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Why should you use this FAQ?
+To beat missions your first time through
+To get set ups for S ranking missions
+To get all the parts.
+To see a checklist of all the parts
+To see ALL the parts
+Pretty maps (sometime)
+How to 100% the remake disc.

What isn't in this guide?
-Controls
-Over view of the game itself
-Advanced tactics section
-Perfect English, although I only speak it.

Armored Core Nexus
Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Walk Through (EVO)
-Arena
-Enemies (EVO)
-Walk Through (REV)
-Enemies (REV)
-Archive (REV)
-Shop/Checklist
-Parts
-Ending
-Credits
-Copyright

Version history

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~Intro...

This is a walkthrough for both disc. I will tell you how to beat
missions, find some parts (I'll try and find all of them...), and give
near flawless set-ups for S ranking every REV. mission.

Please remember that this is a two disc game, and I will cover the
second disc (Revolution) after the first disc. I assume that you are
playing this game this way.

For Playing Revolution, I highly suggest you have a good supply of
Credits. Since you cannot earn money, other than selling hidden parts.

If you need to know controls, open that thing called an instruction
manual.

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~Walk Through (EVO)...
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F)
(These are in the order the game lists them after you beat the game;
the number in the brackets is what order I did the mission, if I put
[XX] it means I didn't do this mission my first run though)

WARNING! I recently found out that some (or a few) of the missions you
can take can't be reached by "Free Missions" This means you can only
find them and play them through the regular story mode. If the words
<Sealed> is in the dotted line, this isn't truly in the Free Mission
list. You'll understand better once you beat the game.

-Attack Mirage Search Team ---------------------------------------[01]
-Reattack Search Team ----------------<Sealed>--------------------[XX]
-Protect Mirage Base ---------------------------------------------[02]
-Intercept Bombers -------------------<Sealed>--------------------[04]
-Eliminate Base Attackers (71000C) -------------------------------[XX]
-Eliminate Base Attackers (60000C) -------------------------------[XX]
-Missile Performance Test ------------<Sealed>--------------------[XX]
-Missile Performance Retest --------------------------------------[XX]
-Destroy Support Supplies ----------------------------------------[03]
-Special Forces Removal ------------------------------------------[05]
-Remove Terrorists -----------------------------------------------[06]
-Attack Supply Convoy ----------------<Sealed>--------------------[XX]
-New Bio Weapon Test ---------------------------------------------[07]
-Attack MT Transport Convoy ----------<Sealed>--------------------[08]
-Eliminate Navis Security ----------------------------------------[09]
-Capture Filtration Plant ----------------------------------------[12]
-Attack Research Facility ----------------------------------------[10]
-W-Pod Performance Test ------------------------------------------[13]
-W-Pod Performance Retest ------------<Sealed>--------------------[XX]
-Eliminate VIP ---------------------------------------------------[11]
-Nighttime Combat Exercise ---------------------------------------[XX]
-Training Exercise VS AC -----------------------------------------[14]
-Attack Power Plant ----------------------------------------------[15]
-New MT Performance Test -----------------------------------------[16]
-New MT Performance Retest -----------<Sealed>--------------------[XX]
-Remove City Intruders -------------------------------------------[17]
-Defend Mirage Transport -----------------------------------------[18]
-Destroy Kisaragi Force (103000) ---------------------------------[19]
-Destroy Kisaragi Force (98000) ----------------------------------[XX]
-Protect Fuel Depot ----------------------------------------------[20]
-Living Organism Removal -----------------------------------------[XX]
-New ECM Performance Test ----------------------------------------[21]
-Attack OAC Expedition -------------------------------------------[22]
-Attack Mirage Transports ----------------------------------------[23]
-ECM Missile Test ------------------------------------------------[XX]
-ECM Missile Retest ------------------<Sealed>--------------------[XX]
-Hold Tunnel Defense Line ----------------------------------------[XX]
-Destroy Armored Monorails ---------------------------------------[24]
-Stop Crest Invasion Force ---------------------------------------[25]
-Safeguard Escape Route ------------------------------------------[27]
-New AC Performance Test -----------------------------------------[XX]
-New AC Performance Retest -----------<Sealed>--------------------[XX]
-Destroy Crest Exclusive AC --------------------------------------[26]
-Attack Navis' Mine ----------------------------------------------[28]
-Destroy City Defense Force --------------------------------------[29]
-Attack Mirage Supply Depot --------------------------------------[30]
-Attack Terrorist Base -------------------------------------------[31]
-Pursue Navis Remnants -------------------------------------------[32]
-Invade Warehouse ------------------------------------------------[33]
-Eliminate Reserve Force -----------------------------------------[34]
-Destroy Remaining Forces ----------------------------------------[XX]
-Destroy Mine Power Systems --------------------------------------[35]
-Defend Missile Outpost ------------------------------------------[XX]
-Support OAE Invasion --------------------------------------------[36]
-Attack Excavation Team ------------------------------------------[XX]
-Ambush Crest HQ Force -------------------------------------------[37]
-Destroy Kisaragi facility ---------------------------------------[38]
-Destroy Resistance Force ----------------------------------------[39]
-Clear Out Mirage Forces -----------------------------------------[XX]
-Investigate Phenomenon ------------------------------------------[40]
-Search For Survivors --------------------------------------------[41]
-Eliminate Crest AC ----------------------------------------------[42]
-Destroy Massive MT ----------------------------------------------[43]
-Prevent Weapon Activation ---------------------------------------[44]

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Hi, and welcome to the Armored Core Nexus. First you'll know that there
are two discs that come with this game... Evolution and Revolution.

Do me a favor, put in the Evolution disc in. Here is how I started off.

Mission 1  <---------------------------------------------------------
You start the game with four things of mail (put your cursor to the
left of the screen to pop it open, this is new...). Now, you'll notice,
if you play around too long, that you can't sell your starting parts...
So take the only mission there. Before you start, make sure you put on
everything but the altimeter from the cockpit option in the garage.

Know look at the mission in the FAQ and come back...

You should have picked up the hidden part in the first mission, I hope
you did. You should have at LEAST 89000. Buy the CR-WR76B bazooka,
since it is too early to make a decent AC build around weapons, at
least get a better freaking arm weapon.

Mission 2  <--------------------------------------------------------
Select the only other mission on the map, Protect Mirage Base.

Mission 3 <---------------------------------------------------------
After this mission, you should have at least 90000 Credits in your
wallet. I'm going to go with the Destroy Support Supplies mission. So
buy the WR-07M-PIXIE3 machine gun. You'll see why once the mission
begins.

Arena Fight 1 (VS Birth Bomb, Pilot Ammo) <--------------------------
After you are done killing off supplies, it is time to head to the
Arena. But first you need to rebuild a decent AC. Buy these three
parts, B01-BIRDIE (Booster), CR-G91 (Gen), and the R03-LINDEN (Rad).
You should be able to afford them. So hurry up and pick that fight!
(Look at the Arena section of this FAQ for details)

Mission 4 <----------------------------------------------------------
Take the mission "Intercept Bombers." You should have enough money to
buy the back rockets called the CR-WB69RO as well.

Mission 5 <----------------------------------------------------------
Take the mission "Special Forces Removal" I would buy the large
rockets, "CR-WB85RPX" Get this weapon even if it means selling your
machine gun... well don't, since used parts sell less than others. But
you could just keep the little rockets, but it is much easier this way.
I would highly recommend you get the hidden part.

Mission 6 <----------------------------------------------------------
Now that you have that hidden part, you can sell it. Turing fast is the
least of your worries... But you should have got a load of credits from
the last mission plus new parts came in! YAY! Now is a good time to
test out some new part and combos. As of now, I will not tell you what
to buy... but I will still list my set up I used. If you don't have the
money to make a set up... use crappier parts, that's all. You should of
also got a part from the Arena... sell that as well, no need for decoys
this early.
I took "Remove Terrorists".

Arena Fight 2 (VS Corpse Fool, Pilot Dark Charm) <-------------------
Go down to the Arena section... once again.

Mission 7 <----------------------------------------------------------
Once you are done with that Arena fight, Crest should open up new
parts... go check them out. I took, "New Bio Weapon Test." You should
get no less than 80000C.

Mission 8 <----------------------------------------------------------
Once down with that, spend your desired amount of credits and head to
the mission, "Attack MT Transport Convoy." I'm sure this is a "Sealed
Mission." Read the details above the table of {mission} contents.

Mission 9 <----------------------------------------------------------
I chose to do the mission "Eliminate Navis Security," for my number 9.
After this mission, New Kisaragi Parts should open up for you to
purchase at your local AC part retailer.

Mission 10 <---------------------------------------------------------
For my tenth mission, I took "Attack Research Facility."

Mission 11 <---------------------------------------------------------
I took "Eliminate VIP." I would too, since it is the easiest mission in
the game.

Mission 12 <---------------------------------------------------------
From this point on, I'm not going to mention any mission (arena is
still going to be said though) in this area. As you can see, it's
getting bland... So if you are actually following this guide, you can
just look for the mission in the contents with the number after
words... of course if there is something special to say, I'll still
write something.

Arena Fight 3 (VS End Bomb, Pilot Ammo) <----------------------------
I took this fight after the first W-Pod Performance Test.

Mission 14 <---------------------------------------------------------
Before taking the mission "Training Exercise VS AC," you should think
about what kind of AC you like to play with and use the feature
"Tuning" to make it better. Tuning is when you press Square on a non-
weapon, non-fcs part and make its stats better... the reason I tell you
know, is because it costs money and you must have some sort of game
plan. By the way, you should get the FINGER (Performance AC part) from
this mission.

Mission 17 <---------------------------------------------------------
By this mission, you should really understand the concept of tuning
parts, it really helps a lot.

Arena Fight 4 <------------------------------------------------------
I'm not even going to list this one under the arena section... this
match depends on the mission "Capture Filtration Plant." Which ever AC
you don't kill is in this fight... In other words, the coward that took
off and let his friend die is here. Obviously it would be possible to
write a strat for each one, but I think you can handle one of them if
you can take out one during the dual fight.

Arena Fight 5 (VS Oracle, Pilot Evangel) <---------------------------
I took this fight after "Attack Mirage Transports"

Arena Fight 6 (VS Iron L-OW75, Pilot MxS7HGS) <----------------------
I took this fight after "Stop Crest Invasion Force"

Arena Fight 7 (VS Bullet Life, Pilot Rim Fire) <---------------------
I took this fight after "Destroy Mine Power Systems"

Arena Fight 8 (VS Iron L-OW75, Pilot MxS7HGS) <----------------------
I took this fight after "Ambush Crest HQ Force"

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~Attack Mirage Search Team **
Requester: Navis
Details: Remove search team Destroy all MTs encountered.
Advance: 25000C
Upon Success: 37000C
Area: East Ruga Canyon
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- CR-B69
FCS ----------- MF01-MUREX
Generator ----- CR-G69
Radiator ------ CR-R69
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69M
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WR69R
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Walkthrough...
This is the very first mission, aren't you excited? Well once you start
you are going to move forward and meet your targets.

It is a basic reverse joint MT. Test out your rifle or missiles on it.
If you are using missiles, make sure you are playing peek-a-boo with
them, to avoid getting hit too much while you are locking on to it.

Now go a little bit farther in the canyon to see three more of these
MTs. You can beat the mission right here and now if you choose, or you
can try to find the hidden part.

If you decide to just beat the mission and do not care about the part,
definitely stay far back where you came from and play some hide and
seek with the MTs. There is no point going right out to them only to
get hit with a bunch of crap.

<"Reattack Mirage Search Team" becomes a Sealed mission if and after
you fail this.>

Hidden Parts...
CR-WH98GL (Right Arm Grenade Launcher)
If you are getting this part on your first play though (and also you
first mission), I suggest to leave just one MT still alive. Also, I
hope this isn't your first Armored Core game, as it will test your
flying abilities.

Any ways, drop everything but your Rifle, to make yourself lighter.
From the VERY beginning of the level, you'll find the one of the lowest
stepping stones... a long sideways bridge. Boost to it, it will take
all you have.

Now regain your energy and look west, see the ledge? Well boost to it.
Now weave your way all the way to the middle area where you are suppose
to kill the last three MTs. Make sure you aren't too far from one of
those pipes before you start to jump to one.

The part is on the only pipe in that long area, so that's where you
want to get to. Make sure you aren't on top of it, so you can pick it
up. To pick it up, hit circle.

If it isn't your first time through, I think you can mend a way to get
your AC up to the pipes without those stepping stones.

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<Sealed>
~Reattack Search Team *
Requester: Navis
Details: Remove search team Destroy all MTs encountered.
Advance: 13000C
Upon Success: 38000C
Area: SW Ruga Canyon
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- CR-B69
FCS ----------- MF01-MUREX
Generator ----- CR-G69
Radiator ------ CR-R69
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69M
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WR69R
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Walkthrough...
To play this mission, fail the first mission. If you fail the first
mission, you suck by the way.

Any ways, let's just pretend you accidentally walked out of the area.
So any ways, you start the mission in a better spot.

From this point, aim down by pressing R2. Fire at this Mt. Fire at it
until it dies. You have more AP (life) than it, so don't worry.

Now do the same to the rest of them, walk backwards if you see a
missile coming.

(It occurred to me that this mission depends on how bad you suck. If
you killed all but one of the MTS, you will only fight one. If you
didn't kill any, you will fight them all if I remember correctly.)

Hidden Parts...
None

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~Protect Mirage Base **
Requester: Mirage
Details: Protect the base Shoot down all helos, defend the base.
Advance: 0C
Upon Success: 63000C
Area: Mirage Base
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- CR-B69
FCS ----------- MF01-MUREX
Generator ----- CR-G69
Radiator ------ CR-R69
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69M
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WR76B
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Walkthrough...
This is the second mission I took. This is a basic type of mission,
usually with only three things to remember... you, your enemies, and
the stuff your enemy is trying blow up. Only in this mission, you have
a four object-crappy partners.

Any ways, if you have the bazooka like I told you to use in the set up,
then you should have no trouble with this mission.

All you have to do now is wait for "helos" to come closer to you to
kill. Watch out, don't let them break too much stuff!

<This becomes a Sealed Mission if and after you fail this mission.>

Hidden Parts...
None

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<Sealed>
~Intercept Bombers ***
Requester: Mirage
Details: Defend the base Shoot down all enemy air units.
Advance: 0C
Upon Success: 68000C
Area: Mirage Base
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- B01-BIRDIE
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R03-LINDEN
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RO
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Walkthrough...
Before I get into the actual mission... I do not know if this is really
the third mission on the list (Once you beat the game and unlock the
"Free Missions" you will know what I mean).

But with that aside, this mission clearly is right there for you to
take as your fourth.

This is the same as the second mission... only with bombers thrown into
the mix.

See those rockets I made you equip? Well those will be used for the
bombers and the machine gun for the helicopters.

When the mission starts, test out your rockets. Now I know it is better
for a new player to just use the machine gun for the whole mission, but
this will give you some practice.

After about 4 bombers and helos, the mission will be over.

Hidden Parts...
None

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~Eliminate Base Attackers (71000C) **
Requester: Mirage
Details: Defend the base Defeat enemy AC, protect the base.
Advance: OC
Upon Success: 71000C
Area: Mirage Base
Remarks: None

Set Up...
Anything that will kill one weak AC. If you take this mission on your
second and up play throughs like my guide suggests, you shouldn't have
trouble constructing an AC.
Head ---------- H11-QUEEN (0/1/1/1/7)
Core ---------- C01-GAEA (0/3/3/4/0)
Arms ---------- CR-A92XS (0/10/0/0/0)
Legs ---------- LF04-LIZARD (0/7/0/0/3)
Booster ------- B05-GULL (0/0/10)
FCS ----------- CR-F75D
Generator ----- FUDOH (0/10/0)
Radiator ------ RAGORA (1/5/4)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB15L-GERYON2
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O79L+
               O03-CODON
               O04-GOLGI
               CR-O86R+
               MARISHI

Walkthrough...
There really isn't any thing to say... just kill the freaking AC!

Hidden Parts...
None

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~Eliminate Base Attackers (60000C) *
Requester: Mirage
Details: Defend the base Shoot down all enemy air units.
Advance: 0C
Upon Success: 60000C
Area: Mirage Base
Remarks: None

Set Up...
Any thing with large rocket and a sniper rifle. Long FCS too.
But just for the sake of posting a design again, here is what I used.
Head ---------- H11-QUEEN (0/1/1/1/7)
Core ---------- C01-GAEA (0/3/3/4/0)
Arms ---------- CR-A92XS (0/10/0/0/0)
Legs ---------- LF04-LIZARD (0/7/0/0/3)
Booster ------- B05-GULL (0/0/10)
FCS ----------- CR-F75D
Generator ----- FUDOH (0/10/0)
Radiator ------ RAGORA (1/5/4)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB15L-GERYON2
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O79L+
               O03-CODON
               O04-GOLGI
               CR-O86R+
               MARISHI

Walkthrough... This mission consists of you fighting of Helos and
Bombers. There are only a few of them, and you also have an AC helping
you.

If you don't know how to take down Helos and Bombers, just refer to the
enemy section... but as you know, I didn't take this mission my first
time through and it is easy.

Hidden Parts...
None

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<Sealed>
~Missile Performance Test *
Requester: Kisaragi
Details: Collect date Evade missiles until data is collected.
Advance: 0C
Upon Success: 80000C (?)
Area: Training Facility
Remarks: Training Facility

Set Up...
Head ---------- CR-H84E2
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- I07D-MEDUSA2
Extension ----- SUIGETSU
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WR11RS-GARUM
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ CR-O71EC
               KISSYOH
               O03-CODON
               CR-O86R+
               MARISHI

Walkthrough...
All you have to do is dodge missiles.

This seems easy and it is. The more you dodge, the more you earn.

If you need help dodging in this mission, just dash one way, then dash
the opposite way right before the missile is about to hit you. This
will cause it to completely miss.

The reason I have you with a Sniper Rifle is so you can track where the
missile turrets are...

Hidden Parts...
JITEN (Left Arm Shield)
Do well in this mission. This isn't hard with the AC I gave you, just
take advantage of your decoys and extensions you have. Remember, this
is a Sealed mission, so if you miss this part on a play though, you are
forcing yourself to play though the game at least one more complete
time than needed.

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~Missile Performance Retest *
Requester: Kisaragi
Details: Collect date Evade missiles until data is collected.
Advance: 0C
Upon Success: 80000C
Area: Training Facility
Remarks: Evade a sufficient number of missiles so accurate data can be
acquired. The more you avoid, the better your reward. We'll cover all
your costs.

Set Up...
Head ---------- CR-H84E2
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- I07D-MEDUSA2
Extension ----- SUIGETSU
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WR11RS-GARUM
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ CR-O71EC
               KISSYOH
               O03-CODON
               CR-O86R+
               MARISHI

Walkthrough...
This is the same as the other mission. Only this will appear (I'm
*pretty* sure) once you fail the first Missile Test Mission.

Any ways, the same thing happens in it... only you don't have a chance
at getting a hidden part.

Refer to the over mission for a few tips.

Hidden Parts...
None

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~Destroy Support Supplies **
Requester: OAE
Details: Destroy containers Take out as many as possible.
Advance: 27200
Upon Success: 28400
Area: OAE Warehouse
Remarks: Destroying a sufficient number of containers will entitle you
to additional rewards

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- CR-B69
FCS ----------- MF01-MUREX
Generator ----- CR-G69
Radiator ------ CR-R69
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69M
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Walkthrough...
This is another easy mission, but it can be frustrating if you take it
the wrong way.

The basic idea of this mission is to destroy those boxes either on
shelves or laying around... sure it's easy, but there are a lot of
enemies in that tiny room with you.

Your first order of business is to destroy all the gun turrets. Don't
even think twice, hell stand on top of a shelf if you want, just kill
them.

Now you want to take out those little crappy MTs. This is very
important so you do not keep locking on to them while you are aiming
for the boxes.

Once all the enemies are destroyed, try your hardest to blow up all the
boxes, if you get enough and when you get them all, you will get two
different messages.

If you want a cheap way to destroy on the boxes, go to the sides of the
large shelves... you can take out a whole level out, which is usually
3-4 baoxes.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Special Forces Removal ****
Requester: Navis
Details: Locate special forces Destroy all units attacking the city.
Advance: 64000C
Upon Success: 122000C
Area: Bayload City
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- B01-BIRDIE
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R03-LINDEN
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Walkthrough...
This is a sweet mission...

First start off with your (large) rockets. You'll note that you can't
really keep a lock on during this mission. Since you don't have enough
money to deck out your AC with a new head, FCS, and ECM tuning, don't
worry about it... rockets have to lock on any ways, that's you
rtemporary solution.

Kill one of the MTs. If you decide to get the Hidden Part (Which you
WILL), drop all but the one weapon you want to use (Machine Gun, Laser
Blade, or the Freaking large rockets). Once you follow the Hidden part
thingy down below and get the part, start back on the MTs.

Now you must kill 1 more MT...

By the way, the ECMs are being caused by the MTs. When you kill one,
the ECM level will go down a little.

Hidden Parts...
CODON (Optional Part)
First, I kill one MT, and then I head for this part.

To get it, you must turn to the Northwest (please make use of your
compass). If you look at the corner, you will see doors... well one
door in this corner has a white (unlocked) light on it.

To see this door, you should be on a building. It helps to know that
there is no ledge, so you must dangle for a while.

It also helps to know that the corners are not at the edge of the city,
yet you can easily see them from one of the tallest buildings. To see
it, you must almost look strait up.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Remove Terrorists ***
Requester: Crest
Details: Remove occupiers Destroy all units inside the factory.
Advance: 24000C
Upon Success: 114000C
Area: Crest MT Factory
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R03-LINDEN
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is the sixth mission I took. This is your first extended
mission... it isn't that big, but bigger than most levels in this game.

Go in the first door... you'll see why I had you equip that blade the
second you use it on the first MT. Kill it, but use your blade for
faster results.

Keep following the hall way till you reach a room with enemies in it.
(You can tell by looking at your radar) Any ways, turn in facing left
of the door and shoot and boost around while strafing. This is an
important thing so you do not turn to liquid ****.

So kill all these MTs, it would be wise to use your machine gun on ALL
of the Pods. You can use your blade when the room is getting aired
out... but don't use it every time... or else you will get carried away
and forget that enemies actually do damage in this game... (Keep in
mind not to boost too much... you can over heat... well I did jump into
this mission forgetting that I didn't have good cooling, but then
decided to leave it in to see this aspect into the game.)

Once you are done with this room, head out the door at the end of the
opposite wall. Stand in front of this door for a bit if you are scared,
one MT should kill another, any ways, open it and kill the one left. Go
strait though it. Now you are in an empty room. Enter it and turn right
and open that door. Fall down the elevator and prepare to fight some
more MTs.

After you kill them, you only have one more room to clear out, so find
the door on the west wall. If you are more than half, you can probably
go in and kill all of these, but if you aren't or just want a better
reward, stay behind the wall and aim through the door to kill  as many
MTs as possible before going in... this way you aren't getting hit from
ten different things at once.

Congrats, once this room is empty, you won the mission.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

<Sealed>
~Attack Supply Convoy **
Requester: OAE
Details: Destroy transports Do not let transports bypass the region.
Advance: 30300C
Upon Success: 34500C
Area: Abax Plain Region 09
Remarks: None

Set Up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R03-LINDEN
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This mission is short and sweet.

Do not worry about the trucks shooting missiles at you, kill the
transports.

If the other trucks are hurting you, just kill them... you can pretty
much walk faster than them... so gauge your time.

This mission isn't hard.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~New Bio Weapon Test *
Requester: Kisaragi
Details: Collect Data Destroy all the bio weapons in the lab.
Advance: 60000C
Upon Success: 20000C
Area: Bioengineering Lab
Remarks: A bio Sensor is recommended to aid in target acquisition. We
will cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- H02-WASP2
Core ---------- C01-GAEA
Arms ---------- A07-LEMUR
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R02-HAZEL2
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WR76B
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is an easy (Seventh) test mission... by reading the Remarks
section, you have two important things... These are bio-organic
creatures, which means, normally, they do not produce enough electrical
crap to lock on to, that's why you need a bio sensor.

Another part... DO AS CRAPPY AS YOU WANT! They pay for you!

If you want, you can just sitting at a wall with your EO's out and a
bazooka pointed toward those they don't kill.

But watch out, they do massive damage to you once they die, so it may
be a good idea to just jump every so often.

All you have to kill is what is in the room at the time you start, when
the mission starts, you should immediately jump and boost (fly) over a
few and get to a safe stop. Make sure to look down and kill a few.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

<Sealed>
~Attack MT Transport Convoy ***
Requester: Mirage
Details: Attack convoy Destroy all MTs in the convoy.
Advance: 15000C
Upon Success: 78000C
Area: Lectus Plain Area 04
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- C01-GAEA
Arms ---------- A07-LEMUR
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R02-HAZEL2
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB91MB
Back Unit L --- NONE
Arm Unit R ---- CR-WR76B
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is a simple destroy mission for your eighth mission choice. First
start by killing the two MTs that are closest to you. Now fall into one
of the huge pits.

No it is time to learn a new tactic (well, new if you just started on
NEXUS). Any ways, arm your Burst Missiles and start locking on to those
three MTs. If you aren't close enough to the one side, you should also
take out the MT on the top of one of the cliffs.

Any ways, for the majority of this mission, you should be unharmed.

This tactic may be referred to as being a *****, wuss, *****, or
coward. You don't need it, but when you do, this is what you do :P

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminate Navis Security ****
Requester: OAE
Details: Remove security units Destroy all sniper MTs along the route.
Advance: 35400C
Upon Success: 109000C
Area: Ruga Tunnel
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- C01-GAEA
Arms ---------- A07-LEMUR
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F750
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WR73RS
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is the ninth mission I took. By the ninth mission, it might be
hard to build this AC. If you don't have enough money, just sell your
arms or something.

Any ways, in this mission, you will learn how to Sniper. True in the
future, you will want at least one more support weapon and a stronger
sniper rifle, but this will due in this mission.

Your goal is to kill all the Sniper MTs, you will see what they look
like in the cut scene. You DO NOT have to touch a single pod MT, just
so you know.

The first MT is right across the bridge to the right (or diagonal) from
the start. Shout it with you rifle until you see "Destroy" light up in
orange letters on the right lower side of your screen.

The next MT is under the same bridge as the first one, it is best to
just fly across the bridge... wait till you energy 'heals,' then go on
the lower part. Now you can easily shoot him.

Once he is dead, just move strait. Now once you are outside that
tunnel, you can kill the next two MTs. They are across on the other
bridge... one higher and one lower. Kill them however order you want,
just make sure you make use of the cover that tunnel provides you.

Now just get on top of the bridge you are under and kill the last
remaining MT.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Capture Filtration Plant ********
Requester: Mirage
Details: Remove defense units Destroy all defense units in the plant.
Advance: 72000C
Upon Success: 144000C
Area: Filtration Plant
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- CR-WB91MB
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL88HNR
Hanger Unit R - NONE
Hanger Unit L - CR-WL88LB3
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is your first hard mission. But it can be easier if you know what
to do.

The first part of the mission is just a cake walk... or fly. First open
the door, aim up and kill the two gun turrets. Once you are done doing
that, pan the whole room for more. There are two on each ledge, on ALL
of them. Since you are using a strong machine gun and accurate arms,
you don't need to pump a whole lot of lead into these laser shooting
squares.

Once you are done killing the eight guns, fly upwards to the top and
kill the two roving MTs.

<Cut scene>

This should scare you, especially if you didn't come prepared or you
just plain suck.

Any ways, this is the part of the level that is hard. You have a few
choices... and you kind of have to make them as they come to you.

Ok, first you are going to go outside where those two AC's dropped.

Go outside, here is what you do, you can wait or scout.

If you wait... you want one AC to come down the hole, if two come down,
you are pretty much screwed unless you go back into the hallway. If one
is there, peg him with rocket and your machine gun. If one comes in the
hallway, use rockets until you want, then you should drop them to use
your blade. Also drop your missiles, since they are useless now.

If you scout... you can do two things. If one AC gets stuck in the
hole... he's your target... hide from the other AC and use your burst
missiles on it. If none get stuck, use your machine gun and rockets to
kill one of them.

Trust me, this is hard if this is your first AC game.

If you fear you might die before this match even begins, use the first
strat in which you hide in the hall way.

P.S. The music in this level kicks ass.

(If my AC sucks, or you just don't like it, emphasize on one tactic.
Remember, you only have to kill one of them, that's why it is important
to cut one off from the other... or you can just not take this
mission.)

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Research Facility ****
Requester: Kisaragi
Details: Destroy equipment Destroy all research cultivation tanks.
Advance: 38000C
Upon Success: 62000C
Area: Cultivation Plant
Remarks: A bio sensor is recommended to aid in target acquisition.

Set Up...
Head ---------- H02-WASP2
Core ---------- C01-GAEA
Arms ---------- A07-LEMUR
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RO
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is mission ten (that I took). Keep in mind you do not need the
Back Unit Rockets in this mission if you plan on using your blade a
lot.

Again, you will learn a new point in this mission. It is called dodging
while out turning an enemy. First you take a weapon that can pour on
damage (like this machine gun), then rush up to him.

Once you are close enough, just start strafing to a certain side
(either way, as long as you do not cross in front of him), while boost
hopping. Once you are behind him, make use of your Laser Blade.

He shouldn't take long, and if you can't get this strategy working,
just use your machine gun and Exceed Orbits.

So now make your way down the elevator, turn right or left, it doesn't
matter. Once you are in a door, you will see some of those little
kamikaze bugs... take the ones in the hallway out. Now once you are
inside the biggest room (the one that should have the word "target"
floating around a few places), take out your rockets and destroy them.
There are four of them, they look like sideways pipes.

If you would rather take your time, you can just kill them all, but you
don't need to.

Now once you leave either side, just keep going strait until you reach
the other side in the opposite direction. Once these four are
destroyed, the mission is over.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~W-Pod Performance Test *
Requester: USE
Details: Collect data Destroy all autonomous weapon pods.
Advance: 60000C
Upon Success: 20000C
Area: Training Facility
Remarks: We well cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
This is an easy ****ing mission. All you have to do is kill all the
weak little MT pods. Use what ever weapons you want.

After you clear the room for the first time, take note of where they
come out... the east wall. They will then come from the above vent and
the lower vent.

Once you get this down, you can just stand on a floating platform or on
the ground.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

<Sealed>
~W-Pod Performance Retest *
Requester: USE
Details: Collect data Destroy all autonomous weapon pods.
Advance: 60000C (?)
Upon Success: 20000C (?)
Area: Training Facility
Remarks: We well cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
As if you needed help with either of these missions, look to the
previous mission for some tips...

Again, this is identical to the regular test.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminate VIP *
Requester: Mirage
Details: Destroy VIP's helo Shoot down the helo, prevent its escape.
Advance: 20000C
Upon Success: 72000C
Area: Lectus Plain Area 04
Remarks: Night vision capabilities is recommended for this mission.

Set Up...
Head ---------- H02-WASP2
Core ---------- C01-GAEA
Arms ---------- A07-LEMUR
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RO
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Walkthrough...
Shoot the helicopter. If you can't beat this mission under 10 seconds
on your first try, you should reconsider living.

You don't even need to change your set up. You should be able to beat
the mission before your contact is done talking.

Hidden Parts...
CR-WR88RS3 (Right Arm Sniper Rifle)
I'm not sure of the exact requirements, but I do know this, I got this
part on my second play though. Corporation points might have something
to do with it, but I'm not sure.

One thing I know, you must beat this easy mission.

Upon recent discovery, I found doing the mission "Attack Supply Convoy"
will enable you to get the part. This mission is "Sealed" and involves
you destroying transports... sort like the reverse side of "Safeguard
Escape Route."

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Nighttime Combat Exercise *
Requester: Terrorist
Details: Combat exercise Destroy all MTs deployed.
Advance: 0C
Upon Success: 80000C
Area: Training Facility
Remarks: Since the exercise will be carried out under nighttime
conditions, night vision capability is recommended.

Set Up...
Use ANYTHING that isn't a missile with a head with Night vision...
But this is what I used :P
Head ---------- H11-QUEEN (0/1/1/1/7)
Core ---------- C01-GAEA (0/3/3/4/0)
Arms ---------- CR-A92XS (0/10/0/0/0)
Legs ---------- LF04-LIZARD (0/7/0/0/3)
Booster ------- B05-GULL (0/0/10)
FCS ----------- CR-F75D
Generator ----- FUDOH (0/10/0)
Radiator ------ RAGORA (1/5/4)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB15L-GERYON2
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O79L+
               O03-CODON
               O04-GOLGI
               CR-O86R+
               MARISHI

Walkthrough...
If you are going through this FAQ the right way, this mission should be
on your second or up time through... this means you should have had a
taste of the mission "Remove City Intruders"

This is about the same thing, only you are in a Training Facility. All
you have to do is kill four reverse joint MTs. This isn't hard and this
mission shouldn't take you long at all to complete, even if you don't
have night vision.

Watch out for the MT on the upper level.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Training Exercise VS AC ********
Requester: Crest
Details: Training exercise Engage AC, help with data collection.
Advance: 98000C
Upon Success: 128000C
Area: Training Facility
Remarks: We well cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LF88A
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               O04-GOLGI
               MARISHI

Walkthrough...
Now, this mission isn't too hard if you know how to kill a (slow)
turning AC, but just incase, he is a little thing you can do.

Notice the Set up? It only has 10 shots to it. You need only FOUR hits
to kill him, not bad, right?

Don't forget, I took in consideration that you do not lose any money in
this mission, so as long as you kill him, you will be OK. You shouldn't
care about if you almost die or not...

Any ways, if this strat doesn't work for you, try Tank legs, they can
FLY with back cannons, making it easier. If you have a hard time
hitting him, buy a wide and shallow FCS.

For the actual fight, Genobee has two grenade launchers, a rifle, and a
strong blade (and a Hanger Grenade Rifle unit :D). If you engage him at
mid range, all you have to worry about is his grenades. Try to hit him
when ever he lands, and you do not have to be perfect with your aiming
as the large gun on your back travels at a decent speed and has a wide
laser that is hard to avoid at the last second.

I made this AC out of some starting part so I wouldn't waste money
buying a bunch of high defense parts just to sell back for a lower
price.

By the way, you are a guinea pig in this mission.

Hidden Parts...
WH03M-FINGER (Right arm machine gun)
To get this part, all you have to do is beat this mission fast. It is
very simple with the set up above. If you are having trouble with
getting this part with that set up, or any other set up using that huge
dual back weapon, you need help.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Power Plant ***
Requester: Terrorist
Details: Destroy equipment Destroy all electrical transfer pipes.
Advance: 20000C
Upon Success: 80000C
Area: Corona Power Plant
Remarks: Generators in the plant create a lot of signal interference.
Make sure your AC has good ECM countering performance.

Set Up...
Head ---------- CR-H73E
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F750
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RA
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               MARISHI

Walkthrough...
With this set up, this mission is too easy. If you want to save money
and not buy any parts, this mission will consist of you just fly by
everything... If you CAN complete the mission, by all means, use all
ready obtained parts to save a buck.

Any ways, this mission as a lot of ECM crap, this is why I had you by a
FCS, two RADARS, and a new head.

Head out the first door, before you fall down, snipe on the wall
turrets. This may take a while since you aim will get screwed up every
so often. Then fall down when you kill enough Turrets. There should be
an MT or two chilling down here... the funny part, they get effected by
the ECMs too.

Any ways, kill it and move forward. Half through this hallway, look to
your right to find a hidden door. Weave you way though this hallway,
killing all the wall guns and MTs, but do it slowly so only one MT or
gun can hit you at a time.

AT the end of this hall way is a door, go in it and kill the lone wall
turret, then use a single bullet to blow up each of the four transfer
pipes.

Head out of this room and go back to where you started. Take a right
from that hidden door and go north. This next hallway as nothing in it,
but once you get to the end, you will be in a similar situation as when
you opened the first door of the level.

Kill all the MTs you desire and move into the room. Once into this
room, you must go to the left wall this time to find that secret door.

Now this hallway is identical to the one you went in to destroy the
first four transfer pipes... do the same in this hallway to end the
mission.

(Upon recent discovery, destroying those little piston like things in
the two main hall ways will lower the over all ECM level. You can tell
if it works as you number in the top right corner will lower.)

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~New MT Performance Test **
Requester: Crest
Details: Collect data Destroy all new model MTs deployed.
Advance: 60000C
Upon Success: 20000C
Area: Training Facility
Remarks: We well cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- CR-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F750
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               MARISHI

Walkthrough...
This is an easy mission. All you have to do is kill the 3 MTS. If you
need help actually fighting them, just check the enemy section.
Otherwise you shouldn't have a problem beating just 3 of the... also
consider it is another free paid mission.

Just use both of your arm weapons together to beat them quicker.

Hidden Parts...
CR-WH69H (Left Arm Handgun)
Build a high defense Tank AC for this mission, then chill up on the
upper platform all the way backed against a wall. Survive for about
three minutes... Hell, leave it running and do a chore or use the
bathroom...

Well, come back, and if you aren't dead yet, hop down and let them kill
you.

Once you die, your contact will tell you that the data was good, and
you'll get this part for dieing...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

<Sealed>
~New MT Performance Retest **
Requester: Crest
Details: Collect data Destroy all new model MTs deployed.
Advance: 60000C (?)
Upon Success: 20000C (?)
Area: Training Facility
Remarks: We well cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- CR-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F750
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               MARISHI

Walkthrough...
As with all Retest missions, this offers just free money. Refer to the
previous mission for info.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Remove City Intruders **
Requester: Navis
Details: Remove intruders Destroy all units in the invasion force.
Advance: 34000C
Upon Success: 68000C
Area: Bayload City
Remarks: The city is blacked out. Night vision capabilities recommend.

Set Up...
Head ---------- CR-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F750
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
This mission is extremely easy, but I think it is fun!

The mission is set in the same city where you first met Genobee, but
only with no lights. All there is to do is to clean out the MTs. They
are the standard reverse joint types.

All you have to do is watch out for missiles from any open areas... to
lessen the missiles coming at you, take out MTs one by one with the
cover of a building.

I left on the longer range FCS for a reason. If you see an MT on a
roof, just shoot at it... chances are it can't dodge while being on the
roof. If you see an MT on the ground, try to get to it with a building
in a way.

This isn't a hard mission. Try it with no Night vision if you want a
tad bit more of a challenge. There are about ten MTs, just so you know.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Defend Mirage Transport ****
Requester: Mirage
Details: Defend transport Protect the transport from attack.
Advance: 22000C
Upon Success: 102000C
Area: MT Transport Plane
Remarks: Destruction of the cargo will reduce your reward. Don't hit
the hatch release controls.

Set Up...
Head ---------- CR-H73E Tuned: 0/0/0/0/10
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F750
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RA
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
If you plan to get the part, go for it right now! Refer to the
bottom...

Any ways, all you have to do in this mission is stay put and there is a
good reason to do so. After MTs come out, the ground will start to
fall.

[][][][][][][][][][][][]
[]=XX=================[]
[]=XX=================[]
[]====================[]
[]                    []
[]                    []
[]                    []
[]====================[]
[]====================[]
[]====================[]
[]                    []
[]                    []
[]                    []
[]====================[]
[]====================[]
[]=======Start========[]
[][][][][][][][][][][][]

The blank areas are the ones that open up, don't fall for obvious
reasons.

Now about the enemies, they are those little annoying W-PODs, this
mission would have been easier, but there is a lot of ECM crap in this
plane.

All you can really do is sit at a wall and shoot, it's not that roomy
either.

If you have trouble hitting them, use an EO or a bigger shell weapon
(like rocket or a bazooka). If you are dieing, by all means use a tank.
You don't need either of them, but just in case... I don't want you
changing your set up for each and every mission, it saves money in the
long run.

As for the cargo, don't worry about it, just do not destroy it on
purpose. Every time I beat the mission, they destroy all the MTs
hanging up in the plane...

Hidden Parts...
HOHSHI (Inside Part)
Dash to the left corner at the beginning of the Mission. Destroy the
crate to reveal the hidden part. I'm pretty sure you lose a few bucks
in the process. See the "X" in the map? That's where it is.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Kisaragi Force (103000) *
Requester: Navis
Details: Destroy invading force Destroy all helos guarding the boats
Advance: 31000C
Upon Success: 72000C
Area: Koilos Lake
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LN85
Booster ------- NONE
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
Notice the new legs I had you snap on? Well this is a valuable lesson:
Hovering legs hover! If you still do not get what I mean, you can float
on the water without falling into it.

First note that you ONLY have to kill the Helis. With this in mind,
ignore the gun turrets... in fact, right in the begging of the mission
head to the Northwest and fact where the boats are.

Once you are on the water, aim at and upward angle to lock on to the
Helicopters. Once they close in, just move back a little and shoot till
they explode. They don't take a lot to kill and you shouldn't really
get hit all that much.

By the way, From needs to stop recycling things... they used these
boats back in Armored Core 2: Another Age...

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Kisaragi Force (98000) *
Requester: Navis
Details: Destroy invading force Destroy all helos guarding the boats
Advance: 0C
Upon Success: 98000C
Area: Koilos Lake
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LN85
Booster ------- NONE
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
To get this mission in the first place, just FAIL the mission above
it... they have the same name... I would like to kill the person you
came up with this idea.

This mission is nearly identical to the other one, only for two things.

The two boats are missing... but this does nothing if you hide behind
the platform.

Two helos start behind you... so you will have to actually turn around!

If you need help on this, just look at the mission before it...

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Protect Fuel Depot **
Requester: Crest
Details: Protect the facility Destroy all enemies, protect fuel tanks.
Advance: 45000C
Upon Success: 68000C
Area: Crest Fuel Depot
Remarks: Destruction of fuel tanks will reduce your reward.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B02-VULTURE
FCS ----------- CR-F750
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WR25DL-SKULL2
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               MARISHI

Walkthrough...
At the mission's start, head forward and kill all the MTs. Now ignore
the MTs behind the Sheds for a second since they aren't as bad as a
threat as the ones that spawn near the fuel tanks are.

So here is how you should do it...

Kill the MTs that start in front of you. Now keep turning left (past
east) and you will pass MTs next to big Tanks, ignore them for now as
well. You will then see a couple MTs next to smaller fuel tanks, these
are the ones you must kill as soon as possible.

After they are out of the way, turn to the ones you past turning east,
there should be three of them. After they are done, kill the ones that
spawn next to the sheds, as they are farthest away from the tanks and
least of the threat.

Remember, when using the Laser rifle, keep your lock-on locked on the
target for a few moments so your shot will actually lead them. This is
also important so you do not hit any tanks from missing an MT.

Hidden Parts...
LN01-SEAL (Hover Legs)
To get this part, you must beat the mission the way it is intended. You
can not let any fuel tanks explode. This may be hard, but just refer to
the mission walkthrough for help. This may take a few tries to get
down.

CR-LF71 (Four-Type Legs)
Beat this mission with Crest in mind... If you have a lot of Crest
Corp. points, you will most likely get this part. This may be another
part you might have to play through the game again to get...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Living Organism Removal ***
Requester: Mirage
Details: Remove organisms Destroy all bio weapon in the plant.
Advance: 0C
Upon Success: 117000C
Area: Filtration Plant
Remarks: A bio sensor is recommended to aid in target acquisition.

Set Up...
Head ---------- H10-CICADA2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This isn't a hard mission at all, and even easier once you get the
groove for it.

First off, you are in a little room, get right on the border of it so
the bugs have a little bit harder time reaching you.

Once you are on the border, constantly circle around the room. If you
do this while you kill them, you should never get touched.

As you play this mission, they will continue to drop from little holes
on the wall, if one lands on you, boost quickly, but don't bunny hop.

I didn't take this mission my first time through because it is
extremely boring to me.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~New ECM Performance Test *
Requester: Mirage
Details: Collect data Destroy all MT units deployed.
Advance: 60000C
Upon Success: 20000C
Area: Training Facility
Remarks: We're testing a new ECM model, make sure you AC has good ECM
countering performance. We'll cover all ammunition expenses and AC
repair costs.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF-MUREX
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
There are two parts to this mission.

In the first part, you have to kill a single MT that you've faced too
many times before. Just go up to it, blade it, or shoot a rocket at it.

Then three more come up with ECM makers on... so take out your rockets
and just fire at them.

See, I can make a half assed set up AC for this mission because you get
full money no matter how crap you do :D.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack OAC Expedition *
Requester: Navis
Details: Destroy OAE's forces Destroy the monorail, prevent its escape.
Advance: 18000C
Upon Success: 78000C
Area: Ruga Tunnel
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B04-BIRDIE2
FCS ----------- MF-MUREX
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
Look at the other bridge...

Aim under the Bridge...

Shot one rocket at the train...

Hidden Parts...
CR-WR81RS2 (Right Arm Sniper Rifle)
This AC part is harder to get than beating the mission itself...

First start by turning right to the South, NOW QUICKLY OVERBOOST! Do
NOT over heat or worse, charge. Do not use your regular boosters
either, as that will make you really fry.

Now once you are through that tunnel, fly on top of the OTHER bridge.
This shouldn't be hard with a light AC (You are using the AC I have
listed above, right?).

You should kill the MT/Cars shooting missiles at you, they will make
getting down to kill the Monorail a living hell. Any ways, the hidden
part is in the right tunnel. Quickly pick it up and turn around. Now
fly underneath the bridge you are standing on to hit the Monorail. It
will only take one freaking hit to kill it, so don't worry if it is
about to leave.

Remember, don't start trying to fly down until you feel you are safe
from missile.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Mirage Transports ****
Requester: Navis
Details: Intercept transports Shoot down the transport planes.
Advance: 25000C
Upon Success: 0C
Area: Bayload City Rooftop
Remarks: Your reward will be based on the number of transports
destroyed.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH89F
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- E07AM-MORAY
Back Unit R --- CR-WB85RPX
Back Unit L --- CR-WB85RPX
Arm Unit R ---- NONE
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               MARISHI

Walkthrough...
Ok, you can complete this mission and still let a lot of planes just
fly by you. But if you want to take this mission seriously and want the
hidden part, just kill them all.

Those Large Rockets kill them in one hit each, so make sure you aim
well. Your sniper rifle can kill them in 4 hits each.

So here is what you do. First off, equip your extensions by pressing in
one of the Analog sticks (the one that doesn't make you over boost.)
This will let you intercept some of the missiles without worrying about
getting killed for most of the mission.

Now keep in mind that your rockets do not go as far as your Sniper
Rifle, they go almost about half the range.

When you see a plane to the far left or right, use your Sniper rifle.
If you see them to the front, use your rockets. If you get over
whelmed, used rockets.

Don't worry about your AP (only dodge if you are about to die), it is
more important that you kill the transports, remember that.

Hidden Parts...
MF04-COWRY (FCS)
To get this part, simply kill all the transports. This isn't as hard as
it looks, you just need enough ammo.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~ECM Missile Test **
Requester: Kisaragi
Details: Collect data Evade missiles until data is collected.
Advance: 0C
Upon Success: 80000C
Area: Training Facility
Remarks: Evade a sufficient number of missiles so accurate data can be
acquired. The more you avoid, the better your reward. We'll cover all
your costs.

Set Up...
Head ---------- CR-H84E2 (Or a high VS ECM head)
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- I07D-MEDUSA2
Extension ----- SUIGETSU
Back Unit R --- NONE (or a good VS ECM Radar)
Back Unit L --- NONE (Ditto)
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ CR-O71EC
               KISSYOH
               O03-CODON
               CR-O86R+
               MARISHI

Walkthrough...
To be quiet honest with you, this mission would have had a better
strategy than the last one if there was any incentive to do good.

There are no parts to obtain and you will most likely get a decent
bonus if you stay alive.

But here are some tips. Since more than two missiles fire at a time (I
think 6...) you MUST lead them on. But here is the hard part, you
usually don't have a RADAR, so you must be turning at all times to see
when they are coming.

There are two other things you can do. Use a higher ECM counter head
with dual Radar for the same function. This will make you radar have
less snow (static).

Also, once you get hit or just plain don't give a damn, hide close to a
wall and leave the room. You will get hit by very few Missiles... you
might even want to just make a tank and do this right from the start.

Hidden Parts...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

<Sealed>
~ECM Missile Retest **
Requester: Kisaragi
Details: Collect data Evade missiles until data is collected.
Advance: 0C
Upon Success: 80000C (?)
Area: Training Facility
Remarks: Evade a sufficient number of missiles so accurate data can be
acquired. The more you avoid, the better your reward. We'll cover all
your costs.

Set Up...
Head ---------- CR-H84E2
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- I07D-MEDUSA2
Extension ----- SUIGETSU
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WR11RS-GARUM
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ CR-O71EC
               KISSYOH
               O03-CODON
               CR-O86R+
               MARISHI

Walkthrough...
This is the same thing as the last mission, use it if you want extra
money and refer to the mission above this one if you have any
questions.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Hold Tunnel Defense Line ******
Requester: Navis
Details: Destroy invaders Defeat all targets, hold the defense line.
Advance: OC
Upon Success: 110000C
Area: Utility Tunnel
Remarks: Night vision capability is recommended for this mission.

Set Up...
Head ---------- CR-H95EE
Core ---------- C05-SELENA
Arms ---------- CR-A94FL
Legs ---------- LN01-SEAL
Booster ------- NONE
FCS ----------- CR-F69
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- YASYA
Back Unit L --- YASYA
Arm Unit R ---- CR-WR76B
Arm Unit L ---- CR-WL95B
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O79L+
               CR-O86R+
               MARISHI

Walkthrough...
This can be a hard mission. Before you start, you may like this mission
better or worse with night vision of not... I choose to use it.

Yes, I know the design is over weight, but it doesn't matter, you don't
need to move fast.

The idea of this level is to NOT level ANYTHING pass you. Thankfully
you are in a long tunnel, unthankfully you are up against a couple
dozen of wall/ceiling MTs.

If you decide to move forward, use an orbit. If you are moving forward
(enough where you orbit will do nothing), pop out your exceed orbits.
Once they go out, retreat while using your bazooka and put some more
back orbits out to kill off a few.

That is about it. Watch out, and never aim up or down, they can move
pretty fast... and they don't even look like they do!

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Armored Monorails ******
Requester: OAE
Details: Remove defense units Destroy all armored monorails.
Advance: 45800C
Upon Success: 142500C
Area: Ruga Tunnel
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ76
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               MARISHI

Walkthrough...
Start the mission by turning to the left and boosting to the other
bridge's underbelly. Make sure as you fly to it, you are below the area
where the MTs and Tanks can see you from above.

Any ways, turn to face the first two armored monorails. Watch out
though, these are pretty strong enemies. They can launch grenades from
a good distance.

So use both of your Sniper rifles to kill them both, it might take a
few shots. Now hurry and move forward, you should notice you are being
pegged from the sides from MTs.

Now once you are in the tunnel, stay in it, and do not move out. There
will be two MTs and two more monorails at the end of this bridge.

Now jump up and down while trying to kill the MT, it will usually aim
for where you are leading (it will shoot at the ground if it shoots
while you are falling), it this happens, it will kill itself by blowing
up part of the ground.

Remember, you only need to kill the Monorails, so when aiming for them,
they are the targets that do not move!

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Stop Crest Invasion Force ********
Requester: Mirage
Details: Defend HQ buildings Defeat all MTs, protect the base.
Advance: 62000C
Upon Success: 150000C
Area: Mirage Base
Remarks: None

Set Up...
Head ---------- H11-QUEEN
Core ---------- C05-SELENA
Arms ---------- A09-LEMUR2
Legs ---------- CR-LH81AP
Booster ------- B05-GULL
FCS ----------- MF-MUREX
Generator ----- CR-G84P
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- CR-EB2552
Back Unit R --- WB18M-CENTAUR
Back Unit L --- WB18M-CENTAUR
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               MARISHI

Walkthrough...
First off, if you can't live with high booster heat, Tune  some of your
Frame parts for Cooling.

Any ways, this is a longer mission where you have to kill a bunch of
those heavily armed MTs you fought in those test missions. Try not to
use your Machine gun too much.

For the Mts, you need to rely on your Sniper rifle, Exceed orbits, and
your Back Missiles as much as possible.

Now your missiles will let you kill those MTs from Behind things, so
use this to your advantage, but DO NOT hide behind a Defend target...
your will be just asking for trouble.

Now if your missiles don't kill one in one launch, use one or two
Sniper rifle rounds, it will usually take them out.

If an MT is close to you, use your EO's once and a few Sniper rifle
rounds.

Now once all the MTs are clear, drop your Back Missiles, they will only
weight you down.

Now an AC will come down. Use your EO's, Machine gun, and Sniper rifle
together to take her out. It appears she isn't at full health, so she
isn't that hard.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Safeguard Escape Route **
Requester: Navis
Details: Defend escaping convoy Prevent destruction of escaping convoy.
Advance: 42000C
Upon Success: 48000C
Area: Bayload City Suburb
Remarks: Your reward will be based on the number of vehicles that
escape destruction.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This mission is way too easy for where it is placed in the game. All
you have to do is kill five Mts. Don't worry if they destroy a lot of
cars, just make sure they do not kill too many.

There are many better set ups for this mission, but why waste time and
money building one...

Just make sure you note the two Sniper MTs that are at both far ends of
the map.

Hidden Parts...
RAIJIN (Left Arm Laser Blade)
This part is hidden inside of a Truck. One of the Yellow transport
trucks that has been curbed off to the side has it. Destroy the truck
and pick up the part. It is on the left side of the highway.

Just make sure you kill a couple of MTs before you start looking for
it, it is very small.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~New AC Performance Test **
Requester: Kisragi
Details: Collect data Defeat the new model AC
Advance: OC
Upon Success: 80000C
Area: Training Facility
Remarks: We will cover all ammunition expenses and AC repair costs.

Set Up...
Head ---------- H09-SPIDER
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F69
Generator ----- CR-G84P
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH03M-FINGER
Arm Unit L ---- NICHIRIN
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This is the first mission you can see this enemy in, so you better do
good. I wanted you to use this set up because this is how you need to
kill them... FAST.

The longer you are in a fight with these guys, the more you will lose
AP. Now this mission is easy... but what if you had to fight more than
just one...

Any ways, the strategy is simple, just pop up your machine gun exceed
orbit and run him down with your flame thrower and finger.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

<Sealed>
~New AC Performance Retest **
Requester: Kisragi
Details: Collect data Defeat the new model AC
Advance: OC
Upon Success: 80000C (?)
Area: Training Facility
Remarks: We will cover all ammunition expenses and AC repair costs.

Set Up...
<Your own!>

Walkthrough...
This is the same as the last mission, try it your own way... there is
no point for me to copy and paste the same design again.

If you so happen to die, suck, or simply do not like close range, look
at the enemy section for some tips...

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Crest Exclusive AC ****
Requester: Mirage
Details: Destroy AC target Defeat AC with company exclusive contract.
Advance: 100000C
Upon Success: 160000C
Area: Bayload City Rooftop
Remarks: None

Set Up...
Head ---------- H03-BEETLE
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- CR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

Walkthrough...
This is just a one on one fight. You should equip what ever you want,
but if you want the part, killing her fast is the only thing you should
be worried about.

Just poop up your exceed orbits and shoot her about 4 times. It's funny
how you can kill her before she's done talking smack.

Hidden Parts...
WB31B-PEGASUS (Back Boosters)
This part, is nearly impossible to get on your second and up times
through out the game, so you BETTER get it now.

Just kill this AC fast, use this set up. If you know how to hit square
and pop up your EO's, you pretty much won.

I know time isn't the only quota, because I could kill her in under 10
seconds on other play throughs... The hidden curriculum must rely in
corp points... Mirage/32% Crest/16% Kisaragi/8% Navis/24%, That is what
I had.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Navis' Mine *****
Requester: Mirage
Details: Remove defense forces Destroy all targets in the operation
area.
Advance: 82000C
Upon Success: 148000C
Area: Borbos Mine
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- JIKYOH
Back Unit R --- CR-WB91MB
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O75LA
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This mission is broken up into two parts.

The first part is you cleaning up these Pod MTs. Use your Sniper rifle
and Machine gun to kill them. Keep in mind that I have a wide + shallow
FCS on, so you must get closer to these to lock onto them

You shouldn't have any trouble killing these pods.

Once they are all dead, an AC comes out. Now he will usually head right
into that pit and have a hard time getting out. This is when you should
activate you extensions and peg him with burst missiles.

If and when he does come out, or if you run out of burst missiles, just
use both or your arm weapons to kill him, he's not that hard.

If he does come out, get back, he uses DUAL fingers, that's 6 machine
gun bullets at once.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy City Defense Force ***
Requester: Kisaragi
Details: Remove defense forces Destroy all targets in the operation
area.
Advance: 32000C
Upon Success: 82000C
Area: Utility Tunnel
Remarks: Use night vision capability to steer clear of mines deployed
in the operation area.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ76
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This mission is about you killing 4 gun turrets.  With this set up, you
will not see any of them shoot a grenade at you.

You are in a tunnel, there are mines everywhere. You should FLY ALL THE
TIME.

From the start, kill the first Gun Turret. Now the next three are very
close together. The reason I had you equip two sniper rifles is so you
can kill them faster.

So fly forward until you get a lock on, then fly a little farther.
Land, and if you are lucky, you will not touch a mine. Now just Snipe
the rest of the targets.

Hidden Parts...
IWATO (Extension Shields)
To get this part, you must have a LOW Mirage point and complete the
mission with a lot of earned credits. If you need help getting here
without taking Mirage missions, you can't, but you can fail them so
they do not count.

If you followed my walkthrough's order of missions, you should not get
this part... Sorry. You can always try it on your second try.

The reason they low Mirage point is because they have more than enough
missions. Try getting Mirage's point under 30.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Mirage Supply Depot **
Requester: Crest
Details: Secure supply depot Destroy all MT units stationed at the
base.
Advance: 4600OC
Upon Success: 87000C
Area: Mirage Supply Depot
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- CR-WB69RA
Arm Unit R ---- NONE
Arm Unit L ---- CR-WH79M2
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
As you can tell, this mission has a lot of ECM crap.

Your first and foremost plan is to go to where the MTs are being lifted
off the beds. Plant a rocket in each of them to blow them up
prematurely.

There are six beds all together, 2 closer to you and 4 at the father
corner. After they are out of the way, there are just two MTs.

This mission shouldn't take you another try. By the way, Those reverse
joint MTs are causing the ECM. I find it easier just to kill the bigger
MTs first any ways.

(Upon recent discovery, you may fight the AC Red Fox in this mission. I
didn't even realize he was attacking me until I got smacked with a
Large Missile. If you so happen to fight, you will must likely die with
the set I handed out. If you want to kill him, use two decent dual hand
weapons and get close to him. Out turn him; he has a VERY tiny lock
box. If you stay far away, make sure you can dodge really good.)

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Terrorist Base ***
Requester: Kisaragi
Details: Mop up remaining units Destroy all targets stationed in the
area.
Advance: 28000C
Upon Success: 111100C
Area: NE Aurus Canyon
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- CR-WB69RA
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This mission is easy, they even start you in a good spot!

Any ways, kill all the pod MTs that start right next to you. This may
take some time due to mad amounts of ECM crap.

Now make your way to the ledge and pick off all the Sniper MTs. Now you
can just stay up here for the rest of the mopping up, or just hop down
there and use your Rockets, you decide, it's not a hard mission.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Pursue Navis Remnants **
Requester: Mirage
Details: Mop up force remnants Destroy all units stationed in the area.
Advance: 33000C
Upon Success: 95000C
Area: East Ruga Canyon
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C840/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This mission takes place in the same area as the first mission... and
it would have been a tad bit harder, BUT YOU CAN FALL IN THE CANYON!

Any ways, all you have to do is take out W-Pods and Sniper MTs. If you
get too flustered, hop in the canyon to take a breather, but you
shouldn't need to.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Invade Warehouse **
Requester: Mirage
Details: Mop up force remnants Destroy all forces inside the warehouse.
Advance: 36000C
Upon Success: AC Pasrts
Area: Subsurface Warehouse
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- C05-SELENA
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
Another easy mission, only this is an indoor mission.

The first room is almost like that one mission when you have to destroy
all the boxes... only there are more of those roving MTs. Just walk
through the room using your Exceed Orbits and a few machine gun rounds
to kill them all.

Now head in the next hallway, boost right in a blade the MT.

Now in the final room, aim up high and destroy the two guns, now fall
down after that with your Exceed Orbits out and destroy the trio of MTs
in any way you want.

This is a short indoor mission... easy like I said.

Hidden Parts...
A04-BABOON (Arms)
This part is the reward for this mission, or "Upon Success"

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminate Reserve Force **
Requester: Mirage
Details: Mop up force remnants Destroy all tanks stationed in the area.
Advance: 29000C
Upon Success: 98000C
Area: Desert Region 04
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- C05-SELENA
Arms ---------- CR-A92XS
Legs ---------- LF02-GAVIAL
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB08PL-SKYLLA
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               O03-CODON
               O04-GOLGI
               MARISHI

Walkthrough...
This mission is short and sweet.

All you have to do is find a tank, hit it once, then repeat until you
kill ten of them.

You probably will take a lot of damage in the process, but you won't be
wasting money on Ammo. Use the Dunes to your advantage so you don't get
pegged too much.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Remaining Forces **
Requester: Mirage
Details: Mop up force remnants Destroy all tanks stationed in the area.
Advance: OC
Upon Success: 132000C
Area: Desert Region 03
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LF07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB91MB
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- CR-W88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               O03-CODON
               MARISHI

Walkthrough...
Right from the beginning of the mission, equip your missiles.

Now once you do, just keep on launching them (vertically) over that
large dune. You rarely need more than one missile to kill a tank. When
aiming, look to one side, them once you launch, aim to the opposite.
This way you won't attack the same tank twice wasting time and ammo.

Keep killing them until you do see anything anymore.

Around this time the desert should be getting darker, don't get ****
scared when the screen tunes green :D

Now head to the Northwest corner of the map and kill three very far
away Helos. Once you do this, the mission is over.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Mine Power Systems ***
Requester: Mirage
Details: Destroy mine equipment Destroy all systems in the time
allotted.
Advance: 32000C
Upon Success: 118000C
Area: Borbos Mine
Remarks: Night vision capability is recommended for this mission.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B05-GULL
FCS ----------- MF01-MUREX
Generator ----- FUDOH
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RO
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               MARISHI

Walkthrough...
Like my set up? Good.

Start off by boosting right down the middle and hanging a right (West).
Open this door and fly down the elevator.

Now right at the bottom of the second elevator there is a door, once
you open it, look to the bottom right. Should it with you rocket FROM
THE DOOR WAY. Do not go out too far from the door or else you will get
pumped by a laser cannon.

Any ways, after you are done destroying the Generator, center your
screen and blow up that vent cover. Plop your ass through it and
continue along the shaft.

Once you get to the next vent cover, you'll be in another room with a
target in it. If you haven't, find the secret part in this room.

Now with that aside, destroy the last generator. Once you are done with
that, hop into the vent that is on the south wall you came from and
closest to the generator.

Now just go out this vent and you beat the mission! You might have to
shoot off a vent cover.

If you noticed, I didn't mention killing a single enemy. I don't even
know what kind of enemy hit me with a laser cannon... but it did.

Hidden Parts...
CR-H95EE (Head)
In the second room with a "Target", you can see a raised platform with
a box on it. You can see and fall onto this box from the vent you are
coming from. You might want to be quick on getting this part as you
will be under a lot of fire.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Defend Missile Outpost ********
Requester: Mirage
Details: Defend outpost Repel attacks, prevent outpost's destruction.
Advance: 0C
Upon Success: 251000C
Area: Filtration Plant
Remarks: Destruction of defense targets will reduce your reward.

Set Up...
Head ---------- H09-SPIDER
Core ---------- CR-C98E2
Arms ---------- WA03-TAURUS
Legs ---------- LR04-GAZELLE (Tune for Max Weight)
Booster ------- B04-BIRDIE2
FCS ----------- CR-F82D2
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- CR-E92RM3
Back Unit R --- WB19M-HYDRA2
Back Unit L --- KINNARA
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O75LA
               CR-O79L+
               O03-CODON
               CR-O86R+
               MARISHI

Walkthrough...
This is a mission where half way through you will say, OH ****! Lucky
for you, I made a cheap as AC.

Any ways, in the first part of the mission you fight a solitary AC, one
of those prototype ones. Well use any weapon you want. I choose to use
the multi missiles. Four of them should kill him, or five if you miss
badly.

Now after that one is dead, THREE more will drop at the Southeast
corner. Now it's time to crack open the extensions and go to town with
them.

Use the Micro Missiles with a peek a boo tactic (as in jumping over a
storage shed) or use it when they are about mid to long distance moving
side to side.

Use your Multi Missiles when they get caught on something, like a fuel
tank or wall.

Use your arm missiles (with relations) when you are airborne at about
mid range. Make sure they are IN the wide open.

Use your EO if you decide to run out of ammo.

I like to have fun with this missile with different set ups, but this
set up will get the job done.

Remember to ALWAYS keep your distance, or you will be raped by damage
and heat alike.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Support OAE Invasion ******
Requester: OAE
Details: Remove base defenses Defeat all MTs protecting the base.
Advance: 86200C
Upon Success: 152400C
Area: Mirage Base
Remarks: Destruction of armored support vehicles will reduce your
reward.

Set Up...
Head ---------- CR-H95EE
Core ---------- C01-GAEA
Arms ---------- CR-A92XS
Legs ---------- LH02-LYNX2
Booster ------- B04-BIRDIE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
Three things about this mission.

-Do not worry about your friends, let them die, who cares.
-If you want the secret part, get it in the beginning of the level.
-You MUST rely on all your weapons, including your EO. If you can't
stand popping it up once in a while, then maybe you should take an AC
with more ammo. (A machine gun with 800-1000 rounds will work, but it
will take you longer to kill with, thus more damage to you)

This is a long mission where you have to kill a lot of enemies.

There are two parts to this mission. The first part is nothing, just a
few slow MTs. There might be some ECM crap blocking your lock ons, so
use your Rockets. If you went for the secret part, chances are you will
kill two of these that are in the way and the rest will die from your
support friends.

Now the next part is the tough one. All you will fight are VERY fast
MTs that will glide and use a strong laser rifle.

Here are some tips...
-Waste the rest of your rockets on the MTs that newly come. If you
can't hit them, that's OK, they will kill them in one hit, so every hit
counts.
-Drop your rockets when they are empty.
-When you see a MT, Pop out your extensions, and shot sniper rifle
round, and about 5-6 machine gun bullets. If most of these hit, you
have killed an MT using little ammo.
-Dodging is important, that's why killing an MT fast is important.
-Remember, they use a powerful laser cannon, so change directions as
SOON as you hear one being shot.
-If an MT is gliding or flying, don't bother trying to hit it, kill the
ones on the ground first to avoid wasting ammo.
-Keep moving, bunny hop to avoid using too much energy.

Hidden Parts...
E05MG-ROE2 (Extension Ammo)
Go to the north west corner of the level, you should see three sheds.
Destroy the last one (closest to the edge of the level) and destroy it.
Pick up your part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Excavation Team ***
Requester: Terrorist
Details: Remove escort units Destroy all excavation team escort units.
Advance: 0C
Upon Success: 130000C
Area: NE Aurus Canyon
Remarks: We'll increase your reward depending on the number of
helicopters you destroy.

Set Up...
Head ---------- CR-H95EE
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- CR-E84RM2
Back Unit R --- KINNARA
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
Ok, here is what you do.

First, you start almost under a few helos. Go spastic on them with your
dual sniper rifles.

Now once that AC gets in range, use your missiles with your extensions
to quickly kill it. Now focus you attention back on the helos.  Mop up
the rest of them.

Once you are done killing them, you have one last AC on the top of the
mountain across the valley (or pit, I'm not ballsy enough to fall down
it).

You can either drop both of your missile parts and snipe it, or use the
missiles up a little closer and finish it off with just a few Sniper
rifle rounds. Sniper 100% is better, as it is safer and saves you some
cabbage on repair and ammo costs... it only takes long.

Once that AC is dead, you beat the mission.

Upon farther research, do not fall in that hole!

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ambush Crest HQ Force **********
Requester: Crest
Details: Eliminate AC targets Defeat ACs dispatched from Crest HQ.
Advance: 82000C
Upon Success: AC Parts
Area: Lectus Plain Area 04
Remarks: None

Set Up...
Head ---------- CR-H95EE
Core ---------- C01-GAEA
Arms ---------- CR-A92XS
Legs ---------- LF04-LIZARD
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB15L-GERYON2
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               MARISHI

Walkthrough...
Let me spoil this mission for you, IT IS NOT EASY. Unless you came
prepared. See those parts up there? TUNING THEM WILL MAKE THIS MISSION
A LOT EASIER!

This mission has a dual AC fight, then a one-on-one AC fight.

He is how you start it. The first two AC's will fall down from their
planes.

The first Ac that comes down the hill should be the one with back
boosters and a Mini Karasawa (purple spread from the laser rifle). When
he comes down, Use your Machine gun, Rifle, and Exceed Orbits. He
should die faster than you think. You will usually see him shooting
LONG before he can hit you, don't be scared, the weapon only LOOKS like
it hurts. When fighting him, ignore your contact, get in close and out
turn him like crazy. He doesn't know how to boost or shoot that good
either.

Take some time to regain some energy.

The second AC should still be up top fiddling with himself. He uses a
Sniper Rifle and a Pulse cannon in which he must kneel. Now for him,
you should fly up where he is. If you see him using his rifle, use the
same stuff on him that you did for the first AC, only farther away. You
should dodge your best. If you see him kneel, pull out your Laser
Cannon and peg him with it since he will not be able to move. Make sure
you are on the ground to use it however.

The third AC will then come shortly after you kill the second. You will
automatically be placed were you first began.

Now pull out your laser cannon and walk back a little bit. You MUST
stay at long range when fighting her. DO NOT BOOST! You only need to
walk away from her. Don't bother popping up your extensions, just use
your Sniper Rifle and Laser Cannon. You will kill her before she even
comes next to you.

In the event you run out of ammo for your Laser Cannon, or she gets
close, drop it, this will speed up your energy refresh rate a lot
better. If she does this, stay very far away and use you Sniper rifle.

Hidden Parts...
CR-A88FG (Arms)
You receive these for doing the mission, simple.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Kisaragi facility ***
Requester: Mirage
Details: Remove defense force Destroy the AC guarding the facility.
Advance: 20000C
Upon Success: 174000C
Area: Koilos Lake
Remarks: None

Set Up...
Head ---------- H02-WASP2
Core ---------- C01-GAEA
Arms ---------- A05-LANGUR
Legs ---------- CR-LN85
Booster ------- NONE
FCS ----------- MF05-LIMPET
Generator ----- FUDOH
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH03-FINGER
Arm Unit L ---- CR-WH79M2
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
This mission is broken into two parts. First off, you are fighting an
AC. Take note on which side he starts on.

Fall into the water and fight him. You don't need to boost that much,
but try to keep him in your lock box. Use your left arm Machine gun all
the time and your Finger when you are close.

Once he is dead, which doesn't take long, hide under the middle pillar
under the platform your opponent started on. Face south. You will see
what I mean.

Mirage is trying to bomb the base AND you... those backstabbers! Any
ways, you can go and get something to eat while you wait here. As long
as the first wave doesn't touch you, you are safe.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Resistance Force *
Requester: Crest
Details: Prevent AC theft Stop transports, destroy the AC unit.
Advance: 45000C
Upon Success: 122000C
Area: SW Ruga Canyon
Remarks: Your reward will be reduced according to the number of
transports that escape.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
See the rock you start on? Well from there, you should see transports
coming.

Shoot them as the come, there are only four. I'm about to do this
mission with my eyes closed.

Almost did it, the last plane flew out of my lock box.

Hidden Parts...
NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Clear Out Mirage Forces ***
Requester: Raven's Ark
Details: Wreak havoc on the facility and defenders.
Advance: 0C
Upon Success: 65000C
Area: Filtration Plant
Remarks: Destroy a sufficient amount of enemy forces and equipment to
earn increased rewards.

Set Up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
I don't think I need to tell you how to complete this mission... all
you have to do is kill things.

First off, kill off all those little gun turrets that launch grenades
at you. That will make the mission a lot less frustrating.

Once they are done with, use your large rockets to destroy a few
missile turrets. This will up your reward.

Now back up will come. They are just those annoying purple flying MTs
again... only they just fly back and forth. Use you Sniper Rifle to
take them out.

Once you kill enough of them, your transport will come and you pass the
mission.

Hidden Parts...
KUJAKU (Generator)
This is probably the real reason you want to destroy a lot of crap. I
believe you need to kill...
All the Grenade Turrets
4 Missile Turrets (The four in the middle will do just fine)
7-8 Flying MT (Just keep killing them, don't worry about ammo, just
fire!)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Investigate Phenomenon *** (*****)
Requester: Mirage
Details: Investigate phenomenon Search for source of electrical
discharge.
Advance: 40000C
Upon Success: 128000C
Area: Desert Area 05
Remarks: Signal interference relating to the discharge is expected,
make sure your AC has good ECM countering performance.

Set Up...
Head ---------- CR-H95EE
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH89F
Booster ------- B04-BIRDIE2
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH79M2
Hanger Unit R - NONE
Hanger Unit L - CR-WL88LB3
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               MARISHI

Walkthrough...
This is an odd mission...
It is random (I'm pretty sure it is) There are two outcomes. Either you
have an AC in the mission to fight, or you don't, this walkthrough
would be if you see him. If you don't, the mission is easier.

Your first order of business is to take out those huge generators. You
WILL not be able to lock on to crap with them standing.

Any ways, use your Rockets to take out the Generators. Once you do
that, turn all your attention to the AC. Fight him away from were you
destroyed the generators. If you don't, you'll have a few Tanks to deal
with.

Once you riddle him with your dual machine guns, turn your attention to
the Tanks. If you run out of ammo, drop your left arm weapon for that
Blade.

By the way, upon recent research, you fight about two tanks when the AC
is there. While you fight many more if it isn't.

Hidden Parts...
LN04-WALRUS2 (Hover Legs)
You need to kill the AC. This is hard because he shows up at random...
It is rumored that you also might need a high Navis point, but I don't
see why. If you are having trouble making the AC appear, just keep
choosing it in free missions, so you do not waste time saving and
loading. The part isn't that important your first time around

Try getting you Navis point to about 20.

(Upon recent discovery, if you would take this mission during the
actually story mode (IE: Not free) you may see the mission advance
70000 and the reward "Parts." If you do, you will definitely be getting
the AC in the mission. This is only purely speculation)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Search For Survivors *
Requester: Mirage
Details: Explore the mine Search for signs of survivors.
Advance: 48000C
Upon Success: 125000C
Area: Borbos Mine
Remarks: Night vision capability is recommended for this mission.

Set Up... (You might need to tune the Rad for weight, I'm note sure)
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B05-GULL
FCS ----------- MF01-MUREX
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RO
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               MARISHI

Walkthrough...
This is a freaking easy and VERY boring mission, but I guess it has
some plot to it... as if this game had a big one in the first place...

You should remember this mission from the past... Any ways, you have to
start by going east. Blow up the vent and start from there. Follow the
vent the whole way through.

Now once you are peaking out of that vent, go to the vent on the North
wall. Follow this one the same way. Now fall into the next room. Once
you are in it, look for the are that looks like a cave and go in it.

Now follow this to the end. Once you are done with this vent, BEFORE
you enter the room, blow up the dead MTs with your rockets. Now boost
forward... you should see a movie...

See these MTs? Ignore them, they keep coming and blow up once they
crash into you. Now follow into the next room until your contact tells
you about there not being anything here.

Now all you have to do is get back to the beginning of the level.

Over boost through that one room where they first came out, look at
your ROE bar to tell when there are no enemies on the screen.

The room where you will be exiting from a cave will have them in it
too. Remember, go to the east wall.

Now your final room with these is the first big room you were in...
South wall.

Now just exit the level.

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminate Crest AC ******
Requester: Crest
Details: Remove estranged Raven Defeat the AC targeted for elimination.
Advance: 120000C
Upon Success: 240000C
Area: Bayload City
Remarks:

Set Up...
NONE!

Walkthrough...
Kill Genobee. If you did it in the training mission, you can do it
again. If you really want help, just use the same set up for him or
your last arena fight with Iron-L... which both consist of that giant
dual laser cannon...

Hidden Parts...
CR-WA91MSM (Weapon Arms)
Kill him really fast, to ensure this, DO use this set up...
Head ---------- H03-BEETLE
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- CR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

If you kill him fast enough, he shouldn't be alive when he is muttering
his bull**** about bull****.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Massive MT ****
Requester: Navis
Details: Remove MT threat Destroy the massive MT unit.
Advance: 120000C
Upon Success: 80000C
Area: Navis MT Storehouse
Remarks: None

Set Up...
Head ---------- CR-H95EE (0/0/0/0/10)
Core ---------- CR-C84O/UL (0/3/3/4/0)
Arms ---------- CR-A92XS (0/4/3/3/0)
Legs ---------- LF02-GAVIAL (0/0/0/9/1)
Booster ------- B04-BIRDIE2 (0/10/0)
FCS ----------- CR-F75D
Generator ----- CR-G84P (0/0/10)
Radiator ------ CR-R92 (1/0/9)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

Walkthrough...
You don't need to Tune everything the way I have it, but Tuning the
Head is a good idea and you will be over weight if you don't put 10% in
max leg weight.

First off, DO NOT worry about destroy its power sources. They are the
four little yellow things... they will only make him through out more
accurate missiles more often.

This mission if broken into three sections. You start in "Area 1"

In Area 1, destroy the two wall mounted turrets. Kill them as fast as
possible since the ECM might screw with you (but not as bad if you
tuned for ECM).

Now wait till the door opens up to Area 2. While you are waiting,
destroy all the wall turrets before you can fit through to conserve
time.

Now hop into Area 2. Area 3 is the next area, and this is where the
immobile MT is. Wait on the side of the door. Once you can see a square
open up, destroy the last guns on the wall in area Area 3.

Now, still facing the MT or the big explosions it is making on the
door, head back to Area 1. Head ALL THE WAY back, while you are doing
so, get a few Sniper rifle shots off... it can't hurt.

Now all you have to do is dodge him and peg him with your Giant Back
weapon. DO NOT BOOST! Just walk side to side.

It should take about six shots to kill him. Do not die in this
mission... unless you want to see a movie.

Hidden Parts...
NONE

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prevent Weapon Activation ******************************************
Requester: Kisaragi
Details: Destroy equipment Destroy all weapon activation controls.
Advance: 260000C
Upon Success: OC
Area: Old Weapon Facility
Remarks: None

Set Up... (8000 AP WOOT!)
Head ---------- H09-SPIDER (1/5/0/4/0)
Core ---------- CR-C84O/UL (0/3/0/7/0)
Arms ---------- A09-LEMUR2 (0/3/0/7/0)
Legs ---------- LH02-LYNX2 (0/0/0/0/10)
Booster ------- B05-GULL (0/1/9)
FCS ----------- CR-F75D
Generator ----- FUDOH (0/10/0)
Radiator ------ FURUNA (10/0/0)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69RO
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

Walkthrough...
I hope the Stars make you scared.

OK, equip your rockets while you take the elevator down. Keep boosting
forward until you see a target. Shoot it with one rocket. But only hit
the bottom part, as that's all you need to destroy.

Now move forward until you reach another similar room. Destroy this
generator as well. Now once you do this, turn around and you will see a
hatch open up.

Now fly out of this hall way and destroy the two generators. They are
located on the top of the two you just destroyed... only on the
outside.

While you are doing this, you will be getting pegged with guns from all
angles. IGNORE them. After you destroy both of them, head back to the
hallway's hatch.

Now keep going strait until you see another target. Destroy it. Now go
forward and out another hatch and destroy the final generator. Drop
your rockets now. Quickly fly back into the hatch if you are scared.

Oh wait... what's this?

If you didn't recognize who this is suppose to be by the Red design or
the pointy shoulder arms... maybe you might understand once you hear:

Destroy...
Destroy...
Destroy...

No? Well it does say Nine-ball in text box...

Ok, he is BEYOND THE HARDEST FREAKING BOSS IN ANY ARMORED CORE! That's
not saying much since they are all easy and half of them are a form of
Nine or another.

Any ways, here are things to do and NOT do.

+Get on the lower level
+Stay away
+Fire at him... ALL THE TIME
+Take advantage when he is still
+Dodge... and do it damn good

-DO NOT FOR ANY REASON GET UNDERNEATH HIM
-DO NOT FOR ANY REASON GET HIT BY HIS PURPLE PLASMA CANNON (A lot)
-DO NOT FOR ANY REASON CHARGE (At all)

With that being said, you have a little preface of how ****'D up you
can get.

Any ways, here are his/its attacks...

Pulse Rifle: What Nine Ball would be complete with out it? Well to make
matters worse it is a dual one. He will NEVER stop using it even at any
range. Out of all his attacks, you will love to get hit by this! Try to
dodge it, it will help if you only do it consistently. If you charge or
stand still, expect to die, quick.

Plasma Cannon: A new addition to his array of weapons. Dodge this at
all costs. It is damaging, and will contribute to you going over heat.
If you are under him or he's just at a weird angle, you will get
smacked by it. Your best way to avoid this is to always look at him and
never go under him. If you see this coming at you with other Pulse
rifle rounds, dodge this one first!

Vertical Missiles: You actually want him to use this as much as
possible. One is because he will most likely be far away, and most of
them will roof out from that hallway in the middle of the freaking
battle ground. These missiles aren't that strong, but he does use about
8-10 a launch.

Grenade Launcher: You do not want him to use this attack. You will know
this is coming once he stops above you. Even worse; right over you,
where you can't even see him or them coming. These will pretty much
rape your AC. If you stay away from him and actually keep him busy
while you shoot him dead, you may never see this attack.

Now while you are fighting him, don't bother going up top, but lock on
to him while he is so you can get a cheap shoot once he comes down. Use
all the time he spends above you with that hallway in the way
recharging your energy.

One thing to look out for is when he spazzes. He will generally stay in
one spot flying up and down, almost like he's hopping in mid air. While
he is doing this, you can expect a lot of pulse rounds and plasma. This
is also the time when he is open for attack.

Once he is dead, you will be in a new area. You'll see why I gave this
mission a bunch of difficulty stars... you are going to be in a (epic)
battle you can't win... I'm also not going to tell you how to "defeat"
them either.

Hidden Parts...
WH04HL-KRSW (Left arm Karasawa)
After the credits role, save your game. Load it back up and you should
get the part.

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The arena is a place were you can fight in to get money, and most
importantly, parts. This is been in AC1PP to today (excluding AC2aa)
and is a one on one fight to the... death, sort of. Although I am
giving you really easy ways to kill these Acs, I would rather you
experiment with different weapons.

Here are some tips for overall fighting in the arena.
-Don't be afraid to get close and out turn your enemy
-If you use top strat too much, don't be afraid to run and dodge
-Heat weapons are only effective in the arena, but are more dealy in
this game
-There is no use cost in the arena, so use all those costly parts
-Sadly, you can't pick where you want to fight
-Again, stars mean difficulty
-If one of my set ups don't work, make one up!
-If you destroy an AC in a mission, he or she gets taken out
-Once an AC gets taken out, a new one will join

Remember, once you beat the game, the free Arena opens up. You do not
need to play in it at all. While the Regular Arena is only mandatory in
a few cases.

Note, I'm only going to list the Arena Battles I took in completing the
game, so there will be VERY few. The Regular Arena is set up like a
mission, you pick the mission and it says Arena... get it?

If you want all the parts from the arena, you need to do good in
missions and fight in the arena more.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Arena...
-Arena Birth Bomb
-Arena Dark Charm
-Arena End Bomb
-Arena Oracle
-Arena Iron L-OW75
-Arena Bullet Life
-Arena Iron L-OW75 (2)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Birth Bomb *
Client: Ravens' Ark
Stakes: 10100C
Pilot: Ammo
AC: Birth Bomb
Rank: 29
Record: 3:8
Analysis...
Middleweight AC design equipped with multiple rocket launchers. The
pilot's manual targeting skills leave something to be desired.

Set up...
Head ---------- CR-H69S
Core ---------- CR-C69U
Arms ---------- CR-A69S
Legs ---------- CR-LH69S
Booster ------- B01-BIRDIE
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R03-LINDEN
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB69M
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL69LB
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ NONE

Fight...
Chances are if you started reading this FAQ from scratch, and this is
your first AC game, then this is probably your first Arena match.

Well one thing you should know, in every AC game, they usually have a
couple of guys next to the lower rank with really crappy weapon
layouts... well he is no more special than them.

All he uses are rockets, in case you didn't know yet, they do not lock
on. Which means he will only shot where you were (assuming you weren't
standing still like a freaking dumb ass).

You can win this entire match just from side stepping at mid range
while shooting. You do not even need to boost! But if you want to test
your self, try to kill him fast... hell, use your blade a little bit,
and don't forget to tap the X button while you do it (for a blade
wave).

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Arena Dark Charm **
Client: Ravens' Ark
Stakes: 29400C
Pilot: Corpse Fool
AC: Dark Charm
Rank: 25
Record: 6:10
Analysis...
Lightweight two-leg AC design built to emphasize mobility and speed.
Pilot utilizes electronic countermeasurements to defeat lock-ons and
minimize damage.

Set up...
Head ---------- CR-H69S
Core ---------- C01-GAEA
Arms ---------- A07-LEMUR
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ R02-HAZEL2
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WR76B
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES

Since this is an FAQ and I don't want redundant strategies, you are
going to try something new.

This guy is easy, but you should try this out. With that set up up
there, you will try a (slower) version of a stun lock.

First get a little closer to him and pop up your Exceed Orbits... to do
this, press in one of those analog sticks (I forget which one... so it
both of them). When you do this, two independent firing pods with float
above you. This will open up free attacking without have to worry,
since you can use your arm or any other weapon at the same time.

Now, if you hit him with your bazooka, he will get stunned a little
bit, this will allow you to peg him with some energy from your EO core.

Now by the time you are close to him, you might have to turn them off
due to an energy shortage. But this is ok, if you keep stunning him,
you can hit him with that powerful blade.

If you do all of this right, you will get hit a couple of times, but
nothing compared to how much you do to him.

By the way, your Eos will recharge once you put them back down for a
while.

As for the AC you are fighting, he basically only has a Sniper Rifle,
which is crappy by itself and an ECM maker.

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~Arena End Bomb **
Client: Ravens' Ark
Stakes: 57600CC
Pilot: Ammo
AC: End Bomb
Rank: 24
Record: 7:16
Analysis...
Middleweight AC design that stresses the pilot's preference for rocket-
based weapons. As the pilot's skills improve, this design should show
promise.

Set up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF01-MUREX
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-069SS
               MARISHI

He is the same as the first guy. Same pilot at least, but a different
AC. He still uses rockets, I'm sure if you got this far, you can put
something together to kill him, but if you use my design, you should
practice dodging, since you are going to need it in the next mission.

If you are using the machine gun, then you will need to dodge a lot
since the fight will take a while.

(P.S. I was lazy and just did a copy and paste job with that design...
but if you use it, try to kill him with JUST the machine gun, this will
teach you how to actually make ammo count... this will help you gain S
ranks in the revolution disc as well.)

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~Arena Oracle ***
Client: Ravens' Ark
Stakes: 143400C
Pilot: Evangel
AC: Oracle
Rank: 19
Record: 11:17
Analysis...
Middleweight fuselage design incorporating a good balance of practical
weaponry. The unit's pilot is highly skilled and an excellent
combatant.

Set up...
Head ---------- H02-WASP2
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- I07D-MEDUSA2
Extension ----- E07AM-MORAY
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- <Your Choice>
Arm Unit L ---- <Any>
Hanger Unit R - <Any>
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-069SS
               CR-O79L+
               MARISHI

Here is the game plan. Every time you see a missile launch, hit
triangle then square. This should be an impulse for future matches.

Well incase you don't know what I'm talking about, this will pop out a
missile decoy. Every missile that comes out of your opponent will it
aim for this instead. Once it is hit, you need to deploy another one.
You can wait at one side of the room until you see missiles, since he
will waste them first.

Now as for you attacking him, you need a weapon that does continuous
damage, such as a Machine gun or strong Rifle. I choose to use dual CR-
WH79M2's... the 160 shot machine guns.

Don't be afraid to try and out turn him.

By the way, this is the AC in the intro video...

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~Arena Iron L-OW75 **********
Client: Ravens' Ark
Stakes: 283200C
Pilot: MxS7HGS
AC: Iron L-OW75
Rank: 3
Record: 23:26
Analysis...
A heavyweight tank-leg design incorporating a variety of high firepower
weapons. The pilot is an adept tactician and a fearsome adversary.

Set up...
Head ---------- H03-BEETLE
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- CR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

This is without a doubt one of the hardest AC's in this game. Too bad I
rigged together a VERY cheap way to kill him.

Just keep shooting your Back weapon at him. That's all you have to do.
You will see that both of your will dodge nothing, but your weapon is
stronger than all of his combined. Just don't shoot when you see him
over boosting.

Happy killing! Use your EO's if you want.

IMPORTANT: If you charge, you are dead, just put it that way. By the
way, I beat him with 94XX AP remaining.

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~Arena Bullet Life *******
Client: Ravens' Ark
Stakes: 235000C
Pilot: Rim Fire
AC: Bullet Life
Rank: 21
Record: 17:21
Analysis...
Mobile quad-leg design with a leaning towards close-range combat.
Multiple rapid-fire weapons and additional ammo storage round out the
unit.

Set up...
Head ---------- H03-BEETLE
Core ---------- CR-C840/UL
Arms ---------- A09-LEMUR2
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- I05D-MEDUSA
Extension ----- CR-E82SS2
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

(If you don't care about getting better at this game and just want to
fly through this fight, just use the Same AC as you did for the last
fight.)

This is the same guy you fight in the level, "Attack Navis' Mine" so
there is no need to tell you why you have to stay away from his dual
fingers. Only this time you have no cover... or pit he likes to fall
in.

So this is what you do, you should be able to get a lock on him before
he gets one on you, this is when you start firing.

ALWAYS keep backing up from him, and do it while boosting on the
ground. If you see him in the air, try to best to aim up, BUT be ready
to pop out a decoy if you see missiles as he will usually shoot them
out if he's airborne.

Missiles shouldn't even be a factor, because if you stay at least at
mid range, you can't really be hurt.

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~Arena Iron L-OW75 (2) **********
Client: Ravens' Ark
Stakes: 401500C
Pilot: MxS7HGS
AC: Iron L-OW75
Rank: 2
Record: 24:29
Analysis...
A heavyweight tank-leg design incorporating a variety of high firepower
weapons. The pilot is an adept tactician and a fearsome adversary.

Set up...
Head ---------- H03-BEETLE
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- CR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

Same fight as the last time, only in a different place. I only want you
to do this mission for some cash and so you definitely have a shot at
number 1!

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Free Arena...

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~Enemies (EVO)...
This section will review all the enemies I seen in the game and how to
deal with them. Please note I will sometimes make up names for them. I
will also try and list all the missions I see them in. Stars denote
difficulty, threat, and the average problem factor, remember these are
on a MT scale... (1- 10)

--Basic Reverse Joint MT ***
This is most basic of any enemy in Armored Core... he's a classic! It
is just a weak reverse joint MT. It can do two things, besides walk
into things. It can launch two missiles at long range, this is the
attack you'll first see most of the time. Once you see this coming,
boost one way, then right before the missiles are about to peg you,
strafe the opposite way. This is a surefire way to avoid any linear
missile. The next attack would be a close range laser rifle shot. Well,
you should take them out before they can do this, since a blade hit
isn't worth it too much since you don't need too much ammo to put these
things out.
Found in...
Attack Mirage Search Team
Reattack Search Team
Remove Terrorists
Attack MT Transport Convoy
Attack Mirage Supply Depot
Attack Terrorist Base

--Helo ****
This isn't a hard enemy, just a very annoying one. These are just like
helicopters in all the other AC games, only they use dual missiles like
scumbags, so you actually have to pay attention to them. A sniper
rifle, bazooka, or machine gun will put these out of their misery with
one shot/clip.
Found in...
Protect Mirage Base
Intercept Bombers
Eliminate Base Attackers
Eliminate VIP
Destroy Remaining Forces
Attack Excavation Team
Destroy Kisaragi Force

--Mini Roving MT *
This is the little white MTs that are very low to the ground. They can
take very little of anything, and dish out very little damage from
their machine guns. Unless you are severely hurt in the head, you can
handle yourself.
Found in...
Destroy Support Supplies
Capture Filtration Plant
Protect Fuel Depot
Invade Warehouse

--Gun Battery **
Probably the most expected and most common and unchanged enemy in the
whole series. They can be on walls, ceilings, and on turrets. They
range from machine guns to laser cannons. Just shot them with any hard
hitting weapon, and they die!
Found in...
Missile Performance Test
Missile Performance Retest
Destroy Support Supplies
Capture Filtration Plant
Attack Power Plant
Destroy Kisaragi Force
ECM Missile Test
ECM Missile Retest
Destroy City Defense Force
Invade Warehouse
Destroy Mine Power Systems
Clear Out Mirage Forces
Destroy Massive MT
Prevent Weapon Activation

--Bomber ?
To tell you the truth, while writing this FAQ, I didn't see a bomber
attack once... I'm sure they do something, but any ways, if you use
Rockets or A Sniper Rifle with a long enough range, they can be killed
before they can do anything. Don't forget, they are pretty big... you
can get away hitting the air next to them and it will still register as
a hit.
Found in...
Intercept Bombers
Eliminate Base Attackers

--Special Force MT ******** (***)
This is an MT that can pass for a weak AC... You will know what these
things are from the opening movie and the first mission with Genobee.
They have a high level of armor for a MT and can be troubling to hit.
They only possess a rifle... a freaking strong one. Your best defense
while fighting these are and will be to kill them as soon as possible.
Large Rocket or any one strong weapon is a must! They come in missions
with high ECMs all the time... they are the ones causing it. Kill them
to avoid it.
Found in...
Special Forces Removal
Attack Mirage Supply Depot (weaker versions)
Support OAE Invasion (Weaker versions)

--Red RJ MT ***
These are just like the basic MTs, only with a rifle. They do about the
same thing, only they start using their rifle over their missiles at a
farther range. These MTs also take a bit more to kill... but are
slower. These also come in a blue flavor with ECM makers...
Found in...
Remove Terrorists
Nighttime Combat Exercise
Remove City Intruders
New ECM Performance Test

--Pod MT (Pulse) **
Wow these things got a ton more easier from the last game. Instead of a
rapid fire pulse rifle, they use one at a normal speed. They can't take
much damage and usually stop moving every so often. A good choice of
weapons would be a Sniper Rifle or anything accurate. A chain gun or
Machine gun (The 160 shot one that looks like a chain gun) are good
choices when fighting a lot of them up close.
Found in...
Remove Terrorists
Eliminate Navis Security
Attack Navis' Mine
Attack Terrorist Base
Destroy Mine Power Systems

--Suicide Organism *******
These aren't hard... just life threatening. They die in a few hits (a
two round burst from the WYRM sniper rifle is a good choice), they only
hop very slowly.  The best way to deal with these are simple, just use
a solid weapon (machine gun, bazooka, or sniper rifle) BUT DO IT IN MID
AIR! If they get to close to you (and by the way, this is their only
attack), they will explode, causing a lot of damage and usually over
1000 heat... which could hurt... especially if you get cornered and
combo'D. A funny part... you can jump at the last second and sometimes
they will just blow up. They also explode when killed... if you didn't
know, and also equip a bio sensor for quicker killing.
Found in...
New Bio Weapon Test
Attack Research Facility
Living Organism Removal

--Heavy MT ****
These seem to make an appearance in all the newer AC games... first a
single bazooka and shield, then a bazooka followed by a pulse rifle.
Now just high Armor with both weapons. Thankfully neither of them are
rapid fire or assault (you really of had to play AC3/AC3SL to
understand what I'm saying). Any ways, they are not that fast (they
rarely move) and only shoot once, but steady. To kill them, don't hold
back. If you do, they take forever to kill. If you are going to blade
them, make sure you can kill them in one hit so you do not take an
extra hit in the process. Use large rockets, burst missiles, or very
strong energy weapons to kill them.
Found in...
Attack MT Transport Convoy
Safeguard Escape Route
Invade Warehouse (Mixed with Machine gun version)

--Sniper MT **
These are two legged MTs with a huge gun. This just happens to be a
Sniper rifle. This MT can lock on to you from a very far range... this
can be annoying, but they are weak as balls. Any ways, other than that,
they must have one of the weakest armors in the whole series for a Near
AC looking Biped MT... To kill them, you can use pretty much
anything... Sniping them is also a good option, it will take 2 to 3
shots, with most sniper rifles.
Found in...
Eliminate Navis Security
Safeguard Escape Route
Attack Terrorist Base
Pursue Navis Remnants

--W-Pods **
These are weapon pods the will just float in the air toting their
machine guns. They have paper armor but their machine gun could cut you
down, especially if there are many. Use the same means to kill these as
the other POD MTs.
Found in...
W-Pod Performance Test
W-Pod performance Retest
Defend Mirage Transport
Pursue Navis Remnants

--Quad Sentry MT ***
This are about the same thing as the Roving Mt... they have a weak
laser rifle and low armor. But the thing that sets them off is their
movement. They can shift sides pretty dam quick and in one level, walk
on walls! Any rifle or machine gun will put them out of their misery.
Found in...
Attack Power Plant
Hold Tunnel Defense Line

--Heavily Armed MT *********
This is by far one of the hardest enemies... and most of the time, you
are surrounded by them. They are classical quads (sliding instead of
walking) that are low to the ground. What makes these guys hard are
their heavy weapons. They have two attacks. The one you might not even
ever see is a napalm howitzer, which arks into you and puts you ablaze.
This is easy to avoid so don't worry too much about this weapon. But
the attack he uses the most and the one you don't want to see are it
using one of its shoulder mounted grenade launchers. They aren't as
strong as an AC's version, but since they don't run out of ammo and
there are a lot of them, they can take their toll. I recommend you kill
these enemies as fast as possible with a strong weapon. Sniping them
with a strong weapon is a good idea as it lets you see their grenades
come from miles.
Found in...
New MT Performance Test
New MT Performance Retest
Destroy Armored Monorails
Stop Crest Invasion Force

--Armored Car ********
I hate this enemy. They are cars (or transport trucks... they look the
same in almost every AC game...). Any ways, all they do park and launch
vertical missiles. Now, one you can deal with, but when there are like
four of them, then they become a problem. Never fly over a hole while
dealing with these, they will keep knocking you down. To kill them, use
any weapon, they don't move and have low armor. Think of them as a gun
turret.
Found in...
Attack Supply Convoy
Attack OAC Expedition

--Transport Plane ***
This is an enemy... they are the same thing that will drop you off in
most missions. Any ways, they do not have a lot of health, but in one
mission, they make up for that with a lot in numbers. All they can do
is fly in one direction and fire dual missiles. You know how to dodge
strait shot missiles by now, and you should. These planes are also
giant targets, so large rockets will be your friend. Sniper Rifles will
also be a good choice since they can be killed from farther away.
Found in...
Attack Mirage Transports

--Tank ***
Just like in every other AC game, they are slow moving enemies that
shoot a rocket like weapon. They are easy to avoid. The only thing
about these tanks, they are different looking and can take a few hits
before they die. I found Exceed Orbits along with other weapons will
kill them off quickly. If you look closely, you can see Navis' spammed
logo on the side.
Found in...
Destroy Armored Monorails
Eliminate Reserve Force
Destroy Remaining Forces
Investigate Phenomenon

--Armored Monorails *******
These are basically stronger gun turrets that use a LONG range grenade
for a weapon. I would strongly recommend you use a Sniper rifle for
these enemies.
Found in...
Destroy Armored Monorails

--Gliding MT ***** (***)
These are purple MTs with Wings. They boost slow, but they can pick up
a lot of speed when they are in the air. But what can make these things
a pest are the fact that they come in high numbers and have strong
weapons. At long range, you have to watch out for their purple plasma
cannon. It is hard to dodge these at close range, but at longer range,
you can suffice just hearing when it is being shot. At close range they
use a pulse rifle, which is weak and really not important to watch out
for. Your best offense to towards these are to kill them on the spot.
They can't take a lot of damage, which is good. Using anything with
high ammo will be a good choice. The full fly version works just like a
fighter jet with missiles. Use a sniper rifle or fast missiles for
them.
Found in...
Support OAE Invasion
Clear Out Mirage Forces (Full flight version)

--Prototype Mass-Produced MTs ****
These are weird looking MTs that will usually fly out of holes in the
wall and try to smack into you. Do not try and kill them, just run.
They never stop coming... EVER.
Found in...
Search For Survivors
Prevent Weapon Activation

--Prototype AC **********
These are AC like enemies... that should not be taken lightly. The only
REAL advantage these have over another AC are the fact they can
increase their speed pretty damn quickly side to side... like they are
in an over boost. In another way of saying it: They are fast. They use
a pulse rifle as their only weapon. They can use it quickly, accurately
(only up close), and it can damage you pretty badly if you get in the
wrong spot. Using a strong weapon, like missiles or heavy hitting ones
like cannons would be a wise choice. The less you have to look at them,
the safer you are. If you know they are going to be in a mission you
are going to take, make sure you have at least dual weapons AND an
exceed orbit to take them out as fast as possible. But if you want to
play it safe, long range is a way to go since pulse rifles aren't that
fast and can be dodged pretty easily. Least they don't have as much AP.
Found in...
New AC Performance Test
New AC Performance Retest
Attack Excavation Team
Attack Excavation Team
Defend Missile Outpost

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~Walk Through (REV)...
(Put a "~" in front of what ever you put in the find, to Find hold in
"control" and press F)
-Eliminate Strikers
-Ambush Strike Team
-Destroy Security Force
-Defend Submarine
-Capture Mining Platform
-Remove Gun Emplacements
-Protect Gun Emplacements
-Defeat Assault Force
-Worker Robot Removal
-Shutdown Control System
-Destroy Fuel Depot
-Escort Transport Vehicle
-Defeat Intruders
-Attack Urban Center
-Destroy Security Net
-Stop Rampaging AC
-Guard Freight Train
-Recover Containers
-Attack Freight Train
-Destroy Plus Escapee
-Rescue Kidnapped Operative
-Infiltrate Amber Base
-Repel Invasion
-Defend Entrance
-Rescue the Allies
-Eliminate Raven
-Bait the Enemy
-Disrupt Military Units
-Prototype Performance Test
-Combat Test
-Defend Receiving Base
-Destroy Raiding Party
-Prevent Recapture Effort
-Attack Headquarters
-Escort Phantasma Transport
-Confrontation
-Destroy Phantasma
-Mop Up Chrome Remnants
-Destroy Resistance Group

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Here is a little disclaimer:

My designs be original, cliche, and/or reused several times. This is
for the sole purpose of simply S ranking the revolution disc. When I
list my ranges at the end of an S rank walkthrough, these are the area
I have got an S rank in. IF you get within the ranges, and still no S
rank, sorry I estimated. When I time a mission, I start right when you
gain control of your AC (after any mission opening movies), I did not
skip movies throughout missions, and I stop the time after the moment
your contact tells you the mission is over.

Many designs may not suit your needs, by all means, you CAN change a
set-up, I won't be mad. Just don't mail me telling me they do not work,
as I've got all these parts and S rank with what is mention below.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminate Strikers *
Episode: 01 The Great Destruction, Remake
Client: Chrome
Area: Doan Bridge
Enemies: Worker MTs
Objective: Eliminate Strikers
Briefings...
"Workers in the Avalon Valley development area, demonstrating for
better working conditions, have taken control of DOAN BRIDGE. They've
erected barricades and brought traffic to a halt."

"All attempts aimed at persuading them to give up their futile protest
have failed. According to their representative, they will only
negotiate terms with someone from company headquarters."

"We made it very clear that there will be no negotiations, but
unfortunately for them, they haven't gotten the message. Now it is time
to resolve this matter once and for all."

"Head to the bride and eliminate all those intent on remaining there.
The units in their control are hastily converted WORKER MTS that can
easily be swept aside."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
At first, back the hell up so you do not get hit.

Now go through the whole mission at long range against the enemies.
There are only five of them. Don't shoot from too far away or you will
miss.

The differences between this mission on the original are that there is
hardly any cover, and no hidden part :P.

Damage --- 0
Time ----- 20-25 Seconds
Accuracy - Perfect
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Ambush Strike Team ***
Episode: 01 The Great Destruction Extend Side
Client: Chrome
Area: Fuel Warehouse #6
Enemies: General-Purpose AC's
Objective: Destroy Enemy Forces
Briefings...
"The rioting that flared up throughout Avalon Valley the other day has
finally been brought under control."

"Accomplishing the required us to divert FORCES from the East district,
leaving it undefended. Murakumo took advantage of the situation and
sent one of their STRIKE TEAMS into the area."

"As unwelcome as this development is, it does provide us with the
perfect opportunity to expose Murakumo's questionable conduct and
willingness to engage in open hostilities."

"Our plan is to lure the strike team into a fuel storage WAREHOUSE
located in the district, and contain them there long enough for you to
get in position."

"Damage inside the warehouse is to be kept to a minimum. Eliminate you
targets as quickly and efficiently as possible."

Set Up...
Head ---------- H11-QUEEN
Core ---------- RAKAN
Arms ---------- CR-A92XS
Legs ---------- LF04-LIZARD
Booster ------- B05-GULL
FCS ----------- MONJU
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- CR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- NONE
Arm Unit L ---- SUITEN
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69SS
               CR-O71EC
               O03-CODON
               O05-HISTON
               MARISHI

S Rank Walkthrough...
In the first room, kill all the MTs with one shot. Make sure they
aren't in the air, as you will most likely miss.

Once they are dead, hurry up and disarm all the bombs.

Now head in the door, over boost through that hall way as best as you
can.

In the final room, kill the MTs first again. Once they are dead, drop
your weapon and disarm the bombs.

Try not to blow up any tanks, unless there is an MT right behind them
in the first room.

If you have trouble finding the bombs, hit select.

Damage --- 1400-1700
Time ----- 70-80 Seconds
Accuracy - Average
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Security Force **
Episode: 01 The Great Destruction Reverse Side
Client: Struggle
Area: Doan Bridge
Enemies: Combat Helos
Objective: Eliminate Security
Briefings...
"STRUGGLE operative have incited workers in Avalon Valley to rise up
against Chrome. Our intention is to stem Chrome's relentless drive to
secure power over the region."

"The hope was that Chrome would lash out without any consideration for
their actions their actions, and thereby turn the region's populace
against them. So far this hasn't happened."

"The situation cannot be allowed to drag out in its current state, so
we've decided to switch tactics and go on the offensive. If we destroy
Chrome's SECURITY UNITS, we can expose their vulnerability."

"Head to the bridge and help the workers accomplish this task. Take
care not to injure any WORKERS, as this would reflect poorly on our
movement."

Set Up...
Head ---------- CR-H95EE
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LF07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- ANOKU
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
In this mission, you have to kill all the Helos and protect your crew.

Here are all the things you must look at while you play.

First look at your radar, very closely. Then find the closest dot
(angle wise). Now turn, or turn boost to find it. Locate all the
helicopters from looking at their search light.

Once you see a helicopter, immediately press square and circle to start
shooting at it. You must kill them quickly.

After they are all gone, you should win the mission.

Damage --- 0-250
Time ----- 50-60 Seconds
Accuracy - Average
Kill % --- 100%

Hidden Parts...
CR-I94DD2 (Inside Decoy Dispenser)
Do not let any of your allies get killed. You should get this part with
an S rank as well, so just follow the walk through tips and set up. The
only difference, is that is you are just solely going for the part,
don't worry about accuracy.

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~Defend Submarine ******
Episode: 02 Raven's Nest Remake
Client: R&G Industries
Area: Ocean Shipping Route
Enemies: Unknown
Objective: Escort Submarine
Briefings...
"With terrorist activity against their interests at an all-time high,
R&G Industries has opted to hire an escort to accompany their TRANSPORT
SUBMARINE during its next voyage."

"You objective during this mission will be to safeguard the submarine
against attacks, and ensure it reaches its DESTINATION safely."

"It is impossible to predict what kind of TROUBLE might be encountered
during the trip, so prepare your AC as best you see fit."

Set Up...
Head ---------- CR-H95EE
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LF02-GAVIAL
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O75LA
               CR-O79L+
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
Ok, here are some of the things you have to do. First off, if you are
going for the S rank, DO NOT USE YOUR EXCEED ORBITS. You need good
accuracy.

Your first priority is still to kill the torpedoes. You may actually
mistake them for fast hovering MTs... Any ways, they take one hit and
follow the same direction so hitting them isn't hard.

Now those are easy, the variable part relies in kill the helicopters
the right way... without missing them. Only take a shot at a Helo if
they are mid range. When they are far away, they are near impossible to
kill on your first try.

Also, I'm not sure if killing the crap on top of the subs is worth it
or not, so try killing them if you get an A rank.

Damage --- 0
Time ----- 140 Seconds
Accuracy - Near Perfect
Kill % --- 25-40%

Hidden Parts...
CR-WR93RL (Right Arm Linear Rifle)
Do not let the sub take too much damage, the way the mission is
intended. Make sure you do not let a single torpedo hit your sub, as
this will severely hurt your chances of getting this part. If you are
just going for the part, and not the S rank, Don't worry about
accuracy. Remember that you should scan the water, even if your are
fighting three helicopters, as torpedoes are your greatest fear.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Capture Mining Platform ****
Episode: 02 Raven's Nest Extend Side
Client: Murakumo Millennium
Area: Ocean Mining Platform
Enemies: Combat Helos/Unknown
Objective: Eliminate Targets
Briefings...
"Raven, we've just received a new mission request. A client is seeking
our help capturing a remote ocean MINING PLATFORM long thought to have
been abandoned."

"Ships belonging to one of Chrome's subsidiaries, R&G Industries, have
been spotted plying the surrounding water with increasing frequency.
The most recent sighting was a military TRANSPORT SUB."

"Initial indications are that the mining platform is being converted
into a military outpost by R&G Industries at Chrome's behest. It seems
that recent conflicts have put all involved on edge."

"Murakumo's concern is the shift in power that will occur if the
platform's conversion goes unchecked."

"Your objective is to eliminate all SECURITY ELEMENTS stationed at the
platform. Their full strength is unknown, so operate with caution."

Set Up...
Head ---------- H11-QUEEN
Core ---------- C05-SELENA
Arms ---------- CR-A92XS
Legs ---------- CR-LN79
Booster ------- NONE
FCS ----------- MF04-COWRY
Generator ----- FUDOH
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH79M2
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
Right from the beginning, kill the helicopters you see flying. Then hop
in the water and direct your attention to the three guns hanging
underneath. Remember, you don't need too many bullets, or you will
waste ammo and accuracy.

Now once they are dead, about one more wave of helicopters will come,
stay either up top and use the antenna for cover or boost quickly on
the water.

*Skip the movie by hitting start*

Now the AC will come, so boost up close to him and unload your machine
guns into him and your exceed orbits. You want to kill him fast without
him hitting you too much. Your close range combat skill will need to be
good to do this.

You may have to play this mission 2 or 3 times to get it down,
especially if you tried to get that booster on the bottom level.

Damage --- 1500-1700
Time ----- 105-120 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
CR-B83TP (Boosters)
Under the structure you start on, are a bunch of pipes on the water.
Simple take a hover craft AC and scout everything on the lower level of
the structure.

YMH07-DRAGON (Right Arm Laser Rifle)
Complete the mission. I'm sure there are other criteria, but I've had
no trouble getting this part the first two times I played the level.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Remove Gun Emplacements *
Episode: 03 Mercenary Remake
Client: Murakumo Millennium
Area: Chrome Gun Emplacement
Enemies: Guns, Guard MTs
Objective: Destroy All Guns
Briefings...
"The target of this mission is a Chrome GUN EMPLACEMENT."

"The gun emplacement's construction site is located in an ocean buffer
zone on the fringes of Murakumo territory. Repeated warnings to halt
construction have been completely ignored."

"Chrome offers only transparent excuses about maintaining security, but
their intention is clearly to prepare the area for a preemptive
military strike."

"They leave us no other choice but to use force. We're counting on you
Raven."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ76
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               MARISHI

S Rank Walkthrough...
This is beyond one of the easiest missions to S rank. All you have to
do is destroy the gun turret sitting on the island.

You do not even need to touch the other enemies in the level. Just
boost in the air and rain down bullets from your Sniper Rifle.

Damage --- 100-400
Time ----- 30-35 Seconds
Accuracy - Perfect
Kill % --- 40-50%? (I only killed the guns)

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Protect Gun Emplacements *
Episode: 03 Mercenary Extend Side
Client: Murakumo Millennium
Area: Gun Emplacement
Enemies: Aerial Bombs/Unknown
Objective: Protect Emplacement
Briefings...
"This is an emergency request. Chrome is planning an attack on the GUN
EMPLACEMENT we captured a few days ago. They must be stopped."

"According to our reports, they intend to bombard the emplacement using
heavy explosives dropped from high flying bombers. They seem prepared
to accept the facility's destruction."

"The defenses in place at the site are not fully operational yet and
there is no way they can bear the full brunt of an all-out assault. We
need your help to destroy the BOMBS before they hit."

"Also, it's very likely the attack will consist of more than just a few
high altitude bombing runs. Stay on your toes and be prepared to deal
with the UNEXPECTED."

"The mission will be called off and the gun emplacement abandoned
should it sustain excessive levels of damage. We trust that your
presence will ensure this doesn't happen."

"It's clear we can expect further confrontations with Chrome in the
future, our battles won't end here. This is why we need to take a stand
now and consolidate our gains."

Set Up...
Head ---------- CR-H95EE
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ76
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- ANOKU
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
First off, pick a different head if you don't pay enough attention to
your radar... the longer the range the better, but you may need to look
at it more when it is farther range... (At short range, you can depict
where they are quicker...)

There are three waves to this mission.

The first wave start off as soon as you start the mission. Once you see
the bombs, you can attempt to kill the closest bomb to the ground OR
you can be cheap. Fly strait up and look at your radar, once you see
one of the blue dots turn red (as they approach your altitude), turn
and aim at it. Do this until the first couple bombs are destroyed, as
they are the biggest threat.

Once they are out of the way, look up and kill all the bombs, you may
fly up to speed up the killing, but it doesn't matter in terms of the
next wave coming faster...

The next wave may look VERY hard by just glancing at your radar. But
again, do the same trick as before, fly up to see where the first
couple of bombs are first, has some spawn way to freaking
unrealistically close to the ground. Now just wait as they come within
flying range.

Once after you kill them, the next part of the mission will start. A
train should be coming toward your secondary defense target. When it
does, head under that bridge and to the north. Go all the way until you
are almost out of bounds. You should get a lock on pretty soon after.
Once you do, shoot. Don't worry if your aiming curser is green, it will
still hit the thing. Once it is destroyed the mission is over.

You may want to drop one of your Sniper rifles to get a longer lock
range if you are scared you can't find the train...

Damage --- 0
Time ----- 145-150 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
WH03M-FINGER (Left Arm Machine Gun)
To get this part, all you have to do is destroy all the bombs before
they touch the ground. This can take some practice or just some fast
turning.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Defeat Assault Force ********
Episode: 03 Mercenary Reverse Side
Client: Chrome
Area: Gun Emplacement
Enemies: MTs/Unknown
Objective: Thwart Attackers
Briefings...
"Raven, this is an urgent request. One of out newly constructed GUN
EMPLACEMENTS is being subjected to a vicious attack. The defense
perimeter is already in shambles."

"Reports coming in from the battlefield are hazy, but all indications
point to STRUGGLE as the group responsible. Although this may be the
case, we suspect Murakumo is somehow involved."

"Sooner or later we will have to stand against Murakumo so we might as
well gain the upper hand now. This isn't simply a fight for one
facility, it's a means to ensure or continued survival."

"Your objective is to eliminate all FORCES engaged in the attack. Work
quickly, Raven. That is all."

Set Up...
Head ---------- H11-QUEEN
Core ---------- RAKAN
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2 (CR-LH74M Use for secret part)
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
Just refer to how to get the "KANGI"... as the S rank should be
achieved with getting the part.

Damage --- 1100-1400
Time ----- 105-110 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
KANGI (Optional Part)
To get this part, you must actually protect the gun emplacements... To
do this, you must be quick on your feet and not screw around.

Let me tell you this is very hard, and may take a few times to get
lucky.

Once you start, over boost toward the middle, while you are in it, MAKE
SURE YOU HIT THE MT TO THE FAR RIGHT. You need to hit these MTs to get
there attention on you. Now hit both on the platform. Once you do that,
back off so they are shooting at you AWAY from the platform.

Once these are out of the way, fly to the middle and take out all the
helicopters. Once the ones that are close to the middle are out of the
way, take up position on a rail road for when the flying MTs comes.

Once they comes, one of them should instantly die from the guns, but
the other two you must kill... FAST. This is the part that takes lucky.
Some times you really can't do anything if they use their lasers too
quick. To increase your chances of them not hitting the guns, stand in
front of one and aim at where they will usually comes. This takes many
tries.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Worker Robot Removal ********
Episode: 04 A. I. Remake
Client: Murakumo Millennium
Area: Power Plant No. 7
Enemies: Worker Robots
Objective: Destroy All Robots
Briefings...
"A problem occurred at power plant number seven located in Isaac City.
Due to a security system error, the plant's unmanned WORKER ROBOTS are
malfunctioning."

"Most have already been captured or destroyed, but some of them were
able to enter sensitive AREAS of the facility. Thus far there have been
no major accidents, but that could change at anytime."

"Given the delicate nature of this operation, only an experienced AC
pilot will suffice. Your mission is to destroy all malfunctioning
robots that still reside within the plant."

"Under no circumstances are the GENERATTORS located in the power plant
to be damaged. Doing so could lead to catastrophic results. Proceed
with caution and choose your targets wisely."

Set Up...
Head ---------- H11-QUEEN
Core ---------- RAKAN
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- B04-BIRDIE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
OH MY FREAKING GOD, These robots really can freaking move now! If
you've ever played the original, you would now how much faster they
have got.

This level is a walk in the park if you aren't going for the S rank,
but you will probably have to try this mission over a few times if not.
You must go fast, not miss a lot, all while trying not to blow the
whole building up.

Here are some tips...
+Never stop boosting unless your target is close to a pipe
+ONLY shoot with a lock-on, A RED LOCK-ON
+Be accurate, if you miss too many times, I'm sure it will cost you
+You can still get an S rank with letting a tank explode
+If you don't like Sniper rifles, (which must really suck since I know
I use them a lot through this guide), Use the right arm Karasawa once
you unlock it, it's larger projectile size may make things easier for
you.

Damage --- 0
Time ----- 55-65 Seconds
Accuracy - Don't miss more than twice
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shutdown Control System **
Episode: 04 A. I. Extend Side
Client: Murakumo Millennium
Area: Power Plant No. 7
Enemies: Battle MTs
Objective: Shutdown System
Briefings...
"Another situation has developed at power plant number seven. The
facility's main control system has malfunctioned and now our monitoring
stations are registering alarming TEMPERATURE SPIKES."

"The employee who was in charge of maintaining the control system has
disappeared and we believe he may have intentionally sabotaged it.
Other recent events were probably his doing as well."

"Not only did this individual design most of the plant's systems, he
was also one of our most promising AI research scientists."

"Unfortunately, rumors that he also had ties to an outside laboratory
involves in some rather strange experiments were ignored. It's obvious
now that his time with us was spent as a spy."

"On top of sabotaging the main control system, it seems he also
introduced a number of unmanned BATTLE MTS into the plant. All of our
attempts to deal with these units have failed."

"The only option left to us is to send in an AC. Enter the power plant,
locate the main CONTROL SYSTEM and shut it down. This situation must be
resolved, we're counting on you Raven."

Set Up...
Head ---------- CR-H8154 (0/10/0/0/0)
Core ---------- C06-EOS (0/10/0/0/0)
Arms ---------- CR-A72F (0/10/0/0/0)
Legs ---------- CR-LF71 (0/10/0/0/0)
Booster ------- B04-BIRDIE2 (0/0/10)
FCS ----------- MF01-MUREX
Generator ----- FUDOH (0/0/10)
Radiator ------ FURUNA (0/10/0)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               MARISHI

S Rank Walkthrough...
You must go quick in this level, if you want an S rank and a part.
Without using a high heat set up, you will probably be charging
throughout most of this mission. But here are some tips, since the
mission itself is pretty brief.

+Remember, don't stress your boosters
+High ECM is why you shouldn't even bother taking a weapon in
+Fly high OVER MTs
+If you over boost, do not use your regular boosters
+If you charge, you will forever

After the first long hallway, you must turn right. If you turn left, it
will head to a secret part, but will probably make you lose your S rank
and other secret part.

Once you enter the door on the right, travel all the way down it and
enter the door at the end of the hallway. If you want to, once in this
room, you can over boost to save time.

Any ways, press the use button point blank to the Control System. Once
you do, the heat should be increasing... which you shouldn't even
notice if we are using the same set up. Now head back to the beginning
of the level to end the mission.

Damage --- 600-900
Time ----- 60-65 Seconds
Accuracy - N/A
Kill % --- 0%

Hidden Parts...
ANANDA (Radiator)
When you are play through this mission, you must shut off the control
system by going RIGHT in the first large room... well to get this part,
go LEFT. This will bring you down a room similar to all the other
longer ones. At the very end of this room is the part. I would
recommend not trying to get this part with the other part or even the S
rank.

YWL03LB-TAROS (Left Arm Dual Laser Blade)
To get this part, beat the mission extremely fast. You should get this
part if you S rank the level.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Fuel Depot ****
Episode: 05 Corporation Remake
Client: Murakumo Millennium
Area: Fuel Warehouse #6
Enemies: Unknown
Objective: Destroy Fuel Tanks
Briefings...
"Raven, we'd like you to join a team we're putting together to
investigate troubling rumors regarding research being carried out at a
CHEMICAL-DYNE lab located in the East district."

"Although nothing is known publicly about the project, we suspect that
Chrome is involved."

"Your role during the mission will be to create a diversion while the
survey team gains access to the lab."

"We'd like you to accomplish this by destroying all the fuel tanks
stored inside a nearby WAREHOUSE. This will give the survey team the
cover they need to sneak into the lab undetected."

"You won't have much time once the alarm has been sounded, so clear out
as soon as all of the tanks are destroyed."

"Keep in mind that these TANKS are laden with fuel and turn into giant
bombs when they explode. Watch yourself in there."

Set Up...
Head ---------- CR-H95EE
Core ---------- RAKAN
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB10R-SIREN2
Back Unit L --- WB10R-SIREN2
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               MARISHI
               KANGI

S Rank Walkthrough...
Just like in the original mission, you have to destroy all the fuel
tanks... ALL OF THEM. And they are small now...

In the first room, destroy all the enemies first... Only you can't ever
lock on to those ECM MTs. Gun Turrets (the ones on the ceiling) are
near impossible to effectively take out with no lock-ons, so this is
why you need high ECM counter. Use your Sniper Rifle. (THIS IS VERY
IMPORTANT: These guns are very strong, try to get hit by very little of
their pulse rifles. It can mean the difference between an or an A.
Sneak up on them and don't forget two are hidden until you walk under
them.)

Now take your machine gun and destroy all the tanks. They are all on
ground level and some are in nooks.

Now go through the door to the next hallway... over boost a little bit
if you want, start before you enter the door. Once you are in the next
room, destroy the guns in the archways as soon as possible.

Now in these nooks, there will be tanks, some are hidden from your view
until you fly in the.

Once you go closer to the far wall, you will see a cut scene of MTs
coming out. You can kill them, or not. It all depends on if you think
they are going to kill you more one way over another.

Once you destroy all the tanks, head back to the beginning of the level
to finish it. You should over boost through this hallway if you see
fit. Just think... do you think you need more time or remaining AP?

Damage --- 600-800
Time ----- 110-115 Seconds
Accuracy - Very Poor
Kill % --- 75%-80%

Hidden Parts...
WH06PL-ORC (Left Arm Plasma Rifle)
This is in the general area the Karasawa was in the original Armored
Core game. Go to the far wall opposite of the door in the second large
room. On the second level, you should find a gun laying in the middle-
back. You can pick it up while tanks are in the way, I'm not sure or
ballsy enough to test what happens if you blow them up before hand, so
play it safe.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Escort Transport Vehicle *
Episode: 05 Corporation Extend Side
Client: Chemical-Dyne
Area: Doan Bridge
Enemies: Unknown
Objective: Protect Transport
Briefings...
"Repeated attacks on one of our laboratories situated in the East
district has left it without adequate security and prompted us to
relocate the entire operation."

"In order to reach the new destination, transports carrying sensitive
materials form the lab must traverse DOAN BRIDGE. Unfortunately, this
bridge is the target of frequent TERRORIST attacks."

"The next transport scheduled to cross the bridge leaves shortly, the
cargo in its hold must not be intercepted. Accompany the TRANSPORT and
make sure no harm comes to it."

"Under no circumstances will the details of this mission ever be
discussed with any outside party, is this clear?"

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
This mission is strait forward... literally.

If you know anything about a protect mission, this will be easy to S
rank.

At the beginning of the mission, look up and to the sides, and kill any
helicopters around you. Once those that are close to you are out of the
way, pick off tanks.

Now just keep killing things, while trying to dodge missiles, as they
are the only thing that can ruin your S rank at this point.

Time isn't a factor, since the mission always ends in the time, so
don't get hit too much.

Damage --- 500-700
Time ----- 117-119 Seconds
Accuracy - Average
Kill % --- 100%

Hidden Parts...
WB28R-SIREN4 (Back Unit Radar)
To get this part, don't let the transport truck take that many hits. To
do this, just always stay ahead of it and do not worry about taking
damage yourself. Don't worry about wasting extra shots, as long as
things die. Worry about the helicopters first, and kill the tanks when
no copters are in sight, since you they don't move, you can take them
out at will.

When you are waiting for heli's to spawn, fly up to their level so you
can see them faster.

You can let the transport get hit and still get this part... contrary
to what other people may say... (I seen the thing get hit and have
received the part)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Defeat Intruders ******
Episode: 05 Corporation Reverse Side
Client: Chemical-Dyne
Area: Fuel Warehouse #6
Enemies: MTs/Unknown
Objective: Destroy All Targets
Briefings...
"Raven, we need immediate assistance. A daring attack has just been
launched on one of out FUEL STORAGE WAREHOUSE."

"The fuel reserves kept at this location are vital to the uninterrupted
operation of a nearby lab complex. If the warehouse is destroyed,
research at the lab will grind to a halt."

"Chemical-Dyne is a legitimate corporation involved in groundbreaking
research, however, there are those who are envious of the progress
we've made and continually scheme against us."

"It must be made clear to these aggressors that this type of activity
will no longer be tolerated. Head to the warehouse and eliminate all
TARGETS you encounter."

"We urge you to conduct this mission with the utmost caution. The FUELS
stored in the warehouse are extremely volatile and all it would take is
one stray shot to set them off."

"Our company's survival rests in your hands, there's no time to waste."

Set Up...
Head ---------- H03-BEETLE
Core ---------- C06-EOS
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MONIU
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- SAISUI
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WR06PL-ORC
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
If you are going to do good in this mission, you must learn to over
boost on every long room or hallway... that's pretty much every room
and hallway in this mission.

The first room has two MTs in it. Keep in mind that one MT takes one
shot from your back cannon, and three from any thing else (they have
the same power). Any ways, you can't use all of your dual back ammo,
since you need to save that... So in the first room, Kill one MT with
the back cannon and use your other weapons to kill other MT.

Right when you are about killing that last MT, start to over boost,
before you actually see him explode. If you are low on energy, click
you extension.

Now, in this long hall way, over boost, use another one of your
"SAISUI." Now in the next room, there are THREE MTs. Make sure you
remember that since I didn't feel like radar was too important for the
mission. Any ways, you should use your plasma cannon to take out two of
the MTs and your other arm weapons to take out the last to minimize
damage done to you.

Now head out... and over boost through the hall way back to the
beginning. Use your 3rd SAISUI while doing so.

In the next room, there are a few more MTs. Use your Cannon of the one
closest to you and take out the other ones in the same way as the other
one.

Now, once they are dead, head back through the same hallway, there are
two more MTs in this hallway, kill them with your weaker weapons. Now
if you suck at aiming or doubt your skill, just move on.

But if you really want to do good, drop both of your arm weapons. Over
boost to the door, using your extensions one last time... now you can
lock onto this AC in the next room before you even open the door.

Once you open the door, fire at him like crazy with your cannon. He
should die within 5 shots. He is a tank, so don't worry about dodging.

Damage --- 1000-1700
Time ----- 110-115 Seconds
Accuracy - Perfect
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Urban Center ***
Episode: 06 Underground City Remake
Client: Chrome
Area: Gal City Office District
Enemies: Unknown
Objective: 3 Minute Rampage
Briefings...
"Raven, we want you to wreak havoc in GAL CITY. This will be a very
straightforward assignment, simply find targets of opportunity and
destroy them at will."

"In our experience, when someone is threatened with total annihilation,
the first thing they do is look to those who can protect them. We here
at CHROME are more than happy to oblige..."

"You have three minutes to carry out the task, remaining in the area
any longer than this invites unnecessary RISK. Good luck and have fun."

Set Up...
Head ---------- H03-BEETLE
Core ---------- C06-EOS
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MONJU
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- SCR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WR03M-FINGER
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
First of, I'm not sure if it counts towards your S rank, but it can't
hurt to actually destroy things for the first 50 seconds. So do just
that, drive down the street and run over little cars, turn signals, and
street lights.

Now when the clock reaches 2:10, MTs will come out. You really don't
have to worry about killing them too much, but if they are on the way
or IN the way, take them out with two well shot plasma rounds.

Now when the clock hits 1:10, Valerie will come out. She is just like
in the original... only when she uses her slug gun, it can only really
hurt you at close range (It can still STUN THE HELL OUT OF YOU! EVEN IN
A TANK!). Any ways, once she comes, find he fast, and crank up your
laser cannon and get ready to kill her. I added the finger to make it
quicker.

But hear is the catch, you have to wait for her to use her slug gun.
When she does, she will kneel... unlike most other harder ACs in the
series.

Once she is out of the way, mop up the rest of the MTs, they should
stop coming once Valk is dead.

If you choose to take this mission with a non-tank, be sure you have
that nifty stabilizer optional part on. Also, stay at LEAST at mid
range, or you will get stunned locked and probably over heated.

I S ranked this mission taking about 2000 damage... at the time I was
writing the FAQ, she appeared right behind me... talk about ****y luck.

Damage --- 1200-2000
Time ----- 180-181 Seconds
Accuracy - Average
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Security Net ********
Episode: 06 Underground City Extend Side
Client: Chrome
Area: Jiriera City
Enemies: Homing Missiles
Objective: Destroy All Targets
Briefings...
"Our corporation is currently putting together an assignment that might
interest you. The mission's objective is the liquidation of Dr. M
Okamura. We'd appreciate your assistance."

"Dr. Okamura is a leading authority in the field of genetic
engineering, and one of MURAKUMO'S top research scientists."

"Murakumo's expertise in the field of genetic engineering is due solely
to Dr. Okamura's contributions. If he were to perish, they would never
recover from the loss."

"An intensive search conducted by our scouts has finally pinpointed the
doctor's location. He's under heavy guard at a Murakumo stronghold
located Jiriera City."

"In order for our assassins to reach Dr. Okamura, we first have to take
care of the remote HOMING MISSILES that patrol the area. This will be
your job."

"Use the mission location's ROOFTOP as your vantage point for targeting
the missiles. Good luck."

Set Up...
Head ---------- CR-H97XS-EYE (0/0/10/0/0)
Core ---------- CR-C98E2 (0/5/5/0/0)
Arms ---------- CR-A82SL (0/1/9/0/0)
Legs ---------- LR04-GAZELLE (0/0/3/0/7)
Booster ------- B05-GULL (0/1/9)
FCS ----------- CR-F82D2
Generator ----- FUDOH (0/10/0)
Radiator ------ RAGORA (0/5/5)
Inside -------- NONE
Extension ----- CR-E73RM
Back Unit R --- CR-WBW89M
Back Unit L --- CR-WBW89M
Arm Unit R ---- CR-WR93HNRP
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69SS
               CR-O71EC
               CR-O75LA
               CR-O79L+
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
Let me tell you this is a very hard mission to S rank.

You will notice this set up will not allow you to kill many homing
missiles... this is because I expect you to hide for the first have of
the mission... if you see missiles coming, hide behind a building.
Remember this isn't a protect mission, just a distracting one.

If you see a missile coming from above you or many from all side, fall
down through a hole and let them hit the ground.

Now you will see a cut scene after a little bit, Valk will come out
again. Now once she comes out, pop out your EO (To help destroy
missiles) and peg her with as many rockets as you can. She will turn on
you in after all the missiles are dead any ways, so you may well get a
few cheap shots in.

Once you hit her once, she will stall and come after you. You should
seriously try to hit her at least 3-4 times, to make the mission
easier.

Once she is a red dot on the radar, you can start locking on to her. So
once you feel you hit her enough with the rockets or she start shooting
at you, drop them. Now try and keep your distance and peg her with the
missiles in combination with your extensions.

Try your hardest to dodge her sniper rifle, it is very hard to, but it
can be done if you are at longer range.

Damage --- 1800-2500
Time ----- 185-200 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
YH06-LADYB (Head)
You just have to kill her very fast. I made the set up for the S rank
go with killing her fast, just make sure you aim your missiles the
right way.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Stop Rampaging AC *
Episode: 06 Underground City Reverse Side
Client: Struggle
Area: Gal City Office District
Enemies: AC
Objective: Destroy AC
Briefings...
"Raven, we've just received some very disturbing news. It seems CHROME
has devised a plan to carry out indiscriminate attacks in a densely
populated are of GAL CITY."

"This is an act of sheer madness, the AC they've hired for the job must
be eliminated."

"Chrome believes the attack is a closely guarded secret, but they
couldn't be more wrong. The time has come to show them the error of
their ways."

"Make for the city, and prepare for combat."

Set Up...
Head ---------- H11-QUEEN
Core ---------- C05-SELENA
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH03M-FINGER
Arm Unit L ---- WH03M-FINGER
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               MARISHI

S Rank Walkthrough...
I expect you to beat this mission extremely fast. You will need to be
able to attack with both weapons at a time.

Simply wait till he is in lock range to start fire, then once he turns,
follow him with both weapons firing. Once you see him exploding, stop,
no need to waste ammo and accuracy.

Make sure you are using your Exceed Orbits, as you will need ammo,
since I ended with about 30/50 shots left in my two arm weapons.

Damage --- 300-500
Time ----- 16-19 Seconds
Accuracy - Average
Kill % --- 100%

Hidden Parts...
Funi (Relation Micro Missile Extension)
To get this part, just beat the mission fast.  Follow the S rank guide
and you should get this part with no problem. If you get the S rank
without this part, try it again without caring about how much damage
you take.

If you kill the AC before he gets back down that hilled street, you
should be fine.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Guard Freight Train **
Episode: 07 Lost Technology Remake
Client: Murakumo Millennium
Area: Heaven's Rock
Enemies: Unknown
Objective: Protect Lead Car
Briefings...
"This is an urgent request. We've just been informed that our long-haul
freight train, Boulder, is in imminent danger of attack."

"It's still not clear WHO is behind the plan, but our guess is that
they're after the confidential cargo secured in the trains' lead car."

"The train's next stop, Heaven's Rock SUPPLY DEPOT, has very little
cover and would be an ideal location for the enemy to launch their
attack."

"Head to the supply depot and clear it of any targets that might pose a
threat to the train. Remember, the safety of the LEAD CAR takes
priority above all else."

Set Up...
Head ---------- H03-BEETLE
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MONJU
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- SCR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL95B
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
This mission is nothing like it used to by, the planes are easy to
kill.

First off, destroy as many planes as you can before the train arrives.
You can possibly kill all of them, but it will take no screwing around.

Now once you kill a few planes, Wildcat or the "Red AC" will come. Once
he does, pop up your exceed orbits and use both your back weapon and
your left arm bazooka to take him out quick. He shouldn't last long and
you should also get the hidden part. He will squat with his chain gun
every so often, so this is the time you want to hit him with everything
you have.

If you are playing this mission without my set up and choose to go in
close range, watch out for his blade, he has a Moonlight.

Damage --- 1700-2200
Time ----- 115-120 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
CR-YH70S2 (Head)
Kill Wildcat (The AC), extremely fast. You cannot play around, he has
very high AP for a mission AC. Make sure you use the set up I have
listed above and remember where he comes from, which is from the east.

Make sure you also take out all the Planes before he comes, so you have
to worry about only killing him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Recover Containers **
Episode: 07 Lost Technology Extend Side
Client: Murakumo Millennium
Area: North Highland
Enemies: Unknown
Objective: Collect Containers
Briefings...
"Raven, this is an emergency request. One of our transport planes
involved in a recent airlift of confidential cargo has gone missing
somewhere in the NORTH HIGHLAND."

"The pilot's last radio transmission leave little doubt that the plane
came under fire en route to its final destination. The attack was
probably an attempt to intercept the transport's cargo."

"A search and rescue team was dispatched to the area where the plane is
believed to have gone done, but their efforts have been hampered by the
region's harsh terrain."

"More resources are needed in the field if the transport's cargo
CONTAINERS are to be recovered before falling into enemy hands."

"Any units encountered during your search should be eliminated without
hesitation. We can't afford to lose even a single container."

"Also, one of our patrols spotted an unidentified AC operating in the
region. What it is doing there we can only guess, but it bears
mentioning. Stay on your toes, Raven."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB13RO-SPHINX
Back Unit L --- NONE
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - WH03M-FINGER
Hanger Unit L - WH03M-FINGER
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               O07-PRIMER
               MARISHI

S Rank Walkthrough...
Before I start, I know my Ac for this mission is sloppy, so if you want
to, here are some of the changes you can make...

+More Missile Defense
+Strong Right Arm weapon
+Tank legs with no blade but stronger weapons
+More Armored Parts.

First off, get the hidden part if this is your first time through the
mission to get a grasp on it, instead of going for the S rank right at
first. This way you can change your set up accordingly.

Well lets pretend you are using my set up... Your first targets are
going to be the large Mts that look like wooly mammoths. Equip your
rockets and get in close to blade. Watch out for their missiles, and
blade them on the side to prevent them from raping your AC. They each
should take a Rocket burst/Air blade/Rocket/Air blade/Rocket. Once you
are done with them, either mop up the other enemies or find the hidden
part. Don't forget to pick up containers on the way to save time, just
hit circle next to them.

You can drop your rockets now if you feel you aren't going to run out
of ammo.

Now it is time to mop up all the Flying MTs. Attack them with your
heavy machine gun. They should take least than two clips of your
machine gun to kill each. Just can drop your blade now if you feel you
can take out the AC with two fingers.

Now the AC will come. He is very easy to kill. He rarely boosts and
will mist with most of his blade swings. You can take him out with many
different weapon with ease, but the Fingers are just fine by
themselves.

Damage --- 1700-2800
Time ----- 105-110 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
RENGA (Extension Anti-Missile)
Only attempt to locate this part after you kill off the Mammoth MTs as
they will cause you problems with spamming vertical missiles. Anyways,
go on top of the Northeast Hill. You should see three towers sticking
up. The part is laying behind the middle tower.

WARNING: Make sure you do not leave the area, it is VERY close to the
edge of the missile boundaries.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Freight Train ****
Episode: 07 Lost Technology Reverse Side
Client: ??? (Wild Cat)
Area: Heaven's Rock
Enemies: Unknown
Objective: Destroy Train
Briefings...
"Raven... I need your help..."

"SOMETHING was done to me..."
"I'm no longer human..."

"Murakumo's TRAIN... it must be stopped..."
"I don't want any more SURGERY... never again..."

"Please help me..."
"I want to be released from all this..."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WB85RPX
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
This mission can be VERY hard to S rank, if you don't play it cheap.

Once the level begins, take out your rockets and hit your ally. Try to
hit him at least five or six times before he even goes to fight the
other AC.

Now, wait till he does engage in fighting, and attack the enemy AC from
afar with your Sniper rifle. Once he is out of the way, continue to hit
you friend with rockets.

The train will be coming at about this point. Once the train comes and
is destroyed, Wildcat will turn on you. Do you see why I had you blind
side him a few times?

Now, dash back wards while hitting him with your sniper rifles. It
shouldn't take long.

(By the way, I never killed Wildcat before the train was destroyed...
so I'm not sure if anything happens if you do.)

Damage --- 50-200
Time ----- 70-75 Seconds
Accuracy - Above Average
Kill % --- 100

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Plus Escapee ***
Episode: 08 Human Plus Remake
Client: Murakumo Millennium
Area: Jiriera Ciry
Enemies: AC
Objective: Destroy AC
Briefings...
"A subject involved in next-generation "plus" experiments has escaped
from our labs."

"I'm prohibited from revealing any details, but it seems the subject's
mind was adversely affected by some of the procedures he underwent.
According to an eyewitness, he is now completely deranged."

"A former Raven, the subject boarded his AC and went on a rampage. He
knocked out an entire guard detachment before taking up position in one
of the city's abandoned SKYSCRAPPERS."

"The danger he poses to others is very real and cannot be ignored.
Rehabilitation is out of the question, he must be exterminated. It's
regretful, but there's no other choice."

"The location he's chosen is extremely PRECARIOUS, exercise due
caution."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C84O/UL
Arms ---------- WA03-TAURUS
Legs ---------- CR-LH84L2
Booster ------- B05-GULL
FCS ----------- FUGEN
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- CR-E92RM3
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- NONE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O75LA
               CR-O79L+
               MARISHI

S Rank Walkthrough...
This mission is strait forward, KILL THE AC.

He equips a bazooka, but that isn't the problem, the problem is his
boosting patterns... he can dodge a lot of stuff... by accident.

You can counter this by using missiles, which you will see can take him
out in seconds.

Use your missiles with extensions and you should have no problem taking
him out.

Damage --- 0
Time ----- 22-25 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
I03RN-CORAL (Inside Napalm Rocket)
From the starting elevator, head left down that hole. Now looking down
to the west, you can spot the part chilling on one of those horizontal
support beams. Fall down and grab it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rescue Kidnapped Operative **********
Episode: 08 Human Plus Extend Side
Client: Struggle
Area: Murakumo Research Lab
Enemies: MTs/Unknown
Objective: Rescue Target
Briefings...
"We need your help rescuing a comrade kidnapped by MURAKUMO."

"According to what we've learned, our operative is scheduled to become
a test subject in a radical experiment known as 'HUMAN PLUS'."

"It's no secret that our organization has benefited from its
relationship with Murakumo, but we won't condone something like this."

"Unfortunately, rescuing him is not something we can do on our own.
Your participation in the mission is the only hope we have of pulling
it off."

"There's no time to waste. Head to the RESEARCH LAB and free our
operative before it's too late. We'll lend you what help we can. Good
luck."

Set Up...
Head ---------- H09-SPIDER (0/5/0/5/0)
Core ---------- C02-URANUS (0/5/0/5/0)
Arms ---------- A03-GIBBON (0/6/0/4/0)
Legs ---------- CR-LF88A (0/6/0/1/3)
Booster ------- B04-BIRDIE2 (0/9/1)
FCS ----------- CR-F82D2
Generator ----- CR-G84P (0/0/10)
Radiator ------ CR-R92 (1/1/8)
Inside -------- NONE
Extension ----- CR-E92RM3
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- CR-WR81RS2
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               O03-CODON
               O04-GOLGI
               CR-O86R+
               MARISHI

S Rank Walkthrough...
Unless you are using a high energy defense set up, or killing every gun
on the ceiling before it shots at you, you will get raped in this
mission.

I'm assuming you are using my set up...

Any ways, start by boosting towards the right into the door to start
the mission. Now when you boost down these hallways, bunny hop it.
Boost for a little bit then tap X again. This will conserve energy so
you are walking at all. Keep in mind, this AC has crappy energy supply.

Now in your first room you enter, you will get a taste of the guns I
was talking about. Open the door, then immediately back up. Pick them
off with your Sniper rifle, they die in one hit.

Now head strait and kill the MT... Now in the next room, kill the guns
in the same manner, only this time you have to aim up higher to
actually hit them. Ignore the other MTs in this room.

Ride the elevator down at the end of this room. At the end of this
little hallway is another room with guns, only this times there are
FOUR of them. If there is one part in this mission you were supposed to
take slow, it would be this part.

In the next room, kill the walking MT and hang a right into the door.
After another little hallway, you will run into another room with four
guns, it is the same as the last one.

In the next room, with Core Mts, you can take out a vent from the door
you are standing from. Do so and hop right into it. Fall down te shaft
and do a 180 turn.

Time to head down a large hallway. At the very end of it, there will be
a door. Take a left from out of that door. Once you go left, go all the
way down the hallway until you touch a wall. Take a right, but beware
of the numerous guns on the ceilings. Go all the way down this hallway
as well, then take a right.

Now turn right and go strait into the door to find the target.

If you get lost with my directions, or I made a mistake, lock-on to
things in the rooms, the target will jump and hop as you can lock-on to
him.

Hit him once with your cannon. Mission over.

For a way to counter the guns in all but the final hallways, you can
take out two of the farther ones with a quad at a certain point where
they hit the top of the door. Now once you kill them, boost strait into
the room and quickly turn around. This will let you kill the other two
guns before they turn around.

Damage --- 2000-2400
Time ----- 170-175 Seconds
Accuracy - Above Average
Kill % --- 60-70%

Hidden Parts...
YA10-LORIS (Arms)
Beat this mission fast. If you don't get this part with the S rank,
then do not worry about killing a single thing or how much damage you
take.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Infiltrate Amber Base ***
Episode: 09 Request Remake
Client: ???
Area: Amber Crown Entrance
Enemies: Guard MTs/Unknown
Objective: Raid The City
Briefings...
"Raven, we want you to infiltrate the underground city, AMBER CROWN.
The main surface entrance is lightly guarded and makes the prefect
entry point."

"After destroying all opposition, take out the four GENERATORS around
the entrance's perimeter. This will release the locking mechanism for
the main gate."

"The city's second line of defense is a computer-controlled gate
located inside. The only way to bypass this obstacle is to destroy the
CONDENSERS that supply the computer with power."

"Further instructions will follow once the breach in the city's
perimeter has been confirmed."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C90U3
Arms ---------- A09-LEMUR2
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F82D2
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               MARISHI

S Rank Walkthrough...
When the mission starts, kill all the gun turrets. There are three rows
of 2. They take two shots to kill each, so figure out how you want to
do it, two from one of one from each.

Any ways, once they are out of the way, go to the four generators on
the sides of the entrance. Peg 4 sniper rifle rounds into each of the
four, and you will open the door.

Now if you played AC1pp, you should now see one of the most annoying
enemies in the game. 3 pink flying MTs will come out of the door. Take
them out with two sniper rifle rounds each, and do with from high in
the air to increase your hit rate and so they can't hit you.

Now finally enter the building, fall all the way down this shaft. Now
open the door. You will find those little bug looking MTs now, take it
out using three sniper rifle bullets, then another.

Now in the next room there will be two of those MTs and two guns on the
ceiling. Destroy the MTs first from a safe out-of-the-room spot, then
go after the guns on the ceiling. Make sure kill both guns, one you
really have to look up for.

Now turn to the right and look down that long hallway, destroy as many
enemies as you can before you start going down it, has it is hard to
dodge.

In the last room, just destroy the four generators, that's it.

Damage --- 900-1200
Time ----- 115-130 Seconds
Accuracy - Above Average
Kill % --- 75-80%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Repel Invasion ****
Episode: 09 Request Extend Side
Client: Amber Crown Guard
Area: Amber Crown
Enemies: MTs/Guard MTs/Other
Objective: Defeat Enemy Leader
Briefings...
"Raven, terrorists are attempting (to) force their way into AMBER
CROWN. Their MTS broke through our defenses on the surface."

"Locate the group's LEADER and destroy him. We'll do what we can about
the rest."

"We can't let them enter the city. Good luck."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C90U3
Arms ---------- YA10-LORIS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH13B-GIANT
Arm Unit L ---- YWL03LB-TAROS
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O07-PRIMER
               MARISHI

S Rank Walkthrough...
Right when the level starts, boost up to one of the sides to avoid
fire, then head strait for the door. Skip the enemies.

Now head in and fall strait down. Now head to the same area you killed
all the generators in the first mission of this episode.

You will see the target get killed. Now you will be in a room with a
MT, kill it with your bazooka and blade.

Now leave the facility, kill only the things that are in the way.

This mission isn't that hard to S rank, I've gotten an S rank while
ending with about 2000 AP.

Damage --- 3000-6000
Time ----- 170-195 Seconds
Accuracy - Perfect
Kill % --- 20-40%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Defend Entrance ****
Episode: 09 Request Reverse Side
Client: Amber Crown Guard
Area: Amber Crown Entrance
Enemies: MTs/Guard MTs/Other
Objective: Repel Attackers
Briefings...
"A pitched battle for control of Amber Crown's surface entrance took
place the other day. The ATTACKERS were intent on breaching the main
gate."

"Our security detail managed to hold them off, but suffered heavy
losses while doing so."

"To make matters even worse, we've learned that another attack is
imminent. This time they hope to sneak in under the cover of darkness."

"Our forces are too depleted to put up the needed resistance. We need
your help defending the MAIN GATE."

"Take up a position that will allow you to fend off attacks aimed at
blowing up the GENERATORS. If they manage to destroy these, the city is
lost."

"Good luck Raven, we're all counting on you."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
I don't see why people this mission is so hard. First off, here are
your priorities.

Mts at close > Planes > Mts at far

This means you should ONLY be attack MTs between the planes or when
they are close.

+Always hover in mid air. If you are there, planes will aim at you
+Attack Mts once, just so they target you
+Do not take your time, fire as long as you have a lock
+Using two snipers rifles is better than one

There are two waves of each type of enemy. If you are lucky, you can
get the second wave of MTs almost out of the way before back up planes
come.

Damage --- 500-700
Time ----- 87-88 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
CR-LH79L (Light Weight Humanoid Legs)
Beat the mission the way it was intended, do not let a single generator
blow up. Make use of your steel body and make sure you get in the way
as much as possible. Follow that short S rank part for some tips.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rescue the Allies **
Episode: 10 Irregular Remake
Client: ???
Area: Loop Line Junction
Enemies: Unknown
Objective: Safeguard Transport
Briefings...
"Raven, we need your help carrying out a rescue operation at LOOP LINE
JUNCTION in Amber Crown."

"The targets we plan to recover were captured by an enemy patrol
consisting of three TRANSPORTS and an MT SECURITY DETACHMENT. Eliminate
all units except for the center transport."

"We'll follow up on matters once this issue has been resolved."

Set Up...
Head ---------- CR-H95EE
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
This mission isn't hard, especially if you played AC1pp and already
know what to do.

Right off the start of the mission, find the transports. I don't even
need to tell you where they are... just wait a while then hit select
and find out where the "target" is on the map.

So take out both the transports at the front and rear... basically the
ones with no yellow/orange target indications.

Now the rest of the mission consists of you hunting the rest of the
MTs. If you need finding them, just locate them either by radar or your
long range FCS.

Using your Sniper Rifle will ensure you are taking little damage from
far away.

Watch the cut scene and you should get an S rank with ease.

Damage --- 800-1200
Time ----- 125-135 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
JIREN (Extension Energy Pack)
Turn right around from the start, a full 180. Now follow the highway to
the end. As you are boosting, you SHOULD see a part gleaming and
shining to the left. That is the part. If it helps, you are next to the
out of bounds lines... although you can't actually cross it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Eliminate Raven *
Episode: 10 Irregular Extend Side
Client: Doomsday Organization
Area: Military Training Center
Enemies: Unknown
Objective: Search The Area
Briefings...
"We've just confirmed suspicions that one of the corporations intends
to launch an attack on our organization. They're hired a RAVEN to do
the job, he must be eliminated."

"The corporation in question was once one of our backers, but we have
since terminated the relationship. They're obviously not pleased about
this and intend to secure our research by force."

"Their planned use for our research is to further their own goals, this
is not what we had intended."

"According to our most current intel reports, the attack is aimed at
disabling our MILITARY TRAINING CENTER."

"All UNITS stationed there are being withdrawn to avoid losing them in
the ensuing battle. Head to the training center and be prepared to
launch an attack as soon as the enemy is sighted."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
This mission is too freaking easy... well you'll see...

First just in the middle of the large area. Find Sumika, the downed
pink AC in the middle, go next to her to realize the true purpose of
this mission.

The sad part is, this could have been a decent mission, but it is too
easy.

You will see ground MTs and Flying MTs. You only have to kill the
flying MTs.

Just do not take too long, or the plane will be destroyed.

I know I didn't use the best possible AC for this mission, but chances
are, you can use any usable AC to beat this mission.

Damage --- 100-400
Time ----- 75-90 Seconds
Accuracy - Above Average
Kill % --- (Only the planes)

Hidden Parts...
None

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~Bait the Enemy **
Episode: 10 Irregular Reverse Side
Client: Doomsday Organization
Area: Loop Line Junction
Enemies: Unknown
Objective: Destroy All Targets
Briefings...
"In an attempt to delay the completion of our ongoing research, one of
our rivals has decided to launch a strike deep inside AMBER CROWN. An
enemy incursion has already been reported."

"The exact POSITION of the enemy units isn't known yet, but we hope to
draw them out using bait they will find hard to resist."

"We'd like you to accompany a convoy of three TRANSPORTS, one of which
is supposedly carrying targets of great interest to our rival. If all
goes well, the enemy should bite."

"Take out all targets as son as they are in range."

Set Up...
Head ---------- H03-BEETLE
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- NONE
FCS ----------- MONJU
Generator ----- FUDOH
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- SCR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
This set-up isn't necessary, but since this is a long boring mission,
you may as well ensure you beat it with flying colors.

In the beginning of the mission your will find 2 missile trucks and a
few umbrella MTs. Take each of these out with two rounds from your
sniper rifle.

After you wipe them clear, more and more umbrella MTs will come. They
will not over whelm you, but they are there. Rely on your Lock-ons to
find them hidden behind things.

Now after a few of them, AC/MTs (whatever the hell they are) will come.
(By the way, before I battled them, I didn't get hit once and didn't
miss having 50 shots left in each rifle.)

Now use your back cannon to kill off these MTs. If you miss too much,
you can all ways use your Sniper rifle with your EO.

There are seven of them in the mission, I was left with 3 shots with my
cannon.

Damage --- 300-1000?
Time ----- 180-200 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Disrupt Military Units *
Episode: 11 Doomsday Organization Remake
Client: Sumika
Area: Military Training Center
Enemies: MTs/Guard MTs
Objective: Destroy All Targets
Briefings...
"We'd like you to disrupt Doomsday's MILITARY EXERCISES."

"As far as we can tell, the only purpose for these drills is to collect
data for Project Phantasma. Destroy all TARGETS you encounter at the
facility."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C84O/UL
Arms ---------- YA10-LORIS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- WB13RO-SPHINX
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- YWL03LB-TAROS
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
In this mission, you have to destroy 3 types of MTs. Here is what you
should do for each of them.

Pink Umbrella: You will find the most of these, just look up from the
ground and pop two rifle rounds into them.

MT: Go up close to them and blade them, then instantly launch a rocket
into them if they didn't die in one hit... they should die now.

Mammoth: Put rockets into them as you get closer then blade them. They
should go down easy, but they should also be the only thing damaging
you.

Damage --- 1800-2300
Time ----- 62-70 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prototype Performance Test ****
Episode: 11 Doomsday Organization Extend Side
Client: Doomsday Organization
Area: Gal City Office District
Enemies: Guard MTs
Objective: Perform Your Best
Briefings...
"We need your help to see how the performance of our new prototype
stacks up against that of an actual AC pilot. The test will pit both of
you against guard MTS dispersed around the CITY."

"You must be in top form during the entire test in order for our
researchers to acquire accurate comparison data."

"We'll look at the number of units each of you destroys to determine
whether or not you have performed as needed. The prototype is still in
its test stage, so you should come out on top."

"The duration of the test is three minutes. Use this time wisely."

"Remember, your targets are the MTs, not the prototype. Destruction of
the PROTOTYPE will result in the immediate discontinuation of the
test."

Set Up...
Head ---------- H11-QUEEN
Core ---------- C06-EOS
Arms ---------- CR-A92XS
Legs ---------- LF03-GAVIAL2 (0/0/0/0/10)
Booster ------- B04-BIRDIE2
FCS ----------- CR-F91DSN
Generator ----- KUJAKU
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- JIREN
Back Unit R --- WB15L-GERYON2
Back Unit L --- WB15L-GERYON2
Arm Unit R ---- WR20PL-ORGE
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O71EC
               O04-GOLGI
               O05-HISTON
               O06-PHAGE

S Rank Walkthrough...
The reason for all the energy weapon: They kill the MTs in one hit. IF
you know you aren't going to miss, you don't need all of them, you can
waste the first three MTs and drop one of your Plasma Cannons. Doing
this will give you better energy refresh.

You goal is to kill as much as possible. Do not get too close to the
MTs, as the prototype will fire at you by mistake. IF anything, stay
out of his way to the side.

Over boost once and a while, but don't over heat... also make use of
your Energy side packs, since you will need some extra help boosting.

Remember, drop a laser cannon as soon as you want to or when it is
empty.

Damage --- 200-400
Time ----- 195-200 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
WH04HL-KRSW (Right Arm Karasawa)
Pass this mission with three more kills than the prototype. If you try
to get and S rank and you do not get this part, make an AC with your
favorite weapon and just stand in front the AC at times. Sniper rifles
may also be a good idea.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Combat Test ***
Episode: 11 Doomsday Organization Reverse Side
Client: Doomsday Organization
Area: Military Training Center
Enemies: MTs/Guard MTs
Objective: Participate In Test
Briefings...
"A combat TEST EXERCISE is scheduled to take place at our training
facility shortly, someone with your expertise would be a welcome
addition."

"There are no weapon restrictions, so equip your AC however you see
fit. TARGET ASSIGNMENT will be handled on our end."

"Don't pull any punches. We want the data that is collected to be as
accurate as possible."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LR04-GAZELLE
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
This isn't really a test mission, as you'll see...

There are four types of enemies in this mission... here is what you do.

Right at the beginning of the mission you will see those Heavy MTs, use
a bazooka round, some sniper rifle rounds, and finish them off with
your EO.

Once they are dead, Glider MTs with come. Use one bazooka and sniper
rifle round to kill them. If you want to play it safe, just wait till
they run into a wall... they always do it.

After they die, take out the helicopters, with a sniper rifle round
each.

Then after they are dead, Core MTs will comes, use the same method the
as for the gliding ones.

Damage --- 600-1800
Time ----- 105-110 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
KARUGA (Back Micro Missile Unit)
There is a structure you start by, it looks like a storage shed with
many doors. Well go to the west side of that building and enter the
door to find the part lying on the ground. Keep in mind; if you are
entering the west side, you are looking east.

If you can't find this shed, hit select.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Defend Receiving Base ***
Episode: 12 Amber Crown Remake
Client: Sumika
Area: Rectenna Facility
Enemies: MTs/Unknown
Objective: Destroy All Targets
Briefings...
"Raven, the RECTENNA RECEIVING FACILITY is in danger of being overrun
by a Doomsday STRIKE TEAM."

"This facility is an important relay station that converts microwave
energy into electric power. Doomsday must not be allowed to take
possession of it."

"We're requesting the removal of all hostile forces attempting to
occupy the facility and its surroundings. When fighting inside, take
care not to damage any of the CONDENSERS."

"The top of the antenna relay radiated high levels of microwave energy,
Avoid setting your AC down on its surface."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LR04-GAZELLE
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
Yes, this is the same AC as in the last mission, it works here as well.

When the mission begins, pick off all the Helos with your rifle. Once
you are done with the first wave, kill the Gliding MTs. Use the same
method as in the last level... one round from each weapon.

Now you may need to kill a couple more helos until you see your "ROE"
bar (Remnants of Enemies) empty. Once it is, find the little shed and
go down the elevator.

Your point down here is to clear the bottom of enemies, so do so. There
are only a few, but use your Bazooka for easy one hit kills.

Now in AC1pp, the mission would of ended here, now you must go outside
and fight more waves of enemies... they are the same as when you
started out.

Only all the enemies start in the same general corner. This means those
gliding MTs are not longer stuck under the grates.

Just take them out, it isn't hard. Watch out, try not to hit any of the
reflectors, I'm sure they will make you lose your chance from getting
an AC part.

Damage --- 2000-2900
Time ----- 125-135 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
CR-LRJ84M (Reverse Joint Legs)
Beat the mission without anything blowing up. When you are in the
facility, make sure you don't hit anything. This is that hard in this
very on the level, since back in AC1pp, the Mts shot from behind them
and they were freaking huge.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Raiding Party *****
Episode: 12 Amber Crown Extend Side
Client: Doomsday Organization
Area: Rectenna Facility
Enemies: Guard MTs/Other
Objective: Destroy All Targets
Briefings...
"One of Amber Crown's main power provides, the RECTENNA RECEIVING
FACILITY, has come under attack by UNIDENTIFIED UNITS."

"This has to be an attempt by the corporations to interfere with our
organization's movement. They're preparing to level the entire
facility."

"Corporate backing has played a vital role in the advancement of our
research, but time and time again, those providing us with aid have
proven themselves unworthy of reaping its benefits."

"Head to the facility and prevent it from being destroyed by these
simpleminded fools."

Set Up...
Head ---------- CR-H95EE (0/10/0/0/0)
Core ---------- C03-HELIOS (0/10/0/0/0)
Arms ---------- CR-A92XS (0/10/0/0/0)
Legs ---------- LH03-PANTHER (0/10/0/0/0)
Booster ------- CR-B83TP (0/0/10)
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ RAGORA (0/0/10)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- NONE
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O71EC
               O02-ORGANELLE
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
This mission consists of you finding bombs and killing MTs. This
mission is easy until you try going for the part.

Here is what you should do.

+First kill off Mts and grab bombs that are in the way
+Now find the rest of the bombs within the rectenna area
+Using your map, find the bombs that are above the cliffs
+Pick up the bomb on the elevator shed
+Pick up the two final bombs on the lower level

As long as you don't stop and go directly to the closest bomb, you will
be able to S rank and get the part in this mission. Remember to zoom
and rotate your map to make your life easier.

Damage --- 400-700
Time ----- 122-130 Seconds
Accuracy - Perfect
Kill % --- 100%

Hidden Parts...
MIROKU (FCS)
Beat the mission extremely fast... I mean, REALLY fast. Make sure you
use the map function a lot if you cannot find bombs. Don't forget to
kill off the MTs as you see them.

If you beat the mission with my time range, you should get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Prevent Recapture Effort ****
Episode: 12 Amber Crown Reverse Side
Client: Doomsday Organization
Area: Rectenna Organization
Enemies: Unknown
Objective: Destroy All Targets
Briefings...
"Those who would see our organization brought to its knees are
attempting to RECAPTURE the RECTENNA RECEIVING FACILITY."

"The installation is highly contested and has been the scene of
numerous battles. We've done what we can to prepare it against further
attackers."

"The importance of this facility to the research work we're conducting
in Amber Crown cannot be underestimated. We must prevent its recapture
at all costs."

"The units we have stationed around the facility are but a token force,
and would not be able to withstand a large-scale attack. The presence
of a Raven is the only way we will ensure victory."

"Any damage inflicted on the INSTALLATION would negate the entire
purpose of the mission. Keep the enemy units occupied and watch what
you shoot at."

"We anticipate that this will be a long battle, prepare your AC
accordingly."

Set Up...
Head ---------- CR-H95EE (0/10/0/0/0)
Core ---------- C03-HELIOS (0/10/0/0/0)
Arms ---------- CR-A92XS (0/10/0/0/0)
Legs ---------- KH07-DINGO2
Booster ------- B05-GULL (0/0/10)
FCS ----------- MONJU
Generator ----- FUDOH
Radiator ------ RAGORA (0/0/10)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O71EC
               O02-ORGANELLE
               O03-CODON
               CR-O86R+
               MARISHI

S Rank Walkthrough...
This is a very long mission...

There are many waves of just planes in this mission. Here is how you
take them down and now run out of ammo. After you see one fly over you
on your radar, trail it. Sh0ot both of your sniper rifles at the same
time (That means you press circle a few moments before square).

They aren't that hard to hit, just make sure you are careful when they
turn.

After all of the waves go by, Suicide Missiles will comes. I'm not sure
if they can even really destroy anything, but just in case, shot them,
they take one shot each.

Damage --- 1600-2600
Time ----- 225-240 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
None

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Attack Headquarters **********
Episode: 13 Sumika Remake
Client: Sumika
Area: Doomsday Organization HQ
Enemies: Guard MTs/Unknown
Objective: Acquire Data/Escape
Briefings...
"Raven, we want you to carry out an attack on DOOMSDAY'S HEADQUARTERS."

"It's believed they are nearing completion on a new weapon system named
'PROJECT PHANTASMA'."

"We've decided to intervene before this happens. Our mission is to
retrieve plans relating to the project from their computer data banks,
and disclose everything."

"The computer is situated deep within the complex, getting to it won't
be easy. Clear the path down to its location of as many OBSTACLES as
possible."

"This will be an extended mission, so prepare your AC's ammunitions
stores accordingly. Weapon can be restocked midway though the mission,
but you should still keep a close eye on your reserves."

Set Up...
Head ---------- H11-QUEEN
Core ---------- C01-GAEA
Arms ---------- A11-MACAQUE (0/4/0/6/0)
Legs ---------- LF03-GAVIAL2 (0/0/0/0/7 or 8)
Booster ------- B04-BIRDIE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ ANANDA (0/0/10)
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- CR-WR81RS2
Arm Unit L ---- CR-WH79M2
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O04-GOLGI
               MARISHI

S Rank Walkthrough...
You can change the FCS to a longer range one; this will only effect the
end.

Start by moving forward, keep going strait and follow the paths, until
you reach the elevator. Go down it.

Open the next door... now remember this mission from a while ago? If
so, you know those guns are trouble. Hide in the hallway after you open
the door and destroy all three of the guns. Move through this room and
ignore the MT below you.

Now in the next room, kill the guns and MT. You should use you back
cannon on the MTs from inside the hallway and take out the guns the
same way. Watch out, there are guns on the flanks of you once you walk
in.

Find the white door and enter it. Kill the three guns just like in the
other room that looks the same.

This next room has two more MTs and more guns, do the same as you did
in the second room. ***This room has a vent that leads to a secret
part, refer down bottom for details*** After you are done in this room,
head out through the other white door.

Now once you go through this little hallway, you should emerge into a
room with a big drop in it. Ignore the enemies down the bottom and fall
onto the ledge on the south wall.

Once in this door, you will be in a familiar hallway. Take out all the
MTs and more importantly, the gun sentries on the ceilings. Move all
the way down this hallway until you reach the last possible point you
can make a right. Take this right and all the way at the end of this
hallway is the target of this mission.

Now once you press circle on the door, a cut scene will go off, and you
will start inside the room with enemies once you gain control of your
AC. Take out the two guns first. Once that is done with, use up the
rest of your back cannon to take out these MTs. If you run out of ammo,
DO NOT FREAKING DROP IT.

You will now have full ammo with all of your weapons... save the laser
cannon for the end.

Now you must get back to the beginning. I'm not going to tell you step
by step... all you have to do is retrace your steps. Use the map if you
need to. Take out the MTs with your Sniper rifle, machine gun, and
Exceed orbits.

When you get to the end, take out your laser cannon. You must fight off
a bunch of general purpose ACs. They take one hit each, but there is a
catch... bombs are coming from the air. If you stay to the far west,
they will not touch you, so take out all the ACs that way first.

Once you are done killing them, the mission is over. If you run out of
Laser cannon shots, drop it, and use something else.

Damage --- 3600-4400
Time ----- 415-430 Seconds
Accuracy - Average
Kill % --- 15-20%

Hidden Parts...
NIOH (Parrying Blade)
From reading the walkthrough, locate the room with the Vent. Unlike the
other mission, you don't need to go through it this time. But go in it
any ways. Once you are in it, walk to the end of the shaft. The shaft
you must go in is located right above this one... so fly out of it and
do turn completely around, blow up the vent cover and collect your
piece deep inside the room.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Escort Phantasma Transport ***
Episode: 13 Sumika Extend Side
Client: Doomsday Organization
Area: Loop Line Junction
Enemies: Unknown
Objective: Escort Transport
Briefings...
"We're currently in the process of moving all documents relating to
Project Phantasma from the ruins of our old headquarters to a NEW
LOCATION. Please escort the VEHICLE involved."

"Most of the equipment used in the project was lost, but that can
easily be replaced. The actual research data, on the other hand, is
priceless beyond measure."

"Once the RESEARCH is complete, we will gain something we don't have
now... power. And it is only with this that we can hope to bring change
to our ruined world."

"Help us realize our dream."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- MINOKU
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O03-CODON
               MARISHI

S Rank Walkthrough...
This mission is broken up into two parts.

The first half consists of you killing a few MTs. A couple gliders and
two core MTs. Take them each out as you see them, but kill the one in
the tunnel first, as not only is it a free kill, but so you don't
forget you left him there.

The second part of the mission is you up against Stinger. If you are
going for the S rank, keep mid distance. He shouldn't give you any
trouble since he is very weak, JUST DO NOT GO CLOSE TO HIM. He has the
strongest blade/arm combo.

Damage --- 1500-2200
Time ----- 110-120 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
YWH07-DRAGON (Left Arm Laser Rifle)
Do this mission extremely fast. I've heard you must kill the MTs under
20 seconds and Stinger Under 45 seconds. I've made the S rank set-up
capable of doing this.

Well you don't need to kill the MTs that fast... but it can't hurt.

When going for the part, do not worry about how much he damamges you or
how much you miss. You should swap the left arm Sniper rifle to a
FINGER for quicker results. Changing the right arm to the 160 ammo
machine gun won't be a bad idea either.

YH08-MANTIS (Head)
Kill stinger... to complete the mission. This part isn't hard to get
for obvious reasons.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Confrontation **********
Episode: 14 Phantasma Remake
Client: Sumika
Area: North Highland
Enemies: Phantasma
Objective: Destroy Phantasma
Briefings...
"Raven, we've just learned that Stinger has stolen the new weapon
system, PHANTASMA. He's currently hiding in the NORTH HIGHLAND along
with REMNANTS of the Doomsday Organization."

"His ultimate objective is unknown, but we cannot let him retain
possession of this technology."

"Take him out... that is all."

Set Up...
Head ---------- H11-QUEEN (0/0/0/10/0)
Core ---------- CR-C98E2 (0/5/0/5/0)
Arms ---------- A11-MACAGUE (0/4/0/6/0)
Legs ---------- CR-LHT92 (0/0/0/10/0)
Booster ------- NONE
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- JIREN
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WR11RS-GARUM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
This has to be the craziest set-up I've ever used to get an S rank...
Sure I tried using Dual rockets (the ones that launch 6), and although
it works, but only if you are a master at dodging...

Any ways, here is what you do, you must take out those Mammoth Mts as
fast as possible.

First head up on the cliff behind you. Sniper the hell out of the two
Mammoth MTs. If you are far back enough, they will not launch anything
at you. Kill MTs as they come close to you.

Now mop up everything. Drop your right arm weapon...

Now stinger will comes. The only advice I have for you since dodging is
near useless, is to take him out and fast as possible. To do this, pop
up your Exceed Orbits and shoot ONLY while in mid air. If you are on
the ground, you have a high chance it will just go under him.

Damage --- 1900-6000 (Wow...)
Time ----- 110-130 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
WL-MOONLIGHT (Left Arm Laser Blade)
Beat this mission really fast... refer to my target time. Only when you
kill the Mammoth Mts, use a strong arm weapon, like the 10 shot large
rockets, since it does take a while otherwise.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Phantasma ********
Episode: 14 Phantasm Extend Side
Client: Sumika
Area: North Highland
Enemies: Unknown
Objective: Destroy Phantasma
Briefings...
"We're not sure how they've managed it, but elements of the Doomsday
organization are still in possession of a PHANTASMA PROTOTYPE."

"It seems they are collaborating with one of the CORPORATIONS to keep
the project alive. This is (a) nightmare waiting to unfold, we must
take action."

"We've pinpointed the location of the FACILITY where the project is
being housed, head there immediately and finish this off."

Set Up...
Head ---------- H11-QUEEN (0/0/0/10/0)
Core ---------- CR-C98E2 (0/5/0/5/0)
Arms ---------- A11-MACAGUE (0/4/0/6/0)
Legs ---------- CR-LHT92 (0/0/0/10/0)
Booster ------- NONE
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- NONE
Extension ----- JIREN
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O71EC
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
I also **** myself at the start of this mission...

First off, like before, you have to take out enemies before you even
begin the fight.

Take point high up on that same cliff as in the previous mission, this
way you are away from the ground MTs. Take out all the planes then the
MTs. Don't worry if you are getting pegged, the planes aren't that
strong.

Now TWO Phantasmas will come! Thank god they are weaker than the other
one. Any ways, use the same strategy as the one in the other mission.
Pop use the EO's and then attack with your laser cannon. They should
each die in 3-4 shots, depending if you choose to use your left arm
weapon and EO's up close.

Damage --- 3000-4000
Time ----- 145-160 Seconds
Accuracy - Above Average
Kill % --- 100%

Hidden Parts...
YLH11-VIXEN (Light Wight Legs)
Clear the mission, that's all you have to do.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Mop Up Chrome Remnants ******
Episode: 15 Disorder Remake
Client: Murakumo Millennium
Area: Chrome Military Base
Enemies: Unknown
Objective: Destroy All Targets
Briefings...
"This is a special announcement to inform all Ravens of Chrome's
dissolution. Their plans to conduct a military coup using new MT
technology will never be realized."

"As for Chrome's remaining assets, all of these will be brought under
Murakumo's control and kept in our possession until appropriate uses
are found for them."

"Now that the confrontation is over, situations requiring the use of
Raven will likely diminish. Hopefully this is a sign that mankind is
moving towards a peaceful future."

"Until then, there is still work to be done. We'd like you to carry out
a thorough investigation of a CHROME MILITARY INSTALLATION where a
small group of HOLDOUTS is believed to be hiding."

"Eliminate any resistance encountered during your search."

Set Up...
Head ---------- H11-QUEEN
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- NONE
Extension ----- NONE
Back Unit R --- NONE
Back Unit L --- NONE
Arm Unit R ---- WR20PL-ORGE
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O71EC
               CR-O79L+
               O05-HISTON
               MARISHI

S Rank Walkthrough...
Start the mission by entering the door right in front of you. DO NOT
USE YOUR SNIPER RIFLE AT ALL.

This part of the mission you must Kill all 16 MTs in this under ground
Area without missing once. Use your Plasma rifle with 16 shots.

Don't worry, the MTs are slow and the most in a room at a time is 4. I
don't think I need to hold your hand underground, just follow the
hallways and go in the white lit doors.

If you so happen to miss, use your sniper rifle and EO.

Once you are done with killing all the MTs, you will have to leave the
facility. Once you step out... you'll see an old friend.

Right when you see him, boost strait up and away from him... LISTEN...
CAREFULLY... Once you hear a grenade, side step to the left to dodge
it.

Now keep going behind the mountain and hop on the west mountain. You
will notice:

+His missiles do not touch you
+You can get clear shots of him
+His missiles will actually damage him sometimes
+Boss Music and Stage music are playing at the same time

Damage --- 1000-2000
Time ----- 200-220 Seconds
Accuracy - Near Perfect
Kill % --- 100%

Hidden Parts...
BYAKUE (Ammo Extensions)
Destroy the boss, the "Devastator" really fast. Use this AC...

Head ---------- H11-QUEEN (0/4/6/0/0)
Core ---------- C05-SELENA (0/4/6/0/0)
Arms ---------- CR-A92XS (0/4/6/0/0)
Legs ---------- CR-LHT92 (0/9/0/0/1)
Booster ------- B04-BIRDIE2 (0/10/0)
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- NONE
Extension ----- NONE
Back Unit R --- CR-WBW91RT
Back Unit L --- CR-WBW91RT
Arm Unit R ---- CR-WR81G
Arm Unit L ---- WH03M-FINGER
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O69ES
               CR-O69SS
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               MARISHI

While fighting him, use your EO, Finger, and Back Rockets. For the
mission itself, you need to use your EO to kill on MT, like the first
one you see.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Destroy Resistance Group ******
Episode: 15 Disorder Extend Side
Client: Murakumo Millennium
Area: Chrome Military Base
Enemies: Unknown
Objective: Destroy All Targets
Briefings...
"It appears that our previous operation to mop up the last remnants of
Chrome wasn't entirely successful."

"We've received numerous reports of attacks on airborne transports in
the area around CHROME'S MILITARY INSTALLATION. SOMEONE is clearly
using it as a base of operation."

"The investigation team sent to look into the matter met heavy
resistance at the hands of an UNIDENTIFIED FORCE. This group is
probably responsible for the earlier attacks as well."

"Leave for the base immediately and destroy any opposition you
encounter."

Set Up...
Head ---------- H05-HORNET (0/0/10/0/0)
Core ---------- C05-SELENA (0/5/5/0/0)
Arms ---------- A02-DRILL (0/10/0/0/0)
Legs ---------- CR-LT78A (0/10/0/0/0)
Booster ------- NONE
FCS ----------- MONJU
Generator ----- KUJAKU
Radiator ------ FURUNA
Inside -------- NONE
Extension ----- SCR-E82SS2
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH79M2
Hanger Unit R - NONE
Hanger Unit L - NONE
Op Parts ------ O01-AMINO
               CR-O79L+
               O04-GOLGI
               O05-HISTON
               O06-PHAGE
               MARISHI

S Rank Walkthrough...
The arm weapons don't really matter, it's all a matter of preference.

Any ways, stay up on the middle mountain. You won't need to look far to
see all the MTs hopping up and down.

Once you get close, pop up your exceed orbits and wipe out a few MTs
with your Machine gun. Put in your EO's so they can recharge.

Now after you kill every single MT, Sledge Hammer will appear, looking
very nicely redone in the PS2's graphics... he does sound like a
****ing tracker though.

Any ways, switch to your Back Cannon and keep firing. Using your EO's
and left arm weapon will make him die faster. He is a lot easier than
he looks... for some odd reason, it just walks when you constantly
shoot him... Well, after about 4-5 shots, he should be done... and if
you been getting all the S ranks in order and all the hidden parts, you
should now have 100%!

Damage --- 1400-2000
Time ----- 115-125 Seconds
Accuracy - Average
Kill % --- 100%

Hidden Parts...
CR-YH85SR (Head)
Kill Sledgie extremely fast. You can do this with about any tank using
the good ol' LX.

YC07-CRONUS (Hanger Core)
Beat the mission... or Disc, if you've been playing in order.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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~Enemies (REV)...
This section will review all the enemies I seen in the game and how to
deal with them. Please note I will sometimes make up names for them. I
will also try and list all the missions I see them in. Stars denote
difficulty, threat, and the average problem factor, remember these are
on a MT scale... (1- 10)

--Worker MT **
This is a classic Mt from the first AC game. It has gotten smaller, but
just a tad bit more deadlier. Now it can launch a two quick rockets in
succession. You can take these out pretty easy still... just stay at
long range.
Found in...
Eliminate Strikers

--Crane MT *
Another enemy from the original. These are actually cranes with
modified with a laser rifle shot. These are also weak. They turn slow
and are very easy to blade.
Found in...
Eliminate Strikers

--General Purpose AC **********
Beyond one of the most annoying enemy in the game. With a stunning
bazooka and lightning quick jumping, they can be damaging and hard to
hit. Either take them out as fast as possible or aim carefully with a
one hit kill weapon.
Found in...
Ambush Strike Team
Rescue Kidnapped Operative
Repel Invasion
Rescue the Allies
Bait the Enemy
Attack Headquarters
Destroy Resistance Group

--Helo ****
This isn't a hard enemy, just a very annoying one. These are just like
helicopters in all the other AC games, only they use dual missiles like
scumbags, so you actually have to pay attention to them. A sniper
rifle, bazooka, or machine gun will put these out of their misery with
one shot/clip.
Found in...
Destroy Security Force
Defend Submarine
Capture Mining Platform
Defeat Assault Force
Escort Transport Vehicle
Combat Test
Defend Receiving Base

--Gun Battery **
Probably the most expected and most common and unchanged enemy in the
whole series. They can be on walls, ceilings, and on turrets. They
range from machine guns to laser cannons. Just shot them with any hard
hitting weapon, and they die!
Found in...
Capture Mining Platform
Remove Gun Emplacements
Defeat Assault Force
Destroy Fuel Depot
Rescue Kidnapped Operative
Infiltrate Amber Base
Attack Headquarters

--Flying Disk MTs **
These are slow flying MTs that shoot a machine gun. They fly very slow
and are wide enough to hit with about any weapon no matter how fast
they are going.
Found in...
Remove Gun Emplacements
Eliminate Raven

--Heavy Combat MT ********
These are very similar to certain enemy in AC3, only they have a
bazooka instead of a shotgun. They also have a laser blade, which can
seriously hurt. To kill these, use a strong weapon (bazookas, grenades,
whatever), and constantly back up and move to a side. Do not attempt to
blade these MTs if you have little practice, since these MTs poke...
which hurts. They have a lot of AP just so you know.
Found in...
Defeat Assault Force
Defeat Intruders
Repel Invasion
Defend Entrance
Rescue the Allies
Disrupt Military Units
Combat Test

--Gliding MTs **********
Although they do not take a lot to kill, they are hard for one
reason... They have an extremely powerful plasma cannon. To deal with
them, try to either kill them quick or stay at long range.
Found in...
Defeat Assault Force
Combat Test
Defend Receiving Base
Escort Phantasma Transport
Confrontation

--Worker Robot *
They are robots that do not attack at all. They are easy to dispose of,
but in the circumstances they appear in (Random quick movements while
stand in front of large generators), they are more of a target practice
that anything else. Use a not explosive weapon and a non-spread
weapons.
Found in...
Worker Robot Removal

--Battle Sentry MT ***
These are Mts, which appear to look like insects... But unlike their
classic version, these ones are bigger.  They are easy if you stand and
fight them, but most of the time you can't, especially if you want a
good rank. If you choose to kill them, a large bazooka will be your
friend. If you don't kill them, you'll find they hit you most while
trying to go through a door.
Found in...
Shutdown Control System
Infiltrate Amber Base
Defend Receiving Base
Destroy Raiding Party
Attack Headquarters

--ECM Pod *
These are little pods that fly around in the "Shutdown Control System"
level. They create one of the highest Electronic Counter Measurement
(ECM). You should even both killing them, there are more important
things to do... like getting the mission done. You can't really lock on
to them at all.
Found in...
Shutdown Control System

--ECM MT *
The same thing as the above enemies... only large and can move up and
down. They appear in different missions though...
Found in...
Destroy Fuel Depot

--Blue Reverse Joint Security MT ***
These are just like most RJ MTs with machine guns... annoying. What
separates them from the average one is the fact they can take two hits
from most strong weapons... But a blade or dual weapons can rape them.
Found in...
Destroy Fuel Depot
Attack Urban Center
Prototype Performance Test

--Tanks *
These are actual tanks... you know, the kind you see in real life? They
aren't that hard when you are in an AC... I used Sniper Rifles against
them. Unlike the tanks in Evolution, these have low AP, so you can pick
them off with no trouble.
Found in...
Escort Transport Vehicle

--Homing Missile ******
These are missile that will seek you and then explode. This isn't the
first AC game where they appeared, and although they are strong, they
are one of the weaker ones. I choose not to kill these at all, rather
let them just run into walls and such.
Found in...
Destroy Security Net
Prevent Recapture Effort

--Plane ***
They fly like real jets, and look close to them. The best way to take
them out is to use a long range weapon, like a sniper rifle or fast
locking weapon, like a machine gun. Make sure you only attempt to
attack them when they aren't turning for best results. They only use a
weak machine gun, there is no use to focus too much on dodging them.
Found in...
Guard Freight Train
Defend Entrance
Prevent Recapture Effort
Destroy Phantasma

--Flying Core MT **
These are MTs that float around... and look like an AC's core. They use
a single laser rifle shot. These have been extremely toned down since
the AC1pp game, so they aren't that hard. Even rockets can be used on
them.
Found in...
Recover Containers
Rescue Kidnapped Operative
Combat Test
Attack Headquarters
Escort Phantasma Transport

--Mammoth Walkers ********
These are very large Mts with VERY high AP. Using a blade is the only
way to kill these things without waiting a large amount of time saying
"Is it dead yet?." There weapon in the front can be avoid by dashing up
to them at the side, if you are good, you should never see it. The only
other thing they can do is launch vertical missiles, which can be
annoying if you do not look up and pay attention.
Found in...
Recover Containers
Disrupt Military Units
Confrontation

--Basic Reverse Joint Mt **
These are the most basic MT you can think of. They are the token enemy
in AC and appeared through out the series. In this game, they do have
missile on top of there machine guns, unlike the original. You can take
them out with anything really, just don't stand in front of them too
long.
Found in...
Rescue Kidnapped Operative
Mop Up Chrome Remnants

--Pink Umbrella MT ***
This is one annoying as MT. They fly and shot a machine gun, but what
makes them annoying, they like to hover right above you. Use any weapon
to kill them, just do not lurk underneath them for too long.
Found in...
Infiltrate Amber Base
Repel Invasion
Bait the Enemy
Disrupt Military Units

--Uni-wheel MT ***
These have appeared in some mission through-out pasted AC games, and
always have the same traits... fast and annoying. Thankfully, you don't
have to kill a single one of them in this game. If you do, a Sniper
rifle will do.
Found in...
Eliminate Raven
Destroy Phantasma

--Missile Truck **
They are basically trucks that have missile batteries on the back. They
aren't that hard if you take them out right at the start. They are
small, so a precise weapon should be used.
Found in...
Bait the Enemy
Confrontation

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~Archive (REV)

This is the section of the game where you can unlock subject matter
from previous Armored Core titles. In my section of Archive I will tell
you how to unlock them. Remember, completion % is gauged by missions
complete, missions S ranked, hidden parts, and destruction of AC during
missions.

When I say Complete mission "So-and-so" I assuming you are doing the
missions in order...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

-Series Movie--------------------------------------------------------

01: AC: Movie 01 (1st half, Phoenix assembly)
----> Complete mission "Destroy Security Force"

02: AC: Movie 02 (2nd half, Phoenix Vs Red Heavy AC)
----> Complete mission "Capture Mining Platform"

03: ACPP: Movie (A bunch of ACs just doing nothing)
----> Complete mission "Protect Gun Emplacements"

04: ACMOA: Movie (K'Saw AC Vs Nineball)
----> Complete mission "Shutdown Control System"

05: AC2: Movie (Zio Matrix AC Fleet Versus Emeraude AC Fleet)
----> Complete mission "Destroy Fuel Depot"

06: AC2AA: Movie (A dual between two ACs I forget the names of)
----> Complete mission "Defeat Intruders"

07: AC3: Movie (AC street fight)
----> Complete mission "Destroy Security Net"

08: AC3SL: Movie (Satellite owning a spy transport)
----> Complete mission "Guard Freight Train"

-Episode Movie-------------------------------------------------------

01: EPISODE 1 The Great Destruction: The Great Destruction plunged the
world into darkness - survivors of the horror were forced underground
to escape the ruin left behind. From the ashes of civilization emerged
a mercenary organization known as the Raven's Nest.
----> Enter the block section for Episode 1.

02: EPISODE 2 Raven's Nest: Chrome's rapid expansion into territorial
waters is becoming a cause for concern. They are not a true threat yet,
but that will change if their actions go unchecked for much longer.
It's an alarming development.
----> Enter the block section for Episode 2.

03: EPISODE 3 Mercenary: Chrome and Murakumo - the two most powerful
corporate entities in the subterranean world. Their initial struggles
for control escalated into full-brown warfare.
----> Enter the block section for Episode 3.

04: EPISODE 4 A. I.: "AI programmed management." The engineer
responsible for developing the technology used in these management
systems was, although unwittingly, responsible for much of the discord
between corporate rivals.
----> Enter the block section for Episode 4.

05: EPISODE 5 Corporation: Chemical-Dyne, a pharmaceutical firm
affiliated with Chrome, was researching secret military technologies as
a means to counter Murakumo's Human Plus experiments. Threatened,
Murakumo instituted plans to disrupt the work.
----> Enter the block section for Episode 5.

06: EPISODE 6 Underground City: Recent small events that occurred
throughout the city have been explained away as an AC pilot run amuck.
However, the conflict between the corporations is intensifying.
----> Enter the block section for Episode 6.

07: EPISODE 7 Lost Technology: Chrome has announced that they possess
concrete evidence of inhuman research including human experiment being
conducted by Murakumo. They also requested a termination of the
research and submission of research data. In its defense, Murakumo
steadfastly denied the claims.
----> Enter the block section for Episode 7.

08: EPISODE 8 Human Plus: For those in the know, Murakumo was, without
any doubt, conducting secret "human enhancement" experiments on a
number of test subjects. Despite some claims to the contrary, the
research was never discontinued.
----> Enter the block section for Episode 8.

09: EPISODE 9 Request: The new complex known as Amber Crown housed
researchers working on t top-secret project. The research, although
nearing completion, was ended abruptly by a Raven.
----> Enter the block section for Episode 9.

10: EPISODE 10 Irregular: It was a long and difficult road, but the
research had finally begun to yield results and show promise, that is
until he showed up. He, who deserves to be called "irregular",
destroyed everything and brought the project to a halt.
----> Enter the block section for Episode 10.

11: EPISODE 11 Doomsday Organization: Our research was interrupted many
times and a number of those who were working on the project lose their
lives - it was a terrible time. If only he had not interfered... things
would have been different.
----> Enter the block section for Episode 11.

12: EPISODE 12 Amber Crown: An unknown group assaulted on the Rectenna
Receiving Base in Amber Crown this early morning. An investigation of
the perpetrators and the background is underway.
----> Enter the block section for Episode 12.

13: EPISODE 13 Sumika: The investigation of explosion witch happened
the other day is still underway. According to sources, a group known as
Doomsday Organization appears to be related to the incident.
----> Enter the block section for Episode 13.

14: EPISODE 14 Phantasma: A project, codenamed Phantasma, meant to
somehow integrate the human form with machines. According to
information that was left at Doomsday Organization, the search for a
missing prototype has been started.
----> Enter the block section for Episode 14.

15: EPISODE 15 Disorder: We attempted to retaliate in kind, but
ultimately failed. Although we were defeated, we still have another
opportunity at that time. Had it not been for the presence of a Raven,
things may have gone differently.
----> Enter the block section for Episode 15.

-Illustration--------------------------------------------------------

01: Tank Type AC (AC1pp opening movie)
----> 10% Completion

02: Reverse-Joint Type AC (AC1pp opening movie)
----> 10% Completion

03: Four-Leg Type AC (AC1pp opening movie)
----> 10% Completion

04: Two-Leg Type AC - 01 (AC1pp opening, looks like Checkmate for AC1)
----> 10% Completion

05: Two-Leg Type AC - 02 (AC1pp opening and instruction manual cover)
----> 10% Completion

06: Two-Leg Type AC - 03 (AC1pp opening...)
----> 20% Completion

07: Two-Leg Type AC - 04 (Weaponless Phoenix)
----> 20% Completion

08: Bishop (Annoying MT in many Missions in the original Armored Core)
----> 20% Completion

09: Welkin (Annoying Plane from the original Armored Core)
----> 20% Completion

10: CW-283 (Constantly reused Crane model)
----> 20% Completion

11: WR75OR (Worker robot originally from AC1)
----> 30% Completion

12: Guard Walker (A Reverse joint MT, usually on your side in AC1)
----> 30% Completion

13: Techbot (Worker Robot... he's so cute!)
----> 30% Completion

14: Big Blade (Should be big wheel...)
----> 30% Completion

15: Devastator (AC1's "Massive MT")
----> 30% Completion

16: Super Scimiter (Gliding Mts from AC1pp)
----> 40% Completion

17: Papagai (MTs that look like the heavy core from AC1, in AC1pp)
----> 40% Completion

18: Nashorn (Little bug looking MT from AC1pp)
----> 40% Completion

19: Leprechaun (VIP helicopter from AC1pp?)
----> 40% Completion

20: Heat Wave (AC like MTs from AC1pp)
----> 40% Completion

21: Vixen (Stinger, reoccurring boss from AC1pp)
----> 50% Completion

22: Ariake (Sumika, reoccurring ally from AC1pp)
----> 50% Completion

23: Prototype Phantasma (Stringers "Second form" fro AC1pp)
----> 50% Completion

24: Orge (Enemy from AC1pp)
----> 50% Completion

25: Sargarmatha (Mammoth MT from AC1pp)
----> 50% Completion

26: Taurus (Transport Truck design from AC1pp)
----> 60% Completion

27: Dragon (Missile battery truck from AC1pp)
----> 60% Completion

28: Two-Leg Type AC - 01 (Concept from AC2)
----> 60% Completion

29: Two-Leg Type AC - 02 (Zio Matrix AC from AC2's Cover)
----> 60% Completion

30: Two-Leg Type AC - 03 (Concept from AC2)
----> 60% Completion

31: Two-Leg Type AC - 04 (Concept from AC2)
----> 70% Completion

32: Two-Leg Type AC - 05 (Over boost starting concept from AC2)
----> 70% Completion

33: Two-Leg Type AC - 06 (Looks like Ares from AC2)
----> 70% Completion

34: Hover Type AC - 01 (Concept from AC2)
----> 70% Completion

35: Hover Type AC - 02 (Concept from AC2)
----> 70% Completion

36: Four-Leg Type AC - 01 (Concept from AC2)
----> 80% Completion

37: Four-Leg Type AC - 02 (Concept from AC2)
----> 80% Completion

38: Tank Type AC - 01 (Concept from AC2)
----> 80% Completion

39: Tank Type AC - 02 (Concept from AC2)
----> 80% Completion

40: Tank Type AC - 03 (Concept from AC2)
----> 80% Completion

41: Tank Type AC - 04 (Concept from AC2)
----> 85% Completion

42: Two-Leg Type AC - 01 (AC3 opening movie?)
----> 85% Completion

43: Two-Leg Type AC - 02 (Or maybe this the AC in the opening...)
----> 85% Completion

44: Two-Leg Type AC - 03 (I know he's in the opening... he gets killed)
----> 85% Completion

45: Two-Leg Type AC - 04 (AC3 concept)
----> 85% Completion

46: Two-Leg Type AC - 05 (Looks like the heavy from the opening)
----> 90% Completion

47: Two-Leg Type AC - 06 (AC3 concept)
----> 90% Completion

48: Four-Leg Type AC - 01 (AC3 concept)
----> 90% Completion

49: Four-Leg Type AC - 02 (AC3 concept)
----> 90% Completion

50: Reverse-Joint Type AC - 01 (AC3 concept)
----> 90% Completion

51: Reverse-Joint Type AC - 02 (AC3 concept)
----> 95% Completion

52: Hover Type AC - 01 (AC3 concept)
----> 95% Completion

53: Tank Type AC - 01 (AC3 concept)
----> 95% Completion

54: Hover Type AC - 02 (AC3sl concept)
----> 95% Completion

55: Two-Leg Type AC - 01 (AC3sl concept)
----> 95% Completion

56: Two-Leg Type AC - 02 (AC3sl concept)
----> 100% Completion

57: Two-Leg Type AC - 03 (AC3sl concept)
----> 100% Completion

58: Two-Leg Type AC - 04 (AC3sl concept)
----> 100% Completion

59: Two-Leg Type AC - 05 (AC3sl concept)
----> 100% Completion

60: Two-Leg Type AC - 06 (AC3sl concept)
----> 100% Completion

-Poster--------------------------------------------------------------

01: AC Promotion Poster (Phoenix from AC1)
----> Complete Mission "Eliminate Strikers"

02: ACPP Promotion Poster (Phoenix Vs a Random AC)
----> Complete Mission "Ambush Strike Team"

03: ACMOA Promotion Poster (Opening AC)
----> Complete Mission "Destroy Security Force"

04: AC2 Promotion Poster -01 (Opening Zio Matrix AC)
----> Complete Mission "Destroy Security Force"

05: AC2 Promotion Poster - 02 (Zio Matrix AC close up)
----> Complete Mission "Destroy Security Force"

06: AC2 Promotion Poster - 03 (Emeraude AC)
----> Complete Mission "Defend Submarine"

07: AC2AA Promotion Poster - 01 (Lightweight Opening AC)
----> Complete Mission "Defend Submarine"

08: AC2AA Promotion Poster - 02 (Both opening AC's close up)
----> Complete Mission "Capture Mining Platform"

09: AC3 Promotion Poster (Close up of "Neo Phoenix")
----> Complete Mission "Capture Mining Platform"

10: AC3SL Promotion Poster (From the back of the instruction manual)
----> Complete Mission "Capture Mining Platform"

11: AC3SL Promotion Poster - 02 (Alt. pic of the Cover AC)
----> Complete Mission "Capture Mining Platform"

-Sound Track---------------------------------------------------------

01: Shape Memory Alloys (Original Raven's Nest theme from AC1)
----> All ready unlocked.

02: Grip (Stinger's theme in AC1pp)
----> All ready unlocked.

03: Grip The Other Side (Different beat with a slower start)
----> Complete Mission "Destroy Security Force"

04: Insurance Money (First heard in AC1pp Versus/Arena {Sausage})
----> All ready unlocked.

05: Insurance Money Ver.Sil (No more sausage...)
----> Complete Mission "Capture Mining Platform"

06: Complete Physical (First heard in AC1, also in its final mission)
----> All ready unlocked.

07: Complete Physical Tek (Suits Worker Robots better than original)
----> Complete Mission "Defeat Assault Force"

08: Circulation (Heard in AC1 register mission, also in its credits)
----> All ready unlocked.

09: Circulation All Over (More dramatic...)
----> Complete Mission "Shutdown Control System"

10: Apex In Circle (AC1moa opening theme)
----> All ready unlocked.

11: Apex In Circle Extended (More techno that the original)
----> Complete Mission "Defeat Intruders"

12: 9 (Nine Ball's theme from AC1moa and AC2aa)
----> All ready unlocked.

13: 9 Memories (Longer start up and louder ambient voice)
----> Complete Mission "Stop Rampaging AC"

14: Firework (Various missions from AC2)
----> All ready unlocked.

15: Firework Circuit End (Even worse...)
----> Complete Mission "Attack Freight Train"

16: Whiz Drop (Missions in AC2 and AC2aa)
----> All ready unlocked.

17: Whiz Drop Nutty (Better, sounds like its from the AC1 series)
----> Complete Mission "Rescue Kidnapped Operative"

18: Another Age (AC2aa opening theme and boss music)
----> All ready unlocked.

19: Another Age Left Turn (Childish sounding start...)
----> Complete Mission "Defend Entrance"

20: Detect (Heard in the final mission of AC2aa)
----> All ready unlocked.

21: Detect But Miss (A lot different, but not bad)
----> Complete Mission "Bait the Enemy"

22: Artificial Sky (Variants of this is heard many times in AC3)
----> All ready unlocked.

23: Artificial Sky Tribal (Odd start, more opera techno)
----> Complete Mission "Combat Test"

24: In My Heart (Horrible Arena and Mission music from AC3)
----> All ready unlocked.

25: In My Heart More Heart (Even worse)
----> Complete Mission "Prevent Recapture Effort"

26: Silent Line (AC3sl opening theme)
----> All ready unlocked.

27: Silent Line Remix (Sounds like a military tune)
----> Complete Mission "Escort Phantasma Transport"

28: Mode (In "Des. AI Prototype" or "Disable Sate. Cannon" in AC3sl)
----> All ready unlocked.

29: Mode Cut Up Version (Same tune, just takes a while to start up)
----> Complete Mission "Destroy Phantasma"

30: Monkey Likes Daddy (Randomly in Arena in AC3sl)
----> All ready unlocked.

31: Super Monkey Likes Daddy (Randomly makes me vomit)
----> Complete Mission "Destroy Resistance Group"

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#########========######==####==######========######========###########
#########==############==####==######==####==######==####==###########
#########========######========######==####==######========###########
###############==######==####==######==####==######==#################
#########========######==####==######========######==#################
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shop/Checklist
This is a list of parts. It also serves as a shop guide. Come here
first if you want a part... locate the part on the list. Then identify
the number of boxes, then find the part in the part list to double
check... when that is done with, search for the mission it is located
in. When I say "Added to the shop Via XXXX," Do more missions for XXXX.

[] (1)
One box means that you start with the part.

[][][] (3)
Three boxes mean that the part is in the shop at the game's start.

|||||||||| (5)
This is added to the shop Via Crest. (45 in all)
|||||||||||||||||||| (10)
This is added after the first Crest update. (15 in all)
|||||||||||||||||||||||||||||| (15)
This is added after the second Crest update. (3 in all)

{}{}{}{}{} (5)
This is added to the shop Via Mirage. (49 in all)
{}{}{}{}{}{}{}{}{}{} (10)
This is added after the first Mirage update. (30 in all)
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} (15)
This is added after the second Mirage update. (1 in all)
{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{} (20)
This is added after the third Mirage update. (10 in all)

()()()()() (5)
This is added to the shop Via Kisaragi. (17 in all)
()()()()()()()()()() (10)
This is added after the first Kisaragi update. (1 in all)

[][][][][][][][][][][][][][][] (15)
This mean the part is obtained from performance, in Evolution.

<><><><><><><><><><><><><><><> (15)
This mean the part is obtained from performance, in Revolution.

[][][][][][][][][][][][][][][][][][][][] (20)
This means the part is hidden in an Evolution Mission.

<><><><><><><><><><><><><><><><><><><><> (20)
This means the part is hidden in a Revolution Mission.

[][][][][][][][][][][][][][][][][][][][][][][][][]
25 Boxes means this part comes from the Arena.

Hopefully this will help stop the amass of questions, "Where do I get
the Karasawa."

HEAD------------------------------------------------------------------

CR-H69S -------[]
CR-YH70S2 -----<><><><><><><><><><><><><><><>
H01-WASP ------[][][]
CR-H72S3 ------[][][]
CR-H73E -------[][][]
H02-WASP2 -----[][][]
CR-H81S4 ------||||||||||
H03-BEETLE ----[][][]
CR-H84E2 ------||||||||||
H04-CICADA ----[][][]
CR-YH85SR -----<><><><><><><><><><><><><><><>
H05-HORNET ----{}{}{}{}{}
YH06-LADYB ----<><><><><><><><><><><><><><><>
CR-H97XS-EYE --[][][][][][][][][][][][][][][][][][][][][][][][][]
H07-CRICKET ---{}{}{}{}{}{}{}{}{}{}
YH08-MANTIS ---<><><><><><><><><><><><><><><>
H09-SPIDER ----[][][][][][][][][][][][][][][][][][][][][][][][][]
CR-H95EE ------[][][][][][][][][][][][][][][][][][][][]
H10-CICADA2 ---{}{}{}{}{}{}{}{}{}{}
CR-H98XS-EYE2 -||||||||||||||||||||
H11-QUEEN -----{}{}{}{}{}{}{}{}{}{}

CORE------------------------------------------------------------------

CR-C69U -----[]
C01-GAEA ----[][][]
CR-C75U2 ----[][][]
RAKAN -------()()()()()()()()()()
C04-ATLAS ---[][][]
CR-C89E -----||||||||||
CR-C90U3 ----||||||||||
C02-URANUS --[][][]
C03-HELIOS --[][][]
CR-C840/UL --[][][]
YC07-CRONUS -<><><><><><><><><><><><><><><>
CR-C98E2 ----||||||||||
CR-C770/U ---[][][]
CR-C83UA ----[][][]
C05-SELENA --{}{}{}{}{}
C06-EOS -----[][][]

ARMS------------------------------------------------------------------

CR-A69S -----[]
CR-A71S2 ----[][][]
A01-GALAGO --[][][]
A03-GIBBON --[][][]
CR-A72F -----[][][]
CR-A80S3 ----[][][]
A07-LEMUR ---{}{}{}{}{}
A09-LEMUR2 --{}{}{}{}{}{}{}{}{}{}
CR-A82SL ----[][][]
CR-A88FG ----[][][][][][][][][][][][][][][]
A05-LANGUR --{}{}{}{}{}
A06-GIBBON2 -{}{}{}{}{}
A11-MACAQUE -{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
CR-A92XS ----||||||||||
CR-A94FL ----||||||||||||||||||||
CR-A75A -----[][][]
A02-DRILL ---[][][]
A04-BABOON --[][][][][][][][][][][][][][][]
CR-A89AG ----||||||||||
CR-A98A2 ----||||||||||||||||||||
A08-DRILL2 --{}{}{}{}{}{}{}{}{}{}
YA10-LORIS --<><><><><><><><><><><><><><><>
SYURA -------()()()()()
CR-WA69MG ---[][][]
CR-WA69MS ---[][][]
WA03-TAURUS -[][][]
CR-WA75MSP --||||||||||||||||||||
CR-WA77MS/V -||||||||||
CR-WA91MSM --[][][][][][][][][][][][][][][]
CR-WA69BZ ---||||||||||||||||||||
CR-WA74BZL --[][][]
CR-WA74GR ---||||||||||
CR-WA78GRL --[][][]
WA02-CETUS --{}{}{}{}{}{}{}{}{}{}
WA01-LEO ----{}{}{}{}{}{}{}{}{}{}
WA04-ARIES --[][][]
WA05-LUPUS --{}{}{}{}{}

LEGS------------------------------------------------------------------

CR-LH69S -----[]
LH01-LYNX ----[][][]
LH02-LYNX2 ---[][][]
LH04-DINGO ---[][][]
CR-LH73SSA ---[][][]
CR-LH80S2 ----[][][]
LH05-COUGAR --{}{}{}{}{}
CR-LH89F -----||||||||||
LH07-DINGO2 --{}{}{}{}{}
CR-LH92S3 ----||||||||||
LH09-COUGAR2 -{}{}{}{}{}
CR-LH74M -----[][][]
LH03-PANTHER -[][][]
CR-LH79L -----<><><><><><><><><><><><><><><>
CR-LH84L2 ----[][][]
LH06-JAGUAR --[][][]
CR-LH95M2 ----[][][]
LH10-JAGUAR2 -{}{}{}{}{}{}{}{}{}{}
CR-LH99XS ----||||||||||
YLH11-VIXEN --<><><><><><><><><><><><><><><>
CR-LH77A -----[][][]
LH08-JACKAL --[][][]
CR-LH81AP ----||||||||||
CR-LH94A2 ----||||||||||
LH12-LYCAON --{}{}{}{}{}{}{}{}{}{}
CR-LH96FA ----||||||||||||||||||||
LH13-JACKAL2 -{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
LR01-GOAT ----[][][]
CR-LRJ76 -----[][][]
CR-LRJ84M ----<><><><><><><><><><><><><><><>
LR04-GAZELLE -{}{}{}{}{}
LR02-ORYX ----{}{}{}{}{}
CR-LRJ84A ----[][][]
LR03-ORYX2 ---[][][]
CR-LRJ90A2 ---[][][]
LF01-MONITOR -[][][]
CR-LF71 ------[][][][][][][][][][][][][][][]
CR-LF81 ------[][][]
LF02-GAVIAL --[][][]
LF03-GAVIAL2 -{}{}{}{}{}{}{}{}{}{}
CR-LF88A -----||||||||||
LF04-LIZARD --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
CR-LF93A2 ----||||||||||||||||||||
CR-LT69 ------[][][]
CR-LT71 ------[][][]
LT01-BOAR ----[][][]
LT02-BOAR2 ---[][][]
CR-LT78A -----[][][]
CR-LT81A2 ----||||||||||
LT03-GRIZZLY -{}{}{}{}{}
CR-LHT92 -----||||||||||||||||||||
CR-LN79 ------[][][]
LN01-SEAL ----[][][][][][][][][][][][][][][]
CR-LN85 ------||||||||||
LN02-SEALION -{}{}{}{}{}
LN03-WALRUS --{}{}{}{}{}{}{}{}{}{}
CR-LN91HM ----||||||||||||||||||||
CR-LN99M2 ----||||||||||||||||||||
LN04-WALRUS2 -[][][][][][][][][][][][][][][]

BOOSTER---------------------------------------------------------------

CR-B69 -------[]
CR-B72T ------[][][]
B01-BIRDIE ---[][][]
CR-B81 -------[][][]
CR-B83TP -----<><><><><><><><><><><><><><><><><><><><>
B02-VULTURE --{}{}{}{}{}
B03-VULTURE2 -{}{}{}{}{}{}{}{}{}{}
B04-BIRDIE2 --{}{}{}{}{}
B05-GULL -----{}{}{}{}{}{}{}{}{}{}
CR-B90T2 -----[][][]

FCS-------------------------------------------------------------------

MF01-MUREX ---[]
MF02-VOLUTE --[][][]
CR-F69 -------[][][]
MF03-VOLUTE2 -[][][]
FUGEN --------[][][]
KOKUH --------[][][]
MF04-COWRY ---[][][][][][][][][][][][][][][]
MIROKU -------<><><><><><><><><><><><><><><>
MF05-LIMPET --[][][][][][][][][][][][][][][][][][][][][][][][][]
CR-F73H ------||||||||||
CR-F75D ------||||||||||
CR-F82D2 -----||||||||||
CR-F91DSN ----[][][]
MONJU --------()()()()()

GENERATOR-------------------------------------------------------------

CR-G69 -------[]
CR-G78 -------[][][]
G01-LOTUS ----[][][]
CR-G84P ------[][][]
CR-G91 -------[][][]
FUDOH --------[][][]
G02-MAGNOLIA -{}{}{}{}{}
KONGOH -------()()()()()
KUJAKU -------[][][][][][][][][][][][][][][]
G03-ORCHID ---[][][]

RADIATOR--------------------------------------------------------------

CR-R69 -----[]
CR-R76 -----[][][]
R01-HAZEL --[][][]
R02-HAZEL2 -[][][]
R03-LINDEN -[][][]
ANANDA -----<><><><><><><><><><><><><><><><><><><><>
R04-LAUREL -[][][]
CR-R92 -----||||||||||
RAGORA -----()()()()()
FURUNA -----()()()()()

INSIDE----------------------------------------------------------------

CR-I69BD -----[][][]
CR-I80BD2 ----||||||||||
CR-I75FM -----[][][]
CR-I86FMM ----[][][]
CR-I92FMM2 ---||||||||||
I01M-URCHIN --[][][]
CR-I69R ------[][][]
CR-I78R2 -----||||||||||
CR-I84RN -----||||||||||||||||||||
I03RN-CORAL --<><><><><><><><><><><><><><><><><><><><>
I05D-MEDUSA --[][][]
CR-I79DD -----[][][][][][][][][][][][][][][][][][][][][][][][][]
I07D-MEDUSA2 -{}{}{}{}{}
CR-I94DD2 ----<><><><><><><><><><><><><><><>
HIJIRI -------()()()()()
I04E-SQUID ---[][][]
HOHSHI -------[][][][][][][][][][][][][][][][][][][][]
BIKUNI -------()()()()()
SYAMANA ------()()()()()
I06E-SQUID2 --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}

EXTENSION-------------------------------------------------------------

ANOKU --------()()()()()
E04BB-ANGLER -{}{}{}{}{}
E08BM-REMORA -[][][]
CR-E98HB -----[][][]
CR-E73RM -----[][][]
E02RM-GAR ----{}{}{}{}{}
CR-E84RM2 ----||||||||||
E06RM-GAR2 ---{}{}{}{}{}{}{}{}{}{}
CR-E92RM3 ----||||||||||||||||||||
CR-E96RMG ----[][][]
JIKYOH -------()()()()()
FUNI ---------<><><><><><><><><><><><><><><>
CR-E81AM -----[][][]
CR-E90AM2 ----||||||||||
E07AM-MORAY --{}{}{}{}{}
SUIGETSU -----[][][]
RURI ---------[][][]
RENGA --------<><><><><><><><><><><><><><><><><><><><>
RYUHZU -------[][][]
BYAKUE -------<><><><><><><><><><><><><><><>
E01MG-ROE ----{}{}{}{}{}
E05MG-ROE2 ---[][][][][][][][][][][][][][][][][][][][]
CR-E69SS -----[][][]
CR-E82SS2 ----[][][]
E03S-TURBOT --{}{}{}{}{}
IWATO --------[][][][][][][][][][][][][][][]
SAISUI -------[][][]
JIREN --------<><><><><><><><><><><><><><><><><><><><>

BACK UNIT-------------------------------------------------------------

CR-WB69M -------[]
WB01M-NYMPHE ---[][][]
CR-WB72M2 ------[][][]
WB04M-NYMPHE2 --{}{}{}{}{}
MAGORAGA -------()()()()()
KINNARA --------()()()()()
KARURA ---------<><><><><><><><><><><><><><><><><><><><>
WB05M-SATYUROS -[][][]
CR-WB73MP ------||||||||||
CR-WB73MV ------[][][]
WB06M-SPARTOI --[][][]
WB11M-HYDRA ----[][][]
WB19M-HYDRA2 ---{}{}{}{}{}{}{}{}{}{}
CR-WB75MT ------||||||||||
CR-WB82MGT -----[][][]
WB12M-EMPUSA ---{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
WB20M-EMPUSA2 --{}{}{}{}{}{}{}{}{}{}
WB21M-DRYAD ----{}{}{}{}{}{}{}{}{}{}
WB22M-DRYAD2 ---{}{}{}{}{}{}{}{}{}{}
CR-WB91MB ------[][][]
CR-WB85MPX -----||||||||||||||||||||
CR-WB69RO ------[][][]
CR-WB72RO2 -----[][][]
CR-WB75RP ------[][][]
WB07RO-ORTHOS --[][][]
CR-WB78RP2 -----[][][]
CR-WB82RP3 -----||||||||||
WB13RO-SPHINX --{}{}{}{}{}{}{}{}{}{}
WB23RO-CACUS ---{}{}{}{}{}
CR-WB85RPX -----[][][]
CR-WB69CG ------[][][]
CR-WB72CGL -----[][][]
CR-WB75SG ------||||||||||
CR-WB82SG2 -----[][][]
CR-WB87LG ------||||||||||||||||||||
CR-WB91LGL -----||||||||||
WB14RG-LADON ---{}{}{}{}{}{}{}{}{}{}
WB24RG-LADON2 --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
CR-WB78GL ------[][][]
CR-WB87GLL -----||||||||||||||||||||||||||||||
WB08PL-SKYLLA --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
WB02L-GERYON ---[][][]
WB15L-GERYON2 --{}{}{}{}{}
WB09PU-LAMIA ---[][][]
WB16PU-LAMIA2 --{}{}{}{}{}{}{}{}{}{}
WB25PU-LAMIA3 --[][][]
WB26O-HARPY ----{}{}{}{}{}
WB27O-HARPY2 ---{}{}{}{}{}{}{}{}{}{}
CR-WB69RA ------[]
CR-WB73RA2 -----[][][]
WB03R-SIREN ----[][][]
WB10R-SIREN2 ---[][][]
WB17R-SIREN3 ---{}{}{}{}{}
CR-WB85RA3 -----||||||||||||||||||||||||||||||
WB28R-SIREN4 ---<><><><><><><><><><><><><><><>
WB18M-CENTAUR --{}{}{}{}{}{}{}{}{}{}
CR-WBW89M ------[][][]
CR-WBW94M2 -----||||||||||||||||||||
WB29M-ECHIDNA --{}{}{}{}{}{}{}{}{}{}
CR-WBW78R ------[][][]
CR-WBW91RT -----[][][]
CR-WBW78C ------[][][]
CR-WBW98G ------[][][]
CR-WBW98LX -----||||||||||
WB30Q-CHIMERA --[][][]
YASYA ----------[][][]
WB31B-PEGASUS --[][][][][][][][][][][][][][][]

ARM UNIT R------------------------------------------------------------

CR-WR69R ------[]
CR-WR73R2 -----[][][]
WR01R-SHADOW --{}{}{}{}{}
WR10R-MOLD ----[][][]
CR-WR76RA -----[][][]
CR-WR84RA2 ----[][][]
WH01R-GAST ----{}{}{}{}{}
CR-WR88RB -----[][][]
WR14R-PHANTOM -{}{}{}{}{}
CR-WR93RL -----<><><><><><><><><><><><><><><>
CR-WR73RS -----||||||||||
CR-WR81RS2 ----[][][][][][][][][][][][][][][][][][][][]
CR-WR88RS3 ----[][][][][][][][][][][][][][][]
WH02RS-WYRM ---{}{}{}{}{}{}{}{}{}{}
WR11RS-GARUM --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
WR02M-PIXIE ---[][][]
CR-WR69M ------[][][]
WR04M-PIXIE2 --{}{}{}{}{}
WR07M-PIXIE3 --[][][]
CR-WH79M2 -----||||||||||
WH03M-FINGER --[][][][][][][][][][][][][][][]
WH05M-SYLPH ---{}{}{}{}{}
CR-WR88H ------[][][]
CR-WH69H ------[][][]
CR-WH73H2 -----||||||||||||||||||||||||||||||
WR03H-GHOST ---{}{}{}{}{}
CR-WH79H3 -----||||||||||
WR06H-GHOST2 --[][][]
CR-WR76B ------[][][]
CR-WR81B2 -----[][][]
CR-WR93B3 -----||||||||||
WR13B-GIANT ---{}{}{}{}{}
WR17B-GIANT2 --[][][]
CR-WR84S ------||||||||||
CR-WH76S ------[][][]
WR15S-WYVERN --[][][]
WR23S-WYVERN2 -{}{}{}{}{}{}{}{}{}{}
GACHIRIN ------()()()()()
NICHIRIN ------[][][]
CR-WR84HNM ----[][][]
CR-WR84HNR ----||||||||||
CR-WR93HNRP ---[][][]
CR-WR81G ------[][][]
CR-WR88G2 -----[][][]
CR-WH98GL -----[][][][][][][][][][][][][][][][][][][][]
WR08PU-ROC ----{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
WR12PU-ROC2 ---{}{}{}{}{}{}{}{}{}{}
WR21PU-ROC3 ---[][][]
WR18PU-DEMON --{}{}{}{}{}
WR05L-SHADE ---[][][]
WR19L-HOLLOW --[][][]
CR-WR98L ------||||||||||
YWH07-DRAGON --<><><><><><><><><><><><><><><>
WR24L-SHADE2 --{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
WR16DL-SKULL --[][][]
WR25DL-SKULL2 -[][][]
WH04HL-KRSW ---<><><><><><><><><><><><><><><>
WR09HL-SPIRIT -{}{}{}{}{}
WR20PL-OGRE ---{}{}{}{}{}{}{}{}{}{}
WR22PL-OGRE2 --{}{}{}{}{}
WH06PL-ORC ----{}{}{}{}{}
RASETSU -------[][][]
ENMA ----------()()()()()
NIOH ----------<><><><><><><><><><><><><><><><><><><><>

Left Arm Weapons------------------------------------------------------

CR-WL69LB -----[]
WL01LB-ELF ----[][][]
CR-WL79LB2 ----[][][]
CR-WL88LB3 ----[][][]
YWL03LB-TAROS -<><><><><><><><><><><><><><><>
WL14LB-ELF2 ---{}{}{}{}{}
WL-MOONLIGHT --<><><><><><><><><><><><><><><>
FUHJIN --------()()()()()
RAIJIN --------[][][][][][][][][][][][][][][][][][][][]
WL02R-SPECTER -[][][]
HITEN ---------[][][]
WH01R-GAST ----{}{}{}{}{}
WL05RS-GOLEM --{}{}{}{}{}
CR-WL85RS -----||||||||||
WH02RS-WYRM ---{}{}{}{}{}
CR-WL74M ------[][][]
WL06M-FAIRY ---[][][]
CR-WH79M2 -----||||||||||
WH03M-FINGER --<><><><><><><><><><><><><><><>
WH05M-SYLPH ---{}{}{}{}{}
CR-WH69H ------[][][][][][][][][][][][][][][]
CR-WH73H2 -----[][][]
CR-WH79H3 -----[][][]
WL07H-MIST ----[][][]
WL10H-MIST2 ---[][][]
CR-WL95B ------[][][]
WL11B-TROLL ---[][][]
CR-WL85S ------[][][]
CR-WL88S2 -----[][][]
CR-WH76S ------[][][]
NICHIRIN ------[][][]
CR-WL79HNM ----||||||||||
CR-WL95G ------[][][]
CR-WH98GL -----[][][]
CR-WL88HNR ----[][][]
CR-WL95HNNR ---||||||||||
WL08PU-ARGOS --{}{}{}{}{}
WL12PU-ARGOS2 -[][][]
YMH07-DRAGON --<><><><><><><><><><><><><><><>
WL13L-GORGON --{}{}{}{}{}{}{}{}{}{}
WL15L-GRIFFON -[][][]
WH04HL-KRSW ---[][][][][][][][][][][][][][][]
WH06PL-ORC ----<><><><><><><><><><><><><><><><><><><><>
CR-WL74ES -----[][][]
CR-WL85ES2 ----[][][]
WL04ES-GIGAS --{}{}{}{}{}
BONTEN --------()()()()()
WL09ES-GIGAS2 -{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}{}
KATEN ---------[][][]
SUITEN --------()()()()()
JITEN ---------[][][][][][][][][][][][][][][]

OPTIONAL PARTS--------------------------------------------------------

(OPTIONAL)
O01-ANIMO -----[][][]
CR-O69ES ------[][][]
CR-O69SS ------[][][]
CR-O71EC ------[][][]
KISSYOH -------[][][]
CR-O75LA ------||||||||||
CR-O79L+ ------||||||||||
O02-ORGANELLE -{}{}{}{}{}{}{}{}{}{}
O03-CODON -----[][][][][][][][][][][][][][][][][][][][]
CR-O83ES+ -----[][][][][][][][][][][][][][][][][][][][][][][][][]
O07-PRIMER ----{}{}{}{}{}
O04-GOLGI -----{}{}{}{}{}
O05-HISTON ----{}{}{}{}{}
O06-PHAGE -----{}{}{}{}{}
O08-RIBOSE ----[][][]
CR-O86R+ ------[][][]
MARISHI -------[][][]
CR-O94ESS -----[][][]
KANGI ---------<><><><><><><><><><><><><><><>

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######========####========####========####========####========#######
#######==####==####==####==####==####==#######==#######==#############
#######========####========####========#######==#######========#######
#######==##########==####==####==##==#########==#############==#######
#######==##########==####==####==###==########==#######========#######
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Parts...(Put a "~" in front of what ever you put in the find, to Find
hold in "control" and press F)

-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Hover legs ------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Radiators -------------------------Radiator
-Offensive Inside Weapons ----------Inside
-Defensive Inside Weapons ----------Inside
-Auxiliary Booster Extensions ------Extension
-Relation Missile Extensions -------Extension
-Anti Missile Extensions -----------Extension
-Extra Ammo Extensions -------------Extension
-Side Shield Extensions ------------Extension
-Miscellaneous Extensions ----------Extension
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Shot Guns -------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Parrying Blades -------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Left Arm Guns ---------------------Arm Unit L
-Shields ---------------------------Arm Unit L
-Optional Parts --------------------Optional Parts
-Stats -----------------------------All


This section will tell you a lot about the parts. I will list important
things about the part type and then a note about the part it's self.

"Stats" refers to what the numbers mean... I did this to save space.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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#######=========####======######========####==###==#####========######
#######==#####==####==##########==####==####==#===############==######
#######==#####==####========####==####==####====########========######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other
little things. For the most part, a Head's defense is usually not going
to be the deciding factor in a big fight, but it can help. Another
important thing about heads is its ECM ability... nothing too hard to
understand, just new.

Since this game isn't mission based, the majority of head features are
gone to waste. Radar is something you want.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-H69S
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 809
Weight ------------- 145
Tuned Weight ------- ---
Energy Drain ------- 185
Def Shell ---------- 155
Tuned Shell -------- ---
Def Energy --------- 140
Tuned Energy ------- ---
Cooling ------------ 274
Tuned Cooling ------ ---
Stability ---------- 346
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- Provided
Vs ECM ------------- 173
Tuned ECM ---------- ---
Radar Function ----- None
Notes: First generation head part. Low performance, but lightweight.
Found -------------- ---

CR-YH70S2
Manufacturer ------- Crest
Price -------------- 35500
AP ----------------- 909
Weight ------------- 197
Tuned Weight ------- 175
Energy Drain ------- 164
Def Shell ---------- 172
Tuned Shell -------- 192
Def Energy --------- 170
Tuned Energy ------- 192
Cooling ------------ 361
Tuned Cooling ------ 427
Stability ---------- 351
Computer Type ------ Standard
Auto-Map ----------- Provided
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 270
Tuned ECM ---------- 372
Radar Function ----- None
Notes: Improved version of the H69S. Basic performance greatly
enhanced.
Found -------------- Reward given in "Guard Freight Train" (REV)
Complete Defense: Single trainer (NB)

H01-WASP
Manufacturer ------- Mirage
Price -------------- 40000
AP ----------------- 925
Weight ------------- 228
Tuned Weight ------- 201
Energy Drain ------- 204
Def Shell ---------- 184
Tuned Shell -------- 202
Def Energy --------- 155
Tuned Energy ------- 179
Cooling ------------ 325
Tuned Cooling ------ 396
Stability ---------- 305
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 209
Tuned ECM ---------- 322
Radar Function ----- None
Notes: First generation model. Well-designed and still popular.
Found -------------- ---

CR-H72S3
Manufacturer ------- Crest
Price -------------- 41700
AP ----------------- 835
Weight ------------- 179
Tuned Weight ------- 160
Energy Drain ------- 280
Def Shell ---------- 165
Tuned Shell -------- 186
Def Energy --------- 173
Tuned Energy ------- 194
Cooling ------------ 380
Tuned Cooling ------ 443
Stability ---------- 351
Computer Type ------ Detailed
Auto-Map ----------- Provide
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 251
Tuned ECM ---------- 357
Radar Function ----- None
Notes: Second generation model. Excellent cooling performance.
Found -------------- ---

CR-H73E
Manufacturer ------- Crest
Price -------------- 49500
AP ----------------- 634
Weight ------------- 184
Tuned Weight ------- 157
Energy Drain ------- 444
Def Shell ---------- 146
Tuned Shell -------- 169
Def Energy --------- 150
Tuned Energy ------- 168
Cooling ------------ 267
Tuned Cooling ------ 347
Stability ---------- 392
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 375
Tuned ECM ---------- 459
Radar Function ----- Provided
-Radar Range ------- 290
-Scanning Interval - 77
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: High performance model. Radar equipped and good VS ECM quality.
Found -------------- ---

H02-WASP2
Manufacturer ------- Mirage
Price -------------- 52000
AP ----------------- 817
Weight ------------- 262
Tuned Weight ------- 230
Energy Drain ------- 338
Def Shell ---------- 185
Tuned Shell -------- 203
Def Energy --------- 148
Tuned Energy ------- 173
Cooling ------------ 358
Tuned Cooling ------ 424
Stability ---------- 324
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 332
Tuned ECM ---------- 423
Radar Function ----- Provided
-Radar Range ------- 250
-Scanning Interval - 69
-Missile Sensor ---- Provided
-Bio-Sensor -------- None
Notes: Second generation WASP model. Radar function added.
Found -------------- ---

CR-H81S4
Manufacturer ------- Crest
Price -------------- 54500
AP ----------------- 890
Weight ------------- 241
Tuned Weight ------- 212
Energy Drain ------- 188
Def Shell ---------- 188
Tuned Shell -------- 206
Def Energy --------- 188
Tuned Energy ------- 207
Cooling ------------ 411
Tuned Cooling ------ 469
Stability ---------- 360
Computer Type ------ Detailed
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 230
Tuned ECM ---------- 339
Radar Function ----- None
Notes: H72S3 successor. Improved energy consumption and defense.
Found -------------- ---

H03-BEETLE
Manufacturer ------- Mirage
Price -------------- 62000
AP ----------------- 1034
Weight ------------- 468
Tuned Weight ------- 405
Energy Drain ------- 180
Def Shell ---------- 251
Tuned Shell -------- 258
Def Energy --------- 159
Tuned Energy ------- 182
Cooling ------------ 433
Tuned Cooling ------ 488
Stability ---------- 298
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 194
Tuned ECM ---------- 310
Radar Function ----- None
Notes: Heavyweight part stressing improved armor reinforcement.
Found -------------- ---

CR-H84E2
Manufacturer ------- Crest
Price -------------- 60000
AP ----------------- 680
Weight ------------- 228
Tuned Weight ------- 193
Energy Drain ------- 328
Def Shell ---------- 160
Tuned Shell -------- 181
Def Energy --------- 136
Tuned Energy ------- 157
Cooling ------------ 400
Tuned Cooling ------ 460
Stability ---------- 396
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 368
Tuned ECM ---------- 453
Radar Function ----- Provided
-Radar Range ------- 410
-Scanning Interval - 39
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Remodeled H73E design. Combat performance is much improved.
Found -------------- ---

H04-CICADA
Manufacturer ------- Mirage
Price -------------- 60000
AP ----------------- 664
Weight ------------- 101
Tuned Weight ------- 92
Energy Drain ------- 199
Def Shell ---------- 147
Tuned Shell -------- 170
Def Energy --------- 128
Tuned Energy ------- 150
Cooling ------------ 314
Tuned Cooling ------ 387
Stability ---------- 358
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 286
Tuned ECM ---------- 386
Radar Function ----- None
Notes: Lightweight design with a wide selection of built-in functions.
Found -------------- ---

CR-YH85SR
Manufacturer ------- Crest
Price -------------- 64800
AP ----------------- 924
Weight ------------- 315
Tuned Weight ------- 275
Energy Drain ------- 421
Def Shell ---------- 190
Tuned Shell -------- 206
Def Energy --------- 188
Tuned Energy ------- 205
Cooling ------------ 313
Tuned Cooling ------ 390
Stability ---------- 389
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 332
Tuned ECM ---------- 424
Radar Function ----- Provided
-Radar Range ------- 340
-Scanning Interval - 50
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Multi-purpose design sporting a variety of built-in functions.
Found -------------- Reward given in "Destroy Resistance Group" (REV)
Complete the No Lock-on + Radar trainer (NB)

H05-HORNET
Manufacturer ------- Mirage
Price -------------- 67000
AP ----------------- 900
Weight ------------- 387
Tuned Weight ------- 336
Energy Drain ------- 462
Def Shell ---------- 179
Tuned Shell -------- 197
Def Energy --------- 183
Tuned Energy ------- 201
Cooling ------------ 434
Tuned Cooling ------ 495
Stability ---------- 358
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 345
Tuned ECM ---------- 434
Radar Function ----- Provided
-Radar Range ------- 400
-Scanning Interval - 34
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Redesigned third generation model. Offers solid performance.
Found -------------- ---

YH06-LADYB
Manufacturer ------- Mirage
Price -------------- 72000
AP ----------------- 986
Weight ------------- 435
Tuned Weight ------- 377
Energy Drain ------- 248
Def Shell ---------- 228
Tuned Shell -------- 239
Def Energy --------- 181
Tuned Energy ------- 201
Cooling ------------ 461
Tuned Cooling ------ 512
Stability ---------- 315
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 330
Tuned ECM ---------- 422
Radar Function ----- None
Notes: Redisnged BETTLE model. Improved combat performance.
Found -------------- Reward given in "Destroy Security Net" (REV)
Complete Vertical Move trainer (NB)

CR-H97XS-EYE
Manufacturer ------- Crest
Price -------------- 73300
AP ----------------- 798
Weight ------------- 189
Tuned Weight ------- 168
Energy Drain ------- 517
Def Shell ---------- 168
Tuned Shell -------- 188
Def Energy --------- 185
Tuned Energy ------- 202
Cooling ------------ 333
Tuned Cooling ------ 408
Stability ---------- 412
Computer Type ------ Special
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 354
Tuned ECM ---------- 441
Radar Function ----- Provided
-Radar Range ------- 420
-Scanning Interval - 43
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Fourth generation Crest design. High quality and lightweight.
Found -------------- Do well in Crest&Arena alike, added by mail (EVO)

H07-CRICKET
Manufacturer ------- Mirage
Price -------------- 77000
AP ----------------- 660
Weight ------------- 141
Tuned Weight ------- 122
Energy Drain ------- 479
Def Shell ---------- 158
Tuned Shell -------- 179
Def Energy --------- 212
Tuned Energy ------- 220
Cooling ------------ 266
Tuned Cooling ------ 346
Stability ---------- 379
Computer Type ------ Detailed
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 403
Tuned ECM ---------- 482
Radar Function ----- Provided
-Radar Range ------- 390
-Scanning Interval - 64
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Part design stressing energy defense and VS ECM performance.
Found -------------- ---

YH08-MANTIS
Manufacturer ------- Mirage
Price -------------- 90000
AP ----------------- 777
Weight ------------- 222
Tuned Weight ------- 185
Energy Drain ------- 440
Def Shell ---------- 177
Tuned Shell -------- 195
Def Energy --------- 177
Tuned Energy ------- 195
Cooling ------------ 405
Tuned Cooling ------ 464
Stability ---------- 328
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- Provided
Vs ECM ------------- 362
Tuned ECM ---------- 448
Radar Function ----- Provided
-Radar Range ------- 710
-Scanning Interval - 21
-Missile Sensor ---- None
-Bio-Sensor -------- Provided
Notes: Scouting model with a built-in high performance radar.
Found -------------- Reward given in "Escort Phantasma Transport" (REV)
Complete the Run + Defense trainer (NB)

H09-SPIDER
Manufacturer ------- Mirage
Price -------------- 92000
AP ----------------- 875
Weight ------------- 343
Tuned Weight ------- 299
Energy Drain ------- 304
Def Shell ---------- 171
Tuned Shell -------- 190
Def Energy --------- 260
Tuned Energy ------- 269
Cooling ------------ 377
Tuned Cooling ------ 440
Stability ---------- 364
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 269
Tuned ECM ---------- 371
Radar Function ----- Provided
-Radar Range ------- 260
-Scanning Interval - 71
-Missile Sensor ---- Provided
-Bio-Sensor -------- None
Notes: Design housing multiple built-in functions. Heavy equip weight.
Found -------------- Rank 1 in the arena (EVO)

CR-H95EE
Manufacturer ------- Crest
Price -------------- 95800
AP ----------------- 559
Weight ------------- 143
Tuned Weight ------- 124
Energy Drain ------- 565
Def Shell ---------- 103
Tuned Shell -------- 133
Def Energy --------- 176
Tuned Energy ------- 190
Cooling ------------ 258
Tuned Cooling ------ 339
Stability ---------- 444
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 417
Tuned ECM ---------- 493
Radar Function ----- Provided
-Radar Range ------- 550
-Scanning Interval - 16
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Armor sacrificed in favor of high quality electronic functions.
Found -------------- Found hidden in "Destroy Mine Power Systems" (EVO)
Complete Horizontal Move trainer (NB)

H10-CICADA2
Manufacturer ------- Mirage
Price -------------- 100000
AP ----------------- 752
Weight ------------- 230
Tuned Weight ------- 194
Energy Drain ------- 340
Def Shell ---------- 160
Tuned Shell -------- 181
Def Energy --------- 188
Tuned Energy ------- 200
Cooling ------------ 419
Tuned Cooling ------ 476
Stability ---------- 374
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 428
Tuned ECM ---------- 503
Radar Function ----- Provided
-Radar Range ------- 530
-Scanning Interval - 42
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Redesigned CICADA model. Improved VS ECM performance.
Found -------------- ---

CR-H98XS-EYE2
Manufacturer ------- Crest
Price -------------- 103300
AP ----------------- 811
Weight ------------- 330
Tuned Weight ------- 288
Energy Drain ------- 590
Def Shell ---------- 192
Tuned Shell -------- 208
Def Energy --------- 184
Tuned Energy ------- 201
Cooling ------------ 447
Tuned Cooling ------ 506
Stability ---------- 387
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 318
Tuned ECM ---------- 412
Radar Function ----- Provided
-Radar Range ------- 350
-Scanning Interval - 55
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Armor reinforced version of the H97XS. Solid combat performance.
Found -------------- ---

H11-QUEEN
Manufacturer ------- Mirage
Price -------------- 120000
AP ----------------- 890
Weight ------------- 260
Tuned Weight ------- 228
Energy Drain ------- 414
Def Shell ---------- 181
Tuned Shell -------- 199
Def Energy --------- 179
Tuned Energy ------- 197
Cooling ------------ 429
Tuned Cooling ------ 491
Stability ---------- 400
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 374
Tuned ECM ---------- 458
Radar Function ----- Provided
-Radar Range ------- 270
-Scanning Interval - 34
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Fourth generation Mirage design. Well-balanced overall.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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#######==####==#####==####==####==##==######==################==######
#######========#####========####==###==#####========####========######
######################################################################

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~Cores...
Cores are the "core" of your AC. The core stores your generator,
booster, FCSs, Radiators, and optional parts. There are three types off
cores.

Over boosting: This lets you boost extremely fast forward, sideways,
and a little upward. (OB)

Exceed Orbit: These have little firing pods the track down and kill on
there own. They are much more accurate now in Nexus/Ninebreaker. (EO)

Hanger: These will let you store little weapons in your core. To use
these, just drop your current arm weapon in which the hanger is
equipped. Use these if you really need extra ammo, or need a nice
quick surprise combo.

Note: Hangers will never be with and EO, but could be mixed with OB.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-C69U
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 2296
Weight ------------- 874
Tuned Weight ------- ---
Energy Drain ------- 1094
Def Shell ---------- 450
Tuned Shell -------- ---
Def Energy --------- 449
Tuned Energy ------- ---
Max Arm Weight ----- 3441
Tuned Max Arm ------ ---
Cooling ------------ 890
Tuned Cooling ------ ---
Heat Resistance ---- 679
Optional Slots ----- 17
VS MG Response ----- 59
Hanger Unit -------- Provided
Notes: First generation model. Weapon storage capability provided.
Found -------------- ---

C01-GAEA
Manufacturer ------- Mirage
Price -------------- 62200
AP ----------------- 2790
Weight ------------- 1240
Tuned Weight ------- 1166
Energy Drain ------- 1371
Def Shell ---------- 527
Tuned Shell -------- 548
Def Energy --------- 445
Tuned Energy ------- 470
Max Arm Weight ----- 3528
Tuned Max Arm ------ 3792
Cooling ------------ 1035
Tuned Cooling ------ 1193
Heat Resistance ---- 627
Optional Slots ----- 18
VS MG Response ----- 0
Hanger Unit -------- None
EO Ammo Type ------- Energy
-Attack Power ------ 462
-Ammo -------------- 36
-Attack Heat ------- 3535
-EO Range ---------- 300
-Firing Interval --- 115
-Usage Drain ------- 2800
Notes: First generation Mirage model with built-in energy EO.
Found -------------- ---

CR-C75U2
Manufacturer ------- Crest
Price -------------- 67500
AP ----------------- 2808
Weight ------------- 1035
Tuned Weight ------- 976
Energy Drain ------- 925
Def Shell ---------- 535
Tuned Shell -------- 554
Def Energy --------- 411
Tuned Energy ------- 438
Max Arm Weight ----- 3408
Tuned Max Arm ------ 3667
Cooling ------------ 1277
Tuned Cooling ------ 1441
Heat Resistance ---- 805
Optional Slots ----- 16
VS MG Response ----- 55
Hanger Unit -------- Provided
Notes: Excellently balanced core model with built-in weapon storage.
Found -------------- ---

RAKAN
Manufacturer ------- Kisaragi
Price -------------- 87770
AP ----------------- 2135
Weight ------------- 833
Tuned Weight ------- 800
Energy Drain ------- 1091
Def Shell ---------- 380
Tuned Shell -------- 408
Def Energy --------- 453
Tuned Energy ------- 476
Max Arm Weight ----- 3079
Tuned Max Arm ------ 3355
Cooling ------------ 1040
Tuned Cooling ------ 1228
Heat Resistance ---- 671
Optional Slots ----- 19
VS MG Response ----- 0
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 25740
-OB Energy Drain --- 7890
-Discharge Heat ---- 5808
Notes: Kisaragi core design featuring a high power OB function.
Found -------------- Added by Kisaragi (EVO)

C04-ATLAS
Manufacturer ------- Mirage
Price -------------- 128000
AP ----------------- 2750
Weight ------------- 1182
Tuned Weight ------- 1114
Energy Drain ------- 1205
Def Shell ---------- 494
Tuned Shell -------- 514
Def Energy --------- 412
Tuned Energy ------- 438
Max Arm Weight ----- 3388
Tuned Max Arm ------ 3631
Cooling ------------ 1243
Tuned Cooling ------ 1403
Heat Resistance ---- 726
Optional Slots ----- 16
VS MG Response ----- 0
Hanger Unit -------- Provided
OB Specs -----------
-OB Power ---------- 23800
-OB Energy Drain --- 8130
-Discharge Heat ---- 5245
Notes: Core design that includes both OB and weapon storage functions.
Found -------------- ---

CR-C89E
Manufacturer ------- Crest
Price -------------- 139300
AP ----------------- 2877
Weight ------------- 1283
Tuned Weight ------- 1205
Energy Drain ------- 1082
Def Shell ---------- 562
Tuned Shell -------- 580
Def Energy --------- 419
Tuned Energy ------- 446
Max Arm Weight ----- 3448
Tuned Max Arm ------ 3720
Cooling ------------ 1081
Tuned Cooling ------ 1231
Heat Resistance ---- 649
Optional Slots ----- 17
VS MG Response ----- 32
Hanger Unit -------- None
EO Ammo Type ------- Solid
-Attack Power ------ 225
-Ammo -------------- 70
-Attack Heat ------- 2730
-EO Range ---------- 320
-Firing Interval --- 75
-Ammo Price -------- 22
Notes: Core model equipped with a solid round EO function.
Found -------------- ---

CR-C90U3
Manufacturer ------- Crest
Price -------------- 169900
AP ----------------- 2764
Weight ------------- 1116
Tuned Weight ------- 1048
Energy Drain ------- 1124
Def Shell ---------- 557
Tuned Shell -------- 574
Def Energy --------- 429
Tuned Energy ------- 455
Max Arm Weight ----- 3668
Tuned Max Arm ------ 3901
Cooling ------------ 1156
Tuned Cooling ------ 1335
Heat Resistance ---- 736
Optional Slots ----- 18
VS MG Response ----- 55
Hanger Unit -------- Provided
Notes: Fourth generation basic core design. Weapon storage provided.
Found -------------- ---

C02-URANUS
Manufacturer ------- Mirage
Price -------------- 70000
AP ----------------- 2346
Weight ------------- 1005
Tuned Weight ------- 955
Energy Drain ------- 1342
Def Shell ---------- 433
Tuned Shell -------- 460
Def Energy --------- 472
Tuned Energy ------- 495
Max Arm Weight ----- 3027
Tuned Max Arm ------ 3339
Cooling ------------ 911
Tuned Cooling ------ 1089
Heat Resistance ---- 605
Optional Slots ----- 20
VS MG Response ----- 0
Hanger Unit -------- None
EO Ammo Type ------- Energy
-Attack Power ------ 80
-Ammo -------------- 100
-Attack Heat ------- 506
-EO Range ---------- 370
-Firing Interval --- 15
-Usage Drain ------- 884
Notes: Second generation core design. Energy-based EO function.
Found -------------- ---

C03-HELIOS
Manufacturer ------- Mirage
Price -------------- 80000
AP ----------------- 2067
Weight ------------- 945
Tuned Weight ------- 901
Energy Drain ------- 1344
Def Shell ---------- 369
Tuned Shell -------- 398
Def Energy --------- 430
Tuned Energy ------- 454
Max Arm Weight ----- 2920
Tuned Max Arm ------ 3213
Cooling ------------ 976
Tuned Cooling ------ 1173
Heat Resistance ---- 732
Optional Slots ----- 18
VS MG Response ----- 0
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 27990
-OB Energy Drain --- 9770
-Discharge Heat ---- 5330
Notes: Core model specially designed for highly mobile combat.
Found -------------- ---

CR-C840/UL
Manufacturer ------- Crest
Price -------------- 131000
AP ----------------- 2099
Weight ------------- 989
Tuned Weight ------- 940
Energy Drain ------- 1183
Def Shell ---------- 408
Tuned Shell -------- 434
Def Energy --------- 416
Tuned Energy ------- 441
Max Arm Weight ----- 3134
Tuned Max Arm ------ 3404
Cooling ------------ 1014
Tuned Cooling ------ 1206
Heat Resistance ---- 660
Optional Slots ----- 18
VS MG Response ----- 48
Hanger Unit -------- Provivded
OB Specs -----------
-OB Power ---------- 27170
-OB Energy Drain --- 8990
-Discharge Heat ---- 5467
Notes: Lightweight OB model with built-in weapon storage.
Found -------------- ---

YC07-CRONUS
Manufacturer ------- Mirage
Price -------------- 160000
AP ----------------- 2490
Weight ------------- 760
Tuned Weight ------- 730
Energy Drain ------- 1191
Def Shell ---------- 445
Tuned Shell -------- 470
Def Energy --------- 462
Tuned Energy ------- 486
Max Arm Weight ----- 3305
Tuned Max Arm ------ 3575
Cooling ------------ 1144
Tuned Cooling ------ 1325
Heat Resistance ---- 719
Optional Slots ----- 19
VS MG Response ----- 0
Hanger Unit -------- Provided
Notes: Lightweight core model with weapon storage capability.
Found -------------- Reward given in "Destroy Resistance Group" (REV)

CR-C98E2
Manufacturer ------- Crest
Price -------------- 188000
AP ----------------- 2455
Weight ------------- 1110
Tuned Weight ------- 1049
Energy Drain ------- 1221
Def Shell ---------- 445
Tuned Shell -------- 471
Def Energy --------- 464
Tuned Energy ------- 488
Max Arm Weight ----- 3072
Tuned Max Arm ------ 3379
Cooling ------------ 968
Tuned Cooling ------ 1137
Heat Resistance ---- 638
Optional Slots ----- 19
VS MG Response ----- 62
Hanger Unit -------- None
EO Ammo Type ------- Solid
-Attack Power ------ 130
-Ammo -------------- 150
-Attack Heat ------- 960
-EO Range ---------- 355
-Firing Interval --- 17
-Ammo Price -------- 15
Notes: State-of-the-art design based on the C89E core model.
Found -------------- ---

CR-C770/U
Manufacturer ------- Crest
Price -------------- 85000
AP ----------------- 2900
Weight ------------- 1321
Tuned Weight ------- 1239
Energy Drain ------- 923
Def Shell ---------- 570
Tuned Shell -------- 584
Def Energy --------- 399
Tuned Energy ------- 426
Max Arm Weight ----- 3663
Tuned Max Arm ------ 3877
Cooling ------------ 1417
Tuned Cooling ------ 1554
Heat Resistance ---- 754
Optional Slots ----- 13
VS MG Response ----- 43
Hanger Unit -------- Provided
OB Specs -----------
-OB Power ---------- 20500
-OB Energy Drain --- 7570
-Discharge Heat ---- 5115
Notes: Heavily armored, multi-function core design.
Found -------------- ---

CR-C83UA
Manufacturer ------- Crest
Price -------------- 99000
AP ----------------- 3125
Weight ------------- 1245
Tuned Weight ------- 1164
Energy Drain ------- 786
Def Shell ---------- 641
Tuned Shell -------- 652
Def Energy --------- 429
Tuned Energy ------- 455
Max Arm Weight ----- 4079
Tuned Max Arm ------ 4271
Cooling ------------ 1501
Tuned Cooling ------ 1642
Heat Resistance ---- 817
Optional Slots ----- 15
VS MG Response ----- 48
Hanger Unit -------- Provided
Notes: Heavily armored core model with excellent AP and defense.
Found -------------- ---

C05-SELENA
Manufacturer ------- Mirage
Price -------------- 145000
AP ----------------- 3096
Weight ------------- 1513
Tuned Weight ------- 1412
Energy Drain ------- 935
Def Shell ---------- 637
Tuned Shell -------- 651
Def Energy --------- 405
Tuned Energy ------- 433
Max Arm Weight ----- 4020
Tuned Max Arm ------ 4237
Cooling ------------ 1291
Tuned Cooling ------ 1406
Heat Resistance ---- 693
Optional Slots ----- 16
VS MG Response ----- 0
Hanger Unit -------- None
EO Ammo Type ------- Energy
-Attack Power ------ 1090
-Ammo -------------- 12
-Attack Heat ------- 6870
-EO Range ---------- 360
-Firing Interval --- 240
-Usage Drain ------- 5450
Notes: Third generation model equipped with a high power EO function.
Found -------------- ---

C06-EOS
Manufacturer ------- Mirage
Price -------------- 150000
AP ----------------- 3003
Weight ------------- 1404
Tuned Weight ------- 1314
Energy Drain ------- 878
Def Shell ---------- 585
Tuned Shell -------- 598
Def Energy --------- 385
Tuned Energy ------- 413
Max Arm Weight ----- 3751
Tuned Max Arm ------ 3956
Cooling ------------ 1485
Tuned Cooling ------ 1613
Heat Resistance ---- 803
Optional Slots ----- 15
VS MG Response ----- 0
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 29110
-OB Energy Drain --- 10280
-Discharge Heat ---- 6125
Notes: Heavy armor core type. Equips a high power OB function.
Found -------------- ---

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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I
mostly never worry about arms unless I blade or need armor. So I
usually just use light ones...

They could effect your accuracy too, so make sure it's defensive stats
won't make your machine gun scatter like a week shotgun...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-A69S
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 1794
Weight ------------- 1290
Tuned Weight ------- ----
Energy Drain ------- 915
Def Shell ---------- 312
Tuned Shell -------- ---
Def Energy --------- 267
Tuned Energy ------- ---
Cooling ------------ 611
Tuned Cooling ------ ---
Blade Aptitude ----- 84
Aiming Accuracy ---- 251
Tuned Accuracy ----- ---
Aim Adjust Time ---- 10
Notes: First generation Crest part design. Basic, low-end model.
Found -------------- ---

CR-A71S2
Manufacturer ------- Crest
Price -------------- 39500
AP ----------------- 1711
Weight ------------- 1149
Tuned Weight ------- 1097
Energy Drain ------- 1003
Def Shell ---------- 305
Tuned Shell -------- 333
Def Energy --------- 281
Tuned Energy ------- 311
Cooling ------------ 790
Tuned Cooling ------ 952
Blade Aptitude ----- 95
Aiming Accuracy ---- 245
Tuned Accuracy ----- 257
Aim Adjust Time ---- 8
Notes: Second generation A69S. Lighter weight and more well-rounded.
Found -------------- ---

A01-GALAGO
Manufacturer ------- Mirage
Price -------------- 40000
AP ----------------- 1810
Weight ------------- 1187
Tuned Weight ------- 1133
Energy Drain ------- 1087
Def Shell ---------- 321
Tuned Shell -------- 347
Def Energy --------- 305
Tuned Energy ------- 334
Cooling ------------ 551
Tuned Cooling ------ 753
Blade Aptitude ----- 90
Aiming Accuracy ---- 258
Tuned Accuracy ----- 267
Aim Adjust Time ---- 8
Notes: First generation arm part manufactured by Mirage.
Found -------------- ---

A03-GIBBON
Manufacturer ------- Mirage
Price -------------- 52000
AP ----------------- 1699
Weight ------------- 1099
Tuned Weight ------- 1049
Energy Drain ------- 1184
Def Shell ---------- 311
Tuned Shell -------- 338
Def Energy --------- 459
Tuned Energy ------- 505
Cooling ------------ 503
Tuned Cooling ------ 702
Blade Aptitude ----- 95
Aiming Accuracy ---- 256
Tuned Accuracy ----- 267
Aim Adjust Time ---- 9
Notes: Arm part design reinforced to withstand energy-based attacks.
Found -------------- ---

CR-A72F
Manufacturer ------- Crest
Price -------------- 43800
AP ----------------- 1732
Weight ------------- 1152
Tuned Weight ------- 1089
Energy Drain ------- 905
Def Shell ---------- 445
Tuned Shell -------- 456
Def Energy --------- 248
Tuned Energy ------- 280
Cooling ------------ 803
Tuned Cooling ------ 952
Blade Aptitude ----- 95
Aiming Accuracy ---- 264
Tuned Accuracy ----- 273
Aim Adjust Time ---- 8
Notes: Combat-ready design with good shell defense and cooling.
Found -------------- ---

CR-A80S3
Manufacturer ------- Crest
Price -------------- 54800
AP ----------------- 1754
Weight ------------- 1222
Tuned Weight ------- 1165
Energy Drain ------- 998
Def Shell ---------- 355
Tuned Shell -------- 389
Def Energy --------- 331
Tuned Energy ------- 357
Cooling ------------ 708
Tuned Cooling ------ 885
Blade Aptitude ----- 87
Aiming Accuracy ---- 264
Tuned Accuracy ----- 271
Aim Adjust Time ---- 8
Notes: Third generation model which expands on the A71S2 design.
Found -------------- ---

A07-LEMUR
Manufacturer ------- Mirage
Price -------------- 78000
AP ----------------- 1847
Weight ------------- 1559
Tuned Weight ------- 1503
Energy Drain ------- 1476
Def Shell ---------- 492
Tuned Shell -------- 508
Def Energy --------- 531
Tuned Energy ------- 544
Cooling ------------ 689
Tuned Cooling ------ 859
Blade Aptitude ----- 110
Aiming Accuracy ---- 282
Tuned Accuracy ----- 286
Aim Adjust Time ---- 8
Notes: Arm part design featuring both high shell and energy defense.
Found -------------- ---

A09-LEMUR2
Manufacturer ------- Mirage
Price -------------- 85000
AP ----------------- 1721
Weight ------------- 1308
Tuned Weight ------- 1252
Energy Drain ------- 1287
Def Shell ---------- 454
Tuned Shell -------- 482
Def Energy --------- 490
Tuned Energy ------- 506
Cooling ------------ 855
Tuned Cooling ------ 1002
Blade Aptitude ----- 109
Aiming Accuracy ---- 286
Tuned Accuracy ----- 289
Aim Adjust Time ---- 8
Notes: LEMUR successor. Lighter weight and better energy consumption.
Found -------------- ---

CR-A82SL
Manufacturer ------- Crest
Price -------------- 54800
AP ----------------- 1645
Weight ------------- 955
Tuned Weight ------- 913
Energy Drain ------- 857
Def Shell ---------- 276
Tuned Shell -------- 303
Def Energy --------- 268
Tuned Energy ------- 295
Cooling ------------ 649
Tuned Cooling ------ 831
Blade Aptitude ----- 108
Aiming Accuracy ---- 276
Tuned Accuracy ----- 280
Aim Adjust Time ---- 7
Notes: Lightweight design that maintains good overall balance.
Found -------------- ---

CR-A88FG
Manufacturer ------- Crest
Price -------------- 69200
AP ----------------- 1492
Weight ------------- 698
Tuned Weight ------- 665
Energy Drain ------- 1144
Def Shell ---------- 203
Tuned Shell -------- 237
Def Energy --------- 320
Tuned Energy ------- 342
Cooling ------------ 679
Tuned Cooling ------ 888
Blade Aptitude ----- 113
Aiming Accuracy ---- 284
Tuned Accuracy ----- 288
Aim Adjust Time ---- 4
Notes: Arm part designed to be extremely lightweight and agile.
Found -------------- Reward for beating "Ambush Crest HQ Force" (EVO)

A05-LANGUR
Manufacturer ------- Mirage
Price -------------- 75000
AP ----------------- 1550
Weight ------------- 958
Tuned Weight ------- 913
Energy Drain ------- 1167
Def Shell ---------- 274
Tuned Shell -------- 302
Def Energy --------- 351
Tuned Energy ------- 370
Cooling ------------ 704
Tuned Cooling ------ 868
Blade Aptitude ----- 127
Aiming Accuracy ---- 269
Tuned Accuracy ----- 276
Aim Adjust Time ---- 7
Notes: Designed to enhance both cooling and blade handling.
Found -------------- ---

A06-GIBBON2
Manufacturer ------- Mirage
Price -------------- 75000
AP ----------------- 1588
Weight ------------- 838
Tuned Weight ------- 801
Energy Drain ------- 1208
Def Shell ---------- 213
Tuned Shell -------- 245
Def Energy --------- 428
Tuned Energy ------- 445
Cooling ------------ 641
Tuned Cooling ------ 815
Blade Aptitude ----- 105
Aiming Accuracy ---- 254
Tuned Accuracy ----- 265
Aim Adjust Time ---- 6
Notes: Lightweight, energy defense specialization design.
Found -------------- ---

A11-MACAQUE
Manufacturer ------- Mirage
Price -------------- 91000
AP ----------------- 1682
Weight ------------- 1015
Tuned Weight ------- 974
Energy Drain ------- 1245
Def Shell ---------- 315
Tuned Shell -------- 342
Def Energy --------- 399
Tuned Energy ------- 419
Cooling ------------ 594
Tuned Cooling ------ 770
Blade Aptitude ----- 117
Aiming Accuracy ---- 281
Tuned Accuracy ----- 284
Aim Adjust Time ---- 4
Notes: Arm part model that incorporates the latest technology.
Found -------------- ---

CR-A92XS
Manufacturer ------- Crest
Price -------------- 76100
AP ----------------- 1603
Weight ------------- 845
Tuned Weight ------- 806
Energy Drain ------- 728
Def Shell ---------- 257
Tuned Shell -------- 286
Def Energy --------- 237
Tuned Energy ------- 267
Cooling ------------ 707
Tuned Cooling ------ 871
Blade Aptitude ----- 99
Aiming Accuracy ---- 279
Tuned Accuracy ----- 284
Aim Adjust Time ---- 7
Notes: Fourth generation design with low energy consumption.
Found -------------- ---

CR-A94FL
Manufacturer ------- Crest
Price -------------- 87700
AP ----------------- 1505
Weight ------------- 819
Tuned Weight ------- 781
Energy Drain ------- 1127
Def Shell ---------- 244
Tuned Shell -------- 274
Def Energy --------- 302
Tuned Energy ------- 326
Cooling ------------ 802
Tuned Cooling ------ 952
Blade Aptitude ----- 114
Aiming Accuracy ---- 285
Tuned Accuracy ----- 288
Aim Adjust Time ---- 6
Notes: Lightweight arm part based off of the A72F. Good cooling.
Found -------------- ---

CR-A75A
Manufacturer ------- Crest
Price -------------- 49800
AP ----------------- 1873
Weight ------------- 1714
Tuned Weight ------- 1633
Energy Drain ------- 1271
Def Shell ---------- 451
Tuned Shell -------- 476
Def Energy --------- 405
Tuned Energy ------- 425
Cooling ------------ 590
Tuned Cooling ------ 774
Blade Aptitude ----- 67
Aiming Accuracy ---- 247
Tuned Accuracy ----- 257
Aim Adjust Time ---- 14
Notes: Arm part modeled after the A69A. Good defense ratings.
Found -------------- ---

A02-DRILL
Manufacturer ------- Mirage
Price -------------- 55000
AP ----------------- 1990
Weight ------------- 2070
Tuned Weight ------- 1972
Energy Drain ------- 1385
Def Shell ---------- 555
Tuned Shell -------- 563
Def Energy --------- 455
Tuned Energy ------- 472
Cooling ------------ 521
Tuned Cooling ------ 711
Blade Aptitude ----- 78
Aiming Accuracy ---- 228
Tuned Accuracy ----- 242
Aim Adjust Time ---- 19
Notes: Exceptionally heavy, but with shell defense second to none.
Found -------------- ---

A04-BABOON
Manufacturer ------- Mirage
Price -------------- 70000
AP ----------------- 1957
Weight ------------- 1799
Tuned Weight ------- 1714
Energy Drain ------- 1354
Def Shell ---------- 517
Tuned Shell -------- 528
Def Energy --------- 477
Tuned Energy ------- 491
Cooling ------------ 819
Tuned Cooling ------ 972
Blade Aptitude ----- 88
Aiming Accuracy ---- 232
Tuned Accuracy ----- 245
Aim Adjust Time ---- 16
Notes: Third generation design sporting well-balanced defense ratings.
Found -------------- Reward Upon Success in "Invade Warehouse" (EVO)

CR-A89AG
Manufacturer ------- Crest
Price -------------- 82500
AP ----------------- 1853
Weight ------------- 1630
Tuned Weight ------- 1554
Energy Drain ------- 1411
Def Shell ---------- 476
Tuned Shell -------- 490
Def Energy --------- 501
Tuned Energy ------- 513
Cooling ------------ 711
Tuned Cooling ------ 877
Blade Aptitude ----- 102
Aiming Accuracy ---- 281
Tuned Accuracy ----- 285
Aim Adjust Time ---- 7
Notes: Heavily armored design with excellent aiming accuracy.
Found -------------- ---

CR-A98A2
Manufacturer ------- Crest
Price -------------- 89200
AP ----------------- 1849
Weight ------------- 1749
Tuned Weight ------- 1675
Energy Drain ------- 1180
Def Shell ---------- 503
Tuned Shell -------- 518
Def Energy --------- 463
Tuned Energy ------- 481
Cooling ------------ 942
Tuned Cooling ------ 1065
Blade Aptitude ----- 103
Aiming Accuracy ---- 255
Tuned Accuracy ----- 263
Aim Adjust Time ---- 12
Notes: Heavy model design with reduced energy consumption.
Found -------------- ---

A08-DRILL2
Manufacturer ------- Mirage
Price -------------- 88000
AP ----------------- 1934
Weight ------------- 1763
Tuned Weight ------- 1680
Energy Drain ------- 1731
Def Shell ---------- 493
Tuned Shell -------- 506
Def Energy --------- 518
Tuned Energy ------- 529
Cooling ------------ 730
Tuned Cooling ------ 895
Blade Aptitude ----- 110
Aiming Accuracy ---- 251
Tuned Accuracy ----- 261
Aim Adjust Time ---- 14
Notes: Revamped version of the DRILL. Slightly lower defense ratings.
Found -------------- ---

YA10-LORIS
Manufacturer ------- Mirage
Price -------------- 90000
AP ----------------- 1625
Weight ------------- 1055
Tuned Weight ------- 1014
Energy Drain ------- 1355
Def Shell ---------- 405
Tuned Shell -------- 425
Def Energy --------- 444
Tuned Energy ------- 451
Cooling ------------ 788
Tuned Cooling ------ 940
Blade Aptitude ----- 133
Aiming Accuracy ---- 293
Tuned Accuracy ----- 295
Aim Adjust Time ---- 7
Notes: Arm part design with balanced accuracy and blade handling.
Found -------------- Reward given in "Rescue Kidnapped Operative" (REV)
Complete Evade Missiles trainer (NB)

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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them
selves. They come in many flavors.  If you want to know what something
means go look at the other weapons.

Also, don't forget each weapon arm as two modes of firing... pressing
triangle will make the arms change (extra hole opening up or such).

One Very important thing... Weapon arms now have a ****ing defense
stat! This means a lot! YAY!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

SYURA
Manufacturer ------- Kisaragi
Price -------------- 128000
AP ----------------- 1418
Weight ------------- 1311
Energy Drain ------- 1885
Def Shell ---------- 178
Def Energy --------- 325
Cooling ------------ 990
Attack Power ------- 1268
Discharge Heat ----- 1616
Attack Heat -------- 2150
Range Rating ------- 7
Usage Drain -------- 3389
Energy Wave Specs --
-Attack Power ------ 700:700
-Discharge Heat ---- 2260:2260
-Attack Heat ------- 2150:2150
-Wave Range -------- 242:242
-Usage Drain ------- 2789:2789
Notes: Blade arms enabling the use of normal and energy wave attacks.
Found -------------- ---

CR-WA69MG
Manufacturer ------- Crest
Price -------------- 56000
AP ----------------- 1255
Weight ------------- 1357
Energy Drain ------- 821
Def Shell ---------- 331
Def Energy --------- 148
Cooling ------------ 666
Aiming Accuracy ---- 223
Aim Adjust Time ---- 6
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 168:168
-Ammo -------------- 300
-Attack Heat ------- 1058:1058
-Range ------------- 385:355
-Maximum Lock ------ 1:1
-Firing Interval --- 7:8
-Ammo Price -------- 27
-Usage Drain ------- ---
Notes: Machine gun arms: variable firing rate 2/4 rounds.
Found -------------- ---

CR-WA69MS
Manufacturer ------- Crest
Price -------------- 57000
AP ----------------- 940
Weight ------------- 730
Energy Drain ------- 1520
Def Shell ---------- 198
Def Energy --------- 172
Cooling ------------ 472
Aiming Accuracy ---- 267
Aim Adjust Time ---- 8
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780:780
-Ammo -------------- 80
-Attack Heat ------- 4220:4220
-Range ------------- 455:405
-Maximum Lock ------ 1:1
-Firing Interval --- 65:81
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Missile weapon arms: variable launch 2/4 missiles.
Found -------------- ---

WA03-TAURUS
Manufacturer ------- Mirage
Price -------------- 68100
AP ----------------- 1202
Weight ------------- 1275
Energy Drain ------- 1633
Def Shell ---------- 205
Def Energy --------- 251
Cooling ------------ 515
Aiming Accuracy ---- 262
Aim Adjust Time ---- 7
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765:765
-Ammo -------------- 72
-Attack Heat ------- 4515:4515
-Range ------------- 470:440
-Maximum Lock ------ 4:4
-Firing Interval --- 58:64
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Missile weapon arms: launch type normal/high precision.
Found -------------- ---

CR-WA75MSP
Manufacturer ------- Crest
Price -------------- 118000
AP ----------------- 1620
Weight ------------- 1774
Energy Drain ------- 2515
Def Shell ---------- 211
Def Energy --------- 104
Cooling ------------ 816
Aiming Accuracy ---- 295
Aim Adjust Time ---- 6
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 6000:6000
-Ammo -------------- 8
-Attack Heat ------- 26000:26000
-Range ------------- 290:250
-Maximum Lock ------ 1:1
-Firing Interval --- 235:250
-Ammo Price -------- 3500
-Usage Drain ------- ---
Notes: Missile weapon arms (large): variable launch 2/4 missiles.
Found -------------- ---

CR-WA77MS/V
Manufacturer ------- Crest
Price -------------- 84000
AP ----------------- 1331
Weight ------------- 1514
Energy Drain ------- 1575
Def Shell ---------- 268
Def Energy --------- 241
Cooling ------------ 553
Aiming Accuracy ---- 255
Aim Adjust Time ---- 8
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780:780
-Ammo -------------- 60
-Attack Heat ------- 4220:4220
-Range ------------- 420:600
-Maximum Lock ------ 1:1
-Firing Interval --- 84:84
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes: Missile weapon arms: launch type vertical/normal.
Found -------------- ---

CR-WA91MSM
Manufacturer ------- Crest
Price -------------- 104000
AP ----------------- 1155
Weight ------------- 1410
Energy Drain ------- 2220
Def Shell ---------- 301
Def Energy --------- 244
Cooling ------------ 322
Aiming Accuracy ---- 298
Aim Adjust Time ---- 3
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 405:405
-Ammo -------------- 120
-Attack Heat ------- 2000:2000
-Range ------------- 670:580
-Maximum Lock ------ 1:1
-Firing Interval --- 60:72
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Missile weapon arms (micro): variable launch 6/10 missiles.
Found -------------- Reward given in "Eliminate Crest AC" (EVO)
Complete Sword Craft trainer (NB)

CR-WA69BZ
Manufacturer ------- Crest
Price -------------- 96300
AP ----------------- 1610
Weight ------------- 1560
Energy Drain ------- 1327
Def Shell ---------- 331
Def Energy --------- 112
Cooling ------------ 325
Aiming Accuracy ---- 272
Aim Adjust Time ---- 9
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1400:1400
-Ammo -------------- 48
-Attack Heat ------- 6120:6120
-Range ------------- 390:377
-Maximum Lock ------ 1:1
-Firing Interval --- 72:98
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes: Bazooka weapon arms: variable firing rate 2/4 rounds.
Found -------------- ---

CR-WA74BZL
Manufacturer ------- Crest
Price -------------- 78400
AP ----------------- 1522
Weight ------------- 1407
Energy Drain ------- 1109
Def Shell ---------- 312
Def Energy --------- 134
Cooling ------------ 202
Aiming Accuracy ---- 265
Aim Adjust Time ---- 6
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1020:1020
-Ammo -------------- 72
-Attack Heat ------- 5050:5050
-Range ------------- 510:495
-Maximum Lock ------ 1:1
-Firing Interval --- 80:145
-Ammo Price -------- 131
-Usage Drain ------- ---
Notes: Bazooka weapon arms (small): variable firing rate 4/8 rounds.
Found -------------- ---

CR-WA74GR
Manufacturer ------- Crest
Price -------------- 88000
AP ----------------- 1520
Weight ------------- 1830
Energy Drain ------- 1887
Def Shell ---------- 315
Def Energy --------- 177
Cooling ------------ 155
Aiming Accuracy ---- 270
Aim Adjust Time ---- 12
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 2400:2400
-Ammo -------------- 25
-Attack Heat ------- 13900:13900
-Range ------------- 720:695
-Maximum Lock ------ 1:1
-Firing Interval --- 150:212
-Ammo Price -------- 470
-Usage Drain ------- ---
Notes: Grenade weapon arms: variable firing rate 1/2 rounds.
Found -------------- ---

CR-WA78GRL
Manufacturer ------- Crest
Price -------------- 81000
AP ----------------- 1374
Weight ------------- 1532
Energy Drain ------- 1725
Def Shell ---------- 297
Def Energy --------- 160
Cooling ------------ 302
Aiming Accuracy ---- 278
Aim Adjust Time ---- 8
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1850:1850
-Ammo -------------- 30
-Attack Heat ------- 10750:10750
-Range ------------- 655:630
-Maximum Lock ------ 1:1
-Firing Interval --- 130:161
-Ammo Price -------- 380
-Usage Drain ------- ---
Notes: Grenade weapon arms (small): variable firing rate 1/2 rounds.
Found -------------- ---

WA02-CETUS
Manufacturer ------- Mirage
Price -------------- 96000
AP ----------------- 1620
Weight ------------- 1245
Energy Drain ------- 2335
Def Shell ---------- 248
Def Energy --------- 220
Cooling ------------ 515
Aiming Accuracy ---- 289
Aim Adjust Time ---- 3
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 880:1370
-Ammo -------------- 48
-Attack Heat ------- 12620:4980
-Range ------------- 420:540
-Maximum Lock ------ 1:1
-Firing Interval --- 112:88
-Ammo Price -------- 324
-Usage Drain ------- ---
Notes: Linear gun weapon arms: firing type high-heat/normal.
Found -------------- ---

WA01-LEO
Manufacturer ------- Mirage
Price -------------- 82200
AP ----------------- 1575
Weight ------------- 1665
Energy Drain ------- 2245
Def Shell ---------- 155
Def Energy --------- 301
Cooling ------------ 715
Aiming Accuracy ---- 295
Aim Adjust Time ---- 3
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 920:1370
-Ammo -------------- 48
-Attack Heat ------- 6280:8980
-Range ------------- 510:415
-Maximum Lock ------ 1:1
-Firing Interval --- 61:142
-Ammo Price -------- ---
-Usage Drain ------- 3550:6800
Notes: Laser weapn arms: firing type normal/high attack.
Found -------------- ---

WA04-ARIES
Manufacturer ------- Mirage
Price -------------- 53300
AP ----------------- 1322
Weight ------------- 1493
Energy Drain ------- 2008
Def Shell ---------- 151
Def Energy --------- 377
Cooling ------------ 806
Aiming Accuracy ---- 293
Aim Adjust Time ---- 2
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 240:240
-Ammo -------------- 244
-Attack Heat ------- 2510:2510
-Range ------------- 350:200
-Maximum Lock ------ 1:1
-Firing Interval --- 16:30
-Ammo Price -------- ---
-Usage Drain ------- 1470:1680
Notes: Laser weapon arms (spread): variable firing rate 6/12 rounds.
Found -------------- ---

WA05-LUPUS
Manufacturer ------- Mirage
Price -------------- 48000
AP ----------------- 1110
Weight ------------- 1180
Energy Drain ------- 2645
Def Shell ---------- 196
Def Energy --------- 243
Cooling ------------ 880
Aiming Accuracy ---- 212
Aim Adjust Time ---- 15
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 105:105
-Ammo -------------- 48
-Attack Heat ------- 1015:1015
-Range ------------- 440:440
-Maximum Lock ------ 3:6
-Firing Interval --- 235:250
-Ammo Price -------- ---
-Usage Drain ------- 2820:3965
Notes: Orbit weapon arms: maximum lock 3/6.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Midweight Humanoid legs...
These are the standard legs in AC.
-Mid-High speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-LH69S
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 3514
Weight ------------- 2510
Tuned Weight ------- ---
Moving Drain ------- 1744
Stationary Drain --- 1177
Max Leg Weight ----- 6345
Tuned Leg Weight --- ---
Def Shell ---------- 608
Tuned Shell -------- ---
Def Energy --------- 447
Tuned Energy ------- ---
Cooling ------------ 1280
Tuned Cooling ------ ---
Moving Ability ----- 210
Turning Ability ---- 114
Braking Ability ---- 124
Landing Stability -- 1522
Defense Stability -- 1299
Jump Performance --- 55
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: First generation leg part with average specifications.
Found -------------- ---

LH01-LYNX
Manufacturer ------- Mirage
Price -------------- 40000
AP ----------------- 3099
Weight ------------- 1870
Tuned Weight ------- 1808
Moving Drain ------- 2065
Stationary Drain --- 926
Max Leg Weight ----- 5759
Tuned Leg Weight --- 5985
Def Shell ---------- 497
Tuned Shell -------- 525
Def Energy --------- 527
Tuned Energy ------- 553
Cooling ------------ 849
Tuned Cooling ------ 1097
Moving Ability ----- 218
Turning Ability ---- 113
Braking Ability ---- 111
Landing Stability -- 1205
Defense Stability -- 1192
Jump Performance --- 105
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: First generation two-leg design with balanced performance.
Found -------------- ---

LH02-LYNX2
Manufacturer ------- Mirage
Price -------------- 43000
AP ----------------- 3305
Weight ------------- 1831
Tuned Weight ------- 1773
Moving Drain ------- 2325
Stationary Drain --- 1645
Max Leg Weight ----- 5951
Tuned Leg Weight --- 6177
Def Shell ---------- 486
Tuned Shell -------- 515
Def Energy --------- 587
Tuned Energy ------- 609
Cooling ------------ 905
Tuned Cooling ------ 1144
Moving Ability ----- 226
Turning Ability ---- 111
Braking Ability ---- 118
Landing Stability -- 1303
Defense Stability -- 1121
Jump Performance --- 108
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Remodeled LYNX design with higher AP and energy defense.
Found -------------- ---

LH04-DINGO
Manufacturer ------- Mirage
Price -------------- 50000
AP ----------------- 3088
Weight ------------- 1793
Tuned Weight ------- 1719
Moving Drain ------- 1627
Stationary Drain --- 754
Max Leg Weight ----- 6084
Tuned Leg Weight --- 6294
Def Shell ---------- 505
Tuned Shell -------- 530
Def Energy --------- 431
Tuned Energy ------- 454
Cooling ------------ 1082
Tuned Cooling ------ 1285
Moving Ability ----- 244
Turning Ability ---- 117
Braking Ability ---- 113
Landing Stability -- 1497
Defense Stability -- 1230
Jump Performance --- 114
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Low energy consumption two-leg design with balanced defense.
Found -------------- ---

CR-LH73SSA
Manufacturer ------- Crest
Price -------------- 58000
AP ----------------- 3448
Weight ------------- 2605
Tuned Weight ------- 2459
Moving Drain ------- 1657
Stationary Drain --- 812
Max Leg Weight ----- 5814
Tuned Leg Weight --- 6023
Def Shell ---------- 694
Tuned Shell -------- 708
Def Energy --------- 438
Tuned Energy ------- 470
Cooling ------------ 988
Tuned Cooling ------ 1215
Moving Ability ----- 205
Turning Ability ---- 110
Braking Ability ---- 141
Landing Stability -- 1669
Defense Stability -- 1455
Jump Performance --- 90
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Specialized design emphasizing armor and shell defense.
Found -------------- ---

CR-LH80S2
Manufacturer ------- Crest
Price -------------- 62500
AP ----------------- 3390
Weight ------------- 2249
Tuned Weight ------- 2149
Moving Drain ------- 1639
Stationary Drain --- 800
Max Leg Weight ----- 5907
Tuned Leg Weight --- 6126
Def Shell ---------- 592
Tuned Shell -------- 614
Def Energy --------- 451
Tuned Energy ------- 492
Cooling ------------ 1248
Tuned Cooling ------ 1435
Moving Ability ----- 235
Turning Ability ---- 119
Braking Ability ---- 120
Landing Stability -- 1553
Defense Stability -- 1331
Jump Performance --- 117
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Lightweight conversion of the LH73SSA.
Found -------------- ---

LH05-COUGAR
Manufacturer ------- Mirage
Price -------------- 80000
AP ----------------- 3529
Weight ------------- 2384
Tuned Weight ------- 2271
Moving Drain ------- 2427
Stationary Drain --- 1419
Max Leg Weight ----- 6576
Tuned Leg Weight --- 6763
Def Shell ---------- 603
Tuned Shell -------- 624
Def Energy --------- 575
Tuned Energy ------- 598
Cooling ------------ 1366
Tuned Cooling ------ 1536
Moving Ability ----- 215
Turning Ability ---- 109
Braking Ability ---- 127
Landing Stability -- 1288
Defense Stability -- 1489
Jump Performance --- 97
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Third generation design stressing load capacity and defense.
Found -------------- ---

CR-LH89F
Manufacturer ------- Crest
Price -------------- 88000
AP ----------------- 3113
Weight ------------- 2228
Tuned Weight ------- 2105
Moving Drain ------- 1391
Stationary Drain --- 606
Max Leg Weight ----- 6312
Tuned Leg Weight --- 6511
Def Shell ---------- 583
Tuned Shell -------- 601
Def Energy --------- 406
Tuned Energy ------- 441
Cooling ------------ 898
Tuned Cooling ------ 1131
Moving Ability ----- 250
Turning Ability ---- 112
Braking Ability ---- 117
Landing Stability -- 1720
Defense Stability -- 1651
Jump Performance --- 110
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Standard two-leg model featuring reduced energy consumption.
Found -------------- ---

LH07-DINGO2
Manufacturer ------- Mirage
Price -------------- 127000
AP ----------------- 3029
Weight ------------- 1734
Tuned Weight ------- 1666
Moving Drain ------- 1510
Stationary Drain --- 751
Max Leg Weight ----- 5891
Tuned Leg Weight --- 6111
Def Shell ---------- 500
Tuned Shell -------- 524
Def Energy --------- 458
Tuned Energy ------- 489
Cooling ------------ 1009
Tuned Cooling ------ 1225
Moving Ability ----- 273
Turning Ability ---- 125
Braking Ability ---- 128
Landing Stability -- 1518
Defense Stability -- 1378
Jump Performance --- 121
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: DINGO variation with enhanced mobility performance.
Found -------------- ---

CR-LH92S3
Manufacturer ------- Crest
Price -------------- 129000
AP ----------------- 3758
Weight ------------- 2635
Tuned Weight ------- 2531
Moving Drain ------- 2469
Stationary Drain --- 1221
Max Leg Weight ----- 5977
Tuned Leg Weight --- 6178
Def Shell ---------- 674
Tuned Shell -------- 694
Def Energy --------- 551
Tuned Energy ------- 575
Cooling ------------ 1310
Tuned Cooling ------ 1467
Moving Ability ----- 219
Turning Ability ---- 115
Braking Ability ---- 149
Landing Stability -- 1635
Defense Stability -- 1602
Jump Performance --- 112
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Fourth generation design with emphasis on overall balance.
Found -------------- ---

LH09-COUGAR2
Manufacturer ------- Mirage
Price -------------- 130000
AP ----------------- 3045
Weight ------------- 1856
Tuned Weight ------- 1775
Moving Drain ------- 2049
Stationary Drain --- 803
Max Leg Weight ----- 6008
Tuned Leg Weight --- 6222
Def Shell ---------- 565
Tuned Shell -------- 586
Def Energy --------- 516
Tuned Energy ------- 544
Cooling ------------ 1146
Tuned Cooling ------ 1340
Moving Ability ----- 264
Turning Ability ---- 122
Braking Ability ---- 135
Landing Stability -- 1799
Defense Stability -- 1505
Jump Performance --- 126
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Reduced weight version of the original COUGAR design.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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~Lightweight Humanoid legs...
These are the all around fastest legs in AC.
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-LH74M
Manufacturer ------- Crest
Price -------------- 37500
AP ----------------- 2811
Weight ------------- 1500
Tuned Weight ------- 1475
Moving Drain ------- 2500
Stationary Drain --- 1215
Max Leg Weight ----- 4492
Tuned Leg Weight --- 4767
Def Shell ---------- 351
Tuned Shell -------- 389
Def Energy --------- 487
Tuned Energy ------- 512
Cooling ------------ 807
Tuned Cooling ------ 1077
Moving Ability ----- 370
Turning Ability ---- 130
Braking Ability ---- 107
Landing Stability -- 903
Defense Stability -- 948
Jump Performance --- 135
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Reduced weight part design for high speed and mobility.
Found -------------- ---

LH03-PANTHER
Manufacturer ------- Mirage
Price -------------- 55000
AP ----------------- 2991
Weight ------------- 1803
Tuned Weight ------- 1748
Moving Drain ------- 2429
Stationary Drain --- 1106
Max Leg Weight ----- 4786
Tuned Leg Weight --- 5047
Def Shell ---------- 451
Tuned Shell -------- 482
Def Energy --------- 469
Tuned Energy ------- 496
Cooling ------------ 959
Tuned Cooling ------ 1209
Moving Ability ----- 328
Turning Ability ---- 121
Braking Ability ---- 118
Landing Stability -- 1098
Defense Stability -- 1203
Jump Performance --- 122
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Mobile combat design with an overall high level of performance.
Found -------------- ---

CR-LH79L
Manufacturer ------- Crest
Price -------------- 62300
AP ----------------- 2535
Weight ------------- 1600
Tuned Weight ------- 1565
Moving Drain ------- 2320
Stationary Drain --- 613
Max Leg Weight ----- 4588
Tuned Leg Weight --- 4859
Def Shell ---------- 402
Tuned Shell -------- 437
Def Energy --------- 462
Tuned Energy ------- 489
Cooling ------------ 904
Tuned Cooling ------ 1161
Moving Ability ----- 339
Turning Ability ---- 126
Braking Ability ---- 132
Landing Stability -- 985
Defense Stability -- 998
Jump Performance --- 140
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Newly designed lightweight two-leg model.
Found -------------- Reward given in "Defend Entrance" (REV)
Complete The Accuracy Trainer (NB)

CR-LH84L2
Manufacturer ------- Crest
Price -------------- 69500
AP ----------------- 2994
Weight ------------- 1691
Tuned Weight ------- 1647
Moving Drain ------- 2783
Stationary Drain --- 1412
Max Leg Weight ----- 4891
Tuned Leg Weight --- 5146
Def Shell ---------- 415
Tuned Shell -------- 449
Def Energy --------- 539
Tuned Energy ------- 560
Cooling ------------ 1140
Tuned Cooling ------ 1366
Moving Ability ----- 351
Turning Ability ---- 131
Braking Ability ---- 105
Landing Stability -- 1045
Defense Stability -- 1064
Jump Performance --- 137
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: LH79L successor with improved defense and load capacity specs.
Found -------------- ---

LH06-JAGUAR
Manufacturer ------- Mirage
Price -------------- 77000
AP ----------------- 2647
Weight ------------- 1832
Tuned Weight ------- 1774
Moving Drain ------- 2630
Stationary Drain --- 1180
Max Leg Weight ----- 5197
Tuned Leg Weight --- 5437
Def Shell ---------- 451
Tuned Shell -------- 482
Def Energy --------- 503
Tuned Energy ------- 527
Cooling ------------ 1210
Tuned Cooling ------ 1427
Moving Ability ----- 377
Turning Ability ---- 124
Braking Ability ---- 102
Landing Stability -- 1122
Defense Stability -- 1172
Jump Performance --- 130
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: High mobility two-leg model with good defense performance specs.
Found -------------- ---

CR-LH95M2
Manufacturer ------- Crest
Price -------------- 78800
AP ----------------- 2850
Weight ------------- 1656
Tuned Weight ------- 1615
Moving Drain ------- 3179
Stationary Drain --- 2013
Max Leg Weight ----- 4971
Tuned Leg Weight --- 5222
Def Shell ---------- 414
Tuned Shell -------- 448
Def Energy --------- 600
Tuned Energy ------- 616
Cooling ------------ 1124
Tuned Cooling ------ 1352
Moving Ability ----- 381
Turning Ability ---- 133
Braking Ability ---- 137
Landing Stability -- 1008
Defense Stability -- 1101
Jump Performance --- 143
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Improved version of the LH74M. Good overall performance.
Found -------------- ---

LH10-JAGUAR2
Manufacturer ------- Mirage
Price -------------- 90000
AP ----------------- 2662
Weight ------------- 1904
Tuned Weight ------- 1839
Moving Drain ------- 2460
Stationary Drain --- 990
Max Leg Weight ----- 5200
Tuned Leg Weight --- 5440
Def Shell ---------- 504
Tuned Shell -------- 532
Def Energy --------- 480
Tuned Energy ------- 506
Cooling ------------ 1420
Tuned Cooling ------ 1610
Moving Ability ----- 375
Turning Ability ---- 127
Braking Ability ---- 100
Landing Stability -- 1222
Defense Stability -- 1192
Jump Performance --- 135
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: JAGUAR model design featuring slight blance adjustments.
Found -------------- ---

CR-LH99XS
Manufacturer ------- Crest
Price -------------- 100400
AP ----------------- 3045
Weight ------------- 2284
Tuned Weight ------- 2210
Moving Drain ------- 2697
Stationary Drain --- 1306
Max Leg Weight ----- 5380
Tuned Leg Weight --- 5611
Def Shell ---------- 508
Tuned Shell -------- 539
Def Energy --------- 599
Tuned Energy ------- 620
Cooling ------------ 1167
Tuned Cooling ------ 1347
Moving Ability ----- 352
Turning Ability ---- 123
Braking Ability ---- 111
Landing Stability -- 1342
Defense Stability -- 1295
Jump Performance --- 121
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: New model type that maintains mobility and adds load capacity.
Found -------------- ---

YLH11-VIXEN
Manufacturer ------- Mirage
Price -------------- 115000
AP ----------------- 2661
Weight ------------- 2150
Tuned Weight ------- 2088
Moving Drain ------- 2934
Stationary Drain --- 1177
Max Leg Weight ----- 5132
Tuned Leg Weight --- 5375
Def Shell ---------- 481
Tuned Shell -------- 513
Def Energy --------- 621
Tuned Energy ------- 641
Cooling ------------ 995
Tuned Cooling ------ 1204
Moving Ability ----- 366
Turning Ability ---- 140
Braking Ability ---- 130
Landing Stability -- 1181
Defense Stability -- 1250
Jump Performance --- 151
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Leg part designed for a good short duration offensive
performance.
Found -------------- Reward given in "Destroy Phantasma" (REV)
Complete Evade Missiles trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost.
-Low-Mid speed
-High load
-High armor
-Low air speed
-Cannon restrictions

The Heavy weight leg's Stats...
Manufacturer: This is who makes the part, it has no real point.
Price: How much it costs.
Maximum weight: How much these legs can hold before going overweight.
Weight: How heavy a part is.
Energy drain: How much drain the part has.
Stationary Drain: How much drain the part has when standing still.
Armor points: How much AP you get from the part.
Def. Shell: How strong the part is VS solid weapons.
Def. Energy: How strong the part is VS energy weapons.
Cooling: The parts strength VS heat.
Moving Ability: How fast the legs walking speed is.
Turing Speed: How fast the legs turn.
Jump Function: Can this leg jump?
Braking ability: Just after an over boost, how fast you stop.
Landing stability: How fast you recover from a hard land.
Defensive stability: How fast you recover form things like grenades.
Text: What it says for the part.
Note: My personal note.
BUO: Best used on...
Found: Where to get the part.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-LH77A
Manufacturer ------- Crest
Price -------------- 63500
AP ----------------- 3424
Weight ------------- 2814
Tuned Weight ------- 2658
Moving Drain ------- 1787
Stationary Drain --- 1010
Max Leg Weight ----- 7321
Tuned Leg Weight --- 7455
Def Shell ---------- 675
Tuned Shell -------- 691
Def Energy --------- 466
Tuned Energy ------- 496
Cooling ------------ 1020
Tuned Cooling ------ 1242
Moving Ability ----- 150
Turning Ability ---- 107
Braking Ability ---- 169
Landing Stability -- 2274
Defense Stability -- 1811
Jump Performance --- 80
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Heavily armored two-leg design. Good defense and load capacity.
Found -------------- ---

LH08-JACKAL
Manufacturer ------- Mirage
Price -------------- 70000
AP ----------------- 3520
Weight ------------- 3147
Tuned Weight ------- 2957
Moving Drain ------- 1654
Stationary Drain --- 957
Max Leg Weight ----- 6942
Tuned Leg Weight --- 7095
Def Shell ---------- 686
Tuned Shell -------- 701
Def Energy --------- 505
Tuned Energy ------- 533
Cooling ------------ 1277
Tuned Cooling ------ 1460
Moving Ability ----- 143
Turning Ability ---- 104
Braking Ability ---- 155
Landing Stability -- 2338
Defense Stability -- 2020
Jump Performance --- 71
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Heavy armor leg model based off of the DINGO design.
Found -------------- ---

CR-LH81AP
Manufacturer ------- Crest
Price -------------- 74800
AP ----------------- 3788
Weight ------------- 3174
Tuned Weight ------- 2982
Moving Drain ------- 2038
Stationary Drain --- 1283
Max Leg Weight ----- 8220
Tuned Leg Weight --- 8309
Def Shell ---------- 710
Tuned Shell -------- 723
Def Energy --------- 523
Tuned Energy ------- 549
Cooling ------------ 1412
Tuned Cooling ------ 1575
Moving Ability ----- 135
Turning Ability ---- 100
Braking Ability ---- 143
Landing Stability -- 1909
Defense Stability -- 1955
Jump Performance --- 65
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Offensive model featuring enhanced load capacity.
Found -------------- ---

CR-LH94A2
Manufacturer ------- Crest
Price -------------- 82600
AP ----------------- 3365
Weight ------------- 2557
Tuned Weight ------- 2426
Moving Drain ------- 1705
Stationary Drain --- 1231
Max Leg Weight ----- 6384
Tuned Leg Weight --- 6565
Def Shell ---------- 621
Tuned Shell -------- 641
Def Energy --------- 610
Tuned Energy ------- 630
Cooling ------------ 1309
Tuned Cooling ------ 1488
Moving Ability ----- 158
Turning Ability ---- 114
Braking Ability ---- 182
Landing Stability -- 1732
Defense Stability -- 1725
Jump Performance --- 91
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: LH77A successor. Features improved balance and cooling.
Found -------------- ---

LH12-LYCAON
Manufacturer ------- Mirage
Price -------------- 90000
AP ----------------- 3479
Weight ------------- 3024
Tuned Weight ------- 2847
Moving Drain ------- 2118
Stationary Drain --- 1810
Max Leg Weight ----- 6633
Tuned Leg Weight --- 6801
Def Shell ---------- 711
Tuned Shell -------- 724
Def Energy --------- 560
Tuned Energy ------- 584
Cooling ------------ 1512
Tuned Cooling ------ 1660
Moving Ability ----- 146
Turning Ability ---- 107
Braking Ability ---- 178
Landing Stability -- 2633
Defense Stability -- 2411
Jump Performance --- 77
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Heavyweight model adaptable to a variety of combat situations.
Found -------------- ---

CR-LH96FA
Manufacturer ------- Crest
Price -------------- 99800
AP ----------------- 3540
Weight ------------- 2431
Tuned Weight ------- 2286
Moving Drain ------- 1982
Stationary Drain --- 1244
Max Leg Weight ----- 7366
Tuned Leg Weight --- 7515
Def Shell ---------- 589
Tuned Shell -------- 606
Def Energy --------- 559
Tuned Energy ------- 583
Cooling ------------ 1399
Tuned Cooling ------ 1553
Moving Ability ----- 182
Turning Ability ---- 110
Braking Ability ---- 165
Landing Stability -- 2461
Defense Stability -- 2229
Jump Performance --- 85
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: New heavyweight model based on the LH89F design.
Found -------------- ---

LH13-JACKAL2
Manufacturer ------- Mirage
Price -------------- 110000
AP ----------------- 3811
Weight ------------- 3494
Tuned Weight ------- 3270
Moving Drain ------- 2147
Stationary Drain --- 1712
Max Leg Weight ----- 7866
Tuned Leg Weight --- 7973
Def Shell ---------- 725
Tuned Shell -------- 737
Def Energy --------- 567
Tuned Energy ------- 590
Cooling ------------ 1596
Tuned Cooling ------ 1732
Moving Ability ----- 140
Turning Ability ---- 96
Braking Ability ---- 134
Landing Stability -- 2086
Defense Stability -- 2301
Jump Performance --- 68
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Highest defensive performance of all two-leg models.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to
get two more spots. (The second one are the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions
-Very good jumping ability.


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

LR01-GOAT
Manufacturer ------- Mirage
Price -------------- 40000
AP ----------------- 3325
Weight ------------- 2216
Tuned Weight ------- 2095
Moving Drain ------- 1347
Stationary Drain --- 399
Max Leg Weight ----- 5425
Tuned Leg Weight --- 5654
Def Shell ---------- 558
Tuned Shell -------- 591
Def Energy --------- 401
Tuned Energy ------- 436
Cooling ------------ 705
Tuned Cooling ------ 988
Moving Ability ----- 256
Turning Ability ---- 121
Braking Ability ---- 117
Landing Stability -- 1892
Defense Stability -- 972
Jump Performance --- 166
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Mirage-manufactured standard reverse-joint leg design.
Found -------------- ---

CR-LRJ76
Manufacturer ------- Crest
Price -------------- 42000
AP ----------------- 3105
Weight ------------- 1931
Tuned Weight ------- 1841
Moving Drain ------- 1274
Stationary Drain --- 412
Max Leg Weight ----- 5122
Tuned Leg Weight --- 5366
Def Shell ---------- 575
Tuned Shell -------- 598
Def Energy --------- 385
Tuned Energy ------- 421
Cooling ------------ 813
Tuned Cooling ------ 1082
Moving Ability ----- 268
Turning Ability ---- 123
Braking Ability ---- 133
Landing Stability -- 1814
Defense Stability -- 915
Jump Performance --- 187
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Crest's standard reverse-joint leg design.
Found -------------- ---

CR-LRJ84M
Manufacturer ------- Crest
Price -------------- 60000
AP ----------------- 2926
Weight ------------- 1844
Tuned Weight ------- 1764
Moving Drain ------- 1604
Stationary Drain --- 513
Max Leg Weight ----- 5244
Tuned Leg Weight --- 5482
Def Shell ---------- 535
Tuned Shell -------- 561
Def Energy --------- 443
Tuned Energy ------- 475
Cooling ------------ 938
Tuned Cooling ------ 1191
Moving Ability ----- 270
Turning Ability ---- 128
Braking Ability ---- 152
Landing Stability -- 1822
Defense Stability -- 944
Jump Performance --- 198
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Lightweight reverse-joint design stressing maneuverability.
Found -------------- Reward given in "Defend Receiving Base" (REV)
Complete Spacing trainer (NB)

LR04-GAZELLE
Manufacturer ------- Mirage
Price -------------- 65000
AP ----------------- 3210
Weight ------------- 2084
Tuned Weight ------- 1977
Moving Drain ------- 1388
Stationary Drain --- 435
Max Leg Weight ----- 5731
Tuned Leg Weight --- 5944
Def Shell ---------- 556
Tuned Shell -------- 580
Def Energy --------- 444
Tuned Energy ------- 476
Cooling ------------ 997
Tuned Cooling ------ 1242
Moving Ability ----- 280
Turning Ability ---- 120
Braking Ability ---- 149
Landing Stability -- 2797
Defense Stability -- 1004
Jump Performance --- 181
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Mobile combat model with low energy consumption.
Found -------------- ---

LR02-ORYX
Manufacturer ------- Mirage
Price -------------- 43000
AP ----------------- 3722
Weight ------------- 2614
Tuned Weight ------- 2449
Moving Drain ------- 1486
Stationary Drain --- 880
Max Leg Weight ----- 5813
Tuned Leg Weight --- 6022
Def Shell ---------- 666
Tuned Shell -------- 682
Def Energy --------- 429
Tuned Energy ------- 462
Cooling ------------ 1109
Tuned Cooling ------ 1339
Moving Ability ----- 180
Turning Ability ---- 114
Braking Ability ---- 127
Landing Stability -- 2469
Defense Stability -- 1212
Jump Performance --- 159
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Combat design boasting improved defensive stability.
Found -------------- ---

CR-LRJ84A
Manufacturer ------- Crest
Price -------------- 45000
AP ----------------- 3528
Weight ------------- 2469
Tuned Weight ------- 2320
Moving Drain ------- 1608
Stationary Drain --- 912
Max Leg Weight ----- 6204
Tuned Leg Weight --- 6394
Def Shell ---------- 692
Tuned Shell -------- 707
Def Energy --------- 445
Tuned Energy ------- 477
Cooling ------------ 1037
Tuned Cooling ------ 1277
Moving Ability ----- 185
Turning Ability ---- 114
Braking Ability ---- 131
Landing Stability -- 2098
Defense Stability -- 1056
Jump Performance --- 151
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Heavily armored reverse-joint leg design.
Found -------------- ---

LR03-ORYX2
Manufacturer ------- Mirage
Price -------------- 61000
AP ----------------- 3315
Weight ------------- 2289
Tuned Weight ------- 2160
Moving Drain ------- 1704
Stationary Drain --- 1021
Max Leg Weight ----- 6038
Tuned Leg Weight --- 6236
Def Shell ---------- 651
Tuned Shell -------- 668
Def Energy --------- 449
Tuned Energy ------- 481
Cooling ------------ 1158
Tuned Cooling ------ 1382
Moving Ability ----- 195
Turning Ability ---- 116
Braking Ability ---- 136
Landing Stability -- 2618
Defense Stability -- 1108
Jump Performance --- 170
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Lighter weight ORYX model that maintains defensive specs.
Found -------------- ---

CR-LRJ90A2
Manufacturer ------- Crest
Price -------------- 73000
AP ----------------- 3811
Weight ------------- 2687
Tuned Weight ------- 2513
Moving Drain ------- 1624
Stationary Drain --- 900
Max Leg Weight ----- 6354
Tuned Leg Weight --- 6536
Def Shell ---------- 683
Tuned Shell -------- 698
Def Energy --------- 459
Tuned Energy ------- 490
Cooling ------------ 1048
Tuned Cooling ------ 1286
Moving Ability ----- 172
Turning Ability ---- 111
Braking Ability ---- 121
Landing Stability -- 2354
Defense Stability -- 1177
Jump Performance --- 145
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Highest load capacity of all reverse-joint leg models.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######=======#####==####==####========####====########========#######
#######==####=#####==####==####==####==####==#===######==#############
#######==####=#####==####==####========####==###==#####========#######
#######=======#####==####==####==####==####==#===############==#######
############===####========####==####==####=====#######========#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Quadruped legs...
These legs actually come in all sizes, but are too low in number to get
more spots. These are averaged
-High-mid speed
-Low-mid load
-Mid-high armor
-Mid air speed
-Cannon restrictions only when flying < - Good!

Please note, these are pretty much the fastest legs you can use with
cannons on the back. The only bad thing about these legs would have
to be their generally higher energy drain.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

LF01-MONITOR
Manufacturer ------- Mirage
Price -------------- 59000
AP ----------------- 2864
Weight ------------- 2137
Tuned Weight ------- 2048
Moving Drain ------- 2605
Stationary Drain --- 1350
Max Leg Weight ----- 5055
Tuned Leg Weight --- 5325
Def Shell ---------- 535
Tuned Shell -------- 561
Def Energy --------- 534
Tuned Energy ------- 560
Cooling ------------ 1426
Tuned Cooling ------ 1593
Moving Ability ----- 260
Turning Ability ---- 125
Braking Ability ---- 154
Landing Stability -- 953
Defense Stability -- 2044
Jump Performance --- 118
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Standard quad-leg model with average performance specs.
Found -------------- ---

CR-LF71
Manufacturer ------- Crest
Price -------------- 60000
AP ----------------- 2890
Weight ------------- 1920
Tuned Weight ------- 1853
Moving Drain ------- 3319
Stationary Drain --- 1220
Max Leg Weight ----- 5502
Tuned Leg Weight --- 5752
Def Shell ---------- 392
Tuned Shell -------- 428
Def Energy --------- 621
Tuned Energy ------- 641
Cooling ------------ 1738
Tuned Cooling ------ 1860
Moving Ability ----- 268
Turning Ability ---- 131
Braking Ability ---- 148
Landing Stability -- 899
Defense Stability -- 1905
Jump Performance --- 107
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Crest's standard quad-leg model. Excellent cooling performance.
Found -------------- Reward given in "Protect Fuel Depot" (EVO)

CR-LF81
Manufacturer ------- Crest
Price -------------- 70000
AP ----------------- 2711
Weight ------------- 2300
Tuned Weight ------- 2195
Moving Drain ------- 2317
Stationary Drain --- 1220
Max Leg Weight ----- 4968
Tuned Leg Weight --- 5242
Def Shell ---------- 486
Tuned Shell -------- 515
Def Energy --------- 514
Tuned Energy ------- 541
Cooling ------------ 1235
Tuned Cooling ------ 1430
Moving Ability ----- 255
Turning Ability ---- 136
Braking Ability ---- 163
Landing Stability -- 1055
Defense Stability -- 2168
Jump Performance --- 125
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: LF71 successor, offers improved energy cunsumption.
Found -------------- ---

LF02-GAVIAL
Manufacturer ------- Mirage
Price -------------- 85000
AP ----------------- 3030
Weight ------------- 3337
Tuned Weight ------- 3128
Moving Drain ------- 2147
Stationary Drain --- 1305
Max Leg Weight ----- 5775
Tuned Leg Weight --- 6013
Def Shell ---------- 512
Tuned Shell -------- 539
Def Energy --------- 443
Tuned Energy ------- 475
Cooling ------------ 1655
Tuned Cooling ------ 1789
Moving Ability ----- 285
Turning Ability ---- 134
Braking Ability ---- 141
Landing Stability -- 1206
Defense Stability -- 2004
Jump Performance --- 95
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Lightly armored quad-leg design built for maneuvering.
Found -------------- ---

LF03-GAVIAL2
Manufacturer ------- Mirage
Price -------------- 90000
AP ----------------- 3277
Weight ------------- 3035
Tuned Weight ------- 2857
Moving Drain ------- 3477
Stationary Drain --- 1624
Max Leg Weight ----- 6600
Tuned Leg Weight --- 6800
Def Shell ---------- 571
Tuned Shell -------- 594
Def Energy --------- 583
Tuned Energy ------- 605
Cooling ------------ 1544
Tuned Cooling ------ 1694
Moving Ability ----- 251
Turning Ability ---- 122
Braking Ability ---- 199
Landing Stability -- 1177
Defense Stability -- 2520
Jump Performance --- 95
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Highest laod capacity of all quad-leg designs.
Found -------------- ---

CR-LF88A
Manufacturer ------- Crest
Price -------------- 95000
AP ----------------- 3428
Weight ------------- 2547
Tuned Weight ------- 2417
Moving Drain ------- 3972
Stationary Drain --- 1900
Max Leg Weight ----- 6050
Tuned Leg Weight --- 6275
Def Shell ---------- 507
Tuned Shell -------- 535
Def Energy --------- 698
Tuned Energy ------- 712
Cooling ------------ 1344
Tuned Cooling ------ 1523
Moving Ability ----- 276
Turning Ability ---- 236
Braking Ability ---- 189
Landing Stability -- 1255
Defense Stability -- 2108
Jump Performance --- 129
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Combat model with improved energy defense.
Found -------------- ---

LF04-LIZARD
Manufacturer ------- Mirage
Price -------------- 100000
AP ----------------- 2992
Weight ------------- 2388
Tuned Weight ------- 2274
Moving Drain ------- 2964
Stationary Drain --- 1736
Max Leg Weight ----- 6196
Tuned Leg Weight --- 6414
Def Shell ---------- 534
Tuned Shell -------- 560
Def Energy --------- 562
Tuned Energy ------- 586
Cooling ------------ 1454
Tuned Cooling ------ 1617
Moving Ability ----- 272
Turning Ability ---- 133
Braking Ability ---- 182
Landing Stability -- 1118
Defense Stability -- 2323
Jump Performance --- 122
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Heavyweight Mirage design with well-balanced defense specs.
Found -------------- ---

CR-LF93A2
Manufacturer ------- Crest
Price -------------- 130000
AP ----------------- 3387
Weight ------------- 2904
Tuned Weight ------- 2739
Moving Drain ------- 3670
Stationary Drain --- 1235
Max Leg Weight ----- 6435
Tuned Leg Weight --- 6643
Def Shell ---------- 603
Tuned Shell -------- 624
Def Energy --------- 574
Tuned Energy ------- 597
Cooling ------------ 1560
Tuned Cooling ------ 1708
Moving Ability ----- 280
Turning Ability ---- 130
Braking Ability ---- 177
Landing Stability -- 1192
Defense Stability -- 2605
Jump Performance --- 114
Boost Power -------- ---
Charge Drain ------- ---
Booster Heat ------- ---
Notes: Heavyweight quad-leg design with good defense and load capacity.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######========####========####===###==####==####==####========#######
##########==#######==####==####====##==####==##===#####==#############
##########==#######========####==#==#==####=====#######========#######
##########==#######==####==####==##====####==##===###########==#######
##########==#######==####==####==###===####==####==####========#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Tank legs...
These are the heavy load/strong DEF legs of AC.
-Very low speed
-High load
-High armor
-Low air speed
-No cannon restrictions
-Can't not ground boost

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-LT69
Manufacturer ------- Crest
Price -------------- 33000
AP ----------------- 3677
Weight ------------- 3420
Tuned Weight ------- 3203
Moving Drain ------- 1099
Stationary Drain --- ---
Max Leg Weight ----- 8010
Tuned Leg Weight --- 8110
Def Shell ---------- 750
Tuned Shell -------- 760
Def Energy --------- 355
Tuned Energy ------- 393
Cooling ------------ 588
Tuned Cooling ------ 875
Moving Ability ----- 210
Turning Ability ---- 114
Braking Ability ---- 305
Landing Stability -- ---
Defense Stability -- 2225
Jump Performance --- ---
Boost Power -------- 14000
Charge Drain ------- 3030
Booster Heat ------- 4320
Notes: Low energy consumption tank model with high load capacity.
Found -------------- ---

CR-LT71
Manufacturer ------- Crest
Price -------------- 40000
AP ----------------- 3714
Weight ------------- 4050
Tuned Weight ------- 3770
Moving Drain ------- 939
Stationary Drain --- ---
Max Leg Weight ----- 8531
Tuned Leg Weight --- 8604
Def Shell ---------- 789
Tuned Shell -------- 797
Def Energy --------- 336
Tuned Energy ------- 375
Cooling ------------ 1145
Tuned Cooling ------ 1348
Moving Ability ----- 196
Turning Ability ---- 113
Braking Ability ---- 335
Landing Stability -- ---
Defense Stability -- 2388
Jump Performance --- ---
Boost Power -------- 14000
Charge Drain ------- 3030
Booster Heat ------- 4320
Notes: Tank model well-suited as an energy weapon platform.
Found -------------- ---

LT01-BOAR
Manufacturer ------- Mirage
Price -------------- 65000
AP ----------------- 3434
Weight ------------- 2503
Tuned Weight ------- 2365
Moving Drain ------- 2876
Stationary Drain --- ---
Max Leg Weight ----- 5931
Tuned Leg Weight --- 6134
Def Shell ---------- 657
Tuned Shell -------- 674
Def Energy --------- 605
Tuned Energy ------- 626
Cooling ------------ 1425
Tuned Cooling ------ 1586
Moving Ability ----- 255
Turning Ability ---- 122
Braking Ability ---- 175
Landing Stability -- ---
Defense Stability -- 1314
Jump Performance --- ---
Boost Power -------- 16500
Charge Drain ------- 4050
Booster Heat ------- 3685
Notes: Hover-style tank model designed to combine mobility and defense.
Found -------------- ---

LT02-BOAR2
Manufacturer ------- Mirage
Price -------------- 72000
AP ----------------- 3611
Weight ------------- 2873
Tuned Weight ------- 2695
Moving Drain ------- 2527
Stationary Drain --- ---
Max Leg Weight ----- 7569
Tuned Leg Weight --- 7691
Def Shell ---------- 706
Tuned Shell -------- 720
Def Energy --------- 518
Tuned Energy ------- 545
Cooling ------------ 1568
Tuned Cooling ------ 1708
Moving Ability ----- 249
Turning Ability ---- 120
Braking Ability ---- 151
Landing Stability -- ---
Defense Stability -- 1534
Jump Performance --- ---
Boost Power -------- 16500
Charge Drain ------- 4050
Booster Heat ------- 3685
Notes: Improves on predecessor's energy consumption and load capacity.
Found -------------- ---

CR-LT78A
Manufacturer ------- Crest
Price -------------- 95000
AP ----------------- 3850
Weight ------------- 3761
Tuned Weight ------- 3510
Moving Drain ------- 1670
Stationary Drain --- ---
Max Leg Weight ----- 8877
Tuned Leg Weight --- 8933
Def Shell ---------- 817
Tuned Shell -------- 823
Def Energy --------- 412
Tuned Energy ------- 446
Cooling ------------ 888
Tuned Cooling ------ 1130
Moving Ability ----- 226
Turning Ability ---- 107
Braking Ability ---- 333
Landing Stability -- ---
Defense Stability -- 2304
Jump Performance --- ---
Boost Power -------- 15900
Charge Drain ------- 3412
Booster Heat ------- 4542
Notes: A moving fort with high load capacity and defense specs.
Found -------------- ---

CR-LT81A2
Manufacturer ------- Crest
Price -------------- 99000
AP ----------------- 3795
Weight ------------- 3655
Tuned Weight ------- 3415
Moving Drain ------- 1888
Stationary Drain --- ---
Max Leg Weight ----- 8599
Tuned Leg Weight --- 8669
Def Shell ---------- 801
Tuned Shell -------- 808
Def Energy --------- 428
Tuned Energy ------- 461
Cooling ------------ 1011
Tuned Cooling ------ 1234
Moving Ability ----- 222
Turning Ability ---- 111
Braking Ability ---- 342
Landing Stability -- ---
Defense Stability -- 2475
Jump Performance --- ---
Boost Power -------- 15900
Charge Drain ------- 3412
Booster Heat ------- 4542
Notes: Offensive cannot model with good cooling and defense.
Found -------------- ---

LT03-GRIZZLY
Manufacturer ------- Mirage
Price -------------- 100000
AP ----------------- 3451
Weight ------------- 2570
Tuned Weight ------- 2424
Moving Drain ------- 3168
Stationary Drain --- ---
Max Leg Weight ----- 6769
Tuned Leg Weight --- 6931
Def Shell ---------- 664
Tuned Shell -------- 681
Def Energy --------- 555
Tuned Energy ------- 579
Cooling ------------ 1726
Tuned Cooling ------ 1842
Moving Ability ----- 284
Turning Ability ---- 114
Braking Ability ---- 235
Landing Stability -- ---
Defense Stability -- 1466
Jump Performance --- ---
Boost Power -------- 16500
Charge Drain ------- 4050
Booster Heat ------- 3685
Notes: Mirage hoever-style tank model with reinforced energy defense.
Found -------------- ---

CR-LHT92
Manufacturer ------- Crest
Price -------------- 120000
AP ----------------- 3182
Weight ------------- 2676
Tuned Weight ------- 2519
Moving Drain ------- 2648
Stationary Drain --- ---
Max Leg Weight ----- 6523
Tuned Leg Weight --- 6697
Def Shell ---------- 735
Tuned Shell -------- 747
Def Energy --------- 546
Tuned Energy ------- 571
Cooling ------------ 1833
Tuned Cooling ------ 1933
Moving Ability ----- 263
Turning Ability ---- 118
Braking Ability ---- 220
Landing Stability -- ---
Defense Stability -- 1608
Jump Performance --- ---
Boost Power -------- 19500
Charge Drain ------- 2660
Booster Heat ------- 5890
Notes: High performance Crest hover leg model.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
###==####==###========####==####==####========###========###========##
###==####==###==####==#####==##==#####==#########==####==###==########
###========###==####==######=##=######======#####========###========##
###==####==###==####==######====######==#########==##==###########==##
###==####==###========#######==#######========###==###==####========##
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Hover legs...
Not only do thesehave the highest ground boosting, you can't fall into
water with them... Each hover leg has a build in booster.
-Very high ground and rising speed
-low load
-low armor
-Low air speed
-Cannon restrictions
-Can chill on water
-Stun is rarely a problem

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-LN79
Manufacturer ------- Crest
Price -------------- 40000
AP ----------------- 3229
Weight ------------- 2581
Tuned Weight ------- 2448
Moving Drain ------- 1492
Stationary Drain --- ---
Max Leg Weight ----- 5422
Tuned Leg Weight --- 5651
Def Shell ---------- 528
Tuned Shell -------- 554
Def Energy --------- 431
Tuned Energy ------- 464
Cooling ------------ 1237
Tuned Cooling ------ 1459
Moving Ability ----- 520
Turning Ability ---- 122
Braking Ability ---- 199
Landing Stability -- ---
Defense Stability -- 1308
Jump Performance --- ---
Boost Power -------- 21800
Charge Drain ------- 2660
Booster Heat ------- 5020
Notes: Hoever leg model incorporating unique design features.
Found -------------- ---

LN01-SEAL
Manufacturer ------- Mirage
Price -------------- 42000
AP ----------------- 3177
Weight ------------- 1923
Tuned Weight ------- 1856
Moving Drain ------- 1795
Stationary Drain --- ---
Max Leg Weight ----- 5182
Tuned Leg Weight --- 5423
Def Shell ---------- 454
Tuned Shell -------- 485
Def Energy --------- 479
Tuned Energy ------- 508
Cooling ------------ 1195
Tuned Cooling ------ 1422
Moving Ability ----- 605
Turning Ability ---- 124
Braking Ability ---- 210
Landing Stability -- ---
Defense Stability -- 1050
Jump Performance --- ---
Boost Power -------- 20900
Charge Drain ------- 4350
Booster Heat ------- 4740
Notes: Early model Mirage hover leg offering balanced performance.
Found -------------- Reward given in "Protect Fuel Depot" (EVO)
Complete Defense: Melee trainer (NB)

CR-LN85
Manufacturer ------- Crest
Price -------------- 57000
AP ----------------- 3534
Weight ------------- 2096
Tuned Weight ------- 2011
Moving Drain ------- 2425
Stationary Drain --- ---
Max Leg Weight ----- 5205
Tuned Leg Weight --- 5445
Def Shell ---------- 506
Tuned Shell -------- 534
Def Energy --------- 475
Tuned Energy ------- 505
Cooling ------------ 1288
Tuned Cooling ------ 1505
Moving Ability ----- 590
Turning Ability ---- 125
Braking Ability ---- 206
Landing Stability -- ---
Defense Stability -- 1078
Jump Performance --- ---
Boost Power -------- 21800
Charge Drain ------- 2660
Booster Heat ------- 5020
Notes: Modified LN79 design offering improved overall performance.
Found -------------- ---

LN02-SEALION
Manufacturer ------- Mirage
Price -------------- 63000
AP ----------------- 2577
Weight ------------- 2498
Tuned Weight ------- 2373
Moving Drain ------- 1589
Stationary Drain --- ---
Max Leg Weight ----- 5816
Tuned Leg Weight --- 6025
Def Shell ---------- 472
Tuned Shell -------- 502
Def Energy --------- 463
Tuned Energy ------- 494
Cooling ------------ 1554
Tuned Cooling ------ 1700
Moving Ability ----- 532
Turning Ability ---- 126
Braking Ability ---- 236
Landing Stability -- ---
Defense Stability -- 1358
Jump Performance --- ---
Boost Power -------- 20900
Charge Drain ------- 4350
Booster Heat ------- 4740
Notes: Redesigned SEAL model with enhanced load capacity.
Found -------------- ---

LN03-WALRUS
Manufacturer ------- Mirage
Price -------------- 65000
AP ----------------- 3079
Weight ------------- 1621
Tuned Weight ------- 1584
Moving Drain ------- 1418
Stationary Drain --- ---
Max Leg Weight ----- 4977
Tuned Leg Weight --- 5228
Def Shell ---------- 388
Tuned Shell -------- 424
Def Energy --------- 399
Tuned Energy ------- 434
Cooling ------------ 1372
Tuned Cooling ------ 1577
Moving Ability ----- 574
Turning Ability ---- 128
Braking Ability ---- 189
Landing Stability -- ---
Defense Stability -- 957
Jump Performance --- ---
Boost Power -------- 20900
Charge Drain ------- 4350
Booster Heat ------- 4740
Notes: Capable of moving at high speed for extended periods of time.
Found -------------- ---

CR-LN91HM
Manufacturer ------- Crest
Price -------------- 100000
AP ----------------- 2918
Weight ------------- 1655
Tuned Weight ------- 1615
Moving Drain ------- 2044
Stationary Drain --- ---
Max Leg Weight ----- 4399
Tuned Leg Weight --- 4679
Def Shell ---------- 400
Tuned Shell -------- 435
Def Energy --------- 500
Tuned Energy ------- 528
Cooling ------------ 1216
Tuned Cooling ------ 1440
Moving Ability ----- 691
Turning Ability ---- 133
Braking Ability ---- 178
Landing Stability -- ---
Defense Stability -- 899
Jump Performance --- ---
Boost Power -------- 23100
Charge Drain ------- 3420
Booster Heat ------- 5820
Notes: Hover leg model designed solely for speed.
Found -------------- ---

CR-LN99M2
Manufacturer ------- Crest
Price -------------- 120000
AP ----------------- 3112
Weight ------------- 1804
Tuned Weight ------- 1749
Moving Drain ------- 2278
Stationary Drain --- ---
Max Leg Weight ----- 4502
Tuned Leg Weight --- 4777
Def Shell ---------- 423
Tuned Shell -------- 456
Def Energy --------- 563
Tuned Energy ------- 587
Cooling ------------ 1401
Tuned Cooling ------ 1585
Moving Ability ----- 640
Turning Ability ---- 130
Braking Ability ---- 220
Landing Stability -- ---
Defense Stability -- 1095
Jump Performance --- ---
Boost Power -------- 22750
Charge Drain ------- 3420
Booster Heat ------- 5820
Notes: Combat modified LN91HM hover leg model.
Found -------------- ---

LN04-WALRUS2
Manufacturer ------- Mirage
Price -------------- 140000
AP ----------------- 3443
Weight ------------- 2004
Tuned Weight ------- 1929
Moving Drain ------- 1890
Stationary Drain --- ---
Max Leg Weight ----- 5534
Tuned Leg Weight --- 5757
Def Shell ---------- 506
Tuned Shell -------- 534
Def Energy --------- 531
Tuned Energy ------- 557
Cooling ------------ 1636
Tuned Cooling ------ 1768
Moving Ability ----- 628
Turning Ability ---- 124
Braking Ability ---- 219
Landing Stability -- ---
Defense Stability -- 1273
Jump Performance --- ---
Boost Power -------- 22750
Charge Drain ------- 5070
Booster Heat ------- 5195
Notes: WALRUS conversion with improved defense and load capacity.
Found -------------- Reward given in "Investigate Phenomenon" (EVO)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#========##========##========##========##========##========##========#
#==####==##==####==##==####==##==###########==#####==########==####==#
#=======###==####==##==####==##========#####==#####======####========#
#==####==##==####==##==####==########==#####==#####==########==##==###
#========##========##========##========#####==#####========##==###==##
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Boosters...
Boosters are the things that let you dash and fly. Just remember,
Boosters and your weight affect flying and dashing, not mobility.
Another new part to Nexus and Ninebreaker that you must learn...
Booster heat. his actually will make you over heat in a few seconds
if you don't equip a better RAD.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-B69
Manufacturer ------- Crest
Price -------------- -----
Weight ------------- 200
Tuned Weight ------- ---
Energy Drain ------- 127
Booster Specs ------ ---
-Boost Power ------- 9270
-Tuned Boost Power - ---
-Charge Drain ------ 4070
-Booster Heat ------ 3706
-Tuned Heat -------- ---
Notes: First generation Crest booster design.
Found -------------- ---

CR-B72T
Manufacturer ------- Crest
Price -------------- 28500
Weight ------------- 248
Tuned Weight ------- 226
Energy Drain ------- 388
Booster Specs ------
-Boost Power ------- 13390
-Tuned Boost Power - 14590
-Charge Drain ------ 2525
-Booster Heat ------ 4314
-Tuned Heat -------- 4031
Notes: Twin-engine design with improved power performance.
Found -------------- ---

B01-BIRDIE
Manufacturer ------- Mirage
Price -------------- 55000
Weight ------------- 377
Tuned Weight ------- 335
Energy Drain ------- 137
Booster Specs ------
-Boost Power ------- 15244
-Tuned Boost Power - 16174
-Charge Drain ------ 3310
-Booster Heat ------ 2714
-Tuned Heat -------- 2664
Notes: Booster design with low energy drain and respectable power.
Found -------------- ---

CR-B81
Manufacturer ------- Crest
Price -------------- 75800
Weight ------------- 164
Tuned Weight ------- 154
Energy Drain ------- 338
Booster Specs ------
-Boost Power ------- 14369
-Tuned Boost Power - 15427
-Charge Drain ------ 2337
-Booster Heat ------ 3423
-Tuned Heat -------- 3270
Notes: Booster model designed to perform well in prolonged combat.
Found -------------- ---

CR-B83TP
Manufacturer ------- Crest
Price -------------- 63000
Weight ------------- 389
Tuned Weight ------- 342
Energy Drain ------- 195
Booster Specs ------
-Boost Power ------- 20497
-Tuned Boost Power - 20662
-Charge Drain ------ 5932
-Booster Heat ------ 4611
-Tuned Heat -------- 4284
Notes: Excellent boost power, but high energy consumption.
Found -------------- Found hidden in "Capture Mining Platform" (REV)
Complete the Heat Resisting trainer (NB)

B02-VULTURE
Manufacturer ------- Mirage
Price -------------- 75500
Weight ------------- 230
Tuned Weight ------- 210
Energy Drain ------- 230
Booster Specs ------
-Boost Power ------- 17819
-Tuned Boost Power - 18374
-Charge Drain ------ 3650
-Booster Heat ------ 4814
-Tuned Heat -------- 4454
Notes: Single engine design, produces a high level of heat when used.
Found -------------- ---

B03-VULTURE2
Manufacturer ------- Mirage
Price -------------- 100000
Weight ------------- 363
Tuned Weight ------- 314
Energy Drain ------- 235
Booster Specs ------
-Boost Power ------- 18468
-Tuned Boost Power - 18928
-Charge Drain ------ 4315
-Booster Heat ------ 4347
-Tuned Heat -------- 4059
Notes: Modified VULTURE design with a lower booster heat ratings.
Found -------------- ---

B04-BIRDIE2
Manufacturer ------- Mirage
Price -------------- 86000
Weight ------------- 188
Tuned Weight ------- 175
Energy Drain ------- 138
Booster Specs ------
-Boost Power ------- 16377
-Tuned Boost Power - 17142
-Charge Drain ------ 3940
-Booster Heat ------ 3891
-Tuned Heat -------- 3669
Notes: BIRDIE model redesigned to offer improved boost power.
Found -------------- ---

B05-GULL
Manufacturer ------- Mirage
Price -------------- 110000
Weight ------------- 270
Tuned Weight ------- 244
Energy Drain ------- 285
Booster Specs ------
-Boost Power ------- 18962
-Tuned Boost Power - 19350
-Charge Drain ------ 2777
-Booster Heat ------ 5583
-Tuned Heat -------- 5115
Notes: New booster design loosely based on the VULTURE model.
Found -------------- ---

CR-B90T2
Manufacturer ------- Crest
Price -------------- 112000
Weight ------------- 479
Tuned Weight ------- 414
Energy Drain ------- 470
Booster Specs ------
-Boost Power ------- 19879
-Tuned Boost Power - 20134
-Charge Drain ------ 4755
-Booster Heat ------ 4978
-Tuned Heat -------- 4598
Notes: Heavy twin-engine design with exceptional power.
Found -------------- ---

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~Firing Control Systems...
These are the things that affect your lock box. There is no BEST FCS,
but some are better than others are. Most of the time it all depends on
the weapons and/or level you are playing in.

Pick the best FCS for you fighting style. These are the Lock Types.

Standard: No real things that stand out. Best used with rifles,
missiles, and when you have multiple weapons.

Wide and Shallow: Use if you are using close range weapon and if you
like close range all together. These have the worst range but biggest
lock box. Best used with shotguns, machine guns, and bazookas.

Narrow and Deep: Use if you like to stay far away and snipe. These have
VERY small lock boxes and suck with things like machine guns. These
have the best range. These are best used with sniper rifles and long
range plasma rifles. Missiles are also a good choice.

Lengthway: Use this if you have trouble looking up and down, or can
keep things in your lock box better on a Y axis. A good choice when up
against small flying enemies or in hallways.

Sideway: These In my opinion are the best type. Since AC's turn slower
than they look up and down, these can be used to get to a target
faster. These are also good if you like to ground boost. These actually
suck in hallways, especially when there is multiple ceiling gun
turrets.

Never pick an FCS before you know what you are using.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

MF01-MUREX
Manufacturer ------- Mirage
Price -------------- -----
Weight ------------- 14
Energy Drain ------- 14
VS ECM ------------- 251
Lock Type ---------- Standard
Targeting ---------- Single
Maximum Lock ------- 2
Lock Time ---------- 96
Missile Lock Time -- 240
Max Capture -------- 16:16
AVG Capture -------- 12:12
Max Lock Range ----- 555
AVG Lock Range ----- 442
Parallel Sight ----- 82
Notes: Balanced first generation Mirage design, standard lock type.
Found -------------- ---

MF02-VOLUTE
Manufacturer ------- Mirage
Price -------------- 42000
Weight ------------- 17
Energy Drain ------- 18
VS ECM ------------- 148
Lock Type ---------- Standard
Targeting ---------- Multi
Maximum Lock ------- 12
Lock Time ---------- 101
Missile Lock Time -- 228
Max Capture -------- 15:15
AVG Capture -------- 12:12
Max Lock Range ----- 528
AVG Lock Range ----- 467
Parallel Sight ----- 88
Notes: Standard lock type with multiple targeting capability.
Found -------------- ---

CR-F69
Manufacturer ------- Crest
Price -------------- 49000
Weight ------------- 12
Energy Drain ------- 47
VS ECM ------------- 243
Lock Type ---------- WS
Targeting ---------- Single
Maximum Lock ------- 1
Lock Time ---------- 117
Missile Lock Time -- 300
Max Capture -------- 21:21
AVG Capture -------- 15:15
Max Lock Range ----- 406
AVG Lock Range ----- 309
Parallel Sight ----- 87
Notes: Early Crest version featuring a wide and shallow lock type.
Found -------------- ---

MF03-VOLUTE2
Manufacturer ------- Mirage
Price -------------- 58000
Weight ------------- 14
Energy Drain ------- 31
VS ECM ------------- 280
Lock Type ---------- Standard
Targeting ---------- Multi
Maximum Lock ------- 4
Lock Time ---------- 92
Missile Lock Time -- 248
Max Capture -------- 17:17
AVG Capture -------- 13:13
Max Lock Range ----- 604
AVG Lock Range ----- 483
Parallel Sight ----- 85
Notes: Redesigned VOLUTE model. Standard lock type.
Found -------------- ---

FUGEN
Manufacturer ------- Kisaragi
Price -------------- 60000
Weight ------------- 16
Energy Drain ------- 112
VS ECM ------------- 126
Lock Type ---------- LW
Targeting ---------- Multi
Maximum Lock ------- 6
Lock Time ---------- 95
Missile Lock Time -- 132
Max Capture -------- 19:12
AVG Capture -------- 14:9
Max Lock Range ----- 495
AVG Lock Range ----- 448
Parallel Sight ----- 78
Notes: Vertical lock type FCS, effective against aeriel targets.
Found -------------- ---

KOKUH
Manufacturer ------- Kisaragi
Price -------------- 65000
Weight ------------- 18
Energy Drain ------- 85
VS ECM ------------- 235
Lock Type ---------- SW
Targeting ---------- Single
Maximum Lock ------- 6
Lock Time ---------- 90
Missile Lock Time -- 208
Max Capture -------- 11:20
AVG Capture -------- 8:16
Max Lock Range ----- 500
AVG Lock Range ----- 450
Parallel Sight ----- 80
Notes: Horizontal lock type, excellent ground combat performance.
Found -------------- ---

MF04-COWRY
Manufacturer ------- Mirage
Price -------------- 68000
Weight ------------- 20
Energy Drain ------- 19
VS ECM ------------- 266
Lock Type ---------- WS
Targeting ---------- Single
Maximum Lock ------- 3
Lock Time ---------- 124
Missile Lock Time -- 288
Max Capture -------- 23:23
AVG Capture -------- 16:16
Max Lock Range ----- 380
AVG Lock Range ----- 335
Parallel Sight ----- 79
Notes: Wide and shallow lock type FCS effective for short-range combat.
Found -------------- Reward given in "Attack Mirage Transports" (EVO)
Complete the Run + Defense trainer (NB)

MIROKU
Manufacturer ------- Kisaragi
Price -------------- 70000
Weight ------------- 25
Energy Drain ------- 77
VS ECM ------------- 249
Lock Type ---------- Standard
Targeting ---------- Single
Maximum Lock ------- 10
Lock Time ---------- 80
Missile Lock Time -- 176
Max Capture -------- 18:18
AVG Capture -------- 13:13
Max Lock Range ----- 575
AVG Lock Range ----- 480
Parallel Sight ----- 70
Notes: Standard lock type FCS with excellent lock time performance.
Found -------------- Reward given in "Destroy Raiding Party" (REV)
Complete Proper Distance trainer (NB)

MF05-LIMPET
Manufacturer ------- Mirage
Price -------------- 78000
Weight ------------- 31
Energy Drain ------- 27
VS ECM ------------- 172
Lock Type ---------- WS
Targeting ---------- Multi
Maximum Lock ------- 6
Lock Time ---------- 111
Missile Lock Time -- 264
Max Capture -------- 21:21
AVG Capture -------- 15:15
Max Lock Range ----- 370
AVG Lock Range ----- 331
Parallel Sight ----- 85
Notes: Redesigned COWRY model, added multiple target capability.
Found -------------- Rank 10 in the arena (EVO)

CR-F73H
Manufacturer ------- Crest
Price -------------- 98000
Weight ------------- 28
Energy Drain ------- 44
VS ECM ------------- 192
Lock Type ---------- SW
Targeting ---------- Single
Maximum Lock ------- 3
Lock Time ---------- 104
Missile Lock Time -- 192
Max Capture -------- 12:22
AVG Capture -------- 9:18
Max Lock Range ----- 475
AVG Lock Range ----- 435
Parallel Sight ----- 90
Notes: Horizontal lock type FCS with balanced lock range and capture.
Found -------------- ---

CR-F75D
Manufacturer ------- Crest
Price -------------- 120000
Weight ------------- 18
Energy Drain ------- 51
VS ECM ------------- 351
Lock Type ---------- ND
Targeting ---------- Single
Maximum Lock ------- 2
Lock Time ---------- 85
Missile Lock Time -- 232
Max Capture -------- 12:12
AVG Capture -------- 10:10
Max Lock Range ----- 1200
AVG Lock Range ----- 942
Parallel Sight ----- 92
Notes: Marrow and deep lock type FCS with excellent lock range.
Found -------------- ---

CR-F82D2
Manufacturer ------- Crest
Price -------------- 150000
Weight ------------- 35
Energy Drain ------- 45
VS ECM ------------- 275
Lock Type ---------- ND
Targeting ---------- Single
Maximum Lock ------- 8
Lock Time ---------- 79
Missile Lock Time -- 180
Max Capture -------- 13:13
AVG Capture -------- 11:11
Max Lock Range ----- 990
AVG Lock Range ----- 817
Parallel Sight ----- 86
Notes: Narrow and deep lock type with improved maximun lock ability.
Found -------------- ---

CR-F91DSN
Manufacturer ------- Crest
Price -------------- 45000
Weight ------------- 22
Energy Drain ------- 55
VS ECM ------------- 275
Lock Type ---------- ND
Targeting ---------- Single
Maximum Lock ------- 1
Lock Time ---------- 71
Missile Lock Time -- 220
Max Capture -------- 11:11
AVG Capture -------- 10:10
Max Lock Range ----- 850
AVG Lock Range ----- 725
Parallel Sight ----- 75
Notes: Narrow and deep lock type FCS with improved lock time.
Found -------------- ---

MONJU
Manufacturer ------- Kisaragi
Price -------------- 145000
Weight ------------- 24
Energy Drain ------- 93
VS ECM ------------- 177
Lock Type ---------- SW
Targeting ---------- Multi
Maximum Lock ------- 6
Lock Time ---------- 99
Missile Lock Time -- 168
Max Capture -------- 13:20
AVG Capture -------- 10:16
Max Lock Range ----- 535
AVG Lock Range ----- 492
Parallel Sight ----- 83
Notes: Horizontal lock type FCS, works well with a range of weapons.
Found -------------- ---

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~Generators...
Generators are the things that power your Acs up. The whole system
changed with Gens too. If you want high refresh, you will have a gen
pumping heat into you and visa versa...

It is very difficult to find the perfect generator for your AC... it
comes into whatever you prefer.

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CR-G69
Manufacturer ------- Crest
Price -------------- -----
Weight ------------- 381
Tuned Weight ------- ---
En Output ---------- 7950
Tuned En Output ---- ---
Condenser Cap ------ 22000
Tuned Condenser ---- ---
Emergency Cap ------ 2800
Calorific Value ---- 2055
Notes: Early model with low output, but a low calorific value.
Found -------------- ---

CR-G78
Manufacturer ------- Crest
Price -------------- 25500
Weight ------------- 355
Tuned Weight ------- 317
En Output ---------- 8280
Tuned En Output ---- 8838
Condenser Cap ------ 36000
Tuned Condenser ---- 38850
Emergency Cap ------ 1500
Calorific Value ---- 2432
Notes: Modified G69 with improved output and condenser capacity.
Found -------------- ---

G01-LOTUS
Manufacturer ------- Mirage
Price -------------- 32000
Weight ------------- 309
Tuned Weight ------- 278
En Output ---------- 8830
Tuned En Output ---- 9306
Condenser Cap ------ 18500
Tuned Condenser ---- 23975
Emergency Cap ------ 6000
Calorific Value ---- 2611
Notes: First generation Mirage design, low output, but lightweight.
Found -------------- ---

CR-G84P
Manufacturer ------- Crest
Price -------------- 54000
Weight ------------- 576
Tuned Weight ------- 505
En Output ---------- 10990
Tuned En Output ---- 11142
Condenser Cap ------ 30000
Tuned Condenser ---- 33750
Emergency Cap ------ 500
Calorific Value ---- 3399
Notes: High output model designed specifically for heavy units.
Found -------------- ---

CR-G91
Manufacturer ------- Crest
Price -------------- 59800
Weight ------------- 465
Tuned Weight ------- 410
En Output ---------- 9990
Tuned En Output ---- 10292
Condenser Cap ------ 37000
Tuned Condenser ---- 39700
Emergency Cap ------ 2000
Calorific Value ---- 3155
Notes: Redesigned version of the G78 with much improved output.
Found -------------- ---

FUDOH
Manufacturer ------- Kisaragi
Price -------------- 65000
Weight ------------- 772
Tuned Weight ------- 671
En Output ---------- 9514
Tuned En Output ---- 9887
Condenser Cap ------ 48000
Tuned Condenser ---- 49050
Emergency Cap ------ 3500
Calorific Value ---- 2506
Notes: Excellect condenser capacity offsets the part's heavy weight.
Found -------------- ---

G02-MAGNOLIA
Manufacturer ------- Mirage
Price -------------- 88000
Weight ------------- 515
Tuned Weight ------- 453
En Output ---------- 10350
Tuned En Output ---- 10598
Condenser Cap ------ 27000
Tuned Condenser ---- 31200
Emergency Cap ------ 5000
Calorific Value ---- 3541
Notes: Weight reduced to achieve balance between output and capacity.
Found -------------- ---

KONGOH
Manufacturer ------- Kisaragi
Price -------------- 110000
Weight ------------- 408
Tuned Weight ------- 362
En Output ---------- 11888
Tuned En Output ---- 11905
Condenser Cap ------ 13000
Tuned Condenser ---- 19300
Emergency Cap ------ 1000
Calorific Value ---- 3892
Notes: High output design with emphasis on energy gauge recovery speed.
Found -------------- ---

KUJAKU
Manufacturer ------- Kisaragi
Price -------------- 133000
Weight ------------- 725
Tuned Weight ------- 631
En Output ---------- 11100
Tuned En Output ---- 11235
Condenser Cap ------ 46800
Tuned Condenser ---- 48030
Emergency Cap ------ 3000
Calorific Value ---- 4198
Notes: High performance specifications make it ideal for heavy units.
Found -------------- Reward given in "Clear Out Mirage Forces" (EVO)
Complete The Power Trainer (NB)

G03-ORCHID
Manufacturer ------- Mirage
Price -------------- 140000
Weight ------------- 1110
Tuned Weight ------- 958
En Output ---------- 10000
Tuned En Output ---- 10300
Condenser Cap ------ 52000
Tuned Condenser ---- 52450
Emergency Cap ------ 10000
Calorific Value ---- 3706
Notes: Latest model that features outstanding condenser capacity.
Found -------------- ---

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~Radiators...
These are the things that cool down your AC when it over heats. These
will really make an impact this time around. If you over heat, it can
take away AP ... AND energy! No more can you use just the starting
Rad...

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CR-R69
Manufacturer ------- Crest
Price -------------- -----
Weight ------------- 318
Tuned Weight ------- ---
Energy Drain ------- 1008
Tuned Energy Drain - ---
Cooling ------------ 8110
Tuned Cooling ------ ---
Forced Cooling ----- 9730
Energency Consump -- 1577
Notes: First generation Crest model, and lightest of all radiators.
Found -------------- ---

CR-R76
Manufacturer ------- Crest
Price -------------- 16800
Weight ------------- 413
Tuned Weight ------- 366
Energy Drain ------- 1299
Tuned Energy Drain - 1179
Cooling ------------ 9280
Tuned Cooling ------ 9913
Forced Cooling ----- 12500
Energency Consump -- 1758
Notes: Modified R69 design with enhanced cooling performance.
Found -------------- ---

R01-HAZEL
Manufacturer ------- Mirage
Price -------------- 27000
Weight ------------- 346
Tuned Weight ------- 309
Energy Drain ------- 1121
Tuned Energy Drain - 1028
Cooling ------------ 8910
Tuned Cooling ------ 9598
Forced Cooling ----- 10510
Energency Consump -- 1486
Notes: Mirage-manufactured radiator part emphasizing forced cooling.
Found -------------- ---

R02-HAZEL2
Manufacturer ------- Mirage
Price -------------- 47000
Weight ------------- 440
Tuned Weight ------- 389
Energy Drain ------- 1527
Tuned Energy Drain - 1373
Cooling ------------ 10310
Tuned Cooling ------ 10788
Forced Cooling ----- 11510
Energency Consump -- 1986
Notes: Modified HAZEL design with improved cooling performance.
Found -------------- ---

R03-LINDEN
Manufacturer ------- Mirage
Price -------------- 34500
Weight ------------- 571
Tuned Weight ------- 500
Energy Drain ------- 1076
Tuned Energy Drain - 990
Cooling ------------ 8507
Tuned Cooling ------ 9256
Forced Cooling ----- 16700
Energency Consump -- 1505
Notes: Specialized radiator design with emphasis on forced cooling.
Found -------------- ---

ANANDA
Manufacturer ------- Kisaragi
Price -------------- 56500
Weight ------------- 476
Tuned Weight ------- 420
Energy Drain ------- 1168
Tuned Energy Drain - 1068
Cooling ------------ 10950
Tuned Cooling ------ 11332
Forced Cooling ----- 12220
Energency Consump -- 2770
Notes: Light weight somewhat offset by energy consumption values.
Found -------------- Found hidden in "Shutdown Control System" (REV)
Complete Lock-on Skill trainer (NB)

R04-LAUREL
Manufacturer ------- Mirage
Price -------------- 77000
Weight ------------- 606
Tuned Weight ------- 530
Energy Drain ------- 1235
Tuned Energy Drain - 1125
Cooling ------------ 9650
Tuned Cooling ------ 10228
Forced Cooling ----- 13650
Energency Consump -- 1822
Notes: New radiator design that caters to specific needs.
Found -------------- ---

CR-R92
Manufacturer ------- Crest
Price -------------- 88500
Weight ------------- 520
Tuned Weight ------- 457
Energy Drain ------- 1726
Tuned Energy Drain - 1542
Cooling ------------ 11455
Tuned Cooling ------ 11762
Forced Cooling ----- 14400
Energency Consump -- 2002
Notes: Latest Crest design with balanced cooling and forced cooling.
Found -------------- ---

RAGORA
Manufacturer ------- Kisaragi
Price -------------- 90000
Weight ------------- 647
Tuned Weight ------- 565
Energy Drain ------- 1468
Tuned Energy Drain - 1323
Cooling ------------ 10950
Tuned Cooling ------ 11332
Forced Cooling ----- 17100
Energency Consump -- 2370
Notes: Modified ANANDA with improved forced cooling performance.
Found -------------- ---

FURUNA
Manufacturer ------- Kisaragi
Price -------------- 108000
Weight ------------- 998
Tuned Weight ------- 863
Energy Drain ------- 2102
Tuned Energy Drain - 1862
Cooling ------------ 12730
Tuned Cooling ------ 12846
Forced Cooling ----- 14800
Energency Consump -- 2510
Notes: High quality design with balanced cooling and forced cooling.
Found -------------- ---

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####==#####==##====########==#####==#####==#===####==###########==####
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~Offensive Inside Weapons...
These are the offensive weapons that are stored inside your arms.
They can't be dropped anymore and have no lock box.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-I69BD
Manufacturer ------- Crest
Price -------------- 22800
Type --------------- Bomb Dispenser
Weight ------------- 233
Energy Drain ------- 45
Ammo Type ---------- Solid
-Attack Power ------ 750:16
-Attack Heat ------- 7100
-Range ------------- 750
-Firing Interval --- 150
-Ammo Price -------- 240
-Usage Drain ------- ---
Notes: Releases six small bombs when activated.
Found -------------- ---

CR-I80BD2
Manufacturer ------- Crest
Price -------------- 34800
Type --------------- Bomb Dispenser
Weight ------------- 273
Energy Drain ------- 85
Ammo Type ---------- Solid
-Attack Power ------ 750:32
-Attack Heat ------- 7100
-Range ------------- 750
-Firing Interval --- 150
-Ammo Price -------- 240
-Usage Drain ------- ---
Notes: Modified I69BD designed to hold additional ammo.
Found -------------- ---

CR-I75FM
Manufacturer ------- Crest
Price -------------- 42800
Type --------------- Floating Mine
Weight ------------- 206
Energy Drain ------- 190
Ammo Type ---------- Solid
-Attack Power ------ 1420:36
-Attack Heat ------- 10526
-Range ------------- ---
-Firing Interval --- 90
-Ammo Price -------- 320
-Usage Drain ------- ---
Notes: Ejects a floating contact mine when activated.
Found -------------- ---

CR-I86FMM
Manufacturer ------- Crest
Price -------------- 50800
Type --------------- Floating Mine
Weight ------------- 284
Energy Drain ------- 220
Ammo Type ---------- Solid
-Attack Power ------ 2210:36
-Attack Heat ------- 14013
-Range ------------- ---
-Firing Interval --- 100
-Ammo Price -------- 436
-Usage Drain ------- ---
Notes: Deploys a floating contact mine that drifts randomly.
Found -------------- ---

CR-I92FMM2
Manufacturer ------- Crest
Price -------------- 72700
Type --------------- Floating Mine
Weight ------------- 325
Energy Drain ------- 270
Ammo Type ---------- Solid
-Attack Power ------ 2210:36
-Attack Heat ------- 14013
-Range ------------- ---
-Firing Interval --- 120
-Ammo Price -------- 436
-Usage Drain ------- ---
Notes: Deploys a floating contact mine with increased drift speed.
Found -------------- ---

I01M-URCHIN
Manufacturer ------- Mirage
Price -------------- 30000
Type --------------- Mine Dispenser
Weight ------------- 242
Energy Drain ------- 75
Ammo Type ---------- Solid
-Attack Power ------ 580:20
-Attack Heat ------- 7750
-Range ------------- 315
-Firing Interval --- 255
-Ammo Price -------- 375
-Usage Drain ------- ---
Notes: Deploys a scattering of adhesive contact mines when activated.
Found -------------- ---

CR-I69R
Manufacturer ------- Crest
Price -------------- 24800
Type --------------- Rocket
Weight ------------- 226
Energy Drain ------- 55
Ammo Type ---------- Solid
-Attack Power ------ 1020:10
-Attack Heat ------- 5150
-Range ------------- 650
-Firing Interval --- 64
-Ammo Price -------- 98
-Usage Drain ------- ---
Notes: Small, manually aimed rocket launcher, Limited ammo stores.
Found -------------- ---

CR-I78R2
Manufacturer ------- Crest
Price -------------- 37800
Type --------------- Rocket
Weight ------------- 292
Energy Drain ------- 60
Ammo Type ---------- Solid
-Attack Power ------ 1020:20
-Attack Heat ------- 5150
-Range ------------- 650
-Firing Interval --- 80
-Ammo Price -------- 98
-Usage Drain ------- ---
Notes: Inside-mounted rocket launcher with increased ammo capacity.
Found -------------- ---

CR-I84RN
Manufacturer ------- Crest
Price -------------- 63800
Type --------------- Naplam Rocket
Weight ------------- 296
Energy Drain ------- 285
Ammo Type ---------- Solid
-Attack Power ------ 135:20
-Attack Heat ------- 6200
-Range ------------- 520
-Firing Interval --- 70
-Ammo Price -------- 180
-Usage Drain ------- ---
Notes: Deploys a rocket that bursts into flames when it makes contact.
Found -------------- ---

I03RN-CORAL
Manufacturer ------- Mirage
Price -------------- 80000
Type --------------- Naplam
Weight ------------- 478
Energy Drain ------- 195
Ammo Type ---------- Solid
-Attack Power ------ 168:36
-Attack Heat ------- 9330
-Range ------------- 435
-Firing Interval --- 95
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Mirage naplam rocket model with improved attack heat.
Found -------------- Found hidden in "Destroy Plus Escapee" (REV)
Complete Dexterity trainer (NB)

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######################################################################
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####==#####==#==#==##========#####==#####==###==###======#######===###
####==#####==##====########==#####==#####==#===####==#########===#####
#========##==###===##========##========##====######========##========#
######################################################################

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~Defensive Inside Weapons...
These are the defensive weapons that are stored inside your arms.
Generally I think they suck for missions but are great for the arena.
All of these weapons float where ever you shot them. They can't be
dropped anymore...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

I05D-MEDUSA
Manufacturer ------- Mirage
Price -------------- 32000
Type --------------- Decoy Dispenser
Weight ------------- 101
Energy Drain ------- 110
Weapon Specs -------
-Effect Duration --- 580
-Ammo -------------- 10
-Reload Time ------- 30
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes Deploys a decoy pod that attracts incoming missiles.
Found -------------- ---

CR-I79DD
Manufacturer ------- Crest
Price -------------- 38800
Type --------------- Decoy Dispenser
Weight ------------- 155
Energy Drain ------- 135
Weapon Specs -------
-Effect Duration --- 150
-Ammo -------------- 8
-Reload Time ------- 60
-Ammo Price -------- 338
-Usage Drain ------- ---
Notes: Deploys a decoy pod that remains active for a long duration.
Found -------------- Rank 30 in the arena (EVO)

I07D-MEDUSA2
Manufacturer ------- Mirage
Price -------------- 40000
Type --------------- Decoy Dispenser
Weight ------------- 162
Energy Drain ------- 180
Weapon Specs -------
-Effect Duration --- 580
-Ammo -------------- 20
-Reload Time ------- 30
-Ammo Price -------- 150
-Usage Drain ------- ---
Notes: Modified version of the MEDUSA. Improved ammo capacity.
Found -------------- ---

CR-I94DD2 (CR = Crest, not Kisaragi... good job)
Manufacturer ------- Crest
Price -------------- 65800
Type --------------- Decoy Dispenser
Weight ------------- 223
Energy Drain ------- 226
Weapon Specs -------
-Effect Duration --- 1500
-Ammo -------------- 16
-Reload Time ------- 60
-Ammo Price -------- 338
-Usage Drain ------- ---
Notes: Decoy dispenser manufactured by Kisaragi, 17900 successor.
Found -------------- Reward found in "Destroy Security Force" (REV)
Complete Vertical Move trainer (NB)

HIJIRI
Manufacturer ------- Kisaragi
Price -------------- 72850
Type --------------- Decoy Dispenser
Weight ------------- 394
Energy Drain ------- 294
Weapon Specs -------
-Effect Duration --- 720
-Ammo -------------- 30
-Reload Time ------- 36
-Ammo Price -------- 300
-Usage Drain ------- ---
Notes: Part's heavy weight is offset by increased ammo capacity.
Found -------------- ---

I04E-SQUID
Manufacturer ------- Mirage
Price -------------- 45000
Type --------------- ECM Maker
Weight ------------- 226
Energy Drain ------- 141
Weapon Specs -------
-ECM Level --------- 700
-Effect Duration --- 480
-Ammo -------------- 12
-Reload Time ------- 255
-Ammo Price -------- 230
-Usage Drain ------- ---
Notes: Deploys an ECM pod that affects an opponent's radar lock-on.
Found -------------- ---

HOHSHI
Manufacturer ------- Kisaragi
Price -------------- 54100
Type --------------- ECM Maker
Weight ------------- 357
Energy Drain ------- 388
Weapon Specs -------
-ECM Level --------- 1150
-Effect Duration --- 600
-Ammo -------------- 4
-Reload Time ------- 255
-Ammo Price -------- 440
-Usage Drain ------- ---
Notes: Limited number of uses offset by excellent ECM performance.
Found -------------- Found hidden in "Defend Mirage Transport" (EVO)
Complete The Judgement Trainer (NB)

BIKUNI
Manufacturer ------- Kisaragi
Price -------------- 82350
Type --------------- ECm Maker
Weight ------------- 322
Energy Drain ------- 190
Weapon Specs -------
-ECM Level --------- 600
-Effect Duration --- 900
-Ammo -------------- 20
-Reload Time ------- 255
-Ammo Price -------- 240
-Usage Drain ------- ---
Notes: ECM maker with significantly improved ammo capacity.
Found -------------- ---

SYAMANA
Manufacturer ------- Kisaragi
Price -------------- 113200
Type --------------- ECM Maker
Weight ------------- 208
Energy Drain ------- 202
Weapon Specs -------
-ECM Level --------- 800
-Effect Duration --- 600
-Ammo -------------- 12
-Reload Time ------- 255
-Ammo Price -------- 335
-Usage Drain ------- ---
Notes: ECM maker designed to achieve overall balanced stat values.
Found -------------- ---

I06E-SQUID2
Manufacturer ------- Mirage
Price -------------- 130000
Type --------------- ECM Maker
Weight ------------- 293
Energy Drain ------- 352
Weapon Specs -------
-ECM Level --------- 650
-Effect Duration --- 1200
-Ammo -------------- 8
-Reload Time ------- 255
-Ammo Price -------- 375
-Usage Drain ------- ---
Notes: Modified SQUID design with improved ECM pod duration.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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########======##########====###########==#################==##########
########==#############==##==##########==########==#######==##########
########========######==####==#########==########==#####======########
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Auxiliary Booster Extensions...
These are just extra boosters for your AC. Unless you know what you are
doing, these should be kept of, as these are not noobie friendly.

Unlike other AC games, these actually drain a lot... so make sure you
really know what you are doing.


[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

ANOKU
Manufacturer ------- Kisaragi
Price -------------- 14500
Type --------------- Turn Booster
Weight ------------- 412
Energy Drain ------- 257
Booster Specs ------
-Boost Power ------- 16000
-Charge Drain ------ 14200
-Booster Heat ------ 4350
-Boost Interval ---- 110
Notes: Auxilliary booster enabling quick turns when activated.
Found -------------- ---

E04BB-ANGLER
Manufacturer ------- Mirage
Price -------------- 17900
Type --------------- Back Booster
Weight ------------- 341
Energy Drain ------- 243
Booster Specs ------
-Boost Power ------- 18000
-Charge Drain ------ 11600
-Booster Heat ------ 6120
-Boost Interval ---- 108
Notes: Auxilliary booster that propels an AC backwards when activated.
Found -------------- ---

E08BM-REMORA
Manufacturer ------- Mirage
Price -------------- 24000
Type --------------- Multi Booster
Weight ------------- 305
Energy Drain ------- 258
Booster Specs ------
-Boost Power ------- 17000
-Charge Drain ------ 9400
-Booster Heat ------ 2780
-Boost Interval ---- 94
Notes: Auxiliary booster that propels an AC forwards when activated.
Found -------------- ---

CR-E98HB
Manufacturer ------- Crest
Price -------------- 36800
Type --------------- Hover Booster
Weight ------------- 288
Energy Drain ------- 376
Booster Specs ------
-Boost Power ------- 22000
-Charge Drain ------ 4670
-Booster Heat ------ 2370
-Boost Interval ---- 150
Notes: Auxiliary booster that enables an AC to hover in place.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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########==#############==##==##########==###############=##==#########
########======##########====###########==##################==#########
########==#############==##==##########==########==#######==##########
########========######==####==#########==########==#####======########
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Relation Missile Extensions
Once activated, relation missiles will launch out extra missiles. This
can turn any single shot small missile into a powerful quick launch.
They only work with other missiles and orbits.

They are a great addition when you want kill power.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-E73RM
Manufacturer ------- Crest
Price -------------- 22000
Type --------------- Relation Missile
Weight ------------- 130
Energy Drain ------- 158
Ammo Type ---------- Solid
-Attack Power ------ 780
-Ammo -------------- 12
-Attack Heat ------- 4320
-Range ------------- 500
-Maximum Launch ---- 4
-Firing Interval --- 95
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Missile system interlinked with an AC's main missile launchers.
Found -------------- ---

E02RM-GAR
Manufacturer ------- Mirage
Price -------------- 45000
Type --------------- Relation Missile
Weight ------------- 260
Energy Drain ------- 180
Ammo Type ---------- Solid
-Attack Power ------ 765
-Ammo -------------- 24
-Attack Heat ------- 4515
-Range ------------- 500
-Maximum Launch ---- 2
-Firing Interval --- 70
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Missile system synched to an AC's main missile launchers.
Found -------------- ---

CR-E84RM2
Manufacturer ------- Crest
Price -------------- 58000
Type --------------- Relation Missile
Weight ------------- 331
Energy Drain ------- 278
Ammo Type ---------- Solid
-Attack Power ------ 780
-Ammo -------------- 20
-Attack Heat ------- 4320
-Range ------------- 450
-Maximum Launch ---- 4
-Firing Interval --- 105
-Ammo Price -------- 380
-Usage Drain ------- ---
Notes: Interlocking missile deployment system.
Found -------------- ---

E06RM-GAR2
Manufacturer ------- Mirage
Price -------------- 60000
Type --------------- Relation Missile
Weight ------------- 301
Energy Drain ------- 206
Ammo Type ---------- Solid
-Attack Power ------ 765
-Ammo -------------- 28
-Attack Heat ------- 4515
-Range ------------- 450
-Maximum Launch ---- 2
-Firing Interval --- 72
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Modified version of the GAR with incteased ammo capacity.
Found -------------- ---

CR-E92RM3
Manufacturer ------- Crest
Price -------------- 70000
Type --------------- Relation Missile
Weight ------------- 399
Energy Drain ------- 253
Ammo Type ---------- Solid
-Attack Power ------ 765
-Ammo -------------- 36
-Attack Heat ------- 4515
-Range ------------- 450
-Maximum Launch ---- 4
-Firing Interval --- 88
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Interlocking missile system designed for long battles.
Found -------------- ---

CR-E96RMG
Manufacturer ------- Crest
Price -------------- 38000
Type --------------- Relation Missile
Weight ------------- 405
Energy Drain ------- 377
Ammo Type ---------- Solid
-Attack Power ------ 780
-Ammo -------------- 16
-Attack Heat ------- 4320
-Range ------------- 400
-Maximum Launch ---- 2
-Firing Interval --- 120
-Ammo Price -------- 313
-Usage Drain ------- ---
Notes: Modified E84RM2 design adapted to carry ground torpedoes.
Found -------------- ---

JIKYOH
Manufacturer ------- Kisaragi
Price -------------- 82900
Type --------------- Relation Missile
Weight ------------- 359
Energy Drain ------- 327
Ammo Type ---------- Solid
-Attack Power ------ 702
-Ammo -------------- 20
-Attack Heat ------- 5670
-Range ------------- 400
-Maximum Launch ---- 4
-Firing Interval --- 98
-Ammo Price -------- 285
-Usage Drain ------- ---
Notes: Interlocking missile system that fires vertical launch missiles.
Found -------------- ---

FUNI
Manufacturer ------- Kisaragi
Price -------------- 95600
Type --------------- Relation Missile
Weight ------------- 224
Energy Drain ------- 425
Ammo Type ---------- Solid
-Attack Power ------ 470
-Ammo -------------- 40
-Attack Heat ------- 2450
-Range ------------- 450
-Maximum Launch ---- 4
-Firing Interval --- 104
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Interlocking missile system that utilizes micro missiles.
Found -------------- Reward given in "Stop Rampaging AC" (REV)
Complete Defense: Single trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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########======##########====###########==##################====#######
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########========######==####==#########==########==#####========######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Anti Missile Extensions
These are what I call "lazy" missile defense. They are more reliable
than core AMS's but they also add weight. In every aspect I think
Decoys are better, as long as you know how to change to them fast
enough. These parts should all be used when you don't have an AMS on
your core.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-E81AM
Manufacturer ------- Crest
Price -------------- 37700
Type --------------- Anti Missile
Weight ------------- 164
Energy Drain ------- 130
Ammo Type ---------- Solid
-VS MG Response ---- 48
-Ammo -------------- 40
-Intercept Range --- 200
-Firing Interval --- 10
-Ammo Price -------- 136
-Usage Drain ------- ---
Notes: Missile intercept system that reacts to enemy missile launches.
Found -------------- ---

CR-E90AM2
Manufacturer ------- Crest
Price -------------- 60900
Type --------------- Anti Missile
Weight ------------- 227
Energy Drain ------- 164
Ammo Type ---------- Solid
-VS MG Response ---- 60
-Ammo -------------- 40
-Intercept Range --- 230
-Firing Interval --- 10
-Ammo Price -------- 136
-Usage Drain ------- ---
Notes: Modified version of the E81AM. Improved intercept ability.
Found -------------- ---

E07AM-MORAY
Manufacturer ------- Mirage
Price -------------- 69000
Type --------------- Anti Missile
Weight ------------- 312
Energy Drain ------- 117
Ammo Type ---------- Solid
-VS MG Response ---- 68
-Ammo -------------- 48
-Intercept Range --- 250
-Firing Interval --- 15
-Ammo Price -------- 160
-Usage Drain ------- ---
Notes: Missile intercept system with improved ammo stores.
Found -------------- ---

SUIGETSU
Manufacturer ------- Kisaragi
Price -------------- 41200
Type --------------- Anti Missile
Weight ------------- 197
Energy Drain ------- 412
Ammo Type ---------- Energy
-VS MG Response ---- 75
-Ammo -------------- 28
-Intercept Range --- 300
-Firing Interval --- 15
-Ammo Price -------- ---
-Usage Drain ------- 1450
Notes: Energy-based automatic missile intercept system.
Found -------------- ---

RURI
Manufacturer ------- Kisaragi
Price -------------- 39000
Type --------------- Missile Counter
Weight ------------- 85
Energy Drain ------- 142
Performance -------- 82
-Interference Ring - 150
-Usage Drain ------- 2213
Notes: Generates pulse that interfere with missile quidance systems
Found -------------- ---

RENGA
Manufacturer ------- Kisaragi
Price -------------- 52000
Type --------------- Missile Counter
Weight ------------- 294
Energy Drain ------- 202
Performance -------- 80
-Interference Ring - 150
-Usage Drain ------- 1774
Notes: Modified RURI design that uses less energy.
Found -------------- Found hidden in "Recover Containers" (REV)
Complete The Judgement Trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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########========######==####==#########==########==###########==######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Extra Ammo Extensions
Remember in all the other Armored Core games, they had ammo magazines
for the back slots? Well now they moved to the extension group.

However, they only give back to solid/energy rifles...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

RYUHZU
Manufacturer ------- Kisaragi
Price -------------- 20000
Type --------------- Shell Magazine
Weight ------------- 219
Energy Drain ------- 34
Reload Amount ------ 36
Reload Uses -------- 1
Reload Interval ---- 180
Notes: Extra ammo magazine for right arm rifles (36 rounds X 1 reload)
Found -------------- ---

BYAKUE
Manufacturer ------- Kisaragi
Price -------------- 30000
Type --------------- Shell Magazine
Weight ------------- 288
Energy Drain ------- 52
Reload Amount ------ 24
Reload Uses -------- 2
Reload Interval ---- 180
Notes: Extra ammo magazine for right arm rifles (24 rounds X 2 reload).
Found -------------- Reward given in "Mop Up Chrome Remnants" (REV)
Complete Circling Target trainer (NB)

E01MG-ROE
Manufacturer ------- Mirage
Price -------------- 15400
Type --------------- Energy Magazine
Weight ------------- 125
Energy Drain ------- 281
Reload Amount ------ 12
Reload Uses -------- 1
Reload Interval ---- 180
Notes: Ammo magazine for right arm laser rifles (12 rounds X 1 reload).
Found -------------- ---

E05MG-ROE2
Manufacturer ------- Mirage
Price -------------- 21400
Type --------------- Energy Magazine
Weight ------------- 245
Energy Drain ------- 474
Reload Amount ------ 12
Reload Uses -------- 2
Reload Interval ---- 180
Notes: Ammo magazine for right arm laser rifles (12 rounds X 2 reload).
Found -------------- Found hidden in "Support OAE Invasion" (EVO)
Complete Total Mobility trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
########========######==####==######========############========######
########==#############==##==##########==###############==############
########======##########====###########==################======#######
########==#############==##==##########==########==#####=#####==######
########========######==####==#########==########==#####========######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Side Shield Extensions...
These are basically extra armor mounted on the side of your AC. There
are two types, Solid and energy.

Energy...
+Higher E DEF
-Low S DEF
-Drain energy

Solid...
+Higher S DEF
+No drain
+Always active
-Lower E DEF
-Adds Stun

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-E69SS
Manufacturer ------- Crest
Price -------------- 22000
Type --------------- Side Shield
Weight ------------- 175
Energy Drain ------- 4
Shield Specs -------
-Def Shell --------- 77
-Def Energy -------- 18
-Sheild Coverage --- 50
-Heat Insulation --- 183
-Usage Drain ------- ---
Notes: Side shield that provides an additional defense boost.
Found -------------- ---

CR-E82SS2
Manufacturer ------- Crest
Price -------------- 43800
Type --------------- Side Shield
Weight ------------- 255
Energy Drain ------- 6
Shield Specs -------
-Def Shell --------- 138
-Def Energy -------- 23
-Sheild Coverage --- 42
-Heat Insulation --- 411
-Usage Drain ------- ---
Notes: Modified E69SS with improved solid round defense.
Found -------------- ---

E03S-TURBOT
Manufacturer ------- Mirage
Price -------------- 36900
Type --------------- Side Shield
Weight ------------- 132
Energy Drain ------- 97
Shield Specs -------
-Def Shell --------- 5
-Def Energy -------- 110
-Sheild Coverage --- 50
-Heat Insulation --- 432
-Usage Drain ------- 1270
Notes: Activates an energy shield that provides additional defense.
Found -------------- ---

IWATO
Manufacturer ------- Kisaragi
Price -------------- 52300
Type --------------- Side Shield
Weight ------------- 188
Energy Drain ------- 132
Shield Specs -------
-Def Shell --------- 20
-Def Energy -------- 175
-Sheild Coverage --- 42
-Heat Insulation --- 555
-Usage Drain ------- 1515
Notes: Side shield with an excellent energy round defense rating.
Found -------------- Reward given in "Destroy City Defense Force" (EVO)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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########========######==####==#########==########==#####========######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Miscellaneous Extensions
These are just two extensions that help recover your energy... this
section has really been cut down.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

SAISUI
Manufacturer ------- Kisaragi
Price -------------- 82000
Type --------------- Energy Pack
Weight ------------- 498
Energy Drain ------- 54
Recovery Specs -----
-Recover Energy ---- 42000
-Recover Time ------ 120
-Usage Limit ------- 2
-Use Interval ------ 244
-Discharge Heat ---- 495
Notes: Supplemental energy device that enables energy to be recovered.
Found -------------- ---

JIREN
Manufacturer ------- Kisaragi
Price -------------- 115000
Type --------------- Energy Pack
Weight ------------- 412
Energy Drain ------- 77
Recovery Specs -----
-Recover Energy ---- 33000
-Recover Time ------ 60
-Usage Limit ------- 3
-Use Interval ------ 220
-Discharge Heat ---- 680
Notes: Modified SAISUI with faster recovery time and more uses.
Found -------------- Found hidden in "Rescue the Allies" (REV)
Complete the Durability Trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#===##===##========##========##========##========##==########========#
#========#####==#####==########==###########==#####==########==#######
#==#==#==#####==#####========##========#####==#####==########======###
#==#==#==#####==###########==########==#####==#####==########==#######
#==####==##========##========##========##========##========##========#
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Back Unit Missiles...
These are the back weapon missiles. Missiles are different from most
weapons. To use missiles, you have to keep your lock box on the target
for some time. Some missiles can lock you on more than once, even up to
12. Missiles are most effected by FCS's. FCS's affect the lock speed,
the number of max locks, and if they can lock on to more than one
target.

Missiles are also very different in trajectory, so pay attention to
which level you are going into... They range from torps, to spread,
to burst, to verticals.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WB69M
Manufacturer ------- Crest
Price -------------- -----
Type --------------- Small Missile
Weight ------------- 221
Energy Drain ------- 205
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 40
-Attack Heat ------- 4320
-Range ------------- 445
-Maximum Lock ------ 1
-Firing Interval --- 85
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Single-Launch small missile, takes time to lock-on.
Found -------------- ---

WB01M-NYMPHE
Manufacturer ------- Mirage
Price -------------- 25000
Type --------------- Small Missile
Weight ------------- 303
Energy Drain ------- 270
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 36
-Attack Heat ------- 4515
-Range ------------- 460
-Maximum Lock ------ 6
-Firing Interval --- 72
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Mirage-manufactured small missile, six lock maximum.
Found -------------- ---

CR-WB72M2
Manufacturer ------- Crest
Price -------------- 29500
Type --------------- Small Missile
Weight ------------- 422
Energy Drain ------- 255
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 50
-Attack Heat ------- 4320
-Range ------------- 425
-Maximum Lock ------ 10
-Firing Interval --- 65
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Small missile launcher, added ammo, ten lock maximum.
Found -------------- ---

WB04M-NYMPHE2
Manufacturer ------- Mirage
Price -------------- 40000
Type --------------- Small Missile
Weight ------------- 519
Energy Drain ------- 406
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 48
-Attack Heat ------- 4515
-Range ------------- 460
-Maximum Lock ------ 12
-Firing Interval --- 90
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Small missile launcher, twelve lock maximum.
Found -------------- ---

MAGORAGA
Manufacturer ------- Kisaragi
Price -------------- 67510
Type --------------- Mirco Missile
Weight ------------- 311
Energy Drain ------- 435
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 405
-Ammo -------------- 50
-Attack Heat ------- 2000
-Range ------------- 700
-Maximum Lock ------ 1
-Firing Interval --- 115
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Mirco missile launcher, fires five missiles per lock-on.
Found -------------- ---

KINNARA
Manufacturer ------- Kisaragi
Price -------------- 73770
Type --------------- Mirco Missile
Weight ------------- 474
Energy Drain ------- 522
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 405
-Ammo -------------- 70
-Attack Heat ------- 2000
-Range ------------- 700
-Maximum Lock ------ 1
-Firing Interval --- 115
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Mirco missile launcher, fires seven missiles per lock-on.
Found -------------- ---

KARURA
Manufacturer ------- Kisaragi
Price -------------- 99540
Type --------------- Mirco Missile
Weight ------------- 640
Energy Drain ------- 608
Ammo Type ---------- Solid
-Weapon Lock ------- Stardard
-Attack Power ------ 405
-Ammo -------------- 90
-Attack Heat ------- 2000
-Range ------------- 700
-Maximum Lock ------ 1
-Firing Interval --- 130
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Mirco missile launcher, fires nine missiles per lock-on.
Found -------------- Found hidden in "Combat Test" (REV)
Complete the Hit: Single Trainer. (NB)

WB05M-SATYUROS
Manufacturer ------- Mirage
Price -------------- 35600
Type --------------- Middle Missile
Weight ------------- 445
Energy Drain ------- 270
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 1190
-Ammo -------------- 24
-Attack Heat ------- 5895
-Range ------------- 520
-Maximum Lock ------ 2
-Firing Interval --- 110
-Ammo Price -------- 300
-Usage Drain ------- ---
Notes: Mid sized missile launcher, two lock maximum.
Found -------------- ---

CR-WB73MP
Manufacturer ------- Crest
Price -------------- 50000
Type --------------- Middle Missile
Weight ------------- 649
Energy Drain ------- 203
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 1350
-Ammo -------------- 36
-Attack Heat ------- 6120
-Range ------------- 500
-Maximum Lock ------ 4
-Firing Interval --- 120
-Ammo Price -------- 275
-Usage Drain ------- ---
Notes: Mid-sized missile launcher, four lock maximum.
Found -------------- ---

CR-WB73MV
Manufacturer ------- Crest
Price -------------- 76000
Type --------------- Vertical Missile
Weight ------------- 581
Energy Drain ------- 314
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 1350
-Ammo -------------- 24
-Attack Heat ------- 6120
-Range ------------- 440
-Maximum Lock ------ 4
-Firing Interval --- 95
-Ammo Price -------- 275
-Usage Drain ------- ---
Notes: Deploys mid-sized missiles on a vertical launch trajectory.
Found -------------- ---

WB06M-SPARTOI
Manufacturer ------- Mirage
Price -------------- 65000
Type --------------- Dual Missile
Weight ------------- 360
Energy Drain ------- 422
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 36
-Attack Heat ------- 4515
-Range ------------- 460
-Maximum Lock ------ 2
-Firing Interval --- 93
-Ammo Price -------- 280
-Usage Drain ------- ---
Notes: Simultaneously launches two small missiles per lock-on.
Found -------------- ---

WB11M-HYDRA
Manufacturer ------- Mirage
Price -------------- 45000
Type --------------- Multi Missile
Weight ------------- 635
Energy Drain ------- 318
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 16
-Attack Heat ------- 4515
-Range ------------- 600
-Maximum Lock ------ 1
-Firing Interval --- 78
-Ammo Price -------- 1080
-Usage Drain ------- ---
Notes: Missile separates into four individual warheads after launch.
Found -------------- ---

WB19M-HYDRA2
Manufacturer ------- Mirage
Price -------------- 100000
Type --------------- Multi Missile
Weight ------------- 464
Energy Drain ------- 300
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 620
-Ammo -------------- 6
-Attack Heat ------- 3370
-Range ------------- 600
-Maximum Lock ------ 1
-Firing Interval --- 84
-Ammo Price -------- 2100
-Usage Drain ------- ---
Notes: Missile separates into two groups of four warheads after launch.
Found -------------- ---

CR-WB75MT
Manufacturer ------- Crest
Price -------------- 86700
Type --------------- Triple Missile
Weight ------------- 828
Energy Drain ------- 360
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 60
-Attack Heat ------- 4320
-Range ------------- 500
-Maximum Lock ------ 1
-Firing Interval --- 78
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Simultaneously launches three small missiles per lock-on.
Found -------------- ---

CR-WB82MGT
Manufacturer ------- Crest
Price -------------- 69900
Type --------------- Ground Torpedo
Weight ------------- 650
Energy Drain ------- 305
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 15
-Attack Heat ------- 4320
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 88
-Ammo Price -------- 1120
-Usage Drain ------- ---
Notes: Fires a low trajectory missile that separates into 4 warheads.
Found -------------- ---

WB12M-EMPUSA
Manufacturer ------- Mirage
Price -------------- 100000
Type --------------- Hi Act Missile
Weight ------------- 599
Energy Drain ------- 506
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 620
-Ammo -------------- 36
-Attack Heat ------- 3370
-Range ------------- 550
-Maximum Lock ------ 8
-Firing Interval --- 115
-Ammo Price -------- 400
-Usage Drain ------- ---
Notes: Launches missiles with improved homing performance. 8 lock max.
Found -------------- ---

WB20M-EMPUSA2
Manufacturer ------- Mirage
Price -------------- 70000
Type --------------- Hi Act Missile
Weight ------------- 545
Energy Drain ------- 418
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 620
-Ammo -------------- 24
-Attack Heat ------- 3370
-Range ------------- 450
-Maximum Lock ------ 2
-Firing Interval --- 78
-Ammo Price -------- 400
-Usage Drain ------- ---
Notes: Modified EMPUSA. Launches missiles vertically.
Found -------------- ---

WB21M-DRYAD
Manufacturer ------- Mirage
Price -------------- 60000
Type --------------- Stealth Missile
Weight ------------- 365
Energy Drain ------- 545
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 36
-Attack Heat ------- 4515
-Range ------------- 460
-Maximum Lock ------ 1
-Firing Interval --- 78
-Ammo Price -------- 425
-Usage Drain ------- ---
Notes: Launches missiles less susceptible to interference.
Found -------------- ---

WB22M-DRYAD2
Manufacturer ------- Mirage
Price -------------- 90000
Type --------------- Stealth Missile
Weight ------------- 428
Energy Drain ------- 492
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 30
-Attack Heat ------- 4515
-Range ------------- 460
-Maximum Lock ------ 3
-Firing Interval --- 78
-Ammo Price -------- 330
-Usage Drain ------- ---
Notes: Modified DRYAD. Can launch up to three missiles simultaneously.
Found -------------- ---

CR-WB91MB
Manufacturer ------- Crest
Price -------------- 44800
Type --------------- Cluster Missile
Weight ------------- 355
Energy Drain ------- 295
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 750
-Ammo -------------- 30
-Attack Heat ------- 7100
-Range ------------- 600
-Maximum Lock ------ 1
-Firing Interval --- 90
-Ammo Price -------- 570
-Usage Drain ------- ---
Notes: Missile explodes above target showering it with cluster bombs.
Found -------------- ---

CR-WB85MPX
Manufacturer ------- Crest
Price -------------- 149600
Type --------------- Large Missile
Weight ------------- 1368
Energy Drain ------- 1008
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 6000
-Ammo -------------- 4
-Attack Heat ------- 26000
-Range ------------- 290
-Maximum Lock ------ 1
-Firing Interval --- 255
-Ammo Price -------- 3500
-Usage Drain ------- ---
Notes: Large missiles slow to lock-on, but exceptionally powerful.
Found -------------- ---

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~Back Unit Rockets...
Rockets are very strong. They also come out very fast and come in a lot
of ammo. So what balances these weapons? The lack of a true lock. All
you get it 3 || red lines to aim with. Rocket take a lot of skill to
use effectively. Rockets are also a good choice for bipeds and reverse
joints as you don't need to kneel with them and can provide a kick
just like a grenades launcher.

I this game, you should always equip a left arm weapon with these. You
will have a semi affective lock-on.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WB69RO
Manufacturer ------- Crest
Price -------------- 15700
Type --------------- Small Rocket
Weight ------------- 199
Energy Drain ------- 56
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1020
-Ammo -------------- 30
-Attack Heat ------- 5150
-Range ------------- 633
-Maximum Lock ------ ---
-Firing Interval --- 42
-Ammo Price -------- 110
-Usage Drain ------- ---
Notes: Small rocket launcher requiring manual target acquistion.
Found -------------- ---

CR-WB72RO2
Manufacturer ------- Crest
Price -------------- 26400
Type --------------- Small Rocket
Weight ------------- 411
Energy Drain ------- 56
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1020
-Ammo -------------- 50
-Attack Heat ------- 5150
-Range ------------- 633
-Maximum Lock ------ ---
-Firing Interval --- 45
-Ammo Price -------- 110
-Usage Drain ------- ---
Notes: Modified WB69RO. Carries more rounds tham its predecessor.
Found -------------- ---

CR-WB75RP
Manufacturer ------- Crest
Price -------------- 33700
Type --------------- Middle Rocket
Weight ------------- 351
Energy Drain ------- 108
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1520
-Ammo -------------- 25
-Attack Heat ------- 7570
-Range ------------- 580
-Maximum Lock ------ ---
-Firing Interval --- 65
-Ammo Price -------- 158
-Usage Drain ------- ---
Notes: Fires mid-sized rockets with increased
Found -------------- ---

WB07RO-ORTHOS
Manufacturer ------- Mirage
Price -------------- 40000
Type --------------- Middle Rocket
Weight ------------- 457
Energy Drain ------- 172
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1470
-Ammo -------------- 36
-Attack Heat ------- 7020
-Range ------------- 610
-Maximum Lock ------ ---
-Firing Interval --- 70
-Ammo Price -------- 210
-Usage Drain ------- ---
Notes: Mid-sized rocket launcher with balanced ammo stores and weight.
Found -------------- ---

CR-WB78RP2
Manufacturer ------- Crest
Price -------------- 46800
Type --------------- Middle Rocket
Weight ------------- 609
Energy Drain ------- 133
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1520
-Ammo -------------- 40
-Attack Heat ------- 7570
-Range ------------- 580
-Maximum Lock ------ ---
-Firing Interval --- 52
-Ammo Price -------- 158
-Usage Drain ------- ---
Notes: Modified version of the WB75RP. Carries additional rounds.
Found -------------- ---

CR-WB82RP3
Manufacturer ------- Crest
Price -------------- 64800
Type --------------- Middle Rocket
Weight ------------- 727
Energy Drain ------- 152
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1520
-Ammo -------------- 50
-Attack Heat ------- 7570
-Range ------------- 580
-Maximum Lock ------ ---
-Firing Interval --- 48
-Ammo Price -------- 158
-Usage Drain ------- ---
Notes: Mid-sized rocket launcher with increased ammo storage capacity.
Found -------------- ---

WB13RO-SPHINX
Manufacturer ------- Mirage
Price -------------- 60000
Type --------------- Triple Rocket
Weight ------------- 424
Energy Drain ------- 245
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 900
-Ammo -------------- 36
-Attack Heat ------- 4580
-Range ------------- 678
-Maximum Lock ------ ---
-Firing Interval --- 77
-Ammo Price -------- 145
-Usage Drain ------- ---
Notes: Simultaneously fires three rockets when activated.
Found -------------- ---

WB23RO-CACUS
Manufacturer ------- Mirage
Price -------------- 50000
Type --------------- Rocket (AST)
Weight ------------- 593
Energy Drain ------- 266
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 900
-Ammo -------------- 48
-Attack Heat ------- 4580
-Range ------------- 678
-Maximum Lock ------ ---
-Firing Interval --- 88
-Ammo Price -------- 145
-Usage Drain ------- ---
Notes: Fires a succession of three rockets when activated.
Found -------------- ---

CR-WB85RPX
Manufacturer ------- Crest
Price -------------- 88800
Type --------------- Large Rocket
Weight ------------- 806
Energy Drain ------- 98
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 3200
-Ammo -------------- 18
-Attack Heat ------- 12750
-Range ------------- 500
-Maximum Lock ------ ---
-Firing Interval --- 91
-Ammo Price -------- 345
-Usage Drain ------- ---
Notes: Large rocket launcher with exceptional firepower.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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#==####==##==####==##====##==##====##==##==####==##====##==##==#######
#==########========##==#==#==##==#==#==##==####==##==#==#==##========#
#==####==##==####==##==##====##==##====##==####==##==##====########==#
#========##==####==##==###===##==###===##========##==###===##========#
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Back Unit Cannons...
Back unit cannons are all very different from each other. They include
chain guns, grenade launchers, and strong energy cannons. I'll try and
explain these as best I can, remember they are very diverse.

NOTE!

All but the two last orbit cannons (which are really missiles when you
think about it) have a thing call "Cannon restrictions."

-All humanoid, reverse joint, and hover legs must kneel in order to use
these cannons. Over boosting can help you get up from a crouch if you
do decide to use these weapon with these legs.

-Quads cannot fly and use cannons, but can use them when touching the
ground. Using these are the best choice for most back weapons, for
speed.

-Tanks can fly and do not have any restrictions at all, making them a
very good choice.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WB69CG
Manufacturer ------- Crest
Price -------------- 50000
Type --------------- Chaingun
Weight ------------- 542
Energy Drain ------- 515
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 298
-Ammo -------------- 200
-Attack Heat ------- 1722
-Range ------------- 366
-Maximum Lock ------ 1
-Firing Interval --- 4
-Ammo Price -------- 48
-Usage Drain ------- ---
-Mag Capacity ------ 24
-Mag Reload -------- 211
Notes: Rapid-fire weapon. Most reload every 24 rounds.
Found -------------- ---

CR-WB72CGL
Manufacturer ------- Crest
Price -------------- 46000
Type --------------- Chaingun
Weight ------------- 477
Energy Drain ------- 422
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 195
-Ammo -------------- 300
-Attack Heat ------- 1035
-Range ------------- 388
-Maximum Lock ------ 1
-Firing Interval --- 5
-Ammo Price -------- 27
-Usage Drain ------- ---
-Mag Capacity ------ 24
-Mag Reload -------- 172
Notes: Lightweight chain gun adapted to use smaller rounds/
Found -------------- ---

CR-WB75SG
Manufacturer ------- Crest
Price -------------- 62300
Type --------------- Sluggun
Weight ------------- 1179
Energy Drain ------- 444
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 172
-Ammo -------------- 60
-Attack Heat ------- 2450
-Range ------------- 425
-Maximum Lock ------ 1
-Firing Interval --- 41
-Ammo Price -------- 176
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 198
Notes: Back-mounted weapon. Rounds are dispersed in a wide spread.
Found -------------- ---

CR-WB82SG2
Manufacturer ------- Crest
Price -------------- 56100
Type --------------- Sluggun
Weight ------------- 744
Energy Drain ------- 387
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 172
-Ammo -------------- 40
-Attack Heat ------- 2200
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 41
-Ammo Price -------- 176
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 198
Notes: Lightweight slug gun, rounds are dispersed in a wide spread.
Found -------------- ---

CR-WB87LG
Manufacturer ------- Crest
Price -------------- 100000
Type --------------- Lineargun
Weight ------------- 903
Energy Drain ------- 518
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 1122
-Ammo -------------- 50
-Attack Heat ------- 2962
-Range ------------- 485
-Maximum Lock ------ 1
-Firing Interval --- 52
-Ammo Price -------- 31
-Usage Drain ------- ---
Notes: Back-mounted linear gun that uses solid round ammunition.
Found -------------- ---

CR-WB91LGL
Manufacturer ------- Crest
Price -------------- 98800
Type --------------- Lineargun
Weight ------------- 450
Energy Drain ------- 367
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 885
-Ammo -------------- 80
-Attack Heat ------- 2718
-Range ------------- 524
-Maximum Lock ------ 1
-Firing Interval --- 48
-Ammo Price -------- 31
-Usage Drain ------- ---
Notes: Reduced weight linear gun, Uses smaller rounds than the WB87LG.
Found -------------- ---

WB14RG-LADON
Manufacturer ------- Mirage
Price -------------- 84000
Type --------------- Railgun
Weight ------------- 583
Energy Drain ------- 645
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 1573
-Ammo -------------- 20
-Attack Heat ------- 17900
-Range ------------- 1000
-Maximum Lock ------ 1
-Firing Interval --- 124
-Ammo Price -------- ---
-Usage Drain ------- 2488
Notes: Fires high-speed energy rounds. Must charge before firing.
Found -------------- ---

WB24RG-LADON2
Manufacturer ------- Mirage
Price -------------- 126000
Type --------------- Railgun
Weight ------------- 892
Energy Drain ------- 813
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 2017
-Ammo -------------- 15
-Attack Heat ------- 21850
-Range ------------- 950
-Maximum Lock ------ 1
-Firing Interval --- 155
-Ammo Price -------- ---
-Usage Drain ------- 4224
Notes: LADON successor. Modified for increased destructive potential.
Found -------------- ---

CR-WB78GL
Manufacturer ------- Crest
Price -------------- 76200
Type --------------- Grenade Launcher
Weight ------------- 1054
Energy Drain ------- 342
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 3050
-Ammo -------------- 12
-Attack Heat ------- 16220
-Range ------------- 875
-Maximum Lock ------ 1
-Firing Interval --- 205
-Ammo Price -------- 710
-Usage Drain ------- ---
Notes: High power grenade launcher. Round explode on impact.
Found -------------- ---

CR-WB87GLL
Manufacturer ------- Crest
Price -------------- 64400
Type --------------- Grenade Launcher
Weight ------------- 742
Energy Drain ------- 186
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 2160
-Ammo -------------- 8
-Attack Heat ------- 13900
-Range ------------- 780
-Maximum Lock ------ 1
-Firing Interval --- 28
-Ammo Price -------- 470
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 70
Notes: Grenade launcher designed for smaller. lightweight AC units.
Found -------------- ---

WB08PL-SKYLLA
Manufacturer ------- Mirage
Price -------------- 114200
Type --------------- Plasma Cannon
Weight ------------- 988
Energy Drain ------- 804
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 2999
-Ammo -------------- 16
-Attack Heat ------- 19679
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 115
-Ammo Price -------- ---
-Usage Drain ------- 7300
Notes: Plasma cannon. Launches highly destructive plasma bursts.
Found -------------- ---

WB02L-GERYON
Manufacturer ------- Mirage
Price -------------- 78500
Type --------------- Laser Cannon
Weight ------------- 852
Energy Drain ------- 405
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 2005
-Ammo -------------- 28
-Attack Heat ------- 13780
-Range ------------- 830
-Maximum Lock ------ 1
-Firing Interval --- 80
-Ammo Price -------- ---
-Usage Drain ------- 5100
Notes: Early model laser cannon. Holds a large number of rounds.
Found -------------- ---

WB15L-GERYON2
Manufacturer ------- Mirage
Price -------------- 86200
Type --------------- Laser Cannon
Weight ------------- 385
Energy Drain ------- 924
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 2530
-Ammo -------------- 12
-Attack Heat ------- 15950
-Range ------------- 780
-Maximum Lock ------ 1
-Firing Interval --- 92
-Ammo Price -------- ---
-Usage Drain ------- 6800
Notes: Reduced weight laser cannon designed for smaller AC units.
Found -------------- ---

WB09PU-LAMIA
Manufacturer ------- Mirage
Price -------------- 82200
Type --------------- Pulse Cannon
Weight ------------- 482
Energy Drain ------- 1118
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 1080
-Ammo -------------- 64
-Attack Heat ------- 6500
-Range ------------- 530
-Maximum Lock ------ 1
-Firing Interval --- 24
-Ammo Price -------- ---
-Usage Drain ------- 2826
Notes: Kightweight, rapid-fire pulse cannon. Utilizes energy rounds.
Found -------------- ---

WB16PU-LAMIA2
Manufacturer ------- Mirage
Price -------------- 105000
Type --------------- Pulse Cannon
Weight ------------- 521
Energy Drain ------- 695
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 780
-Ammo -------------- 60
-Attack Heat ------- 5230
-Range ------------- 560
-Maximum Lock ------ 1
-Firing Interval --- 18
-Ammo Price -------- ---
-Usage Drain ------- 2069
Notes: Modified LAMIA. Can fire rounds in even quicker succession.
Found -------------- ---

WB25PU-LAMIA3
Manufacturer ------- Mirage
Price -------------- 17500
Type --------------- Pulse Cannon
Weight ------------- 577
Energy Drain ------- 1305
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 800
-Ammo -------------- 48
-Attack Heat ------- 5870
-Range ------------- 490
-Maximum Lock ------ 1
-Firing Interval --- 34
-Ammo Price -------- ---
-Usage Drain ------- 2321
Notes: Pulse cannon that fires a quick succession of three rounds.
Found -------------- ---

WB26O-HARPY
Manufacturer ------- Mirage
Price -------------- 88000
Type --------------- Orbit Cannon
Weight ------------- 527
Energy Drain ------- 495
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 105
-Ammo -------------- 15
-Attack Heat ------- 1015
-Range ------------- 500
-Maximum Lock ------ 3
-Firing Interval --- 160
-Ammo Price -------- ---
-Usage Drain ------- 1600
Notes: Fires small autonomous weapon pods that seek out their target.
Found -------------- ---

WB27O-HARPY2
Manufacturer ------- Mirage
Price -------------- 99000
Type --------------- Orbit Cannon
Weight ------------- 727
Energy Drain ------- 533
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 105
-Ammo -------------- 30
-Attack Heat ------- 1015
-Range ------------- 500
-Maximum Lock ------ 3
-Firing Interval --- 160
-Ammo Price -------- ---
-Usage Drain ------- 1600
Notes: Modified HARPY design with increased ammunition storage.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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###==####==###==####==###==#===#####==####==###==####==###==##########
###========###========###==###==####========###========###========####
###==##==#####==####==###==#===#####==####==###==##==###########==####
###==###==####==####==###====#######==####==###==###==####========####
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Back Unit Radars...
Back radar is just radar itself. True they are better than the heads
radar, but they take up a back slot and weight something. If both your
head and radar are on, the radar on the back is the one used.

Also, it's not pointless to use two radars anymore... VS ECM

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WB69RA
Manufacturer ------- Crest
Price -------------- -----
Type --------------- Radar
Weight ------------- 125
Energy Drain ------- 199
VS ECM ------------- 102
Radar Specs --------
-Radar Range ------- 700
-Radar Type -------- Standard
-Scanning Interval - 8
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Early model radar unit, limited functions, but lightweight.
Found -------------- ---

CR-WB73RA2
Manufacturer ------- Crest
Price -------------- 14800
Type --------------- Radar
Weight ------------- 157
Energy Drain ------- 266
VS ECM ------------- 155
Radar Specs --------
-Radar Range ------- 480
-Radar Type -------- Circle
-Scanning Interval - 16
-Missile Sensor ---- None
-Bio-Sensor -------- Provided
Notes: Second generation radar design equipped with a bio-sensor.
Found -------------- ---

WB03R-SIREN
Manufacturer ------- Mirage
Price -------------- 20000
Type --------------- Radar
Weight ------------- 205
Energy Drain ------- 383
VS ECM ------------- 229
Radar Specs --------
-Radar Range ------- 780
-Radar Type -------- Octagon
-Scanning Interval - 1
-Missile Sensor ---- None
-Bio-Sensor -------- Provided
Notes: Radar unit with an extremely short scanning interval.
Found -------------- ---

WB10R-SIREN2
Manufacturer ------- Mirage
Price -------------- 30000
Type --------------- Radar
Weight ------------- 237
Energy Drain ------- 430
VS ECM ------------- 300
Radar Specs --------
-Radar Range ------- 890
-Radar Type -------- Circle
-Scanning Interval - 5
-Missile Sensor ---- None
-Bio-Sensor -------- Provided
Notes: Standard design with emphasis on range and VS ECM performance.
Found -------------- ---

WB17R-SIREN3
Manufacturer ------- Mirage
Price -------------- 60000
Type --------------- Radar
Weight ------------- 336
Energy Drain ------- 375
VS ECM ------------- 281
Radar Specs --------
-Radar Range ------- 1160
-Radar Type -------- Octagon
-Scanning Interval - 1
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Radar unit with exceptional range and a short scanning interval.
Found -------------- ---

CR-WB85RA3
Manufacturer ------- Crest
Price -------------- 27800
Type --------------- Radar
Weight ------------- 178
Energy Drain ------- 241
VS ECM ------------- 184
Radar Specs --------
-Radar Range ------- 600
-Radar Type -------- Octagon
-Scanning Interval - 12
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Lightweight Crest design equipped with multiple functions.
Found -------------- ---

WB28R-SIREN4
Manufacturer ------- Mirage
Price -------------- 40000
Type --------------- Radar
Weight ------------- 438
Energy Drain ------- 562
VS ECM ------------- 333
Radar Specs --------
-Radar Range ------- 1400
-Radar Type -------- Circle
-Scanning Interval - 3
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Heavy weight, but incorporates many high quality functions.
Found -------------- Reward given in "Escort Transport Vehicle" (REV)
Complete the Run + Attack trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#====######==####==##========##==########========##========##========#
#==#===####==####==##==####==##==###########==#####==########==#######
#==###==###==####==##========##==###########==#####======####========#
#==#===####==####==##==####==##==###########==#####==##############==#
#====######========##==####==##========##========##========##========#
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Dual Back Weapons...
These are just back weapons so big, they take up both back weapon
slots.

They are very different and aren't even grouped together, except that
they both take up both slots.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WB18M-CENTAUR
Manufacturer ------- Mirage
Price -------------- 140000
Type --------------- Vertical Missile
Weight ------------- 1328
Energy Drain ------- 514
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 1190
-Ammo -------------- 40
-Attack Heat ------- 5895
-Range ------------- 520
-Maximum Lock ------ 1
-Firing Interval --- 115
-Ammo Price -------- 335
-Usage Drain ------- ---
Notes: Fires two vertical launch missile simultaneously.
Found -------------- ---

CR-WBW89M
Manufacturer ------- Crest
Price -------------- 90000
Type --------------- Dual Missile
Weight ------------- 1044
Energy Drain ------- 633
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 32
-Attack Heat ------- 4320
-Range ------------- 550
-Maximum Lock ------ 1
-Firing Interval --- 115
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Dual missile launcher. Fires a total of 4 missiles per lock.
Found -------------- ---

CR-WBW94M2
Manufacturer ------- Crest
Price -------------- 138800
Type --------------- Dual Missile
Weight ------------- 1395
Energy Drain ------- 833
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 60
-Attack Heat ------- 4320
-Range ------------- 550
-Maximum Lock ------ 1
-Firing Interval --- 115
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Dual missile launcher with increased ammo storage capacity.
Found -------------- ---

WB29M-ECHIDNA
Manufacturer ------- Mirage
Price -------------- 135000
Type --------------- Pursuit Missile
Weight ------------- 1332
Energy Drain ------- 545
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 645
-Ammo -------------- 4
-Attack Heat ------- 3660
-Range ------------- 600
-Maximum Lock ------ ---
-Firing Interval --- 200
-Ammo Price -------- 1520
-Usage Drain ------- ---
Notes: Missile separates into a swarm of warheads after deployment.
Found -------------- ---

CR-WBW78R
Manufacturer ------- Crest
Price -------------- 94700
Type --------------- Dual Rocket
Weight ------------- 1003
Energy Drain ------- 312
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 820
-Ammo -------------- 60
-Attack Heat ------- 4110
-Range ------------- 695
-Maximum Lock ------ ---
-Firing Interval --- 55
-Ammo Price -------- 98
-Usage Drain ------- ---
Notes: Dual rocket launcher that fires a four shot spread.
Found -------------- ---

CR-WBW91RT
Manufacturer ------- Crest
Price -------------- 99800
Type --------------- Triple Rocket
Weight ------------- 1136
Energy Drain ------- 388
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 820
-Ammo -------------- 60
-Attack Heat ------- 4110
-Range ------------- 695
-Maximum Lock ------ ---
-Firing Interval --- 82
-Ammo Price -------- 98
-Usage Drain ------- ---
Notes: Fires a six shot spread of rockets when activated.
Found -------------- ---

CR-WBW78C
Manufacturer ------- Crest
Price -------------- 77700
Type --------------- Chaingun
Weight ------------- 1067
Energy Drain ------- 306
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 162
-Ammo -------------- 320
-Attack Heat ------- 1188
-Range ------------- 385
-Maximum Lock ------ 1
-Firing Interval --- 6
-Ammo Price -------- 27
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 148
Notes: Dual back-mounted chain gun weapon system.
Found -------------- ---

CR-WBW98G
Manufacturer ------- Crest
Price -------------- 99300
Type --------------- Grenade Launcher
Weight ------------- 1242
Energy Drain ------- 565
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 2400
-Ammo -------------- 24
-Attack Heat ------- 13900
-Range ------------- 750
-Maximum Lock ------ 1
-Firing Interval --- 228
-Ammo Price -------- 470
-Usage Drain ------- ---
Notes: Dual grenade launcher that fires two rounds in succession.
Found -------------- ---

CR-WBW98LX
Manufacturer ------- Crest
Price -------------- 109000
Type --------------- Laser Cannon
Weight ------------- 1292
Energy Drain ------- 1165
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 5820
-Ammo -------------- 10
-Attack Heat ------- 22500
-Range ------------- 710
-Maximum Lock ------ 1
-Firing Interval --- 136
-Ammo Price -------- ---
-Usage Drain ------- 9400
Notes: LArge aperture laser cannon with exceptional firepower.
Found -------------- ---

WB30Q-CHIMERA
Manufacturer ------- Mirage
Price -------------- 77700
Type --------------- Quartet Cannon
Weight ------------- 1556
Energy Drain ------- 875
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 720
-Ammo -------------- 60
-Attack Heat ------- 5754
-Range ------------- 670
-Maximum Lock ------ 1
-Firing Interval --- 96
-Ammo Price -------- ---
-Usage Drain ------- 1770
Notes: Dual back-mounted laser cannon. Fires four shots simultaneously.
Found -------------- ---

YASYA (Doesn't Seek)
Manufacturer ------- Kirsaragi
Price -------------- 64000
Type --------------- Orbit Cannon
Weight ------------- 1117
Energy Drain ------- 920
Ammo Type ---------- Energy
-Weapon Lock ------- ---
-Attack Power ------ 205
-Ammo -------------- 22
-Attack Heat ------- 1380
-Range ------------- 420
-Maximum Lock ------ ---
-Firing Interval --- 240
-Ammo Price -------- ---
-Usage Drain ------- 2400
Notes: Deploys autonomous weapon pods that seek out their target.
Found -------------- ---

WB31B-PEGASUS
Manufacturer ------- Mirage
Price -------------- -----
Type --------------- Add Booster
Weight ------------- 1120
Energy Drain ------- 495
Boost Power -------- 5000
Charge Drain ------- 1290
Booster Heat ------- 1520
Notes: Supplemental boosters that work in concert with normal boosters.
Found -------------- Reward given in "Destroy Crest Exclusive AC" (EVO)
Complete Overall: Single trainer (NB)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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###==####==######==######==#########==#########==#########==##########
###========######==######======#####==#########======#####========####
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######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Rifles...
Rifles are broken up into 2 main types. Regular rifles, with mid range,
power, reload... basically the most average weapon. Or Sniper Rifles,
long range and high power, only down side is its little lock box and
low ammo.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WR69R
Manufacturer ------- Crest
Price -------------- -----
Type --------------- Rifle
Weight ------------- 365
Energy Drain ------- 106
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 280
-Ammo -------------- 120
-Attack Heat ------- 1830
-Range ------------- 455
-Maximum Lock ------ 1
-Firing Interval --- 32
-Ammo Price -------- 22
-Usage Drain ------- ---
Notes: Early model Crest design with average performance specs.
Found -------------- ---

CR-WR73R2
Manufacturer ------- Crest
Price -------------- 29100
Type --------------- Rifle
Weight ------------- 416
Energy Drain ------- 123
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 280
-Ammo -------------- 140
-Attack Heat ------- 1830
-Range ------------- 500
-Maximum Lock ------ 1
-Firing Interval --- 27
-Ammo Price -------- 22
-Usage Drain ------- ---
Notes: Redesigned WR69R with improved range and ammo storage.
Found -------------- ---

WR01R-SHADOW
Manufacturer ------- Mirage
Price -------------- 77000
Type --------------- Rifle
Weight ------------- 535
Energy Drain ------- 100
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 303
-Ammo -------------- 180
-Attack Heat ------- 2005
-Range ------------- 470
-Maximum Lock ------ 1
-Firing Interval --- 27
-Ammo Price -------- 30
-Usage Drain ------- ---
Notes: Early Mirage design, heavy but with improved firepower.
Found -------------- ---

WR10R-MOLD
Manufacturer ------- Mirage
Price -------------- 40000
Type --------------- Rifle (AST)
Weight ------------- 440
Energy Drain ------- 118
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 260
-Ammo -------------- 120
-Attack Heat ------- 1770
-Range ------------- 445
-Maximum Lock ------ 1
-Firing Interval --- 23
-Ammo Price -------- 20
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 75
Notes: Rapid-fire rifle manufactured by Mirage.
Found -------------- ---

CR-WR76RA
Manufacturer ------- Crest
Price -------------- 55800
Type --------------- Rifle (AST)
Weight ------------- 652
Energy Drain ------- 165
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 242
-Ammo -------------- 150
-Attack Heat ------- 1650
-Range ------------- 440
-Maximum Lock ------ 1
-Firing Interval --- 21
-Ammo Price -------- 18
-Usage Drain ------- ---
-Mag Capacity ------ 8
-Mag Reload -------- 70
Notes: Special Crest design featuring rapid-fire capability.
Found -------------- ---

CR-WR84RA2
Manufacturer ------- Crest
Price -------------- 56800
Type --------------- Rifle (AST)
Weight ------------- 531
Energy Drain ------- 188
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 242
-Ammo -------------- 180
-Attack Heat ------- 1650
-Range ------------- 420
-Maximum Lock ------ 1
-Firing Interval --- 19
-Ammo Price -------- 18
-Usage Drain ------- ---
-Mag Capacity ------ 8
-Mag Reload -------- 115
Notes: Modified version of the WR76RA. Improved firing rate.
Found -------------- ---

WH01R-GAST
Manufacturer ------- Mirage
Price -------------- 70000
Type --------------- Rifle (AST)
Weight ------------- 465
Energy Drain ------- 153
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 260
-Ammo -------------- 150
-Attack Heat ------- 1770
-Range ------------- 445
-Maximum Lock ------ 1
-Firing Interval --- 20
-Ammo Price -------- 20
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 105
Notes: Redesigned MOLD rifle with added ammunition capacity.
Found -------------- ---

CR-WR88RB
Manufacturer ------- Crest
Price -------------- 45800
Type --------------- Rifle (AST)
Weight ------------- 471
Energy Drain ------- 265
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 242
-Ammo -------------- 150
-Attack Heat ------- 1650
-Range ------------- 415
-Maximum Lock ------ 1
-Firing Interval --- 76
-Ammo Price -------- 18
-Usage Drain ------- ---
Notes: Burst rifle, fires a succession of three rounds.
Found -------------- ---

WR14R-PHANTOM
Manufacturer ------- Mirage
Price -------------- 75000
Type --------------- Rifle (Burst)
Weight ------------- 441
Energy Drain ------- 235
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 260
-Ammo -------------- 150
-Attack Heat ------- 1770
-Range ------------- 435
-Maximum Lock ------ 1
-Firing Interval --- 70
-Ammo Price -------- 20
-Usage Drain ------- ---
Notes: Mirage-manufactured burst rifle. Improved single shot damage.
Found -------------- ---

CR-WR93RL
Manufacturer ------- Crest
Price -------------- 118000
Type --------------- Linear Rifle
Weight ------------- 688
Energy Drain ------- 322
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 672
-Ammo -------------- 80
-Attack Heat ------- 2200
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 55
-Ammo Price -------- 31
-Usage Drain ------- ---
Notes: High attack heat linear rifle equipped with a new mechanism.
Found -------------- Reward given in "Defend Submarine" (REV)
Complete No Lock-on trainer (NB)

CR-WR73RS
Manufacturer ------- Crest
Price -------------- 65000
Type --------------- Sniper Rifle
Weight ------------- 594
Energy Drain ------- 105
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 728
-Ammo -------------- 36
-Attack Heat ------- 3510
-Range ------------- 1190
-Maximum Lock ------ 1
-Firing Interval --- 52
-Ammo Price -------- 95
-Usage Drain ------- ---
Notes: High attack power sniper rifle with above average range.
Found -------------- ---

CR-WR81RS2
Manufacturer ------- Crest
Price -------------- 78000
Type --------------- Sniper Rifle
Weight ------------- 633
Energy Drain ------- 118
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 540
-Ammo -------------- 63
-Attack Heat ------- 3118
-Range ------------- 730
-Maximum Lock ------ 1
-Firing Interval --- 44
-Ammo Price -------- 57
-Usage Drain ------- ---
Notes: Modified version of the WR73RS. Reduced firing interval.
Found -------------- Found hidden in "Attack OAC Expedition" (EVO)
Complete the No Radar trainer (NB)

CR-WR88RS3
Manufacturer ------- Crest
Price -------------- 65000
Type --------------- Sniper Rifle
Weight ------------- 710
Energy Drain ------- 165
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 895
-Ammo -------------- 45
-Attack Heat ------- 3980
-Range ------------- 765
-Maximum Lock ------ 1
-Firing Interval --- 68
-Ammo Price -------- 72
-Usage Drain ------- ---
Notes: Crest design sniper rifle emphasizing attack power.
Found -------------- Reward from mission "Eliminate VIP" (EVO)

WH02RS-WYRM
Manufacturer ------- Mirage
Price -------------- 70000
Type --------------- Sniper Rifle
Weight ------------- 610
Energy Drain ------- 78
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 820
-Ammo -------------- 60
-Attack Heat ------- 3704
-Range ------------- 990
-Maximum Lock ------ 1
-Firing Interval --- 22
-Ammo Price -------- 66
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 93
Notes: Sniper rifle that can be fired twice in quick succession.
Found -------------- ---

WR11RS-GARUM
Manufacturer ------- Mirage
Price -------------- 80000
Type --------------- EN Sniper Rifle
Weight ------------- 513
Energy Drain ------- 757
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 1100
-Ammo -------------- 32
-Attack Heat ------- 3744
-Range ------------- 1000
-Maximum Lock ------ 1
-Firing Interval --- 148
-Ammo Price -------- ---
-Usage Drain ------- 148
Notes: Energy-based sniper rifle with excellent firepower.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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~Machine Guns...
Machine guns have gotten worse again. True they overheat like mad
sometimes... but now they all have a reload clip stat... which
basically takes a second of two to reload... In my opinion, this ruins
them.

Still, if you still want to use them, make sure you have good accuracy
on your arms.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WR02M-PIXIE
Manufacturer ------- Mirage
Price -------------- 16000
Type --------------- Machinegun
Weight ------------- 387
Energy Drain ------- 50
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 77
-Ammo -------------- 240
-Attack Heat ------- 312
-Range ------------- 287
-Maximum Lock ------ 1
-Firing Interval --- 4
-Ammo Price -------- 14
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 25
Notes: Basic machine gun model enabling rapid bursts of fire.
Found -------------- ---

CR-WR69M
Manufacturer ------- Crest
Price -------------- 33800
Type --------------- Machinegun
Weight ------------- 472
Energy Drain ------- 89
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 130
-Ammo -------------- 360
-Attack Heat ------- 960
-Range ------------- 345
-Maximum Lock ------ 1
-Firing Interval --- 6
-Ammo Price -------- 15
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 62
Notes: Crest designed machine gun with emphasis on attack power.
Found -------------- ---

WR04M-PIXIE2
Manufacturer ------- Mirage
Price -------------- 58000
Type --------------- Machinegun
Weight ------------- 503
Energy Drain ------- 106
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 105
-Ammo -------------- 1000
-Attack Heat ------- 745
-Range ------------- 335
-Maximum Lock ------ 1
-Firing Interval --- 4
-Ammo Price -------- 20
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 35
Notes: Machine gun designed for extended battle encounters.
Found -------------- ---

WR07M-PIXIE3
Manufacturer ------- Mirage
Price -------------- 43000
Type --------------- Machinegun
Weight ------------- 360
Energy Drain ------- 121
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 105
-Ammo -------------- 800
-Attack Heat ------- 745
-Range ------------- 363
-Maximum Lock ------ 1
-Firing Interval --- 4
-Ammo Price -------- 20
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 48
Notes: Weight reduced version of the PIXIE2 machine gun model.
Found -------------- ---

CR-WH79M2
Manufacturer ------- Crest
Price -------------- 44800
Type --------------- Machinegun
Weight ------------- 568
Energy Drain ------- 61
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 240
-Ammo -------------- 160
-Attack Heat ------- 1830
-Range ------------- 380
-Maximum Lock ------ 1
-Firing Interval --- 5
-Ammo Price -------- 22
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 82
Notes: Machine gun with attack power and heat comparable to a rifle.
Found -------------- ---

WH03M-FINGER
Manufacturer ------- Mirage
Price -------------- 42000
Type --------------- Machinegun
Weight ------------- 202
Energy Drain ------- 241
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 77
-Ammo -------------- 240
-Attack Heat ------- 312
-Range ------------- 262
-Maximum Lock ------ 1
-Firing Interval --- 5
-Ammo Price -------- 14
-Usage Drain ------- ---
Notes: Specially designed nulti-barrel machine gun.
Found -------------- Reward given in "Training Exercise VS AC." (EVO)
Complete Spacing trainer (NB)

WH05M-SYLPH
Manufacturer ------- Mirage
Price -------------- 65000
Type --------------- Machinegun
Weight ------------- 259
Energy Drain ------- 128
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 154
-Ammo -------------- 180
-Attack Heat ------- 1059
-Range ------------- 250
-Maximum Lock ------ 1
-Firing Interval --- 6
-Ammo Price -------- 30
-Usage Drain ------- ---
-Mag Capacity ------ 8
-Mag Reload -------- 45
Notes: Small sized machine gun model designed for portability.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Hand Guns...
These are light and weak weapons. So why use them? They have high stun
and heat damage.

All handguns are good for allowing for a free blade/left hand weapon/EO
Attack/Inside attack.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WR88H
Manufacturer ------- Crest
Price -------------- 27700
Type --------------- handgun
Weight ------------- 170
Energy Drain ------- 128
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 205
-Ammo -------------- 80
-Attack Heat ------- 2550
-Range ------------- 195
-Maximum Lock ------ 1
-Firing Interval --- 16
-Ammo Price -------- 42
-Usage Drain ------- ---
-Mag Capacity ------ 8
-Mag Reload -------- 135
Notes: Powerful handgun requiring a reload after every eight shots.
Found -------------- ---

CR-WH69H
Manufacturer ------- Crest
Price -------------- 21800
Type --------------- Handgun
Weight ------------- 146
Energy Drain ------- 98
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 260
-Ammo -------------- 72
-Attack Heat ------- 2710
-Range ------------- 220
-Maximum Lock ------ 1
-Firing Interval --- 14
-Ammo Price -------- 32
-Usage Drain ------- ---
-Mag Capacity ------ 6
-Mag Reload -------- 70
Notes: Lightweight handgun that can be equipped as a hanger unit.
Found -------------- ---

CR-WH73H2
Manufacturer ------- Crest
Price -------------- 28000
Type --------------- Handgun
Weight ------------- 267
Energy Drain ------- 78
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 260
-Ammo -------------- 70
-Attack Heat ------- 2710
-Range ------------- 258
-Maximum Lock ------ 1
-Firing Interval --- 33
-Ammo Price -------- 32
-Usage Drain ------- ---
Notes: Handgun design with improved firing range.
Found -------------- ---

WR03H-GHOST
Manufacturer ------- Mirage
Price -------------- 30000
Type --------------- Handgun
Weight ------------- 184
Energy Drain ------- 60
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 315
-Ammo -------------- 60
-Attack Heat ------- 2980
-Range ------------- 210
-Maximum Lock ------ 1
-Firing Interval --- 29
-Ammo Price -------- 40
-Usage Drain ------- ---
Notes: handgun design addressing attack power and heat.
Found -------------- ---

CR-WH79H3
Manufacturer ------- Crest
Price -------------- 34800
Type --------------- Handgun
Weight ------------- 298
Energy Drain ------- 305
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 190
-Ammo -------------- 110
-Attack Heat ------- 4860
-Range ------------- 228
-Maximum Lock ------ 1
-Firing Interval --- 17
-Ammo Price -------- 61
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 120
Notes: Handgun model with significantly enhanced ammo storage.
Found -------------- ---

WR06H-GHOST2
Manufacturer ------- Mirage
Price -------------- 40000
Type --------------- Handgun
Weight ------------- 235
Energy Drain ------- 106
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 217
-Ammo -------------- 96
-Attack Heat ------- 2590
-Range ------------- 240
-Maximum Lock ------ 1
-Firing Interval --- 11
-Ammo Price -------- 30
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 85
Notes: Large model handgun with an excellent firing rate.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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#========##========#####===####==####==##==####==##=====#####========#
#==####==##==####==####==######==####==##==####==##==#===####==####==#
#========##==####==##========##========##========##==##===###==####==#
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Bazookas...
Bazookas are close range weapons that move slow. These are very easy to
dodge at any range but close range. These cause a lot of damage, heat
and stun. Think of them as a bigger hand gun in a way.

I still say they are weak rockets with a lock, and were always similar
to each other in every AC.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WR76B
Manufacturer ------- Crest
Price -------------- 53300
Type --------------- Bazooka
Weight ------------- 804
Energy Drain ------- 36
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 1400
-Ammo -------------- 30
-Attack Heat ------- 6520
-Range ------------- 387
-Maximum Lock ------ 1
-Firing Interval --- 78
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes: Bazooka that can dish out impressive single round damage.
Found -------------- ---

CR-WR81B2
Manufacturer ------- Crest
Price -------------- 71000
Type --------------- Bazooka
Weight ------------- 945
Energy Drain ------- 58
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 2240
-Ammo -------------- 20
-Attack Heat ------- 8093
-Range ------------- 435
-Maximum Lock ------ 1
-Firing Interval --- 93
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Modified WR76B. Improved attack power and heat.
Found -------------- ---

CR-WR93B3
Manufacturer ------- Crest
Price -------------- 88000
Type --------------- Bazooka
Weight ------------- 775
Energy Drain ------- 49
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 1020
-Ammo -------------- 40
-Attack Heat ------- 5302
-Range ------------- 510
-Maximum Lock ------ 1
-Firing Interval --- 65
-Ammo Price -------- 275
-Usage Drain ------- ---
Notes: Lightweight bazooka with ample ammunition stories.
Found -------------- ---

WR13B-GIANT
Manufacturer ------- Mirage
Price -------------- 72000
Type --------------- Spread Bazooka
Weight ------------- 1020
Energy Drain ------- 79
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 560
-Ammo -------------- 25
-Attack Heat ------- 3891
-Range ------------- 340
-Maximum Lock ------ 1
-Firing Interval --- 67
-Ammo Price -------- 500
-Usage Drain ------- ---
Notes: Simultaneous three shot feature enables a better hit ratio.
Found -------------- ---

WR17B-GIANT2
Manufacturer ------- Mirage
Price -------------- 61000
Type --------------- Spread Bazooka
Weight ------------- 824
Energy Drain ------- 102
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 560
-Ammo -------------- 25
-Attack Heat ------- 3891
-Range ------------- 365
-Maximum Lock ------ 1
-Firing Interval --- 81
-Ammo Price -------- 380
-Usage Drain ------- ---
Notes: Fires rounds that spread out just as they reach their target.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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#==########==####==##==####==#####==#####==########==####==##====##==#
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#######==##==####==##==####==#####==#####==####==##==####==##==##====#
#========##==####==##========#####==#####========##========##==###===#
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Shot Guns...
First off shot guns are spread weapons, and are naturally
better up close. Shot guns against hovers are great. Average against
all else except for quads. Quads are too little most of the time to get
hit by a lot of flak. So I would jump up and aim downward.

There are two types of shot guns.
Solid: These are usually stronger hit for hit, but the spread is
usually wider... they also have a two shot reload.

Energy: These are faster and can get through high shell DEF tanks.
These can also be supped up with OP parts. But other than a drain on
your energy, they can overheat unlike in AC3/Silent Line

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WR84S
Manufacturer ------- Crest
Price -------------- 63100
Type --------------- Shotgun
Weight ------------- 533
Energy Drain ------- 82
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 188
-Ammo -------------- 56
-Attack Heat ------- 896
-Range ------------- 380
-Maximum Lock ------ 1
-Firing Interval --- 34
-Ammo Price -------- 135
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 120
Notes: Limited range, but good close-in damage potential.
Found -------------- ---

CR-WH76S
Manufacturer ------- Crest
Price -------------- 32800
Type --------------- Shotgun
Weight ------------- 410
Energy Drain ------- 64
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 142
-Ammo -------------- 72
-Attack Heat ------- 662
-Range ------------- 405
-Maximum Lock ------ 1
-Firing Interval --- 30
-Ammo Price -------- 98
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 102
Notes: Shotgun designed for use in close-quarters fighting.
Found -------------- ---

WR15S-WYVERN
Manufacturer ------- Mirage
Price -------------- 73000
Type --------------- Energy Shotgun
Weight ------------- 580
Energy Drain ------- 367
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 212
-Ammo -------------- 50
-Attack Heat ------- 1186
-Range ------------- 420
-Maximum Lock ------ 1
-Firing Interval --- 41
-Ammo Price -------- ---
-Usage Drain ------- 1798
Notes: Shotgun design that utilizes energy rounds instead of solid.
Found -------------- ---

WR23S-WYVERN2
Manufacturer ------- Mirage
Price -------------- 84000
Type --------------- Energy Shotgun
Weight ------------- 635
Energy Drain ------- 398
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 165
-Ammo -------------- 70
-Attack Heat ------- 910
-Range ------------- 395
-Maximum Lock ------ 1
-Firing Interval --- 48
-Ammo Price -------- ---
-Usage Drain ------- 1352
Notes: Redesigned WYVERN shotgun. Improved ammo capacity.
Found -------------- ---

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
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######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Miscellaneous...
These are just grouped like this because they are all weapons that came
from some where else... Like the back/left arm.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

GACHIRIN
Manufacturer ------- Kisaragi
Price -------------- 62700
Type --------------- Flamethrower
Weight ------------- 531
Energy Drain ------- 355
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 26
-Ammo -------------- 600
-Attack Heat ------- 2794
-Range ------------- 96
-Maximum Lock ------ ---
-Firing Interval --- 3
-Ammo Price -------- 10
-Usage Drain ------- ---
Notes: Envelops a target in flames when deployed.
Found -------------- ---

NICHIRIN
Manufacturer ------- Kisaragi
Price -------------- 54200
Type --------------- Flamethrower
Weight ------------- 707
Energy Drain ------- 427
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 21
-Ammo -------------- 450
-Attack Heat ------- 3173
-Range ------------- 96
-Maximum Lock ------ ---
-Firing Interval --- 3
-Ammo Price -------- 12
-Usage Drain ------- ---
Notes: Attack heat enhanced version of the GACHIRIN.
Found -------------- ---

CR-WR84HNM
Manufacturer ------- Crest
Price -------------- 45800
Type --------------- Hand Missile
Weight ------------- 715
Energy Drain ------- 349
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780
-Ammo -------------- 32
-Attack Heat ------- 4320
-Range ------------- 445
-Maximum Lock ------ 4
-Firing Interval --- 60
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Arm-mounted missile launcher with a max lock of four.
Found -------------- ---

CR-WR84HNR
Manufacturer ------- Crest
Price -------------- 48800
Type --------------- Hand Rocket
Weight ------------- 558
Energy Drain ------- 72
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1520
-Ammo -------------- 50
-Attack Heat ------- 7570
-Range ------------- 580
-Maximum Lock ------ ---
-Firing Interval --- 30
-Ammo Price -------- 158
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 115
Notes: Arm-mounted rocket launcher that fires mid-sized rounds.
Found -------------- ---

CR-WR93HNRP
Manufacturer ------- Crest
Price -------------- 48800
Type --------------- Hand Large Rocket
Weight ------------- 715
Energy Drain ------- 118
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 3200
-Ammo -------------- 10
-Attack Heat ------- 12750
-Range ------------- 500
-Maximum Lock ------ ---
-Firing Interval --- 127
-Ammo Price -------- 345
-Usage Drain ------- ---
Notes: Arm-mounted rocket launcher that fires large rounds.
Found -------------- ---

CR-WR81G
Manufacturer ------- Crest
Price -------------- 85000
Type --------------- Grenade Rifle
Weight ------------- 962
Energy Drain ------- 225
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 2400
-Ammo -------------- 15
-Attack Heat ------- 15290
-Range ------------- 730
-Maximum Lock ------ 1
-Firing Interval --- 110
-Ammo Price -------- 470
-Usage Drain ------- ---
Notes: Arm-mounted grenade rifle with devastating attack heat.
Found -------------- ---

CR-WR88G2
Manufacturer ------- Crest
Price -------------- 70000
Type --------------- Grenade Rifle
Weight ------------- 632
Energy Drain ------- 170
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1520
-Ammo -------------- 24
-Attack Heat ------- 9163
-Range ------------- 680
-Maximum Lock ------ 1
-Firing Interval --- 95
-Ammo Price -------- 332
-Usage Drain ------- ---
Notes: Lightweight version of the WR81G grenade rifle.
Found -------------- ---

CR-WH98GL
Manufacturer ------- Crest
Price -------------- 32000
Type --------------- Grenade Launcher
Weight ------------- 317
Energy Drain ------- 106
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1520
-Ammo -------------- 6
-Attack Heat ------- 9163
-Range ------------- 670
-Maximum Lock ------ 1
-Firing Interval --- 126
-Ammo Price -------- 332
-Usage Drain ------- ---
Notes: Small grenade rifle designed to be stored as a hanger unit.
Found -------------- Found hidden in "Attack Mirage Search Team" (EVO)
Complete Aerial Move trainer (NB)

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~Energy Guns...
Energy weapons come in a bunch of sizes. Most energy weapons are now
somewhat decent in the arena as well.

Any ways...

Pulse Rifle: Shoots a weak dinky pulse.

Laser Rifle: Shoots an accurate linear laser.

Plasma Rifle: Shoots a very strong beam, energy drain is a major issue.

I WOULD HIGHLY SUGGEST YOU EQUIP ALL THE ENERGY OPTIONAL PARTS when
include an energy weapon as a main source of damage.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WR08PU-ROC
Manufacturer ------- Mirage
Price -------------- 44000
Type --------------- Pulse Rifle
Weight ------------- 193
Energy Drain ------- 256
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 352
-Ammo -------------- 60
-Attack Heat ------- 2788
-Range ------------- 395
-Maximum Lock ------ 1
-Firing Interval --- 35
-Ammo Price -------- ---
-Usage Drain ------- 976
Notes: Energy-based pulse rifle designed for easy storage.
Found -------------- ---

WR12PU-ROC2
Manufacturer ------- Mirage
Price -------------- 46000
Type --------------- Pulse Rifle
Weight ------------- 289
Energy Drain ------- 357
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 308
-Ammo -------------- 78
-Attack Heat ------- 2472
-Range ------------- 425
-Maximum Lock ------ 1
-Firing Interval --- 28
-Ammo Price -------- ---
-Usage Drain ------- 1122
Notes: Latest model pulse rifle offering improved ammo capacity.
Found -------------- ---

WR21PU-ROC3
Manufacturer ------- Mirage
Price -------------- 63000
Type --------------- Pulse Rifle
Weight ------------- 355
Energy Drain ------- 522
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 454
-Ammo -------------- 60
-Attack Heat ------- 3640
-Range ------------- 380
-Maximum Lock ------ 1
-Firing Interval --- 30
-Ammo Price -------- ---
-Usage Drain ------- 1419
Notes: Pulse rifle with significantly enchanced attack power.
Found -------------- ---

WR18PU-DEMON
Manufacturer ------- Mirage
Price -------------- 95000
Type --------------- Dual Pulse Rifle
Weight ------------- 376
Energy Drain ------- 515
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 383
-Ammo -------------- 78
-Attack Heat ------- 3155
-Range ------------- 505
-Maximum Lock ------ 1
-Firing Interval --- 47
-Ammo Price -------- ---
-Usage Drain ------- 1239
Notes: Ulse rifle that deploys two energy rounds per firing.
Found -------------- ---

WR05L-SHADE
Manufacturer ------- Mirage
Price -------------- 59000
Type --------------- Laser Rifle
Weight ------------- 588
Energy Drain ------- 398
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 694
-Ammo -------------- 80
-Attack Heat ------- 5208
-Range ------------- 500
-Maximum Lock ------ 1
-Firing Interval --- 51
-Ammo Price -------- ---
-Usage Drain ------- 1900
Notes: Fires a focused beam of laser energy at the intended target.
Found -------------- ---

WR19L-HOLLOW
Manufacturer ------- Mirage
Price -------------- 60000
Type --------------- Laser Rifle
Weight ------------- 1120
Energy Drain ------- 306
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 489
-Ammo -------------- 86
-Attack Heat ------- 3860
-Range ------------- 520
-Maximum Lock ------ 1
-Firing Interval --- 33
-Ammo Price -------- ---
-Usage Drain ------- 1562
Notes: Rapid-fire rifle with adequate ammunition stores.
Found -------------- ---

CR-WR98L
Manufacturer ------- Crest
Price -------------- 76000
Type --------------- Laser Rifle
Weight ------------- 615
Energy Drain ------- 688
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 597
-Ammo -------------- 36
-Attack Heat ------- 4700
-Range ------------- 470
-Maximum Lock ------ 1
-Firing Interval --- 46
-Ammo Price -------- ---
-Usage Drain ------- 2325
Notes: Crest-manufactured laser rifle that fires high velocity rounds.
Found -------------- ---

YWH07-DRAGON
Manufacturer ------- Mirage
Price -------------- 85000
Type --------------- Laser Rifle
Weight ------------- 461
Energy Drain ------- 188
Ammo Type ---------- Energy
-Weapon Lock ------- Standard
-Attack Power ------ 389
-Ammo -------------- 68
-Attack Heat ------- 2872
-Range ------------- 520
-Maximum Lock ------ 1
-Firing Interval --- 55
-Ammo Price -------- ---
-Usage Drain ------- 1107
Notes: Test model designed for us in mobile combat engagements.
Found -------------- Reward given in "Capture Mining Platform" (REV)
Complete the Hit: Melee Trainer (NB)

WR24L-SHADE2
Manufacturer ------- Mirage
Price -------------- 122000
Type --------------- Laser Rifle
Weight ------------- 677
Energy Drain ------- 598
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 924
-Ammo -------------- 54
-Attack Heat ------- 6150
-Range ------------- 515
-Maximum Lock ------ 1
-Firing Interval --- 55
-Ammo Price -------- ---
-Usage Drain ------- 4168
Notes: Redesigned SHADE model sporting improved firepower.
Found -------------- ---

WR16DL-SKULL
Manufacturer ------- Mirage
Price -------------- 63000
Type --------------- Dual Laser Rifle
Weight ------------- 995
Energy Drain ------- 779
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 489
-Ammo -------------- 88
-Attack Heat ------- 3860
-Range ------------- 610
-Maximum Lock ------ 1
-Firing Interval --- 45
-Ammo Price -------- ---
-Usage Drain ------- 1719
Notes: Laser rifle that discharges two simultaneous shots shen fired.
Found -------------- ---

WR25DL-SKULL2
Manufacturer ------- Mirage
Price -------------- 61000
Type --------------- Dual Laser Rifle
Weight ------------- 702
Energy Drain ------- 842
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 565
-Ammo -------------- 56
-Attack Heat ------- 4440
-Range ------------- 670
-Maximum Lock ------ 1
-Firing Interval --- 52
-Ammo Price -------- ---
-Usage Drain ------- 2146
Notes: Reduced weight version of the original SKULL model.
Found -------------- ---

WH04HL-KRSW
Manufacturer ------- Mirage
Price -------------- 88000
Type --------------- Hi Laser Rifle
Weight ------------- 1400
Energy Drain ------- 722
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 1400
-Ammo -------------- 30
-Attack Heat ------- 9000
-Range ------------- 550
-Maximum Lock ------ 1
-Firing Interval --- 72
-Ammo Price -------- ---
-Usage Drain ------- 4462
Notes: Laser rifle that is both a work of art, and deadly.
Found -------------- Reward given in "Prototype Performance Test" (REV)
Complete Overall: Melee trainer (NB)

WR09HL-SPIRIT
Manufacturer ------- Mirage
Price -------------- 90000
Type --------------- Hi Laser Rifle
Weight ------------- 1238
Energy Drain ------- 815
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 1550
-Ammo -------------- 48
-Attack Heat ------- 9860
-Range ------------- 565
-Maximum Lock ------ 1
-Firing Interval --- 80
-Ammo Price -------- ---
-Usage Drain ------- 4672
Notes: Laser rifle with devastating attack performnace.
Found -------------- ---

WR20PL-OGRE
Manufacturer ------- Mirage
Price -------------- 120000
Type --------------- Plasma Rifle
Weight ------------- 1155
Energy Drain ------- 656
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 2520
-Ammo -------------- 16
-Attack Heat ------- 8240
-Range ------------- 610
-Maximum Lock ------ 1
-Firing Interval --- 81
-Ammo Price -------- ---
-Usage Drain ------- 8909
Notes: Plasma rifle capable of inducing high levels of thermal stress.
Found -------------- ---

WR22PL-OGRE2
Manufacturer ------- Mirage
Price -------------- 93000
Type --------------- Plasma Rifle
Weight ------------- 899
Energy Drain ------- 560
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 1988
-Ammo -------------- 20
-Attack Heat ------- 13100
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 66
-Ammo Price -------- ---
-Usage Drain ------- 6636
Notes: Plasma rifle with improved attack heat and ammo storage.
Found -------------- ---

WH06PL-ORC
Manufacturer ------- Mirage
Price -------------- 42000
Type --------------- Plasma Rifle
Weight ------------- 376
Energy Drain ------- 315
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 1988
-Ammo -------------- 5
-Attack Heat ------- 13100
-Range ------------- 420
-Maximum Lock ------ 1
-Firing Interval --- 91
-Ammo Price -------- ---
-Usage Drain ------- 5460
Notes: Minaturized plasma rifle design. Storage capable.
Found -------------- ---

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~Parrying Blades...
These are my most hated weapons, why? Because unless you are prefect
with them, they suck. There are good things they have over every other
weapon however...

+Generally low weight
+Strong
+Instant over heat

-Takes up your most important weapon slot
-No tracking thus hard to hit with
-Ammo limit
-A moonlight will is better in almost every way.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

RASETSU
Manufacturer ------- Kisaragi
Price -------------- 38600
Type --------------- Blade
Weight ------------- 238
Energy Drain ------- 13
Attack Power ------- 2270
Usage Limit -------- 20
Discharge Heat ----- 1355
Attack Heat -------- 8700
Range Rating ------- 6
Ammo Price --------- 320
Notes: Parrying blade with excellent offensive ratings.
Found -------------- ---

ENMA
Manufacturer ------- Kisaragi
Price -------------- 42300
Type --------------- Blade
Weight ------------- 376
Energy Drain ------- 24
Attack Power ------- 3100
Usage Limit -------- 10
Discharge Heat ----- 3625
Attack Heat -------- 13550
Range Rating ------- 5
Ammo Price --------- 415
Notes: Parrying blade with further enhanced offensive properties.
Found -------------- ---

NIOH
Manufacturer ------- Kisaragi
Price -------------- 44400
Type --------------- Blade
Weight ------------- 335
Energy Drain ------- 8
Attack Power ------- 4500
Usage Limit -------- 4
Discharge Heat ----- 7250
Attack Heat -------- 16300
Range Rating ------- 7
Ammo Price --------- 500
Notes: Devastating single hit damage potential.
Found -------------- Found hidden in "Attack Headquarters" (REV)

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~Laser Blades...
Laser blades, for the most part, have been the same in every AC game.
It's not hard to find the major benefits. Like no usage limit and high
damage. The only bad thing about them are their close range-ness.

Unlike other AC games, in this one, EVERY BLADE can do a wave while
hitting X right after circle during a blade. Nothing has to be special
(as in no OP-I or PLUS sort of thing.)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-WL69LB
Manufacturer ------- Crest
Price -------------- -----
Type --------------- Laser Blade
Weight ------------- 122
Energy Drain ------- 85
Attack Power ------- 641
Discharge Heat ----- 895
Attack Heat -------- 2402
Range Rating ------- 8
Usage Drain -------- 3690
Notes: Basic model laser blade meant for use in close-range combat.
Found -------------- ---

WL01LB-ELF
Manufacturer ------- Mirage
Price -------------- 29000
Type --------------- Laser Blade
Weight ------------- 188
Energy Drain ------- 102
Attack Power ------- 795
Discharge Heat ----- 612
Attack Heat -------- 2978
Range Rating ------- 9
Usage Drain -------- 3240
Notes: Early model Mirage design with average performance specs.
Found -------------- ---

CR-WL79LB2
Manufacturer ------- Crest
Price -------------- 38000
Type --------------- Laser Blade
Weight ------------- 225
Energy Drain ------- 111
Attack Power ------- 1016
Discharge Heat ----- 1004
Attack Heat -------- 3808
Range Rating ------- 8
Usage Drain -------- 4752
Notes: Modified WL69LB. Offensive stats significantly improved.
Found -------------- ---

CR-WL88LB3
Manufacturer ------- Crest
Price -------------- 43000
Type --------------- Laser Blade
Weight ------------- 386
Energy Drain ------- 128
Attack Power ------- 1886
Discharge Heat ----- 1148
Attack Heat -------- 7064
Range Rating ------- 5
Usage Drain -------- 6426
Notes: Short range weapon with an excellent attack heat rating.
Found -------------- ---

YWL03LB-TAROS
Manufacturer ------- Mirage
Price -------------- 83000
Type --------------- Laser Blade
Weight ------------- 447
Energy Drain ------- 305
Attack Power ------- 1486
Discharge Heat ----- 612
Attack Heat -------- 5528
Range Rating ------- 10
Usage Drain -------- 7104
Notes: Trial manufactured part designed with dual laser openings.
Found -------------- Reward given in "Shutdown Control System" (REV)
Complete Total Mobility trainer (NB)

WL14LB-ELF2
Manufacturer ------- Mirage
Price -------------- 54000
Type --------------- Laser Blade
Weight ------------- 154
Energy Drain ------- 57
Attack Power ------- 856
Discharge Heat ----- 981
Attack Heat -------- 3132
Range Rating ------- 14
Usage Drain -------- 4176
Notes: Long laser housing specifically designed to improve blade range.
Found -------------- ---

WL-MOONLIGHT
Manufacturer ------- Mirage
Price -------------- 55200
Type --------------- Laser Blade
Weight ------------- 502
Energy Drain ------- 357
Attack Power ------- 1722
Discharge Heat ----- 2048
Attack Heat -------- 6450
Range Rating ------- 8
Usage Drain -------- 8724
Notes: Highly irregular stat values, but has tremendous attack power.
Found -------------- Reward given in "Confrontation" (REV)

FUHJIN
Manufacturer ------- Kisaragi
Price -------------- 50000
Type --------------- Laser Blade
Weight ------------- 250
Energy Drain ------- 244
Attack Power ------- 1245
Discharge Heat ----- 1423
Attack Heat -------- 4668
Wave Range --------- 520
Usage Drain -------- 4240
Notes: Specialized blade design enables an energy wave discharge.
Found -------------- ---

RAIJIN
Manufacturer ------- Kisaragi
Price -------------- 70000
Type --------------- Laser Blade
Weight ------------- 283
Energy Drain ------- 276
Attack Power ------- 1664
Discharge Heat ----- 1815
Attack Heat -------- 6204
Wave Range --------- 280
Usage Drain -------- 6410
Notes: Modified FUHJIN design featuring enhanced attack power.
Found -------------- Found hidden in "Safeguard Escape Route" (EVO)
Complete Evade SP Missiles trainer (NB)

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~Left Arm Guns...
Left hand guns are just right arm ones on the left side... If you need
help on using them, try the right arms ones first.

One knew area of the game is that these weapon now lock on, where in
AC3/AC3SL, they didn't. This will hurt your lock box however. But
won't make them useless once your right arm weapon drops.

Remember, you should pick a strong one shot weapon, because this is
your "ready" weapon. I'm sure you got into those times in other AC
games where you just wish you had your grenade launcher out.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

WL02R-SPECTER
Manufacturer ------- Mirage
Price -------------- 25000
Type --------------- Rifle
Weight ------------- 553
Energy Drain ------- 95
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 303
-Ammo -------------- 100
-Attack Heat ------- 2005
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 42
-Ammo Price -------- 30
-Usage Drain ------- ---
Notes: Standard quality rifle exclusive to the left arm.
Found -------------- ---

HITEN
Manufacturer ------- Kisaragi
Price -------------- 52700
Type --------------- Rifle (AST)
Weight ------------- 612
Energy Drain ------- 77
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 218
-Ammo -------------- 120
-Attack Heat ------- 1600
-Range ------------- 410
-Maximum Lock ------ 1
-Firing Interval --- 20
-Ammo Price -------- 33
-Usage Drain ------- ---
-Mag Capacity ------ 6
-Mag Reload -------- 77
Notes: Rapid-fire rifle exclusive to the left arm.
Found -------------- ---

WH01R-GAST
Manufacturer ------- Mirage
Price -------------- 70000
Type --------------- Rifle (AST)
Weight ------------- 465
Energy Drain ------- 153
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 260
-Ammo -------------- 150
-Attack Heat ------- 1770
-Range ------------- 445
-Maximum Lock ------ 1
-Firing Interval --- 20
-Ammo Price -------- 20
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 105
Notes: Redesigned MOLD rifle with added ammunition capacity.
Found -------------- ---

WL05RS-GOLEM
Manufacturer ------- Mirage
Price -------------- 50000
Type --------------- Sniper Rifle
Weight ------------- 415
Energy Drain ------- 195
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 820
-Ammo -------------- 36
-Attack Heat ------- 3704
-Range ------------- 900
-Maximum Lock ------ 1
-Firing Interval --- 68
-Ammo Price -------- 66
-Usage Drain ------- ---
Notes: Well-balanced sniper rifle exclusive to the left arm.
Found -------------- ---

CR-WL85RS
Manufacturer ------- Crest
Price -------------- 55700
Type --------------- Sniper Rifle
Weight ------------- 313
Energy Drain ------- 106
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 728
-Ammo -------------- 30
-Attack Heat ------- 3980
-Range ------------- 765
-Maximum Lock ------ 1
-Firing Interval --- 57
-Ammo Price -------- 72
-Usage Drain ------- ---
Notes: Lightweight sniper rifle exclusive to the left arm.
Found -------------- ---

WH02RS-WYRM
Manufacturer ------- Mirage
Price -------------- 70000
Type --------------- Sniper Rifle
Weight ------------- 610
Energy Drain ------- 78
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 820
-Ammo -------------- 60
-Attack Heat ------- 3704
-Range ------------- 970
-Maximum Lock ------ 1
-Firing Interval --- 24
-Ammo Price -------- 66
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 95
Notes: Sniper rifle that can be fired twice in quick succession.
Found -------------- ---

CR-WL74M
Manufacturer ------- Crest
Price -------------- 52500
Type --------------- Machinegun
Weight ------------- 404
Energy Drain ------- 55
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 162
-Ammo -------------- 150
-Attack Heat ------- 1188
-Range ------------- 305
-Maximum Lock ------ 1
-Firing Interval --- 6
-Ammo Price -------- 27
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 70
Notes: High attack power machine gun exclusive to the left arm.
Found -------------- ---

WL06M-FAIRY
Manufacturer ------- Mirage
Price -------------- 15000
Type --------------- Machinegun
Weight ------------- 339
Energy Drain ------- 48
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 77
-Ammo -------------- 220
-Attack Heat ------- 312
-Range ------------- 287
-Maximum Lock ------ 1
-Firing Interval --- 4
-Ammo Price -------- 14
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 28
Notes: Small sized machine gun exclusive to the left arm.
Found -------------- ---

CR-WH79M2
Manufacturer ------- Crest
Price -------------- 44800
Type --------------- Machinegun
Weight ------------- 568
Energy Drain ------- 61
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 240
-Ammo -------------- 160
-Attack Heat ------- 1830
-Range ------------- 380
-Maximum Lock ------ 1
-Firing Interval --- 5
-Ammo Price -------- 22
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 82
Notes: Machine gun with attack power and heat comparable to a rifle.
Found -------------- ---

WH03M-FINGER
Manufacturer ------- Mirage
Price -------------- 42000
Type --------------- Machinegun
Weight ------------- 202
Energy Drain ------- 241
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 77
-Ammo -------------- 240
-Attack Heat ------- 312
-Range ------------- 262
-Maximum Lock ------ 1
-Firing Interval --- 5
-Ammo Price -------- 14
-Usage Drain ------- ---
Notes: Specially designed nulti-barrel machine gun.
Found -------------- Reward given in "Protect Gun Emplacements" (REV)

WH05M-SYLPH
Manufacturer ------- Mirage
Price -------------- 65000
Type --------------- Machinegun
Weight ------------- 259
Energy Drain ------- 128
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 154
-Ammo -------------- 180
-Attack Heat ------- 1059
-Range ------------- 250
-Maximum Lock ------ 1
-Firing Interval --- 6
-Ammo Price -------- 30
-Usage Drain ------- ---
-Mag Capacity ------ 8
-Mag Reload -------- 45
Notes: Small sized machine gun model designed for portability.
Found -------------- ---

CR-WH69H
Manufacturer ------- Crest
Price -------------- 21800
Type --------------- Handgun
Weight ------------- 146
Energy Drain ------- 98
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 260
-Ammo -------------- 72
-Attack Heat ------- 2710
-Range ------------- 220
-Maximum Lock ------ 1
-Firing Interval --- 14
-Ammo Price -------- 32
-Usage Drain ------- ---
-Mag Capacity ------ 6
-Mag Reload -------- 70
Notes: Lightweight handgun that can be equipped as a hanger unit.
Found -------------- Reward given in "New MT Performance Test." (EVO)

CR-WH73H2
Manufacturer ------- Crest
Price -------------- 28000
Type --------------- Handgun
Weight ------------- 267
Energy Drain ------- 78
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 260
-Ammo -------------- 70
-Attack Heat ------- 2710
-Range ------------- 258
-Maximum Lock ------ 1
-Firing Interval --- 33
-Ammo Price -------- 32
-Usage Drain ------- ---
Notes: Handgun design with improved firing range.
Found -------------- ---

CR-WH79H3
Manufacturer ------- Crest
Price -------------- 34800
Type --------------- Handgun
Weight ------------- 298
Energy Drain ------- 305
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 190
-Ammo -------------- 110
-Attack Heat ------- 4860
-Range ------------- 228
-Maximum Lock ------ 1
-Firing Interval --- 17
-Ammo Price -------- 61
-Usage Drain ------- ---
-Mag Capacity ------ 10
-Mag Reload -------- 120
Notes: Handgun model with significantly enhanced ammo storage.
Found -------------- ---

WL07H-MIST
Manufacturer ------- Mirage
Price -------------- 35500
Type --------------- Handgun
Weight ------------- 204
Energy Drain ------- 44
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 315
-Ammo -------------- 60
-Attack Heat ------- 2980
-Range ------------- 220
-Maximum Lock ------ 1
-Firing Interval --- 35
-Ammo Price -------- 40
-Usage Drain ------- ---
Notes: High attack power handgun exclusive to the left arm.
Found -------------- ---

WL10H-MIST2
Manufacturer ------- Mirage
Price -------------- 41000
Type --------------- Handgun
Weight ------------- 174
Energy Drain ------- 119
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 217
-Ammo -------------- 72
-Attack Heat ------- 2590
-Range ------------- 232
-Maximum Lock ------ 1
-Firing Interval --- 20
-Ammo Price -------- 30
-Usage Drain ------- ---
-Mag Capacity ------ 12
-Mag Reload -------- 140
Notes: Rapid-fire handgun exclusive to the left arm.
Found -------------- ---

CR-WL95B
Manufacturer ------- Crest
Price -------------- 43300
Type --------------- Bazooka
Weight ------------- 855
Energy Drain ------- 76
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 1400
-Ammo -------------- 20
-Attack Heat ------- 6520
-Range ------------- 364
-Maximum Lock ------ 1
-Firing Interval --- 102
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes: Standard quality bazooka exclusive to the left arm.
Found -------------- ---

WL11B-TROLL
Manufacturer ------- Mirage
Price -------------- 61000
Type --------------- Spread Bazooka
Weight ------------- 770
Energy Drain ------- 95
Ammo Type ---------- Solid
-Weapon Lock ------- Special
-Attack Power ------ 560
-Ammo -------------- 20
-Attack Heat ------- 3891
-Range ------------- 342
-Maximum Lock ------ 1
-Firing Interval --- 90
-Ammo Price -------- 380
-Usage Drain ------- ---
Notes: Spread shot bazooka exclusive to the left arm.
Found -------------- ---

CR-WL85S
Manufacturer ------- Crest
Price -------------- 34000
Type --------------- Shotgun
Weight ------------- 505
Energy Drain ------- 72
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 129
-Ammo -------------- 72
-Attack Heat ------- 587
-Range ------------- 365
-Maximum Lock ------ 1
-Firing Interval --- 38
-Ammo Price -------- 110
-Usage Drain ------- ---
-Mag Capacity ------ 3
-Mag Reload -------- 110
Notes: Lightweight shotgun exclusive to the left arm.
Found -------------- ---

CR-WL88S2
Manufacturer ------- Crest
Price -------------- 59100
Type --------------- Shotgun
Weight ------------- 325
Energy Drain ------- 95
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 188
-Ammo -------------- 56
-Attack Heat ------- 815
-Range ------------- 380
-Maximum Lock ------ 1
-Firing Interval --- 35
-Ammo Price -------- 135
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 120
Notes: High attack power shotgun exclusive to the left arm.
Found -------------- ---

CR-WH76S
Manufacturer ------- Crest
Price -------------- 32800
Type --------------- Shotgun
Weight ------------- 410
Energy Drain ------- 64
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 142
-Ammo -------------- 72
-Attack Heat ------- 662
-Range ------------- 405
-Maximum Lock ------ 1
-Firing Interval --- 30
-Ammo Price -------- 98
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 102
Notes: Shotgun designed for use in close-quarters fighting.
Found -------------- ---

NICHIRIN
Manufacturer ------- Kisaragi
Price -------------- 54200
Type --------------- Flamethrower
Weight ------------- 707
Energy Drain ------- 427
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 21
-Ammo -------------- 450
-Attack Heat ------- 3173
-Range ------------- 96
-Maximum Lock ------ ---
-Firing Interval --- 3
-Ammo Price -------- 12
-Usage Drain ------- ---
Notes: Attack heat enhanced version of the GACHIRIN.
Found -------------- ---

CR-WL79HNM
Manufacturer ------- Crest
Price -------------- 35000
Type --------------- Hand Missile
Weight ------------- 453
Energy Drain ------- 373
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765
-Ammo -------------- 24
-Attack Heat ------- 4515
-Range ------------- 450
-Maximum Lock ------ 1
-Firing Interval --- 60
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: High velocity missile launcher exclusive to the left arm.
Found -------------- ---

CR-WL95G
Manufacturer ------- Crest
Price -------------- 43500
Type --------------- Grenade Rifle
Weight ------------- 472
Energy Drain ------- 202
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1016
-Ammo -------------- 24
-Attack Heat ------- 7155
-Range ------------- 590
-Maximum Lock ------ 1
-Firing Interval --- 90
-Ammo Price -------- 252
-Usage Drain ------- ---
Notes: Portable grenade rifle exclusive to the left arm.
Found -------------- ---

CR-WH98GL
Manufacturer ------- Crest
Price -------------- 32000
Type --------------- Grenade Rifle
Weight ------------- 317
Energy Drain ------- 106
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1520
-Ammo -------------- 6
-Attack Heat ------- 9163
-Range ------------- 670
-Maximum Lock ------ 1
-Firing Interval --- 126
-Ammo Price -------- 332
-Usage Drain ------- ---
Notes: Small grenade rifle designed to be stored as a hanger unit.
Found -------------- ---

CR-WL88HNR
Manufacturer ------- Crest
Price -------------- 40000
Type --------------- Hand Rocket
Weight ------------- 458
Energy Drain ------- 65
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 1470
-Ammo -------------- 24
-Attack Heat ------- 7415
-Range ------------- 610
-Maximum Lock ------ ---
-Firing Interval --- 28
-Ammo Price -------- 170
-Usage Drain ------- ---
-Mag Capacity ------ 2
-Mag Reload -------- 135
Notes: Arm-mounted rocket launcher exclusive to the left arm.
Found -------------- ---

CR-WL95HNNR
Manufacturer ------- Crest
Price -------------- 57000
Type --------------- Hand Nap Rocket
Weight ------------- 605
Energy Drain ------- 312
Ammo Type ---------- Solid
-Weapon Lock ------- ---
-Attack Power ------ 168
-Ammo -------------- 30
-Attack Heat ------- 9330
-Range ------------- 425
-Maximum Lock ------ ---
-Firing Interval --- 75
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Naplam rocket launcher exclusive to the left arm.
Found -------------- ---

WL08PU-ARGOS
Manufacturer ------- Mirage
Price -------------- 60000
Type --------------- Pulse Rifle
Weight ------------- 242
Energy Drain ------- 299
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 383
-Ammo -------------- 60
-Attack Heat ------- 3155
-Range ------------- 507
-Maximum Lock ------ 1
-Firing Interval --- 40
-Ammo Price -------- ---
-Usage Drain ------- 1370
Notes: Lightweight pulse rifle exclusive to the left arm.
Found -------------- ---

WL12PU-ARGOS2
Manufacturer ------- Mirage
Price -------------- 48000
Type --------------- Pulse Rifle
Weight ------------- 408
Energy Drain ------- 245
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 464
-Ammo -------------- 48
-Attack Heat ------- 3708
-Range ------------- 402
-Maximum Lock ------ 1
-Firing Interval --- 44
-Ammo Price -------- ---
-Usage Drain ------- 1621
Notes: High attack power pulse rifle exclusive to the left arm.
Found -------------- ---

YMH07-DRAGON
Manufacturer ------- Mirage
Price -------------- 85000
Type --------------- Laser Rifle
Weight ------------- 461
Energy Drain ------- 188
Ammo Type ---------- Energy
-Weapon Lock ------- Standard
-Attack Power ------ 389
-Ammo -------------- 68
-Attack Heat ------- 2872
-Range ------------- 520
-Maximum Lock ------ 1
-Firing Interval --- 55
-Ammo Price -------- ---
-Usage Drain ------- 1107
Notes: Test model designed for us in mobile combat engagements.
Found -------------- Reward given in "Escort Phantasma Transport" (REV)
Clear Defense Trainer (NB)

WL13L-GORGON
Manufacturer ------- Mirage
Price -------------- 51000
Type --------------- Laser Rifle
Weight ------------- 635
Energy Drain ------- 308
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 740
-Ammo -------------- 48
-Attack Heat ------- 5990
-Range ------------- 717
-Maximum Lock ------ 1
-Firing Interval --- 67
-Ammo Price -------- ---
-Usage Drain ------- 1920
Notes: Long-range laser rifle exclusive to the left arm.
Found -------------- ---

WL15L-GRIFFON
Manufacturer ------- Mirage
Price -------------- 61000
Type --------------- Dual Laser Rifle
Weight ------------- 408
Energy Drain ------- 522
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 475
-Ammo -------------- 40
-Attack Heat ------- 3860
-Range ------------- 570
-Maximum Lock ------ 1
-Firing Interval --- 58
-Ammo Price -------- ---
-Usage Drain ------- 1714
Notes: Lightweight, dual shot laser rifle exclusive to the left arm.
Found -------------- ---

WH04HL-KRSW
Manufacturer ------- Mirage
Price -------------- 88000
Type --------------- Hi Laser Rifle
Weight ------------- 1400
Energy Drain ------- 722
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 1440
-Ammo -------------- 30
-Attack Heat ------- 9000
-Range ------------- 550
-Maximum Lock ------ 1
-Firing Interval --- 72
-Ammo Price -------- ---
-Usage Drain ------- 4462
Notes: Laser rifle that is both a work of art, and deadly.
Found -------------- Reward given in "Prevent Weapon Activation" (EVO)
Complete Overall: Melee trainer (NB)

WH06PL-ORC
Manufacturer ------- Mirage
Price -------------- 42000
Type --------------- Plasma Rifle
Weight ------------- 376
Energy Drain ------- 315
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 1988
-Ammo -------------- 5
-Attack Heat ------- 13100
-Range ------------- 420
-Maximum Lock ------ 1
-Firing Interval --- 91
-Ammo Price -------- ---
-Usage Drain ------- 5460
Notes: Minaturized plasma rifle design. Storage capable.
Found -------------- Found hidden in "Destroy Fuel Depot" (REV)
Clear Defense Trainer (NB)

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~Shields...
These are shields, you can hold them up by pressing circle... it's a
toggle.

Energy...
+Higher E DEF
-Low S DEF
-Drains energy

Solid...
+Higher S DEF
+No drain
-Heavier
-Lower E DEF
-Adds Stun

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CR-WL74ES
Manufacturer ------- Crest
Price -------------- 15500
Type --------------- Energy Shield
Weight ------------- 133
Energy Drain ------- 17
Shield Specs -------
-Def Shell --------- 21
-Def Energy -------- 150
-Sheild Coverage --- 72
-Heat Insulation --- 1723
-Usage Drain ------- 697
Notes: Energy shield that reduces the damage inflicted when attacked.
Found -------------- ---

CR-WL85ES2
Manufacturer ------- Crest
Price -------------- 18400
Type --------------- Energy Shield
Weight ------------- 180
Energy Drain ------- 45
Shield Specs -------
-Def Shell --------- 18
-Def Energy -------- 190
-Sheild Coverage --- 72
-Heat Insulation --- 2564
-Usage Drain ------- 889
Notes: Energy defense improved version of the WL74ES energy shield.
Found -------------- ---

WL04ES-GIGAS
Manufacturer ------- Mirage
Price -------------- 30000
Type --------------- Energy Shield
Weight ------------- 224
Energy Drain ------- 62
Shield Specs -------
-Def Shell --------- 50
-Def Energy -------- 205
-Sheild Coverage --- 93
-Heat Insulation --- 3554
-Usage Drain ------- 1192
Notes: Good deployment range and defense stats.
Found -------------- ---

BONTEN
Manufacturer ------- Kisaragi
Price -------------- 55000
Type --------------- Energy Shield
Weight ------------- 350
Energy Drain ------- 118
Shield Specs -------
-Def Shell --------- 65
-Def Energy -------- 410
-Sheild Coverage --- 68
-Heat Insulation --- 3865
-Usage Drain ------- 1339
Notes: Energy shield with exceptional energy defense stats.
Found -------------- ---

WL09ES-GIGAS2
Manufacturer ------- Mirage
Price -------------- 55000
Type --------------- Energy Shield
Weight ------------- 277
Energy Drain ------- 95
Shield Specs -------
-Def Shell --------- 85
-Def Energy -------- 315
-Sheild Coverage --- 98
-Heat Insulation --- 5384
-Usage Drain ------- 1509
Notes: Modified GIGAS with significantly enhanced heat insulation.
Found -------------- ---

KATEN
Manufacturer ------- Kisaragi
Price -------------- 15000
Type --------------- Shield
Weight ------------- 336
Energy Drain ------- 6
Shield Specs -------
-Def Shell --------- 110
-Def Energy -------- 8
-Sheild Coverage --- 72
-Heat Insulation --- 860
-Usage Drain ------- ---
Notes: Good solid round shielding, no energy consumption when deployed.
Found -------------- ---

SUITEN
Manufacturer ------- Kisaragi
Price -------------- 44000
Type --------------- Shield
Weight ------------- 415
Energy Drain ------- 10
Shield Specs -------
-Def Shell --------- 185
-Def Energy -------- 35
-Sheild Coverage --- 90
-Heat Insulation --- 1515
-Usage Drain ------- ---
Notes: Modified KATEN design with enhanced solid round defense.
Found -------------- ---

JITEN
Manufacturer ------- Kisaragi
Price -------------- 28000
Type --------------- Shield
Weight ------------- 593
Energy Drain ------- 8
Shield Specs -------
-Def Shell --------- 220
-Def Energy -------- 12
-Sheild Coverage --- 84
-Heat Insulation --- 1036
-Usage Drain ------- ---
Notes: New shield design specializing in solid round defense.
Found -------------- Reward given in "Missile Performance Test" (EVO)

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~Optional Parts...
These are parts you can equip that give you an instant boost.

The core you use will tell you how many you can equip, they are all
very different.

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O01-ANIMO
Manufacturer ------- Mirage
Price -------------- 25000
Type --------------- Solid Screen
Required Slots ----- 2
Notes: Reduces damage from solid shell ammunition. Uses two slots.
Found -------------- ---

CR-O69ES
Manufacturer ------- Crest
Price -------------- 28000
Type --------------- Energy Screen
Required Slots ----- 1
Notes: Reduces damage from energy ammunition. Uses one slot.
Found -------------- ---

CR-O69SS
Manufacturer ------- Crest
Price -------------- 40000
Type --------------- Stabilizer
Required Slots ----- 3
Notes: Improves stability when taking fire. Use three slots.
Found -------------- ---

CR-O71EC
Manufacturer ------- Crest
Price -------------- 30000
Type --------------- Condenser Capacitor
Required Slots ----- 4
Notes: Increases generator's condenser capacity. User four slots.
Found -------------- ---

KISSYOH
Manufacturer ------- Kisaragi
Price -------------- 20000
Type --------------- Missile Jammer
Required Slots ----- 2
Notes: Emits lock-on cancellation pulses. Uses two slots.
Found -------------- ---

CR-O75LA
Manufacturer ------- Crest
Price -------------- 26000
Type --------------- Missile Lock-on Reducer
Required Slots ----- 2
Notes: Reduces missile lock-on time. User two slots.
Found -------------- ---

CR-O79L+
Manufacturer ------- Crest
Price -------------- 27000
Type --------------- Lock Box Enlarger
Required Slots ----- 3
Notes: Increase the size of the sight lock. Uses three slots.
Found -------------- ---

O02-ORGANELLE
Manufacturer ------- Mirage
Price -------------- 31000
Type --------------- Brake Increaser
Required Slots ----- 2
Notes: Improves leg part braking ability. Uses two slots.
Found -------------- ---

O03-CODON
Manufacturer ------- Mirage
Price -------------- 41000
Type --------------- Turn Increaser
Required Slots ----- 4
Notes: Improves leg part turning ability. Uses four slots.
Found -------------- Found hidden in "Special Forces Removal" (EVO)
Complete the No Radar trainer (NB)

CR-O83ES+
Manufacturer ------- Crest
Price -------------- 38000
Type --------------- Shield Enlarger
Required Slots ----- 1
Notes: Improves energy shield coverage range. Uses one slot.
Found -------------- Rank 20 in the arena (EVO)

O07-PRIMER
Manufacturer ------- Mirage
Price -------------- 74000
Type --------------- Blade Booster
Required Slots ----- 3
Notes: Increase laser blade attack power. Uses three slots.
Found -------------- ---

O04-GOLGI
Manufacturer ------- Mirage
Price -------------- 45000
Type --------------- Energy Booster
Required Slots ----- 3
Notes: Increases energy weapon attack power. Uses three slots.
Found -------------- ---

O05-HISTON
Manufacturer ------- Mirage
Price -------------- 52000
Type --------------- Energy Speeder
Required Slots ----- 2
Notes: Improves energy weapon reload time. Uses two slots.
Found -------------- ---

O06-PHAGE
Manufacturer ------- Mirage
Price -------------- 45000
Type --------------- Energy Reducer
Required Slots ----- 4
Notes: Reduces energy weapon firing consumption. Uses four slots.
Found -------------- ---

O08-RIBOSE
Manufacturer ------- Mirage
Price -------------- 15000
Type --------------- Radar Missile Adder
Required Slots ----- 1
Notes: Adds missile display function to the radar. Uses one slot.
Found -------------- ---

CR-O86R+
Manufacturer ------- Crest
Price -------------- 32000
Type --------------- Radar Increaser
Required Slots ----- 1
Notes: Improves radar range. Uses one slot.
Found -------------- ---

MARISHI
Manufacturer ------- Kirasagi
Price -------------- 30000
Type --------------- Radiator Booster
Required Slots ----- 2
Notes: Improves cooling performance. Uses two slots.
Found -------------- ---

CR-O94ESS
Manufacturer ------- Crest
Price -------------- 25000
Type --------------- Shield Reducer
Required Slots ----- 1
Notes: Reduces energy shield energy consumption. Uses 1 slot.
Found -------------- ---

KANGI
Manufacturer ------- Kisaragi
Price -------------- 60000
Type --------------- ECM Counter
Required Slots ----- 2
Notes: Improves VS ECM perfomance. Uses two slots.
Found -------------- Reward given in "Defeat Assault Force" (REV)
Complete Attack + Defense trainer (NB)

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~Stats...

Aim Adjust Time -----------------------------------------------------
Not 100% possitive, but it effects how well your arms will comply with
switching to a different target... again, not sure. Lower the better I
assume.
Found on:
Arms

Aiming Accuracy -----------------------------------------------------
This is how accurate the arms will be. This is more important with
machine guns than most other weapons.
Found on:
Non SYURA Arms

Ammo ----------------------------------------------------------------
The number of ammo the part has to offer. Keep in mind if you see the
word "dual" it means it'll take 2 ammo units, and so on...
Found on:
Anything that shoots

Ammo Price ----------------------------------------------------------
In missions, this is how much one round of ammo costs
Found in:
Shell EO Cores/Shell Weapon Arms/Shell Extensions/Shell Back
Units/Shell Arm Units

Ammo Type -----------------------------------------------------------
Solid or Energy...
Solids cost money (Ninebreaker has no need for money)
Energy costs... well, energy...
Found in:
Anything with damage-able ammo

AP ------------------------------------------------------------------
This is short for Armored Points. Armor points are an AC's life. Keep
in mind that High AP isn't good unless you have a high defense. The AP
of all the parts listed is added together. 6125-9999 is the lowest and
highest values.
Found on:
Heads/Cores/Arms/Legs

Attack Heat ---------------------------------------------------------
This is how much thermal stress is induced towards the enemy. Remember
to factor in your reload speed. Ignore this stat VS MTS.
Found on:
EO Cores/Weapon Arms/Offensive Inside Weapons/Relation Missile
Extensions/Back Units/Arm Units

Attack Power --------------------------------------------------------
This is how strong a weapon is. This is purely the damage of one round
of ammo. This isn't a good gauge for shotguns or bigger spread weapons.
Found on:
EO Cores/Weapon Arms/Offensive Inside Weapons/Relation Missile
Extensions/Back Units/Arm Units

Auto-Map ------------------------------------------------------------
This simply means if you head has an auto-map memory on it. If it
doesn't, hitting select will give you two feet of mapping. This is only
important in missions, especially when there are hidden/moving targets.
Found on:
Heads

Avg Capture ---------------------------------------------------------
Lock box size with a left arm lock box in play... remember, it's
smaller.
Found on:
FCS

Avg Lock Range ------------------------------------------------------
Lock range with a left arm lock in play... again, remember, it's
shorter.
Found on:
FCS

Bio-Sensor ----------------------------------------------------------
This stat will determine is your head and lock on to non-robotic
organisms. Not having a Bio sensor against these enemies will render
missiles useless and everything else like rockets.
Found on:
Heads

-Bio-Sensor ---------------------------------------------------------
This is the stat that will determine if your Radar can lock pick up bio
weapons. This isn't that important, but it's there.
Found on:
Heads/Back Unit Radars

Blade Aptitude ------------------------------------------------------
This is a number, called Energy Supply in other games... this number is
a percent of how much damage it adds or decreases from you blade power.
Found on:
Non-Weapon Arms

Booster Heat --------------------------------------------------------
The effect boosting will have in terms of heat. The higher, the worse
for you. Try to equip a better rad or better cooling parts to counter
this the best you can. And remember, the first boost is always the
"hottest" you'll see a difference if you boost hop or strait boost.
Found on:
Tank-Hover Legs/Boosters/Booster Extensions

Boost Interval ------------------------------------------------------
Reload time for extension boosters.
Found on:
Extensions

Boost Power ---------------------------------------------------------
The higher the number, the faster you will boost with what ever it
applies to.
Found on:
Tank-Hover Legs/Boosters/Booster Extensions

Breaking Ability ----------------------------------------------------
The higher the number, the better you regain your footing after boosts
or over-boosts.
Found on:
Legs

Calorific Value -----------------------------------------------------
This is the amount of heat your generator gives off... this is no
longer a useless stat... having a higher value means you'll overheat
a lot faster.
Found on:
Generators

Charge Drain --------------------------------------------------------
The higher the number, the faster your energy bar will deplete.
Found on:
Tank-Hover Legs/Boosters/Booster Extensions

Computer Type -------------------------------------------------------
This is how detailed or how basic a head is. I'm pretty sure this
affects the things it says in missions and how it may give you battle
tips... it isn't important. This may also affect the Auto-Map
Found on:
Heads

Condenser Cap -------------------------------------------------------
The higher the number, the bigger your non-red energy bar will be.
Remember, the bar is always "condensed."
Found on:
Generators

Cooling -------------------------------------------------------------
I do not know how exactly cooling works... but I do know one thing...
the higher cooling you have, the less you will over heat. Make sure you
have high cooling if you plan on using boosters or generators with high
heat.
Found on:
Heads/Cores/Arms/Legs/Radiators

Discharge Heat ------------------------------------------------------
When using a part with this start, this is how much heat you will get
from it. This is only really noticeable on a Core, however...
Found on:
Cores/SYURA/Energy Recovery Extensions/Right Arm Parrying Blades/Left
Arm Laser Blades

Def Energy ----------------------------------------------------------
This added to your energy defense. The higher the number, the less
damage you take from energy weapons.
Found on:
Heads/Cores/Arms/Legs/Shield Extensions/Left Arm Shields

Defense Stability ---------------------------------------------------
Higher the number, the less large fire (rockets/grenades etc) will
make you shake and screw you up.
Found on:
Legs

Def Shell -----------------------------------------------------------
This added to your shell defense. The higher the number, the less
damage you take from shell weapons.
Found on:
Heads/Cores/Arms/Legs/Shield Extensions/Left Arm Shields

ECM Level -----------------------------------------------------------
The level of disruption caused by your ECM maker.
Found on:
Insides

Effect Duration -----------------------------------------------------
The time your "product" will stay in the air, be it a decoy or an ecm.
Found on:
Inside

Emergency Cap -------------------------------------------------------
This is how big your generator's red zone is... you know, that little
red area that makes the beep noise when you go into it?
Found on:
Generators

Emergency Comsump(tion) ---------------------------------------------
When you over heat, your radiator needs to work very hard to cool you
back down... well why doesn't it do that all the time, you ask? Well,
because when it does go into "forced cooling" it will suck energy
from you. This is that stat.
Found on:
Radiators

Energy Drain --------------------------------------------------------
Energy Drain is how much stress a part puts on your generator... or how
much power is needed to use the part. This almost works like weight,
the lower drain you have over all, the faster your bar recharges.
Found on:
Heads/Cores/Arms/Legs/Boosters/FCS/Radiators/Insides/Extensions/Back
Units/Arm Units

EN Output -----------------------------------------------------------
Instead of a generator having energy drain, it has this. Think of this
just like the weight stay. Keep your overall drain lower than this
number. The lower, the better refresh you'll have.
Found on:
Generators

EO Ammo Type --------------------------------------------------------
This tells you if the Exceed Orbit uses shell or energy rounds.
Found on:
Cores

EO Range ------------------------------------------------------------
This is the maximum distance an EO will hit fire at.
Found on:
Cores

Firing Interval -----------------------------------------------------
This number is how fast the next round of ammo will be shot; reload.
Found on:
EO Cores/Weapon Arms/Inside Weapons/Relation/Anti Missile
Extensions/Back Units/Arm Units

Forced Cooling ------------------------------------------------------
This stat takes into place when you radiator is working hard to pump
all that heat out of you. (You know, when you overheat)
Found on:
Radiators

Hanger Unit ---------------------------------------------------------
This stat tells you whether or not the Hanger feature is provided.
Found on:
Cores

Heat Insulation -----------------------------------------------------
The added bonus in your fight against heat!
Found on:
Extensions Shields/Left Arm Shields

Heat Resistance -----------------------------------------------------
This number is your heat tolerance. If your heat gauge goes higher than
this, you will over heat.
Found on:
Cores

Jump Performance ----------------------------------------------------
If the legs can jump, if so, how high/far.
Found on:
Legs

Landing Stability ---------------------------------------------------
I'm not sure if this effect either the chance of a hard langing, or
the recovery time... either way, it effects the state when you fall
down high up... try to never let this happen by boosting before you
touch the ground.
Found on:
Legs

Lock Time -----------------------------------------------------------
How long it takes to get a "double lock"... a double lock is when you
place your target in your lock box for a while... then your shoots
will lead the target, instead of just going strait. With Nexus and
Nine Breaker, it is more apparent with back cannons.
Found on:
FCS

Lock Type -----------------------------------------------------------
This is the type of lock box you will have... Wide/Shallow > Standard
> Narrow/Deep, These rank from bigest lock box... while the opposite
when talking about range. Vertical and horizontal mean just that, a
rectanglaur box instead.
Found on:
FCS

Mag Capacity --------------------------------------------------------
Found on with some solid weapons. This is how many shoots you have
before you reload.
Found on:
Back units/Arm Weapons

Mag Reload Time -----------------------------------------------------
The amount of time it takes to reload.
Found on:
Back units/Arm Weapons

Manufacturer --------------------------------------------------------
This tells you who makes the part. It is pointless and stupid to
actually take this stat seriously.
Found on:
Heads/Cores/Arms/Legs/Boosters/FCS/Generators/Radiators/Inside
Extensions/Back Units/Arm Units/Optional Parts

Max Arm Weight ------------------------------------------------------
Like legs, cores have a limit to how much they can support on there arm
area. This includes arms, arm weapons, and extensions. If you go over,
you will be less accurate.
Found on:
Cores

Max Capture ---------------------------------------------------------
The size of the lock box with no left arm weapon.
Found on:
FCS

Maximum Launch ------------------------------------------------------
It's not really "Max" more like just Launch... this value is the number
of missiles will fire out of your extensions each time.
Found on:
Extension

Maximum Lock --------------------------------------------------------
For regular weapons, it will be one. For missiles, it can tell you
how many lock ons you can get to launch missiles in suggession.
The stat for an FCS must be higher or equal to a missiles max lock
for it to work...
Found on:
Any weapon that can lock/FCS

Max Leg Weight ------------------------------------------------------
Just another parameter you must not go over while creating an AC. If
the total weight of all your none leg parts exceeds this, you will
be warned with a constant beep and a speed decrease. Drop used weapons
or use lighter parts.
Found on:
Legs

Max Lock Range ------------------------------------------------------
The longest range your FCS will let you lock on to, with no left arm
lock box factored in. Remember, your range on your weapons must be
just as high to reach the same results.
Found on:
FCS

Missile Lock Time ---------------------------------------------------
How fast a missile will lock on. The lower, the better.
Found on:
FCS

Missile Sensor ------------------------------------------------------
If this stat is provided, you can see missiles on your radar as purple
dots. If you need it that bad... you can equip an optional part.
Found on:
Heads/Back Unit Radars

Moving Ability ------------------------------------------------------
How fast the AC walks/slides/hovers... I wouldn't worry about this
stat too much... as you should be boosting 90+ of the time... hovers,
it's a different story.
Found on:
Legs

Moving Drian --------------------------------------------------------
A stat that is the same as energy drain. This is in effect if you are
actually moving the legs. (Walking)
Found on:
Legs

Night Vision --------------------------------------------------------
A new feature in Armored Core... in certain missions, you will be in a
dark situation. If you have a head that features Night Vision, the
screen will be in a light amplifying green tint. In Ninebreaker, you
do not need this stat.
Found on:
Heads

OB Energy Drain -----------------------------------------------------
This is how fast the core will drain your energy bar. It is more
important to look at opposed to the power itself.
Found on:
Cores

OB Power ------------------------------------------------------------
This is how strong the over boost is. They are all generally fast, and
you shouldn't base a core just on this.
Found on:
Cores

Optional Slots ------------------------------------------------------
This number is the amount of slots you core has. If you want more
optional slots, equip a core with a higher number.
Found on:
Cores

Parallel Sight ------------------------------------------------------
Your guess is as good as mine... My guess? Rocket crosshairs? Only
thing I can think of... if it is... then it's a pointless stat.
Found on:
FCS

Price ---------------------------------------------------------------
This is the overall retail value of the part. Every part, except for
the ones you start out with, can be sold and bought again. Remember:
+A part is used once brought into battle or tuned -- Sells for -10%
+Every tune point is equal to %5 of the total cost
+A part used in the AC test is not considered used
+Any tunes will add to the sell value... but still for -10%
+Starting parts cannot be sold or tuned
Found on:
Heads/Cores/Arms/Legs/Boosters/FCS/Generators/Radiators/Insides
Extensions/Back Units/Arm Units/Optional Parts

Radar Function ------------------------------------------------------
Have this means you're head as radar. Not having this stat means you
are going to need a Back Unit Radar if you want working radar.
Found on:
Heads

Radar Range ---------------------------------------------------------
The higher the number, the farther your radar can pick up targets.
Found on:
Heads/Back Unit Radars

Radar Type ----------------------------------------------------------
This is the type of radar you display with have... none really matter,
but it does change the type...
Found on:
Radar back units

Range ---------------------------------------------------------------
The range of the shot or the effect of anything. High numbers = better.
Found on:
Anything that shoots or leaves a pod.

Range Rating --------------------------------------------------------
This is the length of a blade... the higher the long. Keep in mind,
the longer, the most strike points... the higher damage. But this means
you really still should hit your target as close as possible.
Found on:
Energy Blade Weapons

Recover Energy ------------------------------------------------------
The amount of energy that will get added to your energy gauge after
one use.
Found on:
Energy Recovery Extensions

Recover Time --------------------------------------------------------
The amount of time it will take to fully give you your juice.
Found on:
Energy Recovery Extensions

Reload Amount -------------------------------------------------------
The amount of ammo you will get upon using an extension for ammo.
Found on:
Extensions

Reload Interval -----------------------------------------------------
How fast you can "reload" again... a near pointless stat... even the
point... Reload Interval is the reload speed into which you will reload
your weapon...
Found on:
Extensions

Reload Uses ---------------------------------------------------------
How many times you can reload...
Found on:
Extensions

Scanning Interval ---------------------------------------------------
This is the amount of time it takes for the radar to refresh. The low
the number, the faster you can see where something is... again.
Found on:
Heads/Back Units Radars

Shield Coverage -----------------------------------------------------
The area coverage of your shield... the bigger, the higher chance your
shield will reduce the damage from the shop.
Found on:
Extensions Shields/Left Arm Shields

Stability -----------------------------------------------------------
I do not honestly know... but I know it isn't important. It probably
has something to do with how stable the head is under some conditions.
Found on:
Heads

Stationary Drain ----------------------------------------------------
This is the same as energy drain; put only when you aren't directly
moving your legs. (Standing still/falling/boosting)
Found on:
Legs

Targeting -----------------------------------------------------------
Can the FCS lock on to two targets with dual guns or can it lock on to
many targets with missiles?
Found on:
FCS

Tuned Accuracy ------------------------------------------------------
This is the tuned stat for accuracy. Honeslty, I don't think it's worth
tuning for as it only can go up a little.
Found on:
Arms

Tuned Booster Heat --------------------------------------------------
The stat to tune if you are getting too hot...
Found on:
Boosters

Tuned Boost Power ---------------------------------------------------
If you aren't tuning for heat, you should be tuning for this... going
faster is very important.
Found on:
Boosters

Tuned Condenser Cap -------------------------------------------------
Tuning this will make your actual gauge bigger. Tune for this is you
plan to fly for longer periods of time.
Found on:
Generators

Tuned Cooling -------------------------------------------------------
This is the stat that changes when you tune for cooling. It increases a
lot, and is helpful if you don't feel like equipping the heaviest
radiator.
Found on:
Heads/Cores/Non-Weapon Arms/Legs/Radiators

Tuned ECM -----------------------------------------------------------
This is a stat that is change from tuning. Do this if you plan on going
into a mission with a very high ECM level.
Found on:
Heads

Tuned Energy --------------------------------------------------------
This is the energy defense after tuning. Tune for energy defense if you
have very little, or you are taking down a hard mission with very few
solid threats.
Found on:
Heads/Cores/Non-Weapon Arms/Legs

Tuned EN consumption ------------------------------------------------
Tune this stat to make your rad less drainy.
Found on:
Radiators

Tuned EN Output -----------------------------------------------------
Tune this stat to raise the speed your energy gauge will restore...
or if you don't have enough energy in the first place. This is more
important when you are constantly moving/boost hopping.
Found on:
Generators

Tuned Leg Weight ----------------------------------------------------
The stat for tuning max leg weight. Only use this as a lazy way to
put an AC into combat. If your AC is going to be used often, it's a
good idea never to rely on this stat.
Found on:
Legs

Tuned Max Arm -------------------------------------------------------
A stat for tuning to hold more for your arms. This can increase by a
lot for each point, but rarely should you need to.
Found on:
Cores

Tuned Shell ---------------------------------------------------------
This is the shell defense after tuning. Tune for Shell defense if you
have very little, or you are taking down a hard mission with very few
energy threats.
Found on:
Heads/Cores/Non-Weapon Arms/Legs

Tuned Weight --------------------------------------------------------
This is weight that is affect by Tuning. Obviously when tuning for
weight, the weight goes down... don't ask me how, it just does. Tuning
for this is wise when you are a few overweight.
Found on:
Heads/Cores/Non-Weapon Arms/Legs/Boosters/Generators/Radiators

Turning Ability -----------------------------------------------------
How fast the legs turn. Very important stat if you plan on going close
range.
Found on:
Legs

Usage Limit ---------------------------------------------------------
The number of times you can use your extension.
Found on:
Energy Recovery Extensions

Use Interval --------------------------------------------------------
The reload speed between uses...
Found on:
Energy Recovery Extensions

Vs ECM --------------------------------------------------------------
Like weight, all yourECM values get added up. If you are in a
environment with lots of interference, then this will take into affect.
Look next to your radar where it says something like "J/m!" The number
there is the electrical level of the level you are in. If you VS ECM
isn't higher than it... your lock-ons will suffer.
Found on:
Heads/FCS/Back Unit Radars

VS MG Response ------------------------------------------------------
This is how effective the missile interceptor is on the front of your
core. You can use this number to figure how good it is, or if the core
even has one!
Found on:
Core/Extensions

Wave Range ----------------------------------------------------------
The range of the wave that comes from an energy wave. All blades come
equipped with a wave automatically, just press X (or "Boost" for the
nubies).
Found on:
Energy Blades

Weapon Lock ---------------------------------------------------------
The weapons locking in which to base your FCS on...
WS = Wide and Shallow; Using anything but a WS FCS would be foolish.
Standard; Really depends on your tactics (Close/long range)
ND = Narrow and Deep; Use a ND FCS... or a WS IF and only IF you love
the weapon, but need it a bit closer.
Special = An FCS hardly makes a difference in this case.
Found on:
Anything that can lock

Weight --------------------------------------------------------------
Weight is how heavy something is. The heavier you are, the slow you
will move. Remember, just because you aren't overweight, doesn't mean
you have to squeeze every last part on.
Found on:
Heads/Cores/Arms/Legs/Boosters/FCS/Generators/Radiators/Insides
Extensions/Back Units/Arm Units

Usage Drain ---------------------------------------------------------
This is how much energy the part takes to use.
Found in:
Energy EO Cores/Energy Weapon Arms/Energy Extensions/Energy Back
Units/Energy Arm Units

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~Ending...
If you have a question, feel free to ask me about it on the message
board, I'm sure to be there (When new Armored Core games are released
in the -->States<--, contact me somehow on the most recent board of
it). You may also Instant message me at IWBDK on aim. My mail is also
[email protected] Oh yeah, Please rate :)

~Credits...
Thanks to the message board for some info
Thank you Mom for putting up with me
And thanks to CjayC for a great site!

~Copyright...
No one can use this FAQ with out my permission. GameFAQs is the only
site allowed using this FAQ without my permission. If you would like to
"use" it, you may ask. This document is...

                   Copyright 2004 Brian David Kacaba