Crimson Sea 2 Items FAQ v0.9
By Skyrax
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CONTENTS
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1. Introduction/Updates
2. Items List
3. Items Description
4. Frequently Asked Questions
5. Credits/Contact Information
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1. INTRODUCTION / UPDATES
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An Items FAQ?
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Yes, an Items FAQ. Turns out that there are people who either imported
this thing or got it without instructions and have no idea what some of
the items do, or worse yet, how to get them. This hopefully explains
what most, if not all, of the items in Crimson Sea 2 do and how to
get them.
Updates
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v0.9: Initial draft. Hopefully the next update will be the final
work on this thing.
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3. ITEMS DESCRIPTION
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Format
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Item Name
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Initial cost or cost if sold and then rebought/selling price: Teos/Teos
Description of item and what it does
Personal thoughts on overall value of item
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a. B Ability
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Buy/Sell Cost: Cannot be bought or sold
Description: When obtained, the B Ability allows your blades to be
upgraded one more level. This merely opens the level; you still need
to find Origins to power it up. When you upgrade this level, your
blade’s attack power is raised a further 50%. To obtain the B Ability,
S-Rank the mission A Town in Panic.
Thoughts: Not much to say. The B Ability is a solid item, one that’s
definitely worth getting, if for nothing else but for the attack
bonus. 9/10.
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b. Bow Rahn Doll
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Buy/Sell Cost: Cannot be bought or sold
Description: Once acquired, the Bow Rahn Doll unlocks Bow Rahn as
a selectable character in multiplayer mode. That’s all. To obtain the
Bow Rahn Doll, S-Rank the mission The Original Menace.
Thoughts: Bow Rahn makes a cute doll, but is hardly fun to play as
in multiplayer. His cannon is strong, but he’ll still be wasted by
Sho or Feanay. You can’t sell him, though. 1/10.
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c. Diez Doll
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Buy/Sell Cost: Cannot be bought or sold
Description: Once obtained, the Diez Doll unlocks Diez as a playable
character in multiplayer mode. To obtain the Diez Doll, S-Rank the
mission Diez, Woman Warrior.
Thoughts: See Bow Rahn. Just as cute, just as useless. 1/10.
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d. Elixir 1
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Buy/Sell Cost: 5000/2500
Description: If a character is killed and they have an Elixir 1 in
their possession, the character will be revived and 50% of their
maximum HP will be restored. Elixir 1s can’t be found in crates, only
at the IAG VendBot.
Thoughts: If you’re just playing through, then the Elixir isn’t a bad
choice. But, if you’re getting S-Ranks, don’t buy one. Handy, but
ultimately unnecessary. 6/10. Note: Elixirs, of both kinds, can
actually help in the submissions Against the Wall 1 & 2, since they
revive you after a hit. But you can kiss the S-Rank goodbye.
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e. Elixir 2
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Buy/Sell Cost: 10000/5000
Description: If a character is killed and they have an Elixir 2 in
their possession, they will be revived and all of their HP will be
restored regardless of bar length. If a character is in possession
of both, the Elixir 2 takes precedence over the Elixir 1 in reviving
the character. Elixir 2s can only be found at the IAG VendBot.
Thoughts: Same pros and cons of the Elixir 1, but you get more health
back. This can save your skin in the final mission, since you can take
a full lifebar and a half of damage and still get an S. 7/10.
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f. Fashion Ring
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Buy/Sell Cost: 30000/15000
Description: The Fashion Ring, when worn, gives Sho and Feanay an
alternate color scheme. This is purely cosmetic; no other benefits
are afforded you by using the ring. To obtain the Fashion Ring,
complete the mission Crimson Sea, and then purchase it from the
VendBot in IAG.
Thoughts: The Fashion Ring isn’t a bad bonus for finishing the game,
and you should have enough spare cash by now to buy it. However, if
you ultimately hate the new color schemes, you have to sell it to
get rid of it. You can’t be selective with the colors, so although
I personally liked Feanay’s, I wasn’t too fond of Sho’s. 7/10.
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g. G Ability
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Buy/Sell Cost: Cannot be bought or sold
Description: Like the B Ability, the G Ability allows you to
upgrade your guns one more level. This upgrade functions like a
slightly more powerful basic upgrade, increasing your range, damage
and rapidfire length more than previous upgrades did. To obtain
the G Ability, S-Rank the mission Remnants of Times Past.
Thoughts: This is a must have, at least until you can get the
Replicator. Even then, you still owe it to yourself to get this
item. Excellent all round, the only drawback being you have to
fill it yourself. But what else are you going to do with those
spare Origins? 9/10.
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h. GigaOrigin
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Buy/Sell Cost: 7500/3750
Description: emblem-like items given as a reward for S-Ranking
certain levels, GigaOrigins, when used, will randomly level up any
one ability of the character that uses it, regardless of Origins
required. If all abilities are already maxed, GigaOrigins cannot
be used. To get the GigaOrigins, S-Rank both Attack on Legato Town
and The Largo Crisis.
Thoughts: The GigaOrigin is great in theory, but is only truly
effective once you have three or less spots to fill so you can predict
what it’ll work on. Save it for those last slots with high Origin
requirements. 8/10.
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i. HP Booster 1
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Buy/Sell Cost: 30000/15000
Description: When obtained, the HP Booster 1 restores HP constantly at
a set rate. The rate of restoration is very slow, and is really only
apparent when you have a very small health bar. But by the time you
obtain it, your bar will be quite sizeable anyway, so… To obtain the HP
Booster 1, listen to all 50 things that Bow Rahn and Kercak have to tell
you in the IAG. You won’t be able to finish this till late in the game.
Thoughts: The HP Booster 1 is an oddly placed item. To complete all the
entries with Bow Rahn and Kercak you have to virtually make it to the
Crimson Planet, by which point you would have easily gotten the HP
Booster 2, which makes this look fairly weak. Still, the bonus can’t
hurt and I rate it higher than the NP Booster. 6/10.
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j. HP Booster 2
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Buy/Sell Cost: 45000/22500
Description: Just like the HP Booster 1, the HP Booster 2 restores HP
constantly at a set rate. Just as with the NP Booster series, combined
the rate isn’t too bad but individually the rate is fairly slow. The
HP Booster 2’s recovery rate is about twice the speed of the HP Booster
1. To obtain the HP Booster 2, S-Rank the mission Deadly Energy.
Thoughts: You will appreciate the HP regen more than you would the NP
regen since you can’t make health come back as quickly by shooting enemies.
As such, it’s a little handier than the NP Booster series. 6/10.
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k. Medikit 1
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Buy/Sell Cost: 250/125
Description: The Medikit 1 restores 25% of the character’s HP. Works like
a Rations 1, but you can store for later. Medikit 1s can be found in
crates or at the IAG VendBot.
Thoughts: Don’t become reliant on these. If you do, you’ll create a
dependence that will mess you up when trying to S-Rank on levels. Good
when starting out, otherwise leave alone. 6/10.
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l. Medikit 2
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Buy/Sell Cost: 500/250
Description: The Medikit 2 restores 50% of the character’s HP. Similar
to the Rations 2 in effect. Medikit 2s can be found in crates or at
the IAG VendBot.
Thoughts: Better than the Medikit 1, and if you’re buying these things I
recommend these ones over the Medikit 1, if only because economically
they are the better buy. Still avoid. 7/10.
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m. Medikit 3
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Buy/Sell Cost: 1000/500
Description: The Medikit 3 fully restores the character’s HP, regardless
of bar length and how full the HP bar was to begin with. Medikit 3s can
only be found at the IAG VendBot.
Thoughts: Most effective healing item, but you can get Medixirs for free
if you’re patient enough and besides, these suckers are expensive. Don’t
become dependent. 7/10.
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n. Medixir 1
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Buy/Sell Cost: 700/350
Description: When consumed, the Medixir 1 restores 25% of the character’s
HP and 25% of the character’s NP Gauge at the same time. Medixir 1s can
only be bought at the IAG VendBot.
Thoughts: A combo Medikit and NP Capsule. Decent price. If you’re going
to be carrying something, carry these instead of the Medikits. 6/10
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o. Medixir 2
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Buy/Sell Cost: 1400/700
Description: When consumed, the Medixir 2 restores 50% of the character’s
HP and 50% of the character’s NP Gauge at the same time. Medixir 2s can
only be bought at the IAG VendBot.
Thoughts: Medixir 2s are stronger, but not the best deal out there. NP
regenerates easily, so you’ll actually be better off buying Medikit 2s.
7/10
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p. Medixir 3
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Buy/Sell Cost: 2800/1400
Description: When consumed, the Medixir 3 completely restores the
character’s HP and NP Gauges at the same time. Outside of a reward in
one of the missions in SunJack City, Medixir 3s can only be bought at
the IAG VendBot.
Thoughts: You can get one of these for free every time you play A Town
in Panic at SunJack in Semplice, and these completely restore everything
you need. Useful in a pinch. Best recovery item, period. 8/10.
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q. MegaOrigin
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Buy/Sell Cost: Cannot be bought or sold
Description: Red emblem-like item dropped by enemies. MegaOrigins are
only dropped when an enemy is killed via a Critical Hit. If killed by
such an attack, the probability of getting a MegaOrigin is about 93%.
MegaOrigins are worth 5 Origins and are used for the same purpose as
Origins.
Thoughts: These things are worth the effort, and they’re easy enough to
obtain on Agitato. By Semplice, enemies are so many and so strong that
Critical Hits may not kill them (Menace Commanders especially), so you
may have to work harder for these. Useless once you max out, though.
9/10.
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r. NP Ability
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Buy/Sell Cost: Cannot be bought or sold
Description: The NP Ability removes your NP limiter and allows you to
increase all NP levels by one. When upgraded, the NPs receive a 50%
attack power bonus. To obtain the NP Ability, S-Rank the mission
Operation Network.
Thoughts: The NP Ability gives you an attack boost.
More power = more dead Menace = more HP gained = better combos.
What’s not to love? 9/10.
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s. NP Booster 1
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Buy/Sell Cost: 40000/20000
Description: The NP Booster 1, when obtained, restores NP at a set rate.
The rate of recovery is very, very slow, so slow in fact, that it’s not
worth waiting around for the meter to refill itself. To obtain the NP
Booster 1, purchase it from the IAG VendBot.
Thoughts: The rate is slow. So slow it might as well not even be there.
Not worth the effort in my opinion. 4/10.
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t. NP Booster 2
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Buy/Sell Cost:
Description: Like the NP Booster 1, the NP Booster 2 restores NP at a
set rate. The NP Booster 2 restores NP at about twice the rate of the
NP Booster 1. If combined, an empty NP Gauge will fully restore in
about 75 seconds. To obtain the NP Booster 2, S-Rank the mission Rescue
Daisy.
Thoughts: Barely better than the NP Booster 1. Still weak. 5/10.
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u. NP Capsule 1
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Buy/Sell Cost: 300/150
Description: A red capsule. The NP Capsule 1 restores 25% of the
character’s NP Gauge. This is not enough to fill any one section of the
bar, but gets it close enough that it will fill with the slightest
provocation. NP Capsule 1s can be found in crates or in the IAG VendBot.
Thoughts: NP Capsules are actually not that bad since they don’t count
against you in rankings, and sometimes you need a session of Sonic Aura
NOW. But you’d have to use four of these to get it, so it’s best saved
for a Time Extend session. 7/10.
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v. NP Capsule 2
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Buy/Sell Cost: 600/300
Description: A larger red capsule. The NP Capsule 2 restores 50% of the
NP Gauge, roughly a section and two-thirds. You can find NP Capsule 2s
in crates and in the IAG VendBot. The chances of finding these are rarer
than NP Capsule 1s.
Thoughts: Same benefits as the NP Capsule 1, but you’ll rarely find these
in levels and not worth the money to buy. 6/10.
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w. NP Capsule 3
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Buy/Sell Cost: 1200/600
Description: The NP Capsule 3 fully restores the NP Gauge, regardless
of how full or empty it is. NP Capsule 3s can only be found in the IAG
VendBot.
Thoughts: The real question you have to ask is, “Is an emergency NP
session really worth 1200 Teos?” If you can answer yes to that, then grab
one of these from time to time. Useful if you have the Teos to spare. 7/10.
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x. NP Convertor 1
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Buy/Sell Cost: 10000/5000
Description: The NP Convertor 1 converts damage taken by the character and
uses it to increase your NP Gauge accordingly. The damage is relative to
how much damage you take, but apparently the NP bar must take quite a bit
because if you stand there to fill your bar you’ll be clear in the red.
This means that the NP Convertor 1 only converts about 50% of damage
taken. To obtain the NP Convertor 1, S-Rank the mission The Poisoned Una.
Thoughts: The NP Convertor series is way more useful than the NP Booster
series, because you will get hit from time to time and the NP recovery
is much more appreciable. Still, you ideally want to avoid getting hit
to get those S-Ranks. 7/10.
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y. NP Convertor 2
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Buy/Sell Cost: 20000/10000
Description: Like the NP Convertor 1, the NP Convertor 2 takes damage
inflicted on the character and fills up the NP Gauge accordingly. The
effect is much greater than that of the NP Convertor 1, as combined
you convert 125% of damage taken, which means the NP Convertor 2 gives
you 75% of damage taken. To obtain the NP Convertor 2, S-Rank the
mission Fiery Seguido Base.
Thoughts: My opinion is exactly the same as before. Better than NP
Booster but, if you’re striving for perfection, is ultimately not
that useful. Still… 7/10.
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z. Origin
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Buy/Sell Cost: Cannot be bought or sold
Description: Blue emblem-like item dropped by enemies or given as a
reward for S-Ranking certain levels. Origins are used to upgrade Sho
and Feanay’s weapon and NeoPsionic abilities.
Thoughts: Absolutely instrumental in gaining access to any and all
abilities, You MUST get these at ALL times. Once you max out, though,
they are useless. 9/10.
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aa. Platinum Card
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Buy/Sell Cost: 20000/10000
Description: A grey card. A Platinum card is a one use item. If used,
it allows you to purchase any one item in the IAG VendBot for 1 Teo.
Clear Explosive Gas Area and Commodo Earthquake.
Thoughts: If you’re crafty, you can use these to get a few quick Teos
by selling an expensive item and then buying it back for 1 Teo.
However, you only get two shots at this. Oh, and once you buy a
Platinum Card, you can’t choose when to use unless you sell it.
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ab. Rations 1
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Buy/Sell Cost: Cannot be bought or sold
Description: A blue pyramid-like item. Rations 1 restore about 20-25%
of the character’s HP upon pickup. The amount restored may differ
depending on how large the HP bar is. It works upon pickup and cannot
be stored for later.
Thoughts: Never look gift health in the proverbial mouth. Just pick
it up and enjoy the free HP. 9/10.
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ac. Rations 2
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Buy/Sell Cost: Cannot be bought or sold
Description: A red pyramid-like item. Rations 2 restore, at minimum,
half the character’s HP instantly. The amount restored may be more or
less depending on how large your HP bar is. Rations 2, like the
Rations 1, can not be stored for later use; they are an immediate item.
Thoughts: Better recovery for little effort. Beware though, these
things appearing typically indicate that you’re going to actually
NEED that chunk of health…
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ad. Replicator
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Buy/Sell Cost: /0
Description: When equipped, the Replicator gives you unlimited Vipa
Rounds. This applies for all guns for both characters. As an extra
bonus, your weapon can never overheat, since Vipa ammo normally
doesn’t. To obtain the Replicator, S-Rank the mission Crimson Sea.
Thoughts: Without a doubt, one of my favorite items. It makes the
game complete cakewalk though, but still, this thing utterly DESTROYS
everything in its path. There’s only one drawback: it can kill things
so fast you can’t get a S-Rank on Combos. So it’s best to get as many
S-Ranks as you can on Agitato and Grarve before you get the item, or
simply use Feanay to get everything after you get the Replicator.
10/10.
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ae. Reserve 1
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Buy/Sell Cost: 5000/2500
Description: The Reserve 1 increases your gun capacity by 20% The
difference is really only noticeable when you get Vipa Rounds on a
weapon like the Legion, as you only get 5 shots max by default but
Reserve 1 gets you an extra shot. The Reserve 1 is found at the IAG
VendBot.
Thoughts: Useful when you gain Vipa Rounds, as that is when it best
demonstrates its use. 8/10.
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af. Reserve 2
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Buy/Sell Cost:
Description: Like the Reserve 1, the Reserve 2 increases your gun
capacity. The effect works in tandem with the Reserve 2, so you gain
about 8 Legion Vipa Rounds if both are equipped. To obtain the Reserve
2, S-Rank the mission Soul Of Semplice.
Thoughts: Even better than Reserve 1. Helpful when you need that extra
bit of flame to finish off a tricky foe. 8/10.
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ag. Shami Doll
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Buy/Sell Cost: Cannot be bought or sold
Description: The Shami Doll, after it has been earned, will unlock
Princess Shami as a selectable character in multiplayer mode. To obtain
the Shami Doll, S-Rank the mission Princess Shami.
Thoughts: Shami is the worst multiplayer character of all.
Seriously, don’t bother. 1/10.
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ah. Siphon 1
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Buy/Sell Cost: 10000/5000
Description: When equipped, the Siphon 1 allows you to gain HP back
whenever you damage or kill an enemy with a critical hit. The amount
gained isn’t all that much, but when you’re in the middle of a
firefight it doesn’t hurt to have a little extra health. The amount
you get back seems to be the same regardless of who you critical with
it and whether you used Vipa Rounds or not (as you may or may not know,
Vipa Criticals hurt. A lot). To obtain the Siphon 1, S-Rank the mission
The Stolen IAG Badge.
Thoughts: If you’re in the habit of getting Criticals, a little extra
reward doesn’t hurt. Not too sure if it works on bosses though. 7/10.
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ai. Siphon 2
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Buy/Sell Cost: 20000/10000
Description: Like the Siphon 1, the Siphon II gives you HP when you
score a critical hit. The effect is cumulative with Siphon I, so you
will gain back a decent amount of HP per critical. To obtain the
Siphon 2, S-Rank the mission An Unbeatable Menace.
Thoughts: Same benefit as Siphon 1, but you get even more this time.
Cool. 7/10.
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aj. Surge 1
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Buy/Sell Cost: 10000/5000
Description: When equipped, the Surge 1 increases overall attack
strength when the character’s health is low. This seems to apply to
blade and NeoPsionics, but not gunshots. The attack bonus is roughly
about 15%. To obtain the Surge 1, S-Rank the mission The Prototype.
Thoughts: You don’t want to be in the red at any point in time, and as
such, this item is only really helpful if you can’t stop taking damage.
6/10.
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ak. Surge 2
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Buy/Sell Cost: 20000/10000
Description: Like the Surge 1, the Surge 2 raises attack strength when
low. This time, the bonus is roughly 20-25%, and since the effect can
be combined with the Surge 1, you get close to a 40% attack strength
boost when your health drops in the red. To obtain the Surge 2, S-Rank
the mission The Menace Hordes.
Thoughts: More attack power helps if you’re really getting thrown about
like a rag doll, I suppose. I don’t really use this item in battle, so
I’d recommend selling it. You can always buy it back later (albeit for
a jacked up price). 6/10.
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al. Trainer 1
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Buy/Sell Cost: 10000/5000
Description: Once equipped, the Trainer 1 increases the amount of
experience earned from killing Menace. The experience acquired is
increased 50%. To obtain the Trainer 1, S-Rank the mission Prestsite
in Darkness.
Thoughts: If you’ve only been predominantly using one character, the
Trainer series helps to quickly bring the other character up to speed.
7/10.
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am. Trainer 2
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Buy/Sell Cost: 20000/10000
Description: Like the Trainer 1, the Trainer 2 increases all experience
points gained by killing Menace. The Trainer 2 grants a 75% experience
bonus when equipped, so combined you get an extra 125% experience per
Menace killed. To obtain the Trainer 2, S-Rank the mission The Valley
Stalker.
Thoughts: Really though, the only real effect that the Trainer series
has is to get more max HP faster. If both characters are at LV50, then
the item is completely useless. Sell them in that case. 7/10.
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an. Vipa Rounds
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Buy/Sell Cost: Cannot be bought or sold
Description: Three red-and-white hexagons stacked in a pyramid form.
When obtained, Vipa Rounds give a full clip of powerful ammo. The
effects vary per gun. The Vulcan gets powerful flame bullets, the
Legion get medium-range grenade shots, the Wyvern bullets paralyze the
enemy, and the Trinity gets HP-stealing bullets in its basic form or
explosive bolts in its lock on form. Vipa Rounds only fill up the gun
you currently have equipped, not both at the same time.
Thoughts: Vipa Rounds are a welcome addition to the battlefield. In
one fell swoop, you can destroy a squad of previously tough foes. It
rips past defenses, wreaks havoc, and generally cleans out Menace.
Fast. Invaluable. 10/10.
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ao. Vipa Suit 1
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Buy/Sell Cost: 20000/10000
Description: Once bought, the Vipa Suit 1 reduces all damage taken by
about 15%. This works for all types of damage incurred except special
damage like when you’re holding your breath in gas filled missions,
when you’re in the Heat Ore areas in Fiery Seguido Base, or any other
special cases. The Vipa Suit 1 can be found in the IAG VendBot.
This is actually more useful than the Vitalizer series in gaining
S-Ranks, since it reduces the amount of damage taken. Also, NP gained
via the NP Convertor is not affected by the possession of the Vipa
Suit. Excellent item. 9/10.
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ap. Vipa Suit 2
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Buy/Sell Cost: 30000/15000
Description: Once obtained, the Vipa Suit 2 reduces all damage taken
by 25%. The effect of the Vipa Suit is cumulative, so if you have both
suits, damage taken is cut by 40%. Lab at Movindo.
Thoughts: Can’t go wrong with a 25% defense bonus. 9/10.
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aq. Vitalizer 1
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Buy/Sell Cost:
Description: The Vitalizer 1, when equipped, increases your max HP.
The increase is independent of the HP boosts you get when you level up
via experience. Overall, the Vitalizer 1 gives you an extra 10% HP. To
obtain the Vitalizer 1, S-Rank the mission The Crafty Menace.
Thoughts: Useful until you start getting S-Ranks, at which point long
HP bars mean little to nothing. Still doesn’t hurt though. 8/10.
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ar. Vitalizer 2
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Buy/Sell Cost: 15000/7500
Description: Like the Vitalizer 1, the Vitalizer 2 increases your
maximum HP independent of leveling up. The Vitalizer 2 grants an extra
15% HP, which increases the total HP, if both Vitalizers are equipped,
to 25%. To obtain the Vitalizer 2, S-Rank the mission Battle of The
Minefield.
Thoughts: It’s an odd item to have, considering you gain more HP every
time you level up. Still, you can’t go wrong if you’re just fooling
around but taking way too many hits. 8/10.
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4. FREQUENTLY ASKED QUESTIONS
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Q: How do I unequip items?
A: You can’t. The only way to get rid of an item you don’t like is to
sell it to the IAG VendBot. You can then repurchase it, but beware:
some items don’t reappear after they are sold.
Q: Can Bow Rahn, Shami or Diez be used in the single player campaign?
A: No, they are multiplayer-only. And by the way, don’t use them
against Sho or Feanay, since they’ll be beaten. Fast.
=======================================================================
5. CREDITS / LEGAL INFORMATION
=======================================================================
Copyright 2005 Afolabiyi Okubanjo aka Skyrax(Team Sky City). This
FAQ and everything included within this file cannot be reproduced in
any way, shape or form (physical, electronic, or otherwise) aside from
being placed on a freely accessible, non-commercial web page in its
original, unedited and unaltered format. This FAQ cannot be used for
profitable purposes (even if no money would be made from selling it)
or promotional purposes. It cannot be used in any sort of commercial
transaction. It cannot be given away as some sort of bonus, gift,
etc., with a purchase as this creates incentive to buy and is therefore
prohibited.
Furthermore, this FAQ may only be hosted here, on GameFAQS and cannot
be used by the publishers, editors, employees or associates, etc. of
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by game sites and the like. It cannot be used in magazines guides, books,
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mediums not specifically mentioned) in ANY way, shape, or form
(including reprinting, reference or inclusion), without the express
written permission of the author, myself. This FAQ was created and is
owned by me, Afolabiyi Okubanjo. All copyrights and trademarks are
acknowledged and respected that are not specifically mentioned in this
FAQ.