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Castlevania: Curse of Darkness
MATERIAL COLLECTION GUIDE
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by bz_adams
submitted Mar 20 2011
Copyright 2011 Aaron Adams
ver 1.0
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-CONTENTS-
1.> Version History
2.> Intro
3.> Format and Definitions
4.> Materials Checklist
5.> Appendix
6.> Credits
7.> Legal / Disclaimer
8.> Contact
9.> End
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-VERSION HISTORY-
-Ver 1.0: Initial Writeup
-Ver 1.1: First Revision (Item Locations Added)
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-INTRO-
The purpose of this guide is very simple: to provide the exact number of each
material that must be collected in order for the player to craft every item in
the game.
I'm an obsessive person by nature. As a result, I tend to go way overboard on
farming - especially in a game like Curse of Darkness. I insist on collecting
more of a given material than I'm ever likely to need, "just to be safe;" by
the end of the game, I'm likely to have twice as many materials as I'll ever
actually use.
So I started thinking: wouldn't it be nice if there was a guide that told me
exactly how many items of each type I needed to make everything in the game,
so that I knew when it was okay to stop farming? I couldn't find one
anywhere, so I went ahead and made one. :D
The primary function of this guide is to take the guesswork out of farming.
For more information on how to acquire the items listed below, you'll need to
consult another guide.
Enjoy!
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-FORMAT AND DEFINITIONS-
The quantities listed for each item below are for the *MINIMUM* number of
materials necessary to craft every item in the game. In other words: if a
given weapon or piece of armor is consumed in the creation of another, it
isn't assumed that you'll replace the first. For example: this guide does not
assume that you'll craft a second Chauve-Souris to replace the one that you
use to create Death's Scythe.
If you do want to replace some of the more powerful items that are consumed in
crafting, check the Appendix for the total number of extra resources that
you'll need.
The guide below makes a note of the number of items of each type that are
found in chests, so that you know how many of each type of item you don't
need to farm. Note, however, that some of the chests are found fairly late in
the game - meaning that it may be possible to make the items sooner if you
don't wait for the chests. Again: some crafted items may be available earlier
in the game if you farm the full amount listed as the TOTAL.
The format for each entry is as follows:
[ ] NAME
TOTAL: # (The total quantity needed; the sum of FOUND and FARMED items)
FOUND: # (The number of items that drop from chests, and which therefore
need not be farmed)
FARMED: # (The number of items that must be stolen or farmed from enemies)
AVAILABLE: The enemy/enemies that the item can be acquired from. Marked
(C) for Common, (R) for Rare, or (S) for Stolen
NOTES: (Additional information, where applicable)
[ ] AQUAMARINE
TOTAL: 4
FOUND: 2
FARMED: 2
AVAILABLE: Fishman (S)
NOTES: I usually farm dozens of these, since they're so easy to steal. I
can't believe that you only need to steal 2!
[ ] BEELZEBUB'S SEAL
TOTAL: 2
FOUND: 0
FARMED: 2
AVAILABLE: Unicorn (S)
[ ] BRONZE
TOTAL: 125
FOUND: 0
FARMED: 125
AVAILABLE: Skeleton (C)
NOTES: You can reduce the number of these materials needed by purchasing
basic items at the shop.
[ ] CARBON STEEL
TOTAL: 7
FOUND: 2
FARMED: 5
AVAILABLE: Sniper Orc (R), Great Armor (S)
NOTES: Stealing these from Great Armors is by far the easier way to
acquire them. Don't bother farming Sniper Orcs for them unless
going to a lot of extra work for the sake of getting them a tiny
bit earlier is worth it to you.
[ ] CEREMONIAL TOOL
TOTAL: 14
FOUND: 2
FARMED: 12
AVAILABLE: Blaze Master (S), Vassage (S)
NOTES: Don't bother stealing more than a handful of these from Skeleton
Blazes. They're much easier to steal from Vassagos, which appear
not long after.
[ ] DAMASCUS STEEL
TOTAL: 6
FOUND: 2
FARMED: 4
AVAILABLE: Iron Gladiator (S)
NOTES: Dismiss your I.D. while stealing these to make the job much easier.
[ ] DARK CRYSTAL
TOTAL: 5
FOUND: 2
FARMED: 3
AVAILABLE: Evil Core (S)
NOTES: These are easy enough to collect that you might as well steal all
5 of them as soon as Legion's lair becomes available. I'd
recommend heading there as soon as you get the Demon I.D., as DARK
CRYSTALs should be your only missing item for both Muramasa and
the Chauve-Souris (if you stole Isaac's Devil's Vein).
[ ] DARK MATTER
TOTAL: 2
FOUND: 1
FARMED: 1
AVAILABLE: Blaze Phantom (S)
[ ] DEATH'S PULSE
TOTAL: 1
FOUND: 0
FARMED: 1
AVAILABLE: Death (S)
[ ] DEVIL IRON
TOTAL: 1
FOUND: 0
FARMED: 1
AVAILABLE: Minotaurus (S)
[ ] DEVIL'S VEIN
TOTAL: 1
FOUND: 1*
FARMED: 1*
AVAILABLE: Isaac - First Encounter (S)
NOTES: Two of these are available, since the game assumes that you'll
want to reforge the Chauve-Souris. Even if you're not planning
to, you might want to steal the one from Isaac - it's easy, and it
lets you get the Chauve-Souris much earlier.
[ ] GALTITE
TOTAL: 2
FOUND: 0
FARMED: 2
AVAILABLE: Crazy Armor (S), Red Ogre (S)
NOTES: Not at all worth stealing from crazy armor - it can't be used
to make anything until well after Red Ogres are available.
[ ] HOLY MAN'S VEIN
TOTAL: 4
FOUND: 1
FARMED: 3
AVAILABLE: Dead Fencer (S), Dead Baron (S)
[ ] IMMORTAL FRAGMENT
TOTAL: 1
FOUND: 0
FARMED: 1
AVAILABLE: Saint Germain (S)
[ ] JADE
TOTAL: 2
FOUND: 0
FARMED: 2
AVAILABLE: Assassin Zombie (R)
NOTES: While these become available relatively early in the game, they're
not used to make anything particularly useful until much later
(after the second encounter against Trevor Belmont). I strongly
recommend waiting to farm them until you have ways of boosting
your Luck - the drop rate is horrible.
[ ] JET BLACK
TOTAL: 10
FOUND: 0
FARMED: 10
AVAILABLE: Lizardman (C), Efreet (C), Cyclops (C), Cockatrice (C)
NOTES: You can reduce the number of these materials needed by purchasing
basic items at the shop.
[ ] KNIGHT'S VEIN
TOTAL: 10
FOUND: 0
FARMED: 10
AVAILABLE: Dead Fencer (C), Dead Baron (C), Phantom Sword (C),
Spectral Sword (C), Bone Soldier (R)
[ ] LIGHTNING STONE
TOTAL: 2
FOUND: 1
FARMED: 1
AVAILABLE: Thunder Demon (S)
NOTES: 1 of the 2 needed is used to make the Electric Guitar - a fairly
useless novelty item. Seriously, don't bother stealing a second
just for the sake of getting it as soon as possible.
[ ] MIDAS' GOLD
TOTAL: 2
FOUND: 0
FARMED: 2
AVAILABLE: Jin (R)
NOTES: If you've farmed Miracle Eggs prior to reaching your first Jin,
use your first Midas' Gold to upgrade your Clown Suit to the
Prince's Clothes. This will increase your luck, making it
easier to farm the second one.
[ ] MIRACLE EGG
TOTAL: 4
FOUND: 2
FARMED: 2
AVAILABLE: Evil Core (R)
NOTES: When you're farming for Miracle Eggs, you should use the first
one that drops to craft the Clown Suit / Prince's Mail. That
way you'll have a higher Luck for farming the second one!
[ ] ORICHALCUM
TOTAL: 4
FOUND: 1
FARMED: 3
AVAILABLE: Harpy (S)
[ ] RED STEEL
TOTAL: 12
FOUND: 1
FARMED: 11
AVAILABLE: Necromancer (C), Harpy (C), Armored Sprinter (C),
Undead Lord (C)
[ ] SPIRIT OF FUJI
TOTAL: 14
FOUND: 2
FARMED: 12
AVAILABLE: Wizard (R), Dark Warlock (R), Necromancer (R),
Lesser Demon (S)
NOTES: While stealing these from Lesser Demons is by far the easiest
way to get them, farming Wizards does allow you to get a few
much earlier in the game.
[ ] STEEL
TOTAL: 32
FOUND: 0
FARMED: 12
AVAILABLE: Bone Soldier (C), Dark Warlock (C), Great Armor (C)
[ ] SUN TEARS
TOTAL: 7
FOUND: 1
FARMED: 6
AVAILABLE: Flame Demon (R), Efreet (S)
NOTES: Four non-respawning Efreet appear in the Forest. Consider
reloading your save if you fail to steal from them, as Sun
Tears otherwise don't become readily available until quite
a bit later.
[ ] WHITE STEEL
TOTAL: 11
FOUND: 0
FARMED: 11
AVAILABLE: Ghoul (C), White Gravial (C)
[ ] WILD MEMORY
TOTAL: 59
FOUND: 0
FARMED: 59
AVAILABLE: Skeleton Blaze (C), Fenrir (C), Zombie (C)
NOTES: You can reduce the number of these materials needed by purchasing
basic items at the shop.
[ ] VAMPIRE BLOOD
TOTAL: 1
FOUND: 1*
FARMED: 1*
AVAILABLE: Dracula - Second Form (S)
NOTES: Can either be stolen from Dracula's second form, or found at the
end of the Tower of Eternity. There's no reason to have more than
one, so I recommend deciding ahead of time how you'd prefer to get
the item.
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-APPENDIX-
A handful of fairly powerful items are consumed in crafting; as noted, the
totals above do not assume that you'll be replacing any of them. For any
items that you do wish to re-craft, add the materials below to the TOTALS
listed in the above section.
Note that this is not a collection of recipes for the items in question -
rather, the entries list the total number of materials that make up any and
all of the items which combine to create the finished product. For crafting
recipes, please consult another guide.
Some of the more common items listed below (e.g. Brass and Wild Memories) can
be replaced by store-bought weapons and armor.
This is not a complete list; only the items that I expect a significant
portion of players to wish to recraft are listed below.
CHAUVE-SOURIS
-Aquamarine: 2
-Ceremonial Tool: 3
-Dark Crystal: 1
-Devil's Vein : 1
-Ether: 3
-Phlogiston: 1
-Spirit of Fuji: 3
-Steel: 1
Used In: Death's Scythe
Notes: See the notes on Devil's Vein above for more info.
HEIN
-Aluminum: 2
-Ancient Memory: 1
-Bronze: 3
-Damascus Steel: 1
-Dark Matter: 1
-Devil Iron: 1
-Ether: 1
-Galtite: 1
-Indigo Steel: 1
-Steel: 1
-White Steel: 1
Used In: Gatling Gun
Notes: Since Devil Iron is a unique item stolen from the Minotaur boss, you'll
have to go through Boss Rush mode to get the second needed to replace
your Hein.
MORGANSTERN
-Bronze: 2
-Carbon Steel: 1
-Holy Man's Vein: 1
-Wild Memory: 1
Used In: Bardiche
Notes: The Morganstern and Bardiche are two of the best weapons for their
point in the game. For a modest bit of extra materials, you can have
both.
PRINCE'S CLOTHES
-Ancient Memory: 1
-Bronze: 4
-Ceremonial Tool: 1
-Midas' Gold: 1
-Miracle Egg: 1
-Steel: 2
-Sun Tears: 1
-Wild Memory: 4
Used In: Dracula's Clothes
Notes: In case you want to hold on to your Luck gear after crafting Dracula's
Clothes.
VERSATILE SPEAR
-Aquamarine: 1
-Ceremonial Tool: 2
-Ether: 2
-Phlogiston: 1
-Spirit of Fuji: 2
-Steel: 1
Used In: Chauve-Souris
Notes: Even after you've got the CS, Versatile Spear can be nice to have
against certain fire-weak enemies. Note that the list for the Chauve-
Souris includes the mats for the Versatile Spear used in its creation;
if you want to keep both items, add both totals.
7 BLADED SWORD
-Ancient Memory: 1
-Beelzebub's Seal: 1
-Bronze: 14
-Ceremonial Tool: 1
-Damascus Steel: 1
-Dark Crystal: 1
-Dragon Scale: 1
-Ether 1
-Steel: 1
-Wild Memory: 2
Used In: Death's Scythe, Laser Sword
Notes: Not sure why you'd want an extra one. Because it looks cool? All of
the Bronze needed can be replaced with store-bought Short Swords.
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-CREDITS-
All of the calculations for this guide were done by me. Sorry if there are
any errors in there.
Berserker's amazing Curse of Darkness guide was used as a reference while
double-checking the items avaiable from chests. Berserker's guide - which
offers much more comprehensive information on Curse of Darkness - is available
on Gamefaqs.
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-LEGAL / DISCLAIMER-
Castlevania: Curse of Darkness copyright 2005 Konami.
All of the information presented in this document is accurate to the best of
my knowledge. I do not guarantee the accuracy of any of the above, nor do I
accept any responsibility for any harm done as a result of any errors to be
found in this document.
I give permission for this work and any of its contents to be reprinted,
reposted, or otherwise reproduced freely, with or without credit to the
author. Neither this document nor any of its contents should be sold or
otherwise exploited for commercial gain.
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-CONTACT-
If you find any errors in this document, feel free to message me on the
Gamefaqs boards, where my handle is bz_adams.
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