CAPCOM vs. SNK 2 (PS2 version)


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Ryu FAQ
-------
by SF Junkie
Email: [email protected]
AIM: AnsatsukenMaster
Website: http://smdojo.0catch.com/enter.html



TABLE OF CONTENTS
I. Introduction
II. Updates
III. About Ryu
IV. Controls/Legend
V. Moves and Combos
VI. Strategies and Tips
VII. Misc. Stuff
VIII. Credits
IX. Legal Stuff


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I. INTRODUCTION
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Hello, and welcome to my Ryu FAQ for CvS2. Why Ryu? Well, to put it quite simply, Ryu is my
absolute favorite fighting game character of all time. So I felt like writing a FAQ for him.
In here, you will find his moves, combos, and even a few strats and tips. I hope you enjoy my
FAQ, and please send me feedback. My info is near the top of the FAQ. Thanks, and enjoy!

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II. UPDATES
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version 1.0 -- Well, this is the first version of the FAQ. Will be updated as time goes on.


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III. About Ryu
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The following is taken from LordTiamat's fantastic Street Fighter Plot Guide, which can be found
here: http://db.gamefaqs.com/coinop/misc/file/street_fighter_plot.txt. It has everything you
could ever want to know about Street Fighter.

Birthday: 1964 July 21
Height: 175cm
Weight: 68kg
BWH sizes: B110, W81, H85
Blood type: O
Birthplace: Japan
Special Skill: Can sleep anywhere, Hitch hiking
Likes: Youkan
Dislikes: Spiders
Fighting Style: Ansatsuken

The following is also taken from Tiamat's guide, and is Ryu's storyline throughout
the official storyline SF games.

STREET FIGHTER 1 - Ryu is a prospective warrior who was raised and trained
by his master, Gouken.  When he hears about the first Street Fighter 1
tournament, he eagerly enters to prove himself.  With his skill and
prowess, Ryu quickly advances to the finals, where he fought the host of
the tournament, Sagat.  Sagat, however, was more than a match for Ryu, and
proceeded to kick the crap out of him.  It seemed like Sagat won.  Ryu was
down on the ground.  Sagat, seeing this, held out his hand to help Ryu up,
because the victory was obviously Sagat's and the battle was over.  But Ryu
wanted to win at all costs.  He was desperate to win.  For a very brief
moment, he became CONSUMED by his desire to win.  A strange mysterious
force overtook him (Satsu no Hadou) and he immediately teared through Sagat
with Metsu shoryuken.  The powerful dragon punch came out of no where and
caught Sagat completely off guard, tearing through and leaving a scar on
his chest, as well as an emotional scar which wouldn't heal for a long
time.  Ryu didn't know what happened to him, but he did know that he won.
He was the Street Fighter champion.  Ryu returned to where he was taught by
Gouken, hoping his master would know what happened to him when he defeated
Sagat.  Gouken, was gone, killed by Akuma.  Hearing this, Ryu sensed
Akuma's chi, and left to search him out.

STREET FIGHTER ALPHA 2: Ryu has found Akuma at Akuma's island of Gokuento
and challenges him as a fighter.  But Akuma was only testing him.  Seeing
Ryu battle, he tells Ryu that Ryu wields the same power as he does!  The
Killing Intent, Satsu no Hadou, which is what happened to Ryu when Ryu
defeated Sagat.  He tells Ryu that once it awakens fully within Ryu, all
previous battles will seem like child's play, and to find him after it does
awaken, then he and Ryu may have a real battle.  With that, he
punches the ground, and the island of Gokuentou sinks into the sea, with
Ryu getting out just in time.  Ryu is left only with Akuma's words, and is
confused by what they mean. Eventually, his rival and good friend, Ken, tracks
him down. Ken wonders what he has been doing, but Ryu attempts to angrily brush
him off. They fight, and Ken wins.  Ken then tells Ryu that something seems to be
clouding Ryu's mind, and tells Ryu that Ryu needs to be focused.  He gives
Ryu his red headband as a reminder, should Ryu lose again.  Realizing this,
Ryu thanks Ken.  He needs to get back on track and keep focused, despite
what Akuma said to him.  Ryu has learned a lot, but there is still more he
needs to learn about being a true warrior, fighting, Satsu no Hadou, and
himself.
Ryu is encountered by a girl named Sakura, who claims to be his number one
fan.  She eagerly challenges him to a match, and they fight.  Realizing
that there is more to fighting than just winning, he goes easy on her, and
thus Sakura wins the match.  Sakura asks Ryu to train her, but he tells her
that he can't, because he's still training, himself.  He leaves her with a
photo of himself walking off into the distance .

STREET FIGHTER ALPHA 3:  Ryu is still following the path to become a true
martial artist. What is the meaning of the "killing intent" building within
him? He continues his journey to find the answers, and new challenges.
Wavering between giving into the Satsu no Hadou or not, Ryu continued his
journey.  One day, he met a lady named Rose, who warned him about a man
named M. Bison who was trying to hunt Ryu down.  She tells Ryu that Ryu
must fight with his soul, and not his physical power, or else he will lose
to that man.  Bison finally did find Ryu.  He told Ryu that even if Ryu
destroyed his body, his soul was eternal, and that his next body would be Ryu!
Ryu is caught off guard and Bison begins to take control of him!  He can feel
the evil power, and wonders if it is the killing intent Akuma told him about
long ago, then finally, his mind gives in, believing that Bison is the answer.
Eventually, however, Ken and Sakura, who were looking for him, as well as
Sagat who happened to be going there, too, arrived.  Seeing what was going
on, Ken and Sakura got into a battle with Bison.  Sagat, who was disgusted
by what Bison did to Ryu (by then, Sagat had realized there was more to
fighting than winning and that brainwashing Ryu was one of the lowest
things Bison could do), fought and defeated Psycho Ryu.  Thanks to the
combined efforts of his friend and rival, Ken, admirer Sakura, and rival
Sagat, he was contained and he eventually overcame his brainwashing to
smack Bison, and Bison was forced to retreat, shocked that Ryu has managed
to overcome Psycho Power, because he thought Ryu would give in to Satsu no
Hadou, which Psycho Power is sister to.  Ryu has realized that giving in to
the want to just win is not the way, and gives up the Satsu no Hadou,
eagerly looking forward to his future matches just to test his skills and
for the excitement of the fight.

SUPER STREET FIGHTER 2 TURBO: Hearing about a second Street Fighter tournament, Ryu
enters and participates to continue to test and hone his skills. No one knows if he
won or not, Capcom has never officially stated who won.

STREET FIGHTER 3 SECOND IMPACT:  Ryu entered the SF3 tournament to once
again continue to test and train himself.  He got defeated by Oro.

STREET FIGHTER 3 THIRD STRIKE:  After Ryu loses to Oro, he travels to
America. Of course, being Ryu, he uses his loss to motivate him to become
even stronger, after seeing what Oro is capable of, but for the time being,
he had more pressing matters. He seeks out Ken so that they have another
match. He travels across the country (starting in Oakland) and finally
meets Ken in NY.  Ken is probably in NY to enter the US Martial Arts
Championship, which he wins.
Ryu wins his match with Ken, but also has a fight with Alex while he was in NY.
Ryu also wins this and encourages Alex to keep on fighting. With the weight of
vengeance off of Alex’s back, he is now excited about fighting and searches the
world for Ryu and other challengers.
Makoto fights to bring back prestige, pride, and honor to her father's
dojo.  She tracks down the famous Ryu and challenges him.  Ryu requests
that she show him her best.

WHERE IS HE NOW:  Still always looking for new challenges.  Ryu is always
training and improving himself.  Perhaps he's training with Oro, now, as
seen in Oro's SF3TS ending.

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IV. Controls/Legend
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Your basic arcade board will have an 8-direction joystick and six buttons.



  O      ( )   ( )   ( )
  |       LP    MP    HP
         ( )   ( )   ( )
          LK    MK    HK



Legend:

D - Down
F - Forward
U - Up
B - Back
DF - Down-Forward
DB - Down-Back
QCF - Quarter Circle Forward
QCB - Quarter Circle Back
P - Any Punch
K - Any Kick
LP/LK - Light Punch/Kick
MP/MK - Medium Punch/Kick
HP/HK - Hard Punch/Kick
s. - Standing
C. - Crouching
J. - Jumping

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V. Moves and Combos
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////////
NORMALS
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LP
--
Standing: Simple, short jab
Crouching: Simple, short jab
Jumping: Simple, short jab

MP
--
Standing: Straight normal punch
Crouching: straight normal crouching punch
Jumping: Upward strike, can do two hits if connected

HP
--
Far Standing: Straight hard punch
Close Standing: Standing uppercut
Crouching: Uppercut, good anti-air
Jumping: Hard straight punch. Excellent to start a jump-in combo.

LK
--
Standing: Simple shin kick
Crouching: Simple foot tap
Jumping: Weak knee strike

MK
--
Standing: Straight side kick
Crouching: Stronger foot tap, good for a quick hit or lead in to a fast combo
Jumping: Standard jump kick

HK
--
Far Standing: Spin Kick, great anti-air
Close Standing: Axe Kick, can do two hits
Crouching: Foot sweep
Jumping: Stronger standard jump kick. Also good to start a jump-in combo.

//////////////
SPECIAL MOVES
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Hop Kick: F + MK
Ryu hops forward with a spinning kick.

Hadouken: QCF + P
Ryu shoots a fireball at the opponent. Strength of the punch determines how fast the fireball
travels.

Flame Hadouken: B, DB, D, DF, F + P
Same as above, except this one sets the opponent on fire.

Tatsumaki-Senpuukyaku - QCB + K
Ryu spins across the screen with leg outstretched. Strength of the kick determines how far
Ryu will travel across screen.

Shoryuken - F, D, DF + P
Ryu jumps into the air, fist extended.

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SUPER MOVES
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Shinkuu Hadouken - QCF, QCF + P
Ryu shoots a super-charged Hadouken at the opponent. Strength of the punch determines how many
hits the Hadouken does.
LP or Level 1 Super: 3 hits
MP or Level 2 Super: 4 hits
HP or Level 3/Max Super: 5 hits

Shinkuu Tatsumaki-Senpuukyaku - QCB, QCB + K
Ryu spins in place with feet outstretched, forming a vacuum. Opponents close enough will be sucked
in.

Shin Shoryuken - QCF, QCF + K
Ryu hits the opponent with a massive 4 hit Shoryuken.

////////
COMBOS
///////

1. J.HK, C.MK --> Hadouken
2. J.HP, S.HP --> Hadouken
3. J.HK, C. HK
4. J.HK/J.HP, C.MK --> Tatsumaki-Senpuukyaku
5. J.HK, C.MK --> Shinkuu Hadouken
6. J.HP --> Shin Shoryuken (my signature combo)
*If anyone has some better or longer combos, please email them to me!

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VI. Strategies and Tips
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1.  Ryu has a good selection of anti-air moves. His best and obviously most damaging
is the Shoryuken. You can also use his C.HP or his S.HK.

2. The Shoryuken is one of Ryu's most effective moves. Definitely get to know it. If someone
knocks you down, immediately pull off the Shoryuken, chances are they will fall for it because
they won't expect such a fast counter attack. If someone likes to jump in, nail them with this
move.

3. Hadouken are good for keep away. If you are fighting Chang, Raiden, or Zangief, this will
be a useful move. They need to get close to inflict damage. Keep them at bay. You can also trick
them into jumping in at you. Shoot a LP fireball, and if they jump, catch them with a Shoryuken.

4. Ryu's supers are best used in combos. Especially the Shin Shoryuken. Combo #6 is a guaranteed
45-50% damage combo. Use it if you see an opening.

*More to come next update*

If you have any strategies or tips, please email me.


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VII. Misc. Stuff
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COLOR EDITS

Here's my current color edit for Ryu. It's based off his Super SF2 Turbo default color: a black
gi with a yellow headband.

28 28 28
30 24 16
29 20 12
27 16 08
20 11 06
13 08 03
30 30 00
25 25 00
20 20 00
10 10 10
08 08 08
06 06 06
04 04 04
02 02 02
01 01 01

If you have any Ryu color edits you would like me to post here, please email me.


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VIII. Credits
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- First, I'd like to thank Capcom for making such a kickass game. I've had many fun hours playing
it. Also thanks to SNK for collaborating with Capcom on making this wonderful game.

- Second, I'd like to thank CJayC, who runs GameFAQs. Without him, this FAQ wouldn't exist.

- Third, to Lord Tiamat, who has his excellent SF Plot Guide, for allowing me to use excerpts
of his FAQ.

Anyone who contributes to my FAQ will be mentioned here.


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IX. Legal Stuff
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This FAQ was created by ME, SF Junkie, for the sole purpose of your entertainment and information.
It is not to be copied and re-produced and sold for money by ANYONE. You may post this on your
website, or take information from it, but ONLY with MY PERMISSION! ASK FIRST! And you must also
give me credit for whatever you take from here.

This is copyright 2003 by Ross Iaconis (AKA SF Junkie)

Ryu and Street Fighter are all registered trademarks of Capcom.





Thanks for taking time to read my FAQ. Send all questions, comments, and contributions you have to
me. My information is at the top of this FAQ.
Have a nice day!