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@@@@;. @@@
_______________________________________________________________________________
_______________________________________________________________________________
Jak und Daxter FAQ
- Version 1.00 -
for Playstation 2 & 3
Walkthrough and some more help
check out
>
http://selmiak.bplaced.net/games/ps2/index.php?lang=eng&game=jak <
_______________________________________________________________________________
| i | CONTENT
*___*
i Content
ii legal stuff
iii Controls
iv Power Cells
v Scout Flys
vi Bosses
vii Precurser Orbs
viii FAQs
ix Versions
x Thanks for all the fish
___________
There is even more:
Of course you can also view the solution in a nice html version with lots of
links between the pages, easy navigation and other funky stuff. See here:
>
http://selmiak.bplaced.net/games/ps2/index.php?lang=eng&game=jak <
In case you find some ads on my page, that seem interesting to you, just check
them out! Thank you!
______________
_______________________________________________________________________________
_______________________________________________________________________________
| ii | LEGAL STUFF
*____*
This is a translation of the third FAQ I've ever written back in 2003. With
the remake of Jak and Daxter on the PS3 in 2012 I think it is good to have it
in english too.
This guide is written by and copyrighted to selmiak in 2012 and was exclusi-
vely written for your personal use only.
You can download or print this guide but you are not allowed to profit from my
work in any way. As soon as you earn money with my work you steal my
intellectual property and commit a crime which I will not tolerate and start
legal issue against you.
If you want to host this file on another webpage than www.selmiak.de.vu or
www.gamefaqs.com or www.neoseeker.com please ask me for permission before.
I will most likely give you the permission, as long as the file stays
unalterd, but for unauthorised posting of this guide I will act as stated
above.
For any glaring mistakes you want to point out or additions you want to see in
this guide or paypal donations you think I deserve you can use my email:
faqs [at] gmx [dot] de
Don't forget to pay a visit to my website. You can find it under:
> www.selmiak.de.vu <
and find some interesting stuff there, there is a lot of material gathered
there =)
more files by me on GameFAQs:
>
http://www.gamefaqs.com/features/recognition/39198.html?type=1 <
my page for Jak and Daxter and the Precursor Legacy:
>
http://selmiak.bplaced.net/games/ps2/index.php?lang=eng&game=jak <
_______________________________________________________________________________
_______________________________________________________________________________
| iii | CONTROLS
*_____*
Knowing what you are doing is the key to success. If you don't know what you
aredoing you will fail and not make it very far.
This chapter is seperated into the following subchapters:
0) Buttons
1) JAKs Controls
2) Controls on the Zoomer
3) Controls on the FlutFlut
___________________________
iii
0 BUTTONS
___________________________
So, just like the the headline suggests here you will find what the buttons on
your controller will do. And you can also find out which text character
represents which button. And I will use these text characters within the
solution so read it.
_______________________________________________________________________________
|
Button on the Controller | is the following symbol
______________________________*________________________________________________
|
X [speak [:iks]] | X [surprise, surprise ]
Circle | O [obvious ]
Triangle | ^ [getting complicated... ]
Square | [] [got a better idea? ]
| [ ]
Right Shoulderbutton | R1 [R1 isin front ]
| R2 [R2 is the back one ]
Left Shoulderbutton | L1 [Same on the left side ]
| L2 [ ]
Analogsticks | R3 [These Joystick buttons ]
| L3 [ ]
_______________________________________________________________________________
So that's this, let's continue with
__________________________
iii-
1 JAKS CONTROLS
__________________________
Jak has some crazy and weird attacks which you should try all so you know which
move you use when.
Daxter has no moves, he only sits on Jak's shoulder and has all the funny
comments on his account. And he gets thrown around like a furry jojo when Jak
attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
####################
A JUMPS
####################
Normal jump
______
Just press X once and this is the normal jump.
Doublejump
______
You perform the double jump by pressing X once and while you are in midair you
press X again.
Of course Jak jumps higher with the double jump and so you can reach for higher
cliffs and edges.
But watch out, if you press X too late the second time Jak won't accept this
and doesn't jump again and higher. Most of the times the double jump only
works while you are walking or running and not out of the stand.
Higher Jump
______
Kneel down by pressing R1 and then press X. If Jak spreads his legs you have
done everything right.
Roll Jump
______
This jump is important to jump long distances. Once you need this jump you know
what I mean.
To do a rolljump you first have to roll while running by pressing R1 and then
while you are rolling around press X.
You have to press the button while the previous action is still happening. This
means press R1 to roll while you are still running and press X while Jak is
still performing his roll.
If you jump into a lurker with a rolljump you kill him most of the times.
Doublejump with slideglide
______
I don't know how else I should call this, but it doesn't matter, I will use
this name now in the FAQ and because it sounds so stupid you will remember it
even better. The human brain often works in mysterious ways.
You use this move to jump wide distances while the roll jump will shoot you
over your aim, maybe even catapulting you into an abyss. Or if you have to get
higher while making it across a long distance jump.
So here is the explanation:
At first you perform a doublejump by pressing X twice, just like I explained
above and then, once you think you reached the peak of your jump press O to
start an Spinattack and slide glide while doing that.
The same thing can be done after a single jump but then it is quite useless in
my humble opinion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#################
B ATTACKS
#################
Fistpunch
______
The fistpunch is one of Jaks default attacks.
To perform the fist punch just press []. Jak first throws his fist in front of
him and then himselft after it.
You can fistpunch while walking and while standing still.
Spinattack
______
Press O to start a spinattack. This is Jaks second default attack. Also a nice
attack, and you can move forwards while doing this attack or you can stand
still. And the possibility to fall into an abyss is smaller than with the
fistpunch.
So use this attack everywhere where there are holes in the ground.
Together with the double jump you can expand this attack to the doublejump with
slide glide. Look it up in the chapter A - jumps.
Uppercut
______
Duck down with the R1 button and then press []. Jak performs an uppercut. I
only used this attack to move the wooden pillars on sentinel beach and to kill
the spiders in spidercave, and nowhere else. But I don't want to be hit by
this punch though.
Dive Attack
______
Jump with the X button and the press [].
Jak wil summersault and smash down onto the ground or onto an enemy. You also
need this attack to open the boxes with the scout flies inside.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
############################
C OTHER MOVES
############################
Duck down
______
To duck down press the R1 button.
If you are ducked down you can now perform a high jump (X) or an
uppercut([]).
Crawl
______
To crawl just duck down with R1, keep it pressed and then move on with the left
analog stick.
Roll
______
To roll just press R1 while you are running.
position the camera
______
Use the right analog stick to position the camera as you wish. Left and right
moves the camer, up zooms in, down zooms out.
look around
______
Watch the world through Jak's goggles with the ^ button.
To actually take a look around move the right analog stick towards the
direction you want to look.
_______________________________________________________________________________
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So this is how Jak moves. But if you thought this is all you are wrong, there
is more to come. Jak can also move in other way, especially so:
iii
2 CONTROLS ON THE ZOOMER
______________________________
Well, the controls on the Zoomer are just like you would expect them to be. At
least if you have a bit of a feeling for the game already. Use the left analog
stick to control the direction and speed up with X. And it is important to know
that you can jump a bit with the R1 button.
iii
3 CONTROLS ON THE FLUTFLUT
______________________________
The FlutFlut can be controlled in the same way as you control Jak. The only
difference is that you can now jump higher. And it flaps its wings after a jump
so you can stay in the air for longer after a jump and make it over wider
gaps.
_______________________________________________________________________________
So now you know how to handle a hero like Jak, now let's face your main task
for the game, collecting power cells.
What you have to do to find one of these power cells is explain in the next
chapter which has the number 4.
_______________________________________________________________________________
_______________________________________________________________________________
| iv | POWERCELLS
*____*
Die Energiezellen sind diese orangene Dinger die aussehen wie ein gespaltenes
Atom kurz vor der Explosion.
Wenn in der Beschreibung einmal Späherfliegen auftauchen sollten, dann steht
meistens (wenn ich es nicht vergessen habe...) ein # mit einer Nummer dahinter
da. Also, # ist das Zeichen für Späherfliege. Um daraus schlauer zu werden,
schau ins nächste Kapitel (v).
Geyser Rock 50 Orbs
_________________
- Find The Cell On The Path
- Open the Precursor Door
- Climb Up The Cliff
- Free the 7 Scout Flies
Sandover Village 50 Orbs
_________________
- Bring 90 Orbs to The Mayor
- Bring 90 Orbs to Your Uncle
- Herd The Yakows Into The Pen
- Bring 120 Orbs To The Oracle
- Bring 120 Orbs To The Oracle
- Free the 7 Scout Flies
Sentinel Beach 150 Orbs
_________________
- Unblock The Eco Harvesters
- Push The Flut Flut Egg Off The Cliff
- Get The Power Cell From The Pelican
- Chase The Seagulls
- Launch Up To The Cannon Tower
- Explore the Beach
- Climb The Sentinel
- Free the 7 Scout Flies
Forbidden Jungle 150 Orbs
_________________
- Setze den Eco-Strahl wieder frei
- Get to the top of the Temple
- Find the Blue Vent Switch
- Defeat the Dark Eco Plant
- Catch 200 Pounds of Fish
- Follow the Canyon to the Sea
- Open the locked Temple Door
- Free the 7 Scout Flies
Misty Island 150 Orbs
_________________
- Catch The Sculptor's Muse
- Climb the Lurker Ship
- Stop the Cannon
- Return to the Dark Eco Pool
- Destroy the Balloon Lurkers
- Use the Zoomer to reach the Power Cell
- Use Blue Eco to reach the Power Cell
- Free the 7 Scout Flies
Fire Canyon 50 Orbs
_________________
- Reach The End Of Fire Canyon
- Free the 7 Scout Flies
Rock Village 50 Orbs
_________________
- Bring 90 Orbs To The Gambler
- Bring 90 Orbs To The Geologist
- Bring 90 Orbs To The Warrior
- Bring 120 Orbs To The Oracle
- Bring 120 Orbs To The Oracle
- Free the 7 Scout Flies
Precurser Basin 200 Orbs
_________________
- Herd the Moles into their Hole
- Catch the Flying Lurkers
- Beat Record Time on the Gorge
- Get the Power Cell over the Lake
- Cure the Dark Eco infected Plants
- Navigate the purple Precursor Rings
- Navigate the blue Precursor Rings
- Free the 7 Scout Flies
Lost Precursor City 200 Orbs
_________________
- Follow the colored pipes
- Reach the Center of the Complex
- Match the Platform Colors
- Quickly cross the dangerous Pool
- Raise The Chamber
- Reach the bottom of the City
- Climb the slide tube
Boggy Swamp 200 Orbs
_________________
- Break the 1st Tether to the Zeppelin
- Break the 2nd Tether to the Zeppelin
- Break the 3rd Tether to the Zeppelin
- Break the 4th Tether to the Zeppelin
- Defeat the Lurker Ambush
- Ride the Flut Flut
- Protect Farthy's Snacks
- Free the 7 Scout Flies
Mountain Pass 50 Orbs
_________________
- Defeat Klaww
- Reach the End of the Mountain Pass
- Find the hidden Power Cell
- Free the 7 Scout Flies
Volcanic Crater 50 Orbs
_________________
- Bring 90 Orbs to the Miners
- Bring 90 Orbs to the Miners
- Bring 90 Orbs to the Miners
- Bring 90 Orbs to the Miners
- Bring 120 Orbs to the Oracle
- Bring 120 Orbs to the Oracle
- Find the hidden Power Cell
- Free the 7 Scout Flies
Snowy Mountain 200 Orbs
_________________
- Find the Yellow Vent Switch
- Stop the 3 Lurker Glacier Troops
- Deactivate the Precursor Blockers
- Open the Lurker Fort Gate
- Get through the Lurker Fort
- Survive the Lurker infested Cave
- Open the Frozen Crate
- Free the 7 Scout Flies
Spider Cave 200 Orbs
_________________
- Use your Goggles to shoot the Gnawing Lurkers
- Destroy the Dark Eco Crystals
- Explore the Dark Cave
- Climb the Giant Robot
- Launch up to the Poles
- Navigate through the Spider Tunnel
- Climb the Precursor Platforms
- Free the 7 Scout Flies
Lava Tube 50 Orbs
_________________
- Cross The Lava Tube
- Free The 7 Scout Flies
Gol And Maias Citadell 200 Orbs
_________________
Free the Blue Eco Sage
Free the Red Eco Sage
Free the Yellow Eco Sage
Free the Green Eco Sage
Free The 7 Scout Flies
_______________________________________________________________________________
**********************************************
Geyser Rock
**************************************
- Find The Cell On The Path
- Open the Precursor Door
- Climb Up The Cliff
- Free the 7 Scout Flies
..._____________________________________... (Geyser Rock)
Find The Cell On The Path
..._____________________________________...
Just follow the path coming from the gate you are catapulted from and you will
just walk into the power cell. And around here you can also find all the scout
flies.
..._____________________________________... (Geyser Rock)
Open the Precursor Door
..._____________________________________...
There is a precursor door on the backside of a mountain, but Daxter will tell
you so in no time.
Follow this path a bit and you will reach a blue eco vent. Load up on blue eco
and stand in front of the door, the door opens and you can collect the power
cell behind.
..._____________________________________... (Geyser Rock)
Climb Up The Cliff
..._____________________________________...
After you opened the door with the blue eco a cut scene plays and Samos
explains the green eco to you. After this you jump over some spiky wooden posts
to the next platform and climb up there. Once you are on top you have to cross
the abyss and there you are at the power cell.
...___________________________________... (Geyser Rock)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
**********************************************
Sentinel Beach
**************************************
- Unblock The Eco Harvesters
- Push The Flut Flut Egg Off The Cliff
- Get The Power Cell From The Pelican
- Chase The Seagulls
- Launch Up To The Cannon Tower
- Explore the Beach
- Climb The Sentinel
- Free the 7 Scout Flies
...___________________________________... (Sentinel Beach)
Unblock The Eco Harvesters
...___________________________________...
Along the bay and a bit farther you can find Samos' eco harvesters. They are
stuck full with heavy stones. To clean them from the stones you have to punch
onto the stones. Use [] to punch the harvesters open. You have to open all of
them to get the power cell.
..._________________________________________... (Sentinel Beach)
Push The Flut Flut Egg Off The Cliff
..._________________________________________...
Follow the narrow path along the stone wall from the eco harvesters. Follow
this path until the end and you will see the Flut Flut Egg. Punch the egg with
a few hard punches and push it off the cliff this way. Push yourself after the
egg and the old lady will give you the power cell.
...____________________________________... (Sentinel Beach)
Get The Power Cell From The Pelican
...____________________________________...
The pelican has his nest in the middle of the bay between the two beaches of
sentinel beach. Once you are standing next to the pelican punch him and he will
spit out the power cell onto the land. Of course he wants to get it back as it
seems to be very tasty to him, so he starts flying and chases after the power
cell. And of course you don't want to give it to him but keep it to yourself,
so you better run off and try to be faster than the pelican. Use the closes of
these turning wheels as an elevator to come close to the cell faster. Use the
rolling jump on the main land to move faster and be at the energy cell before
the pelican.
But fear not, there is an easier way to do this mission. But for this you have
to open the blue eco vents in the forbidden jungle before. Then you can shoot
yourself up to the cannon tower on sentinel beach and shoot the pelican with
the cannon. Once the pelican is gone you can get the energy cell without any
running or other troublesome annoyances.
...___________________________________... (Sentinel Beach)
Chase The Seagulls
...___________________________________...
On the sentinel on the left are seagulls. Chase them and they fly to the
sentinel in the middle. Chase them again and they fly to the sentinel on the
right. Chase them once more and someone will blow up the mountain and free
another easy energy cell.
...___________________________________... (Sentinel Beach)
Launch Up To The Cannon Tower
...___________________________________...
You can clear this task only once you opened the main blue eco vent in the
forbidden jungle. Then the blue eco is flowing to the vents that are on the
beach opposite of the beach you enter this area. From there you can shoot
yourself from blue platform to blue platform until you are at the cannon
tower.
...___________________________________... (Sentinel Beach)
Explore the Beach
...___________________________________...
On the part of the beach where the bombs come down, right next to the locked up
boxes there is a path leading away. A sandmonster is waiting for you there and
behind the monster is the energy cell.
...___________________________________... (Sentinel Beach)
Climb The Sentinel
...___________________________________...
At the farthest end of sentinel beach is the sentinel you have to climb for
this powercell. Well, yeah, that's it, climb this statue and collect the power
cell.
...___________________________________... (Sentinel Beach)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
**********************************************
Sandover Village
**************************************
- Bring 90 Orbs to The Mayor
- Bring 90 Orbs to Your Uncle
- Herd The Yakows Into The Pen
- Bring 120 Orbs To The Oracle
- Bring 120 Orbs To The Oracle
- Free the 7 Scout Flies
...___________________________________... (Sandover Village)
Bring xxx Orbs to xxx
...___________________________________...
The mayor lives inside the first house after the bridge you come over when you
are coming from sentinel beach, your uncle lives in the house next to the
mayor.
And then give every inhabitant of the village the number of orbs he demands
from you.
Finding the oracle is a bit harder though.
Diagonal across the house in which the farmer lives there is a rock growing out
of the beach. On top of this rock is the scout fly 2.
And in the direction of the open sea there are more rock plateaus. You can
reach# the first of them with a normal double jump, but for the second platform
you need the rolljump.
Then continue to the left, don't forget the scoutfly 3 and there we are at the
oracle.
...___________________________________... (Sandover Village)
Herd The Yakows Into The Pen
...___________________________________...
When you are walking towards the forbidden jungle you pass by the house of the
farmer. If you talk to him he will give you this task. And inside his house
there is the scoutfly 1.
The 5 Yakows are really close. Aim a good punch onto them and kick some
aliencow butt and heard them into the pen where they belong.
...___________________________________... (Sandover Village)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
**********************************************
Forbidden Jungle
**************************************
- Setze den Eco-Strahl wieder frei
- Get to the top of the Temple
- Find the Blue Vent Switch
- Defeat the Dark Eco Plant
- Catch 200 Pounds of Fish
- Follow the Canyon to the Sea
- Open the locked Temple Door
- Free the 7 Scout Flies
...___________________________________... (Forbidden Jungle)
Connect The Eco Beams
...___________________________________...
You have to climb over the Eco Machine and destroy the mirror at the end of the
machine. After this the eco beams appear. You have to use them one after the
other with the O button and then aim it onto the next eco beam.
Beam 1
This beam is located directly behind the eco machine and appears once you
destroyed the mirror.
Beam 2
Is near to the path from the first hanging bridge straight on. (The scout
fly 1 is close)
Beam 3
Next to the temple from beam 2 over the river.
Beam 4
On the hill above the fisherman.
Beam 5
On the beach on the way to sandovervillage.
...____________________________________... (Forbidden Jungle)
Get to the top of the Temple
...____________________________________...
At first you have to open the gate to the temple, you do this by standing on
the blue eco vent on the other side of the temple door and then running to the
door. After this a bridge with some holes appears. So cross it really fast as
long as you are still loaded up with blue eco and so the temple door opens up
for you.
So once you are inside you have to load up on blue eco all the time and climb
up. Within the temple you can find a scout fly which is quite obvious and
another one which is a bit outside. Check in the corresponding chapter Scout
Flies - Forbidden Jungle. So once you reached the top of the temple we continue
to the next task inside the temple, so don't jump off the temple by now.
...___________________________________... (Forbidden Jungle)
Find the Blue Vent Switch
...___________________________________...
On the top of the temple you can find a mechanism that lets you drive down into
the insnides of the temple. Once you are down there just follow the way and you
can grab another power cell. This opens up all blue eco vents.
So you can shoot yourself up to the cannon tower on sentinel beach now!
...___________________________________... (Forbidden Jungle)
Defeat the Dark Eco Plant
...___________________________________...
Check for the solution on how to defeat the Dark Eco Plant in chapter vi.
After you defeated the plant don't forget to jump on her head until she won't
spit out any more orbs.
...___________________________________... (Forbidden Jungle)
Catch 200 Pounds of Fish
...___________________________________...
you will find the fisherman in the canyon below the temple. He explains his
minigame to you in which you have to catch 200 pounds of fish. The game happens
in 3 stages.
Stage 1
There are big, small and poison fishes. You have to catch the big and small
fishes but avoid the poison fishes and don't let too many fishes slip by.
Stage 2
There are only poison fishes and you have to avoid them.
Stage 3
Again all kind of fishes appear and you have to catch them.
Once you made it you earn another power cell from the fisherman and you are now
allowed to use his speedboat to get to misty island. You can find his boat in
sandover village.
...___________________________________... (Forbidden Jungle)
Follow the Canyon to the Sea
...___________________________________...
Again another easy power cell. Get into the canyon where the fisherman is and
follow the canyon. There where the 3 blue eco thingys are hovering around with
nothing else to do you can jump through a hole in the wall and there you can
already find the power cell.
...___________________________________... (Forbidden Jungle)
Open the locked Temple Door
...___________________________________...
On the backside of the actual temple entrace is the locked temple door that
only opens up if you are loaded up with blue eco. You have 3 options to get
blue eco:
As long as you haven't destroyed the mirror on top of the eco machine you can
use the blue eco on top of the eco machine. Or you collect the 3 blue ecos in
the canyon and shoot yourself up with the blue jump platform and run to the
temple door afterwards. Or you enter the temple and load up with blue eco in
there and then just jump out of the temple on mid height towards the temple
door.
...___________________________________... (Forbidden Jungle)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
**********************************************
Misty Island
**************************************
To get onto misty island you first have to catch 200 pounds of fish for the
fisherman in the forbidden jungle, so that he allows you to use his
speedboat.
Once you managed to complete this task you go back to sandover village and
between the house of your uncle and the house the mayor is a path, which you
should take.
There you will find the fisherman's friend, nah, speedboat waiting for you.
Press the O button to use it (when you are standing on it of course).
As soon as you are misty island you have a lot to do, which is the following:
- Catch The Sculptor's Muse
- Climb the Lurker Ship
- Stop the Cannon
- Return to the Dark Eco Pool
- Destroy the Balloon Lurkers
- Use the Zoomer to reach the Power Cell
- Use Blue Eco to reach the Power Cell
- Free the 7 Scout Flies
Before we start with the solutions to the missions on misty islad I just want
to say something about the locations here, so that you understand what I am
saying (or writing):
You enter misty island on a footbridge, from there you only have one way you
can go, then you have to climb up a bit, climb over 2-3 ledges and then the way
parts, quite exactly where the sculptors's muse is, this is the yellow brown
animal like creature that always runs away once you come close to it.
The area to the right of the muse is now called cliffs.
The area to the left of the muse is now called harbor.
Alright, here we go:
..._______________________________... (Misty Island)
Catch The Sculptor's Muse
..._______________________________...
If you walk up to the muse quite normal the muse always runs away from you
counterclockwise. There is a really long circuit where it will run along
available for it. The muse never leaves this circuit, it only changes direction
if you approach it from the other side.
So, what do you do now?
Do this: Force the muse to the place where you first saw it, this is at the
bottom of the huge mountain right in the middle of misty island.
Then you chase after the muse with some rolljumps, because only rolljumps give
you the speed you need.
Once you catch up to the muse, you finally catch it by punching it, best done
by pressing the [_] button.
It is not mandatory to start at the foot of the mountain but there is a long
stright way on which you can easily do lots of consecutive rolljumps without a
single turn in it.
Once you finally really caught the muse you have to bring it back to the
sculptor in sandover villar to finally really get your desired power cell. He
lives in the last house before the sentinel beach.
...________________________________... (Misty Island)
Climb the Lurker Ship
...________________________________...
This task is no task at all but more a joke.
Inside the harbor you have to walk over the wooden bridge until you are on the
ship that is in the water there. And on the ship you will find the energy
cell.
Well, but from there you can continue to the next task:
...________________________________... (Misty Island)
Stop the Cannon
...________________________________...
You now climb completely onto the ship from the previous 'task' and walk up a
wooden ramp. Avoid the treetrunks, there are always 2 rolling ones and then a
jumping one.
On the way up there are some platforms along the way where you can pause a
bit.
There are some HUGE green ecos trapped insode the boxes there and also the
scout fly 3. Once you reached the top and got the energy cell you cen either go
back into the harbour or you go directly in the opposite direction, and this is
what I recommend. Turn around and jump onto the big round open space. This
leads directly to the next mission, surviving an ambush.
But before jumping down there you should use the cannon you are standing next
to. Press O when standing next to the cannon to use it, then shoot into the
round place onto all the locked boxes to get the orbs that are inside.
Only after you opened/destroyed all the boxes you should jump down into the
lurker ambush.
..._____________________________________... (Misty Island)
Return to the Dark Eco Pool
..._____________________________________...
Collect some blue exo at the end of the cliffs and go through the door or jump
directly into the place from the powercell at the cannon. You will enter an
AMBUSH!!!
Well, collect a lot of red eco and hammer onto your O button. Once you defeated
all the enemie walk up the stairs and jump into the pool. Or better, grab the
power cell.
...________________________________... (Misty Island)
Destroy the Balloon Lurkers
...________________________________...
At the other end of the harbor you can find a zoomer waiting for you. Get it
and let's get ready to rumble!
This time it is a good idea to actually listen to Daxter and only destroy the
lurkers and not their bombs that are attached to the underside of their ships.
Because this can become dangerous. After destroying all 6 lurkers the power
cell will appear inside the lurker ship (famous from one of the previous energy
cells).
So by now you better stay on the zoomer, the next power cell is not far from
you.
...___________________________________________________... (Misty Island)
Use the Zoomer to reach the Power Cell
...___________________________________________________...
Behind the lurker ship a ramp rises from the water, drive up this ramp. You can
also find the scoutfly 4 here. Well then, take a turn and with full speed drive
towards the power cell. If your speed is not enough you can use R1 to jump a
bit with the zoomer. Then you should reach the power cell without further
problems.
..._____________________________________________________...(Misty Island)
Use Blue Eco to reach the Power Cell
..._____________________________________________________...
Get to the cliffs. There are 3 blue ecos hovering around. Get it and then get
towards the spitting creature in the swamp. Pass this and get to the last end
of the cliffs. There is one last lurker, get rid of the lurker and of you are
still loaded up with blue eco a platform will start moving. This platform will
bring you directly to the last power cell on misty island.
...___________________________________... (Misty Island)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
*******************************
Fire Canyon
*******************************
The fire canyon is begind the house of the farme for whom you have to herd the
yakows together. Climb up the stairs and you will find it.
- Reach The End Of Fire Canyon
- Free the 7 Scout Flies
..._____________________________________... (Fire Canyon)
Reach The End Of Fire Canyon
..._____________________________________...
I hope I don't have to explain all that much for this to you, grab your Zoomer
and here we go. Actually here a youtube video might come in handy for you if
you are having problems with this level.
...___________________________________... (Fire Canyon)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***********************
Rock Village
***********************
In Rock Village the first thing you do is entering the hut of the Blue Eco
Sage. Activate the switch in front of the warp gate there by stepping on it.
After this talk to Samos, the Green Eco Sage and he will give you a task for
the precursor basin (healing the plants).
And talk to all other people you meet here too, even though they only want Orbs
from you.
- Bring 90 Orbs To The Gambler
- Bring 90 Orbs To The Geologist
- Bring 90 Orbs To The Warrior
- Bring 120 Orbs To The Oracle
- Bring 120 Orbs To The Oracle
- Free the 7 Scout Flies
...___________________________________... (Rock Village)
Bring xxx Orbs to xxx
...___________________________________...
You won't have any problems figuring out how to solve this task, but getting
all the orbs is harder here. But you should have no problem spending all your
orbs on power cells as you have nothing else to spend them on besides power
cells anyways.
Talk to the people more than once, they will give you more missions in other
locations like the precursor basin or the swamp. Only the oracle shits out its
power cell and talks stupid gibberish.
...___________________________________... (Rock Village)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***************************
Precurser Basin
**************************
The Precursor Basin can be divided into 3 areas:
The entry with the arch, from there you can enter the area with the doughnut
shaped hill and the race track.
You can enter the race track only from the first area and you can't get off of
the track. The other two areas have 2 connections.
- Herd the Moles into their Hole
- Catch the Flying Lurkers
- Beat Record Time on the Gorge
- Get the Power Cell over the Lake
- Cure the Dark Eco infected Plants
- Navigate the purple Precursor Rings
- Navigate the blue Precursor Rings
- Free the 7 Scout Flies
...____________________________________________... (Precurser Basin)
Herd the Moles into their Hole
...____________________________________________...
You get this task from the geologist in Rock Village.
Right at the beginning of the Precursor Basin, at the entry area there is the
mole hole, and the moles are also around it. Just get behind all the moles and
scare them back into their hole. This is pretty straight foreward.
...____________________________________________... (Precurser Basin)
Catch the Flying Lurkers
...____________________________________________...
There are 4 flying lurkers at all around the Precursor Basin. Crash into all of
them and you will get your desired power cell. The like to drive in wide turns,
so you can cut off their path and catch them. So, where do you find these
Flying Lurkers?
2 of them are around at the doughnut shaped hill, one of these is quite close
to the poison plant, the other one is around the power cell over the lake.
2 more of them are in the entry area. One of these is close to the mole hole,
while the other one is over and under the entry arch.
...____________________________________________... (Precurser Basin)
Beat Record Time on the Gorge
...____________________________________________...
To obtain this power cell you have to race on the gorge race track and beat the
record time that is set by someone else.
If you enter the Precursor Basin for the first time the race track is under the
arch and then right.
Practice a lot and make good use of the blue eco. But not all of the blue eco
is helpful! For example on the higher places. Until you got this blue eco you
are faster when driving the normal track.
So, as I already said, practice a lot!
!!! !ATTENTION! !!!
If you didn't get a new record on the gorge race track DON'T talk to the
gambler again until you made it and got the record and with that earned the
power cell. This is because if you talk to the gambler without setting a new
record you can never race on this race track any more (with this save file).
This is a bug in the game, and it saves onto your savefiles, and so you will
never get all power cells.
Once you made it and got the record time you have to talk to the gambler again
to get the power cell.
!!! !ATTENTION! !!!
...____________________________________________... (Precurser Basin)
Get the Power Cell over the Lake
...____________________________________________...
This is not that easy. Well, yes it is, if you know how. Drive you Zoomer up
the doughnutshaped hill and a bit further. Jump over 2 gaps and you will land
next to the scoutfly 4. Drive to the right and up the hill and after a 180°
turn you reach a box with dark eco inside. Use R2 to see if you still have 2
parts of your lifebar, if yes, then ram into it and you've cleared the way.
Now drive over the edge of the gap really fast and try to touch the next peak,
don't even try to stop there, but head on to the next peak and one more peak
until you are at a turn to the left.
Here you stop, get the scout fly 5 and turn your Zoomer around. Now race along
the narrow cliff really fast and jump at the end (with R1) and aim for the
power cell!
..._______________________________________________... (Precurser Basin)
Cure the Dark Eco infected Plants
..._______________________________________________...
Right behind the doughnutshaped hill are some dark plants. You have to heal
them, or make them go away.
Drive through the Green Eco Vent and load up on Green Eco. If you now touch an
infected plant it will sink into the ground.
Now you have to make all plants disappear.
It is best to do this with a plan, slowly drive over a row of plants, then the
next row and once you run out of Green Eco get some more. You won't make it
with only one charge anyways.
...____________________________________________... (Precurser Basin)
Navigate the purple Precursor Rings
...____________________________________________...
The first ring is a bit above the the mole hole, in the entry area. Once you
touched this ring more rings will appear. You have to touch the other rings too
of course.
There are 26 rings to collect at all.
To reach ring 23 and ring 26 you have to jump (R1), but this shouldn't be a
problem.
...____________________________________________... (Precurser Basin)
Navigate the blue Precursor Rings
...____________________________________________...
This is the same task as before, only the rings have a different color
And there is less time. And it is harder. And there is one more ring at all.
And... well, completely the same...
The first ring is a bit more hidden now, it is close to the scout fly 4. Drive
up the doughnutshaped hill and a bit farther, 2 jumps over the gaps and´then to
the left behind the stonewall.
This time there is less time for you to collect each ring and there 27 rings at
all. To get ring 7 you have to use the stone in front of it as a jump ramp (and
press R1 while going over it), ring 10 is directly next to the beginning, so
watch out, don't drive over the engery portal, otherwise Jak will get off the
Zoomer and you won't make it to any other ring because your time is running
out way too fast. For ring 11 don't jump! And for the last, ring 27 you have
to jump again, but therefor you have to reach up to ring number 27!
...___________________________________... (Precurser Basin)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
*************************************
Lost Precursor City
************************************
- Follow the colored pipes
- Reach the Center of the Complex
- Match the Platform Colors
- Quickly cross the dangerous Pool
- Raise The Chamber
- Reach the bottom of the City
- Climb the slide tube
Here in the lost precursor city everyting is a bit different. At least in this
solution for the power cells. In this case I will describe all the locations
how they appear and additional how many orbs there are in this room.
You reach the lost precursor city from rock village. At first you enter
___Divechamber - top
jump on the blue switch to make the dive chamber dive down.
___Divechamber - bottom
Walk through the door (whatelse!!!)
___Hallway
* 4 Orbs *
Walk along the hallway and collect the 4 Orbs
___huge room
* 43 Orbs * alltogether: 47 Orbs * Scout Fly 1 *
Here you can find the scout fly 1 and to go on you have to find a way to the
top.
___H-water-hallway
* 3 Orbs * a: 50 *
___Rotator-small
* 3 Orbs * a: 53 * Scout Fly 2 *
___Hot Hurdles
* 4 Orbs * a: 57 *
___Rotator big
* 28 Orbs * a:85 * Scout Fly 3, 4, 5 und 6 *
Here are 4 Scout Flys hidden. You can get 2 of them at the 3 colorful chambers
by releasing the corresponding chamber and then watch out where the scout fly
gets beamed to. Then use a rotator to get there.
There is also a power cell in once of the chambers, use the contraption to make
it appear somewhere, make you way through the obstacle course and grab it. The
obstacle course is doable, you won't make it the first time, but have faith
and trust in your skills and memorise how the different obstacles behave and
get a feeling for it and you will do it.
At the end you will get the power cell
Follow the Colored Pipes
Below the path to the power cell is the path you have to take to go on, and you
will get to the
___Tilting Carousel
* 08 Orbs * a: 93 *
To collect all the orbs it is best to stand on the middle part of the plattform
because is doesn't move. And when you step on it you also get the power
cell
Reach the center of the Complex
into your list. From there you reach the
___Crossroad with Vortex
* 09 Orbs * a: 102 *
Aa the name implies a lot of pathes cross here or they part. At first take the
right path.
___Right - Vortexpool
Just pass through here
___Riddle Room
* 6 Orbs * a: 108 *
At first you have to fight your way over the moving bridge with the hot tube in
the middle. After this you will reach the only riddle in the game. Your task is
to light up all plattforms by jumping on them and in the end standing in front
of the door.
But at first kill the lurker around here because otherwise this thing is just
annoying.
And now you have to have a plan of what you are doing, but before a small hint,
which is, use the double jump and afterwards the sliding flight to reach the
further platforms or take another path.
The best thing to do is starting in the front row middle and via 2 platforms
reach the platform at the front left edge. From here jump 2 plattforms to the
left back. Now cross the whole field diagonally via 4 platforms to the front
right edge. Now use 2 platforms to reach the one in the back right and from
here you reach the back middle platform with 2 jumps and you are right in front
of the door you want to be.
It is important to be standing in front of the hidden door in the end, because
this door now opens and if you've done everything right you will now get your
well earned power cell which is called:
Match the Platform Colors
After this you can get back to the crossing with the vortex
___Crossroad with Vortex
This time take the path to the left.
___Left - Platform Vortex Path
Here you only pass through.
___Stairs Room
* 3 Orbs * a: 111 *
Start the mechanism and some bridges appear. Always use a double jump and you
will eventually reach another power cell:
Quickly cross the dangerous Pool
When you were there then here we go to the
___Slide 1
* 22 Orbs * a: 133 *
___Chamber Room
* 6 Orbs * a: 139 *
Here you kill all the lurkers inside at first so that they are not as annoying
as hell as they are when they are there.
Then you load up on blue eco and touch all the 5 energy balls at once while you
are charged with one load of blue eco. It doesn't work if you reload with blue
eco, you have to do it with one load of blue eco. After this the door opens to
the
___Chamber
Release the chamber by jumping on the mechanism inside the chamber. The chamber
rises after this and a power cell appears above the chamber. It IS possible to
reach the power cell from the outside from the island. Use a doublejump with
slideflight for this, but is is way more easy to just drown the chamber again
by using the mechanism again and then just collect the power cell from the roof
of the chamber. You have to dive down again anyways. If you want to complete
the Lost Precursor City that is.
Raise the Chamber
Once you got the power cell you can go on to
___tooooooo long hallway
The hallway is just too freaking long, but it is possible to find a way through
it without losing a single piece of health.
For both variations you start jumping while the energy field that hurts you is
still on:
One way is to use the rolling jump while the engery field is still on and then
just hurry up and run on.
Or you use a doublejump while the energy field is still on and land in the
water (it is best to do this while the energy field is off) and use another
double jump to get out of the water and then use another slideflight additional
to that.
___Double Geyser
* Scout Fly 7 *
high above the Scout Fly nummero 7 can be found here.
___Slide 2
* 31 Orbs * a: 170 *
You need a lot of skill for this slide and also practise a lot to master it.
But fear not, everything als always the same everytime you slide down there.
You will get used to it if you try long enough.
___Bottom
Here is a Power Cell
Reach the Bottom of the City
After you got this power cell the level of the dark eco down here at the bottom
auf the lost precursor city starts to rise. Now you have to be really fast,
load up on masses of this dark eco and run for all you got. Don't miss the
lurkers around here, blue eco doesn't make you invincible. Once the way up
doesn't go on you have to jump into the middle and then up.
____Oben
Here you will find the last power cell
Climb the slide tube
Once you got this power cell too you will enter the stairs room.
If you think you've got what it takes just slide down slide 1 and enter the
chamber. This will bring you back to the surface without a hassle.
***************************
Boggy Swamp
**************************
- Break the 1st Tether to the Zeppelin
- Break the 2nd Tether to the Zeppelin
- Break the 3rd Tether to the Zeppelin
- Break the 4th Tether to the Zeppelin
- Defeat the Lurker Ambush
- Ride the Flut Flut
- Protect Farthy's Snacks
- Free the 7 Scout Flies
...________________________________... (Boggy Swamp)
1st Tether to the Zeppelin
...________________________________...
Because you have the yellow Eco now and can shoot you should shoot on the giant
rock on the wooden scaffolding now. You will notice which one it is by the lots
of ropes that are tied to it. And it is at the end of the path.
...________________________________... (Boggy Swamp)
2nd Tether to the Zeppelin
...________________________________...
Here we do the same as with the first tether. But this tether is behind the
many woodplanks where Jak has to jump per salto from one to another.
The rock on which the tether is attached is in the middle of the path, not at
the end of the path. You will notice you are right when you are at a wooden
scaffolding that is there right after another wooden scaffolding which you pass
on you way for sure.
...________________________________... (Boggy Swamp)
3rd Tether to the Zeppelin
...________________________________...
You reach a wooden wall with 4 boxes filled with dark eco on top. After
climbing over this wall you reach a blue platform. Load up on blue Eco and
position yourself on the blue platform. Now jump and you will get catapulted
into an otherwise unreachable part of the game.
Here you can find the 3rd stone with the 3rd tether of the zeppelin on it.
Shoot on the stone with yellow Eco and the rope will fall off and you will get
another power cell.
Shortly before the wooden wall there is another blue platform, but this one
brings you to the lurker ambush, but this is handled in this FAQ exactly 2
points under this one here.
...________________________________... (Boggy Swamp)
4th Tether to the Zeppelin
...________________________________...
Well, the order of these numbers here is not quite how it should be, but I just
thought that the 4 tethers should be all together.
In the correct order in which you reach all the tasks within the game this 4th
tether can only be reached after you passed the passed out drunk Farthy. Here
you will meet another stone on a wooden scaffolding (*yawn*) and have to shoot
it. And now you unlocked the 4th tether of the zeppelin (*yay*).
..._________________________________________... (Boggy Swamp)
Defeat the Lurker Ambush
..._________________________________________...
Look a bit above this point under:
Break the 3rd Tether to the Zeppelin
There you will find the explanation where the blue platform is. Shortly before
the wooden wall with the 4 boxed filled with dark eco on it is a huge rock
right in your way. Shoot it with yellow eco. This should free the blue
platform. Now find some blue eco and load up with it, then step onto the
platform and jump from there.
You will reach an otherwise unreachable area of the swamp. And there you will
get attacked in now time :(
But hey, defend yourself and fight =)... So, shoot a lot, load up on yellow eco
a lot and smash the O button on your controller to keep the lurkers and rats
away from you.
Then this will work out.
...________________________________... (Boggy Swamp)
Ride the Flut Flut
...________________________________...
Once you reach the Flut Flut get onto it like you get onto the Zoomer. The
controls are similar to the controls of Jak. Once I managed to get the controls
chapter up here I will link there, or just read in your foldable manual map
thingy.
So once you got the hang of it don't forget the scout fly 5 and then let's
get onto the wooden construction.
Don't fall down and then jump all around in a circle and you will reach the
well desired power cell.
...________________________________... (Boggy Swamp)
Protect Farthy's Snacks
...________________________________...
This task is quite similar to the fishing in the forbidden jungle. So this is a
minigame. You have to shoot all rats.
The rats come at you in 3 levels,
level one are just a few rats,
the second level has some more rats,
and the third level has the most,
but you will make it through there, as I can't really help you there as I
don't know where these rats appear on your screen. Good aim is a good skill to
have here.
So if you made it and made it good Farthy will award you with yet another power
cell.
...___________________________________... (Boggy Swamp)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***************************
Mountain Pass
**************************
- Defeat Klaww
- Reach the End of the Mountain Pass
- Find the hidden Power Cell
- Free the 7 Scout Flies
Once you finally got the needed amount of power cells to move the huge boulder
out of the way a monster will jump into your way.
So this chapter is filled with vage statements, crosslinks and stuff you cannot
do yet.
Have fun with that!
...___________________________________... (Mountain Pass)
Defeat Klaww
...___________________________________...
I don't like to repeat my self,so the solution for KLAWW is not here but in the
chapter after the next:
vi - 2
...___________________________________... (Mountain Pass)
Reach the End of the Mountain Pass
...___________________________________...
So what can I tell you here, drive save (so no hard drinks, drugs, medicine or
pogos), don't crash into the dynamite boxes and don't fall into any abyss.
...___________________________________... (Mountain Pass)
Find the hidden Power Cell
...___________________________________...
If you are here for the first time you cannot get this power cell.
At first you have to enter the snowy mountain area and open the yellow eco
vents. Then you can get into the mountain pass again and roll things up from
behind.
So, drive out of the cave, you will reach the wide open area after the wide
jump over the even wider gap.
Now the yellow eco vent is open and you can charge up with yellow eco.
In your normal driving direction (towards volcano crater) on the right of the
wide open field there is a part of the wall that is not as grey as the rest of
the wall. It is more yellow brown. So shoot this part of the wall and drive
through. Jump over the gap and you are right there at the hidden power cell.
Now you can jump right into a hole or drive into the dynamite and you restart
at the vulcano crater.
Of course you can drive back to improve your Zoomer skillz, but killing Jak is
faster.
...___________________________________... (Mountain Pass)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***************************
Volcanic Crater
**************************
Bring 90 Orbs to the Miners
Bring 90 Orbs to the Miners
Bring 90 Orbs to the Miners
Bring 90 Orbs to the Miners
Bring 120 Orbs to the Oracle
Bring 120 Orbs to the Oracle
Find the hidden Power Cell
Free the 7 Scout Flies
So here we are again in another part of the game where there is nothing else to
do than collecting orbs for other people. This is quite like in rock village
besides you won't get new missions from the people.
...___________________________________... (Volcanic Crater)
Bring xxx Orbs to xxx
...___________________________________...
So get out and collect lots of orbs and after all you will get a lot of of
power cells.
Isn't this great.
...___________________________________... (Volcanic Crater)
Find the hidden Power Cell
...___________________________________...
So, this is the reason why you are reding this FAQ?! But it is not that easy to
get this hidden power cell.
Use one of the lorrys and drive to the entrance to the spider cave and jump off
there. Turn around and look up. Up there the box with the hidden power cell is
hidden.
But you cannot reach this cell, you have to shoot it. And you do this like
that:
Get down into the spider cave. Search for the yellow eco vent to the left of
the entrance of the cave (when entering). Load up with the eco and start
running! Use a lot of rolljumps towards the exit, jump up the stairs and don't
fall down. Once you are up on top of the stairs just shoot straight ahead, you
will hit the box then, you don't have to switch to the goggles view.
Make sure to get onto every step directly, if you have to hang onto a step and
pull yourself up you don't have enough yellow eco left, or at least it's
getting really really close!
...___________________________________... (Volcanic Crater)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***************************
Snowy Mountain
**************************
- Find the Yellow Vent Switch
- Stop the 3 Lurker Glacier Troops
- Deactivate the Precursor Blockers
- Open the Lurker Fort Gate
- Get through the Lurker Fort
- Survive the Lurker infested Cave
- Open the Frozen Crate
- Free the 7 Scout Flies
...____________________________________... (Schneegebirge)
Find the Yellow Vent Switch
...____________________________________...
This is located within the mountain to the right of the fort. Find a way in
through the snowed in fir trees.
The camera angle sucks badly inside here, but this is what the game gives you,
probably to make it a bit harder, but you can fight back. Just watch the whole
scene through your goggles with the ^ button and plan your next jump. But
timing is also important here.
..._______________________________________... (Schneegebirge)
Stop the 3 Lurker Glacier Troops
..._______________________________________...
Stop the 3 Lurker Glacier Troops
To stop the powerful glacier troops you should load up on red eco before facing
them.
You can find the glacier troops on the following places on snowy mountain:
1
Get up the path of the snowballs and then left.
2
To the right of the fort and then up to the ice lake. Then get behind the lake
and get to the hanging bridge towards the Flut Flut.
3
Below the gate of the fort. Jump into the ditch and then head on to the right,
even though there is an abyss.
...___________________________________... (Schneegebirge)
Deactivate the Precursor Blockers
...___________________________________...
the Precursor Blockers are the small pillars with the energy shield around,
which always kicks you back once you jump into it. To turn them off you have to
jump onto them from the top and land directly on the pillar. The pillar will go
down a bit and there you are, the Precursor Blocker is deactivated.
And here is a list of all the Precursor Blockers in Snowy mountain:
1
Right on the first pletau after you came up with the lift from vulcanic
crater.
2
3
Along the path of the rolling snowballs.
4
5
6
On the right and left end of the fort (2 to the left, 1 to the right).
7
8
9
10
Climb onto the mountain to the right of the fort. On the frozen lake there are
4 Precursor Blockers. Yes, 4 at all, don't miss one!
11
12
To the left of the fort on the frozen "Mountain Island".
13
Get on from the mountain island over another hanging bridge to a ledge. Below
this ledge you can find the last precursor blocker.
...___________________________________... (Schneegebirge)
Open the Lurker Fort Gate
...___________________________________...
Search for the Flut Flut. To the right of the fort is an icy slope leading up
to a frozen lake. Behind the lake is a glacier lurker and behind this guy is a
hanging bridge. Behind this bridge the Flut Flut is waiting for you.
Use the Flut Flut now and jump over 3 huge deep gaps and at the end you will
get a power cell.
...___________________________________... (Schneegebirge)
Get through the Lurker Fort
...___________________________________...
To get into the lurkerfort you have to clear the task above, opening the gate
to the lurker fort. Because if the gat is closed you can't get in. It's a
simple as that.
Once you are inside climb up the tower in the middle and look for a way to the
front right edge. From there you have to go around the fort counter
clockwise.
Of course you can take a shotcut, just use a rolljump from the tower to about
half of the way around the fort.
There you have to activate the tree trunk. This thing always goes up and down
and makes it easy for you to get back on track after only half the way.
And don't forget the two scout flies. One is right on top of the tower in the
middle and the other one is on top of the main building of the fort.
...____________________________________________... (Schneegebirge)
Survive the Lurker infested Cave
...____________________________________________...
From EcoBlocker number 13 you can reach a cave. Load up on red eco on a red eco
vent and then storm the cave and hammer on the O button while doing so. If you
run out of red eco you can reload of course.
...___________________________________... (Schneegebirge)
Open the Frozen Crate
...___________________________________...
You need yellow eco for this power cell. So grab the first powercell from this
chapter before even reding on...
Get into the frozen hallway. This is the hallway that is in a 90° angle to the
path of the rolling snowballs.
Then load up on yellow eco, which is only present if you opened the yellow eco
vent from power cell number uno in this chapter, and then shoot on the box that
is halfways frozen in the ice, under the ice, inside the ice, whatever, shoot
it. Voila, there is your power cell.
...___________________________________... (Schneegebirge)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***************************
Spider Cave
**************************
- Use your Goggles to shoot the Gnawing Lurkers
- Destroy the Dark Eco Crystals
- Explore the Dark Cave
- Climb the Giant Robot
- Launch up to the Poles
- Navigate through the Spider Tunnel
- Climb the Precursor Platforms
- Free the 7 Scout Flies
..._________________________________________... (Spider Cave)
Use your Goggles to shoot
the Gnawing Lurkers
..._________________________________________...
Well, you have to hit the lurkers too of course.
Actually you have to hit each of these gnawing lurkers twice before they die
and the hit counts. At first they drop orbs, the last one drops the power
cell.
In the entry cave, where the gnawing lurkers are there are 3 yellow eco vents
at all.
..._________________________________________... (Spider Cave)
Destroy the Dark Eco Crystals
..._________________________________________...
There are 4 different dark eco crystals hidden in the spider cave. To destroy
such a dark eco crystal you have to wither shoot it with yellow eco or you
touch it. If you touch it you start a countdown and the crystal will explode
afterwards, so you better run away fast.
You can find the dark eco crystals at the the following locations:
Dark Eco-Crystal 1
On the ceiling of the entry cave. You can get to it via the platforms that
hover around up there or you just shoot it just like you shoot the gnawing
lurkers.
Dark Eco-Crystal 2
On the way from the entry cave to the contruction site you have to cross a
dark eco lake. There are 2 spidernets in the lake on which you can jump. On the
side of all this you can find another dark eco crystal.
Dark Eco-Crystal 3
High up in the entry cave a little to the left of the actual entry you will
find a way to another dark eco lake. You take the same route when you are
searching for the dark cave with all the glowing crystals. There are 4
platforms floating on the lake. From the entry cave you go into the cave on the
right. Here you find the scout fly 3. Behind the scout fly is another dark eco
lake. Use a rolling jump to cross it and then dive deep into the water behind.
Down here hides the third dark eco crystal.
Dark Eco-Crystal 4
Close to the dark eco crystal 3 is dark eco crystal 4. Enter the dark cave,
you know, the cave with the glowing crystals and search for the glowing crystal
4. Next to it is a water pond. Dive into the pond and destroy the 4th dark eco
crystal.
..._________________________________________... (Spider Cave)
Explore the Dark Cave
..._________________________________________...
High up in the entry cave a little to the left of the actual entry you will
find another dark eco lake, some dark eco crystals and the dark cave.
Punch every crystal you find and it will start to glow. Now you can go on to
the next and punch it too.
If you are waiting in front of a elevator platform punch the crystal again,
otherwise you will end up in darkness.
..._________________________________________... (Spider Cave)
Climb the Giant Robot
..._________________________________________...
On the construction site you have to find a way up to the top of the
scaffolding. Once you are up at the power cell take a look down to the right
and you can see the scout fly 6.
And I found a small shortcut so that you don't have to climb up ALL the
way:
From the entry to the construction site you take a walk to the right, to the
farthest corner, there is an elevator going up and down. You can jump over to
the elevator with a timed rolljump and save some time.
..._________________________________________... (Spider Cave)
Launch up to the Poles
..._________________________________________...
Go to the back left corner of the contruction site. There you can load up on
blue eco and then jump down into the darkness to the blue platform.
There is also an elevator platform going down here, but this is too slow and
you have no more blue eco left once you are down and can't superjump from the
blue platform on the ground.
So you made the jump and were lucky enough to hang on one of the poles now and
swing around it now. Jump off from the pole at the moment when Jak's feet are
on top and grab onto another pole above. Collect the 3 blue ecos and then swing
on towards the exit if the cave. There is the power cell you are searching
for.
..._________________________________________... (Spider Cave)
Navigate through the Spider Tunnel
..._________________________________________...
So you have to find your way through the spider tunnel in this task.
If you come down the wooden footway don't go towards the construction site but
turn around and get back where you just came from but on the lower ground. You
have to jump over 3 spidernets into a cave, and this is the spidertunnel.
Run through here as fast as you can and grab the power cell at the end and the
get out really quick. Do so by grabbing the blue eco and then jump out via the
blue platform.
..._________________________________________... (Spider Cave)
Climb the Precursor Platforms
..._________________________________________...
Find a way up to the top in the entry cave, this is the first cave you step in
and not the one with the scaffolding. Up there you can see hundreds of
platforms that all move somewhere somehow. And you have to get into the middle
of the room via these platforms somehow now. Here a platform goes up and down
all the time. With this platform you can reach a small solid platform on which
the power cell is waiting for you.
From here you can also destroy the first dark eco crystal!
...___________________________________... (Spider Cave)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
***************************
Lava Tube
**************************
- Cross The Lava Tube
- Free The 7 Scout Flies
...___________________________________... (Lava Tube)
Cross The Lava Tube
...___________________________________...
Well, what should I say to this, don't run into the bombs that are always
pushed across your way and don't explode!
...___________________________________... (Lava Tube)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
*******************************
Gol And Maias Citadell
******************************
- Free the Blue Eco Sage
- Free the Red Eco Sage
- Free the Yellow Eco Sage
- Free the Green Eco Sage
- Free The 7 Scout Flies
...___________________________________... (Citadell)
Free the 4 Eco Sages
...___________________________________...
In this chapter I will explain everything as you go along, just like in the
part for the Lost Precursor City.
Right to the right of the entrance you can find the Scoutfly 1, pick it up and
then jump onto the firt rotating disc.
Jump to the right from the disc. There you can already see the scout fly 2. To
get it you have to jump off to the left from the rotating disc that looks like
a deformed 8.
...___________________________________... (Citadell)
* Free the Red Eco Sage *
...___________________________________...
From the Scoutfly 2 you get back on the rotating disc that looks like a
deformed 8 and go on to the third, last possible direction, where you haven't
been yet. You will reach a switch, so please activate it. An instable U-Formed
bridge appears.
If you jump on a block of a destinct color all blocks of the same color will
fall down into the endless depths here without you ever touching them. So be
fast and jump on, maybe delay your landing by pressing the O button and please
make it to the end of the bridge.
Now enter the door and then attack in and destroy the 3 lurker generators with
punches. Now continue over three tricky rotating plattforms to the next lurker
generator. Destroy this generator too and you freed the Red Eco Sage.
...___________________________________... (Citadell)
* Free the Yellow Eco Sage *
...___________________________________...
From the rotating disc at the entrance go to the left this time. Even before
(!!!) the next crumbling bridge go to the left to 2 rotating discs that are
turning there.
You will enter a bluish glowing hallway and find the Scoutfly 4 there.
Then, in the next room, load up on blue Eco and at first open then precursor
orb hideout next to the door. After this and after you got ALL the Precursor
Orbs you load up on blue eco again and super jump after super jump after
superjump.
Take care not to try to make it over the long distance while you are no longer
full with blue eco. Charge up before, blue eco is everywhere around to be
found.
At the end you can uncover another Orb hideout. Most of the time you won't
make it to the hideout while you are still loaded up on blue eco. Don't even
try, instead just go through the door here and get your blue eco from here on
the outside.
There also is another generator, once you destroyed this one you already freed
the Yellow Eco Sage.
Before going down again go to the right and over three rotating discs you will
reach the scoutfly 5.
...___________________________________... (Citadell)
* Free the Blue Eco Sage *
...___________________________________...
Now this is where it gets interesting.
Exit the rotating disc right at the entrance to the left. Cross the crombling
bridge. Now you take the first crumbling bridge to the left and enter the door.
And here the horror starts... at least for me it was the horror!
Via two floating platforms you reach a rotating cube.
As you land on the cube you stand still, don't turn to the left, this is what
the cube will do for you. After the cube turned to the left once you can start
running and jumping.
And now there comes the tricky part. While the platform moves forwards you
start running and once it stopped moving you jump.
If you did it right you are now grabbing onto a rotating cube. Wait until it
turned 180° around and then losen your grip. Don't pull up on the cube!
And now continue to the doughnut rotating disc. Now there are two tricky
parts.
Use a double jump with slide glide to hover to the next floating platform on
the right. Once you made it savely to this platform go on. Use a rolling jump
to jump to soild ground.
Here you load up on blue eco and really fast you jump to the rising drunk
platform. If you are not fast enough you won't make it to the top or you miss
the platform or something else as stupid.
Once you arrived up here pick up the scout fly 6. Now continue to the moving
platform. As soon as you are under the fireray start running and jump to the
next platform. Do this at both fire vaults.
Now destroy the generator next to the Blue Eco Sage and free him with this. Now
grab the blue Eco and get back one door and collect the last few orbs in
there.
...___________________________________... (Citadell)
* Free the Green Eco Sage *
...___________________________________...
Now Daxter will tell you, to use the platforms, so just do it!
From the last platfrom you take a look at the three rotating discs in front of
you. They are located one over the other and you have to get on top of the top
one and then to the right through a hole in the wall.
So think about what you will be doing now and then start climbing up. If it
doesn't work out most of the time you land on the lowest disc though. Jump
back to the platform from there to get an overview, don't try to get up from
the lowest rotating disc to the top in panic!
Once you are on top turn around. Now you have to climb up over the moving arms,
higher and higher.
But after you made it and freed the Blue Eco Sage this should only be a minor
problem for you now! Once you made it to the middle up here grab the scout fly
7 and free Samos, the Green Eco Sage.
...___________________________________... (Citadell)
Free the 7 Scout Flies
...___________________________________...
..please see Chapter v
...gleich hier im Anschluss drunter...
_______________________________________________________________________________
_______________________________________________________________________________
| v | SCOUT FLIES
*___*
This chapter has the same order of the locations as the chapter about the power
cells has. So just scroll along until you find what you are searching for.
**********************************************
Geyser Rock
**************************************
#1
Just a little bit behind the power cell for Find The Cell On The Path.
#2
Just a little bit behind the power cell for Find The Cell On The Path.
#3
Just a little bit behind the power cell for Find The Cell On The Path.
#4
Just a little bit behind the power cell for Find The Cell On The Path.
#5
Just a little bit behind the power cell for Find The Cell On The Path.
#6
Just a little bit behind the power cell for Find The Cell On The Path.
#7
Just a little bit behind the power cell for Find The Cell On The Path.
**********************************************
Sentinel Beach
**************************************
#1
If you are charged with blue eco and running along the beach this box opens up
automatically because of the blue eco. In case you really missed the scoutfly
1, it is located really close to the entrance of sentinel beach.
#2
Use an uppercut to beat the wooden pile 3 or 4 times up. On the rock there is
the #2.
#3
Use an uppercut to beat the wooden pile 3 or 4 times up. On the cliff there is
the #3.
#4
Within the left sentinel.
#5
On the beach, close to the green eco harvesters.
#6
On the way to the Flut Flut Egg.
#7
On the stone plateau, right at the entrace to sentinel beach.
**********************************************
Sandover Village
**************************************
#1
In the house of the farmer whose Yakows you have to herd in.
#2
On the pinnacle of the mountain on the beach diagonally across the house of the
farmer.
#3
Shortly before the Oracle. The Oracle is on the mountain diagonally across the
house of the farmer and some more jumps.
#4
Inside the house of the mayor. This scoutfly is a bit hidden in a backroom.
#5
On an island a bit outside, between sandover village and sentinel beach.
#6
Inside the house of the fisherman.
#7
Below the bridge between the house of the mayor and the house of the sculptor.
**********************************************
Forbidden Jungle
**************************************
#1
After the first hanging bridge, and then up on some tree trunks away from the
path.
#2
On a treetrunk above the fisherman.
#3
Behind the Eco Machine.
#4
After you crossed the bridge to the temple jump to the right and find a way
back to the outside but through the temple. Then there on the outside on the
temple you will find it.
#5
Inside the temple on a higher level.
#6
Shortly before you face the fight with the Dark Eco Plant.
#7
Close to the blue jump pad at the power cell at the end of the canyon.
**********************************************
Misty Island
**************************************
#1
At the roundabout where the muse of the sculptor is running around on the
highest peak. Above the seesaw with the stone.
#2
On the lurker ship in the harbor. Also look for the power cell Climb on the
Lurker ship.
#3
On the way to the cannon in the 2nd dent in the path. Also look for the power
cell Stop the cannon.
#4
In the water. You need a Zoomer to reach the scoutfly. As there is only one
Zoomer on Misty Island you know where to look. Now look for the power cell in
the air. Here a ramp goes up to the power cell and on the way there you will
find the scoutfly 4.
#5
At the cliffs on Misty Island above the blue eco is a way through the wall.
There you will find the Scoutfly 5.
#6
At the end of the cliffs, shortly before the ambush and still outside of the
gate.
#7
From the lurker ship across the harbor. Back there above another seesaw with a
stone.
*******************************
Fire Canyon
*******************************
#1
Before the first ramp.
#2
After the narrow part.
#3
Shortly after the second ramp.
#4
Close to the 3rd box with the Precurser Orbs.
#5
Close to the 4th box with the 10 Precurser Orbs inside.
#6
Also around there where #4 and #5 are.
#7
To the right of the mountains, there where a lot of dark eco and lots of jump
ramps are.
********************
Rock Village
*******************
#1
Between the outreaching rocks on the way down, down to the precursor basin that
is. At the waterfall and a bit farther towards the precursor basin. Somewhere
between the rocks here.
#2
Next to the glowing rock next to the bridge to the village.
#3
Behind the wall behind the warrior. From the warrior outwards towards the lost
precursor city.
#4
Between the precursor basin and rock village.
#5
Next to the Blue Eco Sage's hut. Walk around the hut counterclockwise and you
will just walk into the scoutfly.
#6
On the footbridge where you leave the village towards the piece of rock that is
blocking the way. The exit at the gambler.
#7
In front of the swamp.
***************************
Precurser Basin
**************************
#1
On top of the archway at the entrance.
#2
Below the doughnut shaped hill.
#3
On top of the doughnut shaped hill.
#4
Just go on at the doughnutshaped hill and jump over two gaps. After these turn
left and look behind the rocky wall. Also see: Precursor Basin - Navigate the
blue Precursor Rings. There where this starts!
#5
Just like the Scoutfly 4 but you have to drive even farther and then jump over
3 rock plateaus. See also: Precursor Basin - Get the Power Cell over the
Lake.
#6
Iin front of the starting point of the purple rings.
See also: Navigate the purple Precursor Rings... a bit above the mole hole.
#7
Close to the mole hole.
*******************************
Lost Precursor City
*******************************
#1
In the first bigger room that you enter on waterlevel. It is guarded by a
backpack lurker.
#2
In the first room with a rotator.
#3
In the second huge room with a rotator disc. Follow the green pipe!
#4
In the second huge room with a rotator disc. Follow the blue pipe!
#5
In the second huge room with a rotator. Guarded by a flying lurker. On the
opposite side of the button for the colorful pipes.
#6
In the second huge room with a rotator. Next to the power cell that is at the
end of the red pipe.
#7
After the looooooooooong pool after the chamber with the 2 geysers. All high
up.
***************************
Boggy Swamp
**************************
#1
On the treetrunk right after the entrance to the swamp. You cannot miss this
one.
#2
At the first jump platform.
Load up on blue eco and stand on the blue platform. Jump and you get shot to
another place which you cannot reach in any other way. And here you can find
the Scoutfly.
#3
At the second blue platform. Just read under #2.
#4
After the second tether of the zeppelin.
#5
At the Flut Flut.
#6
Also at the Flut Flut.
#7
In the field after the drunk guy Farthy. After you saved his snacks you can get
it.
***************************
Mountain Pass
**************************
#1
At the foot of the second ramp that comes in your way.
#2
After the parted paths rejoin, next to the blue eco.
#3
After the 10... (Sorry, noted it down like that and forgot what it means...)
#4
Directly after the big jump.
#5
Just after the first turn inside the cave.
#6
After the 3 blue eco vents inside the cave.
#7
Shortly before the course ends.
***************************
Volcanic Crater
**************************
#1
Just when you come from the mountain pass, even before the first bridge, to the
right a little bit lower than the path.
#2
Inside the cave with the two diamond miners.
#3
A bit lower than everything else when you are headed towards the oracle.
#4
On one of the small stone platforms when you are headed towards the lorrys
(close to the lift.)
#5
In the middle of the merry go round lorry towards the lava tube.
#6
In the middle of the merry go round lorry towards the spider cave (outside).
#7
In the middle of the merry go round lorry towards the spider cave (directly in
front of the entrance).
***************************
Snowy Mountain
**************************
#1
Down inside the first crevasse gap which you should cross with a roll jump.
#2
In the frozen hallway. This is the ice hallway that branches off in a 90° angle
from the path of the rolling snowballs.
#3
In front of the mountain, to the right of the fort.
#4
Behind the mountain to the right of the fort. You have to climb and jump to get
there but hey, this is a jump n run game.
#5
In the middle of the fort on top of the wooden construction in the middle. Did
I mention that this scoutfly is in the middle...?
#6
In the fort, on top of the main building of the fort.
#7
Inside the ditch in front of the fort. But watch out, there are lukers there,
but there you are right. Don't jump into the deep ditch, as you will drop to
death there.
***************************
Spider Cave
**************************
#1
To the left of the entrance, high up.
#2
To the right, high up in the entry cave, close to one of these gnawing
lurkers.
#3
Away from the footbridge thingy back over the dark eco over another
footbridge.
#4
At the entrance to the dark cave.
#5
Inside the dark cave at the 4th crystal you punch.
#6
On the 2nd storey of the scaffolding. European floor measurment, in american it
should be the 3rd level.
#7
At the top end of the scaffolding next to the robot. But not all up at the
power cell, but one level below, you can even see it from the power cell.
***************************
Lava Tube
**************************
#1
At the same height as the 4 orbs on the left end of the pipe.
#2
Right there where 3 paths of lave are conjoining.
#3
Shortly after the energy ball thingy on rails.
#4
Past the 3nd dark Eco conatiners that are dragged through your screen. I mean
the containers that kill you instantly, not the mines that only drag away a
piece of your health.
#5
Before the jump to the second trackspart which goes downhill really steep.
#6
After the second trackpart.
#7
After the 3 ecoboxes poast the 2nd track part.
*******************************
Gol And Maias Citadell
******************************
#1
Right after the entrance into the citadell to the right.
#2
From the first rotating disc to the right and after the rotating disc that
looks like a deformed 8 to the left.
#3
On the way to the Red Eco Sage in front of the puzzle bridge.
#4
On the way to the Yellow Eco Sage right next to a precursor orb container and a
precursor platform.
#5
Continue from the Yellow Eco Sage to the right over three rotating discs to a
wooden scaffolding.
#6
On the way to the Blue Eco Sage. Right inside the madness mess out of floating
platforms and rotating cubes, after the drunk platforms that you activate with
blue eco.
#7
Right in the middle very high up. You can reach this scoutfly only once you
already freed 3 Eco Sages.
_______________________________________________________________________________
_______________________________________________________________________________
| vi | BOSSES
*____*
There are some Bosses in this game.
Here they are in the order you probably fight them:
1) Dark Eco Plant in the forbidden jungle
2) KLAWW in front of the mountain pass
3) The Roboter with Gol and Maja inside,
the last boss
#
##
# #
#
#
#####
**********************************
* -*- FORBIDDEN JUNGLE -*- *
**********************************
Power Cell:
Defeat the Dark Eco Plant
There is not all that much to do here, watch out so that the spikey lurkers
don't come too close to you. So position yourself in one of the edges outside
of the circle on the ground and jump to the other edge once they get to close.
Of course these stupid spikey beasts follow you but fear not, there is hope on
the horizon. Once enough time has passed they remove their spikes and you can
kill them off. If their spikes are still visible it is very dangerous to touch
them, even when attacking them.
Once you killed all the spikey lurkers the plant holds up her head/flower and
you can climb up over the leaves until you are in front of the head and then
punch the head.
After three runs of boxing, spikey lurkers, boxing, etc the plant is
finished.
After you defeated the plant don't forget to jump on her head until she won't
spit out any more orbs.
_______________________________________________________________________________
_______________________________________________________________________________
.###.
# #
#
#
#
#####
*********************************
* -*- MOUNTAIN PASS -*- *
*********************************
Power Cell:
Defeat Klaww
_______________________________________________________________________________
The first thing you have to do is avoid the stones that Klaww throws at you. He
throws roughly 12-16 stones at you.
So jump from platform to platform and avoid getting hit.
Once he is fed up with throwing stones he dives down and therefor blue eco
appears, and of course on one of the 2 other platforms on which you are not at
the moment.
Get the blue eco and a really crumbling bridge appears.
Thank code this is just a videogame. The bridge looks as if it would collapse
more sooner than later, but hey, no risc, no fun, here we go!
Now run to the front row where the yellow eco is and grab it. Don't get
confuzzled or hit by the stones that come against you.
Once you loaded up on yellow eco you can shoot at Klaww. Shoot at him like
crazy until he throws a really huge rock. If he does you have to backtrack
immediately to the stone platforms at the beginning of the lava sea because
otherwise the stone rolls all over you.
Now you have to dodge the stones again until the blue eco appears or Klaww
disappears.
The second time you are on the bridge you will see that the bridge has some
holes. So watch out and don't fall into one of the holes on your way to the
front. Then shoot at Klaww again until he throws this huge rock.
And back to start. Avoid the stones, collect blue eco and then:
The third time around the bridge has even more holes, this makes getting to the
front even harder.
So grab the yellow eco and shoot like there is no tomorrow.
After you've been to the front the third time you will have to flee to the
back once more and then this is the end of KLAWW.
Oh, and don't drop into the lava!!!
_______________________________________________________________________________
_______________________________________________________________________________
.###.
# #
#
#
#
# #
'###'
****************************************
* -*- GOL AND MAIAS CITADELL -*- *
****************************************
After you you made it to Samos the Green Eco Sage and he is free an door opens
up and you can enter an even bigger room.
Here you have to stomp onto the huge button in the ground and the ground will
move up.
Then you can charge up with blue eco and use a floating platform to drive to
the Dark Eco Silo.
And then the final fight starts, let's get ready for the
1st Round - LASER
So nothing all that spectacular happens at first. The robot just tries to open
up the Dark Eco Silo with the laser.
So grab the yellow Eco and shoot onto the robot:
5 hits to the eye of the robot.
Now the robot plants a bomb aabove the platform. So grab the blue eco and jump
high up into the air via the blue platform. Just straight up into the air, that
should do the trick.
Make sure you come down back on the platform and not somewhere next to it in
the nothing and also not in the Dark Eco.
2nd Round - SPIKEY BEASTS
Now the Dar Eco Silo is opened a bit more.
The robot unleashes 3 spikey beats onto you. Get as much yellow Eco as possible
and shoot these lurker beasts. Run a lot and run fast. You have to kill about
10-12 spikey lurkers then you can grab the blue eco again and jump up into the
air.
3rd Round - LAVABALLS
Now the gap has become even bigger.
The robot now shoots lavaballs at you, either 3 or 4 at a time. These lavaballs
explode in really unpredictable time intervals and also have a blast after them
that will hurt you if it hits you.
But you can trick the blast with a doublejump and then turn to the slide glide
flight and delay your comedown and also direct your movement while gliding.
Most of the time 2 of them explode after another, then you have a short moment
to take a breath and then the rest explodes.
At a time when there are no lavaballs grab the yellow eco and shoot at the
robot. You have to hit teh robot 5 times.
And please note: Once you hit the robot 5 times he won't shoot any new
lavaballs but the old lavaballs already in the screen still explode!
After this he sends a bomb after you again and you have to escape to higher
grounds again with the blue eco.
4th Round - THUNDERFIST
Now you need a good reaction. The fist of the robot charges up. So it is better
for you to stay in the back part of the area. The fist comes at you really
fast. And you have to roll out of the way as fast as the fist comes at you.
It's no use to just roll to the back, because the fist hits you then anyways,
you have to roll away to a side.
While the robot charges up its fist you can land some hits on him. After you
hit him 10 times the robot wants you in the last round. And you know what you
have to do in the meantime...
5th Round - CHAOS AND MAYHEM
Now the robot shoots all over the place like crazy. With mines!! And inbetween
a piece of white eco drops out of the clouds.
Well, staying furry or saving the world... what are you gonna do?
Well, grab the white eco and then you made it, you won Jak and Daxter.
So enjoy the end sequence, and in case you collected 100 or 101 power cells you
can even see the secret ending. But actually it's totally NOT worth it, but
for completionists it is.
_______________________________________________________________________________
_______________________________________________________________________________
| vii | Precurser-Orbs
*_____*
So you decided to complete this game 100%. Welcome to the chapter about the
Precursor Orbs and where you can find all of them. These are needed to complete
the game 100%. And from the 100% you might already know that you need all 2000
of them. So fear not, here we go, this list is complete here for your
convenience.
Geyser Rock 50 Orbs
_________________
6 - Straigt on from the Warpgate on the Stairs.
4 - in a row behind the 6 from above.
3 - over the Spikes in front of the Engery Cell - Find The Cell On The Path
8 - At the Blue Eco at the Scout Flies.
6 - At the Beach. Get off the way to the right after collecting the 8 Orbs
3 - On the footbridge in front of the Blue Eco Opening.
7 - floating over the lake after the Precurser Door, that can only be opened
with blue Eco.
3 - Over the Socket past the lake past the Precurser Door, that can only be
opened with blue Eco.
3 - Over the Socket in front of the little green Eco, thats in circular form.
7 - On the Way up to the last Energy Cell.
___
50 - Precurser Orbs overall
Sandover Village 50 Orbs
_________________
6 - Right side of the Way (when you are going to the Sentinel Beach).
15 - Inside of the Precurser Orb Container on the first Hill opposides the
house of the Birdlady. Load up on blue Eco from the secon hill and jump
over to the first one and the cover will lift off.
9 - On the Way to the Fire Canyon behind the Farmer's house.
3 - On the Way to the Oracle on the highest Hill next to the Scout Fly2.
3 - On the first Rockplateau on the way to the Oracel.
3 - On the second Rockplateau on the way to the Oracel.
6 - At the Waterfall before the forbidden Jungle.
5 - In front of the way through the mountain to the forbidden Jungle.
___
50 - Precurser Orbs overall
Sentinel Beach 150 Orbs
_________________
3 - Right at the beginning of the Area of the Sentinel Beach.
4 - On the Way to the locked Boxes.
6 - On the green Area above the locked Boxes.
10 - On the natural Rockstairs on the Way to the Eco Harvesters.
5 - On the bridge over the bay (past the natural rockstairs with the 10 Pre-
curser Orbs)
5 - At the dried out creek. Punch the pillar up and jump to the ledge. There
is also a Scout fly near.
5 - At the dried out creek. Punch the pillar up and jump to the hill. There
is also another Scout fly near
5 - Under the Pillar in the Cave.
5 - Under the other Pillar in the cave.
8 - on your way to the cliff, on which the Flut Flut Egg is located.
10 - In the Precurser Orb Container right in front of the Flut Flut Egg.
3 - on the first Plateau on the way to the cannon tower.
3 - on the second Plateau on the way to the cannon tower.
3 - on the first Plateau on the way to the cannon tower in a locked box (Open
it with the cannon).
3 - on the second Plateau on the way to the cannon tower in a locked box.
21 - In the locked Boxes on the beach.
4 - alloted in the water around the Pelican Island.
4 - alloted in the water around the Pelican Island.
4 - alloted in the water around the Pelican Island.
4 - alloted in the water around the Pelican Island.
4 - On the stairs of the Pelican Isle.
20 - In the Precurser Orb Container on the Pelican Insel. (Shoot yourself from
the Precurser Starter that should shoot you to the first plateu to the
Cannon Tower.
5 - In the water at the waterfall in the center of the bay.
6 - Under the first Sentinelstatue. (Under or behind the Statue, how you take
it)
5 - In front of the last Sentinelstatue.
5 - On the last Sentinelstatue.
___
150 - Precurser Orbs overall
Forbidden Jungle 150 Orbs
_________________
4 - On the Rope bridge at the start.
2 - left past the ropebridge at the beginning over the creek.
2 - Over the natural pillars in the creek on the way to the Mirror #3.
4 - On the small natural pillar on the way to a scout Fly and Mirror #2.
5 - On the small Natural pillars opposides the 4 Orbs from above.
6 - Between the f1rst Ropebridge and the second Ropebridge.
2 - On the second Ropebridge.
8 - Between the pillars after the second Rope Bridge.
5 - Over the big pillar past the 2nd Ropebridge. (Don't desperate, if you can
not get them all, we'll come to that later)
4 - Over the natural Pillars at the mirror #4 and near to a Scout fly.
3 - Next to the Spiketentacle after the 2 swinging Spiketrunks.
4 - Under the third Ropebridge.
20 - In the Precurser Orb Container under the third Ropebridge.
3 - Around the Spiketentacle at the bottom of the Canyons.
5 - In the Way through to the Energy Cell - Follow The Canyon To The Sea.
5 - Left to the Energy Cell - Follow The Canyon To The Sea.
5 - right to the Energy Cell - Follow The Canyon To The Sea.
5 - On top of the Eco Machine.
___
88 - Precurser Orbs outside the Temple.
Inside the Temple:
6 - Outsidish attatched to the Temple on the Way to the Scout Fly.
2 - On top of the Temple, before the 3 circlespinning Platforms.
Now we are directly inside the Temple:
On the way to the Blue Eco Ventswitch:
6 - Left and right from the Precurser Plattform.
6 - In the edge.
5 - Next to the blue Eco Ventswitch.
7 - Past the Blue Eco Ventswitch.
10 - After you activated the Blue Eco Ventswitch go again into the door leading
to the Vent and load up on Blue Eco and jump on the Precurser Plattform.
Up there are the desired Precurser Orbs.
Now we are on the way to the dark eco Plant:
10 - The same as the second time to the blue Eco Vent switch: Load up on blue
Eco and jump off from the Precurser Plattform.
2 - After you defeated the Dark Eco Plant there are 2 Precurser Orbs next to
the Spiketentacle.
5 - After you defeated, jump on the Dark Eco Plant's head. Thats cruel and sa-
distic, but awards you with 5 Precurser Orbs.
___
62 - Precurser Orbs inside the Temple.
_____
150 - Precurser Orbs overall.
Misty Island 150 Orbs
_________________
10 - On the Rockstairs.
20 - On the Way, on which the Muse runs in a circle.
3 - At the cliff on a way through from where you can see the basin.
3 - At the cliff at the crumbling way high up.
5 - At the cliff between 2 Plateus.
2 - At the cliff, near to the crumbling Plateu.
6 - On the Precurserboat in the back.
4 - On the Precusresboat on top.
3 - Between the first and the second stop on the way to the cannon.
4 - At the third Stop.
3 - Short before up at the Cannon.
3 - Inside a lockedbox inside the Ambushplace. (Open it with the cannon)
2 - Inside a lockedbox inside the Ambushplace. (Open it with the cannon)
3 - Inside a lockedbox inside the Ambushplace. (Open it with the cannon)
4 - Inside a lockedbox inside the Ambushplace. (Open it with the cannon)
2 - Inside a lockedbox inside the Ambushplace. (Open it with the cannon)
5 - In front of the dark Eco Pool.
3 - Behind the Ambush.
3 - Behind the Ambush, a bit lower.!! These Precurser Orbs are easy to miss !!
3 - Over the Swamp behind the Ambush.
3 - Over the Jumpthingy behind the Ambush.
4 - At the Scout Fly over the Jumpthingy.
4 - After the Ropebridge from the Precurserboat.
15 - In the Precurser Orb Container on the behind the AMbush side of Misty
Island.
___
118 - Precurser Orbs not inside the basin.
The last 32 Precurser Orbs left are inside the basin:
8 - Left and Right of the PrecurserBoat.
5 - At the rackbones.
4 - Under the bridge. Cool song by the Chili Peppers, but this time it's the
building in the back, to the open sea located Area in the Basin.
5 - Straigh on on the bridge.
5 - Back out from the bridge.
5 - At the Energycell - Use the Zoomer to get to the Energycell - at the
bridge
___
62 - Precurser Orbs inside the Basin.
_____
150 - Precurser Orbs overall.
Fire Canyon 50 Orbs
_________________
10 - Past the first two rocks, between two rocks insisde a box.
10 - inside a box on the narrow part of the course.
10 - inside a box, right from the box is an abyss, left of the box is very hot
Lava. Somewhere near is also a Scoutfly.
10 - inside a box past the abyss. There is another Scoutfly near.
10 - At the very end of the course.
___
50 - Precurser Orbs overall.
Rockvillage 50 Orbs
_________________
3 - first Plateau on the way to the village.
4 - At the edge of some more rock Felsplateus on the way to the village.
3 - Near to the Oracle.
3 - In the crevis between Rockvillage and the Precurser Basin.
20 - In the Precurser Orb Container between the Oracle und der Geologist.
To open this container you need some skills and a puzzlebrain:
Get the blue Eco behind the Geologist (well behind the rock, stupid) and
jump with lots of rollingjumps to the other blue eco behind the rock.
from there you rolljump to the precurser Orb container.
It is impossible to reach the Precurser Orb Container with only one Blue
Eco. (*) ...(look down a bit)
7 - Above the bridge to the Swamp or the Precurser Machine.
6 - Above the bridge to the lost Precurser City.
4 - On the Island next to the entrance to the lost Precurser City.
___
50 - Precurser Orbs overall.
(*) BigBoyScout sent me the following mail concerning this Blue Eco Container:
>I tried about 25-30 times using just the Blue Eco by the burning boulder
because it was a straight shot. I finally accomplished opening the Container
with just that one Blue Eco by using three rolling jumps and a quick extension
of Jak by hitting the "square" button.<
Sounds possible, but I had no time to confirm this by now, feel free to try of
course!
Cool, good to experience, that there are still people playing this nice little
game, so this FAQ is not for nothing ...
(*) Addition #2 by Karl
>I have recently been using your FAQ to go back and collect everything in this
great game, and in Rock Village, I also found it possible to get the orbs in
the Precursor Orb container with only one Blue Eco. As a matter of fact, I
got it with one try. Picked up the Eco mid-way through a roll-jump, did
another three roll-jumps and I had it with about a second of time to spare.
So you see, it's possible, just try! Thanks for pointing that out Karl. Readers
like you are the best readers.
Precursor Basin 200 Orbs
____________________
At first we take care of the Orbs in the first section.
6 - In the box straight on.
Archway:
8 - Directly on the Archway.
6 - In the box at the left flank of the archway.
4 - on the right on the archway.
2 - at the right flank of the archway.
5 - floating in front of the archway. These are easy to get by an aimed jump.
6 - Inside a box to the right to the archway.
6 - Inside a box to the right to the archway.
6 - Like Pears on a chain above the water.
6 - Inside a box in front of the right pass to the second section.
6 - Inside a box in front of the right pass to the second section.
6 - Directly inside the right pass.
6 - Directly inside the left pass.
___
79 - Precurser Orbs in the first section.
Here are the Precurser Orbs in the second section. On the Racetrack there are
no Precurser Orbs.
6 - In box behind the right pass.
6 - In box behind the right pass.
5 - between the hill and the dark eco infected plants. Ju,mp over the hill to
get'em.
8 - Again chained on the water.
6 - Inside a box near the mountains behind the Doughnutshaped rock.
6 - Inside a box near the mountains behind the Doughnutshaped rock.
6 - Inside a box next to the ascend to the Doughnutshaped rock.
6 - On the Ascend to the Doughnutshaped rock.
8 - On the plateau past the Doughnutshaped rock.
10 - Inside a box past the Doughnutshaped rock.
3 - On the same Plateau on the way up.
10 - On the Way up.
6 - Inside the box on the way up.
10 - Inside the box on the breakpoint on the way to the energycell above the
lake.
10 - Inside the box on the breakpoint on the way to the energycell above the
lake.
5 - on the way to the erngy cell above the lake.
___
121 - Precurser Orbs in the second Section.
_____
200 - Precurser Orbs overall.
Lost Precursor City 200 Orbs
_________________
4 - At the floor after you took the divechamber down.
43 - Inside the first big room.
3 - Inside the H-Water way.
3 - In the small room with the rotator.
4 - Over the hot hurdles.
28 - In the big room with the rotator and the 4 scout flys.
8 - Above the swappingand tilting carrussel.
9 - At the crossing with the swirl. (take the right first)
6 - Above the hot hurdle and the moving plattform in the riddelroom(plattform
lightning riddle.)
3 - In the room with the switch to the energycell - cross the dangerous pool.
22 - All over the first slide.
6 - Around the Chamber that goes up and has an energycell on it's roof.
31 - On the second slide.
30 - At the way up again after you collected the energycell at bottom of the
city and the dark eco rises.
_____
200 - Precurser Orbs overall.
Boggy Swamp 200 Orbs
_________________
5 - On the first Hill with the footbridge.
4 - Inside the box behind the first Hill with the footbridge.
4 - Inside the box behind the first Hill with the footbridge.
3 - Inside the box behind the first Hill with the footbridge.
3 - Inside the box behind the first Hill with the footbridge.
2 - Inside the box behind the first Hill with the footbridge.
2 - Inside the box behind the first Hill with the footbridge.
4 - Above the Tarbasin with the four Lurkers with wings.
4 - On the woodway.
6 - At first rope of the Zeppelin. (*)
7 - Inside the boxes around the raft inside the tarswamp (2+2+2+1).
5 - Above the swingstick.
4 - Above the next swingstick.
5 - Around the next Swingstick.
3 - In the boxcollection at the yellow eco past the second rope of the Zep-
pelin.
3 - In the boxcollection at the yellow eco past the second rope of the Zep-
pelin.
2 - In the boxcollection at the yellow eco past the second rope of the Zep-
pelin.
2 - In the boxcollection at the yellow eco past the second rope of the Zep-
pelin.
12 - In the tar behind the boxcollection.
5 - In front of the wooden Wall.
6 - Above the Precurser Platform to the third rope.
4 - Inside the box past the wooden wall.
4 - Inside the box past the wooden wall.
28 - Inside boxes farther behind.
7 - Inside boxes still farther (at the tar).
23 - These can only be reached when you are rideing on the Flut Flut.
10 - Inside the Boxes past Farthy uat the four yellow eco things.
10 - Inside the Boxes past Farthy uat the four yellow eco things in the tar.
2 - Above the foorbridge.
5 - In front of the fourth rope of the Zeppelin above the super Mario Platt-
forms.
3 - Inside a box past the last Rope of the Zeppelin.
3 - Inside a box past the last Rope of the Zeppelin.
___
200 - Precurser Orbs overall.
(*) Some addition by falconesque and according to this topic a hard to find orb
>
http://www.gamefaqs.com/boards/genmessage.php?board=516509&topic=50189542 <
> Yellow eco helps reach this lone orb (annotation by selmiak: the top one of
the 6 is meant), but you need not wait until the yellow eco vents are opened
(Snow Mountain, Power Cell 1). Blast the nearby rock to uncover the vent,
power up with yellow eco, and climb the mushrooms to the top of the wooden
scaffold. Double-jump (X + X) toward the orb, fire off a shot of yellow eco
(square), and spin kick (O) to reach the orb. The yellow eco keeps your
elevation high enough for the spin kick to reach.
Mountain Pass 50 Orbs
_________________
3 - At the hill at the start.
5 - Past the jumpramp past the second scoutfly.
5 - Just the next jumpramp.
3 - Past the third scout fly.
5 - Short before the big jump.
5 - During the big jump.
3 - Inside the box, located at the beginnig of the cave.
5 - In the first curve inside the cave.
13 - Inside more Boxes inside the cave.
3 - Above the hole in the cave.
___
50 - Precurser Orbs overall.
Volcanic Crater 50 Orbs
_________________
5 - On the way to the Oracle up.
5 - On the way to the Oracle up.
6 - On the way to the Miners.
15 - On the first cirle with the lorry.
15 - On the second cirle with the lorry.
4 - Direcly in front of the entrance to the spider Cave.
___
50 - Precurser Orbs overall.
Snowy Mountain 200 Orbs
_________________
At first a list of Orbs that are located outside the fort.
3 - On the first PrecurserBlocker.
5 - Over the entrancecleavage to the snowy Mountain.
13 - On the path of the giant snowballs.
6 - Left of the cave out of which the giant snowballs are coming.
6 - On PrecurserBlocker 2 and 3 (3+3).
4 - On the right side of the path of the giant snowballs.
5 - Over the bridge to the fort.
5 - In the ditch in front of the fort.
5 - Left of the fort.
4 - Right of the Fort (at the PrecurserBlocker).
4 - In front of the yellow vent switch.
6 - At the frozen waterfall (with the 2 PrecurserPlattforms).
9 - on the frozen lake above the yellow vent switch.
5 - at the Lurker Glacier Troops at the lake.
15 - On the way with the FlutFlut (4+4+4+3).
3 - At the upper end of the icecave.
4 - Inside the locked box at the upper end of the ice cave. (*)
4 - Inside the locked box at the upper end of the ice cave. (*)
9 - In the icecave.
7 - Left of the Fort on the rockisland.
3 - At the beginning of the Lurker infested cave.
3 - At the end the Lurker infested cave.
___
128 - Precurser Orbs outside the Forts.
Inside the Fort:
11 - spread over the woodconstruction in the middle of the Forts.
15 - Inside the Precurser Orb Container in front of the wooden construction.
15 - Inside the Precurser Orb Container in front of the wooden construction.
15 - Inside the Precurser Orb Container in front of the wooden construction.
16 - On the way around the fort. (3+4+4+3+2)
___
72 - Precurser Orbs inside the Fort.
_____
200 - Precurser Orbs overall.
(*) These 8 Orbs are very easy to miss. They come out of the box but you can't
see them coming out and after that they are hidden in the snow.
Spider Cave 200 Orbs
_________________
At first hand it's all about the Orbs that are inside the big cave that you
first enter, that's why it's called entrance Cave:
6 - Around the Gnawing Lurker.
3 - Left off from the mainpath and backways up to the yellow eco.
15 - Left by the gnawing Lurkers around them after they died. (3+3+2+2+1+1+1).
4 - Left of the entrance up at the Scoutfly.
1 - right of the entrance high up between the yellow eco and the spiderweb.
4 - right of the entrance high up fro spiderweb to spiderweb.
3 - right of the entrance high up between Lurker and yellow eco.
4 - On the footbridge in front of the strange woodbuilding.
5 - floating high above the mentioned footbridge.
3 - On the way to the construction site.
6 - Inside locked boxes on the way to the constructioon site.(3+3)
___
72 - Precurser Orbs in the entrancecave.
Next is the dark cave. It's near to the dirst entrance to the spidercave and
the enrancecave, somewhere left of it and high above the normal entrance.
In there you have to punch cristalls to get light. Know where we are, let's
go:
3 - At the entrance.
3 - Inside boxes at the dark ecolake.
3 - Inside boxes at the dark ecolake.
2 - In the dark cave short before the Energycell.
3 - In the dark cave short past the Energycell.
___
14 - Precurser Orbs inside the dark cave.
Now it's time for the last big part of the spider cave, it's called the con-
structionsite. There is a huge robot standing around and a lot of scaffolding
around.
3 - At the end of the footbridge to the construction site.
18 - Around at the swingsticks in back left corner. (easier to collect with
blue Eco.
On the scaffolding:
second floor:
7 - Floating (3+2+1+1).
7 - A bit off the way around a rock.
23 - Inside the boxes at the branch of the scaffolding.
12 - In the edge one floor down.
13 - Inside some more boxes.
third floor:
4 - in front and behind the flamethrower.
fourth floor:
8 - On the Carussell.
8 - Above the trapdoors.
5 - Above the swingstick above the spikebarrel.(There are !!! 5 !!! Orbs)
3 - Swingstick - Trapdoor - Swingstick.
3 - Past the lots of swingsticks.
2 - short before the Energycell.
Spidertunnel:
The spidertunnel is best done on the way back from the constuction site. It's
located left from the footbridge you are comming on from the entrancecave.
You jump over some Spiderwebs and there you are.
6 - Inside the Spidertunnel inside some boxes.
6 - Inside the Spidertunnel inside some boxes.
4 - on the jump from the precurser Plattform.
___
114 - Precurser Orbs on constuction Site.
_____
200 - Precurser Orbs overall.
Lava Tube 50 Orbs
_________________
All the Orbs in the Lavatube are in the first part of the level.
The first part is over, when you have to shoot at the turning energyballs.
7 - On the first narrow part.
5 - On the very right side.
4 - On the very left side past the 5 on the right.
17 - Inside boxes.
4 - Above the jump where the road seperates.
8 - On the very right side.
5 - In front of the entrance to the energyballturningenemy.
___
50 - Precurser Orbs overall.
Gol und Maia's Citadel 200 Orbs
_________________
3 - Above the first Puzzlebridge.
Red Eco Sage:
5 - Above the Puzzlebridge to the red Eco Sage.
37 - In Boxes on the way to the red Eco Sage(7+8+8+7+7). This is there where
the lots, really lots of jumping lurkers are around.
3 - On the Puzzlebridge from the Red Eco Sage.
Blue Eco Sage:
5 - Above the Puzzlebridge to the Blue Eco Sage.
9 - At the drunk Plattforms (3+3+3).
30 - Inside the Precurser Orb Container in front of the door to the blue Eco
Sage. So, get the blue eco and get back again.
Yellow Eco Sage:
30 - Inside the Precurser Orb Container at the start of the Jumps.
5 - Above the first Precurser Plattform.
8 - at the 2. Precurser Plattform.
5 - At the 3. and 4. Precurser Plattform.
5 - At the 5. and 6. Precurser Plattform.
5 - At the 7. and 8. Precurser Plattform.
30 - Inside the Precurser Orb Container in front of the door to the yellow Eco
Sage. So, get the blue eco and get back again.
20 - At the top of the inside citadell all around the elevator to pinnacle.
___
200 - Precurser Orbs overall.
_______
_______
2000 - Precurser Orbs overall.
That's all folks!
_______________________________________________________________________________
_______________________________________________________________________________
| viii | FAQs
*________*
FAQ means frequently asked questions and this is what this chapter is all
about. All the questions that often come up regarding the game will be answered
here as good as possible.
_______________________________________________________________________________
Question:
I can't reach this and that with a normal jump. It is way too far away!
Answer:
At first, this ain't no question but a shout! And second:
Use the rolljump or the double jump with slideglide.
Rolljump: While walking press R1 to roll and while rolling press X to get
catapultet ahead.
Double jump with slide glide: Press X twice and while you are coming down again
press O to delay your coming down.
_______________________________________________________________________________
Question:
Can I get something else for my hardly collected Precursor Orbs than only these
power cells that I can find all over the game anyways?
Answer:
No!
_______________________________________________________________________________
Question:
What happens once I collected all 2000 Precurser Orbs?
Answer:
Nothign spectacular!
But it counts towards your completion percentage. So if you want to complete
the game 100% you have to find them all. Otherwise you will always be stuck at
99% or so. Even though you found all 101 power cells!
_______________________________________________________________________________
Question:
How many power cells are there?
Answer:
101 Powercells
99 normal ones and 2 hidden power cells!
_______________________________________________________________________________
Question:
And where are the 2 hidden powercells hidden?
Answer:
One can be found in the vulcanic crater and the other one in the mountain
pass.
Look it up in chapter iv under the locations I just mentioned. There I have
already written down all you need to know.
_______________________________________________________________________________
Question:
Why i Jak not talking? Is he dumb?
Answer:
He never has to speak as Daxter talks all the time already. And this is also
interesting, isn't it?
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
| ix | Versionen
*______*
Version 1.0 ---- 29.02.2012
-----------
My first version of this guide was written in german and on 12.12.2003.
Quite old. Now this guide here is in v1.00. And this on a 29th of a february.
_______________________________________________________________________________
_______________________________________________________________________________
_______________________________________________________________________________
| x | DANKE
*_____*
Thanks to Naughty Dof for such a great game.
Thanks to Sony for all the Playstations.
Thanks to GameFAQs for hosting this guide.
Thanks to Adrenaline SL and Bananagirl for letting me use the cool ASCII image.
Thanks to myself, I wrote all this.
Thanks to you for still reading this.
Thanks to god for creating all the above.
Thanks to science for making good use of god's creations and electricty.
Thank you!
For any glaring mistakes you want to point out or additions you want to see in
this guide or paypal donations you think I deserve you can use my email:
faqs [at] gmx [dot] de
Don't forget to pay a visit to my website. You can find it under:
> www.selmiak.de.vu <
and find some interesting stuff there, there is a lot of material gathered
there =)
more files by me on GameFAQs:
>
http://www.gamefaqs.com/features/recognition/39198.html?type=1 <
___________
There is even more:
Of course you can also view the solution in a nice html version with lots of
links between the pages, easy navigation and other funky stuff. See here:
>
http://selmiak.bplaced.net/games/ps2/index.php?lang=eng&game=jak <
In case you find some ads on my page, that seem interesting to you, just check
them out! Thank you!
______________
ENJOY!
_______________________________________________________________________________
_______________________________________________________________________________
Copyright (c) 2003-12 - selmiak
> www.selmiak.de.vu < [-eof-]