JJJJJJJ               AA               KKKKK      KKKKK
         JJJJJJJ              AAAA              KKKKK     KKKKK
         JJJJJJJ             AAAAAA             KKKKK    KKKKK
         JJJJJJJ            AAA  AAA            KKKKKKKKKK
         JJJJJJJ           AAAA  AAAA           KKKKKKKKKK
JJJJJ     JJJJJJJ          AAAAA  AAAAA          KKKKK    KKKKK
JJJJJ     JJJJJJJ         AAAAAAAAAAAAAA         KKKKK     KKKKK
JJJJJ     JJJJJJJ        AAAAAAA  AAAAAAA        KKKKK      KKKKK
JJJJJ     JJJJJJJ       AAAAAAAA  AAAAAAAA       KKKKK       KKKKK
JJJJJJJJJJJJJJJJJ      AAAAAAAAA  AAAAAAAAA      KKKKK        KKKKK
JJJJJJJJJJJJJJJJJ     AAAAAAAAAA  AAAAAAAAAA     KKKKK         KKKKK


                              3333333
                              3333333
                                  333
                                  333
                              3333333
                              3333333
                                  333
                                  333
                              3333333
                              3333333
-----------------------------------------------------------------------
This guide was made for “Jak 3” for the Playstation 2. It will not help
you with any other game. If you have any questions pertaining to this
guide, e-mail me at [email protected].
-----------------------------------------------------------------------
-Table of Contents-

1.0     – Stuff About the Guide
1.1 – Legal Info
1.2 – Introduction
2.0     – The Basics
2.1 – Foot Controls
2.2 – Vehicle Controls
3.0     – Other Things
3.1 - Characters
3.2 – Weapons and Vehicles
3.3 – Items
3.4 – Dark and Light Jak
4.0     – The Walkthrough Act 1
5.0     – The Walkthrough Act 2
6.0     – The Walkthrough Act 3
7.0     – Other Things
7.1 – Your Inventory
7.2 – Secrets
8.0     – Finish
8.1 - Credits
-----------------------------------------------------------------------
1.0     –Stuff About the Guide-
-----------------------------------------------------------------------
1.1 –Legal Info-

This guide is not to be used for one’s own personal profit or profits
of others. If you’d like to post this guide on a site, my address is
[email protected]. Remember: This guide is copyrighted.
-----------------------------------------------------------------------
1.2 –Introduction-

This is my second guide for gamefaqs.com. I’m still new to this, so I
apologize if anything seems unclear and/or missing. I enjoyed this game
and had a lot of fun with it. I have beaten this game twice and have
now decided to compose a guide.
-----------------------------------------------------------------------
2.0     –The Basics-
-----------------------------------------------------------------------
2.1 –Foot Controls-

Jak’s Controls

Left analog stick --- Walk/Run/Climb Ladder
Right analog stick --- Camera Control
X --- Jump
X then X --- Double Jump
Circle --- Spin Attack/Dive (while swimming)
Square --- Punch/Dive (while swimming)
R3 --- First Person Camera
Hold L1 + X --- High Jump
L1 (while still) --- Crouch
L1 (hold) + left analog stick --- Crawl
L1 (while moving) --- Roll
L1 (while moving) then X --- Roll Jump (furthest jump on foot)
X then square --- Dive Attack
X then circle –--Spinning Aerial Attack
Square then X --- Punching Uppercut
X then square then X --- Jump Punch Bounce
L1 + square --- Crouch Uppercut
L2 --- Turn into Dark Jak (must have some dark eco)
L2 (hold) + triangle, square, circle, or X --- Turn into Light Jak
(needs some light eco and must have power to go with button)
L2 (tap when Jak’s Dark or Light) --- Go back to normal
Triangle --- Talk to people, interact with things, and enter vehicles
(this includes the Leaper Lizard)
R1 --- Equip/Fire gun
L3 --- Game Stats (shows health, eco, Precursor Orbs, and metal head
skull gems)
Select --- Pauses the game
Start --- Opens menu ring

Daxter’s Controls

Yes, this is the game where you get to control Daxter. This is known as
“Daxter Time”.

Left analog stick --- Walk/Run
Right analog stick --- Camera Control
X --- Jump
X then X --- Double Jump
Square --- Tail Attack
Circle --- Spin Attack
X then circle --- Air Spin Attack
R1 (while hanging) --- Defensive Stance
L3 --- Game Stats

Gun Controls

Up --- Bring Out Scatter Gun/Go through Scatter Gun, Wave Concussor,
and Plasmite RPG
Down --- Bring Out Blaster/Go through Blaster, Beam Reflexor, and Gyro
Burster
Left --- Bring Out Vulcan Fury/Go through Vulcan Fury, Arc Wielder, and
Needle Lazer
Right --- Bring Out Peace Maker/Go through Peace Maker, Mass Inverter,
and Super Nova
R1 --- Fire Gun
Square --- Gun Butt
Square or Circle to hit an enemy, then R1 --- Attack Fire Combo
X then Circle then R1 --- Spin Gun Shower
Up, Down, Left, Right (hold for a few seconds) --- Put away gun
-----------------------------------------------------------------------
2.2 –Vehicle Controls-

There are many vehicles in “Jak 3”. The vehicles and a brief
description will be shown later. This is just the controls section.

Leaper Lizard Controls

Left analog stick --- Steer/Movement
Right analog stick --- Camera Control
Square --- Attack (can’t use during a race)
X --- Jump
X then X --- Double Jump
X then square --- Dive attack
L3 --- Game Stats
Triangle --- Get On/Get Off

Off-Road Vehicles Controls

Left analog stick --- Steer/Control Rotation/Change Direction in Air
Right analog stick --- Camera Control
X --- Gas/Move Forward
Square --- Brake
Square (hold down) --- Reverse
R1 --- Fire Weapon (not all vehicles have a weapon)
Circle + left analog stick (left or right) --- Skid Turn
L1 --- Jump
L1 + left analog stick (left or right) --- Jump in place/Jump and turn
R2 --- Turbo Boost (if you have any)
L2 --- Rear view of Vehicle
R3 --- First person
L2 button + right analog stick --- go through Rear and Side view
L3 --- Game Stats
Triangle --- Enter/Exit

Zoomers Controls

Zoomers are the one-person vehicles in Haven City. The two person
vehicles have the same controls.

Left analog stick --- Steer
Right analog stick --- Camera Control
X --- Gas/Move Forward
Square --- Brake
Square (hold down) --- Reverse
L1 --- Hop (just on a single seater)
R1 --- Fire gun
R2 --- Switch between Hover Zones
L3 --- Game Stats
Triangle --- Get On/Get off

Jetboard Controls

R2 --- Get On/Get off
Left analog stick --- Move
Right analog stick --- Camera Control
X --- Jump
L1 (hold down) --- Crouch
L1 (hold down) + X --- Charged Jump
Square + left analog stick --- Grind
X then R1 + left analog stick right or left --- Spin/Speed Increase
X then L1, L2, or R1 button + left analog stick in any direction ---
Perform Trick
Circle --- Attack
Triangle --- Turn Around
L3 --- Game Stats

Dark Maker Robot Controls

Left analog stick --- Walk
Right analog stick --- Camera Control
Square --- Punch
Square, Square, Square --- Punch Combo
Circle --- Activates Shield
X --- Jump
R1 --- Pick Up/Put Down Object
Square (holding an object) --- Throw the object
L3 --- Game Stats

Monk Glider Controls

(It moves automatically)
R1 --- Shoot Gun (used to open up closed accelerator rings)
The rings are used to accelerate. The thermals of blue air also
accelerate. Use these or else your glider will plummet to the ground.
The controls are inverted, so up is down and down is up.
-----------------------------------------------------------------------
3.0     –Other Things-
-----------------------------------------------------------------------
3.1 –Characters-

Damas --- He rescued Jak, Daxter, and Pecker from the desert. He is the
king of Spargus City. Has a warrior attitude.

Kleiver --- Kleiver is a Wastelander. He provides Jak’s off-road
vehicles and thinks Daxter would make a nice meal.

Seem --- Seem is a Monk. She doesn’t like Jak in the beginning because
of his dark side.

Veger --- He is part of the High Council of Haven City. He had Jak
thrown out of Haven City.

Samos --- Samos believes Jak can solve the Precursor mystery. He’s the
Green Sage and has been in Jak’s past two adventures.

Keira --- She’s the daughter of Samos. She’s a mechanic and designed
Jak’s Jetboard. She has been in Jak’s past two adventures.

Ashelin --- Ashelin is Baron Praxis’s daughter. She is currently the
ruler of Haven City. She was in “Jak 2”.

Tess --- Tess now runs the shooting range and makes guns. She LOVES
Daxter... one of the few women who do. She was in “Jak 2”.

Pecker --- Pecker is Onin’s translator and Daxter’s rival. He becomes
friends with Damas. He was in “Jak 2”.

Torn --- Torn is part of the Freedom League. He’s a brave soldier and
is rather quiet. He was in “Jak 2”.

Jinx --- He’s an explosives expert. On missions with Jak, he tells him
to watch his back. He was in “Jak 2”.

Cyber-Errol --- He was supposedly dead, but he was built as a robot.
Now he wants to control the universe. He was in “Jak 2”.

Sig --- A guy who loves killing Metal Heads. He used to work for Krew,
but is now Jak’s friend. He was in “Jak 2”.

Onin --- A blind woman. She can see into the future and can see many
other things. Pecker is her translator. She was in “Jak 2”.

Daxter --- ‘Orange Lightning’ is the furry Ottsel. He stays on Jak’s
shoulder. He is very loyal to Jak. He was in Jak’s past two adventures.

Jak --- The main character, the hero (Daxter doesn’t think so). He has
become darker since he was thrown out to the Wasteland. After getting
filled with Light Eco, he has gotten better. He’s the main star and was
in the past two of his adventures.
-----------------------------------------------------------------------
3.2 –Weapons and Vehicles-

Weapons

Red Guns

Scatter Gun (Red Gun 1) --- A slow gun. It scatters close enemies and
damages them.

Wave Concussor (Red Gun 2) –-- A gun that can be charged to cause more
damage. If you fully charge it, it will consume 5 ammo units.

Plasmite RPG (Red Gun 3) --- A grenade launcher. It consumes 10 ammo
units per shot. The grenade will explode soon after impact.

Yellow Guns

Blaster (Yellow Gun 1) --- A gun that has a red laser that helps with
aiming. It has a long range. It can shoot enemies from a distance.

Beam Reflexor (Yellow Gun 2) --- A shot consumes 2 ammo units. This is
the gun that I used the most. If I found myself in a room full of
enemies, I jump, spin, and hold R1. This sent shots bouncing all over
the walls, killing large numbers of enemies.

Gyro Burster (Yellow Gun 3) --- One shot consumes 50 ammo units, but
it’s perfect for taking out many enemies.

Blue Guns

Vulcan Fury (Blue Gun 1) –-- Even though it consume 1 ammo unit per
shot, you’ll find yourself consuming ammo fast. Instead of pressing R1
over and over again, you can hold it down. You can breeze through
enemies.

Arc Wielder (Blue Gun 2) --- This gobbles up ammo, too. It sends a
continuous stream of electricity out to zap enemies.

Needle Lazer (Blue Gun 3) --- Consumes ammo even quicker than the Arc
Wielder. It sends heat-seeking shots at enemies.

Purple Guns

Peace Maker (Purple Gun 1) --- Sends out a ball of electricity that
hits an enemy and then spreads to another enemy close by.

Mass Inverter (Purple Gun 2) --- This gun doesn’t actually do damage.
You use it to send an anti-gravity wave on enemies. Destroy them
quickly, as the effect doesn’t last forever.

Super Nova (Purple Gun 3) --- It consumes 10 ammo units per shot, and
with the low ammo capacity of the purple gun, you’ll find yourself out
of ammo super quick. It launches a missile. The screen goes white. Say
good-bye to the enemies.

Vehicles

Jetboard --- Quicker than foot travel, this is a lot of fun. You can
perform tricks. This is useful for ring challenges.

Leaper Lizard --- A creature that enjoys eating Kanga-Rats. They’re the
transportation for Spargus City.

Monk Glider --- You only use this once to get inside a volcano. Fly
through accelerator rings to keep yourself from plummeting to the
ground.

Dark Maker Robot --- This robot is used to infiltrate the dark maker
ship and to destroy the shield.

Zoomer --- These are the vehicles in Haven City. These are the fastest
ones.

Flyer --- These are two-seater versions of Zoomers. They’re not as
fast, but can carry two people at once.

Cruiser --- They’re not nearly as fast as Zoomers, but they can carry
up to three people.

Hellcat Cruiser --- The Freedom League uses Blue Hellcat Cruisers. They
have built in cannons.

Off-Road Vehicles

Tough Puppy --- This is the beginning off-road vehicle.
Weapons: No

Sand Shark --- Faster than the Tough Puppy, the Sand Shark is better,
too. It has heavier armor.
Weapons: Yes

Gila Stomper --- This vehicle is big and is even slower than the Tough
Puppy. It has a self-aiming turret.
Weapons: Yes

Dune Hopper --- You can perform long jumps by holding in L1 then
releasing it. This is the only vehicle that can reach the Monk Temple.
Weapons: Yes

Slam Dozer --- This vehicle has infinite turbos. It is pretty fast.
Weapons: Yes

Heat Seeker --- This vehicle must be unlocked by giving up 15 Precursor
Orbs.
Weapons: Yes

Dust Demon --- This vehicle must be unlocked by giving up 15 Precursor
Orbs.
Weapons: Yes

Desert Screamer --- This vehicle must be unlocked by giving up 20
Precursor Orbs.
Weapons: Yes
-----------------------------------------------------------------------
3.3 –Items-

Crates --- These contain items such as Dark Eco, ammo, and Precursor
Orbs.

Health Packs --- Health Packs restore either one or two circles to
Jak’s health meter.

Precursor Orbs --- You can find these in crates, get them after bonus
missions, and find them hidden. They’re used to purchase secrets. You
can see a list of these secrets after the walkthrough.

Skull Gems --- These can be found in crates and after killing a Metal
Head. These are used to activate Precursor Statues and kiosks to go on
a bonus mission.

Dark Eco --- Collect enough Dark Eco, and you can turn into Dark Jak
and use one of his special Dark Powers (Dark Bomb or Dark Blast).

Light Eco --- Like Dark Eco, this is collected to turn into Light Jak.
You don’t have to have the entire meter filled.

Ammo –-- This is used to get more shots off of your gun. Red ammo fills
up the red gun, and so on.
-----------------------------------------------------------------------
3.4 –Dark and Light Jak-

Dark Jak

To turn into Dark Jak, press L2. To turn back, press L2 again or board
your Jetboard. Jak becomes more powerful, but it’s not permanent.

The Moves

Dark Bomb --- Press X then square
Requires: The Dark Eco bar must be at least halfway filled. It will
drain it completely.

Dark Blast –-- Press square the X or L1 and square.
Requires: Same as Dark Bomb.

Shadow Invisibility --- Press triangle in front of a Precursor Idol and
Jak will become invisible. You can walk by enemies without being seen,
but only for a short amount of time.
Requires: Precursor Idol

Dark Strike --- Press R1 while Dark Jak to unleash an attack of Dark
Eco. It can destroy cracked walls.

Light Jak

To turn into Light Jak, hold L2 and press X, triangle, square, or
circle. Press L2 to turn back to normal or mount your Jetboard.

The Moves

Light Regeneration --- Press L2 and triangle. Will restore health. Will
stop if Light Eco runs out or health is full.

Flash Freeze --- L2 and square. This slows down enemies while you move
normally. It doesn’t last forever.

Light Shield --- Press L2 and circle. Shields enemy attacks while
circle is held down or when the eco runs out.

Light Flight --- Press L2 and X. This brings out the wings. Press X
then X to get into the air. Press X at timed intervals to remain in the
air. Helps you reach places you couldn’t normally reach.
-----------------------------------------------------------------------
4.0     –The Walkthrough Act 1-

Finally! Now it’s the main part of this guide. This part covers Act 1
of the game.

READ THIS!!!
*Note: How to start a mission is explained in the previous mission.
There’s usually a scene or someone contacting you.
-----------------------------------------------------------------------
1.1 –Complete Arena Training Course-

Step into the beam of light and Pecker will give you instructions. You
must collect all of the glowing tokens to continue. Pecker will tell
you how to clear each part and there will be words at the bottom of the
screen to make it clearer. You must jump up the three platforms and
collect 6 tokens. Now Pecker tells you to roll. While moving, press L1
and you’ll roll. Collect the two tokens on the narrow path. There
should be 27 left. Collect the 3 tokens here and spin attack the wooden
thing. Climb up the ladder and collect the 3 tokens here. You should
now have 21 left. Double jump to the platform and grab a token. Punch
the wooden thing and collect 3 more tokens. By this point, you should
have 17 left. Jump and collect a token. Don’t fall in the lava! Now
double jump and collect 2 tokens. You should have 14 left. Near the
platform, hold L1 and press X for a high jump. Collect the 3 tokens.
Jump on the moving platform and jump again to reach next platform.
Collect 2 tokens and you’ll have 9 left. Now you’ll have to roll jump
over a long gap. So roll and press X for a long jump. If you miss, you
won’t fall into the lava, so try again. Collect 2 tokens and jump onto
the moving platform and onto the next part. Collect the 3 tokens and
you’ll have 4 left. Stand on the hatch, jump, and press square in the
air to break the hatch. Collect 3 tokens and double jump to next
platform to collect the final token. Walk onto the platform to go up.
When it stops, jump into the beam of light for a cutscene. You’ll
receive the Scatter Gun.
-----------------------------------------------------------------------
1.2 –Earn 1st War Amulet-

You’ll see a counter with a number 20. You have to defeat 20 marauders
to earn the amulet. Words at the bottom of the screen tell you to press
R1 to fire your gun. Do this. Now fight off the 20 marauders by using
your gun, spin attack, punching, or any combination you can do. Collect
any Dark Eco that the marauders leave behind. Occasionally, you’ll hear
an alarm. When you hear it, quickly jump onto one of the raised
platforms and stay there until the lava goes back down. Some marauders
will burn, while others are smart enough to jump onto the raised
platforms. When there are five marauders left, you’ll turn into Dark
Jak. You can’t turn back to normal, so continue attacking. You can’t
use a weapon now. Finish off the remaining marauders. When finished,
jump onto a platform to go back up. Jump into the beam of light for
another cutscene. You’ll receive the Blaster Mod. Press up and down on
the directional pad to cycle through the two guns. Jump onto the
platform you came on and jump to the next platform. The door will open.
In here, you can smash the crates for ammo, if needed. Move forward and
you’ll meet Kleiver. A cutscene will occur.
-----------------------------------------------------------------------
1.3 –Catch Kanga-Rats-

After the scene, you’ll see a counter with showing Kanga-Rats. You’ll
have to jump on the Leaper Lizard waiting by the exit. You can press
the square button for a charge attack. Now follow the red dots on your
map in the lower right corner. These are the Kanga-Rats. The rats will
try to run from you, but the Leaper Lizard is fast. Press square when
you get close enough to one. Watch what the Leaper Lizard does. Ew.
After you’ve gotten all six, another icon will appear on your map. This
is called the Seem icon. Go to her and a cutscene will occur.
-----------------------------------------------------------------------
1.4 –Unlock Satellite-

This is kind of like DDR without the exercise. Press square, triangle,
circle, or X as they pass through the rings. Don’t press the wrong
button; press a button when the symbol isn’t near the ring, or let the
symbols hit the middle. You have 5 misses. Misses are the things not to
do. When you reach 75 symbols hit, the mission ends and there’s another
scene. You receive your first Dark Eco Crystal. Now go the icon that
looks like a fist. This is the Kleiver icon. There will be a scene and
you receive the Tough Puppy vehicle.
-----------------------------------------------------------------------
1.5 –Beat Kleiver in Desert Race-

Before you race Kleiver, you’re going to need to learn how to drive.
The green bar shows your vehicles armor. It depletes if your vehicle
takes damage. The red circles represent turbos. To use a turbo, press
R2. So hop into the Tough Puppy (a beam of light is highlighting it).
Hold down X to move forward. The big door will open for you. This is
the desert! Head towards the beam of light (it’s a green circle on your
map). First you must drive through the first beam. Go to the next beam.
It will tell you to brake by hitting the square button. It tells you to
press L2 for a rear view. Now drive past the next beam and hold down
the square button to reverse. Jump (press L1) over the boxes to reach
the next beam. Head toward the next beam and press circle and move the
left analog stick to the left or right to do a skid turn. When you
reach the next beam, completely stop. Press L1 and move the left analog
stick to the left or right to perform a jump in place. The final beam
takes you to the race. A timer, a place counter, and a lap counter
appear. Win by getting 1st place. Pick up the turbos (red circles) and
press R2 to use them. In the race, there are mud puddles (they might be
water) that will slow you down. Avoid these and jump (L1) over the last
one. The track’s straightforward and it’s not very hard to win. Head
for the tire icon on your map. Make sure to watch out for marauders.
They shoot at you and appear as red dots on your map. Once you get back
to the garage, there’s a scene.
-----------------------------------------------------------------------
1.6 –Race for Artifacts-

The Tough Puppy is used for this mission. Once you drive out of the
large doors, a timer will appear. The artifacts appear as green dots on
your map and are shown by a beam of light. Follow the green dots and
when you are heading for the 5th one, you must jump over a gap. When
heading for the 9th, it is suggested to use the bridge because the
water will slow you down. The final green dot is the garage, and you
have the remaining time to get there. There will be a scene and you
receive Bracers. Enter Spargus City and head towards the Seem icon.
There will be a scene when you arrive.
-----------------------------------------------------------------------
1.7 –Beat Monks in Leaper Race-

It is rather easy to get past the monks and stay ahead, but the rings
are a bit hard to follow because they suddenly can change the direction
you’re going (ex. You might have to make a sharp right turn). The red
ring is the finish line. Once finished, a scene will occur and you’ll
receive a Light Eco Crystal. Head towards the fist icon now and there
will be a scene. You get the Sand Shark vehicle, which comes with a
weapon (R1 fires it).
-----------------------------------------------------------------------
1.8 –Destroy Metal Head Beasts-

There will be a counter that shows you have to destroy four beasts. The
beasts appear as green dots on your map. They are huge, are able to
send you flying, and throw bombs at you. It takes several hits to bring
one down. They like to turn around and head in the direction they came
from. The last one will fall over as if defeated, and then it’ll get
back up. After you defeat the last beast, a scene will occur and you’ll
receive a Dark Eco Crystal. Head to Damas’s palace (the icon looks like
a mountain). Get onto the elevator and head up. Once you approach Damas
on his throne, there will be a scene. You’ll receive the Wave
Concussor. Go to the arena (the icon is a sword). Once you’re inside,
hop onto a platform and ride it down. Go to the beam of light.
-----------------------------------------------------------------------
1.9 –Earn 2nd War Amulet-

Break the crates and collect the Dark Eco. It should fill your meter
halfway. Use your Dark Bomb attack (X + square). Before your attack,
there were 30 marauders. An alarm will sometimes sound. When this
occurs, head over to another platform and fight off marauders there.
You can use any of your guns and attacks. Once you’ve taken care of all
the marauders, hop onto a platform and ride back up. Go into the beam
of light and watch the scene. You receive your 2nd War Amulet and the
Beam Reflexor gun. Exit the arena and head to the fist. Walk to Kleiver
and Damas and watch the scene.
-----------------------------------------------------------------------
1.10 –Corral Wild Leapers-

You use the Sand Shark for this mission. Head towards the icon that
represents the corral. When you reach the corral, head towards a red
dot. These are the Leaper Lizards. Once you get close enough on your
vehicle, Daxter will hop onto a Leaper Lizard. Avoid the walls and the
cactus patches and steer the lizard to the corral. A scene will occur
once you get him inside. Repeat this process two more times. After the
third lizard is secured, a scene will occur and you get the Dune Hopper
vehicle. Now you have a choice. You can rescue Wastelanders or climb
the Monk Temple Tower. These are in order starting with the
Wastelanders mission, but you can climb the temple if you want. Visit
Damas at his palace (or hop on the Dune Hopper). There is a scene with
Damas.
-----------------------------------------------------------------------
1.11 –Rescue Wastelanders-

You use the Sand Shark for this mission. A timer will appear once you
exit the garage. Ride to the green dot. This is a Wastelander. A beam
of light baths him. Use your brake and he will hop in. Head towards the
next green dot, brake, and the Wastelander will get out. Pick up the
next one, drop him off, and then the next one. After you drop him off,
your timer will increase to over four minutes. Drive to the green dot.
Jak will hop out and there will be a scene. You receive the Dark Eco
Crystal. The boss will spin, shooting lasers. Stay under it and close
to its shadow. When it comes down, jump over the ring, jump over the
tentacle and shoot at it with the Blaster Mod or Beam Reflexor. After
shooting it a couple times, it’ll go back up in the air and the process
starts again. This time, you must jump over 2 rings and avoid 2
tentacles. The third time, there will be 3 rings and 3 tentacles. With
your remaining time, you must head to the green dot. The mission ends
when you arrive.
-----------------------------------------------------------------------
1.12 –Climb Monk Temple Tower-

Get into the Dune Hopper and hold L1 and release it. This executes a
super jump. Drive towards the red icon on the map. When you reach the
islands, jump over the gaps with your super jump. There will be one
last gap before you reach the tower. When you enter the temple, there
will be a scene. If you try to walk under the eye, spikes will block
you, so climb up the platforms, bounce, and swing on the pole. Go the
next one and go to the platform on the right. Continue hopping on
platforms and swinging on poles. Some of the platforms might fall. Head
up the stairs and continue jumping and swinging. When you reach the
very top, you’ll see the Monk Glider. There will be a scene.
-----------------------------------------------------------------------
1.13 –Glide to Volcano-

The controls are inverted for this mission (meaning up is down and down
is up). Go through the blue accelerator rings. Shoot open any closed
rings. The blue thermals boost you up to other parts. The bar at the
bottom of the screen shows your acceleration level. Once you go through
the opening, a scene occurs.
-----------------------------------------------------------------------
1.14 –Find Satellite in Volcano

Now this mission is a bit long. Ignore the eye because it’ll just block
you from going through the gate. Head down the path and fight off any
Metal Heads. Continue along the path and head up the ramp. Break the
crates for ammo. Chase after the Leaper Lizard. When jumping across
some gaps, the edges of the platforms might fall. Fight off any Metal
Heads. Continue falling the lizard and when you reach crates, break
them. You can find the lizard in a patch of grass. Hop on and jump up
some ledges and head across the gap while avoiding the fireball. Avoid
the next fireball, land on the platform, and jump onto the next place.
The next platforms rise and fall, too. Continue jumping and when you
reach the crate, break it open with the lizard. Make a long jump to the
next platform and take out the spiky critters. When you get to the
ladder, climb up it. When jumping, there’s an edge that will crumble.
Go near the trees and you’ll experience “Daxter Time”. You’re hanging
from a sort of net, so stay to the side to avoid fireballs, and when
you reach the end, jump down. Avoid the streamers of lava while you
jump on the moving wooden platform and jump to the next platform. There
are Metal Heads here, so take them out. Another Metal Head will be up
ahead, so defeat him. There’s a wooden platform ahead. You’ll reach
more netting, so go across on the sides to avoid the fireballs. Walk up
towards the second rock column and watch the scene. Head down the new
ramp and now you’ll be in control of Jak. You must Crouch Jump to reach
the high platform. Take out the Metal Heads and punch the stone into
the geyser. Jump up on it to reach the next ledge. To jump over the
long gap down the path, Roll Jump and then you can break the crates.
You’ll have to do another Roll Jump up ahead, but this edge will
crumble. Go over to the pipe, watch the scene, and it’s another Daxter
Time. You’ll be sliding down a slide. Jump over any gaps. Head up
towards some rocks and jump onto them. Bounce on the sheets and take
out the enemies up ahead. Repeat this process and repeat it one more
time, only there will be no enemies. Head to the rock and watch the
scene. Jump down and you’ll be Jak. Punch the rock onto the geyser,
jump on it, and jump off when it reaches the top. Take out any Metal
Heads. Up ahead there are three geysers, two without rocks. Punch the
rocks onto the geysers. Jump onto the middle rock and ride it up. Jump
off and head up the path. Take out the two enemies. Go up the ramp and
you’ll see platforms floating on lave. Jump on one, and then jump onto
the ladder. Climb up. Watch the scene. You receive Dark Jak
Invisibility. Jump onto one of the floating rocks, float down the lava
stream, and jump onto the next platform. Go down the path and jump off
the ledge. You’re back where you started! Go to the Dark Idol and press
triangle to turn invisible. Go under the eye and through the blue warp
gate. That’s the end! Finally!
-----------------------------------------------------------------------
1.15 –Find Oracle in Monk Temple-

You’re back where you started before climbing the tower. Activate the
Dark Idol to turn invisible and to pass under the eye and through the
door. Battle the Spiders and head down the steps. Go through the Dark
Eco Vent to charge your eco meter. In the next room, do you see the
guns? Don’t go near them. It’s automatic death. Stay to the side of the
room and head over to the Dark Idol. Turn invisible and walk under the
guns. Push down the button by pressing X and square. You’re no longer
invisible, so use the Wave Concussor (fully charged), Dark Bomb (X +
square), or Dark Blast (Square + X). You can charge at the Dark Eco
Vent, but there’s another one up ahead. Go through the door that was
just opened. Take out any Spiders. Gates will come up, blocking you
from heading to the exit. Head to the left. If you try to jump on the
poles, you’ll get zapped. So turn invisible using the idol and swing
across to the other side. You must do this 3 more times. This is the
other Dark Eco Vent. Head through the opening. A door at the end of the
hall opens, releasing Spiders. Take them out while heading through the
door. Continue past the closed Light Eco Vent to the Oracle. There will
be a scene. Now go to the beam of light. There will be a cutscene, and
you receive Light Regeneration. Use it by holding L2 and pressing
triangle. Use the Warp Gate to get back to the beginning of the temple.
Exit and get into your Dune Hopper. Ride to the fist icon. Once you’re
in the garage, exit the vehicle and continue to the fist icon. There
will be a scene when you arrive.
-----------------------------------------------------------------------
1.16 –Beat Turret Challenge-

Climb up the ladder and use the turret. You must beat Kleiver’s score
of 7000 points. R1 shoots the bullets. The controls are inverted;
meaning up is down and down is up. You get 10 misses. A miss counts as
the target falling back into the water. The red targets are the least
amount of points, the blue are more, and the green targets are the
most. If you shoot the targets while they’re farther away, you’ll get
more points. X’s indicate where targets are coming from (which side
they’re coming from) Some targets move across the screen quickly, so
it’s harder to hit them. Most of them come from the water, though.
After you beat the score, there’s a scene. You’ll receive a Light Eco
Crystal. Go to the Arena (sword icon). Go in and go to the beam of
light. There’s a scene and you receive the Vulcan Fury. Press the left
arrow to use it.
-----------------------------------------------------------------------
1.17 –Defeat Marauders in Arena-

Ride a platform down and go to the beam of light. Break the crates and
a counter will appear. You must defeat 30 marauders. If you hear the
alarm, jump on the platforms that rise from the lava. After you kill
the last marauder, a scene will occur with a familiar face.
-----------------------------------------------------------------------
1.18 –Destroy Eggs in Nest-

Head to the icon. In the garage, get in vehicle with the beam around
it. This is the Gila Stomper. Ride to the icon and there’s a cutscene.
Head into the cave and through the tunnel. Take out the Pod Spiders as
you ride. Go down the ramp and follow the path into another section.
After you destroy the first Metal Head Egg, a counter will appear. You
have 9 to go. The eggs appear as small green dots on your map. In the
first room, there are 5 eggs. Shoot down the smaller eggs on the rock
to make a bridge (the smaller eggs appear as smaller green dots). Head
over the rock bridge and into a tunnel. Use this to get to the next
room. There are 5 eggs in here and there’s a bridge with the smaller
eggs attached. Shoot the eggs off before destroying the last egg. After
shooting the last egg, the entire place fills with poisonous gas and
you have 3 minutes to get out. The newly fallen bridge is a shortcut.
Drive to the icon. When you get out of the poison gas range, Damas will
contact you. Head to the garage (tire icon). Ashelin will contact you
(she won’t if you didn’t complete missions 1.15 and 1.18).
-----------------------------------------------------------------------
1.19 –Defend Ashelin at Oasis-

Note: You must have completed all of the previous missions to get this
one.

Hop in any of the vehicles with a beam of light. Go to the tree icon,
get out of the vehicle, and walk up to Ashelin. There will be a scene.
Now you must take out 60 marauders while defending Ashelin. She doesn’t
really need defending, so concentrate on taking out the marauders. You
also have to take out the vehicles driving around. After everything’s
been destroyed or killed, walk over to Ashelin. There will be a scene
and you receive the Jetboard and the Seal of Mar.
-----------------------------------------------------------------------
1.20 –Complete Monk Temple Tests-

Go to the garage and get the Dune Hopper. Ride to the temple (just
follow the icon) and enter it. Go through the door that the eye was
blocking. Go down the steps and take out any enemies. You can fill your
Dark Eco meter by stepping into the Dark Eco Vent. Go to the room where
the guns protected a button. Rotate the camera until you see a door
with two circles. Go to it and there’s a scene. Go down the hall and
take out any Metal Heads. A counter will appear while standing in front
of the purple and blue token. It shows that you have to get 18 of these
tokens. Collect the first one and move forward for instructions to
mount your Jetboard (press R2). Collect the tokens in the water area.
To get the second token, you must jump by hitting X. To get the 3rd
token, perform a flip (X and left analog stick up or down). To get the
4th one, perform a Launch Jump (Hold L1 and press X). You should have
13 left. From the entrance stairs, go to the first opening on the left.
Jump up and collect the token. Stay on the left side and ride up the
ramp. Collect 3 tokens while riding down the hallway. There’s 9 left.
Collect the token on the rail by grinding (hold square and move the
left analog stick in the direction you want to grind). Ride down the
hall avoiding and jumping over gaps. You should collect 2 tokens (6
left). Grind and jump to get the token (jump while holding down square
to remain on the rail). Collect the 2 tokens down the hall. There’s 3
left. Go up the ramp exactly across from where you fell. Ride down the
hall collecting 3 tokens. Jump and avoid the gaps. The final token
opens the door. Launch Jump (L1 + X) to reach the opening. Now press R2
to dismount the Jetboard. Go down the hall and a door opens. You can
charge at the Light Eco Vent. Go to the beam of light and there’s a
scene. You’ll receive Light Jak Flash Freeze. Use the power (L2 +
square) and jump across the spinning platforms (they’ll spin slowly).
Go up the hall and up the steps. Grind the rail and ride down the hall
and grind rail after jumping to reach it. Continue down the hall and
jump over the gaps. Grind the rail, jump over the gap, and grind
another rail. Go down the hall and charge with the Light Eco Vent. Use
Flash Freeze to cross the beam. Avoid the fan blades. Use Flash Freeze
and cross another beam. Do it once more. Head down the hallway and
charge Light Eco. Use Flash Freeze before crossing the bridge. It will
fall, so be fast when crossing. Go through the round opening. Hop on
the elevator and watch the scene. Walk up to the vehicle and there will
be another scene.
-----------------------------------------------------------------------
1.21 –Travel Through Catacomb Subrails-

Get in the vehicle by hitting triangle. To shoot, press R1. Your
obstacles are: Holes in the track, large beams, electric beams that
spin, enemy shooters, and flashing poles. There is a part where there
is no upper half. Stay in the middle of the bottom. There’s another
part where the vehicle flies of the track. Stay on the bottom half
before flying off. There is another part where the upper half goes away
and there’s a big hole in the middle of the bottom half, so ride
diagonally towards the bottom. There’s a scene at the end of the ride.
You receive Light Shield. Hold L2 and press circle to use it. Go
through the opening near Pecker. There’s a scene on the elevator.
Follow Pecker down the path. You can charge your Light Eco at the vent.
Climb up the steps and follow Pecker. There’s a scene.
-----------------------------------------------------------------------
1.22 –Explore Eco Mines-

Shoot down the bridge and kill the enemies. Shoot down the next bridge,
kill enemies, and shoot down yet another bridge. More enemies. Cross
over the tracks and head down the steps. Ride the elevator platform,
quickly shoot down the bridge and go across (the platform quickly
falls). Kill the enemies and head up the path. There’ll be 3 Metal
Heads for you to kill. Shoot down the bridge and get on the elevator.
Kill the enemy Metal Heads and pass through the electrical gate. There
are more enemies. Follow the path and jump across the platforms. Kill
the enemies, go over the track, up the ramp, and through the electrical
gate. There are more Metal Heads. Go down the elevator platform. It
will not fall. More enemies. Another elevator. Go up the 2 steps and
charge at the Light Eco Vent. There’s another elevator platform, which
doesn’t fall. Spin Attack an orange rat into the curved opening (it’s a
wheel). The wheel will rise and there will be a short scene. Climb down
the new platforms. There will be enemies. Go down the ramp and across
the platforms. Even more enemies. Spin Attack another rat into the
wheel for a brief scene. Go up the platforms and take out the enemies.
Go up the ramps and send a rat into the wheel. Jump across the moving
drill platforms and take out the enemies. Send another rat running in
the wheel. Hop on the platform, wait until it reaches the other side,
and hop off. Do this one more time. There will be enemies AGAIN. Hit a
rat up the ramp and into another wheel. There’s a brief scene and you
can hop up the platforms. Walk forward and there’ll be another scene.
You receive the Greaves. Head down the path and go into the bam of
light and hit the switch.
-----------------------------------------------------------------------
1.23 –Escort Bomb Train-

I suggest you use the Beam Reflexor. Hit X, circle, and R1. This sends
shots flying and bouncing off the walls. After bouncing a couple of
times, the shots will hit the red target and the track will fall. A
timer counts down how much time the bomb train has until if falls off
the track. The path is pretty straightforward. Hit all the red targets
as you go. Again, I suggest the Beam Reflexor. It takes out the
enemies, too. You have to mount your Jetboard and grind rails twice
while escorting the train. Some platforms that you have to jump on move
in and out, so the wall could push you off. After you shoot the last
red target, there will be a scene. Shoot the bridges down and go in
where the bomb train crashed. Stop on the elevator. Follow the tracks
and you’ll see a scene.
-----------------------------------------------------------------------
1.24 –Defeat Veger’s Precursor Robot-

During the first round, you must jump over two red shockwaves. You also
have to jump over the robot’s red blade twice as he slices back and
forth and destroy two enemies. Now the robot will shoot lasers that
build up rock platforms. Jump to the second highest or the highest
platform after the rocks cool. The robot will shoot blue missiles at
you!  Shoot down a train and it comes crashing down on the robot. The
process repeats only with 3 waves to jump over, 3 slices of the red
blade, 3 enemies, and then you must shoot down another train. During
the final process, you must jump over 4 shockwaves that come faster
than the first two times, double jump 3 times over the double blade,
fight three enemies, and shoot down the last train. After you shoot it
down, there is a scene and you receive the Arc Wielder. Go through 2
doors and watch the cutscene. You’re in Haven City. Go to the Samos
icon and there will be a scene.
-----------------------------------------------------------------------
5.0     –The Walkthrough Act 2-

After a couple hours of game play, you’re in Act 2! After the 24, long,
grueling missions, you enter part 2 of 3 in the game. Now you must go
through 25 missions.

READ THIS!!!
*Note: How to start a mission is explained in the previous mission.
There’s usually a scene or someone contacting you.
-----------------------------------------------------------------------
2.1 –Reach Port via Sewer-

Head to the manhole icon. Enter the door and there’s a scene as you go
down the elevator. Enter the door and kill the Metal Heads. Go down the
path and use the Jetboard on the half-pipe. Go through the opening on
the left side. Go down the tunnel and through the door. Kill the frogs
and get on your Jetboard. Here you must Jetboard around gaps in the
floor. There is an opening down the path on the left side that you have
to skate through. Make a right and go through another opening. It’s not
where the waterfall is. After you kill the frogs, a gate opens.
Jetboard up the ramp and through the gate. Grind the rail and shoot the
fans while avoiding the spike fish. Skate up the ramps avoiding the
fish and whirlpools. Go down the big ramp and kill enemies. A rail
lowers. Grind across it, avoid the whirlpool, and go up the ramp. Avoid
this whirlpool and shoot the fans. There are more whirlpools. Skate up
the ramp and kill Metal Heads. Follow the path while killing enemies.
Kill the frogs in the next room. Head left and kill more Metal Heads.
Follow the path while killing Metal Heads. Go up the steps and go
through the door. While getting on the elevator, there’s a scene. Exit
through the metal door and go to the Naughty Ottsel icon. Go through
the door and there’s a scene.
-----------------------------------------------------------------------
2.2 –Destroy Incoming Blast Bots-

Blast Bots are huge robots. They shoot lasers and fire bombs, which you
can spin back at the robots for damage. The Blast Bots appear as green
dots on your map. If a Blast Bot gets to close to the Naughty Ottsel, a
timer will appear. You must destroy it before time runs out. I suggest
using the Arc Wielder with the Robot Shock secret (purchase it in the
Secrets menu for 8 Precursor Orbs). The Blast Bots will explode after
taking heavy damage. After 3 are destroyed, go back to the Naughty
Ottsel and there will be a scene.
-----------------------------------------------------------------------
2.3 –Destroy Barrier with Missile-

Walk to the beam of light to get on the missile. Daxter rides it. Don’t
run into any large objects (walls, mines, floating boats, bridges,
etc.). You must collect all the tokens. Press X to jump. The tokens
appear as green dots on your map. They are surrounded by a beam of
light. The missile goes by itself; don’t worry about making it go.
After you reach the final beam of light, there’s a scene. Now you have
a choice. You can complete a gun course or destroy sniper cannons. This
guide lists missions in order. The next mission is the gun course, so
that’s what’s listed next. Go to the green icon, go through the door,
and walk to Tess. There’s a scene.
-----------------------------------------------------------------------
2.4 –Beat Gun Course 1-

Shoot the robots. The gold robots are extra points. Don’t shoot the
citizens or you’ll lose points. Your goal is 10,000 points. The biggest
robots take two hits to destroy. The smallest robots explode. There’s a
robot that will shoot at you, too. After you finish (if you reached
10,000), there’s a scene and you’ll receive the Gyro Burster. Go to the
Naughty Ottsel and there’s a scene.
-----------------------------------------------------------------------
2.5 –Destroy Sniper Cannons-

Exit the Ottsel. The sniper cannons are marked on your map as red dots.
Go to one of the red dots. The cannons are up on the higher path of the
Industrial Zone. There will be a different screen that shows you the
cannons’ aim. To press the buttons, use X + square. After pressing all
the buttons connected to a cannon, attack the wheel thing that comes
up. If you don’t hurry, the buttons will come back up and you’ll have
to press them again. When you’ve destroyed all the cannons, go back to
the Naughty Ottsel and walk to Torn for a scene (scene will not occur
if you didn’t complete the gun course mission along with this one).
-----------------------------------------------------------------------
2.6 –Reach Metal Head Area via Sewer-

Exit the Ottsel and head to the manhole icon. Enter the door for a
scene. Go across the bridge and go to the right. There are 3 toxic gas
platforms here that you must jump across. Don’t jump while the green
gas is blowing out of them. Follow the path and jump across the single
toxic gas platform and continue down the path. Enter the door and kill
the robots. Go down the hall and hop across 3 toxic gas platforms.
Shoot the fan and the robot. Continue and shoot 2 more robots. Jump
across 2 toxic gas platforms and kill the robot. Go down the ramp and
kill 3 flying robots while on the moving platform up ahead. Jump over
the moving electric beams and get off the platform when it gets to the
end of the path. Kill any robots in here and continue. Go through the
electric gate (it’s off right now). Kill all the flying robots that
come up. Go through the electric gate that was just turned off. Kill
small robots until the next gate is turned off. Go through the gate and
onto the platform. It moves. Jump over the electrical beam. A gun will
shoot bullets at you. Jump over them and jump off when you reach the
other side. If you fall into the half pipe below, mount your Jetboard
and skate up. Go through the opening on the left. Jump down and kill
the enemies. Get in the water and dive (press circle or square) under
the wall. On the ground, press X + square to push the button, after
killing any enemies. More enemies will appear after pressing the
button, so be ready. Swim through the open gate and circle the inside
square until you find an opening. Avoid the enemy spinning around. Once
you’ve found the opening, jump in and find another opening to the
inside square. Press X + square to press the button. There’s a brief
scene. Go to the area shown in the scene and go through the opening. Go
down the hall and through the door. Kill any flying robots. Go down the
path and through the door for a scene. Once you exit, Ashelin will
contact you.
-----------------------------------------------------------------------
2.7 –Destroy Dark Eco Tanks-

A counter shows that you have to destroy 5 tanks. The tanks appear as
green dots on your map. Get on your Jetboard and grind the blue
tentacle. Jump across to platform and get to higher one. Attack the
glowing thing (this is the tank). Grind the tentacle up to the next
platform. Stand on the plant and let the air push you to the next
platform. Grind the tentacle here, jumping over the electric knot.
Grind again here, jumping over the next electrical knot. Jump to the
flower and let the air push you. Grind to the next platform and grind
again to the next one. Jump to the platform below the dark eco tank.
Jump on the flower and let the air take you to the tank. Destroy it and
jump to the platform with the lone flower. Let the air take you to your
next place. Grind the tentacle and jump over the electric knot. Grind
to the walkway, run to the flower, and let the air blow you to the
other side. Use the flower to get to the next platform. Jump on the
flower and let the air take you to the tank. Destroy it, and use the
flower to get to the walkway. The flower in front of you will take you
to the other side. Use the flower down the path to get back over to the
side you were on. Another flower down the path will you back over the
other side. Use the flower down the path to get to the next platform
below the tank. Use another flower to get up to the tank. Destroy it.
There’s 1 left. Use the flower here to get to the platforms above the
muck. Jump across the platforms to the flower and it will take you to a
platform below the next tank. Jump on flower to get to the tank so you
can destroy it. Jump on the flower here to get to the walkway. There’s
one more tank at the end of the path. Destroy it for a scene. You’ll
receive Dark Jak Strike. Press R1 while you’re Dark Jak to destroy the
purple barrier. Samos will contact you.
-----------------------------------------------------------------------
2.8 –Kill Dark Plants in Forest-

Go to the icon, up the ramp, and through 2 doors. A health meter for
the dark eco plants will appear. Get on your Jetboard and ride to the
beam of light. The bar at the top of the screen will fill up. This bar
shows how much green eco you have. You must have green eco to kill the
plants. To kill the plants, ride over them with the Jetboard. The
purple dots on your map are the dark eco plants and the small green
dots on your map are green eco vents. When the health meter is
depleted, a counter will appear, showing how many dark eco plants are
left. When all the plants are destroyed, there will be a brief scene.
Go to the beam of light for another scene. You’ll receive the Shoulder
Guards. When you get off the pillar, it rises. Torn will then contact
you.
-----------------------------------------------------------------------
2.9 –Destroy Eco Grid with Jinx-

Exit the forest. Jinx’s health meter will appear. Don’t let it deplete.
Hop into the vehicle with the beam of light around it. Drive to the
first green dot. If not already, get into the low hover zone and brake
in front of the box. Jinx will get out. Destroy any enemies and make
sure Jinx doesn’t get hurt. When Jinx is finished, he’ll get back into
the vehicle. Get in and drive away quickly because the box will
explode. Repeat the process with the remaining 3 boxes. After you
destroy the 4th box, there will be a scene and you’ll receive the
Needle Lazer. Ashelin will contact you. Here you have 3 choices. You
can hijack the eco vehicle, defend the port from attack, or race for
more artifacts. The missions in the guide are listed in order, starting
with the eco vehicle mission.
-----------------------------------------------------------------------
2.10 –Hijack Eco Vehicle-

The vehicle is a green dot on your map. Press triangle to get on it.
There’s a brief scene. Drive to the green dot. Don’t run into anything
or the missiles will blow you up. Once you’re at the green dot, drive
to the water area of the port and press R2 to switch to the low hover
zone. Shoot the decoys (the flashing things that appear as green dots
on your map) and drive by them to get rid of the missiles. You are
timed on this mission. After the final decoy is destroyed, drive to the
green dot for a scene. Go to the Naughty Ottsel and walk to Torn who’s
sitting at a table. There’s a scene.
-----------------------------------------------------------------------
2.11 –Defend Port from Attack-

You start out with the Blaster Mod. You can pick up other guns as they
appear. Each gun has a set amount of ammo (except the Blaster Mod).
Destroy all the enemies to move onto the next area. When you’re in the
third area, you must protect at least one of the citizens from being
killed. The first area’s enemies are the KG forces (robots and Krimzon
Guards). The second area’s enemies are the Metal Heads and the KG
Guards. The third area’s enemies are the KG forces and the Metal Heads.
The fourth and final area’s enemies are the KG forces (You must destroy
2 Blast Bots during this wave). After the attack is finished, go to the
green icon. Enter the door and walk to Tess. There’s a scene.
-----------------------------------------------------------------------
2.12 –Beat Gun Course 2-

You probably are going to want to use the Wave Concussor more than the
Scatter Gun, but be careful, because the citizens are mixed with the
robots. The targets are the same as the first gun course, except the
small, exploding ones have a shield you must destroy before they can be
destroyed. Your goal here is 11,000 points. After you’re finished,
there’s a scene and you’ll receive the Plasmite RPG. After exiting, go
to the blue icon (it looks like a face). Press triangle for a scene.
When you get to the desert, go to the wheel icon. Walk over to the Sand
Shark for a scene.
-----------------------------------------------------------------------
2.13 –Race for More Artifacts-

You are timed on this mission. Artifacts appear as green dots on your
map. Beams of light surround the artifacts. You must make some jumps,
so be careful. Marauders will try to shoot you. When you get the last
artifact, you receive the Holo Cube. Use the remaining time to get back
to the garage. Sig will contact you. You have another choice. You can
destroy Metal-pedes in nest or defend Spargus’ front gate. Again, this
guide lists missions in order.
-----------------------------------------------------------------------
2.14 –Destroy Metal-pedes in Nest-

Drive to the icon for the nest. There’s a scene. Drive into the cave
and to the green dot. A counter will appear when you reach the first
large room. It shows that you have to destroy five Metal-pedes. The bar
under the counter is the health bar of the Metal-pede you are fighting.
Metal-pedes mostly travel underground. They perform large dives, quick
dives, and shoot lasers at you. After destroying the last one, go to
the beam of light to receive a Light Eco Crystal. Drive to the tire
icon. Once you get out of the cave, there’s a scene. Drive to the fist
icon. Walk over to Kleiver for a scene.
-----------------------------------------------------------------------
2.15 –Chase Down Metal Head Beasts-

You control the turret on the Gila Stomper during this mission. The
controls are inverted (meaning up is down and down is up). Shoot the
beasts, the bombs that the beasts fire, flying Metal Heads, and the
missiles from the flying Metal Heads. X’s indicate which side beasts
are coming from. After killing the last Metal Head, drive to the beam
of light to receive the Quantum Reflector. Drive back to the garage,
get out of the vehicle, and go to Damas’ palace (it’s the icon that
looks like a mountain). Ride up the elevator and approach Damas for a
scene.
-----------------------------------------------------------------------
2.16 –Defend Spargus’ Front Gate-

Go to the garage and get in the Gila Stomper (you can use a different
vehicle, but the Gila Stomper’s turret has an automatic aim). The
blinking red circles are what you want to destroy. They are giant
catapults with wheels. They shoot at you. Ignore the smaller vehicles.
The gray bar at the top is Spargus’ gate’s defense. The counter shows
that you must destroy 13 of the large catapults. They’ll shoot fire at
the gate causing more damage than the smaller vehicles, so destroy them
quickly. After the final catapult is destroyed, ride to the beam of
light and you’ll receive the Beam Generator. Seem will contact you.
-----------------------------------------------------------------------
2.17 –Take Out Marauder Stronghold-

Go to the garage and get in the Dune Hopper. Drive to the icon while
jumping over gaps in bridges. There’s a scene when you arrive. You must
destroy 60 marauders. Avoid the flames flung by catapults. After you
destroy the last marauder, there’s a brief scene. Get in your vehicle
and chase the first marauder. You are given 3 turbos. The marauder is a
green dot on the map. When you can, shoot the marauder’s vehicle. You
are timed. Destroy the remaining 3 marauders. The last marauder doesn’t
have a timer, but it can still escape. After the last one is destroyed,
ride to the beam of light to receive the Prism. Samos contacts you (he
will not contact you if you didn’t complete missions 2.15 and 2.17).
-----------------------------------------------------------------------
2.18 –Beat Pillar Ring Challenges-

Go to the blue icon and press triangle for a scene. Go to the forest
icon and go through the 2 doors. A counter appears, showing you that
you must beat 5 ring challenges. Go to the first beam of light.
Activate the challenge by attacking the statue’s nose. You might have
to grind or perform a Launch Jump to reach some rings. Complete the
ring challenge (using the Jetboard is highly recommended). The red ring
is the finish line. Find the next statue. Repeat the process 4 times.
After all challenges are complete, climb the pillars just raised to get
to the middle pillar. Go into the beam of light for a scene. Exit the
forest and go to the Naughty Ottsel. Walk to Torn for a scene (scene
will not occur if missions 2.10 and 2.12 are not complete).
-----------------------------------------------------------------------
2.19 –Break Barrier with Blast Blot-

The R1 button shoots. When you’re in the Industrial Zone, use the upper
walkways to reach the green dot so you can avoid other robots
(including blast bots). Some robots are on these paths, but not nearly
as many as the lower section. You must reach the green dot. The bar at
the bottom of the screen shows your Blast Bot’s health. The KG (Krimzon
Guards) are your friends during this mission. They don’t shoot at you
and they shoot other robots. Once you get to the dot, there’s a scene
and you receive the Peace Maker. Go to the shield icon, enter the door,
and ride up the elevator. Walk to everyone for a scene.
-----------------------------------------------------------------------
2.20 –Defend HQ from Attack-

You must destroy the giant red ships (they’re green dots on your map).
They shoot lasers at you, try to zap you with blue electricity currents
(jump over them!), and shoot missiles at you. To avoid the missiles,
avoid the red aim marks. You must shoot the blue electricity cases to
destroy a ship. Each one has 4. After you destroy the first ship, 2
more come. After you destroy all 3 ships, go to the shield icon and
ride up the elevator. Approach everyone for a scene.
-----------------------------------------------------------------------
2.21 –Find Switch in Sewers-

Ride down the elevator and go to the manhole icon. Go through the door
to the elevator. Head down the hall and kill all robots. Follow the
path and jump across the toxic gas platforms. Go through the door and
kill all the robots. Go down the hall and take out any robots. Jump
over electric beams and take out more robots. More robots are down the
path. Cross over the water, climb the stairs, and take out more robots.
Continue moving. There will be flying and ground robots. Avoid the
electric beams and take out even more robots. Continue while taking out
any robots. Jump over the rings the machine generates and attack the
red button. Take out the flying robots and go through the opened door.
There’s a scene here. Take out frogs and follow the water. Jump across
the platforms and take out more frogs. Dive under the wall and destroy
the robots. Climb the platforms on the waterfall. Jump across the
platforms and kill any robots. Jump onto the next platform and climb up
the waterfall platforms. Cross the next 3 platforms, go up the steps,
and approach the switch for a scene. Go down the hall and through the
door. Follow the path, turn right, and go to the elevator. Go to the
lightning icon, enter, and watch the scene.
-----------------------------------------------------------------------
2.22 –Find Cypher in Eco Grid-

You must collect all of the dots. If you hold X, you can speed up. When
the golden machine appears, run it over or else it will leave more
dots. Avoid the monster machine. Collect the blue cypher when all the
dots are gone. You can’t turn around. When you collect the cypher,
there’s a scene. Exit the room and go to the shield icon. Go up the
elevator and walk to everyone. There’s a scene.
-----------------------------------------------------------------------
2.23 –Destroy War Factory Defenses-

Go down the elevator and to the icon. There’s a scene when you arrive.
R1 shoots and L1 launches bombs. The controls are inverted (up is down
and down is up). X accelerates (the Hellcat moves on its on). The bar
at the bottom is your health. You must shoot 16 of the lights (whatever
they are). After you shoot the first 16, you must shoot another 16.
These ones are scattered around the factory. When you destroy them, you
must destroy 4 towers. Launch bombs at them to destroy them. After
you’ve destroyed everything, there’s a scene.
-----------------------------------------------------------------------
2.24 –Explore War Factory-

Go down the elevator. Destroy the robots and go up the ramp. Destroy
the robots, go to the right, and smash the grate (X + square). Go to he
left and go to the large pipe for a scene. It’s Daxter Time. Go across
the bars, drop to the platform at the other end, and attack the switch.
Go through where the fan was spinning and return to Jak. Go up the
steps, take out the robots, go down the ramp, and use the platform to
get to the other side. Take out more robots and go up the ramp. There’s
even more robots here. Go up the ramp, to the right, and to the pipe
for a scene. It’s another Daxter Time. Go across the bars while
avoiding the electricity. Fall to the platform with the switch and hit
the switch. Use the platforms to get back to Jak. Use the same
platforms to get to the other side. When you get there, break the large
cracked glass. Kill the flying robots until the electric gate is turned
off. Continue to the grate and smash it with X + square. Use the
platforms to get across. Go up the ramp and follow the path. Run to the
pipe for a scene. It’s another Daxter Time. Climb across the bars
avoiding flames and electricity. Fall to the platform below and hit the
switch. Jump down and return to Jak. Jump over the blades, go down the
hall, and break the grate with X + square. Walk to the pipe for a scene
and it’s another Daxter Time. Climb across avoiding the electricity and
flames. Fall and hit the switch. Jump down to Jak. Kill the robots and
hop into the red vehicle. Go up the ramp and curve around the conveyer
belt. Drive across the platforms and ram into the robots. Go up the
ramp and there’s more robots. Drive straight through the purple gate.
Continue straight, jump the gap, kill the robots, ride down the ramp,
burst through the gate, there’s more robots, go through another gate,
follow the path, go through yet another gate, there’s more robots, go
through another gate, there’s even more robots, use the ramp to jump
over the gap, gather enough speed to go through the next gate, jump
over another gap, drive straight, go through the next gate, more
robots, jump over 2 gaps, even more robots, drive over another ramp,
drive straight, go through another gate, the vehicle will explode, get
on the elevator, and walk straight then left and into the room. There’s
a scene.
-----------------------------------------------------------------------
2.25 –Beat Cyber-Errol Boss-

Avoid the aim symbols. Destroy all the enemies that come. When they
come out of the gates, spin the little robot below Errol until it
rockets up and explodes. Jump over the rings when the missiles explode.
Avoid all the aim symbols and avoid the gaps. Now you have to avoid
even more missiles. Now the little robots will come and you’ll have to
spin the one under Errol. This happens 2 more times. After you spin the
final small robot, watch the scene. You receive a Light Eco Crystal and
the Mass Inverter. Go down the elevator and Seem will contact you.
-----------------------------------------------------------------------
6.0     –The Walkthrough Act 3-

You’ve gone through 49 total missions. You want to get the final purple
gun. You want to finish this game. It all happens in this act. It’s the
final one, with only 11 missions to complete.

READ THIS!!!
*Note: How to start a mission is explained in the previous mission.
There’s usually a scene or someone contacting you.
-----------------------------------------------------------------------
3.1 –Rescue Seem at Temple-

Go to the blue icon and get in the vehicle for a scene. Get the Dune
Hopper from the garage when you arrive. Go to the tower (follow the
icon). Enter the tower and go through the door where the eye was. Go
down the steps, defeating any enemies. You can charge your Dark Eco at
the vent. Go down the hall and into the room. Find the cracked door.
Turn Dark Jak and press R1 to use Dark Strike to break the door. Go
down the hall and to the left. Find the cracked wall and use Dark
Strike (turn Dark Jak and press R1). Go down the hall and you can
charge at the Light Eco Vent on the right side of the stairs. From the
Light Eco Vent, go to the other side of the room. A Dark Eco Vent is to
the right of the room, about halfway across. Use Dark Strike (turn Dark
Jak and press R1) on the cracked door. Go down the hall and you can
charge at the Light Eco Vent. Go down the next hall and into the beam
of light for a scene. You receive Light Jak Flight. While using Light
Jak Flight, you can use your guns. Press X + X to fly. Time your
presses to fly longer. Go to the platform sticking out of the wall (not
the one with the Light Eco Vent. Go up the ramp and into the next room.
Use the platforms to get to the top of the room. Walk forward for a
scene. You receive the Time Map. Jump through the Warp Gate, exit the
temple, and get into your vehicle. Damas will contact you.
-----------------------------------------------------------------------
3.2 –Defend Spargus from Attack-

Drive to the icon. When you reach the garage, get out of the Dune
Hopper and continue to the icon. Climb up the ladder and press triangle
to use the turret. The turret’s health is at the top of the screen. R1
shoots. The controls are inverted (up is down and down is up). The
monsters have 5 places to hit (they’re marked with red aim symbols).
They come out of the water and shoot bombs at you. Shoot the bombs to
get rid of them. X’s represent the side that the monsters are coming
from. After all the monsters in the water are gone, the screen turns to
look at the city. More monsters must be destroyed here. These ones
shoot rockets at you. Shoot the rockets to destroy them. After you
destroy all of the monsters, there’s a scene and you’ll receive the 3rd
War Amulet and the Breastplate. Samos contacts you.
-----------------------------------------------------------------------
3.3 –Activate Astro-Viewer in Forest-

Go to the blue icon and get in the vehicle for a quick scene. Go to the
forest (follow the icon) and go through the two doors. A counter
appears, showing you the number of plants you must destroy. There are
9. There are guns scattered around the forest (they’re the green dots).
You must use this to destroy the plants. Enemies usually gather around
the guns. I suggest using the Mass Inverter before using the gun. You
can shoot 3 plants per gun. There are 3 guns total. R1 shoots. The
circle is your aim, the arrow shows where plants and enemies are, and
the little bar is the gun’s health. After you shoot all 9 plants, go to
the pillars and when you reach the top, jump to the beam of light for a
scene.
-----------------------------------------------------------------------
3.4 –Destroy Dark Ship Shield-

Press circle to activate the shield. Press square to attack. Press X to
jump. The bar at the top of the screen is your health. Defeat all the
enemies in the room to open the door. Go through the newly opened door
and follow the path until you reach the ball. Press square to hit the
ball at the electric plant thing (whatever that is). Walk up to the
barrier and press square to destroy it. Go down the tunnel avoiding the
electric beams. Punch the barrier at the end and kill the enemies in
the next room. Punch the ball into the electric thing and fall down the
revealed gap. Go down the hall and kill the enemies. Punch the ball
into the electric thing. Jump across the platforms and kill the enemy.
Punch the next ball into the next electric thing and use the platforms
to get across. Kill the enemy. Walk to the box and grab it with R1.
Place it by the nearby ledge and climb up. Punch the ball into the
electric thing. Carry the box to the next ledge around the curve and
place it. Jump up to the ledge and punch the ball into the electric
thing. Jump across the platforms and kill the enemies. Follow the path
and go through the opening. Punch balls into the spinning electric
things while jumping over the electric beams that appear. There’s a
scene after all spinning electric things are destroyed. Exit the forest
and go to the shield icon. Get on the elevator and walk to Ashelin for
a scene.
-----------------------------------------------------------------------
3.5 –Blow Open Tower Door-

Torn’s health is in the upper left corner and your health is in the
lower left. The controls for the vehicle’s aim are inverted (meaning up
is down and down is up). The R1 button shoots. Red circles show
enemies. Metal Heads will jump onto the ships. Try shooting them in the
air before they land. Missiles will be launched at certain times. Shoot
the missiles before they can damage the vehicles. The robots will shoot
at you, so shoot them as soon as possible. Just shoot as many enemies
as you can. After you finish, there’s a scene and you’ll receive the
final gun: the Super Nova.
-----------------------------------------------------------------------
3.6 –Destroy Metal Head Tower-

Go through the large opening and follow the path. Kill the enemies
until a brief scene occurs. Kill the enemies on the platform and jump
on. The second platform falls. Kill the enemies on here, too. Jump
across and kill more enemies. Go up the ramp. Follow the path and
charge at the Light Eco Vent. Use Light Jak Flight to get across the
big gap. Continue and go up the ramp. Go up another ramp and kill more
enemies until another brief scene occurs. Go up the new ramp and go up
the next ramp. Fight the enemies until a platform lowers. Use it to go
up to the next ledge. Go up the ramp and kill enemies until a path
appears. Go across the path and up the ramp. Kill the enemies until a
platform rises. Get on the platform for a scene. You receive a Dark Eco
Crystal. Go to the icon and enter the tent. Approach everyone for a
cutscene.
-----------------------------------------------------------------------
3.7 –Reach Catacombs via Palace Ruins-

Go to the icon and grind up the rail that stretches across the bridges
and the water. Go down the path and watch the scene. Fight the enemies
and continue where all the enemies are. Continue and you can charge at
the Dark Eco Vent. Use Dark Strike (turn Dark Jak and press R1) on the
cracked wall. Follow the path and charge at one of the Light Eco Vents.
Use Light Jak Flight to get across the gap. Follow the path and charge
at the next Light Eco Vent. Continue. Kill the enemies and charge at
the Dark Eco Vent. Go to the cracked wall and use Dark Strike. Continue
and jump down the platforms (be careful because they crumble). Go down
the path killing any enemies. Grind on the rail to go over the gap.
Grind across the next gap and jump over a small gap to reach the next
rail. Follow the path and jump across the crumble platforms. Charge at
the Dark Eco Vent. Find the cracked wall and use Dark Strike. Continue.
Grind across the rail, which is hard to see, and jump over the gaps in
the rail. Grind across another hard to see rail, jumping over another
gap. Continue and jump up to the ledge using the crumble platforms.
Yes, you have to go further. Charge at the Dark Eco Vent, find the
cracked wall, and use Dark Strike. Walk forward for a scene.
-----------------------------------------------------------------------
3.8 –Break Through Ruins-

The R1 button shoots. You have unlimited turbos. Avoid the red aim
signs that appear on the ground. Follow the path and press R2 to break
through the wall. Break 2 blue electricity poles to turn off the gate.
Continue. Ram into the standing column to make a bridge. Follow the
path. Break the blue pole and continue under the ruins. Ram through the
wall and continue. Destroy the blue pole and pass through the gate.
Follow the path. Ram 2 blue poles and go through the gate. Ram 3 blue
poles to open the next gate. Now here you must ram 5 (the number of
poles might be 4) poles scattered across the area to open the final
gate. You must ram into some columns to make bridges. After you open
the gate, drive through it for a scene.
-----------------------------------------------------------------------
3.9 –Reach Precursor Core-

You end up in the catacomb vehicle. Avoid gaps, lights, shooters, and
electric beams. R1 shoots. There are several areas in the catacombs
where the top half disappears. After you get to the end, a scene
occurs.
-----------------------------------------------------------------------
3.10 –Destroy Dark Ship-

During this mission, you are timed. Destroy all the enemies in this
room to open the door. Cross the platforms and climb up the steps.
Continue and go down the ramp. Use the pole to get to the next
platform. Use the 2 poles here to get to the next platform. Kill all
the enemies to open the door. Continue. You can charge at the Light Eco
Vent. Use Light Jak Flight to get to the other side of the room. Follow
the path. Charge at the next Light Eco Vent and use Light Jak Flight
again to get across this gap. Kill all the enemies to open the door.
Get on the elevator. The timer will disappear. Walk forward for a
scene. You have to get to the other side of the room. Avoid the debris
and move quickly across. You can use the Jetboard to go faster. When
you get to the other side, there’s a scene.
-----------------------------------------------------------------------
3.11 –Destroy Final Boss-

This is it! It’s the final mission. You’ve made it this far, now finish
Errol off. You end up in the Sand Shark. Drive to the red dots. Destroy
the 14 purple shields on the boss’s legs. Errol will shoot bombs at you
and you’ll have to avoid spinning enemies, too. After destroying the 14
shields, watch the scene. You can charge at the Dark Eco Vent. Fight
off all of the enemies to activate the platform at the other side of
the path. Do the same thing until you reach the top. When you’re at the
top, destroy the tentacles and the enemies. Avoid the laser by running
away from it. After Errol stops, he’ll sweep across the battlefield
while firing his laser. Jump over the laser and when he turns around to
show the glowing thing on the back of the head, shoot it. Now avoid the
head when it slams down. Errol won’t get any new attacks, so just avoid
and destroy everything he throws at you, always shooting the glowing
thing when he reveals it. After his health reaches the red, he will
make you fight enemies and tentacles while avoiding his laser. Just
shoot at the glowing thing when he sweeps across the battlefield with
the laser, and he will go down. Watch the ending scene.
Congratulations! You’ve beaten “Jak 3”! Now you can try and find all of
the Precursor Orbs and unlock all of the secrets.
-----------------------------------------------------------------------
7.0     –Other Things-

This section has to do with things not mentioned before the walk-
through.
-----------------------------------------------------------------------
7.1 -Your Inventory-

This is a list of the things you’ll get in your inventory.

Vehicles

Tough Puppy
Sand Shark
Dune Hopper
Gila Stomper
Slam Dozer
Heat Seeker
Dust Demon
Desert Screamer

Guns

Scatter Gun
Wave Concussor
Plasmite RPG
Blaster Mod
Beam Reflexor
Gyro Burster
Vulcan Fury
Arc Wielder
Needle Lazer
Peace Maker
Mass Inverter
Super Nova

Armor

Bracers
Greaves
Shoulder Guards
Breastplate

Dark Jak Powers

Dark Bomb
Dark Blast
Shadow Invisibility
Dark Strike

Light Jak Powers

Light Regeneration
Flash Freeze
Light Shield
Light Flight

Items

War Amulet
Gate Pass to Spargus
Seal of Mar
Jetboard
Cypher Glyph
Holo Cube
Beam Generator
Prism
Quantum Reflector
Time Map
4 Dark Eco Crystals
4 Light Eco Crystals
Eco Power Sphere
-----------------------------------------------------------------------
7.2 –Secrets-

This section tells you all the secrets you can purchase, what they
cost, what purchase is necessary to unlock, and what mission you can
buy them after.

Weapon Upgrades

1. Increased Red Ammo Capacity:
4 Orbs   Available after 1.17   Purchase to Unlock: No

2. Increased Yellow Ammo Capacity:
4 Orbs   Available after 1.17   Purchase to Unlock: No

3. Increased Blue Ammo Capacity
4 Orbs   Available after 1.24   Purchase to Unlock: No

4. Increased Dark Ammo Capacity
4 Orbs   Available after 2.19   Purchase to Unlock: No

5. Blaster Damage Upgrade
6 Orbs   Available after 1.9   Purchase to Unlock: No

6. Scatter Gun Rate-of-Fire Upgrade
6 Orbs   Available after 1.9   Purchase to Unlock: No

7. Vulcan Fury Damage Upgrade
6 Orbs   Available after 1.17   Purchase to Unlock: No

8. Peace Maker Increased Radius
6 Orbs   Available after 2.19   Purchase to Unlock: No

9. Reflexor Increased Deflections
8 Orbs   Available after 1.17   Purchase to Unlock: #5

10. Concussor Damage Upgrade
8 Orbs   Available after 1.17   Purchase to Unlock: #6

11. Arc Wielder Robot Shock
8 Orbs   Available after 1.24   Purchase to Unlock: #7

12. Mass Inverter Duration Upgrade
8 Orbs   Available after 3.1   Purchase to Unlock: #8

13. Gyro Burster Duration Upgrade
10 Orbs   Available after 2.4   Purchase to Unlock: #9

14. Plasmite RPG Ammo Efficiency
10 Orbs   Available after 2.12   Purchase to Unlock: #10

15. Needle Lazer Ammo Efficiency
10 Orbs   Available after 2.9   Purchase to Unlock: #11

16. Super Nova Ammo Efficiency
10 Orbs   Available after 3.5   Purchase to Unlock: #12

17. Ratchet and Clank Gun Course
5 Orbs   Available after 2.12   Purchase to Unlock: No

Vehicle Upgrades

1. Upgrade Vehicle Toughness
15 Orbs   Available after 2.14   Purchase to Unlock: No

2. Unlock the Heat Seeker
15 Orbs   Available before 1.19   Purchase to Unlock: No

3. Unlock the Dust Demon
15 Orbs   Available after 2.13   Purchase to Unlock: No

4. Unlock the Desert Screamer
20 Orbs   Available after 2.13   Purchase to Unlock: No

5. Unlimited Vehicle Turbos
30 Orbs   Available after 2.25   Purchase to Unlock: No

Crazy Stuff

1. Toggle Jak’s Goatee
2 Orbs   Always Available   Purchase to Unlock: No

2. Big Head Mode
3 Orbs   Always Available   Purchase to Unlock: No

3. Small Head Mode
3 Orbs   Always Available   Purchase to Unlock: No

4. Kleiver’s Diaper
4 Orbs   Available after 1.5   Purchase to Unlock: No

5. Bad Weather
5 Orbs   Always Available   Purchase to Unlock: No

6. Mirror World
5 Orbs   Always Available   Purchase to Unlock: No

7. Fast Movies
5 Orbs   Always Available   Purchase to Unlock: No

8. Slow Movies
5 Orbs   Always Available   Purchase to Unlock: No

Expert Options

1. Level Select Act 1
5 Orbs   Available after 1.24   Purchase to Unlock: No

2. Level Select Act 2
5 Orbs   Available after 2.25   Purchase to Unlock: #1

3. Level Select Act 3
5 Orbs   Available after 3.11   Purchase to Unlock: #2

4. Hero Mode
5 Orbs   Available after 3.11   Purchase to Unlock: No

Cheats

1. Turbo Jetboard in Desert
5 Orbs   Available after 1.19   Purchase to Unlock: No

2. Dark Jak Homing Attacks
3 Orbs   Available after 2.7   Purchase to Unlock: No

3. Dark Jak Invisibility
25 Orbs   Available after 3.11   Purchase to Unlock: No

4. Unlimited Ammo
50 Orbs   Available after 3.11   Purchase to Unlock: No

5. Invulnerability
100 Orbs   Available after 3.11   Purchase to Unlock: No

6. Unlimited Dark Jak
50 Orbs   Available after 3.11   Purchase to Unlock: No

7. Unlimited Light Jak
50 Orbs   Available after 3.11   Purchase to Unlock: No

Art Gallery

1. Scrap Book
2 Orbs   Available after 1.24   Purchase to Unlock: No

2. Mega Scrap Book
2 Orbs   Available after 3.11   Purchase to Unlock: #1

3. Jak and Daxter Model Viewer
2 Orbs   Available after 1.24   Purchase to Unlock: No

4. Jak 2 Model Viewer
2 Orbs   Available after 2.25   Purchase to Unlock: #3

5. Jak 3 Model Viewer
2 Orbs   Available after 3.11   Purchase to Unlock: #4

6. Scene Player Act 1
2 Orbs   Available after 1.24   Purchase to Unlock: No

7. Scene Player Act 2
2 Orbs   Available after 2.25   Purchase to Unlock: #6

8. Scene Player Act 3
2 Orbs   Available after 3.11   Purchase to Unlock: #7
-----------------------------------------------------------------------
8.0     –Finish-

I apologize if this guide is too long, but this is it! Just 2 more
sections to go and the guide is over. I hope it helped you out of a
tight spot or showed you what items you were missing or whatever.
-----------------------------------------------------------------------
8.1 –Credits-

I’d like to thank:

Gamefaqs.com for letting people contribute things
Mom for letting me join
Naughty Dog for creating this game
You for reading this guide
-----------------------------------------------------------------------
toby_lover copyright 2008