This guide is to help players play through the missions and side
missions. It doesn't contain any locations to tin cans, license plates,
or treasure chests. Please refer to other guides for those; I am just
intent on helping people through hard parts of the game.
Index
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-The story
-Menu
-Game controls
-In Game Display
-In Game Menu
-Game guide
-Tutorial
-stage one
-stage two
-Missions
-The Break out
-Dead of Night
-Hunted
-Predator in the bay
-The angry Armada
-A taste for blood
-The deep
-The facility
-Blood on the beach
-The Final Chase
The story
Under the leadership of Mayor Larry Vaughn JR.., Amity Island became an
economically booming New England island since Jaws first ravaged the
area more than 30 years ago. Mayor Vaughn's new partnership with
environ plus CEO Steven Shawn will create additional jobs that will
triple the island income and dramatically increase its population and
real estate values.
Local Marine Biologist Michael Brody has been studying the waters
around Amity Island for decades and is wary of Amitys history. Ignoring
Brodys concerns, Mayor Vaughn allows environ plus to continue
construction while he prepares for the Gala 4th of July celebration. As
jaws, your goal is to cause mayhem around the island while evading
capture and death.
Menu
New Game: Select to start new game. Chose your name and press
enter.
Load game: Select to load game. Select old file and press (x).
Options: Select to change to control, camera movement, and ext.
Extras: Movie: Receive film clips from the movie jaws. Access
them by collecting items throughout the game.
Animal Bios: Facts about the animals you see in the game
Credits: Credits for Jaws Unleashed
Trailers: Three games from Majesco Entertainment
products.
Game Controls
Start: Pause
Select: Map
D-pad: Cycle Targets
Left Analog: Movement
Right Analog: Camera Pan
x: Swim
Square: Target Lock
Circle: Dodge
Triangle: Shark Vision
L1: Charge Attack
L2: Tail Whip
R1: Bite
R2: Stealth Attack
R3: Change Camera
HUD (Heads Up Display)
Radar: Circle in the lower right of the screen. Shows Jaws distance
from objects and creatures
- The blue N represents north
- Red dot represents story missions
- Yellow dot represents enemies/food
- White Triangles represents challenge locations and
objectives
- Green Squares represent points of interest
- Anchor represents save game points, only available in open
ocean.
Health Meter: Red bar above radar. Decreases as you take damage,
refill it by feeding.
Hunger Meter: Green bar to the left of the hunger meter. Decreases
as you get hungry, refill it by eating. If it empties you will starve
and lose health.
Charge meter: Crescent shaped meter farthest from the radar.
Indicates the strength of your charge attacks and head butts
Tail Whip Meter: The blue crescent shaped meter to the right of the
charge meter. It indicates the strength of your tail whips.
In Game Menu
Continue: Return to game play
Abilities: You can use this menu to improve abilities. When
certain abilities reach a certain level, you will receive a new attack.
You gain points to pay for these upgrade by completing main missions,
side missions, causing destruction by destroying or eating things, and
collecting tin cans, license plates, treasure chests, and other
miscellaneous items in the sea.
Accuracy: Your ability to successfully hit a target
near or far
Power: Your ability to inflict damage
Speed: Your swimming velocity
Hunger: Your ability to function over time without
eating. Choosing this increases your hunger bar.
Health: Your overall life. Choosing this raises your
health bar.
New attacks: Body Slam: upgrade health once.
Torpedo Attack:
Options: Select to configure game controls, camera, audio, and
display.
Restore Checkpoint: Select to restart game from last checkpoint
Quit Game: Select to exit game play and return to main menu.
Helpful Hints.
-Don't forget to feed. Any animal can be fed on, but certain animals
will fight back and try to hurt you.
-The more destruction, the more points. The more points, the better
abilities.
-It wouldn't hurt to do all of the side missions first so that you can
upgrade your abilities and make the rest of the missions a breeze.
-If you quickly need to feed to survive. Press and hold the feed
button, repeat it to swallow your victim so that you can get health up
quickly.
- don't be afraid to experiment with ways to kill your opponents.
-You, just like every shark, must keep moving. If jaws doesn't move, he
ends up drowning.
Game Guides
Tutorial
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!!WARNING!! If you intend on collecting any cans or extra items. Please
refer to the items section tin cans and license plate guide. If you
don't get all of the items before the mission is finished. You wont get
them at all.
This "level" explains the controls of the game. Your first objective,
press and hold x to swim. Swim into the glowing marker ahead.
Tutorial 1 of 9: Discover all tutorials to get a bonus.
Continue swimming forward to the next tutorial.
Tutorial 2 of 9: Press R1 to bite prey. Prey is indicated as the yellow
blip on your radar. Eating prey fills up the red life meter.
When you catch something, it explains that when you bite and hold your
prey, if you rapidly move the left analog right and left, you will tear
it apart. Follow the green radar blip to the next tutorial
Tutorial 3 of 9: Hold down L1 to fill your charge attack meter. Release
R1 in order to perform this move. You head butt objects using this
technique. Try it on the boat: you will earn damage points from
destroying property.
Target the boat, hold down L1, and then ram the boat till it sinks.
Swim to the next boat. Hold down your tail whip button to break the
cage. Swim to next tutorial.
Tutorial 5 of 9: The sea seeker makes you hungry. Destroy it to stop
it. If your hunger meter is depleted. Then you lose health till it
refills.
Ram it to break the cage. Then bite down or ram the seeker
Hint: Target with D, left and right on the d-pad changes targets. Up
and down selects different body parts.
Hint: points of interest such as the sunken ship are green blips on the
radar.
Tutorial 6 of 9: eat diver in cage. Main objectives are red blips on
radar.
Break cage, eat diver. Enjoy cut scene.
Destroy machine like before. Swim through the hole it makes.
Tutorial 7 of 9: Swim by beach to attack swimmers. Press R3 to turn
smart camera off, and again to go first person.
Attack the red blips on the radar. Mmm, tasty. Do all of the things
that it says to continue.
Swim to the new objective
Tutorial 8 of 9: destroy all the peers.
Ram the poles holding them up to sink it. Destroy one to get next
objective.
Destroy the inflatable raft by biting or ramming.
After you destroy all the rafts. You are captured and can upgrade one
of your abilities.
The Break Out
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!!WARNING!! If you intend on collecting any cans or extra items. Please
refer to the items section tin cans and license plate guide. If you
don't get all of the items before the mission is finished. You wont get
them at all.
Gotta get out of here. No one can hold the mighty Jaws!!!
---Get keycard---
There are some scientists walking on the deck. Launch up and grab one
and pull him/her into the water. Swim them over to one of the keycard
controls to open the door.
In the next area. There is a glassed in walkway in front of you that
dinner, I mean people are walking in. also there are some annoying guys
with harpoon guns above you, you can kill or ignore them, what ever
suites you. Ram the glass to get in, ram the other side to get out.
Checkpoint.
Find a section of the glass that the people are walking in a ram it
repeatedly until it breaks. You get a free ride to a display area.
If you are low on health, eat the person. Avoid the fish, those are
piranha, they will try to eat you. Instead swim past and look for the
door with debris in front of it. Ram it a few times to clear it. Swim
into the new room, past the display cases. Around the barrier and ram
this door. Now your in the outside tanks. Leave all of the other
animals as you might need them later. Look for the bars and ram through
all of the cages till you get to the orca tank.
---Boss: Orca whale (killer whale)---
The first boss is a giant whale that is a natural enemy of the shark.
Its main goal is to swim around the tank till its behind you, then toss
you around like a rag doll.
Target him and stay behind it. Charge up your head but, when the target
glows red, use it to knock him out. Then proceed to bite it. Do this a
few more times to free Willy.
Dead of Night
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Its time to ruin some partiers fun, but it seems someone is trying
to stop you from ruining their night.
----get past the net----
In front of you is an electrified net. You touch it while its charged,
you lose life and warn the swimmers that you are there. So what do you
do? Well those two battery's on either side of the net look tasty. Get
as close to the net as you can, bite and hold the battery, then swim
away. Doing this disconnects it from the net, repeat this process with
the other one. Now to take down the net, charge up your charge attack
and ram the net again and again to make a hole big enough for you. Once
you are through, you get a new objective.
----Sneak up on the swimmers----
Hmmm. That little tiff with the net has slightly lowered your health,
you need something to munch on...how bout some tasty swimmers. Although
the objective says sneak, you can do anything you want to kill the
swimmers. Sneak, bite, rip, smack, whatever. Once enough are dead, a
new objective.
----Sink the boats----
In this obvious objective, you must sink 4 boats including blow up
rafts and police boats. Ram, bite, or use your special attacks to sink
the boats and eat the drivers. Once the last ship is down, a checkpoint
and a new objective pops up.
----Destroy the plant----
As you saw in the cutscene, some partiers are dumping explosive barrels
into the water and blowing them up. Swim towards where they are dumping
the barrels and carefully grab a more recently dropped barrel, the
one's farthest from the surface are best.
Now with the barrel, swim over to the plant, being careful not to get
caught in the light or getting to close. Launch the barrel with L2 at
the plant. Once the light goes out at the tower, you have to launch it
farther from because the guard in the tower will shoot at you from
almost any distance, exploding the barrel in your mouth and causing you
harm. If you need to feed, eat some sea dwellers or sink some boats to
refresh yourself. Throw about two more barrels to finish the mission.
Ohh, their bringing in big boys with big nets to take you down, and
someone is polluting the water with explosive barrels. Grrr
---Get past guard towers---
Swim slowly towards the green blips on the radar, this way you can see
the nets in the murky water. Along the ground you will see cords and
batteries. Like last time, grab the batteries and swim away to knock
out the guard towers. Nock them all out to get through.
---Destroy the oil boat---
Hmm, explosive barrels and an explosive boat. Grab a barrel as
indicated by the green blip on the radar and swim towards the pipes. Go
through all of the pipes to avoid the lights and the robots. When your
through, swim to the boat and launch its cargo back at it. Do this one
to two more times to finish it. Helpful hint-Aim for the big oil tank
on the back.
Predator in the bay
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Destroying stuff is fun.
To start the objectives, swim towards the green blip on the radar. When
you are there you will see a sunken sub under some scubas in a cage.
Also there is a whole mess of torpedo's on the ground... I wonder what
your going to do with those?
--Destroy the refineries---
Now before you get excited and start toting the torpedo's on the floor
to the stations. Take a minute and swim towards the station your going
to attack. Now notice that there are gun things on the four legs of the
station, which could have been bad if you had a torpedo in your mouth.
Notice the yellow balloon things above the guns; take those out with a
bite. You can then ram the guns till they are gone, but I believe
taking out the balloons works by itself. Now you may notice there are
guys up top with guns, ignore them for now, they are terrible shots.
Grab a torpedo and launch it at the legs of the station, successfully
hitting two legs knocks out the station.
Repeat this process for the other two. Now and again some boats drop
some orange canisters in the water that float there. Avoid them, or you
will get a nasty shock.
After completion you get a checkpoint and a new objective
---Destroy the power generator---
Leave the torpedoes and swim towards the blip on your radar. When you
see some bars, ram them down. Swim through the tunnels on the wall to
get to the generator room. Take this time to gather any floating
objects, you might miss out once you destroy the generator. Now
connected to the generator are two large vertical pipes. Ram each one
three times, then swim out to complete the mission.
Enjoy the fireworks.
---Boss: Hunters Boat---
Oh goody another boss. This one is a bit easier than the Orca if you
know what to do. Don't take any chances and destroy the annoying sonar
thing on the bottom of the boat. Them grab some torpedoes and launch it
at the boat. Three should do it, then watch the cutscene of environ
plus hoping to cash in on your bounty. Boy you're a popular guy.
The Angry Armada
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If you haven't been collecting rampage points, this level makes up for
it. You main mission, is to destroy all of the boats that come after
you.
---Sink the boats---
As the objective says, sink the boats. Ram em, smash em, bite em. Have
fun and go wild. If you run low on health, munch on some tasty
fisherman. You get several waves of boats, after certain ones you get
checkpoints. Once you finish about 5 waves of boats, you are treated to
a nice cutscene of you enjoying a meal. But then you are introduced to
your new boss.
---Boss: Coast Guard Boat---
Finally a boss worth some effort, this S.O.B has a lot of hit points
but gives you the weapons to take it down.
It fires off some of the electrical orange missiles. Grab some and toss
them at the boat. They do more damage near the middle top. It takes a
while, so when you run low on health, grab a scuba sub, rip it apart
and munch on a scuba diver. When the ship finally blows, mission
complete.
A Taste For Blood
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You gotta love drunk people when they mess with explosives. They can
cause such fun. Several divers are injured in an explosion, causing
them to bleed. We love it when they bleed.
---Get around the mines---
In front of you is a mess of explosive mines that if touched cause an
automatic mission failure. You must find a way around the wall of
mines. Now single mines wont kill you, but will come close.
Head left and stick to the wall, when you come to the mine wall, there
should be a gap big enough for you to fit through, swim through it. The
alternative is to jump over the wall that has one row of mines. Stick
left and weave through the mines till you come to the wall of mines
next to a rock wall, one more gap that is barely big enough for you to
swim through. Checkpoint.
---Get the divers---
Now these guys are hidden pretty well. If you die, as soon as the
screen comes up swim forward and jump over the mines directly in front
of you.
Diver 1: The easiest, located in some tubing on the ground. Smash
through the walls to get to him
Diver 2: this guy managed to climb to the crows nest of a sunken
ship, what do you do? Break it down of course, then make a afternoon
snack of that clever devil.
Diver 3: This one is a little long. He swims through a bunch of
stuff you have to hit. First hit the pile of wood that has the bubbles
coming out, he will get scared and swim to a connected ship, hit that.
Hit the next pile of wood down the line, then get him when he comes out
of the back end.
Diver 4: This one is a little tricky. First familiarize yourself
with the location. You can see the whole that he is in. To the left and
around the ship and a few mines is an opening in the side that you can
fit in. Approach the hole that you can see him, you may have to ram it.
He gets scared and starts swimming. Quickly swim around to the other
end and wait for him to come out of the hole. If you don't get him, he
swims to the other end and you will have to repeat the process.
Yum. You made a delicious meal out of the divers...what the? A
hammerhead blows up some of the mines anyways? That son of a...
Swim towards the rocks that he blew apart and smash through the wood
blocking the exit.
The Deep
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-
!!WARNING!! If you intend on collecting any cans or extra items. Please
refer to the items section tin cans and license plate guide. If you
don't get all of the items before the mission is finished. You wont get
them at all.
Now we move on to attack EnvironPlus mining facility.
---Find a way to stop the grinders---
All of the red blips on the radar are control rooms that control the
grinders that are sucking up all of your food...err...brethren. Head
towards any of the green blips and head down the pipe sticking to the
wall. There is an opening in each pipe that you can fit through so you
can get into the rock. Once you get in, you must navigate through the
piping to get to each control room. I don't have a specific sequence
yet, so you just need to pick a blip and choose the pipes that lead to
its direction. When you find one ram it three times to destroy it. When
all of the generators are destroyed the grinders stop. Swim to the
closest pipe and swim up to the grinder and swim in.
The facility
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---Boss: Giant Squid---
Now this is a real boss fight. This giant baddy has no health so don't
try to kill it. It has several attacks. One is it just swinging its
tentacles at you, and the other is a charge up grab attack. It launches
itself from the other side of the circular room, grabs you, and
attempts to eat you. If this happens, then you must shake the analog
stick to get away.
There are three steps to beat this guy.
Step 1: remove tentacles
If you try to swim towards the tentacles while it is moving, it will
just bat you away. Swim to the wall and let it beat on you, but when it
charges up to grab you, move out of the way. It hit's the wall and
swims backwards, leaving its tentacles open. Swim to the part where the
tentacle meets the body, bite it and rip it off. Repeat this till all
of the suction tentacles are off, leaving the two feeler ones.
Step 2: Remove eyes
Mmmm. Another tasty snack. Repeat the above process but target the eyes
instead.
Step 3: Shut down machine.
If you turn on shark vision, you notice that the pipes are glowing.
That means they can come down...but your head but isn't strong enough.
So use the blind tentacle guy. Float near any of the pillars and let
the creature ram them. The pillars fall to the giant fan. Do this to
about three or four and you beat the giant squid.
---Destroy the control room generator---
On the bottom floor is a generator that must be knocked out. Swim down
through the holes/openings and take the pipe. On your first left is a
tunnel. Take another left and there should be two steel doors, But one
is bent. Ram it a few times to take it out, then destroy the generator.
---Destroy the control room---
Yipe!! The lights went out. Thank goodness there is a backup generator.
Follow the red blip taking the previously before mentioned tunnel to
get to the control room. To destroy it, you must destroy the glass
window to the room, ram it to do this. Water plus electricity never
equals a good thing.
---Boss: Shaw---
He wants revenge for his boy and is willing to die to kill you. He is
on an underwater fan thingamabob that makes him swim really fast, and
since the control room is wiped out, you have about 130 seconds to kill
him before the station collapses on you. He's quick, but you're smart.
Keep him targeted to keep an eye on him. Swim through the middle
section of the thing to the side of the room. Swim back against the
wall and turn around. If you swim forward, he tries to avoid you but
swims close to you. When he's red, bite down and kill him. Enjoy the
cutscene as you help him find his son.
Blood on the Beach
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Now for some real bloodshed
---Kill 5 swimmers---
Immediately as the level loads swim towards the swimmers on your right.
Use the quickest methods of killing the humans. When you've killed 5.
You get a checkpoint
---Find a way into the pond---
To get to the pond you must go under the bridge. But there is an
electrical net under it. But the batteries are up on dry land, now
granted you can get to them. You cant pull them apart like the first
time. However...A truck load of explosive barrels sits on the ocean
floor and what better to ignite it than some electricity. Chuck one at
the net to take it down...you can destroy the coast guard boats to if
you wish.
---Sink 5 boats in 50 seconds---
Do whatever you need. Although if you've been upgrading throughout the
game, this should be a breeze.
---Boss: Mayors boat---
Now mine got stuck next to a large fireworks boat, but all you have to
do is charge and bite it till its finished. Enjoy the fireworks.
The final Chase
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How cliche of a title is that
---Boss: Fishermans ship---
The guy shoots a bomb into your back. This is how it works. You swim to
far away, BOOM! Get it? This guys boat is just like any boat, ram it.
Ram it again and again. Take time to munch on some sea creatures if
you're hit to bad. And take care of the missile firing scuba machines.
Keep hitting the boat till it sinks. Then enjoy the final cutscene.
Hooray! You finished the game!
Sit through the credits or skip ahead.
Body Bag- second part of tutorial. Under one of the peers.
Nautilus: inside orca tank
Skeleton-Under the pollution tube in dead of night
Mermaid- on top of some rocks near the harbor in Predator in the bay
This guide was created with the help Of the Jaws: Unleashed instruction
booklet.
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