Jade Cocoon 2 Walkthrough


    This guide is a comprehensive walkthrough of the game Jade Cocoon 2. It
 is intended to help players who are trying to get all the game's secrets, and
 is 100% spoiler free.


TABLE OF CONTENTS
    I.  Introduction
           A. Disclaimer
           B. Version History
           C. About This Guide
    II. The Basics
           A. Controls
           B. The Temple
           C. Combat
    III. Merging
           A. Basics
           B. Evolution
           C. Abilities
           D. Attributes
           E. Strategy
    IV. Walkthrough
           A. Wind Forest
           B. Water Forest
           C. Earth Forest
           D. Fire Forest
           E. Dark Wind Forest
           F. Dark Water Forest
           G. Dark Earth Forest
           H. Dark Fire Forest
           I. Lilith's Lair
    V.  Side-quests
           A. Action Figures
           B. Genus Arenas
           C. Normal Arena
           D. Jobs
    VI. Lists
           A. Items
           B. Divine Beast Chart
           C. Item Merging Lists
           D. Attacks
           E. Abilities
    VII. Appendices
           A. Seed Beasts
           B. Beast Notebook
    VIII.Credits







                              I.)Introduction

                               A. Disclaimer

    This guide was created and is mainted by Goryus. It may not be used for
 any purposes beyond simple reference without his express permission.
 Prohibited uses of this document include, but are not limited to, the
 following: editing it; altering it; translating it; offering it (or access to
 it) as part of an agreement, be it private or public; hosting it; claiming
 credit for it, where no such credit is due; including it, or part of it,
 within another page, as a frame or otherwise; and any uses deemed illegal by
 the Federal Government of the United States of America.


                             B. Version History

 \Version 1.0
  ¯¯¯¯¯¯¯¯¯¯¯
      v1.0
         - Completed Introduction section
         - Completed The Basics section
         - Completed the Merging section
         - Completed the Walkthrough section
         - Completed the Item Merging List, Item List, Beast Chart, Attacks,
               and abilities Lists.
         - Completed the Arena, Jobs, and Genus Arena Side Quests.
         - Completed the Beast Notebook and Seedbeast Appendices.
         - Completed the Credits section.


                            C. About this Guide

    This guide is intended to provide help on every aspect of the game Jade
 Cocoon 2. See the Table of Contents to see the full list of topics it deals
 with. If you have any questions, concerns, or criticism or have anything to
 add, please contact one of us. Goryus can be reached at: [email protected].
 Jace (this guide's other author) can be reached at: [email protected].
 Looking forward to hearing from you!


                              II) The Basics

            X               Accept Button
            O               Cancel Button
            ￾               Skip Text
            /\              Menu Button
            ¯¯

            Left            Moves Kahu and navigates menu
            Right           Moves Kahu and navigates menu
            Up              Moves Kahu and navigates menu
            Down            Moves Kahu and navigates menu

            Start           Accept Button
            Select          N/A
            Analog          Toggles analog mode

            L1              Spins Beast amulet, rotates screen, navigates menu
            L2              N/A
            L3              N/A
            R1              Spins Beast amulet, rotates screen, navigates menu
            R2              N/A
            R3              N/A


                                B. The Temple

 \Throne Room
  ¯¯¯¯¯¯¯¯¯¯¯
       The throne room is where you can find Levant. It also contains two
 gates: one called the Kumari gate and one called the Kaya gate. This room
 provides access to all the game'-s dungeons, in the form of the forests.

 \Room of Life
  ¯¯¯¯¯¯¯¯¯¯¯¯
       The room of life is governed by Ra, who you might recognize from the
 last Jade Cocoon game. She is assisted by two bird man helpers, one who
 allows you to change your minion's names, and one who allows you to view
 your beast notebook and Seed Beasts (See the Appendices). Ra will allow you
 to hatch eggs, merge beasts (see the section on Merging) and use the beast
 kennel. The beast kennel is a place that you can store minions you are not
 currently using. Ra will raise them for you, albiet no so well as you can.
 They level up in the kennel as you gain experience, but at a reduced rate
 (30% normal experience gain).

 \The Arena
  ¯¯¯¯¯¯¯¯¯
       In the arena you can find Mu, a character who appeared in the last Jade
 Cocoon. At the beginning of the game, she will allow you to take advancment
 tests (which require a certain amount of reputation, but if you pass them
 will allow you to carry extra minions into battle), battle with other beast
 hunters, and save your beast amulet data (which allows you to fight against
 other players). Later in the game, she allows you to participate in
 tournements. There is also a console where you can check up on other beast
 hunters.

      Advancement Test 1; Reputation needed:   0
      Advancement Test 2; Reputation needed:  80
      Advancement Test 3; Reputation needed: 135
      Advancement Test 4; Reputation needed: 375
      Advancement Test 5; Reputation needed: 855

 NOTE: There is no 6th advancement test.  To get your eighth and final minion,
       you must clear Lilith's Lair (see the walkthrough for more details).

 \Kikinak & Company
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       Here you can find Kikinak, also from the last game. He is assisted by
 two birdman helpers, one who sells things, and one who provides storage for
 your excess items. The inventory at the store can be expanded by doing jobs
 (see the Jobs section of the Appendices).

           ITEM             COST   AVAILABLE
           Mugwort           10Y   From beginning
           Meta-Mugwort      30Y   After first shop job
           Bitter Mugwort    90Y   After second shop job
           Mel's Elixer 1    20Y   From beginning
           Mel's Elixer 3    60Y   After first shop job
           Mel's Elixer 5   180Y   After second shop job
           Citron Powder    250Y   After second shop job
           HP Back Book      30Y   After first shop job
           HP Back+ Book     90Y   After second shop job
           MP Back Book     540Y   After third shop job
           Resurrect Book   500Y   After third shop job
           Flame Book        20Y   After first shop job
           Blaze Book       180Y   After second shop job
           Inferno Book     540Y   After third shop job
           Ganicarach       100Y   From beginning
           Slimich          100Y   From beginning
           Luch             100Y   From beginning
           Mechaloch        100Y   From beginning
           Birdman, Mini     10Y   After fourth shop job
           Birdman, Tall     10Y   After fourth shop job
           Birdman           10Y   After fourth shop job
           Kikinak        10000Y   After fourth shop job
           Ra 01          99999Y   After fourth shop job
           Ra 02          99999Y   After fourth shop job
           Mu 01          99999Y   After fourth shop job
           Mu 02          99999Y   After fourth shop job

 \Lounge
  ¯¯¯¯¯¯
       The lounge serves a number of important purposes. First off, it's
 where you go to get jobs, which are an excellent source of items,
 reputation, and funds. It also lets you talk to the other beast hunters
 who stand around there, who will often offer advice or give you helpful
 items if you complete jobs for them. All of Kahu's rivals that you meet
 here offer special, rare items in the form of beast eggs that can only be
 obtained this way (or, for some of them, through item merging). See the
 chart below for the specs. If you've already gotten the egg or haven't
 yet earned it, they just give you other rare and useful items - random
 books, necklaces, crowns, and earrings.  See the section on Jobs, below,
 for more.

           Drakich Egg    Cure
           Desonach Egg   Cinnamon
           Dejoloch Egg   Cocona
           Difslimich Egg Vanilla
           Devibugich Egg Gil
           Deadrech Egg   Mint
           Devaluch Egg   Nam
           Deulefich Egg  Choco

 \Save
  ¯¯¯¯
        This option allows you to save your progress in the game so far. It's
 mostly standard; the only difference is that you'll be prompted to quit or
 keep playing.


                                  C. Combat

 \Beast Amulet
  ¯¯¯¯¯¯¯¯¯¯¯¯
        The beast amulet is the most unique and interesting part of Jade
 Cocoon 2. It consists of nine spaces arranged in a square, the center of
 which is Kahu. You can have up to eight beasts on the amulet at any given
 time.

        There are four sides to the beast amulet, each one covering three
 beasts. They are the Fire, Earth, Wind and Water sides. During combat, you
 spin the beast amulet either by pressing left and right, L1 and R1, or by
 using the analog stick. Whichever side you choose to face forward will act,
 using an attack of that element if they have one. Each beast can only have
 one attack of each element, and which minion they attack is determined by
 their respective personality (see the list section "Divine Beast Chart,"
 below).

        Each of the four sides have their own strengths and weaknesses. The
 fire side contains your main attackers. There are very few fire elemental
 skills that do anything but direct damage. The wind side has some attacking
 capabilities, but focuses on its ability to weaken your enemy or hit them
 with status ailments. The earth side excels at boosting your stats and at
 damaging enemies in ways that are difficult to prevent. The water side allows
 you to heal your minions HP and MP, revive them from the dead, and sports
 some offensive capabilities.

        The number of minions you can have on the beast amulet increases as
 you pass the advancement tests in the arena (see Arena section). Just beware
 that you cannot place minions of oppossing elements in the center side of the
 element they oppose. For example a water minion cannot be placed in the
 center of your fire side, however, an earth minion could.

 \Battling
  ¯¯¯¯¯¯¯¯
        There are a number of places you can run into situations that you need
 to battle, mostly in the forest. The most common type of fight consists of
 you running into up to three enemies as a random encounter in the forest.
 This occurs when you run into one of the beasts walking around the corridors.
 Inside of ogre vines, the hut like plants found in the forests, you may find
 four different types of battles. The first is another BeastHunter like you,
 the second type of battle occurs when you run into something that looks like
 a BeastHunter, but is in a much smaller room. These are Kalma and will turn
 into a beast when you try to talk to them. The third type of battle
 are the rare boss battles. Usually marked on the preview map with the word
 "BOSS." The fourth and final type of battle occurs when you find an egg; a
 grown version of the species of that egg will be guarding it.

        The BeastHunters that you can run into in the forests come in two
 varieties: Kahu's "rivals" and the generic ones. Kahu's rivals tend to be
 much more difficult, but generally much nicer. Defeating them, however,
 doesn't get you anything, while defeating the generic BeastHunters earns you
 a medal (see the appendix on Genus Arenas).

 \Strategy
  ¯¯¯¯¯¯¯¯
       Success in the battles is dependent on many layers of strategy, all of
 them integrated into the game so seamlessly you hardly need to think about
 them. Choosing which minions you want to use, how you want them to grow
 (something you have a LOT of control over), and how to place them will
 determine your overall strength.

       The minions you choose must all work together to form a strong team.
 The Merging and Appendices sections of this guide contain many tips and
 tricks for success, but the ulitmate choice is always yours. The more used
 to the combat system you grow, the more you can develop your own working
 combos, and build a team that is truly yours.


                               III) Merging

                                 A. Basics
 \About Merging
  ¯¯¯¯¯¯¯¯¯¯¯¯¯
    When a minion of yours reaches level 15, you gain the ability to merge
 them when you next speak with Ra (see the section on the Room of Life, above)
 Doing so will drop them down to level 1 and return them to their larval state
 but they get to keep most of their stats and may gain useful new attacks and
 abilities.

 \Seed Beasts
  ¯¯¯¯¯¯¯¯¯¯¯
    To merge a minion, you first need a Seed Beast to merge it with (check the
 section on "Seed Beasts," in the appendices below, for a full list as well as
 locations for them). The Seed Beasts are Kalma you have captured and purified
 in the Forest. Each Kalma has an attack and an ability, both of which will
 transfer to whichever minion it is merged with (note that merging does not
 use up the Seed Beast; each one can be used as often as you like). This
 attack will replace the attack of that element that your minion already has,
 and will erase any attacks your minion happens to have of a conflicting
 element (e.g., the ability Burn Hit, which is fire, will remove any water
 attacks you might have if you give it to your minion).

    The special ability of that Kalma will be added to your minion's list of
 special abilities. They can have up to four at any given time (read on for
 further details).


                                B. Evolution
 \About Evolution
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    You may have noticed that the minions you get seem to be rather small
 and cutesy. Before making the judgement that this game isn't full of cool
 looking, ferocious monsters, try evolving them.

    Each minion has 4 stages. The game uses "Larval," "Basic," "Evolved,"
 and "Most Evolved," which are sometimes referred to as Evolution Level 1-4.
 Each stage is both more powerful and cooler looking than the one before it.
 Watching your minions evolve is easily one of the most enjoyable parts of
 this game.

 \The Evolution Meter
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     If you check out the status screen for one of your beasts in the menu,
 you'll notive an "Evolution Meter" in the upper right hand corner. This
 meter determines how far your minion is capable of evolving at any given
 time. It looks something like this:
                             ________________
                            |00000|000000000R|
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      When you go to merge your minion, you'll notice an "evolution power"
  rating by the name of the seed beast you choose. This determines how much
  gets added to this meter with that merge. As a bonus, you get +1 to your
  meter for merging a minion with a seed beast of the same genus (a Ku with a
  Ku), and another +1 for merging with a seed beast of the same species (a
  Geraluch with a Geraluch).

      Until your meter passes that bar on the left hand side, you can only
  evolve up to the second, or "Basic," level of evolution. After it reaches
  that bar, you gain access to the third, or "Evolved," level of evolution,
  and if you fill the meter all the way up, you gain access to the fourth
  "Most Evolved" evolution level.

 \Evolving in Combat
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Evolution is generally accomplished by brining your minion to fight in
  battles. Once you've reached certain 'key' levels, based on your evolution
  meter, you have a small chance of evolving everytime you have them attempt
  to act.

    To determine how many levels you must gain to get access to your next
  evolution, divide the number 12 by the highest number evolution stage you
  can currently gain access to. This means that with access only up to your
  second, or "Basic" evolution level, you have a small chance of evolving
  once you pass level 6. For the "evolved" stage, your first evolution can
  occur anytime after level 4, and your second after level 8.  For the fourth
  and final level of evolution, you can evolve the first time anywhere after
  level 3, the second time after level 6, and the third time after level 9.

 \The Ability "Imago"
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Imago is one of the game's greatest abilities. It causes your minion
  to be born at the highest evolution level it can currently reach, starting
  with the stats and inherent coolness factor of that minion. It has no
  other effect.

 \The Ability "Larvalize"
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Larvalize causes your minion to never evolve - to remain in its larval
  state for as long as it retains the ability (see below for how to get rid
  of it).  It also overpowers the skill Imago - combining the two results in
  a permanently larval minion.

 \Chrome Minions
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    "Chrome" is a phenomenon not fully understood as of yet.  Occassionally,
  when you merge a minion, it will loose all texture and become totally shiny
  and silvery - hence Chrome.  These minions have a speed bonus of about 150,
  and have their HP cruelly cut in half.  However, they are completely and
  irrevocably immune to all magic - everything from Mitrea and Medinite on
  your side to Ad Roqua and Soldote on the enemy's.  They tend to be very
  difficult to heal, but with their ridiculous speed and complete immunity
  to magic, killing one tends to be a chore.  While we don't know what _does_
  cause Chrome, we have some very good ideas about what does _not_:
  combinations of skills, merging compatability, evolution bar level, and
  type of minion don't seem to matter.  I've guestimated the odds of getting
  a chrome at around 1% on any merge, just to make it fit in accordance with
  my own experience and all the reports posted on the GameFAQs JC2 board, and
  the odds of keeping your chrome-ness through future merges as about 4 in 5,
  or 80%.

    NOTE:  Chrome protects your minion, even when its dead.  This means skills
  like Anandia cannot be used to revive them if they should die.


                                C. Attacks
 \About Skill Attacks
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    "Skill Attacks," as the game calls them, are physical in nature. They
  use your Strength stat and their attack strength to determine damage. The
  ability Vitality (also reffered to at times as "Defense" in game) lessens
  their strength.

 \About Magic Attacks
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Magic Attacks are the counter to Skill attacks. They consume magic
  to use, but unlike physical attacks they cannot miss. They use your
  Wisdom stat and their attack strength to determine damage. The Spirit
  stat reduces damage from magic.

 \Attacks in Merging
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    When you merge a minion with a seed beast, you gain that seed beast's
  attack (it simply over writes your old attack of that element). In addition,
  it will wipe out any attacks you have of a conflicting element (merging a
  fire attack onto your minion will remove any water attacks it may have had).


                               D. Abilities
 \About "Up" Attributes
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      There are three kinds of "Up" abilities: <stat> Up 1, <stat> Up 2, and
  <stat> Up 3. The <stat> Up 1 variety ups that chosen stat by 10 (except in
  the cases of HP and MP, which get 30 and 15, respectively). The <stat> Up 2
  kind give you a bonus of 10% to that stat (which is generally better than a
  flat +10), and the <stat> Up 3 abilities give you a whopping 20% increase in
  that stat!

 \About "Recovery" Attributes
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      HP and MP Recovery are two of the best abilities of the game, giving you
  an automatic regeneration each round of 10% of either your HP or your MP.

 \About "Power" Attributes
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      Each element has its on "Power" attribute (Water Power, Fire Power,
  etc.). Each one improves the minion that possesses it in a way in accordance
  with that element (for instance, Water Power provides basic immunity against
  all status ailments). See the "Abilities" appendix for more.

 \About "X" Attributes
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      These are some of the very few attributes that are actually bad. They
  make you more vulnerable to whatever status ailment they are attuned to.

 \About Other Attributes
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      There are a very large variety of attributes. While the most useful and
  obviously categorized are detailed above, they comprise only about half of
  the total abilities. Check the "Abilities" appendix for more!

 \Attributes in Merging
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    The up to four abilities you can have on any one minion are handled
  fairly straightforwardly at first: each one just gets tacked on to the
  end of the list. But what happens when you have a full list?  How do you
  know which ability gets dropped?

     Simple. The newest abilities stay, while the oldest ability on your
  list gets replaced.


                                D. Strategy

 \Filling out your Beast Notebook
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Remember, minions in the Beast Kennel still gain experience. Using
  Imago, you can use them to fill out your Beast Notebook quite nicely without
  ever once bring them into battle. Just use your first merge to give them
  Imago, and continue merging them when you get the chance.

 \Raising your Minions
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     When should you merge your minions - at level 15 or at level 20 (the max
  level)?  Does it make a difference?  The short answer to the latter is yes;
  unfortunately, the former is much more complicated.

     Thanks go out to StGabriel of the Jade Cocoon 2 board at www.gamefaqs.com
  for proving much of what follows:

    Merging at level 15 gives you an immediate pay off, and allows you to gain
  levels much faster (as you're back at level 1). However, merging at level
  20 gives you no immediate payoff...but is much better in the long run.
  When EXP starts for leveling up start going through the roof, you're going
  to wish you'd gained those extra five levels earlier in the game, when they
  were still as relatively cheap as they were. Which you actually choose to
  do is, as always, up to you.  To get the highest possible stats as cheaply
  as possible, merge at level 20 up to your seventh merge, and then switch
  to merging at level 15; since the EXP needed to level stops growing at that
  point, merging at level 20 stops providing its benefits.

 \Clever Combinations
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    For a detailed disection on all the attacks and what they work well with,
  see the appropriate appendix.



                               IV) Walkthrough
  \KEY
   ¯¯¯
     I        A random Item, Egg, or Kalma (see each map for possibles)
     P        Princessvine
     S        "Spore." May be: nothing; a Rival; a BeastHunter. Has Key Spore.
     A        Arena, run by the DracHunters (Fire forest only).
     C        Club Acid
     F        A healing flower
     f        A merging flower
     N        Nothing (probably lack of data)
     W        Warehouse
     Sh       Shop
     B        Boss
     *        Gate (Dark Forests only)

     K        Ku Genus Arena
     s        Slimy Genus Arena
     D        Drac Genus Arena
     M        Mau Genus Arena
     a        Alco Genus Arena
     n        Na Genus Arena
     O        Og Genus Arena
     G        Gara Genus Arena
     L        Leif Genus Arena
     b        Bug Genus Arena


                               A. Wind Forest

    \Wind Bound
     ¯¯¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
       Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
             Yagobugich Egg
       Enemies: Evolution 2
       Kalma: Cheepr; Spikebee; Agit; Kilgilth; Spikestar

      \Wind Bound 1
       ¯¯¯¯¯¯¯¯¯¯¯¯
            ___         _
           |   \__     | |
        __/  |\   \____| |
       |     \ ¯¯\   __  |
       | || I |   | |  | |
       | | \_/   |   | / /
       | |       | I || |
       | |__/¯\  |___| \ \
       |  __ S |  /¯\__| |
       | |  \ /  | I     |
       | |  | |___\ /¯¯¯¯
       |P|  |_______|
        ¯
      \Wind Bound 2
       ¯¯¯¯¯¯¯¯¯¯¯¯      _
                 |¯¯¯|  | |
        ___      | I |  | |
       |   |__   |   |  | |
       | S    |___| |  _| |
       |___||_      |_/  /
              | |¯\__  /¯
              \ \    | |
         _____ | |  |   |
        |     |/  \ | I |
        | |¯|___ W ||___|
        |P|     \_/
         ¯
      \Wind Bound 3
       ¯¯¯¯¯¯¯¯¯¯¯¯
                   ___    _
        /¯\_      |   |  | |
       | I  \__   | f |  | |
        \_/\   |  |   |  | |
            ¯| | __| |__/ /
        ___  | |/         |
       |   |_/    /¯¯¯¯¯| |
       | S    /| | ___  | |
       |___|¯¯ | ||   |_| |
              _| || I     |
             |  _||___|¯| |
        ____/  |________/ /
       |P    /\__________/
        ¯¯¯¯¯
      \Wind Bound 4
       ¯¯¯¯¯¯¯¯¯¯¯¯

              _____      _
        _____/     \____/ \
       |      /| |\_____ I |
        ¯¯¯¯¯¯ | |      \ /
               \ \      | |
                \ \     \ \
              __| |      | |
         ____/    /      | |
        |     /| |       | |
        | |¯¯¯  \ \      | |
       |   |    / \      | |
       | B |   | F |     | |
       |___|    \_/      |P|
                          ¯
    \Wind Shelter
     ¯¯¯¯¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
       Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
             Yagobugich Egg
       Enemies: Evolution 2
       Kalma: Peepr; Baulboa; Nilgilth; Nilibuzz; Bardndreg

      \Wind Shelter 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _   ___        _
        |P| |   |_     | |
        | | | I   \    | |
        | | |___|\ |   | |
        \ \    __/ /__/   \
        /  |__/          I |
       | I     /| |¯¯¯¯¯\_/
        \_/¯¯¯¯ | |
               /  |____
              | I      \
               \_/¯¯¯| |
       |¯¯¯|       __| |
       | N  ¯¯\___|  __|
       |___|¯\______|

      \Wind Shelter 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _________      _
       |__   __  |____/ \
          | |  |       F |
          | |__| |¯¯¯¯\ /
          |      |    | |
          | |¯¯| |    | |
          | |  | |____| |
         _| |  |        |
        |    ¯¯  |¯¯¯¯¯¯
         | |¯¯¯| |     _
         | |   | |____/ \
         / |   |__     K |
        | E ¯¯¯¯¯¯  |¯\ /
         \_/¯¯¯¯¯¯| | | |
          ________| | | |
         |           ¯   |
         | |¯¯¯¯¯¯¯¯¯¯¯| |
        |   |          | |
        | N |    ______/ \
        |___|   |       I |
           ___  | |¯¯¯¯\_/
          |   |_| |
          | I     |
          |___|¯| |_______
                |        P|
                 ¯¯¯¯¯¯¯¯¯
      \Wind Shelter 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           ___       ______
          |   |     |      |
          | I |     | |¯¯¯¯
          |   |     | |
        ___| |______| |____
       |                   |
       | |¯¯¯¯| |¯| |¯¯¯¯| |
       |  ¯¯¯|| | | ||¯¯¯  |
       |   E || | | || I   |
       |  ___|| | | ||___  |
       | |  __| | | |__  | |
       | | |    | |    | | |
       | | | |¯¯   ¯¯| | | |
       | | / \_______/ \ | |
       | || I         I || |
       | | \_/¯¯| |¯¯\_/ | |
       | |      | |      | |
       | |       | |_____| |
       | | |¯¯¯| |_____   _|
       | | | f |       | |
       | |_|   |__     | |
       |________  |   |   |
            ____| |   | N |
           |P     |   |___|
            ¯¯¯¯¯¯
      \Wind Shelter 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ____   ___       _
       |    \ /   \___  | |
       | |¯| ¯ |¯\    \/ /
       | | | I | | |¯\  /
       | | |___|| |  / \__
       | | ___  | | | I _ |
       | |/  P| \ \  \_// /
       |   /¯¯  | |    / /
        \ |     / /    | |
       |   |   |   |  |   |
       | I |   | B |  | F |
       |___|   |___|  |___|

    \Way of Wind
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem
       Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
             Yagobugich Egg
       Enemies: Evolution 3
       Kalma: Mothmanti; Skalco; Pataronga; Papillone; Helskelter; Rutide

      \Way of Wind 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                         _
              |¯¯¯|     | |
              | I |     | |
             _|   |_    | |
            |       \___| |
            | |¯¯¯¯¯\     |
        |¯¯¯  |  |¯¯¯ |¯| |
        | I   |  | E  | | |
        |___  |  |___ |_| |
            | |_    _|    |
             \  \__/  /¯| |
              ¯\    /¯  | |
         ___   |   |    | |
        |   |  | I |    | |
        | N |  |___|  __| |
        |   |        |    |
         | |____     | |¯¯
         |      |____| |
         | |¯¯|       I |
        |   | | |¯¯¯¯\_/
        | I | | |
        |___| | |  ___
              | |_|   |
         _____|     I |
        |       |¯|___|
         ¯¯¯¯¯¯¯
      \Way of Wind 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯

                /¯\____|¯|
       |¯¯¯|   | I       |
       | E |    \  /¯¯¯¯¯
       |   |     | |_|¯¯¯|
        | |______|     I |
        |          |¯|___|
        | |¯¯¯¯¯¯| |
       |   |     | |_|¯¯¯|
       | I |     |     I |
       |___|     | |¯|___|
                _| |___
               /       \_
          /¯\_/ /¯¯¯/    |
         | f   /   | I   |
        __\ |¯¯     \_/| |
       |   /           | |
       | |¯            | |
       | | |¯¯¯|       | |
       |  ¯  I |  _____| |
       | |¯|___| |       |
       | |_______| |¯| N |
       |P          | |___|
        ¯¯¯¯¯¯¯¯¯¯¯
      \Way of Wind 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                       ___             _
                      |   |   |¯¯¯|   | |
                      | I |   | I |   | |
                      |   |   |   |   | |
                       | |  ___| |    | |
                        \ \/ ____|   _| |
                         \  /       / __|
                          | |   ___/ /
                          | |  |    /
                          / /  | K  |
                         / /   |___ \
                        | |        \ \
                         \ \_|¯¯¯|  \ \
                  ___     \    N | __| |
             ___ |   |____| ||___||    |
           _|   || E      _/      | |¯¯
         _/   I ||___|¯¯\ \       | |
        |  /|___|     |¯  |       | |
        | |        |¯¯  |¯        | |
        | |     _  | I  |         | |
         \ \___/ \ |____ \       _| |
         |      I |     \ \_/¯\ |    \
          ¯| |¯\ / ____  \__ F ||   I |
         __| | | |/    |____\ /_| |\_/
        |P   | |___|¯|____________|
         ¯¯¯¯
      \Way of Wind 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Kataimel
        HP: 500
        ATTACKS: Attack, Dark Attack, Ad Muhlia, Poison Mist
         _             ___
        | |        ___|   |
        | |   ____|     E |
        | |  |      |¯|___|
        | |  | |¯¯| |
        | |  | |  | |
        | |__| |__| |____
        |  _______       |
        | |       | |¯¯| |
       |   |   ___| |  | |
       | I |  |     |  | |
       |___|  | |¯| |__/ \
              | | |  __ I |
        ___   | | | |  \_/
       |   |__| |_| |
       | f          /
       |___|¯¯| |¯¯¯   ___
            __| |_____|   |
           |            B |
           | |¯¯¯| |¯¯|___|
          _| |   | |
         |  _|   / \______
         | |    | I       |
        |   |    \_/¯¯¯¯| |
        | I |           | |
        |___|           |P|
                         ¯
    \Wind Patina
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem;
              Hide Spore; Botulism Book; Healing Book; Pitchdark Book;
              Confusion Book; Dimwit Book
       Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
             Yagobugich Egg
       Enemies: Evolution 3
       Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
              Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina

      \Wind Patina 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
            _____________
           |             |
           | |¯¯¯¯¯¯| |¯¯
           |  ¯¯¯|  |  ¯¯¯|
           |   I |  |   I |
        ___|  ___|  |  ___|
       |     |      | |
       | I   |      |  ¯¯¯|
       |___  |      |   f |
           |  ¯¯¯|  |     |
           |   I |  | |¯¯¯
         _ |     |  |  ¯¯¯|
        / \| |¯¯¯   |   I |
       | I   |_     |     |
        \      \___ | |¯¯¯
         | |¯¯\    || |
         | |   ¯¯|    |
         | |      ¯¯| |_
         | |   |¯¯¯¯    |
         | |   | |¯¯¯¯| |
         | |  |   |  |   |
         | |  | N |  | I |
         |P|  |___|  |___|
          ¯
      \Wind Patina 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                            _
                           / \__________/¯¯¯\
                          | I            /¯\ \
                           \_/¯¯¯/ /¯¯¯¯¯  | |
                              ___| |  ___  | |
                             /     \_|   | | |
                            | |¯¯¯\__  I | | |
                           |   |     |___| | |
                           | F |           / /
                           |___|        __| |
                             ___      _|    |
                            |   |____/   || |
            /¯¯¯¯¯¯|______  | I       /¯¯ \ \
           / /¯¯¯|___     \ |___|¯¯¯¯¯    _| |
       |¯¯¯  |  ___  | |¯\ \___    __/¯\ |  _|
       | |¯¯\ \|   ||   | \___ \__|   I || |
       | |   \   I || I |     \    |¯\_/ | |
       \ \    ¯|___||___|      ¯¯¯\ \  __/ /
        | |  /¯\              _    \ \/ ___ \_
        | | | I |   |¯¯¯| ___/ \    \  /   \  |
        | |  \ /    | N ||    I | __| |     | |
        | |  | |___ |   || |¯\ / |  __|  /¯\| |
        | |  |     \_| | | | | |_| |    | E   |
        |P|   ¯¯¯¯\_______/  |_____|     \_/¯¯
         ¯
      \Wind Patina 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                              _   ______   _
                             / \_|      | | |
                            | I    |¯¯| |_| |
                             \ /¯¯¯   /     |
                             | |     | /¯¯| |
                             | |    |   | | |
                             / |    | I | | |
                           |¯ _|___ |___| | |
                           | |_|   |      | |
                           |     I |  ___ | |
                           | |¯|___| |   |\ \
                           \ \       | I  ¯  |
                            | |      |___|¯| |
                            | |__/¯\  /¯\ / /
                            / ___ I || I ¯  |
           _    ___________| /   \ /__\ /¯| |
          / \__/             |   |______| \ \
         | I ___/¯¯| |¯¯¯¯¯| \_          / /
          \ /      | |_|¯¯¯|\  \________/ /
         _| ||¯¯¯|_|     I | ¯\  _   ____ |
        |   || I  _  |¯|___|  | / | |    \ \
        | |¯ |___| \ \__/¯\   | ||   | /¯\| |
        \ \   |¯¯¯|_|    N |  | || I || I   |
         | |  | N     |¯\ /___| ||___| \   /
         |P|  |___|¯¯¯  |        ¯¯¯¯¯¯¯  |
          ¯              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      \Wind Patina 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Gil

          Gil is armed with an armada of Bugs.  They're very fast, and use
        irritating attacks like Maldiard and Ad Slahnit.  Thankfully, his Bugs
        have very little HP; if you can hit them reliably, you can kill them
        all quite fast.

          To this end, I reccomend skills like Lapiate, Sapiate, Barrian,
        and Libaridia.  Selahmnite or one of its precursors is a must, and
        Medinite or Yagiluna never hurt.  Also consider bringing the attack
        Explode, which at this point will probably do a great deal more than
        you otherwise could.  Beating Gil isn't all _that_ difficult, but
        don't mistake him for the pushovers the other bosses in this forest
        have been.

    \Wind Harvest
     ¯¯¯¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Items: Lovely Gem; Brilliant Gem; Desert Moon; Bitter Mugwort;
              Mel's Elixir 5; Hide Spore; Botulism Book; Healing Book;
              Pitchdark Book; Confusion Book; Dimwit Book
       Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
             Yagobugich Egg
       Enemies: Evolution 3
       Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
              Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina

      \Wind Harvest 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___             _
       |   |    /¯\____| |
       | N |   | I      _|
       |   |    \ /¯¯| |_
        | |     | |  |_  |
        \ \____/ /     | |
        / _____  |     / /
       | |____ \ \    / /
       |     P| \ \___/ \
       \ \¯¯¯¯  /      I |
        \ ¯¯¯¯¯¯ /|_|¯\_/
         ¯¯¯¯¯¯¯¯
      \Wind Harvest 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _      ___     _
        / \__  |   |   | |
       | I   \ | I |   | |
        \ /¯\ \|   |___| |
        | |  \ ¯¯       _|
        | |   ¯¯¯¯¯¯¯| |
       |   |      ___| |_
       | I |     /       |
       |___|   |¯  \¯¯¯| |
               |  I |  | |
               |  _/   | |
               | | |¯¯¯  |
        ___    | | | I   |
       |   |___| | |___  |
       | I      |      | |
       |___|¯¯| |____  | |
           _  |      | | |
          / \_| |¯¯| | | |
         | I    | |   || |
          \ /¯| | | I || |
          | | | | |___|| |
          / / | |     _/ /
         | | |   |   /  /
         | | | I |  | N |
         |P| |___|   \_/
          ¯
      \Wind Harvest 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _       ________
       | \_____/        |
        \_______/¯¯¯¯¯/ \__
       |¯¯¯|         | f   |
       | N |        _ \_/| |
       |   |       \P\   | |
        \ \______   \ \__| |
         |       |   \___  |
         | |¯¯¯| |       | |
        |   |  | |      _| |
        | I |  | |_____|   |
        |___|  \_________|¯

      \Wind Harvest 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

             |¯¯¯|________
        ___  | I  __      |
       |   | |___|  | |¯¯¯
       | I |    |¯¯¯ | ¯¯¯|
       |__ \____| \¯¯ ¯¯| |
          \_____ I |    | |
                \_/  ___| |
         ___|¯¯¯|   |     |
        |  _  N |   | I   |
        | | |___|   |___  |
        | |/¯\          | |
        |__ I |    _____/ /
           \ /____|      /
           |  ______|¯| |
         __/ \       _|  \
        |   I |     /   I |
        | |\_/     | /¯\_/
        | |        | |
        | |         | |___
        | |    |¯¯¯|| |   |
        | |    | I      I |
        |P|    |___|¯¯|___|
         ¯
      \Wind Harvest 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              |¯¯¯|   |¯¯¯¯¯|
                              | I |   | |¯¯¯
                              |   |   | |
                               | |    | |
                                \ \___/ \
                          |¯¯¯|__|     I |
                          | I      |¯¯\_/
                          |___|¯¯\ \
                                __| |
                             _ |    |   ___
                            / \| || \__|   |
                           | I   | \___  I |
                          __| /\ \     |___|
          /¯\____________/   |  \ \    |¯¯¯|
         | I               |¯    | |__ | I |
          \ /¯¯¯¯¯¯¯¯¯¯¯¯|_ ¯|   |__  ||   |
         _| |   ___    /¯\_/ /      | | | |
        |  _|  |   |  | I   /        \ \/ |
        | |_   | I |   \ /¯¯         /   /_
        |   \  |   |   | |          / /\_  |
         ¯| |   | |    / /    ___  | |   | |
          | |___/ /   |   |  |   |_| |  |   |
        __|   ___/    | N |  | E  ___|  | I |
       |_____|        |___|  |___|      |___|

      \Wind Harvest 6
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

           |¯¯¯|___   |¯|
           | I     |  | |
           |___|¯| |  | |
            _____| |__| |
          _/        ____|
         |    \¯¯| |
         |   I | |  ¯¯|
        / /¯\_/   ¯¯| |_
       | |       ___|_  |
       | |  ___ |   |_| |
       | |_|   || I     |
       |     I ||___|¯| |
       | |¯|___|      | |
       | |      |¯¯¯| | |
       | |/¯\   | N | | |
       |   I |  |   | | |
       |_   /____| |__| |
         /              |
        / /¯¯¯¯|   |¯¯| |
       | |___  | I |  | |
       |     \ |___|  | |
       | |¯¯\ \      _/ /
       | | |   |    /  /
       | | | I |   | f |
       |P| |___|    \_/
        ¯
      \Wind Harvest 7
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          |¯¯¯|       |¯|
          | I |       | |
          |   |__     | |
        |¯       \____| |
        | |¯¯¯¯¯\       |
    |¯¯¯  |  |¯¯¯  |¯¯| |
    | E   |  | I   |  | |
    |___  |  |___  |  | |
        | |_     /  ¯¯  |
         |__ \   / /¯¯¯| |
            \ \_/ /    | |
             |   |     | |
             | I |     | |
      ___    |___|     | |
     |   |          __| |
     | N |         |  __|
     |   |         | |
      | |______    | |
      |        |___/ \
      | |¯¯¯¯|      I |
     |   |   | |¯¯¯\_/
     | I |   | |
     |___|   | |  ___
             | |_|   |
      _______|     I |
     |P        |¯|___|
      ¯¯¯¯¯¯¯¯¯
    \Wind Sport
     ¯¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Lovely Gem; Brilliant Gem; Desert Moon; Bitter Mugwort; Mel's
              Elixir 5; Hide Spore; Botulism Book; Healing Book; Pitchdark
              Book; Confusion Book; Dimwit Book
       Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
             Yagobugich Egg
       Enemies: Evolution 3
       Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
              Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina


      \Wind Sport 1
       ¯¯¯¯¯¯¯¯¯¯¯¯
         _______     ___
        /       |_  /   |
       | /¯¯¯¯/   \/ /¯¯
       | |   | I    /
       | |    \_/¯| |
       | |        | |
       | |___    / /  ___
       \     \___| |_|   |
        | |¯\          I |
       |   | ¯¯¯¯| |¯|___|
       | S |     / /_____
       |   |    |       P|
        ¯¯¯      ¯¯¯¯¯¯¯¯
      \Wind Sport 2
       ¯¯¯¯¯¯¯¯¯¯¯¯
         _
        / \   |¯¯¯|   |¯|
       | I |_ | I |___| |
        \    \|_        |
        | |¯\ ¯¯  |¯| |¯
        | |  ¯¯¯¯¯  | |
       |   |     /¯¯   ¯|
       | S |   _/  \¯¯| |
       |___|  |   I | | |
              | |\_/  | |
        ___   | |  |¯¯  |
       |   |_| |   | I  |
       | I     |   |    |
       |___|¯| |    ¯¯| |
             | |____  | |
             |  __  | | |
         /¯\_| | |   || |
        | I    | | I || |
         \ /¯| | |___|| |
         / / | |      | |
        | |  | |      | |
        | | |   |    /  |
        | | | I |   | I |
        |P| |___|    \_/
         ¯
      \Wind Sport 3
       ¯¯¯¯¯¯¯¯¯¯¯¯
           ___       ______
          |   |     |      |
          | I |     | |¯¯¯¯
          |   |     | |
        ___| |______| |____
       |                   |
       | |¯¯¯¯| |¯| |¯¯¯¯| |
       |  ¯¯¯|| | | ||¯¯¯  |
       |   f || | | || I   |
       |  ___|| | | ||___  |
       | |  __| | | |__  | |
       | | |    | |    | | |
       | | | |¯¯   ¯¯| | | |
       | | / \_______/ \ | |
       | || I         I || |
       | | \_/¯¯| |¯¯\_/ | |
       | |      | |      | |
       | |       | |_____| |
       | | |¯¯¯| |_____   _|
       | | | I |       | |
       | |_|   |__     | |
       |________  |   |   |
            ____| |   | a |
           |P     |   |___|
            ¯¯¯¯¯¯
      \Wind Sport 4
       ¯¯¯¯¯¯¯¯¯¯¯¯
        ___     ___     _
       |   |   |   |   | |
       | I |   | I |   | |
       |   |___|   |___| |
        \___   __________|
            | |
        ____| |____
       |           |  ___
       | |¯¯¯¯¯¯¯| |_|   |
       |  ¯¯¯|   |     I |
       |   I |   | |¯|___|
       |  ___|   | |__
       | |       |__  |
       | |    /¯\___| |
       | |   | I       |
       | |    \ /¯¯¯¯| |
       | |    | |    | |
       | |    | |   |   |
       | |    | |   | I |
       | |___ | |   |___|
       |     || |_
       |   M ||   |
       |  ___| ¯| |
       | |______| |_|¯¯¯|
       |___           I |
           | |¯¯¯¯¯¯|___|
        ___| |
       |P    |
        ¯¯¯¯¯
      \Wind Sport 5
       ¯¯¯¯¯¯¯¯¯¯¯¯
             |¯¯¯|________
        ___  | I  __      |
       |   | |___|  | |¯¯¯
       | I |    |¯¯¯ | ¯¯¯|
       |__ \____| \¯¯ ¯¯| |
          \_____ I |    | |
                \_/  ___| |
         ___|¯¯¯|   |     |
        |  _  I |   | I   |
        | | |___|   |___  |
        | |/¯\          | |
        |__ I |    _____/ /
           \ /____|      /
           |  ______|¯| |
         __/ \       _|  \
        |   I |     /   I |
        | |\_/     | /¯\_/
        | |        | |
        | |         | |___
        | |    |¯¯¯|| |   |
        | |    | I      b |
        |P|    |___|¯¯|___|
         ¯

      \Wind Sport 6
       ¯¯¯¯¯¯¯¯¯¯¯¯
                              _______     _
                             |       |   | |
                             / /¯¯¯| |   | |
                          __/ \   |   |  | |
                         |   I |  | f |  | |
                         | |\_/   |___| _| |
                         | |/¯\        |   |
                         |   I | |¯¯¯¯¯  |¯
                          ¯¯\ /_/ /¯¯¯¯| |
                          __|    /   /¯  \
                         |    || |  /  I  |
        ___     ___  ___ | |¯¯ / \_| /¯\_/
       |   |__ |   ||   || |  | I    |__
       | I    || I || I || |__ \_/¯|    |
       |___|| ||   ||   | \__ \___/ /¯| |__
        ___ \ \_| |  | |__   \_____| /     |
       |   |_\     ¯¯     |   ___   | I || |
       | I     /¯¯¯¯| |¯¯\ \_|   |   \_/ | |
       |___|¯| |_   / \___\    B |  /¯\__| |
             /   \ | I    |¯¯|___| | I ____|
        ____/   I | \ /¯| |_________\ /
       |P    /¯\_/   ¯  |_____________|
        ¯¯¯¯¯


                               B. Water Forest

    \Water Visit
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; HP Back Book; MP Back Book;
              Flawed Stone; Dull Stone
       Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
             Egg; Ribbetmich Egg
       Enemies: Evolution 2
       Kalma: Geloper; Angler; Tomakana; Q; Chameleon; Ginui

      \Water Visit 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
         ______
        |      |      |¯|
        | |¯¯/ \____  | |
        | | | I     |_| |
        |P|  \_/¯¯|___  |
         ¯            | |
                     _| |
          /\        |  _|
          \ \       | |
       /¯\/  \   ___/ \
      | S  /| |_|    I |
       \_/¯ |_____|¯\_/

      \Water Visit 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯

            __/¯\    |¯|
        /¯\/   I |   | |
       | I _/¯\ /____| |
        \ /   |__   ___|
        | |____  | |
        /      | \ \
       | |¯¯¯| |  | |
       | |   / \___/ \
       | |  | S     W |
       |P|   \_/¯¯¯\_/
        ¯
      \Water Visit 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                _
        /¯\__  |P|    |¯|
       | N   \_| |____| |
        \ /¯\__   ____  /
        | |    | |    \ \
       | |     / /    | |
       | |____/ /     | |
       |  _____/ ___  | |
       | |      |   |_| |
       | |_|¯¯¯|| F     |
       |     I ||___|¯¯¯
        ¯¯¯|___|

      \Water Visit 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
            |¯¯¯|    |¯|
            | I |    | |
            |   |____| |
            / _______  |
        /¯\| |       | |
       | N   | |¯¯¯|_| |
        \  /¯  | F     |
         | |   |___|¯| |
         | | ___   __| |
         | ||   |_/ ___|
         | || I    /
         |P||___|¯¯
          ¯
    \Water Place
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Mel'S Elixir 3; Dull Stone; Meta-Mugwort; HP Back+ Book; Pretty
              Stone
       Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
             Egg; Ribbetmich Egg
       Enemies: Evolution 2
       Kalma: Walbeckon; Nu-Q; Ninui; Garalanth

      \Water Place 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___
       |   |___/¯\     |¯|
       | S      I |    | |
       |___|¯¯¯\ /   |¯ _|
               | |   | |
        /¯\    | |   | |
       | I |   | |___/ \
        \   \__|      I |
        | |\___  |¯¯¯\_/
        | |    / \
        / /   | I |
       /P/     \_/
        ¯
      \Water Place 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
         _    _______/¯\
        | |  |  _____ I |
        | |__| |___  \ /
        |  __   _  | | |
        | |  | | | | | |
       |   | | |_| |_| |
       | I | |___      |
       |___|     | |¯¯| |
       |¯¯¯|     | |  | |
       | N |     / \__| |
       |   |    | I     |
        | |      \_/¯¯| |
        | |___________| |
        |  ___   ___    |
        | |   | |   |   |
        | |   | |   | F |
        | |___| |   |___|
        |_____  |_______
              |         |
        |¯¯¯|_| |¯¯¯¯¯| |
        | N      ¯¯¯¯¯ P|
        |   |¯¯¯¯¯¯¯¯¯¯¯
         ¯¯¯
      \Water Place 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
          ___
         |   |        |¯|
         | I |        | |
        _|   |________| |
       |                |
       | |¯¯¯¯¯¯¯¯¯¯¯¯| |
       | |   |¯¯¯|    | |
       | |   | F | ___| |
       | |   |   ||     |
       | |___ | | | N   |
       |     || | |___  |
       |   I || |_____| |
       |  ___||_______  |
       | |      ______| |
       | |     /   ___  |
       | |    |    \  | |
       | |    |   N | | |
       | |    | |\_/  | |
       | |____| |_____| |
       |  ____   ____   |
       | |    | |    | |
       | |   |   |  |   |
       | |   | I |  | I |
       |P|   |___|  |___|
        ¯
      \Water Place 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                         _
        ___    |¯¯¯|    | |
       |   |   | I |    | |
       | N |   |   |    | |
       |   |  __| |     | |
        | |__|     \    | |
        \____  || N |/¯\ | |
             | | \_/| F || |
        _____| |_____\    _|
       |P                |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    \Water Shade
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Mel's Elixir 5; Bitter Mugwort; Pretty Gem; Cute Gem
       Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
             Egg; Ribbetmich Egg
       Enemies: Evolution 3
       Kalma: Anglorg; Pokeyfish; Skalcone; Geso-Q; Yo-Yo; Bogimbo; Fangnagin

      \Water Shade 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯

       |¯|  |¯¯¯| |¯¯¯|
       | |  | N | | N |
       | |  |   | |   |
       | |___| |___| |__
       |________   _    |
                | | |   |
       |¯¯¯|    | | | N |
       | N |    | | |___|
       |   |     | |
        | |      | |/¯\
        | |       \  I |
        | | _      \  /_
        | |/ \      |_  |
        |   I |       | |
         \   /________| |
          |   ___   __  |
         /   \   | |  | |
        |   F | |   |_| |
        | |\_/  | N     |
        | |     |___|¯| |
       |   |          | |
       | I |          | |
       |   |          |P|
        ¯¯¯            ¯
      \Water Shade 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
               __________
              |          |
              | |¯¯| |¯¯¯
          |¯¯¯  |  |  ¯¯¯|
          | I   |  |   N |
          |___  |  |  ___|
        ______| |__| |___
       |                 |
       | |¯¯¯¯| |¯¯¯¯¯¯| |
       | ||¯¯¯  |      | |
       | || I   | ___  | |
       | ||___  ||   |_| |
       | |___ | || I     |
       |     || ||___|¯| |
       |   N || |      | |
       |  ___|| |      | |
       | |____| | ___  | |
       |______  ||   |_| |
           ___| || F     |
          |     ||___|¯| |
          | I   |      | |
          |___  |      | |
        ______| |      | |
       |P        ¯¯¯¯¯¯  |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Water Shade 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                             /¯\_____       |¯|
                            | N      |______| |
                             \ /¯¯¯|________  |
                             | |            | |
                             | |    |¯¯¯|___| |
                             | |    | I       |
                             | |    |___|¯| |¯
                             | |  ___     | |
                             | |_|   |    | |
                             |     I |    \ \
                             | |¯|___|     | |
            ___              | |           | |
           |   |_____________/ \      ___  | |
           | N                I |    |   |_/ /
       ___ |___|¯¯¯¯¯¯¯¯\ \¯¯\_/     | I     \
      |   |_______/¯\    \ \         |___|¯\ |
      | N          N |    | |__/¯\         | |
      |___|¯¯¯¯¯¯¯\ /     |____ N |     /¯\| |
                __| |_______   \ /     | F   |
          _____/ __________ \__| |______\   /
         |P     /          \_______________|
          ¯¯¯¯¯¯
      \Water Shade 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
         _______
        |       |  ____/¯\
         ¯¯¯¯¯| | |     I |
         ___  | | | |¯¯\ /
        |   |_| |_| |__| |
        | I  _____       |
        |___|  ___| |¯¯| |
         _____/  ___ ¯¯__|
        |  _____/   | |
        | |        |   |
        | |_|¯¯¯|  | N |
        |     I |  |___|
        | |¯|___|
        | |_|¯¯¯| ___/¯\
        |     N ||    N |
        | |¯|___|| |¯\ /
        | |______| |_| |
        |              |
        | |¯¯¯¯| |¯¯¯¯¯
        | |/¯\ |  ¯¯¯¯¯¯|
        |   I | ¯¯| |¯| |
        |    /____| | | |
         \__________| |P|
                       ¯
    \Water Return
     ¯¯¯¯¯¯¯¯¯¯¯¯
       Items: Mel's Elixir 7; Tendai Herb; Cute Gem; Resurrect Book; Twill
              Mugwort; HP Back++ Book; Lovely Gem
       Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
             Egg; Ribbetmich Egg
       Enemies: Evolution 3
       Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
              Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone

      \Water Return 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___
       |   |          |¯|
       | I |          | |
       |   |          | |
        | |___  |¯¯¯| | |
        |     | | I | | |
        |   I | |   | | |
        |  ___|  | |  | |
        | |     _| |__| |
        | |____|  ______|
        |____   _|
        ___  | |      /¯\
       |   |_| |     | I |
       | I     |      \ |
       |___|¯| ||¯¯¯|_| |
          ___| || I     |
         |     ||___|¯| |
         | I   |      | |
         |___  ||¯¯¯|_| |
         ____| || N     |
        |      ||___|¯| |
        | |¯¯| |______| |
        |P|  |__________|
         ¯
      \Water Return 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                            ___
                           |   |          |¯|
                           | I |   ___    | |
                           |   |  |   |___| |
                            | |   | I       |
                            | |   |___|¯¯¯| |
                            | |_          | |
                            |_  |         | |
                              | |  _      | |
                              | |_/ \    _| |
                              |___ I |  |  _|
                                  \ /   | |
                            |¯¯¯| | |   | |
                            | I | | |   | |
          _   _____________ |   | / /   \ \
         / \_|     ___     \_| |_/ /     \ \
        | I ___|| |   | |¯\__   __/  ___  | |
         \ /    | |  |   |   | |_   |   |_| |
         | |¯¯¯|| |  | I |   |_  |  | F     |
         |   I || |  |___|     | |  |___|¯| |
        / /|___| \ \           | |        | |
       | |  |¯¯¯|_| |_|¯¯¯|    / \________/ /
       | |  | I         N |   | I          /
       |P|  |___|¯¯¯¯¯|___|    \_/¯¯¯¯¯¯¯¯¯
        ¯
      \Water Return 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                          ___              _
                         |   |      /¯\   | |
                         | I |     | I |  | |
                         |   |      \ /   | |
                          | |___     \ \ _| |
                          |___  |____| ||  _|
                              |  ___   ___|
                           ___| |   | |
                          |     |   | |
                          | |¯| |___| |___
                         |   |\           \
                         | I | | |¯¯¯¯¯¯¯\ |
                         |___| | | |¯¯¯|_| |
                               | | | I     |
      ___    ___      ___      | | |___|¯| |
     |   |  |   |__  |   |     | |_______| |
     | F |  | I    | | I |  __/ __________/
     |   |  |___|| | |   | |  _/
      | |  ______| |__| |__| |_/¯\  ___
       \ \/                     I ||   |
        \  /¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯\_/ | N |
         | ||¯¯¯||  ¯¯|    |¯¯¯|   |   |
         | || I | | I |    | I |    | |
         | ||   | |___|    |   | ___/ \
      ___| |_| |____________| |_/    I |
     |P                          /¯¯\_/
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Water Return 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Cure
        HP: 1500
        ATTACKS: Agnite, Ramakite, Dark Crash, Yagiluna

          The emotional level of this fight is through the roof. Keeping
        to my promise not to spoil the plot, I won't tell you why, but...
        Anyways, of the four Orb bosses, this one is arguably the easiest.
        Although the Spiralon (Water Drac) is much more powerful than an
        ordinary minion, and its defense is through the roof, it still suffers
        from the fact that it's only one fighting against your entire group.

          To get through this fight with the least trouble, be sure to have
        a few HP Back+ Books around. She tends to focus on attacks that hit
        one target, so watch out; have at least a healer or two in your water
        section, and rotate sides frequently to keep any one from getting
        too beaten up. She has a lot of life, so you have to work on wearing
        her down. Watch out, though; once she gets low on life, she completely
        reverses tactics and starts smacking you with Yagiluna. This is where
        those healers will really begin to earn their stuff.

          Lastly, she IS a boss. She's as immune to status ailments as can be,
        but remember that that's not a 100% protection. You still have a small
        chance of stunning, poisoning, stoning, or even confusing her - but I
        wouldn't waste too much time trying.

          Beating her nets you the Water Orb. Good luck!

    \Water Tour
     ¯¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
              Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
              Book; Calabas Herb; Deep Marine
       Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
             Egg; Ribbetmich Egg
       Enemies: Evolution 3
       Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
              Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone

      \Water Tour 1
       ¯¯¯¯¯¯¯¯¯¯¯¯
              ___     _
             |   |   | |
             | I |   | |
        /¯\__|   |   | |
       | N        \  | |
        \ |¯¯¯¯¯¯\ \_| |
        | |      /     |
        / /     | |¯¯| |
       | |  _   | |  | |
       | |_/ \  |P|  | |
       |___ I |  ¯   | |
           \ /______/ /
           |_________/

      \Water Tour 2
       ¯¯¯¯¯¯¯¯¯¯¯¯
                    ___
        ___________|   |
       |             I |
        ¯¯¯¯¯| |¯¯¯|  _|
            |   |  | |
            | I |  | |
            |___|  | |
        ___________/ \
       |            I |
       | I   |¯¯¯¯¯\_/
       |     |
        ¯¯¯| |  ___
       |¯¯¯  | |   |
       | I   | | I |
       |     |_|   |____
        ¯¯¯|            |
       |¯¯¯  |¯¯¯¯¯¯¯¯| |
       | I   |     /¯\| |
       |___  |    | S   |
        ___| |_____\   /
       |  _   ________/
       | | | |  ___
       | | | | |   |
       | | | | | I |
       | |_| |_|   |____
       |               P|
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Water Tour 3
       ¯¯¯¯¯¯¯¯¯¯¯¯
             _
            / \____    |¯|
           | I     |   | |
            \ /¯¯| |   | |
            | |   | |_| |
       |¯¯¯|_| |  |_   _|
       | N     |    | |
       |___|¯/ / ___/ \
            | | |    F |
        ____| |_| |¯\_/
       |P         |
        ¯¯¯¯¯¯¯¯¯¯
      \Water Tour 4
       ¯¯¯¯¯¯¯¯¯¯¯¯
        ___
       |   |_   |¯| |¯¯¯|
       | I   |  | | | I |
       |___  |__| | |   |
           |      |__| |
        ___| |¯¯|______|
       |     |       ___
       | I   |______|   |
       |________      I |
                | |¯|___|
       |¯¯¯|    | | |¯¯¯|
       | I |    | | | I |
       |   |    | | |   |
        | |_____| |__| |
       |              __|
       | |¯¯¯¯¯¯¯¯¯| |
       | |_|¯¯¯|  |   |
       |     I |  | I |
       | |¯|___|  |___|
       | |____________
       |  ___   ____  |
       | |   | |    | |
       | |  |   |  |   |
       | |  | I |  | S |
       |P|  |___|  |___|
        ¯
      \Water Tour 5
       ¯¯¯¯¯¯¯¯¯¯¯¯
                          ___           _
                         |   |__       | |
                         | I    \  ____| |
                         |___|¯\ \/ _____|
                                |  /  ___
                                | |__|   |
                              __|      I |
                           __/    /¯¯|___|
                          |    /¯¯
                          | |\ \
                         |   || |_______
                         | I ||___      |
                         |___|    | |¯| |
         _                        | ||   |
        / \____    _______/¯\    | | | N |
       | I     \  |        I |  | |  |___|
        \ /¯¯¯\ \_| |¯¯¯¯¯\ /  _| |_|¯¯¯|
        | |    \    |     | | |       I |
        | ||¯¯¯|| |¯      | | | |¯¯¯|___|
        | || I || |  ___ / /  / \_______
        / /|   || |_|   || | | I        |
       | |  | | |     I || |  \_/¯¯¯¯¯| |
       | |  / \_| |¯|___|| |      ____/ \
       | | | I    |______| \_____|     I |
       |P|  \_/¯|__________________|¯¯\_/
        ¯
      \Water Tour 6
       ¯¯¯¯¯¯¯¯¯¯¯¯
               __________
              |          |
              | |¯¯| |¯¯¯
          |¯¯¯  |  |  ¯¯¯|
          | I   |  |   I |
          |___  |  |  ___|
        ______| |__| |___
       |                 |
       | |¯¯¯¯| |¯¯¯¯¯¯| |
       | ||¯¯¯  |      | |
       | || I   | ___  | |
       | ||___  ||   |_| |
       | |___ | || I     |
       |     || ||___|¯| |
       |   N || |      | |
       |  ___|| |      | |
       | |____| | ___  | |
       |______  ||   |_| |
           ___| || I     |
          |     ||___|¯| |
          | I   |      | |
          |___  |      | |
        ______| |      | |
       |P        ¯¯¯¯¯¯  |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      \Water Tour 7
       ¯¯¯¯¯¯¯¯¯¯¯¯
        ___
       |   |____      |¯|
       | S      |     | |
       |___|¯¯| |_____| |
              |  _     _|
              | | |   |
         _____| | | I |
        /   ____| |___|
       |    \
       |   F |        |¯¯¯|
       | |\_/         | I |
       | |_______     |   |
       |_        |     | |
         | |¯¯¯| |     | |
        |   |  | |___  | |
        | I |  |     | | |
        |___|  |   I | | |
               |  ___| | |
        |¯¯¯|__| |_____| |
        | I       _____  |
        |___|¯¯| |     | |
               | |    |   |
         ______| |    | I |
        |P       |    |___|
         ¯¯¯¯¯¯¯¯
    \Water Tier
     ¯¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
              Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
              Book; Calabas Herb; Deep Marine
       Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
             Egg; Ribbetmich Egg
       Enemies: Evolution 3
       Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
              Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone

      \Water Tier 1
       ¯¯¯¯¯¯¯¯¯¯¯¯
         ___      _______
        |   |____/  _____|
        | I        /
        |___|¯¯¯| |    _
                 | |__/ \
        ___       \    I |
       |   |___    ¯¯¯\ /
       | S     |      | |
       |___|¯| |      | |
         ____| |______/ \
        |P             I |
         ¯¯¯¯¯¯¯¯¯¯¯¯¯\_/

   \Water Tier 2
    ¯¯¯¯¯¯¯¯¯¯¯¯
                  ___
     ____________|   |
    |              I |
     ¯¯¯| |¯¯¯¯¯¯|___|
     ___/ \
    |    I |     |¯¯¯|
    | |¯\_/      | I |
    | |          |   |
    \ \__________/ /
    _\             |
   |    \¯¯¯¯¯/     |
   |   I |   | I || |
   |  __/     \_/ | |
   | |____________| |
   |____   _______  |
     ___| |  ___  | |
    |     | |   |_| |
    | I   | | I     |
    |___  | |___|¯| |
     ___| |       | |
    |     |       | |
    | S   |       | |
    |_____|       |P|
                   ¯
   \Water Tier 3
    ¯¯¯¯¯¯¯¯¯¯¯¯
          ___
         |   |        |¯|
         | I |        | |
        _|   |________| |
       |                |
       | |¯¯¯¯¯¯¯¯¯¯¯¯| |
       | |   |¯¯¯|    | |
       | |   | F | ___| |
       | |   |   ||     |
       | |___ | | | I   |
       |     || | |___  |
       |   I || |_____| |
       |  ___||_______  |
       | |      ______| |
       | |     /   ___  |
       | |    |    \  | |
       | |    |   N | | |
       | |    | |\_/  | |
       | |____| |_____| |
       |  ____   ____   |
       | |    | |    | |
       | |   |   |  |   |
       | |   | I |  | I |
       |P|   |___|  |___|
        ¯
   \Water Tier 4
    ¯¯¯¯¯¯¯¯¯¯¯¯
                    ___
        ___________|   |
       |             I |
        ¯¯¯¯¯| |¯¯¯|  _|
            |   |  | |
            | I |  | |
            |___|  | |
        ___________/ \
       |            I |
       | I   |¯¯¯¯¯\_/
       |     |
        ¯¯¯| |  ___
       |¯¯¯  | |   |
       | I   | | I |
       |     |_|   |____
        ¯¯¯|            |
       |¯¯¯  |¯¯¯¯¯¯¯¯| |
       | I   |     /¯\| |
       |___  |    | s   |
        ___| |_____\   /
       |  _   ________/
       | | | |  ___
       | | | | |   |
       | | | | | I |
       | |_| |_|   |____
       |               P|
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   \Water Tier 5
    ¯¯¯¯¯¯¯¯¯¯¯¯
        ___
       |   |_   |¯| |¯¯¯|
       | I   |  | | | I |
       |___  |__| | |   |
           |      |__| |
        ___| |¯¯|______|
       |     |       ___
       | I   |______|   |
       |________      I |
                | |¯|___|
       |¯¯¯|    | | |¯¯¯|
       | I |    | | | I |
       |   |    | | |   |
        | |_____| |__| |
       |              __|
       | |¯¯¯¯¯¯¯¯¯| |
       | |_|¯¯¯|  |   |
       |     G |  | I |
       | |¯|___|  |___|
       | |____________
       |  ___   ____  |
       | |   | |    | |
       | |  |   |  |   |
       | |  | I |  | S |
       |P|  |___|  |___|
        ¯

   \Water Tier 6
    ¯¯¯¯¯¯¯¯¯¯¯¯

                             ________
                            |        |  |¯|
                         ___| \¯¯¯¯| |__| |
                        |    I |   |____  |
                        | |¯\_/ ________| |
                        | |    /  _____   |
                        | |    | |     | |
                        | |____ | |   |   |
                        |  __  || |   | I |
                        | |  | | | |  |___|
                        | | |   | | |
                        | | | I | | |__/¯\
                        | | |___| |____ I |
                        | |            \ /
                        | |            | |
     ___   _______      / /       ___  \ \
    |   |_|       \____/ /       |   |__\ \
    | I     |¯| |\_____  \       | I      |
    |___|¯| ||   ||¯¯¯|| |       |___|¯¯| |
     ___  | || I || I || |  _           | |
    |   |_| ||___||   || | / \__   _____| |
    | I     \______| |_| || I   |_|      _|
    |___|¯\   _________  | \ /|_____|¯| |
           | |   |¯¯¯|_| | | |__|¯¯¯||   |
     ______/ \   | I  ___| |____  I || B |
    |P      I |  |___|          |___||___|
     ¯¯¯¯¯¯\_/


                               C. Earth Forest

    \Earth Erosion
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
       Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
             Seedlefich Egg; Holefich Egg
       Enemies: Evolution 2
       Kalma: Garala; Mash; Tama-Q; Helicone; Twingo; Peanum

      \Earth Erosion 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _______
       |_____  |    _|¯¯¯|
          ___| |___|   I |
         |               |
         | I   |¯¯¯| |¯¯¯
         |___  |   | |___
             | |__/      |
          ___|         S |
         |     /¯¯\   ___|
         | I  |    | |
         |___|     | |___
                   |    P|
                    ¯¯¯¯¯
      \Earth Erosion 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___             __
       |   |______   __|  |
       | I  ____  |_|  __|
       |___|   _|   __/
          ____/  __/
        _/    __/   ___
       |  /| |_____/   |
       |P| |         N |
        ¯   ¯¯¯¯¯|  ___|
        _________| |______
       |     ________     |
       | S  |        |  F |
       |     ¯¯¯¯¯¯¯¯     |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Earth Erosion 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _    ___
       | |  |   |
       | |  | I |
       | |__|   |________
       |_____   __   __  \
             | |  | |  | |
             | | |   | | |
             | | | S | | |
          ___| | |___| | |
         |     |       | |
         | I   |_______| |
         |              P|
          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Earth Erosion 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Amorg
       HP: 150
       Attacks: Attack, Spirit Blast, Looking Around
            _____________
           |            P|
           | |¯¯¯| |¯¯¯¯¯
           | |  |   |
        ___| |  | I |
       |     |  |___|
       | Sh  |___________
       |___________      |
                   |   I |
            |¯¯¯|  |  ___|
            | B |  | |
            |   |  | |
        _____| |___| |
       |P            |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯

    \Earth Lurker
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
       Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
             Seedlefich Egg; Holefich Egg
       Enemies: Evolution 2
       Kalma: Nirala; Nima-Q; Monoculus; Nilicone; Geena; Rorr

      \Earth Lurker 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                  |¯¯¯|  |¯|
                  | I |  | |
                  |   |  | |
               ____| |___| |
              |            |
              | |¯¯| |¯¯¯¯¯
              | |  |  ¯¯¯¯|
        ______| |   ¯¯¯¯| |
       |         ¯¯¯¯¯¯¯  |
       | |¯¯|   |¯¯¯¯¯¯|   |
       | |  | N |      | I |
       |P|  |___|      |___|
        ¯
      \Earth Lurker 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _________   ___
        |         | |   |
        |  |¯¯¯¯| | | F |
        | |_____| | |   |
        |_______  |__| |
           ___  |  __  |
          |   |_| |  | |____
          | I      ¯¯       |
          |___|¯¯¯¯¯¯¯¯¯¯¯| |
                |¯¯¯|_____| |
                | I         |
         ___    |___|¯¯| |¯¯
        |   |__________| |
        | I              |
        |___|¯¯| |¯| |¯¯¯
         ______| | | |  ___
        |         ¯  |_|   |
        | |¯¯¯¯| |¯|     S |
        |  ¯¯¯¯   ¯  |¯|___|
        | |¯¯¯¯| |¯| |
        |  ¯¯¯|| | | |
        |   I || | | |
        |     || |_| |_____
        |                 P|
         ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Earth Lurker 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _               ___
       | |             |   |
       | |__________   | I |
       |            |  |_  |
       | |¯¯¯¯¯¯¯¯| |____| |
       |  ¯¯¯¯¯¯¯¯         |
       | |¯¯¯¯¯¯¯¯| |¯¯¯¯| |
       | |       _| |    | |
       | |      /    \___| |
       | |_____|           |
       |_______    I |¯¯¯| |
               |  ___|   | |
       |¯¯¯|   | |       | |
       | I |   | |       | |
       |   |   | | |¯¯¯|_| |
        | |____| | | I     |
        |  ______| |___|¯| |
        | |______________| |
        |                  |
        | |¯¯¯¯¯¯¯| |¯¯¯¯| |
       |   |     |   |   | |
       | I |     | S |   | |
       |___|     |___|   |P|
                          ¯
      \Earth Lurker 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Ela Ela
        HP: 500
        ATTACKS: Attack, Ramakia, Spirit Blast, Medinia
                       ____
        ______________/    |
       |_______________  I |
                       |   |
        ____      ___   \ /
       |    \____|   |  | |
       | I         I |  | |
       |___  |¯¯|   _|  | |
           | |   | |____| |
        ___| |   |_____   \
       |     |         |   |
       | B   |______   | Sh|
       |           P|  |___|
        ¯¯¯¯¯¯¯¯¯¯¯¯

    \Groundwork
     ¯¯¯¯¯¯¯¯¯¯
       Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Shield Book; Cute
              Gem;
       Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
             Seedlefich Egg; Holefich Egg
       Enemies: Evolution 3
       Kalma: Mush; Binoculus; Froggy; Mayen; Sulligan; Navi; Whorlie

      \Groundwork 1
       ¯¯¯¯¯¯¯¯¯¯¯¯
        _________     ___
       |         |   |   |
        ¯¯¯¯¯¯¯| |   | I |
               | |___|   |
          _____|        |
         |       |¯¯¯¯| |
         | |¯¯¯| |__  | |
        _| |___|    | | |
       |          I | | |
       | S |¯¯¯\____| | |
       |___|        __| |
            _______/     |
           |           I |
           | |¯¯| |¯\____|
        ___| |  | |
       |     |__| |______
       | I               |
       |___|¯¯¯¯¯¯¯¯¯¯¯| |
          _____________| |
         |               |
         | |¯¯¯¯¯| |¯¯¯| |
        _|  ¯\ /¯   \  | |
       |     |_|     | | |
       | I         I | | |
       |___|¯¯¯¯¯|___| |P|
                        ¯
      \Groundwork 2
       ¯¯¯¯¯¯¯¯¯¯¯¯
                          _________________
                         |             ____|
                         | |¯¯¯¯¯¯|   |
                         | |      | I |
                         | |      |___|
                         | |_______________
                         |                 |
                         | ||   |¯¯¯¯¯¯¯¯| |
                         | || I |        | |
                         | ||___|        | |
                         | |             | |
                         |  ¯¯¯¯¯¯¯¯¯¯¯¯¯  |
                         | |¯¯¯| |¯¯¯¯¯¯¯| |
                         | |  |   |  |¯¯¯  |
      _________________  | |  | F |  | I   |
     |                 | | |  |___|  |___  |
     | |¯¯¯¯¯¯¯|   |¯| | | |_____________| |
     | |  ___  |   | | | |_______   _______|
     | |_|   | |___| | |_________| |_______
     |     S |       |  _________________  |
     | |¯|___| |¯¯¯| | |              ___| |
     | |       |   | | |    ___      |     |
     |  \______|   |_| |   |   |     | I   |
     |_________________|   | I |     |___  |
      _____________________|   |_________| |
     |P                                    |
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Groundwork 3
       ¯¯¯¯¯¯¯¯¯¯¯¯
          |¯¯¯|_______   |¯|
          | I  _____  |  | |
          |___|     | |  | |
        ____________| |__| |
       |               ____|
       | |¯¯|   |¯¯¯| |____
       | |  | I |   |      |
       | |  |___|    ¯¯¯¯| |
       | |   ___   ___   | |
       | |__|   | |   |__| |
       |      N | | I      |
       | |¯¯|___| |___|¯¯| |
       | |___            | |
       |     |    |¯¯¯|  | |
       |   I |    | I |  | |
       |  ___|    |   |  | |
       | |_________| |___| |
       |                   |
       | |¯¯¯¯¯¯¯¯|   |¯¯| |
       | |_____   | I |  | |
       |       |  |___|  | |
       | |¯¯¯| |        _| |
       | |  |   |      |   |
       | |  | Sh|      | I |
       |P|  |___|      |___|
        ¯

      \Groundwork 4
       ¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Shroomie
        HP: 1000
        ATTACKS: Attack, Psycho Attack, Save up/Dash, Fossa Magna
              ____________
          ___|            |
         |     |¯¯¯¯¯¯¯¯| |
         | I   |     ___| |
         |___  |    |     |
             | |    | I   |
             | |    |___  |
             | |________| |
             |  __________|
             | |   ___
       ___   | |__|   |
      |   |  |      B |
      | I |  | |¯¯|___|
      |   |__| |_________
      |                  |
      | |¯¯¯¯| |¯¯¯¯¯¯¯| |
      | | ___| | |¯¯¯|_| |
      | ||     | | I     |
      | || I   | |___|¯| |
      | ||___  |       | |
      | |    | | |¯¯¯| | |
      | |    | | | I | | |
      | |____| |_|   |_| |
      |P                 |
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    \Barren Earth
     ¯¯¯¯¯¯¯¯¯¯¯¯
       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible; Cute
              Gem;
       Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
             Seedlefich Egg; Holefich Egg
       Enemies: Evolution 3
       Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
              Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

      \Barren Earth 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              ____    ___
                             |    |__|   |   |¯|
                             | I       I |   | |
                             |    |¯¯|___|   | |
                             |   _|  ________| |
                              | |   |  ______  |
                              | |   | |  ___ | |
                              | |___| |_|   || |
                              |           I || |
                              | |¯¯¯| |¯|___|| |
                              | |___| | ___|¯ _|
                              |_____  ||     |
                              |¯¯¯| | || I   |
          ___                 | I | | ||___  |
         |   |___  |¯¯¯|______|   |_| |    | |
         | I     | | I                | ___| |_
         |___|¯| | |___|¯| |¯¯¯¯¯¯¯¯| ||       |
        ___    | |_______| |________| || |¯| I |
       |   |___|            __________|| | |___|
       | I       |¯¯¯¯¯¯¯| |           | |____
       |_    |¯| | |¯¯¯| | |  |¯¯¯|____|  __  |
         |   | | | | I | | |  | N        |  | |
         | |¯  | | |   | | |  |___|¯¯|   | |   |
         | |   | |__| |__| |         | I | | I |
         |P|   |___________|         |___| |___|
          ¯
      \Barren Earth 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __________________
       |                  |
       | F  |¯¯¯¯| |¯¯¯¯\ |
       |___|    |   |   | |
           ___  | I |   | |
          |   | |___|   | |
          | N |         | |
         _|   |_________| |
        |                 |
        | |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
        | |_|¯¯¯| |¯¯¯|_| |
        |     I | | I     |
        | |¯|___| |___|¯| |
        | |  ___   ___  | |
        | |_|   | |   |_| |
        |     I | | Sh    |
        | |¯|___| |___|¯| |
        | |_____________| |
        |  _______     _  |
        | |  ___  |   | | |
        | |_|   | | I | | |
        |     I | |___| | |
        | |¯|___|  ___  | |
        | |       |   |_| |
        | |       | I     |
        |P|       |___|¯¯¯
         ¯
      \Barren Earth 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                          _____________    _
                         |             |  | |
                         | |¯¯| |¯¯¯¯| |__| |
                         | | |   |   |____  |
                         | | | I |   ___  | |
                         | | |___|  |   |_| |
                         | |        | I     |
                         | |_____   |___|¯| |
                         |_____  |       _/ |
                          ___  | |     _/ _/
                         |   |_| |____/  /
                         | I           /¯
                         |___|¯¯¯¯| |¯¯
                                __| |_  |¯¯¯|
                               |      | | I |
      ___                    __| |¯¯| |_|   |
     |   |_____________   __|  __|  |___   |
     | N  ____   ____  |_|  __|   ___   | |_
     |___|  __| |    |___  |  ___|   |  |_  |
      ___  |  __|        | | |     I |  __| |
     |   |_| |_      |¯¯¯  |_| |¯|___| |  __|
     | I       |___  | I       |_______| |
     |___|¯¯¯|     | |___  |¯|______   __|
             |   I |     | |___     | |  ___
      ____   |  ___|  ___|     |    | |_|   |
     |    |__| |_____|       I |    |___  I |
     |P||______________|¯|_____|        |___|
      ¯
      \Barren Earth 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Cocona

        Cocona is depressingly easy, especially for someone you somehow think
      should be quite difficult to beat. Its not that her minions are weak -
      to the contrary, they're easily stronger than either Gil's or Nam's -but
      she only has four of them, and only one on each side: a Paradrager, a
      Shroomie, a Clalco, and a . Each is very powerful, but when faced with
      three of your minions at once, they tend to die very quickly. Barrian
      has the potential to make you utterly immune to all her attacks. Enjoy
      the victory - the rest won't be such pushovers.

    \Earth Crystal
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
              Brilliant Gem; Amazon Eye
       Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
             Seedlefich Egg; Holefich Egg
       Enemies: Evolution 3
       Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
              Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

      \Earth Crystal 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __________________
       |    ______________|
       | I |______________
       |________________  |
                        | |
       |¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
       | S   |¯¯¯¯¯¯| | | |
       |___  |__    | |_| |
           |__  |   |     |
              | |    ¯| I |
        ______| |     |___|
       |P       |
        ¯¯¯¯¯¯¯¯
      \Earth Crystal 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          |¯¯¯|_______   |¯|
          | I  _____  |  | |
          |___|     | |  | |
        ____________| |__| |
       |               ____|
       | |¯¯|   |¯¯¯| |____
       | |  | I |   |      |
       | |  |___|    ¯¯¯¯| |
       | |   ___   ___   | |
       | |__|   | |   |__| |
       |      I | | I      |
       | |¯¯|___| |___|¯¯| |
       | |___            | |
       |     |    |¯¯¯|  | |
       |   Sh|    | I |  | |
       |  ___|    |   |  | |
       | |_________| |___| |
       |                   |
       | |¯¯¯¯¯¯¯¯|   |¯¯| |
       | |_____   | I |  | |
       |       |  |___|  | |
       | |¯¯¯| |        _| |
       | |  |   |      |   |
       | |  | I |      | S |
       |P|  |___|      |___|
        ¯
      \Earth Crystal 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___        ___     _
       |   |___   |   |   | |
       | I     |  | I |   | |
       |___|¯| |  |   |   | |
              | |  | |    | |
        ___   | |__| |____| |
       |   |__|             |
       | I      |¯¯¯¯¯¯¯¯¯| |
       |___|¯¯| |__|¯¯¯|  | |
              |____  N |  | |
                   |___|  | |
        __________________| |
       |P                   |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      \Earth Crystal 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __________________
       |                  |
       | I  |¯¯¯¯| |¯¯¯¯\ |
       |___|    |   |   | |
           ___  | I |   | |
          |   | |___|   | |
          | I |         | |
         _|   |_________| |
        |                 |
        | |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
        | |_|¯¯¯| |¯¯¯|_| |
        |     I | | I     |
        | |¯|___| |___|¯| |
        | |  ___   ___  | |
        | |_|   | |   |_| |
        |     I | | I     |
        | |¯|___| |___|¯| |
        | |_____________| |
        |  _______     _  |
        | |  ___  |   | | |
        | |_|   | | I | | |
        |     I | |___| | |
        | |¯|___|  ___  | |
        | |       |   |_| |
        | |       | N     |
        |P|       |___|¯¯¯
         ¯
      \Earth Crystal 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                            _________        _
                           |         |      | |
                           | |¯¯¯¯¯| |      | |
                           | |___  | |      | |
                           |     | | |   ___| |
                           |   I | | |  |     |
                           |  ___| | |  | I   |
                           | |     | |  |___  |
                           | |    |   |     | |
                           | |    | I |     | |
                           | |    |___|     | |
                           | |___    ___    | |
                           |  _  |  |   |   | |
           ___             | | | |  | Sh|   | |
          |   |            | | | |__|   |___| |
          | N |            | | |____________  |
        __|   |__          | |______________| |
       |  _____  |   ___   |  _     ________  |
       | |     | |  |   |__| | |   |        | |
       | |  ___| |  | S  __  | | I |   ___  | |
       | | |P    |  |___|  | | |___|  |   |_| |
       | |  ¯¯¯¯¯ ___      | |  ___   | I     |
       | |       |   |     | | |   |  |___|¯| |
       | |       | I |     | | | I |        | |
       | |_______|   |_____| |_|   |________| |
       |______________________________________|

      \Earth Crystal 6
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _________     ___
       |         |   |   |
        ¯¯¯¯¯¯¯| |   | I |
               | |___|   |
          _____|        |
         |       |¯¯¯¯| |
         | |¯¯¯| |__  | |
        _| |___|    | | |
       |          I | | |
       | I |¯¯¯\____| | |
       |___|        __| |
            _______/     |
           |           Sh|
           | |¯¯| |¯\____|
        ___| |  | |
       |     |__| |______
       | I               |
       |___|¯¯¯¯¯¯¯¯¯¯¯| |
          _____________| |
         |               |
         | |¯¯¯¯¯| |¯¯¯| |
        _|  ¯\ /¯   \  | |
       |     |_|     | | |
       | N         I | | |
       |___|¯¯¯¯¯|___| |P|
                        ¯
      \Earth Crystal 7
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
               ___      _
              |   |    | |
              | I |    | |
              |   |    | |
               | |_____| |
               |  _______|
        _______| |_______
       |  _________      |
       | |         |     |
       | |  ___    | I   |
       | |_|   |   |___  |
       |  _  I |       | |
       | | |___|  ___  | |
       | |  ___  |   |_| |
       | |_|   | | I  _  |
       |___  I | |___| | |
           |___|  ___  | |
                 |   | | |
                 | N | | |
                 |   |_| |
                 |  _____|
                 | |  ___
                 | |_|   |
                 |  _  I |
        _________| | |___|
       |P          |
        ¯¯¯¯¯¯¯¯¯¯¯
    \Dustup
     ¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
              Brilliant Gem; Amazon Eye
       Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
             Seedlefich Egg; Holefich Egg
       Enemies: Evolution 3
       Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
              Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

      \Dustup 1
       ¯¯¯¯¯¯¯¯
        ___       ___
       |   |     |   |  |¯|
       |   |     | S |  | |
       |   |_____|   |  | |
        ¯\         /¯   | |
          ¯¯¯¯| |¯¯     | |
        ______| |       | |
       |P       |  ___  | |
        ¯¯¯¯¯¯| | |   |_| |
        ___   | | | I     |
       |   |__| | |___|¯| |
       | I      |_______| |
       |___|¯¯|___________|

      \Dustup 2
       ¯¯¯¯¯¯¯¯
        __________________
       |_________   ____  |
        _________| |____| |
       |      ___   ____  |
       |     |   | |    | |
       |   I |   | |  __| |
       |  ___| __| |_|     |
       | |    |  _   _   I |
       | |    | | | | |____|
       | |____| |_| |______
       |_   __   _   ____  |
         | |  | | | |___ | |
        |   | | |_|     || |
        | I | |___    Sh|| |
        |___|     |_____|| |
         ________________| |
        |      __   _______|
        |     |  | |
        |   I |  | |    ___
        |  ___|  | |  _/   |
        | |___   | |_/   S |
        |     |  |P        |
        |   I |   ¯¯¯¯\_  /
        |     |_________| |
        |_________________|

      \Dustup 3
       ¯¯¯¯¯¯¯¯
        _               ___
       | |             |   |
       | |__________   | I |
       |            |  |_  |
       | |¯¯¯¯¯¯¯¯| |____| |
       |  ¯¯¯¯¯¯¯¯         |
       | |¯¯¯¯¯¯¯¯| |¯¯¯¯| |
       | |       _| |    | |
       | |      /    \___| |
       | |_____|           |
       |_______    I |¯¯¯| |
               |  ___|   | |
       |¯¯¯|   | |       | |
       | I |   | |       | |
       |   |   | | |¯¯¯|_| |
        | |____| | | I     |
        |  ______| |___|¯| |
        | |______________| |
        |                  |
        | |¯¯¯¯¯¯¯| |¯¯¯¯| |
       |   |     |   |   | |
       | C |     | I |   | |
       |___|     |___|   |P|
                          ¯
      \Dustup 4
       ¯¯¯¯¯¯¯¯
              ___    ___
        __   |   |  |   |
       |  |  | I |__| I |
        | |  |_   __   _|
        | |    | |  | |
        | |____| |__| |
        |  ____   ____|
        | |    | |   ____
        | |    | |__/    |
       |   |___|  _    I |
       | I       | |___  |
       |___|¯¯¯| |     | |
               | |     | |
        _______| |_____| |
       |  _____   _______|
       | |   __| |
       | |  /     |  |¯¯¯|
       | |_|    G |  | Sh|
       |  __      |  |   |
       | |  ¯¯¯¯¯¯    | |
       |  ¯¯¯¯¯¯¯¯¯¯¯¯  |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |
                      |P|
                       ¯
      \Dustup 5
       ¯¯¯¯¯¯¯¯
             ___        _
            |   |      | |
            | I |      | |
        ____|   |______| |
       |  _____________  |
       | |  ___   ___  | |
       | |_|   | |   |_| |
       |  _  I | | I  _  |
       | | |___| |___| | |
       | |_____________| |
       |________   ______|
          ___   | |
         |   |__| |
         | Sh __  |
         |___|  | |
        ________| |______
       |  _____________  |
       | |   ___    ___| |
       | |__|   |  |     |
       |  __  L |  | I   |
       | |  |___|  |___  |
       | |_____________| |
       |  ___     _______|
       | |   |   |
       | |   | I |
       |P|   |___|
        ¯
      \Dustup 6
       ¯¯¯¯¯¯¯¯
                                  __________
                                 |          |
                                 | |¯¯¯¯¯¯| |
                          ___    | |   ___| |
                         |   |   | |  |     |
                         | I |   | |  | I   |
                         |   |   | |  |___  |
                          | |____| |______| |
                          |  ____   ________|
                          | |    | |___
                          | |    |     |
                          | |    |   I |
                          | |    |  ___|
    ___          _________| |____| |________
   |   |        |  _     _   _   _________  |
   |   |        | | |   | | | | |   ___   | |
   |   |        | | | I | | | | |  |   |__| |
    | |         | | |___| | | | |  |    __  |
    | |_________| |_______| | | |  |___|  | |
    |  _________   __   __  | | |___   ___| |
    | |    ___  | |  | |  | | |     | |     |
    | |   |   |_| | |   | | | |     | |     |
    | |   |    _  | | B | | | |  ___| |___  |
    | |   |___| | | |___| | |_| |_________| |
    |P ¯¯¯¯¯¯¯¯¯  |       |_________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯


                               D. Fire Forest

    \Fire Spy
     ¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone; Flame Book;
              Protect Book
       Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
             Heluch Egg
       Enemies: Evolution 2
       Kalma: Redoble; Nagglchu; Tiki; Patadreck; Skaluch

      \Fire Spy 1
       ¯¯¯¯¯¯¯¯¯¯
               ___    _
              |   |  | |
          _   | I |  | |
         |P|  |   | _| |
         | |___| |_/   |_
         |  _____   ___  |
         | |_____| |   | |
         |     __  |  _| |
          ¯¯| |  | |_|  _/
           |   | |     \
           | S |  ¯¯| I |
           |   |     \_/
            ¯¯¯

      \Fire Spy 2
       ¯¯¯¯¯¯¯¯¯¯
                          _
          ______   ___   | |
         |P     |_|   |  | |
          ¯¯¯¯|     S |  | |
              / /¯|___|  | |
             / /         | |
           _| |         / /
          /    \       / /
         | I __ \_____/ \
          \_/  \______ I |
                      \_/

      \Fire Spy 3
       ¯¯¯¯¯¯¯¯¯¯
          ___      __________
         |   |____/          |
         | I      __/¯¯¯¯¯¯\ |
         |   |¯| |   ___   | |
          ¯¯¯   \ \_|   |  | |
          ___   /     W |  | |
         |   | | /¯¯|   |  | |
         | S | | |   ¯¯¯   | |
         |   | | |      _  | |
          \ \__\ |     / \ | |
           \____ |    | I \| |
         ______/  \____\   __|
        |P      /\        |
         ¯¯¯¯¯¯¯  ¯¯¯¯¯¯¯¯

      \Fire Spy 4
       ¯¯¯¯¯¯¯¯¯¯
       BOSS: Blumen
       HP: 150
       Attacks: Attack, Stroke Chance, Looking Around
          _    ___         _
         |P|  |   |       | |
         | |  | I |       | |
         \ \  |   |      |  |
          \ \  | |       | |
           \ \_| |_      | |
         ___\_     |_____/ \
        |   |_| |¯\       I |
        | I  _  |  ¯¯¯¯¯¯\_/
        |___| \ \
         ___   | |___     ___
        |   |___\    \___|   |
        | B       /¯\      I |
        |   |¯¯¯¯¯   ¯¯¯¯|___|
         ¯¯¯
    \Fire Throne
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone, Attacking
              Book;
       Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
             Heluch Egg
       Enemies: Evolution 2
       Kalma: Nigglchu; Nitchu; Sandsparrow; Niki; Gelapper; Eyeshroom

      \Fire Throne 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
           ______     _______
          |____  \___/       |
               \_______/¯¯¯| |
          |¯¯¯|            | |
          | N |            /  \__
          |   |           | I    |
           | |    ______   \_/¯| |
            \ \__/  __  \      | |
            |      |  \ |     / /
            / /¯¯¯¯   /  \   | |
           | |       / /\ |__/ \
          |   |     | / |____ I |
          | I |     | |      \_/
          |___|     |P|
                     ¯
      \Fire Throne 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
              ___    _______
             |   |__/ ______|
             | I  _  /
             |___| | |
                   / / _____
              ___ | | /     |
             |   \| |/  /¯| |
             | /\      / |   |
         ___/  \ ¯| |¯¯  | I |
        |     I | | \    |___|
        | |¯¯\_/   \ |
        \ \        | |    ___
        _| |      /   \__|   |
       |  /      | /¯\___  I |
       | /      |  |     |___|
       | |     /   |____
       | |____/ /\____  |
       |   ____/     /  \___
        \ |         | N __  |
        | |  ___     \_/  | |
       | |__|   |         | |
       |      K |        / /
        ¯¯¯¯|___|     __| |
        _____________|  __|
       |P              |
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

      \Fire Throne 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        ______   ______
       |      |_|      \
        ¯¯¯¯|       \¯\ |
         /¯¯   |¯| I || |
         | |¯¯¯   \_/ | |
        |   |        |  |
        | I |       _| |
        |___|      / \\ \
         ___   __ | A | |
        |   |_|  \_\   _|
        | I     \_____/
        |___|¯| |
           ___ \ \_____
         _|   | \____  |
        |   I |     /  |_
        | |___|    | I _ |
        | | _       \_// |
        | |/ \   _____/ /
        |   S | |  ____/
         ¯\  /__/  \_____
          |______/\     P|
                   ¯¯¯¯¯¯
      \Fire Throne 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Dela Getchu
        HP: 500
        ATTACKS: Attack, Dark Attack, Sonic Boom, Burn Shot

          ____    ________
         |__  \__|        |
            \   _ I |¯¯\  |
             | | \_/    | |
        |¯¯¯|| |_      |   |
        | I ||_  |     | B |
        |   |  | |     |___|
         | |  _| |____
         \ \_/ __     \___
         / ___/  \ |¯\    \
        | /      | |  ¯¯¯| |
       |   |    |   |   |   |
       | I |    | I |   | P |
       |___|    |___|   |___|

    \Firewalking
     ¯¯¯¯¯¯¯¯¯¯¯
       Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem; Blaze
              Book; Hard Hit Book; Defense Book; Quick Book
       Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
             Heluch Egg
       Enemies: Evolution 3
       Kalma: Mardreck; Skuimel; Dongle; Tiral; Radreck

      \FireWalking 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        ________       ___
       |        |   __|   |
        ¯¯¯¯¯¯| |  /    I |
            __| | | |¯|   |
           |    | | |  ¯¯¯
           | |¯¯  | | |¯¯¯|
          /   \__/ /  | I |
         | I ___  /   |   |
          \_/ _/ |     | |
             |  _/     | |
             | | _      \ \
             | |/ \      | |
         ___ |   I |    / /
        |   | \_  /    | |
        | N |   \ |   |   \
        |   |    | \_/ /¯\ \
         | |      \___/   \ |
         | |   ___        | |
         |  \_|   |     _ | |
         |_  _  I |    / \| |
          _| ||___|   | I   |
         |  _|  ____   \   /
         | |  _/ __ \___| |
         |_ \/  /  \______/
           \    \____   _______
            ¯/       \_/      P|
             | I  /¯\___/¯¯¯¯¯¯
              \__/



      \Firewalking 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
                               ___             _
                              |   |___        | |
                              | I     |_____  | |
                              |   |¯|______ | | |
                               ¯¯¯        /  \/ /
                              |¯¯¯|      | I    \
                              | I |       \_/¯| |
                              |   |           | |
                               | |   ________/ /
                               | \__/          \
                                \    /¯| |¯¯¯\ |
                                / /¯¯ |   |  | |
                                | |   | F |  | |
                               _| |   |___|  | |
                             _/   |    _____/ /
          __________    ____/  /¯\ \  |       \
         /          |__/  ___/¯   | |_| |¯¯¯\ |
        / /¯| |¯¯¯|     _/ ___    |     |   | |
       | | |   |   ¯¯| |__|   |    ¯¯¯| |   | |
      |   || I | ___ |      I | ___   | | __| |
      | I ||___||   |_\ \¯|___||   |_/ / |  __|
      |___|     | A     |      | I    /  | |
       _____    |___|¯¯¯____   |   |¯¯  |   |
      |P    |__________/    \___| |     | N |
       ¯¯¯|______________|¯\______|     |___|

      \Firewalking 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯ ___|¯¯|
       |¯¯¯|________/      |
       | I  ______   _/¯|__|
       |___|      | |__
                 /     |
                / /¯¯\  \
         ______/ |    \ |
        /        |    | |
        | /¯¯¯¯¯¯     | |
        | |     |¯¯¯|_| |
       /   \    | I     |
       | I  |   |___|¯| |
       |  _/          | |
       | |            / /
       | |      |¯¯¯|_| |
       | |      | S     |
       |  \     |___|¯\ |
       |  |___        | |
        \     \_   _  | |
        | |¯¯\  |_| \_/ |
        | |   |        /
        \  \   ¯¯¯¯¯\  \
         | |         | |
      |¯¯ _/___   __ | |
      |  / |   | /  \| |
      |   ¯  I || I    |
      |  /¯|___| \  _  |
      | |    ____| | | |
      | |   /     /  / /
       \ \_| _/¯¯¯  | |
       |    / ___   / /
       | |¯¯ |   |_| |
       | |   | I   __|
       |P|   |___|¯
        ¯

      \Firewalking 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Giralooza
        HP: 600
        ATTACKS: Attack, Solia, Samakia,
        _____
       |     |   _
        ¯¯¯| |__/ \
           \____ I |
                \ /        ___
                | |       |   |
                | |__     | I |
                |__  |    |   |
                   | |_    | |
                   |_  |  / /
               /¯\_  | | | |
              | I  | | |_| |
               \  \ \|      \
                | |\    /¯¯| |
              __| | ¯| |  |   |
            _|  _/   | |  | I |
           |   |     \ \  |___|
           | |¯ |¯¯¯|_| |
           | |  | I  ___|
           | |  |_  |
           | \____| |
            \   ___  \   ___
             | |   | |__|   |
            |   |  |      I |
            | B | _| |¯¯|___|
            |___||  / _
                _| | / \
            ___/   |/ I |
           |    /\__   /
           | |¯¯    \ |
          |   |     |  \____
          | I |      \     P|
          |___|       ¯¯¯¯¯¯

    \Fire Tower
     ¯¯¯¯¯¯¯¯¯¯
       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem; Inferno
              Book; Steelwall Book
       Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
             Heluch Egg
       Enemies: Evolution 3
       Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
              Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu

      \Fire Tower 1
       ¯¯¯¯¯¯¯¯¯¯¯
                           _      ___________
                          / \____/  _________|
                         | I       /____
                          \ /¯¯¯¯|____  |
                          | |        /  \____
                          | |       | I      |
                         | |  ___    \_/¯¯¯| |
                         | |_|   |         | |
                         |  _  N |         | |
                         | | |___|         / /
        ___               \ \        ___  | |
       |   |               | |      |   |__\ \
       | N |      ________/ /       | I  __  |
       |   |  ___|  _____  /     _  |___|  | |
        | |  /  _   \    | |____/ \        | |
        | | | |¯ | I |   \_      I |  _____/ /
        / | | |__ \_/      | |¯¯| /__/    __/
       | /  |  _ \         | |  |_____/| |
       | |  | | \ \  _     \ \   _     / \___
       | |__/  \ | |/ \     | |_/ \   | I    |
       |      I ||   I |    |    N |   \_/¯| |
       | |¯¯¯\_/  ¯¯| /_____/ /¯\ /________/ /
       |P|          |________/  |___________/
        ¯
      \Fire Tower 2
       ¯¯¯¯¯¯¯¯¯¯¯¯
        _       ___    ___
       | |     |   |  |   |
       | |     | I |  | A |
       \ \_    |   |  |   |
        \  |____| |_   | |
        /           \__/ /
        | |¯¯¯¯¯¯¯\     /
        \ \        ¯¯| |
         | |        /   \_
        |   |      | F _  |
        | E |       \_/_| |
        |___|  _____  |  _|
         ___  |   _ | | |
        |   | | |¯/  \| |
        | N | | || I ___ \
        |   | | | \_/ _ | |
         | |  | |    / \| |
         \ \_/ /    | I   |
          |   / ____ \  |¯
          | |¯ /    |_| |
          / \_/ /|_     \
         | I   /   | |¯\ \
          \ /¯¯   |   | | |
           ¯      | I | | |
                  |___| |P|
                         ¯
      \Fire Tower 3
       ¯¯¯¯¯¯¯¯¯¯¯¯
                           ________   ____
                          /        \_|    |
                         | /¯¯¯¯¯/     |¯¯
                         | |    | I _  |
                         | | _   \_/ | |___
                         | |/ \      |     |
                         |   I |     |   I |
                          ¯|  /     /  ____|
                           | |_____|  /
                            \_       |
                           ___/ \¯¯¯¯   ___
                          |    I |     |   |
                          | |¯\_/      | I |
                          \ \          |   |
       ___    ____         | |__        | |
      |   |__/ __ |        |    \_______| |
      | I     / /  \_   ___/ |¯\_______  _/
      |___|¯¯¯ | E   |_|     \        /  \_
                \_/|     |\ I |      | I   |
                 __| |¯| | \_/        \_/| |
             _  /     \ \ \_/¯\       /¯\| |
            / \| |¯|   | |   I |     | I   |
       ____| I __| | I |  \   /_______\  |¯
      |P      |    |___|   ¯|____________|
       ¯¯¯¯¯¯¯
      \Fire Tower 4
       ¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Nam

          Nam is easily the most difficult of the four Orb bosses. His wind
       side will fling Maldiards at you, which do a decent amount of damage,
       and his fire side will thwack you with Comet Strike and Shockwave. The
       real danger, however, comes from his earth minions.

          The know Explode, an attack that does a flat-out 150 damage to
       whatever it hits. That's a lot, and the Dela-Gethus that have it are
       rather difficult to kill. To make this fight easier, keep some Inferno
       Books (and resurrect books, if you can find them) on hand. Try and get
       rid of those Dela-Gethus ASAP (put them to sleep, stone them, etc.), or
       you're in for quite a fight. Good luck!

     \Fire Heat
      ¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
              Flame Rose; Inciting Book; Steelwall Book
       Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
             Heluch Egg
       Enemies: Evolution 3
       Kalma:  Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
              Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu

      \Fire Heat 1
       ¯¯¯¯¯¯¯¯¯¯¯
                         _
        /¯\______       | |
       | I       |______| |
        \ /¯¯¯¯|  _____   |
        | |____/  \    | |
        /        I |   \ \
       | /¯| |¯¯\_/     | |
       | | |  ¯|       / /
       | |  ¯| |      | |
       |P|  |   |     |   |
        ¯   | N |     | I |
            |___|     |___|

      \Fire Heat 2
       ¯¯¯¯¯¯¯¯¯¯¯
        __________
       |________  |
                | |     _
                / \____/ \
               | I      I |
        ___     \_/¯¯¯¯\ /
       |   |___        | |
       | I     \_______/ \
       |___|¯¯\____     I |
            /¯¯\___| |¯\_/
           | /\       | ___
         _/  \ ¯¯¯¯¯| ||   |
        /   I |  ___|    I |
       | |¯\_/  |     ||___|
       | |      | |¯¯¯
       | |     |   |   |¯¯¯|
       | |_    | O |   | I |
       |   |   |___|   |   |
        ¯| |____________| |
         |                /
         | |¯¯¯¯| |¯¯¯¯| |_
        |   |  |   |   |   |
        | I |  | I |    ¯| |
        |___|  |___|     |P|
                          ¯
      \Fire Heat 3
       ¯¯¯¯¯¯¯¯¯¯¯
        ___               _
       |   |     |¯¯¯|   | |
       | I |     | I |   | |
       |   |     |   |  / /
        | |_____  | |   | |
       |        \_| |___| |
       | |¯¯| |\_____    _/
       | |  | |     _| |¯
        \ \ | |    |   |
         | | \ \   | |¯ ___
         | |  | |__/ /_|   |
         | |  |________  N |
         |P|           |___|
          ¯
      \Fire Heat 4
       ¯¯¯¯¯¯¯¯¯¯¯
        ___       ___    _
       |   |_____|   |  | |
       | I         I |  | |
       |___|¯| |¯|___|  | |
             | \_______/ /
        ___   \_        /
       |   |___/ /¯¯/  |
       | I      /  | I  ¯|
       |___|¯\ /    \_/| |
        ___  | |       | |
       |   | | | |¯¯¯|_| |
       | I | | | | I  _  |
       |   | | | |   | | |
        | |  | |  ¯¯¯  | |
        | \__| |_______| |
         \__      _ _____|
        ___ | |¯¯¯/ \____
       |   || |  | I __  |
       | N || |   \_/  | |
       |   || |       _/ /
        | \_/ |   ___/  /
        |      \_/    _/
        | |¯¯¯\   /¯| |
       |   |   | | |   |
       | I |   | | | I |
       |___|   |P| |___|
                ¯
      \Fire Heat 5
       ¯¯¯¯¯¯¯¯¯¯¯
                                               _
                                  _______     | |
                              ___|       |  __| |
                             |     |¯¯¯| | | ___|
                             | I   |   | |_/ \
                             |___  |   |    I |
                              ___/ /    ¯¯¯\_/
                             |  __/        ___
                             | |     _____|   |
                             | |____/       I |
                             |_       /¯¯¯|___|
                               ¯| |¯| |___|¯¯¯|
        ___         ___         | | |_   _  I |
       |   |___    |   |_______/  \   | | |___|
       | I     |_  | I           I |  / /  ___
       |   |¯|__ | |___|¯| |¯¯¯¯\_/  | |__|   |
        ¯¯¯   __\ \      | |         |      I |
       |¯¯¯|_/    ¯¯¯¯¯\ \ \         | |¯¯|___|
       | I    /| |¯¯¯¯\ \| |   ___   | |   ___
       |___|¯¯ | ||¯¯¯|\ | |  |   |__| |__|   |
        _______| || I      |  | S           I |
       |P        ||___|¯¯¯¯   |___|¯¯¯¯¯¯¯|___|
        ¯¯¯¯¯¯¯¯¯
      \Fire Heat 6
       ¯¯¯¯¯¯¯¯¯¯¯
        ___          _____
       |   |_____   |  ___|
       | I       |  | |
       |___|¯¯¯| |  |  ¯|
               | |   ¯| |
            ___| |___/   \
           |            I |
        __/  \¯\ \¯¯¯¯¯\_/
       |    I | \ \
       | |¯\_/   | |
       | |       \ \
        | |       | |
       |   |       \ \
       | E |       /  |___
       |___|      | I     |
                   \_/¯¯| |
        _|¯¯¯|     /¯\_| |
       |   N |    | I    |
       | |___|     \ /¯¯¯
        \ \________| |_
        _|  __         \
       |   |  ¯| |¯¯¯¯\ \
       | |¯   |   |  |   |
       | |    | I |  | I |
       |P|    |___|  |___|
        ¯
      \Fire Heat 7
       ¯¯¯¯¯¯¯¯¯¯¯
        ______        ___
       |____  |     _|   |
           _| |   _/   N |
          |  _| _/  /|___|
         /  |__/  /¯
        | I __   /    ___
         \_/ _| |    |   |
            |   |    | N |
            | |¯_    |   |
            | |/ \    | |
            |_  I |   | |
              ¯\ /    | |
         |¯¯¯| | |____| |
         | I |  \______ \
         |   |         \ |
          | |_|¯¯¯|  _ | |
          |  _  I | / \| |
          | | |___|| I   |
         | |   ___  \ /¯¯
         | |__/   \_| |
         | ____/¯\____|
         / \
        | I ¯¯¯\______
         \_/¯\       P|
              ¯¯¯¯¯¯¯¯
     \Firestorm
      ¯¯¯¯¯¯¯¯¯
       NOTE: You cannot access this forest until you clear Lilith's Lair
             (below).

       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
              Flame Rose; Inciting Book; Steelwall Book; Sharp Book
       Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
             Heluch Egg
       Enemies: Evolution 3
       Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
              Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu

      \Firestorm 1
       ¯¯¯¯¯¯¯¯¯¯¯
        ___              _
       |   |_____       | |
       | N       |      | |
       |___|¯¯¯| |       \ \
          ___  | |       | |
         /   \_/ /___    | |
        | /¯\       P|    \ \
        | |  ¯¯| |¯¯¯ /¯\ | |
       |   |   | |   | I || |
       | I |   \ \____\     /
       |___|   |_________|¯¯

      \Firestorm 2
       ¯¯¯¯¯¯¯¯¯¯¯
         ________        _
        |        |______/ \
         ¯¯¯¯¯¯/         I |
              | I |¯¯¯¯¯\ /
           ___ \_/      | |
          |   |___      | |
          | I     \_____/ \
          |___|¯\_   ___ I |
             ___  | |   \_/
            /   \_| |    ___
           | |¯\____ ¯| |   |
          /   \    _|  ¯  I |
         |   I |  /   |¯|   |
         | |\ /  | |¯¯   ¯¯¯
         | | ¯   | |
         | |    |   |
         | |_   | S |   |¯¯¯|
         |   |  |___|   | I |
          ¯| |          |   |
           |  \____      / |
          _|       \_/¯¯¯_/
         |   |¯¯¯¯\  _  |__
         | I |    | / |_   |
         |   |   |   |   | |
          ¯¯¯    | I |   | |
                 |   |   |P|
                  ¯¯¯     ¯

      \Firestorm 3
       ¯¯¯¯¯¯¯¯¯¯¯
    __________        _
   |          | |¯¯¯¯¯ \
    ¯¯¯¯¯¯¯|  |_|   _   |
         |¯   __    \\  |
     /¯¯¯    |  \ I ||  |
    /  /¯¯¯¯¯    \_/ |  |
    | |              |  |
   |   |             |  |
   | N |           _ |  |
   |   |          / \ \  \
    ¯¯¯          | I | |  |
          ___   __\_  ¯   |
         |   |_|  \_/    /
         | I  _  /\      |
         |   | \ \ ¯¯¯¯¯¯
          ¯¯¯   \ ¯¯¯¯¯¯\
                  ¯¯¯¯|  |_
              |¯¯¯|   /    \
             /  K |  /      |_
            |     |  \ N      |
          |¯ /¯¯¯¯    \_/¯¯|  |
          |  |/¯\     _____/  |
          |  | N |   |   ____/
          |     /____/   \    |¯¯¯|
          |         __/¯\ ¯¯¯¯  P |
           ¯¯\    /¯     ¯¯¯¯¯|___|
              ¯¯¯¯

      \Firestorm 4
       ¯¯¯¯¯¯¯¯¯¯¯
       ___    ___   __
      |   |  |   | |  |
      | I |  | I | |  |
      |   |  |   | |  |
       | |    | |  |  |
       \  \  /  /  /  /
        |  ||  |  |  |
       /  \/  /___|   \
      | I     ______ I |
       \_/|  |_     \_/
          |__  |__/¯\
          __/ __   I |
         /  _/  \   /
       _/   \    | |_
      /  /\  \   |_  |
     |   ||  |     /  \
     | I ||  |  _ | I  |
     |___| \  \/ \ \_  |
      ___   \__ N |  | |
     | P \_____\ /__/  /
     |________________|


      \Firestorm 5
       ¯¯¯¯¯¯¯¯¯¯¯
        ___       ___    _
       |   |_____|   |  | |
       | I         I |  | |
       |___|¯| |¯|___|  | |
             | \_______/ /
        ___   \_        /
       |   |___/ /¯¯/  |
       | I      /  | I  ¯|
       |___|¯\ /    \_/| |
        ___  | |       | |
       |   | | | |¯¯¯|_| |
       | I | | | | I  _  |
       |   | | | |   | | |
        | |  | |  ¯¯¯  | |
        | \__| |_______| |
         \__      _ _____|
        ___ | |¯¯¯/ \____
       |   || |  | I __  |
       | I || |   \_/  | |
       |   || |       _/ /
        | \_/ |   ___/  /
        |      \_/    _/
        | |¯¯¯\   /¯| |
       |   |   | | |   |
       | I |   | | | O |
       |___|   |P| |___|
                ¯
      \Firestorm 6
       ¯¯¯¯¯¯¯¯¯¯¯
                            ___             __
                           |   |   ___     |  |
                           | I |  |   |    |  |
                           |   |  | I |_   |  |
                           _| |___|     \_/  /
                          |          /¯\    /
                           ¯| |¯¯|  |   |  |
                           |   | |  |  /   |__
                           | I |  \  \| I     |
                           |   |   |  |\_/¯|  |
                            ¯¯¯    |  |    |  |
        ___    ___    ___  |¯¯¯¯¯¯¯  /     |  |
       |   |  |   |  |   | | I     /¯ ___  |  |
       | I |  | I |  | I | |   |\  \_|   | |  |
       |   |  |   |  |   |  ¯¯¯  |     I | |  |
        | | ___| |____| |_     _ | |¯|   | |  |
        | |/              |   / \| |  ¯¯¯  |  |
       |    /¯¯| |¯¯¯¯¯|  |  | I   |   ___/  /
       |  |¯ _/   \    |_  \_ \  /¯   |     /
       | P| |    I | ___ \_  \|  |_   | I    \
       |__| |  /\_/ |   |__\__     \  |___|\  \
            |  |    | B    \  \__ I |   /¯\_|  |
            |  |    |___|¯\ |    \_/   | I    /
             \  \_________/  \__________\    /
              \_____________________________|


  \Dark Forests
   ¯¯¯¯¯¯¯¯¯¯¯¯
     To gain access to the Dark Forests, you first must complete the first
   four levels of each of the above forests. Once you've beaten the bosses
   that guard the Orbs, you get to fight the Kalma that posseses you.

        BOSS: Kalma
        HP: 1000
        ATTACKS: Attack, Poison Storm, Power Drain, Dark Crash

          This particular boss is surprisingly easy, esepecially when you
        consider the four Orb bosses you had to fight just to earn the
        privilege of fighting him. Your biggest problem is his sky-high
        defense that makes it rather difficult to hurt him. Counter this
        with on of the Samakilna-type attacks (wind, lowers defense), and
        make sure your water side has a healer or two with Medinia or Medinite
        Beware his Power Drain attack, that is not only rather powerful but
        has the potential to undo a lot of your damage to him. Like all
        bosses, he's immune to hp-based attacks like Fossa Magna and Magma,
        and extremely hard to hit with most status attacks.

    Beating him gives you access to the four Dark forests. And beating _those_
  will bring you straight to Lilith's Lair, and the last boss fight.  After
  you gain access to the dark forests, you lose your ability to go through
  the Kumari Gate (i.e., visit any of the non-dark forests).  However, beating
  the boss of one of the dark forests will restore your ability to go to the
  corrisponding light forest.

    These dark forests have some very complicate princess vines (many levels
  actually have more than one). They're marked on the map as P1, P2, etc.,
  and they lead to the spots on later maps marked S1, S2, etc. For each map,
  you need to first locate the Kalma boss and defeat it.  Doing so will earn
  you a key to a gate (marked on the maps as "*").  This gate, in turn, will
  lead to the real boss.  Good luck!

  \Entrance of Darkness
   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

   E     Dark Earth Forest Entrance
   Wa    Dark Water Forest Entrance
   Wi    Dark Wind  Forest Entrance
   F     Dark Fire  Forest Entrance
   L     Lilith's Lair     Entrance

            ___       ___
          _| E |     / F |
          \    |    /    |     __
           \   |   /    /    _/  \
            \   \  |  /    _/     |
      __      \  \/  |   _/     Wi|
     /  \_____/      |__/  _/\___/
    |Wa  ____            _/
     \__/    \    L     /
              \        /
               \      /
                \    /
                |    |
                |    |
                |    |
               |      |
                |____|



                            E. Dark Water Forest

       Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
              Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
              Book; Calabas Herb; Deep Marine
       Eggs: N/A
       Enemies: Evolution 3
       Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
              Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

      \Dry River Level 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _  ________________
        / \/                |
       | S    ________      |
        \_   /        |_    |
          |__|          |   |
                 ___    |_  |
                |   |     | |
                | P1|    _| |
                |   |   |   |
                 | |    |   |
          ___    | |____|   |
         |   |   |  ___     |
         | I |   | |   |_  |
         |   |   | |    /  |
          |   \__| |   | I |
          |      __|   |___|
          |    _|
          |   |   _
          |   |__| |_    ___
          |          |__|   |
          \           __  P2|
          /          |_ |___|
         | I |\________|
          \_/

      \Stagnant Pond Level 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          _____________
         |             |
         | S1     __   \
         |_      /  \   \
           |     \   | |¯
           \    I |  |*|
            |    /   | |
             |  |    | |
           _|   \    | |
          /     |   |   |
         | I    \_  |   |
          \_/\    | | P7|
              | |¯  |___|
            __| |
          _|     | _
         |       // \
         |_      ¯ I |
          _|        /____
         |             P5|
        _|            _/¯
       |_           _/
         |   ||_   \
         | I |  | S |
         |___|   \_/


      \Dry River Level 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                       _
              ________/ \
             /         I |
         ___/           /
        |               |
        |I              |
        |__            _|
           |          |
          /           |
         |         S2_|
         |          |
         |          |
          \P3      _|
           ¯|     |
           /      |_
          |         |
         /          |
        |I          |_
        |             |_
        |               |_
        |                 |
        |                 |
        |               P4|
         ¯¯¯|     S     |¯
             ¯¯¯¯¯¯¯¯¯¯¯

      \Dry River Bed
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
           ______  _
        __|      \/ \
       |           I |
       | S3        _/
       |___       |____
           \           |
        ___|           |
       |              /
       | S           |
       |___         _|
           \_    __/
             |P0|
              ¯¯

      \Stagnant Pond Level 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            ____________
          _|            |_
         |S4            P6|
         |_              _|
           |_   ________|
            _| |_
          _/     |_    ___
         /         |__|   |
        /           __  I |
       | S /\______|  |___|
        \_/

      \End of Stagnant Pond
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 ___
            ___ |   |__
           /   \\      \_
          | S            |
           \        _/|S5|
        ___/  __    ¯||__|
       |     /  |     ¯¯¯¯¯|
       |     \  |         _|
       |_     | |        |
         |  I | |      I |
          \___| |     ___|
               |    _|
               |P0 |
                ¯¯¯
      \Stagnant Pond Terminus
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Water Kalma [1]
       HP: 1000
       Attacks: Dark Crash, Life Crash, Attack, Ramakia
        _________________
       |S6               |
       |  ____   |¯|   I |
       | |__  |__| |_    |
       |    |  ______|   |
       |  \¯  |   ___    |
       | I |  |__|   |   |
        \_/    __   _|   |
        ______|  | |     |
       |P0       |_|     |
       |______________ S |
                      \_/

      \Abyss Level 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___________   _____
       |S7    ___  | |     |
       |_   _|   | | |  ___|
         | |_/¯\ | |_| |  _
         |    I ||     |_| |
         |     / /      _  |
         |__  | | I ___| | |
            | |  \_/     | |
            | |___    ___| |
        __  |     |  |     |
       |P8|_|   S |  | I   |
       |__________|  |_____|

      \Abyss Level 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Water Kalma [2]
       HP: 1750
       Attacks: Attack, Life Crash, Ad Slahnit, Ramakite


                            F. Dark Earth Forest

       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
              Brilliant Gem; Amazon Eye; Recovery Bible
       Eggs: N/A
       Enemies: Evolution 3
       Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
              Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw

      \Desolate Field Level 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __                 ___
       |P1|               |   |
       |  | ______________| I |
       |  |/                  |
       |                      |
       |                      |
       |_   ________________  |
         | |                | |
         | |                | |
         | |               _| |
         | |           ___/   |
         | |          |       |
         | |          | I     |
        _| |_         |       |_____     __________
       |     |        |             |   |          |
       |     |        |             |   |        S |
       |     |        |          I |    |       ___|
       |     |        |______   ___|    |      |
       |     |               | |        |      |
       |   __|               | |        |      |
       |  |         _________| |__      |      |
       |P2|        |              |_____|     /
        ¯¯         | I             _____     /______
                   |______________|     |         P3|
                                         ¯¯¯¯¯¯¯¯¯¯¯
      \End of Desolate Field
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __________________
       |       ____       |
       | S1   |    |    I |
       |  ____|    |      |
       | |         |____  |
       | |              | |
       | |              | |
       | |      __   ___| |
       | |__   |P0| |     |
       |    |   | | |     |
       |  S |   | |_|   I |
       |____|  |__________|


      \Wilderness Level 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            __________
          _|          |_
        _|          S   |_
       |                  |
       |                  |
       |                  |
       |        S2        |
       |                  |
       |_  I         _____|
         |_          ¯P4|
           |         ¯|¯
            ¯¯¯¯¯¯¯¯¯¯
      \Desolate Field Perch
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __________________
       |      ________   _|
       | S3  |        | |
       |  ___|   _____| |
       | |      |P0     |
       | |       ¯¯¯|   |
       | |    ____  |   |
       | |   |    | |   |
       | |___|    | |   |
       |  ___   S | | I |
       |_|   |____| |___|


      \Wilderness Level 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _______________________________________
       |       ________________     _________  |
       | S4   |                |   |   __    | |
       |      |_____________   | I |  |P5|   | |
       |  __   ___     ___  |   ¯¯¯   |  |   | |
       | |  | |   |   |   | |         |  |   | |
       | |  |*|   | I |   | |        _|  |___| |
       | |  | |    ¯¯¯    | |       |          |
       | |  | |______     | |___    |          |
       | |  |_______ \    |     |   |        I |
       | |___       \ \_  |   I |   |__________|
       |     |       \P7\  ¯¯¯¯¯
       |   I |        ¯¯
       |     |        ___
       |      |___   |   |
       |________  |  | I |
                | | |     |
        ___     | |_|   __|
       |   |    |  _   |__
       | I |    | | |   P6|
       |   |____| |  ¯¯¯¯¯
       |_         |
         |   |¯¯| |_
         | S |  |   ¯¯¯|
         |___|  |    I |
                |__/¯¯¯


      \End of Killing Fields
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Earth Kalma [1]
        HP: 1000
        Attacks: Attack, Mitrea, Burn Crash, Power Drain
                     ___
        ______     _/ S5|
       |      |_  |    _|
       | I      |_||| |_
       |___________| |  |
        ___________   | |
       |         _ | | _|
       | B     _| ||| |_
       |______|   |_  P0|
                    \___|

      \End of Wilderness
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ________     ___
       | S6  _  |   | P0|
       |   _| | |_  | |¯
       |  |   |_  |_|  ¯¯¯|
       |  |_    |_    |¯¯¯
       |  __|    _|  |____
       | |______|   ____  |
       |           |    | |
       | I   __|¯| |__  |_|
       |____|    |____|

      \Killing Fields Level 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          _______________
        _|  __  S7   __  |_
       |  _|  |_____|  |_  |
       | |_             _| |
       |_  |           |  _|
         | |     _     | |
         | |_   /P\   _| |
         |   |_| 8 |_|   |_
        _|                 |
       |                   |
       | I      ___      I |
       |_______|   |_______|

      \Killing Fields Level 5
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Cocona

         Cocona has five Kalma minions (the unevolved form of the boss you
       beat to pass the gate), which are armed with Maltiana and Mitrea (an
       attack that boosts all stats).  Although her Kalma beasts are tough,
       they aren't that bad.  Its the second boss you need to worry about.

       BOSS: Earth Kalma [2]
       HP: 1750
       Attacks: Attack, Mitrea, Shockwave, Yagiluna, Maldiard

         After beating Cocona, you get to fight the Earth Kalma boss (most
       evolved form of the Kalma divine beast).  It is armed with Mitrea and
       Shockwave, making it quite formidable.  It also has a nice, high life,
       which means it will probably take a while to kill it.  Worse, Yagiluna
       heals it with every use.  Sapiate, Samakilna, Barrian, and similar
       skills are absolutely invaluable.  As a boss, it tends to be hard to
       hit with any status attacks, although you might manage to stun or
       confuse it or somesuch.  Attacks that bust through defense - like
       Explode - also work very well against this thing, as Mitrea insures its
       defense is relatively high.


                            G. Dark Fire Forest

       Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
              Flame Rose; Inciting Book; Steelwall Book; Sharp Book
       Eggs: N/A
       Enemies: Evolution 3
       Kalma: Giralooza; Paradrager; Dela Getchu; Nildrager

      \St. Elmo's Fire Level 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __________________
       |____   _______    |
        ____| |_   _  |___|
       |  _     \ | |  ___
       | | ¯\  S || | |   |
       | |   ¯\_/ | |_|   |
       | |  /¯¯¯¯||  _    |
       | | |   K || | |   |
       | | |  ___|| | |   |
       | |_| |____| | |P1 |
       |____________| |___|

      \St. Elmo's Fire Level 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           ______________     ___________  ___
       ___/       ___ S1 |   /  ______   \/   |
      |          |   \___|  |  |      |     I |
      | S        |           \P3|     |      /
      |___       |            ¯¯      |       |
         /       |____________________|       |
        / ___________________      _________  |
       | |           __  _   |     \        | |
       | |_____     |  |/ \  |    I |       | |
       |       |____|    I | | |\___|       | |
        \       _______|\_/  | |    ____    | |
         |P2   |             | |___|  I |   | |
          ¯¯¯¯¯              |__________|   | |
                                            | |
                           ___       _______| |
                          |   \_____|         |
                          | K           I     |
                           \                  |
                           |                  |
                           |                  |
                           | P4     I       I |
                           |__________________|


      \Blaze Level 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___     _       _
       |S2 |   / \     | |
       |  _|  | S |____| |
       | |_____\    ___  |
       |  ______   |   | |
        ¯¯      \  |   | |
        _    ___|  |___| |
       | |  | I     ___  |
       | |__|_     |   |_|
       |  ____     |    _
       | |    \     ¯¯¯¯ |
       | |   _ ¯¯¯¯¯¯¯|  |
       |  ¯¯¯ | |¯P5| |  |
        ¯¯¯¯| | | |¯  |  |
       |¯|__| | | |   |  |
       |  ____| | |   |  |
       | |   ___| |   |  |
       | |  |_   _|   |  |
       | |    | |_____| /
       | |    |         |
       | |    |__     _/
       | |___    |   |
       |     |   | I |
       |   P6|   |___|
        ¯¯¯¯¯
      \End of St. Elmo's Fire
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ________________
       |      __        |
       | S3  \  |     __|
       |    I | |    P0|
        \ |\_/  |___|¯¯
        | | _       _
       |  |/ \     / \_
       |    I |   | S  |
       |    _/     \_  |
       |    ¯¯\_____/  |
       |_______________|

      \Hellfire Level 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _______   _______
       |       | |     P7|
       | S4    | |       |
       |       |_|     _|
       |        _____  ¯¯|
       |_   ___|     | S |
         | |          ¯¯¯
         | |       ______
         | |      |P8   _|
         |*|       ¯¯| |
         | |        _| |
         / \       /  _/
        |   |_    /  / _
        /     \   |  |/ \
       |     K |   \   I |
       |_     /    |    /
        /    |     |   /
       | K    |   |    \
        \    /    |     \
         |  /     \___  |
         | |__________| |
         |______________|

      \Blaze Terminus
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ___   ___   __
       |   | |   | |S5|
       | I | | S | |  |
       |   |_|   |_|  |
       |    __________|
       |   |  ___   _
       |   |_|   |_/ \
       |    _     _   |
       |   | |   | |  |
       | K | | I | |P0|
       |___| |___|  ¯¯

      \End of Blaze
       ¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Fire Kalma [1]
       HP: 1000
       Attacks: Attack, Killer Chance, Vahliluna
         ___    ___   ___
        | I |  /   \_| I |
        |   |_/        _/
        | ___   __    /
       | |___| /__\  /_
       |      ||I    P0|
       |      ||__    |
        \    |    |   |
        |     |   /  /__
        /     |  |    I |
       | B |\_|   \_____|
        ¯¯¯

      \Hellfire End
       ¯¯¯¯¯¯¯¯¯¯¯¯
        ____     _    __
       |    |   / \  |  \
       | S7  | | I |_|I |
       |      |_\       |
       |               |
       |   __      _   |
       |  \  /    | \_/
       |  /__\  I |_____
       |                |
        |               |
        |               |
        /               |
       | S  _           |
        \_/¯ | I |\_/|P0|
              ¯¯¯     ¯¯
      \Hellfire Level 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

       BOSS: Wu

         Wu is armed with five Kalma minions (the unevolved form of the boss
       you had to beat to pass the gate).  They come with Burn Crash and
       Mitrea (an attack that raises all stats).  They're reasonably
       difficult, but the lack of variety in their attacks and their relative
       few number makes this fight rather easy.  It's the next fight you
       should be concerned with.

       BOSS: Fire Kalma [2]
       HP: 1750
       Attacks: Atttack, Medinite, Killer Chance

         This Fire Kalma is capable of doing a great deal of damage in one
       hit, and its access to Medinite makes it potentially very hard to kill.
       It has a lot of HP, which means it will probably take a while to take
       down.  The attacks Barrian and Libaridia are both excellent for warding
       against its powerful Killer Chance attack, and Ragulina and Samakilna
       can greatly raise the damage you do and significantly shorten the
       length of this fight.  He appears to have 999 MP, so don't count on
       running him out...he'll probably run you down first.  Make sure you
       have a strong healing side, combining Tishous with either Adia or
       Medinite.  Also, Explode never hurts, and will almost certainly be
       doing twice what a 'normal' attack might.


                            H. Dark Wind Forest

       Items: Bitter Mugwort; Mel's Elixir 5; Hide Spore; Botulism Book;
              Healing Book; Lovely Gem; Cute Gem; Pitchdark Book; Confusion
              Book; Dimwit Book
       Eggs: N/A
       Enemies: Evolution 3
       Kalma: Bladreg, Niwerl, Mamern, Wellern, Kataimel, Kakbone

      \Whirlwind Level 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        ____________   __
       |            | /  |
       | S1         |/ S |
       |                /
       |               /_
       |    ___   ___    |
       |   |   | |   |   |
       |   |   | |   |   |
       | I |  _| |_  |   |
       |___| |     | | P1|
             |     |  ¯¯¯
             |     |  ___
        __   |     | |P4 |
       |  |  |  ___| |   |
       |I |  |*|     |   |
       |  |  | |     |   |
       |   \_| |_____|   |
       |                 |
       |                 /
       |                 \
       |            /\ I |
       |___________/  \__|

      \Dustorm Level 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           _     _    __
          / \   / |__|  ¯¯¯|
         |_K |_/   __    I |
           \      |  |  ___|
            |     |   ¯¯
           /     _|   _____
          /    _|   _|    /
         /    /_   |     /
        |     P2|  |    |__
         |    _\   |     I |
        /    |    _|     __|
        \    |   |      |
        \    |   | S1   \
        |   _|   |       \
         \ |     |        |
          \\_____||¯¯|__  |
        __/       /   __| |
       | I      |¯   |P3  |
       |__      |    _¯¯| |
          |     |   | ¯¯  |
          |     |   |     |
        |¯      |   |     \
       /        |  / /¯\ I |
      |S /¯|_|¯¯  |_/   \__|
       ¯¯
      \End of Duststorm
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        _______    ___  _
       |      _\  |   \/ \
       | S2 _|    |     S |
       |   |      | __   /
       |  /     _/ /  ¯¯\\
       | |_    /P0|    _||
       |   |  |_  |   /  |
       |   |____||   |   |
       |        /   _/   /
      /        |   /     \
     | I       | _|  __ K |
      \_/¯¯¯¯¯¯ |___/  \_/

      \Duststorm Terminus
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Wind Kalma [1]
       HP: 1000
       Attacks: Attack, Saskand, Ulviluna, Soldona
         _              __
        / \__________  |  |
       | I     P0    |_|I |
        \                /
        /    __         |
       |    |  |  S3    |
        \   |  |_____    \
         |  |    __  \   |
         /  |   |I |  |  |
         \  |   | /   |  |
         /  |   | \__/   |
        | B |  |        /
         \_/   |_______/

      \Whirlwind Level 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 ___
        __      /   \_____
       |  \____/          \
       | S          S4    |
        \                /
        /                \
       |         _        |
       |        |_|       |
       |                  |
       |                  |
        \           |\   /
         | |\      | | K |
         |P5|\_____| |___|
          ¯¯
      \Whirlwind Level 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         _   ____________
        / \_|            \
       | S       =       |
        \          ||K   |
        /   ___       || |
       |  _| _ |__      _|
       | / _| |___|    |_
       | ||              |
       | \|  P6  _   S5  |
       |    ==  |_|      |
        |_______________/

      \Typhoon Level 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              __________
          ___/          |
         |P8            |
         |______||__S   |
        ____________/   /
       | I             /
       |________       \
                /       \
               | I      |
         __    |        |
        /  \_   \       |
       | I   \__/       |
        \_    __    S6  |
        _/   |  |_______|
       |     |
       |     \      ___
       |     I\    |   |
       |   ||__|   | I |
       |   |_______|   |
       |         ___    |
       |   |\   /   |   |
       | K ||   |   |   |
        ¯¯¯/    \   |   |
          /  _ I |  |   |
         |__/ \_/   |P7 |
                     ¯¯¯
      \End of Typhoon
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        __     __     __
       |P0|   |S7|   |  |
       |  |   | |    |S |
       |  |   | |   |    |
       |  |___| |___|    |
       |   ___   ___     |
       |  |   | |   |    |
       |  |   / \   |    |
        / \  | K |   | I|
       | I | |___|   |__|
       |___|

      \Typhoon Bottom
       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Gil

         The Good Dr. Gil is, like the previous three bosses, armed with five
       of the Kalma minions (the larval state of the boss you beat to pass
       the gate).  They bring Ulviluna and Saskand to the battle, but the lack
       of Mitrea (which the other fighters all have) and the fact that there
       are only five of them ensures that this battle won't last that long.
       Just beware of Saskand, which if you get really unlucky can seriously
       swing the flow of the fight.  One water minion armed with Selahmnite,
       however, is more than enough to counter this somewhat iffy danger.

       BOSS: Wind Kalma [2]
       HP: 1750
       Attacks: Attack, Soldote, Saskand, Ulvilude

         Surprisingly, the real danger here is not Soldote, but Saskand.  Make
       sure one of your water minions knows Selahmnite, or it could get ugly.
       His attacks aren't _that_ dangerous, but they hurt enough that another
       should be outfitted with Medinite.  He has a lot of HP, which tends to
       cause the fight to drag out; to counter this, try abilities like
       Samakilna and Ragulina, or ones that ignore defense (like explode).
       The skill Barrian will render him almost entirely impotent, as like
       most bosses he only gets one action per round, which the Barrian will
       negate.  Libaridia is exactly as good.  All in all, you shouldn't have
       many difficulties with this fight as long as you're reasonably well
       prepared.


                               I. Lilith's Lair

         Lilith's Lair is an interesting place.  Its extremely small, but has
       a tendency to seem very long - mainly because the random enemies are
       the nasty Kalma minions showing up in those boss fights, armed with
       fun attacks like Mitrea and Saskand and Killer Chance, and also because
       every ogre vine contains a boss.

         No, you heard me right: every ogre vine contains a boss, each worth
       5000 exp.  If you leave, they all regenerate.  Normally you could just
       skip fighting them, except that (without the help of a guide like this)
       you have no way of telling _which_ boss guards the key spore.  They
       provide the best opportunity to level up in the game, but sadly passing
       Lilith's Lair will forever cut off your access to this section.

         For this part of the game only, Kahu has access to a new feature: his
       wings.  If you press triangle during battle, you'll notice a new
       command: Restore.  Restore costs Kahu a shield, but heals all your
       minions ~35 hp (whee!).  Not terribly useful, but every little bit
       helps, and as you recover all your shields after every fight...why the
       heck not =)

         Lastly, I _strongly_ reccomend leaving before progressing to fight
       the boss of this place (see below for more).  You'll need the
       preparation.

       Items: N/A
       Eggs: N/A
       Enemies: Evolution 1
       Kalma: N/A

      \Lilith-Nest 1
       ¯¯¯¯¯¯¯¯¯¯¯¯¯

       BOSS: Amorg [Earth]
       HP: 1500
       Attacks: Attack, High Spirits, Looking Around

       BOSS: Mamern [Wind]
       HP: 850
       Attacks: Attack, Poison Storm, Samakilna, Maldiard

       BOSS: Blumen [Fire]
       HP: 1000
       Attacks: Attack, Killer Chance, Looking Around

       BOSS: Sembone [Water]
       HP: 850
       Attacks: Attack, Skill Bind, Vahludide, Medinite

            ____________  _
           |            \/ \
           | __   _       B |
        __/ |  | | |_     _/
       |  B |  | |_  | P |
       |____|  |   |  ¯¯¯
               |  _|
        __ _   | |   ___
       |  \ |__| |__|   |
       |S    ________ B |
       |__/_|        |__|

      \Lilith-Nest 2
       ¯¯¯¯¯¯¯¯¯¯¯¯¯

       BOSS: Ela Ela [Earth]
       HP: 1250
       Attacks: Attack, Ramakite, High Spirits, Medinia

       BOSS: Kataimel [Wind]
       HP: 850
       Attacks: Attack, Dark Crash, Poison Storm

       BOSS: Dela Getchu [Fire]
       HP: 1150
       Attacks: Attack, Shockwave, Burn Crash

       BOSS: Froggess [Water]
       HP: 1000
       Attacks: Attack, Medinite, High Spirits, Power Drain
         ___          _____
        |   |       _|   B |
        |   |______|     __|
        |     _______   /
       |__P__|     __| |
          ¯       |    |
                  |B   |
                  |__  |
        __ _         |  \__
       |  \ |________|   B |
       | S   _____       __|
       |__/_|     |_____/

      \Lilith-Nest 3
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
       BOSS: Shroomie [Earth]
       HP: 1250
       Attacks: Attack, Barrian, Save Up/Tackle, Psycho Attack

       BOSS: Gojet [Wind]
       HP: 1000
       Attacks: Attack, Samakilna, Ad Slahnit, Burn Crash

       BOSS: Giralooza [Fire]
       HP: 1000
       Attacks: Attack, Soldote, Samakilna

       BOSS: Dela Yo-Yo [Water]
       HP: 800
       Attacks: Attack, Ramakite, Psycho Crash, Yagiluna

                   ___
        __   _    | B |   _
       |  \_/ \___| __|  |P|
       | S         /    |_  |
       |__/|__   _/       | |
         _____| | _     _ | |
        |  __   |/ \   / \| |
        | |  |    B | | B   |
        | |  | _|\_/   \_/| |
        | |__||__________/  |
        |________________   |
                         |__|


      \Lilith-Nest 4
       ¯¯¯¯¯¯¯¯¯¯¯¯¯
        BOSS: Chosen One of Darkness
        HP: 2000
        Attacks: Attack, Seal, Rage Chance

        BOSS: Water Drac
        HP: 2000
        Attacks: Attack, Water Barrier, Stun Attack

          The problem with this battle isn't that it's hard - it's that it's
        _long_.  The entire purpose is to wear you down for the fight that
        follows.

          For this battle, the Chosen One of Darkness and his giant water
        Drac will continually swap back and forth.  As each time they do so,
        it heals the Drac 500 HP.  The Chosen One of Darkness, however, does
        not regain his HP.  He does, however, come armed with a deadly non-
        elemental attack known as Seal.  Seal removes one of your minions from
        the fight, cannot be prevented, and is irrevocable.  Fortunately, it
        has a very small chance of working, and doesn't last after you beat
        this fight.  His Rage Chance attack isn't all that powerful, but when
        it criticals it immediately drops one of your minion's HP to 1.  The
        Drac is similarly non-dangerous, except for its one big attack: Water
        Barrier.  This does ~150 damage to your current attackside, but it
        doesn't use it that often.

        BOSS: Lilith
        HP: 2500
        Attacks: Attack, Larvalize, Summon, Dark Impact
        Kalma: Life Crash, Saskand, Ulvilude, Killer Chance, Mitrea

          _This_ is the boss you've been waiting for.  Lilith will start off
        summoning up two kalma minions, armed with one of the attacks listed
        above.  She constantly swaps elements (and is immune to whatever
        element she currently is), and the attack her Kalma has depends
        entirely on her element when she summons them.  Each turn after
        they've been Summoned, the kalma will be healed to full and will
        evolve (joy!).  They stop at their third evolution.  Killing both of
        them gives Lilith an immediate free turn, _and_ she summons a new
        pair (note that summoning the new pair does not use up her turn, and
        the newly Summoned minions get to act).  Fortunately, the new pair
        are back in their larval states.

          Lilith is armed with Larvalize, which will reduce one of your
        minions to its larval state for three turns, and the almight attack
        Dark Impact.  This does about 150-200 damage, to ALL your minions.
        Yep, all of them, not just your current attack side!  Ouch.  Consider
        heavily bringing both Medinite and Selahmnite to this fight, and as
        always Barrian.  Attacks that hit all enemies are great for keeping
        those kalma reduced to their larval state.  It also helps to bring
        some books along, just in case (and don't be shy about using Restore:
        each little bit helps).


                              V) Side Quests


     This game is absolutely loaded with side quests for you to complete,
  that are sure to keep you busy for hours on end. The clock really shouldn't
  stop at 99:59:59, as you can easily hit that limit and then some trying to
  get it all done. Enjoy!


                             A. Action Figures

  <SECTION PENDING>


                              B. Genus Arenas

 \Genus Arena?  Whazzat?
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    In the forests, you will ocassionally run into enemy BeastHunters. When
  this happens, beating them will earn you a Medal for whatever Genus they
  prefer (e.g., a Ku medal, Og medal, etc.). You'll receive an item for
  every two you get of the same genus. 2 and 4 earn you eggs of that Genus
  but a non-standard element (see the Egg list, in Items, below). The prize
  for getting six is a piece of jewelry (see the Jewelry List, in Items,
  below). For getting 8, you earn the right to face off against the Boss of
  that Genus.

    Defeating that boss earns you a <Genus> "Master" item (e.g., Ku Master).
  This item opens up a Genus Arena in the sixth level of the appropriate
  Forest (Fire for Ogs, Kus, and Dracs; Water for Slimies and Nas; Earth for
  Garas and Leifs; Wind for Bugs, Maus, and Alcos). Entering this Arena
  (for locations, check the Maps of the sixth level of the Forest, above)
  requires at least one minion of that Genus, as you are only allowed to fight
  with minions of that genus.

    You must beat three consecutive fights against BeastHunters of that Genus.
  Successfully doing so earns you three eggs of that Genus of a non-standard
  element, and closes the Genus arena.


                               C. The Arena

 \About the Arena
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   \Novice 2
    ¯¯¯¯¯¯¯¯
     This tournament consists of first evolution minions and enemy beast
   trainers with all of one shield. It might have been hard, seeing as you're
   limited to two beasts...if they weren't also so limited. Have fun with this
   one.

   \Amateur 2
    ¯¯¯¯¯¯¯¯¯
     This tournament is a little tougher than the last.  Your enemies are
   third evolution, and there's two of them, but they're not terribly powerful
   I suggest two frontline attackers for this one, if only to speed it along.

   \Advanced 2
    ¯¯¯¯¯¯¯¯¯¯
     Finally, it gets interesting. Fully evolved Divine Beasts with S level
   attacks...they appear to have gone through around 4 merges, making them
   reasonably strong - but hardly dangerous. Skills like Hp Recovery, Mp
   Recovery, Libaridia, and Barrian are absolutely invaluable here. Skewer on
   anything Pragmatic can also be a _really_ quick end to these fights.

   \Novice 4
    ¯¯¯¯¯¯¯¯
     I would love to help with this, but seeing as you only gain access to it
   after you beat the game...well, suffice it to say, if you can't beat this
   mode at this point, the problem is more deeply rooted than I'm prepared to
   deal with.

   \Amateur 4
    ¯¯¯¯¯¯¯¯¯
     Surprisingly, the Amateur 4 competition pits you against minions just as
   strong as those in the advanced 2. Barrian, Medinite, and Selahmnite are
   excellent skills to consider for this fight; I reccomend bringing three
   attackers and one protector/healer.

   \Advanced 4
    ¯¯¯¯¯¯¯¯¯¯
     Beware such skills as Ad Roquide and Ad Mumarnite. Selahmnite is a must,
   as your enemies have suddenly decided to get into the status attack mode.
   They're not much stronger than the minions in the last mode, but attacks
   they use are considerably more annoying.

   \Novice 6
    ¯¯¯¯¯¯¯¯
     These enemies are, once again, relatively pitiful. You shouldn't get hit
   making your way through this mode...'Novice' indeed.

   \Amateur 6
    ¯¯¯¯¯¯¯¯¯
      Once again, you're pit against fully evolved minions with high level
   attacks. Fortunately for you, there is no strategy or coordination between
   them what-so-ever. Make sure you bring three strong attackers, and some
   healers and/or protectors for this just-in-case situations.

   \Advanced 6
    ¯¯¯¯¯¯¯¯¯¯
      As in the previous Advanced ranks, this is where the enemy BeastHunters
   begin using those dangerous skills you hate so much: Ad Mumarnite, Ad
   Roquide, Ad Slahnit, and Skewer. (Thankfully, skewer is no longer much of
   a threat, as you have a respectible number of shields - all five - for this
   competition). Skills such as Selahmnite and Water Power will more than
   make up for any hardships this might cause you. I reccomend bringing your
   Fire, Earth, and most of your Water side for these battles, as status
   wars with enemies just tend to get messy.

   \Two Sides
    ¯¯¯¯¯¯¯¯¯
     This is an odd tournament. When it begins, you'll be prompted to choose
   two sides; the two sides you choose will be the only two you have access to
   during the battle (if you try and use another, it just warns you, 'You
   cannot use this side.'). One bizarre result of this is that you will always
   have max shields, while most of your two-side toting adversaries only have
   three.

   \Auto-Right
    ¯¯¯¯¯¯¯¯¯¯
     When you first get this game, many people complain that victory seems
   based more on luck than strategy. Prepare to capture that feeling all
   over again, as you lose all control over your Divine Beasts. No longer
   are you allowed to spin your own Beast Amulet; oh, no. Instead, it
   rotates to the right once every round.

     I suggest trying to set up your team so that it can work smoothly in
   this sort of environment. Make sure you don't wind up casting mitrea, only
   to have the bonus wasted as your healing side pops up and is followed by
   your all-status wind side. Try to think ahead, and remember that victory
   here is going to be based entirely around staying power - who can wear the
   other down first. To this end, the skills Anandia, Tishalite, Barian,
   Libaridia, Limenate, and Selahmnite are among the best you can choose.

   \Auto-Left
    ¯¯¯¯¯¯¯¯¯
      You guessed it. This is exactly the same thing as Auto-Right, except in
    reverse: the wheel automatically spins one turn to the left with each
    passing round, making it impossible for you to control it at all. Winning
    here is based mostly on luck, but there are a number of things you can do
    to increase your chances: level up, using more defensive skills, and being
    prepared to reset (just in case =P).

   \Merge Limited
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
      This tournament may be the most difficult of all; then again,it may not.
    You and your opponents are for once restricted to equal ground: no one may
    use any minion with a merge level higher than 2.

      Your enemies here are actually rather well organized. They are quite
    fond of barrier attacks and various status inflicting thingies, and
    unfortunately are surprisingly strong for things merged only twice.
    Thankfully, you have access to Explode at this point - and 150 damage
    from two barrian guarded minions should drop any of their minions in
    one round. If you choose to run this rather high MP strategy, however,
    beware: tishalite is a must.

   \Grand Slam
    ¯¯¯¯¯¯¯¯¯¯
      In the Grand Slam, you fight trainers exactly as strong as those you
    might meet in the forests. That is, until you get to the third battle.
    Then, it gets interesting.

      Your opponent is Wu, and he's armed with eight larval maus of ridiculous
    proportions. His earth side sports Barrian and Mitrea (and they're already
    quite fast), along with Fossa Magna. This wouldn't be so bad if they
    didn't all have somewhere around 700 MP...

       His water side, fortunately, has no revival capabilities.
    Unfortunately, it has just about everything else - Tishalite, Selahmnite,
    and Medinite. He'll use it just often enough to keep you from killing his
    precious toches. His Wind side, armed with Ad Roquide and Ad Slahnit,
    is irritating in the extreme (unless you happen to have a chrome or two
    around for them to bounce off of =P). His fire side comes with Skewer and
    Shockwave, but this is surprisingly the least of your worries. They tend
    to kill off anything that's been hit with that Fossa Magna.

       Those toches seem to be immune to Ad Mumarnite, which otherwise might
    be a very good way to kill him. As it stands, your best bet lies in
    bringing something very difficult to kill armed with Anandia, and make
    sure of your attacking minions' personality to ensure they focus on
    killing one Mau at a time. Every time you succeed, you pull a little bit
    farther ahead, as he can't do anything about it. He'll undoubtedly slay
    some of your minions, but as long as you can revive them, so what?
    Selahmnite, Mitrea, and Lapiate are all excellent skills to consider
    bringing to this fight.

       Beating Wu, JC2's greatest challenge, wins you the game and a chance
    to see the credits. Its also somewhat...fulfilling...to know that the old
    guy really WAS that strong, after all.


                                 D. Jobs

 \About Jobs
  ¯¯¯¯¯¯¯¯¯¯
    In the Lounge, you'll be given the opportunity to take jobs by checking
  the 'bulletin board,' that terminal looking thing in the middle of the north
  wall.  Doing so requires you to complete some task (you'll be given a
  'contract' that details exactly what), upon completion of which you'll be
  appropriately rewarded and gain a small amount of reputation.  The more
  reputation you have, the more dangerous the jobs you can take.

    To cancel a job, go back to the bulletin board and try to select another.
  You'll lose a little reputation, but not much; and there are no other
  negative effects.

 \Common Jobs
  ¯¯¯¯¯¯¯¯¯¯¯
    Most jobs will either ask you to defeat someone (another BeastHunter),
  deliver some item (generally TO another BeastHunter), or track down some
  item.  If the item is relatively common or extremely rare, the tend to not
  supply anything in the way of a location; however, if the item is somewhere
  in-between, a location is usually supplied.  Check the walkthrough and the
  item merging list for some ideas as to where to get the other items.

 \Shop Jobs
  ¯¯¯¯¯¯¯¯¯
    The shop will ask you for special items, which require beating a minion
  of one sort or another in excange for an item (Alco Scat, Drac Wing, etc.).
  They appear successively, and each is in the second map of the next forest
  in a successively higher level.  Rather than leave you trying to puzzle that
  out, the locations are: map 2 Wind Bound, map 2 Water Visit, map 2
  Groundwork, and map 2 Fire Tower.  Succeeding in these jobs will improve
  the shop's inventory (check the section on Kikinak and Co., above).

 \Special Prizes
  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   After you beat the game, you'll be able to take jobs from all the
  BeastHunters (not just the generic ones).  This means people like Cocona,
  Choco, and Cure will be offering you jobs.  Like with the Genus Arenas,
  completing jobs for them earn you items; and completing enough jobs earns
  you a really spectacular item: a very rare egg.  Cure has the water Drac
  that's so difficult to get.  For a full list some more information, check
  the section on the Lounge, above.


                                 VI) Lists

                                  A. Items


            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Mugwort         Mugwort     10Y Heals 50 HP on one minion.
      Meta Mugwort    Mugwort     30Y Heals 100 HP on one minion.
      Bitter Mugwort  Mugwort     90Y Heals 200 HP on one minion.
      Twill Mugwort   Mugwort    540Y Heals one minion's HP to full.
      Mel's Elixir 1  Elixir      20Y Heals 50 MP on one minion.
      Mel's Elixir 3  Elixir      60Y Heals 100 MP on one minion.
      Mel's Elixir 5  Elixir     180Y Heals 200 MP on one minion.
      Mel's Elixir 7  Elixir        Y Heals one minion's MP to full.
      Citron Powder   Powder     250Y Revives one minion at 1 HP.
      Tendai Herb     Herb      1000Y Heals one minion's HP and MP to full.
      Calabas Herb    Herb      1500Y Revives one minion at full HP.

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Perplex Book    Book          Y Confuses an enemy.
      Poison Book     Book        20Y Poisons an enemy.
      Timid Book      Book          Y Lowers enemy defense for one round.
      Sleepy Book     Book        20Y Sleeps an enemy.
      Escape Book     Book        20Y Escapes from battle (100%).
      Seeing Book     Book          Y Cures dark on one minion.
      Protect Book    Book          Y Raises defense for one round.
      Cloud Book      Book        20Y Blind enemy rank.
      Weaken Book     Book       540Y Drops enemy attack for one round.
      HP Back Book    Book        30Y Restores 50 hp to entire team.
      HP Back+ Book   Book        90Y Restores 100 hp to entire team.
      HP Back++ Book  Book          Y Heals all minion's HP to full.
      MP Back Book    Book       540Y Restores 50 mp to entire team.
      MP Back+ Book   Book          Y Restores 100 mp to entire tem.
      MP Back++ Book  Book          Y Heals all minions MP to full.
      Coward Book     Book       180Y Drops enemy defense for one round.
      Shield Book     Book          Y Restores 1 shield.
      Sicken Book     Book          Y Poisons enemy row.
      Man 2 Man Book  Book          Y Forces minions to use a normal 'Attack.'
      Delusion Book   Book       180Y Confuses enemy row.
      Flame Book      Book        20Y Inflicts 40 damage on enemy row.
      Blaze Book      Book       180Y Inflicts 60 damage on enemy row.
      Inferno Book    Book       540Y Inflicts 80 damage on enemy row.
      Hellfire Book   Book          Y Inflicts 100 damage on enemy row.
      Venom Book      Book       180Y Poisons enemy row.
      Quick Book      Book        90Y Raises speed for one round.
      Sharp Book      Book          Y Raises speed for one round.
      Shield Bible    Book       450Y Restores all shields.
      Regenera Book   Book       270Y Revives one minion; costs 1 shield
      Ressurect Book  Book       500Y Revives one minion at 1 HP.
      Full-Heal Book  Book          Y Revives one minion at full HP.
      Botulism Book   Book          Y Poisons enemy row.
      Stealwall Book  Book       540Y Raises defense for one round.
      Goading Book    Book       540Y Raises attack for one round.
      Inciting Book   Book      1620Y Raises attack for one round.
      Heal Book       Book          Y Heals row of status ailments.
      Healing Book    Book       540Y Heals all minions of all status ailments
      Meek Book       Book        90Y Drops enemy speed.
      Recovery Bible  Book          Y Damage caused heals HP.
      Darkness Book   Book        60Y Causes Darkness on enemy rank.
      Defense Book    Book       180Y Raises defense for one round.
      Calming Book    Book        30Y Cures confusion.
      Hypnosis Book   Book        60Y Sleeps enemies.
      Awaken Book     Book        30Y Cures sleep.
      Serum Book      Book        30Y Cures poison.
      Softening Book  Book        30Y Cures stone.
      Pitchdark Book  Book       540Y Causes blind.
      Beast Book      Book       540Y Causes sleep.
      Spineless Book  Book      1600Y Drops enemy defense for one round.
      Sicken Book     Book        20Y Drops enemy attack for one round.
      Hard Hit Book   Book       120Y Raises attack for one round.

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Flawed Stone    Gem        300Y                 N/A
      Dull Stone      Gem        500Y                 N/A
      Pretty Stone    Gem       1000Y                 N/A
      Cute Gem        Gem       2000Y                 N/A
      Lovely Gem      Gem       8000Y                 N/A
      Brilliant Gem   Gem      16000Y                 N/A
      Deep Marine     Gem      40000Y                 N/A
      Flame Rose      Gem      40000Y                 N/A
      Desert Moon     Gem      40000Y                 N/A
      Amazon Eye      Gem      40000Y                 N/A

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Sleep Spore     Spore         Y
      Stinky Spore    Spore         Y Drives enemies away on 1 level.
      Pounce Spore    Spore         Y Attracts enemies on 1 level.
      Mercury Spore   Spore         Y Gives you initiative in the next fight.
      Hide Spore      Spore      540Y Allows you to pass through enemies.

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Poison Air      Jewelry       Y Poisons enemy rank.
      Breakdown       Jewelry    200Y Causes confusion.
      Tough Earring   Jewelry    200Y Raises party defense for one round.
      Count Sheep     Jewelry    200Y Puts enemies to sleep.
      Red Hot         Jewelry       Y Raises attack for one round.
      Heal Cross      Jewelry    300Y Heals party 50 hp.
      Cover Shift     Jewelry    600Y Moves minion from the side to middle.
      Keep Cool       Jewelry    300Y Cures confusion.
      Weak Heart      Jewelry    200Y Lowers enemy attack for one round.
      Guard Crown     Jewelry       Y Raises defense for one round.
      Bright Light    Jewelry     60Y Cures sleep.
      Good Night      Jewelry    600Y Puts enemies to sleep.
      Clear Blood     Jewelry       Y Cures poison.
      Force Earring   Jewelry    600Y Raises attack for one round.
      Little Wing     Jewelry       Y Raises speed for one round.
      Battle Tiara    Jewelry    300Y Stops beasts from using skills.
      Grace Pearls    Jewelry       Y Cures all status ailments.
      Strong Blue     Jewelry   1800Y Ups defense for one round.
      Revive Ruby     Jewelry   5000Y Revives one minion at 1 HP.
      Chaos Maze      Jewelry       Y Causes confusion.
      Mad Venom       Jewelry   1800Y Causes poison.
      Hellfire        Jewelry       Y Damages enemy rank for 80 hp.
      Hard Blow       Jewelry       Y Raises attack for one round.
      Ruby Flame      Jewelry       Y Damages enemy rank for 60 hp.
      Red Hot         Jewelry    200Y Damages enemy rank for 30 hp.
      Shadowdance     Jewelry    200Y Blinds enemy rank.
      Heavy Step      Jewelry    900Y Drops enemy speed for one round.
      Storm Song      Jewelry   2700Y Raises attack for one round.
      Wide Awake      Jewelry    300Y Cures sleep.
      Hawk Eye        Jewelry    300Y Cures blind.
      Dark Cloud      Jewelry    600Y Causes blind.
      Soul Recover    Jewelry   5400Y Restores 50 MP to party.


            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Mint Fan        Swt Knt  10000Y                 N/A
      Choco Fan       Swt Knt  10000Y                 N/A
      Cocona Fan      Swt Knt  10000Y                 N/A
      Vanilla Fan     Swt Knt  10000Y                 N/A
      Cinnamon Fan    Swt Knt  10000Y                 N/A
      Mint Hat        Swt Knt  10000Y                 N/A
      Choco Hat       Swt Knt  10000Y                 N/A
      Cocona Hat      Swt Knt  10000Y                 N/A
      Vanilla Hat     Swt Knt  10000Y                 N/A
      Cinnamon Hat    Swt Knt  10000Y                 N/A
      Mint Shirt      Swt Knt  10000Y                 N/A
      Choco Shirt     Swt Knt  10000Y                 N/A
      Cocona Shirt    Swt Knt  10000Y                 N/A
      Vanilla Shirt   Swt Knt  10000Y                 N/A
      Cinnamon Shirt  Swt Knt  10000Y                 N/A
      Mint Badge      Swt Knt  10000Y                 N/A
      Choco Badge     Swt Knt  10000Y                 N/A
      Cocona Badge    Swt Knt  10000Y                 N/A
      Vanilla Badge   Swt Knt  10000Y                 N/A
      Cinnamon Badge  Swt Knt  10000Y                 N/A

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Alcoch          Egg        100Y Wind Alco
      Alldrackich     Egg        200Y Earth Drac
      Bugich          Egg        100Y Wind Bug
      Carach          Egg        100Y Earth Gara
      Deadrech        Egg        200Y Wind Ku
      Degadrackich    Egg        200Y Wind Drac
      Dejoloch        Egg        200Y Fire Alco
      Delocarach      Egg        200Y Water Gara
      Demabugich      Egg        200Y Fire Bug
      Demitoch        Egg        200Y Wind Mau
      Denodrech       Egg        200Y Wind Ku
      Depslimich      Egg        200Y Earth Gara
      Derlefich       Egg        200Y Water Leif
      Desonach        Egg        200Y Earth Na
      Dethalcoch      Egg        200Y Fire Alco
      Dethluch        Egg        200Y Wind Og
      Detinach        Egg        200Y Earth Na
      Detotoch        Egg        200Y Water Mau
      Deulefich       Egg        200Y Fire Leif
      Devaluch        Egg        200Y Earth Og
      Devibugich      Egg        200Y Fire Bug
      Dicarach        Egg        200Y Water Gara
      Dicedrackich    Egg        200Y Wind Drac
      Dicenach        Egg        200Y Earth Na
      Didrech         Egg        200Y Wind Ku
      Difslimich      Egg        200Y Earth Slimy
      Disaleifich     Egg        200Y Fire Leif
      Divoslimich     Egg        200Y Earth Slimy
      Dondrackich     Egg        200Y Fire Drac
      Drackich        Egg        200Y Water Drac
      Drech           Egg        100Y Fire Ku
      Dykbugich       Egg        200Y Fire Bug
      Gabnach         Egg        100Y Water Na
      Ganicarach      Egg        100Y Earth Gara
      Geraluch        Egg        100Y Fire Og
      Heluch          Egg        100Y Fire Og
      Holefich        Egg        100Y Earth Leif
      Kamatoch        Egg        200Y Earth Mau
      Leifich         Egg        100Y Earth Leif
      Lybugich        Egg        100Y Wind Bug
      Mechaloch       Egg        100Y Wind Alco
      Muchinach       Egg        100Y Water Na
      Nach            Egg        100Y Water Na
      Ogrecarach      Egg        200Y Fire Gara
      Raindrech       Egg        200Y Water Ku
      Ribbetmich      Egg        100Y Water Slimy
      Seedlefich      Egg        100Y Earth Leif
      Skalcoch        Egg        100Y Wind Alco
      Slimich         Egg        100Y Water Slimy
      Slithirach      Egg        100Y Earth Gara
      Slurplimich     Egg        100Y Water Slimy
      Tamatoch        Egg        200Y Fire Mau
      Tikidrech       Egg        100Y Fire Ku
      Toch            Egg        200Y Wind Mau
      Vordrech        Egg        100Y Fire Ku
      Whiskerach      Egg        100Y Fire Gara
      Yagobugich      Egg        100Y Wind Bug

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Power Extract   Extract      5Y Increases HP 4-6 points.
      Health Extract  Extract      5Y Increases vitality 2-4 points.
      Wise Extract    Extract      5Y Increases wisdom 2-4 points.

            Name        TYPE    Cost                 Effect
      =============== ======== ====== ======================================
      Cognet          Seed         5Y Ups Og Strength.
      Hard Cognet     Seed         5Y Further Ups Og Strength.
      Jujuba          Seed         5Y Ups Na strengths.
      Lady Jujuba     Seed         5Y Toughens Na weaknesses.
      Rhizome         Seed         5Y Ups Leif strengths.
      Light Rhizome   Seed         5Y Toughens Leif weaknesses.
      Betel           Seed         5Y Ups Ku strengths.
      Lesser Betel    Seed         5Y Toughens Ku weaknesses.
      Gara Root       Seed         5Y Ups Gara Strengths.
      Gara Seed       Seed         5Y Further ups Gara strengths.
      Hill Coptis     Seed         5Y Toughens Slimy Weaknesses.
      Solanum         Seed         5Y Ups Drac strengths.
      Kukumira        Seed         5Y Ups Mau strengths.
      Kukumira Root   Seed         5Y Further ups Mau strengths.
      Kukumira Leaf   Seed         5Y Toughens Mau weaknesses.
      Caltrop         Seed         5Y Ups Bug strengths.
      Water Caltrop   Seed         5Y Further ups Bug strengths.
      Orange Caltrop  Seed         5Y Toughens Bug weaknesses.
      Saxifrage       Seed         5Y Ups Alco strengths.
      Rock Saxifrage  Seed         5Y Further ups Alco strengths.
      True Saxifrage  Seed         5Y Toughens Alco weaknesses.


                              B. Divine Beasts

  \Personalities
   ¯¯¯¯¯¯¯¯¯¯¯¯¯
      BUL           Bully        Attacks enemies with low HP.
      SLY           Sly          Attacks beasts placed on the side.
      CLE           Clever       Attacks Enemies with low defense.
      PRA           Pragmatic    Attacks center enemy/master.
      NON           Noncomittal  Attacks random enemy.
      BRA           Brave        Attacks the enemy with the highest (max) HP.

  \Growth
   ¯¯¯¯¯¯
      NOR           Normal       Levels up at an average rate.
      SLO           Slow         Levels up at a much slower rate.
      FAS           Fast         Levels up at a much faster rate.

  \Chart
   ¯¯¯¯¯

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Skalcoch     1 Alco    C    D   4   4   5   2   4  BUL NOR
       Agit         2 Alco    B    D   5   4   6   4   4  BUL NOR
       Skalco       3 Alco    A    C   5   6   8   5   4  BUL NOR
       Kakabone     4 Alco    A    C   6   7   10  6   6  BUL NOR
       Alcoch       1 Alco    C    D   4   2   6   3   3  BUL NOR
       Cheepr       2 Alco    C    D   5   2   7   4   4  BUL NOR
       Hoho         3 Alco    B    C   6   3   9   5   5  BUL NOR
       Clalco       4 Alco    A    C   6   3   10  7   6  BUL NOR
       Mechaloch    1 Alco    D    D   3   2   6   4   3  BUL NOR
       Helibuzz     2 Alco    C    C   4   2   6   5   3  BUL NOR
       Brollopelan  3 Alco    C    C   4   3   9   6   4  BUL NOR
       Gojet        4 Alco    B    B   5   3   10  8   6  BUL NOR

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Bugich       1 Bug     D    C   4   2   5   2   3  SLY NOR
       Spikebee     2 Bug     D    C   5   2   6   3   4  SLY NOR
       Mothmanti    3 Bug     C    B   6   3   7   4   6  SLY NOR
       Kataimel     4 Bug     C    A   7   3   9   5   7  SLY NOR
       Lybugich     1 Bug     D    C   3   2   4   4   4  PRA SLO
       Kilgilth     2 Bug     D    C   3   2   5   5   5  PRA SLO
       Pataronga    3 Bug     C    B   4   3   7   7   6  PRA SLO
       Ronga-Ronga  4 Bug     C    A   5   3   9   8   7  PRA SLO
       Yagobugich   1 Bug     D    C   3   2   5   3   4  CLE FAS
       Spikestar    2 Bug     D    C   4   2   6   4   4  CLE FAS
       Papillone    3 Bug     C    B   5   3   7   5   5  CLE FAS
       Mamern       4 Bug     C    A   5   3   9   6   6  CLE FAS

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Gabnach      1 Na      D    D   4   3   3   3   3  NON NOR
       Angler       2 Na      C    C   6   4   3   4   4  NON NOR
       Anglorg      3 Na      C    C   7   4   4   6   5  NON NOR
       Ngonga       4 Na      B    B   8   5   5   7   6  NON NOR
       Nach         1 Na      D    D   3   2   4   3   3  NON SLO
       Tomakana     2 Na      D    C   4   3   5   4   4  NON SLO
       Pokeyfish    3 Na      C    C   5   3   6   5   5  NON SLO
       Sembone      4 Na      C    B   5   4   7   6   6  NON SLO
       Muchinach    1 Na      D    D   2   2   2   5   4  CLE NOR
       Q            2 Na      D    C   3   3   3   7   5  CLE NOR
       Geso-Q       3 Na      C    C   4   3   4   8   6  CLE NOR
       Dakkon-Q     4 Na      C    B   5   4   5   10  6  CLE NOR

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Slimich      1 Slimy   D    C   2   3   2   3   4  NON NOR
       Ginui        2 Slimy   C    B   3   3   3   4   5  NON NOR
       Ginuba       3 Slimy   C    B   4   4   4   5   6  NON NOR
       Ginugon      4 Slimy   B    A   4   5   4   7   6  NON NOR
       Ribbetmich   1 Slimy   D    C   4   3   3   2   4  NON NOR
       Geloper      2 Slimy   D    B   5   4   3   3   5  NON NOR
       Reibbat      3 Slimy   C    A   5   4   4   3   6  NON NOR
       Frogess      4 Slimy   C    S   6   5   5   4   7  NON NOR
       Slurplimich  1 Slimy   D    C   2   3   2   3   4  NON NOR
       Chameleon    2 Slimy   D    B   3   3   3   4   4  NON NOR
       Yo-Yo        3 Slimy   D    A   4   4   4   5   5  NON NOR
       Dela Yo-Yo   4 Slimy   C    A   4   5   5   6   6  NON NOR

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Ganicarach   1 Gara    C    D   3   6   2   3   4  BRA NOR
       Twingo       2 Gara    B    C   4   7   3   4   5  BRA NOR
       Sulligan     3 Gara    A    C   4   9   4   5   6  BRA NOR
       Sulligalan   4 Gara    S    B   5   10  5   7   7  BRA NOR
       Slithirach   1 Gara    C    D   4   5   2   2   4  PRA NOR
       Garala       2 Gara    B    C   5   6   2   3   5  PRA NOR
       Fangbler     3 Gara    B    B   6   8   3   4   6  PRA NOR
       Scorpy       4 Gara    A    B   7   9   3   5   6  PRA NOR
       Carach       1 Gara    C    D   3   5   2   1   4  NON FAS
       Tama-Q       2 Gara    B    C   4   6   2   2   5  NON FAS
       Wriggler     3 Gara    A    C   5   8   3   3   6  NON FAS
       Amorg        4 Gara    S    B   5   9   3   4   7  NON FAS

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Holefich     1 Leif    C    C   4   4   2   2   6  BRA SLO
       Mash         2 Leif    C    B   5   5   2   3   7  BRA SLO
       Mush         3 Leif    B    B   6   6   3   4   8  BRA SLO
       Shroomie     4 Leif    A    A   7   7   4   5   10 BRA SLO
       Leifich      1 Leif    C    C   2   4   2   4   5  CLE NOR
       Helicone     2 Leif    C    C   3   5   2   5   7  CLE NOR
       Mayen        3 Leif    B    B   3   6   3   6   8  CLE NOR
       Majj         4 Leif    A    A   4   7   3   8   10 CLE NOR
       Seedlefich   1 Leif    C    C   3   4   1   3   5  NON FAS
       Peanum       2 Leif    C    C   3   5   1   4   6  NON FAS
       Navi         3 Leif    B    B   4   6   2   5   8  NON FAS
       Ela Ela      4 Leif    A    A   5   7   2   6   9  NON FAS

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Vordrech     1 Ku      D    D   5   3   4   3   3  BRA NOR
       Redoble      2 Ku      C    C   6   4   6   5   4  BRA NOR
       Mardreck     3 Ku      B    B   7   4   7   6   4  BRA NOR
       Blumen       4 Ku      B    B   8   5   8   8   5  BRA NOR
       Drech        1 Ku      D    D   3   2   5   4   3  CLE NOR
       Patadrech    2 Ku      C    C   4   3   6   6   3  CLE NOR
       Radrech      3 Ku      C    C   5   4   7   7   3  CLE NOR
       Paradrager   4 Ku      B    B   6   4   9   9   5  CLE NOR
       Tikidrech    1 Ku      D    D   3   3   4   4   3  PRA NOR
       Tiki         2 Ku      C    C   4   3   4   6   3  PRA NOR
       Tiral        3 Ku      C    C   5   4   6   7   4  PRA NOR
       Giralooza    4 Ku      B    B   6   5   7   9   5  PRA NOR

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Luch         1 Og      C    D   6   5   1   3   3  NON SLO
       Nagglchu     2 Og      B    D   7   6   2   4   4  NON SLO
       Bokklchu     3 Og      B    D   9   7   2   5   5  NON SLO
       Knucklchu    4 Og      A    C   10  9   3   7   6  NON SLO
       Heluch       1 Og      C    D   4   4   2   5   4  NON SLO
       Skaluch      2 Og      B    D   5   6   3   6   5  NON SLO
       Skalchu      3 Og      B    D   5   7   3   8   6  NON SLO
       Devilchu     4 Og      A    C   6   8   4   9   7  NON SLO
       Geraluch     1 Og      C    D   5   4   2   2   3  BUL NOR
       Getchu       2 Og      C    D   7   5   3   4   3  BUL NOR
       Wantchu      3 Og      B    D   8   6   4   5   4  BUL NOR
       Dela-Getchu  4 Og      A    C   10  7   4   7   5  BUL NOR

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Tamatoch     1 Mau     D    D   4   4   4   3   4  NON SLO
       Walpon       2 Mau     C    C   5   5   6   4   5  NON SLO
       Drapon       3 Mau     B    B   6   5   7   6   5  NON SLO
       Delapon      4 Mau     B    B   7   6   8   7   6  NON SLO
       Kamatoch     1 Mau     C    D   3   4   4   3   4  NON NOR
       Heehaw       2 Mau     C    C   4   5   5   4   5  NON NOR
       Heehawhaw    3 Mau     B    C   5   6   6   5   6  NON NOR
       Hoohaw       4 Mau     A    B   6   7   8   7   7  NON NOR
       Toch         1 Mau     D    D   3   3   4   3   3  PRA NOR
       Earra        2 Mau     C    C   4   4   6   4   4  PRA NOR
       Earna        3 Mau     C    C   5   5   7   5   5  PRA NOR
       Earina       4 Mau     B    B   6   6   9   7   6  PRA NOR

            NAME      GENUS  HP   MP  STR VIT SPD WIS SPT PER GRO
       ============== ===== ==== ==== === === === === === === ===
       Dondrackich  1 Drac    C    D   5   4   3   4   4  PRA NOR
       Dongly       2 Drac    B    C   6   5   3   6   5  PRA NOR
       Dongle       3 Drac    B    B   7   5   4   7   5  PRA NOR
       Dogluga      4 Drac    A    B   9   6   5   9   6  PRA NOR
       Drackich     1 Drac    D    D   4   3   3   4   3  NON NOR
       Spirally     2 Drac    C    C   6   4   3   6   4  NON NOR
       Spiraler     3 Drac    B    B   7   5   4   7   5  NON NOR
       Spiralon     4 Drac    A    B   8   5   5   9   5  NON NOR
       Alldrackich  1 Drac    C    D   4   3   3   4   3  NON NOR
       Rorr         2 Drac    B    C   6   5   3   6   5  NON NOR
       Ryunos       3 Drac    A    B   7   6   4   7   6  NON NOR
       Gigatiran    4 Drac    S    B   8   7   5   9   7  NON NOR


                              C. Item Merging
  \Item Merging
   ¯¯¯¯¯¯¯¯¯¯¯¯
     In the Wind Forest, you will occasionally encounter a strange sort of
   flower. Touching it will prompt you to input two items; this is the
   basis of item merging (or item synthesis, or synth, as some people call
   it). In general, you get an item out of the flower of the type of the
   first item, but as relatively rare as the second item. Note that you can
   always have a 'flop,'  which will result in you just getting a mugwort.

     To find the locations of these flowers, check the maps in the walkthrough
   section (they're labeled as a little 'f'). The chart below lists item
   results from a merge. Find the 'type' you're merging under the type column,
   and then check under the 'level' column for the specific level of rarity
   of the item you're merging it with. Anything in that column can appear, and
   they do so randomly. For example, merging a "Bitter Mugwort" (mugwort type)
   with a "Flame Rose" (level 4 rarity gem) will get you a random item from
   the level 4 list of the very first chart.

     Note that you are not equally likely to get all items listed in any one
   column.  Most noticeably, level 3 egg merges almost always produce Bugich
   eggs, and level 2 herb merges generally produce meta-mugworts.  In general,
   more expensive items are always more common when they appear in higher
   level merges.  Lastly, if you're looking for some good items for some level
   4 merges, try the Inferno Book from the shop.

  \Chart
   ¯¯¯¯¯
        Type       Level 1         Level 2         Level 3         Level 4
      ======== =============== =============== =============== ===============
      Herb     Mugwort         Citron Powder   Mel's Elixir 5  Mugwort
      Elixir                   Meta-Mugwort    Bitter Mugwort  Citron Powder
      Mugwort                  Mel's Elixir 5  Mel's Elixir 3  Twill Mugwort
      Powder                   Mel's Elixir 3  Citron Powder   Tendai Herb
      Seed                     Mel's Elixir 1  Tendai Herb     Mels Elixir 7
                                               Twill Mugwort   Calabas Herb

        Type       Level 1         Level 2         Level 3         Level 4
      ======== =============== =============== =============== ===============
      Book     Perplex Book    Poison Air      Cover Shift     Resurrect Book
      Jewelry  Poison Book     Breakdown       Resurrect Book  Hp Back++ Book
               Timid Book      Tough Earring   Keep Cool       Clear Blood
               Sleepy Book     Coward Book     Weak Heart      Recovery Bible
               Escape Book     MP Back Book    Coward Book     Battle Tiara
               Seeing Book     Count Sheep     Guard Crown     Grace Pearls
               HP Back Book    Sicken Book     Good Night      Inferno Book
               Flame Book      Red Hot         Bright Light    Mugwort
               Cloud Book      Shield Book     Venom Book      Full-Heal Book
               Protect Book    Timid Book      Clear Blood     MP Back++ Book
               Red Hot         Heal Cross      Quick Book      Hellfire Book
               Tough Earring   Seeing Book     Force Earring   Strong Blue
               Awaken Book     Man 2 Man Book  Blaze Book      Steelwall Book
               Flame Book      Flame Book      Shield Bible    Dimwit Book
               Hypnosis Book   Delusion Book   Delusion Book   Revive Ruby
               Breakdown       Shadow Dance    Little Wing     Chaos Maze
                               Darkness Book   Regenera Book   Healing Book
                               Poison Book     Defense Book    Mad Venom
                               Calming Book    Steelwall Book  Confusion Book
                               Serum Book      Softening Book  Hellfire
                               Hypnosis Book   Beast Book      Ruby Flame
                               Wide Awake      Hard Hit Book   Botulism Book
                               Sleepy Book     Battle Tiara    Weaken Book
                               Venom Book      Wide Awake      Hard Blow
                               Defense Book    Hawk Eye        Little Wing
                               Awaken Book                     Blaze Book
                               Cover Shift                     Heavy Step
                               Sicken Book                     Storm Song
                               Battle Tiara                    Spineless Book
                                                               Pitchdark Book
                                                               Soul Recover
                                                               Dark Cloud

         Type       Level 1         Level 2         Level 3         Level 4
      ======== =============== =============== =============== ===============
      Gem      Flawed Stone    Dull Stone      Cinnamon Shirt  Pounce Spore
      Spore    Sleep Spore     Stinky Spore    Pounce Spore    Mugwort
      Swt Knt                                  Cute Gem        Mercury Spore
                                               Lovely Gem      Deep Marine
                                               Mint Fan        Mint Fan
                                               Choco Fan       Choco Fan
                                               Cocona Fan      Cocona Fan
                                               Vanilla Fan     Vanilla Fan
                                               Cinnamon Fan    Cinnamon Fan
                                               Mint Shirt      Mint Shirt
                                               Choco Shirt     Choco Shirt
                                               Cocona Shirt    Cocona Shirt
                                               Vanilla Shirt   Vanilla Shirt
                                               Cinnamon Shirt  Cinnamon Shirt
                                               Mint Badge      Mint Badge
                                               Choco Badge     Choco Badge
                                               Cocona Badge    Cocona Badge
                                               Vanilla Badge   Vanilla Badge
                                               Cinnamon Badge  Cinnamon Badge
                                                               Flame Rose
                                                               Desert Moon
                                                               Amazon Eye
                                                               Brilliant Gem

        Type       Level 1         Level 2         Level 3         Level 4
      ======== =============== =============== =============== ===============
      Egg      Yagobugich      Yagobugich      Mugwort         Mugwort
               Slithirach      Slithirach      Bugich          Bugich
               Leifich         Leifich         Dondrackich     Devibugich
               Vordrech        Vordrech        Alldrackich     Divoslimich
               Ribbetmich      Ribbetmich      Toch            Deulefich
               Slurplimich     Slurplimich     Tamatoch        Tamatoch
               Muchinach       Muchinach       Kamatoch        Toch
               Nach            Nach                            Kamatoch
               Skalcoch        Skalcoch                        Dondrackich
               Alcoch          Alcoch                          Alldrackich
               Geraluch        Geraluch                        Degadrackich
               Ganicarach      Ganicarach                      Dicedrackich
               Holefich        Holefich                        Demabugich
               Tikidrech       Tikidrech                       Demitoch
               Heluch          Heluch                          Delocarach
               Lybugich        Lybugich                        Detinach
               Carach          Carach                          Denodrech
               Drech           Drech                           Didrech
               Mechaloch       Mechaloch                       Dethluch
               Gabnach         Gabnach                         Deadrech
               Slimich         Slimich                         Derlefich
               Seedlefich      Seedlefich                      Dethalcoch
                                                               Deadrech
                                                               Dicarach
                                                               Detotoch
                                                               Disaleifich
                                                               Dykbugich
                                                               Desonach
                                                               Dicenach
                                                               Difslimich
                                                               Devaluch
                                                               Depslimich
                                                               Dejoloch


                                 D. Attacks


           Name      Element Type                    Effect
       ============= ======= ===== ==========================================
       Burn Hit      Fire    Skill Does small damage
       Burn Attack   Fire    Skill Does medium damage
       Burn Shot     Fire    Skill Does large damage
       Burn Crash    Fire    Skill Does extra large damage
       Blast Chance  Fire    Skill Criticals do extra damage
       Stroke Chance Fire    Skill Criticals do extra damage
       Killer Chance Fire    Skill Criticals do extra damage
       Agnis         Fire    Magic Does small damage
       Agnia         Fire    Magic Does medium damage
       Agnite        Fire    Magic Does large damage
       Agniagna      Fire    Magic Does extra large damage
       Solis         Fire    Magic Does small damage to all enemies
       Solia         Fire    Magic Does medium damage to all enemies
       Soldona       Fire    Magic Does large damage to all enemies
       Soldote       Fire    Magic Does extra large damage to all enemies
       Ad Muhls      Fire    Magic Instant death (small %), one foe
       Ad Muhlia     Fire    Magic Instant death (medium %), one foe
       Ad Mumarnite  Fire    Magic Instant death (medium %), all foes
       Vritra        Fire    Magic Berserks party
       Fobarid       Fire    Magic Does medium damage to attackers
       Fobarina      Fire    Magic Does large damage to attackers
       Lighting Hit  Fire    Skill Does large damage; misses often
       Comet Strike  Fire    Skill Does extra large damage; misses often
       Sonic Boom    Fire    Skill Small damage to enemies next to target
       Shockwave     Fire    Skill Small damage to enemies next to target
       Desperado Hit Fire    Skill Large damage; damages you 1/4
       Kamikaze Hit  Fire    Skill Extra large damage; damages you 1/4
       Limit Break   Fire    Skill Confuses you after 3 uses
       Skewer        Fire    Skill If middle beast is hit, may harm master

           Name      Element Type                    Effect
       ============= ======= ===== ==========================================
       Dark Shot     Wind    Skill Small damage +blind
       Dark Attack   Wind    Skill Medium damage +blind
       Dark Crash    Wind    Skill Large damage +blind
       Poison Cloud  Wind    Skill Medium damage +poison
       Poison Mist   Wind    Skill Large damage +poison
       Poison Storm  Wind    Skill Extra large damage +poison
       Confuse       Wind    Skill Medium damage +confuse
       Derange       Wind    Skill Large damage +confuse
       Total Loss    Wind    Skill Extra large damage +confuse
       Stun Hit      Wind    Skill Medium damage +stun
       Stun Shot     Wind    Skill Large damage +stun
       Stun Attack   Wind    Skill Extra large damage +stun
       Maltis        Wind    Magic Does small damage
       Maltia        Wind    Magic Does medium damage
       Maltiana      Wind    Magic Does large damage
       Maldiard      Wind    Magic Does extra large damage
       Ad Slahm      Wind    Magic Puts enemies to sleep
       Ad Slahn      Wind    Magic Puts enemies to sleep
       Ad Slahnit    Wind    Magic Puts enemies to sleep
       Ad Roqua      Wind    Magic Slowly stones enemy
       Ad Roquide    Wind    Magic Immediately stones enemy
       Samakis       Wind    Magic Lowers enemy defense a little
       Samakia       Wind    Magic Lowers enemy defense more
       Samakilna     Wind    Magic Lowers enemy defense a lot
       Sagulth       Wind    Magic Lowers enemy attack a little
       Saguriana     Wind    Magic Lowers enemy attack a lot
       Sapiath       Wind    Magic Lowers enemy speed a little
       Sapiate       Wind    Magic Lowers enemy speed a lot
       Saskand       Wind    Magic Inflicts random status effects
       Sadoon        Wind    Magic Removes resistance to status effects

           Name      Element Type                    Effect
       ============= ======= ===== ==========================================
       Power Snatch  Water   Skill Does medium damage; heals for 1/4
       Power Drain   Water   Skill Does extra large damage; heals for 1/4
       Life Snatch   Water   Skill Does medium damage (hp/mp); heals for 1/4
       Life Steal    Water   Skill Does does extra large damage(hp/mp); heals
       Life Attack   Water   Skill Does large damage (hp/mp)
       Life Crash    Water   Skill Does extra large damage (hp/mp)
       Psycho Shot   Water   Skill Damages MP
       Psycho Attack Water   Skill Damages MP
       Psycho Crash  Water   Skill Damages MP
       Skill Break   Water   Skill Disables random skill types
       Skill Hold    Water   Skill Disables random skill types
       Skill Bind    Water   Skill Disables random skill types
       Vahlis        Water   Magic Does small damage
       Vahlia        Water   Magic Does medium damage
       Vahliluna     Water   Magic Does large damage
       Vahludide     Water   Magic Does extra large damage
       Yargis        Water   Magic Damages all enemies; heals side for 1/4
       Yarga         Water   Magic Damages all enemies; heals side for 1/4
       Yagiluna      Water   Magic Damages all enemies; heals side for 1/4
       Medinis       Water   Magic Heals a medium amount of HP
       Medinia       Water   Magic Heals a large amount of HP
       Medinite      Water   Magic Heals an extra large amount of HP
       Selahm        Water   Magic Heals a small amount of HP/status
       Selahmnis     Water   Magic Heals a medium amount of HP/status
       Limena        Water   Magic Heals 45 HP/turn, all
       Limenate      Water   Magic Heals 90 HP/turn, all
       Tishous       Water   Magic Restores a small amount of MP
       Tishalite     Water   Magic Restores a large amount of MP
       Adia          Water   Magic Heals one minion to full, or revives at 1
       Anandia       Water   Magic Heals one minion to full, or full revive

           Name      Element Type                    Effect
       ============= ======= ===== ==========================================
       Kiai Blast    Earth   Skill Raises attack with each use
       Spirit Blast  Earth   Skill Raises attack with each use
       High Spirits  Earth   Skill Raises attack with each use
       Charge        Earth   Skill Skip one turn, then super powerful attack
       Dash          Earth   Skill Skip one turn, then super powerful attack
       Tackle        Earth   Skill Skip one turn, then super powerful attack
       Crush         Earth   Skill Ignores defense/attack/etc. Does 50 damage
       Blast         Earth   Skill Ignores defense/attack/etc. Does 100 damage
       Explode       Earth   Skill Ignores defense/attack/etc. Does 150 damage
       Ulvis         Earth   Magic Does small damage
       Ulvia         Earth   Magic Does medium damage
       Ulviluna      Earth   Magic Does large damage
       Ulvilude      Earth   Magic Does extra large damage
       Barridis      Earth   Magic Stops weak attacks
       Barridia      Earth   Magic Stops medium attacks
       Barrian       Earth   Magic Stops powerful attacks
       Ramakis       Earth   Magic Raises defense a little
       Ramakia       Earth   Magic Raises defense more
       Ramakite      Earth   Magic Raises defense a lot
       Libarid       Earth   Magic Protects each beast once
       Libaridia     Earth   Magic Protects each beast once
       Ragulth       Earth   Magic Raises attack a little
       Ragulina      Earth   Magic Raises attack a lot
       Magma         Earth   Skill Reduces enemy HP to 3/4 normal
       Mantle        Earth   Skill Reduces enemy HP to 1/2 normal
       Fossa Magna   Earth   Skill Reduces enemy HP to 1
       Cover         Earth   Magic Raises defense; takes attacks for others
       Protect       Earth   Magic Raises defense; takes attacks for others
       Earth Protect Earth   Magic Raises defense; reflects magic
       Lapias        Earth   Magic Raises defense a little
       Lapiate       Earth   Magic Raises defense a lot
       Life Blast    Earth   Magic Does damage based on HP
       Mitrea        Earth   Magic Raises all stats a little


                                E. Abilities

             Name                            Effect
       ================= ====================================================
       HP Up 1           Increases max HP by 30
       HP Up 2           Increases max HP by 10%
       Hp Up 3           Increases max HP by 20%
       MP Up 1           Increases max MP by 15
       MP Up 2           Increases max MP by 10%
       Mp Up 3           Increases max MP by 20%
       Str Up 1          Increases Strength by 10
       Str Up 2          Increases Strength by 10%
       Str Up 3          Increases Strength by 20%
       Vit Up 1          Increases Vitality by 10
       Vit Up 2          Increases Vitality by 10%
       Vit Up 3          Increases Vitality by 20%
       Wis Up 1          Increases Wisdom by 10
       Wis Up 2          Increases Wisdom by 10%
       Wis Up 3          Increases Wisdom by 20%
       Spt Up 1          Increases Spirit by 10
       Spt Up 2          Increases Spirit by 10%
       Spt Up 3          Increases Spirit by 20%
       Spd Up 1          Increases Speed by 10
       Spd Up 2          Increases Speed by 10%
       Spd Up 3          Increases Speed by 20%
       Resist Wind       Cuts damage from wind
       Resist Fire       Cuts damage from fire
       Resist Earth      Cuts damage from earth
       Resist Water      Cuts damage from water
       Resist Death      Grants immunity to Instant Death
       Resist Sleep      Resist Sleep, Confuse, Blind
       Resist Blind      Resist Blind, Confuse, Sleep
       Resist Stun       Resist Stun, Poison, Petrify
       Resist Poison     Resist Poison, Stun, Petrify
       Petrify Guard     Resist Petrify, Poison, Stun
       Water Power       Resist all status ailments
       Earth Power       Raises Vitality/Spirit
       Fire Power        Raises Strength/Wisdom
       Wind Power        Raises Wisdom/Speed
       Bug Killer        Extra Damage to Bugs
       Mau Killer        Extra Damage to Maus
       Ku Killer         Extra Damage to Kus
       Og Killer         Extra Damage to Ogs
       Drac Killer       Extra Damage to Dracs
       Slimy Killer      Extra Damage to Slimies
       Na Killer         Extra Damage to Nas
       Leif Killer       Extra Damage to Leifs
       Gara Killer       Extra Damage to Garas
       Alco Killer       Extra Damage to Alcos
       Precocious        Bonus 10% extra exp
       Late Bloomer      Penality of 10% earned exp
       Anti-Critical     Stops critical attacks
       Anti-MP Drain     Prevents MP damage
       HP Recovery       Recovers 10% of HP/round
       MP Recovery       Recovers 10% of MP/round
       Guts              Small % chance of revival after death at 1 HP
       Ressurect         50% chance of revival after death at 1 HP
       Super Recover     Healing effects are more effective
       Imago             Hatches from egg at the highest evolution possible
       Larvalize         Minions highest possible state becomes larval state
       Skill Talent      Attacks will critical often
       Magic Talent      Magic spells cost less MP
       Change Talent     Status change attack work more often
       Poison X          Takes extra damage from poison
       Stun X            Remains stunned an extra turn
       Sleep X           More difficult to wake from sleep
       Blind X           Blind lowers hit % more
       Berserk           Defense down/Attack up with low HP


                              VII) Appendices

                               A. Seed Beasts
 \Wind (30/30)
  ¯¯¯¯¯¯¯¯¯¯¯¯
   \Cheepr
    ¯¯¯¯¯¯
       Alco
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Wind [1]
       DARK SHOT
       SPPED UP 1

   \Spikebee
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Wind [1]
       POISON CLOUD
       STRENGTH UP 1

   \Agit
    ¯¯¯¯
       Alco
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Wind [1]
       CONFUSE
       LEIF KILLER

   \Kilgilth
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Wind [1]
       MALTIS
       SPIRIT UP 1

   \Helibuzz
    ¯¯¯¯¯¯¯¯
       Alco
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Wind [1]
       AD SLAHM
       WIND POWER

   \Spikestar
    ¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Wind [1]
       SAMAKIS
       PRECOCIOUS

   \Peepr
    ¯¯¯¯¯
       Alco
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Wind [2]
       DARK ATTACK
       SPEED UP 2

   \Balboa
    ¯¯¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Wind [2]
       STUN HIT
       WIND POWER

   \Nilgilth
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Wind [2]
       MALTIA
       GARA KILLER

   \Nilibuzz
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Wind [2]
       AD SLAHN
       MAGIC TALENT

   \Barndreg
    ¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Wind [2]
       SAGULTH
       RESIST EARTH

   \Mothmanti
    ¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Wind [3]
       POISON MIST
       STRENGTH UP 2

   \Skalco
    ¯¯¯¯¯¯
       Alco
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Wind [3]
       DERANGE
       CHANGE TALENT

   \Pataronga
    ¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Wind [3]
       MALTIANA
       SPIRIT UP 2

   \Papillone
    ¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Wind [3]
       SAMAKIA
       RESIST EARTH

   \Helskelter
    ¯¯¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Wind [3]
       AD ROQUIDE
       RESURRECT

   \Rutide
    ¯¯¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Wind [3]
       SAPIATH
       MAGIC TALENT

   \Clalco
    ¯¯¯¯¯¯
       Alco
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       DARK CRASH
       SPEED UP 3

   \Bauwerl
    ¯¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       STUN SHOT
       VITALITY UP 1

   \Ronga-Ronga
    ¯¯¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       MALDIARD
       SPIRIT UP 3

   \Gojet
    ¯¯¯¯¯
       Alco
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       AD SLAHNIT
       ANTI-MP DRAIN

   \Bladreg
    ¯¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       SAGURIANA
       MP RECOVERY

   \Kataimel
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       POISON STORM
       STRENGTH UP 3

   \Kakabone
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       TOTAL LOSS
       CHANGE TALENT

   \NIWERL
    ¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       STUN ATTACK
       LATE BLOOMER

   \Mamern
    ¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       SAMAKILNA
       HP RECOVERY

   \Wallern
    ¯¯¯¯¯¯¯
       Og
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       AD ROQUIDE
       LARVALIZE

   \Drabern
    ¯¯¯¯¯¯¯
       Mau
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       SASKAND
       RESIST DEATH

   \Lugadreg
    ¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       SAPIATE
       GUTS

   \Earina
    ¯¯¯¯¯¯
       Mau
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       SADOON
       SLEEP X

   \Earina
    ¯¯¯¯¯¯
       Mau
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
       SADOON
       SLEEP X

 \Water (30/33)
  ¯¯¯¯¯¯¯¯¯¯¯¯¯
   \Geloper
    ¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Water [1]
       POWER SNATCH
       ANTI-CRITICAL

   \Angler
    ¯¯¯¯¯¯
       Na
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Water [1]
       PSYCHO SHOT
       BUG KILLER

   \Tomakana
    ¯¯¯¯¯¯¯¯
       Na
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Water [1]
       SKILL BREAK
       PRECOCIOUS

   \Q
    ¯
       Na
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Water [1]
       VAHLIS
       WISDOM UP 1

   \Chameleon
    ¯¯¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Water [1]
       YARGIS
       MP UP 1

   \Ginui
    ¯¯¯¯¯
       Slimy
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Water [1]
       MEDINIS
       GUTS

   \Walbeckon
    ¯¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Water [2]
       LIFE SNATCH
       RESIST STUN

   \Nu-Q
    ¯¯¯¯
       Na
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Water [2]
       VAHLIA
       WATER POWER

   \Ninui
    ¯¯¯¯¯
       Slimy
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Water [2]
       MEDINIA
       WATER POWER

   \Gara
    ¯¯¯¯
       Gara
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Water [3]
       SELAHM
       VITALITY UP 1

   \Anglorg
    ¯¯¯¯¯¯¯
       Na
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       PSYCHO ATTACK
       ALCO KILLER

   \Pokeyfish
    ¯¯¯¯¯¯¯¯¯
       Na
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       SKILL HOLD
       HP RECOVERY

   \Skalcone
    ¯¯¯¯¯¯¯¯
       Alco
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       LIFE ATTACK
       RESIST BLIND

   \Geso-Q
    ¯¯¯¯¯¯
       Na
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       VAHLILUNA
       WISDOM UP 2

   \Yo-Yo
    ¯¯¯¯¯
       Na
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       YARGA
       MP UP 2

   \Bojimbo
    ¯¯¯¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       LIMENA
       RESIST SLEEP

   \Fangnagin
    ¯¯¯¯¯¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Water [3]
       TISHOUS
       ANTI-MP DRAIN

   \Frogess
    ¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       POWER DRAIN
       WATER POWER

   \Slugalanth
    ¯¯¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       LIFE STEAL
       PETRIFY GUARD

   \Dakkon-Q
    ¯¯¯¯¯¯¯¯
       Na
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       VAHLUDIDE
       WISDOM UP 3

   \Ginugon
    ¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       MEDINITE
       RESIST WIND

   \Garalhorn
    ¯¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       SELAHMNIS
       VITALITY UP 2

   \Magender
    ¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       ADIA
       RESIST DEATH

   \Ngonga
    ¯¯¯¯¯¯
       Na
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       PSYCHO CRASH
       STRENGTH UP 1

   \Sembone
    ¯¯¯¯¯¯¯
       Na
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       SKILL BIND
       SUPER RECOVER

   \Fangbone
    ¯¯¯¯¯¯¯¯
       Alco
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       LIFE CRASH
       RESURRECT

   \Dela Yo-Yo
    ¯¯¯¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       YAGILUNA
       MP UP 3

   \Rage
    ¯¯¯¯
       Leif
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       LIMENATE
       CONFUSE GUARD

   \Nigender
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       ANADIA
       LATE BLOOMER

   \Zabone
    ¯¯¯¯¯¯
       Leif
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Water [4], Water [5], Water [6], Dark Water Forest
       TISHALITE
       HP UP 1

 \Earth (33/34)
  ¯¯¯¯¯¯¯¯¯¯¯¯¯
   \Garala
    ¯¯¯¯¯¯
       Gara
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Earth [1]
       KIAI BLAST
       KU KILLER

   \Mash
    ¯¯¯¯
       Leif
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Earth [1]
       CHARGE
       MP RECOVERY

   \Tama-Q
    ¯¯¯¯¯¯
       Gara
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Earth [1]
       CRUSH
       HP UP 1

   \Helicone
    ¯¯¯¯¯¯¯¯
       Leif
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Earth [1]
       ULVIS
       MP UP 1

   \Twingo
    ¯¯¯¯¯¯
       Gara
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Earth [1]
       BARRIDIS
       VITALITY UP 1

   \Peanum
    ¯¯¯¯¯¯
       Leif
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Earth [1]
       RAMAKIS
       SPIRIT UP 1

   \Nirala
    ¯¯¯¯¯¯
       Gara
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Earth [2]
       SPIRIT BLAST
       OG KILLER

   \Nima-Q
    ¯¯¯¯¯¯
       Gara
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Earth [2]
       BLAST
       HP UP 2

   \Monoculous
    ¯¯¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Earth [2]
       MAGMA
       IMAGO

   \Nilicone
    ¯¯¯¯¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Earth [2]
       ULVIA
       EARTH POWER

   \Geena
    ¯¯¯¯¯
       Slimy
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Earth [2]
       RAGULTH
       WISDOM UP 1

   \Rorr
    ¯¯¯¯
       Drac
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Earth [2]
       LIBARID
       EARTH POWER

   \Mush
    ¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       DASH
       DRAC KILLER

   \Binoculous
    ¯¯¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       MANTLE
       RESIST FIRE

   \Froggy
    ¯¯¯¯¯¯
       Slimy
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       COVER
       RESIST STUN

   \Mayen
    ¯¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       ULVILUNA
       MP UP 2

   \Sulligan
    ¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       BARRIDIA
       VITALITY UP 2

   \Navi
    ¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       RAMAKIA
       SPIRIT UP 2

   \Whorlie
    ¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Earth [3]
       LAPIAS
       RESIST BLIND

   \Scorpy
    ¯¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       HIGH SPRIITS
       ANTI-CRITICAL

   \Rugglchu
    ¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       LIFE BLAST
       GUTS

   \Machoang
    ¯¯¯¯¯¯¯¯
       Na
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       EARTH PROTECT
       RESIST POISON

   \Majj
    ¯¯¯¯
       Leif
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       ULVILUDE
       MP UP 3

   \Ela Ela
    ¯¯¯¯¯¯¯
       Leif
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       RAMAKITE
       SPIRIT UP 3

   \Gigatiran
    ¯¯¯¯¯¯¯¯¯
       Drac
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       LIBARIDIA
       SUPER RECOVER

   \Shroomie
    ¯¯¯¯¯¯¯¯
       Leif
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       TACKLE
       SKILL TALENT

   \Shroomie
    ¯¯¯¯¯¯¯¯
       Leif
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       TACKLE
       SKILL TALENT

   \Amorg
    ¯¯¯¯¯
       Gara
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       EXPLODE
       HP UP 3

   \Trinoculous
    ¯¯¯¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       FOSSA MAGNA
       BLIND X

   \Dumbler
    ¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       PROTECT
       PETRIFY GUARD

   \Sulligalan
    ¯¯¯¯¯¯¯¯¯¯
       Gara
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       BARRIAN
       VITALITY UP 3

   \Ninunga
    ¯¯¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       RAGULINA
       RESIST SLEEP

   \Bigby
    ¯¯¯¯¯
       Slimy
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       LAPIATE
       CONFUSE GUARD

   \Hoohaw
    ¯¯¯¯¯¯
       Mau
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
       MITREA
       POISON X

 \Fire (28/29)
  ¯¯¯¯¯¯¯¯¯¯¯¯¯
   \Redoble
    ¯¯¯¯¯¯¯
       Ku
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Fire [1]
       BLAST CHANCE
       SKILL TALENT

   \Nagglchu
    ¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Fire [1]
       BURN SHOT
       STRENGTH UP 1

   \Tiki
    ¯¯¯¯
       Ku
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Fire [1]
       AGNIS
       WISDOM UP 1

   \Patadreck
    ¯¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Fire [1]
       SOLIS
       SPEED UP 1

   \Skaluch
    ¯¯¯¯¯¯¯
       Og
       Evolution Power: 2
       Merge Fee: 100Y
       Gotten: Fire [1]
       AD MUHLS
       FIRE POWER

   \Nogglchu
    ¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Fire [2]
       BURN ATTACK
       STRENGTH UP 2

   \Nitchu
    ¯¯¯¯¯¯
       Og
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Fire [2]
       SONIC BOOM
       HP UP 2

   \Sandsparrow
    ¯¯¯¯¯¯¯¯¯¯¯
       Alco
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Fire [2]
       LLIGHTNING HIT
       NA KILLER

   \Niki
    ¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Fire [2]
       AGNIA
       FIRE POWER

   \Gelapper
    ¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Fire [2]
       FOBARID
       PRECOCIOUS

   \Eyeshroom
    ¯¯¯¯¯¯¯¯¯
       Leif
       Evolution Power: 3
       Merge Fee: 300Y
       Gotten: Fire [2]
       VRITRA
       GUTS

   \Mardreck
    ¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Fire [3]
       STROKE CHANCE
       BERSERK

   \Skuimel
    ¯¯¯¯¯¯¯
       Bug
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Fire [3]
       DESPERADO HIT
       SKILL TALENT

   \Dongle
    ¯¯¯¯¯¯
       Drac
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Fire [3]
       LIMIT BREAK
       IMAGO

   \Tiral
    ¯¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Fire [3]
       AGNITE
       WISDOM UP 2

   \Radreck
    ¯¯¯¯¯¯¯
       Ku
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Fire [3]
       SOLIA
       SPEED UP 2

   \Skalchu
    ¯¯¯¯¯¯¯
       Og
       Evolution Power: 3
       Merge Fee: 800Y
       Gotten: Fire [3]
       AD MUHLIA
       RESIST WATER

   \Knuklchu
    ¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       BURN CRASH
       STRENGTH UP 3

   \Sandhawk
    ¯¯¯¯¯¯¯¯
       Alco
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       COMET STRIKE
       MAU KILLER

   \Chamiluna
    ¯¯¯¯¯¯¯¯¯
       Mau
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       SKEWER
       SLIMY KILLER

   \Giralooza
    ¯¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       AGNIAGNA
       WISDOM UP 3

   \Paradrager
    ¯¯¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       SOLDONA
       SPEED UP 3

   \Mammgamma
    ¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 2000Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       FOBARINA
       SPIRIT UP 1

   \Blumen
    ¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       KILLER CHANCE
       BERSERK

   \Dela Getchu
    ¯¯¯¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       SHOCKWAVE
       HP UP 3

   \Volkaiser
    ¯¯¯¯¯¯¯¯¯
       Bug
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       KAMIKAZE HIT
       MP UP 1

   \Nildrager
    ¯¯¯¯¯¯¯¯¯
       Ku
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       SOLDOTE
       STUN X

   \Devilchu
    ¯¯¯¯¯¯¯¯
       Og
       Evolution Power: 4
       Merge Fee: 4800Y
       Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
       AD MUMARNITE
       LARVALIZE



                              B. Beast Notebook

   \Alco (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯¯
     \Skalcoch
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Alco
       Quick at moving but weak against attack. He is a real pain,
       being good at bullying the weak.

       STR: 4        WIS: 2
       VIT: 4        SPT: 4
       SPD: 5

     \Agit
      ¯¯¯¯
       HP: B
       MP: D

       Basic Alco
       Found in Wind Bound, this incarnation of hunger is said to
       be the spirit of a BeastHunter who died in the Forest.

       STR: 5        WIS: 4
       VIT: 4        SPT: 4
       SPD: 6

     \Skalco
      ¯¯¯¯¯¯
       HP: A
       MP: C

       Evolved Alco
       Found in the Wind Patina, it attacks the weak to increase its
       ilk. There are similar water types.

       STR: 5        WIS: 5
       VIT: 6        SPT: 4
       SPD: 8

     \Kakbone
      ¯¯¯¯¯¯¯
       HP: A
       MP: C

       Most Evolved Alco
       Once fixed by the gaze of its 6 eyes, a BeastHunter is said
       to die from one bite. There are similar fire types.

       STR: 6        WIS: 6
       VIT: 7        SPT: 6
       SPD: 10

     \Alcoch
      ¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Alco
       He's a chicken who sticks with his mother and beats up on
       the weak. He's quick to run away.

       STR: 4        WIS: 3
       VIT: 2        SPT: 3
       SPD: 6

     \Cheepr
      ¯¯¯¯¯¯
       HP: C
       MP: D

       Basic Alco
       Found in Wind Bound, their quick body slam attacks are to
       be feared. There are similar fire types.

       STR: 5        WIS: 4
       VIT: 2        SPT: 4
       SPD: 7

     \Hoho
      ¯¯¯¯
       HP: B
       MP: C

       Evolved Alco
       Found in the Wind Patina, its name comes from its unusual
       call. Its chubby legs are unusual.

       STR: 6        WIS: 5
       VIT: 3        SPT: 5
       SPD: 9

     \Clalco
      ¯¯¯¯¯¯
       HP: A
       MP: C

       Most Evolved Alco
       This type has huge claws that are terrifying when
       attacking prey. A natural enemy of Maus.

       STR: 6        WIS: 7
       VIT: 3        SPT: 6
       SPD: 10

     \Mechaloch
      ¯¯¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Alco
       Quick and sly, it attacks the weak from the safety of its
       parent.

       STR: 3        WIS: 4
       VIT: 2        SPT: 3
       SPD: 6

     \Helibuzz
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Alco
       Found in Wind Shelter, it may look comical, but its magic
       is quite powerful. Be prepared for a long fight.

       STR: 4        WIS: 5
       VIT: 2        SPT: 3
       SPD: 6

     \Brollopelan
      ¯¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Evolved Alco
       Found in the Wind Patina, its sharp turns make it quite
       a unique character.

       STR: 4        WIS: 6
       VIT: 3        SPT: 4
       SPD: 9

     \Gojet
      ¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Alco
       As its looks suggest this one boasts Mach speed with its
       jets. For its prey, only death awaits.

       STR: 5        WIS: 8
       VIT: 3        SPT: 6
       SPD: 10

   \Bug (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯
     \Bugich
      ¯¯¯¯¯¯
       HP: D
       MP: C

       Larval Bug
       Taking advantage of speed, it attacks prey from the side.
       Its health is low but masters magic.

       STR: 4        WIS: 2
       VIT: 2        SPT: 3
       SPD: 5

     \Spikebee
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Basic Bug
       Found in Wind Bound, it injects poison with its sharp
       mouthpart to kill prey.

       STR: 5        WIS: 3
       VIT: 2        SPT: 4
       SPD: 6

     \Mothmanti
      ¯¯¯¯¯¯¯¯¯
       HP: C
       MP: B

       Evolved Bug
       Found in the Way of Wind, it is terribly aggressive and
       eats almost anything. There are similar fire types.

       STR: 6        WIS: 4
       VIT: 3        SPT: 6
       SPD: 7

     \Kataimel
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: A

       Most Evolved Bug
       With hard spiked armor and poisoned quills, it is a
       whole body fighter. There are similar fire types.

       STR: 7        WIS: 5
       VIT: 3        SPT: 7
       SPD: 9

     \Lybugich
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Larval Bug
       Smart and good at magic, it has good qualities but is
       slow to grow. Takes a long time to be on its own.

       STR: 3        WIS: 4
       VIT: 2        SPT: 4
       SPD: 4

     \Kilgilth
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Basic Bug
       Found in Wind Bound, it has sharp fangs seen in its open
       mouth. Watch out for its jump!

       STR: 3        WIS: 5
       VIT: 2        SPT: 5
       SPD: 5

     \Pataronga
      ¯¯¯¯¯¯¯¯¯
       HP: C
       MP: B

       Evolved Bug
       Found in Way of Wind, it is quite able, releasing its
       magic against the BeastHunters. Be careful!

       STR: 4        WIS: 7
       VIT: 3        SPT: 6
       SPD: 7

     \Ronga-Ronga
      ¯¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: A

       Most Evolved Bug
       It uses the mouth on its abdomen to grasp its prey and
       latch on directly. There are similar fire types.

       STR: 5        WIS: 8
       VIT: 3        SPT: 7
       SPD: 9

     \Yagobugich
      ¯¯¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Larval Bug
       Good at magic and fast growing. But it lacks much health, so
       it stay near its parent.

       STR: 3        WIS: 3
       VIT: 2        SPT: 4
       SPD: 5

     \Spikestar
      ¯¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Basic Bug
       It uses the barbed tentacles on its back to protect itself
       while waddling around.

       STR: 4        WIS: 4
       VIT: 2        SPT: 4
       SPD: 6

     \Papillone
      ¯¯¯¯¯¯¯¯¯
       HP: C
       MP: B

       Evolved Bug
       Found in Way of Wind, it confuses prey with its brilliant
       wings. Considered to be a treasure.

       STR: 5        WIS: 5
       VIT: 3        SPT: 5
       SPD: 7

     \Mamern
      ¯¯¯¯¯¯
       HP: C
       MP: A

       Most Evolved Bug
       Fear its belly that holds nourishment as it waits for a
       chance to lay its eggs.

       STR: 5        WIS: 6
       VIT: 3        SPT: 6
       SPD: 9

   \Na (12/12)
    ¯¯¯¯¯¯¯¯¯¯
     \Gabnach
      ¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Na
       Low basic parameters but belligerent and likes swallowing
       live prey. Resistant to special attacks.

       STR: 4        WIS: 3
       VIT: 3        SPT: 3
       SPD: 3

     \Angler
      ¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Na
       Found in the Water Visit, it can use magic but the bite
       of its jaws is very powerful.

       STR: 6        WIS: 4
       VIT: 4        SPT: 4
       SPD: 3

     \Anglorg
      ¯¯¯¯¯¯¯
       HP: C
       MP: C

       Evolved Na
       Attracts prey with the magic emitted by the lamp on its
       forhead. There are similar Earth types.

       STR: 7        WIS: 6
       VIT: 4        SPT: 5
       SPD: 4

     \Ngonga
      ¯¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Na
       Its buffed body of steel gives it the persona of a
       champion. There are similar Earth types.

       STR: 8        WIS: 7
       VIT: 5        SPT: 6
       SPD: 5

     \Nach
      ¯¯¯¯
       HP: D
       MP: D

       Larval Na
       Low basic parameters but a flexible body gives resistance
       to special attacks but grows slowly.

       STR: 3        WIS: 3
       VIT: 2        SPT: 3
       SPD: 4

     \Tomakana
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Basic Na
       It uses its saw-like sharp-tipped upper jaw to spear
       prey. It is also good at magic.

       STR: 4        WIS: 4
       VIT: 3        SPT: 4
       SPD: 5

     \Pokeyfish
      ¯¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Evolved Na
       Found in the Water Shade, it can puff its body up to
       appear menacing.

       STR: 5        WIS: 5
       VIT: 3        SPT: 5
       SPD: 6

     \Sembone
      ¯¯¯¯¯¯¯
       HP: C
       MP: B

       Most Evolved Na
       A Na having sharp claws that evolved for attack.
       There are similar Wind Types.

       STR: 5        WIS: 6
       VIT: 4        SPT: 6
       SPD: 7

     \Muchinach
      ¯¯¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Na
       With superior magic and high resistance, it attacks
       guys with low defense.

       STR: 2        WIS: 5
       VIT: 2        SPT: 4
       SPD: 2

     \Q
      ¯
       HP: D
       MP: C

       Basic Na
       It saves up magic in its flexible arms and big head.
       This Divine Beast is good at magic.

       STR: 3        WIS: 7
       VIT: 3        SPT: 5
       SPD: 3

     \Geso-Q
      ¯¯¯¯¯¯
       HP: C
       MP: C

       Evolved Na
       Sucking up Forest magic with its huge suction cups,
       this magic specialist gets even more powerful.

       STR: 4        WIS: 8
       VIT: 3        SPT: 6
       SPD: 4

     \Dakkon-Q
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: B

       Most Evolved Na
       This most evolved type has more powerful magic and
       tentacles. It aims at guys with poor defense.

       STR: 5        WIS: 10
       VIT: 4        SPT: 6
       SPD: 5

   \Slimy (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     \Slimich
      ¯¯¯¯¯¯¯
       HP: D
       MP: C

       Larval Slimy
       Although its health is low, its inborn magic is strong
       and its resistance is strong.

       STR: 2        WIS: 3
       VIT: 3        SPT: 4
       SPD: 2

     \Ginui
      ¯¯¯¯¯
       HP: C
       MP: B

       Basic Slimy
       It likes to take walks and heal its friends with its odd
       dance. There are similar Earth types.

       STR: 3        WIS: 4
       VIT: 3        SPT: 5
       SPD: 3

     \Ginuba
      ¯¯¯¯¯¯
       HP: C
       MP: B

       Evolved Slimy
       This easygoing Divine Beast would rather dance than fight.
       It is good at magic.

       STR: 4        WIS: 5
       VIT: 4        SPT: 6
       SPD: 4

     \Ginugon
      ¯¯¯¯¯¯¯
       HP: B
       MP: A

       Most Evolved Slimy
       Gentle but powerful, he'll do anything for his friends.
       There are similar Earth types.

       STR: 4        WIS: 7
       VIT: 5        SPT: 6
       SPD: 4

     \Ribbetmich
      ¯¯¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Larval Slimy
       Born with a weak constitution, it constantly makes up
       for it by absorbing from enemies.

       STR: 4        WIS: 2
       VIT: 3        SPT: 4
       SPD: 3

     \Geloper
      ¯¯¯¯¯¯¯
       HP: D
       MP: B

       Basic Slimy
       Using its powerful jump, it attacks prey from above
       with its long tongue. There are similar Earth types.

       STR: 5        WIS: 3
       VIT: 4        SPT: 5
       SPD: 3

     \Reibbat
      ¯¯¯¯¯¯¯
       HP: C
       MP: A

       Evolved Slimy
       A Slimy with wings evolved instead of legs, it is good
       at surprise attacks on prey from above.

       STR: 5        WIS: 3
       VIT: 4        SPT: 6
       SPD: 4

     \Froggess
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: S

       Most Evolved Slimy
       A Slimy with wings evolved further, becoming ferocious.
       There are similar Earth types.

       STR: 6        WIS: 4
       VIT: 5        SPT: 7
       SPD: 5

     \Slurplimich
      ¯¯¯¯¯¯¯¯¯¯¯
       HP: D
       MP: C

       Larval Slimy
       In spite of having low body parameters and being a coward,
       it is quite greedy.

       STR: 2        WIS: 3
       VIT: 3        SPT: 4
       SPD: 2

     \Chameleon
      ¯¯¯¯¯¯¯¯¯
       HP: D
       MP: B

       Basic Slimy
       Reacting to movement it gobbles up anything at hand using
       its quick long tongue.

       STR: 3        WIS: 4
       VIT: 3        SPT: 4
       SPD: 3

     \Yo-Yo
      ¯¯¯¯¯
       HP: D
       MP: A

       Evolved Slimy
       Maybe it lacks self-confidence, but it's always nervously
       looking around. There are similar Earth types.

       STR: 4        WIS: 5
       VIT: 4        SPT: 5
       SPD: 4

     \Dela Yo-Yo
      ¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: A

       Most Evolved Slimy
       Its nervousness does not match its body, protecting itself
       if surprised. There are similar Earth types.

       STR: 4        WIS: 6
       VIT: 5        SPT: 6
       SPD: 5

   \Gara (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯¯
     \Ganicarach
      ¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Gara
       With a hard shell, it has good defense and swallows live
       prey. Its base parameters are good.

       STR: 3        WIS: 3
       VIT: 6        SPT: 4
       SPD: 2

     \Twingo
      ¯¯¯¯¯¯
       HP: B
       MP: C

       Basic Gara
       A coward, it tries to menace enemies with an odd dance.
       There are similar water types.

       STR: 4        WIS: 4
       VIT: 7        SPT: 5
       SPD: 3

     \Sulligan
      ¯¯¯¯¯¯¯¯
       HP: A
       MP: C

       Evolved Gara
       A natural clown, it casts spells with a strange dance.
       Its pincers are its biggest weapon.

       STR: 4        WIS: 5
       VIT: 9        SPT: 6
       SPD: 4

     \Sulligalan
      ¯¯¯¯¯¯¯¯¯¯
       HP: S
       MP: B

       Most Evolved Gara
       Covered in armor, it brandishes a spear and picks strong
       enemies to attack. There are similar Water types.

       STR: 5        WIS: 7
       VIT: 10       SPT: 7
       SPD: 5

     \Slithirach
      ¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Gara
       Good at attack and defense, it aims at the master in its
       attacks.

       STR: 4        WIS: 2
       VIT: 5        SPT: 4
       SPD: 2

     \Garala
      ¯¯¯¯¯¯
       HP: B
       MP: C

       Basic Gara
       Albeit slow-moving, its sharp fang attacks have awesome
       destructive force. The natural enemy of Kus.

       STR: 5        WIS: 3
       VIT: 6        SPT: 5
       SPD: 2

     \Fangbler
      ¯¯¯¯¯¯¯¯
       HP: B
       MP: B

       Evolved Gara
       Its beautiful hard scales and sharp fangs give a good
       attack/defense balance. The natural enemy of Ogs.

       STR: 6        WIS: 4
       VIT: 8        SPT: 6
       SPD: 3

     \Scorpy
      ¯¯¯¯¯¯
       HP: A
       MP: B

       Most Evolved Gara
       Its whip-like sharp tail cuts through the center of
       the formation. There are similar water types.

       STR: 7        WIS: 5
       VIT: 9        SPT: 6
       SPD: 3

     \Carach
      ¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Gara
       With a bad temper, it swallows prey with strong attacks
       in particular. Its growth is quick.

       STR: 3        WIS: 1
       VIT: 5        SPT: 4
       SPD: 2

     \Tama-Q
      ¯¯¯¯¯¯
       HP: B
       MP: C

       Basic Gara
       Bustling about, it's always in a hurry. Its rotary attack
       using centrifugal force is formidable.

       STR: 4        WIS: 2
       VIT: 6        SPT: 5
       SPD: 2

     \Wriggler
      ¯¯¯¯¯¯¯¯
       HP: A
       MP: C

       Evolved Gara
       This shy Divine Beast is protected by a hard shell. Its
       full-body tackle attack is powerful.

       STR: 5        WIS: 3
       VIT: 8        SPT: 6
       SPD: 3

     \Amorg
      ¯¯¯¯¯
       HP: S
       MP: B

       Most Evolved Gara
       With a steel-like shell and sharp horn its movement is
       slow but causes major damage.

       STR: 5        WIS: 4
       VIT: 9        SPT: 7
       SPD: 3

   \Leif (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯¯
     \Holefich
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Larval Leif
       Its spinning body protects it so it is hard to hit,
       but its growth is slow.

       STR: 4        WIS: 2
       VIT: 4        SPT: 6
       SPD: 2

     \Mash
      ¯¯¯¯
       HP: C
       MP: B

       Basic Leif
       Normally gentle, it becomes confident in battle and
       attacks strong ones. There are similar fire types.

       STR: 5        WIS: 3
       VIT: 5        SPT: 7
       SPD: 2

     \Mush
      ¯¯¯¯
       HP: B
       MP: B

       Evolved Leif
       This single-minded, stoic guy follows old-fashioned
       rules on his own. Very weak against poison.

       STR: 6        WIS: 4
       VIT: 6        SPT: 8
       SPD: 3

     \Shroomie
      ¯¯¯¯¯¯¯¯
       HP: A
       MP: A

       Most Evolved Leif
       This Divine Beast always wrestles with some proposition
       and has an expression of anguish. There are similar
       fire types.

       STR: 7        WIS: 5
       VIT: 7        SPT: 10
       SPD: 4

     \Leifich
      ¯¯¯¯¯¯¯
       HP: C
       MP: C

       Larval Leif
       Better at magic than attacks, this intelligent Divine
       Beast sizes up on prey and attacks the most vulnerable.

       STR: 2        WIS: 4
       VIT: 4        SPT: 5
       SPD: 2

     \Helicone
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Leif
       This fickle one flies with the propeller on its bulb-
       shaped head. Always moving to find a good place.

       STR: 3        WIS: 5
       VIT: 5        SPT: 7
       SPD: 2

     \Mayen
      ¯¯¯¯¯
       HP: B
       MP: B

       Evolved Leif
       Leaping splendor. Prey is confused by its strange
       movement. There are similar Water types.

       STR: 3        WIS: 6
       VIT: 6        SPT: 8
       SPD: 3

     \Majj
      ¯¯¯¯
       HP: A
       MP: A

       Most Evolved Leif
       Tree with the grin of death. Its sturdy bark stops
       damage. There are similar Water types.

       STR: 4        WIS: 8
       VIT: 7        SPT: 10
       SPD: 3

     \Seedlefich
      ¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Larval Leif
       Proud of the stamina of its spinning body its movement
       is slow but its growth is rapid.

       STR: 3        WIS: 3
       VIT: 4        SPT: 5
       SPD: 1

     \Peanum
      ¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Leif
       A wandering gunman, he is good at backing up his friends
       with magic.

       STR: 3        WIS: 4
       VIT: 5        SPT: 6
       SPD: 1

     \Navi
      ¯¯¯¯
       HP: B
       MP: B

       Evolved Leif
       A bug-eating plant Divine Beast with a flexible body,
       but with thick lips. There are similar Water types.

       STR: 4        WIS: 5
       VIT: 6        SPT: 8
       SPD: 2

     \Ela Ela
      ¯¯¯¯¯¯¯
       HP: A
       MP: A

       Most Evolved Leif
       With quills all over its body, defense is good and it
       can use words. There are similar Water types.

       STR: 5        WIS: 6
       VIT: 7        SPT: 9
       SPD: 2

   \Ku (12/12)
    ¯¯¯¯¯¯¯¯¯¯
     \Vordrech
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Ku
       With agility and powerful Attacks, it likes swallowing
       strong prey. Its base parameters are high.

       STR: 5        WIS: 3
       VIT: 3        SPT: 3
       SPD: 4

     \Redoble
      ¯¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Ku
       It's arrogant and is pretty powerful, but has poor
       counter-attacks for some reason. There are similar
       Wind types.

       STR: 6        WIS: 5
       VIT: 4        SPT: 4
       SPD: 6

     \Mardreck
      ¯¯¯¯¯¯¯¯
       HP: B
       MP: B

       Evolved Ku
       No one can stop its trademark charge with its huge
       horns. There are similar Wind types.

       STR: 7        WIS: 6
       VIT: 4        SPT: 4
       SPD: 7

     \Bluemn
      ¯¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Ku
       A Dreg in a fit of rage has power that is completely
       out of control. There similar Wind types.

       STR: 8        WIS: 8
       VIT: 5        SPT: 5
       SPD: 8

     \Drech
      ¯¯¯¯¯
       HP: D
       MP: D

       Larval Ku
       Quick, good at magic and sly, it finds and attacks prey
       with poor defense.

       STR: 3        WIS: 4
       VIT: 2        SPT: 3
       SPD: 5

     \Patadrech
      ¯¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Ku
       Its hysteric war cry burns everything to a crisp. There
       are similar Wind types.

       STR: 4        WIS: 6
       VIT: 3        SPT: 3
       SPD: 6

     \Radrech
      ¯¯¯¯¯¯¯
       HP: C
       MP: C

       Evolved Ku
       A graceful Divine Beast whose hard frill is brimming
       with strong magic. Beautiful markings.

       STR: 5        WIS: 7
       VIT: 4        SPT: 3
       SPD: 7

     \Paradrager
      ¯¯¯¯¯¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Ku
       With sharp blades, it never lets its intended prey
       get away. There are similar Wind types.

       STR: 6        WIS: 9
       VIT: 4        SPT: 5
       SPD: 9

     \Tikidrech
      ¯¯¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Ku
       Agile and good at magic, it aims at the master. Growth
       is quick.

       STR: 3        WIS: 4
       VIT: 3        SPT: 3
       SPD: 4

     \Tiki
      ¯¯¯¯
       HP: C
       MP: C

       Basic Ku
       Upon catching sight of prey with its huge eyes, the hair
       all over its body stands up and calls fire.

       STR: 4        WIS: 6
       VIT: 3        SPT: 3
       SPD: 4

     \Tiral
      ¯¯¯¯¯
       HP: C
       MP: C

       Evolved Ku
       A Dreg with evolved magic and the spirit of a Fairy.
       There are similar Wind types.

       STR: 5        WIS: 7
       VIT: 4        SPT: 4
       SPD: 6

     \Giralooza
      ¯¯¯¯¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Ku
       A fierce throwback to its ancestors as an incarnation
       of the ancient Jirahl. There are similar Wind types.

       STR: 6        WIS: 9
       VIT: 5        SPT: 5
       SPD: 7

   \Og (12/12)
    ¯¯¯¯¯¯¯¯¯¯
     \Luch
      ¯¯¯¯
       HP: C
       MP: D

       Larval Og
       This spoiled and slow-moving Divine Beast is good at hit
       attacks but grows slowly.

       STR: 6        WIS: 3
       VIT: 5        SPT: 3
       SPD: 1

     \Nagglchu
      ¯¯¯¯¯¯¯¯
       HP: B
       MP: D

       Basic Og
       Its hard fists and turned-up chin are its trademarks.
       It's also pretty arrogant.

       STR: 7        WIS: 4
       VIT: 6        SPT: 4
       SPD: 2

     \Bokklchu
      ¯¯¯¯¯¯¯¯
       HP: B
       MP: D

       Evolved Og
       Its long, sharp fangs and mane born in combat are pretty
       cool. It can also use magic.

       STR: 9        WIS: 5
       VIT: 7        SPT: 5
       SPD: 2

     \Knucklchu
      ¯¯¯¯¯¯¯¯¯
       HP: A
       MP: C

       Most Evolved Og
       The blows struck with its beefy arms shake the earth.
       There are similar Earth types.

       STR: 10       WIS: 7
       VIT: 9        SPT: 6
       SPD: 3

     \Heluch
      ¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Og
       This hybrid Og is good not only with hit attacks but
       magic too. Growth is slow, though.

       STR: 4        WIS: 5
       VIT: 4        SPT: 4
       SPD: 2

     \Skaluch
      ¯¯¯¯¯¯¯
       HP: B
       MP: D

       Basic Og
       A bringer of death and reaper of souls. The bite with
       its huge jaws is powerful.

       STR: 5        WIS: 6
       VIT: 6        SPT: 5
       SPD: 3

     \Skalchu
      ¯¯¯¯¯¯¯
       HP: B
       MP: D

       Evolved Og
       A guide of death luring you into Hell. Its sharp claws
       are powerful. There are similar Wind types.

       STR: 5        WIS: 8
       VIT: 7        SPT: 6
       SPD: 3

     \Devilchu
      ¯¯¯¯¯¯¯¯
       HP: A
       MP: C

       Most Evolved Og
       A guardian of death with huge wings and a twisted soul.
       There are similar Wind types.

       STR: 6        WIS: 9
       VIT: 8        SPT: 7
       SPD: 4

     \Geraluch
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Og
       A spoiled brat with powerful attacks. A vile one who likes
       attacking weak Divine Beasts.

       STR: 5        WIS: 2
       VIT: 4        SPT: 3
       SPD: 2

     \Getchu
      ¯¯¯¯¯¯
       HP: C
       MP: D

       Basic Og
       A sneering violent type with one huge eye and good hit
       attacks. There are similar Earth types.

       STR: 7        WIS: 4
       VIT: 5        SPT: 3
       SPD: 3

     \Wantchu
      ¯¯¯¯¯¯¯
       HP: B
       MP: D

       Evolved Og
       A Divine Beast that never stopped doing the Elrihm fight
       dance. There are similar Earth types.

       STR: 8        WIS: 5
       VIT: 6        SPT: 4
       SPD: 4

     \Dela Getchu
      ¯¯¯¯¯¯¯¯¯¯¯
       HP: A
       MP: C

       Most Evolved Og
       A striker Divine Beast good at kicks with its huge feet.
       There are similar Earth types.

       STR: 10       WIS: 7
       VIT: 7        SPT: 5
       SPD: 4


   \Mau (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯
     \Tamatoch
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Mau
       Very quick-witted, it is very rarely encountered, but
       has parameters higher than you'd guess. Grows slowly.

       STR: 4        WIS: 3
       VIT: 4        SPT: 4
       SPD: 4

     \Walpon
      ¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Mau
       Its flat tail looks just like a shovel!  It can not only
       attack but dig holes too!

       STR: 5        WIS: 4
       VIT: 5        SPT: 5
       SPD: 6

     \Drapon
      ¯¯¯¯¯¯
       HP: B
       MP: B

       Evolved Mau
       Don't be fooled by its muscular looks. This guy's sharp
       claws can rend even your hearth.

       STR: 6        WIS: 6
       VIT: 5        SPT: 5
       SPD: 7

     \Delapon
      ¯¯¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Mau
       Weighing amazingly little, it's like a hard baloon that
       floats in the air. There are similar Wind types.

       STR: 7        WIS: 7
       VIT: 6        SPT: 6
       SPD: 8

     \Kamatoch
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Mau
       Tougher than it looks, it can use magic also, but is
       really weak against special attacks.

       STR: 3        WIS: 3
       VIT: 4        SPT: 4
       SPD: 4

     \Heehaw
      ¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Mau
       Its flat, weak face is a big feint. Its scythe-like
       tail is aimed at you.

       STR: 4        WIS: 4
       VIT: 5        SPT: 5
       SPD: 5

     \Heehawhaw
      ¯¯¯¯¯¯¯¯¯
       HP: B
       MP: C

       Evolved Mau
       I don't know what's so funny, but he laughs too much. He
       just laughs his head off. And he still keeps laughing.

       STR: 5        WIS: 5
       VIT: 6        SPT: 6
       SPD: 6

     \Hoohaw
      ¯¯¯¯¯¯
       HP: A
       MP: B

       Most Evolved Mau
       With a disembodied head as a weapon, he lives aggressively.
       He just keeps laughing on.

       STR: 6        WIS: 7
       VIT: 7        SPT: 7
       SPD: 8

     \Toch
      ¯¯¯¯
       HP: D
       MP: D

       Larval Mau
       Swift in its own way smart in its own way tough in its own
       way it aims for the master.

       STR: 3        WIS: 3
       VIT: 3        SPT: 3
       SPD: 4

     \Earra
      ¯¯¯¯¯
       HP: C
       MP: C

       Basic Mau
       Proud of her tail, she keeps it high above her head so
       it doesn't drag on the ground when walking.

       STR: 4        WIS: 4
       VIT: 4        SPT: 4
       SPD: 6

     \Earna
      ¯¯¯¯¯
       HP: C
       MP: C

       Evolved Mau
       Walking crisply and proudly, she is very fashionable with
       her handmade earrings.

       STR: 5        WIS: 5
       VIT: 5        SPT: 5
       SPD: 7

     \Earina
      ¯¯¯¯¯¯
       HP: B
       MP: B

       Most Evolved Mau
       She is flexible and light-footed, so do not let your guard
       down!  There are similar Wind types.

       STR: 6        WIS: 7
       VIT: 6        SPT: 6
       SPD: 9

   \Drac (12/12)
    ¯¯¯¯¯¯¯¯¯¯¯¯
     \Dondrackich
      ¯¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Drac
       It was worshipped as a messenger of God. Even with its
       small body, it has a dignified manner.

       STR: 5        WIS: 4
       VIT: 4        SPT: 4
       SPD: 3

     \Dongly
      ¯¯¯¯¯¯
       HP: B
       MP: C

       Basic Drac
       Is its dumpy body to menace enemies?  The hammer shaped
       tail aims at the master.

       STR: 6        WIS: 6
       VIT: 5        SPT: 5
       SPD: 3

     \Dongle
      ¯¯¯¯¯¯
       HP: B
       MP: B

       Evolved Drac
       This Divine Beast was complete long ago. They are rare
       now and not often seen.

       STR: 7        WIS: 7
       VIT: 5        SPT: 5
       SPD: 4

     \Dogluga
      ¯¯¯¯¯¯¯
       HP: A
       MP: B

       Most Evolved Drac
       A Dongly evolved to become even strongr. The attack from
       its long tail is hella strong.

       STR: 9        WIS: 9
       VIT: 6        SPT: 6
       SPD: 5

     \Drackich
      ¯¯¯¯¯¯¯¯
       HP: D
       MP: D

       Larval Drac
       It stays a larva for a long time, but it has high
       parameters. Also resistant to special attacks.

       STR: 4        WIS: 4
       VIT: 3        SPT: 3
       SPD: 3

     \Spirally
      ¯¯¯¯¯¯¯¯
       HP: C
       MP: C

       Basic Drac
       A detestable guy who deludes the enemy. Its sharp
       movements are its forte.

       STR: 6        WIS: 6
       VIT: 4        SPT: 4
       SPD: 3

     \Spiraler
      ¯¯¯¯¯¯¯¯
       HP: B
       MP: B

       Evolved Drac
       It's pretty smart and good against special attacks, but
       seems to be weak against hit attacks.

       STR: 7        WIS: 7
       VIT: 5        SPT: 5
       SPD: 4

     \Spiralon
      ¯¯¯¯¯¯¯¯
       HP: A
       MP: B

       Most Evolved Drac
       Graceful, beautiful and high-minded, this Divine Beast is
       coveted by all.

       STR: 8        WIS: 9
       VIT: 5        SPT: 5
       SPD: 5

     \Alldrackich
      ¯¯¯¯¯¯¯¯¯¯¯
       HP: C
       MP: D

       Larval Drac
       Its body protected by a strange power is quite resistant to
       both attacks and magic.

       STR: 4        WIS: 4
       VIT: 3        SPT: 3
       SPD: 3

     \Rorr
      ¯¯¯¯
       HP: B
       MP: C

       Basic Drac
       Said to be the strongest Drac, this is hard to imagine from
       its appearance.

       STR: 6        WIS: 6
       VIT: 5        SPT: 5
       SPD: 3

     \Ryunos
      ¯¯¯¯¯¯
       HP: A
       MP: B

       Evolved Drac
       Its jutting jaws have an incredible power. It can even rip
       iron to shreds.

       STR: 7        WIS: 7
       VIT: 6        SPT: 6
       SPD: 4

     \Gigatiran
      ¯¯¯¯¯¯¯¯¯
       HP: S
       MP: B

       Most Evolved Drac
       This guy doesn't seem to have any weaknesses. It is feared
       as the "Bearded Drac."

       STR: 8        WIS: 9
       VIT: 7        SPT: 7
       SPD: 5

                               VIII) Credits


      Ubi Soft (www.ubisoft.com)
        Thanks go out to the good people at Ubi Soft, the creators of Jade
      Coccoon 2, without whom this guide could not exist.

      GameFAQs (www.gamefaqs.com)
        Thanks for providing a place where guides like can be shared, and for
      providing an excellent system of message boards where they can be
      discusses and bettered.

      StGabriel (GameFAQs JC2 board)
        Thanks go out to StGabriel for his work on minion leveling, used in
      the "Raising your Minion" part of this guide.

      ...and You (wherever you are!)
        For taking the time to read this guide.  Without readers like you,
      this guide would have no purpose; what good is it if its never read?
      Thanks for providing meaning for my work.