KINGDOM HEARTS
North American Release
NTSC U/C for PlayStation 2
STATISTICS AND LEVEL-UP BONUSES
By S. L. Richardson (a.k.a. Falconesque)
Guide Version: 1.1
Last Revised: Saturday, October 3, 2015
Best viewed with a monospace font, such as Monaco or Courier.
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This is a very simple guide, but contains a lot of data that addresses many
frequently asked questions around the Kingdom Hearts (KH) arena. For those who
enjoy such statistics and curiosities, welcome. If you want to know how many
more level-ups you need to boost a stat, you're in the right place.
NO SPOILERS. Two milestone events occurring early in a game are identified, but
kept vague, boiled down to what's pertinent to the topic. And a couple of
locations are named, but left unexplained. The only spoilers contained are
statistical in nature -- mechanics, not storyline. Gauge accordingly.
THINGS YOU SHOULD KNOW
1. Read Zarathustra's Level Information guide first.
The Level Information guide (11K) is highly recommended for anyone seeking
quick answers to a new game's early choices. This guide is designed to augment
Zarathustra's guide and, while informative, contains lots of extraneous data
that may make your search more arduous.
2. This data was gathered through first-hand observation.
Guidebooks published with Disney and Squaresoft's approval may better supply
anyone seeking damage formulae, drop-rate calculations, and so forth. What's
contained herein is visible to and verifiable by ANY player.
3. Observations were recorded playing the game's North American release.
Thorf's Final Mix Changes FAQ (126K) is strongly recommended for anyone playing
KH's "Final Mix" release (KH-FM) or the KH HD ReMix 1.5 release. This guide
does NOT account for the changes unique to the limited FM release, which is
what ReMix 1.5 is based upon. The data SHOULD apply to all other full releases
for PS2 consoles, however, but such is unverified by the author so caveat
emptor.
Level Information,
http://www.gamefaqs.com/console/ps2/file/516587/19614
Final Mix Changes,
http://www.gamefaqs.com/console/ps2/file/516587/21270
--- REMIX 1.5. CHANGES --------------------------------------------------------
Let me reiterate point no.3: The KH HD ReMix 1.5 PS3 collection includes a NEW
version of KH that's based on the old KH-FM Japan-only release. As far as I
know EVERY level-up bonus changed in those releases. The altered abilities were
documented in the above FM Changes FAQ over a decade ago, and the one ReMix 1.5
walkthrough (at this writing) doesn't include EVERY level-up bonus.
Take a gander at ABOUT THIS GUIDE and the dates in Revision History, because I
spent a YEAR collecting and double-checking the data herein across multiple
Lv.100 playthroughs on all difficulties available.
If you don't play the release clearly state at the top of this guide, you
(definitely) need to make allowances. ReMix 1.5's difficulty levels may also
include additions that could further alter statistics. This guide's additional
sections may still hold true and assist you, however -- such as what's still
the best grinding route in the game (search key: grind).
Thanks for shooting SE for making all the changes, not this here piano player,
who had no part in SE's choice OR GameFAQs' decision to crosslink KH guides.
--- END INTELL! ---------------------------------------------------------------
:| CONTENTS :..............................................................:.:
OPENING STATISTICS
Sora, Level 1
Donald Duck, Level 5
Goofy, Level 8
LEVEL-UP BONUSES
Sora's Leveling Boosts
Donald Duck's Leveling Boosts
Goofy's Leveling Boosts
LEVEL 100 STATISTICS
Sora, Level 100
Donald Duck, Level 100
Goofy, Level 100
Other Friends, Level 100
FAQ
ABOUT THIS GUIDE
Legal Info
About the Author
Revision History
Acknowledgments
To skip ahead, copy the desired heading and paste it into your program's search
or find feature.
:| OPENING STATISTICS :....................................................:.:
Let's get started right at the beginning.
The concept of experience and leveling is introduced in a new game's opening
moments, imparted through a pair of helpful text boxes (not by the voice).
You gain Experience (EXP) by defeating enemies.
With enough Experience (EXP), you gain a level.
Simple, but with a twist. Experience points are awarded as enemies are defeated
(such as "1p"), but EXP also increases whenever you exhibit skill in battle.
Parrying or guarding against an enemy's attack is the most common way of
accruing these "Tech" points (such as "Tech 2p"), which could lead to an
immediate level-up and an increase in stats before the battle ends -- even
before an enemy falls or takes any damage whatsoever.
Trivia! If you show exceptional skill, double the "Tech p" displayed may be
earned, in fact, detectable by comparing EXP in Status.
In KH, every party member's level grows based on a single pool of EXP tallied
in the Status menu. In a new game EXP begins at zero (0) and increases
throughout the game, up to a maximum of 999,999. At the maximum, while
experience and tech points are still awarded in battle, in the menu EXP won't
increase further and "EXP to next level" remains at zero.
The main party of Sora, Donald Duck, and Goofy never fights unarmed. Their
stats always incorporate the attributes of an equipped weapon.
: SORA, Level 1 :..........................................................:.:
Sora actually has three sets of opening statistics. Most guides include the
first of the three.
All of Sora's opening stats depend on the "dream" weapon selections at a new
game's start, which "power" is both chosen and given up. These choices also
determine Sora's level-up boosts throughout a game, including the order in
which Sora learns his abilities. The choice has no bearing (in any way) on
anyone but Sora, by the by.
WEAPON CHOICE
Dream Sword The power of the warrior.
Invincible courage.
A sword of terrible destruction.
Dream Rod The power of the mystic.
Inner strength.
A staff of wonder and ruin.
Dream Shield The power of the guardian.
Kindness to aid friends.
A shield to repel all.
Note: The Dream Rod is often referred to as a generic "staff".
Regardless of the choices made, Sora begins a new game with:
Items 3 slots
Accessories 2 slots
Abilities None known
.. WARRIOR: Dream Sword ................
GIVE UP: Mystic (Dream Rod)
_ Awakening _ ____ Destiny Islands _____
Dream Sword Wooden Sword Kingdom Key
Max HP 18 Max HP 18 Max HP 18
Max MP 2 Max MP 2 Max MP 2
Max AP 1 Max AP 1 Max AP 1
STR 6 STR 5 STR 8
DEF 2 DEF 2 DEF 2
LV 1 LV 1 LV 1
EXP: 14 EXP: 14 EXP: 14
Next: 10 Next: 10 Next: 10
GIVE UP: Guardian (Dream Shield)
_ Awakening _ ____ Destiny Islands _____
Dream Sword Wooden Sword Kingdom Key
Max HP 18 Max HP 18 Max HP 18
Max MP 2 Max MP 2 Max MP 2
Max AP 3 Max AP 3 Max AP 3
STR 6 STR 5 STR 8
DEF 1 DEF 1 DEF 1
LV 1 LV 1 LV 1
EXP: 14 EXP: 14 EXP: 14
Next: 10 Next: 10 Next: 10
.. MYSTIC: Dream Rod ...................
GIVE UP: Warrior (Dream Sword)
_ Awakening _ ____ Destiny Islands _____
Dream Rod Wooden Sword Kingdom Key
Max HP 18 Max HP 18 Max HP 18
Max MP 3 Max MP 3 Max MP 3
Max AP 3 Max AP 3 Max AP 3
STR 3 STR 2 STR 5
DEF 3 DEF 3 DEF 3
LV 1 LV 1 LV 1
EXP: 14 EXP: 14 EXP: 14
Next: 10 Next: 10 Next: 10
GIVE UP: Guardian (Dream Shield)
_ Awakening _ ____ Destiny Islands _____
Dream Rod Wooden Sword Kingdom Key
Max HP 18 Max HP 18 Max HP 18
Max MP 3 Max MP 3 Max MP 3
Max AP 3 Max AP 3 Max AP 3
STR 5 STR 4 STR 7
DEF 1 DEF 1 DEF 1
LV 1 LV 1 LV 1
EXP: 14 EXP: 14 EXP: 14
Next: 10 Next: 10 Next: 10
.. GUARDIAN: Dream Shield ..............
GIVE UP: Warrior (Dream Sword)
_ Awakening _ ____ Destiny Islands _____
Dream Shield Wooden Sword Kingdom Key
Max HP 18 Max HP 18 Max HP 18
Max MP 2 Max MP 2 Max MP 2
Max AP 3 Max AP 3 Max AP 3
STR 4 STR 3 STR 6
DEF 4 DEF 4 DEF 4
LV 1 LV 1 LV 1
EXP: 14 EXP: 14 EXP: 14
Next: 10 Next: 10 Next: 10
GIVE UP: Mystic (Dream Rod)
_ Awakening _ ____ Destiny Islands _____
Dream Shield Wooden Sword Kingdom Key
Max HP 18 Max HP 18 Max HP 18
Max MP 2 Max MP 2 Max MP 2
Max AP 1 Max AP 1 Max AP 1
STR 5 STR 4 STR 7
DEF 4 DEF 4 DEF 4
LV 1 LV 1 LV 1
EXP: 14 EXP: 14 EXP: 14
Next: 10 Next: 10 Next: 10
Methodology:
1. Choose answers so "your adventure begins in the dead of night" and
requires the most EXP to level-up early on.
CHECKPOINT, record dream weapon stats for LV1 on Awakening platform.
2. Intentionally lose to the boss beyond the Awakening platform, which is
an optional fight where losing won't result in a "game over". Don't even
swing the weapon.
CHECKPOINT, record wooden sword stats for LV1.
3. Fight in no duels on Destiny Islands. Advance to evening, second day.
CHECKPOINT, immediately record Kingdom Key stats for LV1.
For brevity's sake, Sora's opening choices are abbreviated as Sword, Rod, and
Shield for the remainder of this guide.
: DONALD DUCK, Level 5 :...................................................:.:
Donald's opening stats can't be viewed before he's thrown into battle alongside
Sora. The lowest level Donald can enter that fight is level three (LV3), after
which he will have earned two level-up notices.
Mage's Staff
Max HP 15
Max MP 3
Max AP 1
STR 6
DEF 3
LV 5
Items: 2
Accessories: 2
Abilities: 0
: GOOFY, Level 8 :.........................................................:.:
Goofy's opening stats likewise can't be viewed until he assists Sora. The
lowest level Goofy enters the fight is level five (LV5) and at that level he
will have earned three level-up bonuses by the battle's end.
Knight's Shield
Max HP 30
Max MP 1
Max AP 1
STR 5
DEF 9
LV 8
Items: 4
Accessories: 2
Abilities: 0
:| THE LEVEL-UP BONUSES :..................................................:.:
When a party member's level increases, one or more bonuses are obtained. How
much each stat is increased is static, the same across multiple playthroughs,
different difficulties, and the same for all three principle characters. If
Goofy obtains a Max HP bonus, then Goofy's Max HP goes up by three points; the
same goes for Sora or Donald.
STAT BONUS ... AMOUNT
Max HP Up ... 3
Max MP Up ... 1
Max AP Up ... 2
Strength Up ... 2
Defense Up ... 2
Max Items Up ... 1
Max Accessories Up ... 1
Note: Instead of "Up", on-screen a graphical up-arrow is displayed. Both are
omitted from now on for brevity's sake.
A few conventions are used throughout the remainder of this section.
LV .......... Level at which the bonus is obtained
(unknown) ... Can't be observed through normal gameplay
(none) ...... Usual interval, but no ability or extra bonus is obtained
--- ......... Not applicable; no ability or extra bonus is awarded
Extra bonuses are marked with an asterisk (*).
: SORA'S LEVELING BOOSTS :.................................................:.:
As with Sora's opening stats, the ability or extra bonus he may obtain at
level-up depends on the "dream" weapon chosen at a new game's start.
Sora begins a new game at level one (LV1) with zero (0) Experience (EXP). The
first time Status may be displayed, however, he will have already earned 14
EXP.
----.------------.-------------- ABILITY OR EXTRA BONUS ---------------
LV | STAT BONUS | SWORD : ROD : SHIELD
2 | Strength | --- | --- | ---
3 | Defense | --- | --- | ---
4 | Strength | --- | --- | ---
5 | Defense | --- | --- | ---
6 | Max HP | (none) | (none) |*Max Items
7 | Strength | --- | --- | ---
8 | Max HP | --- | --- | ---
9 | Defense | Combo Plus | Scan | Guard
10 : Max HP : --- : --- : ---
11 | Max AP | --- | --- | ---
12 | Max MP | Vortex | Treasure Magnet | Scan
13 | Strength | --- | --- | ---
14 | Max HP | --- | --- | ---
15 | Defense | Scan | MP Haste | Lucky Strike
16 | Max HP | --- | --- | ---
17 | Max AP | --- | --- | ---
18 | Max Items | Blitz | Counterattack | Second Chance
19 | Strength | --- | --- | ---
20 : Max AP : --- : --- : ---
21 | Defense | Berserk | Critical Plus | Counterattack
22 | Max HP | --- | --- | ---
23 | Max AP | --- | --- | ---
24 | Max MP | Counterattack | Guard | Jackpot
25 | Strength | --- | --- | ---
26 | Max HP | --- | --- | ---
27 | Defense | Air Combo Plus | Aerial Sweep | Treasure Magnet
28 | Max HP | --- | --- | ---
29 | Max AP | --- | --- | ---
30 : Max Items : Aerial Sweep : Treasure Magnet :*Max Accessories
31 | Strength | --- | --- | ---
32 | Max AP | --- | --- | ---
33 | Defense | Treasure Magnet | MP Rage | Blitz
34 | Max HP | --- | --- | ---
35 | Max AP | --- | --- | ---
36 | Max MP | Guard | Berserk | MP Rage
37 | Strength | --- | --- | ---
38 | Max HP | --- | --- | ---
39 | Defense |*Max Accessories | Lucky Strike | Treasure Magnet
40 : Max HP : --- : --- : ---
41 | Max AP | --- | --- | ---
42 | Max Items |*Max MP |*Max MP | Combo Plus
43 | Strength | --- | --- | ---
44 | Max AP | --- | --- | ---
45 | Defense | MP Haste |*Max Accessories | Vortex
46 | Max HP | --- | --- | ---
47 | Max AP | --- | --- | ---
48 | Max MP | Critical Plus | Second Chance | Berserk
49 | Strength | --- | --- | ---
50 : Max HP : --- : --- : ---
51 | Defense | Second Chance | MP Rage | Critical Plus
52 | Max HP | --- | --- | ---
53 | Max AP | --- | --- | ---
54 | Max HP |*Max Items | Jackpot |*Max Items
55 | Strength | --- | --- | ---
56 | Max AP | --- | --- | ---
57 | Defense | MP Rage | Vortex | Air Combo Plus
58 | Max HP | --- | --- | ---
59 | Max AP | --- | --- | ---
60 : Max MP : Treasure Magnet : Air Combo Plus : Aerial Sweep
61 | Strength | --- | --- | ---
62 | Max HP | --- | --- | ---
63 | Defense | Jackpot | Blitz | MP Haste
64 | Max HP | --- | --- | ---
65 | Max AP | --- | --- | ---
66 | Max HP | MP Rage | Combo Plus | MP Rage
67 | Strength | --- | --- | ---
68 | Max AP | --- | --- | ---
69 | Defense | Lucky Strike | Critical Plus | Critical Plus
70 : Max HP : --- : --- : ---
71 | Max AP | --- | --- | ---
72 | Max HP | Combo Plus |*Max MP |*Max MP
73 | Strength | --- | --- | ---
74 | Max HP | --- | --- | ---
75 | Defense | Air Combo Plus | Air Combo Plus | Combo Plus
76 | Max AP | --- | --- | ---
77 | Strength | --- | --- | ---
78 | Defense | Critical Plus | Combo Plus | Air Combo Plus
79 | Max AP | --- | --- | ---
80 : Strength : --- : --- : ---
81 | Defense | (none) | (none) | (none)
82 | Strength | --- | --- | ---
83 | Defense | --- | --- | ---
84 | Strength | Combo Plus | Combo Plus | Combo Plus
85 | Defense | --- | --- | ---
86 | Strength | --- | --- | ---
87 | Defense | (none) | (none) | (none)
88 | Strength | --- | --- | ---
89 | Defense | --- | --- | ---
90 : Strength : Critical Plus : Critical Plus : Critical Plus
91 | Defense | --- | --- | ---
92 | Strength | --- | --- | ---
93 | Defense | (none) | (none) | (none)
94 | Strength | --- | --- | ---
95 | Defense | --- | --- | ---
96 | Strength | Combo Plus | Combo Plus | Combo Plus
97 | Defense | --- | --- | ---
98 | Strength | --- | --- | ---
99 | Defense | (none) | (none) | (none)
100 : Strength : --- : --- : ---
STATISTICAL REVIEW
Warning: The following are rough observations and may be prone to this
observer's errors. Any statistical analysts passing by are welcome to contact
me and submit something better. All due credit gladly given.
A stat bonus is obtained at every level-up. An ability or extra bonus is
obtained every three level-ups, with a few exceptions.
Strength is leveled up at LV2, LV4, and LV7, then every six level-up bonuses
through LV73, after which various bonuses begin reaching their maximums. From
LV80 on, Strength increases at every other level-up.
STR x 26; 26 * 2 = 52
Defense levels up at LV3, LV5, and LV9, then every six bonuses through LV75 and
alternating more frequently thereafter. From LV81 on, Defense increases at
every other level-up.
DEF x 25; 25 * 2 = 50
Max HP levels more erratically. Every two level-ups (LV6, LV8, LV10), then four
ahead, another two, then six ahead, back to four, and so on. A closing burst of
HP boosts is completed at LV74.
HP x 21; 21 * 3 = 63
Max AP first levels up at LV11 and finishes at LV79. AP increases every six
levels, skips three ahead, and then jumps another three, before repeating.
+6, +3, +3 (LV23), +6, +3, +3 (LV35), +6, +3, +3 (LV47), +6, +3, +3 (LV59), +6,
+3, +3 (LV71), +5, +3 (LV79)
AP x 18; 18 * 2 = 36
Max MP increases at LV12 and every twelve levels until the last regular MP
boost is obtained at LV60.
MP x 5
MP x 6
MP x 7
Max Items increases in all three runs at LV18, LV30, and LV42, excluding the
extra bonuses.
: DONALD DUCK'S LEVELING BOOSTS :..........................................:.:
Important! An ability Donald obtains may be deferred if the duck is NOT in the
active party at the time he achieves level-up. This commonly happens if another
character replaces Donald via the Party menu or while Sora fights alone, such
as in a tournament at Olympus Coliseum.
The lowest level possible for Donald Duck is LV3, but he joins Sora and is
immediately thrust into a boss fight. He invariably levels-up in the process,
and may do so twice.
Unlike Sora and Goofy, Donald obtains no extra bonuses.
LV STAT BONUS ABILITY
2 (unknown) ---
3 (unknown) ---
4 Defense ---
5 Strength (none)
6 Defense ---
7 Strength ---
8 Max HP ---
9 Defense ---
10 Max HP Berserk
11 Max AP ---
12 Max HP ---
13 Strength ---
14 Defense ---
15 Max Items MP Haste
16 Max AP ---
17 Strength ---
18 Max HP ---
19 Defense ---
20 Max MP MP Rage
21 Max AP ---
22 Strength ---
23 Max HP ---
24 Defense ---
25 Max Items Second Chance
26 Max AP ---
27 Max HP ---
28 Strength ---
29 Defense ---
30 Max MP Treasure Magnet
31 Max AP ---
32 Max HP ---
33 Strength ---
34 Defense ---
35 Max Items Second Wind
36 Max AP ---
37 Strength ---
38 Max HP ---
39 Defense ---
40 Max MP MP Rage
41 Max AP ---
42 Max HP ---
43 Strength ---
44 Defense ---
45 Max Items Treasure Magnet
46 Max AP ---
47 Strength ---
48 Max HP ---
49 Defense ---
50 Max MP Jackpot
51 Max AP ---
52 Max HP ---
53 Strength ---
54 Defense ---
55 Max HP Lucky Strike
56 Max AP ---
57 Strength ---
58 Max HP ---
59 Defense ---
60 Max MP ---
61 Strength ---
62 Defense ---
63 Strength ---
64 Defense ---
65 Strength ---
66 Defense ---
67 Strength ---
68 Defense ---
69 Strength ---
70 Max MP ---
71 Defense ---
72 Strength ---
73 Defense ---
74 Strength ---
75 Defense ---
76 Strength ---
77 Defense ---
78 Strength ---
79 Max MP ---
80 Defense ---
81 Strength ---
82 Defense ---
83 Strength ---
84 Defense ---
85 Strength ---
86 Defense ---
87 Strength ---
88 Defense ---
89 Strength ---
90 Defense ---
91 Strength ---
92 Defense ---
93 Strength ---
94 Defense ---
95 Strength ---
96 Defense ---
97 Strength ---
98 Defense ---
99 Strength ---
100 Defense ---
: GOOFY'S LEVELING BOOSTS :................................................:.:
Important! An ability or extra bonus Goofy obtains may be deferred if the goof
is NOT in the active party at level-up. This commonly happens if another
character replaces Goofy via the Party menu or while Sora fights alone, such as
in a tournament at Olympus Coliseum.
The lowest level possible for Goofy is LV5, but he is immediately thrust into a
boss fight. He often levels-up right away and again by the end.
LV STAT BONUS ABILITY OR EXTRA BONUS
2 (unknown) ---
3 (unknown) ---
4 (unknown) ---
5 (unknown) ---
6 Max HP (none)
7 Defense ---
8 Max HP ---
9 Strength Rocket
10 Max Items ---
11 Max AP ---
12 Max HP Jackpot
13 Defense ---
14 Max MP ---
15 Strength Charge
16 Max HP ---
17 Max AP ---
18 Max Items Treasure Magnet
19 Defense ---
20 Max HP ---
21 Strength Tornado
22 Max HP ---
23 Max AP ---
24 Max Items *Max Accessories
25 Defense ---
26 Max HP ---
27 Strength Lucky Strike
28 Max MP ---
29 Max AP ---
30 Max HP MP Gift
31 Defense ---
32 Max Items ---
33 Strength Second Wind
34 Max HP ---
35 Max AP ---
36 Max HP Second Chance
37 Defense ---
38 Max HP ---
39 Strength MP Rage
40 Max HP ---
41 Max AP ---
42 Max MP Treasure Magnet
43 Defense ---
44 Max HP ---
45 Strength MP Rage
46 Max HP ---
47 Max AP ---
48 Max HP *Max Accessories
49 Defense ---
50 Max HP ---
51 Strength MP Haste
52 Max HP ---
53 Max AP ---
54 Max HP Berserk
55 Defense ---
56 Max MP ---
57 Strength ---
58 Max AP ---
59 Defense ---
60 Strength ---
61 Max AP ---
62 Defense ---
63 Strength ---
64 Max AP ---
65 Defense ---
66 Strength ---
67 Max AP ---
68 Defense ---
69 Strength ---
70 Max AP ---
71 Defense ---
72 Strength ---
73 Defense ---
74 Strength ---
75 Defense ---
76 Strength ---
77 Defense ---
78 Strength ---
79 Defense ---
80 Strength ---
81 Defense ---
82 Strength ---
83 Defense ---
84 Strength ---
85 Defense ---
86 Strength ---
87 Defense ---
88 Strength ---
89 Defense ---
90 Strength ---
91 Defense ---
92 Strength ---
93 Defense ---
94 Strength ---
95 Defense ---
96 Strength ---
97 Defense ---
98 Strength ---
99 Defense ---
100 Strength ---
:| LEVEL 100 STATISTICS :..................................................:.:
All of which adds up thusly.
In each case, three sets of statistics are recorded. The first two sets compare
LV 100 stats while the "worst" and "best" weapon are equipped. The third set
shows the best-weapon stats while augmented with the maximum number of Crystal
Crown accessories equipped for that playable character.
ALTERNATIVES. Crystal Crown is generally considered the "best" all-around
accessory. To instead maximize a particular single stat, substitute multiples
of the following accessories, one for each Crystal Crown:
Max HP ... Gaia Bangle Strength ... Titan Chain
Max MP ... Atlas Armlet Defense .... Ribbon
Max AP ... Master Earring
STAT BOOSTING ITEMS. For this study, the "Up" inventory items -- Power Up,
Defense Up, AP Up -- obtained during the course of a game have all been vested
to Sora, as is typically recommended. Neither Donald's nor Goofy's stats have
been altered by those items. More of these items may be synthesized in the Item
Workshop.
Important! The following are NOT maximum stats. These results should aid those
players interested in following stat-maxing pursuits, however.
: SORA, Level 100 :........................................................:.:
Sora's stats have benefitted from a number of consumable inventory items:
AMT ITEM PERMANENT EFFECT (each)
13 Power Up ..... Raises Strength by 1
14 Defense Up ... Raises Defense by 1
9 AP Up ........ Raises Max AP by 1
The tally includes one of each synthesis item (the minimum needed to obtain
Sora's best weapon), returning every Dalmatian puppy, nabbing every fruit in
Jungle Slider, attaching every Torn Page, completing all variations of each
Coliseum tournament, opening every door of Neverland's Clock Tower, as well as
finding every chest and completing all storyline events.
Important! Sora's data remains incomplete. The stats and raw particulars of
each playthrough are provided as-is for the time being (and for any
mathematically inclined reader), rather than further delaying publication.
Still pending: +Sword, -Rod; +Rod, -Shield; +Shield, -Rod.
SWORD. Initial choices: Normal, +Sword, -Shield, Night
Kingdom Key Ultima Weapon Ultima Weapon*
Max HP 84 Max HP 84 Max HP 102
Max MP 8 Max MP 10 Max MP 13
Max AP 48 Max AP 48 Max AP 57
STR 72 STR 81 STR 87
DEF 64 DEF 64 DEF 70
Items: 7
Accessories: 3
Abilities: 31
ROD. Initial choices: Normal, +Rod, -Sword, Night
Kingdom Key Ultima Weapon Ultima Weapon*
Max HP 84 Max HP 84 Max HP 102
Max MP 10 Max MP 12 Max MP 15
Max AP 48 Max AP 48 Max AP 57
STR 70 STR 79 STR 85
DEF 67 DEF 67 DEF 73
Items: 6
Accessories: 3
Abilities: 31
SHIELD. Initial choices: Expert, +Shield, -Sword, Night
Kingdom Key Ultima Weapon Ultima Weapon*
Max HP 84 Max HP 84 Max HP 102
Max MP 8 Max MP 10 Max MP 13
Max AP 48 Max AP 48 Max AP 57
STR 71 STR 80 STR 86
DEF 68 DEF 68 DEF 74
Items: 8
Accessories: 3
*With Crystal Crown x3 equipped
Trivia! 66 AP is needed to equip all of Sora's abilities.
: DONALD DUCK, Level 100 :.................................................:.:
Donald's stats are unaltered by any consumable inventory items.
Mage's Staff Save the Queen Save the Queen*
Max HP 54 Max HP 54 Max HP 66
Max MP 10 Max MP 12 Max MP 14
Max AP 21 Max AP 21 Max AP 27
STR 66 STR 74 STR 78
DEF 65 DEF 65 DEF 69
Items: 6
Accessories: 2
Abilities: 11
*With Crystal Crown x2 equipped
Trivia! 23 AP is needed to equip all of Donald's abilities.
: GOOFY, Level 100 :.......................................................:.:
Goofy's stats are unaltered by any consumable inventory items.
Knight's Shield Save the King Save the King*
Max HP 78 Max HP 78 Max HP 102
Max MP 5 Max MP 7 Max MP 11
Max AP 27 Max AP 27 Max AP 39
STR 61 STR 70 STR 78
DEF 63 DEF 63 DEF 71
Items: 8
Accessories: 4
Abilities: 15
*With Crystal Crown x4 equipped
Trivia! 31 AP is needed to equip all of Goofy's abilities.
: OTHER FRIENDS, Level 100 :...............................................:.:
World-based characters who can replace Donald Duck or Goofy in your active
party have all of their abilities in-place from the very start and gain no
further AP. See Zarathustra's Level Information guide for Experience tables on
Sora's other friends.
SUMMARY. Level 100 stats and available slots, with no accessories equipped.
CHARACTER HP MP AP STR DEF ITM ACC
Tarzan 84 6 16 80 76 3 1
Aladdin 81 4 12 82 78 6 2
Ariel 60 10 21 75 77 5 3
Jack Skellington 72 9 16 84 75 3 2
Peter Pan 66 8 26 82 77 6 2
Beast 90 4 12 88 80 8 1
Totals 31 11
Normal or Expert makes no difference. Each friend has a single weapon at his or
her disposal, which can't be unequipped.
:| FAQ: FREQUENTLY ASKED QUESTIONS :.......................................:.:
Just a couple of issues.
--- GAME MODE: NORMAL OR EXPERT?
All level-up bonuses were recorded via games played in Normal mode. Extensive
spot checks and limited full test cases in Expert mode corroborate the
findings, however, without deviation.
--- FINAL MIX (NTSC JP PS2)
If someone wishes to donate a copy of KINGDOM HEARTS: FINAL MIX as well as a
copy of SWAPMAGIC3, I'd gladly accept on the condition that I'd update all this
information along with a prominent thank-you (in ASCII neon). Short of that,
not going there anytime soon; sorry.
--- KH HD REMIX 1.5 (NTSC U/C PS3)
Same goes for KH HD REMIX 1.5, of course. Got a spare copy plus a PS3 you'd
care to donate? I'd gladly give KH 1.5 the same treatment in return and trumpet
your name and generousity.
:| BONUS! :................................................................:.:
Just for you, just for getting this far. A few statistic themed sidetracks.
Worth it or not is entirely left to your discretion.
: Game Clock :.............................................................:.:
In the menu, the total amount of Time played in the current game appears in
light blue -- hours, minutes, seconds -- up until 99:59:59 has elapsed, at
which point the display starts over at 00:00:00 and the color changes to a
light green. After another hundred hours, the clock displays lavender.
In short, when Time shows the time in green, add 100 to its hours. When the
time is in lavender, add 200 to its hours.
: Low-Level EXP Comparison :...............................................:.:
Sora's leveling rate is based on the answers given to his three islander
friends. Zarathustra's Level Information guide details every possible result of
your replies. Those three results are:
DAWN: Your adventure begins at dawn.
As long as the sun is shining, your
journey should be a pleasant one.
MIDDAY: Your adventure begins at midday.
Keep a steady pace and
you'll come through fine.
NIGHT: Your adventure begins
in the dead of night.
Your road won't be easy,
but a rising sun awaits your
journey's end.
Note: "Midday" is sometimes referred to as "noon" and "night" is often called
"dusk".
The following information augments the EXP tables published by Zarathustra in
the Level Information guide, and corroborates the LV5 and LV10 findings.
DAWN
Status: LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9
EXP: -- 14 38 62 102 150 220 320 448
Next: -- 19 21 34 45 68 96 126 128
14 33 59 96 147 218 316 446 576 -> LV10
Note: In a Dawn run, LV2 is achieved upon defeating the last shadow before
reaching the Awakening save point where Status may be displayed for the first
time.
MIDDAY
Status: LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9
EXP: 14 24 44 80 122 184 272 378 528
Next: 4 8 31 40 59 81 103 147 147
18 32 75 120 181 265 375 525 675 -> LV10
NIGHT
Status: LV1 LV2 LV3 LV4 LV5 LV6 LV7 LV8 LV9
EXP: 14 26 66 102 160 238 332 466 644
Next: 10 30 32 53 71 93 129 175 177
24 56 98 155 231 331 461 641 821 -> LV10
Difficulty and the dream weapon chosen or given up have no bearing on these
figures.
Methodology: Stressed through dueling Tidus on Destiny Islands, parrying his
attacks (at Tech 2p per parry) and winning as quickly as possible after
level-up was announced.
Trivia! LV3 is lowest possible level Sora may enter the Third District boss
fight in Traverse Town, with LV5 attained therein. Entering at LV3, one of the
opening wave of soldiers kicks Sora over to LV4. Attempting these low levels
requires a night run on Normal difficulty, for the slowest leveling early on
and because Sora can't survive on Expert -- he can enter the fight at LV3, but
he won't defeat so much as a limb.
: METHODOLOGY: Determining Low-Level Bonuses :.............................:.:
The method for observing the earliest possible level-up bonuses for Donald
Duck and Goofy centers around keeping Sora at the lowest amount of EXP
possible up until they join him in Traverse Town.
- Difficulty: Choose Normal.
- Dream weapon: What power is chosen or given up has no bearing.
- Cinderella platform: Defeat one enemy in the first fight. In the second,
defeat all four enemies.
- Sleeping Beauty platform: Defeat all nine enemies.
- Starting time: Also immaterial. Donald and Goofy's levels are based on
EXP and NOT Sora's LV.
CHECKPOINT, Awakening: 14 EXP
- First boss: Tank it. Stand there and lose. Don't even swing your weapon.
- Kairi: Don't talk to her. (If you do, NEVER choose "I'm totally
clueless.") Obtain one item from her each day, which item doesn't matter.
- Dueling: Skip all duels.
- Day Two: Obtain the Protect Chain. Farm a dozen Pretty Stones; no EXP
risked there. You'll need to buy potions, plus another accessory.
- Last night: Avoid all enemies, run to obtain the keyblade, then run
straight for the cave.
CHECKPOINT, Secret Place: 14 EXP (still)
- Island boss: Keep moving and avoid the minions. Don't complete combo
attacks, swing twice and move; repeat.
Tech points are a major problem. The minions parry too often, and a combo
on the boss earns 2p. Hard fight to go minimal on, especially toward the
end. Make the three items count.
CHECKPOINT, First District: 74 EXP (preferred goal)
- Shops: Depends on stones. One accessory and several potions preferred.
- Second District: After the scene, run back into First District.
- First District: Avoid enemies and enter Item Shop, stock up
- Optional: Get the postcard from the ceiling fan and mail it; sell the
Cottage if needed.
- Dash into Accessory Shop.
- Leon: Tank it. Stand there and lose. Don't even swing the keyblade.
- Alleyway: Run from all fights and get back to First District.
- First District: Talk to Aerith. Do any final shopping needed.
- Run for Third District.
Tip! A handful of enemies appear before Third District's door, but once you
get past them and through the door, as long as you don't take a step any
farther forward you can access the menu, heal up, and get ready.
CHECKPOINT, Third District: 74 EXP (preferred goal, still)
- Third District: Be the healer. Help with the first wave, but make Donald
and Goofy work too (target-lock and tap triangle). Lead them into any HP
orbs as each limb falls. They take forever to revive from KO. Be prepared
to Pause when level-up bonus banners appear.
SUMMARY: Reaching this fight with only 74 EXP is very difficult, and
surviving it is even more so, but that's the goal if you want to observe
and record the level-up bonuses Donald and Goofy obtain during the fight.
ELAPSED TIME: 40-45 minutes, approximate
: Best Late-Game Leveling Grind :..........................................:.:
For reaching Level 100, the following route through Traverse Town is highly
recommended.
START. Accessory Shop. Alleyway (via red trinity). Clear three ground-level
battles. Clear two balcony battles. Red Room. Hallway, clear both waves. Second
District, straight to Gizmo Shop (one or two battles directly enroute ONLY).
Gizmo roof, clear darkballs. Superglide to other roof, clear wave of wyverns,
two waves of search ghosts. Small window to Third District. Clear wave of
darkballs. Jump down, clear three waves in center. Counterclockwise around
ramps to pick up two more darkballs. Superglide to Second District. Clear
battle on sidestreet, two waves in north-central, one wave on Dalmatian street.
Clear battle in south-central. (Optional: clear two to three remaining
"sidewalk" battles.) Alleyway. REPEAT.
ELAPSED TIME: 8 minutes, approximate
TOTAL PER PASS: 13,950-14,827 EXP
Measured at end-game, spamming Thundaga. By comparison, winning Olympus
Coliseum's Platinum Match nets 18,000 EXP, though the time needed varies by
player.
Trivia! Two doses of Thundaga are required to defeat a defender or wyvern
heartless at the end-game stage, with Sora equipped for 12-18 MP.
: Item Workshop ...........................................................:.:
Acquiring Sora's best key chain requires synthesizing one of everything in
Traverse Town's Item Workship -- including the key chain itself. To synthesize
all twenty-five items in a single sitting, collect the following amount of
synthesis materials.
ITEM AMT ITEM AMT
Lucid Shard 10 Lucid Gem 11
Lucid Crystal 5 Spirit Shard 18
Spirit Gem 7 Power Shard 23
Power Gem 12 Power Crystal 5
Blaze Shard 11 Blaze Gem 10
Frost Shard 10 Frost Gem 10
Thunder Shard 10 Thunder Gem 15
Shiny Crystal 7 Bright Shard 13
Bright Gem 11 Bright Crystal 7
Mystery Goo 5 Gale 9
Mythril Shard 8 Mythril 8
Orichalcum 6
These are the minimum number of materials needed. Synthesizing more than one of
any single item requires additional materials.
: Miscellaneous Trivia :...................................................:.:
Sora's weight is discernable in Traverse Town's Item Shop. Step on the scale
and press Select to view the gauge in first-person mode. Reading the gauge is
entirely up to you.
Destiny Islands is an anagram of "It's Disney's Land".
Kairi makes a necklace of thalassa shells. "Thalassa" is Greek for "sea".
:| ABOUT THIS GUIDE :......................................................:.:
All data was recorded first-hand by the author in the course of normal gameplay
and has been verified across multiple playthroughs. Nothing was obtained via
hacking, emulation, reverse engineering, or lifted from a published guide.
Spot checks were performed to corroborate these results against all new-game
variables.
This guide was designed to augment information found in numerous existing
guides and fill holes that years later are still raising questions.
: LEGAL INFO :.............................................................:.:
Copyright (c) 2011-2015, Falconesque. All rights reserved.
Protected by U.S. and international copyright law. Permission granted for
posting as-is to GameFAQs.com, for the personal, noncommercial use of the
site's members.
Other guides found at GameFAQs.com and referenced herein are the sole property
of their respective authors.
KINGDOM HEARTS is copyright (c) 2002, Disney. Developed by Squaresoft.
Brand and product names may be the trademarks or registered trademarks of their
respective companies.
Note: For any minor child too young to read copyright law, that means you point
to this guide; you don't copy-and-paste from it. Savvy?
If you're a guidewriter and wish to use or reference any information in this
guide, please contact the author to request permission in advance. Many
hundreds of hours were required to compile this information, a grueling effort
and no small matter.
: ABOUT THE AUTHOR :.......................................................:.:
A technical writer and novelist, the author is a middle-aged gamer who's
generally inept with the controller, but even so enjoys the Final Fantasy,
Katamari Damacy, Kingdom Hearts, and Ratchet & Clank game series, as well as
the original Jak & Daxter.
Falconesque authored the Missable Guide for KH, wrote an award-winning FAQ &
Walkthrough plus a specialized guide for OKAGE: SHADOW KING, a quirky early RPG
for the PS2, as well as a FAQ & Walkthrough for KINGDOM HEARTS RE:CHAIN OF
MEMORIES. The author contributed to two KINGDOM HEARTS II FAQs
(Ultimaterializer X's Bestiary/Synthesis Guide and Megafierce's Synthesis
Guide) and penned a similar synthesis cribsheet for KH.
The author's latest contributions, including game guides found nowhere else,
may be found at:
http://www.esque.com/slr/gamefaqs/
The author's Contributor page at GameFAQs.com:
http://www.gamefaqs.com/features/recognition/64962.html
PLEASE NOTE! The author is not a statistician and, in general, holds statistics
as the root of all modern evil, misused by an avaricious few to promote their
own schemes, suppress pet peeves, stifle petty annoyances, obscure real truth,
and subjugate the masses. Statistics are no substitute for accredited
scientific methodology or good gameplay design. So there. Read Kurt Vonnegut's
BREAKFAST OF CHAMPIONS so you too can declare with pride, "Goodbye, Blue
Monday!" The book even includes pictures. *
CONTACT INFO
Your comments, corrections, and feedback are welcome and encouraged. Send your
message to falconesque [dot] gfaqs -at- gmail [dot] com. Please include "KH
Stats" or "Kingdom Hearts" (sans quotation marks) in the Subject: to ensure a
timely response. Alternatively, the author may also be reached at kh [dot] faqs
-at- esque {dot} com.
Requests for permission to repost this guide are not being entertained at this
time.
: REVISION HISTORY :.......................................................:.:
Version 1.0
Inception: Tuesday, September 14, 2010
Initial publication.
Revised and confirmed against multiple complete playthroughs.
Completed: Wednesday, August 24, 2011
Version 1.1
Corrected "keychain" references to "key chain".
Added ReMix 1.5 warning and plea both.
Added another Game Clock color to Bonus!
Added trivia about Kairi's necklace, too.
Belatedly added thanks to WalkThruWalls; mea culpa, kupo.
Extended linelength from 75 to 79 characters.
Completed: Saturday, October 3, 2015
Posted as "Statistics/Level-Up Bonus Guide" by GameFAQs' staff instead under
its actual title or the shorter alternative offered.
To-Do: Fill out Sora's Level 100 data; max Sora's stats via Item Workshop. Both
have a very low priority (even lower now, moot with the ReMix 1.5 release).
Seeking the latest version of this guide? In order, try:
http://www.esque.com/slr/gamefaqs/
http://www.gamefaqs.com/console/ps2/file/516587/62863
http://www.gamefaqs.com/ps2/516587-kingdom-hearts/faqs/62863
*
http://db.gamefaqs.com/console/ps2/file/kingdom_hearts_stats.txt
* Login at GameFAQs.com before trying this link.
: ACKNOWLEDGEMENTS :.......................................................:.:
Thanks go to John & Toria for their infectious exuberance over KH way back
when. Thanks to Connor Seitzer (a.k.a. The Ouroborous) for documenting the
level-up bonuses for KH2, which inspired this effort to satisfy those who seek
the same info for the original title. Thanks to Zarathustra for penning THE
most frequently recommended (Level Information) guide for KH. Belated thanks to
WalkThruWalls for tips about doubling "Tech p" and the purple game clock.
Thanks, as well, to all who tirelessly slave over GameFAQs.com.
FIN.