: Once used by the Maiden of Light
SHOP RANK: D
NAME: Manly Fist
COST: 82 Prica
STATS: ATK + 8, HIT + 3
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: Just wearing it makes you feel manly
SHOP RANK: 0
NAME: Megaton Punch
COST: 106,000 Prica
STATS: HP + 40, ATK + 140, SPD - 20, HIT - 20
ELEMENT: Random
STAT BONUS: ATK 2
DESCRIPTION: A punch like an atom bomb
SHOP RANK: 6
NAME: Muramasa
COST: 3,304,000 Prica
STATS: HP - 30, ATK + 270
ELEMENT: Random
STAT BONUS: ATK 3, SPD 1, RES 2
DESCRIPTION: A cursed samurai sword from the East
SHOP RANK: A
NAME: Muscle Glove
COST: 206 Prica
STATS: ATK + 13, HIT + 5
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: A glove bristling with muscles
SHOP RANK: 0
NAME: Normal Staff
COST: 30 Prica
STATS: SP + 2, INT + 2
ELEMENT: Random
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of fire.
SHOP RANK: 0
NAME: Oaken Staff
COST: 92 Prica
STATS: INT + 10
ELEMENT: Random
STAT BONUS: INT 1
DESCRIPTION: A sturdy staff made out of oak.
SHOP RANK: 0
NAME: Odin's Staff
COST: 174,000 Prica
STATS: INT + 150
ELEMENT: WIND 5
STAT BONUS: INT 2
DESCRIPTION: A staff filled with Odin's power
SHOP RANK: 7
NAME: Odin's Sword
COST: 385,000 Prica
STATS: ATK + 190, SPD + 40, HIT + 10
ELEMENT: WIND 2
STAT BONUS: ATK 1, SPD 1
DESCRIPTION: A sword with the power of Odin
SHOP RANK: D
NAME: Ogre Staff
COST: 848 Prica
STATS: ATK + 15, INT + 20
ELEMENT: Random
STAT BONUS: ATK 1, INT 1
DESCRIPTION: A really really huge staff
SHOP RANK: 1
NAME: Poison Hand
COST: 24,720 Prica
STATS: ATK + 70
ELEMENT: Random
STAT BONUS: ATK 1
ABILITY: Poison 30%
DESCRIPTION: Try not to pick your nose...
SHOP RANK: 5
NAME: Razor
COST: 278,100 Prica
STATS: ATK + 1
ELEMENT: Random
STAT BONUS: RES 1
ABILITY: Hairball 50%
DESCRIPTION: Strong, and also gives a good shave
SHOP RANK: 9
NAME: Secret Staff
COST: 11,660 Prica
STATS: ATK + 40, INT + 50
ELEMENT: Random
STAT BONUS: ATK 1, INT 1
DESCRIPTION: A sword is hidden inside this staff
SHOP RANK: 4
NAME: Shroom Staff
COST: 53,000 Prica
STATS: INT + 100, RES + 20
ELEMENT: Random
STAT BONUS: INT 2
DESCRIPTION: A weird staff made of mushrooms
SHOP RANK: 5
NAME: Sleepyhammer
COST: 515 Prica
STATS: ATK + 17
ELEMENT: Random
STAT BONUS: ATK 1
ABILITY: Sleep 30%
DESCRIPTION: This hammer can put enemies to sleep
SHOP RANK: 0.5
NAME: Smelly Glove
COST: 61,800 Prica
STATS: ATK + 110
ELEMENT: Random
STAT BONUS: ATK 1
ABILITY: Paralyze 30%
DESCRIPTION: Has a very powerful stench
SHOP RANK: 6
NAME: Stormbringer
COST: 1,635,000 Prica
STATS: HP + 50, ATK + 250, DEF + 50, HIT + 50
ELEMENT: Random
STAT BONUS: HP 1, ATK 1, DEF 1
DESCRIPTION: A sword used by some prince or other
SHOP RANK: B
NAME: Storm Eringa
COST: 1,635,000 Prica
STATS: ATK + 250
ELEMENT: Random
STAT BONUS: HP 1, SP 1, RES 1
ABILITY: Sleep 50%
DESCRIPTION: A legendary sword made by Eringas
SHOP RANK: B
NAME: Thor's Staff
COST: 174,000 Prica
STATS: INT + 150
ELEMENT: THUNDER 5
STAT BONUS: INT 2
DESCRIPTION: A staff filled with Thor's power
SHOP RANK: 7
NAME: Thor's Sword
COST: 385,000 Prica
STATS: SP + 40, ATK + 190, HIT + 10
ELEMENT: THUNDER 2
STAT BONUS: SP 1, ATK 1
DESCRIPTION: A sword with the power of Thor
SHOP RANK: D
NAME: Thunder Rod
COST: 6,000 Prica
STATS: SP + 20, INT + 20
ELEMENT: THUNDER 4
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of thunder
SHOP RANK: 3
NAME: Thunder Staff
COST: 550 Prica
STATS: SP + 5, INT + 5
ELEMENT: Thunder 2
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of thunder
SHOP RANK: 0.5
NAME: Whip of Love
COST: 130,800 Prica
STATS: SP + 20, ATK + 150, INT + 20
ELEMENT: Random
STAT BONUS: SP 1, ATK 1, INT 1
DESCRIPTION: Increases magic and attack power
SHOP RANK: 7
NAME: Wind Rod
COST: 2,400 Prica
STATS: SP + 10, INT + 10
ELEMENT: WIND 4
STAT BONUS: SP 2, INT 2
DESCRIPTION: Has the elemental power of wind
SHOP RANK: 2
NAME: Wind Staff
COST: 220 Prica
STATS: SP + 2, INT + 2
ELEMENT: WIND 2
STAT BONUS: SP 1, INT 1
DESCRIPTION: Has the elemental power of wind.
SHOP RANK: 0
NAME: Wisdom Staff
COST: 3,270 Prica
STATS: SP + 10, INT + 40, RES + 10
ELEMENT: Random
STAT BONUS: SP 1, INT 1, RES 1
DESCRIPTION: Just holding it makes you feel wise
SHOP RANK: 2
NAME: Wise Staff
COST: 84,000 Prica
STATS: SP + 30, INT + 120, RES + 30
ELEMENT: Random
STAT BONUS: SP 1, INT 2, RES 1
DESCRIPTION: Once used by the great Polyansky
SHOP RANK:
NAME: Wristband
COST: 30 Prica
STATS: ATK + 4
ELEMENT: Random
STAT BONUS: ATK 1
DESCRIPTION: Increases attack strength & coolness
SHOP RANK: 0
=========
DEFENSIVE ------------------------------------------------------ <C19001-2>
=========
NAME: Amulet
COST: 30 Prica
STATS: DEF + 3
ELEMENT: Random
STAT BONUS: DEF 1
DESCRIPTION: For those who want to be beautiful
SHOP RANK: 0
NAME: Black Belt
COST: 19,080 Prica
STATS: HP + 15, ATK + 20, DEF + 65
ELEMENT: Random
STAT BONUS: HP 1, ATK 1
DESCRIPTION: Wearing it makes you feel stronger
SHOP RANK: 4
NAME: Bondage Suit
COST: 84,800 Prica
STATS: HP + 40, INT - 20, DEF + 115
ELEMENT: Random
STAT BONUS: HP 1, DEF 1
DESCRIPTION: Scary, but increases armor and magic (<- What?)
SHOP RANK: 6
NAME: Bulletproof
COST: 206 Prica
STATS: DEF + 10
ELEMENT: Random
STAT BONUS: DEF 1
DESCRIPTION: This vest deflects bullets
SHOP RANK: 0
NAME: Bustier
COST: 8,480 Prica
STATS: INT - 10, DEF + 48
ELEMENT: Random
STAT BONUS: SPD 1, HIT 1
ABILITY: Purify 100%
DESCRIPTION: Makes it easier to make friends...
SHOP RANK: 3
NAME: Cactus Armor
COST: 130,800 Prica
STATS: ATK + 50, DEF + 150
ELEMENT: Random
STAT BONUS: HP 1, ATK 1, DEF 1
DESCRIPTION: A piece of desert artwork
SHOP RANK: 7
NAME: Chainmail
COST: 1,339 Prica
STATS: DEF + 20
ELEMENT: Random
STAT BONUS: DEF 1
DESCRIPTION: A shirt made out of chain link
SHOP RANK: 2
NAME: Death Armor
COST: 310,000 Prica
STATS: HP + 50, SP + 50, ATK + 50, INT + 50, DEF - 350, SPD + 50, HIT + 50,
RES + 50
ELEMENT: Random
STAT BONUS: SP 2, ATK 2, INT 2, HIT 2
DESCRIPTION: Increases everything but defense...
SHOP RANK: 9
NAME: Dimensional
COST: 1,962 Prica
STATS: HP + 8, DEF + 22, SPD + 8, RES + 8
ELEMENT: Random
STAT BONUS: HP 1, SPD 1, RES 1
DESCRIPTION: A cape from another dimension
SHOP RANK: 2
NAME: Ghost Cape
COST: 65,400 Prica
STATS: HP + 30, DEF + 100, SPD + 30, RES + 30
ELEMENT: Random
STAT BONUS: HP 1, SPD 1, RES 1
DESCRIPTION: Turns the wearer into a ghost
SHOP RANK: 6
NAME: Guts Vest
COST: 98,100 Prica
STATS: DEF + 128
ELEMENT: Random
STAT BONUS: RES 3
DESCRIPTION: Gives the wearer guts
SHOP RANK: 6
NAME: Hero's Cape
COST: 163,500 Prica
STATS: DEF + 160, HIT + 40, RES + 40
ELEMENT: Random
STAT BONUS: DEF 1, HIT 1, RES 1
DESCRIPTION: Makes you feel strong like a hero
SHOP RANK: 7
NAME: Holy Guard
COST: 248,000 Prica
STATS: HP + 30, SP + 30, ATK + 30, INT + 30, DEF + 170, SPD + 30, HIT + 30,
RES + 30
ELEMENT: Random
STAT BONUS: HP 1, SP 1, ATK 1, DEF 1, INT 1, SPD 1, HIT 1, RES 1
DESCRIPTION: Greatly increases defensive strength
SHOP RANK: 8
NAME: Imperial
COST: 18,530 Prica
STATS: HP + 10, SP + 10, ATK + 10, INT + 10, DEF + 57, SPD + 10, RES + 10
ELEMENT: Random
STAT BONUS: HP 1, DEF 1, SPD 1
DESCRIPTION: Increases values, details secret
SHOP RANK: 4
NAME: Macho Jacket
COST: 25,440 Prica
STATS: INT + 20, DEF + 75
ELEMENT: Random
STAT BONUS: HP 1, DEF 1
DESCRIPTION: Makes you a macho macho man
SHOP RANK: 5
NAME: Magical Vest
COST: 21,800 Prica
STATS: SP + 30, INT + 30, DEF + 42, RES + 20
ELEMENT: Random
STAT BONUS: SP 1, INT 1, RES 1
DESCRIPTION: Makes the wearer into a wizard?!
SHOP RANK: 4
NAME: Mars Jacket
COST: 560,000 Prica
STATS: ATK + 50, DEF + 220
ELEMENT: Random
STAT BONUS: ATK 2, DEF 2
DESCRIPTION: Makes you feel like the god of war
SHOP RANK: C
NAME: Nine Tail
COST: 11,500,000 Prica
STATS: INT + 40, DEF + 240, SPD + 40, HIT + 40, RES + 40
ELEMENT: Random
STAT BONUS: DEF 1, INT 1, SPD 1, HIT 1, RES 1
DESCRIPTION: Every woman's dream: a fine fur
SHOP RANK: A
NAME: Odin's Armor
COST: 109,000 Prica
STATS: DEF + 140, SPD + 40, RES + 20
ELEMENT: Random
STAT BONUS: DEF 1, SPD 1, RES 1
DESCRIPTION: Armor filled with the power of Odin
SHOP RANK: 6
NAME: Olhalicon
COST: 1,120,000 Prica
STATS: HP + 50, DEF + 250
ELEMENT: Random
STAT BONUS: HP 1, DEF 3
DESCRIPTION: A shield used by someone famous
SHOP RANK: B
NAME: Paladin Vest
COST: 327,000 Prica
STATS: SP + 50, INT + 50, DEF + 210, RES + 40
ELEMENT: Random
STAT BONUS: SP 1, DEF 1, INT 1
DESCRIPTION: Armor used by someone great
SHOP RANK: 9
NAME: Pot Lid
COST: 530 Prica
STATS: DEF + 14
ELEMENT: Random
STAT BONUS: DEF 1, INT 1
DESCRIPTION: For the discriminating housewife ...
SHOP RANK: 0.5
NAME: Power Jacket
COST: 2,650 Prica
STATS: HP + 10, ATK + 10, DEF + 28
ELEMENT: Random
STAT BONUS: HP 1, ATK 1
DESCRIPTION: Makes you bristle with muscles
SHOP RANK: 2
NAME: Protector
COST: 82 Prica
STATS: DEF + 6
ELEMENT: Random
STAT BONUS: DEF 1
DESCRIPTION: This armor is better than nothing
SHOP RANK: 0
NAME: Rosario
COST: 5,450 Prica
STATS: SP + 5, INT + 5, DEF + 40, RES + 10
ELEMENT: Random
STAT BONUS: SP 1, INT 1, RES 1
DESCRIPTION: Gives the protection of the gods
SHOP RANK: 3
NAME: Sexy Lingerie
COST: 3,710 Prica
STATS: INT - 10, DEF + 33
ELEMENT: Random
STAT BONUS: SPD 1, HIT 1
ABILITY: Purify 100%
DESCRIPTION: Makes it easier to make friends...
SHOP RANK: 3
NAME: Smelly Jacket
COST: 47,700 Prica
STATS: DEF + 90
ELEMENT: Random
STAT BONUS: DEF 2
DESCRIPTION: Smelly, but offers good protection
SHOP RANK: 5
NAME: Stealth Cape
COST: 33,920 Prica
STATS: DEF + 80, SPD + 80
ELEMENT: Random
STAT BONUS: SPD 2
DESCRIPTION: Makes you harder to find
SHOP RANK: 5
NAME: Thor's Armor
COST: 109,000 Prica
STATS: SP + 40, DEF + 140, RES + 20
ELEMENT: Random
STAT BONUS: SP 1, DEF 1, RES 1
DESCRIPTION: Armor filled with the power of Thor
SHOP RANK: 6
NAME: Wise Robe
COST: 78,400 Prica
STATS: SP + 40, INT + 40, DEF + 105, RES + 40
ELEMENT: Random
STAT BONUS: SP 1, INT 2, RES 1
DESCRIPTION: Once used by the great Polyansky
SHOP RANK: 6
=======
UNUSUAL ------------------------------------------------------ <C19001-3>
=======
NAME: Angel Orb
COST: 372,000 Prica
STATS: SP + 50, DEF + 50, SPD + 50, RES + 50
ELEMENT: Random
STAT BONUS: SP 2, DEF 2, SPD 2, RES 2
DESCRIPTION: A magic orb blessed by angels
SHOP RANK: 9
NAME: Bargainscope
COST: 70,850 Prica
STATS: INT + 60, HIT + 120
ELEMENT: Random
STAT BONUS: HIT 3
DESCRIPTION: Increases chances of hitting
SHOP RANK: 6
NAME: Bifocals
COST: 2,226 Prica
STATS: INT + 15, HIT + 30
ELEMENT: Random
STAT BONUS: HIT 2
DESCRIPTION: Increases chance of hitting
SHOP RANK: 2
NAME: Calamity Ring
COST: 156,800 Prica
STATS: HP + 60, SP + 30, ATK + 30
ELEMENT: Random
STAT BONUS: HP 2, SP 1, ATK 1
DESCRIPTION: Filled with the power of Calamity
SHOP RANK: 7
NAME: Cat's Eye
COST: 412 Prica
STATS: INT + 8, HIT + 17
ELEMENT: Random
STAT BONUS: HIT 1
DESCRIPTION: Increases chances of hitting
SHOP RANK: 0.5
NAME: Change-up
COST: 50 Prica
STATS: None
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Use [] to change direction of energy
SHOP RANK: All Ranks; Always appears
NAME: Demon Orb
COST: 372,000 Prica
STATS: HP + 50, ATK + 50, INT + 50, HIT + 50
ELEMENT: Random
STAT BONUS: HP 2, ATK 2, INT 2, HIT 2
DESCRIPTION: A magic orb filled with demon power
SHOP RANK: 9
NAME: Divine Book
COST: 106,200 Prica
STATS: SP + 60, RES + 60
ELEMENT: Random
STAT BONUS: SP 3, RES 3
DESCRIPTION: A book filled with holy power
SHOP RANK: 6
NAME: Elevate ATK
COST: 11,200 Prica
STATS: ATK + 12
ELEMENT: Random
STAT BONUS: ATK 4
DESCRIPTION: Makes it easier to increase ATK
SHOP RANK: 4
NAME: Elevate DEF
COST: 11,200 Prica
STATS: DEF + 12
ELEMENT: Random
STAT BONUS: DEF 4
DESCRIPTION: Makes it easier to increase DEF
SHOP RANK: 4
NAME: Elevate HIT
COST: 11,200 Prica
STATS: HIT + 12
ELEMENT: Random
STAT BONUS: HIT 4
DESCRIPTION: Makes it easier to increase HIT
SHOP RANK: 4
NAME: Elevate HP
COST: 11,200 Prica
STATS: HP + 20
ELEMENT: Random
STAT BONUS: HP 4
DESCRIPTION: Makes it easier to increase HP
SHOP RANK: 4
NAME: Elevate INT
COST: 11,200 Prica
STATS: INT + 12
ELEMENT: Random
STAT BONUS: INT 4
DESCRIPTION: Makes it easier to increase INT
SHOP RANK: 4
NAME: Elevate RES
COST: 11,200 Prica
STATS: RES + 12
ELEMENT: Random
STAT BONUS: RES 4
DESCRIPTION: Makes it easier to increase RES
SHOP RANK: 4
NAME: Elevate SP
COST: 11,200 Prica
STATS: SP + 20
ELEMENT: Random
STAT BONUS: SP 4
DESCRIPTION: Makes it easier to increase SP
SHOP RANK: 4
NAME: Elevate SPD
COST: 11,200 Prica
STATS: SPD + 12
ELEMENT: Random
STAT BONUS: SPD 4
DESCRIPTION: Makes it easier to increase SPD
SHOP RANK: 4
NAME: Eyeglasses
COST: 72 Prica
STATS: INT + 4, HIT + 8
ELEMENT: Random
STAT BONUS: HIT 1
DESCRIPTION: Increases chances of hitting
SHOP RANK: 0
NAME: Fairy Book
COST: 1,590 Prica
STATS: SP + 20, RES + 20
ELEMENT: Random
STAT BONUS: SP 1, RES 1
DESCRIPTION: A book filled with fairy power
SHOP RANK: 2
NAME: Fairy Dust
COST: 300 Prica
STATS: None
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers from any condition
SHOP RANK: All Ranks; Always present
NAME: Falcon Shoes
COST: 9,270 Prica
STATS: MV + 1, DEF + 10, SPD + 20
ELEMENT: Random
STAT BONUS: SPD 1
DESCRIPTION: Hey, falcons don't wear shoes...
SHOP RANK: 4
NAME: Foresight
COST: 32,700 Prica
STATS: INT + 45, HIT + 90
ELEMENT: Random
STAT BONUS: HIT 3
DESCRIPTION: Increases chances of hitting
SHOP RANK: 5
NAME: Iron Boots
COST: 616,000 Prica
STATS: MV - 1, HP - 100, ATK - 100, DEF - 100, SPD - 100, HIT - 100,
RES - 100
ELEMENT: Random
STAT BONUS: HP 3, ATK 3, DEF 3, SPD 3, HIT 3, RES 3
DESCRIPTION: Long used for training
SHOP RANK: D
NAME: Magic Ring
COST: 112,000 Prica
STATS: INT + 100
ELEMENT: Random
STAT BONUS: INT 4
DESCRIPTION: A ring filled with strong magic
SHOP RANK: 6
NAME: Night Vision
COST: 6,360 Prica
STATS: INT + 22, HIT + 45
ELEMENT: Random
STAT BONUS: HIT 2
DESCRIPTION: Increases chances of hitting
SHOP RANK: 3
NAME: Present
COST: 100,000 Prica
STATS: HP + 20, SP + 10
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Go on. Treat yourself to a present
SHOP RANK: All Ranks; Always present
NAME: Raise ATK
COST: 530 Prica
STATS: ATK + 3
ELEMENT: Random
STAT BONUS: ATK 2
DESCRIPTION: Makes it easier to increase ATK
SHOP RANK: 0.5
NAME: Raise DEF
COST: 530 Prica
STATS: DEF + 3
ELEMENT: Random
STAT BONUS: DEF 2
DESCRIPTION: Makes it easier to increase DEF
SHOP RANK: 0.5
NAME: Raise HIT
COST: 530 Prica
STATS: HIT + 3
ELEMENT: Random
STAT BONUS: HIT 2
DESCRIPTION: Makes it easier to increase HIT
SHOP RANK: 0.5
NAME: Raise HP
COST: 530 Prica
STATS: HP + 5
ELEMENT: Random
STAT BONUS: HP 2
DESCRIPTION: Makes it easier to increase HP
SHOP RANK: 0.5
NAME: Raise INT
COST: 530 Prica
STATS: INT + 3
ELEMENT: Random
STAT BONUS: INT 2
DESCRIPTION: Makes it easier to increase INT
SHOP RANK: 0.5
NAME: Raise RES
COST: 530 Prica
STATS: RES + 3
ELEMENT: Random
STAT BONUS: RES 2
DESCRIPTION: Makes it easier to increase RES
SHOP RANK: 0.5
NAME: Raise SP
COST: 530 Prica
STATS: SP + 5
ELEMENT: Random
STAT BONUS: SP 2
DESCRIPTION: Makes it easier to increase SP
SHOP RANK: 0.5
NAME: Raise SPD
COST: 530 Prica
STATS: SPD + 3
ELEMENT: Random
STAT BONUS: SPD 2
DESCRIPTION: Makes it easier to increase SPD
SHOP RANK: 0.5
NAME: Smelly Shoes
COST: 116,600 Prica
STATS: MV + 1, DEF + 35, SPD + 70
ELEMENT: Random
STAT BONUS: SPD 2
DESCRIPTION: Watch out for athlete's foot...
SHOP RANK: 7
NAME: Sneakers
COST: 2,060 Prica
STATS: MV + 1, DEF + 5, SPD + 10
ELEMENT: Random
STAT BONUS: SPD 1
DESCRIPTION: Perfect for exercising
SHOP RANK: 2
NAME: Sniper Scope
COST: 13,780 Prica
STATS: INT + 32, HIT + 65
ELEMENT: Random
STAT BONUS: HIT 2
DESCRIPTION: Increases chances of hitting
SHOP RANK: 4
NAME: Spirit Book
COST: 11,200 Prica
STATS: SP + 40, RS + 40
ELEMENT: Random
STAT BONUS: SP 2, RES 2
DESCRIPTION: A book filled with spirit power
SHOP RANK: 4
NAME: Telescope
COST: 123,200 Prica
STATS: INT + 80, HIT + 160
ELEMENT: Random
STAT BONUS: HIT 4
DESCRIPTION: Increases chances of hitting
SHOP RANK: 7
NAME: Tennis Shoes
COST: 31,800 Prica
STATS: MV + 1, DEF + 20, SPD + 40
ELEMENT: Random
STAT BONUS: SPD 2
DESCRIPTION: Popular in the Kingdom of Marl
SHOP RANK: 5
NAME: Vajra
COST: 532,000 Prica
STATS: SP + 60, INT + 90, SPD + 60
ELEMENT: THUNDER 6
STAT BONUS: SP 2, INT 3, SPD 2
DESCRIPTION: Used by a powerful thunder god...
SHOP RANK: D
NOTE - although this looks like a staff/weapon, it falls under the Unusual
category, thus if you want it, you can increase the chances of it appearing
in the shop by passing the "more unusual items" survey.
*===========================================================================*
| NON-SHOP ITEMS <C19002> |
*===========================================================================*
This section will cover the items that can never be purchased in shops. They
can only be obtained in the following ways:
-Purifying a dark portal
-Sending a monster to the dark world without an item equipped (I've only ever
acquired 2 items this way, the change-up and the cough drop).
-End of chapter items
Since these items cannot be purchased, I will be listing the sell price
instead of the purchase price
NAME: Cough Drop
SELL: 25 Prica
STATS: HP + 20
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers HP
NAME: Elixir Candy
SELL: 25000 Prica
STATS: HP + 2000
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers HP
NAME: Elixirshroom
SELL: 50000 Prica
STATS: SP + 300
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers SP
NAME: Energy Candy
SELL: 2500 Prica
STATS: HP + 500
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers HP
NAME: Energyshroom
SELL: 5000 Prica
STATS: SP + 100
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers SP
NAME: Healshroom
SELL: 50 Prica
STATS: SP + 10
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers SP
NAME: Lozenge
SELL: 250 Prica
STATS: HP + 100
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers HP
NAME: Medishroom
SELL: 500 Prica
STATS: SP + 30
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Recovers SP
*===========================================================================*
| SPECIAL/RARE ITEMS <C19003> |
*===========================================================================*
This section will include unique items that can only be obtained 1 time per
playthrough. Although duplicates of some of these items can be obtained (see
the cheats section on the gamefaqs site)
NAME: Angel Shoes
COST: 5,450,000
STATS: DEF + 80, SPD + 200, MOVE + 3
ELEMENT: Random
STAT BONUS: SPD 3
DESCRIPTION: Will make you fast but not an angel
HOW TO ACQUIRE: Special Ending in Chapter 4
NAME: ESP Amplifier [Hyper Unit]
COST: 1,760,000,000
STATS: HP + 150, SP + 150, ATK + 150, DEF + 150, INT + 150, SPD + 150, HIT +
150, RES + 150
ELEMENT: Random
STAT BONUS: HP 5, SP 5, ATK 5, DEF 5, INT 5, SPD 5, HIT 5, RES 5
DESCRIPTION: Brings out the potential of the brain
HOW TO ACQUIRE: Dropped by DISGAEA Baal (Talos Family; level 40000), Ragnarok
Version
*EFFECT: Extends the range of the Purify command to reach anywhere on the map
NAME: Devils Crest [DemonLordCert]
COST: 1
STATS: None
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Proof of strongest Devil
HOW TO ACQUIRE: Dropped by Baal (Capricorn Family; level 9999), Ragnarok
Version
NAME: Goddess Ring
COST: 8,600,000
STATS: HP + 100, SP + 100, ATK + 100, DEF + 100, INT + 100, SPD + 100, HIT +
100, RES + 100
ELEMENT: Random
STAT BONUS: HP 3, SP 3, ATK 3, DEF 3, INT 3, SPD 3, HIT 3, RES 3
DESCRIPTION: Blessed by the Goddess herself
HOW TO ACQUIRE: Special Ending in Chapter 8
NAME: Godhand
COST: 6,200,000
STATS: ATK + 400, HIT + 400
ELEMENT: Random
STAT BONUS: ATK 4, HIT 4
DESCRIPTION: Can vanquish even dragons
HOW TO ACQUIRE: Purify Zombie Kind in Cave of Trials 5
NAME: Hadaka Apron
COST: ???
STATS: DEF + 1, INT - 100
ELEMENT: Random
ABILITY: Purify 100%
STAT BONUS: SPD 3
DESCRIPTION: ???
HOW TO ACQUIRE: This is a DLC item
*EFFECT: From what I've read, this item doubles the chance that the Baptism
Attack will purify the enemy. This doesn't make sense because the Baptism
attack isn't what purifies the enemies. It does HELP to purify enemies, and
stacks with any equipment you are wearing with the "Purify x%" ability. So if
the Hadaka Apron doubles anything, I would assume it double the chances of
Baptism Attack TRIGGERING, and thus, making it easier to purify enemies.
NAME: Kinoko Jiru
COST: -
STATS: -
ELEMENT: -
STAT BONUS: -
DESCRIPTION: -
HOW TO ACQUIRE: This is not an actual item per se, it is a plot item that
never appears in your inventory. You acquire it by completing the events at
Mt Champignon and helping Elizabeth. Another means of acquiring this is by
heading to Eringa Valley instead of Mt. Champignon and buying it from the
Eringa for 50,000 Prica.
NAME: Light Year
COST: 920,000,000
STATS: None
ELEMENT: Random
STAT BONUS: ATK 5
DESCRIPTION: Extends user reach incredibly
HOW TO ACQUIRE: Obtain Prier's 2nd Title
*EFFECT: Allows your REGULAR attack to reach across the entire map.
NAME: Mushroom Ring
COST: -
STATS: -
ELEMENT: -
STAT BONUS: -
DESCRIPTION: -
HOW TO ACQUIRE: This is not an actual item per se, it is a plot item that
never appears in your inventory. You acquire it by completing the events at
Mt Champignon and helping Elizabeth.
NAME: Myao's Rod [Miao Rod]
COST: 1,160,000,000
STATS: SP + 1,000, INT + 1,000, RES + 1,000
ELEMENT: Random
STAT BONUS: SP 5, INT 5, RES 5
DESCRIPTION: Once used by the Legendary lost witch of Miao
HOW TO ACQUIRE: Dropped by Phantom/Eringa Baal (Eringa Family; level 4000)
Ragnarok Version
NAME: Robo Suit [Robot Suit]
COST: 1,400,000,000
STATS: MOVE + 3, HP + 1,000, ATK + 1,000, DEF + 1,000, SPD + 1,000, HIT +
1,000,
ELEMENT: Random
STAT BONUS: HP 5, ATK 5, DEF 5, SPD 5, HIT 5
DESCRIPTION: Strongest Suit in the Universe
HOW TO ACQUIRE: Purify Baal in Gods' Ordeal [God Trial]
NAME: Warp Engine
COST: 800,000,000
STATS: MOVE + 100
ELEMENT: Random
STAT BONUS: None
DESCRIPTION: Go where no man has gone before
HOW TO ACQUIRE: Obtain Prier's 1st title
*===========================================================================*
| DARK WORLD ITEMS <C19004> |
*===========================================================================*
I Started out accumulating this list by entering the dark world and obtaining
items from purified demons but after I was strong enough to clear the Dark
Shrine - Gods' Ordeal, I was making ~50 Million Prica a battle, so I decided
at that point to buy out the Rosenqueen shop and obtain the dark world items
that way. This was MUCH faster, and money by this point, was easy to obtain
via Gods' Ordeal. However, stronger items such as 'Garbage' items and so on,
needed to be obtained via the Dark World since I never received one from the
shop.
Dark World items will always have a random number of elements (max 4) and a
random number of STAT boosters, therefore, I will not indicate them in the
list below.
Each section in this list will be written in alphabetical order. There are 39
TYPES of equipment (Armor, knife, chop, etc), so each PREFIX will have 39
entries. There are a total of 89 Prefix's, so this section will undoubtedly
be HUGE.
How I calculated the COST:
I was able to determine the cost of the items based on the info provided in
the Japanese guides/site. For example, the Alien Armor has 2 prices that need
to be multiplied. The first is the base price of the Suffix, which is the
base price for ARMOR, then the second is the Price Correction of the Prefix,
which in this case is ALIEN.
Base price of ARMOR is 240, and the Price correction for ALIEN is 480, so
multiplying those together, we get 115,200.
Likewise, for the stats, let's use Alien Armor as an example again. The base
stats of ARMOR is:
HP = 4
DEF = 20
SPD = -2
HIT = -2
The Stat Correction for ALIEN is 10.0, therefore, we multiple all the stats
by 10 to get
HP = 40
DEF = 200
SPD = -20
HIT = - 20
=====
ALIEN -------------------------------------------------------- <C19004-1>
=====
NAME: Alien Armor
COST: 115,200
STATS: HP + 40, DEF + 200, SPD - 20, HIT - 20
NAME: Alien Axe
COST: 115,200
STATS: ATK + 280, HIT - 60
NAME: Alien Bandana
COST: 86,400
STATS: INT + 60, SPD + 60, HIT + 60
NAME: Alien Baton
COST: 86,400
STATS: ATK + 120, DEF + 60, SPD + 20
NAME: Alien Blade
COST: 96,000
STATS: ATK + 220, DEF - 20
NAME: Alien Book (Green)
COST: 288,000
STATS: HP + 40, SP + 40, ATK + 40, DEF + 40, INT + 40, SPD + 40, HIT + 40,
RES + 40
NAME: Alien Book (Red)
COST: 96,000
STATS: INT + 200
NAME: Alien Boots
COST: 86,400
STATS: ATK + 20, DEF + 120, SPD + 40
NAME: Alien Briefs
COST: 48,000
STATS: DEF + 40, INT - 400, SPD + 200, HIT + 200
NAME: Alien Brush
COST: 38,400
STATS: HP + 40, HIT + 40
NAME: Alien Cape
COST: 86,400
STATS: SP + 20, DEF + 140, INT + 20, RES + 40
NAME: Alien Chop
COST: 96,000
STATS: ATK + 140, SPD + 20, HIT + 40
NAME: Alien Claw
COST: 105,600
STATS: ATK + 160, DEF + 40, SPD + 20, HIT + 20
NAME: Alien Coin
COST: 67,200
STATS: SPD + 60, HIT + 60
NAME: Alien Dagger
COST: 96,000
STATS: ATK + 160, DEF + 20, SPD + 40
NAME: Alien Device
COST: 115,200
STATS: SP + 60, INT + 60, RES + 60
NAME: Alien Glasses
COST: 96,000
STATS: HIT + 200
NAME: Alien Hammer
COST: 105,600
STATS: ATK + 240, HIT - 40
NAME: Alien Hat
COST: 86,400
STATS: SP + 40, DEF + 100, INT + 40, RES + 20
NAME: Alien Jewel
COST: 86,400
STATS: SP + 120
NAME: Alien Knife
COST: 86,400
STATS: ATK + 200, DEF - 40, INT + 20
NAME: Alien Knuckle
COST: 96,000
STATS: ATK + 160, SPD + 20, HIT + 20
NAME: Alien Lance
COST: 96,000
STATS: HP + 20, ATK + 200, HIT - 20
NAME: Alien Leaf
COST: 9,600
STATS: DEF + 60, INT - 600, SPD + 300, HIT + 300
NAME: Alien Mace
COST: 96,000
STATS: SP + 20, ATK + 160, INT + 20
NAME: Alien Meat
COST: 96,000
STATS: HP + 200
NAME: Alien Missile
COST: 144,000
STATS: ATK + 300, DEF - 100, INT - 100
NAME: Alien Muscle
COST: 144,000
STATS: HP + 200, HIT + 100
NAME: Alien Mushroom
COST: 96,000
STATS: SPD + 200
NAME: Alien Orb
COST: 96,000
STATS: RES + 200
NAME: Alien Pot Lid
COST: 67,200
STATS: DEF + 120, HIT + 20
NAME: Alien Punch
COST: 96,000
STATS: ATK + 120, SPD + 20, HIT + 60
NAME: Alien Ring
COST: 76,800
STATS: DEF + 60, RES + 60
NAME: Alien Robosuit
COST: 192,000
STATS: HP + 100, DEF + 300, SPD - 100
NAME: Alien Rod
COST: 86,400
STATS: SP + 60, ATK + 60, INT + 60, RES + 20
NAME: Alien Shield
COST: 96,000
STATS: DEF + 180, SPD + 20
NAME: Alien Skull
COST: 288,000
STATS: HP - 100, SP - 100, ATK - 100, DEF - 100, INT - 100, SPD - 100, HIT -
100, RES - 100
NAME: Alien Sword
COST: 96,000
STATS: ATK + 200
NAME: Alien Upper
COST: 115,200
STATS: SP - 40, ATK + 180, DEF + 40, INT - 40, SPD + 40, HIT + 40
=======
AMAZING -------------------------------------------------------- <C19004-2>
=======
NAME: Amazing Armor
COST: 6,720,000
STATS: HP + 108, DEF + 540, SPD - 54, HIT - 54
NAME: Amazing Axe
COST: 6,720,000
STATS: ATK + 756, HIT - 162
NAME: Amazing Bandana
COST: 5,040,000
STATS: INT + 162, SPD + 162, HIT + 162
NAME: Amazing Baton
COST: 5,040,000
STATS: ATK + 324, DEF + 162, SPD + 54
NAME: Amazing Blade
COST: 5,600,000
STATS: ATK + 594, DEF - 54
NAME: Amazing Book (Green)
COST: 16,800,000
STATS: HP + 108, SP + 108, ATK + 108, DEF + 108, INT + 108, SPD + 108, HIT +
108, RES + 108
NAME: Amazing Book (Red)
COST: 5,600,000
STATS: INT + 540
NAME: Amazing Boots
COST: 5,040,000
STATS: ATK + 54, DEF + 324, SPD + 108
NAME: Amazing Briefs
COST: 2,800,000
STATS: DEF + 108, INT - 1080, SPD + 540, HIT + 540
NAME: Amazing Brush
COST: 2,240,000
STATS: HP + 108, HIT + 108
NAME: Amazing Cape
COST: 5,040,000
STATS: SP + 54, DEF + 378, INT + 54, RES + 108
NAME: Amazing Chop
COST: 5,600,000
STATS: ATK + 378, SPD + 54, HIT + 108
NAME: Amazing Claw
COST: 6,160,000
STATS: ATK + 432, DEF + 108, SPD + 54, HIT + 54
NAME: Amazing Coin
COST: 3,920,000
STATS: SPD + 162, HIT + 162
NAME: Amazing Dagger
COST: 5,600,000
STATS: ATK + 432, DEF + 54, SPD + 108
NAME: Amazing Device
COST: 6,720,000
STATS: SP + 162, INT + 162, RES + 162
NAME: Amazing Glasses
COST: 5,600,000
STATS: HIT + 540
NAME: Amazing Hammer
COST: 6,160,000
STATS: ATK + 648, HIT - 108
NAME: Amazing Hat
COST: 5,040,000
STATS: SP + 108, DEF + 270, INT + 108, RES + 54
NAME: Amazing Jewel
COST: 5,040,000
STATS: SP + 324
NAME: Amazing Knife
COST: 5,040,000
STATS: ATK + 540, DEF - 108, INT + 54
NAME: Amazing Knuckle
COST: 5,600,000
STATS: ATK + 432, SPD + 54, HIT + 54
NAME: Amazing Lance
COST: 5,600,000
STATS: HP + 54, ATK + 540, HIT - 54
NAME: Amazing Leaf
COST: 560,000
STATS: DEF + 162, INT - 1620, SPD + 810, HIT + 810
NAME: Amazing Mace
COST: 5,600,000
STATS: SP + 54, ATK + 432, INT + 54
NAME: Amazing Meat
COST: 5,600,000
STATS: HP + 540
NAME: Amazing Missile
COST: 8,400,000
STATS: ATK + 810, DEF - 270, INT - 270
NAME: Amazing Muscle
COST: 8,400,000
STATS: HP + 540, HIT + 270
NAME: Amazing Mushroom
COST: 5,600,000
STATS: SPD + 540
NAME: Amazing Orb
COST: 5,600,000
STATS: RES + 540
NAME: Amazing Pot Lid
COST: 3,920,000
STATS: DEF + 324, HIT + 54
NAME: Amazing Punch
COST: 5,600,000
STATS: ATK + 324, SPD + 54, HIT + 162
NAME: Amazing Ring
COST: 4,480,000
STATS: DEF + 162, RES + 162
NAME: Amazing Robosuit
COST: 11,200,000
STATS: HP + 270, DEF + 810, SPD - 270
NAME: Amazing Rod
COST: 5,040,000
STATS: SP + 162, ATK + 162, INT + 162, RES + 54
NAME: Amazing Shield
COST: 5,600,000
STATS: DEF + 486, SPD + 54
NAME: Amazing Skull
COST: 16,800,000
STATS: HP - 270, SP - 270, ATK - 270, DEF - 270, INT - 270, SPD - 270, HIT -
270, RES - 270
NAME: Amazing Sword
COST: 5,600,000
STATS: ATK + 540
NAME: Amazing Upper
COST: 6,720,000
STATS: SP - 108, ATK + 486, DEF + 108, INT - 108, SPD + 108, HIT + 108
===
BAD ------------------------------------------------------------- <C19004-3>
===
NAME: Bad Armor
COST: 192
STATS: HP + 3, DEF + 16, SPD - 1, HIT - 1
NAME: Bad Axe
COST: 192
STATS: ATK + 22, HIT - 4
NAME: Bad Bandana
COST: 144
STATS: INT + 4, SPD + 4, HIT + 4
NAME: Bad Baton
COST: 144
STATS: ATK + 9, DEF + 4, SPD + 1
NAME: Bad Blade
COST: 160
STATS: ATK + 17, DEF - 1
NAME: Bad Book (Green)
COST: 480
STATS: HP + 3, SP + 3, ATK + 3, DEF + 3, INT + 3, SPD + 3, HIT + 3, RES + 3
NAME: Bad Book (Red)
COST: 160
STATS: INT + 16
NAME: Bad Boots
COST: 144
STATS: ATK + 1, DEF + 9, SPD + 3
NAME: Bad Briefs
COST: 80
STATS: DEF + 3, INT - 32, SPD + 16, HIT + 16
NAME: Bad Brush
COST: 64
STATS: HP + 3, HIT + 3
NAME: Bad Cape
COST: 144
STATS: SP + 1, DEF + 11, INT + 1, RES + 3
NAME: Bad Chop
COST: 160
STATS: ATK + 11, SPD + 1, HIT + 3
NAME: Bad Claw
COST: 176
STATS: ATK + 12, DEF + 3, SPD + 1, HIT + 1
NAME: Bad Coin
COST: 112
STATS: SPD + 4, HIT + 4
NAME: Bad Dagger
COST: 160
STATS: ATK + 12, DEF + 1, SPD + 3
NAME: Bad Device
COST: 192
STATS: SP + 4, INT + 4, RES + 4
NAME: Bad Glasses
COST: 160
STATS: HIT + 16
NAME: Bad Hammer
COST: 176
STATS: ATK + 19, HIT - 3
NAME: Bad Hat
COST: 144
STATS: SP + 3, DEF + 8, INT + 3, RES + 1
NAME: Bad Jewel
COST: 144
STATS: SP + 9
NAME: Bad Knife
COST: 144
STATS: ATK + 16, DEF - 3, INT + 1
NAME: Bad Knuckle
COST: 160
STATS: ATK + 12, SPD + 1, HIT + 1
NAME: Bad Lance
COST: 160
STATS: HP + 1, ATK + 16, HIT - 1
NAME: Bad Leaf
COST: 16
STATS: DEF + 4, INT - 48, SPD + 24, HIT + 24
NAME: Bad Mace
COST: 160
STATS: SP + 1, ATK + 12, INT + 1
NAME: Bad Meat
COST: 160
STATS: HP + 16
NAME: Bad Missile
COST: 240
STATS: ATK + 24, DEF - 8, INT - 8
NAME: Bad Muscle
COST: 240
STATS: HP + 16, HIT + 8
NAME: Bad Mushroom
COST: 160
STATS: SPD + 16
NAME: Bad Orb
COST: 160
STATS: RES + 16
NAME: Bad Pot Lid
COST: 112
STATS: DEF + 9, HIT + 1
NAME: Bad Punch
COST: 160
STATS: ATK + 9, SPD + 1, HIT + 4
NAME: Bad Ring
COST: 128
STATS: DEF + 4, RES + 4
NAME: Bad Robosuit
COST: 320
STATS: HP + 8, DEF + 24, SPD - 8
NAME: Bad Rod
COST: 144
STATS: SP + 4, ATK + 4, INT + 4, RES + 1
NAME: Bad Shield
COST: 160
STATS: DEF + 14, SPD + 1
NAME: Bad Skull
COST: 480
STATS: HP - 8, SP - 8, ATK - 8, DEF - 8, INT - 8, SPD - 8, HIT - 8, RES - 8
NAME: Bad Sword
COST: 160
STATS: ATK + 16
NAME: Bad Upper
COST: 192
STATS: SP - 3, ATK + 14, DEF + 3, INT - 3, SPD + 3, HIT + 3
======
BANZAI -------------------------------------------------------- <C19004-4>
======
NAME: Banzai Armor
COST: 129,600
STATS: HP + 42, DEF + 210, SPD - 21, HIT - 21
NAME: Banzai Axe
COST: 129,600
STATS: ATK + 294, HIT - 63
NAME: Banzai Bandana
COST: 97,200
STATS: INT + 63, SPD + 63, HIT + 63
NAME: Banzai Baton
COST: 97,200
STATS: ATK + 126, DEF + 63, SPD + 21
NAME: Banzai Blade
COST: 108,000
STATS: ATK + 231, DEF - 21
NAME: Banzai Book (Green)
COST: 324,000
STATS: HP + 42, SP + 42, ATK + 42, DEF + 42, INT + 42, SPD + 42, HIT + 42,
RES + 42
NAME: Banzai Book (Red)
COST: 108,000
STATS: INT + 210
NAME: Banzai Boots
COST: 97,200
STATS: ATK + 21, DEF + 126, SPD + 42
NAME: Banzai Briefs
COST: 54,000
STATS: DEF + 42, INT - 420, SPD + 210, HIT + 210
NAME: Banzai Brush
COST: 43,200
STATS: HP + 42, HIT + 42
NAME: Banzai Cape
COST: 97,200
STATS: SP + 21, DEF + 147, INT + 21, RES + 42
NAME: Banzai Chop
COST: 108,000
STATS: ATK + 147, SPD + 21, HIT + 42
NAME: Banzai Claw
COST: 118,800
STATS: ATK + 168, DEF + 42, SPD + 21, HIT + 21
NAME: Banzai Coin
COST: 75,600
STATS: SPD + 63, HIT + 63
NAME: Banzai Dagger
COST: 108,000
STATS: ATK + 168, DEF + 21, SPD + 42
NAME: Banzai Device
COST: 129,600
STATS: SP + 63, INT + 63, RES + 63
NAME: Banzai Glasses
COST: 108,000
STATS: HIT + 210
NAME: Banzai Hammer
COST: 118,800
STATS: ATK + 252, HIT - 42
NAME: Banzai Hat
COST: 97,200
STATS: SP + 42, DEF + 105, INT + 42, RES + 21
NAME: Banzai Jewel
COST: 97,200
STATS: SP + 126
NAME: Banzai Knife
COST: 97,200
STATS: ATK + 210, DEF - 42, INT + 21
NAME: Banzai Knuckle
COST: 108,000
STATS: ATK + 168, SPD + 21, HIT + 21
NAME: Banzai Lance
COST: 108,000
STATS: HP + 21, ATK + 210, HIT - 21
NAME: Banzai Leaf
COST: 10,800
STATS: DEF + 63, INT - 630, SPD + 315, HIT + 315
NAME: Banzai Mace
COST: 108,000
STATS: SP + 21, ATK + 168, INT + 21
NAME: Banzai Meat
COST: 108,000
STATS: HP + 210
NAME: Banzai Missile
COST: 162,000
STATS: ATK + 315, DEF - 105, INT - 105
NAME: Banzai Muscle
COST: 162,000
STATS: HP + 210, HIT + 105
NAME: Banzai Mushroom
COST: 108,000
STATS: SPD + 210
NAME: Banzai Orb
COST: 108,000
STATS: RES + 210
NAME: Banzai Pot Lid
COST: 75,600
STATS: DEF + 126, HIT + 21
NAME: Banzai Punch
COST: 108,000
STATS: ATK + 126, SPD + 21, HIT + 63
NAME: Banzai Ring
COST: 86,400
STATS: DEF + 63, RES + 63
NAME: Banzai Robosuit
COST: 216,000
STATS: HP + 105, DEF + 315, SPD - 105
NAME: Banzai Rod
COST: 97,200
STATS: SP + 63, ATK + 63, INT + 63, RES + 21
NAME: Banzai Shield
COST: 108,000
STATS: DEF + 189, SPD + 21
NAME: Banzai Skull
COST: 324,000
STATS: HP - 105, SP - 105, ATK - 105, DEF - 105, INT - 105, SPD - 105, HIT -
105, RES - 105
NAME: Banzai Sword
COST: 108,000
STATS: ATK + 210
NAME: Banzai Upper
COST: 129,600
STATS: SP - 42, ATK + 189, DEF + 42, INT - 42, SPD + 42, HIT + 42
=======
BARGAIN ------------------------------------------------------ <C19004-5>
=======
NAME: Bargain Armor
COST: 3,600
STATS: HP + 10, DEF + 54, SPD - 5, HIT - 5
NAME: Bargain Axe
COST: 3,600
STATS: ATK + 75, HIT - 16
NAME: Bargain Bandana
COST: 2,700
STATS: INT + 16, SPD + 16, HIT + 16
NAME: Bargain Baton
COST: 2,700
STATS: ATK + 32, DEF + 16, SPD + 5
NAME: Bargain Blade
COST: 3,000
STATS: ATK + 59, DEF - 5
NAME: Bargain Book (Green)
COST: 9,000
STATS: HP + 10, SP + 10, ATK + 10, DEF + 10, INT + 10, SPD + 10, HIT + 10,
RES + 10
NAME: Bargain Book (Red)
COST: 3,000
STATS: INT + 54
NAME: Bargain Boots
COST: 2,700
STATS: ATK + 5, DEF + 32, SPD + 10
NAME: Bargain Briefs
COST: 1,500
STATS: DEF + 10, INT - 108, SPD + 54, HIT + 54
NAME: Bargain Brush
COST: 1,200
STATS: HP + 10, HIT + 10
NAME: Bargain Cape
COST: 2,700
STATS: SP + 5, DEF + 37, INT + 5, RES + 10
NAME: Bargain Chop
COST: 3,000
STATS: ATK + 37, SPD + 5, HIT + 10
NAME: Bargain Claw
COST: 3,300
STATS: ATK + 43, DEF + 10, SPD + 5, HIT + 5
NAME: Bargain Coin
COST: 2,100
STATS: SPD + 16, HIT + 16
NAME: Bargain Dagger
COST: 3,000
STATS: ATK + 43, DEF + 5, SPD + 10
NAME: Bargain Device
COST: 3,600
STATS: SP + 16, INT + 16, RES + 16
NAME: Bargain Glasses
COST: 3,000
STATS: HIT + 54
NAME: Bargain Hammer
COST: 3,300
STATS: ATK + 64, HIT - 10
NAME: Bargain Hat
COST: 2,700
STATS: SP + 10, DEF + 27, INT + 10, RES + 5
NAME: Bargain Jewel
COST: 2,700
STATS: SP + 32
NAME: Bargain Knife
COST: 2,700
STATS: ATK + 54, DEF - 10, INT + 5
NAME: Bargain Knuckle
COST: 3,000
STATS: ATK + 43, SPD + 5, HIT + 5
NAME: Bargain Lance
COST: 3,000
STATS: HP + 5, ATK + 54, HIT - 5
NAME: Bargain Leaf
COST: 300
STATS: DEF + 16, INT - 162, SPD + 81, HIT + 81
NAME: Bargain Mace
COST: 3,000
STATS: SP + 5, ATK + 43, INT + 5
NAME: Bargain Meat
COST: 3,000
STATS: HP + 54
NAME: Bargain Missile
COST: 4,500
STATS: ATK + 81, DEF - 27, INT - 27
NAME: Bargain Muscle
COST: 4,500
STATS: HP + 54, HIT + 27
NAME: Bargain Mushroom
COST: 3,000
STATS: SPD + 54
NAME: Bargain Orb
COST: 3,000
STATS: RES + 54
NAME: Bargain Pot Lid
COST: 2,100
STATS: DEF + 32, HIT + 5
NAME: Bargain Punch
COST: 3,000
STATS: ATK + 32, SPD + 5, HIT + 16
NAME: Bargain Ring
COST: 2,400
STATS: DEF + 16, RES + 16
NAME: Bargain Robosuit
COST: 6,000
STATS: HP + 27, DEF + 81, SPD - 27
NAME: Bargain Rod
COST: 2,700
STATS: SP + 16, ATK + 16, INT + 16, RES + 5
NAME: Bargain Shield
COST: 3,000
STATS: DEF + 48, SPD + 5
NAME: Bargain Skull
COST: 9,000
STATS: HP - 27, SP - 27, ATK - 27, DEF - 27, INT - 27, SPD - 27, HIT - 27,
RES - 27
NAME: Bargain Sword
COST: 3,000
STATS: ATK + 54
NAME: Bargain Upper
COST: 3,600
STATS: SP - 10, ATK + 48, DEF + 10, INT - 10, SPD + 10, HIT + 10
========
BEGINNER ---------------------------------------------------- <C19004-6>
========
NAME: Beginner Armor
COST: 2,400
STATS: HP + 8, DEF + 40, SPD - 4, HIT - 4
NAME: Beginner Axe
COST: 2,400
STATS: ATK + 56, HIT - 12
NAME: Beginner Bandana
COST: 1,800
STATS: INT + 12, SPD + 12, HIT + 12
NAME: Beginner Baton
COST: 1,800
STATS: ATK + 24, DEF + 12, SPD + 4
NAME: Beginner Blade
COST: 2,000
STATS: ATK + 44, DEF - 4
NAME: Beginner Book (Green)
COST: 6,000
STATS: HP + 8, SP + 8, ATK + 8, DEF + 8, INT + 8, SPD + 8, HIT + 8, RES + 8
NAME: Beginner Book (Red)
COST: 2,000
STATS: INT + 40
NAME: Beginner Boots
COST: 1,800
STATS: ATK + 4, DEF + 24, SPD + 8
NAME: Beginner Briefs
COST: 1,000
STATS: DEF + 8, INT - 80, SPD + 40, HIT + 40
NAME: Beginner Brush
COST: 800
STATS: HP + 8, HIT + 8
NAME: Beginner Cape
COST: 1,800
STATS: SP + 4, DEF + 28, INT + 4, RES + 8
NAME: Beginner Chop
COST: 2,000
STATS: ATK + 28, SPD + 4, HIT + 8
NAME: Beginner Claw
COST: 2,200
STATS: ATK + 32, DEF + 8, SPD + 4, HIT + 4
NAME: Beginner Coin
COST: 1,400
STATS: SPD + 12, HIT + 12
NAME: Beginner Dagger
COST: 2,000
STATS: ATK + 32, DEF + 4, SPD + 8
NAME: Beginner Device
COST: 2,400
STATS: SP + 12, INT + 12, RES + 12
NAME: Beginner Glasses
COST: 2,000
STATS: HIT + 40
NAME: Beginner Hammer
COST: 2,200
STATS: ATK + 48, HIT - 8
NAME: Beginner Hat
COST: 1,800
STATS: SP + 8, DEF + 20, INT + 8, RES + 4
NAME: Beginner Jewel
COST: 1,800
STATS: SP + 24
NAME: Beginner Knife
COST: 1,800
STATS: ATK + 40, DEF - 8, INT + 4
NAME: Beginner Knuckle
COST: 2,000
STATS: ATK + 32, SPD + 4, HIT + 4
NAME: Beginner Lance
COST: 2,000
STATS: HP + 4, ATK + 40, HIT - 4
NAME: Beginner Leaf
COST: 200
STATS: DEF + 12, INT - 120, SPD + 60, HIT + 60
NAME: Beginner Mace
COST: 2,000
STATS: SP + 4, ATK + 32, INT + 4
NAME: Beginner Meat
COST: 2,000
STATS: HP + 40
NAME: Beginner Missile
COST: 3,000
STATS: ATK + 60, DEF - 20, INT - 20
NAME: Beginner Muscle
COST: 3,000
STATS: HP + 40, HIT + 20
NAME: Beginner Mushroom
COST: 2,000
STATS: SPD + 40
NAME: Beginner Orb
COST: 2,000
STATS: RES + 40
NAME: Beginner Pot Lid
COST: 1,400
STATS: DEF + 24, HIT + 4
NAME: Beginner Punch
COST: 2,000
STATS: ATK + 24, SPD + 4, HIT + 12
NAME: Beginner Ring
COST: 1,600
STATS: DEF + 12, RES + 12
NAME: Beginner Robosuit
COST: 4,000
STATS: HP + 20, DEF + 60, SPD - 20
NAME: Beginner Rod
COST: 1,800
STATS: SP + 12, ATK + 12, INT + 12, RES + 4
NAME: Beginner Shield
COST: 2,000
STATS: DEF + 36, SPD + 4
NAME: Beginner Skull
COST: 6,000
STATS: HP - 20, SP - 20, ATK - 20, DEF - 20, INT - 20, SPD - 20, HIT - 20,
RES - 20
NAME: Beginner Sword
COST: 2,000
STATS: ATK + 40
NAME: Beginner Upper
COST: 2,400
STATS: SP - 8, ATK + 36, DEF + 8, INT - 8, SPD + 8, HIT + 8
====
BEST ---------------------------------------------------------- <C19004-7>
====
NAME: Best Armor
COST: 13,200,000
STATS: HP + 120, DEF + 600, SPD - 60, HIT - 60
NAME: Best Axe
COST: 13,200,000
STATS: ATK + 840, HIT - 180
NAME: Best Bandana
COST: 9,900,000
STATS: INT + 180, SPD + 180, HIT + 180
NAME: Best Baton
COST: 9,900,000
STATS: ATK + 360, DEF + 180, SPD + 60
NAME: Best Blade
COST: 11,000,000
STATS: ATK + 660, DEF - 60
NAME: Best Book (Green)
COST: 33,000,000
STATS: HP + 120, SP + 120, ATK + 120, DEF + 120, INT + 120, SPD + 120, HIT +
120, RES + 120
NAME: Best Book (Red)
COST: 11,000,000
STATS: INT + 600
NAME: Best Boots
COST: 9,900,000
STATS: ATK + 60, DEF + 360, SPD + 120
NAME: Best Briefs
COST: 5,500,000
STATS: DEF + 120, INT - 1200, SPD + 600, HIT + 600
NAME: Best Brush
COST: 4,400,000
STATS: HP + 120, HIT + 120
NAME: Best Cape
COST: 9,900,000
STATS: SP + 60, DEF + 420, INT + 60, RES + 120
NAME: Best Chop
COST: 11,000,000
STATS: ATK + 420, SPD + 60, HIT + 120
NAME: Best Claw
COST: 12,100,000
STATS: ATK + 480, DEF + 120, SPD + 60, HIT + 60
NAME: Best Coin
COST: 7,700,000
STATS: SPD + 180, HIT + 180
NAME: Best Dagger
COST: 11,000,000
STATS: ATK + 480, DEF + 60, SPD + 120
NAME: Best Device
COST: 13,200,000
STATS: SP + 180, INT + 180, RES + 180
NAME: Best Glasses
COST: 11,000,000
STATS: HIT + 600
NAME: Best Hammer
COST: 12,100,000
STATS: ATK + 720, HIT - 120
NAME: Best Hat
COST: 9,900,000
STATS: SP + 120, DEF + 300, INT + 120, RES + 60
NAME: Best Jewel
COST: 9,900,000
STATS: SP + 360
NAME: Best Knife
COST: 9,900,000
STATS: ATK + 600, DEF - 120, INT + 60
NAME: Best Knuckle
COST: 11,000,000
STATS: ATK + 480, SPD + 60, HIT + 60
NAME: Best Lance
COST: 11,000,000
STATS: HP + 60, ATK + 600, HIT - 60
NAME: Best Leaf
COST: 1,100,000
STATS: DEF + 180, INT - 1800, SPD + 900, HIT + 900
NAME: Best Mace
COST: 11,000,000
STATS: SP + 60, ATK + 480, INT + 60
NAME: Best Meat
COST: 11,000,000
STATS: HP + 600
NAME: Best Missile
COST: 16,500,000
STATS: ATK + 900, DEF - 300, INT - 300
NAME: Best Muscle
COST: 16,500,000
STATS: HP + 600, HIT + 300
NAME: Best Mushroom
COST: 11,000,000
STATS: SPD + 600
NAME: Best Orb
COST: 11,000,000
STATS: RES + 600
NAME: Best Pot Lid
COST: 7,700,000
STATS: DEF + 360, HIT + 60
NAME: Best Punch
COST: 11,000,000
STATS: ATK + 360, SPD + 60, HIT + 180
NAME: Best Ring
COST: 8,800,000
STATS: DEF + 180, RES + 180
NAME: Best Robosuit
COST: 22,000,000
STATS: HP + 300, DEF + 900, SPD - 300
NAME: Best Rod
COST: 9,900,000
STATS: SP + 180, ATK + 180, INT + 180, RES + 60
NAME: Best Shield
COST: 11,000,000
STATS: DEF + 540, SPD + 60
NAME: Best Skull
COST: 33,000,000
STATS: HP - 300, SP - 300, ATK - 300, DEF - 300, INT - 300, SPD - 300, HIT -
300, RES - 300
NAME: Best Sword
COST: 11,000,000
STATS: ATK + 600
NAME: Best Upper
COST: 13,200,000
STATS: SP - 120, ATK + 540, DEF + 120, INT - 120, SPD + 120, HIT + 120
=====
CHEAP --------------------------------------------------------- <C19004-8>
=====
NAME: Cheap Armor
COST: 1,920
STATS: HP + 11, DEF + 56, SPD - 5, HIT - 5
NAME: Cheap Axe
COST: 1,920
STATS: ATK + 78, HIT - 16
NAME: Cheap Bandana
COST: 1,440
STATS: INT + 16, SPD + 16, HIT + 16
NAME: Cheap Baton
COST: 1,440
STATS: ATK + 33, DEF + 16, SPD + 5
NAME: Cheap Blade
COST: 1,600
STATS: ATK + 61, DEF - 5
NAME: Cheap Book (Green)
COST: 4,800
STATS: HP + 11, SP + 11, ATK + 11, DEF + 11, INT + 11, SPD + 11, HIT + 11,
RES + 11
NAME: Cheap Book (Red)
COST: 1,600
STATS: INT + 56
NAME: Cheap Boots
COST: 1,440
STATS: ATK + 5, DEF + 33, SPD + 11
NAME: Cheap Briefs
COST: 800
STATS: DEF + 11, INT - 112, SPD + 56, HIT + 56
NAME: Cheap Brush
COST: 640
STATS: HP + 11, HIT + 11
NAME: Cheap Cape
COST: 1,440
STATS: SP + 5, DEF + 39, INT + 5, RES + 11
NAME: Cheap Chop
COST: 1,600
STATS: ATK + 39, SPD + 5, HIT + 11
NAME: Cheap Claw
COST: 1,760
STATS: ATK + 44, DEF + 11, SPD + 5, HIT + 5
NAME: Cheap Coin
COST: 1,120
STATS: SPD + 16, HIT + 16
NAME: Cheap Dagger
COST: 1,600
STATS: ATK + 44, DEF + 5, SPD + 11
NAME: Cheap Device
COST: 1,920
STATS: SP + 16, INT + 16, RES + 16
NAME: Cheap Glasses
COST: 1,600
STATS: HIT + 56
NAME: Cheap Hammer
COST: 1,760
STATS: ATK + 67, HIT - 11
NAME: Cheap Hat
COST: 1,440
STATS: SP + 11, DEF + 28, INT + 11, RES + 5
NAME: Cheap Jewel
COST: 1,440
STATS: SP + 33
NAME: Cheap Knife
COST: 1,440
STATS: ATK + 56, DEF - 11, INT + 5
NAME: Cheap Knuckle
COST: 1,600
STATS: ATK + 44, SPD + 5, HIT + 5
NAME: Cheap Lance
COST: 1,600
STATS: HP + 5, ATK + 56, HIT - 5
NAME: Cheap Leaf
COST: 160
STATS: DEF + 16, INT - 168, SPD + 84, HIT + 84
NAME: Cheap Mace
COST: 1,600
STATS: SP + 5, ATK + 44, INT + 5
NAME: Cheap Meat
COST: 1,600
STATS: HP + 56
NAME: Cheap Missile
COST: 2,400
STATS: ATK + 84, DEF - 28, INT - 28
NAME: Cheap Muscle
COST: 2,400
STATS: HP + 56, HIT + 28
NAME: Cheap Mushroom
COST: 1,600
STATS: SPD + 56
NAME: Cheap Orb
COST: 1,600
STATS: RES + 56
NAME: Cheap Pot Lid
COST: 1,120
STATS: DEF + 33, HIT + 5
NAME: Cheap Punch
COST: 1,600
STATS: ATK + 33, SPD + 5, HIT + 16
NAME: Cheap Ring
COST: 1,280
STATS: DEF + 16, RES + 16
NAME: Cheap Robosuit
COST: 3,200
STATS: HP + 28, DEF + 84, SPD - 28
NAME: Cheap Rod
COST: 1,440
STATS: SP + 16, ATK + 16, INT + 16, RES + 5
NAME: Cheap Shield
COST: 1,600
STATS: DEF + 50, SPD + 5
NAME: Cheap Skull
COST: 4,800
STATS: HP - 28, SP - 28, ATK - 28, DEF - 28, INT - 28, SPD - 28, HIT - 28,
RES - 28
NAME: Cheap Sword
COST: 1,600
STATS: ATK + 56
NAME: Cheap Upper
COST: 1,920
STATS: SP - 11, ATK + 50, DEF + 11, INT - 11, SPD + 11, HIT + 11
=====
CLOUD -------------------------------------------------------- <C19004-9>
=====
*All items with the CLOUD prefix will have the chance to inflict the FORGET
status effect. Percent value will always be random.
NAME: Cloud Armor
COST: 840,000
STATS: HP + 76, DEF + 380, SPD - 38, HIT - 38
NAME: Cloud Axe
COST: 840,000
STATS: ATK + 532, HIT - 114
NAME: Cloud Bandana
COST: 630,000
STATS: INT + 114, SPD + 114, HIT + 114
NAME: Cloud Baton
COST: 630,000
STATS: ATK + 228, DEF + 114, SPD + 38
NAME: Cloud Blade
COST: 700,000
STATS: ATK + 418, DEF - 38
NAME: Cloud Book (Green)
COST: 2,100,000
STATS: HP + 76, SP + 76, ATK + 76, DEF + 76, INT + 76, SPD + 76, HIT + 76,
RES + 76
NAME: Cloud Book (Red)
COST: 700,000
STATS: INT + 380
NAME: Cloud Boots
COST: 630,000
STATS: ATK + 38, DEF + 228, SPD + 76
NAME: Cloud Briefs
COST: 350,000
STATS: DEF + 76, INT - 760, SPD + 380, HIT + 380
NAME: Cloud Brush
COST: 280,000
STATS: HP + 76, HIT + 76
NAME: Cloud Cape
COST: 630,000
STATS: SP + 38, DEF + 266, INT + 38, RES + 76
NAME: Cloud Chop
COST: 700,000
STATS: ATK + 266, SPD + 38, HIT + 76
NAME: Cloud Claw
COST: 770,000
STATS: ATK + 304, DEF + 76, SPD + 38, HIT + 38
NAME: Cloud Coin
COST: 490,000
STATS: SPD + 114, HIT + 114
NAME: Cloud Dagger
COST: 700,000
STATS: ATK + 304, DEF + 38, SPD + 76
NAME: Cloud Device
COST: 840,000
STATS: SP + 114, INT + 114, RES + 114
NAME: Cloud Glasses
COST: 700,000
STATS: HIT + 380
NAME: Cloud Hammer
COST: 770,000
STATS: ATK + 456, HIT - 76
NAME: Cloud Hat
COST: 630,000
STATS: SP + 76, DEF + 190, INT + 76, RES + 38
NAME: Cloud Jewel
COST: 630,000
STATS: SP + 228
NAME: Cloud Knife
COST: 630,000
STATS: ATK + 380, DEF - 76, INT + 38
NAME: Cloud Knuckle
COST: 700,000
STATS: ATK + 304, SPD + 38, HIT + 38
NAME: Cloud Lance
COST: 700,000
STATS: HP + 38, ATK + 380, HIT - 38
NAME: Cloud Leaf
COST: 70,000
STATS: DEF + 114, INT - 1140, SPD + 570, HIT + 570
NAME: Cloud Mace
COST: 700,000
STATS: SP + 38, ATK + 304, INT + 38
NAME: Cloud Meat
COST: 700,000
STATS: HP + 380
NAME: Cloud Missile
COST: 1,050,000
STATS: ATK + 570, DEF - 190, INT - 190
NAME: Cloud Muscle
COST: 1,050,000
STATS: HP + 380, HIT + 190
NAME: Cloud Mushroom
COST: 700,000
STATS: SPD + 380
NAME: Cloud Orb
COST: 700,000
STATS: RES + 380
NAME: Cloud Pot Lid
COST: 490,000
STATS: DEF + 228, HIT + 38
NAME: Cloud Punch
COST: 700,000
STATS: ATK + 228, SPD + 38, HIT + 114
NAME: Cloud Ring
COST: 560,000
STATS: DEF + 114, RES + 114
NAME: Cloud Robosuit
COST: 1,400,000
STATS: HP + 190, DEF + 570, SPD - 190
NAME: Cloud Rod
COST: 630,000
STATS: SP + 114, ATK + 114, INT + 114, RES + 38
NAME: Cloud Shield
COST: 700,000
STATS: DEF + 342, SPD + 38
NAME: Cloud Skull
COST: 2,100,000
STATS: HP - 190, SP - 190, ATK - 190, DEF - 190, INT - 190, SPD - 190, HIT -
190, RES - 190
NAME: Cloud Sword
COST: 700,000
STATS: ATK + 380
NAME: Cloud Upper
COST: 840,000
STATS: SP - 76, ATK + 342, DEF + 76, INT - 76, SPD + 76, HIT + 76
======
CLUMSY ------------------------------------------------------ <C19004-10>
======
NAME: Clumsy Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Clumsy Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Clumsy Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Clumsy Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Clumsy Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Clumsy Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Clumsy Book (Red)
COST: 200
STATS: INT + 20
NAME: Clumsy Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Clumsy Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Clumsy Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Clumsy Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Clumsy Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Clumsy Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Clumsy Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Clumsy Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Clumsy Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Clumsy Glasses
COST: 200
STATS: HIT + 20
NAME: Clumsy Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Clumsy Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Clumsy Jewel
COST: 180
STATS: SP + 12
NAME: Clumsy Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Clumsy Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Clumsy Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Clumsy Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Clumsy Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Clumsy Meat
COST: 200
STATS: HP + 20
NAME: Clumsy Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Clumsy Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Clumsy Mushroom
COST: 200
STATS: SPD + 20
NAME: Clumsy Orb
COST: 200
STATS: RES + 20
NAME: Clumsy Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Clumsy Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Clumsy Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Clumsy Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Clumsy Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Clumsy Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Clumsy Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Clumsy Sword
COST: 200
STATS: ATK + 20
NAME: Clumsy Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
======
COMBAT -------------------------------------------------------- <C19004-11>
======
NAME: Combat Armor
COST: 10,800
STATS: HP + 17, DEF + 88, SPD - 8, HIT - 8
NAME: Combat Axe
COST: 10,800
STATS: ATK + 123, HIT - 26
NAME: Combat Bandana
COST: 8,100
STATS: INT + 26, SPD + 26, HIT + 26
NAME: Combat Baton
COST: 8,100
STATS: ATK + 52, DEF + 26, SPD + 8
NAME: Combat Blade
COST: 9,000
STATS: ATK + 96, DEF - 8
NAME: Combat Book (Green)
COST: 27,000
STATS: HP + 17, SP + 17, ATK + 17, DEF + 17, INT + 17, SPD + 17, HIT + 17,
RES + 17
NAME: Combat Book (Red)
COST: 9,000
STATS: INT + 88
NAME: Combat Boots
COST: 8,100
STATS: ATK + 8, DEF + 52, SPD + 17
NAME: Combat Briefs
COST: 4,500
STATS: DEF + 17, INT - 176, SPD + 88, HIT + 88
NAME: Combat Brush
COST: 3,600
STATS: HP + 17, HIT + 17
NAME: Combat Cape
COST: 8,100
STATS: SP + 8, DEF + 61, INT + 8, RES + 17
NAME: Combat Chop
COST: 9,000
STATS: ATK + 61, SPD + 8, HIT + 17
NAME: Combat Claw
COST: 9,900
STATS: ATK + 70, DEF + 17, SPD + 8, HIT + 8
NAME: Combat Coin
COST: 6,300
STATS: SPD + 26, HIT + 26
NAME: Combat Dagger
COST: 9,000
STATS: ATK + 70, DEF + 8, SPD + 17
NAME: Combat Device
COST: 10,800
STATS: SP + 26, INT + 26, RES + 26
NAME: Combat Glasses
COST: 9,000
STATS: HIT + 88
NAME: Combat Hammer
COST: 9,900
STATS: ATK + 105, HIT - 17
NAME: Combat Hat
COST: 8,100
STATS: SP + 17, DEF + 44, INT + 17, RES + 8
NAME: Combat Jewel
COST: 8,100
STATS: SP + 52
NAME: Combat Knife
COST: 8,100
STATS: ATK + 88, DEF - 17, INT + 8
NAME: Combat Knuckle
COST: 9,000
STATS: ATK + 70, SPD + 8, HIT + 8
NAME: Combat Lance
COST: 9,000
STATS: HP + 8, ATK + 88, HIT - 8
NAME: Combat Leaf
COST: 900
STATS: DEF + 26, INT - 264, SPD + 132, HIT + 132
NAME: Combat Mace
COST: 9,000
STATS: SP + 8, ATK + 70, INT + 8
NAME: Combat Meat
COST: 9,000
STATS: HP + 88
NAME: Combat Missile
COST: 13,500
STATS: ATK + 132, DEF - 44, INT - 44
NAME: Combat Muscle
COST: 13,500
STATS: HP + 88, HIT + 44
NAME: Combat Mushroom
COST: 9,000
STATS: SPD + 88
NAME: Combat Orb
COST: 9,000
STATS: RES + 88
NAME: Combat Pot Lid
COST: 6,300
STATS: DEF + 52, HIT + 8
NAME: Combat Punch
COST: 9,000
STATS: ATK + 52, SPD + 8, HIT + 26
NAME: Combat Ring
COST: 7,200
STATS: DEF + 26, RES + 26
NAME: Combat Robosuit
COST: 18,000
STATS: HP + 44, DEF + 132, SPD - 44
NAME: Combat Rod
COST: 8,100
STATS: SP + 26, ATK + 26, INT + 26, RES + 8
NAME: Combat Shield
COST: 9,000
STATS: DEF + 79, SPD + 8
NAME: Combat Skull
COST: 27,000
STATS: HP - 44, SP - 44, ATK - 44, DEF - 44, INT - 44, SPD - 44, HIT - 44,
RES - 44
NAME: Combat Sword
COST: 9,000
STATS: ATK + 88
NAME: Combat Upper
COST: 10,800
STATS: SP - 17, ATK + 79, DEF + 17, INT - 17, SPD + 17, HIT + 17
======
COMEDY ----------------------------------------------------- <C19004-12>
======
NAME: Comedy Armor
COST: 16,800
STATS: HP + 20, DEF + 100, SPD - 10, HIT - 10
NAME: Comedy Axe
COST: 16,800
STATS: ATK + 140, HIT - 30
NAME: Comedy Bandana
COST: 12,600
STATS: INT + 30, SPD + 30, HIT + 30
NAME: Comedy Baton
COST: 12,600
STATS: ATK + 60, DEF + 30, SPD + 10
NAME: Comedy Blade
COST: 14,000
STATS: ATK + 110, DEF - 10
NAME: Comedy Book (Green)
COST: 42,000
STATS: HP + 20, SP + 20, ATK + 20, DEF + 20, INT + 20, SPD + 20, HIT + 20,
RES + 20
NAME: Comedy Book (Red)
COST: 14,000
STATS: INT + 100
NAME: Comedy Boots
COST: 12,600
STATS: ATK + 10, DEF + 60, SPD + 20
NAME: Comedy Briefs
COST: 7,000
STATS: DEF + 20, INT - 200, SPD + 100, HIT + 100
NAME: Comedy Brush
COST: 5,600
STATS: HP + 20, HIT + 20
NAME: Comedy Cape
COST: 12,600
STATS: SP + 10, DEF + 70, INT + 10, RES + 20
NAME: Comedy Chop
COST: 14,000
STATS: ATK + 70, SPD + 10, HIT + 20
NAME: Comedy Claw
COST: 15,400
STATS: ATK + 80, DEF + 20, SPD + 10, HIT + 10
NAME: Comedy Coin
COST: 9,800
STATS: SPD + 30, HIT + 30
NAME: Comedy Dagger
COST: 14,000
STATS: ATK + 80, DEF + 10, SPD + 20
NAME: Comedy Device
COST: 16,800
STATS: SP + 30, INT + 30, RES + 30
NAME: Comedy Glasses
COST: 14,000
STATS: HIT + 100
NAME: Comedy Hammer
COST: 15,400
STATS: ATK + 120, HIT - 20
NAME: Comedy Hat
COST: 12,600
STATS: SP + 20, DEF + 50, INT + 20, RES + 10
NAME: Comedy Jewel
COST: 12,600
STATS: SP + 60
NAME: Comedy Knife
COST: 12,600
STATS: ATK + 100, DEF - 20, INT + 10
NAME: Comedy Knuckle
COST: 14,000
STATS: ATK + 80, SPD + 10, HIT + 10
NAME: Comedy Lance
COST: 14,000
STATS: HP + 10, ATK + 100, HIT - 10
NAME: Comedy Leaf
COST: 1,400
STATS: DEF + 30, INT - 300, SPD + 150, HIT + 150
NAME: Comedy Mace
COST: 14,000
STATS: SP + 10, ATK + 80, INT + 10
NAME: Comedy Meat
COST: 14,000
STATS: HP + 100
NAME: Comedy Missile
COST: 21,000
STATS: ATK + 150, DEF - 50, INT - 50
NAME: Comedy Muscle
COST: 21,000
STATS: HP + 100, HIT + 50
NAME: Comedy Mushroom
COST: 14,000
STATS: SPD + 100
NAME: Comedy Orb
COST: 14,000
STATS: RES + 100
NAME: Comedy Pot Lid
COST: 9,800
STATS: DEF + 60, HIT + 10
NAME: Comedy Punch
COST: 14,000
STATS: ATK + 60, SPD + 10, HIT + 30
NAME: Comedy Ring
COST: 11,200
STATS: DEF + 30, RES + 30
NAME: Comedy Robosuit
COST: 28,000
STATS: HP + 50, DEF + 150, SPD - 50
NAME: Comedy Rod
COST: 12,600
STATS: SP + 30, ATK + 30, INT + 30, RES + 10
NAME: Comedy Shield
COST: 14,000
STATS: DEF + 90, SPD + 10
NAME: Comedy Skull
COST: 42,000
STATS: HP - 50, SP - 50, ATK - 50, DEF - 50, INT - 50, SPD - 50, HIT - 50,
RES - 50
NAME: Comedy Sword
COST: 14,000
STATS: ATK + 100
NAME: Comedy Upper
COST: 16,800
STATS: SP - 20, ATK + 90, DEF + 20, INT - 20, SPD + 20, HIT + 20
=======
COURAGE --------------------------------------------------- <C19004-13>
=======
NAME: Courage Armor
COST: 18,720,000
STATS: HP + 128, DEF + 640, SPD - 64, HIT - 64
NAME: Courage Axe
COST: 18,720,000
STATS: ATK + 896, HIT - 192
NAME: Courage Bandana
COST: 14,040,000
STATS: INT + 192, SPD + 192, HIT + 192
NAME: Courage Baton
COST: 14,040,000
STATS: ATK + 384, DEF + 192, SPD + 64
NAME: Courage Blade
COST: 15,600,000
STATS: ATK + 704, DEF - 64
NAME: Courage Book (Green)
COST: 46,800,000
STATS: HP + 128, SP + 128, ATK + 128, DEF + 128, INT + 128, SPD + 128, HIT +
128, RES + 128
NAME: Courage Book (Red)
COST: 15,600,000
STATS: INT + 640
NAME: Courage Boots
COST: 14,040,000
STATS: ATK + 64, DEF + 384, SPD + 128
NAME: Courage Briefs
COST: 7,800,000
STATS: DEF + 128, INT - 1280, SPD + 640, HIT + 640
NAME: Courage Brush
COST: 6,240,000
STATS: HP + 128, HIT + 128
NAME: Courage Cape
COST: 14,040,000
STATS: SP + 64, DEF + 448, INT + 64, RES + 128
NAME: Courage Chop
COST: 15,600,000
STATS: ATK + 448, SPD + 64, HIT + 128
NAME: Courage Claw
COST: 17,160,000
STATS: ATK + 512, DEF + 128, SPD + 64, HIT + 64
NAME: Courage Coin
COST: 10,920,000
STATS: SPD + 192, HIT + 192
NAME: Courage Dagger
COST: 15,600,000
STATS: ATK + 512, DEF + 64, SPD + 128
NAME: Courage Device
COST: 18,720,000
STATS: SP + 192, INT + 192, RES + 192
NAME: Courage Glasses
COST: 15,600,000
STATS: HIT + 640
NAME: Courage Hammer
COST: 17,160,000
STATS: ATK + 768, HIT - 128
NAME: Courage Hat
COST: 14,040,000
STATS: SP + 128, DEF + 320, INT + 128, RES + 64
NAME: Courage Jewel
COST: 14,040,000
STATS: SP + 384
NAME: Courage Knife
COST: 14,040,000
STATS: ATK + 640, DEF - 128, INT + 64
NAME: Courage Knuckle
COST: 15,600,000
STATS: ATK + 512, SPD + 64, HIT + 64
NAME: Courage Lance
COST: 15,600,000
STATS: HP + 64, ATK + 640, HIT - 64
NAME: Courage Leaf
COST: 1,560,000
STATS: DEF + 192, INT - 1920, SPD + 960, HIT + 960
NAME: Courage Mace
COST: 15,600,000
STATS: SP + 64, ATK + 512, INT + 64
NAME: Courage Meat
COST: 15,600,000
STATS: HP + 640
NAME: Courage Missile
COST: 23,400,000
STATS: ATK + 960, DEF - 320, INT - 320
NAME: Courage Muscle
COST: 23,400,000
STATS: HP + 640, HIT + 320
NAME: Courage Mushroom
COST: 15,600,000
STATS: SPD + 640
NAME: Courage Orb
COST: 15,600,000
STATS: RES + 640
NAME: Courage Pot Lid
COST: 10,920,000
STATS: DEF + 384, HIT + 64
NAME: Courage Punch
COST: 15,600,000
STATS: ATK + 384, SPD + 64, HIT + 192
NAME: Courage Ring
COST: 12,480,000
STATS: DEF + 192, RES + 192
NAME: Courage Robosuit
COST: 31,200,000
STATS: HP + 320, DEF + 960, SPD - 320
NAME: Courage Rod
COST: 14,040,000
STATS: SP + 192, ATK + 192, INT + 192, RES + 64
NAME: Courage Shield
COST: 15,600,000
STATS: DEF + 576, SPD + 64
NAME: Courage Skull
COST: 46,800,000
STATS: HP - 320, SP - 320, ATK - 320, DEF - 320, INT - 320, SPD - 320, HIT -
320, RES - 320
NAME: Courage Sword
COST: 15,600,000
STATS: ATK + 640
NAME: Courage Upper
COST: 18,720,000
STATS: SP - 128, ATK + 576, DEF + 128, INT - 128, SPD + 128, HIT + 128
======
CRAPPY --------------------------------------------------- <C19004-14>
======
NAME: Crappy Armor
COST: 720
STATS: HP + 6, DEF + 30, SPD - 3, HIT - 3
NAME: Crappy Axe
COST: 720
STATS: ATK + 42, HIT - 9
NAME: Crappy Bandana
COST: 540
STATS: INT + 9, SPD + 9, HIT + 9
NAME: Crappy Baton
COST: 540
STATS: ATK + 18, DEF + 9, SPD + 3
NAME: Crappy Blade
COST: 600
STATS: ATK + 33, DEF - 3
NAME: Crappy Book (Green)
COST: 1,800
STATS: HP + 6, SP + 6, ATK + 6, DEF + 6, INT + 6, SPD + 6, HIT + 6, RES + 6
NAME: Crappy Book (Red)
COST: 600
STATS: INT + 30
NAME: Crappy Boots
COST: 540
STATS: ATK + 3, DEF + 18, SPD + 6
NAME: Crappy Briefs
COST: 300
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Crappy Brush
COST: 240
STATS: HP + 6, HIT + 6
NAME: Crappy Cape
COST: 540
STATS: SP + 3, DEF + 21, INT + 3, RES + 6
NAME: Crappy Chop
COST: 600
STATS: ATK + 21, SPD + 3, HIT + 6
NAME: Crappy Claw
COST: 660
STATS: ATK + 24, DEF + 6, SPD + 3, HIT + 3
NAME: Crappy Coin
COST: 420
STATS: SPD + 9, HIT + 9
NAME: Crappy Dagger
COST: 600
STATS: ATK + 24, DEF + 3, SPD + 6
NAME: Crappy Device
COST: 720
STATS: SP + 9, INT + 9, RES + 9
NAME: Crappy Glasses
COST: 600
STATS: HIT + 30
NAME: Crappy Hammer
COST: 660
STATS: ATK + 36, HIT - 6
NAME: Crappy Hat
COST: 540
STATS: SP + 6, DEF + 15, INT + 6, RES + 3
NAME: Crappy Jewel
COST: 540
STATS: SP + 18
NAME: Crappy Knife
COST: 540
STATS: ATK + 30, DEF - 6, INT + 3
NAME: Crappy Knuckle
COST: 600
STATS: ATK + 24, SPD + 3, HIT + 3
NAME: Crappy Lance
COST: 600
STATS: HP + 3, ATK + 30, HIT - 3
NAME: Crappy Leaf
COST: 60
STATS: DEF + 9, INT - 90, SPD + 45, HIT + 45
NAME: Crappy Mace
COST: 600
STATS: SP + 3, ATK + 24, INT + 3
NAME: Crappy Meat
COST: 600
STATS: HP + 30
NAME: Crappy Missile
COST: 900
STATS: ATK + 45, DEF - 15, INT - 15
NAME: Crappy Muscle
COST: 900
STATS: HP + 30, HIT + 15
NAME: Crappy Mushroom
COST: 600
STATS: SPD + 30
NAME: Crappy Orb
COST: 600
STATS: RES + 30
NAME: Crappy Pot Lid
COST: 420
STATS: DEF + 18, HIT + 3
NAME: Crappy Punch
COST: 600
STATS: ATK + 18, SPD + 3, HIT + 9
NAME: Crappy Ring
COST: 480
STATS: DEF + 9, RES + 9
NAME: Crappy Robosuit
COST: 1,200
STATS: HP + 15, DEF + 45, SPD - 15
NAME: Crappy Rod
COST: 540
STATS: SP + 9, ATK + 9, INT + 9, RES + 3
NAME: Crappy Shield
COST: 600
STATS: DEF + 27, SPD + 3
NAME: Crappy Skull
COST: 1,800
STATS: HP - 15, SP - 15, ATK - 15, DEF - 15, INT - 15, SPD - 15, HIT - 15,
RES - 15
NAME: Crappy Sword
COST: 600
STATS: ATK + 30
NAME: Crappy Upper
COST: 720
STATS: SP - 6, ATK + 27, DEF + 6, INT - 6, SPD + 6, HIT + 6
======
CURSED ------------------------------------------------------ <C19004-15>
======
NAME: Cursed Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Cursed Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Cursed Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Cursed Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Cursed Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Cursed Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Cursed Book (Red)
COST: 200
STATS: INT + 20
NAME: Cursed Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Cursed Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Cursed Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Cursed Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Cursed Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Cursed Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Cursed Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Cursed Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Cursed Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Cursed Glasses
COST: 200
STATS: HIT + 20
NAME: Cursed Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Cursed Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Cursed Jewel
COST: 180
STATS: SP + 12
NAME: Cursed Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Cursed Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Cursed Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Cursed Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Cursed Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Cursed Meat
COST: 200
STATS: HP + 20
NAME: Cursed Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Cursed Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Cursed Mushroom
COST: 200
STATS: SPD + 20
NAME: Cursed Orb
COST: 200
STATS: RES + 20
NAME: Cursed Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Cursed Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Cursed Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Cursed Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Cursed Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Cursed Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Cursed Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Cursed Sword
COST: 200
STATS: ATK + 20
NAME: Cursed Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
====
CUTE ------------------------------------------------------- <C19004-16>
====
NAME: Cute Armor
COST: 76,800
STATS: HP + 32, DEF + 160, SPD - 16, HIT - 16
NAME: Cute Axe
COST: 76,800
STATS: ATK + 224, HIT - 48
NAME: Cute Bandana
COST: 57,600
STATS: INT + 48, SPD + 48, HIT + 48
NAME: Cute Baton
COST: 57,600
STATS: ATK + 96, DEF + 48, SPD + 16
NAME: Cute Blade
COST: 64,000
STATS: ATK + 176, DEF - 16
NAME: Cute Book (Green)
COST: 192,000
STATS: HP + 32, SP + 32, ATK + 32, DEF + 32, INT + 32, SPD + 32, HIT + 32,
RES + 32
NAME: Cute Book (Red)
COST: 64,000
STATS: INT + 160
NAME: Cute Boots
COST: 57,600
STATS: ATK + 16, DEF + 96, SPD + 32
NAME: Cute Briefs
COST: 32,000
STATS: DEF + 32, INT - 320, SPD + 160, HIT + 160
NAME: Cute Brush
COST: 25,600
STATS: HP + 32, HIT + 32
NAME: Cute Cape
COST: 57,600
STATS: SP + 16, DEF + 112, INT + 16, RES + 32
NAME: Cute Chop
COST: 64,000
STATS: ATK + 112, SPD + 16, HIT + 32
NAME: Cute Claw
COST: 70,400
STATS: ATK + 128, DEF + 32, SPD + 16, HIT + 16
NAME: Cute Coin
COST: 44,800
STATS: SPD + 48, HIT + 48
NAME: Cute Dagger
COST: 64,000
STATS: ATK + 128, DEF + 16, SPD + 32
NAME: Cute Device
COST: 76,800
STATS: SP + 48, INT + 48, RES + 48
NAME: Cute Glasses
COST: 64,000
STATS: HIT + 160
NAME: Cute Hammer
COST: 70,400
STATS: ATK + 192, HIT - 32
NAME: Cute Hat
COST: 57,600
STATS: SP + 32, DEF + 80, INT + 32, RES + 16
NAME: Cute Jewel
COST: 57,600
STATS: SP + 96
NAME: Cute Knife
COST: 57,600
STATS: ATK + 160, DEF - 32, INT + 16
NAME: Cute Knuckle
COST: 64,000
STATS: ATK + 128, SPD + 16, HIT + 16
NAME: Cute Lance
COST: 64,000
STATS: HP + 16, ATK + 160, HIT - 16
NAME: Cute Leaf
COST: 6,400
STATS: DEF + 48, INT - 480, SPD + 240, HIT + 240
NAME: Cute Mace
COST: 64,000
STATS: SP + 16, ATK + 128, INT + 16
NAME: Cute Meat
COST: 64,000
STATS: HP + 160
NAME: Cute Missile
COST: 96,000
STATS: ATK + 240, DEF - 80, INT - 80
NAME: Cute Muscle
COST: 96,000
STATS: HP + 160, HIT + 80
NAME: Cute Mushroom
COST: 64,000
STATS: SPD + 160
NAME: Cute Orb
COST: 64,000
STATS: RES + 160
NAME: Cute Pot Lid
COST: 44,800
STATS: DEF + 96, HIT + 16
NAME: Cute Punch
COST: 64,000
STATS: ATK + 96, SPD + 16, HIT + 48
NAME: Cute Ring
COST: 51,200
STATS: DEF + 48, RES + 48
NAME: Cute Robosuit
COST: 128,000
STATS: HP + 80, DEF + 240, SPD - 80
NAME: Cute Rod
COST: 57,600
STATS: SP + 48, ATK + 48, INT + 48, RES + 16
NAME: Cute Shield
COST: 64,000
STATS: DEF + 144, SPD + 16
NAME: Cute Skull
COST: 192,000
STATS: HP - 80, SP - 80, ATK - 80, DEF - 80, INT - 80, SPD - 80, HIT - 80,
RES - 80
NAME: Cute Sword
COST: 64,000
STATS: ATK + 160
NAME: Cute Upper
COST: 76,800
STATS: SP - 32, ATK + 144, DEF + 32, INT - 32, SPD + 32, HIT + 32
====
DARK ----------------------------------------------------- <C19004-17>
====
*All items with the DARK prefix will have the chance to inflict the CHARM
status effect. Percent value will always be random.
NAME: Dark Armor
COST: 84,000
STATS: HP + 33, DEF + 166, SPD - 16, HIT - 16
NAME: Dark Axe
COST: 84,000
STATS: ATK + 232, HIT - 49
NAME: Dark Bandana
COST: 63,000
STATS: INT + 49, SPD + 49, HIT + 49
NAME: Dark Baton
COST: 63,000
STATS: ATK + 99, DEF + 49, SPD + 16
NAME: Dark Blade
COST: 70,000
STATS: ATK + 182, DEF - 16
NAME: Dark Book (Green)
COST: 210,000
STATS: HP + 33, SP + 33, ATK + 33, DEF + 33, INT + 33, SPD + 33, HIT + 33,
RES + 33
NAME: Dark Book (Red)
COST: 70,000
STATS: INT + 166
NAME: Dark Boots
COST: 63,000
STATS: ATK + 16, DEF + 99, SPD + 33
NAME: Dark Briefs
COST: 35,000
STATS: DEF + 33, INT - 332, SPD + 166, HIT + 166
NAME: Dark Brush
COST: 28,000
STATS: HP + 33, HIT + 33
NAME: Dark Cape
COST: 63,000
STATS: SP + 16, DEF + 116, INT + 16, RES + 33
NAME: Dark Chop
COST: 70,000
STATS: ATK + 116, SPD + 16, HIT + 33
NAME: Dark Claw
COST: 77,000
STATS: ATK + 132, DEF + 33, SPD + 16, HIT + 16
NAME: Dark Coin
COST: 49,000
STATS: SPD + 49, HIT + 49
NAME: Dark Dagger
COST: 70,000
STATS: ATK + 132, DEF + 16, SPD + 33
NAME: Dark Device
COST: 84,000
STATS: SP + 49, INT + 49, RES + 49
NAME: Dark Glasses
COST: 70,000
STATS: HIT + 166
NAME: Dark Hammer
COST: 77,000
STATS: ATK + 199, HIT - 33
NAME: Dark Hat
COST: 63,000
STATS: SP + 33, DEF + 83, INT + 33, RES + 16
NAME: Dark Jewel
COST: 63,000
STATS: SP + 99
NAME: Dark Knife
COST: 63,000
STATS: ATK + 166, DEF - 33, INT + 16
NAME: Dark Knuckle
COST: 70,000
STATS: ATK + 132, SPD + 16, HIT + 16
NAME: Dark Lance
COST: 70,000
STATS: HP + 16, ATK + 166, HIT - 16
NAME: Dark Leaf
COST: 7,000
STATS: DEF + 49, INT - 498, SPD + 249, HIT + 249
NAME: Dark Mace
COST: 70,000
STATS: SP + 16, ATK + 132, INT + 16
NAME: Dark Meat
COST: 70,000
STATS: HP + 166
NAME: Dark Missile
COST: 105,000
STATS: ATK + 249, DEF - 83, INT - 83
NAME: Dark Muscle
COST: 105,000
STATS: HP + 166, HIT + 83
NAME: Dark Mushroom
COST: 70,000
STATS: SPD + 166
NAME: Dark Orb
COST: 70,000
STATS: RES + 166
NAME: Dark Pot Lid
COST: 49,000
STATS: DEF + 99, HIT + 16
NAME: Dark Punch
COST: 70,000
STATS: ATK + 99, SPD + 16, HIT + 49
NAME: Dark Ring
COST: 56,000
STATS: DEF + 49, RES + 49
NAME: Dark Robosuit
COST: 140,000
STATS: HP + 83, DEF + 249, SPD - 83
NAME: Dark Rod
COST: 63,000
STATS: SP + 49, ATK + 49, INT + 49, RES + 16
NAME: Dark Shield
COST: 70,000
STATS: DEF + 149, SPD + 16
NAME: Dark Skull
COST: 210,000
STATS: HP - 83, SP - 83, ATK - 83, DEF - 83, INT - 83, SPD - 83, HIT - 83,
RES - 83
NAME: Dark Sword
COST: 70,000
STATS: ATK + 166
NAME: Dark Upper
COST: 84,000
STATS: SP - 33, ATK + 149, DEF + 33, INT - 33, SPD + 33, HIT + 33
======
DEADLY ---------------------------------------------------- <C19004-18>
======
*All items with the DEADLY prefix will have the SPECIAL ATTACK ability.
Percent value will always be random.
NAME: Deadly Armor
COST: 1,080,000
STATS: HP + 80, DEF + 400, SPD - 40, HIT - 40
NAME: Deadly Axe
COST: 1,080,000
STATS: ATK + 560, HIT - 120
NAME: Deadly Bandana
COST: 810,000
STATS: INT + 120, SPD + 120, HIT + 120
NAME: Deadly Baton
COST: 810,000
STATS: ATK + 240, DEF + 120, SPD + 40
NAME: Deadly Blade
COST: 900,000
STATS: ATK + 440, DEF - 40
NAME: Deadly Book (Green)
COST: 2,700,000
STATS: HP + 80, SP + 80, ATK + 80, DEF + 80, INT + 80, SPD + 80, HIT + 80,
RES + 80
NAME: Deadly Book (Red)
COST: 900,000
STATS: INT + 400
NAME: Deadly Boots
COST: 810,000
STATS: ATK + 40, DEF + 240, SPD + 80
NAME: Deadly Briefs
COST: 450,000
STATS: DEF + 80, INT - 800, SPD + 400, HIT + 400
NAME: Deadly Brush
COST: 360,000
STATS: HP + 80, HIT + 80
NAME: Deadly Cape
COST: 810,000
STATS: SP + 40, DEF + 280, INT + 40, RES + 80
NAME: Deadly Chop
COST: 900,000
STATS: ATK + 280, SPD + 40, HIT + 80
NAME: Deadly Claw
COST: 990,000
STATS: ATK + 320, DEF + 80, SPD + 40, HIT + 40
NAME: Deadly Coin
COST: 630,000
STATS: SPD + 120, HIT + 120
NAME: Deadly Dagger
COST: 900,000
STATS: ATK + 320, DEF + 40, SPD + 80
NAME: Deadly Device
COST: 1,080,000
STATS: SP + 120, INT + 120, RES + 120
NAME: Deadly Glasses
COST: 900,000
STATS: HIT + 400
NAME: Deadly Hammer
COST: 990,000
STATS: ATK + 480, HIT - 80
NAME: Deadly Hat
COST: 810,000
STATS: SP + 80, DEF + 200, INT + 80, RES + 40
NAME: Deadly Jewel
COST: 810,000
STATS: SP + 240
NAME: Deadly Knife
COST: 810,000
STATS: ATK + 400, DEF - 80, INT + 40
NAME: Deadly Knuckle
COST: 900,000
STATS: ATK + 320, SPD + 40, HIT + 40
NAME: Deadly Lance
COST: 900,000
STATS: HP + 40, ATK + 400, HIT - 40
NAME: Deadly Leaf
COST: 90,000
STATS: DEF + 120, INT - 1200, SPD + 600, HIT + 600
NAME: Deadly Mace
COST: 900,000
STATS: SP + 40, ATK + 320, INT + 40
NAME: Deadly Meat
COST: 900,000
STATS: HP + 400
NAME: Deadly Missile
COST: 1,350,000
STATS: ATK + 600, DEF - 200, INT - 200
NAME: Deadly Muscle
COST: 1,350,000
STATS: HP + 400, HIT + 200
NAME: Deadly Mushroom
COST: 900,000
STATS: SPD + 400
NAME: Deadly Orb
COST: 900,000
STATS: RES + 400
NAME: Deadly Pot Lid
COST: 630,000
STATS: DEF + 240, HIT + 40
NAME: Deadly Punch
COST: 900,000
STATS: ATK + 240, SPD + 40, HIT + 120
NAME: Deadly Ring
COST: 720,000
STATS: DEF + 120, RES + 120
NAME: Deadly Robosuit
COST: 1,800,000
STATS: HP + 200, DEF + 600, SPD - 200
NAME: Deadly Rod
COST: 810,000
STATS: SP + 120, ATK + 120, INT + 120, RES + 40
NAME: Deadly Shield
COST: 900,000
STATS: DEF + 360, SPD + 40
NAME: Deadly Skull
COST: 2,700,000
STATS: HP - 200, SP - 200, ATK - 200, DEF - 200, INT - 200, SPD - 200, HIT -
200, RES - 200
NAME: Deadly Sword
COST: 900,000
STATS: ATK + 400
NAME: Deadly Upper
COST: 1,080,000
STATS: SP - 80, ATK + 360, DEF + 80, INT - 80, SPD + 80, HIT + 80
=====
DEATH ------------------------------------------------------ <C19004-19>
=====
NAME: Death Armor
COST: 100,800
STATS: HP + 36, DEF + 180, SPD - 18, HIT - 18
NAME: Death Axe
COST: 100,800
STATS: ATK + 252, HIT - 54
NAME: Death Bandana
COST: 75,600
STATS: INT + 54, SPD + 54, HIT + 54
NAME: Death Baton
COST: 75,600
STATS: ATK + 108, DEF + 54, SPD + 18
NAME: Death Blade
COST: 84,000
STATS: ATK + 198, DEF - 18
NAME: Death Book (Green)
COST: 252,000
STATS: HP + 36, SP + 36, ATK + 36, DEF + 36, INT + 36, SPD + 36, HIT + 36,
RES + 36
NAME: Death Book (Red)
COST: 84,000
STATS: INT + 180
NAME: Death Boots
COST: 75,600
STATS: ATK + 18, DEF + 108, SPD + 36
NAME: Death Briefs
COST: 42,000
STATS: DEF + 36, INT - 360, SPD + 180, HIT + 180
NAME: Death Brush
COST: 33,600
STATS: HP + 36, HIT + 36
NAME: Death Cape
COST: 75,600
STATS: SP + 18, DEF + 126, INT + 18, RES + 36
NAME: Death Chop
COST: 84,000
STATS: ATK + 126, SPD + 18, HIT + 36
NAME: Death Claw
COST: 92,400
STATS: ATK + 144, DEF + 36, SPD + 18, HIT + 18
NAME: Death Coin
COST: 58,800
STATS: SPD + 54, HIT + 54
NAME: Death Dagger
COST: 84,000
STATS: ATK + 144, DEF + 18, SPD + 36
NAME: Death Device
COST: 100,800
STATS: SP + 54, INT + 54, RES + 54
NAME: Death Glasses
COST: 84,000
STATS: HIT + 180
NAME: Death Hammer
COST: 92,400
STATS: ATK + 216, HIT - 36
NAME: Death Hat
COST: 75,600
STATS: SP + 36, DEF + 90, INT + 36, RES + 18
NAME: Death Jewel
COST: 75,600
STATS: SP + 108
NAME: Death Knife
COST: 75,600
STATS: ATK + 180, DEF - 36, INT + 18
NAME: Death Knuckle
COST: 84,000
STATS: ATK + 144, SPD + 18, HIT + 18
NAME: Death Lance
COST: 84,000
STATS: HP + 18, ATK + 180, HIT - 18
NAME: Death Leaf
COST: 8,400
STATS: DEF + 54, INT - 540, SPD + 270, HIT + 270
NAME: Death Mace
COST: 84,000
STATS: SP + 18, ATK + 144, INT + 18
NAME: Death Meat
COST: 84,000
STATS: HP + 180
NAME: Death Missile
COST: 126,000
STATS: ATK + 270, DEF - 90, INT - 90
NAME: Death Muscle
COST: 126,000
STATS: HP + 180, HIT + 90
NAME: Death Mushroom
COST: 84,000
STATS: SPD + 180
NAME: Death Orb
COST: 84,000
STATS: RES + 180
NAME: Death Pot Lid
COST: 58,800
STATS: DEF + 108, HIT + 18
NAME: Death Punch
COST: 84,000
STATS: ATK + 108, SPD + 18, HIT + 54
NAME: Death Ring
COST: 67,200
STATS: DEF + 54, RES + 54
NAME: Death Robosuit
COST: 168,000
STATS: HP + 90, DEF + 270, SPD - 90
NAME: Death Rod
COST: 75,600
STATS: SP + 54, ATK + 54, INT + 54, RES + 18
NAME: Death Shield
COST: 84,000
STATS: DEF + 162, SPD + 18
NAME: Death Skull
COST: 252,000
STATS: HP - 90, SP - 90, ATK - 90, DEF - 90, INT - 90, SPD - 90, HIT - 90,
RES - 90
NAME: Death Sword
COST: 84,000
STATS: ATK + 180
NAME: Death Upper
COST: 100,800
STATS: SP - 36, ATK + 162, DEF + 36, INT - 36, SPD + 36, HIT + 36
=====
DEMON ------------------------------------------------------ <C19004-20>
=====
NAME: Demon Armor
COST: 100,800
STATS: HP + 36, DEF + 180, SPD - 18, HIT - 18
NAME: Demon Axe
COST: 100,800
STATS: ATK + 252, HIT - 54
NAME: Demon Bandana
COST: 75,600
STATS: INT + 54, SPD + 54, HIT + 54
NAME: Demon Baton
COST: 75,600
STATS: ATK + 108, DEF + 54, SPD + 18
NAME: Demon Blade
COST: 84,000
STATS: ATK + 198, DEF - 18
NAME: Demon Book (Green)
COST: 252,000
STATS: HP + 36, SP + 36, ATK + 36, DEF + 36, INT + 36, SPD + 36, HIT + 36,
RES + 36
NAME: Demon Book (Red)
COST: 84,000
STATS: INT + 180
NAME: Demon Boots
COST: 75,600
STATS: ATK + 18, DEF + 108, SPD + 36
NAME: Demon Briefs
COST: 42,000
STATS: DEF + 36, INT - 360, SPD + 180, HIT + 180
NAME: Demon Brush
COST: 33,600
STATS: HP + 36, HIT + 36
NAME: Demon Cape
COST: 75,600
STATS: SP + 18, DEF + 126, INT + 18, RES + 36
NAME: Demon Chop
COST: 84,000
STATS: ATK + 126, SPD + 18, HIT + 36
NAME: Demon Claw
COST: 92,400
STATS: ATK + 144, DEF + 36, SPD + 18, HIT + 18
NAME: Demon Coin
COST: 58,800
STATS: SPD + 54, HIT + 54
NAME: Demon Dagger
COST: 84,000
STATS: ATK + 144, DEF + 18, SPD + 36
NAME: Demon Device
COST: 100,800
STATS: SP + 54, INT + 54, RES + 54
NAME: Demon Glasses
COST: 84,000
STATS: HIT + 180
NAME: Demon Hammer
COST: 92,400
STATS: ATK + 216, HIT - 36
NAME: Demon Hat
COST: 75,600
STATS: SP + 36, DEF + 90, INT + 36, RES + 18
NAME: Demon Jewel
COST: 75,600
STATS: SP + 108
NAME: Demon Knife
COST: 75,600
STATS: ATK + 180, DEF - 36, INT + 18
NAME: Demon Knuckle
COST: 84,000
STATS: ATK + 144, SPD + 18, HIT + 18
NAME: Demon Lance
COST: 84,000
STATS: HP + 18, ATK + 180, HIT - 18
NAME: Demon Leaf
COST: 8,400
STATS: DEF + 54, INT - 540, SPD + 270, HIT + 270
NAME: Demon Mace
COST: 84,000
STATS: SP + 18, ATK + 144, INT + 18
NAME: Demon Meat
COST: 84,000
STATS: HP + 180
NAME: Demon Missile
COST: 126,000
STATS: ATK + 270, DEF - 90, INT - 90
NAME: Demon Muscle
COST: 126,000
STATS: HP + 180, HIT + 90
NAME: Demon Mushroom
COST: 84,000
STATS: SPD + 180
NAME: Demon Orb
COST: 84,000
STATS: RES + 180
NAME: Demon Pot Lid
COST: 58,800
STATS: DEF + 108, HIT + 18
NAME: Demon Punch
COST: 84,000
STATS: ATK + 108, SPD + 18, HIT + 54
NAME: Demon Ring
COST: 67,200
STATS: DEF + 54, RES + 54
NAME: Demon Robosuit
COST: 168,000
STATS: HP + 90, DEF + 270, SPD - 90
NAME: Demon Rod
COST: 75,600
STATS: SP + 54, ATK + 54, INT + 54, RES + 18
NAME: Demon Shield
COST: 84,000
STATS: DEF + 162, SPD + 18
NAME: Demon Skull
COST: 252,000
STATS: HP - 90, SP - 90, ATK - 90, DEF - 90, INT - 90, SPD - 90, HIT - 90,
RES - 90
NAME: Demon Sword
COST: 84,000
STATS: ATK + 180
NAME: Demon Upper
COST: 100,800
STATS: SP - 36, ATK + 162, DEF + 36, INT - 36, SPD + 36, HIT + 36
=====
DIRTY ----------------------------------------------------- <C19004-21>
=====
*All items with the DIRTY prefix will have the chance to inflict the POISON
status effect. Percent value will always be random.
NAME: Dirty Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Dirty Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Dirty Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Dirty Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Dirty Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Dirty Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Dirty Book (Red)
COST: 200
STATS: INT + 20
NAME: Dirty Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Dirty Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Dirty Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Dirty Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Dirty Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Dirty Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Dirty Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Dirty Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Dirty Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Dirty Glasses
COST: 200
STATS: HIT + 20
NAME: Dirty Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Dirty Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Dirty Jewel
COST: 180
STATS: SP + 12
NAME: Dirty Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Dirty Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Dirty Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Dirty Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Dirty Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Dirty Meat
COST: 200
STATS: HP + 20
NAME: Dirty Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Dirty Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Dirty Mushroom
COST: 200
STATS: SPD + 20
NAME: Dirty Orb
COST: 200
STATS: RES + 20
NAME: Dirty Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Dirty Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Dirty Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Dirty Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Dirty Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Dirty Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Dirty Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Dirty Sword
COST: 200
STATS: ATK + 20
NAME: Dirty Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
======
DRAGON ------------------------------------------------------ <C19004-22>
======
NAME: Dragon Armor
COST: 648,000
STATS: HP + 72, DEF + 360, SPD - 36, HIT - 36
NAME: Dragon Axe
COST: 648,000
STATS: ATK + 504, HIT - 108
NAME: Dragon Bandana
COST: 486,000
STATS: INT + 108, SPD + 108, HIT + 108
NAME: Dragon Baton
COST: 486,000
STATS: ATK + 216, DEF + 108, SPD + 36
NAME: Dragon Blade
COST: 540,000
STATS: ATK + 396, DEF - 36
NAME: Dragon Book (Green)
COST: 1,620,000
STATS: HP + 72, SP + 72, ATK + 72, DEF + 72, INT + 72, SPD + 72, HIT + 72,
RES + 72
NAME: Dragon Book (Red)
COST: 540,000
STATS: INT + 360
NAME: Dragon Boots
COST: 486,000
STATS: ATK + 36, DEF + 216, SPD + 72
NAME: Dragon Briefs
COST: 270,000
STATS: DEF + 72, INT - 720, SPD + 360, HIT + 360
NAME: Dragon Brush
COST: 216,000
STATS: HP + 72, HIT + 72
NAME: Dragon Cape
COST: 486,000
STATS: SP + 36, DEF + 252, INT + 36, RES + 72
NAME: Dragon Chop
COST: 540,000
STATS: ATK + 252, SPD + 36, HIT + 72
NAME: Dragon Claw
COST: 594,000
STATS: ATK + 288, DEF + 72, SPD + 36, HIT + 36
NAME: Dragon Coin
COST: 378,000
STATS: SPD + 108, HIT + 108
NAME: Dragon Dagger
COST: 540,000
STATS: ATK + 288, DEF + 36, SPD + 72
NAME: Dragon Device
COST: 648,000
STATS: SP + 108, INT + 108, RES + 108
NAME: Dragon Glasses
COST: 540,000
STATS: HIT + 360
NAME: Dragon Hammer
COST: 594,000
STATS: ATK + 432, HIT - 72
NAME: Dragon Hat
COST: 486,000
STATS: SP + 72, DEF + 180, INT + 72, RES + 36
NAME: Dragon Jewel
COST: 486,000
STATS: SP + 216
NAME: Dragon Knife
COST: 486,000
STATS: ATK + 360, DEF - 72, INT + 36
NAME: Dragon Knuckle
COST: 540,000
STATS: ATK + 288, SPD + 36, HIT + 36
NAME: Dragon Lance
COST: 540,000
STATS: HP + 36, ATK + 360, HIT - 36
NAME: Dragon Leaf
COST: 54,000
STATS: DEF + 108, INT - 1080, SPD + 540, HIT + 540
NAME: Dragon Mace
COST: 540,000
STATS: SP + 36, ATK + 288, INT + 36
NAME: Dragon Meat
COST: 540,000
STATS: HP + 360
NAME: Dragon Missile
COST: 810,000
STATS: ATK + 540, DEF - 180, INT - 180
NAME: Dragon Muscle
COST: 810,000
STATS: HP + 360, HIT + 180
NAME: Dragon Mushroom
COST: 540,000
STATS: SPD + 360
NAME: Dragon Orb
COST: 540,000
STATS: RES + 360
NAME: Dragon Pot Lid
COST: 378,000
STATS: DEF + 216, HIT + 36
NAME: Dragon Punch
COST: 540,000
STATS: ATK + 216, SPD + 36, HIT + 108
NAME: Dragon Ring
COST: 432,000
STATS: DEF + 108, RES + 108
NAME: Dragon Robosuit
COST: 1,080,000
STATS: HP + 180, DEF + 540, SPD - 180
NAME: Dragon Rod
COST: 486,000
STATS: SP + 108, ATK + 108, INT + 108, RES + 36
NAME: Dragon Shield
COST: 540,000
STATS: DEF + 324, SPD + 36
NAME: Dragon Skull
COST: 1,620,000
STATS: HP - 180, SP - 180, ATK - 180, DEF - 180, INT - 180, SPD - 180, HIT -
180, RES - 180
NAME: Dragon Sword
COST: 540,000
STATS: ATK + 360
NAME: Dragon Upper
COST: 648,000
STATS: SP - 72, ATK + 324, DEF + 72, INT - 72, SPD + 72, HIT + 72
===
ESP --------------------------------------------------------- <C19004-23>
===
*All items with the ESP prefix will have the chance to inflict the POISON
status effect. Percent value will always be random.
NAME: ESP Armor
COST: 840,000
STATS: HP + 76, DEF + 380, SPD - 38, HIT - 38
NAME: ESP Axe
COST: 840,000
STATS: ATK + 532, HIT - 114
NAME: ESP Bandana
COST: 630,000
STATS: INT + 114, SPD + 114, HIT + 114
NAME: ESP Baton
COST: 630,000
STATS: ATK + 228, DEF + 114, SPD + 38
NAME: ESP Blade
COST: 700,000
STATS: ATK + 418, DEF - 38
NAME: ESP Book (Green)
COST: 2,100,000
STATS: HP + 76, SP + 76, ATK + 76, DEF + 76, INT + 76, SPD + 76, HIT + 76,
RES + 76
NAME: ESP Book (Red)
COST: 700,000
STATS: INT + 380
NAME: ESP Boots
COST: 630,000
STATS: ATK + 38, DEF + 228, SPD + 76
NAME: ESP Briefs
COST: 350,000
STATS: DEF + 76, INT - 760, SPD + 380, HIT + 380
NAME: ESP Brush
COST: 280,000
STATS: HP + 76, HIT + 76
NAME: ESP Cape
COST: 630,000
STATS: SP + 38, DEF + 266, INT + 38, RES + 76
NAME: ESP Chop
COST: 700,000
STATS: ATK + 266, SPD + 38, HIT + 76
NAME: ESP Claw
COST: 770,000
STATS: ATK + 304, DEF + 76, SPD + 38, HIT + 38
NAME: ESP Coin
COST: 490,000
STATS: SPD + 114, HIT + 114
NAME: ESP Dagger
COST: 700,000
STATS: ATK + 304, DEF + 38, SPD + 76
NAME: ESP Device
COST: 840,000
STATS: SP + 114, INT + 114, RES + 114
NAME: ESP Glasses
COST: 700,000
STATS: HIT + 380
NAME: ESP Hammer
COST: 770,000
STATS: ATK + 456, HIT - 76
NAME: ESP Hat
COST: 630,000
STATS: SP + 76, DEF + 190, INT + 76, RES + 38
NAME: ESP Jewel
COST: 630,000
STATS: SP + 228
NAME: ESP Knife
COST: 630,000
STATS: ATK + 380, DEF - 76, INT + 38
NAME: ESP Knuckle
COST: 700,000
STATS: ATK + 304, SPD + 38, HIT + 38
NAME: ESP Lance
COST: 700,000
STATS: HP + 38, ATK + 380, HIT - 38
NAME: ESP Leaf
COST: 70,000
STATS: DEF + 114, INT - 1140, SPD + 570, HIT + 570
NAME: ESP Mace
COST: 700,000
STATS: SP + 38, ATK + 304, INT + 38
NAME: ESP Meat
COST: 700,000
STATS: HP + 380
NAME: ESP Missile
COST: 1,050,000
STATS: ATK + 570, DEF - 190, INT - 190
NAME: ESP Muscle
COST: 1,050,000
STATS: HP + 380, HIT + 190
NAME: ESP Mushroom
COST: 700,000
STATS: SPD + 380
NAME: ESP Orb
COST: 700,000
STATS: RES + 380
NAME: ESP Pot Lid
COST: 490,000
STATS: DEF + 228, HIT + 38
NAME: ESP Punch
COST: 700,000
STATS: ATK + 228, SPD + 38, HIT + 114
NAME: ESP Ring
COST: 560,000
STATS: DEF + 114, RES + 114
NAME: ESP Robosuit
COST: 1,400,000
STATS: HP + 190, DEF + 570, SPD - 190
NAME: ESP Rod
COST: 630,000
STATS: SP + 114, ATK + 114, INT + 114, RES + 38
NAME: ESP Shield
COST: 700,000
STATS: DEF + 342, SPD + 38
NAME: ESP Skull
COST: 2,100,000
STATS: HP - 190, SP - 190, ATK - 190, DEF - 190, INT - 190, SPD - 190, HIT -
190, RES - 190
NAME: ESP Sword
COST: 700,000
STATS: ATK + 380
NAME: ESP Upper
COST: 840,000
STATS: SP - 76, ATK + 342, DEF + 76, INT - 76, SPD + 76, HIT + 76
========
EXCITING --------------------------------------------------- <C19004-24>
========
NAME: Exciting Armor
COST: 15,840
STATS: HP + 19, DEF + 96, SPD - 9, HIT - 9
NAME: Exciting Axe
COST: 15,840
STATS: ATK + 134, HIT - 28
NAME: Exciting Bandana
COST: 11,880
STATS: INT + 28, SPD + 28, HIT + 28
NAME: Exciting Baton
COST: 11,880
STATS: ATK + 57, DEF + 28, SPD + 9
NAME: Exciting Blade
COST: 13,200
STATS: ATK + 105, DEF - 9
NAME: Exciting Book (Green)
COST: 39,600
STATS: HP + 19, SP + 19, ATK + 19, DEF + 19, INT + 19, SPD + 19, HIT + 19,
RES + 19
NAME: Exciting Book (Red)
COST: 13,200
STATS: INT + 96
NAME: Exciting Boots
COST: 11,880
STATS: ATK + 9, DEF + 57, SPD + 19
NAME: Exciting Briefs
COST: 6,600
STATS: DEF + 19, INT - 192, SPD + 96, HIT + 96
NAME: Exciting Brush
COST: 5,280
STATS: HP + 19, HIT + 19
NAME: Exciting Cape
COST: 11,880
STATS: SP + 9, DEF + 67, INT + 9, RES + 19
NAME: Exciting Chop
COST: 13,200
STATS: ATK + 67, SPD + 9, HIT + 19
NAME: Exciting Claw
COST: 14,520
STATS: ATK + 76, DEF + 19, SPD + 9, HIT + 9
NAME: Exciting Coin
COST: 9,240
STATS: SPD + 28, HIT + 28
NAME: Exciting Dagger
COST: 13,200
STATS: ATK + 76, DEF + 9, SPD + 19
NAME: Exciting Device
COST: 15,840
STATS: SP + 28, INT + 28, RES + 28
NAME: Exciting Glasses
COST: 13,200
STATS: HIT + 96
NAME: Exciting Hammer
COST: 14,520
STATS: ATK + 115, HIT - 19
NAME: Exciting Hat
COST: 11,880
STATS: SP + 19, DEF + 48, INT + 19, RES + 9
NAME: Exciting Jewel
COST: 11,880
STATS: SP + 57
NAME: Exciting Knife
COST: 11,880
STATS: ATK + 96, DEF - 19, INT + 9
NAME: Exciting Knuckle
COST: 13,200
STATS: ATK + 76, SPD + 9, HIT + 9
NAME: Exciting Lance
COST: 13,200
STATS: HP + 9, ATK + 96, HIT - 9
NAME: Exciting Leaf
COST: 1,320
STATS: DEF + 28, INT - 288, SPD + 144, HIT + 144
NAME: Exciting Mace
COST: 13,200
STATS: SP + 9, ATK + 76, INT + 9
NAME: Exciting Meat
COST: 13,200
STATS: HP + 96
NAME: Exciting Missile
COST: 19,800
STATS: ATK + 144, DEF - 48, INT - 48
NAME: Exciting Muscle
COST: 19,800
STATS: HP + 96, HIT + 48
NAME: Exciting Mushroom
COST: 13,200
STATS: SPD + 96
NAME: Exciting Orb
COST: 13,200
STATS: RES + 96
NAME: Exciting Pot Lid
COST: 9,240
STATS: DEF + 57, HIT + 9
NAME: Exciting Punch
COST: 13,200
STATS: ATK + 57, SPD + 9, HIT + 28
NAME: Exciting Ring
COST: 10,560
STATS: DEF + 28, RES + 28
NAME: Exciting Robosuit
COST: 26,400
STATS: HP + 48, DEF + 144, SPD - 48
NAME: Exciting Rod
COST: 11,880
STATS: SP + 28, ATK + 28, INT + 28, RES + 9
NAME: Exciting Shield
COST: 13,200
STATS: DEF + 86, SPD + 9
NAME: Exciting Skull
COST: 39,600
STATS: HP - 48, SP - 48, ATK - 48, DEF - 48, INT - 48, SPD - 48, HIT - 48,
RES - 48
NAME: Exciting Sword
COST: 13,200
STATS: ATK + 96
NAME: Exciting Upper
COST: 15,840
STATS: SP - 19, ATK + 86, DEF + 19, INT - 19, SPD + 19, HIT + 19
======
EXPERT ---------------------------------------------------- <C19004-25>
======
NAME: Expert Armor
COST: 43,200
STATS: HP + 26, DEF + 130, SPD - 13, HIT - 13
NAME: Expert Axe
COST: 43,200
STATS: ATK + 182, HIT - 39
NAME: Expert Bandana
COST: 32,400
STATS: INT + 39, SPD + 39, HIT + 39
NAME: Expert Baton
COST: 32,400
STATS: ATK + 78, DEF + 39, SPD + 13
NAME: Expert Blade
COST: 36,000
STATS: ATK + 143, DEF - 13
NAME: Expert Book (Green)
COST: 108,000
STATS: HP + 26, SP + 26, ATK + 26, DEF + 26, INT + 26, SPD + 26, HIT + 26,
RES + 26
NAME: Expert Book (Red)
COST: 36,000
STATS: INT + 130
NAME: Expert Boots
COST: 32,400
STATS: ATK + 13, DEF + 78, SPD + 26
NAME: Expert Briefs
COST: 18,000
STATS: DEF + 26, INT - 260, SPD + 130, HIT + 130
NAME: Expert Brush
COST: 14,400
STATS: HP + 26, HIT + 26
NAME: Expert Cape
COST: 32,400
STATS: SP + 13, DEF + 91, INT + 13, RES + 26
NAME: Expert Chop
COST: 36,000
STATS: ATK + 91, SPD + 13, HIT + 26
NAME: Expert Claw
COST: 39,600
STATS: ATK + 104, DEF + 26, SPD + 13, HIT + 13
NAME: Expert Coin
COST: 25,200
STATS: SPD + 39, HIT + 39
NAME: Expert Dagger
COST: 36,000
STATS: ATK + 104, DEF + 13, SPD + 26
NAME: Expert Device
COST: 43,200
STATS: SP + 39, INT + 39, RES + 39
NAME: Expert Glasses
COST: 36,000
STATS: HIT + 130
NAME: Expert Hammer
COST: 39,600
STATS: ATK + 156, HIT - 26
NAME: Expert Hat
COST: 32,400
STATS: SP + 26, DEF + 65, INT + 26, RES + 13
NAME: Expert Jewel
COST: 32,400
STATS: SP + 78
NAME: Expert Knife
COST: 32,400
STATS: ATK + 130, DEF - 26, INT + 13
NAME: Expert Knuckle
COST: 36,000
STATS: ATK + 104, SPD + 13, HIT + 13
NAME: Expert Lance
COST: 36,000
STATS: HP + 13, ATK + 130, HIT - 13
NAME: Expert Leaf
COST: 3,600
STATS: DEF + 39, INT - 390, SPD + 195, HIT + 195
NAME: Expert Mace
COST: 36,000
STATS: SP + 13, ATK + 104, INT + 13
NAME: Expert Meat
COST: 36,000
STATS: HP + 130
NAME: Expert Missile
COST: 54,000
STATS: ATK + 195, DEF - 65, INT - 65
NAME: Expert Muscle
COST: 54,000
STATS: HP + 130, HIT + 65
NAME: Expert Mushroom
COST: 36,000
STATS: SPD + 130
NAME: Expert Orb
COST: 36,000
STATS: RES + 130
NAME: Expert Pot Lid
COST: 25,200
STATS: DEF + 78, HIT + 13
NAME: Expert Punch
COST: 36,000
STATS: ATK + 78, SPD + 13, HIT + 39
NAME: Expert Ring
COST: 28,800
STATS: DEF + 39, RES + 39
NAME: Expert Robosuit
COST: 72,000
STATS: HP + 65, DEF + 195, SPD - 65
NAME: Expert Rod
COST: 32,400
STATS: SP + 39, ATK + 39, INT + 39, RES + 13
NAME: Expert Shield
COST: 36,000
STATS: DEF + 117, SPD + 13
NAME: Expert Skull
COST: 108,000
STATS: HP - 65, SP - 65, ATK - 65, DEF - 65, INT - 65, SPD - 65, HIT - 65,
RES - 65
NAME: Expert Sword
COST: 36,000
STATS: ATK + 130
NAME: Expert Upper
COST: 43,200
STATS: SP - 26, ATK + 117, DEF + 26, INT - 26, SPD + 26, HIT + 26
====
FAKE ------------------------------------------------------- <C19004-26>
====
NAME: Fake Armor
COST: 312
STATS: HP + 4, DEF + 22, SPD - 2, HIT - 2
NAME: Fake Axe
COST: 312
STATS: ATK + 30, HIT - 6
NAME: Fake Bandana
COST: 234
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Fake Baton
COST: 234
STATS: ATK + 13, DEF + 6, SPD + 2
NAME: Fake Blade
COST: 260
STATS: ATK + 24, DEF - 2
NAME: Fake Book (Green)
COST: 780
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Fake Book (Red)
COST: 260
STATS: INT + 22
NAME: Fake Boots
COST: 234
STATS: ATK + 2, DEF + 13, SPD + 4
NAME: Fake Briefs
COST: 130
STATS: DEF + 4, INT - 44, SPD + 22, HIT + 22
NAME: Fake Brush
COST: 104
STATS: HP + 4, HIT + 4
NAME: Fake Cape
COST: 234
STATS: SP + 2, DEF + 15, INT + 2, RES + 4
NAME: Fake Chop
COST: 260
STATS: ATK + 15, SPD + 2, HIT + 4
NAME: Fake Claw
COST: 286
STATS: ATK + 17, DEF + 4, SPD + 2, HIT + 2
NAME: Fake Coin
COST: 182
STATS: SPD + 6, HIT + 6
NAME: Fake Dagger
COST: 260
STATS: ATK + 17, DEF + 2, SPD + 4
NAME: Fake Device
COST: 312
STATS: SP + 6, INT + 6, RES + 6
NAME: Fake Glasses
COST: 260
STATS: HIT + 22
NAME: Fake Hammer
COST: 286
STATS: ATK + 26, HIT - 4
NAME: Fake Hat
COST: 234
STATS: SP + 4, DEF + 11, INT + 4, RES + 2
NAME: Fake Jewel
COST: 234
STATS: SP + 13
NAME: Fake Knife
COST: 234
STATS: ATK + 22, DEF - 4, INT + 2
NAME: Fake Knuckle
COST: 260
STATS: ATK + 17, SPD + 2, HIT + 2
NAME: Fake Lance
COST: 260
STATS: HP + 2, ATK + 22, HIT - 2
NAME: Fake Leaf
COST: 26
STATS: DEF + 6, INT - 66, SPD + 33, HIT + 33
NAME: Fake Mace
COST: 260
STATS: SP + 2, ATK + 17, INT + 2
NAME: Fake Meat
COST: 260
STATS: HP + 22
NAME: Fake Missile
COST: 390
STATS: ATK + 33, DEF - 11, INT - 11
NAME: Fake Muscle
COST: 390
STATS: HP + 22, HIT + 11
NAME: Fake Mushroom
COST: 260
STATS: SPD + 22
NAME: Fake Orb
COST: 260
STATS: RES + 22
NAME: Fake Pot Lid
COST: 182
STATS: DEF + 13, HIT + 2
NAME: Fake Punch
COST: 260
STATS: ATK + 13, SPD + 2, HIT + 6
NAME: Fake Ring
COST: 208
STATS: DEF + 6, RES + 6
NAME: Fake Robosuit
COST: 520
STATS: HP + 11, DEF + 33, SPD - 11
NAME: Fake Rod
COST: 234
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Fake Shield
COST: 260
STATS: DEF + 19, SPD + 2
NAME: Fake Skull
COST: 780
STATS: HP - 11, SP - 11, ATK - 11, DEF - 11, INT - 11, SPD - 11, HIT - 11,
RES - 11
NAME: Fake Sword
COST: 260
STATS: ATK + 22
NAME: Fake Upper
COST: 312
STATS: SP - 4, ATK + 19, DEF + 4, INT - 4, SPD + 4, HIT + 4
========
FESTIVAL -------------------------------------------------- <C19004-27>
========
NAME: Festival Armor
COST: 144,000
STATS: HP + 44, DEF + 220, SPD - 22, HIT - 22
NAME: Festival Axe
COST: 144,000
STATS: ATK + 308, HIT - 66
NAME: Festival Bandana
COST: 108,000
STATS: INT + 66, SPD + 66, HIT + 66
NAME: Festival Baton
COST: 108,000
STATS: ATK + 132, DEF + 66, SPD + 22
NAME: Festival Blade
COST: 120,000
STATS: ATK + 242, DEF - 22
NAME: Festival Book (Green)
COST: 360,000
STATS: HP + 44, SP + 44, ATK + 44, DEF + 44, INT + 44, SPD + 44, HIT + 44,
RES + 44
NAME: Festival Book (Red)
COST: 120,000
STATS: INT + 220
NAME: Festival Boots
COST: 108,000
STATS: ATK + 22, DEF + 132, SPD + 44
NAME: Festival Briefs
COST: 60,000
STATS: DEF + 44, INT - 440, SPD + 220, HIT + 220
NAME: Festival Brush
COST: 48,000
STATS: HP + 44, HIT + 44
NAME: Festival Cape
COST: 108,000
STATS: SP + 22, DEF + 154, INT + 22, RES + 44
NAME: Festival Chop
COST: 120,000
STATS: ATK + 154, SPD + 22, HIT + 44
NAME: Festival Claw
COST: 132,000
STATS: ATK + 176, DEF + 44, SPD + 22, HIT + 22
NAME: Festival Coin
COST: 84,000
STATS: SPD + 66, HIT + 66
NAME: Festival Dagger
COST: 120,000
STATS: ATK + 176, DEF + 22, SPD + 44
NAME: Festival Device
COST: 144,000
STATS: SP + 66, INT + 66, RES + 66
NAME: Festival Glasses
COST: 120,000
STATS: HIT + 220
NAME: Festival Hammer
COST: 132,000
STATS: ATK + 264, HIT - 44
NAME: Festival Hat
COST: 108,000
STATS: SP + 44, DEF + 110, INT + 44, RES + 22
NAME: Festival Jewel
COST: 108,000
STATS: SP + 132
NAME: Festival Knife
COST: 108,000
STATS: ATK + 220, DEF - 44, INT + 22
NAME: Festival Knuckle
COST: 120,000
STATS: ATK + 176, SPD + 22, HIT + 22
NAME: Festival Lance
COST: 120,000
STATS: HP + 22, ATK + 220, HIT - 22
NAME: Festival Leaf
COST: 12,000
STATS: DEF + 66, INT - 660, SPD + 330, HIT + 330
NAME: Festival Mace
COST: 120,000
STATS: SP + 22, ATK + 176, INT + 22
NAME: Festival Meat
COST: 120,000
STATS: HP + 220
NAME: Festival Missile
COST: 180,000
STATS: ATK + 330, DEF - 110, INT - 110
NAME: Festival Muscle
COST: 180,000
STATS: HP + 220, HIT + 110
NAME: Festival Mushroom
COST: 120,000
STATS: SPD + 220
NAME: Festival Orb
COST: 120,000
STATS: RES + 220
NAME: Festival Pot Lid
COST: 84,000
STATS: DEF + 132, HIT + 22
NAME: Festival Punch
COST: 120,000
STATS: ATK + 132, SPD + 22, HIT + 66
NAME: Festival Ring
COST: 96,000
STATS: DEF + 66, RES + 66
NAME: Festival Robosuit
COST: 240,000
STATS: HP + 110, DEF + 330, SPD - 110
NAME: Festival Rod
COST: 108,000
STATS: SP + 66, ATK + 66, INT + 66, RES + 22
NAME: Festival Shield
COST: 120,000
STATS: DEF + 198, SPD + 22
NAME: Festival Skull
COST: 360,000
STATS: HP - 110, SP - 110, ATK - 110, DEF - 110, INT - 110, SPD - 110, HIT -
110, RES - 110
NAME: Festival Sword
COST: 120,000
STATS: ATK + 220
NAME: Festival Upper
COST: 144,000
STATS: SP - 44, ATK + 198, DEF + 44, INT - 44, SPD + 44, HIT + 44
====
FISH ------------------------------------------------------- <C19004-28>
====
NAME: Fish Armor
COST: 22,800
STATS: HP + 22, DEF + 110, SPD - 11, HIT - 11
NAME: Fish Axe
COST: 22,800
STATS: ATK + 154, HIT - 33
NAME: Fish Bandana
COST: 17,100
STATS: INT + 33, SPD + 33, HIT + 33
NAME: Fish Baton
COST: 17,100
STATS: ATK + 66, DEF + 33, SPD + 11
NAME: Fish Blade
COST: 19,100
STATS: ATK + 121, DEF - 11
NAME: Fish Book (Green)
COST: 57,000
STATS: HP + 22, SP + 22, ATK + 22, DEF + 22, INT + 22, SPD + 22, HIT + 22,
RES + 22
NAME: Fish Book (Red)
COST: 119,000
STATS: INT + 110
NAME: Fish Boots
COST: 17,100
STATS: ATK + 11, DEF + 66, SPD + 22
NAME: Fish Briefs
COST: 9,500
STATS: DEF + 22, INT - 220, SPD + 110, HIT + 110
NAME: Fish Brush
COST: 7,600
STATS: HP + 22, HIT + 22
NAME: Fish Cape
COST: 17,100
STATS: SP + 11, DEF + 77, INT + 11, RES + 22
NAME: Fish Chop
COST: 19,000
STATS: ATK + 77, SPD + 11, HIT + 22
NAME: Fish Claw
COST: 20,900
STATS: ATK + 88, DEF + 22, SPD + 11, HIT + 11
NAME: Fish Coin
COST: 13,300
STATS: SPD + 33, HIT + 33
NAME: Fish Dagger
COST: 19,000
STATS: ATK + 88, DEF + 11, SPD + 22
NAME: Fish Device
COST: 22,800
STATS: SP + 33, INT + 33, RES + 33
NAME: Fish Glasses
COST: 19,000
STATS: HIT + 110
NAME: Fish Hammer
COST: 20,900
STATS: ATK + 132, HIT - 22
NAME: Fish Hat
COST: 17,100
STATS: SP + 22, DEF + 55, INT + 22, RES + 11
NAME: Fish Jewel
COST: 17,100
STATS: SP + 66
NAME: Fish Knife
COST: 17,100
STATS: ATK + 110, DEF - 22, INT + 11
NAME: Fish Knuckle
COST: 19,000
STATS: ATK + 88, SPD + 11, HIT + 11
NAME: Fish Lance
COST: 19,000
STATS: HP + 11, ATK + 110, HIT - 11
NAME: Fish Leaf
COST: 1,900
STATS: DEF + 33, INT - 330, SPD + 165, HIT + 165
NAME: Fish Mace
COST: 19,000
STATS: SP + 11, ATK + 88, INT + 11
NAME: Fish Meat
COST: 19,000
STATS: HP + 110
NAME: Fish Missile
COST: 28,500
STATS: ATK + 165, DEF - 55, INT - 55
NAME: Fish Muscle
COST: 28,500
STATS: HP + 110, HIT + 55
NAME: Fish Mushroom
COST: 19,000
STATS: SPD + 110
NAME: Fish Orb
COST: 19,000
STATS: RES + 110
NAME: Fish Pot Lid
COST: 13,300
STATS: DEF + 66, HIT + 11
NAME: Fish Punch
COST: 19,000
STATS: ATK + 66, SPD + 11, HIT + 33
NAME: Fish Ring
COST: 15,200
STATS: DEF + 33, RES + 33
NAME: Fish Robosuit
COST: 38,000
STATS: HP + 55, DEF + 165, SPD - 55
NAME: Fish Rod
COST: 17,100
STATS: SP + 33, ATK + 33, INT + 33, RES + 11
NAME: Fish Shield
COST: 19,000
STATS: DEF + 99, SPD + 11
NAME: Fish Skull
COST: 57,000
STATS: HP - 55, SP - 55, ATK - 55, DEF - 55, INT - 55, SPD - 55, HIT - 55,
RES - 55
NAME: Fish Sword
COST: 19,000
STATS: ATK + 110
NAME: Fish Upper
COST: 22,800
STATS: SP - 22, ATK + 99, DEF + 22, INT - 22, SPD + 22, HIT + 22
=======
FRILLED -------------------------------------------------- <C19004-29>
=======
NAME: Frilled Armor
COST: 10,800
STATS: HP + 17, DEF + 88, SPD - 8, HIT - 8
NAME: Frilled Axe
COST: 10,800
STATS: ATK + 123, HIT - 26
NAME: Frilled Bandana
COST: 8,100
STATS: INT + 26, SPD + 26, HIT + 26
NAME: Frilled Baton
COST: 8,100
STATS: ATK + 52, DEF + 26, SPD + 8
NAME: Frilled Blade
COST: 9,000
STATS: ATK + 96, DEF - 8
NAME: Frilled Book (Green)
COST: 27,000
STATS: HP + 17, SP + 17, ATK + 17, DEF + 17, INT + 17, SPD + 17, HIT + 17,
RES + 17
NAME: Frilled Book (Red)
COST: 9,000
STATS: INT + 88
NAME: Frilled Boots
COST: 8,100
STATS: ATK + 8, DEF + 52, SPD + 17
NAME: Frilled Briefs
COST: 4,500
STATS: DEF + 17, INT - 176, SPD + 88, HIT + 88
NAME: Frilled Brush
COST: 3,600
STATS: HP + 17, HIT + 17
NAME: Frilled Cape
COST: 8,100
STATS: SP + 8, DEF + 61, INT + 8, RES + 17
NAME: Frilled Chop
COST: 9,000
STATS: ATK + 61, SPD + 8, HIT + 17
NAME: Frilled Claw
COST: 9,900
STATS: ATK + 70, DEF + 17, SPD + 8, HIT + 8
NAME: Frilled Coin
COST: 6,300
STATS: SPD + 26, HIT + 26
NAME: Frilled Dagger
COST: 9,000
STATS: ATK + 70, DEF + 8, SPD + 17
NAME: Frilled Device
COST: 10,800
STATS: SP + 26, INT + 26, RES + 26
NAME: Frilled Glasses
COST: 9,000
STATS: HIT + 88
NAME: Frilled Hammer
COST: 9,900
STATS: ATK + 105, HIT - 17
NAME: Frilled Hat
COST: 8,100
STATS: SP + 17, DEF + 44, INT + 17, RES + 8
NAME: Frilled Jewel
COST: 8,100
STATS: SP + 52
NAME: Frilled Knife
COST: 8,100
STATS: ATK + 88, DEF - 17, INT + 8
NAME: Frilled Knuckle
COST: 9,000
STATS: ATK + 70, SPD + 8, HIT + 8
NAME: Frilled Lance
COST: 9,000
STATS: HP + 8, ATK + 88, HIT - 8
NAME: Frilled Leaf
COST: 900
STATS: DEF + 26, INT - 264, SPD + 132, HIT + 132
NAME: Frilled Mace
COST: 9,000
STATS: SP + 8, ATK + 70, INT + 8
NAME: Frilled Meat
COST: 9,000
STATS: HP + 88
NAME: Frilled Missile
COST: 13,500
STATS: ATK + 132, DEF - 44, INT - 44
NAME: Frilled Muscle
COST: 13,500
STATS: HP + 88, HIT + 44
NAME: Frilled Mushroom
COST: 9,000
STATS: SPD + 88
NAME: Frilled Orb
COST: 9,000
STATS: RES + 88
NAME: Frilled Pot Lid
COST: 6,300
STATS: DEF + 52, HIT + 8
NAME: Frilled Punch
COST: 9,000
STATS: ATK + 52, SPD + 8, HIT + 26
NAME: Frilled Ring
COST: 7,200
STATS: DEF + 26, RES + 26
NAME: Frilled Robosuit
COST: 18,000
STATS: HP + 44, DEF + 132, SPD - 44
NAME: Frilled Rod
COST: 8,100
STATS: SP + 26, ATK + 26, INT + 26, RES + 8
NAME: Frilled Shield
COST: 9,000
STATS: DEF + 79, SPD + 8
NAME: Frilled Skull
COST: 27,000
STATS: HP - 44, SP - 44, ATK - 44, DEF - 44, INT - 44, SPD - 44, HIT - 44,
RES - 44
NAME: Frilled Sword
COST: 9,000
STATS: ATK + 88
NAME: Frilled Upper
COST: 10,800
STATS: SP - 17, ATK + 79, DEF + 17, INT - 17, SPD + 17, HIT + 17
======
GALAXY ----------------------------------------------------- <C19004-30>
======
NAME: Galaxy Armor
COST: 6,720,000
STATS: HP + 108, DEF + 540, SPD - 54, HIT - 54
NAME: Galaxy Axe
COST: 6,720,000
STATS: ATK + 756, HIT - 162
NAME: Galaxy Bandana
COST: 5,040,000
STATS: INT + 162, SPD + 162, HIT + 162
NAME: Galaxy Baton
COST: 5,040,000
STATS: ATK + 324, DEF + 162, SPD + 54
NAME: Galaxy Blade
COST: 5,600,000
STATS: ATK + 594, DEF - 54
NAME: Galaxy Book (Green)
COST: 16,800,000
STATS: HP + 108, SP + 108, ATK + 108, DEF + 108, INT + 108, SPD + 108, HIT +
108, RES + 108
NAME: Galaxy Book (Red)
COST: 5,600,000
STATS: INT + 540
NAME: Galaxy Boots
COST: 5,040,000
STATS: ATK + 54, DEF + 324, SPD + 108
NAME: Galaxy Briefs
COST: 2,800,000
STATS: DEF + 108, INT - 1080, SPD + 540, HIT + 540
NAME: Galaxy Brush
COST: 2,240,000
STATS: HP + 108, HIT + 108
NAME: Galaxy Cape
COST: 5,040,000
STATS: SP + 54, DEF + 378, INT + 54, RES + 108
NAME: Galaxy Chop
COST: 5,600,000
STATS: ATK + 378, SPD + 54, HIT + 108
NAME: Galaxy Claw
COST: 6,160,000
STATS: ATK + 432, DEF + 108, SPD + 54, HIT + 54
NAME: Galaxy Coin
COST: 3,920,000
STATS: SPD + 162, HIT + 162
NAME: Galaxy Dagger
COST: 5,600,000
STATS: ATK + 432, DEF + 54, SPD + 108
NAME: Galaxy Device
COST: 6,720,000
STATS: SP + 162, INT + 162, RES + 162
NAME: Galaxy Glasses
COST: 5,600,000
STATS: HIT + 540
NAME: Galaxy Hammer
COST: 6,160,000
STATS: ATK + 648, HIT - 108
NAME: Galaxy Hat
COST: 5,040,000
STATS: SP + 108, DEF + 270, INT + 108, RES + 54
NAME: Galaxy Jewel
COST: 5,040,000
STATS: SP + 324
NAME: Galaxy Knife
COST: 5,040,000
STATS: ATK + 540, DEF - 108, INT + 54
NAME: Galaxy Knuckle
COST: 5,600,000
STATS: ATK + 432, SPD + 54, HIT + 54
NAME: Galaxy Lance
COST: 5,600,000
STATS: HP + 54, ATK + 540, HIT - 54
NAME: Galaxy Leaf
COST: 560,000
STATS: DEF + 162, INT - 1620, SPD + 810, HIT + 810
NAME: Galaxy Mace
COST: 5,600,000
STATS: SP + 54, ATK + 432, INT + 54
NAME: Galaxy Meat
COST: 5,600,000
STATS: HP + 540
NAME: Galaxy Missile
COST: 8,400,000
STATS: ATK + 810, DEF - 270, INT - 270
NAME: Galaxy Muscle
COST: 8,400,000
STATS: HP + 540, HIT + 270
NAME: Galaxy Mushroom
COST: 5,600,000
STATS: SPD + 540
NAME: Galaxy Orb
COST: 5,600,000
STATS: RES + 540
NAME: Galaxy Pot Lid
COST: 3,920,000
STATS: DEF + 324, HIT + 54
NAME: Galaxy Punch
COST: 5,600,000
STATS: ATK + 324, SPD + 54, HIT + 162
NAME: Galaxy Ring
COST: 4,480,000
STATS: DEF + 162, RES + 162
NAME: Galaxy Robosuit
COST: 11,200,000
STATS: HP + 270, DEF + 810, SPD - 270
NAME: Galaxy Rod
COST: 5,040,000
STATS: SP + 162, ATK + 162, INT + 162, RES + 54
NAME: Galaxy Shield
COST: 5,600,000
STATS: DEF + 486, SPD + 54
NAME: Galaxy Skull
COST: 16,800,000
STATS: HP - 270, SP - 270, ATK - 270, DEF - 270, INT - 270, SPD - 270, HIT -
270, RES - 270
NAME: Galaxy Sword
COST: 5,600,000
STATS: ATK + 540
NAME: Galaxy Upper
COST: 6,720,000
STATS: SP - 108, ATK + 486, DEF + 108, INT - 108, SPD + 108, HIT + 108
=======
GARBAGE ---------------------------------------------------- <C19004-31>
=======
*All items with the GARBAGE prefix will have the chance to inflict the CHARM
status effect. Percent value will always be random.
NAME: Garbage Armor
COST: 24,000,000
STATS: HP + 136, DEF + 680, SPD - 68, HIT - 68
NAME: Garbage Axe
COST: 24,000,000
STATS: ATK + 952, HIT - 204
NAME: Garbage Bandana
COST: 18,000,000
STATS: INT + 204, SPD + 204, HIT + 204
NAME: Garbage Baton
COST: 18,000,000
STATS: ATK + 408, DEF + 204, SPD + 68
NAME: Garbage Blade
COST: 20,000,000
STATS: ATK + 748, DEF - 68
NAME: Garbage Book (Green)
COST: 60,000,000
STATS: HP + 136, SP + 136, ATK + 136, DEF + 136, INT + 136, SPD + 136, HIT +
136, RES + 136
NAME: Garbage Book (Red)
COST: 20,000,000
STATS: INT + 680
NAME: Garbage Boots
COST: 18,000,000
STATS: ATK + 68, DEF + 408, SPD + 136
NAME: Garbage Briefs
COST: 10,000,000
STATS: DEF + 136, INT - 1360, SPD + 680, HIT + 680
NAME: Garbage Brush
COST: 8,000,000
STATS: HP + 136, HIT + 136
NAME: Garbage Cape
COST: 18,000,000
STATS: SP + 68, DEF + 476, INT + 68, RES + 136
NAME: Garbage Chop
COST: 20,000,000
STATS: ATK + 476, SPD + 68, HIT + 136
NAME: Garbage Claw
COST: 22,000,000
STATS: ATK + 544, DEF + 136, SPD + 68, HIT + 68
NAME: Garbage Coin
COST: 14,000,000
STATS: SPD + 204, HIT + 204
NAME: Garbage Dagger
COST: 20,000,000
STATS: ATK + 544, DEF + 68, SPD + 136
NAME: Garbage Device
COST: 24,000,000
STATS: SP + 204, INT + 204, RES + 204
NAME: Garbage Glasses
COST: 20,000,000
STATS: HIT + 680
NAME: Garbage Hammer
COST: 22,000,000
STATS: ATK + 816, HIT - 136
NAME: Garbage Hat
COST: 18,000,000
STATS: SP + 136, DEF + 340, INT + 136, RES + 68
NAME: Garbage Jewel
COST: 18,000,000
STATS: SP + 408
NAME: Garbage Knife
COST: 18,000,000
STATS: ATK + 680, DEF - 136, INT + 68
NAME: Garbage Knuckle
COST: 20,000,000
STATS: ATK + 544, SPD + 68, HIT + 68
NAME: Garbage Lance
COST: 20,000,000
STATS: HP + 68, ATK + 680, HIT - 68
NAME: Garbage Leaf
COST: 2,000,000
STATS: DEF + 204, INT - 2040, SPD + 1020, HIT + 1020
NAME: Garbage Mace
COST: 20,000,000
STATS: SP + 68, ATK + 544, INT + 68
NAME: Garbage Meat
COST: 20,000,000
STATS: HP + 680
NAME: Garbage Missile
COST: 30,000,000
STATS: ATK + 1020, DEF - 340, INT - 340
NAME: Garbage Muscle
COST: 30,000,000
STATS: HP + 680, HIT + 340
NAME: Garbage Mushroom
COST: 20,000,000
STATS: SPD + 680
NAME: Garbage Orb
COST: 20,000,000
STATS: RES + 680
NAME: Garbage Pot Lid
COST: 14,000,000
STATS: DEF + 408, HIT + 68
NAME: Garbage Punch
COST: 20,000,000
STATS: ATK + 408, SPD + 68, HIT + 204
NAME: Garbage Ring
COST: 16,000,000
STATS: DEF + 204, RES + 204
NAME: Garbage Robosuit
COST: 40,000,000
STATS: HP + 340, DEF + 1020, SPD - 340
NAME: Garbage Rod
COST: 18,000,000
STATS: SP + 204, ATK + 204, INT + 204, RES + 68
NAME: Garbage Shield
COST: 20,000,000
STATS: DEF + 612, SPD + 68
NAME: Garbage Skull
COST: 60,000,000
STATS: HP - 340, SP - 340, ATK - 340, DEF - 340, INT - 340, SPD - 340, HIT -
340, RES - 340
NAME: Garbage Sword
COST: 20,000,000
STATS: ATK + 680
NAME: Garbage Upper
COST: 24,000,000
STATS: SP - 136, ATK + 612, DEF + 136, INT - 136, SPD + 136, HIT + 136
======
GARLIC ---------------------------------------------------- <C19004-32>
======
*All items with the GARLIC prefix will have the chance to inflict the
PARALYZE status effect. Percent value will always be random.
NAME: Garlic Armor
COST: 15,120
STATS: HP + 18, DEF + 94, SPD - 9, HIT - 9
NAME: Garlic Axe
COST: 15,120
STATS: ATK + 131, HIT - 28
NAME: Garlic Bandana
COST: 11,340
STATS: INT + 28, SPD + 28, HIT + 28
NAME: Garlic Baton
COST: 11,340
STATS: ATK + 56, DEF + 28, SPD + 9
NAME: Garlic Blade
COST: 12,600
STATS: ATK + 103, DEF - 9
NAME: Garlic Book (Green)
COST: 37,800
STATS: HP + 18, SP + 18, ATK + 18, DEF + 18, INT + 18, SPD + 18, HIT + 18,
RES + 18
NAME: Garlic Book (Red)
COST: 12,600
STATS: INT + 94
NAME: Garlic Boots
COST: 11,340
STATS: ATK + 9, DEF + 56, SPD + 18
NAME: Garlic Briefs
COST: 6,300
STATS: DEF + 18, INT - 188, SPD + 94, HIT + 94
NAME: Garlic Brush
COST: 5,040
STATS: HP + 18, HIT + 18
NAME: Garlic Cape
COST: 11,340
STATS: SP + 9, DEF + 65, INT + 9, RES + 18
NAME: Garlic Chop
COST: 12,600
STATS: ATK + 65, SPD + 9, HIT + 18
NAME: Garlic Claw
COST: 13,860
STATS: ATK + 75, DEF + 18, SPD + 9, HIT + 9
NAME: Garlic Coin
COST: 8,820
STATS: SPD + 28, HIT + 28
NAME: Garlic Dagger
COST: 12,600
STATS: ATK + 75, DEF + 9, SPD + 18
NAME: Garlic Device
COST: 15,120
STATS: SP + 28, INT + 28, RES + 28
NAME: Garlic Glasses
COST: 12,600
STATS: HIT + 94
NAME: Garlic Hammer
COST: 13,860
STATS: ATK + 112, HIT - 18
NAME: Garlic Hat
COST: 11,340
STATS: SP + 18, DEF + 47, INT + 18, RES + 9
NAME: Garlic Jewel
COST: 11,340
STATS: SP + 56
NAME: Garlic Knife
COST: 11,340
STATS: ATK + 94, DEF - 18, INT + 9
NAME: Garlic Knuckle
COST: 12,600
STATS: ATK + 75, SPD + 9, HIT + 9
NAME: Garlic Lance
COST: 12,600
STATS: HP + 9, ATK + 94, HIT - 9
NAME: Garlic Leaf
COST: 1,260
STATS: DEF + 28, INT - 282, SPD + 141, HIT + 141
NAME: Garlic Mace
COST: 12,600
STATS: SP + 9, ATK + 75, INT + 9
NAME: Garlic Meat
COST: 12,600
STATS: HP + 94
NAME: Garlic Missile
COST: 18,900
STATS: ATK + 141, DEF - 47, INT - 47
NAME: Garlic Muscle
COST: 18,900
STATS: HP + 94, HIT + 47
NAME: Garlic Mushroom
COST: 12,600
STATS: SPD + 94
NAME: Garlic Orb
COST: 12,600
STATS: RES + 94
NAME: Garlic Pot Lid
COST: 8,820
STATS: DEF + 56, HIT + 9
NAME: Garlic Punch
COST: 12,600
STATS: ATK + 56, SPD + 9, HIT + 28
NAME: Garlic Ring
COST: 10,080
STATS: DEF + 28, RES + 28
NAME: Garlic Robosuit
COST: 25,200
STATS: HP + 47, DEF + 141, SPD - 47
NAME: Garlic Rod
COST: 11,340
STATS: SP + 28, ATK + 28, INT + 28, RES + 9
NAME: Garlic Shield
COST: 12,600
STATS: DEF + 84, SPD + 9
NAME: Garlic Skull
COST: 37,800
STATS: HP - 47, SP - 47, ATK - 47, DEF - 47, INT - 47, SPD - 47, HIT - 47,
RES - 47
NAME: Garlic Sword
COST: 12,600
STATS: ATK + 94
NAME: Garlic Upper
COST: 15,120
STATS: SP - 18, ATK + 84, DEF + 18, INT - 18, SPD + 18, HIT + 18
=====
GODLY ---------------------------------------------------- <C19004-33>
=====
*All items with the GODLY prefix will have the SPECIAL ATTACK ability.
Percent value will always be random.
NAME: Godly Armor
COST: 15,840,000
STATS: HP + 124, DEF + 620, SPD - 62, HIT - 62
NAME: Godly Axe
COST: 15,840,000
STATS: ATK + 868, HIT - 186
NAME: Godly Bandana
COST: 11,880,000
STATS: INT + 186, SPD + 186, HIT + 186
NAME: Godly Baton
COST: 11,880,000
STATS: ATK + 372, DEF + 186, SPD + 62
NAME: Godly Blade
COST: 13,200,00
STATS: ATK + 682, DEF - 62
NAME: Godly Book (Green)
COST: 39,600,000
STATS: HP + 124, SP + 124, ATK + 124, DEF + 124, INT + 124, SPD + 124, HIT +
124, RES + 124
NAME: Godly Book (Red)
COST: 13,200,000
STATS: INT + 620
NAME: Godly Boots
COST: 11,880,000
STATS: ATK + 62, DEF + 372, SPD + 124
NAME: Godly Briefs
COST: 6,600,000
STATS: DEF + 124, INT - 1240, SPD + 620, HIT + 620
NAME: Godly Brush
COST: 5,280,000
STATS: HP + 124, HIT + 124
NAME: Godly Cape
COST: 11,880,000
STATS: SP + 62, DEF + 434, INT + 62, RES + 124
NAME: Godly Chop
COST: 13,200,000
STATS: ATK + 434, SPD + 62, HIT + 124
NAME: Godly Claw
COST: 14,520,000
STATS: ATK + 496, DEF + 124, SPD + 62, HIT + 62
NAME: Godly Coin
COST: 9,240,000
STATS: SPD + 186, HIT + 186
NAME: Godly Dagger
COST: 13,200,000
STATS: ATK + 496, DEF + 62, SPD + 124
NAME: Godly Device
COST: 15,840,000
STATS: SP + 186, INT + 186, RES + 186
NAME: Godly Glasses
COST: 13,200,000
STATS: HIT + 620
NAME: Godly Hammer
COST: 14,520,000
STATS: ATK + 744, HIT - 124
NAME: Godly Hat
COST: 11,880,000
STATS: SP + 124, DEF + 310, INT + 124, RES + 62
NAME: Godly Jewel
COST: 11,880,000
STATS: SP + 372
NAME: Godly Knife
COST: 11,880,000
STATS: ATK + 620, DEF - 124, INT + 62
NAME: Godly Knuckle
COST: 13,200,000
STATS: ATK + 496, SPD + 62, HIT + 62
NAME: Godly Lance
COST: 13,200,000
STATS: HP + 62, ATK + 620, HIT - 62
NAME: Godly Leaf
COST: 1,320,000
STATS: DEF + 186, INT - 1860, SPD + 930, HIT + 930
NAME: Godly Mace
COST: 13,200,000
STATS: SP + 62, ATK + 496, INT + 62
NAME: Godly Meat
COST: 13,200,000
STATS: HP + 620
NAME: Godly Missile
COST: 19,800,000
STATS: ATK + 930, DEF - 310, INT - 310
NAME: Godly Muscle
COST: 19,800,000
STATS: HP + 620, HIT + 310
NAME: Godly Mushroom
COST: 13,200,000
STATS: SPD + 620
NAME: Godly Orb
COST: 13,200,000
STATS: RES + 620
NAME: Godly Pot Lid
COST: 9,240,000
STATS: DEF + 372, HIT + 62
NAME: Godly Punch
COST: 13,200,000
STATS: ATK + 372, SPD + 62, HIT + 186
NAME: Godly Ring
COST: 10,560,000
STATS: DEF + 186, RES + 186
NAME: Godly Robosuit
COST: 26,400,000
STATS: HP + 310, DEF + 930, SPD - 310
NAME: Godly Rod
COST: 11,880,000
STATS: SP + 186, ATK + 186, INT + 186, RES + 62
NAME: Godly Shield
COST: 13,200,000
STATS: DEF + 558, SPD + 62
NAME: Godly Skull
COST: 39,600,000
STATS: HP - 310, SP - 310, ATK - 310, DEF - 310, INT - 310, SPD - 310, HIT -
310, RES - 310
NAME: Godly Sword
COST: 13,200,000
STATS: ATK + 620
NAME: Godly Upper
COST: 15,840,000
STATS: SP - 124, ATK + 558, DEF + 124, INT - 124, SPD + 124, HIT + 124
=====
GRAND ----------------------------------------------------- <C19004-34>
=====
NAME: Grand Armor
COST: 288,000
STATS: HP + 60, DEF + 300, SPD - 30, HIT - 30
NAME: Grand Axe
COST: 288,000
STATS: ATK + 420, HIT - 90
NAME: Grand Bandana
COST: 216,000
STATS: INT + 90, SPD + 90, HIT + 90
NAME: Grand Baton
COST: 216,000
STATS: ATK + 180, DEF + 90, SPD + 30
NAME: Grand Blade
COST: 240,000
STATS: ATK + 330, DEF - 30
NAME: Grand Book (Green)
COST: 720,000
STATS: HP + 60, SP + 60, ATK + 60, DEF + 60, INT + 60, SPD + 60, HIT + 60,
RES + 60
NAME: Grand Book (Red)
COST: 240,000
STATS: INT + 300
NAME: Grand Boots
COST: 216,000
STATS: ATK + 30, DEF + 180, SPD + 60
NAME: Grand Briefs
COST: 120,000
STATS: DEF + 60, INT - 600, SPD + 300, HIT + 300
NAME: Grand Brush
COST: 96,000
STATS: HP + 60, HIT + 60
NAME: Grand Cape
COST: 216,000
STATS: SP + 30, DEF + 210, INT + 30, RES + 60
NAME: Grand Chop
COST: 240,000
STATS: ATK + 210, SPD + 30, HIT + 60
NAME: Grand Claw
COST: 264,000
STATS: ATK + 240, DEF + 60, SPD + 30, HIT + 30
NAME: Grand Coin
COST: 168,000
STATS: SPD + 90, HIT + 90
NAME: Grand Dagger
COST: 240,000
STATS: ATK + 240, DEF + 30, SPD + 60
NAME: Grand Device
COST: 288,000
STATS: SP + 90, INT + 90, RES + 90
NAME: Grand Glasses
COST: 240,000
STATS: HIT + 300
NAME: Grand Hammer
COST: 264,000
STATS: ATK + 360, HIT - 60
NAME: Grand Hat
COST: 216,000
STATS: SP + 60, DEF + 150, INT + 60, RES + 30
NAME: Grand Jewel
COST: 216,000
STATS: SP + 180
NAME: Grand Knife
COST: 216,000
STATS: ATK + 300, DEF - 60, INT + 30
NAME: Grand Knuckle
COST: 240,000
STATS: ATK + 240, SPD + 30, HIT + 30
NAME: Grand Lance
COST: 240,000
STATS: HP + 30, ATK + 300, HIT - 30
NAME: Grand Leaf
COST: 24,000
STATS: DEF + 90, INT - 900, SPD + 450, HIT + 450
NAME: Grand Mace
COST: 240,000
STATS: SP + 30, ATK + 240, INT + 30
NAME: Grand Meat
COST: 240,000
STATS: HP + 300
NAME: Grand Missile
COST: 360,000
STATS: ATK + 450, DEF - 150, INT - 150
NAME: Grand Muscle
COST: 360,000
STATS: HP + 300, HIT + 150
NAME: Grand Mushroom
COST: 240,000
STATS: SPD + 300
NAME: Grand Orb
COST: 240,000
STATS: RES + 300
NAME: Grand Pot Lid
COST: 168,000
STATS: DEF + 180, HIT + 30
NAME: Grand Punch
COST: 240,000
STATS: ATK + 180, SPD + 30, HIT + 90
NAME: Grand Ring
COST: 192,000
STATS: DEF + 90, RES + 90
NAME: Grand Robosuit
COST: 480,000
STATS: HP + 150, DEF + 450, SPD - 150
NAME: Grand Rod
COST: 216,000
STATS: SP + 90, ATK + 90, INT + 90, RES + 30
NAME: Grand Shield
COST: 240,000
STATS: DEF + 270, SPD + 30
NAME: Grand Skull
COST: 720,000
STATS: HP - 150, SP - 150, ATK - 150, DEF - 150, INT - 150, SPD - 150, HIT -
150, RES - 150
NAME: Grand Sword
COST: 240,000
STATS: ATK + 300
NAME: Grand Upper
COST: 288,000
STATS: SP - 60, ATK + 270, DEF + 60, INT - 60, SPD + 60, HIT + 60
=====
GREAT ----------------------------------------------------- <C19004-35>
=====
NAME: Great Armor
COST: 2,640,000
STATS: HP + 96, DEF + 480, SPD - 48, HIT - 48
NAME: Great Axe
COST: 2,640,000
STATS: ATK + 672, HIT - 144
NAME: Great Bandana
COST: 1,980,000
STATS: INT + 144, SPD + 144, HIT + 144
NAME: Great Baton
COST: 1,980,000
STATS: ATK + 288, DEF + 144, SPD + 48
NAME: Great Blade
COST: 2,200,000
STATS: ATK + 528, DEF - 48
NAME: Great Book (Green)
COST: 6,600,000
STATS: HP + 96, SP + 96, ATK + 96, DEF + 96, INT + 96, SPD + 96, HIT + 96,
RES + 96
NAME: Great Book (Red)
COST: 2,200,000
STATS: INT + 480
NAME: Great Boots
COST: 1,980,000
STATS: ATK + 48, DEF + 288, SPD + 96
NAME: Great Briefs
COST: 1,100,000
STATS: DEF + 96, INT - 960, SPD + 480, HIT + 480
NAME: Great Brush
COST: 880,000
STATS: HP + 96, HIT + 96
NAME: Great Cape
COST: 1,980,000
STATS: SP + 48, DEF + 336, INT + 48, RES + 96
NAME: Great Chop
COST: 2,200,000
STATS: ATK + 336, SPD + 48, HIT + 96
NAME: Great Claw
COST: 2,420,000
STATS: ATK + 384, DEF + 96, SPD + 48, HIT + 48
NAME: Great Coin
COST: 1,540,000
STATS: SPD + 144, HIT + 144
NAME: Great Dagger
COST: 2,200,000
STATS: ATK + 384, DEF + 48, SPD + 96
NAME: Great Device
COST: 2,640,000
STATS: SP + 144, INT + 144, RES + 144
NAME: Great Glasses
COST: 2,200,000
STATS: HIT + 480
NAME: Great Hammer
COST: 2,420,000
STATS: ATK + 576, HIT - 96
NAME: Great Hat
COST: 1,980,000
STATS: SP + 96, DEF + 240, INT + 96, RES + 48
NAME: Great Jewel
COST: 1,980,000
STATS: SP + 288
NAME: Great Knife
COST: 1,980,000
STATS: ATK + 480, DEF - 96, INT + 48
NAME: Great Knuckle
COST: 2,200,000
STATS: ATK + 384, SPD + 48, HIT + 48
NAME: Great Lance
COST: 2,200,000
STATS: HP + 48, ATK + 480, HIT - 48
NAME: Great Leaf
COST: 220,000
STATS: DEF + 144, INT - 1440, SPD + 720, HIT + 720
NAME: Great Mace
COST: 2,200,000
STATS: SP + 48, ATK + 384, INT + 48
NAME: Great Meat
COST: 2,200,000
STATS: HP + 480
NAME: Great Missile
COST: 3,300,000
STATS: ATK + 720, DEF - 240, INT - 240
NAME: Great Muscle
COST: 3,300,000
STATS: HP + 480, HIT + 240
NAME: Great Mushroom
COST: 2,200,000
STATS: SPD + 480
NAME: Great Orb
COST: 2,200,000
STATS: RES + 480
NAME: Great Pot Lid
COST: 1,540,000
STATS: DEF + 288, HIT + 48
NAME: Great Punch
COST: 2,200,000
STATS: ATK + 288, SPD + 48, HIT + 144
NAME: Great Ring
COST: 1,760,000
STATS: DEF + 144, RES + 144
NAME: Great Robosuit
COST: 4,400,000
STATS: HP + 240, DEF + 720, SPD - 240
NAME: Great Rod
COST: 1,980,000
STATS: SP + 144, ATK + 144, INT + 144, RES + 48
NAME: Great Shield
COST: 2,200,000
STATS: DEF + 432, SPD + 48
NAME: Great Skull
COST: 6,600,000
STATS: HP - 240, SP - 240, ATK - 240, DEF - 240, INT - 240, SPD - 240, HIT -
240, RES - 240
NAME: Great Sword
COST: 2,200,000
STATS: ATK + 480
NAME: Great Upper
COST: 2,640,000
STATS: SP - 96, ATK + 432, DEF + 96, INT - 96, SPD + 96, HIT + 96
====
GUTS ------------------------------------------------------- <C19004-36>
====
NAME: Guts Armor
COST: 211,200
STATS: HP + 52, DEF + 260, SPD - 26, HIT - 26
NAME: Guts Axe
COST: 211,200
STATS: ATK + 364, HIT - 78
NAME: Guts Bandana
COST: 158,400
STATS: INT + 78, SPD + 78, HIT + 78
NAME: Guts Baton
COST: 158,400
STATS: ATK + 156, DEF + 78, SPD + 26
NAME: Guts Blade
COST: 176,000
STATS: ATK + 286, DEF - 26
NAME: Guts Book (Green)
COST: 528,000
STATS: HP + 52, SP + 52, ATK + 52, DEF + 52, INT + 52, SPD + 52, HIT + 52,
RES + 52
NAME: Guts Book (Red)
COST: 176,000
STATS: INT + 260
NAME: Guts Boots
COST: 158,400
STATS: ATK + 26, DEF + 156, SPD + 52
NAME: Guts Briefs
COST: 88,000
STATS: DEF + 52, INT - 520, SPD + 260, HIT + 260
NAME: Guts Brush
COST: 70,400
STATS: HP + 52, HIT + 52
NAME: Guts Cape
COST: 158,400
STATS: SP + 26, DEF + 182, INT + 26, RES + 52
NAME: Guts Chop
COST: 176,000
STATS: ATK + 182, SPD + 26, HIT + 52
NAME: Guts Claw
COST: 193,600
STATS: ATK + 208, DEF + 52, SPD + 26, HIT + 26
NAME: Guts Coin
COST: 123,200
STATS: SPD + 78, HIT + 78
NAME: Guts Dagger
COST: 176,000
STATS: ATK + 208, DEF + 26, SPD + 52
NAME: Guts Device
COST: 211,200
STATS: SP + 78, INT + 78, RES + 78
NAME: Guts Glasses
COST: 176,000
STATS: HIT + 260
NAME: Guts Hammer
COST: 193,600
STATS: ATK + 312, HIT - 52
NAME: Guts Hat
COST: 158,400
STATS: SP + 52, DEF + 130, INT + 52, RES + 26
NAME: Guts Jewel
COST: 158,400
STATS: SP + 156
NAME: Guts Knife
COST: 158,400
STATS: ATK + 260, DEF - 52, INT + 26
NAME: Guts Knuckle
COST: 176,000
STATS: ATK + 208, SPD + 26, HIT + 26
NAME: Guts Lance
COST: 176,000
STATS: HP + 26, ATK + 260, HIT - 26
NAME: Guts Leaf
COST: 17,600
STATS: DEF + 78, INT - 780, SPD + 390, HIT + 390
NAME: Guts Mace
COST: 176,000
STATS: SP + 26, ATK + 208, INT + 26
NAME: Guts Meat
COST: 176,000
STATS: HP + 260
NAME: Guts Missile
COST: 264,000
STATS: ATK + 390, DEF - 130, INT - 130
NAME: Guts Muscle
COST: 264,000
STATS: HP + 260, HIT + 130
NAME: Guts Mushroom
COST: 176,000
STATS: SPD + 260
NAME: Guts Orb
COST: 176,000
STATS: RES + 260
NAME: Guts Pot Lid
COST: 123,200
STATS: DEF + 156, HIT + 26
NAME: Guts Punch
COST: 176,000
STATS: ATK + 156, SPD + 26, HIT + 78
NAME: Guts Ring
COST: 140,800
STATS: DEF + 78, RES + 78
NAME: Guts Robosuit
COST: 352,000
STATS: HP + 130, DEF + 390, SPD - 130
NAME: Guts Rod
COST: 158,400
STATS: SP + 78, ATK + 78, INT + 78, RES + 26
NAME: Guts Shield
COST: 176,000
STATS: DEF + 234, SPD + 26
NAME: Guts Skull
COST: 528,000
STATS: HP - 130, SP - 130, ATK - 130, DEF - 130, INT - 130, SPD - 130, HIT -
130, RES - 130
NAME: Guts Sword
COST: 176,000
STATS: ATK + 260
NAME: Guts Upper
COST: 211,200
STATS: SP - 52, ATK + 234, DEF + 52, INT - 52, SPD + 52, HIT + 52
====
HERO ------------------------------------------------------- <C19004-37>
====
NAME: Hero Armor
COST: 15,840,000
STATS: HP + 124, DEF + 620, SPD - 62, HIT - 62
NAME: Hero Axe
COST: 15,840,000
STATS: ATK + 868, HIT - 186
NAME: Hero Bandana
COST: 11,880,000
STATS: INT + 186, SPD + 186, HIT + 186
NAME: Hero Baton
COST: 11,880,000
STATS: ATK + 372, DEF + 186, SPD + 62
NAME: Hero Blade
COST: 13,200,00
STATS: ATK + 682, DEF - 62
NAME: Hero Book (Green)
COST: 39,600,000
STATS: HP + 124, SP + 124, ATK + 124, DEF + 124, INT + 124, SPD + 124, HIT +
124, RES + 124
NAME: Hero Book (Red)
COST: 13,200,000
STATS: INT + 620
NAME: Hero Boots
COST: 11,880,000
STATS: ATK + 62, DEF + 372, SPD + 124
NAME: Hero Briefs
COST: 6,600,000
STATS: DEF + 124, INT - 1240, SPD + 620, HIT + 620
NAME: Hero Brush
COST: 5,280,000
STATS: HP + 124, HIT + 124
NAME: Hero Cape
COST: 11,880,000
STATS: SP + 62, DEF + 434, INT + 62, RES + 124
NAME: Hero Chop
COST: 13,200,000
STATS: ATK + 434, SPD + 62, HIT + 124
NAME: Hero Claw
COST: 14,520,000
STATS: ATK + 496, DEF + 124, SPD + 62, HIT + 62
NAME: Hero Coin
COST: 9,240,000
STATS: SPD + 186, HIT + 186
NAME: Hero Dagger
COST: 13,200,000
STATS: ATK + 496, DEF + 62, SPD + 124
NAME: Hero Device
COST: 15,840,000
STATS: SP + 186, INT + 186, RES + 186
NAME: Hero Glasses
COST: 13,200,000
STATS: HIT + 620
NAME: Hero Hammer
COST: 14,520,000
STATS: ATK + 744, HIT - 124
NAME: Hero Hat
COST: 11,880,000
STATS: SP + 124, DEF + 310, INT + 124, RES + 62
NAME: Hero Jewel
COST: 11,880,000
STATS: SP + 372
NAME: Hero Knife
COST: 11,880,000
STATS: ATK + 620, DEF - 124, INT + 62
NAME: Hero Knuckle
COST: 13,200,000
STATS: ATK + 496, SPD + 62, HIT + 62
NAME: Hero Lance
COST: 13,200,000
STATS: HP + 62, ATK + 620, HIT - 62
NAME: Hero Leaf
COST: 1,320,000
STATS: DEF + 186, INT - 1860, SPD + 930, HIT + 930
NAME: Hero Mace
COST: 13,200,000
STATS: SP + 62, ATK + 496, INT + 62
NAME: Hero Meat
COST: 13,200,000
STATS: HP + 620
NAME: Hero Missile
COST: 19,800,000
STATS: ATK + 930, DEF - 310, INT - 310
NAME: Hero Muscle
COST: 19,800,000
STATS: HP + 620, HIT + 310
NAME: Hero Mushroom
COST: 13,200,000
STATS: SPD + 620
NAME: Hero Orb
COST: 13,200,000
STATS: RES + 620
NAME: Hero Pot Lid
COST: 9,240,000
STATS: DEF + 372, HIT + 62
NAME: Hero Punch
COST: 13,200,000
STATS: ATK + 372, SPD + 62, HIT + 186
NAME: Hero Ring
COST: 10,560,000
STATS: DEF + 186, RES + 186
NAME: Hero Robosuit
COST: 26,400,000
STATS: HP + 310, DEF + 930, SPD - 310
NAME: Hero Rod
COST: 11,880,000
STATS: SP + 186, ATK + 186, INT + 186, RES + 62
NAME: Hero Shield
COST: 13,200,000
STATS: DEF + 558, SPD + 62
NAME: Hero Skull
COST: 39,600,000
STATS: HP - 310, SP - 310, ATK - 310, DEF - 310, INT - 310, SPD - 310, HIT -
310, RES - 310
NAME: Hero Sword
COST: 13,200,000
STATS: ATK + 620
NAME: Hero Upper
COST: 15,840,000
STATS: SP - 124, ATK + 558, DEF + 124, INT - 124, SPD + 124, HIT + 124
=======
HI-TECH ---------------------------------------------------- <C19004-38>
=======
NAME: Hi-Tech Armor
COST: 43,200
STATS: HP + 26, DEF + 130, SPD - 13, HIT - 13
NAME: Hi-Tech Axe
COST: 43,200
STATS: ATK + 182, HIT - 39
NAME: Hi-Tech Bandana
COST: 32,400
STATS: INT + 39, SPD + 39, HIT + 39
NAME: Hi-Tech Baton
COST: 32,400
STATS: ATK + 78, DEF + 39, SPD + 13
NAME: Hi-Tech Blade
COST: 36,000
STATS: ATK + 143, DEF - 13
NAME: Hi-Tech Book (Green)
COST: 108,000
STATS: HP + 26, SP + 26, ATK + 26, DEF + 26, INT + 26, SPD + 26, HIT + 26,
RES + 26
NAME: Hi-Tech Book (Red)
COST: 36,000
STATS: INT + 130
NAME: Hi-Tech Boots
COST: 32,400
STATS: ATK + 13, DEF + 78, SPD + 26
NAME: Hi-Tech Briefs
COST: 18,000
STATS: DEF + 26, INT - 260, SPD + 130, HIT + 130
NAME: Hi-Tech Brush
COST: 14,400
STATS: HP + 26, HIT + 26
NAME: Hi-Tech Cape
COST: 32,400
STATS: SP + 13, DEF + 91, INT + 13, RES + 26
NAME: Hi-Tech Chop
COST: 36,000
STATS: ATK + 91, SPD + 13, HIT + 26
NAME: Hi-Tech Claw
COST: 39,600
STATS: ATK + 104, DEF + 26, SPD + 13, HIT + 13
NAME: Hi-Tech Coin
COST: 25,200
STATS: SPD + 39, HIT + 39
NAME: Hi-Tech Dagger
COST: 36,000
STATS: ATK + 104, DEF + 13, SPD + 26
NAME: Hi-Tech Device
COST: 43,200
STATS: SP + 39, INT + 39, RES + 39
NAME: Hi-Tech Glasses
COST: 36,000
STATS: HIT + 130
NAME: Hi-Tech Hammer
COST: 39,600
STATS: ATK + 156, HIT - 26
NAME: Hi-Tech Hat
COST: 32,400
STATS: SP + 26, DEF + 65, INT + 26, RES + 13
NAME: Hi-Tech Jewel
COST: 32,400
STATS: SP + 78
NAME: Hi-Tech Knife
COST: 32,400
STATS: ATK + 130, DEF - 26, INT + 13
NAME: Hi-Tech Knuckle
COST: 36,000
STATS: ATK + 104, SPD + 13, HIT + 13
NAME: Hi-Tech Lance
COST: 36,000
STATS: HP + 13, ATK + 130, HIT - 13
NAME: Hi-Tech Leaf
COST: 3,600
STATS: DEF + 39, INT - 390, SPD + 195, HIT + 195
NAME: Hi-Tech Mace
COST: 36,000
STATS: SP + 13, ATK + 104, INT + 13
NAME: Hi-Tech Meat
COST: 36,000
STATS: HP + 130
NAME: Hi-Tech Missile
COST: 54,000
STATS: ATK + 195, DEF - 65, INT - 65
NAME: Hi-Tech Muscle
COST: 54,000
STATS: HP + 130, HIT + 65
NAME: Hi-Tech Mushroom
COST: 36,000
STATS: SPD + 130
NAME: Hi-Tech Orb
COST: 36,000
STATS: RES + 130
NAME: Hi-Tech Pot Lid
COST: 25,200
STATS: DEF + 78, HIT + 13
NAME: Hi-Tech Punch
COST: 36,000
STATS: ATK + 78, SPD + 13, HIT + 39
NAME: Hi-Tech Ring
COST: 28,800
STATS: DEF + 39, RES + 39
NAME: Hi-Tech Robosuit
COST: 72,000
STATS: HP + 65, DEF + 195, SPD - 65
NAME: Hi-Tech Rod
COST: 32,400
STATS: SP + 39, ATK + 39, INT + 39, RES + 13
NAME: Hi-Tech Shield
COST: 36,000
STATS: DEF + 117, SPD + 13
NAME: Hi-Tech Skull
COST: 108,000
STATS: HP - 65, SP - 65, ATK - 65, DEF - 65, INT - 65, SPD - 65, HIT - 65,
RES - 65
NAME: Hi-Tech Sword
COST: 36,000
STATS: ATK + 130
NAME: Hi-Tech Upper
COST: 43,200
STATS: SP - 26, ATK + 117, DEF + 26, INT - 26, SPD + 26, HIT + 26
====
IRON ------------------------------------------------------ <C19004-39>
====
NAME: Iron Armor
COST: 16,800
STATS: HP + 20, DEF + 100, SPD - 10, HIT - 10
NAME: Iron Axe
COST: 16,800
STATS: ATK + 140, HIT - 30
NAME: Iron Bandana
COST: 12,600
STATS: INT + 30, SPD + 30, HIT + 30
NAME: Iron Baton
COST: 12,600
STATS: ATK + 60, DEF + 30, SPD + 10
NAME: Iron Blade
COST: 14,000
STATS: ATK + 110, DEF - 10
NAME: Iron Book (Green)
COST: 42,000
STATS: HP + 20, SP + 20, ATK + 20, DEF + 20, INT + 20, SPD + 20, HIT + 20,
RES + 20
NAME: Iron Book (Red)
COST: 14,000
STATS: INT + 100
NAME: Iron Boots
COST: 12,600
STATS: ATK + 10, DEF + 60, SPD + 20
NAME: Iron Briefs
COST: 7,000
STATS: DEF + 20, INT - 200, SPD + 100, HIT + 100
NAME: Iron Brush
COST: 5,600
STATS: HP + 20, HIT + 20
NAME: Iron Cape
COST: 12,600
STATS: SP + 10, DEF + 70, INT + 10, RES + 20
NAME: Iron Chop
COST: 14,000
STATS: ATK + 70, SPD + 10, HIT + 20
NAME: Iron Claw
COST: 15,400
STATS: ATK + 80, DEF + 20, SPD + 10, HIT + 10
NAME: Iron Coin
COST: 9,800
STATS: SPD + 30, HIT + 30
NAME: Iron Dagger
COST: 14,000
STATS: ATK + 80, DEF + 10, SPD + 20
NAME: Iron Device
COST: 16,800
STATS: SP + 30, INT + 30, RES + 30
NAME: Iron Glasses
COST: 14,000
STATS: HIT + 100
NAME: Iron Hammer
COST: 15,400
STATS: ATK + 120, HIT - 20
NAME: Iron Hat
COST: 12,600
STATS: SP + 20, DEF + 50, INT + 20, RES + 10
NAME: Iron Jewel
COST: 12,600
STATS: SP + 60
NAME: Iron Knife
COST: 12,600
STATS: ATK + 100, DEF - 20, INT + 10
NAME: Iron Knuckle
COST: 14,000
STATS: ATK + 80, SPD + 10, HIT + 10
NAME: Iron Lance
COST: 14,000
STATS: HP + 10, ATK + 100, HIT - 10
NAME: Iron Leaf
COST: 1,400
STATS: DEF + 30, INT - 300, SPD + 150, HIT + 150
NAME: Iron Mace
COST: 14,000
STATS: SP + 10, ATK + 80, INT + 10
NAME: Iron Meat
COST: 14,000
STATS: HP + 100
NAME: Iron Missile
COST: 21,000
STATS: ATK + 150, DEF - 50, INT - 50
NAME: Iron Muscle
COST: 21,000
STATS: HP + 100, HIT + 50
NAME: Iron Mushroom
COST: 14,000
STATS: SPD + 100
NAME: Iron Orb
COST: 14,000
STATS: RES + 100
NAME: Iron Pot Lid
COST: 9,800
STATS: DEF + 60, HIT + 10
NAME: Iron Punch
COST: 14,000
STATS: ATK + 60, SPD + 10, HIT + 30
NAME: Iron Ring
COST: 11,200
STATS: DEF + 30, RES + 30
NAME: Iron Robosuit
COST: 28,000
STATS: HP + 50, DEF + 150, SPD - 50
NAME: Iron Rod
COST: 12,600
STATS: SP + 30, ATK + 30, INT + 30, RES + 10
NAME: Iron Shield
COST: 14,000
STATS: DEF + 90, SPD + 10
NAME: Iron Skull
COST: 42,000
STATS: HP - 50, SP - 50, ATK - 50, DEF - 50, INT - 50, SPD - 50, HIT - 50,
RES - 50
NAME: Iron Sword
COST: 14,000
STATS: ATK + 100
NAME: Iron Upper
COST: 16,800
STATS: SP - 20, ATK + 90, DEF + 20, INT - 20, SPD + 20, HIT + 20
====
JUNK ------------------------------------------------------- <C19004-40>
====
NAME: Junk Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Junk Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Junk Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Junk Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Junk Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Junk Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Junk Book (Red)
COST: 200
STATS: INT + 20
NAME: Junk Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Junk Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Junk Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Junk Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Junk Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Junk Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Junk Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Junk Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Junk Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Junk Glasses
COST: 200
STATS: HIT + 20
NAME: Junk Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Junk Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Junk Jewel
COST: 180
STATS: SP + 12
NAME: Junk Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Junk Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Junk Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Junk Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Junk Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Junk Meat
COST: 200
STATS: HP + 20
NAME: Junk Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Junk Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Junk Mushroom
COST: 200
STATS: SPD + 20
NAME: Junk Orb
COST: 200
STATS: RES + 20
NAME: Junk Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Junk Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Junk Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Junk Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Junk Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Junk Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Junk Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Junk Sword
COST: 200
STATS: ATK + 20
NAME: Junk Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
======
KIDDIE ----------------------------------------------------- <C19004-41>
======
NAME: Kiddie Armor
COST: 1,008
STATS: HP + 6, DEF + 32, SPD - 3, HIT - 3
NAME: Kiddie Axe
COST: 1,008
STATS: ATK + 44, HIT - 9
NAME: Kiddie Bandana
COST: 756
STATS: INT + 9, SPD + 9, HIT + 9
NAME: Kiddie Baton
COST: 756
STATS: ATK + 19, DEF + 9, SPD + 3
NAME: Kiddie Blade
COST: 840
STATS: ATK + 35, DEF - 3
NAME: Kiddie Book (Green)
COST: 2,520
STATS: HP + 6, SP + 6, ATK + 6, DEF + 6, INT + 6, SPD + 6, HIT + 6, RES + 6
NAME: Kiddie Book (Red)
COST: 840
STATS: INT + 32
NAME: Kiddie Boots
COST: 756
STATS: ATK + 3, DEF + 19, SPD + 6
NAME: Kiddie Briefs
COST: 420
STATS: DEF + 6, INT - 64, SPD + 32, HIT + 32
NAME: Kiddie Brush
COST: 336
STATS: HP + 6, HIT + 6
NAME: Kiddie Cape
COST: 756
STATS: SP + 3, DEF + 22, INT + 3, RES + 6
NAME: Kiddie Chop
COST: 840
STATS: ATK + 22, SPD + 3, HIT + 6
NAME: Kiddie Claw
COST: 924
STATS: ATK + 25, DEF + 6, SPD + 3, HIT + 3
NAME: Kiddie Coin
COST: 588
STATS: SPD + 9, HIT + 9
NAME: Kiddie Dagger
COST: 840
STATS: ATK + 25, DEF + 3, SPD + 6
NAME: Kiddie Device
COST: 1,008
STATS: SP + 9, INT + 9, RES + 9
NAME: Kiddie Glasses
COST: 840
STATS: HIT + 32
NAME: Kiddie Hammer
COST: 924
STATS: ATK + 38, HIT - 6
NAME: Kiddie Hat
COST: 756
STATS: SP + 6, DEF + 16, INT + 6, RES + 3
NAME: Kiddie Jewel
COST: 756
STATS: SP + 19
NAME: Kiddie Knife
COST: 756
STATS: ATK + 32, DEF - 6, INT + 3
NAME: Kiddie Knuckle
COST: 840
STATS: ATK + 25, SPD + 3, HIT + 3
NAME: Kiddie Lance
COST: 840
STATS: HP + 3, ATK + 32, HIT - 3
NAME: Kiddie Leaf
COST: 84
STATS: DEF + 9, INT - 96, SPD + 48, HIT + 48
NAME: Kiddie Mace
COST: 840
STATS: SP + 3, ATK + 25, INT + 3
NAME: Kiddie Meat
COST: 840
STATS: HP + 32
NAME: Kiddie Missile
COST: 1,260
STATS: ATK + 48, DEF - 16, INT - 16
NAME: Kiddie Muscle
COST: 1,260
STATS: HP + 32, HIT + 16
NAME: Kiddie Mushroom
COST: 840
STATS: SPD + 32
NAME: Kiddie Orb
COST: 840
STATS: RES + 32
NAME: Kiddie Pot Lid
COST: 588
STATS: DEF + 19, HIT + 3
NAME: Kiddie Punch
COST: 840
STATS: ATK + 19, SPD + 3, HIT + 9
NAME: Kiddie Ring
COST: 672
STATS: DEF + 9, RES + 9
NAME: Kiddie Robosuit
COST: 1,680
STATS: HP + 16, DEF + 48, SPD - 16
NAME: Kiddie Rod
COST: 756
STATS: SP + 9, ATK + 9, INT + 9, RES + 3
NAME: Kiddie Shield
COST: 840
STATS: DEF + 28, SPD + 3
NAME: Kiddie Skull
COST: 2,520
STATS: HP - 16, SP - 16, ATK - 16, DEF - 16, INT - 16, SPD - 16, HIT - 16,
RES - 16
NAME: Kiddie Sword
COST: 840
STATS: ATK + 32
NAME: Kiddie Upper
COST: 1,008
STATS: SP - 6, ATK + 28, DEF + 6, INT - 6, SPD + 6, HIT + 6
======
KING'S ------------------------------------------------------ <C19004-42>
======
NAME: King's Armor
COST: 600,000
STATS: HP + 71, DEF + 356, SPD - 35, HIT - 35
NAME: King's Axe
COST: 600,000
STATS: ATK + 498, HIT - 106
NAME: King's Bandana
COST: 450,000
STATS: INT + 106, SPD + 106, HIT + 106
NAME: King's Baton
COST: 450,000
STATS: ATK + 213, DEF + 106, SPD + 35
NAME: King's Blade
COST: 500,000
STATS: ATK + 391, DEF - 35
NAME: King's Book (Green)
COST: 1,500,000
STATS: HP + 71, SP + 71, ATK + 71, DEF + 71, INT + 71, SPD + 71, HIT + 71,
RES + 71
NAME: King's Book (Red)
COST: 500,000
STATS: INT + 356
NAME: King's Boots
COST: 450,000
STATS: ATK + 35, DEF + 213, SPD + 71
NAME: King's Briefs
COST: 250,000
STATS: DEF + 71, INT - 712, SPD + 356, HIT + 356
NAME: King's Brush
COST: 200,000
STATS: HP + 71, HIT + 71
NAME: King's Cape
COST: 450,000
STATS: SP + 35, DEF + 249, INT + 35, RES + 71
NAME: King's Chop
COST: 500,000
STATS: ATK + 249, SPD + 35, HIT + 71
NAME: King's Claw
COST: 550,000
STATS: ATK + 284, DEF + 71, SPD + 35, HIT + 35
NAME: King's Coin
COST: 350,000
STATS: SPD + 106, HIT + 106
NAME: King's Dagger
COST: 500,000
STATS: ATK + 284, DEF + 35, SPD + 71
NAME: King's Device
COST: 600,000
STATS: SP + 106, INT + 106, RES + 106
NAME: King's Glasses
COST: 500,000
STATS: HIT + 356
NAME: King's Hammer
COST: 550,000
STATS: ATK + 427, HIT - 71
NAME: King's Hat
COST: 450,000
STATS: SP + 71, DEF + 178, INT + 71, RES + 35
NAME: King's Jewel
COST: 450,000
STATS: SP + 213
NAME: King's Knife
COST: 450,000
STATS: ATK + 356, DEF - 71, INT + 35
NAME: King's Knuckle
COST: 500,000
STATS: ATK + 284, SPD + 35, HIT + 35
NAME: King's Lance
COST: 500,000
STATS: HP + 35, ATK + 356, HIT - 35
NAME: King's Leaf
COST: 50,000
STATS: DEF + 106, INT - 1068, SPD + 534, HIT + 534
NAME: King's Mace
COST: 500,000
STATS: SP + 35, ATK + 284, INT + 35
NAME: King's Meat
COST: 500,000
STATS: HP + 356
NAME: King's Missile
COST: 750,000
STATS: ATK + 534, DEF - 178, INT - 178
NAME: King's Muscle
COST: 750,000
STATS: HP + 356, HIT + 178
NAME: King's Mushroom
COST: 500,000
STATS: SPD + 356
NAME: King's Orb
COST: 500,000
STATS: RES + 356
NAME: King's Pot Lid
COST: 350,000
STATS: DEF + 213, HIT + 35
NAME: King's Punch
COST: 500,000
STATS: ATK + 213, SPD + 35, HIT + 106
NAME: King's Ring
COST: 400,000
STATS: DEF + 106, RES + 106
NAME: King's Robosuit
COST: 1,000,000
STATS: HP + 178, DEF + 534, SPD - 178
NAME: King's Rod
COST: 450,000
STATS: SP + 106, ATK + 106, INT + 106, RES + 35
NAME: King's Shield
COST: 500,000
STATS: DEF + 320, SPD + 35
NAME: King's Skull
COST: 1,500,000
STATS: HP - 178, SP - 178, ATK - 178, DEF - 178, INT - 178, SPD - 178, HIT -
178, RES - 178
NAME: King's Sword
COST: 500,000
STATS: ATK + 356
NAME: King's Upper
COST: 600,000
STATS: SP - 71, ATK + 320, DEF + 71, INT - 71, SPD + 71, HIT + 71
=====
LIGHT ----------------------------------------------------- <C19004-43>
=====
NAME: Light Armor
COST: 93,600
STATS: HP + 34, DEF + 172, SPD - 17, HIT - 17
NAME: Light Axe
COST: 93,600
STATS: ATK + 240, HIT - 51
NAME: Light Bandana
COST: 70,200
STATS: INT + 51, SPD + 51, HIT + 51
NAME: Light Baton
COST: 70,200
STATS: ATK + 103, DEF + 51, SPD + 17
NAME: Light Blade
COST: 78,000
STATS: ATK + 189, DEF - 17
NAME: Light Book (Green)
COST: 234,000
STATS: HP + 34, SP + 34, ATK + 34, DEF + 34, INT + 34, SPD + 34, HIT + 34,
RES + 34
NAME: Light Book (Red)
COST: 78,000
STATS: INT + 172
NAME: Light Boots
COST: 70,200
STATS: ATK + 17, DEF + 103, SPD + 34
NAME: Light Briefs
COST: 39,000
STATS: DEF + 34, INT - 344, SPD + 172, HIT + 172
NAME: Light Brush
COST: 31,200
STATS: HP + 34, HIT + 34
NAME: Light Cape
COST: 70,200
STATS: SP + 17, DEF + 120, INT + 17, RES + 34
NAME: Light Chop
COST: 78,000
STATS: ATK + 120, SPD + 17, HIT + 34
NAME: Light Claw
COST: 85,800
STATS: ATK + 137, DEF + 34, SPD + 17, HIT + 17
NAME: Light Coin
COST: 54,600
STATS: SPD + 51, HIT + 51
NAME: Light Dagger
COST: 78,000
STATS: ATK + 137, DEF + 17, SPD + 34
NAME: Light Device
COST: 93,600
STATS: SP + 51, INT + 51, RES + 51
NAME: Light Glasses
COST: 78,000
STATS: HIT + 172
NAME: Light Hammer
COST: 85,800
STATS: ATK + 206, HIT - 34
NAME: Light Hat
COST: 70,200
STATS: SP + 34, DEF + 86, INT + 34, RES + 17
NAME: Light Jewel
COST: 70,200
STATS: SP + 103
NAME: Light Knife
COST: 70,200
STATS: ATK + 172, DEF - 34, INT + 17
NAME: Light Knuckle
COST: 78,000
STATS: ATK + 137, SPD + 17, HIT + 17
NAME: Light Lance
COST: 78,000
STATS: HP + 17, ATK + 172, HIT - 17
NAME: Light Leaf
COST: 7,800
STATS: DEF + 51, INT - 516, SPD + 258, HIT + 258
NAME: Light Mace
COST: 78,000
STATS: SP + 17, ATK + 137, INT + 17
NAME: Light Meat
COST: 78,000
STATS: HP + 172
NAME: Light Missile
COST: 117,000
STATS: ATK + 258, DEF - 86, INT - 86
NAME: Light Muscle
COST: 117,000
STATS: HP + 172, HIT + 86
NAME: Light Mushroom
COST: 78,000
STATS: SPD + 172
NAME: Light Orb
COST: 78,000
STATS: RES + 172
NAME: Light Pot Lid
COST: 54,600
STATS: DEF + 103, HIT + 17
NAME: Light Punch
COST: 78,000
STATS: ATK + 103, SPD + 17, HIT + 51
NAME: Light Ring
COST: 62,400
STATS: DEF + 51, RES + 51
NAME: Light Robosuit
COST: 156,000
STATS: HP + 86, DEF + 258, SPD - 86
NAME: Light Rod
COST: 70,200
STATS: SP + 51, ATK + 51, INT + 51, RES + 17
NAME: Light Shield
COST: 78,000
STATS: DEF + 154, SPD + 17
NAME: Light Skull
COST: 234,000
STATS: HP - 86, SP - 86, ATK - 86, DEF - 86, INT - 86, SPD - 86, HIT - 86,
RES - 86
NAME: Light Sword
COST: 78,000
STATS: ATK + 172
NAME: Light Upper
COST: 93,600
STATS: SP - 34, ATK + 154, DEF + 34, INT - 34, SPD + 34, HIT + 34
======
MAIDEN --------------------------------------------------- <C19004-44>
======
*All items with the MAIDEN prefix will have the EXP UP ability. Percent value
will always be random.
NAME: Maiden Armor
COST: 21,840,000
STATS: HP + 132, DEF + 660, SPD - 66, HIT - 66
NAME: Maiden Axe
COST: 21,840,000
STATS: ATK + 924, HIT - 198
NAME: Maiden Bandana
COST: 16,380,000
STATS: INT + 198, SPD + 198, HIT + 198
NAME: Maiden Baton
COST: 16,380,000
STATS: ATK + 396, DEF + 198, SPD + 66
NAME: Maiden Blade
COST: 18,200,000
STATS: ATK + 726, DEF - 66
NAME: Maiden Book (Green)
COST: 54,600,000
STATS: HP + 132, SP + 132, ATK + 132, DEF + 132, INT + 132, SPD + 132, HIT +
132, RES + 132
NAME: Maiden Book (Red)
COST: 18,200,000
STATS: INT + 660
NAME: Maiden Boots
COST: 16,380,000
STATS: ATK + 66, DEF + 396, SPD + 132
NAME: Maiden Briefs
COST: 9,100,000
STATS: DEF + 132, INT - 1320, SPD + 660, HIT + 660
NAME: Maiden Brush
COST: 7,280,000
STATS: HP + 132, HIT + 132
NAME: Maiden Cape
COST: 16,380,000
STATS: SP + 66, DEF + 462, INT + 66, RES + 132
NAME: Maiden Chop
COST: 18,200,000
STATS: ATK + 462, SPD + 66, HIT + 132
NAME: Maiden Claw
COST: 20,020,000
STATS: ATK + 528, DEF + 132, SPD + 66, HIT + 66
NAME: Maiden Coin
COST: 12,740,000
STATS: SPD + 198, HIT + 198
NAME: Maiden Dagger
COST: 18,200,000
STATS: ATK + 528, DEF + 66, SPD + 132
NAME: Maiden Device
COST: 21,840,000
STATS: SP + 198, INT + 198, RES + 198
NAME: Maiden Glasses
COST: 18,200,000
STATS: HIT + 660
NAME: Maiden Hammer
COST: 20,020,000
STATS: ATK + 792, HIT - 132
NAME: Maiden Hat
COST: 16,380,000
STATS: SP + 132, DEF + 330, INT + 132, RES + 66
NAME: Maiden Jewel
COST: 16,380,000
STATS: SP + 396
NAME: Maiden Knife
COST: 16,380,000
STATS: ATK + 660, DEF - 132, INT + 66
NAME: Maiden Knuckle
COST: 18,200,000
STATS: ATK + 528, SPD + 66, HIT + 66
NAME: Maiden Lance
COST: 18,200,000
STATS: HP + 66, ATK + 660, HIT - 66
NAME: Maiden Leaf
COST: 1,820,000
STATS: DEF + 198, INT - 1980, SPD + 990, HIT + 990
NAME: Maiden Mace
COST: 18,200,000
STATS: SP + 66, ATK + 528, INT + 66
NAME: Maiden Meat
COST: 18,200,000
STATS: HP + 660
NAME: Maiden Missile
COST: 27,300,000
STATS: ATK + 990, DEF - 330, INT - 330
NAME: Maiden Muscle
COST: 27,300,000
STATS: HP + 660, HIT + 330
NAME: Maiden Mushroom
COST: 18,200,000
STATS: SPD + 660
NAME: Maiden Orb
COST: 18,200,000
STATS: RES + 660
NAME: Maiden Pot Lid
COST: 12,740,000
STATS: DEF + 396, HIT + 66
NAME: Maiden Punch
COST: 18,200,000
STATS: ATK + 396, SPD + 66, HIT + 198
NAME: Maiden Ring
COST: 14,560,000
STATS: DEF + 198, RES + 198
NAME: Maiden Robosuit
COST: 36,400,000
STATS: HP + 330, DEF + 990, SPD - 330
NAME: Maiden Rod
COST: 16,380,000
STATS: SP + 198, ATK + 198, INT + 198, RES + 66
NAME: Maiden Shield
COST: 18,200,000
STATS: DEF + 594, SPD + 66
NAME: Maiden Skull
COST: 54,600,000
STATS: HP - 330, SP - 330, ATK - 330, DEF - 330, INT - 330, SPD - 330, HIT -
330, RES - 330
NAME: Maiden Sword
COST: 18,200,000
STATS: ATK + 660
NAME: Maiden Upper
COST: 21,840,000
STATS: SP - 132, ATK + 594, DEF + 132, INT - 132, SPD + 132, HIT + 132
======
MASTER ---------------------------------------------------- <C19004-45>
======
NAME: Master Armor
COST: 840,000
STATS: HP + 76, DEF + 380, SPD - 38, HIT - 38
NAME: Master Axe
COST: 840,000
STATS: ATK + 532, HIT - 114
NAME: Master Bandana
COST: 630,000
STATS: INT + 114, SPD + 114, HIT + 114
NAME: Master Baton
COST: 630,000
STATS: ATK + 228, DEF + 114, SPD + 38
NAME: Master Blade
COST: 700,000
STATS: ATK + 418, DEF - 38
NAME: Master Book (Green)
COST: 2,100,000
STATS: HP + 76, SP + 76, ATK + 76, DEF + 76, INT + 76, SPD + 76, HIT + 76,
RES + 76
NAME: Master Book (Red)
COST: 700,000
STATS: INT + 380
NAME: Master Boots
COST: 630,000
STATS: ATK + 38, DEF + 228, SPD + 76
NAME: Master Briefs
COST: 350,000
STATS: DEF + 76, INT - 760, SPD + 380, HIT + 380
NAME: Master Brush
COST: 280,000
STATS: HP + 76, HIT + 76
NAME: Master Cape
COST: 630,000
STATS: SP + 38, DEF + 266, INT + 38, RES + 76
NAME: Master Chop
COST: 700,000
STATS: ATK + 266, SPD + 38, HIT + 76
NAME: Master Claw
COST: 770,000
STATS: ATK + 304, DEF + 76, SPD + 38, HIT + 38
NAME: Master Coin
COST: 490,000
STATS: SPD + 114, HIT + 114
NAME: Master Dagger
COST: 700,000
STATS: ATK + 304, DEF + 38, SPD + 76
NAME: Master Device
COST: 840,000
STATS: SP + 114, INT + 114, RES + 114
NAME: Master Glasses
COST: 700,000
STATS: HIT + 380
NAME: Master Hammer
COST: 770,000
STATS: ATK + 456, HIT - 76
NAME: Master Hat
COST: 630,000
STATS: SP + 76, DEF + 190, INT + 76, RES + 38
NAME: Master Jewel
COST: 630,000
STATS: SP + 228
NAME: Master Knife
COST: 630,000
STATS: ATK + 380, DEF - 76, INT + 38
NAME: Master Knuckle
COST: 700,000
STATS: ATK + 304, SPD + 38, HIT + 38
NAME: Master Lance
COST: 700,000
STATS: HP + 38, ATK + 380, HIT - 38
NAME: Master Leaf
COST: 70,000
STATS: DEF + 114, INT - 1140, SPD + 570, HIT + 570
NAME: Master Mace
COST: 700,000
STATS: SP + 38, ATK + 304, INT + 38
NAME: Master Meat
COST: 700,000
STATS: HP + 380
NAME: Master Missile
COST: 1,050,000
STATS: ATK + 570, DEF - 190, INT - 190
NAME: Master Muscle
COST: 1,050,000
STATS: HP + 380, HIT + 190
NAME: Master Mushroom
COST: 700,000
STATS: SPD + 380
NAME: Master Orb
COST: 700,000
STATS: RES + 380
NAME: Master Pot Lid
COST: 490,000
STATS: DEF + 228, HIT + 38
NAME: Master Punch
COST: 700,000
STATS: ATK + 228, SPD + 38, HIT + 114
NAME: Master Ring
COST: 560,000
STATS: DEF + 114, RES + 114
NAME: Master Robosuit
COST: 1,400,000
STATS: HP + 190, DEF + 570, SPD - 190
NAME: Master Rod
COST: 630,000
STATS: SP + 114, ATK + 114, INT + 114, RES + 38
NAME: Master Shield
COST: 700,000
STATS: DEF + 342, SPD + 38
NAME: Master Skull
COST: 2,100,000
STATS: HP - 190, SP - 190, ATK - 190, DEF - 190, INT - 190, SPD - 190, HIT -
190, RES - 190
NAME: Master Sword
COST: 700,000
STATS: ATK + 380
NAME: Master Upper
COST: 840,000
STATS: SP - 76, ATK + 342, DEF + 76, INT - 76, SPD + 76, HIT + 76
========
MEDIOCRE ------------------------------------------------ <C19004-46>
========
NAME: Mediocre Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Mediocre Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Mediocre Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Mediocre Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Mediocre Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Mediocre Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Mediocre Book (Red)
COST: 200
STATS: INT + 20
NAME: Mediocre Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Mediocre Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Mediocre Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Mediocre Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Mediocre Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Mediocre Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Mediocre Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Mediocre Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Mediocre Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Mediocre Glasses
COST: 200
STATS: HIT + 20
NAME: Mediocre Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Mediocre Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Mediocre Jewel
COST: 180
STATS: SP + 12
NAME: Mediocre Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Mediocre Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Mediocre Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Mediocre Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Mediocre Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Mediocre Meat
COST: 200
STATS: HP + 20
NAME: Mediocre Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Mediocre Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Mediocre Mushroom
COST: 200
STATS: SPD + 20
NAME: Mediocre Orb
COST: 200
STATS: RES + 20
NAME: Mediocre Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Mediocre Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Mediocre Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Mediocre Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Mediocre Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Mediocre Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Mediocre Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Mediocre Sword
COST: 200
STATS: ATK + 20
NAME: Mediocre Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
=====
METAL ------------------------------------------------------- <C19004-47>
=====
NAME: Metal Armor
COST: 360,000
STATS: HP + 64, DEF + 320, SPD - 32, HIT - 32
NAME: Metal Axe
COST: 360,000
STATS: ATK + 448, HIT - 96
NAME: Metal Bandana
COST: 270,000
STATS: INT + 96, SPD + 96, HIT + 96
NAME: Metal Baton
COST: 270,000
STATS: ATK + 192, DEF + 96, SPD + 32
NAME: Metal Blade
COST: 300,000
STATS: ATK + 352, DEF - 32
NAME: Metal Book (Green)
COST: 900,000
STATS: HP + 64, SP + 64, ATK + 64, DEF + 64, INT + 64, SPD + 64, HIT + 64,
RES + 64
NAME: Metal Book (Red)
COST: 300,000
STATS: INT + 320
NAME: Metal Boots
COST: 270,000
STATS: ATK + 32, DEF + 192, SPD + 64
NAME: Metal Briefs
COST: 150,000
STATS: DEF + 64, INT - 640, SPD + 320, HIT + 320
NAME: Metal Brush
COST: 120,000
STATS: HP + 64, HIT + 64
NAME: Metal Cape
COST: 270,000
STATS: SP + 32, DEF + 224, INT + 32, RES + 64
NAME: Metal Chop
COST: 300,000
STATS: ATK + 224, SPD + 32, HIT + 64
NAME: Metal Claw
COST: 330,000
STATS: ATK + 256, DEF + 64, SPD + 32, HIT + 32
NAME: Metal Coin
COST: 210,000
STATS: SPD + 96, HIT + 96
NAME: Metal Dagger
COST: 300,000
STATS: ATK + 256, DEF + 32, SPD + 64
NAME: Metal Device
COST: 360,000
STATS: SP + 96, INT + 96, RES + 96
NAME: Metal Glasses
COST: 300,000
STATS: HIT + 320
NAME: Metal Hammer
COST: 330,000
STATS: ATK + 384, HIT - 64
NAME: Metal Hat
COST: 270,000
STATS: SP + 64, DEF + 160, INT + 64, RES + 32
NAME: Metal Jewel
COST: 270,000
STATS: SP + 192
NAME: Metal Knife
COST: 270,000
STATS: ATK + 320, DEF - 64, INT + 32
NAME: Metal Knuckle
COST: 300,000
STATS: ATK + 256, SPD + 32, HIT + 32
NAME: Metal Lance
COST: 300,000
STATS: HP + 32, ATK + 320, HIT - 32
NAME: Metal Leaf
COST: 30,000
STATS: DEF + 96, INT - 960, SPD + 480, HIT + 480
NAME: Metal Mace
COST: 300,000
STATS: SP + 32, ATK + 256, INT + 32
NAME: Metal Meat
COST: 300,000
STATS: HP + 320
NAME: Metal Missile
COST: 450,000
STATS: ATK + 480, DEF - 160, INT - 160
NAME: Metal Muscle
COST: 450,000
STATS: HP + 320, HIT + 160
NAME: Metal Mushroom
COST: 300,000
STATS: SPD + 320
NAME: Metal Orb
COST: 300,000
STATS: RES + 320
NAME: Metal Pot Lid
COST: 210,000
STATS: DEF + 192, HIT + 32
NAME: Metal Punch
COST: 300,000
STATS: ATK + 192, SPD + 32, HIT + 96
NAME: Metal Ring
COST: 240,000
STATS: DEF + 96, RES + 96
NAME: Metal Robosuit
COST: 600,000
STATS: HP + 160, DEF + 480, SPD - 160
NAME: Metal Rod
COST: 270,000
STATS: SP + 96, ATK + 96, INT + 96, RES + 32
NAME: Metal Shield
COST: 300,000
STATS: DEF + 288, SPD + 32
NAME: Metal Skull
COST: 900,000
STATS: HP - 160, SP - 160, ATK - 160, DEF - 160, INT - 160, SPD - 160, HIT -
160, RES - 160
NAME: Metal Sword
COST: 300,000
STATS: ATK + 320
NAME: Metal Upper
COST: 360,000
STATS: SP - 64, ATK + 288, DEF + 64, INT - 64, SPD + 64, HIT + 64
=======
MIRACLE -------------------------------------------------- <C19004-48>
=======
*All items with the MIRACLE prefix will have the PURIFY ability. Percent
value will always be random.
NAME: Miracle Armor
COST: 10,800,000
STATS: HP + 116, DEF + 580, SPD - 58, HIT - 58
NAME: Miracle Axe
COST: 10,800,000
STATS: ATK + 812, HIT - 174
NAME: Miracle Bandana
COST: 8,100,000
STATS: INT + 174, SPD + 174, HIT + 174
NAME: Miracle Baton
COST: 8,100,000
STATS: ATK + 348, DEF + 174, SPD + 58
NAME: Miracle Blade
COST: 9,000,000
STATS: ATK + 638, DEF - 58
NAME: Miracle Book (Green)
COST: 27,000,000
STATS: HP + 116, SP + 116, ATK + 116, DEF + 116, INT + 116, SPD + 116, HIT +
116, RES + 116
NAME: Miracle Book (Red)
COST: 9,000,000
STATS: INT + 580
NAME: Miracle Boots
COST: 8,100,000
STATS: ATK + 58, DEF + 348, SPD + 116
NAME: Miracle Briefs
COST: 4,500,000
STATS: DEF + 116, INT - 1160, SPD + 580, HIT + 580
NAME: Miracle Brush
COST: 3,600,000
STATS: HP + 116, HIT + 116
NAME: Miracle Cape
COST: 8,100,000
STATS: SP + 58, DEF + 406, INT + 58, RES + 116
NAME: Miracle Chop
COST: 9,000,000
STATS: ATK + 406, SPD + 58, HIT + 116
NAME: Miracle Claw
COST: 9,900,000
STATS: ATK + 464, DEF + 116, SPD + 58, HIT + 58
NAME: Miracle Coin
COST: 6,300,000
STATS: SPD + 174, HIT + 174
NAME: Miracle Dagger
COST: 9,000,000
STATS: ATK + 464, DEF + 58, SPD + 116
NAME: Miracle Device
COST: 10,800,000
STATS: SP + 174, INT + 174, RES + 174
NAME: Miracle Glasses
COST: 9,000,000
STATS: HIT + 580
NAME: Miracle Hammer
COST: 9,900,000
STATS: ATK + 696, HIT - 116
NAME: Miracle Hat
COST: 8,100,000
STATS: SP + 116, DEF + 290, INT + 116, RES + 58
NAME: Miracle Jewel
COST: 8,100,000
STATS: SP + 348
NAME: Miracle Knife
COST: 8,100,000
STATS: ATK + 580, DEF - 116, INT + 58
NAME: Miracle Knuckle
COST: 9,000,000
STATS: ATK + 464, SPD + 58, HIT + 58
NAME: Miracle Lance
COST: 9,000,000
STATS: HP + 58, ATK + 580, HIT - 58
NAME: Miracle Leaf
COST: 900,000
STATS: DEF + 174, INT - 1740, SPD + 870, HIT + 870
NAME: Miracle Mace
COST: 9,000,000
STATS: SP + 58, ATK + 464, INT + 58
NAME: Miracle Meat
COST: 9,000,000
STATS: HP + 580
NAME: Miracle Missile
COST: 13,500,000
STATS: ATK + 870, DEF - 290, INT - 290
NAME: Miracle Muscle
COST: 13,500,000
STATS: HP + 580, HIT + 290
NAME: Miracle Mushroom
COST: 9,000,000
STATS: SPD + 580
NAME: Miracle Orb
COST: 9,000,000
STATS: RES + 580
NAME: Miracle Pot Lid
COST: 6,300,000
STATS: DEF + 348, HIT + 58
NAME: Miracle Punch
COST: 9,000,000
STATS: ATK + 348, SPD + 58, HIT + 174
NAME: Miracle Ring
COST: 7,200,000
STATS: DEF + 174, RES + 174
NAME: Miracle Robosuit
COST: 18,000,000
STATS: HP + 290, DEF + 870, SPD - 290
NAME: Miracle Rod
COST: 8,100,000
STATS: SP + 174, ATK + 174, INT + 174, RES + 58
NAME: Miracle Shield
COST: 9,000,000
STATS: DEF + 522, SPD + 58
NAME: Miracle Skull
COST: 27,000,000
STATS: HP - 290, SP - 290, ATK - 290, DEF - 290, INT - 290, SPD - 290, HIT -
290, RES - 290
NAME: Miracle Sword
COST: 9,000,000
STATS: ATK + 580
NAME: Miracle Upper
COST: 10,800,000
STATS: SP - 116, ATK + 522, DEF + 116, INT - 116, SPD + 116, HIT + 116
=======
MONSTER -------------------------------------------------- <C19004-49>
=======
NAME: Monster Armor
COST: 2,304,000
STATS: HP + 92, DEF + 460, SPD - 46, HIT - 46
NAME: Monster Axe
COST: 2,304,000
STATS: ATK + 644, HIT - 138
NAME: Monster Bandana
COST: 1,728,000
STATS: INT + 138, SPD + 138, HIT + 138
NAME: Monster Baton
COST: 1,728,000
STATS: ATK + 276, DEF + 138, SPD + 46
NAME: Monster Blade
COST: 1,920,000
STATS: ATK + 506, DEF - 46
NAME: Monster Book (Green)
COST: 5,760,000
STATS: HP + 92, SP + 92, ATK + 92, DEF + 92, INT + 92, SPD + 92, HIT + 92,
RES + 92
NAME: Monster Book (Red)
COST: 1,920,000
STATS: INT + 460
NAME: Monster Boots
COST: 1,728,000
STATS: ATK + 46, DEF + 276, SPD + 92
NAME: Monster Briefs
COST: 960,000
STATS: DEF + 92, INT - 920, SPD + 460, HIT + 460
NAME: Monster Brush
COST: 768,000
STATS: HP + 92, HIT + 92
NAME: Monster Cape
COST: 1,728,000
STATS: SP + 46, DEF + 322, INT + 46, RES + 92
NAME: Monster Chop
COST: 1,920,000
STATS: ATK + 322, SPD + 46, HIT + 92
NAME: Monster Claw
COST: 2,112,000
STATS: ATK + 368, DEF + 92, SPD + 46, HIT + 46
NAME: Monster Coin
COST: 1,344,000
STATS: SPD + 138, HIT + 138
NAME: Monster Dagger
COST: 1,920,000
STATS: ATK + 368, DEF + 46, SPD + 92
NAME: Monster Device
COST: 2,304,000
STATS: SP + 138, INT + 138, RES + 138
NAME: Monster Glasses
COST: 1,920,000
STATS: HIT + 460
NAME: Monster Hammer
COST: 2,112,000
STATS: ATK + 552, HIT - 92
NAME: Monster Hat
COST: 1,728,000
STATS: SP + 92, DEF + 230, INT + 92, RES + 46
NAME: Monster Jewel
COST: 1,728,000
STATS: SP + 276
NAME: Monster Knife
COST: 1,728,000
STATS: ATK + 460, DEF - 92, INT + 46
NAME: Monster Knuckle
COST: 1,920,000
STATS: ATK + 368, SPD + 46, HIT + 46
NAME: Monster Lance
COST: 1,920,000
STATS: HP + 46, ATK + 460, HIT - 46
NAME: Monster Leaf
COST: 192,000
STATS: DEF + 138, INT - 1380, SPD + 690, HIT + 690
NAME: Monster Mace
COST: 1,920,000
STATS: SP + 46, ATK + 368, INT + 46
NAME: Monster Meat
COST: 1,920,000
STATS: HP + 460
NAME: Monster Missile
COST: 2,880,000
STATS: ATK + 690, DEF - 230, INT - 230
NAME: Monster Muscle
COST: 2,880,000
STATS: HP + 460, HIT + 230
NAME: Monster Mushroom
COST: 1,920,000
STATS: SPD + 460
NAME: Monster Orb
COST: 1,920,000
STATS: RES + 460
NAME: Monster Pot Lid
COST: 1,344,000
STATS: DEF + 276, HIT + 46
NAME: Monster Punch
COST: 1,920,000
STATS: ATK + 276, SPD + 46, HIT + 138
NAME: Monster Ring
COST: 1,536,000
STATS: DEF + 138, RES + 138
NAME: Monster Robosuit
COST: 3,840,000
STATS: HP + 230, DEF + 690, SPD - 230
NAME: Monster Rod
COST: 1,728,000
STATS: SP + 138, ATK + 138, INT + 138, RES + 46
NAME: Monster Shield
COST: 1,920,000
STATS: DEF + 414, SPD + 46
NAME: Monster Skull
COST: 5,760,000
STATS: HP - 230, SP - 230, ATK - 230, DEF - 230, INT - 230, SPD - 230, HIT -
230, RES - 230
NAME: Monster Sword
COST: 1,920,000
STATS: ATK + 460
NAME: Monster Upper
COST: 2,304,000
STATS: SP - 92, ATK + 414, DEF + 92, INT - 92, SPD + 92, HIT + 92
====
MOON -------------------------------------------------------- <C19004-50>
====
*All items with the MOON prefix will have the REDUCE DAMAGE ability. Percent
value will always be random.
NAME: Moon Armor
COST: 264,000
STATS: HP + 58, DEF + 290, SPD - 29, HIT - 29
NAME: Moon Axe
COST: 264,000
STATS: ATK + 406, HIT - 87
NAME: Moon Bandana
COST: 198,000
STATS: INT + 87, SPD + 87, HIT + 87
NAME: Moon Baton
COST: 198,000
STATS: ATK + 174, DEF + 87, SPD + 29
NAME: Moon Blade
COST: 220,000
STATS: ATK + 319, DEF - 29
NAME: Moon Book (Green)
COST: 660,000
STATS: HP + 58, SP + 58, ATK + 58, DEF + 58, INT + 58, SPD + 58, HIT + 58,
RES + 58
NAME: Moon Book (Red)
COST: 220,000
STATS: INT + 290
NAME: Moon Boots
COST: 198,000
STATS: ATK + 29, DEF + 174, SPD + 58
NAME: Moon Briefs
COST: 110,000
STATS: DEF + 58, INT - 580, SPD + 290, HIT + 290
NAME: Moon Brush
COST: 88,000
STATS: HP + 58, HIT + 58
NAME: Moon Cape
COST: 198,000
STATS: SP + 29, DEF + 203, INT + 29, RES + 58
NAME: Moon Chop
COST: 220,000
STATS: ATK + 203, SPD + 29, HIT + 58
NAME: Moon Claw
COST: 242,000
STATS: ATK + 232, DEF + 58, SPD + 29, HIT + 29
NAME: Moon Coin
COST: 154,000
STATS: SPD + 87, HIT + 87
NAME: Moon Dagger
COST: 220,000
STATS: ATK + 232, DEF + 29, SPD + 58
NAME: Moon Device
COST: 264,000
STATS: SP + 87, INT + 87, RES + 87
NAME: Moon Glasses
COST: 220,000
STATS: HIT + 290
NAME: Moon Hammer
COST: 242,000
STATS: ATK + 348, HIT - 58
NAME: Moon Hat
COST: 198,000
STATS: SP + 58, DEF + 145, INT + 58, RES + 29
NAME: Moon Jewel
COST: 198,000
STATS: SP + 174
NAME: Moon Knife
COST: 198,000
STATS: ATK + 290, DEF - 58, INT + 29
NAME: Moon Knuckle
COST: 220,000
STATS: ATK + 232, SPD + 29, HIT + 29
NAME: Moon Lance
COST: 220,000
STATS: HP + 29, ATK + 290, HIT - 29
NAME: Moon Leaf
COST: 22,000
STATS: DEF + 87, INT - 870, SPD + 435, HIT + 435
NAME: Moon Mace
COST: 220,000
STATS: SP + 29, ATK + 232, INT + 29
NAME: Moon Meat
COST: 220,000
STATS: HP + 290
NAME: Moon Missile
COST: 330,000
STATS: ATK + 435, DEF - 145, INT - 145
NAME: Moon Muscle
COST: 330,000
STATS: HP + 290, HIT + 145
NAME: Moon Mushroom
COST: 220,000
STATS: SPD + 290
NAME: Moon Orb
COST: 220,000
STATS: RES + 290
NAME: Moon Pot Lid
COST: 154,000
STATS: DEF + 174, HIT + 29
NAME: Moon Punch
COST: 220,000
STATS: ATK + 174, SPD + 29, HIT + 87
NAME: Moon Ring
COST: 176,000
STATS: DEF + 87, RES + 87
NAME: Moon Robosuit
COST: 440,000
STATS: HP + 145, DEF + 435, SPD - 145
NAME: Moon Rod
COST: 198,000
STATS: SP + 87, ATK + 87, INT + 87, RES + 29
NAME: Moon Shield
COST: 220,000
STATS: DEF + 261, SPD + 29
NAME: Moon Skull
COST: 660,000
STATS: HP - 145, SP - 145, ATK - 145, DEF - 145, INT - 145, SPD - 145, HIT -
145, RES - 145
NAME: Moon Sword
COST: 220,000
STATS: ATK + 290
NAME: Moon Upper
COST: 264,000
STATS: SP - 58, ATK + 261, DEF + 58, INT - 58, SPD + 58, HIT + 58
=====
MUSIC -------------------------------------------------------- <C19004-51>
=====
NAME: Music Armor
COST: 7,200
STATS: HP + 13, DEF + 68, SPD - 6, HIT - 6
NAME: Music Axe
COST: 7,200
STATS: ATK + 95, HIT - 20
NAME: Music Bandana
COST: 5,400
STATS: INT + 20, SPD + 20, HIT + 20
NAME: Music Baton
COST: 5,400
STATS: ATK + 40, DEF + 20, SPD + 6
NAME: Music Blade
COST: 6,000
STATS: ATK + 74, DEF - 6
NAME: Music Book (Green)
COST: 18,000
STATS: HP + 13, SP + 13, ATK + 13, DEF + 13, INT + 13, SPD + 13, HIT + 13,
RES + 13
NAME: Music Book (Red)
COST: 6,000
STATS: INT + 68
NAME: Music Boots
COST: 5,400
STATS: ATK + 6, DEF + 40, SPD + 13
NAME: Music Briefs
COST: 3,000
STATS: DEF + 13, INT - 136, SPD + 68, HIT + 68
NAME: Music Brush
COST: 2,400
STATS: HP + 13, HIT + 13
NAME: Music Cape
COST: 5,400
STATS: SP + 6, DEF + 47, INT + 6, RES + 13
NAME: Music Chop
COST: 6,000
STATS: ATK + 47, SPD + 6, HIT + 13
NAME: Music Claw
COST: 6,600
STATS: ATK + 54, DEF + 13, SPD + 6, HIT + 6
NAME: Music Coin
COST: 4,200
STATS: SPD + 20, HIT + 20
NAME: Music Dagger
COST: 6,000
STATS: ATK + 54, DEF + 6, SPD + 13
NAME: Music Device
COST: 7,200
STATS: SP + 20, INT + 20, RES + 20
NAME: Music Glasses
COST: 6,000
STATS: HIT + 68
NAME: Music Hammer
COST: 6,600
STATS: ATK + 81, HIT - 13
NAME: Music Hat
COST: 5,400
STATS: SP + 13, DEF + 34, INT + 13, RES + 6
NAME: Music Jewel
COST: 5,400
STATS: SP + 40
NAME: Music Knife
COST: 5,400
STATS: ATK + 68, DEF - 13, INT + 6
NAME: Music Knuckle
COST: 6,000
STATS: ATK + 54, SPD + 6, HIT + 6
NAME: Music Lance
COST: 6,000
STATS: HP + 6, ATK + 68, HIT - 6
NAME: Music Leaf
COST: 600
STATS: DEF + 20, INT - 204, SPD + 102, HIT + 102
NAME: Music Mace
COST: 6,000
STATS: SP + 6, ATK + 54, INT + 6
NAME: Music Meat
COST: 6,000
STATS: HP + 68
NAME: Music Missile
COST: 9,000
STATS: ATK + 102, DEF - 34, INT - 34
NAME: Music Muscle
COST: 9,000
STATS: HP + 68, HIT + 34
NAME: Music Mushroom
COST: 6,000
STATS: SPD + 68
NAME: Music Orb
COST: 6,000
STATS: RES + 68
NAME: Music Pot Lid
COST: 4,200
STATS: DEF + 40, HIT + 6
NAME: Music Punch
COST: 6,000
STATS: ATK + 40, SPD + 6, HIT + 20
NAME: Music Ring
COST: 4,800
STATS: DEF + 20, RES + 20
NAME: Music Robosuit
COST: 12,000
STATS: HP + 34, DEF + 102, SPD - 34
NAME: Music Rod
COST: 5,400
STATS: SP + 20, ATK + 20, INT + 20, RES + 6
NAME: Music Shield
COST: 6,000
STATS: DEF + 61, SPD + 6
NAME: Music Skull
COST: 18,000
STATS: HP - 34, SP - 34, ATK - 34, DEF - 34, INT - 34, SPD - 34, HIT - 34,
RES - 34
NAME: Music Sword
COST: 6,000
STATS: ATK + 68
NAME: Music Upper
COST: 7,200
STATS: SP - 13, ATK + 61, DEF + 13, INT - 13, SPD + 13, HIT + 13
=======
NATURAL ----------------------------------------------------- <C19004-52>
=======
NAME: Natural Armor
COST: 6,960
STATS: HP + 14, DEF + 74, SPD - 7, HIT - 7
NAME: Natural Axe
COST: 6,960
STATS: ATK + 103, HIT - 22
NAME: Natural Bandana
COST: 5,220
STATS: INT + 22, SPD + 22, HIT + 22
NAME: Natural Baton
COST: 5,220
STATS: ATK + 44, DEF + 22, SPD + 7
NAME: Natural Blade
COST: 5,800
STATS: ATK + 81, DEF - 7
NAME: Natural Book (Green)
COST: 17,400
STATS: HP + 14, SP + 14, ATK + 14, DEF + 14, INT + 14, SPD + 14, HIT + 14,
RES + 14
NAME: Natural Book (Red)
COST: 5,800
STATS: INT + 74
NAME: Natural Boots
COST: 5,220
STATS: ATK + 7, DEF + 44, SPD + 14
NAME: Natural Briefs
COST: 2,900
STATS: DEF + 14, INT - 148, SPD + 74, HIT + 74
NAME: Natural Brush
COST: 2,320
STATS: HP + 14, HIT + 14
NAME: Natural Cape
COST: 5,220
STATS: SP + 7, DEF + 51, INT + 7, RES + 14
NAME: Natural Chop
COST: 5,800
STATS: ATK + 51, SPD + 7, HIT + 14
NAME: Natural Claw
COST: 6,380
STATS: ATK + 59, DEF + 14, SPD + 7, HIT + 7
NAME: Natural Coin
COST: 4,060
STATS: SPD + 22, HIT + 22
NAME: Natural Dagger
COST: 5,800
STATS: ATK + 59, DEF + 7, SPD + 14
NAME: Natural Device
COST: 6,960
STATS: SP + 22, INT + 22, RES + 22
NAME: Natural Glasses
COST: 5,800
STATS: HIT + 74
NAME: Natural Hammer
COST: 6,380
STATS: ATK + 88, HIT - 14
NAME: Natural Hat
COST: 5,220
STATS: SP + 14, DEF + 37, INT + 14, RES + 7
NAME: Natural Jewel
COST: 5,220
STATS: SP + 44
NAME: Natural Knife
COST: 5,220
STATS: ATK + 74, DEF - 14, INT + 7
NAME: Natural Knuckle
COST: 5,800
STATS: ATK + 59, SPD + 7, HIT + 7
NAME: Natural Lance
COST: 5,800
STATS: HP + 7, ATK + 74, HIT - 7
NAME: Natural Leaf
COST: 580
STATS: DEF + 22, INT - 222, SPD + 111, HIT + 111
NAME: Natural Mace
COST: 5,800
STATS: SP + 7, ATK + 59, INT + 7
NAME: Natural Meat
COST: 5,800
STATS: HP + 74
NAME: Natural Missile
COST: 8,700
STATS: ATK + 111, DEF - 37, INT - 37
NAME: Natural Muscle
COST: 8,700
STATS: HP + 74, HIT + 37
NAME: Natural Mushroom
COST: 5,800
STATS: SPD + 74
NAME: Natural Orb
COST: 5,800
STATS: RES + 74
NAME: Natural Pot Lid
COST: 4,060
STATS: DEF + 44, HIT + 7
NAME: Natural Punch
COST: 5,800
STATS: ATK + 44, SPD + 7, HIT + 22
NAME: Natural Ring
COST: 4,640
STATS: DEF + 22, RES + 22
NAME: Natural Robosuit
COST: 11,600
STATS: HP + 37, DEF + 111, SPD - 37
NAME: Natural Rod
COST: 5,220
STATS: SP + 22, ATK + 22, INT + 22, RES + 7
NAME: Natural Shield
COST: 5,800
STATS: DEF + 66, SPD + 7
NAME: Natural Skull
COST: 17,400
STATS: HP - 37, SP - 37, ATK - 37, DEF - 37, INT - 37, SPD - 37, HIT - 37,
RES - 37
NAME: Natural Sword
COST: 5,800
STATS: ATK + 74
NAME: Natural Upper
COST: 6,960
STATS: SP - 14, ATK + 66, DEF + 14, INT - 14, SPD + 14, HIT + 14
====
OGRE -------------------------------------------------------- <C19004-53>
====
NAME: Ogre Armor
COST: 432,000
STATS: HP + 67, DEF + 336, SPD - 33, HIT - 33
NAME: Ogre Axe
COST: 432,000
STATS: ATK + 470, HIT - 100
NAME: Ogre Bandana
COST: 324,000
STATS: INT + 100, SPD + 100, HIT + 100
NAME: Ogre Baton
COST: 324,000
STATS: ATK + 201, DEF + 100, SPD + 33
NAME: Ogre Blade
COST: 360,000
STATS: ATK + 369, DEF - 33
NAME: Ogre Book (Green)
COST: 1,080,000
STATS: HP + 67, SP + 67, ATK + 67, DEF + 67, INT + 67, SPD + 67, HIT + 67,
RES + 67
NAME: Ogre Book (Red)
COST: 360,000
STATS: INT + 336
NAME: Ogre Boots
COST: 324,000
STATS: ATK + 33, DEF + 201, SPD + 67
NAME: Ogre Briefs
COST: 180,000
STATS: DEF + 67, INT - 672, SPD + 336, HIT + 336
NAME: Ogre Brush
COST: 144,000
STATS: HP + 67, HIT + 67
NAME: Ogre Cape
COST: 324,000
STATS: SP + 33, DEF + 235, INT + 33, RES + 67
NAME: Ogre Chop
COST: 360,000
STATS: ATK + 235, SPD + 33, HIT + 67
NAME: Ogre Claw
COST: 396,000
STATS: ATK + 268, DEF + 67, SPD + 33, HIT + 33
NAME: Ogre Coin
COST: 252,000
STATS: SPD + 100, HIT + 100
NAME: Ogre Dagger
COST: 360,000
STATS: ATK + 268, DEF + 33, SPD + 67
NAME: Ogre Device
COST: 432,000
STATS: SP + 100, INT + 100, RES + 100
NAME: Ogre Glasses
COST: 360,000
STATS: HIT + 336
NAME: Ogre Hammer
COST: 396,000
STATS: ATK + 403, HIT - 67
NAME: Ogre Hat
COST: 324,000
STATS: SP + 67, DEF + 168, INT + 67, RES + 33
NAME: Ogre Jewel
COST: 324,000
STATS: SP + 201
NAME: Ogre Knife
COST: 324,000
STATS: ATK + 336, DEF - 67, INT + 33
NAME: Ogre Knuckle
COST: 360,000
STATS: ATK + 268, SPD + 33, HIT + 33
NAME: Ogre Lance
COST: 360,000
STATS: HP + 33, ATK + 336, HIT - 33
NAME: Ogre Leaf
COST: 36,000
STATS: DEF + 100, INT - 1008, SPD + 504, HIT + 504
NAME: Ogre Mace
COST: 360,000
STATS: SP + 33, ATK + 268, INT + 33
NAME: Ogre Meat
COST: 360,000
STATS: HP + 336
NAME: Ogre Missile
COST: 540,000
STATS: ATK + 504, DEF - 168, INT - 168
NAME: Ogre Muscle
COST: 540,000
STATS: HP + 336, HIT + 168
NAME: Ogre Mushroom
COST: 360,000
STATS: SPD + 336
NAME: Ogre Orb
COST: 360,000
STATS: RES + 336
NAME: Ogre Pot Lid
COST: 252,000
STATS: DEF + 201, HIT + 33
NAME: Ogre Punch
COST: 360,000
STATS: ATK + 201, SPD + 33, HIT + 100
NAME: Ogre Ring
COST: 288,000
STATS: DEF + 100, RES + 100
NAME: Ogre Robosuit
COST: 720,000
STATS: HP + 168, DEF + 504, SPD - 168
NAME: Ogre Rod
COST: 324,000
STATS: SP + 100, ATK + 100, INT + 100, RES + 33
NAME: Ogre Shield
COST: 360,000
STATS: DEF + 302, SPD + 33
NAME: Ogre Skull
COST: 1,080,000
STATS: HP - 168, SP - 168, ATK - 168, DEF - 168, INT - 168, SPD - 168, HIT -
168, RES - 168
NAME: Ogre Sword
COST: 360,000
STATS: ATK + 336
NAME: Ogre Upper
COST: 432,000
STATS: SP - 67, ATK + 302, DEF + 67, INT - 67, SPD + 67, HIT + 67
==
OK ---------------------------------------------------------- <C19004-54>
==
NAME: OK Armor
COST: 8,880
STATS: HP + 16, DEF + 84, SPD - 8, HIT - 8
NAME: OK Axe
COST: 8,880
STATS: ATK + 117, HIT - 25
NAME: OK Bandana
COST: 6,660
STATS: INT + 25, SPD + 25, HIT + 25
NAME: OK Baton
COST: 6,660
STATS: ATK + 50, DEF + 25, SPD + 8
NAME: OK Blade
COST: 7,400
STATS: ATK + 92, DEF - 8
NAME: OK Book (Green)
COST: 22,200
STATS: HP + 16, SP + 16, ATK + 16, DEF + 16, INT + 16, SPD + 16, HIT + 16,
RES + 16
NAME: OK Book (Red)
COST: 7,400
STATS: INT + 84
NAME: OK Boots
COST: 6,660
STATS: ATK + 8, DEF + 50, SPD + 16
NAME: OK Briefs
COST: 3,700
STATS: DEF + 16, INT - 168, SPD + 84, HIT + 84
NAME: OK Brush
COST: 2,960
STATS: HP + 16, HIT + 16
NAME: OK Cape
COST: 6,660
STATS: SP + 8, DEF + 58, INT + 8, RES + 16
NAME: OK Chop
COST: 7,400
STATS: ATK + 58, SPD + 8, HIT + 16
NAME: OK Claw
COST: 8,140
STATS: ATK + 67, DEF + 16, SPD + 8, HIT + 8
NAME: OK Coin
COST: 5,180
STATS: SPD + 25, HIT + 25
NAME: OK Dagger
COST: 7,400
STATS: ATK + 67, DEF + 8, SPD + 16
NAME: OK Device
COST: 8,880
STATS: SP + 25, INT + 25, RES + 25
NAME: OK Glasses
COST: 7,400
STATS: HIT + 84
NAME: OK Hammer
COST: 8,140
STATS: ATK + 100, HIT - 16
NAME: OK Hat
COST: 6,660
STATS: SP + 16, DEF + 42, INT + 16, RES + 8
NAME: OK Jewel
COST: 6,660
STATS: SP + 50
NAME: OK Knife
COST: 6,660
STATS: ATK + 84, DEF - 16, INT + 8
NAME: OK Knuckle
COST: 7,400
STATS: ATK + 67, SPD + 8, HIT + 8
NAME: OK Lance
COST: 7,400
STATS: HP + 8, ATK + 84, HIT - 8
NAME: OK Leaf
COST: 740
STATS: DEF + 25, INT - 252, SPD + 126, HIT + 126
NAME: OK Mace
COST: 7,400
STATS: SP + 8, ATK + 67, INT + 8
NAME: OK Meat
COST: 7,400
STATS: HP + 84
NAME: OK Missile
COST: 11,100
STATS: ATK + 126, DEF - 42, INT - 42
NAME: OK Muscle
COST: 11,100
STATS: HP + 84, HIT + 42
NAME: OK Mushroom
COST: 7,400
STATS: SPD + 84
NAME: OK Orb
COST: 7,400
STATS: RES + 84
NAME: OK Pot Lid
COST: 5,180
STATS: DEF + 50, HIT + 8
NAME: OK Punch
COST: 7,400
STATS: ATK + 50, SPD + 8, HIT + 25
NAME: OK Ring
COST: 5,920
STATS: DEF + 25, RES + 25
NAME: OK Robosuit
COST: 14,800
STATS: HP + 42, DEF + 126, SPD - 42
NAME: OK Rod
COST: 6,660
STATS: SP + 25, ATK + 25, INT + 25, RES + 8
NAME: OK Shield
COST: 7,400
STATS: DEF + 75, SPD + 8
NAME: OK Skull
COST: 22,200
STATS: HP - 42, SP - 42, ATK - 42, DEF - 42, INT - 42, SPD - 42, HIT - 42,
RES - 42
NAME: OK Sword
COST: 7,400
STATS: ATK + 84
NAME: OK Upper
COST: 8,880
STATS: SP - 16, ATK + 75, DEF + 16, INT - 16, SPD + 16, HIT + 16
========
ORDINARY ----------------------------------------------------- <C19004-55>
========
NAME: Ordinary Armor
COST: 5,040
STATS: HP + 12, DEF + 64, SPD - 6, HIT - 6
NAME: Ordinary Axe
COST: 5,040
STATS: ATK + 89, HIT - 19
NAME: Ordinary Bandana
COST: 3,780
STATS: INT + 19, SPD + 19, HIT + 19
NAME: Ordinary Baton
COST: 3,780
STATS: ATK + 38, DEF + 19, SPD + 6
NAME: Ordinary Blade
COST: 4,200
STATS: ATK + 70, DEF - 6
NAME: Ordinary Book (Green)
COST: 12,600
STATS: HP + 12, SP + 12, ATK + 12, DEF + 12, INT + 12, SPD + 12, HIT + 12,
RES + 12
NAME: Ordinary Book (Red)
COST: 4,200
STATS: INT + 64
NAME: Ordinary Boots
COST: 3,780
STATS: ATK + 6, DEF + 38, SPD + 12
NAME: Ordinary Briefs
COST: 2,100
STATS: DEF + 12, INT - 128, SPD + 64, HIT + 64
NAME: Ordinary Brush
COST: 1,680
STATS: HP + 12, HIT + 12
NAME: Ordinary Cape
COST: 3,780
STATS: SP + 6, DEF + 44, INT + 6, RES + 12
NAME: Ordinary Chop
COST: 4,200
STATS: ATK + 44, SPD + 6, HIT + 12
NAME: Ordinary Claw
COST: 4,620
STATS: ATK + 51, DEF + 12, SPD + 6, HIT + 6
NAME: Ordinary Coin
COST: 2,940
STATS: SPD + 19, HIT + 19
NAME: Ordinary Dagger
COST: 4,200
STATS: ATK + 51, DEF + 6, SPD + 12
NAME: Ordinary Device
COST: 5,040
STATS: SP + 19, INT + 19, RES + 19
NAME: Ordinary Glasses
COST: 4,200
STATS: HIT + 64
NAME: Ordinary Hammer
COST: 4,620
STATS: ATK + 76, HIT - 12
NAME: Ordinary Hat
COST: 3,780
STATS: SP + 12, DEF + 32, INT + 12, RES + 6
NAME: Ordinary Jewel
COST: 3,780
STATS: SP + 38
NAME: Ordinary Knife
COST: 3,780
STATS: ATK + 64, DEF - 12, INT + 6
NAME: Ordinary Knuckle
COST: 4,200
STATS: ATK + 51, SPD + 6, HIT + 6
NAME: Ordinary Lance
COST: 4,200
STATS: HP + 6, ATK + 64, HIT - 6
NAME: Ordinary Leaf
COST: 420
STATS: DEF + 19, INT - 192, SPD + 96, HIT + 96
NAME: Ordinary Mace
COST: 4,200
STATS: SP + 6, ATK + 51, INT + 6
NAME: Ordinary Meat
COST: 4,200
STATS: HP + 64
NAME: Ordinary Missile
COST: 6,300
STATS: ATK + 96, DEF - 32, INT - 32
NAME: Ordinary Muscle
COST: 6,300
STATS: HP + 64, HIT + 32
NAME: Ordinary Mushroom
COST: 4,200
STATS: SPD + 64
NAME: Ordinary Orb
COST: 4,200
STATS: RES + 64
NAME: Ordinary Pot Lid
COST: 2,940
STATS: DEF + 38, HIT + 6
NAME: Ordinary Punch
COST: 4,200
STATS: ATK + 38, SPD + 6, HIT + 19
NAME: Ordinary Ring
COST: 3,360
STATS: DEF + 19, RES + 19
NAME: Ordinary Robosuit
COST: 8,400
STATS: HP + 32, DEF + 96, SPD - 32
NAME: Ordinary Rod
COST: 3,780
STATS: SP + 19, ATK + 19, INT + 19, RES + 6
NAME: Ordinary Shield
COST: 4,200
STATS: DEF + 57, SPD + 6
NAME: Ordinary Skull
COST: 12,600
STATS: HP - 32, SP - 32, ATK - 32, DEF - 32, INT - 32, SPD - 32, HIT - 32,
RES - 32
NAME: Ordinary Sword
COST: 4,200
STATS: ATK + 64
NAME: Ordinary Upper
COST: 5,040
STATS: SP - 12, ATK + 57, DEF + 12, INT - 12, SPD + 12, HIT + 12
=======
PEDDLER ----------------------------------------------------- <C19004-56>
=======
NAME: Peddler Armor
COST: 4,560
STATS: HP + 12, DEF + 62, SPD - 6, HIT - 6
NAME: Peddler Axe
COST: 4,560
STATS: ATK + 86, HIT - 18
NAME: Peddler Bandana
COST: 3,420
STATS: INT + 18, SPD + 18, HIT + 18
NAME: Peddler Baton
COST: 3,420
STATS: ATK + 37, DEF + 18, SPD + 6
NAME: Peddler Blade
COST: 3,800
STATS: ATK + 68, DEF - 6
NAME: Peddler Book (Green)
COST: 11,400
STATS: HP + 12, SP + 12, ATK + 12, DEF + 12, INT + 12, SPD + 12, HIT + 12,
RES + 12
NAME: Peddler Book (Red)
COST: 3,800
STATS: INT + 62
NAME: Peddler Boots
COST: 3,420
STATS: ATK + 6, DEF + 37, SPD + 12
NAME: Peddler Briefs
COST: 1,900
STATS: DEF + 12, INT - 124, SPD + 62, HIT + 62
NAME: Peddler Brush
COST: 1,520
STATS: HP + 12, HIT + 12
NAME: Peddler Cape
COST: 3,420
STATS: SP + 6, DEF + 43, INT + 6, RES + 12
NAME: Peddler Chop
COST: 3,800
STATS: ATK + 43, SPD + 6, HIT + 12
NAME: Peddler Claw
COST: 4,180
STATS: ATK + 49, DEF + 12, SPD + 6, HIT + 6
NAME: Peddler Coin
COST: 2,660
STATS: SPD + 18, HIT + 18
NAME: Peddler Dagger
COST: 3,800
STATS: ATK + 49, DEF + 6, SPD + 12
NAME: Peddler Device
COST: 4,560
STATS: SP + 18, INT + 18, RES + 18
NAME: Peddler Glasses
COST: 3,800
STATS: HIT + 62
NAME: Peddler Hammer
COST: 4,180
STATS: ATK + 74, HIT - 12
NAME: Peddler Hat
COST: 3,420
STATS: SP + 12, DEF + 31, INT + 12, RES + 6
NAME: Peddler Jewel
COST: 3,420
STATS: SP + 37
NAME: Peddler Knife
COST: 3,420
STATS: ATK + 62, DEF - 12, INT + 6
NAME: Peddler Knuckle
COST: 3,800
STATS: ATK + 49, SPD + 6, HIT + 6
NAME: Peddler Lance
COST: 3,800
STATS: HP + 6, ATK + 62, HIT - 6
NAME: Peddler Leaf
COST: 380
STATS: DEF + 18, INT - 186, SPD + 93, HIT + 93
NAME: Peddler Mace
COST: 3,800
STATS: SP + 6, ATK + 49, INT + 6
NAME: Peddler Meat
COST: 3,800
STATS: HP + 62
NAME: Peddler Missile
COST: 5,700
STATS: ATK + 93, DEF - 31, INT - 31
NAME: Peddler Muscle
COST: 5,700
STATS: HP + 62, HIT + 31
NAME: Peddler Mushroom
COST: 3,800
STATS: SPD + 62
NAME: Peddler Orb
COST: 3,800
STATS: RES + 62
NAME: Peddler Pot Lid
COST: 2,660
STATS: DEF + 37, HIT + 6
NAME: Peddler Punch
COST: 3,800
STATS: ATK + 37, SPD + 6, HIT + 18
NAME: Peddler Ring
COST: 3,040
STATS: DEF + 18, RES + 18
NAME: Peddler Robosuit
COST: 7,600
STATS: HP + 31, DEF + 93, SPD - 31
NAME: Peddler Rod
COST: 3,420
STATS: SP + 18, ATK + 18, INT + 18, RES + 6
NAME: Peddler Shield
COST: 3,800
STATS: DEF + 55, SPD + 6
NAME: Peddler Skull
COST: 11,400
STATS: HP - 31, SP - 31, ATK - 31, DEF - 31, INT - 31, SPD - 31, HIT - 31,
RES - 31
NAME: Peddler Sword
COST: 3,800
STATS: ATK + 62
NAME: Peddler Upper
COST: 4,560
STATS: SP - 12, ATK + 55, DEF + 12, INT - 12, SPD + 12, HIT + 12
========
POWERFUL --------------------------------------------------- <C19004-57>
========
NAME: Powerful Armor
COST: 168,000
STATS: HP + 46, DEF + 230, SPD - 23, HIT - 23
NAME: Powerful Axe
COST: 168,000
STATS: ATK + 322, HIT - 69
NAME: Powerful Bandana
COST: 126,000
STATS: INT + 69, SPD + 69, HIT + 69
NAME: Powerful Baton
COST: 126,000
STATS: ATK + 128, DEF + 69, SPD + 23
NAME: Powerful Blade
COST: 140,000
STATS: ATK + 253, DEF - 23
NAME: Powerful Book (Green)
COST: 420,000
STATS: HP + 46, SP + 46, ATK + 46, DEF + 46, INT + 46, SPD + 46, HIT + 46,
RES + 46
NAME: Powerful Book (Red)
COST: 140,000
STATS: INT + 230
NAME: Powerful Boots
COST: 126,000
STATS: ATK + 23, DEF + 138, SPD + 46
NAME: Powerful Briefs
COST: 70,000
STATS: DEF + 46, INT - 460, SPD + 230, HIT + 230
NAME: Powerful Brush
COST: 56,000
STATS: HP + 46, HIT + 46
NAME: Powerful Cape
COST: 126,000
STATS: SP + 23, DEF + 161, INT + 23, RES + 46
NAME: Powerful Chop
COST: 140,000
STATS: ATK + 161, SPD + 23, HIT + 46
NAME: Powerful Claw
COST: 154,000
STATS: ATK + 184, DEF + 46, SPD + 23, HIT + 23
NAME: Powerful Coin
COST: 98,000
STATS: SPD + 69, HIT + 69
NAME: Powerful Dagger
COST: 140,000
STATS: ATK + 184, DEF + 23, SPD + 46
NAME: Powerful Device
COST: 168,000
STATS: SP + 69, INT + 69, RES + 69
NAME: Powerful Glasses
COST: 140,000
STATS: HIT + 230
NAME: Powerful Hammer
COST: 154,000
STATS: ATK + 276, HIT - 46
NAME: Powerful Hat
COST: 126,000
STATS: SP + 46, DEF + 115, INT + 46, RES + 23
NAME: Powerful Jewel
COST: 126,000
STATS: SP + 138
NAME: Powerful Knife
COST: 126,000
STATS: ATK + 230, DEF - 46, INT + 23
NAME: Powerful Knuckle
COST: 140,00
STATS: ATK + 184, SPD + 23, HIT + 23
NAME: Powerful Lance
COST: 140,000
STATS: HP + 23, ATK + 230, HIT - 23
NAME: Powerful Leaf
COST: 14,000
STATS: DEF + 69, INT - 690, SPD + 345, HIT + 345
NAME: Powerful Mace
COST: 140,000
STATS: SP + 23, ATK + 184, INT + 23
NAME: Powerful Meat
COST: 140,000
STATS: HP + 230
NAME: Powerful Missile
COST: 210,000
STATS: ATK + 345, DEF - 115, INT - 115
NAME: Powerful Muscle
COST: 210,000
STATS: HP + 230, HIT + 115
NAME: Powerful Mushroom
COST: 140,000
STATS: SPD + 230
NAME: Powerful Orb
COST: 140,000
STATS: RES + 230
NAME: Powerful Pot Lid
COST: 98,000
STATS: DEF + 138, HIT + 23
NAME: Powerful Punch
COST: 140,000
STATS: ATK + 138, SPD + 23, HIT + 69
NAME: Powerful Ring
COST: 112,000
STATS: DEF + 69, RES + 69
NAME: Powerful Robosuit
COST: 280,000
STATS: HP + 115, DEF + 345, SPD - 115
NAME: Powerful Rod
COST: 126,000
STATS: SP + 69, ATK + 69, INT + 69, RES + 23
NAME: Powerful Shield
COST: 140,000
STATS: DEF + 207, SPD + 23
NAME: Powerful Skull
COST: 420,000
STATS: HP - 115, SP - 115, ATK - 115, DEF - 115, INT - 115, SPD - 115, HIT -
115, RES - 115
NAME: Powerful Sword
COST: 140,000
STATS: ATK + 230
NAME: Powerful Upper
COST: 168,000
STATS: SP - 46, ATK + 207, DEF + 46, INT - 46, SPD + 46, HIT + 46
======
PSYCHO ---------------------------------------------------- <C19004-58>
======
*All items with the PSYCHO prefix will have the REDUCE SP USED ability.
Percent value will always be random.
NAME: Psycho Armor
COST: 232,800
STATS: HP + 54, DEF + 274, SPD - 27, HIT - 27
NAME: Psycho Axe
COST: 232,800
STATS: ATK + 383, HIT - 82
NAME: Psycho Bandana
COST: 174,600
STATS: INT + 82, SPD + 82, HIT + 82
NAME: Psycho Baton
COST: 174,600
STATS: ATK + 164, DEF + 82, SPD + 27
NAME: Psycho Blade
COST: 194,000
STATS: ATK + 301, DEF - 27
NAME: Psycho Book (Green)
COST: 582,000
STATS: HP + 54, SP + 54, ATK + 54, DEF + 54, INT + 54, SPD + 54, HIT + 54,
RES + 54
NAME: Psycho Book (Red)
COST: 194,000
STATS: INT + 274
NAME: Psycho Boots
COST: 174,600
STATS: ATK + 27, DEF + 164, SPD + 54
NAME: Psycho Briefs
COST: 97,000
STATS: DEF + 54, INT - 548, SPD + 274, HIT + 274
NAME: Psycho Brush
COST: 77,600
STATS: HP + 54, HIT + 54
NAME: Psycho Cape
COST: 174,600
STATS: SP + 27, DEF + 191, INT + 27, RES + 54
NAME: Psycho Chop
COST: 194,000
STATS: ATK + 191, SPD + 27, HIT + 54
NAME: Psycho Claw
COST: 213,400
STATS: ATK + 219, DEF + 54, SPD + 27, HIT + 27
NAME: Psycho Coin
COST: 135,800
STATS: SPD + 82, HIT + 82
NAME: Psycho Dagger
COST: 194,000
STATS: ATK + 219, DEF + 27, SPD + 54
NAME: Psycho Device
COST: 232,800
STATS: SP + 82, INT + 82, RES + 82
NAME: Psycho Glasses
COST: 194,000
STATS: HIT + 274
NAME: Psycho Hammer
COST: 213,400
STATS: ATK + 328, HIT - 54
NAME: Psycho Hat
COST: 174,600
STATS: SP + 54, DEF + 137, INT + 54, RES + 27
NAME: Psycho Jewel
COST: 174,600
STATS: SP + 164
NAME: Psycho Knife
COST: 174,600
STATS: ATK + 274, DEF - 54, INT + 27
NAME: Psycho Knuckle
COST: 194,000
STATS: ATK + 219, SPD + 27, HIT + 27
NAME: Psycho Lance
COST: 194,000
STATS: HP + 27, ATK + 274, HIT - 27
NAME: Psycho Leaf
COST: 19,400
STATS: DEF + 82, INT - 822, SPD + 411, HIT + 411
NAME: Psycho Mace
COST: 194,000
STATS: SP + 27, ATK + 219, INT + 27
NAME: Psycho Meat
COST: 194,000
STATS: HP + 274
NAME: Psycho Missile
COST: 291,000
STATS: ATK + 411, DEF - 137, INT - 137
NAME: Psycho Muscle
COST: 291,000
STATS: HP + 274, HIT + 137
NAME: Psycho Mushroom
COST: 194,000
STATS: SPD + 274
NAME: Psycho Orb
COST: 194,000
STATS: RES + 274
NAME: Psycho Pot Lid
COST: 135,800
STATS: DEF + 164, HIT + 27
NAME: Psycho Punch
COST: 194,000
STATS: ATK + 164, SPD + 27, HIT + 82
NAME: Psycho Ring
COST: 155,200
STATS: DEF + 82, RES + 82
NAME: Psycho Robosuit
COST: 388,000
STATS: HP + 137, DEF + 411, SPD - 137
NAME: Psycho Rod
COST: 174,600
STATS: SP + 82, ATK + 82, INT + 82, RES + 27
NAME: Psycho Shield
COST: 194,000
STATS: DEF + 246, SPD + 27
NAME: Psycho Skull
COST: 582,000
STATS: HP - 137, SP - 137, ATK - 137, DEF - 137, INT - 137, SPD - 137, HIT -
137, RES - 137
NAME: Psycho Sword
COST: 194,000
STATS: ATK + 274
NAME: Psycho Upper
COST: 232,800
STATS: SP - 54, ATK + 246, DEF + 54, INT - 54, SPD + 54, HIT + 54
=====
RATTY ------------------------------------------------------- <C19004-59>
=====
NAME: Ratty Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Ratty Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Ratty Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Ratty Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Ratty Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Ratty Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Ratty Book (Red)
COST: 200
STATS: INT + 20
NAME: Ratty Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Ratty Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Ratty Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Ratty Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Ratty Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Ratty Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Ratty Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Ratty Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Ratty Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Ratty Glasses
COST: 200
STATS: HIT + 20
NAME: Ratty Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Ratty Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Ratty Jewel
COST: 180
STATS: SP + 12
NAME: Ratty Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Ratty Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Ratty Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Ratty Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Ratty Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Ratty Meat
COST: 200
STATS: HP + 20
NAME: Ratty Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Ratty Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Ratty Mushroom
COST: 200
STATS: SPD + 20
NAME: Ratty Orb
COST: 200
STATS: RES + 20
NAME: Ratty Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Ratty Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Ratty Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Ratty Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Ratty Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Ratty Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Ratty Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Ratty Sword
COST: 200
STATS: ATK + 20
NAME: Ratty Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
=====
RISKY -------------------------------------------------------- <C19004-60>
=====
*All items with the RISKY prefix will have the CLOSE CALL ability. Percent
value will always be random.
NAME: Risky Armor
COST: 240
STATS: HP + 4, DEF + 20, SPD - 2, HIT - 2
NAME: Risky Axe
COST: 240
STATS: ATK + 28, HIT - 6
NAME: Risky Bandana
COST: 180
STATS: INT + 6, SPD + 6, HIT + 6
NAME: Risky Baton
COST: 180
STATS: ATK + 12, DEF + 6, SPD + 2
NAME: Risky Blade
COST: 200
STATS: ATK + 22, DEF - 2
NAME: Risky Book (Green)
COST: 600
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Risky Book (Red)
COST: 200
STATS: INT + 20
NAME: Risky Boots
COST: 180
STATS: ATK + 2, DEF + 12, SPD + 4
NAME: Risky Briefs
COST: 100
STATS: DEF + 4, INT - 40, SPD + 20, HIT + 20
NAME: Risky Brush
COST: 80
STATS: HP + 4, HIT + 4
NAME: Risky Cape
COST: 180
STATS: SP + 2, DEF + 14, INT + 2, RES + 4
NAME: Risky Chop
COST: 200
STATS: ATK + 14, SPD + 2, HIT + 4
NAME: Risky Claw
COST: 220
STATS: ATK + 16, DEF + 4, SPD + 2, HIT + 2
NAME: Risky Coin
COST: 140
STATS: SPD + 6, HIT + 6
NAME: Risky Dagger
COST: 200
STATS: ATK + 16, DEF + 2, SPD + 4
NAME: Risky Device
COST: 240
STATS: SP + 6, INT + 6, RES + 6
NAME: Risky Glasses
COST: 200
STATS: HIT + 20
NAME: Risky Hammer
COST: 220
STATS: ATK + 24, HIT - 4
NAME: Risky Hat
COST: 180
STATS: SP + 4, DEF + 10, INT + 4, RES + 2
NAME: Risky Jewel
COST: 180
STATS: SP + 12
NAME: Risky Knife
COST: 180
STATS: ATK + 20, DEF - 4, INT + 2
NAME: Risky Knuckle
COST: 200
STATS: ATK + 16, SPD + 2, HIT + 2
NAME: Risky Lance
COST: 200
STATS: HP + 2, ATK + 20, HIT - 2
NAME: Risky Leaf
COST: 20
STATS: DEF + 6, INT - 60, SPD + 30, HIT + 30
NAME: Risky Mace
COST: 200
STATS: SP + 2, ATK + 16, INT + 2
NAME: Risky Meat
COST: 200
STATS: HP + 20
NAME: Risky Missile
COST: 300
STATS: ATK + 30, DEF - 10, INT - 10
NAME: Risky Muscle
COST: 300
STATS: HP + 20, HIT + 10
NAME: Risky Mushroom
COST: 200
STATS: SPD + 20
NAME: Risky Orb
COST: 200
STATS: RES + 20
NAME: Risky Pot Lid
COST: 140
STATS: DEF + 12, HIT + 2
NAME: Risky Punch
COST: 200
STATS: ATK + 12, SPD + 2, HIT + 6
NAME: Risky Ring
COST: 160
STATS: DEF + 6, RES + 6
NAME: Risky Robosuit
COST: 400
STATS: HP + 10, DEF + 30, SPD - 10
NAME: Risky Rod
COST: 180
STATS: SP + 6, ATK + 6, INT + 6, RES + 2
NAME: Risky Shield
COST: 200
STATS: DEF + 18, SPD + 2
NAME: Risky Skull
COST: 600
STATS: HP - 10, SP - 10, ATK - 10, DEF - 10, INT - 10, SPD - 10, HIT - 10,
RES - 10
NAME: Risky Sword
COST: 200
STATS: ATK + 20
NAME: Risky Upper
COST: 240
STATS: SP - 4, ATK + 18, DEF + 4, INT - 4, SPD + 4, HIT + 4
=====
ROUGH -------------------------------------------------------- <C19004-61>
=====
NAME: Rough Armor
COST: 2,640
STATS: HP + 8, DEF + 44, SPD - 4, HIT - 4
NAME: Rough Axe
COST: 2,640
STATS: ATK + 61, HIT - 13
NAME: Rough Bandana
COST: 1,980
STATS: INT + 13, SPD + 13, HIT + 13
NAME: Rough Baton
COST: 1,980
STATS: ATK + 26, DEF + 13, SPD + 4
NAME: Rough Blade
COST: 2,200
STATS: ATK + 48, DEF - 4
NAME: Rough Book (Green)
COST: 6,600
STATS: HP + 8, SP + 8, ATK + 8, DEF + 8, INT + 8, SPD + 8, HIT + 8, RES + 8
NAME: Rough Book (Red)
COST: 2,200
STATS: INT + 44
NAME: Rough Boots
COST: 1,980
STATS: ATK + 4, DEF + 26, SPD + 8
NAME: Rough Briefs
COST: 1,100
STATS: DEF + 8, INT - 88, SPD + 44, HIT + 44
NAME: Rough Brush
COST: 880
STATS: HP + 8, HIT + 8
NAME: Rough Cape
COST: 1,980
STATS: SP + 4, DEF + 30, INT + 4, RES + 8
NAME: Rough Chop
COST: 2,200
STATS: ATK + 30, SPD + 4, HIT + 8
NAME: Rough Claw
COST: 2,420
STATS: ATK + 35, DEF + 8, SPD + 4, HIT + 4
NAME: Rough Coin
COST: 1,540
STATS: SPD + 13, HIT + 13
NAME: Rough Dagger
COST: 2,200
STATS: ATK + 35, DEF + 4, SPD + 8
NAME: Rough Device
COST: 2,640
STATS: SP + 13, INT + 13, RES + 13
NAME: Rough Glasses
COST: 2,200
STATS: HIT + 44
NAME: Rough Hammer
COST: 2,420
STATS: ATK + 52, HIT - 8
NAME: Rough Hat
COST: 1,980
STATS: SP + 8, DEF + 22, INT + 8, RES + 4
NAME: Rough Jewel
COST: 1,980
STATS: SP + 26
NAME: Rough Knife
COST: 1,980
STATS: ATK + 44, DEF - 8, INT + 4
NAME: Rough Knuckle
COST: 2,200
STATS: ATK + 35, SPD + 4, HIT + 4
NAME: Rough Lance
COST: 2,200
STATS: HP + 4, ATK + 44, HIT - 4
NAME: Rough Leaf
COST: 220
STATS: DEF + 13, INT - 132, SPD + 66, HIT + 66
NAME: Rough Mace
COST: 2,200
STATS: SP + 4, ATK + 35, INT + 4
NAME: Rough Meat
COST: 2,200
STATS: HP + 44
NAME: Rough Missile
COST: 3,300
STATS: ATK + 66, DEF - 22, INT - 22
NAME: Rough Muscle
COST: 3,300
STATS: HP + 44, HIT + 22
NAME: Rough Mushroom
COST: 2,200
STATS: SPD + 44
NAME: Rough Orb
COST: 2,200
STATS: RES + 44
NAME: Rough Pot Lid
COST: 1,540
STATS: DEF + 26, HIT + 4
NAME: Rough Punch
COST: 2,200
STATS: ATK + 26, SPD + 4, HIT + 13
NAME: Rough Ring
COST: 1,760
STATS: DEF + 13, RES + 13
NAME: Rough Robosuit
COST: 4,400
STATS: HP + 22, DEF + 66, SPD - 22
NAME: Rough Rod
COST: 1,980
STATS: SP + 13, ATK + 13, INT + 13, RES + 4
NAME: Rough Shield
COST: 2,200
STATS: DEF + 39, SPD + 4
NAME: Rough Skull
COST: 6,600
STATS: HP - 22, SP - 22, ATK - 22, DEF - 22, INT - 22, SPD - 22, HIT - 22,
RES - 22
NAME: Rough Sword
COST: 2,200
STATS: ATK + 44
NAME: Rough Upper
COST: 2,640
STATS: SP - 8, ATK + 39, DEF + 8, INT - 8, SPD + 8, HIT + 8
======
SAFETY ----------------------------------------------------- <C19004-62>
======
NAME: Safety Armor
COST: 43,200
STATS: HP + 26, DEF + 130, SPD - 13, HIT - 13
NAME: Safety Axe
COST: 43,200
STATS: ATK + 182, HIT - 39
NAME: Safety Bandana
COST: 32,400
STATS: INT + 39, SPD + 39, HIT + 39
NAME: Safety Baton
COST: 32,400
STATS: ATK + 78, DEF + 39, SPD + 13
NAME: Safety Blade
COST: 36,000
STATS: ATK + 143, DEF - 13
NAME: Safety Book (Green)
COST: 108,000
STATS: HP + 26, SP + 26, ATK + 26, DEF + 26, INT + 26, SPD + 26, HIT + 26,
RES + 26
NAME: Safety Book (Red)
COST: 36,000
STATS: INT + 130
NAME: Safety Boots
COST: 32,400
STATS: ATK + 13, DEF + 78, SPD + 26
NAME: Safety Briefs
COST: 18,000
STATS: DEF + 26, INT - 260, SPD + 130, HIT + 130
NAME: Safety Brush
COST: 14,400
STATS: HP + 26, HIT + 26
NAME: Safety Cape
COST: 32,400
STATS: SP + 13, DEF + 91, INT + 13, RES + 26
NAME: Safety Chop
COST: 36,000
STATS: ATK + 91, SPD + 13, HIT + 26
NAME: Safety Claw
COST: 39,600
STATS: ATK + 104, DEF + 26, SPD + 13, HIT + 13
NAME: Safety Coin
COST: 25,200
STATS: SPD + 39, HIT + 39
NAME: Safety Dagger
COST: 36,000
STATS: ATK + 104, DEF + 13, SPD + 26
NAME: Safety Device
COST: 43,200
STATS: SP + 39, INT + 39, RES + 39
NAME: Safety Glasses
COST: 36,000
STATS: HIT + 130
NAME: Safety Hammer
COST: 39,600
STATS: ATK + 156, HIT - 26
NAME: Safety Hat
COST: 32,400
STATS: SP + 26, DEF + 65, INT + 26, RES + 13
NAME: Safety Jewel
COST: 32,400
STATS: SP + 78
NAME: Safety Knife
COST: 32,400
STATS: ATK + 130, DEF - 26, INT + 13
NAME: Safety Knuckle
COST: 36,000
STATS: ATK + 104, SPD + 13, HIT + 13
NAME: Safety Lance
COST: 36,000
STATS: HP + 13, ATK + 130, HIT - 13
NAME: Safety Leaf
COST: 3,600
STATS: DEF + 39, INT - 390, SPD + 195, HIT + 195
NAME: Safety Mace
COST: 36,000
STATS: SP + 13, ATK + 104, INT + 13
NAME: Safety Meat
COST: 36,000
STATS: HP + 130
NAME: Safety Missile
COST: 54,000
STATS: ATK + 195, DEF - 65, INT - 65
NAME: Safety Muscle
COST: 54,000
STATS: HP + 130, HIT + 65
NAME: Safety Mushroom
COST: 36,000
STATS: SPD + 130
NAME: Safety Orb
COST: 36,000
STATS: RES + 130
NAME: Safety Pot Lid
COST: 25,200
STATS: DEF + 78, HIT + 13
NAME: Safety Punch
COST: 36,000
STATS: ATK + 78, SPD + 13, HIT + 39
NAME: Safety Ring
COST: 28,800
STATS: DEF + 39, RES + 39
NAME: Safety Robosuit
COST: 72,000
STATS: HP + 65, DEF + 195, SPD - 65
NAME: Safety Rod
COST: 32,400
STATS: SP + 39, ATK + 39, INT + 39, RES + 13
NAME: Safety Shield
COST: 36,000
STATS: DEF + 117, SPD + 13
NAME: Safety Skull
COST: 108,000
STATS: HP - 65, SP - 65, ATK - 65, DEF - 65, INT - 65, SPD - 65, HIT - 65,
RES - 65
NAME: Safety Sword
COST: 36,000
STATS: ATK + 130
NAME: Safety Upper
COST: 43,200
STATS: SP - 26, ATK + 117, DEF + 26, INT - 26, SPD + 26, HIT + 26
=======
SAMURAI ---------------------------------------------------- <C19004-63>
=======
*All items with the SAMURAI prefix will have the SPECIAL ATTACK ability.
Percent value will always be random.
NAME: Samurai Armor
COST: 216,000
STATS: HP + 52, DEF + 260, SPD - 26, HIT - 26
NAME: Samurai Axe
COST: 216,000
STATS: ATK + 364, HIT - 78
NAME: Samurai Bandana
COST: 162,000
STATS: INT + 78, SPD + 78, HIT + 78
NAME: Samurai Baton
COST: 162,000
STATS: ATK + 156, DEF + 78, SPD + 26
NAME: Samurai Blade
COST: 180,000
STATS: ATK + 286, DEF - 26
NAME: Samurai Book (Green)
COST: 540,000
STATS: HP + 52, SP + 52, ATK + 52, DEF + 52, INT + 52, SPD + 52, HIT + 52,
RES + 52
NAME: Samurai Book (Red)
COST: 180,000
STATS: INT + 260
NAME: Samurai Boots
COST: 162,000
STATS: ATK + 26, DEF + 156, SPD + 52
NAME: Samurai Briefs
COST: 90,000
STATS: DEF + 52, INT - 520, SPD + 260, HIT + 260
NAME: Samurai Brush
COST: 72,000
STATS: HP + 52, HIT + 52
NAME: Samurai Cape
COST: 162,000
STATS: SP + 26, DEF + 182, INT + 26, RES + 52
NAME: Samurai Chop
COST: 180,000
STATS: ATK + 182, SPD + 26, HIT + 52
NAME: Samurai Claw
COST: 198,000
STATS: ATK + 208, DEF + 52, SPD + 26, HIT + 26
NAME: Samurai Coin
COST: 126,000
STATS: SPD + 78, HIT + 78
NAME: Samurai Dagger
COST: 180,000
STATS: ATK + 208, DEF + 26, SPD + 52
NAME: Samurai Device
COST: 216,000
STATS: SP + 78, INT + 78, RES + 78
NAME: Samurai Glasses
COST: 180,000
STATS: HIT + 260
NAME: Samurai Hammer
COST: 198,000
STATS: ATK + 312, HIT - 52
NAME: Samurai Hat
COST: 162,000
STATS: SP + 52, DEF + 130, INT + 52, RES + 26
NAME: Samurai Jewel
COST: 162,000
STATS: SP + 156
NAME: Samurai Knife
COST: 162,000
STATS: ATK + 260, DEF - 52, INT + 26
NAME: Samurai Knuckle
COST: 180,000
STATS: ATK + 208, SPD + 26, HIT + 26
NAME: Samurai Lance
COST: 180,000
STATS: HP + 26, ATK + 260, HIT - 26
NAME: Samurai Leaf
COST: 18,000
STATS: DEF + 78, INT - 780, SPD + 390, HIT + 390
NAME: Samurai Mace
COST: 180,000
STATS: SP + 26, ATK + 208, INT + 26
NAME: Samurai Meat
COST: 180,000
STATS: HP + 260
NAME: Samurai Missile
COST: 270,000
STATS: ATK + 390, DEF - 130, INT - 130
NAME: Samurai Muscle
COST: 270,000
STATS: HP + 260, HIT + 130
NAME: Samurai Mushroom
COST: 180,000
STATS: SPD + 260
NAME: Samurai Orb
COST: 180,000
STATS: RES + 260
NAME: Samurai Pot Lid
COST: 126,000
STATS: DEF + 156, HIT + 26
NAME: Samurai Punch
COST: 180,000
STATS: ATK + 156, SPD + 26, HIT + 78
NAME: Samurai Ring
COST: 144,000
STATS: DEF + 78, RES + 78
NAME: Samurai Robosuit
COST: 360,000
STATS: HP + 130, DEF + 390, SPD - 130
NAME: Samurai Rod
COST: 162,000
STATS: SP + 78, ATK + 78, INT + 78, RES + 26
NAME: Samurai Shield
COST: 180,000
STATS: DEF + 234, SPD + 26
NAME: Samurai Skull
COST: 540,000
STATS: HP - 130, SP - 130, ATK - 130, DEF - 130, INT - 130, SPD - 130, HIT -
130, RES - 130
NAME: Samurai Sword
COST: 180,000
STATS: ATK + 260
NAME: Samurai Upper
COST: 216,000
STATS: SP - 52, ATK + 234, DEF + 52, INT - 52, SPD + 52, HIT + 52
====
SEXY -------------------------------------------------------- <C19004-64>
====
*All items with the SEXY prefix will have the PURIFY ability. Percent value
will always be random.
NAME: Sexy Armor
COST: 5,520
STATS: HP + 13, DEF + 66, SPD - 6, HIT - 6
NAME: Sexy Axe
COST: 5,520
STATS: ATK + 92, HIT - 19
NAME: Sexy Bandana
COST: 4,140
STATS: INT + 19, SPD + 19, HIT + 19
NAME: Sexy Baton
COST: 4,140
STATS: ATK + 39, DEF + 19, SPD + 6
NAME: Sexy Blade
COST: 4,600
STATS: ATK + 72, DEF - 6
NAME: Sexy Book (Green)
COST: 13,800
STATS: HP + 13, SP + 13, ATK + 13, DEF + 13, INT + 13, SPD + 13, HIT + 13,
RES + 13
NAME: Sexy Book (Red)
COST: 4,600
STATS: INT + 66
NAME: Sexy Boots
COST: 4,140
STATS: ATK + 6, DEF + 39, SPD + 13
NAME: Sexy Briefs
COST: 2,300
STATS: DEF + 13, INT - 132, SPD + 66, HIT + 66
NAME: Sexy Brush
COST: 1,840
STATS: HP + 13, HIT + 13
NAME: Sexy Cape
COST: 4,140
STATS: SP + 6, DEF + 46, INT + 6, RES + 13
NAME: Sexy Chop
COST: 4,600
STATS: ATK + 46, SPD + 6, HIT + 13
NAME: Sexy Claw
COST: 5,060
STATS: ATK + 52, DEF + 13, SPD + 6, HIT + 6
NAME: Sexy Coin
COST: 3,220
STATS: SPD + 19, HIT + 19
NAME: Sexy Dagger
COST: 4,600
STATS: ATK + 52, DEF + 6, SPD + 13
NAME: Sexy Device
COST: 5,520
STATS: SP + 19, INT + 19, RES + 19
NAME: Sexy Glasses
COST: 4,600
STATS: HIT + 66
NAME: Sexy Hammer
COST: 5,060
STATS: ATK + 79, HIT - 13
NAME: Sexy Hat
COST: 4,140
STATS: SP + 13, DEF + 33, INT + 13, RES + 6
NAME: Sexy Jewel
COST: 4,140
STATS: SP + 39
NAME: Sexy Knife
COST: 4,140
STATS: ATK + 66, DEF - 13, INT + 6
NAME: Sexy Knuckle
COST: 4,600
STATS: ATK + 52, SPD + 6, HIT + 6
NAME: Sexy Lance
COST: 4,600
STATS: HP + 6, ATK + 66, HIT - 6
NAME: Sexy Leaf
COST: 460
STATS: DEF + 19, INT - 198, SPD + 99, HIT + 99
NAME: Sexy Mace
COST: 4,600
STATS: SP + 6, ATK + 52, INT + 6
NAME: Sexy Meat
COST: 4,600
STATS: HP + 66
NAME: Sexy Missile
COST: 6,900
STATS: ATK + 99, DEF - 33, INT - 33
NAME: Sexy Muscle
COST: 6,900
STATS: HP + 66, HIT + 33
NAME: Sexy Mushroom
COST: 4,600
STATS: SPD + 66
NAME: Sexy Orb
COST: 4,600
STATS: RES + 66
NAME: Sexy Pot Lid
COST: 3,220
STATS: DEF + 39, HIT + 6
NAME: Sexy Punch
COST: 4,600
STATS: ATK + 39, SPD + 6, HIT + 19
NAME: Sexy Ring
COST: 3,680
STATS: DEF + 19, RES + 19
NAME: Sexy Robosuit
COST: 9,200
STATS: HP + 33, DEF + 99, SPD - 33
NAME: Sexy Rod
COST: 4,140
STATS: SP + 19, ATK + 19, INT + 19, RES + 6
NAME: Sexy Shield
COST: 4,600
STATS: DEF + 59, SPD + 6
NAME: Sexy Skull
COST: 13,800
STATS: HP - 33, SP - 33, ATK - 33, DEF - 33, INT - 33, SPD - 33, HIT - 33,
RES - 33
NAME: Sexy Sword
COST: 4,600
STATS: ATK + 66
NAME: Sexy Upper
COST: 5,520
STATS: SP - 13, ATK + 59, DEF + 13, INT - 13, SPD + 13, HIT + 13
======
SHIFTY ----------------------------------------------------- <C19004-65>
======
*All items with the SHIFTY prefix will have the chance to inflict the
HAIRBALL status effect. Percent value will always be random.
NAME: Shifty Armor
COST: 3,600
STATS: HP + 10, DEF + 52, SPD - 5, HIT - 5
NAME: Shifty Axe
COST: 3,600
STATS: ATK + 72, HIT - 15
NAME: Shifty Bandana
COST: 2,700
STATS: INT + 15, SPD + 15, HIT + 15
NAME: Shifty Baton
COST: 2,700
STATS: ATK + 31, DEF + 15, SPD + 5
NAME: Shifty Blade
COST: 3,000
STATS: ATK + 57, DEF - 5
NAME: Shifty Book (Green)
COST: 9,000
STATS: HP + 10, SP + 10, ATK + 10, DEF + 10, INT + 10, SPD + 10, HIT + 10,
RES + 10
NAME: Shifty Book (Red)
COST: 3,000
STATS: INT + 52
NAME: Shifty Boots
COST: 2,700
STATS: ATK + 5, DEF + 31, SPD + 10
NAME: Shifty Briefs
COST: 1,500
STATS: DEF + 10, INT - 104, SPD + 52, HIT + 52
NAME: Shifty Brush
COST: 1,200
STATS: HP + 10, HIT + 10
NAME: Shifty Cape
COST: 2,700
STATS: SP + 5, DEF + 36, INT + 5, RES + 10
NAME: Shifty Chop
COST: 3,000
STATS: ATK + 36, SPD + 5, HIT + 10
NAME: Shifty Claw
COST: 3,300
STATS: ATK + 41, DEF + 10, SPD + 5, HIT + 5
NAME: Shifty Coin
COST: 2,100
STATS: SPD + 15, HIT + 15
NAME: Shifty Dagger
COST: 3,000
STATS: ATK + 41, DEF + 5, SPD + 10
NAME: Shifty Device
COST: 3,600
STATS: SP + 15, INT + 15, RES + 15
NAME: Shifty Glasses
COST: 3,000
STATS: HIT + 52
NAME: Shifty Hammer
COST: 3,300
STATS: ATK + 62, HIT - 10
NAME: Shifty Hat
COST: 2,700
STATS: SP + 10, DEF + 26, INT + 10, RES + 5
NAME: Shifty Jewel
COST: 2,700
STATS: SP + 31
NAME: Shifty Knife
COST: 2,700
STATS: ATK + 52, DEF - 10, INT + 5
NAME: Shifty Knuckle
COST: 3,000
STATS: ATK + 41, SPD + 5, HIT + 5
NAME: Shifty Lance
COST: 3,000
STATS: HP + 5, ATK + 52, HIT - 5
NAME: Shifty Leaf
COST: 300
STATS: DEF + 15, INT - 156, SPD + 78, HIT + 78
NAME: Shifty Mace
COST: 3,000
STATS: SP + 5, ATK + 41, INT + 5
NAME: Shifty Meat
COST: 3,000
STATS: HP + 52
NAME: Shifty Missile
COST: 4,500
STATS: ATK + 78, DEF - 26, INT - 26
NAME: Shifty Muscle
COST: 4,500
STATS: HP + 52, HIT + 26
NAME: Shifty Mushroom
COST: 3,000
STATS: SPD + 52
NAME: Shifty Orb
COST: 3,000
STATS: RES + 52
NAME: Shifty Pot Lid
COST: 2,100
STATS: DEF + 31, HIT + 5
NAME: Shifty Punch
COST: 3,000
STATS: ATK + 31, SPD + 5, HIT + 15
NAME: Shifty Ring
COST: 2,400
STATS: DEF + 15, RES + 15
NAME: Shifty Robosuit
COST: 6,000
STATS: HP + 26, DEF + 78, SPD - 26
NAME: Shifty Rod
COST: 2,700
STATS: SP + 15, ATK + 15, INT + 15, RES + 5
NAME: Shifty Shield
COST: 3,000
STATS: DEF + 46, SPD + 5
NAME: Shifty Skull
COST: 9,000
STATS: HP - 26, SP - 26, ATK - 26, DEF - 26, INT - 26, SPD - 26, HIT - 26,
RES - 26
NAME: Shifty Sword
COST: 3,000
STATS: ATK + 52
NAME: Shifty Upper
COST: 3,600
STATS: SP - 10, ATK + 46, DEF + 10, INT - 10, SPD + 10, HIT + 10
=====
SHINY ------------------------------------------------------- <C19004-66>
=====
NAME: Shiny Armor
COST: 552,000
STATS: HP + 70, DEF + 352, SPD - 35, HIT - 35
NAME: Shiny Axe
COST: 552,000
STATS: ATK + 492, HIT - 105
NAME: Shiny Bandana
COST: 414,000
STATS: INT + 105, SPD + 105, HIT + 105
NAME: Shiny Baton
COST: 414,000
STATS: ATK + 211, DEF + 105, SPD + 35
NAME: Shiny Blade
COST: 460,000
STATS: ATK + 387, DEF - 35
NAME: Shiny Book (Green)
COST: 1,380,000
STATS: HP + 70, SP + 70, ATK + 70, DEF + 70, INT + 70, SPD + 70, HIT + 70,
RES + 70
NAME: Shiny Book (Red)
COST: 460,000
STATS: INT + 352
NAME: Shiny Boots
COST: 414,000
STATS: ATK + 35, DEF + 211, SPD + 70
NAME: Shiny Briefs
COST: 230,000
STATS: DEF + 70, INT - 704, SPD + 352, HIT + 352
NAME: Shiny Brush
COST: 184,000
STATS: HP + 70, HIT + 70
NAME: Shiny Cape
COST: 414,000
STATS: SP + 35, DEF + 246, INT + 35, RES + 70
NAME: Shiny Chop
COST: 460,000
STATS: ATK + 246, SPD + 35, HIT + 70
NAME: Shiny Claw
COST: 506,000
STATS: ATK + 281, DEF + 70, SPD + 35, HIT + 35
NAME: Shiny Coin
COST: 322,000
STATS: SPD + 105, HIT + 105
NAME: Shiny Dagger
COST: 460,000
STATS: ATK + 281, DEF + 35, SPD + 70
NAME: Shiny Device
COST: 552,000
STATS: SP + 105, INT + 105, RES + 105
NAME: Shiny Glasses
COST: 460,000
STATS: HIT + 352
NAME: Shiny Hammer
COST: 506,000
STATS: ATK + 422, HIT - 70
NAME: Shiny Hat
COST: 414,000
STATS: SP + 70, DEF + 176, INT + 70, RES + 35
NAME: Shiny Jewel
COST: 414,000
STATS: SP + 211
NAME: Shiny Knife
COST: 414,000
STATS: ATK + 352, DEF - 70, INT + 35
NAME: Shiny Knuckle
COST: 460,000
STATS: ATK + 281, SPD + 35, HIT + 35
NAME: Shiny Lance
COST: 460,000
STATS: HP + 35, ATK + 352, HIT - 35
NAME: Shiny Leaf
COST: 46,000
STATS: DEF + 105, INT - 1056, SPD + 528, HIT + 528
NAME: Shiny Mace
COST: 460,000
STATS: SP + 35, ATK + 281, INT + 35
NAME: Shiny Meat
COST: 460,000
STATS: HP + 352
NAME: Shiny Missile
COST: 690,000
STATS: ATK + 528, DEF - 176, INT - 176
NAME: Shiny Muscle
COST: 690,000
STATS: HP + 352, HIT + 176
NAME: Shiny Mushroom
COST: 460,000
STATS: SPD + 352
NAME: Shiny Orb
COST: 460,000
STATS: RES + 352
NAME: Shiny Pot Lid
COST: 322,000
STATS: DEF + 211, HIT + 35
NAME: Shiny Punch
COST: 460,000
STATS: ATK + 211, SPD + 35, HIT + 105
NAME: Shiny Ring
COST: 368,000
STATS: DEF + 105, RES + 105
NAME: Shiny Robosuit
COST: 920,000
STATS: HP + 176, DEF + 528, SPD - 176
NAME: Shiny Rod
COST: 414,000
STATS: SP + 105, ATK + 105, INT + 105, RES + 35
NAME: Shiny Shield
COST: 460,000
STATS: DEF + 316, SPD + 35
NAME: Shiny Skull
COST: 1,380,000
STATS: HP - 176, SP - 176, ATK - 176, DEF - 176, INT - 176, SPD - 176, HIT -
176, RES - 176
NAME: Shiny Sword
COST: 460,000
STATS: ATK + 352
NAME: Shiny Upper
COST: 552,000
STATS: SP - 70, ATK + 316, DEF + 70, INT - 70, SPD + 70, HIT + 70
======
SILVER ----------------------------------------------------- <C19004-67>
======
NAME: Silver Armor
COST: 67,200
STATS: HP + 30, DEF + 150, SPD - 15, HIT - 15
NAME: Silver Axe
COST: 67,200
STATS: ATK + 210, HIT - 45
NAME: Silver Bandana
COST: 50,400
STATS: INT + 45, SPD + 45, HIT + 45
NAME: Silver Baton
COST: 50,400
STATS: ATK + 90, DEF + 45, SPD + 15
NAME: Silver Blade
COST: 56,000
STATS: ATK + 165, DEF - 15
NAME: Silver Book (Green)
COST: 168,000
STATS: HP + 30, SP + 30, ATK + 30, DEF + 30, INT + 30, SPD + 30, HIT + 30,
RES + 30
NAME: Silver Book (Red)
COST: 56,000
STATS: INT + 150
NAME: Silver Boots
COST: 50,400
STATS: ATK + 15, DEF + 90, SPD + 30
NAME: Silver Briefs
COST: 28,000
STATS: DEF + 30, INT - 300, SPD + 150, HIT + 150
NAME: Silver Brush
COST: 22,400
STATS: HP + 30, HIT + 30
NAME: Silver Cape
COST: 50,400
STATS: SP + 15, DEF + 105, INT + 15, RES + 30
NAME: Silver Chop
COST: 56,000
STATS: ATK + 105, SPD + 15, HIT + 30
NAME: Silver Claw
COST: 61,600
STATS: ATK + 120, DEF + 30, SPD + 15, HIT + 15
NAME: Silver Coin
COST: 39,200
STATS: SPD + 45, HIT + 45
NAME: Silver Dagger
COST: 56,000
STATS: ATK + 120, DEF + 15, SPD + 30
NAME: Silver Device
COST: 67,200
STATS: SP + 45, INT + 45, RES + 45
NAME: Silver Glasses
COST: 56,000
STATS: HIT + 150
NAME: Silver Hammer
COST: 61,600
STATS: ATK + 180, HIT - 30
NAME: Silver Hat
COST: 50,400
STATS: SP + 30, DEF + 75, INT + 30, RES + 15
NAME: Silver Jewel
COST: 50,400
STATS: SP + 90
NAME: Silver Knife
COST: 50,400
STATS: ATK + 150, DEF - 30, INT + 15
NAME: Silver Knuckle
COST: 56,000
STATS: ATK + 120, SPD + 15, HIT + 15
NAME: Silver Lance
COST: 56,000
STATS: HP + 15, ATK + 150, HIT - 15
NAME: Silver Leaf
COST: 5,600
STATS: DEF + 45, INT - 450, SPD + 225, HIT + 225
NAME: Silver Mace
COST: 56,000
STATS: SP + 15, ATK + 120, INT + 15
NAME: Silver Meat
COST: 56,000
STATS: HP + 150
NAME: Silver Missile
COST: 84,000
STATS: ATK + 225, DEF - 75, INT - 75
NAME: Silver Muscle
COST: 84,000
STATS: HP + 150, HIT + 75
NAME: Silver Mushroom
COST: 56,000
STATS: SPD + 150
NAME: Silver Orb
COST: 56,000
STATS: RES + 150
NAME: Silver Pot Lid
COST: 39,200
STATS: DEF + 90, HIT + 15
NAME: Silver Punch
COST: 56,000
STATS: ATK + 90, SPD + 15, HIT + 45
NAME: Silver Ring
COST: 44,800
STATS: DEF + 45, RES + 45
NAME: Silver Robosuit
COST: 112,000
STATS: HP + 75, DEF + 225, SPD - 75
NAME: Silver Rod
COST: 50,400
STATS: SP + 45, ATK + 45, INT + 45, RES + 15
NAME: Silver Shield
COST: 56,000
STATS: DEF + 135, SPD + 15
NAME: Silver Skull
COST: 168,000
STATS: HP - 75, SP - 75, ATK - 75, DEF - 75, INT - 75, SPD - 75, HIT - 75,
RES - 75
NAME: Silver Sword
COST: 56,000
STATS: ATK + 150
NAME: Silver Upper
COST: 67,200
STATS: SP - 30, ATK + 135, DEF + 30, INT - 30, SPD + 30, HIT + 30
======
SLEEPY ------------------------------------------------------- <C19004-68>
======
*All items with the SLEEPY prefix will have the chance to inflict the SLEEP
status effect. Percent value will always be random.
NAME: Sleepy Armor
COST: 4,320
STATS: HP + 12, DEF + 60, SPD - 6, HIT - 6
NAME: Sleepy Axe
COST: 4,320
STATS: ATK + 84, HIT - 18
NAME: Sleepy Bandana
COST: 3,240
STATS: INT + 18, SPD + 18, HIT + 18
NAME: Sleepy Baton
COST: 3,240
STATS: ATK + 36, DEF + 18, SPD + 6
NAME: Sleepy Blade
COST: 3,600
STATS: ATK + 66, DEF - 6
NAME: Sleepy Book (Green)
COST: 10,800
STATS: HP + 12, SP + 12, ATK + 12, DEF + 12, INT + 12, SPD + 12, HIT + 12,
RES + 12
NAME: Sleepy Book (Red)
COST: 3,600
STATS: INT + 60
NAME: Sleepy Boots
COST: 3,240
STATS: ATK + 6, DEF + 36, SPD + 12
NAME: Sleepy Briefs
COST: 1,800
STATS: DEF + 12, INT - 120, SPD + 60, HIT + 60
NAME: Sleepy Brush
COST: 1,440
STATS: HP + 12, HIT + 12
NAME: Sleepy Cape
COST: 3,240
STATS: SP + 6, DEF + 42, INT + 6, RES + 12
NAME: Sleepy Chop
COST: 3,600
STATS: ATK + 42, SPD + 6, HIT + 12
NAME: Sleepy Claw
COST: 3,960
STATS: ATK + 48, DEF + 12, SPD + 6, HIT + 6
NAME: Sleepy Coin
COST: 2,520
STATS: SPD + 18, HIT + 18
NAME: Sleepy Dagger
COST: 3,600
STATS: ATK + 48, DEF + 6, SPD + 12
NAME: Sleepy Device
COST: 4,320
STATS: SP + 18, INT + 18, RES + 18
NAME: Sleepy Glasses
COST: 3,600
STATS: HIT + 60
NAME: Sleepy Hammer
COST: 3,960
STATS: ATK + 72, HIT - 12
NAME: Sleepy Hat
COST: 3,240
STATS: SP + 12, DEF + 30, INT + 12, RES + 6
NAME: Sleepy Jewel
COST: 3,240
STATS: SP + 36
NAME: Sleepy Knife
COST: 3,240
STATS: ATK + 60, DEF - 12, INT + 6
NAME: Sleepy Knuckle
COST: 3,600
STATS: ATK + 48, SPD + 6, HIT + 6
NAME: Sleepy Lance
COST: 3,600
STATS: HP + 6, ATK + 60, HIT - 6
NAME: Sleepy Leaf
COST: 360
STATS: DEF + 18, INT - 180, SPD + 90, HIT + 90
NAME: Sleepy Mace
COST: 3,600
STATS: SP + 6, ATK + 48, INT + 6
NAME: Sleepy Meat
COST: 3,600
STATS: HP + 60
NAME: Sleepy Missile
COST: 5,400
STATS: ATK + 90, DEF - 30, INT - 30
NAME: Sleepy Muscle
COST: 5,400
STATS: HP + 60, HIT + 30
NAME: Sleepy Mushroom
COST: 3,600
STATS: SPD + 60
NAME: Sleepy Orb
COST: 3,600
STATS: RES + 60
NAME: Sleepy Pot Lid
COST: 2,520
STATS: DEF + 36, HIT + 6
NAME: Sleepy Punch
COST: 3,600
STATS: ATK + 36, SPD + 6, HIT + 18
NAME: Sleepy Ring
COST: 2,880
STATS: DEF + 18, RES + 18
NAME: Sleepy Robosuit
COST: 7,200
STATS: HP + 30, DEF + 90, SPD - 30
NAME: Sleepy Rod
COST: 3,240
STATS: SP + 18, ATK + 18, INT + 18, RES + 6
NAME: Sleepy Shield
COST: 3,600
STATS: DEF + 54, SPD + 6
NAME: Sleepy Skull
COST: 10,800
STATS: HP - 30, SP - 30, ATK - 30, DEF - 30, INT - 30, SPD - 30, HIT - 30,
RES - 30
NAME: Sleepy Sword
COST: 3,600
STATS: ATK + 60
NAME: Sleepy Upper
COST: 4,320
STATS: SP - 12, ATK + 54, DEF + 12, INT - 12, SPD + 12, HIT + 12
======
SMOOTH ------------------------------------------------------ <C19004-69>
======
NAME: Smooth Armor
COST: 1,008
STATS: HP + 6, DEF + 32, SPD - 3, HIT - 3
NAME: Smooth Axe
COST: 1,008
STATS: ATK + 44, HIT - 9
NAME: Smooth Bandana
COST: 756
STATS: INT + 9, SPD + 9, HIT + 9
NAME: Smooth Baton
COST: 756
STATS: ATK + 19, DEF + 9, SPD + 3
NAME: Smooth Blade
COST: 840
STATS: ATK + 35, DEF - 3
NAME: Smooth Book (Green)
COST: 2,520
STATS: HP + 6, SP + 6, ATK + 6, DEF + 6, INT + 6, SPD + 6, HIT + 6, RES + 6
NAME: Smooth Book (Red)
COST: 840
STATS: INT + 32
NAME: Smooth Boots
COST: 756
STATS: ATK + 3, DEF + 19, SPD + 6
NAME: Smooth Briefs
COST: 420
STATS: DEF + 6, INT - 64, SPD + 32, HIT + 32
NAME: Smooth Brush
COST: 336
STATS: HP + 6, HIT + 6
NAME: Smooth Cape
COST: 756
STATS: SP + 3, DEF + 22, INT + 3, RES + 6
NAME: Smooth Chop
COST: 840
STATS: ATK + 22, SPD + 3, HIT + 6
NAME: Smooth Claw
COST: 924
STATS: ATK + 25, DEF + 6, SPD + 3, HIT + 3
NAME: Smooth Coin
COST: 588
STATS: SPD + 9, HIT + 9
NAME: Smooth Dagger
COST: 840
STATS: ATK + 25, DEF + 3, SPD + 6
NAME: Smooth Device
COST: 1,008
STATS: SP + 9, INT + 9, RES + 9
NAME: Smooth Glasses
COST: 840
STATS: HIT + 32
NAME: Smooth Hammer
COST: 924
STATS: ATK + 38, HIT - 6
NAME: Smooth Hat
COST: 756
STATS: SP + 6, DEF + 16, INT + 6, RES + 3
NAME: Smooth Jewel
COST: 756
STATS: SP + 19
NAME: Smooth Knife
COST: 756
STATS: ATK + 32, DEF - 6, INT + 3
NAME: Smooth Knuckle
COST: 840
STATS: ATK + 25, SPD + 3, HIT + 3
NAME: Smooth Lance
COST: 840
STATS: HP + 3, ATK + 32, HIT - 3
NAME: Smooth Leaf
COST: 84
STATS: DEF + 9, INT - 96, SPD + 48, HIT + 48
NAME: Smooth Mace
COST: 840
STATS: SP + 3, ATK + 25, INT + 3
NAME: Smooth Meat
COST: 840
STATS: HP + 32
NAME: Smooth Missile
COST: 1,260
STATS: ATK + 48, DEF - 16, INT - 16
NAME: Smooth Muscle
COST: 1,260
STATS: HP + 32, HIT + 16
NAME: Smooth Mushroom
COST: 840
STATS: SPD + 32
NAME: Smooth Orb
COST: 840
STATS: RES + 32
NAME: Smooth Pot Lid
COST: 588
STATS: DEF + 19, HIT + 3
NAME: Smooth Punch
COST: 840
STATS: ATK + 19, SPD + 3, HIT + 9
NAME: Smooth Ring
COST: 672
STATS: DEF + 9, RES + 9
NAME: Smooth Robosuit
COST: 1,680
STATS: HP + 16, DEF + 48, SPD - 16
NAME: Smooth Rod
COST: 756
STATS: SP + 9, ATK + 9, INT + 9, RES + 3
NAME: Smooth Shield
COST: 840
STATS: DEF + 28, SPD + 3
NAME: Smooth Skull
COST: 2,520
STATS: HP - 16, SP - 16, ATK - 16, DEF - 16, INT - 16, SPD - 16, HIT - 16,
RES - 16
NAME: Smooth Sword
COST: 840
STATS: ATK + 32
NAME: Smooth Upper
COST: 1,008
STATS: SP - 6, ATK + 28, DEF + 6, INT - 6, SPD + 6, HIT + 6
=======
SPECIAL ----------------------------------------------------- <C19004-70>
=======
NAME: Special Armor
COST: 7,920
STATS: HP + 16, DEF + 80, SPD - 8, HIT - 8
NAME: Special Axe
COST: 7,920
STATS: ATK + 112, HIT - 24
NAME: Special Bandana
COST: 5,940
STATS: INT + 24, SPD + 24, HIT + 24
NAME: Special Baton
COST: 5,940
STATS: ATK + 48, DEF + 24, SPD + 8
NAME: Special Blade
COST: 6,600
STATS: ATK + 88, DEF - 8
NAME: Special Book (Green)
COST: 19,800
STATS: HP + 16, SP + 16, ATK + 16, DEF + 16, INT + 16, SPD + 16, HIT + 16,
RES + 16
NAME: Special Book (Red)
COST: 6,600
STATS: INT + 80
NAME: Special Boots
COST: 5,940
STATS: ATK + 8, DEF + 48, SPD + 16
NAME: Special Briefs
COST: 3,300
STATS: DEF + 16, INT - 160, SPD + 80, HIT + 80
NAME: Special Brush
COST: 2,640
STATS: HP + 16, HIT + 16
NAME: Special Cape
COST: 5,940
STATS: SP + 8, DEF + 56, INT + 8, RES + 16
NAME: Special Chop
COST: 6,600
STATS: ATK + 56, SPD + 8, HIT + 16
NAME: Special Claw
COST: 7,260
STATS: ATK + 64, DEF + 16, SPD + 8, HIT + 8
NAME: Special Coin
COST: 4,620
STATS: SPD + 24, HIT + 24
NAME: Special Dagger
COST: 6,600
STATS: ATK + 64, DEF + 8, SPD + 16
NAME: Special Device
COST: 7,920
STATS: SP + 24, INT + 24, RES + 24
NAME: Special Glasses
COST: 6,600
STATS: HIT + 80
NAME: Special Hammer
COST: 7,260
STATS: ATK + 96, HIT - 16
NAME: Special Hat
COST: 5,940
STATS: SP + 16, DEF + 40, INT + 16, RES + 8
NAME: Special Jewel
COST: 5,940
STATS: SP + 48
NAME: Special Knife
COST: 5,940
STATS: ATK + 80, DEF - 16, INT + 8
NAME: Special Knuckle
COST: 6,600
STATS: ATK + 64, SPD + 8, HIT + 8
NAME: Special Lance
COST: 6,600
STATS: HP + 8, ATK + 80, HIT - 8
NAME: Special Leaf
COST: 660
STATS: DEF + 24, INT - 240, SPD + 120, HIT + 120
NAME: Special Mace
COST: 6,600
STATS: SP + 8, ATK + 64, INT + 8
NAME: Special Meat
COST: 6,600
STATS: HP + 80
NAME: Special Missile
COST: 9,900
STATS: ATK + 120, DEF - 40, INT - 40
NAME: Special Muscle
COST: 9,900
STATS: HP + 80, HIT + 40
NAME: Special Mushroom
COST: 6,600
STATS: SPD + 80
NAME: Special Orb
COST: 6,600
STATS: RES + 80
NAME: Special Pot Lid
COST: 4,620
STATS: DEF + 48, HIT + 8
NAME: Special Punch
COST: 6,600
STATS: ATK + 48, SPD + 8, HIT + 24
NAME: Special Ring
COST: 5,280
STATS: DEF + 24, RES + 24
NAME: Special Robosuit
COST: 13,200
STATS: HP + 40, DEF + 120, SPD - 40
NAME: Special Rod
COST: 5,940
STATS: SP + 24, ATK + 24, INT + 24, RES + 8
NAME: Special Shield
COST: 6,600
STATS: DEF + 72, SPD + 8
NAME: Special Skull
COST: 19,800
STATS: HP - 40, SP - 40, ATK - 40, DEF - 40, INT - 40, SPD - 40, HIT - 40,
RES - 40
NAME: Special Sword
COST: 6,600
STATS: ATK + 80
NAME: Special Upper
COST: 7,920
STATS: SP - 16, ATK + 72, DEF + 16, INT - 16, SPD + 16, HIT + 16
======
SPIRIT ----------------------------------------------------- <C19004-71>
======
NAME: Spirit Armor
COST: 12,000
STATS: HP + 18, DEF + 90, SPD - 9, HIT - 9
NAME: Spirit Axe
COST: 12,000
STATS: ATK + 126, HIT - 27
NAME: Spirit Bandana
COST: 9,000
STATS: INT + 27, SPD + 27, HIT + 27
NAME: Spirit Baton
COST: 9,000
STATS: ATK + 54, DEF + 27, SPD + 9
NAME: Spirit Blade
COST: 10,000
STATS: ATK + 99, DEF - 9
NAME: Spirit Book (Green)
COST: 30,000
STATS: HP + 18, SP + 18, ATK + 18, DEF + 18, INT + 18, SPD + 18, HIT + 18,
RES + 18
NAME: Spirit Book (Red)
COST: 10,000
STATS: INT + 90
NAME: Spirit Boots
COST: 9,000
STATS: ATK + 9, DEF + 54, SPD + 18
NAME: Spirit Briefs
COST: 5,000
STATS: DEF + 18, INT - 180, SPD + 90, HIT + 90
NAME: Spirit Brush
COST: 4,000
STATS: HP + 18, HIT + 18
NAME: Spirit Cape
COST: 9,000
STATS: SP + 9, DEF + 63, INT + 9, RES + 18
NAME: Spirit Chop
COST: 10,000
STATS: ATK + 63, SPD + 9, HIT + 18
NAME: Spirit Claw
COST: 11,000
STATS: ATK + 72, DEF + 18, SPD + 9, HIT + 9
NAME: Spirit Coin
COST: 7,000
STATS: SPD + 27, HIT + 27
NAME: Spirit Dagger
COST: 10,000
STATS: ATK + 72, DEF + 9, SPD + 18
NAME: Spirit Device
COST: 12,000
STATS: SP + 27, INT + 27, RES + 27
NAME: Spirit Glasses
COST: 10,000
STATS: HIT + 90
NAME: Spirit Hammer
COST: 11,000
STATS: ATK + 108, HIT - 18
NAME: Spirit Hat
COST: 9,000
STATS: SP + 18, DEF + 45, INT + 18, RES + 9
NAME: Spirit Jewel
COST: 9,000
STATS: SP + 54
NAME: Spirit Knife
COST: 9,000
STATS: ATK + 90, DEF - 18, INT + 9
NAME: Spirit Knuckle
COST: 10,000
STATS: ATK + 72, SPD + 9, HIT + 9
NAME: Spirit Lance
COST: 10,000
STATS: HP + 9, ATK + 90, HIT - 9
NAME: Spirit Leaf
COST: 1,000
STATS: DEF + 27, INT - 270, SPD + 135, HIT + 135
NAME: Spirit Mace
COST: 10,000
STATS: SP + 9, ATK + 72, INT + 9
NAME: Spirit Meat
COST: 10,000
STATS: HP + 90
NAME: Spirit Missile
COST: 15,000
STATS: ATK + 135, DEF - 45, INT - 45
NAME: Spirit Muscle
COST: 15,000
STATS: HP + 90, HIT + 45
NAME: Spirit Mushroom
COST: 10,000
STATS: SPD + 90
NAME: Spirit Orb
COST: 10,000
STATS: RES + 90
NAME: Spirit Pot Lid
COST: 7,000
STATS: DEF + 54, HIT + 9
NAME: Spirit Punch
COST: 10,000
STATS: ATK + 54, SPD + 9, HIT + 27
NAME: Spirit Ring
COST: 8,000
STATS: DEF + 27, RES + 27
NAME: Spirit Robosuit
COST: 20,000
STATS: HP + 45, DEF + 135, SPD - 45
NAME: Spirit Rod
COST: 9,000
STATS: SP + 27, ATK + 27, INT + 27, RES + 9
NAME: Spirit Shield
COST: 10,000
STATS: DEF + 81, SPD + 9
NAME: Spirit Skull
COST: 30,000
STATS: HP - 45, SP - 45, ATK - 45, DEF - 45, INT - 45, SPD - 45, HIT - 45,
RES - 45
NAME: Spirit Sword
COST: 10,000
STATS: ATK + 90
NAME: Spirit Upper
COST: 12,000
STATS: SP - 18, ATK + 81, DEF + 18, INT - 18, SPD + 18, HIT + 18
====
STAR ------------------------------------------------------- <C19004-72>
====
*All items with the STAR prefix will have the REDUCE DAMAGE ability. Percent
value will always be random.
NAME: Star Armor
COST: 72,000
STATS: HP + 30, DEF + 154, SPD - 15, HIT - 15
NAME: Star Axe
COST: 72,000
STATS: ATK + 215, HIT - 46
NAME: Star Bandana
COST: 54,000
STATS: INT + 46, SPD + 46, HIT + 46
NAME: Star Baton
COST: 54,000
STATS: ATK + 92, DEF + 46, SPD + 15
NAME: Star Blade
COST: 60,000
STATS: ATK + 169, DEF - 15
NAME: Star Book (Green)
COST: 180,000
STATS: HP + 30, SP + 30, ATK + 30, DEF + 30, INT + 30, SPD + 30, HIT + 30,
RES + 30
NAME: Star Book (Red)
COST: 60,000
STATS: INT + 154
NAME: Star Boots
COST: 54,000
STATS: ATK + 15, DEF + 92, SPD + 30
NAME: Star Briefs
COST: 30,000
STATS: DEF + 30, INT - 308, SPD + 154, HIT + 154
NAME: Star Brush
COST: 24,000
STATS: HP + 30, HIT + 30
NAME: Star Cape
COST: 54,000
STATS: SP + 15, DEF + 107, INT + 15, RES + 30
NAME: Star Chop
COST: 60,000
STATS: ATK + 107, SPD + 15, HIT + 30
NAME: Star Claw
COST: 66,000
STATS: ATK + 123, DEF + 30, SPD + 15, HIT + 15
NAME: Star Coin
COST: 42,000
STATS: SPD + 46, HIT + 46
NAME: Star Dagger
COST: 60,000
STATS: ATK + 123, DEF + 15, SPD + 30
NAME: Star Device
COST: 72,000
STATS: SP + 46, INT + 46, RES + 46
NAME: Star Glasses
COST: 60,000
STATS: HIT + 154
NAME: Star Hammer
COST: 66,000
STATS: ATK + 184, HIT - 30
NAME: Star Hat
COST: 54,000
STATS: SP + 30, DEF + 77, INT + 30, RES + 15
NAME: Star Jewel
COST: 54,000
STATS: SP + 92
NAME: Star Knife
COST: 54,000
STATS: ATK + 154, DEF - 30, INT + 15
NAME: Star Knuckle
COST: 60,000
STATS: ATK + 123, SPD + 15, HIT + 15
NAME: Star Lance
COST: 60,000
STATS: HP + 15, ATK + 154, HIT - 15
NAME: Star Leaf
COST: 6,000
STATS: DEF + 46, INT - 462, SPD + 231, HIT + 231
NAME: Star Mace
COST: 60,000
STATS: SP + 15, ATK + 123, INT + 15
NAME: Star Meat
COST: 60,000
STATS: HP + 154
NAME: Star Missile
COST: 90,000
STATS: ATK + 231, DEF - 77, INT - 77
NAME: Star Muscle
COST: 90,000
STATS: HP + 154, HIT + 77
NAME: Star Mushroom
COST: 60,000
STATS: SPD + 154
NAME: Star Orb
COST: 60,000
STATS: RES + 154
NAME: Star Pot Lid
COST: 42,000
STATS: DEF + 92, HIT + 15
NAME: Star Punch
COST: 60,000
STATS: ATK + 92, SPD + 15, HIT + 46
NAME: Star Ring
COST: 48,000
STATS: DEF + 46, RES + 46
NAME: Star Robosuit
COST: 120,000
STATS: HP + 77, DEF + 231, SPD - 77
NAME: Star Rod
COST: 54,000
STATS: SP + 46, ATK + 46, INT + 46, RES + 15
NAME: Star Shield
COST: 60,000
STATS: DEF + 138, SPD + 15
NAME: Star Skull
COST: 180,000
STATS: HP - 77, SP - 77, ATK - 77, DEF - 77, INT - 77, SPD - 77, HIT - 77,
RES - 77
NAME: Star Sword
COST: 60,000
STATS: ATK + 154
NAME: Star Upper
COST: 72,000
STATS: SP - 30, ATK + 138, DEF + 30, INT - 30, SPD + 30, HIT + 30
=====
STONE ------------------------------------------------------ <C19004-73>
=====
NAME: Stone Armor
COST: 6,960
STATS: HP + 14, DEF + 74, SPD - 7, HIT - 7
NAME: Stone Axe
COST: 6,960
STATS: ATK + 103, HIT - 22
NAME: Stone Bandana
COST: 5,220
STATS: INT + 22, SPD + 22, HIT + 22
NAME: Stone Baton
COST: 5,220
STATS: ATK + 44, DEF + 22, SPD + 7
NAME: Stone Blade
COST: 5,800
STATS: ATK + 81, DEF - 7
NAME: Stone Book (Green)
COST: 17,400
STATS: HP + 14, SP + 14, ATK + 14, DEF + 14, INT + 14, SPD + 14, HIT + 14,
RES + 14
NAME: Stone Book (Red)
COST: 5,800
STATS: INT + 74
NAME: Stone Boots
COST: 5,220
STATS: ATK + 7, DEF + 44, SPD + 14
NAME: Stone Briefs
COST: 2,900
STATS: DEF + 14, INT - 148, SPD + 74, HIT + 74
NAME: Stone Brush
COST: 2,320
STATS: HP + 14, HIT + 14
NAME: Stone Cape
COST: 5,220
STATS: SP + 7, DEF + 51, INT + 7, RES + 14
NAME: Stone Chop
COST: 5,800
STATS: ATK + 51, SPD + 7, HIT + 14
NAME: Stone Claw
COST: 6,380
STATS: ATK + 59, DEF + 14, SPD + 7, HIT + 7
NAME: Stone Coin
COST: 4,060
STATS: SPD + 22, HIT + 22
NAME: Stone Dagger
COST: 5,800
STATS: ATK + 59, DEF + 7, SPD + 14
NAME: Stone Device
COST: 6,960
STATS: SP + 22, INT + 22, RES + 22
NAME: Stone Glasses
COST: 5,800
STATS: HIT + 74
NAME: Stone Hammer
COST: 6,380
STATS: ATK + 88, HIT - 14
NAME: Stone Hat
COST: 5,220
STATS: SP + 14, DEF + 37, INT + 14, RES + 7
NAME: Stone Jewel
COST: 5,220
STATS: SP + 44
NAME: Stone Knife
COST: 5,220
STATS: ATK + 74, DEF - 14, INT + 7
NAME: Stone Knuckle
COST: 5,800
STATS: ATK + 59, SPD + 7, HIT + 7
NAME: Stone Lance
COST: 5,800
STATS: HP + 7, ATK + 74, HIT - 7
NAME: Stone Leaf
COST: 580
STATS: DEF + 22, INT - 222, SPD + 111, HIT + 111
NAME: Stone Mace
COST: 5,800
STATS: SP + 7, ATK + 59, INT + 7
NAME: Stone Meat
COST: 5,800
STATS: HP + 74
NAME: Stone Missile
COST: 8,700
STATS: ATK + 111, DEF - 37, INT - 37
NAME: Stone Muscle
COST: 8,700
STATS: HP + 74, HIT + 37
NAME: Stone Mushroom
COST: 5,800
STATS: SPD + 74
NAME: Stone Orb
COST: 5,800
STATS: RES + 74
NAME: Stone Pot Lid
COST: 4,060
STATS: DEF + 44, HIT + 7
NAME: Stone Punch
COST: 5,800
STATS: ATK + 44, SPD + 7, HIT + 22
NAME: Stone Ring
COST: 4,640
STATS: DEF + 22, RES + 22
NAME: Stone Robosuit
COST: 11,600
STATS: HP + 37, DEF + 111, SPD - 37
NAME: Stone Rod
COST: 5,220
STATS: SP + 22, ATK + 22, INT + 22, RES + 7
NAME: Stone Shield
COST: 5,800
STATS: DEF + 66, SPD + 7
NAME: Stone Skull
COST: 17,400
STATS: HP - 37, SP - 37, ATK - 37, DEF - 37, INT - 37, SPD - 37, HIT - 37,
RES - 37
NAME: Stone Sword
COST: 5,800
STATS: ATK + 74
NAME: Stone Upper
COST: 6,960
STATS: SP - 14, ATK + 66, DEF + 14, INT - 14, SPD + 14, HIT + 14
======
STURDY ------------------------------------------------------ <C19004-74>
======
NAME: Sturdy Armor
COST: 9,600
STATS: HP + 17, DEF + 86, SPD - 8, HIT - 8
NAME: Sturdy Axe
COST: 9,600
STATS: ATK + 120, HIT - 25
NAME: Sturdy Bandana
COST: 7,200
STATS: INT + 25, SPD + 25, HIT + 25
NAME: Sturdy Baton
COST: 7,200
STATS: ATK + 51, DEF + 25, SPD + 8
NAME: Sturdy Blade
COST: 8,000
STATS: ATK + 94, DEF - 8
NAME: Sturdy Book (Green)
COST: 24,000
STATS: HP + 17, SP + 17, ATK + 17, DEF + 17, INT + 17, SPD + 17, HIT + 17,
RES + 17
NAME: Sturdy Book (Red)
COST: 8,000
STATS: INT + 86
NAME: Sturdy Boots
COST: 7,200
STATS: ATK + 8, DEF + 51, SPD + 17
NAME: Sturdy Briefs
COST: 4,000
STATS: DEF + 17, INT - 172, SPD + 86, HIT + 86
NAME: Sturdy Brush
COST: 3,200
STATS: HP + 17, HIT + 17
NAME: Sturdy Cape
COST: 7,200
STATS: SP + 8, DEF + 60, INT + 8, RES + 17
NAME: Sturdy Chop
COST: 8,000
STATS: ATK + 60, SPD + 8, HIT + 17
NAME: Sturdy Claw
COST: 8,800
STATS: ATK + 68, DEF + 17, SPD + 8, HIT + 8
NAME: Sturdy Coin
COST: 5,600
STATS: SPD + 25, HIT + 25
NAME: Sturdy Dagger
COST: 8,000
STATS: ATK + 68, DEF + 8, SPD + 17
NAME: Sturdy Device
COST: 9,600
STATS: SP + 25, INT + 25, RES + 25
NAME: Sturdy Glasses
COST: 8,000
STATS: HIT + 86
NAME: Sturdy Hammer
COST: 8,800
STATS: ATK + 103, HIT - 17
NAME: Sturdy Hat
COST: 7,200
STATS: SP + 17, DEF + 43, INT + 17, RES + 8
NAME: Sturdy Jewel
COST: 7,200
STATS: SP + 51
NAME: Sturdy Knife
COST: 7,200
STATS: ATK + 86, DEF - 17, INT + 8
NAME: Sturdy Knuckle
COST: 8,000
STATS: ATK + 68, SPD + 8, HIT + 8
NAME: Sturdy Lance
COST: 8,000
STATS: HP + 8, ATK + 86, HIT - 8
NAME: Sturdy Leaf
COST: 800
STATS: DEF + 25, INT - 258, SPD + 129, HIT + 129
NAME: Sturdy Mace
COST: 8,000
STATS: SP + 8, ATK + 68, INT + 8
NAME: Sturdy Meat
COST: 8,000
STATS: HP + 86
NAME: Sturdy Missile
COST: 12,000
STATS: ATK + 129, DEF - 43, INT - 43
NAME: Sturdy Muscle
COST: 12,000
STATS: HP + 86, HIT + 43
NAME: Sturdy Mushroom
COST: 8,000
STATS: SPD + 86
NAME: Sturdy Orb
COST: 8,000
STATS: RES + 86
NAME: Sturdy Pot Lid
COST: 5,600
STATS: DEF + 51, HIT + 8
NAME: Sturdy Punch
COST: 8,000
STATS: ATK + 51, SPD + 8, HIT + 25
NAME: Sturdy Ring
COST: 6,400
STATS: DEF + 25, RES + 25
NAME: Sturdy Robosuit
COST: 16,000
STATS: HP + 43, DEF + 129, SPD - 43
NAME: Sturdy Rod
COST: 7,200
STATS: SP + 25, ATK + 25, INT + 25, RES + 8
NAME: Sturdy Shield
COST: 8,000
STATS: DEF + 77, SPD + 8
NAME: Sturdy Skull
COST: 24,000
STATS: HP - 43, SP - 43, ATK - 43, DEF - 43, INT - 43, SPD - 43, HIT - 43,
RES - 43
NAME: Sturdy Sword
COST: 8,000
STATS: ATK + 86
NAME: Sturdy Upper
COST: 9,600
STATS: SP - 17, ATK + 77, DEF + 17, INT - 17, SPD + 17, HIT + 17
===
SUN --------------------------------------------------------- <C19004-75>
===
*All items with the SUN prefix will have the REDUCE DAMAGE ability. Percent
value will always be random.
NAME: Sun Armor
COST: 5,280,000
STATS: HP + 104, DEF + 520, SPD - 52, HIT - 52
NAME: Sun Axe
COST: 5,280,000
STATS: ATK + 728, HIT - 156
NAME: Sun Bandana
COST: 3,960,000
STATS: INT + 156, SPD + 156, HIT + 156
NAME: Sun Baton
COST: 3,960,000
STATS: ATK + 312, DEF + 156, SPD + 52
NAME: Sun Blade
COST: 4,400,000
STATS: ATK + 572, DEF - 52
NAME: Sun Book (Green)
COST: 13,200,000
STATS: HP + 104, SP + 104, ATK + 104, DEF + 104, INT + 104, SPD + 104, HIT +
104, RES + 104
NAME: Sun Book (Red)
COST: 4,400,000
STATS: INT + 520
NAME: Sun Boots
COST: 3,960,000
STATS: ATK + 52, DEF + 312, SPD + 104
NAME: Sun Briefs
COST: 2,200,000
STATS: DEF + 104, INT - 1040, SPD + 520, HIT + 520
NAME: Sun Brush
COST: 1,760,000
STATS: HP + 104, HIT + 104
NAME: Sun Cape
COST: 3,960,000
STATS: SP + 52, DEF + 364, INT + 52, RES + 104
NAME: Sun Chop
COST: 4,400,000
STATS: ATK + 364, SPD + 52, HIT + 104
NAME: Sun Claw
COST: 4,840,000
STATS: ATK + 416, DEF + 104, SPD + 52, HIT + 52
NAME: Sun Coin
COST: 3,080,000
STATS: SPD + 156, HIT + 156
NAME: Sun Dagger
COST: 4,400,000
STATS: ATK + 416, DEF + 52, SPD + 104
NAME: Sun Device
COST: 5,280,000
STATS: SP + 156, INT + 156, RES + 156
NAME: Sun Glasses
COST: 4,400,000
STATS: HIT + 520
NAME: Sun Hammer
COST: 4,840,000
STATS: ATK + 624, HIT - 104
NAME: Sun Hat
COST: 3,960,000
STATS: SP + 104, DEF + 260, INT + 104, RES + 52
NAME: Sun Jewel
COST: 3,960,000
STATS: SP + 312
NAME: Sun Knife
COST: 3,960,000
STATS: ATK + 520, DEF - 104, INT + 52
NAME: Sun Knuckle
COST: 4,400,000
STATS: ATK + 416, SPD + 52, HIT + 52
NAME: Sun Lance
COST: 4,400,000
STATS: HP + 52, ATK + 520, HIT - 52
NAME: Sun Leaf
COST: 440,000
STATS: DEF + 156, INT - 1560, SPD + 780, HIT + 780
NAME: Sun Mace
COST: 4,400,000
STATS: SP + 52, ATK + 416, INT + 52
NAME: Sun Meat
COST: 4,400,000
STATS: HP + 520
NAME: Sun Missile
COST: 6,600,000
STATS: ATK + 780, DEF - 260, INT - 260
NAME: Sun Muscle
COST: 6,600,000
STATS: HP + 520, HIT + 260
NAME: Sun Mushroom
COST: 4,400,000
STATS: SPD + 520
NAME: Sun Orb
COST: 4,400,000
STATS: RES + 520
NAME: Sun Pot Lid
COST: 3,080,000
STATS: DEF + 312, HIT + 52
NAME: Sun Punch
COST: 4,400,000
STATS: ATK + 312, SPD + 52, HIT + 156
NAME: Sun Ring
COST: 3,520,000
STATS: DEF + 156, RES + 156
NAME: Sun Robosuit
COST: 8,800,000
STATS: HP + 260, DEF + 780, SPD - 260
NAME: Sun Rod
COST: 3,960,000
STATS: SP + 156, ATK + 156, INT + 156, RES + 52
NAME: Sun Shield
COST: 4,400,000
STATS: DEF + 468, SPD + 52
NAME: Sun Skull
COST: 13,200,000
STATS: HP - 260, SP - 260, ATK - 260, DEF - 260, INT - 260, SPD - 260, HIT -
260, RES - 260
NAME: Sun Sword
COST: 4,400,000
STATS: ATK + 520
NAME: Sun Upper
COST: 5,280,000
STATS: SP - 104, ATK + 468, DEF + 104, INT - 104, SPD + 104, HIT + 104
=====
SUPER -------------------------------------------------------- <C19004-76>
=====
NAME: Super Armor
COST: 2,328,000
STATS: HP + 92, DEF + 460, SPD - 46, HIT - 46
NAME: Super Axe
COST: 2,328,000
STATS: ATK + 644, HIT - 138
NAME: Super Bandana
COST: 1,746,000
STATS: INT + 138, SPD + 138, HIT + 138
NAME: Super Baton
COST: 1,746,000
STATS: ATK + 276, DEF + 138, SPD + 46
NAME: Super Blade
COST: 1,940,000
STATS: ATK + 506, DEF - 46
NAME: Super Book (Green)
COST: 5,820,000
STATS: HP + 92, SP + 92, ATK + 92, DEF + 92, INT + 92, SPD + 92, HIT + 92,
RES + 92
NAME: Super Book (Red)
COST: 1,940,000
STATS: INT + 460
NAME: Super Boots
COST: 1,746,000
STATS: ATK + 46, DEF + 276, SPD + 92
NAME: Super Briefs
COST: 970,000
STATS: DEF + 92, INT - 920, SPD + 460, HIT + 460
NAME: Super Brush
COST: 776,000
STATS: HP + 92, HIT + 92
NAME: Super Cape
COST: 1,746,000
STATS: SP + 46, DEF + 322, INT + 46, RES + 92
NAME: Super Chop
COST: 1,940,000
STATS: ATK + 322, SPD + 46, HIT + 92
NAME: Super Claw
COST: 2,134,000
STATS: ATK + 368, DEF + 92, SPD + 46, HIT + 46
NAME: Super Coin
COST: 1,358,000
STATS: SPD + 138, HIT + 138
NAME: Super Dagger
COST: 1,940,000
STATS: ATK + 368, DEF + 46, SPD + 92
NAME: Super Device
COST: 2,328,000
STATS: SP + 138, INT + 138, RES + 138
NAME: Super Glasses
COST: 1,940,000
STATS: HIT + 460
NAME: Super Hammer
COST: 2,134,000
STATS: ATK + 552, HIT - 92
NAME: Super Hat
COST: 1,746,000
STATS: SP + 92, DEF + 230, INT + 92, RES + 46
NAME: Super Jewel
COST: 1,746,000
STATS: SP + 276
NAME: Super Knife
COST: 1,746,000
STATS: ATK + 460, DEF - 92, INT + 46
NAME: Super Knuckle
COST: 1,940,000
STATS: ATK + 368, SPD + 46, HIT + 46
NAME: Super Lance
COST: 1,940,000
STATS: HP + 46, ATK + 460, HIT - 46
NAME: Super Leaf
COST: 194,000
STATS: DEF + 138, INT - 1380, SPD + 690, HIT + 690
NAME: Super Mace
COST: 1,940,000
STATS: SP + 46, ATK + 368, INT + 46
NAME: Super Meat
COST: 1,940,000
STATS: HP + 460
NAME: Super Missile
COST: 2,910,000
STATS: ATK + 690, DEF - 230, INT - 230
NAME: Super Muscle
COST: 2,910,000
STATS: HP + 460, HIT + 230
NAME: Super Mushroom
COST: 1,940,000
STATS: SPD + 460
NAME: Super Orb
COST: 1,940,000
STATS: RES + 460
NAME: Super Pot Lid
COST: 1,358,000
STATS: DEF + 276, HIT + 46
NAME: Super Punch
COST: 1,940,000
STATS: ATK + 276, SPD + 46, HIT + 138
NAME: Super Ring
COST: 1,552,000
STATS: DEF + 138, RES + 138
NAME: Super Robosuit
COST: 3,880,000
STATS: HP + 230, DEF + 690, SPD - 230
NAME: Super Rod
COST: 1,746,000
STATS: SP + 138, ATK + 138, INT + 138, RES + 46
NAME: Super Shield
COST: 1,940,000
STATS: DEF + 414, SPD + 46
NAME: Super Skull
COST: 5,820,000
STATS: HP - 230, SP - 230, ATK - 230, DEF - 230, INT - 230, SPD - 230, HIT -
230, RES - 230
NAME: Super Sword
COST: 1,940,000
STATS: ATK + 460
NAME: Super Upper
COST: 2,328,000
STATS: SP - 92, ATK + 414, DEF + 92, INT - 92, SPD + 92, HIT + 92
========
TERRIBLE ------------------------------------------------------ <C19004-77>
========
NAME: Terrible Armor
COST: 96
STATS: HP + 1, DEF + 8, SPD - 0, HIT - 0
NAME: Terrible Axe
COST: 96
STATS: ATK + 11, HIT - 2
NAME: Terrible Bandana
COST: 72
STATS: INT + 2, SPD + 2, HIT + 2
NAME: Terrible Baton
COST: 72
STATS: ATK + 4, DEF + 2, SPD + 0
NAME: Terrible Blade
COST: 80
STATS: ATK + 8, DEF - 0
NAME: Terrible Book (Green)
COST: 240
STATS: HP + 1, SP + 1, ATK + 1, DEF + 1, INT + 1, SPD + 1, HIT + 1, RES + 1
NAME: Terrible Book (Red)
COST: 80
STATS: INT + 8
NAME: Terrible Boots
COST: 72
STATS: ATK + 0, DEF + 4, SPD + 1
NAME: Terrible Briefs
COST: 40
STATS: DEF + 1, INT - 16, SPD + 8, HIT + 8
NAME: Terrible Brush
COST: 32
STATS: HP + 1, HIT + 1
NAME: Terrible Cape
COST: 72
STATS: SP + 0, DEF + 5, INT + 0, RES + 1
NAME: Terrible Chop
COST: 80
STATS: ATK + 5, SPD + 0, HIT + 1
NAME: Terrible Claw
COST: 88
STATS: ATK + 6, DEF + 1, SPD + 0, HIT + 0
NAME: Terrible Coin
COST: 56
STATS: SPD + 2, HIT + 2
NAME: Terrible Dagger
COST: 80
STATS: ATK + 6, DEF + 0, SPD + 1
NAME: Terrible Device
COST: 96
STATS: SP + 2, INT + 2, RES + 2
NAME: Terrible Glasses
COST: 80
STATS: HIT + 8
NAME: Terrible Hammer
COST: 88
STATS: ATK + 9, HIT - 1
NAME: Terrible Hat
COST: 72
STATS: SP + 1, DEF + 4, INT + 1, RES + 0
NAME: Terrible Jewel
COST: 72
STATS: SP + 4
NAME: Terrible Knife
COST: 72
STATS: ATK + 8, DEF - 1, INT + 0
NAME: Terrible Knuckle
COST: 80
STATS: ATK + 6, SPD + 0, HIT + 0
NAME: Terrible Lance
COST: 80
STATS: HP + 0, ATK + 8, HIT - 0
NAME: Terrible Leaf
COST: 8
STATS: DEF + 2, INT - 24, SPD + 12, HIT + 12
NAME: Terrible Mace
COST: 80
STATS: SP + 0, ATK + 6, INT + 0
NAME: Terrible Meat
COST: 80
STATS: HP + 8
NAME: Terrible Missile
COST: 120
STATS: ATK + 12, DEF - 4, INT - 4
NAME: Terrible Muscle
COST: 120
STATS: HP + 8, HIT + 4
NAME: Terrible Mushroom
COST: 80
STATS: SPD + 8
NAME: Terrible Orb
COST: 80
STATS: RES + 8
NAME: Terrible Pot Lid
COST: 56
STATS: DEF + 4, HIT + 0
NAME: Terrible Punch
COST: 80
STATS: ATK + 4, SPD + 0, HIT + 2
NAME: Terrible Ring
COST: 64
STATS: DEF + 2, RES + 2
NAME: Terrible Robosuit
COST: 160
STATS: HP + 4, DEF + 12, SPD - 4
NAME: Terrible Rod
COST: 72
STATS: SP + 2, ATK + 2, INT + 2, RES + 0
NAME: Terrible Shield
COST: 80
STATS: DEF + 7, SPD + 0
NAME: Terrible Skull
COST: 240
STATS: HP - 4, SP - 4, ATK - 4, DEF - 4, INT - 4, SPD - 4, HIT - 4, RES - 4
NAME: Terrible Sword
COST: 80
STATS: ATK + 8
NAME: Terrible Upper
COST: 96
STATS: SP - 1, ATK + 7, DEF + 1, INT - 1, SPD + 1, HIT + 1
========
TERRIFIC ------------------------------------------------------ <C19004-78>
========
NAME: Terrific Armor
COST: 1,920,000
STATS: HP + 88, DEF + 440, SPD - 44, HIT - 44
NAME: Terrific Axe
COST: 1,920,000
STATS: ATK + 616, HIT - 132
NAME: Terrific Bandana
COST: 1,440,000
STATS: INT + 132, SPD + 132, HIT + 132
NAME: Terrific Baton
COST: 1,440,000
STATS: ATK + 264, DEF + 132, SPD + 44
NAME: Terrific Blade
COST: 1,600,000
STATS: ATK + 484, DEF - 44
NAME: Terrific Book (Green)
COST: 4,800,000
STATS: HP + 88, SP + 88, ATK + 88, DEF + 88, INT + 88, SPD + 88, HIT + 88,
RES + 88
NAME: Terrific Book (Red)
COST: 1,600,000
STATS: INT + 440
NAME: Terrific Boots
COST: 1,440,000
STATS: ATK + 44, DEF + 264, SPD + 88
NAME: Terrific Briefs
COST: 800,000
STATS: DEF + 88, INT - 880, SPD + 440, HIT + 440
NAME: Terrific Brush
COST: 640,000
STATS: HP + 88, HIT + 88
NAME: Terrific Cape
COST: 1,440,000
STATS: SP + 44, DEF + 308, INT + 44, RES + 88
NAME: Terrific Chop
COST: 1,600,000
STATS: ATK + 308, SPD + 44, HIT + 88
NAME: Terrific Claw
COST: 1,760,000
STATS: ATK + 352, DEF + 88, SPD + 44, HIT + 44
NAME: Terrific Coin
COST: 1,120,000
STATS: SPD + 132, HIT + 132
NAME: Terrific Dagger
COST: 1,600,000
STATS: ATK + 352, DEF + 44, SPD + 88
NAME: Terrific Device
COST: 1,920,000
STATS: SP + 132, INT + 132, RES + 132
NAME: Terrific Glasses
COST: 1,600,000
STATS: HIT + 440
NAME: Terrific Hammer
COST: 1,760,000
STATS: ATK + 528, HIT - 88
NAME: Terrific Hat
COST: 1,440,000
STATS: SP + 88, DEF + 220, INT + 88, RES + 44
NAME: Terrific Jewel
COST: 1,440,000
STATS: SP + 264
NAME: Terrific Knife
COST: 1,440,000
STATS: ATK + 440, DEF - 88, INT + 44
NAME: Terrific Knuckle
COST: 1,600,000
STATS: ATK + 352, SPD + 44, HIT + 44
NAME: Terrific Lance
COST: 1,600,000
STATS: HP + 44, ATK + 440, HIT - 44
NAME: Terrific Leaf
COST: 160,000
STATS: DEF + 132, INT - 1320, SPD + 660, HIT + 660
NAME: Terrific Mace
COST: 1,600,000
STATS: SP + 44, ATK + 352, INT + 44
NAME: Terrific Meat
COST: 1,600,000
STATS: HP + 440
NAME: Terrific Missile
COST: 2,400,000
STATS: ATK + 660, DEF - 220, INT - 220
NAME: Terrific Muscle
COST: 2,400,000
STATS: HP + 440, HIT + 220
NAME: Terrific Mushroom
COST: 1,600,000
STATS: SPD + 440
NAME: Terrific Orb
COST: 1,600,000
STATS: RES + 440
NAME: Terrific Pot Lid
COST: 1,120,000
STATS: DEF + 264, HIT + 44
NAME: Terrific Punch
COST: 1,600,000
STATS: ATK + 264, SPD + 44, HIT + 132
NAME: Terrific Ring
COST: 1,280,000
STATS: DEF + 132, RES + 132
NAME: Terrific Robosuit
COST: 3,200,000
STATS: HP + 220, DEF + 660, SPD - 220
NAME: Terrific Rod
COST: 1,440,000
STATS: SP + 132, ATK + 132, INT + 132, RES + 44
NAME: Terrific Shield
COST: 1,600,000
STATS: DEF + 396, SPD + 44
NAME: Terrific Skull
COST: 4,800,000
STATS: HP - 220, SP - 220, ATK - 220, DEF - 220, INT - 220, SPD - 220, HIT -
220, RES - 220
NAME: Terrific Sword
COST: 1,600,000
STATS: ATK + 440
NAME: Terrific Upper
COST: 1,920,000
STATS: SP - 88, ATK + 396, DEF + 88, INT - 88, SPD + 88, HIT + 88
===
TOP ----------------------------------------------------------- <C19004-79>
===
NAME: Top Armor
COST: 8,640,000
STATS: HP + 112, DEF + 560, SPD - 56, HIT - 56
NAME: Top Axe
COST: 8,640,000
STATS: ATK + 784, HIT - 168
NAME: Top Bandana
COST: 6,480,000
STATS: INT + 168, SPD + 168, HIT + 168
NAME: Top Baton
COST: 6,480,000
STATS: ATK + 336, DEF + 168, SPD + 56
NAME: Top Blade
COST: 7,200,000
STATS: ATK + 616, DEF - 56
NAME: Top Book (Green)
COST: 21,600,000
STATS: HP + 112, SP + 112, ATK + 112, DEF + 112, INT + 112, SPD + 112, HIT +
112, RES + 112
NAME: Top Book (Red)
COST: 7,200,000
STATS: INT + 560
NAME: Top Boots
COST: 6,480,000
STATS: ATK + 56, DEF + 336, SPD + 112
NAME: Top Briefs
COST: 3,600,000
STATS: DEF + 112, INT - 1120, SPD + 560, HIT + 560
NAME: Top Brush
COST: 2,880,000
STATS: HP + 112, HIT + 112
NAME: Top Cape
COST: 6,480,000
STATS: SP + 56, DEF + 392, INT + 56, RES + 112
NAME: Top Chop
COST: 7,200,000
STATS: ATK + 392, SPD + 56, HIT + 112
NAME: Top Claw
COST: 7,920,000
STATS: ATK + 448, DEF + 112, SPD + 56, HIT + 56
NAME: Top Coin
COST: 5,040,000
STATS: SPD + 168, HIT + 168
NAME: Top Dagger
COST: 7,200,000
STATS: ATK + 448, DEF + 56, SPD + 112
NAME: Top Device
COST: 8,640,000
STATS: SP + 168, INT + 168, RES + 168
NAME: Top Glasses
COST: 7,200,000
STATS: HIT + 560
NAME: Top Hammer
COST: 7,920,000
STATS: ATK + 672, HIT - 112
NAME: Top Hat
COST: 6,480,000
STATS: SP + 112, DEF + 280, INT + 112, RES + 56
NAME: Top Jewel
COST: 6,480,000
STATS: SP + 336
NAME: Top Knife
COST: 6,480,000
STATS: ATK + 560, DEF - 112, INT + 56
NAME: Top Knuckle
COST: 7,200,000
STATS: ATK + 448, SPD + 56, HIT + 56
NAME: Top Lance
COST: 7,200,000
STATS: HP + 56, ATK + 560, HIT - 56
NAME: Top Leaf
COST: 720,000
STATS: DEF + 168, INT - 1680, SPD + 840, HIT + 840
NAME: Top Mace
COST: 7,200,000
STATS: SP + 56, ATK + 448, INT + 56
NAME: Top Meat
COST: 7,200,000
STATS: HP + 560
NAME: Top Missile
COST: 10,800,000
STATS: ATK + 840, DEF - 280, INT - 280
NAME: Top Muscle
COST: 10,800,000
STATS: HP + 560, HIT + 280
NAME: Top Mushroom
COST: 7,200,000
STATS: SPD + 560
NAME: Top Orb
COST: 7,200,000
STATS: RES + 560
NAME: Top Pot Lid
COST: 5,040,000
STATS: DEF + 336, HIT + 56
NAME: Top Punch
COST: 7,200,000
STATS: ATK + 336, SPD + 56, HIT + 168
NAME: Top Ring
COST: 5,760,000
STATS: DEF + 168, RES + 168
NAME: Top Robosuit
COST: 14,400,000
STATS: HP + 280, DEF + 840, SPD - 280
NAME: Top Rod
COST: 6,480,000
STATS: SP + 168, ATK + 168, INT + 168, RES + 56
NAME: Top Shield
COST: 7,200,000
STATS: DEF + 504, SPD + 56
NAME: Top Skull
COST: 21,600,000
STATS: HP - 280, SP - 280, ATK - 280, DEF - 280, INT - 280, SPD - 280, HIT -
280, RES - 280
NAME: Top Sword
COST: 7,200,000
STATS: ATK + 560
NAME: Top Upper
COST: 8,640,000
STATS: SP - 112, ATK + 504, DEF + 112, INT - 112, SPD + 112, HIT + 112
========
TRAINING ------------------------------------------------------ <C19004-80>
========
*All items with the TRAINING prefix will have the EXP UP ability. Percent
value will always be random.
NAME: Training Armor
COST: 3,360
STATS: HP + 10, DEF + 50, SPD - 5, HIT - 5
NAME: Training Axe
COST: 3,360
STATS: ATK + 70, HIT - 15
NAME: Training Bandana
COST: 2,520
STATS: INT + 15, SPD + 15, HIT + 15
NAME: Training Baton
COST: 2,520
STATS: ATK + 30, DEF + 15, SPD + 5
NAME: Training Blade
COST: 2,800
STATS: ATK + 55, DEF - 5
NAME: Training Book (Green)
COST: 8,400
STATS: HP + 10, SP + 10, ATK + 10, DEF + 10, INT + 10, SPD + 10, HIT + 10,
RES + 10
NAME: Training Book (Red)
COST: 2,800
STATS: INT + 50
NAME: Training Boots
COST: 2,520
STATS: ATK + 5, DEF + 30, SPD + 10
NAME: Training Briefs
COST: 1,400
STATS: DEF + 10, INT - 100, SPD + 50, HIT + 50
NAME: Training Brush
COST: 1,120
STATS: HP + 10, HIT + 10
NAME: Training Cape
COST: 2,520
STATS: SP + 5, DEF + 35, INT + 5, RES + 10
NAME: Training Chop
COST: 2,800
STATS: ATK + 35, SPD + 5, HIT + 10
NAME: Training Claw
COST: 3,080
STATS: ATK + 40, DEF + 10, SPD + 5, HIT + 5
NAME: Training Coin
COST: 1,960
STATS: SPD + 15, HIT + 15
NAME: Training Dagger
COST: 2,800
STATS: ATK + 40, DEF + 5, SPD + 10
NAME: Training Device
COST: 3,360
STATS: SP + 15, INT + 15, RES + 15
NAME: Training Glasses
COST: 2,800
STATS: HIT + 50
NAME: Training Hammer
COST: 3,080
STATS: ATK + 60, HIT - 10
NAME: Training Hat
COST: 2,520
STATS: SP + 10, DEF + 25, INT + 10, RES + 5
NAME: Training Jewel
COST: 2,520
STATS: SP + 30
NAME: Training Knife
COST: 2,520
STATS: ATK + 50, DEF - 10, INT + 5
NAME: Training Knuckle
COST: 2,800
STATS: ATK + 40, SPD + 5, HIT + 5
NAME: Training Lance
COST: 2,800
STATS: HP + 5, ATK + 50, HIT - 5
NAME: Training Leaf
COST: 280
STATS: DEF + 15, INT - 150, SPD + 75, HIT + 75
NAME: Training Mace
COST: 2,800
STATS: SP + 5, ATK + 40, INT + 5
NAME: Training Meat
COST: 2,800
STATS: HP + 50
NAME: Training Missile
COST: 4,200
STATS: ATK + 75, DEF - 25, INT - 25
NAME: Training Muscle
COST: 4,200
STATS: HP + 50, HIT + 25
NAME: Training Mushroom
COST: 2,800
STATS: SPD + 50
NAME: Training Orb
COST: 2,800
STATS: RES + 50
NAME: Training Pot Lid
COST: 1,960
STATS: DEF + 30, HIT + 5
NAME: Training Punch
COST: 2,800
STATS: ATK + 30, SPD + 5, HIT + 15
NAME: Training Ring
COST: 2,240
STATS: DEF + 15, RES + 15
NAME: Training Robosuit
COST: 5,600
STATS: HP + 25, DEF + 75, SPD - 25
NAME: Training Rod
COST: 2,520
STATS: SP + 15, ATK + 15, INT + 15, RES + 5
NAME: Training Shield
COST: 2,800
STATS: DEF + 45, SPD + 5
NAME: Training Skull
COST: 8,400
STATS: HP - 25, SP - 25, ATK - 25, DEF - 25, INT - 25, SPD - 25, HIT - 25,
RES - 25
NAME: Training Sword
COST: 2,800
STATS: ATK + 50
NAME: Training Upper
COST: 3,360
STATS: SP - 10, ATK + 45, DEF + 10, INT - 10, SPD + 10, HIT + 10
======
ULTIMA ------------------------------------------------------- <C19004-81>
======
NAME: Ultima Armor
COST: 1,440,000
STATS: HP + 84, DEF + 420, SPD - 42, HIT - 42
NAME: Ultima Axe
COST: 1,440,000
STATS: ATK + 588, HIT - 126
NAME: Ultima Bandana
COST: 1,080,000
STATS: INT + 126, SPD + 126, HIT + 126
NAME: Ultima Baton
COST: 1,080,000
STATS: ATK + 252, DEF + 126, SPD + 42
NAME: Ultima Blade
COST: 1,200,000
STATS: ATK + 462, DEF - 42
NAME: Ultima Book (Green)
COST: 3,600,000
STATS: HP + 84, SP + 84, ATK + 84, DEF + 84, INT + 84, SPD + 84, HIT + 84,
RES + 84
NAME: Ultima Book (Red)
COST: 1,200,000
STATS: INT + 420
NAME: Ultima Boots
COST: 1,080,000
STATS: ATK + 42, DEF + 252, SPD + 84
NAME: Ultima Briefs
COST: 600,000
STATS: DEF + 84, INT - 840, SPD + 420, HIT + 420
NAME: Ultima Brush
COST: 480,000
STATS: HP + 84, HIT + 84
NAME: Ultima Cape
COST: 1,080,000
STATS: SP + 42, DEF + 294, INT + 42, RES + 84
NAME: Ultima Chop
COST: 1,200,000
STATS: ATK + 294, SPD + 42, HIT + 84
NAME: Ultima Claw
COST: 1,320,000
STATS: ATK + 336, DEF + 84, SPD + 42, HIT + 42
NAME: Ultima Coin
COST: 840,000
STATS: SPD + 126, HIT + 126
NAME: Ultima Dagger
COST: 1,200,000
STATS: ATK + 336, DEF + 42, SPD + 84
NAME: Ultima Device
COST: 1,440,000
STATS: SP + 126, INT + 126, RES + 126
NAME: Ultima Glasses
COST: 1,200,000
STATS: HIT + 420
NAME: Ultima Hammer
COST: 1,320,000
STATS: ATK + 504, HIT - 84
NAME: Ultima Hat
COST: 1,080,000
STATS: SP + 84, DEF + 210, INT + 84, RES + 42
NAME: Ultima Jewel
COST: 1,080,000
STATS: SP + 252
NAME: Ultima Knife
COST: 1,080,000
STATS: ATK + 420, DEF - 84, INT + 42
NAME: Ultima Knuckle
COST: 1,200,000
STATS: ATK + 336, SPD + 42, HIT + 42
NAME: Ultima Lance
COST: 1,200,000
STATS: HP + 42, ATK + 420, HIT - 42
NAME: Ultima Leaf
COST: 120,000
STATS: DEF + 126, INT - 1260, SPD + 630, HIT + 630
NAME: Ultima Mace
COST: 1,200,000
STATS: SP + 42, ATK + 336, INT + 42
NAME: Ultima Meat
COST: 1,200,000
STATS: HP + 420
NAME: Ultima Missile
COST: 1,800,000
STATS: ATK + 630, DEF - 210, INT - 210
NAME: Ultima Muscle
COST: 1,800,000
STATS: HP + 420, HIT + 210
NAME: Ultima Mushroom
COST: 1,200,000
STATS: SPD + 420
NAME: Ultima Orb
COST: 1,200,000
STATS: RES + 420
NAME: Ultima Pot Lid
COST: 840,000
STATS: DEF + 252, HIT + 42
NAME: Ultima Punch
COST: 1,200,000
STATS: ATK + 252, SPD + 42, HIT + 126
NAME: Ultima Ring
COST: 960,000
STATS: DEF + 126, RES + 126
NAME: Ultima Robosuit
COST: 2,400,000
STATS: HP + 210, DEF + 630, SPD - 210
NAME: Ultima Rod
COST: 1,080,000
STATS: SP + 126, ATK + 126, INT + 126, RES + 42
NAME: Ultima Shield
COST: 1,200,000
STATS: DEF + 378, SPD + 42
NAME: Ultima Skull
COST: 3,600,000
STATS: HP - 210, SP - 210, ATK - 210, DEF - 210, INT - 210, SPD - 210, HIT -
210, RES - 210
NAME: Ultima Sword
COST: 1,200,000
STATS: ATK + 420
NAME: Ultima Upper
COST: 1,440,000
STATS: SP - 84, ATK + 378, DEF + 84, INT - 84, SPD + 84, HIT + 84
=====
ULTRA --------------------------------------------------------- <C19004-82>
=====
NAME: Ultra Armor
COST: 3,600,000
STATS: HP + 100, DEF + 500, SPD - 50, HIT - 50
NAME: Ultra Axe
COST: 3,600,000
STATS: ATK + 700, HIT - 150
NAME: Ultra Bandana
COST: 2,700,000
STATS: INT + 150, SPD + 150, HIT + 150
NAME: Ultra Baton
COST: 2,700,000
STATS: ATK + 300, DEF + 150, SPD + 50
NAME: Ultra Blade
COST: 3,000,000
STATS: ATK + 550, DEF - 50
NAME: Ultra Book (Green)
COST: 9,000,000
STATS: HP + 100, SP + 100, ATK + 100, DEF + 100, INT + 100, SPD + 100, HIT +
100, RES + 100
NAME: Ultra Book (Red)
COST: 3,000,000
STATS: INT + 500
NAME: Ultra Boots
COST: 2,700,000
STATS: ATK + 50, DEF + 300, SPD + 100
NAME: Ultra Briefs
COST: 1,500,000
STATS: DEF + 100, INT - 1000, SPD + 500, HIT + 500
NAME: Ultra Brush
COST: 1,200,000
STATS: HP + 100, HIT + 100
NAME: Ultra Cape
COST: 2,700,000
STATS: SP + 50, DEF + 350, INT + 50, RES + 100
NAME: Ultra Chop
COST: 3,000,000
STATS: ATK + 350, SPD + 50, HIT + 100
NAME: Ultra Claw
COST: 3,300,000
STATS: ATK + 400, DEF + 100, SPD + 50, HIT + 50
NAME: Ultra Coin
COST: 2,100,000
STATS: SPD + 150, HIT + 150
NAME: Ultra Dagger
COST: 3,000,000
STATS: ATK + 400, DEF + 50, SPD + 100
NAME: Ultra Device
COST: 3,600,000
STATS: SP + 150, INT + 150, RES + 150
NAME: Ultra Glasses
COST: 3,000,000
STATS: HIT + 500
NAME: Ultra Hammer
COST: 3,300,000
STATS: ATK + 600, HIT - 100
NAME: Ultra Hat
COST: 2,700,000
STATS: SP + 100, DEF + 250, INT + 100, RES + 50
NAME: Ultra Jewel
COST: 2,700,000
STATS: SP + 300
NAME: Ultra Knife
COST: 2,700,000
STATS: ATK + 500, DEF - 100, INT + 50
NAME: Ultra Knuckle
COST: 3,000,000
STATS: ATK + 400, SPD + 50, HIT + 50
NAME: Ultra Lance
COST: 3,000,000
STATS: HP + 50, ATK + 500, HIT - 50
NAME: Ultra Leaf
COST: 300,000
STATS: DEF + 150, INT - 1500, SPD + 750, HIT + 750
NAME: Ultra Mace
COST: 3,000,000
STATS: SP + 50, ATK + 400, INT + 50
NAME: Ultra Meat
COST: 3,000,000
STATS: HP + 500
NAME: Ultra Missile
COST: 4,500,000
STATS: ATK + 750, DEF - 250, INT - 250
NAME: Ultra Muscle
COST: 4,500,000
STATS: HP + 500, HIT + 250
NAME: Ultra Mushroom
COST: 3,000,000
STATS: SPD + 500
NAME: Ultra Orb
COST: 3,000,000
STATS: RES + 500
NAME: Ultra Pot Lid
COST: 2,100,000
STATS: DEF + 300, HIT + 50
NAME: Ultra Punch
COST: 3,000,000
STATS: ATK + 300, SPD + 50, HIT + 150
NAME: Ultra Ring
COST: 2,400,000
STATS: DEF + 150, RES + 150
NAME: Ultra Robosuit
COST: 6,000,000
STATS: HP + 250, DEF + 750, SPD - 250
NAME: Ultra Rod
COST: 2,700,000
STATS: SP + 150, ATK + 150, INT + 150, RES + 50
NAME: Ultra Shield
COST: 3,000,000
STATS: DEF + 450, SPD + 50
NAME: Ultra Skull
COST: 9,000,000
STATS: HP - 250, SP - 250, ATK - 250, DEF - 250, INT - 250, SPD - 250, HIT -
250, RES - 250
NAME: Ultra Sword
COST: 3,000,000
STATS: ATK + 500
NAME: Ultra Upper
COST: 3,600,000
STATS: SP - 100, ATK + 450, DEF + 100, INT - 100, SPD + 100, HIT + 100
======
USABLE -------------------------------------------------------- <C19004-83>
======
NAME: Usable Armor
COST: 408
STATS: HP + 4, DEF + 24, SPD - 2, HIT - 2
NAME: Usable Axe
COST: 408
STATS: ATK + 33, HIT - 7
NAME: Usable Bandana
COST: 306
STATS: INT + 7, SPD + 7, HIT + 7
NAME: Usable Baton
COST: 306
STATS: ATK + 14, DEF + 7, SPD + 2
NAME: Usable Blade
COST: 340
STATS: ATK + 26, DEF - 2
NAME: Usable Book (Green)
COST: 1,020
STATS: HP + 4, SP + 4, ATK + 4, DEF + 4, INT + 4, SPD + 4, HIT + 4, RES + 4
NAME: Usable Book (Red)
COST: 340
STATS: INT + 24
NAME: Usable Boots
COST: 306
STATS: ATK + 2, DEF + 14, SPD + 4
NAME: Usable Briefs
COST: 170
STATS: DEF + 4, INT - 48, SPD + 24, HIT + 24
NAME: Usable Brush
COST: 136
STATS: HP + 4, HIT + 4
NAME: Usable Cape
COST: 306
STATS: SP + 2, DEF + 16, INT + 2, RES + 4
NAME: Usable Chop
COST: 340
STATS: ATK + 16, SPD + 2, HIT + 4
NAME: Usable Claw
COST: 374
STATS: ATK + 19, DEF + 4, SPD + 2, HIT + 2
NAME: Usable Coin
COST: 238
STATS: SPD + 7, HIT + 7
NAME: Usable Dagger
COST: 340
STATS: ATK + 19, DEF + 2, SPD + 4
NAME: Usable Device
COST: 408
STATS: SP + 7, INT + 7, RES + 7
NAME: Usable Glasses
COST: 340
STATS: HIT + 24
NAME: Usable Hammer
COST: 374
STATS: ATK + 28, HIT - 4
NAME: Usable Hat
COST: 306
STATS: SP + 4, DEF + 12, INT + 4, RES + 2
NAME: Usable Jewel
COST: 306
STATS: SP + 14
NAME: Usable Knife
COST: 306
STATS: ATK + 24, DEF - 4, INT + 2
NAME: Usable Knuckle
COST: 340
STATS: ATK + 19, SPD + 2, HIT + 2
NAME: Usable Lance
COST: 340
STATS: HP + 2, ATK + 24, HIT - 2
NAME: Usable Leaf
COST: 34
STATS: DEF + 7, INT - 72, SPD + 36, HIT + 36
NAME: Usable Mace
COST: 340
STATS: SP + 2, ATK + 19, INT + 2
NAME: Usable Meat
COST: 340
STATS: HP + 24
NAME: Usable Missile
COST: 510
STATS: ATK + 36, DEF - 12, INT - 12
NAME: Usable Muscle
COST: 510
STATS: HP + 24, HIT + 12
NAME: Usable Mushroom
COST: 340
STATS: SPD + 24
NAME: Usable Orb
COST: 340
STATS: RES + 24
NAME: Usable Pot Lid
COST: 238
STATS: DEF + 14, HIT + 2
NAME: Usable Punch
COST: 340
STATS: ATK + 14, SPD + 2, HIT + 7
NAME: Usable Ring
COST: 272
STATS: DEF + 7, RES + 7
NAME: Usable Robosuit
COST: 680
STATS: HP + 12, DEF + 36, SPD - 12
NAME: Usable Rod
COST: 306
STATS: SP + 7, ATK + 7, INT + 7, RES + 2
NAME: Usable Shield
COST: 340
STATS: DEF + 21, SPD + 2
NAME: Usable Skull
COST: 1,020
STATS: HP - 12, SP - 12, ATK - 12, DEF - 12, INT - 12, SPD - 12, HIT - 12,
RES - 12
NAME: Usable Sword
COST: 340
STATS: ATK + 24
NAME: Usable Upper
COST: 408
STATS: SP - 4, ATK + 21, DEF + 4, INT - 4, SPD + 4, HIT + 4
=======
USELESS ------------------------------------------------------ <C19004-84>
=======
NAME: Useless Armor
COST: 480
STATS: HP + 5, DEF + 26, SPD - 2, HIT - 2
NAME: Useless Axe
COST: 480
STATS: ATK + 36, HIT - 7
NAME: Useless Bandana
COST: 360
STATS: INT + 7, SPD + 7, HIT + 7
NAME: Useless Baton
COST: 360
STATS: ATK + 15, DEF + 7, SPD + 2
NAME: Useless Blade
COST: 400
STATS: ATK + 28, DEF - 2
NAME: Useless Book (Green)
COST: 1,200
STATS: HP + 5, SP + 5, ATK + 5, DEF + 5, INT + 5, SPD + 5, HIT + 5, RES + 5
NAME: Useless Book (Red)
COST: 400
STATS: INT + 26
NAME: Useless Boots
COST: 360
STATS: ATK + 2, DEF + 15, SPD + 5
NAME: Useless Briefs
COST: 200
STATS: DEF + 5, INT - 52, SPD + 26, HIT + 26
NAME: Useless Brush
COST: 160
STATS: HP + 5, HIT + 5
NAME: Useless Cape
COST: 360
STATS: SP + 2, DEF + 18, INT + 2, RES + 5
NAME: Useless Chop
COST: 400
STATS: ATK + 18, SPD + 2, HIT + 5
NAME: Useless Claw
COST: 440
STATS: ATK + 20, DEF + 5, SPD + 2, HIT + 2
NAME: Useless Coin
COST: 280
STATS: SPD + 7, HIT + 7
NAME: Useless Dagger
COST: 400
STATS: ATK + 20, DEF + 2, SPD + 5
NAME: Useless Device
COST: 480
STATS: SP + 7, INT + 7, RES + 7
NAME: Useless Glasses
COST: 400
STATS: HIT + 26
NAME: Useless Hammer
COST: 440
STATS: ATK + 31, HIT - 5
NAME: Useless Hat
COST: 360
STATS: SP + 5, DEF + 13, INT + 5, RES + 2
NAME: Useless Jewel
COST: 360
STATS: SP + 15
NAME: Useless Knife
COST: 360
STATS: ATK + 26, DEF - 5, INT + 2
NAME: Useless Knuckle
COST: 400
STATS: ATK + 20, SPD + 2, HIT + 2
NAME: Useless Lance
COST: 400
STATS: HP + 2, ATK + 26, HIT - 2
NAME: Useless Leaf
COST: 40
STATS: DEF + 7, INT - 78, SPD + 39, HIT + 39
NAME: Useless Mace
COST: 400
STATS: SP + 2, ATK + 20, INT + 2
NAME: Useless Meat
COST: 400
STATS: HP + 26
NAME: Useless Missile
COST: 600
STATS: ATK + 39, DEF - 13, INT - 13
NAME: Useless Muscle
COST: 600
STATS: HP + 26, HIT + 13
NAME: Useless Mushroom
COST: 400
STATS: SPD + 26
NAME: Useless Orb
COST: 400
STATS: RES + 26
NAME: Useless Pot Lid
COST: 280
STATS: DEF + 15, HIT + 2
NAME: Useless Punch
COST: 400
STATS: ATK + 15, SPD + 2, HIT + 7
NAME: Useless Ring
COST: 320
STATS: DEF + 7, RES + 7
NAME: Useless Robosuit
COST: 800
STATS: HP + 13, DEF + 39, SPD - 13
NAME: Useless Rod
COST: 360
STATS: SP + 7, ATK + 7, INT + 7, RES + 2
NAME: Useless Shield
COST: 400
STATS: DEF + 23, SPD + 2
NAME: Useless Skull
COST: 1,200
STATS: HP - 13, SP - 13, ATK - 13, DEF - 13, INT - 13, SPD - 13, HIT - 13,
RES - 13
NAME: Useless Sword
COST: 400
STATS: ATK + 26
NAME: Useless Upper
COST: 480
STATS: SP - 5, ATK + 23, DEF + 5, INT - 5, SPD + 5, HIT + 5
=====
USUAL --------------------------------------------------------- <C19004-85>
=====
NAME: Usual Armor
COST: 3,360
STATS: HP + 10, DEF + 50, SPD - 5, HIT - 5
NAME: Usual Axe
COST: 3,360
STATS: ATK + 70, HIT - 15
NAME: Usual Bandana
COST: 2,520
STATS: INT + 15, SPD + 15, HIT + 15
NAME: Usual Baton
COST: 2,520
STATS: ATK + 30, DEF + 15, SPD + 5
NAME: Usual Blade
COST: 2,800
STATS: ATK + 55, DEF - 5
NAME: Usual Book (Green)
COST: 8,400
STATS: HP + 10, SP + 10, ATK + 10, DEF + 10, INT + 10, SPD + 10, HIT + 10,
RES + 10
NAME: Usual Book (Red)
COST: 2,800
STATS: INT + 50
NAME: Usual Boots
COST: 2,520
STATS: ATK + 5, DEF + 30, SPD + 10
NAME: Usual Briefs
COST: 1,400
STATS: DEF + 10, INT - 100, SPD + 50, HIT + 50
NAME: Usual Brush
COST: 1,120
STATS: HP + 10, HIT + 10
NAME: Usual Cape
COST: 2,520
STATS: SP + 5, DEF + 35, INT + 5, RES + 10
NAME: Usual Chop
COST: 2,800
STATS: ATK + 35, SPD + 5, HIT + 10
NAME: Usual Claw
COST: 3,080
STATS: ATK + 40, DEF + 10, SPD + 5, HIT + 5
NAME: Usual Coin
COST: 1,960
STATS: SPD + 15, HIT + 15
NAME: Usual Dagger
COST: 2,800
STATS: ATK + 40, DEF + 5, SPD + 10
NAME: Usual Device
COST: 3,360
STATS: SP + 15, INT + 15, RES + 15
NAME: Usual Glasses
COST: 2,800
STATS: HIT + 50
NAME: Usual Hammer
COST: 3,080
STATS: ATK + 60, HIT - 10
NAME: Usual Hat
COST: 2,520
STATS: SP + 10, DEF + 25, INT + 10, RES + 5
NAME: Usual Jewel
COST: 2,520
STATS: SP + 30
NAME: Usual Knife
COST: 2,520
STATS: ATK + 50, DEF - 10, INT + 5
NAME: Usual Knuckle
COST: 2,800
STATS: ATK + 40, SPD + 5, HIT + 5
NAME: Usual Lance
COST: 2,800
STATS: HP + 5, ATK + 50, HIT - 5
NAME: Usual Leaf
COST: 280
STATS: DEF + 15, INT - 150, SPD + 75, HIT + 75
NAME: Usual Mace
COST: 2,800
STATS: SP + 5, ATK + 40, INT + 5
NAME: Usual Meat
COST: 2,800
STATS: HP + 50
NAME: Usual Missile
COST: 4,200
STATS: ATK + 75, DEF - 25, INT - 25
NAME: Usual Muscle
COST: 4,200
STATS: HP + 50, HIT + 25
NAME: Usual Mushroom
COST: 2,800
STATS: SPD + 50
NAME: Usual Orb
COST: 2,800
STATS: RES + 50
NAME: Usual Pot Lid
COST: 1,960
STATS: DEF + 30, HIT + 5
NAME: Usual Punch
COST: 2,800
STATS: ATK + 30, SPD + 5, HIT + 15
NAME: Usual Ring
COST: 2,240
STATS: DEF + 15, RES + 15
NAME: Usual Robosuit
COST: 5,600
STATS: HP + 25, DEF + 75, SPD - 25
NAME: Usual Rod
COST: 2,520
STATS: SP + 15, ATK + 15, INT + 15, RES + 5
NAME: Usual Shield
COST: 2,800
STATS: DEF + 45, SPD + 5
NAME: Usual Skull
COST: 8,400
STATS: HP - 25, SP - 25, ATK - 25, DEF - 25, INT - 25, SPD - 25, HIT - 25,
RES - 25
NAME: Usual Sword
COST: 2,800
STATS: ATK + 50
NAME: Usual Upper
COST: 3,360
STATS: SP - 10, ATK + 45, DEF + 10, INT - 10, SPD + 10, HIT + 10
=======
VICTORY ------------------------------------------------------ <C19004-86>
=======
NAME: Victory Armor
COST: 192,000
STATS: HP + 48, DEF + 240, SPD - 24, HIT - 24
NAME: Victory Axe
COST: 192,000
STATS: ATK + 336, HIT - 72
NAME: Victory Bandana
COST: 144,000
STATS: INT + 72, SPD + 72, HIT + 72
NAME: Victory Baton
COST: 144,000
STATS: ATK + 144, DEF + 72, SPD + 24
NAME: Victory Blade
COST: 160,000
STATS: ATK + 264, DEF - 24
NAME: Victory Book (Green)
COST: 480,000
STATS: HP + 48, SP + 48, ATK + 48, DEF + 48, INT + 48, SPD + 48, HIT + 48,
RES + 48
NAME: Victory Book (Red)
COST: 160,000
STATS: INT + 240
NAME: Victory Boots
COST: 144,000
STATS: ATK + 24, DEF + 144, SPD + 48
NAME: Victory Briefs
COST: 80,000
STATS: DEF + 48, INT - 480, SPD + 240, HIT + 240
NAME: Victory Brush
COST: 64,000
STATS: HP + 48, HIT + 48
NAME: Victory Cape
COST: 144,000
STATS: SP + 24, DEF + 168, INT + 24, RES + 48
NAME: Victory Chop
COST: 160,000
STATS: ATK + 168, SPD + 24, HIT + 48
NAME: Victory Claw
COST: 176,000
STATS: ATK + 192, DEF + 48, SPD + 24, HIT + 24
NAME: Victory Coin
COST: 112,000
STATS: SPD + 72, HIT + 72
NAME: Victory Dagger
COST: 160,000
STATS: ATK + 192, DEF + 24, SPD + 48
NAME: Victory Device
COST: 192,000
STATS: SP + 72, INT + 72, RES + 72
NAME: Victory Glasses
COST: 160,000
STATS: HIT + 240
NAME: Victory Hammer
COST: 176,000
STATS: ATK + 288, HIT - 48
NAME: Victory Hat
COST: 144,000
STATS: SP + 48, DEF + 120, INT + 48, RES + 24
NAME: Victory Jewel
COST: 144,000
STATS: SP + 144
NAME: Victory Knife
COST: 144,000
STATS: ATK + 240, DEF - 48, INT + 24
NAME: Victory Knuckle
COST: 160,000
STATS: ATK + 192, SPD + 24, HIT + 24
NAME: Victory Lance
COST: 160,000
STATS: HP + 24, ATK + 240, HIT - 24
NAME: Victory Leaf
COST: 16,000
STATS: DEF + 72, INT - 720, SPD + 360, HIT + 360
NAME: Victory Mace
COST: 160,000
STATS: SP + 24, ATK + 192, INT + 24
NAME: Victory Meat
COST: 160,000
STATS: HP + 240
NAME: Victory Missile
COST: 240,000
STATS: ATK + 360, DEF - 120, INT - 120
NAME: Victory Muscle
COST: 240,000
STATS: HP + 240, HIT + 120
NAME: Victory Mushroom
COST: 160,000
STATS: SPD + 240
NAME: Victory Orb
COST: 160,000
STATS: RES + 240
NAME: Victory Pot Lid
COST: 112,000
STATS: DEF + 144, HIT + 24
NAME: Victory Punch
COST: 160,000
STATS: ATK + 144, SPD + 24, HIT + 72
NAME: Victory Ring
COST: 128,000
STATS: DEF + 72, RES + 72
NAME: Victory Robosuit
COST: 320,000
STATS: HP + 120, DEF + 360, SPD - 120
NAME: Victory Rod
COST: 144,000
STATS: SP + 72, ATK + 72, INT + 72, RES + 24
NAME: Victory Shield
COST: 160,000
STATS: DEF + 216, SPD + 24
NAME: Victory Skull
COST: 480,000
STATS: HP - 120, SP - 120, ATK - 120, DEF - 120, INT - 120, SPD - 120, HIT -
120, RES - 120
NAME: Victory Sword
COST: 160,000
STATS: ATK + 240
NAME: Victory Upper
COST: 192,000
STATS: SP - 48, ATK + 216, DEF + 48, INT - 48, SPD + 48, HIT + 48
=======
VITAMIN ------------------------------------------------------- <C19004-87>
=======
*All items with the VITAMIN prefix will have the RECOVER HP ability. Percent
value will always be random.
NAME: Vitamin Armor
COST: 30,000
STATS: HP + 24, DEF + 120, SPD - 12, HIT - 12
NAME: Vitamin Axe
COST: 30,000
STATS: ATK + 168, HIT - 36
NAME: Vitamin Bandana
COST: 22,500
STATS: INT + 36, SPD + 36, HIT + 36
NAME: Vitamin Baton
COST: 22,500
STATS: ATK + 72, DEF + 36, SPD + 12
NAME: Vitamin Blade
COST: 25,000
STATS: ATK + 132, DEF - 12
NAME: Vitamin Book (Green)
COST: 75,000
STATS: HP + 24, SP + 24, ATK + 24, DEF + 24, INT + 24, SPD + 24, HIT + 24,
RES + 24
NAME: Vitamin Book (Red)
COST: 25,000
STATS: INT + 120
NAME: Vitamin Boots
COST: 22,500
STATS: ATK + 12, DEF + 72, SPD + 24
NAME: Vitamin Briefs
COST: 12,500
STATS: DEF + 24, INT - 240, SPD + 120, HIT + 120
NAME: Vitamin Brush
COST: 10,000
STATS: HP + 24, HIT + 24
NAME: Vitamin Cape
COST: 22,500
STATS: SP + 12, DEF + 84, INT + 12, RES + 24
NAME: Vitamin Chop
COST: 25,000
STATS: ATK + 84, SPD + 12, HIT + 24
NAME: Vitamin Claw
COST: 27,500
STATS: ATK + 96, DEF + 24, SPD + 12, HIT + 12
NAME: Vitamin Coin
COST: 17,500
STATS: SPD + 36, HIT + 36
NAME: Vitamin Dagger
COST: 25,000
STATS: ATK + 96, DEF + 12, SPD + 24
NAME: Vitamin Device
COST: 30,000
STATS: SP + 36, INT + 36, RES + 36
NAME: Vitamin Glasses
COST: 25,000
STATS: HIT + 120
NAME: Vitamin Hammer
COST: 27,500
STATS: ATK + 144, HIT - 24
NAME: Vitamin Hat
COST: 22,500
STATS: SP + 24, DEF + 60, INT + 24, RES + 12
NAME: Vitamin Jewel
COST: 22,500
STATS: SP + 72
NAME: Vitamin Knife
COST: 22,500
STATS: ATK + 120, DEF - 24, INT + 12
NAME: Vitamin Knuckle
COST: 25,000
STATS: ATK + 96, SPD + 12, HIT + 12
NAME: Vitamin Lance
COST: 25,000
STATS: HP + 12, ATK + 120, HIT - 12
NAME: Vitamin Leaf
COST: 2,500
STATS: DEF + 36, INT - 360, SPD + 180, HIT + 180
NAME: Vitamin Mace
COST: 25,000
STATS: SP + 12, ATK + 96, INT + 12
NAME: Vitamin Meat
COST: 25,000
STATS: HP + 120
NAME: Vitamin Missile
COST: 37,500
STATS: ATK + 180, DEF - 60, INT - 60
NAME: Vitamin Muscle
COST: 37,500
STATS: HP + 120, HIT + 60
NAME: Vitamin Mushroom
COST: 25,000
STATS: SPD + 120
NAME: Vitamin Orb
COST: 25,000
STATS: RES + 120
NAME: Vitamin Pot Lid
COST: 17,500
STATS: DEF + 72, HIT + 12
NAME: Vitamin Punch
COST: 25,000
STATS: ATK + 72, SPD + 12, HIT + 36
NAME: Vitamin Ring
COST: 20,000
STATS: DEF + 36, RES + 36
NAME: Vitamin Robosuit
COST: 50,000
STATS: HP + 60, DEF + 180, SPD - 60
NAME: Vitamin Rod
COST: 22,500
STATS: SP + 36, ATK + 36, INT + 36, RES + 12
NAME: Vitamin Shield
COST: 25,000
STATS: DEF + 108, SPD + 12
NAME: Vitamin Skull
COST: 75,000
STATS: HP - 60, SP - 60, ATK - 60, DEF - 60, INT - 60, SPD - 60, HIT - 60,
RES - 60
NAME: Vitamin Sword
COST: 25,000
STATS: ATK + 120
NAME: Vitamin Upper
COST: 30,000
STATS: SP - 24, ATK + 108, DEF + 24, INT - 24, SPD + 24, HIT + 24
=====
WAKEY --------------------------------------------------------- <C19004-88>
=====
NAME: Wakey Armor
COST: 4,080
STATS: HP + 12, DEF + 60, SPD - 6, HIT - 6
NAME: Wakey Axe
COST: 4,080
STATS: ATK + 84, HIT - 18
NAME: Wakey Bandana
COST: 3,060
STATS: INT + 18, SPD + 18, HIT + 18
NAME: Wakey Baton
COST: 3,060
STATS: ATK + 36, DEF + 18, SPD + 6
NAME: Wakey Blade
COST: 3,400
STATS: ATK + 66, DEF - 6
NAME: Wakey Book (Green)
COST: 10,200
STATS: HP + 12, SP + 12, ATK + 12, DEF + 12, INT + 12, SPD + 12, HIT + 12,
RES + 12
NAME: Wakey Book (Red)
COST: 3,400
STATS: INT + 60
NAME: Wakey Boots
COST: 3,060
STATS: ATK + 6, DEF + 36, SPD + 12
NAME: Wakey Briefs
COST: 1,700
STATS: DEF + 12, INT - 120, SPD + 60, HIT + 60
NAME: Wakey Brush
COST: 1,360
STATS: HP + 12, HIT + 12
NAME: Wakey Cape
COST: 3,060
STATS: SP + 6, DEF + 42, INT + 6, RES + 12
NAME: Wakey Chop
COST: 3,400
STATS: ATK + 42, SPD + 6, HIT + 12
NAME: Wakey Claw
COST: 3,740
STATS: ATK + 48, DEF + 12, SPD + 6, HIT + 6
NAME: Wakey Coin
COST: 2,380
STATS: SPD + 18, HIT + 18
NAME: Wakey Dagger
COST: 3,400
STATS: ATK + 48, DEF + 6, SPD + 12
NAME: Wakey Device
COST: 4,080
STATS: SP + 18, INT + 18, RES + 18
NAME: Wakey Glasses
COST: 3,400
STATS: HIT + 60
NAME: Wakey Hammer
COST: 3,740
STATS: ATK + 72, HIT - 12
NAME: Wakey Hat
COST: 3,060
STATS: SP + 12, DEF + 30, INT + 12, RES + 6
NAME: Wakey Jewel
COST: 3,060
STATS: SP + 36
NAME: Wakey Knife
COST: 3,060
STATS: ATK + 60, DEF - 12, INT + 6
NAME: Wakey Knuckle
COST: 3,400
STATS: ATK + 48, SPD + 6, HIT + 6
NAME: Wakey Lance
COST: 3,400
STATS: HP + 6, ATK + 60, HIT - 6
NAME: Wakey Leaf
COST: 340
STATS: DEF + 18, INT - 180, SPD + 90, HIT + 90
NAME: Wakey Mace
COST: 3,400
STATS: SP + 6, ATK + 48, INT + 6
NAME: Wakey Meat
COST: 3,400
STATS: HP + 60
NAME: Wakey Missile
COST: 5,100
STATS: ATK + 90, DEF - 30, INT - 30
NAME: Wakey Muscle
COST: 5,100
STATS: HP + 60, HIT + 30
NAME: Wakey Mushroom
COST: 3,400
STATS: SPD + 60
NAME: Wakey Orb
COST: 3,400
STATS: RES + 60
NAME: Wakey Pot Lid
COST: 2,380
STATS: DEF + 36, HIT + 6
NAME: Wakey Punch
COST: 3,400
STATS: ATK + 36, SPD + 6, HIT + 18
NAME: Wakey Ring
COST: 2,720
STATS: DEF + 18, RES + 18
NAME: Wakey Robosuit
COST: 6,800
STATS: HP + 30, DEF + 90, SPD - 30
NAME: Wakey Rod
COST: 3,060
STATS: SP + 18, ATK + 18, INT + 18, RES + 6
NAME: Wakey Shield
COST: 3,400
STATS: DEF + 54, SPD + 6
NAME: Wakey Skull
COST: 10,200
STATS: HP - 30, SP - 30, ATK - 30, DEF - 30, INT - 30, SPD - 30, HIT - 30,
RES - 30
NAME: Wakey Sword
COST: 3,400
STATS: ATK + 60
NAME: Wakey Upper
COST: 4,080
STATS: SP - 12, ATK + 54, DEF + 12, INT - 12, SPD + 12, HIT + 12
=======
WINNING ------------------------------------------------------- <C19004-89>
=======
NAME: Winning Armor
COST: 115,200
STATS: HP + 40, DEF + 200, SPD - 20, HIT - 20
NAME: Winning Axe
COST: 115,200
STATS: ATK + 280, HIT - 60
NAME: Winning Bandana
COST: 86,400
STATS: INT + 60, SPD + 60, HIT + 60
NAME: Winning Baton
COST: 86,400
STATS: ATK + 120, DEF + 60, SPD + 20
NAME: Winning Blade
COST: 96,000
STATS: ATK + 220, DEF - 20
NAME: Winning Book (Green)
COST: 288,000
STATS: HP + 40, SP + 40, ATK + 40, DEF + 40, INT + 40, SPD + 40, HIT + 40,
RES + 40
NAME: Winning Book (Red)
COST: 96,000
STATS: INT + 200
NAME: Winning Boots
COST: 86,400
STATS: ATK + 20, DEF + 120, SPD + 40
NAME: Winning Briefs
COST: 48,000
STATS: DEF + 40, INT - 400, SPD + 200, HIT + 200
NAME: Winning Brush
COST: 38,400
STATS: HP + 40, HIT + 40
NAME: Winning Cape
COST: 86,400
STATS: SP + 20, DEF + 140, INT + 20, RES + 40
NAME: Winning Chop
COST: 96,000
STATS: ATK + 140, SPD + 20, HIT + 40
NAME: Winning Claw
COST: 105,600
STATS: ATK + 160, DEF + 40, SPD + 20, HIT + 20
NAME: Winning Coin
COST: 67,200
STATS: SPD + 60, HIT + 60
NAME: Winning Dagger
COST: 96,000
STATS: ATK + 160, DEF + 20, SPD + 40
NAME: Winning Device
COST: 115,200
STATS: SP + 60, INT + 60, RES + 60
NAME: Winning Glasses
COST: 96,000
STATS: HIT + 200
NAME: Winning Hammer
COST: 105,600
STATS: ATK + 240, HIT - 40
NAME: Winning Hat
COST: 86,400
STATS: SP + 40, DEF + 100, INT + 40, RES + 20
NAME: Winning Jewel
COST: 86,400
STATS: SP + 120
NAME: Winning Knife
COST: 86,400
STATS: ATK + 200, DEF - 40, INT + 20
NAME: Winning Knuckle
COST: 96,000
STATS: ATK + 160, SPD + 20, HIT + 20
NAME: Winning Lance
COST: 96,000
STATS: HP + 20, ATK + 200, HIT - 20
NAME: Winning Leaf
COST: 9,600
STATS: DEF + 60, INT - 600, SPD + 300, HIT + 300
NAME: Winning Mace
COST: 96,000
STATS: SP + 20, ATK + 160, INT + 20
NAME: Winning Meat
COST: 96,000
STATS: HP + 200
NAME: Winning Missile
COST: 144,000
STATS: ATK + 300, DEF - 100, INT - 100
NAME: Winning Muscle
COST: 144,000
STATS: HP + 200, HIT + 100
NAME: Winning Mushroom
COST: 96,000
STATS: SPD + 200
NAME: Winning Orb
COST: 96,000
STATS: RES + 200
NAME: Winning Pot Lid
COST: 67,200
STATS: DEF + 120, HIT + 20
NAME: Winning Punch
COST: 96,000
STATS: ATK + 120, SPD + 20, HIT + 60
NAME: Winning Ring
COST: 76,800
STATS: DEF + 60, RES + 60
NAME: Winning Robosuit
COST: 192,000
STATS: HP + 100, DEF + 300, SPD - 100
NAME: Winning Rod
COST: 86,400
STATS: SP + 60, ATK + 60, INT + 60, RES + 20
NAME: Winning Shield
COST: 96,000
STATS: DEF + 180, SPD + 20
NAME: Winning Skull
COST: 288,000
STATS: HP - 100, SP - 100, ATK - 100, DEF - 100, INT - 100, SPD - 100, HIT -
100, RES - 100
NAME: Winning Sword
COST: 96,000
STATS: ATK + 200
NAME: Winning Upper
COST: 115,200
STATS: SP - 40, ATK + 180, DEF + 40, INT - 40, SPD + 40, HIT + 40
*===========================================================================*
| UNIQUE DARK WORLD ITEMS <C19005> |
*===========================================================================*
Occasionally you will come across Dark World items whose stats don't match
the stats that are listed in the section above. These fall into 3 categories:
1) Random Increase/Decrease in Stats ------------------------ <C19005-1>
2) Starred Items -------------------------------------------- <C19005-2>
3) Combination ---------------------------------------------- <C19005-3>
>>>>>>>>>>>>>>>>>>>> RANDOM INCREASE/DECREASE IN STATS <<<<<<<<<<<<C19005-1>
Although this section is called "Random", I don't believe it is entirely
random. Based on the Japanese site, there is another factor that affects the
price and stats of an item. In particular, the items DESCRIPTION.
However, the game itself doesn't have these "additional" descriptions, and it
is possible that the reason is because the translation does not fit in the
area in which the description is placed in the game. In other words, you can
fit more Japanese text in a given space than you can English text. So I
believe that this additional text was cut off when making the transition from
the Japanese version to the European and North American versions.
These "Random" increases/decreases in stats mostly occur in 10% intervals
(only 3 of the 49 descriptions have a 5% increase)
You should also know that the "Random" increase/decrease of an items stats
affects the price in a 1:1 ratio. In other words, if an items stats decreased
by 30%, then its price will also decrease by 30% (this does not take into
consideration other factors that affect price - see other categories)
Based on the Japanese website, the Maximum that an items stats and price can
INCREASE based on this category is 50% or 1.5 times. The maximum that an
items stats and price can DECREASE based on this category is 80% or 0.2
times.
So based on the 49 possible descriptions that the Japanese site lists, your
items stats and price can range from 0.2 - 1.5 times their original values.
*NOTE: I didn't list the descriptions because I have no way of confirming the
actual translation, since like I mentioned, the English version of this game
does not have the additional text in the items descriptions, thus I cannot
compare and test the items.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> STARRED ITEMS <<<<<<<<<<<<<<<<<<<<<C19005-2>
*According to the Japanese website, the max number of STARS an item can have
is 3.
Occasionally you will come across items in the dark world that will have a
star at the end of the items description (seen at the bottom of the page when
you place the cursor over the item).
For each star you have on that item, the stats of the item will increase by
20%. From my multitude of playthroughs it seems that the chances of acquiring
a star item is less than the chances of obtaining an item that has a random
increase/decrease in their stats.
Unlike the RANDOM increase/decrease of stats, the STAR items affect price in
a different way. The price of these items are increased by 1.5 times the
amount that the stats were boosted by.
In other words, if an item has:
1 STAR -> 20% boost to stats -> (20 * 1.5) = 30% boost to price
2 STARS -> 20+20 = 40% boost to stats -> (40 * 1.5) = 60% boost to price
3 STARS -> 20+20+20 = 60% boost to stats -> (60 * 1.5) = 90% boost to price
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COMBINATION <<<<<<<<<<<<<<<<<<<<<<C19005-3>
Items can also have a COMBINATION of the 2 sections listed above. Here is an
example of once such occurrence.
Ex) Grand Blade (Normal Stats are: ATK = 330, DEF = -30)
This Grand Blade had 1 STAR next to its description and the stats were:
ATK = 435, DEF = -39
As you can see, those stats are not a 20% increase, instead, they were
actually ALREADY boosted on top of the boost from having a STAR. Since random
boosts occur in 10% intervals, it's just a matter of testing these values.
Let's calculate the ATK stat:
ATK = 330 * 1.2 (STAR) * 1.1 (10% boost)
ATK = 435.6
ATK = 435
Therefore, as you can see, the Grand Blade had a 10% boost to its stats on
top of having a 20% boost from the STAR.
*===========================================================================*
| CALCULATING THE COST OF ITEMS <C19006> |
*===========================================================================*
When calculating the cost of items, there are several things to take into
account. We have already discussed a few of these in the section above, but
we will go into more detail in this section.
There are 6 things that affect the price of an item:
1) General Base Price (Suffix) - this is the standard price, or the price
that a particular item has, and it is determined by its Suffix (i.e. Sword,
Axe, Missile, etc)
2) Prefix - this is the unique title of a piece of equipment (i.e. Demon,
Godly, etc)
3) Stat EXP - Listed at the bottom of the items screen (i.e. ATK #, DEF #,
etc)
4) Elemental Alignment - The element value associated with the item
5) Random Increase/Decrease - as discussed above, this is associated with the
item descriptions that could not fit in the text box after the game was
translated from Japanese.
6) Starred Items - Rare unique boosts; shown by a star in the items
description
*NOTE: Cost of shop items are only affected by #3, 4, and 5. Although in the
case of #5, there is NEVER a decrease in cost, only an increase.
To explain all this, I will take a single item and go through each of the 6
categories. Since Missiles are the most powerful weapons in the game, I will
use that as my example.
>>>>>>>>>>>>>>>>>>>>>>> GENERAL BASE PRICE (SUFFIX) <<<<<<<<<<<<<<<<<<<<<<
The general base price for the Missile item is 300. Now each missile will
come with a prefix. Missile is the suffix, and its value is determined by the
prefix that is attached to it.
Every Prefix has a value associated with it, and it will be multiplied by the
value of the suffix to form an items total value.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PREFIX <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The most powerful prefix in the game is the Garbage Prefix, or in the patch
translation it was mistranslated as Demon, resulting it 2 Demon prefix's in
the game.
The Garbage prefix has a value of 100,000. Thus, if you want to figure out
the cost of a Garbage Missile that is BARE with no other additions, then you
would simply take;
100,000 * 300 = 30,000,000 Prica
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> STAT EXP <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
When an item has a STAT EXP icon on it, the value of the STAT EXP is
multiplied by 3% to find out how much the cost has increased by, so let's
take our Garbage Missile and let's add a STAT EXP of ATK 5 to it:
30,000,000 * [1 + (0.03 * 5)] = 34,500,000 Prica
>>>>>>>>>>>>>>>>>>>>>>>>>> ELEMENTAL ALIGNMENT <<<<<<<<<<<<<<<<<<<<<<<<<<<
When an item has an ELEMENTAL ALIGNMENT attached to it, the value of the
ELEMENTAL ALIGNMENT is multiplied by 2% to find out how much the cost has
increased by, so let's take our Garbage Missile and let's add an ELEMENTAL
ALIGNMENT of HOLY 3 to it
Before we add the HOLY 3, we have to first revert out Garbage Missile back to
what is was BEFORE we added the ATK 5. This needs to be done because STAT EXP
and ELEMENTAL ALIGNMENT are considered a combined boost, and thus must be
added together, not one at a time.
So without the ATK 5, our Garbage Missile was 30,000,000 prica, so let's
calculate our 2 boosts first:
ATK 5 = 3% * 5 = 15% (From above)
HOLY 3 = 2% * 3 = 6%
Adding these together, we get;
ATK 5 + HOLY 3 = 15% + 6% = 21%
Now we can calculate the cost of our Garbage Missile:
30,000,000 * [1 + 0.21] = 36,300,000 Prica
>>>>>>>>>>>>>>>>>>>>>>>>> RANDOM INCREASE/DECREASE <<<<<<<<<<<<<<<<<<<<<<<<
So if you noticed above, the STAT EXP and ELEMENTAL ALIGNMENT were ADDED
together beforehand, then we multiplied everything together. Those are the
only 2 categories that are added, the others are multiplied.
So for example let's take our Garbage Missile and let's assume its stats were
randomly boosted by 40%. This means, the cost of the Garbage Missile is 40%
higher than normal, so let's calculate:
30,000,000 * [1 + 0.21] * [1 + 0.40] = 50,820,000 Prica
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> STARRED ITEMS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
Finally we reach the STARRED ITEMS. This boost to cost is different from the
rest. If you recall from above:
1 STAR -> 20% boost to stats -> (20 * 1.5) = 30% boost to price
2 STARS -> 20+20 = 40% boost to stats -> (40 * 1.5) = 60% boost to price
3 STARS -> 20+20+20 = 60% boost to stats -> (60 * 1.5) = 90% boost to price
So let's assume again that our Garbage Missile had 3 STARS on it. This means
it's cost was boosted by 90%, so let's calculate:
30,000,000 * [1 + 0.21] * [1 + 0.40] * [1 + 0.90] = 96,558,000 Prica
So this is the cost of our Garbage Missile with the following effects:
-> ATK 5
-> HOLY 3
-> 40% Stat Boost
-> 3 Stars
------------
Let's do another quick example:
Hero Robosuit will be our next item. So first is the Suffix and Prefix.
Prefix Hero has a base value of 66,000, and Suffix Robosuit has a base value
of 400. So our item's base cost is 26,400,000. Now let's add the following:
-> DEF 2, INT 7
-> FIRE 1, HEALING 3
-> Stats decreased by 30%
-> 1 Star
-> (2 * 3%) + (7 * 3%) = 27%
-> (1 * 2%) + (3 * 2%) = 8%
-> (0.27 + 0.08) = 0.35
-> (1 - 0.30) = 0.7
-> (20% * 1.5) = 30%
26,400,000 * (1 + 0.35) * (1 - 0.3) * (1 + 0.30) = 32,432,400 Prica
------------
*===========================================================================*
| FORMULAS SECTION <C20000> |
*===========================================================================*
This section will have a few random formulas to help players understand some
of the values that appear in this game.
>>>>>>>>>>>>>>>>>>>>>>>> LEVEL OF DARK WORLD BOSS <<<<<<<<<<<<<<<<<C20001>
|----------------| |----------------| |---------------|
| Min = L * 1.95 | | Max = L * 2.05 | | Min < B < Max |
|----------------| |----------------| |---------------|
Where;
B is the Level of the Boss on the 10th floor
L is the level of the lowest leveled enemy on the 1st floor
Min is the minimum level that the 10th floor boss can have
Max is the maximum level that the 10th floor boss can have
*NOTE: in the Ragnarok version change 1.95 to 1.90, and 2.05 to 2.10
More Detailed Explanation
-------------------------
After countless tests in the Tactics version and the Ragnarok version, I
figured a way to ESTIMATE the approximate level of the BOSS on the 10th floor
of the dark world.
You find the LOWEST leveled enemy on the FIRST floor of the dark world and
multiply that level by 1.95 to find the approximate level of the BOSS on the
10th floor. The highest leveled boss I have found on the 10th floor was 2.05
times the level of the lowest leveled enemy on the first floor.
So the range that I deduced was between 1.95-2.05. However, in the Ragnarok
version, I found bosses on the 10th floor seemed to range between 1.9-2.1.
VERY RARELY will you find that the boss on the 10th floor doesn't land within
this range. Usually by the 5th floor you can figure out whether or not you
have this rare occurrence. Specifically, if the lowest leveled enemy on the
first floor is 600 (for example), and by floor 5 the enemies are still in the
600-700 range, that is not a large enough increase to have the boss on the
10th floor land within the 1.95-2.05 range (1.9-2.1 in Ragnarok). In these
cases, the BOSS on the 10th floor is only around 1.7 times the lowest leveled
enemy from floor 1. So as you can see, the levels of the enemies barely
increased throughout your Dark World Run.
>>>>>>>>>>>>>>>>>>> PURIFICATION POWER (USING COMMAND) <<<<<<<<<<<<C20002>
This formula shows how the game gets the value you see when you select
"Purify" on the menu in battle
|----------------------------|
| P = [Level + 9] * [1 + Pi] |
|----------------------------|
Where;
P = total purification power
Pi = fixed percent value given from learning the automatic ability
"purification power + i" for i = 1, .... , 10.
P1 = 0.20
P2 = 0.50
P3 = 0.80
P4 = 1.10
P5 = 1.40
P6 = 1.70
P7 = 2.00
P8 = 2.30
P9 = 2.60
P10 = 3.00
Ex) P1 = 0.20 (increases purifying power "BY" 20%; in other words, it
increases purifying power "TO" 120%
P2 -> P9 increase an additional 30% per Purify Power Value
P10 increases an additional 40%, thus maxing out at a 300% increase, or 4
times the original amount.
>>>>>>>>>>>>>>>>>>> PURIFICATION POWER (USING ATTACK) <<<<<<<<<<<<<C20003>
|------------------------------------------------------------|
|Accumulated Purify > [Purify Multiplier * (Lv + 4) * 3] + 30|
|------------------------------------------------------------|
-> Accumulate Purify is the value that you need to HAVE or SURPASS in order
to fully purify an enemy with the attack command. The formula has a ">" sign,
instead of an "=" sign for this very reason.
In order for this to even function properly, you will need 1 or both of the
following:
1) Baptism Attack (only Prier, Culotte, Alouette, Father Salade, Éclair, and
Croix can have this)
2) "Purify x%" equipment
-> Purify Multiplier is the unique Purification Coefficient that each monster
in the game has. To find this value, just look for the enemy you want in the
Monster List in this guide and scroll down to their "Purification
Coefficient".
-> LV is the Level of the enemy you are trying to purify
>>>>>>>>>>>>>>>>>>>>>>>>>>> PURIFYING DEMONS <<<<<<<<<<<<<<<<<<<<C20004>
In order to purify demons you need to have obtained Prier's first title.
Although every bit of info I've ever read on this says that demons have a
fixed 150 purify requirement, that doesn't mean that purify power and enemy
levels don't still play a role in DIRECLY purifying demons.
After being able to purify demons, the player undoubtedly started collecting
Dark World items to fuse due to their stats being better than anything that
is obtainable in the shop.
Eventually the player notices that they can no longer DIRECTLY purify the
demons at all. This is due to the fact that the Demons' levels are too high
when compared to the characters purifying power. At this point, the player
can either start using Purify equipment and attacking with regular attacks,
or level up their levels as well as their "purifying power + x" ability to
increase their overall purifying power.
If you choose the latter, then the following table will show you the
approximate numbers in order to purify those higher leveled demons.
_________________________________________________________________________
| | |
| PURIFICATION EFFECT | RANGE |
|==================================|======================================|
| No Effect | X < 1.284 |
|----------------------------------|--------------------------------------|
| Showing Some Interest | 1.285 < X < 1.326 |
|----------------------------------|--------------------------------------|
| Thinking About Converting | 1.327 < X < 1.369 |
|----------------------------------|--------------------------------------|
| Will Probably Convert | 1.37 < X < 1.419 |
|----------------------------------|--------------------------------------|
| Will Convert No Matter What | X > 1.42 |
|----------------------------------|--------------------------------------|
Where;
|-----------------------------------|
| X = Purifying Power / Enemy Level |
|-----------------------------------|
Ex 1a) if you have;
-> 4 characters trying to purify an enemy and their purifying powers are all
equal at 805, and the enemy is level 627.
-> 1 character with purifying power at 825 and the enemy is the same (lv 627)
Using that 1 character with 825 purifying power on the enemy will cause the
"Showing some interest" message to appear
If however, you don't use that character, and instead use ALL 4 of the other
ones, you wont get that message.
So as you can see, despite the TOTAL purifying power of the 4 characters
being 3,220, you don't even get a "showing some interest" message to pop up,
yet that ONE CHARACTER with 825 purifying power does get the message. This is
because it calculates the purifying power individually (which has always been
the case), but when purifying demons, if the purifying power divided by the
enemy level is not above 1.285, then you will never get the message. In other
words, it has absolutely no effect.
However, if that one character with 825 purifies the enemy FIRST, then the
other characters will have some additional effect.
Ex 1b) Continuing with the above example:
I tested a similar example where I had 1 character purify an enemy and got
the "showing some interest" message, and another character with lower
purifying power than the first player purified him and it bumped up to
"Thinking about converting". So I reloaded the save state, and tried it in
reverse.
So I used the LOWER player first (got nothing), then the other player, and it
only went up to "Showing some interest". That lower player had the X value in
the table above at 1.265. This value is in the range such that it has no
effect when used as the first purifier in the sequence, but had a little
effect after the monster was purified to the point that a message popped up.
I also tested values that showed anyone with an X value BELOW 1.25 had no
effect on purification regardless if there was a message already on the
enemy. This is in example 2 below.
Ex 2) My purifier had an X value of 1.419 when purifying an enemy. 3 other
characters had values between 1.20 and 1.25, and the last character had a
value at 1.27
[Remember, 1.419 gives the "Will Probably convert" message, and 1.42 bumps it
up to "Will convert no matter what"]
So I purified the enemy with my 1.419 character and naturally got the "will
probably convert message". Then I used all 3 of my characters in the 1.20-
1.25 range, and nothing happened. So I reloaded the save state ...
I again, used the 1.419 character to get the "Will probably convert" message,
and this time, I used the 1.27 character instead of the other 3, and this
time it bumped up to "Will convert no matter what"
>>>>>>>>>>>>>>>>>>>>>>>>>>> TRUE FUSION STATS <<<<<<<<<<<<<<<<<<<<<C20005>
This section will give the formula for determining the true value of any stat
on a piece of equipment that is sent to the dark world via fusion
|-------------------------------------------------------|
|ACTUAL STAT = Ceiling {M / [ 1 + [(STAT x 1.05)/100] ]}|
|-------------------------------------------------------|
Where,
M = the Monsters Naked Stat Value for the particular stat you are interested
in.
STAT = The LEVEL of the STAT EXP for the particular stat you are interested
in. (i.e. ATK or INT for weapons)
*Ceiling implies that you must round this answer UP to the nearest whole
number.
Example (Taken from the main walkthrough)
-----------------------------------------
My level 215 Hekatoncheir
M = 2255 ATK
STAT = 10 (i.e. his STAT EXP for ATK is at level 10)
ACTUAL STAT = Ceiling {2255 / [ 1 + [(10 x 1.05)/100] ]}
= Ceiling {2255 / [ 1 + [0.105] ]}
= Ceiling {2255 / [ 1.105]}
= Ceiling {2040.72398}
= 2041
Therefore, despite the naked stat being 2255, the max stat that you weapon
can have when fusing is 2041.
>>>>>>>>>>>>>>>>>>>>>> STRONGER ENEMY LEVELS SURVEY <<<<<<<<<<<<<<C20006>
This section will show the level of enemies after increasing the stronger
enemies surveys
|------------------------------------|
|MONSTER LEVEL = BASE LEVEL + (2 x S)|
|------------------------------------|
Where S is the total number of surveys you took in which you decided to
strengthen the enemies
The maximum number of "stronger enemy" surveys that can be passed is 20,
thus, the max that an enemy's level can increase via these surveys is +40.
>>>>>>>>>>>>>>>>>>>>>>>>>>> REQUIRED ITEM EXP <<<<<<<<<<<<<<<<<<C20007>
This section gives a formula to show the amount of EXP required to level an
item up.
To level an item up a SINGLE level, the formula for the amount of EXP is:
|---------------|
| A(n) = 60 x n |
|---------------|
Where;
-> A(n) is the amount of EXP required to level the item from level n-1 to
level n.
-> n is the level you are trying to figure out
To find the TOTAL amount of EXP required to level up an item n times, the
formula is:
|---------------------------|
| S(n) = n[A(1) + A(n)] / 2 |
|---------------------------|
Where;
-> S(n) is the total amount of EXP required to level up your item from level
0 to level n
-> A(n) is the amount of EXP required to level the item from level n-1 to
level n.
-> A(1) is the amount of EXP required to level the item from level 0 to level
1
-> n is the last level that you want to sum up
>>>>>>>>>>>>>>>>>>>>>>> REQUIRED SKILL/SPELL EXP <<<<<<<<<<<<<<<<<<<<C20008>
This section gives a formula to show the amount of EXP required to level up a
skill/spell
To level up a skill/spell a SINGLE level, the formula for the amount of EXP
is:
|--------------|
| A(n) = R x n | *NOTE: R is ALWAYS 3 for UNIQUE skills, whether it be for
|--------------| humans or monsters.
Where;
-> A(n) is the amount of EXP required to level the skill/spell from level n-1
to level n.
-> R is the learning rate of the specific character
-> n is the level you are finding the EXP for
To find the TOTAL amount of EXP required to level up a characters skill/spell
n times, the formula is:
|---------------------------|
| S(n) = n[A(1) + A(n)] / 2 |
|---------------------------|
Where;
-> S(n) is the total amount of EXP required to level the skill/spell from
level 0 to level n.
-> A(n) is the amount of EXP required to level the skill/spell from level n-1
to level n.
-> A(1) is the amount of EXP required to level the skill/spell from level 0
to level 1
-> n is the last level that you want to sum up
>>>>>>>>>>>>>>>>>>>>>>>>>> EQUIPMENT STATS FORMULA <<<<<<<<<<<<<<<<<<C20009>
The formula for determining how the stats of an item increase upon leveling
up said item has 3 different categories/ranges:
_________________________________________________________________________
| | |
| ITEM LEVEL | STAT VALUE |
|==================================|======================================|
| 0 | Base stat (no boost) |
|----------------------------------|--------------------------------------|
| 1 | 10% boost |
|----------------------------------|--------------------------------------|
| 2-19 | 10% + [(LV - 1) * 5]% |
|----------------------------------|--------------------------------------|
| 20-99 | 100% + [(LV - 19) * 2.5]% |
|----------------------------------|--------------------------------------|
Therefore, at level 99 your items base stats will have been increased by 300%
or 4x their value at level 0.
>>>>>>>>>>>>>>>>>>>>>>>>>> CHARACTER STATS FORMULA <<<<<<<<<<<<<<<<<<C20010>
The formula for determining how equipment affects the stats of a character as
that character levels up has 4 categories/ranges:
_________________________________________________________________________
| | |
| CHARACTER LEVEL | CHARACTER STAT BOOST |
|==================================|======================================|
| 1-100 | Base stats + Equipment stats |
|----------------------------------|--------------------------------------|
| 101-500 | (Level - 100)% |
|----------------------------------|--------------------------------------|
| 501-1000 | 400% + Floor[(LV - 500) / 2]% |
|----------------------------------|--------------------------------------|
| 1000-9999 | 650% + Floor[(LV - 1000) / 5]% |
|----------------------------------|--------------------------------------|
*Floor means to round DOWN
People tend to confuse factors like:
-> Increased BY 400% and increased TO 400%
Increased BY 400% means it went from the original value (which is always
100%), to 500%
Increased TO 400% means it went from the original value (which is always
100%), to 400%
Increasing something BY 400% means you are multiplying it by 5 times its
original value
Increasing something TO 400% means you are multiplying it by 4 times its
original value
Ex) my Croix is at level 703, and im equipping him with a piece of equipment
that has maxed ATK (ie 32,767). Croix's naked ATK stat is 8061.
When I equip him with the piece, his ATK stat goes up to 204,990. So let's
check the formula
STAT BOOST = 400% + Floor[(703 - 500) / 2]%
STAT BOOST = 400% + Floor[101.5]%
STAT BOOST = 400% + 101%
STAT BOOST = 501%
So according to this formula, his stat should increase BY 501%, which means
it should increase by 6.01 times.
So let's check,
STAT = 8061 + 32,767 * 6.01
STAT = 8061 + 196,929.67
STAT = 204,990.67
So after rounding down, Croix's ATK stat is 204,990, which is exactly what is
shown in his status menu when he equips that piece of equipment
*===========================================================================*
| ROSENQUEEN MUSIC PLAYER <C21000> |
*===========================================================================*
This section will list the song titles from the Music Player in the
Rosenqueen shop. This is only available in the Ragnarok version. I will be
listing the titles of each song, and when they were unlocked. Some songs
didn't seem to unlock right away in the shop, despite the player hearing it
in the game.
Some songs also were hard to recall due to the fact that the player spends a
significant portion of time away from the mainland, and thus cannot access
the Rosenqueen shop. For these songs, I listed "Chapter 11" as the unlock
since they were unlocked in the music shop by the time I got back to the
mainland.
The names of the songs MAY be off a bit because I am playing the English
Patch.
_________________________________________________________________________
| | |
| SONG | WHEN/HOW TO UNLOCK |
|==================================|======================================|
| 1) LEGEND OF THE LIGHT SAINT | Song that plays before reaching the |
| | title screen |
|----------------------------------|--------------------------------------|
| 2) FOOLS BELLS | Alternate Storyline |
|----------------------------------|--------------------------------------|
| 3) TITLE | Song that plays on the title screen |
|----------------------------------|--------------------------------------|
| 4) WHILE SHINING | Pot Au Feu City Town Music |
|----------------------------------|--------------------------------------|
| 5) HEART BARES ALL | First scene upon entering Devil's |
| | Stomach |
|----------------------------------|--------------------------------------|
| 6) GROUND PAPRIKA | Scene in Cressen Castle when meeting |
| | the Queen |
|----------------------------------|--------------------------------------|
| 7) HAPPY-GO-LUCKY | Cutscene in Montblanc's Castle |
|----------------------------------|--------------------------------------|
| 8) MAGICAL HOLIC | Reach Montblanc Castle |
|----------------------------------|--------------------------------------|
| 9) ENDLESS JOURNEY | World Map Music |
|----------------------------------|--------------------------------------|
| 10) PANIC CYCLE | Mt. Tarte battles/stage selection |
|----------------------------------|--------------------------------------|
| 11) FIRST TRIP | Devil's Stomach battles/stage |
| | selection |
|----------------------------------|--------------------------------------|
| 12) ROSENQUEEN LAND | Rosenqueen Shop Music |
|----------------------------------|--------------------------------------|
| 13) ERINGYA VALLEY | Scene with Elizabeth in Meuniere |
| | Forest, also Eringa Valley (town) |
|----------------------------------|--------------------------------------|
| 14) SAINTS OF LEGEND | Ending scenes in Montblanc's Castle |
|----------------------------------|--------------------------------------|
| 15) IS THIS LOVE? | Appears at start of Chapter 6 |
|----------------------------------|--------------------------------------|
| 16) HEROES |Battle against Homard when protecting |
| | the Whale Boss |
|----------------------------------|--------------------------------------|
| 17) FELICITY SION | Alternate Storyline |
|----------------------------------|--------------------------------------|
| 18) SOLITAIRE OVER | Cutscene in Montblanc's Castle |
|----------------------------------|--------------------------------------|
| 19) CRAZY PIANIST | Scene leading to final battle in |
| | Montblanc's Castle |
|----------------------------------|--------------------------------------|
| 20) FEARS FOR TEARS |Montblanc Castle scene (reading diary)|
|----------------------------------|--------------------------------------|
| 21) MARCH OF MARTYRS | Mt. Tarte Boss Battle |
|----------------------------------|--------------------------------------|
| 22) CREAMY DREAMER | Cutscene in Chapter 4 |
|----------------------------------|--------------------------------------|
| 23) THE GREAT WILDER | Dark World Music |
|----------------------------------|--------------------------------------|
| 24) OLD SWEET MELODY | Couscous Village |
|----------------------------------|--------------------------------------|
| 25) FATIMA | Chapter 11 |
|----------------------------------|--------------------------------------|
| 26) MIRACLE ATTACK | Chapter 11 |
|----------------------------------|--------------------------------------|
| 27) GOD BLESS PRIER | Angel Gate TOP (Dimensional |
| | Gate stages) |
|----------------------------------|--------------------------------------|
| 28) THOUGHTS OF CHESTS | Ending scenes in Montblanc Castle |
|----------------------------------|--------------------------------------|
| 29) MIRACLES HAPPEN | Alternate Storyline |
|----------------------------------|--------------------------------------|
| 30) TITLE: DEVIL PRIER | Alternate Storyline |
|----------------------------------|--------------------------------------|
| 31) BLACK MASS | Alternate Storyline |
|----------------------------------|--------------------------------------|
| 32) LEGEND OF DARKNESS | Alternate Storyline |
|----------------------------------|--------------------------------------|
*===========================================================================*
| UDON SHOP RECORD COLLECTION <C22000> |
*===========================================================================*
This little girl appears in the Ragnarok version of the game. She is standing
next to the exit inside the Udon Shop. If you talk to her, you can check your
progress of your item collection (dark world items NOT included), as well as
your battle record.
The item section cannot be completed if you are playing the English Patch
version for the PSP via an emulator. The reason being, is that one of the
items in this list is a DLC item. Thus, unless you are able to download this
DLC, you will never get 100% completion of this list.
>>>>>>>>>>>>>>>>>>>>>>>>>>>> COLLECTION PRIZES <<<<<<<<<<<<<<<<<<<<C22001>
Throughout your item collecting quest, the girl in the Udon Shop will reward
you with an item at certain intervals. Considering this is my first
playthrough for the Ragnarok version (Though ive played the Tactics version
5-10 times now), I'm not entirely sure if the items are random or not.
I did test this by reloading saves, but I was always getting the same item.
Anyways, these are the items I received at each interval:
-> Item Collection Exceeds 10% -> Raise ATK
-> Item Collection Exceeds 30% -> Sexy Lingerie
-> Item Collection Exceeds 50% -> Magic Ring
-> Item Collection Exceeds 75% -> Alondite
-> Item Collection 100% -> ???
As I stated above, I did not have the DLC for this game, thus, I was not able
to get the Hadaka Apron, and as a result, I couldn't get 100% item
collection. If anyone knows what item she gives you (if she does even give
you one), then please email me and I will be happy to credit you with the
info in my guide.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> WEAPON <<<<<<<<<<<<<<<<<<<<<<<<<<C22002>
******
ATTACK
******
1) Wristband
2) Manly Fist
3) Muscle Glove
4) Sleep Hammer
5) Iron Claw
6) Handshake
7) Hyper Knuckles
8) Long Scissors
9) Family Jewels
10) Kitty Punch
11) Cross Counter
12) Poison Hand
13) Knuckles Arrow
14) Lazy Javelin
15) Magic Hand
16) Smelly Gloves
17) Axe Bomber
18) Karate Chop
19) Megaton Punch
20) Whip of Love
21) Fan Chop
22) Macho Fist
23) Razor
24) Odins Sword
25) Thors Sword
26) Cactus Sword
27) Beowulf
28) Crusade
29) Excalibur
30) Stormbringer
31) Storm Eringa
32) Muramasa
33) Alondite
34) Glorious
35) Godhand
36) Light Year
*****
MAGIC
*****
1) Fire Staff
2) Wind Staff
3) Ice Staff
4) Thunder Staff
5) Aid Staff
6) Healing Staff
7) Holy Staff
8) Normal Staff
9) Oak Staff
10) Mages Staff
11) Ogre Staff
12) Wisdom Staff
13) Secret Staff
14) Magic Staff
15) Shroom Staff
16) Wise Staff
17) Odins Staff
18) Thors Staff
19) Cactus Staff
20) Maiden Staff
21) Dark Staff
22) Light Staff
23) God Staff
24) Fire Rod
25) Wind Staff (Mistranslated; should be Wind Rod)
26) Ice Rod
27) Thunder Rod
28) Aid Rod
29) Heal Rod
30) Holy Rod
31) Miao Rod (Myao Rod)
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ARMOR <<<<<<<<<<<<<<<<<<<<<<<<<<<<<C22003>
*****
ARMOR
*****
1) Amulet
2) Protector
3) Bulletproof
4) Pot Lid
5) Chainmail
6) Dimensional Cape
7) Power Jacket
8) Sexy Lingerie
9) Rosary
10) Magical Vest
11) Bustier
12) Imperial
13) Black Belt
14) Macho Jacket
15) Stealth Cape
16) Smelly Jacket
17) Ghost Cape
18) Wise Robe
19) Bondage Suit
20) Guts Vest
21) Odins Armor
22) Thors Armor
23) Cactus Armor
24) Heros Cape
25) Holy Guard
26) Death Armor
27) Paladin Vest
28) Mars Jacket
29) Olhalicon
30) Nine Tails
31) Robo Suit [Robot Suit]
*******
GLASSES
*******
1) Eyeglasses
2) Cats Eyes
3) Bifocals
4) Night Vision
5) Sniper Scope
6) Foresight
7) Bargain Scope
8) Tellescope
*****
BOOTS
*****
1) Sneakers
2) Falcon Shoes
3) Tennis Shoes
4) Smelly Shoes
5) Iron Boots
6) Angel Shoes
7) Warp Engine
*****
PRIZE
*****
1) Fairy Book
2) Spirit Book
3) Divine Book
4) Magic Ring
5) Angel Orb
6) Demon Orb
7) Vajra
8) Calamity Ring
9) Goddess Ring
10) *Hadaka Apron (DLC ONLY)
11) ESP Amplifier [Hyper Unit]
12) Demon Lord Cert.
****
GROW
****
1) Raise HP
2) Raise SP
3) Raise ATK
4) Raise DEF
5) Raise INT
6) Raise SPD
7) Raise HIT
8) Raise RES
9) Elevate HP
10) Elevate SP
11) Elevate ATK
12) Elevate DEF
13) Elevate INT
14) Elevate SPD
15) Elevate HIT
16) Elevate RES
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> OTHER <<<<<<<<<<<<<<<<<<<<<<<<<<<<C22004>
*****
OTHER
*****
This is the most difficult set of items to collect, since the majority of
them are obtained entirely randomly through purifying portals. You may get
lucky and get one of the higher end version of these items as end of chapter
items, but if you truly intend on getting 100% item collection, then you will
be spending a VERY long time purifying portals, especially if your luck is
terrible, like mine is.
1) Cough Drop
2) Lozenge -> Found these a lot in Cave of Trials
3) Energy Candy -> Found these most consistently in Dark Shrine
4) Elixir Candy -> Found these most consistently in CoT3
5) Healshroom -> Found these most consistently in Mt. Champignon
6) Medishroom -> Hard to find
7) Energy Shroom -> Hard to find, but I found some in Dark Shrine
8) Elixirshroom -> BRUTALLY HARD TO FIND!!
9) Change Up
10 Fairy Dust
11 Present
*===========================================================================*
| ACKNOWLEDGEMENTS <C23000> |
*===========================================================================*
Japanese Website - Benefits of Training Monsters
- Information on Dark World Items
- Purification Coefficient values
Pokeeiyuu - Providing me with the link to the Japanese Website for this game.
- Break Abilities effect description
- Purification multiplier for the Zombie King
- Info in NOTE 5
Reinbach_III - Requirement for unlocking True Baal Castle
LostGunblade - "Who Can I Purify" in the dark world
Pure Imaginary - Confirming the existence of the Spirit World in the NTSC
Version.
Zetsu-bouda - you can WEAKEN a portal and then purify it fully on the next
turn. This does NOT cause you to lose the Triple XP bonus.
- youtube video showing a miracle chain in CoT3
ChepChep - For Patching the Ragnarok Version of this game.