--- Kingdom Hearts 2 Bestiary/Synthesis FAQ ---
--- By UltimaterializerX <
[email protected]> ---
--- Version 3.1, 7/12/2006 ---
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Version History +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Version 3.1 - Minor errors fixed, most notably one about an alternate
Sorcerer location. Also added a major submission courtesy of
Falconesque.
Version 2.1 - Fixed a few errors and omissions, thanks to some very perceptive
e-mailers.
Version 2.0 - Added Synthesis to the guide. That paired with the Bestiary and
its item drops should fit the needs of everyone that bothered
clicking on this guide in the first place.
Version 1.0 - First version of the guide, so there will obviously be typos and
errors and such. I'll limit them with a spellchecker, but feel
free to contact me if you notice that something is wrong.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Table of Contents +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
I. Introduction
II. Bestiary
a. Heartless
b. Nobodies
c. Miscellaneous
III. The 7 Lucky Lucky Setup
IV. Synthesis
a. Synthesis List
b. Moogle Levels
c. Recipe Locations
d. Synthesis Items
V. Synthesis Materials
a. Base Materials
b. Mythril Materials
c. Bright Materials
d. Energy Materials
e. Serenity Materials
f. Orichalcums
VI. Falconesque's Crib Sheet
VII. Fast Experience
VIII. Frequently Asked Question
IX. Credits/Special Thanks
X. Disclaimer/Contact Information
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ I. Introduction +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hi there, and welcome to my Kingdom Hearts 2 Bestiary. I've done a couple of
these before for Castlevania titles, and I'd like to put some mark on Kingdom
Hearts 2 now that I'm finally finished.
Unlike my other Bestiaries, this one will be a little different. I won't be
listing any enemy stats or the experience given upon killing them; rather, the
main purpose of this guide is to list enemy locations, item drops, boss bonuses
and killing tips. I may add the other stuff later, but I figure that knowing
how to kill enemies with skill makes elemental weaknesses and such pretty
pointless to list.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ II. Bestiary +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Location: Location(s) of enemy. Note that Coliseum appearances aren't
listed, as you get no item drops or experience from those.
I also tried not to list locations that aren't available
at the end of the game, such as with Space Paranoid enemies
whose time in Hollow Bastion is limited. Disney Castle isn't
listed anywhere, as no enemies exist in the place at the
end of the game.
Reaction Command: Reaction command that shows up while fighting the enemy, if
applicable.
Notes: Notes on the enemy's powers and how to kill it.
Normal Item: Enemy's most common item drop.
Rare Item: Enemy's rare item drop.
Rarest Item: You're out of your mind if you go after this without the 7
Lucky Lucky setup.
Note that for item drops, Munny, HP, MP and Drive orbs are not listed. Also
note that the Normal -> Rare -> Rarest chain only really lists how many items
an enemy carries. If an enemy only has one item, it's listed under Normal.
The rarity chain is not based on drop rates in this guide.
I may add more stuff with future update, but I feel this is the basic
information everyone will look at this guide for. HP totals, EXP given and
elemental weaknesses aren't that meaningful given KH2's gameplay, especially
given the Peak trick in the Pride Lands negates the need for listing EXP
totals.
____________
____/a. Heartless\_____________________________________________________________
When a heart succumbs to the darkness, a Heartless is born. Heartless are a
virus-like species that exists solely to further its own existence, seeking
other hearts to corrupt. Many a villain sought to control the Heartless in the
first title, though they don't have as big a role in the story this time
around.
o-----------------------------------------------------------------------------o
| Aerial Knocker No. 01 |
o-----------------------------------------------------------------------------o
Location: Pride Lands
Reaction Command: Rapid Blow; allows Sora to attack rapidly in the same fashion
as the Aerial Knocker.
Notes: Aerial Knockers are weak little bastards that serve as little
more than an annoyance. The only time they're even a factor
is when they have bigger friends around, which is all the
time in the Pride Lands. They're these little bird enemies
with boxing gloves, and they're able to hit you with boxing
combos every now and then. Given that you'll only be fighting
them as Simba, just jump into the air and let loose. You can
use reactions, but they're not required.
Normal Item: Power Gem [8%]
Rare Item: Bright Gem [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Aeroplane No. 02 |
o-----------------------------------------------------------------------------o
Location: Timeless River
Reaction Command: N/A
Notes: These are cool little enemies. While in the Timeless River,
you'll see some old-school planes popping up, dual machine
guns ready to blaze. The problem is that they're pretty slow
to actually start firing, plus they can only shoot at the
ground. Some aerial combos from any angle can take care of
these guys with ease.
Normal Item: Frost Stone [8%]
Rare Item: Bright Stone [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Air Pirate No. 03 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Port Royal
Reaction Command: Air Twister
Notes: Air Pirates are a relatively rare enemy, though you'll know
them once you see them. They're these dark blue/purple
airborne enemies, fairly large in stature, that take forever
to begin hitting you. If you're quick, aerial combos will
put them to rest with ease. Alternatively, you can wait for
the Air Twister reaction to pop up, then grab him and swing
him around like a hammer at a decathlon.
Normal Item: Dark Crystal [8%]
Rare Item: Bright Crystal [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Armored Knight No. 04 |
o-----------------------------------------------------------------------------o
Location: Hollow Bastion
Beast's Castle
Port Royal
Halloween Town
Pride Lands
Reaction Command: Rising Sun
Notes: These are some of the coolest enemies in the game, if for
nothing else than how powerful their reaction command is.
You'll learn this first hand once you get to the 1,000
Heartless battle at Hollow Bastion. Armored Knights, despite
always being in large swarms are not powerful enemies.
They're very slow to attack, bumble around like idiots and
literally wait for you to wail on them. Do so, but watch for
the reaction command to pop up. Rising Sun sees Sora jump
into the air and dive at enemies five times in succession,
which is good for clearing out a room quickly.
Normal Item: Lightning Gem [4%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Assault Rider No. 05 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Reaction Command: N/A
Notes: These guys are the first truly difficult Heartless you will
face in the game, especially given that you'll have very
little in the way of distance when you first see them at the
Land of Dragons. They're loaded with HP, they're huge, and
the spear they carry gives them sick range. You're also not
privy to reactions while fighting them, so you have to kill
them mano e mano, so to speak. Early on, your best bet is
magic. Another good strategy is to learn their timing, stand
a safe distance away, then use Guard when they go to stab
you. Counter and destroy, but watch out for when they're
about to spin the spear. They're wimps late in the game, as
Magnet spells followed by aerials do the trick perfectly.
Normal Item: Dark Stone [12%]
Rare Item: Hi-Potion [10%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Bolt Tower No. 06 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Pride Lands
Reaction Command: Bolt Reversal
Notes: Bolt Towers are pretty powerful despite their clunky
movements, mostly because the only part of them that will
take damage upon impact is the head. It has a couple of
powerful moves, with its favorite being to slam itself into
the ground and cause a giant shockwave. If Sora gets hit by
its lightning attack, the Bolt Reversal reaction will pop up.
Mash Triangle until Sora sends the lightning ball back at
the Bolt Tower for big damage. Why it's not immune to this
lightning-based attack is beyond me, but roll with it. All
normal lightning attacks, of course, are ineffective.
Normal Item: Lightning Shard [10%]
Rare Item: Energy Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Bookmaster No. 07 |
o-----------------------------------------------------------------------------o
Location: Hollow Bastion
Space Paranoids
Reaction Command: N/A
Notes: The Bookmaster is essentially a flying book of spells, ready
to unleash hell upon Sora at a moment's notice. All magic is
ineffective, so you'll have to go physical attacker on it.
Try to stay close and in the air at all times, because it's
hard to close a wide gap between yourself and a Bookmaster
given the range that his magic has.
Normal Item: Lucid Gem [10%]
Rare Item: Energy Crystal [4%]
Rarest Item: Akashic Record [1%]
o-----------------------------------------------------------------------------o
| Bulky Vendor No. 08 |
o-----------------------------------------------------------------------------o
FULL CREDIT goes to kulaguy for originally posting Bulky Vendor locations and
order on the Kingdom Hearts 2 General board. This guy is a godsend, and the
information can also be found in the KH2G sticky topic.
Location: Land of Dragons - Checkpoint
Beast's Castle - West Hall
Olympus Coliseum - Cave of the Dead Entrance
Agrabah - Bazaar
Halloween Town - Candy Cane Lane
Reaction Command: Varies
Notes: Let me start off by saying the Bulky Vendor is one of the
coolest enemies in the entire game. He never attacks, and
is immune to all attacks.
But you'll have to actually find one first. In a nutshell,
the easiest way is to go to the aforementioned locations in
order. You'll eventually see a message pop up on the screen
that says you've found a rare Heartless. You may even catch
a glimpse of a small black shadow in the shape of a ball
before it disappears.
You then have to destroy part of the environment. The Bulky
Vendor will appear, and then it's game on. He'll never
attack, and at first he'll just sit there. Lock on to it,
and you'll notice its HP dropping like a rock. What the...?
The trick is to get close and use a reaction command on it.
Sora will grab the Bulky Vendor, plant its ass on the ground
and take all the goodies out. The longer you wait to "kill"
this little gumball machine of goodness, the better your
prize will be. I won't bother listing all of the HP/Munny/MP
it drops (if you'll notice, I haven't done that throughout
the entire guide), but I will list capsule prizes.
Note that the capsule prize is based upon HP increments of
25%. Capsule Prize appears when the Bulky Vendor has 75% of
its HP, Rare appears between 50 and 74%, and so on. It's
also worth noting that the Bulky Vendor gets serious about
running from you once its HP gets low, so try trapping it
into a corner ahead of time. Lastly, it's a good idea to
remove Triangle-based limits from the party so you don't set
one off by accident and allow the Bulky Vendor to kill itself
off.
Capsule Prize: Bright Shard
Orichalcum [8%]
Rare Capsule: Bright Stone
Orichalcum [10%]
Limited Capsule: Bright Gem
Orichalcum [12%]
Prime Capsule: Bright Crystal
Orichalcum [16%]
o-----------------------------------------------------------------------------o
| Cannon Gun No. 09 |
o-----------------------------------------------------------------------------o
Location: Port Royal
Space Paranoids
Reaction Command: N/A
Notes: Cannon Guns are tiny cannons that will make an attempt to
stay away from Sora so as to allow themselves to lock on and
let loose fireballs from a distance. You'll know if a Cannon
Gun has fired off a shot by the crosshairs on the ground, so
get out of there as fast as possible. The obvious strategy
is to get close to them and fire away physically, though you
can take them down with magic once you're powerful enough.
These guys don't have much HP, so by the end of the game they
are not a threat at all.
Normal Item: Blazing Stone [6%]
Rare Item: Bright Stone [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Creeper Plant No. 10 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Halloween Town
Reaction Command: Root Avenger
Notes: Creeper Plants are stationary flowers that fire seeds from a
distance. The seeds are easy to avoid, as the plant can only
fire them horizontally. The best way to attack is to take to
the air and unleash aerial combos, though it's almost worth
fighting on the ground just to see the hilarious reaction
command, Root Avenger. Periodically, the reaction will appear
for use. When you use it, Sora rips the plant out of the
ground by the roots, creating a shockwave and an absolute ton
of items from the inevitable death of the poor plant.
Normal Item: Power Shard [8%]
Rare Item: Bright Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Crescendo No. 11 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Reaction Command: Heal Stomp
Notes: When you see Crescendos (a rare sight, by the way), leave
them alone if you're low on HP. When Sora uses the reaction
command Heal Stomp, he literally jumps up and stomps on the
poor trumpet with both feet. The down side is that you feel
bad for the trumpet for taking such abuse. The bright side
is that the party gets fully healed for free. Other than
that, these guys are an absolute cakewalk in battle. It's
worth noting that they're capable of healing fellow Heartless
as well as summoning others to the fray, though I've never
actually seen these things summon their friends. The main
purpose of Crescendos is to appear in a late-round battle
in the Hades Paradox Cup. After all the hard work to get as
far as the battle containing these little guys (they're in
one of the battles in the 40s), the game felt nice enough to
heal you fully for free. Sweet!
Normal Item: Blazing Crystal [6%]
Rare Item: Bright Crystal [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Crimson Jazz No. 12 |
o-----------------------------------------------------------------------------o
Location: Hollow Bastion
Beast's Castle
Olympus Coliseum
Agrabah
Reaction Command: N/A
Notes: Don't even bother fighting these things until you equip
Retaliating Slash.
Now them, Crimson Jazz are these annoying-as-hell enemies
that look like giant Red Nocturnes from the first game. Its
main attack is to release fire mines all over the place. The
mines come in two sizes, large and small, and are very very
difficult to avoid. Thankfully, Retaliating Slash will make
fighting these bastards far easier on yourself. Wait for the
Crimson Jazz to let loose some mines. It won't take long.
Lock on with R. Jump into the air, allow yourself to get hit,
then mash Square like crazy. He'll die within seconds, as
Sora will constantly be countering the multiple hits he'll
endure.
You could theoretically cast Blizzard spells from a distance,
but where's the fun and danger in that? >_>
Normal Item: Blazing Crystal [12%]
Rare Item: Mega-Ether [5%]
Rarest Item: Serenity Stone [4%]
o-----------------------------------------------------------------------------o
| Devastator No. 13 |
o-----------------------------------------------------------------------------o
Location: Space Paranoids
Reaction Command: N/A
Notes: These guys are some of the more difficult enemies in the
game, though they're not as bad as some gamers make it sound.
Devastators are these giant purple computers that can duel as
a tank or a floating computer of death. They're lethal with
their elemental attacks from a distance and from afar, and
your only recourse is to get close and take the fight to it.
Limits, especially when Tron is in your party is a great way
to counter Devastators. If you're more into traditional
fighting, your best bet is to get as high in the air as
possible before attacking. The Devastator's lone weakness is
that it cannot attack directly over its head, though it can
on occasion guard itself from physical attacks while changing
forms. Your best attacks are limits and/or other types of
attacks that negate enemy defense while at the same time
making you invincible or near-unhittable.
Normal Item: Lightning Crystal [12%]
Rare Item: Elixir [5%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Driller Mole No. 14 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Halloween Town
Reaction Command: N/A
Notes: Driller Moles look like tiny drills with wheels. They attack
by either attempting to poke a drill through you above
ground, or by going underground and sneak-attacking you from
underneath. Move away if you see the ground begin to open.
All in all, these guys are little more than a different
version of the Shadow Heartless that you've killed hundreds
of times. They're very weak, so go to town.
Normal Item: Lightning Stone [6%]
Rare Item: Bright Stone [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Emerald Blues No. 15 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Halloween Town
Agrabah
Space Paranoids
Reaction Command: N/A
Notes: Emerald Blues are one of three Heartless of the same
appearance in Kingdom Hearts 2. Fans of the first title will
recognize him as a magic-using Heartless weak against
physical attacks, but don't be quick to rush in. Emerald
Blues is a fan of wind elemental magic, and you'll find
yourself flying all over the place if you aren't careful.
Wait for a break in his pattern, then unleash hell.
Normal Item: Lightning Stone [10%]
Rare Item: Energy Gem [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Fat Bandit No. 16 |
o-----------------------------------------------------------------------------o
Location: Agrabah
Reaction Command: Full Swing
Notes: Fat Bandits are back, and they're fought virtually the same
as in the first game. They're completely impervious to
attacks from the front, and they use several fire-based
skills on Sora from close range and a distance. There are two
ways to go about fighting a Fat Bandit. The easy way is to
lock on, keep your distance and use magic. Magic can hurt
these guys from the front. The harder, more fun way is to try
getting behind them and doing damage with the keyblade. Fat
Bandits are much quicker at turning around than their Large
Body brethren, so the safer option is clearly any magic that
isn't fire-based. The bright side to physically attacking is
the Full Swing reaction command. After comboing the Fat
Bandit, you can end the combo with Sora literally impaling
the fat bastard and sending him flying to the other side of
the room. He'll be able to survive this early in the game,
but later on it's almost guaranteed instant death. When Sora
finally learns Guard Break, Guard Break followed by Full
Swing is a combo that will quickly leave this punk in the
dust.
Normal Item: Blazing Gem [12%]
Rare Item: Ether [10%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Fiery Globe No. 17 |
o-----------------------------------------------------------------------------o
Location: Agrabah
Reaction Command: N/A
Notes: These guys are about as small as they come, and they're about
as strong as they look. They have one attack, which is to go
kamikaze-style on your ass without actually killing
themselves. They have very little HP, so bust out the
keyblade and go to town. The one thing to watch for is that
guys always show up in large numbers, and with much more
powerful friends. Be prepared for several Fiery Globes to be
guarding a Fat Bandit or two.
Normal Item: Blazing Gem [4%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Fortuneteller No. 18 |
o-----------------------------------------------------------------------------o
Location: Agrabah
Reaction Command: Clear Shot
Notes: Fortunetellers can be a real pain in the ass, especially
early in the game. Fortunetellers are Heartless that look
like they're dancing on crystal balls of ice. They're very
good at staying away from Sora and using ice magic from a
distance, plus they're adept at flying high enough to stay
out of range of physical attacks. Fire magic, the natural
counter for a Fortuneteller doesn't have the range to combat
this. Your best strategy is to lock on, avoid the ice attacks
and wait for a change to attack. Alternatively, you can sit
back and wait for Clear Shot to pop up. This reflects an ice
attack back at the Fortuneteller and gives her a taste of her
own medicine. Late in the game, Magnega is good for getting
revenge on these little tools.
Normal Item: Frost Gem [10%]
Rare Item: Energy Gem [10%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Gargoyle Knight No. 19 |
o-----------------------------------------------------------------------------o
Location: Beast's Castle
Reaction Command: Release
Notes: Gargoyle Knights and Gargoyle Warriors are essentially the
same enemy, with the lone difference (outside of minor
appearance differences) being that Knights use swords and
Warriors use axes. Knights are able to go airborne and impale
you Seifer-style (ISN'T THIS ROMANTIC!), while Warriors stay
on the ground and love to emulate Goofy's spinning madness.
Furthermore, you never know which statues in Beast's Castle
are apt to pop out of the wall and start wailing on you, so
be on your toes. As fun as these guys are to fight, they pose
a decent enough threat. They ARE made of stone after all, so
they carry more HP than most. As for the reaction command
release, you'll notice that the statues are possessed after
they die; a little ghost pops out of them and dies. If
Release pops up, you an expedite the process and kill the
Gargoyle Knight/Warrior instantly.
Normal Item: Dark Gem [10%]
Rare Item: Energy Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Gargoyle Warrior No. 20 |
o-----------------------------------------------------------------------------o
Location: Beast's Castle
Reaction Command: Release
Notes: Gargoyle Knights and Gargoyle Warriors are essentially the
same enemy, with the lone difference (outside of minor
appearance differences) being that Knights use swords and
Warriors use axes. Knights are able to go airborne and impale
you Seifer-style (ISN'T THIS ROMANTIC!), while Warriors stay
on the ground and love to emulate Goofy's spinning madness.
Furthermore, you never know which statues in Beast's Castle
are apt to pop out of the wall and start wailing on you, so
be on your toes. As fun as these guys are to fight, they pose
a decent enough threat. They ARE made of stone after all, so
they carry more HP than most. As for the reaction command
release, you'll notice that the statues are possessed after
they die; a little ghost pops out of them and dies. If
Release pops up, you an expedite the process and kill the
Gargoyle Knight/Warrior instantly.
Normal Item: Dark Gem [10%]
Rare Item: Energy Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Graveyard No. 21 |
o-----------------------------------------------------------------------------o
Location: Halloween Town
Reaction Command: N/A
Notes: Graveyards are quite a handful, to say the least. As if Toy
Boxes weren't enough of a pain in the ass, their elder
brothers have mastered the art of annoyance. Graveyards are
essentially more dangerous versions of a Toy Box, with its
one weakness being that it has a slightly smaller range with
its attacks. But even though a toy soldier can't pop out and
blast you in the face with a rifle, the lack of range is made
up for by the Graveyard's speed. It's able to fly around all
over the place, which a shield of ghosts that makes it
difficult to attack. On the ground, it emulates its little
brother by sending out a psycho humanoid pumpkin to impale
the hell out of you. There are no reaction commands available
when fighting Graveyards, so you'll have to take the fight to
them normally. Magic is effective enough, though jumping at
it with aerial combos while abusing Retaliating Slash is you
best bet.
Normal Item: Lucid Stone [12%]
Rare Item: Ether [10%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Hammer Frame No. 22 |
o-----------------------------------------------------------------------------o
Location: Beast's Castle
Timeless River
Port Royal
Reaction Command: N/A
Notes: Remember the enemies in Super Mario RPG that looked like
little hammers with arms and legs? Hammer Frames are pretty
much the exact same thing, and though they look small in size
they pack a mean punch. Hammer Frames will obviously use
physical attacks on you, the biggest of which is to slam
itself into the ground, causing a shockwave that sends all
the good guys flying. Its big weakness is a lack of aerial
defense, go take to the air and let loose aerial combos.
Normal Item: Blazing Shard [10%]
Rare Item: Energy Stone [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Hook Bat No. 23 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Beast's Castle
Olympus Coliseum
Agrabah
Reaction Command: Bat Cry
Notes: Hook Bats are these tiny little bats with a lone hook for a
foot. Don't ask how this makes any aerodynamic sense. Anyway,
Hook Bats aren't much of a threat and serve as target
practice for players adept at aerial attacking strategies.
That said, these guys never appear alone and are able to put
those hooks to good use if you let them. The catch is that
Bat Cry allows Sora to latch onto a Hook Bat and swing it
around as a weapon, which is hilarious to see if Sora takes
to the air while doing it.
Normal Item: Power Gem [8%]
Rare Item: Bright Gem [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Hot Rod No. 24 |
o-----------------------------------------------------------------------------o
Location: Timeless River
Reaction Command: N/A
Notes: These guys, without question, are one of the two or three
most annoying enemies in the game to fight against. As the
name implies, Hot Rods are cars. When you first see them,
they won't look like much. They stand on their hind legs,
er... WHEELS and use their front wheels as boxing gloves.
You'll easily wail in them. You might even take a shot or
two from a punch or a bite. Fine, no big deal, just keep
wailing away.
But once the Hot Rod's HP gets low, the fun starts. The Hot
Rod will go absolutely berserk, charging all over the room
with blinding speed. You'll barely have any time to get an
attack in, and once you're able to attack you'll find that
these infernal hellspawns are almost always oblivious to all
physical attacks. The logical option from there is magic, but
they charge back and forth so quickly that Sora will almost
never have enough time to cast his spells.
Whatever is a gamer to do? The hard option is to keep on the
offensive, because there is a small window of opportunity for
using physicals after every third charge. Smart players will
cast magic during this phase, and one of these two options is
about all that's available to you when you first enter the
Timeless River. Valor Form is the only form available at the
time.
Later in the game, during Cup battles or if you feel like
going back and getting revenge, your best bet is one of the
three latter forms. Wisdom is the best, as you can stay far
away and arc around the cars while firing normal attacks from
the keyblade. If you're not into Wisdom, remember that the
one weakness of the Hot Rod is lack of an aerial. Take to the
air and fire away with magic; Final Form is the best at this.
Normal Item: Frost Stone [12%]
Rare Item: Hi-Potion [10%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Icy Cube No. 25 |
o-----------------------------------------------------------------------------o
Location: Agrabah
Reaction Command: N/A
Notes: Icy Cubes are the antithesis to Fiery Globes. They're about
as small as Fiery Globes, have the form of an ice cube, and
essentially use the exact same attacks. The lone difference,
naturally, is that you'll have to go after Icy Cubes with
fire magic. This causes some issue if both enemies appear at
the same time, but this rarely happens. Furthermore, the two
enemy types are weak enough for it not to matter in the
slightest.
Normal Item: Frost Gem [4%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Lance Soldier No. 26 |
o-----------------------------------------------------------------------------o
Location: Beast's Castle
Olympus Coliseum
Port Royal
Reaction Command: Lance Tug
Notes: Lance Soldiers are absolutely hilarious to fight again, if
for nothing else than the fact that they act about as smart
as normal Soldier Heartless. Lance Soldiers have a similar
appearance to Soldiers, only they're yellow in color and
wield an ugly-ass lance. They're adept at using physical
attacks, but it's nothing you can't handle with relative
ease. If you notice the Lance Soldier running and flailing
around like a complete moron, watch for Lance Tug to pop up.
Sora will grab the lance, fly around with it for a little
while, then slam the Lance Soldier into the ground. It's a
hilarious sight, plus you'll get loads of extra orbs if it
dies upon impact.
Normal Item: Frost Shard [10%]
Rare Item: Energy Stone [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Large Body No. 27 |
o-----------------------------------------------------------------------------o
Location: Beast's Castle
Olympus Coliseum
Timeless River
Reaction Command: Full Swing
Guard
Kickback
Notes: Large Bodies make their fat return in Kingdom Hearts 2, and
the qualities from the first carry over. Large Bodies are
likely the Heartless created upon a fat slob's willingness to
give in to the dark, and as such its vast corpulence prevents
it from taking damage caused by attacks from the front. When
its HP is high, its two main attacks are to swing its arms
wildly or to plop its ass into the ground, thus causing a
shockwave. You may also see it run at you belly first, but
it'll run out of breath after a few steps and give up. You
can use magic to hit it from the front, but its more fun to
go behind it, unleash a combo and send it flying with Full
Swing. Unlike Fat Bandits, it's much easier to get behind a
Large Body.
When its HP gets low, it actually begins putting up a fight.
It'll begin flying around on the ground belly first,
completely impervious to weapon attacks. Your main recourse
when this happens is to face the Large Body and mash
Triangle. When it gets close, Guard will allow Sora to stop
the attack. From there, hit Triangle again to unleash
Kickback. Early in the game it will likely take two
Kickbacks to finish one of these guys off, though late in the
game you may be powerful enough to avoid the second phase
altogether.
Normal Item: Power Shard [12%]
Rare Item: Hi-Potion [10%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Living Bone No. 28 |
o-----------------------------------------------------------------------------o
Location: Pride Lands
Reaction Command: Rodeo
Grand Cross
Dispel
Notes: Living Bones are one of the toughest enemies in the game to
fight against. They're similar to Hot Rods, but they're not
AS bad to fight against.
Living Bones are giant, animal-like Heartless that attack
while on all fours. They're often saddled by a Shaman, though
they're a threat even without assistance. They're very fast,
and their favorite attacks are to spin around like mad and
let their mace-for-a-tail do their dirty work for them.
Because Living Bones primarily attack with their tails, they
lose none of their offensive firepower after Sora uses Grand
Cross to destroy their head. Living Bones also like jumping
in the air and causing a shockwave upon landing, a la
Cerberus.
Shamans add to the offensive repertoire of the Living Bone
by throwing in magical abilities. One spell will create a
blue fire under Sora's feet, while another will surround Sora
in a small circle of blue fireballs. The former attack can be
countered by running the hell away, while the latter is a
blessing in disguise. It opens up Dispel as a reaction
command, which allows Sora to turn the fire around him into
an offensive weapon. This can clear out an area quickly, and
is best-used to target the Living Bone itself. Living Bones
with or without Shaman on their back are prone to Rodeo, a
reaction command in which Sora saddles up the Living Bone and
stomps the hell out of nearby enemies.
It's worth noting that when you fight Living Bones in the
Coliseum, only Dispel will be available for use. Rodeo and
Grand Cross are only available to Sora while he's in Lion
form at the Pride Lands.
Normal Item: Frost Crystal [12%]
Rare Item: Elixir [5%]
Rarest Item: Serenity Stone [4%]
o-----------------------------------------------------------------------------o
| Luna Bandit No. 29 |
o-----------------------------------------------------------------------------o
Location: Agrabah
Reaction Command: N/A
Notes: Luna Bandits resemble Garudo warriors from Ocarina of time.
Remember those hot chicks that wielded dual swords and could
capture Link if they connected with even one tornado attack?
Luna Bandits are kind of like that, only not nearly as
strong. That said, Luna Bandits are adept at swordplay in
their own right and can blindside you with ease if you let
them. For players adept at physical attacking battles, of
course, Luna Bandits are target practice. Magic also works.
Normal Item: Power Stone [8%]
Rare Item: Bright Stone [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Magnum Loader No. 30 |
o-----------------------------------------------------------------------------o
Location: Space Paranoids
Reaction Command: Quick Blade
Notes: Magnum Loaders are one of several dataspace Heartless that
are unique to the Space Paranoids, and they're the fastest of
them all. Unfortunately for Magnum Loaders, they sacrificed
actual battle ability for all that speed. Their attacks are
all speed-based, but cause very little damage and are easily
countered if you see them coming. Furthermore, Quick Blade
allows Sora to steal some of the Magnum Loader's speed and
preemptively slice it to bits. If you see red Heartless that
look like unicycles, enjoy the target practice.
Normal Item: Lucid Gem [8%]
Rare Item: Bright Gem [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Minute Bomb No. 31 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Timeless River
Reaction Command: Dodge Roll
Notes: Minute Bombs are cool little enemies. They're these little
bomb-looking plant things with legs that barely do anything
on offense until you attack them. After you attack, a timer
appears above their head. When it hits zero, they dive at
you and explode. Dodge Roll can be employed to escape the
blast and net you more orbs, though your running mates are
too stupid to do the same.
Normal Item: Blazing Shard [6%]
Rare Item: Bright Shard [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Morning Star No. 32 |
o-----------------------------------------------------------------------------o
Location: Hollow Bastion
Beast's Castle
Olympus Coliseum
Port Royal
Reaction Command: Bump
Meteor Strike
Notes: Morning Stars are literally giant morning stars with arms and
legs. These guys are defensive powerhouses that know how to
use their size and power, and they're generally difficult to
kill. Their main attacks up close are to punch you, which has
deceptive strength given that it can interrupt combos. If it
feels like being serious, it'll start spinning around like a
lunatic and cause big damage if it connect with you. It's
big attack is to launch itself up into the air, then launch
itself to the ground. If you're under it, the Bump reaction
command becomes available. From there, mash on Triangle. Sora
will bump the Morning Star into the air like a volleyball,
then Meteor Strike it at the ground. Sora repeats this combo
until the Morning Star dies. The major issue you'll find with
fighting Morning Stars is that they're a pain in the ass when
more than one is in the fight.
Normal Item: Power Crystal [12%]
Rare Item: Mega-Potion [5%]
Rarest Item: Serenity Stone [4%]
o-----------------------------------------------------------------------------o
| Neoshadow No. 33 |
o-----------------------------------------------------------------------------o
Location: Hollow Bastion
Land of Dragons
Beast's Castle
Olympus Coliseum
Port Royal
Agrabah
Halloween Town
Pride Lands
World That Never Was
Reaction Command: Wind Dance
Notes: Neoshadows are just like regular Shadows (they're all over
the place, if you haven't noticed), only a tad tougher.
They're a tad more powerful than their younger brothers while
above the ground, and they're also capable of going under
the ground and into the shadows as well. Unlike their little
brothers, they can and will blindside you upon entering the
surface. The Wind Dance reaction command pops up when the
Neoshadow jumps into the air for an attack. Sora will
interrupt the attack for big damage. Overall, Neoshadows are
not very strong at all.
Normal Item: Lucid Crystal [8%]
Rare Item: Bright Crystal [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Nightwalker No. 34 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Reaction Command: N/A
Notes: Nightwalkers are midair ghost-like mage Heartless that only
inhabit one area of the game. They're adept at using
midrange magic, as well as midrange physical attacks.
Thankfully for you, neither are very strong. Take to the air
and begin the inevitable beatdown of these little tools,
assuming Mulan doesn't do it for you first.
Normal Item: Dark Stone [10%]
Rare Item: Energy Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Rabid Dog No. 35 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Port Royal
Reaction Command: N/A
Notes: Rabid Dogs are one of the absolute weakest enemies in the
game. They have offensive attacks, but you literally have to
stand around like an idiot to ever see them put to effective
use. Kill these things however you wish.
Normal Item: Lucid Shard [6%]
Rare Item: Bright Shard [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Rapid Thruster No. 36 |
o-----------------------------------------------------------------------------o
Location: Land of Dragons
Timeless River
Port Royal
Agrabah
Pride Lands
Reaction Command: Speed Trap
Aero Blade
Notes: Rapid Thrusters are these fast little yellow bugs that attack
in swarms. Their attacking ability is very limited, but their
strength comes from pure numbers. In normal battle
conditions, they're not difficult to hit or kill at all. The
fun part comes during the several points in the game when
you're below hundreds of these little buggers at once. It is
then that reaction commands open up, and you'll know the
situation when you see it. Speed Trap and Aero Blade are
essentially the same attack, which is Sora taking to the
air and taking out several Rapid Thrusters at once with a
Link-like spinning attack. Rapid Thrusters don't seem like
much, but they're a free pass to level 99 once you have the
Gull Wing keyblade, the Experience Boost support ability and
the Magnega spell. Details are in the Fast Experience
section.
Normal Item: Lightning Shard [4%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Shadow No. 37 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
Hollow Bastion
Land of Dragons
Beast's Castle
Olympus Coliseum
Timeless River
Port Royal
Agrabah
Halloween Town
Pride Lands
Space Paranoids
World That Never Was
Reaction Command: N/A
Notes: Shadows appear in every area of the game, and they're the
exact same enemy they were in the first Kingdom Hearts.
They're slow, weak, have little HP and the exact same attacks
as in the first game. They can also periodically sink into
the darkness to become untouchable, just like in the first
game. The big difference this time around is that there are
a LOT more Shadows lurking around. It's not uncommon to sit
around fighting Shadows in the same room for several minutes
at a time, which you'll first see in Disney Castle.
Normal Item: Dark Shard [4%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Shaman No. 38 |
o-----------------------------------------------------------------------------o
Location: Pride Lands
Reaction Command: Dispel
Notes: Shamans are mages found in the Pride Lands, who closely
resemble Rafiki. But don't let their appearance fool you,
because these guys can really let the magic fly. They have
two main magic attacks; one is to call blue fire from under
Sora's feet, and the other is to surround Sora in tiny blue
fires. The former can only be avoided by always being on the
move, while the latter is dispelled by the reaction command
Dispel. Dispel is an awesome reaction command, because Sora
will bull charge at nearby enemies and encase them in the
fires surrounding him. A third Shaman attack is to turn into
an invincible mask and fly around. Though not good for
offense, the Shaman is invincible while in this form and will
cause damage to you if you get close.
Despite being a mage, the Shaman is hardly defenseless. Claw
attacks can send you flying quite a ways away if you're
careless. The best way to go after a Shaman is with aerial
attacks, because staying on the ground will get you caught in
blue fires quite often. It's also worth noting that Shaman
can ride the backs of Living Bones, effectively making Living
Bones that much more a pain in the ass, but cannot actually
jump on or off. Shaman will either be on a Living Bone from
the beginning or not at all. Items dropped by a
Shaman-ridden Living Bone will be Living Bone items, while
Shaman items are only attained via killing Shaman singularly.
Normal Item: Power Gem [10%]
Rare Item: Energy Crystal [4%]
Rarest Item: Shaman's Relic [1%]
o-----------------------------------------------------------------------------o
| Silver Rock No. 39 |
o-----------------------------------------------------------------------------o
Location: Agrabah
Halloween Town
Pride Lands
Reaction Command: Swift Shot
Notes: Silver Rocks looks like small Nocturnes from the first game,
but their fighting style is.... odd compared to their
brethren. Instead of using magic to attack from a distance,
they stick to magical energy explosions from close range.
Their favorite attack is to teleport to a new location, and
explode upon arrival. The reaction command Swift Shot stops
this attack short and channels the energy upon nearby
enemies. The reaction is available even if no enemies are
around. Other than that, the offensive capabilities of the
Silver Rock are very limited. Should the Silver Rock decide
not to open itself up to reaction commands, get to the air
and punish it with physicals. It'll drop fast.
Normal Item: Power Stone [6%]
Rare Item: Bright Stone [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Soldier No. 40 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
Hollow Bastion
Beast's Castle
Olympus Coliseum
Timeless River
Port Royal
Agrabah
Halloween Town
Pride Lands
Space Paranoids
Reaction Command: Cyclone
Notes: Soldiers appear in every area of the game save the Land of
Dragons, and Kingdom Hearts veterans will recognize these
little guys immediately. They're pretty much the same enemy
they were the first time around -- that is to say a bumbling
fool that doesn't know its head from a hole in the ground,
with fairly weak physical attacking ability. It does have a
new attack this time around though, which is a leaping kick
attack that opens up the Cyclone reaction command. If you're
quick to activate it, Sora will zoom across the room and
impale all enemies in between he and the Soldier before
instantly killing the Soldier that thought he could actually
land a strong attack in the first place. Cyclone also hits
your allies, which is funny as hell.
You can't love these lovable idiots. Even though they're
glorified target practice, they're FUN glorified target
practice.
Normal Item: Dark Shard [8%]
Rare Item: Bright Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Strafer No. 41 |
o-----------------------------------------------------------------------------o
Location: Space Paranoids
Reaction Command: N/A
Notes: Strafers are yellow Heartless in the Space Paranoids that
closely resemble the Magnum Loaders. The main difference is
that Strafers are a TINY bit stronger due to one pain in the
ass attack. That attack is to stay as far away from Sora as
possible while firing away with these annoying lightning
rings that hone in on your location. They're slow-moving,
but can still reach you with ease. To avoid them, use
movement abilities or take to the air. They have a couple
of other attacks, but nothing difficult to deal with. Magic
is good for battling these things, though taking to the air
is the best bet for a physical war.
Normal Item: Lightning Crystal [8%]
Rare Item: Bright Crystal [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Surveillance Robot No. 42 |
o-----------------------------------------------------------------------------o
Location: Hollow Bastion
Port Royal
Space Paranoids
Reaction Command: Snag
Sparkle Ray
Notes: Surveillance Robots are floating brown robots that literally
survey the area and fire away meek little lasers if it sees
an enemy. The lone exception is a giant laser that it fires,
but the robot takes forever to actually let this attack
loose. This is when Snag becomes available. Sora grabs the
robot, then turns its laser toward all the surrounding
enemies. You'll see this quite often during the 1,000
Heartless battle at Hollow Bastion. For actually killing the
Surveillance Robot, basic keyblade aerials do the trick.
Normal Item: Lightning Gem [6%]
Rare Item: Bright Gem [3%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Tornado Step No. 43 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Port Royal
Reaction Command: Tornado Ride
Notes: Tornado steps are Heartless that look like odd-looking
Nocturne-types. They're green and have floppy arms, and for
the most part they're terrible at offense. Actually scratch
that, they're terrible at offense outright. Their one move
that would otherwise be considered a threat opens up a
reaction command that turns the windy power of the Tornado
Step outward against surrounding enemies. Tornado Steps are
very easy to kill, so have fun with them.
Normal Item: Blazing Stone [8%]
Rare Item: Bright Shard [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Toy Soldier No. 44 |
o-----------------------------------------------------------------------------o
Location: Halloween Town
Reaction Command: N/A
Notes: Toy Soldiers have a very small number of attacks, but they're
all annoying to fight against; they're able to hit you with
ease from afar and close up. If you get close to the Toy
Soldier and take the fight to him physically, you're apt to
see a psycho pumpkin pop out of this whacked out toy box and
go medieval on your ass with two giant knives. If you try
attacking from far away, an actual toy soldier pops out of
the box and starts unloading medieval shotgun blasts at your
chest with stunning accuracy. The best strategy against these
guys is to wait for an opportunity to attack before actually
doing it. They jump around like morons after each attacking
phase, which presents the perfect opportunity. Alternatively,
and this might be getting tiresome to hear, the Toy Soldier
has little if any defense against well-placed aerials.
Normal Item: Lucid Stone [12%]
Rare Item: Ether [10%]
Rarest Item: Serenity Shard [4%]
o-----------------------------------------------------------------------------o
| Trick Ghost No. 45 |
o-----------------------------------------------------------------------------o
Location: Olympus Coliseum
Halloween Town
Reaction Command: N/A
Notes: Trick Ghosts look like your typical ghost, but they have a
cool method of fighting. If you look closely, Trick Ghosts
are never upside-down and have two faces accordingly. When
their tail is down, they go into mage mode and fire away with
homing fire attacks. When the tail is up, they'll attempt to
get close and beat your brains in physically. The homing
fires are obviously the bigger threat, though the Trick Ghost
isn't a hard enemy to kill regardless of how it chooses to
attack. All magic save fire works, as does the keyblade once
you get close enough.
Normal Item: Lucid Shard [10%]
Rare Item: Energy Stone [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Wight Knight No. 46 |
o-----------------------------------------------------------------------------o
Location: Halloween Town
Reaction Command: N/A
Notes: Meet the new Wight Knight, same as the old Wight Knight.
Literally. I'm fairly sure that Wight Knights and Shadows are
the only two enemies in the game that made a linear
transition from Kingdom Hearts 1 to 2, but anyway...
Wight Knights are little mummy knights that fight with their
claws. Claw attacks are about all you'll ever see from Wight
Knights, and countering their attacks is fairly easy. If you
begin beating on them early, they may never get a chance to
attack at all. Every attack you have works, so go to town.
Normal Item: Lucid Stone [8%]
Rare Item: Bright Stone [4%]
Rarest Item: N/A
___________
____/b. Nobodies\______________________________________________________________
As tough as the Heartless are, the REAL enemies of this game are Nobodies.
There are less types of Nobodies in the game than Heartless (only 10 Nobody
types exist, not counting bosses), and Nobodies as a whole are vastly stronger
than Heartless. This is because while Heartless seek new hearts to possess with
a blind rage, Nobodies are calculating and cunning. Nobodies are the empty
vessel left behind when a heart gives in to the dark, and as such possess more
mental acumen than Heartless. This makes them very tough in battle at times,
go get ready to have a lot of fun.
The oddity about Nobodies is that though the story focuses around them, there
are less Nobodies in the game than Heartless. Heartless are all over the place
as usual, yet Nobodies aren't around quite as much.
You'll know a Nobody when you see one, as they all have a white/silver/gray
tone to them.
o-----------------------------------------------------------------------------o
| Assassin No. 01 |
o-----------------------------------------------------------------------------o
Location: World That Never Was
Reaction Command: Fail-Safe
Notes: Assassins are one of my favorite enemies in the entire game,
though only four exist by the time you're able to get around
to filling the synthesis lists. What really sucks is that
they're all over the place during Roxas's part of the game
and in the Coliseum, but alas.
Assassins are these mid-sized bug-looking bastards with a
bunch of spikey wing... things on their back. The reason
they're called Assassins is because they're the only enemy
that can so Shadow-style and sink into the floor. They will
eventually attempt to assassinate you by either popping up
from the floor or self-destructing in your face, but usually
they'll stay underground and try whipping you into shape
with their tentacles.
This wouldn't be a problem normally, except that Assassins
can't be damaged while underground -- and they like to stay
down there for awhile. If you want to get an Assassin out
from under the ground without waiting for it to do so itself,
one of two methods are possible. When the Assassin is in the
of flinging itself all over the place, interrupt its attack
by either guarding or attacking. You can also wait for the
attack where it dives into the air and back underground
really fast.
Lastly, though it's somewhat rare to see, remember Fail-Safe.
when activated, Sora will grab the Assassin and slam it into
the ground. By the time you're item-hunting and able to kill
these things whenever you want, this will almost always be
instant death to the Assassin.
Normal Item: Twilight Gem [12%]
Rare Item: Hi-Potion [5%]
Rarest Item: Serenity Crystal [4%]
o-----------------------------------------------------------------------------o
| Berserker No. 02 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
World That Never Was
Reaction Command: Berserk
Eclipse
Magna Storm
Notes: Berserkers are easily the largest type of Nobody, but don't
let their size fool you into thinking they're defenseless.
The giant hammer that Berserkers wield can guard against all
physical attacks, making it a pain in the ass to cause
damage.
Berserkers have a wide range of attacks, literally and
figuratively. They cover a lot of ground with that hammer
normally, and after a time the Berserker will unleash
powerful, unpredictable attacks. If you see the Berserker
turn really small (to the point where you can only see the
hammer), get out of there. Not only will you be nearly
unable to cause damage, but that hammer is getting ready to
combo the hell out of you. This will soon be followed up by
the hammer turning blue, symbolizing that it will soon make
a beeline for Sora and slam into him a bunch of times. The
Berserker will then revert to normal status and start the
entire pattern over again.
The cheap way to take on a Berserker is to keep your
distance until you see that his hammer is lying there on the
ground. When this happens, run up to the hammer and activate
Berserk, a reaction command that causes Sora to pick up the
hammer and go berserk with it. The fun thing about this is
that surrounding enemies will get drawn toward the hammer,
allowing Eclipse and Magna Storm to beat the hell out of a
ton of enemies at once. Magic, especially Magnega, is also
very effective. If you're hell bent on fighting these guys
the hard way, try to get behind the Berserker early in his
battle pattern for easy damage. Once he gets small and the
hammer really takes over the fight, run like hell until
things get back to normal.
Normal Item: Dense Crystal [12%]
Rare Item: Serenity Crystal [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Creeper No. 03 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
World That Never Was
Reaction Command: N/A
Notes: Of the Nobodies, Creepers are one of the two weakest types.
I'd actually rank Creepers below Dusks, but some would
disagree.
Creepers are very small Nobodies that stay very low to the
ground. Though they have heads, they're so small in battle
that their true form literally only looks like a pair of
legs. The Creepers' main claim to fame is shapeshifting,
though they aren't very good at it. They have two weapon
forms, sword and spear. Of these, only the spear form is even
worth commenting on. That's because the Creeper will go
Dragoon-style and fly down from the sky while in spear form.
This would be far more awesome if it actually caused decent
damage.
Everything works well on Creepers, so go to town. It's worth
noting that the Dusk reaction command Reversal also works
against Creepers if the two enemies are in the same fight.
Normal Item: Dense Shard [8%]
Rare Item: Serenity Shard [2%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Dancer No. 04 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
World That Never Was
Reaction Command: N/A
Notes: Personally, Dancers are the most annoying enemy in the game.
This is because Dancers are able to grab Sora and throw him
at nearly any point in battle, especially if he's really
close. Even worse is that though the throw doesn't look
tough, it causes a deceptive amount of damage. On top of
that, Dancers have other physical attacks at their disposal.
Someone once said that if the devil ever came to Earth, he
would disguise himself as a beautiful woman. Dancers are the
one Nobody decked out in attractive colors. Coincidence? I
think not. The obvious counter to Dancers is distance. They
have no way of fighting range, so stay back and use magic.
Magnega is your best option, though Blizzard works just as
well. If you're in Wisdom/Master/Final form, even better.
Just make sure not to underestimate these things. I've
literally had Dancers grab and throw me while I was in the
middle of massive Final Form combos. Keep your distance.
Normal Item: Twilight Stone [12%]
Rare Item: Serenity Gem [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Dragoon No. 05 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
Beast's Castle
World That Never Was
Reaction Command: Learn
Notes: Dragoons are AWESOME enemies. For those who have played Final
Fantasy Tactics, ever fight Lancers with Lancers? Fighting
Dragoons is very similar.
Dragoons are large enemies that wield a mean spear and
literally look like dragons. They're able to physically
attack with their spear, but their main attack is to jump on
your head.
Now for the fun part. While the Dragoon is in the middle of
his jump, the Learn reaction command pops up. Using it will
probably get you hit, but it'll be worth it.
You've probably noticed that Learn doesn't do much, but check
out your attack command. It's been replaced with Jump. I'm
sure you know what happens next. Have fun!
If you're boring, just use Magnega --> Thundaga as soon as
the Dragoons come into the room. They'll either all die or
come damn close to it.
Normal Item: Dense Shard [12%]
Rare Item: Serenity Gem [4%]
Rarest Item: Nobody Lance [1%]
o-----------------------------------------------------------------------------o
| Dusk No. 06 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
Beast's Castle
World That Never Was
Reaction Command: Reversal
Notes: Dusks are the most common type of Nobody, to the point where
it's very possible that you'll be sick of fighting them
before you're even done with the prologue.
Dusks are the most "normal-looking" Nobody around. They stand
on two feet and for the most part, move like a real human
being. The exception comes when they actually start fighting.
They use a lot of weird battle motions, and they seem to use
confusion more than actual physical skill as their battle
tactic. The damage they cause isn't much, though they tend to
have way more HP than they actually deserve.
Reversal takes the Dusk's confusion tactic and turns it
against them. All it does is cause Sora to spin behind the
Dusk, but they'll stand there confused like an idiot
afterwards. If you go Reversal, one physical hit, Reversal,
one physical hit over and over, you can kill a Dusk with
absolute ease. This is an excellent way to off them during
Roxas's past.
Note that everything works, so go to town on these idiots
late in the game.
Normal Item: Twilight Shard [10%]
Rare Item: Serenity Stone [2%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Gambler No. 07 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
World That Never Was
Reaction Command: Begin Game
Stop Dice
Notes: Gamblers are these really odd Nobodies that look like
jesters. They're not very good fighters at all; instead, they
try to lure Sora into playing alone with their little mind
games.
The games revolve around the two available reaction commands.
Begin Game is a reaction command in which Sora's menu becomes
four slots filled with flashing Xs and Os. If you press X
when there are four Os showing, the Gambler instantly dies.
If you fail or take too long, Sora turns into a card. The
only thing Sora can do while in card form is meekly attack
with his edge.
Stop Dice is a lot simpler. You'll see a scrolling menu with
Xs and Os on it. Hit X while an O is highlighted to score
an instant kill.
Personally, I think both of these reaction commands are
pointless. If you don't use them, the Gambler is literally
target practice. Go nuts.
Normal Item: Twilight Shard [12%]
Rare Item: Serenity Gem [4%]
Rarest Item: Nobody Guard [1%]
o-----------------------------------------------------------------------------o
| Samurai No. 08 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
World That Never Was
Reaction Command: Duel Stance
Notes: Samurais are Nobody swordsman that may very well serve as
the best physical attacking enemy in the game. These guys are
no joke when they get into physical wars with Sora,
especially if there are more than one. Duel Stance is a
reaction command in which Sora and the Samurai of choice get
locked into a staredown. Sora's menu will turn blank, and if
you get to "The End" and use it quickly enough, Sora will
fly across the screen and impale the Samurai. If you're too
slow, Sora gets impaled by the Samurai.
Of course, Samurai being pure physical fighters leaves them
wide open to magic and aerials.
Normal Item: Dense Gem [12%]
Rare Item: Serenity Crystal [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Sniper No. 09 |
o-----------------------------------------------------------------------------o
Location: Twilight Town
World That Never Was
Reaction Command: Warp Snipe
Notes: Here it is! My favorite enemy in the entire game to fight
against.
Actually to be more specific, Warp Snipe is my favorite
reaction command. Snipers are purplish Nobodies that wield
giant crossbows, but for the most part they're terrible in
battle. The one exception is when they actually start firing
arrows. This opens up Warp Snipe, a reaction command in which
Sora flies around the room like a ninja and slaps the arrows
back into the faces of the Snipers.
The arrows are awesome, Sora is awesome, and the Snipers are
awesome. If you fight them in any other way, you have no
soul.
Normal Item: Dense Stone [12%]
Rare Item: Serenity Gem [4%]
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Sorcerer No. 10 |
o-----------------------------------------------------------------------------o
Location: World That Never Was
Reaction Command: N/A
Notes: Sorcerers are arguably the highest-ranking Nobody in their
ranks, though who in the world knows what "high-ranking
Nobody" even means.
Sorcerers are midair Wizards fought in the World That Never
Was. Sorcerers themselves don't fight; instead, they have a
bunch of invincible cubes do their fighting for them. If you
have any movement abilities equipped, you can make short work
of these clowns. Just get away from the cubes and go to town
on the Sorcerer itself. Another good strategy is to get close
to the Sorcerer in midair and use aerial combos regardless
of the cubes. Retaliating Slash can keep you close to it no
matter what happens.
Though the in-game description says that Sorcerers are immune
to magic, Magnega works.
Normal Item: Twilight Crystal [12%]
Rare Item: Serenity Crystal [4%]
Rarest Item: N/A
_________________
____/c. Undead Pirates\________________________________________________________
Though Sora will fight a lot of enemies and bosses that are outside the realm
of basic Heartless and Nobodies, only the Undead Pirates drop items. Since this
guide is mostly for listing item drops along with battle strategies, the three
types of Undead Pirate found in Port Royal get their own section. Aren't they
special?
Note that Undead Pirates can only take damage while in the moonlight. You can
attack them all you want in the dark, but you'll never get anywhere. Using
magic will cause nasty little side effects, but no damage. The annoying thing
is that this also includes reaction commands, making it a pain to kill Undead
Pirates.
o-----------------------------------------------------------------------------o
| Undead Pirate A No. 01 |
o-----------------------------------------------------------------------------o
Location: Port Royal
Reaction Command: Back Shuffle
High Counter
Notes: Pirate A uses two hatchets in battle, and is adept at
physical fighting. His weakness (aside from distance and
magic) is that he has to be very close to do any damage to
Sora, making him very easy to counter. His biggest attack
is easily countered by reaction commands. Sora will simply
backpedal, then blast Pirate A in the chest and send him
flying.
Normal Item: Potion [10%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Undead Pirate B No. 02 |
o-----------------------------------------------------------------------------o
Location: Port Royal
Reaction Command: N/A
Notes: Pirate B is adept at midrange fighting. He can use knives in
physical fights, but rarely resorts to them. Pirate B's
favorite tactic is to run around planting bombs all over the
place. Given the dark graphics in Port Royal, these bombs are
typically hard to see.
Against these pirates, your best strategies are to either get
very close or stay really far away and use magic.
Normal Item: Ether [10%]
Rare Item: N/A
Rarest Item: N/A
o-----------------------------------------------------------------------------o
| Undead Pirate C No. 03 |
o-----------------------------------------------------------------------------o
Location: Port Royal
Reaction Command: Return Fire
Notes: Despite Pirate C having the most range of the pirates fought
in Port Royal, they're the easiest to deal with. Pirate C
can fight from close range with his shotgun, but is terrible
at causing damage. His only recourse is to get far away and
fire at Sora from afar, but Sora can reflect every shot back
at Pirate C and make for very easy fights.
Normal Item: Hi-Potion [5%]
Rare Item: N/A
Rarest Item: N/A
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ III. The 7 Lucky Lucky Setup +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
By now you've noticed that the only way to get most synthesis items is to pick
up enemy drops after killing them. You may have also noticed that most of the
drop rates are rather low.
Rather than stressing yourself killing enemies with low drop rates on their
items, speed up the process. Lucky Lucky is a cumulative ability that raises
the chances of items being dropped after an enemy dies. The more Lucky Lucky
abilities equipped on the party, the higher the rate. In total, the party can
equip 7 Lucky Lucky abilities: 3 as Support Abilities, 3 due to weapons, and
the Lucky Ring.
Sora's Support: Learned at level 41 if you chose the sword in Twilight Town.
Learned at level 53 if you chose the shield in Twilight Town.
Learned at level 99 if you chose the staff in Twilight Town.
Donald's Support: Learned during events in Twilight Town, during the visit
before entering the World That Never Was.
Goofy's Support: Learned after defeating Shenzi, Banzai and Ed during the
first visit to the Pride Lands.
Sora's Weapon: Sweet Memories, earned after you first finish the Expotition
minigame in the Hundred Acre Wood. The treasure chest
containing the torn pages necessary to unlock this part of
the Hundred Acre Wood is in the Land of Dragons, in the
Emperor's throne room. You'll be able to reach that room
during your second visit.
Donald's Weapon: Meteor Staff, found in a treasure chest in Port Royal's
Seadrift Keep during your second visit.
Goofy's Weapon: Genji Shield, earned the first time you finish the Titan Cup
at Olympus Coliseum. This cup gets unlocked after you finish
your second visit to Olympus.
Item Ring: Earned after you first clear the Pain and Panic Cup at
Olympus Coliseum. This cup is available after you defeat the
Hydra during your first visit.
I'm not quite sure how much the drop rates increase by equipping all of these
Lucky Lucky abilities, or whether or not Sora, Donald and Goofy have to be in
the active party for it to take effect, but having them all equipped makes a
VERY noticeable difference. If you wait until near the end of the game to begin
going after the harder parts of filling the synthesis lists, the wait will pay
off. Lastly, it isn't uncommon to see an enemy drop more than one type of item
after you kill it. I've actually seen a Dragoon drop all three of its items
during my hunting travels. Unfortunately, enemies will never drop more than
one of the same item at the same time.
dramage notes that each Lucky Lucky equipped will increase the drop rate by
one-third. For example, if a drop rate was originally 12%, one LL will increase
it to 16%. From there, you continue multiplying the new drop rate percentage
by 1.33 until you get the effect of the number of LLs you have equipped. 12%
prorates out to an 88% drop rate with the 7LL setup.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ IV. Synthesis +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
With your 7LL setup good to go, your next task is item synthesis. It's one of
the things you have to do for 100% Journal completion, though the task isn't
nearly as bad as it looks if you want until near the end of the game to do it.
I literally went to town on all of this when the point of no return first
became available, and flew through it. 7LL > a lot.
_________________
____/a. Synthesis List\________________________________________________________
The following list gets filled as you turn in your items to the various
Moogles around the world. Run up to one, talk to it, then select Synthesis to
turn in all your items automatically.
Get 1 type of material: Elixir
Get 5 types of materials: Free Development
Get 10 types of materials: High Drive Recovery
Get 15 types of materials: Megalixir
Get 20 types of materials: Free Development 2
Get 25 types of materials: AP Boost
Get 30 types of materials: Defense Boost
Get 35 types of materials: Power Boost
Get 40 types of materials: Magic Boost
Get 45 types of materials: Orichalcum
Get all material types: Orichalcum+
Obtain a total of 50 or more materials: Serenity Shard
Obtain a total of 100 or more materials: Serenity Stone
Obtain a total of 250 or more materials: Serenity Gem
Obtain a total of 500 or more materials: Serenity Crystal
Obtain a total of 1000 or more materials: Orichalcum
Obtain all types of Dense materials: Serenity Gem
Obtain all types of Twilight materials: Serenity Crystal
Obtain all types of Mythril materials: AP Boost
Obtain all types of Bright materials: Defense Boost
Obtain all types of Energy materials: Power Boost
Obtain all types of Serenity materials: Magic Boost
Obtain all rank C materials: Serenity Shard
Obtain all rank B materials: Serenity Stone
Obtain all rank A materials: Serenity Gem
Obtain all rank S materials: Serenity Crystal
Obtain 30 or more Blazing Shards: Blazing Shards sold in Moogle Shops.
Obtain 25 or more Blazing Stones: Blazing Stones sold in Moogle Shops.
Obtain 20 or more Blazing Gems: Blazing Gems sold in Moogle Shops.
Obtain 30 or more Frost Shards: Frost shards sold in Moogle Shops.
Obtain 25 or more Frost Stones: Frost Stones sold in Moogle Shops.
Obtain 20 or more Frost Gems: Frost Gems sold in Moogle Shops.
Obtain 30 or more Lightning Shards: Lightning Shards sold in Moogle
Shops.
Obtain 25 or more Lightning Stones: Lightning Stones sold in Moogle
Shops.
Obtain 20 or more Lightning Gems: Lightning Gems sold in Moogle Shops.
Obtain 30 or more Lucid Shards: Lucid Shards sold in Moogle Shops.
Obtain 25 or more Lucid Stones: Lucid Stones sold in Moogle Shops.
Obtain 20 or more Lucid Gems: Lucid Gems sold in Moogle Shops.
Obtain 30 or more Power Shards: Power Shards sold in Moogle Shops.
Obtain 25 or more Power Stones: Power Stones sold in Moogle Shops.
Obtain 20 or more Power Gems: Power Gems sold in Moogle Shops.
Obtain 30 or more Dark Shards: Dark Shards sold in Moogle Shops.
Obtain 25 or more Dark Stones: Dark Stones sold in Moogle Shops.
Obtain 20 or more Dark Gems: Dark Gems sold in Moogle Shops.
Obtain 30 or more Dense Shards: Dense Shards sold in Moogle Shops.
Obtain 25 or more Dense Stones: Dense Stones sold in Moogle Shops.
Obtain 20 or more Dense Gems: Dense Gems sold in Moogle Shops.
Obtain 30 or more Twilight Shards: Twilight Shards sold in Moogle Shops.
Obtain 25 or more Twilight Stones: Twilight Stones sold in Moogle Shops.
Obtain 20 or more Twilight Gems: Twilight Gems sold in Moogle Shops.
Most of these lists are self-explanatory. There are 50 material types
(including Bright, Energy, Serenity, Mythril and Orichalcum materials), and
getting one of each gets you an Orichalcum+. Filling that quota will fill two
others -- getting all C/B/A/S materials and getting one of each Dense,
Twilight, Mythril, Bright, Energy and Serenity material -- along with it. Total
materials is easy enough, though getting 1000 might take until the end of the
game. The hard ones to fill are the 30/25/20 quotas. The game teases you by
making these materials available in shops, though by the time you get the
number required to make this happen you'll likely never need to buy them. The
material quotas in that list are more than enough to synth every item in the
shop. Note that Crystals will never be available in the shop.
On a related note, this isn't the only list you have to fill. If you look in
the Journal, there are actually four things you have to do: get one of every
synth material, level the Moogle to MAX (level 9), complete the synthesis list
and synth at least one of every item. It seems like a daunting task at first,
but you'll be fine so long as you nab all of the Recipes in the game.
________________
____/b. Moogle Levels\_________________________________________________________
As you synth items, your Moogle will gain experience. As it gains experience,
it gains levels. As it gains levels, it gets better ay synthing items for you.
Simple, no? The following list details all of the Moogle levels and the
in-game description of the bonuses. Muchos gracias to Falconesque for the
Moogle level information and names of each:
LV Next LV RANK STATUS
-- -------- -------- --------------------------------------
1 40 EXP Amateur Decipher recipes and synthesize items!
2 62 EXP Novice Use Brightness and Energy Materials!
3 116 EXP Junior Use Serenity Materials!
4 196 EXP Skilled Use up to two extra Materials!
5 238 EXP Senior Rank C recipe Materials cut by half!
6 474 EXP Artisan Rank B recipe Materials cut by half!
7 934 EXP Master Rank A recipe Materials cut by half!
8 1576 EXP Superior Make new items in Free Development!
9 0 EXP Primo Rank S recipe Materials cut by half!
EXP needed to level up is approximate, as the current EXP is not
shown.
Most of these bonuses are self-explanatory, save for levels 2-4. Brightness,
Energy and Serenity materials are special bonuses added on to the synthesized
item that have no bearing on the item's synth quota. When these extra materials
are available for add-on, you'll eventually be able to use anywhere between
zero and two of them. Brightness materials double the Moogle's EXP from
synthing an item, which makes leveling him to MAX a breeze. Energy materials
halve the item quota for synthesis. For example, the 13 Orichalcum+ materials
you need to synth the Ultima Weapon becomes 7 when an Energy material gets
added on. Serenity materials allow for a better item to be made. A Defense
Boost can become a Power Boost, a Save the Queen can become a Save the Queen+,
and so on.
___________________
____/c. Recipe Locations\______________________________________________________
By now you've noticed that new items become available when you unlock a Free
Development during your little expedition with your Moogle. You've also noticed
that items you synth once go from the "Free Development" part of the
synthesis selection list into "Creations". Sweet.
But that's not all of the items available to you. Throughout your travels,
you'll find recipes in treasure chests. You cannot complete item synthesis
without finding all of these recipes, so keep your eyes peeled. Or you could
just look at the next list to see where they all are.
Guard Recipe: Found during the Expotition minigame at the 100 Acre Wood. The
chest containing the pages that unlock the Spooky Cave part of
the 100 Acre Wood is in the Land of Dragons, in the Emperor's
throne room. It becomes available during your second visit to
Mulan's world.
King Recipe: Found during your second visit to Port Royal, available after
the first fight with the Grim Reaper. It's in the Seadrift
Graveyard.
Mega-Recipe: In Beast's Castle, right in his room.
Moon Recipe: At the Restoration Site in Hollow Bastion, though you have
until after the Demyx fight and the 1,000 Heartless battle and
such. It's in a small side hall that only opens up after these
events, making it one of two treasures in the game that is
actually difficult to find.
Queen Recipe: In the Emperor's throne room at the Land of Dragons. It's
available during the second visit.
Recovery Recipe: Found in the Mountain Trail during your first visit to the
Land of Dragons.
Skill Recipe: Found in Hollow Bastion during your second visit, in Ansem's
study.
Star Recipe: Found at Disney Castle, in the courtyard.
Style Recipe: Found in the last area of the 100 Acre Wood. The pages for
unlocking it are found in Agrabah, in the ruins that you go
into during your second visit.
Ultimate Recipe: During your final visit to Twilight Town, while you're
unlocking the pathway to the World That Never Was, you'll
gain access to the underground computer area. The recipe is in
a chest just before the pod room. You CAN come back and get
this if you miss it; I originally had in this guide that you
couldn't, which was an error on my part that several people
pointed out.
Recipes are listed alphabetically out of pure laziness. I didn't feel like
putting them in chronological order >_>
__________________
____/d. Synthesis Items\_______________________________________________________
The following is a list of all available synth items, though take note that
this list of items and materials comes from my endgame file. As such, these are
NOT base material quotas, because they're coming from a Level MAX Moogle (which
is why it says you need 7 Orichalcum+ for the Ultima Weapon instead of 13,
among other things). The main thing to remember is the actual materials being
used, because you can always get more if your Moogle isn't up to snuff. Not
that leveling is actually difficult or anything; Bright materials for the win.
Elixir: 2 Mythril Stones
1 Power Stone
1 Dark Stone
Megalixir: 2 Mythril Stones
1 Power Stone
1 Dark Stone
1 Serenity Gem
Mega-Potion: 2 Mythril Shards
1 Power Shard
1 Blazing Shard
1 Lucid Shard
Mega-Ether: 2 Mythril Shards
1 Power Shard
1 Blazing Shard
1 Lucid Shard
1 Serenity Stone
Drive Recovery: 2 Mythril Shards
2 Dark Shards
1 Frost Shard
1 Lightning Shard
High Drive Recovery: 2 Mythril Shards
2 Dark Shards
1 Frost Shard
1 Lightning Shard
1 Serenity Shard
AP Boost: 1 Mythril Gem
2 Power Crystals
2 Dark Crystals
2 Frost Crystals
Magic Boost: 1 Mythril Gem
2 Power Crystals
2 Dark Crystals
2 Frost Crystals
1 Serenity Crystal
Defense Boost: 1 Mythril Crystal
2 Blazing Crystals
2 Lightning Crystals
2 Lucid Crystals
Power Boost: 1 Mythril Crystal
2 Blazing Crystals
2 Lightning Crystals
2 Lucid Crystals
1 Serenity Crystal
Firaga Bangle: 3 Mythril Shards
1 Blazing Stone
1 Blazing Shard
Firagun Bangle: 3 Mythril Shards
1 Blazing Stone
1 Blazing Shard
1 Serenity Shard
Blizzaga Armlet: 3 Mythril Shards
1 Frost Stone
1 Frost Shard
Blizzagun Armlet: 3 Mythril Shards
1 Frost Stone
1 Frost Shard
1 Serenity Shard
Thundaga Trinket: 3 Mythril Shards
1 Lightning Stone
1 Lightning Shard
Thundagun Trinket: 3 Mythril Shards
1 Lightning Stone
1 Lightning Shard
1 Serenity Shard
Midnight Anklet: 3 Mythril Shards
1 Lucid Stone
1 Lucid Shard
Chaos Anklet: 3 Mythril Shards
1 Lucid Stone
1 Lucid Shard
1 Serenity Shard
Acrisius: 3 Mythril Stones
1 Blazing Stone
1 Frost Stone
1 Lightning Stone
Acrisius+: 3 Mythril Stones
1 Blazing Stone
1 Frost Stone
1 Lightning Stone
1 Serenity Stone
Power Band: 3 Mythril Stones
1 Power Stone
1 Dark Stone
1 Lucid Stone
Buster Band: 3 Mythril Stones
1 Power Stone
1 Dark Stone
1 Lucid Stone
1 Serenity Stone
Garnet Ring: 2 Mythril Stones
1 Power Stone
1 Power Shard
1 Dark Shard
Diamond Ring: 2 Mythril Stones
1 Power Stone
1 Power Shard
1 Dark Shard
1 Serenity Shard
Mythril Ring: 2 Mythril Stones
1 Power Stone
1 Dark Stone
1 Dark Shard
Orichalcum Ring: 2 Mythril Stones
1 Power Stone
1 Dark Stone
1 Dark Shard
1 Serenity Shard
Soldier Earring: 2 Mythril Gems
1 Dark Gem
1 Frost Gem
1 Lucid Gem
Fencer Earring: 2 Mythril Gems
1 Dark Gem
1 Frost Gem
1 Lucid Gem
1 Serenity Stone
Mage Earring: 2 Mythril Gems
1 Power Gem
1 Blazing Gem
1 Lightning Gem
Slayer Earring: 2 Mythril Gems
1 Power Gem
1 Blazing Gem
1 Lightning Gem
1 Serenity Stone
Expert's Ring: 2 Mythril Crystals
1 Dark Crystal
1 Dark Gem
1 Dark Stone
1 Dark Shard
Master's Ring: 2 Mythril Crystals
1 Dark Crystal
1 Dark Gem
1 Dark Stone
1 Dark Shard
1 Serenity Gem
Mythril Shard: 1 Dense Stone
2 Dense Shards
1 Twilight Stone
2 Twilight Shards
Mythril Stone: 1 Dense Stone
2 Dense Shards
1 Twilight Stone
2 Twilight Shards
1 Serenity Shard
Mythril Gem: 1 Dense Crystal
2 Dense Gems
1 Twilight Crystal
2 Twilight Gems
Mythril Crystal: 1 Dense Crystal
2 Dense Gems
1 Twilight Crystal
2 Twilight Gems
1 Serenity Stone
Petit Ribbon: 2 Mythril Crystals
1 Orichalcum
1 Dense Stone
1 Dense Shard
Ribbon: 2 Mythril Crystals
1 Orichalcum
1 Dense Stone
1 Dense Shard
1 Serenity Gem
Moon Amulet: 2 Orichalcums
1 Mythril Crystal
1 Twilight Stone
1 Twilight Shard
Star Charm: 2 Orichalcums
1 Mythril Crystal
1 Twilight Stone
1 Twilight Shard
1 Serenity Gem
Save the Queen: 1 Orichalcum
2 Dense Crystals
3 Dense Gems
4 Dense Stones
Save the Queen+: 1 Orichalcum
2 Dense Crystals
3 Dense Gems
4 Dense Stones
5 Dense Shards
1 Serenity Crystal
Save the King: 1 Orichalcum
2 Twilight Crystals
3 Twilight Gems
4 Twilight Stones
5 Twilight Shards
Save the King+: 1 Orichalcum
2 Twilight Crystals
3 Twilight Gems
4 Twilight Stones
5 Twilight Shards
1 Serenity Crystal
Ultima Weapon: 7 Orichalcum+
1 Orichalcum
1 Mythril Crystal
1 Dense Crystal
1 Twilight Crystal
4 Serenity Crystals
Note that with the sole exception of the Ultima Weapon, the Serenity material
requirements aren't listed with all the other materials. You're required to use
the Serenity materials for building the high-end items, even after they're
unlocked for synthesis.
Did you think the game would allow you to make the high-end items for free once
you unlocked them or something? =p
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ V. Synthesis Materials +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Knowing the materials you need and the enemies that drop them is only half the
battle. Most materials are dropped by more than one enemy, but which enemy
should you kill en masse for the material that you need? That's what this
section is for. The following is a list of every material in the game, and the
best way to go about earning them. Note again that this assumes you're in the
endgame phase, or in other words, are able to see the door to Kingdom Hearts.
Note that for just about every material, hunting goes like so: enter world,
kill enemies, leave world via save point, rinse and repeat. I like to call this
the enter-exit strategy, and assume it exists at all times unless noted
otherwise.
Unlike the Bestiary, the numbering of entries continues after the end of a
particular section. I felt like numbering them 1 through 50. Sue me =p
Lastly, USE THE 7LL SETUP! It cannot be said enough times, because you'll kill
yourself for some of these materials otherwise.
_________________
____/a. Base Materials\________________________________________________________
Base Materials are all the materials I label under the "normal" umbrella; in
other words, all of the Blazing, Frost, Lightning, Lucid, Power, Dark, Dense,
and Twilight materials that make up most of that you'll need for synthesizing
items.
o-----------------------------------------------------------------------------o
| Blazing Shard No. 01 |
o-----------------------------------------------------------------------------o
Dropped By: Hammer Frame [10%]
Minute Bomb [6%]
Notes: The best way to go about hunting down Blazing Shards is via the
Hammer frames in Beast's Castle. Go to the first room, exit and go
nuts. There are a lot of different types of enemies bunched in with
Hammer Frames, but you'll get your shards. I recommend fighting in
the entranceway, then going to the West Wing. If you really want to
kill a bunch of birds with one stone, this is my favorite spot to
level up the Master Form. You only need to get it Drive Orbs, and
the enemies here drop a ton of them.
Thankfully with Blazing Shards, you should already be close to the
30 you need by the time you're ready to hunt.
If you're not into leveling Master Form while hunting for items,
go with the strategy submitted by lishenlong61. Go to Beast's
Castle, and land in Beast's room. Enter the West Hall and go into
the secret passage. This room has six Hammer Frames; make sure to
level Final Form a bit, as Glide makes maneuvering here much
easier.
After killing things, exit into the Dungeon from the Undercroft,
then leave the secret passage. The enemies in there will all
respawn, making killing Hammer Frames a breeze.
o-----------------------------------------------------------------------------o
| Blazing Stone No. 02 |
o-----------------------------------------------------------------------------o
Dropped By: Cannon Gun [6%]
Tornado Step [8%]
Notes: Blazing Stones are a pain to come by due to the low drop rates,
though hopefully you've got a bunch by the time you get to filling
the lists. Cannon Guns were all over Port Royal during the first
visit, after all.
Though thanks to a bunch of e-mailers, I've learned that it's
actually quicker to go to Olympus Coliseum. The first guy to e-mail
me was Mike Morgan, so he gets the credit.
Go to Olympus, and land in the Inner Chamber. Go to Cave of the
Dead: Passage. There's a skateboard that allows you to beeline to
the top of the area, which makes going through here a breeze.
Along the way, you'll fight a ton of Tornado Steps. At the end of
the area lies a save point. Rinse and repeat, and my apologies for
originally posting the Space Paranoids as the Blazing Stone hunting
spot of choice.
o-----------------------------------------------------------------------------o
| Blazing Gem No. 03 |
o-----------------------------------------------------------------------------o
Dropped By: Fat Bandit [12%]
Fiery Globe [4%]
Notes: Blazing Gems are easy to come by, because the two enemies that drop
them are ALL OVER the city of Agrabah. Land in either the peddler's
shop or outside the city walls and go nuts.
o-----------------------------------------------------------------------------o
| Blazing Crystal No. 04 |
o-----------------------------------------------------------------------------o
Dropped By: Crescendo [6%]
Crimson Jazz [12%]
Notes: If you ever find yourself stat-raising, you'll be going after a
ton of Crystals in the game. This is because Crystals are never
available in the Moogle Shop. Blazing Crystals are easy to get, as
Crimson Jazz hand them out like candy. Land in Beast's Castle and
have fun. There are a ton of different types of enemies in Beast's
Castle, so you'll find yourself getting a ton of different material
types when you're there.
o-----------------------------------------------------------------------------o
| Frost Shard No. 05 |
o-----------------------------------------------------------------------------o
Dropped By: Hook Bat [6%]
Lance Soldier [10%]
Notes: Despite the low drop rate, you'll want to go after Hook Bats for
Frost Shards. Lance Soldiers are not easy to come by, and even if
you do go to Port Royal for them they're too spread out.
Go to the Land of Dragons. Land in the Village, and go in the cave.
Go all the way through here, and you'll find massive amounts of
Hook Bats. There are also a bunch of Assault Riders in here, which
allows for multi-tasking. To save even more time, use Magnega.
o-----------------------------------------------------------------------------o
| Frost Stone No. 06 |
o-----------------------------------------------------------------------------o
Dropped By: Aeroplane [8%]
Hot Rod [12%]
Notes: Conveniently, both enemies that drop Frost Stones are in the same
place: Timeless River. Timeless River is a damn small area, so land
at Cornerstone Hill and go around the small circle that is the map
of this place. If you really want to multitask, this is an
excellent spot for leveling the Valor and Wisdom forms, especially
Wisdom given that it's the best way to fight Hot Rods.
o-----------------------------------------------------------------------------o
| Frost Gem No. 07 |
o-----------------------------------------------------------------------------o
Dropped By: Fortuneteller [8%]
Icy Cube [4%]
Notes: Frost Gems are perhaps the hardest item to hunt for, so pay
attention. Thankfully, you only need 20 of them to make them
buyable in the shop.
Go to Agrabah, and land in the room with all of the stone
guardians. You'll be in the Cave of Wonders. Begin LEAVING the
cave, and you'll fight some Fortunetellers on your way out. Once
you're at the entrance, go behind the mouth of the cave. There are
some Icy Cubes back there. From there, go across the desert to the
exit leading to Agrabah. More Icy Cubes will show up. With 7LL
equipped, there's no way you won't get a few Frost Gems in each
visit. Alternatively, you can land at the palace walls and go
right for the Cave of Wonders. Kill the first bunch of Icy Cubes
with Magnega, then leave via the save point you entered with. The
only problem with that one is the crappy drop rate on Icy Cubes.
Alternatively (and I've literally been sent about 100 e-mails
suggesting this), you could just go through the Chasm of
Challenges, then warp back to the top and do it over and over.
o-----------------------------------------------------------------------------o
| Frost Crystal No. 08 |
o-----------------------------------------------------------------------------o
Dropped By: Living Bone [12%]
Notes: There's only one place you're fighting these boys, and that's in
the Pride Lands as Simba. Even worse is that Living Bones are
spread out all over the place, so there really isn't a standard
enter-exit strategy available for farming Frost Crystals. But if
you want to stat max (or at least raise them up a bunch), you'll
wind up doing this eventually.
o-----------------------------------------------------------------------------o
| Lightning Shard No. 09 |
o-----------------------------------------------------------------------------o
Dropped By: Bolt Tower [10%]
Rapid Thruster [4%]
Notes: This is the single easiest material in the entire game to fish for.
Go to the Pride Lands. Land in the Stone Hollow, and go to the
Peak. Enjoy the hundreds of Rapid Thrusters up here, all of which
return once you exit the Peak and go back into the King's Den.
But instead of solely using this spot to hunt for Lightning Shards,
read the Fast Experience section.
o-----------------------------------------------------------------------------o
| Lightning Stone No. 10 |
o-----------------------------------------------------------------------------o
Dropped By: Driller Mole [6%]
Emerald Blues [10%]
Notes: Despite the drop rate, go to Olympus Coliseum and land in the
entrance to Hades' Chamber (I think it's called something like Cave
of the Dead Entrance). Near the top of the incline are a bunch
of Driller Moles, which you can reach with blinding speed on the
skateboard. Standard exit-enter strategy applies afterwards.
o-----------------------------------------------------------------------------o
| Lightning Gem No. 11 |
o-----------------------------------------------------------------------------o
Dropped By: Armored Knight [12%]
Surveillance Robot [8%]
Notes: This one is easy. Go to Hollow Bastion, to the Crystal Fissure. In
the Great Maw (where you fought 1,000 Heartless, most of which were
Armored Knights), right next to the Crystal Fissure lie a bunch of
Armored Knight leftovers. There can't be any less than ten, so go
nuts.
o-----------------------------------------------------------------------------o
| Lightning Crystal No. 12 |
o-----------------------------------------------------------------------------o
Dropped By: Devastator [6%]
Strafer [4%]
Notes: What horrendous drop rates. Anyway, go to the Pit Cell at the
Space Paranoids and enter the next room. Though this "room" is
large and essentially consists of one giant room surrounded by a
path, there are a bunch of Strafers in the room and three
Devastators along the outer path. For three more Devastators, the
East exit leads to Dataspace. If you'll recall, said exit lies
behind the latter two Cannon Guns in this room, which you should
be rather familiar with if you went hunting for Blazing Stones
here.
o-----------------------------------------------------------------------------o
| Lucid Shard No. 13 |
o-----------------------------------------------------------------------------o
Dropped By: Rabid Dog [6%]
Trick Ghost [10%]
Notes: Lucid Shards are an absolute pain in the ass to hunt for if you
don't know where to look, but then again this guide exists for a
reason =p
Go to Halloween Town, and land on Yuletide Hill. Enter that door
that takes you into Halloween Town itself. Two Trick Ghosts will
appear as you go forward. After you kill all the enemies, go near
the exit of this area, then go back to the Yuletide Hill entrance.
Two more Trick Ghosts should show up; if not, walk around a tiny
bit. I promise they're there.
o-----------------------------------------------------------------------------o
| Lucid Stone No. 14 |
o-----------------------------------------------------------------------------o
Dropped By: Graveyard [12%]
Toy Soldier [12%]
Wight Knight [8%]
Notes: All three of these enemies are all over Halloween Town, especially
the part that's.... not Christmas Town. Land in Finkelstein's lab
and go nuts.
o-----------------------------------------------------------------------------o
| Lucid Gem No. 15 |
o-----------------------------------------------------------------------------o
Dropped By: Bookmaster [10%]
Magnum Loader [8%]
Notes: Go to Hollow Bastion and land in Merlin's place. Just outside are
four Bookmasters, and there are more in this same area if you're
willing to move around a bit. Gotta love easy-to-find materials.
o-----------------------------------------------------------------------------o
| Lucid Crystal No. 16 |
o-----------------------------------------------------------------------------o
Dropped By: Neoshadow [8%]
Notes: These things are ALL OVER Kingdom Hearts 2, so pick your favorite
area and go to town. Personally, I'm partial to the Land of
Dragons.
o-----------------------------------------------------------------------------o
| Power Shard No. 17 |
o-----------------------------------------------------------------------------o
Dropped By: Creeper Plant [8%]
Large Body [12%]
Notes: If you're already picked away a bunch of Lucid Shards from Trick
Ghosts at Halloween Town, you'll notice that Creeper Plants will
show up with them. Land at Yuletide Hill, enter Halloween Town and
go kill things.
o-----------------------------------------------------------------------------o
| Power Stone No. 18 |
o-----------------------------------------------------------------------------o
Dropped By: Luna Bandit [8%]
Silver Rock [6%]
Notes: Luna Bandits are all over Agrabah's Bazaar. Land at the city gates,
then enter the Bazaar and commence the killing spree.
o-----------------------------------------------------------------------------o
| Power Gem No. 19 |
o-----------------------------------------------------------------------------o
Dropped By: Aerial Knocker [8%]
Shaman [10%]
Notes: Unfortunately, you're stuck going to the Pride Lands for Power
Gems. The good news is that Aerial Knockers and Shamans are all
over the place. I recommend landing at the Oasis and leaving via
the standard path to the Savannah.
o-----------------------------------------------------------------------------o
| Power Crystal No. 20 |
o-----------------------------------------------------------------------------o
Dropped By: Morning Star [12%]
Notes: Only one enemy in the game drops Power Crystals, though the good
news is that Morning Stars are all over the place. You'll likely
wind up with a torrent of Power Crystals without hunting at all,
though if you need any, Hollow Bastion is the place to go. Pick
virtually any area there for hunting, because they all work.
o-----------------------------------------------------------------------------o
| Dark Shard No. 21 |
o-----------------------------------------------------------------------------o
Dropped By: Shadow [4%]
Soldier [8%]
Notes: With all of the Shadows and Soldiers in the game, it'll be a
miracle for you not to get 30 Dark Shards by complete accident. But
if you absolutely must hunt for them, the World That Never Was,
specifically the dark city areas where Shadows don't stop spawning
for a long while, is the best place to go.
o-----------------------------------------------------------------------------o
| Dark Stone No. 22 |
o-----------------------------------------------------------------------------o
Dropped By: Assault Rider [12%]
Nightwalker [10%]
Notes: This one is a no-brainer. Go to the Land of Dragons and land in the
Village. Enter the Cave, go all the way to the end and go to town
on all of the Assault Riders that show up. Magnega makes short work
of these clowns, despite their size.
o-----------------------------------------------------------------------------o
| Dark Gem No. 23 |
o-----------------------------------------------------------------------------o
Dropped By: Gargoyle Knight [10%]
Gargoyle Warrior [10%]
Notes: Gargoyles are all over Beast's Castle, though if you're hell bent
on an enter-exit strategy, the hallways outside of Beast's and
Belle's rooms work well.
o-----------------------------------------------------------------------------o
| Dark Crystal No. 24 |
o-----------------------------------------------------------------------------o
Dropped By: Air Pirate [8%]
Notes: Only one enemy in the game drops Dark Crystals, and the best place
to find Air Pirates is in the Land of Dragons. Land at the very
first area (I think it's called Bamboo Grove or something), and
fight your way to the checkpoint. From there you can either fight
on or go back to the first save point. You're a fairly equal
distance away from all Land of Dragon save points while at the
checkpoint, so it's up to you. Personally I like taking the route
to the Emperor's palace, because there are more Air Pirates there.
o-----------------------------------------------------------------------------o
| Dense Shard No. 25 |
o-----------------------------------------------------------------------------o
Dropped By: Creeper [8%]
Dragoon [12%]
Notes: There's a save point at the World that Never Was in an area called
Twilight's View. Go there, then up. You'll pass through the room
where you fought Xigbar, then reach Naught's Skyway.
Here, Creepers will spawn and respawn for a LONG time. You can also
reach this area by going to the Proof of Existence and going
backwards. You'll run into Sniper, Assassins, Berserkers and
Samurais en route to the Creeper respawn point. That's a
multitask opportunity if there ever was one.
o-----------------------------------------------------------------------------o
| Dense Stone No. 26 |
o-----------------------------------------------------------------------------o
Dropped By: Sniper [12%]
Notes: Go to the World That Never Was, to the Proof of existence, then
exit into the Hall of Empty Melodies. You'll see four Assassins,
and eventually four Snipers all in the same part of the room.
o-----------------------------------------------------------------------------o
| Dense Gem No. 27 |
o-----------------------------------------------------------------------------o
Dropped By: Samurai [12%]
Notes: There are two ways you can go about farming from Samurais. One is
to go to the Proof of Existence at the World That Never Was, then
go backwards until you reach Naught's Skyway. You'll mainly fight
Berserkers here, but there are a few Samurais thrown in. Farther
down the hall are a couple more Samurais, bunched in with the
billions of spawning Creepers. This is the way to go if you want
to multitask.
The other way is to go to Twilight Town and land inside of Yen
Sid's tower. The very first staircase has four Samurais on it. Not
only can you get Dense Gems this way, but this is the best spot in
the game to level Final Form. As you level Final Form, you'll be
able to go higher and higher in the tower due to a larger Form
Gauge. Form Boost support abilities will aid this, as will using
Thundaga. This is the way to go if all you care about are Dense
Gems and/or leveling Final Form in the process.
o-----------------------------------------------------------------------------o
| Dense Crystal No. 28 |
o-----------------------------------------------------------------------------o
Dropped By: Berserker [12%]
Notes: Only one enemy in the game drops Dense Crystals. To reach
Berserkers the quickest, go to the Proof of Existence in the World
That Never Was. Go backwards until you reach Naught's Skyway. At
the very beginning of the area, you'll fight a total of six
Berserkers. As for how to kill them quickly, Magnega and reaction
commands are the way to go.
o-----------------------------------------------------------------------------o
| Twilight Shard No. 29 |
o-----------------------------------------------------------------------------o
Dropped By: Dusk [10%]
Gambler [12%]
Notes: As common as Dusks are in the game, they're surprisingly annoying
to find once you hit the endgame phase. But then again, Dusks
aren't what you should be going after in your Twilight Shard
efforts.
Go to Twilight Town and land in Yen Sid's tower. If you spend a lot
of time leveling Final Form here, you'll notice that after the
second staircase lies a room with four Gamblers in it. There are
even a couple of Dusks here and there along the way. This is my
favorite place to get Twilight Shards, because you can level Final
form while you're doing it.
The good news is that by this point of the game, you'll have killed
so many Dusks that you shouldn't be too far away from 30.
Furthermore, the route to said 4 Gambler room contains Dusks,
Samurais, Dancers and Dragoons. Multitasking for the win, but lack
of endgame areas with Nobodies in them for the loss. The story
centers around Nobodies, yet Heartless still dominate the fighting
landscape? Pure crap, if you ask me.
o-----------------------------------------------------------------------------o
| Twilight Stone No. 30 |
o-----------------------------------------------------------------------------o
Dropped By: Dancer [12%]
Notes: It's rare for a non-Crystal material to only be dropped by one
enemy, but such is life.
Go to Twilight Town and land in Yen Sid's tower. The second
staircase has four Dancers on it. Before you lose your mind
fighting these little annoyances, remember that Magnega and
Thundaga works wonders, especially when you hit the enemies with
Magnega first. Don't forget about leveling Final Form while you're
here.
o-----------------------------------------------------------------------------o
| Twilight Gem No. 31 |
o-----------------------------------------------------------------------------o
Dropped By: Assassin [12%]
Notes: Only one enemy in the game drops Twilight Gems, and said enemy
only appears in one spot. Go to the Proof of Existence, then leave
via the main entrance into the Hall of Empty Melodies. Four
Assassins will appear, followed by four Snipers.
o-----------------------------------------------------------------------------o
| Twilight Crystal No. 32 |
o-----------------------------------------------------------------------------o
Dropped By: Sorcerer [12%]
Notes: They sure wanted to make Twilight materials a pain in the ass to
get, didn't they?
Sorcerers are rather rare in the game, though there is one spot
that spawns them like mad. Go to the Proof of Existence, then go
one room forward. One of the platforms on this long staircase has
four Sorcerers on it. Kill, leave, rinse, repeat.
____________________
____/b. Mythril Materials\_____________________________________________________
There are four types of Mythril materials in the game, and none of them are
dropped by enemies. There are only two ways to get all things Mythril: treasure
chests, and synthesis.
o-----------------------------------------------------------------------------o
| Mythril Shard No. 33 |
o-----------------------------------------------------------------------------o
Dropped By: N/A
Notes: Though Mythril Shards appear in treasure chests all over the
place, the main thing to remember is that there is no limit on
Mythril materials. Said Mythril materials are the only and only
type that can be synthesized by the Moogle. It requires hunting
for a bunch of other items, but it can be done. Fans of
stat-raising know this all too well. Just below is the list
of materials you'll need to make new Mythril Shards.
Materials: 1 Dense Stone
2 Dense Shards
1 Twilight Stone
2 Twilight Shards
o-----------------------------------------------------------------------------o
| Mythril Stone No. 34 |
o-----------------------------------------------------------------------------o
Dropped By: N/A
Notes: Though Mythril Stones appear in treasure chests all over the
place, the main thing to remember is that there is no limit on
Mythril materials. Said Mythril materials are the only and only
type that can be synthesized by the Moogle. It requires hunting
for a bunch of other items, but it can be done. Fans of
stat-raising know this all too well. Just below is the list of
materials you'll need to make new Mythril Stones.
Materials: 1 Dense Stone
2 Dense Shards
1 Twilight Stone
2 Twilight Shards
1 Serenity Shard
o-----------------------------------------------------------------------------o
| Mythril Gem No. 35 |
o-----------------------------------------------------------------------------o
Dropped By: N/A
Notes: Though Mythril Gems appear in treasure chests all over the
place, the main thing to remember is that there is no limit on
Mythril materials. Said Mythril materials are the only and only
type that can be synthesized by the Moogle. It requires hunting
for a bunch of other items, but it can be done. Fans of
stat-raising know this all too well. Just below is the list
of materials you'll need to make new Mythril Gems.
Materials: 1 Dense Crystal
2 Dense Gems
1 Twilight Crystal
2 Twilight Gems
o-----------------------------------------------------------------------------o
| Mythril Crystal No. 36 |
o-----------------------------------------------------------------------------o
Dropped By: N/A
Notes: Though Mythril Crystals appear in treasure chests all over the
place, the main thing to remember is that there is no limit on
Mythril materials. Said Mythril materials are the only and only
type that can be synthesized by the Moogle. It requires hunting
for a bunch of other items, but it can be done. Fans of
stat-raising know this all too well. Just below is the list
of materials you'll need to make new Mythril Crystals.
Materials: 1 Dense Crystal
2 Dense Gems
1 Twilight Crystal
2 Twilight Gems
1 Serenity Stone
___________________
____/c. Bright Materials\______________________________________________________
Bright Materials are one of the three rare type of material dropped by enemies
in the game. The fun thing about Bright materials is that you'll likely never
need to hunt them down. If you partake in item synthesis during your travels
in Kingdom Hearts 2 and use Bright materials while synthing, your Moogle should
easily be at Level MAX by the time you get around to item hunting. And even if
he isn't, you should have more than enough Bright materials necessary to get
him there. All four types of Bright materials do the same thing: double the
EXP that the Moogle gets when synthing an item. Granted you don't get to use
any Bright material you want due to material prerequisites, but it should still
never be an issue.
o-----------------------------------------------------------------------------o
| Bright Shard No. 37 |
o-----------------------------------------------------------------------------o
Dropped By: Bulky Vendor [100%]
Creeper Plant [4%]
Hook Bat [3%]
Minute Bomb [3%]
Rabid Dog [3%]
Soldier [4%]
Notes: It's rare that you'll actively need to hunt for Bright materials,
especially given that they're useless once the Moogle hits Level
MAX. That said, if you're desperate for shards go to the Land of
Dragons. Land in the Village and enter the Cave. Hook Bats are all
over the place in here. As for the Bulky Vendor's 100% drop rate,
you'll only get a Bright Shard if you nab him during the Capsule
Prize phase that appears when the vendor has over 75% of its
health remaining.
o-----------------------------------------------------------------------------o
| Bright Stone No. 38 |
o-----------------------------------------------------------------------------o
Dropped By: Bulky Vendor [100%]
Aeroplane [4%]
Cannon Gun [3%]
Driller Mole [4%]
Luna Bandit [4%]
Silver Rock [3%]
Tornado Step [4%]
Wight Knight [4%]
Notes: It's rare that you'll actively need to hunt for Bright materials,
especially given that they're useless once the Moogle hits Level
MAX. That said, if you're desperate for stones the best place to go
is Timeless River. Land at Cornerstone Hill and go kill a bunch
of Aeroplanes over and over. As for the Bulky Vendor's 100% drop
rate of Bright Stones, you get them during the Rare Capsule phase
that appears when the vendor has between 50 and 74% of its health
remaining.
o-----------------------------------------------------------------------------o
| Bright Gem No. 39 |
o-----------------------------------------------------------------------------o
Dropped By: Bulky Vendor [100%]
Aerial Knocker [4%]
Magnum Loader [4%]
Surveillance Robot [3%]
Notes: It's rare that you'll actively need to hunt for Bright materials,
especially given that they're useless once the Moogle hits Level
MAX. That said, if you're desperate for gems you're in for a
fairly rough time. All three of the normal enemies that drop them
are fairly rare and don't appear en masse near save points, though
among them the best bet are fighting Aerial Knockers at the Pride
Lands. As for the Bulky Vendor's 100% drop rate of Bright Gems,
you get them during the Limited Capsule phase that appears when the
vendor has between 25 and 49% of its health remaining.
o-----------------------------------------------------------------------------o
| Bright Crystal No. 40 |
o-----------------------------------------------------------------------------o
Dropped By: Bulky Vendor [100%]
Air Pirate [4%]
Crescendo [3%]
Neoshadow [4%]
Strafer [4%]
Notes: It's rare that you'll actively need to hunt for Bright materials,
especially given that they're useless once the Moogle hits Level
MAX. That said, if you're desperate for crystals your best bet is
the Space Paranoids. Land in the Pit Cell, then go to that giant
room with all of the Strafers in it. As for the Bulky Vendor's 100%
drop rate of Bright Crystals, you get them during the Prime Capsule
phase that appears when the vendor has less than 25% of its health
remaining.
___________________
____/d. Energy Materials\______________________________________________________
Of the three rare materials dropped by enemies in the game, Energy materials
are the one you'll hunt down the most. Bright materials never need to be
hunted, and Serenity materials are used around half as much as Energy materials
unless you're beyond item synthesis and into stat maxing. You also WANT Energy
materials, as they halve the material prerequisites. When paired with a Level
MAX Moogle (who will have all prerequisites halves innately), you'll save a ton
of materials. Energy materials are very much worth hunting.
Furthermore, three of the four Energy materials thankfully come from enemies
that are easy as hell to hunt down.
o-----------------------------------------------------------------------------o
| Energy Shard No. 41 |
o-----------------------------------------------------------------------------o
Dropped By: Bolt Tower [4%]
Gargoyle Knight [4%]
Gargoyle Warrior [4%]
Nightwalker [4%]
Notes: Of all the rare materials in the game, Energy Shards are perhaps
the easiest to get. Go to Beast's Castle, land wherever you want
and start killing statues. If you like the enter-exit stuff, either
of Beast or Belle's rooms work fine.
o-----------------------------------------------------------------------------o
| Energy Stone No. 42 |
o-----------------------------------------------------------------------------o
Dropped By: Hammer Frame [4%]
Lance Soldier [4%]
Trick Ghost [4%]
Notes: Of these three enemies, Trick Ghosts are by far the easiest to farm
from. Go to Halloween Town and land on Yuletide Hill. Enter
Halloween Town through the pumpkin, and you'll be in a forest. Two
Trick Ghosts will be among the enemies that appear as soon as you
walk forward. After all those enemies are killed, go near the exit,
then go back to the entrance to Christmas Town. Two more Trick
Ghosts will appear, though you may have to walk around a bit first.
o-----------------------------------------------------------------------------o
| Energy Gem No. 43 |
o-----------------------------------------------------------------------------o
Dropped By: Emerald Blues [4%]
Fortuneteller [4%]
Notes: This is the one Energy material that is relatively difficult to
get, though even then it isn't all that bad. Go to Agrabah and land
in the Cave of Wonders, in the room where the stone guardians are.
Work your way out of the cave and outside. You'll fight several
Fortunetellers along the way. It isn't hard to get Energy Gems by
any means; just more time-consuming than the other three Energy
materials.
o-----------------------------------------------------------------------------o
| Energy Crystal No. 44 |
o-----------------------------------------------------------------------------o
Dropped By: Bookmaster [4%]
Shaman [4%]
Notes: If you ever get around to stat-raising, you'll be spending a ton of
time getting Energy Crystals, which are used to halve the needed
materials for Power and Defense Boosts. Thankfully it's easy to
find Energy Crystals. Go to Hollow Bastion and land in Merlin's
place. Just outside his door are four Bookmasters, and more exist
in the same general area if you walk around a bit.
_____________________
____/e. Serenity Materials\____________________________________________________
Serenity materials are close to Energy materials when it comes to rare
materials that you'll actually find yourself hunting down. The only reason
Serenity materials aren't used as much is because Serenity Materials (used to
synth more powerful items, and remain a prerequisite material in said items
after they're unlocked for future synthesis) are only used in half of the
available synth items. Energy materials are used in all of them. This won't
change unless you get involved with stat raising and find yourself literally
needing hundreds of Serenity materials to make the better Boost items.
It's also worth noting that even though the game hands you Serenity materials
like candy, it's still worth noting where to find more.
o-----------------------------------------------------------------------------o
| Serenity Shard No. 45 |
o-----------------------------------------------------------------------------o
Dropped By: Assault Rider [4%]
Creeper [2%]
Fat Bandit [4%]
Graveyard [4%]
Hot Rod [4%]
Large Body [4%]
Toy Soldier [4%]
Notes: There are a lot of enemies and a lot of different hunting spots to
choose from here, so it comes down to your personal preference. As
for me, I'm partial to going after Assault Riders in the Land of
Dragons and Creepers in the World That Never Was. For Assault
Riders, go to the Land of Dragons and land in the Village. The
end of the nearby cave is loaded with them. For Creepers, go to the
World That Never Was and land at Twilight's View. The next room is
where you fought Xigbar, and the one after, Naught's Skyway, is
filled with Creepers that don't stop respawning for a LONG while.
The drop rate may be low, but so many appear that it mathematically
cancels out the 4% you see on all the other enemies.
o-----------------------------------------------------------------------------o
| Serenity Stone No. 46 |
o-----------------------------------------------------------------------------o
Dropped By: Crimson Jazz [4%]
Devastator [4%]
Dusk [2%]
Living Bone [4%]
Morning Star [4%]
Notes: You'll likely have a ton of Serenity Stones by default with all of
the Dusks you're stuck killing throughout the storyline, though
it's best avoiding them and using different enemies for your
Serenity Stone needs come the endgame. Morning Stars and Crimson
Jazz are the best bets. For Morning Stars, go literally anywhere in
Hollow Bastion. For Crimson Jazz, the best place to go is Beast's
Castle. The main entrance and the West Wing are loaded with them.
o-----------------------------------------------------------------------------o
| Serenity Gem No. 47 |
o-----------------------------------------------------------------------------o
Dropped By: Dancer [4%]
Dragoon [4%]
Gambler [4%]
Sniper [4%]
Notes: Serenity Gems come from four relatively hard to find enemies,
though the cheap way to find them is to go to the World That Never
Was and land in the Proof of Existence. The room just behind it,
the Hall of Empty Melodies has some Snipers in it. You can also
use this general area to hunt down Serenity Gems and Crystals at
the same time.
o-----------------------------------------------------------------------------o
| Serenity Crystal No. 48 |
o-----------------------------------------------------------------------------o
Dropped By: Assassin [4%]
Berserker [4%]
Samurai [4%]
Sorcerer [4%]
Notes: Three of these four enemies are within two rooms of one another in
the World That Never Was. Land in the Proof of Existence, and go
into the Hall of Empty Melodies for four Assassins. The very next
room, Naught's Skyway, has you fighting six Berserkers and a few
Samurai at the very beginning of it. Throw in the Snipers that
appear with the Assassins, and you can hunt down Serenity Gems and
Crystals at the same time.
______________
____/f. Orichalcums\___________________________________________________________
There are only two types of Orichalcums in the game. Both are very rare, but
the bright side is that they're barely used in Synthesis. Only one synth item,
the Ultima Weapon, actually uses Orichalcum+.
o-----------------------------------------------------------------------------o
| Orichalcum No. 49 |
o-----------------------------------------------------------------------------o
Dropped By: Bulky Vendor [18%]
Notes: Orichalcums are an odd material to hunt down, to say the least. A
few appear in treasure chests throughout the game, and you'll even
get one for finding 45 different material types. Though Orichalcums
are rare, they are not limited. If you're willing to hunt down
Bulky Vendors, you can go after Orichalcums all you want. Details
for Bulky Vendor locations are in the appropriate part of the
Bestiary.
As for why I only listed the 18% drop rate stemming from the Prime
Capsule, who the hell ever gets anything other than the Prime
Capsule? And yes, 7LL will increase the odds of getting an
Orichalcum from the Bulky Vendor.
o-----------------------------------------------------------------------------o
| Orichalcum+ No. 50 |
o-----------------------------------------------------------------------------o
Full credit goes to Rolling_Dice20 for locations of the Orichalcum+ materials,
as well as making a sticky topic on the KH2 board that flat-out kicks ass.
As for the Orichalcum+, its one role is synthing the Ultima Weapon. You'll use
all seven to do so.
Dropped By: N/A
Notes: Orichalcum+ is the rarest material in the game. Only seven exist,
with six being in treasure chests (or handed to you automatically)
and the seventh coming from having at least one of the other 49
materials in the Moogle's possession.
Locations: 1 - Finish Atlantica.
2 - Finish 100 Acre Wood.
3 - Chest at the Brink of Despair in the World That Never Was.
4 - Clear the Goddess of Destiny Cup at Olympus Coliseum.
5 - Chest at the Sunset Terrace in Twilight Town.
6 - Chest in the Central Computer Area at the Space Paranoids.
7 - Collect one of each of the other 49 materials. The Moogle gives
you an Orichalcum+ automatically.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ VI. Falconesque's Crib Sheet +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
A few weeks back, Falconesque sent me an e-mail with an attached text file. In
it were Moogle level names, what items are unlocked for synthesis upon
attaining each recipe, and a crib sheet for material hunting. I'm rather
grateful that he gave me permission to use this information, because it all
kicks ass. With that said, the following section is all his submission. As
such, bug HIM instead of me if something is wrong with it:
kh2 [dot] faq [at] esque [dot] com
___/SYNTHESIS RECIPES\______
LEGEND/<source> T R O H
-------------------- - - -- - ---------------
<item>: t r o h <material>
1 1 <material>
1 1 <material>
<upgrade>: t r 1 1 <Serenity material>
Halve recipe: 1 1 <Energy material>
Double EXP: 1 1 <Bright material>
<source>: Recipe name, if applicable
<item>: Item to synthesize
T/t: Type of item
(S)tatus recovery or boost, (A)rmor,
(J)ewelry accessory, (W)eapon, or (M)aterial
R/r: Recipe rank (S, A, B, or C)
O/o: Original number required*
H/h: Number required after Moogle status cut*
<material>: Material needed
<upgrade>: Upgrade to item, synthesized from Creations
<Serenity material>: Added material needed for the upgrade
<Energy material>: Optional material, halves the items needed
<Bright material>: Optional material, doubles EXP gained
*May be halved (or halved again) with an added <Energy material>.
STAR RECIPE T R O H
-------------------- - - -- - ---------------
Elixir: S A 3 2 Mythril Stone
1 1 Power Stone
1 1 Dark Stone
Megalixir: S A 1 1 Serenity Gem
Halve recipe: 1 1 Energy Gem
Double EXP: 1 1 Bright Gem
MEGA-RECIPE T R O H
-------------------- - - -- - ---------------
Mega-Potion: S B 3 2 Mythril Shard
1 1 Power Shard
1 1 Blazing Shard
1 1 Lucid Shard
Mega-Ether: S B 1 1 Serenity Stone
Halve recipe: 1 1 Energy Stone
Double EXP: 1 1 Bright Stone
RECOVERY RECIPE T R O H
-------------------- - - -- - ---------------
Drive Recovery: S C 3 2 Mythril Shard
3 2 Dark Shard
1 1 Frost Shard
1 1 Lightning Shard
High Drive Recovery: S C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
SKILL RECIPE T R O H
-------------------- - - -- - ---------------
AP Boost: S S 1 1 Mythril Gem
3 2 Power Crystal
3 2 Dark Crystal
3 2 Frost Crystal
Magic Boost: S S 1 1 Serenity Crystal
Halve recipe: 1 1 Energy Crystal
Double EXP: 1 1 Bright Crystal
GUARD RECIPE T R O H
-------------------- - - -- - ---------------
Defense Boost: S S 1 1 Mythril Crystal
3 2 Blazing Crystal
3 2 Lightning Crystal
3 2 Lucid Crystal
Power Boost: S S 1 1 Serenity Crystal
Halve recipe: 1 1 Energy Crystal
Double EXP: 1 1 Bright Crystal
STYLE RECIPE T R O H
-------------------- - - -- - ---------------
Petit Ribbon: A A 3 2 Mythril Crystal
1 1 Orichalcum
1 1 Dense Stone
1 1 Dense Shard
Ribbon: A A 1 1 Serenity Gem
Halve recipe: 1 1 Energy Gem
Double EXP: 1 1 Bright Gem
MOON RECIPE T R O H
-------------------- - - -- - ---------------
Moon Amulet: J A 3 2 Orichalcum
1 1 Mythril Crystal
1 1 Twilight Stone
1 1 Twilight Shard
Star Charm: J A 1 1 Serenity Gem
Halve recipe: 1 1 Energy Gem
Double EXP: 1 1 Bright Gem
QUEEN RECIPE T R O H
-------------------- - - -- - ---------------
Save the Queen: W S 1 1 Orichalcum
3 2 Dense Crystal
5 3 Dense Gem
7 4 Dense Stone
9 5 Dense Shard
Save the Queen+: W S 1 1 Serenity Crystal
Halve recipe: 1 1 Energy Crystal
Double EXP: 1 1 Bright Crystal
KING RECIPE T R O H
-------------------- - - -- - ---------------
Save the King: W S 1 1 Orichalcum
3 2 Twilight Crystal
5 3 Twilight Gem
7 4 Twilight Stone
9 5 Twilight Shard
Save the King+: W S 1 1 Serenity Crystal
Halve recipe: 1 1 Energy Crystal
Double EXP: 1 1 Bright Crystal
ULTIMATE RECIPE T R O H
-------------------- - - -- - ---------------
Ultima Weapon: W S 13 7 Orichalcum+
1 1 Orichalcum
1 1 Mythril Crystal
1 1 Dense Crystal
1 1 Twilight Crystal
7 4 Serenity Crystal
[No upgrade]: - - - - NOT OPTIONAL
Halve recipe: 1 1 Energy Crystal
Double EXP: 1 1 Bright Crystal
FREE DEVELOPMENT T R O H
-------------------- - - - - ---------------
Firaga Bangle: A C 5 3 Mythril Shard
1 1 Blazing Stone
1 1 Blazing Shard
Firagun Bangle: A C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Blizzaga Armlet: A C 5 3 Mythril Shard
1 1 Frost Stone
1 1 Frost Shard
Blizzagun Armlet: A C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Thundaga Trinket: A C 5 3 Mythril Shard
1 1 Lightning Stone
1 1 Lightning Shard
Thundagun Trinket: A C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Midnight Anklet: A C 5 3 Mythril Shard
1 1 Lucid Stone
1 1 Lucid Shard
Chaos Anklet: A C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Acrisius: A B 5 3 Mythril Stone
1 1 Blazing Stone
1 1 Frost Stone
1 1 Lightning Stone
Acrisius+: A B 1 1 Serenity Stone
Halve recipe: 1 1 Energy Stone
Double EXP: 1 1 Bright Stone
Power Band: A B 5 3 Mythril Stone
1 1 Power Stone
1 1 Dark Stone
1 1 Lucid Stone
Buster Band: A B 1 1 Serenity Stone
Halve recipe: 1 1 Energy Stone
Double EXP: 1 1 Bright Stone
Garnet Ring: J C 3 2 Mythril Stone
1 1 Power Stone
1 1 Power Shard
1 1 Dark Shard
Diamond Ring: J C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Mythril Ring: J C 3 2 Mythril Stone
1 1 Power Stone
1 1 Dark Stone
1 1 Dark Shard
Orichalcum Ring: J C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Soldier Earring: J B 3 2 Mythril Gem
1 1 Dark Gem
1 1 Frost Gem
1 1 Lucid Gem
Fencer Earring: J B 1 1 Serenity Stone
Halve recipe: 1 1 Energy Stone
Double EXP: 1 1 Bright Stone
Mage Earring: J B 3 2 Mythril Gem
1 1 Power Gem
1 1 Blazing Gem
1 1 Lightning Gem
Slayer Earring: J B 1 1 Serenity Stone
Halve recipe: 1 1 Energy Stone
Double EXP: 1 1 Bright Stone
Expert's Ring: J A 3 2 Mythril Crystal
1 1 Dark Crystal
1 1 Dark Gem
1 1 Dark Stone
1 1 Dark Shard
Master's Ring: J A 1 1 Serenity Gem
Halve recipe: 1 1 Energy Gem
Double EXP: 1 1 Bright Gem
Mythril Shard: M C 1 1 Dense Stone
3 2 Dense Shard
1 1 Twilight Stone
3 2 Twilight Shard
Mythril Stone: M C 1 1 Serenity Shard
Halve recipe: 1 1 Energy Shard
Double EXP: 1 1 Bright Shard
Mythril Gem: M B 1 1 Dense Crystal
3 2 Dense Gem
1 1 Twilight Crystal
3 2 Twilight Gem
Mythril Crystal: M B 1 1 Serenity Stone
Halve recipe: 1 1 Energy Stone
Double EXP: 1 1 Bright Stone
___/MAXIMUM MATERIALS FOR ONE-OFF SYNTHESIS\______
To synthesize one of every item possible without using any Energy
materials, the following are the maximum number of each material
needed. Using Energy materials reduces the numbers, as will
gaining Moogle LV rewards, while synthesizing more than one of
any item increases the number of materials needed.
Blazing Shards: 4
Blazing Stones: 4
Blazing Gems: 2
Blazing Crystals: 6
Frost Shards: 4
Frost Stones: 4
Frost Gems: 2
Frost Crystals: 6
Lightning Shards: 4
Lightning Stones: 4
Lightning Gems: 2
Lightning Crystals: 6
Lucid Shards: 4
Lucid Stones: 4
Lucid Gems: 2
Lucid Crystals: 6
Power Shards: 4
Power Stones: 8
Power Gems: 2
Power Crystals: 6
Dark Shards: 12
Dark Stones: 8
Dark Gems: 4
Dark Crystals: 8
Dense Shards: 26
Dense Stones: 18
Dense Gems: 16
Dense Crystals: 9
Twilight Shards: 26
Twilight Stones: 18
Twilight Gems: 16
Twilight Crystals: 9
Mythril Shards: 53
Mythril Stones: 38
Mythril Gems: 14
Mythril Crystals: 17
Bright Shards: --
Bright Stones: --
Bright Gems: --
Bright Crystals: --
Energy Shards: --
Energy Stones: --
Energy Gems: --
Energy Crystals: 1
Serenity Shards: 7
Serenity Stones: 7
Serenity Gems: 4
Serenity Crystals: 5
Orichalcum: 13
Orichalcum+: 7
Muchos gracias for the help!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ VII. Fast Experience +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Most of the easy leveling methods found in the first Kingdom Hearts are nowhere
to be seen in Kingdom Hearts 2, but good things come to those who wait.
After your second visit to the Pride Lands, after defeating the Groundshaker,
the Peak above the King's Den at Pride Rock will be packed to the hilt with
hundreds of Rapid Thrusters. Rather than leveling to 99 the hard way, you can
put these little bastards to use. All you will need is the Experience Boost
Support Ability, the Gull Wing keyblade and Magnega.
After clearing your second visit to the Land of Dragons, go back to Hollow
Bastion and land at the Postern. After talking to the Gullwings, they hand over
the keyblade. Experience Boost is learned at level 9 if you chose the
sword in Twilight Town, 17 if you chose the shield and 7 if you chose the
staff. Magnega is earned by having three Magnet elements. The three are all
earned automatically in the story, with the third coming after defeating Xigbar
in the World That Never Was.
When you're ready to level, go to Pride Rock and land in the Oasis. Make sure
you have Gull Wing and Experience Boost equipped. Make sure you have Magnega
shortcutted, but NO healing spells or items shortcutted. You don't want to heal
by accident come show time. You'll also want to equip Magic Lockon, Draw, and
Jackpot on all three party members. Command each party member to stay close to
Sora and not attack.
Begin the long march to Pride Rock. When you reach the desert trail loaded with
Shamans, let the Shamans wail on you until you're in critical status. When
you're there, run like hell out of the area, through the Savannah and to Pride
Rock. Run up to the Peak.
Now the fun begins. Run Sora to the very middle of the Peak, and begin
unloading Magnega. It will look like the spell is disappearing into thin air
at first, but it's actually causing a ton of damage to the above Rapid
Thrusters. Before long, a thunderstorm of MP orbs and Lightning Shards will
begin falling from the sky. Given that you have TWO Experience Boost abilities
equipped, you'll soon notice your EXP to Next Level gauge dropping like cement
shoes.
You can keep your MP full by running around and picking up the throngs of MP
orbs, and you can continue the spellcasting until all the Rapid Thrusters are
gone. You may want to consider killing the last few with the keyblade, as well
as making sure your MP is close to full when clearing the room.
Now leave the Peak and reenter. The Rapid Thrusters are all back, ready to fork
over experience at a moment's notice. Square clearly put this in the game on
purpose, as enemies aren't supposed to regenerate until you're three rooms
away.
By using this method, I literally leveled from 57 to 99 in 45 minutes. Full
credit goes to one Adam "Lucid Faia" Sweeney for telling me about this little
gem.
The catch, of course, is that the critical noise is annoying. Mute your TV
before you get a migraine from it.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ VIII. Frequently Asked Questions +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Just a section dedicated to the more common questions that I've already
gotten from this guide.
Q: What's with the drop rates?
A: Drop rates are from the Bradygames official strategy guide for the game, and
proper attribution of such is listed in the credits. I never bothered field
testing the rates, because I once learned in a math class that percentage
tests can only be validated by at least 2000 samples. If you have enough
free time to test the drop rates of items, more power to you. And no, I
don't know how the drop rates are affected after equipping a bunch of Lucky
Lucky abilities.
Q: I've completed the journal. What should I equip?
A: Depends on whether or not you're planning on stat-raising. If you raise
stats, you can equip whatever you want for weapons and focus solely on
elemental resistance. If not, I prefer the Fenrir/Negative Combo setup in
which all combo additive abilities are removed, with Guard Break, Explosion,
Aerial Finish and Finishing Plus left on. You're literally using a finisher
with every attack, which turns pretty much any fight into a joke. As for the
Ultima Weapon, I like sticking that one on Final Form.
Q: I know it's not in the guide, but can you help me with [...] in the Journal?
I can't figure it out!
A: Virtually all the harder parts of the Journal are covered in the sticky
topic on the KH2 board. Don't let Rolling_Dice20's work go to waste.
Q: Why are bosses not in the Bestiary?
A: A Boss FAQ already existed when I wrote this, and I didn't want to undermine
the author's hard work. I've read the guide, and it is very capable. Use it.
Q: Can I host your guide on my site?
A: No. Even if your site is legit, hosting on more than one site makes updating
a pain in the ass.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ IX. Credits/Special Thanks +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
CJayC: He is one man, and happens to maintain the best site on the internet.
There is no way in hell that this is an easy task, especially with the
fact that GameFAQs is growing at an exponential rate. I can't thank him
enough for all of the hard work.
One of these days I'll think up a less generic message for someone as
awesome as Ceej is, but that would also require me not being lazy.
Sailor Bacon: Sailor might not have the "OMG IT'S SAILOR" factor working for
him like CJayC does, but he means just as much to GameFAQs.
Since his recent promotion to Administrator, Sailor has been
nothing but hard-working and helpful, and the Contributor
Central queue constantly being given maintenance reflects this.
His hard work has not gone unnoticed or unthanked, at least not
by this author. Thanks for everything, Sailor.
Square and Disney: For making the game, maybe? =p
Board 8: You guys are a bunch of lunatics, but I don't know what I'd ever do
without you <3
Lucid Faia: For being better than you at everything he does.
Tanya: For being nice enough to marry me. Or maybe it was stupidity on her
part.
Bradygames: For the most part, I did the research for this FAQ myself. The one
exception are the drop rates for items. All percentages (and
possible errors within them) are accredited to Brady. Special
thanks goes out to them for arguably their best-ever strategy
guide. I own the limited edition, which is an absolute monster.
kulaguy: Because of him, Bulky Vendor information was able to be added to
the sticky topic on the Kingdom Hearts 2 board.
Rolling_Dice20: For making the Kingdom Hearts 2 sticky topic; more
specifically, for listing Orichalcum+ locations.
dramage: Submitted drop rate stats.
Mike Morgan: Submitted excellent strategy for hunting down Blazing Stones.
lishenlong61: Submitted an alternate (see also: damn excellent) strategy for
getting Blazing Shards.
Falconesque: For the Crib Sheet and Moogle level names. Sorry it took so long
for me to finally update the guide again =p
And you, the Users.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ X. Disclaimer/Contact Information +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This guide is copyrighted by UltimaterializerX, with all rights reserved, and
can not be reproduced in any way, shape, or form without expressed written
consent of the author.
This guide may only be posted at <www.gamefaqs.com> at the time of the release
of this document.
If you wish to e-mail me, my address is <
[email protected]>, just
like it says at the very beginning of the document. Feel free to contact me
with anything relevant. Furthermore, you can always catch me hanging around
one of the following places on www.gamefaqs.com:
The SCC Board -
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=584617
The SC Board -
http://boards.gamefaqs.com/gfaqs/gentopic.php?board=8
SC stands for Summer Contest, by the way. I have wasted more time on that
board than on any other, so if you're randomly trying to catch me on GameFAQs,
that's your best bet. It's a social board with no topicality, so you can try
reaching me however you choose. If I'm not there, however, post something on
the SCC board. It's a guarantee that I'll see you sooner or later.
_______________________________________________________________________________
-Copyrighted 2004 Ultimaterializer, all rights reserved
~FIN~