Final Fantasy: Dirge of Cerberus
EXTRA MISSIONS GUIDE
by Utilael
V 1.2
==================================
Legal Stuff
==================================
This document was written by me, and only me, everyone that
helped me and how they helped is credited at the bottom of this FAQ.
This FAQ is Copyright (c) 2006 Utilael. Anyone found using this FAQ
for anything other than personal use will be violating this copyright.
Anyone may use this guide to help write a FAQ of there own or anything
of that sort, but please give me some credit for helping if the
document becomes public. This document may not be copied or reproduced
without my permission and may only be posted at www.gamefaqs.com until
further notice. If you wish to use this guide for anything other than
personal use, please contact me about it, and if you wish to post this
guide on another site not listed, get my permission first.
Questions, Comments and Criticisms about this FAQ can be emailed to
[email protected].
Please do not abuse this FAQ or my email address.
Lastly, if you wish to email me, it would be helpful if you would put
Final Fantasy in the subject so I won't delete it as Spam.
==================================
Use the side letters to locate a specific part of this guide, or the
mission numbers/names to locate a specific mission using the find
feature in whatever text viewer you are using. (e.g. if you're looking
for mission 10, then type in the finder 'Mission 10 - Missile')
==================================
Table of Contents ToC
==================================
I. Table of Contents...................... ToC
II. Introduction........................... Int
III. About the FAQ.......................... AtF
IV. Extra Mission.......................... EM
a. Mission 1 - Zyphyr Heathlands
b. Mission 2 - Widow Missileer
c. Mission 3 - Wastelings
d. Mission 4 - Vincent the Mage
e. Mission 5 - Deep Labyrinth
f. Mission 6 - Boxemon
g. Mission 7 - Gatling in the Wastes
h. Mission 8 - Lord of the Jungle
i. Mission 9 - Cait Versus the World
j. Mission 10 - Missilebreaker Melee
k. Mission 11 - Collector's Mind
l. Mission 12 - Vincent the Destroyer
m. Mission 13 - Rains of Gehenna
n. Mission 14 - Vincent the Grappler
o. Mission 15 - Red and Blue
p. Mission 16 - Stygian Sewers
q. Mission 17 - Messenger from Hell
r. Mission 18 - Badlands
s. Mission 19 - Chamber of Ghosts
t. Mission 20 - Deep Tower
u. Mission 21 - Cait Versus the Crimson
v. Mission 22 - Shinra Manor Prime
w. Mission 23 - Rampart Rumble
x. Mission 24 - Contra Kalm
y. Mission 25 - Missilebreaker Deathmatch
z. Mission 26 - Cait Versus the Cerulean
A. Mission 27 - Vincent the Beast
B. Mission 28 - Cyclopean Causeway
C. Mission 29 - Trick Arc
D. Mission 30 - 100,000 Needles
E. Mission 31 - Cait Versus the Bull
F. Mission 32 - Deepground Soldiers
G. Mission 33 - Shieldbreaker
H. Mission 34 - Spiral
I. Mission 35 - One-Handed
J. Mission 36 - Black Widow Tetra
K. Mission 37 - Gatling Shower
L. Mission 38 - Go with the Flow
M. Mission 39 - Brotherly Love
N. Mission 40 - Unlimited DG
O. Mission 41 - Drumline
P. Mission 42 - Two-Handed
Q. Mission 43 - Cait Versus the Empowered
R. Mission 44 - Deepground
S. Mission 45 - Stronghold Impervious
T. Mission 46 - An Invitation to Illusion
V. Version History........................ VeH
VI. Credits/Contact........................ Crd
==================================
Introduction Int
==================================
Hi, my name is Mark and my screen name is Utilael. I am the
creator of this guide.
What this guide is:
Hey, this FAQ was made to help anyone with the Extra Missions.
Whether your stuck, need to find the best way to get something done, or
wondering where a capsule is on a level, this guide will help you.
This guide will have expected you to have gone through the main story
line at least once on normal, but don't worry though, I'll explain
everything, even stuff that would only confuse someone who hasn't
touched the game.
What this guide is not:
This FAQ was not made to help people through any part of the main
storyline, on any difficulty, for anything. This guide was not made to
help you on the tutorial that you can get to at the main screen (why in
the world would you need help on a tutorial?). This guide was also not
created to help you learn how to play the game, go to the tutorial and
play through it if you want to do that. Please do not email me
concerning any of these subjects.
==================================
About the FAQ AtF
==================================
This FAQ will help you through any aspect of the Extra Missions
in the Extra Features of the Square Enix game, Final Fantasy: Dirge of
Cerberus. I will make sure to explain all that I can step by step,
but, due to how hard it can be to use the map, and the different things
that can happen if you choose to follow the guide step by step, it will
be hard to simply just begin using a guide on a level when you are half
way through, so do yourself a favor, and start from the beginning when
you use a guide for a level.
These guides will help you through a level, but no guarantees. I
would recommend only using this guide when you get stuck and have tried
to get through a level a few times, but nevertheless, the choice of how
to use this guide is up to you. I will sometimes use the map to tell
you where things are, or give a direction based on the maps definition
of north, but if I use either of those two to tell you where to go, I
will always give you a relative way to get there also (e.g. Head to the
north (to the right of where you start) through the door.).
Here is an example of a mission guide:
==================================
Mission # - Title
Mission: -What you're supposed to do
Defeat: -How you will loose
Time Limit: -The allotted time given to achieve victory
Goal Point: -The map location of the goal point
Difficulty: ?/5 -(1 = Very Easy; 5 = Very Hard)
Capsule: -Location based on objects around the capsule
-What you get from the capsule
Location: -Map co-ordinates of the capsule
How to Destroy: -How to destroy the capsule
Starting...
Health: ???/??? -Your starting Health
Magic: 0 -Your starting Magic
Rifle Bullets: ??? -Your starting Rifle Ammo
Handgun Bullets: ??? -Your starting Handgun Ammo
Machine Gun Bullets: ??? -Your starting Machine Gun Ammo
My Best Time: -My best time on the level.
==================================
-Description and notes on the map.
-The step by step guide on how to get through the map.
-Any extra things you should know.
==================================
And here's the names of the enemies:
Actual Name Small Description What I call them
----------------------------------------------------------
Dual Horn A large, red bull Dual Horn
Twin Sentry A stationary turret Twin Sentry/Turret
Bizarre Bug An orange beetle Bizarre Bug/Beetle
Gaurd Hound A blue hound Blue Hound
Epiolnis An ostridge Epiolnis/Ostridge
Sahagin A turtle w/ pitchfork Sahagin/Turtle
Red Saucer A small orance machine Red Saucer/Orange Machine
Gargoyle A flying purple beast Gargoyle
Aerial Mine A floating mine Floating Mine
Bull Head A protection machine Bull Head/Shield Machine
Cactuar A small green cactus Cactuar
Deepground:
Soldier A black & blue soldier Deepground Soldier/Soldier
Sniper A black & blue sniper Sniper
Shrike A floating soldier Floating Soldier/Flying Soldier
Beast A soldier on all fours Deepground Hound/Hound
Sergeant A white soldier Deepground Sergeant/Soldier
Commander A soldier w/ hat, cloak Elite Soldier/Commander
Elite Heavily dressed soldier Elite Soldier/Shield Soldier
SOLDIER A soldier with a sword Ninja's/SOLDIER
And now to the...
==================================
EXTRA MISSIONS EM
==================================
Mission 1 - Zyphyr Heathlands
Mission: Locate the Goal Point
Defeat: KO / Time Limit
Time Limit: 10 Minutes
Goal Point: J-2
Difficulty: 2/5
Capsule: Sitting on a ledge.
Character Viewer; The WRO
Location: G-11
How to Destroy: Gunshot
Starting....
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 1:48
==================================
This is a rather easy map, that is hard to get through at first, but
after a few tries on your own, you'll wonder why it was so hard the
first time... Or you can just follow this guide.
Now, E-13 is the location of the first cardkey you need to get to
the second part of the level. But however, when you start out, there
is a red gate keeping you from getting there, so your going to have to
take the long way. From your starting position, to the left is a dog
and a deepground SOLDIER Class Robot that will jump off the ledge and
attack, immediately after that, another SOLDIER Class Robot (which I'll
call ninja's from now on), will come at you from your right, kill him,
grab the EX File (1) in the cargo, and go through the arch in which he
came from (after going through this part a few times, I realized that
it is often that all of these men may take different paths then what
I've specified here, so be ready for anything to happen, but you need
only expect three enemies).
Once through the tunnel, destroy the second cargo with EX File
(2) in it, and kill the deepground soldier that is standing on a ledge
to the left. Go towards the ledge that the soldier was just on, and on
your right will be another soldier, kill him, but continue running
towards the explosive barrel in the NW. Another soldier will be
standing on a ledge right next to an explosive barrel, destroy the
barrel for an instant kill, or just kill the soldier, then turn to your
left and run southwards through the arches until you reach a building,
there may also be another soldier on a ledge, depending on which arch
you went under.
After reaching the building, go inside and grab the cardkey (this
is E-13 by the way). Head back out and go left, so your heading in a
NNW direction. Once you reach the wall, run up to the gate and use the
cardkey you just got to get through. There is a possibility, if you
didn't kill everyone on your way to the cardkey that, once you make it
up, you'll be shot at, so pull out a sniper and shoot back if this
happens. Continue heading north and, if you so wish, kill the two
snipers on the roofs, and the third sniper behind a gate to the east.
Then continue north until you come to the wall, then head east towards
the large pit in the ground. Carefully look over the edge and snipe
the two soldiers at the bottom of the pit. Then jump down and either
pull out your machine gun, or start meleeing the little Red Saucer
robots that will begin to attack. Once your finished, head east and
turn around the corner on your right and kill the soldier, then turn
around and head north into the building immediately in front of you,
step into the blue circle and your done!
==================================
Mission 2 - Widow Missileer
Mission: Eradicate the Black Widow Squad
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 1/5
Capsule: Behind some crates.
Sound Gallery; The System
Location: I-6
How to Destroy: Materia Shot (Get an ether from right side of map)
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 0:09
==================================
This is a very simple mission, just kill the Black Widow Squad.
All you need to do on this level is either run back and forth
dodging the missiles and taking shots at on of the Black Widows, or
simply run to the right of your starting position and pick up an ether
(or run to the front of the right most barrel and pick up magic there)
and take two or three fire magic shots at them and destroy them all.
But either way, once you kill but one of these machines, you kill them
all.
==================================
Mission 3 - Wastelings
Mission: Defeat the Dual Horn
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Sitting on a ledge.
Trailer; Tokyo Game Show
Location: B-9
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 7:12
==================================
This is actually, quite an easy mission, however, the only reason I'd
give this a 3/5 difficulty is due to how long it takes to kill Dual
Horn and the annoying hounds that'll attack you constantly while your
at it.
Start out by running north, taking out all hounds on the way,
you'll have one large group come at first, then they come about one to
three at a time, and keep coming that way. There are some Cactuars up
in the NE area of the map that will drop Limit Breaks, and all the
hounds may drop some kind of item or ammo when you kill them. I find
that also, you hurt Dual Horn more if he is not facing you, so try to
get to his back side if you can. A very easy way to beat Dual Horn
(thanks to sephirosuy for the idea) is to get 3 limit breaks from the
Cactuars, then run over to a trench and jump over, and continue doing
this back and forth until Dual Horn falls in, then just start unloading
on him and using you limit breaks until he either dies, or gets out.
If he gets out, just start jumping across the trench until he falls
back in again. Once you've finished him off, you done!
==================================
Mission 4 - Vincent the Mage
Mission: Defeat 100 Enemies Using Only Magic
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 2/5
Capsule: On a roof.
Sound Gallery; Battlefields
Location: C-12
How to Destroy: Materia Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 11:50
==================================
This is also a rather easy mission, however, due to the fact that
getting magic can be quite a hassle, this mission is a bit more
difficult.
Start out by grabbing the ether and using it to get yourself some
magic, then start unloading on the hounds (if you need some materia,
there's all Blizzard, Thunder, and Fire all on the broken bridge across
from where you start), the best way to kill these guys is to do it in
groups, as one shot can take out a lot of hounds if they're close
together. The hounds will also drop a lot of Red Ethers, which can be
very helpful, so target these guys often. Once you start moving
around, more guys start to appear, such as Dual Horns, Ninja's, and
flying Deepground Soldiers. When a soldier appears, make it your top
priority until you kill it, because they have long range, have Dual
Horns be your second top priority, as they are annoying and painful.
Everything else is up to you really, there are items scattered all
throughout the level, and they do respawn after a while, so don't be
rushed, take your time and kill everyone one by one.
==================================
Mission 5 - Deep Labyrinth
Mission: Locate the Goal Point
Defeat: KO
Time Limit: None
Goal Point: L-13
Difficulty: 2/5
Capsule: By a wall in a room.
Side Mission; Boxemon
Location: K-14
How to Destroy: Shot the Barrel sitting on the ledge above it.
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 30
Handgun Bullets: 90
Machine Gun Bullets: 140
My Best Time: 12:03
==================================
This mission took me forever to figure out how to beat, but it is in
fact, one of the easier missions in the game and I'll tell you step by
step how I beat it.
Room 1: Weak Deepground Soldier x3
I started off by just running out with my rifle and giving one
hit kills to all three men in the room, it is also just as easy to use
a handgun and take them out the same way.
Room 2: Deepground Soldier x4
These soldiers will take a lot more hits to kill than the
previous ones, probably about two hits from a handgun. So what I did
was I ran into the room until the soldiers came out, then I back
peddled back into the hall and headshotted each soldier one by one,
nice and easy.
Room 3: Elite Ninja x3
All you need to do on this one is pull out your rifle, zoom in on
the block at the end of the hall, and walk foreword until the ninja's
come out, then if you headshot them, it should only take two hits each.
You can also use your handgun just as easily here, just once the
ninja's are about to reach you, jump over them shoot them as you back
peddle.
Room 4: Deepground Soldier x7
This is a very easy room, but if you don't know the secret, it's
one of the most painful. All you need to do is pull out a handgun and
shoot the barrel that's sitting on a ledge above the seven soldiers,
and blam, their all dead.
Room 5: Red Saucer x20
There's two easy ways to defeat this area, either pull out your
machine gun, run towards the machines and start unloading, then once
they start coming towards you, make your way back into the red keycard
room to your right and shoot any machine that comes in until they're
all dead. Or you an just run into the middle of the machines and start
meleeing your way through them until you win. The latter choice will
probably get you hurt a bit more than the first choice, so I would
choose depending on your health.
Room 6: Deepground Soldier x3, Bull Head x2, Elite Soldier x1
The Elite Soldier won't come into the battle until you come near
the second room, so wait until you've finished off the other enemies
before going that way. Start by either finishing off the Bull Heads
with one to two rounds of melee attacks, or begin by just killing of
the soldiers, or do both at the same time, depending on which is more
of a threat. Then once all five are finished off, head towards the
second room and kill the Elite Soldier and your done!, with this room
that is.
There's also a Hi-Potion and Cardkey in the east room behind a gate, if
you're low on health.
Room 7: N/A
This is a nice rest room, and your goal is actually just on the
other side, however, you can't get there at the moment. So start by
shooting the explosive barrel on the ledge to get the Boxemon level,
and then melee the red box down to get lots of supplies, DO NOT
however, shot the red box, as you will not get the supplies if you do
so, rendering the level impossible. When your ready, head north to the
next area.
Room 8: Floating Mine x10
Now your trapped in a small box and you need to keep the floating
mines from getting too close and blowing up (if they do, you may get a
nice chain effect and not be able to stand for a while). Well, this is
rather easy to counter, simply zoom into first person with a handgun,
position yourself so your reticule is between to of the blue bars, and
shoot any floating mine that enters the hallway, ta-da! Next room.
Room 9: Black Widow x1
This is probably the hardest room to win in, but what you have to
do is rather easy, just run in circles unloading on the machine until
he dies, using items as needed. Magic does help here, but not that
much.
Room 10: Epiolnis x4
Very simple room, just pull out a handgun and take two/three
shoots on each Epiolnis, EZ.
There's also a Cardkey and Potion to in a room to the east.
Room 11: Deepground Rocketeer x3
Another easy room, once you enter the room, begin running back
and forth, shooting the Rocketeers until they're dead.
A Cardkey and Ether can be found in the dead end going east.
Room 12: Deepground Soldier x2, Ninja x3, Elite Soldier x3
Yet another simple room, run around the barrels and unload your
handgun on the ninja's and soldiers, then head to about where they were
standing to get the Elite Soldiers to come out, finish them off and
continue on.
Hi-Potion and Cardkey in a room to the south. (and if you like
climbing, try getting on top of every stack of boxes in the room,
you'll need plenty of machine gun ammo to get to figure out how to get
onto the ones in the SW corner though. [shows you what I do in my free
time] =P. Alright, next room!)
Room 13: Bizarre Bug x4
Yet ANOTHER easy room, if your feeling conservative, it's rather
easy just to melee the Bizarre Bugs to death, but of course, you can
always just shoot them all to death.
Room 14: Ninja x8, Elite Ninja x2
It gets a tad bit harder here, due to their numbers, just shoot
'em all down, or magic the group to death, your choice. You don't have
to worry about the Elite Ninja's until you either kill all the other
ninja's, or shoot at an Elite Ninja (or get too close, but I haven’t
tried that one yet).
An Ether and Cardkey in the west hall.
Room 15: Cactuar x3
This room can be easy or hard, depending on how quick you kill
the Cactuars, if you go a little too slow, the Cactuars will begin
attacking and it will be like going through hell to try and stop their
constant bouncing! So rule of the room, kill the Cactuars quickly!
Room 16: Deepground Soldiers (with shield materia) x10
Get your magic ready, heal yourself up and put your item choice
onto ether/elixir, run in, head towards the barrels, and (once the
soldiers come out) start unloading your magic and letting loose your
melee attacks. A Limit Breaker can be used here, but due to how slow
Vincent is when in is transformed state, I wouldn't recommend using it.
Once you've killed all the soldiers, grab the cardkey and your done!
.. Seriously this time.
There's also an EX File (3) in the SW corner of the room (I'm not sure
if it's there in room 7...).
==================================
Mission 6 - Boxemon (Side Mission)
Mission: Defeat 3 Cactuars
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 1/5
Capsule: None
N/A
Location: N/A
How to Destroy: N/A
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 0:23
==================================
This is an extremely simple level, and I'm sorry for anyone who has any
trouble with it.
All you need do is destroy a box, and kill what's in it, if a
Dual Horn comes out, restart. Simple as that. There's only one Dual
Horn, so you should be able to get all three Cactuars before you find
him, and if all else fails (I haven't actually tried this) just run
around destroying all the boxes killing only Cactuars, Red Saucer
machines and soldiers (as the Dual Horn takes to long to kill and the
machines will slow you down if Dual Horn is chasing you).
==================================
Mission 7 - Gatling in the Wastes
Mission: Earn 500 Points
Defeat: KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating above a torch.
Sound Gallery; Events
Location: F-9
How to Destroy: Materia Shot
To get the capsule, if you run to the NWish corner (by the small crevice)
alot of cactuars will spawn, and only cactuars will drop ethers, and only
near the end of the level.
Thanks to
[email protected]
Alternatively,
[email protected] has informed me that if you kill the
Dual Horn in level 6 without him leaving the screen in hard mode, he
will drop a Manaheart, which is an item you can use to replenish your
magic so you can shoot the capsule. Thank you adhvt!
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 3:
==================================
Here's how the point system goes on this level:
Purple Hound: 1 point
Red Hound: 3 points
Epiolnis: 5 points
Cactuar: 20 points
Dual Horn: 30 points
So start out by jumping on the gatling gun to the right of you,
and start shooting away at everything below you, once you either reach
50 points, or a Dual Horn or two appear, jump down and head behind you,
to the nearest gatling gun sitting on a mound to the west of your
starting point, and start shooting until either your health starts
getting low, or there's a lack of spawn of enemies. If either of those
things happen, jump off and head west until you reach a potion, use it
and jump on the gatling gun to the right (north) of the potion and
finish off the level. There's 3 or 4 other guns around the place, and
potions spread all over the level, so run towards these as needed (just
be aware of the time it'll take to do so). Make sure the Cactuars and
Dual Horns are your top priority (that's not just for points) and
constantly do a check around you every time you get a free moment, to
make sure no ones coming from behind.
==================================
Mission 8 - Lord of the Jungle
Mission: Defeat the Gargoyles
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Hidden in some bushes
Art Gallery; Weapons
Location: J-7
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 120
Handgun Bullets: 360
Machine Gun Bullets: 400
Items: Potion x4
My Best Time: 7:15
==================================
For sake of easiness, I'm going to tell the gargoyle areas by Location
on the map relative to the center area, e-mail me if you need
clarification on any of them.
Center Gargoyle: Purple Hounds
Run around the mountain in the middle killing any hounds that
spawn until a gargoyle spawns, kill the gargoyle and continue on.
North Gargoyle: Red Hounds
Head north, then west along the half circle path, a gate will
come up behind you. Continue on until you grab a potoin, then turn
back and before you get to the gate, a gargoyle and some hounds will
spawn. Killing the hounds first will probably be the easiest way to
defeat this.
East Gargoyle #1: Epiolnis's
If you can kill this gargoyle fast enough, you won't have to
worry about killing anything else, if not, then you have to circle
around killing anything that spawns up while trying to finish off the
gargoyle (I've found that if you've got enough life and a few potions,
you can just run after the gargoyle and dodge the Epiolnis's on the
way).
East Gargoyle #2: Red Hounds
Just unload on the gargoyle ignoring the hounds, once the
gargoyle dies, the hounds will as well.
South Gargoyle: Purple Hounds
Run around in circles taking out the hounds first, then finish
off the gargoyle.
South West Gargoyle: Bizarre Bugs
Run in circles aiming for the gargoyle, the Bizarre Bugs
shouldn't be able to catch you if you continue running, and once the
gargoyles dead that Bizarre Bugs die also.
West Gargoyle: Sahagins
Make a full circle around the center area (you have to get the
gargoyle to spawn) using the machine gun to kill the Sahagins, as this
is the most useful weapon versus them. Once you've done that, head up
the center from the west and a gargoyle and a lot of Sahagins will
spawn, I would recommend aiming solely for the gargoyle with a handgun,
but that's just my preference.
Final Gargoyle: Gargoyles
Head back to the northern gargoyle area, except go left into the
castle, and get ready for a battle.
Now for the hard part (that is if you don't have a lot of ammo
like I did). I didn't count exactly how many gargoyles there are, nor
do I want to go back through the level to find out, so I'm just going
to stick with 8-9 of them and they each have 2000 health. All you can
really do is just shoot, shoot, heal, shoot and hope. I'd say that if
you want the best chance for living however, back out of the castle
area and kill them as they come through. Good Luck.
==================================
Mission 9 - Cait Versus the World
Mission: Defeat 100 Enemies
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 4/5
Capsule:
Art Gallery; Locations
Location: J-6
How to Destroy: Melee Attack
Starting...
Health: 999/999
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 7:43
==================================
This is a very frustrating map, for the most part, it just takes
persistent trying and re-trying to win. Cait Sith's lag time is
horrendous, and will get you attacked if you don't time your attacks
perfectly. Also another annoying feature of Cait is how long he'll lay
down if he gets hit too hard, and you'll probably be half dead by the
time you get back up.
Here's each animals life:
Blue Hound: 1
Red Hound: 3
Sahagin: 3
Bizarre Bug: 4
Ninja: 4
And the locations of each moogle (which will heal 300pts each):
J-9 - Inside the train.
M-13 - Behind the fire.
H-10 - On top of the barrels and crates.
8-B - Behind a large crate.
At first, just run around and kill all the hounds you find, Red
Hounds will start spawning somewhere in between 5-10 kills and then
Beetles will begin spawning when you have between 15-20 kills. Once
you see/hear the first Bizarre Bug, go and find a low ledge (such as
the hitch on the train housing the moogle - which will probably be your
best choice, as this is where the most guys go - or a crate or barrel)
and just continue doing your first attack unless some one tries to jump
on with you, then press attack again to do your back flip and kick them
off. Whatever you do, don't do your third attack however, as this will
most likely throw you off the edge and you may not get back up again.
At 40 kills, the amphibians will begin popping up, jump off your
platform and attack these guys from the ground, due to their slowness,
they're fairly easy to win against (Cait's third attack is the best
against these guys, as it can hit a lot of them, and will most likely
kill them right away). Once you hit 60 kills, Ninja's will begin
coming to fight, the best way to kill these is to get them to make an
attack first, then while they're recuperating, attack them. Upon
killing 80 animals, everything begins spawning, from hounds to Ninja's,
so now just go all out using the skill you've gained with Cait Sith to
get this far to finish up this level.
==================================
Mission 10 - Missilebreaker Melee
Mission: Survive the Missile Assault
Defeat: KO
Time Limit: 3 Minutes
Goal Point: N/A
Difficulty: 3/5
Capsule: To the right of the ledge you start on, down in open crate on the
ground.
Trailer; DC Presentation
Location: I-7
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: --:--
==================================
This can be extremely hard, or extremely easy, depending on what you
do...
Start off by getting the scope off of your rifle, and having an
auto reload on all of your weapons (you can do this between missile
fire at the start), as these are essential. Now position yourself
between the plane and the barrel, (zoom in so you can get this
positioning right) just at a position so that you can still shoot over
the barrel but just barely (so that you have to aim higher than normal
to get over the barrel) and place yourself a little more to the right
than seems comfortable, as the missiles coming from the left seem to
get around the barrel easier than the ones on the right (don't go to
far right though, just like one step). If you did it right, not a
single missile will hit you, and you can relax... however, you won't
know if you did it right unless you get blown up! So just act like the
barrels only there to get in the way and won't save you, and start
firing at any missiles that come at you! Keep this up for three
minutes and your good... oh, and if you didn't figure it out by now,
there gets more and more missiles the longer you stay alive.
==================================
Mission 11 - Collector's Mind
Mission: Collect the EX Medals
Defeat: KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A
Difficulty: 3/5
Capsule: Up in a castle window above the house.
Character Viewer; Monster
Location: D-5
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 4:35
==================================
Collect the medals, not really as hard as it sounds, you just can't
mess up really...
Start by turning around and grabbing the potion, then run up the
stairs, kill the soldier through the fence, continue up the stairs and
kill the soldier on your way up. Once at the top, turn right and kill
the soldier, run to his body, turn right, and begin your descent. Grab
the medal half way down, then continue down towards the bottom. At the
bottom, turn left and head up the stair case until you grab the EX
Medal, then jump off to the right so you land on the other side of the
red fence. Run into the house turn left and head up the stairs, kill
the guy at the top, grab the medal, and head back down and out the door
in front of the stairs. Run along the wall until you come to some
stairs on the left, run up them and turn around and run towards the
house. Kill the two soldiers, then run past the door and turn around
the corner to the left, jump up the crates and grab the medal, kill the
guy that falls down, then go into the house. Get up the two flights of
stairs and run out the back window, onto the wall. Turn left and kill
the soldier and grab the medal by his body. Run back towards the
house, then continue on past it. Head into the chapel and turn to your
left, grab the medal and jump off, grab the medal at the bottom, turn
towards the large double doors and kill the soldier.
Stand on the magic replenisher (you'll need it) then run out the
doors, turn right and jump off the gap between the wall grabbing the
medal on the way down, turn to your right and head back up the stairs.
Head back to the front of the chapel, run past the doors and turn right
around the corner, kill the soldier, grab the medal by his body, and
head back into the chapel. Once inside, go behind the stand in the
back center, and head up the construction stairs, climb up the ladder,
and head across the walkway to the other side of the chapel. Turn
right and head up the two sets of ladders, kill the soldier at the top
of the tower, grab the medal and jump back down. Now go midway across
the walkway and turn right and head out the opening onto the wall.
Follow the wall until you see a ladder sticking up to your right with a
gap in the wall (just before the cargo). Jump off there and grab the
medal, then climb back up, turn to your right and continue along the
wall. Kill the soldier, grab the medal and head right, down the stairs
to the bottom. A soldier with a shield materia will drop down, shot
him with a fireball, run and melee him once or twice (not three or else
you'll fall off the ledge). Turn to the left and grab the medal, then
finish the soldier off with a fireball and possibly another melee. Now
head along the wall to your right (south wall) until you come to a gap
in the houses on your right, grab the medal, then head back and
continue along the wall until you reach the east end, there will be one
last soldier and the last EX Medal to your right, kill him and grab it
and you finished! Phew!
==================================
Mission 12 - Vincent the Destroyer
Mission: Defeat 100 Targets
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 2/5
Capsule: Sitting on a broken wall.
Art Gallery; Event Related
Location: D-5
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 4:35
==================================
Something must have inspired Square Enix, as we have yet another dodge the
explosions level. Really easy, just keep the concept of corners in
your mind.
Now, if you get knocked of the wall, you have 5 seconds (from the
second you begin falling) to get back on, which is really hard to do,
due to the size of the wall, and how mines will be flying at you while
you try to do so, so in short, stay on the wall. Now, all you really
have to do, is make sure your handgun and machine gun both have auto
reload on, then run onto the skinny ledge to the right, just in front
of you and back up to the very, very back of it (because some mines
will get really close, so you don't want to get hit because you were
too scared to get close to the edge). Now aim forewords (so you're
looking down the small path you just came from, and kill anything that
steps in front of you. Do not sway too much trying to kill mines you
see in the edges of your vision, as you there may just be a mine that
will come at you while you turn to destroy the other one, and you won't
be able to see it, so just try to stay looking foreword and only
killing things that step in your way. If you do that, you'll be just
fine.
If you have troubles with this method, I'd suggest you experiment
and find a way that works for you.
==================================
Mission 13 - Rains of Gehenna
Mission: Collect the EX Medals
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 4/5
Capsule: Floating above the canyon a little ways away from the broken
bridge.
Art Gallery; Monsters
Location: J-13
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 4
Handgun Bullets: 12
Machine Gun Bullets: 20
My Best Time: 15:48
==================================
The only way to beat this map, is to learn where the snipers are at the
beginning. And there's only one good way to do that, and that's by
going through the start a lot... sigh*, let's get started.
You start out with barely any ammo, so you have to be very
accurate and conservative. Use only your sniper, it shouldn't take
more shots than 2 for anything (you'll have about 4 shots left at the
end if you kill everyone with one or two shots depending on the
enemy... which means you have a few shots leniency).
Alright! Start out by moving to your left a little, and looking
up at the ridge of the canyon, where a broken bridge sticks out, head
shot the soldier up there, then continue going left until you hit the
canyon wall, then walk foreword, training you scope on the top of the
canyon, above where you just were. Take out the soldier up there with
one shot. Now look at the red fence, then follow along the path
upwards, until you see a stationary turret (Twin Sentry), destroy the
Twin Sentry in two shots (by aiming in the center). Continue along the
canyon wall, keeping you reticule focused across the canyon at the
corner on the right (past the broken bridge) and you'll see a soldier
as you move across. Immediately to the right of that soldier, standing
behind the broken bridge at the bottom of the canyon, is another
soldier, kill both of them with one shot (don't forget to grab the ammo
to the left/behind you). Head up the hill on the left and grab the EX
Medal, then head to the opposite side of the canyon, training you view
across the canyon, on the left corner, until you see another soldier,
kill him. Now run under the broken bridge and grab the medal, then run
up the bridge and look onto the ledge across the canyon for a
rocketeer, make sure you get two head shots, then head onto the ledge
and grab the medal up there. Look out and kill the Rocketeer on the
ledge on the right with two headshots (you must get two headshots to
kill him in two shots, but don't worry too much if you use and extra
shot). Jump down and grab the ammo then turn to your left and follow
the top of the canyon around the corner, once you see the soldier up
there, kill him. Then run towards the medal under the tower, but don't
grab it yet, instead kill the rocketeer that is standing across the
canyon directly in front of you. Then head closer to the medal,
looking above and to the left of the rocketeer you just killed (up on
the ledge) until you find and kill the soldier up there. Now grab the
medal if you haven’t then run up the ledge behind/to the right of you
(along the back of the canyon) and grab the ammo.
Head back down, looking across the canyon, until a Twin Sentry
appears, kill it with two shots to its center, and now head up the
ledge. There's a soldier sniping across the canyon, on the other side
from where you are, take him out, and now if you've missed anyone,
you'll now it once you reach the top of the ledge, kill them if you
have. As you head over the peak of the ledge towards the ammo, there
will be a soldier with his head sticking up just over the edge, kill
him, then grab the medal on the broken bridge to your left and head
further along the ledge, grabbing the ammo on your way. As you near
the end of the ledge, slowly move yourself over, to the edge until you
either see a head, or get shot at (you'll probably get shot at first).
Kill the soldier, then begin making your way closer to the building in
front of you, but still move slowly until you see and kill the soldier
that is crouching to the right of the soldier you just killed. Now
look at the building, there are two Twin Sentries, if you have enough
ammo to take one of them out (if you have enough to take both out, I'm
impressed!), then do so, but instead of heading towards the building,
turn and jump off the ledge to your left, grab the ammo, and run along
the canyon bottom going away from the building, grab the medal that is
sitting on the broken bridge and the ammo that’s under it, and head
along the west wall (the one you should be closest to) and grab the
medal down there. Now head back to the building for the last medal,
take out any remaining Twin Sentries, and make your way towards the
building, but don't go in... unless you have a death wish. Now come up
against the wall of the building (or at least close to it) and aim
inside the building through the door. Shot the rocketeer inside once,
then run out of view (do otherwise and you'll be committing yourself to
about 500pts of damage), then run back in and try to shot him as
accurately as you can, repeat if he isn't dead, and continue repeating
until he does die. Now run to the other side and repeat all your
motions for the rocketeer on the other side (don't worry if you end up
having to use some handgun ammo to finish the job). Yay! Now you can
run in and grab the eighth and final medal!
..NOT!
Yay, now you must get 20 medals!
SIGH*, should've seen that coming... Now head back the way you
came, open the blue gate, but don't go through it, instead, head back
to the starting point, and climb up the now accessible ladder and grab
the Elixor at the top, then use it. Now head back to the steps where
you opened the blue gate and pull out your machine gun (if you have any
handgun bullets, use the handgun instead), ready your materia, and step
up the last few steps around the corner and shot a fireball (or
something) at the rocketeer around the corner, two ninja's will also
jump out, and if you timed it right, you'll hit all three of them.
Make sure you finish off the rocketeer at all costs however, as he
hurts! The ninja's will now spawn in groups of two's from now on,
every fifteen seconds or so, until you kill everyone (the ninja's will
also be your source of ammo until then). Now turn to your right and
make your way over the hill, kill the three soldiers and head towards
the building. Get up against the left wall, like you did with the
rocketeers in the other building, and shoot the Elite Soldier in the
corner, then you can go in safely and pick up the loot. Also, I'd
actually recommend killing the rocketeer and soldier to the right
before taking on the Elite Soldier, but your choice of order here.
Either way, kill the two, but don't head towards them, we're gonna go
backwards here (I found it was easier that way). So head up to the
ledge (don't jump off!) and run along it, picking up the two medals on
the overhangs as you go across, and killing whoever you can target to
the right with your sniper. After getting the two medals by the ledge,
run back and forth along the edge and continue killing guys (including
ninja's) until it seems no one's left. Now run in, wherever you want,
and run along the edge of the town collecting all the medals. It
shouldn't be too hard, but here are all the medals locations (not
including the one in the second building or the two on the ledges).
E-11
C-12
D-10
E-8
D-7 (rocketeer will fall in front of you)
E-6
Once you have 17 medals, head to the last building (on the
opposite side as the second building you went in) with a red fence.
Jump over the red fence and, you guessed it, a catch, a Dual Horn is
waiting for you (it's rather entertaining to come around the corner of
the door zoomed in on your rifle, and see a large bull face on your
screen). It's not hard though, just run around collecting the last
three medals, and since the dual horn can't turn fast enough, if you go
for the back ones first, then head for the middle one, he won't even
touch you. NOW you're done! Congratulations!
==================================
Mission 14 - Vincent the Grappler
Mission: Defeat 100 Enemies Using Only Melee Attacks
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: In a cage be the chapel.
Art Gallery; Shinra
Location: J-11
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 7:41
==================================
This level wasn't too hard, I did it on my second try without a
problem, since the guys are a lot weaker, it doesn't take that long to
kill them, the only hard part is watching your health, as sometimes you
forget about it and die (or get close to it). A quick tip is to heal,
heal, heal, even if you only have a little damage done to you, because
one: it'll keep you alive, and two: you get lots of potions anyways.
For the most part, just run around killing all the hounds and
ninja's that spawn up. If a gargoyle spawns, kill it as fast as you
can, since they have long range, and you don't have to worry, they
can't fly up higher to where you can't reach in this level. Careful for
the Elite Swordsmen (Ninja), because they can pack a punch, and they
won't fall over on the third attack, but for the most part, there
fairly easy, as usually, your melee attack will push you to the back of
the swordsman right as he attacks, allowing you to attack again and
finish him off. The gargoyles will drop Hi-Potions when you kill them,
and the Elite Swordsmen will drop X-Potions (which with only 780
health, they both do the same thing, but it lets you carry 4 potions,
instead of 2). One last guy to talk about, the Cactuar. Some where
around 75+ kills, a Cactuar will spawn and begin running around the
level at a very high pace. Don't chase him, as you probably figured,
you won't be able to catch him, instead, if you stand by the door of
the chapel and continue fighting like normal, the Cactuar will come to
you by running up the stairs, then taking a little detour around the
front of the chapel, this is where you can hit him nice and easy, if
you miss, don't worry, he'll come back again. You don't have to worry
about the Cactuar attacking you either, because he won't. Once you
kill him however, he'll drop a cardkey, which you can then use to open
up the gate surrounding the capsule, or the other gate by the two
towers, which I actually have no clue as to what's in there.
==================================
Mission 15 - Red and Blue
Mission: Defeat Azul and Rosso
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 2/5
Capsule: Floating between two mako lights. Jump on the light, then jump
again and melee attack in the air to reach it.
Art Gallery; WRO Headquarters
Location: G-12
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 0:26
==================================
This is probably the easiest map so far, besides the Widow Missileer.
Azul and Rosso both have practically no health, and neither of them
transform into a more stronger being upon their initial defeat. I was
really tempted to give this map a 1/5 difficulty, but decided that it
could be kind of hard if you ended up getting in the way of Azul's gun
too often, but Rosso isn't even a problem.
Start out by pulling out a handgun, circling around the pillar in
a widish curve, and unloading on Azul. He should be dead in a matter
of seconds, and with how slow he is, he probably will only be able to
shot you once or twice. With Azul dead, just run towards Rosso, and in
a few shots, she'll be a goner. Your done.
==================================
Mission 16 - Stygian Sewers
Mission: Retrieve the EX Medal
Defeat: KO / Time Limit
Time Limit: 15 Minutes
Goal Point: N/A
Difficulty: 3/5
Capsule: By a gate at the end of the level.
Art Gallery; Shinra Building
Location: K-4
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 3:40
==================================
This level was pretty hard at first, but after doing some thinking and
looking around, I discovered how easy it really was, so if you can't
seem to get the insight I had, then read on. Oh, and two things you
should know about this level that may help you, one: don't shot the
barrels when you're (practically) in the same room as them, as they
will kill anyone in a large radius with a one hit kill, including you.
Two: be cautious and trigger happy, which I find don't usually mix, but
they do here, walk around corners slowly, and once you see someone,
don't stop shooting until they're dead... get my drift?
Turn right and head towards the tunnel on your left after you've
spawned. Once facing down the tunnel, take as many shots as you can at
the rocketeer at the end, you'll probably on get one or two shots in.
Follow him. As you turn the corner, a soldier will run up, if you shot
fast enough (which isn't really fast) you'll kill him before he even
figures out what happened. Once you pass his body and turn around the
corner, the rocketeer may take an extra shot at you before he resumes
running away, so be ready to dodge a rocket. After the rocketeer
leaves (or you've gone around the corner), head foreword towards the
room, but don't go in, or you'll be ruthlessly shot at by two guys at
the bottom of the room, and two at the top. Instead head into the
alcove on the right, and climb up the ladder, then, crouch and sneak up
to the ledge, the soldiers will begin shooting at you, but don't worry,
they can't hit you from where you're standing. So look down off the
ledge at a barrel in the center of the room behind a pillar, shoot it
and you'll kill all four of the soldiers with out taking a hit. Now
jump off the ledge. There's a good chance that the pestering rocketeer
is in some odd place waiting for you when you drop down, so, if he's to
the right of you, don't run towards him, but back up and shot at him
until he runs away or dies, and if he's behind/in front/to the left of
you, pursue him until he's dead. Now, head back to where you fell down
if you're not there, then walk around the corner to your right and shot
the barrel that comes into view (don't worry, this barrel won't kill
you, but it will kill the person next to it). Now turn left and head
down the hall. As you do so, there's a terrible chance that a Widow
will come and fire a beam that may or may not kill you, but as for me,
I've died from it on every hit so far, so just run forward until you
see it coming, then immediately turn begin backing up and head up the
stairs to the right. Now just continue taking quick shots going back
and forth on the stairs until you finish it off.
Once your finished, go and make sure that you kill the rocketeer
you saw at first, as you will not be able to beat this level unless he
is dead. Once he's dead, head down the hall were you killed the Widow,
and head through the sewers until you come to the last underground
pipe, and past that is a ladder around the corner. Head up the stairs
to the left of the pipe, and then up the stairs just above the pipe,
and up the ladder. At the top, sneak over to the ledge and shot the
barrel that comes into sight on the ground. Then go around the corner
to your right and kill the soldier by the ladder there. Now continue
heading towards the three gaps by the soldier you just killed
(southward from the soldier) and go towards the pipe on the left.
Three ninja's will spawn up. Kill them, and head down the tube and
grab the cardkey at the bottom, then head back up and drop off the
ledge to the bottom of the room, and head towards the 'C' on the wall
straight in front of you. As you come around the corner on the right,
shoot the barrel, which should kill one or two soldiers (if any more
come, kill them... of course). Now go unlock the gate and head inside
(yet another chance of getting picked on by anywhere from 1-3 more
soldiers). As you walk into the room, there will be a rocketeer and a
couple soldiers standing on the top platform, on the platform below
them (and closer to you) is a barrel, which if you shoot, will kill at
least one of the three or four soldiers in the room. I had two
soldiers on the top level that I killed with the barrel, and one
soldier that came to the right of me and starting hitting me with a
melee attack... odd tactic. Well, whatever happens, kill off all the
soldiers how you see fit, and jump up and down (or however you want to
do it) and kill the rocketeer. Once he dies, the screen will shake, a
medal will spawn, and the blue gates will diminish. Now go get your
medal... NOT... again... one last fight, a Elite Ninja will fall down
on top of a box (which I have found if you just shoot at him and don't
get too close, he'll just glitch and stay put on the box). Once you
finish him off, now you can go grab your reward. (BTW - for anyone that
might not be able to get past the gate, and see no other rocketeer in
the last room, that means you didn't kill the first rocketeer you saw
at the beginning of the level, go do so now)
==================================
Mission 17 - Messenger From Hell
Mission: Escape from the Megastructure
Defeat: KO / Time Limit
Time Limit: 3 Minutes
Goal Point: N/A
Difficulty: 2/5
Capsule: Behind the red gate in front of you when you start
Sound Gallery; WRO
Location: G-12
How to Destroy: Materia Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 45
Handgun Bullets: 120
Machine Gun Bullets: 450
My Best Time: 1:32
==================================
Alright, this is a fairly diverse map, for so small of a map, you need
to get past a large group of undead (and unkillable) soldiers, by
running up to the top of the structure you start in. There are,
however, cargo boxes that have a lot of health (or high resistance for
that matter), that stand in your way. Any attack will deal damage to
these boxes, and I have absolutely no idea which is best. What I did
was use a machine gun, combined with a few melee attacks and materia
shots to break them... but the way you get through these is entirely up
to you. Also, many of these boxes will hold something like an Ether or
Potion to aid you in your fight to the top, so if you want to take the
time to destroy some of the side boxes, then go right ahead.
Start by turning immediately around and heading up the ramp,
destroying at least two of the boxes on your way up (so you can get
up). This level is really, very self-explanatory, but anyways... head
to your left down the hall, then turn to your right and head up and
destroy to levels of boxes, then shoot the barrel that's about a third
of the way up and destroy any more boxes that keep you from making it
up further. At the top of that hall, turn to your right and shot the
barrel and destroy any more boxes that stand in your way. Once at the
top, head towards the now visible goal on your left. You won't be able
to get there without having a large stack of boxes appear before you
and a boss health bar appear in the top right hand side of the
screen.... time to start shooting. Let loose all your materia and
bullets, and even melee attacks... try not to worry about anything that
comes up and attacks you.. unless you have to. I found that if you
stand by the ramp and shoot at the boxes, then move back and forth
between visibility (from the top of the ramp towards the goal, then
back) of anyone down the hall, that you'll stall them from getting up
as fast as they'll stop and get ready to shot, then when you move,
they'll stop and start moving again, then when you come back they'll
stop and prepare to shot again... etc. However you do it, go stand in
the goal when you are finished.
==================================
Mission 18 - Badlands
Mission: Locate the Goal Point
Defeat: KO / Time Limit
Time Limit: 15 Minutes
Goal Point: E-1
Difficulty: 3/5
Capsule: Sitting on a ledge in the center tower.
Side Mission; Chamber of Ghosts
Location: F-8
How to Destroy: Explosive Barrel, shot the box sitting on top of the
building.
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 6:20
==================================
Kk, there's three main points you should know about this level, point
one: it will only take one shot to kill most of the snipers (no
guarantees), two: there are hidden mines floating all around the map,
and you won't be able to see them until you get very close to them, at
which point you'll probably have set it off... the only way to really
get past these are to either be lucky and miss them or get close enough
and notice so you can shoot them without having to worry about getting
hurt, or to notice before the blow up and run away, in which you have
about a second or two to get away once you step too close. Lastly:
keep on the lookout, there are snipers everywhere, and people will
spawn all the time, so don't expect that since you killed one guy, that
area is safe.
Look out the door, there are three people you'll be able to kill
from standing in the door from, one person on top of the tower in front
of you, another on top of the building waaaaay back there, standing by
a barrel to the right of the tower, and another guy by the cargo box to
your right, and upon moving to your left, out of the building a little,
you'll be able to see the very top of a guy's head poking out of the
sand. Now as you move foreword, there will be a soldier standing by a
rock to your right, and ninja's will begin spawning. Also, floating
above the cargo box that was by the soldier at the beginning, is a
mine, just to warn you. Behind the broken bridge by the tower is yet
another soldier, and behind a gate on the left side of the is a soldier
with a machine gun, but don't go out of your way to kill him, because
you'll get to in an easier fashion later. To the right, is a building
that has some refreshments in a red box inside (which you must shoot,
not melee to get anything out of it this time)... for a price of
course, and a soldier that is standing in the front of the building by
some cargo... btw, there's also a mine floating above the cargo, so be
cautious. Now head to the backside of the tower (it would actually be
the front... wouldn't it?) and head in, but watch out for the mine
sitting in the door way.
When you walk in, 4 Stygians will spawn, kill them, and shot the
barrel through the window to your right (which will kill the soldier
with the machine gun if you haven’t killed him yet), then head around
past the barrel and up the ramp to the outside. Three ninja's will
spawn and attack you, and if you go stand by the gate that just dropped
by the ladder at the edge, and shoot the barrel as they fall down,
you'll kill (or knock off) them all. Head up the ladder and watch out
for the mine at the top... In front of you two soldiers will spawn on
the tower, kill them, then make your way on the edge to the left around
the tower, when you come to the third corner, three soldiers will spawn
on the tower in front of you. After killing them and going around the
corner, three cactuars will spawn, finish them off, then, being wary of
the mine sitting right by the cardkey, grab the cardkey and head down
and forewords (north) until a large blue gate appears. Use the cardkey
and get through. To your right is a soldier in front of a building,
upon getting closer to the structure, two Black Widows will spawn,
thankfully, nothing else will spawn however, and you can grab the
cardkey inside in peace. Now head towards the building across the
canyon to the west. Upon getting closer, three Stygians will appear
and a gate will go up, kill them and the soldier to the left and begin
heading forewords. If you have the mine detector, it will be going
crazy right now, or in other words, there are mines everywhere, so be
very careful. There are no more mines past the gate however, so once
you get there, your home free!
==================================
Mission 19 - Chamber of Ghosts
Mission: Exorcise the Undead Soldier
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule:
None
Location: N/A
How to Destroy: N/A
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 5:18
==================================
This level is mostly, just annoying. If you've actually played through
the game to get here, you'll notice the ghosts tactic is that of
Weiss'. He'll warp around, a lot. He does not, however, have any
attack, so you need not worry about him hurting you, but there are
three different kinds of monsters that will be spawning randomly, and
killing them could offer you the reward of more ammo, but no potions or
ethers here.
There's not much I can say about this level, since everything in
it's random really... one nice thing is that the undead soldier will
sometimes slow down or even stop for a moment, and I've found that
shooting him will sometimes trigger him to do so. So my main tactic
was to either shoot repeatedly with my handgun until I finally hit him,
then unload until he began moving again, or use my machine gun to get
him to stop, then quickly change to my handgun and continue from there.
Continue doing this until he's dead... easy as that.
==================================
Mission 20 - Deep Tower
Mission: Take Control of the Tower
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating above the world map between the third and forth levels.
Character Viewer; Shinra
Location: K-8
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 6:08
==================================
This mission would be more descriptively titled if it where said
"Defeat 100 Rocketeers". But there's variety, so I'm not disappointed
at it, just telling you that you're going to have to fight against 100
enemies going up and down floors in intervals of 10's and 20's, and not
just any enemies, Rocketeers. This level wouldn't be as hard if it
weren't for the terrible shooting of the rocketeers, as you will notice
throughout this level, these guys aiming sucks, and because of that,
you're gonna have rockets flying every which way, and with a ratio of
1:10 in accuracy, most likely one of those will be headed at you, so
staying put, and moving around are both dangerous chances you're going
to have to take. Now that I'm done telling you that, here we go!
Run outside, a 0/10 will appear, the first number is how many
rocketeers you've killed, and the second, how many you need to kill
before getting the cardkey to move onto the next part of the level.
Upon grabbing the items, 10 rocketeers will appear on the first and
second floors, most of them are in your view from where you're standing
when they spawn, so just avoid the rockets and take them out one by
one, using kill chains to make it easier on yourself. Run up the next
floor, there are 5 rocketeers that spawn if you get close to the red
gate (south wall) in front of you, and five that spawn across from
there (north wall) by the items. After completing that, head up
another flight. Now, halfway across the walkway, ten guys will all
spawn on the north end of the building, finish them off however way
works best for you, grab the cardkey that appears above you and go up
another floor. To your left (south), is an item that will be guarded
by a rocketeer when you get to close, and heading back to the north
end, seven rocketeers will spawn around the walkways along the east and
north walls. Upon heading along the eastern walkway, four more guys
will appear, and when you walk to the Limit Breaker at the end of the
catwalk, four guys will spawn on the level below you (and you can shoot
at them through the catwalk) and four on the top floor. Upon finishing
them off, head down the stairs on the east end of the building. Walk
across the catwalk and when you are about to make it across, a gate
appears, head halfway back, and look down on the floor. Rocketeers
will begin spawning in growing intervals until you've killed twenty of
them. Then you can move on. If you head along the walkway on the
south wall, five rocketeers will spawn, and upon heading north along
the west wall, five more guys will appear. Head down to the last floor
after finishing them off. Now, once you reach the center of the bottom
floor, rocketeers will spawn every which way on all different floors,
including falling from the ceiling... I tried to count who was where,
but it got a little out of control, so just start shooting and spinning
around looking for anyone. The game will automatically save and end
the level upon killing the 100th rocketeer.
==================================
Mission 21 - Cait Versus the Crimson
Mission: Defeat Rosso the Crimson
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Sitting between some construction gates behind the monument.
Art Gallery; Deepground
Location: G-9
How to Destroy: Melee Attack
Starting...
Health: 999/999
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 2:04
==================================
Weeeee, Cait again.... ugn. A few things to take note of here... Rosso
is fast, Cait Sith is slow, Rosso hurts, Cait Sith.. well.. doesn't
hurt, and Rosso can attack long ranged, Cait Sith can't. However,
there is one upside to Cait Sith... and that's you, you can actually
think about what you're doing, Rosso however, will just consistently
attack in a few second intervals.
And of course, the moogle locations for your 300hp break:
G-14 - In an alley way behind where you spawn.
J-11 - In front of a door.
G-10 - Behind the monument.
G-6 - In an alley opposite of the G-14 moogle.
So with that said, start out by circling around Rosso until she
attacks, if you get hit, continue circling around her, if not, attack
her and resume running around her. Repeat until she's dead or you need
a moogle, or of course, you die. Continue doing that until she's dead
and you'll be done, easy as that.
==================================
Mission 22 - Shinra Manor Prime
Mission: Locate the Goal Point
Defeat: KO / Time Limit
Time Limit: 2 Minutes 40 Seconds
Goal Point: F-2
Difficulty: 3/5
Capsule: Sitting behind a red gate by a magic replenisher.
Trailer; Retail Display Trailer
Location: H-15
How to Destroy: Gun Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 2:40
==================================
This is a very, very... Very self explanatory map, you only have one
guy that you must kill, so in essence, this is just a race to the
finish map. You probably don't need all the directions I'm going to
give, but, it wouldn't be a complete guide on the Extra Missions
without it... so here it is. Oh, and... All you need to do on this
level is follow the item pickups found all throughout the level, if
there's not an item showing you the way, then there's a gate that's
blocking it, simple enough. You may have some troubles getting through
the level quick enough, but just keep trying until you can get it.
Run through the door and to your right, then straight through the
next two doors and now turn left. Head foreword and through the door
down the hall in front of you. Go left, and then take another left,
then head right down the hall and through the next door in front of
you. Then continue circling around the halls until you enter a cave,
head straight through the cave until coming upon some barrels, shoot at
least one of them (the leftmost being the best choice) and run past
where it used to be and take a shallow left turn. Jump over the red
gates (if you get caught on any of them, turn yourself around so your
back is facing where you want to go and press backwards and jump
repeatedly) and head around the corner and foreword towards more
barrels, destroy any you need to get through (I choose the right most
ones) and head on foreword through the cavern. Upon coming to the pit,
do a delayed double jump (jump once, then wait a second and jump again)
to get onto the platform (if you fall here, restart, as there's no way
you'll be able to make it now), then jump onto the other side, turn
right and continue on down the winding path. Upon coming to the cargo
boxes, just shoot them down (machine gun being the best way to get
through with the least time) and run up the long spiral ramp to the top
floor. Head through the door at the top and turn right at the back of
the room and go through the next door and right again and head to the
back of that room and go through that door. Turn left, jump (or run)
down to the bottom ignoring the rocketeers, and head through the only
open door to your right/in front of you (west). Turn right through the
door and wind through the maze of red gates, jumping over anything that
gets in your way and the lowered gate at the end, then turn right
through the door along the east wall. Kill the rocketeer by shooting
while either jumping over, or sliding under (with a melee attack) any
rockets shot at you. Then head through the door and to the left
through the next door. Turn left again, then make a right and jump
over the lowered gates. Run through the arrow made of items at the end
of the winding hall, and go through the door, run around the machine
and into the goal.. tada!
==================================
Mission 23 - Rampart Rumble
Mission: Locate the Goal Point
Defeat: KO / Time Limit
Time Limit: 15 Minutes
Goal Point: B-5
Difficulty: 2/5
Capsule:
Art Gallery; Deepground Soldiers
Location: M-11
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 1:32
==================================
This level has only two different enemies, a Elite swordsmen, and Elite
Soldiers, the soldiers hurt like mad, so make sure you get the first
shot or else you'll have a hard time living through that fight, let
alone the rest of the level. This level isn't very difficult however,
and here's how to get through it...
Begin by running through the arch you can see on the left side of
your screen when you start out. There is a soldier on the other side
of this arch waiting for you, so be cautious. Go straight until you
can see an explosive barrel, then head over the mound to the left of
the barrel and through the arch on the left. Head straight, past the
open field on your left, and make two right turns at the corner. Then
look to your left and kill the soldier standing in the arch. Then
continue heading the way you were before you turned to kill him (to the
right/north). There's an opening between the gate and the wall, go
past the gate through this opening and make a right turn around the
corner, then a left turn through the arch, and another right around the
block. Head right into the open field, and go straight forewords
through the opening in the wall. Walk into the building, kill the
swordsman that spawns, and grab the cardkey. Now head back across the
field and open the gate in the arch to your right. Kill the soldier on
the left side (on the other side of the arch) first, then turn around
and kill the swordsman (to the north). Now you're almost done, run up
the mound and over the block, and repeat for the next block in front of
you, and run to the doorway of the building, three swordsmen will
spawn, kill them and run into the goal... you are now halfway done with
the Extra Missions!
==================================
Mission 24 - Contra Kalm
Mission: Locate the Goal Point
Defeat: KO
Time Limit: None
Goal Point: F-5
Difficulty: 4/5
Capsule: Floating around in a fountain, destroy the nearest mine to get it.
Side Mission; Missilebreaker Deathmatch
Location: J-13
How to Destroy: Explosive Mine
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 11:02
==================================
I thought this mission was rather challenging, until I learned that you
can just beat up the Turk Robots, instead of having to go into a very
hard battle with them (in which they will hurt very badly), then I just
found this level time consuming... due to the fact that no items or
ammo is dropped, there's two ways you can go about this level, either
use all your ammo at the start and end up having to beat people to
death at the end, or beat people to death at the start, and use your
ammo at the end... not much of a choice. One thing you should know
however, is that the last guy in the area you kill drops the cardkey,
not the Turk.
Begin by running foreword towards the gate, kill the three
soldiers that spawn, then turn around and head into the alley way
between the fence and the starting point (I got three Cait Sith's to
spawn out of the red crates, but it only happened once for me, so I'm
not sure what really happens or how to get it to occur everytime,
because of such, I infact wrote this guide without the Cait Sith's and
re-checked it with the Cait Sith's). A soldier will spawn halfway
through, kill him, and kill the soldier that spawns once you make it to
the other end of the alley. Head left and down to the open area, two
ninja's and a soldier will spawn to your left, kill them, and continue
down the hall. In the area right before the gate, a soldier and a Turk
will spawn, kill the soldier then use the following tactic to kill the
Turk, if you didn't know how to do this before hand: (Turk's won't
attack until they've been attacked, so run up to it, hit it until it's
on the floor, then shoot until it begins to get back up, then melee it
back to the floor again and continue doing this until he's dead).
Failure to do this tactic will result in you playing an impossible
level, so have fun! Grab the cardkey and run on to the next area.
Kill the two soldiers that spawn behind the barrel, then the next two
that spawn behind the barrels on the left and the barrel on the right.
In the little alcove to the left, two ninja's will spawn, kill them,
and in the alcove in the back of the area, three ninja's will appear.
I do not know exactly what triggers the Turk to spawn here
though, so just run around touching corners and walls until he does,
then kill him, get the cardkey and head on. Make two lefts around the
corners and kill the two soldiers that spawn behind the crates on the
other side of the fence, then kill the two soldiers that spawn on top
of crates to the left of the last two soldiers. Run around the gate
and kill the two soldiers that spawn behind the crate, two gates in
front of you, and the one to the right, beside a box, and another
soldier to the right of the last soldier. Run around the rest of the
fences, and head towards the boxes in the middle. Two Turk's will
spawn, kill them one at a time (it gets really hard if you accidentally
hit both of them), grab the cardkey and go on to the next sector. Head
down the stairs... then back up the stairs, then head to the back of
the area (where the red gate is) then head back towards the stairs and
10 ninja's will spawn and attack, finish them off to trigger the spawn
of two Turk's, kill them one by one if you can, either way, kill them,
and grab the cardkey, head back down the stairs and through the gate.
Now head left up the stairs and you'll spawn a Turk, kill him however
you can and head down the hallway to the right and make a right turn,
another Turk will spawn, kill him in any manner and head down to the
dead in in front of you (across from the door) to spawn the third Turk,
kill him, grab the cardkey and head through the door to the last
sector. Now six Turk's will spawn around the center complex. This is
where the Cait Sith's can become an annoyance if they get out of hand,
because they'll make some.. or even all if you're unlucky, of the
Turk's start attacking, which is terrible to have to fight against more
than one of them. Either way, once you bash them to death, or shoot
them with whatever you have left (or just left them to the cat's) you
can get the last cardkey that lets you head up to the goal point.
==================================
Mission 25 - Missilebreaker Deathmatch
Mission: Survive the Missile Assault
Defeat: KO
Time Limit: 3 Minutes
Goal Point: N/A
Difficulty: 4/5
Capsule:
None
Location: N/A
How to Destroy: N/A
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
Items: Potion x4; Hi-Potion x1
My Best Time: 3:00
==================================
This is just like Missilebreaker Melee, except now you have three
planes to keep track of (and no barrel =P ). The missiles will come in
growing intervals, just like in the first one. Keep your eye on the
center plain, as it shoots the fastest missiles (but they're the
easiest to dodge), and make sure to keep good track of the right plane,
as it's missiles are quick as well. The plane's missiles on the left
however, will take forever before they actually get to you, making them
very, very hard to dodge.
Well, you have a pretty low supply of ammo, so my recommendation
would be to use the rifle until you get to about a 1:15 left on the
timer, then pull out your hand gun and use it for the rest of the time,
but what you use is entirely up to you. Everyone in a while, you will
NEED to dodge a missile, and what I can say with that is, have fun
dodging anything from the plan on the left, dodge the ones on the right
by either running from the right side to the left, then jumping over
the missile, or run from the left side to the right and go under it,
and any missiles from the center plane, just run back and forth, as
they are moving too fast to be able to follow you quick enough. Try
not to rely on any potions until after one minute... then make sure you
use your potions, as you will be bounced around left and right and if
you can get through this level without using all of your potions, I'll
be very impressed.
==================================
Mission 26 - Cait Versus the Cerulean
Mission: Defeat Azul the Cerulean
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Sitting between two light posts
Art Gallery; Bosses
Location: H-5
How to Destroy: Melee Attack
Starting...
Health: 999/999
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 1:11
==================================
Yet another Cait Sith level, yay... this one is a lot like Cait Versus
the Crimson, except now you must fight Azul, but the tactic is pretty
much the same... Azul is about as slow as you are now though =\ and he
only has two attacks.
And of course, the moogles that heal 300hp:
G-10 -Opposite of where you start, behind the pillar
K-9 -Off to the side by some lamps
D-7 -Off to the side, opposite of K-9 moogle
All you really need to do is run around Azul, making sure to keep
close to him so he has less of a chance to fire his weapon (which I
cannot find a way to dodge) and more of a chance to do his slow kick.
Once he kicks, make sure your out of his way and attack him (also make
sure you're beginning your attack as he's putting his foot down, doing
the attack after that will result in him making his next attack on you
before you can get away), then resume running around him and repeat
until he dies.
==================================
Mission 27 - Vincent the Beast
Mission: Survive the Onslaught
Defeat: KO
Time Limit: 5:00
Goal Point: N/A
Difficulty: 1/5
Capsule: In an elevator in front of you when you start, a soldier will drop one
about 3 minutes in.
Art Gallery; Attack on Midgar
Location: H-5
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 5:00
==================================
There is nothing... I repeat, Nothing, hard about this level, you could
just sit around and press right whenever your limit wears down and pick
up any Limit Breaker's Cait drops, due to the fact that you are
invincible when you are transforming and when you are in your limit
break... well, here's a guide for this anyways.
Cait will drop Limit Breaker's periodically, pick them up and
transform whenever you can. You won't have to worry about not having
enough Limit Breaker's as Cait will drop them about every 2/3 of the
length of a Limit Break, which means you'll have a plentiful amount of
them at the end. Just run around and do you're melee attack over and
over again at anything that comes, pick up any Limit Breaks that come,
and immediately use them once your previous one runs out and you'll win
this level no matter what.
==================================
Mission 28 - Cyclopean Causeway
Mission: Locate the Goal Point
Defeat: KO / Time Limit
Time Limit: 4 Minutes
Goal Point: G-14
Difficulty: 3/5
Capsule: (I can't find this one, email me if you know where it is)
Character Viewer; Bosses
Location:
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 1:39
==================================
I thought this level was rather creative, and I like that. It might
not be the hardest of levels, but I found it rather fun.
Run up to the popping noises your hearing on the right. Behind a
crate is a line of four Red Saucers, killing them will end the
obnoxious popping... or you can have fun and try to hop over them =P.
Once you get to the end, go right around the door and down the stairs.
Upon grabbing the X-Potion in the back of the hallway, gates will come
up and you must fight off three dark blobs before the blue gate will
come down. Now for some dodging. Come up to the now available hall
and wait for a black blob to come forward and disperse before it gets
into the room, immediately run down a shot ways through the hall, to
the little hole on the left. Wait for the blob to pass again, then run
forewords to the barrel and explode it at such a time that you kill a
blob. Now go stand right were the barrel was and look down the hall,
wait for endlessly coming blob to disperse, then run into the small
hiding area to the right a short ways down the hall from your current
position. Now wait for the blob to pass by again and run down the hall
to past the red gate and up against the wall. Look down the hall at
the barrel, shoot it and wait for the blob to come at you and disperse,
then run to where the barrel was. Now wait for the blob to pass by
again and head to down the hall into the alcove to the left, wait again
for the dark mass to pass and head into the next alcove on the left,
and wait one more time for the black blob to pass by, then run down the
hall and up the stairs. One thing left, and this is rather easy, just
run foreword and jump over the Bull Head's as they near you, do this 2-
3 times and you'll be at the goal. Yay!
==================================
Mission 29 - Trick Arc
Mission: Collect the EX Medals
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 4/5
Capsule: Sitting on a bridge.
Sound Gallery; Bosses
Location: L-7
How to Destroy: Materia Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 6:38
==================================
This level's hard to stay alive on, there's endlessly spawning robots
that will shoot, and shoot, and shoot at you. So only take the time to
kill the closer, more threatening ones. Due to the randomness of the
level, I will only give possibilities of someone being somewhere, if
that.
Begin by running outside and making an immediate turn to the
left, run up the broken beam and jump off the edge and fall into the
blue gate, grabbing the cardkey and EX Medal. Use the cardkey to bring
the gate down then head off going forewords (south) off the ledge and
down by a barrel and another ledge with a medal on it, jump onto the
barrel then onto the ledge, grab the medal and turn around. Jump off
and make your way onto the ledge in front of you (east) and into the
man made tunnel. Head through the tunnel making two rights then a left
(there's a good chance 1-3 people will be waiting in the room here)
head through to the other side of the room and make two more rights
then a left (watch out for a could-be soldier to your right) and
another left. When you come out, there will most likely be a soldier
on the ledge in front of you, head up to the top of that ledge and then
up the ramp onto the bridge (most likely 1-3 soldiers up here to your
left). Head down the ramp to your right and grab the EX Medal on top
of the barrel, then jump off making sure you land in the between the
triangle of red gates, grab the medal, jump onto the barrel, and jump
out. Head up the ledge behind you, and run up the beam to the right.
At the very top by the end of the beam, jump off to the left and grab
the medal, jump onto the barrel and get back onto the beam. Now jump
over to the Limit Breaker and Materia Recharger, then turn around and
jump down to the ledge with the medal on it. Jump off of the ledge and
run over to the bottom of the large beam in front of you and walk up
past the items to the very end of the beam, then jump off to the right
and grab the medal. Now jump off, run back up the beam stopping at the
items on the right, jump off grabbing the items and landing on the
other side of the fence. Head north towards the structure and grab the
medal that is most likely being guarded by a soldier. Head into the
man made tunnel to your right and head up and right, then left into a
room that probably has between 1 and 3 soldiers in it. Head to the
other end and head right, then right at the first hall, killing the
soldier at the top, then head left and at the split, kill the soldier
to the right, but head up to the left. Once you reach the top, kill
the soldier that is most likely there and turn all the way around to
your left and kill any soldier that are standing by the structure in
front of you, then run over in that direction. Run down along the
ledge to the right and then turn left at the split in the path, head
all the way up and into the building (which is being guarded by a pink
soldier) and grab the EX Medal. Head back out and down to the split in
the path and head straight down to the next medal down by the red gate
and your finished!
And to help, I'll give re-explain where the medals are and how to get
them in a list:
1: D-8 Run to the top of the beam above this medal and
drop down into the triad of gates.
2: D-10 Jump on top of the barrel beside the ledge and
then jump onto the ledge.
3: I-7 After running to the top of the structure, head
down a ramp in the bridge and jump on top of a
barrel by the edge.
4: H-7 Jump down from the bridge (after collecting #3)
and land in between the three gates, use the
barrel to get out.
5: G-10 Fall of the top of the broken beam by the
bridge on the SE side, use the barrel/crate
to get back up.
6: G-9 Jump, to the east, off the ledge that has the
Limit Breaker and Mataria Recharger on it
(west of #5).
7: E-9 Jump of to the west at the top of the third
beam onto a small ledge.
8: D-4 Run up (about halfway) the third beam until you
get to some floating items off to the west (your
right) then jump off grabbing the items on your
way down so you fall on the other side of
the fences, then run northward (to the right)
and the medals sitting under the small tower.
9: N-3 After running up through the tunnels to the
right (east) of #8, head east along the path,
then north up to a building behind a rock.
10: K-7 From the building housing medal #9 head south
then west down the path, to the medal sitting
by a gate.
==================================
Mission 30 - 100,000 Needles
Mission: Defeat 100 Cactuars
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating inside a building.
Character Viewer; Deepground
Location: L-7
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 30
Handgun Bullets: 80
Machine Gun Bullets: 150
My Best Time:
==================================
Probably the hardest part of this level is the mines... at least at
first, but then the cactuars start getting pretty hard later on, and
the mines are all gone anyways. Two things that you probably already
know, watch out for the mines (turn off all your music so you can hear
the beeping) and watch out for the cactuars 100,000 needles attack,
even though it's not that bad, once you have 10 cactuars all doing it
at the same time, it starts getting a little scary. Oh, and there's a
cactuar that floats across the level, and upon killing him gives you a
cardkey that allows you to access the building to your right when you
first spawn (at about L-7) where you can get the capsule and grab some
nice helpful items.
Start out by grabbing the item in front of you, it's a mine
detector and will help you a lot in the rest of this level. Two
cactuars will spawn on the other side of this item and three will spawn
down below you right as you start out, so be ready. And to kill the
floating cactaur that will miss you just barely if you just stand right
where you spawn, just follow it with your gun as it comes towards you,
and start shooting like mad and you'll probably get it as it gets
closer. If you miss, don't worry, he'll comes back around and do it
again in a few seconds. For the rest of the level, more and more
cactuars spawn depending on your kills, so just run around destroying
mines in your down time, and kill anything that spawns. Once you get
around 70+, the numbers of cactuars will begin increasing dramatically,
and it's probably a good time to use something like a Limit Breaker or
Machine Gun. Once you hit 100 kills, you can move on.
(P.S. I actually have no clue where the capsule really is, as I was
just stuck in the building with the items once, and a cactuar did
100,000 needles on me and I suddenly saw the saving pic up in the
corner, so I'm not sure exactly where it is, I'm just guessing it's in
the back middle of the building)
==================================
Mission 31 - Cait Versus the Bull
Mission: Defeat Arch Azul
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating on Azul's Tail
Art Gallery; Miscellaneous
Location: On Azul's Tail
How to Destroy: Melee Attack
Starting...
Health: 999/999
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 1:05
==================================
Azul's slow enough that you can dodge his attacks fairly easily, the
only problem is getting out of the way before his next attack, so only
attack Azul if he's still/just finishing off his attack, and only
attack him on the side, or he'll be able to pull a faster attack on you
if you're attacking him from the front.
Here's Azul's attacks and how you should avoid them: (actual damage
amounts can vary greatly depending on where you are when you are
attacked)
Tail Whip:
Azul will whip his body and tail around in a 180
Deals a little less than 700 damage
Jump over his tail as is swings around.
Claw:
Azul will lift up his paw and bring it down and outwards in
a sweeping motion.
Deals a little less than 300 damage.
Run to the opposite side of the foot he is using and it'll
miss you.
Head Butt:
Azul will run towards you then dip his head in and scoop
his horns up
Deals close to 400 damage.
Try to run to his nearest side when he dips his head, as if
you try to run away when he's doing so, you'll get smashed
no matter how fast you are.
Electric Charge:
Azul will charge up a ball of electricity between his
horns, then let out 4 individual balls into the air,
they will then begin to home you.
Deals about 150 damage per electrical ball.
Run to Azul's side and begin attacking him, if you're close
enough to him, the electrical balls won't hit you.
And of course, the locations of the moogles:
I-5 - By the door in the alley.
F-4 - By the front of a door to a house.
E-5 - On the opposite side of the pillar from where you
start.
D-7 - By an open door in an alley.
Begin by running up to his foot and doing a quick attack, then
dodge each attack that he does in the manner listed above, and attack
periodically, whenever you feel safe. Due to the fact you have no time
limit you can take your time and make sure you stay alive, instead of
making sure you do as much damage as fast as possible.
One last thing, getting the capsule. I found this rather easy, just
get Azul to do his tail whip attack by standing close to one of his
sides, then run back as he begins the attack and do your own attack
once your fairly far away from Azul, the tip of the tail will whip
around and hit your attack, causing you to break the capsule.
==================================
Mission 32 - Deepground Soldiers
Mission: Defeat all the Enemies
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: On top of a crate at the beginning of the level.
Art Gallery; Mako Reactor
Location: K-6
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 3:08
==================================
This mission is a lot like Deep Tower, except you have to fight
different guys, and it's a lot easier. A few pointers: explosive
barrels are nice, not very much ammo is not nice... try saving your
handgun ammo until the end. I'm going to go through this like I did
with the Deep Labyrinth, so here goes.
Sector 1: Deepground Soldier x20
Once you stand on the Materia Replenisher 5 soldiers will spawn
in front of you, and a few seconds after that, 5 more will spawn behind
you. Upon killing these ten, ten soldiers will spawn along the
spiraling ramp in the middle of the area. Once you've finished all 20,
the blue gates go down and you can move on.
Sector 2: Deepground Hound x30
Beginning with five hounds, hounds will be spawning periodically
one by one after that until you get to 40, then they will spawn in a
large group of 10, so just use your resources and finish them all off.
Sector 3: Deepground Sergeant x30
Once you stand on the materia replenisher, 5 Sergeants will spawn
in front of you, following that, 10 more will spawn in a line (which if
you get onto one of the ends of the line and just take them out one by
one, it's really easy), then 15 will spawn in a circle around you, this
is a great time to use your materia shots and take them out quickly
when they all clump together.
==================================
Mission 33 - Shieldbreaker
Mission: Defeat 100 Enemies
Defeat: KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating by a lamp post; jump onto a barrel, then onto the crate
nearby to reach it.
Art Gallery; Final Chaotic
Location: G-12
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 5:00
==================================
This was a fairly challenging level, I must say, but, it wasn't that
hard, just the time limit was what made it the hardest. First things
first, kill the Bull Head's by either doing a melee attack (I'd
recommend trying to only melee them to death when your kill chain is
above 2, so you can kill them in one round, or by running in circles
and shooting their backs. The only real problem here is the soldiers
that will spawn up and ruin your day by shooting you and taking off
your kill chain, which will make it very hard to get back up again. If
you need to get your kill chain up quickly sometime in the middle of
the level, pull out your machine gun and unload on a group of Bull
Heads to aggravate them and have them come running towards you, then go
run to the other side of a barrel and blow it up when they get close,
and bam, your kill chain will go up nice and quick, then you can resume
doing melee attacks to finish them off.
Head out into the field and kill the 3 Bull Heads with the barrel
beside them. Then 3 Bull Heads and 2 Soldiers will spawn a few times
in a row by some barrels, kill them by shooting the nearest barrel,
then finishing off anyone else left alive. Now Bull Heads will begin
spawning periodically, so just take 'em out as quick as you can, and
make sure to keep a look out for any soldiers that may spawn, because
like I said above, they'll ruin your day. Also remember, kill chains
will be the only way you're gonna finish this level, so do your best to
keep them up high.
==================================
Mission 34 - Spiral
Mission: Complete 5 Laps
Defeat: KO / Time Limit
Time Limit: 5 Minutes Per Lap
Goal Point: N/A
Difficulty: 4/5
Capsule: In an alcove to the back left in the last room.
Sound Gallery; Vincent
Location: D-5
How to Destroy: Materia Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 13:03
==================================
I thought this level was rather fun, Square really did a good job on
making these abstract levels that you wouldn't expect to find in a
popular shooter, and I like that. This level wasn't overly hard, but
it was terrible how you would spend 12 minutes running around the level
then die at the very end, I did that 3 times before actually making it
through. This level was nice and challenging, kept you on your toes,
and you didn't have to worry too much about your ammo, but enough to be
constantly looking at it to make sure you weren't getting too low.
Anyways... this level is just running around the complex 5 times, each
time more amounts and more powerful enemies will appear as you make
your way through. To make this easy on myself, I'm going to go by
room, and for each room, tell you about each level... if you're
confused, read on and you'll see what I mean.
Head to the right and up through the blue gate, down the hall and
into...
Room 1 - Level...
1: Deepground Soldier x1; Handgun Bullets x90
Just kill the soldier, easy as that.
2: Deepground Soldier x3; Handgun Bullets x75
The two on the left nicely lined up for you, take them out
then move to the one on the right, kill him and head on.
3: Deepground Soldier x3; Deepground Sergeant x1; Handgun Bullets x60
They're lined nicely in pairs of two's, take a few shots at
them until they're dead and you should easily get past this
room without getting hurt.
4: Deepground Soldier x1; Deepground Sergeant x4; Handgun Bullets x45
Again, like level 3, they're lined in pairs, they just take
a bit longer to kill, resulting in a better chance to get
shot.
5: Deepground Soldier x2; Deepground Sergeant x 4; Handgun Bullets x15
These guys make two nice 3 person lines to fire down.
Grant them their obvious wish (which wish is to kill
them), and maybe moving back and forth a little to dodge
anything thrown back at you, you shouldn't have any trouble
here though.
Leave the room and head into the next room around the corner.
Room 2 - Level...
1: Floating Mine x1; Rifle Bullets x30
If you run along the wall, then turn once you get to the
other side and leave out the other side, you don't really
need to worry about the ammo unless you want to though...
I never used the rifle.
2: Floating Mine x3; Rifle Bullets x25
Also another easy room, just run to the east wall (to your
left when you come in) and run along being careful not to
hit anything on your way across.
3: Floating Mine x4; Rifle Bullets x20
This ones just about as easy as the last one, run to the
east wall again, and make your way across to the other
side while avoiding the mines... they are moving a bit
faster then last time though...
4: Floating Mine x6; Rifle Bullets x15
This is where the mines become a bit more challenging.
Run to the first gap and wait for the mine to pass and
head east, follow it and run in between the two pillars,
then wait for it to pass heading the opposite way and
run to the other side of the pillar, where you can now
easily make your way from gap to gap to the end of the
room (be patient on the last line of mines, as one of
them moves faster, so you may have to wait for the timing
to become right).
5: Floating Mine x8; Rifle Bullets x5
Now it gets more fun here. Head to the first gap, then
head across to the second gap. Now you can go either
left our right when you do this, either way, wait for
the second mine to head away from you, then run as fast
as possible into the gap between the pillars, then when
the second mine is out of sight (which will be immediately
once you get in between the pillars) head onto the other
side of the pillar to the east wall (door in this case),
then you're pretty much home free to do what you've
practiced and get across to the opposite hall while
avoiding mines. The last two mines are fairly challenging
however, and I haven’t been able to get past them without
getting blown up by one of them, so do your best and run
at just the right time and you might make it, if not,
you should be blown into a corner that the other mine can't
reach, and you'll be able to continue on in peace...es.
Head down the hall past the...
Level 1 - Machine Gun Bullets x150
Level 2 - Machine Gun Bullets x125
Level 3 - Machine Gun Bullets x100
Level 4 - Machine Gun Bullets x75
Level 5 - Machine Gun Bullets x25
Then continue down the hall into what I'm going to call a room...
even though it's a hall.
Room 3 - Level...
1: Deepground Soldier x1; X-Potion x1
Just kill the soldier like you did in room 1, nice and
easy... head on.
2: Deepground Soldier x1; Mega-Potion x1
Repeat the process that you did in level 1... yay...
3: Deepground Soldier x2; Hi-Potion x1
Do exactly what you did in level 2 & 1, except twice...
there nicely lined up for you, so no worries.
4: Deepground Soldier x2; Vital Rations x1
Repeat level 3's instructions... there's a lot of
backtracking for this rooms guide.
5: Deepground Rocketeer x3; Potoin x1
Run back and forth in and out of the door way making
sure not to get hit by any rockets and taking quick shots
on the nicely lined men until they're all dead.
Follow the hall, past all the windows until you come to a door on
your right hand side, go into...
Room 4 - Level... (the numbers may vary for each of the four separate
rooms in this area)
1: Gargoyle x1
You have to go through four of these rooms, so it's
really four gargoyles, but that's alright, for now,
it's easy just kill the gargoyle floating around, or if
you don't want to waste the ammo, you can just run on to
the next room just as easy. Just make sure you jump a lot
when your heading down the windowed hall on the other side.
2: Gargoyle x2
For the most part, just kill the gargoyle's that get in
your way, and don't worry about any that are somewhere
else in the room... unless of course, you want to kill them.
Continue jumping when you're running down the hall though,
and do it for all the other level's so I don't have to repeat
this.
3: Gargoyle x2; Turk Robot x1
Whatever you do, don't shoot the Turk, leave him alone, he
leaves you alone. Forgetting about the Turk's, all you need
to is repeat what you did in level 2, just with extra caution
to avoid the Turk's.
4: Gargoyle x3; Turk Robot x1 (only two gargoyles in the other
three rooms)
Again, don't hurt the Turk, or else the Turk hurts you. Now
you have 3 gargoyles to deal with, so just take out any that
get in your way again, which will probably be two, and for the
first room, take the long way around so you can avoid the Turk,
and in the third room, make sure you're careful not to hit the
Turk when you're about to go into the fourth room.
5: Gargoyle x3; Turk Robot x2 (one less gargoyle in the other
three rooms, hard to tell though)
Now it becomes a hassle to avoid the Turk's, but it's well worth
your time. For the first two rooms, you're going to have to
take the long way to get around and avoid the Turk's, but do so
anyways. You'll probably leave the most gargoyles alive then
you ever have so far this time around, but don't worry, as long
as you jump around a lot when you're running away.
Head down the hall jumping up as much as you can to avoid any
more gargoyle attacks, once you make it into a room with boxes, you can
stop jumping. Head through the door and down the hall into...
Room 5 - Level...
1: Deepground Soldier x3; Elixir x1; Red Potion x1
Nice and easy, once will spawn in front of you, another to
your right, and another to your left, just take them out,
grab anything you want, and head on.
2: Deepground Soldier x3; Limit Breaker x1; Red Potion x1
Again, only three guys, kill them the same way you did the
first time.
3: Deepground Soldier x3; Ether x1; Red Potion x1
Only three soldiers again, kill them like you did in levels
1 & 2.
4: Deepground Soldier x3; Spirit Rations x1; Red Potion x1
Once again, only three... you know what to do.
5: Deepground Soldier x3; Potoin x1; Potoin x1
For the last time, only three soldiers...
Once out of there, head down the hall and into a room with boxes
to find a little item area to your left with...
Level 1 - Potoin x1
Level 2 - Potoin x1
Level 3 - Potoin x1
Level 4 - Cait Sith in a Supply Box
Level 5 - Nothing
On the opposite side of the room is...
Room 6 - Level...
1: Floating Mine x1; Fire Materia
Nice and easy, use the alcoves on the sides to avoid the
mine as it passes down the hall and get to the other side
and...
2: Floating Mine x3
There are two easily seeable mines when you first walk in,
and one in the back left alcove, so make sure you remember
that. It doesn't get too hard yet though, just use the
alcoves and wait for the mines to pass, then run to the
next alcove until you make it to the other side.
3: Floating Mine x4
Now only the alcoves on the right are safe, to walk along,
so only use the left ones to stand in the gap, but don't
go into the halls that they lead to. Run back and forth
avoiding the mines in the center and get to the end of
the hallway.
4: Floating Mine x4
Now instead of the first mine being on the left side, it's
switched to the right side, so keep that in mind and repeat
the steps for level 3 to get to the end.
5: Floating Mine x6; Deepground Rocketeer x1
Last room, now there's two mines in the middle, and four in
the side alcoves. As you walk in, make the rocketeer your
top priority, avoiding the mine that may come at you when
doing so by just standing in the doorway and moving out of
the way if it gets too close. Once the rocketeer's gone,
just run back and forth dodging the mines in the center, and
only using the gaps and you won't have to worry about the
other four mines. Just keep going back and forth until you
get to the gate and WIN!
Head out and past the elevator to head onto the next level (if
you didn't win here, go back up to the top and repeat the process
corresponding the number with what level your on).
==================================
Mission 35 - One-Handed
Mission: Defeat 100 enemies
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating up by a pipe in the room you spawn in.
Art Gallery; Vincent
Location: F-11
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 13:06
==================================
This mission is really just another kill 100 enemies with only melee...
except you can shoot and use magic... but for almost everything, you're
meleeing. The explosive barrels can be nice, but they are also the
worst thing around, because of the explosions gigantic radius, you
might want to make sure your clear of the area when you shoot a barrel.
Also, the Elite Soldiers guns do almost nothing in comparison to the
normal gun that would be shot at you, so you really don't have much to
worry about.
In the beginning, one guy will spawn... then two guys... then
three guys, etc. The spawning will go by areas, so if things die down,
then head onto sector 'C' and more enemies will begin spawning again.
Resume your normal butt kicking until they’re no one spawning any more,
then head onto sector 'A' and you'll finish things off there and in
between A and B. At the end, you don't have to fret too much, when
you're standing by the stairs and lots of guys spawn and start shooting
you, you can just stand there and watch how slowly your health will go
down... so don't worry. Also, there's Limit Breakers all over the map,
so if you need health, just use one. Lastly, ammo will spawn randomly
every where, which I don't really get since shooting will do nothing
for you, but just in case...
==================================
Mission 36 - Black Widow Tetra
Mission: Eradicate the Black Widow Squad
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 2/5
Capsule: (I do not know where this is, if you do, please email me)
Character Viewer; Vincent
Location: I-5 (thnx lifelessdummy)
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 0:17
==================================
I thought this map was rather easy, but that's because I ended up
getting the last shot in right as I would have died, but ended up
winning instead. Really just shoot, shoot, shoot, shoot and you should
make it out alive. I think it would have been better if they had maybe
given you some potions and made you have to kill all four individually,
instead of just killing one.
When you start out, just choose one of the Black Widow's and
start shooting. To avoid the beams, run back and forth, going north to
south doing periodic double jumps (if you want to, but you'll still
avoid the beams if you don't) over and over again, you shouldn't get
hit once... it might be close though. They die pretty fast, so just
shoot and shoot and they'll be dead before you know it.
==================================
Mission 37 - Gatling Shower
Mission: Collect 100 EX Medals
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating around a tower, shooting the barrel on top will cause
it to fall northward, so you must time it precisely.
Side Mission; Go With the Flow
Location: I-14
How to Destroy: Explosion
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 14:08
==================================
This level seemed impossible when I first began playing, I couldn't get
past 30 EX Medals without running out of ammo and having to bash people
to death... which takes a loooong time by the way. But then I hit one
of the red crates for the millionth time and Vuala! out popped a
Gatling Gun! I was wondering why they had named the level so and not
had any Gatling Gun... any ways, upon destroying one of the red crates
(I'm not sure what method of destruction you might have to use, I
always just bashed them) a Gatling Gun will spawn, making the level in
fact possible, and more so, easy.
If you get the capsule, unlock the 38th mission and beat it, a gatling
gun will spawn in the red crates. They will not spawn until you have
done so.
Thank you
[email protected] for this!
There's between a 25-50% chance of
having the guy you kill drop an EX Medal, and I'll tell you my strategy
in the next paragraph, for now, just know that you start out having to
fight the flying Soldiers (some that only stay on the ground, and some
that literally fly) then around 25+ medals, gargoyles begin spawning,
and there are some gargoyles that will stay on the ground, and some
that like to fly even higher then the soldiers, so once gargoyles begin
spawning, make sure to check way above often.
Here's my guessed chance of what someone will drop:
50% Nothing
40% Mini EX Medal Worth 1 point.
5% Gigas EX Medal Worth 3 points.
4% Hi-Potion
1% Ether
Well, start out by going around and bashing all the red crates
(restart if none of them have a Gatling Gun) until a Gatling Gun
spawns, hop in it and take out anyone that comes. You're pretty much
invincible in a Gatling gun as you have increased defense (so much that
you can't get hurt) and a super powerful weapon that will kill anyone
in your way with 9999 damage. And you can take your time because (from
what I've seen anyway) the EX Medals don't disappear, so only take a
few times to get off and grab the medals, then hope right back on and
start shooting again. Upon collecting 100 medals, level 39 opens.
Lastly, I decided to put all the red crates whereabouts, just to be
helpful:
H-9 On top of the board leading across two trains.
H-12 Sitting between some trains, a tower and some crates.
L-9 On top of a cart.
F-10 On top of some large crates.
G-6 Behind some barrels and a train.
==================================
Mission 38 - Go With the Flow
Mission: Destroy All the Targets
Defeat: KO / Time Limit
Time Limit: 5 Minutes
Goal Point: N/A
Difficulty: 2/5
Capsule:
None
Location: N/A
How to Destroy: N/A
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 1:55
==================================
I thought this mission was very easy, you get more than enough ammo,
WAY more time than you need, and everyone dies in one or two shots and
the creatures respawn back up at the top if you miss them...
All you really need to do is go stand in front of the water fall
and look downstream, at first, Red Saucers will come, upon killing ten
of them Sahagin's will begin appearing. The Sahagin’s are just as easy
as the Red Saucers, except they're bigger... which I would imagine
would make it even easier. Once ten Sahagin's die, Cactuars come.
These guys are the fastest, and smallest of the bunch, but are still
very easy to kill, so don't worry, sit back and take out ten of these
guys to make a final total of 30 kills... and you're done! That's IT!
I'm not kidding too...
==================================
Mission 39 - Brotherly Love
Mission: Defeat Nero and Weiss
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 2/5
Capsule: Floating on the edge of a broken down machine.
Sound Gallery; Tsviets
Location: G-3
How to Destroy: Materia Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 0:32
==================================
Sigh, if you though Red and Blue was easy, then you'll find this one
just as easy. Sadly, they both have very little health, so you don't
even have to worry about your own life...
Just start firing away at anyone that comes close, jumping around
a lot will help you dodge Weiss, and Nero just doesn't really attack
much, and when he does, its not all that painful... if you need any
additional help, email me I guess.
==================================
Mission 40 - Unlimited DG
Mission: Defeat All the Enemies
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating by a catwalk by a gate.
Art Gallery; Tsviets
Location: L-13
How to Destroy: Melee Attack
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 2:30
==================================
This mission is very easy if you keep on your toes, but if you let the
soldiers turn super, you'll have to work hard to finish them off.
There's a random chance (except for the ten soldiers at the end) that
when you've killed a soldier, they'll turn super and move really fast
and have really high defense, but they take a second to change, so if
you shoot at them while they're transforming, they'll be dead before
they can move, if you don't, then you have to fight against a really
fast, high defense person ^_^.
Start by running down the walkway, weaving your way around the
pillars, taking out any soldier that spawns, and freaking out and
shooting repeatedly anyone that glows orange. After that, walk along
the broken pathway for three more guys to do the same to. Then head
through the now open path and towards the blue gate, two guys spawn,
kill them, then head up the stairs and kill all the soldiers on the
next two platforms. Then jump off at the top (here's where you can get
the capsule) and head onwards along the walkway. Kill all that spawn
and extra kill all that try to go super. Head up the stairs and kill
everyone that spawns as you make your way back across the walkway (also
a last guy on the left through the blue gate). Walk through the newly
opened gate and head over to the stairs, wait for all ten soldiers to
spawn, then shoot the barrel in the middle, then start shooting at all
ten of the guys who will begin turning super. Upon finishing this,
you'll have won the level!
==================================
Mission 41 - Drumline
Mission: Defeat the Dual Horn
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: In the building in the pit.
Character Viewer; Tsviets
Location: J-2
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 2:55
==================================
This mission is rather easy, except that the Dual Horn will hit you
repeatedly if you get stuck anywhere, and it's pretty much bye bye to
you if that happens.
Alright, the Dual Horn can't get hurt by your attacks, so instead
you've got to lure it to an explosive barrel by running past the
barrel, turning around at a safe distance, aim at the barrel and wait
for the Dual Horn to get close, then BLAM! 900 damage! Keep doing
this... and try not to fall down the ledge, as it's hard and very
painful to get back up... at least if you take the ladder. So there's
not much else to say about this level, you can see the barrels
everywhere, and because of such, I'd recommend not using any of the
barrels near corners, as you don't want to get yourself stuck. Then
just keep it up until he's dead.
==================================
Mission 42 - Two Handed
Mission: Defeat 100 Enemies
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 5/5
Capsule: Sitting behind the bull that's behind the jukebox, use Cait to
get an Ether or Elixir for a Materia Shot.
Sound Gallery; Omega
Location: K-6
How to Destroy: Materia Shot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 39:29
==================================
This level is looooooooong and has two purposes to it, to make you hate
Dual Horns, and make you LOVE Cait Sith's (probably so you aren't so
angry with the fact that the next level involves killing Weiss with
Cait Sith). You have to kill 100 Dual Horn's (one of them being Arch
Azul if you free Shelke). Each Dual Horn will also drop a Gigas EX
Medal which you can use to go "buy" yourself something... I'll list all
the jukeboxes and what they give you in a moment. This level will also
get easier as you go on, as you get more stuff and can kill the Dual
Horn's a lot faster... but it still takes a long while. What really
sucks is if you get pretty far in and then die, so just... don't die.
The Jukeboxes:
Location Cost What you get
------------------------------------
B-10 2 Coins A Cait Sith that will spawn
you items every once in a while.
G-10 2 Coins Raises your maximum health (max
of 3000).
D-6 3 Coins The Ultima Weapon Handle.
G-5 3 Coins A Cait Sith that will attack the
Dual Horns for 500 damage per
attack.
K-10 4 Coins A Cait Sith that will attack
the Dual Horns for anywhere between
100 and 1200 damage.
N-8 7 Coins Spawns Shelke, take her to Shalua
to get a manasoul.
(Thanks
[email protected])
K-6 8 Coins Give you the power of Chaos
(you'll move faster) for the rest
of the level.
I-8 10 Coins Calls in an air strike, a plane
will come in and shoot missiles
all over the map causing 9999
damage to anything it hits (I
never tried it on myself), best
to use this when you have a lot
of Dual Horns after you and not
just a few.
Also, Cait Sith will drop:
Machine Gun Ammo x240
Handgun Ammo x144
Rifle Ammo x
Potion x1
Hi-Potion x1
Ether x1
Elixir x1
Well, when you start, Shalua, if talked to, will give you a
cardkey and three Gigas EX Medals to start you off, use them to get the
Cait Sith in the jukebox right by you so you can begin having a supply
of ammo to fight the Dual Horn's with. I wouldn't ever recommend
getting the Ultima Weapon at D-6, it's just not worth it. I would go
through a long explanation of how many guys come, and when, etc. but it
would be a waste of everyone’s time, so I'm just gonna shorten things
into what you should know. Of course, as you go on, more and more Dual
Horn's will enter the arena, but don't be frightened at first when you
walk about 1/4 of the way down the level and all the Dual Horn's
suddenly come up and loom over the edge, they'll only come a few at a
time for a while. Once you get to about 30 kills go and grab Shelke
and spawn Azul, then run to the air strike jukebox at I-8 (hope you
saved up for it) and use it to take a lot of them out. When there's a
big group you can either do the air strike, run around waiting for the
Cait Sith's to kill all the Dual Horn's while you make circles and take
shots at them, or use a Limit Breaker and run in and melee, melee, fall
down, melee (make sure you press jump right as you're hitting the
ground when you fall down so you get right back up). Do this for 30-40
minutes and you'll have this level made.
==================================
Mission 43 - Cait Versus the Empowered
Mission: Defeat Weiss the Immaculate
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 4/5
Capsule: By a machine in the wall.
Art Gallery; Omega
Location: K-8
How to Destroy: Melee Attack
Starting...
Health: 999/999
Magic: 0
Rifle Bullets: 0
Handgun Bullets: 0
Machine Gun Bullets: 0
My Best Time: 2:27
==================================
Yet another Cait Sith level, good thing, this is the last one. You
must now kill Weiss with the Cait Sith you came to love from the last
level... ugn. Some things about Weiss: he's much faster than any of
the other bosses you've had to defeat using Cait Sith; he doesn't hurt
as bad as the other bosses; he'll take nice long breaks sometimes, at
which you can sit and beat up on him.
I'm going to list his attacks:
Normal Attack:
Weiss will run up to you and make a quick slash at you.
About 100 damage.
This is probably the second hardest attack to dodge, just
jump away from him, and if you get the right timing, he'll
miss.
Gun Shot:
Weiss will point his sword at you and let a few shots
loose.
(Don't know, I couldn't get Weiss to hit me with this)
I can't even get Weiss to hit me with this attack, just
stay out of his direct line of vision and you'll miss it
by a long shot.
Speed Attack:
Weiss will fly across the level in different directions a
few times.
About 50-100 damage.
This one can really only be dodged by luck.
Circle Speed Attack:
Weiss will fly around the arena in a closing circle.
About 50-100 damage.
Start by standing in the inside when you notice he's doing
this, then run to the outer edge and wait for him to finish.
Dual Image:
Weiss will create two 'clones' of himself, the 'clones' and
Weiss will then come at you.
About 200-300 damage.
The hardest attack to dodge, I've only done it once, and
that was lucky. Just try your best to jump away from the
attack, if you have problems dodging this, you're not alone.
And the 300hp healing moogles:
I-9 In the little Alcove in the wall.
I-8 By an opening.
J-8 Behind the blue pillar.
K-7 By an opening (opposite of the I-8 moogle).
Sigh*, what else can I say, run out into the field, Weiss will
spawn, use the dodging tactics shown above to get out of the way, make
good use of your moogles, don't be afraid to get hit, because it's very
hard to attack him and not get attacked back and wait for his stall
periods as often as you can to keep yourself alive and to get nice
free, full combo shots on him. This level really isn't that hard once
you get the hang of Weiss' attacks.
==================================
Mission 44 - Deepground
Mission: Defeat the Tsviets
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 3/5
Capsule: Floating by the pillar in the center (look up and to the right
of the pillar right after you spawn).
Character Viewer; Omega
Location: J-8
How to Destroy: Gunshot
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 120
Handgun Bullets: 360
Machine Gun Bullets: 500
My Best Time: 1:40
==================================
No items, no extra things, just whatever you start with and 4 bosses to
fight against... but like all the re-inaction of the boss fights, they
all have a low amount of health, making them significantly easier.
Run into the arena and start shooting like you did for all the
other boss battles. Jump away from Weiss' attacks and take quick shots
on him like you did with Cait Sith, just charge at Rosso and Azul until
they're dead, and run in circles while shooting at Nero to finish him
off (I actually killed them by getting Rosso out of my hair first, then
Nero, then Azul and ending with Weiss) but just kill anyone who suits
your fancy (Weiss would probably be best to kill first if you're having
troubles staying alive). Yay, only two more levels to go!
==================================
Mission 45 - Stronghold Impervious
Mission: Defeat All the Enemies
Defeat: KO
Time Limit: None
Goal Point: N/A
Difficulty: 5/5
Capsule: Floating in front of the central pillar, look up and shoot it
with the gatlin gun you get in the second area.
Side Mission; An Invitation to Illusion
Location: H-8
How to Destroy: Explosion
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 22:49
==================================
Ahh, the last 'real' level, the level after this is just a side mission
maze, so I consider this the real last level. And of course, all last
level's should be hard! Thankfully, Square Enix didn't fail in that
aspect. Though, I think I'd actually rate this level with a 4, I'll
give it a 5 just because... Alright, this level is basically just
making your way throughout the entire structure fighting enemies on
your way through. Here we go!
Sector 1:
You begin with having to fight off 3 Black Widow's, this is
fairly easy though if you just learn to use the pillars as blockades
for the missiles, you should receive minimal damage. Once you're
finished with that, head not towards any of the blue gates but instead
head to a ramp across from the blue gate, it leads up to a structure,
watch out for the many mines that litter the way up to the building, if
I counted correctly, there are 12 mines in total. 4 up the ramp, 2 at
the top of the ramp, 2 around the corner to the left, 3 in front of the
building and 1 inside. Inside the building is a red box that contains
a Cait Sith (who believe makes the level much too easy but the levels
practically impossible without him), and a Limit Breaker and Materia
Recharger are behind the crate. Make you're way back out and head back
towards where you spawned (so not the gate that's directly in front of
you when you're coming down the ramp) and head through the gate at the
base of that ramp (it's on the western side of the sector) and head
into the extra sector.
Extra Sector:
In here, there are 9 really strong guys (Elite Soldiers) that
hurt like crazy if they even take one shot at you with their machine
guns. There are three of them at the base of the fortress, one guy
that walks along the edge if you look up after killing the first three,
and two more by the top or along the ramp leading up to the building.
Then two more will come at you sometime during your trek up to the
building, and the final one will come out of the building as you near
the front door. Inside are some goodies that have things like a
Phoenix Down and Ether, etc. Now head back down and through the blue
gate on the other side of sector 1.
Sector 2:
Now I thought this was pretty hard... at least before I knew
about Cait Sith... anyways, jump onto the Gatling Gun once you're all
stocked up and ready to go and look one level below you, across the
hole. Two Gatling Guns will appear on either side of the pillar, and
starting with the right gun (and going back and forth, left to right),
one by one a soldier will run up to the gun and get in and start
shooting at you, you're job is to kill all twenty (10 on each side)
before getting there, but it's really easy because they only come one
at a time, the only problem is if you get behind. After killing all
twenty, don't get out, instead sit and guard the right side, as a new
gun will spawn up over there, now you have to cover three guns and take
out the rocketeers that spawn on the level above them. Once again, the
soldiers will spawn from right, to left, then spawn on the right again,
except now a little faster to compensate for the new turret. And
whenever you can, take quick shots at the rocketeers on the upper
level. After finishing all 40 off, you can head on.
Sector 3:
Now to re-enact the extra cactuar level, one of the crates holds
the cardkey, but which one? Just shoot the box and keep shooting until
whatever in it is dead or you find out it is the cardkey inside.
You'll either see a Black Widow or some kind of rank of soldier
(including one on a Gatling Gun) inside the boxes, just to keep you
prepared. Once you get lucky enough to get the cardkey, go to the next
sector.
Sector 4:
Go jump off the water fall to the left and get up onto the
construct. Now watch the waterfall, a total of 10 soldiers will fall
from the top, just shot anyone that comes down, then head into the
underground floor. Here you will now need to get your kills up to 20.
And you have to do it by killing rocketeers! Ten rocketeers will spawn
at different times, just kill them as they come in, it only gets bad if
one of them hits you, because then they all get to take a shot on you
xD.
Sector 5:
Now it's time to do some sniping... or to be sniped. There are
12 snipers waiting somewhere along the 4 different levels of the
construct, so just run around (or sneak around) until you get shot at
or see someone (there's also 1 guy on the first floor to the right of
where you came in by the gate around the corner), and if you get stuck
at ten guys, try aiming you reticule at the glass walkways on the
fourth floor and you'll find there are two guys on either side shooting
at you through the walkway. Once you've finished them off, you're not
done yet, now you must face off with all the main bosses... and then
some. First it's Rosso. Jump around and back peddle a lot while
taking shots and you shouldn't have a problem (ugn, they need to give
these bosses more health).
Sector 6:
Nero wants a fight with you now, if you just pull out a handgun
or something you can finish him off before he can even attack (what I
did), if you can't, then just charge him, since he's a long range
character and shoot and shoot and shoot 'till he's dead... I don't know
what else to say.
Sector 7:
Now it's Azul's turn to take a shot at you. Because he's so big
and painful, you're just gonna want to back peddle and shoot, you
shouldn't have any problem avoiding anything however, due to how slow
he is. Once you've taken him out, it's time for Weiss.
Sector 8:
As I said before, Weiss's turn, and you get to fight him in the
confines of the tiny little hall... yay! With Weiss' quick and spacey
attacks, the fact you're in a hall makes him very hard to dodge, so
expect to get mowed over a few times, but for the most part, just keep
out of his way and shoot, using all your knowledge about Weiss and his
attacks to take him out. Only one guy left to go.
Sector 9:
Of course, Chaos, should've known. I had no problems whatsoever
on this battle due to the fact that Chaos decided to attack Cait Sith
the entire time and let me just sit there and shoot him. Because of
that, I have to earthly idea what he might be like to go up against.
I'd imagine you'd want to stay as far away from this fast moving
character as possible, and make sure to be ready for any shot that
might come out of his deadly gun.. all in all however, his health is
low enough you should be able to finish him off quickly enough so you
won't have to worry about getting beaten around too much.
YAY! Now you’re only got level 46 to go and you've finished 'em all!
==================================
Mission 46 - An Invitation to Illusion
Mission: Collect the EX Medals
Defeat: KO / Time Limit
Time Limit: 2 Minutes
Goal Point: N/A
Difficulty: 4/5
Capsule:
None
Location: N/A
How to Destroy: N/A
Starting...
Health: 780/780
Magic: 0
Rifle Bullets: 60
Handgun Bullets: 180
Machine Gun Bullets: 300
My Best Time: 1:19
==================================
LAST LEVEL! Please try to do this one on your own, as it's fun, and the
only thing this guide will do is ruin that fun. If you've decided to
skip that warning, then here I go. This level is about getting through
a maze of 'invisible walls' or gates to be more specific. I'm going to
put the locations of all the medals for your convenience:
H-4 Under the stairs.
G-5 In a box of gates by the starting.
G-4 At the top center of the main stairway.
F-6 Behind some crates in the room to the west of the starting.
F-6 In some gates that has two cardkeys, jump on the crates on
the outside to get in.
G-5 Under the main stairs, you have to use the cardkey from F-6
to get in from the southern side.
F-4 On top of some crates.
G-4 In between two gates (one of which you can jump over to get
in) in the main hall.
H-6 Behind some crates in a floating cargo box.
H-5 Behind some crates in a floating explosive barrel.
So with that said, I'm now going to have to come up with an easy way to
tell you how to get through the maze... hmmm... let me try ASCII art
(beware, I'm not that great)... this is a map of the rooms without the
pass through able gates:
start! = starting point
w = blue gate
o = EX Medal
j = Jump over the gate here
Room 1:
_____________
| o|
|w| | | /--/ <- Stairs to balcony
| |__o| | /--/
| | | _| --/_
| | _| _ |
to | |_ |__ | |
room 2<- |o__| __|___-> to room 3
| |
|start!
Room 2:
________
/ \
| |______________
/o____j|__________j o |_
| ________|
|_______ |
\______ |
| _______|
| |___
|_____-> to room 1
Room 3 and the balcony I'm not going to draw out because there are no
passable walls there.
Hopefully this gave you some help one how these rooms work, if not, I'm
now going to go through a step by step procedure on how to get all the
medals.
Run out from the starting hall and make an immediate turn right,
head along the fences until you can't go foreword any more, turn left
and head towards the stairs, but turn right once you get up to them,
then make another turn right and head down into the sideways doorway
and get the medal in the cargo behind the crates. Go out and turn left
into the hallway. Follow the hallway into a room on the left, shoot
the barrel behind the crates and grab that medal. Now head back into
the first room. Head right up to the stairs, then left, then turn
right so you're standing at the base of the stairs, but go a little
past the base and make a turn right and grab the medal under the
stairs. Turn around and instead of taking a left towards the stairs,
go right (north) through the gate, then make a left turn around the
gate and go through the gate directly in front of you, take a left and
grab the medal, then head back to the last gate you walked through and
turn right and head down until you hit a gate, turn right then left,
then make another right through the gate, go forewords and left through
the gates in front of you, then forewords and right through those two
gates and grab the medal. Turn around and head back to the base of the
stairs, this time go up them, grab the medal at the top and jump off on
the other side to the southern (left) side of the gate below you, or
else you'll have to run all the way around again. Now run into the
room directly in front of you (the one with the sideways doorway) and
grab the medal behind the crates, then jump on top of the crates and
into the fence box. Use the cardkey to get out and head out of the
room and down the hallway to the left. Once you're in the last room
(room 2 on the map), head right all the way to the wall, then walk
through the next to gates in front of you, then turn left and make your
way to the dinning table, go around it (through the two gates) and head
all the way back to the other side of the room, jump on the stack of
crates and grab the item to get over the fence. To you're left is a
medal on top of some crates, and if you turn to the right around the
fence, you head into a hallway of 3 passable gates and one gate you
must jump over to grab the final medal. YAY! You're done with all the
Extra Missions! Congratulations!
==================================
Version History VeH
==================================
0.1 9/01/06 Guide up to Mission
# 24.
0.2 9/02/06 Added Table of Contents
Added Introduction
Added About this FAQ
Added Version History
Added Credits/Contact
0.3 9/03/06 Guide up to Mission
# 37.
0.4 9/04/06 Guide up to Mission
# 45.
0.5 9/05/06 Finished Mission
# 46.
0.6 9/06/06 Finished Mission
# 45.
1.0 9/06/06 Added final revisions
to get to post.
Did a spell check.
Finished all unfinished
missions.
Checked over missions
for mistakes.
1.1 9/06/06 Erased tabs, to make it universal.
Correct some mistakes.
1.2 9/09/06 Fixed more of the tab mistakes.
Added capsule info on level 7.
Added how to get the galting gun in level 37
Added what Shelke does in level 42.
Made alot of the format more 'visually pleasing',
I found that it help readability alot.
==================================
Credits/Contact Crd
==================================
Everything was written solely by me, Mark. I went through every
level and located each capsule, used the games resources to get the
mission briefings and starting ammo/health. I gave all of my best
times to give you something to beat or help you in any other way, I
went through each level at least three times, and some up to seven
times, to get all the information as accurate as possible and to give
my understanding of the level's difficulty, and I went through each
level and gave a my own description/notes and guide on how to get
through the level. Everything is in my own words except some of the
mission briefings given, from which, credit to whom I may have gotten
the information will be given.
Thanks to:
Square Enix -For the game and most of the mission
briefings.
sephirosuy -For help on some of the levels that I got
stuck on.
4tonMANTIS -For being cool
lifelessdummy -For helping me to find a large percentage of
the capsules (I'm lazy sometimes).
[email protected];
[email protected];
[email protected]
for many answers to questions and contributions to the guide.
All my friends, even though they probably don't know even I'm
making this guide... heh*
And any sites this FAQ is posted on.
I will not post contact for anyone in the Thanks to section because I
don't feel like emailing them and asking them if it's alright... they
can be found, however, somewhere in GameFAQs (more easily found in the
Dirge of Cerberus section) if you really need to contact them.
If you find anything wrong with this guide, find something missing,
want to give me some tips on how to make it better/readable, need
clarification on anything, or have any questions concerning anything
about in the Extra Features, you can contact me at
[email protected]
(also given at the top).
What you should email me:
Problems or things wrong with the FAQ, anything that may need
correcting, fixing or clarification. Anything that I might have
forgoten to complete or left out.
What you shouldn't email me:
Dumb questions or questions that have nothing to do with the
Extra Missions. Questions that will not help me with this FAQ (e.g.
'Where is the capsule on level 21?' instead say, 'I believe the capsule
location on level 21 is incorrect' and if you know where it actually
is, tell me).
~And thanks to you for reading this!
==================================
Copyright (c) 2006 Utilael.
All Rights Reserved.