HAVEN - CALL OF THE KING (PLAYSTATION 2) WALKTHROUGH
VERSION 0.8
By Lathander (Michael Berg)
+----------+
+ Contents +
+----------+
- Legal Stuff
- Version History
- About this walkthrough
- Walkthrough
Prologue: Rock Fall
1. The Adventure Begins
1 - 1. Virescent Village
1 - 2. Lift Ride
1 - 3. Virescent Mines
1 - 4. Seismech Force
2. Saving Chess
2 - 1. Moonhauler Escape
2 - 2. Darkwater Station
2 - 3. Darkwater Village
2 - 4. Darkwater Village - Extinguishing the flames
2 - 5. Darkwater Lake
2 - 6. Darkwater Lake - Jump and Run
2 - 7. Darkwater Castle
2 - 8. Face the Overlord
3. The path to Hero's Island
3 - 1. Quad Challenge
3 - 2. Danger Zone
3 - 3. Clearwater Bay
3 - 4. Cutwater Ferry
4. Hero's Island
4 - 1. Island of Heroes (1) The boat race
4 - 2. Island of Heroes (2) Cogwheels
4 - 3. The Chamber of Destruction
4 - 4. Island of Heroes (3) The Aqueduct
4 - 5. High Arena
4 - 6. Island of Heroes (4) Feathers
4 - 7. Clouded Hill
4 - 8. Clouded Hill - Runestone Challenge
4 - 9. Island of Heroes (5) Finding the Elder's House
5. Into Space
5 - 1. Find Mount Firash
5 - 2. Into Firash Chasm
5 - 3. Firash lives!
5 - 4. Sylex Cells
6. Exarco
6 - 1. Exarco Crossing
6 - 2. Hatching Grounds
6 - 3. Cargo Defender
6 - 4. Xeno Encounter
6 - 5. The Xeno Queen
6 - 6. Escape from the Queen
6 - 7. Sun Surfer Rising
7. The Holy Bell
7 - 1. Search for Auria
7 - 2. Find the Mountain
7 - 3. The Mountain Base
7 - 4. Security Breach
8. Chess
8 - 1. Shield Disruption
8 - 2. Finding Chess
8 - 3. Rescue Chess
9. The Final
9 - 1. Finding Catana
9 - 2. Refinery Dropzone
9 - 3. Lavacore Wastes
9 - 4. Finding Vetch
- The Runetowers (not started yet)
- Special Thanks
+-------------+
+ Legal Stuff +
+-------------+
This walkthrough is copyright 2003 by Michael Berg. It may not
be reproduced under any circumstances except for personal,
private use. It may not be placed on any other web site
outside of www.spieletips.de, www.ign.com and
www.gamefaqs.com. It may not be distributed electronically or
in a magazine outside the GameFAQs web site.
+-----------------+
+ Version History +
+-----------------+
Version 0.1 - 07.01.2003
Just the launch. There is not much in this walkthrough. Just
legal stuff and a walkthrough through the first two levels of
the game. This version was created in about two hours. There
will be much more to come.
Version 0.2 - 08.01.2003
Completed walkthrough through the first two chapters of the
game. Got through four of the big levels and found three
runes. I did some minor corrections in spelling. More to come
in the next days.
Version 0.5 - 14.01.2003
Big, big update. Completed walkthrough until the beginning of
Xeno Encounter. I found 9 out of 10 runestones. Only that one
from the Volcano is missing. Exactly: Only one key there is
missing.
I changed my paragraph format, added spare lines after every
paragraph. This will make the walkthrough easier to read.
I also did an update on the Special Thanks section. Sorry to
anybody that was forgotten.
The next update will be next week, I think. I will complete
the simple walkthrough until that time. The updates after that
will contain some more positions of keys and perhaps the
positions of all rune towers. Maybe there will be even a
spellcheck. Let's see...
Version 0.8 - 21.01.2003
Phew. Finished walkthrough. Got through the whole game
finally. Described everything. This will be the last update
with new facts collected by me. Sorry, time is running away.
Now other people have to complete this, if anything is still
missing.
Okay, the complete Runetower section is missing. But Mithril4
(I hope the spelling is correct, I am writing with my laptop)
already offered a spellcheck to me as well as adding the
runetower section. I will email this walkthrough to him today.
I hope he will help me making a Version 1.0 of this file.
Well, I hope you like my walkthrough and I hope you think it
is helpful. Any problems or errors: E-Mail me at (lathander-
[email protected]).
Thank you to everybody who supported me with this walkthrough.
There are many kind people visiting www.gamefaqs.com. I am
very happy that I met all of you. You were a big reason for me
writing this walkthrough.
Version 0.9 - 30.01.2003
A slight update, but very important for me. Gary Sliker, known
as mithril4 in the Gamefaqs.com forum has spellchecked the
walkthrough and ended the button sequence for the end fight.
Perhaps there will be a version 1.0 eventually, this might
contain the locations of the Rune Towers as well.
+------------------------+
+ About this walkthrough +
+------------------------+
This is my second walkthrough for www.gamefaqs.com. My first
was for Icewind Dale II (under the name Mberg).
I know that this might not be a perfect walkthrough for this
game. If you don't like it please give me some advice per e-
mail about what to improve. My e-mail is
[email protected].
So you know, I am from Germany, so my spelling could be bad
sometimes since English is not my mother tongue. But this
shouldn't create problems at all.
I will post a complete walkthrough and I will try to post all
the secrets (all locations of keys and runes). But for that I
might need your help as well. I will post requests at the
message board. Everybody who posts info will be quoted in this
FAQ, of course.
And now: I hope this will help you to get through the game
since some of the later levels are quite difficult and tricky.
Enjoy this great game!
+-------------+
+ Walkthrough +
+-------------+
------------------------
Prologue: Rock Fall
------------------------
You have to get through a collapsing cave. There is nothing to
worry about, just keep running and double-jump over the holes.
Collect some of the Catana on the floor.
+-------------------------+
+ 1. THE ADVENTURE BEGINS +
+-------------------------+
-----------------------------
1 - 1. Virescent Village
-----------------------------
It is your first job to find three COGWHEELS. But first turn
right. Behind a rock you will find the first KEY. Destroy the
barrel with an energy attack.
Recharge and take out the two guards. Go to the river and step
on the plate before the bridge. You will be taken to the other
side where you will find the first WHEEL.
Walk around and take out the guards. They have the second KEY.
Near the town's well you find four red barrels and an energy
barrel. Carefully destroy the red ones, then the energy barrel
with an energy jump (it is a little difficult but manageable).
KEY 3 is yours!
For the final two keys you need the shield dragon. Destroy the
red barrels in town. One of these should look different: The
flame at the opening is not constantly red, it changes between
red and blue. Inside is a shield dragon. Make sure that you
have some shield energy left and break the pot. Then press the
shield button in order to make the dragon follow you. Guide
him to the three burning barrels. If you are near enough the
dragon will destroy them - KEY 4.
Now take the dragon to the river canyon. There is a cage at
the edge. Stand next to the cage and the dragon will fly in.
Jump onto the cage. You see the KEY flying in the air.
Navigate the cage to the KEY and take it.
Now with you having all the KEYS return to the bridge. Stand
under the energy field you used to cross the canyon, jump and
press attack. You will now be taken to the other side again.
Now walk past the houses, you will find another transport
field. Use it to get to the locked barrel. Destroy it with a
jumping attack and you will get the first RUNESTONE.
Return to town. Go to the well, then turn left. You will see a
strange mechanism. It must be filled with shield energy in
order to make it working. Energy balls are placed around the
hill nearby. Or simply jump into the blue energy pot and jump
out again (without making a huge jump which makes you lose all
your energy again). Once you're shield is charged, simply
stand next to the lightning rod on the ground and it will
charge up by your shield energy.
Once you have put 5 energy balls inside the machine it starts
working. Use it to be taken to the second WHEEL.
Return to the well area and take the next path (left). You
will find an area with a shooting artifact. But destroy the
barrels here, first. They contain much nicer artifacts. Go to
first-person-perspective and shoot all the barrels and mines
on the other side off the valley. Once you have finished you
should get the third WHEEL.
Return to the well area and take the last passage you did not
use before. It leads to the mine. Inside, use the COGWHEELS in
order to enable the lift. Enter it.
---------------------
1 - 2. Lift Ride
---------------------
I will just write down where you can get hurt:
- left: Water
- left: Fire
- right: Water
- right: Fire
- left: Water
- right: Fire
- right. Water
- right: Big boulder
---------------------------
1 - 3. Virescent Mines
---------------------------
Get down. Kill the big wind monster near the lava waterfall to
get the first KEY. In order to kill it get behind the monster.
Now walk along the lava river. You have to cross it using the
platforms on the river. With some timing, this should be
possible. Jump over the second river as well and carefully
take out the red barrels around the WHEEL. Pick it up. Then
explore the area with all the lifts, it should not be a
problem to find the second WHEEL.
You noticed the big platform always rising and sinking? Use it
as an elevator and make your way to the green barrel. The last
jump requires some timing, but it should not be that problem.
Use the two COGWHEELS in order to make the cart operating.
Jump into it and push the buttons displayed on the screen.
Take your time since the button sequence only has square and
triangle, this should be a breeze.
Jump until you find a blinking barrel. Destroy it and the
others. In one barrel there should be a shield dragon. Guide
it to the very edge of the last platform (the right corner)
and jump over the gap. Now go to the very edge of the platform
you are standing now and use your shield. Hopefully the shield
dragon will come to you. If it doesn't, jump and press circle
at the edge. The shield dragon will come across to you. Use
it to destroy the burning barrel. You will get KEY 2.
Now you have to pass two machines throwing boulders on your
path. A good method avoiding being hit is to wait until the
first machine stops. Then run. Or you could use your shield by
standing still and pressing L1 and circle. This will surround
you with a shield that you can walk in.
Pick up the artifact. The Robot in the center of the room will
devastate you if it catches you in its flood light. Simply
stay out of the light and you'll be fine.
In the next passageway you will find more robots. This time
just wait until they stop swinging around with their arms and
pass them by.
In the next room you need to take out all the guards on the
floor. You'll get KEY 3. Now pick up the green artifact on the
left side of the room and quickly shoot the monsters with the
shields to receive KEY 4. Now get around the big machine. On
the other side there is a path to the reactor. In order to
take it out simply hit all the four red energy cells in the
corners.
A new path will appear. Take it to arrive in a cave. Take out
the guards here and jump in the water in order to pass it
faster.
You are in a big hall now. The bridge will collapse and you
will have the opportunity to swim. It is a strange experience
in this game since Haven wants to dive all the time. You have
to use the X-button in order to get to the surface again.
On one of the platforms there is a strange mechanism. You need
5 energy units in order to make it start. Energy cells are on
another platform. Go and fetch them. Once the mechanism works
use it to get to the other side of the bridge.
NOTE: If you want to get the rune in this level, read on. If
not, skip the next paragraphs.
A lightning bolt will block your path. Wait until it is gone,
then move on. Look around and you will notice some barrels on
the other side of the room. Jump onto the construction in the
center of the room, then to the barrels. Use an energy jump to
get the last KEY. Return to the place where the lightning
bolts are. Now pick up five energy balls, pass the lightning
bolt and jump to the central platform once more. Now turn left
and you will see on the construction a lightning rod like the
one below. Jump around the column to reach it. Once you charge
up the lightning rod, you can return to the beginning of the
bridge.
Return to the room which was completely dark and had the large
robot in the center. Pick up a light artifact. You now have to
find 5 RED FEATHERS. Two of them are in barrels in the dark
room (make a jump attack or a slide attack to destroy them).
Two are in the air (use the purple barrels to reach them). The
last one is in the passageway you didn't explore so far (there
are three exits in the dark room). This passage leads to some
kind of bell. Hit it with square button.
Now there is a little flying passage. Avoid all the floating
mines, they are deadly! Once the flight is over explore the
platform and you will find the locked pot. Destroy it and you
will find the second RUNESTONE! Congratulations! Fall into the
lava and return to the area with the lightning bolts.
REGULAR WALKTHROUGH (continued): Pick up the shooting item and
pass the lightning bolt. Turn right and shoot all the
monsters. Then pass through the tunnel.
In the next room quickly jump from pillar to pillar. Be fast
since they will collapse! Jump into the hole on the top
platform.
--------------------------
1 - 4. Seismech Force
--------------------------
Oh no, more action: Run through the tunnel. Don't stop or you
will be buried under the lava. Double-Jump over the hot
barrels. Don't worry: This passage looks more dangerous than
it actually is. After several tries you will get through it
only to fight a ...
BOSS FIGHT: SEISMECH III
Ooooh, this guy is huge! You are standing on one of the
platforms in the lava. Seismech will have two attacks: First
he will hit a platform and make it temporarily disappear. Then
he will try to hit Haven. Then he will repeat the first
attack, and so on. It is quite simple to avoid death. Just
keep moving and collect some of the missle items. When he
attacks you have to get behind the robot and shoot this
blinking round spot at his back. If you hit there will be an
explosion. In order to defeat him you have to hit him five
times. You will manage to do this after several tries, believe
me!
After the fight you have to leave the area. Get up some kind
of a halfpipe. Watch where the crystal balls are and try to
avoid them. The hearts on the way should prevent you from
dying.
+-----------------+
+ 2. SAVING CHESS +
+-----------------+
-----------------------------
2 - 1. Moonhauler Escape
-----------------------------
Aaaah. Finally. I love these areas. You find yourself on a
train using a big machine gun.
Soon the train will stop and you have to shoot two rocket
launchers (one to the left, one to the right). You can only
hit them when they shoot a missle. So hit them several times,
then destroy the missle. The missile will split into four
pieces, make sure to get all the pieces as quickly as you can.
You will get used to this kind of enemy soon.
Sometimes there are towers to the left or to the right. There
are minethrowers on them. Take them out but don't forget to
shoot the mines as well.
There are also some annoying fighters coming from the front.
They shoot with electric shocks. Take them out immediately!
This passage is not too long, you will pass it quite easily.
-----------------------------
2 - 2. Darkwater Station
-----------------------------
BOSS FIGHT: ENEMY TRAIN
Another boss fight. First you have to take out the two rocket
launchers. You have done that before.
But then four rockets appear. They are your next target. You
can - as usual - hit only the rocket which is marked. Watch
the missiles! The boss will start moving which makes it very
hard to hit him. Be patient.
Once the rockets are down you are able to hit the core. After
some time it should explode and you win the fight. Hooray!
-----------------------------
2 - 3. Darkwater Village
-----------------------------
Oooooops, I fear we have caused some trouble. Your next job is
it to collect five blue FEATHERS.
Okay, let's try to do this systimatically. First turn right.
After a while you will find a couple of red barrels. Destroy
them. In one barrel you will find the first FEATHER, in the
other one there is a shield dragon. Leave it the dragon here
for now. We will find a place to use it later on.
Nearby you will find some stairs leading to a house. There are
more of these red barrels but you will also find a second
FEATHER.
Go to the pier. There are some red barrels. In the last barrel
there is a FEATHER. 3 down, 2 to go.
Near the wreck there is a house. On the balcony you will find
an energy barrel with a KEY inside. Turn around and go to
another house (there is a stairway which leads to a higher
house.
Now go to the frightened fisherman's house (it is the house on
the island. Here you will find the last FEATHER.
NOTE: If you want to find keys, don't use the feathers right
now. This would end the mission!
Still four keys to find. Difficult, huh? You remember the
shield dragon? Take it to town. On the left the floor rises a
little. Jump on that and behind a house you will find a
burning barrel. KEY 2 is yours.
You can reach the other keys only by using the helipack.
Now go to the pier and hit the blue bell. Talon will arrive
and help you.
--------------------------------------------------------
2 - 4. Darkwater Village - Extinguishing the flames
--------------------------------------------------------
First fly around and find the KEYS. One is on the roof of the
fisherman's house. One other you will find very high in the
air on the roof of a house at the edge of the town (not the
edge where the wreck is, the other side).
And, of course, the final KEY is on the roof of the town
chief's house.
But how do you open the locked pot near the pier? Once you get
the idea it is rather simple: Land next to the pot, fly up
high above it and fall down right onto the pot. Try it out and
it should break. The RUNESTONE of this passage is yours!
Once you got all the keys use the rest of your power to
exercise extinguishing flames. Use the radar to locate them.
Then aim for the flames and once your crosshair becomes red
fire.
Your energy will not be enough for putting out all the flames,
so die first. Once your energy is full again fly around and
extinguish all the 38 flames. This is fun!
--------------------------
2 - 5. Darkwater Lake
--------------------------
This may be the easiest level of the game: Just cruise around
and destroy the five structures. There are cogwheels inside.
After that drive to the castle (the green spot on the radar).
-----------------------------------------
2 - 6. Darkwater Lake - Jump and Run
-----------------------------------------
This is a little tricky: You have to collect five red
FEATHERS. Jump to the left platform, then to the center one
(this one does not sink). Turn around and pick up the second
FEATHER. Quickly jump back to the safe platform. Now the real
fun begins: You have to get the final three FEATHERS in ony
try. Watch how the platforms move, then make the four jumps
necessary to reach the shore. Be patient, this passage is
short. Now hit the red bell.
The next passage is a little annoying. You have to make the
platform swing. This requires perfect timing. Walk to the left
and before reaching the end of the platform press the attack
button. Now walk to the right and press attack. Once the
platform swings a little time your walks so that you will hit
the wall at that moment when the platform reaches the lowest
point. It will take a while until you get the timing but just
don't break your controler. This passage is managable!
Enter Darkwater Castle!
----------------------------
2 - 7. Darkwater Castle
----------------------------
So this is the Overlord's castle. This is a strange place
indeed...
Get through the first room and kill the flying guard (hit its
head to get the first KEY. Now load up your shield energy and
use it at the device next to the green barrel. Recharge your
shield energy and use the device. Run through the room with
all these cannons at the walls and collect shield energy in
order to keep the shield up. Hurry through the next room and
press the switch. Now return to the first room (there is a
shield device right before the passageway with all the
cannons.
Now take the other exit. You are in a passageway with many
flames coming out of the floor. Make sure to check at every
corner that the further way is safe. There are guards at two
points. Only enter the passage when their backs are turned.
You arrive in an interesting room. Use the purple ceiling to
get on the other side. Push the red button, then run to the
right exit. Here you find three barrels and a shooting item.
Pick it up, jump on the button and hurry straight through the
room. The forcefield will be activated soon so double-jump the
last few meters. Now quickly shoot the three guards and the
cannon above the passageway.
You arrive in the room with the generator towers. Here you
have to do some pretty long jumps to reach the exit. Good
luck!
Once you get through, take out the guard. Fill up your shield
energy and use it at the device. Pick up some more shield
energy. Then use the platforms to get to the next part of the
room. A lightning bolt blocks your way. It will vanish for
some moments after a while, hurry through it. Use the platform
on the left to pass the mines and break the shielded barrel.
If you need shield energy, hit the green spinning top. Now use
the platform to get down. Jump to another platform and exit
the room.
Careful here, it is hot. But no sweat, just a little timing to
get through this room. Don't waste your time with the guard,
concentrate on the path with all these fireballs flying
around. Try to find out where the fireballs going to land and
avoid them.
In the next room turn to the left first. Behind this fat ugly
monster (I think it is invincible) there is a shielded barrel
containing a KEY.
Now go to the platform with the lots of mines. There is an
elevator platform behind. Use it and use the next one as well.
Jump to the next room.
This one is actually easier than it looks. Don't touch the
poisonous water, and jump from platform to platform. If the
water is gone you can use the ground as well. Take your time
and you should be safe.
Now you are in a ventilation chamber. Jump on the rotating
ventilation platforms and use the platforms at the wall to
climb up. When you do so the second time it becomes more
difficult: The barrels on the platforms are time bombs! Hurry
up! An easy level will follow, then it is the final store. Hit
the barrel on the very last platform and you will get a KEY.
Proceed, you will pass the locked barrel. Don't worry, you
will find the last two KEYS very soon...
Fall down the next room. You will find a yellow barrel with a
shooting item in it. If you want to get the last two KEYS you
have to shoot all the guards in the next room. This is a lot
of fun, believe me. Once you have done that collect the last
two KEYS and use them with the locked barrel you saw before.
Hoooooray! Another RUNESTONE!
Your next job is easy: If your shield energy is full, cross
the giant room and load up the device behind the giant hall.
Not enough engergy, huh? No problem. Return to the room where
you found the shooting item. Press the red button and hurry
upstairs. Enter the purple barrel and simply JUMP outside. You
are full of energy now and now you can load up the device
completely. Then step on the glowing plate.
Yeah! Super Monkey Ball! I love this passage. First follow the
path and get used to the controls. Collect the shield energy
cells, you need them in order to survive. When the path splits
up turn right, it is easier. You will return to the main path
after a while. Follow it down and you should fall into water
eventually. Find the four COGWHEELS here! Two are on the
bottom of the water, the third one is in the next room on the
surface. When you enter the room after that one turn left to
see the last one. No sweat. Follow the path and you will enter
the prison area of the castle.
-----------------------------
2 - 8. Face the Overlord
-----------------------------
BOSS BATTLE: THE OVERLORD
Yes, another boss. I love them. But that you have to fight the
Overlord that early in the game is strange...
First of all: Hit all the machines filled with energy in order
to destroy all the barriers. Once they are all down go to the
Overlord. When he lowers his platform you are able to hit him.
Do this four times.
Gosh! The central barrier fell. Now there are red energy rays
as well. First exit the inner area and check the devices which
store the power supply of the barriers. Hit them all again.
Then go to the Overlord and hit him when he is down. Do this
twice.
The next phase is easy. Jump on the new platforms and chase
the Overlord. Try to hit him four times.
The final phase: First check the devices outside the center.
Then jump on the platforms again and chase the boss. But take
care of the red energy rays. Hit him four times to finally
finish him off!
+------------------------------------+
+ 3. THE PATH TO THE ISLAND OF HEROES+
+------------------------------------+
--------------------------
3 - 1. Quad Challenge
--------------------------
Just go along the path, collect the antidotes and the hearts
in the barrels. Then talk to the mechanic.
For the race, I can not give you too many tips. Just
accelerate and sometimes break at the sharp "corners" in order
not to hit the walls. It should be easy to finish the race
being second or third position.
-----------------------
3 - 2. Danger Zone
-----------------------
The job is clear: You have to destroy five rocket launchers.
How do you do this? Well, collect one of the blue flashlights
moving around on the floor. This is the tricky part of this
level. It is very difficult to catch them. Be patient and try
again and again. Once you have a blue aura around your quad,
look for the yellow rocket launchers. Hit one and it will
explode. Once they do so they will loose a COGWHEEL. You will
find three rocket launchers on the ground level.
You noticed the two big towers on the field. There are ramps
around them leading up. Use them. Once you are upstairs take
the path to the central area where you hopefully will find a
flashlight. Pick it up and destroy the final two rocket
launchers. They are on the top of the two towers. Pick up the
COGWHEELS and have a look at your radar. Drive to the blinking
green point and you are finished with this area. This one is
done.
--------------------------
3 - 3. Clearwater Bay
--------------------------
Finally, a jump-and-run-passage again. There is a lot to do
here.
First use the purple barrel to your right to get the first
FEATHER.
Continue your way to the right and you will pass some burning
barrels. Now where is the shield dragon? You will find it if
you go up the stairway to the right, near the ocean. There is
a purple barrel and a burning barrel nearby. Now destroy all
the burning barrels you saw on your way to receive a FEATHER
and a KEY.
In front of the big ship there are some guards. Get rid of
them in order to receive a KEY. A little left of that you will
be able to jump on the roof of a house (there are some
antidotes on it. Between four explosive barrels there is a
shielded barrel with a FEATHER inside.
Near the passageway that's full of mines you will find another
accessable roof. You will find a KEY in the barrel.
You noticed the mass of guards walking along a balcony in the
middle of the town? Take them out to receive the final two
KEYS. Yes, got em all. Now examine the balcony. You will find
a shielded barrel containing a FEATHER.
For the last FEATHER, go to the place where you found the
shield dragon (you know, this stairway is in the right part of
the town. Use the purple barrel to jump high up.
Now for the RUNESTONE: You notice the device nearby, don't
you? It's on the roof of the house near where you got the
shield dragon. Launch yourself onto the roof. You need energy
in order to make the lightning rod operate. Pick up the
shooting item and shoot the purple barrel you just used. Shoot
it many times and you will get shield energy. Now use it at
the device and you will be taken to the locked barrel. Found
the RUNESTONE!
But we are not here in order to collect RUNESTONES, we have to
get a ship to Hero's Island. So go to the harbor and talk to
the captain of the ship. Perhaps this is a good opportunity to
get rid of the mines. Pick up the shooting item left of the
ship and shoot them. The captain will tell you what to do.
First, ring the bell on the town square. Talon will help you.
Now cut the three chains holding the ship. This is easy: One
chain is to the left of the ship, one in front of it and one
to the captain's right.
The last job takes some time. Go onto the ship and you will
find some kind of trapdoor. You will see some energy devices
down here. Your job is it to run around and use your shield
energy in order to load the four devices. You will need to
make four trips. Once you run out of that simply leave the
ship, take the stairway ahead of you and jump into the purple
barrel. Then return to the ship and continue loading up the
devices.
One more thing: Load up on the antidotes, until you have 79.
Believe me, you will need them in the next mission...
--------------------------
3 - 4. Cutwater Ferry
--------------------------
Oh no, a pirate attack! Many people hate this mission.
Actually, I love it.
Go straight ahead, collect some antidotes if you need them and
enter the ship cannon.
The first two ships just shoot some bombs and torpedos. Piece
of cake, just shoot the marked targets. The other two ships
have some annoying big bombs, once you see them try to take
them out at once.
After you defeated all four ships, immediately leave the
cannon and run through the ship. Pick up as many antidotes as
possible and use the cannon on the other side of the ship
(where the red spot on your radar is).
At first, the Katamaran only shoots some water bombs. It is
not too difficult to get rid of them. Take out the bomb
launcher.
Now there are three floating bomb rocket launchers. Shoot the
marked launchers, but don't forget getting rid of the bombs!
Once all three launchers are history, do the same on the other
side of the ship and it will sink. This was not too difficult,
was it?
Again, immediately leave the cannon and get through the ship.
Pick up antidotes, you will need them! Once the next red spot
appears, enter the cannon.
The hovercraft is big. First you have to take out the two
torpedo lauchers in front of the ship. Since there is one on
the left and one on the right side concentrate on one first.
The torpedos are not a big problem since they are very slow.
After that three rocket launchers. Do the same thing you did
at the katamaran.
The other side of the ship is a little more difficult: Mines
are thrown at your cannon. To get rid of them simply shoot a
little higher. Once all cannons are defeated the ship will
sink.
Hurry through the ship and collect antidotes. Now you will
face the last ship: The pirate's flaggship! The first phase is
pretty usual: Two torpedo launchers, concentrate on one first.
This time it is a little more difficult because the ship is
moving around a lot.
Once this is done you should be able to hit the two cannons in
front of the pirate's ship high above. Once they are no longer
marked as targets concentrate on the side of the ship. There
is a lot to shoot at here! Once the ship is turning around,
concentrate on the two cannons in front of the ship again.
If you manage to take out a whole side of the ship you will
notice several ships or planes will attack you. Find out where
they will come for you and shoot them all.
Once both sides of the ship are completely destroyed the next
phase of the battle will begin: To the upper rear of the ship
there are four big rocket launchers, to the side there are two
big doors which will open eventually. If they do, shoot at
them. Many planes or ships will appear, destroy them all
before they can damage your ship. The pirate's flagship will
keep turning until you destroy all six targets.
When you do the final phase will begin: Destroy several water
bombs until two targets will be marked: One to the left and
one to the right. Destroy them and you will finally win this
long and dangerous battle. This final fight is a piece of
cake. Now the flaggship will finally sink. I had 22 antidotes
left after this fight (I started with 79). Collect some more
of them if you want to or simply watch the flagship sink.
Congratulations! You have completed the most annoying level of
the game according to some players (not me).
+---------------------+
+ 4. ISLAND OF HEROES +
+---------------------+
---------------------------------------
4 - 1. Island of Heroes (1) A race
---------------------------------------
The good news first: There are no KEYS on the island! This is
great since it is very big. But the bad news is that there are
two RUNESTONES on this island. And that it is very, very
difficult to get them...
I think it is a good idea to take care of one of them first.
Go to the island and take care of the fishes. Once you are on
the island you will notice some strange looking rocks. If you
come near them a cannon will appear. Take it out immediately!
Pass this fat guy. On your left you will soon see a strange
machine. Use it! You will now cross the ocean. Your job is to
avoid all obstacles. It is not that difficult.
After finishing this passage don't waste your time with these
monsters. Hurry straight ahead and you will cross a bridge.
There is an octopus in one of the holes, take care!
By the way: If you find shielded barrels and you don't have
shield energy just hit the devices nearby.
Finally, you will find a crane transporting a platform. Use it
to get to the boatsman. Talk to him and jump on the boat to
participate on the race.
Now your job is it to finish the race in third place at least.
Follow the purple line and pass all marked positions. The race
takes three rounds. It will take several times, but it is not
that difficult to finish it being third position.
Now, I promised you a RUNESTONE, didn't I? In order to get
this stone finish the race being first. How to do this? Look
for shortcuts. I found two of these. One is where pass the
pier where you started on Hero's Island. The purple line goes
around it but it is shorter to drive under it. The other one
is where the boatsman is standing. If you use these shortcuts
and if you don't make too many mistakes it is possible to get
this RUNESTONE. Look at me: I did it after my second try.
Now return to the main island.
------------------------------------------
4 - 2. Island of Heroes (2) Cogwheels
------------------------------------------
Once you arrive at the main shore again it is time to collect
some COGWHEELS. The first one is straight ahead, a little to
the left. Use the purple barrel, turn right and pick up the
shooting item. Now shoot all the flying creatures here and
pick up the next COGWHEEL. Pick up a new shooting item and
return to the place where you got the second WHEEL. Jump down
to collect the third one, turn left and shoot the flying enemy
and the mines. Pick up the fourth WHEEL. Hmmm - four down, one
to go.
To the left of the machine you used to travel to the boat race
you will see a passageway away from the island. Here you will
find the last COGWHEEL. Follow the path and after some easy
jumps (on one bridge there are some piranhas, watch out!) you
will reach the machine where you have to use the COGWHEELS.
Now press the square-button and keep it pressed to get up.
There are some obstacles, release the square-button to avoid
them. It is not very difficult.
Once you are on the top of the mountain explore the area. You
will find several hearts. Then go to the cave entrance and
talk to the man. Enter the dungeon...
--------------------------------------
4 - 3. The Chamber of Destruction
--------------------------------------
Surprise: This is a complete level with many quests to solve.
But there are no keys here, be happy.
Great, let's go. After a while you will arrive in a room with
a fireplace. Exit it, but don't pick up the red FEATHER right
now. Turn right instead, jump over the lava pit and push the
button.
Ah, now get the FEATHER and exit the hole, thanks to the
stairs this is possible.
In the next room jump onto the block. Now two new blocks will
appear. The trick is that you have to jump only onto the
blocks with the red symbol. If you did everything right you
will arrive at the next exit. Just jump into the room and pick
up the FEATHER.
I knew it! This had to be a trap! Quickly leave the room and
use the purple transport material in order to cross the room
from now on.
From the entrance take the right exit first. Jump through the
room, you will automatically collect the final three FEATHERS.
In the next room destroy the barrels. You will see the gong.
But it is too high up, you can't reach it.
So what to do now? Do you see the four platforms with the
symbols on them right before the gong? Step onto the upper
left one, then the lower right one, then lower left and
finally the upper right one (look at the symbols carefully:
The first one has one line, the second two lines and so on).
Hit the gong and Talon will appear.
Now return to the room where you found the second FEATHER.
Take the right exit (the only one you didn't take so far) and
you will arrive in the arrow labyrinth. I draw a map of this:
+++EXIT+++
+--o-----+
+--nmlk--+
+-----ji-+
+------h-+
+-----fg-+
+---cde--+
+---b----+
+---a----+
+++START++
Simple, isn't it?
In the next room you need Talon (good that you fetched him
already) to burn the fireplace. Jump to the exit and you will
be in a passageway. To avoid the spiders falling down,
approach them and once they fall down take a step back. Now
wait until they are high enough so you can pass them.
Defeating the guardians is not that tough, it is just a little
difficult to explain. But I will try nevertheless: If you jump
on a platform, the platforms around your platform will arise
or sink. Now you have to make the platforms the guardians are
on sink. It will only take some attempts. The main problem is
that the guardians are moving as well.
Pick up the hero's stone. Now you have to run. This passage is
another example of great level design. Quite difficult jump-
and-run passages, lots of action and variety. Well, I like
this whole level very much.
Despite the ground shaking, take your time when you cross the
first room. The path you are walking on is not too broad.
Carefully navigate through this room and you should be safe.
Then you will experience one of the nicest passages, enjoy it.
If you get through it you will break into the room where you
jumped from blocks to blocks.
Now return to the very first room of the level. This time,
turn right and take the stairway made of big rocks up. This
room works the same way as the ventilation shafts in the
Overlord's castle. At the very top you will leave it. Jump
over the gap and you will soon be back on Hero's Island. Make
your way back to the main island.
---------------------------------------------
4 - 4. Island of Heroes (3) The Aqueduct
---------------------------------------------
Since I don't want to pick up FEATHERS again go to the house
of the Elder. I know, you can't enter it right now. But left
of it you will find a path leading to the aqueduct. Look
around and after a while you will find it.
Cross the aqueduct. Make sure to avoid mines and water leaks
which is not really difficult.
Once you are on the other side take the lift down. You have to
reach the cage-looking elevator. The path to this elevator is
full of mines so take care. If you are low on health look
around. There are several barrels with hearts in them.
Step into the elevator.
----------------------
4 - 5. High Arena
----------------------
Round 1:
This is the warming - up. Pick up one of the shooting items
(in the barrels you will find more and better ones of these)
and shoot all the enemies. Since some of your opponents are
loosing hearts once they die you should not run out of health.
Round 2:
More enemies, more fun! That's all.
Round 3:
This is the interesting round. Your main targets are the big
monsters. But they are invincible by now. What to do? Fill up
your shield energy and use one of the three elevators in the
arena. You will be taken to a shield generator. Use it and
once you are in a big shield ram one of the huge monsters. It
will burn for a short while and it will loose its shield
forever! Now pick up a shooting item and shoot at the monster
until it dies (if you did everything right it will burn after
every hit). Now load up your shield energy again and go for
the roof of the area again. You have to take out the other two
enemies the same way. Once they are dead simply shoot the last
few machines and you will get the Hero's Stone.
Leave the arena.
-----------------------------------------
4 - 6. Island of Heroes (4) Feathers
-----------------------------------------
Leave the cave (there is a natural stairway, you will see it
easily, there is an antidote on each of the stairs). Cross the
aqueduct again (to get the ride, jump and press attack
button).
Your next job is to go for the blue FEATHERS. So turn left.
You will see a big shining round field eventually. A little to
the right of this position you will be able to jump on the
hills. Turn left and you will find the first FEATHER in a
barrel above. Use the platforms to the left to reach a
platform with several barrels. One of these contains a
shooting item. Shoot all the mines in this area (believe me,
you will thank me for this advice).
Fill up your shield energy and return to the platform next to
the glowing round field. There is a fat guy here. Look for a
mechanism. Load it up with your energy and use it. Aha, now
that the mines are gone you should savely reach the second
FEATHER. Return to the place where you found the blue shooting
item. Pick it up again, cross the wooden bridge and turn
right. There are lots of monsters, shoot them and you will
find the next FEATHER. Jump up to get FEATHER no. 4. Jump over
the four moving platforms and you will find the final FEATHER
and the gong. Talon will come and you will be taken to a far
away island.
------------------------
4 - 7. Clouded Hill
------------------------
I will tell you this right away: I hate this level.
Paragliding is no fun, you will see this soon. Talk to the
person living on the hill. Then enter the paraglider. Your job
seems simple: Fly through all the rings. Of course, it is no
trouble if you miss some of them and since the path is pretty
linear you will get most of them. Make sure not to miss any of
the blue rings since these speed you up.
Okay, you are happy that you got to the end of the flight but
then comes the landing. This is very, very tricky! Once you
come near the landing field press the R1 button and keep it
pressed. You will slow down and hopefully Haven will show his
legs to make a good landing possible. Yes, you will crash
several times, but it is possible to end this passage. Even I
did that.
If you want to become mad, read on. If you just want to get
through the game proceed at 4 - 9.
---------------------------------------------------------
4 - 8. Clouded Hill - Runestone-Challenge (optional)
---------------------------------------------------------
Aaaaaaaargh, this passage made me nearly break my controller.
You want the RUNESTONE anyway? Then return to the gong and hit
it once again. Enter the paraglider and have much fun!
Fly through the first 12 rings, then TURN RIGHT and skip the
rings to your left (actually it is possible to get all rings
here, you need to take the very shortest route, you need to
practice). Fly high through the thin boulder passage. If you
did well, you should reach the blue ring with your last
reserves of speed. Pick up three more blue rings, then turn
right, five green rings. Next is the very right blue ring at
the bridge. Immediately turn left, through the ring. Turn
right, get through the ring and turn left. The idea is to get
both of them. After several tries you will get the timing. You
need to fly a sharp left curve, then it goes up. Two more blue
rings (very important) and one green one (not too important).
Now TURN RIGHT and fly a little away from the rings! Once most
of them have left the radar turn around and look for the next
green rings leading down. Fly there and while flying down
press the break button! There is a sharp turn to the right,
get past the crane (don't hit the rope!) then follow the
route. If you pass the crane the most difficult part is over!
Finally, land at the marked area (break before you land!). It
took me about 100 tries, but I finally got the RUNESTONE. I
got 63/70 rings.
REQUEST: If anybody has a better description of this passage,
please mail it to me:
[email protected].
----------------------------------------------------------
4 - 9. Island of Heroes (5) Finding the Elder's house
----------------------------------------------------------
The rest of this is a piece of cake. Just go near the
aqueduct. You will find the elder's house here. Talk to the
man before it.
+---------------+
+ 5. INTO SPACE +
+---------------+
-----------------------------
5 - 1. Find Mount Firash
-----------------------------
Okay, this passage is not difficult, it is simply very, very
boring. Here is what you have to do. Look at your radar, fly
to the yellow spot. Shoot all the flaks around it, then the
big ship will loose its shield. Shoot it. Fly to the next
yellow spot, shoot all the flaks and shoot the big ship. And
so on. This will happen about 6-8 times. Yawn.
-----------------------------
5 - 2. Into Firash Chasm
-----------------------------
Jump over the lava. There are platforms all over, not too
difficult. Isn't this a beautiful statue over there? I don't
think you will guess what creature you will fight later on.
Once inside the mountain make your way to the big lava hall.
You see, it is very important to reach all the barrels if you
want to get KEYS. So make your way through the hall to the big
platform. Turn left and jump onto the platform with the three
barrels. Right of them there is a barrel with spikes on it.
Inside there is a KEY. Back to the main platform. Continue
crossing this hall. In the next room jump to the platform.
You will not find KEYS in the next room unfortunately. There
is a gate and there are three pillars. There is a symbol on
the gate. You need to fill up your shild energy and load up
the devices at the pillar. The sparks will lower the pillars.
The sign on the door has to be the ground symbol of each
pillar. If you did something wrong, simply hit the energy
device. Now let's go:
First gate: 3 sparks left, 1 in the middle, 2 right.
Second gate: 1 spark left, 2 in the middle, 0 right.
Third gate: 2 sparks left, 0 in the middle, 1 right.
In the next few rooms you will eventually see a blinking
barrel: Hit it and QUICKLY hit the only "normal" barrel before
it explodes. If you are fast enough you will receive the
second KEY. You will only find several hearts. Take the
elevator.
Wow - this room is huge. To the right you find the first
FEATHER.
Use the purple barrel. Pick up the shooting item, then shoot
the purple barrel on the other platform. Shoot it until your
shield energy is full. Then load up one of the devices here,
shoot the purple barrel again, then load up the second device.
Use the device to reach the other platform and to get the
second FEATHER.
Follow the path until you see some burning barrels. Left of
the bridge there is a shield dragon. Use it to destroy the
burning barrels. Cross the bridge, then turn LEFT. Pass the
locked barrel, then turn right. There will be two fire
barrels. Destroy the first one and the shield dragon will get
over the gap. Let him destroy the burning barrel to get a KEY.
Now use the purple barrel to get the FEATHER over the pot.
Then die.
Fetch the shield dragon again, cross the bridge and turn RIGHT
this time. Lock him into the cage, step on it and you should
be able to reach the FEATHER now.
Now proceed. To the left of the entrance to the big building
you see some platforms with shield energy on them. On the last
platform there is a shielded pot with the last FEATHER inside.
Enter the building.
Use the elevator platforms to get up. There are four exits.
Each of them leads to a COGWHEEL.
First exit: You have to load up two devices. To get energy,
hit the green "Kreisel" spinning pot several times. It will
shoot energy sparks. Collect them, then load up the devices.
Load up your energy once more and let's play another round of
Monkey ball. This passage is not difficult, carefully navigate
through it and pick up the energy cells. Finally you will get
the first WHEEL.
Now don't use the purple pot right now, there is an unexplored
passage to your left! You will find a KEY here. Use the purple
pot now, then the other to get to the top bridge once again.
Enter the building and choose another exit.
Second exit: A broken bridge, the COGWHEEL is high above, not
reachable. Proceed. You will enter a water area. Swim down,
then turn left. You will find a lever, use it. Proceed, after
a while you will arrive at a stairway leading to another
lever. Push it, leave the room, go straight ahead and leave
the water to push the third lever. Finally, the water level
sinks. Pick up the COGWHEEL, leave the room, and go left. The
shooting item should help you to get rid of all these flame
barrels blocking the exit. Go to the central building.
Third exit: Here you will find the gong. Hit it and Talon will
fly you to the next COGWHEEL.
Fourth exit: Just a jump-and-run-passage. The COGWHEEL is on
the top platform. Destroy the blinking barrel, then jump to
the dragon's skeleton in order to find a barrel containing the
final KEY. Now go to the RUNESTONE you saw near the area where
the cage was and get it!
Then return to the building and use the COGWHEELS. Jump into
the hole.
-------------------------
5 - 3. Firash lives!
-------------------------
Your job here is simple. Just jump up and hit the green
barrel. Use the machine. Scroll with the left analog stick. If
there are red arrows on the screen make them disappear by
using the right analog stick. After a while it will
automatically scroll back. There will be a cutscene and you
will have a jetpack.
Fly through the cave and enter a big room. Finally! Another
BOSS FIGHT: FIRE DRAGON
The idea is simple: You have to hit the dragon's head with
your water cannon six times. You will see on the radar where
he appears. Fly there and shoot (shoot only when your target
system is red). Then get out of its way. When the dragon stops
for a while it is another opportunity to hit him.
The first three hits will be easy. Unfortunately it will not
remain this way. I just experienced that the final hit is
very, very difficult. This is because the targeting system is
not that great. Be patient, you will finish this boss after a
while.
-----------------------
5 - 4. Sylex Cells
-----------------------
Special Thanks to Michelle Ashworth (
[email protected])
for mailing the walkthrough of this chapter to me.
Oh no! Something went terribly wrong! Haven is trapped in a
cell but smashes the floor and escapes. His first job is to
find his MAG BALL, which was taken from him when he was
captured.
Run down the corridor jumping over pipes avoiding flame
spurts. Smash pots for health. Jump over pipes avoiding force
field and smash pots for health and catana. Jump up onto the
platform and through the round door.
You enter a green room with floating platforms. Collect energy
from the right and walk over to shielded pots. Stand in the
middle and shield smash all three at the same time for 2
health and catana.
Collect more energy and drop down off the edge (avoiding the
whirling blades below each platform). Run to the far end of
the room where you will find a shield dragon pot. Smash it and
use the shield to walk the shield dragon to the gap between
the last platform and the wall. Run back over to where you
entered the room using a platform going up and down. Fill up
you shield again and then jump over to each floating platform
to the far end of the room. At the last platform walk to the
edge as if to jump over, but wait until it goes down and put
on your shield. This will attract the shield dragon. Keep the
shield on and the dragon will follow it up and go into a fire
pot near the exit. Jump over to the fire pots and smash them
to release the dragon. Exit through round door bringing the
dragon with you.
You enter a room with a purple and grey plasma floor, large
thistle shaped electricity things (difficult to describe but
you'll know what I mean when you get there), and circular
purple platforms with golden 'force fields'. These 'force
fields' allow you to fly!! Use the shield dragon to break the
flame pot for the first KEY. Jump over to the first platform
and you hover over it moving up and down. Make sure you are
in the middle of the platform and just as you have started to
go up move to the next platform. You should 'fly' across. If
you don't get it quite right you may land on the plasma floor
which will take a health but quickly jump onto the nearest
platform and try again.
In the next room you have a pool surrounded by mines. Up above
are three hanging platforms with plants, (you will be up there
is just a bit). To the right are 2 acid pots and one pot that
contains health. Swim round to smash the pot without setting
off the acid pots. On the right there is a platform with 3
pots. Get into the middle and shield smash all 3. The shield
pot contains the second KEY; the other two contain health and
catana.
The next room splits into two corridors. One is barred by blue
lasers. The second has two moving red lasers and a force
field. The pot on right contains health. The trick with the
red lasers is to wait until the laser that comes really close
is moving towards you, jump over before the force field, run
under it and you should be able to run to the left to avoid
the second red laser. There is now a moving red laser wall.
Follow it up the corridor and run to the right. Pots contain
catana and health. Run to the lever on the wall. This removes
the blue lasers. Go back down the corridor avoiding the red
lasers and force field, and go up the previously barred
corridor onto a circular lift.
After a nice short cutscene you find yourself in a large room
with acid pots and mines so be careful. Directly in front of
you is a robot pot. To the left behind two red tubes are 3
pots. The shield pot contains health and the other two health
and catana. In front of these two pipes are another robot pot
and another pot containing health. To the right of where you
enter, behind another red tube are an acid pot and another pot
containing health. The exit is to the right. There is also a
power stick to the left of the exit which you should jump on
for shield energy.
The next room is the platforms above the swimming room you
were in before. Jump over to the second platform where you
will find a glass shield pad. Once you become transparent jump
over to the exit and run...
This next room contains electrical domes which zap you. Run
across the room collecting energy to keep the shield working.
You could now run up the ramp and through the next room with
the glass shield or wait until the glass shield has run out
and then stand by the closest energy until full.
The next room contains 3 guards (you need to kill them for the
third KEY, wait until you have your mag ball), laser guns,
nasty pots, including a robot pot, and flame vents. When you
enter you are at the top of a ramp (to the right) with 5 pots
to the left; 3 exploders, one health pot and one catana pot,
and a column straight ahead.
If you have run in with the glass shield jump over the
railings to the left of the column and run over to the left
between the wall and a column. Then run diagonally over to
the right (be careful as the pot in the middle is a robot),
between the window and the column. Leave through the round
exit.
If you have waited for the glass shield to wear off and have a
full shield you could smash the pots before you jump over the
railings and follow the same pathway as above, using the
shield for protection and a weapon.
The next room is the prison room you escaped from at the
beginning of the level. There are 7 green prison pods and
laser guns on the wall. Each has a power stick. The floor has
some grills across with purple plasma. Jump over these as they
hurt. Go to the last pod on the left and power jump the power
stick. This releases the energy which you gained and releases
the pods force field (Use this process to open the other
pods). Inside is the MAG BALL. The pod next to this contains a
blue weapon and opposite this pod, up in the wall, is the
exit. Use this to destroy the laser guns. You can then help
yourself to the goodies (health and catana) in the remaining 4
pods. Your next job is to find 5 COGS. Make sure you have some
shield energy before you exit through the corridor using the
mag ball grind.
You now enter a huge room. There is a central column,
platforms around the side and moving platforms connecting them
together. On the left is a health pot and to the right is a
fire dragon pot.
NOTE: If you don't get the clue with the shield dragon (I
didn't), leave him in his pot. You don't need him in order to
find all the KEYS.
Release the dragon by hitting the pot. You can now going to
take the dragon on a little journey along the moving
platforms. The trick is to move right to the edge of a
platform and press O for the shield. As the platform moves the
dragon will follow. But, sometimes it will turn into what
looks like an 'energy ball'. When the platform cannot move any
further, switch off the shield. This will leave the dragon
hanging between platforms as an 'energy ball'. Jump over to
the next platform and again stand as close to the edge as
possible and turn on you shield. The dragon should be
attracted to the shield. Repeat this as you go from platform
to platform.
Work your way around the room. First across to the central
column and then up and across to the wall. The first platform
has a health pot to the left and exploding pots to the right.
Destroy the pots to get at an energy spinner which can be hit
to produce shield energy. Along to the second platform where
there are 2 exploding pots and one acid pot. They are in front
of a flame pot, which contains a yellow weapon power up (laser
shot), and 2 pots containing health and catana. Use the yellow
weapon to destroy the mines below to the left. This will make
it easier when you get down there. You only get one weapon.
It does not replenish so use is quickly and accurately. Go
across to the middle (only bring the shield dragon if you need
health and catana as the remaining flame pots only contain
these) and down. The next platform has 2 flame pots containing
catana. Go across to the next platform where there are more
fire pots and a catana pot. Go across to the middle and up.
The next platform has lots of mines to the left so jump over
to the right. There is one pot containing catana. Go across to
the next platform where there are 3 flame pots containing 2
health and one catana. The exit is the corridor to the left.
If you are low on health you could go across to the middle and
down to a platform where there is one shield pot and a flame
pot, both containing health.
Exit along the mag ball grind corridor.
You land in a room with an electric grill floor and 5 electric
globes from the ceiling. You need to run under each globe in
turn. The globes start to spark and when all 5 are sparking
the door on the far wall will open. You need to keep running
on the electrical floor or you get zapped.
The next room is a green room containing columns and 3 guards.
You need to kill all three for the fourth KEY. Exit through
the next door.
The next room has a pathway of platforms. You should follow it
round avoiding or destroying the nasty pots. There are two
shield men to avoid or kill. At the end there are two pots
containing health and catana.
Exit through mag ball grind corridor.
Turn right and walk over to the lever. This removes the red
lasers from the door below. Drop down and enter.
This room is misty and full of nasty pots and big crates. Run
through avoiding the pots and exit.
You now enter a red misty room with large columns. From where
you enter turn right where there are 2 exploding pots and a
health pot. Go back and round to the right. Around the corner
are 4 pots, one exploding, one health, one catana and the KEY
POT. Go back and round to the right where there is a line of
exploding pots. Attack to remove. Around to the left are 3
steam vent - to avoid, and the first COGWHEEL. Behind the cog
are a health pot and a catana pot. Continue round to the exit.
When you enter this room there is a circular flying force
field platform and to the left is a large hall full of flying
robots. Go UP to the next room. To the right are 2 acid pots
to destroy, a health pot, a catana pot and another pot which
when hit gives up a purple weapon (five-way shot). This supply
of weapon is endless. To the left is a platform path. First
use the purple weapon to destroy all the pots on the path.
Then follow the path round to a gap. To the left is a round
vat. The second COGWHEEL is in the middle. Jump over to the
middle and then back again. Jump over to the nice pots on the
platform by the exit. 2 pots contain health and catana.
Another pot contains a purple weapon which you can use to
destroy any nasty pots in the way of you and the exit.
The next room is the ESCAPE POD hangar. The third COGWHEEL is
here. Go back through the last room. Before you leave power up
the purple weapon to attack the flying robots in the room
below. (Don't bother trying to fire from up high as there is a
force field in the way).
Enter the next room. Jump down and run to the left. Use the
purple weapon to kill the flying robots. You can return up to
the pot to replenish the purple weapon. There is also a blue
weapon (rapid fire cannon) in the far right hand corner of the
main hall. You need to kill all the flying robots for the
fifth KEY (You now need to return to the red misty room where
the KEY POT is for the RUNESTONE). Keep to the left of the
room and go around the corner where you will find the fourth
COGWHEEL and the exit.
This room is the ground level of the escape pod hanger.
Straight ahead is a flashing pot. DO NOT HIT IT. To the left
are wire pots and the fifth COGWHEEL. Jump over to collect it
and then go to the control panel and press square. Follow the
sequence of buttons to fuel the escape pod. As soon as this is
complete the Auto destruct starts up and you have 60 seconds
to escape.
Run back out, following the floor lights, and up the flying
field, through the vat room to the shuttle to escape.
-----------------------
5 - 5. Fire Flight
-----------------------
Pilot the shuttle through falling and exploding space station
debris. The debris falls in this order:
- Right
- Left
- Right
- Right
- Left
- Right
+-----------+
+ 6. EXARCO +
+-----------+
---------------------------
6 - 1. Exarco Crossing
---------------------------
This is mainly the same level principle as that one in the
beginning of the game. You are at a train board cannon and you
have to shoot enemies - just this time they are insects. The
only difficult place in this area is when you encounter two
giant Xenos simultanously. Try to dodge the rockets (this is
rather difficult) or simply try to kill one of them
immediately. This might save some trouble.
----------------------------
6 - 2. Hatching Grounds
----------------------------
Quickly enter the hovercraft-plane in the middle of the area.
Exit the mountain ring and collect one of the eggs (fly over
them, they are displayed on the radar. Return into the
mountain ring and place the egg into one of the eight water
basins. Repeat this seven times so that all eight basins are
filled with eggs. Then immediately land your plane and run
around to collect as many catana as possible. Collect them as
long until the first purple points will appear on your radar.
You will need at least 50 catana. Now quickly enter one of the
cannons.
Shoot the two birds who want to steal the eggs. Then leave the
cannon again and collect catana. Once the next wave appears
enter the cannon. Now there will not be any time anymore to
leave the cannon again. There are three kinds of attacks: The
purple spots on your radar are the birds who want to steal the
eggs. Take them out in time else you might loose your
RUNESTONE. The second kind of attacks are waves of insects
attacking your cannon. Just shoot them. Finally, late at
night, some insects on the floor will appear. Take them out
before they can destroy your cannon!
In order to receive a RUNESTONE, you have to protect all eggs
for a whole night. That is not that difficult, you will manage
to do that.
--------------------------
6 - 3. Cargo Defender
--------------------------
This episode is quite easy. You are on the train again. Your
first objective is to protect the cargo. Sometimes the display
of the number of the wagons will blink. If it does, watch out
and quickly defeat the Xeno who will land on your cargo. The
other enemies are all well-known from the first train episode.
Big Xenos who shoot poison, little Xenos who fly around. As I
say, this episode should not be too difficult.
--------------------------
6 - 4. Xeno Encounter
--------------------------
This is a very dark level. It is full of spiders and other
disgusting creatures. But it is fun, really.
First pick up a shooting item. Then enter the swamp. Spiders
will fall down. Take all of them out (the shooting items all
around should help you). Cross the swamp and you will find a
shield dragon. Take him to the entrance where he will destroy
a burning barrel containing the first KEY.
Leave the shield dragon here and proceed. In the next corridor
there are a lot of huge eggs. If you approach them they will
explode. Jump back once they do so and you should be fine.
Pick up the shooting item and kill the spiders. Proceed until
you reach a swamp with green passages. Avoid them at any cost!
They are deadly! Once you got through this passage, use the
purple barrel to pick up a purple shooting item. You have to
kill all the spiders in the next corridor in order to receive
the second KEY. But beware of the falling eggs! Take your time
and you should get through this passage.
Now use your mag ball twice to cross the room. Take the shield
dragon to the burning barrels, they contain 3 hearts and
catana. Cross the room again. Use the purple barrel, then jump
and press attack to use your mag ball.
You will reach a room which made me almost crazy until I got
the clue (it did take some time here). Once you enter a dark
place in this room you will die. But there are shield dragons
all around! Wait for a shield dragon to arrive at the entrance
and follow him to the center of the room. Then turn right to
get the first COGWHEEL. Turn right again to find COGWHEEL 2.
Beware: The shield dragon will not wait here, return to the
postion where you found the first WHEEL. Straight ahead you
will find another dragon lead you to the third WHEEL. After
getting this one return to the central area. Turn right and
wait for the shield dragon. He will take you to the last
WHEEL. If you are collecting KEYS turn left and wait for the
shield dragon. He will take you to several barrels. Quickly
destroy the barrel with the spikes on it to receive KEY 3.
Return with the shield dragon to the position where you found
the last WHEEL. Turn left and eventually a shield dragon will
take you to the exit. Yes, once you get the idea, this room is
no longer difficult at all.
Use the COGWHEELS to activate the elevator.
Another shield dragon, huh? Collect some shield energy and
take him to the next room if you want to get the fourth KEY.
Oh no, it is full of nasty spiders! It seems impossible to
pass the room. But there is a simple way, of course. Pick up
the shooting item and shoot into a direction (where spiders
are, of course). Don't use first-person, just shoot. You will
notice that the spiders in the line you shot will die. They
will create a path you can use. Make the shield dragon follow
you. Experiment a little with the shooting device and you will
soon find out how to proceed.
The first room was easy, the second room is a little tricky.
First look around and you will see a burning barrel. Shoot
your way to this barrel to finally lay your hand on the fourth
KEY.
There is a gate, but it is closed by now. What to do now?
Examine the floor of this room and you will see four yellow
buttons. You have to push all of them in order to open the
gate. To push them simply shoot an accessable path to them and
step on them. Once all four buttons are pressed the gate will
open.
This was fun. Use your mag ball to proceed to the next area.
Another room with green water. Avoid the places where bubbles
are! Collect some catana if you want to and get through this
room. You will pass the LOCKED BARREL, but you can't open it
right now. Get through the next room and pick up the green
shooting item at the end. Now hurry through the dark passage,
don't waste your time killing all these creatures. More and
more of them will appear. Pick up the light at the end.
The next room is a labyrinth. Quickly navigate through it.
Avoid being hit by the green shots at any costs, this will
confuse you and you will most certainly die! Before entering
the exit turn right and jump to the shielded barrel. It
contains KEY 5, the last KEY. Now look around. You will see an
exit below you. Enter it and you will get into the room with
the LOCKED BARREL. Open it and the second to last RUNESTONE
will be yours. Hoooray!
Get through the labyrinth again, this time exit it through the
regular exit. Pass the next room and pick up the light. In
First-person find the two eyes left and right of the gate and
blind them. The gate will open. The next gate is a little more
difficult: One eye left, one above the gate, one to the right.
If the gate does not open once you blinded the third eye
simply blind the first one again. You have to be very fast.
The third gate has one eye left of it and two above the gate.
The fourth gate is difficult: Find a place where you can blind
all four eyes. You have to be very, very fast. Jump into the
next room.
Don't waste too much time on killing the spiders. Just find
the entrance to the center of the room.
--------------------------
6 - 5. The Xeno Queen
--------------------------
BOSS BATTLE: Xeno Queen
This battle is not difficult. Just move slowly to avoid
running into the eggs. You have to hit the queen's back. Move
around her and you will eventually have the chance to do so.
The more often you hit her the more eggs will fall down. Move
carefully and you should not take to much damage.
Hit her four times and the next episode will begin...
------------------------------------
6 - 6. Escape from the Queen!!!
------------------------------------
This episode is quite difficult. First advice: RUN! Once you
enter water jump all the time to be faster.
Avoid the queen's shots at any cost! Once you are hit your
controls will be confused making it quite difficult to move
around in a controlled way.
It will take several tries but you will complete this episode
since you have come that far!
-----------------------------
6 - 7. Sun Surfer Rising
-----------------------------
Another one of these flying around episodes. The idea is
simple: Shoot everything marked as a target. Once you have
destroyed all the small fighters you will be able to damage
the queen. Shoot her tails. Once one of them explodes you have
to defeat some fighters again. This procedure will repeat
several times. Finally you will be able to destroy the queen.
+------------------+
+ 7. THE HOLY BELL +
+------------------+
----------------------------
7 - 1. Search for Auria
----------------------------
Now it has become time to find this mountain from Haven's
dreams. Unfortunately he needs some fuel. Simply shoot all
enemies. There will be three waves, not too difficult.
Next wave: You now have to destroy three freighters. This can
be tricky. You have to shoot all the cannons off the
freighter. Once the last of them is destroyed you may proceed.
Destroy all three and follow the purple arrow.
-----------------------------
7 - 2. Find the Mountain
-----------------------------
Follow the yellow arrow to reach your first target. Destroy
all the flaks. Then destroy some of the fighters. Pick up the
items they drop. You need plasma-rockets (big, green rockets
displayed on the screen). Now shoot the big shield generator
marked on the map. After several hits it should explode.
Repeat this three more times and this mission will end.
-----------------------------
7 - 3. The Mountain Base
-----------------------------
Enter the quad to the right and cross the bridge. You will
find the five COGWHEELS on your radar (blue spots). You have
to collect all five of them without falling down. Good luck,
you will need to try this a few times in order to achieve
this.
Once this is done drive to the big green spot on your map.
---------------------------
7 - 4. Security Breach
---------------------------
Okay, you will either love or hate this level. You remember
the arena on the Island of Heroes? This is nearly the same.
Let's go. First load up the energy cells ahead of you. Use
your shield energy, collect some more of it. Load it
completely up and use the device. You will be in this big
ball. Roll to a big monster and hit it. Defeat it by shooting
at it until it falls down and drops a FEATHER.
One piece of advice: DON'T EVER SHOOT THE DEVICE YOU JUST
POWERED UP! This could cause serious trouble!
Of course, get rid of the monsters around you sometimes. Some
of them drop hearts, they should keep you alive.
Kill all five big monsters that way to collect all of the
FEATHERS.
But don't use them now! You want to get all the KEYS, don't
you? You will find five burning barrels in the arena. Return
to the entrance. In a barrel you will find the shield dragon.
Take it to the three burning barrels (one is at the inside
wall, two are at the outside wall) - 3 KEYS.
Return to the entrance. Walk a little to the right and you
will be able to jump into the ledge. Here you find the gong
(DON'T USE IT NOW!) and a burning barrel containing KEY 4.
A little left of the entrance there is another ledge
containing a burning barrel with KEY 5 and the LOCKED BARREL.
Open it and pick up the final RUNESTONE! Yessss, got em all!
Ring the gong now to end this level.
+----------+
+ 8. Chess +
+----------+
-----------------------------
8 - 1. Shield Disruption
-----------------------------
This level is very easy if you know what to do. You see the
six blue energy beams? Where they begin, there are rings. Fly
through all six rings and you will destroy the shield.
Once the shield is down fly to your space ship and land on the
marked spot. You don't know how to land? Simply use the X-
button to slow down. Then carefully land. It is not that hard,
luckily.
Finally, destroy all of the ships that are approaching. This
should be easy as well.
-------------------------
8 - 2. Finding Chess
-------------------------
Simply destroy three waves of ships.
Destroy the first wave. Now ships with shields will appear.
They are invulnerable to your rockets. Now, did you notice
that the asteroids here do have two different colors? Some of
them are brown. You didn't notice? Well, I didn't either.
Somebody had to tell me. You have to shoot the brown ones.
They will explode and you will get special bombs with which
you will be able to destroy the shielded ships.
After destroying the two waves follow the red arrow. Don't
waste your time on the ships attacking you.
------------------------
8 - 3. Rescue Chess
------------------------
One of the shortest episodes of the game. Simply follow the
pink arrow.
Once you found Chess you simply have to take out the attacking
ships. Destroy the ships low in the screen first because you
will not be able to get them after a while. Very easy.
+--------------+
+ 9. THE FINAL +
+--------------+
--------------------------
9 - 1. Finding Catana
--------------------------
Another space level. You should know by now what to do here.
Destroy three waves of ships.
Next stop: The Communication Center. This one is huge. Destroy
all ships around here to get the plasma rockets. Now fly to
the Communtication Center and look for the core (yellow and
red shining area). Shoot all your plasma rockets at the core.
Once you have run out of them destroy the next wave of ships
and repeat the procedure. After a while the Center will be
destroyed.
Now simply follow the pink arrow.
-----------------------------
9 - 2. Refinery Dropzone
-----------------------------
Yaaaaaaaawn! You will never guess what kind of level this is.
Okay, you know the procedure. Follow the yellow arrow, destroy
the flaks. Then destroy one of these ships in order to get
plasma rockets. Use the rockets to destroy the shield
generator. There are three shield generators. Nothing to worry
about.
---------------------------
9 - 3. Lavacore Wastes
---------------------------
Hooooray, some variety. This level is fun again. You have to
collect five COGWHEELS with your boat. They are marked as blue
spots on your radar. The WHEELS are in rocket launchers. You
have to ram them in order to get the WHEELS. Avoid the
rockets. Sometimes you will be followed by a rocket, in order
to get rid of that jump over rocks in the water.
The four COGWHEELS are easy to find, the last WHEEL is a
little tricky. You have to find a big ramp in the green area.
There is catana on the ramp. Use it to reach a higher area.
There you will find the last COGWHEEL. Return to the lower
area and go to the big green spot.
The next passage is very difficult. Luckily it is very short
as well. You have to race through a tunnel, you must avoid the
bombs, you don't have to hit the walls too often and you have
to drive over some special boulders in order to jump over
gaps. This is very difficult, but I succeeded with my third
try.
And finally: A Jump-and-run-passage. Just jump from platform
to platform, then use the swimming platforms to reach the
lift.
New jobs to complete: This one is a monkey ball passage. Yes,
I like these. Follow the passage to a crossroad. Take the
right passage first and push the button. Now choose the other
way and push the other button. Enter the new path and follow
it.
After several nice and difficult passageways (good graphics
here!) you will get to another big room with crossings. I
choose the left passage all the time and soon reached a room
with a locked door (the same as in the first room). Take the
left and the right passage to push buttons and to open the
door. If you go right you have to jump over a gap. Just be
sure you're going fast enough.
Thank you very much to the creators of the game for this
monkey ball passage. It is very much fun. The passage which
will await you after opening the door isn't. Hell, it really
is no fun. Use all the speed-ups. You need them to get
through. Good luck. I did this passage after about 30 tries.
The next area is much more fun again. You will eventually
reach a room with a locked door again. Use the same procedure
as the last time. You have to find the two switches and push
them.
The door opens and another difficult passage will start. It is
a little annoying, but not too difficult at all. Finally enter
the lift.
-------------------------
9 - 4. Finding Vetch
-------------------------
NOTE: If you have collected all 12 RUNESTONES you are now able
to travel to all the planets you visited so far. There you can
find RUNETOWERS. But I do not know too much about that. See
the next update - Mithril4 offered a RUNETOWER update to me.
After many interesting cut scenes, you fly around again.
Destroy the three waves of fighters, then choose Auria.
BOSS FIGHT: VETCH
After the cut scenes you will have to fight Vetch. The
strategy is quite simple. "Just" press the correct buttons.
But the difficulty level is that incredibly high, I have not
defeated Vetch. Perhaps I will be able to. But I think I
guided you well to the end of this great game.
The fight consists of three sequences of button combinations.
The sequences are only separated by a second or so, so you
don't get much time for a breather.
Square-s
Triangle-t
Circle-c
X-x
First Sequence-
s s t c s t c s t c x s c t s
Second Sequence-
s t s x c c t s c s t s t s c x
Third, final, and at break neck speed Sequence-
S c t x s c s t x s
If you pull it off, Congrats! You've just beaten a most
annoying end guy!
+----------------+
+ The Runetowers +
+----------------+
.. coming soon, I hope!
+----------------+
+ Special Thanks +
+----------------+
Special thanks to Traveller's Tales for developing this great
game. It really deserves more attention than it actually gets.
I do not often get to play a game with so much variety. Thank
you very much to you guys, you really know how to create a
great jump-and-run.
Very special thanks to Michelle Ashworth
(
[email protected]) for sending her walkthrough of Sylex
Cells to me. I just had to copy-and-paste it. And I adapted it
a little. Thank you very much for telling me where to find the
final key in the volcano level. I don't think I might have
ever gotten the idea. Thank you for telling me where all the
keys in Xeno Encounter are. And thank you for telling me where
all the keys in Security Breach are (I would have found these
on my own but never mind thank you very much).
Very special thanks as well to Gary Sliker
(
[email protected]) for spellchecking this walkthrough and
adding the button sequence at the end fight section. The
spellcheck means a lot to me, thank you!
Special Thanks to Dimon for posting the locations of the keys
of the first two levels (although I found them out already).
For the info about how to get the runestone on the Hatching
Grounds.
Special Thanks to
[email protected] for giving me a list of
all English names of the locations. Now you no longer have to
read my bad translations ;-) And thank you for telling me
where to find the last key in the Volcano area.
Special Thanks to Dimon and Olivier Lefroit for telling me how
to break the locked barrel in the Burning Village.
Finally special thanks to everybody who offered his help to me
and to everybody who offered a spellcheck to me. And to
everybody who will give me hints on how to improve my
walkthrough.
End of FAQ