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                    Atelier Iris 2: The Azoth of Destiny
                              FAQ/Walkthrough
                               Playstation 2
                       By: Cyril [Stephanie Nutter]
                        fallenangelcyril[at]aol.com
                               Version 1.1
                       Last Updated: July 11th, 2006
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Welcome to my Atelier Iris 2 guide.  As a warning, this guide will have
spoilers in it, so please proceed with caution.  I will not discuss any
happenings of the plot, but there will be location spoilers and boss name
spoilers in this Walkthrough.

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                           Section 1: Introduction
                                       Controls
                                       The Switch Command
                                       Exploring the World and Field Maps
                                       The Encounter Gauge
                                       Elements and Elemental Extraction
                                       The Battle System
                           Section 2: Basics
                           Section 3: Walkthrough
                           Section 4: Reference
                                       Key Items
                                       Mana Items
                                       Alchemy Items
                           Section 5: The Dragon's Nest
                           Section 6: Lithographs
                           Section 7: Conclusion
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Thank you for choosing my Atelier Iris 2 Guide!  This guide is meant to take
an in-depth look at Atelier Iris 2, walking you step by step through each
event as the game progresses.  There will be no spoilers of the events, I will
just say "watch a scene," and whatnot.  I like to keep my guides as spoiler
free as possible so that my readers can enjoy the stroy at their own pace.

I highly suggest looking over the basics section before you begin.  There's a
lot of things to learn about Atelier Iris 2. The game has many new features
compared with other RPGs, and it is best to learn them before you begin.

Also note: ~THIS IS VERY IMPORTANT~ Your game will glitch up and you will be
unable to continue if you do not create the item "Flay Hammer" before Chapter
20.  So make sure that you create this item as soon as possible.  It is
important to avoid this glitch!

Also, as always, if you have read my guides in the past, I thank you for
choosing my writing again.  If this is your first time reading one of my
guides, Thank you, and I hope you enjoy my work.

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                              ^~^ Basics ^~^

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=============================
Controls:
=============================

This section is for the controls of this game.

The directional buttons move your characters through the screens, and the up
and down buttons move the cursor on the menu screen.

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X Button   | The "Confirm" button, allows you to enter areas.
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Triangle   | Opens the menu screen, and on the menu screen changes the view.
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Square     | Allows you to scroll quickly, and allows for Element Extraction.
----------------------------------------------------------------
O Button   | This button "cancels" commands, and allows you to Jump.
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L1/R1/R2/L2|  These buttons have no effect.
----------------------------------------------------------------

=============================
The 'Switch' Command:
=============================

After a certain point of the game, you gain the ability to switch characters.
You can only switch characters from a Save Point, using the 'Switch' command
found at the top area. Only one of the two characters you can control can use
Alchemy abilities, so you'll find yourself switching back and forth quite
often when obtaining new items and going to new areas.

It is reccommended that you switch characters after each major area, so that
you see if you can create any new items.

=============================
Exploring the World and Field Maps:
=============================

The World Map of Atelier Iris 2 is a very basic thing.  There are no
encounters on the world map.  Just move the cursor that looks like your
character over where you want to go and you'll move there.  Press the X button
again and you'll enter the area.

Note that areas of the World Map are not opened up until you have learned
about them, have learned your next destination, or have left an area through a
specific exit.

The "Field" screen is the definition of any screen, dungeon, town, or other
area that is not the World Map.

Certain items can be destroyed on the field map.  When you see a large rock,
an out of place plant, or a strange crystal, press the Square button to
destroy it to obtain 'Elements.'  These items can usually be "Harvested" once
you have created the appropriate item through Alchemy.  These items include
Wonder Grow, Yugdore Water, Fairy Tea, or the Flay Hammer.

In the field you have the ability to "Jump" with the Circle button.  This
ability allows you to reach surprisingly high levels that you could not walk
to normally.  Try jumping onto anything you see to reach new areas.

In the field screen you'll randomly see a little "X" button above your head.
This is the search button, and when you press it, you'll either get a message
about the surrounding area, or you'll Open a Chest in your vicinity. Also,
when you approach a NPC (Non-Playable Character) you can "speak" to them to
obtain information about your surroundings or where to go.

Also in the Field screen you'll encounter something called the "Camp Circle."
This is also known as a "Save Point."  These Save Points will completely
recover your HP, but if you are in a dungeon, they will also cause every enemy
in the area to regenerate.

As the game progresses, you gain more and more abilities through your Camp
Circle. Also at the Save Point, you can save your game, load your game, and
switch characters after a certain point.

=============================
The Encounter Gauge:
=============================

In dungeon areas, you will find something at the lower right of your screen.
This color changing object is called the "Encounter Gauge."  Each encounter
you fight through lowers the gauge slightly.  The gauge goes down different
sizes differently depending on the area you are in.  Some areas only take 2
encounters to clear the guage, but others take more than 20 to clear!

You can tell how close to an encounter you are by the color of the guage.  At
the color Blue, you are not going to get into an encounter, yet when you're at
Red, and encounter will ensue any moment!  Green and Yellow are the middle
portions.

Blue - Safe
Green - Closer
Yellow - Encounters Possible
Red - Encounter Anytime

=============================
Elements and Elemental Extraction:
=============================

Elements are a very important part of Atelier Iris 2.  There are many
different types of Elements in this game, and every enemy and destructable
item in the game will give you Elements.  When you destroy an item in the
field, be it a rock, a crystal, a stone, a plant, a bush, or any other type of
item, you will receive a set number of items.

The Elements are -in the order they are on the menu screen-
Fire, Air, Water, Lightning, Dark
Stone, Wood, Life, Illusion, Sound
Aroma, Poison, Metal

Elements are used in this game to create items through Alchemy that have
been "Initialized."  These items are also called "Mana Items."  These items
can not be created through the use of Mana until you have created them with
items originally, but once you have, you can go into your Items Menu at any
time, select Mana Item, and use "Mana Synthesis" to create the item.

If you don't have enough elements to create the item through Synthesis, the
game gives you an error.  You will need to extract some more from enemies (by
Defeating them with Felt or Viese) or by an item that gives you specific
elements.

There are crystal types for every Element.  The only purpose of
these "Crystals" is to be destroyed and give you elements, so do so whenever
you see one!  You can tell what type of Crystallized element it is by the
color of the crystal.  Note that Sound and Air elements look somewhat alike,
as they are both a light green-blue color, except that Sound is a bit darker
than Air.  At the start of the game, you'll only find a few base elements,
probably Stone, Fire, Wood, Aroma, and Water often.  But as the game
progresses you'll begin to find Air (rare early on), Dark, and Lightning more
and more often.

Important: LIFE ELEMENTS ARE ALWAYS RARE.  There is a limited number of Life
Balls out there, and no Life Crystals. There are certain enemies very late in
the game that you can get the elements from, but encountering them can be a
pain.  Save your Life Elements when you have them!

=============================
The Battle System:
=============================

Atelier Iris 2 runs on a fast paced, yet a limited battle system somewhat like
the system of the original Grandia.
There is a bar on the top left of the screen.  This is the time bar.  When you
reach the far right side of this bar, your character gets a turn.  But also,
when the enemy reaches the far side of this bar, they get a turn as well.

Thegauge on the far right of the screen is called the Skill gauge.  The higher
this gauge gets, the more you will be able to use skills.  You need to balance
the usage of this gauge, as everyone has to share it.  This gauge resets to 1
after every battle ends.

There are commands that can help delay the enemy turns, but that will be
described below.

The commands on your Battle screen that looks like this:

Charge Attack
Break Attack
Item
Skills
Mana Synthesis (Felt and Viese ONLY)
Defend
Run
Change (Only after a certain event)

A "Charge Attack" is your basic attack ability.  When you use this ability,
that gauge in the upper right corner of the screen that starts at level 1 (you
can tell what level it is by the large number by it) starts to rise.  This
Gauge, the Skill Gauge, allows you to use skills.  Therefore, when you use a
Charge Attack you can use Skills more often.

A "Break Attack" is another type of attack.  When you watch the bar on the top
of the screen after a break attack, the enemy you targeted will be pushed
back, and therefore, his attack will be delated.  Note that when you use a
Break Attack, the Skill Guage will not raise.  You need to learn how to
balance your Break Attacks and your Charge Attacks to be successful in this
game.

Using the Item Command will allow you to use any current Mana Items you have
in your inventory.  Note however that this is limited to Mana Items, and
nothing else.

The Skills Command is a bit different.  You learn more skills as the game
progresses, so as the game begins, the command is rather empty. You can not
use certain skills until your "Skill Gauge" (in the upper right corner) has
filled past the amount necessary. Basic skills like "Mana Strike" only take
one level of your gauge to use, but more advanced skills take two or three
levels to use.

The Mana Synthesis command is a command that only Felt and Viese can use.
Once a Mana Item has been created through Alchemy, you will have the ability
to create it in battle instantly and use it. If you run out of elements,
however, you will be unable to create the item.

The Defend command allows you to take less damage from attacks, and also helps
you avoid attacks more often.  This is a good command for when you have low HP.

The Run command allows you to flee from battle, but it does not work all the
time.

The Change command is only used after a certain point of the game.  It allows
you to change characters in battle instantly. Dead characters can not be
switched into battle.

Note that if you use Break attacks on a single enemy enough, they'll reach
that Orange area on the far left of the guage.  This is called the "Break
Area."  In here, the enemy is "Broken" and they are shocked, unable to move.
Their gauge will move slowly towards you. If you attack an enemy in this area,
you will gain bonus points after the battle.

You gain experience, skill points (after a certain point), and Cole (the
games "Gold") after the battle is complete.  As stated above, you gain more
than normal if you attack and enemy while in break status, and keep comboing
it with more and more damage. You also may gain items after the battle, if you
were lucky enough to win one from the enemy.


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                            ^~^ Walkthrough ^~^

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                         ^^^ Episode 1: Eden ^^^

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You are immediately thrust into a battle.  You only control ???, but she is
strong alone.  Switch to "Break Attack" and constantly hit him back so you
don't take damage. After this first battle, another immediately starts.  This
time, you have access to "Skills."  Choose skills, and have your character use
Force Blast, which will end the battle and begin the game.

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                      ~~~ Eden - Alchemic City Noir ~~~
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Characters: Viese
Key Items: Share Ring, Alchemy 101
Items: Pure Waterx5
Mana Items: None

As the game begins, you gain control of Viese. Head down the screen, and speak
with Lutanus for another short scene. She gives you the ALCHEMY 101.  This
item allows you to create the Heal Herb and Fear Bottle through Alchemy. Exit
the area.

You are automatically brought to the city. You can explore a bit, but there's
not a lot you can do at this point.  I suggest buying the DOWSING GUIDE from
Yach for 100 Cole. This item allows you to create the item, Pendulum. There's
not much else you can afford at this point, so just speak with whoever you
wish, and enter your house on the northern screen.

After a short scene in your house, head upstairs.  Examine the sink and you'll
obtain 5 PURE WATERs.  Now, head out of your house.  The exit of the city is
to the far south.

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                          ~~~ Belkhyde Gate ~~~
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Characters: Viese, Felt
Key Items: None
Items: None
Mana Items: Wood Crystal x2 (+16 Wood), Bush x3 (+10 Water, +10 Wood), Water
Crystal (+16 Water)

Watch the short scene.  This is your first chance to get some Elemental items.
There are 2 "Wood Crystals" in this area.  These items give you Mana when you
destroy them. Your limit for Mana of any given element is 99, unfortunately,
so it is not worth it going any higher than that, as you are just wasting the
items.  To destroy these items and get the mana, press the Square Button.

Also note that there are three bushes at the far side of the screen that give
you 10 Water Mana and 10 Wood Mana when you destroy them. After these are
clear, you can jump to the upper level and break the Water Crystal for some
Water Mana.

Note: Elemental items, and normal Mana items as well (as long as they are not
in chests) regenerate once you leave an area, so if you are in need of a
specific item, you can keep returning to an area to get it once you've left
and returned.


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                          ~~~ Marmel Forest ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese, Felt
Key Items: Wood Gem
Items: Mini-Pendelook, Nue, Magi Grass x2, Magi Grass x2
Mana Items: Wood Crystal x2 (+16 Wood), Aroma Crystal x2 (+16 Aroma), Water
Crystal x2 (+16 Water), Plant x9 (+4 Wood, +4 Water)

Note: There's some weird translation here.  The place is named Marmel forest
in-game, but when it appears on the map initially, and in the spoken dialogue,
it is said as "Malmel Forest."  They are the same location, so don't worry
about it too much.

Follow the path through the forest, and you'll eventually see a chest to the
north.  Open it up and you'll receive a MINI-PENDELOOK.  There are two
little "bags" on the ground to the right of this.  These are Mana items and
will regenerate when you leave the area.  These contain a NUE, and MAGI GRASS
x2.

Continue right down the path, and destroy the Wood Crystal for some elements.
Continue down the path, and you'll encounter quite a few more  Crystalized
Elements.  These new yellow ones are Aroma elements.  Also, since you can't do
anything else with the plants, destroy them, and you'll recieve some Wood and
Water elements for your collection. You should be full, or at least almost
full on your Wood element collection at this point.  Remember that the cap is
99.

Continue north up the path until a scene plays. Now, press X by the sword for
another scene. Continue up the path when you regain control and pick up the
MAGI GRASS x2 on the ground.  At the intersection, head right, and you'll find
6 Plants. There's nothing you can do with these now but destroy them for
elements. Head back to the intersection and take the left fork to reach the
next screen.

Watch a scene. You receive the WOOD GEM, and you are now allowed to
synthesize, because you have access to the Wood Mana.  There's nothing else to
do here, so head back left and exit the screen. Now, head back to the left
after the scenes, and continue left at the intersection.  Watch another scene.
Examine the Sword (with the X button) in the ground for another scene.

Follow the path back left (the Crystals have regenerated if you need the
Elements still) and exit the Forest. Enter the Eden Temple.


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                            ~~~ Eden Temple ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese, Felt
Key Items: None
Items: Heal Herb - Synthesis
Mana Items: Stone Crystal x2 (+16 Stone)

Note: You can find two Stone Crystals in the Eden Temple if you take a right
immediately.  Shatter the crystals for +16 Stone Mana each.

Inside the Eden Temple, head up into the building.  Watch a scene. Now, exit
the Eden Temple.  Immediately head to the Belkhyde Gate to the south for a
scene.

After the scenes, you gain control of Viese in Noir.

Controlling Viese, examine the synthesis pot, and out of the three items you
can probably create at this time, the only one you will be able to do
successfully is the Heal Herb. Select this item, use a Magi Grass (found in
Marmel Forest) and a Pure Water (Found in the upstairs sink in your house).
Only Synthesize one at first, do not waste any more items than necessary.

After a short scene, you'll have created a Heal Herb. You can create Heal
Herbs anytime from your inventory menu, as long as you have the proper amount
of Elements to do such.  This is because Viese used a special process
of "Initialization" on them.  Not every item can become "Initialized," but
most healing items, and items you will use over and over again can be.  I
suggest Synthesizing at least a few Heal Herbs from the menu (using the "Mana
Synthesis" command) at this point, since they only cost a single Wood Element
to create.

Exit Viese's house, and watch a short scene.


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                ^^^ Episode 2: Belkhyde, the Other World ^^^

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                            ~~~ The Desert ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt
Enemies: Armadillo, Red Puni
Bosses: None
Key Items: None
Items: Gradin Cape, Red Legien x2, Dem Ore x3, Aihie Fungo
Mana Items: Brown Rock x2 (+3 Metal, +5 Stone), White Rock (+3 Metal, +2
Lightning), Plant x4 (+4 Wood, +4 Water)

You start this Episode off in the middle of a dungeon.  Open the chest just
below you for a GRADIN CAPE. Equip it immediately, and head left for a scene.
You are forced into a battle with an Armadillo.  This is one on one, so hit it
with Break Attacks and your special ability, Mana Strike, to kill it off
quickly.

There are a few new things to notice at this point.  See the gauge at the
lower left hand corner of the screen?  This is your encounter Gauge.  The
higher this is, the more encounters that there are on the screen.  If this is
empty, there are no more enemies to kill in the area.  You will also start
with random encounters at this point.

Continue left into the next area for another short scene. Felt can now use the
same Mana Synthesis command that Viese was able to use to create the Heal
Herbs.  But remember, this is only on "Initialized" items. Continue left, and
Shatter the rock for some elements.  Now, fall down to the lower level by
going south, and continue south until the path starts heading left.  Pick up
the RED LEGIEN x2. Continue up to the intersection, picking up the DEM ORE x3,
and take a right.  There are four plants over here to destroy for Mana.  Head
back to the intersection, and go left and watch another scene.  When you
regain control, head south and open the chest for an AIHIE FUNGO.

Continue left down the path until it tilts north.  At the intersection, go
right and jump (with the O button) up the ledge.  Up here, there are two Rocks
to destroy for some Elements. Now go back to the intersection and continue
left until you reach another intersection. Head down here, and pick up the
MAGI GRASS x2.  Keep heading left until you reach the exit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~ The Oasis ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Armadillo, Red Puni
Bosses: None
Key Items: None
Items: Red Legien x2, Foul Water
Mana Items: Plant x4 (+4 Wood, +4 Water), Red Rock x2 (+6 Fire, +3 Metal),
Yellow Rock (+5 Stone, +3 Metal), Barrel (+3 Wood)

Enter the Oasis and watch the scene. You regain control in your tent.  Speak
with the girl, and try to exit the tent. Noin joins your party.  Exit the Tent.

This is a small area.  The glowing area is a Save Point, which allows you to
restore your HP and enter the tent, so that you can save your game.  Note that
every enemy in the level will regernate if you enter the Tent, so be careful
when using this feature.

Head south and pick up the RED LEGIEN x2. Head over to the right, and press
the X button by the Barrel to obtain some FOUL WATER. Break the rocks over
here for some Elements, and head all the way to the northwestern corner of the
area to exit.


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                        ~~~ Tatalia Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Key Items: None
Items: Ancient Mask, Phoenix Quill, Pure Water, Foul Water, Foul Water,
Tatalia Cotton, Spoiled Meat
Mana Items: Barrel (+3 Wood), White Rock (+2 Lightning, +3 Metal), Red Rock x2
(+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Box (+3 Wood)

Tatalia is a rather large area with no random encounters.  Head into the main
village, and enter the first tent on the left.  There are two chests in here,
they contain an ANCIENT MASK and a PHOENIX QUILL. Exit the tent. If you
examine the well at the center of the town, you'll receive some PURE WATER.

Now, head to the far north side of the town, and examine the two Barrels up
here, for a FOUL WATER from each barrel.  Speak to the girl in the northern
corner of town.  Her name is Mitsue. Watch a scene. You probably won't be able
to afford much from her now, but she will be useful later on.

You'll fine a Yellow Rock in the northwest of the area for a few elements, as
well as a Barrel behind the tent. There are also two more rocks in the
southeastern corner of the town. Also in the southeastern corner is a chest
containing some TATALIA COTTON. Behind the large green tent in the north of
the town, you can obtain some SPOILED MEAT from the barrel.

After getting these items, enter the large green tent for a scene.  When
you're ready, exit the town the same way you entered.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~ Desert Fork ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Salamander, Armadillo, Red Puni
Bosses: None
Key Items: None
Items: None
Mana Items: White Rock (+2 Lightning, +3 Metal), Red Rock (+6 Fire, +3 Metal),
Brown Rock (+3 Metal, +5 Stone)

This is not the dungeon we are looking for, but rather, a mini-dungeon on the
way to our dungeon.

Follow the path right until you reach a save point, and a four way
intersection. Follow the south path all the way down, you'll find two rocks
for some elemental extraction. This south path leads to an area you will visit
later called the Great Desert.  It is nice to open up for now, though.

Head back up to the intersection, and take the far right fork.  This fork
leads you to a Brown Rock, and to the lower level. Once again, this fork
allows you to access an area you will visit later, but you can not get too far
into, called Regenbogen. Head back to the intersection and take the north
path.  This opens up the way to our destination, the Desert Ruins.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Desert Ruins ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Salamander, Fungo, Armadillo, Ghost, Red Puni
Bosses: Imperial Footman x2, Imperial Soldier
Key Items: Weapon Guide
Items: Dem Ore, Spoiled Meat x3, Faux Puniball x2, Old Magi Grass x2, Faux
Puniball, Aihie Fungo, Pure Water, Pure Water, Niv Tiara
Mana Items: Box x11 (+3 Wood), Barrel x8 (+3 Wood)

Watch the scene as you enter. Enter the ruins themselves.

This will be your first dungeon. Follow the path and pick up the DEM ORE on
the ground. Jump up (O Button) to the upper level and follow the path to the
right. Jump up the next set up of stairs above you, and you'll find 8 boxes up
here. Examine them, and you'll get SPOILED MEAT x3, FAUX PUNIBALL x2, OLD MAGI
GRASS x2,and another FAUX PUNIBALL.  Destroy the rest for some Elements.

head back to the intersection and continue right.  Soon, you'll reach another
intersection, this one is a 4-way. There's a box to destroy if you continue
along the path.  Take the upper left path and you'll find a side room.  There
are 3 Barrels in here, as well as a chest containing an AIHIE FUNGO.  Exit the
room and head back to the intersection.

Take the lower right path and follow it until you reach another intersection.
This time, continue down the screen all the way, and you'll reach (guess
what?) another intersection.  To the right are two barrels, each of which
contain some PURE WATER. Continue down the screen all the way and head up the
stairs. There's a few more Barrels and Boxes up here, as well as a chest. The
chest holds a NIV TIARA, which is just perfect to equip.

Head back two intersections, and take the right path.  You'll find a save
point.  Save your game if necessary.  Continue right and through the far door.

******************************************************
Boss: Imperial Footman x2, Imperial Soldier
Experience: 406
Skill: None
Items: Gradin Cape
Cole: 250
After a short scene, the true boss battle begins.
You are facing off against two Imperial Footmen and an Imperial Soldier.  The
enemies get the first attack on you in this battle, unfortunately.  The
Soldier probably end up doing around 15 damage a hit to your characters, while
the Footmen will end up doing 10 damage each.  Keep your HP over 40 at all
times, and when it gets lower than that, heal yourself with a Heal Herb from
your inventory. Noin also has the ability to heal your party through her own
special ability, if both of your characters are getting low in health.

Use Charge attacks only when there are three enemies left in the battle.  That
way, you can have Noin use Force Blast on two of the three enemies, while Felt
continues using a normal Charge attack, or Mana Wave if you end up with two
levels of Force power after a few rounds of battle.  Avoid using the Break
Attack command until there is only one enemy left, and then use ONLY the break
command, so that you can keep the enemy from damaging you as long as possible.

As your first boss battle, this is not meant to be challenging, but it is also
meant to show you how to fight the bosses of the game.
******************************************************

Head right and watch a scene. Open the chest near you and you receive the
WEAPON GUIDE, which allows you to create a Craft as Viese later on. Watch a
scene, and approach the left side of the screen for another scene.

On your way out of the ruins, you'll encounter a new type of enemy, a Ghost.
This type of enemy is unkillavle by normal means.  Felt's Azure Azoth's normal
attacks will be able to damage them, but Noin (or any other character's)
normal attacks will always do no damage.  Instead, have your other characters
use their special attacks.  In this case, have Noin use Force Blast to allow
her to damage the enemies.

Head back to the exit of the area (bottom left corner of the area) and head
back to Tatalia Village.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                  ~~~ Tatalia Village - Desert Fork ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Key Items: None
Items: Ancient Mask, Phoenix Quill, Pure Water, Foul Water, Foul Water,
Tatalia Cotton, Spoiled Meat
Mana Items: Barrel (+3 Wood), White Rock (+2 Lightning, +3 Metal), Red Rock x2
(+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Box (+3 Wood)

Immediately head to the large green tent at the top of the town. Watch a scene
in here. Exit Tatalia Village, and head to the Desert Fork, where a scene
plays out. Head to the Save Point to continue the game.  Speak with Noin and
then try to exit the Tent, and examine the Save Book.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                   ^^^ Episode 3: The Share Ring ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Library Pass, Petroglyph Manual, Alchemic Econ, Metal Gem
Items: Pure Water x5
Mana Items: Metal Crystal x3 (+16 Metal), Green Rock x2 (+3 Stone, +5 Metal),
Metal Ball (+50 Metal)

Your control is changed over to Viese automatically. Note that Viese has no
items or elements on her at the moment. Exit her house for a scene. Head off
the screen, and all the way out of Noir. Enter the Eden Temple, and head into
the indoor area. Enter the first door you see above you, and you'll find it to
be locked.  Speak with Kreuz, and head back to Noir town.

In Noir again, approach Yach's shop for a scene.  Lutanus gives you the
LIBRARY PASS. Head back to the Eden Temple and enter the Library. In the
library, examine the bookshelf closest to the door. You recieve the PETROGLYPH
MANUAL. Exit the library and head out of the Temple for another scene. Head
back to Viese's house in Noir for another scene.

When you regain control, exit Noir once again, but this time, head to the
Great Cave, which is north of Noir.

In here, watch the scene.  Follow the path until you reach an intersection,
and take the left.  Follow this path up to get some Metal elements, and soon
you'll change the screen.  There's a rare Ball of Elements up here that will
give you +50 to your Metal Elemental count if you destroy it.  Also, you'll
find a stone tablet that you can't quite read yet, but it's good to know that
it's there. Head back to the previous screen, and go back to the
intersection.  Head up the path to the next screen.

Here follow the path to the intersection, in which you should take a left.  Up
here, break the crystal and the rock for some elements, and open the chest for
the key item ALCHEMIC ECON, which allows you to create Alchemist Medals.
Continue along the path to the right and you'll see a scene.  Speak to the
girl for a scene. Continue down the path and speak to the Mana. You recieve
the METAL GEM.

Head back to Noir and enter Viese's house.

At this point, Felt and Viese share items and elements.  What Viese creates,
Felt has access to. And what items Felt wins in battle or finds in chests or
on the ground, Viese has access to.  Immediately open the menu to trigger a
new scene.

Now that we have access to Felt's items, let's use the Alchemy Pot.  At this
point, you should immediately be able to use a Nue and the Mana Dour to create
a CRAFT. After creating the Craft, watch a scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                  ^^^ Episode 4: Infiltrating Risevelt ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin - Viese

Read Viese's letter. Also, at this point you can use the Switch characters
command.  You can switch between Viese and Felt at any time as long as you are
at a save point.

Now, immediately switch back over to Viese. You should be able to create one
more item at this point, the ALCHEMIST MEDAL.  Use a Red Legien to create one
or two of them, as you will be using them later on. Now, exit Viese's house
and watch a short scene with Meila. Enter Viese's house for now, and change
back to Felt.  That's all we can do at this point.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ West Regenbogen ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Key Items: None
Items: Super Nue, Spoiled Meat x2, Spoiled Meat, Magi Grass x3, Spoiled Meat
Mana Items: Barrel x6 (+3 Wood), Box x3 (+3 Wood)

Controlling Felt, try to exit the Tent for a scene. You're still in the Desert
Fork.  Exit the Desert fork through the Eastern (right)path the Intersection
to open the path up to the next area.

Note: At this point, you can visit a, for now, optional area.  It is a good
place to get experience and some money if you want to.  I will cover the area
later on in the guide, but it is called the Great Desert.  Expect to use a lot
of items as you enter there for the first time, as the enemies will be very
strong compared to you.

Another Note: Try to scrounge up 4,000 Cole before continuing with the game.
There's an item you can buy in the next town that is that expensive.  Though
it is a lot of Cole, you need to buy the item immediately.  If you can't it is
perfectly fine to wait until later in the game though.

As you enter the area, watch a scene. Head right across the screen and speak
to the guard. After the scene, head right onto the next screen.  Follow the
path right, and you'll see an intersection.  There are only a few boxes and a
chest for later up the top path, so continue right.  Watch the bottom of the
screen and you'll see a ladder going down.  Jump to the wall and climb the
ladder down.  There's a chest down here that contains a SUPER NUE. Continue
right onto the next screen.  Here, you'll find an intersection.  Head south
down it, and examine the boxes at the end.  You'll recieve a SPOILED MEAT x2,
another SPOILED MEAT,MAGI GRASS x3, and a final SPOILED MEAT by examining the
boxes. Head back up to the intersection and exit the bridge.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              ~~~ Back Alley - Central Park - Riese Palace ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Key Items: None
Items: None

Enter the Back Alley.  There's two doors in the alley.  The door on the far
right leads to a shop.  In here, you can buy the item "Geology" for the huge
amount of 4,000 Cole. You don't really need it now though.  After this series
of events, you'll have a bit more cole, so you can wait until then you buy
it.  Enter the central set of doors and you'll find the bar.  Speak to the
woman behind the counter, the Bartender.

After a scene in here, speak with the Bartender again.  She has the rare
item "Book of Infinia" if you can afford this as well. It's doubtful you have
that much money, but it's good to know where the item is. Exit the Back Alley.
Two new areas have opened up.  First, enter the Central Park.  Watch a scene
in here. Exit after this short scene, as there is nothing else left to do.
Now, enter the Riese Palace and watch a scene.  Our next goal is clear to us
now.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   ~~~ Entering the Great Lighthouse ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin - Viese
Key Items: Garden Book, Aqua Gem
Items: Mini Pendelook, Magi Grass x4, Magi Grass x3, Magic Grass x2, Huffin
x2, Huffin, Huffin, Huffin x2, Huffin x2, Huffin x2, Huffin x3
Mana Items: Wood Crystal x2 (+16 Wood), Aroma Crystal x2 (+16 Aroma), Water
Crystal x2 (+16 Water) Plant x9 (+4 Wood, +4 Water)

Enter the Lighthouse for a scene.  Exit after the scene and head back into
Central Park.  If you entered earlier, you saw a scene with the child.  Speak
with the child at the center of the park, and he tells you the secret way to
enter the Lighthouse IF you can bring him a flower. Now, head back to the Back
Alley and enter the save point.  Switch characters to Viese.

Controlling Viese, read the letter and exit your house. Head towards the exit
of Noir for a short scene. Exit Noir town and enter The Eden Temple.  In the
Temple, head to the Library for a scene. You receive the GARDEN BOOK. This
allows you to create Wonder Grow and Huffin Water.

Head back to Viese's house in Noir. Examine her alchemy pot and choose to
create a single Wonder Grow.  There's no need to create more than one, as
Viese will Initialize it, and both she and Felt will be able to create more
using your elements once it has been created initially. Watch a scene after it
has been created. Meila gives you a MINI PENDELOOK for your efforts.  As you
try and exit the house, Dour shows up for another scene.  He tells you about
Nymph.  Make sure you have some Pure Water (you can get it from the Sink
upstairs in Viese's house if you do not) and then head over to Marmel Forest.

In Marmel Forest, create some Wonder Grow from your Menu through Mana
Synthesis. 5-10 would be perfect.  With Wonder Grow in your possession, you
can cause the plants to grow from small into random items. Follow the forest
until you reach your first two plants.  Use Wonder Grow on them to receive
MAGI GRASS x3 and some MAGI GRASS x4. Speak with Nymph, and give her a Pure
Water (you probably will have one if you check your sink upstairs everything
you play as Viese) and she will join you as your third Mana. You obtain the
AQUA GEM.  Use the Wonder Grow on the third plant for 2 MAGI GRASS.

Continue right through the forest until you reach the intersection, in which
you should head down. There are 7 plants to use Wonder Grow on down here.  You
will get HUFFIN x2, a HUFFIN, HUFFIN, HUFFIN x2, HUFFIN x2, HUFFIN x2, and
finally HUFFIN x3 for using Wonder Grow on all of these. Now, head back to
Noir and enter Viese's house.

You automatically switch back to Felt.  But, I suggest switching back to Viese
for a moment.  Since you have access to Nymph now, you can create some new
items with Alchemy.

First, let's create some Huffin Water.  This requires some Huffin (which we
just got quite a few of from Marmel Forest.  If you need more, just use Wonder
Grow on the flowers there) and a Pure Water, which you can find 5 of in the
Sink upstairs in Viese's house. Synthesize only one, because after creation,
Viese will Initialize the item.  Now, immediately create another one of these
Huffin Waters through Mana Synthesis.  Now, choose "Fear Bottle."  This item
requires some Spoiled Meat (found in boxes and barrels found in dungeons and
towns throughout the game) and one of your new Huffin Waters.  Viese
Initializes this as well. Note that with Huffin Water and Wonder Grow created,
you can create some Holy Evergreen.  Use Huffin Water (of a Huffin) as the
first ingredient, and then create the item.

Switch back to Felt and head back to Central Park. Give one of your newely
obtained Huffin to the boy.  This opens a path to the Sewer.  Now we can
finally continue the game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              ~~~ Sewer ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Ghost, Banshee, Red Puni, Puni, Brownie
Bosses: None
Key Items: Veek Tactics
Items: Moon Stone x3, 200 Cole, Red Legien x2, Old Magi Grass x3, Pure Water,
Ancient Mask, Magi Grass x3, Wax x2
Mana Items: Barrel x4 (+3 Wood), Box (+3 Wood)

Note: Like the previous dungeon, you'll encounter Ghosts here. Remember that
Noin's normal attacks will not work on them, but Felt's will. Another enemy,
the Banshee, can also not be damaged by Noin normally. Use Noin's Force Blast
instead to damage them.

Head left and follow the path until you reach an intersection.  Pick up the
MOON STONE x3 and take the right path. There's two barrels on the far side,
and continue along the path. At the next intersection, take a right, heading
up the screen.  Follow this path all the way to the end and you'll find a
teasure chest.  Open this to obtain 200 COLE. Head back to the previous
intersection and take a left. Follow this until you reach another
intersection, in which you should continue north up to the top of the screen.

Pick up the RED LEGIEN x2, and take a right at the intersection. Open the
chest at the end of the path for the Key item VEEK TACTICS, which will allow
Viese to create the Roten Helm through Alchemy. Head back to the intersection
and go left down the screen until you reach a second intersection.  Head down
the screen here and take the path all the way to the end and pick up the OLD
MAGI GRASS x3. Head back up and continue left across the rest of the level.

At this last intersection, go north and you'll find three barrels and a box.
The bos has nothing in it, so just destroy it.  One of the barrels has a PURE
WATER though. Now, head south and jump to the lower level.  On the large log,
press the "X" button.  In this new area, open the chest for an ANCIENT MASK.
Go back up, take a left at the intersection, and at the wall, head south.
Pick up the MAGI GRASS x3.  Now, head all the way up to the very top of the
screen following this left wall to find a save point and some WAX x2. Save
your game.

Note: At this point, since you have some Moon Stones now you can create some
new items with Viese. Use a Dem Ore (or a Red Legien) and a Moon Stone to
create a Pendulum. If you have that second Moon Stone, you can create a Roten
Helm as well, by using a Red Legien and a Moon Stone.

Head up the ladder at the end to reach a new area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   ~~~ Inside the Great Lightouse ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Mini Puni, Red Puni, Banshee, Ghost, Brownie, Imperial Footman,
Imperial Soldier
Bosses: None
Key Items: Legin's Wing
Items: Globeball, Faux Puniball x2, Foul Water, Green Mana, Spoiled Meat x2,
Ore, 450 Cole
Mana Items: Barrel x4 (+3 Wood)

This new dungeon is multi-storied and will have quite a few more encounters
than your previous dungeon. The areas are small, but there are quite a few
intersections.

Head into the main area and you'll reach your first intersection.  Take the
path up the screen and you'll find some stairs.  Go down them and you'll be in
a single room with the chest.  Open the chest and you'll receive a GLOBEBALL.
Head back up stairs to the intersection and head left down the screen. Go down
the stairs here to continue.

You're immediately faced with another intersection. Head right up the side of
the screen and you'll find a little storage room with three barrels and an
item.  The item is FAUX PUNIBALL x2. One of the barrels has some FOUL WATER in
it, too.  head back to the intersection and follow the path up the screen.

When you can go south, do so.  Head up the stairs here, and open the chest on
this upper level.  This chest contains a GREEN MANA.  Head back downstairs.
Head all the way up the screen and take the northern set of stairs to a new
area.  This level is just a short little area heading to the right up to a
brand new level.

This is the upper level portion of the Lighthouse. Head left and use the Save
Point, if necessary. The stairs are at the far end.  This time, follow the
path all the way right (making sure to pick up the SPOILED MEAT x2 on the way)
and head up the stairs.  Continue left on the upper level up this set too.
Head right across this next level and you'll be an an intersection.  Take the
left path, open the chest for some ORE, and continue left up the stairs.  On
the next level, head right and up the stairs here.

Save your game up here, and follow the right path until a scene plays out.
You are forced into a battle with 2 Imperial Footmen and 2 Imperial Soldiers.
This is much like the previous boss battle, except that you are stronger now.
You'll get a good amount of Cole and Experience for winning, but it is still a
normal encounter at this point. Watch a scene. Exit the cell, and follow the
path right. Enter the cell to the left and pick up the 450 COLE from the
chest. Soon, a short scene plays. You receive the LEGIN'S WING. This is a key
item that will allow you to equip accessories as well as armor.  You can also
learn "Skills" at this point.  Most probably, the only "Skill" item you'll
have is an Alchemist Medal or two, so equip one on Felt immediately so that he
can start learning "Offense."

Head down the stairs and follow the path down multiple screens.  Save your
game when you reach the next save point. When you head downstairs next, a new
scene plays.

******************************************************
Boss: Imperial Footman x4, Imperial Captain
Experience: 1900
Skill: 60
Items: None
Cole: 600
You'll probably get attacked before you have a chance to act in this battle.
You are outnumbered five to two, so you will take quite a bit of damage. The
Captain is quite a bit stronger than the Footmen, but there are more Footmen.
What I suggest doing is starting off by targeting the two Footmen in the back
with an area attack.  This will hit the Captain as well. Have your next attack
be on one of the Footmen in the front row as a Charge attack so that you get
pushed over the Level 1 Skill limit again.

The Captain's base attack (Skull Splitter) will probably do about twice the
amount of damage that the normal footmen's attacks do, so make sure you keep
yuor HP over 50 or 60 at all times if you plan on not being able to heal after
a large beating. Also, be very careful, as the Captain has an ability called
Landslide that will do around 40 damage.  Fortunately, this ability has some
change time, so make sure you get your HP to a higher amount before this
ability goes off.

If you aren't careful, the Captain has the ability to kill off your characters
because of his powerful attacks.  Watch your HP and keep it well above the
halfway point at all times, as it will drop VERY quickly until you get rid of
about 3 of the enemies.  If necessary, use Noin's Heal Breeze as well, as it
is quite helpful.

Once only the Captain is left, keep  Breaking him so that you avoid taking
damage and raise your experience by the end of the battle.
******************************************************

You are automatically brought down to the Sewers.  Exit the sewers (there's
nothing new).

Note: Fight a bit in the sewers to get some money.  Also, this will be your
last chance for quite some time to buy those two extremely expensive items
from the Back Alley. So you want to earn some money if possible. I suggest
selling off any items that you have an excess of, or don't plan on using until
later.

As you exit the Sewers, Max and Noin leave.  Finish anything you need to do in
the area, as when you leave, you won't be able to come back for some time.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      ~~~ Escape - West Regenbogen ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt
Enemies: None
Bosses: Mysterious Girl
Key Items: None
Items: Super Nue, Spoiled Meat x2, Spoiled Meat, Magi Grass x3, Spoiled Meat
Mana Items: Barrel x6 (+3 Wood), Box x3 (+3 Wood)

As you leave the city, an event automatically occurs at West Regenbogen.

******************************************************
Boss: Mysterious Girl
Experience: 250
Skill: 12
Items: None
Cole: None
This is a one on one battle with a myserious enemy.  She is quite fast, and
will probably attack more often than you.  Breaking her is rather useless
since she is much faster than you as a whole. Keep with Charge attacks rather
than Breaks.  Charge often, and use Mana Strike at every opportunity. She
doesn't have a huge amount of HP, but the hard part of the battle is balancing
keeping your own HP up while damaging her.

Her attacks are powerful.  Her normal attacks will do 20 or so damage while
her "Air Slicer" does around 40 damage to Felt. Keep your HP above 60 at all
times, or even better, 80.  Your foe is powerful and fast. Make sure that you
heal whenever you even -think- you need to.  And getting down below 45 HP is
risking death.
******************************************************

When you regain contol, head left through to the next screen.  Continue left
through the central screen until you reach the far side.  Keep going left and
watch a scene. Climb down the ladder here and speak with Noin for another
scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ West Coast Highway ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Floating Fish, Red Puni, Falcon Hawk, Mini Puni, Baby Pig, Mountain
Pig, Mandragora
Bosses: None
Key Items: Mythology 1
Items: Pure Water, Moon Stone x2, Ore, Dark Mana
Mana Items: Barrel (+3 Water, +3 Wood)

Follow the path to the barrel, and press X on it to obtain some PURE WATER.
Jump up to the upper level, and follow the path to the intersection.  Pick up
the MOON STONE x2. Take the left path, and take the path all the way to the
very end (ignoring the second intersection).  Over here is a chest that
contains an ORE. Head back towards the first intersection and this time take
the right path up the screen.

Follow this and soon you'll reach another intersection.  Take the right (down)
path and you'll reach a lower level.  At the end of this path, you'll find a
chest that contains a DARK MANA. Head back to the intersection and keep
heading up the screen (you can not do anything with that tablet quite yet).
Open the chest here for the MYTHOLOGY 1.  This Key item allows Viese to create
the useful Nectar item. This path leads to the exit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Northern Cave ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Enemies: Brownie, Wolf, Elemental, Red Puni, Puni, Gold Puni, Mini Puni, Ghost
Bosses: None
Key Items: Mell and the Monster
Items: Rainbow Disk, Dem Ore x3, Dem Ore x2, Glowing Mana
Mana Items: Red Rock x3 (+6 Fire, +3 Metal), Green Rock (+3 Stone, +5 Metal),
Box (+3 Wood)

Another dungeon is between you and your goal.  This one is a bit longer than
before, but the enemies are pretty much the same.  Remember that you need
Felt, or magical attacks to destroy Elementals.

Follow the path until you can go right, and take that. Stick to the right wall
and follow the path (ignore the first intersection going left, it brings you
back to the entrance). All the way right are two rocks to destroy for Mana, so
when you can head north up the path. Destroy the Red Rock here again and take
a left.  Go through the door here and you'll find a chest in this room.  Open
the chest to obtain a RAINBOW DISK. Exit this room and go back to the
intersection.

Follow the right path this time, and jump to the upper level.  There's an
intersection up here, where you should take a left. Head north through the
door when you see it, and pick up the item in here for DEM ORE x3. Exit the
room and continue left.  Soon, you'll see some air coming from a hole in the
wall. At this Point, STOP.  You need to press against the right wall when
running into the wind, in a hopeful attempt to reach the secret passage to the
right.  This passage (it is visible, don't worry) holds a chest that contains
the kye item MELL AND THE MONSTER.  This item allows you to creaste an Aroma
Pot through Alchemy with Viese.  Now, exit the secret passage.  Head right
through two intersections (hug the right wall) and at the far northeastern
corner of the area you will find the path to the next screen.

On the second screen of the Cave, pick up the DEM ORE x2. Now, follow the left
wall all the way through the cave (soon, you'll actually be heading right) and
eventually you'll reach a treasure chest at the dead end. Open it to obtain a
GLOWING MANA.  Now head back a tiny bit, and head south at the intersection
and allow yourself to be hit by the wind and pushed to the lower area. Follow
the right wall here out of the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Agito Cove ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Noin
Key Items: Mythology 2
Items: 500 Cole
Mana Items: None

Watch a scene. Immediately open the chest here for the MYTHOLOGY 2. This item
allows you to create the Item Wish with Viese. Now, speak with the man in the
northwestern corner of the area (His name is "Bully") for a short scene. Now
speak to Max. Max gives you 500 COLE to buy the cloth.

Note: Though there has been no indication of episode change, you can further
the game by switching to Viese now.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                       ^^^ Episode 5: The Sea ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Blacksmith 101, Hal Flower, Flora Gem
Items: 500 Cole, Yellow Mana, 800 Cole
Mana Items: None

Exit Viese's Workshop for a scene with Meila. Immediately head back into the
house and exit again for a scene with Yach. Yach asks for you to make 10
Wonder grows for him.  If you have 10 on you, you will give them to him
automatically, otherwise, you will need to either Synthesize them from your
Workshop and he will appear, or you need to go to his shop and see a scene
with him there to give them to him.  You receive the BLACKSMITH 101 for
creating the Wonder Grow x10. The Blacksmith 101 allows you to create Flay
Hammers.

Note: If you do not get this item, and create it, by the end of Chapter 20,
you will NEVER be able to. If this happens, you will not be able to finish the
game.  I suggest going into your House and creating one immediately, as they
are extremely useful items.

Another Note: You should have a decent amount of money at this point, and
should be able to buy the recipe items from the stores.  Buy the REINCARNATION
RECIPE, and a JEWEL OF EDEN from Melona. Buy a BBQ 101 or (or possibly both,
if you can afford it) the NOIR from Yach.

Now, exit Noir and enter Marmel Forest. Head over to where you found the
Azoth, and use a Wonder Grow on the plant to the north (it was never there
before). You receive the HAL FLOWER. Watch a scene. You receive the FLORA GEM
for your pact with the Fragrance Mana.  Head back to Noir and speak with Meila
outside of your Workshop.  You obtain a YELLOW MANA for helping your friend
out.

At this point, head into your Workshop.  You should be able to create a few
new items. These include an Aroma Pot, a Return Gem, a Damask Ring (or a few,
you need these a lot), and a Flay Hammer (Very Important!).  Viese initializes
the Aroma Pot, Return Gem, and Flay Hammer, and as an added bonus, Yach gives
you a new job.  Make 5 (or more) Flay Hammers through Mana Creation and head
to Yach's shop. He gives you 800 COLE for doing this for him.

That's about all there is to do as Viese for the moment.

Switch back to Felt.  Exit the Agito Cove and Noin leaves your party. Now, you
need to walk all the way back to Tatalia Village.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Tatalia Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt
Key Items: None
Items: Clothspinner
Mana Items: Barrel (+3 Wood), White Rock (+2 Lightning, +3 Metal), Red Rock x2
(+6 Fire, +3 Metal), Yellow Rock (+5 Stone, +3 Metal), Box (+3 Wood)

Head into the far back of tatalia Village and speak with Mitsue, the
merchant.  She gives you the CLOTHSPINNER. This allows you to create some
Cotton Cloth with Viese.  You can probably create some other types of Cloth as
well, when you have a Phoenix Quill. Also, you may want to buy an Ale from
Mitsue while you're here.  Ale will allow you to create a Nectar with Viese.
She Initializes it immediately, so you will not need anymore Ale.

Now, your goal is the "Great Desert."  If you have not been there before, you
need to enter the Desert Fork and take the bottom path at the intersection.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Great Desert ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt
Enemies: Vine Trap, Salamander, Vulture, Cacto, Totem, Falcon Hawk, Armadillo,
Sandfish
Bosses: Sand Dragon
Key Items: None
Items: Moon Stone x2, Old Magi Grass x4, String, Foul Water, Nue x2, Foul
Water, Foul Water, 2,000 Cole, Magic Pipe
Harvested Item: Tatalia Cotton, Tatalia Cotton x3, Tatalia Cotton x3, Tatalia
Cotton x2, Tatalia Cotton x3, Tatalia Cotton x2, Tatalia Cotton x2, Tatalia
Cotton
Elemental Items: Box x4 (+3 Wood), Fire Crystal x2 - From Wonder Grow (+16
Fire), Bush x3 (+10 Wood, +10 Water), Lightning Crystal x2 - From Wonder Grow
(+16 Lightning)

Note: If you will see above, the "Mana Items" Has been changed to Elemental
items, and I have added Harvested items.  Now that we have both the Flay
Hammer and Wonder Grow, we can destroy less items and obtain more items.
Items obtained through means of "Wonder Grow" or "Flay Hammer" are going to be
put into the Harvested Items section. Elemental Items remain any items that
serve no purpose except to destroy to raise your Mana Count.  "Items" are
items that you find on the ground or in chests, and Key Items remain the same
as before.

Immediately as you enter the Great Desert you encounter an intersection.  Most
of the area will be like this, with intersections leading to the same place.
Heead straight down, and follow the left screen.  Almost immediately, a scene
begins.

******************************************************
Boss: Sand Dragon
Experience: 900
Skill: 45
Items: None
Cole: 300
Felt gets some unexpected help from a new ally in this battle. Though Gray is
very powerful, he is quite slow, and Felt will act before him, often twice as
often as him as well.  This makes Gray a bad "Break Attack" partner in boss
battles, as his speed will allow the enemy to get out of the Break Zone before
he can go again.

What I suggest doing in this battle is having Felt use a Charge Attack each of
his rounds, and each time Gray gets a round, have him use his Twin Dragon
Skill every round. That ability should take down well over 400 HP of the boss.

The boss is not particularly strong, but his normal attacks do around 30 a
hit.  He also has a very nasty Quicksand ability.  This ability does around 30
damage to both characters.  Keep your HP over 70 or so with both characters to
avoid deaths. Fortunately, Gray is powerful, the boss is slow, and Felt is
fast, so with this setup, you shouldn't have too much problem taking the boss
down quickly.  Just don't bother trying to Break Attack the boss, keep
Charging him and using Skills.
******************************************************

After a short scene, Gray joins your party.

Continue left, and at the intersection, head right up the screen. There are
two plants up here to use Wonder Grow on.  These each reveal a Fire Crystal
for you to destroy.  Head back to the intersection and take the southern fork
over the bridge. Over here, you'll find MOON STONE x2.  Head back up, and
continue left all the way.  Fall down to the lowest level, and take the left
path all the way down.  Pick up the OLD MAGI GRASS x4. Head back right and
follow the path south and around the screen until you reach the second screen
of the Great Desert.

On the second screen, press against the northern wall and you'll be able to
pass the rocks when the screen gets larger.  At the top of the screen you'll
find a chest, which contains a STRING. Head back south and continue following
the screen left. Head south when you can and examine the barrel here to obtain
some FOUL WATER. Now, head back north and follow the left path, sticking to
the northern wall. Soon, you'll see some plants, in a central Oasis area.
Head south and enter the oasis from the left.  There are three bushes in here
for destruction purposes.  Use the Wonder Grow on the two Plants in here for
two rare Lightning Crystals to destroy. Head back out of the Oasis and exit to
the left.

On this new screen, follow the straight path until you reach the intersection,
and head left to pick up those NUE x2. Head back and continue to the right,
and head south when possible.  Take the southern path and keep going south at
every intersection, until you see a sign.  Here, head right and stick to the
right wall. Soon, the change screens.  There's a chest over here.  Open it to
obtain a nice 2,000 COLE. Head back to the previous screen, head left until
you reach the previous sign, and head south onto the next screen.

On this screen, you're immediately faced with an intersection.  Take either
path south and examine the two barrels. Both Barrels contain some FOUL WATER
for you.  Continue southeast along the path until you reach an intersection.
Head right, and south down the screen. There are two boxes down here, as well
as a chest.  Open the chest for a MAGIC PIPE. Head back north a bit until you
see the save point.  I don't suggest using it, as it will regenerate all of
the enemies in the area.  From there, continue right and watch a short scene.
With a few Wonder Grows in your possession, use them on the Sprouts here.  The
sprouts hold: TATALIA COTTON, TATALIA COTTON x3, TATALIA COTTON x3, TATALIA
COTTON x2, TATALIA COTTON x3, TATALIA COTTON x2, TATALIA COTTON x2, and
finally, a TATALIA COTTON.  Since you can't get Tatalia Cotton just anywhere,
I suggest getting all of these here.

After obtaining all of your Tatalia Cotton, you need to get out of this Hell
Hole.  I suggest still not using the Save Point, as you won't have as many
encounters. Now you need to head -all- the way back to the entrance of the
Great Desert.

Head back to Agito Cove.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~ Agito Cove ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray
Key Items: None
Items: None
Elemental Items: None

Watch a scene. Head over and speak to Noin for another scene.

Now, head into the Save Point. Switch to Viese. Immediately create 5 Cotton
Clothes using your Tatalia Cotton and the Clothspinner. Switch back to Felt
and give your brand new Cotton Cloth to Max.

Unfortunately, something -else- is wrong with your boat at this point.

Note: If you switch to Viese and go talk to Yach in his shop.

Now, to continue with the game, head to the West Coast Highway. head to the
Intersection with the 2 Moon Stones, and take a left.  Jump to the upper level
here.  Follow this path to the end and you open up a new dungeon.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Holy Path ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray
Enemies: Falcon Hawk, Harpy, Wolf, Mini Puni, Master Puni
Bosses: None
Key Items: None
Items: Aroma Talisman, 960 Cole
Harvested Item: Moon Stone x5 (Green Rock), Ice Stone x3 (Green Rock), Red
Legien x6 (Red Rock), Dem Ore x6 (Red Rock), Moon Stone x5 (Green Rock), Ice
Stone x3 (Green Rock), Dem ore x6 (Red Rock), Red Ore x4 (White Rock), Ice
Stone x4 (Green Rock), Red Ore x6 (White Rock), Red Legien x6 (Red Rock), Moon
Stone x5 (Green Rock), Ice Stone x5 (Green Rock)
Elemental Items: Box x3 (+3 Wood), Barrel x2 (+3 Wood)

This will be the first dungeon you get to use your Flay Hammers in.

Head into the mountains and use a Flay Hammer on the green rock for MOON STONE
x5. Follow the path up the mountain and use a Flay Hammer on the second rock
to receive ICE STONE x3. Continue following the twisting path up the mountain,
Use the Flay Hammer on that red rock for RED LEGIEN x6. Start jumping up the
rocks (ignore the left path, there's nothing down there) and head up the right
path. Follow this right path over the bridge (you can't get that chest quite
yet) and onto the next screen.

On this foresty screen, head right and use a Flay Hammer on the red rock for
DEM ORE x6 and use another on the green rock for MOON STONE x5. Cross the
bridge to the right, and jump up the rock path above it.  Break the Green Rock
up here for some ICE STONE x3. Head back down, and continue right to the next
screen.

Here, you begin at the top of a large "mountain." Follow the path down past
the save point and follow it right. Soon, you'll reach an intersection.  Take
the right path through the door.  Use a Flay Hammer the red rock in here for
DEM ORE x6. Use it on the White Rock next for RED ORE x4. Continue to the next
screen.  Now follow this path left all the way to the end, and open the
chest.  This contains an AROMA TALISMAN.  Head back two screens to the
intersection.

This time, take the left fork up the mountain. After your first jump, there is
immediately another (although it is not easy to see) intersection.  Jump up to
the left, and take the left path all the way to the corner.  There are two
rocks up here. Use a Hammer on the green rock for ICE STONE x4.  Flay Hammer
the White Rock for RED ORE x6. Head back a bit, and jump up to the right when
possible.  At the very top of the large mountain, head all the way right and
fall down.  Use a Flay Hammer on the red rock for RED LEGIEN x6.  Use another
Hammer on the green rock to the right for MOON STONE x5. Fall down, and use a
Flay hammer on the hidden green rock down here for ICE STONE x5. Now follow
the southern path across the screen and open the chest at the end.  It
contains 960 COLE.  Head all the way back to the top of the level, and exit at
the top of the screen.

This screen is quite a bit darker.  Head north up the path until you reach the
intersection.  You can't do anything down the left path for now, so head
across the bridge to the next screen.

Up here you have finally reached the Summit of the mountain. There's a few
boxes and barrels up here, but our goal is the door.  It is green, and very
hard to see on the northwest side of the screen.  Watch a scene in here. Now
you need to get down off the mountain.  It's a long walk, so I suggest using a
Return Gem.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Agito Cove ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray
Key Items: None
Items: None
Elemental Items: None

Speak with Max. After a short scene, speak with Hagel again. Watch a short
scene. At this point, the Weapon Synthesis Command opens up. Examine the anvil
in your tent to use it. Speak with Max again for another scene. Noin rejoins
your party at this point, but her gear has been removed, so you'll need to re-
equip her.

However, before you leave with Max, enter your Tent.  Tt is a good idea to
upgrade your weapons. Note that though you can upgrade further than this at
this point, it is best to learn your abilities before upgrading to the
strongest weapon possible.
Giving Felt a Lightning Azoth will allow him to learn Aura Strike.
Giving Gray an Ice Blade will allow him to learn Ice Breath.
Give Noin a Gauntlet so that she can learn Storm Blast.

Also note that now is a good time to make an Item Wish with Viese, if you have
not already. After creating it, Melona at the item shop asks you for a Star
Piece.  You can get one of these by using an Item Wish on the Wolves found
throughout the game. However, Felt needs to be around level 12 or even 13 for
the item to actually work, which is why I have waited this long to mention
this mini-quest. The best location to do this is either the Northern Cave or
the Holy Path. After obtaining this item, give a Star Piece to Melona and she
gives you a Glowing Mana in return.

After doing this, speak with Max in Agito Cove to head across the Sea.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                  ^^^ Episode 6: Assassin in White ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ East Coast Highway ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Noin
Enemies: Ghost, Zombie Puni, Vulture, Cacto, Banshee, Puni Rider, Floating Fish
Bosses: None
Key Items: Ice Age
Items: Nue x2, Blue Mana
Harvested Item: None
Elemental Items: None

This is a rather small area. Jump up off the docks and you're faced with an
intersection. Head left here and jump up the rocks at the end.  Pick up the
NUE x2. Go back to the intersection and jump up the rocks to the right and
follow the path until you reach another intersection. Go south down the screen
and open the chest for a BLUE MANA. Head back north, and at the next
interection take a right.  Open the chest over here for the Key item ICE AGE.
This item allows you to create a Bomb Ice with Viese.  Continue north (ignore
the left path, there's nothing there) and exit the area.

As you exit the area, a path back to Agito Cove is opened (you can go back to
the previous area at any time).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Max's Camp ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Noin
Key Items: The Life
Items: Ankh
Elemental Items: None

Watch the scene. When you regain control, immediately press against the left
wall and walk behind the tents.  Open the chest back here for an ANKH.  head
back north all the way and go right when you can.  Open the chest up here for
the key item THE LIFE. This allows you to create Eite Liqueur with Viese.
Also, note that you can buy the key item BELKHYDE from the Merchant (he is
dressed as a chef) just north of this item.  This item allows you to create
Belk Blackbelts.

Now head a bit left and enter the large green tent at the center of the camp.
After a scene, you should switch to Viese.  You can create your Bomb Ice as
Viese.  You should also be able to create a Belk Blackbelt if you switch your
items around a bit.
Also, at this point, head near Yach's Shop.  You'll see a scene with Klavia.
You can also speak with Yach for a scene.

After you're ready to continue, exit Max's Camp.  Two new areas open up.  One
area is to the north (and there's nothing we can do there quite yet, other
than fight, as the path is blocked, but there is an ORE to pick up from the
chest here) so head down to the West Sessier Plains.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ West Sessier Plains ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Noin
Enemies: Thief, Rogue, Gunner, Master Thief, Mercenary, Falcon Hawk
Bosses: None
Key Items: Crystal 101
Items: Niv Tiara, Yellow Mana
Harvested Item: Glowgrass x2, Dry Glowgrass x3, Glowgrass, Glowgrass x2, Dry
Glowgrass x2, Dry Glowgrass x2, Glowgrass x3
Elemental Items: Wood Crystal x2 - From Wonder Grow (+16 Wood), Aroma Crystal -
From Wonder Grow (+16 Aroma), Bush x2 (+10 Water, +10 Wood), Water Crystal -
From Wonder Grow (+16 Water), Twisty Plant x2 (+6 Wood, +6 Water), Fire
Crystal - From Wonder Grow (+16 Fire)

Note: There is a new type of item you can harvest in this area.  At this
point, you will not have the items to actually Harvest it, so you're going to
just have to destroy them in the field.  They are plant types that are a bit
different shaped than the normal ones you use Wonder Grow on.

At the start of this area, press against the left wall and jump to the upper
level.  Follow this path and at the bottom use a Wonder Grow on the plant for
GLOWGRASS x2. Now head right and use a Wonder Grow on the two plants here (one
on the upper level and the other on the lower level) for DRY GLOWGRASS x3 and
a GLOWGRASS.  Open the chest for the Key Item CRYSTAL 101. This allows you to
create Red Crystals with Viese. Jump back to the upper level and head back to
the entrance.  There are three plants to harvest near the entrance, and they
give you GLOWGRASS x2, an Aroma Crystal, and a Wood Crystal. From here, head
down the screen, and press against the forest. Here, you'll find a hidden path
with a sign that say 'Dead End Ahead." Change screens and open the chest here
for a NIV TIARA. Go back to the previous screen. This time, continue right and
all the way onto the next screen.

In this new Plains area, head right until you find an intersection. Head to
the far right here (making sure to use a Wonder Grow to obtain DRY GLOWGRASS
x2 and the Water Crystal), and exit the area.  This opens up a path to Sessier
Forest.  However, we are not done with the Plains, so re-enter the plains
immediately. Head back to the intersection and take the south path.

Jump to the upper level, follow the path until you fall down again.  Over in
this broad open area, follow the path and use the Wonder Grow on the two
plants for DRY GLOWGRASS x2 and a Fire Crystal. Continue in this direction and
use the Wonder Grow another time for GLOWGRASS x3. Now, there is an
intersection here. Ignore the left path (it leads back to the original screen)
and take the path leading south. There's another intersection immediately.
Take a right here and open the chest at the end for a YELLOW MANA. Take the
left fork out of the Plains, and a path to "Fort Zeyung" Opens up.  There's
nothing to do there now, and you're finally done with the plains.

Head into the forest.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Sessier Forest ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Noin
Enemies: Poisonous Fungo, Fungo, Parafungo, Puni Rider, Mandragora, Were Cat
Bosses: Parafungo x2, Poisonous Fungo
Key Items: None
Items: 670 Cole, Magic Grass x3, String
Harvested Item: None
Elemental Items: None

Head right for a short scene. Follow the path right and down the screen for
some ways and eventually you'll reach an intersection.  Take a left here, and
open the chest at the end of this path for 670 COLE. Head back to the
intersection and follow the path right until you change screens.

The second screen of the forest is quite a bit bigger. You're immediately
faced with an intersection. Take a left and press against the upper wall and
take another left when you can immediately.  You will find MAGI GRASS x3 on
the ground here. Continue north up this path and open the chest for some
STRING.  Head back south to the original intersection and take the right path
down until you reach a second intersection. Take either path here and after a
short walk a scene plays. Approach the girl again for another scene.

******************************************************
Boss: Parafungo x2, Poisonous Fungo
Experience: 868
Skill: 33
Items: Old Magi Grass
Cole: 234

Now that we have three party members our strategy can be a bit broader than
just Breaking and special attacks. First, kill off the two Parafungos
immediately.  They are the lesser threat and can be killed off with two or
three normal physical attacks.  Don't worry about Breaking them, and Only
Charge Attack them.  Do not waste your Special Powers on them.

The Poisonous Fungo specializes in status skills.  He will paralyze you,
poison you, put you to sleep, among other things.  Poison is probably the most
annoying of these as it causes your HP to decrease quite a bit faster than
normal.  You most probably do not have a way to cure this either, so you're
going to have to live with the statuses.  Keep your HP around 70+ at all times
to be safe.

If you saved all of your Special ability, have all of your characters use
their strongest attacks (probably Aura Strike with Felt and Twin Dragon with
Gray). Noin will not be the strongest at this point, but she does have a heal-
all ability. You may want to use a Break Attack every round with her. If you
can keep using special attacks every round, he should fall quickly, but the
statuses will be quite annoying.
******************************************************

Watch a scene and you automatically exit the forest.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ Max's Camp - Fort Zeyung ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Noin
Key Items: The Life, Antidote Guide
Items: Ankh
Elemental Items: None

Head into the large green tent at the center for a scene. Speak with Max
outside of the tent, and then head down the screen and speak with Hagel. Now,
exit the Camp.

The goal is Fort Zeyung.  Hopefully during your trip through the Plains you
opened up the passage, otherwise the path is at the far southwest of the
Sessier Plains. After a short scene here, speak to the Merchant on the wall.
You MUST buy the ANTIDOTE GUIDE from him for 100 Cole to continue with the
game.  This allows Viese to create the Cure Jar. Head back to Max's Camp and
use the Save Point to switch to Viese.

After a short scene, have Viese make a Cure Jar.  She Initializes the item, so
you only need to make one. You automatically switch back to Felt. Head into
the large green tent for a scene. Head outside and speak to Max. Head back
inside and speak with the girl.

After the scene ends, speak with Max and exit the tent. Head down the screen
and speak to the woman.  Try to exit the area, and another scene plays. Noin
leaves, but Fee joins. You may want to upgrade her weapon before continuing.
The Cross Slicer allows Fee to learn "Twin Slicer."

Note: Now is a good time to go speak with Klavia again as Viese.  She is that
moping Sound Mana who you probably spoke with before.  After a short scene
with Klavia, she disappears once again.

When you're ready, head into Sessier Forest once again.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Sessier Forest ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee
Enemies: Poisonous Fungo, Fungo, Parafungo, Puni Rider, Mandragora, Were Cat
Bosses: None
Key Items: None
Items: 670 Cole, Magic Grass x3, String
Harvested Item: Glowgrass x3, Dry Glowgrass x3
Elemental Items: Poison Crystal - From Wonder Grow (+16 Poison)

There's more to explore this time.  Follow the path right until you reach the
intersection, and take the right path all the way to the next screen. On the
second screen, head right immediately, and near where you found Fee, go north
up the path.  This takes you to the third screen.

On this screen, you encounter another intersection.  Stick right again (you
can not do anything up the left path as of yet) and use some Wonder Grow on
the three plants down this path.  You obtain GLOWGRASS x3, and you also reveal
2 Poison Crystals to destroy. Jump up to the upper level and use the Wonder
Grow on the plant up here for DRY GLOWGRASS x3. Continue up to the next upper
level, and near the boat dock watch a scene.

Jump onto the boat and press X.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                       ^^^ Episode 7: Gardo ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Altena Forest ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee
Enemies: Archer, Wolf, Caterpillar, Puni, Fly Trapper, Hammerhead
Bosses: Chaos
Key Items: Experiment
Items: Totem Shield, Aroma Talisman, Spoiled Meat x2
Harvested Item: Glowgrass x2, Dry Glowgrass x2, Dry Glowgrass x2
Elemental Items: Barrel x2 (+3 Wood), Bush x5 (+10 Water, +10 Wood) Wood
Crystal - From Wonder Grow (+16 Wood), Aroma Crystal - From Wonder Grow (+16
Aroma), Water Crystal x2 - From Wonder Grow (+16 Water), Fire Crystal - From
Wonder Grow (+16 Fire), Twisty Plants (+6 Wood, +6 Water)

Note: Before continuing, you may want to switch to Viese and speak with Klavia
again to continue the series of events to obtain your Sound Mana.

Altena Forest is a bit like Sessier Forest, except bigger. After a short scene
and an episode change.

Follow the path straight and take a right (there's nothing in those barrels)
at the intersection.  Follow the path until you reach the next intersection.
Take the south fork and use Wonder Grow on the plant here to reveal a Wood
Crystal. Be sure to get the Elements from that Bush near here as well. Follow
this path south until you reach a little area with a bush to destroy and two
plants to use Wonder Grow on. You obtain GLOWGRASS x2 for using it on one of
them, and you reveal an Aroma Crystal for the second. Head back up to the
intersection and take the northern path to the next screen.

On the second screen, follow the path until you reach a (hard to see)
intersection.  Use a Wonder grow on the plant to the right to reveal a Water
Crystal. Continue right here and use the Wonder Grow on the other two plants
for two sets of  DRY GLOWGRASS x2. Head back and continue left past the
intersection. Soon, a scene occurs. Save your game if you desire, and continue
along the path. Watch a scene.

This battle is unwinnable at this point. After a few rounds, Chaos slaughters
you with Crimson Flash. Watch the scenes. When you regain control, exit the
tent for another scene.

When you regain control, continue right to the next screen, and through the
next screen (where the battle took place) to a new portion of the woods.

There is immediately an intersection.  Take the right path around the area
until you reach the next intersection, in which you should take a left.  Open
the chest here for a TOTEM SHIELD. The only thing that is at the intersection
is a few Bushes to destroy for elements, so head back to the initial
intersection and take a left.  This brings you to a new screen.

On this new screen, follow the path until you reach the intersection, and
press up as far as possible, this will allow you to get to move to the left.
Open the chest to the far left for an AROMA TALISMAN. Head back to the
intersection and, still up here, press right and pick up the item for SPOILED
MEAT x2. Finally, press up at the intersection to find the path to the next
screen.

You come upon an intersection soon.  Take the southern path.  There are quite
a few plants here, but you can not use Wonder Grow on all of them. Instead
destroy the "twisty" looking ones for Mana (you will be able to harvest them
later) and use Wonder Grow on the plants for a Water Crystal and a Fire
Crystal. Head back to the intersection and head north. Open the chest up here
for an EXPERIMENT, which allows Viese to create a Lota Cake. Follow the path
and take a right at the intersection, and take a left at the next one. This
leads to the exit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Altena Church ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee
Key Items: Healing Skills, Botany 101, Sound Gem
Items: Gravity Stone, Moon Stone x2, Glowing Mana
Elemental Items: None

Watch a scene. Follow Eizlen into the next room. Continue down the path for
another scene. When you regain control head to the next screen.  Follow the
path and take a left when you can.  There is a chest in here that contains a
GRAVITY STONE. Head back and speak with Einzlen again. Continue following her
to the next screen, and open the next chest for the key item HEALING SKILLS.
This item allows Viese to create a Heal Jar. Continue along the path for a
third scene. Enter the room and take the teleporter. Speak to Yuveria twice.

After the scenes, take the teleporters back and head back to the main church
through the long path. Speak to Eizlen for a scene.  Also, there's a woman in
the church that sells you the BOTANY 101 for 900 Cole.  This allows Viese to
create Yugdore Water.

Note: Now is a good time to switch to Viese since there is a short break in
the story. You should create a Heal Jar immediately, which Viese initializes.
Melona gives you MOON STONE x2 for creating a Heal Jar. Once a Heal Jar is
created, create a Yugdore Water.  This item is a different version of the
Wonder Grow, and it works on the Swirly Plants in areas like Altena Forest.
Exit Viese's house, and if you've spoken with Klavia three times before, a
scene plays out. Viese makes a pact with Siren, your new Sound Mana.

Also, if you speak to melona at this point, she asks you to bring her a
Rainbow Disk.  You probably have found one of these in a chest on the way
through the game. Melona gives you another GLOWING MANA in trade. Speaking
with Yach also gives you a scene.

That's pretty much all there is to do as Viese at the moment. Switch back to
Felt.

Note: If you haven't already, upgrade your weapons a second time for anyone
who has learned their current skill.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ The Wetlands ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee
Enemies: Puni, Mini Puni, Ice Puni, Elemental, Ghost, Witch, Baphy, Floating
Fish
Bosses: None
Key Items: Mystic Beast
Items: Pure Water
Harvested Item: Moon Stone x8 (Green Rock)
Elemental Items: None

Follow the path right through the first screen.  The second screen is rather
linear as well, and follow it through the save point and continue jumping up
the upper levels. Soon, you enter a cavern.

Once inside, follow the path to the first intersection, in which you should
head left (you can not get to the item up top just yet). Follow this path for
quite some time, jumping up and down levels until you see the barrel.  Examine
it to obtain some PURE WATER. Continue along and take the left path at the
intersection.  There's a chest at the end here, and it contains the MYSTIC
BEAST, which allows Viese to create a Basilisk Eye.  Head back to the
intersection and take the right path up the screen.

Soon you come upon another intersection.  Take a right here and use a Flay
hammer on the green rock for MOON STONE x8.  Head back and follow the left
path to the wall.  At the next intersection, head right (there's nothing to
the left) and follow the twisting path to yet another intersection.  Take the
path up the screen (ignore the right path, you can't do anything down there
just yet) and examine the door.

Watch a scene. You automatically switch to Viese.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                    ^^^ Episode 8: Rebirth of Fire ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: The Light, Fire Gem, Workshop Map
Items: Red Mana, Red Mana
Harvested Items: Red Legien x9 (Red Rock), Red Legien x9 (Red Rock), Red
Legien x9 (Red Rock)
Elemental Items: Fire Crystal x3 (+16), Fire Ball x3 (+50 Fire), Illusion
Crystal (+16 Illusion)

Watch a scene. Exit Viese's workshop, and head to Yach's shop. He has some new
Key items to sell after a short scene.  Buy THE LIGHT from him for 300 Cole,
which allows you to make Glow Lamps and Flames.  Exit Noir and head to the
Eden Temple to speak with Kreuz.

Exit the Eden Temple now and after a short scene head to the new area on the
map: Scarlet Temple.

Watch a scene. Break the two crystals at the entrance for some Elements and
continue left. Take a left at the intersection and open the chest at the end
for a RED MANA. Head back to the intersection and take the right path further
into the land. Watch a scene.  Continue down the path and take a right at the
intersection. use Flay Hammers on the three red rocks here to obtain three
sets of RED LEGIEN x9. Head back to the intersection and take a left. Soon
another scene plays.

Keep heading left and at the next intersection.  Keep heading all the way down
this path to find three Fire Elemental Balls (for later) and a chest that
contains another RED MANA. Head back to the intersection and head right up the
screen.

Watch a scene on the new screen. You receive the FIRE GEM. As you're exiting
the area, Poe leaves. Head back to Noir and enter Viese's Workshop for another
scene. Now, you need to have Viese create a GLOW LAMP.  You can mess around
with the item requirements if you wish (they are rather steep) but you do need
to be able to make that Eite Liqueur for this.  Only make one, as Viese
Initializes the item so that you don't need to make any more.  Watch a scene
after it is created. While you're in the workshop, have Viese create a Flame
as well, which she also Initializes.

Now, head into the menu and have Viese create a few Glow Lamps.  Exit the
workshop and head to the main screen of Noir. Enter the large building to the
left that is the historical society.  There are two things to examine on the
right wall, one is about the Azoth and another is a Map. You receive a
WORKSHOP MAP. Finally, examine the large door at the end of the hall. Now,
exit the society and head back to the Workshop. Watch a scene.

You automatically switch to Felt.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                   ^^^ Episode 9: Heroes Confinement ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ North Grand Plains ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee
Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig,
Mountain Pig, Were Cat, Brownie
Bosses: None
Key Items: Instruction Manual
Items: Illusion Bracelet, 980 Cole, Blue Mana, Old Yadok Fungo x2
Harvested Item: Yadok Fungo x3 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x2
(Plant), Yadok Fungo x2 (Plant), Yadok Fungo x3 (Plant)
Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Wood
Crystal - From Wonder Grow (+16 Wood), Box (+3 Wood), Barrel (+3 Wood), Bush
x3 (+10 Wood, +10 Water), Air Crystal - From Wonder Grow (+16 Air), Stone
Crystal - From Wonder Grow (+16 Stone), Poison Crystal - From Wonder Grow (+16
Poison)

After reading Viese's letter, watch the scene.  You have returned to Altena
Church. Head east from Altena Church into the North Grand Plains.

This new area is quite large. Immediately press against the right wall until
you see a little White Butterfly. Keep pressed on the right wall here and
you'll find a hidden chest. This contains an ILLUSION BRACELET. Head back.
Follow the path past the NPC, and continue to the intersection.  Keep heading
up at the Intersection and onto the next screen. Here, there is a save point
and two plants to harvest.  Use Wonder Grow on them to reveal a Wood and Water
Crystal. To the north there are two more plants to use Wonder Grow on. You
receive a YADOK FUNGO x3 and some YADOK FUNGO x2. There's nothing down the
left path except a box and barrel, so continue north to the next intersection.
Take a right here and open the chest for 980 COLE. Continue north to the next
intersection and take a left.  Open the chest here for the key item
INSTRUCTION MANUAL, which allows Viese to create a Silver Crowbar. There's a
plant to use Wonder Grow on above this, which holds an Air Crystal, as well as
two bushes to destroy. Also, there is one more plant to use Wonder Grow on to
the far left to obtain YADOK FUNGO x2. Exit to the far left.  This opens a new
area on the world map.

Immediately re-enter the plains.  Follow the path right back to the
intersection, and take a right here.  Follow the path back to the next
screen.  Here, destroy the bush and use the Wonder Grow on the plant to reveal
a Water Crystal and a Stone Crystal.  There are a few plants to use Wonder
Grow on to the right as well, these hold YADOK FUNGO x2, YADOK FUNGO x3, and a
Poison Crystal. Now, head left and cross the bridge.  Take an immediate left
and open the chest at the far end. This contains a BLUE MANA.

Head back to the Intersection and take a left, and follow the southern path
over the bridge and follow it north to the exit.  This opens up a path to the
FOrest of Ocean Mist.  Immediately re-enter The Plains and head south down
this screen onto the next screen.  Watch a short scene here, and speak with
the large Red Puni for a scene.

Now, you need to go to Parnaky Cave.  If you've explored this area completely,
you've already opened the path to the area up.  Otherwise, the exit is to the
far west.

Note: A final item you can get in the area is 2 OLD YADOK FUNGO x2, by heading
right from the very original entrance of the area, and then south at the
second intersection.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Parnaky Cave ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee
Enemies: Sorceress, Zombie Puni, Assassin Doll, Basilisk, Jin, Heavy Metal
Bosses: Virum Zombie
Key Items: Me, Myself & Bomb, Paper Skills
Items: 810 Cole, Ice Brand
Harvested Item: Red Legien x8 (Red Rock), Moon Stone x7 (Green Rock), Shadow
Stone x4 (Green Rock), Shadow Stone x5 (Green Rock), Moon Stone x7 (Green
Rock), Red Ore x8 (Yellow Rock), Silver Legien x4 (White Rock), Rem Ore x8
(Red Rock), Silver legien x5 (White Rock), Pearlberry x4 (Twisty), Pearlberry
x3 (Twisty), Pearlberry x4 (Twisty), Pearlberry x5 (Twisty), Pearlberry x3
Elemental Items: None

Note: You may want to switch to Viese and have her create a Silver Crowbar.
You should also be able to create a Gray Crowbar and Gold Crowbar with some
rather common items.

Follow the path in the cave, and follow the left wall immediately. Go all the
way down and use the Flay Hammer on the red rock for RED LEGEIN x8, and use it
again on the green one for MOON STONE x7. Head back up, and take a right into
a small area when you can. Use a Flay Hammer on the green rock in here for
SHADOW STONE x4.  Continue down this screen to the right and at the
intersection, and head south and follow the path left and head south to the
next screen.

On the second screen, follow the path, and take a right at the intersection.
Follow the path and break the first green rock for  SHADOW STONE x5. Continye
along, and use the Flay Hammer on the second Green Rock for MOON STONE x7.
Use it on the yellow/gold rock for some RED ORE x8, and then finally the white
rock for SILVER LEGIEN x4.

Head back to the intersection and this time take a left.  Follow this straight
path and jump up to the upper level to the left when possible.  Break the Red
Rock up here for DEM ORE x8, and break the white rock for SILVER LEGEIN x5.
Head back down the right path and take the first path out you see.  Open the
chest for 810 COLE. Head down the screen and a scene plays.

Exit the room. Now follow the path all the way back to the original screen,
and speak to the Puni near the entrance.  He tells you that a girl with Red
Hair has been seen in the Forest of Ocean Mist.

This is another area you open up through the North Grand Plains, except the
exit is to the far side of the area. As you enter the area, speak to Noin, and
she rejoins your party, along with giving you ME, MYSELF, & BOMB.

Now, you need to switch to Viese, do so in Altena Church. Have Viese create a
MEGA FLAME. Exit Viese's house for a short scene as well. Speak with Yach and
you'll see a scene as well. You might want to go check out Dour's tree, as
there are some new items by it.

========
Once you've created a few Flames, switch back to Felt. Though the goal is
Parnacky Cave again, you can get a few items in the meantime. First, Fee can
now equip a Rage Slicer, so she can learn a new ability.

You can find 3 Silver Legien and Yugen Diary Vol. 2 in The Wetlands using your
Bombs. This is actually required for later.
You can find the Key item Liquidification in Onuki Cave, from a chest. You
also obtain Red Ore x2. Now is in fact, a good time to visit there. You can
not finish the Cave completely as of yet, but it is a good time to get this
key item.
========

After you've gotten the items, head into the Cave. Take a right at the
entrance and blow the rock up with a bomb.  Take a left here, and open the
chest for the key item PAPER SKILLS, which lets Viese learn how to make some
Magic Paper. Head back right and follow this path to the Save Point.  Save if
you want, and head to the next screen.  Here, continue until a scene plays.


******************************************************
Boss: Virum Zombie
Experience: 1,500
Skill: 50
Items: Dragon Horn
Cole: 600

This is your first "real" battle, seeing as you finally have access to more
than 3 party members at once. Depending on your setup, you can follow one of
two strategies.  With Noin, Fee, and Felt, you have a fast party and can break
the boss into anihilation, getting attacked less often.  But with Fee, Gray,
and Felt you have a stronger physically party, but you're going to need to
rely more on charge attacks.

Start off the first few rounds by charging your attacks.  After getting your
power up, you can start with special and breaking.  The best attacks to use at
this point are Storm Blast, Endless Blade, Aura Strike, and Twin Dragon.  I
wouldn't suggest wasting your points on Storm Blast though, as the other
abilities you have at this point are stronger, and Noin's Healing Breeze is
more important anyway.  Depending on your strategy though, you may want to
avoid specials mostly and focus on breaking.

The boss has a Dark Mist ability, which does 30 or so damage to all three of
your members, as well as having the ability to cause Defense Down, an even
more dangerous status effect. He also has an extremely strong ability called
Death Breath, which does around 50 damage to each party member.  This ability
has some charge time to it though, so you need to make sure to get everyone's
HP before this ability goes off, because the boss is capable of having two
attacks in a row, and can attack with both his Dark Mist and Death Breath for
around 80 to everyone.  While this is unlikely, do be careful.

Healing may be a factor in this battle, so you may want to bring Noin in with
her Healing Breeze ability. The boss starts getting dangerous with his
physical attacks, so you may also need more than a few Nectars if you are
unable to keep your HP up.
******************************************************

Watch a scene. Now, with  Yugdore Water (yes, you do need it to continue the
game) use it on the plants.  You get PEARLBERRY x4, PEARLBERRY x3, PEARLBERRY
x4, PEARLBERRY x5, and finally, PEARLBERRY x3.

Now, exit the area.

Note: At this point, it is possible to create a White Crystal, even though you
haven't gotten any new recipes.  First, go into the Red Crystal Synthesis
menu, and then select a Pearlberry instead of a Red Legien as the main
ingredient.  This allows you to create a White Crystal.

Another Note:  There is a second hidden item in Parnacky Cave.  Head south
through the area, and on the first screen, near the exit to the second
screen.  Shatter the large rock here with the Mega Flame and open the chest
for the ICE BRAND.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ North Grand Plains ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin
Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig,
Mountain Pig, Were Cat, Brownie
Bosses: None
Key Items: Instruction Manual, Mana Power
Items: 980 Cole, Blue Mana, Old Yadok Fungo x2
Harvested Item: Yadok Fungo x3 (Plant), Yadok Fungo x2 (Plant), Yadok Fungo x2
(Plant), Yadok Fungo x2 (Plant), Yadok Fungo x3 (Plant)
Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Wood
Crystal - From Wonder Grow (+16 Wood), Box (+3 Wood), Barrel (+3 Wood), Bush
x3 (+10 Wood, +10 Water), Air Crystal - From Wonder Grow (+16 Air), Stone
Crystal - From Wonder Grow (+16 Stone), Poison Crystal - From Wonder Grow (+16
Poison)

From the Altena Church entrance, take a right at the first intersection, and
follow this path all the way to the next screen. Speak to the Red Puni again
with a pearlberry in your possession for another scene. You receice a MANA
POWER for Viese, which allows her to create the Uru Core and Nymph Cores. Poe
joins your party.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                   ^^^ Episode 10: Into the Mist ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ Forest of Ocean Mist ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Caterpillar, Sorceress, Vine Trap, Gunner, Wolf Leader, Elemental,
Virum, Bugbear, Roc, Werecat, Hammerhead
Bosses: None
Key Items: Town History, Tolena's Letter
Items: Puniball, Phoenix Quill, Glowing Mana, Shadow Stone x2, Magic Pipe,
Black Mana
Harvested Item: Yadok Fungo x2 (Plant), Yadok Fungo x4 (Plant), Yadok Fungo
(Plant), Yadok Fungo x3 (Plant)
Elemental Items: Illusion Crystal x3 - From Wonder Grow (+16 Illusion), Air
Crystal - From Wonder Grow (+16 Air), Bush x2 (+10 Wood, +10 Water), Water
Crystal - From Wonder Grow (+16 Water), Wood Crystal - From Wonder Grow (+16
Wood), Fire Crystal - From Wonder Grow (+16 Fire)

This forest is only a short little dungeon before the real thing. Drop down
into the forest to the right and follow the path until you reach an
intersection. Now, this part is a bit iffy, but at the large open area, follow
the path to the upper right as far as possible, and follow this new path to a
new area. In here, just head north and enter the purple area at the top of the
screen.

If you've played the first Atelier Iris this area will be somewhat familiar to
you, as will the enemies. Head right and you'll immediately encounter a 4 way
intersection.  Take the southern path (left) and pick up the item on the
ground, which is a PUNIBALL.  Head back up, and go down the stairs to the
right.  Pick up the item here for a PHOENIX QUILL. Go back a -tiny- bit and
walk across that bridge to the right (you can't do anything to the north just
yet, as it is only one of those untranslatable tablets).

In the new portion of the level, you'll see many plants to use Wonder Grow
on.  There are three Illusion Crystals, an Air Crystal, and finally some YADOK
FUNGO x2. Head right (ignore the little platform, it doesn't go anywhere) and
continue right at the next intersection.

Jump up to the save point in this large area (but I don't suggest using it)
and head left.  Open the chest here for a GLOWING MANA.  head back down and
take a right from the save Point.  Press X at the platform, and it leads you
to a new floating area. Pick up the SHADOW STONE x2. Head back, and go all the
way up the screen.  Open the chest here for the TOWN HISTORY, which allows
Viese to create a Divine Shield. Go back a bit, and take the right path, and
use the rock to get over to a new area.  Use a second rock to get over to an
intersection.  This time, take the lower rock to open a chest that contains a
MAGIC PIPE. Go back to the intersection and take a right.

You come to a 4 way intersection this time. Take the southern (left) stone and
you'll reach a small island with 2 Bushes and three items to use Wonder Grow
on. You obtain a Water Crystal, Wood Crystal, and YADOK FUNGO x4.  Go back to
the intersection, and head right some more.  There are three more plants over
here.  These hold a YADOK FUNGO, YADOK FUNGO x3, and a Fire Crystal. Now, head
back and take the top stone (the only one you haven't taken yet) and after a
long ride you are brought to a new area.

Here, take the left path and open the chest over here for a BLACK MANA.
ignore the stone and head back. Head up the screen and jump up to the upper
levels.  Examine the door for a scene.

Though the game tells you to check on things in Eden, if you go there, no
events will occur just yet, so we need to just continue on with the game.
Head back down to the intersection and take a left.  This time, use the rock
at the end. This brings you near the entrance.  Continue heading left and
enter the forest.

Watch a scene. You receive TOLENA'S LETTER. Exit the forest.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ North Grand Plains ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig,
Mountain Pig, Were Cat, Brownie, Bugbear, Sorceress
Bosses: None
Key Items: None
Items: Fresh Glowgrass
Harvested Item: Yadok Fungo x2 (Plant), Yadok Fungo x3 (Plant), Foul Water
(Barrel)
Elemental Items: Water Crystal - From Wonder Grow (+16 Water), Aroma Crystal -
From Wonder Grow (+16 Aroma), Barrel x2 (+3 Wood), Box x3 (+3 Wood)

Enter the Plains again (from the Altena Church side, preferred) and head right
to where you found Poe.  There's a path at the south side of this screen (to
the right) that you should take to continue on.  In this new area, head south
at the intersection and open the chest for some FRESH GLOWGRASS. Use Wonder
Grow on the plants to reveal a Water Crystal and an Aroma Crystal. There's
three more plants to the right, and use Wonder Grow on them for a Wood
Crystal, YADOK FUNGO x2, and YADOK FUNGO x3. Head back up to the intersection
and take a right.  To the north are some barrels and boxes. They contain some
FOUL WATER and SPOILED MEAT x3, but the rest can be destroyed.

Continue right along the path for a scene. Head back to the Save Point and
enter it for a scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                ^^^ Episode 11: The Blood of an Alchemist ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ Eden - Aquitto Spring ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Weather Report, Yach's Notes, Poison Gem
Items: Heal Herb, 750 Cole, Blue Mana, Dark Mana, Moon Stone x2, Heal Herb
Harvested Items: None
Elemental Items: Wood Crystal x2 (+16 Wood), Poison Ball (+50 Poison), Water
Crystal (+16 Water), Poison Crystal x4 (+16 Poison), Illusion Crystal x5 (+16
Illusion)

Watch a scene. You receive a HEAL HERB. Head downstairs (now is a good time to
synthesize the Nymph and Uru Cores, and as Viese says, these are valuable
items and not to be wasted) exit Viese's house for a short scene. Head to the
exit of Noir, but speak with Yach first.  He asks you for a new item, Manatini
x10, which you won't have at the moment.  But he gives you the WEATHER REPORT,
which allows Viese to make a Dark Lightning Cloud.

Exit Noir, and enter the new area, Aquitto Spring.

Follow the path in Aquitto Spring to the intersection, and continue left.
Open the chest here for  750 COLE.  Head back and take a right. In the next
intersection, head up the screen, braking the Wood crystal, and open the chest
at the end for a BLUE MANA. Head back and continue down the screen at the
intersection. Soon you come upon another, to the south is a Poison Ball for
Mana, so continue right here, and head south at the next intersection (to the
right is a Water Crystal, if you need it.) Shatter the Poison and Wood
Crystals here and head east across the bridge to the next intersection.

This time, head right and you soon come upon yet -another- intersection.  To
the left you'll find two Illusion Crystals, and to the right the screen
changes. Remember the location where the screen changes!  You'll be coming
back here soon.  Head back to the bridge and go south, following the path all
the way to a new, darker area.

This is the land of Jiptus, and this the "literal" Aquitto Spring, according
to the NPCs. Take a right at the first intersection to obtain a DARK MANA, and
then head south to the new area.  Speak with Jiptus.  Head back to the bridge
in the original screen of Aquitto Spring and take two rights to change your
screen. Examine the Lithograph and then exit Aquitto Spring.

Note: You should speak to Lutanus in the Temple Library for a short scene.  it
is optional, though, so you are in no way obligated to do it.

In the Eden Temple, speak with Kreuz. Now head back to Noir and speak to Yach.
You need to give Yach the Yugen Diary Volume 2.  This is found in the Wetlands
if you didn't get it earlier. Yach gives you YACH'S NOTES, which allows you to
create Rainbow Cloth. This is required, as it allows you to decipher the
Lithographs.  Immediately head back to the Workshop and have Viese create one
of these items. Only make one, as Viese initializes it.

With a Rainbow Cloth in hand, head back to Aquitto Spring (note that you can
get some Moon Stones on the ground near the chests in the area now) and head
back to the stone.  Use a Rainbow Cloth on it and then head back into the
Spring to speak with Jiptus. You receive the POISON GEM.

Head back to Viese's Workshop. Watch a scene, and you receive another HEAL
HERB.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                  ^^^ Episode 12: Captial City Grand ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ North Grand Plains ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Baby Pig, Harpy, Wolf Leader, Wolf, Heavy Metal, Gunner, Master Pig,
Mountain Pig, Were Cat, Brownie, Bugbear, Sorceress

After a long scene, Episode 12 starts. Now, head back down to the corner of
the North Grand Plains (where the guards turned you back previously).  Speak
to them and exit the area.

Note:  Before you continue, you may want to use some of your Rainbow Cloth to
translate some lithographs.
There's one in Aquitto Spring, but you've already seen this.
There's one in Marmel Forest.
There's one in the Scarlet Temple.
There's one in the Great Cave.
There's one in West Coast Highway.
There's one in the Great Desert.
Another in the Forest of Ocean Mist (the beginning of the Dungeon Portion).

You'll find the rest of them in dungeons throughout the game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ Grand City - Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: Book of Hermes, No Name 1, Lumlia the Knight, Lost Item, Stone Gem,
Mana Power: Power
Items: Angel Feather
Harvested Items: Red Ore x6 (Yellow Rock), Red Legien x4 (Red Rock), Red
Legien x6 (Red Rock), Red Legien x8 (Red Rock), Silver Legien x4 (White Rock),
Moon Stone x6 (Green Rock), Moon Stone x8 (Green Rock), Red Ore x7 (Yellow
Rock), Gravity Stone x3 (Yellow Rock), Gravity Stone x2 (Yellow Rock), Gravity
Stone x4 (Yellow Rock), Red Legien x7 (Red Rock), Ice Stone x5 (Green Rock)
Elemental Items: Stone Crystal x4 (+16 Stone)

Enter the city of Grand for a short scene. There's a shop on this first screen
(two actually) but continue right onto the next screen. Watch a scene here and
continue right onto the next screen.  There's nothing to do here yet, so head
south to yet another screen.

In the park, speak to the man at the far side for a short scene. Now, head
back and speak with Theresa for another short scene.  You need to bring
Theresa some Goat Milk and a Moon Stone.  Moon Stones and incredibly common,
and Goat Milk can be bought in stores. After you have these two item, speak to
Theresa again and give the items to her.

Watch a scene and head over and speak with Duvine again. You receive the BOOK
OF HERMES. This allows Viese to create the Key of Hermes. Now, switch to Viese
immediately through the same point.

===============
Have Viese create a Key of Hermes. Only create one, however, as Viese
initializes the item.  This is a very important item. Watch a short scene
after Viese creates the Key of Hermes. This item opens Silver Chests.

First, have Viese open the chest upstairs in her house. You receive the key
item NO NAME 1, which allows you to create an Uni. Now, exit Viese's House and
enter the Historical Society. You'll find the key item LUMLIA THE KNIGHT here,
which allows Viese to create Blue Bracers.

Now, head to the Eden Temple and take an immediate right.  In the Stone Mana
area, open the door with a Key and head into the next area. Follow the path
here, and use the Flay Hammer on the yellow rock for RED ORE x6. Use it on the
three Red Rocks here for RED LEGEIN x4, RED LEGIEN x6, and RED LEGIEN x8. The
White Rock has SILVER LEGEIN x4. Continue left down the path until you reach
an intersection.  Take the south path here to read the Lithograph (of Stone)
with a Rainbow Cloth.  Head north to find some more rocks to use a Flay Hammer
on.  You receive MOON STONE x6, MOON STONE x6, RED ORE x7, GRAVITY STONE x3
and finally a GRAVITY STONE x2.  The chest contains the Key item LOST ITEM,
which allows Viese to create the Meteor.

head back to the intersection and take the left path.  Soon you reach another
intersection.  Continue left here to reach two more rocks.  You receive
GRAVITY STONE x4 and RED LEGIEN x7 for breaking them.  Go back and take the
southern path.

In the new area, break the Green Rock for ICE STONE x5, and speak with the
Mana at the end. Give him a Glow Lamp (you should have a few of these from
earlier in the game) and he makes a pact with you. You obtain the STONE GEM.
Head out of the Stone Mana's Holy Ground and go back to Noir.

Enter Viese's workshop. At this point, you should have the items to create the
Meteor, which she Initializes. The other items you may be missing for now.

Switch back to Felt at this point.  Note that you can head back to
the "Desert" (not the big one, the small one you originally appeared in) and
you can open a chest here with the Key of Hermes to receive the ANGEL FEATHER.
Also, open the chest in Grand with the Key of Hermes to obtain the MANA POWER:
POWER, which allows Viese to create the Zuvelk Core.

Note: The Angel Feather is a very nice item and should be equipped on Fee or
Noin immediately.

Head back to Grand and enter one of the buildings on the original screen. A
Shopkeeper in here says that she needs your help.  After a scene, exit Grand.
Though the Mist Canyon has opened up, let's explore the other area before this.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Grand Highway ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: None
Bosses: None
Key Items: Manners 101
Items: None
Harvested Item: Pure Water (Barrel), Pure Water (Barrel), Tingleberry x3
(Twisty), Tingleberry x2 (Twisty), Tingleberry (Twisty), Yadok Fungo x2 (Box),
Tingleberry (Twisty), Tingleberry x2 (Twisty), Tingleberry x3 (Twisty)
Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Fire
Crystal - From Wonder Grow (+16 Fire), Illusion Crystal - From Wonder Grow
(+16 Illusion), Barrel (+3 Wood), Box (+3 Wood), Wood Crystal - From Wonder
Grow (+16 Wood)

This area is filled to the brim with items. At the entrance, jump up to the
left and examine the barrels for a PURE WATER from each. Just south of the
entrance are some plants to use your Yugdore Water and Wonder Grow on, and you
obtain TINGLEBERRY x3, TINGLEBERRY x2, TINGLEBERRY, and you reveal an Illusion
Crystal, Fire Crystal, and a Water Crystal.

Now, head all the way right on this original screen until you exit the area.
This open a path to the Dragon's Nest.  Don't bother entering it, but you'll
go there later.  Re-enter the Highway.

Now, head to the central portion and go south down the screen.  This is a more
open screen than the last one.  head to the far right on this screen and
you'll find a few boxes and a barrel.  Examine them to find some YADOK FUNGO
x2. Head south a bit from here and open the chest for the MANNERS 101, which
allows Viese to create the Comet Gem. Exit the screen south here and you open
a path to the Dark Forest.  Once again, ignore this path and re-enter the
area.  Head back to the central portion of this screen, and use your Yugdore
Water and Wonder Grow on the plants here for a TINGLEBERRY, TINGLEBERRY x2,
and TINGLBERRY x3.  You also reveal a Water and Wood Crystal.

At the northwestern side of this area (the far left) you'll see an exit.  Take
this, and you'll open up a path to the Imperial Camp.  Once again, ignore the
area.

You've done pretty much all you can in the Highway for now.

Now is a good time to switch to Viese and create a few new items. Now that you
have Tingleberries, you can create Blue Bracers. This item does take some
decently rare items (Fresh Glowgrass) though. You should also be able to
create a Comet Gem.  If you don't have any Comet Stones, you can buy one from
Melona for 1000 Cole. This will allow you to create a Divine Shield later,
when you have a new Mana.

With this done, head into the Mist Canyon.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Mist Canyon ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Vulture, Roc, Bugbear, Baphy, Zombie Puni, Stone Golem, Sr. Mountain
Pig, Jin, Giant Puni, Sorceress, Master Puni, Hammerhead, Caterpillar
Bosses: None
Key Items: The New Element
Items: Lightning Brand
Harvested Item: Red Legien x7 (Brown Rock), Ice Stone x4 (Green Rock), Silver
Legien x4 (White Rock), Ice Stone x5 (Green Rock), Ice Stone x6 (Green Rock),
Ice Stone x6 (Green Rock)
Elemental Items: None

Note: Be careful of multiple Jin enemies in this dungeon.  They can be quite
strong, and you can only damage them with Felt or magic.

This is quite an annoying dungeon, as it will be hard to see at times. Follow
the rather straightforward path until you reach an intersection. Head up and
jump to the upper level.  At the next intersection, head into the cave and
open the chest in here for THE NEW ELEMENT Key item, which allows Viese to
create the Diselement. Exit the Cave, and continue right. At the next
intersection, take a right and continue onto the next screen.

In the new area, follow the path right and use the Flay Hammer on the Brown
and Green Rocks for RED LEGIEN x7 and ICE STONE x4.  Head down over the bridge
and break the next rocks for SILVER LEGIEN x4 and ICE STONE x5. Continue down
this screen to the next one.

You encounter an intersection almost immediately.  Head south down it to the
lower level, and follow it left. On this new screen follow the path and open
the chest here for a LIGHTNING BRAND. use a Flay Hammer on the rocks for ICE
STONE x6 and ICE STONE x5. Now head back the way you came onto the previous
screen. Follow the path on the lower right as far as possible (ignore the
intersections) to the exit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Claire Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: None
Items: Pure Water, Comet Stone
Harvested Items: Silver Legien x4 (White Rock), Red Legien x4 (Red Rock), Red
Legien x6 (Red Rock)
Elemental Items: Wood Crystal - From Wonder Grow (+16 Wood), Fire Crystal -
From Wonder Grow (+16 Fire), Air Crystal - From Wonder Grow (+16 Air)

This city is rather small. Immediately head left and break the three rocks to
the far side for SILVER LEGIEN x4, RED LEGIEN x4, and RED LEGIEN x6. You can
find some PURE WATER in the Well just north of here. Head through the central
area of the town to the far right of the screen and use the Wonder Grow on
the  plants here for MAGI GRASS x3, MAGI GRASS x4, a Wood Crystal, an Air
Crystal, and a Fire Crystal.  Enter the house on the right to obtain a COMET
STONE.

Now, exit and enter the house on the left. Speak with the two NPCs in here for
a scene. Exit the house and head up the screen to speak to Fee. AFter she
rejoins, head down the the very lower right corner of the town to speak to
Gray. Watch a scene.  You are meant to lose this battle, as Flare Cannon will
decimate you. Even if you somehow get lucky and block it (it is possible)
damaging him is practically impossible as he has a large amount of HP, lick
the Chaos battle previously. Watch a scene.

Your party gets back together.  Now exit Claire. All sorts of new areas open
up.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Nelvia Spring ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies:  Master Pig, Vulture, Puni, Red Puni, Falcon Hawk, Shadowgirl
Bosses: None
Key Items: Slaith Fashion
Items: Phoenix Quill, Dark Mana
Harvested Item: Comet Stone x2 (White Rock), Dragon Bone x2 (Red Rock), Silver
Legien x7 (White Rock)
Elemental Items: None

Though there are quite a few locations to choose from, this one is the best to
go to first, and it may look familiar. Follow the path left at the
intersection and head to the next screen.

On this new screen, head across the bridge and use a Key of Hermes to open the
chest here for the SLAITH FASHION, which allows Viese to create the Silver
Armor.  Continue along the path and enter the cave.

In here, use a Flay Hammer on the rocks for COMET STONE x2, DRAGON BONE x2,
and SILVER LEGIEN x7 (nice!).  Exit to the next screen.  Continue right out
here, and at the intersection jump to the upper level and pick up the PHOENIX
QUILL.  Follow this path to the right and enter the house.  Open the chest in
here for a DARK MANA.

Now, to get by, you need to give the NPC 6 Phoenix Quills.  Fortunately, the
enemies in the area (the Vultures and the Falcon Hawks) drop them. After
giving the NPC these items, head to the next screen and follow it all the way
right for a scene.

After fixing this, exit the area (it's rather straightforward, so you can walk
out, or use a Return Gem).


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Dragon's Nest ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Salamander, Basilisk, Virum, Uni Virum
Bosses: Elder Virium, Zombie Puni, Shadowgirl, Fly Trapper, Death Gigas, Stone
Golem, Enchantress, Totemite, Book Eater
Key Items: Dragon Slayer Skill
Items: Dragon Blood x3
Harvested Item: None
Elemental Items: None

This area is opened up by heading east (right) from the entrance of the Grand
Highway if you did not open it before.  Speak to the NPC in here for a scene.
The Dragon's Den is an optional area that allows you to train.

Speak with the NPC again to start the battles.

The Elder Virium Set is rather easy.
The first battle set starts against two Salamanders and a Virum. Take out the
Salamanders first, as they are more annoying (but weaker) and then kill the
Virum.
The seond battle is close to the first, except with Basilisk instead of
Salamanders.  Kill off the Basilisk first, as they are actually more dangerous
than the Virum, even though the Virum is faster.
The third round has two Salamanders and two Basilik.  Kill off the Salamanders
with Charge attacks and use your special abilities as soon as possible on the
Basilisks, as they are much more dangerous.
The fourth round gives you a stronger enemy. This "Uni Virum" is alone, so
keep using Break Attacks on him and you should be fine.  While it is faster to
use Charge attacks, Break Attacks will be safer.
The Final Round is against the Elder Virium. Once again, keep breaking him
rather than charging him, but once he is in the break zone focus on your
special attacks. If he gets a turn, he has the ability to use Terra Flame,
which does around 125 damage to all of your party members. VERY ouch.  You
want to keep him from having a turn as much as possible.  Plus, the more you
break him, the more experience you'll get.  Hopefully, you can get more than
2,000 Experience from this battle when done correctly.

You receive the DRAGON BLOOD x3 and Gray learns the Skill Dragon Slayer for
completing this trial.

After clearing the Dragon test, you can fight many more.

"Dragon's Den Qualifier"
The first round pits you against 5 Red Punis. This is very very easy,
especially with Fee's normal large range attack.
The second round pits you against two Salamanders, a Witch, and a Wood Golem.
Get rid of the Witch as soon as possible as she is the healer, then get the
Salamanders (they can cause the most damage in a short period of time).
Round three pits you against three Red Punis and a Vulture.  The Vulture is
the most dangerous foe here, as it has a large range attack, so kill it first.
Round four is a bit harder, with two Totems, a Master Puni, and a Brownie.
The Totems are mean, as they can heal, as can the Master Puni. Kill off the
Puni first, as she is fast, then kill the rest as you can.
The final round sets you up against two Zombie Punis and two Mountain Pigs.
None of these enemies are particularly difficult, but the Zombie Punis are a
bit harder than the mountain pigs.

You receive 5 Puniballs for finishing up "Dragon's Den Qualifier." This also
opens up the Novice Dragon's Den.

"Novice Dragon's Den"
The first round is rather annoying.  You are faced with three Banshees, an
Elemental, and a Witch.  remember that only magic and Felt can kill off the
Banshees and Elementals, so it may take a few extra rounds.  Fortunately, they
are not aprticularly strong, but make sure to kill off the elemental first,
she is quite a bit meaner than the Bashees.
In the second round, you are fighting against two Mountain Pigs, a Master
Puni, and a Were Cat.  The Were Cat is the nastiest of the bunch and needs to
be killed immediately.
In the third round you face off against two Zombie Punis, two Ice Punis, and a
Master Pig.  The Master Pig needs to be killed first, and then the Ice Punis.
Not abnormally difficult, but the enemies have made a jump in HP.
The fourth round is a bit more dangerous. A Baphy and three Assassin Dolls.
All of these are quite strong, but the Baphy is probably the worst.  Still,
save the Baphy for last, as he is slow, and kill the Assassin dolls as soon as
possible.
And in the final round, you are faced against two Parafungos, a Bugbear, and
the Boss, a Shadowgirl. Immediately slaughter the Parafungos, as they have low
HP and will cause bad status effects. Take down the Bugbear next, and then
finally the Shadowgirl, as she is the main boss.  She has the most HP and is
by far the strongest enemy on the screen.

You receive 5 Huffin for completeing this battle. This opens up the Standard
Dragon's Den.

"Standard Dragon's Den"
The enemies in this level start out a bit stronger than before.  You fight a
Gunner, two Maxwells, and a Totem.  None of these are particularly dangerous
but they can be annoying. The Gunner has an area attack that hits everyone
though, so you may want to kill her off first.
In Round Two, you fight two Sorceresses, a Caterpillar, and two Banshees.  Use
magical attacks on the Banshees and take down the rest to your leisure.  This
one is easier than the previous round.
In Round Three you fight two Stone Golems.  These are both strong enemies with
high HP, but they are easy to kill because they are very slow. Do be careful
of Head Toss though, it can be quite dangerous.  Use Break Attacks liberally.
In round four you encounter a new enemy, the Blaze Element along with two Wolf
Leaders.  Wolf Leaders are powerful on their own (they are fast) and you need
to kill her off too. Normal attack don't work on her (much like ghost type
enemies) but Felt's attack does.  Try Bomb Ice's for some decent damage.
The final round is strange.  You are up against 5 Fly Trappers. They have low
HP and are clumped together so your ranged attacks can hit them.
Unfortunately, they are very fast and they do hit for a decent amount of
damage (around 30 a hit) and cause poison with each hit. The damage can rise
quickly if you don't kill them off.

You receive 5 Glowgrass for finishing this battle, and you open up the
Advanced Dragon's Den.


"Advanced Dragon's Den"
Note: This is by far the hardest one you can do at this point, so you should
probably attempt this one last.
This time, you start off against two Stone Golems, which was the third round
in the Standard Matches.  Keep them in Break Status and do be careful of their
Head Toss abilitiy as it can deal quite a bit of damage.
Round two starts you off against three new enemies, called Hell Kitties.
These are dangerous foes, much like the Were Cats.  They are fast, so don't
bother breaking them. Charge them and use Special attacks to kill them one at
a time.
Round three gets nasty.  You are pitted against an Elder Virium.  keep him in
Break status at all times, and keep your HP above 150 in case he uses his
strongest abilitiy.
Round four gives you some more new enemies to face off against, including two
Succubus, and a Legion paired with two Elementals.  The Succubus are very
powerful, as is the larger Legion, so expect some deaths if you do not get rid
of them quickly.  Use items, such as Meteors to damage everything at once.
The Final Round places you against two Bugbears, two Charons, and the boss, a
Book Eater.  The worst part of this battle is that there are so many enemies
and that they have ranged attacks so you will need to heal multiple
characters.  Noin works extremely well in this battle as her special abilities
heal everyone.  If you are low in level, this battle may take multiple
attempts. Note that you should not even attemtp to attack the boss until you
have gotten rid of everything else because of extremely high HP. Also, items
like Meteors or Mega Flames work well for Crowd Control.

You receive 5 Tatalia Cotton for winning.

"The Sword Test"
The first round puts you up against four Brownies and a Baphy.  The Baphy is
the strongest, of course, but the Bronies need to be killed off first because
of their speed.
Round Two gives you three Gunners and a Master Thief. The Gunners all have
area attacks, but the Master Thief heals, so kill them off however you see
fit.
Round Three gets rather nasty, pitting you up against two Baphys and three
Assassin Dolls. The Assassin Dolls need to be slaughtered quickly as they have
extremely high speed.
Round Four is a bit harder.  You have two Mercenaries, two Heavy metals, and a
Blaze Element. The Blaze Element can not be damaged normally, so you need to
use items, magic, or Felt's physical attack to damage it.  Try Bomb Ices to
deal damage with items.
Round Five is a bit strange.  There are two Assassin Dolls, two Poisonous
Fungos, and the boss, a Death Gigas. Immediately get rid of the Poisonous
Fungos, as they cause some nasty status effects that can ruin the battle. The
Assassin Dolls are next, and then take down the boss, who you should kill off
with break Attacks and Specials whenever you have the chance.

You receive 5 Aihie Fungo for finishing this set.

"The Fighter Test"
Round One starts off rather easily, with two brownies, two Were Cats, and a
Wood Golem.  The Were Cats need to go down first because of their high speed,
and then focus on the Brownies. When facing the Golem use a lot of Breaks, as
alone he is the most powerful of the bunch.
Two Harpys and two Baphys await you in this round.  The Harpys need to be
slain first because they weaken you and are a bit faster than the Baphys.
Found three is a bit tougher, placing you against three Sr. Mountain Pigs.
These enemies have high HP and physical attack power. I suggest having Noin as
an active character in this battle so that she can be a healer.
Round four is quite nasty.  You face two Jin (which can not be damaged with
normal attacks, only Felt and Magic), a Legion, and a Shadowgirl.  Each enemy
in this battle is dangerous in their own right, but the Jins are particularly
dangerous because of their high speed.  The Legion is next for death because
he has lower HP than the Shadowgirl.
The final round has you fighting three Stone Golems.  These are not
particularly powerful enemies by themselves but with three of them they can be
quite dangerous.  Instead of breaking them like you would normally keep
charing them and hope you can use powerful area attacks as soon as possible.

You receive 5 Mini Pendelooks for finishing this.

"The Light Test"
This is a magic based enemy set.
The first round makes you fight against a Witch, two Master Punis, and two
Master Pigs. None of these are particularly dangerous but there will be a lot
of healing going on so you need to kill them before they start healing each
other.
Round two is a Zombie Puni, a Golden Puni, and a normal Puni.  The Zombi Puni
is the strongest of course, but this is an easy battle.
Round three is much the same, with a lot of healing and support type enemies.
Two Fly Trappers, two Sorceresses, and a Totem.  The Totem should be taken
down first as he has Area Heal, the rest can be taken down at your leisure.
Round four is against two Banshee, two Hell Kitties, and a Sorceress. The
Banshee need to be taken down with Magic and the Hell Kitty are fast anf
furious and need to be taken down first and immediately.  Don't bother
breaking the Kitties, as they will recover far too quickly.
In the final round you fight against an Enchantress and two Totems. Kill the
Totems as fast as you can as they will act as healers throughout the battle.
Do not even attempt to kill the boss before you kill off the Totems.  The
Enchantress herself has the Refuel ability, which will heal around 600 HP!
You need to Charge over and over again and then pound her with special
attacks, or keep breaking her, which tends to work better.

You receive 5 String for completing this annoying set.

"The Totem Test"
Our final trial is the Totem test.
We start out with two Zombie Punis, two Fungos, and a Wood Golem.  The Zombie
Punis and Fungos are easily disposed of, but the Wood Golem you need to keep
in a Broken state, as he is a bit stronger than the other ones.
Round two gives you two Totems, two Fly Trappers, and a Brownie.  get rid of
the Totems because of their area heal first, and then the Fly trappers because
of their speed.  Leave the Brownie for last, as he is the weakest.
Round three is two Ghosts, a Salamander, and two Fungos.  This is a rather
strange set of enemies.  Dispose of the Ghosts with magical attacks and then
kill off the Salamander, who will deal more direct damage than the Fungos.
Round four has two Floating fish, two Witches, and a Bugbear.  The Floating
Fish aren't really special, but the Witches can heal, and the Bugbear can
damage an area. Nothing particularly powerful here though.
The final round you face only a single enmy, strangely.  The Totemite boss. He
is not particularly difficult if you keep him in break status.

You receive 5 Super Nue for winning.

After you've beaten all of these (finally!) exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Lallzatt Cave ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Virum, Salamander, Mana Cluster, Falcon Hawk, Vulture, Basilisk
Bosses: Ardgevald
Key Items: Book of Uroborus
Items: Nue x3, Graden Salt x2, Dragon Bone, Fire Brand
Harvested Item: Silver Legien x6 (White Rock), Red Legien x8 (Brown Rock),
Comet Stone x2 (White Rock), Red Legien x7 (Brown Rock), Red Legien x8 (Red
Rock), Dem Ore x7 (Red Rock), Red Ore x8 (Yellow Rock), Dem Ore x7 (Red Rock),
Red Legien x8 (Red Rock), Dragon Bone x2 (Red Rock), Dragon Bone (Red Rock),
Red Ore x8 (White Rock), Red Legien x? (Red Rock), Silver Legien x6 (White
Rock)
Elemental Items: None

If you've finished all of the Dragon Den Trials you'll probably have gained a
few levels and may actually be overlevelled at this point, but it is better to
be safe than sorry.

You encounter an intersection soon after you enter. This area is filled to the
brim with intersections, so expect to be taking a lot of wrong turns if you're
doing this place blindly.

Take a left at the entrance to come almost immediately upon another
intersection.  Follow the path north up the screen here all the way and use a
Key of Hermes on the locked chest to obtain the key item BOOK OF UROBORUS,
which allows Viese to create the Uroborus Pill. Head back to the intersection
a ways and go south.  Pick up the item on the ground here to obtain NUE x3.
Now head back to the original intersection and take a right this time.

Now, take the southern path all the way, and jump up to the upper level and
pick up the GRADEN SALT x2. Now, head up the left and take another left
immediately.  Open the chest on the upper level to get a DRAGON BONE. Now,
continue up the screen past the first intersection, and at the second
intersection take a right.  There are three rocks here.  Use Flay hammers on
them for RED LEGIEN x8, RED LEGIEN x7, COMET STONE x2 and you might possibly
get a White Rock for SILVER LEGIEN x6.  After getting these items, head back
to the left and exit this screen to the north.

On this new screen, take a left immediately.  Head left at the next
intersection and use the Flay hammer on the rocks here for RED LEGIEN x8, DEM
ORE x7, and finally some RED ORE x8. head back to the intersection and go up
the screen.  Take a left here and you'll find many items to harvest with your
Flay Hammer. You'll receive DEM ORE x7, RED LEGIEN x8, DRAGON BONE x2, a
DRAGON BONE, and some Red legien x? (I didn't get this specific amount. . .).
Head back to the previous intersection and take a right.  Head south all the
way down past two intersections at the next intersection and break the rock
here with a Flay hammer to receive SILVER LEGIEN x6. Head back up and take a
right at the first intersection to obtain a FIRE BRAND by using a Key of
Hermes on the chest. Now head back up to the intersection and take the next
right.

This leads to a save point.  Use it if you desire, and take the right path
onto the next screen.  Down here, watch a scene.


******************************************************
Boss: Ardgevald
Experience: 2,000
Skill: 45
Items: Dragon Shield
Cole: 1,200

This boss is quite powerful.  he has access to Volcano Breath, which will do
around 70 damage to each party member.  He also has a Royal Dragon Cry which
can cause some problems.  This ability lowers your elemental resistence, which
is vital to your survival in this battle. You may want to equip your members
with one of your brand new Fire Brand to help reduce damage.  Most of this
bosses attacks hit a large range of party members and can be

Gray will help quite a bit in this battle, especially if you have him with the
Dragon Slayer ability and Shredding Dragon.  He will do a good 1,800 to 2,000+
damage per attack with this.  Unfortunately, he is quite slow and everyone
else will probably get a few rounds before he even gets a single one round.
He actually makes this battle quite easy.

Noin may also be very useful in this battle, as she may have a special ability
at this point called Sucker Kick.  This ability will get her off the screen
and into a safe zone where she can not take damage. Felt also may have a
powerful level 3 skill at this point called Raging Strike which can allow him
to deal a good amount of damage. Even Felt's Aura Strike will do a large
amount of damage

Depending on your strategy, I suggest Charging with two characters, and having
the third (most powerful) character use their special ability or using a break
attack trying to delay the boss as much as possible. Breaking won't do too
much good in this battle, as the boss is very quick, but it does help when you
are trying to save the life of some characters.  Try Fee's Divine Stun to help
delay the boss as well.
******************************************************

Watch a scene.  You now need to exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Claire Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: None
Items: Pure Water, 2,000 Cole
Harvested Items: Silver Legien x4 (White Rock), Red Legien x4 (Red Rock), Red
Legien x6 (Red Rock)
Elemental Items: Wood Crystal - From Wonder Grow (+16 Wood), Fire Crystal -
From Wonder Grow (+16 Fire), Air Crystal - From Wonder Grow (+16 Air)

Enter the village. Go into the house on the left for a scene.  You obtain
2,000 COLE.  Watch a scene.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                 ^^^ Episode 13: Imperial Camp Capture ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ Grand City - Eden  ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: Magic Snack Recipe, Book of Toth
Items: None
Harvested Items: None
Elemental Items: None

Enter the city and speak to the Merchant in the right building on the first
screen (who you originally spoke to to trigger the event sequences
previously).  Watch a scene here.  Exit and re-enter, and examine the table.
Buy the Magic Snack Recipe and the Book of Troth.

After buying these items, head into the Grand Save Point.  Switch to Viese.
At this point, it is a good idea to create 10 Manatinis  You can buy Red Wine
from the item shop in Grand if you need to. Why 10? Because Yach asked you for
10. When you give him these 10 items, nothing happens. . .yet. Also, make sure
to create and Animal Cookie, as it is important.

To continue on with the game, you need to head to the Imperial Camp.  If you
have not opened this area up yet, enter the Grand Highway and find the far
left exit.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ The Dark Forest~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Giant Puni, Wood Golem, Bugbear, Poisonous Fungo, Were Cat, Virum,
Mana Cluster, Vulture, Falcon Hawk
Bosses: None
Key Items: No Name 2
Items: 1,200 Cole, Glowgrass x3, Yellow Mana
Harvested Item: Tingleberry x2 (Plant), Tingleberry x3 (Plant), Tingleberry x3
(Twisty), Super Nue (Plant), Super Nue x2 (Plant), Super Nue x2 (Plant)
Elemental Items: Water Crystal x2 - From Wonder Grow (+16 Water), Wood
Crystal - From Wonder Grow (+16 Wood), Illusion Crystal - From Wonder Grow
(+16 Illusion), Aroma Crystal - From Wonder Grow (+16 Aroma), Dark Crystal -
From Wonder Grow (+16 Dark)

After a short scene in the Imperial Camp, enter the Grand Highway for a scene.
Go down and speak with the animal. Now, you need an Animal Cookie (from the
lady in Grand) and use it on the Beast. Now, exit the Grand Highway to the
very very southeast to open up the Dark Forest.

Follow the path left for a short scene with the Beast. He opens a path for
you.  Use Wonder Grow on all of the plants here for TINGLEBERRY x2,
TINGLEBERRY x3 as well as a Wood, Water and Illusion Crystal.  Use some
Yugodre Water of the twisty to obtain TINGLEBERRY x3.  Now, follow the far
left path around the screen and open the chest at the end to get 1,200 COLE.
Head back to the main area and exit to the south.

In the new area, you encounter a barely visible intersection immediately. Take
a right and head all the way right.  Jump up to the higher level and use the
Key of Hermes on the chest here for the key item NO NAME 2, which allows Viese
to make some Dark Water.  Head back to the initial intersection and press
left.  At the very top left corner of the area (it is somewhat hard to get to,
but press along the trees to find the path) you'll find GLOWGRASS x3. Head
south, still on the left wall and you'll find a little side area with many
plants to use Wonder Grow on.  You obtain a SUPER NUE, SUPER NUE x2, and
another SUPER NUE x2, as well as reveal a Water crystal, Aroma Crystal, and a
Dark Crystal.  Now, head back right a tiny bit, and head down the central path
down the screen.  Exit to the right.

In this new area, jump up the ledge and open that chest for a YELLOW MANA.
Continue right through this screen to exit the forest.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Hidden Village  ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: Manners 101: 2
Items: None
Harvested Items: None
Elemental Items: None

To get around, you're going to need a lot of animal cookies. This area may
look familiar to you if you've played Eternal Mana. Make sure you make quite a
few Animal Cookies and then head into the Village.  There's a shop on the left
side of the lower level (in the hole) and you should buy the MANNERS 101: 2
from there. This item allows Viese to create Magatama Cones.  Now jump up to
the next level and enter the right hole.  Speak with the Orange Beast (using a
cookie) for a scene.

Now, head to the exit of the village (you'll need to press against the upper
side, exiting is weird) for a scene.

Now, head to the Imperial Camp.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Imperial Camp ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: None
Bosses: Galahad
Key Items: None
Items: None
Harvested Item: None
Elemental Items: None

After a scene, head into the center of the camp. After a scene. . .

******************************************************
Boss: Galahad
Experience: 1,800
Skill: 40
Items: None
Cole: 500

Break attacks don't work too well on Galahad, so just focus on charge attacks
only, and don't even attempt breaking, especially late in the battle when
charging is most important.

Galahad is made for defense, and will defend a lot.  You may find yourself
having difficulty damaging him, so don't even try using special attacks on him
when he's defending.  Try and time it so that you do it when he's in his
normal state.  Galahad's normal attack does a good 70 damage, which is enough
to take down almost half of Noin, Poe, or Fee's HP. Galahad also sometimes
uses Gaia Shake, which

After a few rounds and enough HP has been taken down, Halahad uses Heaven's
Light.  This ability Raises his Attack Power, Magic, Defense, and Speed, as
well as restoring some HP.  He becomes more dangerous at this point as he is
stronger. He will also begin recovering his HP (something of a Regen ability(
periodically. This is very very bad.  because his Strength, Defense, and other
stats are constantly being raised as well.  You need to kill him off as
quickly as possible at this point with your strongest attacks.

After a few "Heaven's Light" this battle becomes quite annoying.  Also, expect
it to be quite time consuming, since he starts recovering quite a bit of HP
over and over again. The key is being able to do more damage than he can heal,
and more quickly.  This can be very difficult, so if you're having problems,
try reseting and trying again.
******************************************************

Watch a scene.  You automatically switch to Viese.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

             ^^^ Episode 14: For he who has gone off to fight ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Dream Gem, Alchemic History, Viese's Recipe, Miracle Stone
Items: None
Harvested Items: None
Elemental Items: None

Watch a scene.  Exit Viese's house and watch a scene here, and give Coco the
items needed. Now, exit Noir, and head into the Eden Temple. Speak with Kreuz
for a scene.  Immediately open the chest when you regain control for another
scene. You receive the DREAM GEM. Now, go up the ladders and examine the
bookshelves.  On the top level there is an ALCHEMIC HISTORY, which is very
important and allows Viese to create a grappling hook. In the second level
there is another book to read as well.  Exit this hidden library and the Eden
Temple.

Go back to Noir, and enter Viese's workshop. You receive VIESE'S RECIPE, which
allows you to make a Viese's Charm.

Now, create a Grappling Hook with Diemia (your Stone Mana), and since you can,
you may want to have Faustus create a Divine Shield. Viese Initializes both of
these items.  This Grappling Hook allows you to access many new areas that you
could not before.

In Eden, you can use the Grappling Hook twice.  Head to Marmel Forest and use
the Grappling Hook after taking a left at the first intersection.  Jump down
this path and open the chest here for the MIRACLE STONE item, which allows
Viese to create a Gravity Crystal.

The second is to get to the entrance of Weathervane Hill.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ Weathervane Hill ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Wind Gem, Storm
Items: Green Mana, Glowing Mana, Hexi Glass
Harvested Item: Aeronium x3 (White Rock), Aeronium x4 (White Rock), Super Nue
x2 (Twisty), Super Nue x3 (Twisty), Large Aeronium (White Rock), Aeronium x2
(White Rock), Aeronium x4 (White Rock), Aeronium x3 (White Rock)
Elemental Items: Air Crystal x5 (+16 Air), Wood Crystal x4 (+16 Wood), Sound
Crystal x4 (+16 Sound), Aroma Crystal x2 (+16 Aroma), Bush x3 (+10 Wood, +10
Water), Water Crystal x2 (+16 Water), Poison Crystal (+16 Poison)

Switch to Viese (probably from Claire village) and exit her Workshop. Watch a
scene. Exit Noir, and enter the new Weathervane Hill. Note that you can see an
optional scene with Lutanus if you head to the Library in the Eden Temple.

In this new area, follow the path right (breaking the two crystals on the way)
and use a Grappling Hook to enter the main area.  Use Flay Hammers on the two
rocks to the left for AERONIUM x3, and AERONIUM x4. Now follow the path right
(breaking the crystal) onto the next screen.

Take the floating rock to the new area and break the crystal. Take the next
rock. Continue to the next rock again to reach a larger island. Break the
crystals and the bush on the island for elements here (there's quite a few)
and use two Yugdore Waters on the Twisties for SUPER NUE x2 and SUPER NUE x3.
Open the chest for a GREEN MANA.  Head to the bottom right of the area and
take the rock to a new area.  Here, use a Rainbow Cloth on the lithograph to
translate it.

Now there is an intersection to take. Take the upper left path here (near the
lithograph) over two rocks and break the two crystals if necessary.  Take the
next stone to a larger island.  Use the Flay Hammer on the rocks here for a
LARGE AERONIUM, AERONIUM x2, AERONIUM x3, and AERONIUM x4.  Open the chest
here for a GLOWING MANA. Head back three islands to the intersection.

Take the lower left path to a new island. Follow the right path here, go up to
the next level with a Hook, and exit to the far north (ignoring the rock for
now).  Watch a scene here. You receive the WIND GEM. Head back outside, and
take a left, and use that rock.  Break the poison crystal here and continue to
the next island.  Open the chest at the top of the area for the STORM, which
allows Viese to create the Lightning Rod. From here, take the last rock and
exit to the left which will be the entrance.  At the entrance, watch a scene.
You receive some HEXI GLASS.  Now, exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: None
Items: Viese Charm
Harvested Items: None
Elemental Items: None

Before heading back to Viese's workshop, you may want to go see a short
optional scene with Lutanus, but it is not required. When ready, head back to
Noir and enter Viese's workshop.

You can create two new items at this point with your new recipes.  You have a
few Gravity Crystals to create for later, and also to continue with the game,
you need to create a Viese Charm (which requires Cotton Cloth, from that
Tatalia Cotton from earlier in the game).  Watch a scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                ^^^ Episode 15: Beacon of Revolution ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Hidden Village  ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: Amanitia's Diary, Leneal, Mana Power: Wind
Items: Blue Mana, Ice Brand
Harvested Items: None
Elemental Items: None

Watch a scene. Exit the house and take a left.  This path was blocked before,
but now you can enter the door.  Open the chest in here for a BLUE MANA.

Now, exit the Hidden Village.  Though a new path has opened up, let's not go
there quite yet. Since we have the Grappling Hook, we should go get a few
extra items we missed before earlier in the game.

In the Holy Path, you will find the AMANITIA'S DIARY, which allows Viese to
create an Amanita Needle. Also, head back down to the lower level and you'll
find another place to hook onto slightly east (on this same screen). Open the
chest here for an ICE BRAND.
Now, head to the Forest of Ocean Mist. In here, you'll find a place to use a
Grappling Hook. There's a LENEAL on the upper level, which allows Viese to
create a Sage's Feather Pen.
The last item to get is in the North Grand Plains. Enter from the Forest of
ocean Mist Side, and you'll find the key item MANA POWER: WIND, which allows
you to create the Silwest Core.

After getting these items, it is time to continue with the game.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Dark Forest 2 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Jin, Giant Puni, Enchantress, Legion, Sr. Mountain Pig, Uni Virum
Stonehead, Mana Cluster
Bosses: None
Key Items: Neko's Work
Items: Old Yadok Fungo x3, Dark Mana
Harvested Item: Pearlberry x3 (Twisty), Pearlberry x2 (Twisty), Pearlberry x3
(Twisty)
Elemental Items: Bush x4 (+10 Water, +10 Wood), Water Crystal - From Wonder
Grow (+16 Water), Air Crystal -  From Wonder Grow (+16 Air), Illusion Crystal -
From Wonder Grow (+16 Illusion)

Note: In this area, killing off the Enchanstresses will be a pain.  Especially
when they are paired with Legions or other enemies.  I don't suggest trying to
kill them first, but instead focusing your attacks on the weaker enemies, and
just charging them until you are strong enough to pound the Enchantress to
death with special abilities.

FOllow the path left to the intersection, and continue left.  Jump up and pick
up the OLD YADOK FUNGO x3 up here. Head back to the intersection and go
south.  You encounter a second intersection soon after, where you should take
a left (as the right path is inaccessable at the moment) once again.  Follow
this path to another intersection shortly after, where you should continue
down the southern path.  use the Grappling Hook at the bottom of the path and
open the chest up here for NEKO'S WORK, which allows Viese to create
the 'Refuel' item.  Head back to the intersection and go left some more over
the bridges and onto the next screen.

In the new area, watch a scene.  Head back a bit when you regain control and
use an Animal Cookie on that Mystic Beast for a tip. Also, head back right up
the screen from the entrance of this area to obtain a DARK MANA.  Now, head
back to where you were after the cutscene (just by Mitsue) and follow the path
right. Keep heading northeast through this screen, and soon you'll come upon
some plants.  Use the Yugdore Water on the first twisty to obtain PEARLBERRY
x3. Continue along and use some Wonder Grow on the three plants to reveal a
Water, Air, and Illusion Crystal.  Use Yugdore Water on the final Twisties for
PEARLBERRY x2 and PEARLBERRY x3. Exit the area, and a new area opens up.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ South Grand Plains ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Assassin Doll, Lantern Jack, Wolf Leader, Roc, Enchantress,
Hammerhead, Heavy Metal, Vulture, Shadowgirl, Totemite, Rogue, Red Puni,
Master Thief, Sorceress, Shock Element, Elemental
Bosses: Puni Punist, Puni Princess, Puni Knight, Puni King
Key Items: Cursed Man
Items: Angel Feather, Yellow Mana, Dragon Blood, Flour x3, 620 Cole
Harvested Item: Glowgrass x2 (Plant), Super Nue (Twisty), Goat Milk (Barrel),
Tingleberry x2 (Twisty), Tingleberry x2 (Twisty), Fresh Glowgrass (Plant),
Fresh Glowgrass x2 (Plant), Fresh Glowgrass x2 (Plant)
Elemental Items: Wood Crystal x2 - From Wonder Grow (+16 Wood), Water Crystal
x2 - From Wonder Grow (+16 Water), Barrel x6 (+3 Wood), Box x12 (+3 Wood),
Fire Crystal - From Wonder Grow (+16 Fire), Sound Crystal - From Wonder Grow
(+16 Sound), Illusion Crystal - From Wonder Grow (+16 Illusion), Bush (+10
Water, +10 Wood)

Immediately right of the entrance are three plants and a twisty.  Use Wonder
grow on the plants for GLOWGRASS x2, and to reveal a Wood Crystal and Water
Crystal. Use a Yugdore Water on the Twisty to obtain SUPER NUE x2. Just south
of here, press against the forest and you'll find a hidden path, which leads
to a chest you need to open using the Key of Hermes. You receive another ANGEL
FEATHER.Head back to the main path. Follow the path and soon you'll come upon
a save point, which is good to use, but open the chest that holds the YELLOW
MANA beforehand.

Now, continue right and at the intersection head south. Examine the barrels
here to get a GOAT MILK along with two barrels to destroy.  Head back up and
exit to the far left. Watch a scene on this screen.

******************************************************
Boss: Puni Punist, Puni Princess, Puni Knight, Puni King
Experience: 3.000
Skill: 65
Items: Puniball
Cole: 1,000

Whether this is actually a boss battle is debatable. The enemies are actually
weaker than most of the normal foes you face at this point HP-wise, but it is
most definitely a story-based battle.

Start with the Puni Punist, and kill him off with two or three charge attacks.
Next, have any character use a special attack on the Knight, while your other
characters continue charging on the Princess.  Finally, after killing off the
Princess, use your special attacks on the King to finish the battle.

This is a really really easy battle, for some strange reason.
******************************************************

Watch a scene.

Now, head down the path to the left and take the far left exit .  On this new
screen, you'll encounter an intersection with two barrels two destroy. Head
right back towards the screen you were just on, and open the chest with a Key
of Hermes.  You receive a CURSED MAN, which allows Viese to create a Demon
Ring.  Head back to the previous screen and continue left all the way, and
break a few of the boxes at the far side.  Behind them you'll find a chest
that contains a DRAGON HORN.  Head all the way back to the large screen.

Next, take the path slightly above this one (the sign says "Regenbogen").  On
this screen, take the lower path at the intersection and jump up the mountain
at the central area.  Open the chest at the top for some DRAGON BLOOD. Head a
bit left from here, and press south against the forest. In here, you'll find
quite a few plants to use your Wonder Grow and Yugdore Water on.  Use Yugdore
Water on the Twisties for TINGLEBERRY x2 and another TINGLEBERRY x2. Use the
Wonder Grow to obtain a FRESH GLOWGRASS, FRESH GLOWGRASS x2, and another FRESH
GLOWGRASS x2.  You also reveal a Wood Crystal, Water Crystal, and a Fire
Crystal.  Head back up north to the main area and continue north and left to
the exit of this area.

This opens a path to East Regenbogen.  Immediately re-enter the plains the way
you exited.  Head back to the central, large area at the middle of the plains,
and head to the top right corner.  This path, which says Alha village, is
rather straightforward.  Take a right at the intersection and pick up the
FLOUR x3. Head back to the intersection and go left.  Follow the path to the
next large intersection and take the south path.  Use the Wonder Grow on the
two plants to reveal a Sound and an Illusion Crystal. Take the left path and
open the chest for 620 COLE. The exit to the area is at the top left.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Alha Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: Neko's Work 2
Items: Pure Water
Harvested Item: None
Elemental Items: None

Since you've finally reached town, you might as well switch to Viese right
away.  have her create a brand new Refuel item, which will prove useful. You
may also want to create a Demon Ring. Also, exit Viese's house for a scene
with Coco. Head back and switch to Felt.

Back in Alha Village, head up the screen and examine the well to obtain some
PURE WATER. Now, head all the way to the far right of the screen and jump up
the ledges.  Open the chest here for NEKO'S WORK 2, which allows Viese to
create the Heal Bulb.  Also, near the house by the well, there is a ledge to
jump up.  On this upper level, use an Animal Cookie on the Beast.  After he
gives you a tip, enter the house on the far left and speak with the woman.

Watch a scene. You automatically exit the village.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ South Lake Midgard ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Master Puni, Zombie Puni, Puni, Mini Puni, Golden Puni, Giant Puni
Bosses: None
Key Items: None
Items: Daza's Belt
Harvested Item: Pure Water (Barrel), Pure Water (Barrel)
Elemental Items: Bush x2 (+10 Wood, +10 Water), Water Crystal - From Wonder
Grow (+16 Water), Air Crystal - From Wonder Grow (+16 Air), Illusion Crystal -
From Wonder Grow (+16 Illusion), Fire Crystal - From Wonder Grow (+16 Fire)

Follow the path up the screen until you reach the first intersection.  Take a
left (ignore the right, there's nothing to do there for now) and jump to the
upper level. Take another right here.  Use a Rainbow Cloth on the Lithograph.
Head back left and continue jumping up to the upper level.

Soon, you'll come upon some plants to use Wonder Grow on, as well as some
bushes to destroy.  There are four crystals to shatter.  Also, use an Animal
Cookie on the beast. Continue left over the bridge, and fall down the ledges.
Follow the path to the intersection and head right.  Examine the barrels to
obtain two PURE WATER. Continue south and head right at the next
intersection.  Use a Key of Hermes on the chest at the end of this path to
obtain a DAZA'S BELT. Now, head back and follow the path lower left and exit.
This opens a path to East Regenbogen.  Immediately re-enter the area, and head
back up the the location of the Mystic Beast.

Here, drop down to the right. Follow this path to the exit, which opens up a
path to Fort Zeyung.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Fort Zeyung ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Imperial Soldier, Imperial Footman, Sorceress, Gunner, Relief
Soldier, Archer, Heavy Metal, Mercenary, Witch, Imperial Commander
Bosses: General, Imperial Support Soldier x2, Imperial Guard, Chaos
Key Items: Dragon Slayer Tales
Items: Dark Mana, Dragon Bone, Illusion Bracelet, Yellow Mana, Wax x3
Harvested Items: Old Magi Grass x3 (Box), Foul Water (Barrel), Foul Water
(Barrel), Pure Water (Barrel), Pure Water (Barrel), Pure Water (Barrel), Pure
Water (Barrel), Pure Water (Barrel), Ale (Barrel)
Elemental Items: Box (+3 Wood), Barrel x2

Watch a short scene. You are forced into a battle with two Imperial Soldiers.
This is not a particularly difficult battle, and is no different than an
average random encounter.  In fact, it might be easier than some, as the
enemies do not have the highest HP and can not heal (annoying Enchantress!).

After the battle, enter the fort.  There's an intersection immediately.
There's nothing to the left and right, so continue through the fort (there's
quite a few enemies on this screen, and the encounter rate is insane) and
enter the first door on the left of the screen.  In here, you'll find a Box to
examine for OLD MAGI GRASS x3, as well as a chest to open for a DARK MANA.
Head back out and onto the next screen. On this next screen, enter the left
door, and examine the barrels for some FOUL WATER. Go back out. At the
intersection, head up to the next screen for a scene. Go back a bit, and head
right and down the stairs here.

On the lower level, open the chest here for a DRAGON BONE. Continue down,
cross the bridge and head up the path to the next screen.  Continue down the
path here and examine the barrels on the other side for a PURE WATER from each.

Back upstairs, head up the next set to the top level. Continue right up here
to yet another screen. At the immediate intersection here, head south and
through the door (there's nothing but a NPC to the north). In this new area,
head all the way to the south and enter the door to the left. There's a chest
in here to be opened with the Key of Hermes, and it holds an ILLUSION
BRACELET. Head back outside and go north, entering the first door on the
left.  Immediately enter the next door, and examine the four barrels in here
for a PURE WATER from three of them, and an ALE from the last.

Use the save point and head to the top.

******************************************************
Boss: General, Imperial Support Soldier x2, Imperial Guard
Experience: 2,400
Skill: 40
Items: Goat Milk, Blue Mana
Cole: 1,300

It's been a while since you've faced a multi-target boss. These tend to be a
bit easier than the stronger bosses, but you also have more attacks to deal
with.  Don't both breaking unless you are in trouble HP-wise.

The Imperial Support Troops need to be killed off immediately.  They act as
healers and will raise the status of their allies. Focus all of your charge
attacks on a single one of the Support Soldiers until it falls, and then use
your Special Abilities on the second one and it should fall quickly.   Try
using powerful abilities such as Endless Blade (or Divine Stun is nice as
well), Sucker Kick (Or Combo Attack), Raging Strike (Or Raging Wave),
Shredding Dragon,  or any of Poe's Area of effect abilities.  It is very very
important to take down these two Support troops quickly, before they boost the
enemies to an attack power above that which you can handle.

With only the General and Imperial Guard against you, the battle is a bit
easier, but it can be more difficult depending on how many boosts the Support
Troops got off while they were still alive. The General is quite nasty by
himself.  He can do over 100 damage with his Gnash ability, so keep everyone
over 130 HP at all times, so that they can survive the subsequent attacks if
necessary. Use Break Attacks on the General when you feel the need, as it
helps considerably.   The boss also has an incredibly nasty Slash Wave attack,
which may do around 100 to all over your characters.  Fortunately, this attack
has a charge time, so you can prepare yourself with healing and Breaking when
necessary. Your Refuel Alchemy item will help considerably here.
******************************************************

Watch a scene. You receive the VISA. Exit to the left and open the chest out
here to obtain the DRAGON SLAYER TALES, which allows Viese to create a Dragon
Fang Earring.

Head back down to the area just before the underground and enter the area that
was previously inaccessable (because of the battle).  Enter the first door on
the left in here for a YELLOW MANA. Head back out and enter the second door
and pick up the WAX x3.  Exit to the right for a scene.

When you regain control, head back into the Fort. Head south and watch an
awesome scene.

******************************************************
Boss: Chaos
Experience: 2,400
Skill: 50
Items: None
Cole: 1,000

Unlike the previous battle with Chaos, this one is winnable.  Unlike many
single target boss battles, you'll want to avoid Break Attacks in this, as
Chaos is an extremely fast foe, and will act very very often.  Break Attacks
will not do much, so Charging will end up better.

Chaos's main attack can do a good 70-100 damage to a single character.  He
also has "Crimson Ambition" as well still, which raises each and every one of
his atats. Like galahad, Chaos's Crimson Ambition is a timed status, which
acts every few rounds separately from the boss himself.  Therefore, Chaos can
still attacks and still do his Crimson Ambition. There's not a whole lot you
can do about this other than to use your strongest attacks on him.  The worst
part is that it raises his defense and attack power, so that he will be
stronger, and your attacks will end up weaker, constantly.  This means you
need to keep attacking as much as possible and dealing as much damage.
Another reason why it is important to avoid Break Attacks and use only Charge
Attacks, to help finish the battle faster.

Because Chaos is fast, make sure you heal whenever anyone's HP gets even
moderately low.  Also note that because of Crimson Ambition, Chaos gets faster
as the battle goes on, so you need to become more and more cuatious after each
battle round.
******************************************************

Watch a scene.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                 ^^^ Episode 16: Burden of Royalty ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ Fort Zeyung - Altena Church ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt
Key Items: Visa
Items: None
Harvested Items: None
Elemental Items: None

Watch a scene. When you regain control, head all the way down to the bottom of
the Fort, and exit to the right side (the side where you battled Chaos) to
watch a scene with Fee.

Now head to Altena Church with Fee for another scene.

After this scene, you automatically head back to the fort for yet another
scene, where you obtain a VISA again. Now, speak with the Guard outside the
Command Room (in blue and red) and tell him to take you to the "North Exit."
Exit here for another scene, and your party reunites.

Note: Switching to Viese at this point is a good idea, as you should make a
Dragon Fang Earring and a Heal Bulb.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ East Regenbogen ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: None
Bosses: None
Key Items: None
Items: Diema Ankh, Green Mana
Harvested Items: Spoiled Meat x2 (Box)
Elemental Items: Barrel x8 (+3 Wood)

There are two entrances to East Regenbogen.  One is from the South Grand
Plains and the other is from the South Lake Midgard.

As you enter the area and watch the scene.  head immediately back a bit and
examine the box here for SPOILED MEAT x2. head back down the screen to the
next one. There are 5 barrels to the right at the intersection for your
destruction,  Continue down to the next screen. Press against the right wall
here and climb down the ladder when possible. At the bottom, head north and to
the next screen.  Use the Key of Hermes on the chest up here to obtain a DIEMA
ANKH. Head back to the previous screen and head south at the intersection this
time. On this screen, head all the way south and press X to take a boat ride.
On this island, use an Animal Cookie on the Mystic Beast. Open the chest near
him for a GREEN MANA.

Take the boat back to the main area and head back up the previous screen.
Climb back up to the bridge and head down this next screen. At the end of the
next screen watch a scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ Market - Back Alley ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: Mystical Beast, Hopes and Dreams
Items: None
Harvested Items: None
Elemental Items: None

As you might expect, this is a marketplace.  Head right from the entrance and
enter the building here.  Speak with the Merchant.  I suggest buying the
MYSTICAL BEAST and the HOPES AND DREAMS from him. These allow Viese to create
the Crystaleavy and the Sun and Wind Wing.  Exit this building, and head all
the way left into the far building.  Speak to the man inside here.  Note that
while he doesn't trigger any new events, he does allow you to buy some items,
such as Silver Water and Frozen Rain, that you need for Recipes.

After speaking with everyone, head out of the Market, and the path to Riese
Palace opens up. But sicne you can't enter the Palace quite yet, head back up
to the Back Alley for a scene.

Note: Now that you have some Silver Water, now is a good time to switch to
Viese and start making items.  Create a Silver Acid or two, a Crystaleavy, and
a Sun and Wind Wing. You should also be able to create a Dark Water now that
you have the Silver Water, and also with the Silver Acid, you should be able
to create the Diselement. Note that if you use a White Crystal instead of a
Red Crystal in the creation of a Crystaleavy, you can create a new item, the
Crystalite. After creating these items, switch back to Felt.

In the Back Alley speak with the Bartender for a short scene. Exit the area.

Note: Remember to buy the Key Item from the Back Alley if you did not earlier
in the game, as 4,000 Potch shouldn't be a huge amount to you at this point.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Riese Palace ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: None
Bosses: None
Key Items: Intellect
Items: None
Harvested Items: None
Elemental Items: None

Watch a scene. Head right down the aisle, and when you can, enter the door to
the left.  There's two chests a chest in here, but one is locked for now.
Open the one to obtain the INTELLECT, which allows Viese to create Philosophic
Ash. Head back out, and follow the path right all the way down the screen.

At the end, there's an intersection.  Take the left-hand door here, and
examine the picture on the far wall for a scene.Now, examine the book on the
bookshelf, and exit.  Head through the door at the far end, and watch another
scene. After seeing these two scenes, speak with Tolena in the hallway to exit
the palace. You automatically head back to the Back Alley.

Here once again, head into the Bar for a scene to continue.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                    ^^^ Episode 17: Revival of Eden ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

After the scenes, head outside to the left and speak with Noin. As the game
states, you first need to re-visit Alha Village (which you may have tried
already in the previous chapter, but to no avail).

Exit the Fort and head to Alha.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Alha Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: My Ultimate Bomb, Mana Power: Dark
Items: Gargoyles Mirror, 1120 Cole
Harvested Items: None
Elemental Items: None

Watch a scene with Mitsue, and then head to the house in the top left corner
of the area. Give "Pops" a Mega Flame and watch a scene. You receive the MY
ULTIMATE BOMB, which allows Viese to create the Tera Flame and the Dragon Gem.

Switch to Viese and create a Dragon Gem (for battle) as well as a Tera Flame
to continue with the game.  Also note that you can probably create the
Philosophic Ash at this time as well. Watch a scene after creating the Tera
Flame.

Switch back to Felt.

Note that before we continue the game, there's a lot of things we can do with
our new Tera Flame.

=====================
In the Holy Path, head to the area near the end (there's a bridge) and take a
left. Shatter the rock here with your Tera Flame. This opens a path to
the 'Sealed Ruin' for Later. Ignore them for now.
Head into the Mist Canyon from the Claire Village side and keep taking rights
all the way up the screen to the next.  use a Tera Flame on the rock up here.
Continue along the path here to obtain the GARGOYLES MIRROR.
In Onuki Cave, enter from the Altena Church side and head to the northwest
corner of the first area and shatter the rock.  There's a Mystic Beast here
who gives you a tip, but no items.
Enter the Grand Highway from the Grand side, and head straight down as if to
the Dark Forest.  There is a rock to destroy here for you. Follow the twisting
path here to obtain the MANA POWER: DARK, which allows Viese to create the
Plua Core.
Head to the South Lake Midgard.  There's a rock to destroy at the first path
to the left which leads to a chest that contains 1120 COLE.
Lastly, we go to the South Grand Plains. Enter from the Regenbogen Side and
head into the large central area.  Head slightly south and enter the far left
area. Shatter the rock in this area and exit.  This opens a path to Mt. Gelad.
=====================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                   ~~~ Dark Forest 2 - Zwital Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Jin, Giant Puni, Enchantress, Legion, Sr. Mountain Pig, Uni Virum
Stonehead, Mana Cluster
Bosses: None
Key Items: Mystic Beast 2, Fairy Tales, Fairy Life 1, Fairy Life 2, Revival,
Blacksmith Advanced
Items: Green Mana, Ankh
Harvested Items: None
Elemental Items: None

To continue with the game enter the Dark Forest 2 from the South Grand Plains
side. Follow the path left to where Mitsue was once standing and use the Tera
Bomb to open the path to Zwital Village. Before entering though, immediately
go back into Dark Forest 2.

Head south to the previous screen from the Zwital Village entrance.  Ignore
the first intersection and continue right in this area.  At the second
intersection, head south and use the Tera Flame on the large rock.  Open the
chest here for the MYSTIC BEAST 2, which allows you to create the Flute of
Cerberus.  Now exit the Dark Forest 2 and enter the Zwital Village.

Watch a scene. Speak with the lady with Pink Ears near the entrance to learn
about the ruins. Enter the building right near her, and you'll find a shop.
Buy the Key Items FAIRY TALES, FAIRY LIFE 1 and FAIRY LIFE 2 from here.
You'll need a good amount of money though, 11,500 Cole.  You learn how to make
Fairy Tea, Dark Fairy Clothes, and the Dark Fairy Hat.

Exit this shop and head right.  Near the far end of town, there is another
catgirl who sells items.  She sells the REVIVAL and the BLACKSMITH ADVANCED,
but once again, you're going to need quite a bit of money to buy them, around
8,500 Cole.  You learn how to make the Altena Jar and the Quicksilver Ankh.

Note: If you don't have enough money to buy all of these items, going
Harvesting is a good idea.  Try to get some Silver Legien, Moon Stone, and
Super Nue to sell to shops to make money.  You can also fight to make some
money.

In the last building, you can buy some Mana Items.  They are expensive, but
they are useful in making rare items.  I suggest not buying these items until
you have bought the expensive recipes first.

After speaking with everyone, exit the area.

Note: Before entering this next dungeon, switch to Viese. You should be able
to create the Flute of Ceberus, a Fairy Tea (which allows you to grow Bushes,
much like a Yugdore Water and a Wonder grow), and the Quicksilver Ankh.  You
might also possibly be able to create one of the two Dark Fairy outfits.  If
you don't have any Groovecubes, you need to use an Item Wish on a normal Puni
type enemy to obtain them.

Another Note: If you haven't already, head to the Imperial Camp.  There are
two chests here to open, which contain a GREEN MANA and an ANKH.  Nothing
imperative to continuing the game, but hey every little bit helps!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Dark Forest 3 ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Supreme Wolf, Stonehead, Death Gigas, Evil Beast, Hell Kitty,
Triffid, Enchantress, Were Cat, Mega Virum, Beast Master, Poisonous Fungo,
Fungo King
Bosses: None
Key Items: Military Tactics
Items: Dragon Shield, Yellow Mana
Harvested Items: Yadok Fungo x4 (Plant), Triffid x2 (Bush), Triffid x3 (Bush),
Yadok Fungo x3 (Plant), Yadok Fungo x4 (Plant), Pearlberry x3 (Twisty),
Pearlberry x3 (Twisty), Pearlberry x2 (Twisty)
Elemental Items: Aroma Crystal - From Wonder Grow (+16 Aroma), Wood Crystal
x2 - From Wonder Grow (+16 Wood), Stone Crystal - From Wonder Grow (+16
Stone), Dark Crystal - From Wonder Grow (+16 Dark), Water Crystal x2 - From
Wonder Grow (+16 Water)

Note: Like before, be wary of the Enchantresses.  You should probably try to
kill them off last because of their higher HP. Just keep building up your
Charge Power and then let loose once it is high enough so that it hopefully
kills her.  Also, with the Fungo Kings, you can kill them, but it is somewhat
difficult with their Sleep Status obsession.  They give a -LOT- of Cole
though, so it is worth it.

Follow the large path, and right before the first intersection, press against
the wall to the left and open the chest through the partially-invisible path
to obtain a DRAGON SHIELD. At the intersection, take a left, and press south.
There are all sorts of plants to use your goodies on here. You will receive
YADOK FUNGO x4 from the Wonder Grow, but the rest of them hold Crystals. The
two Bushes here contain TRIFFID x2 and TRIFFID x3.  Head back left and exit to
the next screen.

Here, follow the path left, and head south when possible.  Go right and open
the chest when you can to obtain a YELLOW MANA. Press against the north wall
here, and as you're turning south, give that Mystic Beast an Animal Cookie. He
gives you a nice tip. Continue south and circle back left.  Open the chest
with a Key of Hermes to obtain the MILITARY TACTICS, which allows Viese to
create the Power Shield. Jump down to the left and follow this new path to the
intersection, and head south.  There are many plants to use some Yugdore Water
and Wonder Grow on.  The Wonder Grows give you YADOK FUNGO x3, YADOK FUNGO x4,
a Water Crystal, and a Wood Crystal. The Twisties give you PEARLBERRY x3,
PEARLBERRY x3, and PEARLBERRY x2.

There are two exits to this area.  At the far northeast, you'll find an exit
to the Forest itself, which leads to the Graveyard. The exit near the Plants
(to the south) leads to the Dark Spring.

At this point, we'll be entering the Graveyard.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~ Graveyard ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Triffid, Enchantress, Giant Puni, Mana Cluster, Phantom, Assassin
Doll, Death Warrior, Poisonous Fungo, Legion, Fungo King, Death Gigas
Bosses: Slaith's Reincarnation
Key Items: Slaith History, Slaith Crown
Items: Phoenix Quill, Green Mana, Lightning Brand, Lightning Stone x2, Angel
Feather, Lightning Stone, 1,200 Cole
Harvested Items: None
Elemental Items: None

It's a straight path to the second screen initially. On the second screen,
watch a scene. Head right and examine the green thing on the ground to
teleport into the main area.

In this real area, there's an immediate intersection. Head right up the screen
and pick up the PHOENIX QUILL. Follow this path south down the screen and then
to the right. Head through the teleporter and follow this short path.  Open
the chest in here to obtain a GREEN MANA. Head back to the previous screen,
and follow the path back up to the entrance.  Take a left, and jump down to
the lower levels.  Head left when possible and take the teleporter here.
Follow this little side path and open the chest here to obtain the LIGHTNING
BRAND.  Head back to the main area and continue down the screen.  Pick up the
LIGHTNING STONE x2 on the ground (which will finally allow you to create an
item~!) and head left down the next path and through the teleporter.

In this next new area, you'll find it to be rather small, but there are four
teleporters.  The one just left of the entrance leads to a chest that you need
to open with the Key of Hermes, and it contains an ANGEL FEATHER. Head back
and take the teleporter to the right of the intersection and pick up the
LIGHTNING STONE on the ground.  Head back and take the lower left path at the
very bottom of the svreen (near the Angel Feather) and use the Key of Hermes
on the chest here to obtain the SLAITH HISTORY, which allows Viese to create
the Slaith Dress.  head back to the main intersection and take the path to the
lower right intersection and take this teleporter.

On this new screen follow the path left and at the intersection, continue left
and follow this path to the very end.  Open the chest here and obtain 1,200
COLE. Head back to the intersection and take the southern path to find a save
point.  Continue down this screen to the south and approach the wall here for
a scene.

******************************************************
Boss: Slaith's Reincarnation
Experience: 9,000
Skill: 130
Items: Spirit Protect, Comet Stone
Cole: 2,000

This boss is going to be quite nasty, and may take a few attempts if you do
not have the best gear. This boss has an extremely large amount of HP, so
prepare for the battle to take a while.

His main attacks include an "Angry Blow" which does 110+ to a single party
member. He also has the support ability "Quick" which will allow him to act
often.  Because of Quick, you're going to have a hard time keeping yourself
healed. Like Fee, this boss has abilities like "Divine Stun" which will knock
back your characters a bit. He also has the Ein Zecksclaw, which does around
80-120 damage to all of your characters.  Near the end of the battle, the boss
starts using this move over and over again, so you need to keep yourself very
healthy.

Once the boss has lost enough HP, he starts using his Gate ability to summon
Guardian enemies. This is a timed event, much like the Crimson Ambition was
for Chaos.  You can't stop it, but ignoring them is bad as well.  There are
two things you can do at this point. One is to focus all of your Charge
Attacks on the Guardian Enemy and destroy him, while after he is gone (it
shouldn't take longer than the amount of time it takes to summon, hopefully)
use a Special Ability on the boss.  This will not work all the time though,
because sometimes he gets quite powerful. The other thing to do is attack one
or two of them, and then use an area attack on the boss (Raging Wave or
Endless Blade work), and make it so that it hits the foes as well.  This way,
you can hit the enemies and take down a large chunk of their HP and damage the
boss at the same time.

Use Break Attacks to get a good advantage on the boss at the start, and switch
back and forth from Break to Charge from character to character.  You want to
keep the boss from acting. Once the boss starts Summoning this won't work
though, and you'll probably want to stick with Charge attacks so that you can
keep damaging both the boss and all of the enemies on the screen at once.

To make this battle easier on yourself, have a lot of healing items (Heal
Jars, and Refuels for when the boss starts spamming his Ein Zecksclaw near the
end).  Try using your fastest characters, and avoid using characters like
Gray, as he will get one turn to the bosses two or three.
******************************************************

You receive the Slaith Crown and watch a scene. Fee learns Ein Zecksclaw.

Exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Dark Spring ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Frigid Element, Frozard, Ice Puni
Bosses: None
Key Items: Mana Power: Evil
Items: Goat Milk x3
Harvested Items: Lightning Stone x6 (White Rock), Lightning Stone x8 (White
Rock), Red Legien x9 (Red Rock), Moon Stone x7 (Green Rock)
Elemental Items: None

Before Heading to the Dark Spring (which seems to be the only area), head back
to the Zwital Village.  Watch a scene here.

Note: Now is a good time to switch to Viese. Note that you can probably create
the Uroborus Pill at this time (if you don't have the Pikohammer, you can use
an Item Wish on enemies like Brownies to obtain one).  The Urob is a harvested
item.  With your new Lightning Stones in hand, you can create a Lightning
Rod.  Also, by changing the last items in the recipe, you can create a Thunder
Rod. Also, with a Thunder (Or Lightning) Rod in hand, you can create the Dark
Lightning Cloud item.

After you are ready to continue, enter the Dark Spring. You are stuck with Poe
and Felt for this area.

Follow the path until you reach the first intersection, and then take a left.
Use a Flay Hammer on the rocks up here for LIGHTNING STONE x6, LIGHTNING STONE
x8, RED LEGIEN x9, and finally MOON STONE x7.  Head back to the intersection
and take the right path, and head north when possible.  Pick up the GOAT MILK
x3 off the ground, and continue along this path.  Open the chest at the end
with the Key of Hermes for the MANA POWER: EVIL, which allows Viese to create
the Faustus Core. Head back to the intersection and go south.

Follow this path to the next intersection and head south again.  Open the
chest down here for a short scene.  Now head right at the intersection and
follow this path all the way to the end. Watch another scene here.

Now you need to exit the area.  It isn't that difficult, just stick to the
left. Watch a scene at the Spring Entrance. You receive a PIGEON BLOOD.  Exit
the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Eden - Moon Tower ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Soul Book, Dark Gem
Items: Black Mana, Ankh
Harvested Items: None
Elemental Items: Poison Crystal (+16 Poison), Dark Crystal x2 (+16 Dark),
Illusion Crystal x2 (+16 Illusion)

Switch to Viese and watch a scene.

Enter the Moon Tower and speak to the NPC. You encounter an intersection
almost immediately, so head right and open the chest here for a BLACK MANA.
Head back, jump up the upper levels, and follow the path to another
intersection. Head right at the intersection and enter the door. Use a Rainbow
Cloth on the Lithograph here. After doing this, exit and head back to the
intersection.

Head south here, over the bridge, and enter the large doors.
Inside the tower, head left and down the path.  Open the chest with a Key of
Hermes and you obtain the SOUL BOOK, which allows Viese to create the
Pendelook.  Head back up to the intersection and jump up straight in front of
the entrance.  There's a chest here that contains an ANKH. Now follow the
right path onto the next screen.

On this next screen, you'll see an intersection.  To the left are a few
Crystals to destroy, so continue right. After you change screens, speak with
Plua.  She will not join you yet.  Exit the area.

Head to Noir Town and watch a scene. Now, head to the Eden Temple Library and
speak to Lutanus.  After speaking with Lutanus, go back to the Moon Tower and
speak with Plua again. You receive the DARK GEM.

Exit the area.

Note: While you're in Eden, and after you've made your Pact, you might as well
make a few items.  Make a Plua Core, a Faustus Core and a Pendelook.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Desert Ruins ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Blaze Element, Frigid Element, Shock Element, Phantom, Lantern Jack
Bosses: None
Key Items: None
Items: Red Mana, Illusion Bracelet, Desert Flower, Yellow Mana, Fire Brand
Harvested Items: None
Elemental Items: None

Yes, we're heading back to the ruins from the very beginning of the game, by
Tatalia Village.  Enter them and watch a scene.

Jump up to the upper level and follow the path right.  Head south at the first
intersection and take the first right to find the Save Point. Save here and
head right into the next screen for a scene. Continue right and onto the next
screen.

The enemies get a bit nastier from here on. Follow the path and jump up to the
upper level to the left. At the intersection, head right and open the chest
for a RED MANA. Head back to the intersection and jump up to the upper level
to the left. Open the chest above you with a Key of Hermes for an ILLUSION
BRACELET. Follow the path right from here and fall down to the lower level.
At the next intersection, head left and follow the path down the screen.  Head
into the first door and open the two chests here (one with the Key of Hermes)
to obtain a DESERT FLOWER and a YELLOW MANA.  Exit and continue right.  Open
up the chest here for a FIRE BRAND.

Now head back to the intersection and go right.  You'll find the door here,
and watch a scene.

Exit the area and watch a scene.

You are automatically brought back to Altena Church. Now head to the Gardo
(Eden Continental Drive) at the back of the church.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                    ^^^ Episode 18: The Important Family ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: None
Items: None
Harvested Items: None
Elemental Items: None

In Viese's Workshop, you may want to create a Slaith Dress with your new
Desert Flower.  Also, create a Comet Gem or two if you don't have any on you,
as you'll need them in just a few moments.  Exit Viese's workshop for a scene.

Note: If you're looking for more Desert Flowers later on (to create the item
with Jiptus) head to the Great Desert and there's a small Oasis at the central
portion.  Use the Fairy tea on these to get some Desert Flowers.

Enter the Eden Temple and speak with Kreuz.  Before returning though, we have
a few things to do.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Crystal Monument ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Light Gem
Items: Green Mana
Harvested Items: Urob (Bush), Urob x2 (Bush), Urob x2 (Bush), Super Nue x2
(Twisty), Super Nue x3 (Twisty), Super Nue (Twisty)
Elemental Items: Lightning Crystal x3 (+16 Lightning), Wood Crystal (+16 Wood)

Follow the path left here, and take a right when possible. Use the Fairy Tea
on the bushes here to obtain an UROB, UROB x2, and another Urob x2.  Use some
Yugdore Water on the Twisties to obtain SUPER NUE x2, SUPER NUE x3, and SUPER
NUE.  Now head left, and down the right path.  There's a chest down here that
holds a GREEN MANA.  Continue down this path and head up the screen at the
next intersection.  Use a Rainbow Cloth on the Lithograph here.  There's
nothing you can do to the south just yet, so head back up to the original
intersection, and head north into the "building."

Speak with Eital and bring her a Comet Gem. She makes a pact with you, and you
receive the LIGHT GEM.

Note: At this point, you can create the Altena Jar. Also note that if you
haven't already, you can use some of your more rare items to create an Ice
Comet (it will probably take a Quicksilver Ankh, which takes quite a few items
to create).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Soul Genesis, Alchemic Destiny, Life Gem
Items: None
Harvested Items: None
Elemental Items: None

After speaking with Kreuz, head to Viese's Workshop for a scene. Head to the
Library in the Eden Temple, and in the "Forbidden" area, search the far side
of the second level. You receive the SOUL GENESIS, which allows you to create
an Elixir, as well as the ALCHEMIC DESTINY, which allows you to create the
Ruby Prism.

Head back to Viese's Workshop for a scene. Head to Melona's shop (near Viese's
house) and speak to Melona. Speak to Coco next for another hint.  Now, enter
the Historical Society and watch a scene. You receive the LIFE GEM.

Now, exit Noir and head back to the Crystal Monument.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                 ~~~ Crystal Monument - Yugdore Tree ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Key Items: Shining Metal
Items: Green Mana, Dore Water x3
Harvested Items: Urob (Bush), Urob x2 (Bush), Urob x2 (Bush), Super Nue x2
(Twisty), Super Nue x3 (Twisty), Super Nue (Twisty), Urob (Bush), Urob x2
(Bush)
Elemental Items: Lightning Crystal x5 (+16 Lightning), Wood Crystal (+16
Wood), Life Ball x5 (+50 Life)

Follow the path, and head left at the intersection.  Head down the slop when
possible, and keep heading down the screen until you reach another
intersection.  Continue down and onto a new screen here.  Follow the path and
soon a scene plays.  Continue right onto the next screen.

Here, continue down the path until you see an elemental "ball" and a Lightning
Crystal. This Ball is an extremely rare Life elemental ball.  You may have 50
from before (from Dour's Tree) but it is hard to find elsewhere, therefore,
you don't Want to cap this without using the items.  Spend the Mana on your
rare items, such as your "Core" items.

Soon you encounter an intersection. Head south down the screen and at the
bottom, use a Hook to climb up to the next level.  Create an item/Destroy the
Life Ball here for more rare elements, and open the chest to obtain the
SHINING METAL item, which allows Viese to create the Platiin.  Go back to the
intersection. Head up the screen here to find two Life balls as well as some
bushes to use Fairy Tea on. You receive UROB x2 and another UROB. Continue up
and change screens.

In this new area, examine the pond to obtain the DORE WATER. You can get up to
three of them.

Make your way back through the tree and back to Noir.  Watch a scene in
Viese's Workshop. Have Viese create an Elixir with Aion for a new scene. Exit
Viese's Workshop for a scene, and head to the Eden Temple and speak with Kreuz.

As you head back to Viese's Workshop, watch a scene with the Historical
Society. Continue to Viese's house for another scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                     ^^^ Episode 19: The Last Battle ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Fort Zeyung ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Key Items: None
Items: None
Harvested Items: None
Elemental Items: None

Watch the scenes.  Prepare yourself (you should be able to upgrade to a few
new weapons at this point) and speak to Hagel when you're ready.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     ~~~ Regenbogen - Riese Palace ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Gray, Fee, Noin, Poe
Enemies: Imperial Soldier, Imperial Guard, Imperial Captain, Relief Soldier,
Imperial Commander, Imperial Footman, Imperial Support Soldier, Imperial
Archer, General
Bosses: Galahad, Quetzalcoatl
Key Items: Fallen Book
Items: Dragons Blood, Urob, Dark Mana, 1050 Cole, Green Mana
Harvested Items: Ale (Barrel)
Elemental Items: Barrel x3 (+3 Wood)

First, you need to slaughter the toops of Regenbogen. Two Imperial Soldiers
stand in your way first.  After killing them, head south down the screen to
the next.  Soon, another short scene plays and you must fight off another
enemy set.  This time there's four to kill, but the battle shouldn't be any
harder than a normal encounter. Watch a scene and continue south, where you
are soon ambushed by two more enemies, two Imperial Guards.  Keep heading
south after this quick battle, and near the exit watch a scene.  This time you
need to fight an Imperial Captain with two Guards and a Soldier.  The Captain
is by far the strongest here, so make sure to get rid of him first.  After
this, you finally break through.

You can not enter anywhere but the Riese Palace in Riesevelt, so do so.  Watch
a scene. Enter the Palace.  You should be in an area that is familiar to you.
Head up the screen and watch a scene.  Enter the door to the right of the save
point and head past the Dragon statue.  You'll be in a familiar hallway. Enter
the second door in here (it was once guarded) for a scene. Head north and
enter the large library for a scene.  Help the Simsiltian here. Now, head back
two rooms towards the Save Point and enter the room to the left.  Head through
the second door into a new hallway.  Enter the room at the end, and speak to
the Bully for another scene. Open the chest in this room for a DRAGON BLOOD.

Exit this room.  There are rooms on the right side of this hallway.  You can
not see them other than the doorway. In the room closest to the Bully room
you'll find four barrels. Examine them and you receive an Ale. The second room
shows you a scene, so ignore it. And the room closest to the entrance help the
Simsiltian out. Kill off the soldier and watch a scene here.  Head back to the
Save Point and speak with the NPC there.

After saving all of these Simsiltians, head back to the right side of the
Palace and enter the second door again.  Watch a scene. Head south and save at
the Save Point here. Go north and through the far door up the stairs.  Watch a
scene.

******************************************************
Boss: Galahad
Experience: 2,749
Skill: 46
Items: Black Mana
Cole: 2,500

Galahad is quite a bit faster this time than he was previously, so expect this
battle to take some time.

Galahad has much the same attacks this time than he does previously. His Gaia
Shake hits all of your party members for around 80 damage and he will use it
often.  Try to have skills like Dodge and Block so that your characters avoid
damage as often as possible.  After two Gaia Shakes make sure you use a
Refuel, and make sure you heal after each of Galahad's stronger attacks.
Galaha'd Tidal Force can do over 170 damage to a character, but fortunately
hits multiple times so your characters with skills like Dodge and Block you
can avoid some of the damage.

After about half of Galahad's HP is gone, he starts using his Heavens Light
ability.  This is when things get harder.  Like the previous battle (and
somewhat like Chaos' Crimson Ambition) this ability is not based on Galahad's
turns, and will go on its own.  It restores a certain amount of HP every
round, as well as Raising his Attack, Magic, Defense, and Speed.  So the
longer you are in the battle, the stronger Galahad becomes.  Try using Magical
Attacks instead of physical attacks after you have charged your power up.
Galahad also sometimes uses his own turns to use Heaven's Light so you need to
be able to deal some heavy damage all at once.

Don't bother with break attacks, and focus on Charging only, since you neeed
to outdamage Heavens Light, and after a time, special abilities will probably
be the only way you can adequately damage him.  The end of this battle can
become particularly difficult because of the powered up boss, if this is
happening, stick with level 1 abilities.  Ein Zecksclaw works wonders in this
battle, especially at the end.
******************************************************

After the battle, heading back to the Save point is a good idea. From where
you fought Galahad, head left and through the door.  Enter the door on the
immediate right here, and open the chest in here to obtain a UROB. Continue up
the path and enter the door on the right.  use the Key of hermes on the chest
in this room to obtain the FALLEN BOOK, which allows Viese to create the Fog
Box.  Head back to where you fought Galahad and enter the room right behind
him.  Open the chest in here for a DARK MANA. Exit and follow the right path
through the door.

Watch a scene. You now need to find some Soldiers (like before).  Enter the
room behind Galahad for a scene.  Save the soldier and he helps out.  Now head
to the left and go through the door. Enter both of the rooms in this hallway
and speak with the Soldiers inside. After saving them head back to the right.

Follow the right hallway and enter the firs room.  Examine the statue on the
left and you'll receive 1050 COLE. Behind the right statue (invisible) is a
chest that contains a GREEN MANA. Now enter room at the very top.  Watch a
short scene here.  Now, head all the way back past Galahad and enter the left
hallway and speak with the Bully at the far end of this hallway. Head back to
Galahad and head south back to the Save Point screen. Speak with the bully in
here for a scene.  After this, head back up the right path to the third
floor.  Watch a scene.

Head up to 3F and save your game at the same point. Head through the door at
the end for a scene.

******************************************************
Boss: Quetzalcoatl
Experience: 4619
Skill: 75
Items: Glowing Mana
Cole: 3,000

This boss may look somewhat familiar if you've played "Eternal Mana." Like
most recent bosses he is fast, so only Break Attack when necessary.  I also
highly suggest coming into this battle with at least 10 Nectars and of each
type of healing item, the more the better though.

This boss is incredibly nasty. His Ein Zecksclaw attack can do over 250 damage
to a single character, which is enough to one-hit KO a character with lower
HP. To help avoid this, use Divine Shield items on your characters. The boss
also has a Zwei Zecksclaw attack, which randomly damages your party members
for around 120 damage each.  Lastly, the boss has the ability to curse all of
your party members. This is probably the least annoying of his attacks, as it
actually doesn't do any damage and can miss often. One annoying ability the
boss has is "Null Sphere."  NEVER attack while the boss is in this state,
unless you want an extremely powerful counterattack of at least 150 damage to
each character.  After this bosses status ends though, he uses the attack
anyway, so you want to This is a good round to heal and revive your own
characters, though.  Another extremely annoying Trait of this boss is his
recovery of 500 or so HP every round.

There are a few ways to go about this battle, but you should have all of your
fastest characters out.  Fee, Noin, and Felt work well.  Fee will probably die
a couple of times, though, unfortunately. You need to keep Charge with two
characters and have your attackers use their strongest moves every other
round, as you will definitely need to have someone (or multiple people) using
powerful healing items.

Gray will be rather useful in this battle, because of his extremely high HP
and physical defense.  But having him come in as a supporting character after
your speed characters to help act as a tank will help considerably as you try
to recover your strength.

Near the end of the battle, not waiting until the Charge Bar reaches higher
levels is best.  Stick with stronger lower level attacks, such as Ein
Zecksclaw and Felt's Phantom Edge to damage the boss considerably.  You need
to be able to do around 2,000 damage a round (or more) to damage the boss
effectively, as he heals for 500 each time he takes a turn.
******************************************************

Watch a scene. Exit to the south and follow the path back where to you fought
Galahad.  You now need to head through East Regenbogen.  Watch a scene here.
Continue through Regenbogen for another scene.

You automatically enter Altena Church. Head to the Gardo and watch a scene.


******************************************************
Boss: Chaos
Experience: 6094
Skill: 94
Items: None
Cole: 2,000

Crimson Ambition with be your worst enemy in this battle. It will constantly
make you stronger while it makes you weaker.  And since this battle is one one
one, Felt needs to keep himself alive. Don't bother with Break Attacks, as
Chaos is too fast. Keep Charging and using your Special attacks as often as
possible.

Skills like Block will be your absolute best friend in this battle and will
save your life.  Having a High physical defense helps as well.  Also, if
you've learned Phantom Edge, that will end up doing more damage in the long
run than does Raging Strike.  Extra Blow and Double Attack both help
considerably to help raise your attack power over the healing power of Chaos.

Depending on your Abilities learned this battle will be easier to win for
some, but the longer you let the battle drag it is harder.  try to avoid
healing, and when you do, heal with powerful healing items that restore full
HP or at least 300.
******************************************************

Watch a scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                 ^^^ Episode 20: Retracing Your Footsteps ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

You receive IRIS' NOTES and the AROMA MATERIAL.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               ~~~ The Desert - The Oasis - Tatalia Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Enemies: Armadillo, Red Puni
Bosses: None
Key Items: None
Items: Gradin Cape, Red Legien x2, Dem Ore x3, Aihie Fungo
Harvested Items: RED ORE x5 (Yellow Rock), Magi Grass x4 (Plant), Silver
Legien x3 (White Rock), Red Ore x6 (Yellow Rock)
Elemental Items: Fire Crystal x4 - From Wonder Grow (+16 Fire), Stone Crystal -
From Wonder Grow (+16 Stone)

This will be your first time fighting as Viese. Give her some good items (That
Aroma Material is nice) and approach the far side of the area. Viese gets into
an encounter automatically.  Head to the next area.

Here, head left and use a Flay Hammer on that Yellow Rock for RED ORE x5.
Follow the path around the screen and head right at the intersection.  Use
Wonder Grow on the plants here for two Fire Crystals, a Stone Crystal, and
MAGI GRASS x4. Follow the path to the next intersection and head right this
time again.  Use a Flay Hammer here on the rocks to obtain SILVER LEGIEN x3
and RED ORE x6. Continue down the screen to the left and exit the Desert.

Now, as you enter the World Map, you'll notice nothing is there.  Oh Joy.
Viese needs to make her way all the way through the world map. . .alone. As
you enter the Oasis, watch a scene.  Exit the Oasis and enter Tatalia.

In tatalia, enter the Save Point and Viese can Synthesize again. Head into the
Mayor's Tent and speak with him, and then head to the lower right hand corner
of the area, where the merchant with his two birds is. He tells you about a
bar in Riesevelt.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       ~~~ To Riesevelt - The Fork - West Regenbogen - Back Alley ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese
Enemies: Armadillo, Red Puni, Falcon Hawk
Bosses: None
Key Items: None
Items: None
Harvested Items: Red Ore x5 (Yellow Rock), Silver Legien x2 (White Rock), Red
Legien x6 (Red Rock)
Elemental Items: None

If you remember, the Fork has three paths.  Since we're trying to reopen our
World Map, you might as well take all three. The top path opens up the Desert
Ruins (which will be a good place to level Viese up a few battles if you're
interested), the lower path leads to the Great Desert, and the eastern path
leads to West Regenbogen, our goal.

Enter West Regenbogen for a scene and keep heading south through the bridge,
as there's not a whole lot we can get at this point. At the exit, the path
opens to the back Alley. Enter the Back Alley and speak to the woman in the
Bar for another scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~ Riese Palace - West Coast Highway - Northern Cave - Agito Cove ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese, Fee, Gray

The path to Riese Palace opens up.  There's nothing to do in Central Park, so
ignore it. Inside the Palace, head to the save point, and take either a right
or a left, and enter the central door on either side to reach the large middle
area.  Exit to the top here for a scene. Now, head back to the right and
follow the palace towards the exit. Gray and Fee join.

Exit Riese Palace for a scene. You're told that you need to go to Agito Cove.
Follow the path right through West Coast Highway and to the top right corner
of the area. With Fee and Gray the enemies won't be too difficult, but you
will need to give Viese some HP (which is why the accessory Kreuz gave you is
so useful). You may want to fight a few battles in this area.

Head through the Northern Cave fighting many battles to get Viese's level up a
bit. Stick to the right wall if you're having trouble getting through the area.

In Agito Cove, watch a scene. Before heading onto the boat, create a Mell Orb,
which Viese Initializes.  Examine the statue and watch a scene. Speak to him
again to continue out of Agito Cove. Watch a scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    ~~~ East Coast Highway - Max's Camp ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese, Fee, Gray, Noin

Head through the Highway as you did last time, keeping to the right.  Once
again, keep fighting extra battles in the area so that Viese will get some
levels.

Head to Max's Camp, which opens up after you exit the area. Watch a scene.

At this point, there are two ways to get to Altena Church.  The Onuki Cave way
is probably the faster way, but Sessier Plains will probably be more familiar
to you.

If you choose to take the Sessier Plains way, you need to go through Sessier
Forest, as well as through Altena Forest which will finally get you to the
Church.  This is definitely the longer route of the two.

I personally suggest heading through Onuki Cavern.  When you head to the
second screen (after you go past the area where you broke the bomb) a cute
scene plays.  Continue right through the area to the third screen and head to
the far right to exit.  This opens a path directly to Altena Church.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ From Altena Church ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese, Fee, Gray, Noin

Create another Mell Orb (I suggest NOT doing it with Elements, but instead
with items, as Life Elements are rare) and examine the statue in the front
room. Watch a scene, and head into the Gardo for yet another scene. Use
another Mell Orb here.

Head into the Camp screen and watch another scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ The Wetlands ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Viese, Fee, Gray, Noin
Enemies: Ice Puni, Master Puni, Witch, Baphy, Floating Fish, Elemental
Bosses: None
Key Items: None
Items: Silver Legien x3
Harvested Items: Pure Water (Barrel), Ancient Ore (Stalactite), Ancient Ore x2
(Stalactite), Ancient Ore x3 (Stalactite), Ancient Ore x3 (Stalactite),
Ancient Ore (Stalactite), Ancient Ore x2 (Stalactite), Moon Stone x8 (Green
Rock), Ancient Ore x4 (Stalactite), Ancient Ore x2 (Stalactite), Ancient Ore
x3 (Stalactite), Ancient Ore (Stalactite), Ancient Ore x2 (Stalactite)
Elemental Items: None

This will be a short trip. Watch a scene as you enter and head right to the
next screen. Follow this path north and jump up to the upper levels and enter
the Cavern behind the waterfalls.

Once inside the Wetlands, follow the path to the intersection and take a left.
Follow this long and twisting path until you reach the next intersection,
where you need to head north up the screen to yet another intersection.  Go
left here, and take a right (up the screen) at the next intersection.

Soon a scene plays.  Head back to the previous intersection and head south.
Use a Flay Hammer down here and you receive the ANCIENT ORE, ANCIENT ORE x2,
and ANCIENT ORE x3 from the three Stalactites.  Head back to the intersection
and go right. At the next intersection, use a Flay Hammer on the Stalactite
here for a ANCIENT ORE x3 and then continue all the way right. Use more FLay
Hammers over here some more ANCIENT ORE and an ANCIENT ORE x2. Head back to
the intersection and continue along the path towards the entrance, picking up
the ANCIENT ORE x4.  At the next intersection, head north and use the Flay
Hammer for the ANCIENT ORE x2, ANCIENT ORE x3 and ANCIENT ORE x2. Near the
entrance are some final Ore, the ANCIENT ORE and ANCIENT ORE x2.

With all of this Ancient Ore in hand, exit the area for a scene.

Note: If you have not received the Flay Hammer recipe at this point of the
game, and have created one to use, you are screwed.  This is an "oversight"
you can say, by the creators, and you can not continue the game.

Exit the Wetlands and head back to Altena Church.  Have Viese create a new
item by switching the Shadow Stone of the Mell Orb with the Ancient Ore. You
get a Destone Orb.  Head back into the Church and examine the statue and use
the Destone Orb.

Watch a scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                   ^^^ Episode 21: The Sealed One ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The World Map has been reopened, so you don't have to go running around to
everywhere to reopen everything.

Also note that if you want to take the time to, levelling up in the Dragon's
Nest is a good idea.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Key Items: None
Items: None
Harvested Items: Urob x3 (Bush), Urob x3 (Bush), Urob x2 (Bush)
Elemental Items: Wood Crystal (+16 Wood), Water Crystal (+16 Water)

At the entrace of South Lake Midgard, follow the path, but take a right
instead of a left. Follow this path and speak to the man by the boat. Watch a
scene and enter Eden itself.

The Aquitto Spring has disappeared. But you automatically enter at the
Belkhyde Gate. Harvest the items at Belkhyde Gate and exit to the World Map.

As you enter Alchemic City Noir, a scene plays. You aren't allowed to head
anywhere but the Eden Temple at this point, so head there for a scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Riese Palace ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Key Items: Book Alha, Holy Script, Slaith Songs, Heaven & Earth
Items: Spirit Protect, Soul Shroud, Spirit Protect
Harvested Items: None
Elemental Items: None

When you rtegain control in Riese Palace, speak with Max.  he gives you the
BOOK ALHA, which allows you to create the Megido's Key.

Before we continue, we need to create our new Megido's Key. Only make one, as
Viese Initializes it. Also, walking out of the area, speak to everyone in the
palace and you'll learn many new hints on where to go. Theresa tells you about
a shop in Claire Village. Hagel tells you some interesting information for
Gray as well.  Also, your Mystic Beast friends have moved into a room in this
castle, and they tell you where to find some of the more rare plants.

There are also a few chests we can open at this point with this Key.  There's
one in the Riese palace, lowest level, on the right side, which gives you a
SPIRIT PROTECT item.
In Onuki Cave there is a chest on the second screen that holds a SOUL SHROUD.
You'll need to use a Tera Flame to get past the Rock.
There's a chest to open in West Regenbogen there is another SPIRIT PROTECT for
you.
In South Lake Midgard there is a chest that contains the HOLY SCRIPT, which
allows you to make the Cueparts.
In Sessier Forest (from the Altena Forest side) there is a chest that Contains
the SLAITH SONGS, which allows you to create the Moon Drop.

After getting these items, there's a few things we have to do.

Head to Claire Village and use your Megido's Key on the door at the very back
of the village.  You can buy the HEAVEN & EARTH recipe from here, which allows
you to create the Globe.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Alha Village ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Key Items: None
Items: Aroma Material
Harvested Items: None
Elemental Items: None

Head to Alha Village for a scene. Use a Megido's Key on the large door at the
end here.  Follow the path here to the end and watch a scene. Now you need to
talk to everyone in the town, particularly "Pops." Speak with the man near the
save point as well for another scene. You receive an AROMA MATERIAL, a great
armor.

Exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Altena Church ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Key Items: Elusmus Fragment, Ancient Skills
Items: None
Harvested Items: None
Elemental Items: None

However, before we start our dungeon, we should head over to Altena Church.
Head to the Gardo at the deepest part of the church and speak to Yuveria.
Examine the glowing item on the ground for a scene.  You receive the ELUSMUS
FRAGMENT.

Speak with Yuveria for another scene.  Also, head through the door just south
of the Gardo with your key.  In the library, watch a scene. Examine the far
side of the upper level to read a book about the Dark Island.  Go down the
ladder and examine a book on the far left here.  Head down the final ladder
and examine the right bookshel to obtain the ANCIENT SKILLS, which allows you
to create the Reptile Egg.

After getting these items, exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Sessier Forest ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Key Items: Slaith Song, Y-107J Blueprints, Ares Liquid
Items: None
Harvested Items: None
Elemental Items: None

Enter Sessier Forest from the Altena Forest side.  if you haven't already,
open that chest for the Slaith Song.  Follow the path left until you reach an
intersection. Head up the screen here and use a Megido's Key on the door up
here.

Use an Animal Cookie on the Mystic Beast immediately for a tip, and then
approach the door to the right. You receive the Y- 017J BLUEPRINTS.

Now head back to Altena Church and speak with Yuveria again.  She gives you
the ARES LIQUID.

You automatically return to Riese Palace.  Enter the Camp and check the Ruby
Prism recipe. We have a lot to create!

Exit Riese Palace and let's head back to Mt. Geland, which was where we were
to go after Alha Village.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Mt. Geland ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Enemies: Totemite, Mana Cluter, Bugbear, Stone Golem, Assassin Doll,
Salamander, Blaze Element, Elemental, Lantern Jack, Sentry, Red Puni, Murder
Bot, Cerberus
Bosses: None
Key Items: Mana Power: Life, Mirror of Twilight
Items: Glowgrass, Dark Mana, Diema Ankh
Harvested Items: Lightning Stone x4 (Yellow Rock), Large Red Ore x3 (Yellow
Rock), Silver Legien x7 (White Rock), Ore x2 (White Rock), Red Legien x8 (Red
Rock), Ore x3 (White Rock), Dem Ore x8 (Red Rock), Lightning Stone x5 (Yellow
Rock), Large Red Ore x4 (Yellow Rock), Shadow Stone x5 (Green Rock), Lightning
Stone x5 (Yellow Rock)
Elemental Items: None

Note: If you haven't opened up this area yet, you're going to need to enter
the South Grand Plains and open it from there.

Follow the path left and use a Hook at the first chance.  Continue right and
use a Hook at the second.  head back to the first hook and climb up it.
Follow this path and pick up the item at the end to botain some GLOWGRASS.
head back down and go up the second hook.

You are immediately confronted with an intersection. Head right here, and
break the rock for LIGHTNING STONE x4. Drop down and break the second rock for
LARGE RED ORE x3.  Enter the door at the far side here and open the two
chests, one normally and the second with the Key of Hermes.  You obtain a DARK
MANA and a DIEMA ANKH.  Head back to the intersection near the hook and take a
left.

Use a Grappling Hook when possibly, and use a Flay hammer on the rock near it
for SILVER LEGIEN x7. Continue left and use Flay Hammers on the next rocks to
obtain ORE x2 and RED LEGIEN x8. Now head back up to the hook and you'll find
a save point.  Head left from here and change screens.

You're immediately faced with an intersection. Head right and use a Grappling
Hook when you can.  Take another right up here and follow the path down
the "stairs" and open the chest at the end.  You receive the MANA POWER: LIFE
from the chest. Head back to the intersection and take a left. Jump up to the
highest level here and use Flay Hammers on the rocks to obtain ORE x3 and DEM
ORE x8.  head back down to the lower level and to the intersection.

Head left this time. Soon, you'll encounter another intersection.  Take the
left path and you'll exit the area.  This opens a path to the South Grand
Coast, which you'll probably have heard mentioned a few times so far but
haven't been able to enter before this.  Immediately re-enter Mt. Gelad and
head up that large vine.

Follow the left path up here and use some Flay Hammers on the rocks. You
receive LIGHTNING STONE x5 and LARGE RED ORE x4. Continue right and use two
more for SHADOW STONE x5 and LIGHTNING STONE x5. Enter the cave here for a
scene. You receive the MIRROR OF TWILIGHT.

After obtaining this item, exit the area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~ Sealed Ruin ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Fee, Gray, Noin, Poe
Enemies: Assassin Doll, Sun Eagle, Succubus, Cerberus, Mana Cluster, Jin, Roc,
Sentry, Elda, Zombie Puni, Necromancer, Shadowgirl, Death Warrior, Vorpal
Sword, Legion
Bosses: Evil Servant x3
Key Items: Illusional Vacation, Chaos' Diary
Items: Glowing Mana, Triffid, 1,600 Cole, Red Mana, Green Mana
Harvested Items: None
Elemental Items: None

This area is opened up by shattering the large rock on the Holy Path, if you
didn't do it earlier in the game.  Near the entrance, watch a scene.

Once inside, follow the path right until you hit that first intersection, and
then head right down the screen.  There's a chest at the end of this path that
contains a GLOWING MANA. Head back to the intersection and continue up the
screen. Press the X button on the Stone and ride it to the upper level.

Up here, take a right and use a Hook to climb to the upper level. Follow this
path and open the chest at the end for a TRIFFID. Head back to the area where
you rode the rock up, and head right up the screen to the next.  In here, use
a Rainbow Cloth on the Lithograph immediately in front of you, and continue up
the path.

On this new screen, immediately jump to the left and you're faced with a four
way intersection.  Head left here and head all the way to the far left end for
1,600 COLE. Head back to the intersection and user the Grappling Hook to
continue up the path. When you can, jump down the stairs to the left and open
the chest here with a Megido's key for the ILLUSIONAL VACATION, which allows
you to create a TIME STONE.  Continue to the next intersection, and take the
left.  Ride the large stone to a lower level and open the chest here for a RED
MANA. Go back up and continue left all the way past the intersection. Open the
chest here for a GREEN MANA. Now, head all the way back right and keep heading
right until you reach a save point.

Save now and enter the room to the right.  Continue through here to the next
room. Keep heading right for a scene.


******************************************************
Boss: Evil Servant x3
Experience: 10,998
Skill: 189
Items: None
Cole: 3,333

With three targets, you need to focus on one at a time.  If two are close
together, area attacks will work, but still working on one at a time works
best.  While Viese may normally be a good healer, at this time she is not.
The enemies have an area-of-effect Dispel ability that does damage as well, so
as useful as her abilties are, you want to avoid using them. if she is even
decently levelled, but unfortunately, the enemies can cause Curse.

While focusing on one at a time, ignore break attacks unless necessary.The
enemies are powerful, and can do over 150 damage with each attack, so if they
target the same character over and over again prepare for some deaths.  As
long as you bring your Nectars, this shouldn't be a problem, but being
cautious is a good idea.  Also, having someone act as a healer/reviver every
round is a good idea, but have another character be able to take over whenever
possible.  Having the Guts ability helps considerably as well, especially if
the enemies keep attacking the same person over and over again.

If a character gets the Curse status on them, there's not a lot you can do but
let them die and revive them.  Since you won't be able to heal them, you might
as well let them stay in critical HP range, and let the enemy waste a turn
attacking them.

Like previous bosses, these enemies constantly heal, so unless you have very
powerful, and very constant, area of effect attacks, damaging more than one at
a time will be difficult, but it is possible.  Because of their healing
ability, you need to be able to do more than 500 damage to each of them per
each of -their- rounds, which is a bit faster than each of -your- rounds.
However you choose to fight the battle, it is winnable as long as you can keep
your characters alive.
******************************************************

Watch a scene and continue right into the next screen, examine the altar for a
scene. You obtain CHAOS' DIARY, and the ability to make the Verdure Doublet.

After the scenes, you need to create the Verdure Doublet.  Two of the Items
are rare items, so expect to not see them again after it is created.  This
gives you another short scene.  Now, exit the Ruins and you head to Riese
Palace.  Exit the palace and head to the next area.

Before doing so though, head back to Alha Village and examine the Workshop
where we first saw that scene.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ Lallzatt Cave ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Enemies: Virum, Salamander, Mana Cluster, Falcon Hawk, Vulture, Basilisk, Mega
Virum
Bosses: Ardgevald
Key Items: Book of Uroborus
Items: Nue x3, Graden Salt x2, Dragon Bone, Fire Brand
Harvested Item: Silver Legien x6 (White Rock), Red Legien x8 (Brown Rock),
Comet Stone x2 (White Rock), Red Legien x7 (Brown Rock), Red Legien x8 (Red
Rock), Dem Ore x7 (Red Rock), Red Ore x8 (Yellow Rock), Dem Ore x7 (Red Rock),
Red Legien x8 (Red Rock), Dragon Bone x2 (Red Rock), Dragon Bone (Red Rock),
Red Ore x8 (White Rock), Red Legien x? (Red Rock), Silver Legien x6 (White
Rock)
Elemental Items: None

Watch a scene. Head to the center of the cave where you fought Ardgevald in
the first place, and watch a scene.

******************************************************
Boss: Ardgevald
Experience: 2199 (Part 1), 10,999 (Part 2)
Skill: 36 (Part 1), 182 (Part 2)
Items: Dragon Shield (Part 1), Dragon Tongue (Part 2)
Cole: 1,200 (Part 1), 5,000 (Part 2)

This battle comes in two rounds. The first round is much like the first battle
with Ardgevald way back when.

As with before, Ardgevald is extremely fast, and even your fastest characters
will have a hard time keeping up with him. Ardgevald has much the same attacks
as he did last time.  Volcano Breath does some 70 damage to all party members,
and has a rather high chance of being Dodged or Blocked at this point. His
strongest attack will probably be Royal Dragon Cry, which will do 50 or 60 to
all of your party members, as well as lowering your elemental resistance.
Dragon's Wrath does a good 100+ damage to a character, which isn't that much
compared to some of the attacks you've been seeing from nastier bosses.  Your
increased levels and new powerful skills should help out considerably here,
making this battle a breeze. . .

However, part two is not so easy.

This is the real battle this time.  Ardgevald has the typical 500 HP recovery
per round, meaning you're going to have to deal a large amount of damage to
overcome his defenses.  Also, remember his high speed.

His attacks are also quite a bit more powerful, althought they are the same as
before.  Royal Dragon Cry does a good 150+ to all party members as well as
weakening resistances. Volcano Breath does the same amount, so you're going to
need quite a large amount of Refuels in this battle.  Viese's Healing Drop
skill helps quite a bit, as it heals over time. Because Ardgevald has so many
area attacks, the problem is just keeping your entire party healed at all
times, because of his greater speed. If you use one of Viese's Heal-Over-Time
skills it will save you items as well as possible battle rounds that you could
be doing something else.

Now, while this all seems fine and dandy so far, the boss hasn't shown you his
greatest strength. His Flare attack will hit every one of your party members
for over 300 damage! This is almost guaranteed to KO one or two of your party
members, depending on who you're using. Try to use at least one character who
has over 350 maximum HP, and keep him at maximum at all times.  The problem
with this Flare Attack is, that while you're trying to recover from it,
Ardgevald will probably take a few rounds and therefore recover 1,000 or 1,500
HP, so you want to have as few characters as possible die.  Therefore, you
might actually want to put Gray into your battle party, evenm if you don't
actually use him normally (he's so slow ; ;!).  Shredding Dragon is still
probably his strongest attack, after all this time.  With your other 350+ HP
character (most probably Felt, but for some crazy people it may actually be
Poe) attack, and devote your third character to healing every round, since
most of the females won't have enough HP to survive the Flare attack, even
with Fire Armor on.

One dangerous thing to note is that once Ardgevald uses his Flare Cannon once,
he likes to use it three or four times in a row before going back to his
normal pattern of attack. You need to heal (A Heal Bulb is nice) and revive
your characters as quickly as possible and resume your attacks before
Ardgevald has a chance to slaughter you.
******************************************************

Watch a scene, and you automatically go back to Riese Palace. Now, head back
to Camp and create the Reptile Egg with your new Dragon Tongue. Now we need to
continue.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                    ~~~ South Grand Plains/Coast ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Enemies: Roc, Sand Dragon, Sandfish
Bosses: None
Key Items: The Book of Soil
Items: Wax x4
Harvested Item: Ice Stone x5 (Green Rock), Ore x3 (White Rock), Ore x2 (White
Rock), Shadow Stone x6 (Green Rock)
Elemental Items: None

This area is opened up by taking that side path out of Mt. Geland.

Head up the screen at the intersection and use a Flay hammer on the Green Rock
up here for ICE STONE x5. Head back, and go down the screen and pick up the
WAX x4. Go back to the initial intersection and head left this time.  Break
the rocks you see, to receive ORE x3 and RED LEGIEN x8 (Red Rock) and continue
left up the screen to use the FLay Hammer on some more rocks to obtain ORE x2
and SHADOW STONE x6.  Use three Grappling Hooks here and reach the highest
level of the area.  Open the chest to obtain THE BOOK OF SOIL, which allows
you to create the Blood Clay.

Climb back down and head right and press against the bottom of the screen.
Before speaking to Mitsue, head right and follow the right path to the end,
and open the chest here to obtain the MUSHROOM ARMOR.  Now go back and speak
to Mitsue.

Use Mitsue's boat to open up the Dark Island.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ Dark Island ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Enemies: Death Warrior, Succubus, Shadow Legion, Bugbear, Giant Puni, Dark
Wing, Death Gigas, Legion, Assassin Doll, Wild Cat, Mud Eater
Bosses: None
Key Items: None
Items: 1,200 Cole, Yellow Mana, Dragon Bone, Black Mana, Phoenix Quill
Harvested Items: Ore (White Rock), Ore x2 (White Rock), Moon Stone x5 (Green
Rock), Ore x2 (White Rock), Dem Ore x5 (Red Rock), Lightning Stone x3 (Yellow
Rock), Lightning Stone x3 (Yellow Rock), Fresh Glowgrass (Plant), Fresh
Glowgrass x2 (Plant), Aihie Fungo x5 (Bush)
Elemental Items: Water Crystal - From Wonder Grow (+16 Water), Wood Crystal -
From Wonder Grow (+16 Wood), Aroma Crystal -  From Wonder Grow (+16 Aroma),
Poison Crystal x2 - From Wonder Grow (+16 Poison)

Head left and you encounter your first intersection. Head right, and press
against the upper wall to be able to jump up to the higher level.  Here, head
up the screen and jump up the levels.  Use a Grappling Hook, and open the
chest up at the very top to obtain 1,200 COLE. Head back to the intersection
and take a left.

At the next intersection, go right, and stick right.  Use a Grappling Hook
here and open the chest for a YELLOW MANA. Go back down to the intersection
and continue left. At the next intersection, take a left, and you'll find many
rocks to use a Flay Hammer on. You receive an ORE, ORE x2, MOON STONE x5, ORE
x2, and DEM ORE x5. Head back and go right.  Jump to the upper level and head
left up the "stairs." Use a Flay Hammer up here to obtain two sets of
LIGHTNING STONE x3. Exit to the left.

In this "forest" area, continue left to the intersection.  Head south when
possible and open the chest down here for a DRAGON BONE. Go back up and
continue north at the intersection. At the next intersection, continue north
to the next intersection, where you should go north and open the chest for a
BLACK MANA. Continue left and you reach a three way intersection.

Take the left path to pick up a PHOENIX QUILL. Now take the right path all the
way to the south and use Wonder Grow on all of these plants here. You receive
a FRESH GLOWGRASS and a FRESH GLOWGRASS x2. You also reveal a Water Crystal, a
Wood Crystal, 2 Poison Crystals, and an Aroma Crystal.  Use a Fairy Tea on the
bush to obtain AIHIE FUNGO x5. Continue along this path to the left and
continue up the path until the next area.

Vintavne opens up.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~ Vintavne ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Enemies: Master Puni, Giant Puni, Faux Puni, Mega Virum, Succubus, Lilim,
Heavy Metal, Vulture, Roc, Jin, Supreme Wolf, Wolf Leader, Murder Bot, Legion,
Frigid Element, Baal, Mana Cluster, Evil Beast, Hell Kitty, Nocturne Element,
Blaze Element, Elda, Flame Virum, Ice Puni
Bosses: None
Key Items: Pirate Bramus, Ares Liquid
Items: Silver Water x2, Daza's Belt, Dark Mana, Urob
Harvested Items: None
Elemental Items: None

Note: The Baal enemies in this area are extremely nasty.  Also, the Mana
Clusters in the later areas of this dungeon are some of the only enemies in
the game that will give you Life elements, and that is only -sometimes-, so
you need to try and encounter as many of these as you can.

Fall down to the lowest level of this lovely and safe first area.

In the second area, head right and follow the path to the intersection and
head left.  Jump up to the upper level to the right and follow this ~long~
path up to the very top.  Go through the green teleporter up here and pick up
the SILVER WATER x2.  Head back down and take the teleporter to the left.

Walk down the long path and take the next teleporter to a new area.  Follow
this path right and up through the next teleporter. Continue right up this
path, and start making the jumps to the left.  Some of them are rather
difficult, as you need to be -perfectly- placed to reach the next level. Take
that raised teleporter to a new area.

Save at the Save Point, and take the long stairs down to the left. Open the
chest down here with a Key of Hermes for a Daza's Belt.  Head back up and take
the right path.  Use the teleporter.

In the new area, take the right "rock" to a small side area and open the chest
here to obtain a DARK MANA. Head back to the main area and continue up the
screen.  At the intersection, take a left and open the chest here to obtain a
UROB. Head back to the intersection, go north and take the teleporter.

The enemies get a bit harder at this point.  Be especially careful of the
Flame Virum. Follow the path to the intersection and head south down the short
path.  Use a Megido's Key on the chest here to obtain the PIRATE BRAMUS, which
allows you to create the Nautical Charts.  Head back to the intersection and
go right this time and through the next teleporter. Head through another
teleporter and follow the path left up the screen.

Watch a scene. You receive the ARES LIQUID.

Exit the area.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ Mysterious Palace ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Enemies: None
Bosses: Clockwerk
Key Items: Book of Marcus
Items: None
Harvested Items: None
Elemental Items: None

This (possibly familiar to you if you've played Eternal Mana) area has been on
your map for some time, yet you haven't been able to do anything here.
Examine the statue at the top here.

******************************************************
Boss: Clockwerk
Experience: 879
Skill: 13
Items: Industrial Alcohol
Cole: 480

This boss will end up being a lot like the previous "mech" fight.  This one is
a bit easier though, as you are quite a bit stronger and the boss hasn't
seemed to increase in power since the last time you fought him.

He has Ein Zecksclaw for over 200 damage to a single character. Dodge is a
nice ability to have to help reduce the damage that you take from this attack.
He also has Zwei Zecksclaw, for random damage (about 100-150) to your party
members.

Compared to previous bosses (namely, Ardgevald), this one has surprisingly low
HP and is quite slow.  Though his attacks are powerful, his lower speed and
nothing you haven't seen before will make this a surprisingly easy battle for
you.
******************************************************

You receive the Book of Marcus.

You automatically head to Riese Palace.

You need to create the Gurgu's Cane now, which requires two Key Items and a
Urob you can harvest if you don't have one.

After you have gone through all of these dungeons and obtained the items for
the Ruby Prism, you need to create it. You should have at least one Aroma
Material (you got it in the story) but if you've done everything you'll have
two, so you can still have one equipped.

Create the Ruby Prism for a scene.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                   ^^^ Episode 22: To the New World ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

You automatically enter Eden.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             ~~~ Eden ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Key Items: Speedster, Tik Tik, Heavenly Sigh
Items: None
Harvested Items: None
Elemental Items: None

As Viese states, she can use a Destone Orb on the people of Eden to save them.

Head into Alchemic City Noir. You receive a SPEEDSTER.

Head into Viese's house in Noir and create Destone Orbs.  Create at least 20
with all of your Ancient Ore, but you'll need more than that to free every
person in Eden so you're going to need to head back to The Wetlands get more
Ore, or use your rare Life Mana for Synthesis. Remember to open the chest
upstairs in Viese's house with your Megido's Key for a TIK TIK.

In Noir, you need to use a Destone Orb on Melona and Coco (for a scene),
Meila, a Fairy, a Nymph, the Lady, the Dog, the Aroma Mana, a Jiptus, Klavia,
and Yach (for another scene).  Speak with Yach again after you've freed him
and he re-enters his shop selling new items. Free the Uru in here and you'll
have gotten everyone in Noir.

Exit Noir.  Now we need to get the Holy Grounds. Let's start with the Moon
Tower. There is are 2 Plua, a Faustus, and a Nymph, for 5 people.  Now let's
head to the Scarlet Temple and use a Destone Orb on 3 Uru here.  In Marmel
Forest, use a Destone Orb on 3 Dour. Head to the Great Cave and use a Destone
Orb on the single Zuvelk here. Head to the Weathervane Hill and use a Destone
Orb on the Silwest (the Nymph has strangely disappeared). In the Crystal
Monument, use an Orb on the Dour, the Eital, the Silwest (near the Yugdore
Tree) and the Faustus.

Finally head to the Eden Temple, with quite a few more Destone Orbs in hand.
Use one on the Mana Guard and enter the Temple. First enter the Library and
use one on Lutanus for a scene.  Now head back out and use the item on the
Zuvelk, the Siren, the Cardinal Worker, and finally, Kreuz for another scene.

But that is still not everyone!  We need to go to the Stone Mana's Holy Ground
to get the rest of everyone in Eden.  Free the Diemia before the Grounds, and
then the one near the entrance.  There's one near the exit as well.  After
getting all three (and having cured everyone in Eden) head back up and speak
to Lutanus in the library. She gives you the HEAVENLY SIGH.

When you're ready to continue, enter the large door behind Kreuz.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       ~~~ The Temple of Creation ~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Characters: Felt, Viese, Gray, Fee, Noin, Poe
Enemies: Lilim, Sentry, Enchantress, Necromancer, Succubus, Virum Zombie, Sun
Eagle, Death Warrior, Death Gigas, Vorpal Sword, Firedillo, Mana Cluster, Mud
Eater, Sr. Mountain Pig, Stonehead, Mega Virum, Supreme Wolf, Beast Master,
Darkwing, Cerberus, Hell Kitty, Giant Puni, Master Puni, Stone Golem, Frigid
Element, Shock Element, Blaze Element, Nocturne Element, Wild Cat, Baal,
Murder Bot, Faux Puni, Shadow Legion, Charon, Brownie, Mad Brownie, Death
Knight
Bosses: Divine Judge, Divine Guard, Baphy, Rhino Beast, Mud Eater, Triffid,
Mahou Shoujo, Flame Virum
Key Items: Church Tale, Ellis
Items: Yellow Mana, Daza's Belt, Green Mana, Black Mana, Speedster, Green
Mana, Aroma Material
Harvested Items: None
Elemental Items: None

Before heading into the final dungeon, you need to make sure that you have
your best gear and equipment.

Head right to the save point and you'll encounter an intersection. head right
at the intersection and open the chest here for a YELLOW MANA. Head back to
the Save Point and head straight  from it (or rather, straight from the
entrance, right from the direction you're coming from) and you'll come upon an
intersection.

Take the left rock through two areas, and head south when possible.  Open the
chest here with a Hermes Key and you'll receive a DAZA'S BELT.  Now follow the
path north and when you can, continue up the large path north (ignore the path
to the right).

On the new screen, jump up to the upper level, and take a left here.  Follow
the path and take another left.  Open the chest here for a GREEN MANA. Follow
the previous path up the screen and around, and soon you will be able to jump
up to the right (onto a green level).  Do so, and you will encounter another
intersection.  Head right here and open the chest at the bottom for a BLACK
MANA. Head back and continue left and you'll find a Save Point here.

Enter the Save Point for a scene. Exit the Save Point, and head south down the
long path.  This will eventually make you change screens.  On this screen,
continue up the large rocks, and open the chest with the Megido's Key to
obtain the CHURCH TALE, which allows you to create a Rotor Ankh.  Head back to
the save point immediately and create two of these for Noin and Fee, as they
are excellent items.

Note: If you use some Cueparts on this new item, you can create a 'Spiteful
Stone' which is an item you Super Uni, if you have all of the items.

At the Save Point, head up the screen and change. Follow this screen all the
way  right and eventually you'll come to a very large tower of blocks.  Make
your way to the very top of this tower (it is quite tall) and open the chest
with a Megido's Key up on the top for a SPEEDSTER.

Now, there are two paths to go to next, but they both stray from the main
path.  One actually leads to a side Save Point, but it's not really woth it
just to head there just to get to the save point.  Head to the lower area of
this large "rock" and take the lowest passage to the right. Stick to the lower
wall in this large room and keep heading right as far as possible. Then, start
jumping up the rocks above you and you'll find a Save Point here.  Use it, and
keep heading up this path as it changes screens.

Watch a scene here.

******************************************************
Boss: Divine Judge, Divine Guard
Experience: 15,887
Skill: 226
Items: Yellow Mana, Green Mana
Cole: 0

As you might expect from the Divine Judge, she is an mage type foe, and will
love being the healer type of this battle.  The Divine Guard is the attacker,
and will prove the main damage dealer. The Judge has "Gnash" which will cause
paralyze as well as do around 120 damage to a single character. She also has
Meteor Strike, which the Lilims seem fond of using.  This ability is fire
elemental and can do upwards 100 damage to all of your characters as it hits
multiple times.  Lastly, she has Ice Veil which does over 100 to everyone. The
Divine Guard as mainly physical attacks, like a single target ability, which
does from 50-100, and a "Wave" abilitiy that does around 45 to everyone and
knocks you back a bit.

The Judge is easily the more powerful of the two, as she has powerful spells,
and the ability to weaken you towards her magic with "Dis-Element."  Note that
with the Judge gone, the Guard is weak and will not pose much threat, but he
does have the Quick ability, so don't let your HP drop too far down. He does
however, start using "overdrive" which strengthens his attack power, but
lowers his defense power, and makes it the perfect time to attack him.  Note
though, that once he gets to lower HP, he does get quite powerful and starts
becoming quite dangerous, as he gains a new single target ability.

Even with their powerful abilities however, you should not have too much
trouble taking these two down. I suggest using a stronger Healing-Over-Time
ability of Vieses so that you can save yourself a few rounds whenever
necessary and keep attacking over and over again, targeting the Judge well
before the Guard.

This is a surprisingly easy battle.
******************************************************

Take the teleporter to the new area.

Jump down to the left and follow the sky area left.

At this point, you'll find the last Lithograph.  Before examining it, however,
make sure you have examined all of the previous Lithographs in the game.  You
receive the ELLIS, which allows you to create the Cure Crystal.

From the Lithograph, take a left and open the chest over here, which holds a
GREEN MANA. Follow this path up the screen, and soon right.  Soon you'll
encounter an intersection.  Head right here and down the screen until you see
a large tree.  Circle around this to the right and then open the chest here
with a Megido's Key to obtain an AROMA MATERIAL (yay!)  Head back left to the
intersection and go up to the next screen.

On the new screen, this path is just a long area north. Soon you'll reach a a
Save Point.  Use it immediately. Continue up the path and enter the large door
at the end for a scene.

******************************************************
Boss: [Final Boss]
Experience: None
Skill: None
Items: None
Cole: None

Prepare for a rough ride.

The Final Bosses Crimson Moon will almost definitely be a one hit kill move,
even with Guts. Shadow Azoth is likely to slaughter a single character as
well. The Final bosses main area attack early on does around 150 to all of
your members.  Crimson fury lowers all of your stats at once, so on your
strongest attackers.

You need to come into this battle fully stocked with Nectar and with having at
least one character acting as a healer every round. Keep everyone over 300 HP
at all times, and avoid not healing, even when you think you're fine. Keep up
Viese's Healing Rain if you're using her.  This will help keep you alive.
Using Noin and Fee will help as they have the Quick ability that no other
characters have.

Note that the Final boss has two attacks per round, which his timed Crimson
Split, and his other action that he can choose.  What he likes to do here is
keep weakening your elemental status over and over again, until finally when
the timed event goes off, you may get slaughtered.  Try to keep him in Break
status, as you DO NOT want your elemental resistance low when this goes off,
as it can do well over 400 damage to your entire party, even with high magical
defense.  This is the hardest part of the battle.

At the halfway point of this battle, he starts off with a new move that causes
status effects.  Sleep and poison will cause the most problems in this
battle.  Poison damages you over time, and Sleep will cause you to be
inactive.  Cure these as soon as possible with whatever items you happen to
have.  This is where the problems start, as the boss likes to start using his
attacks over and over again.

Your battle strategy really depends on your party.  I prefer Noin, Fee, and
Viese as a healer.  Others will prefer Gray as he can survive the bosses
attacks better, and some may prefer Felt because he is stronger than Viese.
One thing I do suggest, however, is having the HP UP ability, as it helps
CONSIDERABLY.
******************************************************

Watch a scene, and congratulations^^  Wait until the credits have rolled and
save your bonus data. if you examine this, a new stage at the Dragon's Den
opens up.

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

                        ^~^ The Dragon's Nest ^~^

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

The Dragon's Nest is a side quest that you can do throughout the game.   Each
battle in the nest is technically 5 battles long, each progressively harder
than the last.


The Elder Virium Set is rather easy, and also practically required for the
story. You can not do more battles until you finish the Elder Virum set.
The first battle set starts against two Salamanders and a Virum. Take out the
Salamanders first, as they are more annoying (but weaker) and then kill the
Virum.
The seond battle is close to the first, except with Basilisk instead of
Salamanders.  Kill off the Basilisk first, as they are actually more dangerous
than the Virum, even though the Virum is faster.
The third round has two Salamanders and two Basilik.  Kill off the Salamanders
with Charge attacks and use your special abilities as soon as possible on the
Basilisks, as they are much more dangerous.
The fourth round gives you a stronger enemy. This "Uni Virum" is alone, so
keep using Break Attacks on him and you should be fine.  While it is faster to
use Charge attacks, Break Attacks will be safer.
The Final Round is against the Elder Virium. Once again, keep breaking him
rather than charging him, but once he is in the break zone focus on your
special attacks. If he gets a turn, he has the ability to use Terra Flame,
which does around 125 damage to all of your party members. VERY ouch.  You
want to keep him from having a turn as much as possible.  Plus, the more you
break him, the more experience you'll get.  Hopefully, you can get more than
2,000 Experience from this battle when done correctly.

You receive the DRAGON BLOOD x3 and Gray learns the Skill Dragon Slayer for
completing this trial.

After clearing the Dragon test, you can fight many more.


"Dragon's Den Qualifier"
The first round pits you against 5 Red Punis. This is very very easy,
especially with Fee's normal large range attack.
The second round pits you against two Salamanders, a Witch, and a Wood Golem.
Get rid of the Witch as soon as possible as she is the healer, then get the
Salamanders (they can cause the most damage in a short period of time).
Round three pits you against three Red Punis and a Vulture.  The Vulture is
the most dangerous foe here, as it has a large range attack, so kill it first.
Round four is a bit harder, with two Totems, a Master Puni, and a Brownie.
The Totems are mean, as they can heal, as can the Master Puni. Kill off the
Puni first, as she is fast, then kill the rest as you can.
The final round sets you up against two Zombie Punis and two Mountain Pigs.
None of these enemies are particularly difficult, but the Zombie Punis are a
bit harder than the mountain pigs.

You receive 5 Puniballs for finishing up "Dragon's Den Qualifier." This also
opens up the Novice Dragon's Den.


"Novice Dragon's Den"
The first round is rather annoying.  You are faced with three Banshees, an
Elemental, and a Witch.  remember that only magic and Felt can kill off the
Banshees and Elementals, so it may take a few extra rounds.  Fortunately, they
are not aprticularly strong, but make sure to kill off the elemental first,
she is quite a bit meaner than the Bashees.
In the second round, you are fighting against two Mountain Pigs, a Master
Puni, and a Were Cat.  The Were Cat is the nastiest of the bunch and needs to
be killed immediately.
In the third round you face off against two Zombie Punis, two Ice Punis, and a
Master Pig.  The Master Pig needs to be killed first, and then the Ice Punis.
Not abnormally difficult, but the enemies have made a jump in HP.
The fourth round is a bit more dangerous. A Baphy and three Assassin Dolls.
All of these are quite strong, but the Baphy is probably the worst.  Still,
save the Baphy for last, as he is slow, and kill the Assassin dolls as soon as
possible.
And in the final round, you are faced against two Parafungos, a Bugbear, and
the Boss, a Shadowgirl. Immediately slaughter the Parafungos, as they have low
HP and will cause bad status effects. Take down the Bugbear next, and then
finally the Shadowgirl, as she is the main boss.  She has the most HP and is
by far the strongest enemy on the screen.

You receive 5 Huffin for completeing this battle. This opens up the Standard
Dragon's Den.


"Standard Dragon's Den"
The enemies in this level start out a bit stronger than before.  You fight a
Gunner, two Maxwells, and a Totem.  None of these are particularly dangerous
but they can be annoying. The Gunner has an area attack that hits everyone
though, so you may want to kill her off first.
In Round Two, you fight two Sorceresses, a Caterpillar, and two Banshees.  Use
magical attacks on the Banshees and take down the rest to your leisure.  This
one is easier than the previous round.
In Round Three you fight two Stone Golems.  These are both strong enemies with
high HP, but they are easy to kill because they are very slow. Do be careful
of Head Toss though, it can be quite dangerous.  Use Break Attacks liberally.
In round four you encounter a new enemy, the Blaze Element along with two Wolf
Leaders.  Wolf Leaders are powerful on their own (they are fast) and you need
to kill her off too. Normal attack don't work on her (much like ghost type
enemies) but Felt's attack does.  Try Bomb Ice's for some decent damage.
The final round is strange.  You are up against 5 Fly Trappers. They have low
HP and are clumped together so your ranged attacks can hit them.
Unfortunately, they are very fast and they do hit for a decent amount of
damage (around 30 a hit) and cause poison with each hit. The damage can rise
quickly if you don't kill them off.

You receive 5 Glowgrass for finishing this battle, and you open up the
Advanced Dragon's Den.


"Advanced Dragon's Den"
Note: This is by far the hardest one you can do at this point, so you should
probably attempt this one last.
This time, you start off against two Stone Golems, which was the third round
in the Standard Matches.  Keep them in Break Status and do be careful of their
Head Toss abilitiy as it can deal quite a bit of damage.
Round two starts you off against three new enemies, called Hell Kitties.
These are dangerous foes, much like the Were Cats.  They are fast, so don't
bother breaking them. Charge them and use Special attacks to kill them one at
a time.
Round three gets nasty.  You are pitted against an Elder Virium.  keep him in
Break status at all times, and keep your HP above 150 in case he uses his
strongest abilitiy.
Round four gives you some more new enemies to face off against, including two
Succubus, and a Legion paired with two Elementals.  The Succubus are very
powerful, as is the larger Legion, so expect some deaths if you do not get rid
of them quickly.  Use items, such as Meteors to damage everything at once.
The Final Round places you against two Bugbears, two Charons, and the boss, a
Book Eater.  The worst part of this battle is that there are so many enemies
and that they have ranged attacks so you will need to heal multiple
characters.  Noin works extremely well in this battle as her special abilities
heal everyone.  If you are low in level, this battle may take multiple
attempts. Note that you should not even attemtp to attack the boss until you
have gotten rid of everything else because of extremely high HP. Also, items
like Meteors or Mega Flames work well for Crowd Control.

You receive 5 Tatalia Cotton for winning.


"The Sword Test"
The first round puts you up against four Brownies and a Baphy.  The Baphy is
the strongest, of course, but the Bronies need to be killed off first because
of their speed.
Round Two gives you three Gunners and a Master Thief. The Gunners all have
area attacks, but the Master Thief heals, so kill them off however you see
fit.
Round Three gets rather nasty, pitting you up against two Baphys and three
Assassin Dolls. The Assassin Dolls need to be slaughtered quickly as they have
extremely high speed.
Round Four is a bit harder.  You have two Mercenaries, two Heavy metals, and a
Blaze Element. The Blaze Element can not be damaged normally, so you need to
use items, magic, or Felt's physical attack to damage it.  Try Bomb Ices to
deal damage with items.
Round Five is a bit strange.  There are two Assassin Dolls, two Poisonous
Fungos, and the boss, a Death Gigas. Immediately get rid of the Poisonous
Fungos, as they cause some nasty status effects that can ruin the battle. The
Assassin Dolls are next, and then take down the boss, who you should kill off
with break Attacks and Specials whenever you have the chance.

You receive 5 Aihie Fungo for finishing this set.


"The Fighter Test"
Round One starts off rather easily, with two brownies, two Were Cats, and a
Wood Golem.  The Were Cats need to go down first because of their high speed,
and then focus on the Brownies. When facing the Golem use a lot of Breaks, as
alone he is the most powerful of the bunch.
Two Harpys and two Baphys await you in this round.  The Harpys need to be
slain first because they weaken you and are a bit faster than the Baphys.
Found three is a bit tougher, placing you against three Sr. Mountain Pigs.
These enemies have high HP and physical attack power. I suggest having Noin as
an active character in this battle so that she can be a healer.
Round four is quite nasty.  You face two Jin (which can not be damaged with
normal attacks, only Felt and Magic), a Legion, and a Shadowgirl.  Each enemy
in this battle is dangerous in their own right, but the Jins are particularly
dangerous because of their high speed.  The Legion is next for death because
he has lower HP than the Shadowgirl.
The final round has you fighting three Stone Golems.  These are not
particularly powerful enemies by themselves but with three of them they can be
quite dangerous.  Instead of breaking them like you would normally keep
charing them and hope you can use powerful area attacks as soon as possible.

You receive 5 Mini Pendelooks for finishing this.


"The Light Test"
This is a magic based enemy set.
The first round makes you fight against a Witch, two Master Punis, and two
Master Pigs. None of these are particularly dangerous but there will be a lot
of healing going on so you need to kill them before they start healing each
other.
Round two is a Zombie Puni, a Golden Puni, and a normal Puni.  The Zombi Puni
is the strongest of course, but this is an easy battle.
Round three is much the same, with a lot of healing and support type enemies.
Two Fly Trappers, two Sorceresses, and a Totem.  The Totem should be taken
down first as he has Area Heal, the rest can be taken down at your leisure.
Round four is against two Banshee, two Hell Kitties, and a Sorceress. The
Banshee need to be taken down with Magic and the Hell Kitty are fast anf
furious and need to be taken down first and immediately.  Don't bother
breaking the Kitties, as they will recover far too quickly.
In the final round you fight against an Enchantress and two Totems. Kill the
Totems as fast as you can as they will act as healers throughout the battle.
Do not even attempt to kill the boss before you kill off the Totems.  The
Enchantress herself has the Refuel ability, which will heal around 600 HP!
You need to Charge over and over again and then pound her with special
attacks, or keep breaking her, which tends to work better.

You receive 5 String for completing this annoying set.


"The Totem Test"
Our final trial is the Totem test.
We start out with two Zombie Punis, two Fungos, and a Wood Golem.  The Zombie
Punis and Fungos are easily disposed of, but the Wood Golem you need to keep
in a Broken state, as he is a bit stronger than the other ones.
Round two gives you two Totems, two Fly Trappers, and a Brownie.  get rid of
the Totems because of their area heal first, and then the Fly trappers because
of their speed.  Leave the Brownie for last, as he is the weakest.
Round three is two Ghosts, a Salamander, and two Fungos.  This is a rather
strange set of enemies.  Dispose of the Ghosts with magical attacks and then
kill off the Salamander, who will deal more direct damage than the Fungos.
Round four has two Floating fish, two Witches, and a Bugbear.  The Floating
Fish aren't really special, but the Witches can heal, and the Bugbear can
damage an area. Nothing particularly powerful here though.
The final round you face only a single enmy, strangely.  The Totemite boss. He
is not particularly difficult if you keep him in break status.

You receive 5 Super Nue for winning.

============

Later in the game, more battles are opened up.

"Expert Spirits"
Round one is against two Salamander and a Blaze Element.  The Salamanders will
be a pain, but are definitely much easier to take out.  The Blaze element
needs to be killed with Magic, so kill her last.
Round two is a Frigid Element and two Frozards.  The Frozards are quite a bit
stronger than the Salamanders, but once again you need to get rid of them
before you do the Element, as the Element is a pain to kill.
Round three is a pure Magic round, with a Shock Element and two Elementals.
Use characters like Noin and Felt with their larger range magical attacks to
hit them.  Try to use alchemy items (a Mega Flame should do the trick) to deal
damage or kill off the Elementals as well.  The Shock Element should fall
last, as she has the highest HP.
Round four pits you against a Blaze Element and two Basilisk. The Elements
you're used to with their annoying ability to not be able to kill them, but
the Basilisks are strong.  Use your better judgement on what to kill first,
but I suggest the Basilisks, because they are not only easier to kill, but are
more dangerous.
In the final round you face a Frigid, Blaze, and Shock Element. Because they
each have their own weaknesses, Alchemy Items are difficult to use here, as
are certain ranged attacks, but still Felt and Noin's ranged attacks will
work. Raging Wave will take them all down at once.

You receive 5 Fresh Glowgrass for winning this set.


"Expert Beastwomen"
Round one starts off rather easily, with a Harpy and two Werecats.  The Harpy
is the easiest foe, so slaughter her first, and take down the faster, and more
dangerous, Werecats next.
Round two is an Assassin Doll, a Jin, and a a Brownie.  The Jin is by far the
strongest, but only because killing him off can prove somewhat difficult, as
only magical attacks hit him. Take down the Assassin Doll next, and then the
Brownie, who is a weakling compared to the other two.
Round three has a Shadowgirl and a Hellkitty.  Both of these are difficult,
but the Hell Kitty is faster, while the Shadowgirl is stronger.  Get rid of
the Hell Kitty first, as she has the lesser HP of the two, and then focus on
the Shadowgirl.
In Round four you fight an Evil Beast and two Harpies.  Take down the weak
Harpies before the Evil Beast, because they are much easier to kill off.  The
Evil beast is strong and fast compared to the other foes, though.
In the final round you fight two Were Cats, a Hell Kitty, and a Shadowgirl.
This is an odd assortment of enemies.  Take down the Hell Kitty and Were Cats
first because of their higher speed (they will also probably be clumped
together) and greater damage potential. Finally, take down the Shadowgirl, who
is strong with the enmy set, but weaker on her own.

You receive 5 Phoenix Quills for finishing this set.


"Expert Dark Clan"
This set is going to be a bit more difficult.
Round One is two Maxwells, two Bugbears, and a Salamander.  The Maxwells and
Bugbears are both more annoying than they are threatening, but they can hit
areas of your party members.  Like most round one battles, this is meant to
give you an idea of what you're going to face.
Round two pits you against an all ghost type battle, with two Ghosts and two
Lantern jacks.  Characters with the ability to use Magic work well (Noin,
Felt) for damaging the enemies here.  Try using some Alchemy Items to help
out, any work, really.
Round three puts you up against three Assassin Dolls, a Bugbear, and a Baphy.
The Baphy is by far the most dangerous of the bunch, but he also is the
hardest to kill.  Take down the easy to kill Assassin Dolls first, then deal
with the Bugbear and the Baphy.
Round four is two Jins and two Maxwells.  Both of these enemies are
particularly annoying.  Jin's can only be damaged with magical attacks, and
Maxwells like to put you to sleep. Take them down in whatever order you want,
but none of them are any more dangerous than any others.
Round 5 is against 3 Death Gigas.  These are nasty little enemies with
multiple attacks and the ability to curse you (or to stop you from healing).
Attack one at a time and you should be fine.  If you do happen to get cursed,
switch the character out, or let them die and bring them back.

You receive 3 Dragon bones for winning this.


"Expert Mercenaries"
This one is a step up in difficulty from the last few.
Round one is two Mercenaries, two Heavy Metals, and a Sorceress.  The
Sorceress is easily the strongest enemy here, so kill here first of all, and
then kill the rest of the enemies at your will, as they are all equally
powerful.
Round two can be a bit annoying, as you are faced against two Witches, two
Gunners, and an Archer.  Kill off the Witches first, as they can put you to
sleep, and then kill off the dangerous Archer.  The Gunners have area attacks
that can be powerful, but if you kill off the other enemies, they shouldn't be
anything to worry about.
Round three is definitely harder.  There are two Sorceresses, a Supreme Wolf,
and a Beast Master.  Kill off the Sorceresses because of their lower HP first,
and then kill off the Surpeme Wolf, because he is capable of causing huge
amounts of damage over time. The Beast Master is dangerous by herself, but the
Supreme Wolf can do more damage to single targets.
In Round four, you are going to be annoyed.  You have three Heavy Metals, an
Enchantress, and a Succubus.  The Entrantress enemies are extremely annoying
by themselves.  Kill off the three Heavy Metals with single target Charge
attacks, and then focus on the Succubus.  She will drain your health and cause
negative status effects.  If necessary, use a Special attack or two on her.
The Enchantress needs to be taken down last and quickly, else she will
constantly heal herself for over 800 damage.
In the final round, expect some annoyance.  There's TWO Enchantresses this
time, as well as a Jin.  Use Magical attacks on the Jin first of all. You're
probably not going to be able to dent the General too much with the two
Enchantresses alive, so you're going to need to kill at least once of them off
before even attempting to attack him.  Keep charing the same one over and over
again, building up your special power and then attack them with all you have.
With the General alone, you still need to worry about his special attacks, but
it's not as hard to win.

You receive 3 Frozen Rain for winning this set.

"Expert Puni"
Round one of this higher level Puni set has you fighting against two Ice
Punis, a Red Puni, and two Giant Punis. kill off the Ice and Red Punis first
because of their lower HP.  The Giant Punis themselves can be rather
dangerous, but without their support you should be high enough level to take
them down quickly.
Round two is a bit easier, with three Ice Punis and two Master Punis.  The
Master Punis will be your first targets here, as they will act as healers and
support mages throughout the battle, making it longer than it should be. If
you kill them off first, taking down the Ice Punis will be much easier.
This one is pretty much the same battle as the last, except with stronger
enemies.  There are three zombie punis and two Master Punis. As with before,
take down the Master Punis first, as they will act as healers and make the
battle longer than necessary.
With Round four, you have some (decently) rare enemies.  Two Puni Riders are
your foes, and they are both rather strong, but nothing to brag about. Kill
one at a time and you'll be fine.
This one is only average in difficuly for a "final" round.  You are fighting
against two Giant Punis, two Master Punis, and a Queen Puni.  The Queen Puni
has a very large amount of HP, and is a decently rare enemy herself. The
Master Punis definitely need to die first, as they are the support Mages like
always, their their boosting and healing abilities. Kill off the Giant Punis
one at a time, as they can cause some damage when left alive, and them focus
on the Queen. One thing to note is that the Queen will call Giant Punis when
she is left alive too long, so you need to use special abilities on her to
finish the battle quickly.

You receive 3 Ore for finishing this set.


"Expert Dragon Clan"
Round one is against two Salamanders and a Virum. The Salamanders are weaker
versions of the Virum enemy,but can still be annoyances.  Take them down
first, and then focus on Breaking the Virum over and over.
Round two is four Salamanders.  Use area attacks to kill them quickly, or Fees
normal physical attacks.  Since they are low level enemies, you shouldn't have
much difficulty with this battle. Be warned of their area attacks though, with
four of them, the damage can raise to quite a bit over a short period of time.
In Round three you face off against an Uni Virum and two Basilisk.  While two
of youre characters attack the Basilisk (which will probably be the more
dangerous enemies in this battle) have the third character Break Attack the
Uni Virum so that you can delay him a bit.  The Uni Virum is quite powerful
even alone though, so try and keep him from acting to save yourself some
damage.
In round four you encounter three Basilisk and an enemy that was once a boss,
the Virum Zombie.  Since this enemy was a boss, you can't just encounter him
anywhere.  Kill off the extremely annoying Basilisks with all of your
characters on the first few rounds, and then focus on Break Attacks on the
Zombie.  He is quite powerful, even at high levels, though his poison status
effect is what makes him dangerous.
In the final round, there are three Frozards and a Mega Virum.  The Frozards
are more powerful than the Basilisks, but less annoying because they do not
increase their stats.  Like always, kill off the lower HP Frozards and and
then keep the Mega Virum in Break Status to make the battle easier.

You receive 3 Ancient Ore for winning this battle.


"Master Hell Beasts"
Round one is against two Baby Pigs and a Sr. Mountain Pig. The Baby pigs need
to be slaughtered first, and then focus on the much stronger Sr. Mountain Pigs.
Round two is a bit easier than round one.  In round two, you need to take down
a Falcon Hawk, a Vulture, and a Roc.  That is the order they are Weakest to
Strongest, and that is the order it will be easiest to kill them in. Not
particularly difficult, but the Roc does have an area of effect attack.
Round three raises the bar a little, with two Hammerheads and a Stonehead.
Each of these enemies are powerful alone, but three of them is dangerous.
Take down a single Hammerhead at a time, using Charge attacks, and then use
your strongest attacks to take down the Stonehead, which has probably
strengthened its own defense by now.  It has quite a few HP, so it may take a
bit to kill.
Round four is a Cerberus, a Supreme Wolf, and a Wolf. The Wolf is quite weak,
and the Supreme Wolf is moderately powerful, but the Cerberus is dangerous.
The final round is very nasty.  Three Supreme Wolves await you.  A single
Supreme wolf alone is dangerous enough, with their powerful single target
attacks that happens over and over again.  Keep your party as close to full HP
as possible and don't bother breaking because of the high speed of your foes.

You receive three Large Red ores for winning this battle.


"Master Witches"
Round one is against two Master Punis, two Sorceresses, and a Witch.  Take
down the Master Punis because their support magic is the most annoying,
first.  The Witch is the weakest, but can be annoying because of her sleep
ability.  The Sorceresses are the strongest enemies, so you'll probably leave
them for last.
Round two has all the "healer" type enemies thrown against you.  Two Master
Punis, Two Master Pigs, and an Enchantress.  Save the Enchantress for Last,
because of her ever annoying healing ability, and then through all of your
most powerful attacks at her.
In Round three you fight against two Enchantresses, a Witch, and a Sorceress.
Take down the Witch first, as she can cause you some problems with her sleep
ability.  Then the Sorceress, as she is less of a threat.  With the two Healer
Enchantresses left, focus your attacks on one of them, and use all of your
special abilities when available to kill them both.
Round four pits you against an Enchantress with two Lantern Jacks. As always,
save the Enchantress for Last, and you'll need to build up your magical attack
abilities to kill off the Lantern Jacks before you approach the healer.
Charge Charge Charge is the key here.
In the final round you need to expect to take quite a bit of damage from the
three Necromancers.  Dark resistance will help reduce damage you take, so
adding Fee will help if you don't use her normally. They have an extremely
powerful "Heaven's Gate" move which can do over 150 damage to each member, so
you'll need to keep your Refuels on hand at all times.

You receive 3 Large Aeronium for winning this battle.

"Master Weapons"
Prepare yourself for quite the nasty finisher on this one.
Round one starts off easily, with two Totems and two Assassin Dolls.  Remember
that the Totems are the healers, so get rid of them first to avoid prolonging
a normally easy battle.
Round two is against three Assassin Dolls.  The main problem with this battle
is that the enemies will cause negative status effects (Namely, Poison) onto
your party members. Poison will end up causing more damage to you than the
enemies will, so cure the status if you feel the battle will be prolonged.
In round three, you fight against two Totemites.  Both of these enemies are
not particularly difficult, and neither do they have any particularly strong
abilitity, but they can heal themselves.  This one is more annoying than
anything.
In Round four, you fight against three Murder Bots, the stronger version of
Assassin Dolls. Once again, you need to be cautious of their status effects
over their normal attacks. They aren't particularly difficult, but try and
stay healthy as the boss that follows is.
Round five is a stunning conclusion to this seemingly innocent enemy set.  If
you're near the end of the game, you'll have already defeated this boss once
already.  This boss has two Zecksclaw abilities, Ein and Zwei. Ein does around
200 damage to a single person, while Zwei does around 100 or so to the entire
party, randomly.
Having a large amount of mass-healing items and abilities helps considerably
here.  Also, Dodge and Block will help reduce the damage from the bosses Zwei
Zecksclaw.  Fortuneately for you, this boss is not as strong as the Quetzacotl
boss from earlier in the game, but it can still be dangerous if you let your
HP drop too low.

You receive 3 Dragon Horns for finishing this set.

"Master Demons"
Round one starts out with some decently strong enemies, two Baphys and two
Maxwells.  The Baphys are the stronger enemies, but the Maxwells are easier to
kill off and can cause some negative statuses, so kill off the Maxwells first.
Round two kicks it up a notch, with two Legions, two Bugbears, and a Maxwell.
Once again, the Legions are the stronger enemies, but the Maxwells and
Bugbears are more dangerous and can cause some negative status effects.
Definitely kill them off first, and then kill off the physically stronger
Legions.
In round three, you have a Legion, a Baphy, and two Enchantresses two face as
well.  As you should well know at this point, Enchantresses are healers and
tend to enjoy making you mad. Kill off the Baphy first, as he has the lowest
HP, then focus on the Legion.  After finally taking him down, focus on the two
Enchantresses, one at a time.
In round four, you have a bit of a break.  You have a Legion, Succubus, and an
Evil Beast.  Each of these are equally dangerous, but the Succubus and Evil
Beast are each of note.  The Evil Beast is extremely fast and the Succubus has
dangerous area moves.  I suggest killing off the Evil Beast first, then the
Succubus, and finally the Legion.
This final round is going to be annoying, as you have Three Charon to kill.
They like to spam area attacks that do high amounts of damage to your party,
along with causing the poison damage. Area healing is necessary, as is healing
over time to help reduce the amount of damage taken from their attacks.
Charge one enemy at a time and then use special skills on the last ones. Note
that these enemies have the Sleep ability, so Heal over time (from Viese) is
extremely useful to help keep you alive.

You receive 3 Silver Water for finishing this set.


^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

                           ^~^ Reference ^~^

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~


This section is going to go over all of the items in the game in the Reference
Sections.  It will help you locate, or create, a certain item if you're
stuck.  There will be minor spoilers for items in this section.

These items will be listed as they are found in the in-game sections, so that
you can easily compare it to the game in case you're missing something.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                            ^^^ Key Items ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

-------------------------------------------------
Item: Wood Gem
Location: Marmel Forest
Description: A Mana Gem of sacred tree bark with the mark of Dour, the Wood
Mana.
-------------------------------------------------
Item: Golden Gem
Location: Great Cave
Description: A Mana Ore made of a hard metal with the mark of Zuvelk, the
Metal Mana.
-------------------------------------------------
Item: Fire Gem
Location: Scarlet Temple
Description: A Mana Gem engulfed in mystic fire with the mark of Uru, the Fire
Mana.
-------------------------------------------------
Item: Aqua Gem
Location: Marmel Forest
Description: A blue Mana Gem with the Mark of Nymph, the Water Mana.
-------------------------------------------------
Item: Stone Gem
Location: Eden Temple
Description: A Mana Gem made of basalt with the mark of Diemia, the Stone Mana.
-------------------------------------------------
Item: Flora Gem
Location: Marmel Forest
Description: A Mana Gem with a flower scent witht the mark of Aroma, the
Fragarence Mana.
-------------------------------------------------
Item: Sound Gem
Location: Noir
Description: A Mana Gem that emits a metallic tone with the mark of Siren, the
Sound Mana.
-------------------------------------------------
Item: Wind Gem
Location: Weathervane Hill
Description: A Mana Gem that releases water vapor with the mark of Silwest,
the Wind Mana.
-------------------------------------------------
Item: Poison Gem
Location: Aquitto Spring
Description: A Mana orb covered in green rust with the mark of Jiptus, the
Poison Mana.
-------------------------------------------------
Item: Dream Gem
Location: Eden Temple
Description: A translucent Mana Gem with the mark of Faustus, the Dream Mana.
-------------------------------------------------
Item: Dark Gem
Location: Moon Tower
Description: A Mana Gem made of glossy black stone with the mark of Plua, the
Dark Mana.
-------------------------------------------------
Item: Light Gem
Location: Crystal Monument
Description: A glittery Mana Gem with the mark of Eital, the Light Mana.
-------------------------------------------------
Item: Life Gem
Location: Noir
Description: A Mana Gem made of special minerals with the mark of Aion, the
Life Mana.
-------------------------------------------------
Item: Share Ring
Location: Eden Temple
Description: A Mysterious magic ring given by Kreuz.
-------------------------------------------------
Item: Petroglyph Manual
Location: Eden
Description: An ancient book on decoding, passed down in Eden.  It looks
impossible to decode.
-------------------------------------------------
Item: Library Pass
Location: Noir
Description: A card that gets you into the library.  It loks like any ordinary
card. . .
-------------------------------------------------
Item: Hal Flower
Location: Marmel Forest
Description: A flower that draws its fragerence from Aroma.  It smells
heavenly.
-------------------------------------------------
Item: Legin's Wing
Location: Sewer
Description: Handed down the Slaith Dynasty, it activates the Secret Factor.
-------------------------------------------------
Item: Tolena's Letter
Location: Forest of Ocean Mist
Description: A letter written by Tolena which grants passage throughout the
Empire.
-------------------------------------------------
Item: Visa
Location: Altena Church/Fort Zeyung
Description: A travel certificate for passage to and from Riesevelt.
-------------------------------------------------
Item: Workshop Map
Location: Eden
Description: An old map that shows the locations of workshops scattered
throughout Belkhyde.
-------------------------------------------------
Item: Mirror of Twilight
Location: Mt. Geland
Description: Opens sealed relics and ruins.  Chaos must have its counterpart,
the Mirror of Dawn.
-------------------------------------------------
Item: Elusmus Fragment
Location: Altena Church
Description: A smashed piece of the Elusmus Core. Gleams like crystal. . .
-------------------------------------------------
Item:  Y-017J Blueprints
Location: Sessier Forest
Description: Blueprints for the Y-017J series of artificial humanoids.
-------------------------------------------------
Item: Alchemy 101
Location: Eden Temple
Description: A text book containing the recipes for the Heal herb and the Fear
Bottle.
-------------------------------------------------
Item: Garden Book
Location: Eden Temple
Description: A book containing the recipes for Wonder Grow and Huffin Water.
-------------------------------------------------
Item: Botany 101
Location: Altena Church
Description: A very detailed book about practical botany.  It contains the
recipe for Yugdore Water.
-------------------------------------------------
Item: Weapon Guide
Location: Desert Ruins
Description: A top secret document that contains the recipe for Craft.
-------------------------------------------------
Item: Dowsing Guide
Location: Noir
Description: A primer that contains the recipe for the Pendulum, which will
aid in finding treasure.
-------------------------------------------------
Item: Reincarnation Recipe
Location: Noir
Description: A book that contains the recipe for the Return gem, an item that
warps you to safety.
-------------------------------------------------
Item: The Life
Location: Max's Camp
Description: An ancient book that contains the recipe for Eite Liqueur.
-------------------------------------------------
Item: Antidote Guide
Location: Fort Zeyung
Description: A memo that contains the recipe for the Cure Jar, an item that
cures all Poison.
-------------------------------------------------
Item: The Light
Location: Noir
Description: A scroll containing the recipes for Glow lamp, Flame, and items
that light up the night.
-------------------------------------------------
Item: Clothspinner
Location: Tatalia Village
Description: A memo that contains the recipe for Cotton Cloth.
-------------------------------------------------
Item: Blacksmith 101
Location: Noir
Description: A slender Volume that contains the recipe for the Flay Hammer.
-------------------------------------------------
Item: Blacksmith Advanced
Location: Zwital Village
Description: A reference book that contains the recipe for the Quicksilver
Ankh.
-------------------------------------------------
Item: Veek Tactics
Location: Sewer
Description: A history book that contains the recipe for the Roten Helm.
-------------------------------------------------
Item: Alchemic Econ
Location: Great Cave
Description: The recipe for Alchemist Medal is found here.
-------------------------------------------------
Item: Manners 101
Location: Grand Highway
Description: A book on aristocratic ettiquette that contains the recipe for
the Comet Gem.
-------------------------------------------------
Item: Manners 101: 2
Location: Hidden Village
Description: A magazine that contains the recipe for the Magatama Cone, a
treasured itsem.
-------------------------------------------------
Item: Book of Troth
Location: Grand City
Description: A scroll that contains the recipe for the Manatini.
-------------------------------------------------
Item: Me, Myself, & Bomb
Location: Forest of Ocean Mist
Description: A thick book that contains the recipe for Mega Flame, a massive
bomb.
-------------------------------------------------
Item: My Ultimate Bomb
Location: Alha Village
Description: A thick book containing the recipes for Tera Flame and Dragon Gem.
-------------------------------------------------
Item: No Name 1
Location: Noir
Description: A worn out book that contains the recipe for Uni.
-------------------------------------------------
Item: No Name 2
Location: Dark Forest 1
Description: A worn out book that contains the recipe for Dark Water.
-------------------------------------------------
Item: Paper Skills
Location: Parnacky Cave
Description: A book that contains the recipe for Magic Paper.  Alchemists will
find this useful.
-------------------------------------------------
Item: Yach's Notes
Location: Noir
Description: A set of Yach's father's research notes.  It contains the recipe
for Rainbow Cloth.
-------------------------------------------------
Item: Yugen Diary Vol. 2
Location: The Wetlands
Description: The last volume of an ancient tablet series.  The Yugen Clan has
long been searching for it.
-------------------------------------------------
Item: Magic Snack Recipe
Location: Grand
Description: A cook book that contains the recipe for the wonderous snack,
Animal Cookie.
-------------------------------------------------
Item: Alchemic History
Location: Eden Temple
Description: A book that contains the recipe for the Grappling Hook, which
you'll need to climb to high places.
-------------------------------------------------
Item: Mythology 1
Location: West Coast Highway
Description: The first volume of ancient stories. It contains the recipe for
Nectar.
-------------------------------------------------
Item: Mythology 2
Location: Agito Cove
Description: The second volume of Ancient Stories.  It contains the recipe for
Item Wish.
-------------------------------------------------
Item: Healing Skills
Location: Altena Church
Description: A relatively Basic book that contains the recipe for Healing Jar.
-------------------------------------------------
Item: Lumlia the Knight
Location: Noir
Description: A tale of bravery that contains the recipe for Blue Bracer.
-------------------------------------------------
Item: Illusional Vacation
Location: Sealed Ruin
Description: A tale of one man's travels through time, including the recipe
for Time Stone.
-------------------------------------------------
Item: Mystic Beast
Location: Wetlands
Description: An illustrated guide on animals.  It contains the recipe for
Basilisk Eye.
-------------------------------------------------
Item: Mystic Beast 2
Location: Dark Forest 2
Description: A book about animals that contains the recipe for the Flute of
Cerberus.
-------------------------------------------------
Item: Mystical Beast
Location: Market (Riesevelt)
Description: An illustrated guide on rare animals.  It contains the recipe for
Crystaleavy.
-------------------------------------------------
Item: Fairy Tales
Location: Zwital Village
Description: A children's story book that contains the recipe for Fairy Tea.
-------------------------------------------------
Item: BBQ 101
Location: Noir
Description: A guide that contains the recipe for the Charcoal.
-------------------------------------------------
Item: Noir
Location: Noir
Description: A magazine showcasing the latest Eden fashion, which contains the
recipe for the Eden Outfit.
-------------------------------------------------
Item: Mell and the Monster
Location: Northern Cave
Description: A storybook about attracting monsters that contains the recipe
for Aroma Pot.
-------------------------------------------------
Item: Neko's Work
Location: Dark Forest 2
Description: Neko's Term paper.  It contains the recipe for Refuel.
-------------------------------------------------
Item: Neko's Work 2
Location: Alha Village
Description: Neko's second term paper. It contains the recipe for Heal Bulb.
-------------------------------------------------
Item: Fairy Life 1
Location: Zwital Village
Description: A study on the abilities of Fairies.  It contains the recipe for
Dark Fairy Clothes.
-------------------------------------------------
Item:  Fairy Life 2
Location: Zwital Village
Description: A study on the abilities of Faries.  It contains the recipe for
the Dark Fairy Hat.
-------------------------------------------------
Item: Military Tactics
Location: Dark Forest 3
Description: This secret volume contains the recipe for the Power Shield.
-------------------------------------------------
Item: Slaith Fashion
Location: Nelvia Spring
Description: A detailed book about the Slaith Dynasty Army. It contains the
recipe for the Silver Armor.
-------------------------------------------------
Item: Slaith Songs
Location: Riese Palace
Description: A scrap of paper with the recipe for the Moon Drop written on it.
-------------------------------------------------
Item: Instruction Manual
Location: North Grand Plains
Description:  This manual contains the recipe for the Silver Crowbar.  It's so
shiny. . .
-------------------------------------------------
Item: Fallen Book
Location: Riese Palace
Description: An old tome that contains the recipe for the Fog Box.
-------------------------------------------------
Item: Town History
Location: Forest of Ocean Mist
Description: an old book that contains the recipe for the Divine Shield.
-------------------------------------------------
Item: Ancient Skills
Location: Altena Church
Description: A book found in the Altena Church that contains the recipe for
the Reptile Egg.
-------------------------------------------------
Item: Pirate Bramus
Location: Vintavne
Description: Contains the recipe for the Nautical charts.  Reads like a
biography.
-------------------------------------------------
Item: Heaven & Earth
Location: Claire Village
Description: A very detailed scroll that contains the recipe for the Globe.
It can be found all around the world.
-------------------------------------------------
Item: Heavenly Sigh
Location: Eden Temple
Description: A scroll that contains the recipe for Element Blaze, which is
said can destroy the world.
-------------------------------------------------
Item: Ice Age
Location: East Coast Highway
Description: A sad book that contains the recipe for Bomb Ice.
-------------------------------------------------
Item: Belkhyde
Location: Max's Camp
Description: A tourist guide for Belkhyde that contains the recipe for Belk
Blackbelt.
-------------------------------------------------
Item: Geology
Location: Back Alley
Description: A heavy text book that contains the recipe for the Magnetic
Crystal.
-------------------------------------------------
Item: Jewel of Eden
Location: Noir
Description: An encyclopedia on treasure in Eden.  This book contains the
recipe for the Damask Ring.
-------------------------------------------------
Item: Crystal 101
Location: West Sessier Plains
Description: A large illustrated guide that contains the recipe for the Red
Crystal.
-------------------------------------------------
Item: Shining Metal
Location: Crystal Monument
Description: A note that contains the recipe for the precious metal, Platin.
-------------------------------------------------
Item: Miracle Stone
Location: Marmel Forest
Description: A note that contains the recipe for crystallizing the Gravi-
Stone, which floats in mid-air.
-------------------------------------------------
Item: Tik Tik
Location: Noir
Description: The ultimate Uni recipe, found in a book for those who idoloze
prickly things.
-------------------------------------------------
Item: Lost Item
Location: Eden Temple
Description: The recipe for Meteor, which calls down a gargantuaun rock from
the sky, is found here.
-------------------------------------------------
Item: The New Element
Location: Mist Canyon
Description: An alchemy book about elements.  It contains the recipe for
diselement.
-------------------------------------------------
Item: The Book of Soil
Location: South Grand Plains/Coast
Description: A research book about the soil of all the lands.  It contains the
recipe for Blood Clay.
-------------------------------------------------
Item: Weather Report
Location: Noir
Description: An essay on the use of alchemy to change the weather.  It
contains the recipe for the Dark Lightning Cloud.
-------------------------------------------------
Item: Mana Power
Location: North Grand Plains
Description: A book full of Mana infor containing the recipes for Uru core and
Nymph Core.
-------------------------------------------------
Item: Mana Power: Power
Location: Grand
Description: A book that contains the recipe for the Zuvelk Core.
-------------------------------------------------
Item: Mana Power: Wind
Location: North Grand Plains
Description: A book that contains the recipe for the Silwest Core.
-------------------------------------------------
Item: Mana Power: Dark
Location: Alha Village
Description: A book that contains the recipe for the Plua Core.
-------------------------------------------------
Item: Mana Power: Evil
Location: Dark Spring
Description: A book that contains the recipe for the Faustus Core.
-------------------------------------------------
Item: Mana Power: Life
Location: Mt. Geland
Description: A book that contains the recipe for the Aion Core.
-------------------------------------------------
Item: Storm
Location: Weathervane Hill
Description: A book about a man who controls the weather.  It contains the
recipe for the Lightning Rod.
-------------------------------------------------
Item: Church Tale
Location: Final Dungeon
Description: A book on ancient history that contains the recipe for the Rotor
Ankh.
-------------------------------------------------
Item: Book of Uroborus
Location: Lallzatt Cave
Description: A secret alchemy book that contains the recipe for the Uroborus
pill.
-------------------------------------------------
Item: Cursed Man
Location: South Grand Plains
Description: A story containing the recipe for the Demon Ring, an item with a
powerful curse.
-------------------------------------------------
Item: Liquidification
Location: Onuki Cave
Description: A report that contains the recipe for Silver acid, a powerful
Corosive.
-------------------------------------------------
Item: Slaith History
Location: Graveyard
Description: A histoy book detailing the Slaith Dynasty Royal Family.  It
contains the recipe for the Slaith Dress.
-------------------------------------------------
Item: Amanita's Diary
Location: Hidden Village
Description: The diary of the purple witch, Amanita.  It contains the recipe
for the Amanita needle.
-------------------------------------------------
Item: Experiment
Location: Altena Forest
Description: A report on an experiment with unstable materials.  It contains
the recipe for Lota Cake.
-------------------------------------------------
Item: Dragon Slayer Tales
Location: Fort Zeyung
Description: The recipe for the Dragon Slayer Earring, a treasure from
Dragon's Kiva is found here.
-------------------------------------------------
Item: Leneal
Location: Hidden Village
Description: Paper containing the recipe for the Sage's Feather Pen.
-------------------------------------------------
Item: Intellect
Location: Riese Palace
Description: A biography about an enlightened man.  It contains the recipe for
Philosophic Ash.
-------------------------------------------------
Item: Hopes and Dreams
Location: Market (Riesevelt)
Description: A detailes account that contains the recips for the Sun and Wind
Wing.
-------------------------------------------------
Item: Soul Book
Location: Moon Tower
Description: A book that details a person's life, death, and soul.  It
contains the recipe for the Pendelook.
-------------------------------------------------
Item: Revival
Location: Zwital Village
Description: A document that contains the recipe for Revive, a strong
restorative item. Note: Actually allows you to create an Altena Jar.
-------------------------------------------------
Item: Holy Script
Location: South Lake Midgard
Description: A book that contains the recipe for the enigmatic cueparts.  Was
this really written by the gods?
-------------------------------------------------
Item: Soul Genesis
Location: Eden Temple
Description: A treasured book that contains the recipe for the Elixir, the
ultimate restorative medicine.
-------------------------------------------------
Item: Book of Marcus
Location: Vintavne
Description: A scroll that contains the recipe for the Gurgu's Cane, an item
of Greatness.
-------------------------------------------------
Item: Iris' Notes
Location: Noir
Description: Notes that contain the recipe for Mell Orb, an item that cures
Fossilization.
-------------------------------------------------
Item: Book of Hermes
Location: Grand
Description: Hermes' notes that contain the recipe for Key of Hermes.
-------------------------------------------------
Item: Book Alha
Location: Riese Palace
Description: A scroll from Alha Village that contains the recipe for Megido's
Key.
-------------------------------------------------
Item: Alchemic Destiny
Location: Eden Temple
Description: A book that contains the recipe for Ruby Prism, a wonder of
alchemic design.
-------------------------------------------------
Item: Chaos' Diary
Location: Sealed Ruins
Description: A memo that contains the recipe for the Verdure Doublet.
-------------------------------------------------
Item: Book of Infinia
Location: Back Alley
Description: An old document that contains the recipe for the enigmatic mana
Moebius.
-------------------------------------------------
Item: Ellis
Location: Final Dungeon, Lithograph
Description: An ancient book that contains the recipe for the Cure Crystal.
-------------------------------------------------
Item: Viese's Recipe
Location: Noir
Description: A memo that contains the recipe for the Viese Charm.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                           ^^^ Mana Items ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

This section will go over the Mana Items in the game, as well as give you the
items for each base recipe.  If you need help in finding a certain recipe,
look in the Key Items section, as that area has the locations of every item.

-------------------------------------------------
Item: Heal Herb
Elements: Wood x1
Effect: Heals ~50 HP to one.
Base Ingredients: Magi Grass, Pure Water
-------------------------------------------------
Item: Heal Jar
Elements: Water x2
Effect: Heals ~150 HP to one.
Base Ingredients: Heal Herb, Moon Stone
-------------------------------------------------
Item: Heal Bulb
Elements: Water x6, Lightning x1
Effect: Heals ~300 HP for everyone.
Base Ingredients: Heal Jar, Eite Liqueur
-------------------------------------------------
Item: Refuel
Elements: Water x4
Effect: Heals ~150 for everyone.
Base Ingredients: Heal Jar/Eite Liqueur, Super Nue, Manatini
-------------------------------------------------
Item: Elixir
Elements: Life x2, Water x10, Illusion x4
Effect: Revives, Cures status, and Heals all HP of one character.
Base Ingredients: Dore Water, Heal Jar
-------------------------------------------------
Item: Pendulum
Elements: Metal x1
Effect: Allows you to search all areas to see if you've missed items.
Base Ingredients: Dem Ore, Moon Stone
-------------------------------------------------
Item: Fear Bottle
Elements: Water x1
Effect: Lowers Encounter Rate.
Base Ingredients: Spoiled Meat, Huffin Water
-------------------------------------------------
Item: Aroma Pot
Elements: Aroma x1
Effect: Raises Encounter Rate.
Base Ingredients: Wild Meat, Huffin Water
-------------------------------------------------
Item: Return Gem
Elements: Metal x1
Effect: Returns you to dungeon entrance, doesn't work in safe areas.
Base Ingredients: Mini Pendelook, Super Nue
-------------------------------------------------
Item: Flay Hammer
Elements: Metal x1
Effect: Allows Extraction of ore from rocks.
Base Ingredients: Damask Ring, Red Legien
-------------------------------------------------
Item: Wonder Grow
Elements: Wood x1, Water x1
Effect: Allows you to Harvest Items from Plants.
Base Ingredients: Aihie Fungo, Heal Herb
-------------------------------------------------
Item: Yugdore Water
Elements: Wood x2, Water x2
Effect: Allows you to Harvest Items from Twisties.
Base Ingredients: Wonder Grow, Heal Jar
-------------------------------------------------
Item: Fairy Tea
Elements:Wood x3, Aroma x3
Effect: Allows you to Harvest Items from Bushes.
Base Ingredients: Yugdore Water, Nectar
-------------------------------------------------
Item: Key of Hermes
Elements: Metal x1
Effect: Opens Silver chests.
Base Ingredients: Silver Crowbar, Wax
-------------------------------------------------
Item: Megido's Key
Elements: Lightning x1
Effect: Opens Black/Gold chests.
Base Ingredients: Gold Crowbar, Destone Orb
-------------------------------------------------
Item: Grappling Hook
Elements: Stone x2, Wood x2
Effect: Allows you to reach upper levels in the field, as well as lowering
defense and speed of your enemies.
Base Ingredients: Cotton Cloth, Ore
-------------------------------------------------
Item: Animal Cookie
Elements: Wood x2
Effect: Allows you to speak with Mystic Beasts.
Base Ingredients: Goat Milk, Flour, Heal Herb
-------------------------------------------------
Item: Rainbow Cloth
Elements: Wood x3, Illusion x2
Effect: Allows you to decipher Lithographs.
Base Ingredients: Pearlberry, Cure Jar
-------------------------------------------------
Item: Glow Lamp
Elements: Fire x3
Effect: Lights up dark areas, lowers enemies defense in battle.
Base Ingredients: Eite Liqeuer, Silver Legien/Dem Ore
-------------------------------------------------
Item: Destone Orb
Elements: Life x1, Lightning x1
Effect: An orb that cures fossilization.
Base Ingredients: -From Mell Orb-
Mini Pendelook, Ancient Ore, Glow Lamp
-------------------------------------------------
Item: Mell Orb
Elements: Life x1, Lightning x1
Effect: An orb that cures petrification.
Base Ingredients: Mini Pendelook, Shadow Stone, Glow Lamp
-------------------------------------------------
Item: Nectar
Elements: Water x5
Effect: Restores Life.
Base Ingredients: Puniball, Mini Pendelook, Ale
-------------------------------------------------
Item: Altena Jar
Elements: Lightning x2
Effect: Restores Life.
Base Ingredients: Heal Jar, Pendelook
-------------------------------------------------
Item: Cure Crystal
Elements: Illusion x3, Lifex1, Lightning x1
Effect: Completely restores HP and cures status to all members.
Base Ingredients: Crystallite, Eite Liqueur, Platin
-------------------------------------------------
Item: Cure Jar
Elements: Water x2, Fire x1
Effect: Heals Poison, Sleep, and Paralysis.
Base Ingredients: Heal Herb, Wonder Grow
-------------------------------------------------
Item: Uroborus Pill
Elements: Aroma x2, Lightning x1, Wood x1
Effect: Cures all status effects.
Base Ingredients: Cure Jar, Frozen Rain, Urob, Pikohammer
-------------------------------------------------
Item: Philisophic Ash
Elements: Fire x1
Effect: Raises your elemental resistance.
Base Ingredients: Glowgrass, Glow Lamp
-------------------------------------------------
Item: Divine Shield
Elements: Illusion x2, Metal x2
Effect: Raises a single character's evasion.
Base Ingredients: Blue Bracer, Comet Gem
-------------------------------------------------
Item: Power Shield
Elements: Illusion x3, Metal x3, Stone x1
Effect: Raises all character's evasion rates.
Base Ingredients: Blue Bracer, Comet Gem, Dragon Meat, Ancient Ore
-------------------------------------------------
Item: Flame
Elements: Fire x2
Effect: Deals fire damage to an enemy.
Base Ingredients: Red Ore, Red Legien
-------------------------------------------------
Item: Mega Flame
Elements: Fire x3, Stone x1
Effect: Destroys boulders as well as doing fire damage to enemies.
Base Ingredients: Red Ore, Flame
-------------------------------------------------
Item: Tera Flame
Elements: Fire x5, Stone x3, Lightning x1
Effect: Destroys large rocks, as well as doing fire damage to enemies.
Base Ingredients: Red Ore, Mega Flame
-------------------------------------------------
Item: Item Wish
Elements: Metal x2, Water x2, Air x1
Effect: Changes an enemy to an item.
Base Ingredients: Industrial Alcohol, Pure Water
-------------------------------------------------
Item: Globe
Elements: Stone x15
Effect: Deals physical damage to enemies.
Base Ingredients: Globeball, Violet Fungus, Industrial Alcohol, Nautical Charts
-------------------------------------------------
Item: Astral Globe
Elements: Lightning x8
Effect: Deals Lightning damage to enemies.
Base Ingredients: -From Globe-
Globeball, Violet Fungus, Industrial Alcohol, Celestial Map
-------------------------------------------------
Item: Under Globe
Elements: Dark x8
Effect: Deals Dark damage to enemies.
Base Ingredients: -From Globe-
Globeball, Violet Fungus, Industrial Alcohol, Dark Scroll
-------------------------------------------------
Item: Lightning Rod
Elements: Air x2
Effect: Deals Lightning damage to enemies, as well as causing Paralysis.
Base Ingredients: Lightning Stone, Crystaleavy, Silver Crowbar
-------------------------------------------------
Item: Thunder Rod
Elements: Air x4, Metal x2
Effect: Deals lightning damage to enemies, as well as causing Paralysis.
Base Ingredients: -From Lightning Rod-
Lightning Stone, Crystaleavy, Gold Crowbar
-------------------------------------------------
Item: Meteor
Elements: Stone x6, Air x1
Effect: Deals physical and fire damage to a range of enemies.
Base Ingredients: Aeronium, String, Alchemist Medal/Mega Flame
-------------------------------------------------
Item: Ice Comet
Elements: Stone x6, Water x2, Air x1
Effect: Deals physical and ice elemental damage to a range of enemies.
Base Ingredients: -From Meteor-
Quicksilver Ankh/Moon Drop, String, Alchemist Medal/Mega Flame
-------------------------------------------------
Item: Dragon Gem
Elements: Illusion x2, Fire x4
Effect: Deals fire damage over time.
Base Ingredients: Dragon Blood, Dragon Bone
-------------------------------------------------
Item: Flute of Cerberus
Elements: Sound x2, Fire x12
Effect: Deals fire damage over time.
Base Ingredients: Gravity Stone, Charcoal
-------------------------------------------------
Item: Element Blaze
Elements: Sound x5, Dark x2
Effect: Deals all elemental damage to enemies.
Base Ingredients: Gray Crowbar, Philosophic Ash, Dark Scroll, Magatama Cone
-------------------------------------------------
Item: Uni
Elements: Wood x1
Effect: Deals physical damage to enemies.
Base Ingredients: Nue, Wonder Grow
-------------------------------------------------
Item: Super Uni
Elements: Lightning x5, Stone x10, Metal x3
Effect: Deals damage to enemies.
Base Ingredients: Gravity Crystal, Mega Flame, Ore, Spiteful Stone
-------------------------------------------------
Item: Bomb Ice
Elements: Water x3
Effect: Deals ice damage to enemies.
Base Ingredients: Pure Water, Ice Stone
-------------------------------------------------
Item: Craft
Elements: Wood x2
Effect: Deals physical damage to an enemy.
Base Ingredients: Nue
-------------------------------------------------
Item: Dark Water
Elements: Poison x5, Dark x5, Water x1
Effect: Causes Poison, Paralyze, and Curse to enemies.
Base Ingredients: Silver Water, Old Yadok Fungo, Old Magi Grass
-------------------------------------------------
Item: Basilisk Eye
Elements: Poison x5, Stone x1
Effect: Causes Paralyze to an enemy.
Base Ingredients: Desert Flower, Blood Clay
Note: Desert Flowers can be found in larger quantities when you use Fairy tea
in the Great Desert central area.
-------------------------------------------------
Item: Amanita Needle
Elements: Poison x3, Dark x3, Metal x3
Effect: Instantly kills an enemy, with a given probability.
Base Ingredients: Yadok Fungo, Dragon Blood, Spoiled Meat
-------------------------------------------------
Item: Dark Lightning Cloud
Elements: Air x3
Effect: Lowers enemy defense, as well as doing damage over time.
Base Ingredients: Lightning Rod, Comet Gem
-------------------------------------------------
Item: Diselement
Elements: Illusion x1, Water x2
Effect: Lowers enemy elemental resistance.
Base Ingredients: Manatini, Silver Acid
-------------------------------------------------
Item: Huffin Water
Elements: Water x1, Aroma x1
Effect: Puts enemies to sleep.
Base Ingredients: Huffin, Pure Water
-------------------------------------------------
Item: Time Stone
Elements: Dark x1, Illusion x4, Stone x5
Effect: Lowers Dark Resistance and lowers enemy Speed.
Base Ingredients: Key of Hermes, Rotor Ankh/Blood Clay/Globe, Graden Salt
-------------------------------------------------
Item: Uru Core
Elements: Life x50, Fire x20
Effect: Permanently raises a character's fire resistance.
Base Ingredients: Red Mana
-------------------------------------------------
Item: Nymph Core
Elements: Life x50, Water x20
Effect: Permanently raises a character's water resistance.
Base Ingredients: Blue Mana
-------------------------------------------------
Item: Silwest Core
Elements: Life x50, Air x20
Effect: Permanently raises a character's lightning resistance.
Base Ingredients: Glowing Mana
-------------------------------------------------
Item: Plua Core
Elements: Life x50, Dark x20
Effect: Permanently raises a character's dark resistance.
Base Ingredients: Black Mana
-------------------------------------------------
Item: Zuvelk Core
Elements: Life x50, Metal x20
Effect: Permanently raises a character's physical attack power.
Base Ingredients: Yellow Mana
-------------------------------------------------
Item: Faustus Core
Elements: Life x50, Illusion x20
Effect: Permanently raises a character's magical attack power.
Base Ingredients: Dark Mana
-------------------------------------------------
Item: Aion Core
Elements: Life x70
Effect: Permanently raises a characer's Life (HP).
Base Ingredients: Green Mana


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                          ^^^ Alchemy Item ^^^

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Alchemy items are items usually used for synthesis, and also allow your
characters to learn new abilities. Note that there are some character spoilers
in this section.

-------------------------------------------------
Item: Blue Bracer
Characters: Gray, Poe
Ability: Regen
Base Ingredients: Fresh Glowgrass, Silver Legien, Tingleberry
-------------------------------------------------
Item: Eite Liqueur
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: Experience UP
Base Ingredients: Cure Jar, Glowgrass
Note: This item is used in many recipes, so you'll find yourself making it
often.
-------------------------------------------------
Item: Holy Evergreen
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: LIFE UP
Base Ingredients: -From Wonder Grow-
Huffin Water, Heal Herb
-------------------------------------------------
Item: Charcoal
Characters: Felt, Viese, Fee
Ability: MAGIC UP
Base Ingredients: Nue
-------------------------------------------------
Item: Belk Blackbelt
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: ATTACK UP
Base Ingredients: Cotton Cloth, Dem Ore
-------------------------------------------------
Item: Damask Ring
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: DEFENSE UP
Base Ingredients: Dem Ore
-------------------------------------------------
Item: Cotton Cloth
Characters: Felt, Gray, Poe
Ability: Block
Base Ingredients: Tatalia Cotton
-------------------------------------------------
Item: Silk Cloth
Characters: None
Ability: None
Base Ingredients: -From Cotton Cloth-
String
-------------------------------------------------
Item: Formal Fabric
Characters: None
Ability: None
Base Ingredients: -From Cotton Cloth-
Phoenix Quill
-------------------------------------------------
Item: Comet Gem
Characters: None
Ability: None
Base Ingredients: Comet Stone, Wax, Pure Water
-------------------------------------------------
Item: Magatama Cone
Characters: Felt, Gray, Poe
Ability: Charge UP
Base Ingredients: White Crystal
-------------------------------------------------
Item: Red Crystal
Characters: Viese, Fee
Ability: Magic UP
Base Ingredients: Red Legien, Eite Liqueur
-------------------------------------------------
Item: White Crystal
Characters: Noin, Gray, Poe
Ability: MAGIC UP
Base Ingredients: -From Red Crystal-
Pearlberry, Eite Liqueur
-------------------------------------------------
Item:  Magnetic Crystal
Characters: Noin, Fee
Ability: Counter
Base Ingredients: Ore, Moon Stone, Wax
-------------------------------------------------
Item: Alchemist Medal
Characters: Felt, Gray, Poe
Ability: Offense
Base Ingredients: Red Legien
-------------------------------------------------
Item: Sage's Feather Pen
Characters: Viese, Noin, Fee
Ability: Dodge
Base Ingredients: Phoenix Quill, Magatama Cone
-------------------------------------------------
Item: Crystaleavy
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: SPEED UP
Base Ingredients: Red Crystal, Black Mana
-------------------------------------------------
Item: Crystallite
Characters: Poe
Ability: Feint Shot
Base Ingredients: -From Crystaleavy-
White Crystal, Black Mana
-------------------------------------------------
Item: Nautical Charts
Characters: None
Ability: None
Base Ingredients: Magic Paper, Sage's Feather Pen, Magnetic Crystal
-------------------------------------------------
Item: Celestial Map
Characters: None
Ability: None
Base Ingredients: -From Nautical Charts-
Magic Paper, Sage's Feather Pen, Star Piece/Meteor/Moon Drop
-------------------------------------------------
Item: Dark Scroll
Characters: None
Ability: None
Base Ingredients: -From Nautical Charts-
Magic Paper, Sage's Feather Pen, Triffid/Rainbow Disk/New Moon Drop
-------------------------------------------------
Item: Moon Drop
Characters: Viese
Ability: Magic Guard
Base Ingredients: Urob, Glowing Mana
-------------------------------------------------
Item: New Moon Drop
Characters: Viese
Ability: Heal
Base Ingredients: -From Moon Drop-
Triffid, Glowing Mana
-------------------------------------------------
Item: Fog Box
Characters: Viese
Ability: Restore
Base Ingredients: Industrial Alcohol, Ancient Ore, Philosophic Ash
-------------------------------------------------
Item: Silver Acid
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: RESIST UP
Base Ingredients: Silver Water, Dragon Bone
-------------------------------------------------
Item: Manatini
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: SP UP
Base Ingredients: Red Wine, Tingleberry
-------------------------------------------------
Item: Mana Moebius
Characters: Felt, Noin, Gray
Ability: Knockback
Base Ingredients: Mini Pendelook, Rainbow Disk/Groovecube
-------------------------------------------------
Item: Gravity Crystal
Characters: Felt, Noin, Fee, Poe
Ability: Double Attack
Base Ingredients: Gravity Stone, Pure Water
-------------------------------------------------
Item: Blood Clay
Characters: None
Ability: None
Base Ingredients: Quicksilver Ankh, Dragon Blood, Mana Moebius
-------------------------------------------------
Item: Gray Crowbar
Characters: Viese, Noin, Fee
Ability: Offense
Base Ingredients: -From Silver Crowbar-
Red Ore, Wax, Pure Water
-------------------------------------------------
Item: Silver Crowbar
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: Defense
Base Ingredients: Silver Legien, Wax, Pure Water
-------------------------------------------------
Item: Gold Crowbar
Characters: None
Ability: None
Base Ingredients: -From Silver Crowbar-
Dem ore, Wax, Pure Water
-------------------------------------------------
Item: Rotor Ankh
Characters: Noin, Fee
Ability: Quick
Base Ingredients: Lota Cake, Moon Stone
-------------------------------------------------
Item: Quicksilver Ankh
Characters: Felt, Viese, Noin, Gray, Fee, Poe
Ability: Guts
Base Ingredients: Demon Ring, Dem Ore, Flour, Crystaleavy
-------------------------------------------------
Item: Spiteful Stone
Characters: None
Ability: None
Base Ingredients: -From Rotor Ankh-
Lota Cake, Cueparts
-------------------------------------------------
Item: Viese Charm
Characters: Felt
Ability: Extra Blow
Base Ingredients: Hexi Glass, Cotton Cloth
-------------------------------------------------
Item: Sun and Wind Wing
Characters: None
Ability: None
Base Ingredients: Phoenix Quill, Red Crystal
-------------------------------------------------
Item: Cueparts
Characters: None
Ability: None
Base Ingredients: Groovecube, Glowing Mana
-------------------------------------------------
Item: Reptile Egg
Characters: None
Ability: None
Base Ingredients: Dragon Tongue, Philosophic Ash, Phoenix Quill, Spoiled Meat
-------------------------------------------------
Item: Verdure Doublet
Characters: None
Ability: None
Base Ingredients: Triffid, Slaith Crown, Ares Liquid
-------------------------------------------------
Item: Ruby Prism
Characters: None
Ability: None
Base Ingredients: Verdure Doublet, Gurgu's Cane, Reptile Egg, Aroma Material


^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

                             ^~^ Lithographs ^~^

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Though they are mentioned in the Walkthrough, you can find many Lithographs
throughout the game. You can get a Key Item for Alchemy in the Final Dungeon
by reading every Lithograph with a Rainbow Cloth item. These are the locations.

Aquitto Spring - This is automatically found through the course of the game.
You can't miss it, as it is required to obtain the Poison Mana.
----
Marmel Forest - Straight from the Fairy near the entrance.
----
Great Cave - Eden.  Take the first left at the entrance and follow this path
to find the Lithograph.
----
Scarlet Temple - Near the Fire Mana Holy Ground, except farther to the left.
----
Great Desert - This is a bit difficult to find, but it is just south of
the "Oasis" type area where you can get the Desert Flowers and the Lightning
Crystals on the new screen.
----
West Coast Highway - Easy to find, on the way to the North Cave, except you'll
take the second left instead of the first.
----
Forest of Ocean Mist - The "Mist" area (the second portion), right at the very
beginning.
----
Eden Temple - In the Stone Mana underground area.  Once you've opened this
area with the Key of Hermes you'll find it in the lower level.
----
Weathervane Hill - Hard to describe the location of this one, as Weathervane
hill is quite annoying.
----
South Lake Midgard - On the large central hill, press against the right and
you'll find this at the small side area.
----
Dark Moon Tower - Take a right at the first intersection and you'll find a
Faustus type NPC in this new area that holds this Lithograph.
----
Crystal Monument - This one is on the lower level near the Yugdore Tree, area,
except take a left instead of a right.
----
Sealed Ruins - This one is hard to miss, as you walk right by it to complete
the area.
----
Final Dungeon - This one is automatically found, make sure you have read all
of the rest of the Lithographs before this one.


You obtain the "Best" healing item in the game for reading all of the
Lithographs. This item is called the Cure Crystal.

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

                             ^~^ Conclusion ^~^

^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~

Thank you for reading my Atelier Iris 2 guide^^

This guide is a work-in-progress, and so certain areas are not complete as of
this point.  It will continually be updated over time, even if it takes
months.  I appreciate fan-submitted information, even if I am unable to reply
at times.

If you wish to use this guide on your site, please Email me at fallenangelcyril
[at]aol.com.  This work is all my own, and it is much appreciated if you did
not claim it without asking.  It may take me a few days to reply, but I almost
always allow siteds to use my guides unless you have stolen from me before in
the past.

Version 1.0 - July 10th 2006: Walkthrough complete, as well as three lists
done. Submitted.
Version 1.1 - July 11th 2006: Basics section complete, added a Lithographs
section.

Things that need to be done:
Finish off the lists, as well as complete Bestiary.
Spellcheck/Grammarcheck.
Add HP/Stats to boss areas.

RIP Airik ~ With all my love
Copyright 2006 Stephanie Nutter