__ __ _ __ __
___ | |__ ___ _ ____ | | \ / / / /
/DOT\ | || _ || __|| < / / / /
\___/ |__|__||___|_||____||__|__| /_/ /_/ PART 1
_____ __ ___ __ ___ _____ _____ ___ __
\_ \ /\ \ \ / __\ /__\ / __\/__ \ \_ \ /___\ /\ \ \
/ /\/ / \/ / / _\ /_\ / / / /\/ / /\/ // // / \/ /
/\/ /_ / /\ / / / //__ / /___ / / /\/ /_ / \_// / /\ /
\____/ \_\ \/ \/ \__/ \____/ \/ \____/ \___/ \_\ \/
-=-=-=-=-=-=-=-=-=-=-
|Forum & Tutorial Logs\
\ By Lloyd G. Lamangad\_______
\
[email protected]\
\ July 19, 2003 Version 1.00\
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
/-=-=-=-=-=-=-=-=-=\
| Table of Contents |
\-=-=-=-=-=-=-=-=-=/
1. Copyright Information
2. Version Information
3. Logs
F O R U M S :
Format:
TITLE
|
|--First Post [index]
|--Second Post [index]
!--Original Post [index]
!--Above Post, later modified [index]
SYSTEM EXPLANATION
|
|--What's a skill? [se01]
|--RE: What's a skill? [se02]
|--Missing Skills [se03]
|--RE: Missing Skills [se04]
|--Thanks [se05]
|--Can't use skills [se06]
|--RE: Can't use skills [se07]
|--Can you cast a spell on all? [se08]
|--RE: Can you cast a spell on all?[se09]
|--About Defense [se10]
|--RE: About Defense [se11]
|--Defense and Evade [se12]
|--RE: Defense and Evade [se13]
|--Do you know tolerance? [se14]
|--Elements [se15]
|--RE: Elements [se16]
|--Opposing Elements [se17]
|--RE: Opposing Elements [se18]
|--Armor [se19]
|--RE: Armor [se20]
PLAY KNOWLEDGE
|
|--They're too strong! [pk01]
|--Check the Board [pk02]
|--Hey [pk03]
|--BTW [pk04]
COMA
|
!--Help [co01]
!--Deleted [co02]
IS THIS AN EVENT CHARACTER?
|
|--Girl [ec01]
TEST VERSION OF 'THE WORLD'
|
|--Test Version [tv01]
PROTECTED AREA
|
|--I can't go in [pa01]
LET'S PLAY TAG
|
|--Challenge Gob! [pt01]
INCREASING LEVELS
|
|--GAME OVER!! [il01]
|--RE: GAME OVER!! [il02]
ZEIT STATUE
|
|--Aim for Hero of Ziet! [zs01]
|--Hero of Zeit Ranking [zs02]
NEW TRANSPORTATION SYSTEM
|
|--What about RICS? [ts01]
|--RE: What about RICS? [ts02]
'THE WORLD' REACHES 20 MILLION!
|
|--Congratulations [rm01]
NEURO GOGGLE FMD
|
|--Inpressions [ng01]
KEYWORD CREATION
|
|--Don't quite understand [kc01]
|--RE: Don't quite understand [kc02]
|--They're too strong!!! [kc03]
|--RE: They're too strong!!! [kc04]
|--It worked!! [kc05]
|--Words for Beginners [kc06]
|--Area Element [kc07]
WHAT'S A GRUNTY?
|
|--What's a Grunty? [ag01]
|--RE: What's a Grunty? [ag02]
|--PIG?! [ag03]
|--RE: PIG?! [ag04]
SPRING OF MYST
|
|--Level went down [sm01]
|--RE: Level went down [sm02]
|--At Night [sm03]
|--What if it's cloudy? [sm04]
|--I hate Monsieur [sm05]
|--Golden Axe [sm06]
|--RE: Golden Axe [sm07]
|--RE: Golden Axe [sm08]
|--RE: Golden Axe [sm09]
ITEM TRADE
|
|--Straw Millionaire! [it01]
|--RE: Straw Millionaire! [it02]
|--RE: Straw Millionaire! [it03]
SYMBOL
|
|--What does a Symbol do? [sl01]
|--RE: What does a Symbol do? [sl02]
VERSION UPGRADE INFORMATION: IMPORTANT
|
|--Welcome to Ver 2.75 [vu01]
|--Element Tolerance [vu02]
|--Physical Tolerance [vu03]
|--Magic Tolerance [vu04]
|--Cancelling Tolerance [vu05]
|--Elemental Hit [vu06]
|--Items in Treasures [vu07]
O R C A ' S T U T O R I A L
4. FAQs
5. Credit
_ ___ _ _ _ _ ___
/ | | _> ___ ___ _ _ _ _ <_> ___ | |_ _| |_ | | _ _ | | | ___
| | _ | <__/ \| \| | || _>| |/ || | | | | || || |- / \
|_|<_> \___/\___/| _/\_ ||_| |_|\_ ||_|_| |_| |_||_|_||_| \___/
|_| <___/ <___|
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission.
The information contained within this document was not created by the creator
of this file, but rather gathered and compiled by him. He takes no credit for
creating them, but he did assemble it in a neat and organized manner for use.
___ _ _ _ _ ___
<_ > | | | ___ _ _ ___<_> ___ _ _ | | _ _ | | | ___
/ / _ | |/ _>| _><_-<| |/ \| | | || || |- / \
<___><_> |__/ \___ |_| /__/|_|\___/|_|_| |_||_|_||_| \___/
VERSION 1.00
July 19, 2003 - Began this guide. Got most of the stuff that is on the forums.
____ _
<__ / | | ___ ___ ___
<_ \ _ | |_ / \/ |<_-<
<___/<_> |___|\___/\_ |/__/
<___/
Note: If you see any incorrect information, E-Mail me at
[email protected] and I will correct it and give you credit!
This guide contains a record of all the messages that can be found on the
forums in the game.
____ ____ ____ _ _ _ _ ____
|___ | | |__/ | | |\/| [__
| |__| | \ |__| | | ___]
The forums is like an in-game help file, and can be very useful, so I have
assembled it here.
/-=-=-=-=-=-=-=-=-\
|SYSTEM EXPLANATION |
\-=-=-=-=-=-=-=-=-/
What's a skill? [se01]
----------------------
Author: Parn
I just started playing this game.
When I talked to the shop keeper he said,
"You can use skills by equipping armor and
weapons," but what's a skill?
RE: What's a skill? [se02]
--------------------------
Author: Ninja Knife
It's an attack that uses up SPs (Skill Points)
during battle. It can damange enemies, or cure
allies. They don't call it "magic," because they're
not just spells, but moves that are used by a
swordsman as well.
Missing Skills [se03]
---------------------
Author: Parn
When I changed weapons I lost a skill.
Is there a connection?
RE: Missing Skills [se04]
-------------------------
Author: JING
Skills are based on equipment and not characters.
So if you change your equipment, you can't use
that skill anymore. The skill you lost was probably
on your old weapon.
Aside from attack power and defense, you should
keep skills in mind...
Thanks [se05]
-------------
Author: Parn
Really?!
I didn't know that so I sold my old weapon.
I thought I just leveled up and learned magic...
>_<
Can't use skills [se06]
-----------------------
Author: Parn
There's a skill I have that I can't use.
Why is that? 0_0
RE: Can't use skills [se07]
---------------------------
Author: JING
1. You don't have enough SP.
2. Target isn't in range.
It's probably one or the other.
There's a range with every skill, so if the
target isn't within range, you can't use it.
Can you cast a spell on all? [se08]
-----------------------------------
Author: Parn
Are there any spells you can cast on all your
enemies or allies like the other RPGs?
If you can't, it would seriously suck when you
have to heal your party. X_X
RE: Can you cast a spell on all? [se09]
---------------------------------------
Author: Quatro
They don't have these. But skills with :Range:
and :Range Attack: are something like that
since they are area effects.
If it's an attack spell, it does about half the
damage to the enemy around the target. So if
you use it wisely, it becomes something very
similar. Well kind of...
Healing spells on allies are similar so you can
heal other members around the target.
About Defense [se10]
--------------------
Author: Hinata
I bought a more expensive armor, but it got
weaker against enemy magic attacks.
Why is that?
RE: About Defense [se11]
------------------------
Author: Korm
Probably :Magical Defense: on the armor is low.
There's :Magical Defense: and :Physical Defense:.
Even if your Physical Defense is high, if your
Magical Defense is low you can't guard against
magic damage.
Defense and Evade [se12]
------------------------
Author: Hinata
Thank you Korm!
I wasn't looking at armor parameters...
Also there's :Defense: and :Evade:, what's the
difference?
RE: Defense and Evade [se13]
----------------------------
Author: Korm
You should check the parameters of your item.
It's probably the first thing you should do.
As for Defense and Evade: Defense lessens the
damage you receive and Evade is the frequency
you get hit.
Do you know tolerance? [se14]
-----------------------------
Author: Korm
You do know that Suvi Lei and Miu Lei(paralysis
and charm) can't be avoided even if you increase
magic evasion, right? If you increase the :Spirit:
status for curse, sleep, confusion, and charm and
then increase :Body: status for poison, paralysis,
and slow down, it won't decrease damage, but it
will decrease the frequency you are affected by
those spells.
Elements [se15]
---------------
Author: Baan
There are things like Fire Element in skills.
Do :Elements: make a difference?
RE: Elements [se16]
-------------------
Author: JING
There are :6 Elements: for skills, items, and
monsters.
For monsters, there is an :icon: to the left of
its name. There are similar icons in your status
screen.
Opposing Elements [se17]
------------------------
Author: Baan
So if you cast Vak Don on a Magical Goblin it
doesn't do as much damage as another spell.
Which Elements oppose one another?
I know fire and water...
Can someone tell me?
RE: Opposing Elements [se18]
----------------------------
Author: JING
The following are the Opposing Elements:
(BTW the reasoning is just something I came up
with, but I think I'm pretty close.)
:Wood: (draws nutrient) <-> :Earth: (decompose trees)
:Thunder: (lights up) <-> :Darkness: (covers light)
:Fire: (boils water) <-> :Water: (extinguish)
Armor [se19]
------------
Author: Baan
I got Plate Armor, but I can't equip it.
Can Long Arms equip Plate Armor?
It would bite if they can't...
RE: Armor [se20]
----------------
Author: Ninja Knife
Sorry, but you're right. Wavemasters can only equip
the lightest armor. Twin Blades and Long Arms can't
equip heavy armor. Other guys can equip whatever
they want.
You should probably check the :Armor Status: for
that. It all depends on your job class, so you
better know which ones you can equip.
/-=-=-=-=-=-=-\
|PLAY KNOWLEDGE |
\-=-=-=-=-=-=-/
They're too strong! [pk01]
--------------------------
Author: MadMax
The enemies are strong in every single area I've
been in!
Check the Board [pk02]
----------------------
Author: Korm
If you put in the keywords randomly, you usually
don't get to the area that's right for you. You
should probably check the Board more. Other
players will post low level area keywords.
Hey [pk03]
----------
Author: Kojiro
Are you forming parties when you go out?
The difficulty level varies if you've got friends
or go solo. If you've got no friends... well I
can't really help you there.
BTW [pk04]
----------
Author: Quatro
You need member addresses of other players
to form parties.
A member address is like a business card. You
can call up other players in other towns and
areas by mail. Just open the menu in a Root
Town and select the player you want.
If you want to collect member addresses all
you need to do is make friends.
/-=-=-\
| COMA |
\-=-=-/
Help [co01]
-----------
Author: Kite
My friend is in a coma after playing this game.
He's hospitalized and still isn't out yet. But do
these things actually happen? Does anyone know the
reason? Anyone know someone else in the same state?
How can I get him out of the coma? The people who
made this game look here too, right? Please give
me some kind of information.
Thank you.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!WHEN YOU LATER CHECK BACK, YOUR MESSAGE IS REPLACED WITH THIS:!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Deleted [co02]
--------------
Author: Deleted
-------------------------------------
********** Message Deleted **********
/-=-=-=-=-=-=-=-=-=-=-=-=-\
|IS THIS AN EVENT CHARACTER?|
\-=-=-=-=-=-=-=-=-=-=-=-=-/
Girl [ec01]
-----------
Author: TAO
I saw a strange character in the dungeon of:
[Delta Expansive Haunted Sea of Sand].
It was a little girl with long hair, but it didn't
look like another player. She was kind of white -
like a ghost and moved without sound. Oh, and
the music might have stopped too!
I could be mistaken, but if anyone sees her,
please tell me!
/-=-=-=-=-=-=-=-=-=-=-=-=-\
|TEST VERSION OF 'THE WORLD'|
\-=-=-=-=-=-=-=-=-=-=-=-=-/
Test Version [tv01]
-------------------
Author: KYOUGOKU
I heard that there was a test version of 'The
World' before it came out. Has anyone played it?
/-=-=-=-=-=-=-=-=-\
| PROTECTED AREA |
\-=-=-=-=-=-=-=-=-/
I can't go in [pa01]
--------------------
Author: waffle
I tried a random keyword, but a warning message
came up and I couldn't go in. I think it was:
[Delta Closed Oblivious Twin Hills].
Anyone know anything about it?
/-=-=-=-=-=-=-\
|LET'S PLAY TAG |
\-=-=-=-=-=-=-/
Challenge Gob! [pt01]
---------------------
Author: Stehoney
Hello everybody.
I'm :Stehoney: the Golden Goblin gob. If you
wil tag against me, I'll give you a reward.
Though that probably won't happen gob.
Good luck gob.
Oh forgot something important gob.
Stehoney is at:
[Delta Detestable Golden Sunny Demon].
Come alone gob!
/-=-=-=-=-=-=-=-=-\
|INCREASING LEVELS |
\-=-=-=-=-=-=-=-=-/
GAME OVER!! [il01]
------------------
Author: MadMax
I just started this game. I formed a 3 member
party with my friends and then there were all
there strong monsters in the dungeon and
suddenly, it was GAME OVER.
Aren't the enemies in this game a little strong?
RE: GAME OVER!! [il02]
----------------------
Author: Korm
Depending on the area, the level of the enemy
varies, so you have to find the area that's best
suited for you. Area I reccomend for beginners:
[Delta Discovered Primitive Touchstone].
Monsters don't vary that much in level, so you
won't die too quickly and see that dreadful
GAME OVER screen. But there's 5 floors to this
dungeon, and the ones on the lower lebel are
pretty strong, so just down't go all the way down.
You should probably raise your level to at least
level 5 in the upper levels before you go down
there.
/-=-=-=-=-=-\
| Zeit Statue |
\-=-=-=-=-=-/
Aim for Hero of Zeit! [zs01]
----------------------------
Author: Admin of Time
Does everyone know about the :Zeit Statue:?
The Zeit Statue at the bottom of the dungeon
is searching for an adventurer to give a title
of honor as the "Hero of Zeit."
Only way to get the title is to get to the
Zeit Statue as fast as you can!
Those who want the proaise of the Zeit Statue
select [Chronicling] as part A as the
Chaos Gate.
x First look for an area with a dungeon close to
the entrance and that doesn't have that many
floors. The Hero of Zeit must also be versed in
looking for an advantageous area.
Hero of Zeit Ranking [zs02]
---------------------------
Author: Admin of Time
Current :Hero of Zeit: is as follows:
First Place
Title: :Master Supreme:
Time: 00:02:12
Player: Balmung
Second Place
Title: :Hyper Falcon:
Time: 00:02:26
Player: Orca
Third Place
Title: :Sonic Hawk:
Time: 00:02:54
Player: Sieg
Fourth Place
Title: :Mach Wolf:
Time: 00:03:38
Player: Highlander
Fifth Place
Title: :Furious Tiger:
Time: 00:04:45
Player: NOG
/-=-=-=-=-=-=-=-=-=-=-=-=-\
| NEW TRANSPORTATION SYSTEM |
\-=-=-=-=-=-=-=-=-=-=-=-=-/
What about this RICS? [ts01]
----------------------------
Author: Nogella
You know the new transport system called
RICS that starts tomorrow? I really want
to know if traffic jams will be a thing
of the past. The other day it took me 2
hours to get back to the city from
Odaiba!
RE: What about this RICS? [ts02]
--------------------------------
Author: jell-o
No matter what kind of a system, they
need to reduce the number of cars.
I mean there're too many idiots on the
road! Just get rid of 'em!!
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
|'THE WORLD' REACHES 20 MILLION |
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
Congratulations! [rm01]
-----------------------
Author: NoNo
'The World' has sold over 20 million copies
worldwide! The first time I experienced 'The
World' was 2 years ago. I still remember how
I felt when I first entered the dungeon. I
wonder what happened to all those people
who helped me out in the beginning.
/-=-=-=-=-=-=-=-=-\
| NEURO GOGGLE FMD |
\-=-=-=-=-=-=-=-=-/
Impressions [ng01]
------------------
Author: Caer
Has anyone used the new goggles they
just came out with? I'm pondering
about buying one, but... Someone please
tell me what you think...
/-=-=-=-=-=-=-=-=-\
| KEYWORD CREATION |
\-=-=-=-=-=-=-=-=-/
Don't quite understand [kc01]
-----------------------------
Author: Hinata
I got some keywords during play and tried
them, but they don't seem to work.
I think the parameters on the Chaos Gate
menu are way too strong...
Can someone teach me a good way to combine
words?
Thank you!
RE: Don't quite understand [kc02]
---------------------------------
Author: Korm
You really shouldn't worry about the area's
parameters in the beginning.
Beginners should only be concerned with the
levels of the area.
This is the parameter that sets the
difficulty of that level, and the higher it
is, the more powerful the monsters are
(and the better the items).
If you combine words randomly, you might get
a really strong enemy and die instantly.
When your level is low, you should use workds
with low difficulty.
Here's a sample word for beginners:
Part A: [Bursting] :Difficulty: 1:
Use this and create a key word.
They're too strong!!! [kc03]
----------------------------
Author: Hinata
I used the word [Bursting] in part A like
Korm said, but the enemies were too
strong and it was game over for me!!!!
Why??
RE: They're too strong!!! [kc04]
--------------------------------
Author: Korm
There was probably a word aside from
[Bursting] that set the area level.
Were there more than 2 jelels in the
area levels in the patameter list?
In cases like that, the word with
the higher proiority takes precedence.
(One in red has higher priority).
So maybe a word aside from [Bursting]
was used to set the area level...
Sorry, I didn't tell you before...
It worked!! [kc05]
------------------
Author: Hinata
Thank you, Korm!
I see, so more that one word can set a
particular parameter.
But there are parameters that you can't
set with any of the words...
What about those?
Words for Beginners [kc06]
--------------------------
Author: JING
These words are also for beginners:
Part A: [Hidden] :Difficulty 1:
Part A: [Expansive] :Difficulty 2:
The highest level of difficulty for an area
is :Difficulty 5:. Though even if you use the
words with the same difficulty, the type of
enemies varies among the servers.
Highest enemy in Delta server is :Level 20:.
In Theta server, the highest is :Level 30:.
Area Element [kc07]
-------------------
Author: Quatro
It's not well known, but areas are divided
into 6 elements: :Earth:, :Water:, :Fire:, :Wood:,
:Thunder:, and :Darkness:.
The type of monsters and items and rate of
appearance depends on these :Area Elements:.
AFAIK:
:Element: Field Type:
Earth: Wasteland (Stone walls)
Water: Snow Field
Fire: Desert, Magma
Wood: Jungle, Grasslands, Humus (mushrooms)
Thunder: There's thunder and lightning
Darkness: Swamp (Skeletons)
It might be slightly off, but I think it's
something like this.
/-=-=-=-=-=-=-=-=-\
| WHAT'S A GRUNTY? |
\-=-=-=-=-=-=-=-=-/
What's a Grunty? [ag01]
-----------------------
Author: Crest
I found this item called Root Vegetable in
the field. It was jumping up and down...
I thought it was a monster at first, but
when I looked at the Key Item list, it
said, "Food for Grunty."
So what is this Grunty? Something alive?
Can someone please tell me?
RE: What's a Grunty? [ag02]
---------------------------
Author: JING
Heh, heh.
I didn't know at first too.
Crest, you're probably in Delta server, right?
Well, there aren't any Grunties in that one.
Grunties are living things in Theta server's ranch,
and kinda look like a mix between a pig and
a cow or something like that...
'Food for Grunty' is an item that you can
feed them. They don't exist in Delta server,
but if you find any of the food items you
should keep them. They'll come in handy
once you get to the Theta server.
PIG?! [ag03]
------------
Author: Crest
A pig... Okaaaaaaaaaaay...
Well, I'll try to get as many as I can...
RE: PIG?! [ag04]
----------------
Author: JING
Yeah.
You should collect as many as you can.
You can find 'Food for Grunty' not only in
the fields, but also in the dungeons so you
should keep your eyes open for 'em.
When you get near it, it goes Boing-Boing,
so you can probably tell.
/-=-=-=-=-=-=-=-=-\
| SPRING OF MYST |
\-=-=-=-=-=-=-=-=-/
Level went down [sm01]
----------------------
Author: WING
I've thrown in weapons into the Spring of Myst
that are in the fields, but there are times
when the level of the weapon :increases: or
:decreases:.
Is there a reason?
RE: Level went down [sm02]
--------------------------
Author: Baan
I'm not certain, but weather seems to play
a role in whether or not a weapon or an
armor gets stronger or weaker.
When I put a weapon in the grasslands when
it was sunny, it got stronger, but when
it was raining, it got weaker.
I haven't tried armor, so I don't know.
At Night [sm03]
---------------
Author: 01
I'm pretty sure weather is involved.
Though I don't think it really matters
what kind of field you're in.
When I tried it at night, both weapons
and armor got strong.
What if it's cloudy? [sm04]
---------------------------
Author: Korm
When it was cloudy my armor got weaker.
But when there was thunder and rain, my
armor got stronger.
By the way, aren't Grandpa and Monsieur
totally annoying?!
I hate Monsieur [sm05]
----------------------
Author: Quatro
Yeah it dows get annoying. Both the
voice and the face.
Well, my armor got strong, so I won't
complain.
Golden Axe [sm06]
-----------------
Author: Baan
BTW, is anyone collecting the Golden Axe?
This weapon isn't that strong, right?
RE: Golden Axe [sm07]
---------------------
Author: 01
People do collect it.
Someone named Tim wanted to trade for
it the other day. And apparently, there
are a couple more like him, too.
RE: Golden Axe [sm08]
---------------------
Author: JING
Aren't mose of the people who collect the
Golden and Silver Axe at high levels?
I was asked by Micino for a trade, but I
didn't have it.
But if I did, it seems like he would've traded
some pretty good items. I think I missed out
on a good opportunity there.
RE: Golden Axe [sm09]
---------------------
Author: Baan
You only have to throw in unwanted weapons
and armor to get Gold & Silver Axe.
I envy those high level players.
They've got tons of stuff they don't need.
/-=-=-=-=-=-\
| ITEM TRADE |
\-=-=-=-=-=-/
Straw Millionaire! [it01]
-------------------------
Author: Quatro
Starting with "Cat's Blades" and after trading
several times, I got the legendary "Megiddo Wand!"
I never thought I would get something this good!
RE: Straw Millionaire! [it02]
-----------------------------
Author: Crest
Wow.
I want to trade well and get a good item too.
If you have any good tips, please tell me.
RE: Straw Millionaire! [it03]
-----------------------------
Author: Quatro
It's not really a tip, but for example, to a
Twin Blade, the wand for Wavemaster is not a
very important item, right? But even though
it's not important to you, it might be to
the other party.
So you just have to keep an eye on what the
other guy wants and offer that item.
Oh, and you can only trade :3 types: of items
and up to :99 of each:.
Good luck on trading!
/-=-=-=-=-\
| SYMBOL |
\-=-=-=-=-/
What does a Symbol do? [sl01]
-----------------------------
Author: Hinata
You know the green things called :Symbol: by a
dungeon?
Is there some meaning for them?
It explodes when you touch it so I though it
was a trap of some kind...
RE: What does a Symbol do? [sl02]
---------------------------------
Author: 01
If you touch them, they have a special effect on
you, like healing, increasing your strength, etc.
Effects are random so you don't know what you
might get.
Things on fire in the field are the same.
When you find one, just use it.
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\
| VERSION UPGRADE INFORMATION: IMPORTANT |
\-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-/
Welcome to Ver. 2.75 [vu01]
---------------------------
Author: CC Corporation
Several new elements were added to version 2.75.
We will now explain each element in detail.
Element Tolerance [vu02]
------------------------
Author: CC Corporation
Element Tolerance is a monster specific
tolerance where a monster receives zero
damage from Element Skills.
It is tolerant to a specific element such as
"Fire." For example, if you cast Vak Don to
a Fire Element Tolerant monster, it will do no
damage. Use a non-element attack (such as
basic attacks) or other Element Skills.
If a monser has a tolerance, it will be
displayed on the right side of its name.
Physical Tolerance [vu03]
-------------------------
Author: CC Corporation
Physical Tolerance is a monster specific
tolerance that allows them to remain undamaged
from a Physical Skill.
If an anamy with physical tolerance is
encountered inside the dungeon and there is no
one in the party with Magic Skills, then that
enemy cannot be defeated. Always have someone
in your party that has Magic Skills.
It is also advised to equip armor with Magic
Skills and scrolls on reserve (Don't forget that
warrior type characters can equip Wavemaster's
armor).
If a monster has a tolerance, it will be displayed
on the right side of it's name.
Magic Tolerance [vu04]
----------------------
Author: CC Corporation
Magic Tolerance is a monster specific
tolerance that allows them to remain
undamaged from a Magical Skill.
If an enemy with magic tolerance is
encountered inside the dungeon, virtually
all attacks by a Wavemaster will have no
effect. If there is a Wavemaster in your
party, place him or her on standby and
concentrate on recovering party members.
If a monster has a tolerance, it will be
displayed on the right side of its name.
Cancelling Tolerance [vu05]
---------------------------
Author: CC Corporation
All of the tolerance explained above can be
cancelled by decreasing the status parameter
with Magic Skills and items.
For example:
Cancelling Earth Element Tolerance:
Decrease the monster's Earth Element status
by using Dek Ganz or Stonebane.
Cancelling Water Element Tolerance:
Decrease the monster's Water Element status
by using Dek Reum or Waterbane.
Cancelling Fire Element Tolerance:
Decrease the monster's Fire Element status
by using Dek Vakz or Firebane.
Cancelling Wood Element Tolerance:
Decrease the monster's Wood Element status
by using Dek Juka or Treebane.
Cancelling Thunder Element Tolerance:
Decrease the monster's Thunder Element status
by using Dek Raio or Lightbane.
Cancelling Darkness Element Tolerance:
Decrease the monster's Darkness Element status
by using Dek Anid or Nightbane.
Cancelling Physical Tolerance:
Decrease the monster's Defense status
by using Dek Vorv or Knight's Bane.
Cancelling Magic Tolerance:
Decrease the monster's Magic Defense status
by using Dek Corma or Beast's Bane.
Elemental Hit [vu06]
--------------------
Author: CC Corporation
Elemental Hit is an attack to a monster with an
Element Skill that is opposite its attribute.
At a set probability, damage inflicted is twice
the normal ammount.
(ELEMENTAL HIT will be displayed).
Analyze a monster's attribute and consciously aim
for Elemental Hits to gain advantage in battle.
Armor can be changed during battle, so we advise
having armor with different element attributes
on reserve to use Element Skills effectively.
The element relationship is as follows:
:Wood: <- OPPOSITE -> :Earth:
:Thunder: <- OPPOSITE -> :Darkness:
:Water: <- OPPOSITE -> :Fire:
For example, if a Water Element Skill is used on a
monster with a Fire Element attribute, Elemental
Hit will occur. And conversely, if a Fire Element
Skill is used on a monster with a Water Element
attribute, Elemental Hit will occur.
Players cannot receive Elemental Hits.
Items in Treasures [vu07]
-------------------------
Author: CC Corporation
Based on feedback from the users, we've
upgraded the items in treasure boxes.
Also, different types of items can be
obtained from stationary objects such as
jars, caskets, and other breakable objects.
Items can be obtained from the following:
Breakable Objects:
HP recovery, cure, and items with element
attribute increases. The area element is
related to the element attribute items.
(There are exceptions).
Treasure Boxes:
Mostly magic scrolls. Scrolls relating to
elements are related to the area element
attribute. (There are exceptions).
Risky Treasure Boxes:
Armor, weapons and occasionally, SP
recovery items.
Gott Statue:
Valuable weapons and armor. A total of
three items can be obtained.
____ ____ ____ ____ . ____ ___ _ _ ___ ____ ____ _ ____ _
| | |__/ | |__| ' [__ | | | | | | |__/ | |__| |
|__| | \ |___ | | ___] | |__| | |__| | \ | | | |___
Here is all the stuff Orca tells you when you first enter the game,
just in case you want to review it, or somehow missed it.
Orca: "Hey! You made it!"
Kite: "Uh..."
Orca: "Hey, it's me. Orca, the Blademaster."
Kite: "Woah! You look so different from the real Yasuhiko.
Nothing like the real you."
Orca: "Hey, in this game I'm Orca! Regardless of what I am in reality.
I'm pretty well known here."
Orca: "What...?"
Kite: "No, you look great. :-)"
Orca: "Anyway, take this."
>>You now have :Orca's Member Address:!
Orca: ":Member Address: is the Flash Mail address you can only access in
"The World.""
Orca: "With Flash Mail, you can exchange messages with others in real time
as long as you are in "The World.""
Orca: "It's mostly used by newbies to contact other players to form a party."
Orca: "Try it out by inviting me to join your party."
Orca: "First, press the :Triangle button: to open the menu."
++Press Triangle to open menu
Orca: "In the menu, select :Party:."
++Select Party
Orca: "Next, select :Add:."
++Select Add
Orca: "Names of players who gave you their member addresses will be listed
here."
Orca: "Choose a player who you want to invite to your party, and send a Flash
Mail."
Orca: "Since you just started, you probably only have my member address. :-)"
Orca: "Now press the :X Button: twice to send a Flash Mail to me."
++Press X Twice
Orca: "...Ah, got it! "Join my party!" It's kinda weird mailing each other when
we're face to face. :-)"
++The menu then closes
Orca: "See? My name appears under your screen. That means I'm in your party."
Orca: "By the way, Flash Mail is only available when you're in a town."
Orca: "Oh, and you can't contact people when they're not logged into
"The World.""
Orca: "People do have a life, you know. We're not online 24/7!"
Orca: "In other words, you can't always count on the same members to form a
party."
Orca: "So, try to get as many member addresses as you can. You'll have more fun
that way."
Orca: "Well, how you play is up to you, but since EXP and stuff isn't divided
among party members - "
Orca: "- you really don't benefit if you go solo. :-)"
Orca: "OK. Well, why don't we head off? There's nothing to worry about. I
found the perfect place for newbies."
Orca: "This is the :Chaos Gate:, a sort of transfer device that takes us from
one place to another."
Orca: "Now, press the :X button:."
Orca: "In "The World," each play zone is called an Area, determined by a
combination of :3 Keywords:."
Orca: "Select :New Keyword:."
++Select New Keyword
Orca: "This is the Keyword Screen. At the top is the Entry Plate."
Orca: "You put the 3 selected keywords one by one for each part: A, B, and C."
Orca: "Left of the Entry Plate are all of the keywords you have."
Orca: "You can collect more of them by reading your e-mails, the Board, and
from other plaers."
Orca: "Now, lets enter some keywords by starting with Part A."
Orca: "Select [Bursting] for the list."
Orca: "Good. Now for Part B, select [Passed Over]."
Orca: "For the last one, in Part C, select [Aqua Field]."
Orca: "Now you're done specifying the area."
Orca: "Oh, one more thing. You see the symbol on the left next to the keyword?"
Orca: "That's the :Server Symbol:. It indicates which server you are currently
logged onto."
Orca: "This symbol is delta, so we're logged onto the Delta Server."
Orca: "The list on the bottom right is the Area Status List."
Orca: "See the :Jewel: next to the field type and dungeon?"
Orca: "That indicates how the selected keyword affects the status."
Orca: "For example, check the field type. See the Jewel on the right?"
Orca: "This means that the field type is being determined by [Aqua Field],
the keyword in C."
Orca: "We don't know what kind of field the current keyword will create until
we get there."
Orca: "But once we learn the effect of that keyword, we can combine it with
other keywords effectively."
Orca: "For more details, check out the Board on your own time."
Orca: "All right, let's get going to the [Delta Bursting Passed Over Aqua
Field]!"
Orca: "Select :Warp:."
++Select Warp
*Players are warped to [Delta Bursting Passed Over Aqua Field]*
Orca: "Before we get going, let me tell you about the :Camera Control:."
Orca: "During the game, enemies will attack from all directions."
Orca: "The idea is to adjust your view quickly to see your enemy and grasp
control of the situation."
Orca: "I'll explain more later, but remember, you can only use :Skills: on
targets you can see."
Orca: "Basically, if you don't use the camera right, you'll be dead before
you know it."
Orca: "First, rotate the camera. Push either the :L1 button: or the :R1 button:
to move the camera."
++Press L1 and R1 to move the camera. Play with it for a while.
Orca: "Good. Next, let's zoom in and zoom out."
Orca: "You can zoom the camera in or out by using the :right analog stick:.
Try it."
++Push the right analog stick up or down for a while.
Orca: "Yeah, that's it."
Orca: "Finally, you reset the camera by pressing the :R2 button:."
++Press R2
Orca: "There ya go. Remember, when the battle starts, constantly adjust your
camera."
Orca: "Okay, and this is the :Field:. It's the lowest level in the area."
Orca: "When you want to return to the town, press the :Triangle button: and
select :Gate Out: from the menu."
Orca: "Grassland, wilderness, and jungle are some of the field types.
You can set them with keywords."
Orca: "The combination of field type and weather determine the :Area
Elements:."
Orca: "For example, if it's a grassland and it's raining, that area will be a
:Water Element: stage."
Orca: "The elements also affect the type of monsters that will appear and the
items you can get."
Orca: "Don't worry about it dow. As you get used to it, combine words to get
different elements."
Orca: "Now, let's get going on our quest! First, check the map at the top
right."
Orca: "You see the :Red Down Arrow: on it? That's the gate to the :Dungeon:."
Orca: "In the dungeons deepest level there's a :Gott Statue: that usually
holds rare items."
Orca: "Basically the goal is to reach this statue."
Orca: "But enemies are often tougher down there, so gain some levels above
ground before you head below."
Orca: "OK, wait a sec."
>>Orca used -Fairy's Orb-!
Orca: "By using the -Fairy's Orb-, hidden data on the map becomes visible,
like this."
Orca: "Yellow areas on the map show :Magic Portals: where you encounter
monsters and treasures."
Orca: "All right! How about we go pick a fight? Head for one of the magic
portals."
*Orca and Kite run forward to a Magic Portal, causing a Goblin to appear*
Orca: "For a basic attack, approach the target and press the :X button:."
Orca: "By the way, a cursor appears on the target so you can check its name
and HP."
Orca: "Try using a basic attack to defeat some monsters."
++Kill the Goblin
Orca: "You've started to get the hang of it, right? OK, let's try using
:Skills:."
Orca: "Press the :Triangle button: to open the menu, and select :Skills."
++Press Triangle, select Skills
Orca: "OK then, choose :Repth: from the list."
++Select Repth
Orca: "When the target cursor appears, select the target and press the :X
button: to execute."
Orca: "That's it. Pretty easy huh?"
Orca: "You can target a party member for recovery or remedy skills and the
enemy for attack skills."
Orca: "Remember, you can only apply skills to targets within your view."
Orca: "Before using a skill, adjust the camera so that your target comes into
view."
Orca: "Well, you must be sick of me at this point. :-)"
Orca: "It's your turn to tell me what to do by using :Chat Commands:."
Orca: "OK, I'll teach you the command to get your members to heal."
Orca: "OK, then press the :Square button: to open the menu."
++Press Square
Orca: "Next, go ahead and choose :First Aid!: from the menu."
++Select "First Aid!"
Orca: "Well? It's good to be the boss, isn't it? :-)"
Orca: "If you use it well you can bunch up on the enemy or give seperate
orders to each party member."
Orca: "When you add new members to the party, try various chat commands to see
their effects."
Orca: "That's it for now! Just remember what you learned and start exploring."
Orca: "When you think you're ready, we'll head for the dungeon!"
Once you enter the dungeon:
Orca: "Now we can start exploring the dungeon!"
Orca: "One thing you need to remember is that you can't Gate Out when you're in
a dungeon."
Orca: "To Gate Out and return to the town, you have to go back to the field."
Orca: "The -Sprite Ocarina- will warp you to the surface, but you can't use
it during battle."
Orca: "This is the treasure box. But you knew that, right? :-)"
Orca: "You should know that there are two types of treasure boxes, normal
and booby-trapped."
Orca: "This one is normal. Hit the :X button: to open it."
Orca: "This one's booby-trapped. Notice the different color? Try to open it
as is and you're screwed."
Orca: "Just use the -Fortune Wire- on it. This item will disarm the trap."
>>Orca used the -Fortune Wire-!
Orca: "See, now it's safe to open. Press the :X button: to open it."
++Continue through the next room
*Door locks behind you*
Orca: "Better watch out, we're trapped in here!"
Orca: "In the dungeon, there are rooms with traps everywhere."
Orca: "The only way to get out of a trap like this is to activate all of the
magic portals in the room."
Orca: "All right, let's charge to that magic portal!"
++Continue on - Kill monster and procede to room with Gott Statue
Orca: "This is the room where the statue is."
Orca: "There's only one of 'em at the dungeon's deepest level, and you can get
rare items from it."
Orca: "That's enough adventure for now. Let's grab the treasure and get back to
the town, shall we?"
Orca: "If we had a -Sprite Ocarina- we could warp out of here, but we don't
have one."
Orca: "So we gotta go back the way we came."
END of ORCA'S TUTORIAL
__ ___ ___ ___
/_ | | __>| _ || | ___
/_ | _ | _> | || | |<_-<
|_| <_> |_| |_|_|\___\/__/
Note: If you have a question, E-Mail me at
[email protected]
and I may respond to it...
Q: Why didn't you use the full width of the browser? (79 characters)
A: I made the logs similar to the actual text, so if the line ends in the
game, I started a new line in the log. The longest line found in the game
was around 50(?) characters, so the longest line in the logs is 50
characters.
Q: Why is there a : on either side of some of the words?
A: In the game, that word would appear yellow, and it's a sort of key word.
Since text documents don't support color changes or the use of bold,
italics, or underlines, I used :s around the words to make them stand out.
Q: Why is there a [ ] around some of the words?
A: The same as above. In the game, the word would appear yellow, and is
a location word that you can use at the Chaos Gates to transport yourself
to different locations.
Q: What are the things with [] around them in the index/post titles?
Like [tv01] or [se02]?
A: That is the index search keyword to make it easier to use.
If you want to read a certain part of these logs, without scrolling
through them finding the part you want, just find it in the index, then
click View->Find (On this page) at the top of your web browser, then type
in the search keyword listed beside the title of the post you want to read
into the box in the window and click find and it should bring you to the
message you want to read.
Q: I found a spelling error! What do I do? What do I do!?
A: If you find some type of error, E-Mail me at
[email protected]
and tell me about the error and I will fix it!
I wrote these logs while typing increadibly fast and not looking at my
keyboard or computer screen while doing so, so I'm sure there are some
errors.
___ ___ _ _ _
| __| | _> _ _ ___ _| |<_> _| |_ ___
\__ \ _ | <__| _>/ _>/ || | | | <_-<
|___/<_> \___/|_| \___\\___||_| |_| /__/
I would like to thank Bandai for making such a great game.
I would also like to thank CJAYC for making GameFAQs and and hosting it there.