Jade Cocoon 2 Walkthrough
This guide is a comprehensive walkthrough of the game Jade Cocoon 2. It
is intended to help players who are trying to get all the game's secrets, and
is 100% spoiler free.
TABLE OF CONTENTS
I. Introduction
A. Disclaimer
B. Version History
C. About This Guide
II. The Basics
A. Controls
B. The Temple
C. Combat
III. Merging
A. Basics
B. Evolution
C. Abilities
D. Attributes
E. Strategy
IV. Walkthrough
A. Wind Forest
B. Water Forest
C. Earth Forest
D. Fire Forest
E. Dark Wind Forest
F. Dark Water Forest
G. Dark Earth Forest
H. Dark Fire Forest
I. Lilith's Lair
V. Side-quests
A. Action Figures
B. Genus Arenas
C. Normal Arena
D. Jobs
VI. Lists
A. Items
B. Divine Beast Chart
C. Item Merging Lists
D. Attacks
E. Abilities
VII. Appendices
A. Seed Beasts
B. Beast Notebook
VIII.Credits
I.)Introduction
A. Disclaimer
This guide was created and is mainted by Goryus. It may not be used for
any purposes beyond simple reference without his express permission.
Prohibited uses of this document include, but are not limited to, the
following: editing it; altering it; translating it; offering it (or access to
it) as part of an agreement, be it private or public; hosting it; claiming
credit for it, where no such credit is due; including it, or part of it,
within another page, as a frame or otherwise; and any uses deemed illegal by
the Federal Government of the United States of America.
B. Version History
\Version 1.0
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v1.0
- Completed Introduction section
- Completed The Basics section
- Completed the Merging section
- Completed the Walkthrough section
- Completed the Item Merging List, Item List, Beast Chart, Attacks,
and abilities Lists.
- Completed the Arena, Jobs, and Genus Arena Side Quests.
- Completed the Beast Notebook and Seedbeast Appendices.
- Completed the Credits section.
C. About this Guide
This guide is intended to provide help on every aspect of the game Jade
Cocoon 2. See the Table of Contents to see the full list of topics it deals
with. If you have any questions, concerns, or criticism or have anything to
add, please contact one of us. Goryus can be reached at:
[email protected].
Jace (this guide's other author) can be reached at:
[email protected].
Looking forward to hearing from you!
II) The Basics
X Accept Button
O Cancel Button
Skip Text
/\ Menu Button
¯¯
Left Moves Kahu and navigates menu
Right Moves Kahu and navigates menu
Up Moves Kahu and navigates menu
Down Moves Kahu and navigates menu
Start Accept Button
Select N/A
Analog Toggles analog mode
L1 Spins Beast amulet, rotates screen, navigates menu
L2 N/A
L3 N/A
R1 Spins Beast amulet, rotates screen, navigates menu
R2 N/A
R3 N/A
B. The Temple
\Throne Room
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The throne room is where you can find Levant. It also contains two
gates: one called the Kumari gate and one called the Kaya gate. This room
provides access to all the game'-s dungeons, in the form of the forests.
\Room of Life
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The room of life is governed by Ra, who you might recognize from the
last Jade Cocoon game. She is assisted by two bird man helpers, one who
allows you to change your minion's names, and one who allows you to view
your beast notebook and Seed Beasts (See the Appendices). Ra will allow you
to hatch eggs, merge beasts (see the section on Merging) and use the beast
kennel. The beast kennel is a place that you can store minions you are not
currently using. Ra will raise them for you, albiet no so well as you can.
They level up in the kennel as you gain experience, but at a reduced rate
(30% normal experience gain).
\The Arena
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In the arena you can find Mu, a character who appeared in the last Jade
Cocoon. At the beginning of the game, she will allow you to take advancment
tests (which require a certain amount of reputation, but if you pass them
will allow you to carry extra minions into battle), battle with other beast
hunters, and save your beast amulet data (which allows you to fight against
other players). Later in the game, she allows you to participate in
tournements. There is also a console where you can check up on other beast
hunters.
Advancement Test 1; Reputation needed: 0
Advancement Test 2; Reputation needed: 80
Advancement Test 3; Reputation needed: 135
Advancement Test 4; Reputation needed: 375
Advancement Test 5; Reputation needed: 855
NOTE: There is no 6th advancement test. To get your eighth and final minion,
you must clear Lilith's Lair (see the walkthrough for more details).
\Kikinak & Company
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Here you can find Kikinak, also from the last game. He is assisted by
two birdman helpers, one who sells things, and one who provides storage for
your excess items. The inventory at the store can be expanded by doing jobs
(see the Jobs section of the Appendices).
ITEM COST AVAILABLE
Mugwort 10Y From beginning
Meta-Mugwort 30Y After first shop job
Bitter Mugwort 90Y After second shop job
Mel's Elixer 1 20Y From beginning
Mel's Elixer 3 60Y After first shop job
Mel's Elixer 5 180Y After second shop job
Citron Powder 250Y After second shop job
HP Back Book 30Y After first shop job
HP Back+ Book 90Y After second shop job
MP Back Book 540Y After third shop job
Resurrect Book 500Y After third shop job
Flame Book 20Y After first shop job
Blaze Book 180Y After second shop job
Inferno Book 540Y After third shop job
Ganicarach 100Y From beginning
Slimich 100Y From beginning
Luch 100Y From beginning
Mechaloch 100Y From beginning
Birdman, Mini 10Y After fourth shop job
Birdman, Tall 10Y After fourth shop job
Birdman 10Y After fourth shop job
Kikinak 10000Y After fourth shop job
Ra 01 99999Y After fourth shop job
Ra 02 99999Y After fourth shop job
Mu 01 99999Y After fourth shop job
Mu 02 99999Y After fourth shop job
\Lounge
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The lounge serves a number of important purposes. First off, it's
where you go to get jobs, which are an excellent source of items,
reputation, and funds. It also lets you talk to the other beast hunters
who stand around there, who will often offer advice or give you helpful
items if you complete jobs for them. All of Kahu's rivals that you meet
here offer special, rare items in the form of beast eggs that can only be
obtained this way (or, for some of them, through item merging). See the
chart below for the specs. If you've already gotten the egg or haven't
yet earned it, they just give you other rare and useful items - random
books, necklaces, crowns, and earrings. See the section on Jobs, below,
for more.
Drakich Egg Cure
Desonach Egg Cinnamon
Dejoloch Egg Cocona
Difslimich Egg Vanilla
Devibugich Egg Gil
Deadrech Egg Mint
Devaluch Egg Nam
Deulefich Egg Choco
\Save
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This option allows you to save your progress in the game so far. It's
mostly standard; the only difference is that you'll be prompted to quit or
keep playing.
C. Combat
\Beast Amulet
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The beast amulet is the most unique and interesting part of Jade
Cocoon 2. It consists of nine spaces arranged in a square, the center of
which is Kahu. You can have up to eight beasts on the amulet at any given
time.
There are four sides to the beast amulet, each one covering three
beasts. They are the Fire, Earth, Wind and Water sides. During combat, you
spin the beast amulet either by pressing left and right, L1 and R1, or by
using the analog stick. Whichever side you choose to face forward will act,
using an attack of that element if they have one. Each beast can only have
one attack of each element, and which minion they attack is determined by
their respective personality (see the list section "Divine Beast Chart,"
below).
Each of the four sides have their own strengths and weaknesses. The
fire side contains your main attackers. There are very few fire elemental
skills that do anything but direct damage. The wind side has some attacking
capabilities, but focuses on its ability to weaken your enemy or hit them
with status ailments. The earth side excels at boosting your stats and at
damaging enemies in ways that are difficult to prevent. The water side allows
you to heal your minions HP and MP, revive them from the dead, and sports
some offensive capabilities.
The number of minions you can have on the beast amulet increases as
you pass the advancement tests in the arena (see Arena section). Just beware
that you cannot place minions of oppossing elements in the center side of the
element they oppose. For example a water minion cannot be placed in the
center of your fire side, however, an earth minion could.
\Battling
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There are a number of places you can run into situations that you need
to battle, mostly in the forest. The most common type of fight consists of
you running into up to three enemies as a random encounter in the forest.
This occurs when you run into one of the beasts walking around the corridors.
Inside of ogre vines, the hut like plants found in the forests, you may find
four different types of battles. The first is another BeastHunter like you,
the second type of battle occurs when you run into something that looks like
a BeastHunter, but is in a much smaller room. These are Kalma and will turn
into a beast when you try to talk to them. The third type of battle
are the rare boss battles. Usually marked on the preview map with the word
"BOSS." The fourth and final type of battle occurs when you find an egg; a
grown version of the species of that egg will be guarding it.
The BeastHunters that you can run into in the forests come in two
varieties: Kahu's "rivals" and the generic ones. Kahu's rivals tend to be
much more difficult, but generally much nicer. Defeating them, however,
doesn't get you anything, while defeating the generic BeastHunters earns you
a medal (see the appendix on Genus Arenas).
\Strategy
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Success in the battles is dependent on many layers of strategy, all of
them integrated into the game so seamlessly you hardly need to think about
them. Choosing which minions you want to use, how you want them to grow
(something you have a LOT of control over), and how to place them will
determine your overall strength.
The minions you choose must all work together to form a strong team.
The Merging and Appendices sections of this guide contain many tips and
tricks for success, but the ulitmate choice is always yours. The more used
to the combat system you grow, the more you can develop your own working
combos, and build a team that is truly yours.
III) Merging
A. Basics
\About Merging
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When a minion of yours reaches level 15, you gain the ability to merge
them when you next speak with Ra (see the section on the Room of Life, above)
Doing so will drop them down to level 1 and return them to their larval state
but they get to keep most of their stats and may gain useful new attacks and
abilities.
\Seed Beasts
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To merge a minion, you first need a Seed Beast to merge it with (check the
section on "Seed Beasts," in the appendices below, for a full list as well as
locations for them). The Seed Beasts are Kalma you have captured and purified
in the Forest. Each Kalma has an attack and an ability, both of which will
transfer to whichever minion it is merged with (note that merging does not
use up the Seed Beast; each one can be used as often as you like). This
attack will replace the attack of that element that your minion already has,
and will erase any attacks your minion happens to have of a conflicting
element (e.g., the ability Burn Hit, which is fire, will remove any water
attacks you might have if you give it to your minion).
The special ability of that Kalma will be added to your minion's list of
special abilities. They can have up to four at any given time (read on for
further details).
B. Evolution
\About Evolution
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You may have noticed that the minions you get seem to be rather small
and cutesy. Before making the judgement that this game isn't full of cool
looking, ferocious monsters, try evolving them.
Each minion has 4 stages. The game uses "Larval," "Basic," "Evolved,"
and "Most Evolved," which are sometimes referred to as Evolution Level 1-4.
Each stage is both more powerful and cooler looking than the one before it.
Watching your minions evolve is easily one of the most enjoyable parts of
this game.
\The Evolution Meter
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If you check out the status screen for one of your beasts in the menu,
you'll notive an "Evolution Meter" in the upper right hand corner. This
meter determines how far your minion is capable of evolving at any given
time. It looks something like this:
________________
|00000|000000000R|
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When you go to merge your minion, you'll notice an "evolution power"
rating by the name of the seed beast you choose. This determines how much
gets added to this meter with that merge. As a bonus, you get +1 to your
meter for merging a minion with a seed beast of the same genus (a Ku with a
Ku), and another +1 for merging with a seed beast of the same species (a
Geraluch with a Geraluch).
Until your meter passes that bar on the left hand side, you can only
evolve up to the second, or "Basic," level of evolution. After it reaches
that bar, you gain access to the third, or "Evolved," level of evolution,
and if you fill the meter all the way up, you gain access to the fourth
"Most Evolved" evolution level.
\Evolving in Combat
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Evolution is generally accomplished by brining your minion to fight in
battles. Once you've reached certain 'key' levels, based on your evolution
meter, you have a small chance of evolving everytime you have them attempt
to act.
To determine how many levels you must gain to get access to your next
evolution, divide the number 12 by the highest number evolution stage you
can currently gain access to. This means that with access only up to your
second, or "Basic" evolution level, you have a small chance of evolving
once you pass level 6. For the "evolved" stage, your first evolution can
occur anytime after level 4, and your second after level 8. For the fourth
and final level of evolution, you can evolve the first time anywhere after
level 3, the second time after level 6, and the third time after level 9.
\The Ability "Imago"
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Imago is one of the game's greatest abilities. It causes your minion
to be born at the highest evolution level it can currently reach, starting
with the stats and inherent coolness factor of that minion. It has no
other effect.
\The Ability "Larvalize"
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Larvalize causes your minion to never evolve - to remain in its larval
state for as long as it retains the ability (see below for how to get rid
of it). It also overpowers the skill Imago - combining the two results in
a permanently larval minion.
\Chrome Minions
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"Chrome" is a phenomenon not fully understood as of yet. Occassionally,
when you merge a minion, it will loose all texture and become totally shiny
and silvery - hence Chrome. These minions have a speed bonus of about 150,
and have their HP cruelly cut in half. However, they are completely and
irrevocably immune to all magic - everything from Mitrea and Medinite on
your side to Ad Roqua and Soldote on the enemy's. They tend to be very
difficult to heal, but with their ridiculous speed and complete immunity
to magic, killing one tends to be a chore. While we don't know what _does_
cause Chrome, we have some very good ideas about what does _not_:
combinations of skills, merging compatability, evolution bar level, and
type of minion don't seem to matter. I've guestimated the odds of getting
a chrome at around 1% on any merge, just to make it fit in accordance with
my own experience and all the reports posted on the GameFAQs JC2 board, and
the odds of keeping your chrome-ness through future merges as about 4 in 5,
or 80%.
NOTE: Chrome protects your minion, even when its dead. This means skills
like Anandia cannot be used to revive them if they should die.
C. Attacks
\About Skill Attacks
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"Skill Attacks," as the game calls them, are physical in nature. They
use your Strength stat and their attack strength to determine damage. The
ability Vitality (also reffered to at times as "Defense" in game) lessens
their strength.
\About Magic Attacks
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Magic Attacks are the counter to Skill attacks. They consume magic
to use, but unlike physical attacks they cannot miss. They use your
Wisdom stat and their attack strength to determine damage. The Spirit
stat reduces damage from magic.
\Attacks in Merging
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When you merge a minion with a seed beast, you gain that seed beast's
attack (it simply over writes your old attack of that element). In addition,
it will wipe out any attacks you have of a conflicting element (merging a
fire attack onto your minion will remove any water attacks it may have had).
D. Abilities
\About "Up" Attributes
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There are three kinds of "Up" abilities: <stat> Up 1, <stat> Up 2, and
<stat> Up 3. The <stat> Up 1 variety ups that chosen stat by 10 (except in
the cases of HP and MP, which get 30 and 15, respectively). The <stat> Up 2
kind give you a bonus of 10% to that stat (which is generally better than a
flat +10), and the <stat> Up 3 abilities give you a whopping 20% increase in
that stat!
\About "Recovery" Attributes
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HP and MP Recovery are two of the best abilities of the game, giving you
an automatic regeneration each round of 10% of either your HP or your MP.
\About "Power" Attributes
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Each element has its on "Power" attribute (Water Power, Fire Power,
etc.). Each one improves the minion that possesses it in a way in accordance
with that element (for instance, Water Power provides basic immunity against
all status ailments). See the "Abilities" appendix for more.
\About "X" Attributes
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These are some of the very few attributes that are actually bad. They
make you more vulnerable to whatever status ailment they are attuned to.
\About Other Attributes
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There are a very large variety of attributes. While the most useful and
obviously categorized are detailed above, they comprise only about half of
the total abilities. Check the "Abilities" appendix for more!
\Attributes in Merging
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The up to four abilities you can have on any one minion are handled
fairly straightforwardly at first: each one just gets tacked on to the
end of the list. But what happens when you have a full list? How do you
know which ability gets dropped?
Simple. The newest abilities stay, while the oldest ability on your
list gets replaced.
D. Strategy
\Filling out your Beast Notebook
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Remember, minions in the Beast Kennel still gain experience. Using
Imago, you can use them to fill out your Beast Notebook quite nicely without
ever once bring them into battle. Just use your first merge to give them
Imago, and continue merging them when you get the chance.
\Raising your Minions
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When should you merge your minions - at level 15 or at level 20 (the max
level)? Does it make a difference? The short answer to the latter is yes;
unfortunately, the former is much more complicated.
Thanks go out to StGabriel of the Jade Cocoon 2 board at www.gamefaqs.com
for proving much of what follows:
Merging at level 15 gives you an immediate pay off, and allows you to gain
levels much faster (as you're back at level 1). However, merging at level
20 gives you no immediate payoff...but is much better in the long run.
When EXP starts for leveling up start going through the roof, you're going
to wish you'd gained those extra five levels earlier in the game, when they
were still as relatively cheap as they were. Which you actually choose to
do is, as always, up to you. To get the highest possible stats as cheaply
as possible, merge at level 20 up to your seventh merge, and then switch
to merging at level 15; since the EXP needed to level stops growing at that
point, merging at level 20 stops providing its benefits.
\Clever Combinations
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For a detailed disection on all the attacks and what they work well with,
see the appropriate appendix.
IV) Walkthrough
\KEY
¯¯¯
I A random Item, Egg, or Kalma (see each map for possibles)
P Princessvine
S "Spore." May be: nothing; a Rival; a BeastHunter. Has Key Spore.
A Arena, run by the DracHunters (Fire forest only).
C Club Acid
F A healing flower
f A merging flower
N Nothing (probably lack of data)
W Warehouse
Sh Shop
B Boss
* Gate (Dark Forests only)
K Ku Genus Arena
s Slimy Genus Arena
D Drac Genus Arena
M Mau Genus Arena
a Alco Genus Arena
n Na Genus Arena
O Og Genus Arena
G Gara Genus Arena
L Leif Genus Arena
b Bug Genus Arena
A. Wind Forest
\Wind Bound
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Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 2
Kalma: Cheepr; Spikebee; Agit; Kilgilth; Spikestar
\Wind Bound 1
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___ _
| \__ | |
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\Wind Bound 2
¯¯¯¯¯¯¯¯¯¯¯¯ _
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\Wind Bound 3
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\Wind Bound 4
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\Wind Shelter
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Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 2
Kalma: Peepr; Baulboa; Nilgilth; Nilibuzz; Bardndreg
\Wind Shelter 1
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_ ___ _
|P| | |_ | |
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\Wind Shelter 2
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\Wind Shelter 3
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___ ______
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| | | |
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\Wind Shelter 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____ ___ _
| \ / \___ | |
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\ | / / | |
| | | | | |
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|___| |___| |___|
\Way of Wind
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Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 3
Kalma: Mothmanti; Skalco; Pataronga; Papillone; Helskelter; Rutide
\Way of Wind 1
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_
|¯¯¯| | |
| I | | |
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\Way of Wind 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
/¯\____|¯|
|¯¯¯| | I |
| E | \ /¯¯¯¯¯
| | | |_|¯¯¯|
| |______| I |
| |¯|___|
| |¯¯¯¯¯¯| |
| | | |_|¯¯¯|
| I | | I |
|___| | |¯|___|
_| |___
/ \_
/¯\_/ /¯¯¯/ |
| f / | I |
__\ |¯¯ \_/| |
| / | |
| |¯ | |
| | |¯¯¯| | |
| ¯ I | _____| |
| |¯|___| | |
| |_______| |¯| N |
|P | |___|
¯¯¯¯¯¯¯¯¯¯¯
\Way of Wind 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| | |¯¯¯| | |
| I | | I | | |
| | | | | |
| | ___| | | |
\ \/ ____| _| |
\ / / __|
| | ___/ /
| | | /
/ / | K |
/ / |___ \
| | \ \
\ \_|¯¯¯| \ \
___ \ N | __| |
___ | |____| ||___|| |
_| || E _/ | |¯¯
_/ I ||___|¯¯\ \ | |
| /|___| |¯ | | |
| | |¯¯ |¯ | |
| | _ | I | | |
\ \___/ \ |____ \ _| |
| I | \ \_/¯\ | \
¯| |¯\ / ____ \__ F || I |
__| | | |/ |____\ /_| |\_/
|P | |___|¯|____________|
¯¯¯¯
\Way of Wind 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Kataimel
HP: 500
ATTACKS: Attack, Dark Attack, Ad Muhlia, Poison Mist
_ ___
| | ___| |
| | ____| E |
| | | |¯|___|
| | | |¯¯| |
| | | | | |
| |__| |__| |____
| _______ |
| | | |¯¯| |
| | ___| | | |
| I | | | | |
|___| | |¯| |__/ \
| | | __ I |
___ | | | | \_/
| |__| |_| |
| f /
|___|¯¯| |¯¯¯ ___
__| |_____| |
| B |
| |¯¯¯| |¯¯|___|
_| | | |
| _| / \______
| | | I |
| | \_/¯¯¯¯| |
| I | | |
|___| |P|
¯
\Wind Patina
¯¯¯¯¯¯¯¯¯¯¯
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem;
Hide Spore; Botulism Book; Healing Book; Pitchdark Book;
Confusion Book; Dimwit Book
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 3
Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina
\Wind Patina 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
| |
| |¯¯¯¯¯¯| |¯¯
| ¯¯¯| | ¯¯¯|
| I | | I |
___| ___| | ___|
| | | |
| I | | ¯¯¯|
|___ | | f |
| ¯¯¯| | |
| I | | |¯¯¯
_ | | | ¯¯¯|
/ \| |¯¯¯ | I |
| I |_ | |
\ \___ | |¯¯¯
| |¯¯\ || |
| | ¯¯| |
| | ¯¯| |_
| | |¯¯¯¯ |
| | | |¯¯¯¯| |
| | | | | |
| | | N | | I |
|P| |___| |___|
¯
\Wind Patina 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
_
/ \__________/¯¯¯\
| I /¯\ \
\_/¯¯¯/ /¯¯¯¯¯ | |
___| | ___ | |
/ \_| | | |
| |¯¯¯\__ I | | |
| | |___| | |
| F | / /
|___| __| |
___ _| |
| |____/ || |
/¯¯¯¯¯¯|______ | I /¯¯ \ \
/ /¯¯¯|___ \ |___|¯¯¯¯¯ _| |
|¯¯¯ | ___ | |¯\ \___ __/¯\ | _|
| |¯¯\ \| || | \___ \__| I || |
| | \ I || I | \ |¯\_/ | |
\ \ ¯|___||___| ¯¯¯\ \ __/ /
| | /¯\ _ \ \/ ___ \_
| | | I | |¯¯¯| ___/ \ \ / \ |
| | \ / | N || I | __| | | |
| | | |___ | || |¯\ / | __| /¯\| |
| | | \_| | | | | |_| | | E |
|P| ¯¯¯¯\_______/ |_____| \_/¯¯
¯
\Wind Patina 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ______ _
/ \_| | | |
| I |¯¯| |_| |
\ /¯¯¯ / |
| | | /¯¯| |
| | | | | |
/ | | I | | |
|¯ _|___ |___| | |
| |_| | | |
| I | ___ | |
| |¯|___| | |\ \
\ \ | I ¯ |
| | |___|¯| |
| |__/¯\ /¯\ / /
/ ___ I || I ¯ |
_ ___________| / \ /__\ /¯| |
/ \__/ | |______| \ \
| I ___/¯¯| |¯¯¯¯¯| \_ / /
\ / | |_|¯¯¯|\ \________/ /
_| ||¯¯¯|_| I | ¯\ _ ____ |
| || I _ |¯|___| | / | | \ \
| |¯ |___| \ \__/¯\ | || | /¯\| |
\ \ |¯¯¯|_| N | | || I || I |
| | | N |¯\ /___| ||___| \ /
|P| |___|¯¯¯ | ¯¯¯¯¯¯¯ |
¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Wind Patina 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Gil
Gil is armed with an armada of Bugs. They're very fast, and use
irritating attacks like Maldiard and Ad Slahnit. Thankfully, his Bugs
have very little HP; if you can hit them reliably, you can kill them
all quite fast.
To this end, I reccomend skills like Lapiate, Sapiate, Barrian,
and Libaridia. Selahmnite or one of its precursors is a must, and
Medinite or Yagiluna never hurt. Also consider bringing the attack
Explode, which at this point will probably do a great deal more than
you otherwise could. Beating Gil isn't all _that_ difficult, but
don't mistake him for the pushovers the other bosses in this forest
have been.
\Wind Harvest
¯¯¯¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Items: Lovely Gem; Brilliant Gem; Desert Moon; Bitter Mugwort;
Mel's Elixir 5; Hide Spore; Botulism Book; Healing Book;
Pitchdark Book; Confusion Book; Dimwit Book
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 3
Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina
\Wind Harvest 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| | /¯\____| |
| N | | I _|
| | \ /¯¯| |_
| | | | |_ |
\ \____/ / | |
/ _____ | / /
| |____ \ \ / /
| P| \ \___/ \
\ \¯¯¯¯ / I |
\ ¯¯¯¯¯¯ /|_|¯\_/
¯¯¯¯¯¯¯¯
\Wind Harvest 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ___ _
/ \__ | | | |
| I \ | I | | |
\ /¯\ \| |___| |
| | \ ¯¯ _|
| | ¯¯¯¯¯¯¯| |
| | ___| |_
| I | / |
|___| |¯ \¯¯¯| |
| I | | |
| _/ | |
| | |¯¯¯ |
___ | | | I |
| |___| | |___ |
| I | | |
|___|¯¯| |____ | |
_ | | | |
/ \_| |¯¯| | | |
| I | | || |
\ /¯| | | I || |
| | | | |___|| |
/ / | | _/ /
| | | | / /
| | | I | | N |
|P| |___| \_/
¯
\Wind Harvest 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ________
| \_____/ |
\_______/¯¯¯¯¯/ \__
|¯¯¯| | f |
| N | _ \_/| |
| | \P\ | |
\ \______ \ \__| |
| | \___ |
| |¯¯¯| | | |
| | | | _| |
| I | | |_____| |
|___| \_________|¯
\Wind Harvest 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯|________
___ | I __ |
| | |___| | |¯¯¯
| I | |¯¯¯ | ¯¯¯|
|__ \____| \¯¯ ¯¯| |
\_____ I | | |
\_/ ___| |
___|¯¯¯| | |
| _ N | | I |
| | |___| |___ |
| |/¯\ | |
|__ I | _____/ /
\ /____| /
| ______|¯| |
__/ \ _| \
| I | / I |
| |\_/ | /¯\_/
| | | |
| | | |___
| | |¯¯¯|| | |
| | | I I |
|P| |___|¯¯|___|
¯
\Wind Harvest 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯| |¯¯¯¯¯|
| I | | |¯¯¯
| | | |
| | | |
\ \___/ \
|¯¯¯|__| I |
| I |¯¯\_/
|___|¯¯\ \
__| |
_ | | ___
/ \| || \__| |
| I | \___ I |
__| /\ \ |___|
/¯\____________/ | \ \ |¯¯¯|
| I |¯ | |__ | I |
\ /¯¯¯¯¯¯¯¯¯¯¯¯|_ ¯| |__ || |
_| | ___ /¯\_/ / | | | |
| _| | | | I / \ \/ |
| |_ | I | \ /¯¯ / /_
| \ | | | | / /\_ |
¯| | | | / / ___ | | | |
| |___/ / | | | |_| | | |
__| ___/ | N | | E ___| | I |
|_____| |___| |___| |___|
\Wind Harvest 6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯|___ |¯|
| I | | |
|___|¯| | | |
_____| |__| |
_/ ____|
| \¯¯| |
| I | | ¯¯|
/ /¯\_/ ¯¯| |_
| | ___|_ |
| | ___ | |_| |
| |_| || I |
| I ||___|¯| |
| |¯|___| | |
| | |¯¯¯| | |
| |/¯\ | N | | |
| I | | | | |
|_ /____| |__| |
/ |
/ /¯¯¯¯| |¯¯| |
| |___ | I | | |
| \ |___| | |
| |¯¯\ \ _/ /
| | | | / /
| | | I | | f |
|P| |___| \_/
¯
\Wind Harvest 7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯| |¯|
| I | | |
| |__ | |
|¯ \____| |
| |¯¯¯¯¯\ |
|¯¯¯ | |¯¯¯ |¯¯| |
| E | | I | | |
|___ | |___ | | |
| |_ / ¯¯ |
|__ \ / /¯¯¯| |
\ \_/ / | |
| | | |
| I | | |
___ |___| | |
| | __| |
| N | | __|
| | | |
| |______ | |
| |___/ \
| |¯¯¯¯| I |
| | | |¯¯¯\_/
| I | | |
|___| | | ___
| |_| |
_______| I |
|P |¯|___|
¯¯¯¯¯¯¯¯¯
\Wind Sport
¯¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Lovely Gem; Brilliant Gem; Desert Moon; Bitter Mugwort; Mel's
Elixir 5; Hide Spore; Botulism Book; Healing Book; Pitchdark
Book; Confusion Book; Dimwit Book
Eggs: Alcoch Egg; Skalcoch Egg; Mechaloch Egg; Bugich Egg; Lybugich Egg
Yagobugich Egg
Enemies: Evolution 3
Kalma: Clalco; Bauwerl; Ronga-Ronga; Gojet; Bladreg; Kataimel;
Kakabone; Niwerl; Mamern; Wellern; Drabern; Lugadreg; Earina
\Wind Sport 1
¯¯¯¯¯¯¯¯¯¯¯¯
_______ ___
/ |_ / |
| /¯¯¯¯/ \/ /¯¯
| | | I /
| | \_/¯| |
| | | |
| |___ / / ___
\ \___| |_| |
| |¯\ I |
| | ¯¯¯¯| |¯|___|
| S | / /_____
| | | P|
¯¯¯ ¯¯¯¯¯¯¯¯
\Wind Sport 2
¯¯¯¯¯¯¯¯¯¯¯¯
_
/ \ |¯¯¯| |¯|
| I |_ | I |___| |
\ \|_ |
| |¯\ ¯¯ |¯| |¯
| | ¯¯¯¯¯ | |
| | /¯¯ ¯|
| S | _/ \¯¯| |
|___| | I | | |
| |\_/ | |
___ | | |¯¯ |
| |_| | | I |
| I | | |
|___|¯| | ¯¯| |
| |____ | |
| __ | | |
/¯\_| | | || |
| I | | I || |
\ /¯| | |___|| |
/ / | | | |
| | | | | |
| | | | / |
| | | I | | I |
|P| |___| \_/
¯
\Wind Sport 3
¯¯¯¯¯¯¯¯¯¯¯¯
___ ______
| | | |
| I | | |¯¯¯¯
| | | |
___| |______| |____
| |
| |¯¯¯¯| |¯| |¯¯¯¯| |
| ¯¯¯|| | | ||¯¯¯ |
| f || | | || I |
| ___|| | | ||___ |
| | __| | | |__ | |
| | | | | | | |
| | | |¯¯ ¯¯| | | |
| | / \_______/ \ | |
| || I I || |
| | \_/¯¯| |¯¯\_/ | |
| | | | | |
| | | |_____| |
| | |¯¯¯| |_____ _|
| | | I | | |
| |_| |__ | |
|________ | | |
____| | | a |
|P | |___|
¯¯¯¯¯¯
\Wind Sport 4
¯¯¯¯¯¯¯¯¯¯¯¯
___ ___ _
| | | | | |
| I | | I | | |
| |___| |___| |
\___ __________|
| |
____| |____
| | ___
| |¯¯¯¯¯¯¯| |_| |
| ¯¯¯| | I |
| I | | |¯|___|
| ___| | |__
| | |__ |
| | /¯\___| |
| | | I |
| | \ /¯¯¯¯| |
| | | | | |
| | | | | |
| | | | | I |
| |___ | | |___|
| || |_
| M || |
| ___| ¯| |
| |______| |_|¯¯¯|
|___ I |
| |¯¯¯¯¯¯|___|
___| |
|P |
¯¯¯¯¯
\Wind Sport 5
¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯|________
___ | I __ |
| | |___| | |¯¯¯
| I | |¯¯¯ | ¯¯¯|
|__ \____| \¯¯ ¯¯| |
\_____ I | | |
\_/ ___| |
___|¯¯¯| | |
| _ I | | I |
| | |___| |___ |
| |/¯\ | |
|__ I | _____/ /
\ /____| /
| ______|¯| |
__/ \ _| \
| I | / I |
| |\_/ | /¯\_/
| | | |
| | | |___
| | |¯¯¯|| | |
| | | I b |
|P| |___|¯¯|___|
¯
\Wind Sport 6
¯¯¯¯¯¯¯¯¯¯¯¯
_______ _
| | | |
/ /¯¯¯| | | |
__/ \ | | | |
| I | | f | | |
| |\_/ |___| _| |
| |/¯\ | |
| I | |¯¯¯¯¯ |¯
¯¯\ /_/ /¯¯¯¯| |
__| / /¯ \
| || | / I |
___ ___ ___ | |¯¯ / \_| /¯\_/
| |__ | || || | | I |__
| I || I || I || |__ \_/¯| |
|___|| || || | \__ \___/ /¯| |__
___ \ \_| | | |__ \_____| / |
| |_\ ¯¯ | ___ | I || |
| I /¯¯¯¯| |¯¯\ \_| | \_/ | |
|___|¯| |_ / \___\ B | /¯\__| |
/ \ | I |¯¯|___| | I ____|
____/ I | \ /¯| |_________\ /
|P /¯\_/ ¯ |_____________|
¯¯¯¯¯
B. Water Forest
\Water Visit
¯¯¯¯¯¯¯¯¯¯¯
Items: Mugwort; Mel's Elixir 1; HP Back Book; MP Back Book;
Flawed Stone; Dull Stone
Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
Egg; Ribbetmich Egg
Enemies: Evolution 2
Kalma: Geloper; Angler; Tomakana; Q; Chameleon; Ginui
\Water Visit 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
______
| | |¯|
| |¯¯/ \____ | |
| | | I |_| |
|P| \_/¯¯|___ |
¯ | |
_| |
/\ | _|
\ \ | |
/¯\/ \ ___/ \
| S /| |_| I |
\_/¯ |_____|¯\_/
\Water Visit 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
__/¯\ |¯|
/¯\/ I | | |
| I _/¯\ /____| |
\ / |__ ___|
| |____ | |
/ | \ \
| |¯¯¯| | | |
| | / \___/ \
| | | S W |
|P| \_/¯¯¯\_/
¯
\Water Visit 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
_
/¯\__ |P| |¯|
| N \_| |____| |
\ /¯\__ ____ /
| | | | \ \
| | / / | |
| |____/ / | |
| _____/ ___ | |
| | | |_| |
| |_|¯¯¯|| F |
| I ||___|¯¯¯
¯¯¯|___|
\Water Visit 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯| |¯|
| I | | |
| |____| |
/ _______ |
/¯\| | | |
| N | |¯¯¯|_| |
\ /¯ | F |
| | |___|¯| |
| | ___ __| |
| || |_/ ___|
| || I /
|P||___|¯¯
¯
\Water Place
¯¯¯¯¯¯¯¯¯¯¯
Items: Mel'S Elixir 3; Dull Stone; Meta-Mugwort; HP Back+ Book; Pretty
Stone
Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
Egg; Ribbetmich Egg
Enemies: Evolution 2
Kalma: Walbeckon; Nu-Q; Ninui; Garalanth
\Water Place 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
___
| |___/¯\ |¯|
| S I | | |
|___|¯¯¯\ / |¯ _|
| | | |
/¯\ | | | |
| I | | |___/ \
\ \__| I |
| |\___ |¯¯¯\_/
| | / \
/ / | I |
/P/ \_/
¯
\Water Place 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
_ _______/¯\
| | | _____ I |
| |__| |___ \ /
| __ _ | | |
| | | | | | | |
| | | |_| |_| |
| I | |___ |
|___| | |¯¯| |
|¯¯¯| | | | |
| N | / \__| |
| | | I |
| | \_/¯¯| |
| |___________| |
| ___ ___ |
| | | | | |
| | | | | F |
| |___| | |___|
|_____ |_______
| |
|¯¯¯|_| |¯¯¯¯¯| |
| N ¯¯¯¯¯ P|
| |¯¯¯¯¯¯¯¯¯¯¯
¯¯¯
\Water Place 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
___
| | |¯|
| I | | |
_| |________| |
| |
| |¯¯¯¯¯¯¯¯¯¯¯¯| |
| | |¯¯¯| | |
| | | F | ___| |
| | | || |
| |___ | | | N |
| || | |___ |
| I || |_____| |
| ___||_______ |
| | ______| |
| | / ___ |
| | | \ | |
| | | N | | |
| | | |\_/ | |
| |____| |_____| |
| ____ ____ |
| | | | | |
| | | | | |
| | | I | | I |
|P| |___| |___|
¯
\Water Place 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
_
___ |¯¯¯| | |
| | | I | | |
| N | | | | |
| | __| | | |
| |__| \ | |
\____ || N |/¯\ | |
| | \_/| F || |
_____| |_____\ _|
|P |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Water Shade
¯¯¯¯¯¯¯¯¯¯¯
Items: Mel's Elixir 5; Bitter Mugwort; Pretty Gem; Cute Gem
Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
Egg; Ribbetmich Egg
Enemies: Evolution 3
Kalma: Anglorg; Pokeyfish; Skalcone; Geso-Q; Yo-Yo; Bogimbo; Fangnagin
\Water Shade 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯| |¯¯¯| |¯¯¯|
| | | N | | N |
| | | | | |
| |___| |___| |__
|________ _ |
| | | |
|¯¯¯| | | | N |
| N | | | |___|
| | | |
| | | |/¯\
| | \ I |
| | _ \ /_
| |/ \ |_ |
| I | | |
\ /________| |
| ___ __ |
/ \ | | | |
| F | | |_| |
| |\_/ | N |
| | |___|¯| |
| | | |
| I | | |
| | |P|
¯¯¯ ¯
\Water Shade 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
__________
| |
| |¯¯| |¯¯¯
|¯¯¯ | | ¯¯¯|
| I | | N |
|___ | | ___|
______| |__| |___
| |
| |¯¯¯¯| |¯¯¯¯¯¯| |
| ||¯¯¯ | | |
| || I | ___ | |
| ||___ || |_| |
| |___ | || I |
| || ||___|¯| |
| N || | | |
| ___|| | | |
| |____| | ___ | |
|______ || |_| |
___| || F |
| ||___|¯| |
| I | | |
|___ | | |
______| | | |
|P ¯¯¯¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Water Shade 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
/¯\_____ |¯|
| N |______| |
\ /¯¯¯|________ |
| | | |
| | |¯¯¯|___| |
| | | I |
| | |___|¯| |¯
| | ___ | |
| |_| | | |
| I | \ \
| |¯|___| | |
___ | | | |
| |_____________/ \ ___ | |
| N I | | |_/ /
___ |___|¯¯¯¯¯¯¯¯\ \¯¯\_/ | I \
| |_______/¯\ \ \ |___|¯\ |
| N N | | |__/¯\ | |
|___|¯¯¯¯¯¯¯\ / |____ N | /¯\| |
__| |_______ \ / | F |
_____/ __________ \__| |______\ /
|P / \_______________|
¯¯¯¯¯¯
\Water Shade 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
_______
| | ____/¯\
¯¯¯¯¯| | | I |
___ | | | |¯¯\ /
| |_| |_| |__| |
| I _____ |
|___| ___| |¯¯| |
_____/ ___ ¯¯__|
| _____/ | |
| | | |
| |_|¯¯¯| | N |
| I | |___|
| |¯|___|
| |_|¯¯¯| ___/¯\
| N || N |
| |¯|___|| |¯\ /
| |______| |_| |
| |
| |¯¯¯¯| |¯¯¯¯¯
| |/¯\ | ¯¯¯¯¯¯|
| I | ¯¯| |¯| |
| /____| | | |
\__________| |P|
¯
\Water Return
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Mel's Elixir 7; Tendai Herb; Cute Gem; Resurrect Book; Twill
Mugwort; HP Back++ Book; Lovely Gem
Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
Egg; Ribbetmich Egg
Enemies: Evolution 3
Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone
\Water Return 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___
| | |¯|
| I | | |
| | | |
| |___ |¯¯¯| | |
| | | I | | |
| I | | | | |
| ___| | | | |
| | _| |__| |
| |____| ______|
|____ _|
___ | | /¯\
| |_| | | I |
| I | \ |
|___|¯| ||¯¯¯|_| |
___| || I |
| ||___|¯| |
| I | | |
|___ ||¯¯¯|_| |
____| || N |
| ||___|¯| |
| |¯¯| |______| |
|P| |__________|
¯
\Water Return 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___
| | |¯|
| I | ___ | |
| | | |___| |
| | | I |
| | |___|¯¯¯| |
| |_ | |
|_ | | |
| | _ | |
| |_/ \ _| |
|___ I | | _|
\ / | |
|¯¯¯| | | | |
| I | | | | |
_ _____________ | | / / \ \
/ \_| ___ \_| |_/ / \ \
| I ___|| | | |¯\__ __/ ___ | |
\ / | | | | | |_ | |_| |
| |¯¯¯|| | | I | |_ | | F |
| I || | |___| | | |___|¯| |
/ /|___| \ \ | | | |
| | |¯¯¯|_| |_|¯¯¯| / \________/ /
| | | I N | | I /
|P| |___|¯¯¯¯¯|___| \_/¯¯¯¯¯¯¯¯¯
¯
\Water Return 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| | /¯\ | |
| I | | I | | |
| | \ / | |
| |___ \ \ _| |
|___ |____| || _|
| ___ ___|
___| | | |
| | | |
| |¯| |___| |___
| |\ \
| I | | |¯¯¯¯¯¯¯\ |
|___| | | |¯¯¯|_| |
| | | I |
___ ___ ___ | | |___|¯| |
| | | |__ | | | |_______| |
| F | | I | | I | __/ __________/
| | |___|| | | | | _/
| | ______| |__| |__| |_/¯\ ___
\ \/ I || |
\ /¯¯¯¯¯| |¯¯¯¯¯¯¯¯¯¯¯\_/ | N |
| ||¯¯¯|| ¯¯| |¯¯¯| | |
| || I | | I | | I | | |
| || | |___| | | ___/ \
___| |_| |____________| |_/ I |
|P /¯¯\_/
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Water Return 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Cure
HP: 1500
ATTACKS: Agnite, Ramakite, Dark Crash, Yagiluna
The emotional level of this fight is through the roof. Keeping
to my promise not to spoil the plot, I won't tell you why, but...
Anyways, of the four Orb bosses, this one is arguably the easiest.
Although the Spiralon (Water Drac) is much more powerful than an
ordinary minion, and its defense is through the roof, it still suffers
from the fact that it's only one fighting against your entire group.
To get through this fight with the least trouble, be sure to have
a few HP Back+ Books around. She tends to focus on attacks that hit
one target, so watch out; have at least a healer or two in your water
section, and rotate sides frequently to keep any one from getting
too beaten up. She has a lot of life, so you have to work on wearing
her down. Watch out, though; once she gets low on life, she completely
reverses tactics and starts smacking you with Yagiluna. This is where
those healers will really begin to earn their stuff.
Lastly, she IS a boss. She's as immune to status ailments as can be,
but remember that that's not a 100% protection. You still have a small
chance of stunning, poisoning, stoning, or even confusing her - but I
wouldn't waste too much time trying.
Beating her nets you the Water Orb. Good luck!
\Water Tour
¯¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
Book; Calabas Herb; Deep Marine
Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
Egg; Ribbetmich Egg
Enemies: Evolution 3
Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone
\Water Tour 1
¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| | | |
| I | | |
/¯\__| | | |
| N \ | |
\ |¯¯¯¯¯¯\ \_| |
| | / |
/ / | |¯¯| |
| | _ | | | |
| |_/ \ |P| | |
|___ I | ¯ | |
\ /______/ /
|_________/
\Water Tour 2
¯¯¯¯¯¯¯¯¯¯¯¯
___
___________| |
| I |
¯¯¯¯¯| |¯¯¯| _|
| | | |
| I | | |
|___| | |
___________/ \
| I |
| I |¯¯¯¯¯\_/
| |
¯¯¯| | ___
|¯¯¯ | | |
| I | | I |
| |_| |____
¯¯¯| |
|¯¯¯ |¯¯¯¯¯¯¯¯| |
| I | /¯\| |
|___ | | S |
___| |_____\ /
| _ ________/
| | | | ___
| | | | | |
| | | | | I |
| |_| |_| |____
| P|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Water Tour 3
¯¯¯¯¯¯¯¯¯¯¯¯
_
/ \____ |¯|
| I | | |
\ /¯¯| | | |
| | | |_| |
|¯¯¯|_| | |_ _|
| N | | |
|___|¯/ / ___/ \
| | | F |
____| |_| |¯\_/
|P |
¯¯¯¯¯¯¯¯¯¯
\Water Tour 4
¯¯¯¯¯¯¯¯¯¯¯¯
___
| |_ |¯| |¯¯¯|
| I | | | | I |
|___ |__| | | |
| |__| |
___| |¯¯|______|
| | ___
| I |______| |
|________ I |
| |¯|___|
|¯¯¯| | | |¯¯¯|
| I | | | | I |
| | | | | |
| |_____| |__| |
| __|
| |¯¯¯¯¯¯¯¯¯| |
| |_|¯¯¯| | |
| I | | I |
| |¯|___| |___|
| |____________
| ___ ____ |
| | | | | |
| | | | | |
| | | I | | S |
|P| |___| |___|
¯
\Water Tour 5
¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| |__ | |
| I \ ____| |
|___|¯\ \/ _____|
| / ___
| |__| |
__| I |
__/ /¯¯|___|
| /¯¯
| |\ \
| || |_______
| I ||___ |
|___| | |¯| |
_ | || |
/ \____ _______/¯\ | | | N |
| I \ | I | | | |___|
\ /¯¯¯\ \_| |¯¯¯¯¯\ / _| |_|¯¯¯|
| | \ | | | | I |
| ||¯¯¯|| |¯ | | | |¯¯¯|___|
| || I || | ___ / / / \_______
/ /| || |_| || | | I |
| | | | | I || | \_/¯¯¯¯¯| |
| | / \_| |¯|___|| | ____/ \
| | | I |______| \_____| I |
|P| \_/¯|__________________|¯¯\_/
¯
\Water Tour 6
¯¯¯¯¯¯¯¯¯¯¯¯
__________
| |
| |¯¯| |¯¯¯
|¯¯¯ | | ¯¯¯|
| I | | I |
|___ | | ___|
______| |__| |___
| |
| |¯¯¯¯| |¯¯¯¯¯¯| |
| ||¯¯¯ | | |
| || I | ___ | |
| ||___ || |_| |
| |___ | || I |
| || ||___|¯| |
| N || | | |
| ___|| | | |
| |____| | ___ | |
|______ || |_| |
___| || I |
| ||___|¯| |
| I | | |
|___ | | |
______| | | |
|P ¯¯¯¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Water Tour 7
¯¯¯¯¯¯¯¯¯¯¯¯
___
| |____ |¯|
| S | | |
|___|¯¯| |_____| |
| _ _|
| | | |
_____| | | I |
/ ____| |___|
| \
| F | |¯¯¯|
| |\_/ | I |
| |_______ | |
|_ | | |
| |¯¯¯| | | |
| | | |___ | |
| I | | | | |
|___| | I | | |
| ___| | |
|¯¯¯|__| |_____| |
| I _____ |
|___|¯¯| | | |
| | | |
______| | | I |
|P | |___|
¯¯¯¯¯¯¯¯
\Water Tier
¯¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
Book; Calabas Herb; Deep Marine
Eggs: Nach Egg; Gabnach Egg; Muchinach egg; Slimich Egg; Slurplimich
Egg; Ribbetmich Egg
Enemies: Evolution 3
Kalma: Froggess; Slugalanth; Dakkon-Q; Ginugon; Garalhorn; Magender;
Ngonga; Sembone; Fangbone; Dela Yo-Yo; Rage; Nigender; Zabone
\Water Tier 1
¯¯¯¯¯¯¯¯¯¯¯¯
___ _______
| |____/ _____|
| I /
|___|¯¯¯| | _
| |__/ \
___ \ I |
| |___ ¯¯¯\ /
| S | | |
|___|¯| | | |
____| |______/ \
|P I |
¯¯¯¯¯¯¯¯¯¯¯¯¯\_/
\Water Tier 2
¯¯¯¯¯¯¯¯¯¯¯¯
___
____________| |
| I |
¯¯¯| |¯¯¯¯¯¯|___|
___/ \
| I | |¯¯¯|
| |¯\_/ | I |
| | | |
\ \__________/ /
_\ |
| \¯¯¯¯¯/ |
| I | | I || |
| __/ \_/ | |
| |____________| |
|____ _______ |
___| | ___ | |
| | | |_| |
| I | | I |
|___ | |___|¯| |
___| | | |
| | | |
| S | | |
|_____| |P|
¯
\Water Tier 3
¯¯¯¯¯¯¯¯¯¯¯¯
___
| | |¯|
| I | | |
_| |________| |
| |
| |¯¯¯¯¯¯¯¯¯¯¯¯| |
| | |¯¯¯| | |
| | | F | ___| |
| | | || |
| |___ | | | I |
| || | |___ |
| I || |_____| |
| ___||_______ |
| | ______| |
| | / ___ |
| | | \ | |
| | | N | | |
| | | |\_/ | |
| |____| |_____| |
| ____ ____ |
| | | | | |
| | | | | |
| | | I | | I |
|P| |___| |___|
¯
\Water Tier 4
¯¯¯¯¯¯¯¯¯¯¯¯
___
___________| |
| I |
¯¯¯¯¯| |¯¯¯| _|
| | | |
| I | | |
|___| | |
___________/ \
| I |
| I |¯¯¯¯¯\_/
| |
¯¯¯| | ___
|¯¯¯ | | |
| I | | I |
| |_| |____
¯¯¯| |
|¯¯¯ |¯¯¯¯¯¯¯¯| |
| I | /¯\| |
|___ | | s |
___| |_____\ /
| _ ________/
| | | | ___
| | | | | |
| | | | | I |
| |_| |_| |____
| P|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Water Tier 5
¯¯¯¯¯¯¯¯¯¯¯¯
___
| |_ |¯| |¯¯¯|
| I | | | | I |
|___ |__| | | |
| |__| |
___| |¯¯|______|
| | ___
| I |______| |
|________ I |
| |¯|___|
|¯¯¯| | | |¯¯¯|
| I | | | | I |
| | | | | |
| |_____| |__| |
| __|
| |¯¯¯¯¯¯¯¯¯| |
| |_|¯¯¯| | |
| G | | I |
| |¯|___| |___|
| |____________
| ___ ____ |
| | | | | |
| | | | | |
| | | I | | S |
|P| |___| |___|
¯
\Water Tier 6
¯¯¯¯¯¯¯¯¯¯¯¯
________
| | |¯|
___| \¯¯¯¯| |__| |
| I | |____ |
| |¯\_/ ________| |
| | / _____ |
| | | | | |
| |____ | | | |
| __ || | | I |
| | | | | | |___|
| | | | | |
| | | I | | |__/¯\
| | |___| |____ I |
| | \ /
| | | |
___ _______ / / ___ \ \
| |_| \____/ / | |__\ \
| I |¯| |\_____ \ | I |
|___|¯| || ||¯¯¯|| | |___|¯¯| |
___ | || I || I || | _ | |
| |_| ||___|| || | / \__ _____| |
| I \______| |_| || I |_| _|
|___|¯\ _________ | \ /|_____|¯| |
| | |¯¯¯|_| | | |__|¯¯¯|| |
______/ \ | I ___| |____ I || B |
|P I | |___| |___||___|
¯¯¯¯¯¯\_/
C. Earth Forest
\Earth Erosion
¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone
Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
Seedlefich Egg; Holefich Egg
Enemies: Evolution 2
Kalma: Garala; Mash; Tama-Q; Helicone; Twingo; Peanum
\Earth Erosion 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______
|_____ | _|¯¯¯|
___| |___| I |
| |
| I |¯¯¯| |¯¯¯
|___ | | |___
| |__/ |
___| S |
| /¯¯\ ___|
| I | | |
|___| | |___
| P|
¯¯¯¯¯
\Earth Erosion 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ __
| |______ __| |
| I ____ |_| __|
|___| _| __/
____/ __/
_/ __/ ___
| /| |_____/ |
|P| | N |
¯ ¯¯¯¯¯| ___|
_________| |______
| ________ |
| S | | F |
| ¯¯¯¯¯¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Earth Erosion 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ___
| | | |
| | | I |
| |__| |________
|_____ __ __ \
| | | | | |
| | | | | |
| | | S | | |
___| | |___| | |
| | | |
| I |_______| |
| P|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Earth Erosion 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Amorg
HP: 150
Attacks: Attack, Spirit Blast, Looking Around
_____________
| P|
| |¯¯¯| |¯¯¯¯¯
| | | |
___| | | I |
| | |___|
| Sh |___________
|___________ |
| I |
|¯¯¯| | ___|
| B | | |
| | | |
_____| |___| |
|P |
¯¯¯¯¯¯¯¯¯¯¯¯¯
\Earth Lurker
¯¯¯¯¯¯¯¯¯¯¯¯¯
Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone
Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
Seedlefich Egg; Holefich Egg
Enemies: Evolution 2
Kalma: Nirala; Nima-Q; Monoculus; Nilicone; Geena; Rorr
\Earth Lurker 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯| |¯|
| I | | |
| | | |
____| |___| |
| |
| |¯¯| |¯¯¯¯¯
| | | ¯¯¯¯|
______| | ¯¯¯¯| |
| ¯¯¯¯¯¯¯ |
| |¯¯| |¯¯¯¯¯¯| |
| | | N | | I |
|P| |___| |___|
¯
\Earth Lurker 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________ ___
| | | |
| |¯¯¯¯| | | F |
| |_____| | | |
|_______ |__| |
___ | __ |
| |_| | | |____
| I ¯¯ |
|___|¯¯¯¯¯¯¯¯¯¯¯| |
|¯¯¯|_____| |
| I |
___ |___|¯¯| |¯¯
| |__________| |
| I |
|___|¯¯| |¯| |¯¯¯
______| | | | ___
| ¯ |_| |
| |¯¯¯¯| |¯| S |
| ¯¯¯¯ ¯ |¯|___|
| |¯¯¯¯| |¯| |
| ¯¯¯|| | | |
| I || | | |
| || |_| |_____
| P|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Earth Lurker 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ___
| | | |
| |__________ | I |
| | |_ |
| |¯¯¯¯¯¯¯¯| |____| |
| ¯¯¯¯¯¯¯¯ |
| |¯¯¯¯¯¯¯¯| |¯¯¯¯| |
| | _| | | |
| | / \___| |
| |_____| |
|_______ I |¯¯¯| |
| ___| | |
|¯¯¯| | | | |
| I | | | | |
| | | | |¯¯¯|_| |
| |____| | | I |
| ______| |___|¯| |
| |______________| |
| |
| |¯¯¯¯¯¯¯| |¯¯¯¯| |
| | | | | |
| I | | S | | |
|___| |___| |P|
¯
\Earth Lurker 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Ela Ela
HP: 500
ATTACKS: Attack, Ramakia, Spirit Blast, Medinia
____
______________/ |
|_______________ I |
| |
____ ___ \ /
| \____| | | |
| I I | | |
|___ |¯¯| _| | |
| | | |____| |
___| | |_____ \
| | | |
| B |______ | Sh|
| P| |___|
¯¯¯¯¯¯¯¯¯¯¯¯
\Groundwork
¯¯¯¯¯¯¯¯¯¯
Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Shield Book; Cute
Gem;
Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
Seedlefich Egg; Holefich Egg
Enemies: Evolution 3
Kalma: Mush; Binoculus; Froggy; Mayen; Sulligan; Navi; Whorlie
\Groundwork 1
¯¯¯¯¯¯¯¯¯¯¯¯
_________ ___
| | | |
¯¯¯¯¯¯¯| | | I |
| |___| |
_____| |
| |¯¯¯¯| |
| |¯¯¯| |__ | |
_| |___| | | |
| I | | |
| S |¯¯¯\____| | |
|___| __| |
_______/ |
| I |
| |¯¯| |¯\____|
___| | | |
| |__| |______
| I |
|___|¯¯¯¯¯¯¯¯¯¯¯| |
_____________| |
| |
| |¯¯¯¯¯| |¯¯¯| |
_| ¯\ /¯ \ | |
| |_| | | |
| I I | | |
|___|¯¯¯¯¯|___| |P|
¯
\Groundwork 2
¯¯¯¯¯¯¯¯¯¯¯¯
_________________
| ____|
| |¯¯¯¯¯¯| |
| | | I |
| | |___|
| |_______________
| |
| || |¯¯¯¯¯¯¯¯| |
| || I | | |
| ||___| | |
| | | |
| ¯¯¯¯¯¯¯¯¯¯¯¯¯ |
| |¯¯¯| |¯¯¯¯¯¯¯| |
| | | | |¯¯¯ |
_________________ | | | F | | I |
| | | | |___| |___ |
| |¯¯¯¯¯¯¯| |¯| | | |_____________| |
| | ___ | | | | |_______ _______|
| |_| | |___| | |_________| |_______
| S | | _________________ |
| |¯|___| |¯¯¯| | | ___| |
| | | | | | ___ | |
| \______| |_| | | | | I |
|_________________| | I | |___ |
_____________________| |_________| |
|P |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Groundwork 3
¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯|_______ |¯|
| I _____ | | |
|___| | | | |
____________| |__| |
| ____|
| |¯¯| |¯¯¯| |____
| | | I | | |
| | |___| ¯¯¯¯| |
| | ___ ___ | |
| |__| | | |__| |
| N | | I |
| |¯¯|___| |___|¯¯| |
| |___ | |
| | |¯¯¯| | |
| I | | I | | |
| ___| | | | |
| |_________| |___| |
| |
| |¯¯¯¯¯¯¯¯| |¯¯| |
| |_____ | I | | |
| | |___| | |
| |¯¯¯| | _| |
| | | | | |
| | | Sh| | I |
|P| |___| |___|
¯
\Groundwork 4
¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Shroomie
HP: 1000
ATTACKS: Attack, Psycho Attack, Save up/Dash, Fossa Magna
____________
___| |
| |¯¯¯¯¯¯¯¯| |
| I | ___| |
|___ | | |
| | | I |
| | |___ |
| |________| |
| __________|
| | ___
___ | |__| |
| | | B |
| I | | |¯¯|___|
| |__| |_________
| |
| |¯¯¯¯| |¯¯¯¯¯¯¯| |
| | ___| | |¯¯¯|_| |
| || | | I |
| || I | |___|¯| |
| ||___ | | |
| | | | |¯¯¯| | |
| | | | | I | | |
| |____| |_| |_| |
|P |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Barren Earth
¯¯¯¯¯¯¯¯¯¯¯¯
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible; Cute
Gem;
Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
Seedlefich Egg; Holefich Egg
Enemies: Evolution 3
Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw
\Barren Earth 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____ ___
| |__| | |¯|
| I I | | |
| |¯¯|___| | |
| _| ________| |
| | | ______ |
| | | | ___ | |
| |___| |_| || |
| I || |
| |¯¯¯| |¯|___|| |
| |___| | ___|¯ _|
|_____ || |
|¯¯¯| | || I |
___ | I | | ||___ |
| |___ |¯¯¯|______| |_| | | |
| I | | I | ___| |_
|___|¯| | |___|¯| |¯¯¯¯¯¯¯¯| || |
___ | |_______| |________| || |¯| I |
| |___| __________|| | |___|
| I |¯¯¯¯¯¯¯| | | |____
|_ |¯| | |¯¯¯| | | |¯¯¯|____| __ |
| | | | | I | | | | N | | |
| |¯ | | | | | | |___|¯¯| | | |
| | | |__| |__| | | I | | I |
|P| |___________| |___| |___|
¯
\Barren Earth 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
| |
| F |¯¯¯¯| |¯¯¯¯\ |
|___| | | | |
___ | I | | |
| | |___| | |
| N | | |
_| |_________| |
| |
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
| |_|¯¯¯| |¯¯¯|_| |
| I | | I |
| |¯|___| |___|¯| |
| | ___ ___ | |
| |_| | | |_| |
| I | | Sh |
| |¯|___| |___|¯| |
| |_____________| |
| _______ _ |
| | ___ | | | |
| |_| | | I | | |
| I | |___| | |
| |¯|___| ___ | |
| | | |_| |
| | | I |
|P| |___|¯¯¯
¯
\Barren Earth 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________ _
| | | |
| |¯¯| |¯¯¯¯| |__| |
| | | | |____ |
| | | I | ___ | |
| | |___| | |_| |
| | | I |
| |_____ |___|¯| |
|_____ | _/ |
___ | | _/ _/
| |_| |____/ /
| I /¯
|___|¯¯¯¯| |¯¯
__| |_ |¯¯¯|
| | | I |
___ __| |¯¯| |_| |
| |_____________ __| __| |___ |
| N ____ ____ |_| __| ___ | |_
|___| __| | |___ | ___| | |_ |
___ | __| | | | I | __| |
| |_| |_ |¯¯¯ |_| |¯|___| | __|
| I |___ | I |_______| |
|___|¯¯¯| | |___ |¯|______ __|
| I | | |___ | | ___
____ | ___| ___| | | |_| |
| |__| |_____| I | |___ I |
|P||______________|¯|_____| |___|
¯
\Barren Earth 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Cocona
Cocona is depressingly easy, especially for someone you somehow think
should be quite difficult to beat. Its not that her minions are weak -
to the contrary, they're easily stronger than either Gil's or Nam's -but
she only has four of them, and only one on each side: a Paradrager, a
Shroomie, a Clalco, and a . Each is very powerful, but when faced with
three of your minions at once, they tend to die very quickly. Barrian
has the potential to make you utterly immune to all her attacks. Enjoy
the victory - the rest won't be such pushovers.
\Earth Crystal
¯¯¯¯¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
Brilliant Gem; Amazon Eye
Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
Seedlefich Egg; Holefich Egg
Enemies: Evolution 3
Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw
\Earth Crystal 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
| ______________|
| I |______________
|________________ |
| |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | |
| S |¯¯¯¯¯¯| | | |
|___ |__ | |_| |
|__ | | |
| | ¯| I |
______| | |___|
|P |
¯¯¯¯¯¯¯¯
\Earth Crystal 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|¯¯¯|_______ |¯|
| I _____ | | |
|___| | | | |
____________| |__| |
| ____|
| |¯¯| |¯¯¯| |____
| | | I | | |
| | |___| ¯¯¯¯| |
| | ___ ___ | |
| |__| | | |__| |
| I | | I |
| |¯¯|___| |___|¯¯| |
| |___ | |
| | |¯¯¯| | |
| Sh| | I | | |
| ___| | | | |
| |_________| |___| |
| |
| |¯¯¯¯¯¯¯¯| |¯¯| |
| |_____ | I | | |
| | |___| | |
| |¯¯¯| | _| |
| | | | | |
| | | I | | S |
|P| |___| |___|
¯
\Earth Crystal 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ ___ _
| |___ | | | |
| I | | I | | |
|___|¯| | | | | |
| | | | | |
___ | |__| |____| |
| |__| |
| I |¯¯¯¯¯¯¯¯¯| |
|___|¯¯| |__|¯¯¯| | |
|____ N | | |
|___| | |
__________________| |
|P |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Earth Crystal 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
| |
| I |¯¯¯¯| |¯¯¯¯\ |
|___| | | | |
___ | I | | |
| | |___| | |
| I | | |
_| |_________| |
| |
| |¯¯¯¯¯¯¯¯¯¯¯¯¯| |
| |_|¯¯¯| |¯¯¯|_| |
| I | | I |
| |¯|___| |___|¯| |
| | ___ ___ | |
| |_| | | |_| |
| I | | I |
| |¯|___| |___|¯| |
| |_____________| |
| _______ _ |
| | ___ | | | |
| |_| | | I | | |
| I | |___| | |
| |¯|___| ___ | |
| | | |_| |
| | | N |
|P| |___|¯¯¯
¯
\Earth Crystal 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________ _
| | | |
| |¯¯¯¯¯| | | |
| |___ | | | |
| | | | ___| |
| I | | | | |
| ___| | | | I |
| | | | |___ |
| | | | | |
| | | I | | |
| | |___| | |
| |___ ___ | |
| _ | | | | |
___ | | | | | Sh| | |
| | | | | |__| |___| |
| N | | | |____________ |
__| |__ | |______________| |
| _____ | ___ | _ ________ |
| | | | | |__| | | | | |
| | ___| | | S __ | | I | ___ | |
| | |P | |___| | | |___| | |_| |
| | ¯¯¯¯¯ ___ | | ___ | I |
| | | | | | | | |___|¯| |
| | | I | | | | I | | |
| |_______| |_____| |_| |________| |
|______________________________________|
\Earth Crystal 6
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________ ___
| | | |
¯¯¯¯¯¯¯| | | I |
| |___| |
_____| |
| |¯¯¯¯| |
| |¯¯¯| |__ | |
_| |___| | | |
| I | | |
| I |¯¯¯\____| | |
|___| __| |
_______/ |
| Sh|
| |¯¯| |¯\____|
___| | | |
| |__| |______
| I |
|___|¯¯¯¯¯¯¯¯¯¯¯| |
_____________| |
| |
| |¯¯¯¯¯| |¯¯¯| |
_| ¯\ /¯ \ | |
| |_| | | |
| N I | | |
|___|¯¯¯¯¯|___| |P|
¯
\Earth Crystal 7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| | | |
| I | | |
| | | |
| |_____| |
| _______|
_______| |_______
| _________ |
| | | |
| | ___ | I |
| |_| | |___ |
| _ I | | |
| | |___| ___ | |
| | ___ | |_| |
| |_| | | I _ |
|___ I | |___| | |
|___| ___ | |
| | | |
| N | | |
| |_| |
| _____|
| | ___
| |_| |
| _ I |
_________| | |___|
|P |
¯¯¯¯¯¯¯¯¯¯¯
\Dustup
¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
Brilliant Gem; Amazon Eye
Eggs: Carach Egg; Ganicarach Egg; Slithirach Egg; Lefich Egg;
Seedlefich Egg; Holefich Egg
Enemies: Evolution 3
Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw
\Dustup 1
¯¯¯¯¯¯¯¯
___ ___
| | | | |¯|
| | | S | | |
| |_____| | | |
¯\ /¯ | |
¯¯¯¯| |¯¯ | |
______| | | |
|P | ___ | |
¯¯¯¯¯¯| | | |_| |
___ | | | I |
| |__| | |___|¯| |
| I |_______| |
|___|¯¯|___________|
\Dustup 2
¯¯¯¯¯¯¯¯
__________________
|_________ ____ |
_________| |____| |
| ___ ____ |
| | | | | |
| I | | | __| |
| ___| __| |_| |
| | | _ _ I |
| | | | | | |____|
| |____| |_| |______
|_ __ _ ____ |
| | | | | |___ | |
| | | |_| || |
| I | |___ Sh|| |
|___| |_____|| |
________________| |
| __ _______|
| | | |
| I | | | ___
| ___| | | _/ |
| |___ | |_/ S |
| | |P |
| I | ¯¯¯¯\_ /
| |_________| |
|_________________|
\Dustup 3
¯¯¯¯¯¯¯¯
_ ___
| | | |
| |__________ | I |
| | |_ |
| |¯¯¯¯¯¯¯¯| |____| |
| ¯¯¯¯¯¯¯¯ |
| |¯¯¯¯¯¯¯¯| |¯¯¯¯| |
| | _| | | |
| | / \___| |
| |_____| |
|_______ I |¯¯¯| |
| ___| | |
|¯¯¯| | | | |
| I | | | | |
| | | | |¯¯¯|_| |
| |____| | | I |
| ______| |___|¯| |
| |______________| |
| |
| |¯¯¯¯¯¯¯| |¯¯¯¯| |
| | | | | |
| C | | I | | |
|___| |___| |P|
¯
\Dustup 4
¯¯¯¯¯¯¯¯
___ ___
__ | | | |
| | | I |__| I |
| | |_ __ _|
| | | | | |
| |____| |__| |
| ____ ____|
| | | | ____
| | | |__/ |
| |___| _ I |
| I | |___ |
|___|¯¯¯| | | |
| | | |
_______| |_____| |
| _____ _______|
| | __| |
| | / | |¯¯¯|
| |_| G | | Sh|
| __ | | |
| | ¯¯¯¯¯¯ | |
| ¯¯¯¯¯¯¯¯¯¯¯¯ |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |
|P|
¯
\Dustup 5
¯¯¯¯¯¯¯¯
___ _
| | | |
| I | | |
____| |______| |
| _____________ |
| | ___ ___ | |
| |_| | | |_| |
| _ I | | I _ |
| | |___| |___| | |
| |_____________| |
|________ ______|
___ | |
| |__| |
| Sh __ |
|___| | |
________| |______
| _____________ |
| | ___ ___| |
| |__| | | |
| __ L | | I |
| | |___| |___ |
| |_____________| |
| ___ _______|
| | | |
| | | I |
|P| |___|
¯
\Dustup 6
¯¯¯¯¯¯¯¯
__________
| |
| |¯¯¯¯¯¯| |
___ | | ___| |
| | | | | |
| I | | | | I |
| | | | |___ |
| |____| |______| |
| ____ ________|
| | | |___
| | | |
| | | I |
| | | ___|
___ _________| |____| |________
| | | _ _ _ _________ |
| | | | | | | | | | ___ | |
| | | | | I | | | | | | |__| |
| | | | |___| | | | | | __ |
| |_________| |_______| | | | |___| | |
| _________ __ __ | | |___ ___| |
| | ___ | | | | | | | | | |
| | | |_| | | | | | | | | |
| | | _ | | B | | | | ___| |___ |
| | |___| | | |___| | |_| |_________| |
|P ¯¯¯¯¯¯¯¯¯ | |_________________|
¯¯¯¯¯¯¯¯¯¯¯¯¯
D. Fire Forest
\Fire Spy
¯¯¯¯¯¯¯¯
Items: Mugwort; Mel's Elixir 1; Flawed Stone; Dull Stone; Flame Book;
Protect Book
Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
Heluch Egg
Enemies: Evolution 2
Kalma: Redoble; Nagglchu; Tiki; Patadreck; Skaluch
\Fire Spy 1
¯¯¯¯¯¯¯¯¯¯
___ _
| | | |
_ | I | | |
|P| | | _| |
| |___| |_/ |_
| _____ ___ |
| |_____| | | |
| __ | _| |
¯¯| | | |_| _/
| | | \
| S | ¯¯| I |
| | \_/
¯¯¯
\Fire Spy 2
¯¯¯¯¯¯¯¯¯¯
_
______ ___ | |
|P |_| | | |
¯¯¯¯| S | | |
/ /¯|___| | |
/ / | |
_| | / /
/ \ / /
| I __ \_____/ \
\_/ \______ I |
\_/
\Fire Spy 3
¯¯¯¯¯¯¯¯¯¯
___ __________
| |____/ |
| I __/¯¯¯¯¯¯\ |
| |¯| | ___ | |
¯¯¯ \ \_| | | |
___ / W | | |
| | | /¯¯| | | |
| S | | | ¯¯¯ | |
| | | | _ | |
\ \__\ | / \ | |
\____ | | I \| |
______/ \____\ __|
|P /\ |
¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
\Fire Spy 4
¯¯¯¯¯¯¯¯¯¯
BOSS: Blumen
HP: 150
Attacks: Attack, Stroke Chance, Looking Around
_ ___ _
|P| | | | |
| | | I | | |
\ \ | | | |
\ \ | | | |
\ \_| |_ | |
___\_ |_____/ \
| |_| |¯\ I |
| I _ | ¯¯¯¯¯¯\_/
|___| \ \
___ | |___ ___
| |___\ \___| |
| B /¯\ I |
| |¯¯¯¯¯ ¯¯¯¯|___|
¯¯¯
\Fire Throne
¯¯¯¯¯¯¯¯¯¯¯
Items: Mugwort; Mel's Elixir 1; Pretty Stone; Dull Stone, Attacking
Book;
Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
Heluch Egg
Enemies: Evolution 2
Kalma: Nigglchu; Nitchu; Sandsparrow; Niki; Gelapper; Eyeshroom
\Fire Throne 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
______ _______
|____ \___/ |
\_______/¯¯¯| |
|¯¯¯| | |
| N | / \__
| | | I |
| | ______ \_/¯| |
\ \__/ __ \ | |
| | \ | / /
/ /¯¯¯¯ / \ | |
| | / /\ |__/ \
| | | / |____ I |
| I | | | \_/
|___| |P|
¯
\Fire Throne 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _______
| |__/ ______|
| I _ /
|___| | |
/ / _____
___ | | / |
| \| |/ /¯| |
| /\ / | |
___/ \ ¯| |¯¯ | I |
| I | | \ |___|
| |¯¯\_/ \ |
\ \ | | ___
_| | / \__| |
| / | /¯\___ I |
| / | | |___|
| | / |____
| |____/ /\____ |
| ____/ / \___
\ | | N __ |
| | ___ \_/ | |
| |__| | | |
| K | / /
¯¯¯¯|___| __| |
_____________| __|
|P |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Fire Throne 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
______ ______
| |_| \
¯¯¯¯| \¯\ |
/¯¯ |¯| I || |
| |¯¯¯ \_/ | |
| | | |
| I | _| |
|___| / \\ \
___ __ | A | |
| |_| \_\ _|
| I \_____/
|___|¯| |
___ \ \_____
_| | \____ |
| I | / |_
| |___| | I _ |
| | _ \_// |
| |/ \ _____/ /
| S | | ____/
¯\ /__/ \_____
|______/\ P|
¯¯¯¯¯¯
\Fire Throne 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Dela Getchu
HP: 500
ATTACKS: Attack, Dark Attack, Sonic Boom, Burn Shot
____ ________
|__ \__| |
\ _ I |¯¯\ |
| | \_/ | |
|¯¯¯|| |_ | |
| I ||_ | | B |
| | | | |___|
| | _| |____
\ \_/ __ \___
/ ___/ \ |¯\ \
| / | | ¯¯¯| |
| | | | | |
| I | | I | | P |
|___| |___| |___|
\Firewalking
¯¯¯¯¯¯¯¯¯¯¯
Items: Meta-Mugwort; Mel's Elixir 3; Pretty Stone; Cute Gem; Blaze
Book; Hard Hit Book; Defense Book; Quick Book
Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
Heluch Egg
Enemies: Evolution 3
Kalma: Mardreck; Skuimel; Dongle; Tiral; Radreck
\FireWalking 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
________ ___
| | __| |
¯¯¯¯¯¯| | / I |
__| | | |¯| |
| | | | ¯¯¯
| |¯¯ | | |¯¯¯|
/ \__/ / | I |
| I ___ / | |
\_/ _/ | | |
| _/ | |
| | _ \ \
| |/ \ | |
___ | I | / /
| | \_ / | |
| N | \ | | \
| | | \_/ /¯\ \
| | \___/ \ |
| | ___ | |
| \_| | _ | |
|_ _ I | / \| |
_| ||___| | I |
| _| ____ \ /
| | _/ __ \___| |
|_ \/ / \______/
\ \____ _______
¯/ \_/ P|
| I /¯\___/¯¯¯¯¯¯
\__/
\Firewalking 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _
| |___ | |
| I |_____ | |
| |¯|______ | | |
¯¯¯ / \/ /
|¯¯¯| | I \
| I | \_/¯| |
| | | |
| | ________/ /
| \__/ \
\ /¯| |¯¯¯\ |
/ /¯¯ | | | |
| | | F | | |
_| | |___| | |
_/ | _____/ /
__________ ____/ /¯\ \ | \
/ |__/ ___/¯ | |_| |¯¯¯\ |
/ /¯| |¯¯¯| _/ ___ | | | |
| | | | ¯¯| |__| | ¯¯¯| | | |
| || I | ___ | I | ___ | | __| |
| I ||___|| |_\ \¯|___|| |_/ / | __|
|___| | A | | I / | |
_____ |___|¯¯¯____ | |¯¯ | |
|P |__________/ \___| | | N |
¯¯¯|______________|¯\______| |___|
\Firewalking 3
¯¯¯¯¯¯¯¯¯¯¯¯¯ ___|¯¯|
|¯¯¯|________/ |
| I ______ _/¯|__|
|___| | |__
/ |
/ /¯¯\ \
______/ | \ |
/ | | |
| /¯¯¯¯¯¯ | |
| | |¯¯¯|_| |
/ \ | I |
| I | |___|¯| |
| _/ | |
| | / /
| | |¯¯¯|_| |
| | | S |
| \ |___|¯\ |
| |___ | |
\ \_ _ | |
| |¯¯\ |_| \_/ |
| | | /
\ \ ¯¯¯¯¯\ \
| | | |
|¯¯ _/___ __ | |
| / | | / \| |
| ¯ I || I |
| /¯|___| \ _ |
| | ____| | | |
| | / / / /
\ \_| _/¯¯¯ | |
| / ___ / /
| |¯¯ | |_| |
| | | I __|
|P| |___|¯
¯
\Firewalking 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Giralooza
HP: 600
ATTACKS: Attack, Solia, Samakia,
_____
| | _
¯¯¯| |__/ \
\____ I |
\ / ___
| | | |
| |__ | I |
|__ | | |
| |_ | |
|_ | / /
/¯\_ | | | |
| I | | |_| |
\ \ \| \
| |\ /¯¯| |
__| | ¯| | | |
_| _/ | | | I |
| | \ \ |___|
| |¯ |¯¯¯|_| |
| | | I ___|
| | |_ |
| \____| |
\ ___ \ ___
| | | |__| |
| | | I |
| B | _| |¯¯|___|
|___|| / _
_| | / \
___/ |/ I |
| /\__ /
| |¯¯ \ |
| | | \____
| I | \ P|
|___| ¯¯¯¯¯¯
\Fire Tower
¯¯¯¯¯¯¯¯¯¯
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Cute Gem; Inferno
Book; Steelwall Book
Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
Heluch Egg
Enemies: Evolution 3
Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu
\Fire Tower 1
¯¯¯¯¯¯¯¯¯¯¯
_ ___________
/ \____/ _________|
| I /____
\ /¯¯¯¯|____ |
| | / \____
| | | I |
| | ___ \_/¯¯¯| |
| |_| | | |
| _ N | | |
| | |___| / /
___ \ \ ___ | |
| | | | | |__\ \
| N | ________/ / | I __ |
| | ___| _____ / _ |___| | |
| | / _ \ | |____/ \ | |
| | | |¯ | I | \_ I | _____/ /
/ | | |__ \_/ | |¯¯| /__/ __/
| / | _ \ | | |_____/| |
| | | | \ \ _ \ \ _ / \___
| |__/ \ | |/ \ | |_/ \ | I |
| I || I | | N | \_/¯| |
| |¯¯¯\_/ ¯¯| /_____/ /¯\ /________/ /
|P| |________/ |___________/
¯
\Fire Tower 2
¯¯¯¯¯¯¯¯¯¯¯¯
_ ___ ___
| | | | | |
| | | I | | A |
\ \_ | | | |
\ |____| |_ | |
/ \__/ /
| |¯¯¯¯¯¯¯\ /
\ \ ¯¯| |
| | / \_
| | | F _ |
| E | \_/_| |
|___| _____ | _|
___ | _ | | |
| | | |¯/ \| |
| N | | || I ___ \
| | | | \_/ _ | |
| | | | / \| |
\ \_/ / | I |
| / ____ \ |¯
| |¯ / |_| |
/ \_/ /|_ \
| I / | |¯\ \
\ /¯¯ | | | |
¯ | I | | |
|___| |P|
¯
\Fire Tower 3
¯¯¯¯¯¯¯¯¯¯¯¯
________ ____
/ \_| |
| /¯¯¯¯¯/ |¯¯
| | | I _ |
| | _ \_/ | |___
| |/ \ | |
| I | | I |
¯| / / ____|
| |_____| /
\_ |
___/ \¯¯¯¯ ___
| I | | |
| |¯\_/ | I |
\ \ | |
___ ____ | |__ | |
| |__/ __ | | \_______| |
| I / / \_ ___/ |¯\_______ _/
|___|¯¯¯ | E |_| \ / \_
\_/| |\ I | | I |
__| |¯| | \_/ \_/| |
_ / \ \ \_/¯\ /¯\| |
/ \| |¯| | | I | | I |
____| I __| | I | \ /_______\ |¯
|P | |___| ¯|____________|
¯¯¯¯¯¯¯
\Fire Tower 4
¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Nam
Nam is easily the most difficult of the four Orb bosses. His wind
side will fling Maldiards at you, which do a decent amount of damage,
and his fire side will thwack you with Comet Strike and Shockwave. The
real danger, however, comes from his earth minions.
The know Explode, an attack that does a flat-out 150 damage to
whatever it hits. That's a lot, and the Dela-Gethus that have it are
rather difficult to kill. To make this fight easier, keep some Inferno
Books (and resurrect books, if you can find them) on hand. Try and get
rid of those Dela-Gethus ASAP (put them to sleep, stone them, etc.), or
you're in for quite a fight. Good luck!
\Fire Heat
¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
Flame Rose; Inciting Book; Steelwall Book
Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
Heluch Egg
Enemies: Evolution 3
Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu
\Fire Heat 1
¯¯¯¯¯¯¯¯¯¯¯
_
/¯\______ | |
| I |______| |
\ /¯¯¯¯| _____ |
| |____/ \ | |
/ I | \ \
| /¯| |¯¯\_/ | |
| | | ¯| / /
| | ¯| | | |
|P| | | | |
¯ | N | | I |
|___| |___|
\Fire Heat 2
¯¯¯¯¯¯¯¯¯¯¯
__________
|________ |
| | _
/ \____/ \
| I I |
___ \_/¯¯¯¯\ /
| |___ | |
| I \_______/ \
|___|¯¯\____ I |
/¯¯\___| |¯\_/
| /\ | ___
_/ \ ¯¯¯¯¯| || |
/ I | ___| I |
| |¯\_/ | ||___|
| | | |¯¯¯
| | | | |¯¯¯|
| |_ | O | | I |
| | |___| | |
¯| |____________| |
| /
| |¯¯¯¯| |¯¯¯¯| |_
| | | | | |
| I | | I | ¯| |
|___| |___| |P|
¯
\Fire Heat 3
¯¯¯¯¯¯¯¯¯¯¯
___ _
| | |¯¯¯| | |
| I | | I | | |
| | | | / /
| |_____ | | | |
| \_| |___| |
| |¯¯| |\_____ _/
| | | | _| |¯
\ \ | | | |
| | \ \ | |¯ ___
| | | |__/ /_| |
| | |________ N |
|P| |___|
¯
\Fire Heat 4
¯¯¯¯¯¯¯¯¯¯¯
___ ___ _
| |_____| | | |
| I I | | |
|___|¯| |¯|___| | |
| \_______/ /
___ \_ /
| |___/ /¯¯/ |
| I / | I ¯|
|___|¯\ / \_/| |
___ | | | |
| | | | |¯¯¯|_| |
| I | | | | I _ |
| | | | | | | |
| | | | ¯¯¯ | |
| \__| |_______| |
\__ _ _____|
___ | |¯¯¯/ \____
| || | | I __ |
| N || | \_/ | |
| || | _/ /
| \_/ | ___/ /
| \_/ _/
| |¯¯¯\ /¯| |
| | | | | |
| I | | | | I |
|___| |P| |___|
¯
\Fire Heat 5
¯¯¯¯¯¯¯¯¯¯¯
_
_______ | |
___| | __| |
| |¯¯¯| | | ___|
| I | | |_/ \
|___ | | I |
___/ / ¯¯¯\_/
| __/ ___
| | _____| |
| |____/ I |
|_ /¯¯¯|___|
¯| |¯| |___|¯¯¯|
___ ___ | | |_ _ I |
| |___ | |_______/ \ | | |___|
| I |_ | I I | / / ___
| |¯|__ | |___|¯| |¯¯¯¯\_/ | |__| |
¯¯¯ __\ \ | | | I |
|¯¯¯|_/ ¯¯¯¯¯\ \ \ | |¯¯|___|
| I /| |¯¯¯¯\ \| | ___ | | ___
|___|¯¯ | ||¯¯¯|\ | | | |__| |__| |
_______| || I | | S I |
|P ||___|¯¯¯¯ |___|¯¯¯¯¯¯¯|___|
¯¯¯¯¯¯¯¯¯
\Fire Heat 6
¯¯¯¯¯¯¯¯¯¯¯
___ _____
| |_____ | ___|
| I | | |
|___|¯¯¯| | | ¯|
| | ¯| |
___| |___/ \
| I |
__/ \¯\ \¯¯¯¯¯\_/
| I | \ \
| |¯\_/ | |
| | \ \
| | | |
| | \ \
| E | / |___
|___| | I |
\_/¯¯| |
_|¯¯¯| /¯\_| |
| N | | I |
| |___| \ /¯¯¯
\ \________| |_
_| __ \
| | ¯| |¯¯¯¯\ \
| |¯ | | | |
| | | I | | I |
|P| |___| |___|
¯
\Fire Heat 7
¯¯¯¯¯¯¯¯¯¯¯
______ ___
|____ | _| |
_| | _/ N |
| _| _/ /|___|
/ |__/ /¯
| I __ / ___
\_/ _| | | |
| | | N |
| |¯_ | |
| |/ \ | |
|_ I | | |
¯\ / | |
|¯¯¯| | |____| |
| I | \______ \
| | \ |
| |_|¯¯¯| _ | |
| _ I | / \| |
| | |___|| I |
| | ___ \ /¯¯
| |__/ \_| |
| ____/¯\____|
/ \
| I ¯¯¯\______
\_/¯\ P|
¯¯¯¯¯¯¯¯
\Firestorm
¯¯¯¯¯¯¯¯¯
NOTE: You cannot access this forest until you clear Lilith's Lair
(below).
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
Flame Rose; Inciting Book; Steelwall Book; Sharp Book
Eggs: Drech Egg; Vordrech Egg; Tikidrech Egg; Luch Egg; Geraluch Egg;
Heluch Egg
Enemies: Evolution 3
Kalma: Knucklchu; Sandhawk; Chamiluna; Giralooza; Paradrager;
Mammagamma; Blumen; Dela Getchu; Volkaiser; Nildrager; Devilchu
\Firestorm 1
¯¯¯¯¯¯¯¯¯¯¯
___ _
| |_____ | |
| N | | |
|___|¯¯¯| | \ \
___ | | | |
/ \_/ /___ | |
| /¯\ P| \ \
| | ¯¯| |¯¯¯ /¯\ | |
| | | | | I || |
| I | \ \____\ /
|___| |_________|¯¯
\Firestorm 2
¯¯¯¯¯¯¯¯¯¯¯
________ _
| |______/ \
¯¯¯¯¯¯/ I |
| I |¯¯¯¯¯\ /
___ \_/ | |
| |___ | |
| I \_____/ \
|___|¯\_ ___ I |
___ | | \_/
/ \_| | ___
| |¯\____ ¯| | |
/ \ _| ¯ I |
| I | / |¯| |
| |\ / | |¯¯ ¯¯¯
| | ¯ | |
| | | |
| |_ | S | |¯¯¯|
| | |___| | I |
¯| | | |
| \____ / |
_| \_/¯¯¯_/
| |¯¯¯¯\ _ |__
| I | | / |_ |
| | | | | |
¯¯¯ | I | | |
| | |P|
¯¯¯ ¯
\Firestorm 3
¯¯¯¯¯¯¯¯¯¯¯
__________ _
| | |¯¯¯¯¯ \
¯¯¯¯¯¯¯| |_| _ |
|¯ __ \\ |
/¯¯¯ | \ I || |
/ /¯¯¯¯¯ \_/ | |
| | | |
| | | |
| N | _ | |
| | / \ \ \
¯¯¯ | I | | |
___ __\_ ¯ |
| |_| \_/ /
| I _ /\ |
| | \ \ ¯¯¯¯¯¯
¯¯¯ \ ¯¯¯¯¯¯\
¯¯¯¯| |_
|¯¯¯| / \
/ K | / |_
| | \ N |
|¯ /¯¯¯¯ \_/¯¯| |
| |/¯\ _____/ |
| | N | | ____/
| /____/ \ |¯¯¯|
| __/¯\ ¯¯¯¯ P |
¯¯\ /¯ ¯¯¯¯¯|___|
¯¯¯¯
\Firestorm 4
¯¯¯¯¯¯¯¯¯¯¯
___ ___ __
| | | | | |
| I | | I | | |
| | | | | |
| | | | | |
\ \ / / / /
| || | | |
/ \/ /___| \
| I ______ I |
\_/| |_ \_/
|__ |__/¯\
__/ __ I |
/ _/ \ /
_/ \ | |_
/ /\ \ |_ |
| || | / \
| I || | _ | I |
|___| \ \/ \ \_ |
___ \__ N | | |
| P \_____\ /__/ /
|________________|
\Firestorm 5
¯¯¯¯¯¯¯¯¯¯¯
___ ___ _
| |_____| | | |
| I I | | |
|___|¯| |¯|___| | |
| \_______/ /
___ \_ /
| |___/ /¯¯/ |
| I / | I ¯|
|___|¯\ / \_/| |
___ | | | |
| | | | |¯¯¯|_| |
| I | | | | I _ |
| | | | | | | |
| | | | ¯¯¯ | |
| \__| |_______| |
\__ _ _____|
___ | |¯¯¯/ \____
| || | | I __ |
| I || | \_/ | |
| || | _/ /
| \_/ | ___/ /
| \_/ _/
| |¯¯¯\ /¯| |
| | | | | |
| I | | | | O |
|___| |P| |___|
¯
\Firestorm 6
¯¯¯¯¯¯¯¯¯¯¯
___ __
| | ___ | |
| I | | | | |
| | | I |_ | |
_| |___| \_/ /
| /¯\ /
¯| |¯¯| | | |
| | | | / |__
| I | \ \| I |
| | | |\_/¯| |
¯¯¯ | | | |
___ ___ ___ |¯¯¯¯¯¯¯ / | |
| | | | | | | I /¯ ___ | |
| I | | I | | I | | |\ \_| | | |
| | | | | | ¯¯¯ | I | | |
| | ___| |____| |_ _ | |¯| | | |
| |/ | / \| | ¯¯¯ | |
| /¯¯| |¯¯¯¯¯| | | I | ___/ /
| |¯ _/ \ |_ \_ \ /¯ | /
| P| | I | ___ \_ \| |_ | I \
|__| | /\_/ | |__\__ \ |___|\ \
| | | B \ \__ I | /¯\_| |
| | |___|¯\ | \_/ | I /
\ \_________/ \__________\ /
\_____________________________|
\Dark Forests
¯¯¯¯¯¯¯¯¯¯¯¯
To gain access to the Dark Forests, you first must complete the first
four levels of each of the above forests. Once you've beaten the bosses
that guard the Orbs, you get to fight the Kalma that posseses you.
BOSS: Kalma
HP: 1000
ATTACKS: Attack, Poison Storm, Power Drain, Dark Crash
This particular boss is surprisingly easy, esepecially when you
consider the four Orb bosses you had to fight just to earn the
privilege of fighting him. Your biggest problem is his sky-high
defense that makes it rather difficult to hurt him. Counter this
with on of the Samakilna-type attacks (wind, lowers defense), and
make sure your water side has a healer or two with Medinia or Medinite
Beware his Power Drain attack, that is not only rather powerful but
has the potential to undo a lot of your damage to him. Like all
bosses, he's immune to hp-based attacks like Fossa Magna and Magma,
and extremely hard to hit with most status attacks.
Beating him gives you access to the four Dark forests. And beating _those_
will bring you straight to Lilith's Lair, and the last boss fight. After
you gain access to the dark forests, you lose your ability to go through
the Kumari Gate (i.e., visit any of the non-dark forests). However, beating
the boss of one of the dark forests will restore your ability to go to the
corrisponding light forest.
These dark forests have some very complicate princess vines (many levels
actually have more than one). They're marked on the map as P1, P2, etc.,
and they lead to the spots on later maps marked S1, S2, etc. For each map,
you need to first locate the Kalma boss and defeat it. Doing so will earn
you a key to a gate (marked on the maps as "*"). This gate, in turn, will
lead to the real boss. Good luck!
\Entrance of Darkness
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
E Dark Earth Forest Entrance
Wa Dark Water Forest Entrance
Wi Dark Wind Forest Entrance
F Dark Fire Forest Entrance
L Lilith's Lair Entrance
___ ___
_| E | / F |
\ | / | __
\ | / / _/ \
\ \ | / _/ |
__ \ \/ | _/ Wi|
/ \_____/ |__/ _/\___/
|Wa ____ _/
\__/ \ L /
\ /
\ /
\ /
| |
| |
| |
| |
|____|
E. Dark Water Forest
Items: Mel's Elixir 7; Tendai Herb; Lovely Gem; Resurrect Book; Twill
Mugwort; HP Back++ Book; Healing Book; Full Heal Book; MP Back++
Book; Calabas Herb; Deep Marine
Eggs: N/A
Enemies: Evolution 3
Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw
\Dry River Level 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ________________
/ \/ |
| S ________ |
\_ / |_ |
|__| | |
___ |_ |
| | | |
| P1| _| |
| | | |
| | | |
___ | |____| |
| | | ___ |
| I | | | |_ |
| | | | / |
| \__| | | I |
| __| |___|
| _|
| | _
| |__| |_ ___
| |__| |
\ __ P2|
/ |_ |___|
| I |\________|
\_/
\Stagnant Pond Level 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_____________
| |
| S1 __ \
|_ / \ \
| \ | |¯
\ I | |*|
| / | |
| | | |
_| \ | |
/ | | |
| I \_ | |
\_/\ | | P7|
| |¯ |___|
__| |
_| | _
| // \
|_ ¯ I |
_| /____
| P5|
_| _/¯
|_ _/
| ||_ \
| I | | S |
|___| \_/
\Dry River Level 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_
________/ \
/ I |
___/ /
| |
|I |
|__ _|
| |
/ |
| S2_|
| |
| |
\P3 _|
¯| |
/ |_
| |
/ |
|I |_
| |_
| |_
| |
| |
| P4|
¯¯¯| S |¯
¯¯¯¯¯¯¯¯¯¯¯
\Dry River Bed
¯¯¯¯¯¯¯¯¯¯¯¯¯
______ _
__| \/ \
| I |
| S3 _/
|___ |____
\ |
___| |
| /
| S |
|___ _|
\_ __/
|P0|
¯¯
\Stagnant Pond Level 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________
_| |_
|S4 P6|
|_ _|
|_ ________|
_| |_
_/ |_ ___
/ |__| |
/ __ I |
| S /\______| |___|
\_/
\End of Stagnant Pond
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___
___ | |__
/ \\ \_
| S |
\ _/|S5|
___/ __ ¯||__|
| / | ¯¯¯¯¯|
| \ | _|
|_ | | |
| I | | I |
\___| | ___|
| _|
|P0 |
¯¯¯
\Stagnant Pond Terminus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Water Kalma [1]
HP: 1000
Attacks: Dark Crash, Life Crash, Attack, Ramakia
_________________
|S6 |
| ____ |¯| I |
| |__ |__| |_ |
| | ______| |
| \¯ | ___ |
| I | |__| | |
\_/ __ _| |
______| | | |
|P0 |_| |
|______________ S |
\_/
\Abyss Level 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
___________ _____
|S7 ___ | | |
|_ _| | | | ___|
| |_/¯\ | |_| | _
| I || |_| |
| / / _ |
|__ | | I ___| | |
| | \_/ | |
| |___ ___| |
__ | | | |
|P8|_| S | | I |
|__________| |_____|
\Abyss Level 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Water Kalma [2]
HP: 1750
Attacks: Attack, Life Crash, Ad Slahnit, Ramakite
F. Dark Earth Forest
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Shield Bible;
Brilliant Gem; Amazon Eye; Recovery Bible
Eggs: N/A
Enemies: Evolution 3
Kalma: Scorpy; Rugglchu; Machoang; Majj; Ela Ela; Gigatiran; Shroomie;
Amorg; Trinoculus; Dumbler; Sulligalan; Ninunga; Bigby; Hoohaw
\Desolate Field Level 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ ___
|P1| | |
| | ______________| I |
| |/ |
| |
| |
|_ ________________ |
| | | |
| | | |
| | _| |
| | ___/ |
| | | |
| | | I |
_| |_ | |_____ __________
| | | | | |
| | | | | S |
| | | I | | ___|
| | |______ ___| | |
| | | | | |
| __| | | | |
| | _________| |__ | |
|P2| | |_____| /
¯¯ | I _____ /______
|______________| | P3|
¯¯¯¯¯¯¯¯¯¯¯
\End of Desolate Field
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
| ____ |
| S1 | | I |
| ____| | |
| | |____ |
| | | |
| | | |
| | __ ___| |
| |__ |P0| | |
| | | | | |
| S | | |_| I |
|____| |__________|
\Wilderness Level 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________
_| |_
_| S |_
| |
| |
| |
| S2 |
| |
|_ I _____|
|_ ¯P4|
| ¯|¯
¯¯¯¯¯¯¯¯¯¯
\Desolate Field Perch
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
| ________ _|
| S3 | | |
| ___| _____| |
| | |P0 |
| | ¯¯¯| |
| | ____ | |
| | | | | |
| |___| | | |
| ___ S | | I |
|_| |____| |___|
\Wilderness Level 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________________________________
| ________________ _________ |
| S4 | | | __ | |
| |_____________ | I | |P5| | |
| __ ___ ___ | ¯¯¯ | | | |
| | | | | | | | | | | |
| | |*| | I | | | _| |___| |
| | | | ¯¯¯ | | | |
| | | |______ | |___ | |
| | |_______ \ | | | I |
| |___ \ \_ | I | |__________|
| | \P7\ ¯¯¯¯¯
| I | ¯¯
| | ___
| |___ | |
|________ | | I |
| | | |
___ | |_| __|
| | | _ |__
| I | | | | P6|
| |____| | ¯¯¯¯¯
|_ |
| |¯¯| |_
| S | | ¯¯¯|
|___| | I |
|__/¯¯¯
\End of Killing Fields
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Earth Kalma [1]
HP: 1000
Attacks: Attack, Mitrea, Burn Crash, Power Drain
___
______ _/ S5|
| |_ | _|
| I |_||| |_
|___________| | |
___________ | |
| _ | | _|
| B _| ||| |_
|______| |_ P0|
\___|
\End of Wilderness
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________ ___
| S6 _ | | P0|
| _| | |_ | |¯
| | |_ |_| ¯¯¯|
| |_ |_ |¯¯¯
| __| _| |____
| |______| ____ |
| | | |
| I __|¯| |__ |_|
|____| |____|
\Killing Fields Level 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______________
_| __ S7 __ |_
| _| |_____| |_ |
| |_ _| |
|_ | | _|
| | _ | |
| |_ /P\ _| |
| |_| 8 |_| |_
_| |
| |
| I ___ I |
|_______| |_______|
\Killing Fields Level 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Cocona
Cocona has five Kalma minions (the unevolved form of the boss you
beat to pass the gate), which are armed with Maltiana and Mitrea (an
attack that boosts all stats). Although her Kalma beasts are tough,
they aren't that bad. Its the second boss you need to worry about.
BOSS: Earth Kalma [2]
HP: 1750
Attacks: Attack, Mitrea, Shockwave, Yagiluna, Maldiard
After beating Cocona, you get to fight the Earth Kalma boss (most
evolved form of the Kalma divine beast). It is armed with Mitrea and
Shockwave, making it quite formidable. It also has a nice, high life,
which means it will probably take a while to kill it. Worse, Yagiluna
heals it with every use. Sapiate, Samakilna, Barrian, and similar
skills are absolutely invaluable. As a boss, it tends to be hard to
hit with any status attacks, although you might manage to stun or
confuse it or somesuch. Attacks that bust through defense - like
Explode - also work very well against this thing, as Mitrea insures its
defense is relatively high.
G. Dark Fire Forest
Items: Bitter Mugwort; Mel's Elixir 5; Lovely Gem; Brilliant Gem;
Flame Rose; Inciting Book; Steelwall Book; Sharp Book
Eggs: N/A
Enemies: Evolution 3
Kalma: Giralooza; Paradrager; Dela Getchu; Nildrager
\St. Elmo's Fire Level 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|____ _______ |
____| |_ _ |___|
| _ \ | | ___
| | ¯\ S || | | |
| | ¯\_/ | |_| |
| | /¯¯¯¯|| _ |
| | | K || | | |
| | | ___|| | | |
| |_| |____| | |P1 |
|____________| |___|
\St. Elmo's Fire Level 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
______________ ___________ ___
___/ ___ S1 | / ______ \/ |
| | \___| | | | I |
| S | \P3| | /
|___ | ¯¯ | |
/ |____________________| |
/ ___________________ _________ |
| | __ _ | \ | |
| |_____ | |/ \ | I | | |
| |____| I | | |\___| | |
\ _______|\_/ | | ____ | |
|P2 | | |___| I | | |
¯¯¯¯¯ |__________| | |
| |
___ _______| |
| \_____| |
| K I |
\ |
| |
| |
| P4 I I |
|__________________|
\Blaze Level 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
___ _ _
|S2 | / \ | |
| _| | S |____| |
| |_____\ ___ |
| ______ | | |
¯¯ \ | | |
_ ___| |___| |
| | | I ___ |
| |__|_ | |_|
| ____ | _
| | \ ¯¯¯¯ |
| | _ ¯¯¯¯¯¯¯| |
| ¯¯¯ | |¯P5| | |
¯¯¯¯| | | |¯ | |
|¯|__| | | | | |
| ____| | | | |
| | ___| | | |
| | |_ _| | |
| | | |_____| /
| | | |
| | |__ _/
| |___ | |
| | | I |
| P6| |___|
¯¯¯¯¯
\End of St. Elmo's Fire
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
| __ |
| S3 \ | __|
| I | | P0|
\ |\_/ |___|¯¯
| | _ _
| |/ \ / \_
| I | | S |
| _/ \_ |
| ¯¯\_____/ |
|_______________|
\Hellfire Level 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______ _______
| | | P7|
| S4 | | |
| |_| _|
| _____ ¯¯|
|_ ___| | S |
| | ¯¯¯
| | ______
| | |P8 _|
|*| ¯¯| |
| | _| |
/ \ / _/
| |_ / / _
/ \ | |/ \
| K | \ I |
|_ / | /
/ | | /
| K | | \
\ / | \
| / \___ |
| |__________| |
|______________|
\Blaze Terminus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___ ___ __
| | | | |S5|
| I | | S | | |
| |_| |_| |
| __________|
| | ___ _
| |_| |_/ \
| _ _ |
| | | | | |
| K | | I | |P0|
|___| |___| ¯¯
\End of Blaze
¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Fire Kalma [1]
HP: 1000
Attacks: Attack, Killer Chance, Vahliluna
___ ___ ___
| I | / \_| I |
| |_/ _/
| ___ __ /
| |___| /__\ /_
| ||I P0|
| ||__ |
\ | | |
| | / /__
/ | | I |
| B |\_| \_____|
¯¯¯
\Hellfire End
¯¯¯¯¯¯¯¯¯¯¯¯
____ _ __
| | / \ | \
| S7 | | I |_|I |
| |_\ |
| |
| __ _ |
| \ / | \_/
| /__\ I |_____
| |
| |
| |
/ |
| S _ |
\_/¯ | I |\_/|P0|
¯¯¯ ¯¯
\Hellfire Level 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Wu
Wu is armed with five Kalma minions (the unevolved form of the boss
you had to beat to pass the gate). They come with Burn Crash and
Mitrea (an attack that raises all stats). They're reasonably
difficult, but the lack of variety in their attacks and their relative
few number makes this fight rather easy. It's the next fight you
should be concerned with.
BOSS: Fire Kalma [2]
HP: 1750
Attacks: Atttack, Medinite, Killer Chance
This Fire Kalma is capable of doing a great deal of damage in one
hit, and its access to Medinite makes it potentially very hard to kill.
It has a lot of HP, which means it will probably take a while to take
down. The attacks Barrian and Libaridia are both excellent for warding
against its powerful Killer Chance attack, and Ragulina and Samakilna
can greatly raise the damage you do and significantly shorten the
length of this fight. He appears to have 999 MP, so don't count on
running him out...he'll probably run you down first. Make sure you
have a strong healing side, combining Tishous with either Adia or
Medinite. Also, Explode never hurts, and will almost certainly be
doing twice what a 'normal' attack might.
H. Dark Wind Forest
Items: Bitter Mugwort; Mel's Elixir 5; Hide Spore; Botulism Book;
Healing Book; Lovely Gem; Cute Gem; Pitchdark Book; Confusion
Book; Dimwit Book
Eggs: N/A
Enemies: Evolution 3
Kalma: Bladreg, Niwerl, Mamern, Wellern, Kataimel, Kakbone
\Whirlwind Level 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
____________ __
| | / |
| S1 |/ S |
| /
| /_
| ___ ___ |
| | | | | |
| | | | | |
| I | _| |_ | |
|___| | | | P1|
| | ¯¯¯
| | ___
__ | | |P4 |
| | | ___| | |
|I | |*| | |
| | | | | |
| \_| |_____| |
| |
| /
| \
| /\ I |
|___________/ \__|
\Dustorm Level 1
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ _ __
/ \ / |__| ¯¯¯|
|_K |_/ __ I |
\ | | ___|
| | ¯¯
/ _| _____
/ _| _| /
/ /_ | /
| P2| | |__
| _\ | I |
/ | _| __|
\ | | |
\ | | S1 \
| _| | \
\ | | |
\\_____||¯¯|__ |
__/ / __| |
| I |¯ |P3 |
|__ | _¯¯| |
| | | ¯¯ |
| | | |
|¯ | | \
/ | / /¯\ I |
|S /¯|_|¯¯ |_/ \__|
¯¯
\End of Duststorm
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_______ ___ _
| _\ | \/ \
| S2 _| | S |
| | | __ /
| / _/ / ¯¯\\
| |_ /P0| _||
| | |_ | / |
| |____|| | |
| / _/ /
/ | / \
| I | _| __ K |
\_/¯¯¯¯¯¯ |___/ \_/
\Duststorm Terminus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Wind Kalma [1]
HP: 1000
Attacks: Attack, Saskand, Ulviluna, Soldona
_ __
/ \__________ | |
| I P0 |_|I |
\ /
/ __ |
| | | S3 |
\ | |_____ \
| | __ \ |
/ | |I | | |
\ | | / | |
/ | | \__/ |
| B | | /
\_/ |_______/
\Whirlwind Level 2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
___
__ / \_____
| \____/ \
| S S4 |
\ /
/ \
| _ |
| |_| |
| |
| |
\ |\ /
| |\ | | K |
|P5|\_____| |___|
¯¯
\Whirlwind Level 3
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_ ____________
/ \_| \
| S = |
\ ||K |
/ ___ || |
| _| _ |__ _|
| / _| |___| |_
| || |
| \| P6 _ S5 |
| == |_| |
|_______________/
\Typhoon Level 4
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________
___/ |
|P8 |
|______||__S |
____________/ /
| I /
|________ \
/ \
| I |
__ | |
/ \_ \ |
| I \__/ |
\_ __ S6 |
_/ | |_______|
| |
| \ ___
| I\ | |
| ||__| | I |
| |_______| |
| ___ |
| |\ / | |
| K || | | |
¯¯¯/ \ | |
/ _ I | | |
|__/ \_/ |P7 |
¯¯¯
\End of Typhoon
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__ __ __
|P0| |S7| | |
| | | | |S |
| | | | | |
| |___| |___| |
| ___ ___ |
| | | | | |
| | / \ | |
/ \ | K | | I|
| I | |___| |__|
|___|
\Typhoon Bottom
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Gil
The Good Dr. Gil is, like the previous three bosses, armed with five
of the Kalma minions (the larval state of the boss you beat to pass
the gate). They bring Ulviluna and Saskand to the battle, but the lack
of Mitrea (which the other fighters all have) and the fact that there
are only five of them ensures that this battle won't last that long.
Just beware of Saskand, which if you get really unlucky can seriously
swing the flow of the fight. One water minion armed with Selahmnite,
however, is more than enough to counter this somewhat iffy danger.
BOSS: Wind Kalma [2]
HP: 1750
Attacks: Attack, Soldote, Saskand, Ulvilude
Surprisingly, the real danger here is not Soldote, but Saskand. Make
sure one of your water minions knows Selahmnite, or it could get ugly.
His attacks aren't _that_ dangerous, but they hurt enough that another
should be outfitted with Medinite. He has a lot of HP, which tends to
cause the fight to drag out; to counter this, try abilities like
Samakilna and Ragulina, or ones that ignore defense (like explode).
The skill Barrian will render him almost entirely impotent, as like
most bosses he only gets one action per round, which the Barrian will
negate. Libaridia is exactly as good. All in all, you shouldn't have
many difficulties with this fight as long as you're reasonably well
prepared.
I. Lilith's Lair
Lilith's Lair is an interesting place. Its extremely small, but has
a tendency to seem very long - mainly because the random enemies are
the nasty Kalma minions showing up in those boss fights, armed with
fun attacks like Mitrea and Saskand and Killer Chance, and also because
every ogre vine contains a boss.
No, you heard me right: every ogre vine contains a boss, each worth
5000 exp. If you leave, they all regenerate. Normally you could just
skip fighting them, except that (without the help of a guide like this)
you have no way of telling _which_ boss guards the key spore. They
provide the best opportunity to level up in the game, but sadly passing
Lilith's Lair will forever cut off your access to this section.
For this part of the game only, Kahu has access to a new feature: his
wings. If you press triangle during battle, you'll notice a new
command: Restore. Restore costs Kahu a shield, but heals all your
minions ~35 hp (whee!). Not terribly useful, but every little bit
helps, and as you recover all your shields after every fight...why the
heck not =)
Lastly, I _strongly_ reccomend leaving before progressing to fight
the boss of this place (see below for more). You'll need the
preparation.
Items: N/A
Eggs: N/A
Enemies: Evolution 1
Kalma: N/A
\Lilith-Nest 1
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Amorg [Earth]
HP: 1500
Attacks: Attack, High Spirits, Looking Around
BOSS: Mamern [Wind]
HP: 850
Attacks: Attack, Poison Storm, Samakilna, Maldiard
BOSS: Blumen [Fire]
HP: 1000
Attacks: Attack, Killer Chance, Looking Around
BOSS: Sembone [Water]
HP: 850
Attacks: Attack, Skill Bind, Vahludide, Medinite
____________ _
| \/ \
| __ _ B |
__/ | | | |_ _/
| B | | |_ | P |
|____| | | ¯¯¯
| _|
__ _ | | ___
| \ |__| |__| |
|S ________ B |
|__/_| |__|
\Lilith-Nest 2
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Ela Ela [Earth]
HP: 1250
Attacks: Attack, Ramakite, High Spirits, Medinia
BOSS: Kataimel [Wind]
HP: 850
Attacks: Attack, Dark Crash, Poison Storm
BOSS: Dela Getchu [Fire]
HP: 1150
Attacks: Attack, Shockwave, Burn Crash
BOSS: Froggess [Water]
HP: 1000
Attacks: Attack, Medinite, High Spirits, Power Drain
___ _____
| | _| B |
| |______| __|
| _______ /
|__P__| __| |
¯ | |
|B |
|__ |
__ _ | \__
| \ |________| B |
| S _____ __|
|__/_| |_____/
\Lilith-Nest 3
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Shroomie [Earth]
HP: 1250
Attacks: Attack, Barrian, Save Up/Tackle, Psycho Attack
BOSS: Gojet [Wind]
HP: 1000
Attacks: Attack, Samakilna, Ad Slahnit, Burn Crash
BOSS: Giralooza [Fire]
HP: 1000
Attacks: Attack, Soldote, Samakilna
BOSS: Dela Yo-Yo [Water]
HP: 800
Attacks: Attack, Ramakite, Psycho Crash, Yagiluna
___
__ _ | B | _
| \_/ \___| __| |P|
| S / |_ |
|__/|__ _/ | |
_____| | _ _ | |
| __ |/ \ / \| |
| | | B | | B |
| | | _|\_/ \_/| |
| |__||__________/ |
|________________ |
|__|
\Lilith-Nest 4
¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Chosen One of Darkness
HP: 2000
Attacks: Attack, Seal, Rage Chance
BOSS: Water Drac
HP: 2000
Attacks: Attack, Water Barrier, Stun Attack
The problem with this battle isn't that it's hard - it's that it's
_long_. The entire purpose is to wear you down for the fight that
follows.
For this battle, the Chosen One of Darkness and his giant water
Drac will continually swap back and forth. As each time they do so,
it heals the Drac 500 HP. The Chosen One of Darkness, however, does
not regain his HP. He does, however, come armed with a deadly non-
elemental attack known as Seal. Seal removes one of your minions from
the fight, cannot be prevented, and is irrevocable. Fortunately, it
has a very small chance of working, and doesn't last after you beat
this fight. His Rage Chance attack isn't all that powerful, but when
it criticals it immediately drops one of your minion's HP to 1. The
Drac is similarly non-dangerous, except for its one big attack: Water
Barrier. This does ~150 damage to your current attackside, but it
doesn't use it that often.
BOSS: Lilith
HP: 2500
Attacks: Attack, Larvalize, Summon, Dark Impact
Kalma: Life Crash, Saskand, Ulvilude, Killer Chance, Mitrea
_This_ is the boss you've been waiting for. Lilith will start off
summoning up two kalma minions, armed with one of the attacks listed
above. She constantly swaps elements (and is immune to whatever
element she currently is), and the attack her Kalma has depends
entirely on her element when she summons them. Each turn after
they've been Summoned, the kalma will be healed to full and will
evolve (joy!). They stop at their third evolution. Killing both of
them gives Lilith an immediate free turn, _and_ she summons a new
pair (note that summoning the new pair does not use up her turn, and
the newly Summoned minions get to act). Fortunately, the new pair
are back in their larval states.
Lilith is armed with Larvalize, which will reduce one of your
minions to its larval state for three turns, and the almight attack
Dark Impact. This does about 150-200 damage, to ALL your minions.
Yep, all of them, not just your current attack side! Ouch. Consider
heavily bringing both Medinite and Selahmnite to this fight, and as
always Barrian. Attacks that hit all enemies are great for keeping
those kalma reduced to their larval state. It also helps to bring
some books along, just in case (and don't be shy about using Restore:
each little bit helps).
V) Side Quests
This game is absolutely loaded with side quests for you to complete,
that are sure to keep you busy for hours on end. The clock really shouldn't
stop at 99:59:59, as you can easily hit that limit and then some trying to
get it all done. Enjoy!
A. Action Figures
<SECTION PENDING>
B. Genus Arenas
\Genus Arena? Whazzat?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the forests, you will ocassionally run into enemy BeastHunters. When
this happens, beating them will earn you a Medal for whatever Genus they
prefer (e.g., a Ku medal, Og medal, etc.). You'll receive an item for
every two you get of the same genus. 2 and 4 earn you eggs of that Genus
but a non-standard element (see the Egg list, in Items, below). The prize
for getting six is a piece of jewelry (see the Jewelry List, in Items,
below). For getting 8, you earn the right to face off against the Boss of
that Genus.
Defeating that boss earns you a <Genus> "Master" item (e.g., Ku Master).
This item opens up a Genus Arena in the sixth level of the appropriate
Forest (Fire for Ogs, Kus, and Dracs; Water for Slimies and Nas; Earth for
Garas and Leifs; Wind for Bugs, Maus, and Alcos). Entering this Arena
(for locations, check the Maps of the sixth level of the Forest, above)
requires at least one minion of that Genus, as you are only allowed to fight
with minions of that genus.
You must beat three consecutive fights against BeastHunters of that Genus.
Successfully doing so earns you three eggs of that Genus of a non-standard
element, and closes the Genus arena.
C. The Arena
\About the Arena
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
\Novice 2
¯¯¯¯¯¯¯¯
This tournament consists of first evolution minions and enemy beast
trainers with all of one shield. It might have been hard, seeing as you're
limited to two beasts...if they weren't also so limited. Have fun with this
one.
\Amateur 2
¯¯¯¯¯¯¯¯¯
This tournament is a little tougher than the last. Your enemies are
third evolution, and there's two of them, but they're not terribly powerful
I suggest two frontline attackers for this one, if only to speed it along.
\Advanced 2
¯¯¯¯¯¯¯¯¯¯
Finally, it gets interesting. Fully evolved Divine Beasts with S level
attacks...they appear to have gone through around 4 merges, making them
reasonably strong - but hardly dangerous. Skills like Hp Recovery, Mp
Recovery, Libaridia, and Barrian are absolutely invaluable here. Skewer on
anything Pragmatic can also be a _really_ quick end to these fights.
\Novice 4
¯¯¯¯¯¯¯¯
I would love to help with this, but seeing as you only gain access to it
after you beat the game...well, suffice it to say, if you can't beat this
mode at this point, the problem is more deeply rooted than I'm prepared to
deal with.
\Amateur 4
¯¯¯¯¯¯¯¯¯
Surprisingly, the Amateur 4 competition pits you against minions just as
strong as those in the advanced 2. Barrian, Medinite, and Selahmnite are
excellent skills to consider for this fight; I reccomend bringing three
attackers and one protector/healer.
\Advanced 4
¯¯¯¯¯¯¯¯¯¯
Beware such skills as Ad Roquide and Ad Mumarnite. Selahmnite is a must,
as your enemies have suddenly decided to get into the status attack mode.
They're not much stronger than the minions in the last mode, but attacks
they use are considerably more annoying.
\Novice 6
¯¯¯¯¯¯¯¯
These enemies are, once again, relatively pitiful. You shouldn't get hit
making your way through this mode...'Novice' indeed.
\Amateur 6
¯¯¯¯¯¯¯¯¯
Once again, you're pit against fully evolved minions with high level
attacks. Fortunately for you, there is no strategy or coordination between
them what-so-ever. Make sure you bring three strong attackers, and some
healers and/or protectors for this just-in-case situations.
\Advanced 6
¯¯¯¯¯¯¯¯¯¯
As in the previous Advanced ranks, this is where the enemy BeastHunters
begin using those dangerous skills you hate so much: Ad Mumarnite, Ad
Roquide, Ad Slahnit, and Skewer. (Thankfully, skewer is no longer much of
a threat, as you have a respectible number of shields - all five - for this
competition). Skills such as Selahmnite and Water Power will more than
make up for any hardships this might cause you. I reccomend bringing your
Fire, Earth, and most of your Water side for these battles, as status
wars with enemies just tend to get messy.
\Two Sides
¯¯¯¯¯¯¯¯¯
This is an odd tournament. When it begins, you'll be prompted to choose
two sides; the two sides you choose will be the only two you have access to
during the battle (if you try and use another, it just warns you, 'You
cannot use this side.'). One bizarre result of this is that you will always
have max shields, while most of your two-side toting adversaries only have
three.
\Auto-Right
¯¯¯¯¯¯¯¯¯¯
When you first get this game, many people complain that victory seems
based more on luck than strategy. Prepare to capture that feeling all
over again, as you lose all control over your Divine Beasts. No longer
are you allowed to spin your own Beast Amulet; oh, no. Instead, it
rotates to the right once every round.
I suggest trying to set up your team so that it can work smoothly in
this sort of environment. Make sure you don't wind up casting mitrea, only
to have the bonus wasted as your healing side pops up and is followed by
your all-status wind side. Try to think ahead, and remember that victory
here is going to be based entirely around staying power - who can wear the
other down first. To this end, the skills Anandia, Tishalite, Barian,
Libaridia, Limenate, and Selahmnite are among the best you can choose.
\Auto-Left
¯¯¯¯¯¯¯¯¯
You guessed it. This is exactly the same thing as Auto-Right, except in
reverse: the wheel automatically spins one turn to the left with each
passing round, making it impossible for you to control it at all. Winning
here is based mostly on luck, but there are a number of things you can do
to increase your chances: level up, using more defensive skills, and being
prepared to reset (just in case =P).
\Merge Limited
¯¯¯¯¯¯¯¯¯¯¯¯¯
This tournament may be the most difficult of all; then again,it may not.
You and your opponents are for once restricted to equal ground: no one may
use any minion with a merge level higher than 2.
Your enemies here are actually rather well organized. They are quite
fond of barrier attacks and various status inflicting thingies, and
unfortunately are surprisingly strong for things merged only twice.
Thankfully, you have access to Explode at this point - and 150 damage
from two barrian guarded minions should drop any of their minions in
one round. If you choose to run this rather high MP strategy, however,
beware: tishalite is a must.
\Grand Slam
¯¯¯¯¯¯¯¯¯¯
In the Grand Slam, you fight trainers exactly as strong as those you
might meet in the forests. That is, until you get to the third battle.
Then, it gets interesting.
Your opponent is Wu, and he's armed with eight larval maus of ridiculous
proportions. His earth side sports Barrian and Mitrea (and they're already
quite fast), along with Fossa Magna. This wouldn't be so bad if they
didn't all have somewhere around 700 MP...
His water side, fortunately, has no revival capabilities.
Unfortunately, it has just about everything else - Tishalite, Selahmnite,
and Medinite. He'll use it just often enough to keep you from killing his
precious toches. His Wind side, armed with Ad Roquide and Ad Slahnit,
is irritating in the extreme (unless you happen to have a chrome or two
around for them to bounce off of =P). His fire side comes with Skewer and
Shockwave, but this is surprisingly the least of your worries. They tend
to kill off anything that's been hit with that Fossa Magna.
Those toches seem to be immune to Ad Mumarnite, which otherwise might
be a very good way to kill him. As it stands, your best bet lies in
bringing something very difficult to kill armed with Anandia, and make
sure of your attacking minions' personality to ensure they focus on
killing one Mau at a time. Every time you succeed, you pull a little bit
farther ahead, as he can't do anything about it. He'll undoubtedly slay
some of your minions, but as long as you can revive them, so what?
Selahmnite, Mitrea, and Lapiate are all excellent skills to consider
bringing to this fight.
Beating Wu, JC2's greatest challenge, wins you the game and a chance
to see the credits. Its also somewhat...fulfilling...to know that the old
guy really WAS that strong, after all.
D. Jobs
\About Jobs
¯¯¯¯¯¯¯¯¯¯
In the Lounge, you'll be given the opportunity to take jobs by checking
the 'bulletin board,' that terminal looking thing in the middle of the north
wall. Doing so requires you to complete some task (you'll be given a
'contract' that details exactly what), upon completion of which you'll be
appropriately rewarded and gain a small amount of reputation. The more
reputation you have, the more dangerous the jobs you can take.
To cancel a job, go back to the bulletin board and try to select another.
You'll lose a little reputation, but not much; and there are no other
negative effects.
\Common Jobs
¯¯¯¯¯¯¯¯¯¯¯
Most jobs will either ask you to defeat someone (another BeastHunter),
deliver some item (generally TO another BeastHunter), or track down some
item. If the item is relatively common or extremely rare, the tend to not
supply anything in the way of a location; however, if the item is somewhere
in-between, a location is usually supplied. Check the walkthrough and the
item merging list for some ideas as to where to get the other items.
\Shop Jobs
¯¯¯¯¯¯¯¯¯
The shop will ask you for special items, which require beating a minion
of one sort or another in excange for an item (Alco Scat, Drac Wing, etc.).
They appear successively, and each is in the second map of the next forest
in a successively higher level. Rather than leave you trying to puzzle that
out, the locations are: map 2 Wind Bound, map 2 Water Visit, map 2
Groundwork, and map 2 Fire Tower. Succeeding in these jobs will improve
the shop's inventory (check the section on Kikinak and Co., above).
\Special Prizes
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After you beat the game, you'll be able to take jobs from all the
BeastHunters (not just the generic ones). This means people like Cocona,
Choco, and Cure will be offering you jobs. Like with the Genus Arenas,
completing jobs for them earn you items; and completing enough jobs earns
you a really spectacular item: a very rare egg. Cure has the water Drac
that's so difficult to get. For a full list some more information, check
the section on the Lounge, above.
VI) Lists
A. Items
Name TYPE Cost Effect
=============== ======== ====== ======================================
Mugwort Mugwort 10Y Heals 50 HP on one minion.
Meta Mugwort Mugwort 30Y Heals 100 HP on one minion.
Bitter Mugwort Mugwort 90Y Heals 200 HP on one minion.
Twill Mugwort Mugwort 540Y Heals one minion's HP to full.
Mel's Elixir 1 Elixir 20Y Heals 50 MP on one minion.
Mel's Elixir 3 Elixir 60Y Heals 100 MP on one minion.
Mel's Elixir 5 Elixir 180Y Heals 200 MP on one minion.
Mel's Elixir 7 Elixir Y Heals one minion's MP to full.
Citron Powder Powder 250Y Revives one minion at 1 HP.
Tendai Herb Herb 1000Y Heals one minion's HP and MP to full.
Calabas Herb Herb 1500Y Revives one minion at full HP.
Name TYPE Cost Effect
=============== ======== ====== ======================================
Perplex Book Book Y Confuses an enemy.
Poison Book Book 20Y Poisons an enemy.
Timid Book Book Y Lowers enemy defense for one round.
Sleepy Book Book 20Y Sleeps an enemy.
Escape Book Book 20Y Escapes from battle (100%).
Seeing Book Book Y Cures dark on one minion.
Protect Book Book Y Raises defense for one round.
Cloud Book Book 20Y Blind enemy rank.
Weaken Book Book 540Y Drops enemy attack for one round.
HP Back Book Book 30Y Restores 50 hp to entire team.
HP Back+ Book Book 90Y Restores 100 hp to entire team.
HP Back++ Book Book Y Heals all minion's HP to full.
MP Back Book Book 540Y Restores 50 mp to entire team.
MP Back+ Book Book Y Restores 100 mp to entire tem.
MP Back++ Book Book Y Heals all minions MP to full.
Coward Book Book 180Y Drops enemy defense for one round.
Shield Book Book Y Restores 1 shield.
Sicken Book Book Y Poisons enemy row.
Man 2 Man Book Book Y Forces minions to use a normal 'Attack.'
Delusion Book Book 180Y Confuses enemy row.
Flame Book Book 20Y Inflicts 40 damage on enemy row.
Blaze Book Book 180Y Inflicts 60 damage on enemy row.
Inferno Book Book 540Y Inflicts 80 damage on enemy row.
Hellfire Book Book Y Inflicts 100 damage on enemy row.
Venom Book Book 180Y Poisons enemy row.
Quick Book Book 90Y Raises speed for one round.
Sharp Book Book Y Raises speed for one round.
Shield Bible Book 450Y Restores all shields.
Regenera Book Book 270Y Revives one minion; costs 1 shield
Ressurect Book Book 500Y Revives one minion at 1 HP.
Full-Heal Book Book Y Revives one minion at full HP.
Botulism Book Book Y Poisons enemy row.
Stealwall Book Book 540Y Raises defense for one round.
Goading Book Book 540Y Raises attack for one round.
Inciting Book Book 1620Y Raises attack for one round.
Heal Book Book Y Heals row of status ailments.
Healing Book Book 540Y Heals all minions of all status ailments
Meek Book Book 90Y Drops enemy speed.
Recovery Bible Book Y Damage caused heals HP.
Darkness Book Book 60Y Causes Darkness on enemy rank.
Defense Book Book 180Y Raises defense for one round.
Calming Book Book 30Y Cures confusion.
Hypnosis Book Book 60Y Sleeps enemies.
Awaken Book Book 30Y Cures sleep.
Serum Book Book 30Y Cures poison.
Softening Book Book 30Y Cures stone.
Pitchdark Book Book 540Y Causes blind.
Beast Book Book 540Y Causes sleep.
Spineless Book Book 1600Y Drops enemy defense for one round.
Sicken Book Book 20Y Drops enemy attack for one round.
Hard Hit Book Book 120Y Raises attack for one round.
Name TYPE Cost Effect
=============== ======== ====== ======================================
Flawed Stone Gem 300Y N/A
Dull Stone Gem 500Y N/A
Pretty Stone Gem 1000Y N/A
Cute Gem Gem 2000Y N/A
Lovely Gem Gem 8000Y N/A
Brilliant Gem Gem 16000Y N/A
Deep Marine Gem 40000Y N/A
Flame Rose Gem 40000Y N/A
Desert Moon Gem 40000Y N/A
Amazon Eye Gem 40000Y N/A
Name TYPE Cost Effect
=============== ======== ====== ======================================
Sleep Spore Spore Y
Stinky Spore Spore Y Drives enemies away on 1 level.
Pounce Spore Spore Y Attracts enemies on 1 level.
Mercury Spore Spore Y Gives you initiative in the next fight.
Hide Spore Spore 540Y Allows you to pass through enemies.
Name TYPE Cost Effect
=============== ======== ====== ======================================
Poison Air Jewelry Y Poisons enemy rank.
Breakdown Jewelry 200Y Causes confusion.
Tough Earring Jewelry 200Y Raises party defense for one round.
Count Sheep Jewelry 200Y Puts enemies to sleep.
Red Hot Jewelry Y Raises attack for one round.
Heal Cross Jewelry 300Y Heals party 50 hp.
Cover Shift Jewelry 600Y Moves minion from the side to middle.
Keep Cool Jewelry 300Y Cures confusion.
Weak Heart Jewelry 200Y Lowers enemy attack for one round.
Guard Crown Jewelry Y Raises defense for one round.
Bright Light Jewelry 60Y Cures sleep.
Good Night Jewelry 600Y Puts enemies to sleep.
Clear Blood Jewelry Y Cures poison.
Force Earring Jewelry 600Y Raises attack for one round.
Little Wing Jewelry Y Raises speed for one round.
Battle Tiara Jewelry 300Y Stops beasts from using skills.
Grace Pearls Jewelry Y Cures all status ailments.
Strong Blue Jewelry 1800Y Ups defense for one round.
Revive Ruby Jewelry 5000Y Revives one minion at 1 HP.
Chaos Maze Jewelry Y Causes confusion.
Mad Venom Jewelry 1800Y Causes poison.
Hellfire Jewelry Y Damages enemy rank for 80 hp.
Hard Blow Jewelry Y Raises attack for one round.
Ruby Flame Jewelry Y Damages enemy rank for 60 hp.
Red Hot Jewelry 200Y Damages enemy rank for 30 hp.
Shadowdance Jewelry 200Y Blinds enemy rank.
Heavy Step Jewelry 900Y Drops enemy speed for one round.
Storm Song Jewelry 2700Y Raises attack for one round.
Wide Awake Jewelry 300Y Cures sleep.
Hawk Eye Jewelry 300Y Cures blind.
Dark Cloud Jewelry 600Y Causes blind.
Soul Recover Jewelry 5400Y Restores 50 MP to party.
Name TYPE Cost Effect
=============== ======== ====== ======================================
Mint Fan Swt Knt 10000Y N/A
Choco Fan Swt Knt 10000Y N/A
Cocona Fan Swt Knt 10000Y N/A
Vanilla Fan Swt Knt 10000Y N/A
Cinnamon Fan Swt Knt 10000Y N/A
Mint Hat Swt Knt 10000Y N/A
Choco Hat Swt Knt 10000Y N/A
Cocona Hat Swt Knt 10000Y N/A
Vanilla Hat Swt Knt 10000Y N/A
Cinnamon Hat Swt Knt 10000Y N/A
Mint Shirt Swt Knt 10000Y N/A
Choco Shirt Swt Knt 10000Y N/A
Cocona Shirt Swt Knt 10000Y N/A
Vanilla Shirt Swt Knt 10000Y N/A
Cinnamon Shirt Swt Knt 10000Y N/A
Mint Badge Swt Knt 10000Y N/A
Choco Badge Swt Knt 10000Y N/A
Cocona Badge Swt Knt 10000Y N/A
Vanilla Badge Swt Knt 10000Y N/A
Cinnamon Badge Swt Knt 10000Y N/A
Name TYPE Cost Effect
=============== ======== ====== ======================================
Alcoch Egg 100Y Wind Alco
Alldrackich Egg 200Y Earth Drac
Bugich Egg 100Y Wind Bug
Carach Egg 100Y Earth Gara
Deadrech Egg 200Y Wind Ku
Degadrackich Egg 200Y Wind Drac
Dejoloch Egg 200Y Fire Alco
Delocarach Egg 200Y Water Gara
Demabugich Egg 200Y Fire Bug
Demitoch Egg 200Y Wind Mau
Denodrech Egg 200Y Wind Ku
Depslimich Egg 200Y Earth Gara
Derlefich Egg 200Y Water Leif
Desonach Egg 200Y Earth Na
Dethalcoch Egg 200Y Fire Alco
Dethluch Egg 200Y Wind Og
Detinach Egg 200Y Earth Na
Detotoch Egg 200Y Water Mau
Deulefich Egg 200Y Fire Leif
Devaluch Egg 200Y Earth Og
Devibugich Egg 200Y Fire Bug
Dicarach Egg 200Y Water Gara
Dicedrackich Egg 200Y Wind Drac
Dicenach Egg 200Y Earth Na
Didrech Egg 200Y Wind Ku
Difslimich Egg 200Y Earth Slimy
Disaleifich Egg 200Y Fire Leif
Divoslimich Egg 200Y Earth Slimy
Dondrackich Egg 200Y Fire Drac
Drackich Egg 200Y Water Drac
Drech Egg 100Y Fire Ku
Dykbugich Egg 200Y Fire Bug
Gabnach Egg 100Y Water Na
Ganicarach Egg 100Y Earth Gara
Geraluch Egg 100Y Fire Og
Heluch Egg 100Y Fire Og
Holefich Egg 100Y Earth Leif
Kamatoch Egg 200Y Earth Mau
Leifich Egg 100Y Earth Leif
Lybugich Egg 100Y Wind Bug
Mechaloch Egg 100Y Wind Alco
Muchinach Egg 100Y Water Na
Nach Egg 100Y Water Na
Ogrecarach Egg 200Y Fire Gara
Raindrech Egg 200Y Water Ku
Ribbetmich Egg 100Y Water Slimy
Seedlefich Egg 100Y Earth Leif
Skalcoch Egg 100Y Wind Alco
Slimich Egg 100Y Water Slimy
Slithirach Egg 100Y Earth Gara
Slurplimich Egg 100Y Water Slimy
Tamatoch Egg 200Y Fire Mau
Tikidrech Egg 100Y Fire Ku
Toch Egg 200Y Wind Mau
Vordrech Egg 100Y Fire Ku
Whiskerach Egg 100Y Fire Gara
Yagobugich Egg 100Y Wind Bug
Name TYPE Cost Effect
=============== ======== ====== ======================================
Power Extract Extract 5Y Increases HP 4-6 points.
Health Extract Extract 5Y Increases vitality 2-4 points.
Wise Extract Extract 5Y Increases wisdom 2-4 points.
Name TYPE Cost Effect
=============== ======== ====== ======================================
Cognet Seed 5Y Ups Og Strength.
Hard Cognet Seed 5Y Further Ups Og Strength.
Jujuba Seed 5Y Ups Na strengths.
Lady Jujuba Seed 5Y Toughens Na weaknesses.
Rhizome Seed 5Y Ups Leif strengths.
Light Rhizome Seed 5Y Toughens Leif weaknesses.
Betel Seed 5Y Ups Ku strengths.
Lesser Betel Seed 5Y Toughens Ku weaknesses.
Gara Root Seed 5Y Ups Gara Strengths.
Gara Seed Seed 5Y Further ups Gara strengths.
Hill Coptis Seed 5Y Toughens Slimy Weaknesses.
Solanum Seed 5Y Ups Drac strengths.
Kukumira Seed 5Y Ups Mau strengths.
Kukumira Root Seed 5Y Further ups Mau strengths.
Kukumira Leaf Seed 5Y Toughens Mau weaknesses.
Caltrop Seed 5Y Ups Bug strengths.
Water Caltrop Seed 5Y Further ups Bug strengths.
Orange Caltrop Seed 5Y Toughens Bug weaknesses.
Saxifrage Seed 5Y Ups Alco strengths.
Rock Saxifrage Seed 5Y Further ups Alco strengths.
True Saxifrage Seed 5Y Toughens Alco weaknesses.
B. Divine Beasts
\Personalities
¯¯¯¯¯¯¯¯¯¯¯¯¯
BUL Bully Attacks enemies with low HP.
SLY Sly Attacks beasts placed on the side.
CLE Clever Attacks Enemies with low defense.
PRA Pragmatic Attacks center enemy/master.
NON Noncomittal Attacks random enemy.
BRA Brave Attacks the enemy with the highest (max) HP.
\Growth
¯¯¯¯¯¯
NOR Normal Levels up at an average rate.
SLO Slow Levels up at a much slower rate.
FAS Fast Levels up at a much faster rate.
\Chart
¯¯¯¯¯
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Skalcoch 1 Alco C D 4 4 5 2 4 BUL NOR
Agit 2 Alco B D 5 4 6 4 4 BUL NOR
Skalco 3 Alco A C 5 6 8 5 4 BUL NOR
Kakabone 4 Alco A C 6 7 10 6 6 BUL NOR
Alcoch 1 Alco C D 4 2 6 3 3 BUL NOR
Cheepr 2 Alco C D 5 2 7 4 4 BUL NOR
Hoho 3 Alco B C 6 3 9 5 5 BUL NOR
Clalco 4 Alco A C 6 3 10 7 6 BUL NOR
Mechaloch 1 Alco D D 3 2 6 4 3 BUL NOR
Helibuzz 2 Alco C C 4 2 6 5 3 BUL NOR
Brollopelan 3 Alco C C 4 3 9 6 4 BUL NOR
Gojet 4 Alco B B 5 3 10 8 6 BUL NOR
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Bugich 1 Bug D C 4 2 5 2 3 SLY NOR
Spikebee 2 Bug D C 5 2 6 3 4 SLY NOR
Mothmanti 3 Bug C B 6 3 7 4 6 SLY NOR
Kataimel 4 Bug C A 7 3 9 5 7 SLY NOR
Lybugich 1 Bug D C 3 2 4 4 4 PRA SLO
Kilgilth 2 Bug D C 3 2 5 5 5 PRA SLO
Pataronga 3 Bug C B 4 3 7 7 6 PRA SLO
Ronga-Ronga 4 Bug C A 5 3 9 8 7 PRA SLO
Yagobugich 1 Bug D C 3 2 5 3 4 CLE FAS
Spikestar 2 Bug D C 4 2 6 4 4 CLE FAS
Papillone 3 Bug C B 5 3 7 5 5 CLE FAS
Mamern 4 Bug C A 5 3 9 6 6 CLE FAS
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Gabnach 1 Na D D 4 3 3 3 3 NON NOR
Angler 2 Na C C 6 4 3 4 4 NON NOR
Anglorg 3 Na C C 7 4 4 6 5 NON NOR
Ngonga 4 Na B B 8 5 5 7 6 NON NOR
Nach 1 Na D D 3 2 4 3 3 NON SLO
Tomakana 2 Na D C 4 3 5 4 4 NON SLO
Pokeyfish 3 Na C C 5 3 6 5 5 NON SLO
Sembone 4 Na C B 5 4 7 6 6 NON SLO
Muchinach 1 Na D D 2 2 2 5 4 CLE NOR
Q 2 Na D C 3 3 3 7 5 CLE NOR
Geso-Q 3 Na C C 4 3 4 8 6 CLE NOR
Dakkon-Q 4 Na C B 5 4 5 10 6 CLE NOR
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Slimich 1 Slimy D C 2 3 2 3 4 NON NOR
Ginui 2 Slimy C B 3 3 3 4 5 NON NOR
Ginuba 3 Slimy C B 4 4 4 5 6 NON NOR
Ginugon 4 Slimy B A 4 5 4 7 6 NON NOR
Ribbetmich 1 Slimy D C 4 3 3 2 4 NON NOR
Geloper 2 Slimy D B 5 4 3 3 5 NON NOR
Reibbat 3 Slimy C A 5 4 4 3 6 NON NOR
Frogess 4 Slimy C S 6 5 5 4 7 NON NOR
Slurplimich 1 Slimy D C 2 3 2 3 4 NON NOR
Chameleon 2 Slimy D B 3 3 3 4 4 NON NOR
Yo-Yo 3 Slimy D A 4 4 4 5 5 NON NOR
Dela Yo-Yo 4 Slimy C A 4 5 5 6 6 NON NOR
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Ganicarach 1 Gara C D 3 6 2 3 4 BRA NOR
Twingo 2 Gara B C 4 7 3 4 5 BRA NOR
Sulligan 3 Gara A C 4 9 4 5 6 BRA NOR
Sulligalan 4 Gara S B 5 10 5 7 7 BRA NOR
Slithirach 1 Gara C D 4 5 2 2 4 PRA NOR
Garala 2 Gara B C 5 6 2 3 5 PRA NOR
Fangbler 3 Gara B B 6 8 3 4 6 PRA NOR
Scorpy 4 Gara A B 7 9 3 5 6 PRA NOR
Carach 1 Gara C D 3 5 2 1 4 NON FAS
Tama-Q 2 Gara B C 4 6 2 2 5 NON FAS
Wriggler 3 Gara A C 5 8 3 3 6 NON FAS
Amorg 4 Gara S B 5 9 3 4 7 NON FAS
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Holefich 1 Leif C C 4 4 2 2 6 BRA SLO
Mash 2 Leif C B 5 5 2 3 7 BRA SLO
Mush 3 Leif B B 6 6 3 4 8 BRA SLO
Shroomie 4 Leif A A 7 7 4 5 10 BRA SLO
Leifich 1 Leif C C 2 4 2 4 5 CLE NOR
Helicone 2 Leif C C 3 5 2 5 7 CLE NOR
Mayen 3 Leif B B 3 6 3 6 8 CLE NOR
Majj 4 Leif A A 4 7 3 8 10 CLE NOR
Seedlefich 1 Leif C C 3 4 1 3 5 NON FAS
Peanum 2 Leif C C 3 5 1 4 6 NON FAS
Navi 3 Leif B B 4 6 2 5 8 NON FAS
Ela Ela 4 Leif A A 5 7 2 6 9 NON FAS
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Vordrech 1 Ku D D 5 3 4 3 3 BRA NOR
Redoble 2 Ku C C 6 4 6 5 4 BRA NOR
Mardreck 3 Ku B B 7 4 7 6 4 BRA NOR
Blumen 4 Ku B B 8 5 8 8 5 BRA NOR
Drech 1 Ku D D 3 2 5 4 3 CLE NOR
Patadrech 2 Ku C C 4 3 6 6 3 CLE NOR
Radrech 3 Ku C C 5 4 7 7 3 CLE NOR
Paradrager 4 Ku B B 6 4 9 9 5 CLE NOR
Tikidrech 1 Ku D D 3 3 4 4 3 PRA NOR
Tiki 2 Ku C C 4 3 4 6 3 PRA NOR
Tiral 3 Ku C C 5 4 6 7 4 PRA NOR
Giralooza 4 Ku B B 6 5 7 9 5 PRA NOR
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Luch 1 Og C D 6 5 1 3 3 NON SLO
Nagglchu 2 Og B D 7 6 2 4 4 NON SLO
Bokklchu 3 Og B D 9 7 2 5 5 NON SLO
Knucklchu 4 Og A C 10 9 3 7 6 NON SLO
Heluch 1 Og C D 4 4 2 5 4 NON SLO
Skaluch 2 Og B D 5 6 3 6 5 NON SLO
Skalchu 3 Og B D 5 7 3 8 6 NON SLO
Devilchu 4 Og A C 6 8 4 9 7 NON SLO
Geraluch 1 Og C D 5 4 2 2 3 BUL NOR
Getchu 2 Og C D 7 5 3 4 3 BUL NOR
Wantchu 3 Og B D 8 6 4 5 4 BUL NOR
Dela-Getchu 4 Og A C 10 7 4 7 5 BUL NOR
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Tamatoch 1 Mau D D 4 4 4 3 4 NON SLO
Walpon 2 Mau C C 5 5 6 4 5 NON SLO
Drapon 3 Mau B B 6 5 7 6 5 NON SLO
Delapon 4 Mau B B 7 6 8 7 6 NON SLO
Kamatoch 1 Mau C D 3 4 4 3 4 NON NOR
Heehaw 2 Mau C C 4 5 5 4 5 NON NOR
Heehawhaw 3 Mau B C 5 6 6 5 6 NON NOR
Hoohaw 4 Mau A B 6 7 8 7 7 NON NOR
Toch 1 Mau D D 3 3 4 3 3 PRA NOR
Earra 2 Mau C C 4 4 6 4 4 PRA NOR
Earna 3 Mau C C 5 5 7 5 5 PRA NOR
Earina 4 Mau B B 6 6 9 7 6 PRA NOR
NAME GENUS HP MP STR VIT SPD WIS SPT PER GRO
============== ===== ==== ==== === === === === === === ===
Dondrackich 1 Drac C D 5 4 3 4 4 PRA NOR
Dongly 2 Drac B C 6 5 3 6 5 PRA NOR
Dongle 3 Drac B B 7 5 4 7 5 PRA NOR
Dogluga 4 Drac A B 9 6 5 9 6 PRA NOR
Drackich 1 Drac D D 4 3 3 4 3 NON NOR
Spirally 2 Drac C C 6 4 3 6 4 NON NOR
Spiraler 3 Drac B B 7 5 4 7 5 NON NOR
Spiralon 4 Drac A B 8 5 5 9 5 NON NOR
Alldrackich 1 Drac C D 4 3 3 4 3 NON NOR
Rorr 2 Drac B C 6 5 3 6 5 NON NOR
Ryunos 3 Drac A B 7 6 4 7 6 NON NOR
Gigatiran 4 Drac S B 8 7 5 9 7 NON NOR
C. Item Merging
\Item Merging
¯¯¯¯¯¯¯¯¯¯¯¯
In the Wind Forest, you will occasionally encounter a strange sort of
flower. Touching it will prompt you to input two items; this is the
basis of item merging (or item synthesis, or synth, as some people call
it). In general, you get an item out of the flower of the type of the
first item, but as relatively rare as the second item. Note that you can
always have a 'flop,' which will result in you just getting a mugwort.
To find the locations of these flowers, check the maps in the walkthrough
section (they're labeled as a little 'f'). The chart below lists item
results from a merge. Find the 'type' you're merging under the type column,
and then check under the 'level' column for the specific level of rarity
of the item you're merging it with. Anything in that column can appear, and
they do so randomly. For example, merging a "Bitter Mugwort" (mugwort type)
with a "Flame Rose" (level 4 rarity gem) will get you a random item from
the level 4 list of the very first chart.
Note that you are not equally likely to get all items listed in any one
column. Most noticeably, level 3 egg merges almost always produce Bugich
eggs, and level 2 herb merges generally produce meta-mugworts. In general,
more expensive items are always more common when they appear in higher
level merges. Lastly, if you're looking for some good items for some level
4 merges, try the Inferno Book from the shop.
\Chart
¯¯¯¯¯
Type Level 1 Level 2 Level 3 Level 4
======== =============== =============== =============== ===============
Herb Mugwort Citron Powder Mel's Elixir 5 Mugwort
Elixir Meta-Mugwort Bitter Mugwort Citron Powder
Mugwort Mel's Elixir 5 Mel's Elixir 3 Twill Mugwort
Powder Mel's Elixir 3 Citron Powder Tendai Herb
Seed Mel's Elixir 1 Tendai Herb Mels Elixir 7
Twill Mugwort Calabas Herb
Type Level 1 Level 2 Level 3 Level 4
======== =============== =============== =============== ===============
Book Perplex Book Poison Air Cover Shift Resurrect Book
Jewelry Poison Book Breakdown Resurrect Book Hp Back++ Book
Timid Book Tough Earring Keep Cool Clear Blood
Sleepy Book Coward Book Weak Heart Recovery Bible
Escape Book MP Back Book Coward Book Battle Tiara
Seeing Book Count Sheep Guard Crown Grace Pearls
HP Back Book Sicken Book Good Night Inferno Book
Flame Book Red Hot Bright Light Mugwort
Cloud Book Shield Book Venom Book Full-Heal Book
Protect Book Timid Book Clear Blood MP Back++ Book
Red Hot Heal Cross Quick Book Hellfire Book
Tough Earring Seeing Book Force Earring Strong Blue
Awaken Book Man 2 Man Book Blaze Book Steelwall Book
Flame Book Flame Book Shield Bible Dimwit Book
Hypnosis Book Delusion Book Delusion Book Revive Ruby
Breakdown Shadow Dance Little Wing Chaos Maze
Darkness Book Regenera Book Healing Book
Poison Book Defense Book Mad Venom
Calming Book Steelwall Book Confusion Book
Serum Book Softening Book Hellfire
Hypnosis Book Beast Book Ruby Flame
Wide Awake Hard Hit Book Botulism Book
Sleepy Book Battle Tiara Weaken Book
Venom Book Wide Awake Hard Blow
Defense Book Hawk Eye Little Wing
Awaken Book Blaze Book
Cover Shift Heavy Step
Sicken Book Storm Song
Battle Tiara Spineless Book
Pitchdark Book
Soul Recover
Dark Cloud
Type Level 1 Level 2 Level 3 Level 4
======== =============== =============== =============== ===============
Gem Flawed Stone Dull Stone Cinnamon Shirt Pounce Spore
Spore Sleep Spore Stinky Spore Pounce Spore Mugwort
Swt Knt Cute Gem Mercury Spore
Lovely Gem Deep Marine
Mint Fan Mint Fan
Choco Fan Choco Fan
Cocona Fan Cocona Fan
Vanilla Fan Vanilla Fan
Cinnamon Fan Cinnamon Fan
Mint Shirt Mint Shirt
Choco Shirt Choco Shirt
Cocona Shirt Cocona Shirt
Vanilla Shirt Vanilla Shirt
Cinnamon Shirt Cinnamon Shirt
Mint Badge Mint Badge
Choco Badge Choco Badge
Cocona Badge Cocona Badge
Vanilla Badge Vanilla Badge
Cinnamon Badge Cinnamon Badge
Flame Rose
Desert Moon
Amazon Eye
Brilliant Gem
Type Level 1 Level 2 Level 3 Level 4
======== =============== =============== =============== ===============
Egg Yagobugich Yagobugich Mugwort Mugwort
Slithirach Slithirach Bugich Bugich
Leifich Leifich Dondrackich Devibugich
Vordrech Vordrech Alldrackich Divoslimich
Ribbetmich Ribbetmich Toch Deulefich
Slurplimich Slurplimich Tamatoch Tamatoch
Muchinach Muchinach Kamatoch Toch
Nach Nach Kamatoch
Skalcoch Skalcoch Dondrackich
Alcoch Alcoch Alldrackich
Geraluch Geraluch Degadrackich
Ganicarach Ganicarach Dicedrackich
Holefich Holefich Demabugich
Tikidrech Tikidrech Demitoch
Heluch Heluch Delocarach
Lybugich Lybugich Detinach
Carach Carach Denodrech
Drech Drech Didrech
Mechaloch Mechaloch Dethluch
Gabnach Gabnach Deadrech
Slimich Slimich Derlefich
Seedlefich Seedlefich Dethalcoch
Deadrech
Dicarach
Detotoch
Disaleifich
Dykbugich
Desonach
Dicenach
Difslimich
Devaluch
Depslimich
Dejoloch
D. Attacks
Name Element Type Effect
============= ======= ===== ==========================================
Burn Hit Fire Skill Does small damage
Burn Attack Fire Skill Does medium damage
Burn Shot Fire Skill Does large damage
Burn Crash Fire Skill Does extra large damage
Blast Chance Fire Skill Criticals do extra damage
Stroke Chance Fire Skill Criticals do extra damage
Killer Chance Fire Skill Criticals do extra damage
Agnis Fire Magic Does small damage
Agnia Fire Magic Does medium damage
Agnite Fire Magic Does large damage
Agniagna Fire Magic Does extra large damage
Solis Fire Magic Does small damage to all enemies
Solia Fire Magic Does medium damage to all enemies
Soldona Fire Magic Does large damage to all enemies
Soldote Fire Magic Does extra large damage to all enemies
Ad Muhls Fire Magic Instant death (small %), one foe
Ad Muhlia Fire Magic Instant death (medium %), one foe
Ad Mumarnite Fire Magic Instant death (medium %), all foes
Vritra Fire Magic Berserks party
Fobarid Fire Magic Does medium damage to attackers
Fobarina Fire Magic Does large damage to attackers
Lighting Hit Fire Skill Does large damage; misses often
Comet Strike Fire Skill Does extra large damage; misses often
Sonic Boom Fire Skill Small damage to enemies next to target
Shockwave Fire Skill Small damage to enemies next to target
Desperado Hit Fire Skill Large damage; damages you 1/4
Kamikaze Hit Fire Skill Extra large damage; damages you 1/4
Limit Break Fire Skill Confuses you after 3 uses
Skewer Fire Skill If middle beast is hit, may harm master
Name Element Type Effect
============= ======= ===== ==========================================
Dark Shot Wind Skill Small damage +blind
Dark Attack Wind Skill Medium damage +blind
Dark Crash Wind Skill Large damage +blind
Poison Cloud Wind Skill Medium damage +poison
Poison Mist Wind Skill Large damage +poison
Poison Storm Wind Skill Extra large damage +poison
Confuse Wind Skill Medium damage +confuse
Derange Wind Skill Large damage +confuse
Total Loss Wind Skill Extra large damage +confuse
Stun Hit Wind Skill Medium damage +stun
Stun Shot Wind Skill Large damage +stun
Stun Attack Wind Skill Extra large damage +stun
Maltis Wind Magic Does small damage
Maltia Wind Magic Does medium damage
Maltiana Wind Magic Does large damage
Maldiard Wind Magic Does extra large damage
Ad Slahm Wind Magic Puts enemies to sleep
Ad Slahn Wind Magic Puts enemies to sleep
Ad Slahnit Wind Magic Puts enemies to sleep
Ad Roqua Wind Magic Slowly stones enemy
Ad Roquide Wind Magic Immediately stones enemy
Samakis Wind Magic Lowers enemy defense a little
Samakia Wind Magic Lowers enemy defense more
Samakilna Wind Magic Lowers enemy defense a lot
Sagulth Wind Magic Lowers enemy attack a little
Saguriana Wind Magic Lowers enemy attack a lot
Sapiath Wind Magic Lowers enemy speed a little
Sapiate Wind Magic Lowers enemy speed a lot
Saskand Wind Magic Inflicts random status effects
Sadoon Wind Magic Removes resistance to status effects
Name Element Type Effect
============= ======= ===== ==========================================
Power Snatch Water Skill Does medium damage; heals for 1/4
Power Drain Water Skill Does extra large damage; heals for 1/4
Life Snatch Water Skill Does medium damage (hp/mp); heals for 1/4
Life Steal Water Skill Does does extra large damage(hp/mp); heals
Life Attack Water Skill Does large damage (hp/mp)
Life Crash Water Skill Does extra large damage (hp/mp)
Psycho Shot Water Skill Damages MP
Psycho Attack Water Skill Damages MP
Psycho Crash Water Skill Damages MP
Skill Break Water Skill Disables random skill types
Skill Hold Water Skill Disables random skill types
Skill Bind Water Skill Disables random skill types
Vahlis Water Magic Does small damage
Vahlia Water Magic Does medium damage
Vahliluna Water Magic Does large damage
Vahludide Water Magic Does extra large damage
Yargis Water Magic Damages all enemies; heals side for 1/4
Yarga Water Magic Damages all enemies; heals side for 1/4
Yagiluna Water Magic Damages all enemies; heals side for 1/4
Medinis Water Magic Heals a medium amount of HP
Medinia Water Magic Heals a large amount of HP
Medinite Water Magic Heals an extra large amount of HP
Selahm Water Magic Heals a small amount of HP/status
Selahmnis Water Magic Heals a medium amount of HP/status
Limena Water Magic Heals 45 HP/turn, all
Limenate Water Magic Heals 90 HP/turn, all
Tishous Water Magic Restores a small amount of MP
Tishalite Water Magic Restores a large amount of MP
Adia Water Magic Heals one minion to full, or revives at 1
Anandia Water Magic Heals one minion to full, or full revive
Name Element Type Effect
============= ======= ===== ==========================================
Kiai Blast Earth Skill Raises attack with each use
Spirit Blast Earth Skill Raises attack with each use
High Spirits Earth Skill Raises attack with each use
Charge Earth Skill Skip one turn, then super powerful attack
Dash Earth Skill Skip one turn, then super powerful attack
Tackle Earth Skill Skip one turn, then super powerful attack
Crush Earth Skill Ignores defense/attack/etc. Does 50 damage
Blast Earth Skill Ignores defense/attack/etc. Does 100 damage
Explode Earth Skill Ignores defense/attack/etc. Does 150 damage
Ulvis Earth Magic Does small damage
Ulvia Earth Magic Does medium damage
Ulviluna Earth Magic Does large damage
Ulvilude Earth Magic Does extra large damage
Barridis Earth Magic Stops weak attacks
Barridia Earth Magic Stops medium attacks
Barrian Earth Magic Stops powerful attacks
Ramakis Earth Magic Raises defense a little
Ramakia Earth Magic Raises defense more
Ramakite Earth Magic Raises defense a lot
Libarid Earth Magic Protects each beast once
Libaridia Earth Magic Protects each beast once
Ragulth Earth Magic Raises attack a little
Ragulina Earth Magic Raises attack a lot
Magma Earth Skill Reduces enemy HP to 3/4 normal
Mantle Earth Skill Reduces enemy HP to 1/2 normal
Fossa Magna Earth Skill Reduces enemy HP to 1
Cover Earth Magic Raises defense; takes attacks for others
Protect Earth Magic Raises defense; takes attacks for others
Earth Protect Earth Magic Raises defense; reflects magic
Lapias Earth Magic Raises defense a little
Lapiate Earth Magic Raises defense a lot
Life Blast Earth Magic Does damage based on HP
Mitrea Earth Magic Raises all stats a little
E. Abilities
Name Effect
================= ====================================================
HP Up 1 Increases max HP by 30
HP Up 2 Increases max HP by 10%
Hp Up 3 Increases max HP by 20%
MP Up 1 Increases max MP by 15
MP Up 2 Increases max MP by 10%
Mp Up 3 Increases max MP by 20%
Str Up 1 Increases Strength by 10
Str Up 2 Increases Strength by 10%
Str Up 3 Increases Strength by 20%
Vit Up 1 Increases Vitality by 10
Vit Up 2 Increases Vitality by 10%
Vit Up 3 Increases Vitality by 20%
Wis Up 1 Increases Wisdom by 10
Wis Up 2 Increases Wisdom by 10%
Wis Up 3 Increases Wisdom by 20%
Spt Up 1 Increases Spirit by 10
Spt Up 2 Increases Spirit by 10%
Spt Up 3 Increases Spirit by 20%
Spd Up 1 Increases Speed by 10
Spd Up 2 Increases Speed by 10%
Spd Up 3 Increases Speed by 20%
Resist Wind Cuts damage from wind
Resist Fire Cuts damage from fire
Resist Earth Cuts damage from earth
Resist Water Cuts damage from water
Resist Death Grants immunity to Instant Death
Resist Sleep Resist Sleep, Confuse, Blind
Resist Blind Resist Blind, Confuse, Sleep
Resist Stun Resist Stun, Poison, Petrify
Resist Poison Resist Poison, Stun, Petrify
Petrify Guard Resist Petrify, Poison, Stun
Water Power Resist all status ailments
Earth Power Raises Vitality/Spirit
Fire Power Raises Strength/Wisdom
Wind Power Raises Wisdom/Speed
Bug Killer Extra Damage to Bugs
Mau Killer Extra Damage to Maus
Ku Killer Extra Damage to Kus
Og Killer Extra Damage to Ogs
Drac Killer Extra Damage to Dracs
Slimy Killer Extra Damage to Slimies
Na Killer Extra Damage to Nas
Leif Killer Extra Damage to Leifs
Gara Killer Extra Damage to Garas
Alco Killer Extra Damage to Alcos
Precocious Bonus 10% extra exp
Late Bloomer Penality of 10% earned exp
Anti-Critical Stops critical attacks
Anti-MP Drain Prevents MP damage
HP Recovery Recovers 10% of HP/round
MP Recovery Recovers 10% of MP/round
Guts Small % chance of revival after death at 1 HP
Ressurect 50% chance of revival after death at 1 HP
Super Recover Healing effects are more effective
Imago Hatches from egg at the highest evolution possible
Larvalize Minions highest possible state becomes larval state
Skill Talent Attacks will critical often
Magic Talent Magic spells cost less MP
Change Talent Status change attack work more often
Poison X Takes extra damage from poison
Stun X Remains stunned an extra turn
Sleep X More difficult to wake from sleep
Blind X Blind lowers hit % more
Berserk Defense down/Attack up with low HP
VII) Appendices
A. Seed Beasts
\Wind (30/30)
¯¯¯¯¯¯¯¯¯¯¯¯
\Cheepr
¯¯¯¯¯¯
Alco
Evolution Power: 2
Merge Fee: 100Y
Gotten: Wind [1]
DARK SHOT
SPPED UP 1
\Spikebee
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 2
Merge Fee: 100Y
Gotten: Wind [1]
POISON CLOUD
STRENGTH UP 1
\Agit
¯¯¯¯
Alco
Evolution Power: 2
Merge Fee: 100Y
Gotten: Wind [1]
CONFUSE
LEIF KILLER
\Kilgilth
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 2
Merge Fee: 100Y
Gotten: Wind [1]
MALTIS
SPIRIT UP 1
\Helibuzz
¯¯¯¯¯¯¯¯
Alco
Evolution Power: 2
Merge Fee: 100Y
Gotten: Wind [1]
AD SLAHM
WIND POWER
\Spikestar
¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 2
Merge Fee: 100Y
Gotten: Wind [1]
SAMAKIS
PRECOCIOUS
\Peepr
¯¯¯¯¯
Alco
Evolution Power: 3
Merge Fee: 300Y
Gotten: Wind [2]
DARK ATTACK
SPEED UP 2
\Balboa
¯¯¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 300Y
Gotten: Wind [2]
STUN HIT
WIND POWER
\Nilgilth
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 300Y
Gotten: Wind [2]
MALTIA
GARA KILLER
\Nilibuzz
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 300Y
Gotten: Wind [2]
AD SLAHN
MAGIC TALENT
\Barndreg
¯¯¯¯¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 300Y
Gotten: Wind [2]
SAGULTH
RESIST EARTH
\Mothmanti
¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 800Y
Gotten: Wind [3]
POISON MIST
STRENGTH UP 2
\Skalco
¯¯¯¯¯¯
Alco
Evolution Power: 3
Merge Fee: 800Y
Gotten: Wind [3]
DERANGE
CHANGE TALENT
\Pataronga
¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 800Y
Gotten: Wind [3]
MALTIANA
SPIRIT UP 2
\Papillone
¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 800Y
Gotten: Wind [3]
SAMAKIA
RESIST EARTH
\Helskelter
¯¯¯¯¯¯¯¯¯¯
Og
Evolution Power: 3
Merge Fee: 800Y
Gotten: Wind [3]
AD ROQUIDE
RESURRECT
\Rutide
¯¯¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 800Y
Gotten: Wind [3]
SAPIATH
MAGIC TALENT
\Clalco
¯¯¯¯¯¯
Alco
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
DARK CRASH
SPEED UP 3
\Bauwerl
¯¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
STUN SHOT
VITALITY UP 1
\Ronga-Ronga
¯¯¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
MALDIARD
SPIRIT UP 3
\Gojet
¯¯¯¯¯
Alco
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
AD SLAHNIT
ANTI-MP DRAIN
\Bladreg
¯¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
SAGURIANA
MP RECOVERY
\Kataimel
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
POISON STORM
STRENGTH UP 3
\Kakabone
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
TOTAL LOSS
CHANGE TALENT
\NIWERL
¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
STUN ATTACK
LATE BLOOMER
\Mamern
¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
SAMAKILNA
HP RECOVERY
\Wallern
¯¯¯¯¯¯¯
Og
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
AD ROQUIDE
LARVALIZE
\Drabern
¯¯¯¯¯¯¯
Mau
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
SASKAND
RESIST DEATH
\Lugadreg
¯¯¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
SAPIATE
GUTS
\Earina
¯¯¯¯¯¯
Mau
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
SADOON
SLEEP X
\Earina
¯¯¯¯¯¯
Mau
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Wind [4], Wind [5], Wind [6], Dark Wind Forest
SADOON
SLEEP X
\Water (30/33)
¯¯¯¯¯¯¯¯¯¯¯¯¯
\Geloper
¯¯¯¯¯¯¯
Slimy
Evolution Power: 2
Merge Fee: 100Y
Gotten: Water [1]
POWER SNATCH
ANTI-CRITICAL
\Angler
¯¯¯¯¯¯
Na
Evolution Power: 2
Merge Fee: 100Y
Gotten: Water [1]
PSYCHO SHOT
BUG KILLER
\Tomakana
¯¯¯¯¯¯¯¯
Na
Evolution Power: 2
Merge Fee: 100Y
Gotten: Water [1]
SKILL BREAK
PRECOCIOUS
\Q
¯
Na
Evolution Power: 2
Merge Fee: 100Y
Gotten: Water [1]
VAHLIS
WISDOM UP 1
\Chameleon
¯¯¯¯¯¯¯¯¯
Slimy
Evolution Power: 2
Merge Fee: 100Y
Gotten: Water [1]
YARGIS
MP UP 1
\Ginui
¯¯¯¯¯
Slimy
Evolution Power: 2
Merge Fee: 100Y
Gotten: Water [1]
MEDINIS
GUTS
\Walbeckon
¯¯¯¯¯¯¯¯¯
Gara
Evolution Power: 3
Merge Fee: 300Y
Gotten: Water [2]
LIFE SNATCH
RESIST STUN
\Nu-Q
¯¯¯¯
Na
Evolution Power: 3
Merge Fee: 300Y
Gotten: Water [2]
VAHLIA
WATER POWER
\Ninui
¯¯¯¯¯
Slimy
Evolution Power: 3
Merge Fee: 300Y
Gotten: Water [2]
MEDINIA
WATER POWER
\Gara
¯¯¯¯
Gara
Evolution Power: 3
Merge Fee: 300Y
Gotten: Water [3]
SELAHM
VITALITY UP 1
\Anglorg
¯¯¯¯¯¯¯
Na
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
PSYCHO ATTACK
ALCO KILLER
\Pokeyfish
¯¯¯¯¯¯¯¯¯
Na
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
SKILL HOLD
HP RECOVERY
\Skalcone
¯¯¯¯¯¯¯¯
Alco
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
LIFE ATTACK
RESIST BLIND
\Geso-Q
¯¯¯¯¯¯
Na
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
VAHLILUNA
WISDOM UP 2
\Yo-Yo
¯¯¯¯¯
Na
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
YARGA
MP UP 2
\Bojimbo
¯¯¯¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
LIMENA
RESIST SLEEP
\Fangnagin
¯¯¯¯¯¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 800Y
Gotten: Water [3]
TISHOUS
ANTI-MP DRAIN
\Frogess
¯¯¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
POWER DRAIN
WATER POWER
\Slugalanth
¯¯¯¯¯¯¯¯¯¯
Gara
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
LIFE STEAL
PETRIFY GUARD
\Dakkon-Q
¯¯¯¯¯¯¯¯
Na
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
VAHLUDIDE
WISDOM UP 3
\Ginugon
¯¯¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
MEDINITE
RESIST WIND
\Garalhorn
¯¯¯¯¯¯¯¯¯
Gara
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
SELAHMNIS
VITALITY UP 2
\Magender
¯¯¯¯¯¯¯¯
Gara
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
ADIA
RESIST DEATH
\Ngonga
¯¯¯¯¯¯
Na
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
PSYCHO CRASH
STRENGTH UP 1
\Sembone
¯¯¯¯¯¯¯
Na
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
SKILL BIND
SUPER RECOVER
\Fangbone
¯¯¯¯¯¯¯¯
Alco
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
LIFE CRASH
RESURRECT
\Dela Yo-Yo
¯¯¯¯¯¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
YAGILUNA
MP UP 3
\Rage
¯¯¯¯
Leif
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
LIMENATE
CONFUSE GUARD
\Nigender
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
ANADIA
LATE BLOOMER
\Zabone
¯¯¯¯¯¯
Leif
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Water [4], Water [5], Water [6], Dark Water Forest
TISHALITE
HP UP 1
\Earth (33/34)
¯¯¯¯¯¯¯¯¯¯¯¯¯
\Garala
¯¯¯¯¯¯
Gara
Evolution Power: 2
Merge Fee: 100Y
Gotten: Earth [1]
KIAI BLAST
KU KILLER
\Mash
¯¯¯¯
Leif
Evolution Power: 2
Merge Fee: 100Y
Gotten: Earth [1]
CHARGE
MP RECOVERY
\Tama-Q
¯¯¯¯¯¯
Gara
Evolution Power: 2
Merge Fee: 100Y
Gotten: Earth [1]
CRUSH
HP UP 1
\Helicone
¯¯¯¯¯¯¯¯
Leif
Evolution Power: 2
Merge Fee: 100Y
Gotten: Earth [1]
ULVIS
MP UP 1
\Twingo
¯¯¯¯¯¯
Gara
Evolution Power: 2
Merge Fee: 100Y
Gotten: Earth [1]
BARRIDIS
VITALITY UP 1
\Peanum
¯¯¯¯¯¯
Leif
Evolution Power: 2
Merge Fee: 100Y
Gotten: Earth [1]
RAMAKIS
SPIRIT UP 1
\Nirala
¯¯¯¯¯¯
Gara
Evolution Power: 3
Merge Fee: 300Y
Gotten: Earth [2]
SPIRIT BLAST
OG KILLER
\Nima-Q
¯¯¯¯¯¯
Gara
Evolution Power: 3
Merge Fee: 300Y
Gotten: Earth [2]
BLAST
HP UP 2
\Monoculous
¯¯¯¯¯¯¯¯¯¯
Gara
Evolution Power: 3
Merge Fee: 300Y
Gotten: Earth [2]
MAGMA
IMAGO
\Nilicone
¯¯¯¯¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 300Y
Gotten: Earth [2]
ULVIA
EARTH POWER
\Geena
¯¯¯¯¯
Slimy
Evolution Power: 3
Merge Fee: 300Y
Gotten: Earth [2]
RAGULTH
WISDOM UP 1
\Rorr
¯¯¯¯
Drac
Evolution Power: 3
Merge Fee: 300Y
Gotten: Earth [2]
LIBARID
EARTH POWER
\Mush
¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
DASH
DRAC KILLER
\Binoculous
¯¯¯¯¯¯¯¯¯¯
Og
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
MANTLE
RESIST FIRE
\Froggy
¯¯¯¯¯¯
Slimy
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
COVER
RESIST STUN
\Mayen
¯¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
ULVILUNA
MP UP 2
\Sulligan
¯¯¯¯¯¯¯¯
Gara
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
BARRIDIA
VITALITY UP 2
\Navi
¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
RAMAKIA
SPIRIT UP 2
\Whorlie
¯¯¯¯¯¯¯
Slimy
Evolution Power: 3
Merge Fee: 800Y
Gotten: Earth [3]
LAPIAS
RESIST BLIND
\Scorpy
¯¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
HIGH SPRIITS
ANTI-CRITICAL
\Rugglchu
¯¯¯¯¯¯¯¯
Og
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
LIFE BLAST
GUTS
\Machoang
¯¯¯¯¯¯¯¯
Na
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
EARTH PROTECT
RESIST POISON
\Majj
¯¯¯¯
Leif
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
ULVILUDE
MP UP 3
\Ela Ela
¯¯¯¯¯¯¯
Leif
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
RAMAKITE
SPIRIT UP 3
\Gigatiran
¯¯¯¯¯¯¯¯¯
Drac
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
LIBARIDIA
SUPER RECOVER
\Shroomie
¯¯¯¯¯¯¯¯
Leif
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
TACKLE
SKILL TALENT
\Shroomie
¯¯¯¯¯¯¯¯
Leif
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
TACKLE
SKILL TALENT
\Amorg
¯¯¯¯¯
Gara
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
EXPLODE
HP UP 3
\Trinoculous
¯¯¯¯¯¯¯¯¯¯¯
Og
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
FOSSA MAGNA
BLIND X
\Dumbler
¯¯¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
PROTECT
PETRIFY GUARD
\Sulligalan
¯¯¯¯¯¯¯¯¯¯
Gara
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
BARRIAN
VITALITY UP 3
\Ninunga
¯¯¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
RAGULINA
RESIST SLEEP
\Bigby
¯¯¯¯¯
Slimy
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
LAPIATE
CONFUSE GUARD
\Hoohaw
¯¯¯¯¯¯
Mau
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Earth [4], Earth [5], Earth [6], Dark Earth Forest
MITREA
POISON X
\Fire (28/29)
¯¯¯¯¯¯¯¯¯¯¯¯¯
\Redoble
¯¯¯¯¯¯¯
Ku
Evolution Power: 2
Merge Fee: 100Y
Gotten: Fire [1]
BLAST CHANCE
SKILL TALENT
\Nagglchu
¯¯¯¯¯¯¯¯
Og
Evolution Power: 2
Merge Fee: 100Y
Gotten: Fire [1]
BURN SHOT
STRENGTH UP 1
\Tiki
¯¯¯¯
Ku
Evolution Power: 2
Merge Fee: 100Y
Gotten: Fire [1]
AGNIS
WISDOM UP 1
\Patadreck
¯¯¯¯¯¯¯¯¯
Ku
Evolution Power: 2
Merge Fee: 100Y
Gotten: Fire [1]
SOLIS
SPEED UP 1
\Skaluch
¯¯¯¯¯¯¯
Og
Evolution Power: 2
Merge Fee: 100Y
Gotten: Fire [1]
AD MUHLS
FIRE POWER
\Nogglchu
¯¯¯¯¯¯¯¯
Og
Evolution Power: 3
Merge Fee: 300Y
Gotten: Fire [2]
BURN ATTACK
STRENGTH UP 2
\Nitchu
¯¯¯¯¯¯
Og
Evolution Power: 3
Merge Fee: 300Y
Gotten: Fire [2]
SONIC BOOM
HP UP 2
\Sandsparrow
¯¯¯¯¯¯¯¯¯¯¯
Alco
Evolution Power: 3
Merge Fee: 300Y
Gotten: Fire [2]
LLIGHTNING HIT
NA KILLER
\Niki
¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 300Y
Gotten: Fire [2]
AGNIA
FIRE POWER
\Gelapper
¯¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 300Y
Gotten: Fire [2]
FOBARID
PRECOCIOUS
\Eyeshroom
¯¯¯¯¯¯¯¯¯
Leif
Evolution Power: 3
Merge Fee: 300Y
Gotten: Fire [2]
VRITRA
GUTS
\Mardreck
¯¯¯¯¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 800Y
Gotten: Fire [3]
STROKE CHANCE
BERSERK
\Skuimel
¯¯¯¯¯¯¯
Bug
Evolution Power: 3
Merge Fee: 800Y
Gotten: Fire [3]
DESPERADO HIT
SKILL TALENT
\Dongle
¯¯¯¯¯¯
Drac
Evolution Power: 3
Merge Fee: 800Y
Gotten: Fire [3]
LIMIT BREAK
IMAGO
\Tiral
¯¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 800Y
Gotten: Fire [3]
AGNITE
WISDOM UP 2
\Radreck
¯¯¯¯¯¯¯
Ku
Evolution Power: 3
Merge Fee: 800Y
Gotten: Fire [3]
SOLIA
SPEED UP 2
\Skalchu
¯¯¯¯¯¯¯
Og
Evolution Power: 3
Merge Fee: 800Y
Gotten: Fire [3]
AD MUHLIA
RESIST WATER
\Knuklchu
¯¯¯¯¯¯¯¯
Og
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
BURN CRASH
STRENGTH UP 3
\Sandhawk
¯¯¯¯¯¯¯¯
Alco
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
COMET STRIKE
MAU KILLER
\Chamiluna
¯¯¯¯¯¯¯¯¯
Mau
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
SKEWER
SLIMY KILLER
\Giralooza
¯¯¯¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
AGNIAGNA
WISDOM UP 3
\Paradrager
¯¯¯¯¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
SOLDONA
SPEED UP 3
\Mammgamma
¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 2000Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
FOBARINA
SPIRIT UP 1
\Blumen
¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
KILLER CHANCE
BERSERK
\Dela Getchu
¯¯¯¯¯¯¯¯¯¯¯
Og
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
SHOCKWAVE
HP UP 3
\Volkaiser
¯¯¯¯¯¯¯¯¯
Bug
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
KAMIKAZE HIT
MP UP 1
\Nildrager
¯¯¯¯¯¯¯¯¯
Ku
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
SOLDOTE
STUN X
\Devilchu
¯¯¯¯¯¯¯¯
Og
Evolution Power: 4
Merge Fee: 4800Y
Gotten: Fire [4], Fire [5], Fire [6], Dark Fire Forest
AD MUMARNITE
LARVALIZE
B. Beast Notebook
\Alco (12/12)
¯¯¯¯¯¯¯¯¯¯¯¯
\Skalcoch
¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Alco
Quick at moving but weak against attack. He is a real pain,
being good at bullying the weak.
STR: 4 WIS: 2
VIT: 4 SPT: 4
SPD: 5
\Agit
¯¯¯¯
HP: B
MP: D
Basic Alco
Found in Wind Bound, this incarnation of hunger is said to
be the spirit of a BeastHunter who died in the Forest.
STR: 5 WIS: 4
VIT: 4 SPT: 4
SPD: 6
\Skalco
¯¯¯¯¯¯
HP: A
MP: C
Evolved Alco
Found in the Wind Patina, it attacks the weak to increase its
ilk. There are similar water types.
STR: 5 WIS: 5
VIT: 6 SPT: 4
SPD: 8
\Kakbone
¯¯¯¯¯¯¯
HP: A
MP: C
Most Evolved Alco
Once fixed by the gaze of its 6 eyes, a BeastHunter is said
to die from one bite. There are similar fire types.
STR: 6 WIS: 6
VIT: 7 SPT: 6
SPD: 10
\Alcoch
¯¯¯¯¯¯
HP: C
MP: D
Larval Alco
He's a chicken who sticks with his mother and beats up on
the weak. He's quick to run away.
STR: 4 WIS: 3
VIT: 2 SPT: 3
SPD: 6
\Cheepr
¯¯¯¯¯¯
HP: C
MP: D
Basic Alco
Found in Wind Bound, their quick body slam attacks are to
be feared. There are similar fire types.
STR: 5 WIS: 4
VIT: 2 SPT: 4
SPD: 7
\Hoho
¯¯¯¯
HP: B
MP: C
Evolved Alco
Found in the Wind Patina, its name comes from its unusual
call. Its chubby legs are unusual.
STR: 6 WIS: 5
VIT: 3 SPT: 5
SPD: 9
\Clalco
¯¯¯¯¯¯
HP: A
MP: C
Most Evolved Alco
This type has huge claws that are terrifying when
attacking prey. A natural enemy of Maus.
STR: 6 WIS: 7
VIT: 3 SPT: 6
SPD: 10
\Mechaloch
¯¯¯¯¯¯¯¯¯
HP: D
MP: D
Larval Alco
Quick and sly, it attacks the weak from the safety of its
parent.
STR: 3 WIS: 4
VIT: 2 SPT: 3
SPD: 6
\Helibuzz
¯¯¯¯¯¯¯¯
HP: C
MP: C
Basic Alco
Found in Wind Shelter, it may look comical, but its magic
is quite powerful. Be prepared for a long fight.
STR: 4 WIS: 5
VIT: 2 SPT: 3
SPD: 6
\Brollopelan
¯¯¯¯¯¯¯¯¯¯¯
HP: C
MP: C
Evolved Alco
Found in the Wind Patina, its sharp turns make it quite
a unique character.
STR: 4 WIS: 6
VIT: 3 SPT: 4
SPD: 9
\Gojet
¯¯¯¯¯
HP: B
MP: B
Most Evolved Alco
As its looks suggest this one boasts Mach speed with its
jets. For its prey, only death awaits.
STR: 5 WIS: 8
VIT: 3 SPT: 6
SPD: 10
\Bug (12/12)
¯¯¯¯¯¯¯¯¯¯¯
\Bugich
¯¯¯¯¯¯
HP: D
MP: C
Larval Bug
Taking advantage of speed, it attacks prey from the side.
Its health is low but masters magic.
STR: 4 WIS: 2
VIT: 2 SPT: 3
SPD: 5
\Spikebee
¯¯¯¯¯¯¯¯
HP: D
MP: C
Basic Bug
Found in Wind Bound, it injects poison with its sharp
mouthpart to kill prey.
STR: 5 WIS: 3
VIT: 2 SPT: 4
SPD: 6
\Mothmanti
¯¯¯¯¯¯¯¯¯
HP: C
MP: B
Evolved Bug
Found in the Way of Wind, it is terribly aggressive and
eats almost anything. There are similar fire types.
STR: 6 WIS: 4
VIT: 3 SPT: 6
SPD: 7
\Kataimel
¯¯¯¯¯¯¯¯
HP: C
MP: A
Most Evolved Bug
With hard spiked armor and poisoned quills, it is a
whole body fighter. There are similar fire types.
STR: 7 WIS: 5
VIT: 3 SPT: 7
SPD: 9
\Lybugich
¯¯¯¯¯¯¯¯
HP: D
MP: C
Larval Bug
Smart and good at magic, it has good qualities but is
slow to grow. Takes a long time to be on its own.
STR: 3 WIS: 4
VIT: 2 SPT: 4
SPD: 4
\Kilgilth
¯¯¯¯¯¯¯¯
HP: D
MP: C
Basic Bug
Found in Wind Bound, it has sharp fangs seen in its open
mouth. Watch out for its jump!
STR: 3 WIS: 5
VIT: 2 SPT: 5
SPD: 5
\Pataronga
¯¯¯¯¯¯¯¯¯
HP: C
MP: B
Evolved Bug
Found in Way of Wind, it is quite able, releasing its
magic against the BeastHunters. Be careful!
STR: 4 WIS: 7
VIT: 3 SPT: 6
SPD: 7
\Ronga-Ronga
¯¯¯¯¯¯¯¯¯¯¯
HP: C
MP: A
Most Evolved Bug
It uses the mouth on its abdomen to grasp its prey and
latch on directly. There are similar fire types.
STR: 5 WIS: 8
VIT: 3 SPT: 7
SPD: 9
\Yagobugich
¯¯¯¯¯¯¯¯¯¯
HP: D
MP: C
Larval Bug
Good at magic and fast growing. But it lacks much health, so
it stay near its parent.
STR: 3 WIS: 3
VIT: 2 SPT: 4
SPD: 5
\Spikestar
¯¯¯¯¯¯¯¯¯
HP: D
MP: C
Basic Bug
It uses the barbed tentacles on its back to protect itself
while waddling around.
STR: 4 WIS: 4
VIT: 2 SPT: 4
SPD: 6
\Papillone
¯¯¯¯¯¯¯¯¯
HP: C
MP: B
Evolved Bug
Found in Way of Wind, it confuses prey with its brilliant
wings. Considered to be a treasure.
STR: 5 WIS: 5
VIT: 3 SPT: 5
SPD: 7
\Mamern
¯¯¯¯¯¯
HP: C
MP: A
Most Evolved Bug
Fear its belly that holds nourishment as it waits for a
chance to lay its eggs.
STR: 5 WIS: 6
VIT: 3 SPT: 6
SPD: 9
\Na (12/12)
¯¯¯¯¯¯¯¯¯¯
\Gabnach
¯¯¯¯¯¯¯
HP: D
MP: D
Larval Na
Low basic parameters but belligerent and likes swallowing
live prey. Resistant to special attacks.
STR: 4 WIS: 3
VIT: 3 SPT: 3
SPD: 3
\Angler
¯¯¯¯¯¯
HP: C
MP: C
Basic Na
Found in the Water Visit, it can use magic but the bite
of its jaws is very powerful.
STR: 6 WIS: 4
VIT: 4 SPT: 4
SPD: 3
\Anglorg
¯¯¯¯¯¯¯
HP: C
MP: C
Evolved Na
Attracts prey with the magic emitted by the lamp on its
forhead. There are similar Earth types.
STR: 7 WIS: 6
VIT: 4 SPT: 5
SPD: 4
\Ngonga
¯¯¯¯¯¯
HP: B
MP: B
Most Evolved Na
Its buffed body of steel gives it the persona of a
champion. There are similar Earth types.
STR: 8 WIS: 7
VIT: 5 SPT: 6
SPD: 5
\Nach
¯¯¯¯
HP: D
MP: D
Larval Na
Low basic parameters but a flexible body gives resistance
to special attacks but grows slowly.
STR: 3 WIS: 3
VIT: 2 SPT: 3
SPD: 4
\Tomakana
¯¯¯¯¯¯¯¯
HP: D
MP: C
Basic Na
It uses its saw-like sharp-tipped upper jaw to spear
prey. It is also good at magic.
STR: 4 WIS: 4
VIT: 3 SPT: 4
SPD: 5
\Pokeyfish
¯¯¯¯¯¯¯¯¯
HP: C
MP: C
Evolved Na
Found in the Water Shade, it can puff its body up to
appear menacing.
STR: 5 WIS: 5
VIT: 3 SPT: 5
SPD: 6
\Sembone
¯¯¯¯¯¯¯
HP: C
MP: B
Most Evolved Na
A Na having sharp claws that evolved for attack.
There are similar Wind Types.
STR: 5 WIS: 6
VIT: 4 SPT: 6
SPD: 7
\Muchinach
¯¯¯¯¯¯¯¯¯
HP: D
MP: D
Larval Na
With superior magic and high resistance, it attacks
guys with low defense.
STR: 2 WIS: 5
VIT: 2 SPT: 4
SPD: 2
\Q
¯
HP: D
MP: C
Basic Na
It saves up magic in its flexible arms and big head.
This Divine Beast is good at magic.
STR: 3 WIS: 7
VIT: 3 SPT: 5
SPD: 3
\Geso-Q
¯¯¯¯¯¯
HP: C
MP: C
Evolved Na
Sucking up Forest magic with its huge suction cups,
this magic specialist gets even more powerful.
STR: 4 WIS: 8
VIT: 3 SPT: 6
SPD: 4
\Dakkon-Q
¯¯¯¯¯¯¯¯
HP: C
MP: B
Most Evolved Na
This most evolved type has more powerful magic and
tentacles. It aims at guys with poor defense.
STR: 5 WIS: 10
VIT: 4 SPT: 6
SPD: 5
\Slimy (12/12)
¯¯¯¯¯¯¯¯¯¯¯¯¯
\Slimich
¯¯¯¯¯¯¯
HP: D
MP: C
Larval Slimy
Although its health is low, its inborn magic is strong
and its resistance is strong.
STR: 2 WIS: 3
VIT: 3 SPT: 4
SPD: 2
\Ginui
¯¯¯¯¯
HP: C
MP: B
Basic Slimy
It likes to take walks and heal its friends with its odd
dance. There are similar Earth types.
STR: 3 WIS: 4
VIT: 3 SPT: 5
SPD: 3
\Ginuba
¯¯¯¯¯¯
HP: C
MP: B
Evolved Slimy
This easygoing Divine Beast would rather dance than fight.
It is good at magic.
STR: 4 WIS: 5
VIT: 4 SPT: 6
SPD: 4
\Ginugon
¯¯¯¯¯¯¯
HP: B
MP: A
Most Evolved Slimy
Gentle but powerful, he'll do anything for his friends.
There are similar Earth types.
STR: 4 WIS: 7
VIT: 5 SPT: 6
SPD: 4
\Ribbetmich
¯¯¯¯¯¯¯¯¯¯
HP: D
MP: C
Larval Slimy
Born with a weak constitution, it constantly makes up
for it by absorbing from enemies.
STR: 4 WIS: 2
VIT: 3 SPT: 4
SPD: 3
\Geloper
¯¯¯¯¯¯¯
HP: D
MP: B
Basic Slimy
Using its powerful jump, it attacks prey from above
with its long tongue. There are similar Earth types.
STR: 5 WIS: 3
VIT: 4 SPT: 5
SPD: 3
\Reibbat
¯¯¯¯¯¯¯
HP: C
MP: A
Evolved Slimy
A Slimy with wings evolved instead of legs, it is good
at surprise attacks on prey from above.
STR: 5 WIS: 3
VIT: 4 SPT: 6
SPD: 4
\Froggess
¯¯¯¯¯¯¯¯
HP: C
MP: S
Most Evolved Slimy
A Slimy with wings evolved further, becoming ferocious.
There are similar Earth types.
STR: 6 WIS: 4
VIT: 5 SPT: 7
SPD: 5
\Slurplimich
¯¯¯¯¯¯¯¯¯¯¯
HP: D
MP: C
Larval Slimy
In spite of having low body parameters and being a coward,
it is quite greedy.
STR: 2 WIS: 3
VIT: 3 SPT: 4
SPD: 2
\Chameleon
¯¯¯¯¯¯¯¯¯
HP: D
MP: B
Basic Slimy
Reacting to movement it gobbles up anything at hand using
its quick long tongue.
STR: 3 WIS: 4
VIT: 3 SPT: 4
SPD: 3
\Yo-Yo
¯¯¯¯¯
HP: D
MP: A
Evolved Slimy
Maybe it lacks self-confidence, but it's always nervously
looking around. There are similar Earth types.
STR: 4 WIS: 5
VIT: 4 SPT: 5
SPD: 4
\Dela Yo-Yo
¯¯¯¯¯¯¯¯¯¯
HP: C
MP: A
Most Evolved Slimy
Its nervousness does not match its body, protecting itself
if surprised. There are similar Earth types.
STR: 4 WIS: 6
VIT: 5 SPT: 6
SPD: 5
\Gara (12/12)
¯¯¯¯¯¯¯¯¯¯¯¯
\Ganicarach
¯¯¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Gara
With a hard shell, it has good defense and swallows live
prey. Its base parameters are good.
STR: 3 WIS: 3
VIT: 6 SPT: 4
SPD: 2
\Twingo
¯¯¯¯¯¯
HP: B
MP: C
Basic Gara
A coward, it tries to menace enemies with an odd dance.
There are similar water types.
STR: 4 WIS: 4
VIT: 7 SPT: 5
SPD: 3
\Sulligan
¯¯¯¯¯¯¯¯
HP: A
MP: C
Evolved Gara
A natural clown, it casts spells with a strange dance.
Its pincers are its biggest weapon.
STR: 4 WIS: 5
VIT: 9 SPT: 6
SPD: 4
\Sulligalan
¯¯¯¯¯¯¯¯¯¯
HP: S
MP: B
Most Evolved Gara
Covered in armor, it brandishes a spear and picks strong
enemies to attack. There are similar Water types.
STR: 5 WIS: 7
VIT: 10 SPT: 7
SPD: 5
\Slithirach
¯¯¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Gara
Good at attack and defense, it aims at the master in its
attacks.
STR: 4 WIS: 2
VIT: 5 SPT: 4
SPD: 2
\Garala
¯¯¯¯¯¯
HP: B
MP: C
Basic Gara
Albeit slow-moving, its sharp fang attacks have awesome
destructive force. The natural enemy of Kus.
STR: 5 WIS: 3
VIT: 6 SPT: 5
SPD: 2
\Fangbler
¯¯¯¯¯¯¯¯
HP: B
MP: B
Evolved Gara
Its beautiful hard scales and sharp fangs give a good
attack/defense balance. The natural enemy of Ogs.
STR: 6 WIS: 4
VIT: 8 SPT: 6
SPD: 3
\Scorpy
¯¯¯¯¯¯
HP: A
MP: B
Most Evolved Gara
Its whip-like sharp tail cuts through the center of
the formation. There are similar water types.
STR: 7 WIS: 5
VIT: 9 SPT: 6
SPD: 3
\Carach
¯¯¯¯¯¯
HP: C
MP: D
Larval Gara
With a bad temper, it swallows prey with strong attacks
in particular. Its growth is quick.
STR: 3 WIS: 1
VIT: 5 SPT: 4
SPD: 2
\Tama-Q
¯¯¯¯¯¯
HP: B
MP: C
Basic Gara
Bustling about, it's always in a hurry. Its rotary attack
using centrifugal force is formidable.
STR: 4 WIS: 2
VIT: 6 SPT: 5
SPD: 2
\Wriggler
¯¯¯¯¯¯¯¯
HP: A
MP: C
Evolved Gara
This shy Divine Beast is protected by a hard shell. Its
full-body tackle attack is powerful.
STR: 5 WIS: 3
VIT: 8 SPT: 6
SPD: 3
\Amorg
¯¯¯¯¯
HP: S
MP: B
Most Evolved Gara
With a steel-like shell and sharp horn its movement is
slow but causes major damage.
STR: 5 WIS: 4
VIT: 9 SPT: 7
SPD: 3
\Leif (12/12)
¯¯¯¯¯¯¯¯¯¯¯¯
\Holefich
¯¯¯¯¯¯¯¯
HP: C
MP: C
Larval Leif
Its spinning body protects it so it is hard to hit,
but its growth is slow.
STR: 4 WIS: 2
VIT: 4 SPT: 6
SPD: 2
\Mash
¯¯¯¯
HP: C
MP: B
Basic Leif
Normally gentle, it becomes confident in battle and
attacks strong ones. There are similar fire types.
STR: 5 WIS: 3
VIT: 5 SPT: 7
SPD: 2
\Mush
¯¯¯¯
HP: B
MP: B
Evolved Leif
This single-minded, stoic guy follows old-fashioned
rules on his own. Very weak against poison.
STR: 6 WIS: 4
VIT: 6 SPT: 8
SPD: 3
\Shroomie
¯¯¯¯¯¯¯¯
HP: A
MP: A
Most Evolved Leif
This Divine Beast always wrestles with some proposition
and has an expression of anguish. There are similar
fire types.
STR: 7 WIS: 5
VIT: 7 SPT: 10
SPD: 4
\Leifich
¯¯¯¯¯¯¯
HP: C
MP: C
Larval Leif
Better at magic than attacks, this intelligent Divine
Beast sizes up on prey and attacks the most vulnerable.
STR: 2 WIS: 4
VIT: 4 SPT: 5
SPD: 2
\Helicone
¯¯¯¯¯¯¯¯
HP: C
MP: C
Basic Leif
This fickle one flies with the propeller on its bulb-
shaped head. Always moving to find a good place.
STR: 3 WIS: 5
VIT: 5 SPT: 7
SPD: 2
\Mayen
¯¯¯¯¯
HP: B
MP: B
Evolved Leif
Leaping splendor. Prey is confused by its strange
movement. There are similar Water types.
STR: 3 WIS: 6
VIT: 6 SPT: 8
SPD: 3
\Majj
¯¯¯¯
HP: A
MP: A
Most Evolved Leif
Tree with the grin of death. Its sturdy bark stops
damage. There are similar Water types.
STR: 4 WIS: 8
VIT: 7 SPT: 10
SPD: 3
\Seedlefich
¯¯¯¯¯¯¯¯¯¯
HP: C
MP: C
Larval Leif
Proud of the stamina of its spinning body its movement
is slow but its growth is rapid.
STR: 3 WIS: 3
VIT: 4 SPT: 5
SPD: 1
\Peanum
¯¯¯¯¯¯
HP: C
MP: C
Basic Leif
A wandering gunman, he is good at backing up his friends
with magic.
STR: 3 WIS: 4
VIT: 5 SPT: 6
SPD: 1
\Navi
¯¯¯¯
HP: B
MP: B
Evolved Leif
A bug-eating plant Divine Beast with a flexible body,
but with thick lips. There are similar Water types.
STR: 4 WIS: 5
VIT: 6 SPT: 8
SPD: 2
\Ela Ela
¯¯¯¯¯¯¯
HP: A
MP: A
Most Evolved Leif
With quills all over its body, defense is good and it
can use words. There are similar Water types.
STR: 5 WIS: 6
VIT: 7 SPT: 9
SPD: 2
\Ku (12/12)
¯¯¯¯¯¯¯¯¯¯
\Vordrech
¯¯¯¯¯¯¯¯
HP: D
MP: D
Larval Ku
With agility and powerful Attacks, it likes swallowing
strong prey. Its base parameters are high.
STR: 5 WIS: 3
VIT: 3 SPT: 3
SPD: 4
\Redoble
¯¯¯¯¯¯¯
HP: C
MP: C
Basic Ku
It's arrogant and is pretty powerful, but has poor
counter-attacks for some reason. There are similar
Wind types.
STR: 6 WIS: 5
VIT: 4 SPT: 4
SPD: 6
\Mardreck
¯¯¯¯¯¯¯¯
HP: B
MP: B
Evolved Ku
No one can stop its trademark charge with its huge
horns. There are similar Wind types.
STR: 7 WIS: 6
VIT: 4 SPT: 4
SPD: 7
\Bluemn
¯¯¯¯¯¯
HP: B
MP: B
Most Evolved Ku
A Dreg in a fit of rage has power that is completely
out of control. There similar Wind types.
STR: 8 WIS: 8
VIT: 5 SPT: 5
SPD: 8
\Drech
¯¯¯¯¯
HP: D
MP: D
Larval Ku
Quick, good at magic and sly, it finds and attacks prey
with poor defense.
STR: 3 WIS: 4
VIT: 2 SPT: 3
SPD: 5
\Patadrech
¯¯¯¯¯¯¯¯¯
HP: C
MP: C
Basic Ku
Its hysteric war cry burns everything to a crisp. There
are similar Wind types.
STR: 4 WIS: 6
VIT: 3 SPT: 3
SPD: 6
\Radrech
¯¯¯¯¯¯¯
HP: C
MP: C
Evolved Ku
A graceful Divine Beast whose hard frill is brimming
with strong magic. Beautiful markings.
STR: 5 WIS: 7
VIT: 4 SPT: 3
SPD: 7
\Paradrager
¯¯¯¯¯¯¯¯¯¯
HP: B
MP: B
Most Evolved Ku
With sharp blades, it never lets its intended prey
get away. There are similar Wind types.
STR: 6 WIS: 9
VIT: 4 SPT: 5
SPD: 9
\Tikidrech
¯¯¯¯¯¯¯¯¯
HP: D
MP: D
Larval Ku
Agile and good at magic, it aims at the master. Growth
is quick.
STR: 3 WIS: 4
VIT: 3 SPT: 3
SPD: 4
\Tiki
¯¯¯¯
HP: C
MP: C
Basic Ku
Upon catching sight of prey with its huge eyes, the hair
all over its body stands up and calls fire.
STR: 4 WIS: 6
VIT: 3 SPT: 3
SPD: 4
\Tiral
¯¯¯¯¯
HP: C
MP: C
Evolved Ku
A Dreg with evolved magic and the spirit of a Fairy.
There are similar Wind types.
STR: 5 WIS: 7
VIT: 4 SPT: 4
SPD: 6
\Giralooza
¯¯¯¯¯¯¯¯¯
HP: B
MP: B
Most Evolved Ku
A fierce throwback to its ancestors as an incarnation
of the ancient Jirahl. There are similar Wind types.
STR: 6 WIS: 9
VIT: 5 SPT: 5
SPD: 7
\Og (12/12)
¯¯¯¯¯¯¯¯¯¯
\Luch
¯¯¯¯
HP: C
MP: D
Larval Og
This spoiled and slow-moving Divine Beast is good at hit
attacks but grows slowly.
STR: 6 WIS: 3
VIT: 5 SPT: 3
SPD: 1
\Nagglchu
¯¯¯¯¯¯¯¯
HP: B
MP: D
Basic Og
Its hard fists and turned-up chin are its trademarks.
It's also pretty arrogant.
STR: 7 WIS: 4
VIT: 6 SPT: 4
SPD: 2
\Bokklchu
¯¯¯¯¯¯¯¯
HP: B
MP: D
Evolved Og
Its long, sharp fangs and mane born in combat are pretty
cool. It can also use magic.
STR: 9 WIS: 5
VIT: 7 SPT: 5
SPD: 2
\Knucklchu
¯¯¯¯¯¯¯¯¯
HP: A
MP: C
Most Evolved Og
The blows struck with its beefy arms shake the earth.
There are similar Earth types.
STR: 10 WIS: 7
VIT: 9 SPT: 6
SPD: 3
\Heluch
¯¯¯¯¯¯
HP: C
MP: D
Larval Og
This hybrid Og is good not only with hit attacks but
magic too. Growth is slow, though.
STR: 4 WIS: 5
VIT: 4 SPT: 4
SPD: 2
\Skaluch
¯¯¯¯¯¯¯
HP: B
MP: D
Basic Og
A bringer of death and reaper of souls. The bite with
its huge jaws is powerful.
STR: 5 WIS: 6
VIT: 6 SPT: 5
SPD: 3
\Skalchu
¯¯¯¯¯¯¯
HP: B
MP: D
Evolved Og
A guide of death luring you into Hell. Its sharp claws
are powerful. There are similar Wind types.
STR: 5 WIS: 8
VIT: 7 SPT: 6
SPD: 3
\Devilchu
¯¯¯¯¯¯¯¯
HP: A
MP: C
Most Evolved Og
A guardian of death with huge wings and a twisted soul.
There are similar Wind types.
STR: 6 WIS: 9
VIT: 8 SPT: 7
SPD: 4
\Geraluch
¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Og
A spoiled brat with powerful attacks. A vile one who likes
attacking weak Divine Beasts.
STR: 5 WIS: 2
VIT: 4 SPT: 3
SPD: 2
\Getchu
¯¯¯¯¯¯
HP: C
MP: D
Basic Og
A sneering violent type with one huge eye and good hit
attacks. There are similar Earth types.
STR: 7 WIS: 4
VIT: 5 SPT: 3
SPD: 3
\Wantchu
¯¯¯¯¯¯¯
HP: B
MP: D
Evolved Og
A Divine Beast that never stopped doing the Elrihm fight
dance. There are similar Earth types.
STR: 8 WIS: 5
VIT: 6 SPT: 4
SPD: 4
\Dela Getchu
¯¯¯¯¯¯¯¯¯¯¯
HP: A
MP: C
Most Evolved Og
A striker Divine Beast good at kicks with its huge feet.
There are similar Earth types.
STR: 10 WIS: 7
VIT: 7 SPT: 5
SPD: 4
\Mau (12/12)
¯¯¯¯¯¯¯¯¯¯¯
\Tamatoch
¯¯¯¯¯¯¯¯
HP: D
MP: D
Larval Mau
Very quick-witted, it is very rarely encountered, but
has parameters higher than you'd guess. Grows slowly.
STR: 4 WIS: 3
VIT: 4 SPT: 4
SPD: 4
\Walpon
¯¯¯¯¯¯
HP: C
MP: C
Basic Mau
Its flat tail looks just like a shovel! It can not only
attack but dig holes too!
STR: 5 WIS: 4
VIT: 5 SPT: 5
SPD: 6
\Drapon
¯¯¯¯¯¯
HP: B
MP: B
Evolved Mau
Don't be fooled by its muscular looks. This guy's sharp
claws can rend even your hearth.
STR: 6 WIS: 6
VIT: 5 SPT: 5
SPD: 7
\Delapon
¯¯¯¯¯¯¯
HP: B
MP: B
Most Evolved Mau
Weighing amazingly little, it's like a hard baloon that
floats in the air. There are similar Wind types.
STR: 7 WIS: 7
VIT: 6 SPT: 6
SPD: 8
\Kamatoch
¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Mau
Tougher than it looks, it can use magic also, but is
really weak against special attacks.
STR: 3 WIS: 3
VIT: 4 SPT: 4
SPD: 4
\Heehaw
¯¯¯¯¯¯
HP: C
MP: C
Basic Mau
Its flat, weak face is a big feint. Its scythe-like
tail is aimed at you.
STR: 4 WIS: 4
VIT: 5 SPT: 5
SPD: 5
\Heehawhaw
¯¯¯¯¯¯¯¯¯
HP: B
MP: C
Evolved Mau
I don't know what's so funny, but he laughs too much. He
just laughs his head off. And he still keeps laughing.
STR: 5 WIS: 5
VIT: 6 SPT: 6
SPD: 6
\Hoohaw
¯¯¯¯¯¯
HP: A
MP: B
Most Evolved Mau
With a disembodied head as a weapon, he lives aggressively.
He just keeps laughing on.
STR: 6 WIS: 7
VIT: 7 SPT: 7
SPD: 8
\Toch
¯¯¯¯
HP: D
MP: D
Larval Mau
Swift in its own way smart in its own way tough in its own
way it aims for the master.
STR: 3 WIS: 3
VIT: 3 SPT: 3
SPD: 4
\Earra
¯¯¯¯¯
HP: C
MP: C
Basic Mau
Proud of her tail, she keeps it high above her head so
it doesn't drag on the ground when walking.
STR: 4 WIS: 4
VIT: 4 SPT: 4
SPD: 6
\Earna
¯¯¯¯¯
HP: C
MP: C
Evolved Mau
Walking crisply and proudly, she is very fashionable with
her handmade earrings.
STR: 5 WIS: 5
VIT: 5 SPT: 5
SPD: 7
\Earina
¯¯¯¯¯¯
HP: B
MP: B
Most Evolved Mau
She is flexible and light-footed, so do not let your guard
down! There are similar Wind types.
STR: 6 WIS: 7
VIT: 6 SPT: 6
SPD: 9
\Drac (12/12)
¯¯¯¯¯¯¯¯¯¯¯¯
\Dondrackich
¯¯¯¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Drac
It was worshipped as a messenger of God. Even with its
small body, it has a dignified manner.
STR: 5 WIS: 4
VIT: 4 SPT: 4
SPD: 3
\Dongly
¯¯¯¯¯¯
HP: B
MP: C
Basic Drac
Is its dumpy body to menace enemies? The hammer shaped
tail aims at the master.
STR: 6 WIS: 6
VIT: 5 SPT: 5
SPD: 3
\Dongle
¯¯¯¯¯¯
HP: B
MP: B
Evolved Drac
This Divine Beast was complete long ago. They are rare
now and not often seen.
STR: 7 WIS: 7
VIT: 5 SPT: 5
SPD: 4
\Dogluga
¯¯¯¯¯¯¯
HP: A
MP: B
Most Evolved Drac
A Dongly evolved to become even strongr. The attack from
its long tail is hella strong.
STR: 9 WIS: 9
VIT: 6 SPT: 6
SPD: 5
\Drackich
¯¯¯¯¯¯¯¯
HP: D
MP: D
Larval Drac
It stays a larva for a long time, but it has high
parameters. Also resistant to special attacks.
STR: 4 WIS: 4
VIT: 3 SPT: 3
SPD: 3
\Spirally
¯¯¯¯¯¯¯¯
HP: C
MP: C
Basic Drac
A detestable guy who deludes the enemy. Its sharp
movements are its forte.
STR: 6 WIS: 6
VIT: 4 SPT: 4
SPD: 3
\Spiraler
¯¯¯¯¯¯¯¯
HP: B
MP: B
Evolved Drac
It's pretty smart and good against special attacks, but
seems to be weak against hit attacks.
STR: 7 WIS: 7
VIT: 5 SPT: 5
SPD: 4
\Spiralon
¯¯¯¯¯¯¯¯
HP: A
MP: B
Most Evolved Drac
Graceful, beautiful and high-minded, this Divine Beast is
coveted by all.
STR: 8 WIS: 9
VIT: 5 SPT: 5
SPD: 5
\Alldrackich
¯¯¯¯¯¯¯¯¯¯¯
HP: C
MP: D
Larval Drac
Its body protected by a strange power is quite resistant to
both attacks and magic.
STR: 4 WIS: 4
VIT: 3 SPT: 3
SPD: 3
\Rorr
¯¯¯¯
HP: B
MP: C
Basic Drac
Said to be the strongest Drac, this is hard to imagine from
its appearance.
STR: 6 WIS: 6
VIT: 5 SPT: 5
SPD: 3
\Ryunos
¯¯¯¯¯¯
HP: A
MP: B
Evolved Drac
Its jutting jaws have an incredible power. It can even rip
iron to shreds.
STR: 7 WIS: 7
VIT: 6 SPT: 6
SPD: 4
\Gigatiran
¯¯¯¯¯¯¯¯¯
HP: S
MP: B
Most Evolved Drac
This guy doesn't seem to have any weaknesses. It is feared
as the "Bearded Drac."
STR: 8 WIS: 9
VIT: 7 SPT: 7
SPD: 5
VIII) Credits
Ubi Soft (www.ubisoft.com)
Thanks go out to the good people at Ubi Soft, the creators of Jade
Coccoon 2, without whom this guide could not exist.
GameFAQs (www.gamefaqs.com)
Thanks for providing a place where guides like can be shared, and for
providing an excellent system of message boards where they can be
discusses and bettered.
StGabriel (GameFAQs JC2 board)
Thanks go out to StGabriel for his work on minion leveling, used in
the "Raising your Minion" part of this guide.
...and You (wherever you are!)
For taking the time to read this guide. Without readers like you,
this guide would have no purpose; what good is it if its never read?
Thanks for providing meaning for my work.