K i n g d o m    H e a r t s    I I

                                          G a m e   G u i d e


                                            By Aaron Busch
                                  http://www.myspace.com/aaron_busch

                          ---------------------------------------------------
                          ---------------------------------------------------

                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|  Version History  |-=-=-=-=-=-=- O
                                         |___________________|

                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|  Using the Guide  |-=-=-=-=-=-=- O
                                         |___________________|

                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|    Walkthrough    |-=-=-=-=-=-=- O
                          |              |___________________|              |
                          |                                                 |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            Twilight Town            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Hollow Bastion            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Land of Dragons           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Beast's Castle            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Hollow Bastion            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |          Olympus Coliseum           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            Disney Castle            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Timeless River            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |             Port Royal              |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |               Agrabah               |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Halloween Town            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           The Pride Lands           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            Twilight Town            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Hollow Bastion            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Space Paranoids           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Hollow Bastion            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Land of Dragons           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Beast's Castle            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |             Port Royal              |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |          Olympus Coliseum           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |               Agrabah               |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Halloween Town            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           The Pride Lands           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Space Paranoids           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Hollow Bastion            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Space Paranoids           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            Twilight Town            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |        World that Never Was         |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |                                                 |
                          O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|  Treasure Chests  |-=-=-=-=-=-=- O
                                         |___________________|

                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|    Side-Quests    |-=-=-=-=-=-=- O
                          |              |___________________|              |
                          |                                                 |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |         Legendary Keyblades         |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            100 Acre Wood            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |              Atlantica              |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            The Underdome            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |            SB Challenges            |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |     |           Optional Bosses           |     |
                          |     O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O     |
                          |                                                 |
                          |                                                 |
                          O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|       F A Q       |-=-=-=-=-=-=- O
                                         |___________________|

                                          ___________________
                                         |                   |
                          O -=-=-=-=-=-=-|      Credits      |-=-=-=-=-=-=- O
                                         |___________________|


                           -------------------------------------------------
                           -------------------------------------------------

  - - -


  Kingdom Hearts 2 Game Guide
  By Aaron Busch

  Version:     C1 X01
  Created:     Wednesday, March 30th, 2006
  Platform:    Playstation 2

  E-mail:      [email protected]

  Primary Source:      http://www.gamefaqs.com
  Secondary Source:    http://www.ign.com

  (C) 2006 - Kingdom Hearts II Game Guide
             Created by Aaron "Aaron21" Busch

             Information in this Game Guide has been created for free, public
             assistance to guide you through Kingdom Hearts II. Stealing work
             and claiming it as your own, or selling any material within this
             Game Guide is strictly prohibited. It's a term called plagiarism,
             and is a punishable offense.

             Any reference to this Game Guide must be given credit where it's
             due. You must contact me, should you want to use any information
             in this guide on your own Game Guide.


  - - -


 A.   CONTRIBUTIONS

 Contributions will be reviewed for this Game Guide! Would you like to
 make your contribution? This has been implemented to allow people the
 privledge to update this Game Guide:


   - Users may add additional information / content to this Game Guide.
   - Users may correct gramatical / misleading information to this Game Guide.


 Copy and Paste the Game Guide into a blank TXT-based document. You'll
 need to keep the structure of the Game Guide in tact. Scroll down the
 document to the area where the contribution is being made and type in
 your addition.

 After your addition has been completed, proceed over to A21Guides.com
 and click on the "Submit your Guide" link.

 Upload your contribution and click Submit. I'll immediately receive a
 notification, where I will then review the contribution. If your idea
 is implemented into the Game Guide, you will receive proper credit on
 the Game Guide's next update.

 Any addition made MUST be detailed at the top of this Game Guide! The
 contribution won't be accepted otherwise.

 Please don't E-mail your contributions to my personal E-mail. It will
 only prompt me with more work that could otherwise be avoided.


  - - -


  I.   VERSION HISTORY

  Version A1 X01    (Updated: 22:55 PM 08/03/2006)   >  Created Game Guide

  Version B1 X01    (Updated: 17:22 PM 17/04/2006)   >  Completely new outline!

  Version B1 X02    (Updated: 15:03 PM 18/04/2006)   >  Emergency Update

  Version B1 X03    (Updated: 13:36 PM 19/04/2006)   >  Updated Game Guide

  Version B1 X04    (Updated: 04:32 AM 24/04/2006)   >  Updated Game Guide

  Version B1 X05    (Updated: 14:10 PM 19/10/2006)   >  Updated Game Guide

  Version B1 X06    (Updated: 11:47 PM 05/07/2006)   >  Updated Game Guide

  Version C1 X01    (Updated: 15:58 PM 17/07/2006)   >  Walkthrough Complete!

  Version C1 X02    (Updated: 15:58 PM 17/07/2006)   >  Updated Game Guide

  - - -


  II.   USING THE GUIDE

  Within this Game Guide, each new section for the Walkthrough will be spaced
  out. For example, "Agrabah" will be written as "A g r a b a h". You will be
  able to skip all the stuff in between and head straight for this section if
  you do the following.


     INTERNET EXPLORER / MOZILLA FIREFOX USERS

       = Select 'Edit', located on the toolbar at the top of your
         screen.

       = Select 'Find, or simply hold Ctrl, then hit the F Key.

       = Input the name corresponding to the specific section you are having
         difficulties with, then select 'Find'.

       NETSCAPE USERS

       = Select 'Edit', located on the toolbar at the top of your
         screen.

       = Select 'Find in This Page', or simply hit Ctrl, then the
         F Key.

       = Input the name corresponding to the specific section you are having
         difficulties with, then select 'Find'.


  With the amount of e-mails I've been receiving regarding the same issue, an
  enormous amount of improvements were made to several sections of this guide.
  These changes were made to assist people with these problems in much better
  coverage. I've removed several references to treasure chests throughout the
  guide and placed them all within the Treasure Chest section, instead of the
  Walkthrough.

  If you are looking to read information in a particular section in this Game
  Guide, such as "Agrabah", type "A g r a b a h" in the search parameters and
  select 'Find Next'.

  If the name of the location consists of more than one word, add each of the
  spaces between the letters as usual, and then add three spaces between each
  word. This is much less confusing than it sounds.

  Remember, because of the game mechanics in Kingdom Hearts 2, there may be a
  few occasions where you will be visiting the same place more than once. For
  example, when returning to the Olympus Coliseum for the second time, you'll
  type "O l y m p u s   C o l i s e u m", and then press 'Find' twice, rather
  than once.

  - - -


  III.   WALKTHROUGH

  Start Kingdom Hearts II by selecting 'New Game'. You will then be prompted
  to select a mode of difficulty. Selecting one mode over another increases
  the difficulty of enemy encounters. There are three selections you will be
  able to choose from.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
  |  Beginner Mode                    |     |  Difficulty: Easy     |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O

  Beginner Mode is recommended to players that are new to the Kingdom Hearts
  series, or to those who are not yet familiar with the mechanics to Kingdom
  Hearts II. It doesn't present much of a challenge, so you can play through
  the story with ease.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
  |  Standard Mode                    |     |  Difficulty: Medium   |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O

  Standard Mode is recommended to players that are familiar with the Kingdom
  Hearts series, and are looking for the same kind of challenge the original
  Kingdom Hearts presented.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O
  |  Proud Mode                       |     |  Difficulty: Hard     |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O     O =-=-=-=-=-=-=-=-=-=-= O

  Proud Mode is recommended to players that are hardcore, and looking for an
  interesting challenge. This isn't recommended to people who are unfamiliar
  with the Kingdom Hearts mechanics.


               O - = - = - = - = - = - = - = - = - = - = - = O
                          T W I L I G H T   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The First Day        |
  O =-=-=-=-=-=-=-=-=-=-= O

  After the initial cutscene, approach Hayner, Olette, and Pence by the Armor
  Shop. You will then be led through a series of tutorials designed to assist
  you with the game mechanics in Kingdom Hearts II.

  Begin by speaking to the woman at the Accessory Shop. Continue the tutorial
  by reading through the on-screen instructions until you encounter Seifer in
  the Sandlot.


  O =-=-=-=-=-=-=-=-=-=-=-= O
  \                         \     HP: 100
  /  Boss Battle:  Seifer   /
  \                         \
  O =-=-=-=-=-=-=-=-=-=-=-= O

   You'll be prompted to select one of three weapons at the beginning of this
   battle. Each weapon will add one attribute to your characters based on the
   weapon you selected.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Handguard            |   |  +1 Defense           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Club                 |   |  +1 Attack Power      |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Staff                |   |  +1 Magic Power       |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O


   This battle can assist you through several basic commands of enemy battles.
   There are two gauges you need to take note of in this battle. First is the
   health gauge, which displays your current health. This battle is over when
   you run out of health.

   The blue gauge displays your current Magic Power (MP). Magic abilities can
   display one of two different colors. When it's displayed in white, it will
   consume a patial amount of your magic power. When the ability is displayed
   in orange, it will consume all of your magic power.

   Another returning feature is the Lock-On command. This is used by pressing
   the R1 Button. This command will be used to locate your target and display
   remaining health information. After this battle has begun, start attacking
   Seifer.

   Seifer will use two main attacks on you. He will either strike you with an
   aerial attack, or several consecutive attacks. Seifer's aerial attack will
   cause quite a bit of damage, but can easily be avoided.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After defeating Seifer, you'll arrive in the woods. Chase the Dusk into the
  Old Mansion. Approach the Dusk and select 'Capture'. Following the cutscene,
  you will be forced to battle the Dusk.


  O =-=-=-=-=-=-=-=-=-=-=-= O
  \                         \     HP: 32
  /  Boss Battle:  Dusk     /
  \                         \
  O =-=-=-=-=-=-=-=-=-=-=-= O

   You'll be unable to attack the Dusk just yet, because you do not wield the
   power to destroy Heartless or Nobodies. Regardless, begin by attacking the
   Dusk and use the Reversal command to avoid any unnecessary damage.

   This battle introduces you to the Reaction command. It's a command that is
   activated by pressing the triangle button. Use this command every time you
   see a triangle-shaped prompt appear on the enemy, or above the command bar.
   Use the Reversal command as it displays on-screen, and start attacking the
   Dusk until you have defeated it.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Reversal                                                                |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The Second Day       |
  O =-=-=-=-=-=-=-=-=-=-= O

  Once you are back in the Usual Spot, access the Save Point. Once you obtain
  the Twilight Town Map, exit the Back Alley and continue to Market Square to
  initiate a cutscene.

  Examine the 'Help Wanted' bulletin in Market Square and Tram Common. You'll
  be able to earn a maximum of 50 Munny in Market Square and 100 Munny in the
  Tram Common.


  O =-=-=-=-=-=-=-=-=-=-= O
  |  Market Square        |
  O =-=-=-=-=-=-=-=-=-=-= O

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \    MY SCORE:  08.16
  /  Mini-Game #1: Mail Delivery     /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Your duty in this mini-game is to deliver five letters. Skate through this
   course, pressing the triangle button once you approach a bird, or resident
   of Twilight Town. Complete the mini-game quickly to receive more Munny.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  10 Munny             |   |  1 > Minute           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  30 Munny             |   |  < 1 Minute           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  50 Munny             |   |  < 20 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 14 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  13.46
  /  Mini-Game #2: Cargo Climb       /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Your duty in this mini-game is to move the cargo up the slope. Finish with
   a combo for better results. Lock onto the cargo and strike from behind. If
   the cargo lifts into the air, strike it to push it a good deal up the hill.
   Equip Sora's Fenrir and Negative Combo abilities to boost effect.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  10 Munny             |   |  60 > Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  30 Munny             |   |  < 60 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  50 Munny             |   |  < 30 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 15 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  --/--
  /  Mini-Game #3: Grandstander      /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Lock onto the ball and keep it afloat using Aerial Combos. Once you strike
   it into the air, you cannot allow it to fall. Once it's in the air, run at
   the ball, and then strike it to keep it afloat. Watch it's shadow for much
   better results. Should the ball be too low to perform an Aerial Combo, you
   will need to stand beneath it, and then attack it once it comes into reach.
   You will lose points once the ball has reached the ground.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  10 Munny             |   |  < 4 Combos           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  30 Munny             |   |  5 > Combos           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  50 Munny             |   |  20 > Combos          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  100 > Combos         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  56.23
  /  Mini-Game #4: Poster Duty       /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Several posters have been placed on the wall. It's your duty to approach a
   poster, or group of posters, then press the Reaction command to place them
   on the wall. If you come to a group of posters, press the Reaction command
   as many times as there are posters.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  30 Munny             |   |  2 > Minutes          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  50 Munny             |   |  < 2 Minutes          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  100 Munny            |   |  < 1.5 Minutes        |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 30 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  16.19   Roxas
  /  Mini-Game #5: Bumble-Buster     /     MY SCORE:  --/--   Sora
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   You will see several bees swarming around the area. Approach each swarm of
   bees, then slash the swarm with your weapon. After the swarm of bees stops
   moving, back off and attack a different swarm, as each swarm can sting you.
   For better results, use Magnet.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  10 Munny             |   |  1 > Minute           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  20 Munny             |   |  < 1 Minute           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  50 Munny             |   |  < 20 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 10 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  9
  /  Mini-Game #6: Junk Sweep        /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Your duty is to remove all the piles of junk in as little amount of swings
   as possible. Finish with a combo near another junk pile, or push your junk
   pile into another to attain better results.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  10 Munny             |   |  15 > Swings          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  20 Munny             |   |  < 15 Swings          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  50 Munny             |   |  < 10 Swings          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 6 Swings           |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Continue with these jobs until you have made 2000 Munny. You will then head
  back to Hayner, Pence and Olette. Your third day in Twilight Town will then
  begin.


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The Third Day        |
  O =-=-=-=-=-=-=-=-=-=-= O

  You're back at the Usual Spot. Exit to the Back Alley, and then continue to
  the Station Heights to initiate a cutscene. After the cutscene, you will be
  in the Sandlot.


  O =-=-=-=-=-=-=-=-=-=-=-= O
  \                         \     HP: 34
  /  Boss Battle:  Dusk     /
  \                         \
  O =-=-=-=-=-=-=-=-=-=-=-= O

   You'll be unable to attack the Dusk just yet, because you do not wield the
   power to destroy Heartless or Nobodies. Regardless, begin by attacking the
   Dusk and use the Reversal command to avoid any unnecessary damage.

   This battle introduces you to the Reaction command. It's a command that is
   activated by pressing the triangle button. Use this command every time you
   see a triangle-shaped prompt appear on the enemy, or above the command bar.
   Use the Reversal command as it displays on-screen, and start attacking the
   Dusk until the battle comes to an end.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Reversal                                                                |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  STATION OF SERENITY

  Similar to the into in the original Kingdom Hearts, select either the Sword,
  the Shield, or the Staff. Your selection will effect how Sora will level in
  Kingdom Hearts II.


        The Sword       Raises Strength. Increases Attack Power.

        The Staff       Raises Intellect. Increases Mana and Magic Power.

        The Shield      Raises Defense. Increases Attack Reduction.


  Following your selection, you will battle three Dusks, receiving a Keyblade
  to do so. The Keyblade is a weapon capable of destroying enemies that other
  weapons cannot. Remember to use the Reversal command, as the ability should
  definitely come in handy throughout Kingdom Hearts II.

  After the battle, open the nearby treasure chest to create a door. Continue
  into the Station of Calling.


  STATION OF CALLING

  Head up the path to the third platform, defeating the Dusks on the way. You
  should see a door leading you to the Twilight Thorn.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 300
  /  Boss Battle:  Twilgiht Thorn     /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Twilight Thorn has one of eight attacks, four of which you will be able to
   counter. Watch for the Reaction commands carefully, as Twilight Thorn will
   easily beat your to oblivion.

   When the Twilight Thorn begins to charge up, run after it's head and begin
   sending out your basic attacks, using Potions when necessary, as this will
   be a difficult battle. Once the screen transitions to white, Roxas will be
   held in place, unable to act.

   Watch for a series of Reaction commands, pressing the triangle button once
   it has prompted you to do so. Once Roxas has performed a series of counter-
   attacks, Twilight Thorn will create a circular form, then send out several
   Nobodies.

   Use the Reaction commands to reach Twilight Thorn's head. Repeat until the
   Twilight Thorn has been defeated. Should you run low on health, defeat the
   Nobodies to receive HP Balls.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Key Counter, Lunarsault, Break Raid, Reversal                           |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The Fouth Day        |
  O =-=-=-=-=-=-=-=-=-=-= O

  Stock up on Potion at the Item Shop at Station Heights if needed, and then
  return to the Sandlot. Here's how the Struggle competition works. Both you
  and your opponent have 100 Orbs that act as hit points. The person who has
  the most orbs at the end of each match is victorious.


               O - = - = - = - = - = - = - = - = - = - = - = O
                   S T R U G G L E   C O M P E T I T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O


       = Round 1: Hayner                            = Round 3: Setzer

         Hayner                                       Setzer


       = Round 2: Vivi

         Vivi


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 210
  /  Struggle Match:  Hayner          /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Hayner's attacks are quite basic. He will do a three hit combo. If you hit
   him too many times, he begins blocking your attacks. When you see him move
   off into the distance, move to the side to avoid Hayner's charge.

   You'll be unable to use Reaction commands, so try to remain behind him. He
   shouldn't be too difficult.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 105
  /  Mini-Battle:  Seifer             /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Once Hayner has been defeated, you have the option to battle Seifer in the
   Back Alley, near the entrance to the Sandlot. Fight Seifer as often as you
   want. Simply exit and re-enter the Back Alley and challenge him once again.

   Seifer will use two main attacks on you. He will either strike you with an
   aerial attack, or several consecutive attacks. Seifer's aerial attack will
   cause quite a bit of damage, but can easily be avoided. It will also leave
   Seifer wide open, giving you a great opportunity to attack.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 105
  /  Struggle Match:  Vivi            /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Vivi is quite evasive to most of your physical attacks. He jumps back, and
   then charge at you with an attack. Vivi's second attack will charge at you
   with a spinning attack.

   Vivi's third attack will charge at you with a horizontal swing, which will
   then be followed by a massive ground impact. Pay close attention to Vivi's
   moves, and strike after he has made an attempt to attack you. You might be
   able to score at least two combos on Vivi during this time.

   Vivi's final attack will cause him to levitate into the air, then start to
   circle around you, waving his weapon wildly. Watch him closely so you will
   catch his pattern. This will help you avoid this attack.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After defeating Vivi, you will begin a battle against three Dusks. Once the
  Dusks have been defeated, you will encounter Axel.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 105
  /  Boss Battle:  Axel               /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Axel is quick, and dual-equipped. After he kneels, move out of the way, as
   he will quickly charge towards you and strike you down with a strong fiery
   attack from behind. However, this leaves him wide open for an attack.

   Axel's second attack is prompted when he shouts, "Don't make me mad!". The
   attack sets Axel ablaze, rushing towards you, and then dealing a string of
   attacks. One strategy that works against Axel is to jump into the air once
   he begins his string of attacks. At that point, turn around and attack him
   from behind.

   A second strategy is to push Axel into a corner and unleash several combos
   on him, though it's risky because Axel can just as easily send you in that
   same corner.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After defeating Axel, the Struggle competition will continue with your last
  opponent.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 105
  /  Struggle Match:  Setzer          /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   This battle can play out one of two ways. If you win, you will receive the
   Champion's Belt. If you lose, you will receive a Medal. Setzer is a decent
   challenge, and quite quick, but will often rest to catch his breath.

   Setzer does his best to provoke you, which gives you a good opportunity to
   attack. Finish with a combo before moving off to the side, because he will
   quickly regain his focus.

   You'll want to attack Setzer either from the side, or from behind, because
   Setzer will counter-attack whenever he manages to block your attacks.

   Though Setzer may be slow, he has two attacks that are quite powerful. His
   aerial attack, and his consecutive jab attack, both being rather difficult
   to avoid. Keep moving, and strike once he leaves himself open.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The Fifth Day        |
  O =-=-=-=-=-=-=-=-=-=-= O

  Exit the Usual Spot to the Back Alley, and then continue to Station Heights.
  Head up the hill to the Station Plaza and enter Central Station to initiate
  a cutscene. You will eventually arrive at Sunset Station. Continue down the
  stairs to Sunset Terrace.

  To make navigation much easier, each objective will be exaplined thoroughly,
  starting from the Sunset Station / Sunset Terrace entry point. After you've
  completed an objective, return to the Sunset Station / Sunset Terrace entry
  point to begin the next objective.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #1            |
    O =-=-=-=-=-=-=-=-=-=-= O

     Approach the stairs near the ticket center at Sunset Station to initiate
     a cutscene. Watch the cutscene to discover the first wonder.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #2           |
    O =-=-=-=-=-=-=-=-=-=-= O

     Head up the stairs on your right, and then proceed along the tram tracks.
     Once you reach the end, proceed up the stairs to your right, then around
     the corner to your left. Proceed to the top of Sunset Hill, then examine
     the bag.

     Use the Reaction command to jump on the bag, and then again each time it
     prompts you to do perform a Reaction Command. Once the stamina gauge has
     emptied, the mini-game will be completed.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #3            |
    O =-=-=-=-=-=-=-=-=-=-= O

     Head up the stairs on your right, and then proceed along the tram tracks.
     Once you reach the end, proceed up the stairs to your right, then around
     the corner on your right. Investigate the dark tunnel on your left. Vivi
     awaits inside.

     You'll be battling three Vivis instead of one. Each Vivi can be defeated
     in one strike, but defeating one will spawn another. Defeat Vivi just as
     you did in the Struggle competition, and don't let him outnumber you.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #4            |
    O =-=-=-=-=-=-=-=-=-=-= O

     Head up the stairs to your right, and then continue to the alley on your
     right. Approach Hayner, and then turn towards another alley to the right.
     Approach and investigate the brown brick wall.

     Several balls will begin emerging from the brick wall. You need to evade
     and jump past the balls to reach the brick wall. Each ball that hits you
     will knock you back a short distance. Once you reach the wall, press the
     triangle button to complete the objective.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #5            |
    O =-=-=-=-=-=-=-=-=-=-= O

     Head up the stairs on your right, and then proceed along the tram tracks.
     Once you reach the end, proceed down the stairs to your left and examine
     the waterfall.

     If you're familiar with the basic attacks and combos that Roxas uses, it
     should be a rather easy battle. Trap Shadow Roxas in a corner and strike
     him with your strongest attacks.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #6            |
    O =-=-=-=-=-=-=-=-=-=-= O

     Head up the stairs on your right, and then proceed along the tram tracks.
     When you reach the end, proceed up the stairs to your right, then around
     the corner to your left. Proceed into Sunset Hill to initiate a cutscene.


    O =-=-=-=-=-=-=-=-=-=-= O
    |  Wonder #7            |
    O =-=-=-=-=-=-=-=-=-=-= O

     Proceed to the Tram Common, and then through the crack in the wall. Head
     through the woods to the Old Mansion. Watch the cutscene to discover the
     seventh wonder.


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The Sixth Day        |
  O =-=-=-=-=-=-=-=-=-=-= O

  Twilight Town has become overrun by Nobodies. Exit the Usual Spot, and then
  defeat the Nobodies. Following the cutscene, proceed to the Tram COmmon and
  enter through the crack in the wall. Proceed through the woods to reach the
  Old Mansion.


  O =-=-=-=-=-=-=-=-=-=-= O
  |  The Old Mansion      |
  O =-=-=-=-=-=-=-=-=-=-= O

  Proceed to the second floor, and then enter the White Room on the west side
  of the Mansion Foyer. Following the cutscene, exit the White Room, and then
  continue to the Library on the opposite side of the Mansion Foyer.

  Start down the stairs, and then enter the Computer Room. After the cutscene,
  proceed through the door which just opened. Defeat the Nobodies to initiate
  a cutscene.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 345
  /  Boss Battle:  Axel               /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Axel is quick, and dual-equipped. After he kneels, move out of the way, as
   he will quickly charge towards you and strike you down with a strong fiery
   attack from behind. However, this leaves him wide open for an attack.

   The surrounding area is set ablaze with a massive wall of fire. You cannot
   be near it, because it does burn you. Axel will constantly escape into the
   fire, and rush towards you with a wall of fire trailing behind him.

   Using the Lock-On command and Reaction commands are essential to defeating
   Axel. Watch for the "Burst Edge" Reaction command to appear, as this gives
   you a good opportunity to score an aerial combo and some decent damage. If
   you see Axel set himself ablaze, move out of the way and don't let him hit
   you, as this is one of Axel's most powerful attacks.

   Throughout this battle, Axel will constantly change the floor into searing
   magma, which will deal a set amount of damage of a period of time. You may
   want to defeat Axel quickly, because he does cast this ability quite a bit.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Overtaker, Clear Light, Burst Edge                                      |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Proceed through the south-western door to initiate a cutscene. Head through
  the corridor and enter into the next room. Your journey with Roxas will now
  be over.

  Once you are outside the entrance of the Old Mansion, head back to Twilight
  Town to initiate a cutscene.

  After speaking to Hayner, Pence and Olette, head to the Sandlot to initiate
  a cutscene with Seifer. This will eventually allow you to participate in an
  upcoming Struggle match. Head to the Station Plaza and defeat the Nobodies.

  Speak to Donald inside Central Station once you are ready to leave. This is
  your last chance to do anything in Twilight Town you might have missed. You
  will not have access to Twilight Town for quite some time.

  After exiting Central Station, you'll arrive at The Tower. Continue towards
  the entrance to encounter Pete. After defeating the Heartless, you'll enter
  inside the tower.

  This area is quite basic. Proceed up the stairs, defeating the Heartless in
  the Star Chamber and Moon Chamber. Once inside the Sorcerer's Loft you will
  encounter Yen Sid. After speaking to Cid, open the chest to receive a Tower
  Map.

  Read through each chapter of the book on the table, then speak with Yen Sid
  once again. Continue to the Wardrobe and speak to Red Fairy to receive your
  new outfit. Return to the Sorcerer's Loft to access the Gummi Ship.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |   Received Valor Form Ability    |   |  Obtained Star Seeker Keyblade   |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H O L L O W   B A S T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O

  Hollow Bastion has changed quite a bit since the original Kingdom Hearts. A
  defensive device has been installed to protect Hollow Bastion. Proceed down
  the stairs, across the Marketplace, and then up the stairs on the other end.

  Proceed down the stairs just past Scrooge McDuck to initiate a cutscne, and
  then defeat the Nobodies. Proceed through the alley, then into the building
  directly ahead. After the cutscene, you will be prompted to goto the Bailey.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |    Received "Blizzard" Magic     |   |     Obtained Membership Card     |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Return to the Borough, and then proceed up the staircase on your right. The
  entrance to the Bailey is at the end of the walkway. Following the cutscene,
  defeat the Nobodies.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \
  /  Mini-Battle:  Nobody Challenge   /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Defeat the Dusks, and remember to use the Reversal command. Keep an eye on
   the 'Gate Gauge'. Do not let it run empty, otherwise you must restart this
   battle. Avoid this conflict by defeating the Dusks near the gate, prior to
   the other Dusks.

   Donald and Goofy will not be assisting you with this battle. Instead, Leon
   helps you defeat the Dusks. After several Dusks have been defeated, you'll
   encounter several different types of Nobodies.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 8     |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Navigate your Gummi Ship to the Asteroid Sweep, then continue into the Land
  of Dragons.


               O - = - = - = - = - = - = - = - = - = - = - = O
                        L A N D   O F   D R A G O N S
               O - = - = - = - = - = - = - = - = - = - = - = O

  Exit the Bamboo Grove to reach the Encampment. Once at the Encampment, head
  to the back where Li Shang awaits. Defeat the Heartless, then speak with Li
  Shang.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \
  /  Mini-Battle:  Morale Challenge   /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Morale plays an important role in the Land of Dragons. Each enemy that you
   defeat in a scripted battle will drop orbs, needed to boost morale. If the
   "Morale Gauge" runs empty, you must restart the battle.

   To boost morale, defeat enemies quickly, or collect the orbs that drop. It
   is necessary to come out victorious in a battle. You will lose morale over
   a set period of time, or when your party takes too much damage.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |   Obtained Encampment Area Map   |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Mission #1: Surprise Attack     /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   You'll be battling through several Heartless at the Checkpoint. Defeat the
   Heartless quickly and collect the orbs to keep your morale sufficient. You
   need to defeat fifteen Heartless to complete the mission. This battle ends
   after you have defeated fifteen Heartless, or when your "Morale Gauge" has
   depleted.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Mission #2: The Ambush          /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   You'll be battling through several Heartless at the Checkpoint. Defeat the
   Heartless quickly and collect the orbs to keep your morale sufficient. You
   must defeat all of the Heartless to complete the mission. This battle ends
   after you have defeated fifteen Heartless, or when your "Morale Gauge" has
   depleted.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Mission #3: The Search          /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   This will be one of the more difficult missions in the Land of Dragons. It
   requires that you scout the entire Encampment for eight Heartless. You may
   need to attempt this battle more than once, as it can be quite challenging.

   Your morale will lower rapidly, so once you encounter a Heartless, get rid
   of it quickly, then pick up the orbs to boost your morale. The battle ends
   after you have defeat eight Heartless, or when your "Morale Gauge" has run
   empty.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |        Obtained AP Boost         |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Mission #4: Secure the Path     /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Talk to Li Shang, and then exit the Encampment via the Checkpoint. Proceed
   across the river and up the hill to the next area. You will need to battle
   through several Heartless as you progress through the mountain pass.

   Keep your morale strong and destroy the barricades along the way. Focus on
   destroying the barricades while your other party members eliminate all the
   Heartless.

   To destroy a barricade, you will need to approach it and rapidly press the
   Reaction command until you've destroyed the barricade. This battle will be
   over if your "Morale Gauge" has depleted.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Village Area Map     |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Head into the Village Cave, and then enter the large room to start a battle
  against several Heartless. Defeat the Heartless, and then exit the cave. Go
  back to the village to initiate a cutscene.

  After the cutscene, proceed to the Ridge. The entrance to the Summit can be
  found on the north-western side of the ridge, but you must ride the wind to
  access it, because the path is too steep.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Mini-Battle: Shan-Yu's Army     /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Focus on the Bolt Towers before attacking the Rapid Thrusters. If too many
   Rapid Thruster begin to outnumber you, use the Speed Trap Reaction command.
   Don't bother with the Lock-On command, because you do not want to focus on
   just one enemy. There's also too many Heartless nearby to use it.

   This battle will not last long, so just try to keep your health sufficient,
   attacking your opponents until the battle comes to an end.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Speed Trap, Bolt Reversal                                               |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Head back to the Ridge to initiate a cutscene. Return to the Checkpoint and
  proceed through the eastern gate to the Imperial City. Defeat the Heartless,
  and then approach the palace.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  102   Hayabusa
  /  Boss Battle: Shan-Yu            /     HP:  442   Shan-Yu
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll have two objectives in this battle. Your top priority is to protect
   the Palace Gates, so whenever you  see Heartless, swarming near the palace
   entrance, stop attacking Shan-Yu and start attacking the Heartless. You'll
   be able to restore the stability of the gate by collecting orbs dropped by
   the Heartless.

   Hayabusa will make several attempts to move you away from the palace. You
   can't really avoid this, so just run back towards the palace. Don't worry
   about attacking Hayabusa, as Shan-Yu will just as easily send it back out
   within moments.

   Once the Heartless have been defeated, turn your focus to Shan-Yu. He will
   strike you several times consecutively, so it's rather difficult to attack
   him. Your best bet would be to clash weapons, and then perform a Breakdown
   Reaction command. You'll need to press the triangle button repeatedly once
   you clash weapons.

   When Shan-Yu has almost been defeated, he will enter his second phase that
   prompts several more powerful attacks. Though he doesn't seem to spawn any
   Heartless, wait for an opening, rather than just rushing in to attack. The
   battle will be over when either Shan-Yu is defeated or the palace gate has
   been destroyed.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Press, Takedown                                                         |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |      Obtained Hidden Dragon      |
                      |             Keyblade             |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         B E A S T ' S   C A S T L E
               O - = - = - = - = - = - = - = - = - = - = - = O

  Once you arrive in Beast's Castle, defeat the Heartless, and then exit back
  to the Entrance Hall. Ascend the central staircase, and then proceed up the
  stairs to your right to reach Belle's Room.

  Open the large treasure chest next to Belle to obtain the Castle Map. Leave
  Belle's Room to return to the East Wing, and then to the Entrance Hall. Now
  proceed down the stairs, and then up into the West Hall.

  Approach the Wardrobe, and then press the Reaction command repeatedly until
  the bubbles above her have disappeared. You must then refrain from pressing
  the Reaction command until the Wardrobe has once again fallen asleep. Enter
  into the Undercroft.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                         \     HP:  137   Thresholder
  /  Boss Battle: Thresholder / Posessor    /     HP:  98    Possessor
  \                                         \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Focus on the Gargoyles before attacking Thresholder and Possesor. It's not
   an easy battle, as Thresholder and Possesor have some strong attacks. They
   will summon Hook Bats and Gargoyles which can be disregarded, as they will
   not pose a threat.

   If Thresholder and Possessor throw you towards the back of the room, press
   the O Button immediately to get back on your feet. When you've wasted it's
   health to nothing, press the Reaction command to transform Thresholder and
   Possessor into dark matter.

   You won't defeat Thresholder and Possessor just yet, but attack it anyways
   until it returns to the door. At that point, return to square one.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Release                                                                 |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Proceed into the Dungeon to initiate a cutscene, then open the chest in the
  north-eastern corner to obtain the Basement Map. Return to the Undercroft.
  Speak to Cogsworth upstairs, then continue into the Secret Passage to begin
  a mini-game.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \
  /  Mini-Game:  Secret Passage       /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   The first lantern is directly in front of you. Destoy the crate, then head
   towards the lantern. Use the Reaction command to light the lantern. Now go
   down the southern corridor.

   Destroy the crates, and then light the second lantern. One more lantern to
   light before you unlock the secret door. Continue up the stairs, then head
   around the corner to your right. Destroy the crates, then light your third
   and final lantern.

   If the "Cogsworth Gauge" runs empty during this puzzle, the challenge will
   restart. Approach Cogsworth and push the Reaction command to replenish the
   "Cogsworth Gauge".

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Return to the West Hall, and then up the stairs to the West Wing. Go up the
  stairs and down the corridor to Beast's Room.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  156
  /  Boss Battle: Beast              /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Beast is quite easy, you just need to keep attacking him, and then use the
   Wake Up! Reaction command. His main attack deals damage to every member in
   your party, but he won't deal too much damage.

   You need to defeat Beast quickly, because each time you deplete his health,
   he will regain it shortly if you fail to make him come to his senses. Once
   Beast is low on health, hit the Reaction command rapidly to charge up, and
   then the battle should be over.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Wake Up!, Charge, Get Up!                                               |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, return to the Belle's Room, and then talk to the Wardrobe
  before returning to the Entrance Hall. After the cutscene, proceed into the
  Ballroom.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                               \     HP:  176   (SS)
  /  Boss Battle: Shadow Stalker / Dark Thorn     /     HP:  390   (DT)
  \                                               \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   The Shadow Stalker has one of several attacks, difficult to explain. It is
   by no means an easy battle.

   First, it has an electric attack similar to Hades' Fire Spin attack, known
   in the original Kingdom Hearts. The only way that you can avoid this is by
   running around in the direction it's spinning. It may also attempt to suck
   you into to darkness, and then spit you back out. Fortunately, it will not
   deal too much damage.

   It will hide quite often, so you will constantly need to press the Lock-On
   command. At some point in the battle, the Shadow Stalker disappears into a
   pillar against the wall, prompting you to attack the one filling with dark
   energy. Approach this pillar and start attacking it.

   Once the Reaction command appears, release the Shadow Stalker, then attack
   it once again. When the Shadow Stalker moves to the chandelier, strike the
   chanelier until the Reaction command appears. Push the Reaction command to
   release the Shadow Stalker.

   Similar to the Stealth Sneak, the Dark Thorn remains invisible quite a bit.
   If it manages to throw you while stealthed, use a nearby column to counter
   with a Reaction command. Use the Drive command once the Shadow Stalker has
   transformed into the Dark Thorn.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Steep Vault, Catch, Pendulum Round, Slingshot, Release                  |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |      Received "Cure" Magic       |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H O L L O W   B A S T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O

  I've created a seperate section on 100 Acre Wood at the bottom of this Game
  Guide. Approach Donald, then examine the book to be taken to 100 Acre Wood.

  Once in 100 Acre Wood, Pooh's House will become available to explore. Enter
  Pooh's House and open the large treasure chest to receive the 100 Acre Wood
  Map. Speak to Pooh to initiate a cutscene.

  After the cutscene, you are thrown out of 100 Acre Wood, then forced into a
  battle against several Heartless. Once you have defeated the Heartless, you
  will automatically re-enter 100 Acre Wood.

  Head back to Pooh's House and speak with Pooh. After the cutscene, you will
  automatically return to Hollow Bastion.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |     Received Baseball Charm      |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                       O L Y M P U S   C O L I S E U M
               O - = - = - = - = - = - = - = - = - = - = - = O

  Speak with Megara, and then proceed through the blue door to enter the Cave
  of the Dead. Proceed through the tunnel on your left to initiate a cutscene.
  Proceed through the passage and turn right at the end of the tunnel. You'll
  eventually reach the entrance to the Inner Chamber.

  Once inside the Inner Chamber, locate a large chest to your right. Open the
  chest to receive the Underworld Map. Proceed into the Valley of the Dead to
  initiate a cutscene, then enter Hades' Chamber.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  ???
  /  Boss Battle: Hades              /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Right now, Hades cannot be defeated. Save your Drives, Limits, Summons and
   mana. Hades will be invincible for the duration of this battle, so attacks
   against him will be meaningless. Nonetheless, attack him anyways until the
   battle comes to an end.

   You cannot physically harm Hades while in the Underworld. Why? Because the
   Underworld has some kind of curse on Sora that saps his strength.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Mini-Game:  Exit the Underworld    /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Don't bother going after Hades, cut the ones that matter and run. Start by
   attacking the Heartless as you progress to the exit. Remember to use Auron
   and his Limit commands, as he will definitely help. Each time the path has
   opened, continue moving to the exit.

   You need to defeat three waves of Heartless before you can exit the Valley
   of the Dead. Once inside the Inner Chamber, you will no longer need to run
   from Hades.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once back in the Inner Chamber, head back to the Passage, then backtrack to
  the Unerworld Entrance.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  440
  /  Boss Battle: Cerberus           /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll be battling Cerbeus with Auron. Donald and Goofy do not help you in
   this battle. Cerberus has developed quite a few more skills since when you
   fought it in the original Kingdom Hearts.

   Cerberus is extremely quick, and quite difficult. After it switches to the
   aggressive stance, start attacking with everything you've got. If Cerberus
   throws you back quite a distance, immediately press the O Button to regain
   your balance.

   Each time Cerberus jumps in the air, you need to jump as well to avoid the
   powerful impact Cerberus makes when he lands.

   Cerberus has a crippling attack, prompted after it has grabbed Sora by the
   teeth. You can avoid a series of powerful attacks, performing the Reaction
   command that display on-screen. This will momentarily stun Cerberus.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Evade, Jump!, Dog Paddle                                                |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Continue up the stairs to the Olympus Coliseum, and then approach the Lobby
  Entrance to initiate a cutscene.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |      Obtained Coliseum Map       |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Proceed into the Coliseum and speak to Phil, and then begin Phil's Training.
  You'll need to start with the Practice Match.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Phil's Training:  Practice         /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Destroy the small pots to create larger pots, then destroy the larger pots
   to create smaller pots. Several orbs will drop each time you destroy a pot.
   Collect the amount of orbs required to pass in as little amount of time as
   possible.

   ** Destroy 20 pots in 1.5 Minutes. **

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Phil's Training:  Maniac           /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Destroy the small pots to create larger pots, then destroy the larger pots
   to create smaller pots. Several orbs will drop each time you destroy a pot.
   Collect the amount of orbs required to pass in as little amount of time as
   possible.

   ** Destroy 100 pots in 2 Minutes. **


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  1, 000 Points       |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Talk to Hercules, then return to the Underworld Entrance. Open up the large
  chest on your left to receive a Power Boost, then proceed to the Underworld
  Cavern.

  Drop through the mist to the area below, then proceed through the tunnel to
  initiate a cutscene. Leave the tunnel, then continue down the second tunnel
  on your left. Head through the tunnel to your right, then turn right at the
  two torches to enter the Atrium.

  Proceed up the hill and enter the large chamber to encounter Demyx. This is
  the first challenging Organization member.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  ???
  /  Boss Battle: Demyx              /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   This isn't too challenging, you just need to be quick at defeating all the
   Demyx Forms within the time limit. Keep an eye on the Reaction command, as
   each time the "Wild Dance" Reaction command becomes available, you'll need
   to press it to remove the Demyx Forms quickly.

   The idea is that you want to defeat the Demyx Forms while they are grouped
   together, rather than spread apart. If you don't use Wild Dance, you won't
   beat the Demyx Forms. It's as simple as that. If you are unable to do this,
   you will need to concentrate more on grouping the Demyx Forms together and
   using your Reaction commands.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Wild Dance                                                              |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |      Obtained Olympus Stone      |   |    Obtained Ansem's Report 5     |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Continue into The Lock, and then open the large treasure chest on the right
  to obtain a Caverns Map. Examine the large pedestal near the pillar of dark
  energy transform the energy into a green stream of light.

  Approach the green stream of light to be taken to the chamber, where Megara,
  Hades, and Pete await.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  264
  /  Boss Battle: Pete               /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Part one in this battle requires you to protect Megara while battling Pete
   and the Heartless. Use the Bat Cry to defeat the Hook Bats, while you keep
   a close eye on Megara.

   Megara will keep her distance from Pete and the Heartless, calling out for
   help each time Heartless begin to swarm around her. When this happens, you
   need to quickly eliminate the Heartless near Megara. At that point, you'll
   need to begin attacking Pete.

   As clumsy as Pete might seem, he's no pushover. Start attacking Pete until
   he creates a shield saying, "Pete's invincible!".

   He means exactly what he says. Pete cannot be harmed as long as his shield
   is active. During this time, Pete will summon more Heartless that you must
   defeat to protect Megara. Collect the orbs that Pete drops to lower "Meg's
   Gauge".

   You won't need to defeat Pete at this time. You will just need to keep the
   Heartless away from Megara until the battle concludes with an interruption.
   At that point, you will return to The Lock.

   The second battle requires defeating Pete within two minutes. Don't attack
   the Heartless, as you don't have that much time. Get a target lock on Pete
   and transform to Valor Form. Remember, you cannot attack Pete while he has
   his shield active.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Pinball, Aura Guard                                                     |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  462
  /  Boss Battle: Hydra              /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Jump at the beginning of this battle to avoid the Hydra's Tail Attack. The
   Hydra will move his head around quite a bit, which makes this battle quite
   difficult.

   Attack once the Hydra has bowed it's head, but do not use your Drives. The
   Hydra moves it's head around too much to be using Drive commands. Once you
   Vanquish the Hydra, climb onto the Hydra's back, and then use the Reaction
   command to momentarily stun the Hydra.

   At this point, quickly destroy one of the Hydra's heads, and then Vanquish
   it. Return onto the Hydra's back to perform the Urninator Reaction command,
   then repeat the process until you have Vanquished all three of the Hydra's
   heads.

   After you have Vanquished each of the Hydra's heads, it emerges out of the
   ground and begins slamming each of it's heads onto the ground. Move off to
   the side to avoid this attack.

   It's second attack will cause bomb spirits to attack. Simply use the Guard
   command to avoid these, or move out of the way. When the Hydra performs an
   attack causing several streaks of lightning to strike you. Keep moving, as
   it's incoming damage that can easily be avoided.

   Watch for the Reaction command prompting the Pegasus Run. This can be very
   helpful by performing several attacks, dealing a critical amount of damage.
   You must press the Reaction command to perform each attack. If you need to
   replenish your health, locate Megara on the left-hand side of the Coliseum.
   You need to Vanquish the Hydra to complete the battle.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Vanquish, Phil One-Two, Urninator, Pegasus Run, Attack                  |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |  Obtained Hero's Crest Keyblade  |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                          D I S N E Y   C A S T L E
               O - = - = - = - = - = - = - = - = - = - = - = O

  Once you enter Disney Castle, proceed up the stairs to the Courtyard. Enter
  into the Colonnade, then proceed down the corridor to the Library. Open the
  large treasure chest to receive Torn Pages, then speak with Queen Minnie to
  initiate a cutscene.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Disney Castle Map    |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Continue down the corridor, and then enter the Audience Chamber to initiate
  a cutscene. Use the "Faith" Reaction command to enter the Audience Chamber.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Challenge:  Save the Queen         /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   There's several Bolt Towers in the Audience Chamber that will distract you
   from completing your objective. You must escort Queen Minnie to the throne
   while protecting her from the Heartless.

   Group the Bolt Towers together and have Queen Minnie cast Faith. This will
   make escorting Queen Minnie much easier. You do not need to defeat each of
   the Bolt Towers. Simply escort Queen Minnie to the throne.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After examining the Cornerstone of Light in the Disney Castle, you are then
  asked to visit Merlin at Hollow Bastion. Return to Hollow Bastion, and then
  visit Merlin.

  Once you've visited Merlin, you will return to Disney Castle. Following the
  cutscene, proceed to Timeless River.


               O - = - = - = - = - = - = - = - = - = - = - = O
                         T I M E L E S S   R I V E R
               O - = - = - = - = - = - = - = - = - = - = - = O

  Jump atop the ledge near the entrance to Disney Castle, then open the large
  treasure chest to obtain a Cornerstone Hill Map. Continue to the Pier where
  you will encounter Pete.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  123
  /  Boss Battle: Pete               /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Use basic attacks on Pete, but back off after you send him twirling in the
   air, or jump to avoid his shockwave. Pete does not necessarily attack back,
   he will just charge at you in a moment of rage. At this point, counter the
   attack with a Reaction command. Repeat until Pete has been defeated.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  About-Face                                                              |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After a moment of deja-vous, you will return back to Cornerstone Hill. Once
  you've returned to Cornerstone Hill, you will be prompted to enter into one
  of several doors.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Challenge:  Building Site          /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
   signifies how much time remains before you fail the challenge. You'll need
   to complete the challenge before the "Mayhem Gauge" reaches maximum.

   Once you have entered the construction zone, several Heartless will attack.
   The platform beneath you will act similar to a trampoline. It can send you
   soaring into the air. Each time you are thrown into the air, lock-onto the
   nearest Heartless and perform an aerial attack on it.

   The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
   at maximum.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Challenge:  Lilliput               /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
   signifies how much time remains before you fail the challenge. You'll need
   to complete the challenge before the "Mayhem Gauge" reaches maximum.

   Welcome to Smallville! (Just kidding.) Your objective is to defeat all the
   Heartless while protecting the village. Perform your "Stomp Bomb" Reaction
   command on the cannon tower to help you eliminate the Heartless.

   The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
   at maximum.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Challenge:  Scene of the Fire      /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
   signifies how much time remains before you fail the challenge. You'll need
   to complete the challenge before the "Mayhem Gauge" reaches maximum.

   You have two objectives in this area. Your top priority is to protect that
   apartment from burning down. Defeat the Heartless and keep your eye on the
   nearby flames that approach the apartment. You can douse the flames simply
   by striking them with your keyblade.

   When you encounter the Hot Rods, defeat them using magic, because the will
   be very annoying if you go melee on them. Use your Guard ability when they
   charge towards you.

   The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
   at maximum.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                     \
  /  Challenge:  Mickey's House         /
  \                                     \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Notice the "Mayhem Gauge" in the upper left-hand corner on your screen. It
   signifies how much time remains before you fail the challenge. You'll need
   to complete the challenge before the "Mayhem Gauge" reaches maximum.

   This space is very cramped, so it will be quite easy for you to defeat the
   Heartless with your best combo attacks. In this battle, you need to battle
   the Heartless while defending Mickey's furniture. You will need to do this
   quickly, as the "Mayhem Gauge" will rapidly speed up.

   The battle is over when you defeat all Heartless, or the "Mayhem Gauge" is
   at maximum.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After completing all the stages, you will return to Cornerstone Hill. Enter
  into the Waterway and get ready to battle Pete.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  ???
  /  Boss Battle: Pete               /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Pete begins this battle by throwing several object in your direction. Wait
   for one to come into reacg, then use the "Overhand" Reaction command. This
   will eventually cause Pete's steamboat to spin out of control.

   Quickly approach the steamboat and perform your "Grab On" Reaction command.
   Hit the cage, but push the "Hang On" Reaction command each time it prompts
   you to do so.

   You can most likely destroy the cage on your first attempt. Once it's been
   destroyed, the battle will be over.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Overhand, Grab On, Hang On                                              |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Following the battle, exit to the Wharf to initiate a second battle against
  Pete.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  784
  /  Boss Battle: Pete               /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Pete holds the same attacks as before, he just has quite a bit more health
   this time around. Avoid the energy balls that come at you on the ground to
   avert any unnecessary damage. Jump into the air at the same time Pete does
   to avoid his shockwave.

   Keep your target lock on the evil Pete, because you will be able to attack
   both. Each time you attack Timeless River's Pete, he will perform the same
   routine as when you fought him on the Pier.

   The other Pete will perform a series of attacks prompted each time he says,
   "Get out of my way!". At this time he will be invincible, but it is Pete's
   most common attack, so don't worry too much about it. Remember, you cannot
   attack Pete once he casts his shield.

   Pete will change the set several times throughout the battle. This will be
   used to his advantage, not your own.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  About-Face                                                              |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |   Obtained Monochrome Keyblade   |   |   Received Wisdom Form Ability   |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                             P O R T   R O Y A L
               O - = - = - = - = - = - = - = - = - = - = - = O


  Open the large treasure chest next to the Save Point to receive a Naval Map,
  then exit to the village below.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  ???
  /  Mini-Battle: Pirates            /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Port Royal can be somewhat tiresome, because each battle requires that you
   drag each pirate into the moonlight before you can kill it. Both Goofy and
   Donald will make this impossible. After the battle begins, start attacking
   the pirates until the battle concludes.

   Pete will then tip you off about their one weakness. At that point, you'll
   be able to defeat the Pirates.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Following the battle, head back to the Rampart, and then proceed around the
  eastern corner to reach the village.

  After the cutscene, return to the Harbor via the Rampart. Once there you'll
  encounter Jack Sparrow. Speak with Will once you are ready to depart. After
  the cutscene, speak with Jack and select your course of navigation.

  Make sure you set your abilities before you navigate to the Black Pearl, as
  you will be ambushed. You'll arrive on Isla de Muerta after the battle, and
  the cave you need to enter is straight ahead. After you enter the cave, you
  will begin an event battle.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  ???
  /  Mini-Battle: Pirates            /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Locate the nearby moonlight spots, and hold off the pirates for one minute
   until Will gives the signal. Face your back towards a moonlight spot, then
   perform the Reaction commands to bring a pirate into the moonlight.

   Once a minute has passed, the battle will conclude, eventually prompting a
   high-seas combat.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |   Obtained Isla de Muerta Map    |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After you've returned to The Interceptor, speak with Will and navigate back
  to Port Royal.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge: Save the Medallion   /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Using the same strategies as before, locate a spot of moonlight and attack
   the Pirates as best you can. Use the Reaction command to bring the pirates
   into the moonlight.

   You'll occasionally be prompted that the medallion has been stolen. You'll
   have one minute after this happens to locate the pirate with the medallion
   and kill him. The pirate with the medallion will have a bubble of his head.

   Use the cannons to strike at the Black Pearl, but don't stray too far away
   from defeating the pirates that board the Interceptor.

   Donald and Goofy might make this battle more difficult than it needs to be,
   mainly because they will just attack a pirate when they see it, instead of
   bringing it into the moonlight. If you are having a problem with them, use
   your Summon command to bring out Chicken Little. This will temporarily get
   rid of Donald and Goofy.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, exit to the Deck to intiate another battle. Approach each
  of the barrels, and then push the Reaction command to remove them from your
  vessel.

  You will eventually return to the Isla de Muerta. Continue into the cave to
  eventually reach Barbossa.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                         \     HP:  612   Barbossa
  /  Boss Battle: Barbossa / Illuminator    /     HP:  26    Illuminator
  \                                         \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Whoa! Who turned out the lights? You'll be battling blind against Barbossa
   until you encounter the Illuminator. You can usually see the Illuminator's
   glowing eyes somewhere in the room.

   Once you have encountered the Illuminator, destroy it to brighten the room.
   At this point, start battling Barbossa in the moonlight.

   Barbossa's main attack can cause quite a bit of damage. Fortunately, he'll
   be quite slow, so you can practically button mash him to death. Every time
   the Illuminator goes active, locate and destroy it.

   Once Barbossa's health reaches a certain point, he will begin unleashing a
   frenzy of attacks that can easily be countered with a Reaction command. It
   really isn't too difficult a battle.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Twin Counter, Sonic Dive, Riding Shot, Reverse Blade, Land              |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
                     |                                     |
                     |  Obtained Follow the Wind Keyblade  |
                     |                                     |
                     O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O


  Following the battle you'll head back to the Gummi Ship. Your next location
  is Agrabah, via the Ancient Highway.


               O - = - = - = - = - = - = - = - = - = - = - = O
                                A G R A B A H
               O - = - = - = - = - = - = - = - = - = - = - = O

  Once you enter Agrabah, attack the Heartless until the battle has concluded.
  After the battle you will arrive in the Peddler's Shop.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |       Obtained Agrabah Map       |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Return outside, and then continue to the palace to encounter Jasmine. After
  the cutscene, head back to the Peddler's Shop. If you can't locate it, look
  for a pink curtain. Once you're back outside, proceed up the stairs next to
  the Peddler's Shop, then enter the Bazaar on your left.

  Continue down the stairs, then across the Bazaar to reach the entrance that
  leads into the Desert. Open the large treasure chest to obtain a Skill Ring,
  then exit to the Cave of Wonders.

  Proceed inside the Cave of Wonders and continue through the Valley of Stone.
  Exit to the Stone Guardians, and then examine the nearby pedestal.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge: Trial #1             /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Aladdin should handle the crystals above, you just need to call Abu to run
   and jump over each of the waves. You need to jump over the waves and stick
   close to Abu too. Once you have reached the statue, your objective will be
   complete.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Proceed into the second area and translate the nearby pedestal to begin the
  next challenge.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge: Trial #2             /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll only have two minutes to complete this challenge. Every platform in
   this challenge will disappear once you've defeated all the Heartless. Once
   all the Heartless have been defeated, the challenge will be complete.

   If you cannot complete this challenge within two minutes, you will need to
   try again.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once you have completed the challenge, translate the pedestal at the bottom
  to open the entryway directly ahead. Open the large chest to receive a Cave
  of Wonders Map, and then proceed into the Treasure Room.

  Once you defeat the Heartless in the Treasure Room, you will head back into
  the Peddler's Shop in Agrabah. Proceed to the Palace Entrance to initiate a
  battle.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                           \     HP:  351   Volcanic
  /  Boss Battle: Volcanic / Blizzard Lord    /     HP:  351   Blizzard
  \                                           \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Bet Pete is getting quite annoying by now, Hmm? The Blizzard Lord spawns a
   bunch of ice pillars, while the Volcanic Lord will create several hotspots
   on the ground, so watch where you stand.

   You can use the Firagun or Blizzagun commands to send either opponent into
   the other. This works well, as the Blizzard Lord is weak against fire. The
   Volcanic Lord is also weak against blizzard, so it works both ways.

   After enough damage has been dealt to the Volcanic and Bliizard Lord, they
   despawn into much smaller versions of themselves, which can be defeated in
   one hit. Otherwise, the Volcanic Lord and Blizzard Lord are bote painfully
   easy, so you shouldn't have any problems with them.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Firagun, Blizzagun                                                      |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |       Obtained Lamp Charm        |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H A L L O W E E N   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O

  Once you arrive in Halloween Town, proceed into the Town Square to initiate
  a cutscene, after which you'll arrive in Dr. Finkelstein's Lab. Open up the
  large treasure chest in the corner to obtain the Halloween Town Map. Return
  to Town Square, then proceed into the Graveyard on your left.

  Head through the Graveyard, then to the Hinterlands on the south end. Enter
  through the Christmas decorated tree to enter Christmas Town, then continue
  down Yuletide Hill into Candy Cane Lane. Defeat the Heartless, then proceed
  into Santa's House.

  After the cutscene, open the large treasure chest near the window to obtain
  the Christmas Town Map, then exit into Santa's Workshop. After the cutscene,
  exit to the Hinterlands, then follow the footprints to Curly Hill.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  1140
  /  Boss-Battle: Prison Keeper      /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Be sure you equip your aerial abilities once the battle begins. The Prison
   Keeper will attack mostly where you are unable to reach him, so either use
   Curly Hill, or wait until the Prison Keeper comes into range.

   Cast Comet when available, then spam the Reaction command while heading up
   Curly Hill. While the Prison Keeper is being occupied by Comet, you'll see
   several openings to attack the Prison Keeper.

   When the Prison Keeper swallows you, it will be temporarily invincible, so
   cast your "Inside Combo" Reaction command. You will score several critical
   strikes, prompting the Prison Keeper to spit you back out.

   The Prison Keeper casts three forms, called by Lock, Shock, and Barrel. If
   it casts Fire on you, Guard with your Keyblade to reflect the attack. When
   it reverts to one of it's another form, you can only guard it's attacks by
   casting Reflect.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Inside Combo                                                            |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, return to the Hinterlands and enter Christmas Town. Enter
  Santa's House in Candy Cane Lane, then continue into Santa's Workshop.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  371
  /  Boss-Battle: Oogie Boogie       /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Unequip Donald's "Comet" before you proceed into Santa's Workshop. It will
   only cause unnecessary problems throughout the battle. You'll need to keep
   moving on the conveyor belt while using the "Fore!" Reaction command. This
   knocks each package onto Oogie Boogie's platform.

   You need to keep moving along the conveyor belt throughout the battle. You
   cannot stop, otherwise the spikes will sap your health very quickly.

   Oogie Boogie cannot be attacked while on the platform above, but he cannot
   directly attack you either. There are three controls that Oogie Boogie has
   access to while on the platform above the conveyor belt.

   First, Oogie brings down a large glove that will crush anything below. The
   glove starts at one end of the conveyor belt, then moves towards the other
   end. If you can manage to sneak past it, you can completely avoid it.

   Second, Oogie sends out several packages that look similar to the ones you
   knock up to the platform he's standing on. This will only occur when Oogie
   is over a different conveyor belt than you.

   Each time Oogie Boogie moves over a different conveyor belt, you will need
   to approach the entry point. Locate the conveyor belt Oogie Boogie is over,
   then press the Reaction command corresponding to Oogie Boogie's location.

   Oogie falls onto the conveyor belt once enough packages have landed on his
   platform. At this point, you have a short time to attack him, so switch to
   Valor Form and unleash your strongest attacks.

   After Oogie Boogie returns to the platform above, the conveyor belt speeds
   up dramatically. Spam the jump button and jump away from the spikes behind
   you to avoid unnecessary damage.

   Oogie's third attack brings a bit of a challenge when attempting to strike
   the packages onto the platform above. When Oogie reaches low health, he'll
   cast several bolts of lightning to strike the conveyor belt. They can move
   along the conveyor belt, but are quite easy to avoid.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Fore!                                                                   |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |     Received "Magnet" Magic      |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                        T H E   P R I D E   L A N D S
               O - = - = - = - = - = - = - = - = - = - = - = O

  Following the initial cutscene, open the large orange fruit on the right to
  obtain the Savannah Map, then continue into the Elephant Graveyard. Proceed
  down the slope and follow the path until you exit to the Savannah. Continue
  north through the Savannah to reach Pride Rock.

  After the cutscene, approach the cliff overlooking the Savannah to locate a
  large orange fruit containing the Pirde Rock Map. Head back to the Savannah.

  Once you're back in the Savannah, proceed to the south-eastern trail. After
  the cutscene, continue along the trail until you've reached the Oasis. Open
  the two large orange fruits to obtain the Oasis Map and Torn Pages, then go
  back into the Jungle.

  After the cutscene, speak to Simba, then head back to the Savannah. Proceed
  into the cave directly ahead.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \     HP: 305
  /  Boss Battle:  Banzi, Shenzi, Ed   /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Banzai, Shenzi, and Ed have set their eyes on Timon and Pumba. You need to
   attack the hyenas and keep them away from Timon and Pumba at all costs. It
   shouldn't be too difficult, just use your "Call" Reaction command whenever
   Timon and Pumba are in a dangerous area.

   Aside from that, just give Banzi, Shenzi, and Ed your strongest attacks to
   eventually fend them off, one by one.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Call                                                                    |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, proceed deeper into the cave until you encounter Scar and
  Simba.


               O - = - = - = - = - = - = - = - = - = - = - = O
                          T W I L I G H T   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O

  After you've entered Twlight Town, proceed to the Station Heights, and then
  to the Sandlot on your left to defeat the Nobodies. Continue to the Central
  Station after the cutscene to encounter Hayner, Pence, and Olette. You will
  eventually return to your Gummi Ship.

  After you've completed Twilight Town, return to the Sandlot to begin a long-
  awaited Struggle Tournament. Examine the battle board to begin.


               O - = - = - = - = - = - = - = - = - = - = - = O
                   S T R U G G L E   C O M P E T I T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O


       = Round 1: Hayner                            = Round 3: Seifer

         Hayner                                       Setzer


       = Round 2: Setzer

         Vivi


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 640
  /  Struggle Match:  Hayner          /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Hayner is a cakewalk, and his attacks are quite basic. He will either do a
   three-hit combo, or charge at you, leaving him wide open. You can come out
   victorious simply by button mashing against Hayner. When he charges at you,
   Guard the attack.

   You'll be unable to use Reaction commands, so try to remain behind him. Be
   sure to equip Explosion. Beat Hayner ten times to advance to Round 2.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  100 > Points         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 320
  /  Struggle Match:  Setzer          /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Setzer acts tough, but it actually quite simple. Aside from a basic attack
   here and there, Setzer's attacks mainly consist of an aerial attack, where
   Setzer will jump into the air and begin revolving his sword at you. He can
   also charge at you with several consecutive thrusts of his weapon. Both of
   these attacks can knock several orbs out of you.

   You'll be unable to use Reaction commands, so try to remain behind him. Be
   sure to equip Explosion. Beat Setzer ten times to advance to Round 3.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  150 > Points         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  \                                   \     HP: 320
  /  Struggle Match:  Seifer          /
  \                                   \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O

   Seifer acts tough, but it actually quite simple. Aside from a basic attack
   here and there, Seifer's other attacks remain identical to when you fought
   him with Roxas. His aerial attack can easily be avoided, and leaves Seifer
   wide open to an attack.

   You'll be unable to use Reaction commands, so try to remain behind him. Be
   sure to equip Explosion.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  200 > Points         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H O L L O W   B A S T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O

  Shortly before entering the Borough, you'll see Cloud standing near Scrooge
  McDuck. Speak to Cloud to initiate a cutscene, and then head to the Borough.
  After the cutscene, proceed into the Borough, and then continue to Merlin's
  House. After speaking with Cid and Yuffie, return to the Borough.

  Continue into the Bailey to encounter the Gullwings. Following the cutscene,
  descend the stairs around the corner, then enter the Restoration Site. Head
  along the path to the Postern and open the large chest to obtain the Castle
  Perimeter Map.

  Proceed down the ramp, then enter into the Corridors to initiate a cutscene.
  Here's a map illustrating the area.


  O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                             |
  |     Chest                    E   Entrance  |
  |  =   Trail                    X   Exit      |
  |                                             |
  O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


     E ========O                      As you can see, the map illustrates the
               |                      entrance and exit, and the locations of
               O=======              each treasure chest in this area. After
               |       |              reaching Ansem's Study, you'll see Leon
               |   O===O===O          and Tifa. After speaking to Leon, enter
               |   |       |          Ansem's computer room.
           O===O===O       |
           |       |                 You'll eventually enter Space Paranoids,
           |       |       |          Tron's world.
        ==O       |       |
        |          O===O===O
        |              |
        O======O=======O
               |
          X ===O


               O - = - = - = - = - = - = - = - = - = - = - = O
                        S P A C E   P A R A N O I D S
               O - = - = - = - = - = - = - = - = - = - = - = O


  Approach the barrier on the cell door and begin attacking it to collect the
  clusters. Once you have received enough clusters, push the Reaction command
  to release the barrier and initiate a cutscene. After the cutscene, exit to
  the corridor and open the large treasure chest to receive the Pit Cell Area
  Map. Access the platform to your right to enter the Canyon. Continue to the
  energy core on your left and access the console to begin a mini-game.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge #1: Memory            /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll have two minutes to reach the pink box, but it's not as easy as the
   challenge sounds. Every time you approach it, you will trigger a revolving
   process, at which time the entire series of boxes will begin to circle you,
   and the pink box will disappear.

   If you can manage to get a lock on the pink box, it shouldn't be much of a
   problem, otherwise just keep your eye on the box. Once they boxes begin to
   slow down, approach the correct box. Equip Explosion, then attack it until
   you break the box.

   With Explosion equipped, if you are anywhere near the correct box, you can
   easily clear this mini-game.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once you have completed the mini-game, return to the Pit Cell, then examine
  the terminal to return to the Research Lab. After the cutscene, examine the
  the blueprint on the wall.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |   Received Master Form Ability   |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Head back towards the computer room, and then open the large treasure chest
  to obtain a Ukulele Charm. Examine the console in the computer room to head
  back into Space Paranoids.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  35
  /  Challenge #2: Light Cycle       /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll see various on-screen commands prompting you to press the L1 and R1
   buttons. The first mini-game prompts you to defeat at least five Heartless.
   You'll also need to avoid crashing into walls by pushing L1 and R1, stated
   above.

   The second challenge requires survival. You need to enter the crack that's
   located on the wall directly ahead. If only it were that easy. Just before
   you come towards the crack in the wall, you will have to shift to the left
   and continue through the maze, battling several Heartlles on your way. The
   challenge will be complete once you escape the game grid.

   Use Charge to destroy a group of Heartless on one side of you, attack when
   you see only one Heartless to eliminate, and Guard when the Heartless have
   begun to close in on you. Turn corners sharply and use the pillars to your
   advantage to avoid swarms of Heartless.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  30 > Points          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Return to the Canyon, then proceed up the stairs. Enter through the door on
  your right to enter the Dataspace. Examine the nearby console to initiate a
  cutscene, then be prepared to battle through several Heartless.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge #3: Security Monitor  /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll need to defeat the Heartless quickly and collect the clusters. Your
   gauge in the upper left-hand corner will momentarily max out. At this time,
   you're given less than two minutes to use the "Freeze" Reaction command on
   each console.

   Return to eliminating the Heartless, collect the orbs, and then approach a
   second monitor. Repeat this process until all monitors have been destroyed.
   The timer won't stop, so you need to complete this challenge quickly.

   Once all monitors have been disabled, this challenge will be complete. You
   may want to equip Explosion and Comet in this battle.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Exit the Dataspace and cross over to the wall on the other end. Once you've
  reached the platform on your right, continue to the I/O Tower. Proceed into
  the large room on the right, then enter the Communications Room to initiate
  a cutscene.

  Open the two large treasure chests behind the dark pillar to receive an I/O
  Tower Map and Gaia Belt. Return to the hallway to initiate a cutscene. This
  begins a battle against the Hostile Program.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  640
  /  Boss-Battle: Hostile Program    /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   The Hostile Program is quite simple. Collect the clusters which drop until
   you have maxed out the gauge, then cast the "Freeze" Reaction command. The
   Hostile Program will then stop momentarily.

   Switch into your Drive Form and begin unleashing your strongest attacks. A
   simple strategy would be to use your "Setup" Limit command, as the Hostile
   Program is quite weak against this attack.

   Keep an eye on the large clusters that the Hostile Program towards you. It
   will either collide into you, or rapidly fire several lasers at you. These
   can easily be avoided, but may outnumber you. Once the Hostile Program has
   taken enough damage, it will begin to charge around the room several times,
   so quickly run to the center.

   It's second attack is similar to a laser pointer, emitting from it's hands.
   This attack is slow, but you will need to avoid them. A second occasion is
   when the Hostile Program sends these beams swarming all over the palce. It
   can be tricky to avoid, so watch the patterb carefully.

   If they begin spinning around the room, you need to jump. If they begin to
   move in a vertical motion, wait until you are able to pass underneath them
   and get out of it's path. When they start spinning around the room quickly,
   you might see it as a nightmare to avoid it, but watch the pattern, as you
   will eventually get the hang of it.

   Because this battle requires to collect orbs, equip Explosion. This easily
   increases the amount of orbs that drop.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Freeze                                                                  |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, access the terminal to initiate a cutscene. You will then
  return to Ansem's Research Lab.


                   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--= O
                   |                                      |
                   |  Obtaineed Photon Debugger Keyblade  |
                   |                                      |
                   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-== O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H O L L O W   B A S T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  WARNING                                                                 |
  |                                                                          |
  |  After you access the computer terminal, this cutscene will massively    |
  |  spoil the original Kingdom Hearts. If you haven't yet played through    |
  |  or beaten the original Kingdom Hearts, turn off Kingdom Hearts 2 and    |
  |  go beat the original Kingdom Hearts. If it doesn't matter, disregard    |
  |  this message.                                                           |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Return to the Corridors, and then battle through the Heartless and Nobodies.
  After a couple cutscenes, you will arrive in the Postern. After you exit to
  the Restoration Site, defeat the Nobodies to initiate a cutscene.

  Once you arrive at the Bailey, proceed to the area directly ahead. You will
  then encounter Demyx.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  1005
  /  Boss-Battle: Demyx              /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   ** Equip Comet, Explosion, and Slide Dash **

   You are given 40 seconds at the beginning of this battle to defeat all the
   Demyx Forms. This means you will need to defeat one or two Demyx Forms one
   second apart. This does not give you a whole lot of time to defeat each of
   the Demyx Forms. Keep in mind, you can't perform the Wild Dance unless you
   attack them.

   While casting Donald's Comet, strike as many Demyx Forms as possible. Have
   Explosion equipped to boost effect. Once Donald's Comet has passed, you'll
   need to begin using your "Wild Dance" Reaction command to eliminate all of
   the remaining Demyx Forms.

   Unlike the Underworld, the battle will not be over after you have defeated
   the Demyx Forms. Once the Demyx Forms have been defeated, you will need to
   begin attack Demyx directly. However, Demyx can seem rather impossible, as
   his chain of attacks will not allow you to get anywhere near him.

   His most often used attack prompts several water columns to bust behind, or
   around Demyx. The attack is quite easy to avoid, but that is only when you
   keep your distance. That's not what you want to do in this battle.

   Save your Comet ability until Demyx either says "Water", or begins to rush
   around the area, creating several water columns to emerge behind or around
   him. This will interrupt his rampage, allowing you to get underneath Demyx.
   Your best chance to avoiding Demyx's chain of attacks is to run around the
   area in a giant circle while Demyx begins his rampage of water columns and
   deadly bubbles. This will avoid about 80% of Demyx's attacks.

   Once you reach Demyx, charge towards him at a distance, then finish with a
   couple combos. If he manages to counter with a series of consecutive blows,
   or several water columns, press the O button and back away. Eventually, he
   will begin to move slowly in your direction, with several columns of water
   emerging directly in front of him. Move away from Demyx, but don't let him
   corner you.

   You'll want to rely on using the O button each time Demyx manages to sweep
   you off your feet. If he happens to be close to you when this happens, you
   can press the O button, then quickly move behind him to counter Demyx.

   It is extremely important that you use the O button to regain your balance
   when Demyx knocks you off your feet. This prevents unnecessary problems.

   Here's a second tactic you could rely on. Cast Donald's Comet, and then go
   into Valor or Master Form. At that point, alternate between attacking, and
   casting Comet.

   At some point, Demyx will call on the Demyx Forms to attack. At that point,
   you'll have only ten seconds to quickly eliminate all ten Demyx Forms. The
   Explosion ability can make this a lot easier. You must be on the ball each
   moment you hear Demyx say, "Dance water, dance!".

   There's the odd occasion where Demyx runs at you and hits you with several
   consecutive blows. Avoid this by using the "Show Stealer" Reaciton command.
   If you cannot get near Demyx, back off and hit him with Thunder. Do not at
   any point during this battle use your Summon command.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Wild Dance, Show Stealer                                                |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, you will be battling several Heartless alone. Fortunately,
  one-by-one, Yuffie, Leon, Tifa, and Cloud will assist you. Proceed down the
  path until you enter a cave where Mickey and Donald await.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |     Received "Cure" Upgrade      |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Open the two large treasure chests to obtain The Great Maw Map and the Torn
  Pages. Proceed out the exit next to the Save Point, then be ready to battle
  through literally one thousand Heartless.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge #1: 1000 Heartless    /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   ** Equip Explosion **

   This battle literally requires you to defeat one-thousand Heartless. It's
   not too difficult, it's just time consuming. This battle will require you
   to defeat the Heartless alone, but your Reaction commands will do most of
   the work. Keep your eye on the Reaction commands, then use Rising Sun and
   Snag / Sparkle Ray each time they become available.

   Explosion should help when the Reaction commanda aren't available. If you
   are having difficulties with this battle, you are probably under levelled,
   which means you are not ready to do this challenge yet.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |    Obtained Ansem's Report 1     |   |        Obtained Ice Cream        |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |         Obtained Picture         |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                        L A N D   O F   D R A G O N S
               O - = - = - = - = - = - = - = - = - = - = - = O


  Begin up the slope to the Ridge to initiate a cutscene, and then proceed to
  the Summit.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP: 760
  /  Boss Battle: ???                /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   ** Unequip all Aerial Abilities **

   Unequip your aerial abilities in this battle, because it just gets in your
   way. The enemies above also prevents getting an accurate target lock. Once
   you do happen to get a lock, don't take it off.

   As for attacks, the Organization member will perform several attacks which
   either begin with a charge and thrust, or several consecutive attacks. The
   man in black will cast you into the air several times, so you will need to
   regain your balance, pressing the O button each time this happens. Each of
   the Rapid Thrusters above will also have some part in this battle that can
   be rather annoying. Throw them away with the "Speed Trap" Reaction command.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Speed Trap, Aero Blade                                                  |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, exit down the Mountain Trail to the Checkpoint, then head
  east to the Imperial City. Defeat the Heartless, then proceed to the Palace
  to initiate a cutscene. Approach Xigbar, defeat the Nobodies, then continue
  into the Throne Room.

  Open the two large treasure chests behind the throne to obtain a Palace Map
  and Torn Pages. Exit outside the palace to begin a battle against the Storm
  Rider.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP: 1216
  /  Boss Battle: Storm Rider        /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Starting at the beginning of the battle, push the Reaction command as they
   prompt you to do so. You will need to do this to remain on the Storm Rider.
   Nothing will happen when you fall off, it can just be rather irritating to
   reach the Storm Rider.

   Begin attacking the two horns on each side of the Storm Rider. Once you've
   dealt enough damage, the Storm Rider will land on the ground. At the point,
   switch into Drive Mode, then quickly begin attacking the Storm Ride. After
   it becomes airborne once again, revert out of Drive Mode.

   After you fall off the Storm Rider, and it will happen, locate the gust of
   wind nearby and use your Reaction commands to get back on top of the Storm
   Rider. Time to discuss the Storm Rider's attacks.

   First, the Storm Rider will escape to a distance and begin shooting a slew
   of energy balls. If this happens you will need to begin running around the
   perimeter.

   It's second attack will cause the Storm Rider to begin dropping bombs. You
   aren't given too much time, so you need to quickly place your back against
   the nearest wall, or use a nearby gust of wind to move out of it's path.

   It's third attack begins when the Storm Rider lands on the bridge, it will
   allow you to strike the Storm Rider quite a bit, but you'll need to remain
   close to it, and out of it's line of sight, otherwise you will be hit with
   a massive energy attack.

   It's fourth attack is prompted when the Storm Rider begins a slow approach
   in your direction. At this time, it will be at a very low altitude, but it
   will be high enough so you can't jump over top. This leaves you with using
   a Reaction command. Stand so you're directly in front of it and wait until
   it approaches. Once it is close enough, press the "Slide" Reaction command,
   then perform the "Vertigo Toss" Reaction command. This will perform a very
   powerful counter-attack.

   It's fifth attack is prompted when the Storm Rider soars into the air. The
   area around you will begin to glitter, so either cast Reflect, or move out
   of the way.

   One last note, while on top of the Storm Rider, if it prompts you to "Hang
   On", you need to use the Reaction command. Sora will automatically release
   his grip on the Storm Rider once you're safe, because the Storm Rider will
   occasionally perform a second aerial maneuver to make you fall off.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Hang On, Let Go, Slide, Vertigo Toss                                    |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  THE GULLWING CONFRONTATION                                              |
  |                                                                          |
  |  Back at Hollow Bastion, return back to the Postern to encounter Yuna,   |
  |  Paine, and Rikku. Open the treasure chest left behind to recieve the    |
  |  Gull Wing Keyblade.                                                     |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         B E A S T ' S   C A S T L E
               O - = - = - = - = - = - = - = - = - = - = - = O

  Speak to Beast after the initial cutscene, eventually prompting a battle to
  defeat several Nobodies. Return to the Entrance Hall, then contine into the
  West Hall. Head to the end of the West Hall, then continue up the stairs to
  your right. Enter through the door, then proceed up the stairs and down the
  hallway to Beast's Room.

  Once you return to the hallway, return to Beast's Room, speak to Beast, and
  then return to the Entrance Hall.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |      Obtained Rumbling Rose      |   |    Obtained Castle Walls Map     |
  |             Keyblade             |   |                                  |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Following the cutscene, defeat the Nobodies, and then exit through the front
  door to encounter Xaldin. Be sure to equip several health / mana restoration
  items, as this will be one heck of an impossible battle.

  Your next destination is Beast's Castle. Speak to Beast, and then watch the
  events unfold. After the cutscene, defeat the Nobodies, then enter into the
  Entrance Hall. Proceed through the West Hall and up the stairs to the right.
  Continue to the West Wing, and follow the corridor to Beast's Room.

  Return to Beast's Room, then open the chest next to the window to receive a
  Mega-Potion. Speak to Beast once again, then return to the entrance hall to
  initiate a cutscene. Defeat the Nobodies, then leave Beast's Castle through
  the front entrance.

  Make sure your equip several health and magic restoring items, as this will
  be one heck of an impossible battle.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  1155
  /  Boss-Battle: Xaldin             /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   ** Equip Aerial Abilities and Donald's Comet **

   Xaldin is quite a bit tougher than Demyx, but he can be defeated. You will
   not have much room to battle Xaldin, as you're battling on a small surface,
   so your attempts to keep your distance will not work. Even retreating will
   not work, as Xaldin can and will teleport.

   When you see the "Learn" Reaction command, press it rapidly, as many times
   as possible. This is a major advantage to defeating Xaldin, as he will not
   allow you to attack him throughout several moments of the battle. Once the
   "Learn" command disappears, a "Jump" command appears in the command window.
   Lock onto Xaldin, and then select the "Jump" command to perform a powerful
   attack.

   Refrain from casting Donald's Comet unless you either have plenty of magic
   restoration items, or know what you're doing, because Xaldin will sap your
   health like it was nothing. Plus it will have him airborne, which you will
   not want.

   Remember to press the O Button when Xaldin strikes you off your feet. This
   is necessary because you will not want Xaldin scoring too many consecutive
   blows on you. Now to discuss Xaldin's attacks.

   First, Xaldin will create several energy bombs that will be sent into your
   direction. These are homing missiles, so you need to keep moving until the
   energy bombs disperse.

   Second, Xaldin will become airborne and unreachable. This will prompt five
   spears to drop from above before Xaldin drops to the ground. Once you have
   seen the fifth spear, begin moving and don't stop until you can begin your
   attacks on Xaldin once again.

   Third, Xaldin begins a series of deadly combo attacks, remvoing about half
   your health bar. There isn't much you can do to avoid this, aside from the
   "Jump" command, or Donald's Comet. If they're not avaiable, spam the Guard
   command. Keep your distance if you see a green aura around Xaldin.

   Xaldin's next attack is prompted when he says, "Wind of despair!". It will
   transform Xaldin's spear into a dragon, thus sending a deadly gust of wind
   in your direction. You should be on the other side of the bridge once this
   happens, otherwise you lose about half your health bar from the attack.

   Fortunately, King Mickey will briefly take your place, should you not give
   up when it prompts you to make a choice. This will allow you to score some
   extra hits on Xaldin. King Mickey will resurrect Sora once your health bar
   runs out.

   Do not bother with your Drive commands unless you see enough of an opening
   to do so. You could use Master Form at the beginning, but after Xaldin has
   begun his "Wind of Despair" attack, don't even bother.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Learn                                                                   |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 4     |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                             P O R T   R O Y A L
               O - = - = - = - = - = - = - = - = - = - = - = O

  Exit the Rampart, defeat the pirates, and then continue to the docks. After
  you've boarded the Black Pearl, speak with Jack, then select Isla de Muerta.
  After the cutscene, exit to the deck to encounter the Grim Reaper.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  790
  /  Boss-Battle: Grim Reaper        /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  The Grim Reaper won't do much in this battle, aside from spinning around in
  a wild motion. It won't pose too much of a threat, and aside from the basic
  attacks, it will basically allow you to attack without fighting back. After
  it has reached low health, it will seem a little more aggressive. If you're
  looking to quickly complete this battle, either switch into Master Form, or
  alternate between attacking, and casting Donald's Comet.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Learn                                                                   |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once inside the Interceptor, open the large chest behind you to receive the
  Feather Charm, then exit to Seadrift Row. Follow the trail to the next area,
  then defeat the Nobody to receive a medallion.  There's six medallions that
  need to be collected, and each holds a certains amount of time in which the
  medallion must be retrieved. If you can't retrieve the medallion within the
  time limit, exit and re-enter the area.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |   Obtained Ship Graveyard Map    |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once you are back aboard the Black Pearl, speak to Jack, then return to the
  Ship Graveyard. Keep in mind, several medallions will be located in Isla de
  Muerta and the Ship Graveyard.


  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |  Cave Mouth           |    |  10 Seconds to collect Medallion.   |
  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |  Powder Store         |    |  2 Minutes to collect Medallion.    |
  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |  Moonlit Nook         |    |  3 Minutes to collect Medallion.    |
  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |  Treasure Heap        |    |  1.5 Minutes to collect Medallion.  |
  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |  Seadrift Keep        |    |  30 Seconds to collect Medallions.  |
  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |  Seadrift Row         |    |  2 Minutes to collect Medallion.    |
  O =-=-=-=-=-=-=-=-=-=-= O    O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once you have obtained enough medallions, return to Port Royal to encounter
  the Grim Reaper.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  790
  /  Boss-Battle: Grim Reaper        /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

  The Grim Reaper is invulnerable at this time, so physical attack won't harm
  it yet. Bring Donald into your party, because each time you strike the Grim
  Reaper with magic, it will drop medallions. If you run out of mana, you can
  collect MP Balls dropped by the Grim Reaper, every time you attack it while
  it's invulnerable. You may also cast Donald's Comet, as it does not require
  an entire mana bar. Casting Comet will cause the Grim Reaper to drop enough
  MP Balls to completely replenish your mana bar.

  At certain times, the "Hinder" Reaction command may appear, allowing you to
  deliver a critical, medallion stealing blow. This will usually happen after
  the Grim Reaper begins stealing the medallions.

  Continue attacking the Grim Reaper until you've collected each medallion it
  holds. Once you have collected enough medallions, approach the chest in the
  center and press the Reaction command to replenish it.

  Once enough medallions have been placed into the chest, you will be able to
  momentarily attack the Grim Reaper, so switch into Master Form, then hit it
  with everything you've got.

  The Grim Reaper will frequently spin wildly around the area. This can cause
  problems when attempting to collect the medallions, because the Grim Reaper
  will collect the loose medallions, and should you get close enough, it will
  throw you into the air, so you will need to counter with the O button, then
  begin recollecting the medallions.

  It's next attack will cause the Grim Reaper to completely detach itself and
  begin wildly stomping around the area. After a few moments, the Grim Reaper
  will become re-attached, then land on the ground with a large impact.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Return, Hinder, Loot Launch                                             |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 6     |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                       O L Y M P U S   C O L I S E U M
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  ????
  /  Tournament: Hades Cup           /     LOCATION:  OLYMPUS COLISEUM
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Once you have arrived at the Underworld Entrance, speak to Auron, and then
   proceed through the large blue door. Proceed to the Valley of the Dead and
   enter Hades' Chamber to initiate a cutscene.

   After the cutscene, eliminate all of the Nobodies. After the battle, speak
   to Pain and Panic to initiate a battle against Hades.


   - - -


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  1230
  /  Boss-Battle: Hades              /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Your attacks will not harm Hades, so you need to play out the battle until
   it comes to an end. The battle will eventually continue, and Hades will be
   invincible once again.

   Watch your Reaction commands, as they are key to coming out victorious. It
   is known as Aura Shot, and it will interrupt his shield. You should now be
   able to temporarily attack Hades.

   Hades has several attacks of which you should be aware of, be it his large
   ball of fire, or his enormous pillar of flame, these can easily be avoided.
   Apocalypse, Hades' third attack will call several comets to rain down from
   above and leave the platform ablaze, so watch your step.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Aura Shot                                                               |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H A L L O W E E N   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  172
  /  Boss-Battle: Lock, Shock, Barrel  /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Target either Lock, Shock, or Barrel, and then pummel the snot out of them.
   Once they have been stunned, target a box and slash it in the direction of
   your stunned opponent.

   You need to trap all three of them quickly, as they can and will escape if
   too much time has elapsed.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Aura Shot                                                               |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, return to Halloween Town Square. Defear the Heartless and
  pick up all the presents. When you have returned to Santa's Workshop, enter
  the room where you previously encountered Lock, Shock, and Barrel.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  --/--
  /  Mini-Game: Gift Wrapping        /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   This is a rather easy mini-game, simply shoot toys into the boxes and push
   the triangle button to reload. If Lock, Shock, and Barrel appear, shoot at
   them quickly.

   The small boxes require one to three shots, while the larger boxes require
   several shots.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  150 > Points         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once you're done, return and speak with Santa to begin a battle against The
  Experiment.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  1290
  /  Boss-Battle: The Experiment       /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   The Experiment will constantly use shockwaves and lasers to attack. It can
   also use wind-based attacks to either hold you in the air or keep you from
   attacking it.

   When the torso disconnects, you cannot attack it. Instead, cast Kickspring
   to counter-attack your opponent's action.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Kickspring                                                              |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once the Experiment has been defeated, you'll return to the Gummi Ship. The
  next destination will be Agrabah.


               O - = - = - = - = - = - = - = - = - = - = - = O
                                A G R A B A H
               O - = - = - = - = - = - = - = - = - = - = - = O

  Exit to the Palace Gates to initiate a cutscene, then proceed to the Desert
  Ruins. Once you're in the Desert Ruins, approach H2O Jafar, then defeat the
  Heartless. Chase Jafar through the Desert Ruins to a platform which holds a
  mysterious monument.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Challenge: Switch Activation    /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   When examining the monument, you will see photos of various locations that
   will reveal each switch in the Desert Ruins. If you become lost, return to
   the monument and examine it once again. Each switch can be activated using
   magic.

   Cast Fire on the red switch, Blizzard on the blue switch, and cast Thunder
   on the yellow switch. These switches may only be activated when they're in
   proper alignment.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Once you have activated each switch, return to the monument and continue to
  the hidden chamber located below. Open the two chests inside to receive the
  Ruins Map and Torn Page, then continue deeper into the Temple Ruins.

  You'll need to escape from the Desert Ruins. Simply swat away the Heartless,
  while Carpet does most of everything else. Continue into Agrabah, then head
  into the palace to initiate a cutscene.

  Once the cutscene has finished, you will begin a battle against Genie Jafar
  above Agrabah.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  840
  /  Boss-Battle: Genie Jafar          /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Navigate with Carpet to avoid Jafar's attacks and the objects that he will
   be hurling at you. Start by attacking Jafar's waist. After you've depleted
   his health bar, Jafar will be dazed, but only momentarily.

   For the duration, switch your target lock onto Jafar's head and attack him
   until he regains his concentration. At that place your target lock back on
   Jafar's waist and back off for a moment.

   When you've dealt enough damage to Jafar, dodge the several fireballs that
   he summons, but do not wander too far, otherwise he begins casting several
   bolts of lightning at you.

   Jafar will soon cast you into a dark realm. Destroy the objects that Jafar
   throws in your direction while you wait for Jafar to return you to reality.
   At that point, continue attacking Jafar.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Roll Up, Spin Burst                                                     |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                        T H E   P R I D E   L A N D S
               O - = - = - = - = - = - = - = - = - = - = - = O

  Open the large, nearby piece of fruit to obtain the Pride Rock Map. Follow
  the path to Pride Rock, and then proceed into the King's Den to initiate a
  cutscene.

  Exit outside, then enter Stone Hollow at the bottom of Pride Rock. Speak to
  Rafiki, then exit Pride Rock and continue to the Elephant Graveyard. You'll
  immediately encounter Banzai, Shenzi, and Ed.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  445
  /  Boss-Battle: Banzai, Shenzi, Ed   /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Chase Banzai, Shenzi, and Ed through the Elephant Graveyard, tackling each
   of them when they are within range. You can't catch them by simply running,
   you will need to perform your Dash command.

   You can also cast your Magnet ability when near a hyena. This will draw it
   close to you.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  ---                                                                     |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Return to the Jungle, and then to the Oasis. After you've encountered Simba,
  return to Pride Rock, then exit to the Savannah to initiate a cutscene. You
  will now battle the Groundshaker.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  1424
  /  Boss-Battle: Groundshaker         /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   This battle becomes a bit technical, and will only consist of Simba / Sora.
   Begin by dodging the Groundshakers attacks by pressing the prompts as they
   display on-screen.

   After you are in control of Sora, perform the "High Fang" Reaction command.
   When you reach the top, begin your attacks on the Groundshaker. You should
   see several orbs begin to form, and they do hit hard, so either run around
   atop the Groundshaker, or drop below and wait for an opportunity to attack.

   If you accidently fall from the Groundshaker, you have some precautions to
   worry about. Basically, when the Groundshaker jumps, you will need to jump
   too, because the Shockwave attack can be quite health consuming.

   To return to the top of the Groundshaker, Simba must be alive. Approach it,
   then perform the "High Fang" Reaction command consecutively. Once you have
   dealt enough damage, the Groundshaker will begin a rampage. You'll need to
   perform the "Fend" Reaction command when it prompts you to do so.

   You will once again be dodging the Groundshaker's attack by peforming each
   prompt displayed on-screen.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Hold Back, Jump, Fend, High Fang                                        |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H O L L O W   B A S T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O

  Enter the Borough, then defeat the Heartless. After the cutscene, return to
  the Borough, then proceed to the Bailey.

  Proceed the Restoration Site, then continue to the Postern. Follow the path
  to the Corridors, then proceed to Ansem's Study. After the cutscene, access
  the Space Paranoids console and proceed to the Pit Cell.

               O - = - = - = - = - = - = - = - = - = - = - = O
                         S P A C E   P A R A N O I D S
               O - = - = - = - = - = - = - = - = - = - = - = O

  Acess the terminal in the Pit Cell, then select Light Cycle. Defeat all the
  Heartless to rescue Tron. Once the Heartless have been defeated, proceed to
  the I/O Tower.

  Defeat the Heartless, then continue into the Communications Room. After the
  cutscene, exit the I/O Tower, then

  Access the terminal, and then enter the Light Cycle. Once you have defeated
  the Heartless, proceed to the I/O Tower. Return to the Hallway, then locate
  the nearby entrance to the Simulation Hangar.

  ** ADD TRON TO YOUR PARTY **

  Access the console on the left to enter the Solar Sailer Simulation. Depart
  from the Solar Sailer, then defeat the Heartless. You'll need to defeat the
  Heartless quickly, because once the Solar Sailer has exceeded it's capacity,
  the battle will restart.

  When you reach the Central Computer Mesa, proceed along the platform. There
  are two large treasure chests nearby containing a Cosmic Arts and a Central
  Control Mesa Map.

  Proceed into the central tower to initiate a cutscene. You will then battle
  Sark and the MCP.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  230
  /  Boss-Battle: Sark                 /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   There's no need to explain Sark, simply defeat the enemies surrounding him.
   Once they have been defeated, begin your attacks on Sark.

   Follow Sark when he performs his Data Transfer ability. If you keep a lock
   on Sark, you won't have any problems with this battle.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Zone Guard, Disc Strike                                                 |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  920
  /  Boss-Battle: MCP                  /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   ** TRON MUST BE IN YOUR PARTY **

   The Master Control Program (MCP) cannot be physically harmed. Start off by
   attacking Sark's lower body. Once he has collapsed, begin attacking Sark's
   head.

   Now begin your attacks on the wall surrounding the MCP. A Reaction command
   will appear on the MCP when you have destroyed a piece of the barrier. Now
   perform the "Delete" Reaction command to damage the MCP. You need to press
   the Delete command continously.

   As the battle progresses, you need to break open new barriers. Why? Simply
   because the barrier will spin when you come close to a broken barrier. The
   barrier will eventually emit beams of light, so you may need to jump often.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  High Climb, Needle Dive, Erase, Charge                                  |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                          T W I L I G H T   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O

  Head to the Old Mansion, defeat the Nobodies, then continue inside. Proceed
  to the Library, then enter the Computer Room.

  Speak to Pence and select "Sea-Salt Ice Cream". Examine the nearby beam to
  return to Roxas's Twilight Town, then exit to the Basement Hall. Enter the
  portal to initiate a cutscene, then defeat the Nobodies.

  You will soon enter The World That Never Was...


               O - = - = - = - = - = - = - = - = - = - = - = O
                   W O R L D   T H A T   N E V E R   W A S
               O - = - = - = - = - = - = - = - = - = - = - = O

  Proceed from the Alley to Between to Fragment Crossing, then enter Memory's
  Skyscraper to initiate a cutscene. Proceed down the path to the left of the
  Skyscraper to The Brink of Despair. Open the large treasure chest to obtain
  the Dark City Map.

  Approach the Castle, then continue from Nothing's Call to Crooked Ascension.
  Defeat the Nobodies, exit to Twilight's View, open the large treasure chest
  to receive a Cosmic Belt, then proceed into the Hall of Empty Melodies.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  1300
  /  Boss-Battle: Xigbar               /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   The battle will begin in Xigbar's point of view, but you will control Sora
   throughout the battle. Watch your Reaction command, then perform the Break
   to interrupt Xigbar. Keep doing so to bring Xigbar to the platform.

   This battle can be extremely difficult mainly because he is not melee, and
   he will teleport constantly. This puts the battle at Xigbar's advantage.

   Second, Xigbar will switch the environment to his advantage. Your best bet
   is to cast Donald's Comet while running towards him. This is a long battle
   and it cannot be rushed.

   Xigbar will attack from a distance, so you must perform your Guard quite a
   bit. Focus on defending, and only attack Xigbar when he is either close to
   Sora, or needs to reload. If Xigbar is not nearby, don't rush him, because
   he has the advantage.

   If you're near Level 50+, you should not have a problem chasing Xigbar and
   the above precaution can be disregarded.

   When Xigbar has reached low health, he will submit you to a small platform.
   You will need to run around Xigbar in a circular motion, otherwise he will
   deplete your health in a matter of seconds.

   The battle soon returns to Xigbar's point of view. Cast the Break Reaction
   command to interrupt Xigbar and keep doing so to bring Xibar down onto the
   platform.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Break, Warp Snipe                                                       |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 3     |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  After the battle, continue to Naught's Skyway, then enter the Hall of Empty
  Melodies (Upper Level) to initiate a cutscene.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                  |   |                                  |
  |    Obtained Oblivion Keyblade    |   |  Obtained Castle That Never Was  |
  |                                  |   |                                  |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Proceed to Proof of Existence, then examine the door near the blue platform
  "The Gambler of Fate" to encounter Luxord.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  1300
  /  Boss-Battle: Luxord               /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   The battle with Luxord will be a time-based challenge. To win, begin basic
   combos on Luxord and deplete his health gauge before he depletes Sora's. I
   need not mention that "Game Over" occurs should your health run out.

   You need to deal damage to Luxord and complete the several challenges that
   he passes at you, otherwise the battle will be over quite quickly. Here is
   a detailed description of Luxord's challenges.

   STEP ONE:
   Luxord will transform you into a die, prompting you with a Form Gauge. You
   need to press the O Button to dodge Luxord's attacks. After the Form Gauge
   has depleted, Luxord's hold on Sora will disappear.

   STEP TWO:
   Begin your basic combos on Luxord. Watch Luxord closely, as when you see a
   command prompting you to "Flip", Luxord will create a barrier. Perfom this
   Reaction command so it can be prevented.

   CHOOSE A CARD, "Look Closely!"
   Locate the card where Luxord has been imprisoned. Flip Luxord's card, then
   attack quickly, as he will prompt you to select another card.

   A CHALLENGE IS IT? (Optional):
   Approach Luxord, then press the "Begin Game" Reaction command. Press the X
   Button when the O reaches bar 1/4.

   GOT TIME?, (Prompted on Low Time)
   Guard Luxord's initial attacks. When he has enclosed you into a barrier of
   cards, you must press the X Button when the O is ONLY in bar 1/4. You must
   do so four consecutive times.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Flip, Start Game                                                        |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 9     |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  Proceed to Proof of Existence, then examine the door near the blue platform
  "The Luna Diviner" to encounter Saïx.


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                    \   HP:  1500
  /  Boss-Battle: Saïx                 /
  \                                    \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You must watch your Reaction commands, because Saïx's attacks will be your
   key to victory. Remember the Berserker Nobodies? You can disarm Saïx, then
   perform the "Eclipse" Reaction command too! (Hence the Berserk Gauge.) You
   will want to wait on Master Form or Final Form.

   When Saïx is in Berserker Stance, he becomes a problem. Transform into the
   Berserker Stance and begin your Eclipse as often as possible. Once Saïx is
   down to two health bars, convert to Master or Final Form.

   Saïx begins a rampage, and it will become almost non-stop, breaking only a
   couple moments in between.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Berserk                                                                 |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 12    |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  The barrier in the Proof of Existence will have disappeared, so you may now
  proceed into Naught's Approach.


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 11    |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  The path in Ruin and Creation's Passage will be invisible, but you will see
  a blue line that points you in the right direction. Continue into The Altar
  of Naught and ascend the stairs to encounter Xemnas.

  <> <> <>


  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
  |                                 |     HP: 1500           STAGE ONE
  O   Final Boss: Xemnas            O
  |                                 |
  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>

   Xemnas will imprison you in a dark ball of energy which will be surrounded
   by three crystals. They absorb your health quickly, so you need to head to
   Memory Skyscraper and perform several Reaction commands.

   There will be no Summons or Drive commands, and your buddies won't be here
   to support you. Fortunately, you have your Trinity. Xemnas can be defeated
   easily, so you don't rely much on strategy.

   - - -


                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                      |                                  |
                      |    Obtained Ansem's Report 13    |
                      |                                  |
                      O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  WARNING!

  This is your last Save Point in Kingdom Hearts II. You should complete each
  entry in Jiminy's Journal before you enter Kingdom Hearts.

  Before you battle Xemnas, you need to break past the several buildings. The
  "Slicer" Reaction command will prompt you momentarily. Enter the cave, then
  proceed onward and Xemnas will elevate you onto the platform.

  Approach and be prepared to dodge Xemnas with several Reaction commands. It
  will bring you onto Xemnas's reactor.


  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
  |                                 |     HP: 1000           STAGE TWO
  O   Final Boss: Xemnas            O
  |                                 |
  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>

   CYLINDERS:
   You have a "Left Cylinder", "Right Cylinder", and "Charge Gauge". The Left
   Cylinder and Right Cylinder will emit a massive amount of energy, but only
   once the Charge Gauge reaches maximum.

   Attack the Nobodies, but once you see a countdown, press your "Stunt Dodge"
   Reaction command. Failing to do so will result in a Game Over. When you've
   defeated enough Nobodies and have depleted a Cylinder Gauge, perform Stunt
   Dodge.

   ENERGY CORE:
   Alternate between the Energy Core and the Nobodies. The Energy Core cannot
   be eliminated with a barrier active. Press your "Proceed" Reaction command
   once you've eliminated the Energy Core.

   XEMNAS:
   Xemnas perform a cleave, but it doesn't deal much damage to your health. A
   precaution, you're safest to remain near Xemnas because he will cast magic.
   His basic defensive actions will include a barrier that performs knockback
   properties. This can be quickly countered with your Square Button.

   Xemnas shares a similar ability with Demyx, so perform the Wild Dance once
   you see nearby H2O Nobodies begin to spawn.

   Heal when Xemnas performs too many cleaves, or counter by performing Limit
   Breaks between Sora and Riku. Save your Drive command, because you haven't
   beaten Kingdom Hearts II.

   - - -


  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
  |                                 |     HP: 1200 / 1500       STAGE THREE
  O   Final Boss: Xemnas            O
  |                                 |
  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>

   [+] Lasers need to be drained by pressing your O Button.

     - Perform the "Megalaser" Reaction command once you have absorbed enough
       energy. Effective in Phase 1 - 5.

   [+] Eliminate distant enemies by pressing your  Button.

     - Alternate between the O Button /  Button, because you cannot Heal. If
       you're low on health, absorb oncoming lasers and perform the Megalaser
       Reaction command. You need to dodge distant enemies in this case.

   [+] Perform a basic attack on nearby enemies by pressing your X Button.

     - Missiles and Snowflakes must be dodged.

     - Perform a basic attack on nearby enemies in Phase 2 - 5. You will need
       to send them back to Xemnas immediately.

   - - -


  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
  |                                 |     HP: 1000       STAGE FOUR
  O   Final Boss: Xemnas            O
  |                                 |
  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>

   Stage Four and Stage Two are both similar, but you have a slight advantage.
   When your health has nearly depleted, press your O Button and cast Heal to
   replenish your health.

   When Xemnas performs his Cleave attack, press your  Button to immediately
   return to Xemnas. However, when Xemnas casts you back near the vortex, you
   need to Glide into an inanimate buiding and perform your "Riding Shot" and
   "Meteor Rain" Reaction commands. Dodge the Snowflakes with the O Button to
   reset Xemnas.

   Glide down to Xemnas and attack Xemnas. Rinse and repeat to proceed to the
   Final Form of Xemnas. Perform Riku's Session Limit when needed.

   - - -


  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>
  |                                 |     HP: 1500       FINAL FORM
  O   Final Boss: Xemnas            O
  |                                 |
  <>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>-<>

   This battle will prompt you to perform Reversal incessantly. Using it will
   either dodge or send you behind Xemnas, prompting a surprise attack.

   The battle will begin with Xemnas beating Sora and Riku to oblivion. Start
   by performing your "Reversal" Reaction command repeatedly to dodge each of
   Xemnas's attacks. Once you reach the bottom, perform Limits as they become
   available and cast Heal when needed.

   Xemnas casts Teleport incessantly, so running will not be an option. Magic
   and Limits will be your safe harbor, but you must conserve them, otherwise
   he will imprison Sora. This will occur a couple times without much warning.
   You MUST reach Sora before Sora or Riku's health has depleted.

   Xemnas doesn't attack, but casts a barrier which has a bad knockback. Your
   best bet will be to run around Xemnas in a circular motion. After you have
   approached Sora, perform your "Rescue" Reaction command. Failing to rescue
   Sora will result in a Game Over.

   When Xemnas begins to engulf you in red lasers, either jump or perform the
   Guard command. Xemnas will make a much greater attempt once his health has
   nearly depleted.

   You will need to simultaneously spam your X Button and Triangle Button. If
   Xemnas depletes either Sora or Riku's health, you will receive a Game Over.

   - - -

   You've completed Kingdom Hearts II!









  IV.    TREASURE CHESTS


               O - = - = - = - = - = - = - = - = - = - = - = O
                          T W I L I G H T   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O

                           - Obtained with Roxas -


   Station of Serenity         Obtained after defeating three Dusks. Contains
                               a Potion.

   Station of Calling          Obtained on the second platform of the Station
                               of Calling. Contains a Potion.

   Sunset Terrace              In Sunset Terrace, near the entrance to Sunset
                               Hill. Contains a Potion.

   Sunset Terrace              Next to the tree on the lower walkway. Holds a
                               Potion.

   Sunset Terrace              Next to the tree, to the left of the Tunnelway.
                               Contains a Hi-Potion.

   Sunset Terrace              Found on the high platform on the left side of
                               the tram tracks. Approach the tram and use the
                               Reaction command to reach it. Holds an Ability
                               Ring.

   Old Mansion                 The western staircase in the Mansion Foyer. It
                               contains a Potion.

   Old Mansion                 At the back of the Mansion Foyer by the window.
                               contains a Hi-Potion.

   Old Mansion                 Located in the corner of the Dining Room. Open
                               the treasure chest to receive an Elven Bandana.

   Old Mansion                 The treasure chest is in the Dining Room, next
                               to the entrance. Contains a Potion.

   Old Mansion                 Found on the second level of the Mansion Foyer.
                               Contains a Potion.

   Old Mansion                 In the corner of the Library. Found in a chest
                               on the lower level. Contains a Hi-Potion.

   Central Station    (2)      Two treasure chests containing a Tent and a Hi-
                               Potion can be found sitting next to each other
                               in front of the purple train.

   The Tower          (3)      There are three chests outside the entrance to
                               the tower that contain a Potion, Hi-Potion and
                               Ether.

   The Tower          (2)      Look to your right once you enter the tower to
                               see two treasure chests. Contains an Ether and
                               a Mythril Shard.

   The Tower                   Found in the Sorcerer's Loft. Contains the Map
                               of the Tower.

   The Tower                   Located in the Wardrobe next to the Sorcerer's
                               Loft. Contains a Mythril Stone.


               O - = - = - = - = - = - = - = - = - = - = - = O
                          T W I L I G H T   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O

                             - Found with Sora -


   Old Mansion                 Located outside of the mansion, near the hedge
                               in the north-eastern corner, on the right side
                               of the mansion entrance. Holds a Mythril Shard.

   Old Mansion                 Located outside of the mansion, near the hedge
                               in the south-western corner. Holds a Hi-Potion.

   Old Mansion                 Found in the alternate Twilight Town. Found in
                               the Mansion Foyer: Upper Level. Holds an Ether.

   Old Mansion                 Found in the alternate Twilight Town. Found in
                               the Library near the staircase. It contains an
                               Orichalcum.

   Old Mansion        (2)      Found in the alternate Twilight Town. Found in
                               the Dining Room.

   Old Mansion                 Found in the alternate Twilight Town. Found on
                               the eastern staircase in the Mansion Foyer. It
                               contains a Mythril Stone.

   Old Mansion                 Found in the alternate Twilight Town. Found in
                               the Basement Corridor. Contains a Recipe which
                               will create the Ultima Weapon.

   The Woods          (3)      Three treasure chests can be seen on the north-
                               west, south-west, and east, against the forest
                               wall. Holds a Potion, Hi-Potion, and a Mythril
                               Shard.

   Tram Common                 Located near the entrance to the woods. It can
                               be seen to your right, near a purple and brown
                               building, next to the tram tracks. It contains
                               a Potion.

   Tram Common                 From the Station Heights, go around the corner
                               to your left, past Jessie's Accessory Shop and
                               up the stairs. Locate a treasure chest next to
                               the green rooftop. Contains a Tent.

   Tram Common                 From the Station Heights, go around the corner
                               to your left, past Jessie's Accessory Shop and
                               up the stairs. Jump past each green rooftop to
                               a treasure chest on top of a blue rooftop. The
                               chest contains an AP Boost.

   Tram Common                 Found behind Elmina's Synthesis Shop. Contains
                               a Potion.

   Tram Common                 Enter via the Sandlot, then head down the ramp
                               on your right. You'll see a chest on your left,
                               just as the path begins to turn. It contains a
                               Hi-Potion.

   Tram Common                 From the Station Heights, go around the corner
                               to your left, past Jessie's Accessory Shop and
                               up the stairs. Turn to your right and continue
                               across the bridge. The chest can be located to
                               your right. Contains a Mythril Shard.

   Tram Common                 From the Station Heights, go around the corner
                               to your left, past Jessie's Accessory Shop and
                               up the stairs. Turn to your right and continue
                               across the bridge. Use the overhead walkway on
                               your left which connects the two buildings and
                               open the nearby chest, holding a Mythril Shard.

   Central Station             Proceed down the stairs on your right and head
                               over to the door that leads into the direction
                               of Sunset Terrace. Open the chest to the right
                               to receive a Mythril Shard.


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H O L L O W   B A S T I O N
               O - = - = - = - = - = - = - = - = - = - = - = O


   Borough                     Ascend the stairs towards the Bailey. You will
                               see a treasure chest behind the crane. Open it
                               to obtain an AP Boost.

   Borough                     Next to the staircase that leads to the Bailey.
                               Contains a Tent.

   Borough                     Found to the right of Merlin's House. Contains
                               a Hi-Potion.

   Borough                     Halfway down the walkway leading to the Bailey.
                               Contains a Drive Recovery.

   Borough                     Next to the entrance to the Bailey. Contains a
                               Mythril Shard.

   Restoration Site            From the Bailey entrance, start down the trail,
                               and then locate a somewhat hidden ledge on the
                               left. Locate a treasure chest against the left
                               wall. Contains an AP Boost.

   Restoration Site            From the Bailey entrance, start down the trail,
                               and then locate a somewhat hidden ledge on the
                               left. Locate a treasure chest against the wall
                               to your right. Contains a Moon Recipe.

   Postern                     On top of a pipe, next to the stairs, near the
                               Restoration Site entrance. Holds a Mythril Gem.

   Postern                     Proceed down the ramp towards the Corridors. A
                               treasure chest can be seen on your left. Holds
                               an AP Boost.

   Corridors                   From the entrance, head east, south, then east.
                               Locate a treasure chest in the corner. Holds a
                               Hi-Potion.

   Corridors                   From Ansem's Study, head to the large room and
                               continue west. Head up the stairs, then locate
                               a treasure chest in the corner. It contains an
                               AP Boost.

   Corridors                   From Ansem's Study, head to the large room and
                               continue west. Head up the stairs, then locate
                               a treasure chest in the corner. It contains an
                               AP Boost.

   Corridors                   From Ansem's Study, head to the large room and
                               head east. Head along the path until it trails
                               off into two directions. Proceed up the stairs
                               on the left, then locate the treasure chest to
                               your left. Contains a Mythril Crystal.

   Corridors                   From Ansem's Study, head to the large room and
                               head east. Head along the path until it trails
                               off into two directions. Proceed up the stairs
                               on your right, then proceed along the corridor
                               until you locate a treasure chest on the right.
                               Contains a Mythril Stone.

   Ansem's Study               Located near the painting of Ansem. Contains a
                               Skill Recipe.

   Crystal Fissure    (2)      Found next to the large treasure chest holding
                               The Great Maw Map. You'll see two chests which
                               contain an Elixir and an AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                        L A N D   O F   D R A G O N S
               O - = - = - = - = - = - = - = - = - = - = - = O


   Bamboo Grove       (3)      You will see three treasure chests next to the
                               Save Point. Holds an Ether, Mythril Shard, and
                               Hi-Potion.

   Checkpoint                  Near the entrance to the Imperial City. Obtain
                               a Mythril Shard from the treasure chest.

   Checkpoint                  Near the entrance to the Imperial City. Obtain
                               a Hi-Potion from the treasure chest across the
                               nearby river.

   Mountain Trail              On the cliffside to your left. Open the nearby
                               treasure chest to obtain a Hi-Potion.

   Mountain Trail              On a ledge to the left, just as you're exiting
                               the Village. Contains a Mythril Shard.

   Mountain Trail     (2)      One of two treasure chests that you'll find on
                               a ledge near the Village entrance, against the
                               cliffside. Holds an Ether and Recovery Recipe.

   Village Cave                At the mouth of the Village Cave. Find a chest
                               to your left containing an AP Boost.

   Village Cave                At the mouth of the Village Cave. Approach the
                               cart on the right, then destroy it to reveal a
                               Hi-Potion.

   Ridge                       You'll see one of two treasure chests near the
                               cliffside, overlooking the Imperial City. They
                               contain a Hi-Potion and an AP Boost.

   Throne Room        (4)      There are two treasure chests at the bottom of
                               both sets of stairs on each side of the throne,
                               near the door, and next to the staircase. They
                               hold two AP Boosts, a Queen Recipe, as well as
                               an Ogre Shield.

   Throne Room        (2)      Locate two treasure chests directly behind the
                               throne in the Throne Room. Holds an Orichalcum
                               and a Mythril Crystal


               O - = - = - = - = - = - = - = - = - = - = - = O
                         B E A S T ' S   C A S T L E
               O - = - = - = - = - = - = - = - = - = - = - = O


   Courtyard          (3)      Locate three treasure chests to the north-east,
                               south-west, and southern area of the Courtyard.
                               Contains a Hi-Potion, Mythril Shard, and an AP
                               Boost.

   Belle's Room                Located in the south-eastern corner of Belle's
                               Room. Contains a Mythril Shard.

   East Wing                   Located down the East Wing on the left side. A
                               Tent can be obtained from the treasure chest.

   East Wing                   Found near the stairs, leading to the Entrance
                               Hall. Contains a Hi-Potion.

   The West Hall      (3)      Located on both sides of the stairs. They hold
                               a Drive Recovery, Tent, and a Mythril Shard.

   The West Hall      (2)      Two chests can be found near the armor statues
                               by the entrance to the Entrance Hall. Contains
                               a Hi-Potion and Mythril Shard.

   The West Hall               Behind the statues, next to the Secret Passage.
                               Contains an AP Boost.

   Dungeon                     Near a large treasure chest where you obtained
                               the Basement Map. Contains an AP Boost.

   Secret Passage     (2)      After revealing the hidden passage to the West
                               Hall, turn around and proceed up the stairs to
                               find two treasure chests. Contains a Hi-Potion
                               and Mythril Shard.

   Secret Passage              Near the entrance to the West Hall. Contains a
                               Mega-Potion.

   The West Wing               At the bottom of the stairs, near the entrance
                               to the West Hall. Contains a Tent.

   The West Wing               Around the corner at the top of the stairs. It
                               contains a Mythril Shard.

   Beast's Room                Found to the right of the mysterious rose. The
                               chest contains a Mega Recipe.


               O - = - = - = - = - = - = - = - = - = - = - = O
                          1 0 0   A C R E   W O O D
               O - = - = - = - = - = - = - = - = - = - = - = O


   Pooh's House       (2)      Left of the large treasure chest that held the
                               100 Acre Wood Map. You can see two chests that
                               contain an AP Boost and Mythril Stone.

   Piglet's House              Located near the stump, next to Piglet's House.
                               Contains a Mythril Gem.

   Piglet's House              Received from a large chest near the cliffside.
                               Contains a Defense Boost.

   Piglet's House              Found behind Piglet's House. It contains an AP
                               Boost.

   Rabbit's House              In a large treasure chest, near Rabbit's House.
                               Contains a Draw Ring.

   Rabbit's House              Located within the Pumpkin Patch near Rabbit's
                               House. Contains an AP Boost.

   Rabbit's House              Behind the gate, next to the pumpkin patch. It
                               contains a Mythril Crystal.

   Kanga's House               Found in a large treasure chest to the left of
                               Kanga's House. Cotains a Magic Boost.

   Kanga's House               Found in a treasure chest on the right side of
                               Kanga's House. Contains am Orichalcum.

   Kanga's House               Near the trail leading back into 100 Acre Wood,
                               head to your immediate right to locate a chest
                               next to the fence. Contains an AP Boost.

   Spooky Cave                 Found on the first stretch of ice. It contains
                               a Mythril Gem

   Spooky Cave                 From the large room where the path splits into
                               five different directions, locate two treasure
                               chests through the third passage from the left.
                               Holds a Mythril Crystal and Guard Recipe.

   Spooky Cave                 From the large room where the path splits into
                               five different directions, locate the treasure
                               chest through the first passage from your left.
                               Contains an Orichalcum.

   Spooky Cave                 From the large room where the path splits into
                               five different directions, locate the treasure
                               chest down the first passage on your left. The
                               treasure chest contains an Orichalcum.

   Spooky Cave                 From the large room where the path splits into
                               five different directions, locate the treasure
                               chest down the first passage on your right. It
                               contains an AP Boost.

   Spooky Cave                 Found at the start of the icy corridor leading
                               to Pooh, on a layer of ice. Holds an AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                       O L Y M P U S   C O L I S E U M
               O - = - = - = - = - = - = - = - = - = - = - = O


   Cave of the Dead:           From the entrance, start down the passage, and
   Passage                     then up the ramp on your left. Holds a Mythril
                               Shard.

   Cave of the Dead:  (2)      From the entrance, start down the passage, and
   Passage                     then up the ramp on you left. Proceed down the
                               passage and you will pass two chests that hold
                               an Ether and AP Boost.

   Cave of the Dead:           From the entrance, start down the passage, and
   Passage                     locate the chest on your left. You can find it
                               past the ramp. Contains a Hi-Potion.

   Cave of the Dead:           By the entrance to the Inner Chamber. Contains
   Passage                     a Mythril Stone.

   Cave of the Dead:           Across from where you found the Underworld Map.
   Inner Chamber               Contains a Mythril Shard.

   Caverns: Entrance           Next to the Underworld Entrance. Drop down the
                               ledge to your right. Holds a Mythril Shard.

   Caverns: Entrance  (2)      Upper level of the cavern entrance, reached by
                               entering through the Lost Road. Two chests can
                               be opened on this ledge. Contains an Hi-Potion
                               and AP Boost.

   Caverns: The Lost           Found along the right wall as you are entering
   Road                        The Lost Road. Contains an Ether.

   Caverns: The Lost           Proceed clockwise around the central structure,
   Road                        then proceed through the first corridor on the
                               left-hand side. Contains a Hi-Potion.

   Caverns: The Lost           Proceed clockwise around the central structure,
   Road                        then proceed through the first corridor on the
                               left-hand side. Follow the corridor to the end
                               to see a chest against the left wall. Contains
                               a Mythril Stone.

   Caverns: The Lost           Found near the entrance to the Atrium. Holds a
   Road                        Mythril Shard.

   Caverns: Atrium             Enter the Atrium and look to your right. Holds
                               a Tent.

   Caverns: Atrium             Found on a ledge outside of the room where you
                               encountered Demyx the first time. The treasure
                               chest contains an AP Boost.

   The Lock          (2)       On both sides of the pillar of energy. Holds a
                               Mythril Shard and AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                          D I S N E Y   C A S T L E
               O - = - = - = - = - = - = - = - = - = - = - = O


   Courtyard                   Next to the hedge with a Disney character that
                               holds the trombone. Contains a Mythril Shard.

   Courtyard                   Next to the hedge with a Disney character that
                               holds the cymbals. Contains an AP Boost.

   Courtyard                   Next to the hedge with a Disney character that
                               holds the trumpet. Contains an Mythril Stone.

   Courtyard                   Next to the hedge with a Disney character that
                               holds the flute. Contains an Ether.

   Courtyard                   Next to the hedge with a Disney character that
                               holds the tuba. Contains a Mythril Shard.

   Courtyard                   Found around the perimeter, at the base of the
                               hedge resmbling the Disney castle. It contains
                               a Hi-Potion.

   Courtyard                   Located at the top of the hedge that resembles
                               the Disney Castle. Contains a Star Recipe.


               O - = - = - = - = - = - = - = - = - = - = - = O
                         T I M E L E S S   R I V E R
               O - = - = - = - = - = - = - = - = - = - = - = O


   Cornerstone Hill            Left of the path leading to the Wharf. Holds a
                               Drive Recovery.

   Pier               (2)      Locate two chests underneath both trees at the
                               Pier. Contains a Hi-Potion and a Mythril Shard.

   Waterway                    Located next to the windmill near the entrance
                               to the Pier. Contains a Hi-Potion.

   Waterway                    Located next to the entrance to the Wharf. The
                               chest contains a Mythril Stone.

   Waterway                    At the end of the Waterway near the bridge. It
                               contains an AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                             P O R T   R O Y A L
               O - = - = - = - = - = - = - = - = - = - = - = O


   Rampart                     Eastern side of the Rampart next to the stairs.
                               Contains an Ether.

   Rampart                     Eastern side of the Rampart, around the corner
                               and against the wall. Contains a Mythril Stone.

   Town                        Enter the Town via the Harbor and proceed into
                               alley on your left. You will find the chest at
                               the end of the alleyway. Contains an Ether.

   Town                        Enter the Town via the Harbor and proceed into
                               alley on your left. Destroy the crates to your
                               left to access chest. Holds a Mythril Gem.

   Town                        Enter the Town via the Harbor and proceed into
                               alley on your left. Destroy the crates to your
                               right to enter into a second alleyway. Destroy
                               the crates directly ahead to access a treasure
                               chest containing an AP Boost.

   Town                        Enter the Town via the Harbor and proceed into
                               alley on your left. Destroy the crates to your
                               right to enter into a second alleyway. Proceed
                               to the left and locate a treasure chest at the
                               end of the alleyway. Holds a Mythril Shard.

   Isla de Muerta:    (2)      Locate two treasure chests near the river. The
   Cave Mouth                  chests contain an Ether and a Mythril Shard.

   Isla de Muerta:             Located behind the third set of crates to your
   Powder Stone                right. Contains an AP Boost.

   Isla de Muerta:    (3)      Three treasure chests can be seen scattered in
   Moonlight Nook              the Moonlight Nook. Contains a Mega-Potion, an
                               Ether, and a Mythril Shard.

   Seadrift Row                Found on your right, near the entrance to what
                               is left of the Interceptor. Holds a High Drive
                               Recovery.

   Seadrift Row                Found to the right, near the collapsed lookout,
                               past the treasure chest holding the High Drive
                               Recovery. Holds a King Recipe.

   Seadrift Row                Located shortly ahead, near the right wall. It
                               is near the entrance to Seadrift Keep. Holds a
                               Mythril Crystal

   Seadrift Keep               Near the entrance to the Black Pearl, found in
                               the corner on your left. Holds a Meteor Staff.

   Seadrift Keep               Near the entrance to the Black Pearl, exit the
                               ship via the ramp on your. You can see a chest
                               in the corner, at the top of the ramp, holding
                               an Orichalcum.

   Seadrift Keep               Near the entrance to the Black Pearl, exit the
                               ship via the stone staircase on your left. The
                               treasure chest can be located at the bottom of
                               the stone staircase. Contains an AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                                 A G R A B A H
               O - = - = - = - = - = - = - = - = - = - = - = O


   Agrabah                     At the top of the stairs, near the entrance to
                               the Peddler's Shop. Contains a Hi-Potion.

   Agrabah                     At the top of the stairs, near the entrance to
                               the Bazaar. Contains a Mythril Shard.

   Agrabah                     Go to the top of the stairs near the Peddler's
                               Shop, then around the corner to the right. You
                               will see a treasure chest across the bridge on
                               the right. Contains a Drive Recovery.

   Agrabah                     Go to the top of the stairs near the Peddler's
                               Shop, then around the corner to your right. Go
                               across the central bridge, then open the chest
                               on your left to receive a Mythril Stone.

   Agrabah                     Go to the top of the stairs near the Peddler's
                               Shop, then around the corner to your right. Go
                               across the central bridge, then open the chest
                               against the wall on the right. Holds a Mythril
                               Shard.

   Agrabah                     Near Iago, on your first visit to Agrabah will
                               be an alley to your left and the palace on the
                               right. Enter the alley, and then jump onto the
                               upper walkway. Cross the walkway, then drop to
                               a small, enclosed area. The nearby chest holds
                               an AP Boost.

   Agrabah                     Near Iago, on your first visit to Agrabah will
                               be an alley to your left and the palace on the
                               right. Enter the alley, and then jump onto the
                               platform to your right. The nearby chest holds
                               a Mega-Ether.

   Bazaar                      Rather than heading downstairs, continue along
                               the walkway to the left. The treasure chest is
                               around the corner. Contains a Mythril Gem.

   Bazaar                      Down the stairs and to the right. The treasure
                               chest contains a Hi-Potion.

   Bazaar                      Against the wall, left of the entrance leading
                               into the Desert. Contains a Mythril Shard.

   Bazaar                      On the right side of the entrance leading into
                               the Desert. Contains a Hi-Potion.

   Bazaar                      Found in a market near the entrance that leads
                               into the Desert. This market will have a white
                               canopy. Destroy this market with Fire and open
                               the chest to obtain an AP Boost.

   Palace Walls                In a treasure chest near the Save Point. Holds
                               a Mythril Stone.

   Cave of Wonders:   (2)      Found outside of the Cave of Wonders. You will
   Entrance                    find two treasure chests located on both sides,
                               leading inside the Cave of Wonders. Contains a
                               Mythril Shard and a Drive Recovery.

   Cave of Wonders:   (4)      Scattered on top of four seperate ledges. Open
   Valley of Stone             the treasure chests to receive a Mythril Shard,
                               Hi-Potion, AP Boost, and a Mythril Stone.

   Cave of Wonders:            Found to the right of the Treasure Room. Holds
   Chasm of Trials             an AP Boost.

   Cave of Wonders:   (2)      Sitting near two money piles in the north-east
   Treasure Room               and north-western part of the room. Contains a
                               Serenity Shard and AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                         H A L L O W E E N   T O W N
               O - = - = - = - = - = - = - = - = - = - = - = O


   Town Square                Located next to the guillotine. The chest holds
                              a Mega-Potion.

   Town Square                Located next to the self-swinging gate. Holds a
                              Mythril Stone.

   Graveyard                  Across from the entrance to Curly Hill. Holds a
                              Hi-Potion.

   Graveyard                  Next to the entrance that leads into Curly Hill.
                              Contains a Mythril Shard.

   Hinterlands        (3)     Scattered behind several trees. Holds a Mythril
                              Stone, Hi-Potion, and AP Boost.

   Candy Cane Lane            Facing away from Santa's House, the chest is on
                              your left, next to the green building. Contains
                              a Hi-Potion.

   Candy Cane Lane            Facing away from Santa's House, the chest is on
                              the right, near the large gate. Holds an Ether.

   Candy Cane Lane            Facing Santa's House, locate the chest to your
                              right, next to the entrance leading inside. It
                              contains a Mythril Stone.

   Candy Cane Lane            Facing away from Santa's House, the chest is on
                              the right, next to the entrance that leads into
                              Yuletide Hill. The chest can be found on top of
                              a purple building. Contains a Mythril Gem.

   Santa's House              Located on the north side of the room, near the
                              window. Contains an AP Boost.


               O - = - = - = - = - = - = - = - = - = - = - = O
                        T H E   P R I D E   L A N D S
               O - = - = - = - = - = - = - = - = - = - = - = O


   Gorge              (2)     Locate two orange fruits next to both cliffs in
                              the Gorge. Holds a Mythril Stone and an Ether.

   Elephant Graveyard         From the Gorge entrance, locate an orange fruit
                              at the bottom of the slope. Holds an AP Boost.

   Elephant Graveyard         From the Gorge entrance, start halfway down the
                              slope, then turn north. Proceed along the trail
                              and locate the orange fruit on your left. Holds
                              a Hi-Potion.

   Elephant Graveyard         Found next to the Savannah entrance. The orange
                              fruit contains an Ether.

   Elephant Graveyard         From the Savannah entrance, an orange fruit can
                              be seen past the ramp, and to your right. Holds
                              a Mythril Shard.

   Elephant Graveyard         From the Savannah entrance, proceed up the ramp
                              and to the cliffside on your left. You will see
                              an orange fruit that contains a Mythril Stone.

   Wildebeest Valley  (5)     The area is quite small. Scout around the cliff-
                              side and the rock pillars to locate five orange
                              fruits. Holds an AP Boost, Mythril Gem, Mythril
                              Stone, Hi-Potion, and a Tent.

   Wastelands                 Once you've entered the Wastelands, head around
                              the corner to your left. You will see an orange
                              fruit to your left. Contains a Mythril Shard.

   Wastelands                 Located halfway through the Wastelands, on your
                              right-hand side. Contains a Hi-Potion.

   Wastelands                 Shortly before the entrance that leads into the
                              Jungle. Contains a Mythril Stone.

   Jungle                     Near where the path begins to split. Contains a
                              Hi-Potion.

   Jungle                     Proceed up the main path, then down the path to
                              your right once it begins to split. Jump to the
                              ledge on your left and open the orange fruit to
                              receive a Serenity Stone.

   Jungle                     Proceed up the main path, then down the path to
                              your right when it begins to split. You can see
                              an orange fruit on your right once the path has
                              reconnected. Contains a Mythril Stone.

   Oasis                      Near the waterfall, across from where you found
                              the Torn Pages. Contains an AP Boost.

   Pride Rock                 Directly underneath Pride Rock. Holds a Mythril
                              Stone.

   Pride Rock                 Located on the far side of Pride Rock. Contains
                              Mega-Ether.


               O - = - = - = - = - = - = - = - = - = - = - = O
                        S P A C E   P A R A N O I D S
               O - = - = - = - = - = - = - = - = - = - = - = O


   Pit Cell                   Located next to the chest that contains the Pit
                              Cell Area Map. Holds a Mythril Crystal.

   Canyon                     Next to the entrance that leads to the computer
                              terminal. Contains a Drive Recovery.

   Canyon                     Halfway up the stairs, located on the corner of
                              the ledge. Contains a Mythril Stone.

   Canyon                     Proceed to the top of the stairs, then locate a
                              treasure chest on your right, containing a Mega-
                              Potion.

   Canyon                     Proceed to the top of the stairs, then continue
                              to your left. Locate the treasure chest against
                              the wall. Contains a Mythril Gem.

   I/O Tower: Hall    (2)     Near the entrance to the Simulation Hangar. The
                              two treasure chests hold an AP Boost and a Tent.

   Central Control    (2)     Found next to the Solar Sailer. They contain an
   Mesa                       AP Boost and Orichalcum+.


               O - = - = - = - = - = - = - = - = - = - = - = O
                   W O R L D   T H A T   N E V E R   W A S
               O - = - = - = - = - = - = - = - = - = - = - = O


   Fragment Crossing  (2)     Found in the darker region of Fragment Crossing.
                              Holds a Mythril Crystal and a Mythril Stone.

   Fragment Crossing  (2)     Located on top of two seperate platforms in the
                              second brightened region just prior to Memory's
                              Skyscraper. Holds an AP Boost and Orichalcum.

   Memory Skyscraper          Located on the right side of the Skyscraper. It
                              contains an AP Boost.

   Memory Skyscraper  (2)     Locate both to the left of the Skycraper. Holds
                              a Mythril Crystal and Mythril Stone.

   Naught's Skyway            Near the entrance to the Hall of Empty Melodies.
                              Contains a Mythril Gem.

   Naught's Skyway            Near the Hall of Empty Meldies: Upper Level. It
                              contains a Mythril Crystal.

   Naught's Skyway            Atop of a small ledge past the second ramp. The
                              chest contains an Orichalcum.

   Nothing's Call             Ascend the starting ramp, then locate the chest
                              atop the nearby column. Holds an Orichalcum.

   Nothing's Call             Near the entrance to Crooked Ascension. Holds a
                              Mythril Gem.

   Ruin & Creation's  (4)     Except at the entrance, a treasure chest can be
   Passage                    located on each platform. Holds a Mythril Stone,
                              AP Boost, Mythril Crystal, and Orichalcum






  VI.    SIDE-QUESTS


               O - = - = - = - = - = - = - = - = - = - = - = O
                    L E G E N D A R Y   K E Y B L A D E S
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Side-Quest #1: Ultima Weapon    /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   First, you need the recipe, which can be received from the basement in the
   Old Mansion of Twilight Town. You won't be able to see this until you have
   access to the Old Mansion as Sora. Synthesizing the Ultima Weapon requires:

   13 Orichalcum(+)          Refer to the FAQ Section of the Game Guide.
   1 Twilight Crystal        Dropped off of Sorcerers
   1 Energy Crystal          Dropped off of Bookmasters and Shamans.
   1 Dense Crystal           Dropped off of Berserkers
   1 Orichalcum              Refer to Treasure Chest section of Game Guide.
   1 Mythril Crystal         Refer to Treasure Chest section of Game Guide.

   Once your Synthesis Level is high enough, use an Energy Crystal to cut the
   amount of Orichalcum(+) by half, bringing the amount of Orichalcum(+) that
   is needed to complete the recipe down to seven.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \
  /  Side-Quest #2: Fenrir           /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Complete the "Meet Sephiroth" Mission in Radiant Gardents. Please refer to
   the Sephiroth strategy in the "Optional Boss" section.

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                          1 0 0   A C R E   W O O D
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  19, 910
  /  Mini-Game #1: Blustery Rescue   /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Your objective is to score as many points as you can while also attempting
   to rescue Piglet. Swat each beehive and jar of honey to earn points, while
   performing a Reaction command on the gusts of wind to magnetize all nearby
   beehives, thus destroying them. This is absolutely necessary in completing
   Jiminy's objective.

   Each time you are struck by an oncoming object, you need to rescue Pooh by
   approaching him and pressing the Reaction command.

   After you've cleared the area below, you will be taken above to tackle the
   trees and honey jars. The trees can take several hits to destroy, and will
   require top priority, as they take up most of the screen. Fortunately, you
   won't be up there very long.

   In the final area, you'll be encountering trees, beehives, honey jars, and
   gusts of wind that will be moving. This will make it trickier to eliminate
   all the destructibles nearby. Your score needs to be almost perfect, so if
   you are missing quite a few objects, you'll want to restart this mini-game.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  18, 000 Points       |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  9417
  /  Mini-Game #2: Hunny Slider      /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Your objective is to score as many points as you can while also attempting
   to avoid the several obstacles that stand in your way. Remember, each time
   you are hit by an obstacle, you will need to approach Pooh, then press the
   Reaction command, otherwise you cannot collect the yellow orbs.

   Whenever you approach Gopher, a Reaction command will appear. This will be
   your lifeline, used to protect Pooh when you run into an obstacle. He will
   disappear once you run into an obstacle, until you see him later on in the
   mini-game. This mini-game is much easier and funner than A Blustery Rescue.

   Hold down the  Button when you need to quickly reach Pooh, or escape from
   a rather tight situation.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  8, 000 Points        |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  11, 876
  /  Mini-Game #3: Balloon Bounce    /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   This shouldn't be difficult, you simply need to bounce on ten balloons and
   score as many points as possible. Falling results in a lost attempt, so it
   helps to know the destination of your jump. You only get three attempts to
   score as many points as possible.

   Balloons will earn you a different amount of points, depending on how long
   you can remain in the air, and your current altitude. If you make it up to
   the top, pop the large yellow balloon to earn several points, and spawn an
   enormous amount of red balloons below.

   The red balloons can be quite difficult to land on, but are worth the most
   points.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  2, 000 Points        |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  --/--
  /  Mini-Game #4: The Expotition    /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You'll need to roam through the Spooky Cave in search of Pooh, but each of
   Pooh's friends must be with you once you find him. Oh, and you'll be given
   three minutes to complete this mini-game.

   Though there are no Heartless in the Spooky Cave, you'll need to swat away
   each group of bees that approach. Press the "Forward, March!" and "Company,
   Halt!" Reaction command to inform the group to continue moving, or stay in
   place.

   Watch out for falling debris, bees, slippery ice, and the Courage Gauge at
   the upper right-hand corner of your screen. When you approach slippery ice,
   walk slowly. The Courage Gauge will deplete slowly, and once it's depleted,
   your friends will become panicked. This can be resolved simply by pressing
   the "Settle Down!" Reaction command.

   For locations and contents of each treasure chest in the Spooky Cave, head
   to the "Treasure Chests" Section.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  8, 000 Points        |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                              A T L A N T I C A
               O - = - = - = - = - = - = - = - = - = - = - = O


  Once you arrive in Atlantica, speak with Flounder to begin a mini-game. The
  musical challenges will be the only events in Atlantica. There's no battles!


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                      \
  /  Challenge #1: A Musical Challenge   /
  \                                      \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   You're about to participate in a series of musical challenges that prompts
   you to press a certain button each time it displays on-screen. Once you've
   seen a prompt, press the corresponding button on your controller. This can
   either score you a "Bad", a "Good", or an "Excellent".

   Your current and target scores are listed in the upper left-hand corner of
   the screen. Each musical will be quite challenging, but you can restart by
   pausing the game. Keep in mind, when you pause the game during a rehearsal,
   you must restart the challenge.

   Here is a list of pre-requisites you will need to begin each new challenge,
   as Atlantica will be a world that requires end-game abilities. Each of the
   challenges begins by speaking to a character in the Undersea Courtyard.


      1st Musical     >     Nothing is required.

      2nd Musical     >     Magnet is required.

      3rd Musical     >     Drive Level 5 is required.

      4th Musical     >     Magnera is required.

      5th Musical     >     Thundaga is required.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                      \
  /  Challenge #2: Ursula's Revenge      /
  \                                      \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Speak with Ariel to initiate a cutscene, and then speak to Sebestian. This
   leads to a second, and very lengthly cutscene, which eventually leads to a
   musical battle.

   This musical challenge will introduce a new prompt, in which you will need
   to press the X button rapidly until the gauge disappears.

   Aside from that, this challenge is not much different from the others. You
   will simply need to deplete Ursula's Gauge at the top of the screen before
   the musical has completed.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


                  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
                  |                                          |
                  |    Obtained Mysterious Abyss Keyblade    |
                  |                                          |
                  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                      \
  /  Challenge #3: A Musical Challenge   /
  \                                      \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   After you have completed each musical, return to Atlantica, and then speak
   to Sebastian. Your objective is to score at least 30, 000 points. Once you
   have completed this challenge, Atlantica will be locked.


      5th Musical     >     Thundaga is required.

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                          T H E   U N D E R D O M E
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  ????
  /  Tournament: Pain & Panic Cup    /     LOCATION:  OLYMPUS COLISEUM
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Speak with Panic at the entrance in the Underworld after Disney Castle has
   been completed. There are no advanced regulations in this tournament.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  2, 000 > Points      |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  ????
  /  Tournament: Cernerus Cup        /     LOCATION:  OLYMPUS COLISEUM
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Speak with Panic at the entrance in the Underworld once you have completed
   Halloween Town, Agrabah, and the Pride Lands.

   When the tournament begins, you will be given two minutes to complete each
   round. Fifteen seconds will be added onto the timer each time you complete
   a round. The last couple of rounds will be illuminated.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  1, 000 > Points      |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  ????
  /  Tournament: Titan Cup           /     LOCATION:  OLYMPUS COLISEUM
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   Speak with Panic at the entrance in the Underworld once you have completed
   your second visit to the Olympus Coliseum. Watch out for falling debris as
   you near completion.

   You will begin this tournament with 500 points. A partial amount of points
   will be deducted each time you are struck in combat. If either your health
   or remaining points reaches zero, you will be eliminated.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  5, 000 > Points      |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O
  |                                                                          |
  |   GODDESS OF FATE CUP                                                    |
  |                                                                          |
  |   Speak to Panic at the Underworld Entrance after once Xemnas has been   |
  |   defeated prior to Kingdom Hearts. All previous tournaments must also   |
  |   be complete.                                                           |
  |                                                                          |
  O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O


               O - = - = - = - = - = - = - = - = - = - = - = O
                          S B   C H A L L E N G E S
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  1529
  /  SB Challenge: Street Challenge  /     LOCATION:  TWILIGHT TOWN
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   This SB Challenge will begin in Twilight Town. Speak to the woman standing
   next to Wantz' Shop in Station Heights.

   You only have five attempts to rack up a high-score. An attempt is lose as
   a result of landing on the ground after a stunt, a combo of stunts. You'll
   also lose an attempt as a result of jumping into the air, and then landing
   back on the ground.

   The trick is to perform various stunts while grinding, or while you are in
   the air. You'll earn more points the longer a stunt, or combo of stunts is
   performed.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 40 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  0'19"56
  /  SB Challenge: Time Attack       /     LOCATION:  PORT ROYAL
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   This SB Challenge will begin in Port Royal. Speak to Will Turner, standing
   in the Rampart.

   Several crystals will spawn around Port Royal and you need to collect each
   of them in as little amount of time as possible. The challenge is not that
   difficult, you just need to know the route. Play through a couple times so
   you get an idea of where the next crystal will spawn.

   Towards the stairs at the end and the blockage in the road, you'll need to
   perform aerial maneuvers to reach the crystals.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  < 40 Seconds         |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  36
  /  SB Challenge: Sand Slider       /     LOCATION:  AGRABAH
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   This SB Challenge will begin in Agrabah. Speak to the Peddler, standing in
   the Peddler's Shop.

   Several crystals will spawn around Agrabah and you'll need to collect each
   of them in as little amount of time as possible. The challenge is not that
   difficult, you just need to know the route. Play through a couple times so
   you get an idea of where each crystal will spawn.

   Once you passed the tenth crystal, you need to perform and aerial maneuver
   across the alley, then Air Walk continuously until you've obtained all the
   crystals in the air.

   Several sets of crystals will require that you grind and perform an aerial
   maneuver to reach a certain crystals. They are the basic commands that can
   be seen in your command window.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  10 > Points          |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  2876
  /  SB Challenge: Workshop Rave     /     LOCATION:  HALLOWEEN TOWN
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   This SB Challenge will begin in Halloween Town. Speak to Lock, standing on
   Yuletide Hill, near the Synthesis Shop.

   Similar to Twilight Town, your objective is to perform as many stunts, and
   aerial stunts as possible before time runs out. There's no limit as to the
   amount of attempts allowed, so just go nuts.

   No matter what you're doing, you should be performing stunts regardless of
   where you are. This is key to a high score.


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  1000 > Points        |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     MY SCORE:  9448
  /  SB Challenge: Freestyle         /     LOCATION:  HOLLOW BASTION
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


   This SB Challenge will begin by speaking to Scrooge McDuck, located in the
   Marketplace of Hollow Bastion.

   You'll be given as much time as you want to perform one combo and score as
   many points with it as you can with it. The mini-game will not be complete
   until you press the pause button and select "Quit".


      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O
      |  Jiminy Objective     |   |  200 > Points        |
      O =-=-=-=-=-=-=-=-=-=-= O   O =-=-=-=-=-=-=-=-=-=-= O

   O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O


               O - = - = - = - = - = - = - = - = - = - = - = O
                        O P T I O N A L   B O S S E S
               O - = - = - = - = - = - = - = - = - = - = - = O


  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  \                                  \     HP:  3000
  /  Boss-Battle: Sephiroth          /
  \                                  \
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O

   Coming Soon!

  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O
  |                                                                          |
  |  REACTION COMMANDS                                                       |
  |                                                                          |
  |  Block                                                                   |
  |                                                                          |
  O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O








  VIII.    FREQUENTLY ASKED QUESTIONS

   1.0     GENERAL QUESTIONS

   Q:      May I use this Game Guide on my website?
   A:      Please send all requests to [email protected]. I will personally
           e-mail anybody who publishes this Game Guide on their website who
           did not request consent from me.

   Q:      May I add my own information to this Game Guide?
   A:      I will review suggestions and answer questions or comments. Submit
           your suggestions, questions, or comments to [email protected].

   Q:      May I copy this Game Guide as a template for my own?
   A:      You may copy the template only within reason. Please make sure to
           provide credit to "Aaron21" or "Aaron Busch".

   Q:      Is this Game Guide for the American or Japanese version?
   A:      American.

   Q:      What is a "Player Hi-Score"?
   A:      There is a high-score chart, which can be located through each of
           the Coliseum Tournament sections. This has been designed so those
           who wish to compete against each other may earn their name on one
           of the Internet's most read Game Guides for Kingdom Hearts II. If
           you wish to do this, please submit an e-mail providing a snapshot
           of your high-score to [email protected].


   2.0     SUMMON QUESTIONS

   Q:      Where can I locate Chicken Little?
   A:      Received from Merlin on your second visit to Hollow Bastion.

   Q:      Where can I locate Genie?
   A:      Received after completion on your first visit to Agrabah.

   Q:      Where can I locate Stitch?
   A:      Located in the large treasure chest near the entrance to Ansem's
           Computer Room. Accessible once you've visited Space Paranoids.

   Q:      Where can I locate Peter Pan?
   A:      Located on-board the Interceptor in Port Royal.


   3.0     SYNTHESIS QUESTIONS

   Q:      What is Orichalcum(+)?
   A:      This is an ingredient which is used to create rare items through
           synthesis. It's main purpose is to create the Ultima Weapon.

   Q:      Where can I locate each Orichalculm(+) in Kingdom Hearts II?

        #1       Located in the Central Computer Meda of Space Paranoids
        #2       Located in Sunset Terrace (L4) of Twilight Town
        #3       Found in The Brink of Depair of The World that Never Was.


        #4       Complete the "Starry Hill" Side-Quest in 100 Acre Wood.
        #5       Complete the "A New Day is Dawning" Side-Quest in Atlantica.
        #6       Complete the "Goddess of Fate" Cup in the Olympus Coliseum.


         #7       This is received by creating at least one of all 50 types
                  of synthesis materials.

   Q:      How many Orichalcum(+) are in Kingdom Hearts II?
   A:      Seven.


   4.0     DRIVE QUESTIONS

   Q:      How do I obtain Valor Form?
   A:      Found at the tower in Twilight Town. You must have Goofy in your
           party to use Valor Form.

   Q:      How do I obtain Wisdom Form?
   A:      Received once you have completed Timeless River. Donald needs to
           be in your party to use Wisdom Form.

   Q:      How do I obtain Master Form?
   A:      Received once you have encountered King Mickey in Hollow Bastion.

   Q:      How do I obtain Anti-Form?
   A:      This is a side-effect which takes place occasionally when you're
           attempting to transform.

   Q:      How do I obtain Final Form?
   A:      Randomly received in the World That Never Was.









  IX.    CREDITS


   Referred to several Boss Guides for Kingdom Hearts 2 throughout the
   Internet ONLY for Hit Points and Experience Points information. Any
   strategies you see in each Boss Section are strictly my own.

   A special "Thanks" to everyone who submitted corrections to various
   sections of the Walkthrough.