Harry Potter and the Prisoner of Azkaban Guide

Introduction Hi.  This is my first guide I have ever written so if you
find any mistakes or problems with my guide please e-mail me.

I have finished the game with 100%, so the Folio Bruti and Wizard and
Witches Cards are complete, and I think have found all of the secret
passageways.

Guide Information/Legal Information

This guide was created by Jordan Siden and designed for PlayStation 2.
It is approximately 13 pages long.  If you spot any mistakes, found some
secret passageways have any questions etc.  You may e-mail me at
[email protected]

This Guide is only for private uses and cannot be distributed publicly
without permission.  No one can post this on any website except for
www.Neoseeker.com and www.GameFAQs.com.

Copyright Jordan Siden, 2004

Version History 1.0 First Copy 1.1 Corrected Mistakes 2.0 Added Boss
Guide

The Characters

Harry Potter

Harry Potter, the Boy Who Lived, was the only one to survive an attack
from Lord Voldemort. His parents were killed in the attack so Harry now
lives with his horrible Aunt and Uncle.  In the game, Harry is the
athletic one.  He runs the fastest, he can jump and climb ropes.  He
also carries the Marauders Map.

Ron Weasly

Ron Weasly lives in a family of nine and is the sixth in the family to
go to Hogwarts.  Ron is the curious type and likes to explore.  This
way, he is an expert in secret passageways and can search bookshelves
for goodies like Bertie Botts Beans and Potions.  He also can carry Dung
Bomb witch is essential against Security Trolls.

Hermione Granger

Hermione is Muggle Born, but she is the brains of the whole gang.  A
superb student and knows six different spells.  Because she is small,
she can fit in tight gaps and walk on ice.


Spells

Flippendo:  Basic Knock-Back Jinx.  Almost all enemies are vulnerable to
this.  It is used to push things, break things etc.  Anything that
wobbles (vases, statues etc.) can be hit with Flippendo for some goodie.
All characters have this spell.

Expelliearmus:  Knocks any spell or attack back to the person you are
aiming at.  Essential in Dueling. All characters have this spell

Glacius:  Freezes things like torches, water, lava, Fire Salamanders,
Fireplaces.  Almost anything on fire. Only Hermione has this spell

Lumos Duo:  Makes the tip of the wand light up.  Can light up Crystal
Balls, lighten up dark places and use on Hinkypunks. Only Ron has this
charm.

Reparo: Repairs anything broken from boxes to bridges to toilets. Only
Hermione has this charm

Carpe Retractum: Works like a fishing hook.  Can grab on to anything
with a hook or handle etc.  You can also grab onto something and jump
wide gaps. Only Harry has this spell

Patronus Charm:  Maybe the most powerful charms in the game.  You must
direct the patronus into a dementor to knock it back or destroy it (With
the Stag) Only Harry has this charm

Draconifors:  Charm to turn dragon statues into real dragons temporarily
to burn objects tapestries, ropes etc. Only Hermione has this charm

Snufflifors:  Turns flying books into mice to get a goodie.  It can only
be bought from Fred and George's shop for 50 Beans (Good Price) Only
Hermione has this charm.


Secret  Passageways

So far, I only know four passageways.  If someone finds some others,
please e-mail me.  Note: Only Ron can find the passageway from the 4th
and 7th Floor.  On the Marauders Map, anything green is secret.

7th Floor-Study Area, 4th Floor From the 7th floor corridor, go into the
room with Sir Cadogan (the portrait of a knight.)  There should be a
long, brown bookshelf.  Have Ron open it. From the 4th floor, you are in
the Study Area.  Look for another long, brown bookshelf, identical to
the one in the 7th floor.

4th Floor-3rd Floor In the far end of the 4th Floor Study Area, there
should be a tapestry that you can burn by charming Draconifors on the
dragon statue.

3rd Floor-2nd Floor In the 3rd Floor Corridor (the one with the
bookcases) there is a tapestry you can burn with Draconifors.

2nd Floor-2nd Floor

This secret passageway is the same as 3rd Floor-2nd Floor.  It must be a
mistake in the game or something.  It is on the left side of the 2nd
Floor Corridor


Locations

This isn't really too detailed but is good for getting around.  Some of
the locations have no name, so I made up some names for them (example:
Fountain Courtyard)


7th Floor

Fat Lady's Corridor

North Wing

7th Floor Corridor

Secret Passage way to Fourth Floor (See Secret Passageways)


6th Floor

6th Floor Corridor

East Wing

Glanmore Peaks Corridor

Fred and George's Shop (Disused Bathroom)


5th Floor

Muggle Studies


4th Floor

Study Area

4th Floor Corridor

History of Magic Classroom

Hospital Wing

Secret Passageway to 7th Floor (See Secret Passageways)

Secret Passageway to 2nd Floor (See Secret Passageways)


3rd Floor

3rd Floor Corridor

Gunhilda of Gorsemoor Corridor

Upper Level of Gunhilda Gorsemoor Corridor

Defence Against the Dark Arts Class

Secret Passageway to 2nd Floor (See Secret Passageways)


2nd Floor

2nd Floor Corridor

Charms Classroom

Secret Passageway to 4th Floor (See Secret Passageways)


1st Floor

1st Floor Corridor

Transfiguration Classroom


Entrance Hall

Doors To:

Grounds

Great Hall

Dungeons

Grand Staircase

Dungeons

Dungeon Corridor

Potions Classroom

Potions Storeroom


Grounds

Clock-tower Courtyard

Long Bridge

Hagrid's Hut

Lake

Fountain Courtyard

Quidditch Stadium

Boathouse (Docks)

Stone Circle

Greenhouse


Monsters and Magical Creatures

There are many monsters and enemies around Hogwarts.  Some may seem
annoying, but all enemies have a weakness.  Here is a guide to help
defeat monsters and enemies.

Dementor Appearance: Dementors look like floating black cloaks with
there face covered by their hood.  You can tell if a Dementor is near if
you hear screaming or a mans voice shouting (Harry's mom and dad)

Description:  The guards of the Wizard Prison of Azkaban.  They are the
one of the most horrible creatures you face in the game.  They suck all
the happy thoughts out of you and make you miserable.

How to Defeat Them: If a dementor is sucking out your soul, you must
wiggle the stick as fast as you can.  If you have the Patronus Charm,
cast it and lead the Patronus into the dementor to knock it back.

Red Cap Appearance:  Small dwarf creatures with blood red hats.  In the
front line, they have large shields witch can be taken away with Carpe
Retractum.  They carry small shields witch can also be taken away They
also have swords that they attack you with.

Description:  Sort of like dwarf pirates.  They march in groups that are
very organized, until they attack and start shouting war cries and
trying to surround you and slash you with there swords.

How to Kill Them:  A couple blasts of Flippendo is all that's needed.
There stink pellets are harmless, but don't let them surround you.

Hinkypunk

Appearance:  Looks like a one legged ghost with a lantern that hops
around.

Description:  Hinkypunks hop around on one leg and swing a lantern above
their head when they are about to throw it at you.  So watch out!

How To Kill It:  Use Lumos Duo and chase it around until it turns into a
solid figure and then Flippendo it a bit to kill it.  This might take a
few attempts.

Hippogriff

Appearance: Half eagle, half horse creature.

Description:  Found in a pen by Hagrid's Hut these creatures that appear
to be beasts are quite gentle.  First bow and climb on its back, take a
running start, and fly around Hogwarts

How to Kill Them:  If you're crazy enough to want to kill one, I suggest
you go and work for the Disposal of Magical Creatures Committee.

Flying Books

Appearance:  Books that fly and attempt to attack you.

Description: Charmed books that try to attack you.  Usually found in
places with bookshelves

How to Kill Them:  Flippendo works fine, but if you want to be rewarded
with goodies like beans or Wizards and Witches Cards then I recommend
Snuffilifors (this spell-book can only be found in Fred and George's
Shop)

Billywig

Appearance:  Looks a bit like a blue stick with a propeller attached.

Description:  Billywigs are an essential ingredient in Snape's Potions
Class.  They can be found by the Lake, but you cannot catch them on your
own. (Hint, Hint!)

How to Catch Them:  You must fly Buckbeack into one to catch it.

Fairy

Appearance:  Small thing with a little dress and wings.

Description:  Constantly giggling Fairies can only be found by the
Shrieking Shack in Hogsmede.

How to Kill Them:  First charm the statue of a dragon with Draconifors
to burn there bush.  Then Flippendo them and use Glacius to freeze them.
Then just pick them up.

Doxy

Appearance:  Look like purple Fairies of Pixies with two rows of highly
venomous teeth.

Description:  I HATE these things!  You have to conjure at least four or
five Flippendos at them and they have a very poisonous bite.  You can
stop the poison with a potion called Antidote to Uncommon Poisons.

How to kill them:  Just Flippendo as much as you can until they die.
(Unless they kill you first)

Chizpurfle

Appearance:  Look like large beetles

Description:  These bugs are attracted to light.  A Venomous  Tentecula
can chew right through there shell

How to Kill Them:  Do a Lumos Duo on them, and get them close to a
Venomous Tentecula.  Let the Venomous Tentecula do the rest.

Security Troll

Appearance:  Look like huge Blue Balls of Lard, and have a fairly small
head.

Description:  They might be big and powerful, but are REALLY stupid.
(Harry proves that in the first book.)  They patrol the North Wing on
the Seventh Floor at night.

How to Sneak Past Them:  SIMPLE!  When you get close to one, through a
Dung Bomb and take cover.  They will walk over to the Dung Bomb,
attracted by the smell, and then it will explode.


Boss Guide

Monster Book of Monsters (Hogwarts Express)

Difficulty: Easy

How to Kill: Simply cast Flippendo when its mouth is open.


Malfoy, Crabbe and Goyle (Hogwarts Express)

Difficulty: Easy

How to Defeat:  Keep you eyes open incase a spell is coming your way.
Always be ready to dodge since you don't have Expelliarmus yet.  Just
keep Flippendoing until they die.


Peeves' Book

Difficulty Easy/Medium

How to Kill: Expeliarmus the colored sparks.  Ignore the rest of them
and only concentrate on the green sparks.


Monster Book of Monsters (Marauders Map Challenge)

Difficulty: Easy

How to Kill:  Same thing as the Hogwarts Express, except this time the
book will spit pages at you.  You must Expelliarmus the pages.


Fire Cauldron (Glacius Challenge)

Difficulty: Medium/Hard

How to Kill:  As Hermione, when its cage is open, aim and hold down
Glacius.  Then one of its arms will come flying at you.  Extinguish the
fire and repeatedly Flippendo it.

Malfoy, Crabbe and Goyle (Muggle Studies Classroom)

Difficulty: Medium

How to Defeat: Just do exactly what you do with your first encounter on
the Hogwarts Express.  Only this time, use Expelliarmus. Hint:  You can
only duck the Pumpkin Hex, now that you have the showcases for cover.


Charmed Toy Robot

Difficulty: Easy

How to Kill: When its chest opens, quickly Flippendo and Expelliarmus
the bullets are whatever those are.  The Expeliarmus doesn't do anything
to it, it just protects you.


Dementor/Boggart (Patronus Charm Challenge)

Difficulty: Easy

How to Kill: Simply attack the Boggart with three blasts of Expecto
Patronum.  You must steer the spell (technically, it's not a real
Patronus.  A Patronus must be a real shape) into the Dementor.


Dementors (Hogsmeade)

Difficulty:  Hard

How to Kill:  Do the same thing as you did with the Boggart.  But this
time there are a bunch of them.  Only attack the closest ones.

Dementors (Lake, First Encounter)

Difficulty:  Harder

How to Kill:  Same thing as you did in Hogsmeade.  Don't wait for them
to attack Sirius.  Anything that's drifting toward you attack.  If
nothing is close, just attack randomly until one does come closer ones.

Dementors (Lake, Time Turner)

Difficulty: Extremely Hard

How to Kill: First create a path through the crowd by powering only
until three points come out of the wand.  Press (X) to charge at the
crowd.  When you have a path, fully power up the Patronus and charge
across the Lake.  Sometimes the gap will fill back.  Repeat if
necessary.


Fred and George's Shop

In Fred and George's Shop on the Sixth Floor, you can find all sorts of
different supplies and merchandise for trading Bertie Botts Every Flavor
Beans.  Here is a list of all of the items.

Rare Collectors Cards                       100 Beans

Girding Potion                    50 Beans

Wiggenweld Potion            20 Beans

Antidote to Uncommon Poisons             20 Beans

10 Stink Pellets               10 Beans

5 Dung Bombs                20 Beans

Dung Bomb Case           100 Beans

Stink Pellet Bag            100 Beans

1/3 Chapter from the Dark Forces Book              3 Statues on the
Statues List

Snufflifors Spell-book            50 Beans

Folio Bruti Page            100 Beans



Folio Bruti Pages

Dementor

Given automatically on the Hogwarts Express

Billywig In the Glacius Challenge, in the room with the floor switches
and book cases.

Chizpufle In the Potions Classroom

Doxy In the Carpe Retractum Challenge, when you get to the other side of
the small lake.

Dragonfly In the secret passageway from 7th to 4th Floor (see Secret
Passageways)

Fairy Secret passageway from 4th to 2nd Floor (see Secret Passageways)

Fire Seed Bush Potions Storeroom

Flying Sea-horse Can be bought from Fred and George's Shop for 100 Beans

Ghoul In the Music Room (the room where you are attacked by instruments)
on the 5th Floor

Hinkypunk In the hallway between the Showcase room and the Music Room on
the 5th Floor

Hippogriff At the top of the staircase leading to the boathouse, there
should be a chest.

Pixie In the Marauders Map Challenge, in the second room where the floor
caves in and you need to leap across the gaps.

Red Cap When Malfoy pushes you in a hole in the dungeons, after you
defeat the Hinkypunks, there is a chest at the corner of the landing.

Salamander In the Glacius Challenge, in the room where you need to push
the block of ice through the maze to reach the button

Troll In a secret room in the Gryfindor Common Room that Ron can open.
Look at the Marauders Map for a more detailed way to find it (Hint,
Hint)

Venomous Tentecula In Hermione's trunk in the Girls Dormitory.


Famous Witches and Wizards Cards

Witches

Morgan le Fay - Located in the Glacius Challenge, in the part where
Hermione needs to move the ice blocks on the floor switch.

Queen Maeve - In dungeons corridor, right of the gate at the end of the
corridor.

Ignatia Wildsmith - Located once you have found the Glacius Spellbook at
the end of the hallway with the attacking torches

Beatrix Bloxam - In the Defence Against the Dark Arts Classroom, right
up the stairs to Lupins office.

Gunhilda of Gorsemoor is given when you find the first four Witches
Cards

Wizards

Merlin - Behind a bookcase in the Charms Classroom.  Use Carpe Retractum
on the torch on the right side to reveal it.

Glanmore Peakes - In the Carpe Retractum Challenge is next to the second
switch used to release Harry.

Herpo the Foul - Found in the secret passageway from 7th to 4th Floors
(see Secret Passageways)

Edgar Strougler - Next to the first switch to release Harry in the Carpe
Retractum Challenge

Albus Dumbledore is given when you find the first four Wizards Cards

Vampires

Lady Camilla Sanguina - Found when casting Glacius in the fire in the
Gryffindor Common Room.

Amarillo Lescoat - Found by casting Glacius on the fireplace in the
Study Area on the Fourth Floor.

Sir Herbert Varney - When you are in the pit in the level where Malfoy
tricks you with Polyjuice Potion, in the room with Hedwig's Perch there
are two chests.  One of them contains a Card

Bludwynn Bludd - In the Fourth Floor Corridor. Use Lumos Duo to power up
the crystal ball to reveal a hidden room.

Count Vlad Dracul is given to you when you find the first four Vampires
Cards

Goblins

Eargit the Ugly - Buy it from Fred and George's Shop for 100 Beans

Alguff the Awful - In the Glanmore Peaks Corridor on the 6th Floor, cast
Glacius on the puddle of water to turn it into a block of ice.  Move it
to the case with a skeleton it and climb up.

Ug the Unreliable - In Fred and George's Shop, cast Glacius on the
puddle in one of the stalls on the left.

Urg the Unclean - In Fred and George's Shop, charm Reparo on the broken
toilet on the right.

Gringott is given to you once you find the first four Goblins Cards

Hags

Babayaga - Storeroom in the Upper Level of the Gunhilda of Gorsemorr
Corridor on the Third Floor, in the storeroom

Malodora Grymm - Charm all the flying books in Glanmore Peaks Corridor
on the 6th floor with Snufflifors (see Spells)

Leticia Sommolens - In the Study Area on the Fourth Floor, Charm all the
flying books with Snufflifors (see Spells)

Old Mother Hubberd - Go into the Marauders Map Challenge another day
with Hermione.  First lift the gate up with Ron and Harry so Hermione
can push the button.  Freeze the fireballs with Glacius and stand on the
floor switches.  Then pull the card toward you with Carpe Retractum.

Corddelia Misericordia is given to you when you find all the first four
Hags Cards.

Giants Bran the Bloodthirsty - In a secret room across the wall to Fred
and George's Shop.  Use Ron to open it.

Cyclops - Buy it in Fred and George's Shop for 100 Beans

Goliath - In the Glanmore Peaks Corridor on the 6th Floor, charm Reparo
on the broken vase.  A treasure chest on Glanmore Peaks right will
unlock.

Morholt - When you walk out of the storage room in Upper Level Gunhilda
of Gorsemorr Corridor on the 3rd Floor.  Use Carpe Retractum on the
statue to pull yourself to the other balcony,

Hengist of Upper Barnton is given to you when you find all the first
four Giants Cards

Dragons

Common Welsh Green Dragon - Find 5 Stink Pellet Challenge buckets


Herbridean Black Dragon - Find 10 Stink Pellet Challenge buckets


Hungarian Horntail Dragon - Find 15 Stink Pellet Challenge buckets


Romanian Longhorn Dragon - Find all 20 Stink Pellet Challenge buckets


Norwegian Ridgeback Dragon - is given to you when you find all the first
four Dragons Cards

Beasts

Imp - In the secret passageway from 2nd to 3rd Floor (see Secret
Passageways)

Doxy - In the secret passageway from 4th Floor to the 2nd Floor (see
Secret Passageways)

Bowtruckle - Right outside the storeroom at the Upper Level of the
Gunhilda of Gorsemoor Corridor on the 3rd Floor

Billywig - In the North Wing on the 7th Floor

Gnome is given to you when you find all the first four Beasts Cards


Classical Beasts

Giant Squid - The Fourth Floor Corridor is divided into two halves.  Go
to the right half®

Manticore - In Ron's trunk in the Boy's Dormitory

Unicorn - From the Fountain Courtyard, in one of the exits there are
steps.  On the landing there is a card

Mountain Troll - In the Glacius Challenge, when you put the giant
cauldron on the giant floor switch and open the gates.  There is a
treasure box in the middle of the two-way hallway

Phoenix is given to you when you find all the first four Classical
Beasts Cards

Quidditich Cyprian Youdle - In Harry's Trunk in the Boys Dormitories.

Joselind Wadcock - In a chest in the 7th Floor Corridor

Leopldina Smethwyck - In the fourth room in the Marauders Map Challenge,
use Ron to open up the secret passageways.

Roderick Plumpton - In the third room of the Marauders Map Challenge,
once you move the trunk up to the wall.  To the left of the crystal ball
there should be a chest

Barberus Bargge is given to you when you find all the first four
Quidditch Cards


Mini Games

The Dueling Club

The Dueling Club takes place in the Great Hall, when you talk to the
opponent by the steps.  My strategy for dueling is to aim and fire
Flippendo as quick as I can and be very alert and be ready to
Expeliarmus at any moment.  Never duck.  Only dodge left or right if you
can't Expeliarmus.  If the Sneeze-Jinx is coming your way, I suggest you
dodge unless you have time to Expeliarmus (I hate that Jinx!)  You also
have to duel Malfoy in some parts of the main game too.

Owl Racing

In my opinion, this game is pretty boring.  I usually choose Hedwig or
the orange owl.  Simply press (O) in a hard beat.  If you want to, you
can use a metronome (LOL.)  Sometime on really sharp turns, you go off
course and need to start over again.  On the sharp turn by the boathouse
I keep flapping the wings hard but at the square courtyard (when you are
diving) I flat the wings.  After a few attempts you should get at least
an A

Hippogriff Flight Challenge

My strategy for this game is to run, and takeoff a few feet, then break,
turn around and fly straight to the cloud of bats.  Repeat this until
they are gone.  As the numbers of bats get smaller, the harder it is.

Notice Board Items

There are many students who seem to be missing something and will award
you with House Points.  Most of them are pretty easy to find

Prefects Badge

In the Entrance Hall, behind the hourglass on the left.

Potion Vial Case In the Second floor Corridor.

Parcel In the clock tower courtyard.  Go left once you are out of the
castle.

Key On the first floor, behind the statue of  Gregory the Smarmy

Telescope

In the boathouse (the small building by the lake with the huge
staircase.)

Daily Prophet

In the Hospital Wing in the Fourth Floor Corridor.

Brass Scales

Left side of the Charms Classroom in the Second Floor Corridor.

Potion Jar

In the Dungeons, in the Potions Storeroom.



Hermione's Statues


In Fred and George's Shop, buy the Dark Forces Book.  Fred and George
have a challenge  for Hermione.  She must find nine statues hidden
around Hogwarts.  For every three, she gets one chapter.  Here is a list
of the locations.

The Chapters:

Chapter 1- Improved dueling Increases strength to the Flippendo spell.

Chapter 2- Improved defense Increases strength of the Expeliarmus spell.

Chapter 3- Faster spell cast Guess!

Statue Locations:

Bridget Wenlock 7th Floor Corridor

Glanmore Peaks 6th Floor Corridor

Jocunda Skyes Entrance Hall

Gondoline Oliphant Secret Passageway from 4th to 2nd floor

Gunhilda of Gorsmoor 3rd Floor, Gunhilda of Gorsmoor

Gregory the Smarmy 1st Floor Corridor

Hooky the House Elf Potions Storeroom, Dungeons

Beaumont Majoribanks History of Magic Classroom, 4th Floor

Hengist of Woodcroft Study Area, 4th Floor



Ron's Stink Pellet Challenge Fred and George set a challenge on Ron.  He
must find and log a stink pellet in  all twenty Stink Pellet buckets.
For every five, you get one Rare Dragon Wizard and Witches Card.

7th Floor, right of the Fat Lady

7th Floor, North Wing

6th Floor, Fred and George's Shop

6th Floor, East Wing

5th Floor, Hallway between Showcase and Biplane room

4th Floor Corridor

4th Floor, above door to Hospital Wing

3rd Floor Corridor

2nd Floor, Secret passageway to 2nd Floor (See Secret Passageways for
more information)

1st Floor, Transfiguration Classroom (climb the bookshelves)

1st Floor, Transfiguration Classroom (climb the bookshelves) and go
around to the other side

1st Floor, Secret room behind statue of Gregory the Smarmy

Grand Staircase, Ground Floor

Grand Staircase, 5th Floor landing

Grand Staircase, Between 6th and 7th Floors

Entrance Hall, on the right of the hallway to the Great Hall

Dungeon Corridor

Dungeon Corridor

Dungeons Classroom


Potion Ingredients

Snape gives you homework to collect the potion ingredients you need for
class.

Antidote to Uncommon Poisons

Chizpurfle Carapaces

By the Lake, near Hagrid's Hut Ron needs to use Lumos Duo to attract the
Chizpufles to a nearby Venomous Tentecula.  The Venomous Tentecula will
chew up the Chizpurfle and spit out the shell!

Fire Seeds

In the Greenhouses, Hermione needs to use Glacius on the Fire Bush.
Then just collect the seeds.

Billywig Stings

By the Lake, fly Buckbeak right at a Billywig and let him do the rest.


Girding Potion

Fairy Wings

In Hogsmede, first have Hermione charm Reparo on the statue of a dragon,
then charm Draconifors on it and it should burn the bush with Fairies.
When they all go rushing out, cast Flippendo to knock them down, and
then freeze them with Glacius.

Flying Sea-horse

At the Boathouse, cast Carpe Retractum at the Flying Sea-horses and
immediately pull back. It might take a few tries.

Dragonfly Thoraxes

In the Fountain Courtyard (if you are familiar with Harry Potter and the
Chamber of Secrets, the Cloisters) have Hermione charm the dragon statue
with Draconifors when a Dragonfly is near to burn it.  It might take a
few tries.