/XXX\           XX      XX                              XX
X     X          XX      XX                              XX
X  XX/           XX      XX                             XXXXX
X /               XX      XX                              XX
X X       X    X  XX   /XXXX   /XXXx    /XXXx   XXXXX\    XX
X \       X    X  XX  X   XX  X     X  X     X  XX   X\   XX
X  XX\   X    X  XX  X   XX  X        XXXXXXX  XX   XX   XX
X     X  X    X  XX  X   XX  X     x  X        XX   X/   XX
 \XXX/    \XX/X  XX   \XXXX   \XXX/    \XXXX/  XXXX/     XX
                                               XX
                                               XX
                                               X/



Table of Contents

I    Opening Statements
    A    Introduction
    B    Thank You's
    C    Versions
II   Items
    A    Scrolls
    B    Weapons
    C    Armor
    D    Accessories
III  Creatures
    A    Neutral Creatures
    B    Red Creatures
    C    Blue Creatures
    D    Green Creatures
    E    Yellow Creatures
IV   Defense Creatures
    A    Neutral Creatures
    B    Red Creatures
    C    Blue Creatures
    D    Green Creatures
    E    Yellow Creatures
V    Support Creatures
    A    Neutral Creatures
    B    Red Creatures
    C    Blue Creatures
    D    Green Creatures
    E    Yellow Creatures
VI   Creatures with Territory abilities
    A    Neutral Creatures
    B    Red Creatures
    C    Blue Creatures
    D    Green Creatures
    E    Yellow Creatures
VII  Creatures with First Attack ability
    A    Neutral Creatures
    B    Red Creatures
    C    Blue Creatures
    D    Green Creatures
    E    Yellow Creatures


To make it easier to get to desired section, please use the search function
(CTRL F).  Just type the corresponding Roman Numeral follow by 2 spaces and
then the letter of the section you wish to see.  (example:  a search for "III
B" will take you to the table of Red creatures.


I   Opening Statements

    =-=-=-=-=-=-=-
I  A  Introduction
    =-=-=-=-=-=-=-
Welcome to my Culdcept FAQ.  There isn't anything new included in
this FAQ, but I just wanted something to make it easier to compare the
various cards that are included in the game.  I have the cards
categorized by type. and then sorted by cost.  I hope it can be of
assistance for some deck designs or even just for knowledge about
how some of the cards can work.
I need to throw out some thanks, because this wouldn't have been created
without some help.

    =-=-=-=-=-=-=
I  B  Thank you's
    =-=-=-=-=-=-=
Thanks to NEC: the makers of Culdcept (it has quickly become one of my
favorite games).

Also, a big thank you to ExMortis and his Card/Medal FAQ:
It's a fantastic reference guide (especially for the cards that I do not
currently possess) and has a lot of useful information.
http://db.gamefaqs.com/console/ps2/file/culdcept_card_medal.txt

Also, I need to plug The Culdcept Forum website for its dedication to
the game with some great people and enough information for anyone and
everyone with an interest in the game.
http://culdcept.proboards27.com/index.cgi

Most importantly - I need to thank my wife for her love and support while I'm
off playing my games and for just putting up with me in general.

    =-=-=-=-=-
I  C  Versions
    =-=-=-=-=-

Version 1.0 to 1.3 were rejected due to various formatting errors on my part
  I'm new to FAQ's and ended up having to learn as I went to finally get it
  straight and in good enough condition to be accepted by GameFAQs. The
  dates for these submitted versions was Feb 4 and 5, 2004.
Version 1.4 was happily accepted on Feb 6, 2004.  It just has the pure
  Basics(meat and potatoes) of this particular FAQ.  It lists all Culdcept
  items by category and by how much G that each item card cost to play
  (plus effects)
Version 1.5. (Feb 7, 2004) Its finessing time.  Time to try an add a little
  style to the FAQ and try to give it a half-way descent looking title and
  straighten out the tables so that they line up a little bit better.
Version 1.6 (Feb 8, 2004) Added Neutral creatures with cost, abilities and
  special types.
Version 1.7 (Feb 10, 2004) Massive update - Added Red, Blue, and Green
  creatures with cost, abilities and   special types.
Version 1.8 (Feb 11, 2004) Added Yellow creatures.  Added easier search design.

Thanks for viewing, any questions, comments, constructive criticism please
feel free to email me at:
[email protected]
Mark (dragonmak2)

=-=-=-=-=-
The FAQs
=-=-=-=-=-

II   Items

II  A   Scrolls

Name          Cost                        Effect
-----------------------------------------------------------------------------
Fire Bolt      40   ST=30 (Penetration). Critical hit to Blue creatures.
Freeze         40   ST=30 (Penetration). Critical hit to Red creatures.
Stone Hail     40   ST=30 (Penetration). Critical hit to Yellow creatures.
Wind Cutter    40   ST=30 (Penetration). Critical hit to Green creatures.
Sleep          40   Does status effect of "Sleep" to opponent.
Death          80   Death to opponent (60%), Death to user's creature (40%)
Hell Blaze     80   ST=40 (Penetration). Critical hit to creatures with
                   20 ST or less.
Tearing Halo   80   ST=30 (Penetration).  Critical hit when user's
                   creature is not Neutral. Ignore item destroy/capture
                   effect.
Nuclear Fusion 120  ST=50 (Penetration).
-----------------------------------------------------------------------------

II  B   Weapons

Name          Cost                        Effect
-----------------------------------------------------------------------------
Mace            0   ST +20.
Nunchaku        0   ST +30. HP -10.
Air Slasher    10   ST +20. Critical hit to Yellow Creatures.
Flame Tongue   10   ST +20. Critical hit to Blue Creatures.
Icicle         10   ST +20. Critical hit to Red Creatures.
Long Sword     10   ST +30.
Rock Biter     10   ST +20.  Critical hit to Green Creatures.
Spear          20   ST +20.  HP +10.
Battering Ram  30   ST +20.  Death to "Defense" creatures.
Battle Ax      30   ST +40.
Aura Blade     40   ST + value of HP.
Boomerang      40   ST +20.  HP +10.  Recycles back to hand.
Dagger of Mite 40   ST + game ranking x20.
Glaive         40   ST +20.  HP +20.
Morning Star   40   ST +30.  HP +10.
Vorpal Sword   40   ST +30.  Critical hit to creatures with 40 MHP or
                   more.
Kris           50   ST +30.  Ignore item destroy/capture effect.
Masamune       50   ST +50.  HP -10.
Claymore       60   ST +50.
Storm Causer   60   ST +60.  HP -30.
Crossbow       70   ST +30.  HP +20.
Trident        70   ST +40.  HP +10.
Lance of Odin  80   ST +50.  HP +10.
Prismatic Wand 80   ST +40.  HP +40.  Only if creatures are of different
                   elements.
Catapult       90   ST +30.  HP +30.
-----------------------------------------------------------------------------

II  C   Armor

Name           Cost                       Effect
-----------------------------------------------------------------------------
Leather Armor    0   HP +20.
Chain Mail      10   HP +30.
Magic Shield    10   HP +20.  Neutralizes scroll attacks.
Earth Shield    25   Neutralize Green creatures attack; If Green creature
                    uses it then all attacks neutralized (except scrolls).
Fire Shield     25   Neutralize Red creatures attack; If Red creature uses
                    it then all attacks neutralized (except scrolls).
Water Shield    25   Neutralize Blue creatures attack; If Blue creature
                    uses it then all attacks neutralized (except scrolls).
Wind Shield     25   Neutralize Yellow creatures attack; If Yellow creature
                    uses it then all attacks neutralized (except scrolls).
Buckler         30   Neutralize attacks of creatures with 30 ST or less
                    (except scrolls).
Chameleon Armor 30   HP = level of territory battle is on x20.
Shadow Armor    30   HP + (7 - level of territory) x10.
Scale Armor     30   HP +40.
Knight Shield   40   Neutralizes creatures with 40 ST or more (excluding
                    scrolls).
Magus's Mirror  40   HP +20.  Reflects scroll attack/effect back to
                    opponent.
Tower Shield    40   Reduce damage taken by half (excluding scrolls).
Vestment        50   HP +30.  Ignores the item's destroy/capture effect.
Diamond Armor   60   ST -30.  HP +60.
Plate Mail      60   HP +50.
Spike Shield    60   Reflects 1/2 damage received back to opponent.
-----------------------------------------------------------------------------

II  D   Accessories

Name               Cost                   Effect
-----------------------------------------------------------------------------
Bandit's Glove       0  Bonus attack. Takes damage given to opponent x2G of
                       magic power.
Changing Salve       0  During battle, creatures ST and HP are switched.
Coin of Piety        0  After winning the battle, gain 10 of the same symbol
                       element as the territory where the battle took place.
Golden Goose         0  Receive HP x10G if the creature is destroyed in
                        battle.
Offering Doll        0  Depending on if the User wins invading or defending a
                       territory, the element symbol value of the creature
                       will increase by 30%.
Protean Ring         0  Creature transforms into random creature.
Bell of Law         10  Destroy card with the highest power in opposing
                       Cepter's hand. Recycles back into the book.
Claw of the Ghoul   10  Bonus attack.  Does status effect of Paralysis to
                       opponent.
Hourglass           10  First attack.  Neutralizes opponents' First attack
                       ability.
Neutral Amulet      10  Changes creature's element to Neutral and is treated
                       as a Neutral creatures during battle.  Recycles back
                       to the book.
Winged Boots        10  First attack.  Recycles back into the book.
Gem of Life         20  Destroys opponent & user's creatures if they have
                       less than 20HP or less at the end of the battle.
Phoenix Amulet      20  Recycles to User's hand if creature is destroyed.
Stink Bottle        20  Destroys the tool items and support creatures.
                       Recycles back into book.
Trapezon            20  Transform creature into "Ba=Al".
Venom               20  Does damage of 50% HP to opponent after battle.
Black Orb           30  Ignore opponent's Neutralize or Reflect ability.
Earth Amulet        30  ST +10. 1st attack. Critical hit if Green creature
                       uses it.
Emerald Ring        30  ST +20.  Penetration to Green creature.
Fire Amulet         30  ST +20.  HP +10. Regeneration. Critical hit if Red
                       creature uses it.
Heart Fibula        30  ST +20.  MHP +20 when the opponent is destroyed
                       (max 80).
Marker Flag         30  Offense Cepter will be able to use Territory command
                       or fight battle again.
Mujina Mask         30  HP increased by the # of cards in opponent Cepter's
                       hand.
Power Bracelet      30  ST is doubled.
Ring of Succubus    30  First attack.  Bonus attack reduces opponent ST to 0.
Ring of the Vampire 30  First attack.  Bonus attack - Combine damage given to
                       opponent to HP.
Ruby Ring           30  ST +20.  Penetration to Red creature.
Sapphire Ring       30  ST +20.  Penetration to Blue creature.
Smoke Torch         30  Neutralize scroll effect and attack from Penetration.
Water Amulet        30  ST +30. Critical hit if Blue creature uses it.
Wind Amulet         30  ST +10.  HP +10.  Critical hit if Yellow creature
                       uses it.  MHP +10 if opponent is destroyed (max 80).
Amber Ring          40  ST +20.  Penetration to Yellow creatures.
Sling               40  First attack.  ST +10.  HP +10.
Bell of Chaos       50  Opponent's item card will be removed from all books
                       and hands. Ignore item destroy/capture effect.
Dynamite            50  ST +60. Creature is destroyed after battle.
Iksear              50  HP increased by number of Blue territories the Cepter
                       owns x20. Ignores item destroy/capture effect.
Luna Stone          50  Interchange opponent's ST & HP at the end of battle.
Petrify Stone       50  ST =0.  HP = 80.
Rainbow Piece       50  HP +40.  Neutralize effect of scroll.  Remove status
                       effect that was on the territory where the battle
                       took place.
Rat Hunter          50  Bonus Attack.  Transforms opponent into "Giant Rat".
Terrair             50  ST increased by number of Yellow territories owned
                       x20.  Ignores item destroy/capture effect.
Necro Scarab        60  If creature is destroyed, the creature transforms
                       into a "Zombie".
Gaseous Form        70  ST =0.  Neutralizes attack (excludes scrolls).
Gremlin Amulet      70  Destroy opponent's item at the beginning of battle.
Holy Grail          80  Neutralizes all attacks.  User will lose damage
                       attack x2G of magical powers (excluding scrolls).
Counter Amulet     100  ST =0.  Reflects attack back to opponent (excludes
                       scroll attacks).
Silver Plow        100  Territory level +1 after battle.
-----------------------------------------------------------------------------


III   Creatures

III  A   Neutral Creatures

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Giant Rat         0    ST: 20. HP: 10.  First attack.  No scrolls.
Goblin            0    ST: 20. HP: 30.
Golden Totem      0    ST: 0. HP: 30.  DEFENSE.  Territory[0] User will be
                      given 300G in magical powers and self-destruct.
Mystic Egg        0    ST: 0. HP: 30.  Egg hatches into different creature
                      during battle based on item used.
Squonk            0    ST: 20. HP: 30.  SUPPORT.  Returns to hand if opponent
                      is destroyed.
Doppelganger     10+C  ST: 0. HP: 30.  Transforms in the same creature as the
                      opponent's during battle.
Amber Mosquito   10    Transform into "Tyrannosaurus" or "Giant Rat" during
                      battle.  No scrolls
Baldanders       10    ST: 0. HP: 30.  During battle, transform to random.
Clockwork Owl    10    ST: 0. HP: 20.  Territory[30] target Cepter can move a
                      direction of choice in the next turn.
Wolf             10    ST: 20. HP: 40.  No scrolls.
Bandit           20    ST: 20. HP: 20.  SUPPORT.  Bonus attack, damage to
                      opponent of 2G magical power taken from opponent.
Lunatic Hare     20    ST: 20. HP: 20. Switch opponents ST and HP after battle.
Statue           20    ST: 0. HP: 50.  DEFENSE.  Statue can't get recover area.
                      No weapons or scrolls.
Zombie           20    ST: 20. HP: 40.  Decrease of 20HP at the end of battle.
                      No scrolls.
Wonder Wall      30+C  ST: 0 HP: 30.  DEFENSE.  Neutralize Red, Blue, Yellow,
                      Green creature's attacks. No weapons or armor.
Dancing Doll     30    ST: 20. HP: 20.  Territory[70] Lowers value of the
                      symbols by 20%.
Living Sword     30    ST: 30. HP: 1.  Adds ST+30. HP+1.  Can be used as a
                      item.  No weapons, armor, or scrolls.
Skeleton         30    ST: 30. HP: 40.  Regenerate.  No scrolls.
Thief            30    ST: 20. HP: 40.  Steal opponent's item at the beginning
                      of battle (if User hasn't used it).
Werewolf         30    ST: 30. HP: 30.  Bonus attack, transform opponent into
                     "Wolf" (60% chance of success).
Decoy            40+C  ST: 0. HP: 10.  Reflects attacks back to the offense
                     (excluding scroll attacks).  No weapons or armor.
Wraith           40+C  ST: 10. HP: 30.  Death (50%).  Destroyed at the end
                      of battle.  No armor.
Brass Idol       40    ST: 0. HP: 20.  DEFENSE.  All the Cepters will draw 2
                      cards on their turn.  No Weapons or scrolls.
Ebony Idol       40    ST: 0. HP: 20.  DEFENSE.  All creatures cannot use
                      territory abilities.  No weapons or scrolls.
Fighter          40    ST: 40. HP: 40.
Horned Chameleon 40    ST: 20. HP: 30.  Land effect can be gained from any
                      land element.  No scrolls.
Iron Idol        40    ST: 0. HP: 20.  DEFENSE.  Only 4-6 will be rolled.
                      No weapons or scrolls.
Living Shield    40    ST: 0. HP: 30.  Adds HP+30.  Can be used as a item.
                      No weapons, armor, or scrolls.
Little Gray      50+C  ST: 10. HP: 20.  Bonus attack.  Randomly send opponent
                      to vacant land.
Basalt Idol      50    ST: 0. HP: 20.  DEFENSE.  No creature can use ability
                      if destroyed or at end of battle.  No weapons or scrolls.
Berserker        50    ST: 40. HP: 50.  Confusion (You receive 30% of the
                      damage done to opponent).
Borgess          50    ST: 30. HP: 30.  BOOST (Neutral creature HP +20).
Jade Idol        50    ST: 0. HP: 20.  DEFENSE.  No territories receive
                      lowering level effect except for territory commands.
                      No weapons or scrolls.
Living Spear     50    ST: 20. HP: 20.  Adds ST+20. HP+20.  Can be used as a
                      item.  No weapons, armor, or scrolls.
Silver Idol      50    ST: 0. HP: 20.  DEFENSE.  All defense creatures will
                      gain First attack.  No weapons or scrolls.
Trojan Horse     50    ST: 0. HP: 30.  Penetration. SUPPORT.  No weapons,
                      armor, or scrolls.
Cleric           55    ST: 10. HP: 30.  SUPPORT.  Death to Neutral creature
                      (80% chance).
Archbishop       60    ST: 30. HP: 30.  Territory[50] Remove status effect.
                      Ignore item destruction/capture effect.
Battle Gear cx   60    ST: 40 HP: 20.  SUPPORT.  Coalition with Battle Gear B.
                      Untargetable by Spells or territory abilities.
Battle Gear B    60    ST: 20. HP: 40.  SUPPORT.  Coalition with Battle Gear
                      cx.  Neutralizes scroll attack.
Cray Idol        60    ST: 0. HP: 20.  DEFENSE.  Damage will decrease by 10
                      for all the creatures based on Spells and Territory
                      abilities.  No weapons or scrolls.
Cyclops          60    ST: 50. HP: 50.  Last Attack (first attack given to
                      opponent even if on offense).
Granite Idol     60    ST: 0. HP: 20.  DEFENSE.  All Cepters are unable to
                      choose Spells except for "Dispel".
Ivory Idol       60    ST: 0. HP: 20.  DEFENSE.  The S Rarity  cards are
                      1.5 times stronger.  R and E cards are 2x the magical
                      usage power.  No weapons or scrolls.
Steam Gear       60    ST: 50. HP: 50.  The toll fee of the played territory
                      will be halved. No scrolls.
Gold Idol        70    ST: 0. HP: 20  DEFENSE.  Creatures will ignore all
                      conditions except for magical powers when creature
                      is summoned.  No weapons or scrolls.
Marble Idol      70    ST: 0. HP: 20.  DEFENSE.  Creatures that are already
                      played cannot be summoned.  No weapons or scrolls.
Sanctum Guard    70    ST: 40. HP: 40.  First attack.  If opponent is
                      destroyed, user will gain 5 symbols of the same
                      element of the territory where the battle was fought.
Migoal           80+C  ST: 40. HP: 40.  Critical hit to Blue and Green
                      creatures.  Neutralize Red and Yellow creature's
                      attacks.
Tyrannosaurus    80+C  ST: 50. HP: 60.  No armor or scrolls.
Ninja            80    ST: 40. HP: 40.  First attack. Scroll critical hit.
Samurai          80    ST: 50. HP: 30.  Death to creature with 30 MHP or
                      less (60% chance).
Colossus        120    ST: 70. HP: 70.  Cannot get Recover Area, cannot be
                      affected by spells or territory abilities.  Cannot
                      use any items.
-----------------------------------------------------------------------------
Note: +C = + Offering Card from hand.

III  B   Red Creatures

Name              Cost                       Abilities
-----------------------------------------------------------------------------
Domovikha          10    ST: 10. HP: 20.  Territory[70] Cast "Land Protect"
                        on target creature.
Domovoi            10    ST: 20. HP: 20.  Territory[30] Does "Phantasm"
                        effect to target creature.
Heat Imp           10+C  ST: 20. HP: 20.  Territory[50] decrease symbols that
                        the opposing Cepter has by 40%, and self-destruct.
Sulfurous Balloon  15+R  ST: 10. HP: 30.  Opponent's HP is -30 if destroyed in
                        battle.  No scrolls.
Dragonfly          20    ST: 30. HP: 20.  First Attack.  No scrolls.
Kobold             20    ST: 20. HP: 30.
Fanatic            25+R  ST: 20. HP: 20.  Territory[60] Decreases its own HP
                        by 20, and does 20 damage to target creature.
Bard               30    ST: 30. HP: 30.  Bonus attack.  Warps to vacant land
                        when the opponent could not be destroyed.
Barrow Wight       30+R+C ST: 20. HP: 30.  Bonus attack.  Put "Sleep" effect
                        on opponent.
Pillar of Flame    30    ST: 30. HP: 50.  DEFENSE.  No Blue land, armor, or
                        scrolls.
Boggart            40    ST: 10. HP: 30.  Placed territory's toll is 2 times
                        higher.  If destroyed by spell or territory ability,
                        card returns to hand.  No armor.
Conjurer           40    ST: 20. HP: 30.  Territory[80] Summon Ba=Al to a
                        selected vacant land, and self-destruct.  Scroll
                        critical hit.  No weapons.
Old Willow         40+RR ST: 20. HP: 40.  DEFENSE.  When placed in Red land,
                        Cepters other than the user will be stopped in
                        territory.  No weapons or scrolls.
Phoenix            40    ST: 30. HP: 30.  Return to hand if destroyed in battle.
                        No scrolls.
Sorcerer           40    ST: 0. HP: 30.  Scroll critical hit.  Use ST=20
                        In scroll attack if item is not used.  No weapons.
Manes              50    ST: 30. HP: 40.  If the territory that the battle
                        took place has Status Effects, HP is +20.
Mephistopheles     50+C  ST: 40. HP: 30.  When destroyed by Spells or
                        Territory abilities, Spell user will lose 200G
                        of magical power.
Peri               50+R  ST: 30. HP: 30.  Of opponent's book has 3 more the
                        user's, ST+20, HP+20.  Untargetable by Spells or
                        Territory abilities.
Pyrallis           50    ST: 30. HP: 40.  ST=# of Red lands owned x10 during
                        battle.  If user owns Blue land, HP-20.  No Blue
                        land or scrolls.
Sharazad           55    ST: 20. HP: 30.  SUPPORT. Territory[30] Erase status
                        effects on all Cepters.
Cait Sith          60    ST: 20. HP: 30.  Untargetable by Spells or Territory
                        abilities.  Neutralizes attacks or creatures with
                        40 ST or more.  No Blue territory.
Efreet             60+C  ST: 40. HP: 60.  Last Attack,  Scroll attack - User
                        will lose the same amount of HP as magical powers.
                        No Blue territories.
Executer           60+C  ST: 70. HP: 20.  No weapons.
Golem              60    ST: 40. HP: 50.  ST-10, HP-10 at end of battle.
Son Ascetic        60    ST: 0. HP: 30.  SUPPORT.
Will O' The Wisp   60    ST: 10. HP: 50.  Last attack.  Bonus attack, using
                        Cepter takes the remaining HPx2G in magic power
                        from opposing Cepter.
Gas Cloud          70    ST: 30. HP: 30.  Only get half damage during
                        battle (excluding scrolls).  No armor.
Gladiator          70    ST: 40. HP: 40.  Critical hit to Red, Blue, Green,
                        and Yellow creatures.  No Armor, Accessories, or
                        Scrolls.
Manticore          70+R  ST: 0. HP: 50.  ST and HP is User's hand x10 during
                        battle.
Minotaur           70    ST: 40. HP: 40.
Valkyria           70+R  ST: 30. HP: 30.  First attack. SUPPORT.  ST+10 if
                        she destroys opponent (max 80).
Larvae             75+C  ST: 30. HP: 50.  If User holds 3 more cads than
                        opposing Cepter, ST+20, HP+20 during battle.
Ba=Al              80+R+C ST: 50. HP: 50.  First Attack.  Destroy one upper
                        hand card at random at the end of the battle.
Catoblepas         80+R  ST: 20. HP: 50.  When an item is not used, creature
                        inflicts damage equal to opponent's ST.
Chimera            80+R  ST: 30. HP: 50.  First Attack.  Every time User gain
                        a lap bonus, ST +10 (max 80).  No scrolls.
Hell Hound         80    ST: 50. HP: 40.  Does half damage to Blue creatures.
Pyro Drake         80    ST: 30. HP: 40.  During battle, ST+20, HP+20 if no
                        item is used.  No Blue lands or armor.
Salamander         80+R  ST: 40. HP: 50.  When attacked by Red creature,
                        regains HP corresponding to the damage level.
                        No Blue lands or armor.
Ares               90+RR ST: 50. HP: 60.  BOOST (offense creature ST +20).
                        No Blue territory.
Dragon             90+RR ST: 40. HP: 60.  Changes ST+20, HP-20 when used on
                        offense.  No Blue territories or Armor.
Lava Worm          90+R  ST: 40. HP: 50.  Penetration to Blue creature.
                        Ignore land effects and causes damage.  No armor.
Fire Giant        100+R  ST: 50. HP: 50.  Critical hit to Blue creatures.
Flame Lord        140+RR+C ST: 70. HP: 70.  BOOST (Red creatures HP+10).
                        User will lose 100G at end of battle.  No Blue
                        territory.
-----------------------------------------------------------------------------
Note: +C = Requires an offering Card from hand to be discarded.
     +R = Requires that at least 1 Red land must be owned to play.
     +RR = Requires that at least 2 Red lands must be owned to play.
     +R+C = Requires that at least 1 Red land must be owned plus an offering
            card must be discarded.
     +RR+C = Requires that at least 2 Red lands must be owned plus an
             offering card must be discarded.

III  C   Blue Creatures

Name            Cost                         Abilities
-----------------------------------------------------------------------------
Suiko            0+C  ST: 20. HP: 30.  Put "Vitality" effect on defense
                     creature at end of battle.  No Red land.
Book Worm       10+B  ST: 10. HP: 20.  Territory[40] Choose 1 card from target
                     Cepter's hand and destroy it.  No scrolls.
Mad Clown       10+B+C ST: 10. HP: 20.  BOOST (ally creatures HP+10).
Banshee         20+BB ST: 10. HP: 40.  Territory[60] HP damage increase of
                     25% will be given to all places creatures. No weapons.
Marfolk         20    ST: 20. HP: 30.
Alga Sphere     30    ST: 10. HP: 40.  DEFENSE.  Territory[30] MHP+10.
                     No armor or scrolls.
Bloody Pudding  30    ST: 20. HP: 20.  SUPPORT.  At the beginning of battle,
                     support creature's HP combines with MHP (max 80).
                     No scrolls.
Remora          40    ST: 20. HP: 40.  Bonus attack.  Destroys 1 of opposing
                     Cepter's hand cards at random.  No Red or Yellow lands,
                     No scrolls.
Wall of Ice     40    ST: 0. HP: 40.  DEFENSE.  HP+30 during battle.  No Red
                     land.  No armor or scrolls.
King Tortoise   45    ST: 10. HP: 50.  Last attack.  No scrolls.
Pirate          45    ST: 10. HP: 30.  SUPPORT.
Wizard          45    ST: 0. HP: 30.  SUPPORT.  Scroll critical hit.
                     No weapons.
Giant Amoeba    50    ST: 30. HP: 30.  Neutralize Red and Green creature
                     attacks.  No armor or scrolls.
Hyde            50+B  ST: 30. HP: 30.  Territory[50] Put "Paralysis" on target
                     creature.  No Red land.
Lung            50+BB ST: 0. HP: 30.  During battle, ST and HP=# of Blue
                     symbols that the Cepter owns.  No weapons or armor.
Medusa          50+C  ST: 30. HP: 30.  Bonus attack.  Turn opponent into
                     "Statue".
Mujina          50+B  ST: 0. HP: 30.  During battle, ST and HP=# of opposing
                     Cepter's hand x10.
Nymph           50+B  ST: 10. HP: 30.  Neutralize Red creatures attack.
                     Bonus attack, opponent with HP <=30 will be taken as
                     upper hand (40% chance).  No Red land.
Shell Creeper   50    ST: 20. HP: 30.  Neutralize Red and Yellow creature
                     attacks.  No scrolls.
Fate            60    ST: 30. HP: 40.  Territory[40] Draw 1 card.  If it
                     is destroyed in battle, draw another card.
Fungonoid       60    ST: 30. HP: 40.  At the end of battle, MHP+10
                     (max 80).  No scrolls.
Grindylow       60    ST: 20. HP: 40.  Neutralizes attacks from creatures
                     with 30ST or less.
Undine          60    ST: 30. HP: 30.  HP=# of Blue lands owned x20 during
                     battle.  Neutralize Blue creature's attacks.  No armor.
Anubias         70+B  ST: 30. HP: 50.  During battle, HP=# of creatures
                     previously destroyed x5.  No Red land.
Charon          70+B  ST: 20. HP: 30.  Neutralize creature's attack (except
                     scrolls) and user loses neutralized damage x2G.
                     No armor.
Drool           70    ST: 0. HP: 40.  Penetration.  During battle, ST=# of
                     Blue lands possessed x10.  No weapons or scrolls.
Kelpie          70+B  ST: 30. HP: 30.  DEFENSE.  When placed on Blue land,
                     Cepters other than user will be stopped in territory.
                     No scrolls.
Lizardman       70    ST: 30. HP: 40.  First attack.
Megarodan       70    ST: 50. HP: 50.  No scrolls. Can only be played on Blue
                     lands.
Sea Bonze       70    ST: 20. HP: 40.  DEFENSE.  No effects or abilities can
                     be used during battle.  No Red or Green lands.
Amazon          80    ST: 40. HP: 40.  Bonus attack, when item is not used,
                     User takes their number of laps x20G from opposing
                     Cepter.
Kraken          80+B  ST: 50. HP: 50.  Neutralize Neutral creatures attack.
                     If user has Red land, HP-20 during battle.  No Red land
                     or scrolls.
Lilith          80    ST: 0. HP: 30.  First attack.  During battle, ST=# of
                     deals x10.  No armor.
Vision          80    ST: 40. HP: 50.  During battle, HP=30.  Neutralize
                     Yellow creature's attacks.
Yeti            80+B  ST: 40. HP: 40.  Neutralizes Red creature's attack.
                     60% chance of Death to Red creatures.  No scrolls.
Behemoth        90+B  ST: 60. HP: 60.  Last attack.  Destroy 1 of user's
                     cards at random at the end of battle.
                     No red land, armor, or scrolls.
Bunyip          90    ST: 50. HP: 40.  Neutralize Penetration attacks
                     (other than scrolls).  No armor.
Hydra           90+B  ST: 40. HP: 50.  Regeneration (except in Red lands).
                     No armor.
Vodyanoi        90+B+C ST: 40. HP: 40.  First attack.  Death if joined in the
                     battle as a defense (80% chance).
Grendel        110+B  ST: 50. HP: 50.  Critical hit to creatures with 20 ST
                     or less.
Storm Giant    110+B  ST: 40. HP: 60.  Critical hit to Red creatures.
Leviathon      120+BB ST: 30. HP: 60.  The land element becomes Blue if
                     defeated.  No armor.
Dagon          140+BB+C ST: 60. HP: 80.  BOOST (Blue creatures HP+10).  User
                     will lose 100G at end of battle.  No Red land.
-----------------------------------------------------------------------------
Note: +C = Requires an offering Card from hand to be discarded.
     +B = Requires that at least 1 Blue land must be owned to play.
     +BB = Requires that at least 2 Blue lands must be owned to play.
     +B+C = Requires that at least 1 Blue land must be owned plus an offering
            card must be discarded.
     +BB+C = Requires that at least 2 Blue lands must be owned plus an
             offering card must be discarded.

III  D   Green Creatures

Name          Cost                         Abilities
-----------------------------------------------------------------------------
Barometz       20    ST: 0. HP: 30.  DEFENSE.  Territory[0]. User gains # of
                    laps x30G.  No Red land or weapons or scrolls.
Carbuncle      20    ST: 20. HP: 20.  SUPPORT.  Reflect scroll attack/effect
                    back to opponent.
Tiger Beetle   20    ST: 20. HP: 30.  No scrolls.
Gooba Queen    30+GG ST: 10. HP: 40.  Territory[20]. Placement of "Gooba" in
                    vacant land. No weapons.
Wall of Stone  30    ST: 0. HP: 60.  DEFENSE.  No Yellow land.  No armor or
                    scrolls.
Armadillo      40    ST: 20. HP: 50.  In an odd-numbered round, HP=60.
                    In an even-numbered round, HP=30.  No scrolls.
Blynx          40    ST: 20. HP: 20.  Can move to a distant vacant land
                    within the area.  Untargetable by Spells or
                    territory abilities.
Mummy          40    ST: 20. HP: 50.  DEFENSE.  User will gain # of laps x50G
                    if destroyed in battle.  No weapons.
Odradek        40    ST: 20. HP: 20.  SUPPORT.  Unable to receive or regain
                    damage by Spells or territory abilities based on Spells
                    or territory abilities.
Quake Beast    40+GG ST: 50. HP: 30. Territory[60] Lower one level adjacent
                    land and self-destruct.  No armor.
Green Mold     45    ST: 10. HP: 50.  DEFENSE.  Regeneration.  No weapons or
                    scrolls.
Basilisk       50+GG ST: 30. HP: 40.  Death (50% chance).  Level of territory
                    that battle took place on will decrease by 1.
Cerberus       50+G  ST: 20. HP: 40.  Attacks 2 times per battle.
                    No Yellow land.  No scrolls.
Ghoul          50+C  ST: 40. HP: 30.  Bonus attack.  Put "Paralysis" effect on
                    opponent.  If opponent is destroyed, it gets Regeneration.
Healer         50    ST: 10. HP: 40.  Regeneration.  Territory[20]
                    increases HP+30.
Leeshy         50    ST: 30. HP: 40.  DEFENSE.  Territory's level increases
                    by 1 after battle.
Mandrake       55+G  ST: 10. HP: 50.  If it is 20HP or less at end of battle,
                    opponent and Mandrake will be destroyed.  No Yellow land.
Coati          60    ST: 30. HP: 30.  During battle, ST increased by # of
                    placed Green creatures x5.
Cockatrice     60+G  ST: 30. HP: 40.  Bonus attack.  Turn opponent into
                    "Stonewall".  No scrolls.
Dryad          60    ST: 30. HP: 30.  SUPPORT.  Move to a distant Green land
                    within area (must be vacant). No Yellow land or weapons.
Gnome          60    ST: 20. HP: 40.  Placed territory's toll fee is
                    1.5 times higher.
Grimalkin      60+G  ST: 20. HP: 30.  SUPPORT.  Untargetable by Spells or
                    territory abilities.
Pan            60    ST: 30. HP: 40.  Bonus attack. Use "Confusion" effect on
                    opponent.
Woodfolk       60    ST: 30. HP: 30.  SUPPORT.  No weapons.
Mudman         65    ST: 20. HP: 40.  During battle, HP increased by # of
                    placed Green creatures' number x5.  No yellow land
                    or armor.
Dark Elf       70+G  ST: 40. HP: 30.  First attack.  Critical hit to
                    Yellow creatures.
Death Gaze     70+G  ST: 50. HP: 30.  Neutralize scroll.  Remove opponent's
                    card from the game if it destroyed in battle
                    (80% chance).
Dwarf          70    ST: 30. HP: 50.
Huge Spider    70    ST: 30. HP: 40.  Bonus attack.  Does "Paralysis"
                    effect to opponent.  No scrolls.
Raksas         70+G  ST: 50. HP: 30.  If destroyed, the opposing Cepter
                    loses 30% of its most common symbol.
Sage           70    ST: 20. HP: 30.  SUPPORT. Ignores item's destroy/capture
                    effect.
Spitting Cobra 70    ST: 40. HP: 40.  Territory[0] Does "Poison" effect to
                    target creature.  No scrolls.
T'ao t'ieh     70+G  ST: 40. HP: 40.  If opponent is destroyed, ST+10, MHP+10
                    (max 80).  No Yellow land.
Troll          70    ST: 40. HP: 40.  Regeneration.  No Red or Yellow lands.
Angostura      80    ST: 20. HP: 60.  DEFENSE. Death to creatures with 30 MHP
                    or less (80% chance).  No weapons or scrolls.
Hunbaba        80+G+C ST: 50. HP: 40.  Bonus attack. Use "Poison" on opponent.
                    BOOST (Yellow creatures ST-10).  No Yellow land.
Vampire        80+G  ST: 40. HP: 40.  First attack.  Bonus attack, damage
                    given to opponents combine with own HP.  No Blue or
                    Yellow lands. No armor.
Wereboar       80    ST: 20. HP: 40.  ST+30 if used on offense.
Gargoyle       90+G  ST: 30. HP: 50.  First attack.  If placed, ST=50.
Gigantherium   90+G  ST: 50. HP: 60.  If the territory where the battle
                    took place on has Status effects, HP-20 during battle.
                    No scrolls.
Trench Worm    90+G  ST: 40. HP: 50.  Penetration to Yellow creatures.
                    No armor.
Dragon Zombie 100    ST: 40. HP: 60.  No Yellow land or armor.
Dark Master   140+GG+C ST: 60. HP: 80.  BOOST (Green creatures HP+10),
                    Cepter will lose 100G of magical power at end of battle.
                    No Yellow land.
-----------------------------------------------------------------------------
Note: +C = Requires an offering Card from hand to be discarded.
     +G = Requires that at least 1 Green land must be owned to play.
     +GG = Requires that at least 2 Green lands must be owned to play.
     +G+C = Requires that at least 1 Green land must be owned plus an offering
            card must be discarded.
     +GG+C = Requires that at least 2 Green lands must be owned plus an
             offering card must be discarded.

III  E   Yellow Creatures

Name          Cost                         Abilities
-----------------------------------------------------------------------------
Power Eater     0    ST: 1. HP: 1.  Increase while moving, placed in both
                    original land and the new moved location.  No scrolls.
Virus           0+Y  ST: 10. HP: 10.  BOOST (all creatures HP-10).  No Green
                    land.  No weapons, armor, or scrolls.
Igneous Fatui  10+YY+C ST: 10. HP: 30.  Last attack. Death (80%).  No Red or
                    Blue lands.
Sprite         10    ST: 20. HP: 20.  Neutralize attack of creatures with
                    40MHP or more.  No Green land.
Wind Imp       10+C  ST: 20. HP: 20. Territory[50] Reduce enemy Cepter's
                    magic power by 50%, then self-destruct.
Giant Bat      20    ST: 20. HP: 30.  No scrolls.
Spectre        30    ST: 0. HP: 30.  Transform ST and HP randomly from
                    10-70 during battle.
Trample Weed   30+Y  ST: 20. HP: 60.  DEFENSE.  Changes in level cannot be
                    made to land.
Archer         40    ST: 20. HP: 30.  Territory[30] 10 damage to target
                    enemy creature.  No weapons.
Chonchon       40    ST: 20. HP: 30.  Gain 20HP, and cast "Anti-element"
                    on defense creature if item was not used.
Leprechaun     40+Y+C ST: 20. HP: 20.  At beginning of battle, gives User's
                    item to opponent and lets them use it.
Hurricane      50    ST: 20. HP: 50.  DEFENSE.  First attack.  No Green land.
                    No armor or scrolls.
Nightmare      50+Y  ST: 30. HP: 30.  Penetration.
Succubus       50+C  ST: 40. HP: 40.  Bonus attack, change opponent ST to 0.
                    No Green land.
Witch          50    ST: 20. HP: 30.  Territory[30} Takes 20G times the # of
                    Spell item cards of the opposing Cepter's hand.
                    Scroll critical hit.  No weapons.
Gouda          60+YY ST: 0. HP: 40.  ST and HP during battle equals the
                    placed Yellow creatures x10.  No Green land.
Harpy          60    ST: 30. HP: 30.  First attack.
Holy Llama     60    ST: 20. HP: 40.  Territory[30] Make target Cepter's die
                    roll a 6 and can move to a distant Yellow land within
                    the area (vacant land).  No scrolls.
Hornet         60    ST: 40. HP: 30.  Bonus attack.  Use "Poison" effect on
                    opponent.  No scrolls.
Mermeloleo     60    ST: 20. HP: 30.  Last attack.  Transforms into Dragonfly
                    if destroyed in battle.  No Green land or scrolls.
Nike           60    ST: 30. HP: 30.  First attack.  Bonus attack, Does
                    "Paralysis" to opponent.  No armor.
Pegasus        60+Y  ST: 30. HP: 20.  First attack.  Untargetable by Spells
                    or territory abilities.  Neutralizes scroll effects.
                    No scrolls.
Roadrunner     60    ST: 20. HP: 30.  First attack.  Move 2 spaces while
                    using creature move command.  No scrolls.
Soul Collector 60+C  ST: 20. HP: 30.  During battle, ST increases by the
                    number of creatures destroyed thus far x5.
Cornfolk       70    ST: 30. HP: 40.  User will gain 200G if destroyed in
                    battle or Spell or territory ability.
Elf            70+Y  ST: 30. HP: 50.  First attack.  Critical hit to Green
                    creatures.
Giant Rattler  70    ST: 40. HP: 40.  Cast "Disease" on defense creature if
                    an item was not used.  No scrolls.
Gremlin        70    ST: 20. HP: 30.  Destroy opponents' item at the beginning
                    of battle.  No scrolls.
Night Fiend    70+YY ST: 0. HP: 40.  First attack.  During battle, ST=level of
                    territory took place x20.  No blue lands.  No weapons or
                    armor.
Pushpull       70    ST: 0. HP: 40.  Attack 2 times in battle.  No scrolls.
Wendigo        70    ST: 30. HP: 30.  At end of battle, cast "Fog" effect on
                    defense creature if item was not used.
Centaur        80    ST: 30. HP: 40.  First Attack.  Item used in battle
                    is Recycled back to book.
Dhampir        80+Y  ST: 40. HP: 40.  Neutralize Green creatures attack.
                    60% chance of death to Green creature.
Master Monk    80    ST: 20. HP: 50.  First attack.  If no item used during
                    battle, ST+30, HP-30.
Nue            80+Y  ST: 40. HP: 50.  BOOST (offensive creature -10).
                    No Green land.
Quetzalcaoti   80+Y  ST: 30. HP: 50.  BOOST (Creature with first attack ability
                    that will not be obtained after ST+10).  No armor.
Sphinx         80+Y+C ST: 40. HP: 50.  Bonus attack, Does "Confusion" to
                    opponent.  BOOST (Green creatures HP-10).  No Green land.
Wyvern         80+Y  ST: 40. HP: 40.  First attack.  Can move to a distant
                    Yellow land with the area (vacant land).  No Green land
                    or armor.
Griffon        90    ST: 50. HP: 50.  No Green land or scrolls.
Knight         90    ST: 50. HP: 40.  Critical hit to creatures with 50 MHP
                    or more.
Paladin        90+Y  ST: 50. HP: 50.  Critical hit to Neutral creatures.
                    Then gains Regeneration.  No Green land.
Leveler       100+Y+C ST: 40. HP: 60.  Territory lowered 1 level after battle
                    if not a Yellow land.
Beelzebub     140+YY+C ST: 70. HP: 70.  BOOST (Yellow creatures +10 HP).
                    User loses 100G after battle.  No Green land.
-----------------------------------------------------------------------------
Note: +C = Requires an offering Card from hand to be discarded.
     +Y = Requires that at least 1 Yellow land must be owned to play.
     +YY = Requires that at least 2 Yellow lands must be owned to play.
     +Y+C = Requires that at least 1 Yellow land must be owned plus an offering
            card must be discarded.
     +YY+C = Requires that at least 2 Yellow lands must be owned plus an
             offering card must be discarded.


-=-=-=-=-=-=-=-=-=-=-=-
IV   DEFENSE Creatures
-=-=-=-=-=-=-=-=-=-=-=-

IV  A   Neutral Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Golden Totem      0    ST: 0. HP: 30.  DEFENSE.  Territory[0] User will be
                      given 300G in magical powers and self-destruct.
Statue           20    ST: 0. HP: 50.  DEFENSE.  Statue can't get recover area.
                      No weapons or scrolls.
Wonder Wall      30+C  ST: 0 HP: 30.  DEFENSE.  Neutralize Red, Blue, Yellow,
                      Green creature's attacks. No weapons or armor.
Brass Idol       40    ST: 0. HP: 20.  DEFENSE.  All the Cepters will draw 2
                      cards on their turn.  No Weapons or scrolls.
Ebony Idol       40    ST: 0. HP: 20.  DEFENSE.  All creatures cannot use
                      territory abilities.  No weapons or scrolls.
Iron Idol        40    ST: 0. HP: 20.  DEFENSE.  Only 4-6 will be rolled.
                      No weapons or scrolls.
Basalt Idol      50    ST: 0. HP: 20.  DEFENSE.  No creature can use ability
                      if destroyed or at end of battle.  No weapons or scrolls.
Jade Idol        50    ST: 0. HP: 20.  DEFENSE.  No territories receive
                      lowering level effect except for territory commands.
                      No weapons or scrolls.
Silver Idol      50    ST: 0. HP: 20.  DEFENSE.  All defense creatures will
                      gain First attack.  No weapons or scrolls.
Cray Idol        60    ST: 0. HP: 20.  DEFENSE.  Damage will decrease by 10
                      for all the creatures based on Spells and Territory
                      abilities.  No weapons or scrolls.
Granite Idol     60    ST: 0. HP: 20.  DEFENSE.  All Cepters are unable to
                      choose Spells except for "Dispel".
Ivory Idol       60    ST: 0. HP: 20.  DEFENSE.  The S Rarity  cards are
                      1.5 times stronger.  R and E cards are 2x the magical
                      usage power.  No weapons or scrolls.
Gold Idol        70    ST: 0. HP: 20  DEFENSE.  Creatures will ignore all
                      conditions except for magical powers when creature
                      is summoned.  No weapons or scrolls.
Marble Idol      70    ST: 0. HP: 20.  DEFENSE.  Creatures that are already
                      played cannot be summoned.  No weapons or scrolls.
-----------------------------------------------------------------------------

IV  B   Red Creatures:

Name              Cost                       Abilities
-----------------------------------------------------------------------------
Pillar of Flame    30    ST: 30. HP: 50.  DEFENSE.  No Blue land, armor, or
                        scrolls.
Old Willow         40+RR ST: 20. HP: 40.  DEFENSE.  When placed in Red land,
                        Cepters other than the user will be stopped in
                        territory.  No weapons or scrolls.
-----------------------------------------------------------------------------

IV  C   Blue Creatures:

Name           Cost                       Abilities
-----------------------------------------------------------------------------
Alga Sphere     30    ST: 10. HP: 40.  DEFENSE.  Territory[30] MHP+10.
                     No armor or scrolls.
Wall of Ice     40    ST: 0. HP: 40.  DEFENSE.  HP+30 during battle.  No Red
                     land.  No armor or scrolls.
Kelpie          70+B  ST: 30. HP: 30.  DEFENSE.  When placed on Blue land,
                     Cepters other than user will be stopped in territory.
                     No scrolls.
Sea Bonze       70    ST: 20. HP: 40.  DEFENSE.  No effects or abilities can
                     be used during battle.  No Red or Green lands.
-----------------------------------------------------------------------------

IV  D   Green Creatures:

Name          Cost                       Abilities
-----------------------------------------------------------------------------
Barometz       20    ST: 0. HP: 30.  DEFENSE.  Territory[0]. User gains # of
                    laps x30G.  No Red land or weapons or scrolls.
Wall of Stone  30    ST: 0. HP: 60.  DEFENSE.  No Yellow land.  No armor or
                    scrolls.
Mummy          40    ST: 20. HP: 50.  DEFENSE.  User will gain # of laps x50G
                    if destroyed in battle.  No weapons.
Green Mold     45    ST: 10. HP: 50.  DEFENSE.  Regeneration.  No weapons or
                    scrolls.
Leeshy         50    ST: 30. HP: 40.  DEFENSE.  Territory's level increases
                    by 1 after battle.
Angostura      80    ST: 20. HP: 60.  DEFENSE. Death to creatures with 30 MHP
                    or less (80% chance).  No weapons or scrolls.
-----------------------------------------------------------------------------

IV  E   Yellow Creatures:

Name          Cost                       Abilities
-----------------------------------------------------------------------------
Trample Weed   30+Y  ST: 20. HP: 60.  DEFENSE.  Changes in level cannot be
                    made to land.
Hurricane      50    ST: 20. HP: 50.  DEFENSE.  First attack.  No Green land.
                    No armor or scrolls.
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=
V   SUPPORT Creatures
-=-=-=-=-=-=-=-=-=-=-=

V  A   Neutral Creatures:

Name           Cost                       Abilities
-----------------------------------------------------------------------------
Squonk            0    ST: 20. HP: 30.  SUPPORT.  Returns to hand if opponent
                      is destroyed.
Bandit           20    ST: 20. HP: 20.  SUPPORT.  Bonus attack, damage to
                      opponent of 2G magical power taken from opponent.
Cleric           55    ST: 10. HP: 30.  SUPPORT.  Death to Neutral creature
                      (80% chance).
Battle Gear cx   60    ST: 40 HP: 20.  SUPPORT.  Coalition with Battle Gear B.
                      Untargetable by Spells or territory abilities.
Battle Gear B    60    ST: 20. HP: 40.  SUPPORT.  Coalition with Battle Gear
                      cx.  Neutralizes scroll attack.
-----------------------------------------------------------------------------

V  B   Red Creatures:

Name               Cost                       Abilities
-----------------------------------------------------------------------------
Sharazad           55    ST: 20. HP: 30.  SUPPORT. Territory[30] Erase status
                        effects on all Cepters.
Son Ascetic        60    ST: 0. HP: 30.  SUPPORT.
Valkyria           70+R  ST: 30. HP: 30.  First attack. SUPPORT.  ST+10 if
                        she destroys opponent (max 80).
-----------------------------------------------------------------------------

V  C   Blue Creatures:

Name          Cost                        Abilities
-----------------------------------------------------------------------------
Bloody Pudding  30    ST: 20. HP: 20.  SUPPORT.  At the beginning of battle,
                     support creature's HP combines with MHP (max 80).
                     No scrolls.
Pirate          45    ST: 10. HP: 30.  SUPPORT.
Wizard          45    ST: 0. HP: 30.  SUPPORT.  Scroll critical hit.
                     No weapons.
-----------------------------------------------------------------------------

V  D   Green Creatures:

Name          Cost                        Abilities
-----------------------------------------------------------------------------
Carbuncle      20    ST: 20. HP: 20.  SUPPORT.  Reflect scroll attack/effect
                    back to opponent.
Odradek        40    ST: 20. HP: 20.  SUPPORT.  Unable to receive or regain
                    damage by Spells or territory abilities based on Spells
                    or territory abilities.
Dryad          60    ST: 30. HP: 30.  SUPPORT.  Move to a distant Green land
                    within area (must be vacant). No Yellow land or weapons.
Grimalkin      60+G  ST: 20. HP: 30.  SUPPORT.  Untargetable by Spells or
                    territory abilities.
Woodfolk       60    ST: 30. HP: 30.  SUPPORT.  No weapons.
Sage           70    ST: 20. HP: 30.  SUPPORT. Ignores item's destroy/capture
                    effect.
-----------------------------------------------------------------------------

V  E   Yellow Creatures:

-----------------------------------------------------------------------------
No Yellow Creatures have "SUPPORT" ability.
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI   Creatures with Territory Abilities
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

VI  A   Neutral Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Golden Totem      0    ST: 0. HP: 30.  DEFENSE.  Territory[0] User will be
                      given 300G in magical powers and self-destruct.
Clockwork Owl    10    ST: 0. HP: 20.  Territory[30] target Cepter can move a
                      direction of choice in the next turn.
Dancing Doll     30    ST: 20. HP: 20.  Territory[70] Lowers value of the
                      symbols by 20%.
Archbishop       60    ST: 30. HP: 30.  Territory[50] Remove status effect.
                      Ignore item destruction/capture effect.
-----------------------------------------------------------------------------

VI  B   Red Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Domovikha          10    ST: 10. HP: 20.  Territory[70] Cast "Land Protect"
                        on target creature.
Domovoi            10    ST: 20. HP: 20.  Territory[30] Does "Phantasm"
                        effect to target creature.
Heat Imp           10+C  ST: 20. HP: 20.  Territory[50] decrease symbols that
                        the opposing Cepter has by 40%, and self-destruct.
Fanatic            25+R  ST: 20. HP: 20.  Territory[60] Decreases its own HP
                        by 20, and does 20 damage to target creature.
Conjurer           40    ST: 20. HP: 30.  Territory[80] Summon Ba=Al to a
                        selected vacant land, and self-destruct.  Scroll
                        critical hit.  No weapons.
Sharazad           55    ST: 20. HP: 30.  SUPPORT. Territory[30] Erase status
                        effects on all Cepters.
-----------------------------------------------------------------------------

VI  C   Blue Creatures:

Name            Cost                       Abilities
-----------------------------------------------------------------------------
Book Worm       10+B  ST: 10. HP: 20.  Territory[40] Choose 1 card from target
                     Cepter's hand and destroy it.  No scrolls.
Banshee         20+BB ST: 10. HP: 40.  Territory[60] HP damage increase of
                     25% will be given to all places creatures. No weapons.
Alga Sphere     30    ST: 10. HP: 40.  DEFENSE.  Territory[30] MHP+10.
                     No armor or scrolls.
Hyde            50+B  ST: 30. HP: 30.  Territory[50] Put "Paralysis" on target
                     creature.  No Red land.
Fate            60    ST: 30. HP: 40.  Territory[40] Draw 1 card.  If it
                     is destroyed in battle, draw another card.
-----------------------------------------------------------------------------

VI  D   Green Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Barometz       20    ST: 0. HP: 30.  DEFENSE.  Territory[0]. User gains # of
                    laps x30G.  No Red land or weapons or scrolls.
Gooba Queen    30+GG ST: 10. HP: 40.  Territory[20]. Placement of "Gooba" in
                    vacant land. No weapons.
Quake Beast    40+GG ST: 50. HP: 30. Territory[60] Lower one level adjacent
                    land and self-destruct.  No armor.
Healer         50    ST: 10. HP: 40.  Regeneration.  Territory[20]
                    increases HP+30.
Spitting Cobra 70    ST: 40. HP: 40.  Territory[0] Does "Poison" effect to
                    target creature.  No scrolls.
-----------------------------------------------------------------------------

VI  E   Yellow Creatures

Name          Cost                         Abilities
-----------------------------------------------------------------------------
Wind Imp       10+C  ST: 20. HP: 20. Territory[50] Reduce enemy Cepter's
                    magic power by 50%, then self-destruct.
Archer         40    ST: 20. HP: 30.  Territory[30] 10 damage to target
                    enemy creature.  No weapons.
Witch          50    ST: 20. HP: 30.  Territory[30} Takes 20G times the # of
                    Spell item cards of the opposing Cepter's hand.
Holy Llama     60    ST: 20. HP: 40.  Territory[30] Make target Cepter's die
                    roll a 6 and can move to a distant Yellow land within
                    the area (vacant land).  No scrolls.
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VII   Creatures with First Attack Ability
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

VII  A   Neutral Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Giant Rat         0    ST: 20. HP: 10.  First attack.  No scrolls.
Sanctum Guard    70    ST: 40. HP: 40.  First attack.  If opponent is
                      destroyed, user will gain 5 symbols of the same
                      element of the territory where the battle was fought.
Ninja            80    ST: 40. HP: 40.  First attack. Scroll critical hit.
-----------------------------------------------------------------------------

VII  B   Red Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Dragonfly          20    ST: 30. HP: 20.  First Attack.  No scrolls.
Valkyria           70+R  ST: 30. HP: 30.  First attack. SUPPORT.  ST+10 if
                        she destroys opponent (max 80).
Chimera            80+R  ST: 30. HP: 50.  First Attack.  Every time User gain
                        a lap bonus, ST +10 (max 80).  No scrolls.
Ba=Al              80+R+C ST: 50. HP: 50.  First Attack.  Destroy one upper
                        hand card at random at the end of the battle.
-----------------------------------------------------------------------------

VII  C   Blue Creatures:

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Lizardman       70    ST: 30. HP: 40.  First attack.
Lilith          80    ST: 0. HP: 30.  First attack.  During battle, ST=# of
                     deals x10.  No armor.
Vodyanoi        90+B+C ST: 40. HP: 40.  First attack.  Death if joined in the
                     battle as a defense (80% chance).
-----------------------------------------------------------------------------

VII  D   Green Creatures

Name             Cost                       Abilities
-----------------------------------------------------------------------------
Dark Elf       70+G  ST: 40. HP: 30.  First attack.  Critical hit to
                    Yellow creatures.
Vampire        80+G  ST: 40. HP: 40.  First attack.  Bonus attack, damage
                    given to opponents combine with own HP.  No Blue or
                    Yellow lands. No armor.
Gargoyle       90+G  ST: 30. HP: 50.  First attack.  If placed, ST=50.
-----------------------------------------------------------------------------

VII  E   Yellow Creatures

Name          Cost                         Abilities
-----------------------------------------------------------------------------
Harpy          60    ST: 30. HP: 30.  First attack.
Nike           60    ST: 30. HP: 30.  First attack.  Bonus attack, Does
                    "Paralysis" to opponent.  No armor.
Pegasus        60+Y  ST: 30. HP: 20.  First attack.  Untargetable by Spells
                    or territory abilities.  Neutralizes scroll effects.
                    No scrolls.
Roadrunner     60    ST: 20. HP: 30.  First attack.  Move 2 spaces while
                    using creature move command.  No scrolls.
Elf            70+Y  ST: 30. HP: 50.  First attack.  Critical hit to Green
                    creatures.
Night Fiend    70+YY ST: 0. HP: 40.  First attack.  During battle, ST=level of
                    territory took place x20.  No blue lands.  No weapons or
                    armor.
Centaur        80    ST: 30. HP: 40.  First Attack.  Item used in battle
                    is Recycled back to book.
Master Monk    80    ST: 20. HP: 50.  First attack.  If no item used during
                    battle, ST+30, HP-30.
Wyvern         80+Y  ST: 40. HP: 40.  First attack.  Can move to a distant
                    Yellow land with the area (vacant land).  No Green land
                    or armor.
-----------------------------------------------------------------------------


Last update: 2-11-2004
Version 1.8