FAQ/Walkthrough for Harry Potter and the Chamber of Secrets
Made for: Nintendo Gamecube
Author: serpantsnake
Guide Version: .97
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Made By: serpantsnake
Edited by: SSTwinrova
Contact By e-mail:
(serpantsnake)
[email protected]
(SSTwinrova)
[email protected]
Contact by AIM:
(serpantsnake) serpantsnake
(SSTwinrova) SSTwinrova
NOTE: This contact information is solely to be used for reporting
errors or making contributions. DO NOT send game help requests, as they
will be ignored. If you are having problems, please post on the message
board for your version of the game.
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Version History
Version .88 12/03/02 - Just added to GameFAQs.
Version .90 12/04/02 - Tips, tricks & secrets added to walkthrough.
Version .92 12/07/02 – More added to tips section
Version .95 12/28/02 – Walkthrough Completed through Day 2 (Night)
Version .96 12/30/02 – Information added to Contact Section
Version .97 12/31/02 – Last update of 2002; Walkthrough through Day 3,
Added and rewrote some existing information
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Table of Contents
1. About the Author and the Game
2. Controls
3. Spell Book
4. Special Items
5. Lost and Found
6. Walkthrough
I. The Burrow
II. Knockturn Alley
III. Diagon Alley
IV. Hogwarts: Whomping Willow
V. Hogwarts: Arrival
VI. Hogwarts: Day 1
VII. Hogwarts: Day 1 (Night)
VIII. Hogwarts: Day 2
IX. Hogwarts: Day 2 (Night)
X. Hogwarts: Day 3
7. Quidditch
A. Match Strategies
8. The Good and Bad
9. Gaining House Points
10. Berty Botts Every Flavor Beans
11. Tips, Tricks, and Secrets
12. Credits
13. Copyright Info.
14. See Ya!
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1. About the Author and the Game
-------------------------------------------------
serpantsnake
-------------------------------------------------
Hello, I'm serpantsnake. My real name is Vijay Kannu.
I enjoy the whole series of Harry Potter; the movies, video games, and
books. I have recently become such a fan of Nintendo GameCube. I want
to thank EA Games for making such a game, improving it great from the
first. I'm happy to say that this FAQ is going to be a great time for
me, and for whoever is reading this. I hope this will be fun. Let me
say that for anyone that has a complaint or suggestion e-mail me at
anytime and I will be glad to help. School occupies most of my time so
I will make many different updates. This document contains major
spoilers.
*************************************
This game is 1 Player, requires 5 blocks of memory, and is Gameboy
Advance compatible.
Licensed by Nintendo it is rated E for Everyone by the ESRB. Made by EA
Games
*************************************
2. Controls
Menu Controls:
Highlight menu item: Control Pad or Control Stick up or down
Change highlighted item: Control Pad or Control Stick left or right
Select item/Go to next screen: A button
Cancel/Return to previous screen: B button
In Game Controls:
Move Harry: Control Stick/Pad
Cast Spells: B, Y, or X button (Must assign spells first)
Action Button: A button
Target Spell: L button and C-stick
Duck in Targeting Mode: A button
Dodge in Targeting Mode: A button + C-Stick
Camera 'Look Around': C stick <-- or -->
Zoom: C-stick up or down
Center View Behind Harry: R button
Pause game: START/PAUSE
Inventory: Z button
Flying Controls:
Ascend and Descend: Up and Down
Accelerate: A button
Boost: Y button (Only available when you have flown between enough
rings)
*************************************
3. Spell Book
Flipendo (Obtained: The Burrow)
"Knockback Jinx"
This spell will knock creatures back wards. This symbol is a green
fist. It is also helpful for defeating creatures and breaking objects
within reach.
Lumos (Obtained: Knockturn Alley)
"Wand Lighting Charm"
This is the spell that lights up your wand. Best used in dark places
(Duh). Can also be used to open special passages in doorways. The
symbol is a shining dot.
Diffindo (Obtained: Day 1 (Night))
"Severing Charm"
Will rip materials, ropes or plants. Can expose hidden entrances.
Expelliamus (Obtained: Day 2)
"Disarming Charm"
Used in duels to reflect back a spell at opponents. Can be used only
for that purpose.
Skurge (Obtained: Day 2 (Night))
"Scouring Charm"
Used to clean up stick green substance blocking certain chests and
doors called ectoplasm.
Avifors
"Transfiguration Spell" (Obtained: Day 3)
Used to turn small objects into birds.
Incendio
"Fire-making Charm"
Used to make cold blue flames. Can be used for multiple purposes.
Alohomora
"Unlocking Spell"
Used to unlock doors or chests with mechanical locks on them.
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4. Special Items
Jelly Beans:
Can be used to buy items at Fred & George's Shop.
Chocolate Frogs:
Can be used to heal Harry's health gauge.
Wizard cards:
Can be viewed and traded by fellow Hogwarts students. Are also fun to
collect.
Owl Treats:
Can be given Hedwig as a special treat. Usually causes something to
happen.
Sickles:
Can be used to but supplies at Diagon Alley only.
Potion Vials:
Can be used to fill Harry's health gauge. Must be filled with
Wiggenweld Potion.
Stink Pellets:
Can create a cloud of stinky green smoke that distracts Prefects.
Non-explodable Luminous Balloons:
Used to distract prefects.
Nimbus 2000
Used in Quidditch. Can be used to fly around Hogwarts ground.
*************************************
5. Lost and Found
Go to the board in Gryffindor common room. It shows what items are
lost. If you find them you will be rewarded with a Famous Witch or
Wizard Card!
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6. Walkthrough
Note: In Nintendo Power Issues 163 and 164, there is coverage of this
game up through Day 4 (Night)
I. The Burrow
-------------
The beginning cut scene starts with you and the Weasleys arriving back
at The Burrow. Once you get control of Harry, your first task is to
blow up a bottle. Do so by targeting it with L, and pressing X (the
default button assigned to Flipendo) to knock it over. Fred and George
will then tell you to meet them in the barn. Proceed into the barn, and
another cut scene will be triggered with George telling you how to
knock the gnomes off of the rafters. Follow his directions and knock
the 2 gnomes down. After you have done so, Ron, Fred, and George will
tell you to meet them out in the garden to get rid of the gnomes once
again. Before you make it out to the garden, however, Fred and George
will make you practice dueling against their washing machine.
----------
*Boss Fight: Washing Machine*
Whenever it opens its mouth (door), cast Flipendo at it. Move out of
the way when it shoots out items. It's that simple.
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After beating the washing machine, proceed to the garden. This next
part is fun and easy. Listen to the de-gnoming instructions, and then
get started. If you break Fred's record or hit a target, you will get a
Wizard Card. After you have thrown all of them, a cut scene will be
shown with Mrs. Weasley telling everyone that it’s bed time and she
will give you another Chocolate Frog. After the cut scene, end the day
by pressing Z, going to the “To Do” list (if it isn’t already
selected), and pressing A to end the day.
II. Knockturn Alley
-------------------
A cut scene will start off the next day by Harry trying to get to
Diagon Alley via Floo Powder, but instead you have been spit out of a
fireplace in Knockturn Alley. Go ahead and save at the Save Scroll
here, and then go to the furnace and open it by pressing A. You will go
into (yet another) cut scene with the Malfoys and Mr. Borgin. After the
cut scene, the back of the furnace will open up. Don’t go that way yet,
but instead sneak (slightly tilt the control stick) towards the book.
Pick up the book with A to learn the Lumos spell. Assign this spell to
a button and now proceed through the newly opened furnace passage to a
dark corridor. Use Lumos at the “dead end” and walk very close to the
wall. You will hear a unique sound when you get to the right spot and
it should say "Push" by the A button at the top right. Press A and the
wall will slide back to reveal a new room.
Upon entering the new room, walk forward until you see an imp and vases
begin to roll towards you. While avoiding the rolling vases, Flipendo
all the vases that that the imp hides behind and then finally Flipendo
the imp itself. Go towards the wall push up on the control stick to
climb up and over it. A cut scene will show a similar imp in a cage and
then an open cage. Jump down, Flipendo the imp, and pick him up and
drop him in the open cage. Climb on top of the now-closed cage to reach
the platform above.
Head right until you reach a chest. Open it to get an owl treat. Go
back to where you jumped up and continue around the corner to a stand
with little dots hovering above it. Go to it and press A, and Hedwig
will come. Press A once again to give Hedwig the owl treat that you got
from the chest. A ladder will then drop from the open space in the
roof. Climb it into the attic. You need to reach the other side, but at
the same time you must not make the floor bust open. If you walk onto a
certain spot the floor will bust. It isn't hard, but it may take a few
tries. On the other side, crawl through the hole and open the door on
the other side.
You are finally outside. Head to the big pile of barrels and boxes and
go to the side of it. Press A to wall sneak and go continue. The door
at the end is locked, but there is a box by the door with a switch
behind it. Get behind it and press A to pull and push the box. Pull it
back and go to the square button on the wall. Press it with A and then
head back to the stairs. A new door has opened in an alcove next to the
staircase that contains another square button. Go in the alcove and
open the chest to get another Wizard Card. Press the button with the
Hogwarts symbol on it with A. Go back to the door, open it, and you're
in Diagon Alley.
III. Diagon Alley
-----------------
Go up the stairs to find Ginny Weasley and her mom. A cut scene will be
shown telling how Ginny lost some supplies and about going to Flourish
and Blotts. Go to Flourish and Blotts first and get your spell book.
Exit the store to learn the 3 stores where Ginny has lost her things.
Save first by going to your right and using a spell scroll, then get
ready to go do a little item hunting.
Lost Item 1: Spellotape
After saving, turn right and go through the door to The Leaky Cauldron.
Go straight, but before you get to the bar, turn right into a small
room where you will see Ginny’s item behind three barrels. Flipendo all
3 barrels to get 3 sickles, and then walk forward to get the item.
Before you reach it, however, a trapdoor opens underneath you. You now
must find a way to close the trapdoor and get back up to the top. Press
the button on the wall, and a cut scene will be shown with the trapdoor
being closed and bolted and the door being opened. Now all you must do
is find a way to get back up. In the next room, you must avoid the
fire-breathing monsters and the rolling barrels. Once past the rolling
barrels, open the door, and you will see Harry almost fall because of
the floor again. Wall sneak along the thin plank and then push the box
down to the lower floor. Push the box all the way to the other side so
that you can use it to jump up. Run up the stairs and cast Lumos to
find another section pf the wall you can push. You are now back in the
Leaky Cauldron. Run back into the room with Ginny’s Spellotape and get
it. One item down, 2 more to go.
Lost Item 2: Quill
Exit the Leaky Cauldron, and go to Gambol and Japes (the 2nd store on
the right). Upon entering, run to your right and cast Lumos where it is
dark. Push the right bookcase to reveal a small room with another
sickle and a Wizard Card. Go back into the main part of the store, and
go through the door to the left of the clerk. Follow the on-screen
instructions to cast a “Perfect” Flipendo spell. Once you have done
that, a small hole will open up for you to crawl through. Blast all 7
barrels to get 7 more sickles, and pick up the quill. Now, onto the
last item.
Lost Item 3: Scales
Proceed right after Leaving Gambol and Japes until you reach the last
store on the left, The Magical Menagerie. Flipendo the barrels that
block the opening on the right, and then continue walking until you
reach a door on the left. Opening it will start a “game” in which you
must avoid being seen so that you can press the button and get through
the door. Use the C-Stick to look around to try and avoid him, but
beyond that, there’s not much advice for this part. Once through the
door, you can pick up a wizard card in a chest and Ginny’s brass scales
at the base of the stairs. You now can return to Ginny and Mrs.
Weasley, but there’s one other thing you need to buy before your trip
in Diagon Alley is over.
Exit The Magical Menagerie and go straight across the street to Mr.
Mulpepper’s Apothecary. Buy the postion vial for 8 sickels, and then go
ahead and fill it up with the potion from the cauldron. Exit the store
and return to the front of Flourish and Blotts to give Ginny back her
things. After the cut scene, enter Flourish and Blotts behind Ginny and
Mrs. Weasley to begin with yet another cut scene, this time with
Gilderoy Lockhart making the announcement that he will be the new
Defense Against the Dark Arts teacher. The Malfoy’s come up and make
fun of Harry and Ginny, and once they have left, Ron runs in to tell
Harry that they have missed the train. Run back to the area next to the
Leaky Cauldron, save, and then talk to Ron to leave for Hogwarts.
IV. Hogwarts: Whomping Willow
-----------------------------
After Ron falls out of the car, run down the path while attempting to
avoid the roots that swing back and forth. Run to your left until you
reach a spot to climb up on the ledge that goes around the edge of
almost the entire area. Jump off the ledge at the very end, and
Flipendo the 4 mushrooms behind one of the swinging roots. Crawl
through the hole behind the mushrooms to enter the next area.
Flipendo all of the imps running around, and then finally the one
standing on the pile of branches. Run through the new hole, save and
jump up to the cliff on your right using the assistance on the newly
placed log. Follow the path around to collect another Wizard Card. Go
back and jump up onto the other cliff. Call Hedwig at her stand and
read the note about the Gytrashes. Follow the path down and you will
have an encounter with some of the Gytrashes. Cast Lumos and hold the
light on them until they disappear. Crawl through another hole.
Immediately you will be attacked by imps again. Kill all of them, and
then proceed to the highest section of this area. Fill up your potion
if you need to, and then crawl through another hole to fight the
Whomping Willow.
----------
*Boss Fight: Whomping Willow*
The tree will try and punch you, hit you with the car, and even throw
boulders at you. Look for a glowing green spot on either of its
“hands”, target it, and cast Flipendo. Then, run up to Ron and target
its eye. Cast Flipendo on it, and the Tree will lose health. Do this
cycle 2 more times, and the tree will be destroyed.
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(Contributed by SonicFan14:
You will then get into a car and fly to Hogwarts. After you go with Ron,
the flying car will hit the Whomping Willow, he will fall out, then you
have to do this level to try and save him. It starts out very easy.
First, go down the hill and onto a field. Watch out 4 the things that
pop out of the ground to try and slap you. They hurt, so be careful.
You pretty much have to walk around the outside then into the next
section. Now, you should have to fight about 5 things that sort of look
like gnomes. They're pretty easy. Make your way over to the left and
the log should fall. Get atop it, call Hedwig, then you should fight 5
dog spirits. They're easy. All you have to do is cast Lumos, and the
light will kill them. Go through the hole in the wall and you will have
to fight more gnome looking guys. A lot more this time though. After
that, fill your potion vial, if you need to, and go through the hole in
the wall behind one of those things that spews smoke. Then, you have a
boss fight.)
V. Hogwarts: Arrival
------------------
After saving Ron, a cut scene will be shown with Harry and Ron talking
about Professor Snape. Snape walks up and threatens them if something
like this ever happens again. After he leaves, Ron tells you to meet
him at the entrance. You could go exploring, but for now, just walk up
and talk to Ron. Open the door to the Entrance Hall.
Your next task is to get to the Gryffindor Common Room on the 7th
floor. Save at the save scroll at the top of the first set of stairs,
and then just follow Ron down a hallway to a door. Open the door to
enter the Grand Staircase.
Follow Ron up the stairs, pausing only for your brief encounter with
Sir Nick. Proceed to the painting on the 7th floor where Hermione will
tell you the password. Enter the Common Room.
Upon entering, you learn about Fred and George’s shop that they have
set up behind another painting. Go through the door and sneak past
Percy (a la The Magical Menagerie). In there browse around and buy some
things if you have enough beans by this point. Afterwards, you can
leave and end the day.
Hogwarts: Day 1
---------------
Go down the stairs into the common room. After a short conversation
with Ron, you’ll discover that your first class is flying. Exit the
common room and proceed back down to the entrance hall. Save at the
scroll, and then go through the door to the Hogwarts Grounds.
Take the right-most path to reach Madam Hooch. Configure your controls
and then take her test on which you get a grade. Fly through as many
rings as possible, and afterwards you may end your day. If you did not
get the grade you wanted, however, you may retry as many times as you
wish.
Hogwarts: Day 1 (Night)
-----------------------
You will see hourglasses setting the house points for each of the 4
houses. Once back in the Gryffindor tower, go back down into the common
room. Hermione will ask you for help to get Neville unstuck. Follow
her, and she will give you instructions on how to get a severing charm.
First you must get a book from the library, so head down to the 2nd
floor. On the way, you will hear a strange voice and meet up with Sir
Nick again. Go through the door to the Library Annex and play another
hiding game. If you get caught, it is possible that Gryffindor will
lose house points for your actions. Go through the door to the library.
Walk around to the alcove on the exact opposite side of the desk to
find the book.
You must now get the Severing Charm by proceeding to the Herbology
Greenhouses and uprooting some Horklumps. Go back to the Entrance Hall,
save, and go outside. Proceed straight ahead to Herbology Greenhouse 3.
Open the door and look for the greenhouse that is protected by 5
Horklumps. Get rid of all 5 and proceed inside. Get rid of 3 more and
pick up the Diffindo book. Assign it to your last free button, and
Diffindo your way out of the greenhouse. Go back up to the common room
to help Neville.
Upon entering the Grand Staircase, you will hear that strange voice
again. When you reach the 2nd floor, you will see Sir Nick paralyzed in
mid air. Professor McGonagall will catch you and take you to
Dumbledore’s office. After the cut scene and you leave the office, run
around the curve and open the door on the left hand side of the
hallway. You are now back in the staircase, so proceed up to the 7th
floor. Enter the painting and cast Diffindo on the tapestry. Neville
and Hermione both go onto bed, but don’t follow them just yet. Enter
the room behind the tapestry and open up a chest for another Wizard
Card. Return the Potions Kit if you picked it up for yet another card,
and end the day.
Hogwarts: Day 2
---------------
After the house points are updated again, go back down into the common
room to meet Hermione. She will tell you to go to Defense Against the
Dark Arts on the 3rd floor. Exit the common room, save at the scroll
next to the staircase, and proceed downstairs. On the 3rd floor, go
through the door on the right and then into classroom 3C (directly
across the hall).
-----
Quest for the Expelliarmus Spell Book
Upon entering the class, Professor Lockhart will introduce Snape as his
dueling assistant and then ask you to go through a painting to retrieve
the Expelliarmus Spell Book. To start off, cast Flipendo on each of the
two switches in the room. 3 spiked balls will come out and hover around
each. What you must do is to get each of the balls to try and attack
you, and then Flipendo it while its shield is down. New ones will
continue to respawn for a while, but after a while all of the balls
will be gone. Climb up on the side of the room with the tapestry, cast
Diffindo, and go through the door.
In this room there are 4 giant spiked balls hanging from the ceiling.
Start walking up the ledge around the outside of the room until you
cannot go any farther. Cast Diffindo on the chain of the spiked ball,
which will lower the wall blocking your path and will also release a
small creature. Toss the creature off the side, and continue the
process until all 4 balls have fallen. Proceed through the door.
You will now be in a room with giant spiked balls that are spinning on
an axle. Cast Diffindo on the 2 anchor cords to slow down the spinning,
and the run over to the door on the opposite side and go through it.
In this area, go past the fire-breathing crabs and climb up on the
ledge. Cast as strong of a Flipendo spell as you need to get past the
fire-breathing statues. Open the chests along the way for extra energy,
and finally go through the door. Cast Diffindo on the spiked ball
hanging overhead and as watch a new door is revealed. Go through the
door and pick up the spell book for Expelliarmus. The test isn’t over
quite yet though...
----------
*Boss Fight: Gargoyle*
Use your newly acquired Expelliarmus spell to play a game of ping-pong
with his fire balls. 4 hits on him will end the match and make him
crumble.
----------
Climb out of the room, and the gates will open for you to return.
-----
Upon returning to the classroom, Professor Lockhart will have you duel
Malfoy. The first to 5 points wins the match.
----------
*Duel: Draco Malfoy*
Use the same technique as you did against the gargoyle. If you lose,
you will keep redoing the duel over until you are the winner.
----------
After you have won the match, Draco will conjure a snake and everyone
learns about you being a parseltongue. It is not time for Quidditch
practice, so leave the classroom. Go back down to the Entrance Hall,
save once again, and take the path outside to the Quidditch Stadium.
Go though the doors to start practice. It is the same concept of the
flying lesson: fly through as many rings as possible. If your grades
are high enough in both this and in flying, you will receive a broom
with which you can fly anywhere on the grounds. After exiting the
stadium, you learn that Malfoy is the new Slytherin Seeker. You may now
go exploring or end the day and go to bed.
Hogwarts: Day 2 (Night)
-----------------------
Watch the house point totals be updated, and go down into the common
room to find Hermione. You now must find “Hogwarts: A History” for her,
so exit the room, save, and go down into the library.
Go back into the Library Annex, but take the other set of double doors
along that wall (not leading into the main library). Continue to hide
from and dodge the prefects until you reach the portrait in the very
back of the room.
Climb the ladder and wall sneak to reach the next ladder. Continue this
until you reach the door at the very top of the room. Go through this
door, continue down a hallway, and go through yet another door.
Go down the right wing first to obtain an owl treat, and then call
Hedwig at the owl, stand in the opposite wing. Feed her the owl treat,
and she’ll make another ladder drop. Climb the ladder and jump over to
the other side of the room, casting Diffindo when necessary, and pick
up the book from the stand. Now go through the previously locked door
on the bottom floor. Run down the stairs to your left and prepare to
fight.
----------
*Boss Battle: Bookshelf*
Cast Flipendo at it whenever it spits a book at you or laughs. Knock it
back far enough and it will fall over.
----------
Move the box so you can climb on top of the bookcases and then jump
across to get the Skurge Spell. Run back into the restricted area and
find the green blob. Cast Skurge on it, and go through the newly
revealed doors. Run through the hall and enter an area with 4 room
blocked by the green stuff and a bolted door. Go into each of the 4
areas by utilizing your spells to find a switch in each one. After the
door is completely unbolted, you will enter another duel with a Goyle.
----------
*Duel: Goyle*
(Use same technique as against Malfoy)
----------
After winning, go through the unbolted door and continue until you
reach another room with a box. Use the box to climb up onto both
ledges, get rid of the green stuff, and activate switches. Go through
the now unbolted door and climb through the hole to find yourself back
in the Library Annex. Stay on the close wall and return to the
Gryffindor common room. . Hermione will read a part of the book, and
you can then end the day.
Hogwarts: Day 3
---------------
Go downstairs to meet up with Ron, and then exit the common room. Save
at the top of the stairs, and then proceed down to the first floor.
Enter the door at the very end of the hallway to retrieve a Wizard Card
from a chest, and then exit. Go to the door with 1B on it, and open it
to begin Transfiguration.
-----
Quest for the Avifors Spell Book
A cut scene will place you in the Avifors challenge. Jump down to the
bottom, and get rid of the green blobs on the right hand side of the
room. Press the button inside, and do the same thing on the opposite
side of the room. Proceed through the now open passage and open the
door at the end.
Get rid of the green blob again, and follow Harry's advice to use
Lumos. Open up the chest for another Wizard Card, and open up the
secret passage. Climb the newly created staircase, and make your way
around to the green blob by jumping and wall sneaking where necessary
all the way around the room. Once at the green blob, get rid of it, and
go through the door. Time your movements not to be hit by the ghosts,
and then pick up the spell book. Cast Avifors on the two boulders you
can reach at the beginning, and then cast it on the third to unblock
the hole. Go through the hole to enter the starting room again.
Use Avifors to reach the two Flipendo switched, and then jump over to
the central platform to fight the Gargoyle.
----------
*Boss Fight: Gargoyle*
(See strategy for first)
----------
After defeating it, cast Avifors on the boulder to open the gate to get
back into the classroom. McGonagall will award you some points, and
then you learn about your first Quidditch match. Go to the Entrance
hall, save, and proceed to the stadium.
-----
-----
*Match 1: vs. Hufflepuff*
Use the same technique as in training. Since this is your first match,
it isn't too hard. Fly though the rings to boost, and catch the snitch.
-----
After the match, the scores will be shown and you can end your day.
*************************************
7. Quidditch
Wow, what a bloody brilliant game. You don’t have to win every game to
win the house up but it can help to. Hufflepuff is no match for you.
Ravenclaw took me a few resets to beat. I truly gave up on Slytherin. I
did wish that EA Games would make it harder in Quidditch and actually
have a chance to lose. But what they gave us is a really hard chance to
win. When you go to flying practice for the first time it is a real
blast to see what it is like. Can you beat my record? Mine was 39
rings! Then later on you will have to meet Oliver Wood by the pitch and
test your skills in Quidditch! If you make a B or higher he will give
you a Nimbus 2000, one of the best brooms ever! You then have free
flight around Hogwarts grounds! This way you can truly test out the
graphics the small cube has!
-----
A. Match Strategies
*Match 1: vs. Hufflepuff*
Use the same technique as in training. Since this is your first match,
it isn't too hard. Fly though the rings to boost, and catch the snitch.
*************************************
8. The Good and Bad
This game has its share of good things...and bad.
Good: Only needs 5 blocks of memory, free flight of Hogwarts, More
jellybeans, more items, better quidditch, better graphics, cool sounds,
more spells, and much, much more!
Bad: Bad details on characters, insane difficulty, Only 3 classes, in-
game boundaries, and not much more. The only bad thing that bothered me
was the insane difficulty. It is that hard!
*************************************
9. Gaining House Points
You have to have enough house points to win at the end of the game
(duh). Getting the quidditch cup is a good way. Completing classes is
another. Your other classmates get some as well, but not near as much
as you can. If you get caught by prefects sneaking out at night, you
will house points. I had 324 when I won!
*************************************
10. Berty Botts Every Flavor Beans.
You can get these and take them to Fred & George’s Shop and buy cool
stuff from there.
Things to buy:
Alohomora Spell Book
Wizard Cards
Stink Pellets
Luminous Balloons
COMPLETE LIST COMING SOON!
*************************************
11. Tips, Tricks, and Secrets
(*Note: None of the below was made by serpantsnake or SSTwinrova - only
be the fans of the game)
For easy Berty Botts every flavor beans (spelling?), when you get the
Nimbus 2000 just fly above the castle and go through the rings. The
color indicates the number of beans you get. I don't remember the
order... -SlipKnot863
The color order of the rings are:
Yellow Rings - 1 BB Every Flavor bean.
Red Rings - 2 BB Every Flavor bean.
Green Rings - 5 BB Every Flavor bean.
Blue Rings - 10 BB Every Flavor bean. -aharonw
Make Slytherin lose house points. when transformed into Goyle, run up
into the library on the 2nd floor and get caught by the prefects.
they'll say "Five house points from Slytherin!" etc. But when
Dumbledore announces the housepoints at the end of the day the loss of
points doesn't seem to take effect. Oh well. It's still fun to get them
into trouble I suppose. - gotherand
hint: go in the classrooms and check the desks for items. - all cubed
in
(*Note the following is a map of the Slytherin dungeon made by SkipKnot
again. LOL it's awsome)
Each 0 represents a column. Each "." represents space or floor. the |
and -- Represent walls.
...............Draco
0----0----0----0====0----0
|..............|.........|
|..............|.........|
0....|....|....------....0
|....|....|..............|
|....|....|..............|
0....|....|.........-----0
|....|....|..............|
|....|....|..............|
0....|....|....----------0
|....|...................|
|....|...................|
0....|....-----------....0
|....|....|.........|....|
|....|....|.........|....|
0....|....|.........|....0
|....|..............|....|
|....|..............|....|
0....-----------....|....0
|........................|
|........................|
0----0----0----0====0----0
...........Entrance Hall
(From SlipKnot "The map of the Restricted Section coming soon")
The following is from SlipKnot
"." Represent floor
"-", "_", "|" Represent walls/bookcases
"0" just represent columns (there are no columns in the walls, but it's
just a reference)
You begin in the Library Annex side. There are 3 prefects. The first
prefect is doing a "8"-shaped patrolling around the first two
bookcases. The second prefect is patrolling around the bookcase in the
middle. The third is patrolling from one end to the other end of that
inverted-"U"-shaped Bookcase. Dodge the 3 prefects to get to the
portrait hole in the other side
Portrait Hole
0--0--0==0--0--0
|....______....|
0....|....|....0
|....|....|....|
0..............0
|___________...|
0..........|...0
|....|.....|...|
0....|.....|...0
|..............|
0-...----------0
|..............|
0....|.....|...0
|....|.....|...|
0..............0
|------..------|
0..............0
|..............|
0..0..0..0..0..0
Library Annex
Keep from losing house points. First off, save your game whenever you
gain house points for doing something. If you know you're going to go
somewhere where you'll be in danger of being caught by prefects, save
at the closest save scroll to that location just before you have to
dodge prefects. Then if you go in andget caught and they say that
you've lost house points, just pause the game, choose Quit, and reopen.
You will have lost no house points. Keep trying until you bypass all
the prefects without getting caught.
Note: You can use this same method to keep from losing Quidditch
matches and wasting Bertie Bott beans on things that you didn't want to
spend them on. For instance, if you buy a duplicate card from Fred and
George at the end of the game that is useless to you. It's a whole lot
easier to use my method that to run around Hogwarts trying to find 30
more beans to use as currency. - gotherand
Get unlimited Godric Gryffindor cards. After you've finished the
Moaning Myrtle portion of the game, you can return to her bathroom to
get card number 41...Godric Gryffindor using the Skurge spell. If you
exit and return to the bathroom, the ectoplasm has reformed and you can
use Skurge again to get the card. This isn't very useful. Just
something weird I noticed. -gotherand
Notice Board Lost Items List List (This may not be all of them because
I'm doing this from memory):
Potion Kits Bag: In a corner near the Greenhouses.
Gryffindor Merit Badge: In an "empty" room on the seventh floor.
Brass Scales: Next to Hagrid's hut.
Dragon Hide Gloves: The GBA-GCN link room (entrance hall).
Trevor The Toad: Can be found hopping about the greenhouses.
Holidays with Hags: Found in a room on the sixth floor. If I'm
mistaken, look at Gadding With Ghouls.
Gadding With Ghouls: Can be found in a cubby at the library. Take a
right at the desk, go to the end, and it can be found next to the stand
on the right.
Telescope: Found in a room in the first floor.
Wizard Hat: Found in a room near the end/beginning(I don't remember
which)of a secret passage.
Spider: Can be found roaming around the Library. - Mr Potter
*************************************
12. Credits
I would like to thank:
Sonicfan14 for his generous act of helping me with the walkthrough.
EA Games for making this game and for making the game manual which is
where I got some of the info for my FAQ.
GameFAQs for having such a great site and giving me the opportunity to
post this FAQ on their site for people that need help may look at.
Warner Bros. for making the movies.
SSTwinrova for revising this FAQ before it was submitted
For all of those on the board who submitted to the "Tips" section.
And of course,
J.K. Rowling for making Harry Potter possible in books which can help
improve anyone’s imagination.
*************************************
13. Copyright Info.
This document is copyrighted to serpantsnake 2002.
Please do not copy/paste this document without my permission
If you want it for private use that is fine, but you must contact me
for publishing. Please do not print this guide and sell it.
If you want to do so contact me first and maybe I can make a deal about
it.
This FAQ is to only be on GameFAQs.com. I will update any others if
needed.
You have been warned.
*************************************
14. See Ya!
I want to give a shout out to everyone on the HPCOS board for GCN for
making this possible.
I had fun making this document and I hope it helps a bunch!
I want the help topics on the board to really ‘be gone’.
I’m sorry if this FAQ/walkthrough was short but it may still help!