Capcom vs SNK 2(DreamCast and PlayStation 2)
Cammy FAQ
Copyright,TalbainEric 2001
Cammy and all SF characters,copyright,Capcom,2001.
Disclamier: This FAQ is only to be used at GameFaq's.com. Please do not
steal without my permission,do not alter,edit or modify it in any way!
Thank you!
------------------------------------------------------------------------
Well,before I go into the FAQ. I'd like to say that I'm a big Cammy fan(and
Jon Talbain fan as well),and after finally purchasing and playing
the import of CvS2,I picked her first thing. She was pretty good! She deals
pretty good damage,and it's so nice to see her mixing in with other
characters from the other universes,especially Maki,Yun,Eagle,Hibiki,e.t.c
and blending in with those cool backgrounds.
So,let's get to it.
Last updated: 8/19/2003-Edited a tiny bit of info and updated my link and e-
mail.
-----------------
-----------------
1.0-Cammy's Bio
2.0-Moves List
3.0-How to use Cammy effecitively
4.0-Credits and Thanks
Legend
-----------------
-----------------
D-Down
DF-Down Foward
F-Forward
B-Back
DB-Down Back
U-Up
UF-Up Forward
HCB-Half Circle Back
HCF-Half Circle Forward
P-Any Punch
K-Any Kick
------------------
------------------
TAUNT-Cammy does a slashing motion across her throat.
WIN POSES-
1.Cammy does her signature "Too Short" stance.
2.Cammy shows her backside while doing a thumb-up.
3.Cammy salutes and says "Mission Complete".
4.Cammy just stands "army-style"
COLORS-
1.(Jab Button)-Regular color,light blue outfit,light red gloves,brown boots
2.(Strong Button)-lime green outfit,red gloves,brown boots
3.(Fierce Button)-dark blue outfit,magenta gloves,brown boots
4.(Short Button)-light pink outfit,red gloves,brown boots
5.(Forward Button)-yellow/green outfit,magenta gloves,brown boots
6.(Roundhouse Button)-orange outfit,red gloves,brown boots
-------------------------------------------------------------------
1.0-Cammy's Bio
--------------------
--------------------
Short Cammy stats:
Cammy White
Country: England
D/O/B: 1974
Fighting Style: Special Forces(Military Tatics)
Rating in CvS2: 9.5/10.0
Cammy is a mysterious beautiful Delta Red Agent from England. She was born
in 1974,and is 19 in the SSF2 storyline.
She has no memories of her past,which she herself cannot explain.
All she knows is that she was found on the front steps of the English
Secret Service by the cool Colonel Wolfman. Col.Wolfman took her
in and cared for her,and also trained her in the use of martial arts,
Special Forces,a style of fighting used in the military,combining all
sorts of martial arts. Cammy quickly exceeded Col.Wolfman's expectations,
and she rose to the head of her unit. Her teammates,which include Col.
Wolfman,Rita Luwanada,McCoy, and George,are supportive of her and care
for her.
Cammy finds out about M.Bison and Shadoloo,and somehow wants to destroy
M.Bison. She senses that if she beats him,she'll learn more about her
past. To do this,she enters the Street Fighter tournament,which has
some of the best fighters from around the world,competing for various
reasons. And so,Cammy's adventure starts.
----------------------------------------------------------------------
2.0-Moves List
-----------------
-----------------
Cannon Drill-D,DF,F + Kick
Cammy assembles her energy and advances at the opponent using her legs
to quickly take them down. Hits twice when up close. But,be careful,
this moves leaves her very vulnerable if blocked or missed.
Cannon Spike-D,F,DF + Kick
A very good air counter,Cammy leaps in the air with a kick aimed upwards,
a simple yet strong move. Use this for people who constantly like to
jump in.
Spinning Knuckle-HCB + Punch
Cammy turns very gracefully and launches out with a powerful punch.
This move is very hard to execute,I was happy when I actually performed
it on the GBA's little D-pad. Same goes for the Frankensteiner.
Frankensteiner-B,DB,D,DF,F,UF +Kick+Punch(when close)
Cammy does a few somersaults with great agility in the air,then depending
on which button you push and how close you are,she delivers instant
pain with either a leg throw or a scissor-hold,then slams you into
the ground. This move,like the Spinning Knuckle,is very hard to perform.
Landing it is even harder,since the opponent can easily hit back. A
very risky move.
Dive Kick-D,DB,B+Kick(in the air)
Cammy does an air Cannon Spike at the opponent,traveling downward.
Man,I'm so happy! Cammy isn't even nearly as vulnerable when performing
this move now,as in past games when she did have it.
----------------------------------------------------------------------
SUPER MOVE-SPIN DIVE SMASHER:
D,DF,F,D,DF,F+ Kick
Cammy channels her power,then launches a Cannon Drill and a Cannon
Spike all at once,delivering good damage. Use this move after you perfom
a jumping attack,up close,for maximum results.
REVERSE SHAFT BREAKER:
D,DB,B,D,DB,B + Kick
Cammy does a reggae-like break-dancing move upwards,colliding with
the opponent. Great move for a surprise anti-air counter.
--------------------------------------------------------------------------
3.0-How to use Cammy effectively
-----------------------------------
-----------------------------------
Cammy basically is the same as she was in all the games she's been
(not counting SSF2 or Cannon Spike). She plays the same and still has
the same moves. Except she now has a slightly different color palette
than the first CvS.
To keep opponents at bay,for example,when someone jumps in,use a forward
kick to knock them out of the air. Her fierce punch is also quite effective.
For jumpers,use the Cannon Spike continually to give them what they deserve,
a foot to their face(or wherever the Cannon Spike will hit)!
Moves like the Spinning Knuckle and Franksteiner are easy
to execute,but also very risky to use,since they're almost
always blocked or hit back. Use them(if you can)when you see an
advantage,such as after knocking an opponent down.
Cammy's Cannon Drill has it's advantadges,you can use it combo into
a basic attack. But,be careful,it's kind of risky since Cammy can
be hit or thrown if missed or blocked.
Cammy's crounching roundhouse is awesome. Use this when you have an
opponent in the corner. Then,let them have it.
Cammy's supers are great. I suggest using
this after you come in with a jumping attack,then perform the move
quickly,especially if you're jumping attack conncets,adding extra
damage.
Her Dive Kick isn't nearly so dangerous to perform now. There's no "bounce
back" effect as there previously was in the past games that she has
had this move in. Although don't use it too often,try perhaps after you've
knocked an opponent down.
Her standing forward is a great "poker" at someone who's jumping in. Keep
doing this if keep trying to attack you from the air. Her jumping
forward works against an air opponent as well.
Her standing roundhouse is great for someone who likes to back away
when you're trying to attack. It has great distance.
-----------------------------------------------------------------------
------------------------------------------------------------------------
4.0-Credits and Thanks
------------------------
------------------------
And that's it. A quick list of thanks:
Capcom,for creating a cool game.
Kinu Nishimura,for doing the Capcom Groove artwork,and being
one of the best Capcom artist ever!
CammyFan.com,for info and great stuff on all things Cammy.
My parents,for giving me money for the games.
All my friends at all the message boards I attend,including
The MadMan's Cafe,StreetFighter.org,shoryuken.com,TagMonkey,
My forums,Rival Schools Network,and CammyFan boards,for being
cool and helping me out.
All the FAQ writers at GameFaqs.com for providing
excellent resources on Cammy and other characters.
I've enjoyed reading them.
GameFaqs.com for hosting these FAQ's.
Later!
----------------------------------------------------------------------
Come visit my site,Talbain and Cammy Forever:
http://www.talbainandcammy.com
E-mail me at:
[email protected]