Capcom VS SNK 2: MILLIONAIRE FIGHTING 2001 (DC & Arcade version)
Lee, Yun FAQ
Author: Weltall 2
Version: 2.5 (final)
AIM: ReccaShinen55
E-Mail:
[email protected]
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Disclaimer: Yun and Yang are copyright of Capcom of Japan. If you want to use
this FAQ for a site please ask me. I will let you use it only if you ask. This
is my first FAQ so bear with me here.
Contents
1. About me (who cares right?)
2. Quick profile
3. Why use Yun?
4. Abbreviations
5. General moves
6. Special Moves
7. Desperate Moves/Supers
8. General combos
9. General Strategies
10. Final Thoughts
11. Credits
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1. About me (who cares right?)
My name is Jeff AKA Weltall 2 on GAMEFAQS.com. I live in New Jersey. I have
playing 2D fighters ever since the first Street Fighter game was released. I
always use to use Ken and Guile. I've evolved and I Hardly use them now. Yun
is one of my favorites to use in CvsS 2. Along with Kyo, Athena, Hibiki,
and Terry. My favorite Fighting game as of now is Street Fighter Alpha 3
(Zero 3). I love to use Guy in Alpha 3. Now enough about me. On with the FAQ.
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2. Quick Profile
Yun's full name is Lee, Yun. He is the brother of Lee, Yang. His fighting
style is Kung-Fu. Gen is his grandfather and taught him his fighting style.
(For those who don't know, Gen is in the Alpha series) Yun loves to skate, as
if can't already tell and is more outgoing than his brother Yang, who likes
to be by himself most of the time.
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3. Why use Yun?
Why use Yun indeed. Well Yun is very fast. I usually like to pair Yun up with
the S groove. He is fast to knock an opponent down and charge his meter. then
I can use dodge to keep myself from getting hit and counter with a quick easy
combo. Yun isn't strong, but with his speed, he can outmatch even the most
powerful characters.
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4. Abbreviations
Directions:
U - Up
UL - Up Left
UR - Up Right
L - Left
R - Right
D - Down
DL - Down Left
DR - Down Right
Buttons:
P - Any Punch
WP - Weak Punch
SP - Strong Punch
FP - Fierce Punch
K - Any kick
SK - Short Kick
FK - Forward Kick
RK - Roundhouse kick
Directional movements:
QCF - Quarter Circle forward
QCB - Quarter Circle Back
HCF - Half Circle Forward
HCB - Half Circle Back
FDD - Forward, Down, Downforward
BDD - Back, Down, Downback
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5. General Moves
General moves are the basis of 2D fighters. Just general punch and kick
attacks usually just performed with 1 or 2 buttons or motions. Without these
moves, it will be rather hard to win.
Standing:
WP - A quick palm stab.
Rating: ***
SP - A shot with the elbow.
Rating: **
FP - A forward punch.
Rating: ***
SK - A quick knee shot.
Rating: **
FK - A quick high kick in the air.
Rating: **
RK - A strong forward kick (does a double kick in the air when close).
Rating: *** (****)
R WP - Same as WP.
R SP - Same as SP
R FP - Same as FP (alittle near oppoent results in Yun doing an upward
chop for 2 hits).
Rating: (***)
R SK - Same as SK
R FK - A twisting turn kick.
Rating: ***
R RK - Same as RK
Crouching:
WP - Same as standing WP except he's crouching.
Rating: ****
SP - A slower version of the WP version.
Rating: ***
FP - A rising chop upward.
Rating: ***
SK - A quick leg stab.
Rating: **
FK - Yun turns around with a leg stab.
Rating: *
RK - Yun leans forward slightly and sweeps the floor.
Rating: *****
Jumping:
WP - Yun leans down with his elbow.
Rating: ***
SP - Yun leans down with a punch.
Rating: **
FP - Same as SP version except it's stronger, straight jump results in a poke.
Rating: ****
SK - Yun kicks forward.
Rating: **
FK - Yun kicks forward again except it's a bit more downward.
Rating: ***
RK - Yun kicks in an upward fashion parralleling his leg with his body.
Rating: ***
DR RK - Yun does a diving kick toward his opponent.
Rating: ***
Throws:
FP - Yun grabs the opponent then elbows them in the chest.
Rating: ***
RK - Yun grabs the opponent with his hands and flips them over. Then he uses
his legs to push the opponent off.
Rating: ***
Taunt - Yun takes off his hat and twirls it in his index finger while saying
something in japanese. (I thought he was cantonese)
Rating: *
Roll - Yun does a cartweel without his hands touching the ground.
Rating: ***
Dash - Yun jumps forward a bit.
Rating: *
Back dash - Yun does a double flip backwards.
Rating: **
Dodge - Yun Steps back saying "ootah" or something like that.
Rating: ****
Winning pose:
Yun stands with one leg up and jibbers something in japanese.
Yun has his hand on his fist and bows.
Yang jumps in and poses with Yun.
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6. Special Moves
Special moves are the pinnacle of any fighter. They are usually used to start
or end combos. Don't abuse them though, because most specials have slow
recovery time and you'll get owned.
Zesshou Hohou - QCF + P
A lunging attack. Yun jumps forward with his fists with his legs spread. Good
move to end combos as it has a fast start up. I don't suggest using the FP
version, because if it is blocked, you'll eat some damage.
Rating: ****
Senkyutai - QCF + K
A rising kick. I believe it was taken from Yang. It doesn't have the roll that
Yang has when you use the FK or RK version in SFIII. The stronger the kick,
the higher up Yun goes. Good anti-air. Don't use RK version unless you're sure
it will hit.
Rating: ***
Kobokushi - QCB + P (QCB + PPP)
A two handed thrust with his palms open. Can stop regular projectiles such as
fireballs. All 3 punches do a false one where you can act quickly to a opponent
that expected the real one. You can use 2 punches as well.
Rating: ***
Tetsuzanko - FDD + P
Yun ducks and moves forward, then raises his shoulder to attack. Good move to
surprise opponents, but don't abuse it. Seems a bit slower than the SFIII
version.
Rating: **
Zenpou Tenshin - HCB + K
Yun grabs the opponent, then flips himself over to the other side. Not really
very useful. Good if you want to taunt your opponent, I guess.
Rating: *
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7. Desperate moves/Supers
Desperate moves (or DMs) are used when either your guage is filled up, or if
you are using S groove, have a flashing bar. The hit for alot more damage than
special moves and are usually variations of the special moves. Most of the DMs
have lag and bad recovery time so only use it if you're sure you will hit the
opponent, otherwise you might take a nasty beating afterwards.
Raishin Maken - QCF x 2 + K
Yang jumps in right next to Yun and kicks the opponent, then strikes him with
his fist hitting a couple of times. More hits with level 2 and Max. Good move
only if you're using level 2 or max. Level one is too short and requires Yun
to be right next to the opponent where Yun can eat some damage while Yang
jumps in. Higher the level, the farther Yang jumps. Stick with Sourai Rengeki
for your level 1 DM. I found a bit of an easy way to connect. Knock your enemy
down with a sweep. Get about 2 steps away from him and wait till he or she
starts the getting back up animation, then quickly input it and Yang should
jump in just in time to just graze the opponent. Most likely it will probably
be blocked, but sometimes it will hit. This is the best way I can get the
level one to hit without the enemy being dizzy.
Rating: **
Sourai Rengeki - QCF x 2 + P
Yun punches opponent a couple of times. He starts kick at the end with SP and
FP. Good super. I think it's by far better than Raishin Maken, but Raishin
Maken looks cooler. Normal startup time.
Rating: *****
You Hou - QCB x 2 + P (Level 3 & Max)
Yun punches opponent once, then thrusts his shoulders up, and finally he slams
the opponent in the air with a rising forearm. Not that great of a super IMO.
Stick with Sourai Rengeki.
Rating: ***
Hiten Souryuu-jin - QCB x 2 + K (Level 3 & Max/air only)
Yun makes a downward kick at the opponent similar to the jumping DR RK. If it
connects, Yang jumps in and comes in on the other side. They both then
commence punishing the opponent into oblivion and end it with both kicking
from either side. Excellent move. If you plan to use a level 3 or max DM, this
is your choice. It comes out pretty quick and should surprise you opponent.
Plus it looks really cool.
Rating: ****
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8. General Combos
Yun has alot of good fast combos. Unfortunately I don't know most of them. I
know only of a few general ones you can do for quick and easy damage.
Crouching WP x 3 into a Zesshou Hohou
Jumping FP WP x 2 into a Zeshou Hohou
Jumping FP into a You Hou or Sorai Rengeki
(C Groove Max bar)
Jumping deep FP, WP, WP, MP, Sourai Rengeki level 2, Cancel, Raisshin Maken
level 1.
Yes I'm a scrub ^_^;;
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9. General Strategies
Yun has alot of ways of pummeling his opponents. You either use speedy combos,
or just use his speed for guerilla warfare AKA hit and run. I generally use
both since I don't know many combos with him. Dodge is very useful with Yun.
Once I had a fight with Shin Gouki and he had about 1/3 of his life depleted.
I had about 3/4 of my life gone. I was ratio 1, and obviously he's ratio 4.
Instead of aggressively going after him, I instead went to dodge and hit and
run tactics. Dodging, then using throws and charging up my bar whenever I
possibly could. Then dodging again and creaming him with DMs. Keep in mind
that Shin Gouki is incredibly fast. I'm sure he's faster than Yun. Your dodge
lasts about a half second. You have to plan it right so Yun can get back into
possition quickly to coutner attack. If you don't time it right, Shin Gouki
will most likely make you eat a super or hurricane kick. Absolutely never and
I mean never, use any special moves on Shin Gouki other than Zesshou Hohou,
Senkyutai, or his DM Sourai Rengeki. Trust me on this. This strategy may or
may not work with God Rugal since obviously his moves are different.
Shotokans are the worst. Who still uses them these days? I mean common. J/K. I
know we all grew up using shotokans. Here are some basic strategies for
shotokans otehr than Shin Gouki of course. For Ken and Ryu, it's pretty simple
stuff. First of all, everytime I fight them, I find a pattern. Ken uses
Shoryuken almost all the time whether he is near you or not. He does them in
succession too. That's where Yun punishes him with straight, fast, and easy
combos. It happens almsot too often. Of course this won't work with a human
player, since they are smarter. Well depending on who's playing that is :p
Ryu almost all the time does at least 2 consecutive Hadoukens at one time.
This is where Yun eats him up alive. Jump up over him and tap the FP, then
start a chain of simple combos followed by a Sourai Rengeki. Works 95% of the
time. Also if you are using any groove other than S, you can roll over to him
and commence operation: Shotokan massacre. For Gouki, the 2 strategies don't
seem to work since he balances out his attacks. For one, he uses his Shoryuken
about 80% of the time whenever he is close to you. This is when you try to
dodge his attack. If you do it successfully, you can pound him with even more
speedy combos, or you can throw him. I prefer the former. Either way, it'll
punish him dearly. The other 20% of the time he'll most likely Hurricane kick
you, then juggle you for a Shoryuken (I know everyone hates this). Big damage.
Gotta watch out for that. When he teleports, it's actually better for you. For
one if he teleports far, you can time it right and make Yun perform a Zesshou
Hohou, FP version, and attack him as soon as he stops his teleport motion.
As for strategies for Dan and Sakura, who needs one? Just beat them up like
you would beat up your little brother. Toy with them.
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10. Final Thoughts
In conclusion, you should only use Yun if:
-You like speedy characters that take skill rather than pounding an opponent.
-Like combos in general and rather beat you opponent with 8 hits rather than 1
or 2.
-Just think you can own anyone with him.
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11. Credits
SNK for their characters. Capcom for their characters and making this super
game.
My dreamcast and the person who modded my DC so I can play this game 2 months
earlier =)
My friends who got me into 2D fighters a long time ago.
Me for writing. Nyuk nyuk ^_^
Please e-mail me with questions or concerns as my e-mail is on the top of the page.
Thanks everyone.